warning 수정

This commit is contained in:
2020-06-12 20:28:50 +09:00
parent c21c14825a
commit b6e307660f
3 changed files with 509 additions and 517 deletions
+215 -215
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@@ -1,215 +1,215 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$type = Util::getReq('type', 'int', 9);
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con,turntime FROM general WHERE owner = %i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
if ($type <= 0 || $type > 15) {
$type = 9;
}
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 장수일람</title>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td>장 수 일 람<br><?=closeButton()?></td></tr>
<tr><td><form name=form1 method=post>정렬순서 :
<select id='viewType' name='type' size=1>
<option value=1>국가</option>
<option value=2>통솔</option>
<option value=3>무력</option>
<option value=4>지력</option>
<option value=5>명성</option>
<option value=6>계급</option>
<option value=7>관직</option>
<option value=8>삭턴</option>
<option value=9>벌점</option>
<option value=10>Lv</option>
<option value=11>성격</option>
<option value=12>내특</option>
<option value=13>전특</option>
<option value=14>연령</option>
<option value=15>NPC</option>
</select>
<input type=submit value='정렬하기'></form>
</td></tr>
</table>
<?php
$nationname = [];
$nationlevel = [];
$nationname[0] = "-";
foreach (getAllNationStaticInfo() as $nation) {
$nationname[$nation['nation']] = $nation['name'];
$nationlevel[$nation['nation']] = $nation['level'];
}
[$orderKey, $orderDesc] = [
1=>['nation', false],
2=>['leadership', true],
3=>['strength', true],
4=>['intel', true],
5=>['experience', true],
6=>['dedication', true],
7=>['officer_level', true],
8=>['killturn', false],
9=>['connect', true],
10=>['experience', true],
11=>['personal', true],
12=>['special', true],
13=>['special2', true],
14=>['age', true],
15=>['npc', true],
][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc?'desc':'');
echo"
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=64 align=center id=bg1>얼 굴</td>
<td width=140 align=center id=bg1>이 름</td>
<td width=45 align=center id=bg1>연령</td>
<td width=45 align=center id=bg1>성격</td>
<td width=80 align=center id=bg1>특기</td>
<td width=45 align=center id=bg1>레 벨</td>
<td width=140 align=center id=bg1>국 가</td>
<td width=55 align=center id=bg1>명 성</td>
<td width=55 align=center id=bg1>계 급</td>
<td width=75 align=center id=bg1>관 직</td>
<td width=45 align=center id=bg1>통솔</td>
<td width=45 align=center id=bg1>무력</td>
<td width=45 align=center id=bg1>지력</td>
<td width=45 align=center id=bg1>삭턴</td>
<td width=70 align=center id=bg1>벌점</td>
</tr>";
foreach($generalList as $general){
$nation = $nationname[$general['nation']];
$lbonus = calcLeadershipBonus($general['officer_level'], $nationlevel[$general['nation']]??0);
if ($lbonus > 0) {
$lbonusText = "<font color=cyan>+{$lbonus}</font>";
} else {
$lbonusText = "";
}
if ($general['injury'] > 0) {
$leadership = intdiv($general['leadership'] * (100 - $general['injury']), 100);
$strength = intdiv($general['strength'] * (100 - $general['injury']), 100);
$intel = intdiv($general['intel'] * (100 - $general['injury']), 100);
$leadership = "<font color=red>{$leadership}</font>{$lbonusText}";
$strength = "<font color=red>{$strength}</font>";
$intel = "<font color=red>{$intel}</font>";
} else {
$leadership = "{$general['leadership']}{$lbonusText}";
$strength = "{$general['strength']}";
$intel = "{$general['intel']}";
}
if ($general['npc'] >= 2) {
$name = "<font color=cyan>{$general['name']}</font>";
} elseif ($general['npc'] == 1) {
$name = "<font color=skyblue>{$general['name']}</font>";
} else {
$name = "{$general['name']}";
}
if(key_exists($general['owner'], $ownerNameList)){
$name = $name.'<br><small>('.$ownerNameList[$general['owner']].')</small>';
}
$general['connect'] = Util::round($general['connect'], -1);
$imageTemp = GetImageURL($general['imgsvr']);
echo "
<tr data-general-id='{$general['no']}'
data-general-wounded='{$general['injury']}'
data-general-leadership='{$general['leadership']}'
data-general-leadership-bonus='{$lbonus}'
data-general-strength='{$general['strength']}'
data-general-intel='{$general['intel']}'
data-is-npc='".($general['npc']>=2?'true':'false')."'
