feat: implement input event system with durable command handling

- Introduced InputEvent model with status tracking (PENDING, PROCESSING, SUCCEEDED, FAILED) and unique request IDs.
- Added DatabaseTurnDaemonTransport for sending commands and handling idempotency.
- Implemented executeInputEvent function to manage input event lifecycle and error handling.
- Created DatabaseTurnDaemonCommandQueue for managing command processing and lease recovery.
- Enhanced turn daemon lifecycle to support atomic command execution and error recovery.
- Added tests for input event atomicity, command queuing, and error handling scenarios.
This commit is contained in:
2026-07-25 05:36:34 +00:00
parent c5da507df9
commit 5040691d7c
34 changed files with 1587 additions and 448 deletions
+8
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@@ -25,6 +25,14 @@
## 개발 도구 및 스크립트
- 패키지 매니저: pnpm 워크스페이스
- 현재 개발 호스트는 `fnm`으로 Node.js와 pnpm을 관리한다. 대화형 zsh가
아닌 환경에서 `pnpm`을 찾지 못하면 아래 형태로 실행한다.
```sh
/home/letrhee/.local/share/fnm/fnm exec --using=default -- pnpm <command>
```
2026-07-25 확인 기준 default는 Node.js `v24.18.0`, pnpm은 `11.17.0`이다.
- 초기 개발기간 동안 npm 패키지는 가능한 최신버전을 유지
- 공통 스크립트
- `pnpm install`
+3
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@@ -61,6 +61,7 @@ export type InputJsonValue = GamePrisma.InputJsonValue;
export type DatabaseClient = InfraDatabaseClient;
export interface GameApiContext {
requestId?: string;
db: DatabaseClient;
redis: RedisConnector['client'];
turnDaemon: TurnDaemonTransport;
@@ -76,6 +77,7 @@ export interface GameApiContext {
}
export const createGameApiContext = (options: {
requestId?: string;
db: DatabaseClient;
redis: RedisConnector['client'];
turnDaemon: TurnDaemonTransport;
@@ -90,6 +92,7 @@ export const createGameApiContext = (options: {
gameTokenSecret: string;
}): GameApiContext => {
return {
requestId: options.requestId,
db: options.db,
redis: options.redis,
turnDaemon: options.turnDaemon,
@@ -0,0 +1,95 @@
import { randomUUID } from 'node:crypto';
import type { GamePrisma } from '@sammo-ts/infra';
import type { DatabaseClient } from '../context.js';
import type { TurnDaemonTransport } from './transport.js';
import type { TurnDaemonCommand, TurnDaemonCommandResult, TurnDaemonStatus } from './types.js';
const asJson = (value: unknown): GamePrisma.InputJsonValue => value as GamePrisma.InputJsonValue;
const delay = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
const stableJson = (value: unknown): string => {
if (Array.isArray(value)) {
return `[${value.map(stableJson).join(',')}]`;
}
if (value && typeof value === 'object') {
return `{${Object.entries(value)
.sort(([left], [right]) => left.localeCompare(right))
.map(([key, entry]) => `${JSON.stringify(key)}:${stableJson(entry)}`)
.join(',')}}`;
}
return JSON.stringify(value) ?? 'null';
};
export class ConflictingTurnDaemonCommandError extends Error {
constructor(readonly requestId: string) {
super(`Engine input event ${requestId} already exists with a different payload.`);
this.name = 'ConflictingTurnDaemonCommandError';
}
}
export class DatabaseTurnDaemonTransport implements TurnDaemonTransport {
constructor(
private readonly db: DatabaseClient,
private readonly requestTimeoutMs: number
) {}
async sendCommand(command: TurnDaemonCommand): Promise<string> {
const requestId = ('requestId' in command ? command.requestId : undefined) ?? randomUUID();
const durableCommand = JSON.parse(JSON.stringify({ ...command, requestId })) as TurnDaemonCommand;
try {
await this.db.inputEvent.create({
data: {
requestId,
target: 'ENGINE',
eventType: command.type,
payload: asJson(durableCommand),
},
});
} catch (error) {
const isUniqueConflict =
typeof error === 'object' && error !== null && 'code' in error && error.code === 'P2002';
if (!isUniqueConflict) {
throw error;
}
const existing = await this.db.inputEvent.findUniqueOrThrow({
where: { requestId },
select: { eventType: true, payload: true },
});
if (existing.eventType !== command.type || stableJson(existing.payload) !== stableJson(durableCommand)) {
throw new ConflictingTurnDaemonCommandError(requestId);
}
}
return requestId;
}
async requestCommand(command: TurnDaemonCommand, timeoutMs?: number): Promise<TurnDaemonCommandResult | null> {
const requestId = await this.sendCommand(command);
return this.waitForResult<TurnDaemonCommandResult>(requestId, timeoutMs);
}
async requestStatus(timeoutMs?: number): Promise<TurnDaemonStatus | null> {
const requestId = await this.sendCommand({ type: 'getStatus', requestId: randomUUID() });
const payload = await this.waitForResult<{ status: TurnDaemonStatus }>(requestId, timeoutMs);
return payload?.status ?? null;
}
private async waitForResult<T>(requestId: string, timeoutMs?: number): Promise<T | null> {
const deadline = Date.now() + (timeoutMs ?? this.requestTimeoutMs);
while (Date.now() < deadline) {
const event = await this.db.inputEvent.findUnique({
where: { requestId },
select: { status: true, result: true },
});
if (event?.status === 'SUCCEEDED') {
return event.result as T;
}
if (event?.status === 'FAILED') {
return null;
}
await delay(Math.min(50, Math.max(1, deadline - Date.now())));
}
return null;
}
}
@@ -0,0 +1,28 @@
import type { TurnDaemonTransport } from './transport.js';
import type { TurnDaemonCommand, TurnDaemonCommandResult, TurnDaemonStatus } from './types.js';
export class IdempotentTurnDaemonTransport implements TurnDaemonTransport {
private sequence = 0;
constructor(
private readonly transport: TurnDaemonTransport,
private readonly parentRequestId: string
) {}
async sendCommand(command: TurnDaemonCommand): Promise<string> {
return this.transport.sendCommand(this.scope(command));
}
async requestCommand(command: TurnDaemonCommand, timeoutMs?: number): Promise<TurnDaemonCommandResult | null> {
return this.transport.requestCommand(this.scope(command), timeoutMs);
}
async requestStatus(timeoutMs?: number): Promise<TurnDaemonStatus | null> {
return this.transport.requestStatus(timeoutMs);
}
private scope(command: TurnDaemonCommand): TurnDaemonCommand {
const requestId = `${this.parentRequestId}:engine:${this.sequence++}:${command.type}`;
return { ...command, requestId } as TurnDaemonCommand;
}
}
+1 -1
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@@ -27,7 +27,7 @@ export class InMemoryTurnDaemonTransport implements TurnDaemonTransport {
// 테스트용: 메모리 큐에 명령을 저장하고 requestId를 반환한다.
async sendCommand(command: TurnDaemonCommand): Promise<string> {
const requestId = command.type === 'getStatus' && command.requestId ? command.requestId : randomUUID();
const requestId = command.requestId ?? randomUUID();
this.commands.push({
requestId,
sentAt: new Date().toISOString(),
+1 -1
View File
@@ -26,7 +26,7 @@ type RedisStreamReadResponse = Array<{
}>;
const buildCommandEnvelope = (command: TurnDaemonCommand): TurnDaemonCommandEnvelope => {
const requestId = command.type === 'getStatus' && command.requestId ? command.requestId : randomUUID();
const requestId = command.requestId ?? randomUUID();
return {
requestId,
sentAt: new Date().toISOString(),
+7 -4
View File
@@ -8,11 +8,14 @@ import { runTournamentWorker } from './tournament/worker.js';
export * from './config.js';
export * from './context.js';
export * from './inputEventBoundary.js';
export * from './router.js';
export * from './server.js';
export * from './daemon/types.js';
export * from './daemon/streamKeys.js';
export * from './daemon/transport.js';
export * from './daemon/databaseTransport.js';
export * from './daemon/idempotentTransport.js';
export * from './daemon/inMemoryTransport.js';
export * from './daemon/redisTransport.js';
export * from './auth/flushStore.js';
@@ -51,10 +54,10 @@ if (isMain()) {
role === 'battle-sim-worker'
? runBattleSimWorker
: role === 'auction-worker'
? runAuctionWorker
: role === 'tournament-worker'
? runTournamentWorker
: runGameApiServer;
? runAuctionWorker
: role === 'tournament-worker'
? runTournamentWorker
: runGameApiServer;
run().catch((error) => {
console.error('[game-api] failed to start', error);
process.exitCode = 1;
+86
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@@ -0,0 +1,86 @@
import type { GamePrisma } from '@sammo-ts/infra';
import type { DatabaseClient } from './context.js';
const asJson = (value: unknown): GamePrisma.InputJsonValue => value as GamePrisma.InputJsonValue;
export class DuplicateInputEventError extends Error {
constructor(readonly requestId: string) {
super(`Input event ${requestId} was already accepted.`);
this.name = 'DuplicateInputEventError';
}
}
export const executeInputEvent = async <T>(options: {
db: DatabaseClient;
requestId: string;
eventType: string;
actorUserId?: string | null;
execute(db: DatabaseClient): Promise<T>;
}): Promise<T> => {
const { db, requestId, eventType, actorUserId, execute } = options;
if (!db.$transaction) {
return execute(db);
}
const processingAt = new Date();
try {
await db.inputEvent.create({
data: {
requestId,
target: 'API',
eventType,
payload: asJson({}),
actorUserId: actorUserId ?? null,
status: 'PROCESSING',
processingAt,
attempts: 1,
},
});
} catch (error) {
const isUniqueConflict =
typeof error === 'object' && error !== null && 'code' in error && error.code === 'P2002';
if (!isUniqueConflict) {
throw error;
}
const claimedRetry = await db.inputEvent.updateMany({
where: { requestId, status: 'FAILED' },
data: {
status: 'PROCESSING',
error: null,
processingAt,
completedAt: null,
attempts: { increment: 1 },
},
});
if (claimedRetry.count === 0) {
throw new DuplicateInputEventError(requestId);
}
}
try {
return await db.$transaction(async (transaction) => {
const result = await execute(transaction);
await transaction.inputEvent.update({
where: { requestId },
data: {
status: 'SUCCEEDED',
result: asJson({ ok: true }),
completedAt: new Date(),
},
});
return result;
});
} catch (error) {
const message = error instanceof Error ? error.message : 'Unknown API input event error.';
await db.inputEvent.update({
where: { requestId },
data: {
status: 'FAILED',
error: message,
completedAt: new Date(),
},
});
throw error;
}
};
+7 -10
View File
@@ -14,8 +14,7 @@ import {
import { resolveGameApiConfigFromEnv } from './config.js';
import { createGameApiContext, type DatabaseClient as _DatabaseClient } from './context.js';
import { buildTurnDaemonStreamKeys } from './daemon/streamKeys.js';
import { RedisTurnDaemonTransport } from './daemon/redisTransport.js';
import { DatabaseTurnDaemonTransport } from './daemon/databaseTransport.js';
import { InMemoryFlushStore, RedisGatewayFlushSubscriber, type FlushStore } from './auth/flushStore.js';
import { RedisAccessTokenStore } from './auth/accessTokenStore.js';
import { appRouter } from './router.js';
@@ -66,10 +65,7 @@ export const createGameApiServer = async () => {
await postgres.connect();
await redis.connect();
const turnDaemon = new RedisTurnDaemonTransport(redis.client, {
keys: buildTurnDaemonStreamKeys(config.profileName),
requestTimeoutMs: config.daemonRequestTimeoutMs,
});
const turnDaemon = new DatabaseTurnDaemonTransport(postgres.prisma, config.daemonRequestTimeoutMs);
const battleSim = new RedisBattleSimTransport(redis.client, {
keys: buildBattleSimQueueKeys(config.profileName),
requestTimeoutMs: config.battleSimRequestTimeoutMs,
@@ -83,10 +79,7 @@ export const createGameApiServer = async () => {
const accessTokenStore = new RedisAccessTokenStore(redis.client, config.profileName);
const realtimeSubscriberClient = redis.client.duplicate();
await realtimeSubscriberClient.connect();
const realtimeHub = new RedisRealtimeEventHub(
realtimeSubscriberClient,
buildGameEventChannel(config.profileName)
);
const realtimeHub = new RedisRealtimeEventHub(realtimeSubscriberClient, buildGameEventChannel(config.profileName));
await realtimeHub.start();
const app = fastify({
@@ -111,6 +104,10 @@ export const createGameApiServer = async () => {
const token = extractBearerToken(req.headers.authorization);
const auth = await resolveAuthFromToken(token, accessTokenStore, flushStore);
return createGameApiContext({
requestId:
(Array.isArray(req.headers['idempotency-key'])
? req.headers['idempotency-key'][0]
: req.headers['idempotency-key']) || undefined,
db: postgres.prisma,
redis: redis.client,
turnDaemon,
+42 -2
View File
@@ -1,12 +1,52 @@
import { randomUUID } from 'node:crypto';
import { initTRPC, TRPCError } from '@trpc/server';
import type { GameApiContext } from './context.js';
import { IdempotentTurnDaemonTransport } from './daemon/idempotentTransport.js';
import { DuplicateInputEventError, executeInputEvent } from './inputEventBoundary.js';
const t = initTRPC.context<GameApiContext>().create();
const inputEventMiddleware = t.middleware(async ({ ctx, type, path, next }) => {
if (type !== 'mutation' || !ctx.db.$transaction) {
return next();
}
const requestId = `${ctx.requestId ?? randomUUID()}:${path}`;
try {
return await executeInputEvent({
db: ctx.db,
requestId,
eventType: path,
actorUserId: ctx.auth?.user.id,
execute: async (transaction) => {
const result = await next({
ctx: {
...ctx,
db: transaction,
turnDaemon: new IdempotentTurnDaemonTransport(ctx.turnDaemon, requestId),
},
});
if (!result.ok) {
throw result.error;
}
return result;
},
});
} catch (error) {
if (error instanceof DuplicateInputEventError) {
throw new TRPCError({
code: 'CONFLICT',
message: error.message,
});
}
throw error;
}
});
