wip: process_war에서 defenderList 변경
- defenderList를 General[] 에서 WarUnit[]으로 변경 - extractBattleOrder를 WarUnit을 받도록 변경
This commit is contained in:
+265
-219
@@ -1,4 +1,5 @@
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<?php
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namespace sammo;
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use Ds\Map;
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@@ -15,48 +16,48 @@ $userID = Session::getUserID();
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increaseRefresh("시뮬레이터", 0);
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$query = Util::getPost('query');
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if($query === null){
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if ($query === null) {
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Json::die([
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'result'=>false,
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'reason'=>'입력값이 없습니다.'
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'result' => false,
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'reason' => '입력값이 없습니다.'
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]);
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}
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$action = Util::getPost('action');
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if($action === null || !in_array($action, ['reorder', 'battle'])){
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if ($action === null || !in_array($action, ['reorder', 'battle'])) {
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Json::die([
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'result'=>false,
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'reason'=>'원하는 동작이 지정되지 않았습니다.'
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'result' => false,
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'reason' => '원하는 동작이 지정되지 않았습니다.'
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]);
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}
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$query = Json::decode($query);
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if($query === null){
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if ($query === null) {
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Json::die([
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'result'=>false,
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'reason'=>'올바르지 않은 JSON입니다.'
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'result' => false,
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'reason' => '올바르지 않은 JSON입니다.'
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]);
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}
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$defaultCheck = [
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'required'=>[
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'required' => [
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'attackerGeneral', 'attackerCity', 'attackerNation',
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'defenderGenerals', 'defenderCity', 'defenderNation',
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'year', 'month', 'repeatCnt'
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],
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'integer'=>[
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'year','month','repeatCnt'
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'integer' => [
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'year', 'month', 'repeatCnt'
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],
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'between'=>[
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'between' => [
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['month', [1, 12]]
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],
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'in'=>[
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'in' => [
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['repeatCnt', [1, 1000]]
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],
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'min'=>[
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'min' => [
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['year', 0]
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],
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'array'=>[
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'array' => [
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'attackerGeneral', 'attackerCity', 'attackerNation',
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'defenderGenerals', 'defenderCity', 'defenderNation'
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],
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@@ -64,10 +65,10 @@ $defaultCheck = [
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$v = new Validator($query);
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$v->rules($defaultCheck);
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if(!$v->validate()){
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if (!$v->validate()) {
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Json::die([
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'result'=>false,
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'reason'=>$v->errorStr()
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'result' => false,
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'reason' => $v->errorStr()
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]);
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}
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@@ -86,20 +87,110 @@ $rawDefenderNation = $query['defenderNation'];
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$warSeed = $query['seed'] ?? '';
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$cityCheck = [
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'required' => [
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'city', 'nation', 'supply', 'name',
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'pop', 'agri', 'comm', 'secu', 'def', 'wall',
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'trust', 'level',
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'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
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'dead', 'state', 'conflict',
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],
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'numeric' => [
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'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
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],
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'integer' => [
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'city', 'nation', 'supply',
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'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
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'state',
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],
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'min' => [
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['def', 0],
