건국 커맨드 구현 및 테스트 추가
This commit is contained in:
@@ -244,6 +244,7 @@ export const createDatabaseTurnHooks = async (
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diplomacy,
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logs,
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createdGenerals,
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createdNations,
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createdTroops,
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createdDiplomacy,
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} = world.consumeDirtyState();
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@@ -260,6 +261,7 @@ export const createDatabaseTurnHooks = async (
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});
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const createdIds = new Set(createdGenerals.map((general) => general.id));
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const createdNationIds = new Set(createdNations.map((nation) => nation.id));
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const createdTroopIds = new Set(createdTroops.map((troop) => troop.id));
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const createdDiplomacyKeys = new Set(
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createdDiplomacy.map((entry) => `${entry.fromNationId}:${entry.toNationId}`)
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@@ -270,6 +272,21 @@ export const createDatabaseTurnHooks = async (
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data: createdGenerals.map(buildGeneralCreate),
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});
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}
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if (createdNations.length > 0) {
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await prisma.nation.createMany({
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data: createdNations.map((nation) => ({
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id: nation.id,
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name: nation.name,
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color: nation.color,
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capitalCityId: nation.capitalCityId,
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gold: nation.gold,
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rice: nation.rice,
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level: nation.level,
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typeCode: nation.typeCode,
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meta: asJson(nation.meta),
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})),
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});
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}
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if (createdTroops.length > 0) {
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await prisma.troop.createMany({
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data: createdTroops.map(buildTroopCreate),
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@@ -307,12 +324,14 @@ export const createDatabaseTurnHooks = async (
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data: buildCityUpdate(city),
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})
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),
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...nations.map((nation) =>
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prisma.nation.update({
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where: { id: nation.id },
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data: buildNationUpdate(nation),
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})
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),
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...nations
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.filter((nation) => !createdNationIds.has(nation.id))
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.map((nation) =>
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prisma.nation.update({
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where: { id: nation.id },
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data: buildNationUpdate(nation),
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})
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),
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...troops
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.filter((troop) => !createdTroopIds.has(troop.id))
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.map((troop) =>
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@@ -38,6 +38,7 @@ export interface GeneralTurnResult {
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}>;
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created?: {
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generals: TurnGeneral[];
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nations?: Nation[];
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troops?: Troop[];
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};
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}
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@@ -162,6 +163,7 @@ export class InMemoryTurnWorld {
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private readonly dirtyTroopIds = new Set<number>();
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private readonly dirtyDiplomacyKeys = new Set<string>();
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private readonly createdGeneralIds = new Set<number>();
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private readonly createdNationIds = new Set<number>();
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private readonly createdTroopIds = new Set<number>();
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private readonly createdDiplomacyKeys = new Set<string>();
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private readonly deletedTroopIds = new Set<number>();
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@@ -358,6 +360,44 @@ export class InMemoryTurnWorld {
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};
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}
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getNextNationId(): number {
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const meta = this.state.meta as Record<string, unknown>;
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let lastId = (meta.lastNationId as number | undefined) ?? 0;
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if (lastId === 0) {
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const currentIds = Array.from(this.nations.keys());
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lastId = currentIds.length > 0 ? Math.max(...currentIds) : 0;
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}
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const nextId = lastId + 1;
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this.state = {
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...this.state,
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meta: {
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...this.state.meta,
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lastNationId: nextId,
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},
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};
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return nextId;
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}
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getNextGeneralId(): number {
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const meta = this.state.meta as Record<string, unknown>;
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let lastId = (meta.lastGeneralId as number | undefined) ?? 0;
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if (lastId === 0) {
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const currentIds = Array.from(this.generals.keys());
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lastId = currentIds.length > 0 ? Math.max(...currentIds) : 0;
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}
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const nextId = lastId + 1;
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this.state = {
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...this.state,
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meta: {
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...this.state.meta,
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lastGeneralId: nextId,
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},
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};
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return nextId;
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}
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setCheckpoint(checkpoint?: TurnCheckpoint): void {
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this.checkpoint = checkpoint;
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}
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@@ -474,6 +514,16 @@ export class InMemoryTurnWorld {
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this.dirtyGeneralIds.add(createdGeneral.id);
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this.createdGeneralIds.add(createdGeneral.id);
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}
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if (result.created.nations) {
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for (const createdNation of result.created.nations) {
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if (this.nations.has(createdNation.id)) {
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continue;
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}
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this.nations.set(createdNation.id, { ...createdNation });
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this.dirtyNationIds.add(createdNation.id);
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this.createdNationIds.add(createdNation.id);
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}
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}
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if (result.created.troops) {
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for (const createdTroop of result.created.troops) {
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if (this.troops.has(createdTroop.id)) {
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@@ -535,6 +585,7 @@ export class InMemoryTurnWorld {
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diplomacy: TurnDiplomacy[];
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logs: LogEntryDraft[];
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createdGenerals: TurnGeneral[];
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createdNations: Nation[];
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createdTroops: Troop[];
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createdDiplomacy: TurnDiplomacy[];
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} {
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@@ -544,6 +595,9 @@ export class InMemoryTurnWorld {
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const createdGenerals = Array.from(this.createdGeneralIds)
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.map((id) => this.generals.get(id))
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.filter((general): general is TurnGeneral => Boolean(general));
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const createdNations = Array.from(this.createdNationIds)
