Commit Graph
212 Commits
Author SHA1 Message Date
Hide_D d4be5347fe Refactor equipped items into persistent instances 2026-07-25 06:13:03 +00:00
Hide_D 4b13c6d4f5 feat: align battle simulator with legacy handlers 2026-07-25 05:57:05 +00:00
Hide_D 5040691d7c feat: implement input event system with durable command handling
- Introduced InputEvent model with status tracking (PENDING, PROCESSING, SUCCEEDED, FAILED) and unique request IDs.
- Added DatabaseTurnDaemonTransport for sending commands and handling idempotency.
- Implemented executeInputEvent function to manage input event lifecycle and error handling.
- Created DatabaseTurnDaemonCommandQueue for managing command processing and lease recovery.
- Enhanced turn daemon lifecycle to support atomic command execution and error recovery.
- Added tests for input event atomicity, command queuing, and error handling scenarios.
2026-07-25 05:36:34 +00:00
Hide_D c5da507df9 Implement crew type execution model 2026-07-25 05:16:11 +00:00
Hide_D 2824e5af13 feat: 환경 변수 및 Caddy 라우팅 설정 추가, 게임 API URL 템플릿 지원 2026-07-25 04:32:41 +00:00
Hide_D 952c0d28c6 feat: add new general actions for border return, gifting, disbanding, founding nations, and fierce training
- Implemented '접경귀환' action for returning to a home city within 3 spaces.
- Added '증여' action for transferring resources between generals with constraints.
- Created '해산' action to disband a faction, resetting generals and cities.
- Developed '건국' action for founding a new nation with specified attributes.
- Introduced '맹훈련' action for training generals, enhancing their stats.
- Added tests for the new actions to ensure functionality and constraints are respected.
2026-02-07 06:10:28 +00:00
Hide_D ded90dfb08 feat: 환경 제약 조건 개선 및 테스트 케이스 수정 2026-02-07 05:31:06 +00:00
Hide_D 568084927c feat: integrate unique lottery system into general actions
- Added `tryApplyUniqueLottery` function to various action definitions to apply unique item rewards based on specific actions.
- Enhanced the `uniqueLottery.ts` module to handle unique item acquisition and logging.
- Created unit tests for the unique lottery feature to ensure proper functionality during general commands.
- Updated action definitions to include unique item acquisition for actions such as training, technology research, and item procurement.
2026-02-04 12:03:47 +00:00
Hide_D b0a8f768e9 feat: add survey view with voting functionality and admin panel
- Implemented SurveyView.vue for displaying and managing polls, including voting, comments, and results.
- Added new database tables for vote polls, votes, and comments in migration script.
- Created unique lottery logic for handling unique item rewards based on voting.
- Developed unit tests for unique lottery functionality to ensure deterministic behavior and correct counting of occupied unique items.
2026-02-03 18:25:26 +00:00
Hide_D d3277f204a feat: add dynasty management features including list and detail views
- Implemented `OldNation`, `OldGeneral`, and `Emperor` models in Prisma schema.
- Created API routes for fetching dynasty lists and details.
- Developed frontend views for displaying dynasty list and detail information.
- Enhanced in-memory world to track deleted nation snapshots during unification.
- Added functionality to settle dynasty information after unification events.
2026-01-29 19:09:17 +00:00
Hide_D c4a5361fc6 feat: 토너먼트 메타 조정 및 결과 처리 기능 추가 2026-01-29 18:33:56 +00:00
Hide_D 9fff671c2f feat: add ranking and hall of fame features
- Implemented new routes for Best General and Hall of Fame views in the frontend.
- Created BestGeneralView and HallOfFameView components to display rankings based on game data.
- Added new database models for RankData and HallOfFame to store ranking information.
- Introduced ranking types and hall of fame types in common types for better type safety.
- Developed ranking router to handle fetching of best general and hall of fame data.
- Updated database schema with migrations to include new tables for rank data and hall of fame.
- Enhanced the main view with links to the new ranking features.
2026-01-29 18:18:35 +00:00
Hide_D 19c359d0b2 feat: 시즌 번호 필드 추가 및 메타 데이터 처리 로직 개선 2026-01-29 17:53:36 +00:00
Hide_D 9244062989 feat: 다음 시즌 번호 필드 추가 및 프로필 메타 업데이트 로직 수정 2026-01-29 17:49:27 +00:00
Hide_D 8c5ab5074d feat: 연감 기능 추가 및 데이터베이스 모델 생성 2026-01-28 16:18:14 +00:00
Hide_D 321aa8f5c1 feat: 게시판 링크 추가 2026-01-28 15:42:10 +00:00
Hide_D 87e4639663 feat: 외교부 기능 추가 및 외교 문서 관련 데이터베이스 모델 생성 2026-01-28 15:35:17 +00:00
Hide_D bebb0de3c4 feat: add board functionality with articles and comments
- Implemented BoardView for creating and displaying articles with comments.
- Added NationAffairsView for managing national policies and financial settings.
- Created ScoutMessageView for editing recruitment messages.
- Introduced database migrations for board_post and board_comment tables.
