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158 Commits
Author SHA1 Message Date
Hide_D 923cac5408 전략 턴 버그 수정. 글로벌 쿨 9턴으로 변경 2020-07-17 00:16:48 +09:00
Hide_D 23505326c7 격노 추가 향상 2020-07-16 02:57:37 +09:00
Hide_D 5f1a48f523 아이템 짝 안맞는 것 수정 2020-07-16 02:38:40 +09:00
Hide_D a607d39030 아이템 수정 2020-07-16 02:31:18 +09:00
Hide_D 96d108729e 위압 사기버그 수정 2020-07-15 11:55:35 +09:00
Hide_D ef15adaaf8 저격 약간 더 강화 2020-07-15 02:56:31 +09:00
Hide_D f190b74a7e 필살 조금 더 강화 2020-07-15 02:52:14 +09:00
Hide_D edbc2b88b6 버그 수정 2020-07-15 02:43:00 +09:00
Hide_D dc000cecf1 전특 대 개편 2020-07-15 02:33:21 +09:00
Hide_D 7c95a483df 기본 스탯 향상 2020-07-13 23:25:33 +09:00
Hide_D 27e5d73da1 전략별 쿨타임 적용 2020-07-13 23:21:21 +09:00
Hide_D 6306dae92d 전략 사용 방식 변경 2020-07-13 21:54:32 +09:00
Hide_D a427ddff83 수동 토너먼트 버그 수정 2020-07-07 15:24:48 +09:00
Hide_D b62ee6e820 버그 수정 2020-06-26 23:33:39 +09:00
Hide_D 3c18666080 로그인 form draw 예시 2020-06-26 23:31:45 +09:00
Hide_D 40968b301a file_cache_준비 2020-06-26 21:24:24 +09:00
Hide_D 05904d31fd webp 지원 2020-06-26 02:43:46 +09:00
Hide_D 75aeaf4ee7 후방워프 버그 수정 2020-06-26 02:30:35 +09:00
Hide_D ff4e67a9f6 중립턴, 내정워프 수정 2020-06-26 02:26:59 +09:00
Hide_D 5f672d5bd1 몰수 기준 완화 2020-06-26 00:16:56 +09:00
Hide_D 5cb39eba8b 전특 초기화에서 '쿨'을 감안함 2020-06-25 23:45:09 +09:00
Hide_D 4d8c3c75d6 새 금쌀 구매 로직 2020-06-25 23:43:35 +09:00
Hide_D 8bdd19fc06 버그 수정 2020-06-21 17:07:03 +09:00
Hide_D 0ec99d8ba1 서버 커스터마이징 가능 2020-06-21 17:03:32 +09:00
Hide_D 929d2db5a5 유저장 구출 버그 수정 예상 2020-06-20 21:43:28 +09:00
Hide_D a7ad77f433 최근 전투 페이즈 계산 버그 수정 2020-06-20 15:09:35 +09:00
Hide_D 9cd47d5deb recent_war 표기 방식 변경경 2020-06-19 20:24:50 +09:00
Hide_D 3cb5691aae 수비 기호 표시 추가 2020-06-18 01:05:34 +09:00
Hide_D dce63919fa 부대유저장발령 코드 일부 수정 2020-06-17 03:39:22 +09:00
Hide_D 1cdbedcb96 도시 치료 결과가 이상하게 뜨는 버그 수정 2020-06-16 00:26:45 +09:00
Hide_D 1586712ce5 버그 수정 2020-06-12 22:11:19 +09:00
Hide_D f059186494 구출 발령 활성화 안된 버그 수정 2020-06-12 22:08:56 +09:00
Hide_D 0af0be57b0 전방 발령 버그 수정 2020-06-12 21:16:37 +09:00
Hide_D dad2b03212 ExistsDestNation 버그 수정 2020-06-12 20:39:31 +09:00
Hide_D b6e307660f warning 수정 2020-06-12 20:28:50 +09:00
Hide_D c21c14825a 오타 수정 2020-06-11 03:28:10 +09:00
Hide_D 39f9c986e9 버그 수정 2020-06-11 03:21:26 +09:00
Hide_D 393683aebc 버그 수정 2020-06-11 03:14:12 +09:00
Hide_D a87fcb44a6 전투 시뮬레이터 장수 불러오기 완성 2020-06-11 03:13:02 +09:00
Hide_D 0a6496ddfb 관직 비우기 안되는 것 수정 2020-06-11 00:29:36 +09:00
Hide_D fa2841fac6 원조 버그 수정 2020-06-11 00:20:08 +09:00
Hide_D 861e45419b 포상 검사 로직 빠진 부분 수정 2020-06-09 20:50:57 +09:00
Hide_D 15fd943456 전쟁장 판단 기준 임시 수정, 사망 대비 장수에겐 포상안함 2020-06-09 20:32:49 +09:00
Hide_D b538bfc27e Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel 2020-06-09 20:30:41 +09:00
Hide_D e0f32eddc4 전쟁장 판별 코드 임시 수정 2020-06-09 20:30:34 +09:00
Hide_D 75a704c196 저격시 아이템이 무조건 소모되는 버그 수정 2020-06-09 01:45:52 +09:00
Hide_D 6565fdbe7e 무장 신산 가능 2020-06-09 01:25:35 +09:00
Hide_D 6248d72852 홀짝 버그 수정 2020-06-09 01:10:21 +09:00
Hide_D 00d1797b96 내특 동작 안하는 버그 수정 2020-06-09 01:03:58 +09:00
Hide_D 911194eba8 찐유저무쌍 비급판 2020-06-07 16:08:04 +09:00
Hide_D 0fad3ae31d 유지비를 깎고 세수를 계산하도록 수정 2020-06-06 19:21:51 +09:00
Hide_D b6988d866a 선포 동안에는 초토화 가능하도록 수정 2020-06-06 15:43:29 +09:00
Hide_D e30959a656 숙련전환 효율 향상 2020-06-06 14:33:21 +09:00
Hide_D 52eeff3466 환약 사용 여부가 안보이는 버그 수정 2020-06-06 13:45:31 +09:00
Hide_D a06ded552d 유저장은 자동 사령턴 켬끔 가능 2020-06-06 13:20:01 +09:00
Hide_D e9b8a84243 전방 발령에 공백지 배제 2020-06-06 12:55:34 +09:00
Hide_D 1fc3cfd1f2 중립 인탐 확률 감소 2020-06-06 03:07:00 +09:00
Hide_D 188b57ed7a 랜덤 임관 버그 수정 2020-06-05 18:13:21 +09:00
Hide_D c8620390ac 중립 커맨드 2020-06-05 02:25:44 +09:00
Hide_D b3f8ed2335 지도 기반 선택 버그 수정 2020-06-05 01:14:49 +09:00
Hide_D 54bf504eb4 명령 입력턴에 select2 적용 2020-06-05 01:02:33 +09:00
Hide_D c6f3bf856b select2 업그레이드 2020-06-04 23:21:47 +09:00
Hide_D 8b33a7926e 오호 장군 수정 2020-06-04 21:31:26 +09:00
Hide_D a38cb90cbf 천지비급 시나리오를 설명에 맞게 수정 2020-06-03 22:17:22 +09:00
Hide_D 1500e8e54f 서버가 닫힌 경우 리다이렉트하도록 2020-06-03 01:51:31 +09:00
Hide_D 94fd8d5e9d 세력도시 암행부 연동 버그 수정 2020-06-02 01:24:25 +09:00
Hide_D 373e0a2155 버그 수정 시도2 2020-06-02 01:06:00 +09:00
Hide_D 267298f341 사령부 공백이어도 사령턴은 보임 2020-06-02 00:24:44 +09:00
Hide_D 359d46e94d 천지비급 디버그 풀기 2020-06-02 00:08:52 +09:00
Hide_D 11f5540099 composer 반영 2020-06-01 21:14:50 +09:00
Hide_D 680e1afcfd 버그 수정 2020-06-01 02:34:56 +09:00
Hide_D e4322e60cc 환약 사용 기준 추가 2020-06-01 02:31:46 +09:00
Hide_D 82f2eecfe8 내 설정 페이지 동작 방식 일단 수정 2020-06-01 02:17:20 +09:00
Hide_D 3e3c3c559d 소모성 아이템 소비 2020-05-31 23:11:17 +09:00
Hide_D 65f5e8e964 setResultTurn 버그 수정 2020-05-31 17:21:51 +09:00
Hide_D c5fbe93890 버그 수정 2020-05-31 04:43:15 +09:00
Hide_D 307d8b6165 버그 수정 2020-05-31 04:42:11 +09:00
Hide_D bf08eb2f8b 버그 수정 2020-05-31 04:32:46 +09:00
Hide_D a569c1dfaf 버그 수정 2020-05-31 04:25:36 +09:00
Hide_D e48db0d231 장수 목록 json 버그 수정 2020-05-31 04:12:42 +09:00
Hide_D 1a5b5dbb45 격노 1회만 2020-05-31 01:47:44 +09:00
Hide_D 56f21cabe5 격노 발동은 1회만 2020-05-31 01:44:44 +09:00
Hide_D 7ac5afe05b 이벤트 특기 버그 수정 2020-05-30 22:50:48 +09:00
Hide_D b3db97f4a8 이중특기 테스트 2020-05-30 16:31:03 +09:00
Hide_D 6d1a06a9d9 긴급 쌀 시 병량패퇴를 당하지 않기 위해 강제 회피 2020-05-30 04:48:33 +09:00
Hide_D 088643df6c 워프 버그 수정 2020-05-30 04:41:47 +09:00
Hide_D fc00a0a363 의병모집, 소형b 초기 m장, 작위보상금쌀
의병모집 -> 초기 금쌀 1000
작위보상 -> 작위에 따라 금쌀*1000
소형b -> 초기 m장 10 추가
2020-05-30 04:36:42 +09:00
Hide_D 7a48fdd246 멸망시 임관 확률을 변경 가능하도록 설정 2020-05-30 03:18:23 +09:00
Hide_D 89be493882 인재탐색 변경. 영입 불가, 재야 가능 2020-05-30 03:09:48 +09:00
Hide_D 5947abf83d 대인 사살, 점령률 추가 2020-05-30 03:05:03 +09:00
Hide_D 962db6821f 대인살상률, 점령수 준비 2020-05-30 02:29:46 +09:00
Hide_D f6a3df7858 수비 켬끔 다양화 2020-05-30 02:08:16 +09:00
Hide_D 090aaed3f4 숙련 전환 효율 향상 2020-05-30 01:56:31 +09:00
Hide_D 71cb5aa9e4 성벽에 닳는 내정을 1/2 2020-05-29 19:16:24 +09:00
Hide_D 043b29ef33 격노 회피 시도 캔슬 2020-05-28 01:39:14 +09:00
Hide_D d81cf4aec3 소집해제 위치 이동 2020-05-28 01:33:27 +09:00
Hide_D 7cb46eeb82 Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel 2020-05-26 21:44:22 +09:00
Hide_D c3b4d54414 내정 워프 버그 수정 2020-05-26 21:44:03 +09:00
Hide_D 8b9acf2d3d 실패 메시지 수정 2020-05-26 10:44:55 +09:00
Hide_D 08548181ed 첩보 가격이 저렴한 버그 수정 2020-05-26 00:47:42 +09:00
Hide_D 45f883c98b 징병창 병력 키보드 입력 버그 2020-05-25 23:28:16 +09:00
Hide_D 5f39229e47 치안강화 만땅 채우기 2020-05-24 22:52:56 +09:00
Hide_D 8c5bdc2a4b 사망시 수명 계산 버그 2020-05-24 13:41:52 +09:00
Hide_D 7b7602bce2 사령부 확실히 엔터 2020-05-23 17:21:07 +09:00
Hide_D a145792fac 헌납 비율 수정 2020-05-23 16:35:33 +09:00
Hide_D 667a550f4c 조사 수정 2020-05-23 16:30:10 +09:00
Hide_D 53e1ad8991 헌납 메시지 수정 2020-05-23 16:28:21 +09:00
Hide_D 429c949d1f AI 치안 버그 수정 2020-05-23 16:24:18 +09:00
Hide_D 1548577d65 주민선정을 매우 열심히 합니다. 2020-05-23 15:33:10 +09:00
Hide_D 82e59b297f 증축 버그 수정 2020-05-23 11:12:10 +09:00
Hide_D 1f9c994425 사령부 시간 표기 문제 2020-05-22 00:24:52 +09:00
Hide_D fc0c7a5004 호황, 풍작 색상 변경 2020-05-22 00:17:24 +09:00
Hide_D a2d0309c79 내특 중복 버그 수정 2020-05-21 12:52:00 +09:00
Hide_D 6d01fbb6e8 generalCommand 생성이 preprecessCommand보다 빠른 문제 수정 2020-05-21 12:14:46 +09:00
Hide_D be270df088 요양 입력하면 템치료 무효화 2020-05-21 02:16:20 +09:00
Hide_D 88fd94e1cc 왕조일람 국가 타입 버그 수정 2020-05-20 01:35:11 +09:00
Hide_D e460392368 인사부 임명시 색상 2020-05-20 01:31:26 +09:00
Hide_D 249cda99f4 랜덤임관에 긍정적인 메시지 추가 2020-05-20 01:26:28 +09:00
Hide_D 327fce822a Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel 2020-05-20 01:11:41 +09:00
Hide_D 58931354a4 NPC 포상룰 변경 2020-05-20 01:11:35 +09:00
Hide_D c8993e9832 암해부 정렬 버그 2020-05-19 16:53:20 +09:00
Hide_D 4ee2e023aa 버그 수정 2020-05-19 10:07:24 +09:00
Hide_D 22fa1b121e 수정시도2 2020-05-19 00:32:52 +09:00
Hide_D cbc6e526c3 수정시도2 2020-05-19 00:32:40 +09:00
Hide_D 96041faefd 수정시도1 2020-05-19 00:30:55 +09:00
Hide_D 894c912e19 수정시도 1 2020-05-19 00:29:24 +09:00
Hide_D 7b406a945f 버그 수정 2020-05-19 00:25:41 +09:00
Hide_D 6ff5cc90f1 버그 수정 2020-05-19 00:18:45 +09:00
Hide_D f66e56f4b5 보궁기귀 전특 중 '통장'에 타 능력치 금지 추가 2020-05-19 00:08:50 +09:00
Hide_D 8f09aab0ea NPC 자원 기준 대폭 변경 2020-05-18 23:49:13 +09:00
Hide_D b248b9ca2c 불가침 하나만 있어도 계략이 안들어가는 버그 수정 2020-05-18 23:25:53 +09:00
Hide_D 5a6a31fefa 정착장려, 주민선정 색상 문제 2020-05-18 23:24:17 +09:00
Hide_D 1e485a3883 onCalcNationalIncome 버그 2020-05-18 23:17:16 +09:00
Hide_D fed3246c84 계략 성공시 대미지 없는 문제 수정 2020-05-18 20:12:57 +09:00
Hide_D daff4a9786 징병시 부상을 무시하는 버그 수정 2020-05-18 19:35:41 +09:00
Hide_D 6e88b0c701 로그에 도시 추가 2020-05-18 14:30:39 +09:00
Hide_D 808f674173 버그 수정? 2020-05-18 09:55:00 +09:00
Hide_D ba377c9aac 등용 UI 버그 수정 2020-05-17 20:07:09 +09:00
Hide_D bb8909f552 등용 UI 버그 수정 2020-05-17 20:05:47 +09:00
Hide_D 5a4d9ffcfc 등용장 버그 수정
등용장 초반에도 보낼 수 있도록,
리스트에서 optgroup 작성 실수
2020-05-17 20:00:06 +09:00
Hide_D 5ed24a98cb npc 정책 UI 수정 2020-05-17 19:48:20 +09:00
Hide_D 6d17675ee7 npc 정책 UI
?가 아니라 본체를 선택해도 보이도록
2020-05-17 19:45:18 +09:00
Hide_D e0b8bfdeae 버그 수정 2020-05-17 18:15:02 +09:00
Hide_D 0db2009e65 NPC 생성시 스케일러 제거 2020-05-17 13:47:28 +09:00
Hide_D 5f016d74a1 버그 수정 2020-05-17 03:03:04 +09:00
Hide_D 02b9832750 npcMax 추가 감소 2020-05-16 21:12:09 +09:00
Hide_D 18a888b9d4 인탐, 의병모집 수정, npcMin, npcTotal 추가 2020-05-16 18:59:10 +09:00
Hide_D 7f20e981d2 오호장군 표기기준 버그 수정 2020-05-16 18:16:52 +09:00
Hide_D d64e08f3c4 부대장후방발령버그 2020-05-16 16:24:45 +09:00
Hide_D 8bb5324896 출병 경로 설정 메시지 버그 수정 2020-05-16 14:14:13 +09:00
Hide_D 8f2ebc6409 인재탐색 연령버그 수정 2020-05-16 12:37:13 +09:00
Hide_D 371318f62f 버그 수정 2020-05-15 21:59:10 +09:00
Hide_D 6e94403dc6 수치 버그 수정 2020-05-15 21:51:29 +09:00
Hide_D c35f6905bb 초토화 배율 변경 2020-05-15 21:50:11 +09:00
Hide_D 4eebbb3e81 초토화에 전 장수 배신 1호 추가, 반환 금액 입력 2020-05-15 21:25:01 +09:00
Hide_D 8ddfc8fb4a 한계징병 2020-05-15 12:36:01 +09:00
Hide_D 14d2661be8 npc 조작 권한 안내 2020-05-15 00:38:26 +09:00
Hide_D ec71bf29b8 애니 집결 수정 2020-05-15 00:30:14 +09:00
353 changed files with 43025 additions and 27409 deletions
+52 -50
View File
@@ -1,50 +1,52 @@
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
# 체섭 ignore
*.log
logs/*.txt
d_log/*.txt
d_log/*.zip
sess_*
*/logs/*.txt
*/logs/*/*.txt
*/logs/preserved
err.txt
che/.htaccess
kwe/.htaccess
pwe/.htaccess
twe/.htaccess
hwe/.htaccess
d_shared
d_pic/*.jpg
d_pic/*.gif
d_pic/*.png
d_pic/uploaded_image
d_setting/*.php
*/d_setting/*.php
*/d_setting/templates/*.php
**/old/*
test.php
/che
/kwe
/pwe
/nya
/pya
/twe
phpinfo.php
vendor/ezyang/htmlpurifier/library/HTMLPurifier/DefinitionCache/*
*.sqlite3
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
# 체섭 ignore
*.log
logs/*.txt
d_log/*.txt
d_log/*.zip
sess_*
*/logs/*.txt
*/logs/*/*.txt
*/logs/preserved
err.txt
che/.htaccess
kwe/.htaccess
pwe/.htaccess
twe/.htaccess
hwe/.htaccess
d_shared
d_pic/*.jpg
d_pic/*.gif
d_pic/*.png
d_pic/uploaded_image
d_setting/*.php
*/d_setting/*.php
*/d_setting/templates/*.php
*/data/file_cache
**/old/*
test.php
/che
/kwe
/pwe
/nya
/pya
/twe
phpinfo.php
vendor/ezyang/htmlpurifier/library/HTMLPurifier/DefinitionCache/*
*.sqlite3
+2 -2
View File
@@ -51,10 +51,8 @@ return [
'hwe/b_tournament.php',
'hwe/b_troop.php',
'hwe/c_auction.php',
'hwe/c_die_immediately.php',
'hwe/c_dipcenter.php',
'hwe/c_tournament.php',
'hwe/c_vacation.php',
'hwe/c_vote.php',
'hwe/func.php',
'hwe/func_auction.php',
@@ -83,6 +81,7 @@ return [
'hwe/j_board_comment_add.php',
'hwe/j_board_get_articles.php',
'hwe/j_chief_turn.php',
'hwe/j_die_immediately.php',
'hwe/j_diplomacy_destroy_letter.php',
'hwe/j_diplomacy_get_letter.php',
'hwe/j_diplomacy_respond_letter.php',
@@ -115,6 +114,7 @@ return [
'hwe/j_set_general_command.php',
'hwe/j_simulate_battle.php',
'hwe/j_troop.php',
'hwe/j_vacation.php',
'hwe/lib.php',
'hwe/process_war.php',
'hwe/select_npc.php',
+23
View File
@@ -0,0 +1,23 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>닫혀 있습니다.</title>
<script>
setTimeout(function(){
window.location = window.location+'/../';
}, 5000);
</script>
<style>
html, body{
background-color:black;
color:yellow;
}
</style>
</head>
<body>
서버가 닫혀있습니다.<br>
잠시 뒤에 입구로 이동합니다.
</body>
</html>
+53 -51
View File
@@ -1,51 +1,53 @@
{
"name":"sammo-hid/sammo",
"description":"삼국지 모의전투 HiDCHe",
"license": [
"MIT",
"GPL-2.0-or-later",
"proprietary"
],
"config": {
"platform": {
"php": "7.3"
}
},
"require": {
"brandonwamboldt/utilphp": "^1.1",
"sergeytsalkov/meekrodb": "^2.3",
"league/plates": "^3.3",
"guzzlehttp/guzzle": "^6.3",
"scssphp/scssphp": "^1.0",
"monolog/monolog": "^1.23",
"firephp/firephp-core": "^0.4.0",
"vlucas/valitron": "^1.4",
"php-extended/php-tail": "^2.1",
"pguardiario/phpuri": "^1.0",
"symfony/lock": "^4.1",
"ezyang/htmlpurifier": "^4.10",
"xemlock/htmlpurifier-html5": "^0.1.7",
"catfan/medoo": "^1.5",
"phan/phan": "^2.7"
},
"autoload": {
"psr-4": {
"sammo\\": [
"src/sammo"
],
"kakao\\": [
"src/kakao"
]
},
"classmap": [
"d_setting/"
],
"exclude-from-classmap": [
"**/*.orig.php"
],
"files":[
"f_config/config.php"
]
}
}
{
"name":"sammo-hid/sammo",
"description":"삼국지 모의전투 HiDCHe",
"license": [
"MIT",
"GPL-2.0-or-later",
"proprietary"
],
"config": {
"platform": {
"php": "7.3"
}
},
"require": {
"brandonwamboldt/utilphp": "^1.1",
"sergeytsalkov/meekrodb": "^2.3",
"league/plates": "^3.3",
"guzzlehttp/guzzle": "^6.3",
"scssphp/scssphp": "^1.0",
"monolog/monolog": "^1.23",
"firephp/firephp-core": "^0.4.0",
"vlucas/valitron": "^1.4",
"php-extended/php-tail": "^2.1",
"pguardiario/phpuri": "^1.0",
"symfony/lock": "^4.1",
"ezyang/htmlpurifier": "^4.10",
"xemlock/htmlpurifier-html5": "^0.1.7",
"catfan/medoo": "^1.5",
"phan/phan": "^2.7",
"erusev/parsedown-extra": "^0.8.1",
"nette/caching": "^3.0"
},
"autoload": {
"psr-4": {
"sammo\\": [
"src/sammo"
],
"kakao\\": [
"src/kakao"
]
},
"classmap": [
"d_setting/"
],
"exclude-from-classmap": [
"**/*.orig.php"
],
"files":[
"f_config/config.php"
]
}
}
Generated
+300 -77
View File
@@ -4,7 +4,7 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically"
],
"content-hash": "7343763bee946f23e755edecd14d6b2c",
"content-hash": "ab1175c8592ba7f7756d5f02a3aa051c",
"packages": [
{
"name": "brandonwamboldt/utilphp",
@@ -215,13 +215,100 @@
"Xdebug",
"performance"
],
"funding": [
"time": "2020-03-01T12:26:26+00:00"
},
{
"name": "erusev/parsedown",
"version": "1.7.4",
"source": {
"type": "git",
"url": "https://github.com/erusev/parsedown.git",
"reference": "cb17b6477dfff935958ba01325f2e8a2bfa6dab3"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/erusev/parsedown/zipball/cb17b6477dfff935958ba01325f2e8a2bfa6dab3",
"reference": "cb17b6477dfff935958ba01325f2e8a2bfa6dab3",
"shasum": ""
},
"require": {
"ext-mbstring": "*",
"php": ">=5.3.0"
},
"require-dev": {
"phpunit/phpunit": "^4.8.35"
},
"type": "library",
"autoload": {
"psr-0": {
"Parsedown": ""
}
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"url": "https://packagist.com",
"type": "custom"
"name": "Emanuil Rusev",
"email": "hello@erusev.com",
"homepage": "http://erusev.com"
}
],
"time": "2020-03-01T12:26:26+00:00"
"description": "Parser for Markdown.",
"homepage": "http://parsedown.org",
"keywords": [
"markdown",
"parser"
],
"time": "2019-12-30T22:54:17+00:00"
},
{
"name": "erusev/parsedown-extra",
"version": "0.8.1",
"source": {
"type": "git",
"url": "https://github.com/erusev/parsedown-extra.git",
"reference": "91ac3ff98f0cea243bdccc688df43810f044dcef"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/erusev/parsedown-extra/zipball/91ac3ff98f0cea243bdccc688df43810f044dcef",
"reference": "91ac3ff98f0cea243bdccc688df43810f044dcef",
"shasum": ""
},
"require": {
"erusev/parsedown": "^1.7.4"
},
"require-dev": {
"phpunit/phpunit": "^4.8.35"
},
"type": "library",
"autoload": {
"psr-0": {
"ParsedownExtra": ""
}
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"name": "Emanuil Rusev",
"email": "hello@erusev.com",
"homepage": "http://erusev.com"
}
],
"description": "An extension of Parsedown that adds support for Markdown Extra.",
"homepage": "https://github.com/erusev/parsedown-extra",
"keywords": [
"markdown",
"markdown extra",
"parsedown",
"parser"
],
"time": "2019-12-30T23:20:37+00:00"
},
{
"name": "ezyang/htmlpurifier",
@@ -756,6 +843,213 @@
"description": "Map nested JSON structures onto PHP classes",
"time": "2020-04-16T18:48:43+00:00"
},
{
"name": "nette/caching",
"version": "v3.0.1",
"source": {
"type": "git",
"url": "https://github.com/nette/caching.git",
"reference": "b9ecbf920f240bd1ab14900d9a77876924ad7fb4"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/nette/caching/zipball/b9ecbf920f240bd1ab14900d9a77876924ad7fb4",
"reference": "b9ecbf920f240bd1ab14900d9a77876924ad7fb4",
"shasum": ""
},
"require": {
"nette/finder": "^2.4 || ^3.0",
"nette/utils": "^2.4 || ^3.0",
"php": ">=7.1"
},
"require-dev": {
"latte/latte": "^2.4",
"nette/di": "^v3.0",
"nette/tester": "^2.0",
"tracy/tracy": "^2.4"
},
"suggest": {
"ext-pdo_sqlite": "to use SQLiteStorage or SQLiteJournal"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "3.0-dev"
}
},
"autoload": {
"classmap": [
"src/"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"BSD-3-Clause",
"GPL-2.0",
"GPL-3.0"
],
"authors": [
{
"name": "David Grudl",
"homepage": "https://davidgrudl.com"
},
{
"name": "Nette Community",
"homepage": "https://nette.org/contributors"
}
],
"description": "⏱ Nette Caching: library with easy-to-use API and many cache backends.",
"homepage": "https://nette.org",
"keywords": [
"cache",
"journal",
"memcached",
"nette",
"sqlite"
],
"time": "2019-11-19T18:41:40+00:00"
},
{
"name": "nette/finder",
"version": "v2.5.2",
"source": {
"type": "git",
"url": "https://github.com/nette/finder.git",
"reference": "4ad2c298eb8c687dd0e74ae84206a4186eeaed50"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/nette/finder/zipball/4ad2c298eb8c687dd0e74ae84206a4186eeaed50",
"reference": "4ad2c298eb8c687dd0e74ae84206a4186eeaed50",
"shasum": ""
},
"require": {
"nette/utils": "^2.4 || ^3.0",
"php": ">=7.1"
},
"conflict": {
"nette/nette": "<2.2"
},
"require-dev": {
"nette/tester": "^2.0",
"phpstan/phpstan": "^0.12",
"tracy/tracy": "^2.3"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "2.5-dev"
}
},
"autoload": {
"classmap": [
"src/"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"BSD-3-Clause",
"GPL-2.0",
"GPL-3.0"
],
"authors": [
{
"name": "David Grudl",
"homepage": "https://davidgrudl.com"
},
{
"name": "Nette Community",
"homepage": "https://nette.org/contributors"
}
],
"description": "🔍 Nette Finder: find files and directories with an intuitive API.",
"homepage": "https://nette.org",
"keywords": [
"filesystem",
"glob",
"iterator",
"nette"
],
"time": "2020-01-03T20:35:40+00:00"
},
{
"name": "nette/utils",
"version": "v3.1.2",
"source": {
"type": "git",
"url": "https://github.com/nette/utils.git",
"reference": "488f58378bba71767e7831c83f9e0fa808bf83b9"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/nette/utils/zipball/488f58378bba71767e7831c83f9e0fa808bf83b9",
"reference": "488f58378bba71767e7831c83f9e0fa808bf83b9",
"shasum": ""
},
"require": {
"php": ">=7.1"
},
"require-dev": {
"nette/tester": "~2.0",
"phpstan/phpstan": "^0.12",
"tracy/tracy": "^2.3"
},
"suggest": {
"ext-gd": "to use Image",
"ext-iconv": "to use Strings::webalize(), toAscii(), chr() and reverse()",
"ext-intl": "to use Strings::webalize(), toAscii(), normalize() and compare()",
"ext-json": "to use Nette\\Utils\\Json",
"ext-mbstring": "to use Strings::lower() etc...",
"ext-tokenizer": "to use Nette\\Utils\\Reflection::getUseStatements()",
"ext-xml": "to use Strings::length() etc. when mbstring is not available"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "3.1-dev"
}
},
"autoload": {
"classmap": [
"src/"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"BSD-3-Clause",
"GPL-2.0-only",
"GPL-3.0-only"
],
"authors": [
{
"name": "David Grudl",
"homepage": "https://davidgrudl.com"
},
{
"name": "Nette Community",
"homepage": "https://nette.org/contributors"
}
],
"description": "🛠 Nette Utils: lightweight utilities for string & array manipulation, image handling, safe JSON encoding/decoding, validation, slug or strong password generating etc.",
"homepage": "https://nette.org",
"keywords": [
"array",
"core",
"datetime",
"images",
"json",
"nette",
"paginator",
"password",
"slugify",
"string",
"unicode",
"utf-8",
"utility",
"validation"
],
"time": "2020-05-27T09:58:51+00:00"
},
{
"name": "pguardiario/phpuri",
"version": "1.0",
@@ -1510,20 +1804,6 @@
],
"description": "Symfony Console Component",
"homepage": "https://symfony.com",
"funding": [
{
"url": "https://symfony.com/sponsor",
"type": "custom"
},
{
"url": "https://github.com/fabpot",
"type": "github"
},
{
"url": "https://tidelift.com/funding/github/packagist/symfony/symfony",
"type": "tidelift"
}
],
"time": "2020-03-30T11:42:42+00:00"
},
{
@@ -1648,20 +1928,6 @@
"polyfill",
"portable"
],
"funding": [
{
"url": "https://symfony.com/sponsor",
"type": "custom"
},
{
"url": "https://github.com/fabpot",
"type": "github"
},
{
"url": "https://tidelift.com/funding/github/packagist/symfony/symfony",
"type": "tidelift"
}
],
"time": "2020-02-27T09:26:54+00:00"
},
{
@@ -1721,20 +1987,6 @@
"portable",
"shim"
],
"funding": [
{
"url": "https://symfony.com/sponsor",
"type": "custom"
},
{
"url": "https://github.com/fabpot",
"type": "github"
},
{
"url": "https://tidelift.com/funding/github/packagist/symfony/symfony",
"type": "tidelift"
}
],
"time": "2020-03-09T19:04:49+00:00"
},
{
@@ -1790,20 +2042,6 @@
"portable",
"shim"
],
"funding": [
{
"url": "https://symfony.com/sponsor",
"type": "custom"
},
{
"url": "https://github.com/fabpot",
"type": "github"
},
{
"url": "https://tidelift.com/funding/github/packagist/symfony/symfony",
"type": "tidelift"
}
],
"time": "2020-02-27T09:26:54+00:00"
},
{
@@ -1862,20 +2100,6 @@
"portable",
"shim"
],
"funding": [
{
"url": "https://symfony.com/sponsor",
"type": "custom"
},
{
"url": "https://github.com/fabpot",
"type": "github"
},
{
"url": "https://tidelift.com/funding/github/packagist/symfony/symfony",
"type": "tidelift"
}
],
"time": "2020-02-27T09:26:54+00:00"
},
{
@@ -2095,6 +2319,5 @@
"platform-dev": [],
"platform-overrides": {
"php": "7.3"
},
"plugin-api-version": "1.1.0"
}
}
+131 -130
View File
@@ -1,131 +1,132 @@
body, html{
height: 100%;
background-repeat: no-repeat;
}
.main{
margin-top: 70px;
}
h1.title {
font-size: 50px;
font-family: 'Passion One', cursive;
font-weight: 400;
}
hr{
width: 10%;
/*color: #fff;*/
}
.form-group{
margin-bottom: 15px;
}
label{
margin-bottom: 15px;
}
input,
input::-webkit-input-placeholder {
font-size: 11px;
padding-top: 3px;
}
.main-login{
/*background-color: #fff;*/
/* shadows and rounded borders */
-moz-border-radius: 2px;
-webkit-border-radius: 2px;
border-radius: 2px;
-moz-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
-webkit-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
}
.main-center{
margin-top: 30px;
margin: 0 auto;
max-width: 330px;
padding: 40px 40px;
}
.login_btn_group{
margin-top: 5px;
}
.login-register{
font-size: 11px;
text-align: center;
}
.col-form-label{
text-align:center;
}
.terms{
max-height: 200px; overflow-y: auto;
}
.terms pre{
width:100%;
white-space: pre-wrap; /* Since CSS 2.1 */
white-space: -moz-pre-wrap; /* Mozilla, since 1999 */
white-space: -pre-wrap; /* Opera 4-6 */
white-space: -o-pre-wrap; /* Opera 7 */
word-wrap: break-word; /* Internet Explorer 5.5+ */
}
.vertical-center {
min-height: 100%; /* Fallback for browsers do NOT support vh unit */
min-height: 100vh; /* These two lines are counted as one :-) */
display: flex;
align-items: center;
}
.full-content {
position:fixed;
left:0;
top:0;
width:100%;
height:100%;
margin:0;
padding:0;
z-index:800;
}
#login_card{
z-index:801;
}
#btn_kakao_login{
cursor: pointer;
height:46px;
width:116px;
background-color: transparent;
color:transparent;
border:0;
background-size: 100%; /* To fill the dimensions of container (button), or */
background-repeat: no-repeat;
background-position: bottom center;
margin-top:5px;
background-image:url('../oauth_kakao/kakao_login_join.png');
}
#btn_kakao_login:hover {
background-image:url('../oauth_kakao/kakao_login_join_ov.png');
}
#bottom_box{
position:fixed;
bottom:0;
width:100%;
left:0;
}
#bottom_box .container{
text-align:center;
body,
html {
height: 100%;
background-repeat: no-repeat;
}
.main {
margin-top: 70px;
}
h1.title {
font-size: 50px;
font-family: 'Passion One', cursive;
font-weight: 400;
}
hr {
width: 10%;
/*color: #fff;*/
}
.form-group {
margin-bottom: 15px;
}
label {
margin-bottom: 15px;
}
input,
input::-webkit-input-placeholder {
font-size: 11px;
padding-top: 3px;
}
.main-login {
/*background-color: #fff;*/
/* shadows and rounded borders */
-moz-border-radius: 2px;
-webkit-border-radius: 2px;
border-radius: 2px;
-moz-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
-webkit-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
}
.main-center {
margin-top: 30px;
margin: 0 auto;
max-width: 330px;
padding: 40px 40px;
}
.login_btn_group {
margin-top: 5px;
}
.login-register {
font-size: 11px;
text-align: center;
}
.col-form-label {
text-align: center;
}
.terms {
max-height: 200px;
overflow-y: auto;
}
.terms pre {
width: 100%;
white-space: pre-wrap;
/* Since CSS 2.1 */
white-space: -moz-pre-wrap;
/* Mozilla, since 1999 */
white-space: -pre-wrap;
/* Opera 4-6 */
white-space: -o-pre-wrap;
/* Opera 7 */
word-wrap: break-word;
/* Internet Explorer 5.5+ */
}
.vertical-center {
min-height: 100%;
/* Fallback for browsers do NOT support vh unit */
min-height: 100vh;
/* These two lines are counted as one :-) */
display: flex;
align-items: center;
}
#login_card {
z-index: 801;
}
#btn_kakao_login {
cursor: pointer;
height: 46px;
width: 116px;
background-color: transparent;
color: transparent;
border: 0;
background-size: 100%;
/* To fill the dimensions of container (button), or */
background-repeat: no-repeat;
background-position: bottom center;
margin-top: 5px;
background-image: url('../oauth_kakao/kakao_login_join.png');
}
#btn_kakao_login:hover {
background-image: url('../oauth_kakao/kakao_login_join_ov.png');
}
#bottom_box .container {
text-align: center;
}
.btn-group-xs>.btn,
.btn-xs {
padding: .25rem .4rem;
font-size: .875rem;
line-height: .5;
border-radius: .2rem;
}
#running_map {
margin-top: 20px;
}
+2 -2
View File
@@ -1,3 +1,3 @@
/*! Select2 4.0.5 | https://github.com/select2/select2/blob/master/LICENSE.md */
/*! Select2 4.0.13 | https://github.com/select2/select2/blob/master/LICENSE.md */
(function(){if(jQuery&&jQuery.fn&&jQuery.fn.select2&&jQuery.fn.select2.amd)var e=jQuery.fn.select2.amd;return e.define("select2/i18n/ko",[],function(){return{errorLoading:function(){return"결과를 불러올 수 없습니다."},inputTooLong:function(e){var t=e.input.length-e.maximum,n="너무 깁니다. "+t+" 글자 지워주세요.";return n},inputTooShort:function(e){var t=e.minimum-e.input.length,n="너무 짧습니다. "+t+" 글자 더 입력해주세요.";return n},loadingMore:function(){return"불러오는 중…"},maximumSelected:function(e){var t="최대 "+e.maximum+"개까지만 선택 가능합니다.";return t},noResults:function(){return"결과가 없습니다."},searching:function(){return"검색 중…"}}}),{define:e.define,require:e.require}})();
!function(){if(jQuery&&jQuery.fn&&jQuery.fn.select2&&jQuery.fn.select2.amd)var n=jQuery.fn.select2.amd;n.define("select2/i18n/ko",[],function(){return{errorLoading:function(){return"결과를 불러올 수 없습니다."},inputTooLong:function(n){return"너무 깁니다. "+(n.input.length-n.maximum)+" 글자 지워주세요."},inputTooShort:function(n){return"너무 짧습니다. "+(n.minimum-n.input.length)+" 글자 더 입력해주세요."},loadingMore:function(){return"불러오는 중…"},maximumSelected:function(n){return"최대 "+n.maximum+"개까지만 선택 가능합니다."},noResults:function(){return"결과가 없습니다."},searching:function(){return"검색 중…"},removeAllItems:function(){return"모든 항목 삭제"}}}),n.define,n.require}();
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/* select2-bootstrap4 with Darkly */
.select2-container--bootstrap4 { color: black; }
.select2-container--bootstrap4 .select2-selection { background-color: #fff; border: 1px solid #ced4da; border-radius: 0.25rem; color: #495057; font-size: 1rem; outline: 0; }
.select2-container--bootstrap4 .select2-selection.form-control { border-radius: 0.25rem; }
.select2-container--bootstrap4 .select2-search--dropdown .select2-search__field { background-color: #fff; border: 1px solid #ced4da; border-radius: 0.25rem; color: #495057; font-size: 1rem; }
.select2-container--bootstrap4 .select2-search__field { outline: 0; }
.select2-container--bootstrap4 .select2-search__field::-webkit-input-placeholder { color: #6c757d; }
.select2-container--bootstrap4 .select2-search__field:-moz-placeholder { color: #6c757d; }
.select2-container--bootstrap4 .select2-search__field::-moz-placeholder { color: #6c757d; opacity: 1; }
.select2-container--bootstrap4 .select2-search__field:-ms-input-placeholder { color: #6c757d; }
.select2-container--bootstrap4 .select2-results__option { padding: 0.75rem 0.375rem; font-size: 1rem; }
.select2-container--bootstrap4 .select2-results__option[role=group] { padding: 0; }
.select2-container--bootstrap4 .select2-results__option[aria-disabled=true] { color: #6c757d; cursor: not-allowed; }
.select2-container--bootstrap4 .select2-results__option[aria-selected=true] { background-color: #f8f9fa; color: #16181b; }
.select2-container--bootstrap4 .select2-results__option--highlighted[aria-selected] { background-color: #007bff; color: #fff; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option { padding: 0.75rem 0.375rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__group { padding-left: 0; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option { margin-left: -0.375rem; padding-left: 0.75rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option { margin-left: -0.75rem; padding-left: 1.125rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option { margin-left: -1.125rem; padding-left: 1.5rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option { margin-left: -1.5rem; padding-left: 1.875rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option { margin-left: -1.875rem; padding-left: 2.25rem; }
.select2-container--bootstrap4 .select2-results__group { color: #6c757d; display: block; padding: 0.75rem 0.375rem; font-size: 75%; line-height: 1; white-space: nowrap; }
.select2-container--bootstrap4.select2-container--focus .select2-selection, .select2-container--bootstrap4.select2-container--open .select2-selection { transition: border-color ease-in-out 0.15s, box-shadow ease-in-out 0.15s; border-color: #80bdff; }
@media screen and (prefers-reduced-motion: reduce) { .select2-container--bootstrap4.select2-container--focus .select2-selection, .select2-container--bootstrap4.select2-container--open .select2-selection { transition: none; } }
.select2-container--bootstrap4.select2-container--open .select2-selection .select2-selection__arrow b { border-color: transparent transparent #6c757d transparent; border-width: 0 0.25rem 0.25rem 0.25rem; }
.select2-container--bootstrap4.select2-container--open.select2-container--below .select2-selection { border-bottom-right-radius: 0; border-bottom-left-radius: 0; border-bottom-color: transparent; }
.select2-container--bootstrap4.select2-container--open.select2-container--above .select2-selection { border-top-left-radius: 0; border-top-right-radius: 0; border-top-color: transparent; }
.select2-container--bootstrap4 .select2-selection__clear { color: #6c757d; cursor: pointer; float: right; font-weight: bold; margin-right: 10px; }
.select2-container--bootstrap4 .select2-selection__clear:hover { color: #343a40; }
.select2-container--bootstrap4.select2-container--disabled .select2-selection { border-color: #ced4da; }
.select2-container--bootstrap4.select2-container--disabled .select2-selection, .select2-container--bootstrap4.select2-container--disabled .select2-search__field { cursor: not-allowed; }
.select2-container--bootstrap4.select2-container--disabled .select2-selection, .select2-container--bootstrap4.select2-container--disabled .select2-selection--multiple .select2-selection__choice { background-color: #e9ecef; }
.select2-container--bootstrap4.select2-container--disabled .select2-selection__clear, .select2-container--bootstrap4.select2-container--disabled .select2-selection--multiple .select2-selection__choice__remove { display: none; }
.select2-container--bootstrap4 .select2-dropdown { border-color: #80bdff; border-width: 1px; overflow-x: hidden; margin-top: -1px; }
.select2-container--bootstrap4 .select2-dropdown--above { margin-top: 1px; }
.select2-container--bootstrap4 .select2-results > .select2-results__options { max-height: 200px; overflow-y: auto; }
.select2-container--bootstrap4 .select2-selection--single { height: calc(2.25rem + 2px); line-height: 1; padding: 0.75rem 1.125rem 0.75rem 0.375rem; }
.select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow { position: absolute; bottom: 0; right: 0.375rem; top: 0; width: 0.25rem; }
.select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b { border-color: #6c757d transparent transparent transparent; border-style: solid; border-width: 0.25rem 0.25rem 0 0.25rem; height: 0; left: 0; margin-left: -0.25rem; margin-top: -0.125rem; position: absolute; top: 50%; width: 0; }
.select2-container--bootstrap4 .select2-selection--single .select2-selection__rendered { color: #495057; padding: 0; }
.select2-container--bootstrap4 .select2-selection--single .select2-selection__placeholder { color: #6c757d; }
.select2-container--bootstrap4 .select2-selection--multiple { min-height: calc(2.25rem + 2px); padding: 0; height: auto; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__rendered { box-sizing: border-box; display: block; line-height: 1; list-style: none; margin: 0; overflow: hidden; padding: 0.75rem 0.375rem 0 0.75rem; width: 100%; text-overflow: ellipsis; white-space: nowrap; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__placeholder { color: #6c757d; float: left; margin-top: 5px; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice { color: #495057; background: transparent; border: 1px solid #343a40; border-radius: 0.25rem; cursor: default; float: left; margin: -0.25rem 0 0 0.1875rem; padding: 0 0.75rem; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field { background: transparent; padding: 0 0.375rem; height: calc(2.25rem + 2px)-2; line-height: 1; margin-top: 0; min-width: 5em; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice__remove { color: #6c757d; cursor: pointer; display: inline-block; font-weight: bold; margin-right: 0.375rem; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice__remove:hover { color: #343a40; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear { margin-top: 0.75rem; }
.select2-container--bootstrap4 .select2-selection--single.input-sm, .input-group-sm .select2-container--bootstrap4 .select2-selection--single, .form-group-sm .select2-container--bootstrap4 .select2-selection--single { border-radius: 0.2rem; font-size: 75%; height: calc(1.8125rem + 2px); line-height: 1; padding: 0.5rem 1rem 0.5rem 0.25rem; }
.select2-container--bootstrap4 .select2-selection--single.input-sm .select2-selection__arrow b, .input-group-sm .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b, .form-group-sm .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b { margin-left: -0.5rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple { min-height: calc(1.8125rem + 2px); border-radius: 0.2rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-selection__rendered, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__rendered, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__rendered { padding: 0.5rem 0.25rem 0 0.5rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-selection__choice, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice { font-size: 75%; line-height: 1; margin: 0 0 0 0.125rem; padding: 0 0.5rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-search--inline .select2-search__field, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field { padding: 0 0.25rem; font-size: 75%; height: calc(1.8125rem + 2px)-2; line-height: 1; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-selection__clear, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear { margin-top: 0.5rem; }
.select2-container--bootstrap4 .select2-selection--single.input-lg, .input-group-lg .select2-container--bootstrap4 .select2-selection--single, .form-group-lg .select2-container--bootstrap4 .select2-selection--single { border-radius: 0.3rem; font-size: 1.25rem; height: calc(2.875rem + 2px); line-height: 1; padding: 1rem 1.4375rem 1rem 0.5rem; }
.select2-container--bootstrap4 .select2-selection--single.input-lg .select2-selection__arrow, .input-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow, .form-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow { width: 0.3125rem; }
.select2-container--bootstrap4 .select2-selection--single.input-lg .select2-selection__arrow b, .input-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b, .form-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b { border-width: 0.3125rem 0.3125rem 0 0.3125rem; margin-left: -0.3125rem; margin-left: -1rem; margin-top: -0.15625rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-lg, .input-group-lg .select2-container--bootstrap4 .select2-selection--multiple, .form-group-lg .select2-container--bootstrap4 .select2-selection--multiple { min-height: calc(2.875rem + 2px); border-radius: 0.3rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-lg .select2-selection__choice, .input-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice, .form-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice { font-size: 1.25rem; line-height: 1; border-radius: 0.25rem; margin: 0rem 0 0 0.25rem; padding: 0 1rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-lg .select2-search--inline .select2-search__field, .input-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field, .form-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field { padding: 0 0.5rem; font-size: 1.25rem; height: calc(2.875rem + 2px)-2; line-height: 1; }
.select2-container--bootstrap4 .select2-selection--multiple.input-lg .select2-selection__clear, .input-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear, .form-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear { margin-top: 1rem; }
.select2-container--bootstrap4 .select2-selection.input-lg.select2-container--open .select2-selection--single .select2-selection__arrow b { border-color: transparent transparent #6c757d transparent; border-width: 0 0.3125rem 0.3125rem 0.3125rem; }
.input-group-lg .select2-container--bootstrap4 .select2-selection.select2-container--open .select2-selection--single .select2-selection__arrow b { border-color: transparent transparent #6c757d transparent; border-width: 0 0.3125rem 0.3125rem 0.3125rem; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single { padding-left: 1.125rem; padding-right: 0.375rem; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__rendered { padding-right: 0; padding-left: 0; text-align: right; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__clear { float: left; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__arrow { left: 0.375rem; right: auto; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__arrow b { margin-left: 0; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__choice, .select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__placeholder, .select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-search--inline { float: right; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__choice { margin-left: 0; margin-right: 0.1875rem; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__choice__remove { margin-left: 2px; margin-right: auto; }
.has-warning .select2-dropdown, .has-warning .select2-selection { border-color: #ffc107; }
.has-warning .select2-container--focus .select2-selection, .has-warning .select2-container--open .select2-selection { border-color: #d39e00; }
.has-warning.select2-drop-active { border-color: #d39e00; }
.has-warning.select2-drop-active.select2-drop.select2-drop-above { border-top-color: #d39e00; }
.has-error .select2-dropdown, .has-error .select2-selection { border-color: #dc3545; }
.has-error .select2-container--focus .select2-selection, .has-error .select2-container--open .select2-selection { border-color: #bd2130; }
.has-error.select2-drop-active { border-color: #bd2130; }
.has-error.select2-drop-active.select2-drop.select2-drop-above { border-top-color: #bd2130; }
.has-success .select2-dropdown, .has-success .select2-selection { border-color: #28a745; }
.has-success .select2-container--focus .select2-selection, .has-success .select2-container--open .select2-selection { border-color: #1e7e34; }
.has-success.select2-drop-active { border-color: #1e7e34; }
.has-success.select2-drop-active.select2-drop.select2-drop-above { border-top-color: #1e7e34; }
.input-group > .select2-hidden-accessible:first-child + .select2-container--bootstrap4 > .selection > .select2-selection, .input-group > .select2-hidden-accessible:first-child + .select2-container--bootstrap4 > .selection > .select2-selection.form-control { border-top-right-radius: 0; border-bottom-right-radius: 0; }
.input-group > .select2-hidden-accessible:not(:first-child) + .select2-container--bootstrap4:not(:last-child) > .selection > .select2-selection, .input-group > .select2-hidden-accessible:not(:first-child) + .select2-container--bootstrap4:not(:last-child) > .selection > .select2-selection.form-control { border-radius: 0; }
.input-group > .select2-hidden-accessible:not(:first-child):not(:last-child) + .select2-container--bootstrap4:last-child > .selection > .select2-selection, .input-group > .select2-hidden-accessible:not(:first-child):not(:last-child) + .select2-container--bootstrap4:last-child > .selection > .select2-selection.form-control { border-top-left-radius: 0; border-bottom-left-radius: 0; }
.input-group > .select2-container--bootstrap4 { display: table; table-layout: fixed; position: relative; z-index: 2; width: 100%; margin-bottom: 0; }
.input-group > .select2-container--bootstrap4 > .selection > .select2-selection.form-control { float: none; }
.input-group > .select2-container--bootstrap4.select2-container--open, .input-group > .select2-container--bootstrap4.select2-container--focus { z-index: 3; }
.input-group > .select2-container--bootstrap4, .input-group > .select2-container--bootstrap4 .input-group-btn, .input-group > .select2-container--bootstrap4 .input-group-btn .btn { vertical-align: top; }
.form-control.select2-hidden-accessible { position: absolute !important; width: 1px !important; }
@media (min-width: 576px) { .form-inline .select2-container--bootstrap4 { display: inline-block; } }
/* select2-bootstrap4 with Darkly */
.select2-container--bootstrap4 {
color: black;
}
.select2-container--bootstrap4 .select2-selection {
background-color: #fff;
border: 1px solid #ced4da;
border-radius: 0.25rem;
color: #495057;
font-size: 1rem;
outline: 0;
}
.select2-container--bootstrap4 .select2-selection.form-control {
border-radius: 0.25rem;
}
.select2-container--bootstrap4 .select2-search--dropdown .select2-search__field {
background-color: #fff;
border: 1px solid #ced4da;
border-radius: 0.25rem;
color: #495057;
font-size: 1rem;
}
.select2-container--bootstrap4 .select2-search__field {
outline: 0;
}
.select2-container--bootstrap4 .select2-search__field::-webkit-input-placeholder {
color: #6c757d;
}
.select2-container--bootstrap4 .select2-search__field:-moz-placeholder {
color: #6c757d;
}
.select2-container--bootstrap4 .select2-search__field::-moz-placeholder {
color: #6c757d;
opacity: 1;
}
.select2-container--bootstrap4 .select2-search__field:-ms-input-placeholder {
color: #6c757d;
}
.select2-container--bootstrap4 .select2-results__option {
padding: 0.75rem 0.375rem;
font-size: 1rem;
}
.select2-container--bootstrap4 .select2-results__option[role=group] {
padding: 0;
}
.select2-container--bootstrap4 .select2-results__option[aria-disabled=true] {
color: #6c757d;
cursor: not-allowed;
}
.select2-container--bootstrap4 .select2-results__option[aria-selected=true] {
background-color: #f8f9fa;
color: #16181b;
}
.select2-container--bootstrap4 .select2-results__option--highlighted[aria-selected] {
background-color: #007bff;
color: #fff;
}
.select2-container--bootstrap4 .select2-results__option .select2-results__option {
padding: 0.75rem 0.375rem;
}
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__group {
padding-left: 0;
}
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option {
margin-left: -0.375rem;
padding-left: 0.75rem;
}
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option {
margin-left: -0.75rem;
padding-left: 1.125rem;
}
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option {
margin-left: -1.125rem;
padding-left: 1.5rem;
}
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option {
margin-left: -1.5rem;
padding-left: 1.875rem;
}
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option {
margin-left: -1.875rem;
padding-left: 2.25rem;
}
.select2-container--bootstrap4 .select2-results__group {
color: #6c757d;
display: block;
padding: 0.75rem 0.375rem;
font-size: 75%;
line-height: 1;
white-space: nowrap;
}
.select2-container--bootstrap4.select2-container--focus .select2-selection,
.select2-container--bootstrap4.select2-container--open .select2-selection {
transition: border-color ease-in-out 0.15s, box-shadow ease-in-out 0.15s;
border-color: #80bdff;
}
@media screen and (prefers-reduced-motion: reduce) {
.select2-container--bootstrap4.select2-container--focus .select2-selection,
.select2-container--bootstrap4.select2-container--open .select2-selection {
transition: none;
}
}
.select2-container--bootstrap4.select2-container--open .select2-selection .select2-selection__arrow b {
border-color: transparent transparent #6c757d transparent;
border-width: 0 0.25rem 0.25rem 0.25rem;
}
.select2-container--bootstrap4.select2-container--open.select2-container--below .select2-selection {
border-bottom-right-radius: 0;
border-bottom-left-radius: 0;
border-bottom-color: transparent;
}
.select2-container--bootstrap4.select2-container--open.select2-container--above .select2-selection {
border-top-left-radius: 0;
border-top-right-radius: 0;
border-top-color: transparent;
}
.select2-container--bootstrap4 .select2-selection__clear {
color: #6c757d;
cursor: pointer;
float: right;
font-weight: bold;
margin-right: 10px;
}
.select2-container--bootstrap4 .select2-selection__clear:hover {
color: #343a40;
}
.select2-container--bootstrap4.select2-container--disabled .select2-selection {
border-color: #ced4da;
}
.select2-container--bootstrap4.select2-container--disabled .select2-selection,
.select2-container--bootstrap4.select2-container--disabled .select2-search__field {
cursor: not-allowed;
}
.select2-container--bootstrap4.select2-container--disabled .select2-selection,
.select2-container--bootstrap4.select2-container--disabled .select2-selection--multiple .select2-selection__choice {
background-color: #e9ecef;
}
.select2-container--bootstrap4.select2-container--disabled .select2-selection__clear,
.select2-container--bootstrap4.select2-container--disabled .select2-selection--multiple .select2-selection__choice__remove {
display: none;
}
.select2-container--bootstrap4 .select2-dropdown {
border-color: #80bdff;
border-width: 1px;
overflow-x: hidden;
margin-top: -1px;
}
.select2-container--bootstrap4 .select2-dropdown--above {
margin-top: 1px;
}
.select2-container--bootstrap4 .select2-results>.select2-results__options {
max-height: 200px;
overflow-y: auto;
}
.select2-container--bootstrap4 .select2-selection--single {
height: calc(2.25rem + 2px);
line-height: 1;
padding: 0.75rem 1.125rem 0.75rem 0.375rem;
}
.select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow {
position: absolute;
bottom: 0;
right: 0.375rem;
top: 0;
width: 0.25rem;
}
.select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b {
border-color: #6c757d transparent transparent transparent;
border-style: solid;
border-width: 0.25rem 0.25rem 0 0.25rem;
height: 0;
left: 0;
margin-left: -0.25rem;
margin-top: -0.125rem;
position: absolute;
top: 50%;
width: 0;
}
.select2-container--bootstrap4 .select2-selection--single .select2-selection__rendered {
color: #495057;
padding: 0;
}
.select2-container--bootstrap4 .select2-selection--single .select2-selection__placeholder {
color: #6c757d;
}
.select2-container--bootstrap4 .select2-selection--multiple {
min-height: calc(2.25rem + 2px);
padding: 0;
height: auto;
}
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__rendered {
box-sizing: border-box;
display: block;
line-height: 1;
list-style: none;
margin: 0;
overflow: hidden;
padding: 0.75rem 0.375rem 0 0.75rem;
width: 100%;
text-overflow: ellipsis;
white-space: nowrap;
}
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__placeholder {
color: #6c757d;
float: left;
margin-top: 5px;
}
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice {
color: #495057;
background: transparent;
border: 1px solid #343a40;
border-radius: 0.25rem;
cursor: default;
float: left;
margin: -0.25rem 0 0 0.1875rem;
padding: 0 0.75rem;
}
.select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field {
background: transparent;
padding: 0 0.375rem;
height: calc(2.25rem + 2px)-2;
line-height: 1;
margin-top: 0;
min-width: 5em;
}
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice__remove {
color: #6c757d;
cursor: pointer;
display: inline-block;
font-weight: bold;
margin-right: 0.375rem;
}
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice__remove:hover {
color: #343a40;
}
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear {
margin-top: 0.75rem;
}
.select2-container--bootstrap4 .select2-selection--single.input-sm,
.input-group-sm .select2-container--bootstrap4 .select2-selection--single,
.form-group-sm .select2-container--bootstrap4 .select2-selection--single {
border-radius: 0.2rem;
font-size: 75%;
height: calc(1.8125rem + 2px);
line-height: 1;
padding: 0.5rem 1rem 0.5rem 0.25rem;
}
.select2-container--bootstrap4 .select2-selection--single.input-sm .select2-selection__arrow b,
.input-group-sm .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b,
.form-group-sm .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b {
margin-left: -0.5rem;
}
.select2-container--bootstrap4 .select2-selection--multiple.input-sm,
.input-group-sm .select2-container--bootstrap4 .select2-selection--multiple,
.form-group-sm .select2-container--bootstrap4 .select2-selection--multiple {
min-height: calc(1.8125rem + 2px);
border-radius: 0.2rem;
}
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-selection__rendered,
.input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__rendered,
.form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__rendered {
padding: 0.5rem 0.25rem 0 0.5rem;
}
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-selection__choice,
.input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice,
.form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice {
font-size: 75%;
line-height: 1;
margin: 0 0 0 0.125rem;
padding: 0 0.5rem;
}
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-search--inline .select2-search__field,
.input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field,
.form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field {
padding: 0 0.25rem;
font-size: 75%;
height: calc(1.8125rem + 2px)-2;
line-height: 1;
}
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-selection__clear,
.input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear,
.form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear {
margin-top: 0.5rem;
}
.select2-container--bootstrap4 .select2-selection--single.input-lg,
.input-group-lg .select2-container--bootstrap4 .select2-selection--single,
.form-group-lg .select2-container--bootstrap4 .select2-selection--single {
border-radius: 0.3rem;
font-size: 1.25rem;
height: calc(2.875rem + 2px);
line-height: 1;
padding: 1rem 1.4375rem 1rem 0.5rem;
}
.select2-container--bootstrap4 .select2-selection--single.input-lg .select2-selection__arrow,
.input-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow,
.form-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow {
width: 0.3125rem;
}
.select2-container--bootstrap4 .select2-selection--single.input-lg .select2-selection__arrow b,
.input-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b,
.form-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b {
border-width: 0.3125rem 0.3125rem 0 0.3125rem;
margin-left: -0.3125rem;
margin-left: -1rem;
margin-top: -0.15625rem;
}
.select2-container--bootstrap4 .select2-selection--multiple.input-lg,
.input-group-lg .select2-container--bootstrap4 .select2-selection--multiple,
.form-group-lg .select2-container--bootstrap4 .select2-selection--multiple {
min-height: calc(2.875rem + 2px);
border-radius: 0.3rem;
}
.select2-container--bootstrap4 .select2-selection--multiple.input-lg .select2-selection__choice,
.input-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice,
.form-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice {
font-size: 1.25rem;
line-height: 1;
border-radius: 0.25rem;
margin: 0rem 0 0 0.25rem;
padding: 0 1rem;
}
.select2-container--bootstrap4 .select2-selection--multiple.input-lg .select2-search--inline .select2-search__field,
.input-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field,
.form-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field {
padding: 0 0.5rem;
font-size: 1.25rem;
height: calc(2.875rem + 2px)-2;
line-height: 1;
}
.select2-container--bootstrap4 .select2-selection--multiple.input-lg .select2-selection__clear,
.input-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear,
.form-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear {
margin-top: 1rem;
}
.select2-container--bootstrap4 .select2-selection.input-lg.select2-container--open .select2-selection--single .select2-selection__arrow b {
border-color: transparent transparent #6c757d transparent;
border-width: 0 0.3125rem 0.3125rem 0.3125rem;
}
.input-group-lg .select2-container--bootstrap4 .select2-selection.select2-container--open .select2-selection--single .select2-selection__arrow b {
border-color: transparent transparent #6c757d transparent;
border-width: 0 0.3125rem 0.3125rem 0.3125rem;
}
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single {
padding-left: 1.125rem;
padding-right: 0.375rem;
}
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__rendered {
padding-right: 0;
padding-left: 0;
text-align: right;
}
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__clear {
float: left;
}
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__arrow {
left: 0.375rem;
right: auto;
}
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__arrow b {
margin-left: 0;
}
.select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__choice,
.select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__placeholder,
.select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-search--inline {
float: right;
}
.select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__choice {
margin-left: 0;
margin-right: 0.1875rem;
}
.select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__choice__remove {
margin-left: 2px;
margin-right: auto;
}
.has-warning .select2-dropdown,
.has-warning .select2-selection {
border-color: #ffc107;
}
.has-warning .select2-container--focus .select2-selection,
.has-warning .select2-container--open .select2-selection {
border-color: #d39e00;
}
.has-warning.select2-drop-active {
border-color: #d39e00;
}
.has-warning.select2-drop-active.select2-drop.select2-drop-above {
border-top-color: #d39e00;
}
.has-error .select2-dropdown,
.has-error .select2-selection {
border-color: #dc3545;
}
.has-error .select2-container--focus .select2-selection,
.has-error .select2-container--open .select2-selection {
border-color: #bd2130;
}
.has-error.select2-drop-active {
border-color: #bd2130;
}
.has-error.select2-drop-active.select2-drop.select2-drop-above {
border-top-color: #bd2130;
}
.has-success .select2-dropdown,
.has-success .select2-selection {
border-color: #28a745;
}
.has-success .select2-container--focus .select2-selection,
.has-success .select2-container--open .select2-selection {
border-color: #1e7e34;
}
.has-success.select2-drop-active {
border-color: #1e7e34;
}
.has-success.select2-drop-active.select2-drop.select2-drop-above {
border-top-color: #1e7e34;
}
.input-group>.select2-hidden-accessible:first-child+.select2-container--bootstrap4>.selection>.select2-selection,
.input-group>.select2-hidden-accessible:first-child+.select2-container--bootstrap4>.selection>.select2-selection.form-control {
border-top-right-radius: 0;
border-bottom-right-radius: 0;
}
.input-group>.select2-hidden-accessible:not(:first-child)+.select2-container--bootstrap4:not(:last-child)>.selection>.select2-selection,
.input-group>.select2-hidden-accessible:not(:first-child)+.select2-container--bootstrap4:not(:last-child)>.selection>.select2-selection.form-control {
border-radius: 0;
}
.input-group>.select2-hidden-accessible:not(:first-child):not(:last-child)+.select2-container--bootstrap4:last-child>.selection>.select2-selection,
.input-group>.select2-hidden-accessible:not(:first-child):not(:last-child)+.select2-container--bootstrap4:last-child>.selection>.select2-selection.form-control {
border-top-left-radius: 0;
border-bottom-left-radius: 0;
}
.input-group>.select2-container--bootstrap4 {
display: table;
table-layout: fixed;
position: relative;
z-index: 2;
width: 100%;
margin-bottom: 0;
}
.input-group>.select2-container--bootstrap4>.selection>.select2-selection.form-control {
float: none;
}
.input-group>.select2-container--bootstrap4.select2-container--open,
.input-group>.select2-container--bootstrap4.select2-container--focus {
z-index: 3;
}
.input-group>.select2-container--bootstrap4,
.input-group>.select2-container--bootstrap4 .input-group-btn,
.input-group>.select2-container--bootstrap4 .input-group-btn .btn {
vertical-align: top;
}
.form-control.select2-hidden-accessible {
position: absolute !important;
width: 1px !important;
}
@media (min-width: 576px) {
.form-inline .select2-container--bootstrap4 {
display: inline-block;
}
}
+8 -11
View File
@@ -118,12 +118,14 @@
.select2-hidden-accessible {
border: 0 !important;
clip: rect(0 0 0 0) !important;
-webkit-clip-path: inset(50%) !important;
clip-path: inset(50%) !important;
height: 1px !important;
margin: -1px !important;
overflow: hidden !important;
padding: 0 !important;
position: absolute !important;
width: 1px !important; }
width: 1px !important;
white-space: nowrap !important; }
.select2-container--default .select2-selection--single {
background-color: #fff;
@@ -186,16 +188,13 @@
width: 100%; }
.select2-container--default .select2-selection--multiple .select2-selection__rendered li {
list-style: none; }
.select2-container--default .select2-selection--multiple .select2-selection__placeholder {
color: #999;
margin-top: 5px;
float: left; }
.select2-container--default .select2-selection--multiple .select2-selection__clear {
cursor: pointer;
float: right;
font-weight: bold;
margin-top: 5px;
margin-right: 10px; }
margin-right: 10px;
padding: 1px; }
.select2-container--default .select2-selection--multiple .select2-selection__choice {
background-color: #e4e4e4;
border: 1px solid #aaa;
@@ -214,7 +213,7 @@
.select2-container--default .select2-selection--multiple .select2-selection__choice__remove:hover {
color: #333; }
.select2-container--default[dir="rtl"] .select2-selection--multiple .select2-selection__choice, .select2-container--default[dir="rtl"] .select2-selection--multiple .select2-selection__placeholder, .select2-container--default[dir="rtl"] .select2-selection--multiple .select2-search--inline {
.select2-container--default[dir="rtl"] .select2-selection--multiple .select2-selection__choice, .select2-container--default[dir="rtl"] .select2-selection--multiple .select2-search--inline {
float: right; }
.select2-container--default[dir="rtl"] .select2-selection--multiple .select2-selection__choice {
@@ -420,9 +419,7 @@
color: #555; }
.select2-container--classic[dir="rtl"] .select2-selection--multiple .select2-selection__choice {
float: right; }
.select2-container--classic[dir="rtl"] .select2-selection--multiple .select2-selection__choice {
float: right;
margin-left: 5px;
margin-right: auto; }
+583 -220
View File
@@ -1,11 +1,11 @@
/*!
* Select2 4.0.5
* Select2 4.0.13
* https://select2.github.io
*
* Released under the MIT license
* https://github.com/select2/select2/blob/master/LICENSE.md
*/
(function (factory) {
;(function (factory) {
if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(['jquery'], factory);
@@ -574,10 +574,10 @@ S2.define('select2/utils',[
DecoratedClass.prototype = new ctr();
for (var m = 0; m < superMethods.length; m++) {
var superMethod = superMethods[m];
var superMethod = superMethods[m];
DecoratedClass.prototype[superMethod] =
SuperClass.prototype[superMethod];
DecoratedClass.prototype[superMethod] =
SuperClass.prototype[superMethod];
}
var calledMethod = function (methodName) {
@@ -772,6 +772,70 @@ S2.define('select2/utils',[
$element.append($nodes);
};
// Cache objects in Utils.__cache instead of $.data (see #4346)
Utils.__cache = {};
var id = 0;
Utils.GetUniqueElementId = function (element) {
// Get a unique element Id. If element has no id,
// creates a new unique number, stores it in the id
// attribute and returns the new id.
// If an id already exists, it simply returns it.
var select2Id = element.getAttribute('data-select2-id');
if (select2Id == null) {
// If element has id, use it.
if (element.id) {
select2Id = element.id;
element.setAttribute('data-select2-id', select2Id);
} else {
element.setAttribute('data-select2-id', ++id);
select2Id = id.toString();
}
}
return select2Id;
};
Utils.StoreData = function (element, name, value) {
// Stores an item in the cache for a specified element.
