feat: 부대탈퇴지시
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@@ -0,0 +1,161 @@
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<?php
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namespace sammo\Command\Nation;
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use \sammo\DB;
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use \sammo\Util;
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use \sammo\JosaUtil;
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use \sammo\General;
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use \sammo\DummyGeneral;
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use \sammo\ActionLogger;
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use \sammo\GameConst;
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use \sammo\LastTurn;
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use \sammo\GameUnitConst;
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use \sammo\Command;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\Enums\GeneralQueryMode;
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use sammo\StaticEventHandler;
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class che_부대탈퇴지시 extends Command\NationCommand
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{
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static protected $actionName = '부대 탈퇴 지시';
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static public $reqArg = true;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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if (!key_exists('destGeneralID', $this->arg)) {
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return false;
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}
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$destGeneralID = $this->arg['destGeneralID'];
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if (!is_int($destGeneralID)) {
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return false;
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}
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if ($destGeneralID <= 0) {
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return false;
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}
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$this->arg = [
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'destGeneralID' => $destGeneralID
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];
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return true;
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}
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protected function init()
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{
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$this->setCity();
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$this->setNation();
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$this->minConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::BeChief(),
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];
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}
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public function getBrief(): string
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{
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$commandName = $this->getName();
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$destGeneralName = $this->destGeneralObj->getName();
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return "【{$destGeneralName}】{$commandName}";
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}
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protected function initWithArg()
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{
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$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
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$this->setDestGeneral($destGeneral);
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if($this->arg['destGeneralID'] == $this->getGeneral()->getID()){
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$this->fullConditionConstraints=[
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ConstraintHelper::AlwaysFail('본인입니다')
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];
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return;
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}
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::ExistsDestGeneral(),
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ConstraintHelper::FriendlyDestGeneral()
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];
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}
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public function getCost(): array
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{
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return [0, 0];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function run(\Sammo\RandUtil $rng): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$generalName = $general->getName();
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$destGeneral = $this->destGeneralObj;
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$destGeneralName = $destGeneral->getName();
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$logger = $this->getLogger();
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$troopID = $destGeneral->getVar('troop');
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if($troopID == 0){
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$josaUn = JosaUtil::pick($destGeneralName, '은');
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$logger->pushGeneralActionLog("<Y>{$destGeneralName}</>{$josaUn} 부대원이 아닙니다.");
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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return true;
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}
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if($troopID == $destGeneral->getID()){
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$josaUn = JosaUtil::pick($destGeneralName, '은');
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$logger->pushGeneralActionLog("<Y>{$destGeneralName}</>{$josaUn} 부대장입니다.");
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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return true;
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}
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$destGeneral->setVar('troop', 0);
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$logger->pushGeneralActionLog("<Y>{$destGeneralName}</>에게 부대 탈퇴를 지시했습니다.");
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$destGeneral->getLogger()->pushGeneralActionLog("<Y>{$generalName}</>에게 부대 탈퇴를 지시 받았습니다.");
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
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$general->applyDB($db);
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$destGeneral->applyDB($db);
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return true;
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}
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public function exportJSVars(): array
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{
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$db = DB::db();
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$nationID = $this->getNationID();
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$troops = Util::convertArrayToDict($db->query('SELECT * FROM troop WHERE nation=%i', $nationID), 'troop_leader');
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$destRawGenerals = $db->queryAllLists('SELECT no,name,officer_level,npc,gold,rice,leadership,strength,intel,city,crew,train,atmos,troop FROM general WHERE nation = %i ORDER BY npc,binary(name)', $nationID);
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return [
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'procRes' => [
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'troops' => $troops,
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'generals' => $destRawGenerals,
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'generalsKey' => ['no', 'name', 'officerLevel', 'npc', 'gold', 'rice', 'leadership', 'strength', 'intel', 'cityID', 'crew', 'train', 'atmos', 'troopID'],
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'cities' => \sammo\JSOptionsForCities(),
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'minAmount' => 100,
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'maxAmount' => GameConst::$maxResourceActionAmount,
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'amountGuide' => GameConst::$resourceActionAmountGuide,
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]
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];
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}
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}
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@@ -375,6 +375,7 @@ class GameConstBase
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'che_발령',
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'che_포상',
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'che_몰수',
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'che_부대탈퇴지시',
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],
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'외교' => [
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'che_물자원조',
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