Compare commits

..
69 Commits
Author SHA1 Message Date
sars 74f914488b 빙의 금지 장수 포함 2024-12-05 00:04:10 -08:00
sars a8d219afec iconPath 재설정, 100에서 29로 숫자 조절 2024-12-04 23:26:54 -08:00
sars 4b4a7ffdf0 롤 시나리오 1.0으로 업데이트, 비급 and/or 파죽지세도 추가 2024-12-04 23:04:36 -08:00
sars 05000ae954 리그오브레전드 베타 아이콘 추가 2024-12-02 19:21:45 -08:00
Hide_D 85bf53f317 챔피언들과 미니언들 시작날짜 조절 (#260)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/260
2024-11-27 17:42:28 +09:00
sars d65407079e 챔피언들과 미니언들 시작날짜 조절 v2 2024-11-27 00:11:52 -08:00
sars a8c9946aa9 챔피언들과 미니언들 시작날짜 조절 2024-11-26 23:59:35 -08:00
Hide_D 1e5b2de913 LoL 시나리오 생년월일 (#257)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/257
2024-11-27 16:26:34 +09:00
Hide_D 747ab3d563 LoL 시나리오 생년월일 2024-11-27 16:26:08 +09:00
sars 82ffbba661 수식을 수치로 수정해서 다시 변환시도 2024-11-26 23:18:01 -08:00
sars 3f08876079 리그오브레전드 시나리오 추가 2024-11-26 23:09:37 -08:00
Hide_D 5622839ffa feat: 설문 게시자 표시 2024-09-28 13:09:51 +00:00
Hide_D 4b3ab5e31c feat: 설문 등록 시 등록자 유저명 저장 2024-09-28 13:04:29 +00:00
Hide_D f774a28e2a fix: 로그인 시 세션에 저장되는 username을 id가 아니라 name값으로 변경 2024-09-28 13:03:00 +00:00
Hide_D 61bdb8da01 fix: 부대 이름 변경 오작동 2024-09-23 13:43:35 +00:00
Hide_D c117ada117 fix: event 커맨드 수정
- 탑승즉시이동: 불필요한 추가 조사 제거
- 발령즉시집합: 발령자가 탑승중인 경우 변수값 변경
  - 장수 커맨드 실행 시 cityID에 따라 다시 받아오므로 해당 변경으로 충분
2024-09-23 13:35:28 +00:00
Hide_D 1f0d0f992d game: 부대탈퇴지시 ui 2024-09-18 16:30:01 +00:00
Hide_D 6445b77b90 game: 부대탑승후 이동 이벤트시 로그 기록 2024-09-18 16:17:24 +00:00
Hide_D 6d935733e6 game: 충차 도구 치안치 하향 2024-09-18 16:09:02 +00:00
Hide_D cfd0a2d26f game: 충차 도구 추가 2024-09-18 16:08:37 +00:00
Hide_D 749e8f673b fix: StaticEventHandler 버그 수정 2024-09-18 16:08:25 +00:00
Hide_D 4812f324e0 fix: StaticEventHandler 버그 수정 2024-09-18 16:02:41 +00:00
Hide_D 085f34b307 feat: 부대탈퇴지시 2024-09-18 15:22:27 +00:00
Hide_D 622ce7b780 game: 축지 시나리오 벌점 제한 2배 2024-09-18 15:11:18 +00:00
Hide_D 34b1fc9c5e feat: 벌점 제한 계수를 GameConst로 이동 2024-09-18 15:10:34 +00:00
Hide_D 9cc27c40aa game: 축지 시나리오 수비 설정 제한 완화 2024-09-18 15:08:37 +00:00
Hide_D eece1cbae5 feat: 수비 설정 제한을 GameConst로 이동 2024-09-18 15:08:21 +00:00
Hide_D 7e6770b5e7 game: 축지 시나리오 유닛세트 2024-09-18 15:02:38 +00:00
Hide_D a0c032c2c6 game: 축지 이벤트 작업 2024-09-18 14:54:56 +00:00
Hide_D 3d12de3838 refac: API/Troop 의 $me를 GeneralLite로 변경
- StaticEventHandler 처리도 추가
2024-09-18 14:54:40 +00:00
Hide_D 477b77b59f feat: StaticEventHandler 처리기 추가
- 커맨드 종료 시점에 호출
  - pre, post 각각이 필요한지는 논의 필요
  - 일단 용도에 따라 pre, post 둘중에 하나만 처리
- eventType으로는 full qualified class name 사용
  - 꼭 그럴필요는 없지만, 커맨드에 한해서는 이렇게
2024-09-18 14:54:11 +00:00
Hide_D 04a7a34fcc 부대 이동 관련 초기 코드 2024-09-17 00:48:54 +09:00
Hide_D 86f1805160 fix: 병가 인구 상승률 버그 수정 (#255)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/255
2024-07-30 14:57:43 +09:00
jyp9 d573e9f98a fix: 병가 인구 상승률 버그 수정
fix: 병가 인구 상승률 버그 수정
2024-07-30 14:55:40 +09:00
Hide_D 3ad16d96be game: 긴급천도시 모든 장수에게 알림,
- 수뇌에게는 집합 메시지도 남김
2024-07-16 13:09:43 +09:00
Hide_D d8870caf29 feat: 포인트 초기화 추가
- 급하니까 일단 땜빵
2024-07-10 18:11:10 +00:00
Hide_D 7c9d5d34f6 feat: 스탯 초기화용 API 준비 2024-07-10 17:20:38 +00:00
Hide_D 5268ce9b71 game: 훈련, 사기진작 시 병력이 낮을 때도 숙련 상승량 조정 2024-07-10 17:00:35 +00:00
Hide_D e395c98a6c fix: 도시 주둔 장수 중 해당 국가 소속만 계략 확률 감소에 영향을 주도록 수정 (#254)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/254
2024-07-08 17:01:17 +09:00
Hide_D d5897e2a49 fix: 건국 유니크 100% 수정 2024-06-22 15:42:58 +00:00
Hide_D c82003f982 game: 건국시 확정 유니크, 유산 포인트 250점 2024-06-22 15:41:43 +00:00
Hide_D 5447274aa8 game: 사령턴 입력, 인사부 처리 시 삭턴 변경 2024-06-22 15:28:39 +00:00
Hide_D 688162ffbf fix: 이벤트 클래식은 907이 아니라 908이었어야함 2024-06-20 12:31:49 +00:00
Hide_D 220d1d821d fix: 삼황내문 로직 누락 수정 2024-06-19 13:23:07 +09:00
Hide_D 2b16c3c1a9 fix: 삼황내문을 새 저지 로직에 맞게 변경 2024-06-19 13:22:20 +09:00
Hide_D d731acdaef Revert "fix: 삼황내문을 새 저지 로직에 맞게 수정"
This reverts commit 3511b159a8.
2024-06-19 13:19:30 +09:00
Hide_D 3511b159a8 fix: 삼황내문을 새 저지 로직에 맞게 수정 2024-06-19 13:18:15 +09:00
Hide_D 28cea4ee09 fix: 메시지 수정 2024-06-08 18:55:48 +00:00
Hide_D 8e7227c29d fix: DummyGeneral에 penaltyList 2024-06-08 18:52:47 +00:00
Hide_D f0cc22d9d8 fix: NoChief 처리 부실 2024-06-08 18:48:46 +00:00
Hide_D b6f19fa38b feat: 유산포인트로 장수 소유자 확인 2024-06-08 18:42:39 +00:00
Hide_D 86305087f7 Revert "장수목록에서 장수명에 마우스를 올리면 본닉 공개"
This reverts commit a3d7ef30dd.