>
<td align=center><img class='generalIcon' width='64' height='64' src='{$imageTemp}/{$general['picture']}'></img></td>
<td align=center>$name</td>
<td align=center>{$general['age']}세</td>
<td align=center>".displayCharInfo($general['personal'])."</td>
<td align=center>".displaySpecialDomesticInfo($general['special'])." / ".displaySpecialWarInfo($general['special2'])."</td>
<td align=center>Lv ".getExpLevel($general['experience'])."</td>
<td align=center>{$nation}</td>
<td align=center>".getHonor($general['experience'])."</td>
<td align=center>".getDed($general['dedication'])."</td>
<td align=center>";
echo getOfficerLevelText($general['officer_level']);
echo "</td>
<td align=center>$leadership</td>
<td align=center>$strength</td>
<td align=center>$intel</td>
<td align=center>{$general['killturn']}</td>
<td align=center>{$general['connect']}";
echo "<br>【".getConnect($general['connect'])."】</td>
</tr>";
}
echo "
</table>
";
?>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=closeButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
<script type="text/javascript">
$(document).ready(function() {
$("#viewType").val("<?=$type?>").attr("selected", "selected");
});
</script>
</body>
</html>
<?php
namespace sammo;
include "lib.php";
include "func.php";
$type = Util::getReq('type', 'int', 9);
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con,turntime FROM general WHERE owner = %i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
if ($type <= 0 || $type > 15) {
$type = 9;
}
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 장수일람</title>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td>장 수 일 람<br><?=closeButton()?></td></tr>
<tr><td><form name=form1 method=post>정렬순서 :
<select id='viewType' name='type' size=1>
<option value=1>국가</option>
<option value=2>통솔</option>
<option value=3>무력</option>
<option value=4>지력</option>
<option value=5>명성</option>
<option value=6>계급</option>
<option value=7>관직</option>
<option value=8>삭턴</option>
<option value=9>벌점</option>
<option value=10>Lv</option>
<option value=11>성격</option>
<option value=12>내특</option>
<option value=13>전특</option>
<option value=14>연령</option>
<option value=15>NPC</option>
</select>
<input type=submit value='정렬하기'></form>
</td></tr>
</table>
<?php
$nationname = [];
$nationlevel = [];
$nationname[0] = "-";
foreach (getAllNationStaticInfo() as $nation) {
$nationname[$nation['nation']] = $nation['name'];
$nationlevel[$nation['nation']] = $nation['level'];
}
[$orderKey, $orderDesc] = [
1=>['nation', false],
2=>['leadership', true],
3=>['strength', true],
4=>['intel', true],
5=>['experience', true],
6=>['dedication', true],
7=>['officer_level', true],
8=>['killturn', false],
9=>['connect', true],
10=>['experience', true],
11=>['personal', true],
12=>['special', true],
13=>['special2', true],
14=>['age', true],
15=>['npc', true],
][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc?'desc':'');
echo"
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=64 align=center id=bg1>얼 굴</td>
<td width=140 align=center id=bg1>이 름</td>
<td width=45 align=center id=bg1>연령</td>
<td width=45 align=center id=bg1>성격</td>
<td width=80 align=center id=bg1>특기</td>
<td width=45 align=center id=bg1>레 벨</td>
<td width=140 align=center id=bg1>국 가</td>
<td width=55 align=center id=bg1>명 성</td>
<td width=55 align=center id=bg1>계 급</td>
<td width=75 align=center id=bg1>관 직</td>
<td width=45 align=center id=bg1>통솔</td>
<td width=45 align=center id=bg1>무력</td>
<td width=45 align=center id=bg1>지력</td>
<td width=45 align=center id=bg1>삭턴</td>
<td width=70 align=center id=bg1>벌점</td>
</tr>";
foreach($generalList as $general){
$nation = $nationname[$general['nation']];
$lbonus = calcLeadershipBonus($general['officer_level'], $nationlevel[$general['nation']]??0);
if ($lbonus > 0) {
$lbonusText = "<font color=cyan>+{$lbonus}</font>";
} else {
$lbonusText = "";
}
if ($general['injury'] > 0) {
$leadership = intdiv($general['leadership'] * (100 - $general['injury']), 100);
$strength = intdiv($general['strength'] * (100 - $general['injury']), 100);
$intel = intdiv($general['intel'] * (100 - $general['injury']), 100);
$leadership = "<font color=red>{$leadership}</font>{$lbonusText}";
$strength = "<font color=red>{$strength}</font>";
$intel = "<font color=red>{$intel}</font>";
} else {
$leadership = "{$general['leadership']}{$lbonusText}";
$strength = "{$general['strength']}";
$intel = "{$general['intel']}";
}
if ($general['npc'] >= 2) {
$name = "<font color=cyan>{$general['name']}</font>";
} elseif ($general['npc'] == 1) {
$name = "<font color=skyblue>{$general['name']}</font>";
} else {
$name = "{$general['name']}";
}
if(key_exists($general['owner'], $ownerNameList)){
$name = $name.'<br><small>('.$ownerNameList[$general['owner']].')</small>';
}
$general['connect'] = Util::round($general['connect'], -1);
$imageTemp = GetImageURL($general['imgsvr']);
echo "
<tr data-general-id='{$general['no']}'
data-general-wounded='{$general['injury']}'
data-general-leadership='{$general['leadership']}'
data-general-leadership-bonus='{$lbonus}'
data-general-strength='{$general['strength']}'
data-general-intel='{$general['intel']}'
data-is-npc='".($general['npc']>=2?'true':'false')."'
