forked from devsam/core
vue: NPCControl(WIP) 메인 기능 동작
This commit is contained in:
Vendored
+2
@@ -5,6 +5,8 @@ $body-bg: #000;
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$input-bg: #ddd;
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$input-color: #303030;
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@import url("https://cdn.jsdelivr.net/npm/bootstrap-icons/font/bootstrap-icons.css");
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@import "../../node_modules/bootswatch/dist/darkly/_variables.scss";
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@import "../../node_modules/bootstrap5/scss/bootstrap.scss";
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@import "../../node_modules/bootswatch/dist/darkly/_bootswatch.scss";
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@@ -28,3 +28,12 @@ html, body{
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word-break: break-all;
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;
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}
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.float-left{
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float:left;
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}
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.float-right{
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float:right;
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}
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+344
-39
@@ -1,5 +1,6 @@
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<template>
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<!-- backbutton -->
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<my-toast v-model="toasts" />
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<top-back-bar :title="title" />
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<div
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id="container"
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class="tb_layout bg0"
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@@ -299,31 +300,70 @@
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<div class="row">
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<div class="col-sm-6">
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<div class="bg2 sub_bar">비활성</div>
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<div
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id="nationPriorityDisabled"
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<draggable
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:list="chiefActionUnused"
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group="chiefAction"
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class="list-group col"
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data-type="list"
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></div>
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itemKey="id"
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>
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<template #item="{ element }">
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<div class="list-group-item">
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<i class="bi bi-list"></i> {{ element.id
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}}<button
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class="btn btn-sm float-right btn-secondary py-0 px-1"
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v-c-tooltip="actionHelpText[element.id]"
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>
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<!-- FIXME: v-c-tooltip 동작이 조금 묘하다. 버전 문제인가? -->
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<i class="bi bi-question-lg"></i>
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</button>
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</div>
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</template>
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</draggable>
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</div>
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<div class="col-sm-6">
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<div class="bg2 sub_bar">활성</div>
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<div
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id="nationPriority"
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<draggable
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:list="chiefActionPriority"
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group="chiefAction"
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class="list-group col"
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data-type="list"
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></div>
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itemKey="id"
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>
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<template #item="{ element }">
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<div class="list-group-item">
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<i class="bi bi-list"></i> {{ element.id
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}}<button
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class="btn btn-sm float-right btn-secondary py-0 px-1"
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v-c-tooltip="actionHelpText[element.id]"
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>
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<i class="bi bi-question-lg"></i>
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</button>
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</div>
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</template>
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</draggable>
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</div>
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</div>
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<div class="control_bar" data-type="nationPriority">
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<div class="btn-group" role="group">
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<button type="button" class="btn btn-dark reset_btn">
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<button
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type="button"
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class="btn btn-dark reset_btn"
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@click="resetNationPriority"
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>
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초기값으로
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</button>
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<button type="button" class="btn btn-secondary revert_btn">
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<button
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type="button"
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class="btn btn-secondary revert_btn"
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@click="rollbackNationPriority"
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>
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이전값으로
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</button>
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</div>
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<button type="button" class="btn btn-primary submit_btn">
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<button
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type="button"
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class="btn btn-primary submit_btn"
