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@@ -588,12 +588,15 @@ describe('Reserved Turn Execution Integration', () => {
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await reservedTurnStore.flushChanges();
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// Verify Founding
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expect(world.getNationById(gen1.nationId)!).toBe(0); // Wandering Nation
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const gen1Final = world.getGeneralById(1)!;
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expect(gen1Final.nationId).toBeGreaterThan(0); // Wandering Nation nationId > 0
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const nationFinal = world.getNationById(gen1Final.nationId)!;
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expect(nationFinal.level).toBe(0);
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// 내정 실패
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expect(world.getCityById(1)!.agriculture).toBe(100);
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// Turn 4: 건국(실패), 휴식
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// Turn 4: 건국(성공)
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await processor.run(new Date(mockDate.getTime() + 5 * 10 * 60 * 1000), {
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budgetMs: 1000,
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maxGenerals: 100,
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@@ -601,7 +604,8 @@ describe('Reserved Turn Execution Integration', () => {
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});
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await reservedTurnStore.flushChanges();
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expect(world.getNationById(gen1.nationId)!).toBe(0); // Wandering Nation
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const nationSucceeded = world.getNationById(gen1Final.nationId)!;
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expect(nationSucceeded.level).toBe(1); // Now a Normal Nation
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// Turn 5: 이동, 휴식 [장수2 이동]
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await processor.run(new Date(mockDate.getTime() + 6 * 10 * 60 * 1000), {
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@@ -612,7 +616,7 @@ describe('Reserved Turn Execution Integration', () => {
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await reservedTurnStore.flushChanges();
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expect(world.getGeneralById(1)!.cityId).toBe(2);
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expect(world.getGeneralById(2)!.cityId).toBe(2);
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expect(world.getGeneralById(2)!.cityId).toBe(1);
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// Turn 6: 건국(성공), 내농지개간(성공)
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await processor.run(new Date(mockDate.getTime() + 7 * 10 * 60 * 1000), {
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@@ -622,8 +626,11 @@ describe('Reserved Turn Execution Integration', () => {
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});
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await reservedTurnStore.flushChanges();
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expect(world.getNationById(gen1.nationId)!.level).toBeGreaterThan(0);
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expect(world.getCityById(2)!.agriculture).toBeGreaterThan(100);
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const gen1ReallyFinal = world.getGeneralById(1)!;
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expect(world.getNationById(gen1ReallyFinal.nationId)!.level).toBeGreaterThan(0);
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// Gen 2 fails domestic because City 1 is no longer owned by Gen 2's nation (it's still nationId 0)
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expect(world.getCityById(1)!.agriculture).toBe(100);
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expect(world.getCityById(1)!.nationId).toBe(0); // City 1 is still unowned
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});
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it('should fail founding with specific constraints', async () => {
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@@ -800,8 +807,8 @@ describe('Reserved Turn Execution Integration', () => {
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// Case 2: Uprising first, but only 1 general in nation -> fail founding (reqNationGeneralCount: 2)
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const turnsG1 = reservedTurnStore.getGeneralTurns(1);
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turnsG1[1] = { action: 'che_거병', args: {} };
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turnsG1[2] = {
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turnsG1[0] = { action: 'che_거병', args: {} };
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turnsG1[1] = {
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action: 'che_건국',
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args: { nationName: 'Empire', nationType: 'che_def', colorType: 0 },
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};
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@@ -823,24 +830,18 @@ describe('Reserved Turn Execution Integration', () => {
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catchUpCap: 10,
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});
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const dirty2 = world.consumeDirtyState();
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const logGeneralCountFail = dirty2.logs.find((l) => l.text.includes('장수가 부족합니다'));
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expect(logGeneralCountFail?.meta?.constraintName).toBe('reqNationGeneralCount');
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const logGeneralCountFail = dirty2.logs.find((l) => l.meta?.constraintName === 'reqNationGeneralCount');
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expect(logGeneralCountFail).toBeTruthy();
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// Case 3: recruit Gen 2, but city level is wrong (reqCityLevel: [5, 6])
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const gen1Current = world.getGeneralById(1)!;
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const gen1NationId = gen1Current.nationId;
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const turnsG2 = reservedTurnStore.getGeneralTurns(2);
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turnsG2[3] = { action: 'che_임관', args: { destNationId: gen1NationId } };
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const turnsG1_v2 = reservedTurnStore.getGeneralTurns(1);
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turnsG1_v2[4] = {
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action: 'che_건국',
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args: { nationName: 'Empire', nationType: 'che_def', colorType: 0 },
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};
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turnsG2[0] = { action: 'che_임관', args: { destNationId: gen1NationId } };
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await reservedTurnStore.flushChanges();
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// Gen 2 Appointments (Turn 3)
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// Gen 2 Appointments (Tick 4)
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await processor.run(new Date(mockDate.getTime() + 4 * 10 * 60 * 1000), {
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budgetMs: 1000,
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maxGenerals: 100,
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@@ -848,7 +849,14 @@ describe('Reserved Turn Execution Integration', () => {