// name is the cache key.
var id = Utils.GetUniqueElementId(element);
if (!Utils.__cache[id]) {
Utils.__cache[id] = {};
}
Utils.__cache[id][name] = value;
};
Utils.GetData = function (element, name) {
// Retrieves a value from the cache by its key (name)
// name is optional. If no name specified, return
// all cache items for the specified element.
// and for a specified element.
var id = Utils.GetUniqueElementId(element);
if (name) {
if (Utils.__cache[id]) {
if (Utils.__cache[id][name] != null) {
return Utils.__cache[id][name];
}
return $(element).data(name); // Fallback to HTML5 data attribs.
}
return $(element).data(name); // Fallback to HTML5 data attribs.
} else {
return Utils.__cache[id];
}
};
Utils.RemoveData = function (element) {
// Removes all cached items for a specified element.
var id = Utils.GetUniqueElementId(element);
if (Utils.__cache[id] != null) {
delete Utils.__cache[id];
}
element.removeAttribute('data-select2-id');
};
return Utils;
});
@@ -791,7 +855,7 @@ S2.define('select2/results',[
Results.prototype.render = function () {
var $results = $(
'<ul class="select2-results__options" role="tree"></ul>'
'<ul class="select2-results__options" role="listbox"></ul>'
);
if (this.options.get('multiple')) {
@@ -814,7 +878,7 @@ S2.define('select2/results',[
this.hideLoading();
var $message = $(
'<li role="treeitem" aria-live="assertive"' +
'<li role="alert" aria-live="assertive"' +
' class="select2-results__option"></li>'
);
@@ -907,7 +971,7 @@ S2.define('select2/results',[
$options.each(function () {
var $option = $(this);
var item = $.data(this, 'data');
var item = Utils.GetData(this, 'data');
// id needs to be converted to a string when comparing
var id = '' + item.id;
@@ -948,11 +1012,16 @@ S2.define('select2/results',[
option.className = 'select2-results__option';
var attrs = {
'role': 'treeitem',
'role': 'option',
'aria-selected': 'false'
};
if (data.disabled) {
var matches = window.Element.prototype.matches ||
window.Element.prototype.msMatchesSelector ||
window.Element.prototype.webkitMatchesSelector;
if ((data.element != null && matches.call(data.element, ':disabled')) ||
(data.element == null && data.disabled)) {
delete attrs['aria-selected'];
attrs['aria-disabled'] = 'true';
}
@@ -1012,7 +1081,7 @@ S2.define('select2/results',[
this.template(data, option);
}
$.data(option, 'data', data);
Utils.StoreData(option, 'data', data);
return option;
};
@@ -1053,7 +1122,10 @@ S2.define('select2/results',[
}
self.setClasses();
self.highlightFirstItem();
if (self.options.get('scrollAfterSelect')) {
self.highlightFirstItem();
}
});
container.on('unselect', function () {
@@ -1062,7 +1134,10 @@ S2.define('select2/results',[
}
self.setClasses();
self.highlightFirstItem();
if (self.options.get('scrollAfterSelect')) {
self.highlightFirstItem();
}
});
container.on('open', function () {
@@ -1098,7 +1173,7 @@ S2.define('select2/results',[
return;
}
var data = $highlighted.data('data');
var data = Utils.GetData($highlighted[0], 'data');
if ($highlighted.attr('aria-selected') == 'true') {
self.trigger('close', {});
@@ -1116,8 +1191,9 @@ S2.define('select2/results',[
var currentIndex = $options.index($highlighted);
// If we are already at te top, don't move further
if (currentIndex === 0) {
// If we are already at the top, don't move further
// If no options, currentIndex will be -1
if (currentIndex <= 0) {
return;
}
@@ -1210,7 +1286,7 @@ S2.define('select2/results',[
function (evt) {
var $this = $(this);
var data = $this.data('data');
var data = Utils.GetData(this, 'data');
if ($this.attr('aria-selected') === 'true') {
if (self.options.get('multiple')) {
@@ -1233,7 +1309,7 @@ S2.define('select2/results',[
this.$results.on('mouseenter', '.select2-results__option[aria-selected]',
function (evt) {
var data = $(this).data('data');
var data = Utils.GetData(this, 'data');
self.getHighlightedResults()
.removeClass('select2-results__option--highlighted');
@@ -1348,14 +1424,15 @@ S2.define('select2/selection/base',[
this._tabindex = 0;
if (this.$element.data('old-tabindex') != null) {
this._tabindex = this.$element.data('old-tabindex');
if (Utils.GetData(this.$element[0], 'old-tabindex') != null) {
this._tabindex = Utils.GetData(this.$element[0], 'old-tabindex');
} else if (this.$element.attr('tabindex') != null) {
this._tabindex = this.$element.attr('tabindex');
}
$selection.attr('title', this.$element.attr('title'));
$selection.attr('tabindex', this._tabindex);
$selection.attr('aria-disabled', 'false');
this.$selection = $selection;
@@ -1365,7 +1442,6 @@ S2.define('select2/selection/base',[
BaseSelection.prototype.bind = function (container, $container) {
var self = this;
var id = container.id + '-container';
var resultsId = container.id + '-results';
this.container = container;
@@ -1408,17 +1484,19 @@ S2.define('select2/selection/base',[
self.$selection.removeAttr('aria-activedescendant');
self.$selection.removeAttr('aria-owns');
self.$selection.focus();
self.$selection.trigger('focus');
self._detachCloseHandler(container);
});
container.on('enable', function () {
self.$selection.attr('tabindex', self._tabindex);
self.$selection.attr('aria-disabled', 'false');
});
container.on('disable', function () {
self.$selection.attr('tabindex', '-1');
self.$selection.attr('aria-disabled', 'true');
});
};
@@ -1441,7 +1519,6 @@ S2.define('select2/selection/base',[
};
BaseSelection.prototype._attachCloseHandler = function (container) {
var self = this;
$(document.body).on('mousedown.select2.' + container.id, function (e) {
var $target = $(e.target);
@@ -1451,13 +1528,11 @@ S2.define('select2/selection/base',[
var $all = $('.select2.select2-container--open');
$all.each(function () {
var $this = $(this);
if (this == $select[0]) {
return;
}
var $element = $this.data('element');
var $element = Utils.GetData(this, 'element');
$element.select2('close');
});
@@ -1481,6 +1556,27 @@ S2.define('select2/selection/base',[
throw new Error('The `update` method must be defined in child classes.');
};
/**
* Helper method to abstract the "enabled" (not "disabled") state of this
* object.
*
* @return {true} if the instance is not disabled.
* @return {false} if the instance is disabled.
*/
BaseSelection.prototype.isEnabled = function () {
return !this.isDisabled();
};
/**
* Helper method to abstract the "disabled" state of this object.
*
* @return {true} if the disabled option is true.
* @return {false} if the disabled option is false.
*/
BaseSelection.prototype.isDisabled = function () {
return this.options.get('disabled');
};
return BaseSelection;
});
@@ -1518,7 +1614,10 @@ S2.define('select2/selection/single',[
var id = container.id + '-container';
this.$selection.find('.select2-selection__rendered').attr('id', id);
this.$selection.find('.select2-selection__rendered')
.attr('id', id)
.attr('role', 'textbox')
.attr('aria-readonly', 'true');
this.$selection.attr('aria-labelledby', id);
this.$selection.on('mousedown', function (evt) {
@@ -1542,17 +1641,15 @@ S2.define('select2/selection/single',[
container.on('focus', function (evt) {
if (!container.isOpen()) {
self.$selection.focus();
self.$selection.trigger('focus');
}
});
container.on('selection:update', function (params) {
self.update(params.data);
});
};
SingleSelection.prototype.clear = function () {
this.$selection.find('.select2-selection__rendered').empty();
var $rendered = this.$selection.find('.select2-selection__rendered');
$rendered.empty();
$rendered.removeAttr('title'); // clear tooltip on empty
};
SingleSelection.prototype.display = function (data, container) {
@@ -1578,7 +1675,14 @@ S2.define('select2/selection/single',[
var formatted = this.display(selection, $rendered);
$rendered.empty().append(formatted);
$rendered.prop('title', selection.title || selection.text);
var title = selection.title || selection.text;
if (title) {
$rendered.attr('title', title);
} else {
$rendered.removeAttr('title');
}
};
return SingleSelection;
@@ -1623,14 +1727,14 @@ S2.define('select2/selection/multiple',[
'.select2-selection__choice__remove',
function (evt) {
// Ignore the event if it is disabled
if (self.options.get('disabled')) {
if (self.isDisabled()) {
return;
}
var $remove = $(this);
var $selection = $remove.parent();
var data = $selection.data('data');
var data = Utils.GetData($selection[0], 'data');
self.trigger('unselect', {
originalEvent: evt,
@@ -1641,7 +1745,9 @@ S2.define('select2/selection/multiple',[
};
MultipleSelection.prototype.clear = function () {
this.$selection.find('.select2-selection__rendered').empty();
var $rendered = this.$selection.find('.select2-selection__rendered');
$rendered.empty();
$rendered.removeAttr('title');
};
MultipleSelection.prototype.display = function (data, container) {
@@ -1679,9 +1785,14 @@ S2.define('select2/selection/multiple',[
var formatted = this.display(selection, $selection);
$selection.append(formatted);
$selection.prop('title', selection.title || selection.text);
$selection.data('data', selection);
var title = selection.title || selection.text;
if (title) {
$selection.attr('title', title);
}
Utils.StoreData($selection[0], 'data', selection);
$selections.push($selection);
}
@@ -1746,8 +1857,9 @@ S2.define('select2/selection/placeholder',[
S2.define('select2/selection/allowClear',[
'jquery',
'../keys'
], function ($, KEYS) {
'../keys',
'../utils'
], function ($, KEYS, Utils) {
function AllowClear () { }
AllowClear.prototype.bind = function (decorated, container, $container) {
@@ -1776,7 +1888,7 @@ S2.define('select2/selection/allowClear',[
AllowClear.prototype._handleClear = function (_, evt) {
// Ignore the event if it is disabled
if (this.options.get('disabled')) {
if (this.isDisabled()) {
return;
}
@@ -1789,10 +1901,22 @@ S2.define('select2/selection/allowClear',[
evt.stopPropagation();
var data = $clear.data('data');
var data = Utils.GetData($clear[0], 'data');
var previousVal = this.$element.val();
this.$element.val(this.placeholder.id);
var unselectData = {
data: data
};
this.trigger('clear', unselectData);
if (unselectData.prevented) {
this.$element.val(previousVal);
return;
}
for (var d = 0; d < data.length; d++) {
var unselectData = {
unselectData = {
data: data[d]
};
@@ -1802,11 +1926,12 @@ S2.define('select2/selection/allowClear',[
// If the event was prevented, don't clear it out.
if (unselectData.prevented) {
this.$element.val(previousVal);
return;
}
}
this.$element.val(this.placeholder.id).trigger('change');
this.$element.trigger('input').trigger('change');
this.trigger('toggle', {});
};
@@ -1829,12 +1954,14 @@ S2.define('select2/selection/allowClear',[
return;
}
var removeAll = this.options.get('translations').get('removeAllItems');
var $remove = $(
'<span class="select2-selection__clear">' +
'<span class="select2-selection__clear" title="' + removeAll() +'">' +
'&times;' +
'</span>'
);
$remove.data('data', data);
Utils.StoreData($remove[0], 'data', data);
this.$selection.find('.select2-selection__rendered').prepend($remove);
};
@@ -1856,7 +1983,7 @@ S2.define('select2/selection/search',[
'<li class="select2-search select2-search--inline">' +
'<input class="select2-search__field" type="search" tabindex="-1"' +
' autocomplete="off" autocorrect="off" autocapitalize="none"' +
' spellcheck="false" role="textbox" aria-autocomplete="list" />' +
' spellcheck="false" role="searchbox" aria-autocomplete="list" />' +
'</li>'
);
@@ -1873,14 +2000,18 @@ S2.define('select2/selection/search',[
Search.prototype.bind = function (decorated, container, $container) {
var self = this;
var resultsId = container.id + '-results';
decorated.call(this, container, $container);
container.on('open', function () {
self.$search.attr('aria-controls', resultsId);
self.$search.trigger('focus');
});
container.on('close', function () {
self.$search.val('');
self.$search.removeAttr('aria-controls');
self.$search.removeAttr('aria-activedescendant');
self.$search.trigger('focus');
});
@@ -1900,7 +2031,11 @@ S2.define('select2/selection/search',[
});
container.on('results:focus', function (params) {
self.$search.attr('aria-activedescendant', params.id);
if (params.data._resultId) {
self.$search.attr('aria-activedescendant', params.data._resultId);
} else {
self.$search.removeAttr('aria-activedescendant');
}
});
this.$selection.on('focusin', '.select2-search--inline', function (evt) {
@@ -1925,7 +2060,7 @@ S2.define('select2/selection/search',[
.prev('.select2-selection__choice');
if ($previousChoice.length > 0) {
var item = $previousChoice.data('data');
var item = Utils.GetData($previousChoice[0], 'data');
self.searchRemoveChoice(item);
@@ -1934,6 +2069,12 @@ S2.define('select2/selection/search',[
}
});
this.$selection.on('click', '.select2-search--inline', function (evt) {
if (self.$search.val()) {
evt.stopPropagation();
}
});
// Try to detect the IE version should the `documentMode` property that
// is stored on the document. This is only implemented in IE and is
// slightly cleaner than doing a user agent check.
@@ -2019,7 +2160,7 @@ S2.define('select2/selection/search',[
this.resizeSearch();
if (searchHadFocus) {
this.$search.focus();
this.$search.trigger('focus');
}
};
@@ -2052,7 +2193,7 @@ S2.define('select2/selection/search',[
var width = '';
if (this.$search.attr('placeholder') !== '') {
width = this.$selection.find('.select2-selection__rendered').innerWidth();
width = this.$selection.find('.select2-selection__rendered').width();
} else {
var minimumWidth = this.$search.val().length + 1;
@@ -2076,10 +2217,13 @@ S2.define('select2/selection/eventRelay',[
'open', 'opening',
'close', 'closing',
'select', 'selecting',
'unselect', 'unselecting'
'unselect', 'unselecting',
'clear', 'clearing'
];
var preventableEvents = ['opening', 'closing', 'selecting', 'unselecting'];
var preventableEvents = [
'opening', 'closing', 'selecting', 'unselecting', 'clearing'
];
decorated.call(this, container, $container);
@@ -2412,6 +2556,7 @@ S2.define('select2/diacritics',[
'\u019F': 'O',
'\uA74A': 'O',
'\uA74C': 'O',
'\u0152': 'OE',
'\u01A2': 'OI',
'\uA74E': 'OO',
'\u0222': 'OU',
@@ -2821,6 +2966,7 @@ S2.define('select2/diacritics',[
'\uA74B': 'o',
'\uA74D': 'o',
'\u0275': 'o',
'\u0153': 'oe',
'\u01A3': 'oi',
'\u0223': 'ou',
'\uA74F': 'oo',
@@ -2989,8 +3135,9 @@ S2.define('select2/diacritics',[
'\u03CD': '\u03C5',
'\u03CB': '\u03C5',
'\u03B0': '\u03C5',
'\u03C9': '\u03C9',
'\u03C2': '\u03C3'
'\u03CE': '\u03C9',
'\u03C2': '\u03C3',
'\u2019': '\''
};
return diacritics;
@@ -3075,7 +3222,7 @@ S2.define('select2/data/select',[
if ($(data.element).is('option')) {
data.element.selected = true;
this.$element.trigger('change');
this.$element.trigger('input').trigger('change');
return;
}
@@ -3096,13 +3243,13 @@ S2.define('select2/data/select',[
}
self.$element.val(val);
self.$element.trigger('change');
self.$element.trigger('input').trigger('change');
});
} else {
var val = data.id;
this.$element.val(val);
this.$element.trigger('change');
this.$element.trigger('input').trigger('change');
}
};
@@ -3118,7 +3265,7 @@ S2.define('select2/data/select',[
if ($(data.element).is('option')) {
data.element.selected = false;
this.$element.trigger('change');
this.$element.trigger('input').trigger('change');
return;
}
@@ -3136,7 +3283,7 @@ S2.define('select2/data/select',[
self.$element.val(val);
self.$element.trigger('change');
self.$element.trigger('input').trigger('change');
});
};
@@ -3158,7 +3305,7 @@ S2.define('select2/data/select',[
// Remove anything added to child elements
this.$element.find('*').each(function () {
// Remove any custom data set by Select2
$.removeData(this, 'data');
Utils.RemoveData(this);
});
};
@@ -3231,7 +3378,7 @@ S2.define('select2/data/select',[
normalizedData.element = option;
// Override the option's data with the combined data
$.data(option, 'data', normalizedData);
Utils.StoreData(option, 'data', normalizedData);
return $option;
};
@@ -3239,7 +3386,7 @@ S2.define('select2/data/select',[
SelectAdapter.prototype.item = function ($option) {
var data = {};
data = $.data($option[0], 'data');
data = Utils.GetData($option[0], 'data');
if (data != null) {
return data;
@@ -3277,13 +3424,13 @@ S2.define('select2/data/select',[
data = this._normalizeItem(data);
data.element = $option[0];
$.data($option[0], 'data', data);
Utils.StoreData($option[0], 'data', data);
return data;
};
SelectAdapter.prototype._normalizeItem = function (item) {
if (!$.isPlainObject(item)) {
if (item !== Object(item)) {
item = {
id: item,
text: item
@@ -3329,15 +3476,19 @@ S2.define('select2/data/array',[
'jquery'
], function (SelectAdapter, Utils, $) {
function ArrayAdapter ($element, options) {
var data = options.get('data') || [];
this._dataToConvert = options.get('data') || [];
ArrayAdapter.__super__.constructor.call(this, $element, options);
this.addOptions(this.convertToOptions(data));
}
Utils.Extend(ArrayAdapter, SelectAdapter);
ArrayAdapter.prototype.bind = function (container, $container) {
ArrayAdapter.__super__.bind.call(this, container, $container);
this.addOptions(this.convertToOptions(this._dataToConvert));
};
ArrayAdapter.prototype.select = function (data) {
var $option = this.$element.find('option').filter(function (i, elm) {
return elm.value == data.id.toString();
@@ -3487,7 +3638,8 @@ S2.define('select2/data/ajax',[
}, function () {
// Attempt to detect if a request was aborted
// Only works if the transport exposes a status property
if ($request.status && $request.status === '0') {
if ('status' in $request &&
($request.status === 0 || $request.status === '0')) {
return;
}
@@ -3626,8 +3778,6 @@ S2.define('select2/data/tags',[
};
Tags.prototype._removeOldTags = function (_) {
var tag = this._lastTag;
var $options = this.$element.find('option[data-select2-tag]');
$options.each(function () {
@@ -3702,7 +3852,7 @@ S2.define('select2/data/tokenizer',[
// Replace the search term if we have the search box
if (this.$search.length) {
this.$search.val(tokenData.term);
this.$search.focus();
this.$search.trigger('focus');
}
params.term = tokenData.term;
@@ -3831,10 +3981,30 @@ S2.define('select2/data/maximumSelectionLength',[
decorated.call(this, $e, options);
}
MaximumSelectionLength.prototype.bind =
function (decorated, container, $container) {
var self = this;
decorated.call(this, container, $container);
container.on('select', function () {
self._checkIfMaximumSelected();
});
};
MaximumSelectionLength.prototype.query =
function (decorated, params, callback) {
var self = this;
this._checkIfMaximumSelected(function () {
decorated.call(self, params, callback);
});
};
MaximumSelectionLength.prototype._checkIfMaximumSelected =
function (_, successCallback) {
var self = this;
this.current(function (currentData) {
var count = currentData != null ? currentData.length : 0;
if (self.maximumSelectionLength > 0 &&
@@ -3847,7 +4017,10 @@ S2.define('select2/data/maximumSelectionLength',[
});
return;
}
decorated.call(self, params, callback);
if (successCallback) {
successCallback();
}
});
};
@@ -3886,7 +4059,7 @@ S2.define('select2/dropdown',[
};
Dropdown.prototype.position = function ($dropdown, $container) {
// Should be implmented in subclasses
// Should be implemented in subclasses
};
Dropdown.prototype.destroy = function () {
@@ -3910,7 +4083,7 @@ S2.define('select2/dropdown/search',[
'<span class="select2-search select2-search--dropdown">' +
'<input class="select2-search__field" type="search" tabindex="-1"' +
' autocomplete="off" autocorrect="off" autocapitalize="none"' +
' spellcheck="false" role="textbox" />' +
' spellcheck="false" role="searchbox" aria-autocomplete="list" />' +
'</span>'
);
@@ -3925,6 +4098,8 @@ S2.define('select2/dropdown/search',[
Search.prototype.bind = function (decorated, container, $container) {
var self = this;
var resultsId = container.id + '-results';
decorated.call(this, container, $container);
this.$search.on('keydown', function (evt) {
@@ -3947,23 +4122,27 @@ S2.define('select2/dropdown/search',[
container.on('open', function () {
self.$search.attr('tabindex', 0);
self.$search.attr('aria-controls', resultsId);
self.$search.focus();
self.$search.trigger('focus');
window.setTimeout(function () {
self.$search.focus();
self.$search.trigger('focus');
}, 0);
});
container.on('close', function () {
self.$search.attr('tabindex', -1);
self.$search.removeAttr('aria-controls');
self.$search.removeAttr('aria-activedescendant');
self.$search.val('');
self.$search.trigger('blur');
});
container.on('focus', function () {
if (!container.isOpen()) {
self.$search.focus();
self.$search.trigger('focus');
}
});
@@ -3978,6 +4157,14 @@ S2.define('select2/dropdown/search',[
}
}
});
container.on('results:focus', function (params) {
if (params.data._resultId) {
self.$search.attr('aria-activedescendant', params.data._resultId);
} else {
self.$search.removeAttr('aria-activedescendant');
}
});
};
Search.prototype.handleSearch = function (evt) {
@@ -4062,6 +4249,7 @@ S2.define('select2/dropdown/infiniteScroll',[
if (this.showLoadingMore(data)) {
this.$results.append(this.$loadingMore);
this.loadMoreIfNeeded();
}
};
@@ -4080,25 +4268,27 @@ S2.define('select2/dropdown/infiniteScroll',[
self.loading = true;
});
this.$results.on('scroll', function () {
var isLoadMoreVisible = $.contains(
document.documentElement,
self.$loadingMore[0]
);
this.$results.on('scroll', this.loadMoreIfNeeded.bind(this));
};
if (self.loading || !isLoadMoreVisible) {
return;
}
InfiniteScroll.prototype.loadMoreIfNeeded = function () {
var isLoadMoreVisible = $.contains(
document.documentElement,
this.$loadingMore[0]
);
var currentOffset = self.$results.offset().top +
self.$results.outerHeight(false);
var loadingMoreOffset = self.$loadingMore.offset().top +
self.$loadingMore.outerHeight(false);
if (this.loading || !isLoadMoreVisible) {
return;
}
if (currentOffset + 50 >= loadingMoreOffset) {
self.loadMore();
}
});
var currentOffset = this.$results.offset().top +
this.$results.outerHeight(false);
var loadingMoreOffset = this.$loadingMore.offset().top +
this.$loadingMore.outerHeight(false);
if (currentOffset + 50 >= loadingMoreOffset) {
this.loadMore();
}
};
InfiniteScroll.prototype.loadMore = function () {
@@ -4119,7 +4309,7 @@ S2.define('select2/dropdown/infiniteScroll',[
var $option = $(
'<li ' +
'class="select2-results__option select2-results__option--load-more"' +
'role="treeitem" aria-disabled="true"></li>'
'role="option" aria-disabled="true"></li>'
);
var message = this.options.get('translations').get('loadingMore');
@@ -4137,7 +4327,7 @@ S2.define('select2/dropdown/attachBody',[
'../utils'
], function ($, Utils) {
function AttachBody (decorated, $element, options) {
this.$dropdownParent = options.get('dropdownParent') || $(document.body);
this.$dropdownParent = $(options.get('dropdownParent') || document.body);
decorated.call(this, $element, options);
}
@@ -4145,27 +4335,14 @@ S2.define('select2/dropdown/attachBody',[
AttachBody.prototype.bind = function (decorated, container, $container) {
var self = this;
var setupResultsEvents = false;
decorated.call(this, container, $container);
container.on('open', function () {
self._showDropdown();
self._attachPositioningHandler(container);
if (!setupResultsEvents) {
setupResultsEvents = true;
container.on('results:all', function () {
self._positionDropdown();
self._resizeDropdown();
});
container.on('results:append', function () {
self._positionDropdown();
self._resizeDropdown();
});
}
// Must bind after the results handlers to ensure correct sizing
self._bindContainerResultHandlers(container);
});
container.on('close', function () {
@@ -4214,6 +4391,44 @@ S2.define('select2/dropdown/attachBody',[
this.$dropdownContainer.detach();
};
AttachBody.prototype._bindContainerResultHandlers =
function (decorated, container) {
// These should only be bound once
if (this._containerResultsHandlersBound) {
return;
}
var self = this;
container.on('results:all', function () {
self._positionDropdown();
self._resizeDropdown();
});
container.on('results:append', function () {
self._positionDropdown();
self._resizeDropdown();
});
container.on('results:message', function () {
self._positionDropdown();
self._resizeDropdown();
});
container.on('select', function () {
self._positionDropdown();
self._resizeDropdown();
});
container.on('unselect', function () {
self._positionDropdown();
self._resizeDropdown();
});
this._containerResultsHandlersBound = true;
};
AttachBody.prototype._attachPositioningHandler =
function (decorated, container) {
var self = this;
@@ -4224,14 +4439,14 @@ S2.define('select2/dropdown/attachBody',[
var $watchers = this.$container.parents().filter(Utils.hasScroll);
$watchers.each(function () {
$(this).data('select2-scroll-position', {
Utils.StoreData(this, 'select2-scroll-position', {
x: $(this).scrollLeft(),
y: $(this).scrollTop()
});
});
$watchers.on(scrollEvent, function (ev) {
var position = $(this).data('select2-scroll-position');
var position = Utils.GetData(this, 'select2-scroll-position');
$(this).scrollTop(position.y);
});
@@ -4290,16 +4505,26 @@ S2.define('select2/dropdown/attachBody',[
top: container.bottom
};
// Determine what the parent element is to use for calciulating the offset
// Determine what the parent element is to use for calculating the offset
var $offsetParent = this.$dropdownParent;
// For statically positoned elements, we need to get the element
// For statically positioned elements, we need to get the element
// that is determining the offset
if ($offsetParent.css('position') === 'static') {
$offsetParent = $offsetParent.offsetParent();
}
var parentOffset = $offsetParent.offset();
var parentOffset = {
top: 0,
left: 0
};
if (
$.contains(document.body, $offsetParent[0]) ||
$offsetParent[0].isConnected
) {
parentOffset = $offsetParent.offset();
}
css.top -= parentOffset.top;
css.left -= parentOffset.left;
@@ -4396,8 +4621,8 @@ S2.define('select2/dropdown/minimumResultsForSearch',[
});
S2.define('select2/dropdown/selectOnClose',[
], function () {
'../utils'
], function (Utils) {
function SelectOnClose () { }
SelectOnClose.prototype.bind = function (decorated, container, $container) {
@@ -4428,7 +4653,7 @@ S2.define('select2/dropdown/selectOnClose',[
return;
}
var data = $highlightedResults.data('data');
var data = Utils.GetData($highlightedResults[0], 'data');
// Don't re-select already selected resulte
if (
@@ -4469,7 +4694,7 @@ S2.define('select2/dropdown/closeOnSelect',[
var originalEvent = evt.originalEvent;
// Don't close if the control key is being held
if (originalEvent && originalEvent.ctrlKey) {
if (originalEvent && (originalEvent.ctrlKey || originalEvent.metaKey)) {
return;
}
@@ -4523,6 +4748,9 @@ S2.define('select2/i18n/en',[],function () {
},
searching: function () {
return 'Searching…';
},
removeAllItems: function () {
return 'Remove all items';
}
};
});
@@ -4761,66 +4989,29 @@ S2.define('select2/defaults',[
);
}
if (typeof options.language === 'string') {
// Check if the language is specified with a region
if (options.language.indexOf('-') > 0) {
// Extract the region information if it is included
var languageParts = options.language.split('-');
var baseLanguage = languageParts[0];
// If the defaults were not previously applied from an element, it is
// possible for the language option to have not been resolved
options.language = this._resolveLanguage(options.language);
options.language = [options.language, baseLanguage];
} else {
options.language = [options.language];
// Always fall back to English since it will always be complete
options.language.push('en');
var uniqueLanguages = [];
for (var l = 0; l < options.language.length; l++) {
var language = options.language[l];
if (uniqueLanguages.indexOf(language) === -1) {
uniqueLanguages.push(language);
}
}
if ($.isArray(options.language)) {
var languages = new Translation();
options.language.push('en');
options.language = uniqueLanguages;
var languageNames = options.language;
for (var l = 0; l < languageNames.length; l++) {
var name = languageNames[l];
var language = {};
try {
// Try to load it with the original name
language = Translation.loadPath(name);
} catch (e) {
try {
// If we couldn't load it, check if it wasn't the full path
name = this.defaults.amdLanguageBase + name;
language = Translation.loadPath(name);
} catch (ex) {
// The translation could not be loaded at all. Sometimes this is
// because of a configuration problem, other times this can be
// because of how Select2 helps load all possible translation files.
if (options.debug && window.console && console.warn) {
console.warn(
'Select2: The language file for "' + name + '" could not be ' +
'automatically loaded. A fallback will be used instead.'
);
}
continue;
}
}
languages.extend(language);
}
options.translations = languages;
} else {
var baseTranslation = Translation.loadPath(
this.defaults.amdLanguageBase + 'en'
);
var customTranslation = new Translation(options.language);
customTranslation.extend(baseTranslation);
options.translations = customTranslation;
}
options.translations = this._processTranslations(
options.language,
options.debug
);
return options;
};
@@ -4887,13 +5078,14 @@ S2.define('select2/defaults',[
debug: false,
dropdownAutoWidth: false,
escapeMarkup: Utils.escapeMarkup,
language: EnglishTranslation,
language: {},
matcher: matcher,
minimumInputLength: 0,
maximumInputLength: 0,
maximumSelectionLength: 0,
minimumResultsForSearch: 0,
selectOnClose: false,
scrollAfterSelect: false,
sorter: function (data) {
return data;
},
@@ -4908,6 +5100,103 @@ S2.define('select2/defaults',[
};
};
Defaults.prototype.applyFromElement = function (options, $element) {
var optionLanguage = options.language;
var defaultLanguage = this.defaults.language;
var elementLanguage = $element.prop('lang');
var parentLanguage = $element.closest('[lang]').prop('lang');
var languages = Array.prototype.concat.call(
this._resolveLanguage(elementLanguage),
this._resolveLanguage(optionLanguage),
this._resolveLanguage(defaultLanguage),
this._resolveLanguage(parentLanguage)
);
options.language = languages;
return options;
};
Defaults.prototype._resolveLanguage = function (language) {
if (!language) {
return [];
}
if ($.isEmptyObject(language)) {
return [];
}
if ($.isPlainObject(language)) {
return [language];
}
var languages;
if (!$.isArray(language)) {
languages = [language];
} else {
languages = language;
}
var resolvedLanguages = [];
for (var l = 0; l < languages.length; l++) {
resolvedLanguages.push(languages[l]);
if (typeof languages[l] === 'string' && languages[l].indexOf('-') > 0) {
// Extract the region information if it is included
var languageParts = languages[l].split('-');
var baseLanguage = languageParts[0];
resolvedLanguages.push(baseLanguage);
}
}
return resolvedLanguages;
};
Defaults.prototype._processTranslations = function (languages, debug) {
var translations = new Translation();
for (var l = 0; l < languages.length; l++) {
var languageData = new Translation();
var language = languages[l];
if (typeof language === 'string') {
try {
// Try to load it with the original name
languageData = Translation.loadPath(language);
} catch (e) {
try {
// If we couldn't load it, check if it wasn't the full path
language = this.defaults.amdLanguageBase + language;
languageData = Translation.loadPath(language);
} catch (ex) {
// The translation could not be loaded at all. Sometimes this is
// because of a configuration problem, other times this can be
// because of how Select2 helps load all possible translation files
if (debug && window.console && console.warn) {
console.warn(
'Select2: The language file for "' + language + '" could ' +
'not be automatically loaded. A fallback will be used instead.'
);
}
}
}
} else if ($.isPlainObject(language)) {
languageData = new Translation(language);
} else {
languageData = language;
}
translations.extend(languageData);
}
return translations;
};
Defaults.prototype.set = function (key, value) {
var camelKey = $.camelCase(key);
@@ -4916,7 +5205,7 @@ S2.define('select2/defaults',[
var convertedData = Utils._convertData(data);
$.extend(this.defaults, convertedData);
$.extend(true, this.defaults, convertedData);
};
var defaults = new Defaults();
@@ -4937,6 +5226,10 @@ S2.define('select2/options',[
this.fromElement($element);
}
if ($element != null) {
this.options = Defaults.applyFromElement(this.options, $element);
}
this.options = Defaults.apply(this.options);
if ($element && $element.is('input')) {
@@ -4960,14 +5253,6 @@ S2.define('select2/options',[
this.options.disabled = $e.prop('disabled');
}
if (this.options.language == null) {
if ($e.prop('lang')) {
this.options.language = $e.prop('lang').toLowerCase();
} else if ($e.closest('[lang]').prop('lang')) {
this.options.language = $e.closest('[lang]').prop('lang');
}
}
if (this.options.dir == null) {
if ($e.prop('dir')) {
this.options.dir = $e.prop('dir');
@@ -4981,7 +5266,7 @@ S2.define('select2/options',[
$e.prop('disabled', this.options.disabled);
$e.prop('multiple', this.options.multiple);
if ($e.data('select2Tags')) {
if (Utils.GetData($e[0], 'select2Tags')) {
if (this.options.debug && window.console && console.warn) {
console.warn(
'Select2: The `data-select2-tags` attribute has been changed to ' +
@@ -4990,11 +5275,11 @@ S2.define('select2/options',[
);
}
$e.data('data', $e.data('select2Tags'));
$e.data('tags', true);
Utils.StoreData($e[0], 'data', Utils.GetData($e[0], 'select2Tags'));
Utils.StoreData($e[0], 'tags', true);
}
if ($e.data('ajaxUrl')) {
if (Utils.GetData($e[0], 'ajaxUrl')) {
if (this.options.debug && window.console && console.warn) {
console.warn(
'Select2: The `data-ajax-url` attribute has been changed to ' +
@@ -5003,21 +5288,45 @@ S2.define('select2/options',[
);
}
$e.attr('ajax--url', $e.data('ajaxUrl'));
$e.data('ajax--url', $e.data('ajaxUrl'));
$e.attr('ajax--url', Utils.GetData($e[0], 'ajaxUrl'));
Utils.StoreData($e[0], 'ajax-Url', Utils.GetData($e[0], 'ajaxUrl'));
}
var dataset = {};
function upperCaseLetter(_, letter) {
return letter.toUpperCase();
}
// Pre-load all of the attributes which are prefixed with `data-`
for (var attr = 0; attr < $e[0].attributes.length; attr++) {
var attributeName = $e[0].attributes[attr].name;
var prefix = 'data-';
if (attributeName.substr(0, prefix.length) == prefix) {
// Get the contents of the attribute after `data-`
var dataName = attributeName.substring(prefix.length);
// Get the data contents from the consistent source
// This is more than likely the jQuery data helper
var dataValue = Utils.GetData($e[0], dataName);
// camelCase the attribute name to match the spec
var camelDataName = dataName.replace(/-([a-z])/g, upperCaseLetter);
// Store the data attribute contents into the dataset since
dataset[camelDataName] = dataValue;
}
}
// Prefer the element's `dataset` attribute if it exists
// jQuery 1.x does not correctly handle data attributes with multiple dashes
if ($.fn.jquery && $.fn.jquery.substr(0, 2) == '1.' && $e[0].dataset) {
dataset = $.extend(true, {}, $e[0].dataset, $e.data());
} else {
dataset = $e.data();
dataset = $.extend(true, {}, $e[0].dataset, dataset);
}
var data = $.extend(true, {}, dataset);
// Prefer our internal data cache if it exists
var data = $.extend(true, {}, Utils.GetData($e[0]), dataset);
data = Utils._convertData(data);
@@ -5054,8 +5363,8 @@ S2.define('select2/core',[
'./keys'
], function ($, Options, Utils, KEYS) {
var Select2 = function ($element, options) {
if ($element.data('select2') != null) {
$element.data('select2').destroy();
if (Utils.GetData($element[0], 'select2') != null) {
Utils.GetData($element[0], 'select2').destroy();
}
this.$element = $element;
@@ -5071,7 +5380,7 @@ S2.define('select2/core',[
// Set up the tabindex
var tabindex = $element.attr('tabindex') || 0;
$element.data('old-tabindex', tabindex);
Utils.StoreData($element[0], 'old-tabindex', tabindex);
$element.attr('tabindex', '-1');
// Set up containers and adapters
@@ -5132,6 +5441,9 @@ S2.define('select2/core',[
// Synchronize any monitored attributes
this._syncAttributes();
Utils.StoreData($element[0], 'select2', this);
// Ensure backwards compatibility with $element.data('select2').
$element.data('select2', this);
};
@@ -5208,6 +5520,12 @@ S2.define('select2/core',[
return null;
}
if (method == 'computedstyle') {
var computedStyle = window.getComputedStyle($element[0]);
return computedStyle.width;
}
return method;
};
@@ -5248,8 +5566,8 @@ S2.define('select2/core',[
if (observer != null) {
this._observer = new observer(function (mutations) {
$.each(mutations, self._syncA);
$.each(mutations, self._syncS);
self._syncA();
self._syncS(null, mutations);
});
this._observer.observe(this.$element[0], {
attributes: true,
@@ -5371,7 +5689,7 @@ S2.define('select2/core',[
if (self.isOpen()) {
if (key === KEYS.ESC || key === KEYS.TAB ||
(key === KEYS.UP && evt.altKey)) {
self.close();
self.close(evt);
evt.preventDefault();
} else if (key === KEYS.ENTER) {
@@ -5405,7 +5723,7 @@ S2.define('select2/core',[
Select2.prototype._syncAttributes = function () {
this.options.set('disabled', this.$element.prop('disabled'));
if (this.options.get('disabled')) {
if (this.isDisabled()) {
if (this.isOpen()) {
this.close();
}
@@ -5416,7 +5734,7 @@ S2.define('select2/core',[
}
};
Select2.prototype._syncSubtree = function (evt, mutations) {
Select2.prototype._isChangeMutation = function (evt, mutations) {
var changed = false;
var self = this;
@@ -5444,7 +5762,22 @@ S2.define('select2/core',[
}
} else if (mutations.removedNodes && mutations.removedNodes.length > 0) {
changed = true;
} else if ($.isArray(mutations)) {
$.each(mutations, function(evt, mutation) {
if (self._isChangeMutation(evt, mutation)) {
// We've found a change mutation.
// Let's escape from the loop and continue
changed = true;
return false;
}
});
}
return changed;
};
Select2.prototype._syncSubtree = function (evt, mutations) {
var changed = this._isChangeMutation(evt, mutations);
var self = this;
// Only re-pull the data if we think there is a change
if (changed) {
@@ -5466,7 +5799,8 @@ S2.define('select2/core',[
'open': 'opening',
'close': 'closing',
'select': 'selecting',
'unselect': 'unselecting'
'unselect': 'unselecting',
'clear': 'clearing'
};
if (args === undefined) {
@@ -5494,7 +5828,7 @@ S2.define('select2/core',[
};
Select2.prototype.toggleDropdown = function () {
if (this.options.get('disabled')) {
if (this.isDisabled()) {
return;
}
@@ -5510,15 +5844,40 @@ S2.define('select2/core',[
return;
}
if (this.isDisabled()) {
return;
}
this.trigger('query', {});
};
Select2.prototype.close = function () {
Select2.prototype.close = function (evt) {
if (!this.isOpen()) {
return;
}
this.trigger('close', {});
this.trigger('close', { originalEvent : evt });
};
/**
* Helper method to abstract the "enabled" (not "disabled") state of this
* object.
*
* @return {true} if the instance is not disabled.
* @return {false} if the instance is disabled.
*/
Select2.prototype.isEnabled = function () {
return !this.isDisabled();
};
/**
* Helper method to abstract the "disabled" state of this object.
*
* @return {true} if the disabled option is true.
* @return {false} if the disabled option is false.
*/
Select2.prototype.isDisabled = function () {
return this.options.get('disabled');
};
Select2.prototype.isOpen = function () {
@@ -5595,7 +5954,7 @@ S2.define('select2/core',[
});
}
this.$element.val(newVal).trigger('change');
this.$element.val(newVal).trigger('input').trigger('change');
};
Select2.prototype.destroy = function () {
@@ -5621,10 +5980,12 @@ S2.define('select2/core',[
this._syncS = null;
this.$element.off('.select2');
this.$element.attr('tabindex', this.$element.data('old-tabindex'));
this.$element.attr('tabindex',
Utils.GetData(this.$element[0], 'old-tabindex'));
this.$element.removeClass('select2-hidden-accessible');
this.$element.attr('aria-hidden', 'false');
Utils.RemoveData(this.$element[0]);
this.$element.removeData('select2');
this.dataAdapter.destroy();
@@ -5652,7 +6013,7 @@ S2.define('select2/core',[
this.$container.addClass('select2-container--' + this.options.get('theme'));
$container.data('element', this.$element);
Utils.StoreData($container[0], 'element', this.$element);
return $container;
};
@@ -5862,8 +6223,9 @@ S2.define('select2/compat/initSelection',[
});
S2.define('select2/compat/inputData',[
'jquery'
], function ($) {
'jquery',
'../utils'
], function ($, Utils) {
function InputData (decorated, $element, options) {
this._currentData = [];
this._valueSeparator = options.get('valueSeparator') || ',';
@@ -5927,13 +6289,13 @@ S2.define('select2/compat/inputData',[
});
this.$element.val(data.id);
this.$element.trigger('change');
this.$element.trigger('input').trigger('change');
} else {
var value = this.$element.val();
value += this._valueSeparator + data.id;
this.$element.val(value);
this.$element.trigger('change');
this.$element.trigger('input').trigger('change');
}
};
@@ -5956,7 +6318,7 @@ S2.define('select2/compat/inputData',[
}
self.$element.val(values.join(self._valueSeparator));
self.$element.trigger('change');
self.$element.trigger('input').trigger('change');
});
};
@@ -5980,7 +6342,7 @@ S2.define('select2/compat/inputData',[
InputData.prototype.addOptions = function (_, $options) {
var options = $.map($options, function ($option) {
return $.data($option[0], 'data');
return Utils.GetData($option[0], 'data');
});
this._currentData.push.apply(this._currentData, options);
@@ -6383,8 +6745,9 @@ S2.define('jquery.select2',[
'jquery-mousewheel',
'./select2/core',
'./select2/defaults'
], function ($, _, Select2, Defaults) {
'./select2/defaults',
'./select2/utils'
], function ($, _, Select2, Defaults, Utils) {
if ($.fn.select2 == null) {
// All methods that should return the element
var thisMethods = ['open', 'close', 'destroy'];
@@ -6405,7 +6768,7 @@ S2.define('jquery.select2',[
var args = Array.prototype.slice.call(arguments, 1);
this.each(function () {
var instance = $(this).data('select2');
var instance = Utils.GetData(this, 'select2');
if (instance == null && window.console && console.error) {
console.error(
+2 -1
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+576 -214
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@@ -1,11 +1,11 @@
/*!
* Select2 4.0.5
* Select2 4.0.13
* https://select2.github.io
*
* Released under the MIT license
* https://github.com/select2/select2/blob/master/LICENSE.md
*/
(function (factory) {
;(function (factory) {
if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(['jquery'], factory);
@@ -574,10 +574,10 @@ S2.define('select2/utils',[
DecoratedClass.prototype = new ctr();
for (var m = 0; m < superMethods.length; m++) {
var superMethod = superMethods[m];
var superMethod = superMethods[m];
DecoratedClass.prototype[superMethod] =
SuperClass.prototype[superMethod];
DecoratedClass.prototype[superMethod] =
SuperClass.prototype[superMethod];
}
var calledMethod = function (methodName) {
@@ -772,6 +772,70 @@ S2.define('select2/utils',[
$element.append($nodes);
};
// Cache objects in Utils.__cache instead of $.data (see #4346)
Utils.__cache = {};
var id = 0;
Utils.GetUniqueElementId = function (element) {
// Get a unique element Id. If element has no id,
// creates a new unique number, stores it in the id
// attribute and returns the new id.
// If an id already exists, it simply returns it.
var select2Id = element.getAttribute('data-select2-id');
if (select2Id == null) {
// If element has id, use it.
if (element.id) {
select2Id = element.id;
element.setAttribute('data-select2-id', select2Id);
} else {
element.setAttribute('data-select2-id', ++id);
select2Id = id.toString();
}
}
return select2Id;
};
Utils.StoreData = function (element, name, value) {
// Stores an item in the cache for a specified element.
// name is the cache key.
var id = Utils.GetUniqueElementId(element);
if (!Utils.__cache[id]) {
Utils.__cache[id] = {};
}
Utils.__cache[id][name] = value;
};
Utils.GetData = function (element, name) {
// Retrieves a value from the cache by its key (name)
// name is optional. If no name specified, return
// all cache items for the specified element.
// and for a specified element.
var id = Utils.GetUniqueElementId(element);
if (name) {
if (Utils.__cache[id]) {
if (Utils.__cache[id][name] != null) {
return Utils.__cache[id][name];
}
return $(element).data(name); // Fallback to HTML5 data attribs.
}
return $(element).data(name); // Fallback to HTML5 data attribs.
} else {
return Utils.__cache[id];
}
};
Utils.RemoveData = function (element) {
// Removes all cached items for a specified element.
var id = Utils.GetUniqueElementId(element);
if (Utils.__cache[id] != null) {
delete Utils.__cache[id];
}
element.removeAttribute('data-select2-id');
};
return Utils;
});
@@ -791,7 +855,7 @@ S2.define('select2/results',[
Results.prototype.render = function () {
var $results = $(
'<ul class="select2-results__options" role="tree"></ul>'
'<ul class="select2-results__options" role="listbox"></ul>'
);
if (this.options.get('multiple')) {
@@ -814,7 +878,7 @@ S2.define('select2/results',[
this.hideLoading();
var $message = $(
'<li role="treeitem" aria-live="assertive"' +
'<li role="alert" aria-live="assertive"' +
' class="select2-results__option"></li>'
);
@@ -907,7 +971,7 @@ S2.define('select2/results',[
$options.each(function () {
var $option = $(this);
var item = $.data(this, 'data');
var item = Utils.GetData(this, 'data');
// id needs to be converted to a string when comparing
var id = '' + item.id;
@@ -948,11 +1012,16 @@ S2.define('select2/results',[
option.className = 'select2-results__option';
var attrs = {
'role': 'treeitem',
'role': 'option',
'aria-selected': 'false'
};
if (data.disabled) {
var matches = window.Element.prototype.matches ||
window.Element.prototype.msMatchesSelector ||
window.Element.prototype.webkitMatchesSelector;
if ((data.element != null && matches.call(data.element, ':disabled')) ||
(data.element == null && data.disabled)) {
delete attrs['aria-selected'];
attrs['aria-disabled'] = 'true';
}
@@ -1012,7 +1081,7 @@ S2.define('select2/results',[
this.template(data, option);
}
$.data(option, 'data', data);
Utils.StoreData(option, 'data', data);
return option;
};
@@ -1053,7 +1122,10 @@ S2.define('select2/results',[
}
self.setClasses();
self.highlightFirstItem();
if (self.options.get('scrollAfterSelect')) {
self.highlightFirstItem();
}
});
container.on('unselect', function () {
@@ -1062,7 +1134,10 @@ S2.define('select2/results',[
}
self.setClasses();
self.highlightFirstItem();
if (self.options.get('scrollAfterSelect')) {
self.highlightFirstItem();
}
});
container.on('open', function () {
@@ -1098,7 +1173,7 @@ S2.define('select2/results',[
return;
}
var data = $highlighted.data('data');
var data = Utils.GetData($highlighted[0], 'data');
if ($highlighted.attr('aria-selected') == 'true') {
self.trigger('close', {});
@@ -1116,8 +1191,9 @@ S2.define('select2/results',[
var currentIndex = $options.index($highlighted);
// If we are already at te top, don't move further
if (currentIndex === 0) {
// If we are already at the top, don't move further
// If no options, currentIndex will be -1
if (currentIndex <= 0) {
return;
}
@@ -1210,7 +1286,7 @@ S2.define('select2/results',[
function (evt) {
var $this = $(this);
var data = $this.data('data');
var data = Utils.GetData(this, 'data');
if ($this.attr('aria-selected') === 'true') {
if (self.options.get('multiple')) {
@@ -1233,7 +1309,7 @@ S2.define('select2/results',[
this.$results.on('mouseenter', '.select2-results__option[aria-selected]',
function (evt) {
var data = $(this).data('data');
var data = Utils.GetData(this, 'data');
self.getHighlightedResults()
.removeClass('select2-results__option--highlighted');
@@ -1348,14 +1424,15 @@ S2.define('select2/selection/base',[
this._tabindex = 0;
if (this.$element.data('old-tabindex') != null) {
this._tabindex = this.$element.data('old-tabindex');
if (Utils.GetData(this.$element[0], 'old-tabindex') != null) {
this._tabindex = Utils.GetData(this.$element[0], 'old-tabindex');
} else if (this.$element.attr('tabindex') != null) {
this._tabindex = this.$element.attr('tabindex');
}
$selection.attr('title', this.$element.attr('title'));
$selection.attr('tabindex', this._tabindex);
$selection.attr('aria-disabled', 'false');
this.$selection = $selection;
@@ -1365,7 +1442,6 @@ S2.define('select2/selection/base',[
BaseSelection.prototype.bind = function (container, $container) {
var self = this;
var id = container.id + '-container';
var resultsId = container.id + '-results';
this.container = container;
@@ -1408,17 +1484,19 @@ S2.define('select2/selection/base',[
self.$selection.removeAttr('aria-activedescendant');
self.$selection.removeAttr('aria-owns');
self.$selection.focus();
self.$selection.trigger('focus');
self._detachCloseHandler(container);
});
container.on('enable', function () {
self.$selection.attr('tabindex', self._tabindex);
self.$selection.attr('aria-disabled', 'false');
});
container.on('disable', function () {
self.$selection.attr('tabindex', '-1');
self.$selection.attr('aria-disabled', 'true');
});
};
@@ -1441,7 +1519,6 @@ S2.define('select2/selection/base',[
};
BaseSelection.prototype._attachCloseHandler = function (container) {
var self = this;
$(document.body).on('mousedown.select2.' + container.id, function (e) {
var $target = $(e.target);
@@ -1451,13 +1528,11 @@ S2.define('select2/selection/base',[
var $all = $('.select2.select2-container--open');
$all.each(function () {
var $this = $(this);
if (this == $select[0]) {
return;
}
var $element = $this.data('element');
var $element = Utils.GetData(this, 'element');
$element.select2('close');
});
@@ -1481,6 +1556,27 @@ S2.define('select2/selection/base',[
throw new Error('The `update` method must be defined in child classes.');
};
/**
* Helper method to abstract the "enabled" (not "disabled") state of this
* object.
*
* @return {true} if the instance is not disabled.
* @return {false} if the instance is disabled.
*/
BaseSelection.prototype.isEnabled = function () {
return !this.isDisabled();
};
/**
* Helper method to abstract the "disabled" state of this object.
*
* @return {true} if the disabled option is true.
* @return {false} if the disabled option is false.
*/
BaseSelection.prototype.isDisabled = function () {
return this.options.get('disabled');
};
return BaseSelection;
});
@@ -1518,7 +1614,10 @@ S2.define('select2/selection/single',[
var id = container.id + '-container';
this.$selection.find('.select2-selection__rendered').attr('id', id);
this.$selection.find('.select2-selection__rendered')
.attr('id', id)
.attr('role', 'textbox')
.attr('aria-readonly', 'true');
this.$selection.attr('aria-labelledby', id);
this.$selection.on('mousedown', function (evt) {
@@ -1542,17 +1641,15 @@ S2.define('select2/selection/single',[
container.on('focus', function (evt) {
if (!container.isOpen()) {
self.$selection.focus();
self.$selection.trigger('focus');
}
});
container.on('selection:update', function (params) {
self.update(params.data);
});
};
SingleSelection.prototype.clear = function () {
this.$selection.find('.select2-selection__rendered').empty();
var $rendered = this.$selection.find('.select2-selection__rendered');
$rendered.empty();
$rendered.removeAttr('title'); // clear tooltip on empty
};
SingleSelection.prototype.display = function (data, container) {
@@ -1578,7 +1675,14 @@ S2.define('select2/selection/single',[
var formatted = this.display(selection, $rendered);
$rendered.empty().append(formatted);
$rendered.prop('title', selection.title || selection.text);
var title = selection.title || selection.text;
if (title) {
$rendered.attr('title', title);
} else {
$rendered.removeAttr('title');
}
};
return SingleSelection;
@@ -1623,14 +1727,14 @@ S2.define('select2/selection/multiple',[
'.select2-selection__choice__remove',
function (evt) {
// Ignore the event if it is disabled
if (self.options.get('disabled')) {
if (self.isDisabled()) {
return;
}
var $remove = $(this);
var $selection = $remove.parent();
var data = $selection.data('data');
var data = Utils.GetData($selection[0], 'data');
self.trigger('unselect', {
originalEvent: evt,
@@ -1641,7 +1745,9 @@ S2.define('select2/selection/multiple',[
};
MultipleSelection.prototype.clear = function () {
this.$selection.find('.select2-selection__rendered').empty();
var $rendered = this.$selection.find('.select2-selection__rendered');
$rendered.empty();
$rendered.removeAttr('title');
};
MultipleSelection.prototype.display = function (data, container) {
@@ -1679,9 +1785,14 @@ S2.define('select2/selection/multiple',[
var formatted = this.display(selection, $selection);
$selection.append(formatted);
$selection.prop('title', selection.title || selection.text);
$selection.data('data', selection);
var title = selection.title || selection.text;
if (title) {
$selection.attr('title', title);
}
Utils.StoreData($selection[0], 'data', selection);
$selections.push($selection);
}
@@ -1746,8 +1857,9 @@ S2.define('select2/selection/placeholder',[
S2.define('select2/selection/allowClear',[
'jquery',
'../keys'
], function ($, KEYS) {
'../keys',
'../utils'
], function ($, KEYS, Utils) {
function AllowClear () { }
AllowClear.prototype.bind = function (decorated, container, $container) {
@@ -1776,7 +1888,7 @@ S2.define('select2/selection/allowClear',[
AllowClear.prototype._handleClear = function (_, evt) {
// Ignore the event if it is disabled
if (this.options.get('disabled')) {
if (this.isDisabled()) {
return;
}
@@ -1789,10 +1901,22 @@ S2.define('select2/selection/allowClear',[
evt.stopPropagation();
var data = $clear.data('data');
var data = Utils.GetData($clear[0], 'data');
var previousVal = this.$element.val();
this.$element.val(this.placeholder.id);
var unselectData = {
data: data
};
this.trigger('clear', unselectData);
if (unselectData.prevented) {
this.$element.val(previousVal);
return;
}
for (var d = 0; d < data.length; d++) {
var unselectData = {
unselectData = {
data: data[d]
};
@@ -1802,11 +1926,12 @@ S2.define('select2/selection/allowClear',[
// If the event was prevented, don't clear it out.
if (unselectData.prevented) {
this.$element.val(previousVal);
return;
}
}
this.$element.val(this.placeholder.id).trigger('change');
this.$element.trigger('input').trigger('change');
this.trigger('toggle', {});
};
@@ -1829,12 +1954,14 @@ S2.define('select2/selection/allowClear',[
return;
}
var removeAll = this.options.get('translations').get('removeAllItems');
var $remove = $(
'<span class="select2-selection__clear">' +
'<span class="select2-selection__clear" title="' + removeAll() +'">' +
'&times;' +
'</span>'
);
$remove.data('data', data);
Utils.StoreData($remove[0], 'data', data);
this.$selection.find('.select2-selection__rendered').prepend($remove);
};
@@ -1856,7 +1983,7 @@ S2.define('select2/selection/search',[
'<li class="select2-search select2-search--inline">' +
'<input class="select2-search__field" type="search" tabindex="-1"' +
' autocomplete="off" autocorrect="off" autocapitalize="none"' +
' spellcheck="false" role="textbox" aria-autocomplete="list" />' +
' spellcheck="false" role="searchbox" aria-autocomplete="list" />' +
'</li>'
);
@@ -1873,14 +2000,18 @@ S2.define('select2/selection/search',[
Search.prototype.bind = function (decorated, container, $container) {
var self = this;
var resultsId = container.id + '-results';
decorated.call(this, container, $container);
container.on('open', function () {
self.$search.attr('aria-controls', resultsId);
self.$search.trigger('focus');
});
container.on('close', function () {
self.$search.val('');
self.$search.removeAttr('aria-controls');
self.$search.removeAttr('aria-activedescendant');
self.$search.trigger('focus');
});
@@ -1900,7 +2031,11 @@ S2.define('select2/selection/search',[
});
container.on('results:focus', function (params) {
self.$search.attr('aria-activedescendant', params.id);
if (params.data._resultId) {
self.$search.attr('aria-activedescendant', params.data._resultId);
} else {
self.$search.removeAttr('aria-activedescendant');
}
});
this.$selection.on('focusin', '.select2-search--inline', function (evt) {
@@ -1925,7 +2060,7 @@ S2.define('select2/selection/search',[
.prev('.select2-selection__choice');
if ($previousChoice.length > 0) {
var item = $previousChoice.data('data');
var item = Utils.GetData($previousChoice[0], 'data');
self.searchRemoveChoice(item);
@@ -1934,6 +2069,12 @@ S2.define('select2/selection/search',[
}
});
this.$selection.on('click', '.select2-search--inline', function (evt) {
if (self.$search.val()) {
evt.stopPropagation();
}
});
// Try to detect the IE version should the `documentMode` property that
// is stored on the document. This is only implemented in IE and is
// slightly cleaner than doing a user agent check.
@@ -2019,7 +2160,7 @@ S2.define('select2/selection/search',[
this.resizeSearch();
if (searchHadFocus) {
this.$search.focus();
this.$search.trigger('focus');
}
};
@@ -2052,7 +2193,7 @@ S2.define('select2/selection/search',[
var width = '';
if (this.$search.attr('placeholder') !== '') {
width = this.$selection.find('.select2-selection__rendered').innerWidth();
width = this.$selection.find('.select2-selection__rendered').width();
} else {
var minimumWidth = this.$search.val().length + 1;
@@ -2076,10 +2217,13 @@ S2.define('select2/selection/eventRelay',[
'open', 'opening',
'close', 'closing',
'select', 'selecting',
'unselect', 'unselecting'
'unselect', 'unselecting',
'clear', 'clearing'
];
var preventableEvents = ['opening', 'closing', 'selecting', 'unselecting'];
var preventableEvents = [
'opening', 'closing', 'selecting', 'unselecting', 'clearing'
];
decorated.call(this, container, $container);
@@ -2412,6 +2556,7 @@ S2.define('select2/diacritics',[
'\u019F': 'O',
'\uA74A': 'O',
'\uA74C': 'O',
'\u0152': 'OE',
'\u01A2': 'OI',
'\uA74E': 'OO',
'\u0222': 'OU',
@@ -2821,6 +2966,7 @@ S2.define('select2/diacritics',[
'\uA74B': 'o',
'\uA74D': 'o',
'\u0275': 'o',
'\u0153': 'oe',
'\u01A3': 'oi',
'\u0223': 'ou',
'\uA74F': 'oo',
@@ -2989,8 +3135,9 @@ S2.define('select2/diacritics',[
'\u03CD': '\u03C5',
'\u03CB': '\u03C5',
'\u03B0': '\u03C5',
'\u03C9': '\u03C9',
'\u03C2': '\u03C3'
'\u03CE': '\u03C9',
'\u03C2': '\u03C3',
'\u2019': '\''
};
return diacritics;
@@ -3075,7 +3222,7 @@ S2.define('select2/data/select',[
if ($(data.element).is('option')) {
data.element.selected = true;
this.$element.trigger('change');
this.$element.trigger('input').trigger('change');
return;
}
@@ -3096,13 +3243,13 @@ S2.define('select2/data/select',[
}
self.$element.val(val);
self.$element.trigger('change');
self.$element.trigger('input').trigger('change');
});
} else {
var val = data.id;
this.$element.val(val);
this.$element.trigger('change');
this.$element.trigger('input').trigger('change');
}
};
@@ -3118,7 +3265,7 @@ S2.define('select2/data/select',[
if ($(data.element).is('option')) {
data.element.selected = false;
this.$element.trigger('change');
this.$element.trigger('input').trigger('change');
return;
}
@@ -3136,7 +3283,7 @@ S2.define('select2/data/select',[
self.$element.val(val);
self.$element.trigger('change');
self.$element.trigger('input').trigger('change');
});
};
@@ -3158,7 +3305,7 @@ S2.define('select2/data/select',[
// Remove anything added to child elements
this.$element.find('*').each(function () {
// Remove any custom data set by Select2
$.removeData(this, 'data');
Utils.RemoveData(this);
});
};
@@ -3231,7 +3378,7 @@ S2.define('select2/data/select',[
normalizedData.element = option;
// Override the option's data with the combined data
$.data(option, 'data', normalizedData);
Utils.StoreData(option, 'data', normalizedData);
return $option;
};
@@ -3239,7 +3386,7 @@ S2.define('select2/data/select',[
SelectAdapter.prototype.item = function ($option) {
var data = {};
data = $.data($option[0], 'data');
data = Utils.GetData($option[0], 'data');
if (data != null) {
return data;
@@ -3277,13 +3424,13 @@ S2.define('select2/data/select',[
data = this._normalizeItem(data);
data.element = $option[0];
$.data($option[0], 'data', data);
Utils.StoreData($option[0], 'data', data);
return data;
};
SelectAdapter.prototype._normalizeItem = function (item) {
if (!$.isPlainObject(item)) {
if (item !== Object(item)) {
item = {
id: item,
text: item
@@ -3329,15 +3476,19 @@ S2.define('select2/data/array',[
'jquery'
], function (SelectAdapter, Utils, $) {
function ArrayAdapter ($element, options) {
var data = options.get('data') || [];
this._dataToConvert = options.get('data') || [];
ArrayAdapter.__super__.constructor.call(this, $element, options);
this.addOptions(this.convertToOptions(data));
}
Utils.Extend(ArrayAdapter, SelectAdapter);
ArrayAdapter.prototype.bind = function (container, $container) {
ArrayAdapter.__super__.bind.call(this, container, $container);
this.addOptions(this.convertToOptions(this._dataToConvert));
};
ArrayAdapter.prototype.select = function (data) {
var $option = this.$element.find('option').filter(function (i, elm) {
return elm.value == data.id.toString();
@@ -3487,7 +3638,8 @@ S2.define('select2/data/ajax',[
}, function () {
// Attempt to detect if a request was aborted
// Only works if the transport exposes a status property
if ($request.status && $request.status === '0') {
if ('status' in $request &&
($request.status === 0 || $request.status === '0')) {
return;
}
@@ -3626,8 +3778,6 @@ S2.define('select2/data/tags',[
};
Tags.prototype._removeOldTags = function (_) {
var tag = this._lastTag;
var $options = this.$element.find('option[data-select2-tag]');
$options.each(function () {
@@ -3702,7 +3852,7 @@ S2.define('select2/data/tokenizer',[
// Replace the search term if we have the search box
if (this.$search.length) {
this.$search.val(tokenData.term);
this.$search.focus();
this.$search.trigger('focus');
}
params.term = tokenData.term;
@@ -3831,10 +3981,30 @@ S2.define('select2/data/maximumSelectionLength',[
decorated.call(this, $e, options);
}
MaximumSelectionLength.prototype.bind =
function (decorated, container, $container) {
var self = this;
decorated.call(this, container, $container);
container.on('select', function () {
self._checkIfMaximumSelected();
});
};
MaximumSelectionLength.prototype.query =
function (decorated, params, callback) {
var self = this;
this._checkIfMaximumSelected(function () {
decorated.call(self, params, callback);
});
};
MaximumSelectionLength.prototype._checkIfMaximumSelected =
function (_, successCallback) {
var self = this;
this.current(function (currentData) {
var count = currentData != null ? currentData.length : 0;
if (self.maximumSelectionLength > 0 &&
@@ -3847,7 +4017,10 @@ S2.define('select2/data/maximumSelectionLength',[
});
return;
}
decorated.call(self, params, callback);
if (successCallback) {
successCallback();
}
});
};
@@ -3886,7 +4059,7 @@ S2.define('select2/dropdown',[
};
Dropdown.prototype.position = function ($dropdown, $container) {
// Should be implmented in subclasses
// Should be implemented in subclasses
};
Dropdown.prototype.destroy = function () {
@@ -3910,7 +4083,7 @@ S2.define('select2/dropdown/search',[
'<span class="select2-search select2-search--dropdown">' +
'<input class="select2-search__field" type="search" tabindex="-1"' +
' autocomplete="off" autocorrect="off" autocapitalize="none"' +
' spellcheck="false" role="textbox" />' +
' spellcheck="false" role="searchbox" aria-autocomplete="list" />' +
'</span>'
);
@@ -3925,6 +4098,8 @@ S2.define('select2/dropdown/search',[
Search.prototype.bind = function (decorated, container, $container) {
var self = this;
var resultsId = container.id + '-results';
decorated.call(this, container, $container);
this.$search.on('keydown', function (evt) {
@@ -3947,23 +4122,27 @@ S2.define('select2/dropdown/search',[
container.on('open', function () {
self.$search.attr('tabindex', 0);
self.$search.attr('aria-controls', resultsId);
self.$search.focus();
self.$search.trigger('focus');
window.setTimeout(function () {
self.$search.focus();
self.$search.trigger('focus');
}, 0);
});
container.on('close', function () {
self.$search.attr('tabindex', -1);
self.$search.removeAttr('aria-controls');
self.$search.removeAttr('aria-activedescendant');
self.$search.val('');
self.$search.trigger('blur');
});
container.on('focus', function () {
if (!container.isOpen()) {
self.$search.focus();
self.$search.trigger('focus');
}
});
@@ -3978,6 +4157,14 @@ S2.define('select2/dropdown/search',[
}
}
});
container.on('results:focus', function (params) {
if (params.data._resultId) {
self.$search.attr('aria-activedescendant', params.data._resultId);
} else {
self.$search.removeAttr('aria-activedescendant');
}
});
};
Search.prototype.handleSearch = function (evt) {
@@ -4062,6 +4249,7 @@ S2.define('select2/dropdown/infiniteScroll',[
if (this.showLoadingMore(data)) {
this.$results.append(this.$loadingMore);
this.loadMoreIfNeeded();
}
};
@@ -4080,25 +4268,27 @@ S2.define('select2/dropdown/infiniteScroll',[
self.loading = true;
});
this.$results.on('scroll', function () {
var isLoadMoreVisible = $.contains(
document.documentElement,
self.$loadingMore[0]
);
this.$results.on('scroll', this.loadMoreIfNeeded.bind(this));
};
if (self.loading || !isLoadMoreVisible) {
return;
}
InfiniteScroll.prototype.loadMoreIfNeeded = function () {
var isLoadMoreVisible = $.contains(
document.documentElement,
this.$loadingMore[0]
);
var currentOffset = self.$results.offset().top +
self.$results.outerHeight(false);
var loadingMoreOffset = self.$loadingMore.offset().top +
self.$loadingMore.outerHeight(false);
if (this.loading || !isLoadMoreVisible) {
return;
}
if (currentOffset + 50 >= loadingMoreOffset) {
self.loadMore();
}
});
var currentOffset = this.$results.offset().top +
this.$results.outerHeight(false);
var loadingMoreOffset = this.$loadingMore.offset().top +
this.$loadingMore.outerHeight(false);
if (currentOffset + 50 >= loadingMoreOffset) {
this.loadMore();
}
};
InfiniteScroll.prototype.loadMore = function () {
@@ -4119,7 +4309,7 @@ S2.define('select2/dropdown/infiniteScroll',[
var $option = $(
'<li ' +
'class="select2-results__option select2-results__option--load-more"' +
'role="treeitem" aria-disabled="true"></li>'
'role="option" aria-disabled="true"></li>'
);
var message = this.options.get('translations').get('loadingMore');
@@ -4137,7 +4327,7 @@ S2.define('select2/dropdown/attachBody',[
'../utils'
], function ($, Utils) {
function AttachBody (decorated, $element, options) {
this.$dropdownParent = options.get('dropdownParent') || $(document.body);
this.$dropdownParent = $(options.get('dropdownParent') || document.body);
decorated.call(this, $element, options);
}
@@ -4145,27 +4335,14 @@ S2.define('select2/dropdown/attachBody',[
AttachBody.prototype.bind = function (decorated, container, $container) {
var self = this;
var setupResultsEvents = false;
decorated.call(this, container, $container);
container.on('open', function () {
self._showDropdown();
self._attachPositioningHandler(container);
if (!setupResultsEvents) {
setupResultsEvents = true;
container.on('results:all', function () {
self._positionDropdown();
self._resizeDropdown();
});
container.on('results:append', function () {
self._positionDropdown();
self._resizeDropdown();
});
}
// Must bind after the results handlers to ensure correct sizing
self._bindContainerResultHandlers(container);
});
container.on('close', function () {
@@ -4214,6 +4391,44 @@ S2.define('select2/dropdown/attachBody',[
this.$dropdownContainer.detach();
};
AttachBody.prototype._bindContainerResultHandlers =
function (decorated, container) {
// These should only be bound once
if (this._containerResultsHandlersBound) {
return;
}
var self = this;
container.on('results:all', function () {
self._positionDropdown();
self._resizeDropdown();
});
container.on('results:append', function () {
self._positionDropdown();
self._resizeDropdown();
});
container.on('results:message', function () {
self._positionDropdown();
self._resizeDropdown();
});
container.on('select', function () {
self._positionDropdown();
self._resizeDropdown();
});
container.on('unselect', function () {
self._positionDropdown();
self._resizeDropdown();
});
this._containerResultsHandlersBound = true;
};
AttachBody.prototype._attachPositioningHandler =
function (decorated, container) {
var self = this;
@@ -4224,14 +4439,14 @@ S2.define('select2/dropdown/attachBody',[
var $watchers = this.$container.parents().filter(Utils.hasScroll);
$watchers.each(function () {
$(this).data('select2-scroll-position', {
Utils.StoreData(this, 'select2-scroll-position', {
x: $(this).scrollLeft(),
y: $(this).scrollTop()
});
});
$watchers.on(scrollEvent, function (ev) {
var position = $(this).data('select2-scroll-position');
var position = Utils.GetData(this, 'select2-scroll-position');
$(this).scrollTop(position.y);
});
@@ -4290,16 +4505,26 @@ S2.define('select2/dropdown/attachBody',[
top: container.bottom
};
// Determine what the parent element is to use for calciulating the offset
// Determine what the parent element is to use for calculating the offset
var $offsetParent = this.$dropdownParent;
// For statically positoned elements, we need to get the element
// For statically positioned elements, we need to get the element
// that is determining the offset
if ($offsetParent.css('position') === 'static') {
$offsetParent = $offsetParent.offsetParent();
}
var parentOffset = $offsetParent.offset();
var parentOffset = {
top: 0,
left: 0
};
if (
$.contains(document.body, $offsetParent[0]) ||
$offsetParent[0].isConnected
) {
parentOffset = $offsetParent.offset();
}
css.top -= parentOffset.top;
css.left -= parentOffset.left;
@@ -4396,8 +4621,8 @@ S2.define('select2/dropdown/minimumResultsForSearch',[
});
S2.define('select2/dropdown/selectOnClose',[
], function () {
'../utils'
], function (Utils) {
function SelectOnClose () { }
SelectOnClose.prototype.bind = function (decorated, container, $container) {
@@ -4428,7 +4653,7 @@ S2.define('select2/dropdown/selectOnClose',[
return;
}
var data = $highlightedResults.data('data');
var data = Utils.GetData($highlightedResults[0], 'data');
// Don't re-select already selected resulte
if (
@@ -4469,7 +4694,7 @@ S2.define('select2/dropdown/closeOnSelect',[
var originalEvent = evt.originalEvent;
// Don't close if the control key is being held
if (originalEvent && originalEvent.ctrlKey) {
if (originalEvent && (originalEvent.ctrlKey || originalEvent.metaKey)) {
return;
}
@@ -4523,6 +4748,9 @@ S2.define('select2/i18n/en',[],function () {
},
searching: function () {
return 'Searching…';
},
removeAllItems: function () {
return 'Remove all items';
}
};
});
@@ -4761,66 +4989,29 @@ S2.define('select2/defaults',[
);
}
if (typeof options.language === 'string') {
// Check if the language is specified with a region
if (options.language.indexOf('-') > 0) {
// Extract the region information if it is included
var languageParts = options.language.split('-');
var baseLanguage = languageParts[0];
// If the defaults were not previously applied from an element, it is
// possible for the language option to have not been resolved
options.language = this._resolveLanguage(options.language);
options.language = [options.language, baseLanguage];
} else {
options.language = [options.language];
// Always fall back to English since it will always be complete
options.language.push('en');
var uniqueLanguages = [];
for (var l = 0; l < options.language.length; l++) {
var language = options.language[l];
if (uniqueLanguages.indexOf(language) === -1) {
uniqueLanguages.push(language);
}
}
if ($.isArray(options.language)) {
var languages = new Translation();
options.language.push('en');
options.language = uniqueLanguages;
var languageNames = options.language;
for (var l = 0; l < languageNames.length; l++) {
var name = languageNames[l];
var language = {};
try {
// Try to load it with the original name
language = Translation.loadPath(name);
} catch (e) {
try {
// If we couldn't load it, check if it wasn't the full path
name = this.defaults.amdLanguageBase + name;
language = Translation.loadPath(name);
} catch (ex) {
// The translation could not be loaded at all. Sometimes this is
// because of a configuration problem, other times this can be
// because of how Select2 helps load all possible translation files.
if (options.debug && window.console && console.warn) {
console.warn(
'Select2: The language file for "' + name + '" could not be ' +
'automatically loaded. A fallback will be used instead.'