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['wall', 0],
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['trust', 0],
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['pop', 0],
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['comm', 0],
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['secu', 0],
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['city', 1],
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['nation', 0]
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],
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'in' => [
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['level', array_keys(getCityLevelList())]
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]
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];
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$v = new Validator($rawAttackerCity);
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$v->rules($cityCheck);
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if (!$v->validate()) {
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Json::die([
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'result' => false,
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'reason' => '[출병도시]' . $v->errorStr()
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]);
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}
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$v = new Validator($rawDefenderCity);
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$v->rules($cityCheck);
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if (!$v->validate()) {
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Json::die([
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'result' => false,
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'reason' => '[수비도시]' . $v->errorStr()
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]);
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}
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$nationCheck = [
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'required' => [
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'type', 'tech', 'level', 'capital',
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'nation', 'name', 'gold', 'rice', 'gennum'
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],
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'integer' => [
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'level', 'capital', 'nation', 'gennum',
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],
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'numeric' => [
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'tech', 'gold', 'rice'
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],
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'min' => [
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['tech', 0],
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['gold', 0],
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['rice', 0],
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['gennum', 1],
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],
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'in' => [
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['type', GameConst::$availableNationType],
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['level', array_keys(getNationLevelList())]
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]
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];
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$v = new Validator($rawAttackerNation);
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$v->rules($nationCheck);
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if (!$v->validate()) {
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Json::die([
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'result' => false,
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'reason' => '[출병국]' . $v->errorStr()
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]);
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}
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$v = new Validator($rawDefenderNation);
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$v->rules($nationCheck);
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if (!$v->validate()) {
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Json::die([
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'result' => false,
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'reason' => '[수비국]' . $v->errorStr()
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]);
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}
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$generalCheck = [
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'required'=>[
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'required' => [
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'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
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'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
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'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
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'recent_war', 'warnum', 'killnum', 'killcrew',
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],
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'integer'=>[
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'integer' => [
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'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
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'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
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'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
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'warnum', 'killnum', 'killcrew',
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],
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'min'=>[
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'min' => [
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['no', 1],
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['nation', 1],
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['crew', 0],
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@@ -118,14 +209,14 @@ $generalCheck = [
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['killnum', 0],
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['killcrew', 0],
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],
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'between'=>[
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'between' => [
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['train', [40, GameConst::$maxTrainByWar]],
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['atmos', [40, GameConst::$maxAtmosByWar]],
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['explevel', [0, 300]],
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['injury', [0, 80]],
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['officer_level', [1, 12]]
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],
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'in'=>[
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'in' => [
