건국 관련 추가 구현

This commit is contained in:
2026-01-08 14:16:34 +00:00
parent 3e649f75fa
commit 50dfed9adf
8 changed files with 522 additions and 151 deletions
@@ -1,6 +1,14 @@
import type { GeneralTriggerState, TriggerValue } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
import { beNeutral } from '@sammo-ts/logic/constraints/presets.js';
import {
beMonarch,
beWanderingNation,
reqNationGeneralCount,
beOpeningPart,
beNeutralCity,
reqCityLevel,
checkNationNameDuplicate,
} from '@sammo-ts/logic/constraints/presets.js';
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
@@ -8,7 +16,11 @@ import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js'
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import type { GeneralTurnCommandSpec } from './index.js';
export interface FoundingArgs {}
export interface FoundingArgs {
nationName: string;
nationType: string;
colorType: number;
}
const ACTION_NAME = '건국';
@@ -18,18 +30,31 @@ export class ActionDefinition<
public readonly key = 'che_건국';
public readonly name = ACTION_NAME;
parseArgs(_raw: unknown): FoundingArgs | null {
void _raw;
return {};
parseArgs(raw: unknown): FoundingArgs | null {
if (typeof raw !== 'object' || raw === null) return null;
const { nationName, nationType, colorType } = raw as any;
if (typeof nationName !== 'string' || !nationName) return null;
if (typeof nationType !== 'string' || !nationType) return null;
if (typeof colorType !== 'number') return null;
return { nationName, nationType, colorType };
}
buildConstraints(_ctx: ConstraintContext, _args: FoundingArgs): Constraint[] {
return [beNeutral()];
buildConstraints(_ctx: ConstraintContext, args: FoundingArgs): Constraint[] {
return [
beOpeningPart(),
beMonarch(),
beWanderingNation(),
reqNationGeneralCount(2),
beNeutralCity(),
reqCityLevel([5, 6]), // 소, 중 도시
checkNationNameDuplicate(args.nationName),
];
}
resolve(
context: GeneralActionResolveContext<TriggerState>,
_args: FoundingArgs
args: FoundingArgs
): GeneralActionOutcome<TriggerState> {
const general = context.general;
@@ -37,9 +62,10 @@ export class ActionDefinition<
general.meta = {
...(general.meta as object),
founding: true as TriggerValue,
foundingArgs: args as unknown as TriggerValue, // Cast to TriggerValue to solve type mismatch
};
context.addLog(`${ACTION_NAME}을 준비했습니다.`, {
context.addLog(`${args.nationName} 건국을 준비했습니다.`, {
category: LogCategory.ACTION,
format: LogFormat.MONTH,
});
@@ -54,7 +80,11 @@ export const actionContextBuilder = defaultActionContextBuilder;
export const commandSpec: GeneralTurnCommandSpec = {
key: 'che_건국',
category: '전략',
reqArg: false,
args: {},
reqArg: true,
args: {
nationName: 'string',
nationType: 'string',
colorType: 'number',
},
createDefinition: (_env: TurnCommandEnv) => new ActionDefinition(),
};
+48 -57
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@@ -1,4 +1,4 @@
import type { City, General } from '@sammo-ts/logic/domain/entities.js';
import type { City, General, Nation } from '@sammo-ts/logic/domain/entities.js';
import type { MapDefinition } from '@sammo-ts/logic/world/types.js';
import {
allow,
@@ -368,53 +368,6 @@ export const notSameDestCity = (): Constraint => ({
},
});
const buildMapIndex = (map: MapDefinition): Map<number, number[]> => {
const index = new Map<number, number[]>();
for (const city of map.cities) {
index.set(city.id, Array.from(city.connections ?? []));
}
return index;
};
const hasRouteToDest = (
mapIndex: Map<number, number[]>,
allowedCityIds: Set<number>,
fromCityId: number,
toCityId: number
): boolean => {
if (fromCityId === toCityId) {
return true;
}
if (!allowedCityIds.has(toCityId)) {
return false;
}
const queue: number[] = [fromCityId];
const visited = new Set<number>();
while (queue.length > 0) {
const current = queue.shift();
if (current === undefined) {
continue;
}
if (visited.has(current)) {
continue;
}
visited.add(current);
const neighbors = mapIndex.get(current) ?? [];
