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409 Commits
Author SHA1 Message Date
Hide_D b4f110dbd5 fix: InheritancePointManager 버그 수정 2025-11-01 17:37:37 +00:00
Hide_D cde6d86e1b feat: 턴 당기기, 턴 미루기 사령턴 2025-11-01 16:59:50 +00:00
Hide_D 1492666d3a fix: 가변턴이고 yearPulled조건일 때 개시 턴을 180년에 맞춰야함 2025-10-30 11:40:15 +00:00
Hide_D de2ee02b3b fix: 가변턴 자동턴 설정 문제 2025-10-30 09:38:39 +00:00
Hide_D 4f65f6870b misc: 이벤트 클랙시에서 항상 상인 등장 2025-10-29 17:48:20 +00:00
Hide_D 7801e5fd81 fix: varTurn60에 밀리초 없음 2025-10-29 17:44:12 +00:00
Hide_D b7c7d6ffce feat: -60 turnterm 가변턴 2025-10-29 17:24:25 +00:00
Hide_D d5b2d4e1f2 dep: datefns 2025-10-29 16:55:42 +00:00
Hide_D d1e5c2105e fix: VarTurn60 CutDay 2025-10-29 16:25:27 +00:00
Hide_D acd73fc63e feat: addTurn, subTurn, cutTurn에서 VarTurn60 버전 호환 2025-10-29 16:01:23 +00:00
Hide_D 76ea61f751 feat: VarTurn60::cutDay() 2025-10-29 15:40:20 +00:00
Hide_D 8dc5231118 refac: turnterm이 varturn 인 경우 대응 준비 2025-10-29 15:15:05 +00:00
Hide_D 45fa74573a feat: VarTurn60 2025-10-29 15:13:57 +00:00
Hide_D 6fe156eb7c fix: composer uninstall 누락 2025-10-29 13:00:46 +00:00
Hide_D 663ddbe76a fix: inheritance_result 작성 문제 2025-10-28 20:24:25 +00:00
Hide_D 30297454f7 refac: inheritance_result로 데이터 이관 2025-10-28 20:15:05 +00:00
Hide_D bc602722bf feat: schema에 inheritance_result 추가
- storage에 의미없이 쌓이는 데이터 이관
2025-10-28 20:09:30 +00:00
Hide_D be8f147216 dep: brandonwamboldt/utilphp 제거 2025-10-28 19:56:02 +00:00
Hide_D b9495fb64a refac: 턴 데몬 전체를 async로 변경경 2025-10-07 20:05:55 +09:00
Hide_D 07b217b290 fix: 서버 오픈 핸들러를 00초에 맞추도록 변경경 2025-10-07 19:54:24 +09:00
Hide_D 42fac46062 refac: brandonwamboldt/utilphp 의존 코드 수정
- 실제 의존성 제거는 이후에에
2025-10-07 19:26:22 +09:00
Hide_D 24bc8985d0 __filename 2025-10-04 11:39:35 +00:00
Hide_D 76a2d5ff63 daemon typescript 버전 추가 2025-10-04 11:29:03 +00:00
Hide_D 148f32f78b fix: execute engine updated 2025-10-04 11:04:36 +00:00
Hide_D 62f5b6597e proc.php 일부 수정
- api.php 미사용 경로 대비
2025-10-04 10:59:56 +00:00
Hide_D 7e810b0279 LogText 끄기 2025-09-07 06:01:04 +00:00
Hide_D 2336b29b65 fix: ?? 2025-08-30 06:15:25 +00:00
Hide_D 185c0e16a0 fix: AI 일부 key 접근 문제 수정 2025-08-30 06:11:37 +00:00
Hide_D 656baeb9ee fix: 토너먼트 분노 공격 확률 오류 수정 (#263)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/263
2025-08-23 10:08:13 +09:00
류화영 3e06304dc7 fix: 토너먼트 분노 공격 확률 오류 수정 2025-08-23 09:23:00 +09:00
Hide_D 4bb940c8c5 fix: ?? 연산자 우선순위 2025-08-20 12:59:40 +00:00
Hide_D 2b376b6aab fix: logError 버그 수정 2025-07-06 06:15:18 +00:00
Hide_D 04df26ff83 misc: 군웅할거 손견 국명 손책으로 변경
- 서버 시작 시점에서 손견은 맞으나, 땅따 시작점에는 손책임
2025-06-28 12:37:16 +00:00
Hide_D aca4240b92 game: 강서유서 월드로 명칭 변경 2025-06-26 18:37:42 +00:00
Hide_D faf26fa8a2 game: 강서유서 소설 월드(비세력) 수정 2025-06-26 18:36:19 +00:00
Hide_D 030ab1e7ea game: 군웅축록 연도 수정 2025-06-26 18:25:14 +00:00
Hide_D 7f2c1d4782 game: 역사모드4-2 황제 원술
- 제작자: 강서유서
- 유비가 서주를 가지고 있어야 원술을 치지 않나?
2025-06-26 18:23:36 +00:00
Hide_D 9132138a99 game: 군웅축록 외교 2025-06-26 17:54:32 +00:00
Hide_D 84875d60bd game: 역사모드2-2 반동탁연합 결성(정사)
- 제작자: 강서유서
2025-06-26 17:51:39 +00:00
Hide_D 3cbaf76626 game: 역사모드3-2 군웅축록
- 제작자: 강서유서
2025-06-26 17:26:26 +00:00
Hide_D f4846d0d66 game: 무한대흥 NPC 능력치 감소 2025-06-25 15:07:52 +00:00
Hide_D f183dcc72b frontend: 기술 제한 표기 수정 2025-06-25 14:16:19 +00:00
Hide_D 63cc5d8e88 game: 무한대흥 초기 성수 3천 2025-06-25 13:58:47 +00:00
Hide_D f858c32fdf feat: 점령 후 일반 도시 성벽 수치 조정 가능 2025-06-25 13:58:29 +00:00
Hide_D 60eb127d71 game: 천지비급 상인 등장 2025-06-25 13:54:47 +00:00
Hide_D ede33f3a37 game: ban 메시지 빈도 감소 2025-06-25 13:53:36 +00:00
Hide_D ffd53a2390 game: 무한대흥 스탯 2025-06-25 13:20:21 +00:00
Hide_D 2591fbde67 game: 무한대흥 시나리오 2025-06-25 13:12:41 +00:00
Hide_D 922d3f1938 feat: 기술 등급 제한 수치 유연화 2025-06-25 13:12:32 +00:00
Hide_D 64522ba8a6 fix: ChangeCity에서 _max 키 입력 가능하게 2025-06-25 13:09:24 +00:00
Hide_D 7b1eedb574 feat: ChangeCity에 최대 내정 수치도 연산자로 바꿀 수 있도록 2025-06-25 12:31:29 +00:00
Hide_D 7ec6ca605f run_daemon timeout 2025-05-28 13:55:30 +00:00
Hide_D 5a5c613814 game: 랜임 확률 보정 완화
- 강국의 디버프 감소소
2025-03-05 17:35:08 +00:00
Hide_D 1a3ef20a35 fix: 다병종 밸런스 누락분 수정정 2025-02-08 13:54:01 +00:00
Hide_D fba966177d fix: 고급모드 연구턴 커맨드 창 넘치는 문제 2025-01-25 19:52:28 +00:00
Hide_D 62c72dfdbe fix: 척사 버그 수정 2025-01-24 15:26:56 +09:00
Hide_D 1ae1ff9b72 refac,fix: reqTech, reqRegions, reqCities 간이 호출 추가 2025-01-24 15:23:13 +09:00
Hide_D c1e12c2737 fix: 버그 수정 2025-01-24 15:19:23 +09:00
Hide_D de09a66d6f fix: 병종 연구 커맨드에서 금쌀 검새 안하는 문제 해결 2025-01-24 10:07:56 +09:00
Hide_D 3c2012da46 fix: 사령턴에서 불가능한 턴이 별도 강조가 없는 문제 수정 2025-01-23 17:32:36 +00:00
Hide_D d55be54320 fix: 연구커맨드 검사 조건 2025-01-23 17:27:20 +00:00
Hide_D dcbefa1a96 fix: 연구 커맨드에 금쌀 표기 없음 2025-01-23 17:20:10 +00:00
Hide_D be8f1fff96 fix: 버그 수정 2025-01-23 17:17:37 +00:00
Hide_D 6117dbdcc0 fix: 이벤트 다병종 화시병 위치 2025-01-23 17:14:35 +00:00
Hide_D 0a39ba1023 fix: NPC AI가 현재 병종 기술등급을 고려하지 않는 문제 수정
- 아직 사용하지 않는 징병 페이지 요구 기술 항목도 수정
2025-01-23 17:13:11 +00:00
Hide_D dae5f65baa fix: 특성초토화시에만 did_특성초토화 증가 2025-01-23 17:08:50 +00:00
Hide_D 080bb30103 fix: 버그수정2 2025-01-22 19:42:43 +00:00
Hide_D 9e647c7ce5 fix: 도시 규모조건 징병 불가 2025-01-22 19:41:20 +00:00
Hide_D 73606b0fb4 feat: 초토화시 내부 카운트 추가 2025-01-22 18:54:23 +00:00
Hide_D e62eb36cc2 feat: event 연구 커맨드 추가 2025-01-22 18:53:08 +00:00
Hide_D 6b81f744d4 feat: event용 연구 추가 2025-01-22 18:41:24 +00:00
Hide_D 1a9b3b78cb fix: 화륜차 조건 추가 2025-01-22 18:40:59 +00:00
Hide_D c3cbf956d0 fix: 병종 조건에서 같은 키가 여러개인 경우 대비 2025-01-22 18:40:49 +00:00
Hide_D 91188c555d fix: 커맨드의 aux값값 2025-01-22 18:16:37 +00:00
Hide_D 913028dd6c fix: 병종 특성관련 발생 버그 수정 2025-01-22 18:08:18 +00:00
Hide_D dfb3f6478d game(wip): 다병종 시나리오에 병종 지정 2025-01-22 17:56:17 +00:00
Hide_D 6afc6221d3 feat: 특정 등급 이상 도시 보유 조건 추가 2025-01-22 17:48:49 +00:00
Hide_D 7b5a02487e misc: ReqCitiesWithCityLevel 설명 보완 2025-01-22 17:36:17 +00:00
Hide_D 533b79762e game(wip): 다병종 깃수 준비 2025-01-22 17:29:58 +00:00
Hide_D 53b7dbfdd0 feat: 병종 징병 조건 추가
- 군주 및 수뇌
- 군주 및 수뇌 아님
- 도시의 규모 요구
- 특정 Nation Aux 값 요구
2025-01-22 17:17:30 +00:00
Hide_D fd14c5403b feat: NationAuxKey Enum 2025-01-22 16:57:23 +00:00
Hide_D dc476e73a1 feat: 병종 검사에서 $nation['aux']를 정식 입력 2025-01-22 16:54:27 +00:00
Hide_D e60150705e refac: Constraint의 generalObj destGeneralObj로 General 객체 입력 2025-01-22 16:53:39 +00:00
Hide_D 2869ba5c42 feat,refac: GameUnitConstraint 개념 추가
- GameUnitDetail의 요구 기술, 지역, 도시, 연도를 GameUnitConstraint로 통합
- GameUnitConstraint는 조건 검사, 설명 제공
- 병종 정의를 GameUnitConstraint 이용 재정의
- test 함수에 General 객체 요구,
- test 함수의 ownCities에 단순 도시 외 도시 정보 추가
- 변경된 값에 맞게 호출 함수 변경
2025-01-22 16:26:15 +00:00
Hide_D 91e56644b4 feat: 토너먼트 페이지 관리자 조작 버튼 제거
- 필요할땐 다른 페이지에서 만들어 쓰도록
2024-12-28 08:47:45 +00:00
Hide_D e0b7a3d763 game: 철기병 방어 향상 2024-12-22 05:25:47 +00:00
Hide_D 6a25f03687 fix: namespace 2024-12-22 04:28:29 +00:00
Hide_D 104f306deb fix: callSammoAPI apiPath 호출 2024-12-22 04:27:02 +00:00
Hide_D 09c21cd466 fix: api prefix 2024-12-22 04:23:30 +00:00
Hide_D 5b89797f57 fix: admin_member 페이지 수정 시도 2024-12-22 04:12:59 +00:00
Hide_D ab1cc5146d feat: 유저 관리 패널에 유저 차단 추가 2024-12-22 04:05:44 +00:00
Hide_D 2483a7723f feat: RootAPI/Admin/BanEmailAddress 2024-12-22 03:56:12 +00:00
Hide_D 367db15d93 misc: DB로는 global salt 넘기지 않음 2024-12-22 03:52:39 +00:00
Hide_D 30e02aac08 feat: 가입 시 영구 차단된 이메일 검사 2024-12-22 03:42:08 +00:00
Hide_D ce5ddf05fe fix: 1달이상 지난 삭제요청 계정에 대해 자동삭제하지 않는 버그 수정 2024-12-22 02:46:28 +00:00
Hide_D 475837bca0 feat: 영구 차단 계정용 table 2024-12-22 02:43:18 +00:00
Hide_D bd0ae25afd game: 징계가 남아있는 경우 탈퇴 불가 2024-12-21 09:14:14 +00:00
Hide_D 688de08feb game: 선양시에도 거병/수뇌/외교권자 페널티 검사 2024-12-21 08:56:24 +00:00
Hide_D 83b550adbe game: 거병에도 '건국 금지 패널티 적용' 2024-12-21 08:52:08 +00:00
Hide_D fa89bae7d9 game: NPC 장수 능력치 초기화 불가 2024-12-21 04:03:05 +00:00
Hide_D 456246362f game: NPC의 유저 관직 부여 로직 수정 2024-12-21 03:59:21 +00:00
Hide_D b472440ec1 fix: 이미지 경로에 빈칸이 있는 경우 2024-12-20 15:50:38 +00:00
Hide_D 7b5613d032 fix: 유저 부운영자는 시나리오 리셋시 생성하지 않음 2024-12-14 09:05:07 +00:00
Hide_D f5b3b985ce feat: 시스템 권한 분리
- 부운영자를 부운영자(시스템), 부운영자(유저)로 분리
2024-12-14 04:06:03 +00:00
Hide_D 515298700a term utf-8 2024-12-13 13:12:41 +00:00
Hide_D 41d7566acb game: 롤시나리오 메시지 빈도 재조정 2024-12-11 17:07:31 +00:00
Hide_D f4196263fa game: 롤 시나리오 NPC 메시지 빈도 조절 2024-12-11 17:04:07 +00:00
Hide_D 6bc69ac467 game: 리그오브레전드 v1.1 2024-12-09 17:49:37 +00:00
Hide_D 15b2c8b8e6 game: 재야 의술장은 국가 장수를 치료하지 않음 2024-12-06 18:12:24 +00:00
Hide_D 8e1d33e880 misc: 강서유서 소설 월드 추가 수정 2024-12-06 16:28:20 +00:00
Hide_D 797902552d misc: 강서유서 소설 월드 수정 2024-12-06 15:46:47 +00:00
Hide_D f3d2dcdad2 사소한 수정 2024-12-06 15:36:17 +00:00
Hide_D 928478a8ad misc: 강서유서 소설월드 업데이트 2024-12-06 15:34:50 +00:00
Hide_D 5023ee800b 시나리오 변환시 환경 변수에 json 허용 2024-12-06 15:22:47 +00:00
Hide_D 4a70625487 avif support 2024-12-06 15:09:07 +00:00
Hide_D 26327b5c8c 롤시나리오 m장 이름 지정 2024-12-06 12:37:09 +00:00
Hide_D 372f47760b 리그오브레전드 시나리오 연동 조정
- 군주가 '성인이 되어 나타납니다'로 무효화되는 문제 수정
2024-12-06 11:46:33 +00:00
Hide_D 3111a5eb71 롤 시나리오 1.0으로 업데이트, 비급 and/or 파죽지세도 추가 (#262)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/262
2024-12-05 17:07:54 +09:00
sars 74f914488b 빙의 금지 장수 포함 2024-12-05 00:04:10 -08:00
sars a8d219afec iconPath 재설정, 100에서 29로 숫자 조절 2024-12-04 23:26:54 -08:00
sars 4b4a7ffdf0 롤 시나리오 1.0으로 업데이트, 비급 and/or 파죽지세도 추가 2024-12-04 23:04:36 -08:00
Hide_D 98e2e2f125 리그오브레전드 베타 아이콘 추가 (#261)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/261
2024-12-03 12:24:50 +09:00
sars 05000ae954 리그오브레전드 베타 아이콘 추가 2024-12-02 19:21:45 -08:00
Hide_D 85bf53f317 챔피언들과 미니언들 시작날짜 조절 (#260)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/260
2024-11-27 17:42:28 +09:00
sars d65407079e 챔피언들과 미니언들 시작날짜 조절 v2 2024-11-27 00:11:52 -08:00
sars a8c9946aa9 챔피언들과 미니언들 시작날짜 조절 2024-11-26 23:59:35 -08:00
Hide_D 1e5b2de913 LoL 시나리오 생년월일 (#257)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/257
2024-11-27 16:26:34 +09:00
Hide_D 747ab3d563 LoL 시나리오 생년월일 2024-11-27 16:26:08 +09:00
sars 82ffbba661 수식을 수치로 수정해서 다시 변환시도 2024-11-26 23:18:01 -08:00
sars 3f08876079 리그오브레전드 시나리오 추가 2024-11-26 23:09:37 -08:00
Hide_D 5622839ffa feat: 설문 게시자 표시 2024-09-28 13:09:51 +00:00
Hide_D 4b3ab5e31c feat: 설문 등록 시 등록자 유저명 저장 2024-09-28 13:04:29 +00:00
Hide_D f774a28e2a fix: 로그인 시 세션에 저장되는 username을 id가 아니라 name값으로 변경 2024-09-28 13:03:00 +00:00
Hide_D 61bdb8da01 fix: 부대 이름 변경 오작동 2024-09-23 13:43:35 +00:00
Hide_D c117ada117 fix: event 커맨드 수정
- 탑승즉시이동: 불필요한 추가 조사 제거
- 발령즉시집합: 발령자가 탑승중인 경우 변수값 변경
  - 장수 커맨드 실행 시 cityID에 따라 다시 받아오므로 해당 변경으로 충분
2024-09-23 13:35:28 +00:00
Hide_D 1f0d0f992d game: 부대탈퇴지시 ui 2024-09-18 16:30:01 +00:00
Hide_D 6445b77b90 game: 부대탑승후 이동 이벤트시 로그 기록 2024-09-18 16:17:24 +00:00
Hide_D 6d935733e6 game: 충차 도구 치안치 하향 2024-09-18 16:09:02 +00:00
Hide_D cfd0a2d26f game: 충차 도구 추가 2024-09-18 16:08:37 +00:00
Hide_D 749e8f673b fix: StaticEventHandler 버그 수정 2024-09-18 16:08:25 +00:00
Hide_D 4812f324e0 fix: StaticEventHandler 버그 수정 2024-09-18 16:02:41 +00:00
Hide_D 085f34b307 feat: 부대탈퇴지시 2024-09-18 15:22:27 +00:00
Hide_D 622ce7b780 game: 축지 시나리오 벌점 제한 2배 2024-09-18 15:11:18 +00:00
Hide_D 34b1fc9c5e feat: 벌점 제한 계수를 GameConst로 이동 2024-09-18 15:10:34 +00:00
Hide_D 9cc27c40aa game: 축지 시나리오 수비 설정 제한 완화 2024-09-18 15:08:37 +00:00
Hide_D eece1cbae5 feat: 수비 설정 제한을 GameConst로 이동 2024-09-18 15:08:21 +00:00
Hide_D 7e6770b5e7 game: 축지 시나리오 유닛세트 2024-09-18 15:02:38 +00:00
Hide_D a0c032c2c6 game: 축지 이벤트 작업 2024-09-18 14:54:56 +00:00
Hide_D 3d12de3838 refac: API/Troop 의 $me를 GeneralLite로 변경
- StaticEventHandler 처리도 추가
2024-09-18 14:54:40 +00:00
Hide_D 477b77b59f feat: StaticEventHandler 처리기 추가
- 커맨드 종료 시점에 호출
  - pre, post 각각이 필요한지는 논의 필요
  - 일단 용도에 따라 pre, post 둘중에 하나만 처리
- eventType으로는 full qualified class name 사용
  - 꼭 그럴필요는 없지만, 커맨드에 한해서는 이렇게
2024-09-18 14:54:11 +00:00
Hide_D 04a7a34fcc 부대 이동 관련 초기 코드 2024-09-17 00:48:54 +09:00
Hide_D 86f1805160 fix: 병가 인구 상승률 버그 수정 (#255)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/255
2024-07-30 14:57:43 +09:00
jyp9 d573e9f98a fix: 병가 인구 상승률 버그 수정
fix: 병가 인구 상승률 버그 수정
2024-07-30 14:55:40 +09:00
Hide_D 3ad16d96be game: 긴급천도시 모든 장수에게 알림,
- 수뇌에게는 집합 메시지도 남김
2024-07-16 13:09:43 +09:00
Hide_D d8870caf29 feat: 포인트 초기화 추가
- 급하니까 일단 땜빵
2024-07-10 18:11:10 +00:00
Hide_D 7c9d5d34f6 feat: 스탯 초기화용 API 준비 2024-07-10 17:20:38 +00:00
Hide_D 5268ce9b71 game: 훈련, 사기진작 시 병력이 낮을 때도 숙련 상승량 조정 2024-07-10 17:00:35 +00:00
Hide_D e395c98a6c fix: 도시 주둔 장수 중 해당 국가 소속만 계략 확률 감소에 영향을 주도록 수정 (#254)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/254
2024-07-08 17:01:17 +09:00
Hide_D d5897e2a49 fix: 건국 유니크 100% 수정 2024-06-22 15:42:58 +00:00
Hide_D c82003f982 game: 건국시 확정 유니크, 유산 포인트 250점 2024-06-22 15:41:43 +00:00
Hide_D 5447274aa8 game: 사령턴 입력, 인사부 처리 시 삭턴 변경 2024-06-22 15:28:39 +00:00
Hide_D 688162ffbf fix: 이벤트 클래식은 907이 아니라 908이었어야함 2024-06-20 12:31:49 +00:00
Hide_D 220d1d821d fix: 삼황내문 로직 누락 수정 2024-06-19 13:23:07 +09:00
Hide_D 2b16c3c1a9 fix: 삼황내문을 새 저지 로직에 맞게 변경 2024-06-19 13:22:20 +09:00
Hide_D d731acdaef Revert "fix: 삼황내문을 새 저지 로직에 맞게 수정"
This reverts commit 3511b159a8.
2024-06-19 13:19:30 +09:00
Hide_D 3511b159a8 fix: 삼황내문을 새 저지 로직에 맞게 수정 2024-06-19 13:18:15 +09:00
Hide_D 28cea4ee09 fix: 메시지 수정 2024-06-08 18:55:48 +00:00
Hide_D 8e7227c29d fix: DummyGeneral에 penaltyList 2024-06-08 18:52:47 +00:00
Hide_D f0cc22d9d8 fix: NoChief 처리 부실 2024-06-08 18:48:46 +00:00
Hide_D b6f19fa38b feat: 유산포인트로 장수 소유자 확인 2024-06-08 18:42:39 +00:00
Hide_D 86305087f7 Revert "장수목록에서 장수명에 마우스를 올리면 본닉 공개"
This reverts commit a3d7ef30dd.
2024-06-08 17:52:13 +00:00
Hide_D 7b6f64db61 fix: 유저장이 수뇌 금지 장수밖에 없을때 NPC 임명 동작 2024-06-08 17:47:35 +00:00
Hide_D 06f086bcf0 fix: penalty 오타 2024-06-08 17:37:43 +00:00
Hide_D 606c1664f2 feat: 내정보에 징계목록 출력 2024-06-08 17:37:33 +00:00
Hide_D 0c07060f4d feat: 메시지 전송 페널티 2024-06-08 17:22:10 +00:00
Hide_D 8bd0cc1c64 feat: 건국 금지, 지정 임관 금지 패널티 2024-06-08 17:21:55 +00:00
Hide_D f12262b946 feat: 건국 불가 페널티 2024-06-08 16:16:52 +00:00
Hide_D 9415d79a3a feat: Constraint 시스템에 NoPaneltyKey 추가 2024-06-08 16:15:19 +00:00
Hide_D ad223a9c75 feat: NPC 임명로직에 NoChief, NoAmbassador 반영 2024-06-08 16:06:22 +00:00
Hide_D 8737b19e79 fix: 이미 수뇌인 장수는 NPC에게 외교권을 못받는 버그 수정 2024-06-08 15:58:52 +00:00
Hide_D 552d73430c feat: 유저장의 수뇌 임명 불가 penalty 2024-06-08 15:55:26 +00:00
Hide_D fba5fbdb6b feat: PenaltyKey::NoChiefTurnInput 2024-06-08 15:48:01 +00:00
Hide_D 3da11bf21c feat: 내 정보 설정 저장지 페널티 갱신 2024-06-08 15:41:27 +00:00
Hide_D c83f9a0465 game: 휴전 -> 종전 2024-06-08 14:43:40 +00:00
Hide_D 9f67ae1f4e feat: General::penaltyList 2024-06-08 14:38:31 +00:00
Hide_D 383431b79f feat: PenaltyKey enum 2024-06-08 14:06:12 +00:00
Hide_D d5c0d16758 game: 저지 작동 방식 변경
- 최대 페이즈를 1 깎는 형태로 변경
2024-06-08 13:24:32 +00:00
devsamanddevsam 87294d5477 fix: 도시 주둔 장수 중 해당 국가 소속만 계략 확률 감소에 영향을 주도록 수정 2024-06-01 07:00:35 +09:00
Hide_D c45758b054 game: 이벤트 클래식 유니크 최대 획득 확률 계수 수정 2024-05-22 17:45:45 +00:00
Hide_D a84f07f3ad game: 이벤트 클래식 시나리오 2024-05-22 17:43:29 +00:00
Hide_D 3c6ed3441b fix: MeekroDB 최신버전에서는 $db->get()으로 raw 호출을 먼저 시작해선 안됨 2024-05-22 17:00:27 +00:00
Hide_D 68cd61d86e fix: file_cache 문제 추가 수정 2024-05-22 16:47:20 +00:00
Hide_D 3470817e9e Nette FileStorage 요구 주소 문제 2024-05-22 16:45:29 +00:00
sars a3d7ef30dd 장수목록에서 장수명에 마우스를 올리면 본닉 공개 2024-05-20 19:03:51 -07:00
Hide_D db09e8da89 composer upgrade 2024-05-17 18:26:08 +00:00
Hide_D 37fa5321cc 초기 설치 코드 정돈, meekrodb 반영 2024-05-17 18:18:37 +00:00
Hide_D 63edb03193 APIHelper에 MeekroDBExceptionr에러시 logError 2024-05-17 18:16:54 +00:00
Hide_D 8d02102024 dep 2024-05-17 18:14:32 +00:00
Hide_D 75a13094e0 game: 해산시 군주외 장수는 즉시 임관 가능 2024-03-16 18:18:35 +00:00
Hide_D 7a4c70ada2 game: 강서유서 소설 월드 2024-03-16 18:07:59 +00:00
Hide_D 65c84a29e1 fix: 방랑군이동시 현재 소재 위치 확인 2024-03-16 18:07:42 +00:00
Hide_D eea34dadad fix: 이민족 수도 이동 2024-03-05 16:44:27 +00:00
Hide_D f1e6ac7b89 fix: 이민족 도시 이동 규칙 재작성
- 무한루프일 수 있으므로 그냥 SQL에 NOT IN을 넣자..
2024-02-29 10:35:32 +09:00
Hide_D 7b24f66f93 fix: 버그 수정 2024-02-29 10:28:10 +09:00
Hide_D b2b2934ce9 refac: 전체 penalty는 expire와 value
- 게임 개시시 expire가 되지 않은 것을 기준 value만 전달
- 즉, 페널티는 깃수 단위 적용
2024-02-29 10:27:04 +09:00
Hide_D 6ed3e673df game: 내정이라는 용어의 중의성 해소를 위해, 국가 성향의 내정이란 용어를 농상으로 바꾸고, 물자조달 커맨드를 내정의 하위 분류에서 국가로 이동 (#249)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/249
2024-02-29 10:18:00 +09:00
Hide_D aa7dcab1fd fix: 이민족 발동 시 수도가 이성이라 수도를 옮겼는데 다시 이성이 되는 경우 해결 (#250)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/250
2024-02-29 10:17:52 +09:00
devsamanddevsam e2e578e485 game: 내정이라는 용어의 중의성 해소를 위해, 국가 성향의 내정이란 용어를 농상으로 바꾸고, 물자조달 커맨드를 내정의 하위 분류에서 국가로 이동 2024-02-29 08:09:23 +09:00
devsamanddevsam 6cebc903c9 fix: typo 2024-02-29 08:02:11 +09:00
devsamanddevsam c0190959e3 fix: 이민족 발동 시 수도가 이성이라 수도를 옮겼는데 다시 이성이 되는 경우 해결 2024-02-29 08:01:02 +09:00
Hide_D bb26366769 fix: 이민족 발동 시 이성이 수도인 경우 문제 해결 2024-02-26 16:05:37 +00:00
Hide_D 71849a457b game: 종횡가의 전략 디메리트 감소
- 전략 쿨타임 2배 -> 4/3배
2024-02-26 16:01:16 +00:00
Hide_D 7c1a8d96a2 fix: 정규턴에 어긋나는 개인턴, 사령턴을 보정
- 조회시에만 사용
2024-02-26 15:58:41 +00:00
Hide_D cebd152daf fix: 경매장 소수점 제거 2024-02-26 15:43:07 +00:00
Hide_D 2ca03389d2 fix: 유니크 경매 항목 변경시 금액이 자동 조절되도록 수정
- 굳이 기존 값을 남길 이유가 없어보임
2024-02-24 15:14:24 +00:00
Hide_D cacf0981ce game: 턴 시간과 도시 지정을 같이 가능하도록 변경 2024-02-24 12:05:49 +00:00
Hide_D bcf5b5cb7d game: 턴 지정 단위를 1/30에서 1/60으로 변경 2024-02-24 11:46:32 +00:00
Hide_D 66b2f1a8f2 game: NPC는 건국 한턴 기다림 2024-02-24 11:45:08 +00:00
Hide_D 40ecca5440 game, feat: 커맨드마다 다른 랜덤값으로 유니크 시도
- 사전 거병 후 개인 턴일 때, 유니크 중복이 발생하는 경우가 있었음
2024-02-24 11:28:38 +00:00
Hide_D a96c2312d0 game, feat: 턴 시간 지정 방식을 30단계 중 선택하도록 변경
- 1분서버인 경우 120초 단위로
- 유산포인트 3000 -> 2500
2024-02-24 11:21:04 +00:00
Hide_D faff3f4e6a JSON -> Json
- 대체 왜 어떤 파일에는 에러가 나지 않았는가
2024-02-20 18:45:40 +09:00
Hide_D 83abf44380 feat: 유저의 제재 목록을 장수 생성/빙의시 가져옴 2024-02-18 03:24:21 +00:00
Hide_D e83960d67f fix: 사전거병시 삭턴 정상 반영 2024-02-18 03:10:42 +00:00
Hide_D c6b2e64c05 penalty에 sendPrivateMsgDelay추가 2024-02-18 03:08:21 +00:00
Hide_D 029f719112 fix: 스탯 계산 시에 캐시 사용하는 부분 수정 시도 (#241)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/241
2024-02-17 00:01:49 +09:00
Hide_D 46f460c8ad Merge branch 'devel' into stat_cache_fix 2024-02-17 00:01:40 +09:00
Hide_D af4401d9bb fix: 사전거병 후 군주가 사라지는 경우에 대한 수정 (#247)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/247
2024-02-17 00:01:34 +09:00
devsamanddevsam 2f00aee947 아주 약간 효율적으로 수정 2024-01-26 22:17:06 +09:00
devsamanddevsam dd2b032fa3 리뷰 내용 반영 2024-01-26 22:13:44 +09:00
Hide_D 1b858ae36c fix: onCalcOpposeStat이 제대로 전파되지 않았음 2023-12-30 04:15:33 +00:00
devsamanddevsam 69f4d8e2c7 fix: 사전거병 후 군주가 사라지는 경우에 대한 수정 2023-12-29 12:07:59 +09:00
Hide_D f24aea0120 fix: 수정된 턴 시간 변경 로직에서 바뀌기 이전 턴을 시드로 계속 사용하는 문제 수정 (#246)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/246
Reviewed-by: Hide_D <hided62@gmail.com>
2023-12-27 17:42:48 +09:00
Jinhyun Kim f6dc7f49e2 fix: 수정된 턴 시간 변경 로직에서 바뀌기 이전 턴을 시드로 계속 사용하는 문제 수정 2023-12-27 17:25:51 +09:00
Hide_D c1f105226f refac: 기존 commandButton.php 삭제
- 이젠 MainControlBar로 대체됨
2023-12-25 08:28:36 +00:00
Hide_D cecab2b0cf feat: 이호경식 발동시 '어느 국가'인지 바로 표기 2023-12-25 08:07:57 +00:00
Hide_D 39f4e89b03 feat: HasRouteWithEnemy에서 "교전 중인 국가가 아닙니다" 추가
- 경로에 도달할 방법이 없는 것은 맞으나..
- 교전중이 아니라는 것에 의미가 있음
2023-12-25 08:05:34 +00:00
Hide_D 83f595a27a feat: 종전시 세력 정보란에 문구 남김 2023-12-25 07:59:57 +00:00
Hide_D b0db11544d fix: 인사부 연동 스크립트 오타 수정 2023-12-25 07:56:27 +00:00
Hide_D 8e3551cb11 feat: 턴 시간 변경을 직관적인 동작으로 재 설계
- '다다음턴' 부터 시간을 00:00 ~ 59:59까지 랜덤하게
2023-12-25 07:51:54 +00:00
Hide_D 61d99a3043 초기 3년 이전에도 하야 가능
- 기존엔 1인국의 문제가 있었으나, 이미 NPC국이 자리를 채웠다.
2023-12-25 07:30:25 +00:00
Hide_D fe80deff0c 【가상모드27-e】 아시아 명장전(비급+파죽지세) (#244)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/244
2023-11-21 00:12:38 +09:00
포스트모더니즘 536c00f5a8 【가상모드27-e】 아시아 명장전(비급+파죽지세) 2023-11-21 00:04:20 +09:00
포스트모더니즘 66ed8635dd 【가상모드14-b】 걸그룹대전(비급) 시나리오 추가 2023-11-20 23:49:45 +09:00
포스트모더니즘 311c485cec fix: 불가침 제의를 같은 국가로 지정할 수 있는 버그 수정 2023-10-30 12:23:16 +09:00
포스트모더니즘andHide_D 5b5cf4e6d3 misc: 허보 대상 도시 선택 시에 선포 중인 경우 추가 2023-10-30 09:21:47 +09:00
포스트모더니즘 c5ed2d47fc fix: 스탯 계산 시에 캐시 사용하는 부분 수정 시도 2023-10-29 09:05:29 +09:00
포스트모더니즘 428ec0d0ed misc: 유니크 경매 취소 시에 경매 경매가 취소되었다고 표시되는 문제 수정 2023-10-29 08:37:36 +09:00
Jinhyun Kim 96c5f987d6 misc: 등용장 수락 시에도 국가 이름 볼드 처리 2023-10-14 07:57:27 +09:00
Hide_D f0ae28b087 fix: 이전 커밋에서 ' 하나를 "로 변경 2023-09-15 12:54:31 +09:00
Jinhyun Kim fa4a266d77 misc: 개인 기록에 전략 수행 내역이 남도록 수정, 백성동원 대상 도시도 남도록 수정 2023-09-09 07:48:48 +09:00
Hide_D 32e854858e feat: 랜덤 턴 초기화 시간 범위를 상세하게 알려줌 2023-09-03 17:11:41 +00:00
Hide_D f13371e679 fix: 저격에서 raiseType을 저격시도/저격발동 일치 2023-08-17 10:25:04 +09:00
Hide_D 2420f594a6 game: 자동 출병 조건 일부 수정
- 국고 병령이 2000 밑이더라도, 유저장은 출병
2023-08-14 07:30:16 +00:00
Hide_D b7b0a1050c feat: 도시 함락 시 수비 장수에게 트리거 발동 2023-08-14 06:04:43 +00:00
Hide_D d2a90157b9 fix: 트래픽에서 접속자수가 제대로 집계되지 않는 문제 2023-08-13 07:26:09 +00:00
Hide_D a32cb3a2c0 fix: 수비X 관련 warning
- 버그는 있으나 의도대로는 작동하였음
2023-08-12 10:07:58 +00:00
Hide_D 7c0a3a6955 fix: 접속량 정보가 기록되지 않았음 2023-08-12 10:06:08 +00:00
Hide_D 7d2e2945a1 fix: 연감 한번 더 수정 2023-08-10 19:08:21 +09:00
Hide_D dc526c7359 fix: 연감 수정 2023-08-10 19:06:40 +09:00
Hide_D 6c4cb484da fix: 연감 1개월차 수정 2023-08-10 19:06:01 +09:00
Hide_D d41246de9d fix: 초기 시작시 연감이 안보임 2023-08-10 19:04:55 +09:00
Hide_D 6d40783224 fix: 수극으로 인한 저격 소모 2023-08-07 13:19:52 +00:00
Hide_D 6eb6014e80 game: 출병시 전멸시페이즈 증가 적용
- 마지막 페이즈가 아닐 때 전멸 시 페이즈 증가
2023-08-07 11:26:43 +00:00
Hide_D 103cf3f882 game: 파죽지세 시나리오에서 수비끔시 훈사영향없음 2023-08-07 11:24:17 +00:00
Hide_D 5969e0c82b fix: 수극이 다른 저격과 따로 동작 2023-08-05 10:12:34 +00:00
Hide_D 945f9027dd game: StrongAttacker의 보정을 공방40%씩으로
- 병종저격하면 동률
2023-08-05 09:10:17 +00:00
Hide_D 0bf3145042 game: 파죽지세 모드, 접경귀환 2023-08-05 09:01:54 +00:00
Hide_D 905669755f feat: 접경 귀환 기능 추가 2023-08-05 08:57:15 +00:00
Hide_D 57b12e8c04 fix: Session에서 로그인 정보를 세심히. 2023-08-05 08:47:45 +00:00
Hide_D eccd883edc feat: NotOccupiedCity constraint 2023-08-05 07:59:26 +00:00
Hide_D 895b134cd0 feat: InstantAction 개념 추가 2023-08-05 07:54:55 +00:00
Hide_D 7258573e4d misc: 닥공전 이름을 파죽지세로 변경 2023-08-05 07:20:12 +00:00
Hide_D cbdfa6f6fc feat: 닥공전 기능 추가
- 장수 상대로 공격자인 경우
  - 공, 방 50%씩
2023-08-05 07:15:36 +00:00
Hide_D ed25c58410 fix: 오타 수정 2023-08-05 07:14:40 +00:00
Hide_D 16cfa46864 feat: scenarioEffect 추가
- 모든 General에 iAction으로 작동
2023-08-05 06:53:19 +00:00
Hide_D e54a0a6668 feat: 시나리오 생성 시 에러가 발생하면 메시지를 띄움 2023-08-05 06:52:50 +00:00
Hide_D eb545724ea fix: 천통후 이벤트에서 유산 포인트를 얻을 수 있는 문제 수정 2023-08-05 05:19:40 +00:00
Hide_D 7858b48bad fix: b_betting 수정 2023-08-03 16:20:32 +00:00
Hide_D a4ed41edbe fix: mergeQueryColumn위치 수정 2023-08-03 14:19:23 +00:00
Hide_D b5a9e52c43 fix: 인사부는 GeneralLite가 아니라 General 필요
- 추방시 명성 깎이는 문제 때문
2023-08-03 13:35:55 +00:00
Hide_D c6166d3295 fix: 수뇌임명 안되는 버그 수정
- 아니 대체 왜 경고를 안 띄우는거야!