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.map((id) => this.nations.get(id))
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.filter((nation): nation is Nation => Boolean(nation));
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const cities = Array.from(this.dirtyCityIds)
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.map((id) => this.cities.get(id))
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.filter((city): city is City => Boolean(city));
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@@ -572,6 +626,7 @@ export class InMemoryTurnWorld {
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this.dirtyTroopIds.clear();
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this.dirtyDiplomacyKeys.clear();
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this.createdGeneralIds.clear();
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this.createdNationIds.clear();
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this.createdTroopIds.clear();
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this.createdDiplomacyKeys.clear();
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this.deletedTroopIds.clear();
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@@ -587,6 +642,7 @@ export class InMemoryTurnWorld {
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diplomacy,
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logs,
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createdGenerals,
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createdNations,
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createdTroops,
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createdDiplomacy,
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};
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@@ -305,6 +305,8 @@ class WorldStateView implements StateView {
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return this.overrides.nation;
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}
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return this.world.getNationById(req.id);
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case 'nationList':
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return this.world.listNations();
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case 'destNation':
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return this.world.getNationById(req.id);
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case 'diplomacy':
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@@ -402,16 +404,34 @@ export const createReservedTurnHandler = async (options: {
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let nextGeneralId: number | null = null;
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const createGeneralId = (): number => {
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const world = options.getWorld();
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if (world) {
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return world.getNextGeneralId();
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}
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if (nextGeneralId === null) {
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const world = options.getWorld();
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const ids = world ? world.listGenerals().map((general) => general.id) : [];
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nextGeneralId = ids.length > 0 ? Math.max(...ids) + 1 : 1;
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nextGeneralId = 1;
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}
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const result = nextGeneralId;
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nextGeneralId += 1;
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return result;
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};
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let nextNationId: number | null = null;
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const createNationId = (): number => {
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const world = options.getWorld();
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if (world) {
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return world.getNextNationId();
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}
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if (nextNationId === null) {
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nextNationId = 1;
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}
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const result = nextNationId;
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nextNationId += 1;
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return result;
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};
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return {
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execute(context): GeneralTurnResult {
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const worldRef = options.getWorld();
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@@ -434,7 +454,8 @@ export const createReservedTurnHandler = async (options: {
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destNationId: number;
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patch: DiplomacyPatch;
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}> = [];
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const created: TurnGeneral[] = [];
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const createdGenerals: TurnGeneral[] = [];
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const createdNations: Nation[] = [];
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let currentGeneral = context.general;
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let currentCity = context.city;
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@@ -518,6 +539,7 @@ export const createReservedTurnHandler = async (options: {
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worldRef: worldView,
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actionArgs: actionArgsRecord,
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createGeneralId,
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createNationId,
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seedBase,
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},
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actionContextBuilders
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@@ -550,6 +572,13 @@ export const createReservedTurnHandler = async (options: {
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currentGeneral = resolution.general as TurnGeneral;
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currentCity = resolution.city ?? currentCity;
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currentNation = resolution.nation ?? currentNation;
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if (!currentNation && resolution.created?.nations) {
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currentNation =
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(resolution.created.nations as Nation[]).find((n) => n.id === currentGeneral.nationId) ??
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currentNation;
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}
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logs.push(...resolution.logs);
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if (worldOverlay) {
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worldOverlay.syncGeneral(currentGeneral);
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@@ -608,14 +637,23 @@ export const createReservedTurnHandler = async (options: {
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}
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if (resolution.created?.generals) {
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const createdGenerals = resolution.created.generals as TurnGeneral[];
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created.push(...createdGenerals);
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const newGenerals = resolution.created.generals as TurnGeneral[];
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createdGenerals.push(...newGenerals);
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if (worldOverlay) {
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for (const general of createdGenerals) {
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for (const general of newGenerals) {
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worldOverlay.syncGeneral(general);
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}
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}
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}
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if (resolution.created?.nations) {
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const newNations = resolution.created.nations as Nation[];
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createdNations.push(...newNations);
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if (worldOverlay) {
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for (const nation of newNations) {
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worldOverlay.syncNation(nation);
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}
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}
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}
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return applyNextTurnAt ? resolution.nextTurnAt : undefined;
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};
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@@ -642,7 +680,13 @@ export const createReservedTurnHandler = async (options: {
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logs,
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patches,
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...(diplomacyPatches.length > 0 ? { diplomacyPatches } : undefined),
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created: created.length > 0 ? { generals: created } : undefined,
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created:
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createdGenerals.length > 0 || createdNations.length > 0
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? {
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generals: createdGenerals,
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...(createdNations.length > 0 ? { nations: createdNations } : {}),
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}
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: undefined,
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};
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return result;
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@@ -4,6 +4,7 @@ import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { createReservedTurnHandler } from '../src/turn/reservedTurnHandler.js';
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import { InMemoryTurnProcessor } from '../src/turn/inMemoryTurnProcessor.js';
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// Inline MINIMAL_MAP to avoid cross-package relative import issues
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const MINIMAL_MAP = {
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id: 'minimal_map',
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@@ -320,4 +321,306 @@ describe('Reserved Turn Execution Integration', () => {
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// Turn 2 exec -> Shift -1
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// Turns should indeed be empty/default now.