export const router = t.router;
export const procedure = t.procedure;
export const authedProcedure: typeof t.procedure = t.procedure.use(({ ctx, next }) => {
export const procedure = t.procedure.use(inputEventMiddleware);
export const authedProcedure: typeof procedure = procedure.use(({ ctx, next }) => {
if (!ctx.auth) {
throw new TRPCError({
code: 'UNAUTHORIZED',
@@ -0,0 +1,22 @@
import { describe, expect, it } from 'vitest';
import { IdempotentTurnDaemonTransport } from '../src/daemon/idempotentTransport.js';
import { InMemoryTurnDaemonTransport } from '../src/daemon/inMemoryTransport.js';
describe('IdempotentTurnDaemonTransport', () => {
it('derives stable ordered engine request IDs from the API input event', async () => {
const inner = new InMemoryTurnDaemonTransport();
const firstAttempt = new IdempotentTurnDaemonTransport(inner, 'api-event');
const retry = new IdempotentTurnDaemonTransport(inner, 'api-event');
await firstAttempt.sendCommand({ type: 'vacation', generalId: 7 });
await firstAttempt.sendCommand({ type: 'dropItem', generalId: 7, itemType: 'weapon' });
await retry.sendCommand({ type: 'vacation', generalId: 7 });
expect(inner.commands.map((entry) => entry.requestId)).toEqual([
'api-event:engine:0:vacation',
'api-event:engine:1:dropItem',
'api-event:engine:0:vacation',
]);
});
});
@@ -0,0 +1,147 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import { DuplicateInputEventError, executeInputEvent } from '../src/inputEventBoundary.js';
import { ConflictingTurnDaemonCommandError, DatabaseTurnDaemonTransport } from '../src/daemon/databaseTransport.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
integration('API input event boundary', () => {
let close: (() => Promise<void>) | undefined;
let db: GamePrismaClient;
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
close = () => connector.disconnect();
await db.inputEvent.deleteMany({
where: { requestId: { startsWith: 'integration:api:' } },
});
});
afterAll(async () => {
await db.inputEvent.deleteMany({
where: { requestId: { startsWith: 'integration:api:' } },
});
await close?.();
});
it('commits a direct DB mutation and its event marker together', async () => {
const requestId = 'integration:api:success';
const markerId = 'integration:api:success:marker';
await executeInputEvent({
db,
requestId,
eventType: 'test.success',
actorUserId: 'user-7',
execute: async (transaction) => {
await transaction.inputEvent.create({
data: {
requestId: markerId,
target: 'API',
eventType: 'test.marker',
},
});
return { ok: true };
},
});
const [event, marker] = await Promise.all([
db.inputEvent.findUniqueOrThrow({ where: { requestId } }),
db.inputEvent.findUniqueOrThrow({ where: { requestId: markerId } }),
]);
expect(event).toMatchObject({
status: 'SUCCEEDED',
actorUserId: 'user-7',
attempts: 1,
});
expect(marker.status).toBe('PENDING');
});
it('rolls back business writes, records failure, and permits one explicit retry', async () => {
const requestId = 'integration:api:retry';
const markerId = 'integration:api:retry:marker';
await expect(
executeInputEvent({
db,
requestId,
eventType: 'test.failure',
execute: async (transaction) => {
await transaction.inputEvent.create({
data: {
requestId: markerId,
target: 'API',
eventType: 'test.marker',
},
});
throw new Error('injected transaction failure');
},
})
).rejects.toThrow('injected transaction failure');
expect(await db.inputEvent.findUnique({ where: { requestId: markerId } })).toBeNull();
expect(await db.inputEvent.findUniqueOrThrow({ where: { requestId } })).toMatchObject({
status: 'FAILED',
attempts: 1,
error: 'injected transaction failure',
});
await executeInputEvent({
db,
requestId,
eventType: 'test.failure',
execute: async () => ({ ok: true }),
});
expect(await db.inputEvent.findUniqueOrThrow({ where: { requestId } })).toMatchObject({
status: 'SUCCEEDED',
attempts: 2,
});
});
it('rejects a concurrent duplicate idempotency key', async () => {
const requestId = 'integration:api:duplicate';
let releaseFirst: (() => void) | undefined;
let signalStarted: (() => void) | undefined;
const started = new Promise<void>((resolve) => {
signalStarted = resolve;
});
const release = new Promise<void>((resolve) => {
releaseFirst = resolve;
});
const first = executeInputEvent({
db,
requestId,
eventType: 'test.duplicate',
execute: async () => {
signalStarted?.();
await release;
return { ok: true };
},
});
await started;
await expect(
executeInputEvent({
db,
requestId,
eventType: 'test.duplicate',
execute: async () => ({ ok: true }),
})
).rejects.toBeInstanceOf(DuplicateInputEventError);
releaseFirst?.();
await first;
});
it('reuses the same engine child event but rejects a changed retry payload', async () => {
const transport = new DatabaseTurnDaemonTransport(db, 100);
const requestId = 'integration:api:engine-child';
await transport.sendCommand({ type: 'vacation', requestId, generalId: 7 });
await expect(transport.sendCommand({ type: 'vacation', requestId, generalId: 7 })).resolves.toBe(requestId);
await expect(transport.sendCommand({ type: 'vacation', requestId, generalId: 8 })).rejects.toBeInstanceOf(
ConflictingTurnDaemonCommandError
);
});
});
+38 -41
View File
@@ -2,11 +2,14 @@ import { randomUUID } from 'node:crypto';
import { createGamePostgresConnector, GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import type { TurnDaemonCommand, TurnDaemonCommandResult, TurnDaemonHooks } from '../lifecycle/types.js';
import type { TurnDaemonCommand, TurnDaemonCommandResult } from '../lifecycle/types.js';
import type { InMemoryTurnWorld } from '../turn/inMemoryWorld.js';
export interface AuctionBidder {
bid(command: Extract<TurnDaemonCommand, { type: 'auctionBid' }>): Promise<TurnDaemonCommandResult>;
bid(
command: Extract<TurnDaemonCommand, { type: 'auctionBid' }>,
db?: GamePrisma.TransactionClient
): Promise<TurnDaemonCommandResult>;
close(): Promise<void>;
}
@@ -37,25 +40,6 @@ interface AuctionDetail {
availableLatestBidCloseDate?: string | null;
}
const buildFlushResult = (world: InMemoryTurnWorld) => {
const state = world.getState();
return {
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 0,
processedTurns: 0,
durationMs: 0,
partial: false,
checkpoint: world.getCheckpoint(),
};
};
const flushWorld = async (world: InMemoryTurnWorld, hooks?: TurnDaemonHooks): Promise<void> => {
if (!hooks?.flushChanges) {
return;
}
await hooks.flushChanges(buildFlushResult(world));
};
const parseDetail = (detail: unknown): AuctionDetail => {
if (!detail || typeof detail !== 'object') {
return {};
@@ -94,7 +78,9 @@ const shouldUsePrevBid = (highestBid: AuctionBidRow | null, myPrevBid: AuctionBi
return myPrevBid;
};
const loadAuction = async (prisma: GamePrismaClient, auctionId: number): Promise<AuctionRow | null> => {
type QueryClient = Pick<GamePrismaClient, '$queryRaw'>;
const loadAuction = async (prisma: QueryClient, auctionId: number): Promise<AuctionRow | null> => {
const rows = await prisma.$queryRaw<AuctionRow[]>(
GamePrisma.sql`
SELECT id,
@@ -110,7 +96,7 @@ const loadAuction = async (prisma: GamePrismaClient, auctionId: number): Promise
};
const loadHighestBid = async (
prisma: GamePrismaClient,
prisma: QueryClient,
auctionId: number,
isReverse: boolean
): Promise<AuctionBidRow | null> => {
@@ -135,7 +121,7 @@ const loadHighestBid = async (
};
const loadMyPrevBid = async (
prisma: GamePrismaClient,
prisma: QueryClient,
auctionId: number,
generalId: number,
isReverse: boolean
@@ -160,8 +146,6 @@ const loadMyPrevBid = async (
return rows[0] ?? null;
};
type QueryClient = Pick<GamePrismaClient, '$queryRaw'>;
const resolveUserId = async (prisma: QueryClient, generalId: number): Promise<string | null> => {
const rows = await prisma.$queryRaw<{ userId: string | null }[]>(
GamePrisma.sql`SELECT user_id as "userId" FROM general WHERE id = ${generalId}`
@@ -172,17 +156,16 @@ const resolveUserId = async (prisma: QueryClient, generalId: number): Promise<st
export const createAuctionBidder = async (options: {
databaseUrl: string;
world: InMemoryTurnWorld;
hooks?: TurnDaemonHooks;
}): Promise<AuctionBidder> => {
const connector = createGamePostgresConnector({ url: options.databaseUrl });
await connector.connect();
const prisma = connector.prisma;
const world = options.world;
const hooks = options.hooks;
return {
bid: async (command): Promise<TurnDaemonCommandResult> => {
const auction = await loadAuction(prisma, command.auctionId);
bid: async (command, commandDb): Promise<TurnDaemonCommandResult> => {
const db = commandDb ?? prisma;
const auction = await loadAuction(db, command.auctionId);
if (!auction) {
return { type: 'auctionBid', ok: false, auctionId: command.auctionId, reason: '경매가 없습니다.' };
}
@@ -206,8 +189,8 @@ export const createAuctionBidder = async (options: {
const detail = parseDetail(auction.detail);
const isReverse = detail.isReverse === true;
const highestBid = await loadHighestBid(prisma, command.auctionId, isReverse);
const myPrevBidRaw = await loadMyPrevBid(prisma, command.auctionId, command.generalId, isReverse);
const highestBid = await loadHighestBid(db, command.auctionId, isReverse);
const myPrevBidRaw = await loadMyPrevBid(db, command.auctionId, command.generalId, isReverse);
const myPrevBid = shouldUsePrevBid(highestBid, myPrevBidRaw);
if (highestBid) {
@@ -292,7 +275,12 @@ export const createAuctionBidder = async (options: {
};
}
if (auction.type !== 'UNIQUE_ITEM' && highestBid && highestBid.generalId !== command.generalId && !myPrevBid) {
if (
auction.type !== 'UNIQUE_ITEM' &&
highestBid &&
highestBid.generalId !== command.generalId &&
!myPrevBid
) {
const prev = world.getGeneralById(highestBid.generalId);
if (!prev) {
return {
@@ -319,7 +307,7 @@ export const createAuctionBidder = async (options: {
const eventAt = now;
try {
await prisma.$transaction(async (tx) => {
const persistBid = async (tx: GamePrisma.TransactionClient): Promise<void> => {
await tx.$executeRaw(
GamePrisma.sql`
INSERT INTO auction_bid (auction_id, general_id, amount, event_id, event_at, meta)
@@ -407,7 +395,20 @@ export const createAuctionBidder = async (options: {
}
}
}
});
};
if (commandDb) {
await commandDb.$executeRawUnsafe('SAVEPOINT auction_bid_attempt');
try {
await persistBid(commandDb);
await commandDb.$executeRawUnsafe('RELEASE SAVEPOINT auction_bid_attempt');
} catch (error) {
await commandDb.$executeRawUnsafe('ROLLBACK TO SAVEPOINT auction_bid_attempt');
await commandDb.$executeRawUnsafe('RELEASE SAVEPOINT auction_bid_attempt');
throw error;
}
} else {
await prisma.$transaction(persistBid);
}
} catch (error) {
const reason = error instanceof Error ? error.message : 'CONFLICT';
if (reason === 'INSUFFICIENT_POINT') {
@@ -445,15 +446,11 @@ export const createAuctionBidder = async (options: {
const prev = world.getGeneralById(highestBid.generalId);
if (prev) {
world.updateGeneral(highestBid.generalId, {
gold:
resourceType === 'gold' ? prev.gold + highestBid.amount : prev.gold,
rice:
resourceType === 'rice' ? prev.rice + highestBid.amount : prev.rice,
gold: resourceType === 'gold' ? prev.gold + highestBid.amount : prev.gold,
rice: resourceType === 'rice' ? prev.rice + highestBid.amount : prev.rice,
});
}
}
await flushWorld(world, hooks);
}
return {
+27 -42
View File
@@ -1,13 +1,13 @@
import { createGamePostgresConnector, GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import { createGamePostgresConnector, GamePrisma } from '@sammo-ts/infra';
import { ActionLogger, ItemLoader, LogFormat, UserLogger, isItemKey } from '@sammo-ts/logic';
import { JosaUtil } from '@sammo-ts/common';
import type { TurnDaemonCommandResult, TurnDaemonHooks } from '../lifecycle/types.js';
import type { TurnDaemonCommandResult } from '../lifecycle/types.js';
import type { InMemoryTurnWorld } from '../turn/inMemoryWorld.js';
import type { LogEntryDraft } from '@sammo-ts/logic';
export interface AuctionFinalizer {
finalize(auctionId: number): Promise<TurnDaemonCommandResult>;
finalize(auctionId: number, db?: GamePrisma.TransactionClient): Promise<TurnDaemonCommandResult>;
close(): Promise<void>;
}
@@ -44,25 +44,6 @@ interface AuctionDetailResource extends AuctionDetailBase {
amount?: number;
}
const buildFlushResult = (world: InMemoryTurnWorld) => {
const state = world.getState();
return {
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 0,
processedTurns: 0,
durationMs: 0,
partial: false,
checkpoint: world.getCheckpoint(),
};
};
const flushWorld = async (world: InMemoryTurnWorld, hooks?: TurnDaemonHooks): Promise<void> => {
if (!hooks?.flushChanges) {
return;
}
await hooks.flushChanges(buildFlushResult(world));
};
const parseDetail = (detail: unknown): AuctionDetailResource => {
if (!detail || typeof detail !== 'object') {
return {};
@@ -72,7 +53,9 @@ const parseDetail = (detail: unknown): AuctionDetailResource => {
const toTurnMinutes = (tickSeconds: number): number => Math.max(1, Math.round(tickSeconds / 60));
const resolveTurnMinutes = async (prisma: GamePrismaClient): Promise<number> => {
type AuctionDb = GamePrisma.TransactionClient;
const resolveTurnMinutes = async (prisma: AuctionDb): Promise<number> => {
const rows = (await prisma.$queryRaw(
GamePrisma.sql`SELECT tick_seconds as "tickSeconds" FROM world_state ORDER BY id LIMIT 1`
)) as Array<{ tickSeconds: number }>;
@@ -104,7 +87,7 @@ const pushLogs = (world: InMemoryTurnWorld, logs: LogEntryDraft[]): void => {