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@click="submitNationPriority"
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>
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설정
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</button>
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</div>
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@@ -348,31 +388,69 @@
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<div class="row">
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<div class="col-sm-6">
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<div class="bg2 sub_bar">비활성</div>
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<div
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id="generalPriorityDisabled"
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<draggable
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:list="generalActionUnused"
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group="generalAction"
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class="list-group col"
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data-type="list"
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></div>
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itemKey="id"
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>
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<template #item="{ element }">
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<div class="list-group-item">
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<i class="bi bi-list"></i> {{ element.id
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}}<button
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class="btn btn-sm float-right btn-secondary py-0 px-1"
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v-c-tooltip="actionHelpText[element.id]"
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>
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<i class="bi bi-question-lg"></i>
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</button>
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</div>
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</template>
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</draggable>
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</div>
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<div class="col-sm-6">
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<div class="bg2 sub_bar">활성</div>
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<div
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id="generalPriority"
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<draggable
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:list="generalActionPriority"
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group="generalAction"
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class="list-group col"
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data-type="list"
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></div>
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itemKey="id"
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>
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<template #item="{ element }">
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<div class="list-group-item">
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<i class="bi bi-list"></i> {{ element.id
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}}<button
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class="btn btn-sm float-right btn-secondary py-0 px-1"
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v-c-tooltip="actionHelpText[element.id]"
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>
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<i class="bi bi-question-lg"></i>
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</button>
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</div>
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</template>
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</draggable>
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</div>
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</div>
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<div class="control_bar" data-type="generalPriority">
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<div class="btn-group" role="group">
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<button type="button" class="btn btn-dark reset_btn">
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<button
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type="button"
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class="btn btn-dark reset_btn"
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@click="resetGeneralPriority"
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>
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초기값으로
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</button>
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<button type="button" class="btn btn-secondary revert_btn">
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<button
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type="button"
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class="btn btn-secondary revert_btn"
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@click="rollbackGeneralPriority"
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>
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이전값으로
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</button>
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</div>
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<button type="button" class="btn btn-primary submit_btn">
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<button
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type="button"
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class="btn btn-primary submit_btn"
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@click="submitGeneralPriority"
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>
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설정
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</button>
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</div>
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@@ -382,36 +460,43 @@
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</div>
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</template>
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<script lang="ts">
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import { defineComponent } from "vue";
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import "../scss/bootstrap5.scss";
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import "../scss/game_bg.scss";
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import { defineComponent } from "vue";
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import {
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IDItem,
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InvalidResponse,
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NationPolicy,
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NPCChiefActions,
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NPCGeneralActions,
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ToastType,
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} from "./defs";
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import NumberInputWithInfo from "./components/NumberInputWithInfo.vue";
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import { cloneDeep, isEqual, last } from "lodash";