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['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
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['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
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['crewtype', array_keys(GameUnitConst::all())],
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@@ -134,11 +225,11 @@ $generalCheck = [
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['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
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['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
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],
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'array'=>['inheritBuff'],
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'array' => ['inheritBuff'],
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];
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$inheritBuffCheck = [
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'between'=>[
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'between' => [
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[TriggerInheritBuff::WAR_AVOID_RATIO, [0, 5]],
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[TriggerInheritBuff::WAR_CRITICAL_RATIO, [0, 5]],
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[TriggerInheritBuff::WAR_MAGIC_TRIAL_PROB, [0, 5]],
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@@ -149,49 +240,67 @@ $inheritBuffCheck = [
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]
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];
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if(!$warSeed){
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$warSeed = bin2hex(random_bytes(16));
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}
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else {
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$repeatCnt = 1;
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}
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$tmpRNG = new RandUtil(new LiteHashDRBG($warSeed));
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$v = new Validator($rawAttacker);
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$v->rules($generalCheck);
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if(!$v->validate()){
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if (!$v->validate()) {
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Json::die([
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'result'=>false,
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'reason'=>'[출병자]'.$v->errorStr()
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'result' => false,
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'reason' => '[출병자]' . $v->errorStr()
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]);
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}
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$rawAttacker['aux'] = [];
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if(key_exists('inheritBuff', $rawAttacker)){
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if (key_exists('inheritBuff', $rawAttacker)) {
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$v = new Validator($rawAttacker['inheritBuff']);
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$v->rules($inheritBuffCheck);
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if(!$v->validate()){
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if (!$v->validate()) {
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Json::die([
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'result'=>false,
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'reason'=>'[출병자]'.$v->errorStr()
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'result' => false,
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'reason' => '[출병자]' . $v->errorStr()
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]);
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}
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$rawAttacker['aux']['inheritBuff'] = $rawAttacker['inheritBuff'];
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}
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$rawAttacker['aux'] = Json::encode($rawAttacker['aux']);
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$rawAttacker['owner'] = 0;
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$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month);
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$attacker = new WarUnitGeneral(
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$tmpRNG,
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$attackerGeneral,
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$rawAttackerNation,
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true
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);
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/** @var WarUnit[] */
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$defenderList = [];
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foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
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foreach ($rawDefenderList as $idx => $rawDefenderGeneral) {
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$v = new Validator($rawDefenderGeneral);
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$v->rules($generalCheck);
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if(!$v->validate()){
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$idx+=1;
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if (!$v->validate()) {
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$idx += 1;
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Json::die([
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'result'=>false,
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'reason'=>"[수비자{$idx}]".$v->errorStr()
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'result' => false,
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'reason' => "[수비자{$idx}]" . $v->errorStr()
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]);
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}
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$rawDefenderGeneral['aux'] = [];
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if(key_exists('inheritBuff', $rawDefenderGeneral)){
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if (key_exists('inheritBuff', $rawDefenderGeneral)) {
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$v = new Validator($rawDefenderGeneral['inheritBuff']);
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$v->rules($inheritBuffCheck);
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if(!$v->validate()){
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$idx+=1;
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if (!$v->validate()) {
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$idx += 1;
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Json::die([
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'result'=>false,
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'reason'=>"[수비자{$idx}]".$v->errorStr()
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'result' => false,
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'reason' => "[수비자{$idx}]" . $v->errorStr()