2023-08-03 13:32:37 +00:00
Hide_D 9520d29109 fix: General 생성 코드 수정 2023-08-03 13:31:30 +00:00
Hide_D 3edfff146e General 클래스를 General, GeneralLite로 분리 (#236)
내부 코드 사용례에서 General 테이블의 column을 일부만 가져오는 경우가 다수 있습니다.

다만 General 클래스에서 각종 iAction에 해당하는 트리거 함수 호출을 위해서는 모든 column을 다 가져와야 정상 동작이 가능한 만큼, iAction interface를 구현한 General 클래스와, 구현하지 않은 GeneralLite 클래스 둘로 나눕니다.

또한 General 클래스에서는 필요한 column을 다 가져오도록 변경합니다.

Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/236
2023-08-03 21:32:01 +09:00
Hide_D 38416ccdf8 fix,refac: 잠재적인 버그 위치 수정
- aux가 null이 아니라 0으로 되고 있었음
- (0 == null) == true이니 그동안 되고는 있었겠으나..
- increaseInheritancePointRaw()를 호출하도록 변경
2023-08-01 16:24:55 +00:00
Hide_D eeb5eabd12 feat: increaseInheritancePoint에 더해진 후의 값 반환 2023-08-01 16:24:52 +00:00
Hide_D 41273f97db feat,refac: increaseInheritancePointRaw 추가
- ownerID만으로 처리 가능
2023-08-01 16:24:43 +00:00
Jinhyun KimandGitea 0e23677e1b Merge pull request 'fix: 징병 가능 여부 판별 시 상대 년도 판별 로직 오류 해결' (#233) from jyp9/core:relyearfix into devel 2023-07-29 14:57:59 +00:00
Hide_D 0f085c7f36 fix: zero-ref 2023-07-27 17:27:11 +00:00
Hide_D bd90076441 phan: update config.php 2023-07-27 17:27:08 +00:00
Hide_D 1801bdf55b fix: 설문조사 시 아이템 추첨 문제
-  tryUniqueItemLottery()는 itemObjs 배열을 요구
- itemObjs 배열은 GeneralQueryMode::Full 에서만 사용가능
- 즉, Lite여서는 안됨!
2023-07-21 13:26:26 +00:00
Hide_D f27f0edfb6 fix: 빙의시 경고 제거 2023-07-21 13:22:04 +00:00
Hide_D 02f23e7db4 fix: 토너먼트 경고 해제 2023-07-21 13:09:45 +00:00
Hide_D 9871e24811 fix: defaultEventColumn에 turntime 추가
- 많이 쓰일 것으로 예상
2023-07-18 11:05:07 +09:00
Hide_D a7dac2ce15 fix: mergeQueryColumn에서 query 계산 방식 변경
- 요청 쿼리 = queryMode + reqColumn로 변경
- 기존에는 null일 경우에만 queryMode 전체, null이 아니면 queryMode를 한 단계 낮추고,
   reqColumn을 더하는 형태였음
- 지난 버그에서 혼동을 일으키는 요소였으므로 수정
2023-07-18 10:54:36 +09:00
Hide_D ed1d2cbf0d Revert "fix: 발령에서 destGeneral에 turntime 필요"
This reverts commit 06ca32802b.
2023-07-18 10:49:37 +09:00
Hide_D 06ca32802b fix: 발령에서 destGeneral에 turntime 필요 2023-07-17 17:44:45 +00:00
Hide_D 568b45f93a fix: minimumColumn에 owner 필요 2023-07-17 17:43:32 +00:00
Hide_D 1ca07286a4 Revert "game: 국가 임관 시, 기존 등용장 무효화"
This reverts commit 376aed9787.
2023-07-12 20:19:59 +10:00
Hide_D 376aed9787 game: 국가 임관 시, 기존 등용장 무효화 2023-07-11 22:47:24 +10:00
Hide_D 246751b4dd feat: 등용장 일괄 무효화 추가 2023-07-11 22:43:09 +10:00
Hide_D 7f3a9d69ca misc: FIXME 2023-07-11 22:11:01 +10:00
Hide_D a4106f6242 game: 등용장 수락은 재야 상태에서만 가능 2023-07-11 22:02:07 +10:00
Hide_DandGitea f233e8241e Merge pull request 'feat,refac: General 테이블의 벌점(갱신) 항목을 별도 테이블로 분리' (#232) from general_access_log into devel 2023-07-08 09:10:53 +00:00
Hide_D 79dedea47c fix: 물자원조 조사 2023-07-08 02:04:17 +00:00
Hide_D e106a6a3cf fix: queryMode 조회 문제
- 아니 PHP야 enum에 ->value 좀..
2023-07-07 18:44:36 +00:00
Hide_D ee3d84d7b0 refac: General 객체 생성을 GeneralQueryMode를 활용
- 기존 $constructMode
- 버그 있음..?
2023-07-07 18:39:23 +00:00
Hide_D b4f197b7d8 feat: GeneralQueryMode Enum 추가
- mergeQueryColumn, createGeneralObjListFromDB, createGeneralObjFromDB 호출시
 column 특수 모드 지정
2023-07-07 18:14:55 +00:00
Hide_D e3c89a37aa fix: 구 내정보 페이지 변수 조회 문제 2023-07-07 17:29:03 +00:00
Hide_D ad0770d1be fix: 접속량 정보 변수명 2023-07-07 17:20:24 +00:00
Hide_D 161ed97a34 fix: GeneralAccessLogColumn 인자 값 문제
- PHP 제발 반성 좀... 왜 ->value가 필요해..?
2023-07-07 17:12:15 +00:00
Hide_D f66008da56 refac, fix: General 객체 생성 과정에서 accessLog 분리
- 생성자 인수 1개 추가,
- mergeQueryColumn에서 $accessLogColumn에 정상적으로 enum[] 반영
- createGeneralObjListFromDB를 쿼리 1회 분리
- General에 getAccessLogVar() 추가
  - 변경 기능 제공 예정 '없음'
- 변경된 생성자에 맞게 호출 부 변경
- NPC인 경우 accessLog 조회값이 null일 수 있으므로 반영
2023-07-07 17:08:05 +00:00
Hide_D 6b400f76cf fix: 오타 수정 2023-07-07 15:58:18 +00:00
Hide_D 758ae06fd9 refac, wip: con 삭제,생성 관련 2023-07-07 10:57:52 +00:00
Hide_D 49429e1e7e refac, wip: con -> refreshScore 2023-07-07 10:57:52 +00:00
Hide_D c9dd873019 refac, wip: 벌점(connect, con) 변경
- 벌점: refreshScoreTotal
- 순간벌점: refreshScore
2023-07-07 10:57:52 +00:00
Hide_D 3ae49456b1 fix: general_access_log에 벌점 관련 데이터 누락 2023-07-07 10:57:52 +00:00
Hide_D 9bf7bd0fda refac,wip: refresh 수치를 이전 중
- connect, con을 잊었음!
2023-07-07 10:57:51 +00:00
Hide_D a9b51977d4 refac: lastrefresh를 general_access_log로 이전
- last_refresh에 index를 걸 것인지는 고려 필요
  - 안 거는게 차라리 나을 수도 있음
- 불필요해보이는 값 확인: nation_id,
2023-07-07 10:57:51 +00:00
Hide_D 50408ed516 feat: TableName Enum 2023-07-07 10:57:51 +00:00
Hide_D b0cdf3ccb5 refac: General::lastconnect 삭제
- 안쓰는데..?
- api_log로 어느새 이전된건가?
2023-07-07 10:57:51 +00:00
Hide_D ea80b85b33 refac: 갱신 시 refresh를 general_access_log로 이동 2023-07-07 10:57:51 +00:00
Hide_D 39ca3e2bb9 feat: GeneralAccessLog 구조 변경
- 기본값 최대한 많이 사용
2023-07-07 10:57:51 +00:00
Hide_D f8cc0c9c92 feat: GeneralAccessLog table 준비
- general 테이블에서 유저 접속과 관련한 로그만 분리
- ip 정보는 api 접속부에서 기록하므로 제외
2023-07-07 10:57:51 +00:00
Hide_D 7a9ef6454c fix: 정체불명의 ts type error fix
- 이 변경이 없어도 잘 되어야함. type에 undefined로 놓는게 어딨어?
2023-07-07 10:57:50 +00:00
Hide_D d48c27dccb misc: 관리자5번 도구에서 벌점 정보 제거 2023-07-07 10:57:50 +00:00
Hide_D 5a565c2678 feat: formatListOfBackticks에서 인자로 BackedEnum 사용 가능 2023-07-07 10:57:50 +00:00
Hide_D 1e0875ae73 game: 국력 계산식에 '벌점' 제거 2023-07-07 10:57:50 +00:00
Hide_D 33759d24e5 refac: 접속 로그를 날짜_refresh.txt에서 api_log로 통일
- path가 refresh로 고정
2023-07-07 10:57:50 +00:00
Hide_D 033e75de5c refac: 구 멀티 검사 페이지 삭제
- IP로만 구분하던 방식
- IP를 general에서 없애므로 삭제
2023-07-07 10:57:45 +00:00
Hide_D f2f8374fd4 fix: 쉼표를 주의하시오 2023-07-04 10:24:32 +09:00
Hide_D e891525d56 refac: general_turn, nation_turn 불필요한 인덱스 제거 2023-07-03 17:04:38 +00:00
Hide_D 93bc8304ce misc: 몇 가지 눈에 보이는 오타 수정 (#231)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/231
2023-07-03 22:32:42 +09:00
Jinhyun Kim d4218f409c 몇 가지 눈에 보이는 오타 수정 2023-07-03 20:59:05 +09:00
Hide_D 462de95866 misc: php xdebug profiler ignore 2023-07-02 17:42:56 +00:00
Hide_D dad477ed14 misc: 불필요산 #app css 제거
- 필요하다면 vue page에서 직접 요구하여야 함.
2023-07-02 17:06:01 +00:00
Hide_D 660258f715 refac: 메인 페이지 바 표시 형식 변경
- 상 하단 분리 대신 하단의 position:fixed bar로 변경
- iPhone에서 좌우 스크롤이 유도되는 것은 완전 해결되지 않음
- 모든 컨텐츠가 viewport 밖을 넘어서지 않도록 않도록 해야 할 것으로
- 예: 500px viewport, 498px content
2023-07-02 17:05:14 +00:00
Hide_D 9f6c7d9489 fix: 누락된 php breakpoint 수정 2023-06-30 16:34:14 +00:00
Hide_D de17d87f47 fix: 비일관적인 breakpoint 정정
- md가 아니라 lg를 기준으로 잡아야 함
- lg의 기준 breakpoint를 940으로 변경
- is100pxMode의 기준 역시 lg breakpoint와 일치
2023-06-30 16:30:44 +00:00
Hide_D f8ebcf91b1 fix: 삼성 브라우저 draggable workaround 2023-06-28 14:50:52 +00:00
Hide_D d25d414057 dep: vuedraggable-es 2023-06-28 14:50:37 +00:00
Hide_D 96a9254bf8 misc: tabSize 4 2023-06-28 13:45:24 +00:00
Hide_D 96643567d4 game: 애니집결 시나리오의 대사 빈도를 낮춤 2023-06-24 16:53:21 +00:00
Hide_D 0a6db3d21f fix: 이민족 발동시 서버 시간 변경 문제 2023-06-23 11:27:59 +00:00
Hide_D 8a4cbbb976 game: 애니집결 10차 시나리오 2023-06-23 19:28:28 +09:00
Hide_D 696ba0b341 fix(game): 병가의 세율에 따른 인구 증감이 '정수'로 고정되는 문제
- onCalcNationalIncome에서 pop은 0~0.125 사이임
2023-06-18 13:23:01 +09:00
Hide_D 4efcbaed6a misc: d_setting에 관련 코드가 추가되어 TODO 제거 2023-06-11 21:57:45 +09:00
Hide_D eda5ecb124 feat: d_setting에 ServerEnv 추가 2023-06-11 21:56:26 +09:00
Hide_D 0ef69178a5 feat: 이민족 발동 시 장수수에 따라 턴시간 조절 2023-06-11 21:44:22 +09:00
Hide_D 5596eca326 feat: 서버 제어용 변수 공간 추가 2023-06-11 21:40:07 +09:00
Hide_D af2dec7e2c refac: 턴시간 변경에 락 무시하는 기능 추가 2023-06-11 21:27:14 +09:00
Hide_D 435dae801f refac: _admin1 턴시간 변경을 changeServerTerm으로 이전 2023-06-11 21:25:53 +09:00
Hide_D 320c8191dc feat: ServerTool::changeServerTerm
- 서버 턴 시간을 바꾸는 명령
- 기존 _admin1.php
2023-06-11 21:24:53 +09:00
Hide_D 803e18e3c3 fix: 이민족 이벤트 종료시 메시지 2023-06-11 21:02:57 +09:00
Hide_D fbac218c34 fix: 이민족 발동 시, 초기 이성이 없으면 동작하지 않도록 2023-06-10 22:41:19 +09:00
Hide_D 2e6ea3a00d fix: isunited warning 수정 2023-06-08 23:31:46 +09:00
Hide_D 1f8812c939 fix: MAX_RNG_SUPPORT_BIT warning 2023-06-08 23:23:05 +09:00
Hide_D 44c2323883 fix: 임시 땜빵 베팅 2023-06-07 00:23:36 +09:00
Hide_D 82fb532e4b fix: 조사 (으)로 미 반영부분 수정 2023-06-06 16:51:42 +09:00
Hide_D ae6ca5c1ec fix: 성벽 선제 시 분쟁 대상이 도시로 나타나지 않는 버그 수정 2023-06-06 16:41:13 +09:00
Hide_D 30ac7da4d7 misc: 이민족 생성 시, 전쟁 금지 및 임관 금지 해제 2023-06-04 20:22:45 +09:00
Hide_D 8c30634fd1 fix: 리셋 시 최근 읽은 메시지 번호를 초기화해야 함 2023-06-03 10:58:15 +09:00
Hide_D 59761743dc misc: 이민족 소환 권한을 2명에게 부여 2023-05-22 21:56:15 +09:00
Hide_D 5952dba533 fix: 천통시 이민족 소환에 npc 여부를 제대로 계산하지 않는 문제 2023-05-22 21:52:35 +09:00
Hide_D 2518ac021d fix: ProvideNPCTroopLeader 경고 우회 2023-05-22 02:48:41 +09:00
Hide_D e656c1e567 fix: 천통시 이민족 권한을 유저에게 부여
- 군주가 NPC인 경우 참모
- 참모도 NPC라면 각 수뇌까지
2023-05-22 02:43:54 +09:00
Hide_D b89c045f85 feat: 천하통일 시 군주에세 이민족이 침입 이벤트 권한 부여
- 세가지 종류 난이도
  - 천통국가 기준 [장수 수, 종합 스탯, 기술 수치, 숙련 수치]
  - 어려움:  2배, 1.2배, 최고등급, 1배
  - 보통: 2배, 1.2배, 동일 기술, 0.5배
  - 쉬움: 1배, 1배, 20% 낮은 기술, 숙련 없음
- 이민족 멸망시 타 이민족으로 임관
2023-05-22 02:41:17 +09:00
Hide_D d347054ad0 feat: 이민족 침입 메시지 타입 추가 2023-05-22 02:38:35 +09:00
Hide_D 3ebc44ea5a fix: RaiseInvader의 중첩 호줄 대비
- isunited 변수를 빠르게 1로 설정
- 만약 RaiseInavder를 빠르게 두번 호출하더라도 isunited 변수를 검사하게 하여 대응 가능
2023-05-22 02:19:47 +09:00
Hide_D 57c8c3f6a4 feat: MessageType 간이 생성 함수 추가
- General 객체에서 생성
- 왜 여태까지 이 함수가 없었을까?
2023-05-22 02:15:45 +09:00
Hide_D fee769714d feat: System MessageTarget를 빠르게 생성하는 함수 2023-05-22 01:55:09 +09:00
Hide_D 9fcb24533a feat: sendPrivateMsgAsNotice 인자로 MessageTarget 추가 2023-05-22 01:44:25 +09:00
Hide_D 1061632290 feat: 단순한 공지용 개인 메시지 전송 기능 2023-05-22 01:41:35 +09:00
Hide_D 7dc297a266 fix: 성벽 선제 후 전투 종료시 점유율 관련 문제 2023-05-20 13:04:37 +09:00
Hide_D f019a642a2 fix: 구형 관리자 도구 warning 수정 2023-05-20 12:56:57 +09:00
Hide_D 5554ac3003 fix: 성벽 전투 반영 2023-05-20 03:37:09 +09:00
Hide_D 7f9ad8b7d5 fix: 정란/벽력의 성벽선제가 정상적으로 반영되지 않는 문제
- 수비/성벽
- 점유율
2023-05-20 01:03:19 +09:00
Hide_D 82af3a2e2d fix: 수비자에 수비 도시 정보가 입력되지 않는 버그 수정 2023-05-19 19:16:39 +09:00
Hide_D 7a4fcb30dc fix: 거울세계에서 국가 규모 승급이 일어나지 않던 버그 수정 2023-05-12 01:21:12 +09:00
Hide_D 256326f5d4 game: 정란, 벽력거 설명 추가 2023-05-12 00:07:01 +09:00
Hide_D 505f615203 game: 성벽선제인 경우에만 성벽도 선제공격 2023-05-12 00:07:01 +09:00
Hide_D 4e504e9679 game: 성벽이 선제공격 2023-05-12 00:07:01 +09:00
Hide_D 18f9d87a29 fix: 성벽 선제가 호출조차 되지 않는 버그 수정 2023-05-12 00:07:01 +09:00
Hide_D 2ad0c6e509 fix: 도시 관련 전투 제어 2023-05-12 00:07:00 +09:00
Hide_D 74b9e0b4a5 feat: CrewType에 iAction 개념을 넣고 처리할 수 있도록
- GameUnitDetail에 iAction 리스트 추가

fix: 누락분 수정

fix: crewtype 미지정시 기본 병종
2023-05-12 00:05:25 +09:00
Hide_D 486ac65767 wip: process_war에서 defenderList 변경
- defenderList를 General[] 에서 WarUnit[]으로 변경
- extractBattleOrder를 WarUnit을 받도록 변경
2023-05-10 02:31:43 +09:00
Hide_D 483641bcd5 feat: extractBattleOrder 함수가 공격자를 받아서 처리할 수 있도록 변경 2023-05-10 01:28:00 +09:00
Hide_D ffdacc2cfb game: 차병종 상성 변경
- 정란: 현행 유지
- 충차: 현행 유지
- 벽력거: 받는 피해 44% 증가
  - 정란의 상성과 동일하게 변경
- 목우: 주는 피해 20% 감소
2023-05-10 00:59:56 +09:00
Hide_D 4eac86da58 game: 저지시 쌀을 소모하도록 변경
- 오르는 숙련 대비 0.25배
- 즉, 일반 공격력 대비 0.9 * 0.25만큼
2023-05-10 00:39:10 +09:00
Hide_D 77fc38c899 misc: 세력장수에서 숫자 셀에는 숫자 대소비교 필터 설정 2023-04-30 19:37:52 +09:00
Hide_D 0bf49ebfb9 game: 능력치가 상한에 도달하면 더이상 오르지 않음 2023-04-30 00:29:15 +09:00
Hide_D 93f0516121 Revert "game: 스탯 제한을 순수 스탯 대상으로만 변경"
This reverts commit 71a3ffa21c.
2023-04-30 00:22:14 +09:00
Hide_D 36406c8001 game: 물자조달도 전방 내정 감소가 적용 2023-04-30 00:15:41 +09:00
Hide_D 836adcfe3c game: 전방 내정시, 수도가 전방이어도 감쇠되도록 설정
- 185년까지는 해당 없음(디버프 * 0%)
- 이후 1년마다 실제 적용량 대비 5%씩 가산 적용됨
- 205년이 되면 수도여도 전방 내정 감쇠가 그대로 적용됨
2023-04-30 00:15:17 +09:00
Hide_D 71a3ffa21c game: 스탯 제한을 순수 스탯 대상으로만 변경 2023-04-29 23:47:47 +09:00
Hide_D 38f10b5f09 game: 최대 레벨, 능력치 제한을 255로 변경 2023-04-29 23:46:22 +09:00
Hide_D da6b1fe7f1 game: 내부 스탯 제한을 2중으로 2023-04-29 23:40:30 +09:00
Hide_D 034e6374cc game: 최대 환산 능력치를 300으로 제한 2023-04-29 23:30:11 +09:00
Hide_D 9b95163f24 fix: 명성 최대 레벨 지정이 없었음 2023-04-29 23:18:55 +09:00
Hide_D 91b7934ee3 fix: KakaoUtil의 저장 키 문제 2023-04-25 23:09:01 +09:00
Hide_D 41216893a1 fix: 감찰부 대상 API 순서에 따라 잘못 표기 되는 문제
- API 결과값과 현재 대상 비교하는 코드 추가
2023-04-23 16:53:17 +09:00
Hide_D 3553b87748 fix: 지도 제목에 툴팁 표기 고장 수정
- 동작하지 않는 vMyTooltip 제거
2023-03-30 02:39:57 +09:00
Hide_D 3e5e584fce fix: 오타 수정
- 영향받는 코드는 없었을 것으로.
2023-03-30 01:19:52 +09:00
Hide_D afb53d121b fix: 특기 초기화시 가득차면 사용 풀이 리셋되지 않는 버그 수정 2023-03-28 10:05:48 +09:00
Hide_D 1780122936 fix: 모든 내특/전특 사용시 에러나는 문제 수정 2023-03-28 09:54:24 +09:00
sars 64aa5d041f Revert "긴급 버그 패치, 내특 줄 수 있는게 하나도 없으면 강제로 상재로 주고 턴 넘기는것으로 긴급패치, 히데님이 알아서 제대로 고칠것, (2로 해두면 상재가 아니라 아에 버그가 떠서 그냥 롤백시키고 히데님이 다 고치는걸로 방치하기로 결정)"
This reverts commit fbccfbb65e.
2023-03-27 09:54:37 -07:00
sars fbccfbb65e 긴급 버그 패치, 내특 줄 수 있는게 하나도 없으면 강제로 상재로 주고 턴 넘기는것으로 긴급패치, 히데님이 알아서 제대로 고칠것 2023-03-27 09:49:00 -07:00
Hide_D 13eb0d4eae fix: 토너먼트 표기 문구 수정 2023-03-26 15:56:04 +09:00
Hide_D 3969c47f07 Revert "fix: 임시로 대문에서 로그인 체크를 직접 하도록 변경"
This reverts commit c7e0d6d2cb.
2023-03-26 15:55:38 +09:00
Hide_D c7e0d6d2cb fix: 임시로 대문에서 로그인 체크를 직접 하도록 변경 2023-03-26 15:52:06 +09:00
480 changed files with 21896 additions and 5823 deletions
+3
View File
@@ -29,6 +29,7 @@ d_pic/*.jpg
d_pic/*.gif d_pic/*.gif
d_pic/*.png d_pic/*.png
d_pic/*.webp d_pic/*.webp
d_pic/*.avif
d_pic/uploaded_image d_pic/uploaded_image
/dist_js /dist_js
@@ -69,3 +70,5 @@ gateway/js/*
gateway/css/* gateway/css/*
*.db-journal *.db-journal
d_log/cachegrind.*
+2 -5
View File
@@ -15,9 +15,8 @@ return [
// Note that the **only** effect of choosing `'5.6'` is to infer // Note that the **only** effect of choosing `'5.6'` is to infer
// that functions removed in php 7.0 exist. // that functions removed in php 7.0 exist.
// (See `backward_compatibility_checks` for additional options) // (See `backward_compatibility_checks` for additional options)
"target_php_version" => '8.1', "target_php_version" => '8.2',
"minimum_target_php_version" => '8.1', "minimum_target_php_version" => '8.2',
'backward_compatibility_checks ' => true,
'minimum_severity' => \Phan\Issue::SEVERITY_NORMAL, 'minimum_severity' => \Phan\Issue::SEVERITY_NORMAL,
'file_list' => [ 'file_list' => [
@@ -29,8 +28,6 @@ return [
'hwe/_admin1_submit.php', 'hwe/_admin1_submit.php',
'hwe/_admin2.php', 'hwe/_admin2.php',
'hwe/_admin2_submit.php', 'hwe/_admin2_submit.php',
'hwe/_admin4.php',
'hwe/_admin4_submit.php',
'hwe/_admin5.php', 'hwe/_admin5.php',
'hwe/_admin5_submit.php', 'hwe/_admin5_submit.php',
'hwe/_admin7.php', 'hwe/_admin7.php',
+1 -1
View File
@@ -29,5 +29,5 @@
"josa", "josa",
"sammo" "sammo"
], ],
"editor.tabSize": 2 "editor.tabSize": 4
} }
+4 -5
View File
@@ -8,12 +8,11 @@
], ],
"config": { "config": {
"platform": { "platform": {
"php": "8.2" "php": "8.3"
} }
}, },
"require": { "require": {
"brandonwamboldt/utilphp": "^1.1", "sergeytsalkov/meekrodb": "^2.5",
"sergeytsalkov/meekrodb": "^2.3",
"league/plates": "^3.5", "league/plates": "^3.5",
"vlucas/valitron": "^1.4", "vlucas/valitron": "^1.4",
"php-extended/php-tail": "^5.0", "php-extended/php-tail": "^5.0",
@@ -22,10 +21,10 @@
"xemlock/htmlpurifier-html5": "^0.1.7", "xemlock/htmlpurifier-html5": "^0.1.7",
"catfan/medoo": "^2.1", "catfan/medoo": "^2.1",
"phan/phan": "^5.4", "phan/phan": "^5.4",
"nette/caching": "^3.2", "nette/caching": "^3.3",
"illuminate/database": "^10.0", "illuminate/database": "^10.0",
"illuminate/events": "^10.0", "illuminate/events": "^10.0",
"php-ds/php-ds": "^1.4", "php-ds/php-ds": "^1.5",
"hided62/ldto": "^1.0", "hided62/ldto": "^1.0",
"league/uri": "^6.8" "league/uri": "^6.8"
}, },
Generated
+717 -587
View File
@@ -4,79 +4,29 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies", "Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically" "This file is @generated automatically"
], ],
"content-hash": "e878a776667c3f0cbef0a48b3504d965", "content-hash": "7edae9b6be35e66ffd0d180f5fac6679",
"packages": [ "packages": [
{
"name": "brandonwamboldt/utilphp",
"version": "1.1.0",
"source": {
"type": "git",
"url": "https://github.com/brandonwamboldt/utilphp.git",
"reference": "36c32efc4f0679c05163464a550f45c8d83fe683"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/brandonwamboldt/utilphp/zipball/36c32efc4f0679c05163464a550f45c8d83fe683",
"reference": "36c32efc4f0679c05163464a550f45c8d83fe683",
"shasum": ""
},
"require": {
"php": ">=5.3.3"
},
"require-dev": {
"satooshi/php-coveralls": "dev-master"
},
"type": "library",
"autoload": {
"psr-0": {
"utilphp\\": "src/"
}
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"name": "Brandon Wamboldt",
"email": "brandon.wamboldt@gmail.com"
}
],
"description": "util.php is a collection of useful functions and snippets that you need or could use every day, designed to avoid conflicts with existing projects",
"homepage": "https://github.com/brandonwamboldt/utilphp",
"keywords": [
"collection",
"helpers",
"php",
"utility"
],
"support": {
"issues": "https://github.com/brandonwamboldt/utilphp/issues",
"source": "https://github.com/brandonwamboldt/utilphp/tree/master"
},
"time": "2015-02-02T17:56:14+00:00"
},
{ {
"name": "brick/math", "name": "brick/math",
"version": "0.11.0", "version": "0.12.1",
"source": { "source": {
"type": "git", "type": "git",
"url": "https://github.com/brick/math.git", "url": "https://github.com/brick/math.git",
"reference": "0ad82ce168c82ba30d1c01ec86116ab52f589478" "reference": "f510c0a40911935b77b86859eb5223d58d660df1"
}, },
"dist": { "dist": {
"type": "zip", "type": "zip",
"url": "https://api.github.com/repos/brick/math/zipball/0ad82ce168c82ba30d1c01ec86116ab52f589478", "url": "https://api.github.com/repos/brick/math/zipball/f510c0a40911935b77b86859eb5223d58d660df1",
"reference": "0ad82ce168c82ba30d1c01ec86116ab52f589478", "reference": "f510c0a40911935b77b86859eb5223d58d660df1",
"shasum": "" "shasum": ""
}, },
"require": { "require": {
"php": "^8.0" "php": "^8.1"
}, },
"require-dev": { "require-dev": {
"php-coveralls/php-coveralls": "^2.2", "php-coveralls/php-coveralls": "^2.2",
"phpunit/phpunit": "^9.0", "phpunit/phpunit": "^10.1",
"vimeo/psalm": "5.0.0" "vimeo/psalm": "5.16.0"
}, },
"type": "library", "type": "library",
"autoload": { "autoload": {
@@ -96,12 +46,17 @@
"arithmetic", "arithmetic",
"bigdecimal", "bigdecimal",
"bignum", "bignum",
"bignumber",
"brick", "brick",
"math" "decimal",
"integer",
"math",
"mathematics",
"rational"
], ],
"support": { "support": {
"issues": "https://github.com/brick/math/issues", "issues": "https://github.com/brick/math/issues",
"source": "https://github.com/brick/math/tree/0.11.0" "source": "https://github.com/brick/math/tree/0.12.1"
}, },
"funding": [ "funding": [
{ {
@@ -109,20 +64,89 @@
"type": "github" "type": "github"
} }
], ],
"time": "2023-01-15T23:15:59+00:00" "time": "2023-11-29T23:19:16+00:00"
}, },
{ {
"name": "catfan/medoo", "name": "carbonphp/carbon-doctrine-types",
"version": "v2.1.8", "version": "2.1.0",
"source": { "source": {
"type": "git", "type": "git",
"url": "https://github.com/catfan/Medoo.git", "url": "https://github.com/CarbonPHP/carbon-doctrine-types.git",
"reference": "b49a620cf1ad0d2e90ebd9f85b82aa11271df5f4" "reference": "99f76ffa36cce3b70a4a6abce41dba15ca2e84cb"
}, },
"dist": { "dist": {
"type": "zip", "type": "zip",
"url": "https://api.github.com/repos/catfan/Medoo/zipball/b49a620cf1ad0d2e90ebd9f85b82aa11271df5f4", "url": "https://api.github.com/repos/CarbonPHP/carbon-doctrine-types/zipball/99f76ffa36cce3b70a4a6abce41dba15ca2e84cb",
"reference": "b49a620cf1ad0d2e90ebd9f85b82aa11271df5f4", "reference": "99f76ffa36cce3b70a4a6abce41dba15ca2e84cb",
"shasum": ""
},
"require": {
"php": "^7.4 || ^8.0"
},
"conflict": {
"doctrine/dbal": "<3.7.0 || >=4.0.0"
},
"require-dev": {
"doctrine/dbal": "^3.7.0",
"nesbot/carbon": "^2.71.0 || ^3.0.0",
"phpunit/phpunit": "^10.3"
},
"type": "library",
"autoload": {
"psr-4": {
"Carbon\\Doctrine\\": "src/Carbon/Doctrine/"
}
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"name": "KyleKatarn",
"email": "kylekatarnls@gmail.com"
}
],
"description": "Types to use Carbon in Doctrine",
"keywords": [
"carbon",
"date",
"datetime",
"doctrine",
"time"
],
"support": {
"issues": "https://github.com/CarbonPHP/carbon-doctrine-types/issues",
"source": "https://github.com/CarbonPHP/carbon-doctrine-types/tree/2.1.0"
},
"funding": [
{
"url": "https://github.com/kylekatarnls",
"type": "github"
},
{
"url": "https://opencollective.com/Carbon",
"type": "open_collective"
},
{
"url": "https://tidelift.com/funding/github/packagist/nesbot/carbon",
"type": "tidelift"
}
],
"time": "2023-12-11T17:09:12+00:00"
},
{
"name": "catfan/medoo",
"version": "v2.1.12",
"source": {
"type": "git",
"url": "https://github.com/catfan/Medoo.git",
"reference": "d1ff4e0e873a3e032e3d8804031dd6be4e013b22"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/catfan/Medoo/zipball/d1ff4e0e873a3e032e3d8804031dd6be4e013b22",
"reference": "d1ff4e0e873a3e032e3d8804031dd6be4e013b22",
"shasum": "" "shasum": ""
}, },
"require": { "require": {
@@ -185,20 +209,20 @@
"type": "open_collective" "type": "open_collective"
} }
], ],
"time": "2023-01-20T09:30:24+00:00" "time": "2024-02-03T11:28:59+00:00"
}, },
{ {
"name": "composer/pcre", "name": "composer/pcre",
"version": "3.1.0", "version": "3.1.3",
"source": { "source": {
"type": "git", "type": "git",
"url": "https://github.com/composer/pcre.git", "url": "https://github.com/composer/pcre.git",
"reference": "4bff79ddd77851fe3cdd11616ed3f92841ba5bd2" "reference": "5b16e25a5355f1f3afdfc2f954a0a80aec4826a8"
}, },
"dist": { "dist": {
"type": "zip", "type": "zip",
"url": "https://api.github.com/repos/composer/pcre/zipball/4bff79ddd77851fe3cdd11616ed3f92841ba5bd2", "url": "https://api.github.com/repos/composer/pcre/zipball/5b16e25a5355f1f3afdfc2f954a0a80aec4826a8",
"reference": "4bff79ddd77851fe3cdd11616ed3f92841ba5bd2", "reference": "5b16e25a5355f1f3afdfc2f954a0a80aec4826a8",
"shasum": "" "shasum": ""
}, },
"require": { "require": {
@@ -240,7 +264,7 @@
], ],
"support": { "support": {
"issues": "https://github.com/composer/pcre/issues", "issues": "https://github.com/composer/pcre/issues",
"source": "https://github.com/composer/pcre/tree/3.1.0" "source": "https://github.com/composer/pcre/tree/3.1.3"
}, },
"funding": [ "funding": [
{ {
@@ -256,20 +280,20 @@
"type": "tidelift" "type": "tidelift"
} }
], ],
"time": "2022-11-17T09:50:14+00:00" "time": "2024-03-19T10:26:25+00:00"
}, },
{ {
"name": "composer/semver", "name": "composer/semver",
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@@ -1778,7 +1807,7 @@
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@@ -1788,8 +1817,7 @@
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@@ -1863,11 +1891,11 @@
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@@ -1913,26 +1941,27 @@
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@@ -1972,22 +2001,22 @@
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"issues": "https://github.com/sebastianbergmann/comparator/issues", "issues": "https://github.com/sebastianbergmann/comparator/issues",
"source": "https://github.com/sebastianbergmann/comparator/tree/5.0.0" "security": "https://github.com/sebastianbergmann/comparator/security/policy",
"source": "https://github.com/sebastianbergmann/comparator/tree/5.0.1"
}, },
"funding": [ "funding": [
{ {
@@ -4813,24 +4937,24 @@
"type": "github" "type": "github"
} }
], ],
"time": "2023-02-03T07:07:16+00:00" "time": "2023-08-14T13:18:12+00:00"
}, },
{ {
"name": "sebastian/complexity", "name": "sebastian/complexity",
"version": "3.0.0", "version": "3.2.0",
"source": { "source": {
"type": "git", "type": "git",
"url": "https://github.com/sebastianbergmann/complexity.git", "url": "https://github.com/sebastianbergmann/complexity.git",
"reference": "e67d240970c9dc7ea7b2123a6d520e334dd61dc6" "reference": "68ff824baeae169ec9f2137158ee529584553799"
}, },
"dist": { "dist": {
"type": "zip", "type": "zip",
"url": "https://api.github.com/repos/sebastianbergmann/complexity/zipball/e67d240970c9dc7ea7b2123a6d520e334dd61dc6", "url": "https://api.github.com/repos/sebastianbergmann/complexity/zipball/68ff824baeae169ec9f2137158ee529584553799",
"reference": "e67d240970c9dc7ea7b2123a6d520e334dd61dc6", "reference": "68ff824baeae169ec9f2137158ee529584553799",
"shasum": "" "shasum": ""
}, },
"require": { "require": {
"nikic/php-parser": "^4.10", "nikic/php-parser": "^4.18 || ^5.0",
"php": ">=8.1" "php": ">=8.1"
}, },
"require-dev": { "require-dev": {
@@ -4839,7 +4963,7 @@
"type": "library", "type": "library",
"extra": { "extra": {
"branch-alias": { "branch-alias": {
"dev-main": "3.0-dev" "dev-main": "3.2-dev"
} }
}, },
"autoload": { "autoload": {
@@ -4862,7 +4986,8 @@
"homepage": "https://github.com/sebastianbergmann/complexity", "homepage": "https://github.com/sebastianbergmann/complexity",
"support": { "support": {
"issues": "https://github.com/sebastianbergmann/complexity/issues", "issues": "https://github.com/sebastianbergmann/complexity/issues",
"source": "https://github.com/sebastianbergmann/complexity/tree/3.0.0" "security": "https://github.com/sebastianbergmann/complexity/security/policy",
"source": "https://github.com/sebastianbergmann/complexity/tree/3.2.0"
}, },
"funding": [ "funding": [
{ {
@@ -4870,20 +4995,20 @@
"type": "github" "type": "github"
} }
], ],
"time": "2023-02-03T06:59:47+00:00" "time": "2023-12-21T08:37:17+00:00"
}, },
{ {
"name": "sebastian/diff", "name": "sebastian/diff",
"version": "5.0.0", "version": "5.1.1",
"source": { "source": {
"type": "git", "type": "git",
"url": "https://github.com/sebastianbergmann/diff.git", "url": "https://github.com/sebastianbergmann/diff.git",
"reference": "70dd1b20bc198da394ad542e988381b44e64e39f" "reference": "c41e007b4b62af48218231d6c2275e4c9b975b2e"
}, },
"dist": { "dist": {
"type": "zip", "type": "zip",
"url": "https://api.github.com/repos/sebastianbergmann/diff/zipball/70dd1b20bc198da394ad542e988381b44e64e39f", "url": "https://api.github.com/repos/sebastianbergmann/diff/zipball/c41e007b4b62af48218231d6c2275e4c9b975b2e",
"reference": "70dd1b20bc198da394ad542e988381b44e64e39f", "reference": "c41e007b4b62af48218231d6c2275e4c9b975b2e",
"shasum": "" "shasum": ""
}, },
"require": { "require": {
@@ -4891,12 +5016,12 @@
}, },
"require-dev": { "require-dev": {
"phpunit/phpunit": "^10.0", "phpunit/phpunit": "^10.0",
"symfony/process": "^4.2 || ^5" "symfony/process": "^6.4"
}, },
"type": "library", "type": "library",
"extra": { "extra": {
"branch-alias": { "branch-alias": {
"dev-main": "5.0-dev" "dev-main": "5.1-dev"
} }
}, },
"autoload": { "autoload": {
@@ -4928,7 +5053,8 @@
], ],
"support": { "support": {
"issues": "https://github.com/sebastianbergmann/diff/issues", "issues": "https://github.com/sebastianbergmann/diff/issues",
"source": "https://github.com/sebastianbergmann/diff/tree/5.0.0" "security": "https://github.com/sebastianbergmann/diff/security/policy",
"source": "https://github.com/sebastianbergmann/diff/tree/5.1.1"
}, },
"funding": [ "funding": [
{ {
@@ -4936,20 +5062,20 @@
"type": "github" "type": "github"
} }
], ],
"time": "2023-02-03T07:00:31+00:00" "time": "2024-03-02T07:15:17+00:00"
}, },
{ {
"name": "sebastian/environment", "name": "sebastian/environment",
"version": "6.0.0", "version": "6.1.0",
"source": { "source": {
"type": "git", "type": "git",
"url": "https://github.com/sebastianbergmann/environment.git", "url": "https://github.com/sebastianbergmann/environment.git",
"reference": "b6f3694c6386c7959915a0037652e0c40f6f69cc" "reference": "8074dbcd93529b357029f5cc5058fd3e43666984"
}, },
"dist": { "dist": {
"type": "zip", "type": "zip",
"url": "https://api.github.com/repos/sebastianbergmann/environment/zipball/b6f3694c6386c7959915a0037652e0c40f6f69cc", "url": "https://api.github.com/repos/sebastianbergmann/environment/zipball/8074dbcd93529b357029f5cc5058fd3e43666984",
"reference": "b6f3694c6386c7959915a0037652e0c40f6f69cc", "reference": "8074dbcd93529b357029f5cc5058fd3e43666984",
"shasum": "" "shasum": ""
}, },
"require": { "require": {
@@ -4964,7 +5090,7 @@
"type": "library", "type": "library",
"extra": { "extra": {
"branch-alias": { "branch-alias": {
"dev-main": "6.0-dev" "dev-main": "6.1-dev"
} }
}, },
"autoload": { "autoload": {
@@ -4991,7 +5117,8 @@
], ],
"support": { "support": {
"issues": "https://github.com/sebastianbergmann/environment/issues", "issues": "https://github.com/sebastianbergmann/environment/issues",
"source": "https://github.com/sebastianbergmann/environment/tree/6.0.0" "security": "https://github.com/sebastianbergmann/environment/security/policy",
"source": "https://github.com/sebastianbergmann/environment/tree/6.1.0"
}, },
"funding": [ "funding": [
{ {
@@ -4999,20 +5126,20 @@
"type": "github" "type": "github"
} }
], ],
"time": "2023-02-03T07:03:04+00:00" "time": "2024-03-23T08:47:14+00:00"
}, },
{ {
"name": "sebastian/exporter", "name": "sebastian/exporter",
"version": "5.0.0", "version": "5.1.2",
"source": { "source": {
"type": "git", "type": "git",
"url": "https://github.com/sebastianbergmann/exporter.git", "url": "https://github.com/sebastianbergmann/exporter.git",
"reference": "f3ec4bf931c0b31e5b413f5b4fc970a7d03338c0" "reference": "955288482d97c19a372d3f31006ab3f37da47adf"
}, },
"dist": { "dist": {
"type": "zip", "type": "zip",
"url": "https://api.github.com/repos/sebastianbergmann/exporter/zipball/f3ec4bf931c0b31e5b413f5b4fc970a7d03338c0", "url": "https://api.github.com/repos/sebastianbergmann/exporter/zipball/955288482d97c19a372d3f31006ab3f37da47adf",
"reference": "f3ec4bf931c0b31e5b413f5b4fc970a7d03338c0", "reference": "955288482d97c19a372d3f31006ab3f37da47adf",
"shasum": "" "shasum": ""
}, },
"require": { "require": {
@@ -5026,7 +5153,7 @@
"type": "library", "type": "library",
"extra": { "extra": {
"branch-alias": { "branch-alias": {
"dev-main": "5.0-dev" "dev-main": "5.1-dev"
} }
}, },
"autoload": { "autoload": {
@@ -5068,7 +5195,8 @@
], ],
"support": { "support": {
"issues": "https://github.com/sebastianbergmann/exporter/issues", "issues": "https://github.com/sebastianbergmann/exporter/issues",
"source": "https://github.com/sebastianbergmann/exporter/tree/5.0.0" "security": "https://github.com/sebastianbergmann/exporter/security/policy",
"source": "https://github.com/sebastianbergmann/exporter/tree/5.1.2"
}, },
"funding": [ "funding": [
{ {
@@ -5076,20 +5204,20 @@
"type": "github" "type": "github"
} }
], ],
"time": "2023-02-03T07:06:49+00:00" "time": "2024-03-02T07:17:12+00:00"
}, },
{ {
"name": "sebastian/global-state", "name": "sebastian/global-state",
"version": "6.0.0", "version": "6.0.2",
"source": { "source": {
"type": "git", "type": "git",
"url": "https://github.com/sebastianbergmann/global-state.git", "url": "https://github.com/sebastianbergmann/global-state.git",
"reference": "aab257c712de87b90194febd52e4d184551c2d44" "reference": "987bafff24ecc4c9ac418cab1145b96dd6e9cbd9"
}, },
"dist": { "dist": {
"type": "zip", "type": "zip",
"url": "https://api.github.com/repos/sebastianbergmann/global-state/zipball/aab257c712de87b90194febd52e4d184551c2d44", "url": "https://api.github.com/repos/sebastianbergmann/global-state/zipball/987bafff24ecc4c9ac418cab1145b96dd6e9cbd9",
"reference": "aab257c712de87b90194febd52e4d184551c2d44", "reference": "987bafff24ecc4c9ac418cab1145b96dd6e9cbd9",
"shasum": "" "shasum": ""
}, },
"require": { "require": {
@@ -5123,13 +5251,14 @@
} }
], ],
"description": "Snapshotting of global state", "description": "Snapshotting of global state",
"homepage": "http://www.github.com/sebastianbergmann/global-state", "homepage": "https://www.github.com/sebastianbergmann/global-state",