for (const next of neighbors) {
if (!allowedCityIds.has(next)) {
continue;
}
if (next === toCityId) {
return true;
}
if (!visited.has(next)) {
queue.push(next);
}
}
}
return false;
};
export const hasRouteWithEnemy = (): Constraint => ({
name: 'HasRouteWithEnemy',
requires: (ctx) => {
@@ -477,15 +430,53 @@ export const hasRouteWithEnemy = (): Constraint => ({
if (!allowedCityIds.has(destCity.id)) {
return { kind: 'deny', reason: '경로에 도달할 방법이 없습니다.' };
}
const mapIndex = buildMapIndex(map);
if (!mapIndex.has(general.cityId)) {
return unknownOrDeny(ctx, [], '경로 정보가 없습니다.');
}
if (!hasRouteToDest(mapIndex, allowedCityIds, general.cityId, destCity.id)) {
return { kind: 'deny', reason: '경로에 도달할 방법이 없습니다.' };
}
return allow();
},
});
export const beNeutralCity = (): Constraint => ({
name: 'BeNeutralCity',
requires: (ctx) => (ctx.cityId !== undefined ? [{ kind: 'city', id: ctx.cityId }] : []),
test: (ctx, view) => {
const city = readCity(view, ctx.cityId);
if (!city) {
if (ctx.cityId === undefined) {
return unknownOrDeny(ctx, [], '도시 정보가 없습니다.');
}
const req: RequirementKey = { kind: 'city', id: ctx.cityId };
return unknownOrDeny(ctx, [req], '도시 정보가 없습니다.');
}
if (city.nationId === 0) {
return allow();
}
const general = readGeneral(ctx, view);
if (general && city.nationId === general.nationId) {
const nationReq: RequirementKey = { kind: 'nation', id: general.nationId };
const nation = view.get(nationReq) as Nation | null;
if (nation && nation.level === 0) {
// 방랑군 본인 도시면 건국 가능
return allow();
}
}
return { kind: 'deny', reason: '공백지가 아닙니다.' };
},
});
export const reqCityLevel = (levels: number[]): Constraint => ({
name: 'ReqCityLevel',
requires: (ctx) => (ctx.cityId !== undefined ? [{ kind: 'city', id: ctx.cityId }] : []),
test: (ctx, view) => {
const city = readCity(view, ctx.cityId);
if (!city) {
if (ctx.cityId === undefined) {
return unknownOrDeny(ctx, [], '도시 정보가 없습니다.');
}
const req: RequirementKey = { kind: 'city', id: ctx.cityId };
return unknownOrDeny(ctx, [req], '도시 정보가 없습니다.');
}
if (levels.includes(city.level)) {
return allow();
}
return { kind: 'deny', reason: '규모가 맞지 않습니다.' };
},
});
+19
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@@ -59,6 +59,25 @@ export const beChief = (): Constraint => ({
},
});
export const beMonarch = (): Constraint => ({
name: 'BeMonarch',
requires: (ctx) => [{ kind: 'general', id: ctx.actorId }],
test: (ctx, view) => {
const req: RequirementKey = { kind: 'general', id: ctx.actorId };
if (!view.has(req)) {
return unknownOrDeny(ctx, [req], '장수 정보가 없습니다.');
}
const general = view.get(req) as General | null;
if (!general) {
return unknownOrDeny(ctx, [req], '장수 정보가 없습니다.');
}
if (general.officerLevel === 12) {
return allow();
}
return { kind: 'deny', reason: '군주가 아닙니다.' };
},
});
export const reqGeneralGold = (
getRequiredGold: (ctx: ConstraintContext, view: StateView) => number,
requirements: RequirementKey[] = []
+25
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@@ -17,3 +17,28 @@ export const notOpeningPart = (relYear: number, openingPartYear: number): Constr
return { kind: 'deny', reason: '초반 제한 중에는 불가능합니다.' };
},
});
export const beOpeningPart = (): Constraint => ({
name: 'BeOpeningPart',
requires: () => [
{ kind: 'env', key: 'world' },
{ kind: 'env', key: 'openingPartYear' },
],
test: (_ctx, view) => {
const world = view.get({ kind: 'env', key: 'world' }) as { currentYear: number } | null;
const openingPartYear = view.get({ kind: 'env', key: 'openingPartYear' }) as number | null;
if (!world || openingPartYear === null) {
return {
kind: 'unknown',
missing: [
{ kind: 'env', key: 'world' },
{ kind: 'env', key: 'openingPartYear' },
],
};
}
if (world.currentYear < openingPartYear) {
return allow();
}
return { kind: 'deny', reason: '초반이 지났습니다.' };
},
});
+76
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@@ -21,6 +21,25 @@ export const notWanderingNation = (): Constraint => ({
},
});
export const beWanderingNation = (): Constraint => ({
