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361 Commits
Author SHA1 Message Date
Hide_D 64b9f9443e fix: 랜덤 임관 비중 계산식에서 u장 포함 2021-10-14 02:01:12 +09:00
Hide_D fd2d3a0e06 fix: 창 닫기가 필요한 창은 window.open으로 열어야함 2021-10-14 01:12:21 +09:00
Hide_D 08d678bdb8 fix: CreateManyNPC에서 npcCount가 0이면 fillCnt가 무시 2021-10-14 00:37:08 +09:00
Hide_D 418007e572 balance: 초반 NPC 생성 시 모든 국가를 채울 수 있을 정도로는 제공 2021-10-14 00:36:06 +09:00
Hide_D 4a1bccdf75 balance: 탈취량을 도시 내정치에 기반하도록 변경 2021-10-14 00:16:44 +09:00
Hide_D 00c0b59e9d balance: 랜임 시 의병장, 집합장 카운트는 제외 2021-10-13 02:05:04 +09:00
Hide_D ac82c8ff0b fix(misc): 상대가 치료시 '붉게' 표기 2021-10-13 02:01:41 +09:00
Hide_D f4bef8a090 fix: 인탐, 의병에서 숙련도가 지정되지 않는 버그 수정 2021-10-13 01:56:06 +09:00
Hide_D d8a1055bff fix: DummyGeneral에 유산 관련 포인트 함수가 누락된 부분 수정 2021-10-12 02:25:24 +09:00
Hide_D d672ce4d80 fix: set_error_handler를 못잡는 문제 해결
기타 소소한 버그
- 피장파장 입력시 warning을 계속 일으키는 버그(동작 문제는 없음)
- 토너먼트에서 승리,패배,무승부 외에 MustNotBeReachedException이 throw되지 않음(동작 문제는 없음)
2021-10-12 01:43:54 +09:00
Hide_D 43ec361d03 dep: update phan 2021-10-12 01:36:02 +09:00
Hide_D c3c99c5f76 fix: 공격자 전투력 판정 문제 수정 2021-10-12 01:31:16 +09:00
Hide_D eb1e1421ab fix(misc): phan 2021-10-12 01:30:37 +09:00
Hide_D e8a1d87919 Merge pull request 'balance: 무쌍 너프, NPC 출병 금지 불가' (#195) from balance_210923 into devel
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/195
2021-10-10 13:30:01 +09:00
Hide_D 921ba6811d balance: 무쌍 너프, NPC 출병 금지 불가 2021-09-23 03:59:08 +09:00
Hide_D 906dd241b4 fix: RootDB template 2021-09-23 03:08:49 +09:00
Hide_D 3f0cd2ad64 fix: illuminate 2021-09-21 03:13:07 +09:00
Hide_D 41420d1954 Illuminate: ready. (critical)
- DB에서 illuminate를 가져올 수 있도록 설정
- 업그레이듵 불가, RootDB, DB를 직접 수정해야함
2021-09-21 03:06:42 +09:00
Hide_D 6e5a72b170 fix: 자동 사령턴 조정이 되지 않는 버그 2021-09-19 15:44:49 +09:00
Hide_D 4b19e6aec8 fix: 명예의 전당 검색 2021-09-19 13:38:40 +09:00
Hide_D 58572cbc36 scenario: 쿠키런 킹덤 임시 구현 2021-09-19 03:03:05 +09:00
Hide_D 096d5766bf conf: vue-style-loader에 esbuild-loader적용 2021-09-18 04:53:26 +09:00
Hide_D f5c5b56492 dep: babel-loader + ts-loader => esbuild-loader 2021-09-18 04:31:31 +09:00
Hide_D 69c69d63e6 dep: package upgrade 2021-09-18 03:52:27 +09:00
Hide_D 3fd8b21867 misc: lint warning, 불필요 파일 정리 2021-09-18 03:49:04 +09:00
Hide_D 8660e8cd85 fix: NPC포상 설정 메시지 수정 2021-09-18 03:42:20 +09:00
Hide_D 8458f725f2 fix: 사망 시 유산 포인트 관련 환불/초기화가 없는 문제 2021-09-18 03:36:08 +09:00
Hide_D 366678c965 fix: 장수 생성창 보이기/숨기기, 턴 시간 고정 표기 수정 2021-09-18 02:49:47 +09:00
Hide_D 336b5668db fix & inheritAction: 랜덤 유니크 습득시 환불 가능하게 수정 2021-09-18 00:15:00 +09:00
Hide_D 55886269ea inheritAction: 설문조사에서는 특정 유니크 구입 기능 해제 2021-09-18 00:06:20 +09:00
Hide_D 0b3698595b fix: hash -> gitHash 2021-09-17 23:40:47 +09:00
Hide_D 05e43a39db fix: 턴 초기화, 전특 초기화 표기 방식 변경 2021-09-17 23:37:53 +09:00
Hide_D 5737ad3db2 fix: 턴 초기화, 특기 초기화 포인트 안내가 1스텝 늦음 2021-09-17 23:34:33 +09:00
Hide_D 4ac174eb9a fix: 반계시도에는 구분 코드가 동작하지 않았음 2021-09-17 23:17:13 +09:00
Hide_D 895eec10b4 fix: 비급 반계가 전특 반계와 같이 동작하지 않는 버그 수정 2021-09-17 23:07:45 +09:00
Hide_D e0d891e89a fix: 재야일 때에는 임관 년도 증가하지 않도록 2021-09-17 03:14:14 +09:00
Hide_D adf7734b85 fix: 생성하자마자 임관 1년차로 나오는 문제 수정 2021-09-17 03:12:38 +09:00
Hide_D 5362be9c21 inheritPoint: 로그 기록 2021-09-17 02:39:11 +09:00
Hide_D 847ece52f2 fix: summernote.css 2021-09-16 22:39:19 +09:00
Hide_D 851c59d22c fix: 유저전투장 긴급포상 쌀 2021-09-16 22:37:31 +09:00
Hide_D 0669534bba fix: 궁 유니크 저격 계수 2021-09-16 22:24:29 +09:00
Hide_D 05db47e62a fix: 설문조사에서 환불 불가능한 문제 수정 2021-09-16 22:06:57 +09:00
Hide_D 4a0e608d1c fix: itemTrials 삭제 후 통째로 array가 비면 array도 마저 삭제 2021-09-16 22:00:35 +09:00
Hide_D 45fe73af86 fix: eventColumn에 aux 추가 2021-09-16 21:47:32 +09:00
Hide_D 4d9fcd657f fix: vote에서 aux 2021-09-16 21:43:37 +09:00
Hide_D a057deb0fe fix: 유니크를 얻는 턴이 아니더라도 환불은 하도록 수정 2021-09-16 21:38:43 +09:00
Hide_D 4766210a7d 랜임 실패시 실행 턴. 요양 -> 인탐 2021-09-16 21:24:52 +09:00
Hide_D fd26aae6d3 schema 변경 2021-09-16 04:13:34 +09:00
Hide_DandGitea c5c092cc8e Join: 양식 일부 수정 2021-09-15 19:06:15 +00:00
Hide_DandGitea 58c0a21d90 fix: 턴 시간 변경 코드 2021-09-15 19:06:15 +00:00
Hide_DandGitea 8dc567f966 fix: LazyVarUpdate unset 2021-09-15 19:06:15 +00:00
Hide_DandGitea 942b2752f5 fix: previous inheritPoint 지정값 버그 2021-09-15 19:06:15 +00:00
Hide_DandGitea b9259353f4 misc: layout 2021-09-15 19:06:15 +00:00
Hide_DandGitea 86c614dd40 inheritAction: UI 1차 완성 2021-09-15 19:06:15 +00:00
Hide_DandGitea 1a010a16a9 miisc: 간격 조절 2021-09-15 19:06:15 +00:00
Hide_DandGitea d5b5726b1e InheritAction: UI 턴 초기화, 전투 특기 초기화, 랜덤 유니크
- 턴 초기화에 버그가 있는듯?
2021-09-15 19:06:15 +00:00
Hide_DandGitea d06f3b6bdf inheritStore: 버프/디버프 구매 UI 2021-09-15 19:06:15 +00:00
Hide_DandGitea 97a28f716c inheritAction: 특정 전특 획득 2021-09-15 19:06:15 +00:00
Hide_DandGitea f54bdfcea0 Inherit: Action 완료? 2021-09-15 19:06:15 +00:00
Hide_DandGitea 5958c4b0ba InheritAction: 유니크 입찰, 랜덤 아이템 2021-09-15 19:06:15 +00:00
Hide_DandGitea 7c3db881c7 dep: bootstrap-vue-3 추가
- 아직 없는 기능이 많으므로 단순 출력은 CoreUI Vue 동시 활용
- 불편..
2021-09-15 19:06:15 +00:00
Hide_DandGitea 51ee2e1b2c misc: License 2021-09-15 19:06:15 +00:00
Hide_DandGitea baa813004b fix: 메인페이지 지도를 반응형으로 2021-09-15 19:06:15 +00:00
Hide_DandGitea 86b5269d3d inheritPoint: 가입폼
- 기본 동작
- 턴시간에는 버그 있음
2021-09-15 19:06:15 +00:00
Hide_DandGitea 860e6dacac vue: join 생성 완료 메시지 2021-09-15 19:06:15 +00:00
Hide_DandGitea 22025bd89e vue: join 2021-09-15 19:06:15 +00:00
Hide_DandGitea ed9301455d fix: inheritSkill 연산을 위해 aux 필요 2021-09-15 19:06:15 +00:00
Hide_DandGitea 35df84e059 fix: maxPhase 연산에서는 oppose가 없음 2021-09-15 19:06:15 +00:00
Hide_DandGitea 62deebf310 fix: inheritUnique 처리 수정 2021-09-15 19:06:15 +00:00
Hide_DandGitea 7ed4bd5c01 build: join 페이지 준비 2021-09-15 19:06:15 +00:00
Hide_DandGitea c8eb9332b4 misc: 오타 수정 2021-09-15 19:06:15 +00:00
Hide_DandGitea 1df55f9168 api: gateway, ingame 모두 가능하도록 변경 2021-09-15 19:06:15 +00:00
Hide_DandGitea b726c6aa96 유산 포인트로 랜덤 유니크 획득 2021-09-15 19:06:15 +00:00
Hide_DandGitea 0a71962652 balance: 아이템 습득 확률 조정
- 아이템을 소유할 수록, 획득 확률이 기존보다 훨씬 더 낮아진다.
2021-09-15 19:06:15 +00:00
Hide_DandGitea 160946ef74 feat: 아이템 유산포인트로 입찰한 경우 최종적으로 얻는 기능 추가 2021-09-15 19:06:15 +00:00
Hide_DandGitea 1dc67317dc balance: 유니크 아이템을 얻을 수 있는 커맨드 증가
- 강행, 거병, 견문, 군량매매, 귀환, 등용, 물자조달, 이동, 장비매매, 증여, 헌납
2021-09-15 19:06:15 +00:00
Hide_DandGitea 08f4a2e8bf feat: TriggerInheritBuff 구현 2021-09-15 19:06:15 +00:00
Hide_DandGitea 11ffdaa8f7 feat: '계략약화' 특성을 onCalcOpposeStat으로 이동 2021-09-15 19:06:15 +00:00
Hide_DandGitea 0f853303a4 feat: 전투 상대방의 특정 수치를 접근할 수 있는 callback류 생성 2021-09-15 19:06:15 +00:00
Hide_DandGitea d225eb9b16 inheritBuff 준비 2021-09-15 19:06:15 +00:00
Hide_D d926e4b8bc api: 규격 정의 2021-09-12 04:59:34 +09:00
Hide_D 3e2df1d4d8 api: join 2021-09-12 03:22:11 +09:00
Hide_D d670dbf081 feat: 장수 생성 시 유산 포인트에 따라 생성해주는 기능 추가 2021-09-12 02:59:49 +09:00
Hide_D f510a312e3 fix: 은퇴용 유산 포인트 코드가 항상 적용되는 문제 수정 2021-09-12 02:07:29 +09:00
Hide_D 19c44e3d31 fix: 수뇌가 소재 도시에 도시 관련 사령턴(백동 등) 실행시 발생하는 버그 수정
- 백동 + 성수 등등
2021-09-11 19:35:30 +09:00
Hide_D d0848aee67 fix: 가오픈 정보 안나오는 버그 수정 2021-09-10 22:49:30 +09:00
Hide_D f4b4b6811c fix: bootstrap4 package order 문제
- vue3 + bootstrap5 적용 전까진 고통 받아야...
- 당분간 Popper, jQuery가 제대로 export 되었는지 확인 필요
2021-09-10 22:26:14 +09:00
Hide_D fecb3f1f7b fix: gateway tooltip 2021-09-10 21:38:32 +09:00
Hide_D 4c924c0763 fix: 내 정보 로그 추가 불러오기 안되는 문제 수정 2021-09-10 21:05:26 +09:00
Hide_D f1e8d70554 fix: browser support 범위 추가 2021-09-10 18:43:29 +09:00
Hide_D 7d11bc152e fix: 오타 수정 2021-09-09 01:27:29 +09:00
Hide_D fdf0a3135a Merge pull request '스크립트 기반을 WebPack + Babel + TypeScript + Vue3으로 변경' (#191) from ts_convert into devel
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/191
2021-09-09 01:00:42 +09:00
Hide_D 3a1a455c48 [empty] this is a empty commit 2021-09-09 00:59:10 +09:00
Hide_D 3a786e835b Squashed commit of the following:
commit 3ef363a01e
Author: hide_d <hided62@gmail.com>
Date:   Mon Sep 6 02:30:00 2021 +0900

    fix: 은퇴 시 숙련 포인트를 지나치게 많이 받는 문제 수정

commit 9e68bc90c2
Author: hide_d <hided62@gmail.com>
Date:   Mon Sep 6 02:17:56 2021 +0900

    재야에서 도시보기 warning

commit d2590607c2
Author: hide_d <hided62@gmail.com>
Date:   Sun Sep 5 23:05:06 2021 +0900

    fix: div 0

commit 2bce6e4f02
Author: hide_d <hided62@gmail.com>
Date:   Sun Sep 5 23:02:52 2021 +0900

    warning 메시지 수정

commit e64812da72
Author: hide_d <hided62@gmail.com>
Date:   Sat Sep 4 03:42:09 2021 +0900

    fix: m장, 의병장 숙련이 설정되지 않는 버그 수정

commit 7cd40fca03
Author: hide_d <hided62@gmail.com>
Date:   Sat Aug 21 16:04:03 2021 +0900

    fix: 모병/징병에서 조건 검사부 통솔 계산값

commit d1568a3b2c
Author: hide_d <hided62@gmail.com>
Date:   Sat Aug 21 02:50:54 2021 +0900

    허보에 수몰이 같이 들어간 버그 수정

commit e7dcc84afc
Author: hide_d <hided62@gmail.com>
Date:   Thu Aug 19 14:51:50 2021 +0900

    REAMDME.md 버전 수정

commit 8eaa940d4e
Author: hide_d <hided62@gmail.com>
Date:   Wed Aug 18 20:40:37 2021 +0900

    Revert "fix: 7.2에서 오동작 버그 수정"

    This reverts commit 9997675b1d.

commit 9997675b1d
Author: hide_d <hided62@gmail.com>
Date:   Wed Aug 18 20:32:47 2021 +0900

    fix: 7.2에서 오동작 버그 수정

commit 9ef566f11f
Author: hide_d <hided62@gmail.com>
Date:   Wed Aug 18 20:26:31 2021 +0900

    fix: 아이템중 WarActivateSkill 관련 중첩 해제 버그 수정
2021-09-09 00:53:35 +09:00
Hide_D c70181132f build: 서버별 build가 다를 가능성 고려 2021-09-09 00:32:42 +09:00
Hide_D 538615a1f5 fix: tryNpmInstall 이후 genJS까지 실행해야 안전 2021-09-09 00:17:27 +09:00
Hide_D aa20a60a1c fix: recent_map 에러 2021-09-08 23:55:37 +09:00
Hide_D 69fa1dac6c install: php 단에서 npm 설치 환경 구성 2021-09-08 23:50:38 +09:00
Hide_D 3ab349af6e dep: build script 변경 2021-09-08 22:39:14 +09:00
Hide_D 97ac7deb2f misc: npc_control 기존 파일 제거 2021-09-08 21:06:21 +09:00
Hide_D 3230cafb9f 요구사항에 nodejs 요구 추가 2021-09-08 20:41:55 +09:00
Hide_D 394284d8de vue: NPCControl
- 외향  모사(딱히 의미는 없으나..)
- 약간 반응형
2021-09-08 20:39:04 +09:00
Hide_D 6323b174c6 webpack: 최적화 옵션 변경 2021-09-08 03:29:43 +09:00
Hide_D 3d3e0e5139 vue: NPCControl
- 일단 모든 기능 작동
2021-09-08 03:04:40 +09:00
Hide_D ffc7d4bacc vue: NPCControl(WIP) 메인 기능 동작 2021-09-08 02:48:46 +09:00
Hide_D 598236a1d2 vue: NPCControl(WIP) 2021-09-07 03:03:25 +09:00
Hide_D 69207519bd vue-component: NumberInputWithInfo 2021-09-07 00:29:38 +09:00
Hide_D 022eb1012f ts: numberWithCommas 분리 2021-09-07 00:16:28 +09:00
Hide_D 0a9c59f91e fix: 은퇴 시 숙련 포인트를 지나치게 많이 받는 문제 수정 2021-09-06 02:30:00 +09:00
Hide_D 7ebb22b892 재야에서 도시보기 warning 2021-09-06 02:17:56 +09:00
Hide_D 3dc7fc6f14 vue: NPCControl(WIP) 2021-09-06 02:12:28 +09:00
Hide_D 90dea7517b fix: div 0 2021-09-05 23:05:06 +09:00
Hide_D eae48f9564 warning 메시지 수정 2021-09-05 23:02:52 +09:00
Hide_D dd7afba5f5 delete-old: board 2021-09-05 21:27:41 +09:00
Hide_D 73357b6777 CssMinimizer 적용 2021-09-05 18:20:39 +09:00
Hide_D 53df6bbcc6 vue: board 2021-09-05 17:52:39 +09:00
Hide_D 9871559227 vue: Board(WIP) 2021-09-05 03:59:00 +09:00
Hide_D 9cbead1ddc defer 대응 2021-09-05 03:32:57 +09:00
Hide_D 6402028c17 fix: m장, 의병장 숙련이 설정되지 않는 버그 수정 2021-09-04 03:42:09 +09:00
Hide_D 76bd65cf53 vue: inheritPoint 샘플 작성 2021-09-04 00:06:54 +09:00
Hide_D 6e4113de11 vue: inheritPoint(WIP) 2021-09-03 02:42:50 +09:00
Hide_D 12f37f76c7 dep: ready for vue3 2021-09-02 23:03:19 +09:00
Hide_D acd77b2c0a web_pack_config 2021-09-02 01:51:37 +09:00
Hide_D f4fb4ec00d misc: move gateway path 2021-09-02 00:46:33 +09:00
Hide_D 46ae4669ea misc: msg template 통합 2021-08-31 02:35:50 +09:00
Hide_D 67b2dbfe98 js2ts: kingdomList 2021-08-31 02:27:00 +09:00
Hide_D 4f3b39fbfa js2ts: seleect_general_from_pool 2021-08-31 01:03:22 +09:00
Hide_D a28fc52309 js2ts: join 2021-08-30 02:11:07 +09:00
Hide_D d5f0d60794 js2ts: history 2021-08-30 02:02:53 +09:00
Hide_D 72e65587df js2ts: processing - plugin 구조 마저 변경 2021-08-30 01:47:42 +09:00
Hide_D b4d4d90784 js2ts: hallOfFame 2021-08-30 01:43:01 +09:00
Hide_D 3f81fb759d misc: 기존파일 제거 2021-08-30 01:38:24 +09:00
Hide_D d995b39e02 js2ts: currentCity 2021-08-30 01:30:56 +09:00
Hide_D 3bd09a1aa4 core: getJSFiles -> getJSPlugins
- 각각 js를 불러오기보다.. 초기화 함수를 직접 호출
- lazy loading은 어차피 나중에 새로 만들거니까 안 함.
2021-08-30 01:14:20 +09:00
Hide_D a6ff951c98 js2ts: diplomacy
- select2 관련 문제 해결?
2021-08-30 00:27:04 +09:00
Hide_D 604b1557e8 legacy: #bg0, #bg1, #bg2 제거 2021-08-29 02:16:12 +09:00
Hide_D 279bd5c71a misc: Pooper export, summernote lang 2021-08-29 02:05:16 +09:00
Hide_D 97dfb02ab6 js2ts: dipcenter(WIP)
- summernote 이식
- summernote/imageFip plugin 이식
2021-08-29 01:39:03 +09:00
Hide_D 32c7b02303 misc: 미사용 파일 제거 2021-08-28 23:40:37 +09:00
Hide_D e135835e61 jquery-redirect 제거 2021-08-28 23:34:11 +09:00
Hide_D 7ed9a8075c js2ts: main(WIP)
- jquery-redirect 제거
- linkifyStr import
2021-08-28 23:14:07 +09:00
Hide_D ead8110fb4 watch에 dev 모드 추가 2021-08-28 23:13:22 +09:00
Hide_D 586b1b6c15 dep: js package version up
- typscript
- sass
- typescript-eslint
- vue
- core-js
2021-08-28 19:03:28 +09:00
Hide_D e1727c8d80 fix: admin_member path 2021-08-28 18:56:50 +09:00
Hide_D 7bd8a7ff35 fix: msg 기본 동작 2021-08-28 17:25:33 +09:00
Hide_D de48651ae7 feat: exportWindow
- global을 지저분하게 하지 않고, window에 출력만 해줌
2021-08-28 17:20:44 +09:00
Hide_D 9902e07be0 js2ts: msg(WIP) 2021-08-28 06:26:25 +09:00
Hide_D 5e4b38895e js2ts: msg(WIP) 2021-08-28 06:23:25 +09:00
Hide_D 38bbbf261a js2ts: msg(WIP) 2021-08-28 06:22:30 +09:00
Hide_D def0a52578 String format 확장 제거 2021-08-27 03:53:15 +09:00
Hide_D 4f1f87bda0 fix: extExpandCity (format func) 2021-08-27 03:41:32 +09:00
Hide_D 15f9faa2fa js2ts: extExpandCity
- 이부분은 완벽히 새로만들어야 하므로 유지
2021-08-27 03:39:59 +09:00
Hide_D 7257491d8b js2ts: myCityInfo(wip) 2021-08-27 03:36:35 +09:00
Hide_D c19b2a9ebe luxon -> date-fns 2021-08-26 22:50:02 +09:00
Hide_D 54e7fd0293 misc: type module 지정 2021-08-26 21:50:06 +09:00
Hide_D 21f3a2082b misc: delete old gateway install.js 2021-08-26 21:20:47 +09:00
Hide_D f647eb5a7b js2ts: gateway install 2021-08-26 21:20:08 +09:00
Hide_D d7b1db0081 feat: jqValidateForm에 Values Type 지정 2021-08-26 21:10:02 +09:00
Hide_D 11511316d1 js2ts: index(login)
- fix-workaround: popper 로드
2021-08-26 18:11:51 +09:00
Hide_D 95a93c2c44 misc: 사용하지 않은 deprecated 함수 마저 제거 2021-08-26 04:00:52 +09:00
Hide_D 815ce10c25 misc: 개발용 코드 삭제 2021-08-26 03:39:33 +09:00
Hide_D 5f13bfe8a1 js2ts: join user 2021-08-26 03:35:49 +09:00
Hide_D 5cd494c00a js2ts: admin_userlist 2021-08-26 02:28:18 +09:00
Hide_D 5a0a8bedc1 refac: escapeHtml, nl2br, TemplateEngine 분리 2021-08-26 01:37:46 +09:00
Hide_D 3b9884160b js2ts: entrance, webpack(entrance/dist_js) 2021-08-26 01:25:58 +09:00
Hide_D 5b2b01328a webpack: dynamic js build on update 2021-08-25 03:35:51 +09:00
Hide_D e5b51dcd16 genJS 2021-08-25 02:55:11 +09:00
Hide_D 4d8b816acf target별 JS 생성 2021-08-25 02:44:46 +09:00
Hide_D fa109c1b0b feat: VersionGit hash 추가. dynamic추가. 버전 변수 방식 변경 2021-08-25 02:12:35 +09:00
Hide_D b987fce627 feat: VersionGit에 'hash' 추가.(WIP) 2021-08-25 02:05:27 +09:00
Hide_D b072cc3266 gitignore 준비 2021-08-25 01:22:03 +09:00
Hide_D 366b40ea90 build: boosInfo, myPage, convertFormData 2021-08-22 20:13:08 +09:00
Hide_D 3d3daa205d js2ts: bossInfo, myPage
- convertFormData에서 null -> ''
2021-08-22 15:45:10 +09:00
Hide_D 665ebbd11a js2ts: bossInfo 2021-08-22 14:49:03 +09:00
Hide_D 52a5a7697d fix: 리셋 옵션에서 '기본사령턴' 2021-08-22 02:48:14 +09:00
Hide_D 97a38d516a dep: package 2021-08-22 02:40:27 +09:00
Hide_D e89475bf52 dep: webpack cache
- 개발용
2021-08-22 02:31:10 +09:00
Hide_D 90a78b05ce dep: overwrite
- TODO: 서버에서 npm run build를 자동으로 해야함
2021-08-22 02:11:33 +09:00
Hide_D 8c6eff15f0 dep: missing select2 2021-08-22 02:06:50 +09:00
Hide_D 824c58b391 build: board 2021-08-21 21:41:43 +09:00
Hide_D b97500430c js2ts: board 2021-08-21 21:41:32 +09:00
Hide_D bacafc67c9 build: util.ts 분리 2021-08-21 20:45:24 +09:00
Hide_D f23ebcdc2d js2ts: util.ts 분리 2021-08-21 20:45:10 +09:00
Hide_D edbe8e3561 build: betting 2021-08-21 20:38:24 +09:00
Hide_D 05d1e33b30 js2ts: betting 2021-08-21 20:38:15 +09:00
Hide_D 96b60ce0f5 fix: 모병/징병에서 조건 검사부 통솔 계산값 2021-08-21 16:04:03 +09:00
Hide_D 6174bc7ffd build: select_npc 2021-08-21 05:16:07 +09:00
Hide_D 3bd022e03a js2ts: select_npc 2021-08-21 05:15:58 +09:00
Hide_D b0cc5b0b60 build: processing 2021-08-21 04:40:55 +09:00
Hide_D 5493f70458 js2ts: processing
- select2 version dependency 문제로 import는 유지
2021-08-21 04:40:40 +09:00
Hide_D 323b3d9d16 허보에 수몰이 같이 들어간 버그 수정 2021-08-21 02:50:54 +09:00
Hide_D 1b0742ad2a build: processing plugin 2021-08-21 00:30:05 +09:00
Hide_D 2eb7217f49 js2ts: processing plugin 정리 2021-08-21 00:29:50 +09:00
Hide_D b6f5a286b0 build: recent_map 2021-08-20 04:59:13 +09:00
Hide_D 66c496fb10 gateway: 입구의 지도를 iframe으로 변경 2021-08-20 04:58:45 +09:00
Hide_D 56ca588c1e gateway: 입구의 지도를 iframe으로 변경 2021-08-20 04:58:05 +09:00
Hide_D e2b09caff3 build: processing parts 2021-08-20 03:24:14 +09:00
Hide_D a5b4a4c59f js2ts: processing parts(WIP) 2021-08-20 03:24:03 +09:00
Hide_D a70312a90a build: battle_simulator 2021-08-20 02:55:07 +09:00
Hide_D 6c6a3238cb js2ts: battle_simulator 2021-08-20 02:54:57 +09:00
Hide_D 9af10d4bcb misc: showErrorLog
현재 에러로그에는 javascript가 필요하지 않음
2021-08-20 01:40:03 +09:00
Hide_D f6e1b4611e build: install & jqValidateForm 2021-08-20 01:31:32 +09:00
Hide_D 7bc762d357 js2ts-fix: install 2021-08-20 01:31:18 +09:00
Hide_D 8edf1da92b fix: jqValidateForm에서 복합 타입(radio, checkbox) 처리 오류 수정 2021-08-20 01:30:34 +09:00
Hide_D a18baf2ffe REAMDME.md 버전 수정 2021-08-19 14:51:50 +09:00
Hide_D 2d41bf8f2f Revert "fix: 7.2에서 오동작 버그 수정"
This reverts commit 9997675b1d.
2021-08-18 20:40:37 +09:00
Hide_D 334778bdae fix: 7.2에서 오동작 버그 수정 2021-08-18 20:32:47 +09:00
Hide_D 1b46a06eee fix: 아이템중 WarActivateSkill 관련 중첩 해제 버그 수정 2021-08-18 20:26:31 +09:00
Hide_D 1e860e9443 js2ts & wip: install
- jqValidateForm에 전/후처리 추가
2021-08-18 02:59:58 +09:00
Hide_D 0b973672d2 build-misc: BundleAnalyzerPlugin 2021-08-17 02:56:11 +09:00
Hide_D 868ed85c7f build: user_info 2021-08-17 02:25:15 +09:00
Hide_D 6f2a24ec66 js2ts: user_info
- moment js 사용 대상 제거
- sha512 추가
- 비어있는 func.js 제거
2021-08-17 02:25:04 +09:00
Hide_D e5d5899a15 build: entrance 2021-08-17 01:05:54 +09:00
Hide_D 243473a97d js2ts: entrance
- j_server_get_status 반환형 수정
- getDateTimeNow 추가
- common에서 TemplateEngine 코드 버그 수정
2021-08-17 01:05:41 +09:00
Hide_D 28d71b8ce2 js2ts: install_db.php
- jqValidateForm 구현
  - async-validator + 수작업
- common.js 없이 ventor -> 타겟 ts 직접
2021-08-16 23:50:12 +09:00
Hide_D 1acbf90261 gateway printJS 변경 2021-08-16 23:46:53 +09:00
Hide_D 94229f84a3 fix-dep: 로그인 대문 dependency문제로 지도 안나오는 문제 해결 2021-08-16 16:09:54 +09:00
Hide_D cead74238a build: map 2021-08-16 03:29:54 +09:00
Hide_D 73c60ea94c js2ts: map 2021-08-16 03:29:44 +09:00
Hide_D 73638da4db misc: 미사용 파일 삭제 2021-08-16 01:11:38 +09:00
Hide_D bc218b73e1 js2ts: chiefCenter
- common: unwrap_any
- jQuery export 수정
- axios로 변경
- moment -> luxon
2021-08-16 01:06:17 +09:00
Hide_D aac6632f4b js2ts: vendor, evergreen browsers
- IE11 제외(webpack)
- vendor에 bootstrap, jquery 번들
- common.js에서 번들된 jquery, bootstrap 초기화
- 기본 printJS 코드를 common_path, vendors, common으로 고정
2021-08-15 22:55:08 +09:00
Hide_D fdba3fdc74 js2ts: ext.plugin_troop
- async await 대응
- axios 준비
- troop.css
2021-08-15 21:04:06 +09:00
Hide_D 21bb61ec82 js2ts: common 분리, troop.js 2021-08-15 20:19:47 +09:00
Hide_D ce1203d64d js->ts: common.js 2021-08-15 19:59:34 +09:00
Hide_D 56daf15c8e webpack: scss, vue (#189)
WebPack에 scss와 vue를 사용할 수 있도록 세팅.

현재는 php서버와 코드가 강하게 엮여있기 때문에 vue-cli 대신 수동으로 webpack에 등록.

파일 번들링 경로는 다음과 같음

- scss + style -> css
- ts -> js

Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/189
Co-authored-by: hide_d <hided62@gmail.com>
Co-committed-by: hide_d <hided62@gmail.com>
2021-08-14 05:47:16 +09:00
Hide_D 96faa924d8 Merge pull request 'PHP8 버전 대응, 버그 수정' (#188) from php8 into devel
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/188
2021-08-13 00:00:32 +09:00
Hide_D ee8854451c fix: phan 지시에 따라 일부 버그 수정
- null && key_exists 버그
- or assign이 integer 대상이므로 직접 연산
- false 대신 0 입력한 곳 수정
- 자체 Deprecate 처리한 함수 회피
- 초기화되지 않은 [] 확인하여 처리
- sleep은 정수만 받으므로 usleep으로 변경
- 선언하지 않고 그냥 사용하던 member 변수 선언
- boolean operation 순서 틀린 부분 수정
2021-08-12 23:58:20 +09:00
Hide_D 0975e925a9 use class, function 커맨드를 php8에서 사용할 수 있도록 수정
- \ 토큰 해석 문제
- VSCode 자동 완성 문제로 use function \sammo\{ 를 모두 해제
2021-08-12 22:35:42 +09:00
Hide_D 83d6a2169b 유산 포인트 시스템, 추가 기수 대비 (#187)
- 유산 포인트
  - 기수 뒤로도 누적되는 포인트
  - 생존, 최대 임관년 수, 최대 연속 내정 성공, 병종 상성 우위 횟수, 전투 횟수, 계략 성공 횟수, 천통 기여(규모 상승, 천통 수뇌, 천통 군주), 숙련도, 토너먼트, 베팅 당첨
  - 유산 관리 페이지 제공

- 태수국
  - 181년 1월에 자동 생성되는 u장수국
  - 시간이 지나면 사실상 자동 소멸
  - 유저국과는 4칸 거리, 서로는 2칸 거리
  - 이 시스템으로 인해 m장 거병 차단

- NPC 원조시 불가침
  - 1년 세수만큼 받은 경우 24개월 불가침 제안
  - 최소 6개월
  - 불가침을 받지 않고 추가 원조한 경우 계속해서 기간 상승
  - 단, 불가침 수락 전에 선포를 할 수 있음

Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/187
Co-authored-by: hide_d <hided62@gmail.com>
Co-committed-by: hide_d <hided62@gmail.com>
2021-08-11 21:57:52 +09:00
Hide_D 21e7a4d966 Dep: update
주로 PHAN
2021-08-06 22:39:09 +09:00
Hide_D 404cd24855 작위보상 비중 수정 2021-05-02 02:00:16 +09:00
Hide_D b4ad72ee67 환약을 유니크로 습득하는 버그 수정 2021-05-01 23:48:01 +09:00
Hide_D bea628b619 환약을 습득하게 되는 버그 수정 2021-05-01 23:46:33 +09:00
Hide_D 3637e54982 유니크 onCalcStat 버그 수정 2021-05-01 23:38:06 +09:00
Hide_D e0d1a0a612 아이템 효과 텍스트 수정 2021-04-30 22:36:24 +09:00
Hide_D 3040996671 무쌍 누락분 수정 2021-04-30 16:35:34 +09:00
Hide_D dd830e7500 TypeCode 추가 2021-04-29 22:38:46 +09:00
Hide_D d2dfe2c418 전투 수비 파트 약 상향 2021-04-29 21:10:47 +09:00
Hide_D 139fb6b6e0 국가 규모 승급시 아이템 습득 방식 변경 2021-04-29 20:31:32 +09:00
Hide_D c4f6976c42 유니크 아이템에 효과 추가 2021-04-29 19:50:12 +09:00
Hide_D ab428fc104 유니크 기본 획득 확률 변경 2021-04-29 18:49:19 +09:00
Hide_D aa97f78acd 무쌍 초반 버프, 후반 너프 2021-04-29 18:47:55 +09:00
Hide_D dbce900aeb 유니크 중복 획득 가능 2021-04-29 18:44:09 +09:00
Hide_D 30b382e2e7 초반 등록 NPC 30명 2021-04-29 18:30:46 +09:00
Hide_D 433c4abb86 fix: 이민족 종료 시점 2021-04-11 23:17:47 +09:00
Hide_D 64404e4092 fix: 이민족 종료조건 추가 2021-04-11 21:22:06 +09:00
Hide_D 08d483af8a fix: 후방 워프 인구 충분 판단 기준 수정 2021-04-10 16:01:21 +09:00
Hide_D fa19c17941 fix: AI 발령 턴 오류 수정 2021-04-10 15:39:03 +09:00
Hide_D c896a999ad fix: 전방 도시가 '관'처럼 인구가 적은 경우 후방 워프하지 않는 버그 수정
feat: 후방 발령 관련 로직도 후방 워프와 유사하게 재 적용
2021-04-10 11:51:10 +09:00
Hide_D f9bca935ac fix: 장수수 카운트에 "의병장"을 포함하여 계산하는 버그 수정 2021-04-02 14:39:57 +09:00
Hide_D 7abf274d89 이민족 난이도 기본 수치 변경 2021-03-29 22:45:43 +09:00
Hide_D e2ad417306 feat: 이민족 등장 2021-03-28 16:31:01 +09:00
Hide_D 2ea9655f6b fix: 이민족 2021-03-28 05:57:53 +09:00
Hide_D f450d5d9de fix: 수비자 도시 버그
fix: RaiseInvader 버그 수정 중
2021-03-28 04:12:10 +09:00
Hide_D f8f4b73a09 feat: RaiserInvader 초기 구현 2021-03-28 03:13:03 +09:00
Hide_D 926d96732d fix: 가상 역사 모드에서 후계자 지정이 사실 모드 설정을 따라가는 버그 수정 2021-03-23 13:24:34 +09:00
Hide_D 167113d6a3 fix: 빙의 해제시 owner 값 버그 수정 2021-03-23 13:19:40 +09:00
Hide_D 911cb614a5 fix: RegNPC 버그 수정, event handler 규격 버그 수정 2021-03-19 18:09:53 +09:00
Hide_D 7a939b7024 fix: RegNPC 버그 수정 2021-03-19 17:44:34 +09:00
Hide_D 6e57a60997 RegNPC 버그 수정 2021-03-19 17:36:13 +09:00
Hide_D 9f1151e699 fix: can부대구출발령 없음 2021-03-19 17:22:48 +09:00
Hide_D 3fbe1fb63d 디버그2 2021-02-28 01:39:47 +09:00
Hide_D d4906eec5a 디버그 코드 추가 2021-02-28 01:33:58 +09:00
Hide_D ebe0663e74 에러 로그용 추가 2021-02-28 01:05:27 +09:00
Hide_D 04c89b9711 긴급 호출 대비 2021-02-21 00:40:49 +09:00
Hide_D 4f2bc874e5 initFull을 할 필요가 없었던 것! 2021-02-10 21:24:04 +09:00
Hide_D 316ac5c3c8 불가침인데도 선포 가능한 버그 수정 2021-01-12 17:14:36 +09:00
Hide_D 7882aa667e 관리자 도구 수정 2021-01-07 22:22:04 +09:00
Hide_D 8b8d5eecbf 모반시도 버그 수정 2021-01-07 01:12:06 +09:00
Hide_D 65b76643ee feat: 빙의일람에 장수 선택 내역
fix: 장수 선택 내역에서 owner_name 미반영 버그 수정
fix: 온라인 장수에서 npc가 뜨는 버그 수정
2021-01-03 18:31:18 +09:00
Hide_D f33e645113 초반 m장 스탯 관련 문제 해결, 장수 선택 term 해결 2021-01-01 21:09:43 +09:00
Hide_D 528d30c317 의병모집 버그 수정 2021-01-01 19:56:29 +09:00
Hide_D 7f0a3d320c 버그 수정
- 의병 모집
- 장수 변경 시 생성 폼 남음
2021-01-01 19:54:28 +09:00
Hide_D 8e940aeb65 버그 수정. 시간 변경 2020-12-31 16:21:57 +09:00
Hide_D a77ee60809 버그.. 2020-12-31 13:34:37 +09:00
Hide_D 83383c29cd 버그 수정2 2020-12-31 13:33:45 +09:00
Hide_D b6393141e8 버그 수정 2020-12-31 13:29:57 +09:00
Hide_D 10ce1827d8 버그 수정 2020-12-31 13:27:11 +09:00
Hide_D 605f3a12ff select pool 수 증가 2020-12-31 13:24:33 +09:00
Hide_D a33539e75f 턴 변경을 합리적으로 변경 2020-12-31 08:09:23 +09:00
Hide_D b2cca3687a 버그 수정 2020-12-31 07:49:33 +09:00
Hide_D 628c54044f general_pool 에서 장수 선택 기능 추가 2020-12-31 07:43:56 +09:00
Hide_D c0e7a3eece readme 수정 2020-12-27 19:49:39 +09:00
Hide_D c7c13c19c1 일부 수정
composer update, README.md 업데이트
2020-12-27 02:11:53 +09:00
Hide_D d5f71b5878 DummySession 준비 2020-12-26 15:48:05 +09:00
Hide_D cb589e9e26 종전수락 버그 수정 2020-12-13 22:05:07 +09:00
Hide_D eaeed47297 도시 정보 출력 순서 변경 2020-11-11 23:34:53 +09:00
Hide_D e00e5c5cd7 이벤트 빼빼로 추가 2020-11-11 23:04:08 +09:00
Hide_D b3719f7166 수극 연속 사용 버그 수정 2020-09-09 14:20:15 +09:00
Hide_D 337896974b 피장파장 로그 버그 수정 2020-09-09 14:20:15 +09:00
Hide_D bb7d1fc9ab 수몰을 아무 국가에나 쓸 수 있는 버그 수정 2020-09-09 14:20:15 +09:00
Hide_D 07765c8d44 훈사 제한 버그 2020-08-17 09:21:37 +09:00
Hide_D 85cb91071e 기본 도시 정보 데이터 대폭 추가 2020-08-15 03:46:43 +09:00
Hide_D d41839845a 귀병 첫 페이즈 매우 높은 확률로 계략 시도 2020-08-11 22:43:45 +09:00
Hide_D c3d12aa55f 전쟁/선포 중인 국가에 선포 확률 대폭 감소 2020-08-11 22:36:26 +09:00
Hide_D a781e4b84c 인탐 성공 시 확률따라 추가 보정, 인탐/의병 지장 버그 수정 2020-08-11 22:33:50 +09:00
Hide_D 1fc0989fd2 계략 강화, 탈취량 시간에 따라 증가 2020-08-11 22:33:00 +09:00
Hide_D 14752260d3 회피 필살 중첩 가능 2020-07-24 14:19:05 +09:00
Hide_D 84675c874f 이호경식 버그 수정 2020-07-21 22:38:53 +09:00
Hide_D f30e6057be 버그 테스트 2020-07-21 22:34:10 +09:00
Hide_D ba8b629f0e 격노비급 버그 수정 2020-07-21 03:41:27 +09:00
Hide_D a0a45ff2aa 격노 비급 버그 수정 2020-07-21 03:32:37 +09:00
Hide_D 325f890a0b 방랑시 버그 수정 2020-07-20 23:24:15 +09:00
Hide_D 923cac5408 전략 턴 버그 수정. 글로벌 쿨 9턴으로 변경 2020-07-17 00:16:48 +09:00
Hide_D 23505326c7 격노 추가 향상 2020-07-16 02:57:37 +09:00
Hide_D 5f1a48f523 아이템 짝 안맞는 것 수정 2020-07-16 02:38:40 +09:00
Hide_D a607d39030 아이템 수정 2020-07-16 02:31:18 +09:00
Hide_D 96d108729e 위압 사기버그 수정 2020-07-15 11:55:35 +09:00
Hide_D ef15adaaf8 저격 약간 더 강화 2020-07-15 02:56:31 +09:00
Hide_D f190b74a7e 필살 조금 더 강화 2020-07-15 02:52:14 +09:00
Hide_D edbc2b88b6 버그 수정 2020-07-15 02:43:00 +09:00
Hide_D dc000cecf1 전특 대 개편 2020-07-15 02:33:21 +09:00
Hide_D 7c95a483df 기본 스탯 향상 2020-07-13 23:25:33 +09:00
Hide_D 27e5d73da1 전략별 쿨타임 적용 2020-07-13 23:21:21 +09:00
Hide_D 6306dae92d 전략 사용 방식 변경 2020-07-13 21:54:32 +09:00
Hide_D a427ddff83 수동 토너먼트 버그 수정 2020-07-07 15:24:48 +09:00
Hide_D b62ee6e820 버그 수정 2020-06-26 23:33:39 +09:00
Hide_D 3c18666080 로그인 form draw 예시 2020-06-26 23:31:45 +09:00
Hide_D 40968b301a file_cache_준비 2020-06-26 21:24:24 +09:00
Hide_D 05904d31fd webp 지원 2020-06-26 02:43:46 +09:00
Hide_D 75aeaf4ee7 후방워프 버그 수정 2020-06-26 02:30:35 +09:00
Hide_D ff4e67a9f6 중립턴, 내정워프 수정 2020-06-26 02:26:59 +09:00
Hide_D 5f672d5bd1 몰수 기준 완화 2020-06-26 00:16:56 +09:00
Hide_D 5cb39eba8b 전특 초기화에서 '쿨'을 감안함 2020-06-25 23:45:09 +09:00
Hide_D 4d8c3c75d6 새 금쌀 구매 로직 2020-06-25 23:43:35 +09:00
Hide_D 8bdd19fc06 버그 수정 2020-06-21 17:07:03 +09:00
Hide_D 0ec99d8ba1 서버 커스터마이징 가능 2020-06-21 17:03:32 +09:00
Hide_D 929d2db5a5 유저장 구출 버그 수정 예상 2020-06-20 21:43:28 +09:00
Hide_D a7ad77f433 최근 전투 페이즈 계산 버그 수정 2020-06-20 15:09:35 +09:00
Hide_D 9cd47d5deb recent_war 표기 방식 변경경 2020-06-19 20:24:50 +09:00
Hide_D 3cb5691aae 수비 기호 표시 추가 2020-06-18 01:05:34 +09:00
Hide_D dce63919fa 부대유저장발령 코드 일부 수정 2020-06-17 03:39:22 +09:00
Hide_D 1cdbedcb96 도시 치료 결과가 이상하게 뜨는 버그 수정 2020-06-16 00:26:45 +09:00
Hide_D 1586712ce5 버그 수정 2020-06-12 22:11:19 +09:00
Hide_D f059186494 구출 발령 활성화 안된 버그 수정 2020-06-12 22:08:56 +09:00
Hide_D 0af0be57b0 전방 발령 버그 수정 2020-06-12 21:16:37 +09:00
Hide_D dad2b03212 ExistsDestNation 버그 수정 2020-06-12 20:39:31 +09:00
Hide_D b6e307660f warning 수정 2020-06-12 20:28:50 +09:00
Hide_D c21c14825a 오타 수정 2020-06-11 03:28:10 +09:00
Hide_D 39f9c986e9 버그 수정 2020-06-11 03:21:26 +09:00
Hide_D 393683aebc 버그 수정 2020-06-11 03:14:12 +09:00
Hide_D a87fcb44a6 전투 시뮬레이터 장수 불러오기 완성 2020-06-11 03:13:02 +09:00
Hide_D 0a6496ddfb 관직 비우기 안되는 것 수정 2020-06-11 00:29:36 +09:00
Hide_D fa2841fac6 원조 버그 수정 2020-06-11 00:20:08 +09:00
Hide_D 861e45419b 포상 검사 로직 빠진 부분 수정 2020-06-09 20:50:57 +09:00
Hide_D 15fd943456 전쟁장 판단 기준 임시 수정, 사망 대비 장수에겐 포상안함 2020-06-09 20:32:49 +09:00
Hide_D b538bfc27e Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel 2020-06-09 20:30:41 +09:00
Hide_D e0f32eddc4 전쟁장 판별 코드 임시 수정 2020-06-09 20:30:34 +09:00
Hide_D 75a704c196 저격시 아이템이 무조건 소모되는 버그 수정 2020-06-09 01:45:52 +09:00
Hide_D 6565fdbe7e 무장 신산 가능 2020-06-09 01:25:35 +09:00
Hide_D 6248d72852 홀짝 버그 수정 2020-06-09 01:10:21 +09:00
Hide_D 00d1797b96 내특 동작 안하는 버그 수정 2020-06-09 01:03:58 +09:00
Hide_D 911194eba8 찐유저무쌍 비급판 2020-06-07 16:08:04 +09:00
Hide_D 0fad3ae31d 유지비를 깎고 세수를 계산하도록 수정 2020-06-06 19:21:51 +09:00
Hide_D b6988d866a 선포 동안에는 초토화 가능하도록 수정 2020-06-06 15:43:29 +09:00
Hide_D e30959a656 숙련전환 효율 향상 2020-06-06 14:33:21 +09:00
Hide_D 52eeff3466 환약 사용 여부가 안보이는 버그 수정 2020-06-06 13:45:31 +09:00
Hide_D a06ded552d 유저장은 자동 사령턴 켬끔 가능 2020-06-06 13:20:01 +09:00
Hide_D e9b8a84243 전방 발령에 공백지 배제 2020-06-06 12:55:34 +09:00
Hide_D 1fc3cfd1f2 중립 인탐 확률 감소 2020-06-06 03:07:00 +09:00
3349 changed files with 294546 additions and 63120 deletions
+15
View File
@@ -0,0 +1,15 @@
{
"presets": [
[
"@babel/preset-env",
{
"useBuiltIns": "usage",
"corejs": 3,
"modules": false
}
]
],
"plugins": [
"lodash"
]
}
+27
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@@ -0,0 +1,27 @@
module.exports = {
root: true,
parser: "vue-eslint-parser",
parserOptions: {
"project": "./tsconfig.json"
},
ignorePatterns: ['*.test.ts', '.eslintrc.cjs', 'webpack.config.cjs', '*.js'],
overrides: [{
files: ['*.ts', '*.tsx', "*.vue"],
}],
plugins: [
"@typescript-eslint",
],
extends: [
"eslint:recommended",
'plugin:vue/essential',
'@vue/typescript',
"plugin:@typescript-eslint/eslint-recommended",
"plugin:@typescript-eslint/recommended"
],
rules: {
'@typescript-eslint/no-floating-promises': 'error',
"vue/no-multiple-template-root": "off",
"vue/no-v-for-template-key": "off",
}
}
+67 -50
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@@ -1,50 +1,67 @@
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
# 체섭 ignore
*.log
logs/*.txt
d_log/*.txt
d_log/*.zip
sess_*
*/logs/*.txt
*/logs/*/*.txt
*/logs/preserved
err.txt
che/.htaccess
kwe/.htaccess
pwe/.htaccess
twe/.htaccess
hwe/.htaccess
d_shared
d_pic/*.jpg
d_pic/*.gif
d_pic/*.png
d_pic/uploaded_image
d_setting/*.php
*/d_setting/*.php
*/d_setting/templates/*.php
**/old/*
test.php
/che
/kwe
/pwe
/nya
/pya
/twe
phpinfo.php
vendor/ezyang/htmlpurifier/library/HTMLPurifier/DefinitionCache/*
*.sqlite3
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
/node_modules
package-lock.json
# 체섭 ignore
*.log
logs/*.txt
d_log/*.txt
d_log/*.zip
sess_*
*/logs/*.txt
*/logs/*/*.txt
*/logs/preserved
err.txt
che/.htaccess
kwe/.htaccess
pwe/.htaccess
twe/.htaccess
hwe/.htaccess
d_shared
d_pic/*.jpg
d_pic/*.gif
d_pic/*.png
d_pic/*.webp
d_pic/uploaded_image
*/dist_misc/*
*/dist_js/*
*/dist_css/*
/dist_misc/*
/dist_js/*
/dist_css/*
d_setting/*.php
*/d_setting/*.php
*/d_setting/templates/*.php
!*.orig.php
*/data/file_cache
**/old/*
test.php
/che
/kwe
/pwe
/nya
/pya
/twe
phpinfo.php
vendor/ezyang/htmlpurifier/library/HTMLPurifier/DefinitionCache/*
*.sqlite3
ingame/js/*
ingame/css/*
gateway/js/*
gateway/css/*
+46 -30
View File
@@ -7,7 +7,7 @@
*/
return [
// Supported values: `'5.6'`, `'7.0'`, `'7.1'`, `'7.2'`, `'7.3'`,
// `'7.4'`, `null`.
// `'7.4'`, `'8.0'`, `'8.1'`, `null`.
// If this is set to `null`,
// then Phan assumes the PHP version which is closest to the minor version
// of the php executable used to execute Phan.
@@ -15,21 +15,34 @@ return [
// Note that the **only** effect of choosing `'5.6'` is to infer
// that functions removed in php 7.0 exist.
// (See `backward_compatibility_checks` for additional options)
"target_php_version" => '7.3',
'backward_compatibility_checks ' => false,
'minimum_severity'=>\Phan\Issue::SEVERITY_NORMAL,
"target_php_version" => '8.0',
'backward_compatibility_checks ' => true,
'minimum_severity' => \Phan\Issue::SEVERITY_NORMAL,
'file_list' => [
'f_config/config.php',
'hwe/_119_b.php',
'hwe/_119.php',
'hwe/a_bestGeneral.php',
'hwe/a_emperior.php',
'hwe/a_emperior2.php',
'hwe/_admin1.php',
'hwe/_admin1_submit.php',
'hwe/_admin2.php',
'hwe/_admin2_submit.php',
'hwe/_admin4.php',
'hwe/_admin4_submit.php',
'hwe/_admin5.php',
'hwe/_admin5_submit.php',
'hwe/_admin7.php',
'hwe/_admin8.php',
'hwe/_admin_force_rehall.php',
'hwe/a_emperior_detail.php',
'hwe/a_emperior.php',
'hwe/a_genList.php',
'hwe/a_hallOfFame.php',
'hwe/a_history.php',
'hwe/a_kingdomList.php',
'hwe/a_npcList.php',
'hwe/api.php',
'hwe/a_status.php',
'hwe/a_traffic.php',
'hwe/a_vote.php',
@@ -54,7 +67,6 @@ return [
'hwe/c_dipcenter.php',
'hwe/c_tournament.php',
'hwe/c_vote.php',
'hwe/func.php',
'hwe/func_auction.php',
'hwe/func_command.php',
'hwe/func_converter.php',
@@ -63,16 +75,15 @@ return [
'hwe/func_legacy.php',
'hwe/func_map.php',
'hwe/func_message.php',
'hwe/func.php',
'hwe/func_process.php',
'hwe/func_string.php',
'hwe/func_template.php',
'hwe/func_time_event.php',
'hwe/func_tournament.php',
'hwe/index.php',
'hwe/install.php',
'hwe/install_db.php',
'hwe/join.php',
'hwe/join_post.php',
'hwe/install.php',
'hwe/j_adjust_icon.php',
'hwe/j_autoreset.php',
'hwe/j_basic_info.php',
@@ -87,20 +98,25 @@ return [
'hwe/j_diplomacy_respond_letter.php',
'hwe/j_diplomacy_rollback_letter.php',
'hwe/j_diplomacy_send_letter.php',
'hwe/j_export_simulator_object.php',
'hwe/j_general_log_old.php',
'hwe/j_general_set_permission.php',
'hwe/j_general_turn.php',
'hwe/j_get_basic_general_list.php',
'hwe/j_getChiefTurn.php',
'hwe/j_get_city_list.php',
'hwe/j_get_general_list.php',
'hwe/j_get_nation_general_list.php',
'hwe/j_get_reserved_command.php',
'hwe/j_get_select_npc_token.php',
'hwe/j_get_select_pool.php',
'hwe/j_image_upload.php',
'hwe/j_install.php',
'hwe/j_install_db.php',
'hwe/j_install.php',
'hwe/j_load_scenarios.php',
'hwe/j_map.php',
'hwe/j_map_history.php',
'hwe/j_map.php',
'hwe/j_map_recent.php',
'hwe/j_msg_contact_list.php',
'hwe/j_msg_decide_opt.php',
'hwe/j_msg_delete.php',
@@ -108,31 +124,30 @@ return [
'hwe/j_msg_get_recent.php',
'hwe/j_msg_submit.php',
'hwe/j_myBossInfo.php',
'hwe/j_raise_event.php',
'hwe/j_select_npc.php',
'hwe/j_select_picked_general.php',
'hwe/j_server_basic_info.php',
'hwe/j_set_chief_command.php',
'hwe/j_set_general_command.php',
'hwe/j_set_my_setting.php',
'hwe/j_set_npc_control.php',
'hwe/j_simulate_battle.php',
'hwe/j_troop.php',
'hwe/j_update_picked_general.php',
'hwe/j_vacation.php',
'hwe/lib.php',
'hwe/process_war.php',
'hwe/proc.php',
'hwe/readme.php',
'hwe/recent_map.php',
'hwe/select_general_from_pool.php',
'hwe/select_npc.php',
'hwe/t_board.php',
'hwe/t_diplomacy.php',
'hwe/_119.php',
'hwe/_119_b.php',
'hwe/_admin1.php',
'hwe/_admin1_submit.php',
'hwe/_admin2.php',
'hwe/_admin2_submit.php',
'hwe/_admin4.php',
'hwe/_admin4_submit.php',
'hwe/_admin5.php',
'hwe/_admin5_submit.php',
'hwe/_admin7.php',
'hwe/_admin8.php',
'hwe/_admin_force_rehall.php',
'hwe/v_board.php',
'hwe/v_inheritPoint.php',
'hwe/v_join.php',
'hwe/v_NPCControl.php',
],
// A list of directories that should be parsed for class and
@@ -143,9 +158,9 @@ return [
// Thus, both first-party and third-party code being used by
// your application should be included in this list.
'directory_list' => [
'hwe/d_setting',
'hwe/sammo',
'd_setting',
'hwe/d_setting',
'hwe/sammo',
'd_setting',
'src/sammo',
'src/kakao',
'vendor'
@@ -169,6 +184,7 @@ return [
'suppress_issue_types' => [
'PhanUnreferencedUseNormal',
'PhanTypeArraySuspiciousNullable',
],
// A list of plugin files to execute.
@@ -185,4 +201,4 @@ return [
'PregRegexCheckerPlugin',
'PrintfCheckerPlugin',
],
];
];
+1 -1
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@@ -1,6 +1,6 @@
The MIT License
Copyright (c) 2020 Hide_D, 62che
Copyright (c) 2021 Hide_D, 62che
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+13 -11
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@@ -5,22 +5,24 @@
## 요구사항
* Apache2
* <code>mpm_event</code> 권장
* PHP 7.3 이상
* <code>php-fpm</code> 권장
* php에서 curl, pdo-sqlite을 실행가능해야 합니다. (기본값: 지원)
* mysqlnd가 지원되어야합니다. (기본값: 지원)
* mysqli
* Apache2 또는 nginx
* Apache2인 경우 `mpm_event` 권장
* PHP 8.0 이상
* `php-fpm` 권장
* php에서 curl, pdo-sqlite을 실행가능해야 합니다.
* mysqli, mysqlnd
* gd
* mbstring
* NodeJS 14 이상
* 내부의 git을 통해 upgrade 때 `webpack build` 용도로 필요합니다.
* MariaDB 10.2.1 이상
* 현재 MySQL은 지원하지 않습니다.
* <code>git</code>
* <code>curl</code>
* `git`
* `curl`
Linux는 Ubuntu 16.04, 18.04, Windows는 Windows 10에서 XAMPP를 사용한 환경에서 테스트되었습니다.
Linux는 Ubuntu 18.04, 20.04, Windows는 WSL2를 사용한 환경에서 테스트되었습니다.
Docker를 이용한 설치는 계획중입니다.
Docker를 이용한 설치도 제공하고 있습니다.
## Docker를 이용한 설치
+12
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@@ -0,0 +1,12 @@
<?php
namespace sammo;
require(__DIR__ . '/vendor/autoload.php');
if (!class_exists('\\sammo\\RootDB')) {
Json::dieWithReason('No DB');
}
APIHelper::launch(dirname(__FILE__));
+6 -3
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@@ -8,7 +8,7 @@
],
"config": {
"platform": {
"php": "7.3"
"php": "7.4"
}
},
"require": {
@@ -26,8 +26,11 @@
"ezyang/htmlpurifier": "^4.10",
"xemlock/htmlpurifier-html5": "^0.1.7",
"catfan/medoo": "^1.5",
"phan/phan": "^2.7",
"erusev/parsedown-extra": "^0.8.1"
"phan/phan": "*",
"erusev/parsedown-extra": "^0.8.1",
"nette/caching": "^3.0",
"illuminate/database": "^8.61",
"illuminate/events": "^8.61"
},
"autoload": {
"psr-4": {
Generated
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+240 -181
View File
@@ -1,182 +1,241 @@
@charset "utf-8";
body {
color:white; background-color:black; font-family: '맑은 고딕';
}
table {
border: solid 1px; border-spacing: 0px; border-collapse: separate; border-top-color: gray; border-left-color: gray; border-right-color: black; border-bottom-color: black;
padding: 0px;
font-size: 13px;
word-break: break-all;
text-align: center;
font-family: '맑은 고딕';
}
th, td {
border: solid 1px; border-spacing: 0px; border-collapse: separate; border-top-color: gray; border-left-color: gray; border-right-color: black; border-bottom-color: black;
padding: 0px;
font-size: 13px;
word-break: break-all;
text-align: center;
font-family: '맑은 고딕';
}
a.just_link {
text-decoration: none;
}
.with_border{
margin:0;
border: solid 1px;
border-spacing: 0px;
border-collapse: separate;
border-top-color: gray;
border-left-color: gray;
border-right-color: black;
border-bottom-color: black;
}
.section_title {
height:50px;
line-height:50px;
font-size: 30px; font-weight: bold;
text-align: center;
color:white;
padding:0;
}
.legacy_layout div {
border: solid 1px; border-spacing: 0px; border-collapse: separate; border-top-color: gray; border-left-color: gray; border-right-color: black; border-bottom-color: black;
padding: 0px;
font-size: 13px;
word-break: break-all;
text-align: center;
font-family: '맑은 고딕';;
}
.obj_fill{
display:block;
width:100%;
height:100%;
}
button.with_skin {
padding:0 4px;
background-color: black; color: white;
font-family: '맑은 고딕';
font-size: 13px;
}
button.with_skin:disabled {
background-color:#333333;
}
input.with_skin {
background-color: black; color: white;
font-family: '맑은 고딕';
font-size: 13px;
}
input.with_skin:disabled {
background-color: #333333;
}
.font0 { font-size: 10px; }
.font1 { font-size: 13px; }
.font2 { font-size: 15px; }
.font3 { font-size: 20px; }
.font4 { font-size: 30px; }
.font5 { font-size: 50px; }
caption.section_title {
caption-side:top;
}
.samButton{
float:left;
display:block;
padding:0;
margin:0;
text-decoration: none;
position:relative;
}
a.samButton.disabled {
pointer-events: none;
cursor: default;
}
.samButtonOuter{
display: table;
border: outset 2px white;
box-sizing: border-box;
font-weight:bold;
padding: 1px 6px;
width:125px;
height:30px;
background-color:#000000;
color:#ffffff;
}
.samButtonOuter:active{
border: inset 2px white;
}
.samButtonInner{
display: table-cell;
vertical-align: middle;
width: 100%;
margin: 0 auto;
text-align: center;
user-select: none;
}
.samToolbarButton > .samButtonOuter{
width:125px;
height:30px;
background-color:#225500;
color:white;
}
.samToolbarButton2 > .samButtonOuter{
width:125px;
height:30px;
background-color:#225500;
color:magenta;
}
.samCommandButton > .samButtonOuter{
width:111px;
height:30px;
}
.samCommandButton.disabled > .samButtonOuter{
background-color:transparent !important;
color:gray !important;
border-color:transparent !important;
}
.samCommandButton.disabled > .samButtonOuter > .samButtonInner::before{
content:'【'
}
.samCommandButton.disabled > .samButtonOuter > .samButtonInner::after{
content:'】'
}
.tooltip_copyable_info .tooltiptext{
display: inline;
color: rgba(0,0,0,0);
font-size: 0;
}
.tooltiptext {
display: none;
}
.hidden_but_copyable{
color: rgba(0,0,0,0);
font-size: 0;
@charset "utf-8";
body {
color: white;
background-color: black;
font-family: '맑은 고딕';
}
table {
border: solid 1px;
border-spacing: 0px;
border-collapse: separate;
border-top-color: gray;
border-left-color: gray;
border-right-color: black;
border-bottom-color: black;
padding: 0px;
font-size: 13px;
word-break: break-all;
text-align: center;
font-family: '맑은 고딕';
}
th,
td {
border: solid 1px;
border-spacing: 0px;
border-collapse: separate;
border-top-color: gray;
border-left-color: gray;
border-right-color: black;
border-bottom-color: black;
padding: 0px;
font-size: 13px;
word-break: break-all;
text-align: center;
font-family: '맑은 고딕';
}
a.just_link {
text-decoration: none;
}
.with_border {
margin: 0;
border: solid 1px;
border-spacing: 0px;
border-collapse: separate;
border-top-color: gray;
border-left-color: gray;
border-right-color: black;
border-bottom-color: black;
}
.section_title {
height: 50px;
line-height: 50px;
font-size: 30px;
font-weight: bold;
text-align: center;
color: white;
padding: 0;
}
.legacy_layout div {
border: solid 1px;
border-spacing: 0px;
border-collapse: separate;
border-top-color: gray;
border-left-color: gray;
border-right-color: black;
border-bottom-color: black;
padding: 0px;
font-size: 13px;
word-break: break-all;
text-align: center;
font-family: '맑은 고딕';
;
}
.obj_fill {
display: block;
width: 100%;
height: 100%;
}
button.with_skin {
padding: 0 4px;
background-color: black;
color: white;
font-family: '맑은 고딕';
font-size: 13px;
}
button.with_skin:disabled {
background-color: #333333;
}
input.with_skin {
background-color: black;
color: white;
font-family: '맑은 고딕';
font-size: 13px;
}
input.with_skin:disabled {
background-color: #333333;
}
.font0 {
font-size: 10px;
}
.font1 {
font-size: 13px;
}
.font2 {
font-size: 15px;
}
.font3 {
font-size: 20px;
}
.font4 {
font-size: 30px;
}
.font5 {
font-size: 50px;
}
caption.section_title {
caption-side: top;
}
.samButton {
float: left;
display: block;
padding: 0;
margin: 0;
text-decoration: none;
position: relative;
}
a.samButton.disabled {
pointer-events: none;
cursor: default;
}
.samButtonOuter {
display: table;
border: outset 2px white;
box-sizing: border-box;
font-weight: bold;
padding: 1px 6px;
width: 125px;
height: 30px;
background-color: #000000;
color: #ffffff;
}
.samButtonOuter:active {
border: inset 2px white;
}
.samButtonInner {
display: table-cell;
vertical-align: middle;
width: 100%;
margin: 0 auto;
text-align: center;
user-select: none;
}
.samToolbarButton>.samButtonOuter {
width: 125px;
height: 30px;
background-color: #225500;
color: white;
}
.samToolbarButton2>.samButtonOuter {
width: 125px;
height: 30px;
background-color: #225500;
color: magenta;
}
.samCommandButton>.samButtonOuter {
width: 111px;
height: 30px;
}
.samCommandButton.disabled>.samButtonOuter {
background-color: transparent !important;
color: gray !important;
border-color: transparent !important;
}
.samCommandButton.disabled>.samButtonOuter>.samButtonInner::before {
content: '【'
}
.samCommandButton.disabled>.samButtonOuter>.samButtonInner::after {
content: '】'
}
.tooltip_copyable_info .tooltiptext {
display: inline;
color: rgba(0, 0, 0, 0);
font-size: 0;
}
.tooltiptext {
display: none;
}
.hidden_but_copyable {
color: rgba(0, 0, 0, 0);
font-size: 0;
}
.vertical_flex {
height: 100%;
display: flex;
align-content: center;
flex-direction: column;
align-items: stretch;
}
.vertical_flex .item {
display: block;
flex-grow: 1;
}
.fill_box {
display: block;
width: 100%;
height: 100%;
}
+155 -140
View File
@@ -1,141 +1,156 @@
@charset "utf-8";
body{
line-height: 1.3;
}
#server_notice {
margin:10px 0;
border: none;
text-align:center;
}
#server_list_container{
width:800px;
position:absolute;
left:50%;
margin-left:-400px;
}
#server_list_table{
width:100%;
}
#server_list tr{
height:66px;
}
#server_list .server_create_and_select .general_create,
#server_list .server_create_and_select .general_select {
width: 120px; height: 33px;
float: left;
}
#server_list .general_create,
#server_list .general_login {
width: 120px; height: 66px;
float: left;
}
.ignore_border{
border:0;
margin:0;
padding:0;
}
#user_info {
margin-top:20px;
width: 800px; height: 130px;
}
#user_info button{
width: 200px;
height: 50px;
margin: 10px 50px;
}
.center_ordered_items{
text-align:center;
}
.Entrance_ServerList {
width: 800px; height: 64px;
border: none;
float: left;
}
.Entrance_ServerListServer {
width: 98px; height: 64px;
float: left;
}
.Entrance_ServerListDown {
width: 698px; height: 64px;
float: left;
}
.Entrance_ServerListInfo {
width: 398px; height: 64px;
float: left;
}
.Entrance_ServerListBlock {
width: 298px; height: 64px;
float: left;
line-height: 64px;
}
.Entrance_ServerListCharacter {
width: 64px; height: 64px;
float: left;
}
.Entrance_ServerListName {
width: 112px; height: 64px;
float: left;
line-height: 64px;
}
.Entrance_ServerListSelect {
width: 120px; height: 32px;
float: left;
}
#Entrance_000003 {
width: 798px; height: 155px;
text-align: left;
}
.Entrance_Alert {
color: red; font-size: 15px; font-weight: bold;
}
.Entrance_Che {
color: white; font-size: 15px; font-weight: bold;
}
.Entrance_Kwe {
color: yellow; font-size: 15px; font-weight: bold;
}
.Entrance_Pwe {
color: orange; font-size: 15px; font-weight: bold;
}
.Entrance_Twe {
color: magenta; font-size: 15px; font-weight: bold;
}
.Entrance_Nya {
color: #e67e22; font-size: 15px; font-weight: bold;
}
.Entrance_Pya {
color: #9b59b6; font-size: 15px; font-weight: bold;
}
.Entrance_Hwe {
color: red; font-size: 15px; font-weight: bold;
@charset "utf-8";
body {
line-height: 1.3;
}
#server_notice {
margin: 10px 0;
border: none;
text-align: center;
}
#server_list_container {
width: 800px;
position: absolute;
left: 50%;
margin-left: -400px;
}
#server_list_table {
width: 100%;
}
#server_list tr {
height: 66px;
}
.ignore_border {
border: 0;
margin: 0;
padding: 0;
}
#user_info {
margin-top: 20px;
width: 800px;
height: 130px;
}
#user_info button {
width: 200px;
height: 50px;
margin: 10px 50px;
}
.center_ordered_items {
text-align: center;
}
.Entrance_ServerList {
width: 800px;
height: 64px;
border: none;
float: left;
}
.Entrance_ServerListServer {
width: 98px;
height: 64px;
float: left;
}
.Entrance_ServerListDown {
width: 698px;
height: 64px;
float: left;
}
.Entrance_ServerListInfo {
width: 398px;
height: 64px;
float: left;
}
.Entrance_ServerListBlock {
width: 298px;
height: 64px;
float: left;
line-height: 64px;
}
.Entrance_ServerListCharacter {
width: 64px;
height: 64px;
float: left;
}
.Entrance_ServerListName {
width: 112px;
height: 64px;
float: left;
line-height: 64px;
}
.Entrance_ServerListSelect {
width: 120px;
height: 32px;
float: left;
}
#Entrance_000003 {
width: 798px;
height: 155px;
text-align: left;
}
.Entrance_Alert {
color: red;
font-size: 15px;
font-weight: bold;
}
.Entrance_Che {
color: white;
font-size: 15px;
font-weight: bold;
}
.Entrance_Kwe {
color: yellow;
font-size: 15px;
font-weight: bold;
}
.Entrance_Pwe {
color: orange;
font-size: 15px;
font-weight: bold;
}
.Entrance_Twe {
color: magenta;
font-size: 15px;
font-weight: bold;
}
.Entrance_Nya {
color: #e67e22;
font-size: 15px;
font-weight: bold;
}
.Entrance_Pya {
color: #9b59b6;
font-size: 15px;
font-weight: bold;
}
.Entrance_Hwe {
color: red;
font-size: 15px;
font-weight: bold;
}
.BtnPlate {
height: inherit;
}
+200 -130
View File
@@ -1,131 +1,201 @@
body, html{
height: 100%;
background-repeat: no-repeat;
}
.main{
margin-top: 70px;
}
h1.title {
font-size: 50px;
font-family: 'Passion One', cursive;
font-weight: 400;
}
hr{
width: 10%;
/*color: #fff;*/
}
.form-group{
margin-bottom: 15px;
}
label{
margin-bottom: 15px;
}
input,
input::-webkit-input-placeholder {
font-size: 11px;
padding-top: 3px;
}
.main-login{
/*background-color: #fff;*/
/* shadows and rounded borders */
-moz-border-radius: 2px;
-webkit-border-radius: 2px;
border-radius: 2px;
-moz-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
-webkit-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
}
.main-center{
margin-top: 30px;
margin: 0 auto;
max-width: 330px;
padding: 40px 40px;
}
.login_btn_group{
margin-top: 5px;
}
.login-register{
font-size: 11px;
text-align: center;
}
.col-form-label{
text-align:center;
}
.terms{
max-height: 200px; overflow-y: auto;
}
.terms pre{
width:100%;
white-space: pre-wrap; /* Since CSS 2.1 */
white-space: -moz-pre-wrap; /* Mozilla, since 1999 */
white-space: -pre-wrap; /* Opera 4-6 */
white-space: -o-pre-wrap; /* Opera 7 */
word-wrap: break-word; /* Internet Explorer 5.5+ */
}
.vertical-center {
min-height: 100%; /* Fallback for browsers do NOT support vh unit */
min-height: 100vh; /* These two lines are counted as one :-) */
display: flex;
align-items: center;
}
.full-content {
position:fixed;
left:0;
top:0;
width:100%;
height:100%;
margin:0;
padding:0;
z-index:800;
}
#login_card{
z-index:801;
}
#btn_kakao_login{
cursor: pointer;
height:46px;
width:116px;
background-color: transparent;
color:transparent;
border:0;
background-size: 100%; /* To fill the dimensions of container (button), or */
background-repeat: no-repeat;
background-position: bottom center;
margin-top:5px;
background-image:url('../oauth_kakao/kakao_login_join.png');
}
#btn_kakao_login:hover {
background-image:url('../oauth_kakao/kakao_login_join_ov.png');
}
#bottom_box{
position:fixed;
bottom:0;
width:100%;
left:0;
}
#bottom_box .container{
text-align:center;
body,
html {
height: 100%;
background-repeat: no-repeat;
}
.main {
margin-top: 70px;
}
h1.title {
font-size: 50px;
font-family: 'Passion One', cursive;
font-weight: 400;
}
hr {
width: 10%;
/*color: #fff;*/
}
.form-group {
margin-bottom: 15px;
}
label {
margin-bottom: 15px;
}
input,
input::-webkit-input-placeholder {
font-size: 11px;
padding-top: 3px;
}
.main-login {
/*background-color: #fff;*/
/* shadows and rounded borders */
-moz-border-radius: 2px;
-webkit-border-radius: 2px;
border-radius: 2px;
-moz-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
-webkit-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
}
.main-center {
margin-top: 30px;
margin: 0 auto;
max-width: 330px;
padding: 40px 40px;
}
.login_btn_group {
margin-top: 5px;
}
.login-register {
font-size: 11px;
text-align: center;
}
.col-form-label {
text-align: center;
}
.terms {
max-height: 200px;
overflow-y: auto;
}
.terms pre {
width: 100%;
white-space: pre-wrap;
/* Since CSS 2.1 */
white-space: -moz-pre-wrap;
/* Mozilla, since 1999 */
white-space: -pre-wrap;
/* Opera 4-6 */
white-space: -o-pre-wrap;
/* Opera 7 */
word-wrap: break-word;
/* Internet Explorer 5.5+ */
}
.vertical-center {
min-height: 100%;
/* Fallback for browsers do NOT support vh unit */
min-height: 100vh;
/* These two lines are counted as one :-) */
display: flex;
align-items: center;
}
#login_card {
z-index: 801;
}
#btn_kakao_login {
cursor: pointer;
height: 46px;
width: 116px;
background-color: transparent;
color: transparent;
border: 0;
background-size: 100%;
/* To fill the dimensions of container (button), or */
background-repeat: no-repeat;
background-position: bottom center;
margin-top: 5px;
background-image: url('../oauth_kakao/kakao_login_join.png');
}
#btn_kakao_login:hover {
background-image: url('../oauth_kakao/kakao_login_join_ov.png');
}
#bottom_box .container {
text-align: center;
}
.btn-group-xs>.btn,
.btn-xs {
padding: .25rem .4rem;
font-size: .875rem;
line-height: .5;
border-radius: .2rem;
}
#running_map {
border: none;
width: 700px;
}
#map-subframe {
display: none;
width: 700px;
}
@media only screen and (min-width : 360px) {
#map-subframe {
display: block;
transform: scale(calc(330 / 700));
transform-origin: 350px 0px;
margin-bottom: -400px;
}
}
@media only screen and (min-width : 440px) {
#map-subframe {
transform: scale(calc(410 / 700));
margin-bottom: -300px;
}
}
@media only screen and (min-width : 480px) {
#map-subframe {
transform: scale(calc(450 / 700));
margin-bottom: -250px;
}
}
@media only screen and (min-width : 520px) {
#map-subframe {
transform: scale(calc(490 / 700));
margin-bottom: -200px;
}
}
@media only screen and (min-width : 576px) {
#map-subframe {
transform: scale(calc(546 / 700));
margin-bottom: -150px;
}
}
@media only screen and (min-width : 640px) {
#map-subframe {
transform: scale(calc(600/700));
margin-bottom: -100px;
}
}
@media only screen and (min-width : 700px) {
#map-subframe {
transform: scale(calc(670 / 700));
margin-bottom: -20px;
}
}
@media only screen and (min-width : 730px) {
#map-subframe {
transform: none;
margin-bottom: 0;
}
}
+3 -3
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+17 -17
View File
@@ -15,35 +15,35 @@ ini_set("session.gc_maxlifetime", '604800'); // seconds
function getFriendlyErrorType($type)
{
switch ($type) {
case E_ERROR: // 1 //
case E_ERROR: // 1 //
return 'E_ERROR';
case E_WARNING: // 2 //
case E_WARNING: // 2 //
return 'E_WARNING';
case E_PARSE: // 4 //
case E_PARSE: // 4 //
return 'E_PARSE';
case E_NOTICE: // 8 //
case E_NOTICE: // 8 //
return 'E_NOTICE';
case E_CORE_ERROR: // 16 //
case E_CORE_ERROR: // 16 //
return 'E_CORE_ERROR';
case E_CORE_WARNING: // 32 //
case E_CORE_WARNING: // 32 //
return 'E_CORE_WARNING';
case E_COMPILE_ERROR: // 64 //
case E_COMPILE_ERROR: // 64 //
return 'E_COMPILE_ERROR';
case E_COMPILE_WARNING: // 128 //
case E_COMPILE_WARNING: // 128 //
return 'E_COMPILE_WARNING';
case E_USER_ERROR: // 256 //
case E_USER_ERROR: // 256 //
return 'E_USER_ERROR';
case E_USER_WARNING: // 512 //
case E_USER_WARNING: // 512 //
return 'E_USER_WARNING';
case E_USER_NOTICE: // 1024 //
case E_USER_NOTICE: // 1024 //
return 'E_USER_NOTICE';
case E_STRICT: // 2048 //
case E_STRICT: // 2048 //
return 'E_STRICT';
case E_RECOVERABLE_ERROR: // 4096 //
case E_RECOVERABLE_ERROR: // 4096 //
return 'E_RECOVERABLE_ERROR';
case E_DEPRECATED: // 8192 //
case E_DEPRECATED: // 8192 //
return 'E_DEPRECATED';
case E_USER_DEPRECATED: // 16384 //
case E_USER_DEPRECATED: // 16384 //
return 'E_USER_DEPRECATED';
}
return "{$type}";
@@ -117,7 +117,7 @@ function logError(string $err, string $errstr, string $errpath, array $trace)
]);
}
function logErrorByCustomHandler(int $errno, string $errstr, string $errfile, int $errline, array $errcontext)
function logErrorByCustomHandler(int $errno, string $errstr, string $errfile, int $errline, array $errcontext=null)
{
if (!(error_reporting() & $errno)) {
// This error code is not included in error_reporting, so let it fall
@@ -134,7 +134,7 @@ function logErrorByCustomHandler(int $errno, string $errstr, string $errfile, in
getExceptionTraceAsString($e)
);
}
set_error_handler("\sammo\logErrorByCustomHandler");
set_error_handler("\\sammo\\logErrorByCustomHandler");
function logExceptionByCustomHandler(\Throwable $e)
+22 -25
View File
@@ -11,12 +11,9 @@ require(__DIR__.'/../vendor/autoload.php');
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>설치</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/jquery.validate.min.js')?>
<?=WebUtil::printJS('../e_lib/sha512.min.js')?>
<?=WebUtil::printJS('../js/common.js')?>
<?=WebUtil::printJS('../js/install.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js') ?>
<?=WebUtil::printJS('../dist_js/vendors.js') ?>
<?=WebUtil::printJS('../dist_js/install.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../css/install.css')?>
</head>
@@ -29,13 +26,13 @@ require(__DIR__.'/../vendor/autoload.php');
<div class="card" id="db_form_card" style="display:none">
<h3 class="card-header">
설치(DB 설정)
</h3>
</h3>
<div class="card-body">
<form id="db_form" method="post" action="#">
<div class="form-group row">
<label for="db_host" class="col-sm-4 col-form-label">DB호스트</label>
<div class="col-sm-8">
<input type="text" class="form-control" name="db_host" id="db_host"
<input type="text" class="form-control" name="db_host" id="db_host"
placeholder="호스트" value="localhost" />
</div>
</div>
@@ -43,11 +40,11 @@ require(__DIR__.'/../vendor/autoload.php');
<div class="form-group row">
<label for="db_port" class="col-sm-4 col-form-label">DB포트</label>
<div class="col-sm-8">
<input type="text" class="form-control" name="db_port" id="db_port"
<input type="text" class="form-control" name="db_port" id="db_port"
placeholder="접속 포트" value="3306" />
</div>
</div>
<div class="form-group row">
<label for="db_id" class="col-sm-4 col-form-label">DB계정명</label>
<div class="col-sm-8">
@@ -55,11 +52,11 @@ require(__DIR__.'/../vendor/autoload.php');
</div>
</div>
<div class="form-group row">
<label for="db_pw" class="col-sm-4 col-form-label">DB비밀번호</label>
<div class="col-sm-8">
<input type="password" class="form-control" name="db_pw" id="db_pw"
<input type="password" class="form-control" name="db_pw" id="db_pw"
placeholder="DB비밀번호"/>
</div>
</div>
@@ -67,7 +64,7 @@ require(__DIR__.'/../vendor/autoload.php');
<div class="form-group row">
<label for="db_name" class="col-sm-4 col-form-label">DB명</label>
<div class="col-sm-8">
<input type="text" class="form-control" name="db_name" id="db_name"
<input type="text" class="form-control" name="db_name" id="db_name"
placeholder="DB명(예:sammo)"/>
</div>
</div>
@@ -75,7 +72,7 @@ require(__DIR__.'/../vendor/autoload.php');
<div class="form-group row">
<label for="serv_host" class="col-sm-4 col-form-label">접속 경로</label>
<div class="col-sm-8">
<input type="text" class="form-control" name="serv_host" id="serv_host"
<input type="text" class="form-control" name="serv_host" id="serv_host"
placeholder="접속경로(예:http://www.example.com)"/>
</div>
</div>
@@ -83,7 +80,7 @@ require(__DIR__.'/../vendor/autoload.php');
<div class="form-group row">
<label for="shared_icon_path" class="col-sm-4 col-form-label">공용 아이콘 주소</label>
<div class="col-sm-8">
<input type="text" class="form-control" name="shared_icon_path" id="shared_icon_path"
<input type="text" class="form-control" name="shared_icon_path" id="shared_icon_path"
placeholder="공용 아이콘 주소(웹 주소, 또는 접속 경로에 따른 상대 주소)"
value="../image/icons" />
</div>
@@ -92,7 +89,7 @@ require(__DIR__.'/../vendor/autoload.php');
<div class="form-group row">
<label for="game_image_path" class="col-sm-4 col-form-label">게임 이미지 주소</label>
<div class="col-sm-8">
<input type="text" class="form-control" name="game_image_path" id="game_image_path"
<input type="text" class="form-control" name="game_image_path" id="game_image_path"
placeholder="게임 이미지 주소(웹 주소, 또는 접속 경로에 따른 상대 주소)"
value="../image/game" />
</div>
@@ -101,7 +98,7 @@ require(__DIR__.'/../vendor/autoload.php');
<div class="form-group row">
<label for="image_request_key" class="col-sm-4 col-form-label">이미지 갱신 키</label>
<div class="input-group col-sm-8">
<input type="text" class="form-control" name="image_request_key" id="image_request_key"
<input type="text" class="form-control" name="image_request_key" id="image_request_key"
placeholder="이미지 서버의 hook/HashKey.php의 값과 동일하게"
value="" />
<div class="input-group-append">
@@ -115,7 +112,7 @@ require(__DIR__.'/../vendor/autoload.php');
<div class="form-group row">
<label for="kakao_rest_key" class="col-sm-4 col-form-label">카카오 API Rest Key</label>
<div class="col-sm-8">
<input type="text" class="form-control" name="kakao_rest_key" id="kakao_rest_key"
<input type="text" class="form-control" name="kakao_rest_key" id="kakao_rest_key"
placeholder="카카오톡 API의 Rest Key"
value="" />
</div>
@@ -124,7 +121,7 @@ require(__DIR__.'/../vendor/autoload.php');
<div class="form-group row">
<label for="kakao_admin_key" class="col-sm-4 col-form-label">카카오 API Admin Key</label>
<div class="col-sm-8">
<input type="text" class="form-control" name="kakao_admin_key" id="kakao_admin_key"
<input type="text" class="form-control" name="kakao_admin_key" id="kakao_admin_key"
placeholder="카카오톡 API의 Admin Key"
value="" />
</div>
@@ -133,7 +130,7 @@ require(__DIR__.'/../vendor/autoload.php');
<div class="form-group row">
<div class="col-sm-4"></div>
<div class="col-sm-8">
<button type="submit"
<button type="submit"
class="btn btn-primary btn-lg btn-block login-button">설정 파일 생성</button>
</div>
</div>
@@ -144,7 +141,7 @@ require(__DIR__.'/../vendor/autoload.php');
<div class="card" id="admin_form_card" style="display:none">
<h3 class="card-header">
설치(관리자 생성)
</h3>
</h3>
<div class="card-body">
<form id="admin_form" method="post" action="#">
<div class="form-group row">
@@ -155,11 +152,11 @@ require(__DIR__.'/../vendor/autoload.php');
</div>
</div>
<div class="form-group row">
<label for="password" class="col-sm-3 col-form-label">비밀번호</label>
<div class="col-sm-9">
<input type="password" class="form-control" name="password" id="password"
<input type="password" class="form-control" name="password" id="password"
placeholder="비밀번호"/>
</div>
</div>
@@ -167,7 +164,7 @@ require(__DIR__.'/../vendor/autoload.php');
<div class="form-group row">
<label for="confirm_password" class="col-sm-3 col-form-label">비밀번호 확인</label>
<div class="col-sm-9">
<input type="password" class="form-control" name="confirm_password" id="confirm_password"
<input type="password" class="form-control" name="confirm_password" id="confirm_password"
placeholder="비밀번호 확인"/>
</div>
</div>
@@ -175,7 +172,7 @@ require(__DIR__.'/../vendor/autoload.php');
<div class="form-group row">
<label for="nickname" class="col-sm-3 col-form-label">닉네임</label>
<div class="col-sm-9">
<input type="text" class="form-control" name="nickname" id="nickname"
<input type="text" class="form-control" name="nickname" id="nickname"
placeholder="닉네임" value="운영자"/>
</div>
</div>
+313 -305
View File
@@ -1,305 +1,313 @@
<?php
namespace sammo;
require(__DIR__ . '/../vendor/autoload.php');
$host = Util::getPost('db_host');
$port = Util::getPost('db_port', 'int');
$username = Util::getPost('db_id');
$password = Util::getPost('db_pw');
$dbName = Util::getPost('db_name');
$servHost = Util::getPost('serv_host');
$sharedIconPath = Util::getPost('shared_icon_path');
$gameImagePath = Util::getPost('game_image_path');
$imageRequestKey = Util::getPost('image_request_key');
$kakaoRESTKey = Util::getPost('kakao_rest_key', 'string', '');
$kakaoAdminKey = Util::getPost('kakao_admin_key', 'string', '');
if (!$host || !$port || !$username || !$password || !$dbName || !$servHost || !$sharedIconPath || !$gameImagePath) {
Json::die([
'result' => false,
'reason' => '입력 값이 올바르지 않습니다'
]);
}
if (!filter_var($servHost, FILTER_VALIDATE_URL)) {
Json::die([
'result' => false,
'reason' => '접속 경로가 올바르지 않습니다.'
]);
}
if (file_exists(ROOT . '/d_setting/RootDB.php') && is_dir(ROOT . '/d_setting/RootDB.php')) {
Json::die([
'result' => false,
'reason' => 'd_setting/RootDB.php 가 디렉토리입니다'
]);
}
if (class_exists('\\sammo\\RootDB')) {
Json::die([
'result' => false,
'reason' => '이미 RootDB.php 파일이 있습니다'
]);
}
//파일 권한 검사
if (file_exists(AppConf::getUserIconPathFS()) && !is_dir(AppConf::getUserIconPathFS())) {
Json::die([
'result' => false,
'reason' => AppConf::$userIconPath . ' 이 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_log') && !is_dir(ROOT . '/d_log')) {
Json::die([
'result' => false,
'reason' => 'd_log 가 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_shared') && !is_dir(ROOT . '/d_shared')) {
Json::die([
'result' => false,
'reason' => 'd_shared 가 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_setting') && !is_dir(ROOT . '/d_setting')) {
Json::die([
'result' => false,
'reason' => 'd_shared 가 디렉토리가 아닙니다'
]);
}
if (
!file_exists(ROOT . '/d_log')
|| !file_exists(ROOT . '/d_shared')
|| !file_exists(ROOT . '/d_setting')
|| !file_exists(AppConf::getUserIconPathFS())
) {
if (!is_writable(ROOT)) {
Json::die([
'result' => false,
'reason' => '하위 디렉토리 생성 권한이 없습니다'
]);
}
//기본 파일 생성
if (!file_exists(AppConf::getUserIconPathFS())) {
mkdir(AppConf::getUserIconPathFS());
}
if (!file_exists(ROOT . '/d_log')) {
mkdir(ROOT . '/d_log');
}
if (!file_exists(ROOT . '/d_setting')) {
mkdir(ROOT . '/d_setting');
}
if (!file_exists(ROOT . '/d_shared')) {
mkdir(ROOT . '/d_shared');
}
}
if (!is_writable(AppConf::getUserIconPathFS())) {
Json::die([
'result' => false,
'reason' => AppConf::$userIconPath . ' 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_log')) {
Json::die([
'result' => false,
'reason' => 'd_log 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_shared')) {
Json::die([
'result' => false,
'reason' => 'd_shared 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_setting')) {
Json::die([
'result' => false,
'reason' => 'd_setting 디렉토리의 쓰기 권한이 없습니다.'
]);
}
if (!file_exists(ROOT . '/d_log/.htaccess')) {
@file_put_contents(ROOT . '/d_log/.htaccess', 'Deny from all');
}
if (!file_exists(ROOT . '/d_setting/.htaccess')) {
@file_put_contents(ROOT . '/d_setting/.htaccess', 'Deny from all');
}
//DB 접근 권한 검사
$rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4');
$rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'DB 접속에 실패했습니다.'
]);
};
$rootDB->error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'SQL을 제대로 실행하지 못했습니다. DB상태를 확인해 주세요.'
]);
};
$mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
if ($mysqli_obj->multi_query(file_get_contents(__DIR__ . '/sql/common_schema.sql'))) {
while (true) {
if (!$mysqli_obj->more_results()) {
break;
}
if (!$mysqli_obj->next_result()) {
break;
}
}
}
$rootDB->insert('system', array(
'REG' => 'N',
'LOGIN' => 'N',
'CRT_DATE' => TimeUtil::now(),
'MDF_DATE' => TimeUtil::now()
));
$globalSalt = bin2hex(random_bytes(16));
'@phan-var-force string $servHost';
'@phan-var-force string $sharedIconPath';
'@phan-var-force string $gameImagePath';
$sharedIconPath = WebUtil::resolveRelativePath($sharedIconPath, $servHost);
$gameImagePath = WebUtil::resolveRelativePath($gameImagePath, $servHost);
$imageRequestPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/git_pull.php', $servHost);
$imageKeyInstallPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/InstallKey.php', $servHost);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/ServConfig.orig.php',
ROOT . '/d_setting/ServConfig.php',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath,
'imageRequestPath' => $imageRequestPath,
'imageRequestKey' => $imageRequestKey
],
true
);
if ($imageRequestKey) {
@file_get_contents($imageKeyInstallPath . '?key=' . $imageRequestKey);
}
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/common_path.orig.js',
ROOT . '/d_shared/common_path.js',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath
],
true
);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/menu.orig.json',
ROOT . '/d_shared/menu.json',
[],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/common.orig.css',
ROOT . '/d_shared/common.css',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath
],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/RootDB.orig.php',
ROOT . '/d_setting/RootDB.php',
[
'host' => $host,
'user' => $username,
'password' => $password,
'dbName' => $dbName,
'port' => $port,
'globalSalt' => $globalSalt,
]
);
$kakaoRedirectURI = WebUtil::resolveRelativePath('oauth_kakao/oauth.php', $servHost . '/');
Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/KakaoKey.orig.php',
ROOT . '/d_setting/KakaoKey.php',
[
'REST_API_KEY' => $kakaoRESTKey,
'ADMIN_KEY' => $kakaoAdminKey,
'REDIRECT_URI' => $kakaoRedirectURI
],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
Json::die([
'result' => true,
'reason' => 'success',
'globalSalt' => $globalSalt
]);
<?php
namespace sammo;
require(__DIR__ . '/../vendor/autoload.php');
$host = Util::getPost('db_host');
$port = Util::getPost('db_port', 'int');
$username = Util::getPost('db_id');
$password = Util::getPost('db_pw');
$dbName = Util::getPost('db_name');
$servHost = Util::getPost('serv_host');
$sharedIconPath = Util::getPost('shared_icon_path');
$gameImagePath = Util::getPost('game_image_path');
$imageRequestKey = Util::getPost('image_request_key');
$kakaoRESTKey = Util::getPost('kakao_rest_key', 'string', '');
$kakaoAdminKey = Util::getPost('kakao_admin_key', 'string', '');
if (!$host || !$port || !$username || !$password || !$dbName || !$servHost || !$sharedIconPath || !$gameImagePath) {
Json::die([
'result' => false,
'reason' => '입력 값이 올바르지 않습니다'
]);
}
if (!filter_var($servHost, FILTER_VALIDATE_URL)) {
Json::die([
'result' => false,
'reason' => '접속 경로가 올바르지 않습니다.'
]);
}
if (file_exists(ROOT . '/d_setting/RootDB.php') && is_dir(ROOT . '/d_setting/RootDB.php')) {
Json::die([
'result' => false,
'reason' => 'd_setting/RootDB.php 가 디렉토리입니다'
]);
}
if (class_exists('\\sammo\\RootDB')) {
Json::die([
'result' => false,
'reason' => '이미 RootDB.php 파일이 있습니다'
]);
}
//파일 권한 검사
if (file_exists(AppConf::getUserIconPathFS()) && !is_dir(AppConf::getUserIconPathFS())) {
Json::die([
'result' => false,
'reason' => AppConf::$userIconPath . ' 이 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_log') && !is_dir(ROOT . '/d_log')) {
Json::die([
'result' => false,
'reason' => 'd_log 가 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_shared') && !is_dir(ROOT . '/d_shared')) {
Json::die([
'result' => false,
'reason' => 'd_shared 가 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_setting') && !is_dir(ROOT . '/d_setting')) {
Json::die([
'result' => false,
'reason' => 'd_shared 가 디렉토리가 아닙니다'
]);
}
if (
!file_exists(ROOT . '/d_log')
|| !file_exists(ROOT . '/d_shared')
|| !file_exists(ROOT . '/d_setting')
|| !file_exists(AppConf::getUserIconPathFS())
) {
if (!is_writable(ROOT)) {
Json::die([
'result' => false,
'reason' => '하위 디렉토리 생성 권한이 없습니다'
]);
}
//기본 파일 생성
if (!file_exists(AppConf::getUserIconPathFS())) {
mkdir(AppConf::getUserIconPathFS());
}
if (!file_exists(ROOT . '/d_log')) {
mkdir(ROOT . '/d_log');
}
if (!file_exists(ROOT . '/d_setting')) {
mkdir(ROOT . '/d_setting');
}
if (!file_exists(ROOT . '/d_shared')) {
mkdir(ROOT . '/d_shared');
}
}
if (!is_writable(AppConf::getUserIconPathFS())) {
Json::die([
'result' => false,
'reason' => AppConf::$userIconPath . ' 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_log')) {
Json::die([
'result' => false,
'reason' => 'd_log 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_shared')) {
Json::die([
'result' => false,
'reason' => 'd_shared 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_setting')) {
Json::die([
'result' => false,
'reason' => 'd_setting 디렉토리의 쓰기 권한이 없습니다.'
]);
}
if (!file_exists(ROOT . '/d_log/.htaccess')) {
@file_put_contents(ROOT . '/d_log/.htaccess', 'Deny from all');
}
if (!file_exists(ROOT . '/d_setting/.htaccess')) {
@file_put_contents(ROOT . '/d_setting/.htaccess', 'Deny from all');
}
//DB 접근 권한 검사
$rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4');
$rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'DB 접속에 실패했습니다.'
]);
};
$rootDB->error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'SQL을 제대로 실행하지 못했습니다. DB상태를 확인해 주세요.'
]);
};
$mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
if ($mysqli_obj->multi_query(file_get_contents(__DIR__ . '/sql/common_schema.sql'))) {
while (true) {
if (!$mysqli_obj->more_results()) {
break;
}
if (!$mysqli_obj->next_result()) {
break;
}
}
}
$rootDB->insert('system', array(
'REG' => 'N',
'LOGIN' => 'N',
'CRT_DATE' => TimeUtil::now(),
'MDF_DATE' => TimeUtil::now()
));
$globalSalt = bin2hex(random_bytes(16));
'@phan-var-force string $servHost';
'@phan-var-force string $sharedIconPath';
'@phan-var-force string $gameImagePath';
$sharedIconPath = WebUtil::resolveRelativePath($sharedIconPath, $servHost);
$gameImagePath = WebUtil::resolveRelativePath($gameImagePath, $servHost);
$imageRequestPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/git_pull.php', $servHost);
$imageKeyInstallPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/InstallKey.php', $servHost);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/ServConfig.orig.php',
ROOT . '/d_setting/ServConfig.php',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath,
'imageRequestPath' => $imageRequestPath,
'imageRequestKey' => $imageRequestKey,
'serverList' => [
['che', '체', 'white'],
['kwe', '퀘', 'yellow'],
['pwe', '풰', 'orange'],
['twe', '퉤', 'magenta'],
['nya', '냐', '#e67e22'],
['pya', '퍄', '#9b59b6']
]
],
true
);
if ($imageRequestKey) {
@file_get_contents($imageKeyInstallPath . '?key=' . $imageRequestKey);
}
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/common_path.orig.js',
ROOT . '/d_shared/common_path.js',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath
],
true
);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/menu.orig.json',
ROOT . '/d_shared/menu.json',
[],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/common.orig.css',
ROOT . '/d_shared/common.css',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath
],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/RootDB.orig.php',
ROOT . '/d_setting/RootDB.php',
[
'host' => $host,
'user' => $username,
'password' => $password,
'dbName' => $dbName,
'port' => $port,
'globalSalt' => $globalSalt,
]
);
$kakaoRedirectURI = WebUtil::resolveRelativePath('oauth_kakao/oauth.php', $servHost . '/');
Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/KakaoKey.orig.php',
ROOT . '/d_setting/KakaoKey.php',
[
'REST_API_KEY' => $kakaoRESTKey,
'ADMIN_KEY' => $kakaoAdminKey,
'REDIRECT_URI' => $kakaoRedirectURI
],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
Json::die([
'result' => true,
'reason' => 'success',
'globalSalt' => $globalSalt
]);
+1
View File
@@ -1,6 +1,7 @@
<?php
namespace kakao;
// @suppress PhanRedefineClass
class KakaoKey{
const REST_KEY = '_tK_REST_API_KEY_';
const ADMIN_KEY = '_tK_ADMIN_KEY_';
+31
View File
@@ -2,9 +2,15 @@
namespace sammo;
//https://hub.packtpub.com/eloquent-without-laravel/
use Illuminate\Database\Capsule\Manager as Capsule;
use Illuminate\Events\Dispatcher;
use Illuminate\Container\Container;
class RootDB
{
private static $uDB = null;
private static ?Capsule $uIlluminate = null;
private static $host = '_tK_host_';
private static $user = '_tK_user_';
@@ -12,6 +18,8 @@ class RootDB
private static $dbName = '_tK_dbName_';
private static $port = _tK_port_;
private static $encoding = 'utf8mb4';
private static $collation = 'utf8mb4_general_ci';
private static $globalSalt = '_tK_globalSalt_';
@@ -19,6 +27,29 @@ class RootDB
{
}
public static function illuminate(): Capsule
{
if(self::$uIlluminate !== null){
return self::$uIlluminate;
}
$capsule = new Capsule;
$capsule->addConnection([
'driver' => 'mysql',
'host' => self::$host,
'database' => self::$dbName,
'username' => self::$user,
'password' => self::$password,
'charset' => self::$encoding,
'collation' => self::$collation,
], 'root');
$capsule->setEventDispatcher(new Dispatcher(new Container));
$capsule->bootEloquent();
self::$uIlluminate = $capsule;
return $capsule;
}
/**
* DB 객체 생성
*
+74 -55
View File
@@ -1,55 +1,74 @@
<?php
namespace sammo;
class ServConfig
{
private function __construct()
{
}
public static $serverWebPath = '_tK_serverBasePath_';
public static $sharedIconPath = '_tK_sharedIconPath_';
public static $gameImagePath = "_tK_gameImagePath_";
public static $imageRequestPath = "_tK_imageRequestPath_";
public static $imageRequestKey = '_tK_imageRequestKey_';
public static function getSharedIconPath(string $filepath = ''): string
{
if ($filepath) {
return static::$sharedIconPath . "/{$filepath}";
}
return static::$sharedIconPath;
}
public static function getUserIconPath(string $filepath = ''): string
{
return AppConf::getUserIconPathWeb($filepath);
}
public static function getGameImagePath(string $filepath = ''): string
{
if ($filepath) {
return static::$gameImagePath . "/{$filepath}";
}
return static::$gameImagePath;
}
public static function getImagePullURI(): string
{
$now = time();
$req_hash = Util::hashPassword(sprintf("%016x", $now), static::$imageRequestKey);
return static::$imageRequestPath . "?req={$req_hash}&time={$now}";
}
/**
* 서버 주소 반환. 서버의 경로가 하부 디렉토리인 경우에 하부 디렉토리까지 포함
*
* @return string
*/
public static function getServerBasepath(): string
{
return self::$serverWebPath;
}
}
<?php
namespace sammo;
class ServConfig
{
private function __construct()
{
}
public static $serverWebPath = '_tK_serverBasePath_';
public static $sharedIconPath = '_tK_sharedIconPath_';
public static $gameImagePath = "_tK_gameImagePath_";
public static $imageRequestPath = "_tK_imageRequestPath_";
public static $imageRequestKey = '_tK_imageRequestKey_';
private static $serverList = null;
public static function getSharedIconPath(string $filepath = ''): string
{
if ($filepath) {
return static::$sharedIconPath . "/{$filepath}";
}
return static::$sharedIconPath;
}
public static function getUserIconPath(string $filepath = ''): string
{
return AppConf::getUserIconPathWeb($filepath);
}
public static function getGameImagePath(string $filepath = ''): string
{
if ($filepath) {
return static::$gameImagePath . "/{$filepath}";
}
return static::$gameImagePath;
}
public static function getImagePullURI(): string
{
$now = time();
$req_hash = Util::hashPassword(sprintf("%016x", $now), static::$imageRequestKey);
return static::$imageRequestPath . "?req={$req_hash}&time={$now}";
}
/**
* 서버 설정 반환
*
* @return \sammo\Setting[]
*/
public static function getServerList(): array{
$servKeyList = [/*_tK_serverList_*/];
$servKeyList[] = ['hwe', '훼', 'red'];
if (self::$serverList === null) {
self::$serverList = [];
foreach($servKeyList as [$servKey, $servNick, $servColor]){
self::$serverList[$servKey] = new Setting(ROOT.'/'.$servKey, $servNick, $servColor);
}
}
return self::$serverList;
}
/**
* 서버 주소 반환. 서버의 경로가 하부 디렉토리인 경우에 하부 디렉토리까지 포함
*
* @return string
*/
public static function getServerBasepath(): string
{
return self::$serverWebPath;
}
}
+5 -10
View File
@@ -6,38 +6,33 @@
.img_back {background-image:url('_tK_gameImagePath_/back.jpg'); }
/* 레거시. */
#bg0 { background-image:url('_tK_gameImagePath_/back_walnut.jpg'); }
#bg1 { background-image:url('_tK_gameImagePath_/back_green.jpg'); }
#bg2 { background-image:url('_tK_gameImagePath_/back_blue.jpg'); }
.map_detail .map_title{
background:
url('_tK_gameImagePath_/ltitle.jpg') no-repeat left,
url('_tK_gameImagePath_/ltitle.jpg') no-repeat left,
url('_tK_gameImagePath_/rtitle.jpg') no-repeat right;
}
.map_detail.map_spring .map_title_text{
background:
url('_tK_gameImagePath_/ad.gif') no-repeat left,
url('_tK_gameImagePath_/ad.gif') no-repeat left,
url('_tK_gameImagePath_/spring.gif') no-repeat right;
}
.map_detail.map_summer .map_title_text{
background:
url('_tK_gameImagePath_/ad.gif') no-repeat left,
url('_tK_gameImagePath_/ad.gif') no-repeat left,
url('_tK_gameImagePath_/summer.gif') no-repeat right;
}
.map_detail.map_fall .map_title_text{
background:
url('_tK_gameImagePath_/ad.gif') no-repeat left,
url('_tK_gameImagePath_/ad.gif') no-repeat left,
url('_tK_gameImagePath_/fall.gif') no-repeat right;
}
.map_detail.map_winter .map_title_text{
background:
url('_tK_gameImagePath_/ad.gif') no-repeat left,
url('_tK_gameImagePath_/ad.gif') no-repeat left,
url('_tK_gameImagePath_/winter.gif') no-repeat right;
}
+1
View File
@@ -342,6 +342,7 @@ switch ($btn) {
}
break;
case "랜덤턴":
$turnterm = $gameStor->turnterm;
foreach ($genlist as $generalID) {
$turntime = getRandTurn($turnterm);
$db->update('general', [
+2 -2
View File
@@ -99,7 +99,7 @@ $sel2[$type2] = "selected";
</table>
<table align=center width=1600 class="tb_layout bg0">
<tr id=bg1>
<tr class='bg1'>
<td align=center>국명</td>
<td align=center>접률</td>
<td align=center>단접</td>
@@ -278,7 +278,7 @@ from city where nation=%i', $nation['nation']);
</table>
<table align=center width=1760 class="tb_layout bg0">
<tr id=bg1>
<tr class='bg1'>
<td width=30 align=center>년</td>
<td width=30 align=center>월</td>
<td width=50 align=center>국가수</td>
+9 -9
View File
@@ -52,9 +52,9 @@ if ($reqArgType === 0) {
$generalBasicList = $db->query('SELECT no, name, nation, npc, turntime, %b FROM general', $reqQueryType);
} else if ($reqArgType === 2) {
$generalBasicList = $db->query(
'SELECT no, name, nation, npc, turntime, value as %b
FROM general LEFT JOIN rank_data
ON general.no = rank_data.general_id
'SELECT no, name, nation, npc, turntime, value as %b
FROM general LEFT JOIN rank_data
ON general.no = rank_data.general_id