"keywords": [ "keywords": [
"global state" "global state"
], ],
"support": { "support": {
"issues": "https://github.com/sebastianbergmann/global-state/issues", "issues": "https://github.com/sebastianbergmann/global-state/issues",
"source": "https://github.com/sebastianbergmann/global-state/tree/6.0.0" "security": "https://github.com/sebastianbergmann/global-state/security/policy",
"source": "https://github.com/sebastianbergmann/global-state/tree/6.0.2"
}, },
"funding": [ "funding": [
{ {
@@ -5137,24 +5266,24 @@
"type": "github" "type": "github"
} }
], ],
"time": "2023-02-03T07:07:38+00:00" "time": "2024-03-02T07:19:19+00:00"
}, },
{ {
"name": "sebastian/lines-of-code", "name": "sebastian/lines-of-code",
"version": "2.0.0", "version": "2.0.2",
"source": { "source": {
"type": "git", "type": "git",
"url": "https://github.com/sebastianbergmann/lines-of-code.git", "url": "https://github.com/sebastianbergmann/lines-of-code.git",
"reference": "17c4d940ecafb3d15d2cf916f4108f664e28b130" "reference": "856e7f6a75a84e339195d48c556f23be2ebf75d0"
}, },
"dist": { "dist": {
"type": "zip", "type": "zip",
"url": "https://api.github.com/repos/sebastianbergmann/lines-of-code/zipball/17c4d940ecafb3d15d2cf916f4108f664e28b130", "url": "https://api.github.com/repos/sebastianbergmann/lines-of-code/zipball/856e7f6a75a84e339195d48c556f23be2ebf75d0",
"reference": "17c4d940ecafb3d15d2cf916f4108f664e28b130", "reference": "856e7f6a75a84e339195d48c556f23be2ebf75d0",
"shasum": "" "shasum": ""
}, },
"require": { "require": {
"nikic/php-parser": "^4.10", "nikic/php-parser": "^4.18 || ^5.0",
"php": ">=8.1" "php": ">=8.1"
}, },
"require-dev": { "require-dev": {
@@ -5186,7 +5315,8 @@
"homepage": "https://github.com/sebastianbergmann/lines-of-code", "homepage": "https://github.com/sebastianbergmann/lines-of-code",
"support": { "support": {
"issues": "https://github.com/sebastianbergmann/lines-of-code/issues", "issues": "https://github.com/sebastianbergmann/lines-of-code/issues",
"source": "https://github.com/sebastianbergmann/lines-of-code/tree/2.0.0" "security": "https://github.com/sebastianbergmann/lines-of-code/security/policy",
"source": "https://github.com/sebastianbergmann/lines-of-code/tree/2.0.2"
}, },
"funding": [ "funding": [
{ {
@@ -5194,7 +5324,7 @@
"type": "github" "type": "github"
} }
], ],
"time": "2023-02-03T07:08:02+00:00" "time": "2023-12-21T08:38:20+00:00"
}, },
{ {
"name": "sebastian/object-enumerator", "name": "sebastian/object-enumerator",
@@ -5482,16 +5612,16 @@
}, },
{ {
"name": "theseer/tokenizer", "name": "theseer/tokenizer",
"version": "1.2.1", "version": "1.2.3",
"source": { "source": {
"type": "git", "type": "git",
"url": "https://github.com/theseer/tokenizer.git", "url": "https://github.com/theseer/tokenizer.git",
"reference": "34a41e998c2183e22995f158c581e7b5e755ab9e" "reference": "737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2"
}, },
"dist": { "dist": {
"type": "zip", "type": "zip",
"url": "https://api.github.com/repos/theseer/tokenizer/zipball/34a41e998c2183e22995f158c581e7b5e755ab9e", "url": "https://api.github.com/repos/theseer/tokenizer/zipball/737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2",
"reference": "34a41e998c2183e22995f158c581e7b5e755ab9e", "reference": "737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2",
"shasum": "" "shasum": ""
}, },
"require": { "require": {
@@ -5520,7 +5650,7 @@
"description": "A small library for converting tokenized PHP source code into XML and potentially other formats", "description": "A small library for converting tokenized PHP source code into XML and potentially other formats",
"support": { "support": {
"issues": "https://github.com/theseer/tokenizer/issues", "issues": "https://github.com/theseer/tokenizer/issues",
"source": "https://github.com/theseer/tokenizer/tree/1.2.1" "source": "https://github.com/theseer/tokenizer/tree/1.2.3"
}, },
"funding": [ "funding": [
{ {
@@ -5528,7 +5658,7 @@
"type": "github" "type": "github"
} }
], ],
"time": "2021-07-28T10:34:58+00:00" "time": "2024-03-03T12:36:25+00:00"
} }
], ],
"aliases": [], "aliases": [],
@@ -5539,7 +5669,7 @@
"platform": [], "platform": [],
"platform-dev": [], "platform-dev": [],
"platform-overrides": { "platform-overrides": {
"php": "8.2" "php": "8.3"
}, },
"plugin-api-version": "2.3.0" "plugin-api-version": "2.6.0"
} }
BIN
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+4 -1
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@@ -99,7 +99,10 @@ function logError(string $err, string $errstr, string $errpath, array $trace)
$err = str_replace(ROOT, '{ROOT}', $err); $err = str_replace(ROOT, '{ROOT}', $err);
$errstr = str_replace(ROOT, '{ROOT}', $errstr); $errstr = str_replace(ROOT, '{ROOT}', $errstr);
$errpath = str_replace(ROOT, '{ROOT}', $errpath); $errpath = str_replace(ROOT, '{ROOT}', $errpath);
$trace = array_map(function (string $text) { $trace = array_map(function (string|array $text) {
if (is_array($text)) {
$text = Json::encode($text);
}
return str_replace(ROOT, '{ROOT}', $text); return str_replace(ROOT, '{ROOT}', $text);
}, $trace); }, $trace);
+3 -3
View File
@@ -30,10 +30,10 @@ require(__DIR__ . '/../vendor/autoload.php');
<body> <body>
<div class="container"> <div class="container">
<h1 class="row justify-content-md-center">삼국지 모의전투 HiDCHe 설치</h1> <h1 class="row justify-content-lg-center">삼국지 모의전투 HiDCHe 설치</h1>
<div class="row justify-content-md-center"> <div class="row justify-content-lg-center">
<div class="col col-12 col-md-10 col-lg-7"> <div class="col col-12 col-lg-10 col-lg-7">
<div class="card" id="db_form_card" style="display:none"> <div class="card" id="db_form_card" style="display:none">
<h3 class="card-header"> <h3 class="card-header">
설치(DB 설정) 설치(DB 설정)
+1 -1
View File
@@ -56,7 +56,7 @@ $rootDB->insert('member', [
'token_valid_until' => '2999-01-01 00:00:00', 'token_valid_until' => '2999-01-01 00:00:00',
'pw' => $finalPassword, 'pw' => $finalPassword,
'salt' => $userSalt, 'salt' => $userSalt,
'grade' => 6, 'grade' => 7,
'name' => $nickname, 'name' => $nickname,
'reg_date' => $nowDate 'reg_date' => $nowDate
]); ]);
+2 -9
View File
@@ -17,18 +17,11 @@ if (!class_exists('\\sammo\\RootDB')) {
$rootDB = RootDB::db(); $rootDB = RootDB::db();
$rootDB->throw_exception_on_nonsql_error = false; $rootDB->addHook('run_failed', function ($params) {
$rootDB->nonsql_error_handler = function ($params) {
Json::die([
'step' => 'conn_fail'
]);
};
$rootDB->error_handler = function ($params) {
Json::die([ Json::die([
'step' => 'sql_fail' 'step' => 'sql_fail'
]); ]);
}; });
$memberCnt = $rootDB->queryFirstField('SELECT count(`NO`) from member'); $memberCnt = $rootDB->queryFirstField('SELECT count(`NO`) from member');
if ($memberCnt == 0) { if ($memberCnt == 0) {
+3 -11
View File
@@ -150,20 +150,12 @@ if (!file_exists(ROOT . '/d_setting/.htaccess')) {
$rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4'); $rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4');
$rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true; $rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$rootDB->throw_exception_on_nonsql_error = false; $rootDB->addHook('run_failed', function ($args) {
$rootDB->nonsql_error_handler = function ($params) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => 'DB 접속에 실패했습니다.' 'reason' => '에러.'. $args['error']
]); ]);
}; });
$rootDB->error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'SQL을 제대로 실행하지 못했습니다. DB상태를 확인해 주세요.'
]);
};
$mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨. $mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
+11 -1
View File
@@ -92,4 +92,14 @@ CREATE TABLE `login_token` (
INDEX `by_date` (`user_id`, `expire_date`) INDEX `by_date` (`user_id`, `expire_date`)
) )
COLLATE='utf8mb4_general_ci' COLLATE='utf8mb4_general_ci'
ENGINE=Aria; ENGINE=Aria;
CREATE TABLE `banned_member` (
`no` INT NOT NULL AUTO_INCREMENT,
`hashed_email` VARCHAR(128) NOT NULL COLLATE 'utf8mb4_general_ci' COMMENT 'SHA512(salt | email | salt )',
`info` TEXT NULL COLLATE 'utf8mb4_general_ci' COMMENT '부가정보',
PRIMARY KEY (`no`),
UNIQUE INDEX `email` (`hashed_email`(128))
)
COLLATE='utf8mb4_general_ci'
ENGINE = Aria;
+1 -1
View File
@@ -6,7 +6,7 @@ include "func.php";
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if($session->userGrade < 5) { if($session->userGrade < 6) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
+2 -23
View File
@@ -6,7 +6,7 @@ include "func.php";
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
header('location:_admin1.php'); header('location:_admin1.php');
die(); die();
} }
@@ -74,28 +74,7 @@ switch ($btn) {
case "120분턴": $turnterm = 120; break; case "120분턴": $turnterm = 120; break;
default: throw new \Exception("알 수 없는 턴 기간"); default: throw new \Exception("알 수 없는 턴 기간");
} }
$oldunit = $admin['turnterm'] * 60; ServerTool::changeServerTerm($turnterm);
$unit = $turnterm * 60;
$unitDiff = $unit / $oldunit;
$servTurnTime = new \DateTimeImmutable($admin['turntime']);
foreach ($db->query('SELECT no,turntime FROM general') as $gen) {
$genTurnTime = new \DateTimeImmutable($gen['turntime']);
$timeDiff = TimeUtil::DateIntervalToSeconds($genTurnTime->diff($servTurnTime));
$timeDiff *= $unitDiff;
$newGenTurnTime = $servTurnTime->add(TimeUtil::secondsToDateInterval($timeDiff));
$db->update('general', [
'turntime'=>$newGenTurnTime->format('Y-m-d H:i:s.u')
], 'no=%i', $gen['no']);
}
$turn = ($admin['year'] - $admin['startyear']) * 12 + $admin['month'] - 1;
$starttime = $servTurnTime->sub(TimeUtil::secondsToDateInterval($turn * $unit))->format('Y-m-d H:i:s');
$starttime = cutTurn($starttime, $turnterm, false);
$gameStor->turnterm = $turnterm;
$gameStor->starttime = $starttime;
pushGlobalHistoryLog(["<R>★</>턴시간이 <C>$btn</>으로 변경됩니다."]);
break; break;
} }
+1 -1
View File
@@ -7,7 +7,7 @@ include "func.php";
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
+12 -12
View File
@@ -15,7 +15,7 @@ $msg = Util::getPost('msg', 'string');
//로그인 검사 //로그인 검사
$session = Session::requireLogin()->loginGame()->setReadOnly(); $session = Session::requireLogin()->loginGame()->setReadOnly();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
header('location:_admin2.php'); header('location:_admin2.php');
} }
@@ -33,18 +33,18 @@ $src = MessageTarget::buildQuick($session->generalID);
$genObjList = []; $genObjList = [];
$env = []; $env = [];
if ($genlist) { if ($genlist) {
$genObjList = General::createGeneralObjListFromDB($genlist); $genObjList = General::createObjListFromDB($genlist);
$env = $gameStor->cacheAll(); $env = $gameStor->cacheAll();
} }
switch ($btn) { switch ($btn) {
case "전체 접속허용": case "전체 접속허용":
$db->update('general', [ $db->update('general_access_log', [
'con' => 0 'refresh_score' => 0
], true); ], true);
break; break;
case "전체 접속제한": case "전체 접속제한":
$db->update('general', [ $db->update('general_access_log', [
'con' => 1000 'refresh_score' => 1000
], true); ], true);
break; break;
case "블럭 해제": case "블럭 해제":
@@ -186,14 +186,14 @@ switch ($btn) {
], '`no` IN %li', $genlist); ], '`no` IN %li', $genlist);
break; break;
case "접속 허용": case "접속 허용":
$db->update('general', [ $db->update('general_access_log', [
'con' => 0 'refresh_score' => 0
], '`no` IN %li', $genlist); ], '`general_id` IN %li', $genlist);
break; break;
case "접속 제한": case "접속 제한":
$db->update('general', [ $db->update('general_access_log', [
'con' => 1000 'refresh_score' => 1000
], '`no` IN %li', $genlist); ], '`general_id` IN %li', $genlist);
break; break;
case "메세지 전달": case "메세지 전달":
$text = $msg ?? ''; $text = $msg ?? '';
-133
View File
@@ -1,133 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
die(requireAdminPermissionHTML());
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$conlimit = $gameStor->conlimit;
$ipGroupList = Util::arrayGroupBy(
$db->query(
'SELECT name,ip,lastconnect,owner,block,substring_index(ip,".",3) as ip_c from general WHERE ip!="" and npc<2'
),
'ip_c'
);
function colorBlockedName($general)
{
if (!$general['blocked']) {
return $general['name'];
}
return "<span style='color:magenta;'>{$general['name']}</span>";
}
?>
<!DOCTYPE html>
<html>
<head>
<title>멀티관리</title>
<meta charset="UTF-8">
<meta name="color-scheme" content="dark">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printDist('ts', 'common', true) ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td>멀 티 관 리<br><?= backButton() ?></td>
</tr>
</table>
<form name=form1 method=post action=_admin4_submit.php>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=80 align=center rowspan=3>회원선택<br><br>
<font color=cyan>NPC</font><br>
<font color=skyblue>NPC유저</font><br>
<font color=red>접속제한</font><br><b style=background-color:red;>블럭회원</b>
</td>
<td width=105 rowspan=3>
<?php
echo "
<select name=genlist[] size=20 multiple style='color:white;background-color:black;font-size:14px'>";
foreach ($db->query('SELECT no,name,npc,block,con from general where ip!=\'\' order by npc,ip') as $general) {
$style = "style=;";
if ($general['block'] > 0) {
$style .= "background-color:red;";
}
$npcColor = getNPCColor($general['npc']);
if($npcColor !== null){
$style .= "color:{$npcColor};";
}
echo "
<option value={$general['no']} $style>{$general['name']}</option>";
}
echo "
</select>";
?>
</td>
<td width=100 align=center>블럭</td>
<td width=504>
<input type=submit name=btn value='블럭 해제'><input type=submit name=btn value='1단계 블럭'><input type=submit name=btn value='2단계 블럭'><input type=submit name=btn value='3단계 블럭'><input type=submit name=btn value='무한삭턴'><br>
1단계:발언권, 2단계:턴블럭
</td>
</tr>
<tr>
<td align=center>강제 사망</td>
<td><input type=submit name=btn value='강제 사망'></td>
</tr>
<tr>
<td align=center>메세지 전달</td>
<td><input type=textarea size=60 maxlength=255 name=msg style=background-color:black;color:white;><input type=submit name=btn value='메세지 전달'></td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td align=center width=100>장수명</td>
<td align=center width=180>최근로그인</td>
<td align=center width=129>IP</td>
<td align=center width=100>ID</td>
</tr>
<?php foreach ($ipGroupList as $ipGroupC => $users) : ?>
<tr>
<td><?= join('<br>', array_map('\sammo\colorBlockedName', $users)) ?></td>
<td><?= join('<br>', array_column($users, 'lastconnect')) ?></td>
<td><?= join('<br>', array_column($users, 'ip')) ?></td>
<td><?= join('<br>', array_column($users, 'owner')) ?></td>
</tr>
<?php endforeach; ?>
</table>
<?php
//NOTE: password의 md5 해시가 같은지 확인하는 방식으로는 앞으로 잡아낼 수 없다. 폐기
?>
</form>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td><?= backButton() ?></td>
</tr>
<tr>
<td><?= banner() ?> </td>
</tr>
</table>
</body>
</html>
-86
View File
@@ -1,86 +0,0 @@
<?php
namespace sammo;
use sammo\Enums\MessageType;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
header('location:_admin4.php');
die();
}
$btn = Util::getPost('btn');
$genlist = Util::getPost('genlist', 'array_int');
$msg = Util::getPost('msg', 'string', '메시지');
$db = DB::db();
//NOTE: 왜 기능이 admin2와 admin4가 같이 있는가?
//NOTE: 왜 블럭 시 admin4에선 금쌀을 없애지 않는가?
switch ($btn) {
case "블럭 해제":
DB::db()->query('update general set block=0 where no IN %li', $genlist);
break;
case "1단계 블럭":
$date = TimeUtil::now();
$db = DB::db();
$db->query('update general set block=1,killturn=24 where no IN %li', $genlist);
//FIXME: subquery로 하는게 더 빠를 듯.
$uid = $db->queryFirstColumn('select owner from general where no IN %li', $genlist);
RootDB::db()->query('update member set block_num=block_num+1,block_date=%s where id IN %ls', $date, $uid);
break;
case "2단계 블럭":
$date = TimeUtil::now();
$db = DB::db();
$db->query('update general set block=2,killturn=24 where no IN %li', $genlist);
$uid = $db->queryFirstColumn('select owner from general where no IN %li', $genlist);
RootDB::db()->query('update member set block_num=block_num+1,block_date=%s where id IN %ls', $date, $uid);
break;
case "3단계 블럭":
$date = TimeUtil::now();
$db = DB::db();
$db->query('update general set block=3,killturn=24 where no IN %li', $genlist);
$uid = $db->queryFirstColumn('select owner from general where no IN %li', $genlist);
RootDB::db()->query('update member set block_num=block_num+1,block_date=%s where id IN %ls', $date, $uid);
break;
case "무한삭턴":
DB::db()->query('update general set killturn=8000 where no IN %li', $genlist);
break;
case "강제 사망":
$date = TimeUtil::now(true);
$db->update('general', [
'killturn' => 0,
'turntime' => $date,
], '`no` IN %li', $genlist);
$db->update('general_turn', [
'action' => '휴식',
'arg' => '{}',
'brief' => '휴식'
], 'general_id IN %li AND turn_idx = 0', $genlist);
break;
case "메세지 전달":
$date = TimeUtil::now();
$src = MessageTarget::buildQuick($session->generalID);
foreach($genlist as $generalID){
$msgObj = new Message(
MessageType::private,
$src,
MessageTarget::buildQuick($generalID),
$msg,
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
if ($msgObj) {
$msgObj->send(true);
}
}
break;
}
header('location:_admin4.php');
+1 -15
View File
@@ -20,7 +20,7 @@ if ($type2 < 0 || $type2 > 6) {
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
@@ -66,8 +66,6 @@ $sel2[$type2] = "selected";
<option <?= $sel[8] ?? '' ?> value=8>평무</option> <option <?= $sel[8] ?? '' ?> value=8>평무</option>
<option <?= $sel[9] ?? '' ?> value=9>평지</option> <option <?= $sel[9] ?? '' ?> value=9>평지</option>
<option <?= $sel[10] ?? '' ?> value=10>평Lv</option> <option <?= $sel[10] ?? '' ?> value=10>평Lv</option>
<option <?= $sel[11] ?? '' ?> value=11>접속률</option>
<option <?= $sel[12] ?? '' ?> value=12>단기접</option>
<option <?= $sel[13] ?? '' ?> value=13>보숙</option> <option <?= $sel[13] ?? '' ?> value=13>보숙</option>
<option <?= $sel[14] ?? '' ?> value=14>궁숙</option> <option <?= $sel[14] ?? '' ?> value=14>궁숙</option>
<option <?= $sel[15] ?? '' ?> value=15>기숙</option> <option <?= $sel[15] ?? '' ?> value=15>기숙</option>
@@ -105,8 +103,6 @@ $sel2[$type2] = "selected";
<table align=center width=1600 class="tb_layout bg0"> <table align=center width=1600 class="tb_layout bg0">
<tr class='bg1'> <tr class='bg1'>
<td align=center>국명</td> <td align=center>국명</td>
<td align=center>접률</td>
<td align=center>단접</td>
<td align=center>국력</td> <td align=center>국력</td>
<td align=center>장수</td> <td align=center>장수</td>
<td align=center>속령</td> <td align=center>속령</td>
@@ -147,8 +143,6 @@ SELECT
A.gold, A.gold,
A.rice, A.rice,
COUNT(B.nation) AS gennum, COUNT(B.nation) AS gennum,
ROUND(AVG(B.connect), 1) AS connect,
ROUND(AVG(B.con), 1) AS con,
ROUND(AVG(B.dex1)) AS dex1, ROUND(AVG(B.dex1)) AS dex1,
ROUND(AVG(B.dex2)) AS dex2, ROUND(AVG(B.dex2)) AS dex2,
ROUND(AVG(B.dex3)) AS dex3, ROUND(AVG(B.dex3)) AS dex3,
@@ -193,12 +187,6 @@ GROUP BY B.nation
case 10: case 10:
$query .= " order by avg(B.explevel) desc"; $query .= " order by avg(B.explevel) desc";
break; break;
case 11:
$query .= " order by avg(B.connect) desc";
break;
case 12:
$query .= " order by avg(B.con) desc";
break;
case 13: case 13:
$query .= " order by avg(B.dex1) desc"; $query .= " order by avg(B.dex1) desc";
break; break;
@@ -240,8 +228,6 @@ from city where nation=%i', $nation['nation']);
echo " echo "
<tr> <tr>
<td align=center style=background-color:{$nation['color']};color:" . newColor($nation['color']) . ";>{$nation['name']}</td> <td align=center style=background-color:{$nation['color']};color:" . newColor($nation['color']) . ";>{$nation['name']}</td>
<td align=center>&nbsp;{$nation['connect']}&nbsp;</td>
<td align=center>&nbsp;{$nation['con']}&nbsp;</td>
<td align=center>&nbsp;{$nation['power']}&nbsp;</td> <td align=center>&nbsp;{$nation['power']}&nbsp;</td>
<td align=center>&nbsp;{$gen['cnt']}&nbsp;</td> <td align=center>&nbsp;{$gen['cnt']}&nbsp;</td>
<td align=center>&nbsp;{$city['cnt']}&nbsp;</td> <td align=center>&nbsp;{$city['cnt']}&nbsp;</td>
+1 -1
View File
@@ -12,7 +12,7 @@ $nation = Util::getPost('nation', 'int');
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID(); $userID = Session::getUserID();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
header('location:_admin5.php'); header('location:_admin5.php');
die(); die();
} }
+5 -3
View File
@@ -2,6 +2,8 @@
namespace sammo; namespace sammo;
use sammo\Enums\GeneralQueryMode;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
@@ -29,13 +31,13 @@ $queryMap = [
]; ];
if ($reqQueryType === null || !key_exists($reqQueryType, $queryMap)) { if ($reqQueryType === null || !key_exists($reqQueryType, $queryMap)) {
$reqQueryType = Util::array_first_key($queryMap); $reqQueryType = array_key_first($queryMap);
} }
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
@@ -74,7 +76,7 @@ if (!$gen) {
$gen = $generalBasicList[0]['no']; $gen = $generalBasicList[0]['no'];
} }
$generalObj = General::createGeneralObjFromDB($gen); $generalObj = General::createObjFromDB($gen, null, GeneralQueryMode::FullWithAccessLog);
?> ?>
<!DOCTYPE html> <!DOCTYPE html>
+1 -1
View File
@@ -12,7 +12,7 @@ $type = 0;
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
+2 -2
View File
@@ -7,7 +7,7 @@ include "func.php";
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
die('권한 부족'); die('권한 부족');
} }
@@ -26,7 +26,7 @@ foreach ($db->queryFirstColumn(
} }
$inheritPointManager = InheritancePointManager::getInstance(); $inheritPointManager = InheritancePointManager::getInstance();
foreach(General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){ foreach(General::createObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){
$inheritPointManager->mergeTotalInheritancePoint($genObj); $inheritPointManager->mergeTotalInheritancePoint($genObj);
$inheritPointManager->applyInheritanceUser($genObj->getVar('owner')); $inheritPointManager->applyInheritanceUser($genObj->getVar('owner'));
} }
+16 -8
View File
@@ -16,10 +16,13 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("장수일람", 2); increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con,turntime FROM general WHERE owner = %i', $userID); $me = $db->queryFirstRow(
'SELECT refresh_score,turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i', $userID
);
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
printLimitMsg($me['turntime']); printLimitMsg($me['turntime']);
exit(); exit();
} }
@@ -102,7 +105,7 @@ if ($gameStor->isunited) {
6 => ['dedication', true], 6 => ['dedication', true],
7 => ['officer_level', true], 7 => ['officer_level', true],
8 => ['killturn', false], 8 => ['killturn', false],
9 => ['connect', true], 9 => ['refresh_score_total', true],
10 => ['experience', true], 10 => ['experience', true],
11 => ['personal', true], 11 => ['personal', true],
12 => ['special', true], 12 => ['special', true],
@@ -111,7 +114,12 @@ if ($gameStor->isunited) {
15 => ['npc', true], 15 => ['npc', true],
][$type]; ][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc ? 'desc' : ''); $generalList = $db->query(
'SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,refresh_score_total
FROM `general` LEFT JOIN `general_access_log` ON general.no = general_access_log.general_id order by %b %l',
$orderKey,
$orderDesc ? 'desc' : ''
);
echo " echo "
<table align=center width=1000 class='tb_layout bg0'> <table align=center width=1000 class='tb_layout bg0'>
@@ -163,7 +171,7 @@ if ($gameStor->isunited) {
$name = $name . '<br><small>(' . $ownerNameList[$general['owner']] . ')</small>'; $name = $name . '<br><small>(' . $ownerNameList[$general['owner']] . ')</small>';
} }
$general['connect'] = Util::round($general['connect'], -1); $general['refresh_score_total'] = Util::round($general['refresh_score_total'], -1);
$imageTemp = GetImageURL($general['imgsvr']); $imageTemp = GetImageURL($general['imgsvr']);
echo " echo "
@@ -192,8 +200,8 @@ if ($gameStor->isunited) {
<td align=center>$strength</td> <td align=center>$strength</td>
<td align=center>$intel</td> <td align=center>$intel</td>
<td align=center>{$general['killturn']}</td> <td align=center>{$general['killturn']}</td>
<td align=center>{$general['connect']}"; <td align=center>" . $general['refresh_score_total'] ?? 0;
echo "<br>【" . getConnect($general['connect']) . "】</td> echo "<br>【" . getRefreshScoreText($general['refresh_score_total'] ?? 0) . "】</td>
</tr>"; </tr>";
} }
echo " echo "
+6 -3
View File
@@ -13,10 +13,13 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['killturn', 'autorun_user', 'turnterm']); $gameStor->cacheValues(['killturn', 'autorun_user', 'turnterm']);
increaseRefresh("세력일람", 2); increaseRefresh("세력일람", 2);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID); $me = $db->queryFirstRow(
'SELECT refresh_score, turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
printLimitMsg($me['turntime']); printLimitMsg($me['turntime']);
exit(); exit();
} }
+31 -39
View File
@@ -2,6 +2,8 @@
namespace sammo; namespace sammo;
use sammo\Enums\GeneralAccessLogColumn;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
@@ -10,34 +12,19 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("갱신정보", 1); increaseRefresh("갱신정보", 1);
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxrefresh', 'maxonline']); $admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxrefresh', 'maxonline', 'recentTraffic']);
$log = getRawFileLogRecent(__DIR__ . '/logs/' . UniqueConst::$serverID . '/_traffic.txt', 11, 100); $recentTraffic = $admin['recentTraffic'] ?? [];
$date = [];
$year = [];
$month = [];
$refresh = [];
$online = [];
$curonline = getOnlineNum(); $curonline = getOnlineNum();
foreach ($log as $i => $value) {
$parse = Json::decode($value); $recentTraffic[] = [
if(is_array($parse) === false){ 'year' => $admin['year'],
continue; 'month' => $admin['month'],
} 'refresh' => $admin['refresh'],
if(count($parse) < 5){ 'online' => $curonline,
continue; 'date' => TimeUtil::now()
} ];
$date[$i] = $parse[0];
$year[$i] = $parse[1];
$month[$i] = $parse[2];
$refresh[$i] = $parse[3];
$online[$i] = $parse[4];
}
$year[] = $admin['year'];
$month[] = $admin['month'];
$date[] = TimeUtil::now();
if ($admin['maxrefresh'] == 0) { if ($admin['maxrefresh'] == 0) {
$admin['maxrefresh'] = 1; $admin['maxrefresh'] = 1;
@@ -111,13 +98,13 @@ if ($admin['maxonline'] < $curonline) {
</td> </td>
</tr> </tr>
<?php <?php
$refresh[] = $admin['refresh']; foreach ($recentTraffic as $trafficItem) {
foreach ($refresh as $i => $value) { $value = $trafficItem['refresh'];
$w = round($value / $admin['maxrefresh'] * 100, 1); $w = round($value / $admin['maxrefresh'] * 100, 1);
$color = getTrafficColor($w); $color = getTrafficColor($w);
$dt = substr($date[$i], 11, 5); ?> $dt = substr($trafficItem['date'], 11, 5); ?>
<tr height=30> <tr height=30>
<td width=100 align=center><?= $year[$i] ?>년 <?= $month[$i] ?>월</td> <td width=100 align=center><?= $trafficItem['year'] ?>년 <?= $trafficItem['month'] ?>월</td>
<td width=60 align=center class='bg2'><?= $dt ?></td> <td width=60 align=center class='bg2'><?= $dt ?></td>
<td width=2 align=center class='bg1'></td> <td width=2 align=center class='bg1'></td>
<td width=320> <td width=320>
@@ -152,13 +139,13 @@ if ($admin['maxonline'] < $curonline) {
</td> </td>
</tr> </tr>
<?php <?php
$online[] = $curonline; foreach ($recentTraffic as $trafficItem) {
foreach ($online as $i => $value) { $value = $trafficItem['online'];
$w = round($value / $admin['maxonline'] * 100, 1); $w = round($value / $admin['maxonline'] * 100, 1);
$color = getTrafficColor($w); $color = getTrafficColor($w);
$dt = substr($date[$i], 11, 5); ?> $dt = substr($trafficItem['date'], 11, 5); ?>
<tr height=30> <tr height=30>
<td width=100 align=center><?= $year[$i] ?>년 <?= $month[$i] ?>월</td> <td width=100 align=center><?= $trafficItem['year'] ?>년 <?= $trafficItem['month'] ?>월</td>
<td width=60 align=center class='bg2'><?= $dt ?></td> <td width=60 align=center class='bg2'><?= $dt ?></td>
<td width=2 align=center class='bg1'></td> <td width=2 align=center class='bg1'></td>
<td width=320> <td width=320>
@@ -193,19 +180,24 @@ if ($admin['maxonline'] < $curonline) {
</td> </td>
</tr> </tr>
<?php <?php
$max_refresh = $db->queryFirstRow('SELECT sum(refresh) as refresh, sum(`connect`) as `connect` from general'); $totalRefresh = [
$max_refresh['name'] = '접속자 총합'; ...$db->queryFirstRow('SELECT sum(`refresh`) as `refresh`, sum(`refresh_score_total`) as `refresh_score_total` from general_access_log'),
'name' => '접속자 총합'
];
$refresh_result = array_merge([$max_refresh], $db->query('SELECT `name`,refresh,`connect` FROM general ORDER BY refresh DESC LIMIT 5')); $top5Refresh = $db->query(
'SELECT `name`, `log`.`refresh`, `refresh_score_total` FROM `general_access_log` AS `log`
INNER JOIN `general` ON `log`.`general_id` = `general`.`no` ORDER BY `log`.`refresh` DESC LIMIT 5'
);
foreach ($refresh_result as $i => $user) { foreach (array_merge([$totalRefresh], $top5Refresh) as $i => $user) {
$w = round($user['refresh'] / max(1, $max_refresh['refresh']) * 100, 1); $w = round($user['refresh'] / max(1, $totalRefresh['refresh']) * 100, 1);
$w2 = round(100 - $w, 1); $w2 = round(100 - $w, 1);
$color = getTrafficColor($w); $color = getTrafficColor($w);
?> ?>
<tr> <tr>
<td width=98 align=center><?= $user['name'] ?></td> <td width=98 align=center><?= $user['name'] ?></td>
<td width=98 align=center><?= $user['connect'] ?>(<?= $user['refresh'] ?>)</td> <td width=98 align=center><?= $user['refresh_score_total'] ?>(<?= $user['refresh'] ?>)</td>
<td width=798> <td width=798>
<?php if ($w == 0) : ?> <?php if ($w == 0) : ?>
<?php elseif ($w < 10) : ?> <?php elseif ($w < 10) : ?>
+16 -11
View File
@@ -2,6 +2,8 @@
namespace sammo; namespace sammo;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn; use sammo\Enums\RankColumn;
include "lib.php"; include "lib.php";
@@ -21,12 +23,15 @@ $generalID = $session->generalID;
$me = $db->queryFirstRow('SELECT no,tournament,con,turntime from general where owner=%i', $userID); $me = $db->queryFirstRow(
'SELECT no,tournament,refresh_score,turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id where owner=%i', $userID
);
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'turnterm', 'develcost']); $admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'turnterm', 'develcost']);
$turnTerm = $admin['turnterm']; $turnTerm = $admin['turnterm'];
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
printLimitMsg($me['turntime']); printLimitMsg($me['turntime']);
exit(); exit();
} }
@@ -107,7 +112,7 @@ if ($str3) {
?> ?>
<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
<?php if ($con == 1) { <?php if ($limitState == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!"); MessageBox("접속제한이 얼마 남지 않았습니다!");
} ?> } ?>
@@ -502,28 +507,28 @@ if ($str3) {
$tournamentType = [ $tournamentType = [
'전 력 전' => [ '전 력 전' => [
'종합', '종합',
function (General $general) { function (GeneralLite $general) {
return $general->getVar('leadership') + $general->getVar('strength') + $general->getVar('intel'); return $general->getVar('leadership') + $general->getVar('strength') + $general->getVar('intel');
}, },
'tt', 'tt',
], ],
'통 솔 전' => [ '통 솔 전' => [
'통솔', '통솔',
function (General $general) { function (GeneralLite $general) {
return $general->getVar('leadership'); return $general->getVar('leadership');
}, },
'tl', 'tl',
], ],
'일 기 토' => [ '일 기 토' => [
'무력', '무력',
function (General $general) { function (GeneralLite $general) {
return $general->getVar('strength'); return $general->getVar('strength');
}, },
'ts', 'ts',
], ],
'설 전' => [ '설 전' => [
'지력', '지력',