2024-06-08 17:52:13 +00:00
Hide_D 7b6f64db61 fix: 유저장이 수뇌 금지 장수밖에 없을때 NPC 임명 동작 2024-06-08 17:47:35 +00:00
Hide_D 06f086bcf0 fix: penalty 오타 2024-06-08 17:37:43 +00:00
Hide_D 606c1664f2 feat: 내정보에 징계목록 출력 2024-06-08 17:37:33 +00:00
Hide_D 0c07060f4d feat: 메시지 전송 페널티 2024-06-08 17:22:10 +00:00
Hide_D 8bd0cc1c64 feat: 건국 금지, 지정 임관 금지 패널티 2024-06-08 17:21:55 +00:00
Hide_D f12262b946 feat: 건국 불가 페널티 2024-06-08 16:16:52 +00:00
Hide_D 9415d79a3a feat: Constraint 시스템에 NoPaneltyKey 추가 2024-06-08 16:15:19 +00:00
Hide_D ad223a9c75 feat: NPC 임명로직에 NoChief, NoAmbassador 반영 2024-06-08 16:06:22 +00:00
Hide_D 8737b19e79 fix: 이미 수뇌인 장수는 NPC에게 외교권을 못받는 버그 수정 2024-06-08 15:58:52 +00:00
Hide_D 552d73430c feat: 유저장의 수뇌 임명 불가 penalty 2024-06-08 15:55:26 +00:00
Hide_D fba5fbdb6b feat: PenaltyKey::NoChiefTurnInput 2024-06-08 15:48:01 +00:00
Hide_D 3da11bf21c feat: 내 정보 설정 저장지 페널티 갱신 2024-06-08 15:41:27 +00:00
Hide_D c83f9a0465 game: 휴전 -> 종전 2024-06-08 14:43:40 +00:00
Hide_D 9f67ae1f4e feat: General::penaltyList 2024-06-08 14:38:31 +00:00
Hide_D 383431b79f feat: PenaltyKey enum 2024-06-08 14:06:12 +00:00
Hide_D d5c0d16758 game: 저지 작동 방식 변경
- 최대 페이즈를 1 깎는 형태로 변경
2024-06-08 13:24:32 +00:00
devsamanddevsam 87294d5477 fix: 도시 주둔 장수 중 해당 국가 소속만 계략 확률 감소에 영향을 주도록 수정 2024-06-01 07:00:35 +09:00
131 changed files with 4661 additions and 434 deletions
+6 -17
View File
@@ -32,8 +32,10 @@ if ($type <= 0 || $type > 15) {
}
$ownerNameList = [];
foreach (RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]) {
$ownerNameList[$ownerID] = $ownerName;
if ($gameStor->isunited) {
foreach (RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]) {
$ownerNameList[$ownerID] = $ownerName;
}
}
?>
@@ -52,15 +54,6 @@ foreach (RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', 'common') ?>
<style>
.hidden {
display: none;
}
.generalName:hover > .hidden {
display: block;
}
</style>
</head>
<body>
@@ -175,11 +168,7 @@ foreach (RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID
$name = formatName($general['name'], $general['npc']);
if (key_exists($general['owner'], $ownerNameList)) {
if ($gameStor->isunited) {
$name = $name . '<br><small class=\'userName\'>(' . $ownerNameList[$general['owner']] . ')</small>';
} else {
$name = $name . '<br><small class=\'userName hidden\'>(' . $ownerNameList[$general['owner']] . ')</small>';
}
$name = $name . '<br><small>(' . $ownerNameList[$general['owner']] . ')</small>';
}
$general['refresh_score_total'] = Util::round($general['refresh_score_total'], -1);
@@ -196,7 +185,7 @@ foreach (RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID
data-npc-type='{$general['npc']}'
>
<td align=center><img class='generalIcon' width='64' height='64' src='{$imageTemp}/{$general['picture']}'></img></td>
<td align=center class='generalName' onclick=''>$name</td>
<td align=center>$name</td>
<td align=center>{$general['age']}세</td>
<td align=center>" . displayCharInfo($general['personal']) . "</td>
<td align=center>" . displaySpecialDomesticInfo($general['special']) . " / " . displaySpecialWarInfo($general['special2']) . "</td>
+11 -3
View File
@@ -136,13 +136,21 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
<option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option>
<?php endforeach; ?>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>
<?php if($changeDefence999Train != 0 || $changeDefence999Train != 0):
?>[<?=$changeDefence999Train!=0?"훈련 {$changeDefence999Train},":''?><?=$changeDefence999Atmos!=0?"사기 {$changeDefence999Atmos}":''
?>]<?php endif?></option>
<?php if ($changeDefence999Train != 0 || $changeDefence999Train != 0) :
?>[<?= $changeDefence999Train != 0 ? "훈련 {$changeDefence999Train}," : '' ?><?= $changeDefence999Atmos != 0 ? "사기 {$changeDefence999Atmos}" : ''
?>]<?php endif ?></option>
</select>
】<br><br>
<input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br>
∞<span style='color:orange'>설정저장은 이달중 <?= $myset ?>회 남았습니다.</span><br><br>
<?php if ($me->getPenaltyList()->count()) : ?>
징계 목록(저장 시 갱신)<br>
<?php foreach ($me->getPenaltyList() as $penaltyKey => $penalty) : ?>
<span style='color:red'><?= $penaltyKey->getHelptext() ?> : <?= $penalty ?></span><br>
<?php endforeach; ?>
<br />
<?php endif; ?>
<?php if (!($gameStor->autorun_user['limit_minutes'] ?? false)) : ?>
휴 가 신 청<br>
<button type="button" id='vacation' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>휴가 신청</button><br><br>
+9 -7
View File
@@ -9,6 +9,7 @@ use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\Enums\RankColumn;
require_once 'process_war.php';
@@ -376,11 +377,11 @@ function myNationInfo(General $generalObj)
function checkSecretMaxPermission($penalty)
{
$secretMax = 4;
if ($penalty['noTopSecret'] ?? false) {
if ($penalty[PenaltyKey::NoTopSecret->value] ?? false) {
$secretMax = 1;
} else if ($penalty['noChief'] ?? false) {
} else if ($penalty[PenaltyKey::NoChief->value] ?? false) {
$secretMax = 1;
} else if ($penalty['noAmbassador'] ?? false) {
} else if ($penalty[PenaltyKey::NoAmbassador->value] ?? false) {
$secretMax = 2;
}
return $secretMax;
@@ -403,7 +404,7 @@ function checkSecretPermission(array $me, $checkSecretLimit = true)
}
if ($penalty['noSecret'] ?? false) {
if ($penalty[PenaltyKey::NoChief->value] ?? false) {
return 0;
}
@@ -1106,7 +1107,7 @@ function CheckOverhead()
$gameStor = KVStorage::getStorage($db, 'game_env');
[$turnterm, $refreshLimit] = $gameStor->getValuesAsArray(['turnterm', 'refreshLimit']);
$nextRefreshLimit = Util::round(pow($turnterm, 0.6) * 3) * 10;
$nextRefreshLimit = Util::round(pow($turnterm, 0.6) * 3) * GameConst::$refreshLimitCoef;
if ($nextRefreshLimit != $refreshLimit) {
@@ -1668,8 +1669,6 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
$prob = 1 / ($genCount * $itemTypeCnt * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장
} else if ($acquireType == '랜덤 임관') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
} else if ($acquireType == '건국') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
}
$prob *= GameConst::$uniqueTrialCoef;
@@ -1683,6 +1682,9 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
//포인트로 랜덤 유니크 획득
$prob = 1;
}
else if ($acquireType == '건국') {
$prob = 1; // 건국시 100%
}
foreach (Util::range($maxCnt) as $_idx) {
if ($rng->nextBool($prob)) {
+15
View File
@@ -3,6 +3,7 @@ namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
use sammo\Enums\PenaltyKey;
function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = [];
@@ -434,6 +435,13 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
];
}
if($general->hasPenalty(PenaltyKey::NoChiefTurnInput)){
return [
'result'=>false,
'reason'=>'수뇌 턴 입력 불가능'
];
}
try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
}
@@ -473,6 +481,13 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
}
_setNationCommand($commandObj, $turnList);
if($general->getNPCType() < 2){
//유저장인 경우에는 턴 리필
$general->updateVarWithLimit('killturn', $env['killturn'], $general->getVar('killturn'));
$general->applyDB($db);
}
return [
'result'=>true,
'brief'=>$commandObj->getBrief(),
+23
View File
@@ -457,6 +457,29 @@ function buildWarUnitTriggerClass(?string $type, WarUnit $unit, ?array $args = n
return $class->newInstanceArgs(array_merge([$unit], $args));
}
function getStaticEventClass(string $type){
static $basePath = __NAMESPACE__.'\\StaticEvent\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 StaticEvent가 아님");
}
function buildStaticEventClass(?string $type):BaseStaticEvent{
static $cache = [];
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getStaticEventClass($type);
$obj = new $class();
$cache[$type] = $obj;
return $obj;
}
function getGeneralPoolClass(string $type){
static $basePath = __NAMESPACE__.'\\GeneralPool\\';
$classPath = ($basePath.$type);
+2 -2
View File
@@ -372,7 +372,7 @@ function postUpdateMonthly(RandUtil $rng)
continue;
}
//양측 기간 모두 0이 되는 상황이면
//양측 기간 모두 0이 되는 상황이면
$nation1 = getNationStaticInfo($me);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you);
@@ -381,7 +381,7 @@ function postUpdateMonthly(RandUtil $rng)
$josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다.");
$globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다.");
$db->update('diplomacy', [
'state' => 2,
'term' => 0,
+129 -98
View File
@@ -1,9 +1,12 @@
<?php
namespace sammo;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
include "lib.php";
include "func.php";
@@ -21,92 +24,99 @@ $userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear','year','month','scenario']);
$gameStor->cacheValues(['startyear', 'year', 'month', 'scenario', 'killturn']);
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$me = $db->queryFirstRow('SELECT no,npc,nation,officer_level,penalty from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level'];
$nationID = $me['nation'];
$myPenalty = Json::decode($me['penalty'] ?? '{}');
//수뇌가 아니면 아무것도 할 수 없음
if($myOfficerLevel < 5){
if ($myOfficerLevel < 5) {
Json::die([
'result'=>false,
'reason'=>'수뇌가 아닙니다.'
'result' => false,
'reason' => '수뇌가 아닙니다.'
]);
}
if($action === '추방' && $destGeneralID==0){
if ($action === '추방' && $destGeneralID == 0) {
Json::die([
'result'=>false,
'reason'=>'장수가 지정되지 않았습니다.'
'result' => false,
'reason' => '장수가 지정되지 않았습니다.'
]);
}
if($destGeneralID==0){
if ($destGeneralID == 0) {
$general = new DummyGeneral(true);
$general->setVar('nation', $nationID);
}
else{
} else {
$general = General::createObjFromDB($destGeneralID);
if($general instanceof DummyGeneral){
if ($general instanceof DummyGeneral) {
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수입니다.'
'result' => false,
'reason' => '올바르지 않은 장수입니다.'
]);
}
if($nationID != $general->getNationID()){
if ($nationID != $general->getNationID()) {
Json::die([
'result'=>false,
'reason'=>'아국 장수가 아닙니다'
'result' => false,
'reason' => '아국 장수가 아닙니다'
]);
}
}
if($officerLevel == 12){
if ($officerLevel == 12) {
Json::die([
'result'=>false,
'reason'=>'군주를 대상으로 할 수 없습니다.'
'result' => false,
'reason' => '군주를 대상으로 할 수 없습니다.'