};
const refundInheritancePoint = async (options: {
prisma: GamePrismaClient;
prisma: AuctionDb;
userId: string;
amount: number;
}): Promise<void> => {
@@ -142,25 +125,24 @@ const refundInheritancePoint = async (options: {
export const createAuctionFinalizer = async (options: {
databaseUrl: string;
world: InMemoryTurnWorld;
hooks?: TurnDaemonHooks;
}): Promise<AuctionFinalizer> => {
const connector = createGamePostgresConnector({ url: options.databaseUrl });
await connector.connect();
const prisma = connector.prisma;
const world = options.world;
const hooks = options.hooks;
const itemLoader = new ItemLoader();
const getGeneralUserId = async (generalId: number): Promise<string | null> => {
const rows = await prisma.$queryRaw<{ userId: string | null }[]>(
const getGeneralUserId = async (db: AuctionDb, generalId: number): Promise<string | null> => {
const rows = await db.$queryRaw<{ userId: string | null }[]>(
GamePrisma.sql`SELECT user_id as "userId" FROM general WHERE id = ${generalId}`
);
return rows[0]?.userId ?? null;
};
return {
finalize: async (auctionId: number): Promise<TurnDaemonCommandResult> => {
const rows = await prisma.$queryRaw<AuctionRow[]>(
finalize: async (auctionId: number, commandDb): Promise<TurnDaemonCommandResult> => {
const db = commandDb ?? prisma;
const rows = await db.$queryRaw<AuctionRow[]>(
GamePrisma.sql`
SELECT id,
type,
@@ -200,7 +182,7 @@ export const createAuctionFinalizer = async (options: {
const detail = parseDetail(auction.detail);
const isReverse = detail.isReverse === true;
const bidRows = await prisma.$queryRaw<AuctionBidRow[]>(
const bidRows = await db.$queryRaw<AuctionBidRow[]>(
isReverse
? GamePrisma.sql`
SELECT id, general_id as "generalId", amount
@@ -224,7 +206,7 @@ export const createAuctionFinalizer = async (options: {
const globalLogger = new ActionLogger();
const finalizeStatus = async (status: AuctionStatus) => {
await prisma.$executeRaw(
await db.$executeRaw(
GamePrisma.sql`
UPDATE auction
SET status = ${status},
@@ -263,7 +245,10 @@ export const createAuctionFinalizer = async (options: {
[resourceKey]: host[resourceKey] + amount,
});
const hostLogger = new ActionLogger({ generalId: host.id, nationId: host.nationId });
hostLogger.pushGeneralActionLog(`경매가 유찰되어 ${resourceKey === 'rice' ? '쌀' : '금'} ${amount}을 회수했습니다.`, LogFormat.PLAIN);
hostLogger.pushGeneralActionLog(
`경매가 유찰되어 ${resourceKey === 'rice' ? '쌀' : '금'} ${amount}을 회수했습니다.`,
LogFormat.PLAIN
);
logs.push(...hostLogger.flush());
globalLogger.pushGlobalActionLog(`경매 ${auctionId}번이 유찰되었습니다.`, LogFormat.PLAIN);
}
@@ -271,7 +256,6 @@ export const createAuctionFinalizer = async (options: {
logs.push(...globalLogger.flush());
pushLogs(world, logs);
await flushWorld(world, hooks);
await finalizeStatus('FINISHED');
return { type: 'auctionFinalize', ok: true, auctionId };
}
@@ -358,8 +342,8 @@ export const createAuctionFinalizer = async (options: {
if (!itemModule) {
await finalizeStatus('CANCELED');
await refundInheritancePoint({
prisma,
userId: (await getGeneralUserId(bidder.id)) ?? '',
prisma: db,
userId: (await getGeneralUserId(db, bidder.id)) ?? '',
amount: highestBid.amount,
});
return {
@@ -375,7 +359,7 @@ export const createAuctionFinalizer = async (options: {
if (currentItem && currentItem !== 'None' && isItemKey(currentItem)) {
const currentModule = await itemLoader.load(currentItem).catch(() => null);
if (currentModule && !currentModule.buyable) {
const turnMinutes = await resolveTurnMinutes(prisma);
const turnMinutes = await resolveTurnMinutes(db);
const availableLatestBidCloseDate = detail.availableLatestBidCloseDate
? new Date(detail.availableLatestBidCloseDate)
: null;
@@ -385,7 +369,7 @@ export const createAuctionFinalizer = async (options: {
turnMinutes,
availableLatestBidCloseDate,
});
await prisma.$executeRaw(
await db.$executeRaw(
GamePrisma.sql`
UPDATE auction
SET status = 'OPEN',
@@ -400,7 +384,6 @@ export const createAuctionFinalizer = async (options: {
);
logs.push(...globalLogger.flush());
pushLogs(world, logs);
await flushWorld(world, hooks);
return {
type: 'auctionFinalize',
ok: false,
@@ -427,12 +410,15 @@ export const createAuctionFinalizer = async (options: {
);
logs.push(...bidderLogger.flush());
const bidderUserId = await getGeneralUserId(bidder.id);
const bidderUserId = await getGeneralUserId(db, bidder.id);
if (bidderUserId) {
const userIdNum = Number(bidderUserId);
if (Number.isFinite(userIdNum)) {
const userLogger = new UserLogger(userIdNum);
userLogger.push(`유니크 ${itemModule.name} 경매로 ${highestBid.amount} 포인트 사용`, 'inheritPoint');
userLogger.push(
`유니크 ${itemModule.name} 경매로 ${highestBid.amount} 포인트 사용`,
'inheritPoint'
);
logs.push(...userLogger.flush());
}
}
@@ -442,7 +428,6 @@ export const createAuctionFinalizer = async (options: {
logs.push(...globalLogger.flush());
pushLogs(world, logs);
await flushWorld(world, hooks);
await finalizeStatus('FINISHED');
return { type: 'auctionFinalize', ok: true, auctionId };
+1
View File
@@ -5,6 +5,7 @@ import { runTurnDaemonCli } from './turn/cli.js';
export * from './lifecycle/types.js';
export * from './lifecycle/clock.js';
export * from './lifecycle/databaseCommandQueue.js';
export * from './lifecycle/inMemoryControlQueue.js';
export * from './lifecycle/turnDaemonLifecycle.js';
export * from './lifecycle/getNextTickTime.js';
@@ -0,0 +1,164 @@
import { randomUUID } from 'node:crypto';
import { GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import { normalizeTurnDaemonCommand } from '../turn/commandRegistry.js';
import type {
TurnDaemonCommand,
TurnDaemonCommandResponder,
TurnDaemonCommandResult,
TurnDaemonControlQueue,
TurnDaemonStatus,
} from './types.js';
const asJson = (value: unknown): GamePrisma.InputJsonValue => value as GamePrisma.InputJsonValue;
const delay = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
export class DatabaseTurnDaemonCommandQueue implements TurnDaemonControlQueue, TurnDaemonCommandResponder {
private readonly localQueue: TurnDaemonCommand[] = [];
private readonly workerId = randomUUID();
private readonly leaseDurationMs = 60_000;
constructor(private readonly db: GamePrismaClient) {}
async initialize(): Promise<void> {
await this.recoverExpiredLeases();
}
enqueue(command: TurnDaemonCommand): void {
this.localQueue.push(command);
}
async drain(): Promise<TurnDaemonCommand[]> {
const local = this.localQueue.splice(0, this.localQueue.length);
const remote = await this.claimPending();
return local.concat(remote);
}
async waitUntil(deadlineMs: number | null): Promise<TurnDaemonCommand | null> {
while (deadlineMs === null || Date.now() < deadlineMs) {
const local = this.localQueue.shift();
if (local) {
return local;
}
const remote = await this.claimPending(1);
if (remote[0]) {
return remote[0];
}
const remaining = deadlineMs === null ? 100 : Math.max(1, Math.min(100, deadlineMs - Date.now()));
await delay(remaining);
}
return null;
}
getDepth(): number {
return this.localQueue.length;
}
async publishStatus(requestId: string, status: TurnDaemonStatus): Promise<void> {
await this.complete(requestId, { status });
}
async publishCommandResult(requestId: string, result: TurnDaemonCommandResult): Promise<void> {
await this.complete(requestId, result);
}
private async claimPending(limit = 100): Promise<TurnDaemonCommand[]> {
await this.recoverExpiredLeases();
return this.db.$transaction(async (transaction) => {
const rows = await transaction.$queryRaw<
Array<{
sequence: bigint;
requestId: string;
eventType: string;
payload: unknown;
createdAt: Date;
}>
>(GamePrisma.sql`
SELECT
"sequence",
"request_id" AS "requestId",
"event_type" AS "eventType",
"payload",
"created_at" AS "createdAt"
FROM "input_event"
WHERE "target" = 'ENGINE'::"InputEventTarget"
AND "status" = 'PENDING'::"InputEventStatus"
ORDER BY "sequence" ASC
FOR UPDATE SKIP LOCKED
LIMIT ${limit}
`);
if (rows.length === 0) {
return [];
}
await transaction.inputEvent.updateMany({
where: {
sequence: { in: rows.map((row) => row.sequence) },
target: 'ENGINE',
status: 'PENDING',
},
data: {
status: 'PROCESSING',
processingAt: new Date(),
lockedBy: this.workerId,
leaseUntil: new Date(Date.now() + this.leaseDurationMs),
attempts: { increment: 1 },
},
});
const commands: TurnDaemonCommand[] = [];
for (const row of rows) {
const command = normalizeTurnDaemonCommand({
requestId: row.requestId,
sentAt: row.createdAt.toISOString(),
command: row.payload as TurnDaemonCommand,
});
if (!command) {
await transaction.inputEvent.update({
where: { sequence: row.sequence },
data: {
status: 'FAILED',
error: `Invalid command payload for ${row.eventType}`,
completedAt: new Date(),
lockedBy: null,
leaseUntil: null,
},
});
continue;
}
commands.push(command);
}
return commands;
});
}
private async complete(requestId: string, result: unknown): Promise<void> {
await this.db.inputEvent.update({
where: { requestId },
data: {
status: 'SUCCEEDED',
result: asJson(result),
completedAt: new Date(),
error: null,
lockedBy: null,
leaseUntil: null,
},
});
}
private async recoverExpiredLeases(): Promise<void> {
const now = new Date();
await this.db.inputEvent.updateMany({
where: {
target: 'ENGINE',
status: 'PROCESSING',
leaseUntil: { lt: now },
},
data: {
status: 'PENDING',
processingAt: null,
lockedBy: null,
leaseUntil: null,
},
});
}
}
@@ -13,6 +13,7 @@ import type {
TurnDaemonCommandHandler,
TurnDaemonCommandResponder,
TurnDaemonCommandResult,
TurnDaemonCommandExecutionContext,
} from './types.js';
type PendingRun = {
@@ -21,6 +22,12 @@ type PendingRun = {
budget?: TurnRunBudget;
};
type TurnDaemonControlCommand = Extract<
TurnDaemonCommand,
{ type: 'pause' | 'resume' | 'shutdown' | 'getStatus' | 'run' }
>;
type TurnDaemonMutationCommand = Exclude<TurnDaemonCommand, TurnDaemonControlCommand>;
export interface TurnDaemonLifecycleOptions {
profile: string;
defaultBudget: TurnRunBudget;
@@ -217,15 +224,24 @@ export class TurnDaemonLifecycle {
this.manualPaused = true;
this.status.paused = true;
this.status.state = 'paused';
if (command.requestId) {
await this.commandResponder?.publishStatus(command.requestId, this.getStatus());
}
return;
case 'resume':
this.manualPaused = false;
this.status.paused = this.errorPaused;
this.status.state = 'idle';
if (command.requestId) {
await this.commandResponder?.publishStatus(command.requestId, this.getStatus());
}
return;
case 'shutdown':
this.status.state = 'stopping';
this.stopping = true;
if (command.requestId) {
await this.commandResponder?.publishStatus(command.requestId, this.getStatus());
}
return;
case 'getStatus': {
if (command.requestId) {
@@ -240,79 +256,61 @@ export class TurnDaemonLifecycle {
budget: command.budget,
};
this.status.pendingReason = command.reason;
if (command.requestId) {
await this.commandResponder?.publishStatus(command.requestId, this.getStatus());
}
return;
case 'troopJoin':
case 'troopExit':
case 'dieOnPrestart':
case 'buildNationCandidate':
case 'instantRetreat':
case 'vacation':
case 'setMySetting':
case 'dropItem':
case 'auctionFinalize':
case 'changePermission':
case 'kick':
case 'appoint':
default:
await this.handleMutationCommand(command);
return;
}
}
private async handleMutationCommand(
command: Extract<
TurnDaemonCommand,
| { type: 'troopJoin' }
| { type: 'troopExit' }
| { type: 'dieOnPrestart' }
| { type: 'buildNationCandidate' }
| { type: 'instantRetreat' }
| { type: 'vacation' }
| { type: 'setMySetting' }
| { type: 'dropItem' }
| { type: 'auctionFinalize' }
| { type: 'changePermission' }
| { type: 'kick' }
| { type: 'appoint' }
>
): Promise<void> {
let result: TurnDaemonCommandResult | null = null;
try {
result = this.commandHandler ? await this.commandHandler.handle(command) : null;
if (!result) {
if (command.type === 'auctionFinalize') {
result = {
type: 'auctionFinalize',
ok: false,
auctionId: command.auctionId,
reason: '턴 데몬이 경매 확정을 처리할 수 없습니다.',
};
} else {
result = {
type: command.type,
ok: false,
generalId: command.generalId,
reason: '턴 데몬이 명령을 처리할 수 없습니다.',
...(command.type === 'troopJoin' ? { troopId: command.troopId } : {}),
} as TurnDaemonCommandResult;
private async handleMutationCommand(command: TurnDaemonMutationCommand): Promise<void> {
let result: TurnDaemonCommandResult;
let committedByExecutionBoundary = false;
const executeHandler = async (
context?: TurnDaemonCommandExecutionContext
): Promise<TurnDaemonCommandResult> => {
const handled = this.commandHandler ? await this.commandHandler.handle(command, context) : null;
return (
handled ?? {
type: 'commandRejected',
ok: false,
commandType: command.type,
reason: '턴 데몬이 명령을 처리할 수 없습니다.',
}
);
};
try {
if (command.requestId && this.hooks?.executeCommand) {
result = await this.hooks.executeCommand(command.requestId, executeHandler);
committedByExecutionBoundary = true;
} else {
result = await executeHandler();
}
} catch (error) {
const reason = error instanceof Error ? error.message : 'Unknown command error.';
if (command.type === 'auctionFinalize') {
result = {
type: 'auctionFinalize',
ok: false,
auctionId: command.auctionId,
reason,
};
} else {
result = {
type: command.type,
ok: false,
generalId: command.generalId,
reason,
...(command.type === 'troopJoin' ? { troopId: command.troopId } : {}),
} as TurnDaemonCommandResult;
// A handler may already have changed the in-memory world. Do not commit
// either those changes or the inbox completion marker after an exception.