);
}
continue;
}
}
languages.extend(language);
}
options.translations = languages;
} else {
var baseTranslation = Translation.loadPath(
this.defaults.amdLanguageBase + 'en'
);
var customTranslation = new Translation(options.language);
customTranslation.extend(baseTranslation);
options.translations = customTranslation;
}
options.translations = this._processTranslations(
options.language,
options.debug
);
return options;
};
@@ -4887,13 +5078,14 @@ S2.define('select2/defaults',[
debug: false,
dropdownAutoWidth: false,
escapeMarkup: Utils.escapeMarkup,
language: EnglishTranslation,
language: {},
matcher: matcher,
minimumInputLength: 0,
maximumInputLength: 0,
maximumSelectionLength: 0,
minimumResultsForSearch: 0,
selectOnClose: false,
scrollAfterSelect: false,
sorter: function (data) {
return data;
},
@@ -4908,6 +5100,103 @@ S2.define('select2/defaults',[
};
};
Defaults.prototype.applyFromElement = function (options, $element) {
var optionLanguage = options.language;
var defaultLanguage = this.defaults.language;
var elementLanguage = $element.prop('lang');
var parentLanguage = $element.closest('[lang]').prop('lang');
var languages = Array.prototype.concat.call(
this._resolveLanguage(elementLanguage),
this._resolveLanguage(optionLanguage),
this._resolveLanguage(defaultLanguage),
this._resolveLanguage(parentLanguage)
);
options.language = languages;
return options;
};
Defaults.prototype._resolveLanguage = function (language) {
if (!language) {
return [];
}
if ($.isEmptyObject(language)) {
return [];
}
if ($.isPlainObject(language)) {
return [language];
}
var languages;
if (!$.isArray(language)) {
languages = [language];
} else {
languages = language;
}
var resolvedLanguages = [];
for (var l = 0; l < languages.length; l++) {
resolvedLanguages.push(languages[l]);
if (typeof languages[l] === 'string' && languages[l].indexOf('-') > 0) {
// Extract the region information if it is included
var languageParts = languages[l].split('-');
var baseLanguage = languageParts[0];
resolvedLanguages.push(baseLanguage);
}
}
return resolvedLanguages;
};
Defaults.prototype._processTranslations = function (languages, debug) {
var translations = new Translation();
for (var l = 0; l < languages.length; l++) {
var languageData = new Translation();
var language = languages[l];
if (typeof language === 'string') {
try {
// Try to load it with the original name
languageData = Translation.loadPath(language);
} catch (e) {
try {
// If we couldn't load it, check if it wasn't the full path
language = this.defaults.amdLanguageBase + language;
languageData = Translation.loadPath(language);
} catch (ex) {
// The translation could not be loaded at all. Sometimes this is
// because of a configuration problem, other times this can be
// because of how Select2 helps load all possible translation files
if (debug && window.console && console.warn) {
console.warn(
'Select2: The language file for "' + language + '" could ' +
'not be automatically loaded. A fallback will be used instead.'
);
}
}
}
} else if ($.isPlainObject(language)) {
languageData = new Translation(language);
} else {
languageData = language;
}
translations.extend(languageData);
}
return translations;
};
Defaults.prototype.set = function (key, value) {
var camelKey = $.camelCase(key);
@@ -4916,7 +5205,7 @@ S2.define('select2/defaults',[
var convertedData = Utils._convertData(data);
$.extend(this.defaults, convertedData);
$.extend(true, this.defaults, convertedData);
};
var defaults = new Defaults();
@@ -4937,6 +5226,10 @@ S2.define('select2/options',[
this.fromElement($element);
}
if ($element != null) {
this.options = Defaults.applyFromElement(this.options, $element);
}
this.options = Defaults.apply(this.options);
if ($element && $element.is('input')) {
@@ -4960,14 +5253,6 @@ S2.define('select2/options',[
this.options.disabled = $e.prop('disabled');
}
if (this.options.language == null) {
if ($e.prop('lang')) {
this.options.language = $e.prop('lang').toLowerCase();
} else if ($e.closest('[lang]').prop('lang')) {
this.options.language = $e.closest('[lang]').prop('lang');
}
}
if (this.options.dir == null) {
if ($e.prop('dir')) {
this.options.dir = $e.prop('dir');
@@ -4981,7 +5266,7 @@ S2.define('select2/options',[
$e.prop('disabled', this.options.disabled);
$e.prop('multiple', this.options.multiple);
if ($e.data('select2Tags')) {
if (Utils.GetData($e[0], 'select2Tags')) {
if (this.options.debug && window.console && console.warn) {
console.warn(
'Select2: The `data-select2-tags` attribute has been changed to ' +
@@ -4990,11 +5275,11 @@ S2.define('select2/options',[
);
}
$e.data('data', $e.data('select2Tags'));
$e.data('tags', true);
Utils.StoreData($e[0], 'data', Utils.GetData($e[0], 'select2Tags'));
Utils.StoreData($e[0], 'tags', true);
}
if ($e.data('ajaxUrl')) {
if (Utils.GetData($e[0], 'ajaxUrl')) {
if (this.options.debug && window.console && console.warn) {
console.warn(
'Select2: The `data-ajax-url` attribute has been changed to ' +
@@ -5003,21 +5288,45 @@ S2.define('select2/options',[
);
}
$e.attr('ajax--url', $e.data('ajaxUrl'));
$e.data('ajax--url', $e.data('ajaxUrl'));
$e.attr('ajax--url', Utils.GetData($e[0], 'ajaxUrl'));
Utils.StoreData($e[0], 'ajax-Url', Utils.GetData($e[0], 'ajaxUrl'));
}
var dataset = {};
function upperCaseLetter(_, letter) {
return letter.toUpperCase();
}
// Pre-load all of the attributes which are prefixed with `data-`
for (var attr = 0; attr < $e[0].attributes.length; attr++) {
var attributeName = $e[0].attributes[attr].name;
var prefix = 'data-';
if (attributeName.substr(0, prefix.length) == prefix) {
// Get the contents of the attribute after `data-`
var dataName = attributeName.substring(prefix.length);
// Get the data contents from the consistent source
// This is more than likely the jQuery data helper
var dataValue = Utils.GetData($e[0], dataName);
// camelCase the attribute name to match the spec
var camelDataName = dataName.replace(/-([a-z])/g, upperCaseLetter);
// Store the data attribute contents into the dataset since
dataset[camelDataName] = dataValue;
}
}
// Prefer the element's `dataset` attribute if it exists
// jQuery 1.x does not correctly handle data attributes with multiple dashes
if ($.fn.jquery && $.fn.jquery.substr(0, 2) == '1.' && $e[0].dataset) {
dataset = $.extend(true, {}, $e[0].dataset, $e.data());
} else {
dataset = $e.data();
dataset = $.extend(true, {}, $e[0].dataset, dataset);
}
var data = $.extend(true, {}, dataset);
// Prefer our internal data cache if it exists
var data = $.extend(true, {}, Utils.GetData($e[0]), dataset);
data = Utils._convertData(data);
@@ -5054,8 +5363,8 @@ S2.define('select2/core',[
'./keys'
], function ($, Options, Utils, KEYS) {
var Select2 = function ($element, options) {
if ($element.data('select2') != null) {
$element.data('select2').destroy();
if (Utils.GetData($element[0], 'select2') != null) {
Utils.GetData($element[0], 'select2').destroy();
}
this.$element = $element;
@@ -5071,7 +5380,7 @@ S2.define('select2/core',[
// Set up the tabindex
var tabindex = $element.attr('tabindex') || 0;
$element.data('old-tabindex', tabindex);
Utils.StoreData($element[0], 'old-tabindex', tabindex);
$element.attr('tabindex', '-1');
// Set up containers and adapters
@@ -5132,6 +5441,9 @@ S2.define('select2/core',[
// Synchronize any monitored attributes
this._syncAttributes();
Utils.StoreData($element[0], 'select2', this);
// Ensure backwards compatibility with $element.data('select2').
$element.data('select2', this);
};
@@ -5208,6 +5520,12 @@ S2.define('select2/core',[
return null;
}
if (method == 'computedstyle') {
var computedStyle = window.getComputedStyle($element[0]);
return computedStyle.width;
}
return method;
};
@@ -5248,8 +5566,8 @@ S2.define('select2/core',[
if (observer != null) {
this._observer = new observer(function (mutations) {
$.each(mutations, self._syncA);
$.each(mutations, self._syncS);
self._syncA();
self._syncS(null, mutations);
});
this._observer.observe(this.$element[0], {
attributes: true,
@@ -5371,7 +5689,7 @@ S2.define('select2/core',[
if (self.isOpen()) {
if (key === KEYS.ESC || key === KEYS.TAB ||
(key === KEYS.UP && evt.altKey)) {
self.close();
self.close(evt);
evt.preventDefault();
} else if (key === KEYS.ENTER) {
@@ -5405,7 +5723,7 @@ S2.define('select2/core',[
Select2.prototype._syncAttributes = function () {
this.options.set('disabled', this.$element.prop('disabled'));
if (this.options.get('disabled')) {
if (this.isDisabled()) {
if (this.isOpen()) {
this.close();
}
@@ -5416,7 +5734,7 @@ S2.define('select2/core',[
}
};
Select2.prototype._syncSubtree = function (evt, mutations) {
Select2.prototype._isChangeMutation = function (evt, mutations) {
var changed = false;
var self = this;
@@ -5444,7 +5762,22 @@ S2.define('select2/core',[
}
} else if (mutations.removedNodes && mutations.removedNodes.length > 0) {
changed = true;
} else if ($.isArray(mutations)) {
$.each(mutations, function(evt, mutation) {
if (self._isChangeMutation(evt, mutation)) {
// We've found a change mutation.
// Let's escape from the loop and continue
changed = true;
return false;
}
});
}
return changed;
};
Select2.prototype._syncSubtree = function (evt, mutations) {
var changed = this._isChangeMutation(evt, mutations);
var self = this;
// Only re-pull the data if we think there is a change
if (changed) {
@@ -5466,7 +5799,8 @@ S2.define('select2/core',[
'open': 'opening',
'close': 'closing',
'select': 'selecting',
'unselect': 'unselecting'
'unselect': 'unselecting',
'clear': 'clearing'
};
if (args === undefined) {
@@ -5494,7 +5828,7 @@ S2.define('select2/core',[
};
Select2.prototype.toggleDropdown = function () {
if (this.options.get('disabled')) {
if (this.isDisabled()) {
return;
}
@@ -5510,15 +5844,40 @@ S2.define('select2/core',[
return;
}
if (this.isDisabled()) {
return;
}
this.trigger('query', {});
};
Select2.prototype.close = function () {
Select2.prototype.close = function (evt) {
if (!this.isOpen()) {
return;
}
this.trigger('close', {});
this.trigger('close', { originalEvent : evt });
};
/**
* Helper method to abstract the "enabled" (not "disabled") state of this
* object.
*
* @return {true} if the instance is not disabled.
* @return {false} if the instance is disabled.
*/
Select2.prototype.isEnabled = function () {
return !this.isDisabled();
};
/**
* Helper method to abstract the "disabled" state of this object.
*
* @return {true} if the disabled option is true.
* @return {false} if the disabled option is false.
*/
Select2.prototype.isDisabled = function () {
return this.options.get('disabled');
};
Select2.prototype.isOpen = function () {
@@ -5595,7 +5954,7 @@ S2.define('select2/core',[
});
}
this.$element.val(newVal).trigger('change');
this.$element.val(newVal).trigger('input').trigger('change');
};
Select2.prototype.destroy = function () {
@@ -5621,10 +5980,12 @@ S2.define('select2/core',[
this._syncS = null;
this.$element.off('.select2');
this.$element.attr('tabindex', this.$element.data('old-tabindex'));
this.$element.attr('tabindex',
Utils.GetData(this.$element[0], 'old-tabindex'));
this.$element.removeClass('select2-hidden-accessible');
this.$element.attr('aria-hidden', 'false');
Utils.RemoveData(this.$element[0]);
this.$element.removeData('select2');
this.dataAdapter.destroy();
@@ -5652,7 +6013,7 @@ S2.define('select2/core',[
this.$container.addClass('select2-container--' + this.options.get('theme'));
$container.data('element', this.$element);
Utils.StoreData($container[0], 'element', this.$element);
return $container;
};
@@ -5672,8 +6033,9 @@ S2.define('jquery.select2',[
'jquery-mousewheel',
'./select2/core',
'./select2/defaults'
], function ($, _, Select2, Defaults) {
'./select2/defaults',
'./select2/utils'
], function ($, _, Select2, Defaults, Utils) {
if ($.fn.select2 == null) {
// All methods that should return the element
var thisMethods = ['open', 'close', 'destroy'];
@@ -5694,7 +6056,7 @@ S2.define('jquery.select2',[
var args = Array.prototype.slice.call(arguments, 1);
this.each(function () {
var instance = $(this).data('select2');
var instance = Utils.GetData(this, 'select2');
if (instance == null && window.console && console.error) {
console.error(
+1 -1
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+2 -1
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+313 -305
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@@ -1,305 +1,313 @@
<?php
namespace sammo;
require(__DIR__ . '/../vendor/autoload.php');
$host = Util::getPost('db_host');
$port = Util::getPost('db_port', 'int');
$username = Util::getPost('db_id');
$password = Util::getPost('db_pw');
$dbName = Util::getPost('db_name');
$servHost = Util::getPost('serv_host');
$sharedIconPath = Util::getPost('shared_icon_path');
$gameImagePath = Util::getPost('game_image_path');
$imageRequestKey = Util::getPost('image_request_key');
$kakaoRESTKey = Util::getPost('kakao_rest_key', 'string', '');
$kakaoAdminKey = Util::getPost('kakao_admin_key', 'string', '');
if (!$host || !$port || !$username || !$password || !$dbName || !$servHost || !$sharedIconPath || !$gameImagePath) {
Json::die([
'result' => false,
'reason' => '입력 값이 올바르지 않습니다'
]);
}
if (!filter_var($servHost, FILTER_VALIDATE_URL)) {
Json::die([
'result' => false,
'reason' => '접속 경로가 올바르지 않습니다.'
]);
}
if (file_exists(ROOT . '/d_setting/RootDB.php') && is_dir(ROOT . '/d_setting/RootDB.php')) {
Json::die([
'result' => false,
'reason' => 'd_setting/RootDB.php 가 디렉토리입니다'
]);
}
if (class_exists('\\sammo\\RootDB')) {
Json::die([
'result' => false,
'reason' => '이미 RootDB.php 파일이 있습니다'
]);
}
//파일 권한 검사
if (file_exists(AppConf::getUserIconPathFS()) && !is_dir(AppConf::getUserIconPathFS())) {
Json::die([
'result' => false,
'reason' => AppConf::$userIconPath . ' 이 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_log') && !is_dir(ROOT . '/d_log')) {
Json::die([
'result' => false,
'reason' => 'd_log 가 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_shared') && !is_dir(ROOT . '/d_shared')) {
Json::die([
'result' => false,
'reason' => 'd_shared 가 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_setting') && !is_dir(ROOT . '/d_setting')) {
Json::die([
'result' => false,
'reason' => 'd_shared 가 디렉토리가 아닙니다'
]);
}
if (
!file_exists(ROOT . '/d_log')
|| !file_exists(ROOT . '/d_shared')
|| !file_exists(ROOT . '/d_setting')
|| !file_exists(AppConf::getUserIconPathFS())
) {
if (!is_writable(ROOT)) {
Json::die([
'result' => false,
'reason' => '하위 디렉토리 생성 권한이 없습니다'
]);
}
//기본 파일 생성
if (!file_exists(AppConf::getUserIconPathFS())) {
mkdir(AppConf::getUserIconPathFS());
}
if (!file_exists(ROOT . '/d_log')) {
mkdir(ROOT . '/d_log');
}
if (!file_exists(ROOT . '/d_setting')) {
mkdir(ROOT . '/d_setting');
}
if (!file_exists(ROOT . '/d_shared')) {
mkdir(ROOT . '/d_shared');
}
}
if (!is_writable(AppConf::getUserIconPathFS())) {
Json::die([
'result' => false,
'reason' => AppConf::$userIconPath . ' 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_log')) {
Json::die([
'result' => false,
'reason' => 'd_log 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_shared')) {
Json::die([
'result' => false,
'reason' => 'd_shared 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_setting')) {
Json::die([
'result' => false,
'reason' => 'd_setting 디렉토리의 쓰기 권한이 없습니다.'
]);
}
if (!file_exists(ROOT . '/d_log/.htaccess')) {
@file_put_contents(ROOT . '/d_log/.htaccess', 'Deny from all');
}
if (!file_exists(ROOT . '/d_setting/.htaccess')) {
@file_put_contents(ROOT . '/d_setting/.htaccess', 'Deny from all');
}
//DB 접근 권한 검사
$rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4');
$rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'DB 접속에 실패했습니다.'
]);
};
$rootDB->error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'SQL을 제대로 실행하지 못했습니다. DB상태를 확인해 주세요.'
]);
};
$mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
if ($mysqli_obj->multi_query(file_get_contents(__DIR__ . '/sql/common_schema.sql'))) {
while (true) {
if (!$mysqli_obj->more_results()) {
break;
}
if (!$mysqli_obj->next_result()) {
break;
}
}
}
$rootDB->insert('system', array(
'REG' => 'N',
'LOGIN' => 'N',
'CRT_DATE' => TimeUtil::now(),
'MDF_DATE' => TimeUtil::now()
));
$globalSalt = bin2hex(random_bytes(16));
'@phan-var-force string $servHost';
'@phan-var-force string $sharedIconPath';
'@phan-var-force string $gameImagePath';
$sharedIconPath = WebUtil::resolveRelativePath($sharedIconPath, $servHost);
$gameImagePath = WebUtil::resolveRelativePath($gameImagePath, $servHost);
$imageRequestPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/git_pull.php', $servHost);
$imageKeyInstallPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/InstallKey.php', $servHost);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/ServConfig.orig.php',
ROOT . '/d_setting/ServConfig.php',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath,
'imageRequestPath' => $imageRequestPath,
'imageRequestKey' => $imageRequestKey
],
true
);
if ($imageRequestKey) {
@file_get_contents($imageKeyInstallPath . '?key=' . $imageRequestKey);
}
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/common_path.orig.js',
ROOT . '/d_shared/common_path.js',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath
],
true
);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/menu.orig.json',
ROOT . '/d_shared/menu.json',
[],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/common.orig.css',
ROOT . '/d_shared/common.css',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath
],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/RootDB.orig.php',
ROOT . '/d_setting/RootDB.php',
[
'host' => $host,
'user' => $username,
'password' => $password,
'dbName' => $dbName,
'port' => $port,
'globalSalt' => $globalSalt,
]
);
$kakaoRedirectURI = WebUtil::resolveRelativePath('oauth_kakao/oauth.php', $servHost . '/');
Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/KakaoKey.orig.php',
ROOT . '/d_setting/KakaoKey.php',
[
'REST_API_KEY' => $kakaoRESTKey,
'ADMIN_KEY' => $kakaoAdminKey,
'REDIRECT_URI' => $kakaoRedirectURI
],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
Json::die([
'result' => true,
'reason' => 'success',
'globalSalt' => $globalSalt
]);
<?php
namespace sammo;
require(__DIR__ . '/../vendor/autoload.php');
$host = Util::getPost('db_host');
$port = Util::getPost('db_port', 'int');
$username = Util::getPost('db_id');
$password = Util::getPost('db_pw');
$dbName = Util::getPost('db_name');
$servHost = Util::getPost('serv_host');
$sharedIconPath = Util::getPost('shared_icon_path');
$gameImagePath = Util::getPost('game_image_path');
$imageRequestKey = Util::getPost('image_request_key');
$kakaoRESTKey = Util::getPost('kakao_rest_key', 'string', '');
$kakaoAdminKey = Util::getPost('kakao_admin_key', 'string', '');
if (!$host || !$port || !$username || !$password || !$dbName || !$servHost || !$sharedIconPath || !$gameImagePath) {
Json::die([
'result' => false,
'reason' => '입력 값이 올바르지 않습니다'
]);
}
if (!filter_var($servHost, FILTER_VALIDATE_URL)) {
Json::die([
'result' => false,
'reason' => '접속 경로가 올바르지 않습니다.'
]);
}
if (file_exists(ROOT . '/d_setting/RootDB.php') && is_dir(ROOT . '/d_setting/RootDB.php')) {
Json::die([
'result' => false,
'reason' => 'd_setting/RootDB.php 가 디렉토리입니다'
]);
}
if (class_exists('\\sammo\\RootDB')) {
Json::die([
'result' => false,
'reason' => '이미 RootDB.php 파일이 있습니다'
]);
}
//파일 권한 검사
if (file_exists(AppConf::getUserIconPathFS()) && !is_dir(AppConf::getUserIconPathFS())) {
Json::die([
'result' => false,
'reason' => AppConf::$userIconPath . ' 이 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_log') && !is_dir(ROOT . '/d_log')) {
Json::die([
'result' => false,
'reason' => 'd_log 가 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_shared') && !is_dir(ROOT . '/d_shared')) {
Json::die([
'result' => false,
'reason' => 'd_shared 가 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_setting') && !is_dir(ROOT . '/d_setting')) {
Json::die([
'result' => false,
'reason' => 'd_shared 가 디렉토리가 아닙니다'
]);
}
if (
!file_exists(ROOT . '/d_log')
|| !file_exists(ROOT . '/d_shared')
|| !file_exists(ROOT . '/d_setting')
|| !file_exists(AppConf::getUserIconPathFS())
) {
if (!is_writable(ROOT)) {
Json::die([
'result' => false,
'reason' => '하위 디렉토리 생성 권한이 없습니다'
]);
}
//기본 파일 생성
if (!file_exists(AppConf::getUserIconPathFS())) {
mkdir(AppConf::getUserIconPathFS());
}
if (!file_exists(ROOT . '/d_log')) {
mkdir(ROOT . '/d_log');
}
if (!file_exists(ROOT . '/d_setting')) {
mkdir(ROOT . '/d_setting');
}
if (!file_exists(ROOT . '/d_shared')) {
mkdir(ROOT . '/d_shared');
}
}
if (!is_writable(AppConf::getUserIconPathFS())) {
Json::die([
'result' => false,
'reason' => AppConf::$userIconPath . ' 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_log')) {
Json::die([
'result' => false,
'reason' => 'd_log 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_shared')) {
Json::die([
'result' => false,
'reason' => 'd_shared 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_setting')) {
Json::die([
'result' => false,
'reason' => 'd_setting 디렉토리의 쓰기 권한이 없습니다.'
]);
}
if (!file_exists(ROOT . '/d_log/.htaccess')) {
@file_put_contents(ROOT . '/d_log/.htaccess', 'Deny from all');
}
if (!file_exists(ROOT . '/d_setting/.htaccess')) {
@file_put_contents(ROOT . '/d_setting/.htaccess', 'Deny from all');
}
//DB 접근 권한 검사
$rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4');
$rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'DB 접속에 실패했습니다.'
]);
};
$rootDB->error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'SQL을 제대로 실행하지 못했습니다. DB상태를 확인해 주세요.'
]);
};
$mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
if ($mysqli_obj->multi_query(file_get_contents(__DIR__ . '/sql/common_schema.sql'))) {
while (true) {
if (!$mysqli_obj->more_results()) {
break;
}
if (!$mysqli_obj->next_result()) {
break;
}
}
}
$rootDB->insert('system', array(
'REG' => 'N',
'LOGIN' => 'N',
'CRT_DATE' => TimeUtil::now(),
'MDF_DATE' => TimeUtil::now()
));
$globalSalt = bin2hex(random_bytes(16));
'@phan-var-force string $servHost';
'@phan-var-force string $sharedIconPath';
'@phan-var-force string $gameImagePath';
$sharedIconPath = WebUtil::resolveRelativePath($sharedIconPath, $servHost);
$gameImagePath = WebUtil::resolveRelativePath($gameImagePath, $servHost);
$imageRequestPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/git_pull.php', $servHost);
$imageKeyInstallPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/InstallKey.php', $servHost);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/ServConfig.orig.php',
ROOT . '/d_setting/ServConfig.php',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath,
'imageRequestPath' => $imageRequestPath,
'imageRequestKey' => $imageRequestKey,
'serverList' => [
['che', '체', 'white'],
['kwe', '퀘', 'yellow'],
['pwe', '풰', 'orange'],
['twe', '퉤', 'magenta'],
['nya', '냐', '#e67e22'],
['pya', '퍄', '#9b59b6']
]
],
true
);
if ($imageRequestKey) {
@file_get_contents($imageKeyInstallPath . '?key=' . $imageRequestKey);
}
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/common_path.orig.js',
ROOT . '/d_shared/common_path.js',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath
],
true
);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/menu.orig.json',
ROOT . '/d_shared/menu.json',
[],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/common.orig.css',
ROOT . '/d_shared/common.css',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath
],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/RootDB.orig.php',
ROOT . '/d_setting/RootDB.php',
[
'host' => $host,
'user' => $username,
'password' => $password,
'dbName' => $dbName,
'port' => $port,
'globalSalt' => $globalSalt,
]
);
$kakaoRedirectURI = WebUtil::resolveRelativePath('oauth_kakao/oauth.php', $servHost . '/');
Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/KakaoKey.orig.php',
ROOT . '/d_setting/KakaoKey.php',
[
'REST_API_KEY' => $kakaoRESTKey,
'ADMIN_KEY' => $kakaoAdminKey,
'REDIRECT_URI' => $kakaoRedirectURI
],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
Json::die([
'result' => true,
'reason' => 'success',
'globalSalt' => $globalSalt
]);
+74 -55
View File
@@ -1,55 +1,74 @@
<?php
namespace sammo;
class ServConfig
{
private function __construct()
{
}
public static $serverWebPath = '_tK_serverBasePath_';
public static $sharedIconPath = '_tK_sharedIconPath_';
public static $gameImagePath = "_tK_gameImagePath_";
public static $imageRequestPath = "_tK_imageRequestPath_";
public static $imageRequestKey = '_tK_imageRequestKey_';
public static function getSharedIconPath(string $filepath = ''): string
{
if ($filepath) {
return static::$sharedIconPath . "/{$filepath}";
}
return static::$sharedIconPath;
}
public static function getUserIconPath(string $filepath = ''): string
{
return AppConf::getUserIconPathWeb($filepath);
}
public static function getGameImagePath(string $filepath = ''): string
{
if ($filepath) {
return static::$gameImagePath . "/{$filepath}";
}
return static::$gameImagePath;
}
public static function getImagePullURI(): string
{
$now = time();
$req_hash = Util::hashPassword(sprintf("%016x", $now), static::$imageRequestKey);
return static::$imageRequestPath . "?req={$req_hash}&time={$now}";
}
/**
* 서버 주소 반환. 서버의 경로가 하부 디렉토리인 경우에 하부 디렉토리까지 포함
*
* @return string
*/
public static function getServerBasepath(): string
{
return self::$serverWebPath;
}
}
<?php
namespace sammo;
class ServConfig
{
private function __construct()
{
}
public static $serverWebPath = '_tK_serverBasePath_';
public static $sharedIconPath = '_tK_sharedIconPath_';
public static $gameImagePath = "_tK_gameImagePath_";
public static $imageRequestPath = "_tK_imageRequestPath_";
public static $imageRequestKey = '_tK_imageRequestKey_';
private static $serverList = null;
public static function getSharedIconPath(string $filepath = ''): string
{
if ($filepath) {
return static::$sharedIconPath . "/{$filepath}";
}
return static::$sharedIconPath;
}
public static function getUserIconPath(string $filepath = ''): string
{
return AppConf::getUserIconPathWeb($filepath);
}
public static function getGameImagePath(string $filepath = ''): string
{
if ($filepath) {
return static::$gameImagePath . "/{$filepath}";
}
return static::$gameImagePath;
}
public static function getImagePullURI(): string
{
$now = time();
$req_hash = Util::hashPassword(sprintf("%016x", $now), static::$imageRequestKey);
return static::$imageRequestPath . "?req={$req_hash}&time={$now}";
}
/**
* 서버 설정 반환
*
* @return \sammo\Setting[]
*/
public static function getServerList(): array{
$servKeyList = [/*_tK_serverList_*/];
$servKeyList[] = ['hwe', '훼', 'red'];
if (self::$serverList === null) {
self::$serverList = [];
foreach($servKeyList as [$servKey, $servNick, $servColor]){
self::$serverList[$servKey] = new Setting(ROOT.'/'.$servKey, $servNick, $servColor);
}
}
return self::$serverList;
}
/**
* 서버 주소 반환. 서버의 경로가 하부 디렉토리인 경우에 하부 디렉토리까지 포함
*
* @return string
*/
public static function getServerBasepath(): string
{
return self::$serverWebPath;
}
}
+1 -1
View File
@@ -38,7 +38,7 @@ $admin = getAdmin();
</tr>
<tr>
<td width=110 align=right>시작시간변경</td>
<td width=285><input type=text size=20 maxlength=20 style=color:white;background-color:black;text-align:right; name=starttime value='<?=$admin['starttime']?>'><input type=submit name=btn value=변경1></td>
<td width=285><input type=text size=20 maxlength=20 style=color:white;background-color:black;text-align:right; name=starttime value='<?=substr($admin['starttime'], 0, 19)?>'><input type=submit name=btn value=변경1></td>
<td width=110 align=right>현재도시훈사</td>
<td width=285><?=$admin['city_rate']?></td>
</tr>
+11
View File
@@ -91,6 +91,7 @@ $types = [
}
return $v;
}],
["점 령", "int", function($v){$v['value'] = $v['occupied']; return $v; }],
["사 살", "int", function($v){$v['value'] = $v['killcrew']; return $v; }],
["살 상 률", "percent", function($v){
if($v['warnum'] < 10){
@@ -101,6 +102,16 @@ $types = [
}
return $v;
}],
["대 인 사 살", "int", function($v){$v['value'] = $v['killcrew_person']; return $v; }],
["대 인 살 상 률", "percent", function($v){
if($v['warnum'] < 10){
$v['value'] = 0;
}
else{
$v['value'] = $v['killcrew_person'] / max(1, $v['deathcrew_person']);
}
return $v;
}],
["보 병 숙 련 도", "int", function($v){$v['value'] = $v['dex1']; return $v; }],
["궁 병 숙 련 도", "int", function($v){$v['value'] = $v['dex2']; return $v; }],
["기 병 숙 련 도", "int", function($v){$v['value'] = $v['dex3']; return $v; }],
+215 -215
View File
@@ -1,215 +1,215 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$type = Util::getReq('type', 'int', 9);
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con,turntime FROM general WHERE owner = %i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
if ($type <= 0 || $type > 15) {
$type = 9;
}
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 장수일람</title>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td> <br><?=closeButton()?></td></tr>
<tr><td><form name=form1 method=post>정렬순서 :
<select id='viewType' name='type' size=1>
<option value=1>국가</option>
<option value=2>통솔</option>
<option value=3>무력</option>
<option value=4>지력</option>
<option value=5>명성</option>
<option value=6>계급</option>
<option value=7>관직</option>
<option value=8>삭턴</option>
<option value=9>벌점</option>
<option value=10>Lv</option>
<option value=11>성격</option>
<option value=12>내특</option>
<option value=13>전특</option>
<option value=14>연령</option>
<option value=15>NPC</option>
</select>
<input type=submit value='정렬하기'></form>
</td></tr>
</table>
<?php
$nationname = [];
$nationlevel = [];
$nationname[0] = "-";
foreach (getAllNationStaticInfo() as $nation) {
$nationname[$nation['nation']] = $nation['name'];
$nationlevel[$nation['nation']] = $nation['level'];
}
[$orderKey, $orderDesc] = [
1=>['nation', false],
2=>['leadership', true],
3=>['strength', true],
4=>['intel', true],
5=>['experience', true],
6=>['dedication', true],
7=>['officer_level', true],
8=>['killturn', false],
9=>['connect', true],
10=>['experience', true],
11=>['personal', true],
12=>['special', true],
13=>['special2', true],
14=>['age', true],
15=>['npc', true],
][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc?'desc':'');
echo"
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=64 align=center id=bg1> </td>
<td width=140 align=center id=bg1> </td>
<td width=45 align=center id=bg1>연령</td>
<td width=45 align=center id=bg1>성격</td>
<td width=80 align=center id=bg1>특기</td>
<td width=45 align=center id=bg1> </td>
<td width=140 align=center id=bg1> </td>
<td width=55 align=center id=bg1> </td>
<td width=55 align=center id=bg1> </td>
<td width=75 align=center id=bg1> </td>
<td width=45 align=center id=bg1>통솔</td>
<td width=45 align=center id=bg1>무력</td>
<td width=45 align=center id=bg1>지력</td>
<td width=45 align=center id=bg1>삭턴</td>
<td width=70 align=center id=bg1>벌점</td>
</tr>";
foreach($generalList as $general){
$nation = $nationname[$general['nation']];
$lbonus = calcLeadershipBonus($general['officer_level'], $nationlevel[$general['nation']]??0);
if ($lbonus > 0) {
$lbonusText = "<font color=cyan>+{$lbonus}</font>";
} else {
$lbonusText = "";
}
if ($general['injury'] > 0) {
$leadership = intdiv($general['leadership'] * (100 - $general['injury']), 100);
$strength = intdiv($general['strength'] * (100 - $general['injury']), 100);
$intel = intdiv($general['intel'] * (100 - $general['injury']), 100);
$leadership = "<font color=red>{$leadership}</font>{$lbonusText}";
$strength = "<font color=red>{$strength}</font>";
$intel = "<font color=red>{$intel}</font>";
} else {
$leadership = "{$general['leadership']}{$lbonusText}";
$strength = "{$general['strength']}";
$intel = "{$general['intel']}";
}
if ($general['npc'] >= 2) {
$name = "<font color=cyan>{$general['name']}</font>";
} elseif ($general['npc'] == 1) {
$name = "<font color=skyblue>{$general['name']}</font>";
} else {
$name = "{$general['name']}";
}
if(key_exists($general['owner'], $ownerNameList)){
$name = $name.'<br><small>('.$ownerNameList[$general['owner']].')</small>';
}
$general['connect'] = Util::round($general['connect'], -1);
$imageTemp = GetImageURL($general['imgsvr']);
echo "
<tr data-general-id='{$general['no']}'
data-general-wounded='{$general['injury']}'
data-general-leadership='{$general['leadership']}'
data-general-leadership-bonus='{$lbonus}'
data-general-strength='{$general['strength']}'
data-general-intel='{$general['intel']}'
data-is-npc='".($general['npc']>=2?'true':'false')."'
>
<td align=center><img class='generalIcon' width='64' height='64' src='{$imageTemp}/{$general['picture']}'></img></td>
<td align=center>$name</td>
<td align=center>{$general['age']}</td>
<td align=center>".displayCharInfo($general['personal'])."</td>
<td align=center>".displaySpecialDomesticInfo($general['special'])." / ".displaySpecialWarInfo($general['special2'])."</td>
<td align=center>Lv ".getExpLevel($general['experience'])."</td>
<td align=center>{$nation}</td>
<td align=center>".getHonor($general['experience'])."</td>
<td align=center>".getDed($general['dedication'])."</td>
<td align=center>";
echo getOfficerLevelText($general['officer_level']);
echo "</td>
<td align=center>$leadership</td>
<td align=center>$strength</td>
<td align=center>$intel</td>
<td align=center>{$general['killturn']}</td>
<td align=center>{$general['connect']}";
echo "<br>【".getConnect($general['connect'])."】</td>
</tr>";
}
echo "
</table>
";
?>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=closeButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
<script type="text/javascript">
$(document).ready(function() {
$("#viewType").val("<?=$type?>").attr("selected", "selected");
});
</script>
</body>
</html>
<?php
namespace sammo;
include "lib.php";
include "func.php";
$type = Util::getReq('type', 'int', 9);
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con,turntime FROM general WHERE owner = %i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
if ($type <= 0 || $type > 15) {
$type = 9;
}
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 장수일람</title>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td> <br><?=closeButton()?></td></tr>
<tr><td><form name=form1 method=post>정렬순서 :
<select id='viewType' name='type' size=1>
<option value=1>국가</option>
<option value=2>통솔</option>
<option value=3>무력</option>
<option value=4>지력</option>
<option value=5>명성</option>
<option value=6>계급</option>
<option value=7>관직</option>
<option value=8>삭턴</option>
<option value=9>벌점</option>
<option value=10>Lv</option>
<option value=11>성격</option>
<option value=12>내특</option>
<option value=13>전특</option>
<option value=14>연령</option>
<option value=15>NPC</option>
</select>
<input type=submit value='정렬하기'></form>
</td></tr>
</table>
<?php
$nationname = [];
$nationlevel = [];
$nationname[0] = "-";
foreach (getAllNationStaticInfo() as $nation) {
$nationname[$nation['nation']] = $nation['name'];
$nationlevel[$nation['nation']] = $nation['level'];
}
[$orderKey, $orderDesc] = [
1=>['nation', false],
2=>['leadership', true],
3=>['strength', true],
4=>['intel', true],
5=>['experience', true],
6=>['dedication', true],
7=>['officer_level', true],
8=>['killturn', false],
9=>['connect', true],
10=>['experience', true],
11=>['personal', true],
12=>['special', true],
13=>['special2', true],
14=>['age', true],
15=>['npc', true],
][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc?'desc':'');
echo"
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=64 align=center id=bg1> </td>
<td width=140 align=center id=bg1> </td>
<td width=45 align=center id=bg1>연령</td>
<td width=45 align=center id=bg1>성격</td>
<td width=80 align=center id=bg1>특기</td>
<td width=45 align=center id=bg1> </td>
<td width=140 align=center id=bg1> </td>
<td width=55 align=center id=bg1> </td>
<td width=55 align=center id=bg1> </td>
<td width=75 align=center id=bg1> </td>
<td width=45 align=center id=bg1>통솔</td>
<td width=45 align=center id=bg1>무력</td>
<td width=45 align=center id=bg1>지력</td>
<td width=45 align=center id=bg1>삭턴</td>
<td width=70 align=center id=bg1>벌점</td>
</tr>";
foreach($generalList as $general){
$nation = $nationname[$general['nation']];
$lbonus = calcLeadershipBonus($general['officer_level'], $nationlevel[$general['nation']]??0);
if ($lbonus > 0) {
$lbonusText = "<font color=cyan>+{$lbonus}</font>";
} else {
$lbonusText = "";
}
if ($general['injury'] > 0) {
$leadership = intdiv($general['leadership'] * (100 - $general['injury']), 100);
$strength = intdiv($general['strength'] * (100 - $general['injury']), 100);
$intel = intdiv($general['intel'] * (100 - $general['injury']), 100);
$leadership = "<font color=red>{$leadership}</font>{$lbonusText}";
$strength = "<font color=red>{$strength}</font>";
$intel = "<font color=red>{$intel}</font>";
} else {
$leadership = "{$general['leadership']}{$lbonusText}";
$strength = "{$general['strength']}";
$intel = "{$general['intel']}";
}
if ($general['npc'] >= 2) {
$name = "<font color=cyan>{$general['name']}</font>";
} elseif ($general['npc'] == 1) {
$name = "<font color=skyblue>{$general['name']}</font>";
} else {
$name = "{$general['name']}";
}
if(key_exists($general['owner'], $ownerNameList)){
$name = $name.'<br><small>('.$ownerNameList[$general['owner']].')</small>';
}
$general['connect'] = Util::round($general['connect'], -1);
$imageTemp = GetImageURL($general['imgsvr']);
echo "
<tr data-general-id='{$general['no']}'
data-general-wounded='{$general['injury']}'
data-general-leadership='{$general['leadership']}'
data-general-leadership-bonus='{$lbonus}'
data-general-strength='{$general['strength']}'
data-general-intel='{$general['intel']}'
data-is-npc='".($general['npc']>=2?'true':'false')."'
>
<td align=center><img class='generalIcon' width='64' height='64' src='{$imageTemp}/{$general['picture']}'></img></td>
<td align=center>$name</td>
<td align=center>{$general['age']}</td>
<td align=center>".displayCharInfo($general['personal'])."</td>
<td align=center>".displaySpecialDomesticInfo($general['special'])." / ".displaySpecialWarInfo($general['special2'])."</td>
<td align=center>Lv ".getExpLevel($general['experience'])."</td>
<td align=center>{$nation}</td>
<td align=center>".getHonor($general['experience'])."</td>
<td align=center>".getDed($general['dedication'])."</td>
<td align=center>";
echo getOfficerLevelText($general['officer_level']);
echo "</td>
<td align=center>$leadership</td>
<td align=center>$strength</td>
<td align=center>$intel</td>
<td align=center>{$general['killturn']}</td>
<td align=center>{$general['connect']}";
echo "<br>【".getConnect($general['connect'])."】</td>
</tr>";
}
echo "
</table>
";
?>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=closeButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
<script type="text/javascript">
$(document).ready(function() {
$("#viewType").val("<?=$type?>").attr("selected", "selected");
});
</script>
</body>
</html>
+3
View File
@@ -90,8 +90,11 @@ $types = [
'warnum'=>['전 투 횟 수', 'int'],
'killnum'=>['승 리', 'int'],
'winrate'=>['승 률', 'percent'],
'occupied'=>['점 령', 'int'],
'killcrew'=>['사 살', 'int'],
'killrate'=>['살 상 률', 'percent'],
'killcrew_person'=>['대 인 사 살', 'int'],
'killrate_person'=>['대 인 살 상 률', 'percent'],
'dex1'=>['보 병 숙 련 도', 'int'],
'dex2'=>['궁 병 숙 련 도', 'int'],
'dex3'=>['기 병 숙 련 도', 'int'],
+1 -1
View File
@@ -72,7 +72,7 @@ var maxChiefTurn = <?=GameConst::$maxChiefTurn?>;
></div
><div
><?=chiefCommandTable($generalObj)
?><input type='button' id='setCommand' style='visibility:hidden;background-color:<?=GameConst::$basecolor2?>;color:white;font-size:13px;' value='실 행'
?><br><input type='button' id='setCommand' style='visibility:hidden;background-color:<?=GameConst::$basecolor2?>;color:white;font-size:13px;' value='실 행'
></div
></div
></div
+1 -1
View File
@@ -93,7 +93,7 @@ switch ($type) {
case 5: $orderSQL = "order by crew desc"; break;
case 6: $orderSQL = "order by killturn"; break;
case 7: $orderSQL = "order by turntime"; break;
case 8: $orderSQL = "order by troop_leader desc"; break;
case 8: $orderSQL = "order by troop desc"; break;
}
$generals = $db->query(
+527 -527
View File
@@ -1,527 +1,527 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
increaseRefresh("인사부", 1);
//훼섭 추방을 위해 갱신
TurnExecutionHelper::executeAllCommand();
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$nationID = $me['nation'];
$meLevel = $me['officer_level'];
if($meLevel == 0) {
echo "재야입니다.";
exit();
}
$nation = $db->queryFirstRow('SELECT nation,name,level,color,chief_set from nation where nation=%i', $nationID); //국가정보
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 인사부</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/select2/select2.full.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/bossInfo.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2-bootstrap4.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<script type="text/javascript">
var chiefStatMin = <?=GameConst::$chiefStatMin?>;
var myLevel = <?=$meLevel?>;
</script>
<?php
$ambassadors = $db->query('SELECT no, name, officer_level, penalty, permission FROM general WHERE permission = \'ambassador\' AND nation = %i', $nationID);
$auditors = $db->query('SELECT no, name, officer_level, penalty, permission FROM general WHERE permission = \'auditor\' AND nation = %i', $nationID);
$candidateAmbassadors = [];
$candidateAuditors = [];
foreach($ambassadors as $ambassador){
$candidateAmbassadors[] = $ambassador;
}
foreach($auditors as $auditor){
$candidateAuditors[] = $auditor;
}
foreach($db->query('SELECT no, name, nation, officer_level, penalty, permission FROM general WHERE nation = %i AND permission = \'normal\' AND officer_level != 12', $nationID) as $candidate){
$maxPermission = checkSecretMaxPermission($candidate);
if($maxPermission == 4){
$candidateAmbassadors[] = $candidate;
}
if($maxPermission >= 3){
$candidateAuditors[] = $candidate;
}
}
?>
<script>
var candidateAmbassadors = <?=Json::encode(array_map(function($value){
return [
'id'=>$value['no'],
'text'=>$value['name'],
"selected"=>($value['permission']!='normal')
];
}, $candidateAmbassadors))?>;
var candidateAuditors = <?=Json::encode(array_map(function($value){
return [
'id'=>$value['no'],
'text'=>$value['name'],
"selected"=>($value['permission']!='normal')
];
}, $candidateAuditors))?>;
</script>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td> <br><?=backButton()?></td></tr>
</table>
<br>
<?php
$lv = getNationChiefLevel($nation['level']);
if($meLevel >= 5) { $btn = "button"; }
else { $btn = "hidden"; }
$level = Util::convertArrayToDict(
$db->query(
'SELECT name,officer_level,city,picture,imgsvr,belong from general where nation=%i and officer_level>=%i order by officer_level desc',
$nationID, $lv
),
'officer_level'
);
$tigers = $db->query('SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "warnum" AND value > 0 ORDER BY value DESC LIMIT 5',
$nationID
);// 오호장군
$tigerstr = join(', ', array_map(function($arr){
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $tigers));
$eagles = $db->query('SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "firenum" AND value > 0 ORDER BY value DESC LIMIT 7',
$nationID
);// 건안칠자
$eaglestr = join(', ', array_map(function($arr){
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $eagles));
?>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td align=center style='color:<?=newColor($nation['color'])?>; background-color:<?=$nation['color']?>' colspan=6>
<font size=5> <?=$nation['name']?> 】</font>
</td>
</tr>
<?php
for($i=12; $i >= $lv; $i-=2) {
$i1 = $i; $i2 = $i - 1;
$imageTemp1 = GetImageURL($level[$i1]['imgsvr']??0);
$imageTemp2 = GetImageURL($level[$i2]['imgsvr']??0);
?>
<tr>
<td width=98 align=center id=bg1><font size=4><?=getOfficerLevelText($i1, $nation['level'])?></font></td>
<td width=64 class='generalIcon' height=64 style='background:no-repeat center url("<?=$imageTemp1?>/<?=$level[$i1]['picture']??'default.jpg'?>");background-size:64px;'></td>
<td width=332><font size=4><?=$level[$i1]['name']??'-'?>(<?=$level[$i1]['belong']??'-'?>년)</font></td>
<td width=98 align=center id=bg1><font size=4><?=getOfficerLevelText($i2, $nation['level'])?></font></td>
<td width=64 class='generalIcon' height=64 style='background:no-repeat center url("<?=$imageTemp2?>/<?=$level[$i2]['picture']??'default.jpg'?>");background-size:64px;'></td>
<td width=332><font size=4><?=$level[$i2]['name']??'-'?>(<?=$level[$i2]['belong']??'-'?>년)</font></td>
</tr>
<?php
}
?>
<tr>
<td width=98 align=center id=bg1>오호장군【승전】</td>
<td colspan=5><?=$tigerstr?></td>
</tr>
<tr>
<td width=98 align=center id=bg1>건안칠자【계략】</td>
<td colspan=5><?=$eaglestr?></td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td colspan=6 height=5></td></tr>
<tr><td colspan=2 align=center bgcolor=red> </td></tr>
<tr>
<td width=498 align=right id=bg1>대상 장수</td>
<td width=498>
<?php
if($meLevel >= 5){
$candidateStrength = $db->query('SELECT no,name,officer_level,city,npc from general where nation=%i and officer_level!=12 and strength>=%i order by npc,binary(name)', $nationID, GameConst::$chiefStatMin);
$candidateIntel = $db->query('SELECT no,name,officer_level,city,npc from general where nation=%i and officer_level!=12 and intel>=%i order by npc,binary(name)', $nationID, GameConst::$chiefStatMin);
$candidateAny = $db->query('SELECT no,name,officer_level,city,npc,leadership,strength,intel,killturn from general where nation=%i and officer_level!=12 order by npc,binary(name)', $nationID); //추방 때문에 조금 더 김
}
else{
$candidateStrength = [];
$candidateIntel = [];
$candidateAny = [];
}
if($meLevel >= 5 && !isOfficerSet($nation['chief_set'], $meLevel)) {
echo "
<select id='genlist_kick' size=1 style=color:white;background-color:black;>";
foreach($candidateAny as $general) {
if($general['no'] === $me['no']){
continue;
}
echo "
<option data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']} <small>({$general['leadership']}/{$general['strength']}/{$general['intel']}, {$general['killturn']})</small></option>";
}
echo "
</select>
<input type=$btn id='btn_kick' value=추방>";
}
$officerLevelText = getOfficerLevelText(11, $nation['level']);
echo "
</td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td colspan=4 height=5></td></tr>
<tr><td colspan=4 align=center bgcolor=blue> </td></tr>
<tr>
<td width=98 align=right id=bg1>".getOfficerLevelText(12, $nation['level'])."</td>
<td width=398>{$level[12]['name']} ".CityConst::byID($level[12]['city'])->name."</td>
<td width=98 align=right id=bg1>{$officerLevelText}</td>
<td width=398>
";
if($meLevel >= 5 && !isOfficerSet($nation['chief_set'], 11)) {
echo "
<select id='genlist_11' size=1 maxlength=15 style=color:white;background-color:black;>
<option value=0 data-officer_level='0' data-name=''>____공석____</option>";
foreach($candidateAny as $general) {
if($general['officer_level'] == 11) {
echo "<option style=color:red; selected data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} elseif($general['officer_level'] > 1) {
echo "<option style=color:orange; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} else {
echo "<option data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
}
}
echo "
</select>
<input class='btn_appoint' type=$btn data-officer_level='11' data-officer_level_text='{$officerLevelText}' value=임명>";
} else {
if(key_exists(11, $level)){
echo "{$level[11]['name']}".CityConst::byID($level[11]['city'])->name."";
}
}
echo "
</td>
</tr>
";
for($i=10; $i >= $lv; $i--) {
if($i % 2 == 0) { echo "<tr>"; }
$officerLevelText = getOfficerLevelText($i, $nation['level']);
echo "
<td width=98 align=right id=bg1>{$officerLevelText}</td>
<td width=398>
";
if($meLevel >= 5 && !isOfficerSet($nation['chief_set'], $i)) {
echo "
<select id='genlist_{$i}' size=1 style=color:white;background-color:black;>
<option value=0 data-officer_level='0' data-name=''>____공석____</option>";
foreach(($i%2==0?$candidateStrength:$candidateIntel) as $general) {
if($general['officer_level'] == $i) {
echo "<option style=color:red; selected data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} elseif($general['officer_level'] > 1) {
echo "<option style=color:orange; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} else {
echo "<option data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
}
}
echo "
</select>
<input class='btn_appoint' type=$btn data-officer_level='{$i}' data-officer_level_text='$officerLevelText' value=임명>";
} else {
$general = $level[$i]??null;
if($general){
echo "{$general['name']}".CityConst::byID($general['city'])->name."";
}
}
echo "</td>";
if($i % 2 == 1) { echo "</tr>"; }
}
echo "
<tr><td colspan=4> <font color=red>빨간색</font> 현재 임명중인 장수, <font color=orange>노란색</font> 다른 관직에 임명된 장수, 하얀색은 일반 장수를 뜻합니다.</td></tr>
</table>
";
if($meLevel == 12):
?>
<table align='center' width='1000' class='tb_layout bg0'>
<tr><td colspan='4' height='5'></td></tr>
<tr><td colspan='4' align='center' bgcolor='purple'> </td></tr>
<tr>
<td width=98 align=right id=bg1>외교권자</td>
<td width=398>
<select id="selectAmbassador" multiple="multiple">
</select>
<button id='changeAmbassador' type='button'>임명</button>
</td>
<td width=98 align=right id=bg1>조언자</td>
<td width=398>
<select id="selectAuditor" multiple="multiple">
</select>
<button id='changeAuditor' type='button'>임명</button>
</td>
</tr>
</table>
<?php
endif;
?>
<table align=center width=1000 id='officer_list' class='tb_layout bg0'>
<tr><td colspan=5 height=5></td></tr>
<?php
if($meLevel >= 5) {
$officerLevelText = getOfficerLevelText(4, $nation['level']);
echo "
<tr><td colspan=5 align=center bgcolor=orange> </td></tr>
<tr>
<td colspan=3 align=right id=bg2>{$officerLevelText} 임명</td>
<td colspan=2>
<select id='citylist_4' size=1 style=color:white;background-color:black;>
";
$cityList = $db->query('SELECT city,name,region,officer_set FROM city WHERE nation=%i ORDER BY region,level DESC,binary(name)', $nationID);
$region = 0;
foreach($cityList as $city){
if(isOfficerSet($city['officer_set'], 4)){
continue;
}
if($region != $city['region']) {
if($region != 0) {
echo "</optgroup>";
}
echo "<optgroup label=' 【 ".CityConst::$regionMap[$city['region']]." 】 ' style=color:skyblue;>";
$region = $city['region'];
}
echo "<option value='{$city['city']}' style=color:white;><span class='name_field'>{$city['name']}</span></option>";
}
echo "</optgroup>";
echo "
</select>
<select id='genlist_4' size=1 style=color:white;background-color:black;>
<option value=0 data-officer_level='0' data-name=''>____공석____</option>
";
foreach($candidateStrength as $general) {
if($general['officer_level'] == 4) {
echo "<option style=color:red; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} elseif($general['officer_level'] > 1) {
echo "<option style=color:orange; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} else {
echo "<option data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
}
}
echo "
</select>
<input class='btn_appoint' type=$btn data-officer_level='4' data-officer_level_text='{$officerLevelText}' value=임명>
</td>
</tr>";
$officerLevelText = getOfficerLevelText(3, $nation['level']);
echo "<tr>
<td colspan=3 align=right id=bg2>{$officerLevelText} 임명</td>
<td colspan=2>
<select id='citylist_3' size=1 style=color:white;background-color:black;>
";
$region = 0;
foreach($cityList as $city){
if(isOfficerSet($city['officer_set'], 3)){
continue;
}
if($region != $city['region']) {
if($region != 0) {
echo "</optgroup>";
}
echo "<optgroup label=' 【 ".CityConst::$regionMap[$city['region']]." 】 ' style=color:skyblue;>";
$region = $city['region'];
}
echo "<option value='{$city['city']}' style=color:white;><span class='name_field'>{$city['name']}</span></option>";
}
echo "</optgroup>";
echo "
</select>
<select id='genlist_3' size=1 style=color:white;background-color:black;>
<option value=0 data-officer_level='0' data-name=''>____공석____</option>
";
foreach($candidateIntel as $general) {
if($general['officer_level'] == 3) {
echo "<option style=color:red; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} elseif($general['officer_level'] > 1) {
echo "<option style=color:orange; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} else {
echo "<option data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
}
}
echo "
</select>
<input class='btn_appoint' type=$btn data-officer_level='3' data-officer_level_text='{$officerLevelText}' value=임명>
</td>
</tr>";
$officerLevelText = getOfficerLevelText(2, $nation['level']);
echo "<tr>
<td colspan=3 align=right id=bg2>{$officerLevelText} 임명</td>
<td colspan=2>
<select id='citylist_2' size=1 style=color:white;background-color:black;>
";
$region = 0;
foreach($cityList as $city){
if(isOfficerSet($city['officer_set'], 2)){
continue;
}
if($region != $city['region']) {
if($region != 0) {
echo "</optgroup>";
}
echo "<optgroup label=' 【 ".CityConst::$regionMap[$city['region']]." 】 ' style=color:skyblue;>";
$region = $city['region'];
}
echo "<option value='{$city['city']}' style=color:white;><span class='name_field'>{$city['name']}</span></option>";
}
echo "</optgroup>";
echo "
</select>
<select id='genlist_2' size=1 style=color:white;background-color:black;>
<option value=0>____<span class='name_field'>공석</span>____</option>
";
foreach ($candidateAny as $general) {
if($general['officer_level'] == 2) {
echo "<option style=color:red; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} elseif($general['officer_level'] > 1) {
echo "<option style=color:orange; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} else {
echo "<option data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
}
}
echo "
</select>
<input class='btn_appoint' type=$btn data-officer_level='2' data-officer_level_text='{$officerLevelText}' value=임명>
</td>
</tr>
<tr><td colspan=5> <font color=red>빨간색</font> 현재 임명중인 장수, <font color=orange>노란색</font> 다른 관직에 임명된 장수, 하얀색은 일반 장수를 뜻합니다.</td></tr>
";
}
echo "
<tr>
<td width=158 align=center id=bg1 colspan=2><font size=4> </font></td>
<td width=278 align=center id=bg1><font size=4> (사관) 【현재도시】</font></td>
<td width=278 align=center id=bg1><font size=4> (사관) 【현재도시】</font></td>
<td width=278 align=center id=bg1><font size=4> (사관) 【현재도시】</font></td>
</tr>
";
$citylevel = getCityLevelList();
$officerList = [];
foreach($db->query('SELECT no,name,npc,city,officer_level,officer_city,belong FROM general WHERE nation = %i AND 2 <= officer_level AND officer_level <= 4', $nationID) as $officer){
$officerCityID = $officer['officer_city'];
if(!key_exists($officerCityID, $officerList)){
$officerList[$officerCityID] = [];
}
$officerList[$officerCityID][$officer['officer_level']] = $officer;
}
$region = 0;
$dummyOfficer = [
'name'=>'-',
'belong'=>0,
];
$textColor = newColor($nation['color']);
$nationColor = $nation['color'];
foreach($db->query('SELECT city,name,level,region,officer_set from city where nation=%i order by region,level desc,binary(name)', $nationID) as $city) {
$cityID = $city['city'];
$cityOfficerList = $officerList[$cityID]??[];
?>
<?php if($region != $city['region']): ?>
<tr><td colspan=5 height=3 id=bg1></td></tr>
<tr><td colspan=5 id=bg1><font size=4 color=skyblue> <?=CityConst::$regionMap[$city['region']]?> 】 </font></td></tr>
<?php endif; $region = $city['region']; ?>
<tr>
<td width=78 align=center style='color:<?=$textColor?>;background-color:<?=$nationColor?>;font-size:1.2em;'><?=$citylevel[$city['level']]?>】</td>
<td width=78 align=right style='color:<?=$textColor?>;background-color:<?=$nationColor?>;font-size:1.2em;'><?=$city['name']?>&nbsp;&nbsp;</td>
<?php foreach(Util::range(4, 1, -1) as $officerLevel): ?>
<?php if(key_exists($officerLevel, $cityOfficerList)):
$officer = $cityOfficerList[$officerLevel];
?>
<td><?=$officer['name']?>(<?=$officer['belong']?>년) 【<?=CityConst::byID($officer['city'])->name?>】</td>
<?php else: ?>
<td>-</td>
<?php endif; ?>
<?php endforeach; ?>
</tr>
<?php
}
?>
<tr><td colspan=5> <font color=orange>노란색</font> 변경 불가능, 하얀색은 변경 가능 관직입니다.</td></tr>
</table>
<br>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
</body>
</html>
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
increaseRefresh("인사부", 1);
//훼섭 추방을 위해 갱신
TurnExecutionHelper::executeAllCommand();
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$nationID = $me['nation'];
$meLevel = $me['officer_level'];
if($meLevel == 0) {
echo "재야입니다.";
exit();
}
$nation = $db->queryFirstRow('SELECT nation,name,level,color,chief_set from nation where nation=%i', $nationID); //국가정보
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 인사부</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/select2/select2.full.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/bossInfo.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2-bootstrap4.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<script type="text/javascript">
var chiefStatMin = <?=GameConst::$chiefStatMin?>;
var myLevel = <?=$meLevel?>;
</script>
<?php
$ambassadors = $db->query('SELECT no, name, officer_level, penalty, permission FROM general WHERE permission = \'ambassador\' AND nation = %i', $nationID);
$auditors = $db->query('SELECT no, name, officer_level, penalty, permission FROM general WHERE permission = \'auditor\' AND nation = %i', $nationID);
$candidateAmbassadors = [];
$candidateAuditors = [];
foreach($ambassadors as $ambassador){
$candidateAmbassadors[] = $ambassador;
}
foreach($auditors as $auditor){
$candidateAuditors[] = $auditor;
}
foreach($db->query('SELECT no, name, nation, officer_level, penalty, permission FROM general WHERE nation = %i AND permission = \'normal\' AND officer_level != 12', $nationID) as $candidate){
$maxPermission = checkSecretMaxPermission($candidate);
if($maxPermission == 4){
$candidateAmbassadors[] = $candidate;
}
if($maxPermission >= 3){
$candidateAuditors[] = $candidate;
}
}
?>
<script>
var candidateAmbassadors = <?=Json::encode(array_map(function($value){
return [
'id'=>$value['no'],
'text'=>$value['name'],
"selected"=>($value['permission']!='normal')
];
}, $candidateAmbassadors))?>;
var candidateAuditors = <?=Json::encode(array_map(function($value){
return [
'id'=>$value['no'],
'text'=>$value['name'],
"selected"=>($value['permission']!='normal')
];
}, $candidateAuditors))?>;
</script>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td> <br><?=backButton()?></td></tr>
</table>
<br>
<?php
$lv = getNationChiefLevel($nation['level']);
if($meLevel >= 5) { $btn = "button"; }
else { $btn = "hidden"; }
$level = Util::convertArrayToDict(
$db->query(
'SELECT name,officer_level,city,picture,imgsvr,belong from general where nation=%i and officer_level>=%i order by officer_level desc',
$nationID, $lv
),
'officer_level'
);
$tigers = $db->query('SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "killnum" AND value > 0 ORDER BY value DESC LIMIT 5',
$nationID
);// 오호장군
$tigerstr = join(', ', array_map(function($arr){
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $tigers));
$eagles = $db->query('SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "firenum" AND value > 0 ORDER BY value DESC LIMIT 7',
$nationID
);// 건안칠자
$eaglestr = join(', ', array_map(function($arr){
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $eagles));
?>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td align=center style='color:<?=newColor($nation['color'])?>; background-color:<?=$nation['color']?>' colspan=6>
<font size=5> <?=$nation['name']?> 】</font>
</td>
</tr>
<?php
for($i=12; $i >= $lv; $i-=2) {
$i1 = $i; $i2 = $i - 1;
$imageTemp1 = GetImageURL($level[$i1]['imgsvr']??0);
$imageTemp2 = GetImageURL($level[$i2]['imgsvr']??0);
?>
<tr>
<td width=98 align=center id=bg1><font size=4><?=getOfficerLevelText($i1, $nation['level'])?></font></td>
<td width=64 class='generalIcon' height=64 style='background:no-repeat center url("<?=$imageTemp1?>/<?=$level[$i1]['picture']??'default.jpg'?>");background-size:64px;'></td>
<td width=332><font size=4><?=$level[$i1]['name']??'-'?>(<?=$level[$i1]['belong']??'-'?>년)</font></td>
<td width=98 align=center id=bg1><font size=4><?=getOfficerLevelText($i2, $nation['level'])?></font></td>
<td width=64 class='generalIcon' height=64 style='background:no-repeat center url("<?=$imageTemp2?>/<?=$level[$i2]['picture']??'default.jpg'?>");background-size:64px;'></td>
<td width=332><font size=4><?=$level[$i2]['name']??'-'?>(<?=$level[$i2]['belong']??'-'?>년)</font></td>
</tr>
<?php
}
?>
<tr>
<td width=98 align=center id=bg1>오호장군【승전】</td>
<td colspan=5><?=$tigerstr?></td>
</tr>
<tr>
<td width=98 align=center id=bg1>건안칠자【계략】</td>
<td colspan=5><?=$eaglestr?></td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td colspan=6 height=5></td></tr>
<tr><td colspan=2 align=center bgcolor=red> </td></tr>
<tr>
<td width=498 align=right id=bg1>대상 장수</td>
<td width=498>
<?php
if($meLevel >= 5){
$candidateStrength = $db->query('SELECT no,name,officer_level,city,npc from general where nation=%i and officer_level!=12 and strength>=%i order by npc,binary(name)', $nationID, GameConst::$chiefStatMin);
$candidateIntel = $db->query('SELECT no,name,officer_level,city,npc from general where nation=%i and officer_level!=12 and intel>=%i order by npc,binary(name)', $nationID, GameConst::$chiefStatMin);
$candidateAny = $db->query('SELECT no,name,officer_level,city,npc,leadership,strength,intel,killturn from general where nation=%i and officer_level!=12 order by npc,binary(name)', $nationID); //추방 때문에 조금 더 김
}
else{
$candidateStrength = [];
$candidateIntel = [];
$candidateAny = [];
}
if($meLevel >= 5 && !isOfficerSet($nation['chief_set'], $meLevel)) {
echo "
<select id='genlist_kick' size=1 style=color:white;background-color:black;>";
foreach($candidateAny as $general) {
if($general['no'] === $me['no']){
continue;
}
echo "
<option data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']} <small>({$general['leadership']}/{$general['strength']}/{$general['intel']}, {$general['killturn']})</small></option>";
}
echo "
</select>
<input type=$btn id='btn_kick' value=추방>";
}
$officerLevelText = getOfficerLevelText(11, $nation['level']);
echo "
</td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td colspan=4 height=5></td></tr>
<tr><td colspan=4 align=center bgcolor=blue> </td></tr>
<tr>
<td width=98 align=right id=bg1>".getOfficerLevelText(12, $nation['level'])."</td>
<td width=398>{$level[12]['name']} ".CityConst::byID($level[12]['city'])->name."</td>
<td width=98 align=right id=bg1>{$officerLevelText}</td>
<td width=398>
";
if($meLevel >= 5 && !isOfficerSet($nation['chief_set'], 11)) {
echo "
<select id='genlist_11' size=1 maxlength=15 style=color:white;background-color:black;>
<option value=0 data-officer_level='0' data-name=''>____공석____</option>";
foreach($candidateAny as $general) {
if($general['officer_level'] == 11) {
echo "<option style=color:red; selected data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} elseif($general['officer_level'] > 1) {
echo "<option style=color:orange; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} else {
echo "<option data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
}
}
echo "
</select>
<input class='btn_appoint' type=$btn data-officer_level='11' data-officer_level_text='{$officerLevelText}' value=임명>";
} else {
if(key_exists(11, $level)){
echo "{$level[11]['name']}".CityConst::byID($level[11]['city'])->name."";
}
}
echo "
</td>
</tr>
";
for($i=10; $i >= $lv; $i--) {
if($i % 2 == 0) { echo "<tr>"; }
$officerLevelText = getOfficerLevelText($i, $nation['level']);
echo "
<td width=98 align=right id=bg1>{$officerLevelText}</td>
<td width=398>
";
if($meLevel >= 5 && !isOfficerSet($nation['chief_set'], $i)) {
echo "
<select id='genlist_{$i}' size=1 style=color:white;background-color:black;>
<option value=0 data-officer_level='0' data-name=''>____공석____</option>";
foreach(($i%2==0?$candidateStrength:$candidateIntel) as $general) {
if($general['officer_level'] == $i) {
echo "<option style=color:red; selected data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} elseif($general['officer_level'] > 1) {
echo "<option style=color:orange; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} else {
echo "<option data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
}
}
echo "
</select>
<input class='btn_appoint' type=$btn data-officer_level='{$i}' data-officer_level_text='$officerLevelText' value=임명>";
} else {
$general = $level[$i]??null;
if($general){
echo "{$general['name']}".CityConst::byID($general['city'])->name."";
}
}
echo "</td>";
if($i % 2 == 1) { echo "</tr>"; }
}
echo "
<tr><td colspan=4> <font color=red>빨간색</font> 현재 임명중인 장수, <font color=orange>노란색</font> 다른 관직에 임명된 장수, 하얀색은 일반 장수를 뜻합니다.</td></tr>
</table>
";
if($meLevel == 12):
?>
<table align='center' width='1000' class='tb_layout bg0'>
<tr><td colspan='4' height='5'></td></tr>
<tr><td colspan='4' align='center' bgcolor='purple'> </td></tr>
<tr>
<td width=98 align=right id=bg1>외교권자</td>
<td width=398>
<select id="selectAmbassador" multiple="multiple">
</select>
<button id='changeAmbassador' type='button'>임명</button>
</td>
<td width=98 align=right id=bg1>조언자</td>
<td width=398>
<select id="selectAuditor" multiple="multiple">
</select>
<button id='changeAuditor' type='button'>임명</button>
</td>
</tr>
</table>
<?php
endif;
?>
<table align=center width=1000 id='officer_list' class='tb_layout bg0'>
<tr><td colspan=5 height=5></td></tr>
<?php
if($meLevel >= 5) {
$officerLevelText = getOfficerLevelText(4, $nation['level']);
echo "
<tr><td colspan=5 align=center bgcolor=orange> </td></tr>
<tr>
<td colspan=3 align=right id=bg2>{$officerLevelText} 임명</td>
<td colspan=2>
<select id='citylist_4' size=1 style=color:white;background-color:black;>
";
$cityList = $db->query('SELECT city,name,region,officer_set FROM city WHERE nation=%i ORDER BY region,level DESC,binary(name)', $nationID);
$region = 0;
foreach($cityList as $city){
if(isOfficerSet($city['officer_set'], 4)){
continue;
}
if($region != $city['region']) {
if($region != 0) {
echo "</optgroup>";
}
echo "<optgroup label=' 【 ".CityConst::$regionMap[$city['region']]." 】 ' style=color:skyblue;>";
$region = $city['region'];
}
echo "<option value='{$city['city']}' style=color:white;><span class='name_field'>{$city['name']}</span></option>";
}
echo "</optgroup>";
echo "
</select>
<select id='genlist_4' size=1 style=color:white;background-color:black;>
<option value=0 data-officer_level='0' data-name=''>____공석____</option>
";
foreach($candidateStrength as $general) {
if($general['officer_level'] == 4) {
echo "<option style=color:red; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} elseif($general['officer_level'] > 1) {
echo "<option style=color:orange; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} else {
echo "<option data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
}
}
echo "
</select>
<input class='btn_appoint' type=$btn data-officer_level='4' data-officer_level_text='{$officerLevelText}' value=임명>
</td>
</tr>";
$officerLevelText = getOfficerLevelText(3, $nation['level']);
echo "<tr>
<td colspan=3 align=right id=bg2>{$officerLevelText} 임명</td>
<td colspan=2>
<select id='citylist_3' size=1 style=color:white;background-color:black;>
";
$region = 0;
foreach($cityList as $city){
if(isOfficerSet($city['officer_set'], 3)){
continue;
}
if($region != $city['region']) {
if($region != 0) {
echo "</optgroup>";
}
echo "<optgroup label=' 【 ".CityConst::$regionMap[$city['region']]." 】 ' style=color:skyblue;>";
$region = $city['region'];
}
echo "<option value='{$city['city']}' style=color:white;><span class='name_field'>{$city['name']}</span></option>";
}
echo "</optgroup>";
echo "
</select>
<select id='genlist_3' size=1 style=color:white;background-color:black;>
<option value=0 data-officer_level='0' data-name=''>____공석____</option>
";
foreach($candidateIntel as $general) {
if($general['officer_level'] == 3) {
echo "<option style=color:red; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} elseif($general['officer_level'] > 1) {
echo "<option style=color:orange; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} else {
echo "<option data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
}
}
echo "
</select>
<input class='btn_appoint' type=$btn data-officer_level='3' data-officer_level_text='{$officerLevelText}' value=임명>
</td>
</tr>";
$officerLevelText = getOfficerLevelText(2, $nation['level']);
echo "<tr>
<td colspan=3 align=right id=bg2>{$officerLevelText} 임명</td>
<td colspan=2>
<select id='citylist_2' size=1 style=color:white;background-color:black;>
";
$region = 0;
foreach($cityList as $city){
if(isOfficerSet($city['officer_set'], 2)){
continue;
}
if($region != $city['region']) {
if($region != 0) {
echo "</optgroup>";
}
echo "<optgroup label=' 【 ".CityConst::$regionMap[$city['region']]." 】 ' style=color:skyblue;>";
$region = $city['region'];
}
echo "<option value='{$city['city']}' style=color:white;><span class='name_field'>{$city['name']}</span></option>";
}
echo "</optgroup>";
echo "
</select>
<select id='genlist_2' size=1 style=color:white;background-color:black;>
<option value=0>____<span class='name_field'>공석</span>____</option>
";
foreach ($candidateAny as $general) {
if($general['officer_level'] == 2) {
echo "<option style=color:red; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} elseif($general['officer_level'] > 1) {
echo "<option style=color:orange; data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
} else {
echo "<option data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']}".CityConst::byID($general['city'])->name."】</option>";
}
}
echo "
</select>
<input class='btn_appoint' type=$btn data-officer_level='2' data-officer_level_text='{$officerLevelText}' value=임명>
</td>
</tr>
<tr><td colspan=5> <font color=red>빨간색</font> 현재 임명중인 장수, <font color=orange>노란색</font> 다른 관직에 임명된 장수, 하얀색은 일반 장수를 뜻합니다.</td></tr>
";
}
echo "
<tr>
<td width=158 align=center id=bg1 colspan=2><font size=4> </font></td>
