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87294d5477 |
@@ -29,6 +29,7 @@ d_pic/*.jpg
|
||||
d_pic/*.gif
|
||||
d_pic/*.png
|
||||
d_pic/*.webp
|
||||
d_pic/*.avif
|
||||
d_pic/uploaded_image
|
||||
|
||||
/dist_js
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
}
|
||||
},
|
||||
"require": {
|
||||
"brandonwamboldt/utilphp": "^1.1",
|
||||
"sergeytsalkov/meekrodb": "^2.5",
|
||||
"league/plates": "^3.5",
|
||||
"vlucas/valitron": "^1.4",
|
||||
|
||||
Generated
+2
-52
@@ -4,58 +4,8 @@
|
||||
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
|
||||
"This file is @generated automatically"
|
||||
],
|
||||
"content-hash": "deed9afdc95bc42f84784df67d295223",
|
||||
"content-hash": "7edae9b6be35e66ffd0d180f5fac6679",
|
||||
"packages": [
|
||||
{
|
||||
"name": "brandonwamboldt/utilphp",
|
||||
"version": "1.1.0",
|
||||
"source": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/brandonwamboldt/utilphp.git",
|
||||
"reference": "36c32efc4f0679c05163464a550f45c8d83fe683"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/brandonwamboldt/utilphp/zipball/36c32efc4f0679c05163464a550f45c8d83fe683",
|
||||
"reference": "36c32efc4f0679c05163464a550f45c8d83fe683",
|
||||
"shasum": ""
|
||||
},
|
||||
"require": {
|
||||
"php": ">=5.3.3"
|
||||
},
|
||||
"require-dev": {
|
||||
"satooshi/php-coveralls": "dev-master"
|
||||
},
|
||||
"type": "library",
|
||||
"autoload": {
|
||||
"psr-0": {
|
||||
"utilphp\\": "src/"
|
||||
}
|
||||
},
|
||||
"notification-url": "https://packagist.org/downloads/",
|
||||
"license": [
|
||||
"MIT"
|
||||
],
|
||||
"authors": [
|
||||
{
|
||||
"name": "Brandon Wamboldt",
|
||||
"email": "brandon.wamboldt@gmail.com"
|
||||
}
|
||||
],
|
||||
"description": "util.php is a collection of useful functions and snippets that you need or could use every day, designed to avoid conflicts with existing projects",
|
||||
"homepage": "https://github.com/brandonwamboldt/utilphp",
|
||||
"keywords": [
|
||||
"collection",
|
||||
"helpers",
|
||||
"php",
|
||||
"utility"
|
||||
],
|
||||
"support": {
|
||||
"issues": "https://github.com/brandonwamboldt/utilphp/issues",
|
||||
"source": "https://github.com/brandonwamboldt/utilphp/tree/master"
|
||||
},
|
||||
"time": "2015-02-02T17:56:14+00:00"
|
||||
},
|
||||
{
|
||||
"name": "brick/math",
|
||||
"version": "0.12.1",
|
||||
@@ -5721,5 +5671,5 @@
|
||||
"platform-overrides": {
|
||||
"php": "8.3"
|
||||
},
|
||||
"plugin-api-version": "2.3.0"
|
||||
"plugin-api-version": "2.6.0"
|
||||
}
|
||||
|
||||
+4
-1
@@ -99,7 +99,10 @@ function logError(string $err, string $errstr, string $errpath, array $trace)
|
||||
$err = str_replace(ROOT, '{ROOT}', $err);
|
||||
$errstr = str_replace(ROOT, '{ROOT}', $errstr);
|
||||
$errpath = str_replace(ROOT, '{ROOT}', $errpath);
|
||||
$trace = array_map(function (string $text) {
|
||||
$trace = array_map(function (string|array $text) {
|
||||
if (is_array($text)) {
|
||||
$text = Json::encode($text);
|
||||
}
|
||||
return str_replace(ROOT, '{ROOT}', $text);
|
||||
}, $trace);
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@ $rootDB->insert('member', [
|
||||
'token_valid_until' => '2999-01-01 00:00:00',
|
||||
'pw' => $finalPassword,
|
||||
'salt' => $userSalt,
|
||||
'grade' => 6,
|
||||
'grade' => 7,
|
||||
'name' => $nickname,
|
||||
'reg_date' => $nowDate
|
||||
]);
|
||||
|
||||
@@ -92,4 +92,14 @@ CREATE TABLE `login_token` (
|
||||
INDEX `by_date` (`user_id`, `expire_date`)
|
||||
)
|
||||
COLLATE='utf8mb4_general_ci'
|
||||
ENGINE=Aria;
|
||||
ENGINE=Aria;
|
||||
|
||||
CREATE TABLE `banned_member` (
|
||||
`no` INT NOT NULL AUTO_INCREMENT,
|
||||
`hashed_email` VARCHAR(128) NOT NULL COLLATE 'utf8mb4_general_ci' COMMENT 'SHA512(salt | email | salt )',
|
||||
`info` TEXT NULL COLLATE 'utf8mb4_general_ci' COMMENT '부가정보',
|
||||
PRIMARY KEY (`no`),
|
||||
UNIQUE INDEX `email` (`hashed_email`(128))
|
||||
)
|
||||
COLLATE='utf8mb4_general_ci'
|
||||
ENGINE = Aria;
|
||||
+1
-1
@@ -6,7 +6,7 @@ include "func.php";
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
|
||||
if($session->userGrade < 5) {
|
||||
if($session->userGrade < 6) {
|
||||
die(requireAdminPermissionHTML());
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ include "func.php";
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
header('location:_admin1.php');
|
||||
die();
|
||||
}
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@ include "func.php";
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
die(requireAdminPermissionHTML());
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ $msg = Util::getPost('msg', 'string');
|
||||
//로그인 검사
|
||||
$session = Session::requireLogin()->loginGame()->setReadOnly();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
header('location:_admin2.php');
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -20,7 +20,7 @@ if ($type2 < 0 || $type2 > 6) {
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
die(requireAdminPermissionHTML());
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ $nation = Util::getPost('nation', 'int');
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
header('location:_admin5.php');
|
||||
die();
|
||||
}
|
||||
|
||||
+2
-2
@@ -31,13 +31,13 @@ $queryMap = [
|
||||
];
|
||||
|
||||
if ($reqQueryType === null || !key_exists($reqQueryType, $queryMap)) {
|
||||
$reqQueryType = Util::array_first_key($queryMap);
|
||||
$reqQueryType = array_key_first($queryMap);
|
||||
}
|
||||
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
die(requireAdminPermissionHTML());
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -12,7 +12,7 @@ $type = 0;
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
die(requireAdminPermissionHTML());
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ include "func.php";
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
die('권한 부족');
|
||||
}
|
||||
|
||||
|
||||
@@ -177,7 +177,7 @@ $templates = new \League\Plates\Engine('templates');
|
||||
$valid = 1;
|
||||
}
|
||||
|
||||
if ($userGrade >= 5) {
|
||||
if ($userGrade >= 6) {
|
||||
$valid = true;
|
||||
$showDetailedInfo = true;
|
||||
}
|
||||
@@ -275,7 +275,7 @@ $templates = new \League\Plates\Engine('templates');
|
||||
$ourGeneral = false;
|
||||
}
|
||||
|
||||
if ($userGrade == 6) {
|
||||
if ($userGrade == 7) {
|
||||
$ourGeneral = true;
|
||||
}
|
||||
|
||||
|
||||
+1
-57
@@ -125,63 +125,7 @@ $globalBetTotal = array_sum($globalBet);
|
||||
</tr>
|
||||
</table>
|
||||
<table align=center class='tb_layout bg0'>
|
||||
<?php if ($session->userGrade >= 5) : ?>
|
||||
<form method=post action=c_tournament.php>
|
||||
<tr>
|
||||
<td colspan=8><input type=textarea size=150 style=color:white;background-color:black; name=msg><input type=submit name=btn value='메시지'></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan=8>
|
||||
<button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button>
|
||||
<?php if ($admin['tournament'] == 0) : ?>
|
||||
<select name=trig size=1 style=color:white;background-color:black;>
|
||||
<option style=color:white; value=0 <?= !$admin['tnmt_trig'] ? 'selected' : '' ?>>수동진행</option>
|
||||
<option style=color:white; value=1 <?= $admin['tnmt_trig'] ? 'selected' : '' ?>>자동진행</option>
|
||||
</select>
|
||||
<input type=submit name=btn value='자동개최설정'>
|
||||
<?php else : ?>
|
||||
<input type=submit name=btn value='중단' onclick='return confirm("진짜 중단하시겠습니까?")'>
|
||||
<?php endif; ?>
|
||||
|
||||
|
||||
<?php switch ($admin['tournament']) {
|
||||
case 1:
|
||||
echo "<input type=submit name=btn value='랜덤투입'>";
|
||||
echo "<input type=submit name=btn value='랜덤전부투입'>";
|
||||
break;
|
||||
case 2:
|
||||
echo "<input type=submit name=btn value='예선'><input type=submit name=btn value='예선전부'>";
|
||||
break;
|
||||
case 3:
|
||||
echo "<input type=submit name=btn value='추첨'><input type=submit name=btn value='추첨전부'>";
|
||||
break;
|
||||
case 4:
|
||||
echo "<input type=submit name=btn value='본선'><input type=submit name=btn value='본선전부'>";
|
||||
break;
|
||||
case 5:
|
||||
echo "<input type=submit name=btn value='배정'>";
|
||||
break;
|
||||
case 6:
|
||||
echo "<input type=submit name=btn value='베팅마감'>";
|
||||
break;
|
||||
case 7:
|
||||
echo "<input type=submit name=btn value='16강'>";
|
||||
break;
|
||||
case 8:
|
||||
echo "<input type=submit name=btn value='8강'>";
|
||||
break;
|
||||
case 9:
|
||||
echo "<input type=submit name=btn value='4강'>";
|
||||
break;
|
||||
case 10:
|
||||
echo "<input type=submit name=btn value='결승'>";
|
||||
break;
|
||||
} ?>
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</form>
|
||||
<?php elseif ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
|
||||
<?php if ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
|
||||
<form method=post action=c_tournament.php>
|
||||
<tr>
|
||||
<td colspan=8><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button><button type="submit" class="btn btn-sammo-base2" onclick='return confirm("참가비 금<?= $admin['develcost'] ?>이 필요합니다. 참가하시겠습니까?")'>참가</button><input type='hidden' name='btn' value='참가'/></td>
|
||||
|
||||
+7
-6
@@ -112,7 +112,7 @@ function GetImageURL($imgsvr, $filepath = '')
|
||||
function checkLimit($refreshScore = null)
|
||||
{
|
||||
$session = Session::getInstance();
|
||||
if ($session->userGrade >= 4) {
|
||||
if ($session->userGrade >= 6) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1009,7 +1009,7 @@ function increaseRefresh($type = "", $cnt = 1)
|
||||
$isunited = $gameStor->isunited;
|
||||
$opentime = $gameStor->opentime;
|
||||
|
||||
if ($userGrade == 6) {
|
||||
if ($userGrade >= 6) {
|
||||
return;
|
||||
}
|
||||
if ($isunited == 2) {
|
||||
@@ -1047,7 +1047,7 @@ function increaseRefresh($type = "", $cnt = 1)
|
||||
|
||||
$logDB = FileDB::db($logPath, $serverPath . '/../f_install/sql/api_log.sql');
|
||||
|
||||
$ip = $_SERVER['REMOTE_ADDR'] ?? 'local';
|
||||
$ip = $_SERVER['HTTP_X_FORWARDED_FOR'] ?? $_SERVER['REMOTE_ADDR'] ?? 'local';
|
||||
$date = date('Y-m-d H:i:s');
|
||||
|
||||
$logDB->insert('api_log', [
|
||||
@@ -1107,7 +1107,7 @@ function CheckOverhead()
