숙련전환 효율 향상

This commit is contained in:
2020-06-06 14:33:21 +09:00
parent 52eeff3466
commit e30959a656
+242 -242
View File
@@ -1,242 +1,242 @@
<?php
namespace sammo\Command\General;
use\sammo\{
DB,
Util,
JosaUtil,
Session,
KVStorage,
General,
ActionLogger,
GameConst,
GameUnitConst,
LastTurn,
Command,
ServConfig
};
use function\sammo\{
getDexCall,
getTechCall,
tryUniqueItemLottery,
getTechAbil
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_숙련전환 extends Command\GeneralCommand
{
static protected $actionName = '숙련전환';
static public $reqArg = true;
/** @var int */
protected $srcArmType;
/** @var string */
protected $srcArmTypeName;
/** @var int */
protected $destArmType;
/** @var string */
protected $destArmTypeName;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
if (!key_exists('srcArmType', $this->arg)) {
return false;
}
if (!key_exists('destArmType', $this->arg)) {
return false;
}
$srcArmType = $this->arg['srcArmType'];
$destArmType = $this->arg['destArmType'];
if (!is_int($srcArmType)) {
return false;
}
if (!key_exists($srcArmType, GameUnitConst::allType())) {
return false;
}
if (!is_int($destArmType)) {
return false;
}
if (!key_exists($destArmType, GameUnitConst::allType())) {
return false;
}
if ($srcArmType === $destArmType) {
return false;
}
$this->arg = [
'srcArmType' => $srcArmType,
'destArmType' => $destArmType
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
}
protected function initWithArg()
{
$this->srcArmType = $this->arg['srcArmType'];
$this->srcArmTypeName = GameUnitConst::allType()[$this->srcArmType];
$this->destArmType = $this->arg['destArmType'];
$this->destArmTypeName = GameUnitConst::allType()[$this->destArmType];
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
}
public function getBrief(): string
{
return "{$this->srcArmTypeName}】숙련을 【{$this->destArmTypeName}】숙련으로 전환";
}
public function getCommandDetailTitle(): string
{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$title = "{$name}(통솔경험";
if ($reqGold > 0) {
$title .= ", 자금{$reqGold}";
}
if ($reqRice > 0) {
$title .= ", 군량{$reqRice}";
}
$title .= ')';
return $title;
}
public function getCost(): array
{
$env = $this->env;
return [$env['develcost'], $env['develcost']];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$logger = $general->getLogger();
$srcDex = $general->getVar('dex' . $this->srcArmType);
$cutDex = Util::toInt($srcDex * 0.25);
$cutDexText = number_format($cutDex);
$addDex = Util::toInt($cutDex * 9 / 10);
$addDexText = number_format($addDex);
$general->increaseVar('dex' . $this->srcArmType, -$cutDex);
$general->increaseVar('dex' . $this->destArmType, $addDex);
$josaUl = JosaUtil::pick($cutDex, '을');
$josaRo = JosaUtil::pick($addDex, '로');
[$reqGold, $reqRice] = $this->getCost();
$logger->pushGeneralActionLog("{$this->srcArmTypeName} 숙련 {$cutDexText}{$josaUl} {$this->destArmTypeName} 숙련 {$addDexText}{$josaRo} 전환했습니다. <1>$date</>");
$general->addExperience(10);
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('leadership_exp', 2);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
public function getForm(): string
{
$db = DB::db();
$general = $this->generalObj;
$dexSrcTexts = [];
$dexDestTexts = [];
foreach (GameUnitConst::allType() as $armType => $armName) {
$dexVal = $general->getVar('dex' . $armType);
$dexValText = number_format($dexVal);
$cutDex = Util::toInt($dexVal * 0.25);
$addDex = Util::toInt($cutDex * 9 / 10);
$addDexText = number_format($addDex);
$newDex = $dexVal - $cutDex;
$beforeDexLevel = getDexCall($dexVal);
$afterDexLevel = getDexCall($newDex);
$dexSrcTexts[$armType] = "{$armName} ({$beforeDexLevel}{$afterDexLevel}, {$addDexText} 전환)";
$dexDestTexts[$armType] = "{$armName} ({$dexValText})";
}
ob_start();
?>
본인의 특정 병종 숙련을 25% 줄이고, 줄어든 숙련 중 9/10(90%p)를 다른 병종 숙련으로 전환합니다.<br>
<select class='formInput' name="srcArmType" id="srcArmType" size='1' style='color:white;background-color:black;'>
<?php foreach ($dexSrcTexts as $armType => $infoText) : ?>
<option value="<?= $armType ?>"><?= $infoText ?></option>
<?php endforeach; ?>
</select>
숙련을
<select class='formInput' name="destArmType" id="destArmType" size='1' style='color:white;background-color:black;'>
<?php foreach ($dexDestTexts as $armType => $infoText) : ?>
<option value="<?= $armType ?>"><?= $infoText ?></option>
<?php endforeach; ?>
</select>