<td width=278 align=center id=bg1><font size=4> (사관) 【현재도시】</font></td>
<td width=278 align=center id=bg1><font size=4> (사관) 【현재도시】</font></td>
<td width=278 align=center id=bg1><font size=4> (사관) 【현재도시】</font></td>
</tr>
";
$citylevel = getCityLevelList();
$officerList = [];
foreach($db->query('SELECT no,name,npc,city,officer_level,officer_city,belong FROM general WHERE nation = %i AND 2 <= officer_level AND officer_level <= 4', $nationID) as $officer){
$officerCityID = $officer['officer_city'];
if(!key_exists($officerCityID, $officerList)){
$officerList[$officerCityID] = [];
}
$officerList[$officerCityID][$officer['officer_level']] = $officer;
}
$region = 0;
$dummyOfficer = [
'name'=>'-',
'belong'=>0,
];
$textColor = newColor($nation['color']);
$nationColor = $nation['color'];
foreach($db->query('SELECT city,name,level,region,officer_set from city where nation=%i order by region,level desc,binary(name)', $nationID) as $city) {
$cityID = $city['city'];
$cityOfficerList = $officerList[$cityID]??[];
?>
<?php if($region != $city['region']): ?>
<tr><td colspan=5 height=3 id=bg1></td></tr>
<tr><td colspan=5 id=bg1><font size=4 color=skyblue> <?=CityConst::$regionMap[$city['region']]?> 】 </font></td></tr>
<?php endif; $region = $city['region']; ?>
<tr>
<td width=78 align=center style='color:<?=$textColor?>;background-color:<?=$nationColor?>;font-size:1.2em;'><?=$citylevel[$city['level']]?>】</td>
<td width=78 align=right style='color:<?=$textColor?>;background-color:<?=$nationColor?>;font-size:1.2em;'><?=$city['name']?>&nbsp;&nbsp;</td>
<?php foreach(Util::range(4, 1, -1) as $officerLevel): ?>
<?php if(key_exists($officerLevel, $cityOfficerList)):
$officer = $cityOfficerList[$officerLevel];
?>
<td style="color:<?=isOfficerSet($city['officer_set'], $officerLevel)?'orange':'white'?>;"><?=$officer['name']?>(<?=$officer['belong']?>년) 【<?=CityConst::byID($officer['city'])->name?>】</td>
<?php else: ?>
<td>-</td>
<?php endif; ?>
<?php endforeach; ?>
</tr>
<?php
}
?>
<tr><td colspan=5> <font color=orange>노란색</font> 변경 불가능, 하얀색은 변경 가능 관직입니다.</td></tr>
</table>
<br>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
</body>
</html>
+160 -212
View File
@@ -1,212 +1,160 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$btn = Util::getPost('btn');
$defence_train = Util::getPost('defence_train', 'int', 2);
$tnmt = Util::getPost('tnmt', 'int', 1);
//$detachNPC = Util::getPost('detachNPC', 'bool');
$detachNPC = false;
$showDieImmediatelyBtn = false;
$availableDieImmediately = false;
if ($defence_train <= 60) {
$defence_train = 60;
}
else if($defence_train <= 80){
$defence_train = 80;
}
else{
$defence_train = 999;
}
if($tnmt < 0 || $tnmt > 1){
$tnmt = 1;
}
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$generalID = $session->generalID;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("내정보", 1);
$me = General::createGeneralObjFromDB($generalID);
$myset = $me->getVar('myset');
if ($myset > 0) {
$submit = 'submit';
} else {
$submit = 'hidden';
}
if (($btn == "설정저장" || $detachNPC) && $myset > 0) {
if ($myset > 1) {
$submit = 'submit';
} else {
$submit = 'hidden';
}
if($defence_train != $me->getVar('defence_train')){
if($defence_train == 999){
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$me->increaseVar('train', -3);
$me->increaseVar('atmos', -3);
}
else{
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
}
$myset -= 1;
}
if($me->getVar('tnmt') != $tnmt){
$me->setVar('tnmt', $tnmt);
}
if($me->getNPCType() == 1 && $detachNPC){
$turnterm = $gameStor->turnterm;
if($turnterm < 10){
$targetKillTurn = 30 / $turnterm;
}
else{
$targetKillTurn = 60 / $turnterm;
}
$me->setVar('killturn', $targetKillTurn);
}
}
$me->applyDB($db);
if($gameStor->turntime <= $gameStor->opentime){
//서버 가오픈시 할 수 있는 행동
if($me->getNPCType() == 0){
$showDieImmediatelyBtn = true;
if(addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2) <= TimeUtil::now()){
$availableDieImmediately = true;
}
}
}
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 내정보</title>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/myPage.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<script>
var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
jQuery(function($){
$('#die_immediately').click(function(){
if(!availableDieImmediately){
alert('삭제를 위해서는 생성 후 2턴 가량의 시간이 필요합니다.');
location.reload();
return false;
}
return confirm('정말로 삭제하시겠습니까?');
});
});
</script>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td> <br><?=backButton()?></td></tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=50%>
<?php generalInfo($me); ?>
<?php generalInfo2($me); ?>
</td>
<td width=50% valign=top style="padding-left:4ch;">
<form name=form1 action=b_myPage.php method=post>
토너먼트
<input type=radio name=tnmt value=0 <?=$me->getVar('tnmt')==0?"checked":""; ?>>수동참여
<input type=radio name=tnmt value=1 <?=$me->getVar('tnmt')==1?"checked":""; ?>>자동참여
<br>
<font color=orange>개막직전 남는자리가 있을경우 랜덤하게 참여합니다.</font><br><br>
수비
<input type=radio name=defence_train value=80 <?=$me->getVar('defence_train')==80?"checked":""; ?>>◎(훈사80)
<input type=radio name=defence_train value=60 <?=$me->getVar('defence_train')==60?"checked":""; ?>>○(훈사60)
<input type=radio name=defence_train value=999 <?=$me->getVar('defence_train')==999?"checked":""; ?>>×
<br><br>
<input type=<?=$submit?> name=btn style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px; value=설정저장><br>
<font color=orange>설정저장은 이달중 <?=$myset?>회 남았습니다.</font><br><br>
</form>
<?php if(!($gameStor->autorun_user['limit_minutes']??false)): ?>
<br>
<a href="c_vacation.php"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>휴가 신청</button></a><br><br>
<?php endif; ?>
<!--빙의 해제용 삭턴 조절<br>
<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>빙의 해체 요청</button></a>-->
<?php if($showDieImmediatelyBtn): ?>
가오픈 기간 장수 삭제<br>
<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>장수 삭제</button></a><br><br>
<?php endif; ?>
개인용 CSS<br>
<textarea id='custom_css' style='color:white;background-color:black;width:420px;height:150px;'></textarea>
</td>
</tr>
<tr>
<td align=center id=bg1><font color=skyblue size=3>개인 기록</font></td>
<td align=center id=bg1><font color=orange size=3>전투 기록</font></td>
</tr>
<tr>
<td valign=top>
<div id='generalActionPlate'>
<?=formatHistoryToHTML(getGeneralActionLogRecent($generalID, 24), 'generalAction')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="generalAction">이전 로그 불러오기</button>
</td>
<td valign=top>
<div id='battleDetailPlate'>
<?=formatHistoryToHTML(getBattleDetailLogRecent($generalID, 24), 'battleDetail')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleDetail">이전 로그 불러오기</button>
</td>
</tr>
<tr>
<td align=center id=bg1><font color=skyblue size=3>장수 열전</font></td>
<td align=center id=bg1><font color=orange size=3>전투 결과</font></td>
</tr>
<tr>
<td valign=top>
<?=formatHistoryToHTML(getGeneralHistoryLogAll($generalID))?>
</td>
<td valign=top>
<div id='battleResultPlate'>
<?=formatHistoryToHTML(getBattleResultRecent($generalID, 24), 'battleResult')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleResult">이전 로그 불러오기</button>
</td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
</body>
</html>
<?php
namespace sammo;
include "lib.php";
include "func.php";
$showDieImmediatelyBtn = false;
$availableDieImmediately = false;
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$generalID = $session->generalID;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user']);
increaseRefresh("내정보", 1);
$me = General::createGeneralObjFromDB($generalID);
$myset = $me->getVar('myset');
if ($myset > 0) {
$submit = 'button';
} else {
$submit = 'hidden';
}
$targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2);
if($gameStor->turntime <= $gameStor->opentime){
//서버 가오픈시 할 수 있는 행동
if($me->getNPCType() == 0){
$showDieImmediatelyBtn = true;
if($targetTime <= TimeUtil::now()){
$availableDieImmediately = true;
}
}
}
$use_treatment = $me->getAuxVar('use_treatment')??10;
$use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn')??1;
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 내정보</title>
<script>
var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
</script>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/myPage.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td> <br><?=backButton()?></td></tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=50%>
<?php generalInfo($me); ?>
<?php generalInfo2($me); ?>
</td>
<td width=50% valign=top style="padding-left:4ch;">
토너먼트
<input type=radio class='tnmt' name=tnmt value=0 <?=$me->getVar('tnmt')==0?"checked":""; ?>>수동참여
<input type=radio class='tnmt' name=tnmt value=1 <?=$me->getVar('tnmt')==1?"checked":""; ?>>자동참여
<br>
<span style='color:orange'>개막직전 남는자리가 있을경우 랜덤하게 참여합니다.</span><br><br>
환약 사용 <select id='use_treatment' name='use_treatment'>
<option value=10 <?=($use_treatment==10)?"selected":""; ?>>경상</option>
<option value=21 <?=($use_treatment==21)?"selected":""; ?>>중상</option>
<option value=41 <?=($use_treatment==41)?"selected":""; ?>>심각</option>
<option value=61 <?=($use_treatment==61)?"selected":""; ?>>위독</option>
<option value=100 <?=($use_treatment==100)?"selected":""; ?>>사용안함</option>
</select><br>
<span style='color:orange'>부상을 입었을 환약을 사용하는 기준입니다.</span><br><br>
<?php if(($gameStor->autorun_user['options']['chief'])??false) : ?>
자동 사령턴 허용 <select id='use_auto_nation_turn' name='use_auto_nation_turn'>
<option value=1 <?=$use_auto_nation_turn?"selected":""; ?>>허용</option>
<option value=0 <?=(!$use_auto_nation_turn)?"selected":""; ?>>허용 안함</option>
</select><br>
<span style='color:orange'>수뇌가 되었을 휴식 턴이어도 적당한 턴을 알아서 넣는 것을 허용합니다.</span><br><br>
<?php endif; ?>
수비 <select id='defence_train' name='defence_train'>
<?php foreach([90, 80, 60, 40] as $targetDefenceTrain): ?>
<option value='<?=$targetDefenceTrain?>' <?=$me->getVar('defence_train')==$targetDefenceTrain?"selected":""; ?>><?=formatDefenceTrain($targetDefenceTrain)?>(훈사<?=$targetDefenceTrain?>)</option>
<?php endforeach; ?>
<option value=999 <?=$me->getVar('defence_train')==999?"selected":""; ?>><?=formatDefenceTrain(999)?>[훈련, 사기 -3]</option>
</select>
<br><br>
<input type=<?=$submit?> id='set_my_setting' name=btn style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px; value=설정저장><br>
<span style='color:orange'>설정저장은 이달중 <?=$myset?>회 남았습니다.</span><br><br>
<?php if(!($gameStor->autorun_user['limit_minutes']??false)): ?>
<br>
<button type="button" id='vacation' style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>휴가 신청</button><br><br>
<?php endif; ?>
<!--빙의 해제용 삭턴 조절<br>
<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>빙의 해체 요청</button></a>-->
<?php if($showDieImmediatelyBtn): ?>
가오픈 기간 장수 삭제 (<?=substr($targetTime, 0, 19)?> 부터)<br>
<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>장수 삭제</button></a><br><br>
<?php endif; ?>
개인용 CSS<br>
<textarea id='custom_css' style='color:white;background-color:black;width:420px;height:150px;'></textarea>
</td>
</tr>
<tr>
<td align=center id=bg1><font color=skyblue size=3>개인 기록</font></td>
<td align=center id=bg1><font color=orange size=3>전투 기록</font></td>
</tr>
<tr>
<td valign=top>
<div id='generalActionPlate'>
<?=formatHistoryToHTML(getGeneralActionLogRecent($generalID, 24), 'generalAction')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="generalAction">이전 로그 불러오기</button>
</td>
<td valign=top>
<div id='battleDetailPlate'>
<?=formatHistoryToHTML(getBattleDetailLogRecent($generalID, 24), 'battleDetail')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleDetail">이전 로그 불러오기</button>
</td>
</tr>
<tr>
<td align=center id=bg1><font color=skyblue size=3>장수 열전</font></td>
<td align=center id=bg1><font color=orange size=3>전투 결과</font></td>
</tr>
<tr>
<td valign=top>
<?=formatHistoryToHTML(getGeneralHistoryLogAll($generalID))?>
</td>
<td valign=top>
<div id='battleResultPlate'>
<?=formatHistoryToHTML(getBattleResultRecent($generalID, 24), 'battleResult')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleResult">이전 로그 불러오기</button>
</td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
</body>
</html>
+6 -5
View File
@@ -64,6 +64,7 @@ if ($currentNationPolicy['reqHumanWarUrgentGold'] ?? 0) {
$autoPolicyVariable['reqHumanWarUrgentGold'] = $currentNationPolicy['reqHumanWarUrgentGold'];
}
$autoPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['options'], ['values' => $autoPolicyVariable], null, $nation, $gameStor->getAll(true));
$zeroPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['options'], null, null, $nation, $gameStor->getAll(true));
?>
@@ -117,7 +118,7 @@ $autoPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['optio
'긴급내정': '전쟁중에 민심이 70 미만이거나,<br>인구가 제자리 징병이 가능하지 않을 정도로 적을 경우,<br>일정확률로 주민선정과 정착장려를 수행합니다.<br><br>통솔이 높을 수록 수행할 확률이 높습니다.',
'전투준비': '충분한 병력을 가지고 있지만 훈련과 사기가 부족한 경우 훈련과 사기진작을 수행합니다.',
'전방워프': '전투장이 충분한 병력을 가지고 있다면 전방으로 이동합니다.',
'NPC헌납': '국고가 부족한데 NPC장수가 충분한 금쌀을 가지고 있다면 일부를 헌납합니다. <br>NPC내정장은 국고가 넉넉하더라도 충분한 금쌀을 가지고 있다면 일부를 헌납합니다.',
'NPC헌납': '국고가 부족한데 NPC전쟁장이 충분한 금쌀(권장량 대비 1.5배)을 가지고 있다면 일부를 헌납합니다. <br>NPC내정장은 국고가 넉넉하더라도 충분한 금쌀을 가지고 있다면 권장량만 유지하고 헌납합니다.',
'징병': '전쟁 중 병력을 소진하였다면 재 징병합니다.<br><br>기존에 사용한 병종군 중에서 사용가능한 병종을 랜덤하게 선택합니다.<br>고급 병종을 선택할 확률이 조금 더 높습니다.<br><br>NPC의 경우 도시의 인구가 충분하지 않다면 징병을 할 확률이 감소합니다.<br><br>유저장은 최대한 고급병종을 유지하며,<br>유저장 모병이 허용되는 경우 모병을 3회할 수 있다면 모병합니다.',
'후방워프': '전쟁 중 병력을 소진하였는데 도시의 인구가 충분하지 않다면,<br>인구가 많은 도시로 이동합니다.',
'전쟁내정': '전쟁 중 수행하는 내정입니다.<br>정착장려, 기술연구의 확률이 좀 더 높고,<br>치안강화, 농지개간, 상업투자의 확률이 낮습니다.<br><br>내정이 가능하다 하더라도 전시임을 고려해,<br>30% 확률로 다른 턴을 수행합니다.',
@@ -184,7 +185,7 @@ $autoPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['optio
</div>
<div style='text-align:right;'><small class="form-text text-muted">
유저장긴급포상시 이보다 금이 적은 장수에게 포상합니다.<br>
0이면 보병 6 징병(<?= number_format(GameConst::$defaultStatMax * 100) ?> * 6) 가능한 금을 기준으로 하며, 그 수치는 현재 <?= number_format($autoPolicy->reqHumanWarUrgentGold) ?>입니다.</small></div>
0이면 보병 6 징병(<?= number_format(GameConst::$defaultStatMax * 100) ?> * 6) 가능한 금을 기준으로 하며, 그 수치는 현재 <?= number_format($zeroPolicy->reqHumanWarUrgentGold) ?>입니다.</small></div>
</div>
<div class="col-sm-6">
<div class="row">
@@ -193,7 +194,7 @@ $autoPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['optio
<input type="number" class="form-control" data-type="integer" id="reqHumanWarUrgentRice" min="0" value="0">
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">유저장긴급포상시 이보다 쌀이 적은 장수에게 포상합니다.<br>0이면 기본 병종으로 <?= number_format(GameConst::$defaultStatMax * 100 * 6) ?>명 사살 가능한 쌀을 기준으로 하며, 그 수치는 현재 <?= number_format($autoPolicy->reqHumanWarUrgentRice) ?>입니다.</small></div>
<div style='text-align:right;'><small class="form-text text-muted">유저장긴급포상시 이보다 쌀이 적은 장수에게 포상합니다.<br>0이면 기본 병종으로 <?= number_format(GameConst::$defaultStatMax * 100 * 6) ?>명 사살 가능한 쌀을 기준으로 하며, 그 수치는 현재 <?= number_format($zeroPolicy->reqHumanWarUrgentRice) ?>입니다.</small></div>
</div>
</div>
<div class="form-group row">
@@ -205,7 +206,7 @@ $autoPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['optio
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">유저전투장에게 주는 금입니다. 이보다 적으면 포상합니다. <br>
0이면 유저전투장 긴급포상 금의 3배를 기준으로 하며, 수치는 현재 <?= number_format($autoPolicy->reqHumanWarRecommandGold) ?>입니다.</small></div>
0이면 유저전투장 긴급포상 금의 2배를 기준으로 하며, 수치는 현재 <?= number_format($autoPolicy->reqHumanWarRecommandGold) ?>입니다.</small></div>
</div>
<div class="col-sm-6">
<div class="row">
@@ -215,7 +216,7 @@ $autoPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['optio
</div>
</div>
<div style='text-align:right;'><small class="form-text text-muted">유저전투장에게 주는 쌀입니다. 이보다 적으면 포상합니다. <br>
0이면 유저전투장 긴급포상 쌀의 3배를 기준으로 하며, 수치는 현재 <?= number_format($autoPolicy->reqHumanWarRecommandRice) ?>입니다.</small></div>
0이면 유저전투장 긴급포상 쌀의 2배를 기준으로 하며, 수치는 현재 <?= number_format($autoPolicy->reqHumanWarRecommandRice) ?>입니다.</small></div>
</div>
</div>
<div class="form-group row">
+131 -127
View File
@@ -1,127 +1,131 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$commandType = Util::getReq('command', 'string');
$turnList = array_map('intval', explode('_', Util::getReq('turnList', 'string', '0')));
$isChiefTurn = Util::getReq('is_chief', 'bool', false);
function die_redirect()
{
global $isChiefTurn;
if(!$isChiefTurn){
header('location:index.php', true, 303);
}
else{
header('location:b_chiefcenter.php', true, 303);
}
die();
}
if(!$turnList || !$commandType){
die_redirect();
}
if(!is_array($turnList)){
die_redirect();
}
$session = Session::requireGameLogin()->setReadOnly();
$db = DB::db();
if(!$isChiefTurn && !in_array($commandType, Util::array_flatten(GameConst::$availableGeneralCommand))){
die_redirect();
}
if($isChiefTurn && !in_array($commandType, Util::array_flatten(GameConst::$availableChiefCommand))){
die_redirect();
}
$gameStor = KVStorage::getStorage($db, 'game_env')->turnOnCache();
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($session->generalID);
if(!$isChiefTurn){
$commandObj = buildGeneralCommandClass($commandType, $general, $env);
}
else{
if($general->getVar('officer_level') < 5){
die_redirect();
}
$commandObj = buildNationCommandClass($commandType, $general, $env, new LastTurn());
}
if($commandObj->isArgValid()){
//인자가 필요없는 타입의 경우 processing에서 '전혀' 처리하지 않음!
die_redirect();
}
if(!$commandObj->hasPermissionToReserve()){
die_redirect();
}
$jsList = $commandObj->getJSFiles();
$cssList = $commandObj->getCSSFiles();
?>
<!DOCTYPE html>
<html>
<head>
<title><?=$commandObj->getName()?></title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('d_shared/base_map.js')?>
<?=WebUtil::printJS('js/map.js')?>
<?=WebUtil::printJS('js/processing.js')?>
<script>
window.serverNick = '<?=DB::prefix()?>';
window.serverID = '<?=UniqueConst::$serverID?>';
window.command = '<?=$commandType?>';
window.turnList = [<?=join(', ',$turnList)?>];
window.isChiefTurn = <?=$isChiefTurn?'true':'false'?>;
</script>
<?php
foreach($jsList as $js){
print(WebUtil::printJS($js));
}
?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/main.css')?>
<?=WebUtil::printCSS('css/map.css')?>
<?php
foreach($cssList as $css){
print(WebUtil::printCSS($css));
}
?>
</head>
<body class="img_back">
<table class="tb_layout bg0" style="width:1000px;margin:auto;">
<tr><td class="bg1" style='text-align:center;'><?=$commandObj->getName()?></td></tr>
<tr><td>
<input type=button value='돌아가기' onclick="history.back();"><br>
</td></tr></table>
<div class="tb_layout bg0" style="width:1000px;margin:auto;padding-bottom:2em;border:solid 1px gray;">
<?=$commandObj->getForm()?>
</div>
<table class="tb_layout bg0" style="width:1000px;margin:auto;">
<tr><td>
<input type=button value='돌아가기' onclick="history.back();"><br>
<?=banner()?>
</td></tr></table>
</body>
</html>
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$commandType = Util::getReq('command', 'string');
$turnList = array_map('intval', explode('_', Util::getReq('turnList', 'string', '0')));
$isChiefTurn = Util::getReq('is_chief', 'bool', false);
function die_redirect()
{
global $isChiefTurn;
if(!$isChiefTurn){
header('location:index.php', true, 303);
}
else{
header('location:b_chiefcenter.php', true, 303);
}
die();
}
if(!$turnList || !$commandType){
die_redirect();
}
if(!is_array($turnList)){
die_redirect();
}
$session = Session::requireGameLogin()->setReadOnly();
$db = DB::db();
if(!$isChiefTurn && !in_array($commandType, Util::array_flatten(GameConst::$availableGeneralCommand))){
die_redirect();
}
if($isChiefTurn && !in_array($commandType, Util::array_flatten(GameConst::$availableChiefCommand))){
die_redirect();
}
$gameStor = KVStorage::getStorage($db, 'game_env')->turnOnCache();
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($session->generalID);
if(!$isChiefTurn){
$commandObj = buildGeneralCommandClass($commandType, $general, $env);
}
else{
if($general->getVar('officer_level') < 5){
die_redirect();
}
$commandObj = buildNationCommandClass($commandType, $general, $env, new LastTurn());
}
if($commandObj->isArgValid()){
//인자가 필요없는 타입의 경우 processing에서 '전혀' 처리하지 않음!
die_redirect();
}
if(!$commandObj->hasPermissionToReserve()){
die_redirect();
}
$jsList = $commandObj->getJSFiles();
$cssList = $commandObj->getCSSFiles();
?>
<!DOCTYPE html>
<html>
<head>
<title><?=$commandObj->getName()?></title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/select2/select2.full.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('d_shared/base_map.js')?>
<?=WebUtil::printJS('js/map.js')?>
<?=WebUtil::printJS('js/processing.js')?>
<script>
window.serverNick = '<?=DB::prefix()?>';
window.serverID = '<?=UniqueConst::$serverID?>';
window.command = '<?=$commandType?>';
window.turnList = [<?=join(', ',$turnList)?>];
window.isChiefTurn = <?=$isChiefTurn?'true':'false'?>;
</script>
<?php
foreach($jsList as $js){
print(WebUtil::printJS($js));
}
?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2-bootstrap4.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/main.css')?>
<?=WebUtil::printCSS('css/map.css')?>
<?=WebUtil::printCSS('css/processing.css')?>
<?php
foreach($cssList as $css){
print(WebUtil::printCSS($css));
}
?>
</head>
<body class="img_back">
<table class="tb_layout bg0" style="width:1000px;margin:auto;">
<tr><td class="bg1" style='text-align:center;'><?=$commandObj->getName()?></td></tr>
<tr><td>
<input type=button value='돌아가기' onclick="history.back();"><br>
</td></tr></table>
<div class="tb_layout bg0" style="width:1000px;margin:auto;padding-bottom:2em;border:solid 1px gray;">
<?=$commandObj->getForm()?>
</div>
<table class="tb_layout bg0" style="width:1000px;margin:auto;">
<tr><td>
<input type=button value='돌아가기' onclick="history.back();"><br>
<?=banner()?>
</td></tr></table>
</body>
</html>
+551 -480
View File
@@ -1,481 +1,552 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$session = Session::requireLogin()->setReadOnly();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->getValue('startyear');
?>
<!DOCTYPE html>
<html>
<head>
<title><?=UniqueConst::$serverName?>: 전투 시뮬레이터</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1100" />
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/battle_simulator.css')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/moment.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/download2.js')?>
<?=WebUtil::printJS('js/common.js')?>
<script>
var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
</script>
<?=WebUtil::printJS('js/battle_simulator.js')?>
</head>
<body>
<div id="container">
<div class="card mb-3">
<div class="card-header">
전역 설정
</div>
<div class="card-body dragpad_battle">
<div class="row">
<div class="col-sm-6">
<div class="input-group">
<input type="number" class="form-control" aria-describedby="text_year" value="<?=$startYear?>" disabled>
<div class="input-group-append">
<span class="input-group-text"> 시작</span>
</div>
<input type="number" class="form-control" id="year" value="<?=$startYear+3?>" min="<?=$startYear?>">
<div class="input-group-append">
<span class="input-group-text"></span>
</div>
<input type="number" class="form-control" id="month" value="1" min="1" max="12">
<div class="input-group-append">
<span class="input-group-text"></span>
</div>
</div>
</div>
<div class="col-sm-6">
<div class="btn-toolbar" role="toolbar">
<div class="input-group mr-2" role="group">
<div class="input-group-prepend">
<span class="input-group-text">반복 횟수</span>
</div>
<select class="custom-select" id="repeat_cnt">
<option value="1">1 (로그 표기)</option>
<option value="1000">1000 (요약 표기)</option>
</select>
</div>
<div class="btn-group mr-2" role="group">
<button type="button" class="btn btn-danger btn-begin_battle">전투</button>
</div>
<div class="btn-group mr-2" role="group">
<button type="button" class="btn btn-info btn-battle-save">모두 저장</button>
<input type="file" class="form_load_battle_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-battle-load">모두 불러오기</button>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-2 attacker_nation">
<div class="card-header">
출병국 설정
</div>
<div class="card-body nation_detail dragpad_battle">
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">국가 성향</span>
</div>
<select class="custom-select form_nation_type" style="width:25ch;">
<?php foreach(GameConst::$availableNationType as $typeID): ?>
<?php $nationTypeClass = buildNationTypeClass($typeID) ?>
<option value="<?=$typeID?>"><?=$nationTypeClass->getName()?> (<?=$nationTypeClass::$pros?>, <?=$nationTypeClass::$cons?>)</option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기술</span>
</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12">
<div class="input-group-append">
<span class="input-group-text">등급</span>
</div>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div>
<select class="custom-select form_nation_level">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<option value="<?=$nationLevel?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">도시 규모</span>
</div>
<select class="custom-select form_city_level">
<?php foreach(getCityLevelList() as $levelID => $name): ?>
<option value="<?=$levelID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">수도</span>
</div>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label>
<label class="btn btn-secondary active">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="2" autocomplete="off" checked>N
</label>
</div>
</div>
<div class="input-group mb-1">
</div>
</div>
</div>
<div class="card mb-2 attacker_form general_form" data-general_no='1'>
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">출병자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div>
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
<div class="col-sm defender-column">
<div class="card mb-2 defender_nation">
<div class="card-header">
수비국 설정
</div>
<div class="card-body dragpad_battle">
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">국가 성향</span>
</div>
<select class="custom-select form_nation_type" style="width:25ch;">
<?php foreach(GameConst::$availableNationType as $typeID): ?>
<?php $nationTypeObj = buildNationTypeClass($typeID) ?>
<option value="<?=$typeID?>"><?=$nationTypeObj->getName()?> (<?=$nationTypeObj::$pros?>, <?=$nationTypeObj::$cons?>)</option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기술</span>
</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12">
<div class="input-group-append">
<span class="input-group-text">등급</span>
</div>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div>
<select class="custom-select form_nation_level">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<option value="<?=$nationLevel?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">도시 규모</span>
</div>
<select class="custom-select form_city_level">
<?php foreach(getCityLevelList() as $levelID => $name): ?>
<option value="<?=$levelID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">수도</span>
</div>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label>
<label class="btn btn-secondary active">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="0" autocomplete="off" checked>N
</label>
</div>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">수비</span>
</div>
<input type="number" class="form-control form_def" id="city_def" value="1000" min="10" step="10">
<div class="input-group-prepend">
<span class="input-group-text">성벽</span>
</div>
<input type="number" class="form-control form_wall" id="city_wall" value="1000" min="0" step="10">
</div>
</div>
</div>
<div class="card mb-2 defender_add_form">
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-dark btn-reorder_defender">수비 순서대로 정렬</button>
</div>
<div class="btn-group btn-group-sm" role="group">
<button type="button" class="btn btn-success add-defender">추가</button>
</div>
</div>
</div>
</div>
<div class="card mb-2 form_sample">
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div>
<div class="btn-group btn-group-sm" role="group">
<button type="button" class="btn btn-warning copy-defender">복제</button>
<button type="button" class="btn btn-danger delete-defender">제거</button>
</div>
</div>
</div>
<div class="card-body general_detail">
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">이름</span>
</div>
<input type="text" class="form-control form_general_name" value="무명" style="width:15ch;">
<div class="input-group-prepend">
<span class="input-group-text">직위</span>
</div>
<select class="custom-select form_officer_level" style="width:8ch;">
<option value="1">일반</option>
<option value="4">태수</option>
<option value="3">군사</option>
<option value="2">종사</option>
<option value="10">무장 수뇌</option>
<option value="9">지장 수뇌</option>
<option value="11">참모</option>
<option value="12">군주</option>
</select>
<div class="input-group-prepend">
<span class="input-group-text">Level</span>
</div>
<input type="number" class="form-control form_exp_level" value="20" min="0" max="300" step="1">
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">통솔</span>
</div>
<input type="number" class="form-control form_leadership" value="50" min="1" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">무력</span>
</div>
<input type="number" class="form-control form_strength" value="50" min="1" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">지력</span>
</div>
<input type="number" class="form-control form_intel" value="50" min="1" max="300" step="1">
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">명마</span>
</div>
<select class="custom-select form_general_horse">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['horse'] as $horseID=>$cnt): ?>
<option value="<?=$horseID?>"><?=getItemName($horseID)?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">무기</span>
</div>
<select class="custom-select form_general_weap">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['weapon'] as $weaponID=>$cnt): ?>
<option value="<?=$weaponID?>"><?=getItemName($weaponID)?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">서적</span>
</div>
<select class="custom-select form_general_book">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['book'] as $bookID=>$cnt): ?>
<option value="<?=$bookID?>"><?=getItemName($bookID)?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">부상</span>
</div>
<input type="number" class="form-control form_injury" value="0" min="0" max="80" step="1">
<div class="input-group-append">
<span class="input-group-text">%(<span class="injury_helptext">건강</span>)</span>
</div>
<div class="input-group-prepend">
<span class="input-group-text">군량</span>
</div>
<input type="number" class="form-control form_rice" value="5000" min="50" max="40000" step="50">
<div class="input-group-prepend">
<span class="input-group-text">도구</span>
</div>
<select class="custom-select form_general_item">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['item'] as $itemID=>$cnt): ?>
<option value="<?=$itemID?>"><?=getItemName($itemID)?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">병종</span>
</div>
<select class="custom-select form_crewtype">
<?php foreach(GameUnitConst::all() as $crewTypeID => $crewType): ?>
<?php if($crewType->armType === GameUnitConst::T_CASTLE){ continue; } ?>
<option value="<?=$crewTypeID?>"><?=$crewType->name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">병사</span>
</div>
<input type="number" class="form-control form_crew" value="7000" min="100" step="100">
<div class="input-group-prepend">
<span class="input-group-text">성격</span>
</div>
<select class="custom-select form_general_character">
<?php foreach(getCharacterList(false) as $characterID => [$name,$info]): ?>
<option value="<?=$characterID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">훈련</span>
</div>
<input type="number" class="form-control form_train" value="100" min="40" max="<?=GameConst::$maxTrainByWar?>" step="1">
<div class="input-group-prepend">
<span class="input-group-text">사기</span>
</div>
<input type="number" class="form-control form_atmos" value="100" min="40" max="<?=GameConst::$maxAtmosByWar?>" step="1">
<div class="input-group-prepend">
<span class="input-group-text">전특</span>
</div>
<select class="custom-select form_general_special_war">
<?php foreach(SpecialityHelper::getSpecialWarList(false) as $specialWarID =>$specialObj): ?>
<option value="<?=$specialWarID?>"><?=$specialObj->getName()?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">보병숙련</span>
</div>
<select class="custom-select form_dex1">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">궁병숙련</span>
</div>
<select class="custom-select form_dex2">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기병숙련</span>
</div>
<select class="custom-select form_dex3">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">귀병숙련</span>
</div>
<select class="custom-select form_dex4">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">차병숙련</span>
</div>
<select class="custom-select form_dex5">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend only_defender">
<span class="input-group-text">수비여부</span>
</div>
<select class="custom-select form_defence_train only_defender">
<option value="80">훈사 80</option>
<option value="60">훈사 60</option>
<option value="999">안함</option>
</select>
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
</div>
<div class="card mb-3">
<div class="card-header">
전투 요약
</div>
<table class="table">
<tbody id="battle_result_summary">
<tr><th style='width:18ch;'>전투 일시</th><td id='result_datetime'></td></tr>
<tr><th>전투 횟수</th><td id='result_warcnt'></td></tr>
<tr><th>전투 페이즈</th><td id='result_phase'></td></tr>
<tr><th> 피해</th><td><span id='result_killed'>0</span><span id='result_varKilled'> (<span id='result_minKilled'>0</span> ~ <span id='result_maxKilled'>0</span>)</span></td></tr>
<tr><th>받은 피해</th><td><span id='result_dead'>0</span><span id='result_varDead'> (<span id='result_minDead'>0</span> ~ <span id='result_maxDead'>0</span>)</span></td></tr>
<tr><th>출병자 군량 소모</th><td id='result_attackerRice'></td></tr>
<tr><th>수비자 군량 소모</th><td id='result_defenderRice'></td></tr>
<tr><th>공격자 스킬</th><td id='result_attackerSkills'></td></tr>
<tr class='result_defenderSkills'><th>수비자1 스킬</th><td></td></tr>
</tbody>
</table>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 로그
</div>
<div class="card-body" id="generalBattleResultLog">
</div>
</div>
</div>
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 상세 로그
</div>
<div class="card-body" id="generalBattleDetailLog">
</div>
</div>
</div>
</div>
</div>
</body>
<?php
namespace sammo;
include "lib.php";
include "func.php";
$session = Session::requireLogin()->setReadOnly();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear', 'year']);
$startYear = $gameStor->startyear;
$year = $gameStor->year;
$me = $db->queryFirstRow('SELECT no, nation, city FROM general WHERE owner =%i', Session::getUserID());
if($me){
$generalID = $me['no'];
$nationID = $me['nation'];
$city = $db->queryFirstRow('SELECT city, level, def, wall FROM city WHERE city = %i', $me['city']);
}
else{
$generalID = 0;
$nationID = 0;
$city = [
'city'=>0,
'level'=>5,
'def'=>1000,
'wall'=>1000,
];
}
if($nationID){
$nation = $db->queryFirstRow('SELECT level, type, tech, capital FROM nation WHERE nation = %i', $nationID);
}
else{
$nation = null;
}
?>
<!DOCTYPE html>
<html>
<head>
<title><?=UniqueConst::$serverName?>: 전투 시뮬레이터</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1100" />
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/battle_simulator.css')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/moment.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/download2.js')?>
<?=WebUtil::printJS('js/common.js')?>
<script>
var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
var city = <?=Json::encode($city)?>;
var nation = <?=Json::encode($nation)?>;
</script>
<?=WebUtil::printJS('js/battle_simulator.js')?>
</head>
<body>
<div id="container">
<div class="card mb-3">
<div class="card-header">
전역 설정
</div>
<div class="card-body dragpad_battle">
<div class="row">
<div class="col-sm-6">
<div class="input-group">
<input type="number" class="form-control" aria-describedby="text_year" value="<?=$startYear?>" disabled>
<div class="input-group-append">
<span class="input-group-text"> 시작</span>
</div>
<input type="number" class="form-control" id="year" value="<?=$year?>" min="<?=$startYear?>">
<div class="input-group-append">
<span class="input-group-text"></span>
</div>
<input type="number" class="form-control" id="month" value="1" min="1" max="12">
<div class="input-group-append">
<span class="input-group-text"></span>
</div>
</div>
</div>
<div class="col-sm-6">
<div class="btn-toolbar" role="toolbar">
<div class="input-group mr-2" role="group">
<div class="input-group-prepend">
<span class="input-group-text">반복 횟수</span>
</div>
<select class="custom-select" id="repeat_cnt">
<option value="1">1 (로그 표기)</option>
<option value="1000">1000 (요약 표기)</option>
</select>
</div>
<div class="btn-group mr-2" role="group">
<button type="button" class="btn btn-danger btn-begin_battle">전투</button>
</div>
<div class="btn-group mr-2" role="group">
<button type="button" class="btn btn-info btn-battle-save">모두 저장</button>
<input type="file" class="form_load_battle_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-battle-load">모두 불러오기</button>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-2 attacker_nation">
<div class="card-header">
출병국 설정
</div>
<div class="card-body nation_detail dragpad_battle">
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">국가 성향</span>
</div>
<select class="custom-select form_nation_type" style="width:25ch;">
<?php foreach(GameConst::$availableNationType as $typeID): ?>
<?php $nationTypeClass = buildNationTypeClass($typeID) ?>
<option value="<?=$typeID?>"><?=$nationTypeClass->getName()?> (<?=$nationTypeClass::$pros?>, <?=$nationTypeClass::$cons?>)</option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기술</span>
</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12">
<div class="input-group-append">
<span class="input-group-text">등급</span>
</div>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div>
<select class="custom-select form_nation_level">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<option value="<?=$nationLevel?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">도시 규모</span>
</div>
<select class="custom-select form_city_level">
<?php foreach(getCityLevelList() as $levelID => $name): ?>
<option value="<?=$levelID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">수도</span>
</div>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label>
<label class="btn btn-secondary active">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="0" autocomplete="off">N
</label>
</div>
</div>
<div class="input-group mb-1">
</div>
</div>
</div>
<div class="card mb-2 attacker_form general_form" data-general_no='1'>
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">출병자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-success btn-general-import-server">서버에서 가져오기</button>
</div>
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div>
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
<div class="col-sm defender-column">
<div class="card mb-2 defender_nation">
<div class="card-header">
수비국 설정
</div>
<div class="card-body dragpad_battle">
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">국가 성향</span>
</div>
<select class="custom-select form_nation_type" style="width:25ch;">
<?php foreach(GameConst::$availableNationType as $typeID): ?>
<?php $nationTypeObj = buildNationTypeClass($typeID) ?>
<option value="<?=$typeID?>"><?=$nationTypeObj->getName()?> (<?=$nationTypeObj::$pros?>, <?=$nationTypeObj::$cons?>)</option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기술</span>
</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12">
<div class="input-group-append">
<span class="input-group-text">등급</span>
</div>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div>
<select class="custom-select form_nation_level">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<option value="<?=$nationLevel?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">도시 규모</span>
</div>
<select class="custom-select form_city_level">
<?php foreach(getCityLevelList() as $levelID => $name): ?>
<option value="<?=$levelID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">수도</span>
</div>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label>
<label class="btn btn-secondary active">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="0" autocomplete="off">N
</label>
</div>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">수비</span>
</div>
<input type="number" class="form-control form_def" id="city_def" value="1000" min="10" step="10">
<div class="input-group-prepend">
<span class="input-group-text">성벽</span>
</div>
<input type="number" class="form-control form_wall" id="city_wall" value="1000" min="0" step="10">
</div>
</div>
</div>
<div class="card mb-2 defender_add_form">
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-dark btn-reorder_defender">수비 순서대로 정렬</button>
</div>
<div class="btn-group btn-group-sm" role="group">
<button type="button" class="btn btn-success add-defender">추가</button>
</div>
</div>
</div>
</div>
<div class="card mb-2 form_sample">
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-success btn-general-import-server">서버에서 가져오기</button>
</div>
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div>
<div class="btn-group btn-group-sm" role="group">
<button type="button" class="btn btn-warning copy-defender">복제</button>
<button type="button" class="btn btn-danger delete-defender">제거</button>
</div>
</div>
</div>
<div class="card-body general_detail">
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">이름</span>
</div>
<input type="text" class="form-control form_general_name" value="무명" style="width:15ch;">
<div class="input-group-prepend">
<span class="input-group-text">직위</span>
</div>
<select class="custom-select form_officer_level" style="width:8ch;">
<option value="1">일반</option>
<option value="4">태수</option>
<option value="3">군사</option>
<option value="2">종사</option>
<option value="10">무장 수뇌</option>
<option value="9">지장 수뇌</option>
<option value="11">참모</option>
<option value="12">군주</option>
</select>
<div class="input-group-prepend">
<span class="input-group-text">Level</span>
</div>
<input type="number" class="form-control form_exp_level" value="20" min="0" max="300" step="1">
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">통솔</span>
</div>
<input type="number" class="form-control form_leadership" value="50" min="1" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">무력</span>
</div>
<input type="number" class="form-control form_strength" value="50" min="1" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">지력</span>
</div>
<input type="number" class="form-control form_intel" value="50" min="1" max="300" step="1">
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">명마</span>
</div>
<select class="custom-select form_general_horse">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['horse'] as $horseID=>$cnt): ?>
<option value="<?=$horseID?>"><?=getItemName($horseID)?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">무기</span>
</div>
<select class="custom-select form_general_weap">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['weapon'] as $weaponID=>$cnt): ?>
<option value="<?=$weaponID?>"><?=getItemName($weaponID)?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">서적</span>
</div>
<select class="custom-select form_general_book">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['book'] as $bookID=>$cnt): ?>
<option value="<?=$bookID?>"><?=getItemName($bookID)?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">부상</span>
</div>
<input type="number" class="form-control form_injury" value="0" min="0" max="80" step="1">
<div class="input-group-append">
<span class="input-group-text">%(<span class="injury_helptext">건강</span>)</span>
</div>
<div class="input-group-prepend">
<span class="input-group-text">군량</span>
</div>
<input type="number" class="form-control form_rice" value="5000" min="50" max="40000" step="50">
<div class="input-group-prepend">
<span class="input-group-text">도구</span>
</div>
<select class="custom-select form_general_item">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['item'] as $itemID=>$cnt): ?>
<option value="<?=$itemID?>"><?=getItemName($itemID)?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">병종</span>
</div>
<select class="custom-select form_crewtype">
<?php foreach(GameUnitConst::all() as $crewTypeID => $crewType): ?>
<?php if($crewType->armType === GameUnitConst::T_CASTLE){ continue; } ?>
<option value="<?=$crewTypeID?>"><?=$crewType->name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">병사</span>
</div>
<input type="number" class="form-control form_crew" value="7000" min="100" step="100">
<div class="input-group-prepend">
<span class="input-group-text">성격</span>
</div>
<select class="custom-select form_general_character">
<?php foreach(getCharacterList(false) as $characterID => [$name,$info]): ?>
<option value="<?=$characterID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">훈련</span>
</div>
<input type="number" class="form-control form_train" value="100" min="40" max="<?=GameConst::$maxTrainByWar?>" step="1">
<div class="input-group-prepend">
<span class="input-group-text">사기</span>
</div>
<input type="number" class="form-control form_atmos" value="100" min="40" max="<?=GameConst::$maxAtmosByWar?>" step="1">
<div class="input-group-prepend">
<span class="input-group-text">전특</span>
</div>
<select class="custom-select form_general_special_war">
<?php foreach(SpecialityHelper::getSpecialWarList(false) as $specialWarID =>$specialObj): ?>
<option value="<?=$specialWarID?>"><?=$specialObj->getName()?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">보병숙련</span>
</div>
<select class="custom-select form_dex1">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">궁병숙련</span>
</div>
<select class="custom-select form_dex2">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기병숙련</span>
</div>
<select class="custom-select form_dex3">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">귀병숙련</span>
</div>
<select class="custom-select form_dex4">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">차병숙련</span>
</div>
<select class="custom-select form_dex5">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend only_defender">
<span class="input-group-text">수비여부</span>
</div>
<select class="custom-select form_defence_train only_defender">
<option value="90">훈사 90</option>
<option value="80">훈사 80</option>
<option value="60">훈사 60</option>
<option value="40">훈사 40</option>
<option value="999">안함</option>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">전투 </span>
</div>
<input type="number" class="form-control form_warnum" value="0" step="1">
<div class="input-group-prepend">
<span class="input-group-text">승리 </span>
</div>
<input type="number" class="form-control form_killnum" value="0" step="1">
<div class="input-group-prepend">
<span class="input-group-text">사살 </span>
</div>
<input type="number" class="form-control form_killcrew" value="0" step="1">
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
</div>
<div class="card mb-3">
<div class="card-header">
전투 요약
</div>
<table class="table">
<tbody id="battle_result_summary">
<tr><th style='width:18ch;'>전투 일시</th><td id='result_datetime'></td></tr>
<tr><th>전투 횟수</th><td id='result_warcnt'></td></tr>
<tr><th>전투 페이즈</th><td id='result_phase'></td></tr>
<tr><th> 피해</th><td><span id='result_killed'>0</span><span id='result_varKilled'> (<span id='result_minKilled'>0</span> ~ <span id='result_maxKilled'>0</span>)</span></td></tr>
<tr><th>받은 피해</th><td><span id='result_dead'>0</span><span id='result_varDead'> (<span id='result_minDead'>0</span> ~ <span id='result_maxDead'>0</span>)</span></td></tr>
<tr><th>출병자 군량 소모</th><td id='result_attackerRice'></td></tr>
<tr><th>수비자 군량 소모</th><td id='result_defenderRice'></td></tr>
<tr><th>공격자 스킬</th><td id='result_attackerSkills'></td></tr>
<tr class='result_defenderSkills'><th>수비자1 스킬</th><td></td></tr>
</tbody>
</table>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 로그
</div>
<div class="card-body" id="generalBattleResultLog">
</div>
</div>
</div>
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 상세 로그
</div>
<div class="card-body" id="generalBattleDetailLog">
</div>
</div>
</div>
</div>
</div>
<div id="importModal" class="modal" tabindex="-1" role="dialog">
<div class="modal-dialog" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title">장수 목록</h5>
<button type="button" class="close" data-dismiss="modal" aria-label="Close">
<span aria-hidden="true">&times;</span>
</button>
</div>
<div class="modal-body">
<select id="modalSelector"></select>
<p>타국 장수를 선택한 경우 숙련과 아이템은 0으로 초기화됩니다.</p>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-primary" id='importFromDB'>가져오기</button>
<button type="button" class="btn btn-secondary" data-dismiss="modal">닫기</button>
</div>
</div>
</div>
</div>
</body>
</html>
+1 -1
View File
@@ -49,6 +49,7 @@ if($btn == '참가') {
$general['gold'] -= $admin['develcost'];
$freeSlot = [
0=>8,
1=>8,
2=>8,
3=>8,
@@ -56,7 +57,6 @@ if($btn == '참가') {
5=>8,
6=>8,
7=>8,
8=>8,
];
foreach($db->query('SELECT count(*) as cnt, grp FROM tournament WHERE grp < 10 GROUP BY grp') as $grpInfo){
if($grpInfo['cnt'] == 8){
+11
View File
@@ -0,0 +1,11 @@
#amount {
width: 100px;
}
#colorType {
width: 150px;
}
.no-padding .select2-results__option {
padding: 0;
}
+2137 -2105
View File
File diff suppressed because it is too large Load Diff
+447 -447
View File
@@ -1,448 +1,448 @@
<?php
namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = [];
foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildGeneralCommandClass($action, $generalObj, [], $arg);
$turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText;
}
return $result;
}
function getNationTurnBrief(General $generalObj, array $turnList) {
$result = [];
$tmpTurn = new LastTurn();
foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildNationCommandClass($action, $generalObj, [], $tmpTurn, $arg);
$turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText;
}
return $result;
}
function pushGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pullGeneralCommand($generalID, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'general_id=%i ORDER BY turn_idx DESC', $generalID);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn);
}
function pullGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pushGeneralCommand($generalID, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'general_id=%i AND turn_idx < %i', $generalID, $turnCnt);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'general_id=%i ORDER BY turn_idx ASC', $generalID);
}
function repeatGeneralCommand(int $generalId, int $turnCnt){
if($turnCnt <= 0){
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$reqTurn = $turnCnt;
if($turnCnt * 2 > GameConst::$maxTurn){
$reqTurn = GameConst::$maxTurn - $turnCnt;
}
$turnList = $db->query('SELECT turn_idx, `action`, arg, brief FROM general_turn WHERE general_id=%i AND turn_idx < %i', $generalId, $reqTurn);
foreach($turnList as $turnItem){
$turnIdx = $turnItem['turn_idx'];
$turnTarget = iterator_to_array(Util::range($turnIdx+$turnCnt, GameConst::$maxTurn, $turnCnt));
$db->update('general_turn', [
'action'=>$turnItem['action'],
'arg'=>$turnItem['arg'],
'brief'=>$turnItem['brief']
], 'general_id=%i AND turn_idx IN %li', $generalId, $turnTarget);
}
}
function pushNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
if($nationID == 0){
return;
}
if($officerLevel < 5){
return;
}
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pullNationCommand($nationID, $officerLevel, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx DESC', $nationID, $officerLevel);
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'nation_id=%i AND officer_level=%i AND turn_idx >= %i ORDER BY turn_idx ASC', $nationID, $officerLevel, GameConst::$maxChiefTurn);
}
function pullNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
if($nationID == 0){
return;
}
if($officerLevel < 5){
return;
}
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pushNationCommand($nationID, $officerLevel, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식',
], 'nation_id=%i AND officer_level=%i AND turn_idx < %i', $nationID, $officerLevel, $turnCnt);
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx ASC', $nationID, $officerLevel);
}
function _setGeneralCommand(GeneralCommand $command, array $turnList):void {
if(!$turnList){
return;
}
$db = DB::db();
$generalID = $command->getGeneral()->getID();
$commandName = $command->getRawClassName();
$arg = $command->getArg();
$brief = $command->getBrief();
$db->update('general_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList);
}
function _setNationCommand(NationCommand $command, array $turnList):void {
if(!$turnList){
return;
}
$db = DB::db();
$nationID = $command->getNationID();
$officerLevel = $command->getOfficerLevel();
$commandName = $command->getRawClassName();
$arg = $command->getArg();
$brief = $command->getBrief();
$db->update('nation_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'nation_id = %i AND officer_level = %i AND turn_idx IN %li', $nationID, $officerLevel, $turnList);
}
function sanitizeArg(?array $args):?array{
if($args === null){
return $args;
}
$result = [];
foreach($args as $key=>$value){
if(is_array($value)){
$result[$key] = sanitizeArg($value);
}
else if(is_string($value)){
$result[$key] = StringUtil::neutralize(StringUtil::removeSpecialCharacter($value));
}
else{
$result[$key] = $value;
}
}
return $result;
}
function checkCommandArg(?array $arg):?string{
if($arg === null){
return null;
}
$defaultCheck = [
/*'string'=>[
'nationName', 'optionText', 'itemType', 'nationType'
],*/
'integer'=>[
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType',
'srcArmType', 'destArmType', //숙련전환 전용
],
'boolean'=>[
'isGold', 'buyRice',
],
'between'=>[
['month', [1, 12]]
],
'min'=>[
['year', 0],
['destGeneralID', 1],
['destCityID', 1],
['destNationID', 1],
['amount', 1],
['crewType', 0]
],
'integerArray'=>[
'destNationIDList', 'destGeneralIDList', 'amountList'
],
'stringWidthBetween'=>[
['nationName', 1, 18]
]
];
$v = new Validator($arg);
$v->rules($defaultCheck);
if (!$v->validate()){
return $v->errorStr();
}
return null;
}
function setGeneralCommand(int $generalID, array $rawTurnList, string $command, ?array $arg = null):array{
$turnList = [];
foreach($rawTurnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < -3 || $turnIdx >= GameConst::$maxTurn){
return [
'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx,
'test'=>'turnIdx',
'target'=>$turnIdx,
];
}
if($turnIdx >= 0){
$turnList[$turnIdx] = true;
}
else if($turnIdx == -1){
//홀수
foreach(Util::range(1, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true;
}
}
else if($turnIdx == -2){
//짝수
foreach(Util::range(0, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true;
}
}
else if($turnIdx == -3){
//모두
foreach(Util::range(GameConst::$maxTurn) as $subIdx){
$turnList[$subIdx] = true;
}
}
}
$turnList = array_keys($turnList);
$arg = sanitizeArg($arg);
$argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){
return [
'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.',
'test'=>'checkCommandArg',
'target'=>'arg'
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
try{
$commandObj = buildGeneralCommandClass($command, $general, $env, $arg);
}
catch (\InvalidArgumentException $e){
return [
'result'=>false,
'reason'=>$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
catch (\Exception $e){
return [
'result'=>false,
'reason'=>$e->getCode().$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
if(!$commandObj->isArgValid()){
return [
'result'=>false,
'reason'=>'올바르지 않은 argument',
'test'=>'isArgValid',
'target'=>'arg'
];
}
if(!$commandObj->hasPermissionToReserve()){
return [
'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(),
'test'=>'hasPermissionToReserve',
'target'=>'command'
];
}
_setGeneralCommand($commandObj, $turnList);
return [
'result'=>true,
'reason'=>'success'
];
}
function setNationCommand(int $generalID, array $turnList, string $command, ?array $arg = null):array{
$turnList = array_unique($turnList);
foreach($turnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < 0 || $turnIdx >= GameConst::$maxChiefTurn){
return [
'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx,
'test'=>'turnIdx',
'target'=>$turnIdx,
];
}
}
$arg = sanitizeArg($arg);
$argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){
return [
'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.',
'test'=>'checkCommandArg',
'target'=>'arg'
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
if($general->getVar('officer_level') < 5){
return [
'result'=>false,
'reason'=>'수뇌가 아닙니다'
];
}
try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
}
catch (\InvalidArgumentException $e){
return [
'result'=>false,
'reason'=>$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
catch (\Exception $e){
return [
'result'=>false,
'reason'=>$e->getCode().$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
if(!$commandObj->isArgValid()){
return [
'result'=>false,
'reason'=>'올바르지 않은 argument',
'test'=>'isArgValid',
'target'=>'arg'
];
}
if(!$commandObj->hasPermissionToReserve()){
return [
'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(),
'test'=>'hasPermissionToReserve',
'target'=>'command'
];
}
_setNationCommand($commandObj, $turnList);
return [
'result'=>true,
'arg_test'=>true,
'reason'=>'success'
];
<?php
namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = [];
foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildGeneralCommandClass($action, $generalObj, [], $arg);
$turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText;
}
return $result;
}
function getNationTurnBrief(General $generalObj, array $turnList) {
$result = [];
$tmpTurn = new LastTurn();
foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildNationCommandClass($action, $generalObj, [], $tmpTurn, $arg);
$turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText;
}
return $result;
}
function pushGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pullGeneralCommand($generalID, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'general_id=%i ORDER BY turn_idx DESC', $generalID);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn);
}
function pullGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pushGeneralCommand($generalID, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'general_id=%i AND turn_idx < %i', $generalID, $turnCnt);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'general_id=%i ORDER BY turn_idx ASC', $generalID);
}
function repeatGeneralCommand(int $generalId, int $turnCnt){
if($turnCnt <= 0){
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$reqTurn = $turnCnt;
if($turnCnt * 2 > GameConst::$maxTurn){
$reqTurn = GameConst::$maxTurn - $turnCnt;
}
$turnList = $db->query('SELECT turn_idx, `action`, arg, brief FROM general_turn WHERE general_id=%i AND turn_idx < %i', $generalId, $reqTurn);
foreach($turnList as $turnItem){
$turnIdx = $turnItem['turn_idx'];
$turnTarget = iterator_to_array(Util::range($turnIdx+$turnCnt, GameConst::$maxTurn, $turnCnt));
$db->update('general_turn', [
'action'=>$turnItem['action'],
'arg'=>$turnItem['arg'],
'brief'=>$turnItem['brief']
], 'general_id=%i AND turn_idx IN %li', $generalId, $turnTarget);
}
}
function pushNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
if($nationID == 0){
return;
}
if($officerLevel < 5){
return;
}
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pullNationCommand($nationID, $officerLevel, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx DESC', $nationID, $officerLevel);
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'nation_id=%i AND officer_level=%i AND turn_idx >= %i ORDER BY turn_idx ASC', $nationID, $officerLevel, GameConst::$maxChiefTurn);
}
function pullNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
if($nationID == 0){
return;
}
if($officerLevel < 5){
return;
}
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pushNationCommand($nationID, $officerLevel, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식',
], 'nation_id=%i AND officer_level=%i AND turn_idx < %i', $nationID, $officerLevel, $turnCnt);
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx ASC', $nationID, $officerLevel);
}
function _setGeneralCommand(GeneralCommand $command, array $turnList):void {
if(!$turnList){
return;
}
$db = DB::db();
$generalID = $command->getGeneral()->getID();
$commandName = $command->getRawClassName();
$arg = $command->getArg();
$brief = $command->getBrief();
$db->update('general_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList);
}
function _setNationCommand(NationCommand $command, array $turnList):void {
if(!$turnList){
return;
}
$db = DB::db();
$nationID = $command->getNationID();
$officerLevel = $command->getOfficerLevel();
$commandName = $command->getRawClassName();
$arg = $command->getArg();
$brief = $command->getBrief();
$db->update('nation_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'nation_id = %i AND officer_level = %i AND turn_idx IN %li', $nationID, $officerLevel, $turnList);
}
function sanitizeArg(?array $args):?array{
if($args === null){
return $args;
}
$result = [];
foreach($args as $key=>$value){
if(is_array($value)){
$result[$key] = sanitizeArg($value);
}
else if(is_string($value)){
$result[$key] = StringUtil::neutralize(StringUtil::removeSpecialCharacter($value));
}
else{
$result[$key] = $value;
}
}
return $result;
}
function checkCommandArg(?array $arg):?string{
if($arg === null){
return null;
}
$defaultCheck = [
/*'string'=>[
'nationName', 'optionText', 'itemType', 'nationType', 'commandType',
],*/
'integer'=>[
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType',
'srcArmType', 'destArmType', //숙련전환 전용
],
'boolean'=>[
'isGold', 'buyRice',
],
'between'=>[
['month', [1, 12]]
],
'min'=>[
['year', 0],
['destGeneralID', 1],
['destCityID', 1],
['destNationID', 1],
['amount', 1],
['crewType', 0]
],
'integerArray'=>[
'destNationIDList', 'destGeneralIDList', 'amountList'
],
'stringWidthBetween'=>[
['nationName', 1, 18]
]
];
$v = new Validator($arg);
$v->rules($defaultCheck);
if (!$v->validate()){
return $v->errorStr();
}
return null;
}
function setGeneralCommand(int $generalID, array $rawTurnList, string $command, ?array $arg = null):array{
$turnList = [];
foreach($rawTurnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < -3 || $turnIdx >= GameConst::$maxTurn){
return [
'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx,
'test'=>'turnIdx',
'target'=>$turnIdx,
];
}
if($turnIdx >= 0){
$turnList[$turnIdx] = true;
}
else if($turnIdx == -1){
//홀수, 0부터 맞다.
foreach(Util::range(0, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true;
}
}
else if($turnIdx == -2){
//짝수, 1부터 맞다.
foreach(Util::range(1, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true;
}
}
else if($turnIdx == -3){
//모두
foreach(Util::range(GameConst::$maxTurn) as $subIdx){
$turnList[$subIdx] = true;
}
}
}
$turnList = array_keys($turnList);
$arg = sanitizeArg($arg);
$argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){
return [
'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.',
'test'=>'checkCommandArg',
'target'=>'arg'
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
try{
$commandObj = buildGeneralCommandClass($command, $general, $env, $arg);
}
catch (\InvalidArgumentException $e){
return [
'result'=>false,
'reason'=>$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
catch (\Exception $e){
return [
'result'=>false,
'reason'=>$e->getCode().$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
if(!$commandObj->isArgValid()){
return [
'result'=>false,
'reason'=>'올바르지 않은 argument',
'test'=>'isArgValid',
'target'=>'arg'
];
}
if(!$commandObj->hasPermissionToReserve()){
return [
'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(),
'test'=>'hasPermissionToReserve',
'target'=>'command'
];
}
_setGeneralCommand($commandObj, $turnList);
return [
'result'=>true,
'reason'=>'success'
];
}
function setNationCommand(int $generalID, array $turnList, string $command, ?array $arg = null):array{
$turnList = array_unique($turnList);
foreach($turnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < 0 || $turnIdx >= GameConst::$maxChiefTurn){
return [
'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx,
'test'=>'turnIdx',
'target'=>$turnIdx,
];
}
}
$arg = sanitizeArg($arg);
$argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){
return [
'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.',
'test'=>'checkCommandArg',
'target'=>'arg'
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
if($general->getVar('officer_level') < 5){
return [
'result'=>false,
'reason'=>'수뇌가 아닙니다'
];
}
try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
}
catch (\InvalidArgumentException $e){
return [
'result'=>false,
'reason'=>$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
catch (\Exception $e){
return [
'result'=>false,
'reason'=>$e->getCode().$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
if(!$commandObj->isArgValid()){
return [
'result'=>false,
'reason'=>'올바르지 않은 argument',
'test'=>'isArgValid',
'target'=>'arg'
];
}
if(!$commandObj->hasPermissionToReserve()){
return [
'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(),
'test'=>'hasPermissionToReserve',
'target'=>'command'
];
}
_setNationCommand($commandObj, $turnList);
return [
'result'=>true,
'arg_test'=>true,
'reason'=>'success'
];
}
+1139 -1136
View File
@@ -1,1136 +1,1139 @@
<?php
namespace sammo;
use Monolog\Logger;
/**
* 게임 룰에 해당하는 함수 모음
*/
function getNationLevelList(): array
{
$table = [
0 => ['방랑군', 2, 0],
1 => ['호족', 2, 1],
2 => ['군벌', 4, 2],
3 => ['주자사', 4, 5],
4 => ['주목', 6, 8],
5 => ['공', 6, 11],
6 => ['왕', 8, 16],
7 => ['황제', 8, 21],
];
return $table;
}
function getCityLevelList(): array
{
return [
1 => '수',
2 => '진',
3 => '관',
4 => '이',
5 => '소',
6 => '중',
7 => '대',
8 => '특'
];
}
//한국가의 전체 전방 설정
function SetNationFront($nationNo)
{
if (!$nationNo) {
return;
}
// 도시소유 국가와 선포,교전중인 국가
$adj3 = [];
$adj2 = [];
$adj1 = [];
$db = DB::db();
foreach ($db->queryFirstColumn(
'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 0 AND me = %i',
$nationNo
) as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj3[$adjKey] = $adjVal;
}
};
foreach ($db->queryFirstColumn(
'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 1 AND diplomacy.term <= 5 AND me = %i',
$nationNo
) as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj1[$adjKey] = $adjVal;
}
}
if (!$adj3 && !$adj1) {
//평시이면 공백지
//NOTE: if, else일 경우 NPC는 전쟁시에는 공백지로 출병하지 않는다는 뜻이 된다.
foreach ($db->queryFirstColumn('SELECT city from city where nation=0') as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj2[$adjKey] = $adjVal;
}
}
}
$db->update('city', [
'front' => 0
], 'nation=%i', $nationNo);
if ($adj1) {
$db->update('city', [
'front' => 1,
], 'nation=%i and city in %li', $nationNo, array_keys($adj1));
}
if ($adj2) {
$db->update('city', [
'front' => 2,
], 'nation=%i and city in %li', $nationNo, array_keys($adj2));
}
if ($adj3) {
$db->update('city', [
'front' => 3,
], 'nation=%i and city in %li', $nationNo, array_keys($adj3));
}
}
function checkSupply()
{
$db = DB::db();
$cities = [];
foreach ($db->query('SELECT city, nation FROM city WHERE nation != 0') as $city) {
$newCity = new \stdClass();
$newCity->id = Util::toInt($city['city']);
$newCity->nation = Util::toInt($city['nation']);
$newCity->supply = false;
$cities[$newCity->id] = $newCity;
}
$queue = new \SplQueue();
foreach ($db->queryAllLists('SELECT capital, nation FROM nation WHERE `level` > 0') as list($capitalID, $nationID)) {
if (!key_exists($capitalID, $cities)) {
continue;
}
$city = $cities[$capitalID];
if ($nationID != $city->nation) {
continue;
}
$city->supply = true;
$queue->enqueue($city);
}
while (!$queue->isEmpty()) {
$cityLink = $queue->dequeue();
$city = CityConst::byID($cityLink->id);
foreach (array_keys($city->path) as $connCityID) {
if (!key_exists($connCityID, $cities)) {
continue;
}
$connCity = $cities[$connCityID];
if ($connCity->nation != $cityLink->nation) {
continue;
}
if ($connCity->supply) {
continue;
}
$connCity->supply = true;
$queue->enqueue($connCity);
}
}
$db->update('city', [
'supply' => 1
], 'nation=0');
$db->update('city', [
'supply' => 0
], 'nation!=0');
$supply = [];
foreach ($cities as $city) {
if ($city->supply) {
$supply[] = $city->id;
}
}
if ($supply) {
$db->update('city', [
'supply' => 1
], 'city IN %li', $supply);
}
}
function updateGeneralNumber(){
$db = DB::db();
foreach($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]){
if($nationID === 0){
continue;
}
$db->update('nation', [
'gennum'=>$gennum
], 'nation=%i', $nationID);
}
refreshNationStaticInfo();
}
function updateYearly()
{
//통계
checkStatistic();
}
//관직 변경 해제
function updateQuaterly()
{
$db = DB::db();
//천도 제한 해제, 관직 변경 제한 해제
$db->update('nation', [
'chief_set' => 0,
], true);
//관직 변경 제한 해제
$db->update('city', [
'officer_set' => 0,
], true);
}
// 벌점 감소와 건국제한-1 전턴제한-1 외교제한-1, 1달마다 실행, 병사 있는 장수의 군량 감소, 수입비율 조정
function preUpdateMonthly()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//연감 월결산
$result = LogHistory();
if ($result == false) {
return false;
}
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
$logger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//보급선 체크
checkSupply();
//미보급도시 10% 감소
$db->update('city', [
'pop' => $db->sqleval('pop * 0.9'),
'trust' => $db->sqleval('trust * 0.9'),
'agri' => $db->sqleval('agri * 0.9'),
'comm' => $db->sqleval('comm * 0.9'),
'secu' => $db->sqleval('secu * 0.9'),
'def' => $db->sqleval('def * 0.9'),
'wall' => $db->sqleval('wall * 0.9'),
], 'supply = 0');
//미보급도시 장수 병 훈 사 5%감소
//NOTE: update inner join도 가능하지만, meekrodb 기준으로 깔끔하게.