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]);
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}
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$rawDefenderGeneral['aux']['inheritBuff'] = $rawDefenderGeneral['inheritBuff'];
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@@ -199,126 +308,41 @@ foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
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$rawDefenderGeneral['aux'] = Json::encode($rawDefenderGeneral['aux']);
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$rawDefenderGeneral['owner'] = 0;
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$defenderList[] = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
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$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
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$defenderList[] = new WarUnitGeneral(
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$tmpRNG,
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$defenderGeneral,
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$rawDefenderNation,
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false
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);
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}
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if ($action == 'reorder') {
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$noRng = NoRNG::rngInstance();
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$cityCheck = [
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'required'=>[
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'city', 'nation', 'supply', 'name',
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'pop', 'agri', 'comm', 'secu', 'def', 'wall',
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'trust', 'level',
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'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
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'dead', 'state', 'conflict',
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],
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'numeric'=>[
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'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
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],
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'integer'=>[
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'city', 'nation', 'supply',
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'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
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'state',
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],
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'min'=>[
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['def', 0],
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['wall', 0],
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['trust', 0],
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['pop', 0],
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['comm', 0],
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['secu', 0],
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['city', 1],
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['nation', 0]
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],
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'in'=>[
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['level', array_keys(getCityLevelList())]
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]
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];
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$v = new Validator($rawAttackerCity);
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$v->rules($cityCheck);
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if(!$v->validate()){
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Json::die([
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'result'=>false,
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'reason'=>'[출병도시]'.$v->errorStr()
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]);
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}
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$v = new Validator($rawDefenderCity);
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$v->rules($cityCheck);
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if(!$v->validate()){
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Json::die([
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'result'=>false,
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'reason'=>'[수비도시]'.$v->errorStr()
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]);
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}
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$nationCheck = [
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'required'=>[
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'type', 'tech', 'level', 'capital',
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'nation', 'name', 'gold', 'rice', 'gennum'
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],
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'integer'=>[
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'level', 'capital', 'nation', 'gennum',
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],
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'numeric'=>[
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'tech', 'gold', 'rice'
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],
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'min'=>[
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['tech', 0],
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['gold', 0],
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['rice', 0],
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['gennum', 1],
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],
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'in'=>[
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['type', GameConst::$availableNationType],
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['level', array_keys(getNationLevelList())]
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]
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];
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$v = new Validator($rawAttackerNation);
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$v->rules($nationCheck);
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if(!$v->validate()){
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Json::die([
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'result'=>false,
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'reason'=>'[출병국]'.$v->errorStr()
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]);
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}
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$v = new Validator($rawDefenderNation);
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$v->rules($nationCheck);
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if(!$v->validate()){
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Json::die([
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'result'=>false,