WHERE rank_data.type = %s',
$reqQueryType,
$reqQueryType
@@ -117,10 +117,10 @@ $generalObj = General::createGeneralObjFromDB($gen);
</table>
<table width=1000 align=center class='tb_layout bg0'>
<tr>
<td width=50% align=center id=bg1>
<td width=50% align=center class='bg1'>
<font color=skyblue size=3>장 수 정 보</font>
</td>
<td width=50% align=center id=bg1>
<td width=50% align=center class='bg1'>
<font color=orange size=3>-</font>
</td>
</tr>
@@ -133,10 +133,10 @@ $generalObj = General::createGeneralObjFromDB($gen);
</td>
</tr>
<tr>
<td align=center id=bg1>
<td align=center class='bg1'>
<font color=skyblue size=3>개인 기록</font>
</td>
<td align=center id=bg1>
<td align=center class='bg1'>
<font color=orange size=3>전투 기록</font>
</td>
</tr>
@@ -149,10 +149,10 @@ $generalObj = General::createGeneralObjFromDB($gen);
</td>
</tr>
<tr>
<td align=center id=bg1>
<td align=center class='bg1'>
<font color=skyblue size=3>장수 열전</font>
</td>
<td align=center id=bg1>
<td align=center class='bg1'>
<font color=orange size=3>전투 결과</font>
</td>
</tr>
+4 -4
View File
@@ -49,10 +49,10 @@ $sel[$type] = "selected";
<table width=1000 align=center class='tb_layout bg0'>
<tr><td colspan=9 align=center bgcolor=blue>외 교 관 계</td></tr>
<tr>
<td width=130 align=center id=bg1>국 가 명</td>
<td width=130 align=center id=bg1>국 가 명</td>
<td width=80 align=center id=bg1>상 태</td>
<td width=60 align=center id=bg1>기 간</td>
<td width=130 align=center class='bg1'>국 가 명</td>
<td width=130 align=center class='bg1'>국 가 명</td>
<td width=80 align=center class='bg1'>상 태</td>
<td width=60 align=center class='bg1'>기 간</td>
</tr>
<?php
+4
View File
@@ -24,3 +24,7 @@ foreach ($db->queryFirstColumn(
) as $generalNo) {
CheckHall($generalNo);
}
foreach(General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){
$genObj->mergeTotalInheritancePoint();
}
+16 -18
View File
@@ -29,10 +29,9 @@ $templates = new \League\Plates\Engine(__DIR__.'/templates');
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/hallOfFame.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
</head>
<body>
@@ -74,7 +73,7 @@ $types = [
}
$v['nationName'] = '???';
$v['pictureFullPath'] = GetImageURL(0)."/default.jpg";
$v['name'] = '???';
$v['name'] = '???';
$v['ownerName'] = null;
$v['bgColor'] = GameConst::$basecolor4;
$v['fgColor'] = newColor($v['bgColor']);
@@ -123,9 +122,9 @@ $types = [
$v['value'] = 0;
}
else{
$v['value'] = $v['ttw']/max(1, $totalCnt);
$v['value'] = $v['ttw']/max(1, $totalCnt);
}
return $v;
return $v;
}],
["통 솔 전 승 률", "percent", function($v){
$totalCnt = $v['tlw']+$v['tld']+$v['tll'];
@@ -135,7 +134,7 @@ $types = [
else{
$v['value'] = $v['tlw']/max(1, $totalCnt);
}
return $v;
return $v;
}],
["일 기 토 승 률", "percent", function($v){
$totalCnt = $v['tsw']+$v['tsd']+$v['tsl'];
@@ -155,7 +154,7 @@ $types = [
else{
$v['value'] = $v['tiw']/max(1, $totalCnt);
}
return $v;
}],
["베 팅 투 자 액", "int", function($v){$v['value'] = $v['betgold']; return $v; }],
@@ -174,17 +173,17 @@ $types = [
$generals = [];
foreach($db->query(
"SELECT nation,no,name,owner_name as ownerName, owner, picture, imgsvr,
"SELECT nation,no,name,owner_name as ownerName, owner, picture, imgsvr,
experience, dedication,
dex1, dex2, dex3, dex4, dex5,
horse, weapon, book, item
dex1, dex2, dex3, dex4, dex5,
horse, weapon, book, item
FROM general WHERE %l", $btn == "NPC 보기"?"npc>=2":"npc<2") as $general
){
$generalID = $general['no'];
$general['bgColor'] = $nationColor[$general['nation']]??GameConst::$basecolor4;
$general['fgColor'] = newColor($general['bgColor']);
$general['nationName'] = $nationName[$general['nation']];
if(key_exists('picture', $general)){
$imageTemp = GetImageURL($general['imgsvr']);
$general['pictureFullPath'] = "$imageTemp/{$general['picture']}";
@@ -265,7 +264,7 @@ foreach($generals as $general){
else{
$itemOwners[$itemClassName] = [$general];
}
}
}
@@ -280,7 +279,7 @@ foreach(GameConst::$allItems as $itemType=>$itemList){
continue;
}
$itemClass = buildItemClass($itemClassName);
if($itemClass->isBuyable()){
continue;
}
@@ -288,7 +287,7 @@ foreach(GameConst::$allItems as $itemType=>$itemList){
$info = $itemClass->getInfo();
$name = $itemClass->getName();
if($info){
$name = $templates->render('tooltip', [
'text'=>$name,
@@ -323,7 +322,7 @@ foreach(GameConst::$allItems as $itemType=>$itemList){
$itemRanker[] = $card;
}
}
echo $templates->render('hallOfFrame', [
'typeName'=>$itemNameType,
'generals'=>$itemRanker
@@ -337,4 +336,3 @@ foreach(GameConst::$allItems as $itemType=>$itemList){
</table>
</body>
</html>
+17 -17
View File
@@ -16,9 +16,9 @@ increaseRefresh("왕조일람", 1);
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 왕조일람</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -70,9 +70,9 @@ foreach($emperiors as $emperior){
<tr>
<td bgcolor=skyblue align=center colspan=8>
<font size=5><?=$emperior['phase']?></font>
<a href="a_emperior_detail.php?select=<?=$emperior['no']?>"><button type='button'>자세히</button></a>
<?php if($emperior['server_id']): ?>
<a href="a_history.php?serverID=<?=$emperior['server_id']?>"><button type='button'>역사 보기</button></a>
<?php endif ?>
@@ -84,33 +84,33 @@ foreach($emperiors as $emperior){
</td>
</tr>
<tr>
<td id=bg1 align=center width=80>국 력</td>
<td class='bg1' align=center width=80>국 력</td>
<td align=center width=170><?=$emperior['power']?></td>
<td id=bg1 align=center width=80>장 수</td>
<td class='bg1' align=center width=80>장 수</td>
<td align=center width=170><?=$emperior['gennum']?></td>
<td id=bg1 align=center width=80>속 령</td>
<td class='bg1' align=center width=80>속 령</td>
<td align=center width=170><?=$emperior['citynum']?></td>
<td id=bg1 align=center width=80>성 향</td>
<td class='bg1' align=center width=80>성 향</td>
<td align=center width=170><?=$emperior['type']?></td>
</tr>
<tr>
<td id=bg1 align=center>황 제</td>
<td class='bg1' align=center>황 제</td>
<td align=center><?=$emperior['l12name']?></td>
<td id=bg1 align=center>승 상</td>
<td class='bg1' align=center>승 상</td>
<td align=center><?=$emperior['l11name']?></td>
<td id=bg1 align=center>표 기 장 군</td>
<td class='bg1' align=center>표 기 장 군</td>
<td align=center><?=$emperior['l10name']?></td>
<td id=bg1 align=center>사 공</td>
<td class='bg1' align=center>사 공</td>
<td align=center><?=$emperior['l9name']?></td>
</tr>
<tr>
<td id=bg1 align=center>거 기 장 군</td>
<td class='bg1' align=center>거 기 장 군</td>
<td align=center><?=$emperior['l8name']?></td>
<td id=bg1 align=center>태 위</td>
<td class='bg1' align=center>태 위</td>
<td align=center><?=$emperior['l7name']?></td>
<td id=bg1 align=center>위 장 군</td>
<td class='bg1' align=center>위 장 군</td>
<td align=center><?=$emperior['l6name']?></td>
<td id=bg1 align=center>사 도</td>
<td class='bg1' align=center>사 도</td>
<td align=center><?=$emperior['l5name']?></td>
</tr>
</table>
+28 -31
View File
@@ -26,9 +26,6 @@ $serverID = $emperior['server_id']??($emperior['serverID']??null);
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 왕조일람</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -57,25 +54,25 @@ if($emperior):
</td>
</tr>
<tr>
<td id=bg1 width=98 align=center>국 가 수<br>(최종 / 최대)</td>
<td class='bg1' width=98 align=center>국 가 수<br>(최종 / 최대)</td>
<td align=center width=398 colspan=2><?=$emperior['nation_count']?></td>
<td id=bg1 width=98 align=center>장 수 수<br>(최종 / 최대)</td>
<td class='bg1' width=98 align=center>장 수 수<br>(최종 / 최대)</td>
<td align=center width=398 colspan=2><?=$emperior['gen_count']?></td>
</tr>
<tr>
<td id=bg1 align=center>등 장 국 가</td>
<td class='bg1' align=center>등 장 국 가</td>
<td colspan=5><?=$emperior['nation_name']?></td>
</tr>
<tr>
<td id=bg1 align=center>국가별 성향</td>
<td class='bg1' align=center>국가별 성향</td>
<td colspan=5><?=$emperior['nation_hist']?></td>
</tr>
<tr>
<td id=bg1 align=center>장 수 성 격</td>
<td class='bg1' align=center>장 수 성 격</td>
<td colspan=5><?=$emperior['personal_hist']?></td>
</tr>
<tr>
<td id=bg1 align=center>장 수 특 기</td>
<td class='bg1' align=center>장 수 특 기</td>
<td colspan=5><?=$emperior['special_hist']?></td>
</tr>
<tr>
@@ -84,75 +81,75 @@ if($emperior):
</td>
</tr>
<tr>
<td id=bg1 width=98 align=center>국 력</td>
<td class='bg1' width=98 align=center>국 력</td>
<td align=center width=398 colspan=2><?=$emperior['power']?></td>
<td id=bg1 width=98 align=center>성 향</td>
<td class='bg1' width=98 align=center>성 향</td>
<td align=center width=398 colspan=2><?=$emperior['type']?></td>
</tr>
<tr>
<td id=bg1 width=98 align=center>장 수</td>
<td class='bg1' width=98 align=center>장 수</td>
<td align=center width=398 colspan=2><?=$emperior['gennum']?></td>
<td id=bg1 width=98 align=center>속 령</td>
<td class='bg1' width=98 align=center>속 령</td>
<td align=center width=398 colspan=2><?=$emperior['citynum']?></td>
</tr>
<tr>
<td id=bg1 align=center>총 인 구</td>
<td class='bg1' align=center>총 인 구</td>
<td align=center colspan=2><?=$emperior['pop']?></td>
<td id=bg1 align=center>인 구 율</td>
<td class='bg1' align=center>인 구 율</td>
<td align=center colspan=2><?=$emperior['poprate']?></td>
</tr>
<tr>
<td id=bg1 align=center>국 고</td>
<td class='bg1' align=center>국 고</td>
<td align=center colspan=2><?=$emperior['gold']?></td>
<td id=bg1 align=center>병 량</td>
<td class='bg1' align=center>병 량</td>
<td align=center colspan=2><?=$emperior['rice']?></td>
</tr>
<tr>
<td id=bg1 align=center>황 제</td>
<td class='bg1' align=center>황 제</td>
<td width=64>&nbsp;</td>
<td width=332><?=$emperior['l12name']?></td>
<td id=bg1 align=center>승 상</td>
<td class='bg1' align=center>승 상</td>
<td width=64>&nbsp;</td>
<td width=332><?=$emperior['l11name']?></td>
</tr>
<tr>
<td id=bg1 align=center>위 장 군</td>
<td class='bg1' align=center>위 장 군</td>
<td width=64>&nbsp;</td>
<td width=332><?=$emperior['l10name']?></td>
<td id=bg1 align=center>사 공</td>
<td class='bg1' align=center>사 공</td>
<td width=64>&nbsp;</td>
<td width=332><?=$emperior['l9name']?></td>
</tr>
<tr>
<td id=bg1 align=center>표 기 장 군</td>
<td class='bg1' align=center>표 기 장 군</td>
<td width=64>&nbsp;</td>
<td width=332><?=$emperior['l8name']?></td>
<td id=bg1 align=center>태 위</td>
<td class='bg1' align=center>태 위</td>
<td width=64>&nbsp;</td>
<td width=332><?=$emperior['l7name']?></td>
</tr>
<tr>
<td id=bg1 align=center>거 기 장 군</td>
<td class='bg1' align=center>거 기 장 군</td>
<td width=64>&nbsp;</td>
<td width=332><?=$emperior['l6name']?></td>
<td id=bg1 align=center>사 도</td>
<td class='bg1' align=center>사 도</td>
<td width=64>&nbsp;</td>
<td width=332><?=$emperior['l5name']?></td>
</tr>
<tr>
<td id=bg1 align=center>오 호 장 군</td>
<td class='bg1' align=center>오 호 장 군</td>
<td colspan=5><?=$emperior['tiger']?></td>
</tr>
<tr>
<td id=bg1 align=center>건 안 칠 자</td>
<td class='bg1' align=center>건 안 칠 자</td>
<td colspan=5><?=$emperior['eagle']?></td>
</tr>
<tr>
<td id=bg1 align=center>장 수 들<br>(공헌도 순서)</td>
<td class='bg1' align=center>장 수 들<br>(공헌도 순서)</td>
<td colspan=5><?=$emperior['gen']?></td>
</tr>
<tr>
<td id=bg1 align=center>역 사 기 록</td>
<td class='bg1' align=center>역 사 기 록</td>
<td colspan=5><?=formatHistoryToHTML(Json::decode($emperior['history']))?></td>
</tr>
</table>
@@ -178,7 +175,7 @@ if($showServers){
$nation['levelName'] = getNationLevel($nation['level']);
/** @var int[]|null $nationGenerals */
$nationGenerals = $nation['generals'];
if($nationGenerals){
$generals = $db->query('SELECT `general_no`, `name`, `last_yearmonth` FROM ng_old_generals WHERE server_id=%s AND general_no IN %li', $serverID, $nationGenerals);
@@ -203,7 +200,7 @@ if($showServers){
if(key_exists('aux', $nation) && !is_array($nation['aux'])){
$nation += Json::decode($nation['aux']);
}
echo $templates->render('oldNation', $nation);
}
}
+214 -215
View File
@@ -1,215 +1,214 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$type = Util::getReq('type', 'int', 9);
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con,turntime FROM general WHERE owner = %i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
if ($type <= 0 || $type > 15) {
$type = 9;
}
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 장수일람</title>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td>장 수 일 람<br><?=closeButton()?></td></tr>
<tr><td><form name=form1 method=post>정렬순서 :
<select id='viewType' name='type' size=1>
<option value=1>국가</option>
<option value=2>통솔</option>
<option value=3>무력</option>
<option value=4>지력</option>
<option value=5>명성</option>
<option value=6>계급</option>
<option value=7>관직</option>
<option value=8>삭턴</option>
<option value=9>벌점</option>
<option value=10>Lv</option>
<option value=11>성격</option>
<option value=12>내특</option>
<option value=13>전특</option>
<option value=14>연령</option>
<option value=15>NPC</option>
</select>
<input type=submit value='정렬하기'></form>
</td></tr>
</table>
<?php
$nationname = [];
$nationlevel = [];
$nationname[0] = "-";
foreach (getAllNationStaticInfo() as $nation) {
$nationname[$nation['nation']] = $nation['name'];
$nationlevel[$nation['nation']] = $nation['level'];
}
[$orderKey, $orderDesc] = [
1=>['nation', false],
2=>['leadership', true],
3=>['strength', true],
4=>['intel', true],
5=>['experience', true],
6=>['dedication', true],
7=>['officer_level', true],
8=>['killturn', false],
9=>['connect', true],
10=>['experience', true],
11=>['personal', true],
12=>['special', true],
13=>['special2', true],
14=>['age', true],
15=>['npc', true],
][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc?'desc':'');
echo"
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=64 align=center id=bg1>얼 굴</td>
<td width=140 align=center id=bg1>이 름</td>
<td width=45 align=center id=bg1>연령</td>
<td width=45 align=center id=bg1>성격</td>
<td width=80 align=center id=bg1>특기</td>
<td width=45 align=center id=bg1>레 벨</td>
<td width=140 align=center id=bg1>국 가</td>
<td width=55 align=center id=bg1>명 성</td>
<td width=55 align=center id=bg1>계 급</td>
<td width=75 align=center id=bg1>관 직</td>
<td width=45 align=center id=bg1>통솔</td>
<td width=45 align=center id=bg1>무력</td>
<td width=45 align=center id=bg1>지력</td>
<td width=45 align=center id=bg1>삭턴</td>
<td width=70 align=center id=bg1>벌점</td>
</tr>";
foreach($generalList as $general){
$nation = $nationname[$general['nation']];
$lbonus = calcLeadershipBonus($general['officer_level'], $nationlevel[$general['nation']]??0);
if ($lbonus > 0) {
$lbonusText = "<font color=cyan>+{$lbonus}</font>";
} else {
$lbonusText = "";
}
if ($general['injury'] > 0) {
$leadership = intdiv($general['leadership'] * (100 - $general['injury']), 100);
$strength = intdiv($general['strength'] * (100 - $general['injury']), 100);
$intel = intdiv($general['intel'] * (100 - $general['injury']), 100);
$leadership = "<font color=red>{$leadership}</font>{$lbonusText}";
$strength = "<font color=red>{$strength}</font>";
$intel = "<font color=red>{$intel}</font>";
} else {
$leadership = "{$general['leadership']}{$lbonusText}";
$strength = "{$general['strength']}";
$intel = "{$general['intel']}";
}
if ($general['npc'] >= 2) {
$name = "<font color=cyan>{$general['name']}</font>";
} elseif ($general['npc'] == 1) {
$name = "<font color=skyblue>{$general['name']}</font>";
} else {
$name = "{$general['name']}";
}
if(key_exists($general['owner'], $ownerNameList)){
$name = $name.'<br><small>('.$ownerNameList[$general['owner']].')</small>';
}
$general['connect'] = Util::round($general['connect'], -1);
$imageTemp = GetImageURL($general['imgsvr']);
echo "
<tr data-general-id='{$general['no']}'
data-general-wounded='{$general['injury']}'
data-general-leadership='{$general['leadership']}'
data-general-leadership-bonus='{$lbonus}'
data-general-strength='{$general['strength']}'
data-general-intel='{$general['intel']}'
data-is-npc='".($general['npc']>=2?'true':'false')."'
>
<td align=center><img class='generalIcon' width='64' height='64' src='{$imageTemp}/{$general['picture']}'></img></td>
<td align=center>$name</td>
<td align=center>{$general['age']}세</td>
<td align=center>".displayCharInfo($general['personal'])."</td>
<td align=center>".displaySpecialDomesticInfo($general['special'])." / ".displaySpecialWarInfo($general['special2'])."</td>
<td align=center>Lv ".getExpLevel($general['experience'])."</td>
<td align=center>{$nation}</td>
<td align=center>".getHonor($general['experience'])."</td>
<td align=center>".getDed($general['dedication'])."</td>
<td align=center>";
echo getOfficerLevelText($general['officer_level']);
echo "</td>
<td align=center>$leadership</td>
<td align=center>$strength</td>
<td align=center>$intel</td>
<td align=center>{$general['killturn']}</td>
<td align=center>{$general['connect']}";
echo "<br>【".getConnect($general['connect'])."】</td>
</tr>";
}
echo "
</table>
";
?>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=closeButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
<script type="text/javascript">
$(document).ready(function() {
$("#viewType").val("<?=$type?>").attr("selected", "selected");
});
</script>
</body>
</html>
<?php
namespace sammo;
include "lib.php";
include "func.php";
$type = Util::getReq('type', 'int', 9);
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con,turntime FROM general WHERE owner = %i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
if ($type <= 0 || $type > 15) {
$type = 9;
}
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 장수일람</title>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td>장 수 일 람<br><?=closeButton()?></td></tr>
<tr><td><form name=form1 method=post>정렬순서 :
<select id='viewType' name='type' size=1>
<option value=1>국가</option>
<option value=2>통솔</option>
<option value=3>무력</option>
<option value=4>지력</option>
<option value=5>명성</option>
<option value=6>계급</option>
<option value=7>관직</option>
<option value=8>삭턴</option>
<option value=9>벌점</option>
<option value=10>Lv</option>
<option value=11>성격</option>
<option value=12>내특</option>
<option value=13>전특</option>
<option value=14>연령</option>
<option value=15>NPC</option>
</select>
<input type=submit value='정렬하기'></form>
</td></tr>
</table>
<?php
$nationname = [];
$nationlevel = [];
$nationname[0] = "-";
foreach (getAllNationStaticInfo() as $nation) {
$nationname[$nation['nation']] = $nation['name'];
$nationlevel[$nation['nation']] = $nation['level'];
}
[$orderKey, $orderDesc] = [
1=>['nation', false],
2=>['leadership', true],
3=>['strength', true],
4=>['intel', true],
5=>['experience', true],
6=>['dedication', true],
7=>['officer_level', true],
8=>['killturn', false],
9=>['connect', true],
10=>['experience', true],
11=>['personal', true],
12=>['special', true],
13=>['special2', true],
14=>['age', true],
15=>['npc', true],
][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc?'desc':'');
echo"
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=64 align=center class='bg1'>얼 굴</td>
<td width=140 align=center class='bg1'>이 름</td>
<td width=45 align=center class='bg1'>연령</td>
<td width=45 align=center class='bg1'>성격</td>
<td width=80 align=center class='bg1'>특기</td>
<td width=45 align=center class='bg1'>레 벨</td>
<td width=140 align=center class='bg1'>국 가</td>
<td width=55 align=center class='bg1'>명 성</td>
<td width=55 align=center class='bg1'>계 급</td>
<td width=75 align=center class='bg1'>관 직</td>
<td width=45 align=center class='bg1'>통솔</td>
<td width=45 align=center class='bg1'>무력</td>
<td width=45 align=center class='bg1'>지력</td>
<td width=45 align=center class='bg1'>삭턴</td>
<td width=70 align=center class='bg1'>벌점</td>
</tr>";
foreach($generalList as $general){
$nation = $nationname[$general['nation']];
$lbonus = calcLeadershipBonus($general['officer_level'], $nationlevel[$general['nation']]??0);
if ($lbonus > 0) {
$lbonusText = "<font color=cyan>+{$lbonus}</font>";
} else {
$lbonusText = "";
}
if ($general['injury'] > 0) {
$leadership = intdiv($general['leadership'] * (100 - $general['injury']), 100);
$strength = intdiv($general['strength'] * (100 - $general['injury']), 100);
$intel = intdiv($general['intel'] * (100 - $general['injury']), 100);
$leadership = "<font color=red>{$leadership}</font>{$lbonusText}";
$strength = "<font color=red>{$strength}</font>";
$intel = "<font color=red>{$intel}</font>";
} else {
$leadership = "{$general['leadership']}{$lbonusText}";
$strength = "{$general['strength']}";
$intel = "{$general['intel']}";
}
if ($general['npc'] >= 2) {
$name = "<font color=cyan>{$general['name']}</font>";
} elseif ($general['npc'] == 1) {
$name = "<font color=skyblue>{$general['name']}</font>";
} else {
$name = "{$general['name']}";
}
if(key_exists($general['owner'], $ownerNameList)){
$name = $name.'<br><small>('.$ownerNameList[$general['owner']].')</small>';
}
$general['connect'] = Util::round($general['connect'], -1);
$imageTemp = GetImageURL($general['imgsvr']);
echo "
<tr data-general-id='{$general['no']}'
data-general-wounded='{$general['injury']}'
data-general-leadership='{$general['leadership']}'
data-general-leadership-bonus='{$lbonus}'
data-general-strength='{$general['strength']}'
data-general-intel='{$general['intel']}'
data-is-npc='".($general['npc']>=2?'true':'false')."'
>
<td align=center><img class='generalIcon' width='64' height='64' src='{$imageTemp}/{$general['picture']}'></img></td>
<td align=center>$name</td>
<td align=center>{$general['age']}세</td>
<td align=center>".displayCharInfo($general['personal'])."</td>
<td align=center>".displaySpecialDomesticInfo($general['special'])." / ".displaySpecialWarInfo($general['special2'])."</td>
<td align=center>Lv ".getExpLevel($general['experience'])."</td>
<td align=center>{$nation}</td>
<td align=center>".getHonor($general['experience'])."</td>
<td align=center>".getDed($general['dedication'])."</td>
<td align=center>";
echo getOfficerLevelText($general['officer_level']);
echo "</td>
<td align=center>$leadership</td>
<td align=center>$strength</td>
<td align=center>$intel</td>
<td align=center>{$general['killturn']}</td>
<td align=center>{$general['connect']}";
echo "<br>【".getConnect($general['connect'])."】</td>
</tr>";
}
echo "
</table>
";
?>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=closeButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
<script type="text/javascript">
$(document).ready(function() {
$("#viewType").val("<?=$type?>").attr("selected", "selected");
});
</script>
</body>
</html>
+9 -13
View File
@@ -28,7 +28,7 @@ $scenarioList = (function(){
if($scenarioIdx !== null || key_exists($scenarioIdx, $scenarioList)){
if($scenarioIdx && key_exists($scenarioIdx, $scenarioList[$seasonIdx]??[])){
$searchScenarioName = $scenarioList[$seasonIdx][$scenarioIdx]['name'];
$searchFilter = $db->sqleval('season = %i AND scenario = %i', $seasonIdx, $scenarioIdx);
}
@@ -50,12 +50,9 @@ else{
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/hallOfFame.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/jquery.redirect.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJs('js/hallOfFame.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJs('dist_js/hallOfFame.js')?>
</head>
<body>
@@ -64,14 +61,14 @@ else{
<tr><td>
시나리오 검색 : <select id="by_scenario" name="by_scenario">
<?php foreach($scenarioList as $iterSeasonIdx=>$subScenarioList): ?>
<option
data-season="<?=$iterSeasonIdx?>"
value=""
<option
data-season="<?=$iterSeasonIdx?>"
value=""
<?=($iterSeasonIdx == $seasonIdx && $scenarioIdx === null)?"selected='selected'":''?>
>* 시즌 : <?=$iterSeasonIdx?> 종합 *</option>
<?php foreach($subScenarioList as $info): ?>
<option
data-season="<?=$iterSeasonIdx?>"
data-season="<?=$iterSeasonIdx?>"
value="<?=$info['scenario']?>"
<?=($iterSeasonIdx == $seasonIdx && $info['scenario']===$scenarioIdx)?"selected='selected'":''?>
><?=$info['name']?>(<?=$info['cnt']?>회)</option>
@@ -136,7 +133,7 @@ foreach($types as $typeName=>[$typeDescribe, $typeValue]) {
$general['bgColor'] = $general['color'];
}
}
if(!key_exists('fgColor', $general)){
$general['fgColor'] = newColor($general['bgColor']);
}
@@ -175,4 +172,3 @@ foreach($types as $typeName=>[$typeDescribe, $typeValue]) {
</table>
</body>
</html>
+5 -8
View File
@@ -99,13 +99,10 @@ $nations = Json::decode($history['nations']);
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 연감</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS("js/map/theme_{$mapTheme}.js")?>
<?=WebUtil::printJS('js/map.js')?>
<?=WebUtil::printJS('js/history.js')?>
<?=WebUtil::printJS('dist_js/history.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -139,7 +136,7 @@ var nations = <?=$nations?$history['nations']:'{}'?>;
</td></tr>
</table>
<table align=center width=1000 height=520 class='tb_layout bg0'>
<thead><tr><th colspan=5 align=center id=bg1>중 원 지 도</th></tr></thead>
<thead><tr><th colspan=5 align=center class='bg1'>중 원 지 도</th></tr></thead>
<tbody>
<tr height=520>
<td width=698>
@@ -169,13 +166,13 @@ var nations = <?=$nations?$history['nations']:'{}'?>;
</table>
</td>
</tr>
<tr><th colspan=5 align=center id=bg1>중 원 정 세</th></tr>
<tr><th colspan=5 align=center class='bg1'>중 원 정 세</th></tr>
<tr>
<td colspan=5 valign=top>
<?=formatHistoryToHTML(Json::decode($history['global_history']))?>
</td>
</tr>
<tr><th colspan=5 align=center id=bg1>장 수 동 향</th></tr>
<tr><th colspan=5 align=center class='bg1'>장 수 동 향</th></tr>
<tr>
<td colspan=5 valign=top>
<?=formatHistoryToHTML(Json::decode($history['global_action']))?>
+13 -14
View File
@@ -25,10 +25,9 @@ if($con >= 2) { printLimitMsg($me['turntime']); exit(); }
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 세력일람</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/ext.kingdoms.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/extKingdoms.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -48,7 +47,7 @@ $nations[0] = getNationStaticInfo(0);
foreach($db->query('SELECT npc,name,city,nation,officer_level,penalty,permission FROM general ORDER BY dedication DESC') as $general){
$nationID = $general['nation'];
if(!key_exists('generals', $nations[$nationID])){
$nations[$nationID]['generals'] = [];
}
@@ -92,13 +91,13 @@ foreach ($nations as $nation) {
<td colspan=8 align=center style=color:".newColor($nation['color'])."; bgcolor={$nation['color']}>【 {$nation['name']} 】</td>
</tr>
<tr>
<td width=80 align=center id=bg1>성 향</td>
<td width=80 align=center class='bg1'>성 향</td>
<td width=170 align=center><font color=yellow>".getNationType($nation['type'])."</font></td>
<td width=80 align=center id=bg1>작 위</td>
<td width=80 align=center class='bg1'>작 위</td>
<td width=170 align=center>".getNationLevel($nation['level'])."</td>
<td width=80 align=center id=bg1>국 력</td>
<td width=80 align=center class='bg1'>국 력</td>
<td width=170 align=center>{$nation['power']}</td>
<td width=80 align=center id=bg1>장수 / 속령</td>
<td width=80 align=center class='bg1'>장수 / 속령</td>
<td width=170 align=center>{$nation['gennum']} / ".count($nation['cities']??[])."</td>
";
for($chiefLevel = 12; $chiefLevel >= 5; $chiefLevel--){
@@ -113,9 +112,9 @@ foreach ($nations as $nation) {
}
echo "</tr>
<tr>
<td align=center id=bg1>외교권자</td><td colspan=5>";
<td align=center class='bg1'>외교권자</td><td colspan=5>";
echo join(', ', $ambassadors);
echo "</td><td align=center id=bg1>조언자</td><td align=center >";
echo "</td><td align=center class='bg1'>조언자</td><td align=center >";
echo count($auditors).'명';
echo "</td></tr>
<tr>
@@ -160,9 +159,9 @@ echo "
</tr>
<tr>
<td width=498 align=center>&nbsp;</td>
<td width=123 align=center id=bg1>장 수</td>
<td width=123 align=center class='bg1'>장 수</td>
<td width=123 align=center>{$nations[0]['gennum']}</td>
<td width=123 align=center id=bg1>속 령</td>
<td width=123 align=center class='bg1'>속 령</td>
<td width=123 align=center>".count($nations[0]['cities']??[])."</td>
</tr>
<tr>
@@ -177,7 +176,7 @@ echo"
<td colspan=5> 장수 일람 : ";
foreach($nations[0]['generals'] as $general) {
$generalText = getColoredName($general['name'], $general['npc']);
echo "{$generalText}, ";
echo "{$generalText}, ";
}
echo"
</td>
+21 -16
View File
@@ -26,9 +26,9 @@ $sel[$type] = "selected";
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 빙의일람</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -59,8 +59,13 @@ foreach (getAllNationStaticInfo() as $nation) {
$nationName[$nation['nation']] = $nation['name'];
}
$generalList = $db->query('SELECT npc,nation,name,owner_name,special,special2,personal,leadership,strength,intel,leadership+strength+intel as sum,explevel,experience,dedication from general where npc=1');
$generalListFromPool = $db->query('SELECT npc,nation,name,owner_name,special,special2,personal,leadership,strength,intel,leadership+strength+intel as sum,explevel,experience,dedication from general JOIN select_pool on general.no = select_pool.general_id where npc=0');
if($generalListFromPool){
$generalList = array_merge($generalListFromPool, $generalList);
}
$sortType = [
1 => ['name', true],
2 => ['nation', true],
@@ -88,18 +93,18 @@ else{
?>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=102 align=center id=bg1>희생된 장수</td>
<td width=102 align=center id=bg1>악령 이름</td>
<td width=68 align=center id=bg1>레벨</td>
<td width=118 align=center id=bg1>국가</td>
<td width=68 align=center id=bg1>성격</td>
<td width=88 align=center id=bg1>특기</td>
<td width=68 align=center id=bg1>종능</td>
<td width=68 align=center id=bg1>통솔</td>
<td width=68 align=center id=bg1>무력</td>
<td width=68 align=center id=bg1>지력</td>
<td width=78 align=center id=bg1>명성</td>
<td width=78 align=center id=bg1>계급</td>
<td width=102 align=center class='bg1'>희생된 장수</td>
<td width=102 align=center class='bg1'>악령 이름</td>
<td width=68 align=center class='bg1'>레벨</td>
<td width=118 align=center class='bg1'>국가</td>
<td width=68 align=center class='bg1'>성격</td>
<td width=88 align=center class='bg1'>특기</td>
<td width=68 align=center class='bg1'>종능</td>
<td width=68 align=center class='bg1'>통솔</td>
<td width=68 align=center class='bg1'>무력</td>
<td width=68 align=center class='bg1'>지력</td>
<td width=78 align=center class='bg1'>명성</td>
<td width=78 align=center class='bg1'>계급</td>
</tr>
<?php foreach($generalList as $general): ?>
<tr>
+3 -5
View File
@@ -27,12 +27,11 @@ if($con >= 2) { printLimitMsg($me['turntime']); exit(); }
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 세력도</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printJS('d_shared/base_map.js')?>
<?=WebUtil::printJS('js/map.js')?>
<?=WebUtil::printJS('dist_js/map.js')?>
<script>
window.serverNick = '<?=DB::prefix()?>';
window.serverID = '<?=UniqueConst::$serverID?>';
@@ -80,4 +79,3 @@ $(function(){
</body>
</html>
+16 -16
View File
@@ -52,9 +52,9 @@ if ($admin['maxonline'] < $curonline) {
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -92,7 +92,7 @@ span.out_bar{
<table align=center width=1016>
<tr><td align=left>
<table align=center class='tb_layout bg0'>
<tr><td colspan=4 align=center id=bg2><font size=5>접 속 량</font></td></tr>
<tr><td colspan=4 align=center class='bg2'><font size=5>접 속 량</font></td></tr>
<?php
$refresh[] = $admin['refresh'];
foreach($refresh as $i=>$value){
@@ -101,8 +101,8 @@ foreach($refresh as $i=>$value){
$dt = substr($date[$i], 11, 5); ?>
<tr height=30>
<td width=100 align=center><?=$year[$i]?>년 <?=$month[$i]?>월</td>
<td width=60 align=center id=bg2><?=$dt?></td>
<td width=2 align=center id=bg1></td>
<td width=60 align=center class='bg2'><?=$dt?></td>
<td width=2 align=center class='bg1'></td>
<td width=320>
<?php if($w == 0): ?>
<span class="out_bar"><?=$value?></span>
@@ -111,15 +111,15 @@ foreach($refresh as $i=>$value){
<?php else:?>
<div class='big_bar' style='width:<?=$w?>%;background-color:<?=$color?>;'><span><?=$value?></span></div>
<?php endif;?>
</td>
</tr>
<?php
}
?>
<tr><td colspan=4 height=5 align=center id=bg1></td></tr>
<tr><td colspan=4 height=5 align=center class='bg1'></td></tr>
<tr>
<td colspan=4 height=30 align=center id=bg0>최고기록: <?=$admin['maxrefresh']?></td>
<td colspan=4 height=30 align=center class='bg0'>최고기록: <?=$admin['maxrefresh']?></td>
</tr>
@@ -127,7 +127,7 @@ foreach($refresh as $i=>$value){
</td>
<td align=right>
<table align=center class='tb_layout bg0'>
<tr><td colspan=4 align=center id=bg2><font size=5>접 속 자</font></td></tr>
<tr><td colspan=4 align=center class='bg2'><font size=5>접 속 자</font></td></tr>
<?php
$online[] = $curonline;
foreach($online as $i=>$value){
@@ -136,8 +136,8 @@ foreach($online as $i=>$value){
$dt = substr($date[$i], 11, 5); ?>
<tr height=30>
<td width=100 align=center><?=$year[$i]?>년 <?=$month[$i]?>월</td>
<td width=60 align=center id=bg2><?=$dt?></td>
<td width=2 align=center id=bg1></td>
<td width=60 align=center class='bg2'><?=$dt?></td>
<td width=2 align=center class='bg1'></td>
<td width=320>
<?php if($w == 0): ?>
<span class="out_bar"><?=$value?></span>
@@ -146,22 +146,22 @@ foreach($online as $i=>$value){
<?php else:?>
<div class='big_bar' style='width:<?=$w?>%;background-color:<?=$color?>;'><span><?=$value?></span></div>
<?php endif;?>
</td>
</tr>
<?php
}
?>
<tr><td colspan=4 height=5 align=center id=bg1></td></tr>
<tr><td colspan=4 height=5 align=center class='bg1'></td></tr>
<tr>
<td colspan=4 height=30 align=center id=bg0>최고기록: <?=$admin['maxonline']?></td>
<td colspan=4 height=30 align=center class='bg0'>최고기록: <?=$admin['maxonline']?></td>
</tr>
</table>
</td></tr>
</table>
<br>
<table align=center class='tb_layout bg0'>
<tr><td colspan=3 align=center id=bg2><font size=5>주 의 대 상 자 (순간과도갱신)</font></td></tr>
<tr><td colspan=3 align=center class='bg2'><font size=5>주 의 대 상 자 (순간과도갱신)</font></td></tr>
<?php
$max_refresh = $db->queryFirstRow('SELECT sum(refresh) as refresh, sum(`connect`) as `connect` from general');
$max_refresh['name'] = '접속자 총합';
+13 -13
View File
@@ -12,7 +12,7 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("설문조사", 1);
$isVoteAdmin = in_array('vote', $session->acl[DB::prefix()]??[]);
$isVoteAdmin |= $session->userGrade >= 5;
$isVoteAdmin = $isVoteAdmin || $session->userGrade >= 5;
$me = $db->queryFirstRow('SELECT no,vote from general where owner=%i', $userID);
@@ -28,9 +28,9 @@ $vote = $admin['vote']?:['-'];
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -60,7 +60,7 @@ function captureKey(e) {
</table>
<table align=center width=1000 class='tb_layout bg0'>
<form name=form1 action=c_vote.php method=post>
<tr><td colspan=3 align=center id=bg2><font size=5>설 문 조 사 (<?=$admin['develcost']*5?>금과 추첨으로 유니크템 증정!)</font></td></tr>
<tr><td colspan=3 align=center class='bg2'><font size=5>설 문 조 사 (<?=$admin['develcost']*5?>금과 추첨으로 유니크템 증정!)</font></td></tr>
<?php
if ($isVoteAdmin) {
@@ -76,7 +76,7 @@ if ($isVoteAdmin) {
$vote_title = Tag2Code($vote_title);
echo "
<tr>
<td colspan=2 width=148 align=center id=bg1>제 목</td>
<td colspan=2 width=148 align=center class='bg1'>제 목</td>
<td width=848 align=left>&nbsp;{$vote_title}</td>
</tr>
";
@@ -151,7 +151,7 @@ echo "
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td colspan=4 align=center id=bg1>댓 글</td>
<td colspan=4 align=center class='bg1'>댓 글</td>
</tr>
";
for ($i=0; $i < $commentCount; $i++) {
@@ -180,7 +180,7 @@ if ($me['no'] > 0) {
</table>
<br>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td colspan=3 align=center id=bg2><font size=5>
<tr><td colspan=3 align=center class='bg2'><font size=5>
전 체 통 계
<?php
if ($isVoteAdmin) {
@@ -238,8 +238,8 @@ if ($admin['voteopen'] >= 1 || $isVoteAdmin) {
else{
$totalPer += $per;
}
// if($per < 5) { $vote['cnt'] = "&nbsp;"; }
?>
<?php if($per == 0): ?>
@@ -303,7 +303,7 @@ if ($admin['voteopen'] >= 2 || $isVoteAdmin) {
foreach($db->query('SELECT nation,color,name,gennum from nation order by gennum desc') as $i=>$nation){
$memCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc<2', $nation['nation']);
$voteCount = $nationVoteCount[$nation['nation']] ?? 0;
if($memCount == 0){
@@ -312,7 +312,7 @@ if ($admin['voteopen'] >= 2 || $isVoteAdmin) {
else{
$percentage = round($voteCount / $memCount * 100, 1);
}
echo "
<tr>
@@ -336,7 +336,7 @@ if ($admin['voteopen'] >= 2 || $isVoteAdmin) {
else{
$totalPer += $per;
}
// if($per < 5) { $vote['cnt'] = "&nbsp;"; }
?>
<?php if($per == 0): ?>
+8
View File
@@ -0,0 +1,8 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
APIHelper::launch(dirname(__FILE__));
+14 -14
View File
@@ -49,9 +49,9 @@ if ($msg2 == "") {
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -59,12 +59,12 @@ if ($msg2 == "") {
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td>거 래 장<br><?=closeButton()?></td></tr>
<tr><td align=center id=bg2><font color=orange size=6><b>거 래 장</b></font><input type=button value='갱신' onclick="location.replace('b_auction.php')"></td></tr>
<tr><td align=center class='bg2'><font color=orange size=6><b>거 래 장</b></font><input type=button value='갱신' onclick="location.replace('b_auction.php')"></td></tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<form method=post action=c_auction.php>
<tr><td colspan=11 align=center bgcolor=orange><font size=5>팝 니 다</font></td></tr>
<tr align=center id=bg1>
<tr align=center class='bg1'>
<td width=68>거래번호</td>
<td width=48>선택</td>
<td width=98>판매자</td>
@@ -118,18 +118,18 @@ foreach($db->query('SELECT * from auction where type=0 order by expire') as $auc
}
?>
<tr height=25>
<td align=center id=bg1>등록결과</td>
<td align=center class='bg1'>등록결과</td>
<td colspan=10><?=ConvertLog($msg)?></td>
</tr>
<tr>
<td align=center id=bg1>입찰등록</td>
<td align=center class='bg1'>입찰등록</td>
<td colspan=10>
 지불할 금액: <input type=text style=color:white;background-color:black; size=6 maxlength=6 name=value>
<input type=<?=$btn?> name=btn value='구매시도' onclick='return confirm("정말 입찰하시겠습니까?");'>
</td>
</tr>
<tr>
<td align=center id=bg1>거래등록</td>
<td align=center class='bg1'>거래등록</td>
<td colspan=10>
 종료: <input type=text style=color:white;background-color:black; size=2 maxlength=2 name=term value=12>턴 후
 물품: 쌀
@@ -152,7 +152,7 @@ foreach($db->query('SELECT * from auction where type=0 order by expire') as $auc
<table align=center width=1000 class='tb_layout bg0'>
<form method=post action=c_auction.php>
<tr><td colspan=11 align=center bgcolor=skyblue><font size=5>삽 니 다</font></td></tr>
<tr align=center id=bg1>
<tr align=center class='bg1'>
<td width=68>거래번호</td>
<td width=48>선택</td>
<td width=98>구매자</td>
@@ -205,18 +205,18 @@ foreach($db->query('SELECT * from auction where type=1 order by expire') as $auc
}
?>
<tr height=25>
<td align=center id=bg1>등록결과</td>
<td align=center class='bg1'>등록결과</td>
<td colspan=10><?=ConvertLog($msg2)?></td>
</tr>
<tr>
<td align=center id=bg1>입찰등록</td>
<td align=center class='bg1'>입찰등록</td>
<td colspan=10>
 수령할 금액: <input type=text style=color:white;background-color:black; size=6 maxlength=6 name=value>
<input type=<?=$btn?> name=btn value='판매시도' onclick='return confirm("정말 입찰하시겠습니까?");'>
</td>
</tr>
<tr>
<td align=center id=bg1>거래등록</td>
<td align=center class='bg1'>거래등록</td>
<td colspan=10>
 종료: <input type=text style=color:white;background-color:black; size=2 maxlength=2 name=term value=12>턴 후
 물품: 쌀
@@ -237,11 +237,11 @@ foreach($db->query('SELECT * from auction where type=1 order by expire') as $auc
</table>
<br>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td align=center id=bg2><font size=5>최 근 기 록</font></td></tr>
<tr><td align=center class='bg2'><font size=5>최 근 기 록</font></td></tr>
<tr><td>
<?=getAuctionLogRecent(20)?>
</td></tr>
<tr><td align=center id=bg2><font size=5>도 움 말</font></td></tr>
<tr><td align=center class='bg2'><font size=5>도 움 말</font></td></tr>
<tr><td>
<font color=white size=2>
ㆍ판매거래는 거래자가 판매할 물품을 거래하면, 구입을 희망하는 사람이 현재가보다 높게 입찰하여 구입하는 방식입니다.<br>
+13 -13
View File
@@ -87,10 +87,10 @@ else if($reqArgType===1){
$generalBasicList = $db->query('SELECT no, name, npc, turntime, officer_level, %b FROM general WHERE nation = %i', $reqQueryType, $nationID);
}
else if($reqArgType===2){
$generalBasicList = $db->query('SELECT no, name, npc, turntime, officer_level, value as %b
FROM general LEFT JOIN rank_data
ON general.no = rank_data.general_id
WHERE rank_data.type = %s AND general.nation = %i',
$generalBasicList = $db->query('SELECT no, name, npc, turntime, officer_level, value as %b
FROM general LEFT JOIN rank_data
ON general.no = rank_data.general_id
WHERE rank_data.type = %s AND general.nation = %i',
$reqQueryType, $reqQueryType, $nationID
);
}
@@ -120,9 +120,9 @@ $showGeneral = General::createGeneralObjFromDB($gen);
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -153,8 +153,8 @@ $showGeneral = General::createGeneralObjFromDB($gen);
</table>
<table width=1000 align=center class='tb_layout bg0'>
<tr>
<td width=50% align=center id=bg1><font color=skyblue size=3>장 수 정 보</font></td>
<td width=50% align=center id=bg1><font color=orange size=3>장 수 열 전</font></td>
<td width=50% align=center class='bg1'><font color=skyblue size=3>장 수 정 보</font></td>
<td width=50% align=center class='bg1'><font color=orange size=3>장 수 열 전</font></td>
</tr>
<tr>
<td valign=top>
@@ -165,8 +165,8 @@ $showGeneral = General::createGeneralObjFromDB($gen);
</td>
</tr>
<tr>
<td align=center id=bg1><font color=orange size=3>전투 기록</font></td>
<td align=center id=bg1><font color=orange size=3>전투 결과</font></td>
<td align=center class='bg1'><font color=orange size=3>전투 기록</font></td>
<td align=center class='bg1'><font color=orange size=3>전투 결과</font></td>
</tr>
<tr>
<td valign=top>
@@ -178,8 +178,8 @@ $showGeneral = General::createGeneralObjFromDB($gen);
</tr>
<?php if($showGeneral->getNPCType() > 1 || $permission >= 2): ?>
<tr>
<td align=center id=bg1><font color=orange size=3>개인 기록</font></td>
<td align=center id=bg1><font color=orange size=3>&nbsp;</font></td>
<td align=center class='bg1'><font color=orange size=3>개인 기록</font></td>
<td align=center class='bg1'><font color=orange size=3>&nbsp;</font></td>
</tr>
<tr>
<td valign=top>
+10 -11
View File
@@ -63,10 +63,9 @@ if($str3){
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 베팅장</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/betting.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/betting.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -79,7 +78,7 @@ if($str3){
<table align=center width=1120 class='tb_layout bg0'>
<tr><td colspan=16><input type=button value='갱신' onclick='location.reload()'></td></tr>
<tr><td colspan=16 align=center><font color=white size=6><?=$tnmt_type?> (<?=$str1.$str2.$str3?>)</font></td></tr>
<tr><td height=50 colspan=16 align=center id=bg2><font color=limegreen size=6>16강 상황</font><br><font color=orange size=3>(전체 금액 : <?=$globalBetTotal?> / 내 투자 금액 : <?=$myBetTotal?>)</font></td></tr>
<tr><td height=50 colspan=16 align=center class='bg2'><font color=limegreen size=6>16강 상황</font><br><font color=orange size=3>(전체 금액 : <?=$globalBetTotal?> / 내 투자 금액 : <?=$myBetTotal?>)</font></td></tr>
</table>
<table align=center width=1120 class='mimic_flex bg0' style='border:solid 1px gray;font-size:10px;'>
<tr align=center><td height=10 colspan=16></td></tr>
@@ -311,7 +310,7 @@ for ($i=0; $i < 16; $i++) {
else{
$gold[$i] = Util::round($myBet[$i] * $bet[$i]);
}
}
?>
</tr>
@@ -393,8 +392,8 @@ if ($admin['tournament'] == 6) {
<tr align=center><td height=10 colspan=16></td></tr>
</table>
<table align=center width=1120 class='tb_layout bg0'>
<tr align=center><td height=50 colspan=4 id=bg2><font color=yellow size=6>토너먼트 랭킹</font></td></tr>
<tr align=center><td colspan=4 id=bg2><font color=skyblue size=3>순위 / 장수명 / 능력치 / 경기수 / 승리 / 무승부 / 패배 / 집계점수 / 우승횟수</font></td></tr>
<tr align=center><td height=50 colspan=4 class='bg2'><font color=yellow size=6>토너먼트 랭킹</font></td></tr>
<tr align=center><td colspan=4 class='bg2'><font color=skyblue size=3>순위 / 장수명 / 능력치 / 경기수 / 승리 / 무승부 / 패배 / 집계점수 / 우승횟수</font></td></tr>
<tr align=center>
<?php
@@ -430,7 +429,7 @@ foreach($tournamentType as $tournamentTypeText=>[$statTypeText,$statFunc,$rankCo
<td>
<table align=center width=280 class='tb_layout bg0'>
<tr><td colspan=9 align=center style=color:white;background-color:black;><font size=4><?=$tournamentTypeText?></font></td></tr>
<tr id=bg1><td align=center>순</td><td align=center>장수</td><td align=center><?=$statTypeText?></td><td align=center>경</td><td align=center>승</td><td align=center>무</td><td align=center>패</td><td align=center>점</td><td align=center>勝</td></tr>
<tr class='bg1'><td align=center>순</td><td align=center>장수</td><td align=center><?=$statTypeText?></td><td align=center>경</td><td align=center>승</td><td align=center>무</td><td align=center>패</td><td align=center>점</td><td align=center>勝</td></tr>
<?php
$prizeColumn = "{$rankColumn}p";
$gameColumn = "{$rankColumn}g";
@@ -446,8 +445,8 @@ foreach($tournamentType as $tournamentTypeText=>[$statTypeText,$statFunc,$rankCo
$result = -($lhs->getRankVar($gameColumn) <=> $rhs->getRankVar($gameColumn));
if($result !== 0) return $result;
$result = -(
($lhs->getRankVar($winColumn)+$lhs->getRankVar($drawColumn)+$lhs->getRankVar($loseColumn))
<=>
($lhs->getRankVar($winColumn)+$lhs->getRankVar($drawColumn)+$lhs->getRankVar($loseColumn))
<=>
($rhs->getRankVar($winColumn)+$rhs->getRankVar($drawColumn)+$rhs->getRankVar($loseColumn))
);
if($result !== 0) return $result;
+3 -7
View File
@@ -15,12 +15,9 @@ $generalObj = General::createGeneralObjFromDB($session->generalID);
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 사령부</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/jquery.redirect.js')?>
<?=WebUtil::printJS('../e_lib/moment.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/chiefCenter.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/chiefCenter.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -108,4 +105,3 @@ var maxChiefTurn = <?=GameConst::$maxChiefTurn?>;
</div>
</body>
</html>
+79 -24
View File
@@ -16,7 +16,11 @@ $db = DB::db();
increaseRefresh("현재도시", 1);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,city from general where owner=%i', $userID);
$myNation = $db->queryFirstRow('SELECT nation,level,spy FROM nation WHERE nation=%i', $me['nation']);
$myNation = $db->queryFirstRow('SELECT nation,level,spy FROM nation WHERE nation=%i', $me['nation'])??[
'nation'=>0,
'level'=>0,
'spy'=>''
];
$templates = new \League\Plates\Engine('templates');
@@ -29,11 +33,9 @@ $templates = new \League\Plates\Engine('templates');
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/select2/select2.full.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/currentCity.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/currentCity.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2-bootstrap4.css')?>
@@ -148,8 +150,31 @@ echo "
unset($city);
// 첩보된 도시까지만 허용
if($valid == 0 && $userGrade < 5) {
$showDetailedInfo = false;
if($valid){
$showDetailedInfo = true;
}
if(!key_exists($citylist, CityConst::all())){
$citylist = $me['city'];
$showDetailedInfo = true;
$valid = 1;
}
if($userGrade >= 5){
$valid = true;
$showDetailedInfo = true;
}
if(!$valid) {
$ownCities = Util::convertArrayToSetLike($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i AND nation != 0', $me['nation']));
foreach(array_keys(CityConst::byID($citylist)->path) as $pathID){
if(key_exists($pathID, $ownCities)){
$showDetailedInfo = true;
break;
}
}
}
@@ -172,17 +197,41 @@ if($city['trade'] === null) {
}
$dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'], 2)[0];
$generals = $db->query(
'SELECT %l from general where city=%i order by name',
Util::formatListOfBackticks($dbColumns),
$city['city']
);
if($showDetailedInfo){
$generals = $db->query(
'SELECT %l from general where city=%i order by turntime',
Util::formatListOfBackticks($dbColumns),
$city['city']
);
}
else{
$generals = [];
}
if($valid){
$city['trustText'] = round($city['trust'], 1);
$city['popRateText'] = round($city['pop']/$city['pop_max']*100, 2);
}
else{
$city['agri'] = '?';
$city['comm'] = '?';
$city['pop'] = '?';
$city['secu'] = '?';
$city['trustText'] = '?';
$city['popRateText'] = '?';
if($city['nation'] != 0){
$city['def'] = '?';
$city['wall'] = '?';
}
}
$generalTurnList = [];
if($generals){
foreach($db->queryAllLists(
'SELECT general_id, turn_idx, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id ASC, turn_idx ASC',
'SELECT general_id, turn_idx, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id ASC, turn_idx ASC',
array_column($generals, 'no')
) as [$generalID, $turnIdx, $brief]
){
@@ -221,7 +270,7 @@ foreach($generals as $general){
$isNPC = $general['npc']>1;
$wounded = $general['injury'];
$name = $general['name'];
$nameText = formatName($name, $general['npc']);
@@ -257,6 +306,10 @@ foreach($generals as $general){
$crew = $general['crew'];
$train = -1;
$atmos = -1;
if(!$valid){
$crew = -1;
}
}
$nation = $general['nation'];
@@ -274,7 +327,7 @@ foreach($generals as $general){
else{
$turnText = '';
}
$generalsFormat[] = [
'ourGeneral'=>$ourGeneral,
'iconPath'=>GetImageURL($general['imgsvr']).'/'.$general['picture'],
@@ -326,12 +379,14 @@ $genTotal = 0;
foreach($generalsFormat as $general){
if($general['nation'] == 0){
if(!$general['nation'] || !$myNation['nation']){
continue;
}
if($general['nation'] != $myNation['nation']){
$enemyCnt += 1;
$enemyCrew += $general['crew'];
if($general['crew'] >= 0){
$enemyCrew += $general['crew'];
}
if($general['crew'] > 0){
$enemyArmedCnt += 1;
}
@@ -354,7 +409,7 @@ foreach($generalsFormat as $general){
}
$chkDef = false;
if($minTrain >= 80){
$crew80 += $general['crew'];
$gen80 += 1;
@@ -371,7 +426,7 @@ foreach($generalsFormat as $general){
$chkDef = true;
}
}
@@ -402,11 +457,11 @@ foreach($generalsFormat as $general){
</tr>
<tr>
<td align=center class=bg1>민심</td>
<td align=center><?=round($city['trust'], 1)?></td>
<td align=center><?=$city['trustText']?></td>
<td align=center class=bg1>시세</td>
<td align=center><?=$city['trade']?>%</td>
<td align=center class=bg1>인구</td>
<td align=center><?=round($city['pop']/$city['pop_max']*100, 2)?>%</td>
<td align=center><?=$city['popRateText']?>%</td>
<td align=center class=bg1>태수</td>
<td align=center><?=$officer[4]['name']?></td>
<td align=center class=bg1>군사</td>
@@ -430,11 +485,12 @@ foreach($generalsFormat as $general){
</tr>
<tr>
<td align=center class=bg1>장수</td>
<td colspan=11><?=join(', ', $generalsName)?></td>
<td colspan=11><?=$showDetailedInfo?join(', ', $generalsName):'<span style="color:gray">알 수 없음</span>'?></td>
</tr>
</table>
<br>
<?php if($showDetailedInfo): ?>
<table align=center class='tb_layout bg0'>
<thead>
<tr>
@@ -459,11 +515,10 @@ foreach($generalsFormat as $general){
?>
</tbody>
</table>
<?php endif; ?>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr>
<tr><td><?=banner()?> </td></tr>
</table>
</body>
</html>
+11 -14
View File
@@ -55,20 +55,17 @@ $nationStor->cacheValues(['notice', 'scout_msg']);
<title><?=UniqueConst::$serverName?>: 내무부</title>
<script>
var editable = <?=(($me['officer_level']>=5||$permission==4)?'true':'false')?>;
var nationMsg = <?=Json::encode($nationStor->notice??'')?>;
var scoutmsg = <?=Json::encode($nationStor->scout_msg??'')?>;
var storedData = <?=Json::encode([
"nationMsg"=>$nationStor->notice??'',
"scoutMsg"=>$nationStor->scout_msg??''
])?>;
</script>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/summernote/summernote-bs4.min.js')?>
<?=WebUtil::printJS('../e_lib/summernote/lang/summernote-ko-KR.js')?>
<?=WebUtil::printJS('../e_lib/summernote/plugin/image-sammo/summernote-image-flip.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/dipcenter.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/dipcenter.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../e_lib/summernote/summernote-bs4.css')?>
<?=WebUtil::printCSS('dist_css/vendors.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/dipcenter.css')?>
@@ -116,14 +113,14 @@ foreach($nationsList as $staticNation):
0 => "<font color=red>교 전</font>",
1 => "<font color=magenta>선포중</font>",
2 => "통 상",
7 => "<font color=green>불가침</font>",
7 => "<font color=green>불가침</font>",
][$diplomacyState['state']];
if($diplomacyState['term']){
$dipEndMonth = $admin['month'] + $diplomacyState['term'] - 1;
$dipEndYear = $admin['year'] + intdiv($dipEndMonth, 12);
$dipEndMonth = $dipEndMonth % 12 + 1;
$dipTermText = $diplomacyState['term'].'개월';
$dipEndDateText = "{$dipEndYear}年 {$dipEndMonth}月";
}
@@ -200,12 +197,12 @@ if ($budgetricediff > 0) {
</div>
</div>
<div style='border-bottom:solid gray 0.5px;'>870px x 200px를 넘어서는 내용은 표시되지 않습니다.</div>
<input type='hidden' class='input_form' name='scoutmsg' data-global='scoutmsg'>
<input type='hidden' class='input_form' name='scoutMsg' data-global='scoutMsg'>
<div style="width:870px;margin-left:auto;">
<div class='edit_form viewer'></div>
</div>
</div>
</div></td></tr>
<tr><td colspan=2 align=center bgcolor=green>예 산 &amp; 정 책</td></tr>
<tr>
+11 -12
View File
@@ -31,8 +31,8 @@ foreach($db->queryAllLists('SELECT nation, count(city) FROM city WHERE nation !=
$realConflict = [];
foreach ($db->queryAllLists('SELECT city, `name`, conflict FROM city WHERE conflict!=%s', '{}') as [
$cityID,
$cityName,
$cityID,
$cityName,
$rawConflict
])
{
@@ -62,7 +62,7 @@ foreach($db->queryAllLists('SELECT me, you, state FROM diplomacy') as [$me, $you
if(!key_exists($me, $diplomacyList)){
$diplomacyList[$me] = [];
}
$diplomacyList[$me][$you] = $state;
}
@@ -90,12 +90,11 @@ $neutralStateCharMap = [
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 중원 정보</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printJS('d_shared/base_map.js')?>
<?=WebUtil::printJS('js/map.js')?>
<?=WebUtil::printJS('dist_js/map.js')?>
<script>
window.serverNick = '<?=DB::prefix()?>';
window.serverID = '<?=UniqueConst::$serverID?>';
@@ -163,9 +162,9 @@ else{
<table class='tb_layout bg0' style='width:100%;'>
<?php foreach($conflict as $item): ?>
<tr>
<td
<td
width=130
align=right
align=right
style='color:<?=newColor($item['color'])?>;background-color:<?=$item['color']?>;'
><?=$item['name']?>&nbsp;</td>
<td width=48 align=right><?=(float)$item['percent']?> %&nbsp;</td>
@@ -175,14 +174,14 @@ else{
</tr>
<?php endforeach; ?>
</table>
</td>
</tr>
<?php endforeach; ?>
<tr><td colspan=2 height=5 id=bg1></td></tr>
<tr><td colspan=2 height=5 class='bg1'></td></tr>
</table>
<?php endif; ?>
<?php endif; ?>
<br>
<table align=center width=1000 class='tb_layout bg0'>
+5 -5
View File
@@ -56,9 +56,9 @@ $templates = new \League\Plates\Engine('templates');
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
</head>
<body>
@@ -105,7 +105,7 @@ $generals = $db->query(
$generalTurnList = [];
foreach($db->queryAllLists(
'SELECT general_id, turn_idx, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id ASC, turn_idx ASC',
'SELECT general_id, turn_idx, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id ASC, turn_idx ASC',
array_column($generals, 'no')
) as [$generalID, $turnIdx, $brief]
){
@@ -157,7 +157,7 @@ foreach ($generals as &$general) {
$general['modeText'] = formatDefenceTrain($general['defence_train']);
$general['crewtypeText'] = GameUnitConst::byId($general['crewtype'])->name??'-';
if ($general['npc'] < 2) {
$turntext = [];
foreach($generalTurnList[$general['no']] as $turnRawIdx=>$turn){
+32 -33
View File
@@ -33,11 +33,10 @@ $nation = $db->queryFirstRow('SELECT nation,name,level,color,chief_set from nati
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 인사부</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/select2/select2.full.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/bossInfo.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printJS('dist_js/bossInfo.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2-bootstrap4.css')?>
@@ -48,7 +47,7 @@ var chiefStatMin = <?=GameConst::$chiefStatMin?>;
var myLevel = <?=$meLevel?>;
</script>
<?php
<?php
$ambassadors = $db->query('SELECT no, name, officer_level, penalty, permission FROM general WHERE permission = \'ambassador\' AND nation = %i', $nationID);
$auditors = $db->query('SELECT no, name, officer_level, penalty, permission FROM general WHERE permission = \'auditor\' AND nation = %i', $nationID);
@@ -112,8 +111,8 @@ $level = Util::convertArrayToDict(
);
$tigers = $db->query('SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
$tigers = $db->query('SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "killnum" AND value > 0 ORDER BY value DESC LIMIT 5',
$nationID
);// 오호장군
@@ -122,9 +121,9 @@ $tigerstr = join(', ', array_map(function($arr){
return "{$arr['name']}【{$number}】";
}, $tigers));
$eagles = $db->query('SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "firenum" AND value > 0 ORDER BY value DESC LIMIT 7',
$eagles = $db->query('SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "firenum" AND value > 0 ORDER BY value DESC LIMIT 7',
$nationID
);// 건안칠자
$eaglestr = join(', ', array_map(function($arr){
@@ -146,10 +145,10 @@ for($i=12; $i >= $lv; $i-=2) {
$imageTemp2 = GetImageURL($level[$i2]['imgsvr']??0);
?>
<tr>
<td width=98 align=center id=bg1><font size=4><?=getOfficerLevelText($i1, $nation['level'])?></font></td>
<td width=98 align=center class='bg1'><font size=4><?=getOfficerLevelText($i1, $nation['level'])?></font></td>
<td width=64 class='generalIcon' height=64 style='background:no-repeat center url("<?=$imageTemp1?>/<?=$level[$i1]['picture']??'default.jpg'?>");background-size:64px;'></td>
<td width=332><font size=4><?=$level[$i1]['name']??'-'?>(<?=$level[$i1]['belong']??'-'?>년)</font></td>
<td width=98 align=center id=bg1><font size=4><?=getOfficerLevelText($i2, $nation['level'])?></font></td>
<td width=98 align=center class='bg1'><font size=4><?=getOfficerLevelText($i2, $nation['level'])?></font></td>
<td width=64 class='generalIcon' height=64 style='background:no-repeat center url("<?=$imageTemp2?>/<?=$level[$i2]['picture']??'default.jpg'?>");background-size:64px;'></td>
<td width=332><font size=4><?=$level[$i2]['name']??'-'?>(<?=$level[$i2]['belong']??'-'?>년)</font></td>
</tr>
@@ -158,11 +157,11 @@ for($i=12; $i >= $lv; $i-=2) {
?>
<tr>
<td width=98 align=center id=bg1>오호장군【승전】</td>
<td width=98 align=center class='bg1'>오호장군【승전】</td>
<td colspan=5><?=$tigerstr?></td>
</tr>
<tr>
<td width=98 align=center id=bg1>건안칠자【계략】</td>
<td width=98 align=center class='bg1'>건안칠자【계략】</td>
<td colspan=5><?=$eaglestr?></td>
</tr>
</table>
@@ -170,7 +169,7 @@ for($i=12; $i >= $lv; $i-=2) {
<tr><td colspan=6 height=5></td></tr>
<tr><td colspan=2 align=center bgcolor=red>추 방</td></tr>
<tr>
<td width=498 align=right id=bg1>대상 장수</td>
<td width=498 align=right class='bg1'>대상 장수</td>
<td width=498>
<?php
@@ -212,9 +211,9 @@ echo "
<tr><td colspan=4 height=5></td></tr>
<tr><td colspan=4 align=center bgcolor=blue>수 뇌 부 임 명</td></tr>
<tr>
<td width=98 align=right id=bg1>".getOfficerLevelText(12, $nation['level'])."</td>
<td width=98 align=right class='bg1'>".getOfficerLevelText(12, $nation['level'])."</td>
<td width=398>{$level[12]['name']} 【".CityConst::byID($level[12]['city'])->name."】</td>
<td width=98 align=right id=bg1>{$officerLevelText}</td>
<td width=98 align=right class='bg1'>{$officerLevelText}</td>
<td width=398>
";
@@ -240,7 +239,7 @@ if($meLevel >= 5 && !isOfficerSet($nation['chief_set'], 11)) {
if(key_exists(11, $level)){
echo "{$level[11]['name']} 【".CityConst::byID($level[11]['city'])->name."】";
}
}
echo "
</td>
@@ -251,11 +250,11 @@ for($i=10; $i >= $lv; $i--) {
if($i % 2 == 0) { echo "<tr>"; }
$officerLevelText = getOfficerLevelText($i, $nation['level']);
echo "
<td width=98 align=right id=bg1>{$officerLevelText}</td>
<td width=98 align=right class='bg1'>{$officerLevelText}</td>
<td width=398>
";
if($meLevel >= 5 && !isOfficerSet($nation['chief_set'], $i)) {
echo "
<select id='genlist_{$i}' size=1 style=color:white;background-color:black;>
@@ -295,13 +294,13 @@ if($meLevel == 12):
<tr><td colspan='4' height='5'></td></tr>
<tr><td colspan='4' align='center' bgcolor='purple'>외 교 권 자 임 명</td></tr>
<tr>
<td width=98 align=right id=bg1>외교권자</td>
<td width=98 align=right class='bg1'>외교권자</td>
<td width=398>
<select id="selectAmbassador" multiple="multiple">
</select>
<button id='changeAmbassador' type='button'>임명</button>
</td>
<td width=98 align=right id=bg1>조언자</td>
<td width=98 align=right class='bg1'>조언자</td>
<td width=398>
<select id="selectAuditor" multiple="multiple">
</select>
@@ -320,7 +319,7 @@ if($meLevel >= 5) {
echo "