$unsuppliedCities = $db->query('SELECT city, nation, trust, name FROM city WHERE supply = 0');
foreach (Util::arrayGroupBy($unsuppliedCities, 'nation') as $nationID => $cityList) {
$cityIDList = Util::squeezeFromArray($cityList, 'city');
$db->update('general', [
'crew' => $db->sqleval('crew*0.95'),
'atmos' => $db->sqleval('atmos*0.95'),
'train' => $db->sqleval('train*0.95'),
], 'city IN %li AND nation = %i', $cityIDList, $nationID);
}
//민심30이하 공백지 처리
$lostCities = [];
foreach ($unsuppliedCities as $unsuppliedCity) {
if ($unsuppliedCity['trust'] >= 30) {
continue;
}
$lostCities[$unsuppliedCity['city']] = $unsuppliedCity;
}
if ($lostCities) {
foreach ($lostCities as $lostCity) {
$josaYi = JosaUtil::pick($lostCity['name'], '이');
$logger->pushGlobalHistoryLog("<R><b>【고립】</b></><G><b>{$lostCity['name']}</b></>{$josaYi} 보급이 끊겨 <R>미지배</> 도시가 되었습니다.");
}
$db->update('general', [
'officer_level' => 1,
'officer_city' => 0
], 'officer_city IN %li', array_keys($lostCities));
$db->update('city', [
'nation' => 0,
'officer_set' => 0,
'conflict' => '{}',
'term' => 0,
'front' => 0
], 'city IN %li', array_keys($lostCities));
}
//접률감소, 건국제한-1
$db->update('general', [
'connect' => $db->sqleval('floor(connect*0.99)'),
'makelimit' => $db->sqleval('greatest(0, makelimit - 1)'),
], true);
//전략제한-1, 외교제한-1, 세율동기화
$db->update('nation', [
'strategic_cmd_limit' => $db->sqleval('greatest(0, strategic_cmd_limit - 1)'),
'surlimit' => $db->sqleval('greatest(0, surlimit - 1)'),
'rate_tmp' => $db->sqleval('rate')
], true);
//도시훈사 180년 60, 220년 87, 240년 100
$rate = Util::round(($admin['year'] - $admin['startyear']) / 1.5) + 60;
if ($rate > 100) $rate = 100;
// 20 ~ 140원
$develcost = ($admin['year'] - $admin['startyear'] + 10) * 2;
$gameStor->city_rate = $rate;
$gameStor->develcost = $develcost;
//매달 사망자 수입 결산
processWarIncome();
//계략, 전쟁표시 해제
$db->update('city', [
'state' => $db->sqleval(<<<EOD
(CASE
WHEN state=31 THEN 0
WHEN state=32 THEN 31
WHEN state=33 THEN 0
WHEN state=34 THEN 33
WHEN state=41 THEN 0
WHEN state=42 THEN 41
WHEN state=43 THEN 42
ELSE state END)
EOD),
'term' => $db->sqleval('greatest(0, term - 1)'),
'conflict' => $db->sqleval('if(term = 0,%s,conflict)', '{}'),
], true);
//첩보-1
foreach ($db->queryAllLists("SELECT nation, spy FROM nation WHERE spy!='' AND spy!='{}'") as [$nationNo, $rawSpy]) {
$spyInfo = Json::decode($rawSpy);
foreach ($spyInfo as $cityNo => $remainMonth) {
if ($remainMonth <= 1) {
unset($spyInfo[$cityNo]);
} else {
$spyInfo[$cityNo] -= 1;
}
}
$db->update('nation', [
'spy' => Json::encode($spyInfo, Json::EMPTY_ARRAY_IS_DICT)
], 'nation=%i', $nationNo);
}
return true;
}
// 외교 로그처리, 외교 상태 처리
function postUpdateMonthly()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']);
$globalLogger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//도시 수 측정
$cityNations = [];
foreach ($db->queryAllLists('SELECT city, name, nation FROM city') as [$cityID, $cityName, $cityNation]) {
if (!key_exists($cityNation, $cityNations)) {
$cityNations[$cityNation] = [];
}
$cityNations[$cityNation][] = $cityName;
}
//각 국가 전월 장수수 대비 당월 장수수로 단합도 산정
//각 국가 장수수를 구하고 국력 산정
// $query = "select nation,gennum from nation where level>0";
// 국력=
// 자원(국가/장수의 금,쌀)
// 기술력
// 인구수*내정%
// 장수능력
// 접속률
// 숙련도
// 명성,공헌
$nations = Util::convertArrayToDict($db->query('SELECT
A.nation,
A.gennum,
round((
round(((A.gold+A.rice)+(select sum(gold+rice) from general where nation=A.nation))/100)
+A.tech
+if(A.level=0,0,(
select round(
sum(pop)*sum(pop+agri+comm+secu+wall+def)/sum(pop_max+agri_max+comm_max+secu_max+wall_max+def_max)/100
) from city where nation=A.nation and supply=1
))
+(select sum(leadership+strength+intel) from general where nation=A.nation)
+(select round(sum(dex1+dex2+dex3+dex4+dex5)/1000) from general where nation=A.nation)
+(select round(sum(experience+dedication)/100) from general where nation=A.nation)
+(select round(avg(connect)) from general where nation=A.nation)
)/10)
as power,
(select sum(crew) from general where nation=A.nation) as totalCrew
from nation A
group by A.nation'), 'nation');
$maxPowerValues = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'max_power');
foreach ($nations as $nation) {
$nationID = $nation['nation'];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$genNum[$nationID] = $nation['gennum'];
$powerValues = $maxPowerValues[$nationID]??[];
//약간의 랜덤치 부여 (95% ~ 105%)
$nation['power'] = Util::round($nation['power'] * (rand() % 101 + 950) / 1000);
$powerValues['maxPower'] = max($powerValues['maxPower'] ?? 0, $nation['power']);
$powerValues['maxCrew'] = max($powerValues['maxCrew'] ?? 0, Util::toInt($nation['totalCrew']));
if (count($cityNations[$nationID] ?? []) > count($powerValues['maxCities'] ?? [])) {
$powerValues['maxCities'] = $cityNations[$nationID];
}
$db->update('nation', [
'power' => $nation['power']
], 'nation=%i', $nationID);
$nationStor->max_power = $powerValues;
}
// 전쟁기한 세팅
foreach($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) {
$genCount = $genNum[$dip['me']];
// 25% 참여율일때 두당 10턴에 4000명 소모한다고 계산
// 4000 / 10 * 0.25 = 100
$term = floor($dip['dead'] / 100 / $genCount);
$dip['dead'] -= $term * 100 * $genCount;
$term = Util::valueFit($dip['term'] + $term, 0, 13);
$db->update('diplomacy', [
'term' => $term,
'dead' => $dip['dead'],
], 'me = %i AND you = %i', $dip['me'], $dip['you']);
}
//개전국 로그
foreach($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip){
$nation1 = getNationStaticInfo($dip['me']);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($dip['you']);
$name2 = $nation2['name'];
$josaYi = JosaUtil::pick($name2, '이');
$josaWa = JosaUtil::pick($name1, '와');
$globalLogger->pushGlobalHistoryLog("<R><b>【개전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <R>전쟁</>을 시작합니다.");
}
//휴전국 로그
$stopWarList = [];
foreach($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]){
if($me < $you){
$key = "{$me}_{$you}";
}
else{
$key = "{$you}_{$me}";
}
if(!key_exists($key, $stopWarList)){
$stopWarList[$key] = true;
continue;
}
//양측 기간 모두 0이 되는 상황이면 휴전
$nation1 = getNationStaticInfo($me);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you);
$name2 = $nation2['name'];
$josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【휴전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>휴전</>합니다.");
$db->update('diplomacy', [
'state'=>2,
'term'=>0,
], '(me=%i AND you=%i) OR (you=%i AND me=%i)', $me, $you, $me, $you);
}
$globalLogger->flush();
//사상자 초기화, 외교 기한-1
$db->update('diplomacy', [
'dead'=>$db->sqleval('if(state!=0, 0, dead)'),
'term'=>$db->sqleval('greatest(0, term-1)'),
], true);
//불가침 끝나면 통상으로
$db->update('diplomacy', [
'state'=>2,
], 'state = 7 AND term = 0');
//선포 끝나면 교전으로
$db->update('diplomacy', [
'state'=>0,
'term'=>6,
], 'state = 1 AND term = 0');
//초반이후 방랑군 자동 해체
if ($admin['year'] >= $admin['startyear'] + 2) {
checkWander();
}
// 작위 업데이트
updateNationState();
updateGeneralNumber();
refreshNationStaticInfo();
// 천통여부 검사
checkEmperior();
//토너먼트 개시
triggerTournament();
// 시스템 거래건 등록
registerAuction();
//전방설정
foreach (getAllNationStaticInfo() as $nation) {
if ($nation['level'] <= 0) {
continue;
}
SetNationFront($nation['nation']);
}
}
function checkWander()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']);
$wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12');
foreach (General::createGeneralObjListFromDB($wanderers) as $wanderer) {
$wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin);
if ($wanderCmd->hasFullConditionMet()) {
$logger = $wanderer->getLogger();
$logger->pushGeneralActionLog('초반 제한후 방랑군은 자동 해산됩니다.', ActionLogger::PLAIN);
$wanderCmd->run();
}
}
if ($wanderers) {
refreshNationStaticInfo();
}
}
function updateNationState()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$history = array();
$admin = $gameStor->getValues(['killturn', 'year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm', 'turntime']);
$assemblerCnts = [];
foreach ($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]) {
$assemblerCnts[$nationID] = $assemblerCnt;
};
foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nation['nation']);
if ($citycount == 0) {
$nationlevel = 0; // 방랑군
} elseif ($citycount == 1) {
$nationlevel = 1; // 호족
} elseif ($citycount <= 4) {
$nationlevel = 2; // 군벌
} elseif ($citycount <= 7) {
$nationlevel = 3; // 주자사
} elseif ($citycount <= 10) {
$nationlevel = 4; // 주목
} elseif ($citycount <= 15) {
$nationlevel = 5; // 공
} elseif ($citycount <= 20) {
$nationlevel = 6; // 왕
} else {
$nationlevel = 7; // 황제
}
if ($nationlevel > $nation['level']) {
$levelDiff = $nationlevel - $nation['level'];
$oldLevel = $nation['level'];
$nation['level'] = $nationlevel;
$updateVals = [
'level' => $nationlevel
];
switch ($nationlevel) {
case 7:
$josaUl = JosaUtil::pick(getNationLevel($nationlevel), '을');
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭"]);
$auxVal = Json::decode($nation['aux']);
$auxVal['can_국기변경'] = 1;
$auxVal['can_국호변경'] = 1;
$updateVals['aux'] = Json::encode($auxVal);
break;
case 6:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극"]);
break;
case 5:
case 4:
case 3:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명되었습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명됨"]);
break;
case 2:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 독립하여 <Y>" . getNationLevel($nationlevel) . "</>로 나섰습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>로 나서다"]);
break;
}
$db->update('nation', $updateVals, 'nation=%i', $nation['nation']);
$turnRows = [];
foreach (Util::range(getNationChiefLevel($nation['level']), 12) as $chiefLevel) {
foreach (Util::range(GameConst::$maxChiefTurn) as $turnIdx) {
$turnRows[] = [
'nation_id' => $nation['nation'],
'officer_level' => $chiefLevel,
'turn_idx' => $turnIdx,
'action' => '휴식',
'arg' => null,
'brief' => '휴식'
];
}
}
$db->insertIgnore('nation_turn', $turnRows);
if ($levelDiff) {
//유니크 아이템 하나 돌리자
$targetKillTurn = $admin['killturn'];
$targetKillTurn -= 24 * 60 / $admin['turnterm'];
$nationGenIDList = $db->queryFirstColumn(
'SELECT no FROM general WHERE nation = %i AND killturn >= %i AND npc < 2',
$nation['nation'],
$targetKillTurn
);
$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong'], 2);
$uniqueLotteryWeightList = [];
foreach ($nationGenList as $nationGen) {
$hasUnique = false;
foreach ($nationGen->getItems() as $item) {
if (!$item->isBuyable()) {
$hasUnique = true;
break;
}
}
if ($hasUnique) {
continue;
}
$score = $nationGen->getVar('belong') + 5;
if ($nationGen->getVar('officer_level') == 12) {
$score += 200; //NOTE: 꼬우면 군주하세요.
} else if ($nationGen->getVar('officer_level') == 11) {
$score += 70;
} else if ($nationGen->getVar('officer_level') > 4) {
$score += 35;
}
$uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score];
}
foreach (Util::range($levelDiff) as $idx) {
if (!$uniqueLotteryWeightList) {
break;
}
/** @var General */
$winnerObj = Util::choiceRandomUsingWeightPair($uniqueLotteryWeightList);
unset($uniqueLotteryWeightList[$winnerObj->getID()]);
giveRandomUniqueItem($winnerObj, '작위보상');
$winnerObj->applyDB($db);
}
}
}
$assemblerCnt = $assemblerCnts[$nation['nation']] ?? 0;
$maxAssemblerCnt = [
1 => 0,
2 => 1,
3 => 3,
4 => 4,
5 => 6,
6 => 7,
7 => 9
][$nationlevel] ?? 0;
if ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID = $gameStor->assembler_id ?? 0;
while ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID += 1;
$npcObj = new Scenario\NPC(
999,
sprintf('부대장%4d', $lastAssemblerID),
null,
$nation['nation'],
null,
10,
10,
10,
1,
$admin['year'] - 15,
$admin['year'] + 15,
'은둔',
'척사'
);
$npcObj->killturn = 70;
$npcObj->gold = 0;
$npcObj->rice = 0;
$npcObj->npc = 5;
$npcObj->build($admin);
$npcID = $npcObj->generalID;
$db->insert('troop', [
'troop_leader' => $npcID,
'name' => $npcObj->realName,
'nation' => $nation['nation'],
]);
$db->update('general', [
'troop' => $npcID
], 'no=%i', $npcID);
//TODO: 5턴간 집합턴 입력
$assemblerCnt += 1;
$gameStor->assembler_id = $lastAssemblerID;
}
}
}
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
}
function checkStatistic()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']);
$nationHists = [];
$specialHists = [];
$personalHists = [];
$specialHists2 = [];
$crewtypeHists = [];
$etc = '';
$auxData = [
'generals' => [],
'nations' => [],
];
$avgGeneral = $db->queryFirstRow(
'SELECT avg(gold) as avggold, avg(rice) as avgrice, avg(dex1+dex2+dex3+dex4) as avgdex,
max(dex1+dex2+dex3+dex4) as maxdex, avg(experience+dedication) as avgexpded, max(experience+dedication) as maxexpded
FROM general'
);
$auxData['generals']['avg'] = $avgGeneral;
$avgGeneral['avggold'] = Util::round($avgGeneral['avggold']);
$avgGeneral['avgrice'] = Util::round($avgGeneral['avgrice']);
$avgGeneral['avgdex'] = Util::round($avgGeneral['avgdex']);
$avgGeneral['avgexpded'] = Util::round($avgGeneral['avgexpded']);
$etc .= "평균 금/쌀 ({$avgGeneral['avggold']}/{$avgGeneral['avgrice']}), 평균/최고 숙련({$avgGeneral['avgdex']}/{$avgGeneral['maxdex']}), 평균/최고 경험공헌({$avgGeneral['avgexpded']}/{$avgGeneral['maxexpded']}), ";
$avgNation = $db->queryFirstRow(
'SELECT min(tech) as mintech, max(tech) as maxtech, avg(tech) as avgtech,
min(power) as minpower, max(power) as maxpower, avg(power) as avgpower from nation where level>0'
);
$auxData['nations']['avg'] = $avgNation;
$avgNation['mintech'] = floor($avgNation['mintech']);
$avgNation['maxtech'] = floor($avgNation['maxtech']);
$avgNation['avgtech'] = Util::round($avgNation['avgtech']);
$avgNation['avgpower'] = Util::round($avgNation['avgpower']);
$etc .= "최저/평균/최고 기술({$avgNation['mintech']}/{$avgNation['avgtech']}/{$avgNation['maxtech']}), ";
$etc .= "최저/평균/최고 국력({$avgNation['minpower']}/{$avgNation['avgpower']}/{$avgNation['maxpower']}), ";
$nationName = '';
$powerHist = '';
$nations = Util::convertArrayToDict(
$db->query(
'SELECT nation,name,type,power,gennum,gold+rice as goldrice from nation where level>0 order by power desc',
'nation'
),
'nation'
);
$nationCount = count($nations);
$nationGeneralInfos = Util::convertArrayToDict(
$db->query(
'SELECT nation, sum(leadership+strength+intel) as abil,sum(gold+rice) as goldrice,
sum(dex1+dex2+dex3+dex4) as dex,sum(experience+dedication) as expded
from general GROUP BY nation'
),
'nation'
);
$nationCityInfos = Util::convertArrayToDict(
$db->query('SELECT nation, count(*) as cnt, sum(pop) as pop,sum(pop_max) as pop_max from city GROUP BY nation'),
'nation'
);
foreach ($nations as $nationNo => &$nation) {
$general = $nationGeneralInfos[$nationNo];
$city = $nationCityInfos[$nationNo];
$nation['generalInfo'] = $general;
$nation['cityInfo'] = $city;
$nationName .= $nation['name'] . '(' . getNationType($nation['type']) . '), ';
$powerHist .= "{$nation['name']}({$nation['power']}/{$nation['gennum']}/{$city['cnt']}/{$city['pop']}/{$city['pop_max']}/{$nation['goldrice']}/{$general['goldrice']}/{$general['abil']}/{$general['dex']}/{$general['expded']}), ";
if (!isset($nationHists[$nation['type']])) {
$nationHists[$nation['type']] = 0;
}
$nationHists[$nation['type']]++;
}
unset($nation);
$auxData['nations']['all'] = $nations;
$nationHist = '';
foreach (GameConst::$availableNationType as $nationType) {
if (!Util::array_get($nationHists[$nationType])) {
$nationHists[$nationType] = '-';
}
$nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), ";
}
$generals = $db->query('SELECT `no`,npc,personal,special,special2,crewtype FROM general');
$genCount = 0;
$npcCount = 0;
$generalCount = count($generals);
foreach ($generals as $general) {
if (!isset($personalHists[$general['personal']])) {
$personalHists[$general['personal']] = 0;
}
if (!isset($specialHists[$general['special']])) {
$specialHists[$general['special']] = 0;
}
if (!isset($specialHists2[$general['special2']])) {
$specialHists2[$general['special2']] = 0;
}
if ($general['npc'] < 2) {
$genCount += 1;
} else {
$npcCount += 1;
}
$personalHists[$general['personal']]++;
$specialHists[$general['special']]++;
$specialHists2[$general['special2']]++;
}
foreach ($db->queryAllLists(
'SELECT crewtype, count(crewtype) AS cnt FROM general WHERE recent_war != NULL GROUP BY crewtype'
) as [$crewtype, $cnt]) {
$crewtypeHists[$crewtype] = $cnt;
}
$auxData['generals']['hists'] = [
'personal' => $personalHists,
'special' => $specialHists,
'special2' => $specialHists2,
'crewtype' => $crewtypeHists,
'userCnt' => $genCount,
'npcCnt' => $npcCount,
];
$generalCountStr = "{$generalCount}({$genCount}+{$npcCount})";
$personalHistStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGenChar($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($personalHists)));
$specialHistsStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGeneralSpecialDomesticName($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($specialHists)));
$specialHists2Str = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGeneralSpecialWarName($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($specialHists2)));
$specialHistsAllStr = "$specialHistsStr // $specialHists2Str";
$crewtypeHistsStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return GameUnitConst::byID($histKey)->getShortName() . '(' . $cnt . ')';
}, Util::convertDictToArray($crewtypeHists)));
$db->insert('statistic', [
'year' => $admin['year'],
'month' => $admin['month'],
'nation_count' => $nationCount,
'nation_name' => $nationName,
'nation_hist' => $nationHist,
'gen_count' => $generalCountStr,
'personal_hist' => $personalHistStr,
'special_hist' => $specialHistsAllStr,
'power_hist' => $powerHist,
'crewtype' => $crewtypeHistsStr,
'etc' => $etc,
'aux' => Json::encode($auxData)
]);
}
function convForOldGeneral(array $general, int $year, int $month)
{
$general['history'] = getGeneralHistoryLogAll($general['no']);
return [
'server_id' => UniqueConst::$serverID,
'general_no' => $general['no'],
'owner' => $general['owner'],
'name' => $general['name'],
'last_yearmonth' => $year * 100 + $month,
'turntime' => $general['turntime'],
'data' => Json::encode($general)
];
}
function storeOldGeneral(int $no, int $year, int $month)
{
$db = DB::db();
$general = $db->queryFirstRow('SELECT * FROM general WHERE `no` = %i', $no);
if (!$general) {
return;
}
$data = convForOldGeneral($general, $year, $month);
$db->insertUpdate(
'ng_old_generals',
$data,
$data
);
}
function storeOldGenerals(int $nation, int $year, int $month)
{
$db = DB::db();
foreach ($db->query('SELECT * FROM general WHERE nation = %i', $nation) as $general) {
$data = convForOldGeneral($general, $year, $month);
$db->insertUpdate(
'ng_old_generals',
$data,
$data
);
}
}
function checkEmperior()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'conlimit']);
if ($admin['isunited'] != 0) {
return;
}
$remainNations = $db->queryFirstColumn('SELECT nation FROM nation WHERE level > 0 LIMIT 2');
if (!$remainNations || count($remainNations) != 1) {
return;
}
$nationID = $remainNations[0];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$cityCnt = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i', $nationID);
if (!$cityCnt) {
return;
}
if ($cityCnt != count(CityConst::all())) {
return;
}
checkStatistic();
$nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$josaYi = JosaUtil::pick($nationName, '이');
$nationLogger = new ActionLogger(0, $nationID, $admin['year'], $admin['month']);
$nationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일");
$gameStor->isunited = 2;
$gameStor->conlimit = $gameStor->conlimit * 100;
foreach ($db->queryFirstColumn('SELECT no FROM general WHERE npc<2 AND age>=%i', GameConst::$minPushHallAge) as $hallGeneralNo) {
CheckHall($hallGeneralNo);
}
[$totalPop, $totalMaxPop] = $db->queryFirstList('SELECT SUM(pop), SUM(pop_max) FROM city');
$pop = "{$totalPop} / {$totalMaxPop}";
$poprate = round($totalPop / $totalMaxPop * 100, 2). " %";
$chiefs = Util::convertArrayToDict(
$db->query(
'SELECT no,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5',
$nationID
),
'officer_level'
);
$nationGenerals = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nationID);
$nation['generals'] = $nationGenerals;
$tigers = $db->query(
'SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "warnum" AND value > 0 ORDER BY value DESC LIMIT 5',
$nationID
); // 오호장군
$tigerstr = join(', ', array_map(function ($arr) {
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $tigers));
$eagles = $db->query(
'SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "firenum" AND value > 0 ORDER BY value DESC LIMIT 7',
$nationID
); // 건안칠자
$eaglestr = join(', ', array_map(function ($arr) {
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $eagles));
$rawGeneralList = $db->query('SELECT no, name, npc, owner FROM general WHERE nation=%i ORDER BY dedication DESC', $nationID);
foreach ($rawGeneralList as $rawGeneral) {
$generalLogger = new ActionLogger($rawGeneral['no'], $nationID, $admin['year'], $admin['month']);
$generalLogger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일하였습니다.", ActionLogger::YEAR_MONTH);
$generalLogger->flush();
}
$gen = join(', ', array_column($rawGeneral, 'name'));
$nation['type'] = getNationType($nation['type']);
$stat = $db->queryFirstRow('SELECT max(nation_count) as nc, max(gen_count) as gc FROM statistic');
$genCnt = $db->queryFirstField('SELECT count(*) FROM general');
$statNC = "1 / {$stat['nc']}";
$statGC = "{$genCnt} / {$stat['gc']}";
$statNation = $db->queryFirstRow('SELECT nation_count,nation_name,nation_hist from statistic where nation_count=%i LIMIT 1', $stat['nc']);
$statGeneral = $db->queryFirstRow('SELECT gen_count,personal_hist,special_hist,aux from statistic order by no desc LIMIT 1');
$nation = $nation;
$nation['generals'] = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nation['nation']);
$nation['aux'] = Json::decode($nation['aux']);
$nation['msg'] = $nationStor->notice;
$nation['scout_msg'] = $nationStor->scout_msg;
$nation['aux'] += $nationStor->max_power;
$nation['history'] = getNationHistoryLogAll($nation['nation']);
storeOldGenerals(0, $admin['year'], $admin['month']);
storeOldGenerals($nation['nation'], $admin['year'], $admin['month']);
$db->insert('ng_old_nations', [
'server_id' => UniqueConst::$serverID,
'nation' => $nation['nation'],
'data' => Json::encode($nation)
]);
$noNationGeneral = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=0');
$db->insert('ng_old_nations', [
'server_id' => UniqueConst::$serverID,
'nation' => 0,
'data' => Json::encode([
'nation' => 0,
'name' => '재야',
'generals' => $noNationGeneral
])
]);
$nationHistory = getNationHistoryLogAll($nation['nation']);
$serverCnt = $db->queryFirstField('SELECT count(*) FROM ng_games');
$serverName = UniqueConst::$serverName;
$db->update('ng_games', [
'winner_nation' => $nation['nation']
], 'server_id=%s', UniqueConst::$serverID);
$db->insert('emperior', [
'phase' => $serverName . $serverCnt . '기',
'server_id' => UniqueConst::$serverID,
'nation_count' => $statNC,
'nation_name' => $statNation['nation_name'],
'nation_hist' => $statNation['nation_hist'],
'gen_count' => $statGC,
'personal_hist' => $statGeneral['personal_hist'],
'special_hist' => $statGeneral['special_hist'],
'name' => $nation['name'],
'type' => $nation['type'],
'color' => $nation['color'],
'year' => $admin['year'],
'month' => $admin['month'],
'power' => $nation['power'],
'gennum' => $nation['gennum'],
'citynum' => $cityCnt,
'pop' => $pop,
'poprate' => $poprate,
'gold' => $nation['gold'],
'rice' => $nation['rice'],
'l12name' => $chiefs[12]['name'],
'l12pic' => $chiefs[12]['picture'],
'l11name' => $chiefs[11]['name'],
'l11pic' => $chiefs[11]['picture'],
'l10name' => $chiefs[10]['name'],
'l10pic' => $chiefs[10]['picture'],
'l9name' => $chiefs[9]['name'],
'l9pic' => $chiefs[9]['picture'],
'l8name' => $chiefs[8]['name'],
'l8pic' => $chiefs[8]['picture'],
'l7name' => $chiefs[7]['name'],
'l7pic' => $chiefs[7]['picture'],
'l6name' => $chiefs[6]['name'],
'l6pic' => $chiefs[6]['picture'],
'l5name' => $chiefs[5]['name'],
'l5pic' => $chiefs[5]['picture'],
'tiger' => $tigerstr,
'eagle' => $eaglestr,
'gen' => $gen,
'history' => JSON::encode($nationHistory),
'aux' => $statGeneral['aux']
]);
$history = ["<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【통일】</b></><D><b>{$nation['name']}</b></>{$josaYi} 전토를 통일하였습니다."];
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
//연감 월결산
LogHistory();
}
<?php
namespace sammo;
use Monolog\Logger;
/**
* 게임 룰에 해당하는 함수 모음
*/
function getNationLevelList(): array
{
$table = [
0 => ['방랑군', 2, 0],
1 => ['호족', 2, 1],
2 => ['군벌', 4, 2],
3 => ['주자사', 4, 5],
4 => ['주목', 6, 8],
5 => ['공', 6, 11],
6 => ['왕', 8, 16],
7 => ['황제', 8, 21],
];
return $table;
}
function getCityLevelList(): array
{
return [
1 => '수',
2 => '진',
3 => '관',
4 => '이',
5 => '소',
6 => '중',
7 => '대',
8 => '특'
];
}
//한국가의 전체 전방 설정
function SetNationFront($nationNo)
{
if (!$nationNo) {
return;
}
// 도시소유 국가와 선포,교전중인 국가
$adj3 = [];
$adj2 = [];
$adj1 = [];
$db = DB::db();
foreach ($db->queryFirstColumn(
'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 0 AND me = %i',
$nationNo
) as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj3[$adjKey] = $adjVal;
}
};
foreach ($db->queryFirstColumn(
'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 1 AND diplomacy.term <= 5 AND me = %i',
$nationNo
) as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj1[$adjKey] = $adjVal;
}
}
if (!$adj3 && !$adj1) {
//평시이면 공백지
//NOTE: if, else일 경우 NPC는 전쟁시에는 공백지로 출병하지 않는다는 뜻이 된다.
foreach ($db->queryFirstColumn('SELECT city from city where nation=0') as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj2[$adjKey] = $adjVal;
}
}
}
$db->update('city', [
'front' => 0
], 'nation=%i', $nationNo);
if ($adj1) {
$db->update('city', [
'front' => 1,
], 'nation=%i and city in %li', $nationNo, array_keys($adj1));
}
if ($adj2) {
$db->update('city', [
'front' => 2,
], 'nation=%i and city in %li', $nationNo, array_keys($adj2));
}
if ($adj3) {
$db->update('city', [
'front' => 3,
], 'nation=%i and city in %li', $nationNo, array_keys($adj3));
}
}
function checkSupply()
{
$db = DB::db();
$cities = [];
foreach ($db->query('SELECT city, nation FROM city WHERE nation != 0') as $city) {
$newCity = new \stdClass();
$newCity->id = Util::toInt($city['city']);
$newCity->nation = Util::toInt($city['nation']);
$newCity->supply = false;
$cities[$newCity->id] = $newCity;
}
$queue = new \SplQueue();
foreach ($db->queryAllLists('SELECT capital, nation FROM nation WHERE `level` > 0') as list($capitalID, $nationID)) {
if (!key_exists($capitalID, $cities)) {
continue;
}
$city = $cities[$capitalID];
if ($nationID != $city->nation) {
continue;
}
$city->supply = true;
$queue->enqueue($city);
}
while (!$queue->isEmpty()) {
$cityLink = $queue->dequeue();
$city = CityConst::byID($cityLink->id);
foreach (array_keys($city->path) as $connCityID) {
if (!key_exists($connCityID, $cities)) {
continue;
}
$connCity = $cities[$connCityID];
if ($connCity->nation != $cityLink->nation) {
continue;
}
if ($connCity->supply) {
continue;
}
$connCity->supply = true;
$queue->enqueue($connCity);
}
}
$db->update('city', [
'supply' => 1
], 'nation=0');
$db->update('city', [
'supply' => 0
], 'nation!=0');
$supply = [];
foreach ($cities as $city) {
if ($city->supply) {
$supply[] = $city->id;
}
}
if ($supply) {
$db->update('city', [
'supply' => 1
], 'city IN %li', $supply);
}
}
function updateGeneralNumber(){
$db = DB::db();
foreach($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]){
if($nationID === 0){
continue;
}
$db->update('nation', [
'gennum'=>$gennum
], 'nation=%i', $nationID);
}
refreshNationStaticInfo();
}
function updateYearly()
{
//통계
checkStatistic();
}
//관직 변경 해제
function updateQuaterly()
{
$db = DB::db();
//천도 제한 해제, 관직 변경 제한 해제
$db->update('nation', [
'chief_set' => 0,
], true);
//관직 변경 제한 해제
$db->update('city', [
'officer_set' => 0,
], true);
}
// 벌점 감소와 건국제한-1 전턴제한-1 외교제한-1, 1달마다 실행, 병사 있는 장수의 군량 감소, 수입비율 조정
function preUpdateMonthly()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//연감 월결산
$result = LogHistory();
if ($result == false) {
return false;
}
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
$logger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//보급선 체크
checkSupply();
//미보급도시 10% 감소
$db->update('city', [
'pop' => $db->sqleval('pop * 0.9'),
'trust' => $db->sqleval('trust * 0.9'),
'agri' => $db->sqleval('agri * 0.9'),
'comm' => $db->sqleval('comm * 0.9'),
'secu' => $db->sqleval('secu * 0.9'),
'def' => $db->sqleval('def * 0.9'),
'wall' => $db->sqleval('wall * 0.9'),
], 'supply = 0');
//미보급도시 장수 병 훈 사 5%감소
//NOTE: update inner join도 가능하지만, meekrodb 기준으로 깔끔하게.
$unsuppliedCities = $db->query('SELECT city, nation, trust, name FROM city WHERE supply = 0');
foreach (Util::arrayGroupBy($unsuppliedCities, 'nation') as $nationID => $cityList) {
$cityIDList = Util::squeezeFromArray($cityList, 'city');
$db->update('general', [
'crew' => $db->sqleval('crew*0.95'),
'atmos' => $db->sqleval('atmos*0.95'),
'train' => $db->sqleval('train*0.95'),
], 'city IN %li AND nation = %i', $cityIDList, $nationID);
}
//민심30이하 공백지 처리
$lostCities = [];
foreach ($unsuppliedCities as $unsuppliedCity) {
if ($unsuppliedCity['trust'] >= 30) {
continue;
}
$lostCities[$unsuppliedCity['city']] = $unsuppliedCity;
}
if ($lostCities) {
foreach ($lostCities as $lostCity) {
$josaYi = JosaUtil::pick($lostCity['name'], '이');
$logger->pushGlobalHistoryLog("<R><b>【고립】</b></><G><b>{$lostCity['name']}</b></>{$josaYi} 보급이 끊겨 <R>미지배</> 도시가 되었습니다.");
}
$db->update('general', [
'officer_level' => 1,
'officer_city' => 0
], 'officer_city IN %li', array_keys($lostCities));
$db->update('city', [
'nation' => 0,
'officer_set' => 0,
'conflict' => '{}',
'term' => 0,
'front' => 0
], 'city IN %li', array_keys($lostCities));
}
//접률감소, 건국제한-1
$db->update('general', [
'connect' => $db->sqleval('floor(connect*0.99)'),
'makelimit' => $db->sqleval('greatest(0, makelimit - 1)'),
], true);
//전략제한-1, 외교제한-1, 세율동기화
$db->update('nation', [
'strategic_cmd_limit' => $db->sqleval('greatest(0, strategic_cmd_limit - 1)'),
'surlimit' => $db->sqleval('greatest(0, surlimit - 1)'),
'rate_tmp' => $db->sqleval('rate')
], true);
//도시훈사 180년 60, 220년 87, 240년 100
$rate = Util::round(($admin['year'] - $admin['startyear']) / 1.5) + 60;
if ($rate > 100) $rate = 100;
// 20 ~ 140원
$develcost = ($admin['year'] - $admin['startyear'] + 10) * 2;
$gameStor->city_rate = $rate;
$gameStor->develcost = $develcost;
//매달 사망자 수입 결산
processWarIncome();
//계략, 전쟁표시 해제
$db->update('city', [
'state' => $db->sqleval(<<<EOD
(CASE
WHEN state=31 THEN 0
WHEN state=32 THEN 31
WHEN state=33 THEN 0
WHEN state=34 THEN 33
WHEN state=41 THEN 0
WHEN state=42 THEN 41
WHEN state=43 THEN 42
ELSE state END)
EOD),
'term' => $db->sqleval('greatest(0, term - 1)'),
'conflict' => $db->sqleval('if(term = 0,%s,conflict)', '{}'),
], true);
//첩보-1
foreach ($db->queryAllLists("SELECT nation, spy FROM nation WHERE spy!='' AND spy!='{}'") as [$nationNo, $rawSpy]) {
$spyInfo = Json::decode($rawSpy);
foreach ($spyInfo as $cityNo => $remainMonth) {
if ($remainMonth <= 1) {
unset($spyInfo[$cityNo]);
} else {
$spyInfo[$cityNo] -= 1;
}
}
$db->update('nation', [
'spy' => Json::encode($spyInfo, Json::EMPTY_ARRAY_IS_DICT)
], 'nation=%i', $nationNo);
}
return true;
}
// 외교 로그처리, 외교 상태 처리
function postUpdateMonthly()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']);
$globalLogger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//도시 수 측정
$cityNations = [];
foreach ($db->queryAllLists('SELECT city, name, nation FROM city') as [$cityID, $cityName, $cityNation]) {
if (!key_exists($cityNation, $cityNations)) {
$cityNations[$cityNation] = [];
}
$cityNations[$cityNation][] = $cityName;
}
//각 국가 전월 장수수 대비 당월 장수수로 단합도 산정
//각 국가 장수수를 구하고 국력 산정
// $query = "select nation,gennum from nation where level>0";
// 국력=
// 자원(국가/장수의 금,쌀)
// 기술력
// 인구수*내정%
// 장수능력
// 접속률
// 숙련도
// 명성,공헌
$nations = Util::convertArrayToDict($db->query('SELECT
A.nation,
A.gennum,
round((
round(((A.gold+A.rice)+(select sum(gold+rice) from general where nation=A.nation))/100)
+A.tech
+if(A.level=0,0,(
select round(
sum(pop)*sum(pop+agri+comm+secu+wall+def)/sum(pop_max+agri_max+comm_max+secu_max+wall_max+def_max)/100
) from city where nation=A.nation and supply=1
))
+(select sum(leadership+strength+intel) from general where nation=A.nation)
+(select round(sum(dex1+dex2+dex3+dex4+dex5)/1000) from general where nation=A.nation)
+(select round(sum(experience+dedication)/100) from general where nation=A.nation)
+(select round(avg(connect)) from general where nation=A.nation)
)/10)
as power,
(select sum(crew) from general where nation=A.nation) as totalCrew
from nation A
group by A.nation'), 'nation');
$maxPowerValues = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'max_power');
foreach ($nations as $nation) {
$nationID = $nation['nation'];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$genNum[$nationID] = $nation['gennum'];
$powerValues = $maxPowerValues[$nationID]??[];
//약간의 랜덤치 부여 (95% ~ 105%)
$nation['power'] = Util::round($nation['power'] * (rand() % 101 + 950) / 1000);
$powerValues['maxPower'] = max($powerValues['maxPower'] ?? 0, $nation['power']);
$powerValues['maxCrew'] = max($powerValues['maxCrew'] ?? 0, Util::toInt($nation['totalCrew']));
if (count($cityNations[$nationID] ?? []) > count($powerValues['maxCities'] ?? [])) {
$powerValues['maxCities'] = $cityNations[$nationID];
}
$db->update('nation', [
'power' => $nation['power']
], 'nation=%i', $nationID);
$nationStor->max_power = $powerValues;
}
// 전쟁기한 세팅
foreach($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) {
$genCount = $genNum[$dip['me']];
// 25% 참여율일때 두당 10턴에 4000명 소모한다고 계산
// 4000 / 10 * 0.25 = 100
$term = floor($dip['dead'] / 100 / $genCount);
$dip['dead'] -= $term * 100 * $genCount;
$term = Util::valueFit($dip['term'] + $term, 0, 13);
$db->update('diplomacy', [
'term' => $term,
'dead' => $dip['dead'],
], 'me = %i AND you = %i', $dip['me'], $dip['you']);
}
//개전국 로그
foreach($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip){
$nation1 = getNationStaticInfo($dip['me']);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($dip['you']);
$name2 = $nation2['name'];
$josaYi = JosaUtil::pick($name2, '이');
$josaWa = JosaUtil::pick($name1, '와');
$globalLogger->pushGlobalHistoryLog("<R><b>【개전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <R>전쟁</>을 시작합니다.");
}
//휴전국 로그
$stopWarList = [];
foreach($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]){
if($me < $you){
$key = "{$me}_{$you}";
}
else{
$key = "{$you}_{$me}";
}
if(!key_exists($key, $stopWarList)){
$stopWarList[$key] = true;
continue;
}
//양측 기간 모두 0이 되는 상황이면 휴전
$nation1 = getNationStaticInfo($me);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you);
$name2 = $nation2['name'];
$josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【휴전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>휴전</>합니다.");
$db->update('diplomacy', [
'state'=>2,
'term'=>0,
], '(me=%i AND you=%i) OR (you=%i AND me=%i)', $me, $you, $me, $you);
}
$globalLogger->flush();
//사상자 초기화, 외교 기한-1
$db->update('diplomacy', [
'dead'=>$db->sqleval('if(state!=0, 0, dead)'),
'term'=>$db->sqleval('greatest(0, term-1)'),
], true);
//불가침 끝나면 통상으로
$db->update('diplomacy', [
'state'=>2,
], 'state = 7 AND term = 0');
//선포 끝나면 교전으로
$db->update('diplomacy', [
'state'=>0,
'term'=>6,
], 'state = 1 AND term = 0');
//초반이후 방랑군 자동 해체
if ($admin['year'] >= $admin['startyear'] + 2) {
checkWander();
}
// 작위 업데이트
updateNationState();
updateGeneralNumber();
refreshNationStaticInfo();
// 천통여부 검사
checkEmperior();
//토너먼트 개시
triggerTournament();
// 시스템 거래건 등록
registerAuction();
//전방설정
foreach (getAllNationStaticInfo() as $nation) {
if ($nation['level'] <= 0) {
continue;
}
SetNationFront($nation['nation']);
}
}
function checkWander()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']);
$wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12');
foreach (General::createGeneralObjListFromDB($wanderers) as $wanderer) {
$wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin);
if ($wanderCmd->hasFullConditionMet()) {
$logger = $wanderer->getLogger();
$logger->pushGeneralActionLog('초반 제한후 방랑군은 자동 해산됩니다.', ActionLogger::PLAIN);
$wanderCmd->run();
$wanderCmd->setNextAvailable();
}
}
if ($wanderers) {
refreshNationStaticInfo();
}
}
function updateNationState()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$history = array();
$admin = $gameStor->getValues(['killturn', 'year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm', 'turntime']);
$assemblerCnts = [];
foreach ($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]) {
$assemblerCnts[$nationID] = $assemblerCnt;
};
foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nation['nation']);
if ($citycount == 0) {
$nationlevel = 0; // 방랑군
} elseif ($citycount == 1) {
$nationlevel = 1; // 호족
} elseif ($citycount <= 4) {
$nationlevel = 2; // 군벌
} elseif ($citycount <= 7) {
$nationlevel = 3; // 주자사
} elseif ($citycount <= 10) {
$nationlevel = 4; // 주목
} elseif ($citycount <= 15) {
$nationlevel = 5; // 공
} elseif ($citycount <= 20) {
$nationlevel = 6; // 왕
} else {
$nationlevel = 7; // 황제
}
if ($nationlevel > $nation['level']) {
$levelDiff = $nationlevel - $nation['level'];
$oldLevel = $nation['level'];
$nation['level'] = $nationlevel;
$updateVals = [
'level' => $nationlevel,
'gold'=>$db->sqleval('gold + %i', $nationlevel*1000),
'rice'=>$db->sqleval('rice + %i', $nationlevel*1000),
];
switch ($nationlevel) {
case 7:
$josaUl = JosaUtil::pick(getNationLevel($nationlevel), '을');
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭"]);
$auxVal = Json::decode($nation['aux']);
$auxVal['can_국기변경'] = 1;
$auxVal['can_국호변경'] = 1;
$updateVals['aux'] = Json::encode($auxVal);
break;
case 6:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극"]);
break;
case 5:
case 4:
case 3:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명되었습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명됨"]);
break;
case 2:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 독립하여 <Y>" . getNationLevel($nationlevel) . "</>로 나섰습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>로 나서다"]);
break;
}
$db->update('nation', $updateVals, 'nation=%i', $nation['nation']);
$turnRows = [];
foreach (Util::range(getNationChiefLevel($nation['level']), 12) as $chiefLevel) {
foreach (Util::range(GameConst::$maxChiefTurn) as $turnIdx) {
$turnRows[] = [
'nation_id' => $nation['nation'],
'officer_level' => $chiefLevel,
'turn_idx' => $turnIdx,
'action' => '휴식',
'arg' => null,
'brief' => '휴식'
];
}
}
$db->insertIgnore('nation_turn', $turnRows);
if ($levelDiff) {
//유니크 아이템 하나 돌리자
$targetKillTurn = $admin['killturn'];
$targetKillTurn -= 24 * 60 / $admin['turnterm'];
$nationGenIDList = $db->queryFirstColumn(
'SELECT no FROM general WHERE nation = %i AND killturn >= %i AND npc < 2',
$nation['nation'],
$targetKillTurn
);
$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong'], 2);
$uniqueLotteryWeightList = [];
foreach ($nationGenList as $nationGen) {
$hasUnique = false;
foreach ($nationGen->getItems() as $item) {
if (!$item->isBuyable()) {
$hasUnique = true;
break;
}
}
if ($hasUnique) {
continue;
}
$score = $nationGen->getVar('belong') + 5;
if ($nationGen->getVar('officer_level') == 12) {
$score += 200; //NOTE: 꼬우면 군주하세요.
} else if ($nationGen->getVar('officer_level') == 11) {
$score += 70;
} else if ($nationGen->getVar('officer_level') > 4) {
$score += 35;
}
$uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score];
}
foreach (Util::range($levelDiff) as $idx) {
if (!$uniqueLotteryWeightList) {
break;
}
/** @var General */
$winnerObj = Util::choiceRandomUsingWeightPair($uniqueLotteryWeightList);
unset($uniqueLotteryWeightList[$winnerObj->getID()]);
giveRandomUniqueItem($winnerObj, '작위보상');
$winnerObj->applyDB($db);
}
}
}
$assemblerCnt = $assemblerCnts[$nation['nation']] ?? 0;
$maxAssemblerCnt = [
1 => 0,
2 => 1,
3 => 3,
4 => 4,
5 => 6,
6 => 7,
7 => 9
][$nationlevel] ?? 0;
if ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID = $gameStor->assembler_id ?? 0;
while ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID += 1;
$npcObj = new Scenario\NPC(
999,
sprintf('부대장%4d', $lastAssemblerID),
null,
$nation['nation'],
null,
10,
10,
10,
1,
$admin['year'] - 15,
$admin['year'] + 15,
'은둔',
'척사'
);
$npcObj->killturn = 70;
$npcObj->gold = 0;
$npcObj->rice = 0;
$npcObj->npc = 5;
$npcObj->build($admin);
$npcID = $npcObj->generalID;
$db->insert('troop', [
'troop_leader' => $npcID,
'name' => $npcObj->realName,
'nation' => $nation['nation'],
]);
$db->update('general', [
'troop' => $npcID
], 'no=%i', $npcID);
$cmd = buildGeneralCommandClass('che_집합', General::createGeneralObjFromDB($npcID), $admin);
_setGeneralCommand($cmd, iterator_to_array(Util::range(GameConst::$maxTurn)));
$assemblerCnt += 1;
$gameStor->assembler_id = $lastAssemblerID;
}
}
}
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
}
function checkStatistic()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']);
$nationHists = [];
$specialHists = [];
$personalHists = [];
$specialHists2 = [];
$crewtypeHists = [];
$etc = '';
$auxData = [
'generals' => [],
'nations' => [],
];
$avgGeneral = $db->queryFirstRow(
'SELECT avg(gold) as avggold, avg(rice) as avgrice, avg(dex1+dex2+dex3+dex4) as avgdex,
max(dex1+dex2+dex3+dex4) as maxdex, avg(experience+dedication) as avgexpded, max(experience+dedication) as maxexpded
FROM general'
);
$auxData['generals']['avg'] = $avgGeneral;
$avgGeneral['avggold'] = Util::round($avgGeneral['avggold']);
$avgGeneral['avgrice'] = Util::round($avgGeneral['avgrice']);
$avgGeneral['avgdex'] = Util::round($avgGeneral['avgdex']);
$avgGeneral['avgexpded'] = Util::round($avgGeneral['avgexpded']);
$etc .= "평균 금/쌀 ({$avgGeneral['avggold']}/{$avgGeneral['avgrice']}), 평균/최고 숙련({$avgGeneral['avgdex']}/{$avgGeneral['maxdex']}), 평균/최고 경험공헌({$avgGeneral['avgexpded']}/{$avgGeneral['maxexpded']}), ";
$avgNation = $db->queryFirstRow(
'SELECT min(tech) as mintech, max(tech) as maxtech, avg(tech) as avgtech,
min(power) as minpower, max(power) as maxpower, avg(power) as avgpower from nation where level>0'
);
$auxData['nations']['avg'] = $avgNation;
$avgNation['mintech'] = floor($avgNation['mintech']);
$avgNation['maxtech'] = floor($avgNation['maxtech']);
$avgNation['avgtech'] = Util::round($avgNation['avgtech']);
$avgNation['avgpower'] = Util::round($avgNation['avgpower']);
$etc .= "최저/평균/최고 기술({$avgNation['mintech']}/{$avgNation['avgtech']}/{$avgNation['maxtech']}), ";
$etc .= "최저/평균/최고 국력({$avgNation['minpower']}/{$avgNation['avgpower']}/{$avgNation['maxpower']}), ";
$nationName = '';
$powerHist = '';
$nations = Util::convertArrayToDict(
$db->query(
'SELECT nation,name,type,power,gennum,gold+rice as goldrice from nation where level>0 order by power desc',
'nation'
),
'nation'
);
$nationCount = count($nations);
$nationGeneralInfos = Util::convertArrayToDict(
$db->query(
'SELECT nation, sum(leadership+strength+intel) as abil,sum(gold+rice) as goldrice,
sum(dex1+dex2+dex3+dex4) as dex,sum(experience+dedication) as expded
from general GROUP BY nation'
),
'nation'
);
$nationCityInfos = Util::convertArrayToDict(
$db->query('SELECT nation, count(*) as cnt, sum(pop) as pop,sum(pop_max) as pop_max from city GROUP BY nation'),
'nation'
);
foreach ($nations as $nationNo => &$nation) {
$general = $nationGeneralInfos[$nationNo];
$city = $nationCityInfos[$nationNo];
$nation['generalInfo'] = $general;
$nation['cityInfo'] = $city;
$nationName .= $nation['name'] . '(' . getNationType($nation['type']) . '), ';
$powerHist .= "{$nation['name']}({$nation['power']}/{$nation['gennum']}/{$city['cnt']}/{$city['pop']}/{$city['pop_max']}/{$nation['goldrice']}/{$general['goldrice']}/{$general['abil']}/{$general['dex']}/{$general['expded']}), ";
if (!isset($nationHists[$nation['type']])) {
$nationHists[$nation['type']] = 0;
}
$nationHists[$nation['type']]++;
}
unset($nation);
$auxData['nations']['all'] = $nations;
$nationHist = '';
foreach (GameConst::$availableNationType as $nationType) {
if (!Util::array_get($nationHists[$nationType])) {
$nationHists[$nationType] = '-';
}
$nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), ";
}
$generals = $db->query('SELECT `no`,npc,personal,special,special2,crewtype FROM general');
$genCount = 0;
$npcCount = 0;
$generalCount = count($generals);
foreach ($generals as $general) {
if (!isset($personalHists[$general['personal']])) {
$personalHists[$general['personal']] = 0;
}
if (!isset($specialHists[$general['special']])) {
$specialHists[$general['special']] = 0;
}
if (!isset($specialHists2[$general['special2']])) {
$specialHists2[$general['special2']] = 0;
}
if ($general['npc'] < 2) {
$genCount += 1;
} else {
$npcCount += 1;
}
$personalHists[$general['personal']]++;
$specialHists[$general['special']]++;
$specialHists2[$general['special2']]++;
}
foreach ($db->queryAllLists(
'SELECT crewtype, count(crewtype) AS cnt FROM general WHERE recent_war != NULL GROUP BY crewtype'
) as [$crewtype, $cnt]) {
$crewtypeHists[$crewtype] = $cnt;
}
$auxData['generals']['hists'] = [
'personal' => $personalHists,
'special' => $specialHists,
'special2' => $specialHists2,
'crewtype' => $crewtypeHists,
'userCnt' => $genCount,
'npcCnt' => $npcCount,
];
$generalCountStr = "{$generalCount}({$genCount}+{$npcCount})";
$personalHistStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGenChar($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($personalHists)));
$specialHistsStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGeneralSpecialDomesticName($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($specialHists)));
$specialHists2Str = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGeneralSpecialWarName($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($specialHists2)));
$specialHistsAllStr = "$specialHistsStr // $specialHists2Str";
$crewtypeHistsStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return GameUnitConst::byID($histKey)->getShortName() . '(' . $cnt . ')';
}, Util::convertDictToArray($crewtypeHists)));
$db->insert('statistic', [
'year' => $admin['year'],
'month' => $admin['month'],
'nation_count' => $nationCount,
'nation_name' => $nationName,
'nation_hist' => $nationHist,
'gen_count' => $generalCountStr,
'personal_hist' => $personalHistStr,
'special_hist' => $specialHistsAllStr,
'power_hist' => $powerHist,
'crewtype' => $crewtypeHistsStr,
'etc' => $etc,
'aux' => Json::encode($auxData)
]);
}
function convForOldGeneral(array $general, int $year, int $month)
{
$general['history'] = getGeneralHistoryLogAll($general['no']);
return [
'server_id' => UniqueConst::$serverID,
'general_no' => $general['no'],
'owner' => $general['owner'],
'name' => $general['name'],
'last_yearmonth' => $year * 100 + $month,
'turntime' => $general['turntime'],
'data' => Json::encode($general)
];
}
function storeOldGeneral(int $no, int $year, int $month)
{
$db = DB::db();
$general = $db->queryFirstRow('SELECT * FROM general WHERE `no` = %i', $no);
if (!$general) {
return;
}
$data = convForOldGeneral($general, $year, $month);
$db->insertUpdate(
'ng_old_generals',
$data,
$data
);
}
function storeOldGenerals(int $nation, int $year, int $month)
{
$db = DB::db();
foreach ($db->query('SELECT * FROM general WHERE nation = %i', $nation) as $general) {
$data = convForOldGeneral($general, $year, $month);
$db->insertUpdate(
'ng_old_generals',
$data,
$data
);
}
}
function checkEmperior()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'conlimit']);
if ($admin['isunited'] != 0) {
return;
}
$remainNations = $db->queryFirstColumn('SELECT nation FROM nation WHERE level > 0 LIMIT 2');
if (!$remainNations || count($remainNations) != 1) {
return;
}
$nationID = $remainNations[0];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$cityCnt = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i', $nationID);
if (!$cityCnt) {
return;
}
if ($cityCnt != count(CityConst::all())) {
return;
}
checkStatistic();
$nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$josaYi = JosaUtil::pick($nationName, '이');
$nationLogger = new ActionLogger(0, $nationID, $admin['year'], $admin['month']);
$nationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일");
$gameStor->isunited = 2;
$gameStor->conlimit = $gameStor->conlimit * 100;
foreach ($db->queryFirstColumn('SELECT no FROM general WHERE npc<2 AND age>=%i', GameConst::$minPushHallAge) as $hallGeneralNo) {
CheckHall($hallGeneralNo);
}
[$totalPop, $totalMaxPop] = $db->queryFirstList('SELECT SUM(pop), SUM(pop_max) FROM city');
$pop = "{$totalPop} / {$totalMaxPop}";
$poprate = round($totalPop / $totalMaxPop * 100, 2). " %";
$chiefs = Util::convertArrayToDict(
$db->query(
'SELECT no,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5',
$nationID
),
'officer_level'
);
$nationGenerals = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nationID);
$nation['generals'] = $nationGenerals;
$tigers = $db->query(
'SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "killnum" AND value > 0 ORDER BY value DESC LIMIT 5',
$nationID
); // 오호장군
$tigerstr = join(', ', array_map(function ($arr) {
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $tigers));
$eagles = $db->query(
'SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "firenum" AND value > 0 ORDER BY value DESC LIMIT 7',
$nationID
); // 건안칠자
$eaglestr = join(', ', array_map(function ($arr) {
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $eagles));
$rawGeneralList = $db->query('SELECT no, name, npc, owner FROM general WHERE nation=%i ORDER BY dedication DESC', $nationID);
foreach ($rawGeneralList as $rawGeneral) {
$generalLogger = new ActionLogger($rawGeneral['no'], $nationID, $admin['year'], $admin['month']);
$generalLogger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일하였습니다.", ActionLogger::YEAR_MONTH);
$generalLogger->flush();
}
$gen = join(', ', array_column($rawGeneral, 'name'));
$stat = $db->queryFirstRow('SELECT max(nation_count) as nc, max(gen_count) as gc FROM statistic');
$genCnt = $db->queryFirstField('SELECT count(*) FROM general');
$statNC = "1 / {$stat['nc']}";
$statGC = "{$genCnt} / {$stat['gc']}";
$statNation = $db->queryFirstRow('SELECT nation_count,nation_name,nation_hist from statistic where nation_count=%i LIMIT 1', $stat['nc']);
$statGeneral = $db->queryFirstRow('SELECT gen_count,personal_hist,special_hist,aux from statistic order by no desc LIMIT 1');
$nation = $nation;
$nation['generals'] = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nation['nation']);
$nation['aux'] = Json::decode($nation['aux']);
$nation['msg'] = $nationStor->notice;
$nation['scout_msg'] = $nationStor->scout_msg;
$nation['aux'] += $nationStor->max_power;
$nation['history'] = getNationHistoryLogAll($nation['nation']);
storeOldGenerals(0, $admin['year'], $admin['month']);
storeOldGenerals($nation['nation'], $admin['year'], $admin['month']);
$db->insert('ng_old_nations', [
'server_id' => UniqueConst::$serverID,
'nation' => $nation['nation'],
'data' => Json::encode($nation)
]);
$noNationGeneral = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=0');
$db->insert('ng_old_nations', [
'server_id' => UniqueConst::$serverID,
'nation' => 0,
'data' => Json::encode([
'nation' => 0,
'name' => '재야',
'generals' => $noNationGeneral
])
]);
$nationHistory = getNationHistoryLogAll($nation['nation']);
$serverCnt = $db->queryFirstField('SELECT count(*) FROM ng_games');
$serverName = UniqueConst::$serverName;
$db->update('ng_games', [
'winner_nation' => $nation['nation']
], 'server_id=%s', UniqueConst::$serverID);
$db->insert('emperior', [
'phase' => $serverName . $serverCnt . '기',
'server_id' => UniqueConst::$serverID,
'nation_count' => $statNC,
'nation_name' => $statNation['nation_name'],
'nation_hist' => $statNation['nation_hist'],
'gen_count' => $statGC,
'personal_hist' => $statGeneral['personal_hist'],
'special_hist' => $statGeneral['special_hist'],
'name' => $nation['name'],
'type' => $nation['type'],
'color' => $nation['color'],
'year' => $admin['year'],
'month' => $admin['month'],
'power' => $nation['power'],
'gennum' => $nation['gennum'],
'citynum' => $cityCnt,
'pop' => $pop,
'poprate' => $poprate,
'gold' => $nation['gold'],
'rice' => $nation['rice'],
'l12name' => $chiefs[12]['name'],
'l12pic' => $chiefs[12]['picture'],
'l11name' => $chiefs[11]['name'],
'l11pic' => $chiefs[11]['picture'],
'l10name' => $chiefs[10]['name'],
'l10pic' => $chiefs[10]['picture'],
'l9name' => $chiefs[9]['name'],
'l9pic' => $chiefs[9]['picture'],
'l8name' => $chiefs[8]['name'],
'l8pic' => $chiefs[8]['picture'],
'l7name' => $chiefs[7]['name'],
'l7pic' => $chiefs[7]['picture'],
'l6name' => $chiefs[6]['name'],
'l6pic' => $chiefs[6]['picture'],
'l5name' => $chiefs[5]['name'],
'l5pic' => $chiefs[5]['picture'],
'tiger' => $tigerstr,
'eagle' => $eaglestr,
'gen' => $gen,
'history' => JSON::encode($nationHistory),
'aux' => $statGeneral['aux']
]);
$history = ["<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【통일】</b></><D><b>{$nation['name']}</b></>{$josaYi} 전토를 통일하였습니다."];
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
//연감 월결산
LogHistory();
}
+20 -4
View File
@@ -39,10 +39,26 @@ function bar($per, $h=7) {
}
function optionsForCities() {
return join('', array_map(function($city){
return "<option value='{$city->id}'>{$city->name}</option>";
}, CityConst::all()));
function optionsForCities(callable $infoCall=null) {
if(!$infoCall){
return join('', array_map(function($city){
return "<option value='{$city->id}'>{$city->name}</option>";
}, CityConst::all()));
}
$infoList = [];
$noInfoList = [];
foreach(CityConst::all() as $city){
$info = $infoCall($city);
if(!$info){
$noInfoList[] = "<option value='{$city->id}'>{$city->name}</option>";
continue;
}
$infoList[] = "<option value='{$city->id}'>{$city->name} ({$info})</option>";
}
return join('', array_merge($infoList, $noInfoList));
}
function Submit($url, $msg="", $msg2="") {
+274 -270
View File
@@ -1,270 +1,274 @@
<?php
namespace sammo;
/**
* 템플릿 생성과 관련된 함수들을 모아두는 파일
*
* NOTE: 아직 converter와 명확한 구분이 되어있지 않음.
* TODO: legacy template들을 전부 template 폴더로 모아둘 필요 있음
* TODO: side effect를 제거
*/
/**
* 관리자 권한이 필요함을 출력.