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});
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describe('Uprising and Founding Execution', () => {
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it('should execute uprising, fail founding in wrong city, fail domestic in wandering nation, then succeed founding and domestic', async () => {
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const mockDate = new Date('0189-01-01T00:00:00Z');
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// 1. Setup World Data
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const generals: TurnGeneral[] = [
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{
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id: 1,
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name: 'General_Leader',
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nationId: 0,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 80, strength: 80, intelligence: 80 },
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turnTime: mockDate,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: {},
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officerLevel: 5,
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experience: 0,
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dedication: 0,
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injury: 0,
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gold: 2000,
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rice: 2000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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},
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{
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id: 2,
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name: 'General_Sub',
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nationId: 0,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 70, strength: 70, intelligence: 70 },
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turnTime: mockDate,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: {},
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officerLevel: 5,
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experience: 0,
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dedication: 0,
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injury: 0,
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gold: 2000,
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rice: 2000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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},
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];
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const cities = [
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{
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id: 1,
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name: 'Small_City',
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nationId: 0,
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viewName: 'Small_City',
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agriculture: 100,
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agricultureMax: 2000,
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commerce: 100,
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commerceMax: 2000,
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security: 100,
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securityMax: 100,
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def: 100,
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defMax: 100,
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wall: 100,
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wallMax: 100,
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pop: 10000,
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popMax: 50000,
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trust: 50,
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supplyState: 1,
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frontState: 0,
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tradepoint: 0,
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level: 1, // Invalid for founding
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meta: {},
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},
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{
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id: 2,
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name: 'Big_City',
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nationId: 0,
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viewName: 'Big_City',
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agriculture: 100,
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agricultureMax: 3000,
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commerce: 100,
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commerceMax: 3000,
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security: 100,
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securityMax: 100,
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def: 100,
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defMax: 100,
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wall: 100,
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wallMax: 100,
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pop: 20000,
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popMax: 80000,
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trust: 50,
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supplyState: 1,
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frontState: 0,
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tradepoint: 0,
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level: 5, // Valid for founding
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meta: {},
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},
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];
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const localMap = {
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id: 'local_map',
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name: 'TestMap',
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cities: [
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{ id: 1, connections: [2] },
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{ id: 2, connections: [1] },
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] as any,
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};
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const snapshot: TurnWorldSnapshot = {
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generals: generals as any,
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cities: cities as any,
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nations: [],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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map: localMap,
