fix: 도시 관련 전투 제어

This commit is contained in:
2023-05-12 00:07:00 +09:00
parent 74b9e0b4a5
commit 2ad0c6e509
4 changed files with 51 additions and 16 deletions
+10 -4
View File
@@ -341,9 +341,13 @@ usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
});
$rawDefenderList = array_map(function (WarUnit $unit) {
return $unit->getRaw();
}, $defenderList);
$rawDefenderList = [];
foreach($defenderList as $unit){
if(extractBattleOrder($unit, $attacker) <= 0){
continue;
}
$rawDefenderList[] = $unit->getRaw();
}
unset($defenderList);
$db = DB::db();
@@ -405,7 +409,9 @@ function simulateBattle(
);
}
$defenderList[] = $city;
if(count($defenderList) == 0 && extractBattleOrder($city, $attacker) > 0){
$defenderList[] = $city;
}
$iterDefender = new \ArrayIterator($defenderList);
+22 -3
View File
@@ -42,10 +42,18 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
/** @var WarUnit[] */
$defenderList = [];
foreach($defenderGeneralList as $defenderGeneral){
$defenderList[] = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
$defenderCandidate = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
if(extractBattleOrder($defenderCandidate, $attacker) <= 0){
continue;
}
$defenderList[] = $defenderCandidate;
}
$defenderList[] = $city;
if(count($defenderList) == 0 && extractBattleOrder($city, $attacker) > 0){
$defenderList[] = $city;
}
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
@@ -183,7 +191,11 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
function extractBattleOrder(WarUnit $defender, WarUnit $attacker)
{
if($defender instanceof WarUnitCity){
return -1;
if(!($attacker instanceof WarUnitGeneral)){
return 0;
}
$attackerGeneral = $attacker->getGeneral();
return $attackerGeneral->onCalcOpposeStat($defender->getGeneral(), 'cityBattleOrder', -1);
}
$general = $defender->getGeneral();
@@ -229,6 +241,7 @@ function processWar_NG(
$attackerNationUpdate = [];
$defenderNationUpdate = [];
/** @var WarUnit */
$defender = ($getNextDefender)(null, true);
$conquerCity = false;
@@ -244,6 +257,7 @@ function processWar_NG(
$logWritten = false;
if ($defender === null) {
$defender = $city;
$defender->setSiege();
if ($city->getNationVar('rice') <= 0 && $city->getVar('supply')) {
//병량 패퇴
@@ -459,6 +473,11 @@ function processWar_NG(
$attacker->finishBattle();
$defender->finishBattle();
if($city->getDead()){
$city->setSiege();
$city->finishBattle();
}
if ($defender instanceof WarUnitCity) {
$newConflict = $defender->addConflict();
if ($newConflict) {
+13 -8
View File
@@ -69,9 +69,14 @@ class GameUnitDetail implements iAction
$this->info = $info;
$this->initSkillTrigger = $initSkillTrigger;
$this->phaseSkillTrigger = $phaseSkillTrigger;
$this->iActionList = array_map(function($rawAction){
return buildActionCrewTypeClass($rawAction);
}, $iActionList ?? []);
$this->iActionList = [];
foreach($iActionList as $rawAction){
$action = buildActionCrewTypeClass($rawAction);
if(!$action){
continue;
}
$this->iActionList[] = $action;
}
}
public function getInfo(): string
@@ -285,7 +290,7 @@ class GameUnitDetail implements iAction
public function onCalcStat(General $general, string $statName, $value, $aux = null)
{
if (!$this->iActionList) {
return;
return $value;
}
foreach ($this->iActionList as $iAction) {
@@ -297,7 +302,7 @@ class GameUnitDetail implements iAction
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
{
if (!$this->iActionList) {
return;
return $value;
}
foreach ($this->iActionList as $iAction) {
@@ -308,7 +313,7 @@ class GameUnitDetail implements iAction
public function onCalcStrategic(string $turnType, string $varType, $value)
{
if (!$this->iActionList) {
return;
return $value;
}
foreach ($this->iActionList as $iAction) {
@@ -319,7 +324,7 @@ class GameUnitDetail implements iAction
public function onCalcNationalIncome(string $type, $amount)
{
if (!$this->iActionList) {
return;
return $amount;
}
foreach ($this->iActionList as $iAction) {
@@ -346,7 +351,7 @@ class GameUnitDetail implements iAction
public function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, ?array $aux = null): null|array
{
if (!$this->iActionList) {
return null;
return $aux;
}
foreach ($this->iActionList as $iAction) {
+6 -1
View File
@@ -7,6 +7,7 @@ class WarUnitCity extends WarUnit{
protected $hp;
protected $cityTrainAtmos;
protected $onSiege = false;
function __construct(public readonly RandUtil $rng, $raw, $rawNation, int $year, int $month, int $startYear){
$general = new DummyGeneral(false);
@@ -77,6 +78,10 @@ class WarUnitCity extends WarUnit{
return $this->hp;
}
function setSiege(){
$this->onSiege = true;
}
function getDex(GameUnitDetail $crewType){
return ($this->cityTrainAtmos - 60) * 7200;
}
@@ -109,7 +114,7 @@ class WarUnitCity extends WarUnit{
}
function finishBattle(){
if($this->isFinished){
if($this->isFinished || !$this->onSiege){
return;
}
$this->clearActivatedSkill();