// Pausing forces a reload/retry instead of acknowledging a partial event.
this.status.state = 'paused';
this.status.paused = true;
this.errorPaused = true;
this.status.lastError = error instanceof Error ? error.message : 'Unknown command error.';
await this.hooks?.onRunError?.(error);
return;
}
if (!committedByExecutionBoundary && command.requestId && this.hooks?.commitCommand) {
try {
await this.hooks.commitCommand(command.requestId, result);
} catch (error) {
this.status.state = 'paused';
this.status.paused = true;
this.errorPaused = true;
this.status.lastError = error instanceof Error ? error.message : 'Unknown input event commit error.';
await this.hooks.onRunError?.(error);
return;
}
}
@@ -347,12 +345,26 @@ export class TurnDaemonLifecycle {
}
this.status.state = 'flushing';
await this.stateStore.saveLastTurnTime(new Date(result.lastTurnTime));
await this.stateStore.saveCheckpoint(result.checkpoint);
await this.hooks?.flushChanges?.(result);
await this.hooks?.publishEvents?.(result);
try {
await this.stateStore.saveLastTurnTime(new Date(result.lastTurnTime));
await this.stateStore.saveCheckpoint(result.checkpoint);
await this.hooks?.flushChanges?.(result);
} catch (error) {
this.status.state = 'paused';
this.status.paused = true;
this.errorPaused = true;
this.status.lastError = error instanceof Error ? error.message : 'Unknown turn flush error.';
await this.hooks?.onRunError?.(error);
return;
}
await this.applyRunResult(result, startMs);
this.status.state = 'idle';
try {
await this.hooks?.publishEvents?.(result);
} catch (error) {
this.status.lastError = error instanceof Error ? error.message : 'Unknown event publication error.';
}
}
private async applyRunResult(result: TurnRunResult, startMs: number): Promise<void> {
+14 -1
View File
@@ -6,6 +6,7 @@ import type {
TurnRunBudget,
TurnRunResult,
} from '@sammo-ts/common';
import type { GamePrisma } from '@sammo-ts/infra';
export type {
RunReason,
@@ -19,7 +20,14 @@ export type {
} from '@sammo-ts/common';
export interface TurnDaemonCommandHandler {
handle(command: TurnDaemonCommand): Promise<TurnDaemonCommandResult | null>;
handle(
command: TurnDaemonCommand,
context?: TurnDaemonCommandExecutionContext
): Promise<TurnDaemonCommandResult | null>;
}
export interface TurnDaemonCommandExecutionContext {
db?: GamePrisma.TransactionClient;
}
export interface TurnDaemonCommandResponder {
@@ -53,6 +61,11 @@ export interface TurnDaemonControlQueue {
export interface TurnDaemonHooks {
flushChanges?(result: TurnRunResult): Promise<void>;
commitCommand?(requestId: string, result: TurnDaemonCommandResult): Promise<void>;
executeCommand?(
requestId: string,
execute: (context: TurnDaemonCommandExecutionContext) => Promise<TurnDaemonCommandResult>
): Promise<TurnDaemonCommandResult>;
publishEvents?(result: TurnRunResult): Promise<void>;
onRunError?(error: unknown): Promise<void>;
}
+14 -30
View File
@@ -1,12 +1,15 @@
import { JosaUtil, asRecord } from '@sammo-ts/common';
import { createGamePostgresConnector } from '@sammo-ts/infra';
import { createGamePostgresConnector, type GamePrisma } from '@sammo-ts/infra';
import { ActionLogger, LogFormat, type TournamentType, type TriggerValue } from '@sammo-ts/logic';
import type { TurnDaemonCommand, TurnDaemonCommandResult, TurnDaemonHooks } from '../lifecycle/types.js';
import type { TurnDaemonCommand, TurnDaemonCommandResult } from '../lifecycle/types.js';
import type { InMemoryTurnWorld } from '../turn/inMemoryWorld.js';
export interface TournamentRewardFinalizer {
finalize(command: Extract<TurnDaemonCommand, { type: 'tournamentReward' }>): Promise<TurnDaemonCommandResult>;
finalize(
command: Extract<TurnDaemonCommand, { type: 'tournamentReward' }>,
db?: GamePrisma.TransactionClient
): Promise<TurnDaemonCommandResult>;
close(): Promise<void>;
}
@@ -57,39 +60,22 @@ const pushLogs = (world: InMemoryTurnWorld, logs: ReturnType<ActionLogger['flush
}
};
const flushWorld = async (world: InMemoryTurnWorld, hooks?: TurnDaemonHooks): Promise<void> => {
if (!hooks?.flushChanges) {
return;
}
const state = world.getState();
await hooks.flushChanges({
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 0,
processedTurns: 0,
durationMs: 0,
partial: false,
checkpoint: world.getCheckpoint(),
});
};
export const createTournamentRewardFinalizer = async (options: {
databaseUrl: string;
world: InMemoryTurnWorld;
hooks?: TurnDaemonHooks;
}): Promise<TournamentRewardFinalizer> => {
const connector = createGamePostgresConnector({ url: options.databaseUrl });
await connector.connect();
const prisma = connector.prisma;
const finalize = async (
command: Extract<TurnDaemonCommand, { type: 'tournamentReward' }>
command: Extract<TurnDaemonCommand, { type: 'tournamentReward' }>,
commandDb?: GamePrisma.TransactionClient
): Promise<TurnDaemonCommandResult> => {
const { world, hooks } = options;
const { world } = options;
const db = commandDb ?? prisma;
const { winnerId, runnerUpId } = command;
const rewardMap = new Map<
number,
{ gold: number; exp: number; label: string; inheritPoint: number }
>();
const rewardMap = new Map<number, { gold: number; exp: number; label: string; inheritPoint: number }>();
const applyTier = (
ids: number[],
@@ -126,7 +112,7 @@ export const createTournamentRewardFinalizer = async (options: {
}
const nameMap = new Map<number, string>();
const generals = await prisma.general.findMany({
const generals = await db.general.findMany({
where: { id: { in: Array.from(rewardMap.keys()) } },
select: { id: true, userId: true, name: true },
});
@@ -240,7 +226,7 @@ export const createTournamentRewardFinalizer = async (options: {
.filter((entry) => !!entry.userId);
for (const entry of pointUpdates) {
await prisma.inheritancePoint.upsert({
await db.inheritancePoint.upsert({
where: {
userId_key: { userId: entry.userId!, key: 'tournament' },
},
@@ -249,8 +235,6 @@ export const createTournamentRewardFinalizer = async (options: {
});
}
await flushWorld(world, hooks);
return {
type: 'tournamentReward',
ok: true,
@@ -269,4 +253,4 @@ export const createTournamentRewardFinalizer = async (options: {
await connector.disconnect();
},
};
};
};
+32 -25
View File
@@ -1,10 +1,6 @@
import { z } from 'zod';
import type {
TurnDaemonCommand,
TurnDaemonCommandType,
TurnDaemonCommandByType,
} from '@sammo-ts/common';
import type { TurnDaemonCommand, TurnDaemonCommandType, TurnDaemonCommandByType } from '@sammo-ts/common';
export type TurnDaemonCommandEnvelope = {
requestId: string;
@@ -161,22 +157,21 @@ const zSetNationMeta = z.object({
expectedUpdatedAt: z.string().optional(),
});
const zAdjustGeneralResources = z
.object({
type: z.literal('adjustGeneralResources'),
reason: z.string().optional(),
adjustments: z
.array(
z
.object({
generalId: zFiniteNumber,
goldDelta: zFiniteNumber.optional(),
riceDelta: zFiniteNumber.optional(),
})
.refine((value) => value.goldDelta !== undefined || value.riceDelta !== undefined)
)
.min(1),
});
const zAdjustGeneralResources = z.object({
type: z.literal('adjustGeneralResources'),
reason: z.string().optional(),
adjustments: z
.array(
z
.object({
generalId: zFiniteNumber,
goldDelta: zFiniteNumber.optional(),
riceDelta: zFiniteNumber.optional(),
})
.refine((value) => value.goldDelta !== undefined || value.riceDelta !== undefined)
)
.min(1),
});
const zAdjustGeneralMeta = z.object({
type: z.literal('adjustGeneralMeta'),
@@ -430,10 +425,22 @@ const normalizeGetStatus: CommandNormalizer<'getStatus'> = (envelope) => {
};
};
const normalizeRun: CommandNormalizer<'run'> = (envelope) => parseWith(zRun, envelope.command);
const normalizePause: CommandNormalizer<'pause'> = (envelope) => parseWith(zPause, envelope.command);
const normalizeResume: CommandNormalizer<'resume'> = (envelope) => parseWith(zResume, envelope.command);
const normalizeShutdown: CommandNormalizer<'shutdown'> = (envelope) => parseWith(zShutdown, envelope.command);
const normalizeRun: CommandNormalizer<'run'> = (envelope) => {
const command = parseWith(zRun, envelope.command);
return command ? { ...command, requestId: envelope.requestId } : null;
};
const normalizePause: CommandNormalizer<'pause'> = (envelope) => {
const command = parseWith(zPause, envelope.command);
return command ? { ...command, requestId: envelope.requestId } : null;
};
const normalizeResume: CommandNormalizer<'resume'> = (envelope) => {
const command = parseWith(zResume, envelope.command);
return command ? { ...command, requestId: envelope.requestId } : null;
};
const normalizeShutdown: CommandNormalizer<'shutdown'> = (envelope) => {
const command = parseWith(zShutdown, envelope.command);
return command ? { ...command, requestId: envelope.requestId } : null;
};
const normalizers: CommandNormalizerMap = {
auctionFinalize: normalizeAuctionFinalize,
+78 -32
View File
@@ -1,5 +1,6 @@
import {
createGamePostgresConnector,
type GamePrisma,
type InputJsonValue,
type TurnEngineCityUpdateInput,
type TurnEngineDiplomacyCreateManyInput,
@@ -15,7 +16,7 @@ import {
import { finalizeLogEntry, LogCategory, LogScope, type LogEntryDraft } from '@sammo-ts/logic';
import { asRecord, type RankDataType } from '@sammo-ts/common';
import type { TurnDaemonHooks } from '../lifecycle/types.js';
import type { TurnDaemonCommandResult, TurnDaemonHooks } from '../lifecycle/types.js';
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
import type { InMemoryReservedTurnStore } from './reservedTurnStore.js';
import { buildDiplomacyMeta } from '@sammo-ts/logic';
@@ -305,32 +306,37 @@ export const createDatabaseTurnHooks = async (
await connector.connect();
const prisma = connector.prisma;
const hooks: TurnDaemonHooks = {
flushChanges: async () => {
const state = world.getState();
const {
generals,
cities,
nations,
troops,
deletedTroops,
deletedGenerals,
deletedNations,
deletedNationSnapshots,
diplomacy,
logs,
createdGenerals,
createdNations,
createdTroops,
createdDiplomacy,
} = world.consumeDirtyState();
const persistChanges = async (
transaction?: GamePrisma.TransactionClient,
commandCompletion?: { requestId: string; result: TurnDaemonCommandResult }
): Promise<() => void> => {
const state = world.getState();
const changes = world.peekDirtyState();
const {
generals,
cities,
nations,
troops,
deletedTroops,
deletedGenerals,
deletedNations,
deletedNationSnapshots,
diplomacy,
logs,
createdGenerals,
createdNations,
createdTroops,
createdDiplomacy,
} = changes;
const reservedTurnChanges = options?.reservedTurns?.peekDirtyState();
const worldStateUpdate: TurnEngineWorldStateUpdateInput = {
currentYear: state.currentYear,
currentMonth: state.currentMonth,
tickSeconds: state.tickSeconds,
meta: asJson(state.meta),
};
const worldStateUpdate: TurnEngineWorldStateUpdateInput = {
currentYear: state.currentYear,
currentMonth: state.currentMonth,
tickSeconds: state.tickSeconds,
meta: asJson(state.meta),
};
const persist = async (prisma: GamePrisma.TransactionClient): Promise<void> => {
await prisma.worldState.update({
where: { id: state.id },
data: worldStateUpdate,
@@ -462,10 +468,7 @@ export const createDatabaseTurnHooks = async (
if (deletedNations.length > 0) {
await prisma.diplomacy.deleteMany({
where: {
OR: [
{ srcNationId: { in: deletedNations } },
{ destNationId: { in: deletedNations } },
],
OR: [{ srcNationId: { in: deletedNations } }, { destNationId: { in: deletedNations } }],