<tr><td colspan=5 align=center bgcolor=orange>도 시 관 직 임 명</td></tr>
<tr>
<td colspan=3 align=right id=bg2>{$officerLevelText} 임명</td>
<td colspan=3 align=right class='bg2'>{$officerLevelText} 임명</td>
<td colspan=2>
<select id='citylist_4' size=1 style=color:white;background-color:black;>
";
@@ -367,7 +366,7 @@ if($meLevel >= 5) {
</tr>";
$officerLevelText = getOfficerLevelText(3, $nation['level']);
echo "<tr>
<td colspan=3 align=right id=bg2>{$officerLevelText} 임명</td>
<td colspan=3 align=right class='bg2'>{$officerLevelText} 임명</td>
<td colspan=2>
<select id='citylist_3' size=1 style=color:white;background-color:black;>
";
@@ -413,7 +412,7 @@ if($meLevel >= 5) {
</tr>";
$officerLevelText = getOfficerLevelText(2, $nation['level']);
echo "<tr>
<td colspan=3 align=right id=bg2>{$officerLevelText} 임명</td>
<td colspan=3 align=right class='bg2'>{$officerLevelText} 임명</td>
<td colspan=2>
<select id='citylist_2' size=1 style=color:white;background-color:black;>
";
@@ -462,10 +461,10 @@ if($meLevel >= 5) {
}
echo "
<tr>
<td width=158 align=center id=bg1 colspan=2><font size=4>도 시</font></td>
<td width=278 align=center id=bg1><font size=4>태 수 (사관) 【현재도시】</font></td>
<td width=278 align=center id=bg1><font size=4>군 사 (사관) 【현재도시】</font></td>
<td width=278 align=center id=bg1><font size=4>종 사 (사관) 【현재도시】</font></td>
<td width=158 align=center class='bg1' colspan=2><font size=4>도 시</font></td>
<td width=278 align=center class='bg1'><font size=4>태 수 (사관) 【현재도시】</font></td>
<td width=278 align=center class='bg1'><font size=4>군 사 (사관) 【현재도시】</font></td>
<td width=278 align=center class='bg1'><font size=4>종 사 (사관) 【현재도시】</font></td>
</tr>
";
@@ -495,15 +494,15 @@ foreach($db->query('SELECT city,name,level,region,officer_set from city where na
$cityOfficerList = $officerList[$cityID]??[];
?>
<?php if($region != $city['region']): ?>
<tr><td colspan=5 height=3 id=bg1></td></tr>
<tr><td colspan=5 id=bg1><font size=4 color=skyblue> 【 <?=CityConst::$regionMap[$city['region']]?> 】 </font></td></tr>
<tr><td colspan=5 height=3 class='bg1'></td></tr>
<tr><td colspan=5 class='bg1'><font size=4 color=skyblue> 【 <?=CityConst::$regionMap[$city['region']]?> 】 </font></td></tr>
<?php endif; $region = $city['region']; ?>
<tr>
<td width=78 align=center style='color:<?=$textColor?>;background-color:<?=$nationColor?>;font-size:1.2em;'>【<?=$citylevel[$city['level']]?>】</td>
<td width=78 align=right style='color:<?=$textColor?>;background-color:<?=$nationColor?>;font-size:1.2em;'><?=$city['name']?>&nbsp;&nbsp;</td>
<?php foreach(Util::range(4, 1, -1) as $officerLevel): ?>
<?php if(key_exists($officerLevel, $cityOfficerList)):
<?php if(key_exists($officerLevel, $cityOfficerList)):
$officer = $cityOfficerList[$officerLevel];
?>
<td style="color:<?=isOfficerSet($city['officer_set'], $officerLevel)?'orange':'white'?>;"><?=$officer['name']?>(<?=$officer['belong']?>년) 【<?=CityConst::byID($officer['city'])->name?>】</td>
+18 -22
View File
@@ -37,13 +37,10 @@ $sel = [$type => "selected"];
<title><?=UniqueConst::$serverName?>: 세력도시</title>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('../e_lib/jquery-ui.min.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/jquery-ui.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/ext.expand_city.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/extExpandCity.js')?>
</head>
@@ -129,10 +126,10 @@ foreach($cityList as $city){
];
$cityOfficerList = $officerList[$cityID]??[];
foreach($cityOfficerList as $cityOfficer){
foreach($cityOfficerList as $cityOfficer){
$officerName[$cityOfficer['officer_level']] = getColoredName($cityOfficer['name'], $cityOfficer['npc']);
}
if ($type == 10 && $city['region'] != $region) {
echo "<br>";
$region = $city['region'];
@@ -151,41 +148,41 @@ foreach($cityList as $city){
<td colspan=12 style=color:".newColor($nation['color'])."; bgcolor={$nation['color']}><font size=2>【 ".CityConst::$regionMap[$city['region']]." | ".CityConst::$levelMap[$city['level']]." 】 {$city['name']}</font></td>
</tr>
<tr>
<td align=center width=46 id=bg1>주민</td>
<td align=center width=46 class='bg1'>주민</td>
<td align=center width=140>{$city['pop']}/{$city['pop_max']}</td>
<td align=center width=46 id=bg1>농업</td>
<td align=center width=46 class='bg1'>농업</td>
<td align=center width=140>{$city['agri']}/{$city['agri_max']}</td>
<td align=center width=46 id=bg1>상업</td>
<td align=center width=46 class='bg1'>상업</td>
<td align=center width=140>{$city['comm']}/{$city['comm_max']}</td>
<td align=center width=46 id=bg1>치안</td>
<td align=center width=46 class='bg1'>치안</td>
<td align=center width=140>{$city['secu']}/{$city['secu_max']}</td>
<td align=center width=46 id=bg1>수비</td>
<td align=center width=46 class='bg1'>수비</td>
<td align=center width=140>{$city['def']}/{$city['def_max']}</td>
<td align=center width=46 id=bg1>성벽</td>
<td align=center width=46 class='bg1'>성벽</td>
<td align=center width=140>{$city['wall']}/{$city['wall_max']}</td>
</tr>
<tr>
<td align=center id=bg1>민심</td>
<td align=center class='bg1'>민심</td>
<td align=center>".round($city['trust'], 1)."</td>
<td align=center id=bg1>시세</td>
<td align=center class='bg1'>시세</td>
<td align=center>{$city['trade']}%</td>
<td align=center id=bg1>인구</td>
<td align=center class='bg1'>인구</td>
<td align=center>".round($city['pop']/$city['pop_max']*100, 2)." %</td>
<td align=center id=bg1>태수</td>
<td align=center class='bg1'>태수</td>
<td align=center>";
echo $officerName[4];
echo "</td>
<td align=center id=bg1>군사</td>
<td align=center class='bg1'>군사</td>
<td align=center>";
echo $officerName[3];
echo "</td>
<td align=center id=bg1>종사</td>
<td align=center class='bg1'>종사</td>
<td align=center>";
echo $officerName[2];
echo "</td>
</tr>
<tr>
<td align=center id=bg1>장수</td>
<td align=center class='bg1'>장수</td>
<td colspan=11>";
$generalList = $db->query('SELECT npc, name FROM general WHERE city = %i AND nation = %i', $city['city'], $me['nation']);
if (!$generalList) {
@@ -209,4 +206,3 @@ foreach($cityList as $city){
</body>
<div id="helper_genlist" style="display:none;"></div>
</html>
+18 -19
View File
@@ -47,9 +47,9 @@ if($gameStor->isunited){
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
</head>
@@ -104,21 +104,21 @@ $generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special
echo"
<table align=center class='tb_layout bg0'>
<tr>
<td width=64 align=center id=bg1>얼 굴</td>
<td width=98 align=center id=bg1>이 름</td>
<td width=78 align=center id=bg1>관 직</td>
<td width=68 align=center id=bg1>계 급</td>
<td width=68 align=center id=bg1>명 성</td>
<td width=68 align=center id=bg1>봉 록</td>
<td width=48 align=center id=bg1>통솔</td>
<td width=48 align=center id=bg1>무력</td>
<td width=48 align=center id=bg1>지력</td>
<td width=68 align=center id=bg1>자 금</td>
<td width=68 align=center id=bg1>군 량</td>
<td width=48 align=center id=bg1>성 격</td>
<td width=78 align=center id=bg1>특 기</td>
<td width=48 align=center id=bg1>사 관</td>
<td width=70 align=center id=bg1>벌점</td>
<td width=64 align=center class='bg1'>얼 굴</td>
<td width=98 align=center class='bg1'>이 름</td>
<td width=78 align=center class='bg1'>관 직</td>
<td width=68 align=center class='bg1'>계 급</td>
<td width=68 align=center class='bg1'>명 성</td>
<td width=68 align=center class='bg1'>봉 록</td>
<td width=48 align=center class='bg1'>통솔</td>
<td width=48 align=center class='bg1'>무력</td>
<td width=48 align=center class='bg1'>지력</td>
<td width=68 align=center class='bg1'>자 금</td>
<td width=68 align=center class='bg1'>군 량</td>
<td width=48 align=center class='bg1'>성 격</td>
<td width=78 align=center class='bg1'>특 기</td>
<td width=48 align=center class='bg1'>사 관</td>
<td width=70 align=center class='bg1'>벌점</td>
</tr>";
foreach($generalList as $general){
@@ -183,4 +183,3 @@ foreach($generalList as $general){
</body>
</html>
+23 -24
View File
@@ -27,9 +27,9 @@ if($nationID == 0) {
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 세력정보</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
@@ -96,57 +96,57 @@ if ($budgetricediff > 0) {
<td colspan=8 align=center style='color:<?=newColor($nation['color'])?>;background-color:<?=$nation['color']?>'>【<?=$nation['name']?>】</td>
</tr>
<tr>
<td width=98 align=center id=bg1>총주민</td>
<td width=98 align=center class='bg1'>총주민</td>
<td width=198 align=center><?=number_format($currPop)?>/<?=number_format($maxPop)?></td>
<td width=98 align=center id=bg1>총병사</td>
<td width=98 align=center class='bg1'>총병사</td>
<td width=198 align=center><?=number_format($currCrew)?>/<?=number_format($maxCrew)?></td>
<td width=98 align=center id=bg1>국 력</td>
<td width=98 align=center class='bg1'>국 력</td>
<td width=298 align=center colspan=3><?=$nation['power']?></td>
</tr>
<tr>
<td align=center id=bg1>국 고</td>
<td align=center class='bg1'>국 고</td>
<td align=center><?=number_format($nation['gold'])?></td>
<td align=center id=bg1>병 량</td>
<td align=center class='bg1'>병 량</td>
<td align=center><?=number_format($nation['rice'])?></td>
<td align=center id=bg1>세 율</td>
<td align=center class='bg1'>세 율</td>
<td align=center colspan=3><?=$nation['rate']?> %</td>
</td>
</tr>
<tr>
<td align=center id=bg1>세금/단기</td>
<td align=center class='bg1'>세금/단기</td>
<td align=center>+<?=number_format($goldIncome)?> / +<?=number_format($warIncome)?></td>
<td align=center id=bg1>세곡/둔전</td>
<td align=center class='bg1'>세곡/둔전</td>
<td align=center>+<?=number_format($riceIncome)?> / +<?=number_format($wallIncome)?></td>
<td align=center id=bg1>지급률</td>
<td align=center class='bg1'>지급률</td>
<td align=center colspan=3><?=$nation['bill']?> %</td>
</tr>
<tr>
<td align=center id=bg1>수입/지출</td>
<td align=center class='bg1'>수입/지출</td>
<td align=center>+<?=number_format($totalGoldIncome)?> / -<?=number_format($outcome)?></td>
<td align=center id=bg1>수입/지출</td>
<td align=center class='bg1'>수입/지출</td>
<td align=center>+<?=number_format($totalRiceIncome)?> / -<?=number_format($outcome)?></td>
<td align=center id=bg1>속 령</td>
<td align=center class='bg1'>속 령</td>
<td width=98 align=center><?=count($cityList)?></td>
<td width=98 align=center id=bg1>장 수</td>
<td width=98 align=center class='bg1'>장 수</td>
<td width=98 align=center><?=$nation['gennum']?></td>
</tr>
<tr>
<td align=center id=bg1>국고 예산</td>
<td align=center class='bg1'>국고 예산</td>
<td align=center><?=number_format($budgetgold)?> (<?=$budgetgolddiff?>)</td>
<td align=center id=bg1>병량 예산</td>
<td align=center class='bg1'>병량 예산</td>
<td align=center><?=number_format($budgetrice)?> (<?=$budgetricediff?>)</td>
<td align=center id=bg1>기술력</td>
<td align=center class='bg1'>기술력</td>
<td align=center><?=number_format(floor($nation['tech']))?></td>
<td align=center id=bg1>작 위</td>
<td align=center class='bg1'>작 위</td>
<td align=center><?=getNationLevel($nation['level'])?></td>
</tr>
<tr>
<td align=center valign=top id=bg1> 속령일람 :</td>
<td align=center valign=top class='bg1'> 속령일람 :</td>
<td colspan=7><?=join(', ', $cityNames)?></td>
</tr>
<tr>
<td align=center valign=top id=bg1>국가열전</td>
<td colspan=7 id=bg0><?=formatHistoryToHTML(getNationHistoryLogAll($nation['nation']))?></td>
<td align=center valign=top class='bg1'>국가열전</td>
<td colspan=7 class='bg0'><?=formatHistoryToHTML(getNationHistoryLogAll($nation['nation']))?></td>
</tr>
</table>
<br>
@@ -158,4 +158,3 @@ if ($budgetricediff > 0) {
</body>
</html>
+164 -154
View File
@@ -1,154 +1,164 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$showDieImmediatelyBtn = false;
$availableDieImmediately = false;
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$generalID = $session->generalID;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("내정보", 1);
$me = General::createGeneralObjFromDB($generalID);
$myset = $me->getVar('myset');
if ($myset > 0) {
$submit = 'button';
} else {
$submit = 'hidden';
}
$targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2);
if($gameStor->turntime <= $gameStor->opentime){
//서버 가오픈시 할 수 있는 행동
if($me->getNPCType() == 0){
$showDieImmediatelyBtn = true;
if($targetTime <= TimeUtil::now()){
$availableDieImmediately = true;
}
}
}
$use_treatment = $me->getAuxVar('use_treatment')??10;
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 내정보</title>
<script>
var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
</script>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/myPage.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td>내 정 보<br><?=backButton()?></td></tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=50%>
<?php generalInfo($me); ?>
<?php generalInfo2($me); ?>
</td>
<td width=50% valign=top style="padding-left:4ch;">
토너먼트 【
<input type=radio class='tnmt' name=tnmt value=0 <?=$me->getVar('tnmt')==0?"checked":""; ?>>수동참여
<input type=radio class='tnmt' name=tnmt value=1 <?=$me->getVar('tnmt')==1?"checked":""; ?>>동참여
】<br>
∞<span style='color:orange'>개막직전 남는자리가 있을경우 랜덤하게 참여합니다.</span><br><br>
환약 사용 【<select id='use_treatment' name='use_treatment'>
<option value=10 <?=$use_treatment==10?"selected":""; ?>>경상</option>
<option value=20 <?=$use_treatment==21?"selected":""; ?>>상</option>
<option value=40 <?=$use_treatment==41?"selected":""; ?>>심각</option>
<option value=60 <?=$use_treatment==61?"selected":""; ?>>위독</option>
<option value=100 <?=$use_treatment==100?"selected":""; ?>>사용안함</option>
</select>】<br>
∞<span style='color:orange'>부상을 입었을 때 환약을 사용하는 기준입니다.</span><br><br>
수비 【<select id='defence_train' name='defence_train'>
<option value=90 <?=$me->getVar('defence_train')==90?"selected":""; ?>>☆(훈사90)</option>
<option value=80 <?=$me->getVar('defence_train')==80?"selected":""; ?>>◎(훈사80)</option>
<option value=60 <?=$me->getVar('defence_train')==60?"selected":""; ?>>○(훈사60)</option>
<option value=40 <?=$me->getVar('defence_train')==40?"selected":""; ?>>△(훈사40)</option>
<option value=999 <?=$me->getVar('defence_train')==999?"selected":""; ?>>×[훈련, 사기 -3]</option>
</select>
】<br><br>
<input type=<?=$submit?> id='set_my_setting' name=btn style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px; value=설정저장><br>
∞<span style='color:orange'>설정저장은 이달중 <?=$myset?>회 남았습니다.</span><br><br>
<?php if(!($gameStor->autorun_user['limit_minutes']??false)): ?>
휴 가 신 청<br>
<button type="button" id='vacation' style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>휴가 신청</button><br><br>
<?php endif; ?>
<!--빙의 해제용 삭턴 조절<br>
<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>빙의 해체 요청</button></a>-->
<?php if($showDieImmediatelyBtn): ?>
가오픈 기간 내 장수 삭제 (<?=substr($targetTime, 0, 19)?> 부터)<br>
<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>장수 삭제</button></a><br><br>
<?php endif; ?>
개인용 CSS<br>
<textarea id='custom_css' style='color:white;background-color:black;width:420px;height:150px;'></textarea>
</td>
</tr>
<tr>
<td align=center id=bg1><font color=skyblue size=3>개인 기록</font></td>
<td align=center id=bg1><font color=orange size=3>전투 기록</font></td>
</tr>
<tr>
<td valign=top>
<div id='generalActionPlate'>
<?=formatHistoryToHTML(getGeneralActionLogRecent($generalID, 24), 'generalAction')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="generalAction">이전 로그 불러오기</button>
</td>
<td valign=top>
<div id='battleDetailPlate'>
<?=formatHistoryToHTML(getBattleDetailLogRecent($generalID, 24), 'battleDetail')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleDetail">이전 로그 불러오기</button>
</td>
</tr>
<tr>
<td align=center id=bg1><font color=skyblue size=3>장수 열전</font></td>
<td align=center id=bg1><font color=orange size=3>전투 결과</font></td>
</tr>
<tr>
<td valign=top>
<?=formatHistoryToHTML(getGeneralHistoryLogAll($generalID))?>
</td>
<td valign=top>
<div id='battleResultPlate'>
<?=formatHistoryToHTML(getBattleResultRecent($generalID, 24), 'battleResult')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleResult">이전 로그 불러오기</button>
</td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
</body>
</html>
<?php
namespace sammo;
include "lib.php";
include "func.php";
$showDieImmediatelyBtn = false;
$availableDieImmediately = false;
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$generalID = $session->generalID;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
increaseRefresh("내정보", 1);
$me = General::createGeneralObjFromDB($generalID);
$myset = $me->getVar('myset');
if ($myset > 0) {
$submit = 'button';
} else {
$submit = 'hidden';
}
$targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2);
if($gameStor->turntime <= $gameStor->opentime){
//서버 가오픈시 할 수 있는 행동
if($me->getNPCType() == 0){
$showDieImmediatelyBtn = true;
if($targetTime <= TimeUtil::now()){
$availableDieImmediately = true;
}
}
}
$use_treatment = $me->getAuxVar('use_treatment')??10;
$use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn')??1;
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 내정보</title>
<script>
var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
</script>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printJS('dist_js/myPage.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td>내 정 보<br><?=backButton()?></td></tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=50%>
<?php generalInfo($me); ?>
<?php generalInfo2($me); ?>
</td>
<td width=50% valign=top style="padding-left:4ch;">
토너먼트 【
<input type=radio class='tnmt' name=tnmt value=0 <?=$me->getVar('tnmt')==0?"checked":""; ?>>동참여
<input type=radio class='tnmt' name=tnmt value=1 <?=$me->getVar('tnmt')==1?"checked":""; ?>>자동참여
<br>
∞<span style='color:orange'>개막직전 남는자리가 있을경우 랜덤하게 참여합니다.</span><br><br>
환약 사용 【<select id='use_treatment' name='use_treatment'>
<option value=10 <?=($use_treatment==10)?"selected":""; ?>>상</option>
<option value=21 <?=($use_treatment==21)?"selected":""; ?>>중상</option>
<option value=41 <?=($use_treatment==41)?"selected":""; ?>>심각</option>
<option value=61 <?=($use_treatment==61)?"selected":""; ?>>위독</option>
<option value=100 <?=($use_treatment==100)?"selected":""; ?>>사용안함</option>
</select>】<br>
∞<span style='color:orange'>부상을 입었을 때 환약을 사용하는 기준입니다.</span><br><br>
<?php if(($gameStor->autorun_user['options']['chief'])??false) : ?>
자동 사령턴 허용 【<select id='use_auto_nation_turn' name='use_auto_nation_turn'>
<option value=1 <?=$use_auto_nation_turn?"selected":""; ?>>허용</option>
<option value=0 <?=(!$use_auto_nation_turn)?"selected":""; ?>>허용 안함</option>
</select>】<br>
∞<span style='color:orange'>수뇌가 되었을 때 휴식 턴이어도 적당한 턴을 알아서 넣는 것을 허용합니다.</span><br><br>
<?php endif; ?>
수비 【<select id='defence_train' name='defence_train'>
<?php foreach([90, 80, 60, 40] as $targetDefenceTrain): ?>
<option value='<?=$targetDefenceTrain?>' <?=$me->getVar('defence_train')==$targetDefenceTrain?"selected":""; ?>><?=formatDefenceTrain($targetDefenceTrain)?>(훈사<?=$targetDefenceTrain?>)</option>
<?php endforeach; ?>
<option value=999 <?=$me->getVar('defence_train')==999?"selected":""; ?>><?=formatDefenceTrain(999)?>[훈련, 사기 -3]</option>
</select>
】<br><br>
<input type=<?=$submit?> id='set_my_setting' name=btn style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px; value=설정저장><br>
∞<span style='color:orange'>설정저장은 이달중 <?=$myset?>회 남았습니다.</span><br><br>
<?php if(!($gameStor->autorun_user['limit_minutes']??false)): ?>
휴 가 신 청<br>
<button type="button" id='vacation' style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>휴가 신청</button><br><br>
<?php endif; ?>
<!--빙의 해제용 삭턴 조절<br>
<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>빙의 해체 요청</button></a>-->
<?php if($showDieImmediatelyBtn): ?>
가오픈 기간 내 장수 삭제 (<?=substr($targetTime, 0, 19)?> 부터)<br>
<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>장수 삭제</button></a><br><br>
<?php endif; ?>
<?php if($gameStor->npcmode==2 && $me->getNPCType()==0): ?>
다른 장수 선택 (<?=substr($me->getAuxVar('next_change')??TimeUtil::now(), 0, 19)?> 부터)<br>
<a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>다른 장수 선택</button></a><br><br>
<?php endif; ?>
개인용 CSS<br>
<textarea id='custom_css' style='color:white;background-color:black;width:420px;height:150px;'></textarea>
</td>
</tr>
<tr>
<td align=center class='bg1'><font color=skyblue size=3>개인 기록</font></td>
<td align=center class='bg1'><font color=orange size=3>전투 기록</font></td>
</tr>
<tr>
<td valign=top>
<div id='generalActionPlate'>
<?=formatHistoryToHTML(getGeneralActionLogRecent($generalID, 24), 'generalAction')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="generalAction">이전 로그 불러오기</button>
</td>
<td valign=top>
<div id='battleDetailPlate'>
<?=formatHistoryToHTML(getBattleDetailLogRecent($generalID, 24), 'battleDetail')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleDetail">이전 로그 불러오기</button>
</td>
</tr>
<tr>
<td align=center class='bg1'><font color=skyblue size=3>장수 열전</font></td>
<td align=center class='bg1'><font color=orange size=3>전투 결과</font></td>
</tr>
<tr>
<td valign=top>
<?=formatHistoryToHTML(getGeneralHistoryLogAll($generalID))?>
</td>
<td valign=top>
<div id='battleResultPlate'>
<?=formatHistoryToHTML(getBattleResultRecent($generalID, 24), 'battleResult')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleResult">이전 로그 불러오기</button>
</td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
</body>
</html>
-420
View File
@@ -1,420 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['autorun_user', 'develcost']);
increaseRefresh("NPC 정책", 1);
$me = $db->queryFirstRow('SELECT no, npc, nation, city, officer_level, con, turntime, belong, permission, penalty FROM general WHERE owner=%i', $userID);
$nationID = $me['nation'];
$nation = $db->queryFirstRow('SELECT nation,level,name,color,type,gold,rice,bill,tech,rate,scout,war,secretlimit,capital FROM nation WHERE nation = %i', $nationID);
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
$permission = checkSecretPermission($me);
if ($permission < 0) {
echo '국가에 소속되어있지 않습니다.';
die();
} else if ($permission < 1) {
echo "권한이 부족합니다. 수뇌부가 아니거나 사관년도가 부족합니다.";
die();
}
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->cacheValues(['npc_nation_policy', 'npc_general_policy']);
$gameStor->cacheAll();
$general = new General($me, null, null, $nation, $gameStor->year, $gameStor->month, false);
$rawServerPolicy = $gameStor->getValue('npc_nation_policy') ?? [];
$rawNationPolicy = $nationStor->getValue('npc_nation_policy') ?? [];
$rawServerGeneralPolicy = $gameStor->getValue('npc_general_policy') ?? [];
$rawNationGeneralPolicy = $nationStor->getValue('npc_general_policy') ?? [];
$defaultNationPolicy = ($rawServerPolicy['values'] ?? []) + AutorunNationPolicy::$defaultPolicy;
$currentNationPolicy = ($rawNationPolicy['values'] ?? []) + $defaultNationPolicy;
$defaultNationPriority = $rawServerPolicy['priority'] ?? (AutorunNationPolicy::$defaultPriority);
$currentNationPriority = $rawNationPolicy['priority'] ?? $defaultNationPriority;
$defaultGeneralActionPriority = $rawServerGeneralPolicy['priority'] ?? (AutorunGeneralPolicy::$default_priority);
$currentGeneralActionPriority = $rawNationGeneralPolicy['priority'] ?? $defaultGeneralActionPriority;
$autoPolicyVariable = [];
if ($currentNationPolicy['reqHumanWarUrgentRice'] ?? 0) {
$autoPolicyVariable['reqHumanWarUrgentRice'] = $currentNationPolicy['reqHumanWarUrgentRice'];
}
if ($currentNationPolicy['reqHumanWarUrgentGold'] ?? 0) {
$autoPolicyVariable['reqHumanWarUrgentGold'] = $currentNationPolicy['reqHumanWarUrgentGold'];
}
$autoPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['options'], ['values' => $autoPolicyVariable], null, $nation, $gameStor->getAll(true));
$zeroPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['options'], null, null, $nation, $gameStor->getAll(true));
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?= UniqueConst::$serverName ?>: 임시 NPC 정책</title>
<script>
var nationID = <?= $nationID ?>;
var defaultNationPolicy = <?= Json::encode($defaultNationPolicy) ?>;
var currentNationPolicy = <?= Json::encode($currentNationPolicy) ?>;
var defaultNationPriority = <?= Json::encode($defaultNationPriority) ?>;
var currentNationPriority = <?= Json::encode($currentNationPriority) ?>;
var availableNationPriorityItems = <?= Json::encode(AutorunNationPolicy::$defaultPriority) ?>;
var defaultGeneralActionPriority = <?= Json::encode($defaultGeneralActionPriority) ?>;
var currentGeneralActionPriority = <?= Json::encode($currentGeneralActionPriority) ?>;
var availableGeneralActionPriorityItems = <?= Json::encode(AutorunGeneralPolicy::$default_priority) ?>;
var btnHelpMessage = {
'선전포고': '군주가 NPC이고, 전쟁중이 아닐 때,<br>주변국중 하나를 골라 선포합니다.<br><br>선포 시점은 다음을 참고합니다.<br>- 인구율<br>- 도시내정률<br>- NPC전투장권장 금 충족률<br>- NPC전투장권장 쌀 충족률<br><br>국력이 낮은 국가를 조금 더 선호합니다.',
'천도': '인구가 많은 곳을 찾아 천도를 시도합니다.<br>영토의 가운데를 선호합니다.<br><br>도시 인구가 충분하다면, 굳이 천도하지는 않습니다.',
'유저장긴급포상': '금/쌀이 부족한 유저전투장에게 긴급하게 포상합니다.<br>국고가 권장량보다 적어지더라도 시도합니다.',
'부대전방발령': '(작동하지 않음)<br>전투 부대를 접경으로 발령합니다.<br>수도->시작점->도착점 경로를 따릅니다.',
'유저장구출발령': '아군 영토에 있지 않은 유저장을 아군 영토로 발령합니다.<br>곧 집합하는 부대에 탑승한 경우는 제외합니다.',
'유저장후방발령': '유저전투장 중에<br>- 병력이 충분하지 않고,<br>- 도시의 인구가 제자리 징병할 수 있을 정도로 충분하지 않고,<br>- 부대에 탑승하지 않았다면,<br>인구가 충분한 후방도시로 발령합니다.',
'부대유저장후방발령': '접경에 위치한 부대에 탑승한 유저전투장 중에,<br>- 병력이 충분하지 않고,<br>- 첫 턴이 징병턴이며,<br>- 부대장 집합 턴 사이라면,<br>인구가 충분한 후방도시로 발령합니다.<br><br>부대장의 위치와 유저장의 위치가 다르다면 발령하지 않습니다.',
'유저장전방발령': '후방에 있는 유저장이<br>- 병력을 가지고 있으며,<br>- 곧 훈련/사기진작이 완료될 것 같으면,<br>전방으로 발령합니다.<br><br>도시 관직이 많이 임명된 도시를 선호합니다.',
'유저장포상': '금/쌀이 부족한 유저장에게 포상합니다.<br>유저전투장과 유저내정장은 각각 기준을 따릅니다.<br>국고 권장량을 가급적 지킵니다.',
'부대후방발령': '(작동하지 않음)<br>후방 부대가 위치한 도시의 인구가 충분하지 않을 경우,<br>인구가 충분한 도시로 발령합니다.',
'부대구출발령': '전투 부대, 후방 부대가 아닌 부대가 아군 영토에 있지 않을 때,<br>전방 도시 중 하나를 골라 발령합니다.',
'NPC긴급포상': '금/쌀이 부족한 NPC전투장에게 긴급하게 포상합니다.<br>국고가 권장량보다 \'약간\' 적어지더라도 시도합니다.',
'NPC구출발령': '아군 영토에 있지 않은 NPC장을 아군 영토로 발령합니다.',
'NPC후방발령': 'NPC전투장 중에<br>- 병력이 충분하지 않고,<br>- 도시의 인구가 제자리 징병할 수 있을 정도로 충분하지 않고,<br>- 부대에 탑승하지 않았다면,<br>인구가 충분한 후방도시로 발령합니다.',
'NPC포상': '금/쌀이 부족한 유저장에게 포상합니다.<br>NPC전투장과 NPC내정장은 각각 기준을 따릅니다.<br>국고 권장량을 가급적 지킵니다.',
'NPC전방발령': '후방에 있는 유저장이<br>- 병력을 가지고 있으며,<br>- 곧 훈련/사기진작이 완료될 것 같으면,<br>전방으로 발령합니다.<br><br>도시 관직이 많이 임명된 도시를 선호합니다.',
'유저장내정발령': '내정중인 유저장이 위치한 도시의 내정률이 95% 이상이면<br>개발되지 않은 도시로 발령합니다.',
'NPC내정발령': '내정중인 NPC장이 위치한 도시의 내정률이 95% 이상이면<br>개발되지 않은 도시로 발령합니다.',
'NPC몰수': '국고가 부족하다면 NPC에게서 몰수합니다. 내정NPC장은 국고가 부족하지 않아도 몰수합니다.',
'NPC사망대비': 'NPC의 사망까지 5턴 이내인 경우, 헌납합니다.<br>헌납할 금쌀이 없다면 물자조달을 수행합니다.',
'귀환': '아국 도시에 있지 않다면 귀환합니다.',
'금쌀구매': '전쟁 중에 금쌀의 비율이 크게 차이난다면 금쌀을 거래하여 비슷하게 맞춥니다.<br>금쌀 비율이 적절하는지 판단하는데 살상률을 포함합니다.<br>NPC는 상인이 없어도 금쌀을 구매할 수 있습니다.<br><br>또는 금쌀 한쪽이 지나치게 적은 경우에는 내정 중에도 금쌀을 거래합니다.',
'출병': '충분한 병력과 충분한 훈련/사기를 가지고 있는 경우 출병합니다.<br>접경이 여럿인 경우 무작위로 선택합니다.<br><br>타국과 전쟁중인 경우 공백지로는 출병하지 않습니다.',
'긴급내정': '전쟁중에 민심이 70 미만이거나,<br>인구가 제자리 징병이 가능하지 않을 정도로 적을 경우,<br>일정확률로 주민선정과 정착장려를 수행합니다.<br><br>통솔이 높을 수록 수행할 확률이 높습니다.',
'전투준비': '충분한 병력을 가지고 있지만 훈련과 사기가 부족한 경우 훈련과 사기진작을 수행합니다.',
'전방워프': '전투장이 충분한 병력을 가지고 있다면 전방으로 이동합니다.',
'NPC헌납': '국고가 부족한데 NPC전쟁장이 충분한 금쌀(권장량 대비 1.5배)을 가지고 있다면 일부를 헌납합니다. <br>NPC내정장은 국고가 넉넉하더라도 충분한 금쌀을 가지고 있다면 권장량만 유지하고 헌납합니다.',
'징병': '전쟁 중 병력을 소진하였다면 재 징병합니다.<br><br>기존에 사용한 병종군 중에서 사용가능한 병종을 랜덤하게 선택합니다.<br>고급 병종을 선택할 확률이 조금 더 높습니다.<br><br>NPC의 경우 도시의 인구가 충분하지 않다면 징병을 할 확률이 감소합니다.<br><br>유저장은 최대한 고급병종을 유지하며,<br>유저장 모병이 허용되는 경우 모병을 3회할 수 있다면 모병합니다.',
'후방워프': '전쟁 중 병력을 소진하였는데 도시의 인구가 충분하지 않다면,<br>인구가 많은 도시로 이동합니다.',
'전쟁내정': '전쟁 중 수행하는 내정입니다.<br>정착장려, 기술연구의 확률이 좀 더 높고,<br>치안강화, 농지개간, 상업투자의 확률이 낮습니다.<br><br>내정이 가능하다 하더라도 전시임을 고려해,<br>30% 확률로 다른 턴을 수행합니다.',
'소집해제': '전쟁 중이 아닌 데 병력이 남아있는 경우,<br>3/4 확률로 소집해제합니다.',
'일반내정': '도시에서 내정을 수행합니다. 낮은 내정일 수록 수행할 확률이 높습니다.<br>기술 연구는 1등급 이상 뒤쳐지지 않도록 노력합니다.',
'내정워프': '도시에서 더이상 내정을 수행할 수 없는 경우,<br>일정확률로 내정이 부족한 다른 도시로 이동합니다.',
};
</script>
<?= WebUtil::printJS('../e_lib/jquery-3.3.1.min.js') ?>
<?= WebUtil::printJS('../e_lib/Sortable.min.js') ?>
<?= WebUtil::printJS('../e_lib/jquery-sortable.js') ?>
<?= WebUtil::printJS('../e_lib/bootstrap.bundle.min.js') ?>
<?= WebUtil::printJS('../e_lib/jquery_toast/toast.js') ?>
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printJS('js/common.js') ?>
<?= WebUtil::printJS('js/npc_control.js') ?>
<?= WebUtil::printCSS('../e_lib/bootstrap.min.css') ?>
<?= WebUtil::printCSS('../e_lib/font_awesome/css/all.min.css') ?>
<?= WebUtil::printCSS('../e_lib/jquery_toast/toast.css') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printCSS('css/common.css') ?>
<?= WebUtil::printCSS('css/npc_control.css') ?>
</head>
<body>
<div id='container' class='tb_layout bg0' style='width:1000px;margin:auto;border:solid 1px #888888;'>
<div class='tb_layout bg0'>임시 NPC 정책<br>
<?= backButton() ?></div>
<div class='bg1 section_bar'>국가 정책</div>
<div class="text-right px-3"><small class="form-text text-muted">
최근 설정: <?= $rawNationPolicy['valueSetter'] ?? '-없음-' ?> (<?= $rawNationPolicy['valueSetTime'] ?? '설정 기록 없음' ?>)
</small></div>
<div class="form_list">
<div class="form-group row">
<div class="col-sm-6">
<div class="row">
<label for="reqNationGold" class="col-sm-6 col-form-label">국가 권장 금</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="reqNationGold" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">이보다 많으면 포상, 적으면 몰수/헌납합니다.(긴급포상 제외)</small></div>
</div>
<div class="col-sm-6">
<div class="row">
<label for="reqNationRice" class="col-sm-6 col-form-label">국가 권장 쌀</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="reqNationRice" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">이보다 많으면 포상, 적으면 몰수/헌납합니다.(긴급포상 제외)</small></div>
</div>
</div>
<div class="form-group row">
<div class="col-sm-6">
<div class="row">
<label for="reqHumanWarUrgentGold" class="col-sm-6 col-form-label">유저전투장 긴급포상 금</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="reqHumanWarUrgentGold" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">
유저장긴급포상시 이보다 금이 적은 장수에게 포상합니다.<br>
0이면 보병 6회 징병(<?= number_format(GameConst::$defaultStatMax * 100) ?> * 6) 가능한 금을 기준으로 하며, 그 수치는 현재 <?= number_format($zeroPolicy->reqHumanWarUrgentGold) ?>입니다.</small></div>
</div>
<div class="col-sm-6">
<div class="row">
<label for="reqHumanWarUrgentRice" class="col-sm-6 col-form-label">유저전투장 긴급포상 쌀</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="reqHumanWarUrgentRice" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">유저장긴급포상시 이보다 쌀이 적은 장수에게 포상합니다.<br>0이면 기본 병종으로 <?= number_format(GameConst::$defaultStatMax * 100 * 6) ?>명 사살 가능한 쌀을 기준으로 하며, 그 수치는 현재 <?= number_format($zeroPolicy->reqHumanWarUrgentRice) ?>입니다.</small></div>
</div>
</div>
<div class="form-group row">
<div class="col-sm-6">
<div class="row">
<label for="reqHumanWarRecommandGold" class="col-sm-6 col-form-label">유저전투장 권장 금</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="reqHumanWarRecommandGold" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">유저전투장에게 주는 금입니다. 이보다 적으면 포상합니다. <br>
0이면 유저전투장 긴급포상 금의 2배를 기준으로 하며, 그 수치는 현재 <?= number_format($autoPolicy->reqHumanWarRecommandGold) ?>입니다.</small></div>
</div>
<div class="col-sm-6">
<div class="row">
<label for="reqHumanWarRecommandRice" class="col-sm-6 col-form-label">유저전투장 권장 쌀</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="reqHumanWarRecommandRice" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">유저전투장에게 주는 쌀입니다. 이보다 적으면 포상합니다. <br>
0이면 유저전투장 긴급포상 쌀의 2배를 기준으로 하며, 그 수치는 현재 <?= number_format($autoPolicy->reqHumanWarRecommandRice) ?>입니다.</small></div>
</div>
</div>
<div class="form-group row">
<div class="col-sm-6">
<div class="row">
<label for="reqHumanDevelGold" class="col-sm-6 col-form-label">유저내정장 권장 금</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="reqHumanDevelGold" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">유저내정장에게 주는 금입니다. 이보다 적으면 포상합니다.</small></div>
</div>
<div class="col-sm-6">
<div class="row">
<label for="reqHumanDevelRice" class="col-sm-6 col-form-label">유저내정장 권장 쌀</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="reqHumanDevelRice" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">유저내정장에게 주는 쌀입니다. 이보다 적으면 포상합니다.</small></div>
</div>
</div>
<div class="form-group row">
<div class="col-sm-6">
<div class="row">
<label for="reqNPCWarGold" class="col-sm-6 col-form-label">NPC전투장 권장 금</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="reqNPCWarGold" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">NPC전투장에게 주는 금입니다. 이보다 적으면 포상합니다. <br>
0이면 기본 병종 4회(<?= number_format(GameConst::$defaultStatNPCMax * 100) ?> * 4) 징병비를 기준으로 하며, 그 수치는 현재 <?= number_format($autoPolicy->reqNPCWarGold) ?>입니다.</small></div>
</div>
<div class="col-sm-6">
<div class="row">
<label for="reqNPCWarRice" class="col-sm-6 col-form-label">NPC전투장 권장 쌀</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="reqNPCWarRice" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">NPC전투장에게 주는 쌀입니다. 이보다 적으면 포상합니다. <br>
0이면 기본 병종으로 <?= number_format(GameConst::$defaultStatNPCMax * 100 * 4) ?>명 사살 가능한 쌀을 기준으로 하며, 그 수치는 현재 <?= number_format($autoPolicy->reqNPCWarRice) ?>입니다.</small></div>
</div>
</div>
<div class="form-group row">
<div class="col-sm-6">
<div class="row">
<label for="reqNPCDevelGold" class="col-sm-6 col-form-label">NPC내정장 권장 금</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="reqNPCDevelGold" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">NPC내정장에게 주는 금입니다. 이보다 5배 더 많다면 헌납합니다.<br>0이면 30턴 내정 가능한 금을 기준으로 하며, 그 수치는 현재 <?= number_format($autoPolicy->reqNPCDevelGold) ?>입니다.</small></div>
</div>
<div class="col-sm-6">
<div class="row">
<label for="reqNPCDevelRice" class="col-sm-6 col-form-label">NPC내정장 권장 쌀</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="reqNPCDevelRice" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">NPC내정장에게 주는 쌀입니다. 이보다 5배 더 많다면 헌납합니다.</small></div>
</div>
</div>
<div class="form-group row">
<div class="col-sm-6">
<div class="row">
<label for="minimumResourceActionAmount" class="col-sm-6 col-form-label">포상/몰수/헌납/삼/팜 최소 단위</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="minimumResourceActionAmount" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">연산결과가 이 단위보다 적다면 수행하지 않습니다.</small></div>
</div>
<div class="col-sm-6">
<div class="row">
<label for="minWarCrew" class="col-sm-6 col-form-label">최소 전투 가능 병력 수</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="minWarCrew" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">이보다 적을 때에는 징병을 시도합니다.</small></div>
</div>
</div>
<div class="form-group row">
<div class="col-sm-6">
<div class="row">
<label for="minNPCRecruitCityPopulation" class="col-sm-6 col-form-label">NPC 최소 징병 가능 인구 수</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="minNPCRecruitCityPopulation" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">이보다 낮으면 NPC는 도시에서 징병하지 않고 후방 워프합니다.</small></div>
</div>
<div class="col-sm-6">
<div class="row">
<label for="safeRecruitCityPopulationRatio" class="col-sm-6 col-form-label">제자리 징병 허용 인구율(%)</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="percent" id="safeRecruitCityPopulationRatio" min="0" max="100" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">전쟁 시 후방 발령, 후방 워프의 기준 인구입니다. 이보다 많다면 '충분하다'고 판단합니다.</small></div>
</div>
</div>
<div class="form-group row">
<div class="col-sm-6">
<div class="row">
<label for="minNPCWarLeadership" class="col-sm-6 col-form-label">NPC 전투 참여 통솔 기준</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="minNPCWarLeadership" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">이 수치보다 같거나 높으면 NPC전투장으로 분류됩니다.</small></div>
</div>
<div class="col-sm-6">
<div class="row">
<label for="properWarTrainAtmos" class="col-sm-6 col-form-label">훈련/사기진작 목표치</label>
<div class="col-sm-6">
<input type="number" class="form-control" data-type="integer" id="properWarTrainAtmos" min="0" max="100" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">훈련/사기진작 기준치입니다. 이보다 같거나 높으면 출병합니다.</small></div>
</div>
</div>
<div class="alert alert-secondary">
전투 부대는 작업중입니다(json양식: {부대번호:[시작도시번호(아국),도착도시번호(적군)],...})<br>
후방 징병 부대는 작업중입니다(json양식: [부대번호,...])<br>
내정 부대는 작업중입니다(json양식: [부대번호,...])
<input type="hidden" value="{}" data-type="json" id="CombatForce">
<input type="hidden" value="[]" data-type="json" id="SupportForce">
<input type="hidden" value="[]" data-type="json" id="DevelopForce">
<input type="hidden" value="true" data-type="json" id="allowNpcAttackCity">
<!--allowNpcAttackCity는 현재 게임 내 비활성-->
</div>
<div class='control_bar' data-type="nationPolicy">
<div class="btn-group" role="group">
<button type="button" class="btn btn-dark reset_btn">초기값으로</button>
<button type="button" class="btn btn-secondary revert_btn">이전값으로</button>
</div><button type="button" class="btn btn-primary submit_btn">설정</button>
</div>
</div>
<div class="row">
<div class="col-sm-6 half_section_left">
<div class='bg1 section_bar'>NPC 사령턴 우선순위</div>
<div class="float-right px-3"><small class="form-text text-muted">
최근 설정: <?= $rawNationPolicy['prioritySetter'] ?? '-없음-' ?> (<?= $rawNationPolicy['prioritySetTime'] ?? '설정 기록 없음' ?>)
</small></div>
<div class='text-left px-2'><small class="text-muted">예턴이 없거나, 지정되어 있더라도 실패할경우<br>아래 순위에 따라 사령턴을 시도합니다.</small></div>
<div class="form_list">
<div class="row">
<div class="col-sm-6">
<div class="bg2 sub_bar">비활성</div>
<div id="nationPriorityDisabled" class="list-group col" data-type="list">
</div>
</div>
<div class="col-sm-6">
<div class="bg2 sub_bar">활성</div>
<div id="nationPriority" class="list-group col" data-type="list">
</div>
</div>
</div>
<div class='control_bar' data-type="nationPriority">
<div class="btn-group" role="group">
<button type="button" class="btn btn-dark reset_btn">초기값으로</button>
<button type="button" class="btn btn-secondary revert_btn">이전값으로</button>
</div><button type="button" class="btn btn-primary submit_btn">설정</button>
</div>
</div>
</div>
<div class="col-sm-6 half_section_right">
<div class='bg1 section_bar'>NPC 일반턴 우선순위</div>
<div class="float-right px-3"><small class="form-text text-muted">
최근 설정: <?= $rawNationGeneralPolicy['prioritySetter'] ?? '-없음-' ?> (<?= $rawNationGeneralPolicy['prioritySetTime'] ?? '설정 기록 없음' ?>)
</small></div>
<div class='text-left px-2'><small class="text-muted">순위가 높은 것부터 시도합니다. <br>아무것도 실행할 수 없으면 물자조달이나 인재탐색을 합니다.</small></div>
<div class="form_list">
<div class="row">
<div class="col-sm-6">
<div class="bg2 sub_bar">비활성</div>
<div id="generalPriorityDisabled" class="list-group col" data-type="list">
</div>
</div>
<div class="col-sm-6">
<div class="bg2 sub_bar">활성</div>
<div id="generalPriority" class="list-group col" data-type="list">
</div>
</div>
</div>
<div class='control_bar' data-type="generalPriority">
<div class="btn-group" role="group">
<button type="button" class="btn btn-dark reset_btn">초기값으로</button>
<button type="button" class="btn btn-secondary revert_btn">이전값으로</button>
</div><button type="button" class="btn btn-primary submit_btn">설정</button>
</div>
</div>
</div>
</div>
</div>
</body>
</html>
+6 -12
View File
@@ -64,7 +64,7 @@ if(!$commandObj->hasPermissionToReserve()){
die_redirect();
}
$jsList = $commandObj->getJSFiles();
$jsList = $commandObj->getJSPlugins();
$cssList = $commandObj->getCSSFiles();
?>
@@ -75,26 +75,19 @@ $cssList = $commandObj->getCSSFiles();
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/select2/select2.full.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printJS('d_shared/base_map.js')?>
<?=WebUtil::printJS('js/map.js')?>
<?=WebUtil::printJS('js/processing.js')?>
<?=WebUtil::printJS('dist_js/processing.js')?>
<script>
window.serverNick = '<?=DB::prefix()?>';
window.serverID = '<?=UniqueConst::$serverID?>';
window.command = '<?=$commandType?>';
window.turnList = [<?=join(', ',$turnList)?>];
window.isChiefTurn = <?=$isChiefTurn?'true':'false'?>;
var jsPlugins = <?=Json::encode($jsList)?>;
</script>
<?php
foreach($jsList as $js){
print(WebUtil::printJS($js));
}
?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2-bootstrap4.css')?>
@@ -103,6 +96,7 @@ foreach($jsList as $js){
<?=WebUtil::printCSS('css/main.css')?>
<?=WebUtil::printCSS('css/map.css')?>
<?=WebUtil::printCSS('css/processing.css')?>
<?php
foreach($cssList as $css){
print(WebUtil::printCSS($css));
+5 -5
View File
@@ -145,7 +145,7 @@ if($str3){
?>
<tr><td colspan=8>운영자 메세지 : <font color=orange size=5><?=$admin['tnmt_msg']?></font></td></tr>
<tr><td colspan=8 align=center><font color=white size=6><?=$tnmt_type?> (<?=$str1.$str2.$str3?>)</font></td></tr>
<tr><td colspan=8 align=center id=bg2><font color=magenta size=5>16강 승자전</font></td></tr>
<tr><td colspan=8 align=center class='bg2'><font color=magenta size=5>16강 승자전</font></td></tr>
<tr><td height=10 colspan=8 align=center></td></tr>
<?php
@@ -398,7 +398,7 @@ if ($admin['tournament'] >= 7 || $admin['tournament'] == 0) {
}
echo "
<tr><td height=10 colspan=8 align=center></td></tr>
<tr><td colspan=8 align=center id=bg2><font color=orange size=5>조별 본선 순위</font></td></tr>
<tr><td colspan=8 align=center class='bg2'><font color=orange size=5>조별 본선 순위</font></td></tr>
<tr>";
$num = array("一", "二", "三", "四", "五", "六", "七", "八");
@@ -409,7 +409,7 @@ for ($i=0; $i < 8; $i++) {
<td>
<table align=center width=250 class='tb_layout bg0'>
<tr><td colspan=9 style=background-color:black;>{$num[$i]}조</td></tr>
<tr id=bg1><td align=center>순</td><td align=center>장수</td><td align=center>{$tp2}</td><td align=center>경</td><td align=center>승</td><td align=center>무</td><td align=center>패</td><td align=center>점</td><td align=center>득</td></tr>";
<tr class='bg1'><td align=center>순</td><td align=center>장수</td><td align=center>{$tp2}</td><td align=center>경</td><td align=center>승</td><td align=center>무</td><td align=center>패</td><td align=center>점</td><td align=center>득</td></tr>";
$generalList = $db->query('SELECT npc,name,leadership,strength,intel,leadership+strength+intel as total,prmt,win+draw+lose as game,win,draw,lose,gl,win*3+draw as gd from tournament where grp=%i order by gd desc, gl desc, seq',$grp);
foreach($generalList as $k=>$general) {
@@ -427,7 +427,7 @@ if ($admin['tournament'] == 4 || $admin['tournament'] == 5) {
printFighting($admin['tournament'], $admin['phase']);
}
echo "
<tr><td colspan=8 align=center id=bg2><font color=yellow size=5>조별 예선 순위</font></td></tr>
<tr><td colspan=8 align=center class='bg2'><font color=yellow size=5>조별 예선 순위</font></td></tr>
<tr>";
for ($i=0; $i < 8; $i++) {
@@ -436,7 +436,7 @@ for ($i=0; $i < 8; $i++) {
<td>
<table align=center width=250 class='tb_layout bg0'>
<tr><td colspan=9 style=background-color:black;>{$num[$i]}조</td></tr>
<tr id=bg1><td align=center>순</td><td align=center>장수</td><td align=center>{$tp2}</td><td align=center>경</td><td align=center>승</td><td align=center>무</td><td align=center>패</td><td align=center>점</td><td align=center>득</td></tr>";
<tr class='bg1'><td align=center>순</td><td align=center>장수</td><td align=center>{$tp2}</td><td align=center>경</td><td align=center>승</td><td align=center>무</td><td align=center>패</td><td align=center>점</td><td align=center>득</td></tr>";
$generalList = $db->query('SELECT npc,name,leadership,strength,intel,leadership+strength+intel as total,prmt,win+draw+lose as game,win,draw,lose,gl,win*3+draw as gd from tournament where grp=%i order by gd desc, gl desc, seq',$grp);
foreach($generalList as $k=>$general) {
+10 -11
View File
@@ -44,7 +44,7 @@ if($troops){
$generalTurnList = [];
foreach($db->queryAllLists(
'SELECT general_id, turn_idx, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id ASC, turn_idx ASC',
'SELECT general_id, turn_idx, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id ASC, turn_idx ASC',
array_column($troopLeaders, 'no')
) as [$generalID, $turnIdx, $brief]
){
@@ -53,10 +53,10 @@ if($troops){
}
$generalTurnList[$generalID][$turnIdx] = $brief;
}
foreach($troopLeaders as $troopLeader){
$imageTemp = GetImageURL($troopLeader['imgsvr']);
$troopLeader['pictureFullPath'] = "$imageTemp/{$troopLeader['picture']}";
$troopLeader['cityText'] = CityConst::byID($troopLeader['city'])->name;
@@ -85,15 +85,14 @@ uasort($troops, function($lhs, $rhs){
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 부대편성</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/troop.js')?>
<?=WebUtil::printJS('js/ext.plugin_troop.js')?>
<?=WebUtil::preloadJS('dist_js/troop.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/troops.css')?>
<?=WebUtil::printCSS('dist_css/troop.css')?>
<script>
</script>
@@ -195,7 +194,7 @@ foreach ($troops as $troopNo=>$troop) {
<br>
<table width=1000 class='tb_layout bg0'>
<tr>
<td width=80 id=bg1>부 대 명</td>
<td width=80 class='bg1'>부 대 명</td>
<td width=130><input type=text style=color:white;background-color:black; size=18 maxlength=18 id='nameplate'></td>
<?php if($me['troop'] == 0): ?>
<td><input type=button id='btnCreateTroop' value='부 대 창 설'></td>
@@ -210,6 +209,6 @@ foreach ($troops as $troopNo=>$troop) {
<tr><td><?=banner()?> </td></tr>
</table>
</div>
<?=WebUtil::printJS('dist_js/troop.js')?>
</body>
</html>
+547 -480
View File
@@ -1,481 +1,548 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$session = Session::requireLogin()->setReadOnly();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->getValue('startyear');
?>
<!DOCTYPE html>
<html>
<head>
<title><?=UniqueConst::$serverName?>: 전투 시뮬레이터</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1100" />
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/battle_simulator.css')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/moment.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/download2.js')?>
<?=WebUtil::printJS('js/common.js')?>
<script>
var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
</script>
<?=WebUtil::printJS('js/battle_simulator.js')?>
</head>
<body>
<div id="container">
<div class="card mb-3">
<div class="card-header">
전역 설정
</div>
<div class="card-body dragpad_battle">
<div class="row">
<div class="col-sm-6">
<div class="input-group">
<input type="number" class="form-control" aria-describedby="text_year" value="<?=$startYear?>" disabled>
<div class="input-group-append">
<span class="input-group-text">년 시작</span>
</div>
<input type="number" class="form-control" id="year" value="<?=$startYear+3?>" min="<?=$startYear?>">
<div class="input-group-append">
<span class="input-group-text">년</span>
</div>
<input type="number" class="form-control" id="month" value="1" min="1" max="12">
<div class="input-group-append">
<span class="input-group-text">월</span>
</div>
</div>
</div>
<div class="col-sm-6">
<div class="btn-toolbar" role="toolbar">
<div class="input-group mr-2" role="group">
<div class="input-group-prepend">
<span class="input-group-text">반복 횟수</span>
</div>
<select class="custom-select" id="repeat_cnt">
<option value="1">1회 (로그 표기)</option>
<option value="1000">1000회 (요약 표기)</option>
</select>
</div>
<div class="btn-group mr-2" role="group">
<button type="button" class="btn btn-danger btn-begin_battle">전투</button>
</div>
<div class="btn-group mr-2" role="group">
<button type="button" class="btn btn-info btn-battle-save">모두 저장</button>
<input type="file" class="form_load_battle_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-battle-load">모두 불러오기</button>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-2 attacker_nation">
<div class="card-header">
출병국 설정
</div>
<div class="card-body nation_detail dragpad_battle">
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">국가 성향</span>
</div>
<select class="custom-select form_nation_type" style="width:25ch;">
<?php foreach(GameConst::$availableNationType as $typeID): ?>
<?php $nationTypeClass = buildNationTypeClass($typeID) ?>
<option value="<?=$typeID?>"><?=$nationTypeClass->getName()?> (<?=$nationTypeClass::$pros?>, <?=$nationTypeClass::$cons?>)</option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기술</span>
</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12">
<div class="input-group-append">
<span class="input-group-text">등급</span>
</div>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div>
<select class="custom-select form_nation_level">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<option value="<?=$nationLevel?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">도시 규모</span>
</div>
<select class="custom-select form_city_level">
<?php foreach(getCityLevelList() as $levelID => $name): ?>
<option value="<?=$levelID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">수도</span>
</div>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label>
<label class="btn btn-secondary active">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="2" autocomplete="off" checked>N
</label>
</div>
</div>
<div class="input-group mb-1">
</div>
</div>
</div>
<div class="card mb-2 attacker_form general_form" data-general_no='1'>
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">출병자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div>
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
<div class="col-sm defender-column">
<div class="card mb-2 defender_nation">
<div class="card-header">
수비국 설정
</div>
<div class="card-body dragpad_battle">
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">국가 성향</span>
</div>
<select class="custom-select form_nation_type" style="width:25ch;">
<?php foreach(GameConst::$availableNationType as $typeID): ?>
<?php $nationTypeObj = buildNationTypeClass($typeID) ?>
<option value="<?=$typeID?>"><?=$nationTypeObj->getName()?> (<?=$nationTypeObj::$pros?>, <?=$nationTypeObj::$cons?>)</option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기술</span>
</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12">
<div class="input-group-append">
<span class="input-group-text">등급</span>
</div>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div>
<select class="custom-select form_nation_level">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<option value="<?=$nationLevel?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">도시 규모</span>
</div>
<select class="custom-select form_city_level">
<?php foreach(getCityLevelList() as $levelID => $name): ?>
<option value="<?=$levelID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">수도</span>
</div>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label>
<label class="btn btn-secondary active">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="0" autocomplete="off" checked>N
</label>
</div>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">수비</span>
</div>
<input type="number" class="form-control form_def" id="city_def" value="1000" min="10" step="10">
<div class="input-group-prepend">
<span class="input-group-text">성벽</span>
</div>
<input type="number" class="form-control form_wall" id="city_wall" value="1000" min="0" step="10">
</div>
</div>
</div>
<div class="card mb-2 defender_add_form">
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-dark btn-reorder_defender">수비 순서대로 정렬</button>
</div>
<div class="btn-group btn-group-sm" role="group">
<button type="button" class="btn btn-success add-defender">추가</button>
</div>
</div>
</div>
</div>
<div class="card mb-2 form_sample">
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div>
<div class="btn-group btn-group-sm" role="group">
<button type="button" class="btn btn-warning copy-defender">복제</button>
<button type="button" class="btn btn-danger delete-defender">제거</button>
</div>
</div>
</div>
<div class="card-body general_detail">
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">이름</span>
</div>
<input type="text" class="form-control form_general_name" value="무명" style="width:15ch;">
<div class="input-group-prepend">
<span class="input-group-text">직위</span>
</div>
<select class="custom-select form_officer_level" style="width:8ch;">
<option value="1">일반</option>
<option value="4">태수</option>
<option value="3">군사</option>
<option value="2">종사</option>
<option value="10">무장 수뇌</option>
<option value="9">지장 수뇌</option>
<option value="11">참모</option>
<option value="12">군주</option>
</select>
<div class="input-group-prepend">
<span class="input-group-text">Level</span>
</div>
<input type="number" class="form-control form_exp_level" value="20" min="0" max="300" step="1">
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">통솔</span>
</div>
<input type="number" class="form-control form_leadership" value="50" min="1" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">무력</span>
</div>
<input type="number" class="form-control form_strength" value="50" min="1" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">지력</span>
</div>
<input type="number" class="form-control form_intel" value="50" min="1" max="300" step="1">
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">명마</span>
</div>
<select class="custom-select form_general_horse">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['horse'] as $horseID=>$cnt): ?>
<option value="<?=$horseID?>"><?=getItemName($horseID)?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">무기</span>
</div>
<select class="custom-select form_general_weap">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['weapon'] as $weaponID=>$cnt): ?>
<option value="<?=$weaponID?>"><?=getItemName($weaponID)?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">서적</span>
</div>
<select class="custom-select form_general_book">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['book'] as $bookID=>$cnt): ?>
<option value="<?=$bookID?>"><?=getItemName($bookID)?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">부상</span>
</div>
<input type="number" class="form-control form_injury" value="0" min="0" max="80" step="1">
<div class="input-group-append">
<span class="input-group-text">%(<span class="injury_helptext">건강</span>)</span>
</div>
<div class="input-group-prepend">
<span class="input-group-text">군량</span>
</div>
<input type="number" class="form-control form_rice" value="5000" min="50" max="40000" step="50">
<div class="input-group-prepend">
<span class="input-group-text">도구</span>
</div>
<select class="custom-select form_general_item">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['item'] as $itemID=>$cnt): ?>
<option value="<?=$itemID?>"><?=getItemName($itemID)?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">병종</span>
</div>
<select class="custom-select form_crewtype">
<?php foreach(GameUnitConst::all() as $crewTypeID => $crewType): ?>
<?php if($crewType->armType === GameUnitConst::T_CASTLE){ continue; } ?>
<option value="<?=$crewTypeID?>"><?=$crewType->name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">병사</span>
</div>
<input type="number" class="form-control form_crew" value="7000" min="100" step="100">
<div class="input-group-prepend">
<span class="input-group-text">성격</span>
</div>
<select class="custom-select form_general_character">
<?php foreach(getCharacterList(false) as $characterID => [$name,$info]): ?>
<option value="<?=$characterID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">훈련</span>
</div>
<input type="number" class="form-control form_train" value="100" min="40" max="<?=GameConst::$maxTrainByWar?>" step="1">
<div class="input-group-prepend">
<span class="input-group-text">사기</span>
</div>
<input type="number" class="form-control form_atmos" value="100" min="40" max="<?=GameConst::$maxAtmosByWar?>" step="1">
<div class="input-group-prepend">
<span class="input-group-text">전특</span>
</div>
<select class="custom-select form_general_special_war">
<?php foreach(SpecialityHelper::getSpecialWarList(false) as $specialWarID =>$specialObj): ?>
<option value="<?=$specialWarID?>"><?=$specialObj->getName()?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">보병숙련</span>
</div>
<select class="custom-select form_dex1">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">궁병숙련</span>
</div>
<select class="custom-select form_dex2">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기병숙련</span>
</div>
<select class="custom-select form_dex3">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">귀병숙련</span>
</div>
<select class="custom-select form_dex4">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">차병숙련</span>
</div>
<select class="custom-select form_dex5">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend only_defender">
<span class="input-group-text">수비여부</span>
</div>
<select class="custom-select form_defence_train only_defender">
<option value="80">훈사 80</option>
<option value="60">훈사 60</option>
<option value="999">안함</option>
</select>
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
</div>
<div class="card mb-3">
<div class="card-header">
전투 요약
</div>
<table class="table">
<tbody id="battle_result_summary">
<tr><th style='width:18ch;'>전투 일시</th><td id='result_datetime'></td></tr>
<tr><th>전투 횟수</th><td id='result_warcnt'></td></tr>
<tr><th>전투 페이즈</th><td id='result_phase'></td></tr>
<tr><th>준 피해</th><td><span id='result_killed'>0</span><span id='result_varKilled'> (<span id='result_minKilled'>0</span> ~ <span id='result_maxKilled'>0</span>)</span></td></tr>
<tr><th>받은 피해</th><td><span id='result_dead'>0</span><span id='result_varDead'> (<span id='result_minDead'>0</span> ~ <span id='result_maxDead'>0</span>)</span></td></tr>
<tr><th>출병자 군량 소모</th><td id='result_attackerRice'></td></tr>
<tr><th>수비자 군량 소모</th><td id='result_defenderRice'></td></tr>
<tr><th>공격자 스킬</th><td id='result_attackerSkills'></td></tr>
<tr class='result_defenderSkills'><th>수비자1 스킬</th><td></td></tr>
</tbody>
</table>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 로그
</div>
<div class="card-body" id="generalBattleResultLog">
</div>
</div>
</div>
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 상세 로그
</div>
<div class="card-body" id="generalBattleDetailLog">
</div>
</div>
</div>
</div>
</div>
</body>
<?php
namespace sammo;
include "lib.php";
include "func.php";
$session = Session::requireLogin()->setReadOnly();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear', 'year']);
$startYear = $gameStor->startyear;
$year = $gameStor->year;
$me = $db->queryFirstRow('SELECT no, nation, city FROM general WHERE owner =%i', Session::getUserID());
if($me){
$generalID = $me['no'];
$nationID = $me['nation'];
$city = $db->queryFirstRow('SELECT city, level, def, wall FROM city WHERE city = %i', $me['city']);
}
else{
$generalID = 0;
$nationID = 0;
$city = [
'city'=>0,
'level'=>5,
'def'=>1000,
'wall'=>1000,
];
}
if($nationID){
$nation = $db->queryFirstRow('SELECT level, type, tech, capital FROM nation WHERE nation = %i', $nationID);
}
else{
$nation = null;
}
?>
<!DOCTYPE html>
<html>
<head>
<title><?=UniqueConst::$serverName?>: 전투 시뮬레이터</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1100" />
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/battle_simulator.css')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<script>
var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
var city = <?=Json::encode($city)?>;
var nation = <?=Json::encode($nation)?>;
</script>
<?=WebUtil::printJS('dist_js/battle_simulator.js')?>
</head>
<body>
<div id="container">
<div class="card mb-3">
<div class="card-header">
전역 설정
</div>
<div class="card-body dragpad_battle">
<div class="row">
<div class="col-sm-6">
<div class="input-group">
<input type="number" class="form-control" aria-describedby="text_year" value="<?=$startYear?>" disabled>
<div class="input-group-append">
<span class="input-group-text">년 시작</span>
</div>
<input type="number" class="form-control" id="year" value="<?=$year?>" min="<?=$startYear?>">
<div class="input-group-append">
<span class="input-group-text">년</span>
</div>
<input type="number" class="form-control" id="month" value="1" min="1" max="12">
<div class="input-group-append">
<span class="input-group-text">월</span>
</div>
</div>
</div>
<div class="col-sm-6">
<div class="btn-toolbar" role="toolbar">
<div class="input-group mr-2" role="group">
<div class="input-group-prepend">
<span class="input-group-text">반복 횟수</span>
</div>
<select class="custom-select" id="repeat_cnt">
<option value="1">1회 (로그 표기)</option>
<option value="1000">1000회 (요약 표기)</option>
</select>
</div>
<div class="btn-group mr-2" role="group">
<button type="button" class="btn btn-danger btn-begin_battle">전투</button>
</div>
<div class="btn-group mr-2" role="group">
<button type="button" class="btn btn-info btn-battle-save">모두 저장</button>
<input type="file" class="form_load_battle_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-battle-load">모두 불러오기</button>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-2 attacker_nation">
