feat: add NPC 건국/통일 장기 시뮬레이션 테스트

This commit is contained in:
2026-01-24 17:09:17 +00:00
parent 014abf46f2
commit 9ab801ddb8
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import { describe, expect, it } from 'vitest';
import type { LogEntryDraft, TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
import { DIPLOMACY_STATE, LogCategory, LogFormat, LogScope } from '@sammo-ts/logic';
import type { InMemoryTurnWorld, TurnCalendarHandler } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js';
import { createTurnTestHarness } from './helpers/turnTestHarness.js';
const mockDate = new Date('0181-08-01T00:00:00Z');
const createNpcGeneral = (
id: number,
cityId: number,
stats: { leadership: number; strength: number; intelligence: number }
): TurnGeneral => ({
id,
name: `NPC_${id}`,
nationId: 0,
cityId,
troopId: 0,
stats,
turnTime: mockDate,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {},
officerLevel: 1,
experience: 0,
dedication: 0,
injury: 0,
gold: 20000,
rice: 20000,
crew: 0,
crewTypeId: 1100,
train: 0,
atmos: 0,
age: 30,
npcState: 2,
});
const maxCityStats = (city: ReturnType<typeof buildLargeTestCities>[number]) => ({
...city,
population: city.populationMax,
agriculture: city.agricultureMax,
commerce: city.commerceMax,
security: city.securityMax,
defence: city.defenceMax,
wall: city.wallMax,
meta: { ...(city.meta ?? {}), trust: 100, trade: 100 },
});
const addMonths = (year: number, month: number, delta: number): { year: number; month: number } => {
const total = year * 12 + (month - 1) + delta;
const nextYear = Math.floor(total / 12);
const nextMonth = (total % 12) + 1;
return { year: nextYear, month: nextMonth };
};
const buildUnificationLog = (nationName: string): LogEntryDraft => ({
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
text: `<C>●</><Y><b>【통일】</b></><D><b>${nationName}</b></>이 전토를 통일하였습니다.`,
meta: {},
});
const dumpWorldStatus = (world: InMemoryTurnWorld, label: string) => {
const state = world.getState();
const cities = world.listCities();
const generals = world.listGenerals();
const nations = world.listNations();
const nationStats = nations.map((nation) => {
const nationCities = cities.filter((city) => city.nationId === nation.id);
const nationGenerals = generals.filter((general) => general.nationId === nation.id);
const totalGold = nationGenerals.reduce((sum, general) => sum + general.gold, 0);
const totalRice = nationGenerals.reduce((sum, general) => sum + general.rice, 0);
const avgGold = nationGenerals.length > 0 ? Math.floor(totalGold / nationGenerals.length) : 0;
const avgRice = nationGenerals.length > 0 ? Math.floor(totalRice / nationGenerals.length) : 0;
return {
id: nation.id,
name: nation.name,
level: nation.level,
typeCode: nation.typeCode,
capitalCityId: nation.capitalCityId,
cityCount: nationCities.length,
generalCount: nationGenerals.length,
gold: nation.gold,
rice: nation.rice,
avgGold,
avgRice,
meta: nation.meta,
};
});
const citySummary = cities.map((city) => ({
id: city.id,
name: city.name,
nationId: city.nationId,
level: city.level,
population: city.population,
agriculture: city.agriculture,
commerce: city.commerce,
security: city.security,
defence: city.defence,
wall: city.wall,
supplyState: city.supplyState,
frontState: city.frontState,
}));
console.log('[DEBUG] world status', {
label,
year: state.currentYear,
month: state.currentMonth,
nationCount: nations.length,
cityCount: cities.length,
generalCount: generals.length,
nationStats,
citySummary,
});
};
describe('NPC 건국/통일 장기 시뮬레이션', () => {
it('건국, 점령 완료, 장기 감소 및 통일까지 진행되어야 한다', async () => {
const cities = buildLargeTestCities().map(maxCityStats);
for (const city of cities) {
city.nationId = 0;
}
const unitSet: UnitSetDefinition = {
id: 'test_unit_set',
name: 'TestUnitSet',
defaultCrewTypeId: 1100,
crewTypes: [
{
id: 1100,
armType: 1,
name: '보병',
attack: 10,
defence: 10,
speed: 10,
avoid: 0,
magicCoef: 0,
cost: 10,
rice: 1,
requirements: [],
attackCoef: {},
defenceCoef: {},
info: [],
initSkillTrigger: null,
phaseSkillTrigger: null,
iActionList: null,
},
],
};
const generals: TurnGeneral[] = [];
for (let i = 0; i < 300; i += 1) {
const cityId = cities[i % cities.length]!.id;
const stats = i % 2 === 0
? { leadership: 75, strength: 75, intelligence: 10 }
: { leadership: 75, strength: 10, intelligence: 75 };
generals.push(createNpcGeneral(i + 1, cityId, stats));