]);
}
function do수뇌임명(General $general, int $targetOfficerLevel):?string{
function do수뇌임명(General $general, int $targetOfficerLevel): ?string
{
global $myPenalty;
if ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false) {
return '수뇌를 임명할 수 없는 상태입니다.';
}
$generalID = $general->getID();
$nationID = $general->getNationID();
if($general->hasPenalty(PenaltyKey::NoChief)){
return '수뇌가 될 수 없는 상태입니다.';
}
$db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i', $nationID);
// 임명가능 레벨
// 임명가능 레벨
$lv = getNationChiefLevel($nationLevel);
if($targetOfficerLevel < $lv){
if ($targetOfficerLevel < $lv) {
return '임명불가능한 관직입니다.';
}
if(isOfficerSet($chiefSet, $targetOfficerLevel)){
if (isOfficerSet($chiefSet, $targetOfficerLevel)) {
return '지금은 임명할 수 없습니다.';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
'officer_level' => 1,
'officer_city' => 0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if($targetOfficerLevel === 11){
}
else if($targetOfficerLevel % 2 == 0){
if($general->getVar('strength') < GameConst::$chiefStatMin){
if ($targetOfficerLevel === 11) {
} else if ($targetOfficerLevel % 2 == 0) {
if ($general->getVar('strength') < GameConst::$chiefStatMin) {
return '무력이 부족합니다.';
}
}
else{
if($general->getVar('intel') < GameConst::$chiefStatMin){
} else {
if ($general->getVar('intel') < GameConst::$chiefStatMin) {
return '지력이 부족합니다.';
}
}
@@ -115,52 +125,59 @@ function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', 0);
$db->update('nation', [
'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'nation=%i', $nationID);
$general->applyDB($db);
return null;
}
function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
function do도시임명(General $general, int $cityID, int $targetOfficerLevel): ?string
{
global $myPenalty;
$nationID = $general->getNationID();
$db = DB::db();
if(CityConst::byID($cityID) === null){
if (CityConst::byID($cityID) === null) {
return '올바르지 않은 도시입니다';
}
if ($general->getVar(GeneralColumn::officer_level) >= 4 && $myPenalty[PenaltyKey::NoChiefChange->value] ?? false) {
return '수뇌인 장수를 변경할 수 없는 상태입니다.';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if($officerSet === null){
if ($officerSet === null) {
return '아국 도시가 아닙니다';
}
if(isOfficerSet($officerSet, $targetOfficerLevel)){
if (isOfficerSet($officerSet, $targetOfficerLevel)) {
return '이미 다른 장수가 임명되어있습니다';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
'officer_level' => 1,
'officer_city' => 0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if($general instanceof DummyGeneral){
if ($general instanceof DummyGeneral) {
return null;
}
if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
if ($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin) {
return '무력이 부족합니다.';
}
if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
if ($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin) {
return '지력이 부족합니다.';
}
//신임 장수
$db->update('city', [
'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
'officer_set' => $db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', $cityID);
@@ -169,22 +186,25 @@ function do도시임명(General $general, int $cityID, int $targetOfficerLevel):
return null;
}
function do추방(General $general, int $myOfficerLevel):?string{
function do추방(General $general, int $myOfficerLevel): ?string
{
$generalID = $general->getID();
$generalName = $general->getVar('name');
$nationID = $general->getNationID();
if ($myPenalty[PenaltyKey::NoBanGeneral->value] ?? false) {
return '추방할 수 없는 상태입니다.';
}
//추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw());
if($permission == 4){
if ($permission == 4) {
return '외교권자는 추방할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear','year','month','scenario']);
$env = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
@@ -192,17 +212,17 @@ function do추방(General $general, int $myOfficerLevel):?string{
$logger = $general->getLogger();
//이미 지정했다면 무시
if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
if (isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
return '이미 추방 권한을 사용했습니다.';
}
$gold = 0;
$rice = 0;
// 금쌀1000이상은 남김
if($general->getVar('gold') > GameConst::$defaultGold) {
if ($general->getVar('gold') > GameConst::$defaultGold) {
$gold = $general->getVar('gold') - GameConst::$defaultGold;
$general->setVar('gold', GameConst::$defaultGold);
}
if($general->getVar('rice') > GameConst::$defaultRice) {
if ($general->getVar('rice') > GameConst::$defaultRice) {
$rice = $general->getVar('rice') - GameConst::$defaultRice;
$general->setVar('rice', GameConst::$defaultRice);
}
@@ -220,27 +240,26 @@ function do추방(General $general, int $myOfficerLevel):?string{
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소
if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){
if ($env['year'] <= $env['startyear'] && $general->getNPCType() < 2) {
$general->setVar('makelimit', $oldMakeLimit);
}
else{
} else {
$betrayCnt = $general->getVar('betray');
$general->addExperience(-$general->getVar('experience')*0.15*$betrayCnt);
$general->addDedication(-$general->getVar('dedication')*0.15*$betrayCnt);
$general->addExperience(-$general->getVar('experience') * 0.15 * $betrayCnt);
$general->addDedication(-$general->getVar('dedication') * 0.15 * $betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
}
//부대장일 경우
if($general->getVar('troop') == $generalID){
if ($general->getVar('troop') == $generalID) {
// 모두 탈퇴
$db->update('general', [
'troop'=>0,
'troop' => 0,
], 'troop = %i', $generalID);
$db->delete('troop', 'troop_leader=%i', $generalID);
}
$general->setVar('troop', 0);
if($general->getNPCType() >= 2){
if ($general->getNPCType() >= 2) {
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'BanNPC',
@@ -279,24 +298,24 @@ function do추방(General $general, int $myOfficerLevel):?string{
}
}
if($env['year'] < $env['startyear']+3) {
if ($env['year'] < $env['startyear'] + 3) {
//초반엔 군주 부상 증가(엔장 임관지양)
$db->update('general', [
'injury'=>$db->sqleval('least(injury + 1, %i)', 80),
'injury' => $db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0),
'gold' => $db->sqleval('gold + %i', $gold),
'rice' => $db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
} else {
//이번분기는 추방불가(초반 제외)
$db->update('nation', [
'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0),
'gold' => $db->sqleval('gold + %i', $gold),
'rice' => $db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
}
@@ -308,62 +327,74 @@ function do추방(General $general, int $myOfficerLevel):?string{
if($action == "임명") {
if(2 <= $officerLevel && $officerLevel <= 4){
if(!$destCityID){
if ($action == "임명") {
if (2 <= $officerLevel && $officerLevel <= 4) {
if (!$destCityID) {
Json::die([
'result'=>false,
'reason'=>'도시가 지정되지 않았습니다.'
'result' => false,
'reason' => '도시가 지정되지 않았습니다.'
]);
}
$result = do도시임명($general, $destCityID, $officerLevel);
if($result !== null){
if ($result !== null) {
Json::die([
'result'=>false,
'reason'=>$result
'result' => false,
'reason' => $result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result'=>true,
'reason'=>'success'
'result' => true,
'reason' => 'success'
]);
}
if(5 <= $officerLevel && $officerLevel < 12){
if (5 <= $officerLevel && $officerLevel < 12) {
$result = do수뇌임명($general, $officerLevel);
if($result !== null){
if ($result !== null) {
Json::die([
'result'=>false,
'reason'=>$result
'result' => false,
'reason' => $result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result'=>true,
'reason'=>'success'
'result' => true,
'reason' => 'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 지정입니다.'
'result' => false,
'reason' => '올바르지 않은 지정입니다.'
]);
}
if($action == "추방") {
if ($action == "추방") {
$result = do추방($general, $myOfficerLevel);
if($result !== null){
if ($result !== null) {
Json::die([
'result'=>false,
'reason'=>$result
'result' => false,
'reason' => $result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result'=>true,
'reason'=>'success'
'result' => true,
'reason' => 'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 명령입니다.'
]);
'result' => false,
'reason' => '올바르지 않은 명령입니다.'
]);
+37 -15
View File
@@ -1,4 +1,5 @@
<?php
namespace sammo;
include "lib.php";
@@ -24,14 +25,13 @@ if ($defence_train <= 40) {
$defence_train = 40;
}
if($defence_train <= 90){
if ($defence_train <= 90) {
$defence_train = Util::round($defence_train, -1);
}
else{
} else {
$defence_train = 999;
}
if($tnmt < 0 || $tnmt > 1){
if ($tnmt < 0 || $tnmt > 1) {
$tnmt = 1;
}
@@ -39,8 +39,8 @@ $db = DB::db();
$me = General::createObjFromDB($generalID);
if($defence_train !== $me->getVar('defence_train')){
if($defence_train == 999){
if ($defence_train !== $me->getVar('defence_train')) {
if ($defence_train == 999) {
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$affectedTrain = -3;
@@ -49,8 +49,7 @@ if($defence_train !== $me->getVar('defence_train')){
$affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_train}", $affectedAtmos);
$me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar);
$me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar);
}
else{
} else {
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
}
@@ -60,21 +59,44 @@ $me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
$me->setVar('tnmt', $tnmt);
if($me->getNPCType() == 1 && $detachNPC){
if ($me->getNPCType() == 1 && $detachNPC) {
$turnterm = $gameStor->turnterm;
if($turnterm < 10){
if ($turnterm < 10) {
$targetKillTurn = 30 / $turnterm;
}
else{
} else {
$targetKillTurn = 60 / $turnterm;
}
$me->setVar('killturn', $targetKillTurn);
}
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr, `penalty` FROM member WHERE no=%i', $userID);
if (!$member) {
//이런 경우가 있나?
//TODO: 로그 남겨둘 것
Json::die([
'result' => false,
'reason' => '회원 정보를 찾을 수 없습니다.'
]);
}
$memberPenalty = Json::decode($member['penalty'] ?? "{}");
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach ($penaltyInfo as $penaltyKey => $penaltyValue) {
if ($penaltyValue['expire'] ?? 0 > TimeUtil::now()) {
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$me->setVar('penalty', Json::encode($penalty));
$me->applyDB($db);
Json::die([
'result'=>true,
'reason'=>'success'
]);
'result' => true,
'reason' => 'success'
]);
+10 -7
View File
@@ -718,14 +718,17 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
$attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} 긴급천도하였습니다.");
$moveLog = "수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} <M>긴급천도</>합니다.";
//아국 수뇌부에게 로그 전달
foreach ($db->queryFirstColumn(
'SELECT no FROM general WHERE nation=%i AND officer_level>=5',
foreach ($db->queryAllLists(
'SELECT no, officer_level FROM general WHERE nation=%i',
$defenderNationID
) as $defenderChiefID) {
$chiefLogger = new ActionLogger($defenderChiefID, $defenderNationID, $year, $month);
$chiefLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
$chiefLogger->flush();
) as [$defenderGeneralID, $defenderGeneralChiefLevel]) {
$defenderLogger = new ActionLogger($defenderGeneralID, $defenderNationID, $year, $month);
$defenderLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
if($defenderGeneralChiefLevel >= 5){
$defenderLogger->pushGeneralActionLog("수뇌는 <G><b>{$minCityName}</b></>{$josaRo} 집합되었습니다.");
}
$defenderLogger->flush();
}
//천도
+154
View File
@@ -0,0 +1,154 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\Message;
use sammo\MessageTarget;
use sammo\RootDB;
use sammo\TimeUtil;
use sammo\UserLogger;
use sammo\Validator;
use function sammo\GetImageURL;
use function sammo\getNationStaticInfo;
/**
*
* 유산 포인트 1000 포인트를 사용하면 지정한 상대의 본래 유저명을 확인 가능.
* 개인 메시지로 전달되며, 이 기능이 사용되었음을 상대에게도 알림.
