js2ts: join

This commit is contained in:
2021-08-30 02:11:07 +09:00
parent d5f0d60794
commit a28fc52309
5 changed files with 216 additions and 207 deletions
+1 -1
View File
@@ -59,7 +59,7 @@ echo Json::encode((object)$charInfoText);
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printJS('js/join.js')?>
<?=WebUtil::printJS('dist_js/join.js')?>
</head>
<body>
-205
View File
@@ -1,205 +0,0 @@
jQuery(function($){
var $leadership = $('#leadership');
var $strength = $('#strength');
var $intel = $('#intel');
function abilityRand(){
var leadership = Math.random()*65 + 10;
var strength = Math.random()*65 + 10;
var intel = Math.random()*65 + 10;
var rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while(leadership+strength+intel < defaultStatTotal){
leadership+=1;
}
if(leadership > defaultStatMax || strength > defaultStatMax || intel > defaultStatMax || leadership < defaultStatMin || strength < defaultStatMin || intel < defaultStatMin){
return abilityRand();
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
function abilityLeadpow(){
var leadership = Math.random() * 6;
var strength = Math.random() * 6;
var intel = Math.random() * 1;
var rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while(leadership+strength+intel < defaultStatTotal){
strength+=1;
}
if(intel < defaultStatMin){
leadership -= defaultStatMin - intel;
intel = defaultStatMin;
}
if(leadership > defaultStatMax){
strength += leadership - defaultStatMax;
leadership = defaultStatMax;
}
if(strength > defaultStatMax){
leadership += strength - defaultStatMax;
strength = defaultStatMax;
}
if(leadership > defaultStatMax){
intel += leadership - defaultStatMax;
leadership = defaultStatMax;
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
function abilityLeadint(){
var leadership = Math.random() * 6;
var strength = Math.random() * 1;
var intel = Math.random() * 6;
var rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while(leadership+strength+intel < defaultStatTotal){
intel+=1;
}
if(strength < defaultStatMin){
leadership -= defaultStatMin - strength;
strength = defaultStatMin;
}
if(leadership > defaultStatMax){
intel += leadership - defaultStatMax;
leadership = defaultStatMax;
}
if(intel > defaultStatMax){
leadership += intel - defaultStatMax;
intel = defaultStatMax;
}
if(leadership > defaultStatMax){
strength += leadership - defaultStatMax;
leadership = defaultStatMax;
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
function abilityPowint(){
var leadership = Math.random() * 1;
var strength = Math.random() * 6;
var intel = Math.random() * 6;
var rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while(leadership+strength+intel < defaultStatTotal){
intel+=1;
}
if(leadership < defaultStatMin){
strength -= defaultStatMin - leadership;
leadership = defaultStatMin;
}
if(strength > defaultStatMax){
intel += strength - defaultStatMax;
strength = defaultStatMax;
}
if(intel > defaultStatMax){
strength += intel - defaultStatMax;
intel = defaultStatMax;
}
if(strength > defaultStatMax){
leadership += strength - defaultStatMax;
strength = defaultStatMax;
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
window.abilityRand = abilityRand;
window.abilityLeadpow = abilityLeadpow;
window.abilityLeadint = abilityLeadint;
window.abilityPowint = abilityPowint;
var $charInfoText = $('#charInfoText');
var $selChar = $('#selChar');
$selChar.change(function(){
var $this = $(this);
var char = $this.val();
if(char in charInfoText){
$charInfoText.html(charInfoText[char]);
}
else{
$charInfoText.html('');
}
});
var $generalName = $('#generalName');
if($generalName.on('change keyup paste', function(){
var generalName = $generalName.val();
var len = mb_strwidth(generalName);
if(len == 0 || len > 18){
$generalName.css('color','red');
}
else{
$generalName.css('color','white');
}
}));
$('#join_form').submit(function(){
var generalName = $generalName.val();
if(mb_strwidth(generalName) > 18){
alert('장수 이름이 너무 깁니다!');
return false;
}
var currentStatTotal = parseInt($leadership.val()) + parseInt($strength.val()) + parseInt($intel.val());
if(currentStatTotal < defaultStatTotal){
if(!confirm('현재 능력치 총합은 {0}으로, {1}보다 낮습니다. 장수 생성을 진행할까요?'.format(currentStatTotal, defaultStatTotal))){
return false;
}
}
return true;
});
var randomGenType = Math.floor(Math.random()*7);
if(randomGenType < 3){
abilityLeadpow();
}
else if(randomGenType < 6){
abilityLeadint();
}
else{
abilityPowint();
}
});
+1 -1
View File
@@ -66,7 +66,7 @@ var validCustomOption = <?=Json::encode(GameConst::$generalPoolAllowOption)?>;
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/common.js')?>
<?=WebUtil::printJS('js/join.js')?>
<?=WebUtil::printJS('dist_js/join.js')?>
<?=WebUtil::printJS('js/select_general_from_pool.js')?>
</head>
+213
View File
@@ -0,0 +1,213 @@
import $ from 'jquery';
