부대 이동 관련 초기 코드
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@@ -0,0 +1,18 @@
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<?php
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namespace sammo\ActionScenarioEffect;
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use \sammo\iAction;
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class event_UnlimitedDefenceThresholdChange implements iAction
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{
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use \sammo\DefaultAction;
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
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{
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if ($turnType == 'changeDefenceTrain') {
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return 0;
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}
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return $value;
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}
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}
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@@ -0,0 +1,11 @@
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<?php
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namespace sammo;
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abstract class BaseStaticEvent {
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function __construct(){
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}
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abstract function run(General $general, array $env, array $params): bool | string;
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}
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@@ -512,4 +512,8 @@ class GameConstBase
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["MergeInheritPointRank"],
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]
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];
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public static $staticEventHandlers = [
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];
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}
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@@ -0,0 +1,77 @@
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<?php
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namespace sammo\StaticEvent;
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use sammo\ActionLogger;
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use sammo\CityConst;
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use sammo\DB;
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use sammo\Enums\GeneralLiteQueryMode;
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use sammo\General;
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use sammo\GeneralLite;
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use sammo\JosaUtil;
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class event_부대발령즉시집합 extends \sammo\BaseStaticEvent
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{
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function run(General $general, array $env, array $params): bool | string
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{
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$destGeneralID = $params['destGeneralID'] ?? null;
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if ($destGeneralID === null) {
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return "destGeneralID is null";
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}
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if (!is_int($destGeneralID)) {
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return "destGeneralID is not int";
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}
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$destCityID = $params['city'] ?? null;
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if ($destCityID === null) {
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return "destCityID is null";
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}
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if (!is_int($destCityID)) {
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return "destCityID is not int";
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}
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$destGeneral = GeneralLite::createObjFromDB($destGeneralID, ['nation', 'city', 'troop'], GeneralLiteQueryMode::Core);
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if ($destGeneral === null) {
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return "destGeneral is null";
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}
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if($destGeneral->getID() !== $destGeneral->getVar('troop')){
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//부대장 발령이 아니므로 무시
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return true;
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}
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if($destGeneral->getCityID() === $destCityID){
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//이미 제자리이므로 무시
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return true;
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}
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if($destGeneral->getNationID() !== $general->getNationID()){
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return "destGeneral is not same nation";
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}
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$db = DB::db();
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$cityName = CityConst::byID($destCityID)->name;
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$josaRo = JosaUtil::pick($cityName, '로');
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$troopID = $destGeneral->getID();
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$troopName = $db->queryFirstField('SELECT name FROM troop WHERE troop_leader = %i', $troopID);
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$generalList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city!=%i AND troop=%i AND no!=%i', $general->getNationID(), $destCityID, $troopID, $general->getID());
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if($generalList){
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$db->update('general', [
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'city'=>$destCityID
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], 'no IN %li', $generalList);
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}
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foreach($generalList as $targetGeneralID){
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$targetLogger = new ActionLogger($targetGeneralID, $general->getNationID(), $env['year'], $env['month']);
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$targetLogger->pushGeneralActionLog("{$troopName} 부대원들은 <G><b>{$cityName}</b></>{$josaRo} 즉시 집합되었습니다.", ActionLogger::PLAIN);
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$targetLogger->flush();
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}
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$general->setVar('city', $destGeneral->getCityID());
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$general->applyDB(DB::db());
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return true;
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}
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}
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@@ -0,0 +1,45 @@
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<?php
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namespace sammo\StaticEvent;
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use sammo\DB;
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use sammo\Enums\GeneralLiteQueryMode;
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use sammo\General;
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use sammo\GeneralLite;
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class event_부대탑승즉시이동 extends \sammo\BaseStaticEvent
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{
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function run(General $general, array $env, array $params): bool | string
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{
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$troopID = $params['troopID'] ?? null;
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if ($troopID === null) {
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return "troopID is null";
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}
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if (!is_int($troopID)) {
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return "troopID is not int";
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}
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$destGeneral = GeneralLite::createObjFromDB($troopID, ['nation', 'city', 'troop'], GeneralLiteQueryMode::Core);
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if ($destGeneral === null) {
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return "destGeneral is null";
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}
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if($destGeneral->getID() !== $destGeneral->getVar('troop')){
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return "destGeneral is not troop";
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}
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if($destGeneral->getNationID() !== $general->getNationID()){
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return "destGeneral is not same nation";
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}
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if($destGeneral->getCityID() === $general->getCityID()){
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return true;
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}
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$general->setVar('city', $destGeneral->getCityID());
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$general->applyDB(DB::db());
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return true;
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}
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}
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@@ -0,0 +1,18 @@
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<?php
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namespace sammo;
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class StaticEventHandler {
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// This is a static class, so we don't want to instantiate it
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public function __construct() {
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throw new \Exception('This is a static class');
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}
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public static function handleEvent(General $general, string $eventType, array ...$params): void {
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$handlersList = GameConst::$staticEventHandlers[ $eventType ] ?? null;
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if( $handlersList === null ) {
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return;
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}
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}
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}
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@@ -0,0 +1,62 @@
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{
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"title":"【이벤트】 축지",
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"startYear":180,
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"map":{
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"mapName":"miniche"
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},
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"history":[
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"<C>●</>180년 1월:<L><b>【이벤트】</b></>부대를 통해 빠르게 이동할 수 있습니다."
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],
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"const": {
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"joinRuinedNPCProp":0,
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"npcBanMessageProb":1,
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"scenarioEffect": "event_UnlimitedDefenceThresholdChange",
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"staticEventHandlers": {
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"Command/General/che_부대탑승": [
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"event_부대탑승즉시이동"
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],
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"Command/Nation/che_발령": [
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"event_부대발령즉시집합"
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]
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}
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},
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"events":[
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[
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"month", 1000,
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["or", ["Date", "==", null, 12], ["Date", "==", null, 6]],
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["CreateManyNPC", 10, 10],
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["DeleteEvent"]
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],
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[
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"month", 1000,
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["Date", "==", 181, 1],
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["RaiseNPCNation"],
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["DeleteEvent"]
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],
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[
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"month", 999,
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["Date", "==", 181, 1],
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["OpenNationBetting", 4, 5000],
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["OpenNationBetting", 1, 2000],
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["DeleteEvent"]
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],
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[
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"month", 999,
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["and",
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["Date", ">=", 183, 1],
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["RemainNation", "<=", 8]
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],
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["OpenNationBetting", 1, 1000],
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["DeleteEvent"]
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],
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[
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"destroy_nation", 1000,
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["and",
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["Date", ">=", 183, 1],
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["RemainNation", "==", 1]
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],
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["BlockScoutAction"],
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["DeleteEvent"]
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]
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]
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}
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