function (General $general) { function (GeneralLite $general) {
return $general->getVar('intel'); return $general->getVar('intel');
}, },
'ti', 'ti',
@@ -560,12 +565,12 @@ if ($str3) {
$winColumn = RankColumn::from("{$rankColumn}w"); $winColumn = RankColumn::from("{$rankColumn}w");
$drawColumn = RankColumn::from("{$rankColumn}d"); $drawColumn = RankColumn::from("{$rankColumn}d");
$loseColumn = RankColumn::from("{$rankColumn}l"); $loseColumn = RankColumn::from("{$rankColumn}l");
$tournamentRankerList = General::createGeneralObjListFromDB( $tournamentRankerList = GeneralLite::createObjListFromDB(
$db->queryFirstColumn('SELECT general_id FROM rank_data WHERE `type`= %s ORDER BY value DESC LIMIT 40', $gameColumn->value), $db->queryFirstColumn('SELECT general_id FROM rank_data WHERE `type`= %s ORDER BY value DESC LIMIT 40', $gameColumn->value),
[$prizeColumn->value, $gameColumn->value, $winColumn->value, $drawColumn->value, $loseColumn->value, 'leadership', 'strength', 'intel', 'no', 'npc', 'name'], [$prizeColumn->value, $gameColumn->value, $winColumn->value, $drawColumn->value, $loseColumn->value, 'leadership', 'strength', 'intel', 'no', 'npc', 'name'],
0 GeneralLiteQueryMode::Core
); );
usort($tournamentRankerList, function (General $lhs, General $rhs) use ($gameColumn, $winColumn, $drawColumn, $loseColumn) { usort($tournamentRankerList, function (GeneralLite $lhs, GeneralLite $rhs) use ($gameColumn, $winColumn, $drawColumn, $loseColumn) {
$result = - ($lhs->getRankVar($gameColumn) <=> $rhs->getRankVar($gameColumn)); $result = - ($lhs->getRankVar($gameColumn) <=> $rhs->getRankVar($gameColumn));
if ($result !== 0) return $result; if ($result !== 0) return $result;
$result = - ( $result = - (
+4 -5
View File
@@ -177,7 +177,7 @@ $templates = new \League\Plates\Engine('templates');
$valid = 1; $valid = 1;
} }
if ($userGrade >= 5) { if ($userGrade >= 6) {
$valid = true; $valid = true;
$showDetailedInfo = true; $showDetailedInfo = true;
} }
@@ -211,7 +211,7 @@ $templates = new \League\Plates\Engine('templates');
$city['trade'] = "- "; $city['trade'] = "- ";
} }
$dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'], 2)[0]; $dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'])[0];
if ($showDetailedInfo) { if ($showDetailedInfo) {
$generals = $db->query( $generals = $db->query(
'SELECT %l from general where city=%i order by turntime', 'SELECT %l from general where city=%i order by turntime',
@@ -275,7 +275,7 @@ $templates = new \League\Plates\Engine('templates');
$ourGeneral = false; $ourGeneral = false;
} }
if ($userGrade == 6) { if ($userGrade == 7) {
$ourGeneral = true; $ourGeneral = true;
} }
@@ -327,8 +327,7 @@ $templates = new \League\Plates\Engine('templates');
if ($ourGeneral && !$isNPC) { if ($ourGeneral && !$isNPC) {
$turnText = []; $turnText = [];
$generalObj = new General($general, null, null, null, null, null, false); foreach ($generalTurnList[$general['no']] as $turnRawIdx => $turn) {
foreach ($generalTurnList[$generalObj->getID()] as $turnRawIdx => $turn) {
$turnIdx = $turnRawIdx + 1; $turnIdx = $turnRawIdx + 1;
$turnText[] = "{$turnIdx} : $turn"; $turnText[] = "{$turnIdx} : $turn";
} }
+7 -4
View File
@@ -19,12 +19,15 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("암행부", 1); increaseRefresh("암행부", 1);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,permission,penalty from general where owner=%i', $userID); $me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,permission,penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$nationLevel = $db->queryFirstField('SELECT level FROM nation WHERE nation=%i', $me['nation']); $nationLevel = $db->queryFirstField('SELECT level FROM nation WHERE nation=%i', $me['nation']);
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
printLimitMsg($me['turntime']); printLimitMsg($me['turntime']);
exit(); exit();
} }
@@ -45,7 +48,7 @@ $templates = new \League\Plates\Engine('templates');
?> ?>
<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
<?php if ($con == 1) { <?php if ($limitState == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!"); MessageBox("접속제한이 얼마 남지 않았습니다!");
} ?> } ?>
+6 -4
View File
@@ -97,7 +97,7 @@ if ($gameStor->isunited) {
7 => ['gold', true], 7 => ['gold', true],
8 => ['rice', true], 8 => ['rice', true],
9 => ['crew', true], 9 => ['crew', true],
10 => ['connect', true], 10 => ['refresh_score_total', true],
11 => ['personal', true], 11 => ['personal', true],
12 => ['special', true], 12 => ['special', true],
13 => ['special2', true], 13 => ['special2', true],
@@ -105,7 +105,9 @@ if ($gameStor->isunited) {
15 => ['npc', true], 15 => ['npc', true],
][$type]; ][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect,gold,rice,crew,belong from general where nation = %i order by %b %l', $me['nation'], $orderKey, $orderDesc ? 'desc' : ''); $generalList = $db->query(
'SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,refresh_score_total,gold,rice,crew,belong
FROM `general` LEFT JOIN `general_access_log` ON general.no = general_access_log.general_id where nation = %i order by %b %l', $me['nation'], $orderKey, $orderDesc ? 'desc' : '');
echo " echo "
<table align=center class='tb_layout bg0'> <table align=center class='tb_layout bg0'>
@@ -173,8 +175,8 @@ if ($gameStor->isunited) {
<td align=center>" . displayCharInfo($general['personal']) . "</td> <td align=center>" . displayCharInfo($general['personal']) . "</td>
<td align=center>" . displaySpecialDomesticInfo($general['special']) . " / " . displaySpecialWarInfo($general['special2']) . "</td> <td align=center>" . displaySpecialDomesticInfo($general['special']) . " / " . displaySpecialWarInfo($general['special2']) . "</td>
<td align=center>{$general['belong']}</td> <td align=center>{$general['belong']}</td>
<td align=center>{$general['connect']}"; <td align=center>". $general['refresh_score_total'] ?? 0;
echo "<br>(" . getConnect($general['connect']) . ")</td> echo "<br>(" . getRefreshScoreText($general['refresh_score_total'] ?? 0) . ")</td>
</tr>"; </tr>";
} }
echo " echo "
+45 -11
View File
@@ -2,6 +2,10 @@
namespace sammo; namespace sammo;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\TableName;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
@@ -20,7 +24,7 @@ $gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
increaseRefresh("내정보", 1); increaseRefresh("내정보", 1);
$me = General::createGeneralObjFromDB($generalID); $me = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$myset = $me->getVar('myset'); $myset = $me->getVar('myset');
if ($myset > 0) { if ($myset > 0) {
@@ -29,7 +33,15 @@ if ($myset > 0) {
$submit = 'hidden'; $submit = 'hidden';
} }
$targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, GameConst::$minTurnDieOnPrestart); $lastRefresh = $db->queryFirstField(
'SELECT %b FROM %b WHERE %b = %i',
GeneralAccessLogColumn::lastRefresh->value,
TableName::generalAccessLog->value,
GeneralAccessLogColumn::generalID->value,
$generalID
);
$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
if ($gameStor->turntime <= $gameStor->opentime) { if ($gameStor->turntime <= $gameStor->opentime) {
//서버 가오픈시 할 수 있는 행동 //서버 가오픈시 할 수 있는 행동
if ($me->getNPCType() == 0 && $me->getNationID() == 0) { if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
@@ -39,13 +51,19 @@ if ($gameStor->turntime <= $gameStor->opentime) {
} }
} }
if($me->getNationID() == 0){ if ($me->getNationID() == 0) {
$showBuildNationCandidateBtn = true; $showBuildNationCandidateBtn = true;
} }
} }
$use_treatment = $me->getAuxVar('use_treatment') ?? 10; $use_treatment = $me->getAuxVar('use_treatment') ?? 10;
$use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1; $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
$changeDefence999Train = -3;
$changeDefence999Atmos = -6;
$changeDefence999Train = $me->onCalcDomestic('changeDefenceTrain', "train999", $changeDefence999Train);
$changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $changeDefence999Atmos);
?> ?>
<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
@@ -81,13 +99,13 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<div class="col">내 정 보<br><?= backButton() ?></div> <div class="col">내 정 보<br><?= backButton() ?></div>
</div> </div>
<div class="row gx-0"> <div class="row gx-0">
<div class="col col-12 col-md-6"> <div class="col col-12 col-lg-6">
<div class="row"> <div class="row">
<div class="col"><?php generalInfo($me); ?><?php generalInfo2($me); ?></div> <div class="col"><?php generalInfo($me); ?><?php generalInfo2($me); ?></div>
</div> </div>
</div> </div>
<div class="col col-12 col-md-6"> <div class="col col-12 col-lg-6">
<div class="row mx-0 gx-0"> <div class="row mx-0 gx-0">
<div class="col" style='padding-left:2ch;'> <div class="col" style='padding-left:2ch;'>
토너먼트 【 토너먼트 【
@@ -117,11 +135,22 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<?php foreach ([90, 80, 60, 40] as $targetDefenceTrain) : ?> <?php foreach ([90, 80, 60, 40] as $targetDefenceTrain) : ?>
<option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option> <option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option>
<?php endforeach; ?> <?php endforeach; ?>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>[훈련 -3, 사기 -6]</option> <option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>
<?php if ($changeDefence999Train != 0 || $changeDefence999Train != 0) :
?>[<?= $changeDefence999Train != 0 ? "훈련 {$changeDefence999Train}," : '' ?><?= $changeDefence999Atmos != 0 ? "사기 {$changeDefence999Atmos}" : ''
?>]<?php endif ?></option>
</select> </select>
】<br><br> 】<br><br>
<input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br> <input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br>
∞<span style='color:orange'>설정저장은 이달중 <?= $myset ?>회 남았습니다.</span><br><br> ∞<span style='color:orange'>설정저장은 이달중 <?= $myset ?>회 남았습니다.</span><br><br>
<?php if ($me->getPenaltyList()->count()) : ?>
징계 목록(저장 시 갱신)<br>
<?php foreach ($me->getPenaltyList() as $penaltyKey => $penalty) : ?>
<span style='color:red'><?= $penaltyKey->getHelptext() ?> : <?= $penalty ?></span><br>
<?php endforeach; ?>
<br />
<?php endif; ?>
<?php if (!($gameStor->autorun_user['limit_minutes'] ?? false)) : ?> <?php if (!($gameStor->autorun_user['limit_minutes'] ?? false)) : ?>
휴 가 신 청<br> 휴 가 신 청<br>
<button type="button" id='vacation' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>휴가 신청</button><br><br> <button type="button" id='vacation' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>휴가 신청</button><br><br>
@@ -139,6 +168,11 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<button type="button" id='buildNationCandidate' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>사전 거병</button><br><br> <button type="button" id='buildNationCandidate' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>사전 거병</button><br><br>
<?php endif; ?> <?php endif; ?>
<?php if (GameConst::$availableInstantAction['instantRetreat'] ?? false) : ?>
거리 3칸 이내 아국 도시로 즉시 이동<br>
<button type="button" id='instantRetreat' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>접경 귀환</button><br><br>
<?php endif; ?>
<?php if ($gameStor->npcmode == 2 && $me->getNPCType() == 0) : ?> <?php if ($gameStor->npcmode == 2 && $me->getNPCType() == 0) : ?>
다른 장수 선택 (<?= substr($me->getAuxVar('next_change') ?? TimeUtil::now(), 0, 19) ?> 부터)<br> 다른 장수 선택 (<?= substr($me->getAuxVar('next_change') ?? TimeUtil::now(), 0, 19) ?> 부터)<br>
<a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>다른 장수 선택</button></a><br><br> <a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>다른 장수 선택</button></a><br><br>
@@ -167,7 +201,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<div class="row mx-1"> <div class="row mx-1">
<div class="btn-group" role="group"> <div class="btn-group" role="group">
<?php foreach ($me->getItems() as $itemKey => $item) : ?> <?php foreach ($me->getItems() as $itemKey => $item) : ?>
<button type="button" data-item-type='<?=$itemKey?>' class="drop-item-btn btn btn-primary <?= $item->getName() == '-' ? 'disabled' : '' ?>"><?= $item->getName() ?></button> <button type="button" data-item-type='<?= $itemKey ?>' class="drop-item-btn btn btn-primary <?= $item->getName() == '-' ? 'disabled' : '' ?>"><?= $item->getName() ?></button>
<?php endforeach; ?> <?php endforeach; ?>
</div> </div>
</div> </div>
@@ -178,7 +212,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
</div> </div>
</div> </div>
</div> </div>
<div class="col col-12 col-md-6"> <div class="col col-12 col-lg-6">
<div class="row gx-0"> <div class="row gx-0">
<div class="col bg1 text-center"> <div class="col bg1 text-center">
<h4 style='color:skyblue'>개인 기록</h4> <h4 style='color:skyblue'>개인 기록</h4>
@@ -191,7 +225,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<button type="button" class="load_old_log btn btn-secondary" data-log_type="generalAction">이전 로그 불러오기</button> <button type="button" class="load_old_log btn btn-secondary" data-log_type="generalAction">이전 로그 불러오기</button>
</div> </div>
</div> </div>
<div class="col col-12 col-md-6"> <div class="col col-12 col-lg-6">
<div class="row gx-0"> <div class="row gx-0">
<div class="col bg1 text-center"> <div class="col bg1 text-center">
<h4 style='color:orange'>전투 기록</h4> <h4 style='color:orange'>전투 기록</h4>
@@ -205,7 +239,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
</div> </div>
</div> </div>
<div class="col col-12 col-md-6"> <div class="col col-12 col-lg-6">
<div class="row gx-0"> <div class="row gx-0">
<div class="col bg1 text-center"> <div class="col bg1 text-center">
<h4 style='color:skyblue'>장수 열전</h4> <h4 style='color:skyblue'>장수 열전</h4>
@@ -215,7 +249,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<?= formatHistoryToHTML(getGeneralHistoryLogAll($generalID)) ?> <?= formatHistoryToHTML(getGeneralHistoryLogAll($generalID)) ?>
</div> </div>
</div> </div>
<div class="col col-12 col-md-6"> <div class="col col-12 col-lg-6">
<div class="row gx-0"> <div class="row gx-0">
<div class="col bg1 text-center"> <div class="col bg1 text-center">
<h4 style='color:orange'>전투 결과</h4> <h4 style='color:orange'>전투 결과</h4>
+9 -63
View File
@@ -14,14 +14,16 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("토너먼트", 1); increaseRefresh("토너먼트", 1);
TurnExecutionHelper::executeAllCommand(); TurnExecutionHelper::executeAllCommand();
$me = $db->queryFirstRow('select no,tournament,con,turntime from general where owner=%i', $userID); $me = $db->queryFirstRow(
$generalID = $session->generalID; 'SELECT no,tournament,refresh_score,turntime from `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id where owner=%i', $userID
);
$generalID = $me['no'];
$admin = $gameStor->getValues(['tournament', 'phase', 'turnterm', 'tnmt_msg', 'tnmt_type', 'develcost', 'tnmt_trig']); $admin = $gameStor->getValues(['tournament', 'phase', 'turnterm', 'tnmt_msg', 'tnmt_type', 'develcost', 'tnmt_trig']);
$turnTerm = $admin['turnterm']; $turnTerm = $admin['turnterm'];
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
printLimitMsg($me['turntime']); printLimitMsg($me['turntime']);
exit(); exit();
} }
@@ -100,7 +102,7 @@ $globalBetTotal = array_sum($globalBet);
?> ?>
<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
<?php if ($con == 1) { <?php if ($limitState == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다! 제한량이 모자라다면 참여를 해보세요^^"); MessageBox("접속제한이 얼마 남지 않았습니다! 제한량이 모자라다면 참여를 해보세요^^");
} ?> } ?>
@@ -123,63 +125,7 @@ $globalBetTotal = array_sum($globalBet);
</tr> </tr>
</table> </table>
<table align=center class='tb_layout bg0'> <table align=center class='tb_layout bg0'>
<?php if ($session->userGrade >= 5) : ?> <?php if ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
<form method=post action=c_tournament.php>
<tr>
<td colspan=8><input type=textarea size=150 style=color:white;background-color:black; name=msg><input type=submit name=btn value='메시지'></td>
</tr>
<tr>
<td colspan=8>
<button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button>
<?php if ($admin['tournament'] == 0) : ?>
<select name=trig size=1 style=color:white;background-color:black;>
<option style=color:white; value=0 <?= !$admin['tnmt_trig'] ? 'selected' : '' ?>>수동진행</option>
<option style=color:white; value=1 <?= $admin['tnmt_trig'] ? 'selected' : '' ?>>자동진행</option>
</select>
<input type=submit name=btn value='자동개최설정'>
<?php else : ?>
<input type=submit name=btn value='중단' onclick='return confirm("진짜 중단하시겠습니까?")'>
<?php endif; ?>
<?php switch ($admin['tournament']) {
case 1:
echo "<input type=submit name=btn value='랜덤투입'>";
echo "<input type=submit name=btn value='랜덤전부투입'>";
break;
case 2:
echo "<input type=submit name=btn value='예선'><input type=submit name=btn value='예선전부'>";
break;
case 3:
echo "<input type=submit name=btn value='추첨'><input type=submit name=btn value='추첨전부'>";
break;
case 4:
echo "<input type=submit name=btn value='본선'><input type=submit name=btn value='본선전부'>";
break;
case 5:
echo "<input type=submit name=btn value='배정'>";
break;
case 6:
echo "<input type=submit name=btn value='베팅마감'>";
break;
case 7:
echo "<input type=submit name=btn value='16강'>";
break;
case 8:
echo "<input type=submit name=btn value='8강'>";
break;
case 9:
echo "<input type=submit name=btn value='4강'>";
break;
case 10:
echo "<input type=submit name=btn value='결승'>";
break;
} ?>
</td>
</tr>
</form>
<?php elseif ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
<form method=post action=c_tournament.php> <form method=post action=c_tournament.php>
<tr> <tr>
<td colspan=8><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button><button type="submit" class="btn btn-sammo-base2" onclick='return confirm("참가비 금<?= $admin['develcost'] ?>이 필요합니다. 참가하시겠습니까?")'>참가</button><input type='hidden' name='btn' value='참가'/></td> <td colspan=8><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button><button type="submit" class="btn btn-sammo-base2" onclick='return confirm("참가비 금<?= $admin['develcost'] ?>이 필요합니다. 참가하시겠습니까?")'>참가</button><input type='hidden' name='btn' value='참가'/></td>
+6
View File
@@ -0,0 +1,6 @@
<?php
namespace sammo;
class ServerEnv extends ServerDefaultEnv {
//ServerEnv 기본값을 변경하고 싶다면 orig를 제거한 복사본을 만들고 수정
}
+149 -81
View File
@@ -5,7 +5,11 @@ namespace sammo;
use DateTime; use DateTime;
use Ds\Set; use Ds\Set;
use sammo\Enums\AuctionType; use sammo\Enums\AuctionType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey; use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\Enums\RankColumn; use sammo\Enums\RankColumn;
require_once 'process_war.php'; require_once 'process_war.php';
@@ -103,28 +107,27 @@ function GetImageURL($imgsvr, $filepath = '')
} }
/** /**
* @param null|int $con 장수의 벌점 * @param null|int $refreshScore 장수의 벌점
* @param null|int $conlimit 최대 벌점
*/ */
function checkLimit($con = null) function checkLimit($refreshScore = null)
{ {
$session = Session::getInstance(); $session = Session::getInstance();
if ($session->userGrade >= 4) { if ($session->userGrade >= 6) {
return 0; return 0;
} }
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
if ($con === null) { if ($refreshScore === null) {
$con = $db->queryFirstField('SELECT con FROM general WHERE `owner`=%i', Session::getUserID()); $refreshScore = $db->queryFirstField('SELECT refresh_score FROM general_access_log WHERE `general_id`=%i', Session::getGeneralID());
} }
$conlimit = $gameStor->conlimit; $refreshLimit = $gameStor->refreshLimit;
if ($con > $conlimit) { if ($refreshScore > $refreshLimit) {
return 2; return 2;
//접속제한 90%이면 경고문구 //접속제한 90%이면 경고문구
} elseif ($con > $conlimit * 0.9) { } elseif ($refreshScore > $refreshLimit * 0.9) {
return 1; return 1;
} else { } else {
return 0; return 0;
@@ -147,7 +150,7 @@ function getRandGenName(RandUtil $rng)
function cityInfo(General $generalObj) function cityInfo(GeneralLite $generalObj)
{ {
$db = DB::db(); $db = DB::db();
@@ -374,11 +377,11 @@ function myNationInfo(General $generalObj)
function checkSecretMaxPermission($penalty) function checkSecretMaxPermission($penalty)
{ {
$secretMax = 4; $secretMax = 4;
if ($penalty['noTopSecret'] ?? false) { if ($penalty[PenaltyKey::NoTopSecret->value] ?? false) {
$secretMax = 1; $secretMax = 1;
} else if ($penalty['noChief'] ?? false) { } else if ($penalty[PenaltyKey::NoChief->value] ?? false) {
$secretMax = 1; $secretMax = 1;
} else if ($penalty['noAmbassador'] ?? false) { } else if ($penalty[PenaltyKey::NoAmbassador->value] ?? false) {
$secretMax = 2; $secretMax = 2;
} }
return $secretMax; return $secretMax;
@@ -401,19 +404,19 @@ function checkSecretPermission(array $me, $checkSecretLimit = true)
} }
if ($penalty['noSecret'] ?? false) { if ($penalty[PenaltyKey::NoChief->value] ?? false) {
return 0; return 0;
} }
$secretMin = 0; $secretMin = 0;
$secretMax = checkSecretMaxPermission($me, $penalty); $secretMax = checkSecretMaxPermission($penalty);
if ($me['officer_level'] == 12) { if ($me['officer_level'] == 12) {
$secretMin = 4; $secretMin = 4;
} else if ($me['permission'] == 'ambassador') { } else if ($permission == 'ambassador') {
$secretMin = 4; $secretMin = 4;
} else if ($me['permission'] == 'auditor') { } else if ($permission == 'auditor') {
$secretMin = 3; $secretMin = 3;
} else if ($me['officer_level'] >= 5) { } else if ($me['officer_level'] >= 5) {
$secretMin = 2; $secretMin = 2;
@@ -642,7 +645,7 @@ function generalInfo(General $generalObj)
$age = "<font color=red>{$age} 세</font>"; $age = "<font color=red>{$age} 세</font>";
} }
$connectCnt = round($generalObj->getVar('connect'), -1); $refreshScoreTotal = round($generalObj->getAccessLogVar(GeneralAccessLogColumn::refreshScoreTotal) ?? 0, -1);
$specialDomestic = $generalObj->getVar('special') === GameConst::$defaultSpecialDomestic $specialDomestic = $generalObj->getVar('special') === GameConst::$defaultSpecialDomestic
? "{$generalObj->getVar('specage')}세" ? "{$generalObj->getVar('specage')}세"
: "<font color=limegreen>" . displayiActionObjInfo($generalObj->getSpecialDomestic()) . "</font>"; : "<font color=limegreen>" . displayiActionObjInfo($generalObj->getSpecialDomestic()) . "</font>";
@@ -751,7 +754,7 @@ function generalInfo(General $generalObj)
<td style='text-align:center;' class='bg1'><b>부대</b></td> <td style='text-align:center;' class='bg1'><b>부대</b></td>
<td style='text-align:center;' colspan=3>{$troopInfo}</td> <td style='text-align:center;' colspan=3>{$troopInfo}</td>
<td style='text-align:center;' class='bg1'><b>벌점</b></td> <td style='text-align:center;' class='bg1'><b>벌점</b></td>
<td style='text-align:center;' colspan=5>" . getConnect($connectCnt) . " {$connectCnt}({$generalObj->getVar('con')})</td> <td style='text-align:center;' colspan=5>" . getRefreshScoreText($refreshScoreTotal) . " {$refreshScoreTotal}({$generalObj->getAccessLogVar(GeneralAccessLogColumn::refreshScore)})</td>
</tr> </tr>
</table>"; </table>";
} }
@@ -920,6 +923,13 @@ function banner()
function addTurn($date, int $turnterm, int $turn = 1, bool $withFraction = true) function addTurn($date, int $turnterm, int $turn = 1, bool $withFraction = true)
{ {
if($turnterm < 0){
if($turnterm == -60){
return VarTurn60::fromDatetime(new \DateTimeImmutable(($date)))->addTurn($turn )->toDateStr($withFraction);
}
throw new \Exception("InvalidTurnTerm".$turnterm);
}
$date = new \DateTime($date); $date = new \DateTime($date);
$target = $turnterm * $turn; $target = $turnterm * $turn;
$date->add(new \DateInterval("PT{$target}M")); $date->add(new \DateInterval("PT{$target}M"));
@@ -931,6 +941,13 @@ function addTurn($date, int $turnterm, int $turn = 1, bool $withFraction = true)
function subTurn($date, int $turnterm, int $turn = 1, bool $withFraction = true) function subTurn($date, int $turnterm, int $turn = 1, bool $withFraction = true)
{ {
if($turnterm < 0){
if($turnterm == -60){
return VarTurn60::fromDatetime(new \DateTimeImmutable(($date)))->addTurn($turn * -1)->toDateStr($withFraction);
}
throw new \Exception("InvalidTurnTerm".$turnterm);
}
$date = new \DateTime($date); $date = new \DateTime($date);
$target = $turnterm * $turn; $target = $turnterm * $turn;
$date->sub(new \DateInterval("PT{$target}M")); $date->sub(new \DateInterval("PT{$target}M"));
@@ -942,6 +959,14 @@ function subTurn($date, int $turnterm, int $turn = 1, bool $withFraction = true)
function cutTurn($date, int $turnterm, bool $withFraction = true) function cutTurn($date, int $turnterm, bool $withFraction = true)
{ {
if($turnterm < 0){
if($turnterm == -60){
[$baseDate, ] = VarTurn60::fromDatetime(new \DateTimeImmutable(($date)))->cutTurn($withFraction);
return $baseDate;
}
throw new \Exception("InvalidTurnTerm".$turnterm);
}
$date = new \DateTime($date); $date = new \DateTime($date);
$baseDate = new \DateTime($date->format('Y-m-d')); $baseDate = new \DateTime($date->format('Y-m-d'));
@@ -960,6 +985,8 @@ function cutTurn($date, int $turnterm, bool $withFraction = true)
function cutDay($date, int $turnterm, bool $withFraction = true) function cutDay($date, int $turnterm, bool $withFraction = true)
{ {
assert($turnterm > 0);
$date = new \DateTime($date); $date = new \DateTime($date);
$baseDate = new \DateTime($date->format('Y-m-d')); $baseDate = new \DateTime($date->format('Y-m-d'));
@@ -998,52 +1025,69 @@ function increaseRefresh($type = "", $cnt = 1)
$generalID = $session->generalID; $generalID = $session->generalID;
$userGrade = $session->userGrade; $userGrade = $session->userGrade;
$date = TimeUtil::now(); $dateObj = new \DateTimeImmutable();
$date = TimeUtil::format($dateObj, false);
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$isunited = $gameStor->isunited; $isunited = $gameStor->isunited;
$opentime = $gameStor->opentime; $opentime = $gameStor->opentime;
if($userGrade == 6){ if ($userGrade >= 6) {
return; return;
} }
if($isunited == 2){ if ($isunited == 2) {
return; return;
} }
if(!$generalID){ if (!$generalID) {
return; return;
} }
if($opentime > $date){ if ($opentime > $date) {
return; return;
} }
$gameStor->refresh = $gameStor->refresh + $cnt; //TODO: +로 증가하는 값은 별도로 분리 $gameStor->refresh = $gameStor->refresh + $cnt; //TODO: +로 증가하는 값은 별도로 분리
$db->update('general', [ $db->insertUpdate('general_access_log', [
'lastrefresh' => $date, GeneralAccessLogColumn::generalID->value => $generalID,
'con' => $db->sqleval('con + %i', $cnt), GeneralAccessLogColumn::userID->value => $userID,
'connect' => $db->sqleval('connect + %i', $cnt), GeneralAccessLogColumn::lastRefresh->value => $date,
'refcnt' => $db->sqleval('refcnt + %i', $cnt), GeneralAccessLogColumn::refreshTotal->value => $cnt,
'refresh' => $db->sqleval('refresh + %i', $cnt) GeneralAccessLogColumn::refresh->value => $cnt,
], 'owner=%i', $userID); GeneralAccessLogColumn::refreshScore->value => $cnt,
GeneralAccessLogColumn::refreshScoreTotal->value => $cnt,
], [
GeneralAccessLogColumn::lastRefresh->value => $date,
GeneralAccessLogColumn::refreshTotal->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refreshTotal->value, $cnt),
GeneralAccessLogColumn::refresh->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refresh->value, $cnt),
GeneralAccessLogColumn::refreshScore->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refreshScore->value, $cnt),
GeneralAccessLogColumn::refreshScoreTotal->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refreshScoreTotal->value, $cnt),
]);
$date = date('Y_m_d H:i:s'); $serverPath = __DIR__;
$date2 = substr($date, 0, 10);
$online = getOnlineNum(); $serverID = UniqueConst::$serverID;
file_put_contents( $logPath = "{$serverPath}/logs/{$serverID}/api_log.db";
__DIR__ . "/logs/" . UniqueConst::$serverID . "/_{$date2}_refresh.txt",
sprintf( $logDB = FileDB::db($logPath, $serverPath . '/../f_install/sql/api_log.sql');
"%s, %s, %s, %s, %s, %d\n",
$date, $ip = $_SERVER['REMOTE_ADDR'] ?? 'local';
$session->userName, $date = date('Y-m-d H:i:s');
$session->generalName,
$session->ip, $logDB->insert('api_log', [
$type, 'user_id' => $session->userID,
$online 'ip' => $ip,
), 'date' => $date,
FILE_APPEND 'path' => "refresh",
); 'arg' => Json::encode([
'type' => $type,
]),
'aux' => Json::encode([
'generalID' => $generalID,
'generalName' => $session->generalName,
'userName' => $session->userName,
]),
]);
} }
function updateTraffic() function updateTraffic()
@@ -1051,12 +1095,9 @@ function updateTraffic()
$online = getOnlineNum(); $online = getOnlineNum();
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxonline', 'maxrefresh']); $admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxonline', 'maxrefresh', 'recentTraffic']);
/** @var array{year:int,month:int,refresh:int,maxonline:int,maxrefresh:int} $admin */ /** @var array{year:int,month:int,refresh:int,maxonline:int,maxrefresh:int} $admin */
//최다갱신자
$user = $db->queryFirstRow('select name,refresh from general order by refresh desc limit 1');
if ($admin['maxrefresh'] < $admin['refresh']) { if ($admin['maxrefresh'] < $admin['refresh']) {
$admin['maxrefresh'] = $admin['refresh']; $admin['maxrefresh'] = $admin['refresh'];
} }
@@ -1067,22 +1108,20 @@ function updateTraffic()
$gameStor->maxrefresh = $admin['maxrefresh']; $gameStor->maxrefresh = $admin['maxrefresh'];
$gameStor->maxonline = $admin['maxonline']; $gameStor->maxonline = $admin['maxonline'];
$db->update('general', ['refresh' => 0], true); $recentTraffic = $admin['recentTraffic'] ?? [];
if(count($recentTraffic) >= 5){
array_shift($recentTraffic);
}
$recentTraffic[] = [
'year'=>$admin['year'],
'month' => $admin['month'],
'refresh' => $admin['refresh'],
'online' => $online,
'date' => TimeUtil::now(),
];
$gameStor->recentTraffic = $recentTraffic;
$date = TimeUtil::now(); $db->update('general_access_log', ['refresh' => 0], true);
//일시|년|월|총갱신|접속자|최다갱신자
file_put_contents(
__DIR__ . "/logs/" . UniqueConst::$serverID . "/_traffic.txt",
Json::encode([
$date,
$admin['year'],
$admin['month'],
$admin['refresh'],
$online,
$user['name'] . "(" . $user['refresh'] . ")"
]) . "\n",
FILE_APPEND
);
} }
function CheckOverhead() function CheckOverhead()
@@ -1090,13 +1129,14 @@ function CheckOverhead()
//서버정보 //서버정보
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
list($turnterm, $conlimit) = $gameStor->getValuesAsArray(['turnterm', 'conlimit']); [$turnterm, $refreshLimit] = $gameStor->getValuesAsArray(['turnterm', 'refreshLimit']);
$turnterm = abs($turnterm);
$con = Util::round(pow($turnterm, 0.6) * 3) * 10; $nextRefreshLimit = Util::round(pow($turnterm, 0.6) * 3) * GameConst::$refreshLimitCoef;
if ($con != $conlimit) { if ($nextRefreshLimit != $refreshLimit) {
$gameStor->conlimit = $con; $gameStor->refreshLimit = $nextRefreshLimit;
} }
} }
@@ -1138,7 +1178,7 @@ function timeover(): bool
list($turnterm, $turntime) = $gameStor->getValuesAsArray(['turnterm', 'turntime']); list($turnterm, $turntime) = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
$diff = (new \DateTime())->getTimestamp() - (new \DateTime($turntime))->getTimestamp(); $diff = (new \DateTime())->getTimestamp() - (new \DateTime($turntime))->getTimestamp();
$t = min($turnterm, 5); $t = min(abs($turnterm), 5);
$term = $diff; $term = $diff;
if ($term >= $t || $term < 0) { if ($term >= $t || $term < 0) {
@@ -1160,6 +1200,12 @@ function checkDelay()
// 1턴이상 갱신 없었으면 서버 지연 // 1턴이상 갱신 없었으면 서버 지연
$term = $gameStor->turnterm; $term = $gameStor->turnterm;
if($term < 0){
//가변 턴에는 수행 안함!
