fix: stabilize S100 cooldowns and generated NPC growth

This commit is contained in:
2026-07-31 01:11:47 +00:00
parent 191abf83c0
commit 162f198f08
7 changed files with 203 additions and 16 deletions
+22 -8
View File
@@ -22,8 +22,6 @@ $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
increaseRefresh("내정보", 1);
$me = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$myset = $me->getVar('myset');
@@ -41,10 +39,26 @@ $lastRefresh = $db->queryFirstField(
$generalID
);
$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
if ($gameStor->turntime <= $gameStor->opentime) {
//서버 가오픈시 할 수 있는 행동
if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
$nextChange = $me->getAuxVar('next_change');
if (!is_string($nextChange) || $nextChange === '') {
$nextChange = null;
}
increaseRefresh("내정보", 1);
if ($gameStor->turntime <= $gameStor->opentime) {
$targetTime = $me->getAuxVar('prestart_delete_after');
if (!is_string($targetTime) || $targetTime === '') {
$targetTime = addTurn(
$lastRefresh ?: TimeUtil::now(),
$gameStor->turnterm,
GameConst::$minTurnDieOnPrestart
);
$me->setAuxVar('prestart_delete_after', $targetTime);
$me->applyDB($db);
}
//서버 가오픈시 할 수 있는 행동
if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
$showDieOnPrestartBtn = true;
if ($targetTime <= TimeUtil::now()) {
$availableDieOnPrestart = true;
@@ -174,7 +188,7 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
<?php endif; ?>
<?php if ($gameStor->npcmode == 2 && $me->getNPCType() == 0) : ?>
다른 장수 선택 (<?= substr($me->getAuxVar('next_change') ?? TimeUtil::now(), 0, 19) ?> 부터)<br>
다른 장수 선택 (<?= $nextChange ? substr($nextChange, 0, 19) : '지금' ?>부터)<br>
<a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>다른 장수 선택</button></a><br><br>
<?php endif; ?>
@@ -272,4 +286,4 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
</div>
</body>
</html>
</html>
+4
View File
@@ -177,6 +177,10 @@ $builder->setOwnerName($userNick);
$builder->setKillturn(5);
$builder->setNPCType(0);
$builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $env['turnterm']));
$builder->setAuxVar(
'prestart_delete_after',
addTurn($now, $env['turnterm'], GameConst::$minTurnDieOnPrestart)
);
$builder->fillRemainSpecAsZero($env);
if ($isCentennialAllStar) {
$candidateCities = $db->queryFirstColumn(
+18 -8
View File
@@ -39,6 +39,10 @@ class DieOnPrestart extends \sammo\BaseAPI
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc FROM general WHERE owner=%i AND npc = 0', $userID);
if (!$general) {
return '장수가 없습니다';
}
$lastRefresh = $db->queryFirstField(
'SELECT %b FROM general_access_log WHERE %b = %i',
GeneralAccessLogColumn::lastRefresh->value,
@@ -46,8 +50,9 @@ class DieOnPrestart extends \sammo\BaseAPI
$general['no']
);
if (!$general) {
return '장수가 없습니다';
$generalObj = General::createObjFromDB($general['no']);
if ($generalObj instanceof DummyGeneral) {
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
}
increaseRefresh("장수 삭제", 1);
@@ -61,18 +66,23 @@ class DieOnPrestart extends \sammo\BaseAPI
return '이미 국가에 소속되어있습니다.';
}
$targetTime = $generalObj->getAuxVar('prestart_delete_after');
if (!is_string($targetTime) || $targetTime === '') {
$targetTime = addTurn(
$lastRefresh ?: TimeUtil::now(),
$gameStor->turnterm,
GameConst::$minTurnDieOnPrestart
);
$generalObj->setAuxVar('prestart_delete_after', $targetTime);
$generalObj->applyDB($db);
}
//서버 가오픈시 할 수 있는 행동
$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
if ($targetTime > TimeUtil::now()) {
$targetTimeShort = substr($targetTime, 0, 19);
return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다.";
}
$generalObj = General::createObjFromDB($general['no']);
if ($generalObj instanceof DummyGeneral) {
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
}
$generalName = $generalObj->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$generalObj->kill($db, true, "<Y>{$generalName}</>{$josaYi} 홀연히 모습을 <R>감추었습니다</>");
+7
View File
@@ -435,6 +435,13 @@ class Join extends \sammo\BaseAPI
'specage2' => $specage2,
'special2' => $special2,
'penalty' => Json::encode($penalty),
'aux' => Json::encode([
'prestart_delete_after' => addTurn(
$now,
$admin['turnterm'],
GameConst::$minTurnDieOnPrestart
),
]),
]);
$generalID = $db->insertId();
$db->insert('general_access_log', [
@@ -451,6 +451,7 @@ final class CentennialAllStarGrowthService
if (!in_array($general->getNPCType(), [3, 4], true)) {
return null;
}
self::initializeGeneratedNPC($general, $targetInfo);
$result = self::applyTarget(
$general,
$targetInfo,
@@ -462,6 +463,36 @@ final class CentennialAllStarGrowthService
return $result;
}
/**
* Discards the builder's generic random stat/dex values before applying
* the selected all-star target. A newly generated NPC has no organic
* growth yet, so those temporary values must not mask the creation-date
* event baseline.