2026-01-28 14:44:15 +00:00
Hide_D 87fe1edae1 feat: 내 정보 및 설정 페이지 추가, 관련 라우트 및 UI 구성 2026-01-28 13:35:49 +00:00
Hide_D 21d8507fc5 feat: 죽음 연도에 따른 killturn 계산 로직 추가 및 관련 메타 데이터 수정 2026-01-25 06:17:27 +00:00
Hide_D 46759022fd feat: 일반 생성 로직에 killturn 메타 데이터 추가 2026-01-25 05:52:05 +00:00
Hide_D 5d5ed9ee2a feat: add killturn to general meta and update related tests
- Introduced a new meta property `killturn` to the GeneralMeta interface.
- Implemented a function `readMetaNumber` to handle the retrieval of numeric values from meta.
- Updated the `mapGeneralRow` function to ensure `killturn` is required and properly handled.
- Modified various tests to include the `killturn` property in the general's meta data.
- Adjusted related action files to utilize the new GeneralMeta type for better type safety.
- Ensured backward compatibility by updating existing test cases across multiple scenarios.
2026-01-25 05:48:56 +00:00
Hide_D 340cadb8ce feat: 메타 데이터에서 필수 killturn 값을 읽어오는 로직 추가 및 관련 함수 수정 2026-01-25 05:26:40 +00:00
Hide_D e89e758494 feat: NPC 통일 시뮬레이션에서 불필요한 도시 페널티 적용 로직 제거 2026-01-24 19:38:17 +00:00
Hide_D 7fa77e125b feat: 대도시의 자원 감소 비율 조정 및 신뢰도 감소 로직 수정 2026-01-24 19:27:08 +00:00
Hide_D d48b040e74 feat: NPC 전쟁 상태 확인 로직 개선 및 로그 수집 기능 수정 2026-01-24 19:16:51 +00:00
Hide_D c3f4c58f4f feat: 로그 수집 기능 개선 및 도시 페널티 적용 로직 추가 2026-01-24 19:10:00 +00:00
Hide_D d8006fdc28 feat: NPC 도시 강화 로직 추가 및 시뮬레이션에서 호출 2026-01-24 18:58:38 +00:00
Hide_D cc797c185d feat: 국가 멸망 처리 로직 추가 및 관련 테스트 케이스 작성 2026-01-24 18:47:25 +00:00
Hide_D 5627c80f4a feat: NPC 유닛의 공격력, 방어력 및 속성 조정 2026-01-24 18:29:06 +00:00
Hide_D bd8c00ca34 feat: 개선된 NPC 건국/통일 시뮬레이션 테스트 로직 및 로그 필터링 수정 2026-01-24 18:24:35 +00:00
Hide_D 72631660f3 feat: add NPC 기술 연구 장기 시뮬레이션 테스트 케이스 2026-01-24 18:15:53 +00:00
Hide_D e3b1fb0812 feat: update NPC 건국/통일 및 선전포고 테스트 로직 개선 2026-01-24 18:01:25 +00:00
Hide_D c83795716b feat: add log clearing functionality to turn test harness and enhance NPC simulation logging 2026-01-24 17:14:59 +00:00
Hide_D 9ab801ddb8 feat: add NPC 건국/통일 장기 시뮬레이션 테스트 2026-01-24 17:09:17 +00:00
Hide_D 014abf46f2 feat: update NPC 선전포고 테스트 설명 및 조건 2026-01-24 16:59:28 +00:00
Hide_D 47c906fb69 feat: enhance NPC war declaration tests with logging and unification handling 2026-01-24 16:58:29 +00:00
Hide_D ba3729fbfe feat: enhance NPC war declaration tests with diplomacy state tracking 2026-01-24 16:40:19 +00:00
Hide_D 59455175a1 feat: add NPC war declaration condition tests with turn simulation 2026-01-24 16:08:03 +00:00
Hide_D b4bd1b4c34 feat: refactor NPC simulation tests and add turn test harness utility 2026-01-24 15:57:00 +00:00
Hide_D 402f3bf40b vv 2026-01-24 15:43:56 +00:00
Hide_D c9bdbac4c6 feat: normalize turn time for generals during initialization and updates 2026-01-24 15:32:23 +00:00
Hide_D 3d90060c7d test: enhance NPC simulation validation with trained generals criteria 2026-01-24 15:26:44 +00:00
Hide_D 815b457354 feat: add default values for various game constants in reservedTurnCommands 2026-01-24 15:26:37 +00:00
Hide_D d9fdbe7ce5 test: add NPC battle preparation turn validation for 182년 9/10월 2026-01-24 15:18:43 +00:00
Hide_D 293f3e3980 feat: enhance AI nation behavior and diplomacy handling, improve test assertions for war readiness 2026-01-24 15:12:09 +00:00
Hide_D b5046ea556 test: add assertions for war readiness, dispatch records, and neutral cities in NPC simulation 2026-01-24 14:07:24 +00:00
Hide_D f199427ff1 refactor: rename RNG method from nextFloat to nextFloat1 for consistency across the codebase 2026-01-24 13:58:12 +00:00
Hide_D 8735d350fa Refactor AI nation actions: consolidate functions into a single export module for improved organization and maintainability. 2026-01-24 13:38:54 +00:00
Hide_D fbfb52f54e Refactor tournament logic: Move helper functions to workerHelpers.ts
- Extracted various helper functions related to tournament operations from worker.ts to a new file workerHelpers.ts for better organization and maintainability.
- Updated imports in worker.ts to utilize the new helper functions.
- Removed redundant code and improved clarity by centralizing common functionalities.
2026-01-24 13:02:16 +00:00