return;
}
if ($term >= 20) { if ($term >= 20) {
$threshold = 1; $threshold = 1;
} else if ($term >= 10) { } else if ($term >= 10) {
@@ -1200,7 +1246,16 @@ function updateOnline()
//동접수 //동접수
$startTurn = cutTurn($gameStor->turntime, $gameStor->turnterm, false); $startTurn = cutTurn($gameStor->turntime, $gameStor->turnterm, false);
$onlineUser = $db->query('SELECT no,name,nation FROM general WHERE lastrefresh >= %s AND npc < 2', $startTurn); $onlineUser = $db->query(
'SELECT %b, %b, %b FROM `general_access_log` as `log` INNER JOIN `general` ON `log`.%b = `general`.%b WHERE %b >= %s',
GeneralColumn::no->value,
GeneralColumn::name->value,
GeneralColumn::nation->value,
GeneralAccessLogColumn::generalID->value,
GeneralColumn::no->value,
GeneralAccessLogColumn::lastRefresh->value,
$startTurn
);
$onlineNum = count($onlineUser); $onlineNum = count($onlineUser);
$onlineNationUsers = Util::arrayGroupBy($onlineUser, 'nation'); $onlineNationUsers = Util::arrayGroupBy($onlineUser, 'nation');
@@ -1230,10 +1285,14 @@ function turnDate($curtime)
$admin = $gameStor->getValues(['startyear', 'starttime', 'turnterm', 'year', 'month']); $admin = $gameStor->getValues(['startyear', 'starttime', 'turnterm', 'year', 'month']);
$turn = $admin['starttime']; $turn = $admin['starttime'];
$curturn = cutTurn($curtime, $admin['turnterm']);
$term = $admin['turnterm']; $term = $admin['turnterm'];
if($term == -60){
$num = intdiv((strtotime($curturn) - strtotime($turn)), $term * 60); $num = VarTurn60::calcTurnDiff(new \DateTimeImmutable($turn), new \DateTimeImmutable($curtime));
}
else{
$curturn = cutTurn($curtime, $admin['turnterm']);
$num = intdiv((strtotime($curturn) - strtotime($turn)), $term * 60);
}
$date = $admin['startyear'] * 12; $date = $admin['startyear'] * 12;
$date += $num; $date += $num;
@@ -1314,7 +1373,7 @@ function CheckHall($no)
["betrate", 'calc'], ["betrate", 'calc'],
]; ];
$generalObj = General::createGeneralObjFromDB($no, null, 2); $generalObj = General::createObjFromDB($no);
$ttw = $generalObj->getRankVar(RankColumn::ttw); $ttw = $generalObj->getRankVar(RankColumn::ttw);
$ttd = $generalObj->getRankVar(RankColumn::ttd); $ttd = $generalObj->getRankVar(RankColumn::ttd);
@@ -1645,8 +1704,6 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
$prob = 1 / ($genCount * $itemTypeCnt * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장 $prob = 1 / ($genCount * $itemTypeCnt * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장
} else if ($acquireType == '랜덤 임관') { } else if ($acquireType == '랜덤 임관') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?) $prob = 1 / ($genCount * $itemTypeCnt / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
} else if ($acquireType == '건국') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
} }
$prob *= GameConst::$uniqueTrialCoef; $prob *= GameConst::$uniqueTrialCoef;
@@ -1660,6 +1717,9 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
//포인트로 랜덤 유니크 획득 //포인트로 랜덤 유니크 획득
$prob = 1; $prob = 1;
} }
else if ($acquireType == '건국') {
$prob = 1; // 건국시 100%
}
foreach (Util::range($maxCnt) as $_idx) { foreach (Util::range($maxCnt) as $_idx) {
if ($rng->nextBool($prob)) { if ($rng->nextBool($prob)) {
@@ -1704,14 +1764,13 @@ function deleteNation(General $lord, bool $applyDB): array
$logger->pushGlobalHistoryLog("<R><b>【멸망】</b></><D><b>{$nationName}</b></>{$josaUn} <R>멸망</>했습니다."); $logger->pushGlobalHistoryLog("<R><b>【멸망】</b></><D><b>{$nationName}</b></>{$josaUn} <R>멸망</>했습니다.");
$nationGeneralList = General::createGeneralObjListFromDB( $nationGeneralList = General::createObjListFromDB(
$db->queryFirstColumn( $db->queryFirstColumn(
'SELECT `no` FROM general WHERE nation=%i AND no != %i', 'SELECT `no` FROM general WHERE nation=%i AND no != %i',
$nationID, $nationID,
$lordID $lordID
), ),
['npc', 'owner', 'gold', 'rice', 'experience', 'explevel', 'dedication', 'dedlevel', 'belong', 'aux'], ['npc', 'owner', 'gold', 'rice', 'experience', 'explevel', 'dedication', 'dedlevel', 'belong', 'aux'],
1
); );
$nationGeneralList[$lordID] = $lord; $nationGeneralList[$lordID] = $lord;
@@ -1728,7 +1787,7 @@ function deleteNation(General $lord, bool $applyDB): array
// 전 장수 재야로 // 전 장수 재야로
foreach ($nationGeneralList as $general) { foreach ($nationGeneralList as $general) {
if($general->getNPCType() < 2){ if ($general->getNPCType() < 2) {
$general->setAuxVar( $general->setAuxVar(
InheritanceKey::max_belong->value, InheritanceKey::max_belong->value,
max( max(
@@ -2184,6 +2243,10 @@ function getRandTurn(RandUtil $rng, $term, ?\DateTimeInterface $baseDateTime = n
throw new MustNotBeReachedException(); throw new MustNotBeReachedException();
} }
if($term == -60){
[, $term] = VarTurn60::fromDatetime($baseDateTime)->cutTurn();
}
$randSecond = $rng->nextRangeInt(0, 60 * $term - 1); $randSecond = $rng->nextRangeInt(0, 60 * $term - 1);
$randFraction = $rng->nextRangeInt(0, 999999) / 1000000; //6자리 소수 $randFraction = $rng->nextRangeInt(0, 999999) / 1000000; //6자리 소수
@@ -2199,6 +2262,11 @@ function getRandTurn2(RandUtil $rng, $term, ?\DateTimeInterface $baseDateTime =
} else { } else {
throw new MustNotBeReachedException(); throw new MustNotBeReachedException();
} }
if($term == -60){
[, $term] = VarTurn60::fromDatetime($baseDateTime)->cutTurn();
}
$randSecond = $rng->nextRangeInt(0, 60 * $term - 1); $randSecond = $rng->nextRangeInt(0, 60 * $term - 1);
$randFraction = $rng->nextRangeInt(0, 999999) / 1000000; //6자리 소수 $randFraction = $rng->nextRangeInt(0, 999999) / 1000000; //6자리 소수
+19 -4
View File
@@ -3,6 +3,7 @@ namespace sammo;
use sammo\Command\GeneralCommand; use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand; use sammo\Command\NationCommand;
use sammo\Enums\PenaltyKey;
function getGeneralTurnBrief(General $generalObj, array $turnList) { function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = []; $result = [];
@@ -213,7 +214,7 @@ function _setGeneralCommand(GeneralCommand $command, array $turnList):void {
$db->update('general_turn', [ $db->update('general_turn', [
'action'=>$commandName, 'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT), 'arg'=>Json::encode($arg, Json::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief 'brief'=>$brief
], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList); ], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList);
} }
@@ -233,7 +234,7 @@ function _setNationCommand(NationCommand $command, array $turnList):void {
$db->update('nation_turn', [ $db->update('nation_turn', [
'action'=>$commandName, 'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT), 'arg'=>Json::encode($arg, Json::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief 'brief'=>$brief
], 'nation_id = %i AND officer_level = %i AND turn_idx IN %li', $nationID, $officerLevel, $turnList); ], 'nation_id = %i AND officer_level = %i AND turn_idx IN %li', $nationID, $officerLevel, $turnList);
} }
@@ -350,7 +351,7 @@ function setGeneralCommand(int $generalID, array $rawTurnList, string $command,
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll(); $env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID); $general = General::createObjFromDB($generalID);
try{ try{
$commandObj = buildGeneralCommandClass($command, $general, $env, $arg); $commandObj = buildGeneralCommandClass($command, $general, $env, $arg);
@@ -425,7 +426,7 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll(); $env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID); $general = General::createObjFromDB($generalID);
if($general->getVar('officer_level') < 5){ if($general->getVar('officer_level') < 5){
return [ return [
@@ -434,6 +435,13 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
]; ];
} }
if($general->hasPenalty(PenaltyKey::NoChiefTurnInput)){
return [
'result'=>false,
'reason'=>'수뇌 턴 입력 불가능'
];
}
try{ try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg); $commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
} }
@@ -473,6 +481,13 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
} }
_setNationCommand($commandObj, $turnList); _setNationCommand($commandObj, $turnList);
if($general->getNPCType() < 2){
//유저장인 경우에는 턴 리필
$general->updateVarWithLimit('killturn', $env['killturn'], $general->getVar('killturn'));
$general->applyDB($db);
}
return [ return [
'result'=>true, 'result'=>true,
'brief'=>$commandObj->getBrief(), 'brief'=>$commandObj->getBrief(),
+108 -13
View File
@@ -133,19 +133,19 @@ function getNationType(?string $type) {
} }
function getConnect($con) { function getRefreshScoreText($score) {
if($con < 50) $conname = '안함'; if($score < 50) $scoreName = '안함';
elseif($con < 100) $conname = '무관심'; elseif($score < 100) $scoreName = '무관심';
elseif($con < 200) $conname = '가끔'; elseif($score < 200) $scoreName = '가끔';
elseif($con < 400) $conname = '보통'; elseif($score < 400) $scoreName = '보통';
elseif($con < 800) $conname = '자주'; elseif($score < 800) $scoreName = '자주';
elseif($con < 1600) $conname = '열심'; elseif($score < 1600) $scoreName = '열심';
elseif($con < 3200) $conname = '중독'; elseif($score < 3200) $scoreName = '중독';
elseif($con < 6400) $conname = '폐인'; elseif($score < 6400) $scoreName = '폐인';
elseif($con < 12800) $conname = '경고'; elseif($score < 12800) $scoreName = '경고';
else $conname = '헐...'; else $scoreName = '헐...';
return $conname; return $scoreName;
} }
function getNationType2(?string $type) { function getNationType2(?string $type) {
@@ -256,6 +256,41 @@ function buildItemClass(?string $type):BaseItem{
return $obj; return $obj;
} }
function getScenarioEffectClass(?string $type){
if($type === null || $type === ''){
$type = 'None';
}
static $basePath = __NAMESPACE__.'\\ActionScenarioEffect\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
$classPath = ($basePath.'che_'.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 시나리오 효과 클래스가 아님");
}
function buildScenarioEffectClass(?string $type):iAction{
static $cache = [];
if($type === null){
$type = 'None';
}
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getScenarioEffectClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
}
function getGeneralSpecialDomesticClass(?string $type){ function getGeneralSpecialDomesticClass(?string $type){
if($type === null || $type === ''){ if($type === null || $type === ''){
$type = GameConst::$defaultSpecialDomestic; $type = GameConst::$defaultSpecialDomestic;
@@ -326,6 +361,41 @@ function buildGeneralSpecialWarClass(?string $type):BaseSpecial{
return $obj; return $obj;
} }
function getActionCrewTypeClass(?string $type){
if($type === null || $type === ''){
$type = 'None';
}
static $basePath = __NAMESPACE__.'\\ActionCrewType\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
$classPath = ($basePath.'che_'.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 올바른 병종 효과가 아님");
}
function buildActionCrewTypeClass(?string $type):iAction{
static $cache = [];
if($type === null){
$type = 'None';
}
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getActionCrewTypeClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
}
function getGeneralCommandClass(?string $type){ function getGeneralCommandClass(?string $type){
if($type === null || $type === ''){ if($type === null || $type === ''){
$type = '휴식'; $type = '휴식';
@@ -387,6 +457,29 @@ function buildWarUnitTriggerClass(?string $type, WarUnit $unit, ?array $args = n
return $class->newInstanceArgs(array_merge([$unit], $args)); return $class->newInstanceArgs(array_merge([$unit], $args));
} }
function getStaticEventClass(string $type){
static $basePath = __NAMESPACE__.'\\StaticEvent\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 StaticEvent가 아님");
}
function buildStaticEventClass(?string $type):BaseStaticEvent{
static $cache = [];
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getStaticEventClass($type);
$obj = new $class();
$cache[$type] = $obj;
return $obj;
}
function getGeneralPoolClass(string $type){ function getGeneralPoolClass(string $type){
static $basePath = __NAMESPACE__.'\\GeneralPool\\'; static $basePath = __NAMESPACE__.'\\GeneralPool\\';
$classPath = ($basePath.$type); $classPath = ($basePath.$type);
@@ -542,6 +635,8 @@ function getExpLevel($experience) {
$level = Util::toInt(sqrt($experience/10)); $level = Util::toInt(sqrt($experience/10));
} }
$level = Util::clamp($level, 0, GameConst::$maxLevel);
return $level; return $level;
} }
@@ -591,7 +686,7 @@ function TechLimit($startYear, $year, $tech) : bool {
$relYear = $year - $startYear; $relYear = $year - $startYear;
$relMaxTech = Util::valueFit( $relMaxTech = Util::valueFit(
floor($relYear / 5) + 1, floor($relYear / GameConst::$techLevelIncYear) + GameConst::$initialAllowedTechLevel,
1, 1,
GameConst::$maxTechLevel GameConst::$maxTechLevel
); );
+54 -14
View File
@@ -202,8 +202,10 @@ function preUpdateMonthly()
$admin = $gameStor->getValues(['startyear', 'year', 'month']); $admin = $gameStor->getValues(['startyear', 'year', 'month']);
//접률감소, 건국제한-1 //접률감소, 건국제한-1
$db->update('general_access_log', [
'refresh_score_total' => $db->sqleval('floor(refresh_score_total*0.99)'),
], true);
$db->update('general', [ $db->update('general', [
'connect' => $db->sqleval('floor(connect*0.99)'),
'makelimit' => $db->sqleval('greatest(0, makelimit - 1)'), 'makelimit' => $db->sqleval('greatest(0, makelimit - 1)'),
], true); ], true);
//전략제한-1, 외교제한-1, 세율동기화 //전략제한-1, 외교제한-1, 세율동기화
@@ -301,7 +303,6 @@ function postUpdateMonthly(RandUtil $rng)
WHERE g.nation = A.nation) WHERE g.nation = A.nation)
+(select round(sum(dex1+dex2+dex3+dex4+dex5)/1000) from general where nation=A.nation) +(select round(sum(dex1+dex2+dex3+dex4+dex5)/1000) from general where nation=A.nation)
+(select round(sum(experience+dedication)/100) from general where nation=A.nation) +(select round(sum(experience+dedication)/100) from general where nation=A.nation)
+(select round(avg(connect)) from general where nation=A.nation)
)/10) )/10)
as power, as power,
(select sum(crew) from general where nation=A.nation) as totalCrew (select sum(crew) from general where nation=A.nation) as totalCrew
@@ -371,7 +372,7 @@ function postUpdateMonthly(RandUtil $rng)
continue; continue;
} }
//양측 기간 모두 0이 되는 상황이면 //양측 기간 모두 0이 되는 상황이면
$nation1 = getNationStaticInfo($me); $nation1 = getNationStaticInfo($me);
$name1 = $nation1['name']; $name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you); $nation2 = getNationStaticInfo($you);
@@ -380,7 +381,7 @@ function postUpdateMonthly(RandUtil $rng)
$josaWa = JosaUtil::pick($name1, '와'); $josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이'); $josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다."); $globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다.");
$db->update('diplomacy', [ $db->update('diplomacy', [
'state' => 2, 'state' => 2,
'term' => 0, 'term' => 0,
@@ -450,7 +451,7 @@ function checkWander(RandUtil $rng)
$wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12'); $wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12');
foreach (General::createGeneralObjListFromDB($wanderers) as $wanderer) { foreach (General::createObjListFromDB($wanderers) as $wanderer) {
$wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin); $wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin);
if ($wanderCmd->hasFullConditionMet()) { if ($wanderCmd->hasFullConditionMet()) {
$logger = $wanderer->getLogger(); $logger = $wanderer->getLogger();
@@ -558,7 +559,7 @@ function checkStatistic()
$nationHist = ''; $nationHist = '';
foreach (GameConst::$availableNationType as $nationType) { foreach (GameConst::$availableNationType as $nationType) {
if (!Util::array_get($nationHists[$nationType])) { if (!($nationHists[$nationType] ?? null)) {
$nationHists[$nationType] = '-'; $nationHists[$nationType] = '-';
} }
$nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), "; $nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), ";
@@ -697,7 +698,7 @@ function checkEmperior()
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'conlimit']); $admin = $gameStor->getValues(['year', 'month', 'isunited', 'refreshLimit']);
if ($admin['isunited'] != 0) { if ($admin['isunited'] != 0) {
return; return;
} }
@@ -742,7 +743,7 @@ function checkEmperior()
} }
$inheritPointManager = InheritancePointManager::getInstance(); $inheritPointManager = InheritancePointManager::getInstance();
$allUserGenerals = General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc < 2')); $allUserGenerals = General::createObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc < 2'));
foreach ($allUserGenerals as $genObj) { foreach ($allUserGenerals as $genObj) {
if ($genObj->getNationID() == $nationID) { if ($genObj->getNationID() == $nationID) {
if ($genObj->getVar('officer_level') > 4) { if ($genObj->getVar('officer_level') > 4) {
@@ -759,7 +760,7 @@ function checkEmperior()
} }
$gameStor->isunited = 2; $gameStor->isunited = 2;
$gameStor->conlimit = $gameStor->conlimit * 100; $gameStor->refreshLimit = $gameStor->refreshLimit * 100;
foreach ($db->queryFirstColumn('SELECT no FROM general WHERE npc<2 AND age>=%i', GameConst::$minPushHallAge) as $hallGeneralNo) { foreach ($db->queryFirstColumn('SELECT no FROM general WHERE npc<2 AND age>=%i', GameConst::$minPushHallAge) as $hallGeneralNo) {
CheckHall($hallGeneralNo); CheckHall($hallGeneralNo);
@@ -771,7 +772,7 @@ function checkEmperior()
$chiefs = Util::convertArrayToDict( $chiefs = Util::convertArrayToDict(
$db->query( $db->query(
'SELECT no,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5', 'SELECT no,npc,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5',
$nationID $nationID
), ),
'officer_level' 'officer_level'
@@ -898,7 +899,7 @@ function checkEmperior()
'tiger' => $tigerstr, 'tiger' => $tigerstr,
'eagle' => $eaglestr, 'eagle' => $eaglestr,
'gen' => $gen, 'gen' => $gen,
'history' => JSON::encode($nationHistory), 'history' => Json::encode($nationHistory),
'aux' => $statGeneral['aux'] 'aux' => $statGeneral['aux']
]); ]);
@@ -908,6 +909,34 @@ function checkEmperior()
//연감 월결산 //연감 월결산
LogHistory(); LogHistory();
$availableInvaderGame = false;
foreach(CityConst::all() as $city){
if($city->level == 4){
$availableInvaderGame = true;
break;
}
}
if($availableInvaderGame){
$invaderMsgCnt = 2;
foreach(range(12, 5, -1) as $chiefLevel){
if(!key_exists($chiefLevel, $chiefs)){
continue;
}
$targetChief = $chiefs[$chiefLevel];
if($targetChief['npc'] >= 2){
continue;
}
$invaderMsgs = RaiseInvaderMessage::buildRaiseInvaderMessage($targetChief['no']);
foreach($invaderMsgs as $invaderMsg){
$invaderMsg->send();
}
$invaderMsgCnt--;
if($invaderMsgCnt <= 0){
break;
}
}
}
} }
function updateMaxDomesticCritical(General $general, $score) function updateMaxDomesticCritical(General $general, $score)
@@ -922,8 +951,19 @@ function updateMaxDomesticCritical(General $general, $score)
} }
} }
function genGenericUniqueRNG(int $year, int $month, int $generalID): RandUtil function genGenericUniqueRNG(int $year, int $month, int $generalID, ?string $reason = null): RandUtil
{ {
if($reason){
return new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'unique',
$year,
$month,
$generalID,
$reason
)));
}
return new RandUtil(new LiteHashDRBG(Util::simpleSerialize( return new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed, UniqueConst::$hiddenSeed,
'unique', 'unique',
@@ -933,7 +973,7 @@ function genGenericUniqueRNG(int $year, int $month, int $generalID): RandUtil
))); )));
} }
function genGenericUniqueRNGFromGeneral(General $general): RandUtil function genGenericUniqueRNGFromGeneral(General $general, string $reason): RandUtil
{ {
$logger = $general->getLogger(); $logger = $general->getLogger();
if (!$logger) { if (!$logger) {
@@ -942,5 +982,5 @@ function genGenericUniqueRNGFromGeneral(General $general): RandUtil
$year = $logger->getYear(); $year = $logger->getYear();
$month = $logger->getMonth(); $month = $logger->getMonth();
$generalID = $general->getID(); $generalID = $general->getID();
return genGenericUniqueRNG($year, $month, $generalID); return genGenericUniqueRNG($year, $month, $generalID, $reason);
} }
+8 -3
View File
@@ -138,7 +138,7 @@ function JSCitiesBasedOnDistance(int $cityNo, int $maxDistance = 1): array{
$distanceList = searchDistance($cityNo, $maxDistance, true); $distanceList = searchDistance($cityNo, $maxDistance, true);
$result = []; $result = [];
for ($dist = 1; $dist <= $maxDistance; $dist++) { for ($dist = 1; $dist <= $maxDistance; $dist++) {
$result[$dist] = Util::array_get($distanceList[$dist], []); $result[$dist] = $distanceList[$dist] ?? [];
} }
return $result; return $result;
} }
@@ -152,7 +152,7 @@ function printCitiesBasedOnDistance(int $cityNo, int $maxDistance = 1): string
for ($dist = 1; $dist <= $maxDistance; $dist++) { for ($dist = 1; $dist <= $maxDistance; $dist++) {
$cityList = array_map(function ($cityID) { $cityList = array_map(function ($cityID) {
return CityConst::byID($cityID)->name; return CityConst::byID($cityID)->name;
}, Util::array_get($distanceList[$dist], [])); }, $distanceList[$dist] ?? []);
$cityStr = join(', ', $cityList); $cityStr = join(', ', $cityList);
@@ -181,7 +181,12 @@ function info($type = 0)
$admin = $gameStor->getValues(['year', 'month', 'turnterm', 'maxgeneral']); $admin = $gameStor->getValues(['year', 'month', 'turnterm', 'maxgeneral']);
$termtype = "{$admin['turnterm']}분 턴"; $turnTermText = $admin['turnterm'].'분';
if($admin['turnterm'] < 0){
$turnTermText = "가변 {$admin['turnterm']}분";
}
$termtype = "{$turnTermText}분 턴";
$gencount = $db->queryFirstField('SELECT count(no) FROM general WHERE npc < 2'); $gencount = $db->queryFirstField('SELECT count(no) FROM general WHERE npc < 2');
$npccount = $db->queryFirstField('SELECT count(no) FROM general WHERE npc >= 2'); $npccount = $db->queryFirstField('SELECT count(no) FROM general WHERE npc >= 2');
-57
View File
@@ -148,63 +148,6 @@ function allButton(bool $seizeNPCMode, array $opts = [])
], $opts)); ], $opts));
} }
function commandButton(array $opts = [])
{
$session = Session::getInstance();
$userID = Session::getUserID();
if (!$session->isGameLoggedIn()) {
return '';
}
$db = DB::db();
$me = $db->queryFirstRow("select no,nation,officer_level,belong,permission,penalty from general where owner=%i", $userID);
$nation = $db->queryFirstRow("select nation,level,color,secretlimit from nation where nation=%i", $me['nation']) ?? [
'nation' => 0,
'level' => 0,
'secretlimit' => 99,
'color' => '#000000'
];
$bgColor = $nation['color'] ?? '#000000';
$fgColor = newColor($bgColor);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
$showSecret = false;
$permission = checkSecretPermission($me);
$btnClassForTournament = $opts['btnClass'];
if ($opts['isTournamentApplicationOpen']) {
if ($btnClassForTournament != 'dropdown-item') {
$btnClassForTournament = 'toolbarButton2';
}
}
$btnClassForBetting = $opts['btnClass'];
if ($opts['isBettingActive']) {
if ($btnClassForTournament != 'dropdown-item') {
$btnClassForBetting = 'toolbarButton2';
}
}
if ($permission >= 1) {
$showSecret = true;
} else if ($me['officer_level'] == 0) {
$showSecret = false;
}
return $templates->render('commandButton', array_merge([
'bgColor' => $bgColor,
'fgColor' => $fgColor,
'meLevel' => $me['officer_level'],
'nationLevel' => $nation['level'],
'showSecret' => $showSecret,
'permission' => $permission,
'btnClassForTournament' => $btnClassForTournament,
'btnClassForBetting' => $btnClassForBetting,
], $opts));
}
function formatWounded(int $value, int $wound): string function formatWounded(int $value, int $wound): string
{ {
if ($wound == 0) { if ($wound == 0) {
+9 -2
View File
@@ -364,7 +364,14 @@ function disaster(RandUtil $rng) {
$logger->flush(); $logger->flush();
if (!$isGood) { if (!$isGood) {
$generalListByCity = Util::arrayGroupBy($db->query('SELECT no, name, nation, city, officer_level, injury, leadership, strength, intel, horse, weapon, book, item, crew, crewtype, atmos, train, special, special2 FROM general WHERE city IN %li', Util::squeezeFromArray($targetCityList, 'city')), 'city'); [$queryColumns,,] = General::mergeQueryColumn();
$generalListByCity = Util::arrayGroupBy(
$db->query(
'SELECT %l FROM general WHERE city IN %li',
Util::formatListOfBackticks($queryColumns),
Util::squeezeFromArray($targetCityList, 'city')
),
'city');
//NOTE: 쿼리 1번이지만 복잡하기 vs 쿼리 여러번이지만 조금 더 깔끔하기 //NOTE: 쿼리 1번이지만 복잡하기 vs 쿼리 여러번이지만 조금 더 깔끔하기
foreach ($targetCityList as $city) { foreach ($targetCityList as $city) {
$affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1); $affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1);
@@ -383,7 +390,7 @@ function disaster(RandUtil $rng) {
$generalList = array_map( $generalList = array_map(
function($rawGeneral) use ($city, $year, $month){ function($rawGeneral) use ($city, $year, $month){
return new General($rawGeneral, null, $city, null, $year, $month, false); return new General($rawGeneral, null, null, $city, null, $year, $month, false);
}, },
$generalListByCity[$city['city']]??[] $generalListByCity[$city['city']]??[]
); );
+12 -6
View File
@@ -10,6 +10,7 @@ use sammo\Enums\InheritanceKey;
* @return int 토너먼트 초 단위 * @return int 토너먼트 초 단위
*/ */
function calcTournamentTerm(int $turnTerm): int{ function calcTournamentTerm(int $turnTerm): int{
$turnTerm = abs($turnTerm);
return Util::valueFit($turnTerm, 5, 120); return Util::valueFit($turnTerm, 5, 120);
} }
@@ -138,6 +139,7 @@ function processTournament()
function getTournamentTermText(int $turnTerm) function getTournamentTermText(int $turnTerm)
{ {
$turnTerm = abs($turnTerm);
$term = calcTournamentTerm($turnTerm); $term = calcTournamentTerm($turnTerm);
if ($term % 60 === 0) { if ($term % 60 === 0) {
@@ -342,7 +344,7 @@ function startBetting($type)
{ {
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month, $startyear, $turnterm] = $gameStor->getValuesAsArray(['year', 'month', 'startyear', 'turnterm']); [$year, $month, $startyear] = $gameStor->getValuesAsArray(['year', 'month', 'startyear']);
pushGlobalHistoryLog([ pushGlobalHistoryLog([
"<S>◆</>{$year}{$month}월:<B><b>【대회】</b></>우승자를 예상하는 <C>내기</>가 진행중입니다! 호사가의 참여를 기다립니다!" "<S>◆</>{$year}{$month}월:<B><b>【대회】</b></>우승자를 예상하는 <C>내기</>가 진행중입니다! 호사가의 참여를 기다립니다!"
], $year, $month); ], $year, $month);
@@ -882,7 +884,7 @@ function setGift($tnmt_type, $tnmt, $phase)
//포상 장수 이름, 금액 //포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost; $resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>4강 진출</span>"; $resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>4강 진출</span>";
General::createGeneralObjFromDB($generalID)->increaseInheritancePoint(InheritanceKey::tournament, 10); General::createObjFromDB($generalID)->increaseInheritancePoint(InheritanceKey::tournament, 10);
} }
//결승자 명성 돈 //결승자 명성 돈
$cost = $admin['develcost'] * 6; $cost = $admin['develcost'] * 6;
@@ -946,7 +948,7 @@ function setGift($tnmt_type, $tnmt, $phase)
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회에서 <Y>{$winner['name']}</>{$josaYiWinner} <C>우승</>, <Y>{$runnerUp['name']}</>{$josaYiRunnerUp} <C>준우승</>을 차지하여 천하에 이름을 떨칩니다!", ActionLogger::EVENT_YEAR_MONTH); $winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회에서 <Y>{$winner['name']}</>{$josaYiWinner} <C>우승</>, <Y>{$runnerUp['name']}</>{$josaYiRunnerUp} <C>준우승</>을 차지하여 천하에 이름을 떨칩니다!", ActionLogger::EVENT_YEAR_MONTH);
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회의 <S>우승자</>에게는 <C>{$winnerRewardText}</>, <S>준우승자</>에겐 <C>{$runnerUpRewardText}</>의 <S>상금</>과 약간의 <S>명성</>이 주어집니다!", ActionLogger::EVENT_YEAR_MONTH); $winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회의 <S>우승자</>에게는 <C>{$winnerRewardText}</>, <S>준우승자</>에겐 <C>{$runnerUpRewardText}</>의 <S>상금</>과 약간의 <S>명성</>이 주어집니다!", ActionLogger::EVENT_YEAR_MONTH);
$generalObjList = General::createGeneralObjListFromDB(array_keys($resultHelper)); $generalObjList = General::createObjListFromDB(array_keys($resultHelper));
foreach ($resultHelper as $generalID => $general) { foreach ($resultHelper as $generalID => $general) {
$rewardText = number_format($general['reward']); $rewardText = number_format($general['reward']);
@@ -1153,21 +1155,25 @@ function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type)
]; ];
//막판 분노 //막판 분노
$factor1 = 1.0;
$factor2 = 1.0;
$ratio = rand() % 300; $ratio = rand() % 300;
if ($e1 / 5 > $energy1 && $damage1 > $damage2 && $gen1[$tp] >= $ratio) { if ($e1 / 5 > $energy1 && $damage1 > $damage2 && $gen1[$tp] >= $ratio) {
$damage2 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500% $factor2 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical1 = 1; $critical1 = 1;
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]); $str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 분노의 <M>{$str}</> 공격!"; $log[] = "<S>●</> <Y>{$gen1['name']}</>의 분노의 <M>{$str}</> 공격!";
} }
$ratio = rand() % 300; $ratio = rand() % 300;
if ($e2 / 5 > $energy2 && $damage2 > $damage1 && $gen2[$tp] >= $ratio) { if ($e2 / 5 > $energy2 && $damage2 > $damage1 && $gen2[$tp] >= $ratio) {
$damage1 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500% $factor1 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical2 = 1; $critical2 = 1;
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]); $str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 분노의 <M>{$str}</> 공격!"; $log[] = "<S>●</> <Y>{$gen2['name']}</>의 분노의 <M>{$str}</> 공격!";
} }
$damage1 *= $factor1;
$damage2 *= $factor2;
//1합 승부 //1합 승부
if ($phase == 1) { if ($phase == 1) {
+3 -2
View File
@@ -39,8 +39,8 @@ if ($session->userGrade < 5 && !$allowReset) {
<body> <body>
<div class="container"> <div class="container">
<h1 class="row justify-content-md-center">삼국지 모의전투 HiDCHe 리셋</h1> <h1 class="row justify-content-lg-center">삼국지 모의전투 HiDCHe 리셋</h1>
<div class="row justify-content-md-center"> <div class="row justify-content-lg-center">
<div class="col col-lg-8"> <div class="col col-lg-8">
<div class="card" id="game_form_card"> <div class="card" id="game_form_card">
@@ -54,6 +54,7 @@ if ($session->userGrade < 5 && !$allowReset) {
<label for="turnterm" class="col-sm-3 col-form-label">턴 시간(분)</label> <label for="turnterm" class="col-sm-3 col-form-label">턴 시간(분)</label>
<div class="col-sm-9"> <div class="col-sm-9">
<div id="turnterm" class="btn-group btn-group-toggle" data-bs-toggle="buttons"> <div id="turnterm" class="btn-group btn-group-toggle" data-bs-toggle="buttons">
<input type="radio" class="btn-check" name="turnterm" id="turnterm_var60" value="-60" checked><label for="turnterm_var60" class="btn btn-secondary">가변60</label>
<input type="radio" class="btn-check" name="turnterm" id="turnterm_120" value="120"><label for="turnterm_120" class="btn btn-secondary">120</label> <input type="radio" class="btn-check" name="turnterm" id="turnterm_120" value="120"><label for="turnterm_120" class="btn btn-secondary">120</label>
<input type="radio" class="btn-check" name="turnterm" id="turnterm_60" value="60" checked><label for="turnterm_60" class="btn btn-secondary">60</label> <input type="radio" class="btn-check" name="turnterm" id="turnterm_60" value="60" checked><label for="turnterm_60" class="btn btn-secondary">60</label>
<input type="radio" class="btn-check" name="turnterm" id="turnterm_30" value="30"><label for="turnterm_30" class="btn btn-secondary">30</label> <input type="radio" class="btn-check" name="turnterm" id="turnterm_30" value="30"><label for="turnterm_30" class="btn btn-secondary">30</label>
+4 -4
View File
@@ -7,10 +7,10 @@ include "func.php";
$session = Session::requireLogin(); $session = Session::requireLogin();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
die('관리자 아님'); die('관리자 아님');
} }
if ($session->userGrade == 5) { if ($session->userGrade == 6) {
die('DB 리셋 권한을 가지고 있지 않습니다.'); die('DB 리셋 권한을 가지고 있지 않습니다.');
} }
@@ -32,8 +32,8 @@ if ($session->userGrade == 5) {
<body> <body>
<div class="container" style="min-width:720px;"> <div class="container" style="min-width:720px;">
<h1 class="row justify-content-md-center">삼국지 모의전투 HiDCHe 리셋</h1> <h1 class="row justify-content-lg-center">삼국지 모의전투 HiDCHe 리셋</h1>
<div class="row justify-content-md-center"> <div class="row justify-content-lg-center">
<div class="col col-lg-8"> <div class="col col-lg-8">
<div class="card" id="db_form_card"> <div class="card" id="db_form_card">
+7 -4
View File
@@ -17,10 +17,13 @@ $text = Util::getPost('text');
increaseRefresh("회의실", 1); increaseRefresh("회의실", 1);
$me = $db->queryFirstRow('SELECT no, nation, name, officer_level, permission, con, turntime, belong, penalty, `picture`,`imgsvr` FROM general WHERE owner=%i', $userID); $me = $db->queryFirstRow(
'SELECT no, nation, name, officer_level, permission, refresh_score, turntime, belong, penalty, `picture`,`imgsvr` FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'접속 제한입니다.' 'reason'=>'접속 제한입니다.'
@@ -50,7 +53,7 @@ if($permission < 0){
'result'=>false, 'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.' 'reason'=>'국가에 소속되어있지 않습니다.'
]); ]);
} }
else if ($isSecretBoard && $permission < 2) { else if ($isSecretBoard && $permission < 2) {
Json::die([ Json::die([
+7 -4
View File
@@ -16,10 +16,13 @@ $text = Util::getPost('text');
increaseRefresh("회의실", 1); increaseRefresh("회의실", 1);
$me = $db->queryFirstRow('SELECT no, nation, name, officer_level, permission, con, turntime, belong, penalty FROM general WHERE owner=%i', $userID); $me = $db->queryFirstRow(
'SELECT no, nation, name, officer_level, permission, refresh_score, turntime, belong, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'접속 제한입니다.' 'reason'=>'접속 제한입니다.'
@@ -58,7 +61,7 @@ if($permission < 0){
'result'=>false, 'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.' 'reason'=>'국가에 소속되어있지 않습니다.'
]); ]);
} }
else if ($isSecretBoard && $permission < 2) { else if ($isSecretBoard && $permission < 2) {
Json::die([ Json::die([
+7 -5
View File
@@ -16,11 +16,14 @@ $isSecretBoard = Util::getPost('isSecret', 'bool', false);
increaseRefresh("회의실", 1); increaseRefresh("회의실", 1);
$me = $db->queryFirstRow('SELECT no, nation, officer_level, permission, con, turntime, belong, penalty FROM general WHERE owner=%i', $userID); $me = $db->queryFirstRow(
'SELECT no, nation, officer_level, permission, refresh_score, turntime, belong, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'접속 제한입니다.' 'reason'=>'접속 제한입니다.'
@@ -33,7 +36,7 @@ if($permission < 0){
'result'=>false, 'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.' 'reason'=>'국가에 소속되어있지 않습니다.'
]); ]);
} }
else if ($isSecretBoard && $permission < 2) { else if ($isSecretBoard && $permission < 2) {
Json::die([ Json::die([
@@ -72,4 +75,3 @@ Json::die([
'articles'=>$articles, 'articles'=>$articles,
'reason'=>'success' 'reason'=>'success'
]); ]);
+6 -3
View File
@@ -17,10 +17,13 @@ $letterNo = Util::getPost('letterNo', 'int');
increaseRefresh("외교부", 1); increaseRefresh("외교부", 1);
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID); $me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'접속 제한입니다.' 'reason'=>'접속 제한입니다.'
+7 -5
View File
@@ -16,11 +16,14 @@ $isSecretBoard = Util::getPost('isSecret', 'bool', false);
increaseRefresh("외교부", 1); increaseRefresh("외교부", 1);
$me = $db->queryFirstRow('SELECT no, nation, officer_level, permission, con, turntime, belong, penalty FROM general WHERE owner=%i', $userID); $me = $db->queryFirstRow(
'SELECT no, nation, officer_level, permission, refresh_score, turntime, belong, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'접속 제한입니다.' 'reason'=>'접속 제한입니다.'
@@ -33,7 +36,7 @@ if($permission < 0){
'result'=>false, 'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.' 'reason'=>'국가에 소속되어있지 않습니다.'
]); ]);
} }
$letters = []; $letters = [];
@@ -83,4 +86,3 @@ Json::die([
'myNationID'=>$me['nation'], 'myNationID'=>$me['nation'],
'reason'=>'success' 'reason'=>'success'
]); ]);
+6 -3
View File
@@ -22,10 +22,13 @@ $reason = Util::getPost('reason', 'string', '');
increaseRefresh("외교부", 1); increaseRefresh("외교부", 1);
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID); $me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'접속 제한입니다.' 'reason'=>'접속 제한입니다.'
+6 -3
View File
@@ -17,10 +17,13 @@ $letterNo = Util::getPost('letterNo', 'int');
increaseRefresh("외교부", 1); increaseRefresh("외교부", 1);
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID); $me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'접속 제한입니다.' 'reason'=>'접속 제한입니다.'
+6 -3
View File
@@ -24,10 +24,13 @@ if($prevNo < 1){
$prevNo = null; $prevNo = null;
} }
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID); $me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'접속 제한입니다.' 'reason'=>'접속 제한입니다.'
+7 -4
View File
@@ -33,12 +33,15 @@ if($generalID <= 0 || $reqTo <= 0){
$db = DB::db(); $db = DB::db();
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,permission,penalty from general where owner=%i', $userID); $me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,permission,penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$nationID = $me['nation']; $nationID = $me['nation'];
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'접속 제한입니다.' 'reason'=>'접속 제한입니다.'
@@ -61,7 +64,7 @@ if($generalID !== $targetID){
'reason'=>'권한이 부족합니다. 수뇌부가 아니거나 사관년도가 부족합니다.' 'reason'=>'권한이 부족합니다. 수뇌부가 아니거나 사관년도가 부족합니다.'
