Commit Graph
129 Commits
Author SHA1 Message Date
Hide_D 373ddd863d 코드 2026-01-11 10:05:42 +00:00
Hide_D dc0b9271fb 코드 이식 2026-01-11 09:49:22 +00:00
Hide_D 6497b09b9d 사령턴 추가 2026-01-11 03:26:14 +00:00
Hide_D baa913a09c 사령턴 추가 구현 2026-01-10 14:49:39 +00:00
Hide_D f334cc297a ㅍㅍ 2026-01-10 14:04:52 +00:00
Hide_D a6c2077be7 수정 2026-01-10 13:49:33 +00:00
Hide_D 6a7151da4f 테스트 수정 2026-01-10 13:28:59 +00:00
Hide_D 3ec7e66948 constraint 실패 후 실패 검사 결과 항목을 직접 반환. 2026-01-10 13:16:43 +00:00
Hide_D d5d3949705 예턴을 통한 테스트 수정 2026-01-08 16:43:50 +00:00
Hide_D 77185f1d49 건국 커맨드 구현 및 테스트 추가 2026-01-08 16:21:15 +00:00
Hide_D 2c541199da 예턴을 포함한 테스트 2026-01-08 15:14:52 +00:00
Hide_D e91fe06762 커맨드 엔진 실행에서 alternative 추가 2026-01-08 14:39:45 +00:00
Hide_D bc9c0fd717 misc 2026-01-08 14:19:13 +00:00
Hide_D 50dfed9adf 건국 관련 추가 구현 2026-01-08 14:16:34 +00:00
Hide_D 3e649f75fa 커맨드 보정 2026-01-08 13:59:59 +00:00
Hide_D f62bbb7927 refactor: apply consistent formatting and minor import adjustments across test and tsconfig files. 2026-01-07 18:05:22 +00:00
Hide_D 542a65c2a9 feat: include test directories in tsconfig files, disable no-explicit-any for test files, and document testing policy relaxations. 2026-01-07 18:02:02 +00:00
Hide_D 73c186fa74 refactor: Update test object modifications to use immutable patterns and extend command context with map, unitSet, and cities. 2026-01-07 17:56:10 +00:00
Hide_D b6e1c18203 WarUnitTrigger 부분 재정리 2026-01-07 17:44:49 +00:00
Hide_D 38a8d33242 refactor: update test setup, introduce system environment for commands, and streamline frontend build configuration. 2026-01-07 17:17:04 +00:00
Hide_D 57e9bbb4ea test: Implement in-memory game world and runner for logic scenario tests and fixtures. 2026-01-07 16:44:21 +00:00
Hide_D 4f23173efe feat(items): add various new items with unique effects and triggers
- Added '병법24편' book item to enhance intelligence by 13.
- Added '오자병법' book item to enhance intelligence by 14.
- Added '한비자' book item to enhance intelligence by 14.
- Added '노자' book item to enhance intelligence by 15.
- Added '손자병법' book item to enhance intelligence by 15.
- Introduced '동작' item to increase dexterity by 20%.
- Implemented '옥벽' item for a 20% chance to steal resources in battle.
- Created '상한잡병론' book item to improve city healing efficiency by 50%.
- Developed '정력견혈산' book item to enhance city healing efficiency by 100%.
- Added '청낭서' book item to improve city healing efficiency by 50%.
- Introduced '태평청령' book item to improve city healing efficiency by 50%.
- Added '매화수전' item for a 50% sniping chance during strategy attempts.
- Created '비도' item for a 50% sniping chance during strategy attempts.
- Developed '수극' item for a one-time sniping action at the start of battle.
- Introduced '삼황내문' item to halt enemy phases during defense.
- Added '평만지장도' item to reduce cooldown for national strategies by 20%.
- Created '주판' item to enhance resource acquisition success and quantity.
- Developed '박혁론' item to negate enemy strategies and rage effects.
- Introduced '전국책' item to increase damage by 30% on successful strategies.
- Added '낙주' item to reduce conscription costs and maintain population.
- Created '오악진형도' item to increase damage against regional units.
- Developed '둔갑천서' item to enhance critical hit probability by 20%.
- Introduced '서촉지형도' item to increase attack phase by 2.
- Added '논어집해' item to improve strategy success rate and damage.
- Created '태평요술' item to enhance evasion probability by 20%.
- Developed '단결도' item to increase training efficiency by 15.
- Introduced '철벽서' item to increase training efficiency by 15.
- Created '청주' item to provide a one-time training boost of 40.
2026-01-06 16:40:47 +00:00
Hide_D 0cfdebbb08 feat: Add new traits and requirements for war mechanics
- Introduced new traits including '귀병', '신산', '환술', '집중', '신중', '반계', '돌격', '무쌍', '견고', '위압', '저격', '필살', '격노', and '척사'.
- Implemented selection criteria for each trait, specifying weight, weight type, and requirements based on leadership, strength, intelligence, and army types.
- Updated existing traits to include selection properties for better trait management.
- Added a new requirements module to define trait requirements and weight types.
- Enhanced the trait selection logic to accommodate new traits and their specific conditions.
2026-01-06 15:10:00 +00:00
Hide_D 55a9230a36 feat: 국가 성향 모듈 추가 및 관련 타입 수정 2026-01-06 12:50:55 +00:00
Hide_D 19851c6e08 Revert "refactor: Introduce dedicated interfaces for trait stat calculation and update TraitModule to use them."
This reverts commit 27f7b8e894.
2026-01-05 19:53:25 +00:00
Hide_D da6a095151 Revert "wip: 바보 젬3플. type 재정의 준비"
This reverts commit 6bddbc3aa0.