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import { unwrap } from "./util/unwrap";
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import { convertFormData } from "./util/convertFormData";
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import axios from "axios";
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import { NPCPriorityBtnHelpMessage } from "./helpTexts";
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import { CTooltip } from "@coreui/vue";
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import draggable from "vuedraggable";
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import MyToast from "./components/MyToast.vue";
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import TopBackBar from "./components/TopBackBar.vue";
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import { convertIDArray } from "./util/convertIDArray";
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declare const nationID: number;
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declare const defaultNationPolicy: NationPolicy;
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declare const currentNationPolicy: NationPolicy;
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declare const defaultNationPriority: NationPolicy;
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declare const zeroPolicy: NationPolicy;
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declare const autoPolicy: NationPolicy;
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declare const currentNationPriority: NPCChiefActions[];
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declare const availableNationPriorityItems: NPCChiefActions[];
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declare const defaultGeneralActionPriority: NPCChiefActions[];
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declare const defaultNationPriority: NPCChiefActions[];
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declare const currentGeneralActionPriority: NPCGeneralActions[];
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declare const availableGeneralActionPriorityItems: NPCGeneralActions[];
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declare const defaultGeneralActionPriority: NPCGeneralActions[];
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declare const defaultStatNPCMax: number;
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declare const defaultStatMax: number;
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@@ -419,12 +504,25 @@ declare const defaultStatMax: number;
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export default defineComponent({
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name: "NPCControl",
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components: {
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TopBackBar,
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NumberInputWithInfo,
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draggable,
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MyToast,
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},
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directives: {
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"c-tooltip": CTooltip,
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},
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methods: {
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resetPolicy() {
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if (!confirm("초기 설정으로 되돌릴까요?")) {
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return;
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}
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this.nationPolicy = cloneDeep(defaultNationPolicy);
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//TODO: toast
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this.toasts.push({
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title: "초기화 완료",
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content: "서버 초기값을 적용했습니다.설정 버튼을 누르면 반영됩니다.",
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type: "info",
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});
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},
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rollbackPolicy() {
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if (!confirm("이전 설정으로 되돌릴까요?")) {
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@@ -439,7 +537,11 @@ export default defineComponent({
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lastPolicy = unwrap(last(this.nationPolicyStack));
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}
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this.nationPolicy = cloneDeep(lastPolicy);
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//TODO: toast
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this.toasts.push({
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title: "되돌리기 완료",
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content: "이전 설정으로 되돌렸습니다.",
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type: "info",
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});
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},
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async submitPolicy() {
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if (!confirm("저장할까요?")) {
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@@ -462,12 +564,20 @@ export default defineComponent({
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}
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} catch (e) {
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console.error(e);
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//TODO: toast
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this.toasts.push({
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title: "에러",
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content: `설정하지 못했습니다: ${e}`,
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type: "danger",
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});
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return;
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}
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//TODO: submit
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//TODO: toast
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this.toasts.push({
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title: "적용 완료",
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content: "NPC 정책이 반영되었습니다.",
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type: "success",
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});
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const lastPolicy = unwrap(last(this.nationPolicyStack));
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if (!isEqual(lastPolicy, this.nationPolicy)) {
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const { nationPolicy } = this;
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@@ -485,9 +595,195 @@ export default defineComponent({
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}
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return this.nationPolicy[title];
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},
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resetNationPriority() {
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if (!confirm("초기 설정으로 되돌릴까요?")) {
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return;
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}
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this.chiefActionUnused = [];