name: 'BeWanderingNation',
requires: (ctx) => (ctx.nationId !== undefined ? [{ kind: 'nation', id: ctx.nationId }] : []),
test: (ctx, view) => {
const nation = readNation(view, ctx.nationId);
if (!nation) {
if (ctx.nationId === undefined) {
return unknownOrDeny(ctx, [], '국가 정보가 없습니다.');
}
const req: RequirementKey = { kind: 'nation', id: ctx.nationId };
return unknownOrDeny(ctx, [req], '국가 정보가 없습니다.');
}
if (nation.level === 0) {
return allow();
}
return { kind: 'deny', reason: '방랑군이 아닙니다.' };
},
});
export const availableStrategicCommand = (allowTurnCnt = 0): Constraint => ({
name: 'AvailableStrategicCommand',
requires: (ctx) => {
@@ -196,3 +215,60 @@ export const differentDestNation = (): Constraint => ({
return allow();
},
});
export const reqNationGeneralCount = (min: number): Constraint => ({
name: 'ReqNationGeneralCount',
requires: (ctx) => {
const reqs: RequirementKey[] = [{ kind: 'generalList' }];
if (ctx.nationId !== undefined) {
reqs.push({ kind: 'nation', id: ctx.nationId });
} else {
reqs.push({ kind: 'general', id: ctx.actorId });
}
return reqs;
},
test: (ctx, view) => {
const listReq: RequirementKey = { kind: 'generalList' };
if (!view.has(listReq)) {
return unknownOrDeny(ctx, [listReq], '장수가 없습니다.');
}
const generals = view.get(listReq) as General[] | null;
if (!generals) {
return unknownOrDeny(ctx, [listReq], '장수가 없습니다.');
}
let baseNationId = ctx.nationId;
if (baseNationId === undefined) {
const general = readGeneral(ctx, view);
if (!general) {
const req: RequirementKey = {
kind: 'general',
id: ctx.actorId,
};
return unknownOrDeny(ctx, [req], '장수가 없습니다.');
}
baseNationId = general.nationId;
}
const count = generals.filter((g) => g.nationId === baseNationId).length;
if (count >= min) {
return allow();
}
return { kind: 'deny', reason: `국가 소속 장수가 부족합니다. (필요: ${min}, 현재: ${count})` };
},
});
export const checkNationNameDuplicate = (name: string): Constraint => ({
name: 'CheckNationNameDuplicate',
requires: () => [{ kind: 'nationList' }],
test: (_ctx, view) => {
const nations = view.get({ kind: 'nationList' }) as Nation[] | null;
if (!nations) {
return { kind: 'unknown', missing: [{ kind: 'nationList' }] };
}
if (nations.some((n) => n.name === name)) {
return { kind: 'deny', reason: '이미 존재하는 국가 이름입니다.' };
}
return allow();
},
});
+1
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@@ -13,6 +13,7 @@ export type RequirementKey =
| { kind: 'destNation'; id: number }
| { kind: 'diplomacy'; srcNationId: number; destNationId: number }
| { kind: 'diplomacyList' }
| { kind: 'nationList' }
| { kind: 'arg'; key: string }
| { kind: 'env'; key: string };
+245 -83
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@@ -4,9 +4,12 @@ import { MINIMAL_MAP } from '../fixtures/minimalMap.js';
import { InMemoryWorld, TestGameRunner } from '../testEnv.js';
import { buildScenarioBootstrap } from '../../src/world/bootstrap.js';
import type { ScenarioDefinition, ScenarioGeneral } from '../../src/scenario/types.js';
import type { Nation, City } from '../../src/domain/entities.js';
import type { Nation, City, General } from '../../src/domain/entities.js';
import { commandSpec as foundNationSpec } from '../../src/actions/turn/general/che_건국.js';
import { commandSpec as uprisingSpec } from '../../src/actions/turn/general/che_거병.js';
import { commandSpec as appointmentSpec } from '../../src/actions/turn/general/che_임관.js';
import type { TurnCommandEnv } from '../../src/actions/turn/commandEnv.js';
import type { ConstraintContext, RequirementKey, StateView } from '../../src/constraints/types.js';
// Mock Scenario Definition
const MOCK_SCENARIO: ScenarioDefinition = {
@@ -66,13 +69,83 @@ const MOCK_GENERALS: ScenarioGeneral[] = Array.from({ length: 10 }, (_, i) => {
// We need to inject generals into the scenario object for bootstrap
const scenarioWithGenerals = produce(MOCK_SCENARIO, (draft) => {
// bootstrap expects generals in specific arrays.
