forked from devsam/core
숙련전환 효율 향상
This commit is contained in:
@@ -1,242 +1,242 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\General;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
Session,
|
||||
KVStorage,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
GameUnitConst,
|
||||
LastTurn,
|
||||
Command,
|
||||
ServConfig
|
||||
};
|
||||
|
||||
|
||||
use function\sammo\{
|
||||
getDexCall,
|
||||
getTechCall,
|
||||
tryUniqueItemLottery,
|
||||
getTechAbil
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
|
||||
class che_숙련전환 extends Command\GeneralCommand
|
||||
{
|
||||
static protected $actionName = '숙련전환';
|
||||
static public $reqArg = true;
|
||||
|
||||
/** @var int */
|
||||
protected $srcArmType;
|
||||
/** @var string */
|
||||
protected $srcArmTypeName;
|
||||
/** @var int */
|
||||
protected $destArmType;
|
||||
/** @var string */
|
||||
protected $destArmTypeName;
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
if ($this->arg === null) {
|
||||
return false;
|
||||
}
|
||||
if (!key_exists('srcArmType', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
if (!key_exists('destArmType', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
$srcArmType = $this->arg['srcArmType'];
|
||||
$destArmType = $this->arg['destArmType'];
|
||||
|
||||
if (!is_int($srcArmType)) {
|
||||
return false;
|
||||
}
|
||||
if (!key_exists($srcArmType, GameUnitConst::allType())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!is_int($destArmType)) {
|
||||
return false;
|
||||
}
|
||||
if (!key_exists($destArmType, GameUnitConst::allType())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ($srcArmType === $destArmType) {
|
||||
return false;
|
||||
}
|
||||
|
||||
$this->arg = [
|
||||
'srcArmType' => $srcArmType,
|
||||
'destArmType' => $destArmType
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::ReqGeneralGold($reqGold),
|
||||
ConstraintHelper::ReqGeneralRice($reqRice),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->srcArmType = $this->arg['srcArmType'];
|
||||
$this->srcArmTypeName = GameUnitConst::allType()[$this->srcArmType];
|
||||
$this->destArmType = $this->arg['destArmType'];
|
||||
$this->destArmTypeName = GameUnitConst::allType()[$this->destArmType];
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::ReqGeneralGold($reqGold),
|
||||
ConstraintHelper::ReqGeneralRice($reqRice),
|
||||
];
|
||||
}
|
||||
|
||||
public function getBrief(): string
|
||||
{
|
||||
return "【{$this->srcArmTypeName}】숙련을 【{$this->destArmTypeName}】숙련으로 전환";
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$title = "{$name}(통솔경험";
|
||||
if ($reqGold > 0) {
|
||||
$title .= ", 자금{$reqGold}";
|
||||
}
|
||||
if ($reqRice > 0) {
|
||||
$title .= ", 군량{$reqRice}";
|
||||
}
|
||||
$title .= ')';
|
||||
return $title;
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
$env = $this->env;
|
||||
return [$env['develcost'], $env['develcost']];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$srcDex = $general->getVar('dex' . $this->srcArmType);
|
||||
$cutDex = Util::toInt($srcDex * 0.25);
|
||||
$cutDexText = number_format($cutDex);
|
||||
$addDex = Util::toInt($cutDex * 9 / 10);
|
||||
$addDexText = number_format($addDex);
|
||||
|
||||
$general->increaseVar('dex' . $this->srcArmType, -$cutDex);
|
||||
$general->increaseVar('dex' . $this->destArmType, $addDex);
|
||||
|
||||
$josaUl = JosaUtil::pick($cutDex, '을');
|
||||
$josaRo = JosaUtil::pick($addDex, '로');
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$logger->pushGeneralActionLog("{$this->srcArmTypeName} 숙련 {$cutDexText}{$josaUl} {$this->destArmTypeName} 숙련 {$addDexText}{$josaRo} 전환했습니다. <1>$date</>");