>
<td align=center><img class='generalIcon' width='64' height='64' src='{$imageTemp}/{$general['picture']}'></img></td>
<td align=center>$name</td>
<td align=center>{$general['age']}세</td>
<td align=center>".displayCharInfo($general['personal'])."</td>
<td align=center>".displaySpecialDomesticInfo($general['special'])." / ".displaySpecialWarInfo($general['special2'])."</td>
<td align=center>Lv ".getExpLevel($general['experience'])."</td>
<td align=center>{$nation}</td>
<td align=center>".getHonor($general['experience'])."</td>
<td align=center>".getDed($general['dedication'])."</td>
<td align=center>";
echo getOfficerLevelText($general['officer_level']);
echo "</td>
<td align=center>$leadership</td>
<td align=center>$strength</td>
<td align=center>$intel</td>
<td align=center>{$general['killturn']}</td>
<td align=center>{$general['connect']}";
echo "<br>【".getConnect($general['connect'])."】</td>
</tr>";
}
echo "
</table>
";
?>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=closeButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
<script type="text/javascript">
$(document).ready(function() {
$("#viewType").val("<?=$type?>").attr("selected", "selected");
});
</script>
</body>
</html>
+292 -300
View File
@@ -1,300 +1,292 @@
<?php
namespace sammo\Command\General;
use\sammo\{
DB,
Util,
JosaUtil,
General,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command
};
use function\sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery,
getAllNationStaticInfo
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_인재탐색 extends Command\GeneralCommand
{
static protected $actionName = '인재탐색';
protected function argTest(): bool
{
$this->arg = null;
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setNation();
$env = $this->env;
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints = [
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
}
public function getCommandDetailTitle(): string
{
$db = DB::db();
$env = $this->env;
$maxGenCnt = $env['maxgeneral'];
$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$foundProp = $this->calcFoundProp($maxGenCnt, $totalGenCnt, $totalNpcCnt);
$foundPropText = number_format($foundProp * 100, 1);
$title = "{$name}(랜덤경험";
if ($reqGold > 0) {
$title .= ", 자금{$reqGold}";
}
if ($reqRice > 0) {
$title .= ", 군량{$reqRice}";
}
$title .= ", 확률 {$foundPropText}%)";
return $title;
}
public function getCost(): array
{
return [$this->env['develcost'], 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt): float
{
$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
$remainSlot = $maxGenCnt - $currCnt;
if ($remainSlot < 0) {
$remainSlot = 0;
}
$foundPropMain = pow($remainSlot / $maxGenCnt, 6);
$foundPropSmall = 1 / ($totalNpcCnt / 3 + 1);
$foundPropBig = 1 / $maxGenCnt;
if ($totalNpcCnt < 50) {
$foundProp = max($foundPropMain, $foundPropSmall);
} else {
$foundProp = max($foundPropMain, $foundPropBig);
}
return $foundProp;
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$nationID = $general->getNationID();
$nationCnt = count(getAllNationStaticInfo());
$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
$genCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
$npcCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND 3 <= npc AND npc <= 4', $nationID);
$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
$avgCnt = $currCnt / $nationCnt;
$foundNpc = Util::randBool($this->calcFoundProp($env['maxgeneral'], $totalGenCnt, $totalNpcCnt));
$logger = $general->getLogger();
if (!$foundNpc) {
$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
$incStat = Util::choiceRandomUsingWeight([
'leadership_exp' => $general->getLeadership(false, false, false, false),
'strength_exp' => $general->getStrength(false, false, false, false),
'intel_exp' => $general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 100;
$ded = 70;
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar($incStat, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
//인간적으로 너무 길어서 끊었다!