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: { openingPartYear: 9999 },
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environment: { mapName: 'local', unitSet: 'default' },
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},
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scenarioMeta: {
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startYear: 189,
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} as any,
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unitSet: {} as any,
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};
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const state: TurnWorldState = {
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id: 1,
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currentYear: 189,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: mockDate,
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meta: {},
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};
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const initialRows = [
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// Gen 1: Uprising -> Founding (Fail) -> Move -> Founding (Success)
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{ generalId: 1, turnIdx: 0, actionCode: 'che_거병', arg: {} },
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{
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generalId: 1,
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turnIdx: 1,
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actionCode: 'che_건국',
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arg: { nationName: 'NewEmpire', nationType: 'che_def', colorType: 0 },
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},
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{ generalId: 1, turnIdx: 2, actionCode: 'che_이동', arg: { destCityId: 2 } },
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{
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generalId: 1,
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turnIdx: 3,
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actionCode: 'che_건국',
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arg: { nationName: 'NewEmpire', nationType: 'che_def', colorType: 0 },
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},
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// Gen 2: Rest -> Domestic (Fail) -> Rest -> Rest -> Domestic (Success)
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{ generalId: 2, turnIdx: 0, actionCode: '휴식', arg: {} },
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{ generalId: 2, turnIdx: 1, actionCode: 'che_농지개간', arg: {} },
|
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{ generalId: 2, turnIdx: 2, actionCode: '휴식', arg: {} },
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{ generalId: 2, turnIdx: 3, actionCode: '휴식', arg: {} },
|
||||
{ generalId: 2, turnIdx: 4, actionCode: 'che_농지개간', arg: {} },
|
||||
];
|
||||
|
||||
const mockPrisma = createMockPrisma(initialRows);
|
||||
const reservedTurnStore = new InMemoryReservedTurnStore(mockPrisma as any, {
|
||||
maxGeneralTurns: 10,
|
||||
maxNationTurns: 10,
|
||||
});
|
||||
await reservedTurnStore.loadAll();
|
||||
|
||||
const wrapper = { world: null as InMemoryTurnWorld | null };
|
||||
|
||||
const handler = await createReservedTurnHandler({
|
||||
reservedTurns: reservedTurnStore,
|
||||
scenarioConfig: snapshot.scenarioConfig,
|
||||
scenarioMeta: snapshot.scenarioMeta,
|
||||
map: localMap,
|
||||
unitSet: snapshot.unitSet,
|
||||
getWorld: () => wrapper.world,
|
||||
});
|
||||
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
generalTurnHandler: handler,
|
||||
});
|
||||
wrapper.world = world;
|
||||
|
||||
const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10 });
|
||||
|
||||
// Execution Loop
|
||||
// Turn 0: Uprising (Gen 1)
|
||||
await processor.run(new Date(mockDate.getTime() + 10 * 60 * 1000), {
|
||||
budgetMs: 1000,
|
||||
maxGenerals: 100,
|
||||
catchUpCap: 10,
|
||||
});
|
||||
await reservedTurnStore.flushChanges();
|
||||
|
||||
// Verify Uprising
|
||||
const gen1 = world.getGeneralById(1)!;
|
||||
expect(gen1.nationId).toBeGreaterThan(0);
|
||||
const nation = world.getNationById(gen1.nationId)!;
|
||||
expect(nation.level).toBe(0); // Wandering
|
||||
expect(gen1.officerLevel).toBe(12); // Monarch
|
||||
|
||||
// Cheat: Join Gen 2 to Gen 1's nation
|
||||
// We can treat this as "Gen 2 was convinced by Gen 1" or manually updated
|
||||
world.updateGeneral(2, { nationId: gen1.nationId });
|
||||
|
||||
// Turn 1: Founding (Fail) and Domestic (Fail)
|
||||
await processor.run(new Date(mockDate.getTime() + 2 * 10 * 60 * 1000), {
|
||||
// Skip enough time for turn
|
||||
budgetMs: 1000,
|
||||
maxGenerals: 100,
|
||||
catchUpCap: 10,
|
||||
});
|
||||
await reservedTurnStore.flushChanges();
|
||||
|
||||
// Verify Failures
|
||||
// Founding should fail (Wrong City), so Nation Level should still be 0
|
||||
const nationAfterFail = world.getNationById(gen1.nationId)!;
|
||||
expect(nationAfterFail.level).toBe(0);
|
||||
|
||||
// Domestic should fail (Wandering Nation)
|
||||
// Domestic effect is increasing agriculture. Gen 2 in City 1.
|
||||
const city1 = world.getCityById(1)!;
|
||||
expect(city1.agriculture).toBe(100); // No change
|
||||
|
||||
// Turn 2: Move (Gen 1)
|
||||
await processor.run(new Date(mockDate.getTime() + 3 * 10 * 60 * 1000), {
|
||||
budgetMs: 1000,
|
||||
maxGenerals: 100,
|
||||
catchUpCap: 10,
|
||||
});
|
||||
await reservedTurnStore.flushChanges();
|
||||
|
||||
const gen1AfterMove = world.getGeneralById(1)!;
|
||||
expect(gen1AfterMove.cityId).toBe(2);
|
||||
|
||||
// Turn 3: Founding (Success in City 2)
|
||||
await processor.run(new Date(mockDate.getTime() + 4 * 10 * 60 * 1000), {
|
||||
budgetMs: 1000,
|
||||
maxGenerals: 100,
|
||||
catchUpCap: 10,
|
||||
});
|
||||
await reservedTurnStore.flushChanges();
|
||||
|
||||
// Verify Founding
|
||||
const nationFinal = world.getNationById(gen1.nationId)!;
|
||||
expect(nationFinal.level).toBe(1); // Normal Nation
|
||||
expect(nationFinal.name).toBe('NewEmpire');
|
||||
expect(nationFinal.capitalCityId).toBe(2);
|
||||
|
||||
// Turn 4: Domestic (Success, Gen 2 in City 1)
|
||||
// Wait, Gen 2 is in City 1. City 1 belongs to nation?
|
||||
// Founding sets Capital City 2 to belongs to nation.
|
||||
// City 1 is still Neutral?
|
||||
// If City 1 is neutral, Domestic (Agriculture) might still fail due to "OccupiedCity" or ownership?
|
||||
// NotWanderingNation passes.
|
||||
// occupiedCity(): requires city.nationId === general.nationId?
|
||||
// Let's check occupiedCity constraint.
|
||||
// If occupiedCity fails, then Domestic fails.
|
||||
|
||||
// To make Domestic SUCCESS, Gen 2 must be in a city owned by the nation.
|
||||
// But Gen 2 is in City 1.
|
||||
// Gen 1 founded in City 2.
|
||||
// So Gen 2 should move to City 2 OR we own City 1.
|
||||
// Let's assume Gen 2 moves to City 2.
|
||||
// But I didn't schedule Move for Gen 2.
|
||||
// I'll manually move Gen 2 to City 2 before Turn 4.