숙련으로 <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
<?php
return ob_get_clean();
}
}
<?php
namespace sammo\Command\General;
use\sammo\{
DB,
Util,
JosaUtil,
Session,
KVStorage,
General,
ActionLogger,
GameConst,
GameUnitConst,
LastTurn,
Command,
ServConfig
};
use function\sammo\{
getDexCall,
getTechCall,
tryUniqueItemLottery,
getTechAbil
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_숙련전환 extends Command\GeneralCommand
{
static protected $actionName = '숙련전환';
static public $reqArg = true;
/** @var int */
protected $srcArmType;
/** @var string */
protected $srcArmTypeName;
/** @var int */
protected $destArmType;
/** @var string */
protected $destArmTypeName;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
if (!key_exists('srcArmType', $this->arg)) {
return false;
}
if (!key_exists('destArmType', $this->arg)) {
return false;
}
$srcArmType = $this->arg['srcArmType'];
$destArmType = $this->arg['destArmType'];
if (!is_int($srcArmType)) {
return false;
}
if (!key_exists($srcArmType, GameUnitConst::allType())) {
return false;
}
if (!is_int($destArmType)) {
return false;
}
if (!key_exists($destArmType, GameUnitConst::allType())) {
return false;
}
if ($srcArmType === $destArmType) {
return false;
}
$this->arg = [
'srcArmType' => $srcArmType,
'destArmType' => $destArmType
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
}
protected function initWithArg()
{
$this->srcArmType = $this->arg['srcArmType'];
$this->srcArmTypeName = GameUnitConst::allType()[$this->srcArmType];
$this->destArmType = $this->arg['destArmType'];
$this->destArmTypeName = GameUnitConst::allType()[$this->destArmType];
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
}
public function getBrief(): string
{
return "{$this->srcArmTypeName}】숙련을 【{$this->destArmTypeName}】숙련으로 전환";
}
public function getCommandDetailTitle(): string
{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$title = "{$name}(통솔경험";
if ($reqGold > 0) {
$title .= ", 자금{$reqGold}";
}
if ($reqRice > 0) {
$title .= ", 군량{$reqRice}";
}
$title .= ')';
return $title;
}
public function getCost(): array
{
$env = $this->env;
return [$env['develcost'], $env['develcost']];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$logger = $general->getLogger();
$srcDex = $general->getVar('dex' . $this->srcArmType);
$cutDex = Util::toInt($srcDex * 0.4);
$cutDexText = number_format($cutDex);
$addDex = Util::toInt($cutDex * 9 / 10);
$addDexText = number_format($addDex);
$general->increaseVar('dex' . $this->srcArmType, -$cutDex);
$general->increaseVar('dex' . $this->destArmType, $addDex);
$josaUl = JosaUtil::pick($cutDex, '을');
$josaRo = JosaUtil::pick($addDex, '로');
[$reqGold, $reqRice] = $this->getCost();
$logger->pushGeneralActionLog("{$this->srcArmTypeName} 숙련 {$cutDexText}{$josaUl} {$this->destArmTypeName} 숙련 {$addDexText}{$josaRo} 전환했습니다. <1>$date</>");
$general->addExperience(10);
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('leadership_exp', 2);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
public function getForm(): string
{
$db = DB::db();
$general = $this->generalObj;
$dexSrcTexts = [];
$dexDestTexts = [];
foreach (GameUnitConst::allType() as $armType => $armName) {
$dexVal = $general->getVar('dex' . $armType);
$dexValText = number_format($dexVal);
$cutDex = Util::toInt($dexVal * 0.4);
$addDex = Util::toInt($cutDex * 9 / 10);
$addDexText = number_format($addDex);
$newDex = $dexVal - $cutDex;
$beforeDexLevel = getDexCall($dexVal);
$afterDexLevel = getDexCall($newDex);
$dexSrcTexts[$armType] = "{$armName} ({$beforeDexLevel}{$afterDexLevel}, {$addDexText} 전환)";
$dexDestTexts[$armType] = "{$armName} ({$dexValText})";
}
ob_start();
?>
본인의 특정 병종 숙련을 40% 줄이고, 줄어든 숙련 중 9/10(90%p)를 다른 병종 숙련으로 전환합니다.<br>
<select class='formInput' name="srcArmType" id="srcArmType" size='1' style='color:white;background-color:black;'>
<?php foreach ($dexSrcTexts as $armType => $infoText) : ?>
<option value="<?= $armType ?>"><?= $infoText ?></option>
<?php endforeach; ?>
</select>
숙련을
<select class='formInput' name="destArmType" id="destArmType" size='1' style='color:white;background-color:black;'>
<?php foreach ($dexDestTexts as $armType => $infoText) : ?>
<option value="<?= $armType ?>"><?= $infoText ?></option>
<?php endforeach; ?>
</select>
숙련으로 <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
<?php
return ob_get_clean();
}
}