|
||||
|
||||
$general->addExperience(10);
|
||||
$general->increaseVarWithLimit('gold', -$reqGold, 0);
|
||||
$general->increaseVarWithLimit('rice', -$reqRice, 0);
|
||||
$general->increaseVar('leadership_exp', 2);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$dexSrcTexts = [];
|
||||
$dexDestTexts = [];
|
||||
foreach (GameUnitConst::allType() as $armType => $armName) {
|
||||
$dexVal = $general->getVar('dex' . $armType);
|
||||
$dexValText = number_format($dexVal);
|
||||
$cutDex = Util::toInt($dexVal * 0.25);
|
||||
$addDex = Util::toInt($cutDex * 9 / 10);
|
||||
$addDexText = number_format($addDex);
|
||||
$newDex = $dexVal - $cutDex;
|
||||
$beforeDexLevel = getDexCall($dexVal);
|
||||
$afterDexLevel = getDexCall($newDex);
|
||||
|
||||
$dexSrcTexts[$armType] = "{$armName} ({$beforeDexLevel} ⇒ {$afterDexLevel}, {$addDexText} 전환)";
|
||||
$dexDestTexts[$armType] = "{$armName} ({$dexValText})";
|
||||
}
|
||||
|
||||
ob_start();
|
||||
?>
|
||||
본인의 특정 병종 숙련을 25% 줄이고, 줄어든 숙련 중 9/10(90%p)를 다른 병종 숙련으로 전환합니다.<br>
|
||||
|
||||
<select class='formInput' name="srcArmType" id="srcArmType" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach ($dexSrcTexts as $armType => $infoText) : ?>
|
||||
<option value="<?= $armType ?>"><?= $infoText ?></option>
|
||||
<?php endforeach; ?>
|
||||
</select>
|
||||
숙련을
|
||||
|
||||
<select class='formInput' name="destArmType" id="destArmType" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach ($dexDestTexts as $armType => $infoText) : ?>
|
||||
<option value="<?= $armType ?>"><?= $infoText ?></option>
|
||||
<?php endforeach; ?>
|
||||
</select>
|
||||
숙련으로 <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
|
||||
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\General;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
Session,
|
||||
KVStorage,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
GameUnitConst,
|
||||
LastTurn,
|
||||
Command,
|
||||
ServConfig
|
||||
};
|
||||
|
||||
|
||||
use function\sammo\{
|
||||
getDexCall,
|
||||
getTechCall,
|
||||
tryUniqueItemLottery,
|
||||
getTechAbil
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
|
||||
class che_숙련전환 extends Command\GeneralCommand
|
||||
{
|
||||
static protected $actionName = '숙련전환';
|
||||
static public $reqArg = true;
|
||||
|
||||
/** @var int */
|
||||
protected $srcArmType;
|
||||
/** @var string */
|
||||
protected $srcArmTypeName;
|
||||
/** @var int */
|
||||
protected $destArmType;
|
||||
/** @var string */
|
||||
protected $destArmTypeName;
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
if ($this->arg === null) {
|
||||
return false;
|
||||
}
|
||||
if (!key_exists('srcArmType', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
if (!key_exists('destArmType', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
$srcArmType = $this->arg['srcArmType'];
|
||||
$destArmType = $this->arg['destArmType'];
|
||||
|
||||
if (!is_int($srcArmType)) {
|
||||
return false;
|
||||
}
|
||||
if (!key_exists($srcArmType, GameUnitConst::allType())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!is_int($destArmType)) {
|
||||
return false;
|
||||
}
|
||||
if (!key_exists($destArmType, GameUnitConst::allType())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ($srcArmType === $destArmType) {
|
||||
return false;
|
||||
}
|
||||
|
||||
$this->arg = [
|
||||
'srcArmType' => $srcArmType,
|
||||
'destArmType' => $destArmType