},
});
await prisma.nationTurn.deleteMany({
@@ -563,9 +566,52 @@ export const createDatabaseTurnHooks = async (
});
}
}
if (options?.reservedTurns) {
await options.reservedTurns.flushChanges();
if (options?.reservedTurns && reservedTurnChanges) {
await options.reservedTurns.persistChanges(prisma, reservedTurnChanges);
}
if (commandCompletion) {
await prisma.inputEvent.update({
where: { requestId: commandCompletion.requestId },
data: {
status: 'SUCCEEDED',
result: asJson(commandCompletion.result),
completedAt: new Date(),
error: null,
},
});
}
};
if (transaction) {
await persist(transaction);
} else {
await prisma.$transaction(persist);
}
return () => {
world.acknowledgeDirtyState(changes);
if (options?.reservedTurns && reservedTurnChanges) {
options.reservedTurns.acknowledgeDirtyState(reservedTurnChanges);
}
};
};
const hooks: TurnDaemonHooks = {
flushChanges: async () => {
const acknowledge = await persistChanges();
acknowledge();
},
commitCommand: async (requestId, result) => {
const acknowledge = await persistChanges(undefined, { requestId, result });
acknowledge();
},
executeCommand: async (requestId, execute) => {
const committed = await prisma.$transaction(async (transaction) => {
const result = await execute({ db: transaction });
const acknowledge = await persistChanges(transaction, { requestId, result });
return { result, acknowledge };
});
committed.acknowledge();
return committed.result;
},
};
+47 -31
View File
@@ -68,6 +68,23 @@ export interface InMemoryTurnWorldOptions {
calendarHandler?: TurnCalendarHandler;
}
export interface TurnWorldChanges {
generals: TurnGeneral[];
cities: City[];
nations: Nation[];
troops: Troop[];
deletedTroops: number[];
deletedGenerals: number[];
deletedNations: number[];
deletedNationSnapshots: Array<{ nation: Nation; generalIds: number[]; removedAt: Date }>;
diplomacy: TurnDiplomacy[];
logs: LogEntryDraft[];
createdGenerals: TurnGeneral[];
createdNations: Nation[];
createdTroops: Troop[];
createdDiplomacy: TurnDiplomacy[];
}
const compareTurnOrder = (left: TurnGeneral, right: TurnGeneral): number => {
const timeDiff = left.turnTime.getTime() - right.turnTime.getTime();
if (timeDiff !== 0) {
@@ -694,22 +711,7 @@ export class InMemoryTurnWorld {
}
}
consumeDirtyState(): {
generals: TurnGeneral[];
cities: City[];
nations: Nation[];
troops: Troop[];
deletedTroops: number[];
deletedGenerals: number[];
deletedNations: number[];
deletedNationSnapshots: Array<{ nation: Nation; generalIds: number[]; removedAt: Date }>;
diplomacy: TurnDiplomacy[];
logs: LogEntryDraft[];
createdGenerals: TurnGeneral[];
createdNations: Nation[];
createdTroops: Troop[];
createdDiplomacy: TurnDiplomacy[];
} {
peekDirtyState(): TurnWorldChanges {
const generals = Array.from(this.dirtyGeneralIds)
.map((id) => this.generals.get(id))
.filter((general): general is TurnGeneral => Boolean(general));
@@ -740,21 +742,8 @@ export class InMemoryTurnWorld {
const deletedTroops = Array.from(this.deletedTroopIds);
const deletedGenerals = Array.from(this.deletedGeneralIds);
const deletedNations = Array.from(this.deletedNationIds);
const deletedNationSnapshots = this.deletedNationSnapshots.splice(0, this.deletedNationSnapshots.length);
const logs = this.logs.splice(0, this.logs.length);
this.dirtyGeneralIds.clear();
this.dirtyCityIds.clear();
this.dirtyNationIds.clear();
this.dirtyTroopIds.clear();
this.dirtyDiplomacyKeys.clear();
this.createdGeneralIds.clear();
this.createdNationIds.clear();
this.createdTroopIds.clear();
this.createdDiplomacyKeys.clear();
this.deletedTroopIds.clear();
this.deletedGeneralIds.clear();
this.deletedNationIds.clear();
const deletedNationSnapshots = this.deletedNationSnapshots.slice();
const logs = this.logs.slice();
return {
generals,
@@ -774,6 +763,33 @@ export class InMemoryTurnWorld {
};
}
acknowledgeDirtyState(changes: TurnWorldChanges): void {
for (const general of changes.generals) this.dirtyGeneralIds.delete(general.id);
for (const city of changes.cities) this.dirtyCityIds.delete(city.id);
for (const nation of changes.nations) this.dirtyNationIds.delete(nation.id);
for (const troop of changes.troops) this.dirtyTroopIds.delete(troop.id);
for (const entry of changes.diplomacy) {
this.dirtyDiplomacyKeys.delete(buildDiplomacyKey(entry.fromNationId, entry.toNationId));
}
for (const general of changes.createdGenerals) this.createdGeneralIds.delete(general.id);
for (const nation of changes.createdNations) this.createdNationIds.delete(nation.id);
for (const troop of changes.createdTroops) this.createdTroopIds.delete(troop.id);
for (const entry of changes.createdDiplomacy) {
this.createdDiplomacyKeys.delete(buildDiplomacyKey(entry.fromNationId, entry.toNationId));
}
for (const id of changes.deletedTroops) this.deletedTroopIds.delete(id);
for (const id of changes.deletedGenerals) this.deletedGeneralIds.delete(id);
for (const id of changes.deletedNations) this.deletedNationIds.delete(id);
this.deletedNationSnapshots.splice(0, changes.deletedNationSnapshots.length);
this.logs.splice(0, changes.logs.length);
}
consumeDirtyState(): TurnWorldChanges {
const changes = this.peekDirtyState();
this.acknowledgeDirtyState(changes);
return changes;
}
private removeCollapsedNations(): void {
const collapsedNationIds: number[] = [];
for (const nation of this.nations.values()) {
+33 -11
View File
@@ -72,6 +72,11 @@ const buildNationKey = (nationId: number, officerLevel: number): string => `${na
type ReservedTurnDatabaseClient = Pick<TurnEngineDatabaseClient, 'generalTurn' | 'nationTurn'>;
export interface ReservedTurnChanges {
generalIds: number[];
nationKeys: string[];
}
export class InMemoryReservedTurnStore {
private readonly generalTurns = new Map<number, ReservedTurnEntry[]>();
private readonly nationTurns = new Map<string, ReservedTurnEntry[]>();
@@ -213,12 +218,27 @@ export class InMemoryReservedTurnStore {
this.dirtyNationKeys.add(key);
}
async flushChanges(): Promise<void> {
const generalIds = Array.from(this.dirtyGeneralIds);
for (const generalId of generalIds) {
peekDirtyState(): ReservedTurnChanges {
return {
generalIds: Array.from(this.dirtyGeneralIds),
nationKeys: Array.from(this.dirtyNationKeys),
};
}
acknowledgeDirtyState(changes: ReservedTurnChanges): void {
for (const generalId of changes.generalIds) {
this.dirtyGeneralIds.delete(generalId);
}
for (const key of changes.nationKeys) {
this.dirtyNationKeys.delete(key);
}
}
async persistChanges(prisma: ReservedTurnDatabaseClient, changes: ReservedTurnChanges): Promise<void> {
for (const generalId of changes.generalIds) {
const turns = this.getGeneralTurns(generalId);
await this.prisma.generalTurn.deleteMany({ where: { generalId } });
await this.prisma.generalTurn.createMany({
await prisma.generalTurn.deleteMany({ where: { generalId } });
await prisma.generalTurn.createMany({
data: turns.map((entry, turnIdx) => ({
generalId,
turnIdx,
@@ -228,16 +248,15 @@ export class InMemoryReservedTurnStore {
});
}
const nationKeys = Array.from(this.dirtyNationKeys);
for (const key of nationKeys) {
for (const key of changes.nationKeys) {
const [nationIdRaw, officerLevelRaw] = key.split(':');
const nationId = Number(nationIdRaw);
const officerLevel = Number(officerLevelRaw);
const turns = this.getNationTurns(nationId, officerLevel);
await this.prisma.nationTurn.deleteMany({
await prisma.nationTurn.deleteMany({
where: { nationId, officerLevel },
});
await this.prisma.nationTurn.createMany({
await prisma.nationTurn.createMany({
data: turns.map((entry, turnIdx) => ({
nationId,
officerLevel,
@@ -247,9 +266,12 @@ export class InMemoryReservedTurnStore {
})),
});
}
}
this.dirtyGeneralIds.clear();
this.dirtyNationKeys.clear();
async flushChanges(): Promise<void> {
const changes = this.peekDirtyState();
await this.persistChanges(this.prisma, changes);
this.acknowledgeDirtyState(changes);
}
}
+12 -13
View File
@@ -1,6 +1,6 @@
import type { TurnCommandProfile, TurnSchedule } from '@sammo-ts/logic';
import { buildGameEventChannel, type RealtimeEvent } from '@sammo-ts/common';
import { createRedisConnector, resolveRedisConfigFromEnv } from '@sammo-ts/infra';
import { createGamePostgresConnector, createRedisConnector, resolveRedisConfigFromEnv } from '@sammo-ts/infra';
import { NATION_TRAIT_KEYS, NationTraitLoader, loadNationTraitModules } from '@sammo-ts/logic';
import { SystemClock } from '../lifecycle/clock.js';
@@ -8,7 +8,7 @@ import { getNextTickTime } from '../lifecycle/getNextTickTime.js';
import { InMemoryControlQueue } from '../lifecycle/inMemoryControlQueue.js';
import type { Clock, TurnDaemonControlQueue, TurnDaemonHooks, TurnRunBudget } from '../lifecycle/types.js';
import { TurnDaemonLifecycle } from '../lifecycle/turnDaemonLifecycle.js';
import { buildTurnDaemonStreamKeys, RedisTurnDaemonCommandStream } from '../lifecycle/redisCommandStream.js';
import { DatabaseTurnDaemonCommandQueue } from '../lifecycle/databaseCommandQueue.js';
import type { MapLoaderOptions } from '../scenario/mapLoader.js';
import { createDatabaseTurnHooks } from './databaseHooks.js';
import type { GeneralTurnHandler, InMemoryTurnWorldOptions, TurnCalendarHandler } from './inMemoryWorld.js';
@@ -201,7 +201,6 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
let auctionFinalizer: Awaited<ReturnType<typeof createAuctionFinalizer>> | null = null;
let auctionBidder: Awaited<ReturnType<typeof createAuctionBidder>> | null = null;
let tournamentRewardFinalizer: Awaited<ReturnType<typeof createTournamentRewardFinalizer>> | null = null;
let redisCommandStream: RedisTurnDaemonCommandStream | null = null;
let pauseGate: (() => Promise<boolean>) | undefined;
let adminActionConsumer: Awaited<ReturnType<typeof createGatewayAdminActionConsumer>> | null = null;
const gatewayGate = options.profileName
@@ -222,17 +221,14 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
auctionBidder = await createAuctionBidder({
databaseUrl: options.databaseUrl,
world,
hooks: dbHooks.hooks,
});
auctionFinalizer = await createAuctionFinalizer({
databaseUrl: options.databaseUrl,
world,
hooks: dbHooks.hooks,
});
tournamentRewardFinalizer = await createTournamentRewardFinalizer({
databaseUrl: options.databaseUrl,
world,
hooks: dbHooks.hooks,
});
hooks = {
...dbHooks.hooks,
@@ -290,10 +286,6 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
redisConnector = createRedisConnector(redisConfig);
await redisConnector.connect();
const redisClient = redisConnector.client;
redisCommandStream = new RedisTurnDaemonCommandStream(redisClient, {
keys: buildTurnDaemonStreamKeys(options.profileName ?? options.profile),
startId: options.commandStreamStartId,
});
const realtimeChannel = buildGameEventChannel(options.profileName ?? options.profile);
publishRealtimeEvent = async (event: RealtimeEvent) => {
await redisClient.publish(realtimeChannel, JSON.stringify(event));
@@ -320,6 +312,13 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
};
}
const commandConnector = hooks ? createGamePostgresConnector({ url: options.databaseUrl }) : null;
const databaseCommandQueue = commandConnector ? new DatabaseTurnDaemonCommandQueue(commandConnector.prisma) : null;
if (commandConnector && databaseCommandQueue) {
await commandConnector.connect();
await databaseCommandQueue.initialize();
}
const baseClose = close;