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$turnterm, $refreshLimit] = $gameStor->getValuesAsArray(['turnterm', 'refreshLimit']);
|
||||
|
||||
$nextRefreshLimit = Util::round(pow($turnterm, 0.6) * 3) * 10;
|
||||
$nextRefreshLimit = Util::round(pow($turnterm, 0.6) * 3) * GameConst::$refreshLimitCoef;
|
||||
|
||||
|
||||
if ($nextRefreshLimit != $refreshLimit) {
|
||||
@@ -1669,8 +1669,6 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
|
||||
$prob = 1 / ($genCount * $itemTypeCnt * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장
|
||||
} else if ($acquireType == '랜덤 임관') {
|
||||
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
|
||||
} else if ($acquireType == '건국') {
|
||||
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
|
||||
}
|
||||
|
||||
$prob *= GameConst::$uniqueTrialCoef;
|
||||
@@ -1684,6 +1682,9 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
|
||||
//포인트로 랜덤 유니크 획득
|
||||
$prob = 1;
|
||||
}
|
||||
else if ($acquireType == '건국') {
|
||||
$prob = 1; // 건국시 100%
|
||||
}
|
||||
|
||||
foreach (Util::range($maxCnt) as $_idx) {
|
||||
if ($rng->nextBool($prob)) {
|
||||
|
||||
@@ -481,6 +481,13 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
|
||||
}
|
||||
|
||||
_setNationCommand($commandObj, $turnList);
|
||||
|
||||
if($general->getNPCType() < 2){
|
||||
//유저장인 경우에는 턴 리필
|
||||
$general->updateVarWithLimit('killturn', $env['killturn'], $general->getVar('killturn'));
|
||||
$general->applyDB($db);
|
||||
}
|
||||
|
||||
return [
|
||||
'result'=>true,
|
||||
'brief'=>$commandObj->getBrief(),
|
||||
|
||||
+24
-1
@@ -457,6 +457,29 @@ function buildWarUnitTriggerClass(?string $type, WarUnit $unit, ?array $args = n
|
||||
return $class->newInstanceArgs(array_merge([$unit], $args));
|
||||
}
|
||||
|
||||
function getStaticEventClass(string $type){
|
||||
static $basePath = __NAMESPACE__.'\\StaticEvent\\';
|
||||
$classPath = ($basePath.$type);
|
||||
|
||||
if(class_exists($classPath)){
|
||||
return $classPath;
|
||||
}
|
||||
|
||||
throw new \InvalidArgumentException("{$type}은 StaticEvent가 아님");
|
||||
}
|
||||
|
||||
function buildStaticEventClass(?string $type):BaseStaticEvent{
|
||||
static $cache = [];
|
||||
if(key_exists($type, $cache)){
|
||||
return $cache[$type];
|
||||
}
|
||||
|
||||
$class = getStaticEventClass($type);
|
||||
$obj = new $class();
|
||||
$cache[$type] = $obj;
|
||||
return $obj;
|
||||
}
|
||||
|
||||
function getGeneralPoolClass(string $type){
|
||||
static $basePath = __NAMESPACE__.'\\GeneralPool\\';
|
||||
$classPath = ($basePath.$type);
|
||||
@@ -663,7 +686,7 @@ function TechLimit($startYear, $year, $tech) : bool {
|
||||
$relYear = $year - $startYear;
|
||||
|
||||
$relMaxTech = Util::valueFit(
|
||||
floor($relYear / 5) + 1,
|
||||
floor($relYear / GameConst::$techLevelIncYear) + GameConst::$initialAllowedTechLevel,
|
||||
1,
|
||||
GameConst::$maxTechLevel
|
||||
);
|
||||
|
||||
@@ -559,7 +559,7 @@ function checkStatistic()
|
||||
|
||||
$nationHist = '';
|
||||
foreach (GameConst::$availableNationType as $nationType) {
|
||||
if (!Util::array_get($nationHists[$nationType])) {
|
||||
if (!($nationHists[$nationType] ?? null)) {
|
||||
$nationHists[$nationType] = '-';
|
||||
}
|
||||
$nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), ";
|
||||
|
||||
+2
-2
@@ -138,7 +138,7 @@ function JSCitiesBasedOnDistance(int $cityNo, int $maxDistance = 1): array{
|
||||
$distanceList = searchDistance($cityNo, $maxDistance, true);
|
||||
$result = [];
|
||||
for ($dist = 1; $dist <= $maxDistance; $dist++) {
|
||||
$result[$dist] = Util::array_get($distanceList[$dist], []);
|
||||
$result[$dist] = $distanceList[$dist] ?? [];
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
@@ -152,7 +152,7 @@ function printCitiesBasedOnDistance(int $cityNo, int $maxDistance = 1): string
|
||||
for ($dist = 1; $dist <= $maxDistance; $dist++) {
|
||||
$cityList = array_map(function ($cityID) {
|
||||
return CityConst::byID($cityID)->name;
|
||||
}, Util::array_get($distanceList[$dist], []));
|
||||
}, $distanceList[$dist] ?? []);
|
||||
|
||||
$cityStr = join(', ', $cityList);
|
||||
|
||||
|
||||
@@ -1153,21 +1153,25 @@ function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type)
|
||||
];
|
||||
|
||||
//막판 분노
|
||||
$factor1 = 1.0;
|
||||
$factor2 = 1.0;
|
||||
$ratio = rand() % 300;
|
||||
if ($e1 / 5 > $energy1 && $damage1 > $damage2 && $gen1[$tp] >= $ratio) {
|
||||
$damage2 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
|
||||
$factor2 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
|
||||
$critical1 = 1;
|
||||
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
|
||||
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 분노의 <M>{$str}</> 공격!";
|
||||
}
|
||||
$ratio = rand() % 300;
|
||||
if ($e2 / 5 > $energy2 && $damage2 > $damage1 && $gen2[$tp] >= $ratio) {
|
||||
$damage1 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
|
||||
$factor1 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
|
||||
$critical2 = 1;
|
||||
|
||||
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
|
||||
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 분노의 <M>{$str}</> 공격!";
|
||||
}
|
||||
$damage1 *= $factor1;
|
||||
$damage2 *= $factor2;
|
||||
|
||||
//1합 승부
|
||||
if ($phase == 1) {
|
||||
|
||||
|
||||
+2
-2
@@ -7,10 +7,10 @@ include "func.php";
|
||||
|
||||
$session = Session::requireLogin();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
die('관리자 아님');
|
||||
}
|
||||
if ($session->userGrade == 5) {
|
||||
if ($session->userGrade == 6) {
|
||||
die('DB 리셋 권한을 가지고 있지 않습니다.');
|
||||
}
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ else{
|
||||
$availableNextCall = $session->availableNextCallGetCityList??'2000-01-01 00:00:00';
|
||||
$now = new \DateTimeImmutable();
|
||||
|
||||
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){
|
||||
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 6){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>"도시 목록은 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
|
||||
|
||||
+15
-3
@@ -24,9 +24,9 @@ $userID = Session::getUserID();
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$gameStor->cacheValues(['startyear', 'year', 'month', 'scenario']);
|
||||
$gameStor->cacheValues(['startyear', 'year', 'month', 'scenario', 'killturn']);
|
||||
|
||||
$me = $db->queryFirstRow('SELECT no,nation,officer_level,penalty from general where owner=%i', $userID);
|
||||
$me = $db->queryFirstRow('SELECT no,npc,nation,officer_level,penalty from general where owner=%i', $userID);
|
||||
$myOfficerLevel = $me['officer_level'];
|
||||
$nationID = $me['nation'];
|
||||
$myPenalty = Json::decode($me['penalty'] ?? '{}');
|
||||
@@ -144,7 +144,7 @@ function do도시임명(General $general, int $cityID, int $targetOfficerLevel):
|
||||
return '올바르지 않은 도시입니다';
|
||||
}
|
||||
|
||||
if ($general->getVar(GeneralColumn::officer_level) >= 4 && $myPenalty[PenaltyKey::NoChiefChange->value] ?? false) {
|
||||
if ($general->getVar(GeneralColumn::officer_level) >= 4 && ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false)) {
|
||||
return '수뇌인 장수를 변경할 수 없는 상태입니다.';
|
||||
}
|
||||
|
||||
@@ -342,6 +342,10 @@ if ($action == "임명") {
|
||||
'reason' => $result
|
||||
]);
|
||||
}
|
||||
//수뇌의 삭턴 리필
|
||||
$db->update('general', [
|
||||
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
|
||||
], 'no=%i', $me['no']);
|
||||
Json::die([
|
||||
'result' => true,
|
||||
'reason' => 'success'
|
||||
@@ -356,6 +360,10 @@ if ($action == "임명") {
|
||||
'reason' => $result
|
||||
]);
|
||||
}
|
||||
//수뇌의 삭턴 리필
|
||||
$db->update('general', [
|
||||
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
|
||||
], 'no=%i', $me['no']);
|
||||
Json::die([
|
||||
'result' => true,
|
||||
'reason' => 'success'
|
||||
@@ -376,6 +384,10 @@ if ($action == "추방") {
|
||||
'reason' => $result
|
||||
]);
|
||||
}
|
||||
//수뇌의 삭턴 리필
|
||||
$db->update('general', [
|
||||
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
|
||||
], 'no=%i', $me['no']);
|
||||
Json::die([
|
||||
'result' => true,
|
||||
'reason' => 'success'
|
||||
|
||||
@@ -8,7 +8,7 @@ include('func.php');
|
||||
|
||||
$session = Session::requireLogin([])->setReadOnly();
|
||||
|
||||
if(Session::getInstance()->userGrade < 5){
|
||||
if(Session::getInstance()->userGrade < 6){
|
||||
Json::die([
|
||||
'reason'=>'권한이 부족합니다.'
|
||||
]);
|
||||
|
||||
@@ -41,7 +41,7 @@ $penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefi
|
||||
|
||||
$penalty = [];
|
||||
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
|
||||
if($penaltyValue['expire'] ?? 0 > TimeUtil::now()){
|
||||
if(($penaltyValue['expire'] ?? 0) > TimeUtil::now()){
|
||||
$penalty[$penaltyKey] = $penaltyValue['value'];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,7 +88,7 @@ $penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefi
|
||||
|
||||
$penalty = [];
|
||||
foreach ($penaltyInfo as $penaltyKey => $penaltyValue) {
|
||||
if ($penaltyValue['expire'] ?? 0 > TimeUtil::now()) {
|
||||
if (($penaltyValue['expire'] ?? 0) > TimeUtil::now()) {
|
||||
$penalty[$penaltyKey] = $penaltyValue['value'];
|
||||
}
|
||||
}
|
||||
|
||||
+3
-2
@@ -51,8 +51,9 @@ function MessageBox($str)
|
||||
|
||||
function LogText($prefix, $variable)
|
||||
{
|
||||
$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
|
||||
file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
|
||||
return;
|
||||
//$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
|
||||
//file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
|
||||
}
|
||||
|
||||
function prepareDir(string $dirPath, bool $forceCreate=true):bool{
|
||||
|
||||
@@ -1,430 +0,0 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
use sammo\DTO\VoteInfo;
|
||||
use sammo\Enums\GeneralQueryMode;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
$session = Session::requireLogin()->loginGame()->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
increaseRefresh("메인", 1);
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
if (!$userID) {
|
||||
header('Location:..');
|
||||
die();
|
||||
}
|
||||
|
||||
//턴 실행.