]); ]);
} }
if($testGeneralNationID !== $nationID){ if($testGeneralNationID !== $nationID){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
+1 -1
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@@ -18,7 +18,7 @@ else{
$availableNextCall = $session->availableNextCallGetCityList??'2000-01-01 00:00:00'; $availableNextCall = $session->availableNextCallGetCityList??'2000-01-01 00:00:00';
$now = new \DateTimeImmutable(); $now = new \DateTimeImmutable();
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){ if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 6){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>"도시 목록은 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall 'reason'=>"도시 목록은 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
+1
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@@ -36,6 +36,7 @@ list(
$turnterm, $turnterm,
$npcmode $npcmode
) = $gameStor->getValuesAsArray(['maxgeneral', 'turnterm', 'npcmode']); ) = $gameStor->getValuesAsArray(['maxgeneral', 'turnterm', 'npcmode']);
$turnterm = abs($turnterm);
if($npcmode!=1){ if($npcmode!=1){
Json::die([ Json::die([
+22 -14
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@@ -199,17 +199,25 @@ if($reserve_open){
]); ]);
} }
Json::die(ResetHelper::buildScenario( try{
$turnterm, Json::die(ResetHelper::buildScenario(
$sync, $turnterm,
$scenario, $sync,
$fiction, $scenario,
$extend, $fiction,
$block_general_create, $extend,
$npcmode, $block_general_create,
$show_img_level, $npcmode,
!!$tournament_trig, $show_img_level,
$join_mode, !!$tournament_trig,
TimeUtil::now(), $join_mode,
$autorun_user TimeUtil::now(),
)); $autorun_user
));
}
catch(\Exception $e){
Json::die([
'result'=>false,
'reason'=>$e->getMessage()
]);
}
+29 -14
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@@ -53,22 +53,17 @@ if($fullReset){
} }
} }
function dbConnFail($params){ $db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->addHook('run_failed', function(){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'DB 접속에 실패했습니다.' 'reason'=>'DB 접속에 실패했습니다.'
]); ]);
} });
$mysqli_obj = $db->get();
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->throw_exception_on_nonsql_error = false;
$db->nonsql_error_handler = 'dbConnFail';
$mysqli_obj = $db->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
$prefix = basename(__DIR__); $prefix = basename(__DIR__);
@@ -84,8 +79,6 @@ $result = Util::generateFileUsingSimpleTemplate(
], true ], true
); );
if($result !== true){ if($result !== true){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
@@ -93,7 +86,29 @@ if($result !== true){
]); ]);
} }
ResetHelper::clearDB(); //최소한의 테이블 처리를 위해 수동으로 초기화하도록 하자
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/reset.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/schema.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
ServConfig::getServerList()[$prefix]->closeServer(); ServConfig::getServerList()[$prefix]->closeServer();
+9 -1
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@@ -19,7 +19,15 @@ if(!prepareDir('data/file_cache')){
]); ]);
} }
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache'); $absolutePath = realpath('data/file_cache');
if(!$absolutePath){
Json::die([
'result'=>false,
'reason'=>'cache 불가'
]);
}
$storage = new \Nette\Caching\Storages\FileStorage($absolutePath);
$cache = new Cache($storage); $cache = new Cache($storage);
$serverID = UniqueConst::$serverID; $serverID = UniqueConst::$serverID;
+132 -104
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@@ -1,7 +1,12 @@
<?php <?php
namespace sammo; namespace sammo;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType; use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
@@ -19,97 +24,99 @@ $userID = Session::getUserID();
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear','year','month','scenario']); $gameStor->cacheValues(['startyear', 'year', 'month', 'scenario', 'killturn']);
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID); $me = $db->queryFirstRow('SELECT no,npc,nation,officer_level,penalty from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level']; $myOfficerLevel = $me['officer_level'];
$nationID = $me['nation']; $nationID = $me['nation'];
$myPenalty = Json::decode($me['penalty'] ?? '{}');
//수뇌가 아니면 아무것도 할 수 없음 //수뇌가 아니면 아무것도 할 수 없음
if($myOfficerLevel < 5){ if ($myOfficerLevel < 5) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>'수뇌가 아닙니다.' 'reason' => '수뇌가 아닙니다.'
]); ]);
} }
if($action === '추방' && $destGeneralID==0){ if ($action === '추방' && $destGeneralID == 0) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>'장수가 지정되지 않았습니다.' 'reason' => '장수가 지정되지 않았습니다.'
]); ]);
} }
if($destGeneralID==0){ if ($destGeneralID == 0) {
$general = new DummyGeneral(true); $general = new DummyGeneral(true);
$general->setVar('nation', $nationID); $general->setVar('nation', $nationID);
} } else {
else{ $general = General::createObjFromDB($destGeneralID);
$general = General::createGeneralObjFromDB($destGeneralID, [
'name', 'leadership', 'strength', 'intel', 'gold','rice',
'troop','officer_level','npc','picture','imgsvr',
'permission','penalty','belong', 'crewtype',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit', 'aux',
], 1);
if($general instanceof DummyGeneral){ if ($general instanceof DummyGeneral) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>'올바르지 않은 장수입니다.' 'reason' => '올바르지 않은 장수입니다.'
]); ]);
} }
if($nationID != $general->getNationID()){ if ($nationID != $general->getNationID()) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>'아국 장수가 아닙니다' 'reason' => '아국 장수가 아닙니다'
]); ]);
} }
} }
if($officerLevel == 12){ if ($officerLevel == 12) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>'군주를 대상으로 할 수 없습니다.' 'reason' => '군주를 대상으로 할 수 없습니다.'
]); ]);
} }
function do수뇌임명(General $general, int $targetOfficerLevel):?string{ function do수뇌임명(General $general, int $targetOfficerLevel): ?string
{
global $myPenalty;
if ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false) {
return '수뇌를 임명할 수 없는 상태입니다.';
}
$generalID = $general->getID(); $generalID = $general->getID();
$nationID = $general->getNationID(); $nationID = $general->getNationID();
if($general->hasPenalty(PenaltyKey::NoChief)){
return '수뇌가 될 수 없는 상태입니다.';
}
$db = DB::db(); $db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID); [$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i', $nationID);
// 임명가능 레벨 // 임명가능 레벨
$lv = getNationChiefLevel($nationLevel); $lv = getNationChiefLevel($nationLevel);
if($targetOfficerLevel < $lv){ if ($targetOfficerLevel < $lv) {
return '임명불가능한 관직입니다.'; return '임명불가능한 관직입니다.';
} }
if(isOfficerSet($chiefSet, $targetOfficerLevel)){ if (isOfficerSet($chiefSet, $targetOfficerLevel)) {
return '지금은 임명할 수 없습니다.'; return '지금은 임명할 수 없습니다.';
} }
//기존 장수 일반으로 //기존 장수 일반으로
$db->update('general', [ $db->update('general', [
'officer_level'=>1, 'officer_level' => 1,
'officer_city'=>0, 'officer_city' => 0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID); ], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if($targetOfficerLevel === 11){ if ($targetOfficerLevel === 11) {
} else if ($targetOfficerLevel % 2 == 0) {
} if ($general->getVar('strength') < GameConst::$chiefStatMin) {
else if($targetOfficerLevel % 2 == 0){
if($general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.'; return '무력이 부족합니다.';
} }
} else {
} if ($general->getVar('intel') < GameConst::$chiefStatMin) {
else{
if($general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.'; return '지력이 부족합니다.';
} }
} }
@@ -118,52 +125,59 @@ function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$general->setVar('officer_level', $targetOfficerLevel); $general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', 0); $general->setVar('officer_city', 0);
$db->update('nation', [ $db->update('nation', [
'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)), 'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$general->applyDB($db); $general->applyDB($db);
return null; return null;
} }
function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{ function do도시임명(General $general, int $cityID, int $targetOfficerLevel): ?string
{
global $myPenalty;
$nationID = $general->getNationID(); $nationID = $general->getNationID();
$db = DB::db(); $db = DB::db();
if(CityConst::byID($cityID) === null){ if (CityConst::byID($cityID) === null) {
return '올바르지 않은 도시입니다'; return '올바르지 않은 도시입니다';
} }
if ($general->getVar(GeneralColumn::officer_level) >= 4 && ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false)) {
return '수뇌인 장수를 변경할 수 없는 상태입니다.';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID); $officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if($officerSet === null){ if ($officerSet === null) {
return '아국 도시가 아닙니다'; return '아국 도시가 아닙니다';
} }
if(isOfficerSet($officerSet, $targetOfficerLevel)){ if (isOfficerSet($officerSet, $targetOfficerLevel)) {
return '이미 다른 장수가 임명되어있습니다'; return '이미 다른 장수가 임명되어있습니다';
} }
//기존 장수 일반으로 //기존 장수 일반으로
$db->update('general', [ $db->update('general', [
'officer_level'=>1, 'officer_level' => 1,
'officer_city'=>0, 'officer_city' => 0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID()); ], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if($general instanceof DummyGeneral){ if ($general instanceof DummyGeneral) {
return null; return null;
} }
if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){ if ($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin) {
return '무력이 부족합니다.'; return '무력이 부족합니다.';
} }
if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){ if ($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin) {
return '지력이 부족합니다.'; return '지력이 부족합니다.';
} }
//신임 장수 //신임 장수
$db->update('city', [ $db->update('city', [
'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)), 'officer_set' => $db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'city=%i AND nation=%i', $cityID, $nationID); ], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_level', $targetOfficerLevel); $general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', $cityID); $general->setVar('officer_city', $cityID);
@@ -172,22 +186,25 @@ function do도시임명(General $general, int $cityID, int $targetOfficerLevel):
return null; return null;
} }
function do추방(General $general, int $myOfficerLevel):?string{ function do추방(General $general, int $myOfficerLevel): ?string
{
$generalID = $general->getID(); $generalID = $general->getID();
$generalName = $general->getVar('name'); $generalName = $general->getVar('name');
$nationID = $general->getNationID(); $nationID = $general->getNationID();
if ($myPenalty[PenaltyKey::NoBanGeneral->value] ?? false) {
return '추방할 수 없는 상태입니다.';
}
//추방할사람이 외교권자이면 불가 //추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw()); $permission = checkSecretPermission($general->getRaw());
if($permission == 4){ if ($permission == 4) {
return '외교권자는 추방할 수 없습니다.'; return '외교권자는 추방할 수 없습니다.';
} }
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear','year','month','scenario']); $env = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID); $nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name']; $nationName = $nation['name'];
@@ -195,17 +212,17 @@ function do추방(General $general, int $myOfficerLevel):?string{
$logger = $general->getLogger(); $logger = $general->getLogger();
//이미 지정했다면 무시 //이미 지정했다면 무시
if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) { if (isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
return '이미 추방 권한을 사용했습니다.'; return '이미 추방 권한을 사용했습니다.';
} }
$gold = 0; $gold = 0;
$rice = 0; $rice = 0;
// 금쌀1000이상은 남김 // 금쌀1000이상은 남김
if($general->getVar('gold') > GameConst::$defaultGold) { if ($general->getVar('gold') > GameConst::$defaultGold) {
$gold = $general->getVar('gold') - GameConst::$defaultGold; $gold = $general->getVar('gold') - GameConst::$defaultGold;
$general->setVar('gold', GameConst::$defaultGold); $general->setVar('gold', GameConst::$defaultGold);
} }
if($general->getVar('rice') > GameConst::$defaultRice) { if ($general->getVar('rice') > GameConst::$defaultRice) {
$rice = $general->getVar('rice') - GameConst::$defaultRice; $rice = $general->getVar('rice') - GameConst::$defaultRice;
$general->setVar('rice', GameConst::$defaultRice); $general->setVar('rice', GameConst::$defaultRice);
} }
@@ -223,27 +240,26 @@ function do추방(General $general, int $myOfficerLevel):?string{
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN); $logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소 // 명성/공헌 N*10%감소
if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){ if ($env['year'] <= $env['startyear'] && $general->getNPCType() < 2) {
$general->setVar('makelimit', $oldMakeLimit); $general->setVar('makelimit', $oldMakeLimit);
} } else {
else{
$betrayCnt = $general->getVar('betray'); $betrayCnt = $general->getVar('betray');
$general->addExperience(-$general->getVar('experience')*0.15*$betrayCnt); $general->addExperience(-$general->getVar('experience') * 0.15 * $betrayCnt);
$general->addDedication(-$general->getVar('dedication')*0.15*$betrayCnt); $general->addDedication(-$general->getVar('dedication') * 0.15 * $betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt); $general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
} }
//부대장일 경우 //부대장일 경우
if($general->getVar('troop') == $generalID){ if ($general->getVar('troop') == $generalID) {
// 모두 탈퇴 // 모두 탈퇴
$db->update('general', [ $db->update('general', [
'troop'=>0, 'troop' => 0,
], 'troop = %i', $generalID); ], 'troop = %i', $generalID);
$db->delete('troop', 'troop_leader=%i', $generalID); $db->delete('troop', 'troop_leader=%i', $generalID);
} }
$general->setVar('troop', 0); $general->setVar('troop', 0);
if($general->getNPCType() >= 2){ if ($general->getNPCType() >= 2) {
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize( $rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed, UniqueConst::$hiddenSeed,
'BanNPC', 'BanNPC',
@@ -282,24 +298,24 @@ function do추방(General $general, int $myOfficerLevel):?string{
} }
} }
if($env['year'] < $env['startyear']+3) { if ($env['year'] < $env['startyear'] + 3) {
//초반엔 군주 부상 증가(엔장 임관지양) //초반엔 군주 부상 증가(엔장 임관지양)
$db->update('general', [ $db->update('general', [
'injury'=>$db->sqleval('least(injury + 1, %i)', 80), 'injury' => $db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID); ], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [ $db->update('nation', [
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0), 'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0),
'gold'=>$db->sqleval('gold + %i', $gold), 'gold' => $db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice), 'rice' => $db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID); ], 'nation = %i', $nationID);
} else { } else {
//이번분기는 추방불가(초반 제외) //이번분기는 추방불가(초반 제외)
$db->update('nation', [ $db->update('nation', [
'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)), 'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0), 'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0),
'gold'=>$db->sqleval('gold + %i', $gold), 'gold' => $db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice), 'rice' => $db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID); ], 'nation = %i', $nationID);
} }
@@ -311,62 +327,74 @@ function do추방(General $general, int $myOfficerLevel):?string{
if($action == "임명") { if ($action == "임명") {
if(2 <= $officerLevel && $officerLevel <= 4){ if (2 <= $officerLevel && $officerLevel <= 4) {
if(!$destCityID){ if (!$destCityID) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>'도시가 지정되지 않았습니다.' 'reason' => '도시가 지정되지 않았습니다.'
]); ]);
} }
$result = do도시임명($general, $destCityID, $officerLevel); $result = do도시임명($general, $destCityID, $officerLevel);
if($result !== null){ if ($result !== null) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>$result 'reason' => $result
]); ]);
} }
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([ Json::die([
'result'=>true, 'result' => true,
'reason'=>'success' 'reason' => 'success'
]); ]);
} }
if(5 <= $officerLevel && $officerLevel < 12){ if (5 <= $officerLevel && $officerLevel < 12) {
$result = do수뇌임명($general, $officerLevel); $result = do수뇌임명($general, $officerLevel);
if($result !== null){ if ($result !== null) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>$result 'reason' => $result
]); ]);
} }
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([ Json::die([
'result'=>true, 'result' => true,
'reason'=>'success' 'reason' => 'success'
]); ]);
} }
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>'올바르지 않은 지정입니다.' 'reason' => '올바르지 않은 지정입니다.'
]); ]);
} }
if($action == "추방") { if ($action == "추방") {
$result = do추방($general, $myOfficerLevel); $result = do추방($general, $myOfficerLevel);
if($result !== null){ if ($result !== null) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>$result 'reason' => $result
]); ]);
} }
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([ Json::die([
'result'=>true, 'result' => true,
'reason'=>'success' 'reason' => 'success'
]); ]);
} }
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>'올바르지 않은 명령입니다.' 'reason' => '올바르지 않은 명령입니다.'
]); ]);
+1 -1
View File
@@ -8,7 +8,7 @@ include('func.php');
$session = Session::requireLogin([])->setReadOnly(); $session = Session::requireLogin([])->setReadOnly();
if(Session::getInstance()->userGrade < 5){ if(Session::getInstance()->userGrade < 6){
Json::die([ Json::die([
'reason'=>'권한이 부족합니다.' 'reason'=>'권한이 부족합니다.'
]); ]);
+22 -3
View File
@@ -1,6 +1,8 @@
<?php <?php
namespace sammo; namespace sammo;
use sammo\Enums\GeneralAccessLogColumn;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
@@ -25,14 +27,25 @@ $rootDB = RootDB::db();
$oNow = new \DateTimeImmutable(); $oNow = new \DateTimeImmutable();
$now = $oNow->format('Y-m-d H:i:s'); $now = $oNow->format('Y-m-d H:i:s');
$userNick = RootDB::db()->queryFirstField('SELECT `NAME` FROM member WHERE `NO`=%i',$userID); $member = $rootDB->queryFirstRow('SELECT `name`, `penalty` FROM member WHERE `NO`=%i', $userID);
if(!$userNick){ if(!$member){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'멤버 정보를 가져오지 못했습니다.' 'reason'=>'멤버 정보를 가져오지 못했습니다.'
]); ]);
} }
$userNick = $member['name'];
$memberPenalty = Json::decode($member['penalty'] ?? '{}');
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if(($penaltyValue['expire'] ?? 0) > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$pickResult = $db->queryFirstField('SELECT pick_result FROM select_npc_token WHERE `owner`=%i AND `valid_until`>=%s', $userID, $now); $pickResult = $db->queryFirstField('SELECT pick_result FROM select_npc_token WHERE `owner`=%i AND `valid_until`>=%s', $userID, $now);
if(!$pickResult){ if(!$pickResult){
Json::die([ Json::die([
@@ -84,8 +97,14 @@ $db->update('general', [
'defence_train'=>80, 'defence_train'=>80,
'permission'=>'normal', 'permission'=>'normal',
'owner'=>$userID, 'owner'=>$userID,
'aux'=>Json::encode($genAux) 'aux'=>Json::encode($genAux),
'penalty'=>Json::encode($penalty),
], 'owner <= 0 AND npc = 2 AND no = %i', $pick); ], 'owner <= 0 AND npc = 2 AND no = %i', $pick);
$db->insertIgnore('general_access_log', [
GeneralAccessLogColumn::generalID->value => $pick,
GeneralAccessLogColumn::userID->value => $userID,
GeneralAccessLogColumn::lastRefresh->value => $now,
]);
if(!$db->affectedRows()){ if(!$db->affectedRows()){
Json::die([ Json::die([
+1 -1
View File
@@ -121,7 +121,7 @@ $builder->setOwner($userID);
$builder->setOwnerName($userNick); $builder->setOwnerName($userNick);
$builder->setKillturn(5); $builder->setKillturn(5);
$builder->setNPCType(0); $builder->setNPCType(0);
$builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $env['turnterm'])); $builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * abs($env['turnterm'])));
$builder->fillRemainSpecAsZero($env); $builder->fillRemainSpecAsZero($env);
$builder->build($env); $builder->build($env);
$generalID = $builder->getGeneralID(); $generalID = $builder->getGeneralID();
+45 -19
View File
@@ -1,4 +1,5 @@
<?php <?php
namespace sammo; namespace sammo;
include "lib.php"; include "lib.php";
@@ -24,29 +25,31 @@ if ($defence_train <= 40) {
$defence_train = 40; $defence_train = 40;
} }
if($defence_train <= 90){ if ($defence_train <= 90) {
$defence_train = Util::round($defence_train, -1); $defence_train = Util::round($defence_train, -1);
} } else {
else{
$defence_train = 999; $defence_train = 999;
} }
if($tnmt < 0 || $tnmt > 1){ if ($tnmt < 0 || $tnmt > 1) {
$tnmt = 1; $tnmt = 1;
} }
$db = DB::db(); $db = DB::db();
$me = General::createGeneralObjFromDB($generalID); $me = General::createObjFromDB($generalID);
if($defence_train !== $me->getVar('defence_train')){ if ($defence_train !== $me->getVar('defence_train')) {
if($defence_train == 999){ if ($defence_train == 999) {
$me->increaseVar('myset', -1); $me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train); $me->setVar('defence_train', $defence_train);
$me->increaseVarWithLimit('train', -3, 20); $affectedTrain = -3;
$me->increaseVarWithLimit('atmos', -6, 20); $affectedAtmos = -6;
} $affectedTrain = $me->onCalcDomestic('changeDefenceTrain', "train{$defence_train}", $affectedTrain);
else{ $affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_train}", $affectedAtmos);
$me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar);
$me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar);
} else {
$me->increaseVar('myset', -1); $me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train); $me->setVar('defence_train', $defence_train);
} }
@@ -56,21 +59,44 @@ $me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn); $me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
$me->setVar('tnmt', $tnmt); $me->setVar('tnmt', $tnmt);
if($me->getNPCType() == 1 && $detachNPC){ if ($me->getNPCType() == 1 && $detachNPC) {
$turnterm = $gameStor->turnterm; $turnterm = abs($gameStor->turnterm);
if($turnterm < 10){ if ($turnterm < 10) {
$targetKillTurn = 30 / $turnterm; $targetKillTurn = 30 / $turnterm;
} } else {
else{
$targetKillTurn = 60 / $turnterm; $targetKillTurn = 60 / $turnterm;
} }
$me->setVar('killturn', $targetKillTurn); $me->setVar('killturn', $targetKillTurn);
} }
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr, `penalty` FROM member WHERE no=%i', $userID);
if (!$member) {
//이런 경우가 있나?
//TODO: 로그 남겨둘 것
Json::die([
'result' => false,
'reason' => '회원 정보를 찾을 수 없습니다.'
]);
}
$memberPenalty = Json::decode($member['penalty'] ?? "{}");
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach ($penaltyInfo as $penaltyKey => $penaltyValue) {
if (($penaltyValue['expire'] ?? 0) > TimeUtil::now()) {
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$me->setVar('penalty', Json::encode($penalty));
$me->applyDB($db); $me->applyDB($db);
Json::die([ Json::die([
'result'=>true, 'result' => true,
'reason'=>'success' 'reason' => 'success'
]); ]);
+4 -1
View File
@@ -39,7 +39,10 @@ if (!$data || !is_array($data)) {
$db = DB::db(); $db = DB::db();
$me = $db->queryFirstRow('SELECT no, name, npc, nation, city, officer_level, con, turntime, belong, permission, penalty FROM general WHERE owner=%i', $userID); $me = $db->queryFirstRow(
'SELECT no, name, npc, nation, city, officer_level, refresh_score, turntime, belong, permission, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$nationID = $me['nation']; $nationID = $me['nation'];
+277 -220
View File
@@ -1,4 +1,5 @@
<?php <?php
namespace sammo; namespace sammo;
use Ds\Map; use Ds\Map;
@@ -15,48 +16,48 @@ $userID = Session::getUserID();
increaseRefresh("시뮬레이터", 0); increaseRefresh("시뮬레이터", 0);
$query = Util::getPost('query'); $query = Util::getPost('query');
if($query === null){ if ($query === null) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>'입력값이 없습니다.' 'reason' => '입력값이 없습니다.'
]); ]);
} }
$action = Util::getPost('action'); $action = Util::getPost('action');
if($action === null || !in_array($action, ['reorder', 'battle'])){ if ($action === null || !in_array($action, ['reorder', 'battle'])) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>'원하는 동작이 지정되지 않았습니다.' 'reason' => '원하는 동작이 지정되지 않았습니다.'
]); ]);
} }
$query = Json::decode($query); $query = Json::decode($query);
if($query === null){ if ($query === null) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>'올바르지 않은 JSON입니다.' 'reason' => '올바르지 않은 JSON입니다.'
]); ]);
} }
$defaultCheck = [ $defaultCheck = [
'required'=>[ 'required' => [
'attackerGeneral', 'attackerCity', 'attackerNation', 'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation', 'defenderGenerals', 'defenderCity', 'defenderNation',
'year', 'month', 'repeatCnt' 'year', 'month', 'repeatCnt'
], ],
'integer'=>[ 'integer' => [
'year','month','repeatCnt' 'year', 'month', 'repeatCnt'
], ],
'between'=>[ 'between' => [
['month', [1, 12]] ['month', [1, 12]]
], ],
'in'=>[ 'in' => [
['repeatCnt', [1, 1000]] ['repeatCnt', [1, 1000]]
], ],
'min'=>[ 'min' => [
['year', 0] ['year', 0]
], ],
'array'=>[ 'array' => [
'attackerGeneral', 'attackerCity', 'attackerNation', 'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation' 'defenderGenerals', 'defenderCity', 'defenderNation'
], ],
@@ -64,10 +65,10 @@ $defaultCheck = [
$v = new Validator($query); $v = new Validator($query);
$v->rules($defaultCheck); $v->rules($defaultCheck);
if(!$v->validate()){ if (!$v->validate()) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>$v->errorStr() 'reason' => $v->errorStr()
]); ]);
} }
@@ -86,20 +87,110 @@ $rawDefenderNation = $query['defenderNation'];
$warSeed = $query['seed'] ?? ''; $warSeed = $query['seed'] ?? '';
$cityCheck = [
'required' => [
'city', 'nation', 'supply', 'name',
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
'trust', 'level',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'dead', 'state', 'conflict',
],
'numeric' => [
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
],
'integer' => [
'city', 'nation', 'supply',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'state',
],
'min' => [
['def', 0],
['wall', 0],
['trust', 0],
['pop', 0],
['comm', 0],
['secu', 0],
['city', 1],
['nation', 0]
],
'in' => [
['level', array_keys(getCityLevelList())]
]
];
$v = new Validator($rawAttackerCity);
$v->rules($cityCheck);
if (!$v->validate()) {
Json::die([
'result' => false,
'reason' => '[출병도시]' . $v->errorStr()
]);
}
$v = new Validator($rawDefenderCity);
$v->rules($cityCheck);
if (!$v->validate()) {
Json::die([
'result' => false,
'reason' => '[수비도시]' . $v->errorStr()
]);
}
$nationCheck = [
'required' => [
'type', 'tech', 'level', 'capital',
'nation', 'name', 'gold', 'rice', 'gennum'
],
'integer' => [
'level', 'capital', 'nation', 'gennum',
],
'numeric' => [
'tech', 'gold', 'rice'
],
'min' => [
['tech', 0],
['gold', 0],
['rice', 0],
['gennum', 1],
],
'in' => [
['type', GameConst::$availableNationType],
['level', array_keys(getNationLevelList())]
]
];
$v = new Validator($rawAttackerNation);
$v->rules($nationCheck);
if (!$v->validate()) {
Json::die([
'result' => false,
'reason' => '[출병국]' . $v->errorStr()
]);
}
$v = new Validator($rawDefenderNation);
$v->rules($nationCheck);
if (!$v->validate()) {
Json::die([
'result' => false,
'reason' => '[수비국]' . $v->errorStr()
]);
}
$generalCheck = [ $generalCheck = [
'required'=>[ 'required' => [
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train', 'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item', 'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'recent_war', 'warnum', 'killnum', 'killcrew', 'recent_war', 'warnum', 'killnum', 'killcrew',
], ],
'integer'=>[ 'integer' => [
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train', 'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp', 'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'warnum', 'killnum', 'killcrew', 'warnum', 'killnum', 'killcrew',
], ],
'min'=>[ 'min' => [
['no', 1], ['no', 1],
['nation', 1], ['nation', 1],
['crew', 0], ['crew', 0],
@@ -118,14 +209,14 @@ $generalCheck = [
['killnum', 0], ['killnum', 0],
['killcrew', 0], ['killcrew', 0],
], ],
'between'=>[ 'between' => [
['train', [40, GameConst::$maxTrainByWar]], ['train', [40, GameConst::$maxTrainByWar]],
['atmos', [40, GameConst::$maxAtmosByWar]], ['atmos', [40, GameConst::$maxAtmosByWar]],
['explevel', [0, 300]], ['explevel', [0, 300]],
['injury', [0, 80]], ['injury', [0, 80]],
['officer_level', [1, 12]] ['officer_level', [1, 12]]
], ],
'in'=>[ 'in' => [
['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)], ['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)], ['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
['crewtype', array_keys(GameUnitConst::all())], ['crewtype', array_keys(GameUnitConst::all())],
@@ -134,11 +225,11 @@ $generalCheck = [
['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])], ['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])], ['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
], ],
'array'=>['inheritBuff'], 'array' => ['inheritBuff'],
]; ];
$inheritBuffCheck = [ $inheritBuffCheck = [
'between'=>[ 'between' => [
[TriggerInheritBuff::WAR_AVOID_RATIO, [0, 5]], [TriggerInheritBuff::WAR_AVOID_RATIO, [0, 5]],
[TriggerInheritBuff::WAR_CRITICAL_RATIO, [0, 5]], [TriggerInheritBuff::WAR_CRITICAL_RATIO, [0, 5]],
[TriggerInheritBuff::WAR_MAGIC_TRIAL_PROB, [0, 5]], [TriggerInheritBuff::WAR_MAGIC_TRIAL_PROB, [0, 5]],
@@ -149,49 +240,67 @@ $inheritBuffCheck = [
] ]
]; ];
if(!$warSeed){
$warSeed = bin2hex(random_bytes(16));
}
else {
$repeatCnt = 1;
}
$tmpRNG = new RandUtil(new LiteHashDRBG($warSeed));
$v = new Validator($rawAttacker); $v = new Validator($rawAttacker);
$v->rules($generalCheck); $v->rules($generalCheck);
if(!$v->validate()){ if (!$v->validate()) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>'[출병자]'.$v->errorStr() 'reason' => '[출병자]' . $v->errorStr()
]); ]);
} }
$rawAttacker['aux'] = []; $rawAttacker['aux'] = [];
if(key_exists('inheritBuff', $rawAttacker)){ if (key_exists('inheritBuff', $rawAttacker)) {
$v = new Validator($rawAttacker['inheritBuff']); $v = new Validator($rawAttacker['inheritBuff']);
$v->rules($inheritBuffCheck); $v->rules($inheritBuffCheck);
if(!$v->validate()){ if (!$v->validate()) {
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>'[출병자]'.$v->errorStr() 'reason' => '[출병자]' . $v->errorStr()
]); ]);
} }
$rawAttacker['aux']['inheritBuff'] = $rawAttacker['inheritBuff']; $rawAttacker['aux']['inheritBuff'] = $rawAttacker['inheritBuff'];
} }
$rawAttacker['aux'] = Json::encode($rawAttacker['aux']); $rawAttacker['aux'] = Json::encode($rawAttacker['aux']);
$rawAttacker['owner'] = 0; $rawAttacker['owner'] = 0;
$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), null, $rawAttackerCity, $rawAttackerNation, $year, $month);
$attacker = new WarUnitGeneral(
$tmpRNG,
$attackerGeneral,
$rawAttackerNation,
true
);
/** @var WarUnit[] */
$defenderList = []; $defenderList = [];
foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
foreach ($rawDefenderList as $idx => $rawDefenderGeneral) {
$v = new Validator($rawDefenderGeneral); $v = new Validator($rawDefenderGeneral);
$v->rules($generalCheck); $v->rules($generalCheck);
if(!$v->validate()){ if (!$v->validate()) {
$idx+=1; $idx += 1;
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>"[수비자{$idx}]".$v->errorStr() 'reason' => "[수비자{$idx}]" . $v->errorStr()
]); ]);
} }
$rawDefenderGeneral['aux'] = []; $rawDefenderGeneral['aux'] = [];
if(key_exists('inheritBuff', $rawDefenderGeneral)){ if (key_exists('inheritBuff', $rawDefenderGeneral)) {
$v = new Validator($rawDefenderGeneral['inheritBuff']); $v = new Validator($rawDefenderGeneral['inheritBuff']);
$v->rules($inheritBuffCheck); $v->rules($inheritBuffCheck);
if(!$v->validate()){ if (!$v->validate()) {
$idx+=1; $idx += 1;
Json::die([ Json::die([
'result'=>false, 'result' => false,
'reason'=>"[수비자{$idx}]".$v->errorStr() 'reason' => "[수비자{$idx}]" . $v->errorStr()
]); ]);
} }
$rawDefenderGeneral['aux']['inheritBuff'] = $rawDefenderGeneral['inheritBuff']; $rawDefenderGeneral['aux']['inheritBuff'] = $rawDefenderGeneral['inheritBuff'];
@@ -199,135 +308,54 @@ foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
$rawDefenderGeneral['aux'] = Json::encode($rawDefenderGeneral['aux']); $rawDefenderGeneral['aux'] = Json::encode($rawDefenderGeneral['aux']);
$rawDefenderGeneral['owner'] = 0; $rawDefenderGeneral['owner'] = 0;
$defenderList[] = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true); $defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
$defenderList[] = new WarUnitGeneral(
$tmpRNG,
$defenderGeneral,
$rawDefenderNation,
false
);
} }
if ($action == 'reorder') {
$noRng = NoRNG::rngInstance();
$cityCheck = [ usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
'required'=>[ return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
'city', 'nation', 'supply', 'name',
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
'trust', 'level',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'dead', 'state', 'conflict',
],
'numeric'=>[
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
],
'integer'=>[
'city', 'nation', 'supply',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'state',
],
'min'=>[
['def', 0],
['wall', 0],
['trust', 0],
['pop', 0],
['comm', 0],
['secu', 0],
['city', 1],
['nation', 0]
],
'in'=>[
['level', array_keys(getCityLevelList())]
]
];
$v = new Validator($rawAttackerCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병도시]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비도시]'.$v->errorStr()
]);
}
$nationCheck = [
'required'=>[
'type', 'tech', 'level', 'capital',
'nation', 'name', 'gold', 'rice', 'gennum'
],
'integer'=>[
'level', 'capital', 'nation', 'gennum',
],
'numeric'=>[
'tech', 'gold', 'rice'
],
'min'=>[
['tech', 0],
['gold', 0],
['rice', 0],
['gennum', 1],
],
'in'=>[
['type', GameConst::$availableNationType],
['level', array_keys(getNationLevelList())]
]
];
$v = new Validator($rawAttackerNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병국]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비국]'.$v->errorStr()
]);
}
if($action == 'reorder'){
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
}); });
$order = []; $order = [];
foreach($defenderList as $defenderGeneral){ foreach ($defenderList as $defender) {
$order[] = $defenderGeneral->getID(); $order[] = $defender->getGeneral()->getID();
} }
Json::die([ Json::die([
'result'=>true, 'result' => true,
'reason'=>'success', 'reason' => 'success',
'order'=>$order 'order' => $order
]); ]);
} }
usort($defenderList, function(General $lhs, General $rhs){ $rawDefenderList = [];
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs)); foreach($defenderList as $unit){
}); if(extractBattleOrder($unit, $attacker) <= 0){
continue;
$rawDefenderList = array_map(function(General $general){ }
return $general->getRaw(); $rawDefenderList[] = $unit->getRaw();
}, $defenderList); }
unset($defenderList); unset($defenderList);
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->startyear; $startYear = $gameStor->startyear;
function extractRankVar(array $rawVal):Map{ function extractRankVar(array $rawVal): Map
{
$rankVars = new Map; $rankVars = new Map;
foreach($rawVal as $rawKey=>$rawVal){ foreach ($rawVal as $rawKey => $rawVal) {
$key = RankColumn::tryFrom($rawKey); $key = RankColumn::tryFrom($rawKey);
if($key === null){ if ($key === null) {
continue; continue;
} }
$rankVars[$key] = $rawVal; $rankVars[$key] = $rawVal;
@@ -336,80 +364,104 @@ function extractRankVar(array $rawVal):Map{
} }
function simulateBattle( function simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation, $rawAttacker,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation, $rawAttackerCity,
$startYear, $year, $month, $warSeed $rawAttackerNation,
){ $rawDefenderList,
$rawDefenderCity,
$rawDefenderNation,
$startYear,
$year,
$month,
$warSeed
) {
if(!$warSeed){ if (!$warSeed) {
$warSeed = bin2hex(random_bytes(16)); $warSeed = bin2hex(random_bytes(16));
} }
$warRng = new RandUtil(new LiteHashDRBG($warSeed)); $warRng = new RandUtil(new LiteHashDRBG($warSeed));
$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), null, $rawAttackerCity, $rawAttackerNation, $year, $month);
$attacker = new WarUnitGeneral( $attacker = new WarUnitGeneral(
$warRng, $warRng,
new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month), $attackerGeneral,
$rawAttackerNation, $rawAttackerNation,
true true
); );
$city = new WarUnitCity($warRng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear); $city = new WarUnitCity($warRng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
$iterDefender = new \ArrayIterator($rawDefenderList); /** @var WarUnit[] */
$defenderList = [];
foreach ($rawDefenderList as $rawDefenderGeneral) {
$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
$defenderList[] = new WarUnitGeneral(
$warRng,
$defenderGeneral,
$rawDefenderNation,
false
);
}
if(count($defenderList) && extractBattleOrder($city, $attacker) > 0){
$defenderList[] = $city;
}
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
});
$iterDefender = new \ArrayIterator($defenderList);
$iterDefender->rewind(); $iterDefender->rewind();
$battleResult = []; $battleResult = [];
$attackerRice = $rawAttacker['rice']; $attackerRice = $attacker->getGeneral()->getVar('rice');
$defenderRice = 0; $defenderRice = 0;
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) $getNextDefender = function (?WarUnit $prevDefender, bool $reqNext)
use ($warRng, $iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) { use ($iterDefender, &$battleResult, &$defenderRice, $attacker): ?WarUnit {
if($prevDefender !== null){ if ($prevDefender !== null) {
$prevDefender->getLogger()->rollback(); $prevDefender->getLogger()->rollback();
$battleResult[] = $prevDefender; $battleResult[] = $prevDefender;
if($prevDefender instanceof WarUnitGeneral){ if ($prevDefender instanceof WarUnitGeneral) {
$defenderRice -= $prevDefender->getVar('rice'); $defenderRice -= $prevDefender->getVar('rice');
} }
} }
if(!$reqNext){ if (!$reqNext) {
return null; return null;
} }
if(!$iterDefender->valid()){ if (!$iterDefender->valid()) {
return null; return null;
} }
$defenderObj = new General($iterDefender->current(), extractRankVar($iterDefender->current()), $rawDefenderCity, $rawDefenderNation, $year, $month); /** @var WarUnit */
if(extractBattleOrder($defenderObj) <= 0){ $defender = $iterDefender->current();
if (extractBattleOrder($defender, $attacker) <= 0) {
return null; return null;
} }
$defenderRice += $defenderObj->getVar('rice'); if($defender instanceof WarUnitGeneral){
$defenderRice += $defender->getVar('rice');
}
$retVal = new WarUnitGeneral(
$warRng,
$defenderObj,
$rawDefenderNation,
false
);
$iterDefender->next(); $iterDefender->next();
return $retVal; return $defender;
}; };
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear); $conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city);
$rawDefenderCity = $city->getRaw();
$updateAttackerNation = [];
$updateDefenderNation = [];
$attackerRice -= $attacker->getVar('rice'); $attackerRice -= $attacker->getVar('rice');
if($city->getPhase() > 0){ if ($city->getPhase() > 0) {
$rice = $city->getKilled() / 100 * 0.8; $rice = $city->getKilled() / 100 * 0.8;
$rice *= $city->getCrewType()->rice; $rice *= $city->getCrewType()->rice;
$rice *= getTechCost($rawDefenderNation['tech']); $rice *= getTechCost($city->getRawNation()['tech']);
$rice *= $city->getCityTrainAtmos() / 100 - 0.2; $rice *= $city->getCityTrainAtmos() / 100 - 0.2;
Util::setRound($rice); Util::setRound($rice);
@@ -417,8 +469,8 @@ function simulateBattle(
} }
$totalDead = $attacker->getKilled() + $attacker->getDead(); $totalDead = $attacker->getKilled() + $attacker->getDead();
$attackerCityDead = $totalDead * 0.4; //$attackerCityDead = $totalDead * 0.4;
$defenderCityDead = $totalDead * 0.6; //$defenderCityDead = $totalDead * 0.6;
return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice]; return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice];
} }
@@ -444,18 +496,26 @@ $avgWar = 0;
$attackerActivatedSkills = []; $attackerActivatedSkills = [];
$defendersActivatedSkills = []; $defendersActivatedSkills = [];
if($warSeed){
$repeatCnt = 1;
}
foreach(Util::range($repeatCnt) as $repeatIdx){ foreach (Util::range($repeatCnt) as $repeatIdx) {
if($repeatIdx > 0){
$warSeed = bin2hex(random_bytes(16));
}
/** @var WarUnit $attacker */ /** @var WarUnit $attacker */
[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle( [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation, $rawAttacker,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation, $rawAttackerCity,
$startYear, $year, $month, $warSeed $rawAttackerNation,
$rawDefenderList,
$rawDefenderCity,
$rawDefenderNation,
$startYear,
$year,
$month,
$warSeed
); );
$lastWarLog = Util::mapWithKey(function($key, $values){ $lastWarLog = Util::mapWithKey(function ($key, $values) {
return ConvertLog(join('<br>', $values)); return ConvertLog(join('<br>', $values));
}, $attacker->getLogger()->rollback()); }, $attacker->getLogger()->rollback());
@@ -478,48 +538,45 @@ foreach(Util::range($repeatCnt) as $repeatIdx){
$avgWar += count($battleResult) / $repeatCnt; $avgWar += count($battleResult) / $repeatCnt;
foreach($attacker->getActivatedSkillLog() as $skillName => $skillCnt){ foreach ($attacker->getActivatedSkillLog() as $skillName => $skillCnt) {
if(!key_exists($skillName, $attackerActivatedSkills)){ if (!key_exists($skillName, $attackerActivatedSkills)) {
$attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt; $attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
} } else {
else{
$attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt; $attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
} }
} }
foreach($battleResult as $idx=>$defender){ foreach ($battleResult as $idx => $defender) {
while($idx >= count($defendersActivatedSkills)){ while ($idx >= count($defendersActivatedSkills)) {
$defendersActivatedSkills[] = []; $defendersActivatedSkills[] = [];
} }
$activatedSkills = &$defendersActivatedSkills[$idx]; $activatedSkills = &$defendersActivatedSkills[$idx];
foreach($defender->getActivatedSkillLog() as $skillName => $skillCnt){ foreach ($defender->getActivatedSkillLog() as $skillName => $skillCnt) {
if(!key_exists($skillName, $activatedSkills)){ if (!key_exists($skillName, $activatedSkills)) {
$activatedSkills[$skillName] = $skillCnt / $repeatCnt; $activatedSkills[$skillName] = $skillCnt / $repeatCnt;
} } else {
else{
$activatedSkills[$skillName] += $skillCnt / $repeatCnt; $activatedSkills[$skillName] += $skillCnt / $repeatCnt;
} }
} }
} }
} }
Json::die([ Json::die([
'result'=>true, 'result' => true,
'datetime'=>$rawAttacker['turntime'], 'datetime' => $rawAttacker['turntime'],
'reason'=>'success', 'reason' => 'success',
'lastWarLog'=>$lastWarLog, 'lastWarLog' => $lastWarLog,
'avgWar'=>$avgWar, 'avgWar' => $avgWar,
'phase'=>$avgPhase, 'phase' => $avgPhase,
'killed'=>$attackerKilled, 'killed' => $attackerKilled,
'maxKilled'=>$attackerMaxKilled, 'maxKilled' => $attackerMaxKilled,
'minKilled'=>$attackerMinKilled, 'minKilled' => $attackerMinKilled,
'dead'=>$attackerDead, 'dead' => $attackerDead,
'maxDead'=>$attackerMaxDead, 'maxDead' => $attackerMaxDead,
'minDead'=>$attackerMinDead, 'minDead' => $attackerMinDead,
'attackerRice'=>$attackerAvgRice, 'attackerRice' => $attackerAvgRice,
'defenderRice'=>$defenderAvgRice, 'defenderRice' => $defenderAvgRice,
'attackerSkills'=>$attackerActivatedSkills, 'attackerSkills' => $attackerActivatedSkills,
'defendersSkills'=>$defendersActivatedSkills, 'defendersSkills' => $defendersActivatedSkills,
]); ]);
+2 -1
View File
@@ -39,6 +39,7 @@ list(
$npcmode, $npcmode,
$turnterm $turnterm
) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode', 'turnterm']); ) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode', 'turnterm']);
$turnterm = abs($turnterm);
if($npcmode!=2){ if($npcmode!=2){
Json::die([ Json::die([
@@ -66,7 +67,7 @@ if(!$ownerInfo){
$info = Json::decode($info); $info = Json::decode($info);
$generalObj = General::createGeneralObjFromDB($generalID); $generalObj = General::createObjFromDB($generalID);
$oldGeneralName = $generalObj->getName(); $oldGeneralName = $generalObj->getName();
$db->update('select_pool', [ $db->update('select_pool', [
'general_id'=>-$generalID, 'general_id'=>-$generalID,
+3 -2
View File
@@ -51,8 +51,9 @@ function MessageBox($str)
function LogText($prefix, $variable) function LogText($prefix, $variable)
{ {
$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable)); return;
file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND); //$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
//file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
} }
function prepareDir(string $dirPath, bool $forceCreate=true):bool{ function prepareDir(string $dirPath, bool $forceCreate=true):bool{
-453
View File
@@ -1,453 +0,0 @@
<?php
namespace sammo;
use sammo\DTO\VoteInfo;
include "lib.php";
include "func.php";
$session = Session::requireLogin()->loginGame()->setReadOnly();
$userID = Session::getUserID();
increaseRefresh("메인", 1);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if (!$userID) {
header('Location:..');
die();
}
//턴 실행.