<div class="card-header">
출병국 설정
</div>
<div class="card-body nation_detail dragpad_battle">
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">국가 성향</span>
</div>
<select class="custom-select form_nation_type" style="width:25ch;">
<?php foreach(GameConst::$availableNationType as $typeID): ?>
<?php $nationTypeClass = buildNationTypeClass($typeID) ?>
<option value="<?=$typeID?>"><?=$nationTypeClass->getName()?> (<?=$nationTypeClass::$pros?>, <?=$nationTypeClass::$cons?>)</option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기술</span>
</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12">
<div class="input-group-append">
<span class="input-group-text">등급</span>
</div>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div>
<select class="custom-select form_nation_level">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<option value="<?=$nationLevel?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">도시 규모</span>
</div>
<select class="custom-select form_city_level">
<?php foreach(getCityLevelList() as $levelID => $name): ?>
<option value="<?=$levelID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">수도</span>
</div>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label>
<label class="btn btn-secondary active">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="0" autocomplete="off">N
</label>
</div>
</div>
<div class="input-group mb-1">
</div>
</div>
</div>
<div class="card mb-2 attacker_form general_form" data-general_no='1'>
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">출병자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-success btn-general-import-server">서버에서 가져오기</button>
</div>
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div>
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
<div class="col-sm defender-column">
<div class="card mb-2 defender_nation">
<div class="card-header">
수비국 설정
</div>
<div class="card-body dragpad_battle">
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">국가 성향</span>
</div>
<select class="custom-select form_nation_type" style="width:25ch;">
<?php foreach(GameConst::$availableNationType as $typeID): ?>
<?php $nationTypeObj = buildNationTypeClass($typeID) ?>
<option value="<?=$typeID?>"><?=$nationTypeObj->getName()?> (<?=$nationTypeObj::$pros?>, <?=$nationTypeObj::$cons?>)</option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기술</span>
</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12">
<div class="input-group-append">
<span class="input-group-text">등급</span>
</div>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div>
<select class="custom-select form_nation_level">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<option value="<?=$nationLevel?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">도시 규모</span>
</div>
<select class="custom-select form_city_level">
<?php foreach(getCityLevelList() as $levelID => $name): ?>
<option value="<?=$levelID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">수도</span>
</div>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label>
<label class="btn btn-secondary active">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="0" autocomplete="off">N
</label>
</div>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">수비</span>
</div>
<input type="number" class="form-control form_def" id="city_def" value="1000" min="10" step="10">
<div class="input-group-prepend">
<span class="input-group-text">성벽</span>
</div>
<input type="number" class="form-control form_wall" id="city_wall" value="1000" min="0" step="10">
</div>
</div>
</div>
<div class="card mb-2 defender_add_form">
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-dark btn-reorder_defender">수비 순서대로 정렬</button>
</div>
<div class="btn-group btn-group-sm" role="group">
<button type="button" class="btn btn-success add-defender">추가</button>
</div>
</div>
</div>
</div>
<div class="card mb-2 form_sample">
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-success btn-general-import-server">서버에서 가져오기</button>
</div>
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div>
<div class="btn-group btn-group-sm" role="group">
<button type="button" class="btn btn-warning copy-defender">복제</button>
<button type="button" class="btn btn-danger delete-defender">제거</button>
</div>
</div>
</div>
<div class="card-body general_detail">
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">이름</span>
</div>
<input type="text" class="form-control form_general_name" value="무명" style="width:15ch;">
<div class="input-group-prepend">
<span class="input-group-text">직위</span>
</div>
<select class="custom-select form_officer_level" style="width:8ch;">
<option value="1">일반</option>
<option value="4">태수</option>
<option value="3">군사</option>
<option value="2">종사</option>
<option value="10">무장 수뇌</option>
<option value="9">지장 수뇌</option>
<option value="11">참모</option>
<option value="12">군주</option>
</select>
<div class="input-group-prepend">
<span class="input-group-text">Level</span>
</div>
<input type="number" class="form-control form_exp_level" value="20" min="0" max="300" step="1">
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">통솔</span>
</div>
<input type="number" class="form-control form_leadership" value="50" min="1" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">무력</span>
</div>
<input type="number" class="form-control form_strength" value="50" min="1" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">지력</span>
</div>
<input type="number" class="form-control form_intel" value="50" min="1" max="300" step="1">
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">명마</span>
</div>
<select class="custom-select form_general_horse">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['horse'] as $horseID=>$cnt): ?>
<option value="<?=$horseID?>"><?=getItemName($horseID)?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">무기</span>
</div>
<select class="custom-select form_general_weap">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['weapon'] as $weaponID=>$cnt): ?>
<option value="<?=$weaponID?>"><?=getItemName($weaponID)?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">서적</span>
</div>
<select class="custom-select form_general_book">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['book'] as $bookID=>$cnt): ?>
<option value="<?=$bookID?>"><?=getItemName($bookID)?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">부상</span>
</div>
<input type="number" class="form-control form_injury" value="0" min="0" max="80" step="1">
<div class="input-group-append">
<span class="input-group-text">%(<span class="injury_helptext">건강</span>)</span>
</div>
<div class="input-group-prepend">
<span class="input-group-text">군량</span>
</div>
<input type="number" class="form-control form_rice" value="5000" min="50" max="40000" step="50">
<div class="input-group-prepend">
<span class="input-group-text">도구</span>
</div>
<select class="custom-select form_general_item">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['item'] as $itemID=>$cnt): ?>
<option value="<?=$itemID?>"><?=getItemName($itemID)?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">병종</span>
</div>
<select class="custom-select form_crewtype">
<?php foreach(GameUnitConst::all() as $crewTypeID => $crewType): ?>
<?php if($crewType->armType === GameUnitConst::T_CASTLE){ continue; } ?>
<option value="<?=$crewTypeID?>"><?=$crewType->name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">병사</span>
</div>
<input type="number" class="form-control form_crew" value="7000" min="100" step="100">
<div class="input-group-prepend">
<span class="input-group-text">성격</span>
</div>
<select class="custom-select form_general_character">
<?php foreach(getCharacterList(false) as $characterID => [$name,$info]): ?>
<option value="<?=$characterID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">훈련</span>
</div>
<input type="number" class="form-control form_train" value="100" min="40" max="<?=GameConst::$maxTrainByWar?>" step="1">
<div class="input-group-prepend">
<span class="input-group-text">사기</span>
</div>
<input type="number" class="form-control form_atmos" value="100" min="40" max="<?=GameConst::$maxAtmosByWar?>" step="1">
<div class="input-group-prepend">
<span class="input-group-text">전특</span>
</div>
<select class="custom-select form_general_special_war">
<?php foreach(SpecialityHelper::getSpecialWarList(false) as $specialWarID =>$specialObj): ?>
<option value="<?=$specialWarID?>"><?=$specialObj->getName()?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">보병숙련</span>
</div>
<select class="custom-select form_dex1">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">궁병숙련</span>
</div>
<select class="custom-select form_dex2">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기병숙련</span>
</div>
<select class="custom-select form_dex3">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">귀병숙련</span>
</div>
<select class="custom-select form_dex4">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">차병숙련</span>
</div>
<select class="custom-select form_dex5">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend only_defender">
<span class="input-group-text">수비여부</span>
</div>
<select class="custom-select form_defence_train only_defender">
<option value="90">훈사 90</option>
<option value="80">훈사 80</option>
<option value="60">훈사 60</option>
<option value="40">훈사 40</option>
<option value="999">안함</option>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">전투 수</span>
</div>
<input type="number" class="form-control form_warnum" value="0" step="1">
<div class="input-group-prepend">
<span class="input-group-text">승리 수</span>
</div>
<input type="number" class="form-control form_killnum" value="0" step="1">
<div class="input-group-prepend">
<span class="input-group-text">사살 수</span>
</div>
<input type="number" class="form-control form_killcrew" value="0" step="1">
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
</div>
<div class="card mb-3">
<div class="card-header">
전투 요약
</div>
<table class="table">
<tbody id="battle_result_summary">
<tr><th style='width:18ch;'>전투 일시</th><td id='result_datetime'></td></tr>
<tr><th>전투 횟수</th><td id='result_warcnt'></td></tr>
<tr><th>전투 페이즈</th><td id='result_phase'></td></tr>
<tr><th>준 피해</th><td><span id='result_killed'>0</span><span id='result_varKilled'> (<span id='result_minKilled'>0</span> ~ <span id='result_maxKilled'>0</span>)</span></td></tr>
<tr><th>받은 피해</th><td><span id='result_dead'>0</span><span id='result_varDead'> (<span id='result_minDead'>0</span> ~ <span id='result_maxDead'>0</span>)</span></td></tr>
<tr><th>출병자 군량 소모</th><td id='result_attackerRice'></td></tr>
<tr><th>수비자 군량 소모</th><td id='result_defenderRice'></td></tr>
<tr><th>공격자 스킬</th><td id='result_attackerSkills'></td></tr>
<tr class='result_defenderSkills'><th>수비자1 스킬</th><td></td></tr>
</tbody>
</table>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 로그
</div>
<div class="card-body" id="generalBattleResultLog">
</div>
</div>
</div>
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 상세 로그
</div>
<div class="card-body" id="generalBattleDetailLog">
</div>
</div>
</div>
</div>
</div>
<div id="importModal" class="modal" tabindex="-1" role="dialog">
<div class="modal-dialog" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title">장수 목록</h5>
<button type="button" class="close" data-dismiss="modal" aria-label="Close">
<span aria-hidden="true">&times;</span>
</button>
</div>
<div class="modal-body">
<select id="modalSelector"></select>
<p>타국 장수를 선택한 경우 숙련과 아이템은 0으로 초기화됩니다.</p>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-primary" id='importFromDB'>가져오기</button>
<button type="button" class="btn btn-secondary" data-dismiss="modal">닫기</button>
</div>
</div>
</div>
</div>
</body>
</html>
+1 -2
View File
@@ -7,7 +7,7 @@ include "func.php";
$btn = Util::getPost('btn');
$msg = Util::getPost('msg');
$scoutmsg = Util::getPost('scoutmsg');
$scoutmsg = Util::getPost('scoutMsg');
$rate = Util::getPost('rate', 'int');
$bill = Util::getPost('bill', 'int');
$secretlimit = Util::getPost('secretlimit', 'int');
@@ -75,4 +75,3 @@ if($btn == "국가방침 수정") {
}
header('location:b_dipcenter.php');
+2 -2
View File
@@ -15,7 +15,7 @@ $session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$isVoteAdmin = in_array('vote', $session->acl[DB::prefix()]??[]);
$isVoteAdmin |= $session->userGrade >= 5;
$isVoteAdmin = $isVoteAdmin || $session->userGrade >= 5;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -24,7 +24,7 @@ $admin = $gameStor->getValues(['develcost', 'cost', 'vote_title', 'vote', 'votec
$generalID = Session::getGeneralID();
$general = General::createGeneralObjFromDB($generalID, ['vote','horse','weapon','book','item','npc'], 2);
$general = General::createGeneralObjFromDB($generalID, ['vote','horse','weapon','book','item','npc','imgsvr','picture','aux'], 2);
if($btn == "투표" && $general->getVar('vote') == 0 && $sel > 0) {
$develcost = $admin['develcost'] * 5;
-56
View File
@@ -1,56 +0,0 @@
#newArticle{
width:1000px;
margin: 0 auto;
}
.titleInput{
width:100%;
color:white;
background-color:transparent;
border:none;
margin:1px 5px;
}
.contentInput{
width:100%;
min-height:3em;
color:white;
background-color:transparent;
border:none;
padding:1px 5px;
}
.articleFrame{
width:1000px;
margin: 20px auto;
}
.commentText{
width:100%;
}
.authorName, .comment .author{
width:110px;
font-size:85%;
}
.date{
width:125px;
font-size:85%;
}
.text{
text-align:left;
padding:1px 5px;
}
.submitComment{
width:100%;
}
.commentText{
color:white;
background-color:transparent;
border:none;
padding:1px 5px;
}
+155 -135
View File
@@ -1,40 +1,56 @@
@charset "UTF-8";
/* font-boostring Block */
html * {max-height:1000000px;}
html, body{
background-color:black;
color:white;
line-height:1.3;
font-family:'맑은 고딕';
font-size:13px;
html * {
max-height: 1000000px;
}
table { font-family:'맑은 고딕'; }
font { font-family:'맑은 고딕'; }
input { font-family:'맑은 고딕'; font-size:13px; }
select { font-family:'굴림'; line-height:100%; }
.center{
text-align:center;
html,
body {
background-color: black;
color: white;
line-height: 1.3;
font-family: '맑은 고딕';
font-size: 13px;
}
table.mimic_flex{
table {
font-family: '맑은 고딕';
}
font {
font-family: '맑은 고딕';
}
input {
font-family: '맑은 고딕';
font-size: 13px;
}
select {
font-family: '굴림';
line-height: 100%;
}
.center {
text-align: center;
}
table.mimic_flex {
border-collapse: collapse;
border:none;
padding:0;
border: none;
padding: 0;
}
.mimic_flex td, .mimic_flex th {
border:none !important;
.mimic_flex td,
.mimic_flex th {
border: none !important;
padding: 0px;
word-break: break-all;
}
table.tb_layout {
table.tb_layout {
border-collapse: collapse;
padding: 0px;
font-size: 13px;
@@ -42,159 +58,161 @@ table.tb_layout {
font-family: '맑은 고딕';
}
.tb_layout td, .tb_layout th {
border:solid 1px gray;
.tb_layout td,
.tb_layout th {
border: solid 1px gray;
padding: 0px;
word-break: break-all;
font-family: '맑은 고딕';;
font-family: '맑은 고딕';
;
}
div.bar_out{
position:relative;
border-top:solid 1px #888888;
border-bottom:solid 1px #333333;
padding:0;
margin:0;
width:100%;
div.bar_out {
position: relative;
border-top: solid 1px #888888;
border-bottom: solid 1px #333333;
padding: 0;
margin: 0;
width: 100%;
overflow: hidden;
}
div.bar_out div{
position:absolute;
left:0;
top:0;
height:100%;
div.bar_out div {
position: absolute;
left: 0;
top: 0;
height: 100%;
}
div.bar_out div.bar_in{
width:100%;
div.bar_out div.bar_in {
width: 100%;
}
/* */
.ev_warning{
color:orangered;
.ev_warning {
color: orangered;
}
.ev_notice{
color:orangered;
.ev_notice {
color: orangered;
}
.ev_succes{
color:lightgreen;
.ev_succes {
color: lightgreen;
}
.ev_sell{
color:orange;
.ev_sell {
color: orange;
}
.ev_failed{
color:orangered;
.ev_failed {
color: orangered;
}
.ev_highlight{
color:orangered;
.ev_highlight {
color: orangered;
}
/* TODO: 색상값이 아니라 의미에 따라 클래스 지정 */
.o_bullet::before{
color:cyan;
content:"●";
.o_bullet::before {
color: cyan;
content: "●";
}
.o_diamond::before{
color:orangered;
content:"◆";
.o_diamond::before {
color: orangered;
content: "◆";
}
.small_war_log{
display:inline-block;
.small_war_log {
display: inline-block;
}
.small_war_log .war_type_attack{
color:cyan;
.small_war_log .war_type_attack {
color: cyan;
}
.small_war_log .war_type_defense{
color:magenta;
.small_war_log .war_type_defense {
color: magenta;
}
.small_war_log .war_type_siege{
color:white;
.small_war_log .war_type_siege {
color: white;
}
.small_war_log .name_plate{
.small_war_log .name_plate {
font-size: 0.75em;
}
.small_war_log .name_plate_cover{
color:yellow;
.small_war_log .name_plate_cover {
color: yellow;
}
.small_war_log .crew_plate{
color:orangered;
font-size:90%;
.small_war_log .crew_plate {
color: orangered;
font-size: 90%;
}
.t_date{
.t_date {
font-size: 0.75em;
}
.t_red{
color:red;
.t_red {
color: red;
}
.t_blue{
color:blue;
.t_blue {
color: blue;
}
.t_green{
color:green;
.t_green {
color: green;
}
.t_magenta{
color:magenta;
.t_magenta {
color: magenta;
}
.t_cyan{
color:cyan;
.t_cyan {
color: cyan;
}
.t_limegreen{
color:limegreen;
.t_limegreen {
color: limegreen;
}
.t_skyblue{
color:skyblue;
.t_skyblue {
color: skyblue;
}
.t_orangered{
color:orangered;
.t_orangered {
color: orangered;
}
.t_yellow{
color:yellow;
.t_yellow {
color: yellow;
}
.t_white{
color:white;
.t_white {
color: white;
}
.float_left{
float:left;
.float_left {
float: left;
}
.tooltip{
font-size:12px;
.tooltip {
font-size: 12px;
font-family: '맑은 고딕';
}
.tooltip_copyable_info .tooltiptext{
.tooltip_copyable_info .tooltiptext {
display: inline;
color: rgba(0,0,0,0);
color: rgba(0, 0, 0, 0);
font-size: 0;
}
@@ -202,67 +220,69 @@ div.bar_out div.bar_in{
display: none;
}
.hidden_but_copyable{
color: rgba(0,0,0,0);
.hidden_but_copyable {
color: rgba(0, 0, 0, 0);
font-size: 0;
}
.btn-group-xs > .btn, .btn-xs {
padding : .25rem .4rem;
font-size : .875rem;
line-height : .5;
border-radius : .2rem;
.btn-group-xs>.btn,
.btn-xs {
padding: .25rem .4rem;
font-size: .875rem;
line-height: .5;
border-radius: .2rem;
}
.edit_form.viewer{
max-height:200px;
overflow-y:auto;
.edit_form.viewer {
max-height: 200px;
overflow-y: auto;
}
.trumbowyg-box{
margin:0;
border-left:none;
border-right:none;
.trumbowyg-box {
margin: 0;
border-left: none;
border-right: none;
}
.edit_form.trumbowyg-editor{
margin:0;
padding:0;
.edit_form.trumbowyg-editor {
margin: 0;
padding: 0;
}
.commandBasic{
background-color:black;
color:white;
.commandBasic {
background-color: black;
color: white;
}
.compensatePositive{
color:skyblue;
.compensatePositive {
color: skyblue;
}
.compensateNegative{
color:orange;
.compensateNegative {
color: orange;
}
.compensateNeutral{
color:white;
.compensateNeutral {
color: white;
}
.commandBasic.commandImpossible{
background-color:red;
color:white;
.commandBasic.commandImpossible {
background-color: red;
color: white;
}
.select2-selection--single.simple-select2-align-center .select2-selection__rendered {
text-align: center;
}
.select2-dropdown.simple-select2-align-center li.select2-results__option{
.select2-dropdown.simple-select2-align-center li.select2-results__option {
text-align: center;
}
.select2-container--bootstrap4 .select2-selection--single.text-secondary .select2-selection__rendered{
color:white;
.select2-container--bootstrap4 .select2-selection--single.text-secondary .select2-selection__rendered {
color: white;
}
.select2-container--bootstrap4 .text-secondary .select2-results__option[aria-selected=false]{
color:white;
}
.select2-container--bootstrap4 .text-secondary .select2-results__option[aria-selected=false] {
color: white;
}
-49
View File
@@ -1,49 +0,0 @@
.section_bar{
text-align:center;
border:0.5px solid #aaa;
padding-right:0;
padding-left:0;
}
.sub_bar{
text-align:center;
border:0.5px solid #aaa;
margin-left:-5px;
margin-right:-5px;
}
.reset_btn{
width:15ch;
}
.submit_btn{
margin-left:1em;
width:15ch;
}
.control_bar{
margin-top:8pt;
text-align:right;
}
.col-form-label{
text-align:right;
padding-right:2ch;
}
.form_list{
padding:8pt;
}
.half_section_left{
padding-right:0;
border-right:0.5px solid #aaa;
}
.half_section_right{
padding-left:0;
}
.popover{
max-width:100%;
}
+64
View File
@@ -0,0 +1,64 @@
@charset "UTF-8";
.container {
width: 1000px;
margin: 0 auto;
}
.card_holder {
text-align: center;
}
.general_card {
width: 125px;
display: inline-block;
}
.general_card h4 {
margin: 0;
}
.general_card p {
margin: 0;
}
.general_card .select_btn {
width: 100%;
}
.general_card label {
display: block;
padding-left: 15px;
text-indent: -15px;
}
.general_card input {
width: 13px;
height: 13px;
padding: 0;
margin: 0;
vertical-align: bottom;
position: relative;
top: -1px;
*overflow: hidden;
}
#outdate_token {
color: red;
display: none;
}
#left_pad button {
display: none;
}
.custom_picture {
display: none;
}
.custom_personality {
display: none;
}
.custom_stat {
display: none;
}
+42 -7
View File
@@ -1,8 +1,16 @@
<?php
namespace sammo;
class DB{
//https://hub.packtpub.com/eloquent-without-laravel/
use Illuminate\Database\Capsule\Manager as Capsule;
use Illuminate\Events\Dispatcher;
use Illuminate\Container\Container;
class DB
{
private static $uDB = null;
private static ?Capsule $uIlluminate = null;
private static $host = '_tK_host_';
private static $user = '_tK_user_';
@@ -10,11 +18,36 @@ class DB{
private static $dbName = '_tK_dbName_';
private static $port = _tK_port_;
private static $encoding = 'utf8mb4';
private static $collation = 'utf8mb4_general_ci';
private static $prefix = '_tK_prefix_';
private function __construct(){
private function __construct()
{
}
public static function illuminate(): Capsule
{
if(self::$uIlluminate !== null){
return self::$uIlluminate;
}
$capsule = new Capsule;
$capsule->addConnection([
'driver' => 'mysql',
'host' => self::$host,
'database' => self::$dbName,
'username' => self::$user,
'password' => self::$password,
'charset' => self::$encoding,
'collation' => self::$collation,
]);
$capsule->setEventDispatcher(new Dispatcher(new Container));
$capsule->setAsGlobal();
$capsule->bootEloquent();
self::$uIlluminate = $capsule;
return $capsule;
}
/**
@@ -23,12 +56,14 @@ class DB{
* @return \MeekroDB
* @suppress PhanTypeMismatchProperty
*/
public static function db(){
if(self::$uDB === null){
self::$uDB = new \MeekroDB(self::$host,self::$user,self::$password,self::$dbName,self::$port,self::$encoding);
public static function db()
{
if (self::$uDB === null) {
self::$uDB = new \MeekroDB(self::$host, self::$user, self::$password, self::$dbName, self::$port, self::$encoding);
self::$uDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
self::$uDB->error_handler= function(){};
self::$uDB->error_handler = function () {
};
self::$uDB->throw_exception_on_error = true;
self::$uDB->throw_exception_on_nonsql_error = true;
}
@@ -39,4 +74,4 @@ class DB{
{
return self::$prefix;
}
}
}
@@ -0,0 +1,6 @@
<?php
namespace sammo;
class VersionGit extends VersionGitDynamic {
}
//{"version":"dynamic","hash":"dynamic"}
+9 -2
View File
@@ -2,8 +2,15 @@
namespace sammo;
class VersionGit{
public static $version = '_tK_verionGit_';
static function getVersion()
{
return '_tK_verionGit_';
}
static function getHash(){
return '_tK_hash_';
}
private function __construct(){}
}
//{"version":"_tK_verionGit_"}
//{"version":"_tK_verionGit_","hash":"_tK_hash_"}
+16 -16
View File
@@ -1,22 +1,22 @@
<div class="buttonPlate bg1">
<div>
<a href="a_status.php" target="_blank"><button class="toolbarButton">세력도</button></a>
<a href="a_kingdomList.php" target="_blank"><button class="toolbarButton">세력일람</button></a>
<a href="a_genList.php" target="_blank"><button class="toolbarButton">장수일람</button></a>
<a href="a_bestGeneral.php" target="_blank"><button class="toolbarButton">명장일람</button></a>
<a href="a_history.php" target="_blank"><button class="toolbarButton">연감</button></a>
<a href="a_hallOfFame.php" target="_blank"><button class="toolbarButton">명예의전당</button></a>
<a href="a_emperior.php" target="_blank"><button class="toolbarButton">왕조일람</button></a>
<a href="a_traffic.php" target="_blank"><button class="toolbarButton">접속량정보</button></a>
<a href="a_status.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">세력도</button></a>
<a href="a_kingdomList.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">세력일람</button></a>
<a href="a_genList.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">장수일람</button></a>
<a href="a_bestGeneral.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">명장일람</button></a>
<a href="a_history.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">연감</button></a>
<a href="a_hallOfFame.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">명예의전당</button></a>
<a href="a_emperior.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">왕조일람</button></a>
<a href="a_traffic.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">접속량정보</button></a>
</div>
<div>
<a href="/bbs/board" target="_blank"><button class="toolbarButton2">삼모게시판</button></a>
<a href="/bbs/tip" target="_blank"><button class="toolbarButton">팁/강좌</button></a>
<a href="/bbs/news" target="_blank"><button class="toolbarButton">삼국 일보</button></a>
<a href="/bbs/history2" target="_blank"><button class="toolbarButton">개인 열전</button></a>
<a href="/bbs/history3" target="_blank"><button class="toolbarButton">국가 열전</button></a>
<a href="/bbs/patch" target="_blank"><button class="toolbarButton">패치 내역</button></a>
<a href="../i_other/help.php" target="_blank"><button class="toolbarButton">튜토리얼</button></a>
<a href="<?=$site?>" target="_blank"><button class="toolbarButton"><?=$call?></button></a>
<a href="/bbs/board" target="_blank"><button type="button" class="toolbarButton2">삼모게시판</button></a>
<a href="/bbs/tip" target="_blank"><button type="button" class="toolbarButton">팁/강좌</button></a>
<a href="/bbs/news" target="_blank"><button type="button" class="toolbarButton">삼국 일보</button></a>
<a href="/bbs/history2" target="_blank"><button type="button" class="toolbarButton">개인 열전</button></a>
<a href="/bbs/history3" target="_blank"><button type="button" class="toolbarButton">국가 열전</button></a>
<a href="/bbs/patch" target="_blank"><button type="button" class="toolbarButton">패치 내역</button></a>
<a href="battle_simulator.php" target="_blank"><button type="button" class="toolbarButton">전투 시뮬레이터</button></a>
<a href="<?=$site?>" target="_blank" class="open-window"><button type="button" class="toolbarButton"><?=$call?></button></a>
</div>
</div>
+2421 -2112
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File diff suppressed because it is too large Load Diff
+447 -447
View File
@@ -1,448 +1,448 @@
<?php
namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = [];
foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildGeneralCommandClass($action, $generalObj, [], $arg);
$turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText;
}
return $result;
}
function getNationTurnBrief(General $generalObj, array $turnList) {
$result = [];
$tmpTurn = new LastTurn();
foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildNationCommandClass($action, $generalObj, [], $tmpTurn, $arg);
$turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText;
}
return $result;
}
function pushGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pullGeneralCommand($generalID, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'general_id=%i ORDER BY turn_idx DESC', $generalID);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn);
}
function pullGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pushGeneralCommand($generalID, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'general_id=%i AND turn_idx < %i', $generalID, $turnCnt);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'general_id=%i ORDER BY turn_idx ASC', $generalID);
}
function repeatGeneralCommand(int $generalId, int $turnCnt){
if($turnCnt <= 0){
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$reqTurn = $turnCnt;
if($turnCnt * 2 > GameConst::$maxTurn){
$reqTurn = GameConst::$maxTurn - $turnCnt;
}
$turnList = $db->query('SELECT turn_idx, `action`, arg, brief FROM general_turn WHERE general_id=%i AND turn_idx < %i', $generalId, $reqTurn);
foreach($turnList as $turnItem){
$turnIdx = $turnItem['turn_idx'];
$turnTarget = iterator_to_array(Util::range($turnIdx+$turnCnt, GameConst::$maxTurn, $turnCnt));
$db->update('general_turn', [
'action'=>$turnItem['action'],
'arg'=>$turnItem['arg'],
'brief'=>$turnItem['brief']
], 'general_id=%i AND turn_idx IN %li', $generalId, $turnTarget);
}
}
function pushNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
if($nationID == 0){
return;
}
if($officerLevel < 5){
return;
}
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pullNationCommand($nationID, $officerLevel, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx DESC', $nationID, $officerLevel);
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'nation_id=%i AND officer_level=%i AND turn_idx >= %i ORDER BY turn_idx ASC', $nationID, $officerLevel, GameConst::$maxChiefTurn);
}
function pullNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
if($nationID == 0){
return;
}
if($officerLevel < 5){
return;
}
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pushNationCommand($nationID, $officerLevel, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식',
], 'nation_id=%i AND officer_level=%i AND turn_idx < %i', $nationID, $officerLevel, $turnCnt);
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx ASC', $nationID, $officerLevel);
}
function _setGeneralCommand(GeneralCommand $command, array $turnList):void {
if(!$turnList){
return;
}
$db = DB::db();
$generalID = $command->getGeneral()->getID();
$commandName = $command->getRawClassName();
$arg = $command->getArg();
$brief = $command->getBrief();
$db->update('general_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList);
}
function _setNationCommand(NationCommand $command, array $turnList):void {
if(!$turnList){
return;
}
$db = DB::db();
$nationID = $command->getNationID();
$officerLevel = $command->getOfficerLevel();
$commandName = $command->getRawClassName();
$arg = $command->getArg();
$brief = $command->getBrief();
$db->update('nation_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'nation_id = %i AND officer_level = %i AND turn_idx IN %li', $nationID, $officerLevel, $turnList);
}
function sanitizeArg(?array $args):?array{
if($args === null){
return $args;
}
$result = [];
foreach($args as $key=>$value){
if(is_array($value)){
$result[$key] = sanitizeArg($value);
}
else if(is_string($value)){
$result[$key] = StringUtil::neutralize(StringUtil::removeSpecialCharacter($value));
}
else{
$result[$key] = $value;
}
}
return $result;
}
function checkCommandArg(?array $arg):?string{
if($arg === null){
return null;
}
$defaultCheck = [
/*'string'=>[
'nationName', 'optionText', 'itemType', 'nationType'
],*/
'integer'=>[
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType',
'srcArmType', 'destArmType', //숙련전환 전용
],
'boolean'=>[
'isGold', 'buyRice',
],
'between'=>[
['month', [1, 12]]
],
'min'=>[
['year', 0],
['destGeneralID', 1],
['destCityID', 1],
['destNationID', 1],
['amount', 1],
['crewType', 0]
],
'integerArray'=>[
'destNationIDList', 'destGeneralIDList', 'amountList'
],
'stringWidthBetween'=>[
['nationName', 1, 18]
]
];
$v = new Validator($arg);
$v->rules($defaultCheck);
if (!$v->validate()){
return $v->errorStr();
}
return null;
}
function setGeneralCommand(int $generalID, array $rawTurnList, string $command, ?array $arg = null):array{
$turnList = [];
foreach($rawTurnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < -3 || $turnIdx >= GameConst::$maxTurn){
return [
'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx,
'test'=>'turnIdx',
'target'=>$turnIdx,
];
}
if($turnIdx >= 0){
$turnList[$turnIdx] = true;
}
else if($turnIdx == -1){
//홀수
foreach(Util::range(1, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true;
}
}
else if($turnIdx == -2){
//짝수
foreach(Util::range(0, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true;
}
}
else if($turnIdx == -3){
//모두
foreach(Util::range(GameConst::$maxTurn) as $subIdx){
$turnList[$subIdx] = true;
}
}
}
$turnList = array_keys($turnList);
$arg = sanitizeArg($arg);
$argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){
return [
'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.',
'test'=>'checkCommandArg',
'target'=>'arg'
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
try{
$commandObj = buildGeneralCommandClass($command, $general, $env, $arg);
}
catch (\InvalidArgumentException $e){
return [
'result'=>false,
'reason'=>$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
catch (\Exception $e){
return [
'result'=>false,
'reason'=>$e->getCode().$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
if(!$commandObj->isArgValid()){
return [
'result'=>false,
'reason'=>'올바르지 않은 argument',
'test'=>'isArgValid',
'target'=>'arg'
];
}
if(!$commandObj->hasPermissionToReserve()){
return [
'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(),
'test'=>'hasPermissionToReserve',
'target'=>'command'
];
}
_setGeneralCommand($commandObj, $turnList);
return [
'result'=>true,
'reason'=>'success'
];
}
function setNationCommand(int $generalID, array $turnList, string $command, ?array $arg = null):array{
$turnList = array_unique($turnList);
foreach($turnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < 0 || $turnIdx >= GameConst::$maxChiefTurn){
return [
'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx,
'test'=>'turnIdx',
'target'=>$turnIdx,
];
}
}
$arg = sanitizeArg($arg);
$argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){
return [
'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.',
'test'=>'checkCommandArg',
'target'=>'arg'
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
if($general->getVar('officer_level') < 5){
return [
'result'=>false,
'reason'=>'수뇌가 아닙니다'
];
}
try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
}
catch (\InvalidArgumentException $e){
return [
'result'=>false,
'reason'=>$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
catch (\Exception $e){
return [
'result'=>false,
'reason'=>$e->getCode().$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
if(!$commandObj->isArgValid()){
return [
'result'=>false,
'reason'=>'올바르지 않은 argument',
'test'=>'isArgValid',
'target'=>'arg'
];
}
if(!$commandObj->hasPermissionToReserve()){
return [
'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(),
'test'=>'hasPermissionToReserve',
'target'=>'command'
];
}
_setNationCommand($commandObj, $turnList);
return [
'result'=>true,
'arg_test'=>true,
'reason'=>'success'
];
<?php
namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = [];
foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildGeneralCommandClass($action, $generalObj, [], $arg);
$turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText;
}
return $result;
}
function getNationTurnBrief(General $generalObj, array $turnList) {
$result = [];
$tmpTurn = new LastTurn();
foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildNationCommandClass($action, $generalObj, [], $tmpTurn, $arg);
$turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText;
}
return $result;
}
function pushGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pullGeneralCommand($generalID, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'general_id=%i ORDER BY turn_idx DESC', $generalID);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn);
}
function pullGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pushGeneralCommand($generalID, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'general_id=%i AND turn_idx < %i', $generalID, $turnCnt);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'general_id=%i ORDER BY turn_idx ASC', $generalID);
}
function repeatGeneralCommand(int $generalId, int $turnCnt){
if($turnCnt <= 0){
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$reqTurn = $turnCnt;
if($turnCnt * 2 > GameConst::$maxTurn){
$reqTurn = GameConst::$maxTurn - $turnCnt;
}
$turnList = $db->query('SELECT turn_idx, `action`, arg, brief FROM general_turn WHERE general_id=%i AND turn_idx < %i', $generalId, $reqTurn);
foreach($turnList as $turnItem){
$turnIdx = $turnItem['turn_idx'];
$turnTarget = iterator_to_array(Util::range($turnIdx+$turnCnt, GameConst::$maxTurn, $turnCnt));
$db->update('general_turn', [
'action'=>$turnItem['action'],
'arg'=>$turnItem['arg'],
'brief'=>$turnItem['brief']
], 'general_id=%i AND turn_idx IN %li', $generalId, $turnTarget);
}
}
function pushNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
if($nationID == 0){
return;
}
if($officerLevel < 5){
return;
}
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pullNationCommand($nationID, $officerLevel, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx DESC', $nationID, $officerLevel);
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'nation_id=%i AND officer_level=%i AND turn_idx >= %i ORDER BY turn_idx ASC', $nationID, $officerLevel, GameConst::$maxChiefTurn);
}
function pullNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
if($nationID == 0){
return;
}
if($officerLevel < 5){
return;
}
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pushNationCommand($nationID, $officerLevel, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식',
], 'nation_id=%i AND officer_level=%i AND turn_idx < %i', $nationID, $officerLevel, $turnCnt);
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx ASC', $nationID, $officerLevel);
}
function _setGeneralCommand(GeneralCommand $command, array $turnList):void {
if(!$turnList){
return;
}
$db = DB::db();
$generalID = $command->getGeneral()->getID();
$commandName = $command->getRawClassName();
$arg = $command->getArg();
$brief = $command->getBrief();
$db->update('general_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList);
}
function _setNationCommand(NationCommand $command, array $turnList):void {
if(!$turnList){
return;
}
$db = DB::db();
$nationID = $command->getNationID();
$officerLevel = $command->getOfficerLevel();
$commandName = $command->getRawClassName();
$arg = $command->getArg();
$brief = $command->getBrief();
$db->update('nation_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'nation_id = %i AND officer_level = %i AND turn_idx IN %li', $nationID, $officerLevel, $turnList);
}
function sanitizeArg(?array $args):?array{
if($args === null){
return $args;
}
$result = [];
foreach($args as $key=>$value){
if(is_array($value)){
$result[$key] = sanitizeArg($value);
}
else if(is_string($value)){
$result[$key] = StringUtil::neutralize(StringUtil::removeSpecialCharacter($value));
}
else{
$result[$key] = $value;
}
}
return $result;
}
function checkCommandArg(?array $arg):?string{
if($arg === null){
return null;
}
$defaultCheck = [
/*'string'=>[
'nationName', 'optionText', 'itemType', 'nationType', 'commandType',
],*/
'integer'=>[
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType',
'srcArmType', 'destArmType', //숙련전환 전용
],
'boolean'=>[
'isGold', 'buyRice',
],
'between'=>[
['month', [1, 12]]
],
'min'=>[
['year', 0],
['destGeneralID', 1],
['destCityID', 1],
['destNationID', 1],
['amount', 1],
['crewType', 0]
],
'integerArray'=>[
'destNationIDList', 'destGeneralIDList', 'amountList'
],
'stringWidthBetween'=>[
['nationName', 1, 18]
]
];
$v = new Validator($arg);
$v->rules($defaultCheck);
if (!$v->validate()){
return $v->errorStr();
}
return null;
}
function setGeneralCommand(int $generalID, array $rawTurnList, string $command, ?array $arg = null):array{
$turnList = [];
foreach($rawTurnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < -3 || $turnIdx >= GameConst::$maxTurn){
return [
'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx,
'test'=>'turnIdx',
'target'=>$turnIdx,
];
}
if($turnIdx >= 0){
$turnList[$turnIdx] = true;
}
else if($turnIdx == -1){
//홀수, 0부터 맞다.
foreach(Util::range(0, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true;
}
}
else if($turnIdx == -2){
//짝수, 1부터 맞다.
foreach(Util::range(1, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true;
}
}
else if($turnIdx == -3){
//모두
foreach(Util::range(GameConst::$maxTurn) as $subIdx){
$turnList[$subIdx] = true;
}
}
}
$turnList = array_keys($turnList);
$arg = sanitizeArg($arg);
$argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){
return [
'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.',
'test'=>'checkCommandArg',
'target'=>'arg'
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
try{
$commandObj = buildGeneralCommandClass($command, $general, $env, $arg);
}
catch (\InvalidArgumentException $e){
return [
'result'=>false,
'reason'=>$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
catch (\Exception $e){
return [
'result'=>false,
'reason'=>$e->getCode().$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
if(!$commandObj->isArgValid()){
return [
'result'=>false,
'reason'=>'올바르지 않은 argument',
'test'=>'isArgValid',
'target'=>'arg'
];
}
if(!$commandObj->hasPermissionToReserve()){
return [
'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(),
'test'=>'hasPermissionToReserve',
'target'=>'command'
];
}
_setGeneralCommand($commandObj, $turnList);
return [
'result'=>true,
'reason'=>'success'
];
}
function setNationCommand(int $generalID, array $turnList, string $command, ?array $arg = null):array{
$turnList = array_unique($turnList);
foreach($turnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < 0 || $turnIdx >= GameConst::$maxChiefTurn){
return [
'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx,
'test'=>'turnIdx',
'target'=>$turnIdx,
];
}
}
$arg = sanitizeArg($arg);
$argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){
return [
'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.',
'test'=>'checkCommandArg',
'target'=>'arg'
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
if($general->getVar('officer_level') < 5){
return [
'result'=>false,
'reason'=>'수뇌가 아닙니다'
];
}
try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
}
catch (\InvalidArgumentException $e){
return [
'result'=>false,
'reason'=>$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
catch (\Exception $e){
return [
'result'=>false,
'reason'=>$e->getCode().$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
if(!$commandObj->isArgValid()){
return [
'result'=>false,
'reason'=>'올바르지 않은 argument',
'test'=>'isArgValid',
'target'=>'arg'
];
}
if(!$commandObj->hasPermissionToReserve()){
return [
'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(),
'test'=>'hasPermissionToReserve',
'target'=>'command'
];
}
_setNationCommand($commandObj, $turnList);
return [
'result'=>true,
'arg_test'=>true,
'reason'=>'success'
];
}
+59 -10
View File
@@ -1,4 +1,4 @@
<?php
<?php
namespace sammo;
@@ -6,7 +6,7 @@ use sammo\Command\BaseCommand;
/**
* Value Converter
*
*
* Side effect 없이 값의 변환만을 수행하는 함수들의 모음.
* (단, autoload, 정적 변수 초기화는 허용)
*/
@@ -175,7 +175,7 @@ function buildNationTypeClass(?string $type):BaseNation{
return $cache[$type];
}
$class = getNationTypeClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
@@ -241,7 +241,7 @@ function buildItemClass(?string $type):BaseItem{
return $cache[$type];
}
$class = getItemClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
@@ -276,7 +276,7 @@ function buildGeneralSpecialDomesticClass(?string $type):BaseSpecial{
return $cache[$type];
}
$class = getGeneralSpecialDomesticClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
@@ -311,7 +311,7 @@ function buildGeneralSpecialWarClass(?string $type):BaseSpecial{
return $cache[$type];
}
$class = getGeneralSpecialWarClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
@@ -357,6 +357,31 @@ function buildNationCommandClass(?string $type, General $generalObj, array $env,
return new $class($generalObj, $env, $lastTurn, $arg);
}
function getAPIExecutorClass($path){
static $basePath = __NAMESPACE__.'\\API\\';
if(is_string($path)){
}
else if(is_array($path)){
$path = join('\\', $path);
}
else{
throw new \InvalidArgumentException("{$path}는 올바른 API 지시자가 아님");
}
$classPath = str_replace('/', '\\', $basePath.$path);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$path}는 올바른 API 경로가 아님");
}
function buildAPIExecutorClass($type, string $rootPath, array $args):\sammo\BaseAPI{
$class = getAPIExecutorClass($type);
return new $class($rootPath, $args);
}
function getWarUnitTriggerClass(string $type){
static $basePath = __NAMESPACE__.'\\WarUnitTrigger\\';
$classPath = ($basePath.$type);
@@ -378,6 +403,30 @@ function buildWarUnitTriggerClass(?string $type, WarUnit $unit, ?array $args = n
return $class->newInstanceArgs(array_merge([$unit], $args));
}
function getGeneralPoolClass(string $type){
static $basePath = __NAMESPACE__.'\\GeneralPool\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 GeneralPool이 아님");
}
/**
* @param \MeekroDB $db
* @param int $owner
* @param int $pickCnt
* @param null|string $prefix
* @return AbsGeneralPool[]
*/
function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array{
/** @var AbsGeneralPool */
$class = getGeneralPoolClass(GameConst::$targetGeneralPool);
return $class::pickGeneralFromPool($db, $owner, $pickCnt, $prefix);
}
function countPureGeneralFromRawList(?array $rawGeneralList=null):int{
if(!$rawGeneralList){
return 0;
@@ -514,8 +563,8 @@ function getExpLevel($experience) {
function getDedLevel($dedication) {
$level = Util::valueFit(
ceil(sqrt($dedication) / 10),
0,
ceil(sqrt($dedication) / 10),
0,
GameConst::$maxDedLevel
);
@@ -548,7 +597,7 @@ function getCost(int $armtype) : int {
function getTechLevel($tech):int{
return Util::valueFit(
floor($tech / 1000),
0,
0,
GameConst::$maxTechLevel
);
}
@@ -559,7 +608,7 @@ function TechLimit($startYear, $year, $tech) : bool {
$relMaxTech = Util::valueFit(
floor($relYear / 5) + 1,
1,
1,
GameConst::$maxTechLevel
);
+1200 -1138
View File
@@ -1,1138 +1,1200 @@
<?php
namespace sammo;
use Monolog\Logger;
/**
* 게임 룰에 해당하는 함수 모음
*/
function getNationLevelList(): array
{
$table = [
0 => ['방랑군', 2, 0],
1 => ['호족', 2, 1],
2 => ['군벌', 4, 2],
3 => ['주자사', 4, 5],
4 => ['주목', 6, 8],
5 => ['공', 6, 11],
6 => ['왕', 8, 16],
7 => ['황제', 8, 21],
];
return $table;
}
function getCityLevelList(): array
{
return [
1 => '수',
2 => '진',
3 => '관',
4 => '이',
5 => '소',
6 => '중',
7 => '대',
8 => '특'
];
}
//한국가의 전체 전방 설정
function SetNationFront($nationNo)
{
if (!$nationNo) {
return;
}
// 도시소유 국가와 선포,교전중인 국가
$adj3 = [];
$adj2 = [];
$adj1 = [];
$db = DB::db();
foreach ($db->queryFirstColumn(
'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 0 AND me = %i',
$nationNo
) as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj3[$adjKey] = $adjVal;
}
};
foreach ($db->queryFirstColumn(
'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 1 AND diplomacy.term <= 5 AND me = %i',
$nationNo
) as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj1[$adjKey] = $adjVal;
}
}
if (!$adj3 && !$adj1) {
//평시이면 공백지
//NOTE: if, else일 경우 NPC는 전쟁시에는 공백지로 출병하지 않는다는 뜻이 된다.
foreach ($db->queryFirstColumn('SELECT city from city where nation=0') as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj2[$adjKey] = $adjVal;
}
}
}
$db->update('city', [
'front' => 0
], 'nation=%i', $nationNo);
if ($adj1) {
$db->update('city', [
'front' => 1,
], 'nation=%i and city in %li', $nationNo, array_keys($adj1));
}
if ($adj2) {
$db->update('city', [
'front' => 2,
], 'nation=%i and city in %li', $nationNo, array_keys($adj2));
}
if ($adj3) {
$db->update('city', [
'front' => 3,
], 'nation=%i and city in %li', $nationNo, array_keys($adj3));
}
}
function checkSupply()
{
$db = DB::db();
$cities = [];
foreach ($db->query('SELECT city, nation FROM city WHERE nation != 0') as $city) {
$newCity = new \stdClass();
$newCity->id = Util::toInt($city['city']);
$newCity->nation = Util::toInt($city['nation']);
$newCity->supply = false;
$cities[$newCity->id] = $newCity;
}
$queue = new \SplQueue();
foreach ($db->queryAllLists('SELECT capital, nation FROM nation WHERE `level` > 0') as list($capitalID, $nationID)) {
if (!key_exists($capitalID, $cities)) {
continue;
}
$city = $cities[$capitalID];
if ($nationID != $city->nation) {
continue;
}
$city->supply = true;
$queue->enqueue($city);
}
while (!$queue->isEmpty()) {
$cityLink = $queue->dequeue();
$city = CityConst::byID($cityLink->id);
foreach (array_keys($city->path) as $connCityID) {
if (!key_exists($connCityID, $cities)) {
continue;
}
$connCity = $cities[$connCityID];
if ($connCity->nation != $cityLink->nation) {
continue;
}
if ($connCity->supply) {
continue;
}
$connCity->supply = true;
$queue->enqueue($connCity);
}
}
$db->update('city', [
'supply' => 1
], 'nation=0');
$db->update('city', [
'supply' => 0
], 'nation!=0');
$supply = [];
foreach ($cities as $city) {
if ($city->supply) {
$supply[] = $city->id;
}
}
if ($supply) {
$db->update('city', [
'supply' => 1
], 'city IN %li', $supply);
}
}
function updateGeneralNumber(){
$db = DB::db();
foreach($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]){
if($nationID === 0){
continue;
}
$db->update('nation', [
'gennum'=>$gennum
], 'nation=%i', $nationID);
}
refreshNationStaticInfo();
}
function updateYearly()
{
//통계
checkStatistic();
}
//관직 변경 해제
function updateQuaterly()
{
$db = DB::db();
//천도 제한 해제, 관직 변경 제한 해제
$db->update('nation', [
'chief_set' => 0,
], true);
//관직 변경 제한 해제
$db->update('city', [
'officer_set' => 0,
], true);
}
// 벌점 감소와 건국제한-1 전턴제한-1 외교제한-1, 1달마다 실행, 병사 있는 장수의 군량 감소, 수입비율 조정
function preUpdateMonthly()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//연감 월결산
$result = LogHistory();
if ($result == false) {
return false;
}
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
$logger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//보급선 체크
checkSupply();
//미보급도시 10% 감소
$db->update('city', [
'pop' => $db->sqleval('pop * 0.9'),
'trust' => $db->sqleval('trust * 0.9'),
'agri' => $db->sqleval('agri * 0.9'),
'comm' => $db->sqleval('comm * 0.9'),
'secu' => $db->sqleval('secu * 0.9'),
'def' => $db->sqleval('def * 0.9'),
'wall' => $db->sqleval('wall * 0.9'),
], 'supply = 0');
//미보급도시 장수 병 훈 사 5%감소
//NOTE: update inner join도 가능하지만, meekrodb 기준으로 깔끔하게.
$unsuppliedCities = $db->query('SELECT city, nation, trust, name FROM city WHERE supply = 0');
foreach (Util::arrayGroupBy($unsuppliedCities, 'nation') as $nationID => $cityList) {
$cityIDList = Util::squeezeFromArray($cityList, 'city');
$db->update('general', [
'crew' => $db->sqleval('crew*0.95'),
'atmos' => $db->sqleval('atmos*0.95'),
'train' => $db->sqleval('train*0.95'),
], 'city IN %li AND nation = %i', $cityIDList, $nationID);
}
//민심30이하 공백지 처리
$lostCities = [];
foreach ($unsuppliedCities as $unsuppliedCity) {
if ($unsuppliedCity['trust'] >= 30) {
continue;
}
$lostCities[$unsuppliedCity['city']] = $unsuppliedCity;
}
if ($lostCities) {
foreach ($lostCities as $lostCity) {
$josaYi = JosaUtil::pick($lostCity['name'], '이');
$logger->pushGlobalHistoryLog("<R><b>【고립】</b></><G><b>{$lostCity['name']}</b></>{$josaYi} 보급이 끊겨 <R>미지배</> 도시가 되었습니다.");
}
$db->update('general', [
'officer_level' => 1,
'officer_city' => 0
], 'officer_city IN %li', array_keys($lostCities));
$db->update('city', [
'nation' => 0,
'officer_set' => 0,
'conflict' => '{}',
'term' => 0,
'front' => 0
], 'city IN %li', array_keys($lostCities));
}
//접률감소, 건국제한-1
$db->update('general', [
'connect' => $db->sqleval('floor(connect*0.99)'),
'makelimit' => $db->sqleval('greatest(0, makelimit - 1)'),
], true);
//전략제한-1, 외교제한-1, 세율동기화
$db->update('nation', [
'strategic_cmd_limit' => $db->sqleval('greatest(0, strategic_cmd_limit - 1)'),
'surlimit' => $db->sqleval('greatest(0, surlimit - 1)'),
'rate_tmp' => $db->sqleval('rate')
], true);
//도시훈사 180년 60, 220년 87, 240년 100
$rate = Util::round(($admin['year'] - $admin['startyear']) / 1.5) + 60;
if ($rate > 100) $rate = 100;
// 20 ~ 140원
$develcost = ($admin['year'] - $admin['startyear'] + 10) * 2;
$gameStor->city_rate = $rate;
$gameStor->develcost = $develcost;
//매달 사망자 수입 결산
processWarIncome();
//계략, 전쟁표시 해제
$db->update('city', [
'state' => $db->sqleval(<<<EOD
(CASE
WHEN state=31 THEN 0
WHEN state=32 THEN 31
WHEN state=33 THEN 0
WHEN state=34 THEN 33
WHEN state=41 THEN 0
WHEN state=42 THEN 41
WHEN state=43 THEN 42
ELSE state END)
EOD),
'term' => $db->sqleval('greatest(0, term - 1)'),
'conflict' => $db->sqleval('if(term = 0,%s,conflict)', '{}'),
], true);
//첩보-1
foreach ($db->queryAllLists("SELECT nation, spy FROM nation WHERE spy!='' AND spy!='{}'") as [$nationNo, $rawSpy]) {
$spyInfo = Json::decode($rawSpy);
foreach ($spyInfo as $cityNo => $remainMonth) {
if ($remainMonth <= 1) {
unset($spyInfo[$cityNo]);
} else {
$spyInfo[$cityNo] -= 1;
}
}
$db->update('nation', [
'spy' => Json::encode($spyInfo, Json::EMPTY_ARRAY_IS_DICT)
], 'nation=%i', $nationNo);
}
return true;
}
// 외교 로그처리, 외교 상태 처리
function postUpdateMonthly()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']);
$globalLogger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//도시 수 측정
$cityNations = [];
foreach ($db->queryAllLists('SELECT city, name, nation FROM city') as [$cityID, $cityName, $cityNation]) {
if (!key_exists($cityNation, $cityNations)) {
$cityNations[$cityNation] = [];
}
$cityNations[$cityNation][] = $cityName;
}
//각 국가 전월 장수수 대비 당월 장수수로 단합도 산정
//각 국가 장수수를 구하고 국력 산정
// $query = "select nation,gennum from nation where level>0";
// 국력=
// 자원(국가/장수의 금,쌀)
// 기술력
// 인구수*내정%
// 장수능력
// 접속률
// 숙련도
// 명성,공헌
$nations = Util::convertArrayToDict($db->query('SELECT
A.nation,
A.gennum,
round((
round(((A.gold+A.rice)+(select sum(gold+rice) from general where nation=A.nation))/100)
+A.tech
+if(A.level=0,0,(
select round(
sum(pop)*sum(pop+agri+comm+secu+wall+def)/sum(pop_max+agri_max+comm_max+secu_max+wall_max+def_max)/100
) from city where nation=A.nation and supply=1
))
+(select sum(leadership+strength+intel) from general where nation=A.nation)
+(select round(sum(dex1+dex2+dex3+dex4+dex5)/1000) from general where nation=A.nation)
+(select round(sum(experience+dedication)/100) from general where nation=A.nation)
+(select round(avg(connect)) from general where nation=A.nation)
)/10)
as power,
(select sum(crew) from general where nation=A.nation) as totalCrew
from nation A
group by A.nation'), 'nation');
$maxPowerValues = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'max_power');
foreach ($nations as $nation) {
$nationID = $nation['nation'];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$genNum[$nationID] = $nation['gennum'];
$powerValues = $maxPowerValues[$nationID]??[];
//약간의 랜덤치 부여 (95% ~ 105%)
$nation['power'] = Util::round($nation['power'] * (rand() % 101 + 950) / 1000);
$powerValues['maxPower'] = max($powerValues['maxPower'] ?? 0, $nation['power']);
$powerValues['maxCrew'] = max($powerValues['maxCrew'] ?? 0, Util::toInt($nation['totalCrew']));
if (count($cityNations[$nationID] ?? []) > count($powerValues['maxCities'] ?? [])) {
$powerValues['maxCities'] = $cityNations[$nationID];
}
$db->update('nation', [
'power' => $nation['power']
], 'nation=%i', $nationID);
$nationStor->max_power = $powerValues;
}
// 전쟁기한 세팅
foreach($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) {
$genCount = $genNum[$dip['me']];
// 25% 참여율일때 두당 10턴에 4000명 소모한다고 계산
// 4000 / 10 * 0.25 = 100
$term = floor($dip['dead'] / 100 / $genCount);
$dip['dead'] -= $term * 100 * $genCount;
$term = Util::valueFit($dip['term'] + $term, 0, 13);
$db->update('diplomacy', [
'term' => $term,
'dead' => $dip['dead'],
], 'me = %i AND you = %i', $dip['me'], $dip['you']);
}
//개전국 로그
foreach($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip){
$nation1 = getNationStaticInfo($dip['me']);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($dip['you']);
$name2 = $nation2['name'];
$josaYi = JosaUtil::pick($name2, '이');
$josaWa = JosaUtil::pick($name1, '와');
$globalLogger->pushGlobalHistoryLog("<R><b>【개전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <R>전쟁</>을 시작합니다.");
}
//휴전국 로그
$stopWarList = [];
foreach($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]){
if($me < $you){
$key = "{$me}_{$you}";
}
else{
$key = "{$you}_{$me}";
}
if(!key_exists($key, $stopWarList)){
$stopWarList[$key] = true;
continue;
}
//양측 기간 모두 0이 되는 상황이면 휴전
$nation1 = getNationStaticInfo($me);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you);
$name2 = $nation2['name'];
$josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【휴전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>휴전</>합니다.");
$db->update('diplomacy', [
'state'=>2,
'term'=>0,
], '(me=%i AND you=%i) OR (you=%i AND me=%i)', $me, $you, $me, $you);
}
$globalLogger->flush();
//사상자 초기화, 외교 기한-1
$db->update('diplomacy', [
'dead'=>$db->sqleval('if(state!=0, 0, dead)'),
'term'=>$db->sqleval('greatest(0, term-1)'),
], true);
//불가침 끝나면 통상으로
$db->update('diplomacy', [
'state'=>2,
], 'state = 7 AND term = 0');
//선포 끝나면 교전으로
$db->update('diplomacy', [
'state'=>0,
'term'=>6,
], 'state = 1 AND term = 0');
//초반이후 방랑군 자동 해체
if ($admin['year'] >= $admin['startyear'] + 2) {
checkWander();
}
// 작위 업데이트
updateNationState();
updateGeneralNumber();
refreshNationStaticInfo();
// 천통여부 검사
checkEmperior();
//토너먼트 개시
triggerTournament();
// 시스템 거래건 등록
registerAuction();
//전방설정
foreach (getAllNationStaticInfo() as $nation) {
if ($nation['level'] <= 0) {
continue;
}
SetNationFront($nation['nation']);
}
}
function checkWander()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']);
$wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12');
foreach (General::createGeneralObjListFromDB($wanderers) as $wanderer) {
$wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin);
if ($wanderCmd->hasFullConditionMet()) {
$logger = $wanderer->getLogger();
$logger->pushGeneralActionLog('초반 제한후 방랑군은 자동 해산됩니다.', ActionLogger::PLAIN);
$wanderCmd->run();
}
}
if ($wanderers) {
refreshNationStaticInfo();
}
}
function updateNationState()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$history = array();
$admin = $gameStor->getValues(['killturn', 'year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm', 'turntime']);
$assemblerCnts = [];
foreach ($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]) {
$assemblerCnts[$nationID] = $assemblerCnt;
};
foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nation['nation']);
if ($citycount == 0) {
$nationlevel = 0; // 방랑군
} elseif ($citycount == 1) {
$nationlevel = 1; // 호족
} elseif ($citycount <= 4) {
$nationlevel = 2; // 군벌
} elseif ($citycount <= 7) {
$nationlevel = 3; // 주자사
} elseif ($citycount <= 10) {
$nationlevel = 4; // 주목
} elseif ($citycount <= 15) {
$nationlevel = 5; // 공
} elseif ($citycount <= 20) {
$nationlevel = 6; // 왕
} else {
$nationlevel = 7; // 황제
}
if ($nationlevel > $nation['level']) {
$levelDiff = $nationlevel - $nation['level'];
$oldLevel = $nation['level'];
$nation['level'] = $nationlevel;
$updateVals = [
'level' => $nationlevel,
'gold'=>$db->sqleval('gold + %i', $nationlevel*1000),
'rice'=>$db->sqleval('rice + %i', $nationlevel*1000),
];
switch ($nationlevel) {
case 7:
$josaUl = JosaUtil::pick(getNationLevel($nationlevel), '을');
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭"]);
$auxVal = Json::decode($nation['aux']);
$auxVal['can_국기변경'] = 1;
$auxVal['can_국변경'] = 1;
$updateVals['aux'] = Json::encode($auxVal);
break;
case 6:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극"]);
break;
case 5:
case 4:
case 3:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명되었습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명"]);
break;
case 2:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 독립하여 <Y>" . getNationLevel($nationlevel) . "</>로 나섰습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>로 나서다"]);
break;
}
$db->update('nation', $updateVals, 'nation=%i', $nation['nation']);
$turnRows = [];
foreach (Util::range(getNationChiefLevel($nation['level']), 12) as $chiefLevel) {
foreach (Util::range(GameConst::$maxChiefTurn) as $turnIdx) {
$turnRows[] = [
'nation_id' => $nation['nation'],
'officer_level' => $chiefLevel,
'turn_idx' => $turnIdx,