*/
class CheckOwner extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'destGeneralID',
])
->rule('int', 'destGeneralID')
->rule('min', 'destGeneralID', 1);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null|string|array|APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$destGeneralID = $this->args['destGeneralID'];
if ($generalID == $destGeneralID) {
return '자신의 정보는 확인할 수 없습니다.';
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$db = DB::db();
$destRawGeneral = $db->queryFirstRow('SELECT no,name,nation,owner,owner_name,imgsvr,picture FROM general WHERE no = %i', $destGeneralID);
if (!$destRawGeneral) {
return '대상 장수가 존재하지 않습니다.';
}
if (!$destRawGeneral['owner']) {
return '대상 장수는 NPC입니다.';
}
$gameStor = KVStorage::getStorage($db, 'game_env');
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$reqPoint = GameConst::$inheritCheckOwnerPoint;
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
if ($previousPoint < $reqPoint) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger = new UserLogger($userID);
$userLogger->push("{$reqPoint} 포인트로 장수 소유자 확인", "inheritPoint");
$userLogger->flush();
$destGeneralName = $destRawGeneral['name'];
$destGeneralOwnerName = $destRawGeneral['owner_name'];
if (!$destGeneralOwnerName) {
$rootDB = RootDB::db();
$destGeneralOwnerName = $rootDB->queryFirstField('SELECT name FROM member WHERE no = %i', $destRawGeneral['owner']) ?? '알수없음';
}
$src = new MessageTarget(0, '', 0, 'System', '#000000');
if (true) {
$staticNation = $general->getStaticNation();
$dest = new MessageTarget(
$generalID,
$general->getName(),
$general->getNationID(),
$staticNation['name'],
$staticNation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"{$destGeneralName}의 소유자는 {$destGeneralOwnerName} 입니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint);
$general->applyDB($db);
if(true){
$destStaticNation = getNationStaticInfo($destRawGeneral['nation']);
$dest = new MessageTarget(
$destGeneralID,
$destGeneralName,
$destRawGeneral['nation'],
$destStaticNation['name'],
$destStaticNation['color'],
GetImageURL($destRawGeneral['imgsvr'], $destRawGeneral['picture'])
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"소유자명이 누군가에 의해 확인되었습니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
return null;
}
}
+179
View File
@@ -0,0 +1,179 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\UniqueConst;
use sammo\UserLogger;
use sammo\Util;
use sammo\Validator;
class ResetStat extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'leadership',
'strength',
'intel',
])
->rule('int', [
'leadership',
'strength',
'intel',
])
->rule('min', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMin)
->rule('max', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMax)
->rule('integerArray', 'inheritBonusStat');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
//General.aux 쓰므로 lock;
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$leadership = $this->args['leadership'];
$strength = $this->args['strength'];
$intel = $this->args['intel'];
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
if ($leadership + $strength + $intel != GameConst::$defaultStatTotal) {
return "능력치 총합이 " . GameConst::$defaultStatTotal . "이 아닙니다. 다시 입력해주세요!";
}
if ($inheritBonusStat) {
if (count($inheritBonusStat) != 3) {
return "보너스 능력치가 잘못 지정되었습니다. 다시 입력해주세요!";
}
foreach ($inheritBonusStat as $stat) {
if ($stat < 0) {
return "보너스 능력치가 음수입니다. 다시 입력해주세요!";
}
}
$sum = array_sum($inheritBonusStat);
if ($sum == 0) {
$inheritBonusStat = null;
} else if ($sum < 3 || $sum > 5) {
return "보너스 능력치 합이 잘못 지정되었습니다. 다시 입력해주세요!";
}
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$userLogger = new UserLogger($userID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues([
'isunited',
'season',
]);
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$userStor = KVStorage::getStorage($db, "user_{$userID}");
$lastUserStatReset = $userStor->getValue('last_stat_reset') ?? [];
$gameSeason = $gameStor->getValue('season');
if (array_search($gameSeason, $lastUserStatReset) !== false) {
return '이번 시즌에 이미 능력치를 초기화하셨습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
$reqAmount = 0;
if ($inheritBonusStat !== null) {
$reqAmount += GameConst::$inheritBornStatPoint;
}
if ($previousPoint < $reqAmount) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger->push("통솔 {$leadership}, 무력 {$strength}, 지력 {$intel} 스탯 재설정", "inheritPoint");
if ($inheritBonusStat) {
$pleadership = $inheritBonusStat[0] ?? 0;
$pstrength = $inheritBonusStat[1] ?? 0;
$pintel = $inheritBonusStat[2] ?? 0;
$userLogger->push("{$reqAmount}로 통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
} else {
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ResetStat',
$userID,
)));
$pleadership = 0;
$pstrength = 0;
$pintel = 0;
foreach (Util::range($rng->nextRangeInt(3, 5)) as $statIdx) {
switch ($rng->choiceUsingWeight([$leadership, $strength, $intel])) {
case 0:
$pleadership++;
break;
case 1:
$pstrength++;
break;
case 2:
$pintel++;
break;
}
}
$userLogger->push("통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
}
$leadership += $pleadership;
$strength += $pstrength;
$intel += $pintel;
$lastUserStatReset[] = $gameSeason;
$general->setVar('leadership', $leadership);
$general->setVar('strength', $strength);
$general->setVar('intel', $intel);
$userLogger->flush();
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
$userStor->setValue('last_stat_reset', $lastUserStatReset);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqAmount);
$general->applyDB($db);
return null;
}
}
+9 -1
View File
@@ -7,6 +7,7 @@ use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
use sammo\Json;
use sammo\Message;
use sammo\MessageTarget;
@@ -191,6 +192,9 @@ class SendMessage extends \sammo\BaseAPI
// 전체 메세지
if ($mailbox === Message::MAILBOX_PUBLIC) {
if($penalty[PenaltyKey::NoSendPublicMsg->value] ?? 0) {
return '공개 메세지를 보낼 수 없습니다.';
}
$msgID = $this->genPublicMessage($src, $text)->send();
return [
'msgType' => 'public',
@@ -231,7 +235,11 @@ class SendMessage extends \sammo\BaseAPI
$lastMsg = new \DateTime($session->lastMsg ?? '0000-00-00');
$msg_interval = $now->getTimestamp() - $lastMsg->getTimestamp();
$msg_min_interval = $penalty['sendPrivateMsgDelay'] ?? 2;
if($penalty[PenaltyKey::NoSendPrivateMsg->value] ?? 0) {
return '개인 메세지를 보낼 수 없습니다.';
}
$msg_min_interval = $penalty[PenaltyKey::SendPrivateMsgDelay->value] ?? 2;
if ($msg_interval < $msg_min_interval) {
return "개인메세지는 {$msg_min_interval}초당 1건만 보낼 수 있습니다!";
}
+20 -5
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
class ExitTroop extends \sammo\BaseAPI
{
@@ -24,23 +27,35 @@ class ExitTroop extends \sammo\BaseAPI
$generalID = $session->generalID;
$db = DB::db();
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
if (!$me) {
return '장수 정보를 불러올 수 없습니다.';
}
$troopID = $me->getVar('troop');
if($troopID == 0){
return '부대에 소속되어 있지 않습니다.';
}
if($generalID != $troopID){
$db->update('general', [
'troop' => 0,
], '`no` = %i', $generalID);
if($troopID != $generalID){
StaticEventHandler::handleEvent($me, null, $this::class, [
"isTroopLeader" => false,
], $this->args);
$me->setVar('troop', 0);
$me->applyDB($db);
return null;
}
//부대장이다.
StaticEventHandler::handleEvent($me, null, $this::class, [
"isTroopLeader" => true,
], $this->args);
$db->update('general', [
'troop' => 0,
], '`troop` = %i', $troopID);
$db->delete('troop', 'troop_leader = %i', $troopID);
$me->setVar('troop', 0);
$me->applyDB($db);
return null;
}
+17 -9
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil;
use sammo\Validator;
@@ -32,16 +35,22 @@ class JoinTroop extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$troopID = $this->args['troopID'];
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
if ($me['troop'] != 0) {
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
if(!$me){
return '장수 정보를 불러올 수 없습니다.';
}
if($me->getVar('troop') != 0){
return '이미 부대에 소속되어 있습니다.';
}
$nationID = $me['nation'];
if ($nationID == 0) {
$nationID = $me->getNationID();
if($nationID == 0){
return '국가에 소속되어 있지 않습니다.';
}
@@ -49,11 +58,10 @@ class JoinTroop extends \sammo\BaseAPI
if (!$troopExists) {
return '부대가 올바르지 않습니다.';
}
$generalID = $me['no'];
$db->update('general', [
'troop' => $troopID,
], '`no` = %i AND `troop` = %i', $generalID, 0);
$me->setVar('troop', $troopID);
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
$me->applyDB($db);
return null;
}
+9 -4
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\Validator;
class KickFromTroop extends \sammo\BaseAPI
@@ -37,7 +40,8 @@ class KickFromTroop extends \sammo\BaseAPI
$generalID = $this->args['generalID'];
$db = DB::db();
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
$destGeneral = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
$troopID = $destGeneral->getVar('troop');
if($troopID == 0){
return '부대에 소속되어 있지 않습니다.';
}
@@ -50,9 +54,10 @@ class KickFromTroop extends \sammo\BaseAPI
return '부대장을 추방할 수 없습니다.';
}
$db->update('general', [
'troop' => 0,
], '`no` = %i AND `troop` = %i', $generalID, $troopID);
StaticEventHandler::handleEvent($destGeneral, null, $this::class, [], $this->args);
$destGeneral->setVar('troop', 0);
$destGeneral->applyDB($db);
return null;
}
}
+11 -9
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil;
use sammo\Validator;
@@ -32,24 +35,23 @@ class NewTroop extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$troopName = StringUtil::neutralize($this->args['troopName']);
if(!$troopName){
return '부대 이름이 없습니다.';
}
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
if($me['troop'] != 0){
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
$troopID = $me->getVar('troop');
if($troopID != 0){
return '이미 부대에 소속되어 있습니다.';
}
$nationID = $me['nation'];
$nationID = $me->getNationID();
if($nationID == 0){
return '국가에 소속되어 있지 않습니다.';
}
$generalID = $me['no'];
$db->insert('troop', [
'name'=>$troopName,
'troop_leader'=>$generalID,
@@ -60,9 +62,9 @@ class NewTroop extends \sammo\BaseAPI
return '부대가 생성되지 않았습니다. 버그일 수 있습니다.';
}
$db->update('general', [
'troop'=>$generalID
], '`no` = %i', $generalID);
$me->setVar('troop', $generalID);
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
$me->applyDB($db);
return null;
}
+8 -5
View File
@@ -6,6 +6,9 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil;
use sammo\Validator;
@@ -36,13 +39,12 @@ class SetTroopName extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
$permission = checkSecretPermission($me, false);
$me = GeneralLite::createObjFromDB($generalID, ['troop', 'permission', 'penalty'], GeneralLiteQueryMode::Lite);
$permission = checkSecretPermission($me->getRaw(), false);
$troopID = $this->args['troopID'];
$generalID = $me['no'];
if($generalID != $troopID && $permission < 4){
return "권한이 부족합니다.";
}
@@ -52,7 +54,7 @@ class SetTroopName extends \sammo\BaseAPI
return '부대 이름이 없습니다.';
}
$nationID = $me['nation'];
$nationID = $me->getNationID();
$db->update('troop', [
'name'=>$troopName
], 'troop_leader=%i AND `nation`=%i',$troopID, $nationID);
@@ -60,6 +62,7 @@ class SetTroopName extends \sammo\BaseAPI
if($db->affectedRows() == 0){
return '부대가 없습니다.';
}
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
return null;
}
+5
View File
@@ -7,6 +7,7 @@ use sammo\DB;
use sammo\DTO\VoteInfo;
use sammo\Enums\APIRecoveryType;
use sammo\KVStorage;
use sammo\RootDB;
use sammo\Session;
use sammo\TimeUtil;
use sammo\Util;
@@ -93,6 +94,8 @@ class NewVote extends \sammo\BaseAPI
}
}
$userName = $session->userName;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -108,9 +111,11 @@ class NewVote extends \sammo\BaseAPI
$multipleOptions = Util::valueFit($multipleOptions, 0, count($options));
$voteInfo = new VoteInfo(
id: $voteID,
title: $title,
opener: $userName ?? '[SYSTEM]',
multipleOptions: $multipleOptions,
startDate: $now,
endDate: $endDate,
@@ -19,10 +19,14 @@ class che_저지_삼황내문 extends \sammo\BaseItem{
if($unit->isAttacker()){
return null;
}
if($unit->getPhase() >= 2){
if($unit->getPhase() > 0){
return null;
}
if($unit->getPhase() == 1 && $unit->rng->nextBool(0.5)){
if($unit->hasActivatedSkillOnLog('저지') >= 2){
return null;
}
if($unit->hasActivatedSkillOnLog('저지') == 1 && $unit->getPhase() == 0 && $unit->rng->nextBool(0.5)){
return null;
}
+52
View File
@@ -0,0 +1,52 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
use \sammo\WarUnitCity;
use sammo\RandUtil;
use \sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use sammo\WarUnitTrigger\event_충차아이템소모;
class event_충차 extends \sammo\BaseItem{
protected $rawName = '충차';
protected $name = '충차';
protected $info = '[전투] 성벽 공격 시 대미지 +50%, 2회용';
protected $cost = 2000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 3000;
const REMAIN_KEY = 'remain충차';
function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, $aux = null): ?array
{
if($actionType != '장비매매'){
return $aux;
}
if($phase != '구매'){
return $aux;
}
$general->setAuxVar(static::REMAIN_KEY, 2);