|
||||
TurnExecutionHelper::executeAllCommand();
|
||||
|
||||
if (!$session->isGameLoggedIn()) {
|
||||
header('Location:..');
|
||||
die();
|
||||
}
|
||||
|
||||
$me = $db->queryFirstRow(
|
||||
'SELECT no,refresh_score,turntime,newmsg,newvote,`officer_level` FROM `general`
|
||||
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i',
|
||||
$userID
|
||||
);
|
||||
|
||||
//그새 사망이면
|
||||
if ($me === null) {
|
||||
$session->logoutGame();
|
||||
header('Location: ../');
|
||||
die();
|
||||
}
|
||||
|
||||
$gameStor->cacheAll(true);
|
||||
|
||||
if ($me['newmsg'] == 1 || $me['newvote'] == 1) {
|
||||
$db->update('general', [
|
||||
'newmsg' => 0,
|
||||
'newvote' => 0
|
||||
], 'owner=%i', $userID);
|
||||
}
|
||||
|
||||
$plock = boolval($db->queryFirstField('SELECT plock FROM plock WHERE `type`="GAME" LIMIT 1'));
|
||||
|
||||
$limitState = checkLimit($me['refresh_score']);
|
||||
if ($limitState >= 2) {
|
||||
printLimitMsg($me['turntime']);
|
||||
exit();
|
||||
}
|
||||
|
||||
$generalObj = General::createObjFromDB($me['no'], null, GeneralQueryMode::FullWithAccessLog);
|
||||
$generalObj->setRawCity($db->queryFirstRow('SELECT * FROM city WHERE city = %i', $generalObj->getCityID()));
|
||||
$scenario = $gameStor->scenario_text;
|
||||
|
||||
$nationID = $generalObj->getNationID();
|
||||
if ($nationID) {
|
||||
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
|
||||
$nationStor->cacheAll();
|
||||
}
|
||||
|
||||
if ($gameStor->extended_general == 0) {
|
||||
$extend = "표준";
|
||||
} else {
|
||||
$extend = "확장";
|
||||
}
|
||||
if ($gameStor->fiction == 0) {
|
||||
$fiction = "사실";
|
||||
} else {
|
||||
$fiction = "가상";
|
||||
}
|
||||
if ($gameStor->npcmode == 0) {
|
||||
$npcmode = "불가능";
|
||||
} else if ($gameStor->npcmode == 1) {
|
||||
$npcmode = "가능";
|
||||
} else {
|
||||
$npcmode = "선택 생성";
|
||||
}
|
||||
$color = "cyan";
|
||||
$serverName = UniqueConst::$serverName;
|
||||
$serverCnt = $gameStor->server_cnt;
|
||||
|
||||
$auctionCount = $db->queryFirstField('SELECT count(*) FROM ng_auction WHERE finished = 0');
|
||||
$isTournamentActive = $gameStor->tournament > 0;
|
||||
$isTournamentApplicationOpen = $gameStor->tournament == 1;
|
||||
$isBettingActive = $gameStor->tournament == 6;
|
||||
|
||||
$myNationStatic = getNationStaticInfo($generalObj->getNationID());
|
||||
$nationColorType = substr($myNationStatic['color'] ?? '#000000', 1);
|
||||
|
||||
$autorunUser = ($gameStor->autorun_user) ?? [];
|
||||
$otherTextInfo = [];
|
||||
|
||||
if ($gameStor->join_mode == 'onlyRandom') {
|
||||
$otherTextInfo[] = '랜덤 임관 전용';
|
||||
}
|
||||
if ($autorunUser['limit_minutes'] ?? false) {
|
||||
$otherTextInfo[] = getAutorunInfo($autorunUser);
|
||||
}
|
||||
|
||||
if (!$otherTextInfo) {
|
||||
$otherTextInfo = '표준';
|
||||
} else {
|
||||
$otherTextInfo = join(', ', $otherTextInfo);
|
||||
}
|
||||
|
||||
$lastVoteID = $gameStor->lastVote;
|
||||
$lastVote = null;
|
||||
if ($lastVoteID) {
|
||||
$voteStor = KVStorage::getStorage($db, 'vote');
|
||||
$lastVote = VoteInfo::fromArray($voteStor->getValue("vote_{$lastVoteID}"));
|
||||
if ($lastVote->endDate && $lastVote->endDate < TimeUtil::now()) {
|
||||
$lastVote = null;
|
||||
}
|
||||
}
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title><?= $serverName ?>: 메인</title>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="color-scheme" content="dark">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=500" />
|
||||
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
|
||||
<?= WebUtil::printJS('d_shared/base_map.js') ?>
|
||||
<?= WebUtil::printCSS('../d_shared/common.css') ?>
|
||||
<?= WebUtil::printDist('vue', 'v_main', true) ?>
|
||||
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
|
||||
<?= WebUtil::printCSS('css/map.css') ?>
|
||||
<?= WebUtil::printStaticValues([
|
||||
//deprecated, staticValues를 이용할 것
|
||||
'serverName' => $serverName,
|
||||
'serverCnt' => $serverCnt,
|
||||
'serverNick' => DB::prefix(),
|
||||
'serverID' => UniqueConst::$serverID,
|
||||
'maxTurn' => GameConst::$maxTurn,
|
||||
'maxPushTurn' => 12,
|
||||
'serverNow' => TimeUtil::now(false),
|
||||
'lastExecuted' => $gameStor->turntime,
|
||||
'isLocked' => $plock,
|
||||
'isTournamentActive' => $isTournamentActive,
|
||||
'isBettingActive' => $isBettingActive,
|
||||
'staticValues' => [
|
||||
'serverName' => $serverName,
|
||||
'serverCnt' => $serverCnt,
|
||||
'serverNick' => DB::prefix(),
|
||||
'serverID' => UniqueConst::$serverID,
|
||||
'maxTurn' => GameConst::$maxTurn,
|
||||
'maxPushTurn' => 12,
|
||||
'serverNow' => TimeUtil::now(false),
|
||||
'lastExecuted' => $gameStor->turntime,
|
||||
'isLocked' => $plock,
|
||||
'isTournamentActive' => $isTournamentActive,
|
||||
'isBettingActive' => $isBettingActive,
|
||||
'mapName' => GameConst::$mapName,
|
||||
'unitSet' => GameConst::$unitSet,
|
||||
]
|
||||
]) ?>
|
||||
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.7.1/css/all.css" integrity="sha384-fnmOCqbTlWIlj8LyTjo7mOUStjsKC4pOpQbqyi7RrhN7udi9RwhKkMHpvLbHG9Sr" crossorigin="anonymous">
|
||||
</head>
|
||||
|
||||
<body class="img_back sam-color-<?= $nationColorType ?>">
|
||||
<div id="container" class="bg0">
|
||||
<div class="row toolbars gx-0">
|
||||
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></button></div>
|
||||
</div>
|
||||
<div class="tb_layout row gx-0">
|
||||
<div id="server_title" class="row py-2 center">
|
||||
<h3>삼국지 모의전투 HiDCHe <?= $serverName . $serverCnt ?>기 <span class="avoid-wrap">(<font color=cyan><?= $scenario ?></font>)</span></h3>
|
||||
</div>
|
||||
|
||||
<div class="row center gx-0">
|
||||
<div class="s-border-t col py-2 col-8 col-lg-4" style="color:<?= $color ?>;">
|
||||
<?= $scenario ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
|
||||
NPC 수, 상성 : <?= $extend ?>,<?= $fiction ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
|
||||
NPC선택 : <?= $npcmode ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
|
||||
토너먼트 : <?= getTournamentTermText($gameStor->turnterm) ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
|
||||
기타 설정: <?= $otherTextInfo ?>
|
||||
</div>
|
||||
|
||||
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(2) ?></div>
|
||||
<div class="s-border-t col py-2 col-4 col-lg-2">전체 접속자 수 : <?= $gameStor->online_user_cnt ?> 명</div>
|
||||
<div class="s-border-t col py-2 col-4 col-lg-2">턴당 갱신횟수 : <?= $gameStor->refreshLimit ?>회</div>
|
||||
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(3) ?></div>
|
||||
<div class="s-border-t py-2 col col-6 col-lg-4">
|
||||
<?php if ($isTournamentActive) : ?>
|
||||
↑<span style='color:cyan'><?= (['전력전', '통솔전', '일기토', '설전',])[$gameStor->tnmt_type] ?? '' ?> <?= getTournament($gameStor->tournament) ?> <?= getTournamentTime() ?></span>↑
|
||||
<?php else : ?>
|
||||
<span style='color:magenta'>현재 토너먼트 경기 없음</span>
|
||||
<?php endif; ?>
|
||||
</div>
|
||||
<div class="s-border-t py-2 col col-6 col-lg-2">
|
||||
<div style="display:inline-block;"><?= $plock ? ("<span style='color:magenta;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") : ("<span style='color:cyan;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") ?></div>
|
||||
</div>
|
||||
<div class="s-border-t py-2 col col-6 col-lg-2">
|
||||
<?php if ($auctionCount > 0) : ?>
|
||||
<span style='color:cyan'><?= $auctionCount ?>건</span> 거래 진행중
|
||||
<?php else : ?>
|
||||
<span style='color:magenta'>진행중 거래 없음</span>
|
||||
<?php endif; ?>
|
||||
</div>
|
||||
<div class="s-border-t py-2 col col-6 col-lg-4 vote-cell">
|
||||
<?php
|
||||
?>
|
||||
<?php if ($lastVote === null) : ?>
|
||||
<span style='color:magenta'>진행중 설문 없음</span>
|
||||
<?php else : ?>
|
||||
<span style='color:cyan'>설문 진행중</span> : <span><?= $lastVote->title ?></span>
|
||||
<?php endif; ?>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row gx-0">
|
||||
<div class="col s-border-t px-2 py-2">접속중인 국가: <?= $gameStor->online_nation ?></div>
|
||||
</div>
|
||||
<div class="row gx-0">
|
||||
<div class="col s-border-t px-2 py-2">운영자 메세지 : <span style='color:yellow;'><?= $gameStor->msg ?></span></div>
|
||||
</div>
|
||||
<div class="row gx-0">
|
||||
<div class="col s-border-t py-2" id="nation-msg-position">
|
||||
<div class="px-2">【 국가방침 】</div>
|
||||
<div id='nation-msg-box'>
|
||||
<div id='nation-msg'><?= nationMsg($generalObj) ?></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row gx-0">
|
||||
<div class="col s-border-t px-2 py-2">
|
||||
【 접속자 】<?= onlinegen($generalObj) ?>
|
||||
</div>
|
||||
</div>
|
||||
<?php if ($session->userGrade >= 5) : ?>
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<a href='_admin1.php' target='_blank'><button type='button'>게임관리</button></a>
|
||||
<a href='_admin2.php' target='_blank'><button type='button'>회원관리</button></a>
|
||||
<a href='_admin4.php' target='_blank'><button type='button'>멀티관리</button></a>
|
||||
<a href='_admin5.php' target='_blank'><button type='button'>일제정보</button></a>
|
||||
<a href='_admin7.php' target='_blank'><button type='button'>로그정보</button></a>
|
||||
<a href='_admin8.php' target='_blank'><button type='button'>외교정보</button></a>
|
||||
<a href='_119.php' target='_blank'><button type='button'>119</button></a>
