fix: stabilize S100 cooldowns and generated NPC growth
This commit is contained in:
+22
-8
@@ -22,8 +22,6 @@ $db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
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increaseRefresh("내정보", 1);
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$me = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
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$myset = $me->getVar('myset');
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@@ -41,10 +39,26 @@ $lastRefresh = $db->queryFirstField(
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$generalID
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);
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$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
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if ($gameStor->turntime <= $gameStor->opentime) {
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//서버 가오픈시 할 수 있는 행동
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if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
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$nextChange = $me->getAuxVar('next_change');
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if (!is_string($nextChange) || $nextChange === '') {
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$nextChange = null;
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}
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increaseRefresh("내정보", 1);
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if ($gameStor->turntime <= $gameStor->opentime) {
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$targetTime = $me->getAuxVar('prestart_delete_after');
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if (!is_string($targetTime) || $targetTime === '') {
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$targetTime = addTurn(
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$lastRefresh ?: TimeUtil::now(),
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$gameStor->turnterm,
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GameConst::$minTurnDieOnPrestart
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);
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$me->setAuxVar('prestart_delete_after', $targetTime);
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$me->applyDB($db);
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}
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//서버 가오픈시 할 수 있는 행동
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if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
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$showDieOnPrestartBtn = true;
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if ($targetTime <= TimeUtil::now()) {
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$availableDieOnPrestart = true;
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@@ -174,7 +188,7 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
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<?php endif; ?>
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<?php if ($gameStor->npcmode == 2 && $me->getNPCType() == 0) : ?>
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다른 장수 선택 (<?= substr($me->getAuxVar('next_change') ?? TimeUtil::now(), 0, 19) ?> 부터)<br>
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다른 장수 선택 (<?= $nextChange ? substr($nextChange, 0, 19) : '지금' ?>부터)<br>
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<a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>다른 장수 선택</button></a><br><br>
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<?php endif; ?>
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@@ -272,4 +286,4 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
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</div>
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</body>
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</html>
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</html>
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@@ -177,6 +177,10 @@ $builder->setOwnerName($userNick);
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$builder->setKillturn(5);
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$builder->setNPCType(0);
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$builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $env['turnterm']));
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$builder->setAuxVar(
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'prestart_delete_after',
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addTurn($now, $env['turnterm'], GameConst::$minTurnDieOnPrestart)
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);
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$builder->fillRemainSpecAsZero($env);
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if ($isCentennialAllStar) {
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$candidateCities = $db->queryFirstColumn(
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@@ -39,6 +39,10 @@ class DieOnPrestart extends \sammo\BaseAPI
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$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
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$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc FROM general WHERE owner=%i AND npc = 0', $userID);
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if (!$general) {
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return '장수가 없습니다';
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}
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$lastRefresh = $db->queryFirstField(
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'SELECT %b FROM general_access_log WHERE %b = %i',
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GeneralAccessLogColumn::lastRefresh->value,
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@@ -46,8 +50,9 @@ class DieOnPrestart extends \sammo\BaseAPI
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$general['no']
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);
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if (!$general) {
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return '장수가 없습니다';
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$generalObj = General::createObjFromDB($general['no']);
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if ($generalObj instanceof DummyGeneral) {
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trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
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}
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increaseRefresh("장수 삭제", 1);
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@@ -61,18 +66,23 @@ class DieOnPrestart extends \sammo\BaseAPI
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return '이미 국가에 소속되어있습니다.';
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}
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$targetTime = $generalObj->getAuxVar('prestart_delete_after');
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if (!is_string($targetTime) || $targetTime === '') {
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$targetTime = addTurn(
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$lastRefresh ?: TimeUtil::now(),
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$gameStor->turnterm,
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GameConst::$minTurnDieOnPrestart
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);
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$generalObj->setAuxVar('prestart_delete_after', $targetTime);
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$generalObj->applyDB($db);
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}
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//서버 가오픈시 할 수 있는 행동
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$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
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if ($targetTime > TimeUtil::now()) {
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$targetTimeShort = substr($targetTime, 0, 19);
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return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다.";
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}
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$generalObj = General::createObjFromDB($general['no']);
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if ($generalObj instanceof DummyGeneral) {
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trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
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}
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$generalName = $generalObj->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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$generalObj->kill($db, true, "<Y>{$generalName}</>{$josaYi} 홀연히 모습을 <R>감추었습니다</>");
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@@ -435,6 +435,13 @@ class Join extends \sammo\BaseAPI
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'specage2' => $specage2,
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'special2' => $special2,
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'penalty' => Json::encode($penalty),
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'aux' => Json::encode([
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'prestart_delete_after' => addTurn(
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$now,
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$admin['turnterm'],
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GameConst::$minTurnDieOnPrestart
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),
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]),
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]);
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$generalID = $db->insertId();
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$db->insert('general_access_log', [
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@@ -451,6 +451,7 @@ final class CentennialAllStarGrowthService
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if (!in_array($general->getNPCType(), [3, 4], true)) {
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return null;
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}
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self::initializeGeneratedNPC($general, $targetInfo);
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$result = self::applyTarget(
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$general,
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$targetInfo,
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@@ -462,6 +463,36 @@ final class CentennialAllStarGrowthService
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return $result;
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}
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/**
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* Discards the builder's generic random stat/dex values before applying
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* the selected all-star target. A newly generated NPC has no organic
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* growth yet, so those temporary values must not mask the creation-date
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* event baseline.
