misc: lint warning, 불필요 파일 정리

This commit is contained in:
2021-09-18 03:49:04 +09:00
parent 8660e8cd85
commit 3fd8b21867
7 changed files with 10 additions and 221 deletions
+3 -3
View File
@@ -893,7 +893,7 @@ $(function ($) {
}
showBattleResult(result);
}, function (result) {
}, function () {
alert('전투 개시 실패!');
});
}
@@ -933,7 +933,7 @@ $(function ($) {
}
reorderDefender(result.order);
}, function (result) {
}, function () {
alert('재정렬 실패!');
});
}
@@ -968,7 +968,7 @@ $(function ($) {
});
$('#importModal').on('show.bs.modal', function (e) {
$('#importModal').on('show.bs.modal', function () {
if (!initGeneralList) {
const $list = $('#modalSelector');
-1
View File
@@ -19,7 +19,6 @@
"currentCity": "currentCity.ts",
"hallOfFame": "hallOfFame.ts",
"history": "history.ts",
"join": "legacy/join.ts",
"select_general_from_pool": "select_general_from_pool.ts",
"extKingdoms": "extKingdoms.ts",
"common": "common_deprecated.ts"
+1 -2
View File
@@ -1,5 +1,4 @@
import { template } from "lodash";
import { NationPolicy, NPCChiefActions, NPCGeneralActions } from "./defs";
import { NPCChiefActions, NPCGeneralActions } from "./defs";
export const NPCPriorityBtnHelpMessage: {
[v in NPCChiefActions | NPCGeneralActions]: string;
-213
View File
@@ -1,213 +0,0 @@
import $ from 'jquery';
import { exportWindow } from '../util/exportWindow';
import { mb_strwidth } from '../util/mb_strwidth';
import { unwrap_any } from '../util/unwrap_any';
declare const defaultStatTotal: number;
declare const defaultStatMax: number;
declare const defaultStatMin: number;
declare const charInfoText: Record<string, string>;
$(function ($) {
const $leadership = $('#leadership');
const $strength = $('#strength');
const $intel = $('#intel');
function abilityRand(): void {
let leadership = Math.random() * 65 + 10;
let strength = Math.random() * 65 + 10;
let intel = Math.random() * 65 + 10;
const rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while (leadership + strength + intel < defaultStatTotal) {
leadership += 1;
}
if (leadership > defaultStatMax || strength > defaultStatMax || intel > defaultStatMax || leadership < defaultStatMin || strength < defaultStatMin || intel < defaultStatMin) {
return abilityRand();
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
function abilityLeadpow() {
let leadership = Math.random() * 6;
let strength = Math.random() * 6;
let intel = Math.random() * 1;
const rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while (leadership + strength + intel < defaultStatTotal) {
strength += 1;
}
if (intel < defaultStatMin) {
leadership -= defaultStatMin - intel;
intel = defaultStatMin;
}
if (leadership > defaultStatMax) {
strength += leadership - defaultStatMax;
leadership = defaultStatMax;
}
if (strength > defaultStatMax) {
leadership += strength - defaultStatMax;
strength = defaultStatMax;
}
if (leadership > defaultStatMax) {
intel += leadership - defaultStatMax;
leadership = defaultStatMax;
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
function abilityLeadint() {
let leadership = Math.random() * 6;
let strength = Math.random() * 1;
let intel = Math.random() * 6;
const rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while (leadership + strength + intel < defaultStatTotal) {
intel += 1;
}
if (strength < defaultStatMin) {
leadership -= defaultStatMin - strength;
strength = defaultStatMin;
}
if (leadership > defaultStatMax) {
intel += leadership - defaultStatMax;
leadership = defaultStatMax;
}
if (intel > defaultStatMax) {
leadership += intel - defaultStatMax;
intel = defaultStatMax;
}
if (leadership > defaultStatMax) {
strength += leadership - defaultStatMax;
leadership = defaultStatMax;
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
function abilityPowint() {
let leadership = Math.random() * 1;
let strength = Math.random() * 6;
let intel = Math.random() * 6;
const rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while (leadership + strength + intel < defaultStatTotal) {
intel += 1;
}
if (leadership < defaultStatMin) {
strength -= defaultStatMin - leadership;
leadership = defaultStatMin;
}
if (strength > defaultStatMax) {
intel += strength - defaultStatMax;
strength = defaultStatMax;
}
if (intel > defaultStatMax) {
strength += intel - defaultStatMax;
intel = defaultStatMax;
}
if (strength > defaultStatMax) {
leadership += strength - defaultStatMax;
strength = defaultStatMax;
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
exportWindow(abilityRand, 'abilityRand');
exportWindow(abilityLeadpow, 'abilityLeadpow');
exportWindow(abilityLeadint, 'abilityLeadint');
exportWindow(abilityPowint, 'abilityPowint');
const $charInfoText = $('#charInfoText');
const $selChar = $('#selChar');
$selChar.change(function () {
const $this = $(this);
const char = unwrap_any<string>($this.val());
if (char in charInfoText) {
$charInfoText.html(charInfoText[char]);
}
else {
$charInfoText.html('');
}
});
const $generalName = $('#generalName');
$generalName.on('change keyup paste', function () {
const generalName = unwrap_any<string>($generalName.val());
const len = mb_strwidth(generalName);
if (len == 0 || len > 18) {
$generalName.css('color', 'red');
}
else {
$generalName.css('color', 'white');
}
});
$('#join_form').submit(function () {
const generalName = unwrap_any<string>($generalName.val());
if (mb_strwidth(generalName) > 18) {
alert('장수 이름이 너무 깁니다!');
return false;
}
const currentStatTotal = parseInt(unwrap_any<string>($leadership.val())) + parseInt(unwrap_any<string>($strength.val())) + parseInt(unwrap_any<string>($intel.val()));
if (currentStatTotal < defaultStatTotal) {
if (!confirm(`현재 능력치 총합은 ${currentStatTotal}으로, ${defaultStatTotal}보다 낮습니다. 그래도 생성할까요?`)) {
return false;
}
}
return true;
});
const randomGenType = Math.floor(Math.random() * 7);
if (randomGenType < 3) {
abilityLeadpow();
}
else if (randomGenType < 6) {
abilityLeadint();
}
else {
abilityPowint();
}
});
+1 -1
View File
@@ -516,7 +516,7 @@ export async function reloadWorldMap(option: loadMapOption, drawTarget = '.world
//터치스크린 탭
if (!option.neutralView && is_touch_device()) {
$objs.on('touchstart', function (e) {
$objs.on('touchstart', function () {
if (window.sam_toggleSingleTap) {
return true;
}
+4
View File
@@ -171,6 +171,7 @@ $(function ($) {
});
$('#set_my_setting').on('click', async function (e) {
e.preventDefault();
let result: InvalidResponse;
try {
@@ -186,6 +187,9 @@ $(function ($) {
})
});
result = response.data;
if(!result.result){
throw result.reason;
}
}
catch (e) {
console.log(e);
+1 -1
View File
@@ -203,7 +203,7 @@ function printGenerals(value: NPCToken) {
const time = Date.now() + value.pickMoreSeconds * 1000;
$('#btn_pick_more').data('available', time).prop('disabled', true);
const pick = $.map(value.pick, function (value, key) {
const pick = $.map(value.pick, function (value) {
return value;
});