test: capture legacy battle parity fixtures
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@@ -0,0 +1,102 @@
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<?php
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declare(strict_types=1);
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namespace sammo;
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use sammo\Enums\RankColumn;
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/**
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* Build the existing battle simulator request from live, pre-battle objects.
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*
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* This file is loaded only by the deterministic CLI comparison path. It must
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* remain read-only: callers emit the returned value without changing the live
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* objects or consuming RNG.
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*/
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function comparisonBuildBattleGeneralFixture(General $general): array
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{
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$raw = $general->getRaw(true);
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$inheritBuff = $general->getAuxVar('inheritBuff');
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$fixture = [
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'no' => $general->getID(),
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'name' => $general->getName(),
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'nation' => $general->getNationID(),
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'city' => $general->getCityID(),
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'turntime' => $general->getTurnTime(General::TURNTIME_FULL_MS),
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'turntick' => $general->getTurnTick(),
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'personal' => $raw['personal'] ?? null,
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'special' => $raw['special'] ?? null,
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'special2' => $raw['special2'] ?? null,
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'crew' => $raw['crew'],
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'crewtype' => $raw['crewtype'],
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'atmos' => $raw['atmos'],
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'train' => $raw['train'],
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'intel' => $raw['intel'],
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'intel_exp' => $raw['intel_exp'],
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'book' => $raw['book'] ?? 'None',
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'strength' => $raw['strength'],
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'strength_exp' => $raw['strength_exp'],
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'weapon' => $raw['weapon'] ?? 'None',
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'injury' => $raw['injury'],
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'leadership' => $raw['leadership'],
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'leadership_exp' => $raw['leadership_exp'],
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'horse' => $raw['horse'] ?? 'None',
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'item' => $raw['item'] ?? 'None',
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'explevel' => $raw['explevel'],
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'experience' => $raw['experience'],
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'dedication' => $raw['dedication'],
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'officer_level' => $raw['officer_level'],
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'officer_city' => $raw['officer_city'],
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'gold' => $raw['gold'],
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'rice' => $raw['rice'],
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'dex1' => $raw['dex1'],
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'dex2' => $raw['dex2'],
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'dex3' => $raw['dex3'],
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'dex4' => $raw['dex4'],
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'dex5' => $raw['dex5'],
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'defence_train' => $raw['defence_train'],
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'recent_war' => $raw['recent_war'] ?? null,
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'warnum' => $general->getRankVar(RankColumn::warnum, 0),
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'killnum' => $general->getRankVar(RankColumn::killnum, 0),
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'killcrew' => $general->getRankVar(RankColumn::killcrew, 0),
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];
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if ($inheritBuff !== null) {
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$fixture['inheritBuff'] = $inheritBuff;
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}
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return $fixture;
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}
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function comparisonBuildBattleFixture(
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string $seed,
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int $year,
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int $month,
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int $startYear,
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General $attacker,
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array $attackerNation,
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array $defenders,
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array $defenderCity,
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array $defenderNation,
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): array {
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return [
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'action' => 'battle',
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'seed' => $seed,
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'repeatCnt' => 1,
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'year' => $year,
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'month' => $month,
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'startYear' => $startYear,
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'scenarioEffect' => GameConst::$scenarioEffect,
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'attackerGeneral' => comparisonBuildBattleGeneralFixture($attacker),
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'attackerCity' => $attacker->getRawCity(),
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'attackerNation' => $attackerNation,
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// General::getGeneralList() can retain IDs as array keys. JSON would
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// then encode the collection as an object, while both simulators use
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// an ordered list. Keep the legacy iteration order but discard keys.