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*/
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public static function initializeGeneratedNPC(
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General $general,
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array $targetInfo
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): void {
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foreach (self::STAT_KEYS as $key) {
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$target = min(
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GameConst::$maxLevel,
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max(0, (int) ($targetInfo[$key] ?? 0))
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);
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$general->updateVar(
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$key,
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CentennialAllStarGrowth::statFloor(
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$target,
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GameConst::$defaultStatMin,
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0
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)
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);
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}
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foreach (self::DEX_KEYS as $key) {
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$general->updateVar($key, 0);
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}
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$general->setAuxVar(self::AUX_KEY, self::initialAux($targetInfo));
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}
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/**
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* Moves the event-backed part of a dex conversion with the converted
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* value and consumes any guaranteed floor crossed by the source value.
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@@ -83,6 +83,51 @@ final class CentennialAllStarGrowthTest extends TestCase
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);
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}
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public function testGeneratedNpcUsesExactCreationDateTargetInsteadOfRandomBase(): void
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{
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$vars = [
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'leadership' => 72,
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'strength' => 61,
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'intel' => 32,
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'dex1' => 120000,
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'dex2' => 240000,
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'dex3' => 360000,
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'dex4' => 480000,
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'dex5' => 600000,
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'special' => 'None',
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];
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$target = [
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'uniqueName' => 'A1000001',
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'leadership' => 100,
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'strength' => 80,
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'intel' => 10,
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'dex' => [900000, 800000, 700000, 600000, 500000],
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];
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$aux = CentennialAllStarGrowthService::initialAux($target);
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$general = $this->createStateGeneralMock($vars, $aux);
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CentennialAllStarGrowthService::initializeGeneratedNPC($general, $target);
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CentennialAllStarGrowthService::applyTarget(
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$general,
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$target,
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['startyear' => 180, 'year' => 195, 'month' => 1],
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CentennialAllStarGrowthService::NPC_PROGRESS_MULTIPLIER,
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GameConst::$centennialNpcDexTargetRatio
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);
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self::assertSame(91, $vars['leadership']);
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self::assertSame(73, $vars['strength']);
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self::assertSame(10, $vars['intel']);
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self::assertSame(
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[360000, 320000, 280000, 240000, 200000],
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$this->dexValues($vars)
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);
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self::assertSame(76, $aux['granted']['leadership']);
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self::assertSame(58, $aux['granted']['strength']);
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self::assertSame(0, $aux['granted']['intel']);
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self::assertSame(360000, $aux['granted']['dex1']);
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}
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public function testProgressMultiplierMustStayWithinUnitInterval(): void
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{
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$this->expectException(InvalidArgumentException::class);
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@@ -0,0 +1,76 @@
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import fs from 'node:fs';
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import {createHash} from 'node:crypto';
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import {chromium} from 'playwright';
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const baseURL = process.env.REF_BROWSER_URL;
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const screenshotPath = process.env.REF_SCREENSHOT_PATH;
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const resultPath = process.env.REF_RESULT_PATH;
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const username = process.env.REF_USER_ID ?? 's100user01';
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const password = fs.readFileSync('/run/secrets/test_user_password', 'utf8').trim();
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if (!baseURL || !screenshotPath || !resultPath) {
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throw new Error('REF_BROWSER_URL, REF_SCREENSHOT_PATH, and REF_RESULT_PATH are required');
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}
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const browser = await chromium.launch({headless: true});
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const context = await browser.newContext({
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viewport: {width: 1280, height: 960},
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deviceScaleFactor: 1,
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});
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const page = await context.newPage();
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await page.goto(baseURL, {waitUntil: 'domcontentloaded', timeout: 60_000});
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const salt = await page.locator('#global_salt').inputValue();
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const passwordHash = createHash('sha512')
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.update(salt + password + salt)
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.digest('hex');
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const loginResponse = await page.request.post(
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new URL('api.php?path=Login/LoginByID', baseURL).href,
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{data: {username, password: passwordHash}},
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);
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const loginResult = await loginResponse.json();
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if (!loginResponse.ok() || loginResult.result !== true) {
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throw new Error(`login failed: ${String(loginResult.reason ?? loginResponse.status())}`);
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}
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const myPageURL = new URL('hwe/b_myPage.php', baseURL).href;
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const readCooldownText = async () => {
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await page.goto(myPageURL, {waitUntil: 'networkidle', timeout: 60_000});
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const bodyText = await page.locator('body').innerText();
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const lines = bodyText.split('\n').map(line => line.trim());
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const reselect = lines.find(line => line.startsWith('다른 장수 선택 ('));
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const deletion = lines.find(line => line.startsWith('가오픈 기간 내 장수 삭제 ('));
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if (!reselect || !deletion) {
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throw new Error(`cooldown text missing: ${bodyText.slice(0, 4000)}`);
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}
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return {reselect, deletion};
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};
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const first = await readCooldownText();
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await page.waitForTimeout(1100);
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const second = await readCooldownText();
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await page.waitForTimeout(1100);
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const third = await readCooldownText();
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if (JSON.stringify(first) !== JSON.stringify(second)
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|| JSON.stringify(second) !== JSON.stringify(third)
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) {
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throw new Error(`cooldown moved after refresh: ${JSON.stringify({first, second, third})}`);
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}
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await page.screenshot({path: screenshotPath, fullPage: true});
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fs.writeFileSync(
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resultPath,
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`${JSON.stringify({
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username,
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url: page.url(),
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viewport: {width: 1280, height: 960, deviceScaleFactor: 1},
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first,
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second,
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third,
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}, null, 2)}\n`,
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{mode: 0o600},
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);
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await browser.close();
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console.log(`S100 my-page cooldown refresh guard verified: ${screenshotPath}`);
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