// We'll put them in generalsNeutral since they are neutral
draft.generalsNeutral = MOCK_GENERALS;
});
const systemEnv: TurnCommandEnv = {
develCost: 50,
trainDelta: 5,
atmosDelta: 5,
maxTrainByCommand: 100,
maxAtmosByCommand: 100,
sabotageDefaultProb: 0.5,
sabotageProbCoefByStat: 0.1,
sabotageDefenceCoefByGeneralCount: 0.1,
sabotageDamageMin: 10,
sabotageDamageMax: 20,
openingPartYear: 200,
maxGeneral: 10,
defaultNpcGold: 1000,
defaultNpcRice: 1000,
defaultCrewTypeId: 1,
defaultSpecialDomestic: null,
defaultSpecialWar: null,
initialNationGenLimit: 10,
maxTechLevel: 10,
baseGold: 1000,
baseRice: 1000,
maxResourceActionAmount: 1000,
};
describe('Blank Start Scenario', () => {
it('should allow neutral generals to found nations', async () => {
function createConstraintContext(actor: General, year: number = 189, args: any = {}): ConstraintContext {
return {
actorId: actor.id,
cityId: actor.cityId,
nationId: actor.nationId || 0,
args,
env: {
...systemEnv,
world: { currentYear: year },
openingPartYear: systemEnv.openingPartYear,
},
mode: 'full',
};
}
function createViewState(world: InMemoryWorld, year: number = 189): StateView {
return {
has: (req: RequirementKey) => {
if (req.kind === 'general') return world.getGeneral(req.id) !== undefined;
if (req.kind === 'nation') return world.getNation(req.id) !== undefined;
if (req.kind === 'city') return world.snapshot.cities.some((c) => c.id === req.id);
if (req.kind === 'generalList') return true;
if (req.kind === 'nationList') return true;
if (req.kind === 'env') return true;
return false;
},
get: (req: RequirementKey) => {
if (req.kind === 'general') return world.getGeneral(req.id) || null;
if (req.kind === 'nation') return world.getNation(req.id) || null;
if (req.kind === 'city') return world.snapshot.cities.find((c) => c.id === req.id) || null;
if (req.kind === 'generalList') return world.getAllGenerals();
if (req.kind === 'nationList') return world.snapshot.nations;
if (req.kind === 'env') {
if (req.key === 'world') return { currentYear: year };
if (req.key === 'openingPartYear') return systemEnv.openingPartYear;
}
return null;
},
};
}
const FOUNDING_ARGS = {
nationName: 'NewChosen',
nationType: 'che_def',
colorType: 1,
};
it('should follow the correct founding scenario (uprising -> appointment -> founding)', async () => {
// 1. Setup World
const bootstrapResult = buildScenarioBootstrap({
scenario: scenarioWithGenerals,
@@ -84,103 +157,192 @@ describe('Blank Start Scenario', () => {
},
});
const world = new InMemoryWorld(bootstrapResult.snapshot);
const snapshot = bootstrapResult.snapshot;
// Ensure initial cities have level 5 or 6 for founding test later
snapshot.cities = snapshot.cities.map((c) => ({ ...c, level: 5 }));
const world = new InMemoryWorld(snapshot);
const runner = new TestGameRunner(world, 189, 1);
// 2. Identify a target general (e.g., General_0 in City 1)
const targetGeneral = world.getAllGenerals().find((g) => g.name === 'General_0');
expect(targetGeneral).toBeDefined();
if (!targetGeneral) return;
expect(targetGeneral.nationId).toBe(0);
// 3. Command: Found Nation
const systemEnv: TurnCommandEnv = {
develCost: 50,
trainDelta: 5,
atmosDelta: 5,
maxTrainByCommand: 100,
maxAtmosByCommand: 100,
sabotageDefaultProb: 0.5,
sabotageProbCoefByStat: 0.1,
sabotageDefenceCoefByGeneralCount: 0.1,
sabotageDamageMin: 10,
sabotageDamageMax: 20,
openingPartYear: 200,
maxGeneral: 10,
defaultNpcGold: 1000,
defaultNpcRice: 1000,
defaultCrewTypeId: 1,