'action' => '휴식',
'arg' => null,
'brief' => '휴식'
];
}
}
$db->insertIgnore('nation_turn', $turnRows);
if ($levelDiff) {
//유니크 아이템 하나 돌리자
$targetKillTurn = $admin['killturn'];
$targetKillTurn -= 24 * 60 / $admin['turnterm'];
$nationGenIDList = $db->queryFirstColumn(
'SELECT no FROM general WHERE nation = %i AND killturn >= %i AND npc < 2',
$nation['nation'],
$targetKillTurn
);
$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong'], 2);
$uniqueLotteryWeightList = [];
foreach ($nationGenList as $nationGen) {
$hasUnique = false;
foreach ($nationGen->getItems() as $item) {
if (!$item->isBuyable()) {
$hasUnique = true;
break;
}
}
if ($hasUnique) {
continue;
}
$score = $nationGen->getVar('belong') + 5;
if ($nationGen->getVar('officer_level') == 12) {
$score += 200; //NOTE: 꼬우면 군주하세요.
} else if ($nationGen->getVar('officer_level') == 11) {
$score += 70;
} else if ($nationGen->getVar('officer_level') > 4) {
$score += 35;
}
$uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score];
}
foreach (Util::range($levelDiff) as $idx) {
if (!$uniqueLotteryWeightList) {
break;
}
/** @var General */
$winnerObj = Util::choiceRandomUsingWeightPair($uniqueLotteryWeightList);
unset($uniqueLotteryWeightList[$winnerObj->getID()]);
giveRandomUniqueItem($winnerObj, '작위보상');
$winnerObj->applyDB($db);
}
}
}
$assemblerCnt = $assemblerCnts[$nation['nation']] ?? 0;
$maxAssemblerCnt = [
1 => 0,
2 => 1,
3 => 3,
4 => 4,
5 => 6,
6 => 7,
7 => 9
][$nationlevel] ?? 0;
if ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID = $gameStor->assembler_id ?? 0;
while ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID += 1;
$npcObj = new Scenario\NPC(
999,
sprintf('부대장%4d', $lastAssemblerID),
null,
$nation['nation'],
null,
10,
10,
10,
1,
$admin['year'] - 15,
$admin['year'] + 15,
'은둔',
'척사'
);
$npcObj->killturn = 70;
$npcObj->gold = 0;
$npcObj->rice = 0;
$npcObj->npc = 5;
$npcObj->build($admin);
$npcID = $npcObj->generalID;
$db->insert('troop', [
'troop_leader' => $npcID,
'name' => $npcObj->realName,
'nation' => $nation['nation'],
]);
$db->update('general', [
'troop' => $npcID
], 'no=%i', $npcID);
$cmd = buildGeneralCommandClass('che_집합', General::createGeneralObjFromDB($npcID), $admin);
_setGeneralCommand($cmd, iterator_to_array(Util::range(GameConst::$maxTurn)));
$assemblerCnt += 1;
$gameStor->assembler_id = $lastAssemblerID;
}
}
}
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
}
function checkStatistic()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']);
$nationHists = [];
$specialHists = [];
$personalHists = [];
$specialHists2 = [];
$crewtypeHists = [];
$etc = '';
$auxData = [
'generals' => [],
'nations' => [],
];
$avgGeneral = $db->queryFirstRow(
'SELECT avg(gold) as avggold, avg(rice) as avgrice, avg(dex1+dex2+dex3+dex4) as avgdex,
max(dex1+dex2+dex3+dex4) as maxdex, avg(experience+dedication) as avgexpded, max(experience+dedication) as maxexpded
FROM general'
);
$auxData['generals']['avg'] = $avgGeneral;
$avgGeneral['avggold'] = Util::round($avgGeneral['avggold']);
$avgGeneral['avgrice'] = Util::round($avgGeneral['avgrice']);
$avgGeneral['avgdex'] = Util::round($avgGeneral['avgdex']);
$avgGeneral['avgexpded'] = Util::round($avgGeneral['avgexpded']);
$etc .= "평균 금/쌀 ({$avgGeneral['avggold']}/{$avgGeneral['avgrice']}), 평균/최고 숙련({$avgGeneral['avgdex']}/{$avgGeneral['maxdex']}), 평균/최고 경험공헌({$avgGeneral['avgexpded']}/{$avgGeneral['maxexpded']}), ";
$avgNation = $db->queryFirstRow(
'SELECT min(tech) as mintech, max(tech) as maxtech, avg(tech) as avgtech,
min(power) as minpower, max(power) as maxpower, avg(power) as avgpower from nation where level>0'
);
$auxData['nations']['avg'] = $avgNation;
$avgNation['mintech'] = floor($avgNation['mintech']);
$avgNation['maxtech'] = floor($avgNation['maxtech']);
$avgNation['avgtech'] = Util::round($avgNation['avgtech']);
$avgNation['avgpower'] = Util::round($avgNation['avgpower']);
$etc .= "최저/평균/최고 기술({$avgNation['mintech']}/{$avgNation['avgtech']}/{$avgNation['maxtech']}), ";
$etc .= "최저/평균/최고 국력({$avgNation['minpower']}/{$avgNation['avgpower']}/{$avgNation['maxpower']}), ";
$nationName = '';
$powerHist = '';
$nations = Util::convertArrayToDict(
$db->query(
'SELECT nation,name,type,power,gennum,gold+rice as goldrice from nation where level>0 order by power desc',
'nation'
),
'nation'
);
$nationCount = count($nations);
$nationGeneralInfos = Util::convertArrayToDict(
$db->query(
'SELECT nation, sum(leadership+strength+intel) as abil,sum(gold+rice) as goldrice,
sum(dex1+dex2+dex3+dex4) as dex,sum(experience+dedication) as expded
from general GROUP BY nation'
),
'nation'
);
$nationCityInfos = Util::convertArrayToDict(
$db->query('SELECT nation, count(*) as cnt, sum(pop) as pop,sum(pop_max) as pop_max from city GROUP BY nation'),
'nation'
);
foreach ($nations as $nationNo => &$nation) {
$general = $nationGeneralInfos[$nationNo];
$city = $nationCityInfos[$nationNo];
$nation['generalInfo'] = $general;
$nation['cityInfo'] = $city;
$nationName .= $nation['name'] . '(' . getNationType($nation['type']) . '), ';
$powerHist .= "{$nation['name']}({$nation['power']}/{$nation['gennum']}/{$city['cnt']}/{$city['pop']}/{$city['pop_max']}/{$nation['goldrice']}/{$general['goldrice']}/{$general['abil']}/{$general['dex']}/{$general['expded']}), ";
if (!isset($nationHists[$nation['type']])) {
$nationHists[$nation['type']] = 0;
}
$nationHists[$nation['type']]++;
}
unset($nation);
$auxData['nations']['all'] = $nations;
$nationHist = '';
foreach (GameConst::$availableNationType as $nationType) {
if (!Util::array_get($nationHists[$nationType])) {
$nationHists[$nationType] = '-';
}
$nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), ";
}
$generals = $db->query('SELECT `no`,npc,personal,special,special2,crewtype FROM general');
$genCount = 0;
$npcCount = 0;
$generalCount = count($generals);
foreach ($generals as $general) {
if (!isset($personalHists[$general['personal']])) {
$personalHists[$general['personal']] = 0;
}
if (!isset($specialHists[$general['special']])) {
$specialHists[$general['special']] = 0;
}
if (!isset($specialHists2[$general['special2']])) {
$specialHists2[$general['special2']] = 0;
}
if ($general['npc'] < 2) {
$genCount += 1;
} else {
$npcCount += 1;
}
$personalHists[$general['personal']]++;
$specialHists[$general['special']]++;
$specialHists2[$general['special2']]++;
}
foreach ($db->queryAllLists(
'SELECT crewtype, count(crewtype) AS cnt FROM general WHERE recent_war != NULL GROUP BY crewtype'
) as [$crewtype, $cnt]) {
$crewtypeHists[$crewtype] = $cnt;
}
$auxData['generals']['hists'] = [
'personal' => $personalHists,
'special' => $specialHists,
'special2' => $specialHists2,
'crewtype' => $crewtypeHists,
'userCnt' => $genCount,
'npcCnt' => $npcCount,
];
$generalCountStr = "{$generalCount}({$genCount}+{$npcCount})";
$personalHistStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGenChar($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($personalHists)));
$specialHistsStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGeneralSpecialDomesticName($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($specialHists)));
$specialHists2Str = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGeneralSpecialWarName($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($specialHists2)));
$specialHistsAllStr = "$specialHistsStr // $specialHists2Str";
$crewtypeHistsStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return GameUnitConst::byID($histKey)->getShortName() . '(' . $cnt . ')';
}, Util::convertDictToArray($crewtypeHists)));
$db->insert('statistic', [
'year' => $admin['year'],
'month' => $admin['month'],
'nation_count' => $nationCount,
'nation_name' => $nationName,
'nation_hist' => $nationHist,
'gen_count' => $generalCountStr,
'personal_hist' => $personalHistStr,
'special_hist' => $specialHistsAllStr,
'power_hist' => $powerHist,
'crewtype' => $crewtypeHistsStr,
'etc' => $etc,
'aux' => Json::encode($auxData)
]);
}
function convForOldGeneral(array $general, int $year, int $month)
{
$general['history'] = getGeneralHistoryLogAll($general['no']);
return [
'server_id' => UniqueConst::$serverID,
'general_no' => $general['no'],
'owner' => $general['owner'],
'name' => $general['name'],
'last_yearmonth' => $year * 100 + $month,
'turntime' => $general['turntime'],
'data' => Json::encode($general)
];
}
function storeOldGeneral(int $no, int $year, int $month)
{
$db = DB::db();
$general = $db->queryFirstRow('SELECT * FROM general WHERE `no` = %i', $no);
if (!$general) {
return;
}
$data = convForOldGeneral($general, $year, $month);
$db->insertUpdate(
'ng_old_generals',
$data,
$data
);
}
function storeOldGenerals(int $nation, int $year, int $month)
{
$db = DB::db();
foreach ($db->query('SELECT * FROM general WHERE nation = %i', $nation) as $general) {
$data = convForOldGeneral($general, $year, $month);
$db->insertUpdate(
'ng_old_generals',
$data,
$data
);
}
}
function checkEmperior()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'conlimit']);
if ($admin['isunited'] != 0) {
return;
}
$remainNations = $db->queryFirstColumn('SELECT nation FROM nation WHERE level > 0 LIMIT 2');
if (!$remainNations || count($remainNations) != 1) {
return;
}
$nationID = $remainNations[0];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$cityCnt = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i', $nationID);
if (!$cityCnt) {
return;
}
if ($cityCnt != count(CityConst::all())) {
return;
}
checkStatistic();
$nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$josaYi = JosaUtil::pick($nationName, '이');
$nationLogger = new ActionLogger(0, $nationID, $admin['year'], $admin['month']);
$nationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일");
$gameStor->isunited = 2;
$gameStor->conlimit = $gameStor->conlimit * 100;
foreach ($db->queryFirstColumn('SELECT no FROM general WHERE npc<2 AND age>=%i', GameConst::$minPushHallAge) as $hallGeneralNo) {
CheckHall($hallGeneralNo);
}
[$totalPop, $totalMaxPop] = $db->queryFirstList('SELECT SUM(pop), SUM(pop_max) FROM city');
$pop = "{$totalPop} / {$totalMaxPop}";
$poprate = round($totalPop / $totalMaxPop * 100, 2). " %";
$chiefs = Util::convertArrayToDict(
$db->query(
'SELECT no,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5',
$nationID
),
'officer_level'
);
$nationGenerals = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nationID);
$nation['generals'] = $nationGenerals;
$tigers = $db->query(
'SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "killnum" AND value > 0 ORDER BY value DESC LIMIT 5',
$nationID
); // 오호장군
$tigerstr = join(', ', array_map(function ($arr) {
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $tigers));
$eagles = $db->query(
'SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "firenum" AND value > 0 ORDER BY value DESC LIMIT 7',
$nationID
); // 건안칠자
$eaglestr = join(', ', array_map(function ($arr) {
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $eagles));
$rawGeneralList = $db->query('SELECT no, name, npc, owner FROM general WHERE nation=%i ORDER BY dedication DESC', $nationID);
foreach ($rawGeneralList as $rawGeneral) {
$generalLogger = new ActionLogger($rawGeneral['no'], $nationID, $admin['year'], $admin['month']);
$generalLogger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일하였습니다.", ActionLogger::YEAR_MONTH);
$generalLogger->flush();
}
$gen = join(', ', array_column($rawGeneral, 'name'));
$stat = $db->queryFirstRow('SELECT max(nation_count) as nc, max(gen_count) as gc FROM statistic');
$genCnt = $db->queryFirstField('SELECT count(*) FROM general');
$statNC = "1 / {$stat['nc']}";
$statGC = "{$genCnt} / {$stat['gc']}";
$statNation = $db->queryFirstRow('SELECT nation_count,nation_name,nation_hist from statistic where nation_count=%i LIMIT 1', $stat['nc']);
$statGeneral = $db->queryFirstRow('SELECT gen_count,personal_hist,special_hist,aux from statistic order by no desc LIMIT 1');
$nation = $nation;
$nation['generals'] = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nation['nation']);
$nation['aux'] = Json::decode($nation['aux']);
$nation['msg'] = $nationStor->notice;
$nation['scout_msg'] = $nationStor->scout_msg;
$nation['aux'] += $nationStor->max_power;
$nation['history'] = getNationHistoryLogAll($nation['nation']);
storeOldGenerals(0, $admin['year'], $admin['month']);
storeOldGenerals($nation['nation'], $admin['year'], $admin['month']);
$db->insert('ng_old_nations', [
'server_id' => UniqueConst::$serverID,
'nation' => $nation['nation'],
'data' => Json::encode($nation)
]);
$noNationGeneral = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=0');
$db->insert('ng_old_nations', [
'server_id' => UniqueConst::$serverID,
'nation' => 0,
'data' => Json::encode([
'nation' => 0,
'name' => '재야',
'generals' => $noNationGeneral
])
]);
$nationHistory = getNationHistoryLogAll($nation['nation']);
$serverCnt = $db->queryFirstField('SELECT count(*) FROM ng_games');
$serverName = UniqueConst::$serverName;
$db->update('ng_games', [
'winner_nation' => $nation['nation']
], 'server_id=%s', UniqueConst::$serverID);
$db->insert('emperior', [
'phase' => $serverName . $serverCnt . '기',
'server_id' => UniqueConst::$serverID,
'nation_count' => $statNC,
'nation_name' => $statNation['nation_name'],
'nation_hist' => $statNation['nation_hist'],
'gen_count' => $statGC,
'personal_hist' => $statGeneral['personal_hist'],
'special_hist' => $statGeneral['special_hist'],
'name' => $nation['name'],
'type' => $nation['type'],
'color' => $nation['color'],
'year' => $admin['year'],
'month' => $admin['month'],
'power' => $nation['power'],
'gennum' => $nation['gennum'],
'citynum' => $cityCnt,
'pop' => $pop,
'poprate' => $poprate,
'gold' => $nation['gold'],
'rice' => $nation['rice'],
'l12name' => $chiefs[12]['name'],
'l12pic' => $chiefs[12]['picture'],
'l11name' => $chiefs[11]['name'],
'l11pic' => $chiefs[11]['picture'],
'l10name' => $chiefs[10]['name'],
'l10pic' => $chiefs[10]['picture'],
'l9name' => $chiefs[9]['name'],
'l9pic' => $chiefs[9]['picture'],
'l8name' => $chiefs[8]['name'],
'l8pic' => $chiefs[8]['picture'],
'l7name' => $chiefs[7]['name'],
'l7pic' => $chiefs[7]['picture'],
'l6name' => $chiefs[6]['name'],
'l6pic' => $chiefs[6]['picture'],
'l5name' => $chiefs[5]['name'],
'l5pic' => $chiefs[5]['picture'],
'tiger' => $tigerstr,
'eagle' => $eaglestr,
'gen' => $gen,
'history' => JSON::encode($nationHistory),
'aux' => $statGeneral['aux']
]);
$history = ["<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【통일】</b></><D><b>{$nation['name']}</b></>{$josaYi} 전토를 통일하였습니다."];
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
//연감 월결산
LogHistory();
}
<?php
namespace sammo;
use Monolog\Logger;
/**
* 게임 룰에 해당하는 함수 모음
*/
function getNationLevelList(): array
{
$table = [
0 => ['방랑군', 2, 0],
1 => ['호족', 2, 1],
2 => ['군벌', 4, 2],
3 => ['주자사', 4, 5],
4 => ['주목', 6, 8],
5 => ['공', 6, 11],
6 => ['왕', 8, 16],
7 => ['황제', 8, 21],
];
return $table;
}
function getCityLevelList(): array
{
return [
1 => '수',
2 => '진',
3 => '관',
4 => '이',
5 => '소',
6 => '중',
7 => '대',
8 => '특'
];
}
//한국가의 전체 전방 설정
function SetNationFront($nationNo)
{
if (!$nationNo) {
return;
}
// 도시소유 국가와 선포,교전중인 국가
$adj3 = [];
$adj2 = [];
$adj1 = [];
$db = DB::db();
foreach ($db->queryFirstColumn(
'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 0 AND me = %i',
$nationNo
) as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj3[$adjKey] = $adjVal;
}
};
foreach ($db->queryFirstColumn(
'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 1 AND diplomacy.term <= 5 AND me = %i',
$nationNo
) as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj1[$adjKey] = $adjVal;
}
}
if (!$adj3 && !$adj1) {
//평시이면 공백지
//NOTE: if, else일 경우 NPC는 전쟁시에는 공백지로 출병하지 않는다는 뜻이 된다.
foreach ($db->queryFirstColumn('SELECT city from city where nation=0') as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj2[$adjKey] = $adjVal;
}
}
}
$db->update('city', [
'front' => 0
], 'nation=%i', $nationNo);
if ($adj1) {
$db->update('city', [
'front' => 1,
], 'nation=%i and city in %li', $nationNo, array_keys($adj1));
}
if ($adj2) {
$db->update('city', [
'front' => 2,
], 'nation=%i and city in %li', $nationNo, array_keys($adj2));
}
if ($adj3) {
$db->update('city', [
'front' => 3,
], 'nation=%i and city in %li', $nationNo, array_keys($adj3));
}
}
function checkSupply()
{
$db = DB::db();
$cities = [];
foreach ($db->query('SELECT city, nation FROM city WHERE nation != 0') as $city) {
$newCity = new \stdClass();
$newCity->id = Util::toInt($city['city']);
$newCity->nation = Util::toInt($city['nation']);
$newCity->supply = false;
$cities[$newCity->id] = $newCity;
}
$queue = new \SplQueue();
foreach ($db->queryAllLists('SELECT capital, nation FROM nation WHERE `level` > 0') as list($capitalID, $nationID)) {
if (!key_exists($capitalID, $cities)) {
continue;
}
$city = $cities[$capitalID];
if ($nationID != $city->nation) {
continue;
}
$city->supply = true;
$queue->enqueue($city);
}
while (!$queue->isEmpty()) {
$cityLink = $queue->dequeue();
$city = CityConst::byID($cityLink->id);
foreach (array_keys($city->path) as $connCityID) {
if (!key_exists($connCityID, $cities)) {
continue;
}
$connCity = $cities[$connCityID];
if ($connCity->nation != $cityLink->nation) {
continue;
}
if ($connCity->supply) {
continue;
}
$connCity->supply = true;
$queue->enqueue($connCity);
}
}
$db->update('city', [
'supply' => 1
], 'nation=0');
$db->update('city', [
'supply' => 0
], 'nation!=0');
$supply = [];
foreach ($cities as $city) {
if ($city->supply) {
$supply[] = $city->id;
}
}
if ($supply) {
$db->update('city', [
'supply' => 1
], 'city IN %li', $supply);
}
}
function updateGeneralNumber(){
$db = DB::db();
foreach($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]){
if($nationID === 0){
continue;
}
$db->update('nation', [
'gennum'=>$gennum
], 'nation=%i', $nationID);
}
refreshNationStaticInfo();
}
function updateYearly()
{
//통계
checkStatistic();
}
//관직 변경 해제
function updateQuaterly()
{
$db = DB::db();
//천도 제한 해제, 관직 변경 제한 해제
$db->update('nation', [
'chief_set' => 0,
], true);
//관직 변경 제한 해제
$db->update('city', [
'officer_set' => 0,
], true);
}
// 벌점 감소와 건국제한-1 전턴제한-1 외교제한-1, 1달마다 실행, 병사 있는 장수의 군량 감소, 수입비율 조정
function preUpdateMonthly()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//연감 월결산
$result = LogHistory();
if ($result == false) {
return false;
}
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
$logger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//보급선 체크
checkSupply();
//미보급도시 10% 감소
$db->update('city', [
'pop' => $db->sqleval('pop * 0.9'),
'trust' => $db->sqleval('trust * 0.9'),
'agri' => $db->sqleval('agri * 0.9'),
'comm' => $db->sqleval('comm * 0.9'),
'secu' => $db->sqleval('secu * 0.9'),
'def' => $db->sqleval('def * 0.9'),
'wall' => $db->sqleval('wall * 0.9'),
], 'supply = 0');
//미보급도시 장수 병 훈 사 5%감소
//NOTE: update inner join도 가능하지만, meekrodb 기준으로 깔끔하게.
$unsuppliedCities = $db->query('SELECT city, nation, trust, name FROM city WHERE supply = 0');
foreach (Util::arrayGroupBy($unsuppliedCities, 'nation') as $nationID => $cityList) {
$cityIDList = Util::squeezeFromArray($cityList, 'city');
$db->update('general', [
'crew' => $db->sqleval('crew*0.95'),
'atmos' => $db->sqleval('atmos*0.95'),
'train' => $db->sqleval('train*0.95'),
], 'city IN %li AND nation = %i', $cityIDList, $nationID);
}
//민심30이하 공백지 처리
$lostCities = [];
foreach ($unsuppliedCities as $unsuppliedCity) {
if ($unsuppliedCity['trust'] >= 30) {
continue;
}
$lostCities[$unsuppliedCity['city']] = $unsuppliedCity;
}
if ($lostCities) {
foreach ($lostCities as $lostCity) {
$josaYi = JosaUtil::pick($lostCity['name'], '이');
$logger->pushGlobalHistoryLog("<R><b>【고립】</b></><G><b>{$lostCity['name']}</b></>{$josaYi} 보급이 끊겨 <R>미지배</> 도시가 되었습니다.");
}
$db->update('general', [
'officer_level' => 1,
'officer_city' => 0
], 'officer_city IN %li', array_keys($lostCities));
$db->update('city', [
'nation' => 0,
'officer_set' => 0,
'conflict' => '{}',
'term' => 0,
'front' => 0
], 'city IN %li', array_keys($lostCities));
}
//접률감소, 건국제한-1
$db->update('general', [
'connect' => $db->sqleval('floor(connect*0.99)'),
'makelimit' => $db->sqleval('greatest(0, makelimit - 1)'),
], true);
//전략제한-1, 외교제한-1, 세율동기화
$db->update('nation', [
'strategic_cmd_limit' => $db->sqleval('greatest(0, strategic_cmd_limit - 1)'),
'surlimit' => $db->sqleval('greatest(0, surlimit - 1)'),
'rate_tmp' => $db->sqleval('rate')
], true);
//도시훈사 180년 60, 220년 87, 240년 100
$rate = Util::round(($admin['year'] - $admin['startyear']) / 1.5) + 60;
if ($rate > 100) $rate = 100;
// 20 ~ 140원
$develcost = ($admin['year'] - $admin['startyear'] + 10) * 2;
$gameStor->city_rate = $rate;
$gameStor->develcost = $develcost;
//매달 사망자 수입 결산
processWarIncome();
//계략, 전쟁표시 해제
$db->update('city', [
'state' => $db->sqleval(<<<EOD
(CASE
WHEN state=31 THEN 0
WHEN state=32 THEN 31
WHEN state=33 THEN 0
WHEN state=34 THEN 33
WHEN state=41 THEN 0
WHEN state=42 THEN 41
WHEN state=43 THEN 42
ELSE state END)
EOD),
'term' => $db->sqleval('greatest(0, term - 1)'),
'conflict' => $db->sqleval('if(term = 0,%s,conflict)', '{}'),
], true);
//첩보-1
foreach ($db->queryAllLists("SELECT nation, spy FROM nation WHERE spy!='' AND spy!='{}'") as [$nationNo, $rawSpy]) {
$spyInfo = Json::decode($rawSpy);
foreach ($spyInfo as $cityNo => $remainMonth) {
if ($remainMonth <= 1) {
unset($spyInfo[$cityNo]);
} else {
$spyInfo[$cityNo] -= 1;
}
}
$db->update('nation', [
'spy' => Json::encode($spyInfo, Json::EMPTY_ARRAY_IS_DICT)
], 'nation=%i', $nationNo);
}
return true;
}
// 외교 로그처리, 외교 상태 처리
function postUpdateMonthly()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']);
$globalLogger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//도시 수 측정
$cityNations = [];
foreach ($db->queryAllLists('SELECT city, name, nation FROM city') as [$cityID, $cityName, $cityNation]) {
if (!key_exists($cityNation, $cityNations)) {
$cityNations[$cityNation] = [];
}
$cityNations[$cityNation][] = $cityName;
}
//각 국가 전월 장수수 대비 당월 장수수로 단합도 산정
//각 국가 장수수를 구하고 국력 산정
// $query = "select nation,gennum from nation where level>0";
// 국력=
// 자원(국가/장수의 금,쌀)
// 기술력
// 인구수*내정%
// 장수능력
// 접속률
// 숙련도
// 명성,공헌
$nations = Util::convertArrayToDict($db->query('SELECT
A.nation,
A.gennum,
round((
round(((A.gold+A.rice)+(select sum(gold+rice) from general where nation=A.nation))/100)
+A.tech
+if(A.level=0,0,(
select round(
sum(pop)*sum(pop+agri+comm+secu+wall+def)/sum(pop_max+agri_max+comm_max+secu_max+wall_max+def_max)/100
) from city where nation=A.nation and supply=1
))
+(select sum(leadership+strength+intel) from general where nation=A.nation)
+(select round(sum(dex1+dex2+dex3+dex4+dex5)/1000) from general where nation=A.nation)
+(select round(sum(experience+dedication)/100) from general where nation=A.nation)
+(select round(avg(connect)) from general where nation=A.nation)
)/10)
as power,
(select sum(crew) from general where nation=A.nation) as totalCrew
from nation A
group by A.nation'), 'nation');
$maxPowerValues = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'max_power');
foreach ($nations as $nation) {
$nationID = $nation['nation'];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$genNum[$nationID] = $nation['gennum'];
$powerValues = $maxPowerValues[$nationID]??[];
//약간의 랜덤치 부여 (95% ~ 105%)
$nation['power'] = Util::round($nation['power'] * (rand() % 101 + 950) / 1000);
$powerValues['maxPower'] = max($powerValues['maxPower'] ?? 0, $nation['power']);
$powerValues['maxCrew'] = max($powerValues['maxCrew'] ?? 0, Util::toInt($nation['totalCrew']));
if (count($cityNations[$nationID] ?? []) > count($powerValues['maxCities'] ?? [])) {
$powerValues['maxCities'] = $cityNations[$nationID];
}
$db->update('nation', [
'power' => $nation['power']
], 'nation=%i', $nationID);
$nationStor->max_power = $powerValues;
}
// 전쟁기한 세팅
foreach($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) {
$genCount = $genNum[$dip['me']];
// 25% 참여율일때 두당 10턴에 4000명 소모한다고 계산
// 4000 / 10 * 0.25 = 100
$term = floor($dip['dead'] / 100 / $genCount);
$dip['dead'] -= $term * 100 * $genCount;
$term = Util::valueFit($dip['term'] + $term, 0, 13);
$db->update('diplomacy', [
'term' => $term,
'dead' => $dip['dead'],
], 'me = %i AND you = %i', $dip['me'], $dip['you']);
}
//개전국 로그
foreach($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip){
$nation1 = getNationStaticInfo($dip['me']);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($dip['you']);
$name2 = $nation2['name'];
$josaYi = JosaUtil::pick($name2, '이');
$josaWa = JosaUtil::pick($name1, '와');
$globalLogger->pushGlobalHistoryLog("<R><b>【개전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <R>전쟁</>을 시작합니다.");
}
//휴전국 로그
$stopWarList = [];
foreach($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]){
if($me < $you){
$key = "{$me}_{$you}";
}
else{
$key = "{$you}_{$me}";
}
if(!key_exists($key, $stopWarList)){
$stopWarList[$key] = true;
continue;
}
//양측 기간 모두 0이 되는 상황이면 휴전
$nation1 = getNationStaticInfo($me);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you);
$name2 = $nation2['name'];
$josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【휴전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>휴전</>합니다.");
$db->update('diplomacy', [
'state'=>2,
'term'=>0,
], '(me=%i AND you=%i) OR (you=%i AND me=%i)', $me, $you, $me, $you);
}
$globalLogger->flush();
//사상자 초기화, 외교 기한-1
$db->update('diplomacy', [
'dead'=>$db->sqleval('if(state!=0, 0, dead)'),
'term'=>$db->sqleval('greatest(0, term-1)'),
], true);
//불가침 끝나면 통상으로
$db->update('diplomacy', [
'state'=>2,
], 'state = 7 AND term = 0');
//선포 끝나면 교전으로
$db->update('diplomacy', [
'state'=>0,
'term'=>6,
], 'state = 1 AND term = 0');
//초반이후 방랑군 자동 해체
if ($admin['year'] >= $admin['startyear'] + 2) {
checkWander();
}
// 작위 업데이트
updateNationState();
updateGeneralNumber();
refreshNationStaticInfo();
// 천통여부 검사
checkEmperior();
//토너먼트 개시
triggerTournament();
// 시스템 거래건 등록
registerAuction();
//전방설정
foreach (getAllNationStaticInfo() as $nation) {
if ($nation['level'] <= 0) {
continue;
}
SetNationFront($nation['nation']);
}
}
function checkWander()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']);
$wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12');
foreach (General::createGeneralObjListFromDB($wanderers) as $wanderer) {
$wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin);
if ($wanderCmd->hasFullConditionMet()) {
$logger = $wanderer->getLogger();
$logger->pushGeneralActionLog('초반 제한후 방랑군은 자동 해산됩니다.', ActionLogger::PLAIN);
$wanderCmd->run();
$wanderCmd->setNextAvailable();
}
}
if ($wanderers) {
refreshNationStaticInfo();
}
}
function updateNationState()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$history = array();
$admin = $gameStor->getValues(['killturn', 'year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm', 'turntime']);
$assemblerCnts = [];
foreach ($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]) {
$assemblerCnts[$nationID] = $assemblerCnt;
};
foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nation['nation']);
if ($citycount == 0) {
$nationlevel = 0; // 방랑군
} elseif ($citycount == 1) {
$nationlevel = 1; // 호족
} elseif ($citycount <= 4) {
$nationlevel = 2; // 군벌
} elseif ($citycount <= 7) {
$nationlevel = 3; // 주자사
} elseif ($citycount <= 10) {
$nationlevel = 4; // 주목
} elseif ($citycount <= 15) {
$nationlevel = 5; // 공
} elseif ($citycount <= 20) {
$nationlevel = 6; // 왕
} else {
$nationlevel = 7; // 황제
}
if ($nationlevel > $nation['level']) {
$levelDiff = $nationlevel - $nation['level'];
$oldLevel = $nation['level'];
$nation['level'] = $nationlevel;
$updateVals = [
'level' => $nationlevel,
'gold'=>$db->sqleval('gold + %i', $nationlevel*1000),
'rice'=>$db->sqleval('rice + %i', $nationlevel*1000),
];
switch ($nationlevel) {
case 7:
$josaUl = JosaUtil::pick(getNationLevel($nationlevel), '을');
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭"]);
$auxVal = Json::decode($nation['aux']);
$auxVal['can_국변경'] = 1;
$auxVal['can_국호변경'] = 1;
$updateVals['aux'] = Json::encode($auxVal);
break;
case 6:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극"]);
break;
case 5:
case 4:
case 3:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명되었습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명됨"]);
break;
case 2:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 독립하여 <Y>" . getNationLevel($nationlevel) . "</>로 나섰습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>로 나서다"]);
break;
}
$db->update('nation', $updateVals, 'nation=%i', $nation['nation']);
$turnRows = [];
foreach (Util::range(getNationChiefLevel($nation['level']), 12) as $chiefLevel) {
foreach (Util::range(GameConst::$maxChiefTurn) as $turnIdx) {
$turnRows[] = [
'nation_id' => $nation['nation'],
'officer_level' => $chiefLevel,
'turn_idx' => $turnIdx,
'action' => '휴식',
'arg' => null,
'brief' => '휴식'
];
}
}
$db->insertIgnore('nation_turn', $turnRows);
if ($levelDiff) {
//유니크 아이템 하나 돌리자
$targetKillTurn = $admin['killturn'];
$targetKillTurn -= 24 * 60 / $admin['turnterm'];
$nationGenIDList = $db->queryFirstColumn(
'SELECT no FROM general WHERE nation = %i AND killturn >= %i AND npc < 2',
$nation['nation'],
$targetKillTurn
);
$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong', 'npc', 'aux'], 2);
$chiefObj = null;
$uniqueLotteryWeightList = [];
foreach ($nationGenList as $nationGen) {
if ($nationGen->getVar('officer_level') == 12) {
$chiefObj = $nationGen;
}
$trialCnt = count(GameConst::$allItems);
foreach ($nationGen->getItems() as $item) {
if (!$item->isBuyable()) {
$trialCnt -= 1;
}
}
if ($trialCnt <= 0) {
continue;
}
$score = $nationGen->getVar('belong') + 5;
if ($nationGen->getVar('officer_level') == 12) {
$score += 100; //NOTE: 꼬우면 군주하세요.
} else if ($nationGen->getVar('officer_level') == 11) {
$score += 50;
} else if ($nationGen->getVar('officer_level') > 4) {
$score += 35;
}
$score *= $trialCnt;
$uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score];
}
foreach (Util::range($levelDiff) as $idx) {
if (!$uniqueLotteryWeightList) {
break;
}
/** @var General */
$winnerObj = Util::choiceRandomUsingWeightPair($uniqueLotteryWeightList);
unset($uniqueLotteryWeightList[$winnerObj->getID()]);
giveRandomUniqueItem($winnerObj, '작위보상');
$winnerObj->applyDB($db);
}
if($chiefObj){
$chiefObj->increaseInheritancePoint('unifier', 250 * $levelDiff);
}
}
}
$assemblerCnt = $assemblerCnts[$nation['nation']] ?? 0;
$maxAssemblerCnt = [
1 => 0,
2 => 1,
3 => 3,
4 => 4,
5 => 6,
6 => 7,
7 => 9
][$nationlevel] ?? 0;
if ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID = $gameStor->assembler_id ?? 0;
while ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID += 1;
$npcObj = new Scenario\GeneralBuilder(
sprintf('부대장%4d', $lastAssemblerID),
false,
null,
$nation['nation']
);
$npcObj->setAffinity(999)->setStat(10, 10, 10)
->setSpecialSingle('척사')->setEgo('che_은둔')
->setKillturn(70)->setGoldRice(0, 0)
->setNPCType(5)->fillRemainSpecAsZero($admin);
$npcObj->build($admin);
$npcID = $npcObj->getGeneralID();
$db->insert('troop', [
'troop_leader' => $npcID,
'name' => $npcObj->getGeneralName(),
'nation' => $nation['nation'],
]);
$db->update('general', [
'troop' => $npcID
], 'no=%i', $npcID);
$cmd = buildGeneralCommandClass('che_집합', General::createGeneralObjFromDB($npcID), $admin);
_setGeneralCommand($cmd, iterator_to_array(Util::range(GameConst::$maxTurn)));
$assemblerCnt += 1;
$gameStor->assembler_id = $lastAssemblerID;
}
}
}
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
}
function checkStatistic()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']);
$nationHists = [];
$specialHists = [];
$personalHists = [];
$specialHists2 = [];
$crewtypeHists = [];
$etc = '';
$auxData = [
'generals' => [],
'nations' => [],
];
$avgGeneral = $db->queryFirstRow(
'SELECT avg(gold) as avggold, avg(rice) as avgrice, avg(dex1+dex2+dex3+dex4) as avgdex,
max(dex1+dex2+dex3+dex4) as maxdex, avg(experience+dedication) as avgexpded, max(experience+dedication) as maxexpded
FROM general'
);
$auxData['generals']['avg'] = $avgGeneral;
$avgGeneral['avggold'] = Util::round($avgGeneral['avggold']);
$avgGeneral['avgrice'] = Util::round($avgGeneral['avgrice']);
$avgGeneral['avgdex'] = Util::round($avgGeneral['avgdex']);
$avgGeneral['avgexpded'] = Util::round($avgGeneral['avgexpded']);
$etc .= "평균 금/쌀 ({$avgGeneral['avggold']}/{$avgGeneral['avgrice']}), 평균/최고 숙련({$avgGeneral['avgdex']}/{$avgGeneral['maxdex']}), 평균/최고 경험공헌({$avgGeneral['avgexpded']}/{$avgGeneral['maxexpded']}), ";
$avgNation = $db->queryFirstRow(
'SELECT min(tech) as mintech, max(tech) as maxtech, avg(tech) as avgtech,
min(power) as minpower, max(power) as maxpower, avg(power) as avgpower from nation where level>0'
);
$auxData['nations']['avg'] = $avgNation;
$avgNation['mintech'] = floor($avgNation['mintech']);
$avgNation['maxtech'] = floor($avgNation['maxtech']);
$avgNation['avgtech'] = Util::round($avgNation['avgtech']);
$avgNation['avgpower'] = Util::round($avgNation['avgpower']);
$etc .= "최저/평균/최고 기술({$avgNation['mintech']}/{$avgNation['avgtech']}/{$avgNation['maxtech']}), ";
$etc .= "최저/평균/최고 국력({$avgNation['minpower']}/{$avgNation['avgpower']}/{$avgNation['maxpower']}), ";
$nationName = '';
$powerHist = '';
$nations = Util::convertArrayToDict(
$db->query(
'SELECT nation,name,type,power,gennum,gold+rice as goldrice from nation where level>0 order by power desc',
'nation'
),
'nation'
);
$nationCount = count($nations);
$nationGeneralInfos = Util::convertArrayToDict(
$db->query(
'SELECT nation, sum(leadership+strength+intel) as abil,sum(gold+rice) as goldrice,
sum(dex1+dex2+dex3+dex4) as dex,sum(experience+dedication) as expded
from general GROUP BY nation'
),
'nation'
);
$nationCityInfos = Util::convertArrayToDict(
$db->query('SELECT nation, count(*) as cnt, sum(pop) as pop,sum(pop_max) as pop_max from city GROUP BY nation'),
'nation'
);
foreach ($nations as $nationNo => &$nation) {
$general = $nationGeneralInfos[$nationNo];
$city = $nationCityInfos[$nationNo];
$nation['generalInfo'] = $general;
$nation['cityInfo'] = $city;
$nationName .= $nation['name'] . '(' . getNationType($nation['type']) . '), ';
$powerHist .= "{$nation['name']}({$nation['power']}/{$nation['gennum']}/{$city['cnt']}/{$city['pop']}/{$city['pop_max']}/{$nation['goldrice']}/{$general['goldrice']}/{$general['abil']}/{$general['dex']}/{$general['expded']}), ";
if (!isset($nationHists[$nation['type']])) {
$nationHists[$nation['type']] = 0;
}
$nationHists[$nation['type']]++;
}
unset($nation);
$auxData['nations']['all'] = $nations;
$nationHist = '';
foreach (GameConst::$availableNationType as $nationType) {
if (!Util::array_get($nationHists[$nationType])) {
$nationHists[$nationType] = '-';
}
$nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), ";
}
$generals = $db->query('SELECT `no`,npc,personal,special,special2,crewtype FROM general');
$genCount = 0;
$npcCount = 0;
$generalCount = count($generals);
foreach ($generals as $general) {
if (!isset($personalHists[$general['personal']])) {
$personalHists[$general['personal']] = 0;
}
if (!isset($specialHists[$general['special']])) {
$specialHists[$general['special']] = 0;
}
if (!isset($specialHists2[$general['special2']])) {
$specialHists2[$general['special2']] = 0;
}
if ($general['npc'] < 2) {
$genCount += 1;
} else {
$npcCount += 1;
}
$personalHists[$general['personal']]++;
$specialHists[$general['special']]++;
$specialHists2[$general['special2']]++;
}
foreach ($db->queryAllLists(
'SELECT crewtype, count(crewtype) AS cnt FROM general WHERE recent_war != NULL GROUP BY crewtype'
) as [$crewtype, $cnt]) {
$crewtypeHists[$crewtype] = $cnt;
}
$auxData['generals']['hists'] = [
'personal' => $personalHists,
'special' => $specialHists,
'special2' => $specialHists2,
'crewtype' => $crewtypeHists,
'userCnt' => $genCount,
'npcCnt' => $npcCount,
];
$generalCountStr = "{$generalCount}({$genCount}+{$npcCount})";
$personalHistStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGenChar($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($personalHists)));
$specialHistsStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGeneralSpecialDomesticName($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($specialHists)));
$specialHists2Str = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGeneralSpecialWarName($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($specialHists2)));
$specialHistsAllStr = "$specialHistsStr // $specialHists2Str";
$crewtypeHistsStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return GameUnitConst::byID($histKey)->getShortName() . '(' . $cnt . ')';
}, Util::convertDictToArray($crewtypeHists)));
$db->insert('statistic', [
'year' => $admin['year'],
'month' => $admin['month'],
'nation_count' => $nationCount,
'nation_name' => $nationName,
'nation_hist' => $nationHist,
'gen_count' => $generalCountStr,
'personal_hist' => $personalHistStr,
'special_hist' => $specialHistsAllStr,
'power_hist' => $powerHist,
'crewtype' => $crewtypeHistsStr,
'etc' => $etc,
'aux' => Json::encode($auxData)
]);
}
function convForOldGeneral(array $general, int $year, int $month)
{
$general['history'] = getGeneralHistoryLogAll($general['no']);
return [
'server_id' => UniqueConst::$serverID,
'general_no' => $general['no'],
'owner' => $general['owner'],
'name' => $general['name'],
'last_yearmonth' => $year * 100 + $month,
'turntime' => $general['turntime'],
'data' => Json::encode($general)
];
}
function storeOldGeneral(int $no, int $year, int $month)
{
$db = DB::db();
$general = $db->queryFirstRow('SELECT * FROM general WHERE `no` = %i', $no);
if (!$general) {
return;
}
$data = convForOldGeneral($general, $year, $month);
$db->insertUpdate(
'ng_old_generals',
$data,
$data
);
}
function storeOldGenerals(int $nation, int $year, int $month)
{
$db = DB::db();
foreach ($db->query('SELECT * FROM general WHERE nation = %i', $nation) as $general) {
$data = convForOldGeneral($general, $year, $month);
$db->insertUpdate(
'ng_old_generals',
$data,
$data
);
}
}
function checkEmperior()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'conlimit']);
if ($admin['isunited'] != 0) {
return;
}
$remainNations = $db->queryFirstColumn('SELECT nation FROM nation WHERE level > 0 LIMIT 2');
if (!$remainNations || count($remainNations) != 1) {
return;
}
$nationID = $remainNations[0];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$cityCnt = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i', $nationID);
if (!$cityCnt) {
return;
}
if ($cityCnt != count(CityConst::all())) {
return;
}
checkStatistic();
$nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$josaYi = JosaUtil::pick($nationName, '이');
$nationLogger = new ActionLogger(0, $nationID, $admin['year'], $admin['month']);
$nationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일");
foreach(General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){
if($genObj->getNationID() == $nationID){
if($genObj->getVar('officer_level') > 4){
$genObj->increaseInheritancePoint('unifier', 2000);
};
}
$genObj->mergeTotalInheritancePoint();
}
$gameStor->isunited = 2;
$gameStor->conlimit = $gameStor->conlimit * 100;
foreach ($db->queryFirstColumn('SELECT no FROM general WHERE npc<2 AND age>=%i', GameConst::$minPushHallAge) as $hallGeneralNo) {
CheckHall($hallGeneralNo);
}
[$totalPop, $totalMaxPop] = $db->queryFirstList('SELECT SUM(pop), SUM(pop_max) FROM city');
$pop = "{$totalPop} / {$totalMaxPop}";
$poprate = round($totalPop / $totalMaxPop * 100, 2). " %";
$chiefs = Util::convertArrayToDict(
$db->query(
'SELECT no,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5',
$nationID
),
'officer_level'
);
$nationGenerals = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nationID);
$nation['generals'] = $nationGenerals;
$tigers = $db->query(
'SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "killnum" AND value > 0 ORDER BY value DESC LIMIT 5',
$nationID
); // 오호장군
$tigerstr = join(', ', array_map(function ($arr) {
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $tigers));
$eagles = $db->query(
'SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "firenum" AND value > 0 ORDER BY value DESC LIMIT 7',
$nationID
); // 건안칠자
$eaglestr = join(', ', array_map(function ($arr) {
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $eagles));
$rawGeneralList = $db->query('SELECT no, name, npc, owner FROM general WHERE nation=%i ORDER BY dedication DESC', $nationID);
foreach ($rawGeneralList as $rawGeneral) {
$generalLogger = new ActionLogger($rawGeneral['no'], $nationID, $admin['year'], $admin['month']);
$generalLogger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일하였습니다.", ActionLogger::YEAR_MONTH);
$generalLogger->flush();
}
$gen = join(', ', array_column($rawGeneralList, 'name'));
$stat = $db->queryFirstRow('SELECT max(nation_count) as nc, max(gen_count) as gc FROM statistic');
$genCnt = $db->queryFirstField('SELECT count(*) FROM general');
$statNC = "1 / {$stat['nc']}";
$statGC = "{$genCnt} / {$stat['gc']}";
$statNation = $db->queryFirstRow('SELECT nation_count,nation_name,nation_hist from statistic where nation_count=%i LIMIT 1', $stat['nc']);
$statGeneral = $db->queryFirstRow('SELECT gen_count,personal_hist,special_hist,aux from statistic order by no desc LIMIT 1');
$nation = $nation;
$nation['generals'] = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nation['nation']);
$nation['aux'] = Json::decode($nation['aux']);
$nation['msg'] = $nationStor->notice;
$nation['scout_msg'] = $nationStor->scout_msg;
$nation['aux'] += $nationStor->max_power;
$nation['history'] = getNationHistoryLogAll($nation['nation']);
storeOldGenerals(0, $admin['year'], $admin['month']);
storeOldGenerals($nation['nation'], $admin['year'], $admin['month']);
$db->insert('ng_old_nations', [
'server_id' => UniqueConst::$serverID,
'nation' => $nation['nation'],
'data' => Json::encode($nation)
]);
$noNationGeneral = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=0');
$db->insert('ng_old_nations', [
'server_id' => UniqueConst::$serverID,
'nation' => 0,
'data' => Json::encode([
'nation' => 0,
'name' => '재야',
'generals' => $noNationGeneral
])
]);
$nationHistory = getNationHistoryLogAll($nation['nation']);
$serverCnt = $db->queryFirstField('SELECT count(*) FROM ng_games');
$serverName = UniqueConst::$serverName;
$db->update('ng_games', [
'winner_nation' => $nation['nation']
], 'server_id=%s', UniqueConst::$serverID);
$db->insert('emperior', [
'phase' => $serverName . $serverCnt . '기',
'server_id' => UniqueConst::$serverID,
'nation_count' => $statNC,
'nation_name' => $statNation['nation_name'],
'nation_hist' => $statNation['nation_hist'],
'gen_count' => $statGC,
'personal_hist' => $statGeneral['personal_hist'],
'special_hist' => $statGeneral['special_hist'],
'name' => $nation['name'],
'type' => $nation['type'],
'color' => $nation['color'],
'year' => $admin['year'],
'month' => $admin['month'],
'power' => $nation['power'],
'gennum' => $nation['gennum'],
'citynum' => $cityCnt,
'pop' => $pop,
'poprate' => $poprate,
'gold' => $nation['gold'],
'rice' => $nation['rice'],
'l12name' => $chiefs[12]['name'],
'l12pic' => $chiefs[12]['picture'],
'l11name' => $chiefs[11]['name'],
'l11pic' => $chiefs[11]['picture'],
'l10name' => $chiefs[10]['name'],
'l10pic' => $chiefs[10]['picture'],
'l9name' => $chiefs[9]['name'],
'l9pic' => $chiefs[9]['picture'],
'l8name' => $chiefs[8]['name'],
'l8pic' => $chiefs[8]['picture'],
'l7name' => $chiefs[7]['name'],
'l7pic' => $chiefs[7]['picture'],
'l6name' => $chiefs[6]['name'],
'l6pic' => $chiefs[6]['picture'],
'l5name' => $chiefs[5]['name'],
'l5pic' => $chiefs[5]['picture'],
'tiger' => $tigerstr,
'eagle' => $eaglestr,
'gen' => $gen,
'history' => JSON::encode($nationHistory),
'aux' => $statGeneral['aux']
]);
$history = ["<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【통일】</b></><D><b>{$nation['name']}</b></>{$josaYi} 전토를 통일하였습니다."];
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
//연감 월결산
LogHistory();
}
function resetInheritanceUser(int $userID, bool $isRebirth=false):float{
$rebirthDegraded = [
'dex'=>0.5,
];
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$userID}");
$totalPoint = 0;
$allPoints = $inheritStor->getAll();
if(!$allPoints || count($allPoints) == 0){
//비었으므로 리셋 안함
return 0;
}
if(count($allPoints) == 1 && key_exists('previous', $allPoints)){
//이미 리셋되었으므로 리셋 안함
return $allPoints['previous'][0];
}
$userLogger = new UserLogger($userID);
$previousPoint = ($allPoints['previous']??[0,0])[0];
foreach($allPoints as $key=>[$value,]){
if($isRebirth && key_exists($key, $rebirthDegraded)){
$value *= $rebirthDegraded[$key];
}
$keyText = General::INHERITANCE_KEY[$key][2];
$userLogger->push("{$keyText} 포인트 {$value} 증가", "inheritPoint");
$totalPoint += $value;
}
$totalPoint = Util::toInt($totalPoint);
$userLogger->push("포인트 {$previousPoint} => {$totalPoint}", "inheritPoint");
$userLogger->flush();
$inheritStor->resetValues();
$inheritStor->setValue('previous', [$totalPoint, null]);
return $totalPoint;
}
function updateMaxDomesticCritical(General $general, $score){
$maxDomesticCritical = $general->getAuxVar('max_domestic_critical')??0;
$maxDomesticCritical += $score / 2;
$general->setAuxVar('max_domestic_critical', $maxDomesticCritical);
$oldMaxDomesticCritical = $general->getInheritancePoint('max_domestic_critical');
if($maxDomesticCritical > $oldMaxDomesticCritical){
$general->setInheritancePoint('max_domestic_critical', $maxDomesticCritical);
}
}
+274 -270
View File
@@ -1,270 +1,274 @@
<?php
namespace sammo;
/**
* 템플릿 생성과 관련된 함수들을 모아두는 파일
*
* NOTE: 아직 converter와 명확한 구분이 되어있지 않음.
* TODO: legacy template들을 전부 template 폴더로 모아둘 필요 있음
* TODO: side effect를 제거
*/
/**
* 관리자 권한이 필요함을 출력.
* @return void
*/
function requireAdminPermissionHTML()
{
ob_start();
?>
<!DOCTYPE html>
<html>
<head>
<title>관리메뉴</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printCSS('css/common.css') ?>
</head>
<body>
관리자가 아닙니다.<br>
<?= banner() ?>
</body>
</html>
<?php
return ob_get_clean();
}
function turnTable()
{
$turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>";
foreach (Util::range(1, GameConst::$maxTurn) as $turnIdx) {
$turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
}
$turnText = join("\n", $turnList);
return "
<select id='generalTurnSelector' name=turn[] size=11 multiple>
<option value='-3'>전체</option>
<option value='-1'>홀턴</option>
<option value='-2'>짝턴</option>
{$turnText}
</select>
";
}
function chiefTurnTable()
{
$turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>";
foreach (Util::range(1, GameConst::$maxChiefTurn) as $turnIdx) {
$turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
}
$turnText = join("\n", $turnList);
return "
<select id='chiefTurnSelector' name=turn[] size=6 multiple>
{$turnText}
</select>
";
}
function displayiActionObjInfo(?iAction $action)
{
if ($action === null) {
$info = '';
$text = '-';
} else {
$info = $action->getInfo();
$text = $action->getName();
}
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $text,
'info' => $info,
]);
}
function displayCharInfo(string $type): string
{
$class = buildPersonalityClass($type);
$info = $class->getInfo();
$text = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $text,
'info' => $info,
]);
}
function displaySpecialWarInfo(?string $type): string
{
$class = buildGeneralSpecialWarClass($type);
$info = $class->getInfo();
$name = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $name,
'info' => $info,
]);
}
function displaySpecialDomesticInfo(?string $type): string
{
$class = buildGeneralSpecialDomesticClass($type);
$info = $class->getInfo();
$name = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $name,
'info' => $info,
]);
}
function allButton(bool $seizeNPCMode)
{
if ($seizeNPCMode) {
$site = "a_npcList.php";
$call = "빙의일람";
} else {
$site = "a_vote.php";
$call = "설문조사";
}
if (\file_exists(__DIR__ . "/d_setting/templates/allButton.php")) {
$templates = new \League\Plates\Engine(__DIR__ . '/d_setting/templates');
} else {
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
}
return $templates->render('allButton', [
'call' => $call,
'site' => $site
]);
}
function commandButton()
{
$session = Session::getInstance();
$userID = Session::getUserID();
if (!$session->isGameLoggedIn()) {
return '';
}
$db = DB::db();
$me = $db->queryFirstRow("select no,nation,officer_level,belong,permission,penalty from general where owner=%i", $userID);
$nation = $db->queryFirstRow("select nation,level,color,secretlimit from nation where nation=%i", $me['nation']) ?? [
'nation' => 0,
'level' => 0,
'secretlimit' => 99,
'color' => '#000000'
];
$bgColor = Util::array_get($nation['color']) ?: '#000000';
$fgColor = newColor($bgColor);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
$showSecret = false;
$permission = checkSecretPermission($me);
if ($permission >= 1) {
$showSecret = true;
} else if ($me['officer_level'] == 0) {
$showSecret = false;
}
return $templates->render('commandButton', [
'bgColor' => $bgColor,
'fgColor' => $fgColor,
'meLevel' => $me['officer_level'],
'nationLevel' => $nation['level'],
'showSecret' => $showSecret,
'permission' => $permission,
]);
}
function formatWounded(int $value, int $wound): string
{
if ($wound == 0) {
return "$value";
}
$woundedValue = intdiv($value * (100 - $wound), 100);
return "<font color=red>$woundedValue</font>";
}
function formatDefenceTrain(int $value): string
{
if ($value === 999) {
return "×";
} else if ($value >= 80) {
return "";
} else {
return "";
}
}
function formatLeadershipBonus(int $value): string
{
if ($value == 0) {
return '';
}
return "<font color=cyan>+{$value}</font>";
}
function formatName(string $name, int $npc): string
{
if ($npc == 1) {
$name = "<font color='skyblue'>$name</font>";
} else if ($npc > 1) {
$name = "<font color='cyan'>$name</font>";
}
return $name;
}
function getMapHtml(?string $mapTheme = null)
{
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
if ($mapTheme === null) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$mapTheme = $gameStor->map_theme ?? 'che';
}
return $templates->render('map', [
'mapTheme' => $mapTheme
]);
}
function getInvitationList(array $nationList)
{
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
foreach ($nationList as &$nation) {
$nation['textColor'] = newColor($nation['color']);
}
return $templates->render('invitationList', [
'nationList' => $nationList
]);
}
<?php
namespace sammo;
/**
* 템플릿 생성과 관련된 함수들을 모아두는 파일
*
* NOTE: 아직 converter와 명확한 구분이 되어있지 않음.
* TODO: legacy template들을 전부 template 폴더로 모아둘 필요 있음
* TODO: side effect를 제거
*/
/**
* 관리자 권한이 필요함을 출력.
* @return void
*/
function requireAdminPermissionHTML()
{
ob_start();
?>
<!DOCTYPE html>
<html>
<head>
<title>관리메뉴</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printCSS('css/common.css') ?>
</head>
<body>
관리자가 아닙니다.<br>
<?= banner() ?>
</body>
</html>
<?php
return ob_get_clean();
}
function turnTable()
{
$turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>";
foreach (Util::range(1, GameConst::$maxTurn) as $turnIdx) {
$turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
}
$turnText = join("\n", $turnList);
return "
<select id='generalTurnSelector' name=turn[] size=11 multiple>
<option value='-3'>전체</option>
<option value='-1'>홀턴</option>
<option value='-2'>짝턴</option>
{$turnText}
</select>
";
}
function chiefTurnTable()
{
$turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>";
foreach (Util::range(1, GameConst::$maxChiefTurn) as $turnIdx) {
$turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
}
$turnText = join("\n", $turnList);
return "
<select id='chiefTurnSelector' name=turn[] size=6 multiple>
{$turnText}
</select>
";
}
function displayiActionObjInfo(?iAction $action)
{
if ($action === null) {
$info = '';
$text = '-';
} else {
$info = $action->getInfo();
$text = $action->getName();
}
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $text,
'info' => $info,
]);
}
function displayCharInfo(string $type): string
{
$class = buildPersonalityClass($type);
$info = $class->getInfo();
$text = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $text,
'info' => $info,
]);
}
function displaySpecialWarInfo(?string $type): string
{
$class = buildGeneralSpecialWarClass($type);
$info = $class->getInfo();
$name = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $name,
'info' => $info,
]);
}
function displaySpecialDomesticInfo(?string $type): string
{
$class = buildGeneralSpecialDomesticClass($type);
$info = $class->getInfo();
$name = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $name,
'info' => $info,
]);
}
function allButton(bool $seizeNPCMode)
{
if ($seizeNPCMode) {
$site = "a_npcList.php";
$call = "빙의일람";
} else {
$site = "a_vote.php";
$call = "설문조사";
}
if (\file_exists(__DIR__ . "/d_setting/templates/allButton.php")) {
$templates = new \League\Plates\Engine(__DIR__ . '/d_setting/templates');
} else {
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
}
return $templates->render('allButton', [
'call' => $call,
'site' => $site
]);
}
function commandButton()
{
$session = Session::getInstance();
$userID = Session::getUserID();
if (!$session->isGameLoggedIn()) {
return '';
}
$db = DB::db();
$me = $db->queryFirstRow("select no,nation,officer_level,belong,permission,penalty from general where owner=%i", $userID);
$nation = $db->queryFirstRow("select nation,level,color,secretlimit from nation where nation=%i", $me['nation']) ?? [
'nation' => 0,
'level' => 0,
'secretlimit' => 99,
'color' => '#000000'
];
$bgColor = Util::array_get($nation['color']) ?: '#000000';
$fgColor = newColor($bgColor);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
$showSecret = false;
$permission = checkSecretPermission($me);
if ($permission >= 1) {
$showSecret = true;
} else if ($me['officer_level'] == 0) {
$showSecret = false;
}
return $templates->render('commandButton', [
'bgColor' => $bgColor,
'fgColor' => $fgColor,
'meLevel' => $me['officer_level'],
'nationLevel' => $nation['level'],
'showSecret' => $showSecret,
'permission' => $permission,
]);
}
function formatWounded(int $value, int $wound): string
{
if ($wound == 0) {
return "$value";
}
$woundedValue = intdiv($value * (100 - $wound), 100);
return "<font color=red>$woundedValue</font>";
}
function formatDefenceTrain(int $value): string
{
if ($value === 999) {
return "×";
} else if ($value >= 90){
return "";
} else if ($value >= 80) {
return "";
} else if ($value >= 60) {
return "○";
} else{
return "△";
}
}
function formatLeadershipBonus(int $value): string
{
if ($value == 0) {
return '';
}
return "<font color=cyan>+{$value}</font>";
}
function formatName(string $name, int $npc): string
{
if ($npc == 1) {
$name = "<font color='skyblue'>$name</font>";
} else if ($npc > 1) {
$name = "<font color='cyan'>$name</font>";
}
return $name;
}
function getMapHtml(?string $mapTheme = null)
{
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
if ($mapTheme === null) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$mapTheme = $gameStor->map_theme ?? 'che';
}
return $templates->render('map', [
'mapTheme' => $mapTheme
]);
}
function getInvitationList(array $nationList)
{
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
foreach ($nationList as &$nation) {
$nation['textColor'] = newColor($nation['color']);
}
return $templates->render('invitationList', [
'nationList' => $nationList
]);
}
+22 -17
View File
@@ -173,7 +173,7 @@ function printRow($k, $npc, $name, $abil, $tgame, $win, $draw, $lose, $gd, $gl,
if($prmt > 0) { $name = "<font color=orange>".$name."</font>"; }
elseif($npc >= 2) { $name = "<font color=cyan>".$name."</font>"; }
elseif($npc == 1) { $name = "<font color=skyblue>".$name."</font>"; }
echo "<tr align=center><td id=bg2>$k</td><td style='font-size:80%;'>$name</td><td>$abil</td><td>$tgame</td><td>$win</td><td>$draw</td><td>$lose</td><td>$gd</td><td>$gl</td></tr>";
echo "<tr align=center><td class='bg2'>$k</td><td style='font-size:80%;'>$name</td><td>$abil</td><td>$tgame</td><td>$win</td><td>$draw</td><td>$lose</td><td>$gd</td><td>$gl</td></tr>";
}
function printFighting($tournament, $phase) {
@@ -246,7 +246,7 @@ function startTournament($auto, $type) {
}
$admin = $gameStor->getValues(['year', 'month']);
$gameStor->tnmt_auto = $auto;
$gameStor->tnmt_time = (new \DateTimeImmutable())->add(new \DateInterval("PT{$unit}M"))->format('Y-m-d H:i:s');
$gameStor->tournament = 1;
@@ -297,7 +297,7 @@ function startTournament($auto, $type) {
][$type];
$history[] = "<S>◆</>{$admin['year']}{$admin['month']}월:{$openerText}<C>{$typeText}</> 대회가 개최됩니다! 천하의 <span class='ev_highlight'>{$genTypeText}</span>들을 모집하고 있습니다!";
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
}
@@ -523,7 +523,7 @@ function selection($tnmt_type, $tnmt, $phase) {
if($phase < 31) {
$gameStor->phase+=1;
} else {
$gameStor->tournamemt = 4;
$gameStor->tournament = 4;
$gameStor->phase=0;
}
}
@@ -689,7 +689,8 @@ function setGift($tnmt_type, $tnmt, $phase) {
'grp_no'=>$general['grp_no'],
'reward'=>$cost,
'msg'=>"<span class='ev_highlight'>16강 진출</span>",
'logger'=>$logger
'logger'=>$logger,
'inheritance_point'=>10,
];
}
//8강자 명성 돈
@@ -723,6 +724,7 @@ function setGift($tnmt_type, $tnmt, $phase) {
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>4강 진출</span>";
General::createGeneralObjFromDB($generalID)->increaseInheritancePoint('tournament', 10);
}
//결승자 명성 돈
$cost = $admin['develcost'] * 6;
@@ -739,6 +741,7 @@ function setGift($tnmt_type, $tnmt, $phase) {
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>준우승</span>으";
$resultHelper[$generalID]['inheritance_point'] = 50;
if($general['lose'] > 0){
$runnerUp = $general;
}
@@ -761,6 +764,7 @@ function setGift($tnmt_type, $tnmt, $phase) {
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>우승</span>으";
$resultHelper[$generalID]['inheritance_point'] = 100;
$winner = $general;
}
@@ -775,9 +779,6 @@ function setGift($tnmt_type, $tnmt, $phase) {
$runnerUpLogger = $resultHelper[$runnerUp['no']]['logger'];
$runnerUpLogger->pushGeneralHistoryLog("<C>{$tp}</> 대회에서 준우승");
$winnerRewardText = number_format($resultHelper[$winner['no']]['reward']);
$runnerUpRewardText = number_format($resultHelper[$runnerUp['no']]['reward']);
@@ -786,12 +787,16 @@ function setGift($tnmt_type, $tnmt, $phase) {
$winnerLogger->pushGlobalHistoryLog("<C>{$tp}</> 대회에서 <Y>{$winner['name']}</>{$josaYiWinner} <C>우승</>, <Y>{$runnerUp['name']}</>{$josaYiRunnerUp} <C>준우승</>을 차지하여 천하에 이름을 떨칩니다!", ActionLogger::EVENT_YEAR_MONTH);
$winnerLogger->pushGlobalHistoryLog("<C>{$tp}</> 대회의 <S>우승자</>에게는 <C>{$winnerRewardText}</>, <S>준우승자</>에겐 <C>{$runnerUpRewardText}</>의 <S>상금</>과 약간의 <S>명성</>이 주어집니다!", ActionLogger::EVENT_YEAR_MONTH);
foreach($resultHelper as $general){
$generalObjList = General::createGeneralObjListFromDB(array_keys($resultHelper));
foreach($resultHelper as $generalID=>$general){
$rewardText = number_format($general['reward']);
/** @var ActionLogger */
$logger = $general['logger'];
$logger->pushGeneralActionLog("<C>{$tp}</> 대회의 {$general['msg']}로 <C>{$rewardText}</>의 <S>상금</>, 약간의 <S>명성</> 획득!", ActionLogger::EVENT_PLAIN);
//TODO: 토너먼트의 다른 값이 모두 sql에 직접 입력하므로 기반을 바꿔야함.
$generalObjList[$generalID]->increaseInheritancePoint('tournament', $general['inheritance_point']);
}
//우승자 번호
@@ -829,7 +834,7 @@ function setRefund() {
$db->update('general', [
'gold'=>$db->sqleval('gold + %i', $cost)
], 'no IN %li', $generalIDList);
//베팅금 환수
$db->update(['general', [
'gold'=>$db->sqleval('gold + (SELECT bet0+bet1+bet2+bet3+bet4+bet5+bet6+bet7+bet8+bet9+bet10+bet11+bet12+bet13+bet14+bet15 FROM betting WHERE general_id = general.no)')
@@ -862,16 +867,16 @@ function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type) {
if($type == 0) { $turn = 10; }
else { $turn = 100; }
if($tnmt_type == 1) { $tp = "leadership"; $tp2 = "tl"; }
elseif($tnmt_type == 2) { $tp = "strength"; $tp2 = "ts"; }
elseif($tnmt_type == 3) { $tp = "intel"; $tp2 = "ti"; }
else /*$tnmt_type == 0*/{ $tp = "total"; $tp2 = "tt"; }
else /*$tnmt_type == 0*/{ $tp = "total"; $tp2 = "tt"; }
$e1 = $energy1 = Util::round($gen1[$tp] * getLog($gen1['lvl'], $gen2['lvl']) * 10);