import { exportWindow } from './util/exportWindow';
import { mb_strwidth } from './util/mb_strwidth';
import { unwrap_any } from './util/unwrap_any';
declare const defaultStatTotal: number;
declare const defaultStatMax: number;
declare const defaultStatMin: number;
declare const charInfoText: Record<string, string>;
$(function ($) {
const $leadership = $('#leadership');
const $strength = $('#strength');
const $intel = $('#intel');
function abilityRand(): void {
let leadership = Math.random() * 65 + 10;
let strength = Math.random() * 65 + 10;
let intel = Math.random() * 65 + 10;
const rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while (leadership + strength + intel < defaultStatTotal) {
leadership += 1;
}
if (leadership > defaultStatMax || strength > defaultStatMax || intel > defaultStatMax || leadership < defaultStatMin || strength < defaultStatMin || intel < defaultStatMin) {
return abilityRand();
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
function abilityLeadpow() {
let leadership = Math.random() * 6;
let strength = Math.random() * 6;
let intel = Math.random() * 1;
const rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while (leadership + strength + intel < defaultStatTotal) {
strength += 1;
}
if (intel < defaultStatMin) {
leadership -= defaultStatMin - intel;
intel = defaultStatMin;
}
if (leadership > defaultStatMax) {
strength += leadership - defaultStatMax;
leadership = defaultStatMax;
}
if (strength > defaultStatMax) {
leadership += strength - defaultStatMax;
strength = defaultStatMax;
}
if (leadership > defaultStatMax) {
intel += leadership - defaultStatMax;
leadership = defaultStatMax;
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
function abilityLeadint() {
let leadership = Math.random() * 6;
let strength = Math.random() * 1;
let intel = Math.random() * 6;
const rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while (leadership + strength + intel < defaultStatTotal) {
intel += 1;
}
if (strength < defaultStatMin) {
leadership -= defaultStatMin - strength;
strength = defaultStatMin;
}
if (leadership > defaultStatMax) {
intel += leadership - defaultStatMax;
leadership = defaultStatMax;
}
if (intel > defaultStatMax) {
leadership += intel - defaultStatMax;
intel = defaultStatMax;
}
if (leadership > defaultStatMax) {
strength += leadership - defaultStatMax;
leadership = defaultStatMax;
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
function abilityPowint() {
let leadership = Math.random() * 1;
let strength = Math.random() * 6;
let intel = Math.random() * 6;
const rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while (leadership + strength + intel < defaultStatTotal) {
intel += 1;
}
if (leadership < defaultStatMin) {
strength -= defaultStatMin - leadership;
leadership = defaultStatMin;
}
if (strength > defaultStatMax) {
intel += strength - defaultStatMax;
strength = defaultStatMax;
}
if (intel > defaultStatMax) {
strength += intel - defaultStatMax;
intel = defaultStatMax;
}
if (strength > defaultStatMax) {
leadership += strength - defaultStatMax;
strength = defaultStatMax;
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
exportWindow(abilityRand, 'abilityRand');
exportWindow(abilityLeadpow, 'abilityLeadpow');
exportWindow(abilityLeadint, 'abilityLeadint');
exportWindow(abilityPowint, 'abilityPowint');
const $charInfoText = $('#charInfoText');
const $selChar = $('#selChar');
$selChar.change(function () {
const $this = $(this);
const char = unwrap_any<string>($this.val());
if (char in charInfoText) {
$charInfoText.html(charInfoText[char]);
}
else {
$charInfoText.html('');
}
});
const $generalName = $('#generalName');
$generalName.on('change keyup paste', function () {
const generalName = unwrap_any<string>($generalName.val());
const len = mb_strwidth(generalName);
if (len == 0 || len > 18) {
$generalName.css('color', 'red');
}
else {
$generalName.css('color', 'white');
}
});
$('#join_form').submit(function () {
const generalName = unwrap_any<string>($generalName.val());
if (mb_strwidth(generalName) > 18) {
alert('장수 이름이 너무 깁니다!');
return false;
}
const currentStatTotal = parseInt(unwrap_any<string>($leadership.val())) + parseInt(unwrap_any<string>($strength.val())) + parseInt(unwrap_any<string>($intel.val()));
if (currentStatTotal < defaultStatTotal) {
if (!confirm(`현재 능력치 총합은 ${currentStatTotal}으로, ${defaultStatTotal}보다 낮습니다. 그래도 생성할까요?`)) {
return false;
}
}
return true;
});
const randomGenType = Math.floor(Math.random() * 7);
if (randomGenType < 3) {
abilityLeadpow();
}
else if (randomGenType < 6) {
abilityLeadint();
}
else {
abilityPowint();
}
});
+1
View File
@@ -39,6 +39,7 @@ module.exports = (env, argv) => {
currentCity: '@/currentCity.ts',
hallOfFame: '@/hallOfFame.ts',
history: '@/history.ts',
join: '@/join.ts',
},
output: {
filename: '[name].js',