}
const snapshot: TurnWorldSnapshot = {
generals: generals as any,
cities: cities as any,
nations: [],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
map: LARGE_TEST_MAP as any,
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {
openingPartYear: 3,
develCost: 10,
baseGold: 1000,
baseRice: 1000,
maxResourceActionAmount: 10000,
minAvailableRecruitPop: 0,
},
environment: { mapName: 'large_test_map', unitSet: 'default' },
},
scenarioMeta: {
startYear: 180,
} as any,
unitSet: unitSet as any,
};
const state: TurnWorldState = {
id: 1,
currentYear: 181,
currentMonth: 8,
tickSeconds: 600,
lastTurnTime: mockDate,
meta: { seed: 1, initYear: 181, initMonth: 8 },
};
const schedule: TurnSchedule = {
entries: [{ startMinute: 0, tickMinutes: 10 }],
};
const worldRef = { current: null as InMemoryTurnWorld | null };
const unificationHandler: TurnCalendarHandler = {
onMonthChanged: () => {
const world = worldRef.current;
if (!world) {
return;
}
const meta = world.getState().meta as Record<string, unknown>;
if (typeof meta.isUnited === 'number' && meta.isUnited !== 0) {
return;
}
const citiesNow = world.listCities();
const activeNations = world
.listNations()
.filter((nation) => nation.level > 0)
.filter((nation) => citiesNow.some((city) => city.nationId === nation.id));
if (activeNations.length !== 1) {
return;
}
const winner = activeNations[0];
const ownedCount = citiesNow.filter((city) => city.nationId === winner.id).length;
if (ownedCount !== citiesNow.length) {
return;
}
world.updateWorldMeta({ isUnited: 2 });
world.pushLog(buildUnificationLog(winner.name));
},
};
const { runUntil, getCollectedLogs } = await createTurnTestHarness({
snapshot,
state,
schedule,
map: LARGE_TEST_MAP,
worldRef,
extraCalendarHandlers: [unificationHandler],
collectLogs: true,
});
try {
await runUntil((current) =>
current.currentYear > 182 || (current.currentYear === 182 && current.currentMonth >= 1)
);
const world = worldRef.current;
if (!world) {
throw new Error('world not initialized');
}
const foundedNations = world.listNations().filter((nation) => nation.level > 0);
expect(foundedNations.length).toBeGreaterThanOrEqual(2);
await runUntil((current) =>
current.currentYear > 183 || (current.currentYear === 183 && current.currentMonth >= 6)
);
const neutralCities = world.listCities().filter((city) => city.nationId <= 0);
expect(neutralCities.length).toBe(0);
let prevNationCount = world
.listNations()
.filter((nation) => nation.level > 0 && world.listCities().some((city) => city.nationId === nation.id))
.length;
let unifiedAt: { year: number; month: number } | null = null;
while (true) {
const target = addMonths(world.getState().currentYear, world.getState().currentMonth, 1);
await runUntil((current) =>
current.currentYear > target.year ||
(current.currentYear === target.year && current.currentMonth >= target.month)
);
const activeNationCount = world
.listNations()
.filter((nation) => nation.level > 0)
.filter((nation) => world.listCities().some((city) => city.nationId === nation.id)).length;
const totalGenerals = world.listGenerals().length;
expect(activeNationCount).toBeLessThanOrEqual(prevNationCount);
expect(totalGenerals).toBeGreaterThanOrEqual(2);
prevNationCount = activeNationCount;
if (activeNationCount === 1 && !unifiedAt) {
const nextMonth = addMonths(world.getState().currentYear, world.getState().currentMonth, 1);
await runUntil((current) =>
current.currentYear > nextMonth.year ||
(current.currentYear === nextMonth.year && current.currentMonth >= nextMonth.month)
);
unifiedAt = nextMonth;
break;
}
if (
world.getState().currentYear > 240 ||
(world.getState().currentYear === 240 && world.getState().currentMonth >= 1)
) {
break;
}
}
const meta = world.getState().meta as Record<string, unknown>;
if (!unifiedAt) {
dumpWorldStatus(world, '통일 실패');
throw new Error('unification did not occur before 240-01');
}
expect(meta.isUnited).toBe(2);
const logs = getCollectedLogs();
const hasUnificationLog = logs.some((log) => log.text.includes('전토를 통일하였습니다.'));
expect(hasUnificationLog).toBe(true);
const warStates = world.listDiplomacy().filter((entry) => entry.state === DIPLOMACY_STATE.WAR);
if (warStates.length > 0) {
expect(warStates.length).toBeGreaterThan(0);
}
} catch (error) {
const world = worldRef.current;
if (world) {
dumpWorldStatus(world, '테스트 실패');
}
throw error;
}
});
});