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});
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world.consumeDirtyState();
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// Gen 1 attempts founding in Small_City (level 1) (Turn 4)
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// Gen 1 attempts founding in Small_City (level 1) (Tick 5)
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const turnsG1_v2 = reservedTurnStore.getGeneralTurns(1);
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turnsG1_v2[0] = {
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action: 'che_건국',
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args: { nationName: 'Empire', nationType: 'che_def', colorType: 0 },
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};
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await reservedTurnStore.flushChanges();
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await processor.run(new Date(mockDate.getTime() + 5 * 10 * 60 * 1000), {
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budgetMs: 1000,
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maxGenerals: 100,
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@@ -10,6 +10,7 @@ import { commandSpec as uprisingSpec } from '../../src/actions/turn/general/che_
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import { commandSpec as appointmentSpec } from '../../src/actions/turn/general/che_임관.js';
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import type { TurnCommandEnv } from '../../src/actions/turn/commandEnv.js';
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import type { ConstraintContext, RequirementKey, StateView } from '../../src/constraints/types.js';
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import { evaluateActionConstraints } from '../../src/constraints/evaluate.js';
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// Mock Scenario Definition
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const MOCK_SCENARIO: ScenarioDefinition = {
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@@ -113,7 +114,7 @@ describe('Blank Start Scenario', () => {
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};
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}
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function createViewState(world: InMemoryWorld, year: number = 189): StateView {
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function createViewState(world: InMemoryWorld, year: number = 189, env: TurnCommandEnv = systemEnv): StateView {
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return {
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has: (req: RequirementKey) => {
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if (req.kind === 'general') return world.getGeneral(req.id) !== undefined;
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@@ -132,7 +133,7 @@ describe('Blank Start Scenario', () => {
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if (req.kind === 'nationList') return world.snapshot.nations;
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if (req.kind === 'env') {
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if (req.key === 'world') return { currentYear: year };
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if (req.key === 'openingPartYear') return systemEnv.openingPartYear;
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if (req.key === 'openingPartYear') return env.openingPartYear;
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if (req.key === 'relYear') return year - 189;
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if (req.key === 'year') return year;
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}
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@@ -194,12 +195,12 @@ describe('Blank Start Scenario', () => {
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// --- Step 2: Gen 1 performs Appointment ---
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// Before appointment, Gen 0 should FAIL Founding because general count = 1
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const ctxBefore = createConstraintContext(world.getGeneral(gen0.id)!, 189, FOUNDING_ARGS);
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const viewBefore = createViewState(world, 189);
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const resultFailCount = foundNationDef
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.buildConstraints(ctxBefore, FOUNDING_ARGS)
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.find((c) => c.name === 'ReqNationGeneralCount')
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?.test(ctxBefore, viewBefore);
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expect(resultFailCount?.kind).toBe('deny');
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const viewBefore = createViewState(world, 189, ctxBefore.env as any);
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const resultFailCount = evaluateActionConstraints(foundNationDef, ctxBefore, viewBefore, FOUNDING_ARGS);
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expect(resultFailCount.kind).toBe('deny');
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if (resultFailCount.kind === 'deny') {
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expect(resultFailCount.constraintName).toBe('reqNationGeneralCount');
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}
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await runner.runTurn([
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{
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@@ -238,20 +239,23 @@ describe('Blank Start Scenario', () => {
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...FOUNDING_ARGS,
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nationName: 'TakenName',
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});
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const resDuplicate = foundNationDef
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.buildConstraints(ctxDuplicate, { ...FOUNDING_ARGS, nationName: 'TakenName' })
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.find((c) => c.name === 'CheckNationNameDuplicate')
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?.test(ctxDuplicate, createViewState(world, 189));
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expect(resDuplicate?.kind).toBe('deny');
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const resDuplicate = evaluateActionConstraints(
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foundNationDef,
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ctxDuplicate,
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createViewState(world, 189, ctxDuplicate.env as any),
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{ ...FOUNDING_ARGS, nationName: 'TakenName' }
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);
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expect(resDuplicate.kind).toBe('deny');
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if (resDuplicate.kind === 'deny') {
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expect(resDuplicate.constraintName).toBe('checkNationNameDuplicate');
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}
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// Now it should pass constraints
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const finalGen0 = world.getGeneral(gen0.id)!;
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const finalCtx = createConstraintContext(finalGen0, 189, FOUNDING_ARGS);
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const finalView = createViewState(world, 189);
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for (const constraint of foundNationDef.buildConstraints(finalCtx, FOUNDING_ARGS)) {
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const res = constraint.test(finalCtx, finalView);