* @return void
*/
function requireAdminPermissionHTML()
{
ob_start();
?>
<!DOCTYPE html>
<html>
<head>
<title>관리메뉴</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printCSS('css/common.css') ?>
</head>
<body>
관리자가 아닙니다.<br>
<?= banner() ?>
</body>
</html>
<?php
return ob_get_clean();
}
function turnTable()
{
$turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>";
foreach (Util::range(1, GameConst::$maxTurn) as $turnIdx) {
$turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
}
$turnText = join("\n", $turnList);
return "
<select id='generalTurnSelector' name=turn[] size=11 multiple>
<option value='-3'>전체</option>
<option value='-1'>홀턴</option>
<option value='-2'>짝턴</option>
{$turnText}
</select>
";
}
function chiefTurnTable()
{
$turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>";
foreach (Util::range(1, GameConst::$maxChiefTurn) as $turnIdx) {
$turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
}
$turnText = join("\n", $turnList);
return "
<select id='chiefTurnSelector' name=turn[] size=6 multiple>
{$turnText}
</select>
";
}
function displayiActionObjInfo(?iAction $action)
{
if ($action === null) {
$info = '';
$text = '-';
} else {
$info = $action->getInfo();
$text = $action->getName();
}
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $text,
'info' => $info,
]);
}
function displayCharInfo(string $type): string
{
$class = buildPersonalityClass($type);
$info = $class->getInfo();
$text = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $text,
'info' => $info,
]);
}
function displaySpecialWarInfo(?string $type): string
{
$class = buildGeneralSpecialWarClass($type);
$info = $class->getInfo();
$name = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $name,
'info' => $info,
]);
}
function displaySpecialDomesticInfo(?string $type): string
{
$class = buildGeneralSpecialDomesticClass($type);
$info = $class->getInfo();
$name = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $name,
'info' => $info,
]);
}
function allButton(bool $seizeNPCMode)
{
if ($seizeNPCMode) {
$site = "a_npcList.php";
$call = "빙의일람";
} else {
$site = "a_vote.php";
$call = "설문조사";
}
if (\file_exists(__DIR__ . "/d_setting/templates/allButton.php")) {
$templates = new \League\Plates\Engine(__DIR__ . '/d_setting/templates');
} else {
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
}
return $templates->render('allButton', [
'call' => $call,
'site' => $site
]);
}
function commandButton()
{
$session = Session::getInstance();
$userID = Session::getUserID();
if (!$session->isGameLoggedIn()) {
return '';
}
$db = DB::db();
$me = $db->queryFirstRow("select no,nation,officer_level,belong,permission,penalty from general where owner=%i", $userID);
$nation = $db->queryFirstRow("select nation,level,color,secretlimit from nation where nation=%i", $me['nation']) ?? [
'nation' => 0,
'level' => 0,
'secretlimit' => 99,
'color' => '#000000'
];
$bgColor = Util::array_get($nation['color']) ?: '#000000';
$fgColor = newColor($bgColor);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
$showSecret = false;
$permission = checkSecretPermission($me);
if ($permission >= 1) {
$showSecret = true;
} else if ($me['officer_level'] == 0) {
$showSecret = false;
}
return $templates->render('commandButton', [
'bgColor' => $bgColor,
'fgColor' => $fgColor,
'meLevel' => $me['officer_level'],
'nationLevel' => $nation['level'],
'showSecret' => $showSecret,
'permission' => $permission,
]);
}
function formatWounded(int $value, int $wound): string
{
if ($wound == 0) {
return "$value";
}
$woundedValue = intdiv($value * (100 - $wound), 100);
return "<font color=red>$woundedValue</font>";
}
function formatDefenceTrain(int $value): string
{
if ($value === 999) {
return "×";
} else if ($value >= 80) {
return "";
} else {
return "";
}
}
function formatLeadershipBonus(int $value): string
{
if ($value == 0) {
return '';
}
return "<font color=cyan>+{$value}</font>";
}
function formatName(string $name, int $npc): string
{
if ($npc == 1) {
$name = "<font color='skyblue'>$name</font>";
} else if ($npc > 1) {
$name = "<font color='cyan'>$name</font>";
}
return $name;
}
function getMapHtml(?string $mapTheme = null)
{
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
if ($mapTheme === null) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$mapTheme = $gameStor->map_theme ?? 'che';
}
return $templates->render('map', [
'mapTheme' => $mapTheme
]);
}
function getInvitationList(array $nationList)
{
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
foreach ($nationList as &$nation) {
$nation['textColor'] = newColor($nation['color']);
}
return $templates->render('invitationList', [
'nationList' => $nationList
]);
}
<?php
namespace sammo;
/**
* 템플릿 생성과 관련된 함수들을 모아두는 파일
*
* NOTE: 아직 converter와 명확한 구분이 되어있지 않음.
* TODO: legacy template들을 전부 template 폴더로 모아둘 필요 있음
* TODO: side effect를 제거
*/
/**
* 관리자 권한이 필요함을 출력.
* @return void
*/
function requireAdminPermissionHTML()
{
ob_start();
?>
<!DOCTYPE html>
<html>
<head>
<title>관리메뉴</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printCSS('css/common.css') ?>
</head>
<body>
관리자가 아닙니다.<br>
<?= banner() ?>
</body>
</html>
<?php
return ob_get_clean();
}
function turnTable()
{
$turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>";
foreach (Util::range(1, GameConst::$maxTurn) as $turnIdx) {
$turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
}
$turnText = join("\n", $turnList);
return "
<select id='generalTurnSelector' name=turn[] size=11 multiple>
<option value='-3'>전체</option>
<option value='-1'>홀턴</option>
<option value='-2'>짝턴</option>
{$turnText}
</select>
";
}
function chiefTurnTable()
{
$turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>";
foreach (Util::range(1, GameConst::$maxChiefTurn) as $turnIdx) {
$turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
}
$turnText = join("\n", $turnList);
return "
<select id='chiefTurnSelector' name=turn[] size=6 multiple>
{$turnText}
</select>
";
}
function displayiActionObjInfo(?iAction $action)
{
if ($action === null) {
$info = '';
$text = '-';
} else {
$info = $action->getInfo();
$text = $action->getName();
}
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $text,
'info' => $info,
]);
}
function displayCharInfo(string $type): string
{
$class = buildPersonalityClass($type);
$info = $class->getInfo();
$text = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $text,
'info' => $info,
]);
}
function displaySpecialWarInfo(?string $type): string
{
$class = buildGeneralSpecialWarClass($type);
$info = $class->getInfo();
$name = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $name,
'info' => $info,
]);
}
function displaySpecialDomesticInfo(?string $type): string
{
$class = buildGeneralSpecialDomesticClass($type);
$info = $class->getInfo();
$name = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $name,
'info' => $info,
]);
}
function allButton(bool $seizeNPCMode)
{
if ($seizeNPCMode) {
$site = "a_npcList.php";
$call = "빙의일람";
} else {
$site = "a_vote.php";
$call = "설문조사";
}
if (\file_exists(__DIR__ . "/d_setting/templates/allButton.php")) {
$templates = new \League\Plates\Engine(__DIR__ . '/d_setting/templates');
} else {
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
}
return $templates->render('allButton', [
'call' => $call,
'site' => $site
]);
}
function commandButton()
{
$session = Session::getInstance();
$userID = Session::getUserID();
if (!$session->isGameLoggedIn()) {
return '';
}
$db = DB::db();
$me = $db->queryFirstRow("select no,nation,officer_level,belong,permission,penalty from general where owner=%i", $userID);
$nation = $db->queryFirstRow("select nation,level,color,secretlimit from nation where nation=%i", $me['nation']) ?? [
'nation' => 0,
'level' => 0,
'secretlimit' => 99,
'color' => '#000000'
];
$bgColor = Util::array_get($nation['color']) ?: '#000000';
$fgColor = newColor($bgColor);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
$showSecret = false;
$permission = checkSecretPermission($me);
if ($permission >= 1) {
$showSecret = true;
} else if ($me['officer_level'] == 0) {
$showSecret = false;
}
return $templates->render('commandButton', [
'bgColor' => $bgColor,
'fgColor' => $fgColor,
'meLevel' => $me['officer_level'],
'nationLevel' => $nation['level'],
'showSecret' => $showSecret,
'permission' => $permission,
]);
}
function formatWounded(int $value, int $wound): string
{
if ($wound == 0) {
return "$value";
}
$woundedValue = intdiv($value * (100 - $wound), 100);
return "<font color=red>$woundedValue</font>";
}
function formatDefenceTrain(int $value): string
{
if ($value === 999) {
return "×";
} else if ($value >= 90){
return "";
} else if ($value >= 80) {
return "";
} else if ($value >= 60) {
return "";
} else{
return "";
}
}
function formatLeadershipBonus(int $value): string
{
if ($value == 0) {
return '';
}
return "<font color=cyan>+{$value}</font>";
}
function formatName(string $name, int $npc): string
{
if ($npc == 1) {
$name = "<font color='skyblue'>$name</font>";
} else if ($npc > 1) {
$name = "<font color='cyan'>$name</font>";
}
return $name;
}
function getMapHtml(?string $mapTheme = null)
{
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
if ($mapTheme === null) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$mapTheme = $gameStor->map_theme ?? 'che';
}
return $templates->render('map', [
'mapTheme' => $mapTheme
]);
}
function getInvitationList(array $nationList)
{
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
foreach ($nationList as &$nation) {
$nation['textColor'] = newColor($nation['color']);
}
return $templates->render('invitationList', [
'nationList' => $nationList
]);
}
+23 -17
View File
@@ -78,6 +78,7 @@ function processGoldIncome() {
// 실지급률
$ratio = $realoutcome / $originoutcome;
}
$nation['gold'] = Util::valueFit($nation['gold'], GameConst::$basegold);
$adminLog[] = StringUtil::padStringAlignRight((string)$nation['name'],12," ")
." // 세금 : ".StringUtil::padStringAlignRight((string)$income,6," ")
." // 세출 : ".StringUtil::padStringAlignRight((string)$originoutcome,6," ")
@@ -87,6 +88,8 @@ function processGoldIncome() {
$incomeText = number_format($income);
$incomeLog = "이번 수입은 금 <C>$incomeText</>입니다.";
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->prev_income_gold = $income;
$db->update('nation', [
'gold'=>$nation['gold']
@@ -353,6 +356,7 @@ function processRiceIncome() {
// 실지급률
$ratio = $realoutcome / $originoutcome;
}
$nation['rice'] = Util::valueFit($nation['rice'], GameConst::$baserice);
$adminLog[] = StringUtil::padStringAlignRight($nation['name'],12," ")
." // 세곡 : ".StringUtil::padStringAlignRight((string)$income,6," ")
." // 세출 : ".StringUtil::padStringAlignRight((string)$originoutcome,6," ")
@@ -362,6 +366,8 @@ function processRiceIncome() {
$incomeText = number_format($income);
$incomeLog = "이번 수입은 쌀 <C>$incomeText</>입니다.";
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->prev_income_rice = $income;
$db->update('nation', [
'rice'=>$nation['rice']
@@ -528,36 +534,36 @@ function disaster() {
$targetCityNames = "<G><b>".join(' ', Util::squeezeFromArray($targetCityList, 'name'))."</b></>";
$disasterTextList = [
1 => [
['재난', 4, '역병이 발생하여 도시가 황폐해지고 있습니다.'],
['재난', 5, '지진으로 피해가 속출하고 있습니다.'],
['재난', 3, '추위가 풀리지 않아 얼어죽는 백성들이 늘어나고 있습니다.'],
['재난', 9, '황건적이 출현해 도시를 습격하고 있습니다.'],
['<M><b>【재난】</b></>', 4, '역병이 발생하여 도시가 황폐해지고 있습니다.'],
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
['<M><b>【재난】</b></>', 3, '추위가 풀리지 않아 얼어죽는 백성들이 늘어나고 있습니다.'],
['<M><b>【재난】</b></>', 9, '황건적이 출현해 도시를 습격하고 있습니다.'],
],
4 => [
['재난', 7, '홍수로 인해 피해가 급증하고 있습니다.'],
['재난', 5, '지진으로 피해가 속출하고 있습니다.'],
['재난', 6, '태풍으로 인해 피해가 속출하고 있습니다.'],
['<M><b>【재난】</b></>', 7, '홍수로 인해 피해가 급증하고 있습니다.'],
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
['<M><b>【재난】</b></>', 6, '태풍으로 인해 피해가 속출하고 있습니다.'],
],
7 => [
['재난', 8, '메뚜기 떼가 발생하여 도시가 황폐해지고 있습니다.'],
['재난', 5, '지진으로 피해가 속출하고 있습니다.'],
['재난', 8, '흉년이 들어 굶어죽는 백성들이 늘어나고 있습니다.'],
['<M><b>【재난】</b></>', 8, '메뚜기 떼가 발생하여 도시가 황폐해지고 있습니다.'],
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
['<M><b>【재난】</b></>', 8, '흉년이 들어 굶어죽는 백성들이 늘어나고 있습니다.'],
],
10 => [
['재난', 3, '혹한으로 도시가 황폐해지고 있습니다.'],
['재난', 5, '지진으로 피해가 속출하고 있습니다.'],
['재난', 3, '눈이 많이 쌓여 도시가 황폐해지고 있습니다.'],
['재난', 9, '황건적이 출현해 도시를 습격하고 있습니다.'],
['<M><b>【재난】</b></>', 3, '혹한으로 도시가 황폐해지고 있습니다.'],
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
['<M><b>【재난】</b></>', 3, '눈이 많이 쌓여 도시가 황폐해지고 있습니다.'],
['<M><b>【재난】</b></>', 9, '황건적이 출현해 도시를 습격하고 있습니다.'],
]
];
$boomingTextList = [
1 => null,
4 => [
['호황', 2, '호황으로 도시가 번창하고 있습니다.'],
['<C><b>【호황】</b></>', 2, '호황으로 도시가 번창하고 있습니다.'],
],
7 => [
['풍작', 1, '풍작으로 도시가 번창하고 있습니다.'],
['<C><b>【풍작】</b></>', 1, '풍작으로 도시가 번창하고 있습니다.'],
],
10 => null
];
@@ -566,7 +572,7 @@ function disaster() {
$logger = new ActionLogger(0, 0, $year, $month, false);
$logger->pushGlobalHistoryLog("<M><b>【{$logTitle}】</b></>{$targetCityNames}{$logBody}");
$logger->pushGlobalHistoryLog("{$logTitle}{$targetCityNames}{$logBody}");
$logger->flush();
if (!$isGood) {
+1 -1
View File
@@ -523,7 +523,7 @@ function selection($tnmt_type, $tnmt, $phase) {
if($phase < 31) {
$gameStor->phase+=1;
} else {
$gameStor->tournamemt = 4;
$gameStor->tournament = 4;
$gameStor->phase=0;
}
}
+1 -1
View File
@@ -61,7 +61,7 @@ $scenario = $gameStor->scenario_text;
$nationID = $generalObj->getNationID();
if($nationID){
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->cacheValues(['notice', 'online_genenerals']);
$nationStor->cacheAll();
}
$valid = 0;
+100 -100
View File
@@ -1,101 +1,101 @@
<?php
namespace sammo;
include 'lib.php';
include "func.php";
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) {
Json::die([
'result'=>true,
'affected'=>0,
'status'=>'no_reserved_table'
]);
}
$reserved = $db->queryFirstRow('SELECT `date`, options FROM reserved_open ORDER BY `date` ASC LIMIT 1');
if(!$reserved){
Json::die([
'result'=>true,
'affected'=>0,
'status'=>'no_reserved'
]);
}
$reservedDate = new \DateTime($reserved['date']);
$now = new \DateTime();
$status = 'not_yet';
list($isUnited, $lastTurn) = $gameStor->getValuesAsArray(['isunited', 'turntime']);
if($isUnited === null || $lastTurn === null){
$isUnited = 2;
$lastTurn = '2000-01-01';
}
if($lastTurn !== null){
$lastTurn = new \DateTime($lastTurn);
}
if($lastTurn === null){
//이미 리셋된 상태임
}
else if(file_exists(__DIR__.'/.htaccess')){
//일단 서버는 닫혀 있음
}
else if(
$isUnited == 2 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > $reservedDate->getTimestamp() - $now->getTimestamp()
){
//정지 상태 & 중간 넘음
AppConf::getList()[DB::prefix()]->closeServer();
$status = 'closed';
}
else if(
$isUnited > 0 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > ($reservedDate->getTimestamp() - $now->getTimestamp()) * 2
){
//천통 & 비정지 상태 & 2/3 넘음
AppConf::getList()[DB::prefix()]->closeServer();
$status = 'closed';
}
else if($reservedDate->getTimestamp() - $now->getTimestamp() <= 60*10){
//어쨌든 간에 10분 남았다면.
AppConf::getList()[DB::prefix()]->closeServer();
$status = 'closed';
}
if($now < $reservedDate){
Json::die([
'result'=>true,
'affected'=>0,
'status'=>$status
]);
}
$options = Json::decode($reserved['options']);
$result = ResetHelper::buildScenario(
$options['turnterm'],
$options['sync'],
$options['scenario'],
$options['fiction'],
$options['extend'],
$options['npcmode'],
$options['show_img_level'],
$options['tournament_trig'],
$options['join_mode'],
$options['starttime'],
$options['autorun_user']?:null
);
$result['affected']=1;
$prefix = DB::prefix();
AppConf::getList()[$prefix]->openServer();
<?php
namespace sammo;
include 'lib.php';
include "func.php";
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) {
Json::die([
'result'=>true,
'affected'=>0,
'status'=>'no_reserved_table'
]);
}
$reserved = $db->queryFirstRow('SELECT `date`, options FROM reserved_open ORDER BY `date` ASC LIMIT 1');
if(!$reserved){
Json::die([
'result'=>true,
'affected'=>0,
'status'=>'no_reserved'
]);
}
$reservedDate = new \DateTime($reserved['date']);
$now = new \DateTime();
$status = 'not_yet';
list($isUnited, $lastTurn) = $gameStor->getValuesAsArray(['isunited', 'turntime']);
if($isUnited === null || $lastTurn === null){
$isUnited = 2;
$lastTurn = '2000-01-01';
}
if($lastTurn !== null){
$lastTurn = new \DateTime($lastTurn);
}
if($lastTurn === null){
//이미 리셋된 상태임
}
else if(file_exists(__DIR__.'/.htaccess')){
//일단 서버는 닫혀 있음
}
else if(
$isUnited == 2 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > $reservedDate->getTimestamp() - $now->getTimestamp()
){
//정지 상태 & 중간 넘음
ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed';
}
else if(
$isUnited > 0 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > ($reservedDate->getTimestamp() - $now->getTimestamp()) * 2
){
//천통 & 비정지 상태 & 2/3 넘음
ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed';
}
else if($reservedDate->getTimestamp() - $now->getTimestamp() <= 60*10){
//어쨌든 간에 10분 남았다면.
ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed';
}
if($now < $reservedDate){
Json::die([
'result'=>true,
'affected'=>0,
'status'=>$status
]);
}
$options = Json::decode($reserved['options']);
$result = ResetHelper::buildScenario(
$options['turnterm'],
$options['sync'],
$options['scenario'],
$options['fiction'],
$options['extend'],
$options['npcmode'],
$options['show_img_level'],
$options['tournament_trig'],
$options['join_mode'],
$options['starttime'],
$options['autorun_user']?:null
);
$result['affected']=1;
$prefix = DB::prefix();
ServConfig::getServerList()[$prefix]->openServer();
Json::die($result);
@@ -4,6 +4,9 @@ namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$availableDieImmediately = false;
//로그인 검사
@@ -16,25 +19,31 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
$general = $db->queryFirstRow('SELECT no,name,owner_name,npc,lastrefresh FROM general WHERE owner=%i AND npc = 0', $userID);
if(!$general){
header('location:b_myPage.php');
die();
Json::die([
'result'=>false,
'reason'=>'장수가 없습니다.'
]);
}
increaseRefresh("장수 삭제", 1);
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
if($gameStor->turntime <= $gameStor->opentime){
//서버 가오픈시 할 수 있는 행동
if(addTurn($general['lastrefresh'], $gameStor->turnterm, 2) <= TimeUtil::now()){
$availableDieImmediately = true;
}
if($gameStor->turntime > $gameStor->opentime){
Json::die([
'result'=>false,
'reason'=>'이미 서버가 시작되었습니다.'
]);
}
if(!$availableDieImmediately){
header('location:b_myPage.php');
die();
}
$targetTime = addTurn($general['lastrefresh'], $gameStor->turnterm, 2);
if($targetTime > TimeUtil::now()){
$targetTimeShort = substr($targetTime, 0, 19);
Json::die([
'result'=>false,
'reason'=>"아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다."
]);
}
$generalObj = General::createGeneralObjFromDB($general['no']);
@@ -46,4 +55,7 @@ $josaYi = JosaUtil::pick($generalName, '이');
$generalObj->kill($db, true, "<Y>{$generalName}</>{$josaYi} 이 홀연히 모습을 <R>감추었습니다</>");
$session->logoutGame();
header('location:..');
Json::die([
'result'=>true,
'reason'=>'success'
]);
+87
View File
@@ -0,0 +1,87 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$destGeneralID = Util::getPost('destGeneralID', 'int', 0);
if(!$destGeneralID || $destGeneralID <= 0){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수 코드입니다'
]);
}
$session = Session::requireGameLogin([])->setReadOnly();
$db = DB::db();
increaseRefresh("시뮬레이터 추출", 1);
$userID = Session::getUserID();
$me = $db->queryFirstRow('SELECT no,nation from general where owner=%i', $userID);
$nationID = $me['nation'];
$reqColumns = [
'nation',
'name', 'officer_level', 'explevel', 'injury',
'leadership', 'horse', 'strength', 'weapon', 'intel', 'book', 'item',
'rice', 'personal', 'special2',
'crew', 'crewtype',
'atmos', 'train', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'defence_train',
];
$reqRankColumns = [
'warnum', 'killnum', 'killcrew'
];
$dummyItems = [
'officer_level'=>1,
'horse'=>'None',
'weapon'=>'None',
'book'=>'None',
'item'=>'None',
'crew'=>0,
'crewtype'=>GameUnitConst::DEFAULT_CREWTYPE,
'rice'=>10000,
'train'=>GameConst::$maxTrainByCommand,
'atmos'=>GameConst::$maxTrainByCommand,
'dex1'=>0,
'dex2'=>0,
'dex3'=>0,
'dex4'=>0,
'dex5'=>0,
'defence_train'=>80,
'warnum'=>0,
'killnum'=>0,
'killcrew'=>0,
];
$rawDestGeneral = $db->queryFirstRow('SELECT %l FROM general WHERE no=%i', Util::formatListOfBackticks($reqColumns), $destGeneralID);
if($nationID == 0 || $rawDestGeneral['nation'] != $nationID){
foreach($dummyItems as $key=>$val){
$rawDestGeneral[$key] = $val;
}
}
else{
$rawRankValue = $db->queryAllLists('SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls', $destGeneralID, $reqRankColumns);
foreach($rawRankValue as [$rankType, $rankValue]){
$rawDestGeneral[$rankType] = $rankValue;
}
}
foreach(['dex1', 'dex2', 'dex3', 'dex4', 'dex5'] as $dexKey){
$dex = $rawDestGeneral[$dexKey];
$rawDestGeneral[$dexKey] = getDexLevelList()[getDexLevel($dex)][0];
}
Json::die([
'result'=>true,
'reason'=>'success',
'general'=>$rawDestGeneral,
]);
+100 -93
View File
@@ -1,94 +1,101 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("사령부", 1);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,penalty,permission FROM general WHERE owner=%i', $userID);
$nationLevel = $db->queryFirstField('SELECT level FROM nation WHERE nation = %i', $me['nation']);
$nationID = $me['nation'];
$con = checkLimit($me['con']);
if($con >= 2) {
Json::die([
'result'=>false,
'reason'=>"접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다. (다음 접속 가능 시각 : {$me['turntime']})"
]);
}
$permission = checkSecretPermission($me);
if($permission < 0){
Json::die([
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.'
]);
echo '국가에 소속되어있지 않습니다.';
die();
}
else if ($permission < 1) {
Json::die([
'result'=>false,
'reason'=>'수뇌부가 아니거나 사관년도가 부족합니다.'
]);
die();
}
$date = TimeUtil::now();
// 명령 목록
[$year, $month, $turnterm] = $gameStor->getValuesAsArray(['year', 'month', 'turnterm']);
$lv = getNationChiefLevel($nationLevel);
$turn = [];
$generals = [];
foreach($db->query('SELECT no,name,turntime,npc,city,nation,officer_level FROM general WHERE nation = %i AND officer_level >= 5',$nationID) as $rawGeneral){
$generals[$rawGeneral['officer_level']] = new General($rawGeneral, null, null, null, $year, $month, false);
}
$nationTurnList = [];
foreach(
$db->queryAllLists(
'SELECT officer_level, turn_idx, action, arg, brief FROM nation_turn WHERE nation_id = %i ORDER BY officer_level DESC, turn_idx ASC',
$me['nation']
) as [$officer_level, $turn_idx, $action, $arg, $brief]
){
if(!key_exists($officer_level, $nationTurnList)){
$nationTurnList[$officer_level] = [];
}
$nationTurnList[$officer_level][$turn_idx] = $brief;
}
$nationTurnBrief = [];
foreach($nationTurnList as $officer_level=>$turnBrief){
if(!key_exists($officer_level, $generals)){
continue;
}
$general = $generals[$officer_level];
$nationTurnBrief[$officer_level] = [
'name'=>$general->getName(),
'turnTime'=>$general->getTurnTime($general::TURNTIME_FULL),
'officerLevelText'=>getOfficerLevelText($general->getVar('officer_level'), $nationLevel),
'npcType'=>$general->getNPCType(),
'turn'=>$turnBrief
];
}
$date = substr(TimeUtil::now(), 14);
Json::die([
'result'=>true,
'reason'=>'success',
'date'=>$date,
'nationTurnBrief'=>$nationTurnBrief,
'isChief'=>($me['officer_level'] > 4),
'turnTerm'=>$turnterm
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("사령부", 1);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,penalty,permission FROM general WHERE owner=%i', $userID);
$nationLevel = $db->queryFirstField('SELECT level FROM nation WHERE nation = %i', $me['nation']);
$nationID = $me['nation'];
$con = checkLimit($me['con']);
if($con >= 2) {
Json::die([
'result'=>false,
'reason'=>"접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다. (다음 접속 가능 시각 : {$me['turntime']})"
]);
}
$permission = checkSecretPermission($me);
if($permission < 0){
Json::die([
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.'
]);
echo '국가에 소속되어있지 않습니다.';
die();
}
else if ($permission < 1) {
Json::die([
'result'=>false,
'reason'=>'수뇌부가 아니거나 사관년도가 부족합니다.'
]);
die();
}
$date = TimeUtil::now();
// 명령 목록
[$year, $month, $turnterm] = $gameStor->getValuesAsArray(['year', 'month', 'turnterm']);
$lv = getNationChiefLevel($nationLevel);
$turn = [];
$generals = [];
foreach($db->query('SELECT no,name,turntime,npc,city,nation,officer_level FROM general WHERE nation = %i AND officer_level >= 5',$nationID) as $rawGeneral){
$generals[$rawGeneral['officer_level']] = new General($rawGeneral, null, null, null, $year, $month, false);
}
$nationTurnList = [];
foreach(
$db->queryAllLists(
'SELECT officer_level, turn_idx, action, arg, brief FROM nation_turn WHERE nation_id = %i ORDER BY officer_level DESC, turn_idx ASC',
$me['nation']
) as [$officer_level, $turn_idx, $action, $arg, $brief]
){
if(!key_exists($officer_level, $nationTurnList)){
$nationTurnList[$officer_level] = [];
}
$nationTurnList[$officer_level][$turn_idx] = $brief;
}
$nationTurnBrief = [];
foreach($nationTurnList as $officer_level=>$turnBrief){
if(!key_exists($officer_level, $generals)){
$nationTurnBrief[$officer_level] = [
'name'=>null,
'turnTime'=>null,
'officerLevelText'=>getOfficerLevelText($officer_level, $nationLevel),
'npcType'=>null,
'turn'=>$turnBrief
];
continue;
}
$general = $generals[$officer_level];
$nationTurnBrief[$officer_level] = [
'name'=>$general->getName(),
'turnTime'=>$general->getTurnTime($general::TURNTIME_FULL),
'officerLevelText'=>getOfficerLevelText($general->getVar('officer_level'), $nationLevel),
'npcType'=>$general->getNPCType(),
'turn'=>$turnBrief
];
}
$date = substr(TimeUtil::now(), 14);
Json::die([
'result'=>true,
'reason'=>'success',
'date'=>$date,
'nationTurnBrief'=>$nationTurnBrief,
'isChief'=>($me['officer_level'] > 4),
'turnTerm'=>$turnterm
]);
+36
View File
@@ -0,0 +1,36 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin([]);
$generalID = Session::getGeneralID();
$db = DB::db();
$rawList = Util::convertArrayToDict($db->query('SELECT no, name, npc, nation FROM general'), 'no');
$nationID = $rawList[$generalID]['nation'];
$result = [
'result'=>true,
'reason'=>'success',
'nationID'=>$nationID,
'generalID'=>$generalID,
'column'=>['no', 'name', 'npc']
];
$resultItem = [];
foreach(Util::arrayGroupBy($rawList, 'nation') as $subNationID=>$generals){
$subNation = [];
foreach($generals as $general){
$subNation[] = [$general['no'], $general['name'], $general['npc']];
}
$resultItem[$subNationID] = $subNation;
}
$result['list'] = $resultItem;
$result['nation'] = Util::convertArrayToDict($db->query('SELECT nation, name, color FROM nation'), 'nation');
Json::die($result);
+109 -109
View File
@@ -1,109 +1,109 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireLogin();
$userID = Session::getUserID();
$db = DB::db();
$withToken = Util::getPost('with_token', 'bool', false);
$gameStor = KVStorage::getStorage($db, 'game_env');
if($session->isGameLoggedIn()){
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.'
]);
}
}
else{
$availableNextCall = $session->availableNextCallGetGeneralList??'2000-01-01 00:00:00';
$now = new \DateTimeImmutable();
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){
Json::die([
'result'=>false,
'reason'=>"장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
]);
}
$availableNextCall = $now->add(new \DateInterval('PT10S'))->format('Y-m-d H:i:s');
$session->availableNextCallGetGeneralList = $availableNextCall;
}
$session->setReadOnly();
$rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general');
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
$generalList = [];
foreach($rawGeneralList as $rawGeneral){
[$owner,$no,$picture,$imgsvr,$npc,$age,$nation,$special,$special2,$personal,$name,$ownerName,$injury,$leadership,$strength,$intel,$experience,$dedication,$officerLevel,$killturn,$connectCnt] = $rawGeneral;
if(key_exists($owner, $ownerNameList)){
$ownerName = $ownerNameList[$owner];
}
$nationArr = getNationStaticInfo($nation);
$lbonus = calcLeadershipBonus($officerLevel, $nationArr['level']);
$generalList[] = [
$no,
$picture,
$imgsvr,
$npc,
$age,
$nationArr['name'],
getGeneralSpecialDomesticName($special),
getGeneralSpecialWarName($special2),
getGenChar($personal),
$name,
$npc==1?$ownerName:null,
$injury,
$leadership,
$lbonus,
$strength,
$intel,
getExpLevel($experience),
getHonor($experience),
getDed($dedication),
getOfficerLevelText($officerLevel, $nationArr['level']),
$killturn,
$connectCnt
];
}
$result = [
'result'=>'true',
'list'=>$generalList,
];
if($withToken){
$now = (new \DateTimeImmutable())->format('Y-m-d H:i:s');
$tokens = [];
foreach($db->query('SELECT * FROM select_npc_token WHERE `valid_until`>=%s', $now) as $token){
$validUntil = $token['valid_until'];
foreach(Json::decode($token['pick_result']) as $pickResult){
$tokens[$pickResult['no']]=$pickResult['keepCnt'];
}
}
$result['token'] = $tokens;
}
Json::die($result);
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireLogin([]);
$userID = Session::getUserID();
$db = DB::db();
$withToken = Util::getPost('with_token', 'bool', false);
$gameStor = KVStorage::getStorage($db, 'game_env');
if($session->isGameLoggedIn()){
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.'
]);
}
}
else{
$availableNextCall = $session->availableNextCallGetGeneralList??'2000-01-01 00:00:00';
$now = new \DateTimeImmutable();
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){
Json::die([
'result'=>false,
'reason'=>"장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
]);
}
$availableNextCall = $now->add(new \DateInterval('PT10S'))->format('Y-m-d H:i:s');
$session->availableNextCallGetGeneralList = $availableNextCall;
}
$session->setReadOnly();
$rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general');
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
$generalList = [];
foreach($rawGeneralList as $rawGeneral){
[$owner,$no,$picture,$imgsvr,$npc,$age,$nation,$special,$special2,$personal,$name,$ownerName,$injury,$leadership,$strength,$intel,$experience,$dedication,$officerLevel,$killturn,$connectCnt] = $rawGeneral;
if(key_exists($owner, $ownerNameList)){
$ownerName = $ownerNameList[$owner];
}
$nationArr = getNationStaticInfo($nation);
$lbonus = calcLeadershipBonus($officerLevel, $nationArr['level']);
$generalList[] = [
$no,
$picture,
$imgsvr,
$npc,
$age,
$nationArr['name'],
getGeneralSpecialDomesticName($special),
getGeneralSpecialWarName($special2),
getGenChar($personal),
$name,
$npc==1?$ownerName:null,
$injury,
$leadership,
$lbonus,
$strength,
$intel,
getExpLevel($experience),
getHonor($experience),
getDed($dedication),
getOfficerLevelText($officerLevel, $nationArr['level']),
$killturn,
$connectCnt
];
}
$result = [
'result'=>'true',
'list'=>$generalList,
];
if($withToken){
$now = (new \DateTimeImmutable())->format('Y-m-d H:i:s');
$tokens = [];
foreach($db->query('SELECT * FROM select_npc_token WHERE `valid_until`>=%s', $now) as $token){
$validUntil = $token['valid_until'];
foreach(Json::decode($token['pick_result']) as $pickResult){
$tokens[$pickResult['no']]=$pickResult['keepCnt'];
}
}
$result['token'] = $tokens;
}
Json::die($result);
+95 -77
View File
@@ -1,4 +1,5 @@
<?php
namespace sammo;
//통합 세력장수&암행부 viewer
@@ -11,145 +12,162 @@ $session = Session::requireGameLogin([])->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$reqType = Util::getPost('req', 'int', 1);
$reqForce = Util::getPost('force', 'bool', false);
$reqType = Util::getReq('req', 'int', 1);
$reqForce = Util::getReq('force', 'bool', false);
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("세력장수", 1);
$me = $db->queryFirstRow('SELECT con, turntime, nation, officer_level, permission, penalty FROM general WHERE owner=%i', $userID);
$me = $db->queryFirstRow('SELECT con, turntime, belong, nation, officer_level, permission, penalty FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.'
'result' => false,
'reason' => '접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.'
]);
}
$nationID = $me['nation'];
$permission = checkSecretPermission($me, true);
if($reqForce && $reqType > $permission){
if ($reqForce && $reqType > $permission) {
Json::die([
'result'=>false,
'reason'=>'권한이 부족합니다.'
'result' => false,
'reason' => '권한이 부족합니다.'
]);
}
$permission = min($reqType, $permission);
$nationArr = getNationStaticInfo($nationID);
$viewColumns = [
'no'=>1,
'name'=>1,
'owner_name'=>9,
'nation'=>1,
'city'=>1,
'officer_level'=>9,
'npc'=>1,
'defence_train'=>2,
'troop'=>2,
'injury'=>1,
'leadership'=>1,
'strength'=>1,
'intel'=>1,
'experience'=>1,
'explevel'=>1,
'dedication'=>1,
'dedlevel'=>1,
'gold'=>1,
'rice'=>1,
'crewtype'=>2,
'crew'=>2,
'train'=>2,
'atmos'=>2,
'killturn'=>1,
'turntime'=>2,
'picture'=>1,
'imgsvr'=>1,
'age'=>1,
'special'=>1,
'special2'=>1,
'personal'=>1,
'horse'=>3,
'weapon'=>3,
'book'=>3,
'item'=>3,
'connect'=>1
'no' => 0,
'name' => 0,
'owner_name' => 9,
'nation' => 0,
'city' => 1,
'officer_level' => 2,
'officer_city' => 2,
'npc' => 0,
'defence_train' => 2,
'troop' => 2,
'injury' => 0,
'leadership' => 0,
'strength' => 0,
'intel' => 0,
'experience' => 1,
'explevel' => 0,
'dedication' => 1,
'dedlevel' => 0,
'gold' => 0,
'rice' => 0,
'crewtype' => 2,
'crew' => 2,
'train' => 2,
'atmos' => 2,
'killturn' => 0,
'turntime' => 2,
'picture' => 0,
'imgsvr' => 0,
'age' => 0,
'special' => 0,
'special2' => 0,
'personal' => 0,
'belong' => 0,
'horse' => 2,
'weapon' => 2,
'book' => 2,
'item' => 2,
'connect' => 0
];
$customViewColumns = [
'officerLevel'=>1,
'officerLevelText'=>1,
'lbonus'=>1,
'ownerName'=>1,
'honorText'=>1,
'expLevelText'=>1,
'officerLevel' => 0,
'officerLevelText' => 0,
'lbonus' => 0,
'ownerName' => 0,
'honorText' => 0
];
function getOfficerLevel($rawGeneral)
{
global $permission;
$level = $rawGeneral['officer_level'];
if ($level >= 5) {
return $level;
}
if ($permission > 1) {
return $level;
}
return 1;
}
$specialViewFilter = [
'officerLevel'=>function($rawGeneral){
return $rawGeneral['officer_level'];
'officerLevel' => function ($rawGeneral){
return getOfficerLevel($rawGeneral);
},
'special'=>function($rawGeneral){
'special' => function ($rawGeneral) {
return getGeneralSpecialDomesticName($rawGeneral['special']);
},
'special2'=>function($rawGeneral){
'special2' => function ($rawGeneral) {
return getGeneralSpecialWarName($rawGeneral['special2']);
},
'personal'=>function($rawGeneral){
'personal' => function ($rawGeneral) {
return getGenChar($rawGeneral['personal']);
},
'lbonus'=>function($rawGeneral)use($nationArr){
'lbonus' => function ($rawGeneral) use ($nationArr) {
return calcLeadershipBonus($rawGeneral['officer_level'], $nationArr['level']);
},
'ownerName'=>function($rawGeneral){
if($rawGeneral['npc']!=1){
'ownerName' => function ($rawGeneral) {
if ($rawGeneral['npc'] != 1) {
return null;
}
return $rawGeneral['owner_name'];
},
'officerLevelText'=>function($rawGeneral)use($nationArr){
return getOfficerLevelText($rawGeneral['officer_level'], $nationArr['level']);
'officerLevelText' => function ($rawGeneral) use ($nationArr) {
$level = getOfficerLevel($rawGeneral);
return getOfficerLevelText($level, $nationArr['level']);
},
'honorText'=>function($rawGeneral){
'honorText' => function ($rawGeneral) {
return getHonor($rawGeneral['experience']);
},
'dedLevelText'=>function($rawGeneral){
'dedLevelText' => function ($rawGeneral) {
return getDedLevelText($rawGeneral['dedLevel']);
},
'turntime'=>function($rawGeneral){
'turntime' => function ($rawGeneral) {
//'0000-00-00 11:23';
return substr($rawGeneral['turntime'], 11, 5);
}
];
$queryColumns = General::mergeQueryColumn(array_keys($viewColumns), 1);
[$queryColumns, $rankColumns] = General::mergeQueryColumn(array_keys($viewColumns), 1);
$rawGeneralList = Util::convertArrayToDict($db->queryAllLists('SELECT %lb from general WHERE nation = %i', $queryColumns, $nationID), 'no');
$rawGeneralList = Util::convertArrayToDict($db->query('SELECT %l from general WHERE nation = %i', Util::formatListOfBackticks($queryColumns), $nationID), 'no');
$resultColumns = [];
foreach($viewColumns as $column=>$reqPermission){
if($reqPermission > $permission){
foreach ($viewColumns as $column => $reqPermission) {
if ($reqPermission > $permission) {
continue;
}
$resultColumns[] = $column;
}
foreach($customViewColumns as $column=>$reqPermission){
if($reqPermission > $permission){
foreach ($customViewColumns as $column => $reqPermission) {
if ($reqPermission > $permission) {
continue;
}
$resultColumns[] = $column;
}
foreach($rawGeneralList as $rawGeneral){
foreach ($rawGeneralList as $rawGeneral) {
//General 생성?
$item = [];
foreach($resultColumns as $column){
$value = $rawGeneral[$column];
if(key_exists($column, $specialViewFilter)){
foreach ($resultColumns as $column) {
if (key_exists($column, $specialViewFilter)) {
$value = $specialViewFilter[$column]($rawGeneral);
}
else{
$value = $rawGeneral[$column];
}
$item[] = $value;
}
@@ -157,9 +175,9 @@ foreach($rawGeneralList as $rawGeneral){
}
$result = [
'result'=>true,
'column'=>$resultColumns,
'list'=>$generalList,
'result' => true,
'column' => $resultColumns,
'list' => $generalList,
];
Json::die($result);
+208 -208
View File
@@ -1,209 +1,209 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
if(!class_exists('\\sammo\\DB')){
Json::die([
'result'=>false,
'reason'=>'DB리셋 필요'
]);
}
$serverName = DB::prefix();
$serverAcl = $session->acl[$serverName]??[];
$allowReset = in_array('reset', $serverAcl);
$allowFullReset = in_array('fullReset',$serverAcl);
$allowReset |= $allowFullReset;
$reserve_open = Util::getPost('reserve_open');
if($reserve_open && $reserve_open < date('Y-m-d H:i')){
Json::die([
'result'=>false,
'reason'=>'현재 시간보다 이전 시간대를 예약 시간으로 지정했습니다.'
]);
}
$pre_reserve_open = Util::getPost('pre_reserve_open');
if($pre_reserve_open && !$reserve_open){
Json::die([
'result'=>false,
'reason'=>'가오픈 예약을 위해선 오픈 예약을 지정해야합니다.'
]);
}
if($pre_reserve_open && $pre_reserve_open >= $reserve_open){
Json::die([
'result'=>false,
'reason'=>'가오픈 시간이 오픈 예약 시점보다 이전이어야 합니다.'
]);
}
if($session->userGrade < 5 && !$allowReset){
Json::die([
'result'=>false,
'reason'=>'관리자 아님'
]);
}
$v = new Validator($_POST);
$v->rule('required', [
'turnterm',
'sync',
'scenario',
'fiction',
'extend',
'join_mode',
'npcmode',
'show_img_level',
'autorun_user_minutes'
])->rule('integer', [
'turnterm',
'sync',
'scenario',
'fiction',
'extend',
'npcmode',
'show_img_level',
'tournament_trig',
'autorun_user_minutes'
])->rule('in', 'join_mode', ['onlyRandom', 'full']);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>$v->errorStr()
]);
}
$allowReset = true;
if($session->userGrade < 5 && !$allowFullReset){
//리셋 가능한 조건인지 테스트
$allowReset = false;
if(file_exists(__DIR__.'/.htaccess')){
$allowReset = true;
}
else{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){
$allowReset = true;
}
}
}
if(!$allowReset){
Json::die([
'result'=>false,
'reason'=>'부족한 권한: 서버가 닫혀있거나, 천통되어 있을 경우에만 리셋 가능합니다.'
]);
}
$turnterm = (int)$_POST['turnterm'];
$sync = (int)$_POST['sync'];
$scenario = (int)$_POST['scenario'];
$fiction = (int)$_POST['fiction'];
$extend = (int)$_POST['extend'];
$npcmode = (int)$_POST['npcmode'];
$show_img_level = (int)$_POST['show_img_level'];
$tournament_trig = (int)$_POST['tournament_trig'];
$join_mode = $_POST['join_mode'];
$autorun_user_minutes = (int)$_POST['autorun_user_minutes'];
$autorun_user_options = [];
foreach(Util::getPost('autorun_user', 'array_string', []) as $autorun_option){
$autorun_user_options[$autorun_option] = 1;
}
if($autorun_user_minutes > 0 && !$autorun_user_options){
Json::die([
'result'=>false,
'reason'=>'적어도 자동 행동 중 하나는 선택을 해야합니다.'
]);
}
if($autorun_user_minutes < 0){
Json::die([
'result'=>false,
'reason'=>'자동 행동 기한이 0보다 작을 수 없습니다.'
]);
}
$autorun_user = $autorun_user_minutes?[
'limit_minutes'=>$autorun_user_minutes,
'options'=>$autorun_user_options
]:null;
if($reserve_open){
$reserve_open = new \DateTime($reserve_open);
$db = DB::db();
if (!$db->queryFirstField("SHOW TABLES LIKE 'storage'")) {
$clearResult = ResetHelper::clearDB();
if(!$clearResult['result']){
Json::die($clearResult);
}
}
if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) {
Json::die([
'result'=>false,
'reason'=>'예약 테이블이 없음!'
]);
}
$scenarioObj = new Scenario($scenario, true);
$open_date = $reserve_open->format('Y-m-d H:i:s');
$reserveInfo = [
'turnterm'=>$turnterm,
'sync'=>$sync,
'scenario'=>$scenario,
'scenarioName'=>$scenarioObj->getTitle(),
'fiction'=>$fiction,
'extend'=>$extend,
'npcmode'=>$npcmode,
'show_img_level'=>$show_img_level,
'tournament_trig'=>$tournament_trig,
'gameConf'=>$scenarioObj->getGameConf(),
'join_mode'=>$join_mode,
'starttime'=>$open_date,
'autorun_user'=>$autorun_user
];
if($pre_reserve_open){
$pre_reserve_open = new \DateTime($pre_reserve_open);
$open_date = $pre_reserve_open->format('Y-m-d H:i:s');
}
$db->delete('reserved_open', true);
$db->insert('reserved_open', [
'options'=>Json::encode($reserveInfo),
'date'=>$open_date
]);
AppConf::getList()[DB::prefix()]->closeServer();
Json::die([
'result'=>true,
'reason'=>'예약'
]);
}
Json::die(ResetHelper::buildScenario(
$turnterm,
$sync,
$scenario,
$fiction,
$extend,
$npcmode,
$show_img_level,
$tournament_trig,
$join_mode,
TimeUtil::now(),
$autorun_user
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
if(!class_exists('\\sammo\\DB')){
Json::die([
'result'=>false,
'reason'=>'DB리셋 필요'
]);
}
$serverName = DB::prefix();
$serverAcl = $session->acl[$serverName]??[];
$allowReset = in_array('reset', $serverAcl);
$allowFullReset = in_array('fullReset',$serverAcl);
$allowReset |= $allowFullReset;
$reserve_open = Util::getPost('reserve_open');
if($reserve_open && $reserve_open < date('Y-m-d H:i')){
Json::die([
'result'=>false,
'reason'=>'현재 시간보다 이전 시간대를 예약 시간으로 지정했습니다.'
]);
}
$pre_reserve_open = Util::getPost('pre_reserve_open');
if($pre_reserve_open && !$reserve_open){
Json::die([
'result'=>false,
'reason'=>'가오픈 예약을 위해선 오픈 예약을 지정해야합니다.'
]);
}
if($pre_reserve_open && $pre_reserve_open >= $reserve_open){
Json::die([
'result'=>false,
'reason'=>'가오픈 시간이 오픈 예약 시점보다 이전이어야 합니다.'
]);
}
if($session->userGrade < 5 && !$allowReset){
Json::die([
'result'=>false,
'reason'=>'관리자 아님'
]);
}
$v = new Validator($_POST);
$v->rule('required', [
'turnterm',
'sync',
'scenario',
'fiction',
'extend',
'join_mode',
'npcmode',
'show_img_level',
'autorun_user_minutes'
])->rule('integer', [
'turnterm',
'sync',
'scenario',
'fiction',
'extend',
'npcmode',
'show_img_level',
'tournament_trig',
'autorun_user_minutes'
])->rule('in', 'join_mode', ['onlyRandom', 'full']);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>$v->errorStr()
]);
}
$allowReset = true;
if($session->userGrade < 5 && !$allowFullReset){
//리셋 가능한 조건인지 테스트
$allowReset = false;
if(file_exists(__DIR__.'/.htaccess')){
$allowReset = true;
}
else{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){
$allowReset = true;
}
}
}
if(!$allowReset){
Json::die([
'result'=>false,
'reason'=>'부족한 권한: 서버가 닫혀있거나, 천통되어 있을 경우에만 리셋 가능합니다.'
]);
}
$turnterm = (int)$_POST['turnterm'];
$sync = (int)$_POST['sync'];
$scenario = (int)$_POST['scenario'];
$fiction = (int)$_POST['fiction'];
$extend = (int)$_POST['extend'];
$npcmode = (int)$_POST['npcmode'];
$show_img_level = (int)$_POST['show_img_level'];
$tournament_trig = (int)$_POST['tournament_trig'];
$join_mode = $_POST['join_mode'];
$autorun_user_minutes = (int)$_POST['autorun_user_minutes'];
$autorun_user_options = [];
foreach(Util::getPost('autorun_user', 'array_string', []) as $autorun_option){
$autorun_user_options[$autorun_option] = 1;
}
if($autorun_user_minutes > 0 && !$autorun_user_options){
Json::die([
'result'=>false,
'reason'=>'적어도 자동 행동 중 하나는 선택을 해야합니다.'
]);
}
if($autorun_user_minutes < 0){
Json::die([
'result'=>false,
'reason'=>'자동 행동 기한이 0보다 작을 수 없습니다.'
]);
}
$autorun_user = $autorun_user_minutes?[
'limit_minutes'=>$autorun_user_minutes,
'options'=>$autorun_user_options
]:null;
if($reserve_open){
$reserve_open = new \DateTime($reserve_open);
$db = DB::db();
if (!$db->queryFirstField("SHOW TABLES LIKE 'storage'")) {
$clearResult = ResetHelper::clearDB();
if(!$clearResult['result']){
Json::die($clearResult);
}
}
if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) {
Json::die([
'result'=>false,
'reason'=>'예약 테이블이 없음!'
]);
}
$scenarioObj = new Scenario($scenario, true);
$open_date = $reserve_open->format('Y-m-d H:i:s');
$reserveInfo = [
'turnterm'=>$turnterm,
'sync'=>$sync,
'scenario'=>$scenario,
'scenarioName'=>$scenarioObj->getTitle(),
'fiction'=>$fiction,
'extend'=>$extend,
'npcmode'=>$npcmode,
'show_img_level'=>$show_img_level,
'tournament_trig'=>$tournament_trig,
'gameConf'=>$scenarioObj->getGameConf(),
'join_mode'=>$join_mode,
'starttime'=>$open_date,
'autorun_user'=>$autorun_user
];
if($pre_reserve_open){
$pre_reserve_open = new \DateTime($pre_reserve_open);
$open_date = $pre_reserve_open->format('Y-m-d H:i:s');
}
$db->delete('reserved_open', true);
$db->insert('reserved_open', [
'options'=>Json::encode($reserveInfo),
'date'=>$open_date
]);
ServConfig::getServerList()[DB::prefix()]->closeServer();
Json::die([
'result'=>true,
'reason'=>'예약'
]);
}
Json::die(ResetHelper::buildScenario(
$turnterm,
$sync,
$scenario,
$fiction,
$extend,
$npcmode,
$show_img_level,
$tournament_trig,
$join_mode,
TimeUtil::now(),
$autorun_user
));
+102 -102
View File
@@ -1,103 +1,103 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
if($session->userGrade < 6){
Json::die([
'result'=>false,
'reason'=>'관리자 아님'
]);
}
$fullReset = Util::getPost('full_reset', 'bool', false);
$host = Util::getPost('db_host');
$port = Util::getPost('db_port', 'int');
$username = Util::getPost('db_id');
$password = Util::getPost('db_pw');
$dbName = Util::getPost('db_name');
if(!$host || !$port || !$username || !$password || !$dbName){
Json::die([
'result'=>false,
'reason'=>'입력 값이 올바르지 않습니다'
]);
}
if($fullReset && class_exists('\\sammo\\DB')){
$mysqli_obj = DB::db()->get();
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/reset.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
}
if($fullReset){
FileUtil::delInDir(__DIR__."/logs");
FileUtil::delInDir(__DIR__."/data");
if(file_exists(__DIR__.'/d_setting/DB.php')){
@unlink(__DIR__.'/d_setting/DB.php');
}
if(file_exists(__DIR__.'/d_setting/UniqueConst.php')){
@unlink(__DIR__.'/d_setting/UniqueConst.php');
}
}
function dbConnFail($params){
Json::die([
'result'=>false,
'reason'=>'DB 접속에 실패했습니다.'
]);
}
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->throw_exception_on_nonsql_error = false;
$db->nonsql_error_handler = 'dbConnFail';
$mysqli_obj = $db->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
$prefix = basename(__DIR__);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__.'/d_setting/DB.orig.php',
__DIR__.'/d_setting/DB.php',[
'host'=>$host,
'user'=>$username,
'password'=>$password,
'dbName'=>$dbName,
'port'=>$port,
'prefix'=>$prefix
], true
);
if($result !== true){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
ResetHelper::clearDB();
AppConf::getList()[$prefix]->closeServer();
Json::die([
'result'=>true,
'reason'=>'success'
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
if($session->userGrade < 6){
Json::die([
'result'=>false,
'reason'=>'관리자 아님'
]);
}
$fullReset = Util::getPost('full_reset', 'bool', false);
$host = Util::getPost('db_host');
$port = Util::getPost('db_port', 'int');
$username = Util::getPost('db_id');
$password = Util::getPost('db_pw');
$dbName = Util::getPost('db_name');
if(!$host || !$port || !$username || !$password || !$dbName){
Json::die([
'result'=>false,
'reason'=>'입력 값이 올바르지 않습니다'
]);
}
if($fullReset && class_exists('\\sammo\\DB')){
$mysqli_obj = DB::db()->get();
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/reset.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
}
if($fullReset){
FileUtil::delInDir(__DIR__."/logs");
FileUtil::delInDir(__DIR__."/data");
if(file_exists(__DIR__.'/d_setting/DB.php')){
@unlink(__DIR__.'/d_setting/DB.php');
}
if(file_exists(__DIR__.'/d_setting/UniqueConst.php')){
@unlink(__DIR__.'/d_setting/UniqueConst.php');
}
}
function dbConnFail($params){
Json::die([
'result'=>false,
'reason'=>'DB 접속에 실패했습니다.'
]);
}
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->throw_exception_on_nonsql_error = false;
$db->nonsql_error_handler = 'dbConnFail';
$mysqli_obj = $db->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
$prefix = basename(__DIR__);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__.'/d_setting/DB.orig.php',
__DIR__.'/d_setting/DB.php',[
'host'=>$host,
'user'=>$username,
'password'=>$password,
'dbName'=>$dbName,
'port'=>$port,
'prefix'=>$prefix
], true
);
if($result !== true){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
ResetHelper::clearDB();
ServConfig::getServerList()[$prefix]->closeServer();
Json::die([
'result'=>true,
'reason'=>'success'
]);
+83
View File
@@ -0,0 +1,83 @@
<?php
namespace sammo;
use Nette\Caching\Cache;
include "lib.php";
include "func.php";
if(!class_exists('\\sammo\\UniqueConst')){
Json::die([
'result'=>false,
'reason'=>'서버 초기화되지 않음'
]);
}
if(!prepareDir('data/file_cache')){
Json::die([
'result'=>false,
'reason'=>'cache 불가'
]);
}
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
$cache = new Cache($storage);
$serverID = UniqueConst::$serverID;
$mapInfo = $cache->load("recent_map");
//로그인 검사
$now = time();
if($mapInfo && ($now - $mapInfo['timestamp'] < 600)){
$mapEtag = $mapInfo['etag'];
$mapModified = $mapInfo['timestamp'];
header("Last-Modified: ".gmdate("D, d M Y H:i:s", $mapModified)." GMT");
header("Etag: $mapEtag");
if (
strtotime($_SERVER['HTTP_IF_MODIFIED_SINCE']??'2000-01-01') === $mapModified ||
trim($_SERVER['HTTP_IF_NONE_MATCH']??'') === $mapEtag
) {
header("HTTP/1.1 304 Not Modified");
die();
}
Json::die($mapInfo['data'], 0);
}
$defaultPost = [
'year' => null,
'month' => null,
'aux' => null,
'neutralView' => true,
'showMe' => false,
];
$history = formatHistoryToHTML(getGlobalHistoryLogRecent(10));
$rawMap = getWorldMap([
'year' => null,
'month' => null,
'aux' => null,
'neutralView' => true,
'showMe' => false,
]);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$mapTheme = $gameStor->map_theme ?? 'che';
$rawMap['history'] = $history;
$rawMap['theme'] = $mapTheme;
$etag = hash('sha256', $serverID.$now);
$map = [
'etag'=>$etag,
'timestamp'=>$now,
'data'=>$rawMap,
];
$cache->save("recent_map", $map);
header("Last-Modified: ".gmdate("D, d M Y H:i:s", $now)." GMT");
header("Etag: $etag");
Json::die($map['data'], 0);
+360 -359
View File
@@ -1,360 +1,361 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$action = Util::getPost('action');
$officerLevel = Util::getPost('officerLevel', 'int');
$destGeneralID = Util::getPost('destGeneralID', 'int');
$destCityID = Util::getPost('destCityID', 'int');
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear','year','month','scenario']);
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level'];
$nationID = $me['nation'];
//수뇌가 아니면 아무것도 할 수 없음
if($myOfficerLevel < 5){
Json::die([
'result'=>false,
'reason'=>'수뇌가 아닙니다.'
]);
}
if($action === '추방' && $destGeneralID==0){
Json::die([
'result'=>false,
'reason'=>'장수가 지정되지 않았습니다.'
]);
}
if($destGeneralID==0){
$general = new DummyGeneral(true);
}
else{
$general = General::createGeneralObjFromDB($destGeneralID, [
'name', 'leadership', 'strength', 'intel', 'gold','rice',
'troop','officer_level','npc','picture','imgsvr',
'permission','penalty','belong', 'crewtype',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit',
], 1);
if($general instanceof DummyGeneral){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수입니다.'
]);
}
if($nationID != $general->getNationID()){
Json::die([
'result'=>false,
'reason'=>'아국 장수가 아닙니다'
]);
}
}
if($officerLevel == 12){
Json::die([
'result'=>false,
'reason'=>'군주를 대상으로 할 수 없습니다.'
]);
}
function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$generalID = $general->getID();
$nationID = $general->getNationID();
$db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
// 임명가능 레벨
$lv = getNationChiefLevel($nationLevel);
if($targetOfficerLevel < $lv){
return '임명불가능한 관직입니다.';
}
if(isOfficerSet($chiefSet, $targetOfficerLevel)){
return '지금은 임명할 수 없습니다.';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if($targetOfficerLevel === 11){
}
else if($targetOfficerLevel % 2 == 0){
if($general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
}
else{
if($general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
}
//신임 장수
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', 0);
$db->update('nation', [
'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'nation=%i', $nationID);
$general->applyDB($db);
return null;
}
function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
$nationID = $general->getNationID();
$db = DB::db();
if(CityConst::byID($cityID) === null){
return '올바르지 않은 도시입니다';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if($officerSet === null){
return '아국 도시가 아닙니다';
}
if(isOfficerSet($officerSet, $targetOfficerLevel)){
return '이미 다른 장수가 임명되어있습니다';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if($general instanceof DummyGeneral){
return null;
}
if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
//신임 장수
$db->update('city', [
'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', $cityID);
$general->applyDB($db);
return null;
}
function do추방(General $general, int $myOfficerLevel):?string{
$generalID = $general->getID();
$generalName = $general->getVar('name');
$nationID = $general->getNationID();
//추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw());
if($permission == 4){
return '외교권자는 추방할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear','year','month','scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$logger = $general->getLogger();
//이미 지정했다면 무시
if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
return '이미 추방 권한을 사용했습니다.';
}
$gold = 0;
$rice = 0;
// 금쌀1000이상은 남김
if($general->getVar('gold') > GameConst::$defaultGold) {
$gold = $general->getVar('gold') - GameConst::$defaultGold;
$general->setVar('gold', GameConst::$defaultGold);
}
if($general->getVar('rice') > GameConst::$defaultRice) {
$rice = $general->getVar('rice') - GameConst::$defaultRice;
$general->setVar('rice', GameConst::$defaultRice);
}
$general->setVar('nation', 0);
$general->setVar('officer_level', 0);
$general->setVar('officer_city', 0);
$general->setVar('belong', 0);
$oldMakeLimit = $general->getVar('makelimit');
$general->setVar('makelimit', 12);
$general->setVar('permission', 'normal');
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.");
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소
if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){
$general->setVar('makelimit', $oldMakeLimit);
}
else{
$betrayCnt = $general->getVar('betray');
$general->addExperience(-$general->getVar('experience')*0.1*$betrayCnt);
$general->addDedication(-$general->getVar('dedication')*0.1*$betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
}
//부대장일 경우
if($general->getVar('troop') == $generalID){
// 모두 탈퇴
$db->update('general', [
'troop'=>0,
], 'troop = %i', $generalID);
$db->delete('troop', 'troop_leader=%i', $generalID);
}
$general->setVar('troop', 0);
if($general->getNPCType() >= 2 && ($env['scenario'] < 100 || Util::randBool(0.01))) {
$str = Util::choiceRandom([
'날 버리다니... 곧 전장에서 복수해주겠다...',
'추방이라... 내가 무얼 잘못했단 말인가...',
'어디 추방해가면서 잘되나 보자... 꼭 복수하겠다...',
'인덕이 제일이거늘... 추방이 웬말인가... 저주한다!',
'날 추방했으니 그 복수로 적국에 정보를 팔아 넘겨야겠군요. 그럼 이만.'
]);
$src = new MessageTarget(
$generalID,
$generalName,
$nationID,
$nation['name'],
$nation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
Message::MSGTYPE_PUBLIC,
$src,
$src,
$str,
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send();
}
if($env['year'] < $env['startyear']+3) {
//초반엔 군주 부상 증가(엔장 임관지양)
$db->update('general', [
'injury'=>$db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
} else {
//이번분기는 추방불가(초반 제외)
$db->update('nation', [
'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
}
$logger->pushGeneralHistoryLog("<D>{$nation['name']}</>에서 추방됨");
$general->applyDB($db);
return null;
}
if($action == "임명") {
if(2 <= $officerLevel && $officerLevel <= 4){
if(!$destCityID){
Json::die([
'result'=>false,
'reason'=>'도시가 지정되지 않았습니다.'
]);
}
$result = do도시임명($general, $destCityID, $officerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
if(5 <= $officerLevel && $officerLevel < 12){
$result = do수뇌임명($general, $officerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 지정입니다.'
]);
}
if($action == "추방") {
$result = do추방($general, $myOfficerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 명령입니다.'
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$action = Util::getPost('action');
$officerLevel = Util::getPost('officerLevel', 'int');
$destGeneralID = Util::getPost('destGeneralID', 'int');
$destCityID = Util::getPost('destCityID', 'int');
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear','year','month','scenario']);
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level'];
$nationID = $me['nation'];
//수뇌가 아니면 아무것도 할 수 없음
if($myOfficerLevel < 5){
Json::die([
'result'=>false,
'reason'=>'수뇌가 아닙니다.'
]);
}
if($action === '추방' && $destGeneralID==0){
Json::die([
'result'=>false,
'reason'=>'장수가 지정되지 않았습니다.'
]);
}
if($destGeneralID==0){
$general = new DummyGeneral(true);
$general->setVar('nation', $nationID);
}
else{
$general = General::createGeneralObjFromDB($destGeneralID, [
'name', 'leadership', 'strength', 'intel', 'gold','rice',
'troop','officer_level','npc','picture','imgsvr',
'permission','penalty','belong', 'crewtype',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit',
], 1);
if($general instanceof DummyGeneral){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수입니다.'
]);
}
if($nationID != $general->getNationID()){
Json::die([
'result'=>false,
'reason'=>'아국 장수가 아닙니다'
]);
}
}
if($officerLevel == 12){
Json::die([
'result'=>false,
'reason'=>'군주를 대상으로 할 수 없습니다.'
]);
}
function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$generalID = $general->getID();
$nationID = $general->getNationID();
$db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
// 임명가능 레벨
$lv = getNationChiefLevel($nationLevel);
if($targetOfficerLevel < $lv){
return '임명불가능한 관직입니다.';
}
if(isOfficerSet($chiefSet, $targetOfficerLevel)){
return '지금은 임명할 수 없습니다.';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if($targetOfficerLevel === 11){
}
else if($targetOfficerLevel % 2 == 0){
if($general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
}
else{
if($general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
}
//신임 장수
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', 0);
$db->update('nation', [
'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'nation=%i', $nationID);
$general->applyDB($db);
return null;
}
function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
$nationID = $general->getNationID();
$db = DB::db();
if(CityConst::byID($cityID) === null){
return '올바르지 않은 도시입니다';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if($officerSet === null){
return '아국 도시가 아닙니다';
}
if(isOfficerSet($officerSet, $targetOfficerLevel)){
return '이미 다른 장수가 임명되어있습니다';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if($general instanceof DummyGeneral){
return null;
}
if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
//신임 장수
$db->update('city', [
'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', $cityID);
$general->applyDB($db);
return null;
}
function do추방(General $general, int $myOfficerLevel):?string{
$generalID = $general->getID();
$generalName = $general->getVar('name');
$nationID = $general->getNationID();
//추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw());
if($permission == 4){
return '외교권자는 추방할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear','year','month','scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$logger = $general->getLogger();
//이미 지정했다면 무시
if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
return '이미 추방 권한을 사용했습니다.';
}
$gold = 0;
$rice = 0;
// 금쌀1000이상은 남김
if($general->getVar('gold') > GameConst::$defaultGold) {
$gold = $general->getVar('gold') - GameConst::$defaultGold;
$general->setVar('gold', GameConst::$defaultGold);
}
if($general->getVar('rice') > GameConst::$defaultRice) {
$rice = $general->getVar('rice') - GameConst::$defaultRice;
$general->setVar('rice', GameConst::$defaultRice);
}
$general->setVar('nation', 0);
$general->setVar('officer_level', 0);
$general->setVar('officer_city', 0);
$general->setVar('belong', 0);
$oldMakeLimit = $general->getVar('makelimit');
$general->setVar('makelimit', 12);
$general->setVar('permission', 'normal');
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.");
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소
if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){
$general->setVar('makelimit', $oldMakeLimit);
}
else{
$betrayCnt = $general->getVar('betray');
$general->addExperience(-$general->getVar('experience')*0.1*$betrayCnt);
$general->addDedication(-$general->getVar('dedication')*0.1*$betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
}
//부대장일 경우
if($general->getVar('troop') == $generalID){
// 모두 탈퇴
$db->update('general', [
'troop'=>0,
], 'troop = %i', $generalID);
$db->delete('troop', 'troop_leader=%i', $generalID);
}
$general->setVar('troop', 0);
if($general->getNPCType() >= 2 && ($env['scenario'] < 100 || Util::randBool(0.01))) {
$str = Util::choiceRandom([
'날 버리다니... 곧 전장에서 복수해주겠다...',
'추방이라... 내가 무얼 잘못했단 말인가...',
'어디 추방해가면서 잘되나 보자... 꼭 복수하겠다...',
'인덕이 제일이거늘... 추방이 웬말인가... 저주한다!',
'날 추방했으니 그 복수로 적국에 정보를 팔아 넘겨야겠군요. 그럼 이만.'
]);
$src = new MessageTarget(
$generalID,
$generalName,
$nationID,
$nation['name'],
$nation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
Message::MSGTYPE_PUBLIC,
$src,
$src,
$str,
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send();
}
if($env['year'] < $env['startyear']+3) {
//초반엔 군주 부상 증가(엔장 임관지양)
$db->update('general', [
'injury'=>$db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
} else {
//이번분기는 추방불가(초반 제외)
$db->update('nation', [
'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
}
$logger->pushGeneralHistoryLog("<D>{$nation['name']}</>에서 추방됨");
$general->applyDB($db);
return null;
}
if($action == "임명") {
if(2 <= $officerLevel && $officerLevel <= 4){
if(!$destCityID){
Json::die([
'result'=>false,
'reason'=>'도시가 지정되지 않았습니다.'
]);
}
$result = do도시임명($general, $destCityID, $officerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
if(5 <= $officerLevel && $officerLevel < 12){
$result = do수뇌임명($general, $officerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 지정입니다.'
]);
}
if($action == "추방") {
$result = do추방($general, $myOfficerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 명령입니다.'
]);
+2
View File
@@ -8,6 +8,8 @@ WebUtil::requireAJAX();
$session = Session::requireGameLogin([])->setReadOnly();
increaseRefresh("사령턴 입력", 0);
$generalID = $session->generalID;
+2
View File
@@ -8,6 +8,8 @@ WebUtil::requireAJAX();
$session = Session::requireGameLogin([])->setReadOnly();
increaseRefresh("턴 입력", 0);
$generalID = $session->generalID;
$action = Util::getPost('action', 'string');
+82
View File
@@ -0,0 +1,82 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireGameLogin([])->setReadOnly();
$userID = Session::getUserID();
$generalID = $session->generalID;
increaseRefresh("내정보 수정", 0);
$action = Util::getPost('action');
$tnmt = Util::getPost('tnmt', 'int', 1);
$defence_train = Util::getPost('defence_train', 'int', 80);
$use_treatment = Util::getPost('use_treatment', 'int', 10);
$use_auto_nation_turn = Util::getPost('use_auto_nation_turn', 'int', 1);
//$detachNPC = Util::getPost('detachNPC', 'bool');
$detachNPC = false;
if ($defence_train <= 40) {
$defence_train = 40;
}
if($defence_train <= 90){
$defence_train = Util::round($defence_train, -1);
}
else{
$defence_train = 999;
}
if($tnmt < 0 || $tnmt > 1){
$tnmt = 1;
}
$db = DB::db();
$me = General::createGeneralObjFromDB($generalID);
if($defence_train != $me->getVar('defence_train')){
if($defence_train == 999){
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$me->increaseVar('train', -3);
$me->increaseVar('atmos', -3);
}
else{
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
}
}
$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
if($use_auto_nation_turn != $me->getAuxVar('use_auto_nation_turn')){
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
}
if($me->getVar('tnmt') != $tnmt){
$me->setVar('tnmt', $tnmt);
}
if($me->getNPCType() == 1 && $detachNPC){
$turnterm = $gameStor->turnterm;
if($turnterm < 10){
$targetKillTurn = 30 / $turnterm;
}
else{
$targetKillTurn = 60 / $turnterm;
}
$me->setVar('killturn', $targetKillTurn);
}
$me->applyDB($db);
Json::die([
'result'=>true,
'reason'=>'success'
]);
+2 -6
View File
@@ -10,6 +10,7 @@ $session = Session::requireGameLogin([])->setReadOnly();
$userID = Session::getUserID();
$generalID = $session->generalID;
increaseRefresh("NPC 정책 수정", 0);
$type = Util::getPost('type', 'string');
$data = Util::getPost('data', 'string');
@@ -47,12 +48,7 @@ if (!$nationID) {
'reason'=>'국가에 소속되어있지 않습니다.',
]);
}
if ($me['officer_level'] < 5) {
Json::die([
'result'=>false,
'reason'=>'수뇌가 아닙니다.',
]);
}
$permission = checkSecretPermission($me);
if ($permission < 3) {
Json::die([
+465 -449
View File
@@ -1,449 +1,465 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
$userID = Session::getUserID();
$query = Util::getPost('query');
if($query === null){
Json::die([
'result'=>false,
'reason'=>'입력값이 없습니다.'