|
||||
</div>
|
||||
</div>
|
||||
<?php elseif ($session->userGrade == 4) : ?>
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<a href='_119.php' target='_blank'><button type='button'>119</button></a>
|
||||
</div>
|
||||
</div>
|
||||
<?php endif; ?>
|
||||
<div id="map_view" class="gx-0">
|
||||
<div id="mapZone" class="view-item"><?= getMapHtml() ?></div>
|
||||
<div class="view-item" id="reservedCommandZone">
|
||||
<div id="reservedCommandList"></div>
|
||||
<div id="actionMiniPlate" class="gx-0 row">
|
||||
<div class="col">
|
||||
<div class="gx-1 row">
|
||||
<div class="col-8 d-grid"><button type='button' class='btn btn-sammo-base2 refreshPage'>갱 신</button></div>
|
||||
<div class="col-4 d-grid"><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="cityInfo" class="view-item" style="border:none;text-align:center;"><?= cityInfo($generalObj) ?></div>
|
||||
<div id="nation-position"><?php myNationInfo($generalObj); ?></div>
|
||||
<div id="general-position"><?php generalInfo($generalObj); ?></div>
|
||||
<div id="generalCommandButton" class="row gx-0">
|
||||
<div class="buttonPlate bg2">
|
||||
?></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="actionMiniPlateSub" class="gx-0 row">
|
||||
<div class="col">
|
||||
<div class="gx-1 row">
|
||||
<div class="col-3 d-grid"><button type='button' class="btn btn-dark" onclick="scrollHardTo('reservedCommandList')">명령으로</button></div>
|
||||
<div class="col-5 d-grid"><button type='button' class='btn btn-sammo-base2 refreshPage'>갱 신</button></div>
|
||||
<div class="col-4 d-grid"><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row gx-0">
|
||||
<div class="col-lg-6" id="general_public_record-position">
|
||||
<div class="bg1 center s-border-tb"><b>장수 동향</b></div>
|
||||
<div id="general_public_record" style="text-align:left;"><?= formatHistoryToHTML(getGlobalActionLogRecent(15)) ?></div>
|
||||
</div>
|
||||
<div class="col-lg-6" id="general_log-position">
|
||||
<div class="bg1 center s-border-tb"><b>개인 기록</b></div>
|
||||
<div id="general_log" style="text-align:left;"><?= formatHistoryToHTML(getGeneralActionLogRecent($me['no'], 15)) ?></div>
|
||||
</div>
|
||||
<div class="col-12" id="world_history-position">
|
||||
<div class="bg1 center s-border-tb"><b>중원 정세</b></div>
|
||||
<div id="world_history" colspan=2 style="text-align:left;"><?= formatHistoryToHTML(getGlobalHistoryLogRecent(15)) ?></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row toolbars gx-0">
|
||||
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></div>
|
||||
|
||||
<div id="message_board" class="row gx-0">
|
||||
<div class="message_input_form bg0 gx-0 row">
|
||||
<div id="mailbox_list-col" class="col-6 col-lg-2 d-grid">
|
||||
<select id="mailbox_list" size="1" class="form-control bg-dark text-white">
|
||||
</select>
|
||||
</div>
|
||||
<div id="msg_input-col" class="col-12 col-lg-8 d-grid">
|
||||
<input type="text" id="msg_input" maxlength="99" class="form-control">
|
||||
</div>
|
||||
<div id="msg_submit-col" class="col-6 col-lg-2 d-grid"><button id="msg_submit" class="btn btn-primary">서신전달&갱신</button></div>
|
||||
</div>
|
||||
<div class="col-lg-6 board_side bg0"><a id="public_talk_position"></a>
|
||||
<div class="board_header bg0">전체 메시지(최고99자)</div>
|
||||
<section class="public_message">
|
||||
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="public">이전 메시지 불러오기</button></div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="col-lg-6 board_side bg0"><a id="national_talk_position"></a>
|
||||
<div class="board_header bg0">국가 메시지(최고99자)</div>
|
||||
<section class="national_message">
|
||||
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="national">이전 메시지 불러오기</button></div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="col-lg-6 board_side bg0"><a id="private_talk_position"></a>
|
||||
<div class="board_header bg0">개인 메시지(최고99자)</div>
|
||||
<section class="private_message">
|
||||
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="private">이전 메시지 불러오기</button></div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="col-lg-6 board_side bg0"><a id="diplomacy_talk_position"></a>
|
||||
<div class="board_header bg0">외교 메시지(최고99자)</div>
|
||||
<section class="diplomacy_message">
|
||||
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="diplomacy">이전 메시지 불러오기</button></div>
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row toolbars gx-0">
|
||||
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></div><?= banner() ?>
|
||||
</div>
|
||||
</div>
|
||||
<?php
|
||||
if ($limitState == 1) {
|
||||
MessageBox("접속제한이 얼마 남지 않았습니다!");
|
||||
}
|
||||
if ($me['newmsg'] == 1) {
|
||||
MessageBox("새로운 서신이 도착했습니다!");
|
||||
}
|
||||
if ($me['newvote'] == 1) {
|
||||
$develcost = $gameStor->develcost * 5;
|
||||
MessageBox("설문조사에 참여하시면 금{$develcost}과 유니크템을 드립니다! (우측 상단 설문조사 메뉴)");
|
||||
}
|
||||
?>
|
||||
</div>
|
||||
<nav class="navbar navbar-expand fixed-bottom navbar-dark bg-dark d-sm-block d-lg-none p-0" id="navbar500">
|
||||
<div class="container-fluid px-0">
|
||||
<div class="collapse navbar-collapse">
|
||||
<ul class="navbar-nav me-auto mx-auto">
|
||||
<li class="nav-item dropup">
|
||||
<div class="dropdown-toggle text-white btn btn-sammo-base2" id="navbarGlobal" role="button" data-bs-toggle="dropdown" aria-expanded="false">
|
||||
외부 메뉴
|
||||
</div>
|
||||
<ul class="dropdown-menu dropdown-menu-start" aria-labelledby="navbarGlobal" id="navbarGlobalItems">
|
||||
<?= allButton($gameStor->npcmode == 1, ['btnBegin' => '<li>', 'btnEnd' => '</li>', 'btnClass' => 'dropdown-item']) ?>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="nav-item dropup">
|
||||
<div class="dropdown-toggle btn btn-sammo-nation" id="navbarNation" role="button" data-bs-toggle="dropdown" aria-expanded="false">
|
||||
국가 메뉴
|
||||
</div>
|
||||
<ul class="dropdown-menu" aria-labelledby="navbarNation" id="navbarNationItems">
|
||||
</ul>
|
||||
</li>
|
||||
<li class="nav-item dropup">
|
||||
<div class="dropdown-toggle text-white btn btn-dark" id="navbarQuick" role="button" data-bs-toggle="dropdown" aria-expanded="false">
|
||||
빠른 이동
|
||||
</div>
|
||||
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="navbarDropdown" id="navbarQuickItems">
|
||||
<li><a class="dropdown-item disabled">국가 정보</a></button></li>
|
||||
<hr class="dropdown-divider">
|
||||
</hr>
|
||||
<li><button type="button" onclick="scrollHardTo('nation-msg-position')" class="dropdown-item">방침</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('reservedCommandList')" class="dropdown-item">명령</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('nation-position')" class="dropdown-item">국가</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('general-position')" class="dropdown-item">장수</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('cityInfo')" class="dropdown-item">도시</button></li>
|
||||
<li><a class="dropdown-item disabled">동향 정보</a></button></li>
|
||||
<hr class="dropdown-divider">
|
||||
</hr>
|
||||
<li><button type="button" onclick="scrollHardTo('mapZone')" class="dropdown-item">지도</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('general_public_record-position')" class="dropdown-item">동향</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('general_log-position')" class="dropdown-item">개인</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('world_history-position')" class="dropdown-item">정세</button></li>
|
||||
<li><span> </span></li>
|
||||
<li><a class="dropdown-item disabled">메시지</a></button></li>
|
||||
<hr class="dropdown-divider">
|
||||
</hr>
|
||||
<li><button type="button" onclick="scrollHardTo('public_talk_position')" class="dropdown-item">전체</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('national_talk_position')" class="dropdown-item">국가</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('private_talk_position')" class="dropdown-item">개인</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('diplomacy_talk_position')" class="dropdown-item">외교</button></li>
|
||||
<li><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="refreshPage btn btn-sammo-base2 text-white" role="button">갱신</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</nav>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
+9
-1
@@ -8,4 +8,12 @@ $session = Session::getInstance()->setReadOnly();
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
TurnExecutionHelper::executeAllCommand();
|
||||
$updated = false;
|
||||
$locked = false;
|
||||
$lastExecuted = TurnExecutionHelper::executeAllCommand($updated, $locked);
|
||||
Json::die([
|
||||
'result' => true,
|
||||
'updated' => $updated,
|
||||
'locked' => $locked,
|
||||
'lastExecuted' => $lastExecuted,
|
||||
]);
|
||||
+13
-10
@@ -526,7 +526,7 @@ function DeleteConflict($nation)
|
||||
function getConquerNation($city): int
|
||||
{
|
||||
$conflict = Json::decode($city['conflict']);
|
||||
return Util::array_first_key($conflict);
|
||||
return array_key_first($conflict);
|
||||
}
|
||||
|
||||
function ConquerCity(array $admin, General $general, array $city, array $defenderCityGeneralList)
|
||||
@@ -718,14 +718,17 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
|
||||
$attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} 긴급천도하였습니다.");
|
||||
|
||||
$moveLog = "수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} <M>긴급천도</>합니다.";
|
||||
//아국 수뇌부에게 로그 전달
|
||||
foreach ($db->queryFirstColumn(
|
||||
'SELECT no FROM general WHERE nation=%i AND officer_level>=5',
|
||||
foreach ($db->queryAllLists(
|
||||
'SELECT no, officer_level FROM general WHERE nation=%i',
|
||||
$defenderNationID
|
||||
) as $defenderChiefID) {
|
||||
$chiefLogger = new ActionLogger($defenderChiefID, $defenderNationID, $year, $month);
|
||||
$chiefLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
|
||||
$chiefLogger->flush();
|
||||
) as [$defenderGeneralID, $defenderGeneralChiefLevel]) {
|
||||
$defenderLogger = new ActionLogger($defenderGeneralID, $defenderNationID, $year, $month);
|
||||
$defenderLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
|
||||
if($defenderGeneralChiefLevel >= 5){
|
||||
$defenderLogger->pushGeneralActionLog("수뇌는 <G><b>{$minCityName}</b></>{$josaRo} 집합되었습니다.");
|
||||
}
|
||||
|
||||
$defenderLogger->flush();
|
||||
}
|
||||
|
||||
//천도
|
||||
@@ -782,8 +785,8 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
|
||||
'officer_set' => 0,
|
||||
];
|
||||
if ($city['level'] > 3) {
|
||||
$query['def'] = 1000;
|
||||
$query['wall'] = 1000;
|
||||
$query['def'] = GameConst::$defaultCityWall;
|
||||
$query['wall'] = GameConst::$defaultCityWall;
|
||||
} else {
|
||||
$query['def'] = $db->sqleval('def_max/2');
|
||||
$query['wall'] = $db->sqleval('wall_max/2');
|
||||
|
||||
@@ -99,7 +99,7 @@ class Join extends \sammo\BaseAPI
|
||||
}
|
||||
|
||||
$gameID = UniqueConst::$serverID;
|
||||
$alreadyJoined = $db->queryFirstField('SELECT count(*) FROM `storage` WHERE `namespace` = %s AND `key` LIKE %s', 'inheritance_result', "{$gameID}_{$userID}_%");
|
||||
$alreadyJoined = $db->queryFirstField('SELECT COUNT(*) FROM `inheritance_result` WHERE `server_id` = %s AND `owner` = %i', $gameID, $userID);
|
||||
if ($alreadyJoined) {
|
||||
//이미 받았음
|
||||
return 0;
|
||||
@@ -157,7 +157,7 @@ class Join extends \sammo\BaseAPI
|
||||
|
||||
$penalty = [];
|
||||
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
|
||||
if($penaltyValue['expire'] ?? 0 > TimeUtil::now()){
|
||||
if(($penaltyValue['expire'] ?? 0) > TimeUtil::now()){
|
||||
$penalty[$penaltyKey] = $penaltyValue['value'];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ class GeneralList extends \sammo\BaseAPI
|
||||
$availableNextCall = $session->availableNextCallGetGeneralList ?? '2000-01-01 00:00:00';
|
||||
$now = new \DateTimeImmutable();
|
||||
|
||||
if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5) {
|
||||
if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 6) {
|
||||
return "장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : " . $availableNextCall;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,183 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\InheritAction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\APIRecoveryType;
|
||||
use sammo\Enums\RankColumn;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\LiteHashDRBG;
|
||||
use sammo\RandUtil;
|
||||
use sammo\UniqueConst;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Util;
|
||||
use sammo\Validator;
|
||||
|
||||
class ResetStat extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'leadership',
|
||||
'strength',
|
||||
'intel',
|
||||
])
|
||||
->rule('int', [
|
||||
'leadership',
|
||||
'strength',
|
||||
'intel',
|
||||
])
|
||||
->rule('min', [
|
||||
'leadership',
|
||||
'strength',
|
||||
'intel'
|
||||
], GameConst::$defaultStatMin)
|
||||
->rule('max', [
|
||||
'leadership',
|
||||
'strength',
|
||||
'intel'
|
||||
], GameConst::$defaultStatMax)
|
||||
->rule('integerArray', 'inheritBonusStat');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
//General.aux 쓰므로 lock;
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
|
||||
{
|
||||
$userID = $session->userID;
|
||||
$generalID = $session->generalID;
|
||||
|
||||
|
||||
$leadership = $this->args['leadership'];
|
||||
$strength = $this->args['strength'];
|
||||
$intel = $this->args['intel'];
|
||||
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
|
||||
|
||||
if ($leadership + $strength + $intel != GameConst::$defaultStatTotal) {
|
||||
return "능력치 총합이 " . GameConst::$defaultStatTotal . "이 아닙니다. 다시 입력해주세요!";
|
||||
}
|
||||
|
||||
if ($inheritBonusStat) {
|
||||
if (count($inheritBonusStat) != 3) {
|
||||
return "보너스 능력치가 잘못 지정되었습니다. 다시 입력해주세요!";
|
||||
}
|
||||
foreach ($inheritBonusStat as $stat) {
|
||||
if ($stat < 0) {
|
||||
return "보너스 능력치가 음수입니다. 다시 입력해주세요!";
|
||||
}
|
||||
}
|
||||
$sum = array_sum($inheritBonusStat);
|
||||
if ($sum == 0) {
|
||||
$inheritBonusStat = null;
|
||||
} else if ($sum < 3 || $sum > 5) {
|
||||
return "보너스 능력치 합이 잘못 지정되었습니다. 다시 입력해주세요!";
|
||||
}
|
||||
}
|
||||
|
||||
$general = General::createObjFromDB($generalID);
|
||||
if ($userID != $general->getVar('owner')) {
|
||||
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
|
||||
}
|
||||
$userLogger = new UserLogger($userID);
|
||||
|
||||
if($general->getNPCType() != 0){
|
||||
return 'NPC는 능력치 초기화를 할 수 없습니다.';
|
||||
}
|
||||
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$gameStor->cacheValues([
|
||||
'isunited',
|
||||
'season',
|
||||
]);
|
||||
if ($gameStor->isunited) {
|
||||
return '이미 천하가 통일되었습니다.';
|
||||
}
|
||||
$userStor = KVStorage::getStorage($db, "user_{$userID}");
|
||||
|
||||
$lastUserStatReset = $userStor->getValue('last_stat_reset') ?? [];
|
||||
$gameSeason = $gameStor->getValue('season');
|
||||
|
||||
if (array_search($gameSeason, $lastUserStatReset) !== false) {
|
||||
return '이번 시즌에 이미 능력치를 초기화하셨습니다.';
|
||||
}
|
||||
|
||||
|
||||
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
|
||||
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
|
||||
$reqAmount = 0;
|
||||
if ($inheritBonusStat !== null) {
|
||||
$reqAmount += GameConst::$inheritBornStatPoint;
|
||||
}
|
||||
|
||||
if ($previousPoint < $reqAmount) {
|
||||
return '충분한 유산 포인트를 가지고 있지 않습니다.';
|
||||
}
|
||||
|
||||
$userLogger->push("통솔 {$leadership}, 무력 {$strength}, 지력 {$intel} 스탯 재설정", "inheritPoint");
|
||||
|
||||
if ($inheritBonusStat) {
|
||||
$pleadership = $inheritBonusStat[0] ?? 0;
|
||||
$pstrength = $inheritBonusStat[1] ?? 0;
|
||||
$pintel = $inheritBonusStat[2] ?? 0;
|
||||
$userLogger->push("{$reqAmount}로 통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
|
||||
} else {
|
||||
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'ResetStat',
|
||||
$userID,
|
||||
)));
|
||||
$pleadership = 0;
|
||||
$pstrength = 0;
|
||||
$pintel = 0;
|
||||
foreach (Util::range($rng->nextRangeInt(3, 5)) as $statIdx) {
|
||||
switch ($rng->choiceUsingWeight([$leadership, $strength, $intel])) {
|
||||
case 0:
|
||||
$pleadership++;
|
||||
break;
|
||||
case 1:
|
||||
$pstrength++;
|
||||
break;
|
||||
case 2:
|
||||
$pintel++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
$userLogger->push("통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
|
||||
}
|
||||
|
||||
$leadership += $pleadership;
|
||||
$strength += $pstrength;
|
||||
$intel += $pintel;
|
||||
|
||||
$lastUserStatReset[] = $gameSeason;
|
||||
|
||||
|
||||
$general->setVar('leadership', $leadership);
|
||||
$general->setVar('strength', $strength);
|
||||
$general->setVar('intel', $intel);
|
||||
|
||||
$userLogger->flush();
|
||||
|
||||
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
|
||||
$userStor->setValue('last_stat_reset', $lastUserStatReset);
|
||||
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqAmount);
|
||||
$general->applyDB($db);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -50,7 +50,7 @@ class UploadImage extends \sammo\BaseAPI
|
||||
}
|
||||
|
||||
$extension = ltrim($contentType, 'image/');
|
||||
$validExtensions = ['png', 'jpeg', 'jpg', 'gif', 'webp'];
|
||||
$validExtensions = ['png', 'jpeg', 'jpg', 'gif', 'webp', 'avif'];
|
||||
if (!in_array(strtolower($extension), $validExtensions)) {
|
||||
return '지원하지 않는 이미지 파일입니다: ' . $contentType;
|
||||
}
|
||||
|
||||
@@ -6,6 +6,9 @@ use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\APIRecoveryType;
|
||||
use sammo\Enums\GeneralLiteQueryMode;
|
||||
use sammo\GeneralLite;
|
||||
use sammo\StaticEventHandler;
|
||||
|
||||
class ExitTroop extends \sammo\BaseAPI
|
||||
{
|
||||
@@ -24,23 +27,35 @@ class ExitTroop extends \sammo\BaseAPI
|
||||
$generalID = $session->generalID;
|
||||
$db = DB::db();
|
||||
|
||||
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
|
||||
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
|
||||
if (!$me) {
|
||||
return '장수 정보를 불러올 수 없습니다.';
|
||||
}
|
||||
|
||||
$troopID = $me->getVar('troop');
|
||||
if($troopID == 0){
|
||||
return '부대에 소속되어 있지 않습니다.';
|
||||
}
|
||||
|
||||
if($generalID != $troopID){
|
||||
$db->update('general', [
|
||||
'troop' => 0,
|
||||
], '`no` = %i', $generalID);
|
||||
if($troopID != $generalID){
|
||||
StaticEventHandler::handleEvent($me, null, $this::class, [
|
||||
"isTroopLeader" => false,
|
||||
], $this->args);
|
||||
$me->setVar('troop', 0);
|
||||
$me->applyDB($db);
|
||||
return null;
|
||||
}
|
||||
|
||||
//부대장이다.