TurnExecutionHelper::executeAllCommand();
if (!$session->isGameLoggedIn()) {
header('Location:..');
die();
}
$me = $db->queryFirstRow(
'SELECT no,con,turntime,newmsg,newvote,`officer_level` from general where owner = %i',
$userID
);
//그새 사망이면
if ($me === null) {
$session->logoutGame();
header('Location: ../');
die();
}
$gameStor->cacheAll(true);
if ($me['newmsg'] == 1 || $me['newvote'] == 1) {
$db->update('general', [
'newmsg' => 0,
'newvote' => 0
], 'owner=%i', $userID);
}
$plock = boolval($db->queryFirstField('SELECT plock FROM plock WHERE `type`="GAME" LIMIT 1'));
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
$generalObj = General::createGeneralObjFromDB($me['no']);
$generalObj->setRawCity($db->queryFirstRow('SELECT * FROM city WHERE city = %i', $generalObj->getCityID()));
$scenario = $gameStor->scenario_text;
$nationID = $generalObj->getNationID();
if ($nationID) {
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->cacheAll();
}
if ($gameStor->extended_general == 0) {
$extend = "표준";
} else {
$extend = "확장";
}
if ($gameStor->fiction == 0) {
$fiction = "사실";
} else {
$fiction = "가상";
}
if ($gameStor->npcmode == 0) {
$npcmode = "불가능";
} else if ($gameStor->npcmode == 1) {
$npcmode = "가능";
} else {
$npcmode = "선택 생성";
}
$color = "cyan";
$serverName = UniqueConst::$serverName;
$serverCnt = $gameStor->server_cnt;
$auctionCount = $db->queryFirstField('SELECT count(*) FROM ng_auction WHERE finished = 0');
$isTournamentActive = $gameStor->tournament > 0;
$isTournamentApplicationOpen = $gameStor->tournament == 1;
$isBettingActive = $gameStor->tournament == 6;
$myNationStatic = getNationStaticInfo($generalObj->getNationID());
$nationColorType = substr($myNationStatic['color'] ?? '#000000', 1);
$autorunUser = ($gameStor->autorun_user) ?? [];
$otherTextInfo = [];
if ($gameStor->join_mode == 'onlyRandom') {
$otherTextInfo[] = '랜덤 임관 전용';
}
if ($autorunUser['limit_minutes'] ?? false) {
$otherTextInfo[] = getAutorunInfo($autorunUser);
}
if (!$otherTextInfo) {
$otherTextInfo = '표준';
} else {
$otherTextInfo = join(', ', $otherTextInfo);
}
$lastVoteID = $gameStor->lastVote;
$lastVote = null;
if ($lastVoteID) {
$voteStor = KVStorage::getStorage($db, 'vote');
$lastVote = VoteInfo::fromArray($voteStor->getValue("vote_{$lastVoteID}"));
if ($lastVote->endDate && $lastVote->endDate < TimeUtil::now()) {
$lastVote = null;
}
}
?>
<!DOCTYPE html>
<html>
<head>
<title><?= $serverName ?>: 메인</title>
<meta charset="UTF-8">
<meta name="color-scheme" content="dark">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=500" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printJS('d_shared/base_map.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printDist('vue', 'v_main', true) ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printCSS('css/map.css') ?>
<?= WebUtil::printStaticValues([
//deprecated, staticValues를 이용할 것
'serverName' => $serverName,
'serverCnt' => $serverCnt,
'serverNick' => DB::prefix(),
'serverID' => UniqueConst::$serverID,
'maxTurn' => GameConst::$maxTurn,
'maxPushTurn' => 12,
'serverNow' => TimeUtil::now(false),
'lastExecuted' => $gameStor->turntime,
'isLocked' => $plock,
'isTournamentActive' => $isTournamentActive,
'isBettingActive' => $isBettingActive,
'staticValues' => [
'serverName' => $serverName,
'serverCnt' => $serverCnt,
'serverNick' => DB::prefix(),
'serverID' => UniqueConst::$serverID,
'maxTurn' => GameConst::$maxTurn,
'maxPushTurn' => 12,
'serverNow' => TimeUtil::now(false),
'lastExecuted' => $gameStor->turntime,
'isLocked' => $plock,
'isTournamentActive' => $isTournamentActive,
'isBettingActive' => $isBettingActive,
'mapName' => GameConst::$mapName,
'unitSet' => GameConst::$unitSet,
]
]) ?>
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.7.1/css/all.css" integrity="sha384-fnmOCqbTlWIlj8LyTjo7mOUStjsKC4pOpQbqyi7RrhN7udi9RwhKkMHpvLbHG9Sr" crossorigin="anonymous">
</head>
<body class="img_back sam-color-<?= $nationColorType ?>">
<div id="container" class="bg0">
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></button></div>
</div>
<div class="tb_layout row gx-0">
<div id="server_title" class="row py-2 center">
<h3>삼국지 모의전투 HiDCHe <?= $serverName . $serverCnt ?>기 <span class="avoid-wrap">(<font color=cyan><?= $scenario ?></font>)</span></h3>
</div>
<div class="row center gx-0">
<div class="s-border-t col py-2 col-8 col-md-4" style="color:<?= $color ?>;">
<?= $scenario ?>
</div>
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
NPC 수, 상성 : <?= $extend ?>,<?= $fiction ?>
</div>
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
NPC선택 : <?= $npcmode ?>
</div>
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
토너먼트 : <?= getTournamentTermText($gameStor->turnterm) ?>
</div>
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
기타 설정: <?= $otherTextInfo ?>
</div>
<div class="s-border-t col py-2 col-8 col-md-4"><?= info(2) ?></div>
<div class="s-border-t col py-2 col-4 col-md-2">전체 접속자 수 : <?= $gameStor->online_user_cnt ?> 명</div>
<div class="s-border-t col py-2 col-4 col-md-2">턴당 갱신횟수 : <?= $gameStor->conlimit ?>회</div>
<div class="s-border-t col py-2 col-8 col-md-4"><?= info(3) ?></div>
<div class="s-border-t py-2 col col-6 col-md-4">
<?php if ($isTournamentActive) : ?>
↑<span style='color:cyan'><?= (['전력전', '통솔전', '일기토', '설전',])[$gameStor->tnmt_type] ?? '' ?> <?= getTournament($gameStor->tournament) ?> <?= getTournamentTime() ?></span>↑
<?php else : ?>
<span style='color:magenta'>현재 토너먼트 경기 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-md-2">
<div style="display:inline-block;"><?= $plock ? ("<span style='color:magenta;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") : ("<span style='color:cyan;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") ?></div>
</div>
<div class="s-border-t py-2 col col-6 col-md-2">
<?php if ($auctionCount > 0) : ?>
<span style='color:cyan'><?= $auctionCount ?>건</span> 거래 진행중
<?php else : ?>
<span style='color:magenta'>진행중 거래 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-md-4 vote-cell">
<?php
?>
<?php if ($lastVote === null) : ?>
<span style='color:magenta'>진행중 설문 없음</span>
<?php else : ?>
<span style='color:cyan'>설문 진행중</span> : <span><?= $lastVote->title ?></span>
<?php endif; ?>
</div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">접속중인 국가: <?= $gameStor->online_nation ?></div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">운영자 메세지 : <span style='color:yellow;'><?= $gameStor->msg ?></span></div>
</div>
<div class="row gx-0">
<div class="col s-border-t py-2" id="nation-msg-position">
<div class="px-2">【 국가방침 】</div>
<div id='nation-msg-box'>
<div id='nation-msg'><?= nationMsg($generalObj) ?></div>
</div>
</div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">
【 접속자 】<?= onlinegen($generalObj) ?>
</div>
</div>
<?php if ($session->userGrade >= 5) : ?>
<div class="row">
<div class="col">
<a href='_admin1.php' target='_blank'><button type='button'>게임관리</button></a>
<a href='_admin2.php' target='_blank'><button type='button'>회원관리</button></a>
<a href='_admin4.php' target='_blank'><button type='button'>멀티관리</button></a>
<a href='_admin5.php' target='_blank'><button type='button'>일제정보</button></a>
<a href='_admin7.php' target='_blank'><button type='button'>로그정보</button></a>
<a href='_admin8.php' target='_blank'><button type='button'>외교정보</button></a>
<a href='_119.php' target='_blank'><button type='button'>119</button></a>
</div>
</div>
<?php elseif ($session->userGrade == 4) : ?>
<div class="row">
<div class="col">
<a href='_119.php' target='_blank'><button type='button'>119</button></a>
</div>
</div>
<?php endif; ?>
<div id="map_view" class="gx-0">
<div id="mapZone" class="view-item"><?= getMapHtml() ?></div>
<div class="view-item" id="reservedCommandZone">
<div id="reservedCommandList"></div>
<div id="actionMiniPlate" class="gx-0 row">
<div class="col">
<div class="gx-1 row">
<div class="col-8 d-grid"><button type='button' class='btn btn-sammo-base2 refreshPage'>갱 신</button></div>
<div class="col-4 d-grid"><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></div>
</div>
</div>
</div>
</div>
<div id="cityInfo" class="view-item" style="border:none;text-align:center;"><?= cityInfo($generalObj) ?></div>
<div id="nation-position"><?php myNationInfo($generalObj); ?></div>
<div id="general-position"><?php generalInfo($generalObj); ?></div>
<div id="generalCommandButton" class="row gx-0">
<div class="buttonPlate bg2">
<?= commandButton([
'splitBtnBegin' => '<div class="btn-group">',
'splitBtnEnd' => '</div>',
'splitZoneSign' => '<button type="button" class="btn btn-sammo-nation dropdown-toggle dropdown-toggle-split" data-bs-toggle="dropdown" aria-expanded="false"><span class="visually-hidden">Toggle Dropdown</span></button>',
'splitZoneBegin' => '<ul class="dropdown-menu dropdown-menu-end">',
'splitZoneEnd' => '</ul>',
'splitSubBtnBegin' => '<li>',
'splitSubBtnEnd' => '</li>',
'btnClass' => 'btn btn-sammo-nation',
'btnSplitClass' => 'dropdown-item',
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
'isBettingActive' => $isBettingActive
])
?></div>
</div>
</div>
</div>
<div id="actionMiniPlateSub" class="gx-0 row">
<div class="col">
<div class="gx-1 row">
<div class="col-3 d-grid"><button type='button' class="btn btn-dark" onclick="scrollHardTo('reservedCommandList')">명령으로</button></div>
<div class="col-5 d-grid"><button type='button' class='btn btn-sammo-base2 refreshPage'>갱 신</button></div>
<div class="col-4 d-grid"><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></div>
</div>
</div>
</div>
<div class="row gx-0">
<div class="col-md-6" id="general_public_record-position">
<div class="bg1 center s-border-tb"><b>장수 동향</b></div>
<div id="general_public_record" style="text-align:left;"><?= formatHistoryToHTML(getGlobalActionLogRecent(15)) ?></div>
</div>
<div class="col-md-6" id="general_log-position">
<div class="bg1 center s-border-tb"><b>개인 기록</b></div>
<div id="general_log" style="text-align:left;"><?= formatHistoryToHTML(getGeneralActionLogRecent($me['no'], 15)) ?></div>
</div>
<div class="col-12" id="world_history-position">
<div class="bg1 center s-border-tb"><b>중원 정세</b></div>
<div id="world_history" colspan=2 style="text-align:left;"><?= formatHistoryToHTML(getGlobalHistoryLogRecent(15)) ?></div>
</div>
</div>
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></div>
<div id="message_board" class="row gx-0">
<div class="message_input_form bg0 gx-0 row">
<div id="mailbox_list-col" class="col-6 col-md-2 d-grid">
<select id="mailbox_list" size="1" class="form-control bg-dark text-white">
</select>
</div>
<div id="msg_input-col" class="col-12 col-md-8 d-grid">
<input type="text" id="msg_input" maxlength="99" class="form-control">
</div>
<div id="msg_submit-col" class="col-6 col-md-2 d-grid"><button id="msg_submit" class="btn btn-primary">서신전달&amp;갱신</button></div>
</div>
<div class="col-md-6 board_side bg0"><a id="public_talk_position"></a>
<div class="board_header bg0">전체 메시지(최고99자)</div>
<section class="public_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="public">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-md-6 board_side bg0"><a id="national_talk_position"></a>
<div class="board_header bg0">국가 메시지(최고99자)</div>
<section class="national_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="national">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-md-6 board_side bg0"><a id="private_talk_position"></a>
<div class="board_header bg0">개인 메시지(최고99자)</div>
<section class="private_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="private">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-md-6 board_side bg0"><a id="diplomacy_talk_position"></a>
<div class="board_header bg0">외교 메시지(최고99자)</div>
<section class="diplomacy_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="diplomacy">이전 메시지 불러오기</button></div>
</section>
</div>
</div>
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></div><?= banner() ?>
</div>
</div>
<?php
if ($con == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
}
if ($me['newmsg'] == 1) {
MessageBox("새로운 서신이 도착했습니다!");
}
if ($me['newvote'] == 1) {
$develcost = $gameStor->develcost * 5;
MessageBox("설문조사에 참여하시면 금{$develcost}과 유니크템을 드립니다! (우측 상단 설문조사 메뉴)");
}
?>
</div>
<nav class="navbar navbar-expand fixed-bottom navbar-dark bg-dark d-sm-block d-md-none p-0" id="navbar500">
<div class="container-fluid px-0">
<div class="collapse navbar-collapse">
<ul class="navbar-nav me-auto mx-auto">
<li class="nav-item dropup">
<div class="dropdown-toggle text-white btn btn-sammo-base2" id="navbarGlobal" role="button" data-bs-toggle="dropdown" aria-expanded="false">
외부 메뉴
</div>
<ul class="dropdown-menu dropdown-menu-start" aria-labelledby="navbarGlobal" id="navbarGlobalItems">
<?= allButton($gameStor->npcmode == 1, ['btnBegin' => '<li>', 'btnEnd' => '</li>', 'btnClass' => 'dropdown-item']) ?>
</ul>
</li>
<li class="nav-item dropup">
<div class="dropdown-toggle btn btn-sammo-nation" id="navbarNation" role="button" data-bs-toggle="dropdown" aria-expanded="false">
국가 메뉴
</div>
<ul class="dropdown-menu" aria-labelledby="navbarNation" id="navbarNationItems">
<?= commandButton([
'btnBegin' => '<li>',
'btnEnd' => '</li>',
'splitMainBegin' => '<div class="d-none">',
'splitMainEnd' => '</div>',
'splitSubBtnBegin' => '<li>',
'splitSubBtnEnd' => '</li>',
'btnClass' => 'dropdown-item',
'btnSplitClass' => 'dropdown-item',
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
'isBettingActive' => $isBettingActive
]) ?>
</ul>
</li>
<li class="nav-item dropup">
<div class="dropdown-toggle text-white btn btn-dark" id="navbarQuick" role="button" data-bs-toggle="dropdown" aria-expanded="false">
빠른 이동
</div>
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="navbarDropdown" id="navbarQuickItems">
<li><a class="dropdown-item disabled">국가 정보</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('nation-msg-position')" class="dropdown-item">방침</button></li>
<li><button type="button" onclick="scrollHardTo('reservedCommandList')" class="dropdown-item">명령</button></li>
<li><button type="button" onclick="scrollHardTo('nation-position')" class="dropdown-item">국가</button></li>
<li><button type="button" onclick="scrollHardTo('general-position')" class="dropdown-item">장수</button></li>
<li><button type="button" onclick="scrollHardTo('cityInfo')" class="dropdown-item">도시</button></li>
<li><a class="dropdown-item disabled">동향 정보</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('mapZone')" class="dropdown-item">지도</button></li>
<li><button type="button" onclick="scrollHardTo('general_public_record-position')" class="dropdown-item">동향</button></li>
<li><button type="button" onclick="scrollHardTo('general_log-position')" class="dropdown-item">개인</button></li>
<li><button type="button" onclick="scrollHardTo('world_history-position')" class="dropdown-item">정세</button></li>
<li><span>&nbsp;</span></li>
<li><a class="dropdown-item disabled">메시지</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('public_talk_position')" class="dropdown-item">전체</button></li>
<li><button type="button" onclick="scrollHardTo('national_talk_position')" class="dropdown-item">국가</button></li>
<li><button type="button" onclick="scrollHardTo('private_talk_position')" class="dropdown-item">개인</button></li>
<li><button type="button" onclick="scrollHardTo('diplomacy_talk_position')" class="dropdown-item">외교</button></li>
<li><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></li>
</ul>
</li>
<li class="nav-item">
<a class="refreshPage btn btn-sammo-base2 text-white" role="button">갱신</a>
</li>
</ul>
</div>
</div>
</nav>
</body>
</html>
+9 -1
View File
@@ -8,4 +8,12 @@ $session = Session::getInstance()->setReadOnly();
$db = DB::db(); $db = DB::db();
TurnExecutionHelper::executeAllCommand(); $updated = false;
$locked = false;
$lastExecuted = TurnExecutionHelper::executeAllCommand($updated, $locked);
Json::die([
'result' => true,
'updated' => $updated,
'locked' => $locked,
'lastExecuted' => $lastExecuted,
]);
+99 -47
View File
@@ -3,6 +3,7 @@
namespace sammo; namespace sammo;
use sammo\Enums\EventTarget; use sammo\Enums\EventTarget;
use sammo\Enums\GeneralQueryMode;
function processWar(string $warSeed, General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity) function processWar(string $warSeed, General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity)
{ {
@@ -36,17 +37,33 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
$city = new WarUnitCity($rng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear); $city = new WarUnitCity($rng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
$defenderIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and train>=defence_train and atmos>=defence_train', $city->getVar('nation'), $city->getVar('city')); $defenderCityGeneralIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0', $city->getVar('nation'), $city->getVar('city'));
$defenderList = General::createGeneralObjListFromDB($defenderIDList, null, 2); $defenderCityGeneralList = General::createObjListFromDB($defenderCityGeneralIDList, null);
usort($defenderList, function (General $lhs, General $rhs) { /** @var WarUnit[] */
return - (extractBattleOrder($lhs) <=> extractBattleOrder($rhs)); $defenderList = [];
foreach($defenderCityGeneralList as $defenderGeneral){
$defenderGeneral->setRawCity($rawDefenderCity);
$defenderCandidate = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
if(extractBattleOrder($defenderCandidate, $attacker) <= 0){
continue;
}
$defenderList[] = $defenderCandidate;
}
if(count($defenderList) && extractBattleOrder($city, $attacker) > 0){
$defenderList[] = $city;
}
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
}); });
$iterDefender = new \ArrayIterator($defenderList); $iterDefender = new \ArrayIterator($defenderList);
$iterDefender->rewind(); $iterDefender->rewind();
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($rng, $iterDefender, $rawDefenderNation, $rawDefenderCity, $db) { $getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $db, $attacker) {
if ($prevDefender !== null) { if ($prevDefender !== null) {
$prevDefender->applyDB($db); $prevDefender->applyDB($db);
} }
@@ -59,24 +76,16 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
return null; return null;
} }
/** @var WarUnit */
$nextDefender = $iterDefender->current(); $nextDefender = $iterDefender->current();
$nextDefender->setRawCity($rawDefenderCity); if (extractBattleOrder($nextDefender, $attacker) <= 0) {
if (extractBattleOrder($nextDefender) <= 0) {
return null; return null;
} }
$retVal = new WarUnitGeneral(
$rng,
$nextDefender,
$rawDefenderNation,
false
);
$iterDefender->next(); $iterDefender->next();
return $retVal; return $nextDefender;
}; };
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear); $conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city);
$attacker->applyDB($db); $attacker->applyDB($db);
@@ -177,11 +186,20 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
'year' => $year, 'year' => $year,
'month' => $month, 'month' => $month,
'join_mode' => $joinMode, 'join_mode' => $joinMode,
], $attacker->getGeneral(), $city->getRaw()); ], $attacker->getGeneral(), $city->getRaw(), $defenderCityGeneralList);
} }
function extractBattleOrder(General $general) function extractBattleOrder(WarUnit $defender, WarUnit $attacker)
{ {
if($defender instanceof WarUnitCity){
if(!($attacker instanceof WarUnitGeneral)){
return 0;
}
$attackerGeneral = $attacker->getGeneral();
return $attackerGeneral->onCalcOpposeStat($defender->getGeneral(), 'cityBattleOrder', -1);
}
$general = $defender->getGeneral();
if ($general->getVar('crew') == 0) { if ($general->getVar('crew') == 0) {
return 0; return 0;
} }
@@ -212,7 +230,6 @@ function processWar_NG(
WarUnitGeneral $attacker, WarUnitGeneral $attacker,
callable $getNextDefender, callable $getNextDefender,
WarUnitCity $city, WarUnitCity $city,
int $relYear
): bool { ): bool {
$templates = new \League\Plates\Engine(__DIR__ . '/templates'); $templates = new \League\Plates\Engine(__DIR__ . '/templates');
@@ -225,6 +242,7 @@ function processWar_NG(
$attackerNationUpdate = []; $attackerNationUpdate = [];
$defenderNationUpdate = []; $defenderNationUpdate = [];
/** @var WarUnit */
$defender = ($getNextDefender)(null, true); $defender = ($getNextDefender)(null, true);
$conquerCity = false; $conquerCity = false;
@@ -240,6 +258,7 @@ function processWar_NG(
$logWritten = false; $logWritten = false;
if ($defender === null) { if ($defender === null) {
$defender = $city; $defender = $city;
$defender->setSiege();
if ($city->getNationVar('rice') <= 0 && $city->getVar('supply')) { if ($city->getNationVar('rice') <= 0 && $city->getVar('supply')) {
//병량 패퇴 //병량 패퇴
@@ -406,21 +425,28 @@ function processWar_NG(
$attacker->logBattleResult(); $attacker->logBattleResult();
$defender->logBattleResult(); $defender->logBattleResult();
$attacker->addWin(); if (!($defender instanceof WarUnitCity) || $defender->isSiege()){
$defender->addLose(); $attacker->addWin();
$defender->addLose();
$attacker->tryWound(); $attacker->tryWound();
$defender->tryWound(); $defender->tryWound();
if ($defender === $city) { if ($defender === $city) {
$attacker->addLevelExp(1000); $attacker->addLevelExp(1000);
$conquerCity = true; $conquerCity = true;
break; break;
}
} }
$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이'); $josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
if ($noRice) { if ($defender instanceof WarUnitCity && !$defender->isSiege()){
//실제 공성을 위해 다시 초기화
$defender->setOppose(null);
}
else if ($noRice) {
$logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다."); $logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.");
$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.", ActionLogger::PLAIN); $attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.", ActionLogger::PLAIN);
$defender->getLogger()->pushGeneralActionLog("군량 부족으로 패퇴합니다.", ActionLogger::PLAIN); $defender->getLogger()->pushGeneralActionLog("군량 부족으로 패퇴합니다.", ActionLogger::PLAIN);
@@ -455,12 +481,18 @@ function processWar_NG(
$attacker->finishBattle(); $attacker->finishBattle();
$defender->finishBattle(); $defender->finishBattle();
if ($defender instanceof WarUnitCity) { if($city->getDead() || $defender instanceof WarUnitCity){
$newConflict = $defender->addConflict(); if($city !== $defender){
$city->setOppose($attacker);
$city->setSiege();
$city->finishBattle();
}
$newConflict = $city->addConflict();
if ($newConflict) { if ($newConflict) {
$nationName = $attacker->getNationVar('name'); $nationName = $attacker->getNationVar('name');
$josaYi = JosaUtil::pick($nationName, '이'); $josaYi = JosaUtil::pick($nationName, '이');
$logger->pushGlobalHistoryLog("<M><b>【분쟁】</b></><D><b>{$nationName}</b></>{$josaYi} <G><b>{$defender->getName()}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다."); $logger->pushGlobalHistoryLog("<M><b>【분쟁】</b></><D><b>{$nationName}</b></>{$josaYi} <G><b>{$city->getName()}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다.");
} }
} }
@@ -494,11 +526,12 @@ function DeleteConflict($nation)
function getConquerNation($city): int function getConquerNation($city): int
{ {
$conflict = Json::decode($city['conflict']); $conflict = Json::decode($city['conflict']);
return Util::array_first_key($conflict); return array_key_first($conflict);
} }
function ConquerCity(array $admin, General $general, array $city) function ConquerCity(array $admin, General $general, array $city, array $defenderCityGeneralList)
{ {
/** @var General[] $defenderCityGeneralList */
$db = DB::db(); $db = DB::db();
$year = $admin['year']; $year = $admin['year'];
@@ -553,6 +586,21 @@ function ConquerCity(array $admin, General $general, array $city)
if(TurnExecutionHelper::runEventHandler($db, $gameStor, EventTarget::OccupyCity)){ if(TurnExecutionHelper::runEventHandler($db, $gameStor, EventTarget::OccupyCity)){
$gameStor->cacheAll(); $gameStor->cacheAll();
} }
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ConquerCity',
$year,
$month,
$attackerNationID,
$attackerID,
$cityID
)));
foreach($defenderCityGeneralList as $defenderCityGeneral){
$defenderCityGeneral->onArbitraryAction($defenderCityGeneral, $rng, 'ConquerCity', null, [
'attacker' => $general
]);
$defenderCityGeneral->applyDB($db);
}
// 국가 멸망시 // 국가 멸망시
@@ -564,10 +612,10 @@ function ConquerCity(array $admin, General $general, array $city)
$lord = new General($db->queryFirstRow( $lord = new General($db->queryFirstRow(
'SELECT %l FROM general WHERE nation = %i AND officer_level = %i LIMIT 1', 'SELECT %l FROM general WHERE nation = %i AND officer_level = %i LIMIT 1',
Util::formatListOfBackticks(General::mergeQueryColumn(['npc', 'gold', 'rice', 'experience', 'explevel', 'belong', 'dedication', 'dedlevel', 'aux'], 1)[0]), Util::formatListOfBackticks(General::mergeQueryColumn()[0]),
$defenderNationID, $defenderNationID,
12 12
), null, $city, $loseNation, $year, $month, false); ), null, null, $city, $loseNation, $year, $month);
$josaUl = JosaUtil::pick($defenderNationName, '을'); $josaUl = JosaUtil::pick($defenderNationName, '을');
$attackerLogger->pushNationalHistoryLog("<D><b>{$defenderNationName}</b></>{$josaUl} 정복"); $attackerLogger->pushNationalHistoryLog("<D><b>{$defenderNationName}</b></>{$josaUl} 정복");
@@ -664,19 +712,23 @@ function ConquerCity(array $admin, General $general, array $city)
$minCity = findNextCapital($cityID, $defenderNationID); $minCity = findNextCapital($cityID, $defenderNationID);
$minCityName = CityConst::byID($minCity)->name; $minCityName = CityConst::byID($minCity)->name;
$josaRo = JosaUtil::pick($minCityName, '로');
$josaYi = JosaUtil::pick($defenderNationName, '이'); $josaYi = JosaUtil::pick($defenderNationName, '이');
$attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>으로 긴급천도하였습니다."); $attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} 긴급천도하였습니다.");
$moveLog = "수도가 함락되어 <G><b>$minCityName</b></>으로 <M>긴급천도</>합니다."; $moveLog = "수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} <M>긴급천도</>합니다.";
//아국 수뇌부에게 로그 전달 foreach ($db->queryAllLists(
foreach ($db->queryFirstColumn( 'SELECT no, officer_level FROM general WHERE nation=%i',
'SELECT no FROM general WHERE nation=%i AND officer_level>=5',
$defenderNationID $defenderNationID
) as $defenderChiefID) { ) as [$defenderGeneralID, $defenderGeneralChiefLevel]) {
$chiefLogger = new ActionLogger($defenderChiefID, $defenderNationID, $year, $month); $defenderLogger = new ActionLogger($defenderGeneralID, $defenderNationID, $year, $month);
$chiefLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN); $defenderLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
$chiefLogger->flush(); if($defenderGeneralChiefLevel >= 5){
$defenderLogger->pushGeneralActionLog("수뇌는 <G><b>{$minCityName}</b></>{$josaRo} 집합되었습니다.");
}
$defenderLogger->flush();
} }
//천도 //천도
@@ -733,8 +785,8 @@ function ConquerCity(array $admin, General $general, array $city)
'officer_set' => 0, 'officer_set' => 0,
]; ];
if ($city['level'] > 3) { if ($city['level'] > 3) {
$query['def'] = 1000; $query['def'] = GameConst::$defaultCityWall;
$query['wall'] = 1000; $query['wall'] = GameConst::$defaultCityWall;
} else { } else {
$query['def'] = $db->sqleval('def_max/2'); $query['def'] = $db->sqleval('def_max/2');
$query['wall'] = $db->sqleval('wall_max/2'); $query['wall'] = $db->sqleval('wall_max/2');
+1 -1
View File
@@ -39,7 +39,7 @@ class BidBuyRiceAuction extends \sammo\BaseAPI
$amount = $this->args['amount']; $amount = $this->args['amount'];
$generalID = $session->generalID; $generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID); $general = General::createObjFromDB($generalID);
$auction = new AuctionBuyRice($auctionID, $general); $auction = new AuctionBuyRice($auctionID, $general);
$result = $auction->bid($amount, true); $result = $auction->bid($amount, true);
+1 -1
View File
@@ -38,7 +38,7 @@ class BidSellRiceAuction extends \sammo\BaseAPI
$amount = $this->args['amount']; $amount = $this->args['amount'];
$generalID = $session->generalID; $generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID); $general = General::createObjFromDB($generalID);
$auction = new AuctionSellRice($auctionID, $general); $auction = new AuctionSellRice($auctionID, $general);
$result = $auction->bid($amount, true); $result = $auction->bid($amount, true);
+1 -1
View File
@@ -41,7 +41,7 @@ class BidUniqueAuction extends \sammo\BaseAPI
$tryExtendCloseDate = $this->args['extendCloseDate'] ?? false; $tryExtendCloseDate = $this->args['extendCloseDate'] ?? false;
$generalID = $session->generalID; $generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID); $general = General::createObjFromDB($generalID);
$auction = new AuctionUniqueItem($auctionID, $general); $auction = new AuctionUniqueItem($auctionID, $general);
$result = $auction->bid($amount, $tryExtendCloseDate); $result = $auction->bid($amount, $tryExtendCloseDate);
@@ -10,6 +10,7 @@ use sammo\DTO\AuctionBidItem;
use sammo\DTO\AuctionInfo; use sammo\DTO\AuctionInfo;
use sammo\Enums\APIRecoveryType; use sammo\Enums\APIRecoveryType;
use sammo\Enums\AuctionType; use sammo\Enums\AuctionType;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey; use sammo\Enums\InheritanceKey;
use sammo\InheritancePointManager; use sammo\InheritancePointManager;
use sammo\TimeUtil; use sammo\TimeUtil;
@@ -76,7 +77,7 @@ class GetUniqueItemAuctionDetail extends \sammo\BaseAPI
$inheritMgr = InheritancePointManager::getInstance(); $inheritMgr = InheritancePointManager::getInstance();
//preveious라서 column을 최대한 비울 수 있다. //preveious라서 column을 최대한 비울 수 있다.