return $aux;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->getOppose() instanceof WarUnitCity){
return [1.5, 1];
}
return [1, 1];
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new event_충차아이템소모($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM)
);
}
}
+1 -1
View File
@@ -29,7 +29,7 @@ class che_병가 extends \sammo\BaseNation{
return $value;
}
public function onCalcNationalIncome(string $type, $amount):int{
public function onCalcNationalIncome(string $type, $amount){
if($type == 'pop' && $amount > 0){
return $amount * 0.8;
}
@@ -0,0 +1,18 @@
<?php
namespace sammo\ActionScenarioEffect;
use \sammo\iAction;
class event_UnlimitedDefenceThresholdChange implements iAction
{
use \sammo\DefaultAction;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
if ($turnType == 'changeDefenceTrain') {
return 0;
}
return $value;
}
}
+11
View File
@@ -0,0 +1,11 @@
<?php
namespace sammo;
abstract class BaseStaticEvent {
function __construct(){
}
abstract function run(GeneralLite|General $general, null|GeneralLite|General $destGeneral, array $env, array $params): bool | string;
}
+3 -1
View File
@@ -7,7 +7,8 @@ use \sammo\{
CityConst,
ActionLogger,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -96,6 +97,7 @@ class che_NPC능동 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
}
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
+2 -3
View File
@@ -12,8 +12,7 @@ use function sammo\tryUniqueItemLottery;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\StaticEventHandler;
class che_강행 extends Command\GeneralCommand
{
@@ -158,8 +157,8 @@ class che_강행 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
+3 -1
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
@@ -174,6 +175,7 @@ class che_거병 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+7 -1
View File
@@ -18,6 +18,8 @@ use function \sammo\getAllNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\StaticEventHandler;
use function sammo\buildNationTypeClass;
use function sammo\genGenericUniqueRNGFromGeneral;
@@ -81,7 +83,8 @@ class che_건국 extends Command\GeneralCommand
$this->minConditionConstraints = [
ConstraintHelper::BeOpeningPart($relYear + 1),
ConstraintHelper::ReqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.')
ConstraintHelper::ReqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.'),
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
];
}
@@ -102,6 +105,7 @@ class che_건국 extends Command\GeneralCommand
ConstraintHelper::CheckNationNameDuplicate($nationName),
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::ConstructableCity(),
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
];
}
@@ -199,8 +203,10 @@ class che_건국 extends Command\GeneralCommand
refreshNationStaticInfo();
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$general->increaseInheritancePoint(InheritanceKey::unifier, 250);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
$general->applyDB($db);
+3 -1
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -112,6 +113,7 @@ class che_견문 extends Command\GeneralCommand{
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -9,7 +9,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -178,6 +179,7 @@ class che_군량매매 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+3 -1
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -95,6 +96,7 @@ class che_귀환 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -6,7 +6,8 @@ use \sammo\{
General,
ActionLogger,
LastTurn,
Command, GameConst
Command, GameConst,
StaticEventHandler
};
use function sammo\{
@@ -134,6 +135,7 @@ class che_기술연구 extends che_상업투자{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+3 -1
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
@@ -126,6 +127,7 @@ class che_단련 extends Command\GeneralCommand{
$general->increaseVar($incStat, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+3 -1
View File
@@ -9,7 +9,8 @@ use \sammo\{
General,
LastTurn,
Command,
ScoutMessage
ScoutMessage,
StaticEventHandler
};
use function \sammo\getAllNationStaticInfo;
@@ -169,6 +170,7 @@ class che_등용 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -6,6 +6,7 @@ use \sammo\{
General,
GameConst,
Command,
StaticEventHandler,
};
use \sammo\Constraint\ConstraintHelper;
@@ -207,6 +208,7 @@ class che_등용수락 extends Command\GeneralCommand{
}
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
$destGeneral->applyDB($db);
@@ -22,8 +22,7 @@ use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\Enums\InheritanceKey;
use sammo\MustNotBeReachedException;
use sammo\StaticEventHandler;
class che_랜덤임관 extends Command\GeneralCommand
{
@@ -281,6 +280,7 @@ class che_랜덤임관 extends Command\GeneralCommand
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '랜덤 임관');
$general->applyDB($db);
@@ -8,7 +8,8 @@ use \sammo\{
GameConst,
LastTurn,
GameUnitConst,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -97,6 +98,7 @@ class che_모반시도 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
$lordGeneral->applyDB($db);
@@ -18,6 +18,7 @@ use function \sammo\getAllNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\StaticEventHandler;
use function sammo\buildNationTypeClass;
use function sammo\genGenericUniqueRNGFromGeneral;
@@ -216,6 +217,7 @@ class che_무작위건국 extends Command\GeneralCommand
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
$general->applyDB($db);
@@ -8,7 +8,8 @@ use \sammo\{
GameConst,
LastTurn,
GameUnitConst,
Command
Command,
StaticEventHandler
};
use function \sammo\getDomesticExpLevelBonus;
@@ -148,6 +149,7 @@ class che_물자조달 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+3 -1
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -124,6 +125,7 @@ class che_방랑 extends Command\GeneralCommand{
refreshNationStaticInfo();
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
+36 -21
View File
@@ -1,13 +1,18 @@
<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
DB,
Util,
JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
GameConst,
GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
@@ -16,15 +21,18 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_사기진작 extends Command\GeneralCommand{
class che_사기진작 extends Command\GeneralCommand
{
static protected $actionName = '사기진작';
protected function argTest():bool{
protected function argTest(): bool
{
$this->arg = null;
return true;
}
protected function init(){
protected function init()
{
$general = $this->generalObj;
@@ -33,13 +41,13 @@ class che_사기진작 extends Command\GeneralCommand{
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints=[
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
];
$this->fullConditionConstraints=[
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
@@ -48,31 +56,35 @@ class che_사기진작 extends Command\GeneralCommand{
ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::ReqGeneralAtmosMargin(GameConst::$maxAtmosByCommand),
];
}
public function getCommandDetailTitle():string{
public function getCommandDetailTitle(): string
{
$name = $this->getName();
//[$reqGold, $reqRice] = $this->getCost();
return "{$name}(통솔경험, 자금↓)";
}
public function getCost():array{
public function getCost(): array
{
$general = $this->generalObj;
return [Util::round($general->getVar('crew')/100), 0];
return [Util::round($general->getVar('crew') / 100), 0];
}
public function getPreReqTurn():int{
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn():int{
public function getPostReqTurn(): int
{
return 0;
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
@@ -81,7 +93,11 @@ class che_사기진작 extends Command\GeneralCommand{
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$score = Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$atmosDelta);
$score = Util::clamp(
Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$atmosDelta),
0,
Util::clamp(GameConst::$maxAtmosByCommand - $general->getVar('atmos'), 0),
);
$scoreText = number_format($score, 0);
$sideEffect = Util::valueFit(intval($general->getVar('train') * GameConst::$trainSideEffectByAtmosTurn), 0);
@@ -93,7 +109,7 @@ class che_사기진작 extends Command\GeneralCommand{
$exp = 100;
$ded = 70;
$general->increaseVarWithLimit('atmos', $score, 0, GameConst::$maxAtmosByCommand);
$general->increaseVar('atmos', $score);
$general->setVar('train', $sideEffect);
$general->addDex($general->getCrewTypeObj(), $score, false);
@@ -106,11 +122,10 @@ class che_사기진작 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
}
}
}
@@ -9,7 +9,8 @@ use \sammo\{
LastTurn,
GameUnitConst,
Command,
RandUtil
RandUtil,
StaticEventHandler
};
use function \sammo\getDomesticExpLevelBonus;
@@ -218,6 +219,7 @@ class che_상업투자 extends Command\GeneralCommand{
$general->increaseVar(static::$statKey.'_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2
View File
@@ -21,6 +21,7 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\StaticEventHandler;
class che_선양 extends Command\GeneralCommand
{
@@ -138,6 +139,7 @@ class che_선양 extends Command\GeneralCommand
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
$destGeneral->applyDB($db);
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -80,6 +81,7 @@ class che_소집해제 extends Command\GeneralCommand{
$general->addDedication($ded);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
@@ -13,8 +13,7 @@ use function sammo\getDexLevelList;
use function \sammo\tryUniqueItemLottery;
use \sammo\Constraint\ConstraintHelper;
use sammo\StaticEventHandler;
class che_숙련전환 extends Command\GeneralCommand
{
@@ -179,6 +178,7 @@ class che_숙련전환 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 2);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+3 -1
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -69,6 +70,7 @@ class che_요양 extends Command\GeneralCommand{
$general->addDedication($ded);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
+3 -1
View File
@@ -4,7 +4,8 @@ namespace sammo\Command\General;
use \sammo\{
DB,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\ConstraintHelper;
@@ -75,6 +76,7 @@ class che_은퇴 extends Command\GeneralCommand{
$logger->pushGeneralActionLog("은퇴하였습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2 -2
View File
@@ -12,8 +12,7 @@ use function sammo\tryUniqueItemLottery;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\StaticEventHandler;
class che_이동 extends Command\GeneralCommand
{
@@ -164,6 +163,7 @@ class che_이동 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -18,6 +18,7 @@ use function \sammo\pickGeneralFromPool;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\StaticEventHandler;
class che_인재탐색 extends Command\GeneralCommand
{
@@ -218,6 +219,7 @@ class che_인재탐색 extends Command\GeneralCommand
$general->increaseVar($incStat, 3);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
+8 -3
View File
@@ -9,7 +9,8 @@ use \sammo\{
GameConst,
LastTurn,
Command,
KVStorage
KVStorage,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
@@ -17,6 +18,7 @@ use function \sammo\getNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
class che_임관 extends Command\GeneralCommand
{
@@ -66,7 +68,8 @@ class che_임관 extends Command\GeneralCommand
$this->minConditionConstraints = [
ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
ConstraintHelper::BeNeutral(),
ConstraintHelper::AllowJoinAction()
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::NoPenalty(PenaltyKey::NoChosenAssignment),
];
}
@@ -92,7 +95,8 @@ class che_임관 extends Command\GeneralCommand
ConstraintHelper::BeNeutral(),
ConstraintHelper::ExistsDestNation(),
ConstraintHelper::AllowJoinDestNation($relYear),
ConstraintHelper::AllowJoinAction()
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::NoPenalty(PenaltyKey::NoChosenAssignment),
];
}
@@ -172,6 +176,7 @@ class che_임관 extends Command\GeneralCommand
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -14,7 +14,8 @@ use \sammo\{
GameUnitConst,
LastTurn,
Command,
KVStorage
KVStorage,
StaticEventHandler
};
use function \sammo\buildItemClass;
@@ -196,6 +197,7 @@ class che_장비매매 extends Command\GeneralCommand
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -9,7 +9,8 @@ use \sammo\{
LastTurn,
Command,
Json,
KVStorage
KVStorage,
StaticEventHandler
};
use function sammo\getAllNationStaticInfo;
@@ -170,6 +171,7 @@ class che_장수대상임관 extends Command\GeneralCommand{
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -8,7 +8,8 @@ use \sammo\{
GameConst, GameUnitConst,
LastTurn,
Command,
MustNotBeReachedException
MustNotBeReachedException,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
@@ -121,6 +122,7 @@ class che_전투태세 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 3);
$this->setResultTurn($turnResult);
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
@@ -103,6 +104,7 @@ class che_전투특기초기화 extends Command\GeneralCommand{
$logger->pushGeneralActionLog("새로운 {$specialName}를 가질 준비가 되었습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\ConstraintHelper;
@@ -98,6 +99,7 @@ class che_접경귀환 extends Command\GeneralCommand{
//TODO: InstantAction일때에만 설정하지 않는게 나은데..