|
||||
StaticEventHandler::handleEvent($me, null, $this::class, [
|
||||
"isTroopLeader" => true,
|
||||
], $this->args);
|
||||
$db->update('general', [
|
||||
'troop' => 0,
|
||||
], '`troop` = %i', $troopID);
|
||||
$db->delete('troop', 'troop_leader = %i', $troopID);
|
||||
$me->setVar('troop', 0);
|
||||
$me->applyDB($db);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -6,6 +6,9 @@ use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\APIRecoveryType;
|
||||
use sammo\Enums\GeneralLiteQueryMode;
|
||||
use sammo\GeneralLite;
|
||||
use sammo\StaticEventHandler;
|
||||
use sammo\StringUtil;
|
||||
use sammo\Validator;
|
||||
|
||||
@@ -32,16 +35,22 @@ class JoinTroop extends \sammo\BaseAPI
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
|
||||
{
|
||||
$userID = $session->userID;
|
||||
$generalID = $session->generalID;
|
||||
$troopID = $this->args['troopID'];
|
||||
|
||||
$db = DB::db();
|
||||
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
|
||||
if ($me['troop'] != 0) {
|
||||
|
||||
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
|
||||
if(!$me){
|
||||
return '장수 정보를 불러올 수 없습니다.';
|
||||
}
|
||||
|
||||
if($me->getVar('troop') != 0){
|
||||
return '이미 부대에 소속되어 있습니다.';
|
||||
}
|
||||
$nationID = $me['nation'];
|
||||
if ($nationID == 0) {
|
||||
|
||||
$nationID = $me->getNationID();
|
||||
if($nationID == 0){
|
||||
return '국가에 소속되어 있지 않습니다.';
|
||||
}
|
||||
|
||||
@@ -49,11 +58,10 @@ class JoinTroop extends \sammo\BaseAPI
|
||||
if (!$troopExists) {
|
||||
return '부대가 올바르지 않습니다.';
|
||||
}
|
||||
$generalID = $me['no'];
|
||||
|
||||
$db->update('general', [
|
||||
'troop' => $troopID,
|
||||
], '`no` = %i AND `troop` = %i', $generalID, 0);
|
||||
$me->setVar('troop', $troopID);
|
||||
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
|
||||
$me->applyDB($db);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -6,6 +6,9 @@ use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\APIRecoveryType;
|
||||
use sammo\Enums\GeneralLiteQueryMode;
|
||||
use sammo\GeneralLite;
|
||||
use sammo\StaticEventHandler;
|
||||
use sammo\Validator;
|
||||
|
||||
class KickFromTroop extends \sammo\BaseAPI
|
||||
@@ -37,7 +40,8 @@ class KickFromTroop extends \sammo\BaseAPI
|
||||
$generalID = $this->args['generalID'];
|
||||
$db = DB::db();
|
||||
|
||||
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
|
||||
$destGeneral = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
|
||||
$troopID = $destGeneral->getVar('troop');
|
||||
if($troopID == 0){
|
||||
return '부대에 소속되어 있지 않습니다.';
|
||||
}
|
||||
@@ -50,9 +54,10 @@ class KickFromTroop extends \sammo\BaseAPI
|
||||
return '부대장을 추방할 수 없습니다.';
|
||||
}
|
||||
|
||||
$db->update('general', [
|
||||
'troop' => 0,
|
||||
], '`no` = %i AND `troop` = %i', $generalID, $troopID);
|
||||
StaticEventHandler::handleEvent($destGeneral, null, $this::class, [], $this->args);
|
||||
$destGeneral->setVar('troop', 0);
|
||||
$destGeneral->applyDB($db);
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,9 @@ use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\APIRecoveryType;
|
||||
use sammo\Enums\GeneralLiteQueryMode;
|
||||
use sammo\GeneralLite;
|
||||
use sammo\StaticEventHandler;
|
||||
use sammo\StringUtil;
|
||||
use sammo\Validator;
|
||||
|
||||
@@ -32,24 +35,23 @@ class NewTroop extends \sammo\BaseAPI
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
|
||||
{
|
||||
$userID = $session->userID;
|
||||
$generalID = $session->generalID;
|
||||
$troopName = StringUtil::neutralize($this->args['troopName']);
|
||||
if(!$troopName){
|
||||
return '부대 이름이 없습니다.';
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
|
||||
if($me['troop'] != 0){
|
||||
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
|
||||
$troopID = $me->getVar('troop');
|
||||
if($troopID != 0){
|
||||
return '이미 부대에 소속되어 있습니다.';
|
||||
}
|
||||
$nationID = $me['nation'];
|
||||
$nationID = $me->getNationID();
|
||||
if($nationID == 0){
|
||||
return '국가에 소속되어 있지 않습니다.';
|
||||
}
|
||||
|
||||
$generalID = $me['no'];
|
||||
|
||||
$db->insert('troop', [
|
||||
'name'=>$troopName,
|
||||
'troop_leader'=>$generalID,
|
||||
@@ -60,9 +62,9 @@ class NewTroop extends \sammo\BaseAPI
|
||||
return '부대가 생성되지 않았습니다. 버그일 수 있습니다.';
|
||||
}
|
||||
|
||||
$db->update('general', [
|
||||
'troop'=>$generalID
|
||||
], '`no` = %i', $generalID);
|
||||
$me->setVar('troop', $generalID);
|
||||
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
|
||||
$me->applyDB($db);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -6,6 +6,9 @@ use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\APIRecoveryType;
|
||||
use sammo\Enums\GeneralLiteQueryMode;
|
||||
use sammo\GeneralLite;
|
||||
use sammo\StaticEventHandler;
|
||||
use sammo\StringUtil;
|
||||
use sammo\Validator;
|
||||
|
||||
@@ -36,13 +39,12 @@ class SetTroopName extends \sammo\BaseAPI
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
|
||||
{
|
||||
$userID = $session->userID;
|
||||
$generalID = $session->generalID;
|
||||
$db = DB::db();
|
||||
$me = $db->queryFirstRow('SELECT `no`,nation,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
|
||||
$permission = checkSecretPermission($me, false);
|
||||
$me = GeneralLite::createObjFromDB($generalID, ['troop', 'permission', 'penalty'], GeneralLiteQueryMode::Lite);
|
||||
$permission = checkSecretPermission($me->getRaw(), false);
|
||||
$troopID = $this->args['troopID'];
|
||||
|
||||
$generalID = $me['no'];
|
||||
if($generalID != $troopID && $permission < 4){
|
||||
return "권한이 부족합니다.";
|
||||
}
|
||||
@@ -52,7 +54,7 @@ class SetTroopName extends \sammo\BaseAPI
|
||||
return '부대 이름이 없습니다.';
|
||||
}
|
||||
|
||||
$nationID = $me['nation'];
|
||||
$nationID = $me->getNationID();
|
||||
$db->update('troop', [
|
||||
'name'=>$troopName
|
||||
], 'troop_leader=%i AND `nation`=%i',$troopID, $nationID);
|
||||
@@ -60,6 +62,7 @@ class SetTroopName extends \sammo\BaseAPI
|
||||
if($db->affectedRows() == 0){
|
||||
return '부대가 없습니다.';
|
||||
}
|
||||
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ use sammo\DB;
|
||||
use sammo\DTO\VoteInfo;
|
||||
use sammo\Enums\APIRecoveryType;
|
||||
use sammo\KVStorage;
|
||||
use sammo\RootDB;
|
||||
use sammo\Session;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\Util;
|
||||
@@ -93,6 +94,8 @@ class NewVote extends \sammo\BaseAPI
|
||||
}
|
||||
}
|
||||
|
||||
$userName = $session->userName;
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
@@ -108,9 +111,11 @@ class NewVote extends \sammo\BaseAPI
|
||||
|
||||
$multipleOptions = Util::valueFit($multipleOptions, 0, count($options));
|
||||
|
||||
|
||||
$voteInfo = new VoteInfo(
|
||||
id: $voteID,
|
||||
title: $title,
|
||||
opener: $userName ?? '[SYSTEM]',
|
||||
multipleOptions: $multipleOptions,
|
||||
startDate: $now,
|
||||
endDate: $endDate,
|
||||
|
||||
@@ -19,10 +19,14 @@ class che_저지_삼황내문 extends \sammo\BaseItem{
|
||||
if($unit->isAttacker()){
|
||||
return null;
|
||||
}
|
||||
if($unit->getPhase() >= 2){
|
||||
|
||||
if($unit->getPhase() > 0){
|
||||
return null;
|
||||
}
|
||||
if($unit->getPhase() == 1 && $unit->rng->nextBool(0.5)){
|
||||
if($unit->hasActivatedSkillOnLog('저지') >= 2){
|
||||
return null;
|
||||
}
|
||||
if($unit->hasActivatedSkillOnLog('저지') == 1 && $unit->getPhase() == 0 && $unit->rng->nextBool(0.5)){
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ class che_척사_오악진형도 extends \sammo\BaseItem{
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$opposeCrewType = $unit->getOppose()->getCrewType();
|
||||
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
|
||||
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
|
||||
return [1.15, 0.85];
|
||||
}
|
||||
return [1, 1];
|
||||
|
||||
@@ -33,7 +33,7 @@ class event_전투특기_공성 extends \sammo\BaseItem{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -28,7 +28,7 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
|
||||
if($statName === 'warAvoidRatio'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -28,7 +28,7 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -32,7 +32,7 @@ class event_전투특기_기병 extends \sammo\BaseItem{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -33,7 +33,7 @@ class event_전투특기_보병 extends \sammo\BaseItem{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -17,7 +17,7 @@ class event_전투특기_척사 extends \sammo\BaseItem{
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$opposeCrewType = $unit->getOppose()->getCrewType();
|
||||
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
|
||||
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
|
||||
return [1.2, 0.8];
|
||||
}
|
||||
return [1, 1];
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\GameUnitConst;
|
||||
use \sammo\WarUnit;
|
||||
use \sammo\WarUnitCity;
|
||||
use sammo\RandUtil;
|
||||
use \sammo\WarUnitTriggerCaller;
|
||||
use \sammo\BaseWarUnitTrigger;
|
||||
use sammo\WarUnitTrigger\event_충차아이템소모;
|
||||
|
||||
class event_충차 extends \sammo\BaseItem{
|
||||
|
||||
protected $rawName = '충차';
|
||||
protected $name = '충차';
|
||||
protected $info = '[전투] 성벽 공격 시 대미지 +50%, 2회용';
|
||||
protected $cost = 2000;
|
||||
protected $consumable = true;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 3000;
|
||||
|
||||
|
||||
const REMAIN_KEY = 'remain충차';
|
||||
|
||||
function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, $aux = null): ?array
|
||||
{
|
||||
if($actionType != '장비매매'){
|
||||
return $aux;
|
||||
}
|
||||
if($phase != '구매'){
|
||||
return $aux;
|
||||
}
|
||||
|
||||
$general->setAuxVar(static::REMAIN_KEY, 2);
|
||||
return $aux;
|
||||
}
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
if($unit->getOppose() instanceof WarUnitCity){
|
||||
return [1.5, 1];
|
||||
}
|
||||
return [1, 1];
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new event_충차아이템소모($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -29,7 +29,7 @@ class che_병가 extends \sammo\BaseNation{
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcNationalIncome(string $type, $amount):int{
|
||||
public function onCalcNationalIncome(string $type, $amount){
|
||||
if($type == 'pop' && $amount > 0){
|
||||
return $amount * 0.8;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\ActionScenarioEffect;
|
||||
|
||||
use \sammo\iAction;
|
||||
use sammo\Util;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitCity;
|
||||
use sammo\WarUnitTrigger\che_전멸시페이즈증가;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class event_MoreEffect implements iAction
|
||||
{
|
||||
use \sammo\DefaultAction;
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit): array
|
||||
{
|
||||
if ($unit->isAttacker()) {
|
||||
return [1.4, 0.7143];
|
||||
}
|
||||
return [1, 1];
|
||||
}
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
|
||||
{
|
||||
$scoreMap = [
|
||||
'상업' => 2,
|
||||
'농업' => 2,
|
||||
'치안' => 2,
|
||||
'기술' => 2,
|
||||
'성벽' => 2,
|
||||
'수비' => 2,
|
||||
'인구' => 2,
|
||||
'민심' => 2,
|
||||
];
|
||||
if ($turnType == 'changeDefenceTrain') {
|
||||
return 0;
|
||||
}
|
||||
if ($varType === 'score' && key_exists($turnType, $scoreMap)) {
|
||||
$multiplier = $scoreMap[$turnType];
|
||||
$value *= $multiplier;
|
||||
return $value;
|
||||
}
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcNationalIncome(string $type, $amount){
|
||||
if($type == 'gold'){
|
||||
return $amount * 2;
|
||||
}
|
||||
if($type == 'rice'){
|
||||
return $amount * 2;
|
||||
}
|
||||
if($type == 'pop' && $amount > 0){
|
||||