close = async () => {
await baseClose();
@@ -330,12 +329,12 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
if (redisConnector) {
await redisConnector.disconnect();
}
await commandConnector?.disconnect();
};
const resolvedControlQueue = options.controlQueue ?? redisCommandStream ?? controlQueue;
const resolvedControlQueue = options.controlQueue ?? databaseCommandQueue ?? controlQueue;
const commandHandler = createTurnDaemonCommandHandler({
world,
hooks,
auctionFinalizer: auctionFinalizer ?? undefined,
auctionBidder: auctionBidder ?? undefined,
tournamentRewardFinalizer: tournamentRewardFinalizer ?? undefined,
@@ -357,7 +356,7 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
hooks,
pauseGate,
commandHandler,
commandResponder: redisCommandStream ?? undefined,
commandResponder: options.controlQueue ? undefined : (databaseCommandQueue ?? undefined),
},
{ profile: options.profile, defaultBudget }
);
+77 -88
View File
@@ -1,10 +1,10 @@
import type {
TurnDaemonHooks,
TurnDaemonCommandHandler,
TurnDaemonCommand,
TurnDaemonCommandExecutionContext,
TurnDaemonCommandResult,
TurnRunResult,
} from '../lifecycle/types.js';
import type { GamePrisma } from '@sammo-ts/infra';
import { asRecord, JosaUtil, LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import {
LogCategory,
@@ -23,25 +23,6 @@ import {
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
import type { TurnGeneral } from './types.js';
const buildFlushResult = (world: InMemoryTurnWorld): TurnRunResult => {
const state = world.getState();
return {
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 0,
processedTurns: 0,
durationMs: 0,
partial: false,
checkpoint: world.getCheckpoint(),
};
};
const flushWorld = async (world: InMemoryTurnWorld, hooks?: TurnDaemonHooks): Promise<void> => {
if (!hooks?.flushChanges) {
return;
}
await hooks.flushChanges(buildFlushResult(world));
};
let itemRegistryPromise: Promise<Map<string, ItemModule>> | null = null;
const getItemRegistry = async (): Promise<Map<string, ItemModule>> => {
@@ -67,29 +48,35 @@ const readMetaNumber = (meta: Record<string, unknown>, key: string, fallback: nu
interface CommandHandlerContext {
world: InMemoryTurnWorld;
hooks?: TurnDaemonHooks;
commandDb?: GamePrisma.TransactionClient;
auctionFinalizer?: AuctionFinalizer;
auctionBidder?: AuctionBidder;
tournamentRewardFinalizer?: TournamentRewardFinalizer;
}
interface AuctionFinalizer {
finalize(auctionId: number): Promise<TurnDaemonCommandResult>;
finalize(auctionId: number, db?: GamePrisma.TransactionClient): Promise<TurnDaemonCommandResult>;
}
interface AuctionBidder {
bid(command: Extract<TurnDaemonCommand, { type: 'auctionBid' }>): Promise<TurnDaemonCommandResult>;
bid(
command: Extract<TurnDaemonCommand, { type: 'auctionBid' }>,
db?: GamePrisma.TransactionClient
): Promise<TurnDaemonCommandResult>;
}
interface TournamentRewardFinalizer {
finalize(command: Extract<TurnDaemonCommand, { type: 'tournamentReward' }>): Promise<TurnDaemonCommandResult>;
finalize(
command: Extract<TurnDaemonCommand, { type: 'tournamentReward' }>,
db?: GamePrisma.TransactionClient
): Promise<TurnDaemonCommandResult>;
}
async function handleSetNationMeta(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'setNationMeta' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
const nation = world.getNationById(command.nationId);
if (!nation) {
return {
@@ -122,7 +109,6 @@ async function handleSetNationMeta(
world.updateNation(command.nationId, {
meta: nextMeta,
});
await flushWorld(world, hooks);
return {
type: 'setNationMeta',
ok: true,
@@ -135,7 +121,7 @@ async function handleAdjustGeneralResources(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'adjustGeneralResources' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
if (!command.adjustments || command.adjustments.length === 0) {
return { type: 'adjustGeneralResources', ok: false, reason: '조정 대상이 없습니다.' };
}
@@ -176,8 +162,6 @@ async function handleAdjustGeneralResources(
totalGoldDelta += goldDelta;
totalRiceDelta += riceDelta;
}
await flushWorld(world, hooks);
return {
type: 'adjustGeneralResources',
ok: true,
@@ -192,7 +176,7 @@ async function handleAdjustGeneralMeta(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'adjustGeneralMeta' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
if (!command.adjustments || command.adjustments.length === 0) {
return {
type: 'adjustGeneralMeta',
@@ -224,8 +208,6 @@ async function handleAdjustGeneralMeta(
world.updateGeneral(adjustment.generalId, { meta: nextMeta });
processed += 1;
}
await flushWorld(world, hooks);
return {
type: 'adjustGeneralMeta',
ok: true,
@@ -238,7 +220,7 @@ async function handleTournamentMatchResult(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'tournamentMatchResult' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
const resolvePrefix = (type: number): string => {
switch (type) {
case 1:
@@ -342,8 +324,6 @@ async function handleTournamentMatchResult(
nextMeta[rankKey('g')] = defenderG + defenderGDelta;
world.updateGeneral(defender.id, { meta: nextMeta });
}
await flushWorld(world, hooks);
return {
type: 'tournamentMatchResult',
ok: true,
@@ -358,7 +338,7 @@ async function handlePatchGeneral(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'patchGeneral' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
const general = world.getGeneralById(command.generalId);
if (!general) {
return {
@@ -396,7 +376,6 @@ async function handlePatchGeneral(
}
world.updateGeneral(command.generalId, patch);
await flushWorld(world, hooks);
return { type: 'patchGeneral', ok: true, generalId: command.generalId };
}
@@ -404,7 +383,7 @@ async function handleTroopJoin(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'troopJoin' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
const general = world.getGeneralById(command.generalId);
if (!general) {
return {
@@ -448,7 +427,6 @@ async function handleTroopJoin(
world.updateGeneral(command.generalId, {
troopId: command.troopId,
});
await flushWorld(world, hooks);
return {
type: 'troopJoin',
ok: true,
@@ -461,7 +439,7 @@ async function handleTroopExit(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'troopExit' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
const general = world.getGeneralById(command.generalId);
if (!general) {
return {
@@ -484,7 +462,6 @@ async function handleTroopExit(
world.updateGeneral(command.generalId, {
troopId: 0,
});
await flushWorld(world, hooks);
return {
type: 'troopExit',
ok: true,
@@ -499,7 +476,6 @@ async function handleTroopExit(
world.updateGeneral(member.id, { troopId: 0 });
}
world.removeTroop(troopId);
await flushWorld(world, hooks);
return {
type: 'troopExit',
ok: true,
@@ -512,7 +488,7 @@ async function handleDieOnPrestart(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'dieOnPrestart' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
const general = world.getGeneralById(command.generalId);
if (!general) {
return {
@@ -533,7 +509,6 @@ async function handleDieOnPrestart(
}
world.removeGeneral(command.generalId);
await flushWorld(world, hooks);
return { type: 'dieOnPrestart', ok: true, generalId: command.generalId };
}
@@ -619,7 +594,7 @@ async function handleSetMySetting(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'setMySetting' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
const general = world.getGeneralById(command.generalId);
if (!general) {
return {
@@ -635,7 +610,6 @@ async function handleSetMySetting(
...command.settings,
},
});
await flushWorld(world, hooks);
return { type: 'setMySetting', ok: true, generalId: command.generalId };
}
@@ -643,7 +617,7 @@ async function handleDropItem(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'dropItem' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
const general = world.getGeneralById(command.generalId);
if (!general) {
return { type: 'dropItem', ok: false, generalId: command.generalId, reason: '장수 정보를 찾을 수 없습니다.' };
@@ -664,7 +638,6 @@ async function handleDropItem(
items,
},
});
await flushWorld(world, hooks);
return { type: 'dropItem', ok: true, generalId: command.generalId };
}
@@ -680,7 +653,7 @@ async function handleAuctionFinalize(
reason: '경매 확정기가 준비되지 않았습니다.',
};
}
return ctx.auctionFinalizer.finalize(command.auctionId);
return ctx.auctionFinalizer.finalize(command.auctionId, ctx.commandDb);
}
async function handleAuctionBid(
@@ -695,14 +668,14 @@ async function handleAuctionBid(
reason: '경매 입찰기가 준비되지 않았습니다.',
};
}
return ctx.auctionBidder.bid(command);
return ctx.auctionBidder.bid(command, ctx.commandDb);
}
async function handleChangePermission(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'changePermission' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
const general = world.getGeneralById(command.generalId);
if (!general) {
return {
@@ -728,8 +701,6 @@ async function handleChangePermission(
});
}
}
await flushWorld(world, hooks);
return { type: 'changePermission', ok: true, generalId: command.generalId };
}
@@ -737,7 +708,7 @@ async function handleKick(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'kick' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
const general = world.getGeneralById(command.generalId);
if (!general) {
return { type: 'kick', ok: false, generalId: command.generalId, reason: '장수 정보를 찾을 수 없습니다.' };
@@ -761,8 +732,6 @@ async function handleKick(
nationId: 0,
officerLevel: 0,
});
await flushWorld(world, hooks);
return { type: 'kick', ok: true, generalId: command.generalId };
}
@@ -770,7 +739,7 @@ async function handleAppoint(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'appoint' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
const general = world.getGeneralById(command.generalId);
if (!general) {
return { type: 'appoint', ok: false, generalId: command.generalId, reason: '장수 정보를 찾을 수 없습니다.' };
@@ -825,8 +794,6 @@ async function handleAppoint(
});
}
}
await flushWorld(world, hooks);
return { type: 'appoint', ok: true, generalId: command.generalId };
}
@@ -834,7 +801,7 @@ async function handleTournamentRefund(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'tournamentRefund' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
if (!command.refunds || command.refunds.length === 0) {
return {
type: 'tournamentRefund',
@@ -866,8 +833,6 @@ async function handleTournamentRefund(
processed += 1;
totalRefund += refund.amount;
}
await flushWorld(world, hooks);
return {
type: 'tournamentRefund',
ok: true,
@@ -882,7 +847,7 @@ async function handleTournamentBettingPayout(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'tournamentBettingPayout' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
if (!command.payouts || command.payouts.length === 0) {
return {
type: 'tournamentBettingPayout',
@@ -935,8 +900,6 @@ async function handleTournamentBettingPayout(
nextMeta[betwingoldKey] = currentBetwingold + delta.betwingold;
world.updateGeneral(generalId, { meta: nextMeta });
}
await flushWorld(world, hooks);
return {
type: 'tournamentBettingPayout',
ok: true,
@@ -960,7 +923,7 @@ async function handleTournamentReward(
reason: '보상 처리기가 준비되지 않았습니다.',
};
}
return ctx.tournamentRewardFinalizer.finalize(command);
return ctx.tournamentRewardFinalizer.finalize(command, ctx.commandDb);
}
// 설문 보상은 API에서 전달된 RNG 결과를 재검증한 뒤 월드에 반영한다.