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::ReqGeneralGold($reqGold),
|
||||
ConstraintHelper::ReqGeneralRice($reqRice),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->srcArmType = $this->arg['srcArmType'];
|
||||
$this->srcArmTypeName = GameUnitConst::allType()[$this->srcArmType];
|
||||
$this->destArmType = $this->arg['destArmType'];
|
||||
$this->destArmTypeName = GameUnitConst::allType()[$this->destArmType];
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::ReqGeneralGold($reqGold),
|
||||
ConstraintHelper::ReqGeneralRice($reqRice),
|
||||
];
|
||||
}
|
||||
|
||||
public function getBrief(): string
|
||||
{
|
||||
return "【{$this->srcArmTypeName}】숙련을 【{$this->destArmTypeName}】숙련으로 전환";
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$title = "{$name}(통솔경험";
|
||||
if ($reqGold > 0) {
|
||||
$title .= ", 자금{$reqGold}";
|
||||
}
|
||||
if ($reqRice > 0) {
|
||||
$title .= ", 군량{$reqRice}";
|
||||
}
|
||||
$title .= ')';
|
||||
return $title;
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
$env = $this->env;
|
||||
return [$env['develcost'], $env['develcost']];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$srcDex = $general->getVar('dex' . $this->srcArmType);
|
||||
$cutDex = Util::toInt($srcDex * 0.4);
|
||||
$cutDexText = number_format($cutDex);
|
||||
$addDex = Util::toInt($cutDex * 9 / 10);
|
||||
$addDexText = number_format($addDex);
|
||||
|
||||
$general->increaseVar('dex' . $this->srcArmType, -$cutDex);
|
||||
$general->increaseVar('dex' . $this->destArmType, $addDex);
|
||||
|
||||
$josaUl = JosaUtil::pick($cutDex, '을');
|
||||
$josaRo = JosaUtil::pick($addDex, '로');
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$logger->pushGeneralActionLog("{$this->srcArmTypeName} 숙련 {$cutDexText}{$josaUl} {$this->destArmTypeName} 숙련 {$addDexText}{$josaRo} 전환했습니다. <1>$date</>");
|
||||
|
||||
$general->addExperience(10);
|
||||
$general->increaseVarWithLimit('gold', -$reqGold, 0);
|
||||
$general->increaseVarWithLimit('rice', -$reqRice, 0);
|
||||
$general->increaseVar('leadership_exp', 2);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$dexSrcTexts = [];
|
||||
$dexDestTexts = [];
|
||||
foreach (GameUnitConst::allType() as $armType => $armName) {
|
||||
$dexVal = $general->getVar('dex' . $armType);
|
||||
$dexValText = number_format($dexVal);
|
||||
$cutDex = Util::toInt($dexVal * 0.4);
|
||||
$addDex = Util::toInt($cutDex * 9 / 10);
|
||||
$addDexText = number_format($addDex);
|
||||
$newDex = $dexVal - $cutDex;
|
||||
$beforeDexLevel = getDexCall($dexVal);
|
||||
$afterDexLevel = getDexCall($newDex);
|
||||
|
||||
$dexSrcTexts[$armType] = "{$armName} ({$beforeDexLevel} ⇒ {$afterDexLevel}, {$addDexText} 전환)";
|
||||
$dexDestTexts[$armType] = "{$armName} ({$dexValText})";
|
||||
}
|
||||
|
||||
ob_start();
|
||||
?>
|
||||
본인의 특정 병종 숙련을 40% 줄이고, 줄어든 숙련 중 9/10(90%p)를 다른 병종 숙련으로 전환합니다.<br>
|
||||
|
||||
<select class='formInput' name="srcArmType" id="srcArmType" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach ($dexSrcTexts as $armType => $infoText) : ?>
|
||||
<option value="<?= $armType ?>"><?= $infoText ?></option>
|
||||
<?php endforeach; ?>
|
||||
</select>
|
||||
숙련을
|
||||
|
||||
<select class='formInput' name="destArmType" id="destArmType" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach ($dexDestTexts as $armType => $infoText) : ?>
|
||||
<option value="<?= $armType ?>"><?= $infoText ?></option>
|
||||
<?php endforeach; ?>
|
||||
</select>
|
||||
숙련으로 <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
|
||||
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user