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this.chiefActionPriority = defaultNationPriority.map((id) => {
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return { id };
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});
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this.toasts.push({
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title: "초기화 완료",
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content: "서버 초기값을 적용했습니다.설정 버튼을 누르면 반영됩니다.",
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type: "info",
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});
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},
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rollbackNationPriority() {
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if (!confirm("이전 설정으로 되돌릴까요?")) {
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return;
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}
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let lastActions = unwrap(last(this.chiefActionStack));
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while (this.chiefActionStack.length > 1) {
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if (!isEqual(lastActions, this.chiefActionPriority)) {
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break;
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}
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this.chiefActionStack.pop();
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lastActions = unwrap(last(this.chiefActionStack));
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}
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const chiefActionKeys = new Set(availableNationPriorityItems);
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for (const { id } of lastActions) {
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if (chiefActionKeys.has(id)) {
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chiefActionKeys.delete(id);
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}
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}
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this.chiefActionPriority = cloneDeep(lastActions);
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this.chiefActionUnused = convertIDArray(chiefActionKeys);
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this.toasts.push({
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title: "되돌리기 완료",
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content: "이전 설정으로 되돌렸습니다.",
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type: "info",
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});
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},
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async submitNationPriority() {
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if (!confirm("저장할까요?")) {
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return;
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}
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try {
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const response = await axios({
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url: "j_set_npc_control.php",
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responseType: "json",
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method: "post",
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data: convertFormData({
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type: "nationPriority",
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data: JSON.stringify(this.chiefActionPriority.map(({ id }) => id)),
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}),
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});
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const result: InvalidResponse = response.data;
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if (!result.result) {
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throw result.reason;
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}
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} catch (e) {
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console.error(e);
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this.toasts.push({
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title: "에러",
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content: `설정하지 못했습니다: ${e}`,
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type: "danger",
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});
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return;
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}
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this.toasts.push({
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title: "적용 완료",
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content: "NPC 정책이 반영되었습니다.",
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type: "success",
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});
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const lastActions = unwrap(last(this.chiefActionStack));
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if (!isEqual(lastActions, this.chiefActionPriority)) {
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const { chiefActionPriority } = this;
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this.chiefActionStack.push(cloneDeep(chiefActionPriority));
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}
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},
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resetGeneralPriority() {
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if (!confirm("초기 설정으로 되돌릴까요?")) {
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return;
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}
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this.generalActionUnused = [];
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this.generalActionPriority = defaultGeneralActionPriority.map((id) => {
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return { id };
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});
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this.toasts.push({
|
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title: "초기화 완료",
|
||||
content: "서버 초기값을 적용했습니다.설정 버튼을 누르면 반영됩니다.",
|
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type: "info",
|
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});
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},
|
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rollbackGeneralPriority() {
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if (!confirm("이전 설정으로 되돌릴까요?")) {
|
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return;
|
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}
|
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let lastActions = unwrap(last(this.generalActionStack));
|
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while (this.generalActionStack.length > 1) {
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if (!isEqual(lastActions, this.generalActionPriority)) {
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break;
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}
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this.generalActionStack.pop();
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lastActions = unwrap(last(this.generalActionStack));
|
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}
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const generalActionKeys = new Set(availableGeneralActionPriorityItems);
|
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for (const { id } of lastActions) {
