forked from devsam/core
fix: 이민족 종료조건 추가
This commit is contained in:
@@ -0,0 +1,64 @@
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<?php
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namespace sammo\Event\Action;
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use function sammo\getNationStaticInfo;
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use sammo\ActionLogger;
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use sammo\CityConst;
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use sammo\DB;
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use sammo\KVStorage;
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use sammo\Util;
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class InvaderEnding extends \sammo\Event\Action{
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public function __construct(){
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}
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public function run(array $env){
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//FIXME: 조건 체크를 여기서 하지 말라.
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$logger = new ActionLogger(0, 0, $env['year'], $env['month']);
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$isunited = $gameStor->isunited;
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if(in_array($isunited, [0, 2])){
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return [__CLASS__, "No Invader"];
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}
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$nationCnt = $db->queryFirstField('SELECT count(*) FROM nation');
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if($nationCnt >= 2){
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return [__CLASS__, "On Event"];
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}
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$logger = new ActionLogger(0, 0, $env['year'], $env['month']);
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$cityCnt = $db->queryFirstField('SELECT count(*) FROM city WHERE nation = 0');
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if($cityCnt == 0){
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//천통 엔딩
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$logger->pushGlobalHistoryLog("<L><b>【이벤트】</b></>이민족을 모두 소탕했습니다!");
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$logger->pushGlobalHistoryLog("<L><b>【이벤트】</b></>중원은 당분간 태평성대를 누릴 것입니다.");
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}
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else if($cityCnt == count(CityConst::all())){
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//이민족 엔딩
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$logger->pushGlobalHistoryLog("<L><b>【이벤트】</b></>중원은 이민족에 의해 혼란에 빠졌습니다.");
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$logger->pushGlobalHistoryLog("<L><b>【이벤트】</b></>백성은 언젠가 영웅이 나타나길 기다립니다.");
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}
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else{
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return [__CLASS__, "On Event"];
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}
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$gameStor->setValue('isunited', 3);
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$logger->flush();
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$gameStor->conlimit = $gameStor->conlimit * 100;
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$db->update('plock', [
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'plock' => 1
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], true);
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$eventID = Util::array_get($env['currentEventID']);
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$db->delete('event', 'id = %i', $eventID);
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return [__CLASS__, 'Deleted'];
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}
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}
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@@ -204,7 +204,12 @@ class RaiseInvader extends \sammo\Event\Action
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'condition' => Json::encode(true),
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'action' => Json::encode([["AutoDeleteInvader", $invaderNationID]]),
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]);
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}
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$db->insert('event', [
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'condition' => Json::encode(true),
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'action' => Json::encode([["InvaderEnding"]]),
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]);
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$db->update('nation', [
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'scout' => 1
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+12
-6
@@ -84,7 +84,7 @@ var serverReservedTemplate = "\
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</td>\
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";
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$(function() {
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$(function () {
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$("#btn_logout").click(Entrance_Logout);
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Entrance_UpdateServer();
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});
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@@ -94,7 +94,7 @@ function Entrance_UpdateServer() {
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type: 'post',
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url: "j_server_get_status.php",
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dataType: 'json',
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}).then(function(response) {
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}).then(function (response) {
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if (response.result == "SUCCESS") {
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Entrance_drawServerList(response.server);
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}
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@@ -104,7 +104,7 @@ function Entrance_UpdateServer() {
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function Entrance_drawServerList(serverInfos) {
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var $serverList = $('#server_list');
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var now = moment().format('YYYY-MM-DD HH:mm:ss');
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$.each(serverInfos, function(idx, serverInfo) {
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$.each(serverInfos, function (idx, serverInfo) {
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var $serverHtml = $(TemplateEngine(serverListTemplate, serverInfo));
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$serverList.append($serverHtml);
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if (!serverInfo.exists) {
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@@ -114,7 +114,7 @@ function Entrance_drawServerList(serverInfos) {
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var serverPath = "../" + serverInfo.name;
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$.getJSON("../" + serverInfo.name + '/j_server_basic_info.php', {}, function(result) {
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$.getJSON("../" + serverInfo.name + '/j_server_basic_info.php', {}, function (result) {
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if (result.reserved) {
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$serverHtml.find('.server_down').detach();
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$serverHtml.append(
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@@ -134,7 +134,13 @@ function Entrance_drawServerList(serverInfos) {
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$serverHtml.find('.server_down').detach();
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var serverTime = '%s ~ %s'.format(game.startFrom)
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if (game.isUnited == 2) {
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if (game.isUnited == 3) {
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$serverHtml.find('.n_country').html('§이벤트 종료§');
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$serverHtml.find('.server_date').html('{0} <br>~ {1}'.format(game.starttime, game.turntime));
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} else if (game.isUnited == 1) {
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$serverHtml.find('.n_country').html('§이벤트 진행중§');
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$serverHtml.find('.server_date').html('{0} ~'.format(game.starttime));
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} else if (game.isUnited == 2) {
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$serverHtml.find('.n_country').html('§천하통일§');
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$serverHtml.find('.server_date').html('{0} <br>~ {1}'.format(game.starttime, game.turntime));
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} else if (game.opentime <= now) {
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@@ -187,7 +193,7 @@ function Entrance_Logout() {
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type: 'post',
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url: "j_logout.php",
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dataType: 'json',
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}).then(function(response) {
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}).then(function (response) {
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if (response.result) {
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location.href = "../";
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} else {
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