$e2 = $energy2 = Util::round($gen2[$tp] * getLog($gen1['lvl'], $gen2['lvl']) * 10);
foreach([$gen1, $gen2] as $gen){
$horse = buildItemClass($gen['h']);
@@ -883,7 +888,7 @@ function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type) {
$itemName = $horse->getName();
$itemRawName = $horse->getRawName();
switch(rand()%4) {
case 0:
case 0:
$josaYi = JosaUtil::pick($itemRawName, '이');
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 포효합니다!"; break;
case 1:
@@ -1085,7 +1090,7 @@ function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type) {
'lose'=>$db->sqleval('lose+1'),
'gl'=>$db->sqleval('gl-%i', $gl)
], 'grp=%i AND grp_no=%i', $group, $g2);
if($general1['gl'] > $general2['gl']) { $gl1 = 1; $gl2 = 0; }
elseif($general1['gl'] == $general2['gl']) { $gl1 = 2; $gl2 = -1; }
else { $gl1 = 3; $gl2 = -2; }
@@ -1127,7 +1132,7 @@ function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type) {
$gen1resKey = 'd';
$gen2resKey = 'd';
break;
default: new MustNotBeReachedException();
default: throw new MustNotBeReachedException();
}
$db->update('rank_data', [
+11 -17
View File
@@ -61,7 +61,7 @@ $scenario = $gameStor->scenario_text;
$nationID = $generalObj->getNationID();
if($nationID){
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->cacheValues(['notice', 'online_genenerals']);
$nationStor->cacheAll();
}
$valid = 0;
@@ -79,9 +79,11 @@ if ($gameStor->fiction == 0) {
}
if ($gameStor->npcmode == 0) {
$npcmode = "불가능";
} else {
} else if($gameStor->npcmode == 1){
$npcmode = "가능";
$valid = 1;
} else {
$npcmode = "선택 생성";
}
$color = "cyan";
$mapTheme = $gameStor->map_theme;
@@ -95,18 +97,10 @@ $serverCnt = $gameStor->server_cnt;
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/jquery.redirect.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/moment.min.js')?>
<?=WebUtil::printJS('../e_lib/linkify/linkify.min.js')?>
<?=WebUtil::printJS('../e_lib/linkify/linkify-string.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/main.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('d_shared/base_map.js')?>
<?=WebUtil::printJS('js/map.js')?>
<?=WebUtil::printJS('js/msg.js')?>
<?=WebUtil::printJS('dist_js/main.js')?>
<script>
window.serverNick = '<?=DB::prefix()?>';
window.serverID = '<?=UniqueConst::$serverID?>';
@@ -134,7 +128,7 @@ $(function(){
<body class="img_back">
<div id="container">
<div><?=allButton($gameStor->npcmode!=0)?></div>
<div><?=allButton($gameStor->npcmode==1)?></div>
<table class="tb_layout bg0" style="width:1000px;">
<tr height=50>
<td colspan=5 id="server_title" align=center><font size=4>삼국지 모의전투 HiDCHe <?=$serverName.$serverCnt?>기 (<font color=cyan><?=$scenario?></font>)</font></td>
@@ -293,7 +287,7 @@ else if($session->userGrade == 4){
style='background-color:<?=GameConst::$basecolor2?>;color:white;width:70px;font-size:13px;margin-left:1ch;margin-right:2ch;'
><input type=button value='▼미루기' id='pushTurn'
style='background-color:<?=GameConst::$basecolor2?>;color:white;width:80px;font-size:13px;'
><input type=button value='▲당기기' id='pullTurn'
><input type=button value='▲당기기' id='pullTurn'
style='background-color:<?=GameConst::$basecolor2?>;color:white;width:80px;font-size:13px;'
></td>
</tr>
@@ -304,7 +298,7 @@ else if($session->userGrade == 4){
style='background-color:<?=GameConst::$basecolor2?>;color:white;width:110px;font-size:13px;'
><input type=button value='갱 신' id='refreshPage'
style='background-color:<?=GameConst::$basecolor2?>;color:white;width:110px;font-size:13px;'
><input type=button value='로비로' onclick="location.replace('../')"
><input type=button value='로비로' onclick="location.replace('../')"
style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;font-size:13px;
>
</td>
@@ -341,7 +335,7 @@ else if($session->userGrade == 4){
<button id="msg_submit">서신전달&amp;갱신</button><br>
내용 없이 '서신전달&amp;갱신'을 누르면 메세지창이 갱신됩니다.
</div>
<div><?=allButton($gameStor->npcmode!=0)?></div>
<div><?=allButton($gameStor->npcmode==1)?></div>
<div id="message_board"><div style="left:0;" class="board_side bg0">
<div class="board_header bg0" id='public_talk_position'>전체 메시지(최고99자)</div>
<section class="public_message">
@@ -361,7 +355,7 @@ else if($session->userGrade == 4){
<button type="button" class="load_old_message btn btn-secondary btn-block" data-msg_type="diplomacy">이전 메시지 불러오기</button>
</section>
</div></div>
<div style="clear:left;"><?=allButton($gameStor->npcmode!=0)?><?=banner()?></div>
<div style="clear:left;"><?=allButton($gameStor->npcmode==1)?><?=banner()?></div>
</div>
<?php
if ($con == 1) {
+35 -20
View File
@@ -14,7 +14,7 @@ $serverName = DB::prefix();
$serverAcl = $session->acl[$serverName]??[];
$allowReset = in_array('reset', $serverAcl);
$allowFullReset = in_array('fullReset',$serverAcl);
$allowReset |= $allowFullReset;
$allowReset = $allowReset || $allowFullReset;
if($session->userGrade < 5 && !$allowReset){
die('관리자 아님');
@@ -28,11 +28,9 @@ if($session->userGrade < 5 && !$allowReset){
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/jquery.validate.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/install.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/install.js')?>
<?=WebUtil::printCSS('css/normalize.css')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('css/install.css')?>
@@ -47,7 +45,7 @@ if($session->userGrade < 5 && !$allowReset){
<h3 class="card-header">
설치(환경 설정)
<!--턴시간, 시간동기화, 시나리오, 상성, 확장장수, NPC유저, 이미지설정-->
</h3>
</h3>
<div class="card-body">
<form id="game_form" method="post" action="#">
<div class="form-group row">
@@ -82,7 +80,7 @@ if($session->userGrade < 5 && !$allowReset){
</div>
</div>
<div class="form-group row">
<label for="sync" class="col-sm-3 col-form-label">시간 동기화</label>
<div class="col-sm-9" style="display: inline-flex;">
@@ -93,7 +91,7 @@ if($session->userGrade < 5 && !$allowReset){
<label class="btn btn-secondary">
<input type="radio" name="sync" value="0">N
</label>
</div>
<small class="text-muted">
시간 단위에 맞게 년/월이 설정됩니다. <br>예: 120분(오전1시=1월), 60분(오전/오후 1시=1월)
@@ -102,11 +100,11 @@ if($session->userGrade < 5 && !$allowReset){
</div>
<div class="form-group row">
<label for="confirm_password" class="col-sm-3 col-form-label">시나리오 선택</label>
<label for="scenario_sel" class="col-sm-3 col-form-label">시나리오 선택</label>
<div class="col-sm-9">
<select class="form-control" name="scenario" size="1" id="scenario_sel">
</select>
</div>
</div>
@@ -138,6 +136,20 @@ if($session->userGrade < 5 && !$allowReset){
</div>
</div>
<div class="form-group row">
<label for="block_general_create" class="col-sm-3 col-form-label">장수 임의 생성</label>
<div class="col-sm-9">
<div id="block_general_create" class="btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="block_general_create" value="0" checked>가능
</label>
<label class="btn btn-secondary active">
<input type="radio" name="block_general_create" value="1">불가
</label>
</div>
</div>
</div>
<div class="form-group row">
<label for="npcmode" class="col-sm-3 col-form-label">NPC 빙의</label>
<div class="col-sm-9">
@@ -148,35 +160,38 @@ if($session->userGrade < 5 && !$allowReset){
<label class="btn btn-secondary active">
<input type="radio" name="npcmode" value="0" checked>불가
</label>
<label class="btn btn-secondary">
<input type="radio" name="npcmode" value="2">선택 생성 가능
</label>
</div>
</div>
</div>
<div class="form-group row">
<label class="col-sm-3 col-form-label">휴식 턴 시 장수 턴</label>
<label class="col-sm-3 col-form-label" id="autorun_set_label">휴식 턴 시 장수 턴</label>
<div class="col-sm-9">
<div class="input-group">
<div class="input-group-prepend btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="checkbox" class="autorun_user_chk" data-key="develop" name="autorun_develop" id="autorun_develop">내정
<input type="checkbox" class="autorun_user_chk" data-key="develop" name="autorun_user[]" value="develop">내정
</label>
<label class="btn btn-secondary">
<input type="checkbox" class="autorun_user_chk" data-key="warp" name="autorun_warp" id="autorun_warp">순간이동
<input type="checkbox" class="autorun_user_chk" data-key="warp" name="autorun_user[]" value="warp">순간이동
</label>
<label class="btn btn-secondary">
<input type="checkbox" class="autorun_user_chk" data-key="recruit" name="autorun_recruit" id="autorun_recruit">징병
<input type="checkbox" class="autorun_user_chk" data-key="recruit" name="autorun_user[]" value="recruit">징병
</label>
<label class="btn btn-secondary">
<input type="checkbox" class="autorun_user_chk" data-key="recruit_high" name="autorun_recruit_high" id="autorun_recruit_high">모병
<input type="checkbox" class="autorun_user_chk" data-key="recruit_high" name="autorun_user[]" value="recruit_high">모병
</label>
<label class="btn btn-secondary">
<input type="checkbox" class="autorun_user_chk" data-key="train" name="autorun_train" id="autorun_train">훈사
<input type="checkbox" class="autorun_user_chk" data-key="train" name="autorun_user[]" value="train">훈사
</label>
<label class="btn btn-secondary">
<input type="checkbox" class="autorun_user_chk" data-key="battle" name="autorun_battle" id="autorun_battle">출병
<input type="checkbox" class="autorun_user_chk" data-key="battle" name="autorun_user[]" value="battle">출병
</label>
<label class="btn btn-secondary">
<input type="checkbox" class="autorun_user_chk" data-key="chief" name="autorun_chief" id="autorun_chief">기본 사령턴
<input type="checkbox" class="autorun_user_chk" data-key="chief" name="autorun_user[]" value="chief">기본 사령턴
</label>
</div>
<div class="input-group-append">
@@ -351,7 +366,7 @@ if($session->userGrade < 5 && !$allowReset){
</tbody>
<tfoot>
<tr><td colspan="2">
</td></tr>
</tfoot>
</table>
+7 -9
View File
@@ -21,11 +21,9 @@ if($session->userGrade == 5){
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/jquery.validate.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/install_db.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/install_db.js')?>
<?=WebUtil::printCSS('css/normalize.css')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('css/install.css')?>
@@ -39,7 +37,7 @@ if($session->userGrade == 5){
<div class="card" id="db_form_card">
<h3 class="card-header">
설치(DB 설정)
</h3>
</h3>
<div class="card-body">
<form id="db_form" method="post" action="#">
<?php if(class_exists('\\sammo\\DB')): ?>
@@ -53,7 +51,7 @@ if($session->userGrade == 5){
<label class="btn btn-secondary active">
<input type="radio" name="full_reset" value="0" checked>N
</label>
</div>
</div>
</div>
@@ -73,7 +71,7 @@ if($session->userGrade == 5){
<input type="text" class="form-control" name="db_port" id="db_port" placeholder="접속 포트" value="3306" />
</div>
</div>
<div class="form-group row">
<label for="db_id" class="col-sm-3 col-form-label">DB계정</label>
<div class="col-sm-9">
@@ -82,7 +80,7 @@ if($session->userGrade == 5){
</div>
</div>
<div class="form-group row">
<label for="db_pw" class="col-sm-3 col-form-label">DB비밀번호</label>
<div class="col-sm-9">
+101 -100
View File
@@ -1,101 +1,102 @@
<?php
namespace sammo;
include 'lib.php';
include "func.php";
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) {
Json::die([
'result'=>true,
'affected'=>0,
'status'=>'no_reserved_table'
]);
}
$reserved = $db->queryFirstRow('SELECT `date`, options FROM reserved_open ORDER BY `date` ASC LIMIT 1');
if(!$reserved){
Json::die([
'result'=>true,
'affected'=>0,
'status'=>'no_reserved'
]);
}
$reservedDate = new \DateTime($reserved['date']);
$now = new \DateTime();
$status = 'not_yet';
list($isUnited, $lastTurn) = $gameStor->getValuesAsArray(['isunited', 'turntime']);
if($isUnited === null || $lastTurn === null){
$isUnited = 2;
$lastTurn = '2000-01-01';
}
if($lastTurn !== null){
$lastTurn = new \DateTime($lastTurn);
}
if($lastTurn === null){
//이미 리셋된 상태임
}
else if(file_exists(__DIR__.'/.htaccess')){
//일단 서버는 닫혀 있음
}
else if(
$isUnited == 2 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > $reservedDate->getTimestamp() - $now->getTimestamp()
){
//정지 상태 & 중간 넘음
AppConf::getList()[DB::prefix()]->closeServer();
$status = 'closed';
}
else if(
$isUnited > 0 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > ($reservedDate->getTimestamp() - $now->getTimestamp()) * 2
){
//천통 & 비정지 상태 & 2/3 넘음
AppConf::getList()[DB::prefix()]->closeServer();
$status = 'closed';
}
else if($reservedDate->getTimestamp() - $now->getTimestamp() <= 60*10){
//어쨌든 간에 10분 남았다면.
AppConf::getList()[DB::prefix()]->closeServer();
$status = 'closed';
}
if($now < $reservedDate){
Json::die([
'result'=>true,
'affected'=>0,
'status'=>$status
]);
}
$options = Json::decode($reserved['options']);
$result = ResetHelper::buildScenario(
$options['turnterm'],
$options['sync'],
$options['scenario'],
$options['fiction'],
$options['extend'],
$options['npcmode'],
$options['show_img_level'],
$options['tournament_trig'],
$options['join_mode'],
$options['starttime'],
$options['autorun_user']?:null
);
$result['affected']=1;
$prefix = DB::prefix();
AppConf::getList()[$prefix]->openServer();
<?php
namespace sammo;
include 'lib.php';
include "func.php";
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) {
Json::die([
'result'=>true,
'affected'=>0,
'status'=>'no_reserved_table'
]);
}
$reserved = $db->queryFirstRow('SELECT `date`, options FROM reserved_open ORDER BY `date` ASC LIMIT 1');
if(!$reserved){
Json::die([
'result'=>true,
'affected'=>0,
'status'=>'no_reserved'
]);
}
$reservedDate = new \DateTime($reserved['date']);
$now = new \DateTime();
$status = 'not_yet';
list($isUnited, $lastTurn) = $gameStor->getValuesAsArray(['isunited', 'turntime']);
if($isUnited === null || $lastTurn === null){
$isUnited = 2;
$lastTurn = '2000-01-01';
}
if($lastTurn !== null){
$lastTurn = new \DateTime($lastTurn);
}
if($lastTurn === null){
//이미 리셋된 상태임
}
else if(file_exists(__DIR__.'/.htaccess')){
//일단 서버는 닫혀 있음
}
else if(
$isUnited == 2 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > $reservedDate->getTimestamp() - $now->getTimestamp()
){
//정지 상태 & 중간 넘음
ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed';
}
else if(
$isUnited > 0 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > ($reservedDate->getTimestamp() - $now->getTimestamp()) * 2
){
//천통 & 비정지 상태 & 2/3 넘음
ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed';
}
else if($reservedDate->getTimestamp() - $now->getTimestamp() <= 60*10){
//어쨌든 간에 10분 남았다면.
ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed';
}
if($now < $reservedDate){
Json::die([
'result'=>true,
'affected'=>0,
'status'=>$status
]);
}
$options = Json::decode($reserved['options']);
$result = ResetHelper::buildScenario(
$options['turnterm'],
$options['sync'],
$options['scenario'],
$options['fiction'],
$options['extend'],
$options['block_general_create'],
$options['npcmode'],
$options['show_img_level'],
$options['tournament_trig'],
$options['join_mode'],
$options['starttime'],
$options['autorun_user']?:null
);
$result['affected']=1;
$prefix = DB::prefix();
ServConfig::getServerList()[$prefix]->openServer();
Json::die($result);
+5 -3
View File
@@ -5,9 +5,11 @@ include('lib.php');
include 'func.php';
$result = [
"generalID"=>null,
"myNationID"=>null,
"isChief"=>false
"generalID"=>0,
"myNationID"=>0,
"isChief"=>false,
"officerLevel"=>0,
"permission"=>0,
];
$session = Session::requireGameLogin([])->setReadOnly();
$userID = Session::getUserID();
+87
View File
@@ -0,0 +1,87 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$destGeneralID = Util::getPost('destGeneralID', 'int', 0);
if(!$destGeneralID || $destGeneralID <= 0){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수 코드입니다'
]);
}
$session = Session::requireGameLogin([])->setReadOnly();
$db = DB::db();
increaseRefresh("시뮬레이터 추출", 1);
$userID = Session::getUserID();
$me = $db->queryFirstRow('SELECT no,nation from general where owner=%i', $userID);
$nationID = $me['nation'];
$reqColumns = [
'nation',
'name', 'officer_level', 'explevel', 'injury',
'leadership', 'horse', 'strength', 'weapon', 'intel', 'book', 'item',
'rice', 'personal', 'special2',
'crew', 'crewtype',
'atmos', 'train', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'defence_train',
];
$reqRankColumns = [
'warnum', 'killnum', 'killcrew'
];
$dummyItems = [
'officer_level'=>1,
'horse'=>'None',
'weapon'=>'None',
'book'=>'None',
'item'=>'None',
'crew'=>0,
'crewtype'=>GameUnitConst::DEFAULT_CREWTYPE,
'rice'=>10000,
'train'=>GameConst::$maxTrainByCommand,
'atmos'=>GameConst::$maxTrainByCommand,
'dex1'=>0,
'dex2'=>0,
'dex3'=>0,
'dex4'=>0,
'dex5'=>0,
'defence_train'=>80,
'warnum'=>0,
'killnum'=>0,
'killcrew'=>0,
];
$rawDestGeneral = $db->queryFirstRow('SELECT %l FROM general WHERE no=%i', Util::formatListOfBackticks($reqColumns), $destGeneralID);
if($nationID == 0 || $rawDestGeneral['nation'] != $nationID){
foreach($dummyItems as $key=>$val){
$rawDestGeneral[$key] = $val;
}
}
else{
$rawRankValue = $db->queryAllLists('SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls', $destGeneralID, $reqRankColumns);
foreach($rawRankValue as [$rankType, $rankValue]){
$rawDestGeneral[$rankType] = $rankValue;
}
}
foreach(['dex1', 'dex2', 'dex3', 'dex4', 'dex5'] as $dexKey){
$dex = $rawDestGeneral[$dexKey];
$rawDestGeneral[$dexKey] = getDexLevelList()[getDexLevel($dex)][0];
}
Json::die([
'result'=>true,
'reason'=>'success',
'general'=>$rawDestGeneral,
]);
+36
View File
@@ -0,0 +1,36 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin([]);
$generalID = Session::getGeneralID();
$db = DB::db();
$rawList = Util::convertArrayToDict($db->query('SELECT no, name, npc, nation FROM general'), 'no');
$nationID = $rawList[$generalID]['nation'];
$result = [
'result'=>true,
'reason'=>'success',
'nationID'=>$nationID,
'generalID'=>$generalID,
'column'=>['no', 'name', 'npc']
];
$resultItem = [];
foreach(Util::arrayGroupBy($rawList, 'nation') as $subNationID=>$generals){
$subNation = [];
foreach($generals as $general){
$subNation[] = [$general['no'], $general['name'], $general['npc']];
}
$resultItem[$subNationID] = $subNation;
}
$result['list'] = $resultItem;
$result['nation'] = Util::convertArrayToDict($db->query('SELECT nation, name, color FROM nation'), 'nation');
Json::die($result);
+109 -109
View File
@@ -1,109 +1,109 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireLogin();
$userID = Session::getUserID();
$db = DB::db();
$withToken = Util::getPost('with_token', 'bool', false);
$gameStor = KVStorage::getStorage($db, 'game_env');
if($session->isGameLoggedIn()){
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.'
]);
}
}
else{
$availableNextCall = $session->availableNextCallGetGeneralList??'2000-01-01 00:00:00';
$now = new \DateTimeImmutable();
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){
Json::die([
'result'=>false,
'reason'=>"장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
]);
}
$availableNextCall = $now->add(new \DateInterval('PT10S'))->format('Y-m-d H:i:s');
$session->availableNextCallGetGeneralList = $availableNextCall;
}
$session->setReadOnly();
$rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general');
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
$generalList = [];
foreach($rawGeneralList as $rawGeneral){
[$owner,$no,$picture,$imgsvr,$npc,$age,$nation,$special,$special2,$personal,$name,$ownerName,$injury,$leadership,$strength,$intel,$experience,$dedication,$officerLevel,$killturn,$connectCnt] = $rawGeneral;
if(key_exists($owner, $ownerNameList)){
$ownerName = $ownerNameList[$owner];
}
$nationArr = getNationStaticInfo($nation);
$lbonus = calcLeadershipBonus($officerLevel, $nationArr['level']);
$generalList[] = [
$no,
$picture,
$imgsvr,
$npc,
$age,
$nationArr['name'],
getGeneralSpecialDomesticName($special),
getGeneralSpecialWarName($special2),
getGenChar($personal),
$name,
$npc==1?$ownerName:null,
$injury,
$leadership,
$lbonus,
$strength,
$intel,
getExpLevel($experience),
getHonor($experience),
getDed($dedication),
getOfficerLevelText($officerLevel, $nationArr['level']),
$killturn,
$connectCnt
];
}
$result = [
'result'=>'true',
'list'=>$generalList,
];
if($withToken){
$now = (new \DateTimeImmutable())->format('Y-m-d H:i:s');
$tokens = [];
foreach($db->query('SELECT * FROM select_npc_token WHERE `valid_until`>=%s', $now) as $token){
$validUntil = $token['valid_until'];
foreach(Json::decode($token['pick_result']) as $pickResult){
$tokens[$pickResult['no']]=$pickResult['keepCnt'];
}
}
$result['token'] = $tokens;
}
Json::die($result);
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireLogin([]);
$userID = Session::getUserID();
$db = DB::db();
$withToken = Util::getPost('with_token', 'bool', false);
$gameStor = KVStorage::getStorage($db, 'game_env');
if($session->isGameLoggedIn()){
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.'
]);
}
}
else{
$availableNextCall = $session->availableNextCallGetGeneralList??'2000-01-01 00:00:00';
$now = new \DateTimeImmutable();
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){
Json::die([
'result'=>false,
'reason'=>"장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
]);
}
$availableNextCall = $now->add(new \DateInterval('PT10S'))->format('Y-m-d H:i:s');
$session->availableNextCallGetGeneralList = $availableNextCall;
}
$session->setReadOnly();
$rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general');
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
$generalList = [];
foreach($rawGeneralList as $rawGeneral){
[$owner,$no,$picture,$imgsvr,$npc,$age,$nation,$special,$special2,$personal,$name,$ownerName,$injury,$leadership,$strength,$intel,$experience,$dedication,$officerLevel,$killturn,$connectCnt] = $rawGeneral;
if(key_exists($owner, $ownerNameList)){
$ownerName = $ownerNameList[$owner];
}
$nationArr = getNationStaticInfo($nation);
$lbonus = calcLeadershipBonus($officerLevel, $nationArr['level']);
$generalList[] = [
$no,
$picture,
$imgsvr,
$npc,
$age,
$nationArr['name'],
getGeneralSpecialDomesticName($special),
getGeneralSpecialWarName($special2),
getGenChar($personal),
$name,
$npc==1?$ownerName:null,
$injury,
$leadership,
$lbonus,
$strength,
$intel,
getExpLevel($experience),
getHonor($experience),
getDed($dedication),
getOfficerLevelText($officerLevel, $nationArr['level']),
$killturn,
$connectCnt
];
}
$result = [
'result'=>'true',
'list'=>$generalList,
];
if($withToken){
$now = (new \DateTimeImmutable())->format('Y-m-d H:i:s');
$tokens = [];
foreach($db->query('SELECT * FROM select_npc_token WHERE `valid_until`>=%s', $now) as $token){
$validUntil = $token['valid_until'];
foreach(Json::decode($token['pick_result']) as $pickResult){
$tokens[$pickResult['no']]=$pickResult['keepCnt'];
}
}
$result['token'] = $tokens;
}
Json::die($result);
+1
View File
@@ -157,6 +157,7 @@ foreach ($customViewColumns as $column => $reqPermission) {
$resultColumns[] = $column;
}
$generalList = [];
foreach ($rawGeneralList as $rawGeneral) {
//General 생성?
+1 -1
View File
@@ -37,7 +37,7 @@ list(
$npcmode
) = $gameStor->getValuesAsArray(['maxgeneral', 'turnterm', 'npcmode']);
if(!$npcmode){
if($npcmode!=1){
Json::die([
'result'=>false,
'reason'=>'빙의 가능한 서버가 아닙니다'
+90
View File
@@ -0,0 +1,90 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
function sortTokens(&$tokens){
usort($tokens, function($lhs, $rhs){
return array_sum($lhs['dex'])<=>array_sum($rhs['dex']);
});
}
function putInfoText(&$info){
if(key_exists('specialDomestic', $info)){
$class = buildGeneralSpecialDomesticClass($info['specialDomestic']);
$info['specialDomesticName'] = $class->getName();
$info['specialDomesticInfo'] = $class->getInfo();
}
if(key_exists('specialWar', $info)){
$class = buildGeneralSpecialDomesticClass($info['specialWar']);
$info['specialWarName'] = $class->getName();
$info['specialWarInfo'] = $class->getInfo();
}
}
$session = Session::requireLogin([])->setReadOnly();
$userID = Session::getUserID();
$oNow = new \DateTimeImmutable();
$now = $oNow->format('Y-m-d H:i:s');
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$npcmode = $gameStor->getValue('npcmode');
if($npcmode!=2){
Json::die([
'result'=>false,
'reason'=>'선택 가능한 서버가 아닙니다'
]);
}
$rawGeneral = $db->queryFirstRow('SELECT no, aux FROM general WHERE `owner` = %i', $userID);
if($rawGeneral){
$generalAux = Json::decode($rawGeneral['aux']);
if(key_exists('next_change', $generalAux)&& $generalAux['next_change'] > $now){
Json::die([
'result'=>false,
'reason'=>'아직 다시 고를 수 없습니다'
]);
}
}
$tokens = $db->query('SELECT unique_name, reserved_until, info FROM `select_pool` WHERE `owner`=%i AND `reserved_until`>=%s', $userID, $now);
if($tokens){
$pick = [];
$valid_until = null;
$specialInfo = [];
foreach($tokens as $token){
$valid_until = $token['reserved_until'];
$info = Json::decode($token['info']);
putInfoText($info);
$info['uniqueName'] = $token['unique_name'];
$pick[] = $info;
}
sortTokens($pick);//좀 무식하지만..
Json::die([
'result'=>true,
'pick'=>$pick,
'validUntil'=>$valid_until
]);
}
$pick = [];
$valid_until = null;
foreach(pickGeneralFromPool($db, $userID, 14) as $pickObj){
$valid_until = $pickObj->getValidUntil();
$info = $pickObj->getInfo();
putInfoText($info);
$pick[] = $info;
}
sortTokens($pick);//좀 무식하지만..
Json::die([
'result'=>true,
'pick'=>$pick,
'validUntil'=>$valid_until
]);
+214 -208
View File
@@ -1,209 +1,215 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
if(!class_exists('\\sammo\\DB')){
Json::die([
'result'=>false,
'reason'=>'DB리셋 필요'
]);
}
$serverName = DB::prefix();
$serverAcl = $session->acl[$serverName]??[];
$allowReset = in_array('reset', $serverAcl);
$allowFullReset = in_array('fullReset',$serverAcl);
$allowReset |= $allowFullReset;
$reserve_open = Util::getPost('reserve_open');
if($reserve_open && $reserve_open < date('Y-m-d H:i')){
Json::die([
'result'=>false,
'reason'=>'현재 시간보다 이전 시간대를 예약 시간으로 지정했습니다.'
]);
}
$pre_reserve_open = Util::getPost('pre_reserve_open');
if($pre_reserve_open && !$reserve_open){
Json::die([
'result'=>false,
'reason'=>'가오픈 예약을 위해선 오픈 예약을 지정해야합니다.'
]);
}
if($pre_reserve_open && $pre_reserve_open >= $reserve_open){
Json::die([
'result'=>false,
'reason'=>'가오픈 시간이 오픈 예약 시점보다 이전이어야 합니다.'
]);
}
if($session->userGrade < 5 && !$allowReset){
Json::die([
'result'=>false,
'reason'=>'관리자 아님'
]);
}
$v = new Validator($_POST);
$v->rule('required', [
'turnterm',
'sync',
'scenario',
'fiction',
'extend',
'join_mode',
'npcmode',
'show_img_level',
'autorun_user_minutes'
])->rule('integer', [
'turnterm',
'sync',
'scenario',
'fiction',
'extend',
'npcmode',
'show_img_level',
'tournament_trig',
'autorun_user_minutes'
])->rule('in', 'join_mode', ['onlyRandom', 'full']);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>$v->errorStr()
]);
}
$allowReset = true;
if($session->userGrade < 5 && !$allowFullReset){
//리셋 가능한 조건인지 테스트
$allowReset = false;
if(file_exists(__DIR__.'/.htaccess')){
$allowReset = true;
}
else{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){
$allowReset = true;
}
}
}
if(!$allowReset){
Json::die([
'result'=>false,
'reason'=>'부족한 권한: 서버가 닫혀있거나, 천통되어 있을 경우에만 리셋 가능합니다.'
]);
}
$turnterm = (int)$_POST['turnterm'];
$sync = (int)$_POST['sync'];
$scenario = (int)$_POST['scenario'];
$fiction = (int)$_POST['fiction'];
$extend = (int)$_POST['extend'];
$npcmode = (int)$_POST['npcmode'];
$show_img_level = (int)$_POST['show_img_level'];
$tournament_trig = (int)$_POST['tournament_trig'];
$join_mode = $_POST['join_mode'];
$autorun_user_minutes = (int)$_POST['autorun_user_minutes'];
$autorun_user_options = [];
foreach(Util::getPost('autorun_user', 'array_string', []) as $autorun_option){
$autorun_user_options[$autorun_option] = 1;
}
if($autorun_user_minutes > 0 && !$autorun_user_options){
Json::die([
'result'=>false,
'reason'=>'적어도 자동 행동 중 하나는 선택을 해야합니다.'
]);
}
if($autorun_user_minutes < 0){
Json::die([
'result'=>false,
'reason'=>'자동 행동 기한이 0보다 작을 수 없습니다.'
]);
}
$autorun_user = $autorun_user_minutes?[
'limit_minutes'=>$autorun_user_minutes,
'options'=>$autorun_user_options
]:null;
if($reserve_open){
$reserve_open = new \DateTime($reserve_open);
$db = DB::db();
if (!$db->queryFirstField("SHOW TABLES LIKE 'storage'")) {
$clearResult = ResetHelper::clearDB();
if(!$clearResult['result']){
Json::die($clearResult);
}
}
if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) {
Json::die([
'result'=>false,
'reason'=>'예약 테이블이 없음!'
]);
}
$scenarioObj = new Scenario($scenario, true);
$open_date = $reserve_open->format('Y-m-d H:i:s');
$reserveInfo = [
'turnterm'=>$turnterm,
'sync'=>$sync,
'scenario'=>$scenario,
'scenarioName'=>$scenarioObj->getTitle(),
'fiction'=>$fiction,
'extend'=>$extend,
'npcmode'=>$npcmode,
'show_img_level'=>$show_img_level,
'tournament_trig'=>$tournament_trig,
'gameConf'=>$scenarioObj->getGameConf(),
'join_mode'=>$join_mode,
'starttime'=>$open_date,
'autorun_user'=>$autorun_user
];
if($pre_reserve_open){
$pre_reserve_open = new \DateTime($pre_reserve_open);
$open_date = $pre_reserve_open->format('Y-m-d H:i:s');
}
$db->delete('reserved_open', true);
$db->insert('reserved_open', [
'options'=>Json::encode($reserveInfo),
'date'=>$open_date
]);
AppConf::getList()[DB::prefix()]->closeServer();
Json::die([
'result'=>true,
'reason'=>'예약'
]);
}
Json::die(ResetHelper::buildScenario(
$turnterm,
$sync,
$scenario,
$fiction,
$extend,
$npcmode,
$show_img_level,
$tournament_trig,
$join_mode,
TimeUtil::now(),
$autorun_user
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
if(!class_exists('\\sammo\\DB')){
Json::die([
'result'=>false,
'reason'=>'DB리셋 필요'
]);
}
$serverName = DB::prefix();
$serverAcl = $session->acl[$serverName]??[];
$allowReset = in_array('reset', $serverAcl);
$allowFullReset = in_array('fullReset',$serverAcl);
$allowReset = $allowReset || $allowFullReset;
$reserve_open = Util::getPost('reserve_open');
if($reserve_open && $reserve_open < date('Y-m-d H:i')){
Json::die([
'result'=>false,
'reason'=>'현재 시간보다 이전 시간대를 예약 시간으로 지정했습니다.'
]);
}
$pre_reserve_open = Util::getPost('pre_reserve_open');
if($pre_reserve_open && !$reserve_open){
Json::die([
'result'=>false,
'reason'=>'가오픈 예약을 위해선 오픈 예약을 지정해야합니다.'
]);
}
if($pre_reserve_open && $pre_reserve_open >= $reserve_open){
Json::die([
'result'=>false,
'reason'=>'가오픈 시간이 오픈 예약 시점보다 이전이어야 합니다.'
]);
}
if($session->userGrade < 5 && !$allowReset){
Json::die([
'result'=>false,
'reason'=>'관리자 아님'
]);
}
$v = new Validator($_POST);
$v->rule('required', [
'turnterm',
'sync',
'scenario',
'fiction',
'extend',
'block_general_create',
'join_mode',
'npcmode',
'show_img_level',
'autorun_user_minutes'
])->rule('integer', [
'turnterm',
'sync',
'scenario',
'fiction',
'extend',
'block_general_create',
'npcmode',
'show_img_level',
'tournament_trig',
'autorun_user_minutes'
])->rule('in', 'join_mode', ['onlyRandom', 'full']);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>$v->errorStr()
]);
}
$allowReset = true;
if($session->userGrade < 5 && !$allowFullReset){
//리셋 가능한 조건인지 테스트
$allowReset = false;
if(file_exists(__DIR__.'/.htaccess')){
$allowReset = true;
}
else{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){
$allowReset = true;
}
}
}
if(!$allowReset){
Json::die([
'result'=>false,
'reason'=>'부족한 권한: 서버가 닫혀있거나, 천통되어 있을 경우에만 리셋 가능합니다.'
]);
}
$turnterm = (int)$_POST['turnterm'];
$sync = (int)$_POST['sync'];
$scenario = (int)$_POST['scenario'];
$fiction = (int)$_POST['fiction'];
$extend = (int)$_POST['extend'];
$npcmode = (int)$_POST['npcmode'];
$block_general_create = (bool)$_POST['block_general_create'];
$show_img_level = (int)$_POST['show_img_level'];
$tournament_trig = (int)$_POST['tournament_trig'];
$join_mode = $_POST['join_mode'];
$autorun_user_minutes = (int)$_POST['autorun_user_minutes'];
$autorun_user_options = [];
foreach(Util::getPost('autorun_user', 'array_string', []) as $autorun_option){
$autorun_user_options[$autorun_option] = 1;
}
if($autorun_user_minutes > 0 && !$autorun_user_options){
Json::die([
'result'=>false,
'reason'=>'적어도 자동 행동 중 하나는 선택을 해야합니다.'
]);
}
if($autorun_user_minutes < 0){
Json::die([
'result'=>false,
'reason'=>'자동 행동 기한이 0보다 작을 수 없습니다.'
]);
}
$autorun_user = $autorun_user_minutes?[
'limit_minutes'=>$autorun_user_minutes,
'options'=>$autorun_user_options
]:null;
if($reserve_open){
$reserve_open = new \DateTime($reserve_open);
$db = DB::db();
if (!$db->queryFirstField("SHOW TABLES LIKE 'storage'")) {
$clearResult = ResetHelper::clearDB();
if(!$clearResult['result']){
Json::die($clearResult);
}
}
if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) {
Json::die([
'result'=>false,
'reason'=>'예약 테이블이 없음!'
]);
}
$scenarioObj = new Scenario($scenario, true);
$open_date = $reserve_open->format('Y-m-d H:i:s');
$reserveInfo = [
'turnterm'=>$turnterm,
'sync'=>$sync,
'scenario'=>$scenario,
'scenarioName'=>$scenarioObj->getTitle(),
'fiction'=>$fiction,
'extend'=>$extend,
'block_general_create'=>$block_general_create,
'npcmode'=>$npcmode,
'show_img_level'=>$show_img_level,
'tournament_trig'=>$tournament_trig,
'gameConf'=>$scenarioObj->getGameConf(),
'join_mode'=>$join_mode,
'starttime'=>$open_date,
'autorun_user'=>$autorun_user
];
if($pre_reserve_open){
$pre_reserve_open = new \DateTime($pre_reserve_open);
$open_date = $pre_reserve_open->format('Y-m-d H:i:s');
}
$db->delete('reserved_open', true);
$db->insert('reserved_open', [
'options'=>Json::encode($reserveInfo),
'date'=>$open_date
]);
ServConfig::getServerList()[DB::prefix()]->closeServer();
Json::die([
'result'=>true,
'reason'=>'예약'
]);
}
Json::die(ResetHelper::buildScenario(
$turnterm,
$sync,
$scenario,
$fiction,
$extend,
$block_general_create,
$npcmode,
$show_img_level,
$tournament_trig,
$join_mode,
TimeUtil::now(),
$autorun_user
));
+102 -102
View File
@@ -1,103 +1,103 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
if($session->userGrade < 6){
Json::die([
'result'=>false,
'reason'=>'관리자 아님'
]);
}
$fullReset = Util::getPost('full_reset', 'bool', false);
$host = Util::getPost('db_host');
$port = Util::getPost('db_port', 'int');
$username = Util::getPost('db_id');
$password = Util::getPost('db_pw');
$dbName = Util::getPost('db_name');
if(!$host || !$port || !$username || !$password || !$dbName){
Json::die([
'result'=>false,
'reason'=>'입력 값이 올바르지 않습니다'
]);
}
if($fullReset && class_exists('\\sammo\\DB')){
$mysqli_obj = DB::db()->get();
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/reset.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
}
if($fullReset){
FileUtil::delInDir(__DIR__."/logs");
FileUtil::delInDir(__DIR__."/data");
if(file_exists(__DIR__.'/d_setting/DB.php')){
@unlink(__DIR__.'/d_setting/DB.php');
}
if(file_exists(__DIR__.'/d_setting/UniqueConst.php')){
@unlink(__DIR__.'/d_setting/UniqueConst.php');
}
}
function dbConnFail($params){
Json::die([
'result'=>false,
'reason'=>'DB 접속에 실패했습니다.'
]);
}
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->throw_exception_on_nonsql_error = false;
$db->nonsql_error_handler = 'dbConnFail';
$mysqli_obj = $db->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
$prefix = basename(__DIR__);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__.'/d_setting/DB.orig.php',
__DIR__.'/d_setting/DB.php',[
'host'=>$host,
'user'=>$username,
'password'=>$password,
'dbName'=>$dbName,
'port'=>$port,
'prefix'=>$prefix
], true
);
if($result !== true){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
ResetHelper::clearDB();
AppConf::getList()[$prefix]->closeServer();
Json::die([
'result'=>true,
'reason'=>'success'
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
if($session->userGrade < 6){
Json::die([
'result'=>false,
'reason'=>'관리자 아님'
]);
}
$fullReset = Util::getPost('full_reset', 'bool', false);
$host = Util::getPost('db_host');
$port = Util::getPost('db_port', 'int');
$username = Util::getPost('db_id');
$password = Util::getPost('db_pw');
$dbName = Util::getPost('db_name');
if(!$host || !$port || !$username || !$password || !$dbName){
Json::die([
'result'=>false,
'reason'=>'입력 값이 올바르지 않습니다'
]);
}
if($fullReset && class_exists('\\sammo\\DB')){
$mysqli_obj = DB::db()->get();
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/reset.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
}
if($fullReset){
FileUtil::delInDir(__DIR__."/logs");
FileUtil::delInDir(__DIR__."/data");
if(file_exists(__DIR__.'/d_setting/DB.php')){
@unlink(__DIR__.'/d_setting/DB.php');
}
if(file_exists(__DIR__.'/d_setting/UniqueConst.php')){
@unlink(__DIR__.'/d_setting/UniqueConst.php');
}
}
function dbConnFail($params){
Json::die([
'result'=>false,
'reason'=>'DB 접속에 실패했습니다.'
]);
}
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->throw_exception_on_nonsql_error = false;
$db->nonsql_error_handler = 'dbConnFail';
$mysqli_obj = $db->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
$prefix = basename(__DIR__);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__.'/d_setting/DB.orig.php',
__DIR__.'/d_setting/DB.php',[
'host'=>$host,
'user'=>$username,
'password'=>$password,
'dbName'=>$dbName,
'port'=>$port,
'prefix'=>$prefix
], true
);
if($result !== true){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
ResetHelper::clearDB();
ServConfig::getServerList()[$prefix]->closeServer();
Json::die([
'result'=>true,
'reason'=>'success'
]);
+1 -1
View File
@@ -9,7 +9,7 @@ $serverName = DB::prefix();
$serverAcl = $session->acl[$serverName]??[];
$allowReset = in_array('reset', $serverAcl);
$allowFullReset = in_array('fullReset',$serverAcl);
$allowReset |= $allowFullReset;
$allowReset = $allowReset || $allowFullReset;
if($session->userGrade < 5 && !$allowReset){
Json::die([
+83
View File
@@ -0,0 +1,83 @@
<?php
namespace sammo;
use Nette\Caching\Cache;
include "lib.php";
include "func.php";
if(!class_exists('\\sammo\\UniqueConst')){
Json::die([
'result'=>false,
'reason'=>'서버 초기화되지 않음'
]);
}
if(!prepareDir('data/file_cache')){
Json::die([
'result'=>false,
'reason'=>'cache 불가'
]);
}
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
$cache = new Cache($storage);
$serverID = UniqueConst::$serverID;
$mapInfo = $cache->load("recent_map");
//로그인 검사
$now = time();
if($mapInfo && ($now - $mapInfo['timestamp'] < 600)){
$mapEtag = $mapInfo['etag'];
$mapModified = $mapInfo['timestamp'];
header("Last-Modified: ".gmdate("D, d M Y H:i:s", $mapModified)." GMT");
header("Etag: $mapEtag");
if (
strtotime($_SERVER['HTTP_IF_MODIFIED_SINCE']??'2000-01-01') === $mapModified ||
trim($_SERVER['HTTP_IF_NONE_MATCH']??'') === $mapEtag
) {
header("HTTP/1.1 304 Not Modified");
die();
}
Json::die($mapInfo['data'], 0);
}
$defaultPost = [
'year' => null,
'month' => null,
'aux' => null,
'neutralView' => true,
'showMe' => false,
];
$history = formatHistoryToHTML(getGlobalHistoryLogRecent(10));
$rawMap = getWorldMap([
'year' => null,
'month' => null,
'aux' => null,
'neutralView' => true,
'showMe' => false,
]);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$mapTheme = $gameStor->map_theme ?? 'che';
$rawMap['history'] = $history;
$rawMap['theme'] = $mapTheme;
$etag = hash('sha256', $serverID.$now);
$map = [
'etag'=>$etag,
'timestamp'=>$now,
'data'=>$rawMap,
];
$cache->save("recent_map", $map);
header("Last-Modified: ".gmdate("D, d M Y H:i:s", $now)." GMT");
header("Etag: $etag");
Json::die($map['data'], 0);
+1 -1
View File
@@ -56,6 +56,6 @@ else{
Json::die([
'result' => $result===DiplomaticMessage::ACCEPTED,
'result' => $result!==DiplomaticMessage::INVALID,
'reason' => $reason
]);
+1 -1
View File
@@ -32,7 +32,7 @@ $lastMsgGet[] = TimeUtil::now();
$session->lastMsgGet = Json::encode($lastMsgGet);
if($delayTime){
sleep(0.2);
usleep(200);
}
$session->setReadOnly();
+360 -359
View File
@@ -1,360 +1,361 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$action = Util::getPost('action');
$officerLevel = Util::getPost('officerLevel', 'int');
$destGeneralID = Util::getPost('destGeneralID', 'int');
$destCityID = Util::getPost('destCityID', 'int');
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear','year','month','scenario']);
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level'];
$nationID = $me['nation'];
//수뇌가 아니면 아무것도 할 수 없음
if($myOfficerLevel < 5){
Json::die([
'result'=>false,
'reason'=>'수뇌가 아닙니다.'
]);
}
if($action === '추방' && $destGeneralID==0){
Json::die([
'result'=>false,
'reason'=>'장수가 지정되지 않았습니다.'
]);
}
if($destGeneralID==0){
$general = new DummyGeneral(true);
}
else{
$general = General::createGeneralObjFromDB($destGeneralID, [
'name', 'leadership', 'strength', 'intel', 'gold','rice',
'troop','officer_level','npc','picture','imgsvr',
'permission','penalty','belong', 'crewtype',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit',
], 1);
if($general instanceof DummyGeneral){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수입니다.'
]);
}
if($nationID != $general->getNationID()){
Json::die([
'result'=>false,
'reason'=>'아국 장수가 아닙니다'
]);
}
}
if($officerLevel == 12){
Json::die([
'result'=>false,
'reason'=>'군주를 대상으로 할 수 없습니다.'
]);
}
function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$generalID = $general->getID();
$nationID = $general->getNationID();
$db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
// 임명가능 레벨
$lv = getNationChiefLevel($nationLevel);
if($targetOfficerLevel < $lv){
return '임명불가능한 관직입니다.';
}
if(isOfficerSet($chiefSet, $targetOfficerLevel)){
return '지금은 임명할 수 없습니다.';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if($targetOfficerLevel === 11){
}
else if($targetOfficerLevel % 2 == 0){
if($general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
}
else{
if($general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
}
//신임 장수
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', 0);
$db->update('nation', [
'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'nation=%i', $nationID);
$general->applyDB($db);
return null;
}
function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
$nationID = $general->getNationID();
$db = DB::db();
if(CityConst::byID($cityID) === null){
return '올바르지 않은 도시입니다';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if($officerSet === null){
return '아국 도시가 아닙니다';
}
if(isOfficerSet($officerSet, $targetOfficerLevel)){
return '이미 다른 장수가 임명되어있습니다';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if($general instanceof DummyGeneral){
return null;
}
if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
//신임 장수
$db->update('city', [
'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', $cityID);
$general->applyDB($db);
return null;
}
function do추방(General $general, int $myOfficerLevel):?string{
$generalID = $general->getID();
$generalName = $general->getVar('name');
$nationID = $general->getNationID();
//추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw());
if($permission == 4){
return '외교권자는 추방할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear','year','month','scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$logger = $general->getLogger();
//이미 지정했다면 무시
if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
return '이미 추방 권한을 사용했습니다.';
}
$gold = 0;
$rice = 0;
// 금쌀1000이상은 남김
if($general->getVar('gold') > GameConst::$defaultGold) {
$gold = $general->getVar('gold') - GameConst::$defaultGold;
$general->setVar('gold', GameConst::$defaultGold);
}
if($general->getVar('rice') > GameConst::$defaultRice) {
$rice = $general->getVar('rice') - GameConst::$defaultRice;
$general->setVar('rice', GameConst::$defaultRice);
}
$general->setVar('nation', 0);
$general->setVar('officer_level', 0);
$general->setVar('officer_city', 0);
$general->setVar('belong', 0);
$oldMakeLimit = $general->getVar('makelimit');
$general->setVar('makelimit', 12);
$general->setVar('permission', 'normal');
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.");
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소
if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){
$general->setVar('makelimit', $oldMakeLimit);
}
else{
$betrayCnt = $general->getVar('betray');
$general->addExperience(-$general->getVar('experience')*0.1*$betrayCnt);
$general->addDedication(-$general->getVar('dedication')*0.1*$betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
}
//부대장일 경우
if($general->getVar('troop') == $generalID){
// 모두 탈퇴
$db->update('general', [
'troop'=>0,
], 'troop = %i', $generalID);
$db->delete('troop', 'troop_leader=%i', $generalID);
}
$general->setVar('troop', 0);
if($general->getNPCType() >= 2 && ($env['scenario'] < 100 || Util::randBool(0.01))) {
$str = Util::choiceRandom([
'날 버리다니... 곧 전장에서 복수해주겠다...',
'추방이라... 내가 무얼 잘못했단 말인가...',
'어디 추방해가면서 잘되나 보자... 꼭 복수하겠다...',
'인덕이 제일이거늘... 추방이 웬말인가... 저주한다!',
'날 추방했으니 그 복수로 적국에 정보를 팔아 넘겨야겠군요. 그럼 이만.'
]);
$src = new MessageTarget(
$generalID,
$generalName,
$nationID,
$nation['name'],
$nation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
Message::MSGTYPE_PUBLIC,
$src,
$src,
$str,
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send();
}
if($env['year'] < $env['startyear']+3) {
//초반엔 군주 부상 증가(엔장 임관지양)
$db->update('general', [
'injury'=>$db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
} else {
//이번분기는 추방불가(초반 제외)
$db->update('nation', [
'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
}
$logger->pushGeneralHistoryLog("<D>{$nation['name']}</>에서 추방됨");
$general->applyDB($db);
return null;
}
if($action == "임명") {
if(2 <= $officerLevel && $officerLevel <= 4){
if(!$destCityID){
Json::die([
'result'=>false,
'reason'=>'도시가 지정되지 않았습니다.'
]);
}
$result = do도시임명($general, $destCityID, $officerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
if(5 <= $officerLevel && $officerLevel < 12){
$result = do수뇌임명($general, $officerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 지정입니다.'
]);
}
if($action == "추방") {
$result = do추방($general, $myOfficerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 명령입니다.'
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$action = Util::getPost('action');
$officerLevel = Util::getPost('officerLevel', 'int');
$destGeneralID = Util::getPost('destGeneralID', 'int');
$destCityID = Util::getPost('destCityID', 'int');
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear','year','month','scenario']);
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level'];
$nationID = $me['nation'];
//수뇌가 아니면 아무것도 할 수 없음
if($myOfficerLevel < 5){
Json::die([
'result'=>false,
'reason'=>'수뇌가 아닙니다.'
]);
}
if($action === '추방' && $destGeneralID==0){
Json::die([
'result'=>false,
'reason'=>'장수가 지정되지 않았습니다.'
]);
}
if($destGeneralID==0){
$general = new DummyGeneral(true);
$general->setVar('nation', $nationID);
}
else{
$general = General::createGeneralObjFromDB($destGeneralID, [
'name', 'leadership', 'strength', 'intel', 'gold','rice',
'troop','officer_level','npc','picture','imgsvr',
'permission','penalty','belong', 'crewtype',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit', 'aux',
], 1);
if($general instanceof DummyGeneral){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수입니다.'
]);
}
if($nationID != $general->getNationID()){
Json::die([
'result'=>false,
'reason'=>'아국 장수가 아닙니다'
]);
}
}
if($officerLevel == 12){
Json::die([
'result'=>false,
'reason'=>'군주를 대상으로 할 수 없습니다.'
]);
}
function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$generalID = $general->getID();
$nationID = $general->getNationID();
$db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
// 임명가능 레벨
$lv = getNationChiefLevel($nationLevel);
if($targetOfficerLevel < $lv){
return '임명불가능한 관직입니다.';
}
if(isOfficerSet($chiefSet, $targetOfficerLevel)){
return '지금은 임명할 수 없습니다.';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if($targetOfficerLevel === 11){
}
else if($targetOfficerLevel % 2 == 0){
if($general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
}
else{
if($general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
}
//신임 장수
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', 0);
$db->update('nation', [
'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'nation=%i', $nationID);
$general->applyDB($db);
return null;
}
function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
$nationID = $general->getNationID();
$db = DB::db();
if(CityConst::byID($cityID) === null){
return '올바르지 않은 도시입니다';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if($officerSet === null){
return '아국 도시가 아닙니다';
}
if(isOfficerSet($officerSet, $targetOfficerLevel)){
return '이미 다른 장수가 임명되어있습니다';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if($general instanceof DummyGeneral){
return null;
}
if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
//신임 장수
$db->update('city', [
'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', $cityID);
$general->applyDB($db);
return null;
}
function do추방(General $general, int $myOfficerLevel):?string{
$generalID = $general->getID();
$generalName = $general->getVar('name');
$nationID = $general->getNationID();
//추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw());
if($permission == 4){
return '외교권자는 추방할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear','year','month','scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$logger = $general->getLogger();
//이미 지정했다면 무시
if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
return '이미 추방 권한을 사용했습니다.';
}
$gold = 0;
$rice = 0;
// 금쌀1000이상은 남김
if($general->getVar('gold') > GameConst::$defaultGold) {
$gold = $general->getVar('gold') - GameConst::$defaultGold;
$general->setVar('gold', GameConst::$defaultGold);
}
if($general->getVar('rice') > GameConst::$defaultRice) {
$rice = $general->getVar('rice') - GameConst::$defaultRice;
$general->setVar('rice', GameConst::$defaultRice);
}
$general->setVar('nation', 0);
$general->setVar('officer_level', 0);
$general->setVar('officer_city', 0);
$general->setVar('belong', 0);
$oldMakeLimit = $general->getVar('makelimit');
$general->setVar('makelimit', 12);
$general->setVar('permission', 'normal');
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.");
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소
if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){
$general->setVar('makelimit', $oldMakeLimit);
}
else{
$betrayCnt = $general->getVar('betray');
$general->addExperience(-$general->getVar('experience')*0.1*$betrayCnt);
$general->addDedication(-$general->getVar('dedication')*0.1*$betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
}
//부대장일 경우
if($general->getVar('troop') == $generalID){
// 모두 탈퇴
$db->update('general', [
'troop'=>0,
], 'troop = %i', $generalID);
$db->delete('troop', 'troop_leader=%i', $generalID);
}
$general->setVar('troop', 0);
if($general->getNPCType() >= 2 && ($env['scenario'] < 100 || Util::randBool(0.01))) {
$str = Util::choiceRandom([
'날 버리다니... 곧 전장에서 복수해주겠다...',
'추방이라... 내가 무얼 잘못했단 말인가...',
'어디 추방해가면서 잘되나 보자... 꼭 복수하겠다...',
'인덕이 제일이거늘... 추방이 웬말인가... 저주한다!',
'날 추방했으니 그 복수로 적국에 정보를 팔아 넘겨야겠군요. 그럼 이만.'
]);
$src = new MessageTarget(
$generalID,
$generalName,
$nationID,
$nation['name'],
$nation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
Message::MSGTYPE_PUBLIC,
$src,
$src,
$str,
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send();
}
if($env['year'] < $env['startyear']+3) {
//초반엔 군주 부상 증가(엔장 임관지양)
$db->update('general', [
'injury'=>$db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
} else {
//이번분기는 추방불가(초반 제외)
$db->update('nation', [
'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
}
$logger->pushGeneralHistoryLog("<D>{$nation['name']}</>에서 추방됨");
$general->applyDB($db);
return null;
}
if($action == "임명") {
if(2 <= $officerLevel && $officerLevel <= 4){
if(!$destCityID){
Json::die([
'result'=>false,
'reason'=>'도시가 지정되지 않았습니다.'
]);
}
$result = do도시임명($general, $destCityID, $officerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
if(5 <= $officerLevel && $officerLevel < 12){
$result = do수뇌임명($general, $officerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 지정입니다.'
]);
}
if($action == "추방") {
$result = do추방($general, $myOfficerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 명령입니다.'
]);
+1 -1
View File
@@ -59,7 +59,7 @@ list(
$npcmode
) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode']);
if(!$npcmode){
if($npcmode!=1){
Json::die([
'result'=>false,
'reason'=>'빙의 가능한 서버가 아닙니다'
+170
View File
@@ -0,0 +1,170 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$pick = Util::getPost('pick');
$leadership = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
$strength = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
$intel = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
$personal = Util::getPost('personal', 'string', null);
$use_own_picture = Util::getPost('use_own_picture', 'bool', false);
if(!$pick){
Json::die([
'result'=>false,
'reason'=>'장수를 선택하지 않았습니다'
]);
}
$session = Session::requireLogin([])->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$rootDB = RootDB::db();
$oNow = new \DateTimeImmutable();
$now = $oNow->format('Y-m-d H:i:s');
$hasGeneralID = $db->queryFirstField('SELECT no FROM general WHERE owner = %i', $userID);
if($hasGeneralID){
Json::die([
'result'=>false,
'reason'=>'이미 장수를 생성했습니다.'
]);
}
$env = $gameStor->getValues(['startyear', 'year', 'month', 'maxgeneral', 'npcmode', 'show_img_level', 'icon_path', 'turnterm', 'turntime']);
$env['fiction'] = false;
$npcmode = $env['npcmode'];
$maxgeneral = $env['maxgeneral'];
if($npcmode!=2){
Json::die([
'result'=>false,
'reason'=>'선택 가능한 서버가 아닙니다'
]);
}
$selectInfo = $db->queryFirstField('SELECT info FROM select_pool WHERE `owner` = %i AND `reserved_until`>=%s AND `unique_name`=%s', $userID, $now, $pick);
if(!$selectInfo){
Json::die([
'result'=>false,
'reason'=>'유효한 장수 목록이 없습니다.'
]);
}
$selectInfo = Json::decode($selectInfo);
$ownerInfo = RootDB::db()->queryFirstRow('SELECT `name`,`picture`,`imgsvr` FROM member WHERE `NO`=%i',$userID);
if(!$ownerInfo){
Json::die([
'result'=>false,
'reason'=>'멤버 정보를 가져오지 못했습니다.'
]);
}
$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2');
if ($gencount >= $maxgeneral) {
Json::die([
'result'=>false,
'reason'=>'더 이상 등록 할 수 없습니다.'
]);
}
$poolClass = getGeneralPoolClass(GameConst::$targetGeneralPool);
/** @var AbsGeneralPool */
$pickedGeneral = new $poolClass($db, $selectInfo, $now);
$builder = $pickedGeneral->getGeneralBuilder();
foreach(GameConst::$generalPoolAllowOption as $allowOption){
if($allowOption == 'stat'){
$leadership = Util::valueFit($leadership, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
$strength = Util::valueFit($strength, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
$intel = Util::valueFit($intel, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
if($leadership + $strength + $intel > GameConst::$defaultStatTotal){
Json::die([
'result'=>false,
'reason'=>'스탯의 총 합이 올바르지 않습니다.'
]);
}
$builder->setStat($leadership, $strength, $intel);
}
else if($allowOption == 'picture' && $use_own_picture){
$builder->setPicture($ownerInfo['imgsvr'], $ownerInfo['picture']);
}
else if($allowOption == 'ego'){
if(!$personal || $personal == 'Random'){
$personal = Util::choiceRandom(GameConst::$availablePersonality);
}
if(!array_search($personal, GameConst::$availablePersonality)){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 성격입니다.'
]);
}
$builder->setEgo($personal);
}
}
$userNick = $ownerInfo['name'];
$builder->setOwner($userID);
$builder->setOwnerName($userNick);
$builder->setKillturn(5);
$builder->setNPCType(0);
$builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $env['turnterm']));
$builder->fillRemainSpecAsZero($env);
$builder->build($env);
$generalID = $builder->getGeneralID();
if(!$generalID){
Json::die([
'result'=>false,
'reason'=>'장수 등록에 실패했습니다.'
]);
}
$pickedGeneral->occupyGeneralName();
$db->update('select_pool',[
'owner'=>null,
'reserved_until'=>null,
], '(owner=%i or reserved_until < %s) AND general_id is NULL', $userID, $now);
$josaYi = JosaUtil::pick($userNick, '이');
$generalName = $builder->getGeneralName();
$josaRo = JosaUtil::pick($generalName, '로');
$cityName = CityConst::byID($builder->getCityID())->name;
$logger = new ActionLogger($generalID, 0, $env['year'], $env['month']);
$logger->pushGeneralHistoryLog("<Y>{$generalName}</>, <G>{$cityName}</>에서 등장");
$logger->pushGlobalActionLog("<G><b>{$cityName}</b></>에서 <Y>{$userNick}</>{$josaYi} <Y>{$generalName}</>{$josaRo} 등장합니다.");
$logger->flush();
pushAdminLog(["가입 : {$userID} // {$session->userName} // {$pick} // ".getenv("REMOTE_ADDR")]);
$rootDB->insert('member_log', [
'member_no' => $userID,
'date'=>TimeUtil::now(),
'action_type'=>'make_general',
'action'=>Json::encode([
'server'=>DB::prefix(),
'type'=>'select',
'generalID'=>$generalID,
'generalName'=>$generalName
])
]);
Json::die([
'result'=>true,
'reason'=>'success'
]);
+6 -5
View File
@@ -43,7 +43,7 @@ $session = Session::requireLogin([
'game'=>null,
'me'=>null
])->setReadOnly();
$userID = Session::getUserID();
$userID = $session->userID;
if(!class_exists('\\sammo\\DB')){
Json::die([
@@ -91,7 +91,8 @@ if(file_exists(__DIR__.'/.htaccess')){
'scenarioName'=>$options['scenarioName'],
'turnterm'=>$options['turnterm'],
'fictionMode'=>($options['fiction']?'가상':'사실'),
'npcMode'=>($options['npcmode']?'가능':'불가'),
'block_general_create'=>(!!$options['block_general_create']),
'npcMode'=>([0=>'불가',1=>'가능',2=>'선택 생성'][$options['npcmode']]),
'openDatetime'=>$reserved['date'],
'starttime'=>$options['starttime'],
'gameConf'=>$options['gameConf'],
@@ -104,7 +105,7 @@ if(file_exists(__DIR__.'/.htaccess')){
//TODO: 천통시에도 예약 오픈 알림이 필요..?
$admin = $gameStor->getValues(['isunited', 'npcmode', 'year', 'month', 'scenario', 'scenario_text', 'maxgeneral', 'turnterm', 'opentime', 'turntime', 'join_mode', 'fiction', 'autorun_user']);
$admin = $gameStor->getValues(['isunited', 'npcmode', 'year', 'month', 'scenario', 'scenario_text', 'maxgeneral', 'turnterm', 'opentime', 'turntime', 'join_mode', 'fiction', 'block_general_create', 'autorun_user']);
$admin['maxUserCnt'] = $admin['maxgeneral'];
$admin['npcMode'] = $admin['npcmode'];
$admin['turnTerm'] = $admin['turnterm'];
@@ -124,8 +125,8 @@ $admin['scenario'] = $admin['scenario_text'];
$admin['userCnt'] = $genCnt;
$admin['npcCnt'] = $npcCnt;
$admin['nationCnt'] = $nationCnt;
$admin['npcMode'] = $admin['npcMode']?'가능':'불가';
$admin['block_general_create'] = !!$admin['block_general_create'];
$admin['npcMode'] = [0=>'불가',1=>'가능',2=>'선택 생성'][$admin['npcMode']];
$admin['fictionMode'] = $admin['fiction']?'가상':'사실';
$otherTextInfo = [];
+75 -76
View File
@@ -1,77 +1,76 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireGameLogin([])->setReadOnly();
$userID = Session::getUserID();
$generalID = $session->generalID;
increaseRefresh("내정보 수정", 0);
$action = Util::getPost('action');
$tnmt = Util::getPost('tnmt', 'int', 1);
$defence_train = Util::getPost('defence_train', 'int', 80);
$use_treatment = Util::getPost('use_treatment', 'int', 10);
//$detachNPC = Util::getPost('detachNPC', 'bool');
$detachNPC = false;
if ($defence_train <= 40) {
$defence_train = 40;
}
if($defence_train <= 90){
$defence_train = Util::round($defence_train, -1);
}
else{
$defence_train = 999;
}
if($tnmt < 0 || $tnmt > 1){
$tnmt = 1;
}
$db = DB::db();
$me = General::createGeneralObjFromDB($generalID);
if($defence_train != $me->getVar('defence_train')){
if($defence_train == 999){
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$me->increaseVar('train', -3);
$me->increaseVar('atmos', -3);
}
else{
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
}
}
$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
if($me->getVar('tnmt') != $tnmt){
$me->setVar('tnmt', $tnmt);
}
if($me->getNPCType() == 1 && $detachNPC){
$turnterm = $gameStor->turnterm;
if($turnterm < 10){
$targetKillTurn = 30 / $turnterm;
}
else{
$targetKillTurn = 60 / $turnterm;
}
$me->setVar('killturn', $targetKillTurn);
}
$me->applyDB($db);
Json::die([
'result'=>true,
'reason'=>'success'
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireGameLogin([])->setReadOnly();
$userID = Session::getUserID();
$generalID = $session->generalID;
increaseRefresh("내정보 수정", 0);
$action = Util::getPost('action');
$tnmt = Util::getPost('tnmt', 'int', 1);
$defence_train = Util::getPost('defence_train', 'int', 80);
$use_treatment = Util::getPost('use_treatment', 'int', 10);
$use_auto_nation_turn = Util::getPost('use_auto_nation_turn', 'int', 1);
//$detachNPC = Util::getPost('detachNPC', 'bool');
$detachNPC = false;
if ($defence_train <= 40) {
$defence_train = 40;
}
