game: 훈련, 사기진작 시 병력이 낮을 때도 숙련 상승량 조정
This commit is contained in:
@@ -1,11 +1,15 @@
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<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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DB,
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Util,
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JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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GameConst,
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GameUnitConst,
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LastTurn,
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Command
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};
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@@ -16,15 +20,18 @@ use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_사기진작 extends Command\GeneralCommand{
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class che_사기진작 extends Command\GeneralCommand
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{
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static protected $actionName = '사기진작';
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protected function argTest():bool{
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protected function argTest(): bool
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{
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$this->arg = null;
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return true;
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}
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protected function init(){
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protected function init()
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{
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$general = $this->generalObj;
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@@ -33,13 +40,13 @@ class che_사기진작 extends Command\GeneralCommand{
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[$reqGold, $reqRice] = $this->getCost();
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$this->minConditionConstraints=[
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$this->minConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotWanderingNation(),
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ConstraintHelper::OccupiedCity(),
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];
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$this->fullConditionConstraints=[
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotWanderingNation(),
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ConstraintHelper::OccupiedCity(),
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@@ -48,31 +55,35 @@ class che_사기진작 extends Command\GeneralCommand{
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ConstraintHelper::ReqGeneralRice($reqRice),
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ConstraintHelper::ReqGeneralAtmosMargin(GameConst::$maxAtmosByCommand),
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];
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}
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public function getCommandDetailTitle():string{
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public function getCommandDetailTitle(): string
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{
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$name = $this->getName();
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//[$reqGold, $reqRice] = $this->getCost();
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return "{$name}(통솔경험, 자금↓)";
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}
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public function getCost():array{
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public function getCost(): array
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{
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$general = $this->generalObj;
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return [Util::round($general->getVar('crew')/100), 0];
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return [Util::round($general->getVar('crew') / 100), 0];
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}
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public function getPreReqTurn():int{
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn():int{
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function run(\Sammo\RandUtil $rng):bool{
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if(!$this->hasFullConditionMet()){
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public function run(\Sammo\RandUtil $rng): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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@@ -81,7 +92,11 @@ class che_사기진작 extends Command\GeneralCommand{
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$score = Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$atmosDelta);
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$score = Util::clamp(
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Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$atmosDelta),
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0,
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Util::clamp(GameConst::$maxAtmosByCommand - $general->getVar('atmos'), 0),
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);
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$scoreText = number_format($score, 0);
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$sideEffect = Util::valueFit(intval($general->getVar('train') * GameConst::$trainSideEffectByAtmosTurn), 0);
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@@ -93,7 +108,7 @@ class che_사기진작 extends Command\GeneralCommand{
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$exp = 100;
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$ded = 70;
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$general->increaseVarWithLimit('atmos', $score, 0, GameConst::$maxAtmosByCommand);
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$general->increaseVar('atmos', $score);
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$general->setVar('train', $sideEffect);
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$general->addDex($general->getCrewTypeObj(), $score, false);
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@@ -111,6 +126,4 @@ class che_사기진작 extends Command\GeneralCommand{
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return true;
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}
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}
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}
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@@ -1,11 +1,15 @@
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<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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DB,
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Util,
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JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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GameConst,
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GameUnitConst,
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LastTurn,
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Command
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};
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@@ -17,66 +21,73 @@ use \sammo\Constraint\ConstraintHelper;
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class che_훈련 extends Command\GeneralCommand{
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class che_훈련 extends Command\GeneralCommand
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{
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static protected $actionName = '훈련';
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protected function argTest():bool{
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protected function argTest(): bool
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{
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$this->arg = null;
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return true;
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}
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protected function init(){
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protected function init()
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{
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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$this->minConditionConstraints=[
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$this->minConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotWanderingNation(),
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ConstraintHelper::OccupiedCity(),
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];
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$this->fullConditionConstraints=[
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotWanderingNation(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::ReqGeneralCrew(),
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ConstraintHelper::ReqGeneralTrainMargin(GameConst::$maxTrainByCommand),
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];
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}
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public function getCommandDetailTitle():string{
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public function getCommandDetailTitle(): string
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{
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$name = $this->getName();
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[$reqGold, $reqRice] = $this->getCost();
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$title = "{$name}(통솔경험";
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if($reqGold > 0){
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if ($reqGold > 0) {
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$title .= ", 자금{$reqGold}";
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}
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if($reqRice > 0){
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if ($reqRice > 0) {
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$title .= ", 군량{$reqRice}";
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}
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$title .= ')';
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return $title;
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}
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public function getCost():array{
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public function getCost(): array
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{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn():int{
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function run(\Sammo\RandUtil $rng):bool{
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if(!$this->hasFullConditionMet()){
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public function run(\Sammo\RandUtil $rng): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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@@ -85,7 +96,11 @@ class che_훈련 extends Command\GeneralCommand{
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$score = Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$trainDelta);
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$score = Util::clamp(
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Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$trainDelta),
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0,
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Util::clamp(GameConst::$maxTrainByCommand - $general->getVar('train'), 0)
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);
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$scoreText = number_format($score, 0);
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$sideEffect = Util::valueFit(intval($general->getVar('atmos') * GameConst::$atmosSideEffectByTraining), 0);
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@@ -97,7 +112,7 @@ class che_훈련 extends Command\GeneralCommand{
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$exp = 100;
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$ded = 70;
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$general->increaseVarWithLimit('train', $score, 0, GameConst::$maxTrainByCommand);
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$general->increaseVar('train', $score);
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$general->setVar('atmos', $sideEffect);
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$general->addDex($general->getCrewTypeObj(), $score, false);
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@@ -112,6 +127,4 @@ class che_훈련 extends Command\GeneralCommand{
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return true;
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}
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}
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}
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