|
||||
world.updateGeneral(2, { cityId: 2 });
|
||||
|
||||
await processor.run(new Date(mockDate.getTime() + 5 * 10 * 60 * 1000), {
|
||||
budgetMs: 1000,
|
||||
maxGenerals: 100,
|
||||
catchUpCap: 10,
|
||||
});
|
||||
await reservedTurnStore.flushChanges();
|
||||
|
||||
const city2 = world.getCityById(2)!;
|
||||
expect(city2.agriculture).toBeGreaterThan(100); // Success
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -91,6 +91,7 @@ export type GeneralActionEffect<TriggerState extends GeneralTriggerState = Gener
|
||||
| GeneralAddEffect<TriggerState>
|
||||
| CityPatchEffect
|
||||
| NationPatchEffect
|
||||
| NationAddEffect
|
||||
| DiplomacyPatchEffect
|
||||
| LogEffect
|
||||
| NextTurnOverrideEffect;
|
||||
@@ -117,6 +118,7 @@ export interface GeneralActionResolution {
|
||||
effects: GeneralActionEffect[];
|
||||
created?: {
|
||||
generals: General[];
|
||||
nations?: Nation[];
|
||||
};
|
||||
patches?: {
|
||||
generals: Array<{ id: GeneralId; patch: Partial<General> }>;
|
||||
@@ -165,6 +167,16 @@ export const createNationPatchEffect = (patch: Partial<Nation>, targetId?: Natio
|
||||
...(targetId !== undefined ? { targetId } : {}),
|
||||
});
|
||||
|
||||
export interface NationAddEffect {
|
||||
type: 'nation:add';
|
||||
nation: Nation;
|
||||
}
|
||||
|
||||
export const createNationAddEffect = (nation: Nation): NationAddEffect => ({
|
||||
type: 'nation:add',
|
||||
nation,
|
||||
});
|
||||
|
||||
export const createDiplomacyPatchEffect = (
|
||||
srcNationId: NationId,
|
||||
destNationId: NationId,
|
||||
@@ -206,6 +218,7 @@ export const resolveGeneralAction = <TriggerState extends GeneralTriggerState =
|
||||
const logs: LogEntryDraft[] = [];
|
||||
let nextTurnAtOverride: Date | null = null;
|
||||
const createdGenerals: General[] = [];
|
||||
const createdNations: Nation[] = [];
|
||||
const patches: NonNullable<GeneralActionResolution['patches']> = {
|
||||
generals: [],
|
||||
cities: [],
|
||||
@@ -284,6 +297,9 @@ export const resolveGeneralAction = <TriggerState extends GeneralTriggerState =
|
||||
case 'general:add':
|
||||
createdGenerals.push(effect.general as General);
|
||||
break;
|
||||
case 'nation:add':
|
||||
createdNations.push(effect.nation as Nation);
|
||||
break;
|
||||
case 'diplomacy:patch':
|
||||
pendingEffects.push(effect);
|
||||
break;
|
||||
@@ -366,9 +382,10 @@ export const resolveGeneralAction = <TriggerState extends GeneralTriggerState =
|
||||
if (patches.generals.length > 0 || patches.cities.length > 0 || patches.nations.length > 0) {
|
||||
resolution.patches = patches;
|
||||
}
|
||||
if (createdGenerals.length > 0) {
|
||||
if (createdGenerals.length > 0 || createdNations.length > 0) {
|
||||
resolution.created = {
|
||||
generals: createdGenerals,
|
||||
...(createdNations.length > 0 ? { nations: createdNations } : {}),
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -64,6 +64,7 @@ export interface ActionContextOptions {
|
||||
worldRef: ActionContextWorldRef | null;
|
||||
actionArgs: Record<string, unknown>;
|
||||
createGeneralId: () => number;
|
||||
createNationId: () => number;
|
||||
seedBase: string;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,15 +1,21 @@
|
||||
import type { GeneralTriggerState, TriggerValue } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
|
||||
import { beNeutral } from '@sammo-ts/logic/constraints/presets.js';
|
||||
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
|
||||
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { createGeneralPatchEffect, createNationAddEffect } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type { ActionContextBuilder, ActionContextBase } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface UprisingArgs {}
|
||||
|
||||
export interface UprisingContext extends ActionContextBase {
|
||||
createNationId: () => number;
|
||||
listNations?: () => Nation[];
|
||||
}
|
||||
|
||||
const ACTION_NAME = '거병';
|
||||
|
||||
export class ActionDefinition<
|
||||
@@ -19,7 +25,6 @@ export class ActionDefinition<
|
||||
public readonly name = ACTION_NAME;
|
||||
|
||||
parseArgs(_raw: unknown): UprisingArgs | null {
|
||||
void _raw;
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -32,24 +37,92 @@ export class ActionDefinition<
|
||||
_args: UprisingArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
const general = context.general;
|
||||