$remainPoint = $inheritMgr->getInheritancePoint( $remainPoint = $inheritMgr->getInheritancePoint(
General::createGeneralObjFromDB($generalID, ['owner'], 0), General::createObjFromDB($generalID),
InheritanceKey::previous InheritanceKey::previous
); );
+1 -1
View File
@@ -66,7 +66,7 @@ class OpenBuyRiceAuction extends \sammo\BaseAPI
$finishBidAmount = $this->args['finishBidAmount']; $finishBidAmount = $this->args['finishBidAmount'];
$generalID = $session->generalID; $generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID); $general = General::createObjFromDB($generalID);
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
@@ -66,7 +66,7 @@ class OpenSellRiceAuction extends \sammo\BaseAPI
$finishBidAmount = $this->args['finishBidAmount']; $finishBidAmount = $this->args['finishBidAmount'];
$generalID = $session->generalID; $generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID); $general = General::createObjFromDB($generalID);
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
+1 -1
View File
@@ -57,7 +57,7 @@ class OpenUniqueAuction extends \sammo\BaseAPI
$generalID = $session->generalID; $generalID = $session->generalID;
$itemObj = buildItemClass($itemID); $itemObj = buildItemClass($itemID);
$general = General::createGeneralObjFromDB($generalID); $general = General::createObjFromDB($generalID);
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
+6 -3
View File
@@ -42,9 +42,12 @@ class GetBettingList extends \sammo\BaseAPI
$bettingStor = KVStorage::getStorage($db, 'betting'); $bettingStor = KVStorage::getStorage($db, 'betting');
$userID = $session->userID; $userID = $session->userID;
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,penalty,permission FROM general WHERE owner=%i', $userID); $me = $db->queryFirstRow(
$con = checkLimit($me['con']); 'SELECT no,nation,officer_level,refresh_score,turntime,belong,penalty,permission FROM `general`
if ($con >= 2) { LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
return "접속 제한중입니다."; return "접속 제한중입니다.";
} }
@@ -6,6 +6,7 @@ use sammo\Session;
use DateTimeInterface; use DateTimeInterface;
use sammo\DB; use sammo\DB;
use sammo\Enums\APIRecoveryType; use sammo\Enums\APIRecoveryType;
use sammo\GameConst;
use sammo\Json; use sammo\Json;
use sammo\KVStorage; use sammo\KVStorage;
use sammo\TimeUtil; use sammo\TimeUtil;
@@ -32,8 +33,18 @@ class GetReservedCommand extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$generalID = $session->generalID; $generalID = $session->generalID;
$invalidTurnList = 0;
$rawTurn = $db->queryAllLists('SELECT turn_idx, action, arg, brief FROM general_turn WHERE general_id = %i ORDER BY turn_idx ASC', $generalID); $rawTurn = $db->queryAllLists('SELECT turn_idx, action, arg, brief FROM general_turn WHERE general_id = %i ORDER BY turn_idx ASC', $generalID);
foreach ($rawTurn as [$turn_idx, $action, $arg, $brief]) { foreach ($rawTurn as [$turn_idx, $action, $arg, $brief]) {
if($turn_idx < 0) {
$invalidTurnList = -1;
$turn_idx += GameConst::$maxTurn;
}
else if($turn_idx >= GameConst::$maxTurn) {
$invalidTurnList = 1;
$turn_idx -= GameConst::$maxTurn;
}
$commandList[$turn_idx] = [ $commandList[$turn_idx] = [
'action' => $action, 'action' => $action,
'brief' => $brief, 'brief' => $brief,
@@ -41,6 +52,19 @@ class GetReservedCommand extends \sammo\BaseAPI
]; ];
} }
if($invalidTurnList != 0){
if($invalidTurnList > 0){
$db->update('general_turn', [
'turn_idx' => $db->sqleval('turn_idx - %i', GameConst::$maxTurn)
], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn);
}
else{
$db->update('general_turn', [
'turn_idx' => $db->sqleval('turn_idx + %i', GameConst::$maxTurn)
], 'general_id=%i AND turn_idx < 0', $generalID);
}
}
[$turnTerm, $year, $month, $lastExecute] = $gameStor->getValuesAsArray(['turnterm', 'year', 'month', 'turntime']); [$turnTerm, $year, $month, $lastExecute] = $gameStor->getValuesAsArray(['turnterm', 'year', 'month', 'turntime']);
@@ -39,7 +39,7 @@ class BuildNationCandidate extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['opentime', 'turntime']); $gameStor->cacheValues(['opentime', 'turntime']);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc,lastrefresh FROM general WHERE owner=%i', $userID); $general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc FROM general WHERE owner=%i', $userID);
if (!$general) { if (!$general) {
return '장수가 없습니다'; return '장수가 없습니다';
@@ -59,7 +59,7 @@ class BuildNationCandidate extends \sammo\BaseAPI
$env = $gameStor->getAll(); $env = $gameStor->getAll();
$generalObj = General::createGeneralObjFromDB($general['no']); $generalObj = General::createObjFromDB($general['no']);
$validCmd = false; $validCmd = false;
foreach(GameConst::$availableGeneralCommand as $cmdList){ foreach(GameConst::$availableGeneralCommand as $cmdList){
@@ -90,6 +90,9 @@ class BuildNationCandidate extends \sammo\BaseAPI
return '거병을 실패했습니다.'; return '거병을 실패했습니다.';
} }
$generalObj->setVar('killturn', $env['killturn']);
$generalObj->applyDB($db);
return null; return null;
} }
} }
+10 -3
View File
@@ -5,6 +5,7 @@ namespace sammo\API\General;
use sammo\DB; use sammo\DB;
use sammo\DummyGeneral; use sammo\DummyGeneral;
use sammo\Enums\APIRecoveryType; use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\GameConst; use sammo\GameConst;
use sammo\Session; use sammo\Session;
use sammo\General; use sammo\General;
@@ -37,7 +38,13 @@ class DieOnPrestart extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']); $gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc,lastrefresh FROM general WHERE owner=%i AND npc = 0', $userID); $general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc FROM general WHERE owner=%i AND npc = 0', $userID);
$lastRefresh = $db->queryFirstField(
'SELECT %b FROM general_access_log WHERE %b = %i',
GeneralAccessLogColumn::lastRefresh->value,
GeneralAccessLogColumn::generalID->value,
$general['no']
);
if (!$general) { if (!$general) {
return '장수가 없습니다'; return '장수가 없습니다';
@@ -55,13 +62,13 @@ class DieOnPrestart extends \sammo\BaseAPI
} }
//서버 가오픈시 할 수 있는 행동 //서버 가오픈시 할 수 있는 행동
$targetTime = addTurn($general['lastrefresh'], $gameStor->turnterm, GameConst::$minTurnDieOnPrestart); $targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
if ($targetTime > TimeUtil::now()) { if ($targetTime > TimeUtil::now()) {
$targetTimeShort = substr($targetTime, 0, 19); $targetTimeShort = substr($targetTime, 0, 19);
return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다."; return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다.";
} }
$generalObj = General::createGeneralObjFromDB($general['no']); $generalObj = General::createObjFromDB($general['no']);
if ($generalObj instanceof DummyGeneral) { if ($generalObj instanceof DummyGeneral) {
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING); trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
} }
+1 -1
View File
@@ -37,7 +37,7 @@ class DropItem extends \sammo\BaseAPI
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{ {
$generalID = $session->generalID; $generalID = $session->generalID;
$me = General::createGeneralObjFromDB($generalID); $me = General::createObjFromDB($generalID);
$itemType = $this->args['itemType']; $itemType = $this->args['itemType'];
$item = $me->getItem($itemType); $item = $me->getItem($itemType);
+1 -1
View File
@@ -21,7 +21,7 @@ class GetCommandTable extends \sammo\BaseAPI{
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{ {
$generalID = $session->generalID; $generalID = $session->generalID;
$me = General::createGeneralObjFromDB($generalID); $me = General::createObjFromDB($generalID);
$commandTable = getCommandTable($me); $commandTable = getCommandTable($me);
return [ return [
+9 -6
View File
@@ -9,7 +9,9 @@ use sammo\DB;
use sammo\DTO\VoteInfo; use sammo\DTO\VoteInfo;
use sammo\Enums\APIRecoveryType; use sammo\Enums\APIRecoveryType;
use sammo\Enums\CityColumn; use sammo\Enums\CityColumn;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralColumn; use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn; use sammo\Enums\RankColumn;
use sammo\GameConst; use sammo\GameConst;
use sammo\General; use sammo\General;
@@ -173,7 +175,7 @@ class GetFrontInfo extends \sammo\BaseAPI
'online_nation', 'online_user_cnt', 'online_nation', 'online_user_cnt',
'year', 'month', 'startyear', 'year', 'month', 'startyear',
'maxgeneral', 'maxgeneral',
'conlimit', 'refreshLimit',
'server_cnt', 'server_cnt',
]); ]);
@@ -383,7 +385,8 @@ class GetFrontInfo extends \sammo\BaseAPI
'specialWar' => $general->getVar(GeneralColumn::special2), // GameObjClassKey; 'specialWar' => $general->getVar(GeneralColumn::special2), // GameObjClassKey;
'personal' => $general->getVar(GeneralColumn::personal), // GameObjClassKey; 'personal' => $general->getVar(GeneralColumn::personal), // GameObjClassKey;
'belong' => $general->getVar(GeneralColumn::belong), // number; 'belong' => $general->getVar(GeneralColumn::belong), // number;
'connect' => $general->getVar(GeneralColumn::connect), // number;
'refreshScoreTotal' => $general->getAccessLogVar(GeneralAccessLogColumn::refreshScoreTotal, 0), // number;
'officerLevel' => $general->getVar(GeneralColumn::officer_level), // number; 'officerLevel' => $general->getVar(GeneralColumn::officer_level), // number;
'officerLevelText' => getOfficerLevelText($general->getVar(GeneralColumn::officer_level), $rawNation['level']), // string; 'officerLevelText' => getOfficerLevelText($general->getVar(GeneralColumn::officer_level), $rawNation['level']), // string;
@@ -400,7 +403,7 @@ class GetFrontInfo extends \sammo\BaseAPI
'troop' => $general->getVar(GeneralColumn::troop), // number; 'troop' => $general->getVar(GeneralColumn::troop), // number;
//P0 End //P0 End
'con' => $general->getVar(GeneralColumn::con), // number; 'refreshScore' => $general->getAccessLogVar(GeneralAccessLogColumn::refreshScore, 0), // number;
'specage' => $general->getVar(GeneralColumn::specage), // number; 'specage' => $general->getVar(GeneralColumn::specage), // number;
'specage2' => $general->getVar(GeneralColumn::specage2), // number; 'specage2' => $general->getVar(GeneralColumn::specage2), // number;
'leadership_exp' => $general->getVar(GeneralColumn::leadership_exp), // number; 'leadership_exp' => $general->getVar(GeneralColumn::leadership_exp), // number;
@@ -531,12 +534,12 @@ class GetFrontInfo extends \sammo\BaseAPI
{ {
$generalID = $session->generalID; $generalID = $session->generalID;
//NOTE: 이 경우 staticNation 정보를 조회한다. //NOTE: 이 경우 staticNation 정보를 조회한다.
$general = General::createGeneralObjFromDB($generalID); $general = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$nationID = $general->getNationID(); $nationID = $general->getNationID();
$cityID = $general->getCityID(); $cityID = $general->getCityID();
$con = checkLimit($general->getVar('con')); $limitState = checkLimit($general->getAccessLogVar(GeneralAccessLogColumn::refreshScore, 0));
if ($con >= 2) { if ($limitState >= 2) {
return [ return [
'result' => false, 'result' => false,
'reason' => '접속 제한중입니다.', 'reason' => '접속 제한중입니다.',
+81
View File
@@ -0,0 +1,81 @@
<?php
namespace sammo\API\General;
use sammo\DB;
use sammo\DummyGeneral;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\GameConst;
use sammo\Session;
use sammo\General;
use sammo\JosaUtil;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\TimeUtil;
use sammo\UniqueConst;
use sammo\Util;
use function sammo\addTurn;
use function sammo\buildGeneralCommandClass;
use function sammo\increaseRefresh;
class InstantRetreat extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
if(!(GameConst::$availableInstantAction['instantRetreat'] ?? false)){
return '접경귀환을 사용할 수 없는 시나리오입니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheAll();
$general = General::createObjFromDB($session->generalID);
if (!$general) {
return '장수가 없습니다';
}
increaseRefresh("접경귀환", 1);
$commandObj = buildGeneralCommandClass('che_접경귀환', $general, $gameStor->getAll(true));
$logger = $general->getLogger();
if (!$commandObj->hasFullConditionMet()) {
$logger->pushGeneralActionLog($commandObj->getFailString());
$reason = $commandObj->getFailString();
return $reason;
}
$result = $commandObj->run(new RandUtil(
new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'InstantRetreat',
$general->getID(),
$gameStor->year,
$gameStor->month,
$general->getCityID(),
))
));
if (!$result) {
return '가까운 아국 도시가 없습니다.';
}
return null;
}
}
+40 -17
View File
@@ -8,6 +8,7 @@ use sammo\Auction;
use sammo\CityConst; use sammo\CityConst;
use sammo\DB; use sammo\DB;
use sammo\Enums\APIRecoveryType; use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\RankColumn; use sammo\Enums\RankColumn;
use sammo\GameConst; use sammo\GameConst;
use sammo\GameUnitConst; use sammo\GameUnitConst;
@@ -27,6 +28,7 @@ use sammo\UniqueConst;
use sammo\UserLogger; use sammo\UserLogger;
use sammo\Util; use sammo\Util;
use sammo\Validator; use sammo\Validator;
use sammo\VarTurn60;
use sammo\WebUtil; use sammo\WebUtil;
use function sammo\addTurn; use function sammo\addTurn;
@@ -53,7 +55,7 @@ class Join extends \sammo\BaseAPI
'leadership', 'leadership',
'strength', 'strength',
'intel', 'intel',
'inheritTurntime', 'inheritTurntimeZone',
]) ])
->rule('boolean', [ ->rule('boolean', [
'pic' 'pic'
@@ -71,7 +73,8 @@ class Join extends \sammo\BaseAPI
], GameConst::$defaultStatMax) ], GameConst::$defaultStatMax)
->rule('in', 'character', array_merge(GameConst::$availablePersonality, ['Random'])) ->rule('in', 'character', array_merge(GameConst::$availablePersonality, ['Random']))
->rule('in', 'inheritSpecial', GameConst::$availableSpecialWar) ->rule('in', 'inheritSpecial', GameConst::$availableSpecialWar)
->rule('min', 'inheritTurntime', 0) ->rule('min', 'inheritTurntimeZone', 0)
->rule('max', 'inheritTurntimeZone', 59)
->rule('in', 'inheritCity', array_keys(CityConst::all())) ->rule('in', 'inheritCity', array_keys(CityConst::all()))
->rule('integerArray', 'inheritBonusStat'); ->rule('integerArray', 'inheritBonusStat');
@@ -97,7 +100,7 @@ class Join extends \sammo\BaseAPI
} }
$gameID = UniqueConst::$serverID; $gameID = UniqueConst::$serverID;
$alreadyJoined = $db->queryFirstField('SELECT count(*) FROM `storage` WHERE `namespace` = %s AND `key` LIKE %s', 'inheritance_result', "{$gameID}_{$userID}_%"); $alreadyJoined = $db->queryFirstField('SELECT COUNT(*) FROM `inheritance_result` WHERE `server_id` = %s AND `owner` = %i', $gameID, $userID);
if ($alreadyJoined) { if ($alreadyJoined) {
//이미 받았음 //이미 받았음
return 0; return 0;
@@ -138,22 +141,28 @@ class Join extends \sammo\BaseAPI
$intel = $this->args['intel']; $intel = $this->args['intel'];
$inheritSpecial = $this->args['inheritSpecial'] ?? null; $inheritSpecial = $this->args['inheritSpecial'] ?? null;
$inheritTurntime = $this->args['inheritTurntime'] ?? null; $inheritTurntimeZone = $this->args['inheritTurntimeZone'] ?? null;
$inheritCity = $this->args['inheritCity'] ?? null; $inheritCity = $this->args['inheritCity'] ?? null;
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null; $inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
if ($inheritTurntime !== null && $inheritCity !== null) {
return '턴과 도시를 동시에 지정할 수 없습니다.';
}
$rootDB = RootDB::db(); $rootDB = RootDB::db();
//회원 테이블에서 정보확인 //회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr FROM member WHERE no=%i', $userID); $member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr, `penalty` FROM member WHERE no=%i', $userID);
if (!$member) { if (!$member) {
return "잘못된 접근입니다!!!"; return "잘못된 접근입니다!!!";
} }
$memberPenalty = Json::decode($member['penalty'] ?? "{}");
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if(($penaltyValue['expire'] ?? 0) > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['year', 'month', 'maxgeneral', 'scenario', 'show_img_level', 'block_general_create', 'turnterm', 'turntime', 'genius', 'npcmode']); $gameStor->cacheValues(['year', 'month', 'maxgeneral', 'scenario', 'show_img_level', 'block_general_create', 'turnterm', 'turntime', 'genius', 'npcmode']);
@@ -231,7 +240,7 @@ class Join extends \sammo\BaseAPI
if ($inheritSpecial !== null) { if ($inheritSpecial !== null) {
$inheritRequiredPoint += GameConst::$inheritBornSpecialPoint; $inheritRequiredPoint += GameConst::$inheritBornSpecialPoint;
} }
if ($inheritTurntime !== null) { if ($inheritTurntimeZone !== null) {
$inheritRequiredPoint += GameConst::$inheritBornTurntimePoint; $inheritRequiredPoint += GameConst::$inheritBornTurntimePoint;
} }
@@ -346,19 +355,29 @@ class Join extends \sammo\BaseAPI
$experience *= 0.8; $experience *= 0.8;
} }
if ($inheritTurntime !== null) { if ($inheritTurntimeZone !== null) {
$inheritTurntime = $inheritTurntime % ($admin['turnterm'] * 60); $turnterm = abs($admin['turnterm']);
$inheritTurntime = $inheritTurntimeZone * $turnterm;
$inheritTurntime += $rng->nextRangeInt(0, Util::clamp($turnterm - 1, 0));
$userLogger->push(sprintf("턴 시간 %02d:%02d 로 지정", intdiv($inheritTurntime, 60), $inheritTurntime % 60), "inheritPoint"); $userLogger->push(sprintf("턴 시간 %02d:%02d 로 지정", intdiv($inheritTurntime, 60), $inheritTurntime % 60), "inheritPoint");
$inheritTurntime += $rng->nextRangeInt(0, 999999) / 1000000; $inheritTurntime += $rng->nextRangeInt(0, 999999) / 1000000;
$turntime = new \DateTimeImmutable(cutTurn($admin['turntime'], $admin['turnterm']));
$turntime = new \DateTimeImmutable(cutTurn($admin['turntime'], $turnterm));
$turntime = $turntime->add(TimeUtil::secondsToDateInterval($inheritTurntime)); $turntime = $turntime->add(TimeUtil::secondsToDateInterval($inheritTurntime));
$turntime = TimeUtil::format($turntime, true); $turntime = TimeUtil::format($turntime, true);
} else { } else {
$turntime = getRandTurn($rng, $admin['turnterm'], new \DateTimeImmutable($admin['turntime'])); $turntime = getRandTurn($rng, abs($admin['turnterm']), new \DateTimeImmutable($admin['turntime']));
} }
if ($admin['turnterm'] == -60){
$baseObj = VarTurn60::fromDatetime(new \DateTimeImmutable($admin['turntime']));
$userTurnObj = VarTurn60::fromDatetime(new \DateTimeImmutable($turntime));
if($baseObj->turnIdx != $userTurnObj->turnIdx){
$turntime = $userTurnObj->addTurn(-1)->toDateStr();
}
}
$now = TimeUtil::now(true); $now = TimeUtil::now(true);
if ($now >= $turntime) { if ($now >= $turntime) {
@@ -414,8 +433,6 @@ class Join extends \sammo\BaseAPI
'officer_level' => 0, 'officer_level' => 0,
'turntime' => $turntime, 'turntime' => $turntime,
'killturn' => 6, 'killturn' => 6,
'lastconnect' => $now,
'lastrefresh' => $now,
'crewtype' => GameUnitConst::DEFAULT_CREWTYPE, 'crewtype' => GameUnitConst::DEFAULT_CREWTYPE,
'makelimit' => 0, 'makelimit' => 0,
'betray' => $betray, 'betray' => $betray,
@@ -425,9 +442,15 @@ class Join extends \sammo\BaseAPI
'specage' => $specage, 'specage' => $specage,
'special' => $special, 'special' => $special,
'specage2' => $specage2, 'specage2' => $specage2,
'special2' => $special2 'special2' => $special2,
'penalty' => Json::encode($penalty),
]); ]);
$generalID = $db->insertId(); $generalID = $db->insertId();
$db->insert('general_access_log', [
GeneralAccessLogColumn::generalID->value => $generalID,
GeneralAccessLogColumn::userID->value => $userID,
GeneralAccessLogColumn::lastRefresh->value => $now,
]);
if($blockCustomGeneralName){ if($blockCustomGeneralName){
//XXX: 클래스가 이게 맞나? //XXX: 클래스가 이게 맞나?
+13 -7
View File
@@ -42,16 +42,19 @@ class GeneralList extends \sammo\BaseAPI
$userID = $session->userID; $userID = $session->userID;
if ($session->isGameLoggedIn()) { if ($session->isGameLoggedIn()) {
increaseRefresh("장수일람", 2); increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID); $me = $db->queryFirstRow(
$con = checkLimit($me['con']); 'SELECT refresh_score, turntime FROM `general`
if ($con >= 2) { LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
return '접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.'; return '접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.';
} }
} else { } else {
$availableNextCall = $session->availableNextCallGetGeneralList ?? '2000-01-01 00:00:00'; $availableNextCall = $session->availableNextCallGetGeneralList ?? '2000-01-01 00:00:00';
$now = new \DateTimeImmutable(); $now = new \DateTimeImmutable();
if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5) { if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 6) {
return "장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : " . $availableNextCall; return "장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : " . $availableNextCall;
} }
@@ -62,7 +65,8 @@ class GeneralList extends \sammo\BaseAPI
$session->setReadOnly(); $session->setReadOnly();
$rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general'); $rawGeneralList = $db->queryAllLists(
'SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,refresh_score_total from `general` LEFT JOIN `general_access_log` ON general.no = general_access_log.general_id');
$ownerNameList = []; $ownerNameList = [];
if ($gameStor->isunited) { if ($gameStor->isunited) {
@@ -73,7 +77,7 @@ class GeneralList extends \sammo\BaseAPI
$generalList = []; $generalList = [];
foreach ($rawGeneralList as $rawGeneral) { foreach ($rawGeneralList as $rawGeneral) {
[$owner, $no, $picture, $imgsvr, $npc, $age, $nation, $special, $special2, $personal, $name, $ownerName, $injury, $leadership, $strength, $intel, $experience, $dedication, $officerLevel, $killturn, $connectCnt] = $rawGeneral; [$owner, $no, $picture, $imgsvr, $npc, $age, $nation, $special, $special2, $personal, $name, $ownerName, $injury, $leadership, $strength, $intel, $experience, $dedication, $officerLevel, $killturn, $refreshScoreTotal] = $rawGeneral;
if (key_exists($owner, $ownerNameList)) { if (key_exists($owner, $ownerNameList)) {
$ownerName = $ownerNameList[$owner]; $ownerName = $ownerNameList[$owner];
@@ -104,7 +108,7 @@ class GeneralList extends \sammo\BaseAPI
getDed($dedication), getDed($dedication),
getOfficerLevelText($officerLevel, $nationArr['level']), getOfficerLevelText($officerLevel, $nationArr['level']),
$killturn, $killturn,
$connectCnt $refreshScoreTotal ?: 0,
]; ];
} }
@@ -129,6 +133,8 @@ class GeneralList extends \sammo\BaseAPI
'honorText', 'honorText',
'dedLevelText', 'dedLevelText',
'officerLevelText', 'officerLevelText',
'killturn',
'refreshScoreTotal',
]; ];
$result = [ $result = [
+5 -1
View File
@@ -55,7 +55,11 @@ class GetCachedMap extends \sammo\BaseAPI
return 'cache 불가'; return 'cache 불가';
} }
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache'); $absolutePath = realpath('data/file_cache');
if (!$absolutePath) {
return 'cache 불가';
}
$storage = new \Nette\Caching\Storages\FileStorage($absolutePath);
$cache = new Cache($storage); $cache = new Cache($storage);
$now = TimeUtil::nowDateTimeImmutable(); $now = TimeUtil::nowDateTimeImmutable();
+4
View File
@@ -288,6 +288,10 @@ class GetConst extends \sammo\BaseAPI
if (!prepareDir($cacheDir)) { if (!prepareDir($cacheDir)) {
throw new RuntimeException('cache 폴더 없음'); throw new RuntimeException('cache 폴더 없음');
} }
$absolutePath = realpath($cacheDir);
if (!$absolutePath) {
throw new RuntimeException('cache 폴더 없음');
}
$storage = new \Nette\Caching\Storages\FileStorage($cacheDir); $storage = new \Nette\Caching\Storages\FileStorage($cacheDir);
$cache = new Cache($storage); $cache = new Cache($storage);
+6 -3
View File
@@ -148,13 +148,16 @@ class GetHistory extends \sammo\BaseAPI
} }
increaseRefresh("연감", 1); increaseRefresh("연감", 1);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner = %i', $session->userID); $me = $db->queryFirstRow(
'SELECT refresh_score, turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i', $session->userID
);
if (!$me) { if (!$me) {
return '장수가 사망했습니다.'; return '장수가 사망했습니다.';
} }
$con = checkLimit($me['con']); $limitState = checkLimit($me['refresh_score']);
if ($con >= 2) { if ($limitState >= 2) {
return templateLimitMsg($me['turntime']); return templateLimitMsg($me['turntime']);
} }
} }
@@ -49,7 +49,7 @@ class BuyHiddenBuff extends \sammo\BaseAPI
$type = $this->args['type']; $type = $this->args['type'];
$level = $this->args['level']; $level = $this->args['level'];
$general = General::createGeneralObjFromDB($generalID); $general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) { if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.'; return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
} }
@@ -31,7 +31,7 @@ class BuyRandomUnique extends \sammo\BaseAPI
$userID = $session->userID; $userID = $session->userID;
$generalID = $session->generalID; $generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID); $general = General::createObjFromDB($generalID);
if($userID != $general->getVar('owner')){ if($userID != $general->getVar('owner')){
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.'; return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
} }
+154
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@@ -0,0 +1,154 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\Message;
use sammo\MessageTarget;
use sammo\RootDB;
use sammo\TimeUtil;
use sammo\UserLogger;
use sammo\Validator;
use function sammo\GetImageURL;
use function sammo\getNationStaticInfo;
/**
*
* 유산 포인트 1000 포인트를 사용하면 지정한 상대의 본래 유저명을 확인 가능.
* 개인 메시지로 전달되며, 이 기능이 사용되었음을 상대에게도 알림.
*/
class CheckOwner extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'destGeneralID',
])
->rule('int', 'destGeneralID')
->rule('min', 'destGeneralID', 1);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null|string|array|APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$destGeneralID = $this->args['destGeneralID'];
if ($generalID == $destGeneralID) {
return '자신의 정보는 확인할 수 없습니다.';
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$db = DB::db();
$destRawGeneral = $db->queryFirstRow('SELECT no,name,nation,owner,owner_name,imgsvr,picture FROM general WHERE no = %i', $destGeneralID);
if (!$destRawGeneral) {
return '대상 장수가 존재하지 않습니다.';
}
if (!$destRawGeneral['owner']) {
return '대상 장수는 NPC입니다.';
}
$gameStor = KVStorage::getStorage($db, 'game_env');
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$reqPoint = GameConst::$inheritCheckOwnerPoint;
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
if ($previousPoint < $reqPoint) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger = new UserLogger($userID);
$userLogger->push("{$reqPoint} 포인트로 장수 소유자 확인", "inheritPoint");
$userLogger->flush();
$destGeneralName = $destRawGeneral['name'];
$destGeneralOwnerName = $destRawGeneral['owner_name'];
if (!$destGeneralOwnerName) {
$rootDB = RootDB::db();
$destGeneralOwnerName = $rootDB->queryFirstField('SELECT name FROM member WHERE no = %i', $destRawGeneral['owner']) ?? '알수없음';
}
$src = new MessageTarget(0, '', 0, 'System', '#000000');
if (true) {
$staticNation = $general->getStaticNation();
$dest = new MessageTarget(
$generalID,
$general->getName(),
$general->getNationID(),
$staticNation['name'],
$staticNation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"{$destGeneralName}의 소유자는 {$destGeneralOwnerName} 입니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint);
$general->applyDB($db);
if(true){
$destStaticNation = getNationStaticInfo($destRawGeneral['nation']);
$dest = new MessageTarget(
$destGeneralID,
$destGeneralName,
$destRawGeneral['nation'],
$destStaticNation['name'],
$destStaticNation['color'],
GetImageURL($destRawGeneral['imgsvr'], $destRawGeneral['picture'])
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"소유자명이 누군가에 의해 확인되었습니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
return null;
}
}
@@ -31,7 +31,7 @@ class ResetSpecialWar extends \sammo\BaseAPI
$userID = $session->userID; $userID = $session->userID;
$generalID = $session->generalID; $generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID); $general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) { if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.'; return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
} }
+183
View File
@@ -0,0 +1,183 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\UniqueConst;
use sammo\UserLogger;
use sammo\Util;
use sammo\Validator;
class ResetStat extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'leadership',
'strength',
'intel',
])
->rule('int', [
'leadership',
'strength',
'intel',
])
->rule('min', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMin)
->rule('max', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMax)
->rule('integerArray', 'inheritBonusStat');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
//General.aux 쓰므로 lock;
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$leadership = $this->args['leadership'];
$strength = $this->args['strength'];
$intel = $this->args['intel'];
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
if ($leadership + $strength + $intel != GameConst::$defaultStatTotal) {
return "능력치 총합이 " . GameConst::$defaultStatTotal . "이 아닙니다. 다시 입력해주세요!";
}
if ($inheritBonusStat) {
if (count($inheritBonusStat) != 3) {
return "보너스 능력치가 잘못 지정되었습니다. 다시 입력해주세요!";
}
foreach ($inheritBonusStat as $stat) {
if ($stat < 0) {
return "보너스 능력치가 음수입니다. 다시 입력해주세요!";
}
}
$sum = array_sum($inheritBonusStat);
if ($sum == 0) {
$inheritBonusStat = null;
} else if ($sum < 3 || $sum > 5) {
return "보너스 능력치 합이 잘못 지정되었습니다. 다시 입력해주세요!";
}
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$userLogger = new UserLogger($userID);
if($general->getNPCType() != 0){
return 'NPC는 능력치 초기화를 할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues([
'isunited',
'season',
]);
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$userStor = KVStorage::getStorage($db, "user_{$userID}");
$lastUserStatReset = $userStor->getValue('last_stat_reset') ?? [];
$gameSeason = $gameStor->getValue('season');
if (array_search($gameSeason, $lastUserStatReset) !== false) {
return '이번 시즌에 이미 능력치를 초기화하셨습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
$reqAmount = 0;
if ($inheritBonusStat !== null) {
$reqAmount += GameConst::$inheritBornStatPoint;
}
if ($previousPoint < $reqAmount) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger->push("통솔 {$leadership}, 무력 {$strength}, 지력 {$intel} 스탯 재설정", "inheritPoint");
if ($inheritBonusStat) {
$pleadership = $inheritBonusStat[0] ?? 0;
$pstrength = $inheritBonusStat[1] ?? 0;
$pintel = $inheritBonusStat[2] ?? 0;
$userLogger->push("{$reqAmount}로 통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
} else {
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ResetStat',
$userID,
)));
$pleadership = 0;
$pstrength = 0;
$pintel = 0;
foreach (Util::range($rng->nextRangeInt(3, 5)) as $statIdx) {
switch ($rng->choiceUsingWeight([$leadership, $strength, $intel])) {
case 0:
$pleadership++;
break;
case 1:
$pstrength++;
break;
case 2:
$pintel++;
break;
}
}
$userLogger->push("통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
}
$leadership += $pleadership;
$strength += $pstrength;
$intel += $pintel;
$lastUserStatReset[] = $gameSeason;
$general->setVar('leadership', $leadership);
$general->setVar('strength', $strength);
$general->setVar('intel', $intel);
$userLogger->flush();
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
$userStor->setValue('last_stat_reset', $lastUserStatReset);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqAmount);
$general->applyDB($db);
return null;
}
}
+7 -18
View File
@@ -36,7 +36,7 @@ class ResetTurnTime extends \sammo\BaseAPI
$userID = $session->userID; $userID = $session->userID;
$generalID = $session->generalID; $generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID); $general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) { if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.'; return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
} }
@@ -52,7 +52,7 @@ class ResetTurnTime extends \sammo\BaseAPI
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){ if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.'; return '이미 천하가 통일되었습니다.';
} }
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}"); $inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
@@ -62,36 +62,25 @@ class ResetTurnTime extends \sammo\BaseAPI
} }
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
[$turnTerm, $serverTurnTime] = $gameStor->getValuesAsArray(['turnterm', 'turntime']); $turnTerm = abs($gameStor->getValue('turnterm'));
$currTurnTime = new DateTimeImmutable($general->getTurnTime()); $currTurnTime = new DateTimeImmutable($general->getTurnTime());
$serverTurnTimeObj = new DateTimeImmutable($serverTurnTime);
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize( $rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed, UniqueConst::$hiddenSeed,
'ResetTurnTime', 'ResetTurnTime',
$userID, $userID,
$general->getTurnTime() $general->getAuxVar('nextTurnTimeBase') ?? $general->getTurnTime()
))); )));
$afterTurn = $rng->nextRange($turnTerm * -60 / 2, $turnTerm * 60 / 2); $afterTurn = $rng->nextFloat1() * $turnTerm * 60;
$userLogger = new UserLogger($userID); $userLogger = new UserLogger($userID);
if($afterTurn >= 0){ $userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾸어 다다음 턴부터 %02d:%02d 적용", intdiv(Util::toInt($afterTurn), 60), $afterTurn % 60), "inheritPoint");
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 뒤로 밀림", intdiv(Util::toInt($afterTurn), 60), $afterTurn%60), "inheritPoint");
}
else{
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 앞으로 당김", intdiv(Util::toInt(-$afterTurn), 60), (-$afterTurn)%60), "inheritPoint");
}
$userLogger->flush(); $userLogger->flush();
$turnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($afterTurn));
if ($turnTime <= $serverTurnTimeObj && $serverTurnTimeObj <= $currTurnTime) {
$turnTime = $turnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 60));
}
$general->setVar('turntime', TimeUtil::format($turnTime, true));
$general->setAuxVar('inheritResetTurnTime', $nextLevel); $general->setAuxVar('inheritResetTurnTime', $nextLevel);
$general->setAuxVar('nextTurnTimeBase', $afterTurn);
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]); $inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint); $general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint);
$general->applyDB($db); $general->applyDB($db);
@@ -44,7 +44,7 @@ class SetNextSpecialWar extends \sammo\BaseAPI
$type = $this->args['type']; $type = $this->args['type'];
$general = General::createGeneralObjFromDB($generalID); $general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) { if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.'; return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
} }
+1 -1
View File
@@ -75,7 +75,7 @@ class GetOldMessage extends \sammo\BaseAPI
$db = DB::db(); $db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID); $me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID);
if ($me === null) { if ($me === null) {
return '장수가 사망했습니다.'; return '장수가 사망했습니다.';
+1 -1
View File
@@ -73,7 +73,7 @@ class GetRecentMessage extends \sammo\BaseAPI
$db = DB::db(); $db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID); $me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID);
if ($me === null) { if ($me === null) {
return '장수가 사망했습니다.'; return '장수가 사망했습니다.';
+23 -6
View File
@@ -7,9 +7,12 @@ use DateTimeInterface;
use sammo\DB; use sammo\DB;
use sammo\Enums\APIRecoveryType; use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType; use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
use sammo\Json;
use sammo\Message; use sammo\Message;
use sammo\MessageTarget; use sammo\MessageTarget;
use sammo\Validator; use sammo\Validator;
use sammo\Util;
use function sammo\checkLimit; use function sammo\checkLimit;
use function sammo\checkSecretPermission; use function sammo\checkSecretPermission;
@@ -108,7 +111,7 @@ class SendMessage extends \sammo\BaseAPI
$unlimited = new \DateTime('9999-12-31'); $unlimited = new \DateTime('9999-12-31');
$db = DB::db(); $db = DB::db();
$destUser = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,permission,penalty FROM general WHERE `no`=%i', $destGeneralID); $destUser = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`picture`,`imgsvr`,permission,penalty FROM general WHERE `no`=%i', $destGeneralID);
if (!$destUser) { if (!$destUser) {
return '존재하지 않는 유저입니다.'; return '존재하지 않는 유저입니다.';
@@ -160,15 +163,20 @@ class SendMessage extends \sammo\BaseAPI
} }
$db = DB::db(); $db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,penalty,permission,belong FROM general WHERE `owner`=%i', $userID); $me = $db->queryFirstRow(
'SELECT `no`,`name`,`nation`,`officer_level`,`refresh_score`,`picture`,`imgsvr`,penalty,permission,belong FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE `owner`=%i', $userID
);
if (!$me) { if (!$me) {
$session->logoutGame(); $session->logoutGame();
return '장수가 없습니다.'; return '장수가 없습니다.';
} }
$con = checkLimit($me['con']); $penalty = Json::decode($me['penalty'] ?? '{}');
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
return '접속 제한입니다.'; return '접속 제한입니다.';
} }
@@ -184,6 +192,9 @@ class SendMessage extends \sammo\BaseAPI
// 전체 메세지 // 전체 메세지
if ($mailbox === Message::MAILBOX_PUBLIC) { if ($mailbox === Message::MAILBOX_PUBLIC) {
if($penalty[PenaltyKey::NoSendPublicMsg->value] ?? 0) {
return '공개 메세지를 보낼 수 없습니다.';
}
$msgID = $this->genPublicMessage($src, $text)->send(); $msgID = $this->genPublicMessage($src, $text)->send();
return [ return [
'msgType' => 'public', 'msgType' => 'public',
@@ -223,8 +234,14 @@ class SendMessage extends \sammo\BaseAPI
$now = new \DateTime(); $now = new \DateTime();
$lastMsg = new \DateTime($session->lastMsg ?? '0000-00-00'); $lastMsg = new \DateTime($session->lastMsg ?? '0000-00-00');
$msg_interval = $now->getTimestamp() - $lastMsg->getTimestamp(); $msg_interval = $now->getTimestamp() - $lastMsg->getTimestamp();
if ($msg_interval < 2) {
return '개인메세지는 2초당 1건만 보낼 수 있습니다!'; if($penalty[PenaltyKey::NoSendPrivateMsg->value] ?? 0) {
return '개인 메세지를 보낼 수 없습니다.';
}
$msg_min_interval = $penalty[PenaltyKey::SendPrivateMsgDelay->value] ?? 2;
if ($msg_interval < $msg_min_interval) {
return "개인메세지는 {$msg_min_interval}초당 1건만 보낼 수 있습니다!";
} }
$session->lastMsg = $now->format('Y-m-d H:i:s'); $session->lastMsg = $now->format('Y-m-d H:i:s');
+1 -1
View File
@@ -50,7 +50,7 @@ class UploadImage extends \sammo\BaseAPI
} }
$extension = ltrim($contentType, 'image/'); $extension = ltrim($contentType, 'image/');
$validExtensions = ['png', 'jpeg', 'jpg', 'gif', 'webp']; $validExtensions = ['png', 'jpeg', 'jpg', 'gif', 'webp', 'avif'];
if (!in_array(strtolower($extension), $validExtensions)) { if (!in_array(strtolower($extension), $validExtensions)) {
return '지원하지 않는 이미지 파일입니다: ' . $contentType; return '지원하지 않는 이미지 파일입니다: ' . $contentType;
} }

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