$exp = 200;
$ded = 300;
$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
$totalStat = GameConst::$defaultStatNPCTotal;
$minStat = GameConst::$defaultStatNPCMin;
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, GameConst::$defaultStatNPCMin);
$otherStat = $minStat + Util::randRangeInt(0, Util::toInt(GameConst::$defaultStatNPCMin/2));
$subStat = $totalStat - $mainStat - $otherStat;
if ($subStat < $minStat) {
$subStat = $otherStat;
$otherStat = $minStat;
$mainStat = $totalStat - $subStat - $otherStat;
if ($mainStat) {
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
}
}
$avgGen = $db->queryFirstRow(
'SELECT avg(dedication) as ded,avg(experience) as exp,
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
from general where npc < 5',
$nationID
);
$dexTotal = $avgGen['dex_t'];
if ($pickType == '무') {
$leadership = $subStat;
$strength = $mainStat;
$intel = $otherStat;
$dexVal = Util::choiceRandom([
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
]);
} else if ($pickType == '지') {
$leadership = $subStat;
$strength = $otherStat;
$intel = $mainStat;
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
} else {
$leadership = $otherStat;
$strength = $subStat;
$intel = $mainStat;
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
}
$leadership = Util::round($leadership);
$strength = Util::round($strength);
$intel = Util::round($intel);
$scoutType = "발견";
$scoutLevel = 0;
$scoutNation = 0;
$age = Util::randRangeInt(20, 25);
$birthYear = $env['year'] - $age;
$deathYear = $env['year'] + Util::randRangeInt(10, 50);
$cityID = Util::choiceRandom(array_keys(\sammo\CityConst::all()));
$newNPC = new \sammo\Scenario\NPC(
Util::randRangeInt(1, 150),
\sammo\getRandGenName(),
null,
$scoutNation,
$cityID,
$leadership,
$strength,
$intel,
$scoutLevel,
$birthYear,
$deathYear,
null,
null
);
$newNPC->npc = 3;
$newNPC->setMoney(1000, 1000);
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
$newNPC->setSpecYear(
Util::round((GameConst::$retirementYear - $age) / 12) + $age,
Util::round((GameConst::$retirementYear - $age) / 6) + $age
);
$newNPC->setDex(
$dexVal[0],
$dexVal[1],
$dexVal[2],
$dexVal[3],
$avgGen['dex5']
);
$newNPC->build($this->env);
$npcName = $newNPC->realName;
$josaRa = JosaUtil::pick($npcName, '라');
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
$incStat = Util::choiceRandomUsingWeight([
'leadership_exp' => $general->getLeadership(false, false, false, false),
'strength_exp' => $general->getStrength(false, false, false, false),
'intel_exp' => $general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 200;
$ded = 300;
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar($incStat, 3);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
}
<?php
namespace sammo\Command\General;
use\sammo\{
DB,
Util,
JosaUtil,
General,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command
};
use function\sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery,
getAllNationStaticInfo
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_인재탐색 extends Command\GeneralCommand
{
static protected $actionName = '인재탐색';
protected function argTest(): bool
{
$this->arg = null;
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setNation();
$env = $this->env;
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints = [
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
}
public function getCommandDetailTitle(): string
{
$db = DB::db();
$env = $this->env;
$maxGenCnt = $env['maxgeneral'];
$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$foundProp = $this->calcFoundProp($maxGenCnt, $totalGenCnt, $totalNpcCnt);
$foundPropText = number_format($foundProp * 100, 1);
$title = "{$name}(랜덤경험";
if ($reqGold > 0) {
$title .= ", 자금{$reqGold}";
}
if ($reqRice > 0) {
$title .= ", 군량{$reqRice}";
}
$title .= ", 확률 {$foundPropText}%)";
return $title;
}
public function getCost(): array
{
return [$this->env['develcost'], 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt): float
{
$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
$remainSlot = $maxGenCnt - $currCnt;
if ($remainSlot < 0) {
$remainSlot = 0;
}
$foundPropMain = pow($remainSlot / $maxGenCnt, 6);
$foundPropSmall = 1 / ($totalNpcCnt / 3 + 1);
$foundPropBig = 1 / $maxGenCnt;
if ($totalNpcCnt < 50) {
$foundProp = max($foundPropMain, $foundPropSmall);
} else {
$foundProp = max($foundPropMain, $foundPropBig);
}
return $foundProp;
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$nationID = $general->getNationID();
$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
$foundNpc = Util::randBool($this->calcFoundProp($env['maxgeneral'], $totalGenCnt, $totalNpcCnt));
$logger = $general->getLogger();
if (!$foundNpc) {
$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
$incStat = Util::choiceRandomUsingWeight([
'leadership_exp' => $general->getLeadership(false, false, false, false),
'strength_exp' => $general->getStrength(false, false, false, false),
'intel_exp' => $general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 100;
$ded = 70;
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar($incStat, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
//인간적으로 너무 길어서 끊었다!