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'reason'=>'[수비국]'.$v->errorStr()
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]);
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}
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$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month);
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if($action == 'reorder'){
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usort($defenderList, function(General $lhs, General $rhs) use ($attackerGeneral){
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return -(extractBattleOrder($lhs, $attackerGeneral) <=> extractBattleOrder($rhs, $attackerGeneral));
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usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
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return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
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});
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$order = [];
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foreach($defenderList as $defenderGeneral){
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$order[] = $defenderGeneral->getID();
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foreach ($defenderList as $defender) {
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$order[] = $defender->getGeneral()->getID();
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}
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Json::die([
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'result'=>true,
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'reason'=>'success',
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'order'=>$order
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'result' => true,
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'reason' => 'success',
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'order' => $order
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]);
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}
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usort($defenderList, function(General $lhs, General $rhs) use ($attackerGeneral){
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return -(extractBattleOrder($lhs, $attackerGeneral) <=> extractBattleOrder($rhs, $attackerGeneral));
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usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
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return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
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});
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$rawDefenderList = array_map(function(General $general){
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return $general->getRaw();
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$rawDefenderList = array_map(function (WarUnit $unit) {
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return $unit->getRaw();
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}, $defenderList);
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unset($defenderList);
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@@ -326,11 +350,12 @@ $db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$startYear = $gameStor->startyear;
|
||||
|
||||
function extractRankVar(array $rawVal):Map{
|
||||
function extractRankVar(array $rawVal): Map
|
||||
{
|
||||
$rankVars = new Map;
|
||||
foreach($rawVal as $rawKey=>$rawVal){
|
||||
foreach ($rawVal as $rawKey => $rawVal) {
|
||||
$key = RankColumn::tryFrom($rawKey);
|
||||
if($key === null){
|
||||
if ($key === null) {
|
||||
continue;
|
||||
}
|
||||
$rankVars[$key] = $rawVal;
|
||||
@@ -339,12 +364,19 @@ function extractRankVar(array $rawVal):Map{
|
||||
}
|
||||
|
||||
function simulateBattle(
|
||||
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
|
||||
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
|
||||
$startYear, $year, $month, $warSeed
|
||||
){
|
||||
$rawAttacker,
|
||||
$rawAttackerCity,
|
||||
$rawAttackerNation,
|
||||
$rawDefenderList,
|
||||
$rawDefenderCity,
|
||||
$rawDefenderNation,
|
||||
$startYear,
|
||||
$year,
|
||||
$month,
|
||||
$warSeed
|
||||
) {
|
||||
|
||||
if(!$warSeed){
|
||||
if (!$warSeed) {
|
||||
$warSeed = bin2hex(random_bytes(16));
|
||||
}
|
||||
|
||||
@@ -359,61 +391,70 @@ function simulateBattle(
|
||||
);
|
||||
$city = new WarUnitCity($warRng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
|
||||
|
||||
$iterDefender = new \ArrayIterator($rawDefenderList);
|
||||
/** @var WarUnit[] */
|
||||
$defenderList = [];
|
||||
|
||||
foreach ($rawDefenderList as $rawDefenderGeneral) {
|
||||
$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
|
||||
|
||||
$defenderList[] = new WarUnitGeneral(
|
||||
$warRng,
|
||||
$defenderGeneral,
|
||||
$rawDefenderNation,
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
$defenderList[] = $city;
|
||||
|
||||
|
||||
$iterDefender = new \ArrayIterator($defenderList);
|
||||
$iterDefender->rewind();
|
||||
|
||||
$battleResult = [];
|
||||
|
||||
$attackerRice = $rawAttacker['rice'];
|
||||
$attackerRice = $attacker->getGeneral()->getVar('rice');
|
||||
$defenderRice = 0;
|
||||
|
||||
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
|
||||
use ($warRng, $iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice, $attackerGeneral) {
|
||||
if($prevDefender !== null){
|
||||
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext)
|
||||
use ($iterDefender, &$battleResult, &$defenderRice, $attacker): ?WarUnit {
|
||||
if ($prevDefender !== null) {
|
||||
$prevDefender->getLogger()->rollback();
|
||||
$battleResult[] = $prevDefender;
|
||||
if($prevDefender instanceof WarUnitGeneral){
|
||||
if ($prevDefender instanceof WarUnitGeneral) {
|
||||
$defenderRice -= $prevDefender->getVar('rice');
|
||||
}
|
||||
}
|
||||
|
||||
if(!$reqNext){
|
||||
if (!$reqNext) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if(!$iterDefender->valid()){
|
||||
if (!$iterDefender->valid()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
$defenderObj = new General($iterDefender->current(), extractRankVar($iterDefender->current()), $rawDefenderCity, $rawDefenderNation, $year, $month);
|
||||
if(extractBattleOrder($defenderObj, $attackerGeneral) <= 0){
|
||||
/** @var WarUnit */
|
||||
$defender = $iterDefender->current();
|
||||
|
||||
if (extractBattleOrder($defender, $attacker) <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
$defenderRice += $defenderObj->getVar('rice');
|
||||
$defenderRice += $defender->getVar('rice');
|
||||
|
||||
$retVal = new WarUnitGeneral(
|
||||
$warRng,
|
||||
$defenderObj,
|
||||
$rawDefenderNation,
|
||||
false
|
||||
);
|
||||
$iterDefender->next();
|
||||
return $retVal;
|
||||
return $defender;
|
||||
};
|
||||
|
||||
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear);
|
||||
|
||||
$rawDefenderCity = $city->getRaw();
|
||||
$updateAttackerNation = [];
|
||||
$updateDefenderNation = [];
|
||||
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city);
|
||||
|
||||
$attackerRice -= $attacker->getVar('rice');
|
||||
|
||||
if($city->getPhase() > 0){
|
||||
if ($city->getPhase() > 0) {
|
||||
$rice = $city->getKilled() / 100 * 0.8;
|
||||
$rice *= $city->getCrewType()->rice;
|
||||
$rice *= getTechCost($rawDefenderNation['tech']);