2026-01-05 19:53:22 +00:00
Hide_D 33ccf31d55 Revert "wip"
This reverts commit 13426394dd.
2026-01-05 19:53:19 +00:00
Hide_D 13426394dd wip 2026-01-05 19:10:45 +00:00
Hide_D 6bddbc3aa0 wip: 바보 젬3플. type 재정의 준비 2026-01-05 18:43:09 +00:00
Hide_D 27f7b8e894 refactor: Introduce dedicated interfaces for trait stat calculation and update TraitModule to use them. 2026-01-05 18:03:24 +00:00
Hide_D 44df19b079 refactor: improve war module type safety and reserved turns test data handling 2026-01-05 17:34:36 +00:00
Hide_D cb7e9c832f feat: 타입 정의 개선 및 any 사용 제거 2026-01-05 17:19:32 +00:00
Hide_D 414db51c64 fix: 수정된 변수 이름 및 로그 출력 형식 개선 2026-01-05 16:56:45 +00:00
Hide_D 41339176ee feat: add new war traits for various unit types
- Implemented '궁병' trait with bonuses for archer units, including reduced recruitment costs and increased evasion.
- Added '기병' trait providing cavalry units with damage bonuses and reduced recruitment costs.
- Introduced '돌격' trait enhancing attack phases and damage against equal or weaker unit types.
- Created '무쌍' trait that increases damage and reduces damage taken based on the number of victories.
- Developed '반계' trait to reduce enemy strategy success rates and reflect damage back.
- Added '보병' trait with reduced recruitment costs and damage penalties for allies during attacks.
- Implemented '신산' trait enhancing magic success rates for various strategies.
- Created '신중' trait guaranteeing strategy success.
- Added '위압' trait to activate pressure effects on the first phase of battle.
- Implemented '저격' trait allowing for a chance to activate a sniping effect against new opponents.
- Developed '집중' trait to increase damage on successful strategies.
- Created '척사' trait providing damage bonuses against regional and city units while reducing ally damage.
- Implemented '필살' trait enhancing critical hit chances and disabling enemy evasion on critical hits.
- Added '환술' trait to boost magic success rates and damage on successful magic attacks.
2026-01-05 16:43:28 +00:00
Hide_D 637d029101 fix: null 체크를 위한 단언 연산자 추가 2026-01-05 15:55:55 +00:00
Hide_D c965b1120f feat: eslint 적용 및 관련 코드 일괄 수정 2026-01-05 15:46:47 +00:00
Hide_D e0dfe567db feat: Turbo 설정 추가 및 스크립트 업데이트 2026-01-05 15:24:14 +00:00
Hide_D b1f2523fa3 feat: GamePrisma를 사용하여 데이터베이스 클라이언트 및 관련 타입 정의 업데이트 2026-01-05 15:13:59 +00:00
Hide_D c3b6833172 feat: 모든 패키지에서 타입 체크 명령어를 --noEmit에서 -b로 변경 및 @sammo-ts/game-api 의존성 추가 2026-01-05 15:07:14 +00:00
Hide_D 1861cbc9c6 feat: Zod를 사용한 월드 상태 구성 및 메타 타입 추가, 사용자 ID 처리 개선 2026-01-05 14:49:19 +00:00
Hide_D 33ca12bf14 refactor: rename SpecialAction to Trait and update related types
- Changed SpecialActionKind to TraitKind and updated its usage across the codebase.
- Refactored SpecialActionSpec to TraitSpec and updated all references.
- Updated the SpecialActionModule and related interfaces to TraitModule.
- Added personality traits with corresponding modules and loaders.
- Updated tests to reflect the new Trait structure and naming conventions.
- Adjusted imports and exports to align with the new Trait system.
2026-01-05 14:13:09 +00:00
Hide_D 0e06ae9c38 feat: 장수 관련 명령어 처리 및 설정 기능 추가 2026-01-04 16:51:58 +00:00
Hide_D ef2ced5f5e feat: 명령어 요청 ID 처리 개선 및 상태 응답 기능 업데이트 2026-01-04 16:18:52 +00:00
Hide_D b2a625d4e7 feat: 군대 관련 기능 추가 및 명령어 정의 업데이트 2026-01-04 13:54:30 +00:00
Hide_D 4fe4af868a feat: 추가된 전투 및 내정 특기 초기화, 단련, 숙련 전환 및 관광 명령 2026-01-04 06:58:43 +00:00
Hide_D 436a55297e feat: Add new strategic actions for nation turns
- Implemented '백성동원' (Mobilize People) action to enhance city defense and gain experience for generals.
- Added '수몰' (Flood) action to damage enemy city defenses and affect diplomatic relations.
- Created '이호경식' (Degrade Relations) action to manipulate diplomatic states between nations.
- Introduced '필사즉생' (Desperate Fight) action to boost training and atmosphere for generals in a nation.
- Developed '허보' (Deception) action to mislead enemy generals and alter their city assignments.
2026-01-04 06:38:20 +00:00
Hide_D c23b370f40 feat: migrate diplomacy logic to new module and update imports 2026-01-04 06:01:16 +00:00
Hide_D 94dec6c794 feat: replace custom clamp function with es-toolkit's clamp in multiple files 2026-01-03 16:47:45 +00:00
Hide_D eb4577a4c5 Refactor code structure for improved readability and maintainability 2026-01-03 16:43:14 +00:00
Hide_D aec43e67fa feat: add es-toolkit dependency to multiple package.json files 2026-01-03 16:40:15 +00:00