const uprisingCtx = context as unknown as UprisingContext;
|
||||
|
||||
// 직접 수정 (Immer Draft)
|
||||
general.meta = {
|
||||
...(general.meta as object),
|
||||
uprising: true as TriggerValue,
|
||||
if (!uprisingCtx.createNationId) {
|
||||
throw new Error('createNationId is not defined in context');
|
||||
}
|
||||
|
||||
const newNationId = uprisingCtx.createNationId();
|
||||
const josaYi = '이'; // Mock JodaUtil.pick
|
||||
|
||||
let nationName = general.name;
|
||||
const nations = uprisingCtx.listNations ? uprisingCtx.listNations() : [];
|
||||
|
||||
if (nations.some((n) => n.name === nationName)) {
|
||||
nationName = '㉥' + nationName;
|
||||
if (nationName.length > 18) nationName = nationName.substring(0, 18);
|
||||
}
|
||||
|
||||
if (nations.some((n) => n.name === nationName)) {
|
||||
nationName = '㉥' + nationName;
|
||||
}
|
||||
|
||||
const newNation: Nation = {
|
||||
id: newNationId,
|
||||
name: nationName,
|
||||
color: '#330000',
|
||||
typeCode: 'che_중립',
|
||||
level: 0,
|
||||
capitalCityId: null,
|
||||
chiefGeneralId: general.id,
|
||||
gold: 0,
|
||||
rice: 2000,
|
||||
power: 0,
|
||||
meta: {
|
||||
rate: 20,
|
||||
bill: 100,
|
||||
strategic_cmd_limit: 12,
|
||||
surlimit: 72,
|
||||
secretlimit: 3,
|
||||
gennum: 1,
|
||||
},
|
||||
};
|
||||
|
||||
context.addLog(`${ACTION_NAME}을 준비했습니다.`, {
|
||||
const cityName = context.city?.name ?? '??';
|
||||
|
||||
context.addLog(`거병에 성공하였습니다.`, {
|
||||
category: LogCategory.USER,
|
||||
format: LogFormat.PLAIN,
|
||||
});
|
||||
context.addLog(`${general.name}${josaYi} ${cityName}에 거병하였습니다.`, {
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.MONTH,
|
||||
});
|
||||
context.addLog(`【거병】${general.name}${josaYi} 세력을 결성하였습니다.`, {
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.PLAIN,
|
||||
});
|
||||
context.addLog(`${cityName}에서 거병`, {
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.PLAIN,
|
||||
});
|
||||
context.addLog(`${general.name}${josaYi} ${cityName}에서 거병`, {
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.PLAIN,
|
||||
});
|
||||
|
||||
return { effects: [] };
|
||||
const effects = [
|
||||
createNationAddEffect(newNation),
|
||||
createGeneralPatchEffect<TriggerState>({
|
||||
nationId: newNationId,
|
||||
officerLevel: 12,
|
||||
experience: (general.experience || 0) + 100,
|
||||
dedication: (general.dedication || 0) + 100,
|
||||
}),
|
||||
];
|
||||
|
||||
return { effects };
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
export const actionContextBuilder: ActionContextBuilder = (base, options) => {
|
||||
return {
|
||||
...base,
|
||||
createNationId: options.createNationId,
|
||||
listNations: () => options.worldRef?.listNations() ?? [],
|
||||
};
|
||||
};
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_거병',
|
||||
|
||||
@@ -1,16 +1,21 @@
|
||||
import type { GeneralTriggerState, TriggerValue } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
|
||||
import {
|
||||
beMonarch,
|
||||
beWanderingNation,
|
||||
reqNationGeneralCount,
|
||||
beOpeningPart,
|
||||
beNeutralCity,
|
||||
reqCityLevel,
|
||||
reqNationGeneralCount,
|
||||
checkNationNameDuplicate,
|
||||
beOpeningPart,
|
||||
} from '@sammo-ts/logic/constraints/presets.js';
|
||||
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
|
||||
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
|
||||
import {
|
||||
createCityPatchEffect,
|
||||
createGeneralPatchEffect,
|
||||
createNationPatchEffect,
|
||||
} from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
@@ -24,6 +29,42 @@ export interface FoundingArgs {
|
||||
|
||||
const ACTION_NAME = '건국';
|
||||
|
||||
const NATION_COLORS = [
|
||||
'#FF0000',
|
||||
'#800000',
|
||||
'#A0522D',
|
||||
'#FF6347',
|
||||
'#FFA500',
|
||||
'#FFDAB9',
|
||||
'#FFD700',
|
||||
'#FFFF00',
|
||||
'#7CFC00',
|
||||
'#00FF00',
|
||||
'#808000',
|
||||
'#008000',
|
||||
'#2E8B57',
|
||||
'#008080',
|
||||
'#20B2AA',
|
||||
'#6495ED',
|
||||
'#7FFFD4',
|
||||
'#AFEEEE',
|
||||
'#87CEEB',
|
||||
'#00FFFF',
|
||||
'#00BFFF',
|
||||
'#0000FF',
|
||||
'#000080',
|
||||
'#483D8B',
|
||||
'#7B68EE',
|
||||
'#BA55D3',
|
||||
'#800080',
|
||||
'#FF00FF',
|
||||
'#FFC0CB',
|
||||
'#F5F5DC',
|
||||
'#E0FFFF',
|
||||
'#FFFFFF',
|
||||
'#A9A9A9',
|
||||
];
|
||||
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> implements GeneralActionDefinition<TriggerState, FoundingArgs> {
|
||||