@@ -968,7 +931,7 @@ async function handleVoteReward(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'voteReward' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
const { world } = ctx;
const general = world.getGeneralById(command.generalId);
if (!general) {
return {
@@ -1153,7 +1116,6 @@ async function handleVoteReward(
}
world.updateGeneral(command.generalId, patch);
await flushWorld(world, hooks);
return {
type: 'voteReward',
ok: true,
@@ -1166,54 +1128,81 @@ async function handleVoteReward(
export const createTurnDaemonCommandHandler = (options: {
world: InMemoryTurnWorld;
hooks?: TurnDaemonHooks;
auctionFinalizer?: AuctionFinalizer;
auctionBidder?: AuctionBidder;
tournamentRewardFinalizer?: TournamentRewardFinalizer;
}): TurnDaemonCommandHandler => {
const ctx = {
const ctx: CommandHandlerContext = {
world: options.world,
hooks: options.hooks,
auctionFinalizer: options.auctionFinalizer,
auctionBidder: options.auctionBidder,
tournamentRewardFinalizer: options.tournamentRewardFinalizer,
};
type HandlerMap = Partial<Record<TurnDaemonCommand['type'], (command: TurnDaemonCommand) => Promise<TurnDaemonCommandResult>>>;
type HandlerMap = Partial<
Record<TurnDaemonCommand['type'], (command: TurnDaemonCommand) => Promise<TurnDaemonCommandResult>>
>;
const handlers: HandlerMap = {
troopJoin: (command) => handleTroopJoin(ctx, command as Extract<TurnDaemonCommand, { type: 'troopJoin' }>),
troopExit: (command) => handleTroopExit(ctx, command as Extract<TurnDaemonCommand, { type: 'troopExit' }>),
dieOnPrestart: (command) => handleDieOnPrestart(ctx, command as Extract<TurnDaemonCommand, { type: 'dieOnPrestart' }>),
buildNationCandidate: (command) => handleBuildNationCandidate(ctx, command as Extract<TurnDaemonCommand, { type: 'buildNationCandidate' }>),
instantRetreat: (command) => handleInstantRetreat(ctx, command as Extract<TurnDaemonCommand, { type: 'instantRetreat' }>),
dieOnPrestart: (command) =>
handleDieOnPrestart(ctx, command as Extract<TurnDaemonCommand, { type: 'dieOnPrestart' }>),
buildNationCandidate: (command) =>
handleBuildNationCandidate(ctx, command as Extract<TurnDaemonCommand, { type: 'buildNationCandidate' }>),
instantRetreat: (command) =>
handleInstantRetreat(ctx, command as Extract<TurnDaemonCommand, { type: 'instantRetreat' }>),
vacation: (command) => handleVacation(ctx, command as Extract<TurnDaemonCommand, { type: 'vacation' }>),
setMySetting: (command) => handleSetMySetting(ctx, command as Extract<TurnDaemonCommand, { type: 'setMySetting' }>),
setMySetting: (command) =>
handleSetMySetting(ctx, command as Extract<TurnDaemonCommand, { type: 'setMySetting' }>),
dropItem: (command) => handleDropItem(ctx, command as Extract<TurnDaemonCommand, { type: 'dropItem' }>),
auctionFinalize: (command) => handleAuctionFinalize(ctx, command as Extract<TurnDaemonCommand, { type: 'auctionFinalize' }>),
auctionFinalize: (command) =>
handleAuctionFinalize(ctx, command as Extract<TurnDaemonCommand, { type: 'auctionFinalize' }>),
auctionBid: (command) => handleAuctionBid(ctx, command as Extract<TurnDaemonCommand, { type: 'auctionBid' }>),
changePermission: (command) => handleChangePermission(ctx, command as Extract<TurnDaemonCommand, { type: 'changePermission' }>),
changePermission: (command) =>
handleChangePermission(ctx, command as Extract<TurnDaemonCommand, { type: 'changePermission' }>),
kick: (command) => handleKick(ctx, command as Extract<TurnDaemonCommand, { type: 'kick' }>),
appoint: (command) => handleAppoint(ctx, command as Extract<TurnDaemonCommand, { type: 'appoint' }>),
tournamentRefund: (command) => handleTournamentRefund(ctx, command as Extract<TurnDaemonCommand, { type: 'tournamentRefund' }>),
tournamentBettingPayout: (command) => handleTournamentBettingPayout(ctx, command as Extract<TurnDaemonCommand, { type: 'tournamentBettingPayout' }>),
tournamentReward: (command) => handleTournamentReward(ctx, command as Extract<TurnDaemonCommand, { type: 'tournamentReward' }>),
tournamentRefund: (command) =>
handleTournamentRefund(ctx, command as Extract<TurnDaemonCommand, { type: 'tournamentRefund' }>),
tournamentBettingPayout: (command) =>
handleTournamentBettingPayout(
ctx,
command as Extract<TurnDaemonCommand, { type: 'tournamentBettingPayout' }>
),
tournamentReward: (command) =>
handleTournamentReward(ctx, command as Extract<TurnDaemonCommand, { type: 'tournamentReward' }>),
voteReward: (command) => handleVoteReward(ctx, command as Extract<TurnDaemonCommand, { type: 'voteReward' }>),
setNationMeta: (command) => handleSetNationMeta(ctx, command as Extract<TurnDaemonCommand, { type: 'setNationMeta' }>),
adjustGeneralResources: (command) => handleAdjustGeneralResources(ctx, command as Extract<TurnDaemonCommand, { type: 'adjustGeneralResources' }>),
adjustGeneralMeta: (command) => handleAdjustGeneralMeta(ctx, command as Extract<TurnDaemonCommand, { type: 'adjustGeneralMeta' }>),
setNationMeta: (command) =>
handleSetNationMeta(ctx, command as Extract<TurnDaemonCommand, { type: 'setNationMeta' }>),
adjustGeneralResources: (command) =>
handleAdjustGeneralResources(
ctx,
command as Extract<TurnDaemonCommand, { type: 'adjustGeneralResources' }>
),
adjustGeneralMeta: (command) =>
handleAdjustGeneralMeta(ctx, command as Extract<TurnDaemonCommand, { type: 'adjustGeneralMeta' }>),
tournamentMatchResult: (command) =>
handleTournamentMatchResult(ctx, command as Extract<TurnDaemonCommand, { type: 'tournamentMatchResult' }>),
patchGeneral: (command) => handlePatchGeneral(ctx, command as Extract<TurnDaemonCommand, { type: 'patchGeneral' }>),
patchGeneral: (command) =>
handlePatchGeneral(ctx, command as Extract<TurnDaemonCommand, { type: 'patchGeneral' }>),
};
return {
handle: async (command): Promise<TurnDaemonCommandResult | null> => {
handle: async (
command,
executionContext?: TurnDaemonCommandExecutionContext
): Promise<TurnDaemonCommandResult | null> => {
const handler = handlers[command.type];
if (!handler) {
return null;
}
return handler(command);
ctx.commandDb = executionContext?.db;
try {
return await handler(command);
} finally {
ctx.commandDb = undefined;
}
},
};
};
@@ -0,0 +1,95 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import { DatabaseTurnDaemonCommandQueue } from '../src/lifecycle/databaseCommandQueue.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
integration('database command queue', () => {
let close: (() => Promise<void>) | undefined;
let db: GamePrismaClient;
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
close = () => connector.disconnect();
await db.inputEvent.deleteMany({
where: { requestId: { startsWith: 'integration:engine:' } },
});
});
afterAll(async () => {
await db.inputEvent.deleteMany({
where: { requestId: { startsWith: 'integration:engine:' } },
});
await close?.();
});
it('claims one durable event only once across concurrent consumers and persists its result', async () => {
const requestId = 'integration:engine:claim-once';
await db.inputEvent.create({
data: {
requestId,
target: 'ENGINE',
eventType: 'vacation',
payload: { type: 'vacation', requestId, generalId: 7 } as GamePrisma.InputJsonValue,
},
});
const first = new DatabaseTurnDaemonCommandQueue(db);
const second = new DatabaseTurnDaemonCommandQueue(db);
const [firstCommands, secondCommands] = await Promise.all([first.drain(), second.drain()]);
const commands = firstCommands.concat(secondCommands);
expect(commands).toEqual([{ type: 'vacation', requestId, generalId: 7 }]);
await first.publishCommandResult(requestId, { type: 'vacation', ok: true, generalId: 7 });
const stored = await db.inputEvent.findUniqueOrThrow({ where: { requestId } });
expect(stored).toMatchObject({
status: 'SUCCEEDED',
attempts: 1,
result: { type: 'vacation', ok: true, generalId: 7 },
});
});
it('recovers only an expired processing lease', async () => {
const expiredId = 'integration:engine:expired';
const activeId = 'integration:engine:active';
await db.inputEvent.createMany({
data: [
{
requestId: expiredId,
target: 'ENGINE',
eventType: 'vacation',
payload: { type: 'vacation', requestId: expiredId, generalId: 8 } as GamePrisma.InputJsonValue,
status: 'PROCESSING',
processingAt: new Date(Date.now() - 120_000),
lockedBy: 'dead-worker',
leaseUntil: new Date(Date.now() - 60_000),
},
{
requestId: activeId,
target: 'ENGINE',
eventType: 'vacation',
payload: { type: 'vacation', requestId: activeId, generalId: 9 } as GamePrisma.InputJsonValue,
status: 'PROCESSING',
processingAt: new Date(),
lockedBy: 'active-worker',
leaseUntil: new Date(Date.now() + 60_000),
},
],
});
const queue = new DatabaseTurnDaemonCommandQueue(db);
await queue.initialize();
const commands = await queue.drain();
expect(commands).toEqual([{ type: 'vacation', requestId: expiredId, generalId: 8 }]);
expect(await db.inputEvent.findUniqueOrThrow({ where: { requestId: activeId } })).toMatchObject({
status: 'PROCESSING',
lockedBy: 'active-worker',
});
});
});
@@ -0,0 +1,285 @@
import { describe, expect, it, vi } from 'vitest';
import {
InMemoryControlQueue,
ManualClock,
TurnDaemonLifecycle,
type TurnDaemonCommandResult,
type TurnProcessor,
type TurnStateStore,
} from '../src/index.js';
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
const createStateStore = (): TurnStateStore => ({
loadLastTurnTime: async () => new Date('2026-01-01T00:00:00.000Z'),
loadNextGeneralTurnTime: async () => null,
saveLastTurnTime: async () => {},
loadCheckpoint: async () => undefined,
saveCheckpoint: async () => {},
});
const processor: TurnProcessor = {
run: async () => {
throw new Error('scheduled turn must not run in this test');
},
};
describe('input event atomicity', () => {
it('keeps reserved-turn dirty state when persistence fails', async () => {
let failCreate = true;
const prisma = {
generalTurn: {
findMany: vi.fn(async () => []),
deleteMany: vi.fn(async () => ({ count: 0 })),
createMany: vi.fn(async () => {
if (failCreate) {
throw new Error('injected write failure');
}
return { count: 1 };
}),
},
nationTurn: {
findMany: vi.fn(async () => []),
deleteMany: vi.fn(async () => ({ count: 0 })),
createMany: vi.fn(async () => ({ count: 0 })),
},
};
const store = new InMemoryReservedTurnStore(prisma, {
maxGeneralTurns: 1,
maxNationTurns: 1,
});
store.shiftGeneralTurns(7, -1);
await expect(store.flushChanges()).rejects.toThrow('injected write failure');
expect(store.peekDirtyState()).toEqual({ generalIds: [7], nationKeys: [] });
failCreate = false;
await store.flushChanges();
expect(store.peekDirtyState()).toEqual({ generalIds: [], nationKeys: [] });
});
it('dispatches registry mutations that the old lifecycle switch dropped, then commits before responding', async () => {
const queue = new InMemoryControlQueue();
const order: string[] = [];
const result: TurnDaemonCommandResult = {
type: 'auctionBid',
ok: true,
auctionId: 3,
closeAt: '2026-01-01T00:10:00.000Z',
};
let resolveResponse: (() => void) | undefined;
const responded = new Promise<void>((resolve) => {
resolveResponse = resolve;
});
const lifecycle = new TurnDaemonLifecycle(
{
clock: new ManualClock(new Date('2026-01-01T00:00:00.000Z').getTime()),
controlQueue: queue,
getNextTickTime: () => new Date('2026-01-01T01:00:00.000Z'),
stateStore: createStateStore(),
processor,
commandHandler: {
handle: async (command) => {
order.push(`handle:${command.type}`);
return result;
},
},
hooks: {
commitCommand: async (requestId, committedResult) => {
order.push(`commit:${requestId}:${committedResult.type}`);
},
},
commandResponder: {
publishStatus: async () => {},
publishCommandResult: async (requestId, response) => {
order.push(`respond:${requestId}:${response.type}`);
resolveResponse?.();
},
},
},
{
profile: 'test',
defaultBudget: { budgetMs: 100, maxGenerals: 1, catchUpCap: 1 },
}
);
queue.enqueue({
type: 'auctionBid',
requestId: 'event-1',
auctionId: 3,
generalId: 7,
amount: 1000,
});
const loop = lifecycle.start();
await responded;
expect(order).toEqual(['handle:auctionBid', 'commit:event-1:auctionBid', 'respond:event-1:auctionBid']);
await lifecycle.stop('done');
await loop;
});
it('runs a mutation inside the database-owned execution boundary before responding', async () => {
const queue = new InMemoryControlQueue();
const order: string[] = [];
let resolveResponse: (() => void) | undefined;
const responded = new Promise<void>((resolve) => {
resolveResponse = resolve;
});
const lifecycle = new TurnDaemonLifecycle(
{
clock: new ManualClock(new Date('2026-01-01T00:00:00.000Z').getTime()),
controlQueue: queue,
getNextTickTime: () => new Date('2026-01-01T01:00:00.000Z'),
stateStore: createStateStore(),
processor,
commandHandler: {
handle: async (command) => {
order.push(`handle:${command.type}`);
return { type: 'vacation', ok: true, generalId: 7 };
},
},
hooks: {
executeCommand: async (requestId, execute) => {
order.push(`transaction:${requestId}:begin`);
const result = await execute({});
order.push(`transaction:${requestId}:commit`);
return result;
},
commitCommand: async () => {
order.push('legacy-commit');
},
},
commandResponder: {
publishStatus: async () => {},
publishCommandResult: async () => {
order.push('respond');
resolveResponse?.();
},
},
},
{
profile: 'test',
defaultBudget: { budgetMs: 100, maxGenerals: 1, catchUpCap: 1 },
}
);
queue.enqueue({ type: 'vacation', requestId: 'event-uow', generalId: 7 });
const loop = lifecycle.start();
await responded;
expect(order).toEqual([
'transaction:event-uow:begin',
'handle:vacation',
'transaction:event-uow:commit',
'respond',
]);
await lifecycle.stop('done');
await loop;
});
it('pauses without publishing success when the atomic command commit fails', async () => {
const queue = new InMemoryControlQueue();
let resolveError: (() => void) | undefined;
const errorObserved = new Promise<void>((resolve) => {
resolveError = resolve;
});
const publishCommandResult = vi.fn(async () => {});
const lifecycle = new TurnDaemonLifecycle(
{
clock: new ManualClock(new Date('2026-01-01T00:00:00.000Z').getTime()),
controlQueue: queue,
getNextTickTime: () => new Date('2026-01-01T01:00:00.000Z'),
stateStore: createStateStore(),
processor,
commandHandler: {
handle: async () => ({ type: 'vacation', ok: true, generalId: 7 }),
},
hooks: {
commitCommand: async () => {
throw new Error('injected commit failure');
},
onRunError: async () => {
resolveError?.();
},
},
commandResponder: {
publishStatus: async () => {},
publishCommandResult,
},
},
{
profile: 'test',
defaultBudget: { budgetMs: 100, maxGenerals: 1, catchUpCap: 1 },
}
);
queue.enqueue({ type: 'vacation', requestId: 'event-2', generalId: 7 });
const loop = lifecycle.start();
await errorObserved;
expect(lifecycle.getStatus()).toMatchObject({
state: 'paused',
paused: true,
lastError: 'injected commit failure',
});
expect(publishCommandResult).not.toHaveBeenCalled();
await lifecycle.stop('done');
await loop;
});
it('pauses without committing or acknowledging a handler that throws after changing memory', async () => {
const queue = new InMemoryControlQueue();
let resolveError: (() => void) | undefined;
const errorObserved = new Promise<void>((resolve) => {
resolveError = resolve;
});
const commitCommand = vi.fn(async () => {});
const publishCommandResult = vi.fn(async () => {});
const lifecycle = new TurnDaemonLifecycle(
{
clock: new ManualClock(new Date('2026-01-01T00:00:00.000Z').getTime()),
controlQueue: queue,
getNextTickTime: () => new Date('2026-01-01T01:00:00.000Z'),
stateStore: createStateStore(),
processor,
commandHandler: {
handle: async () => {
throw new Error('injected handler failure');
},
},
hooks: {
commitCommand,
onRunError: async () => {
resolveError?.();
},
},
commandResponder: {
publishStatus: async () => {},
publishCommandResult,
},
},
{
profile: 'test',
defaultBudget: { budgetMs: 100, maxGenerals: 1, catchUpCap: 1 },
}
);
queue.enqueue({ type: 'vacation', requestId: 'event-3', generalId: 7 });
const loop = lifecycle.start();
await errorObserved;
expect(lifecycle.getStatus()).toMatchObject({
state: 'paused',
paused: true,
lastError: 'injected handler failure',
});
expect(commitCommand).not.toHaveBeenCalled();
expect(publishCommandResult).not.toHaveBeenCalled();
await lifecycle.stop('done');
await loop;
});
});
+34 -30
View File
@@ -82,32 +82,37 @@ Gateway runs a lightweight cron loop (setInterval) that:
## Current Implementation Status
- Turn daemon lifecycle + in-memory state live in `app/game-engine` with DB flush hooks.