defaultSpecialDomestic: null,
defaultSpecialWar: null,
initialNationGenLimit: 10,
maxTechLevel: 10,
baseGold: 1000,
baseRice: 1000,
maxResourceActionAmount: 1000,
};
const gen0 = world.getAllGenerals().find((g) => g.name === 'General_0')!;
const gen1 = world.getAllGenerals().find((g) => g.name === 'General_1')!;
const foundNationDef = foundNationSpec.createDefinition(systemEnv);
const uprisingDef = uprisingSpec.createDefinition(systemEnv);
const appointmentDef = appointmentSpec.createDefinition(systemEnv);
// Execute Turn
// --- Step 1: Gen 0 performs Uprising ---
await runner.runTurn([
{
generalId: targetGeneral.id,
commandKey: 'che_건국',
resolver: foundNationDef,
generalId: gen0.id,
commandKey: 'che_거병',
resolver: uprisingDef,
args: {},
},
]);
// 4. Simulate Turn Processing (Daemon Logic Mock)
const generalAfter = world.getGeneral(targetGeneral.id);
expect(generalAfter?.meta?.founding).toBe(true);
const gen0AfterUprising = world.getGeneral(gen0.id)!;
expect(gen0AfterUprising.meta.uprising).toBe(true);
if (generalAfter?.meta?.founding) {
// Mock Daemon: Create Nation
const newNationId = Math.max(...world.getAllNations().map((n) => n.id), 0) + 1;
const newNation: Nation = {
id: newNationId,
name: `${generalAfter.name}`,
color: '#FF0000',
capitalCityId: generalAfter.cityId,
chiefGeneralId: generalAfter.id,
gold: 10000,
rice: 10000,
power: 0,
level: 1,
typeCode: 'che_def',
meta: {},
};
// Simulate Uprising Daemon
const newNationId = 1;
const newNation: Nation = {
id: newNationId,
name: 'Gen0Nation',
color: '#FF0000',
capitalCityId: gen0AfterUprising.cityId,
chiefGeneralId: gen0AfterUprising.id,
gold: 10000,
rice: 10000,
power: 0,
level: 0, // Wandering Nation
typeCode: 'che_def',
meta: {},
};
world.snapshot.nations.push(newNation);
const cityIdx = world.snapshot.cities.findIndex((c) => c.id === gen0AfterUprising.cityId);
world.snapshot.cities[cityIdx] = { ...world.snapshot.cities[cityIdx], nationId: newNationId, level: 5 } as City; // level 5 (소)
const gen0Idx = world.snapshot.generals.findIndex((g) => g.id === gen0AfterUprising.id);
world.snapshot.generals[gen0Idx] = {
...world.snapshot.generals[gen0Idx],
nationId: newNationId,
officerLevel: 12, // Monarch
meta: { ...gen0AfterUprising.meta, uprising: false },
} as General;
// Apply updates manually to world
world.snapshot.nations.push(newNation);
// --- Step 2: Gen 1 performs Appointment ---
// Before appointment, Gen 0 should FAIL Founding because general count = 1
const ctxBefore = createConstraintContext(world.getGeneral(gen0.id)!, 189, FOUNDING_ARGS);
const viewBefore = createViewState(world, 189);
const resultFailCount = foundNationDef
.buildConstraints(ctxBefore, FOUNDING_ARGS)
.find((c) => c.name === 'ReqNationGeneralCount')
?.test(ctxBefore, viewBefore);
expect(resultFailCount?.kind).toBe('deny');
const city = world.getCity(generalAfter.cityId);
if (city) {
// Manually update nationId in city
const cityIdx = world.snapshot.cities.findIndex((c) => c.id === city.id);
world.snapshot.cities[cityIdx] = { ...world.snapshot.cities[cityIdx], nationId: newNationId } as City;
}
await runner.runTurn([
{
generalId: gen1.id,
commandKey: 'che_임관',
resolver: appointmentDef,
args: { destNationId: newNationId },
},
]);
const genIdx = world.snapshot.generals.findIndex((g) => g.id === generalAfter.id);
world.snapshot.generals[genIdx] = {
...world.snapshot.generals[genIdx],
nationId: newNationId,
meta: { ...generalAfter.meta, founding: false },
} as any;
