Merge pull request 'feat,refac: General 테이블의 벌점(갱신) 항목을 별도 테이블로 분리' (#232) from general_access_log into devel

This commit was merged in pull request #232.
This commit is contained in:
2023-07-08 09:10:53 +00:00
committed by Gitea
parent 79dedea47c
commit f233e8241e
6 changed files with 8 additions and 8 deletions
+1 -1
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@@ -402,7 +402,7 @@ class Betting
$userLogger->flush();
}
} else {
$generalList = General::createGeneralObjListFromDB(array_unique(Util::squeezeFromArray($rewardList, 'generalID')), ['gold', 'npc', 'betgold'], GeneralQueryMode::Core);
$generalList = General::createGeneralObjListFromDB(array_unique(Util::squeezeFromArray($rewardList, 'generalID')), ['gold', 'npc', 'betgold'], GeneralQueryMode::Lite);
foreach ($rewardList as $rewardItem) {
$gambler = $generalList[$rewardItem['generalID']];
$reward = Util::round($rewardItem['amount']);
+1 -1
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@@ -77,7 +77,7 @@ class che_등용 extends Command\GeneralCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['nation', 'experience', 'dedication'], GeneralQueryMode::Core);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['nation', 'experience', 'dedication'], GeneralQueryMode::Lite);
$this->setDestGeneral($destGeneral);
[$reqGold, $reqRice] = $this->getCost();
+1 -1
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@@ -66,7 +66,7 @@ class che_선양 extends Command\GeneralCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'nation'], GeneralQueryMode::Core);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'nation'], GeneralQueryMode::Lite);
$this->setDestGeneral($destGeneral);
$this->fullConditionConstraints = [
@@ -84,7 +84,7 @@ class che_장수대상임관 extends Command\GeneralCommand{
protected function initWithArg()
{
$destGeneralID = $this->arg['destGeneralID'];
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['nation'], GeneralQueryMode::Core);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['nation'], GeneralQueryMode::Lite);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->destGeneralObj->getVar('nation'), ['gennum', 'scout']);
+3 -3
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@@ -76,7 +76,7 @@ class DiplomaticMessage extends Message{
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], GeneralQueryMode::Core);
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], GeneralQueryMode::Lite);
$commandObj = buildNationCommandClass('che_불가침수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
'destNationID'=>$this->src->nationID,
@@ -100,7 +100,7 @@ class DiplomaticMessage extends Message{
protected function cancelNA(){
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], GeneralQueryMode::Core);
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], GeneralQueryMode::Lite);
$commandObj = buildNationCommandClass('che_불가침파기수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
'destNationID'=>$this->src->nationID,
@@ -122,7 +122,7 @@ class DiplomaticMessage extends Message{
protected function stopWar(){
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], GeneralQueryMode::Core);
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], GeneralQueryMode::Lite);
$commandObj = buildNationCommandClass('che_종전수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
'destNationID'=>$this->src->nationID,
+1 -1
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@@ -5,7 +5,7 @@ namespace sammo\Enums;
// mergeQueryColumn, createGeneralObjListFromDB, createGeneralObjFromDB 호출시 column 특수 모드 지정
enum GeneralQueryMode: int
{
/** 장수 식별을 위한 최소한의 정보 */
/** 장수 식별을 위한 최소한의 정보, logger 초기화 없음 */
case Core = 0;
/** 게임 내에서 필수 이벤트 처리를 위한 정보, iAction 제외 */
case Lite = 1;