- Redis transport for daemon control is implemented and wired into the daemon.
- API server already exposes turn-daemon commands (run/pause/resume/status) via tRPC, communicating via Redis Streams.
- API server writes reserved turns and messages directly to the DB; daemon focuses on world state/logs.
- 모든 tRPC mutation은 PostgreSQL `input_event` 경계에서 request ID와 처리
상태를 기록한다.
- 월드 mutation과 daemon control은 PostgreSQL inbox로 전달된다. Redis는
더 이상 이 명령들의 영속 큐가 아니며 realtime/battle-sim 전송에만 남아
있다.
- API가 직접 변경하는 예약 턴·메시지 등의 DB 쓰기는 API input event 완료와
같은 transaction에서 commit된다.
- 엔진 명령은 도메인 DB 쓰기, in-memory world flush, 예약 턴, 로그, 결과
저장과 inbox 완료를 하나의 transaction으로 commit한다.
## Turn Daemon and API Server Behavior (Outline)
- Turn daemon responsibilities: scheduling, turn resolution, state persistence
- API server responsibilities: query/command intake, validation, response shaping
- Concurrency model between daemon and API server
- Communication channel: Redis Stream or Redis pub/sub
- Durable command channel: PostgreSQL `input_event`
- Client updates: SSE between API server and frontend where appropriate
## Redis Communication Recommendation (Draft)
## Durable Input Event Split
Use Redis Streams for daemon control and mutation requests, and Redis pub/sub
for transient fan-out events. Streams provide durability, backpressure, and
replay while pub/sub keeps live updates simple and low-latency.
PostgreSQL is the source of truth for accepted input. Redis pub/sub remains a
best-effort notification/fan-out path and must not decide whether a gameplay
mutation was committed.
### Recommended Split
- Redis Streams:
- API server -> daemon: mutation requests, turn-run commands.
- Daemon -> API server: run status events, job results, error reports.
- Use consumer groups for daemon workers and API server listeners.
- Require `requestId` for correlation and idempotency.
- Ack on success; move failed items to a dead-letter stream after retry.
- PostgreSQL `input_event`:
- API mutation acceptance, idempotency, attempts and audit state.
- API server -> daemon mutation/control payloads and durable results.
- `FOR UPDATE SKIP LOCKED` claim plus worker lease for concurrent consumers.
- engine result and gameplay state commit in the same transaction.
- Redis pub/sub:
- Daemon -> API server: low-stakes live update signals (run started/ended).
- API server -> frontend: SSE fan-out triggered by pub/sub updates.
@@ -115,11 +120,11 @@ replay while pub/sub keeps live updates simple and low-latency.
### Operational Notes
- Stream keys should be namespaced per server+scenario profile.
- Use bounded stream length (`MAXLEN`) to cap storage.
- API server should guard against duplicate processing by `requestId`.
- When the daemon is busy, API queues new mutations to stream and responds
with an accepted status to clients.
- 각 profile은 별도 game DB schema/connection을 사용한다.
- HTTP `Idempotency-Key`(없으면 Fastify request ID)와 tRPC path를 합친 값이
API input event key다.
- 처리 중 lease가 만료된 engine event만 `PENDING`으로 회수한다.
- 완료 event 보존/정리 기간과 `FAILED` 재처리 운영 정책은 별도로 정해야 한다.
Detailed lifecycle and control flow are defined in
`docs/architecture/turn-daemon-lifecycle.md`.
@@ -167,13 +172,14 @@ also supports local ID/password login for users who cannot use Kakao.
immediately even if requests remain queued.
- While the daemon is resolving a turn, the API server queues incoming requests.
Note: the current implementation does not yet process API mutation requests
between turns; only control commands are handled by the in-process queue.
현재 구현은 control 명령과 registry의 모든 world mutation을 같은 DB queue로
읽어 턴 사이에 처리한다.
### Daemon Control Contract (Draft)
API server commands are delivered to the daemon over the control channel
(Redis Stream or in-process). The daemon replies with status and run events.
API server commands are inserted into PostgreSQL `input_event`; the daemon
stores status/results on the same row. An in-process queue remains available
for tests and internal signals.
```ts
export type RunReason = 'schedule' | 'manual' | 'poke';
@@ -193,19 +199,17 @@ export type DaemonEvent =
### API Server Flow
- The API server validates queries/commands and writes them to Redis Streams
or Redis pub/sub.
- The API server validates commands and records every tRPC mutation in
PostgreSQL.
- After a request is processed, the API server returns the result to clients.
- Read-only queries may access the DBMS directly.
- The API server may use SSE to stream live updates to the frontend.
### Queue and Rate Limits
- API server requests are delivered to the daemon via Redis Streams or
Redis pub/sub.
- Redis Stream mutation requests are rate-limited per user.
- Each user can have up to 30 pending mutation requests.
- Additional requests are rejected once the limit is exceeded.
- Engine-owned requests are delivered through the PostgreSQL inbox.
- Per-user pending limits and event retention remain operational follow-up
work; idempotency and exclusive claim are implemented.
### In-Memory and DBMS Flush
+8 -8
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@@ -8,14 +8,14 @@ Move items into the main docs once they are finalized.
- [AI suggestion] Make profile turn execution a durable single-writer contract:
add a DB-backed lease with fencing epoch/world version, and reject stale
daemon commits after a restart or split-brain.
- [AI suggestion] Replace the current destructive dirty-state drain and
multi-query flush with bounded atomic batches. Persist entity deltas, logs,
reserved turns, checkpoint, and outbox events in one transaction, then clear
dirty state only after commit.
- [AI suggestion] Introduce durable command inbox/outbox records with unique
request IDs, idempotent results, and per-profile ordering. Keep Redis as a
wake-up/fan-out layer, or add consumer groups, ACK/pending recovery, DLQ, and
stream trimming if Redis Streams remain the command source.
- [AI suggestion] Bound very large world flush batches and add a transactional
realtime outbox. Entity deltas, logs, reserved turns, checkpoint and input
results are atomic now, but realtime publication remains post-commit
best-effort.
- [AI suggestion] Define `input_event` retention, failed-event inspection/DLQ,
manual replay authorization and per-user pending limits. Durable request IDs,
idempotent results, ordering, exclusive claim and expired-lease recovery are
implemented.
- [AI suggestion] Add ownership authorization to all turn reservation
procedures (`auth user -> owned general -> current officer role -> nation`)
and add revision/optimistic concurrency to reservation queue updates.
+32 -7
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@@ -8,14 +8,15 @@ from the API server.
- One daemon process per server+scenario profile.
- API server is the only ingress for user/admin requests.
- The daemon owns world-state mutations; the API server mutates reserved turns and messages.
- The daemon owns world-state mutations; the API server mutates reserved turns
and messages inside the common API input-event transaction.
## Current Implementation Status
- The daemon loop handles scheduled runs plus Redis-based control queue commands
- The daemon loop handles scheduled runs plus PostgreSQL inbox control commands
(run/pause/resume/shutdown/getStatus).
- API mutation requests (troopJoin, vacation, etc.) are drained and handled by the daemon loop between turns.
- `getStatus` is fully supported and responds via Redis.
- `getStatus` and command results are stored durably on their input-event row.
- API server currently writes reserved turns and messages directly to the DB.
## Responsibilities
@@ -47,8 +48,7 @@ Idle -> Running -> Flushing -> Idle
The daemon interleaves API request handling between scheduled turn executions.
API requests are drained until the next turn time is reached; once the turn
starts, incoming requests are queued and processed after the run.
Current implementation does not yet drain API requests between turns; this
section is the intended target behavior.
The current implementation follows this interleaving model.
```ts
while (!stopping) {
@@ -101,7 +101,7 @@ Minimum checkpoint data:
## API Server Interaction
- API server enqueues mutations and pokes the daemon.
- API server inserts mutations and pokes into the PostgreSQL inbox.
- Read-only queries can read from DBMS or a read model.
- During `running`, incoming requests are queued and processed after the run.
@@ -171,7 +171,8 @@ Admin controls should toggle `paused`, trigger manual run, and request catch-up.
### Daemon Control Contract (Draft)
API server to daemon control messages (Redis Stream or in-process channel):
API server to daemon control payloads (PostgreSQL inbox or in-process test
channel):
```ts
export type RunReason = 'schedule' | 'manual' | 'poke';
@@ -192,9 +193,33 @@ export type DaemonEvent =
## Recovery and Shutdown
- On startup, load `game_env.turntime` and catch up to `now`.
- Claim pending input events with `FOR UPDATE SKIP LOCKED`. A worker ID and
expiry timestamp prevent another live consumer from claiming the same event;
only expired processing leases return to `PENDING`.
- A handler exception or transaction failure pauses the daemon without
acknowledging the event. Restart/recovery reloads world state before retry.
- On shutdown, stop accepting new triggers, finish the current run, flush, then
exit cleanly.
## Input Event Commit Boundary
For engine-owned mutations the lifecycle opens one database-owned unit of work:
```text
claim input_event
-> execute command against in-memory world
-> specialized domain DB writes (auction/tournament)
-> persist world/reserved turns/logs
-> store command result and mark input_event SUCCEEDED
-> commit
-> acknowledge in-memory dirty sets
-> respond
```
If any step before commit fails, PostgreSQL rolls back and dirty sets are not
cleared. Realtime publication happens after commit and cannot roll gameplay
state back.
## Testing with a Controlled Clock
- Turn daemon tests should use a controllable `Clock` implementation (예: `ManualClock`) to
+10 -3
View File
@@ -43,13 +43,14 @@ export interface TurnDaemonStatus {
export type TurnDaemonCommand =
| {
type: 'run';
requestId?: string;
reason: RunReason;
targetTime?: string;
budget?: TurnRunBudget;
}
| { type: 'pause'; reason?: string }
| { type: 'resume'; reason?: string }
| { type: 'shutdown'; reason?: string }
| { type: 'pause'; requestId?: string; reason?: string }
| { type: 'resume'; requestId?: string; reason?: string }
| { type: 'shutdown'; requestId?: string; reason?: string }
| { type: 'getStatus'; requestId?: string }
| { type: 'troopJoin'; requestId?: string; generalId: number; troopId: number }
| { type: 'troopExit'; requestId?: string; generalId: number }
@@ -186,6 +187,12 @@ export type TurnDaemonCommand =
};
export type TurnDaemonCommandResult =
| {
type: 'commandRejected';
ok: false;
commandType: TurnDaemonCommand['type'];
reason: string;
}
| {
type: 'auctionFinalize';
ok: true;
+33
View File
@@ -44,6 +44,39 @@ enum DiplomacyLetterState {
REPLACED
}
enum InputEventStatus {
PENDING
PROCESSING
SUCCEEDED
FAILED
}
enum InputEventTarget {
API
ENGINE
}
model InputEvent {
sequence BigInt @id @default(autoincrement())
requestId String @unique @map("request_id")
target InputEventTarget
eventType String @map("event_type")
payload Json @default(dbgenerated("'{}'::jsonb"))
actorUserId String? @map("actor_user_id")
status InputEventStatus @default(PENDING)
result Json?
error String?
attempts Int @default(0)
lockedBy String? @map("locked_by")
leaseUntil DateTime? @map("lease_until")
createdAt DateTime @default(now()) @map("created_at")
processingAt DateTime? @map("processing_at")
completedAt DateTime? @map("completed_at")
@@index([target, status, sequence])
@@map("input_event")
}
model WorldState {
id Int @id @default(autoincrement())
scenarioCode String @map("scenario_code")
@@ -0,0 +1,25 @@
CREATE TYPE "InputEventStatus" AS ENUM ('PENDING', 'PROCESSING', 'SUCCEEDED', 'FAILED');
CREATE TYPE "InputEventTarget" AS ENUM ('API', 'ENGINE');
CREATE TABLE "input_event" (
"sequence" BIGSERIAL NOT NULL,
"request_id" TEXT NOT NULL,
"target" "InputEventTarget" NOT NULL,
"event_type" TEXT NOT NULL,
"payload" JSONB NOT NULL DEFAULT '{}'::jsonb,
"actor_user_id" TEXT,
"status" "InputEventStatus" NOT NULL DEFAULT 'PENDING',
"result" JSONB,
"error" TEXT,
"attempts" INTEGER NOT NULL DEFAULT 0,
"locked_by" TEXT,
"lease_until" TIMESTAMP(3),
"created_at" TIMESTAMP(3) NOT NULL DEFAULT CURRENT_TIMESTAMP,
"processing_at" TIMESTAMP(3),
"completed_at" TIMESTAMP(3),
CONSTRAINT "input_event_pkey" PRIMARY KEY ("sequence")
);
CREATE UNIQUE INDEX "input_event_request_id_key" ON "input_event"("request_id");
CREATE INDEX "input_event_target_status_sequence_idx" ON "input_event"("target", "status", "sequence");
+1
View File
@@ -25,4 +25,5 @@ export interface DatabaseClient {
inheritanceLog: GamePrisma.InheritanceLogDelegate;
inheritanceResult: GamePrisma.InheritanceResultDelegate;
inheritanceUserState: GamePrisma.InheritanceUserStateDelegate;
inputEvent: GamePrisma.InputEventDelegate;
}