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'defenderGenerals' => array_values(array_map(
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static fn(General $general): array => comparisonBuildBattleGeneralFixture($general),
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$defenders,
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)),
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'defenderCity' => $defenderCity,
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'defenderNation' => $defenderNation,
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];
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}
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@@ -71,6 +71,48 @@ final class ComparisonTracingRNG implements RNG
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}
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}
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final class ComparisonTracingRandUtil extends RandUtil
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{
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/** @var array<int, array{rngSeq: int, probability: int|float, result: bool}> */
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public array $boolCalls = [];
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public function __construct(private readonly ComparisonTracingRNG $tracingRng)
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{
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parent::__construct($tracingRng);
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}
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public function nextBool(int|float $prob = 0.5): bool
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{
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$rngSeq = count($this->tracingRng->calls);
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$result = parent::nextBool($prob);
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$this->boolCalls[] = [
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'rngSeq' => $rngSeq,
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'probability' => $prob,
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'result' => $result,
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];
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return $result;
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}
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}
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final class ComparisonGeneral extends General
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{
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public function getTurnTime(int $short = self::TURNTIME_FULL_MS): ?string
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{
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$formatted = (string)($this->getRaw()['turntime'] ?? '1970-01-01 00:00:00');
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return match ($short) {
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self::TURNTIME_FULL_MS => $formatted,
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self::TURNTIME_FULL => substr($formatted, 0, 19),
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self::TURNTIME_HMS => substr($formatted, 11, 8),
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self::TURNTIME_HM => substr($formatted, 11, 5),
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};
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}
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public function getTurnTick(): ?int
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{
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return (int)($this->getRaw()['turntick'] ?? 0);
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}
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}
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function comparisonExtractRankVar(array $raw): Map
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{
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$rankVars = new Map();
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@@ -97,7 +139,7 @@ function comparisonBuildGeneral(
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}
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$raw['aux'] = Json::encode($aux);
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$raw['owner'] = 0;
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return new General(
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return new ComparisonGeneral(
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$raw,
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comparisonExtractRankVar($raw),
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null,
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@@ -135,7 +177,7 @@ function comparisonRunBattle(array $fixture): array
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GameConst::$scenarioEffect = $scenarioEffect;
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$tracingRng = new ComparisonTracingRNG(new LiteHashDRBG($seed));
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$warRng = new RandUtil($tracingRng);
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$warRng = new ComparisonTracingRandUtil($tracingRng);
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$attacker = new WarUnitGeneral(
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$warRng,
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comparisonBuildGeneral($rawAttacker, $rawAttackerCity, $rawAttackerNation, $year, $month),
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@@ -156,11 +198,17 @@ function comparisonRunBattle(array $fixture): array
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if (count($defenderList) && extractBattleOrder($city, $attacker) > 0) {
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$defenderList[] = $city;
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}
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$summarizeDefenderOrder = static fn(WarUnit $unit): array => [
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'id' => $unit instanceof WarUnitGeneral ? $unit->getGeneral()->getID() : 0,
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'order' => extractBattleOrder($unit, $attacker),
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];
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$defenderOrderBeforeSort = array_map($summarizeDefenderOrder, $defenderList);
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usort(
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$defenderList,
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fn(WarUnit $lhs, WarUnit $rhs): int =>
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-(extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker)),
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);
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$defenderOrderAfterSort = array_map($summarizeDefenderOrder, $defenderList);
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$iterDefender = new \ArrayIterator($defenderList);
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$iterDefender->rewind();
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@@ -213,8 +261,13 @@ function comparisonRunBattle(array $fixture): array
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'attacker' => buildWarTraceUnitSnapshot($attacker),
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'city' => buildWarTraceUnitSnapshot($city),
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'finishedDefenders' => $finishedDefenders,
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'defenderOrder' => [
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'before' => $defenderOrderBeforeSort,
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'after' => $defenderOrderAfterSort,
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],
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'events' => $events,
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'rng' => $tracingRng->calls,
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'boolRng' => $warRng->boolCalls,
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'logs' => [
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'attacker' => $attackerLogs,
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'defenders' => $defenderLogs,
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@@ -224,8 +277,27 @@ function comparisonRunBattle(array $fixture): array
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}
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$fixturePath = $argv[1] ?? null;
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if ($fixturePath === '--jsonl') {
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try {
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while (($line = fgets(STDIN)) !== false) {
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$line = trim($line);
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if ($line === '') {
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continue;
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}
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$fixture = json_decode($line, true, flags: JSON_THROW_ON_ERROR);
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echo json_encode(
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comparisonRunBattle($fixture),
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JSON_THROW_ON_ERROR | JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES | JSON_PRESERVE_ZERO_FRACTION,
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), PHP_EOL;
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}
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exit(0);
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} catch (\Throwable $throwable) {
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fwrite(STDERR, $throwable::class . ': ' . $throwable->getMessage() . PHP_EOL);
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exit(1);
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}
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}
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if ($fixturePath === null || ($fixturePath !== '-' && !is_file($fixturePath))) {
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fwrite(STDERR, "usage: php compare/battle_trace.php <fixture.json|->\n");
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fwrite(STDERR, "usage: php compare/battle_trace.php <fixture.json|-|--jsonl>\n");
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exit(2);
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}
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@@ -40,6 +40,25 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
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$defenderCityGeneralIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0', $city->getVar('nation'), $city->getVar('city'));
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$defenderCityGeneralList = General::createObjListFromDB($defenderCityGeneralIDList, null);
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$captureBattleFixture =
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PHP_SAPI === 'cli'
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&& getenv('REF_DETERMINISTIC_INSTALL_ENABLED') === '1'
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&& getenv('REF_BATTLE_FIXTURE_TRACE') === '1';
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if ($captureBattleFixture) {
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require_once __DIR__ . '/compare/battle_fixture_capture.php';
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fwrite(STDOUT, 'AI_WAR_FIXTURE_REF ' . Json::encode(comparisonBuildBattleFixture(
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$warSeed,
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(int)$year,
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(int)$month,
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(int)$startYear,
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$attackerGeneral,
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$rawAttackerNation,
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$defenderCityGeneralList,
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$rawDefenderCity,
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$rawDefenderNation,
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)) . "\n");
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}
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/** @var WarUnit[] */
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$defenderList = [];
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$defenderCandidateTrace = [];
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