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if (generalActionKeys.has(id)) {
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generalActionKeys.delete(id);
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}
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}
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this.generalActionPriority = cloneDeep(lastActions);
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this.generalActionUnused = convertIDArray(generalActionKeys);
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||||
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||||
this.toasts.push({
|
||||
title: "되돌리기 완료",
|
||||
content: "이전 설정으로 되돌렸습니다.",
|
||||
type: "info",
|
||||
});
|
||||
},
|
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async submitGeneralPriority() {
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if (!confirm("저장할까요?")) {
|
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return;
|
||||
}
|
||||
|
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try {
|
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const response = await axios({
|
||||
url: "j_set_npc_control.php",
|
||||
responseType: "json",
|
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method: "post",
|
||||
data: convertFormData({
|
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type: "generalPriority",
|
||||
data: JSON.stringify(
|
||||
this.generalActionPriority.map(({ id }) => id)
|
||||
),
|
||||
}),
|
||||
});
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const result: InvalidResponse = response.data;
|
||||
if (!result.result) {
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throw result.reason;
|
||||
}
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
this.toasts.push({
|
||||
title: "에러",
|
||||
content: `설정하지 못했습니다: ${e}`,
|
||||
type: "danger",
|
||||
});
|
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return;
|
||||
}
|
||||
|
||||
this.toasts.push({
|
||||
title: "적용 완료",
|
||||
content: "NPC 정책이 반영되었습니다.",
|
||||
type: "success",
|
||||
});
|
||||
|
||||
const lastActions = unwrap(last(this.generalActionStack));
|
||||
if (!isEqual(lastActions, this.generalActionPriority)) {
|
||||
const { generalActionPriority } = this;
|
||||
this.generalActionStack.push(cloneDeep(generalActionPriority));
|
||||
}
|
||||
},
|
||||
},
|
||||
data() {
|
||||
const chiefActionPriority: IDItem<NPCChiefActions>[] = [];
|
||||
const chiefActionKeys = new Set(availableNationPriorityItems);
|
||||
for (const id of currentNationPriority) {
|
||||
chiefActionPriority.push({ id });
|
||||
chiefActionKeys.delete(id);
|
||||
}
|
||||
const chiefActionUnused: IDItem<NPCChiefActions>[] =
|
||||
convertIDArray(chiefActionKeys);
|
||||
|
||||
const generalActionPriority: IDItem<NPCGeneralActions>[] = [];
|
||||
const generalActionKeys = new Set(availableGeneralActionPriorityItems);
|
||||
for (const id of currentGeneralActionPriority) {
|
||||
generalActionPriority.push({ id });
|
||||
generalActionKeys.delete(id);
|
||||
}
|
||||
const generalActionUnused: IDItem<NPCGeneralActions>[] =
|
||||
convertIDArray(generalActionKeys);
|
||||
|
||||
return {
|
||||
title: "NPC 정책",
|
||||
toasts: <ToastType[]>[],
|
||||
reqNationGold: 110,
|
||||
|
||||
nationID,
|
||||
@@ -496,15 +792,24 @@ export default defineComponent({
|
||||
nationPolicy: cloneDeep(currentNationPolicy),
|
||||
nationPolicyStack: [currentNationPolicy],
|
||||
zeroPolicy,
|
||||
autoPolicy,
|
||||
|
||||
chiefActionPriority: cloneDeep(currentNationPriority),
|
||||
//chiefActionUnused: [],
|
||||
generalActionPriority: cloneDeep(currentGeneralActionPriority),
|
||||
//generalActionUnsed: [],
|
||||
actionHelpText: NPCPriorityBtnHelpMessage,
|
||||
|
||||
displayOrder: [],
|
||||
chiefActionUnused,
|
||||
chiefActionPriority,
|
||||
chiefActionStack: [cloneDeep(chiefActionPriority)],
|
||||
|
||||
generalActionUnused,
|
||||
generalActionPriority,
|
||||
generalActionStack: [cloneDeep(generalActionPriority)],
|
||||
};
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<style>
|
||||
.tooltip > .tooltip-inner {
|
||||
max-width: 350px;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,46 @@
|
||||
<template>
|
||||
<CToaster placement="top-end">
|
||||
<CToast
|
||||
v-for="(toast, index) in modelValue"
|
||||
:key="index"
|
||||
:delay="toast.delay??delay"
|
||||
>
|
||||
<CToastHeader
|
||||
:class="['text-white', `bg-${toast.type ?? 'primary'}`]"
|
||||
close
|
||||
>
|
||||
<span class="me-auto fw-bold">{{ toast.title }}</span>
|
||||
</CToastHeader>
|
||||
<CToastBody>
|
||||
{{ toast.content }}
|
||||
</CToastBody>
|
||||
</CToast>
|
||||
</CToaster>
|
||||
</template>
|
||||
<script lang="ts">
|
||||
import { defineComponent, PropType } from "vue";
|
||||
import { ToastType } from "../defs";
|
||||
import { CToaster, CToast, CToastHeader, CToastBody } from "@coreui/vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "MyToast",
|
||||
components: {
|
||||
CToaster,
|
||||
CToast,
|
||||
CToastHeader,
|
||||
CToastBody,
|
||||
},
|
||||
emits: ["update:modelValue"],
|
||||
props: {
|
||||
modelValue: {
|
||||
type: Array as PropType<ToastType[]>,
|
||||
required: true,
|
||||
},
|
||||
delay: {
|
||||
type: Number,
|
||||
required:false,
|
||||
default:5000,
|
||||
}
|
||||
},
|
||||
});
|
||||
</script>
|
||||
@@ -130,4 +130,17 @@ export type NationPolicy = {
|
||||
minNPCRecruitCityPopulation: number,
|
||||
safeRecruitCityPopulationRatio: number,
|
||||
properWarTrainAtmos: number,
|
||||
}
|
||||
|
||||
export declare type Colors = 'primary' | 'secondary' | 'success' | 'danger' | 'warning' | 'info' | 'dark' | 'light';
|
||||
|
||||
export type IDItem<T> = {
|
||||
id: T;
|
||||
};
|
||||
|
||||
export type ToastType = {
|
||||
title?: string,
|
||||
content?: string,
|
||||
type?: Colors,
|
||||
delay?: number,
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
import { IDItem } from "../defs";
|
||||
|
||||
export function convertIDArray<T>(array: Iterable<T>): IDItem<T>[] {
|
||||
const result: IDItem<T>[] = [];
|
||||
for (const id of array) {
|
||||
result.push({ id });
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -81,7 +81,6 @@ $zeroPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['optio
|
||||
'defaultNationPolicy' => $defaultNationPolicy,
|
||||
'currentNationPolicy' => $currentNationPolicy,
|
||||
'zeroPolicy' => $zeroPolicy,
|
||||
'autoPolicy' => $autoPolicy,
|
||||
|
||||
'defaultNationPriority' => $defaultNationPriority,
|
||||
'currentNationPriority' => $currentNationPriority,
|
||||
@@ -94,6 +93,7 @@ $zeroPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['optio
|
||||
'defaultStatNPCMax' => GameConst::$defaultStatNPCMax,
|
||||
'defaultStatMax' => GameConst::$defaultStatMax,
|
||||
]) ?>
|
||||
<?= WebUtil::printCSS('dist_css/vendors_vue.css') ?>
|
||||
<?= WebUtil::printCSS('dist_css/common_vue.css') ?>
|
||||
<?= WebUtil::printCSS('dist_css/v_NPCControl.css') ?>
|
||||
<?= WebUtil::printJS('../d_shared/common_path.js', true) ?>
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
"license": "MIT",
|
||||
"type": "module",
|
||||
"dependencies": {
|
||||
"@coreui/vue": "^4.0.0-beta.2",
|
||||
"@types/downloadjs": "^1.4.2",
|
||||
"@types/linkifyjs": "^2.1.4",
|
||||
"@types/select2": "^4.0.54",
|
||||
@@ -49,6 +50,7 @@
|
||||
"@types/bootstrap": "^5.1.2",
|
||||
"@types/jquery": "^3.5.6",
|
||||
"@types/lodash": "^4.14.172",
|
||||
"@types/node": "^16.7.13",
|
||||
"@typescript-eslint/eslint-plugin": "^4.30.0",
|
||||
"@typescript-eslint/parser": "^4.30.0",
|
||||
"@vue/compiler-sfc": "^3.2.7",
|
||||
|
||||
Reference in New Issue
Block a user