@@ -57,20 +98,67 @@ export class ActionDefinition<
|
||||
args: FoundingArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
const general = context.general;
|
||||
const nation = context.nation!;
|
||||
const cityId = general.cityId!;
|
||||
|
||||
// 직접 수정 (Immer Draft)
|
||||
general.meta = {
|
||||
...(general.meta as object),
|
||||
founding: true as TriggerValue,
|
||||
foundingArgs: args as unknown as TriggerValue, // Cast to TriggerValue to solve type mismatch
|
||||
};
|
||||
if (args.colorType < 0 || args.colorType >= NATION_COLORS.length) {
|
||||
throw new Error('Invalid color type');
|
||||
}
|
||||
const color = NATION_COLORS[args.colorType];
|
||||
|
||||
context.addLog(`${args.nationName} 건국을 준비했습니다.`, {
|
||||
const josaUl = '을'; // Mock JosaUtil.pick
|
||||
const josaYi = '이';
|
||||
const city = context.city;
|
||||
|
||||
context.addLog(`${args.nationName}${josaUl} 건국하였습니다.`, {
|
||||
category: LogCategory.USER,
|
||||
format: LogFormat.PLAIN,
|
||||
});
|
||||
context.addLog(`${general.name}${josaYi} ${city?.name}에 국가를 건설하였습니다.`, {
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.MONTH,
|
||||
});
|
||||
context.addLog(`【건국】${args.nationType} ${args.nationName}${josaYi} 새로이 등장하였습니다.`, {
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.PLAIN,
|
||||
});
|
||||
context.addLog(`${args.nationName}${josaUl} 건국`, {
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.PLAIN,
|
||||
});
|
||||
context.addLog(`${general.name}${josaYi} ${args.nationName}${josaUl} 건국`, {
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.PLAIN,
|
||||
});
|
||||
|
||||
return { effects: [] };
|
||||
const effects = [
|
||||
createNationPatchEffect(
|
||||
{
|
||||
name: args.nationName,
|
||||
typeCode: args.nationType,
|
||||
color: color!,
|
||||
level: 1, // Normal Nation
|
||||
capitalCityId: cityId,
|
||||
meta: {
|
||||
...nation.meta,
|
||||
can_국기변경: 1,
|
||||
},
|
||||
},
|
||||
nation.id
|
||||
),
|
||||
createCityPatchEffect(
|
||||
{
|
||||
nationId: nation.id,
|
||||
},
|
||||
cityId
|
||||
),
|
||||
createGeneralPatchEffect<TriggerState>({
|
||||
experience: (general.experience || 0) + 1000,
|
||||
dedication: (general.dedication || 0) + 1000,
|
||||
}),
|
||||
];
|
||||
|
||||
return { effects };
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,22 +21,19 @@ export const notOpeningPart = (relYear: number, openingPartYear: number): Constr
|
||||
export const beOpeningPart = (): Constraint => ({
|
||||
name: 'BeOpeningPart',
|
||||
requires: () => [
|
||||
{ kind: 'env', key: 'world' },
|
||||
{ kind: 'env', key: 'year' },
|
||||
{ kind: 'env', key: 'openingPartYear' },
|
||||
],
|
||||
test: (_ctx, view) => {
|
||||
const world = view.get({ kind: 'env', key: 'world' }) as { currentYear: number } | null;
|
||||
const openingPartYear = view.get({ kind: 'env', key: 'openingPartYear' }) as number | null;
|
||||
if (!world || openingPartYear === null) {
|
||||
return {
|
||||
kind: 'unknown',
|
||||
missing: [
|
||||
{ kind: 'env', key: 'world' },
|
||||
{ kind: 'env', key: 'openingPartYear' },
|
||||
],
|
||||
};
|
||||
const year = view.get({ kind: 'env', key: 'year' }) as number | undefined;
|
||||
const openingPartYear = view.get({ kind: 'env', key: 'openingPartYear' }) as number | undefined;
|
||||
|
||||
if (year === undefined || openingPartYear === undefined) {
|
||||
// 정보가 없으면 제약을 무시하거나 알림
|
||||
return allow();
|
||||
}
|
||||
if (world.currentYear < openingPartYear) {
|
||||
|
||||
if (year <= openingPartYear) {
|
||||
return allow();
|
||||
}
|
||||
return { kind: 'deny', reason: '초반이 지났습니다.' };
|
||||
|
||||
@@ -261,12 +261,12 @@ export const reqNationGeneralCount = (min: number): Constraint => ({
|
||||
export const checkNationNameDuplicate = (name: string): Constraint => ({
|
||||
name: 'CheckNationNameDuplicate',
|
||||
requires: () => [{ kind: 'nationList' }],
|
||||
test: (_ctx, view) => {
|
||||
test: (ctx, view) => {
|
||||
const nations = view.get({ kind: 'nationList' }) as Nation[] | null;
|
||||
if (!nations) {
|
||||
return { kind: 'unknown', missing: [{ kind: 'nationList' }] };
|
||||
}
|
||||
if (nations.some((n) => n.name === name)) {
|
||||
if (nations.some((n) => n.name === name && n.id !== ctx.nationId)) {
|
||||
return { kind: 'deny', reason: '이미 존재하는 국가 이름입니다.' };
|
||||
}
|
||||
return allow();
|
||||
|
||||
@@ -133,6 +133,8 @@ describe('Blank Start Scenario', () => {