|
||||
$rice *= getTechCost($city->getRawNation()['tech']);
|
||||
$rice *= $city->getCityTrainAtmos() / 100 - 0.2;
|
||||
Util::setRound($rice);
|
||||
|
||||
@@ -421,8 +462,8 @@ function simulateBattle(
|
||||
}
|
||||
|
||||
$totalDead = $attacker->getKilled() + $attacker->getDead();
|
||||
$attackerCityDead = $totalDead * 0.4;
|
||||
$defenderCityDead = $totalDead * 0.6;
|
||||
//$attackerCityDead = $totalDead * 0.4;
|
||||
//$defenderCityDead = $totalDead * 0.6;
|
||||
|
||||
return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice];
|
||||
}
|
||||
@@ -448,18 +489,26 @@ $avgWar = 0;
|
||||
$attackerActivatedSkills = [];
|
||||
$defendersActivatedSkills = [];
|
||||
|
||||
if($warSeed){
|
||||
$repeatCnt = 1;
|
||||
}
|
||||
|
||||
foreach(Util::range($repeatCnt) as $repeatIdx){
|
||||
foreach (Util::range($repeatCnt) as $repeatIdx) {
|
||||
if($repeatIdx > 0){
|
||||
$warSeed = bin2hex(random_bytes(16));
|
||||
}
|
||||
|
||||
/** @var WarUnit $attacker */
|
||||
[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
|
||||
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
|
||||
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
|
||||
$startYear, $year, $month, $warSeed
|
||||
$rawAttacker,
|
||||
$rawAttackerCity,
|
||||
$rawAttackerNation,
|
||||
$rawDefenderList,
|
||||
$rawDefenderCity,
|
||||
$rawDefenderNation,
|
||||
$startYear,
|
||||
$year,
|
||||
$month,
|
||||
$warSeed
|
||||
);
|
||||
$lastWarLog = Util::mapWithKey(function($key, $values){
|
||||
$lastWarLog = Util::mapWithKey(function ($key, $values) {
|
||||
return ConvertLog(join('<br>', $values));
|
||||
}, $attacker->getLogger()->rollback());
|
||||
|
||||
@@ -482,48 +531,45 @@ foreach(Util::range($repeatCnt) as $repeatIdx){
|
||||
|
||||
$avgWar += count($battleResult) / $repeatCnt;
|
||||
|
||||
foreach($attacker->getActivatedSkillLog() as $skillName => $skillCnt){
|
||||
if(!key_exists($skillName, $attackerActivatedSkills)){
|
||||
foreach ($attacker->getActivatedSkillLog() as $skillName => $skillCnt) {
|
||||
if (!key_exists($skillName, $attackerActivatedSkills)) {
|
||||
$attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
|
||||
}
|
||||
}
|
||||
|
||||
foreach($battleResult as $idx=>$defender){
|
||||
while($idx >= count($defendersActivatedSkills)){
|
||||
foreach ($battleResult as $idx => $defender) {
|
||||
while ($idx >= count($defendersActivatedSkills)) {
|
||||
$defendersActivatedSkills[] = [];
|
||||
}
|
||||
|
||||
$activatedSkills = &$defendersActivatedSkills[$idx];
|
||||
foreach($defender->getActivatedSkillLog() as $skillName => $skillCnt){
|
||||
if(!key_exists($skillName, $activatedSkills)){
|
||||
foreach ($defender->getActivatedSkillLog() as $skillName => $skillCnt) {
|
||||
if (!key_exists($skillName, $activatedSkills)) {
|
||||
$activatedSkills[$skillName] = $skillCnt / $repeatCnt;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$activatedSkills[$skillName] += $skillCnt / $repeatCnt;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'datetime'=>$rawAttacker['turntime'],
|
||||
'reason'=>'success',
|
||||
'lastWarLog'=>$lastWarLog,
|
||||
'avgWar'=>$avgWar,
|
||||
'phase'=>$avgPhase,
|
||||
'killed'=>$attackerKilled,
|
||||
'maxKilled'=>$attackerMaxKilled,
|
||||
'minKilled'=>$attackerMinKilled,
|
||||
'dead'=>$attackerDead,
|
||||
'maxDead'=>$attackerMaxDead,
|
||||
'minDead'=>$attackerMinDead,
|
||||
'attackerRice'=>$attackerAvgRice,
|
||||
'defenderRice'=>$defenderAvgRice,
|
||||
'attackerSkills'=>$attackerActivatedSkills,
|
||||
'defendersSkills'=>$defendersActivatedSkills,
|
||||
'result' => true,
|
||||
'datetime' => $rawAttacker['turntime'],
|
||||
'reason' => 'success',
|
||||
'lastWarLog' => $lastWarLog,
|
||||
'avgWar' => $avgWar,
|
||||
'phase' => $avgPhase,
|
||||
'killed' => $attackerKilled,
|
||||
'maxKilled' => $attackerMaxKilled,
|
||||
'minKilled' => $attackerMinKilled,
|
||||
'dead' => $attackerDead,
|
||||
'maxDead' => $attackerMaxDead,
|
||||
'minDead' => $attackerMinDead,
|
||||
'attackerRice' => $attackerAvgRice,
|
||||
'defenderRice' => $defenderAvgRice,
|
||||
'attackerSkills' => $attackerActivatedSkills,
|
||||
'defendersSkills' => $defendersActivatedSkills,
|
||||
]);
|
||||
|
||||
+22
-18
@@ -37,16 +37,24 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
|
||||
$city = new WarUnitCity($rng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
|
||||
|
||||
$defenderIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and train>=defence_train and atmos>=defence_train', $city->getVar('nation'), $city->getVar('city'));
|
||||
$defenderList = General::createGeneralObjListFromDB($defenderIDList, null, 2);
|
||||
$defenderGeneralList = General::createGeneralObjListFromDB($defenderIDList, null, 2);
|
||||
|
||||
usort($defenderList, function (General $lhs, General $rhs) use ($attackerGeneral) {
|
||||
return - (extractBattleOrder($lhs, $attackerGeneral) <=> extractBattleOrder($rhs, $attackerGeneral));
|
||||
/** @var WarUnit[] */
|
||||
$defenderList = [];
|
||||
foreach($defenderGeneralList as $defenderGeneral){
|
||||
$defenderList[] = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
|
||||
}
|
||||
|
||||
$defenderList[] = $city;
|
||||
|
||||
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
|
||||
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
|
||||
});
|
||||
|
||||
$iterDefender = new \ArrayIterator($defenderList);
|
||||
$iterDefender->rewind();
|
||||
|
||||
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($rng, $iterDefender, $rawDefenderNation, $rawDefenderCity, $db, $attackerGeneral) {
|
||||
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $db, $attacker) {
|
||||
if ($prevDefender !== null) {
|
||||
$prevDefender->applyDB($db);
|
||||
}
|
||||
@@ -59,24 +67,16 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
|
||||
return null;
|
||||
}
|
||||
|
||||
/** @var WarUnit */
|
||||
$nextDefender = $iterDefender->current();
|
||||
$nextDefender->setRawCity($rawDefenderCity);
|
||||
if (extractBattleOrder($nextDefender, $attackerGeneral) <= 0) {
|
||||
if (extractBattleOrder($nextDefender, $attacker) <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
$retVal = new WarUnitGeneral(
|
||||
$rng,
|
||||
$nextDefender,
|
||||
$rawDefenderNation,
|
||||
false
|
||||
);
|
||||
$iterDefender->next();
|
||||
return $retVal;
|
||||
return $nextDefender;
|
||||
};
|
||||
|
||||
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear);
|
||||
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city);
|
||||
|
||||
$attacker->applyDB($db);
|
||||
|
||||
@@ -180,8 +180,13 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
|
||||
], $attacker->getGeneral(), $city->getRaw());
|
||||
}
|
||||
|
||||
function extractBattleOrder(General $general, General $attackerGeneral)
|
||||
function extractBattleOrder(WarUnit $defender, WarUnit $attacker)
|
||||
{
|
||||
if($defender instanceof WarUnitCity){
|
||||
return -1;
|
||||
}
|
||||
|
||||
$general = $defender->getGeneral();
|
||||
if ($general->getVar('crew') == 0) {
|
||||
return 0;
|
||||
}
|
||||
@@ -212,7 +217,6 @@ function processWar_NG(
|
||||
WarUnitGeneral $attacker,
|
||||
callable $getNextDefender,
|
||||
WarUnitCity $city,
|
||||
int $relYear
|
||||
): bool {
|
||||
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
|
||||
|
||||
|
||||
Reference in New Issue
Block a user