//$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
@@ -9,7 +9,8 @@ use \sammo\{
LastTurn,
GameUnitConst,
Command,
RandUtil
RandUtil,
StaticEventHandler
};
use function \sammo\getDomesticExpLevelBonus;
@@ -188,6 +189,7 @@ class che_정착장려 extends Command\GeneralCommand{
$general->increaseVar(static::$statKey.'_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -9,7 +9,8 @@ use \sammo\{
LastTurn,
GameUnitConst,
Command,
RandUtil
RandUtil,
StaticEventHandler
};
use function \sammo\getDomesticExpLevelBonus;
@@ -188,6 +189,7 @@ class che_주민선정 extends Command\GeneralCommand{
$general->increaseVar(static::$statKey.'_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2
View File
@@ -16,6 +16,7 @@ use \sammo\Command;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\StaticEventHandler;
use function sammo\tryUniqueItemLottery;
@@ -170,6 +171,7 @@ class che_증여 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+3 -1
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
@@ -103,6 +104,7 @@ class che_집합 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2
View File
@@ -16,6 +16,7 @@ use function sammo\getTechLevel;
use \sammo\Constraint\ConstraintHelper;
use sammo\MustNotBeReachedException;
use sammo\StaticEventHandler;
class che_징병 extends Command\GeneralCommand
{
@@ -226,6 +227,7 @@ class che_징병 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->setAuxVar('armType', $reqCrewType->armType);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2
View File
@@ -16,6 +16,7 @@ use function \sammo\searchDistance;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\Enums\InheritanceKey;
use sammo\StaticEventHandler;
class che_첩보 extends Command\GeneralCommand
{
@@ -212,6 +213,7 @@ class che_첩보 extends Command\GeneralCommand
$general->addDedication($ded);
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->checkStatChange();
$general->applyDB($db);
+2
View File
@@ -22,6 +22,7 @@ use sammo\CityConst;
use sammo\Enums\InheritanceKey;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\StaticEventHandler;
use sammo\UniqueConst;
class che_출병 extends Command\GeneralCommand
@@ -253,6 +254,7 @@ class che_출병 extends Command\GeneralCommand
processWar($warRngSeed, $general, $this->nation, $this->destCity);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+3 -1
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -122,6 +123,7 @@ class che_하야 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
+2
View File
@@ -10,6 +10,7 @@ use \sammo\{
Command,
Json,
KVStorage,
StaticEventHandler,
TurnExecutionHelper
};
@@ -109,6 +110,7 @@ class che_해산 extends Command\GeneralCommand{
foreach($nationGenerals as $oldGeneral){
$oldGeneral->applyDB($db);
}
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
// 이벤트 핸들러 동작
+2
View File
@@ -14,6 +14,7 @@ use \sammo\Command;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\StaticEventHandler;
use function sammo\tryUniqueItemLottery;
@@ -146,6 +147,7 @@ class che_헌납 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+6 -1
View File
@@ -18,6 +18,7 @@ use sammo\CityConst;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
use sammo\RandUtil;
use sammo\StaticEventHandler;
class che_화계 extends Command\GeneralCommand
{
@@ -74,12 +75,15 @@ class che_화계 extends Command\GeneralCommand
$maxGenScore = 0;
$probCorrection = 0;
$affectGeneralCount = 0;
foreach ($destCityGeneralList as $destGeneral) {
/** @var General $destGeneral */
if ($destGeneral->getNationID() != $destNationID) {
continue;
}
$affectGeneralCount++;
if ($statType === 'leadership') {
$genScore = $destGeneral->getLeadership();
} else if ($statType === 'strength') {
@@ -95,7 +99,7 @@ class che_화계 extends Command\GeneralCommand
$prob = $maxGenScore / GameConst::$sabotageProbCoefByStat;
$prob += $probCorrection;
$prob += (log(count($destCityGeneralList) + 1, 2) - 1.25) * GameConst::$sabotageDefenceCoefByGeneralCnt;
$prob += (log($affectGeneralCount + 1, 2) - 1.25) * GameConst::$sabotageDefenceCoefByGeneralCnt;
$prob += $destCity['secu'] / $destCity['secu_max'] / 5; //최대 20%p
$prob += $destCity['supply'] ? 0.1 : 0;
@@ -329,6 +333,7 @@ class che_화계 extends Command\GeneralCommand
$general->increaseVar($statType . '_exp', 1);
$general->increaseRankVar(RankColumn::firenum, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->checkStatChange();
$general->applyDB($db);
+37 -22
View File
@@ -1,13 +1,18 @@
<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
DB,
Util,
JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
GameConst,
GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
@@ -17,66 +22,73 @@ use \sammo\Constraint\ConstraintHelper;
class che_훈련 extends Command\GeneralCommand{
class che_훈련 extends Command\GeneralCommand
{
static protected $actionName = '훈련';
protected function argTest():bool{
protected function argTest(): bool
{
$this->arg = null;
return true;
}
protected function init(){
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$this->minConditionConstraints=[
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
];
$this->fullConditionConstraints=[
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralCrew(),
ConstraintHelper::ReqGeneralTrainMargin(GameConst::$maxTrainByCommand),
];
}
public function getCommandDetailTitle():string{
public function getCommandDetailTitle(): string
{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$title = "{$name}(통솔경험";
if($reqGold > 0){
if ($reqGold > 0) {
$title .= ", 자금{$reqGold}";
}
if($reqRice > 0){
if ($reqRice > 0) {
$title .= ", 군량{$reqRice}";
}
$title .= ')';
return $title;
}
public function getCost():array{
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn():int{
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn():int{
public function getPostReqTurn(): int
{
return 0;
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
@@ -85,7 +97,11 @@ class che_훈련 extends Command\GeneralCommand{
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$score = Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$trainDelta);
$score = Util::clamp(
Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$trainDelta),
0,
Util::clamp(GameConst::$maxTrainByCommand - $general->getVar('train'), 0)
);
$scoreText = number_format($score, 0);
$sideEffect = Util::valueFit(intval($general->getVar('atmos') * GameConst::$atmosSideEffectByTraining), 0);
@@ -97,7 +113,7 @@ class che_훈련 extends Command\GeneralCommand{
$exp = 100;
$ded = 70;
$general->increaseVarWithLimit('train', $score, 0, GameConst::$maxTrainByCommand);
$general->increaseVar('train', $score);
$general->setVar('atmos', $sideEffect);
$general->addDex($general->getCrewTypeObj(), $score, false);
@@ -107,11 +123,10 @@ class che_훈련 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
}
}
}
+2
View File
@@ -18,6 +18,7 @@ use function \sammo\getAllNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\StaticEventHandler;
use function sammo\buildNationTypeClass;
use function sammo\genGenericUniqueRNGFromGeneral;
@@ -201,6 +202,7 @@ class cr_건국 extends Command\GeneralCommand
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
$general->applyDB($db);
+3 -1
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
@@ -105,6 +106,7 @@ class cr_맹훈련 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2
View File
@@ -6,6 +6,7 @@ use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\LastTurn;
use \sammo\DB;
use sammo\StaticEventHandler;
class 휴식 extends Command\GeneralCommand{
static protected $actionName = '휴식';
@@ -39,6 +40,7 @@ class 휴식 extends Command\GeneralCommand{
$logger->pushGeneralActionLog("아무것도 실행하지 않았습니다. <1>$date</>");
$this->setResultTurn(new LastTurn());
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB(DB::db());
return true;
}
+3 -1
View File
@@ -12,7 +12,8 @@ use \sammo\{
MessageTarget,
Message,
CityConst,
CityHelper
CityHelper,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -201,6 +202,7 @@ class che_감축 extends Command\NationCommand{
$logger->pushGlobalHistoryLog("<M><b>【감축】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>{$josaUl} <M>감축</>하였습니다.");
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
@@ -12,6 +12,7 @@ use function \sammo\GetNationColors;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\StaticEventHandler;
class che_국기변경 extends Command\NationCommand
{
@@ -136,6 +137,7 @@ class che_국기변경 extends Command\NationCommand
$logger->pushGlobalHistoryLog("<S><b>【국기변경】</b></><D><b>{$nationName}</b></>{$josaYiNation} <span style='color:{$color};'><b>국기</b></span>를 변경하였습니다.");
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
@@ -21,6 +21,7 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\Event\Action;
use sammo\StaticEventHandler;
class che_국호변경 extends Command\NationCommand
{
@@ -154,6 +155,7 @@ class che_국호변경 extends Command\NationCommand
$logger->pushGlobalHistoryLog("<S><b>【국호변경】</b></><D><b>{$nationName}</b></>{$josaYiNation} 국호를 <D><b>{$newNationName}</b></>{$josaRo} 변경합니다.");
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
+2
View File
@@ -20,6 +20,7 @@ use function \sammo\getNationStaticInfo;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\StaticEventHandler;
class che_급습 extends Command\NationCommand
{
@@ -191,6 +192,7 @@ class che_급습 extends Command\NationCommand
$db->update('diplomacy', [
'term' => $db->sqleval('`term` - %i', 3),
], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->applyDB($db);
+2
View File
@@ -21,6 +21,7 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType;
use sammo\StaticEventHandler;
class che_몰수 extends Command\NationCommand
{
@@ -212,6 +213,7 @@ class che_몰수 extends Command\NationCommand
$logger->pushGeneralActionLog("<Y>{$destGeneral->getName()}</>에게서 {$resName} <C>$amountText</>{$josaUl} 몰수했습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
$destGeneral->applyDB($db);
@@ -20,6 +20,7 @@ use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\Event\Action;
use sammo\Json;
use sammo\StaticEventHandler;
class che_무작위수도이전 extends Command\NationCommand
{
@@ -159,6 +160,7 @@ class che_무작위수도이전 extends Command\NationCommand