return $amount * 2;
|
||||
}
|
||||
|
||||
return $amount;
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_전멸시페이즈증가($unit),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\ActionScenarioEffect;
|
||||
|
||||
use \sammo\iAction;
|
||||
|
||||
class event_UnlimitedDefenceThresholdChange implements iAction
|
||||
{
|
||||
use \sammo\DefaultAction;
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
|
||||
{
|
||||
if ($turnType == 'changeDefenceTrain') {
|
||||
return 0;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -35,7 +35,7 @@ class che_event_공성 extends \sammo\BaseSpecial{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -31,7 +31,7 @@ class che_event_궁병 extends \sammo\BaseSpecial{
|
||||
if($statName === 'warAvoidRatio'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -30,7 +30,7 @@ class che_event_귀병 extends \sammo\BaseSpecial{
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -35,7 +35,7 @@ class che_event_기병 extends \sammo\BaseSpecial{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -35,7 +35,7 @@ class che_event_보병 extends \sammo\BaseSpecial{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -21,7 +21,7 @@ class che_event_척사 extends \sammo\BaseSpecial{
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$opposeCrewType = $unit->getOppose()->getCrewType();
|
||||
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
|
||||
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
|
||||
return [1.2, 0.8];
|
||||
}
|
||||
return [1, 1];
|
||||
|
||||
@@ -35,7 +35,7 @@ class che_공성 extends \sammo\BaseSpecial{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -31,7 +31,7 @@ class che_궁병 extends \sammo\BaseSpecial{
|
||||
if($statName === 'warAvoidRatio'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -30,7 +30,7 @@ class che_귀병 extends \sammo\BaseSpecial{
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -35,7 +35,7 @@ class che_기병 extends \sammo\BaseSpecial{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -35,7 +35,7 @@ class che_보병 extends \sammo\BaseSpecial{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -21,7 +21,7 @@ class che_척사 extends \sammo\BaseSpecial{
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$opposeCrewType = $unit->getOppose()->getCrewType();
|
||||
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
|
||||
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
|
||||
return [1.2, 0.8];
|
||||
}
|
||||
return [1, 1];
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
abstract class BaseStaticEvent {
|
||||
|
||||
function __construct(){
|
||||
|
||||
}
|
||||
|
||||
abstract function run(GeneralLite|General $general, null|GeneralLite|General $destGeneral, array $env, array $params): bool | string;
|
||||
}
|
||||
@@ -5,6 +5,7 @@ use \sammo\{
|
||||
Util, JosaUtil, DB,
|
||||
General, GameConst,
|
||||
ActionLogger,
|
||||
Json,
|
||||
LastTurn,
|
||||
NotInheritedMethodException,
|
||||
RandUtil
|
||||
@@ -118,6 +119,7 @@ abstract class BaseCommand{
|
||||
$nationID = $this->generalObj->getNationID();
|
||||
if($nationID == 0){
|
||||
$this->nation = $this->generalObj->getStaticNation();
|
||||
$this->nation['aux'] = [];
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -138,7 +140,8 @@ abstract class BaseCommand{
|
||||
'gold'=>0,
|
||||
'rice'=>2000,
|
||||
'tech'=>0,
|
||||
'gennum'=>1
|
||||
'gennum'=>1,
|
||||
'aux'=>'{}',
|
||||
];
|
||||
|
||||
if($this->nation && $this->nation['nation'] === $nationID){
|
||||
@@ -170,6 +173,10 @@ abstract class BaseCommand{
|
||||
else{
|
||||
$this->nation = $nation;
|
||||
}
|
||||
|
||||
if(is_string($this->nation['aux'] ?? null)){
|
||||
$this->nation['aux'] = Json::decode($this->nation['aux']);
|
||||
}
|
||||
}
|
||||
|
||||
protected function setDestGeneral(General $destGeneralObj){
|
||||
@@ -312,12 +319,12 @@ abstract class BaseCommand{
|
||||
|
||||
$this->generalObj->unpackAux();
|
||||
$constraintInput = [
|
||||
'general'=>$this->generalObj->getRaw(),
|
||||
'general'=>$this->generalObj,
|
||||
'city'=>$this->city,
|
||||
'nation'=>$this->nation,
|
||||
'cmd_arg'=>$this->arg,
|
||||
|
||||
'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null,
|
||||
'destGeneral'=>$this->destGeneralObj??null,
|
||||
'destCity'=>$this->destCity,
|
||||
'destNation'=>$this->destNation,
|
||||
];
|
||||
@@ -346,12 +353,12 @@ abstract class BaseCommand{
|
||||
|
||||
$this->generalObj->unpackAux();
|
||||
$constraintInput = [
|
||||
'general'=>$this->generalObj->getRaw(),
|
||||
'general'=>$this->generalObj,
|
||||
'city'=>$this->city,
|
||||
'nation'=>$this->nation,
|
||||
'cmd_arg'=>$this->arg,
|
||||
|
||||
'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null,
|
||||
'destGeneral'=>$this->destGeneralObj??null,
|
||||
'destCity'=>$this->destCity,
|
||||
'destNation'=>$this->destNation,
|
||||
];
|
||||
@@ -384,12 +391,12 @@ abstract class BaseCommand{
|
||||
|
||||
$this->generalObj->unpackAux();
|
||||
$constraintInput = [
|
||||
'general'=>$this->generalObj->getRaw(),
|
||||
'general'=>$this->generalObj,
|
||||
'city'=>$this->city,
|
||||
'nation'=>$this->nation,
|
||||
'cmd_arg'=>$this->arg,
|
||||
|
||||
'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null,
|
||||
'destGeneral'=>$this->destGeneralObj??null,
|
||||
'destCity'=>$this->destCity,
|
||||
'destNation'=>$this->destNation,
|
||||
];
|
||||
|
||||
@@ -7,7 +7,8 @@ use \sammo\{
|
||||
CityConst,
|
||||
ActionLogger,
|
||||
LastTurn,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
@@ -96,6 +97,7 @@ class che_NPC능동 extends Command\GeneralCommand{
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
}
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -12,8 +12,7 @@ use function sammo\tryUniqueItemLottery;
|
||||
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
|
||||
|
||||
use sammo\StaticEventHandler;
|
||||
|
||||
class che_강행 extends Command\GeneralCommand
|
||||
{
|
||||
@@ -158,8 +157,8 @@ class che_강행 extends Command\GeneralCommand
|
||||
$general->increaseVar('leadership_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -7,7 +7,8 @@ use \sammo\{
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
|
||||
@@ -15,6 +16,7 @@ use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\PenaltyKey;
|
||||
|
||||
use function sammo\refreshNationStaticInfo;
|
||||
use function sammo\getAllNationStaticInfo;
|
||||
@@ -44,6 +46,7 @@ class che_거병 extends Command\GeneralCommand{
|
||||
ConstraintHelper::BeNeutral(),
|
||||
ConstraintHelper::BeOpeningPart($relYear+1),
|
||||
ConstraintHelper::AllowJoinAction(),
|
||||
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
|
||||
];
|
||||
}
|
||||
|
||||
@@ -174,6 +177,7 @@ class che_거병 extends Command\GeneralCommand{
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
@@ -19,6 +19,7 @@ use function \sammo\getAllNationStaticInfo;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\PenaltyKey;
|
||||
use sammo\StaticEventHandler;
|
||||
|
||||
use function sammo\buildNationTypeClass;
|
||||
use function sammo\genGenericUniqueRNGFromGeneral;
|
||||
@@ -182,7 +183,7 @@ class che_건국 extends Command\GeneralCommand
|
||||
$general->addExperience($exp);
|
||||
$general->addDedication($ded);
|
||||
|
||||
$aux = Json::decode($this->nation['aux']) ?? [];
|
||||
$aux = $this->nation['aux'];
|
||||
$aux['can_국기변경'] = 1;
|
||||
|
||||
$db->update('city', [
|
||||
@@ -202,8 +203,10 @@ class che_건국 extends Command\GeneralCommand
|
||||
refreshNationStaticInfo();
|
||||
|
||||
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
|
||||
$general->increaseInheritancePoint(InheritanceKey::unifier, 250);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
|
||||
$general->applyDB($db);
|
||||
|
||||
|
||||
@@ -7,7 +7,8 @@ use \sammo\{
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
@@ -112,6 +113,7 @@ class che_견문 extends Command\GeneralCommand{
|
||||
$general->addExperience($exp);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
@@ -9,7 +9,8 @@ use \sammo\{
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
@@ -178,6 +179,7 @@ class che_군량매매 extends Command\GeneralCommand{
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
@@ -7,7 +7,8 @@ use \sammo\{
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
@@ -95,6 +96,7 @@ class che_귀환 extends Command\GeneralCommand{
|
||||
$general->increaseVar('leadership_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
@@ -6,7 +6,8 @@ use \sammo\{
|
||||
General,
|
||||
ActionLogger,
|
||||
LastTurn,
|
||||
Command, GameConst
|
||||
Command, GameConst,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use function sammo\{
|
||||
@@ -134,6 +135,7 @@ class che_기술연구 extends che_상업투자{
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
$general->applyDB($db);
|
||||
|
||||
|
||||
@@ -7,7 +7,8 @@ use \sammo\{
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
|
||||
@@ -126,6 +127,7 @@ class che_단련 extends Command\GeneralCommand{
|
||||
$general->increaseVar($incStat, 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
$general->applyDB($db);
|
||||
|
||||
|
||||
@@ -9,7 +9,8 @@ use \sammo\{
|
||||
General,
|
||||
LastTurn,
|
||||
Command,
|
||||
ScoutMessage
|
||||
ScoutMessage,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use function \sammo\getAllNationStaticInfo;
|
||||
@@ -169,6 +170,7 @@ class che_등용 extends Command\GeneralCommand
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
@@ -6,6 +6,7 @@ use \sammo\{
|
||||
General,
|
||||
GameConst,
|
||||
Command,
|
||||
StaticEventHandler,
|
||||
};
|
||||
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
@@ -207,6 +208,7 @@ class che_등용수락 extends Command\GeneralCommand{
|
||||
}
|
||||
|
||||
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$general->applyDB($db);
|
||||
$destGeneral->applyDB($db);
|
||||
|
||||
|
||||
@@ -22,8 +22,7 @@ use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\MustNotBeReachedException;
|
||||
|
||||
|
||||
use sammo\StaticEventHandler;
|
||||
|
||||
class che_랜덤임관 extends Command\GeneralCommand
|
||||
{
|
||||
@@ -182,7 +181,7 @@ class che_랜덤임관 extends Command\GeneralCommand
|
||||
if ($notIn) {
|
||||
|
||||
$rawGeneralsCnt = $db->query(
|
||||
"SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 1000)/(rb.value + 1000)*(CASE WHEN g.`npc` < 2 THEN 1.2 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower
|
||||
"SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 50000)/(rb.value + 50000)*(CASE WHEN g.`npc` < 2 THEN 1.15 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower
|
||||
FROM general AS g
|
||||
LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = 'killcrew_person'
|
||||
LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = 'deathcrew_person'
|
||||
@@ -194,7 +193,7 @@ class che_랜덤임관 extends Command\GeneralCommand
|
||||
);
|
||||
} else {
|
||||
$rawGeneralsCnt = $db->query(
|
||||
"SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 100)/(rb.value + 100)*(CASE WHEN g.`npc` < 2 THEN 1.2 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower
|
||||
"SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 50000)/(rb.value + 50000)*(CASE WHEN g.`npc` < 2 THEN 1.15 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower
|
||||
FROM general AS g
|
||||
LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = 'killcrew_person'
|
||||
LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = 'deathcrew_person'
|
||||
@@ -209,7 +208,7 @@ class che_랜덤임관 extends Command\GeneralCommand
|
||||
foreach ($rawGeneralsCnt as $nation) {