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expect(res.kind).toBe('allow');
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}
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const finalView = createViewState(world, 189, finalCtx.env as any);
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const finalResult = evaluateActionConstraints(foundNationDef, finalCtx, finalView, FOUNDING_ARGS);
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expect(finalResult.kind).toBe('allow');
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await runner.runTurn([
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{
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@@ -294,18 +298,24 @@ describe('Blank Start Scenario', () => {
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world.snapshot.nations.push(newNation);
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const gen0Idx = world.snapshot.generals.findIndex((g) => g.id === gen0.id);
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world.snapshot.generals[gen0Idx] = { ...gen0, nationId: 1, officerLevel: 12 } as General;
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// Add another general to satisfy reqNationGeneralCount(2)
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const gen1 = world.getAllGenerals().find((g) => g.id !== gen0.id)!;
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const gen1Idx = world.snapshot.generals.findIndex((g) => g.id === gen1.id);
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world.snapshot.generals[gen1Idx] = { ...gen1, nationId: 1 } as General;
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const cityIdx = world.snapshot.cities.findIndex((c) => c.id === gen0.cityId);
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world.snapshot.cities[cityIdx] = { ...world.snapshot.cities[cityIdx], level: 1 } as City;
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const foundNationDef = foundNationSpec.createDefinition(systemEnv);
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const ctx = createConstraintContext(world.getGeneral(gen0.id)!, 189, FOUNDING_ARGS);
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const view = createViewState(world, 189);
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const view = createViewState(world, 189, ctx.env as any);
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const resLevel = foundNationDef
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.buildConstraints(ctx, FOUNDING_ARGS)
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.find((c) => c.name === 'reqCityLevel')
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?.test(ctx, view);
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expect(resLevel?.kind).toBe('deny');
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const resLevel = evaluateActionConstraints(foundNationDef, ctx, view, FOUNDING_ARGS);
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expect(resLevel.kind).toBe('deny');
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if (resLevel.kind === 'deny') {
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expect(resLevel.constraintName).toBe('reqCityLevel');
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}
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});
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it('should fail founding after opening part', async () => {
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@@ -318,19 +328,43 @@ describe('Blank Start Scenario', () => {
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const gen0 = world.getAllGenerals().find((g) => g.name === 'General_0')!;
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const foundNationDef = foundNationSpec.createDefinition(systemEnv);
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// Setup monarch and enough generals
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const newNation: Nation = {
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id: 1,
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name: 'Test',
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color: '#FF0000',
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capitalCityId: gen0.cityId,
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chiefGeneralId: gen0.id,
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gold: 10000,
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rice: 10000,
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power: 0,
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level: 0,
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typeCode: 'che_def',
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meta: {},
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};
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world.snapshot.nations.push(newNation);
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const gen0Idx = world.snapshot.generals.findIndex((g) => g.id === gen0.id);
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world.snapshot.generals[gen0Idx] = { ...gen0, nationId: 1, officerLevel: 12 } as General;
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const gen1 = world.getAllGenerals().find((g) => g.id !== gen0.id)!;
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const gen1Idx = world.snapshot.generals.findIndex((g) => g.id === gen1.id);
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world.snapshot.generals[gen1Idx] = { ...gen1, nationId: 1 } as General;
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// startYear가 189였음
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const year = 190;
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const ctx = createConstraintContext(gen0, year, FOUNDING_ARGS);
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const view = createViewState(world, year);
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const ctx = createConstraintContext(world.getGeneral(gen0.id)!, year, FOUNDING_ARGS);
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// OpeningPartYear를 1로 설정하여 189(rel 0)만 허용하고 190(rel 1)은 실패하게 함
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ctx.env.openingPartYear = 1;
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let result = true;
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for (const constraint of foundNationDef.buildConstraints(ctx, FOUNDING_ARGS)) {
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const res = constraint.test(ctx, view);
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if (res.kind === 'deny') {
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result = false;
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break;
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}
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// Ensure city level doesn't block evaluation before beOpeningPart
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const cityIdx = world.snapshot.cities.findIndex((c) => c.id === gen0.cityId);
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world.snapshot.cities[cityIdx] = { ...world.snapshot.cities[cityIdx], level: 5 } as City;
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const view = createViewState(world, year, ctx.env as any);
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const res = evaluateActionConstraints(foundNationDef, ctx, view, FOUNDING_ARGS);
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expect(res.kind).toBe('deny');
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if (res.kind === 'deny') {
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expect(res.constraintName).toBe('beOpeningPart');
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}
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expect(result).toBe(false);
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});
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});
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