$logger->pushGlobalHistoryLog("<S><b>【무작위 수도 이전】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>{$josaRo} <M>수도 이전</>하였습니다.");
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
}
@@ -15,6 +15,7 @@ use \sammo\{
Command,
Json,
KVStorage,
StaticEventHandler,
StringUtil
};
@@ -255,6 +256,7 @@ class che_물자원조 extends Command\NationCommand
$general->addExperience(5);
$general->addDedication(5);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->applyDB($db);
+2
View File
@@ -14,6 +14,7 @@ use \sammo\{
GameUnitConst,
CityConst,
Command,
StaticEventHandler,
TimeUtil
};
@@ -167,6 +168,7 @@ class che_발령 extends Command\NationCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->applyDB($db);
$destGeneral->applyDB($db);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
return true;
}
@@ -15,7 +15,8 @@ use \sammo\{
Command,
MessageTarget,
Message,
CityConst
CityConst,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -164,6 +165,7 @@ class che_백성동원 extends Command\NationCommand
], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
@@ -0,0 +1,158 @@
<?php
namespace sammo\Command\Nation;
use \sammo\DB;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\General;
use \sammo\DummyGeneral;
use \sammo\ActionLogger;
use \sammo\GameConst;
use \sammo\LastTurn;
use \sammo\GameUnitConst;
use \sammo\Command;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\StaticEventHandler;
class che_부대탈퇴지시 extends Command\NationCommand
{
static protected $actionName = '부대 탈퇴 지시';
static public $reqArg = true;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
if (!key_exists('destGeneralID', $this->arg)) {
return false;
}
$destGeneralID = $this->arg['destGeneralID'];
if (!is_int($destGeneralID)) {
return false;
}
if ($destGeneralID <= 0) {
return false;
}
$this->arg = [
'destGeneralID' => $destGeneralID
];
return true;
}
protected function init()
{
$this->setCity();
$this->setNation();
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::BeChief(),
];
}
public function getBrief(): string
{
$commandName = $this->getName();
$destGeneralName = $this->destGeneralObj->getName();
return "{$destGeneralName}{$commandName}";
}
protected function initWithArg()
{
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
if($this->arg['destGeneralID'] == $this->getGeneral()->getID()){
$this->fullConditionConstraints=[
ConstraintHelper::AlwaysFail('본인입니다')
];
return;
}
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::BeChief(),
ConstraintHelper::ExistsDestGeneral(),
ConstraintHelper::FriendlyDestGeneral()
];
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$generalName = $general->getName();
$destGeneral = $this->destGeneralObj;
$destGeneralName = $destGeneral->getName();
$logger = $this->getLogger();
$troopID = $destGeneral->getVar('troop');
if($troopID == 0){
$josaUn = JosaUtil::pick($destGeneralName, '은');
$logger->pushGeneralActionLog("<Y>{$destGeneralName}</>{$josaUn} 부대원이 아닙니다.");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
return true;
}
if($troopID == $destGeneral->getID()){
$josaUn = JosaUtil::pick($destGeneralName, '은');
$logger->pushGeneralActionLog("<Y>{$destGeneralName}</>{$josaUn} 부대장입니다.");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
return true;
}
$destGeneral->setVar('troop', 0);
$logger->pushGeneralActionLog("<Y>{$destGeneralName}</>에게 부대 탈퇴를 지시했습니다.");
$destGeneral->getLogger()->pushGeneralActionLog("<Y>{$generalName}</>에게 부대 탈퇴를 지시 받았습니다.");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
$destGeneral->applyDB($db);
return true;
}
public function exportJSVars(): array
{
$db = DB::db();
$nationID = $this->getNationID();
$troops = Util::convertArrayToDict($db->query('SELECT * FROM troop WHERE nation=%i', $nationID), 'troop_leader');
$destRawGenerals = $db->queryAllLists('SELECT no,name,officer_level,npc,gold,rice,leadership,strength,intel,city,crew,train,atmos,troop FROM general WHERE nation = %i ORDER BY npc,binary(name)', $nationID);
return [
'procRes' => [
'troops' => $troops,
'generals' => $destRawGenerals,
'generalsKey' => ['no', 'name', 'officerLevel', 'npc', 'gold', 'rice', 'leadership', 'strength', 'intel', 'cityID', 'crew', 'train', 'atmos', 'troopID'],
'cities' => \sammo\JSOptionsForCities(),
]
];
}
}
@@ -24,6 +24,7 @@ use sammo\Enums\GeneralQueryMode;
use sammo\Json;
use sammo\KVStorage;
use sammo\RandUtil;
use sammo\StaticEventHandler;
class che_불가침수락 extends Command\NationCommand
{
@@ -224,6 +225,7 @@ class che_불가침수락 extends Command\NationCommand
$destLogger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaWa} <C>$year</>년 <C>{$month}</>월까지 불가침에 성공했습니다.", ActionLogger::PLAIN);
$destLogger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaWa} {$year}{$month}월까지 불가침 성공");
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
$destLogger->flush();
@@ -23,6 +23,7 @@ use function \sammo\getNationStaticInfo;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\MessageType;
use sammo\StaticEventHandler;
class che_불가침제의 extends Command\NationCommand
{
@@ -220,6 +221,7 @@ class che_불가침제의 extends Command\NationCommand
$msg->send();
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
$destLogger->flush();
@@ -22,6 +22,7 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\RandUtil;
use sammo\StaticEventHandler;
class che_불가침파기수락 extends Command\NationCommand
{
@@ -173,6 +174,7 @@ class che_불가침파기수락 extends Command\NationCommand
$destLogger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaWa}의 불가침 파기에 성공했습니다.", ActionLogger::PLAIN);
$destLogger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaWa}의 불가침 파기 성공");
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
$destLogger->flush();
@@ -12,6 +12,7 @@ use \sammo\{
MessageTarget,
DiplomaticMessage,
Message,
StaticEventHandler,
};
use function \sammo\getAllNationStaticInfo;
@@ -166,6 +167,7 @@ class che_불가침파기제의 extends Command\NationCommand{
$msg->send();
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
$destLogger->flush();
@@ -22,6 +22,7 @@ use function \sammo\GetImageURL;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\MessageType;
use sammo\StaticEventHandler;
class che_선전포고 extends Command\NationCommand
{
@@ -188,6 +189,7 @@ class che_선전포고 extends Command\NationCommand
$msg->send();
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
$destLogger->flush();
+3 -1
View File
@@ -15,7 +15,8 @@ use \sammo\{
Command,
MessageTarget,
Message,
CityConst
CityConst,
StaticEventHandler
};
use function \sammo\getNationStaticInfo;
@@ -191,6 +192,7 @@ class che_수몰 extends Command\NationCommand
], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
@@ -15,7 +15,7 @@ use \sammo\KVStorage;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\StaticEventHandler;
class che_의병모집 extends Command\NationCommand
{
@@ -170,6 +170,7 @@ class che_의병모집 extends Command\NationCommand
], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
@@ -20,6 +20,7 @@ use function \sammo\getNationStaticInfo;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\StaticEventHandler;
class che_이호경식 extends Command\NationCommand
{
@@ -193,6 +194,7 @@ class che_이호경식 extends Command\NationCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
@@ -16,6 +16,7 @@ use \sammo\{
MessageTarget,
DiplomaticMessage,
Message,
StaticEventHandler,
};
use function \sammo\getNationStaticInfo;
@@ -188,6 +189,7 @@ class che_종전수락 extends Command\NationCommand
$destLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaWa} 종전");
$general->applyDB($db);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$destLogger->flush();
return true;
@@ -12,6 +12,7 @@ use \sammo\{
MessageTarget,
DiplomaticMessage,
Message,
StaticEventHandler,
};
use function \sammo\getAllNationStaticInfo;
@@ -164,6 +165,7 @@ class che_종전제의 extends Command\NationCommand{
$msg->send();
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
$destLogger->flush();
+3 -1
View File
@@ -11,7 +11,8 @@ use \sammo\{
Command,
MessageTarget,
Message,
CityConst
CityConst,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -193,6 +194,7 @@ class che_증축 extends Command\NationCommand{
$logger->pushGlobalHistoryLog("<C><b>【증축】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>{$josaUl} <M>증축</>하였습니다.");
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
+2
View File
@@ -19,6 +19,7 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\Event\Action;
use sammo\StaticEventHandler;
class che_천도 extends Command\NationCommand
{
@@ -228,6 +229,7 @@ class che_천도 extends Command\NationCommand
$logger->pushGlobalHistoryLog("<S><b>【천도】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>{$josaRo} <M>천도</>하였습니다.");
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
}
+3 -1
View File
@@ -12,7 +12,8 @@ use \sammo\{
MessageTarget,
Message,
CityConst,
CityInitialDetail
CityInitialDetail,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -196,6 +197,7 @@ class che_초토화 extends Command\NationCommand{
$logger->pushGlobalHistoryLog("<S><b>【초토화】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>{$josaUl} <M>초토화</>하였습니다.");
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
}
+2
View File
@@ -16,6 +16,7 @@ use \sammo\Command;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\StaticEventHandler;
class che_포상 extends Command\NationCommand
{
@@ -174,6 +175,7 @@ class che_포상 extends Command\NationCommand
$logger->pushGeneralActionLog("<Y>{$destGeneral->getName()}</>에게 {$resName} <C>$amountText</>{$josaUl} 수여했습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
$destGeneral->applyDB($db);
@@ -15,7 +15,8 @@ use \sammo\{
Command,
KVStorage,
Message,
MessageTarget
MessageTarget,
StaticEventHandler
};
use function \sammo\buildNationCommandClass;
@@ -240,6 +241,7 @@ class che_피장파장 extends Command\NationCommand
$destDelay = max($destNationStor->getValue($cmd->getNextExecuteKey()) ?? 0, $yearMonth);
$destNationStor->setValue($cmd->getNextExecuteKey(), $destDelay + static::$delayCnt);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
@@ -10,7 +10,8 @@ use \sammo\{
GameUnitConst,
Command,
MessageTarget,
Message
Message,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -121,6 +122,7 @@ class che_필사즉생 extends Command\NationCommand{
], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
+2
View File
@@ -21,6 +21,7 @@ use function \sammo\getNationStaticInfo;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Event\Action;
use sammo\StaticEventHandler;
class che_허보 extends Command\NationCommand
{
@@ -194,6 +195,7 @@ class che_허보 extends Command\NationCommand
], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
@@ -19,6 +19,7 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\Event\Action;
use sammo\StaticEventHandler;
class cr_인구이동 extends Command\NationCommand
{
@@ -179,6 +180,7 @@ class cr_인구이동 extends Command\NationCommand
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaRo} 인구 <C>{$amount}</>명을 옮겼습니다. <1>$date</>");
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db);
return true;
}
+2
View File
@@ -5,6 +5,7 @@ use \sammo\Command;
use \sammo\Util;
use \sammo\JosaUtil;
use sammo\LastTurn;
use sammo\StaticEventHandler;
class 휴식 extends Command\NationCommand{
static protected $actionName = '휴식';
@@ -33,6 +34,7 @@ class 휴식 extends Command\NationCommand{
public function run(\Sammo\RandUtil $rng):bool{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
return true;
}
}
+130 -69
View File
@@ -1,9 +1,11 @@
<?php
namespace sammo\Constraint;
abstract class Constraint{
private function __construct(){
abstract class Constraint
{
private function __construct()
{
}
const REQ_GENERAL = 0x10;
@@ -18,7 +20,8 @@ abstract class Constraint{
const REQ_NUMERIC_ARG = self::REQ_ARG | 0x4000;
const REQ_BOOLEAN_ARG = self::REQ_ARG | 0x8000;
const REQ_ARRAY_ARG = self::REQ_ARG | 0x10000;
const REQ_BACKED_ENUM_ARG = self::REQ_ARG | 0x20000;
const REQ_VALUES = 0;
protected $general = null;
@@ -37,182 +40,241 @@ abstract class Constraint{
protected $tested = false;
protected $reason = null;
abstract public function test():bool;
abstract public function test(): bool;
static public function requiredValueType():int{
static public function requiredValueType(): int
{
return static::REQ_VALUES;
}
public function setGeneral(array $general){
public function setGeneral(array $general)
{
$this->general = $general;
$this->tested = false;
$this->reason = null;
}
public function setCity(array $city){
public function setCity(array $city)
{
$this->city = $city;
$this->tested = false;
$this->reason = null;
}
public function setNation(array $nation){
public function setNation(array $nation)
{
$this->nation = $nation;
$this->tested = false;
$this->reason = null;
}
public function setArg($arg){
public function setArg($arg)
{
$this->arg = $arg;
$this->tested = false;
$this->reason = null;
}
public function setEnv($env){
public function setEnv($env)
{
$this->env = $env;
$this->tested = false;
$this->reason = null;
}
public function setCmdArg($cmd_arg){
public function setCmdArg($cmd_arg)
{
$this->cmd_arg = $cmd_arg;
$this->tested = false;
$this->reason = null;
}
public function setDestGeneral(array $general){
public function setDestGeneral(array $general)
{
$this->destGeneral = $general;
$this->tested = false;
$this->reason = null;
}
public function setDestCity(array $city){
public function setDestCity(array $city)
{
$this->destCity = $city;
$this->tested = false;
$this->reason = null;
}
public function setDestNation(array $nation){
public function setDestNation(array $nation)
{
$this->destNation = $nation;
$this->tested = false;
$this->reason = null;
}
static public function build(array $input):self{
static public function build(array $input): self
{
$self = new static();
foreach($input as $key=>$value){
if($value === null){
foreach ($input as $key => $value) {
if ($value === null) {
continue;
}
switch($key){
case 'general': $self->setGeneral($value); break;
case 'city': $self->setCity($value); break;
case 'nation': $self->setNation($value); break;
case 'cmd_arg': $self->setCmdArg($value); break;
switch ($key) {
case 'general':
$self->setGeneral($value);
break;
case 'city':
$self->setCity($value);
break;
case 'nation':
$self->setNation($value);
break;
case 'cmd_arg':
$self->setCmdArg($value);
break;
case 'destGeneral': $self->setDestGeneral($value); break;
case 'destCity': $self->setDestCity($value); break;
case 'destNation': $self->setDestNation($value); break;
case 'destGeneral':
$self->setDestGeneral($value);
break;
case 'destCity':
$self->setDestCity($value);
break;
case 'destNation':
$self->setDestNation($value);
break;
}
}
return $self;
}
public function checkInputValues(bool $throwExeception=true):bool{
public function checkInputValues(bool $throwExeception = true): bool
{
$valueType = static::requiredValueType();
if(($valueType&static::REQ_GENERAL) && $this->general === null){
if(!$throwExeception){return false; }
if (($valueType & static::REQ_GENERAL) && $this->general === null) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require general');
}
if(($valueType&static::REQ_CITY) && $this->city === null){
if(!$throwExeception){return false; }
if (($valueType & static::REQ_CITY) && $this->city === null) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require city');
}
if(($valueType&static::REQ_NATION) && $this->nation === null){
if(!$throwExeception){return false; }
if (($valueType & static::REQ_NATION) && $this->nation === null) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require nation');
}
if(($valueType&static::REQ_DEST_GENERAL) && $this->destGeneral === null){
if(!$throwExeception){return false; }
if (($valueType & static::REQ_DEST_GENERAL) && $this->destGeneral === null) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require dest general');
}
if(($valueType&static::REQ_DEST_CITY) && $this->destCity === null){
if(!$throwExeception){return false; }
if (($valueType & static::REQ_DEST_CITY) && $this->destCity === null) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require dest city');
}
if(($valueType&static::REQ_DEST_NATION) && $this->destNation === null){
if(!$throwExeception){return false; }
if (($valueType & static::REQ_DEST_NATION) && $this->destNation === null) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require dest nation');
}
if (!($valueType&static::REQ_ARG)) {
return true;
if (!($valueType & static::REQ_ARG)) {
return true;
}
if($valueType === null){
if(!$throwExeception){return false; }
if ($valueType === null) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require arg');
}
if((($valueType&static::REQ_STRING_ARG)===static::REQ_STRING_ARG) && !is_string($this->arg)){
if(!$throwExeception){return false; }
if ((($valueType & static::REQ_STRING_ARG) === static::REQ_STRING_ARG) && !is_string($this->arg)) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require string arg');
}
if((($valueType&static::REQ_BOOLEAN_ARG)===static::REQ_BOOLEAN_ARG) && !is_bool($this->arg)){
if(!$throwExeception){return false; }
if ((($valueType & static::REQ_BOOLEAN_ARG) === static::REQ_BOOLEAN_ARG) && !is_bool($this->arg)) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require bool arg');
}
if((($valueType&static::REQ_INT_ARG)===static::REQ_INT_ARG) && !is_int($this->arg)){
if(!$throwExeception){return false; }
if ((($valueType & static::REQ_INT_ARG) === static::REQ_INT_ARG) && !is_int($this->arg)) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require int arg');
}
if((($valueType&static::REQ_NUMERIC_ARG)===static::REQ_NUMERIC_ARG) && !is_numeric($this->arg)){
if(!$throwExeception){return false; }
if ((($valueType & static::REQ_NUMERIC_ARG) === static::REQ_NUMERIC_ARG) && !is_numeric($this->arg)) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require numeric arg');
}
if((($valueType&static::REQ_ARRAY_ARG)===static::REQ_ARRAY_ARG) && !is_array($this->arg)){
if(!$throwExeception){return false; }
if ((($valueType & static::REQ_ARRAY_ARG) === static::REQ_ARRAY_ARG) && !is_array($this->arg)) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require array arg');
}
if ((($valueType & static::REQ_BACKED_ENUM_ARG) === static::REQ_BACKED_ENUM_ARG) && !($this->arg instanceof \BackedEnum)) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require backed enum arg');
}
return true;
}
public function reason():?string{
if($this->tested === false){
throw new \RuntimeException(get_class($this).'::test가 실행되지 않음');
public function reason(): ?string
{
if ($this->tested === false) {
throw new \RuntimeException(get_class($this) . '::test가 실행되지 않음');
}
return $this->reason;
}
public static function testAll(array $constraintPacks, array $input, array $env):?array{
foreach($constraintPacks as $constraintArgs){
if (!$constraintArgs){
public static function testAll(array $constraintPacks, array $input, array $env): ?array
{
foreach ($constraintPacks as $constraintArgs) {
if (!$constraintArgs) {
continue;
}
$constraintName = $constraintArgs[0];
$method = __NAMESPACE__.'\\'.$constraintName.'::build';
$method = __NAMESPACE__ . '\\' . $constraintName . '::build';
/** @var \sammo\Constraint\Constraint $contraint */
$constraint = call_user_func($method,$input);
$constraint = call_user_func($method, $input);
assert($constraint instanceof Constraint);
$constraint->setEnv($env);
if(count($constraintArgs) == 2){
if (count($constraintArgs) == 2) {
$arg = $constraintArgs[1];
$constraint->setArg($arg);
}
if(!$constraint->test()){
if($constraint->reason() === null){
throw new \RuntimeException('Reason is not set:'.$constraintName);
if (!$constraint->test()) {
if ($constraint->reason() === null) {
throw new \RuntimeException('Reason is not set:' . $constraintName);
}
return [$constraintName, $constraint->reason()];
}
@@ -220,5 +282,4 @@ abstract class Constraint{
return null;
}
}
}
@@ -2,6 +2,8 @@
namespace sammo\Constraint;
use sammo\Enums\PenaltyKey;
class ConstraintHelper{
static function AdhocCallback(callable $callback):array{
@@ -176,6 +178,10 @@ class ConstraintHelper{
return [__FUNCTION__];
}
static function NoPenalty(PenaltyKey $penaltyKey):array{
return [__FUNCTION__, $penaltyKey];
}
static function OccupiedCity(bool $allowNeutral=false):array{
return [__FUNCTION__, $allowNeutral];
}

Some files were not shown because too many files have changed in this diff Show More