$exp = 200;
$ded = 300;
$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
$totalStat = GameConst::$defaultStatNPCTotal;
$minStat = GameConst::$defaultStatNPCMin;
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, GameConst::$defaultStatNPCMin);
$otherStat = $minStat + Util::randRangeInt(0, Util::toInt(GameConst::$defaultStatNPCMin/2));
$subStat = $totalStat - $mainStat - $otherStat;
if ($subStat < $minStat) {
$subStat = $otherStat;
$otherStat = $minStat;
$mainStat = $totalStat - $subStat - $otherStat;
if ($mainStat) {
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
}
}
$avgGen = $db->queryFirstRow(
'SELECT avg(dedication) as ded,avg(experience) as exp,
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
from general where npc < 5',
$nationID
);
$dexTotal = $avgGen['dex_t'];
if ($pickType == '무') {
$leadership = $subStat;
$strength = $mainStat;
$intel = $otherStat;
$dexVal = Util::choiceRandom([
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
]);
} else if ($pickType == '지') {
$leadership = $subStat;
$strength = $otherStat;
$intel = $mainStat;
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
} else {
$leadership = $otherStat;
$strength = $subStat;
$intel = $mainStat;
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
}
$leadership = Util::round($leadership);
$strength = Util::round($strength);
$intel = Util::round($intel);
$scoutType = "발견";
$scoutLevel = 0;
$scoutNation = 0;
$age = Util::randRangeInt(20, 25);
$birthYear = $env['year'] - $age;
$deathYear = $env['year'] + Util::randRangeInt(10, 50);
$cityID = Util::choiceRandom(array_keys(\sammo\CityConst::all()));
$newNPC = new \sammo\Scenario\NPC(
Util::randRangeInt(1, 150),
\sammo\getRandGenName(),
null,
$scoutNation,
$cityID,
$leadership,
$strength,
$intel,
$scoutLevel,
$birthYear,
$deathYear,
null,
null
);
$newNPC->npc = 3;
$newNPC->setMoney(1000, 1000);
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
$newNPC->setSpecYear(
Util::round((GameConst::$retirementYear - $age) / 12) + $age,
Util::round((GameConst::$retirementYear - $age) / 6) + $age
);
$newNPC->setDex(
$dexVal[0],
$dexVal[1],
$dexVal[2],
$dexVal[3],
$avgGen['dex5']
);
$newNPC->build($this->env);
$npcName = $newNPC->realName;
$josaRa = JosaUtil::pick($npcName, '라');
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
$incStat = Util::choiceRandomUsingWeight([
'leadership_exp' => $general->getLeadership(false, false, false, false),
'strength_exp' => $general->getStrength(false, false, false, false),
'intel_exp' => $general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 200;
$ded = 300;
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar($incStat, 3);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
}
+2 -2
View File
@@ -534,7 +534,7 @@ class GeneralAI
if(!key_exists($userGeneral->getCityID(), $this->nationCities)){
continue;
}
$city = $this->supplyCities[$userGeneral->getCityID()];
$city = $this->nationCities[$userGeneral->getCityID()];
$troopLeaderID = $userGeneral->getVar('troop');
if(!$troopLeaderID || !key_exists($troopLeaderID, $this->troopLeaders)){
continue;
@@ -2778,7 +2778,7 @@ class GeneralAI
if($city['city'] === $candidate['city']){
continue;
}
$realDevelRate = 0;
$realDevelRate = 0.0001; //하단의 나눗셈
foreach($this->calcCityDevelRate($candidate) as $develKey => [$develVal, $develType]){
if(!($this->genType & $develType)){