|
||||
$calcCnt = $nation['warpower'] + $nation['develpower'];
|
||||
|
||||
if ($general->getNPCType() < 2 && Util::starts_with($nation['name'], 'ⓤ')) {
|
||||
if ($general->getNPCType() < 2 && str_starts_with($nation['name'], 'ⓤ')) {
|
||||
$calcCnt *= 100;
|
||||
}
|
||||
|
||||
@@ -281,6 +280,7 @@ class che_랜덤임관 extends Command\GeneralCommand
|
||||
$general->addExperience($exp);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '랜덤 임관');
|
||||
$general->applyDB($db);
|
||||
|
||||
|
||||
@@ -8,7 +8,8 @@ use \sammo\{
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
@@ -97,6 +98,7 @@ class che_모반시도 extends Command\GeneralCommand{
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$general->applyDB($db);
|
||||
$lordGeneral->applyDB($db);
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@ use function \sammo\getAllNationStaticInfo;
|
||||
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\StaticEventHandler;
|
||||
|
||||
use function sammo\buildNationTypeClass;
|
||||
use function sammo\genGenericUniqueRNGFromGeneral;
|
||||
@@ -193,7 +194,7 @@ class che_무작위건국 extends Command\GeneralCommand
|
||||
$general->addExperience($exp);
|
||||
$general->addDedication($ded);
|
||||
|
||||
$aux = Json::decode($this->nation['aux']) ?? [];
|
||||
$aux = $this->nation['aux'];
|
||||
$aux['can_국기변경'] = 1;
|
||||
$aux['can_무작위수도이전'] = 1;
|
||||
|
||||
@@ -216,6 +217,7 @@ class che_무작위건국 extends Command\GeneralCommand
|
||||
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
|
||||
$general->applyDB($db);
|
||||
|
||||
|
||||
@@ -8,7 +8,8 @@ use \sammo\{
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use function \sammo\getDomesticExpLevelBonus;
|
||||
@@ -148,6 +149,7 @@ class che_물자조달 extends Command\GeneralCommand{
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
@@ -7,7 +7,8 @@ use \sammo\{
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
@@ -124,6 +125,7 @@ class che_방랑 extends Command\GeneralCommand{
|
||||
refreshNationStaticInfo();
|
||||
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -1,13 +1,18 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
GameConst,
|
||||
GameUnitConst,
|
||||
LastTurn,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use function \sammo\tryUniqueItemLottery;
|
||||
@@ -16,15 +21,18 @@ use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
class che_사기진작 extends Command\GeneralCommand{
|
||||
class che_사기진작 extends Command\GeneralCommand
|
||||
{
|
||||
static protected $actionName = '사기진작';
|
||||
|
||||
protected function argTest():bool{
|
||||
protected function argTest(): bool
|
||||
{
|
||||
$this->arg = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
protected function init()
|
||||
{
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
@@ -33,13 +41,13 @@ class che_사기진작 extends Command\GeneralCommand{
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$this->minConditionConstraints=[
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::NotWanderingNation(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
];
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::NotWanderingNation(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
@@ -48,31 +56,35 @@ class che_사기진작 extends Command\GeneralCommand{
|
||||
ConstraintHelper::ReqGeneralRice($reqRice),
|
||||
ConstraintHelper::ReqGeneralAtmosMargin(GameConst::$maxAtmosByCommand),
|
||||
];
|
||||
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
//[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
return "{$name}(통솔경험, 자금↓)";
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
public function getCost(): array
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
return [Util::round($general->getVar('crew')/100), 0];
|
||||
return [Util::round($general->getVar('crew') / 100), 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function run(\Sammo\RandUtil $rng):bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
public function run(\Sammo\RandUtil $rng): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
@@ -81,7 +93,11 @@ class che_사기진작 extends Command\GeneralCommand{
|
||||
$general = $this->generalObj;
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$score = Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$atmosDelta);
|
||||
$score = Util::clamp(
|
||||
Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$atmosDelta),
|
||||
0,
|
||||
Util::clamp(GameConst::$maxAtmosByCommand - $general->getVar('atmos'), 0),
|
||||
);
|
||||
$scoreText = number_format($score, 0);
|
||||
|
||||
$sideEffect = Util::valueFit(intval($general->getVar('train') * GameConst::$trainSideEffectByAtmosTurn), 0);
|
||||
@@ -93,7 +109,7 @@ class che_사기진작 extends Command\GeneralCommand{
|
||||
$exp = 100;
|
||||
$ded = 70;
|
||||
|
||||
$general->increaseVarWithLimit('atmos', $score, 0, GameConst::$maxAtmosByCommand);
|
||||
$general->increaseVar('atmos', $score);
|
||||
$general->setVar('train', $sideEffect);
|
||||
|
||||
$general->addDex($general->getCrewTypeObj(), $score, false);
|
||||
@@ -106,11 +122,10 @@ class che_사기진작 extends Command\GeneralCommand{
|
||||
$general->increaseVar('leadership_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,8 @@ use \sammo\{
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
RandUtil
|
||||
RandUtil,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use function \sammo\getDomesticExpLevelBonus;
|
||||
@@ -218,6 +219,7 @@ class che_상업투자 extends Command\GeneralCommand{
|
||||
$general->increaseVar(static::$statKey.'_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
$general->applyDB($db);
|
||||
|
||||
|
||||
@@ -21,6 +21,9 @@ use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Enums\GeneralQueryMode;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\PenaltyKey;
|
||||
use sammo\Json;
|
||||
use sammo\StaticEventHandler;
|
||||
|
||||
class che_선양 extends Command\GeneralCommand
|
||||
{
|
||||
@@ -110,6 +113,14 @@ class che_선양 extends Command\GeneralCommand
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$destGeneral = $this->destGeneralObj;
|
||||
$destGeneralPenaltyList = JSON::decode($destGeneral->getVar('penalty'));
|
||||
$penaltyKeyList = [PenaltyKey::NoChief, PenaltyKey::NoFoundNation, PenaltyKey::NoAmbassador];
|
||||
foreach ($penaltyKeyList as $penaltyKey) {
|
||||
if (key_exists($penaltyKey->value, $destGeneralPenaltyList)) {
|
||||
$general->getLogger()->pushGeneralActionLog("선양할 수 없는 장수입니다.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
$generalName = $general->getName();
|
||||
$destGeneralName = $destGeneral->getName();
|
||||
@@ -138,6 +149,7 @@ class che_선양 extends Command\GeneralCommand
|
||||
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$general->applyDB($db);
|
||||
$destGeneral->applyDB($db);
|
||||
|
||||
|
||||
@@ -7,7 +7,8 @@ use \sammo\{
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
@@ -80,6 +81,7 @@ class che_소집해제 extends Command\GeneralCommand{
|
||||
$general->addDedication($ded);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -13,8 +13,7 @@ use function sammo\getDexLevelList;
|
||||
use function \sammo\tryUniqueItemLottery;
|
||||
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
use sammo\StaticEventHandler;
|
||||
|
||||
class che_숙련전환 extends Command\GeneralCommand
|
||||
{
|
||||
@@ -179,6 +178,7 @@ class che_숙련전환 extends Command\GeneralCommand
|
||||
$general->increaseVar('leadership_exp', 2);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
$general->applyDB($db);
|
||||
|
||||
|
||||
@@ -7,7 +7,8 @@ use \sammo\{
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
@@ -69,6 +70,7 @@ class che_요양 extends Command\GeneralCommand{
|
||||
$general->addDedication($ded);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -4,7 +4,8 @@ namespace sammo\Command\General;
|
||||
use \sammo\{
|
||||
DB,
|
||||
LastTurn,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
@@ -75,6 +76,7 @@ class che_은퇴 extends Command\GeneralCommand{
|
||||
$logger->pushGeneralActionLog("은퇴하였습니다. <1>$date</>");
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
$general->applyDB($db);
|
||||
|
||||
|
||||
@@ -12,8 +12,7 @@ use function sammo\tryUniqueItemLottery;
|
||||
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
|
||||
|
||||
use sammo\StaticEventHandler;
|
||||
|
||||
class che_이동 extends Command\GeneralCommand
|
||||
{
|
||||
@@ -164,6 +163,7 @@ class che_이동 extends Command\GeneralCommand
|
||||
$general->increaseVar('leadership_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
@@ -18,6 +18,7 @@ use function \sammo\pickGeneralFromPool;
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\StaticEventHandler;
|
||||
|
||||
class che_인재탐색 extends Command\GeneralCommand
|
||||
{
|
||||
@@ -218,6 +219,7 @@ class che_인재탐색 extends Command\GeneralCommand
|
||||
$general->increaseVar($incStat, 3);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
$general->applyDB($db);
|
||||
return true;
|
||||
|
||||
@@ -9,7 +9,8 @@ use \sammo\{
|
||||
GameConst,
|
||||
LastTurn,
|
||||
Command,
|
||||
KVStorage
|
||||
KVStorage,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use function \sammo\tryUniqueItemLottery;
|
||||
@@ -175,6 +176,7 @@ class che_임관 extends Command\GeneralCommand
|
||||
$general->addExperience($exp);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
$general->applyDB($db);
|
||||
|
||||
|
||||
@@ -14,7 +14,8 @@ use \sammo\{
|
||||
GameUnitConst,
|
||||
LastTurn,
|
||||
Command,
|
||||
KVStorage
|
||||
KVStorage,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use function \sammo\buildItemClass;
|
||||
@@ -196,6 +197,7 @@ class che_장비매매 extends Command\GeneralCommand
|
||||
$general->addExperience($exp);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
$general->applyDB($db);
|
||||
|
||||
|
||||
@@ -9,7 +9,8 @@ use \sammo\{
|
||||
LastTurn,
|
||||
Command,
|
||||
Json,
|
||||
KVStorage
|
||||
KVStorage,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use function sammo\getAllNationStaticInfo;
|
||||
@@ -170,6 +171,7 @@ class che_장수대상임관 extends Command\GeneralCommand{
|
||||
$general->addExperience($exp);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
$general->applyDB($db);
|
||||
|
||||
|
||||
@@ -8,7 +8,8 @@ use \sammo\{
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
Command,
|
||||
MustNotBeReachedException
|
||||
MustNotBeReachedException,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use function \sammo\tryUniqueItemLottery;
|
||||
@@ -121,6 +122,7 @@ class che_전투태세 extends Command\GeneralCommand{
|
||||
$general->increaseVar('leadership_exp', 3);
|
||||
$this->setResultTurn($turnResult);
|
||||
$general->checkStatChange();
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
$general->applyDB($db);
|
||||
|
||||
|
||||
@@ -7,7 +7,8 @@ use \sammo\{
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use function \sammo\tryUniqueItemLottery;
|
||||
@@ -103,6 +104,7 @@ class che_전투특기초기화 extends Command\GeneralCommand{
|
||||
$logger->pushGeneralActionLog("새로운 {$specialName}를 가질 준비가 되었습니다. <1>$date</>");
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
|
||||
$general->applyDB($db);
|
||||
|
||||
|
||||
@@ -7,7 +7,8 @@ use \sammo\{
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
Command
|
||||
Command,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
@@ -98,6 +99,7 @@ class che_접경귀환 extends Command\GeneralCommand{
|
||||
//TODO: InstantAction일때에만 설정하지 않는게 나은데..
|
||||
//$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user