*/
public static function initializeGeneratedNPC(
General $general,
array $targetInfo
): void {
foreach (self::STAT_KEYS as $key) {
$target = min(
GameConst::$maxLevel,
max(0, (int) ($targetInfo[$key] ?? 0))
);
$general->updateVar(
$key,
CentennialAllStarGrowth::statFloor(
$target,
GameConst::$defaultStatMin,
0
)
);
}
foreach (self::DEX_KEYS as $key) {
$general->updateVar($key, 0);
}
$general->setAuxVar(self::AUX_KEY, self::initialAux($targetInfo));
}
/**
* Moves the event-backed part of a dex conversion with the converted
* value and consumes any guaranteed floor crossed by the source value.
+45
View File
@@ -83,6 +83,51 @@ final class CentennialAllStarGrowthTest extends TestCase
);
}
public function testGeneratedNpcUsesExactCreationDateTargetInsteadOfRandomBase(): void
{
$vars = [
'leadership' => 72,
'strength' => 61,
'intel' => 32,
'dex1' => 120000,
'dex2' => 240000,
'dex3' => 360000,
'dex4' => 480000,
'dex5' => 600000,
'special' => 'None',
];
$target = [
'uniqueName' => 'A1000001',
'leadership' => 100,
'strength' => 80,
'intel' => 10,
'dex' => [900000, 800000, 700000, 600000, 500000],
];
$aux = CentennialAllStarGrowthService::initialAux($target);
$general = $this->createStateGeneralMock($vars, $aux);
CentennialAllStarGrowthService::initializeGeneratedNPC($general, $target);
CentennialAllStarGrowthService::applyTarget(
$general,
$target,
['startyear' => 180, 'year' => 195, 'month' => 1],
CentennialAllStarGrowthService::NPC_PROGRESS_MULTIPLIER,
GameConst::$centennialNpcDexTargetRatio
);
self::assertSame(91, $vars['leadership']);
self::assertSame(73, $vars['strength']);
self::assertSame(10, $vars['intel']);
self::assertSame(
[360000, 320000, 280000, 240000, 200000],
$this->dexValues($vars)
);
self::assertSame(76, $aux['granted']['leadership']);
self::assertSame(58, $aux['granted']['strength']);
self::assertSame(0, $aux['granted']['intel']);
self::assertSame(360000, $aux['granted']['dex1']);
}
public function testProgressMultiplierMustStayWithinUnitInterval(): void
{
$this->expectException(InvalidArgumentException::class);
@@ -0,0 +1,76 @@
import fs from 'node:fs';
import {createHash} from 'node:crypto';
import {chromium} from 'playwright';
const baseURL = process.env.REF_BROWSER_URL;
const screenshotPath = process.env.REF_SCREENSHOT_PATH;
const resultPath = process.env.REF_RESULT_PATH;
const username = process.env.REF_USER_ID ?? 's100user01';
const password = fs.readFileSync('/run/secrets/test_user_password', 'utf8').trim();
if (!baseURL || !screenshotPath || !resultPath) {
throw new Error('REF_BROWSER_URL, REF_SCREENSHOT_PATH, and REF_RESULT_PATH are required');
}
const browser = await chromium.launch({headless: true});
const context = await browser.newContext({
viewport: {width: 1280, height: 960},
deviceScaleFactor: 1,
});
const page = await context.newPage();
await page.goto(baseURL, {waitUntil: 'domcontentloaded', timeout: 60_000});
const salt = await page.locator('#global_salt').inputValue();
const passwordHash = createHash('sha512')
.update(salt + password + salt)
.digest('hex');
const loginResponse = await page.request.post(
new URL('api.php?path=Login/LoginByID', baseURL).href,
{data: {username, password: passwordHash}},
);
const loginResult = await loginResponse.json();
if (!loginResponse.ok() || loginResult.result !== true) {
throw new Error(`login failed: ${String(loginResult.reason ?? loginResponse.status())}`);
}
const myPageURL = new URL('hwe/b_myPage.php', baseURL).href;
const readCooldownText = async () => {
await page.goto(myPageURL, {waitUntil: 'networkidle', timeout: 60_000});
const bodyText = await page.locator('body').innerText();
const lines = bodyText.split('\n').map(line => line.trim());
const reselect = lines.find(line => line.startsWith('다른 장수 선택 ('));
const deletion = lines.find(line => line.startsWith('가오픈 기간 내 장수 삭제 ('));
if (!reselect || !deletion) {
throw new Error(`cooldown text missing: ${bodyText.slice(0, 4000)}`);
}
return {reselect, deletion};
};
const first = await readCooldownText();
await page.waitForTimeout(1100);
const second = await readCooldownText();
await page.waitForTimeout(1100);
const third = await readCooldownText();
if (JSON.stringify(first) !== JSON.stringify(second)
|| JSON.stringify(second) !== JSON.stringify(third)
) {
throw new Error(`cooldown moved after refresh: ${JSON.stringify({first, second, third})}`);
}
await page.screenshot({path: screenshotPath, fullPage: true});
fs.writeFileSync(
resultPath,
`${JSON.stringify({
username,
url: page.url(),
viewport: {width: 1280, height: 960, deviceScaleFactor: 1},
first,
second,
third,
}, null, 2)}\n`,
{mode: 0o600},
);
await browser.close();
console.log(`S100 my-page cooldown refresh guard verified: ${screenshotPath}`);