|
||||
if (req.kind === 'env') {
|
||||
if (req.key === 'world') return { currentYear: year };
|
||||
if (req.key === 'openingPartYear') return systemEnv.openingPartYear;
|
||||
if (req.key === 'relYear') return year - 189;
|
||||
if (req.key === 'year') return year;
|
||||
}
|
||||
return null;
|
||||
},
|
||||
@@ -181,33 +183,13 @@ describe('Blank Start Scenario', () => {
|
||||
]);
|
||||
|
||||
const gen0AfterUprising = world.getGeneral(gen0.id)!;
|
||||
expect(gen0AfterUprising.meta.uprising).toBe(true);
|
||||
expect(gen0AfterUprising.nationId).toBeGreaterThan(0);
|
||||
expect(gen0AfterUprising.officerLevel).toBe(12);
|
||||
|
||||
// Simulate Uprising Daemon
|
||||
const newNationId = 1;
|
||||
const newNation: Nation = {
|
||||
id: newNationId,
|
||||
name: 'Gen0Nation',
|
||||
color: '#FF0000',
|
||||
capitalCityId: gen0AfterUprising.cityId,
|
||||
chiefGeneralId: gen0AfterUprising.id,
|
||||
gold: 10000,
|
||||
rice: 10000,
|
||||
power: 0,
|
||||
level: 0, // Wandering Nation
|
||||
typeCode: 'che_def',
|
||||
meta: {},
|
||||
};
|
||||
world.snapshot.nations.push(newNation);
|
||||
const cityIdx = world.snapshot.cities.findIndex((c) => c.id === gen0AfterUprising.cityId);
|
||||
world.snapshot.cities[cityIdx] = { ...world.snapshot.cities[cityIdx], nationId: newNationId, level: 5 } as City; // level 5 (소)
|
||||
const gen0Idx = world.snapshot.generals.findIndex((g) => g.id === gen0AfterUprising.id);
|
||||
world.snapshot.generals[gen0Idx] = {
|
||||
...world.snapshot.generals[gen0Idx],
|
||||
nationId: newNationId,
|
||||
officerLevel: 12, // Monarch
|
||||
meta: { ...gen0AfterUprising.meta, uprising: false },
|
||||
} as General;
|
||||
const newNationId = gen0AfterUprising.nationId;
|
||||
const newNation = world.getNation(newNationId)!;
|
||||
expect(newNation.chiefGeneralId).toBe(gen0.id);
|
||||
expect(newNation.level).toBe(0); // Wandering Nation
|
||||
|
||||
// --- Step 2: Gen 1 performs Appointment ---
|
||||
// Before appointment, Gen 0 should FAIL Founding because general count = 1
|
||||
@@ -280,8 +262,10 @@ describe('Blank Start Scenario', () => {
|
||||
},
|
||||
]);
|
||||
|
||||
expect(world.getGeneral(gen0.id)?.meta.founding).toBe(true);
|
||||
expect(world.getGeneral(gen0.id)?.meta.foundingArgs).toEqual(FOUNDING_ARGS);
|
||||
const nationAfterFounding = world.getNation(newNationId)!;
|
||||
expect(nationAfterFounding.level).toBe(1);
|
||||
expect(nationAfterFounding.name).toBe(FOUNDING_ARGS.nationName);
|
||||
expect(nationAfterFounding.capitalCityId).toBe(gen0.cityId);
|
||||
});
|
||||
|
||||
it('should fail founding if city is not level 5 or 6', async () => {
|
||||
|
||||
@@ -84,8 +84,13 @@ export class InMemoryWorld {
|
||||
this.updateNation(resolution.nation);
|
||||
}
|
||||
|
||||
if (resolution.created && resolution.created.generals) {
|
||||
this.snapshot.generals.push(...resolution.created.generals);
|
||||
if (resolution.created) {
|
||||
if (resolution.created.generals) {
|
||||
this.snapshot.generals.push(...resolution.created.generals);
|
||||
}
|
||||
if (resolution.created.nations) {
|
||||
this.snapshot.nations.push(...resolution.created.nations);
|
||||
}
|
||||
}
|
||||
|
||||
if (resolution.effects) {
|
||||
@@ -177,6 +182,9 @@ export class TestGameRunner {
|
||||
this.currentDate = new Date(startYear, startMonth - 1);
|
||||
}
|
||||
|
||||
nextGeneralId = 1;
|
||||
nextNationId = 1;
|
||||
|
||||
async runTurn(commands: TestCommand[]) {
|
||||
const schedule: TurnSchedule = {
|
||||
entries: [{ startMinute: 0, tickMinutes: 60 }],
|
||||
@@ -212,6 +220,21 @@ export class TestGameRunner {
|
||||
map: this.world.snapshot.map,
|
||||
unitSet: this.world.snapshot.unitSet,
|
||||
cities: this.world.snapshot.cities,
|
||||
nations: this.world.snapshot.nations,
|
||||
createGeneralId: () => {
|
||||
if (this.nextGeneralId === 1) {
|
||||
const ids = this.world.getAllGenerals().map((g) => g.id);
|
||||
this.nextGeneralId = ids.length > 0 ? Math.max(...ids) + 1 : 1;
|
||||
}
|
||||
return this.nextGeneralId++;
|
||||
},
|
||||
createNationId: () => {
|
||||
if (this.nextNationId === 1) {
|
||||
const ids = this.world.getAllNations().map((n) => n.id);
|
||||
this.nextNationId = ids.length > 0 ? Math.max(...ids) + 1 : 1;
|
||||
}
|
||||
return this.nextNationId++;
|
||||
},
|
||||
...cmd.context,
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user