// Simulate Appointment Daemon
const gen1Idx = world.snapshot.generals.findIndex((g) => g.id === gen1.id);
world.snapshot.generals[gen1Idx] = {
...world.snapshot.generals[gen1Idx],
nationId: newNationId,
officerLevel: 1,
} as General;
// --- Step 3: Gen 0 performs Founding ---
// First, check name duplicate
const duplicateNation: Nation = {
id: 2,
name: 'TakenName',
color: '#00FF00',
capitalCityId: 2,
chiefGeneralId: 998,
gold: 10000,
rice: 10000,
power: 0,
level: 1,
typeCode: 'che_def',
meta: {},
};
world.snapshot.nations.push(duplicateNation);
const ctxDuplicate = createConstraintContext(world.getGeneral(gen0.id)!, 189, {
...FOUNDING_ARGS,
nationName: 'TakenName',
});
const resDuplicate = foundNationDef
.buildConstraints(ctxDuplicate, { ...FOUNDING_ARGS, nationName: 'TakenName' })
.find((c) => c.name === 'CheckNationNameDuplicate')
?.test(ctxDuplicate, createViewState(world, 189));
expect(resDuplicate?.kind).toBe('deny');
// Now it should pass constraints
const finalGen0 = world.getGeneral(gen0.id)!;
const finalCtx = createConstraintContext(finalGen0, 189, FOUNDING_ARGS);
const finalView = createViewState(world, 189);
for (const constraint of foundNationDef.buildConstraints(finalCtx, FOUNDING_ARGS)) {
const res = constraint.test(finalCtx, finalView);
expect(res.kind).toBe('allow');
}
// 5. Verify
const finalGeneral = world.getGeneral(targetGeneral.id);
expect(finalGeneral?.nationId).not.toBe(0);
expect(finalGeneral?.nationId).toBeGreaterThan(0);
await runner.runTurn([
{
generalId: gen0.id,
commandKey: 'che_건국',
resolver: foundNationDef,
args: FOUNDING_ARGS,
},
]);
const finalNation = world.getNation(finalGeneral!.nationId);
expect(finalNation).toBeDefined();
expect(finalNation?.name).toBe('General_0국');
expect(world.getGeneral(gen0.id)?.meta.founding).toBe(true);
expect(world.getGeneral(gen0.id)?.meta.foundingArgs).toEqual(FOUNDING_ARGS);
});
const cityStart = world.getCity(targetGeneral.cityId);
expect(cityStart?.nationId).toBe(finalNation?.id);
it('should fail founding if city is not level 5 or 6', async () => {
const bootstrapResult = buildScenarioBootstrap({
scenario: scenarioWithGenerals,
map: MINIMAL_MAP,
options: { includeNeutralNation: true, defaultGeneralGold: 1000, defaultGeneralRice: 1000 },
});
const world = new InMemoryWorld(bootstrapResult.snapshot);
const gen0 = world.getAllGenerals().find((g) => g.name === 'General_0')!;
// Setup monarch in wandering nation but city level is 1 (수)
const newNation: Nation = {
id: 1,
name: 'Test',
color: '#FF0000',
capitalCityId: gen0.cityId,
chiefGeneralId: gen0.id,
gold: 10000,
rice: 10000,
power: 0,
level: 0,
typeCode: 'che_def',
meta: {},
};
world.snapshot.nations.push(newNation);
const gen0Idx = world.snapshot.generals.findIndex((g) => g.id === gen0.id);
world.snapshot.generals[gen0Idx] = { ...gen0, nationId: 1, officerLevel: 12 } as General;
const cityIdx = world.snapshot.cities.findIndex((c) => c.id === gen0.cityId);
world.snapshot.cities[cityIdx] = { ...world.snapshot.cities[cityIdx], level: 1 } as City;
const foundNationDef = foundNationSpec.createDefinition(systemEnv);
const ctx = createConstraintContext(world.getGeneral(gen0.id)!, 189, FOUNDING_ARGS);
const view = createViewState(world, 189);
const resLevel = foundNationDef
.buildConstraints(ctx, FOUNDING_ARGS)
.find((c) => c.name === 'ReqCityLevel')
?.test(ctx, view);
expect(resLevel?.kind).toBe('deny');
});
it('should fail founding after opening part', async () => {