if($defence_train <= 90){
$defence_train = Util::round($defence_train, -1);
}
else{
$defence_train = 999;
}
if($tnmt < 0 || $tnmt > 1){
$tnmt = 1;
}
$db = DB::db();
$me = General::createGeneralObjFromDB($generalID);
if($defence_train !== $me->getVar('defence_train')){
if($defence_train == 999){
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$me->increaseVarWithLimit('train', -3, 20);
$me->increaseVarWithLimit('atmos', -3, 20);
}
else{
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
}
}
$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
$me->setVar('tnmt', $tnmt);
if($me->getNPCType() == 1 && $detachNPC){
$turnterm = $gameStor->turnterm;
if($turnterm < 10){
$targetKillTurn = 30 / $turnterm;
}
else{
$targetKillTurn = 60 / $turnterm;
}
$me->setVar('killturn', $targetKillTurn);
}
$me->applyDB($db);
Json::die([
'result'=>true,
'reason'=>'success'
]);
+69 -57
View File
@@ -1,4 +1,5 @@
<?php
namespace sammo;
include "lib.php";
@@ -21,18 +22,18 @@ $availableTypes = [
'nationPolicy',
];
if(!in_array($type, $availableTypes)){
if (!in_array($type, $availableTypes)) {
Json::die([
'result'=>false,
'reason'=>'올바른 타입이 아닙니다.',
'result' => false,
'reason' => '올바른 타입이 아닙니다.',
]);
}
$data = Json::decode($data);
if(!$data || !is_array($data)){
if (!$data || !is_array($data)) {
Json::die([
'result'=>false,
'reason'=>'올바른 입력이 아닙니다.',
'result' => false,
'reason' => '올바른 입력이 아닙니다.',
]);
}
@@ -44,94 +45,95 @@ $me = $db->queryFirstRow('SELECT no, name, npc, nation, city, officer_level, con
$nationID = $me['nation'];
if (!$nationID) {
Json::die([
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.',
'result' => false,
'reason' => '국가에 소속되어있지 않습니다.',
]);
}
$permission = checkSecretPermission($me);
if ($permission < 3) {
Json::die([
'result'=>false,
'reason'=>'권한이 부족합니다. 군주, 외교권자, 조언자가 아닙니다.'
'result' => false,
'reason' => '권한이 부족합니다. 군주, 외교권자, 조언자가 아닙니다.'
]);
}
function applyNationPolicy($policy, $nationID, $generalName):?string{
function applyNationPolicy($policy, $nationID, $generalName): ?string
{
$db = DB::db();
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$defaultPolicy = AutorunNationPolicy::$defaultPolicy;
$troopCache = null;
foreach($db->queryFirstColumn('SELECT troop_leader FROM troop WHERE nation=%i',$nationID) as $troopID){
foreach ($db->queryFirstColumn('SELECT troop_leader FROM troop WHERE nation=%i', $nationID) as $troopID) {
$troopCache[$troopID] = 'Neutral';
}
$cityList = CityConst::all();
$nationPolicyRoot = $nationStor->npc_nation_policy;
$nationPolicy = $nationPolicyRoot['values']??[];
foreach($policy as $key=>$val){
$nationPolicy = $nationPolicyRoot['values'] ?? [];
foreach ($policy as $key => $val) {
if($key === 'CombatForce'){
if(!is_array($val)){
return "{$key}는 올바른 정책값이 아닙니다.";
if ($key === 'CombatForce') {
if (!is_array($val)) {
return "{$key}는 올바른 정책값이 아닙니다.";
}
foreach($val as $troopID=>$troopTarget){
if(!key_exists($troopID, $troopCache)){
foreach ($val as $troopID => $troopTarget) {
if (!key_exists($troopID, $troopCache)) {
return "{$troopID}는 국가의 부대가 아닙니다.";
}
if($troopCache[$troopID] != 'Neutral'){
if ($troopCache[$troopID] != 'Neutral') {
return "부대({$troopID}는 하나의 역할만 지정할 수 있습니다.";
}
if(!is_array($troopTarget) || count($troopTarget)!=2){
if (!is_array($troopTarget) || count($troopTarget) != 2) {
return "{$troopID}의 입력양식이 올바르지 않습니다.";
}
[$fromCity, $toCity] = $troopCache;
if(!key_exists($fromCity, $cityList) || !key_exists($toCity, $cityList)){
if (!key_exists($fromCity, $cityList) || !key_exists($toCity, $cityList)) {
return "{$troopID}의 도시 {$fromCity}, {$toCity}가 올바른 도시 번호가 아닙니다.";
}
$troopCache[$troopID]=$key;
$troopCache[$troopID] = $key;
}
$nationPolicy[$key]=$val;
$nationPolicy[$key] = $val;
continue;
}
if(in_array($key, ['SupportForce', 'DevelopForce'])){
if(!is_array($val)){
return "{$key}는 올바른 정책값이 아닙니다.";
if (in_array($key, ['SupportForce', 'DevelopForce'])) {
if (!is_array($val)) {
return "{$key}는 올바른 정책값이 아닙니다.";
}
foreach($val as $troopID){
if(!key_exists($troopID, $troopCache)){
foreach ($val as $troopID) {
if (!key_exists($troopID, $troopCache)) {
return "{$troopID}는 국가의 부대가 아닙니다.";
}
if($troopCache[$troopID] != 'Neutral'){
if ($troopCache[$troopID] != 'Neutral') {
return "부대({$troopID}는 하나의 역할만 지정할 수 있습니다.";
}
$troopCache[$troopID]=$key;
$troopCache[$troopID] = $key;
}
$nationPolicy[$key]=array_values($val);
$nationPolicy[$key] = array_values($val);
continue;
}
if(!key_exists($key, $defaultPolicy)){
if (!key_exists($key, $defaultPolicy)) {
return "{$key}는 올바른 정책값이 아닙니다.";
}
$defaultValue = $defaultPolicy[$key];
if(is_numeric($defaultValue) != is_numeric($val)){
if (is_numeric($defaultValue) != is_numeric($val)) {
return "{$key}는 올바른 값이 아닙니다.";
}
if(is_integer($defaultValue) != is_integer($val)){
if (is_integer($defaultValue) != is_integer($val)) {
return "{$key}는 올바른 값이 아닙니다.";
}
if(is_array($defaultValue) != is_array($val)){
if (is_array($defaultValue) != is_array($val)) {
return "{$key}는 올바른 값이 아닙니다.";
}
if(is_integer($val) && $val < 0){
if (is_integer($val) && $val < 0) {
$val = 0;
}
$nationPolicy[$key] = $val;
}
$nationPolicyRoot['values'] = $nationPolicy;
$nationPolicyRoot['valueSetter'] = $generalName;
$nationPolicyRoot['valueSetTime'] = TimeUtil::now();
@@ -139,14 +141,15 @@ function applyNationPolicy($policy, $nationID, $generalName):?string{
return null;
}
function applyNationPriority($priority, $nationID, $generalName):?string{
function applyNationPriority($priority, $nationID, $generalName): ?string
{
$db = DB::db();
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationPolicyRoot = $nationStor->npc_nation_policy;
$defaultPriority = AutorunNationPolicy::$defaultPriority;
foreach($priority as $item){
if(!in_array($item, $defaultPriority)){
foreach ($priority as $item) {
if (!in_array($item, $defaultPriority)) {
return "{$item}은 올바른 명령이 아닙니다.";
}
}
@@ -157,17 +160,29 @@ function applyNationPriority($priority, $nationID, $generalName):?string{
return null;
}
function applyGeneralPriority($priority, $nationID, $generalName):?string{
function applyGeneralPriority($priority, $nationID, $generalName): ?string
{
$db = DB::db();
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$generalPolicyRoot = $nationStor->npc_general_policy;
$defaultPriority = AutorunGeneralPolicy::$default_priority;
foreach($priority as $item){
if(!in_array($item, $defaultPriority)){
$mustHaveActions = ['출병' => 1];
foreach ($priority as $item) {
if (key_exists($item, $mustHaveActions)) {
$mustHaveActions[$item] = 0;
}
if (!in_array($item, $defaultPriority)) {
return "{$item}은 올바른 명령이 아닙니다.";
}
}
foreach ($mustHaveActions as $actionKey => $unset) {
if ($unset) {
return "{$actionKey}은 항상 사용해야 합니다.";
}
}
$generalPolicyRoot['priority'] = $priority;
$generalPolicyRoot['prioritySetter'] = $generalName;
$generalPolicyRoot['prioritySetTime'] = TimeUtil::now();
@@ -175,26 +190,23 @@ function applyGeneralPriority($priority, $nationID, $generalName):?string{
return null;
}
if($type == 'nationPolicy'){
if ($type == 'nationPolicy') {
$result = applyNationPolicy($data, $nationID, $me['name']);
}
else if($type == 'generalPriority'){
} else if ($type == 'generalPriority') {
$result = applyGeneralPriority($data, $nationID, $me['name']);
}
else if($type == 'nationPriority'){
} else if ($type == 'nationPriority') {
$result = applyNationPriority($data, $nationID, $me['name']);
}
else{
} else {
throw new MustNotBeReachedException();
}
if($result!==null){
if ($result !== null) {
Json::die([
'result'=>false,
'reason'=>$result,
'result' => false,
'reason' => $result,
]);
}
Json::die([
'result'=>true,
'reason'=>'success',
]);
'result' => true,
'reason' => 'success',
]);
+467 -451
View File
@@ -1,451 +1,467 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
$userID = Session::getUserID();
increaseRefresh("시뮬레이터", 0);
$query = Util::getPost('query');
if($query === null){
Json::die([
'result'=>false,
'reason'=>'입력값이 없습니다.'
]);
}
$action = Util::getPost('action');
if($action === null || !in_array($action, ['reorder', 'battle'])){
Json::die([
'result'=>false,
'reason'=>'원하는 동작이 지정되지 않았습니다.'
]);
}
$query = Json::decode($query);
if($query === null){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 JSON입니다.'
]);
}
$defaultCheck = [
'required'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation',
'year', 'month', 'repeatCnt'
],
'integer'=>[
'year','month','repeatCnt'
],
'between'=>[
['month', [1, 12]]
],
'in'=>[
['repeatCnt', [1, 1000]]
],
'min'=>[
['year', 0]
],
'array'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation'
],
];
$v = new Validator($query);
$v->rules($defaultCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>$v->errorStr()
]);
}
$year = $query['year'];
$month = $query['month'];
$repeatCnt = $query['repeatCnt'];
$rawAttacker = $query['attackerGeneral'];
$rawAttacker['turntime'] = TimeUtil::now();
$rawAttackerCity = $query['attackerCity'];
$rawAttackerNation = $query['attackerNation'];
$rawDefenderList = $query['defenderGenerals'];
$rawDefenderCity = $query['defenderCity'];
$rawDefenderNation = $query['defenderNation'];
$generalCheck = [
'required'=>[
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'recent_war'
],
'integer'=>[
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
],
'min'=>[
['no', 1],
['nation', 1],
['crew', 0],
['intel', 0],
['strength', 0],
['leadership', 0],
['experience', 0],
['gold', 0],
['rice', 0],
['dex1', 0],
['dex2', 0],
['dex3', 0],
['dex4', 0],
['dex5', 0],
],
'between'=>[
['train', [40, GameConst::$maxTrainByWar]],
['atmos', [40, GameConst::$maxAtmosByWar]],
['explevel', [0, 300]],
['injury', [0, 80]],
['officer_level', [1, 12]]
],
'in'=>[
['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
['crewtype', array_keys(GameUnitConst::all())],
['horse', array_merge(array_keys(GameConst::$allItems['horse']), ['None'])],
['weapon', array_merge(array_keys(GameConst::$allItems['weapon']), ['None'])],
['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
]
];
$v = new Validator($rawAttacker);
$v->rules($generalCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병자]'.$v->errorStr()
]);
}
$defenderList = [];
foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
$v = new Validator($rawDefenderGeneral);
$v->rules($generalCheck);
if(!$v->validate()){
$idx+=1;
Json::die([
'result'=>false,
'reason'=>"[수비자{$idx}]".$v->errorStr()
]);
}
$defenderList[] = new General($rawDefenderGeneral, null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
}
$cityCheck = [
'required'=>[
'city', 'nation', 'supply', 'name',
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
'trust', 'level',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'dead', 'state', 'conflict',
],
'numeric'=>[
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
],
'integer'=>[
'city', 'nation', 'supply',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'state',
],
'min'=>[
['def', 0],
['wall', 0],
['trust', 0],
['pop', 0],
['comm', 0],
['secu', 0],
['city', 1],
['nation', 0]
],
'in'=>[
['level', array_keys(getCityLevelList())]
]
];
$v = new Validator($rawAttackerCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병도시]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비도시]'.$v->errorStr()
]);
}
$nationCheck = [
'required'=>[
'type', 'tech', 'level', 'capital',
'nation', 'name', 'gold', 'rice', 'gennum'
],
'integer'=>[
'level', 'capital', 'nation', 'gennum',
],
'numeric'=>[
'tech', 'gold', 'rice'
],
'min'=>[
['tech', 0],
['gold', 0],
['rice', 0],
['gennum', 1],
],
'in'=>[
['type', GameConst::$availableNationType],
['level', array_keys(getNationLevelList())]
]
];
$v = new Validator($rawAttackerNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병국]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비국]'.$v->errorStr()
]);
}
if($action == 'reorder'){
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$order = [];
foreach($defenderList as $defenderGeneral){
$order[] = $defenderGeneral->getID();
}
Json::die([
'result'=>true,
'reason'=>'success',
'order'=>$order
]);
}
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$rawDefenderList = array_map(function(General $general){
return $general->getRaw();
}, $defenderList);
unset($defenderList);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->startyear;
$cityRate = Util::round(($year - $startYear) / 1.5) + 60;
function simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
){
$attacker = new WarUnitGeneral(
new General($rawAttacker, null, $rawAttackerCity, $rawAttackerNation, $year, $month),
$rawAttackerNation,
true
);
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$iterDefender = new \ArrayIterator($rawDefenderList);
$iterDefender->rewind();
$battleResult = [];
$attackerRice = $rawAttacker['rice'];
$defenderRice = 0;
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
if($prevDefender !== null){
$prevDefender->getLogger()->rollback();
$battleResult[] = $prevDefender;
if($prevDefender instanceof WarUnitGeneral){
$defenderRice -= $prevDefender->getVar('rice');
}
}
if(!$reqNext){
return null;
}
if(!$iterDefender->valid()){
return null;
}
$defenderObj = new General($iterDefender->current(), null, $rawDefenderCity, $rawDefenderNation, $year, $month);
if(extractBattleOrder($defenderObj) <= 0){
return null;
}
$defenderRice += $defenderObj->getVar('rice');
$retVal = new WarUnitGeneral(
$defenderObj,
$rawDefenderNation,
false
);
$iterDefender->next();
return $retVal;
};
$conquerCity = processWar_NG($attacker, $getNextDefender, $city, $year - $startYear);
$rawDefenderCity = $city->getRaw();
$updateAttackerNation = [];
$updateDefenderNation = [];
$attackerRice -= $attacker->getVar('rice');
if($city->getPhase() > 0){
$rice = $city->getKilled() / 100 * 0.8;
$rice *= $city->getCrewType()->rice;
$rice *= getTechCost($rawDefenderNation['tech']);
$rice *= $cityRate / 100 - 0.2;
Util::setRound($rice);
$defenderRice += $rice;
}
$totalDead = $attacker->getKilled() + $attacker->getDead();
$attackerCityDead = $totalDead * 0.4;
$defenderCityDead = $totalDead * 0.6;
return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice];
}
$lastWarLog = [];
$attackerKilled = 0;
$attackerDead = 0;
$attackerMaxKilled = 0;
$attackerMinKilled = PHP_INT_MAX;
$attackerMaxDead = 0;
$attackerMinDead = PHP_INT_MAX;
$attackerAvgRice = 0;
$defenderAvgRice = 0;
$avgPhase = 0;
$avgWar = 0;
$attackerActivatedSkills = [];
$defendersActivatedSkills = [];
foreach(Util::range($repeatCnt) as $repeatIdx){
/** @var WarUnit $attacker */
[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
);
$lastWarLog = Util::mapWithKey(function($key, $values){
return ConvertLog(join('<br>', $values));
}, $attacker->getLogger()->rollback());
$avgPhase += $attacker->getPhase() / $repeatCnt;
$killed = $attacker->getKilled();
$dead = $attacker->getDead();
$attackerKilled += $killed / $repeatCnt;
$attackerDead += $dead / $repeatCnt;
$attackerMaxKilled = max($attackerMaxKilled, $killed);
$attackerMinKilled = min($attackerMinKilled, $killed);
$attackerMaxDead = max($attackerMaxDead, $dead);
$attackerMinDead = min($attackerMinDead, $dead);
$attackerAvgRice += $attackerRice / $repeatCnt;
$defenderAvgRice += $defenderRice / $repeatCnt;
$avgWar += count($battleResult) / $repeatCnt;
foreach($attacker->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $attackerActivatedSkills)){
$attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
}
else{
$attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
foreach($battleResult as $idx=>$defender){
while($idx >= count($defendersActivatedSkills)){
$defendersActivatedSkills[] = [];
}
$activatedSkills = &$defendersActivatedSkills[$idx];
foreach($defender->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $activatedSkills)){
$activatedSkills[$skillName] = $skillCnt / $repeatCnt;
}
else{
$activatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
}
}
Json::die([
'result'=>true,
'datetime'=>$rawAttacker['turntime'],
'reason'=>'success',
'lastWarLog'=>$lastWarLog,
'avgWar'=>$avgWar,
'phase'=>$avgPhase,
'killed'=>$attackerKilled,
'maxKilled'=>$attackerMaxKilled,
'minKilled'=>$attackerMinKilled,
'dead'=>$attackerDead,
'maxDead'=>$attackerMaxDead,
'minDead'=>$attackerMinDead,
'attackerRice'=>$attackerAvgRice,
'defenderRice'=>$defenderAvgRice,
'attackerSkills'=>$attackerActivatedSkills,
'defendersSkills'=>$defendersActivatedSkills,
]);
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
$userID = Session::getUserID();
increaseRefresh("시뮬레이터", 0);
$query = Util::getPost('query');
if($query === null){
Json::die([
'result'=>false,
'reason'=>'입력값이 없습니다.'
]);
}
$action = Util::getPost('action');
if($action === null || !in_array($action, ['reorder', 'battle'])){
Json::die([
'result'=>false,
'reason'=>'원하는 동작이 지정되지 않았습니다.'
]);
}
$query = Json::decode($query);
if($query === null){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 JSON입니다.'
]);
}
$defaultCheck = [
'required'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation',
'year', 'month', 'repeatCnt'
],
'integer'=>[
'year','month','repeatCnt'
],
'between'=>[
['month', [1, 12]]
],
'in'=>[
['repeatCnt', [1, 1000]]
],
'min'=>[
['year', 0]
],
'array'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation'
],
];
$v = new Validator($query);
$v->rules($defaultCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>$v->errorStr()
]);
}
$year = $query['year'];
$month = $query['month'];
$repeatCnt = $query['repeatCnt'];
$rawAttacker = $query['attackerGeneral'];
$rawAttacker['turntime'] = TimeUtil::now();
$rawAttackerCity = $query['attackerCity'];
$rawAttackerNation = $query['attackerNation'];
$rawDefenderList = $query['defenderGenerals'];
$rawDefenderCity = $query['defenderCity'];
$rawDefenderNation = $query['defenderNation'];
$generalCheck = [
'required'=>[
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'recent_war', 'warnum', 'killnum', 'killcrew',
],
'integer'=>[
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'warnum', 'killnum', 'killcrew',
],
'min'=>[
['no', 1],
['nation', 1],
['crew', 0],
['intel', 0],
['strength', 0],
['leadership', 0],
['experience', 0],
['gold', 0],
['rice', 0],
['dex1', 0],
['dex2', 0],
['dex3', 0],
['dex4', 0],
['dex5', 0],
['warnum', 0],
['killnum', 0],
['killcrew', 0],
],
'between'=>[
['train', [40, GameConst::$maxTrainByWar]],
['atmos', [40, GameConst::$maxAtmosByWar]],
['explevel', [0, 300]],
['injury', [0, 80]],
['officer_level', [1, 12]]
],
'in'=>[
['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
['crewtype', array_keys(GameUnitConst::all())],
['horse', array_merge(array_keys(GameConst::$allItems['horse']), ['None'])],
['weapon', array_merge(array_keys(GameConst::$allItems['weapon']), ['None'])],
['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
]
];
$v = new Validator($rawAttacker);
$v->rules($generalCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병자]'.$v->errorStr()
]);
}
$rawAttacker['owner'] = 0;
$defenderList = [];
foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
$v = new Validator($rawDefenderGeneral);
$v->rules($generalCheck);
if(!$v->validate()){
$idx+=1;
Json::die([
'result'=>false,
'reason'=>"[수비자{$idx}]".$v->errorStr()
]);
}
$rawDefenderGeneral['owner'] = 0;
$defenderList[] = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
}
$cityCheck = [
'required'=>[
'city', 'nation', 'supply', 'name',
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
'trust', 'level',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'dead', 'state', 'conflict',
],
'numeric'=>[
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
],
'integer'=>[
'city', 'nation', 'supply',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'state',
],
'min'=>[
['def', 0],
['wall', 0],
['trust', 0],
['pop', 0],
['comm', 0],
['secu', 0],
['city', 1],
['nation', 0]
],
'in'=>[
['level', array_keys(getCityLevelList())]
]
];
$v = new Validator($rawAttackerCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병도시]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비도시]'.$v->errorStr()
]);
}
$nationCheck = [
'required'=>[
'type', 'tech', 'level', 'capital',
'nation', 'name', 'gold', 'rice', 'gennum'
],
'integer'=>[
'level', 'capital', 'nation', 'gennum',
],
'numeric'=>[
'tech', 'gold', 'rice'
],
'min'=>[
['tech', 0],
['gold', 0],
['rice', 0],
['gennum', 1],
],
'in'=>[
['type', GameConst::$availableNationType],
['level', array_keys(getNationLevelList())]
]
];
$v = new Validator($rawAttackerNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병국]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비국]'.$v->errorStr()
]);
}
if($action == 'reorder'){
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$order = [];
foreach($defenderList as $defenderGeneral){
$order[] = $defenderGeneral->getID();
}
Json::die([
'result'=>true,
'reason'=>'success',
'order'=>$order
]);
}
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$rawDefenderList = array_map(function(General $general){
return $general->getRaw();
}, $defenderList);
unset($defenderList);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->startyear;
$cityRate = Util::round(($year - $startYear) / 1.5) + 60;
function extractRankVar(array $rawVal):array{
$rankVars = [];
foreach($rawVal as $rawKey=>$rawVal){
if(key_exists($rawKey, General::RANK_COLUMN)){
$rankVars[$rawKey] = $rawVal;
}
}
return $rankVars;
}
function simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
){
$attacker = new WarUnitGeneral(
new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month),
$rawAttackerNation,
true
);
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$iterDefender = new \ArrayIterator($rawDefenderList);
$iterDefender->rewind();
$battleResult = [];
$attackerRice = $rawAttacker['rice'];
$defenderRice = 0;
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
if($prevDefender !== null){
$prevDefender->getLogger()->rollback();
$battleResult[] = $prevDefender;
if($prevDefender instanceof WarUnitGeneral){
$defenderRice -= $prevDefender->getVar('rice');
}
}
if(!$reqNext){
return null;
}
if(!$iterDefender->valid()){
return null;
}
$defenderObj = new General($iterDefender->current(), extractRankVar($iterDefender->current()), $rawDefenderCity, $rawDefenderNation, $year, $month);
if(extractBattleOrder($defenderObj) <= 0){
return null;
}
$defenderRice += $defenderObj->getVar('rice');
$retVal = new WarUnitGeneral(
$defenderObj,
$rawDefenderNation,
false
);
$iterDefender->next();
return $retVal;
};
$conquerCity = processWar_NG($attacker, $getNextDefender, $city, $year - $startYear);
$rawDefenderCity = $city->getRaw();
$updateAttackerNation = [];
$updateDefenderNation = [];
$attackerRice -= $attacker->getVar('rice');
if($city->getPhase() > 0){
$rice = $city->getKilled() / 100 * 0.8;
$rice *= $city->getCrewType()->rice;
$rice *= getTechCost($rawDefenderNation['tech']);
$rice *= $cityRate / 100 - 0.2;
Util::setRound($rice);
$defenderRice += $rice;
}
$totalDead = $attacker->getKilled() + $attacker->getDead();
$attackerCityDead = $totalDead * 0.4;
$defenderCityDead = $totalDead * 0.6;
return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice];
}
$lastWarLog = [];
$attackerKilled = 0;
$attackerDead = 0;
$attackerMaxKilled = 0;
$attackerMinKilled = PHP_INT_MAX;
$attackerMaxDead = 0;
$attackerMinDead = PHP_INT_MAX;
$attackerAvgRice = 0;
$defenderAvgRice = 0;
$avgPhase = 0;
$avgWar = 0;
$attackerActivatedSkills = [];
$defendersActivatedSkills = [];
foreach(Util::range($repeatCnt) as $repeatIdx){
/** @var WarUnit $attacker */
[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
);
$lastWarLog = Util::mapWithKey(function($key, $values){
return ConvertLog(join('<br>', $values));
}, $attacker->getLogger()->rollback());
$avgPhase += $attacker->getPhase() / $repeatCnt;
$killed = $attacker->getKilled();
$dead = $attacker->getDead();
$attackerKilled += $killed / $repeatCnt;
$attackerDead += $dead / $repeatCnt;
$attackerMaxKilled = max($attackerMaxKilled, $killed);
$attackerMinKilled = min($attackerMinKilled, $killed);
$attackerMaxDead = max($attackerMaxDead, $dead);
$attackerMinDead = min($attackerMinDead, $dead);
$attackerAvgRice += $attackerRice / $repeatCnt;
$defenderAvgRice += $defenderRice / $repeatCnt;
$avgWar += count($battleResult) / $repeatCnt;
foreach($attacker->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $attackerActivatedSkills)){
$attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
}
else{
$attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
foreach($battleResult as $idx=>$defender){
while($idx >= count($defendersActivatedSkills)){
$defendersActivatedSkills[] = [];
}
$activatedSkills = &$defendersActivatedSkills[$idx];
foreach($defender->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $activatedSkills)){
$activatedSkills[$skillName] = $skillCnt / $repeatCnt;
}
else{
$activatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
}
}
Json::die([
'result'=>true,
'datetime'=>$rawAttacker['turntime'],
'reason'=>'success',
'lastWarLog'=>$lastWarLog,
'avgWar'=>$avgWar,
'phase'=>$avgPhase,
'killed'=>$attackerKilled,
'maxKilled'=>$attackerMaxKilled,
'minKilled'=>$attackerMinKilled,
'dead'=>$attackerDead,
'maxDead'=>$attackerMaxDead,
'minDead'=>$attackerMinDead,
'attackerRice'=>$attackerAvgRice,
'defenderRice'=>$defenderAvgRice,
'attackerSkills'=>$attackerActivatedSkills,
'defendersSkills'=>$defendersActivatedSkills,
]);
+151
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<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$pick = Util::getPost('pick');
if(!$pick){
Json::die([
'result'=>false,
'reason'=>'장수를 선택하지 않았습니다'
]);
}
$session = Session::requireLogin([])->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$rootDB = RootDB::db();
$oNow = new \DateTimeImmutable();
$now = $oNow->format('Y-m-d H:i:s');
$generalID = $db->queryFirstField('SELECT no FROM general WHERE owner = %i', $userID);
if(!$generalID){
Json::die([
'result'=>false,
'reason'=>'장수가 생성하지 않았습니다. 이미 사망하지 않았는지 확인해보세요.'
]);
}
list(
$year,
$month,
$maxgeneral,
$npcmode,
$turnterm
) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode', 'turnterm']);
if($npcmode!=2){
Json::die([
'result'=>false,
'reason'=>'선택 가능한 서버가 아닙니다'
]);
}
$info = $db->queryFirstField('SELECT info FROM select_pool WHERE `owner` = %i AND `reserved_until`>=%s AND `unique_name`=%s', $userID, $now, $pick);
if(!$info){
Json::die([
'result'=>false,
'reason'=>'유효한 장수 목록이 없습니다.'
]);
}
$ownerInfo = RootDB::db()->queryFirstRow('SELECT `name`,`picture`,`imgsvr` FROM member WHERE `NO`=%i',$userID);
if(!$ownerInfo){
Json::die([
'result'=>false,
'reason'=>'멤버 정보를 가져오지 못했습니다.'
]);
}
$info = Json::decode($info);
$generalObj = General::createGeneralObjFromDB($generalID);
$oldGeneralName = $generalObj->getName();
$db->update('select_pool', [
'general_id'=>-$generalID,
'owner'=>null,
'reserved_until'=>null
], 'unique_name=%s AND `reserved_until` IS NOT NULL AND owner = %i', $info['uniqueName'], $userID);
if($db->affectedRows()==0){
Json::die([
'result'=>false,
'reason'=>'동시성 제어에 문제가 발생했습니다. 버그 제보를 부탁드립니다.'
]);
}
$db->update('select_pool', [
'general_id'=>null,
'owner'=>null,
'reserved_until'=>null,
], 'unique_name != %s AND general_id = %i', $info['uniqueName'], $generalID);
$db->update('select_pool', [
'general_id'=>$generalID,
], 'general_id=%i', -$generalID);
if($db->affectedRows()==0){
Json::die([
'result'=>false,
'reason'=>'장수 선택 과정에 문제가 발생했습니다.. 버그 제보를 부탁드립니다.'
]);
}
$db->update('select_pool',[
'owner'=>null,
'reserved_until'=>null,
], '(owner=%i or reserved_until < %s) AND general_id is NULL', $userID, $now);
if(key_exists('leadership', $info)){
$generalObj->updateVar('leadership', $info['leadership']);
$generalObj->updateVar('strength', $info['strength']);
$generalObj->updateVar('intel', $info['intel']);
}
if(key_exists('picture', $info)){
$generalObj->updateVar('imgsvr', $info['imgsvr']);
$generalObj->updateVar('picture', $info['picture']);
}
if(key_exists('generalName', $info)){
$generalObj->updateVar('name', $info['generalName']);
}
if(key_exists('dex', $info)){
$generalObj->updateVar('dex1', $info['dex'][0]);
$generalObj->updateVar('dex2', $info['dex'][1]);
$generalObj->updateVar('dex3', $info['dex'][2]);
$generalObj->updateVar('dex4', $info['dex'][3]);
$generalObj->updateVar('dex5', $info['dex'][4]);
}
if(key_exists('ego', $info)){
$generalObj->updateVar('personal', $info['ego']);
}
if(key_exists('specialDomestic', $info)){
$generalObj->updateVar('special', $info['specialDomestic']);
}
if(key_exists('specialWar', $info)){
$generalObj->updateVar('special2', $info['specialWar']);
}
$generalObj->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $turnterm));
$userNick = $ownerInfo['name'];
$generalObj->setVar('owner_name', $userNick);
$josaYi = JosaUtil::pick($userNick, '이');
$generalName = $info['generalName'];
$josaRo = JosaUtil::pick($generalName, '로');
$logger = $generalObj->getLogger();
$logger->pushGeneralHistoryLog("장수를 <Y>{$oldGeneralName}</>에서 <Y>{$generalName}</>{$josaRo} 변경");
$logger->pushGlobalActionLog("<Y>{$userNick}</>{$josaYi} 장수를 <Y>{$oldGeneralName}</>에서 <Y>{$generalName}</>{$josaRo} 변경합니다.");
$generalObj->applyDB($db);
Json::die([
'result'=>true,
'reason'=>'success'
]);
-179
View File
@@ -1,179 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$session = Session::requireLogin()->setReadOnly();
$userID = Session::getUserID();
if (!$userID) {
MessageBox("잘못된 접근입니다!!!");
echo "<script>history.go(-1);</script>";
exit(1);
}
//회원 테이블에서 정보확인
$member = RootDB::db()->queryFirstRow("select no,name,picture,imgsvr,grade from member where no= %i", $userID);
if (!$member) {
MessageBox("잘못된 접근입니다!!!");
echo "<script>history.go(-1);</script>";
exit(1);
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
?>
<!DOCTYPE html>
<html>
<head>
<title><?=UniqueConst::$serverName?>: 장수생성</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<script>
var defaultStatTotal = <?=GameConst::$defaultStatTotal?>;
var defaultStatMin = <?=GameConst::$defaultStatMin?>;
var defaultStatMax = <?=GameConst::$defaultStatMax?>;
var charInfoText = <?php
$charInfoText = [];
foreach(GameConst::$availablePersonality as $personalityID){
$personalityInfo = buildPersonalityClass($personalityID)->getInfo();
$charInfoText[$personalityID] = $personalityInfo;
}
echo Json::encode((object)$charInfoText);
?>;
</script>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/join.js')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td>장 수 생 성<br><?=backButton()?></td></tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td align=center><?=info(0)?></td></tr>
</table>
<?php
$admin = $gameStor->getValues(['show_img_level','maxgeneral']);
$gencount = $db->queryFirstField('SELECT count(no) FROM general WHERE npc<2');
if ($gencount >= $admin['maxgeneral']) {
echo "<script>alert('더 이상 등록할 수 없습니다.');</script>";
echo "<script>history.go(-1);</script>";
exit();
}
$nationList = $db->query('SELECT nation,`name`,color,scout FROM nation');
shuffle($nationList);
$nationList = Util::convertArrayToDict($nationList, 'nation');
//NOTE: join 안할것임
$scoutMsgs = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'scout_msg');
foreach($scoutMsgs as $nationID=>$scoutMsg){
$nationList[$nationID]['scoutmsg'] = $scoutMsg;
}
echo getInvitationList($nationList);
?>
<form id='join_form' name=form1 method=post action=join_post.php>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td colspan=3 align=center id=bg1>장수 생성</td>
</tr>
<tr>
<td width=498 align=right id=bg1>장수명</td>
<td colspan=2>
<input id="generalName" type=text name=name maxlength=18 size=18 style="color:white;background-color:black;" value="<?=$member['name']?>">(전각 9글자, 반각 18글자 이내)
</td>
</tr>
<?php
if ($admin['show_img_level'] >= 1 && $member['grade'] >= 1 && $member['picture'] != "") {
$imageTemp = GetImageURL($member['imgsvr']);
echo "
<tr>
<td align=right id=bg1>전콘 사용 여부</td>
<td width=64 height=64>
<img width='64' height='64' src='{$imageTemp}/{$member['picture']}' border='0'>
</td>
<td>
<input type=checkbox name=pic value=1 checked>사용
</td>
</tr>
";
}
?>
<tr>
<td align=center colspan=3>
계정관리에서 자신만을 표현할 수 있는 아이콘을 업로드 해보세요!
</td>
</tr>
<tr>
<td width=498 align=right id=bg1>성격</td>
<td colspan=2>
<select id="selChar" name=character size=1 maxlength=15 style=color:white;background-color:black;>
<option selected value='Random'>????</option>
<?php foreach(GameConst::$availablePersonality as $personalityID): ?>
<?php $personalityName = buildPersonalityClass($personalityID)->getName(); ?>
<option value='<?=$personalityID?>'><?=$personalityName?></option>
<?php endforeach; ?>
</select> <span id="charInfoText"></span>
</td>
</tr>
<tr>
<td width=498 align=right id=bg1>통솔</td>
<td colspan=2><input type="number" name="leadership" id="leadership" value="50"></td>
</tr>
<tr>
<td width=498 align=right id=bg1>무력</td>
<td colspan=2><input type="number" name="strength" id="strength" value="50"></td>
</tr>
<tr>
<td width=498 align=right id=bg1>지력</td>
<td colspan=2><input type="number" name="intel" id="intel" value="50"></td>
</tr>
<tr>
<td width=498 align=right id=bg1>능력치 조정</td>
<td colspan=2>
<input type=button value=랜덤형 onclick=abilityRand()>
<input type=button value=통솔무력형 onclick=abilityLeadpow()>
<input type=button value=통솔지력형 onclick=abilityLeadint()>
<input type=button value=무력지력형 onclick=abilityPowint()>
</td>
</tr>
<tr>
<td align=center colspan=3>
<font color=orange>모든 능력치는 ( <?=GameConst::$defaultStatMin?> <= 능력치 <= <?=GameConst::$defaultStatMax?> ) 사이로 잡으셔야 합니다.<br>
그 외의 능력치는 가입되지 않습니다.</font>
</td>
</tr>
<tr>
<td align=center colspan=3>
능력치의 총합은 <?=GameConst::$defaultStatTotal?>입니다. 가입후 0~10의 능력치 보너스를 받게 됩니다.<br>
임의의 도시에서 재야로 시작하며 건국과 임관은 게임 내에서 실행합니다.
</td>
</tr>
<tr>
<td width=498 align=right><input type=submit name=join value=장수생성></td>
<td colspan=2><input type=reset name=reset value=다시입력></td>
</tr>
</table>
</form>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr>
<tr><td><?=banner()?> </td></tr>
</table>
</body>
</html>
-339
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@@ -1,339 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$v = new Validator($_POST);
$v
->rule('required', [
'name',
'leadership',
'strength',
'intel'
])
->rule('integer', [
'leadership',
'strength',
'intel',
])
->rule('stringWidthBetween', 'name', 1, 18)
->rule('min', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMin)
->rule('max', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMax)
->rule('in', 'character', array_merge(GameConst::$availablePersonality, ['Random']));
if (!$v->validate()) {
MessageBox($v->errorStr());
echo "<script>history.go(-1);</script>";
exit(1);
}
$session = Session::requireLogin()->setReadOnly();
$userID = Session::getUserID();
//NOTE: 이 페이지에서는 세션에 데이터를 등록하지 않음. 로그인은 이후에.
$name = Util::getPost('name');
$name = htmlspecialchars($name);
$name = StringUtil::removeSpecialCharacter($name);
$name = WebUtil::htmlPurify($name);
$name = StringUtil::textStrip($name);
$pic = (int)Util::getPost('pic', 'bool', 0);
$character = Util::getPost('character');
$leadership = Util::getPost('leadership', 'int', 50);
$strength = Util::getPost('strength', 'int', 50);
$intel = Util::getPost('intel', 'int', 50);
$join = Util::getPost('join'); //쓸모 없음
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr FROM member WHERE no=%i', $userID);
if (!$member) {
MessageBox("잘못된 접근입니다!!!");
echo "<script>history.go(-1);</script>";
exit(1);
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['year','month','maxgeneral','scenario','show_img_level','turnterm','turntime','genius','npcmode']);
########## 동일 정보 존재여부 확인. ##########
$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2');
$oldGeneral = $db->queryFirstField('SELECT `no` FROM general WHERE `owner`=%i', $userID);
$oldName = $db->queryFirstField('SELECT `no` FROM general WHERE `name`=%s', $name);
if ($oldGeneral) {
echo("<script>
window.alert('이미 등록하셨습니다!')
history.go(-1)
</script>");
exit;
}
if ($oldName) {
echo("<script>
window.alert('이미 있는 장수입니다. 다른 이름으로 등록해 주세요!')
history.go(-1)
</script>");
exit;
}
if ($gameStor->maxgeneral <= $gencount) {
echo("<script>
window.alert('더이상 등록할 수 없습니다!')
history.go(-1)
</script>");
exit;
}
if ($name == '') {
echo("<script>
window.alert('이름이 짧습니다. 다시 가입해주세요!')
history.go(-1)
</script>");
exit;
}
if (mb_strwidth($name) > 18) {
echo("<script>
window.alert('이름이 유효하지 않습니다. 다시 가입해주세요!')
history.go(-1)
</script>");
exit;
}
if ($leadership + $strength + $intel > GameConst::$defaultStatTotal) {
echo("<script>
window.alert('능력치가 ".GameConst::$defaultStatTotal."을 넘어섰습니다. 다시 가입해주세요!')
history.go(-1)
</script>");
exit;
}
$genius = Util::randBool(0.01);
// 현재 1%
if ($genius && $gameStor->genius > 0) {
$gameStor->genius = $gameStor->genius-1;
} else {
$genius = false;
}
// 공백지에서만 태어나게
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 and nation=0 order by rand() limit 0,1");
if (!$city) {
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 order by rand() limit 0,1");
}
$pleadership = 0;
$pstrength = 0;
$pintel = 0;
foreach(Util::range(Util::randRangeInt(3, 5)) as $statIdx){
switch (Util::choiceRandomUsingWeight([$leadership, $strength, $intel])) {
case 0:
$pleadership++;
break;
case 1:
$pstrength++;
break;
case 2:
$pintel++;
break;
}
}
$leadership = $leadership + $pleadership;
$strength = $strength + $pstrength;
$intel = $intel + $pintel;
$admin = $gameStor->getValues(['scenario', 'turnterm', 'turntime', 'show_img_level', 'startyear', 'year']);
$relYear = Util::valueFit($admin['year'] - $admin['startyear'], 0);
$age = 20 + ($pleadership + $pstrength + $pintel) * 2 - (mt_rand(0, 1));
// 아직 남았고 천재등록상태이면 특기 부여
if ($genius) {
$specage2 = $age;
$special2 = SpecialityHelper::pickSpecialWar([
'leadership'=>$leadership,
'strength'=>$strength,
'intel'=>$intel,
'dex1'=>0,
'dex2'=>0,
'dex3'=>0,
'dex4'=>0,
'dex5'=>0
]);
} else {
$specage2 = Util::valueFit(Util::round((GameConst::$retirementYear - $age)/6 - $relYear / 2), 3) + $age;
$special2 = GameConst::$defaultSpecialWar;
}
//내특
$specage = Util::valueFit(Util::round((GameConst::$retirementYear - $age)/12 - $relYear / 2), 3) + $age;
$special = GameConst::$defaultSpecialDomestic;
if ($admin['scenario'] >= 1000) {
$specage2 = $age + 3;
$specage = $age + 3;
}
if($relYear < 3){
$experience = 0;
}
else{
$expGenCount = $db->queryFirstField('SELECT count(*) FROM general WHERE nation != 0 AND npc < 5');
$targetGenOrder = Util::round($expGenCount * 0.2);
$experience = $db->queryFirstField(
'SELECT experience FROM general WHERE nation != 0 AND npc < 5 ORDER BY experience ASC LIMIT %i, 1',
$targetGenOrder - 1
);
$experience *= 0.8;
}
$turntime = getRandTurn($admin['turnterm'], new \DateTimeImmutable($admin['turntime']));
$now = date('Y-m-d H:i:s');
if ($now >= $turntime) {
$turntime = addTurn($turntime, $admin['turnterm']);
}
//특회 전콘
if ($admin['show_img_level'] >= 1 && $member['grade'] >= 1 && $member['picture'] != "" && $pic) {
$face = $member['picture'];
$imgsvr = $member['imgsvr'];
} else {
$face = "default.jpg";
$imgsvr = 0;
}
//성격 랜덤시
if (!in_array($character, GameConst::$availablePersonality)){
$character = Util::choiceRandom(GameConst::$availablePersonality);
}
//상성 랜덤
$affinity = rand()%150 + 1;
########## 회원정보 테이블에 입력값을 등록한다. ##########
$db->insert('general', [
'owner' => $userID,
'name' => $name,
'owner_name' => $member['name'],
'picture' => $face,
'imgsvr' => $imgsvr,
'nation' => 0,
'city' => $city,
'troop' => 0,
'affinity' => $affinity,
'leadership' => $leadership,
'strength' => $strength,
'intel' => $intel,
'experience' => $experience,
'dedication' => 0,
'gold' => GameConst::$defaultGold,
'rice' => GameConst::$defaultRice,
'crew' => 0,
'train' => 0,
'atmos' => 0,
'officer_level' => 0,
'turntime' => $turntime,
'killturn' => 6,
'lastconnect' => $now,
'lastrefresh' => $now,
'crewtype'=>GameUnitConst::DEFAULT_CREWTYPE,
'makelimit' => 0,
'age' => $age,
'startage' => $age,
'personal' => $character,
'specage' => $specage,
'special' => $special,
'specage2' => $specage2,
'special2' => $special2
]);
$generalID = $db->insertId();
$turnRows = [];
foreach(Util::range(GameConst::$maxTurn) as $turnIdx){
$turnRows[] = [
'general_id'=>$generalID,
'turn_idx'=>$turnIdx,
'action'=>'휴식',
'arg'=>null,
'brief'=>'휴식'
];
}
$db->insert('general_turn', $turnRows);
$rank_data = [];
foreach(array_keys(General::RANK_COLUMN) as $rankColumn){
$rank_data[] = [
'general_id'=>$generalID,
'nation_id'=>0,
'type'=>$rankColumn,
'value'=>0
];
}
$db->insert('rank_data', $rank_data);
$db->insert('betting', [
'general_id'=>$generalID,
]);
$cityname = CityConst::byID($city)->name;
$me = [
'no'=>$generalID
];
$log = [];
$mylog = [];
$logger = new ActionLogger($generalID, 0, $gameStor->year, $gameStor->month);
$josaRa = JosaUtil::pick($name, '라');
$speicalText = getGeneralSpecialWarName($special2);
if ($genius) {
$logger->pushGlobalActionLog("<G><b>{$cityname}</b></>에서 <Y>{$name}</>{$josaRa}는 기재가 천하에 이름을 알립니다.");
$logger->pushGlobalActionLog("<C>{$speicalText}</> 특기를 가진 <C>천재</>의 등장으로 온 천하가 떠들썩합니다.");
$logger->pushGlobalHistoryLog("<L><b>【천재】</b></><G><b>{$cityname}</b></>에 천재가 등장했습니다.");
} else {
$logger->pushGlobalActionLog("<G><b>{$cityname}</b></>에서 <Y>{$name}</>{$josaRa}는 호걸이 천하에 이름을 알립니다.");
}
$logger->pushGeneralHistoryLog("<Y>{$name}</>, <G>{$cityname}</>에서 큰 뜻을 품다.");
$logger->pushGeneralActionLog("삼국지 모의전투 PHP의 세계에 오신 것을 환영합니다 ^o^", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("처음 하시는 경우에는 <D>도움말</>을 참고하시고,", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("문의사항이 있으시면 게시판에 글을 남겨주시면 되겠네요~", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("부디 즐거운 삼모전 되시길 바랍니다 ^^", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("통솔 <C>$pleadership</> 무력 <C>$pstrength</> 지력 <C>$pintel</> 의 보너스를 받으셨습니다.", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("연령은 <C>$age</>세로 시작합니다.", ActionLogger::PLAIN);
if ($genius) {
$logger->pushGeneralActionLog("축하합니다! 천재로 태어나 처음부터 <C>{$speicalText}</> 특기를 가지게 됩니다!", ActionLogger::PLAIN);
$logger->pushGeneralHistoryLog("<C>{$speicalText}</> 특기를 가진 천재로 탄생.");
}
$logger->flush();
pushAdminLog(["가입 : {$userID} // {$name} // {$generalID}".getenv("REMOTE_ADDR")]);
$rootDB->insert('member_log', [
'member_no' => $userID,
'date'=>TimeUtil::now(),
'action_type'=>'make_general',
'action'=>Json::encode([
'server'=>DB::prefix(),
'type'=>'general',
'generalID'=>$generalID,
'generalName'=>$name
])
]);
?>
<script>
window.alert('정상적으로 회원 가입되었습니다. 장수명 : <?=$name?> \n위키와 팁/강좌 게시판을 꼭 읽어보세요!');
</script>
<script>location.replace('./');</script>
-800
View File
@@ -1,800 +0,0 @@
jQuery(function($){
var $generalForm = $('.form_sample .general_detail');
var $defenderHeaderForm = $('.form_sample .card-header');
var $defenderColumn = $('.defender-column');
var defenderNoList = {};
var $attackerCard = $('.attacker_form');
var initBasicEvent = function(){
$('.form_injury').change(function(){
var $this = $(this);
var $general = getGeneralDetail($this);
var $helptext = $general.find('.injury_helptext');
var injury = parseInt($this.val());
//FIXME: PHP 코드와 항상 일치하도록 변경
var text = '건강';
var color = 'white';
if(injury > 60){
text = '위독';
color = 'red';
}
else if(injury > 40){
text = '심각';
color = 'magenta';
}
else if(injury > 20){
text = '중상';
color = 'orange';
}
else if(injury > 0){
text = '경상';
color = 'yellow';
}
$helptext.html(text).css('color', color);
});
$('.export_general').click(function(){
var $btn = $(this);
var $general = getGeneralDetail($btn);
var values = exportGeneralInfo($general);
console.log(values);
});
$('.delete-defender').click(function(){
var $card = getGeneralFrame($(this));
deleteDefender($card);
});
$('.copy-defender').click(function(){
var $card = getGeneralFrame($(this));
copyDefender($card);
});
$('.add-defender').click(function(){
addDefender();
});
$('.btn-general-load').click(function(){
var $file = $(this).prev();
$file[0].click();
})
$('.form_load_general_file').on('change', function(e){
e.preventDefault();
var $this = $(this);
var $card = getGeneralFrame($this);
var files = e.target.files;
importGeneralInfoByFile(files, $card);
return false;
});
$('.btn-general-save').click(function(){
var $this = $(this);
var $general = getGeneralDetail($this);
var generalData = exportGeneralInfo($general);
var filename = "general_{0}.json".format(generalData.name);
var saveData = JSON.stringify({
objType:'general',
data:generalData
}, null, 4);
download(saveData, filename, 'application/json');
});
$('.btn-battle-load').click(function(){
var $file = $(this).prev();
$file[0].click();
})
$('.form_load_battle_file').on('change', function(e){
e.preventDefault();
var $this = $(this);
var files = e.target.files;
importBattleInfoByFile(files);
return false;
});
$('.btn-battle-save').click(function(){
var battleData = exportAllData();
var filename = "battle_{0}.json".format(moment().format('YYYYMMDD_hhmmss'));
var saveData = JSON.stringify({
objType:'battle',
data:battleData
}, null, 4);
download(saveData, filename, 'application/json');
})
var $generals = $('.general_detail');
$generals.bind('dragover dragleave', function(e) {
e.stopPropagation()
e.preventDefault()
})
$generals.bind('drop', function(e){
e.preventDefault();
var $this = $(this);
var $card = getGeneralFrame($this);
var files = e.originalEvent.dataTransfer.files;
importGeneralInfoByFile(files, $card);
return false;
});
var $battlePad = $('.dragpad_battle');
$battlePad.bind('dragover dragleave', function(e) {
e.stopPropagation()
e.preventDefault()
})
$battlePad.bind('drop', function(e){
e.preventDefault();
var files = e.originalEvent.dataTransfer.files;
importBattleInfoByFile(files);
return false;
});
}
var importGeneralInfo = function($general, data){
var setVal = function(query, val){
$general.find(query).val(val).change();
}
setVal('.form_general_name', data.name);
setVal('.form_officer_level', data.officer_level);
setVal('.form_exp_level', data.explevel);
setVal('.form_injury', data.injury);
setVal('.form_leadership', data.leadership);
setVal('.form_general_horse', data.horse);
setVal('.form_strength', data.strength);
setVal('.form_general_weap', data.weapon);
setVal('.form_intel', data.intel);
setVal('.form_general_book', data.book);
setVal('.form_general_item', data.item);
setVal('.form_injury', data.injury);
setVal('.form_rice', data.rice);
setVal('.form_general_character', data.personal);
setVal('.form_general_special_war', data.special2);
setVal('.form_crew', data.crew);
setVal('.form_crewtype', data.crewtype);
setVal('.form_atmos', data.atmos);
setVal('.form_train', data.train);
setVal('.form_dex1', data.dex1);
setVal('.form_dex2', data.dex2);
setVal('.form_dex3', data.dex3);
setVal('.form_dex4', data.dex4);
setVal('.form_dex5', data.dex5);
setVal('.form_defence_train', data.defence_train);
if(!setGeneralNo($general, data.no)){
setGeneralNo($general, generateNewGeneralNo());
}
}
var exportGeneralInfo = function($general){
var getInt = function(query){
return parseInt($general.find(query).val());
}
var getVal = function(query){
return $general.find(query).val();
}
return {
no:getGeneralNo($general),
name:getVal('.form_general_name'),
officer_level:getInt('.form_officer_level'),
explevel:getInt('.form_exp_level'),
leadership:getInt('.form_leadership'),
horse:getVal('.form_general_horse'),
strength:getInt('.form_strength'),
weapon:getVal('.form_general_weap'),
intel:getInt('.form_intel'),
book:getVal('.form_general_book'),
item:getVal('.form_general_item'),
injury:getInt('.form_injury'),
rice:getInt('.form_rice'),
personal:getVal('.form_general_character'),
special2:getVal('.form_general_special_war'),
crew:getInt('.form_crew'),
crewtype:getInt('.form_crewtype'),
atmos:getInt('.form_atmos'),
train:getInt('.form_train'),
dex1:getInt('.form_dex1'),
dex2:getInt('.form_dex2'),
dex3:getInt('.form_dex3'),
dex4:getInt('.form_dex4'),
dex5:getInt('.form_dex5'),
defence_train:getInt('.form_defence_train'),
};
}
var importBattleInfoByFile = function(files){
if(files === null){
alert('파일 에러!');
return false;
}
if(files.length < 1){
alert("파일 에러!");
return false;
}
var file = files[0];
if(file.size > 1024*1024){
alert('파일이 너무 큽니다!');
return false;
}
if(file.type === ''){
alert('폴더를 업로드할 수 없습니다!');
return false;
}
var reader = new FileReader();
reader.onload = function(){
var battleData = {};
try {
battleData = JSON.parse(reader.result);
} catch(e) {
alert('올바르지 않은 파일 형식입니다');
return false;
}
if(!('objType' in battleData)){
alert('파일 형식을 확인할 수 없습니다');
return false;
}
if(battleData.objType != 'battle'){
alert('전투 데이터가 아닙니다');
return false;
}
importBattleInfo(battleData.data);
return true;
};
try {
reader.readAsText(file);
}
catch(e) {
alert('파일을 읽는데 실패했습니다.');
return false;
}
return true;
}
var importGeneralInfoByFile = function(files, $card){
if($card === undefined){
$card = addDefender();
}
if(files === null){
alert('파일 에러!');
return false;
}
if(files.length < 1){
alert("파일 에러!");
return false;
}
var file = files[0];
if(file.size > 1024*1024){
alert('파일이 너무 큽니다!');
return false;
}
if(file.type === ''){
alert('폴더를 업로드할 수 없습니다!');
return false;
}
var reader = new FileReader();
reader.onload = function(){
var generalData = {};
try {
generalData = JSON.parse(reader.result);
} catch(e) {
alert('올바르지 않은 파일 형식입니다');
return false;
}
if(!('objType' in generalData)){
alert('파일 형식을 확인할 수 없습니다');
return false;
}
if(generalData.objType == 'battle'){
importBattleInfo(generalData.data);
return true;
}
if(generalData.objType != 'general'){
alert('장수 데이터가 아닙니다');
return false;
}
$card.find('.form_load_general_file').val('');
importGeneralInfo($card, generalData.data);
return true;
};
try {
reader.readAsText(file);
}
catch(e) {
alert('파일을 읽는데 실패했습니다.');
return false;
}
return true;
}
var extendGeneralInfoForDB = function(generalData){
var dbVal = {
nation: (generalData.no)<=1 ? 1 : 2,
city: (generalData.no)<=1 ? 1 : 3,
turntime:'2018-08-26 12:00',
special:defaultSpecialDomestic,
leadership_exp:0,
strength_exp:0,
intel_exp:0,
gold:10000,
dedication:0,
recent_war:'2018-08-26 12:00',
experience:Math.pow(generalData.explevel, 2),
};
return $.extend({}, generalData, dbVal);
}
var getGeneralFrame = function($btn){
var $card = $btn.closest('.general_form');
return $card;
}
var getGeneralDetail = function($btn){
var $card = getGeneralFrame($btn);
var $general = $card.find('.general_detail');
return $general;
}
var getGeneralNo = function($btn){
return parseInt(getGeneralFrame($btn).data('general_no'));
}
var setGeneralNo = function($btn, value){
if(value == 1){
//1번은 무조건 공격자임
return false;
}
if(value in defenderNoList){
return false;
}
var $card = getGeneralFrame($btn);
$card.data('general_no', value);
defenderNoList[value] = $card;
return true;
}
var generateNewGeneralNo = function(){
while(true){
var newGeneralNo = parseInt(Math.random()*(1<<24))+2;
if(newGeneralNo in defenderNoList){
continue;
}
return newGeneralNo;
}
}
var deleteGeneralNo = function($btn){
var $card = getGeneralFrame($btn);
$card.removeData('general_no');
var generalNo = getGeneralNo($card);
delete defenderNoList[generalNo];
}
var addDefender = function($cardAfter){
var $newCard = $('<div class="card mb-2 defender_form general_form"></div>');
if($cardAfter === undefined){
$defenderColumn.append($newCard);
}
else{
$cardAfter.after($newCard);
}
$newCard.append($defenderHeaderForm.clone(true,true));
$newCard.append($generalForm.clone(true,true));
$newGeneral = getGeneralDetail($newCard);
setGeneralNo($newCard, generateNewGeneralNo());
return $newCard;
}
var deleteDefender = function($card){
deleteGeneralNo($card);
$card.detach();
}
var copyDefender = function($card){
var $general = getGeneralDetail($card);
var generalData = exportGeneralInfo($general);
var $newObj = addDefender($card);
importGeneralInfo(getGeneralDetail($newObj), generalData);
}
var importBattleInfo = function(battleData){
$('.form_load_battle_file').val('');
console.log(battleData);
var $attackerNation = $('.attacker_nation');
var $defenderNation = $('.defender_nation');
var attackerGeneral = battleData.attackerGeneral;
var attackerCity = battleData.attackerCity;
var attackerNation = battleData.attackerNation;
var defenderGenerals = battleData.defenderGenerals;
var defenderCity = battleData.defenderCity;
var defenderNation = battleData.defenderNation;
$('#year').val(battleData.year);
$('#month').val(battleData.month);
$('#repeat_cnt').val(battleData.repeatCnt);
$('.delete-defender').click();
$attackerNation.find('.form_nation_type').val(attackerNation.type);
$attackerNation.find('.form_tech').val(Math.floor(attackerNation.tech/1000));
$attackerNation.find('.form_nation_level').val(attackerNation.level);
if(attackerNation.capital == 1){
$attackerNation.find('.form_is_capital:first').click();
}
else{
$attackerNation.find('.form_is_capital:last').click();
}
$attackerNation.find('.form_city_level').val(attackerCity.level);
importGeneralInfo($('.attacker_form'), attackerGeneral);
$defenderNation.find('.form_nation_type').val(defenderNation.type);
$defenderNation.find('.form_tech').val(Math.floor(defenderNation.tech/1000));
$defenderNation.find('.form_nation_level').val(defenderNation.level);
if(defenderNation.capital == 1){
$defenderNation.find('.form_is_capital:first').click();
}
else{
$defenderNation.find('.form_is_capital:last').click();
}
$defenderNation.find('.form_city_level').val(defenderCity.level);
$('#city_def').val(defenderCity.def);
$('#city_wall').val(defenderCity.wall);
$.each(defenderGenerals, function(idx, defenderGeneral){
var $card = addDefender();
importGeneralInfo($card, defenderGeneral);
});
}
var exportAllData = function(){
var $attackerNation = $('.attacker_nation');
var $defenderNation = $('.defender_nation');
var attackerGeneral = exportGeneralInfo($('.attacker_form'));
var attackerCity = {
level:parseInt($attackerNation.find('.form_city_level').val()),
};
var attackerNation = {
type:$attackerNation.find('.form_nation_type').val(),
tech:parseInt($attackerNation.find('.form_tech').val()) * 1000,
level:parseInt($attackerNation.find('.form_nation_level').val()),
capital:$attackerNation.find('.form_is_capital:checked').val()=='1'?1:2,
}
var defenderGenerals = $('.defender_form').map(function(){
return exportGeneralInfo($(this));
}).toArray();
var defenderCity = {
def: parseInt($('#city_def').val()),
wall: parseInt($('#city_wall').val()),
level:parseInt($defenderNation.find('.form_city_level').val()),
};
var defenderNation = {
type:$defenderNation.find('.form_nation_type').val(),
tech:parseInt($defenderNation.find('.form_tech').val()) * 1000,
level:parseInt($defenderNation.find('.form_nation_level').val()),
capital:$defenderNation.find('.form_is_capital:checked').val()=='1'?3:4,
}
var year = parseInt($('#year').val());
var month = parseInt($('#month').val());
var repeatCnt = parseInt($('#repeat_cnt').val());
return {
attackerGeneral:attackerGeneral,
attackerCity:attackerCity,
attackerNation:attackerNation,
defenderGenerals:defenderGenerals,
defenderCity:defenderCity,
defenderNation:defenderNation,
year:year,
month:month,
repeatCnt:repeatCnt,
};
}
var extendAllDataForDB = function(allData){
var defaultNation = {
nation:0,
name:'재야',
capital:0,
level:0,
gold:0,
rice:2000,
type:'None',
tech:0,
gennum:200,
};
var defaultCity = {
nation:0,
supply:1,
name:'도시',
pop:500000,
agri:10000,
comm:10000,
secu:10000,
def:1000,
wall:1000,
trust:100,
pop_max:600000,
agri_max:12000,
comm_max:12000,
secu_max:10000,
def_max:12000,
wall_max:12000,
dead:0,
state:0,
conflict:'{}',
};
var attackerNation = $.extend({}, defaultNation, allData.attackerNation);
attackerNation.nation = 1;
attackerNation.name = '출병국';
var attackerCity = $.extend({}, defaultCity, allData.attackerCity);
attackerCity.nation = 1;
attackerCity.city = 1;
var attackerGeneral = extendGeneralInfoForDB(allData.attackerGeneral);
if(2 <= attackerGeneral.officer_level && attackerGeneral.officer_level <= 4){
attackerGeneral.officer_city = 1;
}
else{
attackerGeneral.officer_city = 0;
}
var defenderNation = $.extend({}, defaultNation, allData.defenderNation);
defenderNation.nation = 2;
defenderNation.name = '수비국';
var defenderCity = $.extend({}, defaultCity, allData.defenderCity);
defenderCity.nation = 2;
defenderCity.city = 3;
defenderCity.wall_max = defenderCity.wall/5*6;
defenderCity.def_max = defenderCity.def/5*6;
var defenderGenerals = [];
$.each(allData.defenderGenerals, function(){
var defenderGeneral = extendGeneralInfoForDB(this);
if(2 <= defenderGeneral.officer_level && defenderGeneral.officer_level <= 4){
defenderGeneral.officer_city = 3;
}
else{
defenderGeneral.officer_city = 0;
}
defenderGenerals.push(defenderGeneral);
});
return $.extend({}, allData, {
attackerGeneral:attackerGeneral,
attackerCity:attackerCity,
attackerNation:attackerNation,
defenderGenerals:defenderGenerals,
defenderCity:defenderCity,
defenderNation:defenderNation,
});
}
var parseSkillCount = function(skills){
var result = [];
$.each(skills, function(key, value){
result.push("{0}({1}회)".format(key, toPretty(value)));
})
if(result.length == 0){
return '-';
}
return result.join(', ');
}
var toPretty = function(number){
if(isInt(number)){
number = parseInt(number);
}
else{
number = parseFloat(number).toFixed(2);
}
return numberWithCommas(number);
}
var showBattleResult = function(result){
$('#result_datetime').html(result.datetime);
$('#result_warcnt').html(toPretty(result.avgWar));
$('#result_phase').html(toPretty(result.phase));
$('#result_killed').html(toPretty(result.killed));
if(result.minKilled != result.maxKilled){
$('#result_maxKilled').html(toPretty(result.maxKilled));
$('#result_minKilled').html(toPretty(result.minKilled));
$('#result_varKilled').show();
}
else{
$('#result_varKilled').hide();
}
$('#result_dead').html(toPretty(result.dead));
if(result.minDead != result.maxDead){
$('#result_maxDead').html(toPretty(result.maxDead));
$('#result_minDead').html(toPretty(result.minDead));
$('#result_varDead').show();
}
else{
$('#result_varDead').hide();
}
$('#result_attackerRice').html(toPretty(result.attackerRice));
$('#result_defenderRice').html(toPretty(result.defenderRice));
$('#result_attackerSkills').html(parseSkillCount(result.attackerSkills));
$('.result_defenderSkills').detach();
var $summary = $('#battle_result_summary');
$.each(result.defendersSkills, function(idx, defenderSkills){
console.log(defenderSkills);
var $result = $("<tr class='result_defenderSkills'><th>수비자{0} 스킬</th><td></td></tr>".format(idx + 1));
$result.find('td').html(parseSkillCount(defenderSkills));
$summary.append($result);
});
$('#generalBattleResultLog').html(result.lastWarLog.generalBattleResultLog);
$('#generalBattleDetailLog').html(result.lastWarLog.generalBattleDetailLog);
}
var beginBattle = function(){
var data = extendAllDataForDB(exportAllData());
console.log(data);
$.ajax({
type:'post',
url:'j_simulate_battle.php',
dataType:'json',
data:{
action:'battle',
query:JSON.stringify(data),
}
}).then(function(result){
console.log(result);
if(!result.result){
alert(result.reason);
return;
}
showBattleResult(result);
}, function(result){
alert('전투 개시 실패!');
});
}
var reorderDefender = function(defenderOrder){
$.each(defenderOrder, function(idx, generalNo){
if(!(generalNo in defenderNoList)){
//음..?
alert("{0}이 수비자 리스트에 없습니다. 버그인 듯 합니다.".format(generalNo));
return true;
}
var $defenderObj = defenderNoList[generalNo];
$defenderObj.detach();
$defenderColumn.append($defenderObj);
})
}
var requestReorderDefender = function(){
var data = extendAllDataForDB(exportAllData());
console.log(data);
$.ajax({
type:'post',
url:'j_simulate_battle.php',
dataType:'json',
data:{
action:'reorder',
query:JSON.stringify(data),
}
}).then(function(result){
console.log(result);
if(!result.result){
alert(result.reason);
return;
}
reorderDefender(result.order);
}, function(result){
alert('재정렬 실패!');
});
}
initBasicEvent();
$attackerCard.append($generalForm.clone(true,true));
addDefender();
$('.btn-begin_battle').click(function(){
beginBattle();
});
$('.btn-reorder_defender').click(function(){
requestReorderDefender();
})
});

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