]);
}
$action = Util::getPost('action');
if($action === null || !in_array($action, ['reorder', 'battle'])){
Json::die([
'result'=>false,
'reason'=>'원하는 동작이 지정되지 않았습니다.'
]);
}
$query = Json::decode($query);
if($query === null){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 JSON입니다.'
]);
}
$defaultCheck = [
'required'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation',
'year', 'month', 'repeatCnt'
],
'integer'=>[
'year','month','repeatCnt'
],
'between'=>[
['month', [1, 12]]
],
'in'=>[
['repeatCnt', [1, 1000]]
],
'min'=>[
['year', 0]
],
'array'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation'
],
];
$v = new Validator($query);
$v->rules($defaultCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>$v->errorStr()
]);
}
$year = $query['year'];
$month = $query['month'];
$repeatCnt = $query['repeatCnt'];
$rawAttacker = $query['attackerGeneral'];
$rawAttacker['turntime'] = TimeUtil::now();
$rawAttackerCity = $query['attackerCity'];
$rawAttackerNation = $query['attackerNation'];
$rawDefenderList = $query['defenderGenerals'];
$rawDefenderCity = $query['defenderCity'];
$rawDefenderNation = $query['defenderNation'];
$generalCheck = [
'required'=>[
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'recent_war'
],
'integer'=>[
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
],
'min'=>[
['no', 1],
['nation', 1],
['crew', 0],
['intel', 0],
['strength', 0],
['leadership', 0],
['experience', 0],
['gold', 0],
['rice', 0],
['dex1', 0],
['dex2', 0],
['dex3', 0],
['dex4', 0],
['dex5', 0],
],
'between'=>[
['train', [40, GameConst::$maxTrainByWar]],
['atmos', [40, GameConst::$maxAtmosByWar]],
['explevel', [0, 300]],
['injury', [0, 80]],
['officer_level', [1, 12]]
],
'in'=>[
['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
['crewtype', array_keys(GameUnitConst::all())],
['horse', array_merge(array_keys(GameConst::$allItems['horse']), ['None'])],
['weapon', array_merge(array_keys(GameConst::$allItems['weapon']), ['None'])],
['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
]
];
$v = new Validator($rawAttacker);
$v->rules($generalCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병자]'.$v->errorStr()
]);
}
$defenderList = [];
foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
$v = new Validator($rawDefenderGeneral);
$v->rules($generalCheck);
if(!$v->validate()){
$idx+=1;
Json::die([
'result'=>false,
'reason'=>"[수비자{$idx}]".$v->errorStr()
]);
}
$defenderList[] = new General($rawDefenderGeneral, null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
}
$cityCheck = [
'required'=>[
'city', 'nation', 'supply', 'name',
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
'trust', 'level',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'dead', 'state', 'conflict',
],
'numeric'=>[
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
],
'integer'=>[
'city', 'nation', 'supply',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'state',
],
'min'=>[
['def', 0],
['wall', 0],
['trust', 0],
['pop', 0],
['comm', 0],
['secu', 0],
['city', 1],
['nation', 0]
],
'in'=>[
['level', array_keys(getCityLevelList())]
]
];
$v = new Validator($rawAttackerCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병도시]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비도시]'.$v->errorStr()
]);
}
$nationCheck = [
'required'=>[
'type', 'tech', 'level', 'capital',
'nation', 'name', 'gold', 'rice', 'gennum'
],
'integer'=>[
'level', 'capital', 'nation', 'gennum',
],
'numeric'=>[
'tech', 'gold', 'rice'
],
'min'=>[
['tech', 0],
['gold', 0],
['rice', 0],
['gennum', 1],
],
'in'=>[
['type', GameConst::$availableNationType],
['level', array_keys(getNationLevelList())]
]
];
$v = new Validator($rawAttackerNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병국]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비국]'.$v->errorStr()
]);
}
if($action == 'reorder'){
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$order = [];
foreach($defenderList as $defenderGeneral){
$order[] = $defenderGeneral->getID();
}
Json::die([
'result'=>true,
'reason'=>'success',
'order'=>$order
]);
}
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$rawDefenderList = array_map(function(General $general){
return $general->getRaw();
}, $defenderList);
unset($defenderList);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->startyear;
$cityRate = Util::round(($year - $startYear) / 1.5) + 60;
function simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
){
$attacker = new WarUnitGeneral(
new General($rawAttacker, null, $rawAttackerCity, $rawAttackerNation, $year, $month),
$rawAttackerNation,
true
);
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$iterDefender = new \ArrayIterator($rawDefenderList);
$iterDefender->rewind();
$battleResult = [];
$attackerRice = $rawAttacker['rice'];
$defenderRice = 0;
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
if($prevDefender !== null){
$prevDefender->getLogger()->rollback();
$battleResult[] = $prevDefender;
if($prevDefender instanceof WarUnitGeneral){
$defenderRice -= $prevDefender->getVar('rice');
}
}
if(!$reqNext){
return null;
}
if(!$iterDefender->valid()){
return null;
}
$defenderObj = new General($iterDefender->current(), null, $rawDefenderCity, $rawDefenderNation, $year, $month);
if(extractBattleOrder($defenderObj) <= 0){
return null;
}
$defenderRice += $defenderObj->getVar('rice');
$retVal = new WarUnitGeneral(
$defenderObj,
$rawDefenderNation,
false
);
$iterDefender->next();
return $retVal;
};
$conquerCity = processWar_NG($attacker, $getNextDefender, $city, $year - $startYear);
$rawDefenderCity = $city->getRaw();
$updateAttackerNation = [];
$updateDefenderNation = [];
$attackerRice -= $attacker->getVar('rice');
if($city->getPhase() > 0){
$rice = $city->getKilled() / 100 * 0.8;
$rice *= $city->getCrewType()->rice;
$rice *= getTechCost($rawDefenderNation['tech']);
$rice *= $cityRate / 100 - 0.2;
Util::setRound($rice);
$defenderRice += $rice;
}
$totalDead = $attacker->getKilled() + $attacker->getDead();
$attackerCityDead = $totalDead * 0.4;
$defenderCityDead = $totalDead * 0.6;
return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice];
}
$lastWarLog = [];
$attackerKilled = 0;
$attackerDead = 0;
$attackerMaxKilled = 0;
$attackerMinKilled = PHP_INT_MAX;
$attackerMaxDead = 0;
$attackerMinDead = PHP_INT_MAX;
$attackerAvgRice = 0;
$defenderAvgRice = 0;
$avgPhase = 0;
$avgWar = 0;
$attackerActivatedSkills = [];
$defendersActivatedSkills = [];
foreach(Util::range($repeatCnt) as $repeatIdx){
/** @var WarUnit $attacker */
[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
);
$lastWarLog = Util::mapWithKey(function($key, $values){
return ConvertLog(join('<br>', $values));
}, $attacker->getLogger()->rollback());
$avgPhase += $attacker->getPhase() / $repeatCnt;
$killed = $attacker->getKilled();
$dead = $attacker->getDead();
$attackerKilled += $killed / $repeatCnt;
$attackerDead += $dead / $repeatCnt;
$attackerMaxKilled = max($attackerMaxKilled, $killed);
$attackerMinKilled = min($attackerMinKilled, $killed);
$attackerMaxDead = max($attackerMaxDead, $dead);
$attackerMinDead = min($attackerMinDead, $dead);
$attackerAvgRice += $attackerRice / $repeatCnt;
$defenderAvgRice += $defenderRice / $repeatCnt;
$avgWar += count($battleResult) / $repeatCnt;
foreach($attacker->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $attackerActivatedSkills)){
$attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
}
else{
$attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
foreach($battleResult as $idx=>$defender){
while($idx >= count($defendersActivatedSkills)){
$defendersActivatedSkills[] = [];
}
$activatedSkills = &$defendersActivatedSkills[$idx];
foreach($defender->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $activatedSkills)){
$activatedSkills[$skillName] = $skillCnt / $repeatCnt;
}
else{
$activatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
}
}
Json::die([
'result'=>true,
'datetime'=>$rawAttacker['turntime'],
'reason'=>'success',
'lastWarLog'=>$lastWarLog,
'avgWar'=>$avgWar,
'phase'=>$avgPhase,
'killed'=>$attackerKilled,
'maxKilled'=>$attackerMaxKilled,
'minKilled'=>$attackerMinKilled,
'dead'=>$attackerDead,
'maxDead'=>$attackerMaxDead,
'minDead'=>$attackerMinDead,
'attackerRice'=>$attackerAvgRice,
'defenderRice'=>$defenderAvgRice,
'attackerSkills'=>$attackerActivatedSkills,
'defendersSkills'=>$defendersActivatedSkills,
]);
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
$userID = Session::getUserID();
increaseRefresh("시뮬레이터", 0);
$query = Util::getPost('query');
if($query === null){
Json::die([
'result'=>false,
'reason'=>'입력값이 없습니다.'
]);
}
$action = Util::getPost('action');
if($action === null || !in_array($action, ['reorder', 'battle'])){
Json::die([
'result'=>false,
'reason'=>'원하는 동작이 지정되지 않았습니다.'
]);
}
$query = Json::decode($query);
if($query === null){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 JSON입니다.'
]);
}
$defaultCheck = [
'required'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation',
'year', 'month', 'repeatCnt'
],
'integer'=>[
'year','month','repeatCnt'
],
'between'=>[
['month', [1, 12]]
],
'in'=>[
['repeatCnt', [1, 1000]]
],
'min'=>[
['year', 0]
],
'array'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation'
],
];
$v = new Validator($query);
$v->rules($defaultCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>$v->errorStr()
]);
}
$year = $query['year'];
$month = $query['month'];
$repeatCnt = $query['repeatCnt'];
$rawAttacker = $query['attackerGeneral'];
$rawAttacker['turntime'] = TimeUtil::now();
$rawAttackerCity = $query['attackerCity'];
$rawAttackerNation = $query['attackerNation'];
$rawDefenderList = $query['defenderGenerals'];
$rawDefenderCity = $query['defenderCity'];
$rawDefenderNation = $query['defenderNation'];
$generalCheck = [
'required'=>[
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'recent_war', 'warnum', 'killnum', 'killcrew',
],
'integer'=>[
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'warnum', 'killnum', 'killcrew',
],
'min'=>[
['no', 1],
['nation', 1],
['crew', 0],
['intel', 0],
['strength', 0],
['leadership', 0],
['experience', 0],
['gold', 0],
['rice', 0],
['dex1', 0],
['dex2', 0],
['dex3', 0],
['dex4', 0],
['dex5', 0],
['warnum', 0],
['killnum', 0],
['killcrew', 0],
],
'between'=>[
['train', [40, GameConst::$maxTrainByWar]],
['atmos', [40, GameConst::$maxAtmosByWar]],
['explevel', [0, 300]],
['injury', [0, 80]],
['officer_level', [1, 12]]
],
'in'=>[
['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
['crewtype', array_keys(GameUnitConst::all())],
['horse', array_merge(array_keys(GameConst::$allItems['horse']), ['None'])],
['weapon', array_merge(array_keys(GameConst::$allItems['weapon']), ['None'])],
['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
]
];
$v = new Validator($rawAttacker);
$v->rules($generalCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병자]'.$v->errorStr()
]);
}
$defenderList = [];
foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
$v = new Validator($rawDefenderGeneral);
$v->rules($generalCheck);
if(!$v->validate()){
$idx+=1;
Json::die([
'result'=>false,
'reason'=>"[수비자{$idx}]".$v->errorStr()
]);
}
$defenderList[] = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
}
$cityCheck = [
'required'=>[
'city', 'nation', 'supply', 'name',
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
'trust', 'level',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'dead', 'state', 'conflict',
],
'numeric'=>[
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
],
'integer'=>[
'city', 'nation', 'supply',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'state',
],
'min'=>[
['def', 0],
['wall', 0],
['trust', 0],
['pop', 0],
['comm', 0],
['secu', 0],
['city', 1],
['nation', 0]
],
'in'=>[
['level', array_keys(getCityLevelList())]
]
];
$v = new Validator($rawAttackerCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병도시]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비도시]'.$v->errorStr()
]);
}
$nationCheck = [
'required'=>[
'type', 'tech', 'level', 'capital',
'nation', 'name', 'gold', 'rice', 'gennum'
],
'integer'=>[
'level', 'capital', 'nation', 'gennum',
],
'numeric'=>[
'tech', 'gold', 'rice'
],
'min'=>[
['tech', 0],
['gold', 0],
['rice', 0],
['gennum', 1],
],
'in'=>[
['type', GameConst::$availableNationType],
['level', array_keys(getNationLevelList())]
]
];
$v = new Validator($rawAttackerNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병국]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비국]'.$v->errorStr()
]);
}
if($action == 'reorder'){
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$order = [];
foreach($defenderList as $defenderGeneral){
$order[] = $defenderGeneral->getID();
}
Json::die([
'result'=>true,
'reason'=>'success',
'order'=>$order
]);
}
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$rawDefenderList = array_map(function(General $general){
return $general->getRaw();
}, $defenderList);
unset($defenderList);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->startyear;
$cityRate = Util::round(($year - $startYear) / 1.5) + 60;
function extractRankVar(array $rawVal):array{
$rankVars = [];
foreach($rawVal as $rawKey=>$rawVal){
if(key_exists($rawKey, General::RANK_COLUMN)){
$rankVars[$rawKey] = $rawVal;
}
}
return $rankVars;
}
function simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
){
$attacker = new WarUnitGeneral(
new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month),
$rawAttackerNation,
true
);
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$iterDefender = new \ArrayIterator($rawDefenderList);
$iterDefender->rewind();
$battleResult = [];
$attackerRice = $rawAttacker['rice'];
$defenderRice = 0;
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
if($prevDefender !== null){
$prevDefender->getLogger()->rollback();
$battleResult[] = $prevDefender;
if($prevDefender instanceof WarUnitGeneral){
$defenderRice -= $prevDefender->getVar('rice');
}
}
if(!$reqNext){
return null;
}
if(!$iterDefender->valid()){
return null;
}
$defenderObj = new General($iterDefender->current(), extractRankVar($iterDefender->current()), $rawDefenderCity, $rawDefenderNation, $year, $month);
if(extractBattleOrder($defenderObj) <= 0){
return null;
}
$defenderRice += $defenderObj->getVar('rice');
$retVal = new WarUnitGeneral(
$defenderObj,
$rawDefenderNation,
false
);
$iterDefender->next();
return $retVal;
};
$conquerCity = processWar_NG($attacker, $getNextDefender, $city, $year - $startYear);
$rawDefenderCity = $city->getRaw();
$updateAttackerNation = [];
$updateDefenderNation = [];
$attackerRice -= $attacker->getVar('rice');
if($city->getPhase() > 0){
$rice = $city->getKilled() / 100 * 0.8;
$rice *= $city->getCrewType()->rice;
$rice *= getTechCost($rawDefenderNation['tech']);
$rice *= $cityRate / 100 - 0.2;
Util::setRound($rice);
$defenderRice += $rice;
}
$totalDead = $attacker->getKilled() + $attacker->getDead();
$attackerCityDead = $totalDead * 0.4;
$defenderCityDead = $totalDead * 0.6;
return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice];
}
$lastWarLog = [];
$attackerKilled = 0;
$attackerDead = 0;
$attackerMaxKilled = 0;
$attackerMinKilled = PHP_INT_MAX;
$attackerMaxDead = 0;
$attackerMinDead = PHP_INT_MAX;
$attackerAvgRice = 0;
$defenderAvgRice = 0;
$avgPhase = 0;
$avgWar = 0;
$attackerActivatedSkills = [];
$defendersActivatedSkills = [];
foreach(Util::range($repeatCnt) as $repeatIdx){
/** @var WarUnit $attacker */
[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
);
$lastWarLog = Util::mapWithKey(function($key, $values){
return ConvertLog(join('<br>', $values));
}, $attacker->getLogger()->rollback());
$avgPhase += $attacker->getPhase() / $repeatCnt;
$killed = $attacker->getKilled();
$dead = $attacker->getDead();
$attackerKilled += $killed / $repeatCnt;
$attackerDead += $dead / $repeatCnt;
$attackerMaxKilled = max($attackerMaxKilled, $killed);
$attackerMinKilled = min($attackerMinKilled, $killed);
$attackerMaxDead = max($attackerMaxDead, $dead);
$attackerMinDead = min($attackerMinDead, $dead);
$attackerAvgRice += $attackerRice / $repeatCnt;
$defenderAvgRice += $defenderRice / $repeatCnt;
$avgWar += count($battleResult) / $repeatCnt;
foreach($attacker->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $attackerActivatedSkills)){
$attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
}
else{
$attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
foreach($battleResult as $idx=>$defender){
while($idx >= count($defendersActivatedSkills)){
$defendersActivatedSkills[] = [];
}
$activatedSkills = &$defendersActivatedSkills[$idx];
foreach($defender->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $activatedSkills)){
$activatedSkills[$skillName] = $skillCnt / $repeatCnt;
}
else{
$activatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
}
}
Json::die([
'result'=>true,
'datetime'=>$rawAttacker['turntime'],
'reason'=>'success',
'lastWarLog'=>$lastWarLog,
'avgWar'=>$avgWar,
'phase'=>$avgPhase,
'killed'=>$attackerKilled,
'maxKilled'=>$attackerMaxKilled,
'minKilled'=>$attackerMinKilled,
'dead'=>$attackerDead,
'maxDead'=>$attackerMaxDead,
'minDead'=>$attackerMinDead,
'attackerRice'=>$attackerAvgRice,
'defenderRice'=>$defenderAvgRice,
'attackerSkills'=>$attackerActivatedSkills,
'defendersSkills'=>$defendersActivatedSkills,
]);
+2
View File
@@ -15,6 +15,8 @@ $troop = Util::getPost('troop', 'int');
$session = Session::requireGameLogin([])->setReadOnly();
$userID = $session::getUserID();
increaseRefresh("부대명령", 0);
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`, name, nation, troop FROM general WHERE `owner`=%i', $userID);
+8 -2
View File
@@ -13,7 +13,10 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
$autorun_user = $gameStor->autorun_user;
if($autorun_user['limit_minutes']??false){
//자동 턴인 경우에는 휴가 불가
header('location:b_myPage.php', true, 303);
Json::die([
'result'=>false,
'reason'=>'자동 턴인 경우에는 휴가 명령이 불가능합니다.'
]);
}
$killturn = $gameStor->killturn;
@@ -23,5 +26,8 @@ $db->update('general', [
], 'owner=%i', $userID);
header('location:b_myPage.php', true, 303);
Json::die([
'result'=>true,
'reason'=>'success'
]);
+1 -1
View File
@@ -169,7 +169,7 @@ if ($genius) {
'dex5'=>0
]);
} else {
$specage2 = Util::valueFit(Util::round((GameConst::$retirementYear - $age)/4 - $relYear / 2), 3) + $age;
$specage2 = Util::valueFit(Util::round((GameConst::$retirementYear - $age)/6 - $relYear / 2), 3) + $age;
$special2 = GameConst::$defaultSpecialWar;
}
//내특
+931 -799
View File
@@ -1,800 +1,932 @@
jQuery(function($){
var $generalForm = $('.form_sample .general_detail');
var $defenderHeaderForm = $('.form_sample .card-header');
var $defenderColumn = $('.defender-column');
var defenderNoList = {};
var $attackerCard = $('.attacker_form');
var initBasicEvent = function(){
$('.form_injury').change(function(){
var $this = $(this);
var $general = getGeneralDetail($this);
var $helptext = $general.find('.injury_helptext');
var injury = parseInt($this.val());
//FIXME: PHP 코드와 항상 일치하도록 변경
var text = '건강';
var color = 'white';
if(injury > 60){
text = '위독';
color = 'red';
}
else if(injury > 40){
text = '심각';
color = 'magenta';
}
else if(injury > 20){
text = '중상';
color = 'orange';
}
else if(injury > 0){
text = '경상';
color = 'yellow';
}
$helptext.html(text).css('color', color);
});
$('.export_general').click(function(){
var $btn = $(this);
var $general = getGeneralDetail($btn);
var values = exportGeneralInfo($general);
console.log(values);
});
$('.delete-defender').click(function(){
var $card = getGeneralFrame($(this));
deleteDefender($card);
});
$('.copy-defender').click(function(){
var $card = getGeneralFrame($(this));
copyDefender($card);
});
$('.add-defender').click(function(){
addDefender();
});
$('.btn-general-load').click(function(){
var $file = $(this).prev();
$file[0].click();
})
$('.form_load_general_file').on('change', function(e){
e.preventDefault();
var $this = $(this);
var $card = getGeneralFrame($this);
var files = e.target.files;
importGeneralInfoByFile(files, $card);
return false;
});
$('.btn-general-save').click(function(){
var $this = $(this);
var $general = getGeneralDetail($this);
var generalData = exportGeneralInfo($general);
var filename = "general_{0}.json".format(generalData.name);
var saveData = JSON.stringify({
objType:'general',
data:generalData
}, null, 4);
download(saveData, filename, 'application/json');
});
$('.btn-battle-load').click(function(){
var $file = $(this).prev();
$file[0].click();
})
$('.form_load_battle_file').on('change', function(e){
e.preventDefault();
var $this = $(this);
var files = e.target.files;
importBattleInfoByFile(files);
return false;
});
$('.btn-battle-save').click(function(){
var battleData = exportAllData();
var filename = "battle_{0}.json".format(moment().format('YYYYMMDD_hhmmss'));
var saveData = JSON.stringify({
objType:'battle',
data:battleData
}, null, 4);
download(saveData, filename, 'application/json');
})
var $generals = $('.general_detail');
$generals.bind('dragover dragleave', function(e) {
e.stopPropagation()
e.preventDefault()
})
$generals.bind('drop', function(e){
e.preventDefault();
var $this = $(this);
var $card = getGeneralFrame($this);
var files = e.originalEvent.dataTransfer.files;
importGeneralInfoByFile(files, $card);
return false;
});
var $battlePad = $('.dragpad_battle');
$battlePad.bind('dragover dragleave', function(e) {
e.stopPropagation()
e.preventDefault()
})
$battlePad.bind('drop', function(e){
e.preventDefault();
var files = e.originalEvent.dataTransfer.files;
importBattleInfoByFile(files);
return false;
});
}
var importGeneralInfo = function($general, data){
var setVal = function(query, val){
$general.find(query).val(val).change();
}
setVal('.form_general_name', data.name);
setVal('.form_officer_level', data.officer_level);
setVal('.form_exp_level', data.explevel);
setVal('.form_injury', data.injury);
setVal('.form_leadership', data.leadership);
setVal('.form_general_horse', data.horse);
setVal('.form_strength', data.strength);
setVal('.form_general_weap', data.weapon);
setVal('.form_intel', data.intel);
setVal('.form_general_book', data.book);
setVal('.form_general_item', data.item);
setVal('.form_injury', data.injury);
setVal('.form_rice', data.rice);
setVal('.form_general_character', data.personal);
setVal('.form_general_special_war', data.special2);
setVal('.form_crew', data.crew);
setVal('.form_crewtype', data.crewtype);
setVal('.form_atmos', data.atmos);
setVal('.form_train', data.train);
setVal('.form_dex1', data.dex1);
setVal('.form_dex2', data.dex2);
setVal('.form_dex3', data.dex3);
setVal('.form_dex4', data.dex4);
setVal('.form_dex5', data.dex5);
setVal('.form_defence_train', data.defence_train);
if(!setGeneralNo($general, data.no)){
setGeneralNo($general, generateNewGeneralNo());
}
}
var exportGeneralInfo = function($general){
var getInt = function(query){
return parseInt($general.find(query).val());
}
var getVal = function(query){
return $general.find(query).val();
}
return {
no:getGeneralNo($general),
name:getVal('.form_general_name'),
officer_level:getInt('.form_officer_level'),
explevel:getInt('.form_exp_level'),
leadership:getInt('.form_leadership'),
horse:getVal('.form_general_horse'),
strength:getInt('.form_strength'),
weapon:getVal('.form_general_weap'),
intel:getInt('.form_intel'),
book:getVal('.form_general_book'),
item:getVal('.form_general_item'),
injury:getInt('.form_injury'),
rice:getInt('.form_rice'),
personal:getVal('.form_general_character'),
special2:getVal('.form_general_special_war'),
crew:getInt('.form_crew'),
crewtype:getInt('.form_crewtype'),
atmos:getInt('.form_atmos'),
train:getInt('.form_train'),
dex1:getInt('.form_dex1'),
dex2:getInt('.form_dex2'),
dex3:getInt('.form_dex3'),
dex4:getInt('.form_dex4'),
dex5:getInt('.form_dex5'),
defence_train:getInt('.form_defence_train'),
};
}
var importBattleInfoByFile = function(files){
if(files === null){
alert('파일 에러!');
return false;
}
if(files.length < 1){
alert("파일 에러!");
return false;
}
var file = files[0];
if(file.size > 1024*1024){
alert('파일이 너무 큽니다!');
return false;
}
if(file.type === ''){
alert('폴더를 업로드할 수 없습니다!');
return false;
}
var reader = new FileReader();
reader.onload = function(){
var battleData = {};
try {
battleData = JSON.parse(reader.result);
} catch(e) {
alert('올바르지 않은 파일 형식입니다');
return false;
}
if(!('objType' in battleData)){
alert('파일 형식을 확인할 수 없습니다');
return false;
}
if(battleData.objType != 'battle'){
alert('전투 데이터가 아닙니다');
return false;
}
importBattleInfo(battleData.data);
return true;
};
try {
reader.readAsText(file);
}
catch(e) {
alert('파일을 읽는데 실패했습니다.');
return false;
}
return true;
}
var importGeneralInfoByFile = function(files, $card){
if($card === undefined){
$card = addDefender();
}
if(files === null){
alert('파일 에러!');
return false;
}
if(files.length < 1){
alert("파일 에러!");
return false;
}
var file = files[0];
if(file.size > 1024*1024){
alert('파일이 너무 큽니다!');
return false;
}
if(file.type === ''){
alert('폴더를 업로드할 수 없습니다!');
return false;
}
var reader = new FileReader();
reader.onload = function(){
var generalData = {};
try {
generalData = JSON.parse(reader.result);
} catch(e) {
alert('올바르지 않은 파일 형식입니다');
return false;
}
if(!('objType' in generalData)){
alert('파일 형식을 확인할 수 없습니다');
return false;
}
if(generalData.objType == 'battle'){
importBattleInfo(generalData.data);
return true;
}
if(generalData.objType != 'general'){
alert('장수 데이터가 아닙니다');
return false;
}
$card.find('.form_load_general_file').val('');
importGeneralInfo($card, generalData.data);
return true;
};
try {
reader.readAsText(file);
}
catch(e) {
alert('파일을 읽는데 실패했습니다.');
return false;
}
return true;
}
var extendGeneralInfoForDB = function(generalData){
var dbVal = {
nation: (generalData.no)<=1 ? 1 : 2,
city: (generalData.no)<=1 ? 1 : 3,
turntime:'2018-08-26 12:00',
special:defaultSpecialDomestic,
leadership_exp:0,
strength_exp:0,
intel_exp:0,
gold:10000,
dedication:0,
recent_war:'2018-08-26 12:00',
experience:Math.pow(generalData.explevel, 2),
};
return $.extend({}, generalData, dbVal);
}
var getGeneralFrame = function($btn){
var $card = $btn.closest('.general_form');
return $card;
}
var getGeneralDetail = function($btn){
var $card = getGeneralFrame($btn);
var $general = $card.find('.general_detail');
return $general;
}
var getGeneralNo = function($btn){
return parseInt(getGeneralFrame($btn).data('general_no'));
}
var setGeneralNo = function($btn, value){
if(value == 1){
//1번은 무조건 공격자임
return false;
}
if(value in defenderNoList){
return false;
}
var $card = getGeneralFrame($btn);
$card.data('general_no', value);
defenderNoList[value] = $card;
return true;
}
var generateNewGeneralNo = function(){
while(true){
var newGeneralNo = parseInt(Math.random()*(1<<24))+2;
if(newGeneralNo in defenderNoList){
continue;
}
return newGeneralNo;
}
}
var deleteGeneralNo = function($btn){
var $card = getGeneralFrame($btn);
$card.removeData('general_no');
var generalNo = getGeneralNo($card);
delete defenderNoList[generalNo];
}
var addDefender = function($cardAfter){
var $newCard = $('<div class="card mb-2 defender_form general_form"></div>');
if($cardAfter === undefined){
$defenderColumn.append($newCard);
}
else{
$cardAfter.after($newCard);
}
$newCard.append($defenderHeaderForm.clone(true,true));
$newCard.append($generalForm.clone(true,true));
$newGeneral = getGeneralDetail($newCard);
setGeneralNo($newCard, generateNewGeneralNo());
return $newCard;
}
var deleteDefender = function($card){
deleteGeneralNo($card);
$card.detach();
}
var copyDefender = function($card){
var $general = getGeneralDetail($card);
var generalData = exportGeneralInfo($general);
var $newObj = addDefender($card);
importGeneralInfo(getGeneralDetail($newObj), generalData);
}
var importBattleInfo = function(battleData){
$('.form_load_battle_file').val('');
console.log(battleData);
var $attackerNation = $('.attacker_nation');
var $defenderNation = $('.defender_nation');
var attackerGeneral = battleData.attackerGeneral;
var attackerCity = battleData.attackerCity;
var attackerNation = battleData.attackerNation;
var defenderGenerals = battleData.defenderGenerals;
var defenderCity = battleData.defenderCity;
var defenderNation = battleData.defenderNation;
$('#year').val(battleData.year);
$('#month').val(battleData.month);
$('#repeat_cnt').val(battleData.repeatCnt);
$('.delete-defender').click();
$attackerNation.find('.form_nation_type').val(attackerNation.type);
$attackerNation.find('.form_tech').val(Math.floor(attackerNation.tech/1000));
$attackerNation.find('.form_nation_level').val(attackerNation.level);
if(attackerNation.capital == 1){
$attackerNation.find('.form_is_capital:first').click();
}
else{
$attackerNation.find('.form_is_capital:last').click();
}
$attackerNation.find('.form_city_level').val(attackerCity.level);
importGeneralInfo($('.attacker_form'), attackerGeneral);
$defenderNation.find('.form_nation_type').val(defenderNation.type);
$defenderNation.find('.form_tech').val(Math.floor(defenderNation.tech/1000));
$defenderNation.find('.form_nation_level').val(defenderNation.level);
if(defenderNation.capital == 1){
$defenderNation.find('.form_is_capital:first').click();
}
else{
$defenderNation.find('.form_is_capital:last').click();
}
$defenderNation.find('.form_city_level').val(defenderCity.level);
$('#city_def').val(defenderCity.def);
$('#city_wall').val(defenderCity.wall);
$.each(defenderGenerals, function(idx, defenderGeneral){
var $card = addDefender();
importGeneralInfo($card, defenderGeneral);
});
}
var exportAllData = function(){
var $attackerNation = $('.attacker_nation');
var $defenderNation = $('.defender_nation');
var attackerGeneral = exportGeneralInfo($('.attacker_form'));
var attackerCity = {
level:parseInt($attackerNation.find('.form_city_level').val()),
};
var attackerNation = {
type:$attackerNation.find('.form_nation_type').val(),
tech:parseInt($attackerNation.find('.form_tech').val()) * 1000,
level:parseInt($attackerNation.find('.form_nation_level').val()),
capital:$attackerNation.find('.form_is_capital:checked').val()=='1'?1:2,
}
var defenderGenerals = $('.defender_form').map(function(){
return exportGeneralInfo($(this));
}).toArray();
var defenderCity = {
def: parseInt($('#city_def').val()),
wall: parseInt($('#city_wall').val()),
level:parseInt($defenderNation.find('.form_city_level').val()),
};
var defenderNation = {
type:$defenderNation.find('.form_nation_type').val(),
tech:parseInt($defenderNation.find('.form_tech').val()) * 1000,
level:parseInt($defenderNation.find('.form_nation_level').val()),
capital:$defenderNation.find('.form_is_capital:checked').val()=='1'?3:4,
}
var year = parseInt($('#year').val());
var month = parseInt($('#month').val());
var repeatCnt = parseInt($('#repeat_cnt').val());
return {
attackerGeneral:attackerGeneral,
attackerCity:attackerCity,
attackerNation:attackerNation,
defenderGenerals:defenderGenerals,
defenderCity:defenderCity,
defenderNation:defenderNation,
year:year,
month:month,
repeatCnt:repeatCnt,
};
}
var extendAllDataForDB = function(allData){
var defaultNation = {
nation:0,
name:'재야',
capital:0,
level:0,
gold:0,
rice:2000,
type:'None',
tech:0,
gennum:200,
};
var defaultCity = {
nation:0,
supply:1,
name:'도시',
pop:500000,
agri:10000,
comm:10000,
secu:10000,
def:1000,
wall:1000,
trust:100,
pop_max:600000,
agri_max:12000,
comm_max:12000,
secu_max:10000,
def_max:12000,
wall_max:12000,
dead:0,
state:0,
conflict:'{}',
};
var attackerNation = $.extend({}, defaultNation, allData.attackerNation);
attackerNation.nation = 1;
attackerNation.name = '출병국';
var attackerCity = $.extend({}, defaultCity, allData.attackerCity);
attackerCity.nation = 1;
attackerCity.city = 1;
var attackerGeneral = extendGeneralInfoForDB(allData.attackerGeneral);
if(2 <= attackerGeneral.officer_level && attackerGeneral.officer_level <= 4){
attackerGeneral.officer_city = 1;
}
else{
attackerGeneral.officer_city = 0;
}
var defenderNation = $.extend({}, defaultNation, allData.defenderNation);
defenderNation.nation = 2;
defenderNation.name = '수비국';
var defenderCity = $.extend({}, defaultCity, allData.defenderCity);
defenderCity.nation = 2;
defenderCity.city = 3;
defenderCity.wall_max = defenderCity.wall/5*6;
defenderCity.def_max = defenderCity.def/5*6;
var defenderGenerals = [];
$.each(allData.defenderGenerals, function(){
var defenderGeneral = extendGeneralInfoForDB(this);
if(2 <= defenderGeneral.officer_level && defenderGeneral.officer_level <= 4){
defenderGeneral.officer_city = 3;
}
else{
defenderGeneral.officer_city = 0;
}
defenderGenerals.push(defenderGeneral);
});
return $.extend({}, allData, {
attackerGeneral:attackerGeneral,
attackerCity:attackerCity,
attackerNation:attackerNation,
defenderGenerals:defenderGenerals,
defenderCity:defenderCity,
defenderNation:defenderNation,
});
}
var parseSkillCount = function(skills){
var result = [];
$.each(skills, function(key, value){
result.push("{0}({1}회)".format(key, toPretty(value)));
})
if(result.length == 0){
return '-';
}
return result.join(', ');
}
var toPretty = function(number){
if(isInt(number)){
number = parseInt(number);
}
else{
number = parseFloat(number).toFixed(2);
}
return numberWithCommas(number);
}
var showBattleResult = function(result){
$('#result_datetime').html(result.datetime);
$('#result_warcnt').html(toPretty(result.avgWar));
$('#result_phase').html(toPretty(result.phase));
$('#result_killed').html(toPretty(result.killed));
if(result.minKilled != result.maxKilled){
$('#result_maxKilled').html(toPretty(result.maxKilled));
$('#result_minKilled').html(toPretty(result.minKilled));
$('#result_varKilled').show();
}
else{
$('#result_varKilled').hide();
}
$('#result_dead').html(toPretty(result.dead));
if(result.minDead != result.maxDead){
$('#result_maxDead').html(toPretty(result.maxDead));
$('#result_minDead').html(toPretty(result.minDead));
$('#result_varDead').show();
}
else{
$('#result_varDead').hide();
}
$('#result_attackerRice').html(toPretty(result.attackerRice));
$('#result_defenderRice').html(toPretty(result.defenderRice));
$('#result_attackerSkills').html(parseSkillCount(result.attackerSkills));
$('.result_defenderSkills').detach();
var $summary = $('#battle_result_summary');
$.each(result.defendersSkills, function(idx, defenderSkills){
console.log(defenderSkills);
var $result = $("<tr class='result_defenderSkills'><th>수비자{0} 스킬</th><td></td></tr>".format(idx + 1));
$result.find('td').html(parseSkillCount(defenderSkills));
$summary.append($result);
});
$('#generalBattleResultLog').html(result.lastWarLog.generalBattleResultLog);
$('#generalBattleDetailLog').html(result.lastWarLog.generalBattleDetailLog);
}
var beginBattle = function(){
var data = extendAllDataForDB(exportAllData());
console.log(data);
$.ajax({
type:'post',
url:'j_simulate_battle.php',
dataType:'json',
data:{
action:'battle',
query:JSON.stringify(data),
}
}).then(function(result){
console.log(result);
if(!result.result){
alert(result.reason);
return;
}
showBattleResult(result);
}, function(result){
alert('전투 개시 실패!');
});
}
var reorderDefender = function(defenderOrder){
$.each(defenderOrder, function(idx, generalNo){
if(!(generalNo in defenderNoList)){
//음..?
alert("{0}이 수비자 리스트에 없습니다. 버그인 듯 합니다.".format(generalNo));
return true;
}
var $defenderObj = defenderNoList[generalNo];
$defenderObj.detach();
$defenderColumn.append($defenderObj);
})
}
var requestReorderDefender = function(){
var data = extendAllDataForDB(exportAllData());
console.log(data);
$.ajax({
type:'post',
url:'j_simulate_battle.php',
dataType:'json',
data:{
action:'reorder',
query:JSON.stringify(data),
}
}).then(function(result){
console.log(result);
if(!result.result){
alert(result.reason);
return;
}
reorderDefender(result.order);
}, function(result){
alert('재정렬 실패!');
});
}
initBasicEvent();
$attackerCard.append($generalForm.clone(true,true));
addDefender();
$('.btn-begin_battle').click(function(){
beginBattle();
});
$('.btn-reorder_defender').click(function(){
requestReorderDefender();
})
jQuery(function($) {
var $generalForm = $('.form_sample .general_detail');
var $defenderHeaderForm = $('.form_sample .card-header');
var $defenderColumn = $('.defender-column');
var defenderNoList = {};
var $attackerCard = $('.attacker_form');
var initBasicEvent = function() {
if (window.nation) {
$('.form_city_level').val(window.city.level);
$('.form_def').val(parseInt(window.city.def));
$('.form_wall').val(parseInt(window.city.wall));
$('.form_nation_type').val(window.nation.type);
$('.form_nation_level').val(window.nation.level);
$('.form_tech').val(parseInt(window.nation.tech / 1000));
if (window.nation.capital == window.city.city) {
$('.attacker_nation .form_is_capital:first').click();
$('.defender_nation .form_is_capital:first').click();
} else {
$('.attacker_nation .form_is_capital:last').click();
$('.defender_nation .form_is_capital:last').click();
}
} else {
$('.attacker_nation .form_is_capital:last').click();
$('.defender_nation .form_is_capital:last').click();
}
$('.form_injury').change(function() {
var $this = $(this);
var $general = getGeneralDetail($this);
var $helptext = $general.find('.injury_helptext');
var injury = parseInt($this.val());
//FIXME: PHP 코드와 항상 일치하도록 변경
var text = '건강';
var color = 'white';
if (injury > 60) {
text = '위독';
color = 'red';
} else if (injury > 40) {
text = '심각';
color = 'magenta';
} else if (injury > 20) {
text = '중상';
color = 'orange';
} else if (injury > 0) {
text = '경상';
color = 'yellow';
}
$helptext.html(text).css('color', color);
});
$('.export_general').click(function() {
var $btn = $(this);
var $general = getGeneralDetail($btn);
var values = exportGeneralInfo($general);
console.log(values);
});
$('.delete-defender').click(function() {
var $card = getGeneralFrame($(this));
deleteDefender($card);
});
$('.copy-defender').click(function() {
var $card = getGeneralFrame($(this));
copyDefender($card);
});
$('.add-defender').click(function() {
addDefender();
});
$('.btn-general-load').click(function() {
var $file = $(this).prev();
$file[0].click();
})
$('.form_load_general_file').on('change', function(e) {
e.preventDefault();
var $this = $(this);
var $card = getGeneralFrame($this);
var files = e.target.files;
importGeneralInfoByFile(files, $card);
return false;
});
$('.btn-general-import-server').click(function() {
var $this = $(this);
var $card = getGeneralFrame($this);
var $modal = $('#importModal');
$modal.data('target', $card);
$modal.modal('show');
});
$('.btn-general-save').click(function() {
var $this = $(this);
var $general = getGeneralDetail($this);
var generalData = exportGeneralInfo($general);
var filename = "general_{0}.json".format(generalData.name);
var saveData = JSON.stringify({
objType: 'general',
data: generalData
}, null, 4);
download(saveData, filename, 'application/json');
});
$('.btn-battle-load').click(function() {
var $file = $(this).prev();
$file[0].click();
})
$('.form_load_battle_file').on('change', function(e) {
e.preventDefault();
var $this = $(this);
var files = e.target.files;
importBattleInfoByFile(files);
return false;
});
$('.btn-battle-save').click(function() {
var battleData = exportAllData();
var filename = "battle_{0}.json".format(moment().format('YYYYMMDD_hhmmss'));
var saveData = JSON.stringify({
objType: 'battle',
data: battleData
}, null, 4);
download(saveData, filename, 'application/json');
})
var $generals = $('.general_detail');
$generals.bind('dragover dragleave', function(e) {
e.stopPropagation()
e.preventDefault()
})
$generals.bind('drop', function(e) {
e.preventDefault();
var $this = $(this);
var $card = getGeneralFrame($this);
var files = e.originalEvent.dataTransfer.files;
importGeneralInfoByFile(files, $card);
return false;
});
var $battlePad = $('.dragpad_battle');
$battlePad.bind('dragover dragleave', function(e) {
e.stopPropagation()
e.preventDefault()
})
$battlePad.bind('drop', function(e) {
e.preventDefault();
var files = e.originalEvent.dataTransfer.files;
importBattleInfoByFile(files);
return false;
});
}
var importGeneralInfo = function($general, data) {
var setVal = function(query, val) {
$general.find(query).val(val).change();
}
setVal('.form_general_name', data.name);
setVal('.form_officer_level', data.officer_level);
setVal('.form_exp_level', data.explevel);
setVal('.form_leadership', data.leadership);
setVal('.form_general_horse', data.horse);
setVal('.form_strength', data.strength);
setVal('.form_general_weap', data.weapon);
setVal('.form_intel', data.intel);
setVal('.form_general_book', data.book);
setVal('.form_general_item', data.item);
setVal('.form_injury', data.injury);
setVal('.form_rice', data.rice);
setVal('.form_general_character', data.personal);
setVal('.form_general_special_war', data.special2);
setVal('.form_crew', data.crew);
setVal('.form_crewtype', data.crewtype);
setVal('.form_atmos', data.atmos);
setVal('.form_train', data.train);
setVal('.form_dex1', data.dex1);
setVal('.form_dex2', data.dex2);
setVal('.form_dex3', data.dex3);
setVal('.form_dex4', data.dex4);
setVal('.form_dex5', data.dex5);
setVal('.form_defence_train', data.defence_train);
setVal('.form_warnum', data.warnum);
setVal('.form_killnum', data.killnum);
setVal('.form_killcrew', data.killcrew);
if (!setGeneralNo($general, data.no)) {
setGeneralNo($general, generateNewGeneralNo());
}
}
var exportGeneralInfo = function($general) {
var getInt = function(query) {
return parseInt($general.find(query).val());
}
var getVal = function(query) {
return $general.find(query).val();
}
return {
no: getGeneralNo($general),
name: getVal('.form_general_name'),
officer_level: getInt('.form_officer_level'),
explevel: getInt('.form_exp_level'),
leadership: getInt('.form_leadership'),
horse: getVal('.form_general_horse'),
strength: getInt('.form_strength'),
weapon: getVal('.form_general_weap'),
intel: getInt('.form_intel'),
book: getVal('.form_general_book'),
item: getVal('.form_general_item'),
injury: getInt('.form_injury'),
rice: getInt('.form_rice'),
personal: getVal('.form_general_character'),
special2: getVal('.form_general_special_war'),
crew: getInt('.form_crew'),
crewtype: getInt('.form_crewtype'),
atmos: getInt('.form_atmos'),
train: getInt('.form_train'),
dex1: getInt('.form_dex1'),
dex2: getInt('.form_dex2'),
dex3: getInt('.form_dex3'),
dex4: getInt('.form_dex4'),
dex5: getInt('.form_dex5'),
defence_train: getInt('.form_defence_train'),
warnum: getInt('.form_warnum'),
killnum: getInt('.form_killnum'),
killcrew: getInt('.form_killcrew'),
};
}
var importBattleInfoByFile = function(files) {
if (files === null) {
alert('파일 에러!');
return false;
}
if (files.length < 1) {
alert("파일 에러!");
return false;
}
var file = files[0];
if (file.size > 1024 * 1024) {
alert('파일이 너무 큽니다!');
return false;
}
if (file.type === '') {
alert('폴더를 업로드할 수 없습니다!');
return false;
}
var reader = new FileReader();
reader.onload = function() {
var battleData = {};
try {
battleData = JSON.parse(reader.result);
} catch (e) {
alert('올바르지 않은 파일 형식입니다');
return false;
}
if (!('objType' in battleData)) {
alert('파일 형식을 확인할 수 없습니다');
return false;
}
if (battleData.objType != 'battle') {
alert('전투 데이터가 아닙니다');
return false;
}
importBattleInfo(battleData.data);
return true;
};
try {
reader.readAsText(file);
} catch (e) {
alert('파일을 읽는데 실패했습니다.');
return false;
}
return true;
}
var importGeneralInfoByFile = function(files, $card) {
if ($card === undefined) {
$card = addDefender();
}
if (files === null) {
alert('파일 에러!');
return false;
}
if (files.length < 1) {
alert("파일 에러!");
return false;
}
var file = files[0];
if (file.size > 1024 * 1024) {
alert('파일이 너무 큽니다!');
return false;
}
if (file.type === '') {
alert('폴더를 업로드할 수 없습니다!');
return false;
}
var reader = new FileReader();
reader.onload = function() {
var generalData = {};
try {
generalData = JSON.parse(reader.result);
} catch (e) {
alert('올바르지 않은 파일 형식입니다');
return false;
}
if (!('objType' in generalData)) {
alert('파일 형식을 확인할 수 없습니다');
return false;
}
if (generalData.objType == 'battle') {
importBattleInfo(generalData.data);
return true;
}
if (generalData.objType != 'general') {
alert('장수 데이터가 아닙니다');
return false;
}
$card.find('.form_load_general_file').val('');
importGeneralInfo($card, generalData.data);
return true;
};
try {
reader.readAsText(file);
} catch (e) {
alert('파일을 읽는데 실패했습니다.');
return false;
}
return true;
}
var extendGeneralInfoForDB = function(generalData) {
var dbVal = {
nation: (generalData.no) <= 1 ? 1 : 2,
city: (generalData.no) <= 1 ? 1 : 3,
turntime: '2018-08-26 12:00',
special: defaultSpecialDomestic,
leadership_exp: 0,
strength_exp: 0,
intel_exp: 0,
gold: 10000,
dedication: 0,
recent_war: '2018-08-26 12:00',
experience: Math.pow(generalData.explevel, 2),
};
return $.extend({}, generalData, dbVal);
}
var getGeneralFrame = function($btn) {
var $card = $btn.closest('.general_form');
return $card;
}
var getGeneralDetail = function($btn) {
var $card = getGeneralFrame($btn);
var $general = $card.find('.general_detail');
return $general;
}
var getGeneralNo = function($btn) {
return parseInt(getGeneralFrame($btn).data('general_no'));
}
var setGeneralNo = function($btn, value) {
if (value == 1) {
//1번은 무조건 공격자임
return false;
}
if (value in defenderNoList) {
return false;
}
var $card = getGeneralFrame($btn);
$card.data('general_no', value);
defenderNoList[value] = $card;
return true;
}
var generateNewGeneralNo = function() {
while (true) {
var newGeneralNo = parseInt(Math.random() * (1 << 24)) + 2;
if (newGeneralNo in defenderNoList) {
continue;
}
return newGeneralNo;
}
}
var deleteGeneralNo = function($btn) {
var $card = getGeneralFrame($btn);
$card.removeData('general_no');
var generalNo = getGeneralNo($card);
delete defenderNoList[generalNo];
}
var addDefender = function($cardAfter) {
var $newCard = $('<div class="card mb-2 defender_form general_form"></div>');
if ($cardAfter === undefined) {
$defenderColumn.append($newCard);
} else {
$cardAfter.after($newCard);
}
$newCard.append($defenderHeaderForm.clone(true, true));
$newCard.append($generalForm.clone(true, true));
$newGeneral = getGeneralDetail($newCard);
setGeneralNo($newCard, generateNewGeneralNo());
return $newCard;
}
var deleteDefender = function($card) {
deleteGeneralNo($card);
$card.detach();
}
var copyDefender = function($card) {
var $general = getGeneralDetail($card);
var generalData = exportGeneralInfo($general);
var $newObj = addDefender($card);
importGeneralInfo(getGeneralDetail($newObj), generalData);
}
var importBattleInfo = function(battleData) {
$('.form_load_battle_file').val('');
console.log(battleData);
var $attackerNation = $('.attacker_nation');
var $defenderNation = $('.defender_nation');
var attackerGeneral = battleData.attackerGeneral;
var attackerCity = battleData.attackerCity;
var attackerNation = battleData.attackerNation;
var defenderGenerals = battleData.defenderGenerals;
var defenderCity = battleData.defenderCity;
var defenderNation = battleData.defenderNation;
$('#year').val(battleData.year);
$('#month').val(battleData.month);
$('#repeat_cnt').val(battleData.repeatCnt);
$('.delete-defender').click();
$attackerNation.find('.form_nation_type').val(attackerNation.type);
$attackerNation.find('.form_tech').val(Math.floor(attackerNation.tech / 1000));
$attackerNation.find('.form_nation_level').val(attackerNation.level);
if (attackerNation.capital == 1) {
$attackerNation.find('.form_is_capital:first').click();
} else {
$attackerNation.find('.form_is_capital:last').click();
}
$attackerNation.find('.form_city_level').val(attackerCity.level);
importGeneralInfo($('.attacker_form'), attackerGeneral);
$defenderNation.find('.form_nation_type').val(defenderNation.type);
$defenderNation.find('.form_tech').val(Math.floor(defenderNation.tech / 1000));
$defenderNation.find('.form_nation_level').val(defenderNation.level);
if (defenderNation.capital == 1) {
$defenderNation.find('.form_is_capital:first').click();
} else {
$defenderNation.find('.form_is_capital:last').click();
}
$defenderNation.find('.form_city_level').val(defenderCity.level);
$('#city_def').val(defenderCity.def);
$('#city_wall').val(defenderCity.wall);
$.each(defenderGenerals, function(idx, defenderGeneral) {
var $card = addDefender();
importGeneralInfo($card, defenderGeneral);
});
}
var exportAllData = function() {
var $attackerNation = $('.attacker_nation');
var $defenderNation = $('.defender_nation');
var attackerGeneral = exportGeneralInfo($('.attacker_form'));
var attackerCity = {
level: parseInt($attackerNation.find('.form_city_level').val()),
};
var attackerNation = {
type: $attackerNation.find('.form_nation_type').val(),
tech: parseInt($attackerNation.find('.form_tech').val()) * 1000,
level: parseInt($attackerNation.find('.form_nation_level').val()),
capital: $attackerNation.find('.form_is_capital:checked').val() == '1' ? 1 : 2,
}
var defenderGenerals = $('.defender_form').map(function() {
return exportGeneralInfo($(this));
}).toArray();
var defenderCity = {
def: parseInt($('#city_def').val()),
wall: parseInt($('#city_wall').val()),
level: parseInt($defenderNation.find('.form_city_level').val()),
};
var defenderNation = {
type: $defenderNation.find('.form_nation_type').val(),
tech: parseInt($defenderNation.find('.form_tech').val()) * 1000,
level: parseInt($defenderNation.find('.form_nation_level').val()),
capital: $defenderNation.find('.form_is_capital:checked').val() == '1' ? 3 : 4,
}
var year = parseInt($('#year').val());
var month = parseInt($('#month').val());
var repeatCnt = parseInt($('#repeat_cnt').val());
return {
attackerGeneral: attackerGeneral,
attackerCity: attackerCity,
attackerNation: attackerNation,
defenderGenerals: defenderGenerals,
defenderCity: defenderCity,
defenderNation: defenderNation,
year: year,
month: month,
repeatCnt: repeatCnt,
};
}
var extendAllDataForDB = function(allData) {
var defaultNation = {
nation: 0,
name: '재야',
capital: 0,
level: 0,
gold: 0,
rice: 2000,
type: 'None',
tech: 0,
gennum: 200,
};
var defaultCity = {
nation: 0,
supply: 1,
name: '도시',
pop: 500000,
agri: 10000,
comm: 10000,
secu: 10000,
def: 1000,
wall: 1000,
trust: 100,
pop_max: 600000,
agri_max: 12000,
comm_max: 12000,
secu_max: 10000,
def_max: 12000,
wall_max: 12000,
dead: 0,
state: 0,
conflict: '{}',
};
var attackerNation = $.extend({}, defaultNation, allData.attackerNation);
attackerNation.nation = 1;
attackerNation.name = '출병국';
var attackerCity = $.extend({}, defaultCity, allData.attackerCity);
attackerCity.nation = 1;
attackerCity.city = 1;
var attackerGeneral = extendGeneralInfoForDB(allData.attackerGeneral);
if (2 <= attackerGeneral.officer_level && attackerGeneral.officer_level <= 4) {
attackerGeneral.officer_city = 1;
} else {
attackerGeneral.officer_city = 0;
}
var defenderNation = $.extend({}, defaultNation, allData.defenderNation);
defenderNation.nation = 2;
defenderNation.name = '수비국';
var defenderCity = $.extend({}, defaultCity, allData.defenderCity);
defenderCity.nation = 2;
defenderCity.city = 3;
defenderCity.wall_max = parseInt(defenderCity.wall / 5 * 6);
defenderCity.def_max = parseInt(defenderCity.def / 5 * 6);
var defenderGenerals = [];
$.each(allData.defenderGenerals, function() {
var defenderGeneral = extendGeneralInfoForDB(this);
if (2 <= defenderGeneral.officer_level && defenderGeneral.officer_level <= 4) {
defenderGeneral.officer_city = 3;
} else {
defenderGeneral.officer_city = 0;
}
defenderGenerals.push(defenderGeneral);
});
return $.extend({}, allData, {
attackerGeneral: attackerGeneral,
attackerCity: attackerCity,
attackerNation: attackerNation,
defenderGenerals: defenderGenerals,
defenderCity: defenderCity,
defenderNation: defenderNation,
});
}
var parseSkillCount = function(skills) {
var result = [];
$.each(skills, function(key, value) {
result.push("{0}({1}회)".format(key, toPretty(value)));
})
if (result.length == 0) {
return '-';
}
return result.join(', ');
}
var toPretty = function(number) {
if (isInt(number)) {
number = parseInt(number);
} else {
number = parseFloat(number).toFixed(2);
}
return numberWithCommas(number);
}
var showBattleResult = function(result) {
$('#result_datetime').html(result.datetime);
$('#result_warcnt').html(toPretty(result.avgWar));
$('#result_phase').html(toPretty(result.phase));
$('#result_killed').html(toPretty(result.killed));
if (result.minKilled != result.maxKilled) {
$('#result_maxKilled').html(toPretty(result.maxKilled));
$('#result_minKilled').html(toPretty(result.minKilled));
$('#result_varKilled').show();
} else {
$('#result_varKilled').hide();
}
$('#result_dead').html(toPretty(result.dead));
if (result.minDead != result.maxDead) {
$('#result_maxDead').html(toPretty(result.maxDead));
$('#result_minDead').html(toPretty(result.minDead));
$('#result_varDead').show();
} else {
$('#result_varDead').hide();
}
$('#result_attackerRice').html(toPretty(result.attackerRice));
$('#result_defenderRice').html(toPretty(result.defenderRice));
$('#result_attackerSkills').html(parseSkillCount(result.attackerSkills));
$('.result_defenderSkills').detach();
var $summary = $('#battle_result_summary');
$.each(result.defendersSkills, function(idx, defenderSkills) {
console.log(defenderSkills);
var $result = $("<tr class='result_defenderSkills'><th>수비자{0} 스킬</th><td></td></tr>".format(idx + 1));
$result.find('td').html(parseSkillCount(defenderSkills));
$summary.append($result);
});
$('#generalBattleResultLog').html(result.lastWarLog.generalBattleResultLog);
$('#generalBattleDetailLog').html(result.lastWarLog.generalBattleDetailLog);
}
var beginBattle = function() {
var data = extendAllDataForDB(exportAllData());
console.log(data);
$.ajax({
type: 'post',
url: 'j_simulate_battle.php',
dataType: 'json',
data: {
action: 'battle',
query: JSON.stringify(data),
}
}).then(function(result) {
console.log(result);
if (!result.result) {
alert(result.reason);
return;
}
showBattleResult(result);
}, function(result) {
alert('전투 개시 실패!');
});
}
var reorderDefender = function(defenderOrder) {
$.each(defenderOrder, function(idx, generalNo) {
if (!(generalNo in defenderNoList)) {
//음..?