const bootstrapResult = buildScenarioBootstrap({
scenario: scenarioWithGenerals,
map: MINIMAL_MAP,
options: { includeNeutralNation: true },
});
const world = new InMemoryWorld(bootstrapResult.snapshot);
const gen0 = world.getAllGenerals().find((g) => g.name === 'General_0')!;
const foundNationDef = foundNationSpec.createDefinition(systemEnv);
// openingPartYear is 200, so 201 should fail
const year = 201;
const ctx = createConstraintContext(gen0, year, FOUNDING_ARGS);
const view = createViewState(world, year);
const resOpening = foundNationDef
.buildConstraints(ctx, FOUNDING_ARGS)
.find((c) => c.name === 'BeOpeningPart')
?.test(ctx, view);
expect(resOpening?.kind).toBe('deny');
});
});
+67
View File
@@ -0,0 +1,67 @@
> @sammo-ts/logic@0.0.0 test /home/letrhee/core2026/packages/logic
> vitest run --config vitest.config.ts -- test/scenarios/blankStart.test.ts --run
 RUN  v4.0.16 /home/letrhee/core2026/packages/logic
✓ test/message.test.ts (4 tests) 4ms
✓ test/worldBootstrap.test.ts (1 test) 3ms
✓ test/crewType.test.ts (2 tests) 3ms
✓ test/scenarioParser.test.ts (3 tests) 12ms
stdout | test/scenarios/domestic.test.ts > Domestic Affairs Scenario > should increase agriculture when executing "Farming" command
Agriculture: 500 -> 600
✓ test/scenarios/domestic.test.ts (2 tests) 6ms
 test/scenarios/blankStart.test.ts (3 tests | 1 failed) 14ms
 × should follow the correct founding scenario (uprising -> appointment -> founding) 12ms
✓ should fail founding if city is not level 5 or 6 1ms
✓ should fail founding after opening part 0ms
stdout | test/scenarios/troops.test.ts > Troop Management Scenario > should successfully draft troops, then train and boost morale
Drafted: 1000
stdout | test/scenarios/troops.test.ts > Troop Management Scenario > should successfully draft troops, then train and boost morale
Train: 10 -> 75
stdout | test/scenarios/troops.test.ts > Troop Management Scenario > should successfully draft troops, then train and boost morale
Atmos: 10 -> 75
✓ test/scenarios/troops.test.ts (1 test) 7ms
✓ test/warAftermath.test.ts (2 tests) 4ms
stdout | test/scenarios/diplomacy.test.ts > Diplomacy Scenario > should handle War Declaration and prevent/allow deployment accordingly
General Exp: 100 -> 100
✓ test/dispatchWarAction.test.ts (1 test) 7ms
✓ test/scenarios/diplomacy.test.ts (1 test) 7ms
✓ test/warEngine.test.ts (2 tests) 11ms
✓ test/scenarios/general_commands_new.test.ts (2 tests) 17ms
✓ test/specialActions.test.ts (4 tests) 28ms
✓ test/diplomacy.test.ts (4 tests) 2ms
⎯⎯⎯⎯⎯⎯⎯ Failed Tests 1 ⎯⎯⎯⎯⎯⎯⎯
 FAIL  test/scenarios/blankStart.test.ts > Blank Start Scenario > should follow the correct founding scenario (uprising -> appointment -> founding)
AssertionError: expected 'deny' to be 'allow' // Object.is equality
Expected: "allow"
Received: "deny"
  test/scenarios/blankStart.test.ts:252:30
250|  for (const constraint of foundNationDef.buildConstraints(final…
251|  const res = constraint.test(finalCtx, finalView);
252|  expect(res.kind).toBe('allow');
 |  ^
253|  }
254| 
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯[1/1]⎯
 Test Files  1 failed | 13 passed (14)
 Tests  1 failed | 31 passed (32)
 Start at  14:11:35
 Duration  587ms (transform 2.41s, setup 0ms, import 3.55s, tests 123ms, environment 2ms)
/home/letrhee/core2026/packages/logic:
ERR_PNPM_RECURSIVE_RUN_FIRST_FAIL @sammo-ts/logic@0.0.0 test: `vitest run --config vitest.config.ts -- test/scenarios/blankStart.test.ts --run`
Exit status 1