alert("{0}이 수비자 리스트에 없습니다. 버그인 듯 합니다.".format(generalNo));
return true;
}
var $defenderObj = defenderNoList[generalNo];
$defenderObj.detach();
$defenderColumn.append($defenderObj);
})
}
var requestReorderDefender = function() {
var data = extendAllDataForDB(exportAllData());
console.log(data);
$.ajax({
type: 'post',
url: 'j_simulate_battle.php',
dataType: 'json',
data: {
action: 'reorder',
query: JSON.stringify(data),
}
}).then(function(result) {
console.log(result);
if (!result.result) {
alert(result.reason);
return;
}
reorderDefender(result.order);
}, function(result) {
alert('재정렬 실패!');
});
}
var initGeneralList = false;
$('#importFromDB').click(function() {
var generalID = $('#modalSelector').val();
console.log(generalID);
$.post({
url: 'j_export_simulator_object.php',
dataType: 'json',
data: {
destGeneralID: generalID
}
}).then(function(data) {
if (!data.result) {
alert(data.reason);
return false;
}
var $modal = $('#importModal');
var $card = $modal.data('target');
importGeneralInfo($card, data.general);
$modal.modal('hide');
}, errUnknown);
});
$('#importModal').on('show.bs.modal', function(e) {
if (!initGeneralList) {
var $list = $('#modalSelector');
var addNation = function(generalList, nationName, color) {
generalList.sort(function(lhs, rhs) {
if (lhs.npc != rhs.npc) {
return lhs.npc - rhs.npc;
}
if (lhs.name < rhs.name) {
return -1;
}
if (lhs.name > rhs.name) {
return 1;
}
return 0;
})
var $optGroup = $('<optgroup label="{0}"></optgroup>'.format(nationName));
$optGroup.css('background-color', color);
$optGroup.css('color', isBrightColor(color) ? 'black' : 'white');
$.each(generalList, function(idx, general) {
$item = $('<option value="{0}">{1}</option>'.format(general.no, general.name));
if (general.npc) {
$item.css('color', getNpcColor(general.npc));
} else {
$item.css('color', 'white');
}
$item.css('background-color', 'black');
$optGroup.append($item);
});
$list.append($optGroup);
}
$.post({
url: 'j_get_basic_general_list.php',
dataType: 'json',
data: {
req: 2,
}
}).then(function(data) {
if (!data.result) {
alert(data.reason);
$('#importModal').modal('hide');
return false;
}
var nations = data.nation;
var myNationID = data.nationID;
$list.empty();
//자국 먼저
if (0 in data.list) {
nations[0] = {
nation: 0,
name: '재야',
color: '#000000'
};
}
addNation(combineArray(data.list[myNationID], data.column), nations[myNationID].name, nations[myNationID].color);
for (var nationID in data.list) {
if (nationID == myNationID) {
continue;
}
addNation(combineArray(data.list[nationID], data.column), nations[nationID].name, nations[nationID].color);
}
initGeneralList = true;
}, errUnknown);
}
});
initBasicEvent();
$attackerCard.append($generalForm.clone(true, true));
addDefender();
$('.btn-begin_battle').click(function() {
beginBattle();
});
$('.btn-reorder_defender').click(function() {
requestReorderDefender();
})
});
+194 -200
View File
@@ -1,201 +1,195 @@
function changePermission(isAmbassador, rawGeneralList){
console.log(isAmbassador);
console.log(rawGeneralList);
var generalList = [];
$.each(rawGeneralList, function(idx, value){
generalList.push(parseInt(value.id));
})
$.post({
url:'j_general_set_permission.php',
dataType:'json',
data:{
isAmbassador:isAmbassador,
genlist:generalList
},
}).then(function(data){
if(!data){
alert('변경하지 못했습니다.');
return false;
}
if(!data.result){
alert('변경하지 못했습니다. : '+data.reason);
return false;
}
alert('변경했습니다.');
location.reload();
}, errUnknown);
}
$(function(){
$('#selectAmbassador').select2({
theme: 'bootstrap4',
placeholder: "",
allowClear: true,
language: "ko",
width:300,
maximumSelectionLength: 2,
containerCss: {
display: "inline-block !important;",
color: 'white !important'
},
data:candidateAmbassadors,
//containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
$('#selectAuditor').select2({
theme: 'bootstrap4',
placeholder: "",
allowClear: true,
language: "ko",
width:300,
maximumSelectionLength: 2,
containerCss: {
display: "inline-block !important;",
color: 'white !important'
},
data:candidateAuditors,
//containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
$('#changeAmbassador').click(function(){
if(!confirm('외교권자를 변경할까요?')){
return false;
}
changePermission(true, $('#selectAmbassador').select2('data'));
return false;
});
$('#changeAuditor').click(function(){
if(!confirm('조언자를 변경할까요?')){
return false;
}
changePermission(false, $('#selectAuditor').select2('data'));
return false;
});
$('#btn_kick').click(function(){
var $kickSelect = $('#genlist_kick option:selected');
var generalID = $kickSelect.val();
if(!generalID){
alert('장수를 선택해주세요');
return false;
}
var generalName = $kickSelect.data('name');
if(!confirm('{0}를 추방하시겠습니까?'.format(generalName))){
return false;
}
$.post({
url:'j_myBossInfo.php',
dataType:'json',
data:{
action:'추방',
destGeneralID:generalID
},
}).then(function(data){
if(!data){
alert('추방하지 못했습니다.');
return false;
}
if(!data.result){
alert('추방하지 못했습니다. : '+data.reason);
return false;
}
alert('{0}를 추방했습니다.'.format(generalName));
location.reload();
}, errUnknown);
return false;
});
$('.btn_appoint').click(function(){
var $btn = $(this);
var officerLevel = $btn.data('officer_level');
var officerLevelText = $btn.data('officer_level_text');
var cityID = 0;
var cityName = '_';
var $generalSelect = $('#genlist_{0} option:selected'.format(officerLevel));
var $citySelect = $('#citylist_{0} option:selected'.format(officerLevel));
var generalID = $generalSelect.val();
var generalName = $generalSelect.data('name');
var generalOfficerLevel = $generalSelect.data('officer_level');
if(officerLevel >= 5){
if(generalID == 0){
if(!confirm('{0}직을 비우시겠습니까?'.format(officerLevelText))){
return false;
}
}
else if(generalOfficerLevel >= 5){
if(!confirm('이미 수뇌인 {0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))){
return false;
}
}
else{
if(!confirm('{0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))){
return false;
}
}
}
else{
cityID = $citySelect.val();
if(!cityID){
alert('도시를 선택해주세요');
return false;
}
cityName = $citySelect.find('option:selected .name_field').text();
if(generalID == 0){
if(!confirm('{0} {1}직을 비우시겠습니까?'.format(cityName, officerLevelText))){
return false;
}
}
else if(generalOfficerLevel >= 5){
if(!confirm('수뇌인 {0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))){
return false;
}
}
else{
if(!confirm('{0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))){
return false;
}
}
}
$.post({
url:'j_myBossInfo.php',
dataType:'json',
data:{
action:'임명',
destGeneralID:generalID,
destCityID:cityID,
officerLevel:officerLevel
},
}).then(function(data){
if(!data){
alert('임명하지 못했습니다.');
return false;
}
if(!data.result){
alert('임명하지 못했습니다. : '+data.reason);
return false;
}
if(generalID){
alert('{0}을(를) 임명했습니다.'.format(generalName));
}
else{
alert('관직을 비웠습니다.');
}
location.reload();
}, errUnknown);
})
function changePermission(isAmbassador, rawGeneralList) {
console.log(isAmbassador);
console.log(rawGeneralList);
var generalList = [];
$.each(rawGeneralList, function(idx, value) {
generalList.push(parseInt(value.id));
})
$.post({
url: 'j_general_set_permission.php',
dataType: 'json',
data: {
isAmbassador: isAmbassador,
genlist: generalList
},
}).then(function(data) {
if (!data) {
alert('변경하지 못했습니다.');
return false;
}
if (!data.result) {
alert('변경하지 못했습니다. : ' + data.reason);
return false;
}
alert('변경했습니다.');
location.reload();
}, errUnknown);
}
$(function() {
$('#selectAmbassador').select2({
theme: 'bootstrap4',
placeholder: "",
allowClear: true,
language: "ko",
width: 300,
maximumSelectionLength: 2,
containerCss: {
display: "inline-block !important;",
color: 'white !important'
},
data: candidateAmbassadors,
//containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
$('#selectAuditor').select2({
theme: 'bootstrap4',
placeholder: "",
allowClear: true,
language: "ko",
width: 300,
maximumSelectionLength: 2,
containerCss: {
display: "inline-block !important;",
color: 'white !important'
},
data: candidateAuditors,
//containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
$('#changeAmbassador').click(function() {
if (!confirm('외교권자를 변경할까요?')) {
return false;
}
changePermission(true, $('#selectAmbassador').select2('data'));
return false;
});
$('#changeAuditor').click(function() {
if (!confirm('조언자를 변경할까요?')) {
return false;
}
changePermission(false, $('#selectAuditor').select2('data'));
return false;
});
$('#btn_kick').click(function() {
var $kickSelect = $('#genlist_kick option:selected');
var generalID = $kickSelect.val();
if (!generalID) {
alert('장수를 선택해주세요');
return false;
}
var generalName = $kickSelect.data('name');
if (!confirm('{0}를 추방하시겠습니까?'.format(generalName))) {
return false;
}
$.post({
url: 'j_myBossInfo.php',
dataType: 'json',
data: {
action: '추방',
destGeneralID: generalID
},
}).then(function(data) {
if (!data) {
alert('추방하지 못했습니다.');
return false;
}
if (!data.result) {
alert('추방하지 못했습니다. : ' + data.reason);
return false;
}
alert('{0}를 추방했습니다.'.format(generalName));
location.reload();
}, errUnknown);
return false;
});
$('.btn_appoint').click(function() {
var $btn = $(this);
var officerLevel = $btn.data('officer_level');
var officerLevelText = $btn.data('officer_level_text');
var cityID = 0;
var cityName = '_';
var $generalSelect = $('#genlist_{0} option:selected'.format(officerLevel));
var $citySelect = $('#citylist_{0} option:selected'.format(officerLevel));
var generalID = parseInt($generalSelect.val());
var generalName = $generalSelect.data('name');
var generalOfficerLevel = $generalSelect.data('officer_level');
if (officerLevel >= 5) {
if (generalID == 0) {
if (!confirm('{0}직을 비우시겠습니까?'.format(officerLevelText))) {
return false;
}
} else if (generalOfficerLevel >= 5) {
if (!confirm('이미 수뇌인 {0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))) {
return false;
}
} else {
if (!confirm('{0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))) {
return false;
}
}
} else {
cityID = $citySelect.val();
if (!cityID) {
alert('도시를 선택해주세요');
return false;
}
cityName = $citySelect.find('option:selected .name_field').text();
if (generalID == 0) {
if (!confirm('{0} {1}직을 비우시겠습니까?'.format(cityName, officerLevelText))) {
return false;
}
} else if (generalOfficerLevel >= 5) {
if (!confirm('수뇌인 {0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))) {
return false;
}
} else {
if (!confirm('{0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))) {
return false;
}
}
}
$.post({
url: 'j_myBossInfo.php',
dataType: 'json',
data: {
action: '임명',
destGeneralID: generalID,
destCityID: cityID,
officerLevel: officerLevel
},
}).then(function(data) {
if (!data) {
alert('임명하지 못했습니다.');
return false;
}
if (!data.result) {
alert('임명하지 못했습니다. : ' + data.reason);
return false;
}
if (generalID) {
alert('{0}을(를) 임명했습니다.'.format(generalName));
} else {
alert('관직을 비웠습니다.');
}
location.reload();
}, errUnknown);
})
})
+184 -164
View File
@@ -1,165 +1,185 @@
var filledChiefList = {};
var chiefTableObj = {};
function clearTable(){
$('.chiefLevelText').html('-');
$('.chiefTurnTime, .chiefTurnText, .chiefName').html('&nbsp;');
}
function genChiefTableObj(){
var objTable = {
btns: $('#turnPush,#turnPull,#setCommand')
};
for(var chiefIdx = 5; chiefIdx <= 12; chiefIdx++){
var $plate = $('#chief_{0}'.format(chiefIdx));
var $officerLevelText = $plate.find('.chiefLevelText');
var $name = $plate.find('.chiefName');
var turn = [];
for(var turnIdx=0;turnIdx<maxChiefTurn;turnIdx++){
var $turn = $plate.find('.turn{0}'.format(turnIdx));
var $turnTime = $turn.find('.chiefTurnTime');
var $turnPad = $turn.find('.chiefTurnPad');
var $turnText = $turn.find('.chiefTurnText');
turn.push({turnTime:$turnTime,turnPad:$turnPad,turnText:$turnText});
}
objTable[chiefIdx] = {
officerLevelText: $officerLevelText,
name: $name,
turn: turn
};
}
return objTable;
}
function clearChief(chiefIdx){
var $plate = $('#chief_{0}'.format(chiefIdx));
$plate.find('.chiefLevelText').html('-');
$plate.find('.chiefTurnTime, .chiefTurnText, .chiefName').html('&nbsp;');
}
function reloadTable(){
$.post({
url:'j_getChiefTurn.php',
dataType:'json',
}).then(function(data){
if(!data.result){
alert(data.reason);
return;
}
var turnTerm = data.turnTerm;
var tmpFilledChiefList = {};
if(data.isChief){
chiefTableObj.btns.css('visibility', 'visible');
}
else{
chiefTableObj.btns.css('visibility', 'hidden');
}
$.each(data.nationTurnBrief, function(chiefIdx, chiefInfo){
tmpFilledChiefList[chiefIdx] = true;
filledChiefList[chiefIdx] = true;
var plateObj = chiefTableObj[chiefIdx];
var $name = $('<span>{0}</span>'.format(chiefInfo.name));
var nameColor = getNpcColor(chiefInfo.npcType);
if(nameColor){
$name.css('color',nameColor);
}
plateObj.officerLevelText.text(chiefInfo.officerLevelText);
plateObj.name.html($name);
var turnTimeObj = moment(chiefInfo.turnTime);
var turnList = plateObj.turn;
$.each(chiefInfo.turn, function(turnIdx, turnText){
turnList[turnIdx].turnTime.text(turnTimeObj.format('hh:mm'));
turnList[turnIdx].turnText.html(turnText).css('font-size', '13px');
var oWidth = turnList[turnIdx].turnPad.innerWidth();
var iWidth = turnList[turnIdx].turnText.outerWidth();
if(iWidth > oWidth * 0.95){
var newFontSize = 13 * oWidth / iWidth * 0.9;
turnList[turnIdx].turnText.css('font-size', '{0}px'.format(newFontSize));
}
turnTimeObj = turnTimeObj.add(turnTerm, 'minute');
});
});
for(var idx=5;idx<=12;idx++){
if(idx in tmpFilledChiefList){
continue;
}
if(idx in filledChiefList){
clearChief(chiefIdx);
}
}
filledChiefList = tmpFilledChiefList;
}, errUnknown);
}
function reserveTurn(turnList, command){
console.log(turnList, command);
$.post({
url:'j_set_chief_command.php',
dataType:'json',
data:{
action:command,
turnList:turnList
}
}).then(function(data){
if(!data.result){
alert(data.reason);
}
reloadTable();
}, errUnknown);
}
function pushTurn(turnCnt){
$.post({
url:'j_chief_turn.php',
dataType:'json',
data:{
amount:turnCnt
}
}).then(function(data){
if(!data.result){
alert(data.reason);
}
reloadTable();
}, errUnknown);
}
jQuery(function($){
chiefTableObj= genChiefTableObj();
reloadTable();
$('#reloadTable').click(reloadTable);
$('#setCommand').click(function(){
var turnList = $('#chiefTurnSelector').val().map(function(v){return parseInt(v);});
var $command = $('#chiefCommandList option:selected');
if($command.data('reqarg')){
$.redirect(
"b_processing.php", {
command: $command.val(),
turnList: turnList.join('_'),
is_chief: true
}, "GET");
}
else{
reserveTurn(turnList, $command.val());
}
return false;
});
$('#turnPush').click(function(){
pushTurn(1);
});
$('#turnPull').click(function(){
pushTurn(-1);
});
var filledChiefList = {};
var chiefTableObj = {};
function clearTable(){
$('.chiefLevelText').html('-');
$('.chiefTurnTime, .chiefTurnText, .chiefName').html('&nbsp;');
}
function genChiefTableObj(){
var objTable = {
btns: $('#turnPush,#turnPull,#setCommand')
};
for(var chiefIdx = 5; chiefIdx <= 12; chiefIdx++){
var $plate = $('#chief_{0}'.format(chiefIdx));
var $officerLevelText = $plate.find('.chiefLevelText');
var $name = $plate.find('.chiefName');
var turn = [];
for(var turnIdx=0;turnIdx<maxChiefTurn;turnIdx++){
var $turn = $plate.find('.turn{0}'.format(turnIdx));
var $turnTime = $turn.find('.chiefTurnTime');
var $turnPad = $turn.find('.chiefTurnPad');
var $turnText = $turn.find('.chiefTurnText');
turn.push({turnTime:$turnTime,turnPad:$turnPad,turnText:$turnText});
}
objTable[chiefIdx] = {
officerLevelText: $officerLevelText,
name: $name,
turn: turn
};
}
return objTable;
}
function clearChief(chiefIdx){
var $plate = $('#chief_{0}'.format(chiefIdx));
$plate.find('.chiefLevelText').html('-');
$plate.find('.chiefTurnTime, .chiefTurnText, .chiefName').html('&nbsp;');
}
function reloadTable(){
$.post({
url:'j_getChiefTurn.php',
dataType:'json',
}).then(function(data){
if(!data.result){
alert(data.reason);
return;
}
var turnTerm = data.turnTerm;
var tmpFilledChiefList = {};
if(data.isChief){
chiefTableObj.btns.css('visibility', 'visible');
}
else{
chiefTableObj.btns.css('visibility', 'hidden');
}
$.each(data.nationTurnBrief, function(chiefIdx, chiefInfo){
tmpFilledChiefList[chiefIdx] = true;
filledChiefList[chiefIdx] = true;
var plateObj = chiefTableObj[chiefIdx];
if(chiefInfo.name){
var $name = $('<span>{0}</span>'.format(chiefInfo.name));
var nameColor = getNpcColor(chiefInfo.npcType);
if(nameColor){
$name.css('color',nameColor);
}
plateObj.name.html($name);
}
else{
plateObj.name.html('');
}
plateObj.officerLevelText.text(chiefInfo.officerLevelText);
if(chiefInfo.turnTime){
var turnTimeObj = moment(chiefInfo.turnTime);
}
else{
var turnTimeObj = null;
}
var turnList = plateObj.turn;
$.each(chiefInfo.turn, function(turnIdx, turnText){
if(turnTimeObj){
turnList[turnIdx].turnTime.text(turnTimeObj.format('HH:mm'));
}
else{
turnList[turnIdx].turnTime.text('');
}
turnList[turnIdx].turnText.html(turnText).css('font-size', '13px');
var oWidth = turnList[turnIdx].turnPad.innerWidth();
var iWidth = turnList[turnIdx].turnText.outerWidth();
if(iWidth > oWidth * 0.95){
var newFontSize = 13 * oWidth / iWidth * 0.9;
turnList[turnIdx].turnText.css('font-size', '{0}px'.format(newFontSize));
}
if(turnTimeObj){
turnTimeObj = turnTimeObj.add(turnTerm, 'minute');
}
});
});
for(var idx=5;idx<=12;idx++){
if(idx in tmpFilledChiefList){
continue;
}
if(idx in filledChiefList){
clearChief(chiefIdx);
}
}
filledChiefList = tmpFilledChiefList;
}, errUnknown);
}
function reserveTurn(turnList, command){
console.log(turnList, command);
$.post({
url:'j_set_chief_command.php',
dataType:'json',
data:{
action:command,
turnList:turnList
}
}).then(function(data){
if(!data.result){
alert(data.reason);
}
reloadTable();
}, errUnknown);
}
function pushTurn(turnCnt){
$.post({
url:'j_chief_turn.php',
dataType:'json',
data:{
amount:turnCnt
}
}).then(function(data){
if(!data.result){
alert(data.reason);
}
reloadTable();
}, errUnknown);
}
jQuery(function($){
chiefTableObj= genChiefTableObj();
reloadTable();
$('#reloadTable').click(reloadTable);
$('#setCommand').click(function(){
var turnList = $('#chiefTurnSelector').val().map(function(v){return parseInt(v);});
var $command = $('#chiefCommandList option:selected');
if($command.data('reqarg')){
$.redirect(
"b_processing.php", {
command: $command.val(),
turnList: turnList.join('_'),
is_chief: true
}, "GET");
}
else{
reserveTurn(turnList, $command.val());
}
return false;
});
$('#turnPush').click(function(){
pushTurn(1);
});
$('#turnPull').click(function(){
pushTurn(-1);
});
})
+129 -103
View File
@@ -3,8 +3,8 @@
* @see https://stackoverflow.com/questions/24816/escaping-html-strings-with-jquery
* @param {string} string escape하고자 하는 문자열
* @returns {string}
*/
var escapeHtml = (function (string) {
*/
var escapeHtml = (function(string) {
var entityMap = {
'&': '&amp;',
'<': '&lt;',
@@ -32,58 +32,70 @@ function isInt(n) {
return +n === n && !(n % 1);
}
;(function(ns){
;
(function(ns) {
//https://gist.github.com/demouth/3217440
/**
* mb_strwidth
* @param String
* @return int
* @see http://php.net/manual/ja/function.mb-strwidth.php
*/
var mb_strwidth = function(str){
var i=0,l=str.length,c='',length=0;
for(;i<l;i++){
c=str.charCodeAt(i);
if(0x0000<=c&&c<=0x0019){
length += 0;
}else if(0x0020<=c&&c<=0x1FFF){
length += 1;
}else if(0x2000<=c&&c<=0xFF60){
length += 2;
}else if(0xFF61<=c&&c<=0xFF9F){
length += 1;
}else if(0xFFA0<=c){
length += 2;
}
}
return length;
};
/**
* mb_strimwidth
* @param String
* @param int
* @param int
* @param String
* @return String
* @see http://www.php.net/manual/ja/function.mb-strimwidth.php
*/
var mb_strimwidth = function(str,start,width,trimmarker){
if(typeof trimmarker === 'undefined') trimmarker='';
var trimmakerWidth = mb_strwidth(trimmarker),i=start,l=str.length,trimmedLength=0,trimmedStr='';
for(;i<l;i++){
var charCode=str.charCodeAt(i),c=str.charAt(i),charWidth=mb_strwidth(c),next=str.charAt(i+1),nextWidth=mb_strwidth(next);
trimmedLength += charWidth;
trimmedStr += c;
if(trimmedLength+trimmakerWidth+nextWidth>width){
trimmedStr += trimmarker;
break;
}
}
return trimmedStr;
};
ns.mb_strwidth = mb_strwidth;
ns.mb_strimwidth = mb_strimwidth;
/**
* mb_strwidth
* @param String
* @return int
* @see http://php.net/manual/ja/function.mb-strwidth.php
*/
var mb_strwidth = function(str) {
var i = 0,
l = str.length,
c = '',
length = 0;
for (; i < l; i++) {
c = str.charCodeAt(i);
if (0x0000 <= c && c <= 0x0019) {
length += 0;
} else if (0x0020 <= c && c <= 0x1FFF) {
length += 1;
} else if (0x2000 <= c && c <= 0xFF60) {
length += 2;
} else if (0xFF61 <= c && c <= 0xFF9F) {
length += 1;
} else if (0xFFA0 <= c) {
length += 2;
}
}
return length;
};
/**
* mb_strimwidth
* @param String
* @param int
* @param int
* @param String
* @return String
* @see http://www.php.net/manual/ja/function.mb-strimwidth.php
*/
var mb_strimwidth = function(str, start, width, trimmarker) {
if (typeof trimmarker === 'undefined') trimmarker = '';
var trimmakerWidth = mb_strwidth(trimmarker),
i = start,
l = str.length,
trimmedLength = 0,
trimmedStr = '';
for (; i < l; i++) {
var charCode = str.charCodeAt(i),
c = str.charAt(i),
charWidth = mb_strwidth(c),
next = str.charAt(i + 1),
nextWidth = mb_strwidth(next);
trimmedLength += charWidth;
trimmedStr += c;
if (trimmedLength + trimmakerWidth + nextWidth > width) {
trimmedStr += trimmarker;
break;
}
}
return trimmedStr;
};
ns.mb_strwidth = mb_strwidth;
ns.mb_strimwidth = mb_strimwidth;
})(window);
/**
@@ -93,7 +105,7 @@ function isInt(n) {
*/
function convertDictById(arr) {
var result = {};
arr.forEach(function (v, i) {
arr.forEach(function(v, i) {
result[v.id] = v;
});
return result;
@@ -106,7 +118,7 @@ function convertDictById(arr) {
*/
function convertSet(arr) {
var result = {};
arr.forEach(function (v) {
arr.forEach(function(v) {
result[v] = true;
});
return result;
@@ -115,10 +127,10 @@ function convertSet(arr) {
/**
* {0}, {1}, {2}형태로 포맷해주는 함수
*/
*/
String.prototype.format = function() {
var args = arguments;
return this.replace(/{(\d+)}/g, function(match, number) {
return this.replace(/{(\d+)}/g, function(match, number) {
return (typeof args[number] != 'undefined') ? args[number] : match;
});
};
@@ -134,12 +146,11 @@ function hexToRgb(hex) {
}
function isBrightColor(color){
function isBrightColor(color) {
color = hexToRgb(color);
if ((color.r*0.299 + color.g*0.587 + color.b*0.114) > 140){
if ((color.r * 0.299 + color.g * 0.587 + color.b * 0.114) > 140) {
return true;
}
else{
} else {
return false;
}
}
@@ -177,7 +188,7 @@ function numberWithCommas(x) {
return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
}
function linkifyStrWithOpt(text){
function linkifyStrWithOpt(text) {
return linkifyStr(text, {});
}
@@ -188,14 +199,14 @@ function linkifyStrWithOpt(text){
* @param {object} options
* @returns {string}
*/
var TemplateEngine = function (html, options) {
var TemplateEngine = function(html, options) {
var re = /<%(.+?)%>/g,
reExp = /(^( )?(var|if|for|else|switch|case|break|{|}|;))(.*)?/g,
code = 'with(obj) { var r=[];\n',
cursor = 0,
result,
match;
var add = function (line, js) {
var add = function(line, js) {
js ? (code += line.match(reExp) ? line + '\n' : 'r.push(' + line + ');\n') :
(code += line != '' ? 'r.push("' + line.replace(/"/g, '\\"') + '");\n' : '');
return add;
@@ -208,82 +219,97 @@ var TemplateEngine = function (html, options) {
}
add(html.substr(cursor, html.length - cursor));
code = (code + 'return r.join(""); }').replace(/[\r\t\n]/g, ' ');
try { result = new Function('obj', code).apply(options, [options]); }
catch (err) { console.error("'" + err.message + "'", " in \n\nCode:\n", code, "\n"); }
try { result = new Function('obj', code).apply(options, [options]); } catch (err) { console.error("'" + err.message + "'", " in \n\nCode:\n", code, "\n"); }
return result;
}
function getIconPath(imgsvr, picture){
function getIconPath(imgsvr, picture) {
// ../d_shared/common_path.js 필요
if(!imgsvr){
return pathConfig.sharedIcon+'/'+picture;
}
else{
return pathConfig.root+'/d_pic/'+picture;
if (!imgsvr) {
return pathConfig.sharedIcon + '/' + picture;
} else {
return pathConfig.root + '/d_pic/' + picture;
}
}
function activeFlip($obj){
function activeFlip($obj) {
var $result;
if($obj === undefined){
if ($obj === undefined) {
$result = $('img[data-flip]');
}
else{
} else {
$result = $obj.find('img[data-flip]');
}
$result.each(function(){
$result.each(function() {
activeFlipItem($(this));
});
}
function activeFlipItem($img){
function combineObject(item, columnList) {
var newItem = {};
for (var columnIdx in columnList) {
var columnName = columnList[columnIdx];
newItem[columnName] = item[columnIdx];
}
return newItem;
}
function combineArray(array, columnList) {
var result = [];
for (var key in array) {
var item = array[key];
result[key] = combineObject(item, columnList);
}
return result;
}
function activeFlipItem($img) {
var imageList = [];
imageList.push($img.attr('src'));
$.each($img.data('flip').split(','), function(idx, value){
$.each($img.data('flip').split(','), function(idx, value) {
var value = $.trim(value);
if(!value){
if (!value) {
return true;
}
imageList.push(value);
});
if(imageList.length <= 1){
if (imageList.length <= 1) {
return;
}
$img.data('computed_flip_array', imageList);
$img.data('computed_flip_idx', 0);
$img.click(function(){
$img.click(function() {
var arr = $img.data('computed_flip_array');
var idx = $img.data('computed_flip_idx');
idx = (idx + 1)%(arr.length);
idx = (idx + 1) % (arr.length);
$img.attr('src', arr[idx]);
$img.data('computed_flip_idx', idx);
});
$img.css('cursor','pointer');
$img.css('cursor', 'pointer');
}
jQuery(function($){
$('.obj_tooltip').mouseover(function(){
jQuery(function($) {
$('.obj_tooltip').mouseover(function() {
var $objTooltip = $(this);
if($objTooltip.data('setObjTooltip')){
if ($objTooltip.data('setObjTooltip')) {
return true;
}
var tooltipClassText = $objTooltip.data('tooltip-class');
if(!tooltipClassText){
if (!tooltipClassText) {
tooltipClassText = '';
}
var template = '<div class="tooltip {0}" role="tooltip"><div class="arrow"></div><div class="tooltip-inner"></div></div>'
.format(tooltipClassText);
$objTooltip.tooltip({
title:function(){
title: function() {
return $.trim($(this).find('.tooltiptext').html());
},
template:template,
html:true
template: template,
html: true
}).tooltip('show');
$objTooltip.data('setObjTooltip', true);
@@ -297,21 +323,21 @@ jQuery(function($){
activeFlip();
var customCSS = localStorage.getItem('sam_customCSS');
if(customCSS){
if (customCSS) {
var $style = $('<style type="text/css"></style>');
$style.text(customCSS);
$style.text(customCSS);
$style.appendTo($('head'));
}
});
function errUnknown(){
function errUnknown() {
alert('작업을 실패했습니다.');
}
function errUnknownToast(){
function errUnknownToast() {
$.toast({
title: '에러!',
content: '작업을 실패했습니다.',
@@ -320,8 +346,8 @@ function errUnknownToast(){
});
}
function quickReject(errMsg){
if(errMsg === undefined){
function quickReject(errMsg) {
if (errMsg === undefined) {
errMsg = '작업을 실패했습니다.';
}
var deferred = $.Deferred();
@@ -329,8 +355,8 @@ function quickReject(errMsg){
return deferred.promise();
}
function nl2br(text){
return text.replace(/\n/g,"<br>");
function nl2br(text) {
return text.replace(/\n/g, "<br>");
}
/*
function br2nl (text) {
@@ -338,11 +364,11 @@ function br2nl (text) {
}
*/
function getNpcColor(npcType){
if(npcType >= 2){
function getNpcColor(npcType) {
if (npcType >= 2) {
return 'cyan';
}
if(npcType == 1){
if (npcType == 1) {
return 'skyblue';
}
return null;
+16 -16
View File
@@ -1,17 +1,17 @@
$(function(){
var $target = $("#destCityID");
reloadWorldMap({
isDetailMap:false,
clickableAll:true,
neutralView:true,
useCachedMap:true,
selectCallback:function(city){
var currVal = $target.val();
$target.val(city.id);
if($target.val() === null){
$target.val(currVal);
}
return false;
}
});
$(function() {
var $target = $("#destCityID");
reloadWorldMap({
isDetailMap: false,
clickableAll: true,
neutralView: true,
useCachedMap: true,
selectCallback: function(city) {
var currVal = $target.val();
$target.val(city.id).trigger("change");
if ($target.val() === null) {
$target.val(currVal).trigger("change");
}
return false;
}
});
});
+16 -16
View File
@@ -1,17 +1,17 @@
$(function(){
var $target = $("#destNationID");
reloadWorldMap({
isDetailMap:false,
clickableAll:true,
neutralView:true,
useCachedMap:true,
selectCallback:function(city){
var currVal = $target.val();
$target.val(city.nationId);
if($target.val() === null){
$target.val(currVal);
}
return false;
}
});
$(function() {
var $target = $("#destNationID");
reloadWorldMap({
isDetailMap: false,
clickableAll: true,
neutralView: true,
useCachedMap: true,
selectCallback: function(city) {
var currVal = $target.val();
$target.val(city.nationId).trigger("change");
if ($target.val() === null) {
$target.val(currVal).trigger("change");
}
return false;
}
});
});
+898 -898
View File
@@ -1,899 +1,899 @@
$(function() {
var cityList = {};
var userList = {};
var cityGroupOrder = ['하북','중원','서북','서촉','남중','초','오월','동이'];
var city규모 = {:1,:2,:3,:4,:5,:6,:7,:8};
window.cityList = cityList;
window.userList = userList;
var basicPath = document.location.pathname;
basicPath = basicPath.substring(0, basicPath.lastIndexOf('/'))+'/';
var mergeSort = function(arr,cmpFunc){
if(typeof cmpFunc == "undefined"){
cmpFunc = function(a,b){
if(a<b) return -1;
if(a>b) return 1;
return 0;
}
}
var merge = function(left,right){
var retVal=[];
var leftIdx=0;
var rightIdx=0;
while(leftIdx<left.length && rightIdx<right.length){
var cmpVal = cmpFunc(left[leftIdx],right[rightIdx]);
if(cmpVal<=0){
retVal.push(left[leftIdx]);
leftIdx++;
}
else{
retVal.push(right[rightIdx]);
rightIdx++;
}
}
retVal = retVal.concat(left.slice(leftIdx)).concat(right.slice(rightIdx))
return retVal;
};
var _mergeSort = function(arr){
if(arr.length<2){
return arr;
}
var middle = Math.floor(arr.length/2);
var left = arr.slice(0,middle);
var right = arr.slice(middle);
return merge(_mergeSort(left),_mergeSort(right));
};
return _mergeSort(arr);
};
window.mergeSort = mergeSort;
var extDutyWindow = function(userInfo){
window.currUser = userInfo;
//도시 순서 재구성
var subCityGroupList = {};
var subCityList = {};
var tmpOldVal = 0;
//var callCity = function(num){console.log('city no.'+num+' is clicked!')};
if($('#ext_win').length==0){
var $win = $('<div id="ext_win" style="padding:0;" title="관직 임명"><table style="padding:0;margin:0;" cellspacing="0" cellpadding="0" border="0"><tr><td width="700px" style="padding:0;"><iframe id="in_frame" src="map.php?type=1&amp;graphic=1" width="700" height="520" frameborder="0" marginwidth="0" marginheight="0" topmargin="0" scrolling="no"></iframe></td>'+
'<td width="305px" style="padding:0;vertical-align:top;height:520px;"><div style="height:520px;width:305px;overflow-y:scroll;overflow-x:hidden;">'+
'<table id="inner_table"><thead><tr><th width="35">도시</th><th width="85">태수</th><th width="85">군사</th><th width="85">종사</th></tr></thead><tbody class="content">'+
'</tbody></table></div></td></tr></table>'+
'<form name="form1" id="fake_form"><span id="user_name"></span> : <select name="double" id="city_select"></select>'+
'<div id="duty_radio" style="display:inline;">'+
'<input type="radio" id="duty_type1" value="4" name="duty_radio"><label for="duty_type1">태수</label>'+
'<input type="radio" id="duty_type2" value="3" name="duty_radio"><label for="duty_type2">군사</label>'+
'<input type="radio" id="duty_type3" value="2" name="duty_radio"><label for="duty_type3">종사</label>'+
'</div></form></div>');
$win.hide();
$win.css('font-size','9pt');
$('#fake_form').css('display','inline');
$('body').append($win);
$('#inner_table').attr('border','1').attr('cellspacing',"0").attr('cellpadding',"0")
.attr('bordercolordark',"gray").attr('bordercolorlight',"black").attr('align','center')
.css('font-size','13px').css('width','290px');
$('#inner_table thead tr');
$('#fake_form').submit(function(){
return false;
});
$('#in_frame').load(function(){
$('#in_frame').contents().find('div').click(function(){$('#city_select').change();});
});
$("#duty_radio").buttonset();
var $city_select = $('#city_select');
$city_select.css('color','white').css('background-color','black');
$city_select.change(function(event){
if($city_select.val()==null){
$city_select.val(tmpOldVal);
return false;
}
if($city_select.val() == tmpOldVal){
return false;
}
tmpOldVal = $city_select.val();
//console.log(tmpOldVal);
var newInfo = subCityList[tmpOldVal];
var cityInfo = newInfo.city;
var p태수 = cityInfo.p태수 && currUser.p태수;
var p군사 = cityInfo.p군사 && currUser.p군사;
var p종사 = cityInfo.p종사 && currUser.p종사;
//console.log(p태수,p군사,p종사);
$('#duty_type1').button({disabled:!p태수});
$('#duty_type2').button({disabled:!p군사});
$('#duty_type3').button({disabled:!p종사});
var $태수 = cityInfo.$태수;
var $군사 = cityInfo.$군사;
var $종사 = cityInfo.$종사;
return true;
});
$win.dialog({
autoOpen:false,
width:1005,
height:680,
buttons:{
"임명":function(){
//console.log("임명!");
var $checked = $('#duty_radio :radio:checked');
if($checked.length==0 || $checked.attr('disabled')=='disabled'){
alert('직책을 선택해주세요!');
return false;
}
var type = $checked.attr('value');
var text = $checked.next().text();
var userVal = currUser.val;
var userName = currUser.name;
var cityVal = $city_select.val();
var cityInfo = subCityList[cityVal].city;
$.post(basicPath+'j_myBossInfo.php',{
destCityID:cityVal,
destGeneralID:userVal,
officerLevel:type,
action:'임명'
},function(rawData){
cityInfo['p'+text]=false;
var $target = cityInfo.users.find('.mode_'+type);
$target.prop('disabled',true);
$target.css('background','transparent');
$target.css('border','0');
$target.css('color','');
cityInfo['$'+text].html(userName);
$win.dialog("close");
});
},
"닫기":function(){
$win.dialog("close");
}
}
});
//console.log($win.parent());
$win.parent().css('font-size','10pt');
}
$('#ext_win').dialog("close").dialog( "option", "position", { my: "center top", at: "center bottom", of: userInfo.$user} );
var $innerContent = $('#inner_table .content');
$innerContent.html('');
$("#user_name").html(userInfo.name+'['+userInfo.city+']');
$('#city_select').html('');
$.each(cityList,function(idx,cityInfo){
var 지역 = cityInfo.지역;
var p태수 = cityInfo.p태수 && currUser.p태수;
var p군사 = cityInfo.p군사 && currUser.p군사;
var p종사 = cityInfo.p종사 && currUser.p종사;
var newInfo = {
지역 : 지역,
규모 : cityInfo.규모,
이름 : cityInfo.이름,
val : cityInfo.val,
city : cityInfo,
p태수 : p태수,
p군사 : p군사,
p종사 : p종사
};
//console.log(newInfo);
if(p태수 || p군사 || p종사){
if(typeof subCityGroupList[지역] == 'undefined'){
subCityGroupList[지역] = [];
}
subCityGroupList[지역].push(newInfo);
subCityList[cityInfo.val] = newInfo;
}
});
$.each(cityGroupOrder,function(idx,groupName){
if(typeof subCityGroupList[groupName] == 'undefined'){
return true;
}
var subList = subCityGroupList[groupName];
var $group = $('<tr><td colspan="4" style="color:skyblue;">【 '+groupName+' 】</td></tr>');
$innerContent.append($group);
subList.sort(function(a,b){
var cmp규모 = city규모[a.규모] - city규모[b.규모];
if(cmp규모 != 0) return cmp규모;
return a.이름.localeCompare(b.이름);
});
var $optgroup = $('<optgroup label=" 【 '+groupName+' 】 " style="color:skyblue;"></optgroup>');
$.each(subList,function(idx,newInfo){
$optgroup.append('<option value="'+newInfo.val+'" style="color:white;">'+newInfo.이름+'</option>');
var cityInfo = newInfo.city;
var $city = $('<tr><td>'+newInfo.이름+'</td></tr>');
var $태수 = cityInfo.$태수.clone();
$city.append($태수);
if(!newInfo.p태수){
$태수.css('color','red');
}
else{
$태수.click(function(){
$('#duty_radio :radio:eq(0)').attr('checked','checked');
$('#duty_radio :radio').button('refresh');
}).css('cursor','pointer');
}
var $군사 = cityInfo.$군사.clone();
$city.append($군사);
if(!newInfo.p군사)$군사.css('color','red');
else{
$군사.click(function(){
$('#duty_radio :radio:eq(1)').attr('checked','checked');
$('#duty_radio :radio').button('refresh');
}).css('cursor','pointer');
}
var $종사 = cityInfo.$종사.clone();
$city.append($종사);
if(!newInfo.p종사)$종사.css('color','red');
else{
$종사.click(function(){
$('#duty_radio :radio:eq(2)').attr('checked','checked');
$('#duty_radio :radio').button('refresh');
}).css('cursor','pointer');
}
$innerContent.append($city);
$city.click(function(){
$('#city_select').val(newInfo.val).change();
});
});
$('#city_select').append($optgroup);
});
tmpOldVal = $('#city_select').val();
$('#city_select').change();
$('#ext_win').dialog("open");
};
var loadDuty = function(){
try{
$('.for_duty').remove();
$.get(basicPath+'b_myBossInfo.php',function(rawData){
$html = $(rawData);
//window.$html = $html;
var cnt =0;
var $tmpTable = $html.filter('#officer_list').eq(0);
$selects = $tmpTable.find("select");
if($selects.length == 0){
alert("수뇌가 아닙니다!");
return false;
}
var setUserAvailable = function($userList,typeName){
$userList.each(function(idx){
var $this = $(this);
var val = $this.val();
var name = $.trim($this.text());
for(var i=name.length-1;i>0;i--){
if(name[i]=='【'){
name = $.trim(name.substr(0,i));
break;
}
}
if(val == '0'){
return true;
}
if(typeof userList[name] != 'undefined'){
userList[name].val = val;
userList[name][typeName] = true;
}
});
};
var setCityAvailiable = function($cityList,typeName){
$cityList.each(function(idx){
var $this = $(this);
var val = $.trim($this.val());
var name = $.trim($this.text());
cityList[name].val = val;
cityList[name][typeName] = true;
});
}
$.each(cityList,function(idx,cityInfo){
cityInfo.p태수=false;
cityInfo.p군사=false;
cityInfo.p종사=false;
});
$.each(userList,function(idx,userInfo){
userInfo.p태수=false;
userInfo.p군사=false;
userInfo.p종사=false;
});
setUserAvailable($selects.eq(1).find("option"),"p태수");
setUserAvailable($selects.eq(3).find("option"),"p군사");
setUserAvailable($selects.eq(5).find("option"),"p종사");
setCityAvailiable($selects.eq(0).find("option"),"p태수");
setCityAvailiable($selects.eq(2).find("option"),"p군사");
setCityAvailiable($selects.eq(4).find("option"),"p종사");
$.each(cityList,function(idx,cityInfo){
//console.log(cityInfo.users.children());
cityInfo.users.children().each(function(idx){
//console.log(this);
var $this = $(this);
var username = $this.data('username');
var userInfo = userList[username];
if(!userInfo){
return true;
}
if(userInfo.val == '-1'){
return true;
}
$name = $this.find('.nameplate');
$name.append('<br class="for_duty">');
var addBtn=function($name,cityInfo,userInfo,type,text,warn){
var enabled = cityInfo['p'+text]&&userInfo['p'+text];
var cityVal = cityInfo.val;
var $btn = $('<button type="button">'+text.substr(0,1)+'</button>');
$btn.addClass('mode_'+type);
$btn.addClass('for_duty');
if(!enabled){
$btn.prop('disabled',true);
$btn.css('background','transparent');
$btn.css('border','0');
}
else{
if(userInfo.is수뇌){
$btn.css('color','red');
}
}
$btn.css('padding','1px 4px');
$btn.css('margin','0');
$btn.click(function(){
if(userInfo.is수뇌){
if(!confirm('수뇌입니다. 임명할까요?')){
return false;
}
}
$.post(basicPath+'j_myBossInfo.php',{
destCityID:cityVal,
destGeneralID:userInfo.val,
officerLevel:type,
action:'임명'
},function(rawData){
cityInfo['p'+text]=false;
var $target = cityInfo.users.find('.mode_'+type);
$target.prop('disabled',true);
$target.css('background','transparent');
$target.css('border','0');
$target.css('color','');
cityInfo['$'+text].html(userInfo.name);
});
});
//console.log($btn);
$name.append($btn);
};
addBtn($name,cityInfo,userInfo,4,'태수');
addBtn($name,cityInfo,userInfo,3,'군사');
addBtn($name,cityInfo,userInfo,2,'종사');
//특수 버튼!
if(userInfo.p태수||userInfo.p군사||userInfo.p종사){
var $btn = $('<button type="button">...</button>');
$btn.addClass('for_duty');
if(userInfo.is수뇌){
$btn.css('color','red');
}
$btn.css('padding','1px 4px');
$btn.css('margin','0');
$btn.click(function(){
if(userInfo.is수뇌){
if(!confirm('수뇌입니다. 임명할까요?')){
return false;
}
}
extDutyWindow(userInfo);
});
$btn.css('border','solid 1px Chocolate').css('background-color','#400000').css('margin-left','4px');
$btn.css('line-hight','20px').css('color','GhostWhite').css('padding','2px 2px').css('height','18px').css('line-height','8px');
//$name.append($btn);
}
});
});
});
}
catch(a){
console.log(a);
}
return false;
};
var loadUser = function(){
$.each(cityList,function(idx,val){
if(typeof val.users == "undefined"){
val.obj.append('<tr><td colspan="12"><table align="center" class="tb_layout cityUser bg0">'+
'<thead><tr>'+
'<td width="100" align="center" class="bg1">이 름</td><td width="100" align="center" class="bg1">통무지</td><td width="100" align="center" class="bg1">부 대</td><td width="60" align="center" class="bg1">자 금</td>'+
'<td width="60" align="center" class="bg1">군 량</td><td width="30" align="center" class="bg1">守</td><td width="60" align="center" class="bg1">병 종</td>'+
'<td width="60" align="center" class="bg1">병 사</td><td width="50" align="center" class="bg1">훈련</td><td width="50" align="center" class="bg1">사기</td><td width="150" align="center" class="bg1">명 령</td>'+
'<td width="60" align="center" class="bg1">삭턴</td><td width="60" align="center" class="bg1">턴</td>'+
'</tr></thead>'+
'<tbody class="cityUserBody"></tbody></table></td></tr>');
val.users = val.obj.find(".cityUserBody");
}
else{
val.users.html("");
}
});
$.get(basicPath+'b_genList.php',function(rawData){
var cnt =0;
var $helper = $('#helper_genlist');
$helper.html('').append($.parseHTML(rawData));
var tmpUsers = $('#general_list tbody tr');
tmpUsers.each(function(idx){
var $this = $(this);
var $city = $this.children('.i_city');
$city.remove();
var cityName = $.trim($city.text());
var $name = $this.children('.i_name');
$name.addClass('nameplate');
var name = $name.find('.t_name').text();
var $work = $this.children('.i_action');
var cityInfo = cityList[cityName];
if(typeof cityInfo == 'undefined'){
return true;
}
if(cityInfo.warn주민)$work.html($work.html().split('정착 장려').join('<span style="color:yellow;">정착 장려</span>'));
if(cityInfo.warn농업)$work.html($work.html().split('농지 개간').join('<span style="color:yellow;">농지 개간</span>'));
if(cityInfo.warn상업)$work.html($work.html().split('상업 투자').join('<span style="color:yellow;">상업 투자</span>'));
if(cityInfo.warn치안)$work.html($work.html().split('치안 강화').join('<span style="color:yellow;">치안 강화</span>'));
if(cityInfo.warn수비)$work.html($work.html().split('수비 강화').join('<span style="color:yellow;">수비 강화</span>'));
if(cityInfo.warn성벽)$work.html($work.html().split('성벽 보수').join('<span style="color:yellow;">성벽 보수</span>'));
var $stat = $this.children('.i_stat');
var stat = $stat.text();
var is수뇌 = stat.indexOf('+')>=0;
$this.data('username',name);
if(cityList[cityName].$태수.text() == name){
cityList[cityName].$태수.css('color','lightgreen');
}
if(cityList[cityName].$군사.text() == name){
cityList[cityName].$군사.css('color','lightgreen');
}
if(cityList[cityName].$종사.text() == name){
cityList[cityName].$종사.css('color','lightgreen');
}
userList[name]={
$city:cityInfo,
city:cityName,
$user:$this,
name:name,
val:'-1',
p태수:false,
p군사:false,
p종사:false,
is수뇌:is수뇌
};
if(cityList[cityName]){
cityList[cityName].users.append($this);
}
});
});
if($("#loadDutyBtn").length == 0){
var $onBossList = $('<button id="loadDutyBtn">인사부 연동</button>');
$onBossList.click(function(){
loadDuty();
return false;
});
$('form').append($onBossList);
}
$('#by_users').show();
};
var mainFunc = function(){
//대상 추출
window.cityList = {};
window.userList = {};
$("form").each(function(){
var $this = $(this);
$this.attr('name','p'+$this.attr('name'));
});
$("table").each(function(idx,val){
$this = $(this);
if($this.attr('class')=='tb_layout bg2'){
$this.addClass('cityInfo');
}
else{
return true;
}
window.$tmpTable = $this;
var cityInfo = {};
//이름 추출
{
var titleText = $this.find('tr:eq(0)>td:eq(0)').text();
var loc0 = titleText.indexOf("【");
var loc1 = titleText.indexOf("|");
var loc2 = titleText.indexOf("】");
var cityLoc = $.trim(titleText.substring(loc0+1,loc1));
var citySize = $.trim(titleText.substring(loc1+1,loc2));
var cityName = $.trim(titleText.substring(loc2+1));
cityName = cityName.replace("[","");
cityName = cityName.replace("]","");
$this.data('cityname',cityName);
cityInfo.지역 = cityLoc;
cityInfo.규모 = citySize;
cityInfo.이름 = cityName;
cityInfo.val = '-1';
cityInfo.p태수 = false;
cityInfo.p군사 = false;
cityInfo.p종사 = false;
}
//주민, 농상치성수
{
var $baseTr = $this.find('tr:eq(1)');
cityInfo.$주민 = $baseTr.find('td:eq(1)');
cityInfo.$농업 = $baseTr.find('td:eq(3)');
cityInfo.$상업 = $baseTr.find('td:eq(5)');
cityInfo.$치안 = $baseTr.find('td:eq(7)');
cityInfo.$수비 = $baseTr.find('td:eq(9)');
cityInfo.$성벽 = $baseTr.find('td:eq(11)');
var tmpVal;
tmpVal = cityInfo.$주민.text().split('/');
cityInfo.주민 = parseInt(tmpVal[0]);
cityInfo.max주민 = parseInt(tmpVal[1]);
tmpVal = cityInfo.$농업.text().split('/');
cityInfo.농업 = parseInt(tmpVal[0]);
cityInfo.max농업 = parseInt(tmpVal[1]);
tmpVal = cityInfo.$상업.text().split('/');
cityInfo.상업 = parseInt(tmpVal[0]);
cityInfo.max상업 = parseInt(tmpVal[1]);
tmpVal = cityInfo.$치안.text().split('/');
cityInfo.치안 = parseInt(tmpVal[0]);
cityInfo.max치안 = parseInt(tmpVal[1]);
tmpVal = cityInfo.$수비.text().split('/');
cityInfo.수비 = parseInt(tmpVal[0]);
cityInfo.max수비 = parseInt(tmpVal[1]);
tmpVal = cityInfo.$성벽.text().split('/');
cityInfo.성벽 = parseInt(tmpVal[0]);
cityInfo.max성벽 = parseInt(tmpVal[1]);
if (cityInfo.주민>cityInfo.max주민*0.9){ cityInfo.$주민.css('color','lightgreen');}
else if (cityInfo.주민>cityInfo.max주민*0.7){ cityInfo.$주민.css('color','yellow');}
else { cityInfo.$주민.css('color','orangered');}
if (cityInfo.농업>cityInfo.max농업*0.8){ cityInfo.$농업.css('color','lightgreen');}
else if (cityInfo.농업>cityInfo.max농업*0.4){ cityInfo.$농업.css('color','yellow');}
else { cityInfo.$농업.css('color','orangered');}
if (cityInfo.상업>cityInfo.max상업*0.8){ cityInfo.$상업.css('color','lightgreen');}
else if (cityInfo.상업>cityInfo.max상업*0.4){ cityInfo.$상업.css('color','yellow');}
else { cityInfo.$상업.css('color','orangered');}
if (cityInfo.치안>cityInfo.max치안*0.8){ cityInfo.$치안.css('color','lightgreen');}
else if (cityInfo.치안>cityInfo.max치안*0.4){ cityInfo.$치안.css('color','yellow');}
else { cityInfo.$치안.css('color','orangered');}
if (cityInfo.수비>cityInfo.max수비*0.6){ cityInfo.$수비.css('color','lightgreen');}
else if (cityInfo.수비>cityInfo.max수비*0.3){ cityInfo.$수비.css('color','yellow');}
else { cityInfo.$수비.css('color','orangered');}
if (cityInfo.성벽>cityInfo.max성벽*0.6){ cityInfo.$성벽.css('color','lightgreen');}
else if (cityInfo.성벽>cityInfo.max성벽*0.3){ cityInfo.$성벽.css('color','yellow');}
else { cityInfo.$성벽.css('color','orangered');}
cityInfo.remain주민 = cityInfo.주민-cityInfo.max주민;
cityInfo.remain농업 = cityInfo.농업-cityInfo.max농업;
cityInfo.remain상업 = cityInfo.상업-cityInfo.max상업;
cityInfo.remain치안 = cityInfo.치안-cityInfo.max치안;
cityInfo.remain수비 = cityInfo.수비-cityInfo.max수비;
cityInfo.remain성벽 = cityInfo.성벽-cityInfo.max성벽;
cityInfo.warn주민 = false;
cityInfo.warn농업 = false;
cityInfo.warn상업 = false;
cityInfo.warn치안 = false;
cityInfo.warn수비 = false;
cityInfo.warn성벽 = false;
if(cityInfo.remain주민 > -10*2000) cityInfo.warn주민 = true;
if(cityInfo.주민 > 0.92*cityInfo.max주민) cityInfo.warn주민 = true;
if(cityInfo.remain농업 > -10*100) cityInfo.warn농업 = true;
if(cityInfo.remain상업 > -10*100) cityInfo.warn상업 = true;
if(cityInfo.remain치안 > -10*100) cityInfo.warn치안 = true;
if(cityInfo.remain수비 > -10*70) cityInfo.warn수비 = true;
if(cityInfo.remain성벽 > -10*70) cityInfo.warn성벽 = true;
if(cityInfo.warn농업) cityInfo.$농업.append('<span class="remain" style="color:yellow;">['+cityInfo.remain농업+']</span>');
if(cityInfo.warn상업) cityInfo.$상업.append('<span class="remain" style="color:yellow;">['+cityInfo.remain상업+']</span>');
if(cityInfo.warn치안) cityInfo.$치안.append('<span class="remain" style="color:yellow;">['+cityInfo.remain치안+']</span>');
if(cityInfo.warn수비) cityInfo.$수비.append('<span class="remain" style="color:yellow;">['+cityInfo.remain수비+']</span>');
if(cityInfo.warn성벽) cityInfo.$성벽.append('<span class="remain" style="color:yellow;">['+cityInfo.remain성벽+']</span>');
}
//태수,군사,종사
{
var $baseTr = $this.find('tr:eq(2)');
cityInfo.$태수 = $baseTr.find('td:eq(7)');
cityInfo.$군사 = $baseTr.find('td:eq(9)');
cityInfo.$종사 = $baseTr.find('td:eq(11)');
}
//기타
{
cityInfo.userCnt = $this.find('tr:eq(3) td:eq(1)').text().split(',').length -1;
}
cityInfo.obj = $this;
cityList[cityInfo.이름] = cityInfo;
});
var $onGenList = $('<button type="button">암행부 연동</button>');
$onGenList.click(function(){
loadUser();
return false;
});
$('form').append($onGenList);
$('table:eq(0) tr:last').after('<tr><td id="sort_more"></td></tr>');
$sort_more = $('#sort_more');
$sort_more.html('재 정렬 순서 :');
var sortIt = function(callback){
var arCity = [];
$('.cityInfo').each(function(){
var $this = $(this);
var cityName = $this.data('cityname');
var cityInfo = cityList[cityName];
arCity.push(cityInfo);
});
arCity = mergeSort(arCity,callback);
//console.log(arCity);
var $anchor = $('.anchor');
//console.log($anchor);
$('body > br').remove();
$('.cityInfo').detach();
$.each(arCity,function(idx,val){
$anchor.before('<br>');
$anchor.before(val.obj);
});
$anchor.before('<br>');
};
var $btn;
$btn = $('<button type="button">도시명</button>').click(function(){
sortIt(function(a,b){
return a.이름.localeCompare(b.이름);
});
});
$sort_more.append($btn);
$btn = $('<button type="button">인구율</button>').click(function(){
sortIt(function(a,b){
return 1.0*a.주민/a.max주민 - 1.0*b.주민/b.max주민;
});
});
$sort_more.append($btn);
$btn = $('<button type="button">남은 주민</button>').click(function(){
sortIt(function(a,b){
return a.remain주민 - b.remain주민;
});
});
$sort_more.append($btn);
$btn = $('<button type="button">남은 농업</button>').click(function(){
sortIt(function(a,b){
return a.remain농업 - b.remain농업;
});
});
$sort_more.append($btn);
$btn = $('<button type="button">남은 상업</button>').click(function(){
sortIt(function(a,b){
return a.remain상업 - b.remain상업;
});
});
$sort_more.append($btn);
$btn = $('<button type="button">남은 치안</button>').click(function(){
sortIt(function(a,b){
return a.remain치안 - b.remain치안;
});
});
$sort_more.append($btn);
$btn = $('<button type="button">남은 수비</button>').click(function(){
sortIt(function(a,b){
return a.remain수비 - b.remain수비;
});
});
$sort_more.append($btn);
$btn = $('<button type="button">남은 성벽</button>').click(function(){
sortIt(function(a,b){
return a.remain성벽 - b.remain성벽;
});
});
$sort_more.append($btn);
$btn = $('<button type="button">배치 장수 수</button>').click(function(){
sortIt(function(a,b){
return b.userCnt - a.userCnt;
});
});
$sort_more.append($btn);
};
mainFunc();
$(function() {
var cityList = {};
var userList = {};
var cityGroupOrder = ['하북','중원','서북','서촉','남중','초','오월','동이'];
var city규모 = {:1,:2,:3,:4,:5,:6,:7,:8};
window.cityList = cityList;
window.userList = userList;
var basicPath = document.location.pathname;
basicPath = basicPath.substring(0, basicPath.lastIndexOf('/'))+'/';
var mergeSort = function(arr,cmpFunc){
if(typeof cmpFunc == "undefined"){
cmpFunc = function(a,b){
if(a<b) return -1;
if(a>b) return 1;
return 0;
}
}
var merge = function(left,right){
var retVal=[];
var leftIdx=0;
var rightIdx=0;
while(leftIdx<left.length && rightIdx<right.length){
var cmpVal = cmpFunc(left[leftIdx],right[rightIdx]);
if(cmpVal<=0){
retVal.push(left[leftIdx]);
leftIdx++;
}
else{
retVal.push(right[rightIdx]);
rightIdx++;
}
}
retVal = retVal.concat(left.slice(leftIdx)).concat(right.slice(rightIdx))
return retVal;
};
var _mergeSort = function(arr){
if(arr.length<2){
return arr;
}
var middle = Math.floor(arr.length/2);
var left = arr.slice(0,middle);
var right = arr.slice(middle);
return merge(_mergeSort(left),_mergeSort(right));
};
return _mergeSort(arr);
};
window.mergeSort = mergeSort;
var extDutyWindow = function(userInfo){
window.currUser = userInfo;
//도시 순서 재구성
var subCityGroupList = {};
var subCityList = {};
var tmpOldVal = 0;
//var callCity = function(num){console.log('city no.'+num+' is clicked!')};
if($('#ext_win').length==0){
var $win = $('<div id="ext_win" style="padding:0;" title="관직 임명"><table style="padding:0;margin:0;" cellspacing="0" cellpadding="0" border="0"><tr><td width="700px" style="padding:0;"><iframe id="in_frame" src="map.php?type=1&amp;graphic=1" width="700" height="520" frameborder="0" marginwidth="0" marginheight="0" topmargin="0" scrolling="no"></iframe></td>'+
'<td width="305px" style="padding:0;vertical-align:top;height:520px;"><div style="height:520px;width:305px;overflow-y:scroll;overflow-x:hidden;">'+
'<table id="inner_table"><thead><tr><th width="35">도시</th><th width="85">태수</th><th width="85">군사</th><th width="85">종사</th></tr></thead><tbody class="content">'+
'</tbody></table></div></td></tr></table>'+
'<form name="form1" id="fake_form"><span id="user_name"></span> : <select name="double" id="city_select"></select>'+
'<div id="duty_radio" style="display:inline;">'+
'<input type="radio" id="duty_type1" value="4" name="duty_radio"><label for="duty_type1">태수</label>'+
'<input type="radio" id="duty_type2" value="3" name="duty_radio"><label for="duty_type2">군사</label>'+
'<input type="radio" id="duty_type3" value="2" name="duty_radio"><label for="duty_type3">종사</label>'+
'</div></form></div>');
$win.hide();
$win.css('font-size','9pt');
$('#fake_form').css('display','inline');
$('body').append($win);
$('#inner_table').attr('border','1').attr('cellspacing',"0").attr('cellpadding',"0")
.attr('bordercolordark',"gray").attr('bordercolorlight',"black").attr('align','center')
.css('font-size','13px').css('width','290px');
$('#inner_table thead tr');
$('#fake_form').submit(function(){
return false;
});
$('#in_frame').load(function(){
$('#in_frame').contents().find('div').click(function(){$('#city_select').change();});
});
$("#duty_radio").buttonset();
var $city_select = $('#city_select');
$city_select.css('color','white').css('background-color','black');
$city_select.change(function(event){
if($city_select.val()==null){
$city_select.val(tmpOldVal);
return false;
}
if($city_select.val() == tmpOldVal){
return false;
}
tmpOldVal = $city_select.val();
//console.log(tmpOldVal);
var newInfo = subCityList[tmpOldVal];
var cityInfo = newInfo.city;
var p태수 = cityInfo.p태수 && currUser.p태수;
var p군사 = cityInfo.p군사 && currUser.p군사;
var p종사 = cityInfo.p종사 && currUser.p종사;
//console.log(p태수,p군사,p종사);
$('#duty_type1').button({disabled:!p태수});
$('#duty_type2').button({disabled:!p군사});
$('#duty_type3').button({disabled:!p종사});
var $태수 = cityInfo.$태수;
var $군사 = cityInfo.$군사;
var $종사 = cityInfo.$종사;
return true;
});
$win.dialog({
autoOpen:false,
width:1005,
height:680,
buttons:{
"임명":function(){
//console.log("임명!");
var $checked = $('#duty_radio :radio:checked');
if($checked.length==0 || $checked.attr('disabled')=='disabled'){
alert('직책을 선택해주세요!');
return false;
}
var type = $checked.attr('value');
var text = $checked.next().text();
var userVal = currUser.val;
var userName = currUser.name;
var cityVal = $city_select.val();
var cityInfo = subCityList[cityVal].city;
$.post(basicPath+'j_myBossInfo.php',{
destCityID:cityVal,
destGeneralID:userVal,
officerLevel:type,
action:'임명'
},function(rawData){
cityInfo['p'+text]=false;
var $target = cityInfo.users.find('.mode_'+type);
$target.prop('disabled',true);
$target.css('background','transparent');
$target.css('border','0');
$target.css('color','');
cityInfo['$'+text].html(userName);
$win.dialog("close");
});
},
"닫기":function(){
$win.dialog("close");
}
}
});
//console.log($win.parent());
$win.parent().css('font-size','10pt');
}
$('#ext_win').dialog("close").dialog( "option", "position", { my: "center top", at: "center bottom", of: userInfo.$user} );
var $innerContent = $('#inner_table .content');
$innerContent.html('');
$("#user_name").html(userInfo.name+'['+userInfo.city+']');
$('#city_select').html('');
$.each(cityList,function(idx,cityInfo){
var 지역 = cityInfo.지역;
var p태수 = cityInfo.p태수 && currUser.p태수;
var p군사 = cityInfo.p군사 && currUser.p군사;
var p종사 = cityInfo.p종사 && currUser.p종사;
var newInfo = {
지역 : 지역,
규모 : cityInfo.규모,
이름 : cityInfo.이름,
val : cityInfo.val,
city : cityInfo,
p태수 : p태수,
p군사 : p군사,
p종사 : p종사
};
//console.log(newInfo);
if(p태수 || p군사 || p종사){
if(typeof subCityGroupList[지역] == 'undefined'){
subCityGroupList[지역] = [];
}
subCityGroupList[지역].push(newInfo);
subCityList[cityInfo.val] = newInfo;
}
});
$.each(cityGroupOrder,function(idx,groupName){
if(typeof subCityGroupList[groupName] == 'undefined'){
return true;
}
var subList = subCityGroupList[groupName];
var $group = $('<tr><td colspan="4" style="color:skyblue;">【 '+groupName+' 】</td></tr>');
$innerContent.append($group);
subList.sort(function(a,b){
var cmp규모 = city규모[a.규모] - city규모[b.규모];
if(cmp규모 != 0) return cmp규모;
return a.이름.localeCompare(b.이름);
});
var $optgroup = $('<optgroup label=" 【 '+groupName+' 】 " style="color:skyblue;"></optgroup>');
$.each(subList,function(idx,newInfo){
$optgroup.append('<option value="'+newInfo.val+'" style="color:white;">'+newInfo.이름+'</option>');
var cityInfo = newInfo.city;
var $city = $('<tr><td>'+newInfo.이름+'</td></tr>');
var $태수 = cityInfo.$태수.clone();
$city.append($태수);
if(!newInfo.p태수){
$태수.css('color','red');
}
else{
$태수.click(function(){
$('#duty_radio :radio:eq(0)').attr('checked','checked');
$('#duty_radio :radio').button('refresh');
}).css('cursor','pointer');
}
var $군사 = cityInfo.$군사.clone();
$city.append($군사);
if(!newInfo.p군사)$군사.css('color','red');
else{
$군사.click(function(){
$('#duty_radio :radio:eq(1)').attr('checked','checked');
$('#duty_radio :radio').button('refresh');
}).css('cursor','pointer');
}
var $종사 = cityInfo.$종사.clone();
$city.append($종사);
if(!newInfo.p종사)$종사.css('color','red');
else{
$종사.click(function(){
$('#duty_radio :radio:eq(2)').attr('checked','checked');
$('#duty_radio :radio').button('refresh');
}).css('cursor','pointer');
}
$innerContent.append($city);
$city.click(function(){
$('#city_select').val(newInfo.val).change();
});
});
$('#city_select').append($optgroup);
});
tmpOldVal = $('#city_select').val();
$('#city_select').change();
$('#ext_win').dialog("open");
};
var loadDuty = function(){
try{
$('.for_duty').remove();
$.get(basicPath+'b_myBossInfo.php',function(rawData){
$html = $(rawData);
//window.$html = $html;
var cnt =0;
var $tmpTable = $html.filter('#officer_list').eq(0);
$selects = $tmpTable.find("select");
if($selects.length == 0){
alert("수뇌가 아닙니다!");
return false;
}
var setUserAvailable = function($userList,typeName){
$userList.each(function(idx){
var $this = $(this);
var val = $this.val();
var name = $.trim($this.text());
for(var i=name.length-1;i>0;i--){
if(name[i]=='【'){
name = $.trim(name.substr(0,i));
break;
}
}
if(val == '0'){
return true;
}
if(typeof userList[name] != 'undefined'){
userList[name].val = val;
userList[name][typeName] = true;
}
});
};
var setCityAvailiable = function($cityList,typeName){
$cityList.each(function(idx){
var $this = $(this);
var val = $.trim($this.val());
var name = $.trim($this.text());
cityList[name].val = val;
cityList[name][typeName] = true;
});
}
$.each(cityList,function(idx,cityInfo){
cityInfo.p태수=false;
cityInfo.p군사=false;
cityInfo.p종사=false;
});
$.each(userList,function(idx,userInfo){
userInfo.p태수=false;
userInfo.p군사=false;
userInfo.p종사=false;
});
setUserAvailable($selects.eq(1).find("option"),"p태수");
setUserAvailable($selects.eq(3).find("option"),"p군사");
setUserAvailable($selects.eq(5).find("option"),"p종사");
setCityAvailiable($selects.eq(0).find("option"),"p태수");
setCityAvailiable($selects.eq(2).find("option"),"p군사");
setCityAvailiable($selects.eq(4).find("option"),"p종사");
$.each(cityList,function(idx,cityInfo){
//console.log(cityInfo.users.children());
cityInfo.users.children().each(function(idx){
//console.log(this);
var $this = $(this);
var username = $this.data('username');
var userInfo = userList[username];
if(!userInfo){
return true;
}
if(userInfo.val == '-1'){
return true;
}
$name = $this.find('.nameplate');
$name.append('<br class="for_duty">');
var addBtn=function($name,cityInfo,userInfo,type,text,warn){
var enabled = cityInfo['p'+text]&&userInfo['p'+text];
var cityVal = cityInfo.val;
var $btn = $('<button type="button">'+text.substr(0,1)+'</button>');
$btn.addClass('mode_'+type);
$btn.addClass('for_duty');
if(!enabled){
$btn.prop('disabled',true);
$btn.css('background','transparent');
$btn.css('border','0');
}
else{
if(userInfo.is수뇌){
$btn.css('color','red');
}
}
$btn.css('padding','1px 4px');
$btn.css('margin','0');
$btn.click(function(){
if(userInfo.is수뇌){
if(!confirm('수뇌입니다. 임명할까요?')){
return false;
}
}
$.post(basicPath+'j_myBossInfo.php',{
destCityID:cityVal,
destGeneralID:userInfo.val,
officerLevel:type,
action:'임명'
},function(rawData){
cityInfo['p'+text]=false;
var $target = cityInfo.users.find('.mode_'+type);
$target.prop('disabled',true);
$target.css('background','transparent');
$target.css('border','0');
$target.css('color','');
cityInfo['$'+text].html(userInfo.name);
});
});
//console.log($btn);
$name.append($btn);
};
addBtn($name,cityInfo,userInfo,4,'태수');
addBtn($name,cityInfo,userInfo,3,'군사');
addBtn($name,cityInfo,userInfo,2,'종사');
//특수 버튼!
if(userInfo.p태수||userInfo.p군사||userInfo.p종사){
var $btn = $('<button type="button">...</button>');
$btn.addClass('for_duty');
if(userInfo.is수뇌){
$btn.css('color','red');
}
$btn.css('padding','1px 4px');
$btn.css('margin','0');
$btn.click(function(){
if(userInfo.is수뇌){
if(!confirm('수뇌입니다. 임명할까요?')){
return false;
}
}
extDutyWindow(userInfo);
});
$btn.css('border','solid 1px Chocolate').css('background-color','#400000').css('margin-left','4px');
$btn.css('line-hight','20px').css('color','GhostWhite').css('padding','2px 2px').css('height','18px').css('line-height','8px');
//$name.append($btn);
}
});
});
});
}
catch(a){
console.log(a);
}
return false;
};
var loadUser = function(){
$.each(cityList,function(idx,val){
if(typeof val.users == "undefined"){
val.obj.append('<tr><td colspan="12"><table align="center" class="tb_layout cityUser bg0">'+
'<thead><tr>'+
'<td width="100" align="center" class="bg1">이 름</td><td width="100" align="center" class="bg1">통무지</td><td width="100" align="center" class="bg1">부 대</td><td width="60" align="center" class="bg1">자 금</td>'+
'<td width="60" align="center" class="bg1">군 량</td><td width="30" align="center" class="bg1">守</td><td width="60" align="center" class="bg1">병 종</td>'+
'<td width="60" align="center" class="bg1">병 사</td><td width="50" align="center" class="bg1">훈련</td><td width="50" align="center" class="bg1">사기</td><td width="150" align="center" class="bg1">명 령</td>'+
'<td width="60" align="center" class="bg1">삭턴</td><td width="60" align="center" class="bg1">턴</td>'+
'</tr></thead>'+
'<tbody class="cityUserBody"></tbody></table></td></tr>');
val.users = val.obj.find(".cityUserBody");
}
else{
val.users.html("");
}
});
$.get(basicPath+'b_genList.php',function(rawData){
var cnt =0;
var $helper = $('#helper_genlist');
$helper.html('').append($.parseHTML(rawData));
var tmpUsers = $('#general_list tbody tr');
tmpUsers.each(function(idx){
var $this = $(this);
var $city = $this.children('.i_city');
$city.remove();
var cityName = $.trim($city.text());
var $name = $this.children('.i_name');
$name.addClass('nameplate');
var name = $name.find('.t_name').text();
var $work = $this.children('.i_action');
var cityInfo = cityList[cityName];
if(typeof cityInfo == 'undefined'){
return true;
}
if(cityInfo.warn주민)$work.html($work.html().split('정착 장려').join('<span style="color:yellow;">정착 장려</span>'));
if(cityInfo.warn농업)$work.html($work.html().split('농지 개간').join('<span style="color:yellow;">농지 개간</span>'));
if(cityInfo.warn상업)$work.html($work.html().split('상업 투자').join('<span style="color:yellow;">상업 투자</span>'));
if(cityInfo.warn치안)$work.html($work.html().split('치안 강화').join('<span style="color:yellow;">치안 강화</span>'));
if(cityInfo.warn수비)$work.html($work.html().split('수비 강화').join('<span style="color:yellow;">수비 강화</span>'));
if(cityInfo.warn성벽)$work.html($work.html().split('성벽 보수').join('<span style="color:yellow;">성벽 보수</span>'));
var $stat = $this.children('.i_stat');
var stat = $stat.text();
var is수뇌 = stat.indexOf('+')>=0;
$this.data('username',name);
if(cityList[cityName].$태수.text() == name){
cityList[cityName].$태수.html('<span style="color:lightgreen">{0}</span>'.format(name));
}
if(cityList[cityName].$군사.text() == name){
cityList[cityName].$군사.html('<span style="color:lightgreen">{0}</span>'.format(name));
}
if(cityList[cityName].$종사.text() == name){
cityList[cityName].$종사.html('<span style="color:lightgreen">{0}</span>'.format(name));
}
userList[name]={
$city:cityInfo,
city:cityName,
$user:$this,
name:name,
val:'-1',
p태수:false,
p군사:false,
p종사:false,
is수뇌:is수뇌
};
if(cityList[cityName]){
cityList[cityName].users.append($this);
}
});
});
if($("#loadDutyBtn").length == 0){
var $onBossList = $('<button id="loadDutyBtn">인사부 연동</button>');
$onBossList.click(function(){
loadDuty();
return false;
});
$('form').append($onBossList);
}
$('#by_users').show();
};
var mainFunc = function(){
//대상 추출
window.cityList = {};
window.userList = {};
$("form").each(function(){
var $this = $(this);
$this.attr('name','p'+$this.attr('name'));
});
$("table").each(function(idx,val){
$this = $(this);
if($this.attr('class')=='tb_layout bg2'){
$this.addClass('cityInfo');
}
else{
return true;
}
window.$tmpTable = $this;
var cityInfo = {};
//이름 추출
{
var titleText = $this.find('tr:eq(0)>td:eq(0)').text();
var loc0 = titleText.indexOf("【");
var loc1 = titleText.indexOf("|");
var loc2 = titleText.indexOf("】");
var cityLoc = $.trim(titleText.substring(loc0+1,loc1));
var citySize = $.trim(titleText.substring(loc1+1,loc2));
var cityName = $.trim(titleText.substring(loc2+1));
cityName = cityName.replace("[","");
cityName = cityName.replace("]","");
$this.data('cityname',cityName);
cityInfo.지역 = cityLoc;
cityInfo.규모 = citySize;
cityInfo.이름 = cityName;
cityInfo.val = '-1';
cityInfo.p태수 = false;
cityInfo.p군사 = false;
cityInfo.p종사 = false;
}
//주민, 농상치성수
{
var $baseTr = $this.find('tr:eq(1)');
cityInfo.$주민 = $baseTr.find('td:eq(1)');
cityInfo.$농업 = $baseTr.find('td:eq(3)');
cityInfo.$상업 = $baseTr.find('td:eq(5)');
cityInfo.$치안 = $baseTr.find('td:eq(7)');
cityInfo.$수비 = $baseTr.find('td:eq(9)');
cityInfo.$성벽 = $baseTr.find('td:eq(11)');
var tmpVal;
tmpVal = cityInfo.$주민.text().split('/');
cityInfo.주민 = parseInt(tmpVal[0]);
cityInfo.max주민 = parseInt(tmpVal[1]);
tmpVal = cityInfo.$농업.text().split('/');
cityInfo.농업 = parseInt(tmpVal[0]);
cityInfo.max농업 = parseInt(tmpVal[1]);
tmpVal = cityInfo.$상업.text().split('/');
cityInfo.상업 = parseInt(tmpVal[0]);
cityInfo.max상업 = parseInt(tmpVal[1]);
tmpVal = cityInfo.$치안.text().split('/');
cityInfo.치안 = parseInt(tmpVal[0]);
cityInfo.max치안 = parseInt(tmpVal[1]);
tmpVal = cityInfo.$수비.text().split('/');
cityInfo.수비 = parseInt(tmpVal[0]);
cityInfo.max수비 = parseInt(tmpVal[1]);
tmpVal = cityInfo.$성벽.text().split('/');
cityInfo.성벽 = parseInt(tmpVal[0]);
cityInfo.max성벽 = parseInt(tmpVal[1]);
if (cityInfo.주민>cityInfo.max주민*0.9){ cityInfo.$주민.css('color','lightgreen');}
else if (cityInfo.주민>cityInfo.max주민*0.7){ cityInfo.$주민.css('color','yellow');}
else { cityInfo.$주민.css('color','orangered');}
if (cityInfo.농업>cityInfo.max농업*0.8){ cityInfo.$농업.css('color','lightgreen');}
else if (cityInfo.농업>cityInfo.max농업*0.4){ cityInfo.$농업.css('color','yellow');}
else { cityInfo.$농업.css('color','orangered');}
if (cityInfo.상업>cityInfo.max상업*0.8){ cityInfo.$상업.css('color','lightgreen');}
else if (cityInfo.상업>cityInfo.max상업*0.4){ cityInfo.$상업.css('color','yellow');}
else { cityInfo.$상업.css('color','orangered');}
if (cityInfo.치안>cityInfo.max치안*0.8){ cityInfo.$치안.css('color','lightgreen');}
else if (cityInfo.치안>cityInfo.max치안*0.4){ cityInfo.$치안.css('color','yellow');}
else { cityInfo.$치안.css('color','orangered');}
if (cityInfo.수비>cityInfo.max수비*0.6){ cityInfo.$수비.css('color','lightgreen');}
else if (cityInfo.수비>cityInfo.max수비*0.3){ cityInfo.$수비.css('color','yellow');}
else { cityInfo.$수비.css('color','orangered');}
if (cityInfo.성벽>cityInfo.max성벽*0.6){ cityInfo.$성벽.css('color','lightgreen');}
else if (cityInfo.성벽>cityInfo.max성벽*0.3){ cityInfo.$성벽.css('color','yellow');}
else { cityInfo.$성벽.css('color','orangered');}
cityInfo.remain주민 = cityInfo.주민-cityInfo.max주민;
cityInfo.remain농업 = cityInfo.농업-cityInfo.max농업;
cityInfo.remain상업 = cityInfo.상업-cityInfo.max상업;
cityInfo.remain치안 = cityInfo.치안-cityInfo.max치안;
cityInfo.remain수비 = cityInfo.수비-cityInfo.max수비;
cityInfo.remain성벽 = cityInfo.성벽-cityInfo.max성벽;
cityInfo.warn주민 = false;
cityInfo.warn농업 = false;
cityInfo.warn상업 = false;
cityInfo.warn치안 = false;
cityInfo.warn수비 = false;
cityInfo.warn성벽 = false;
if(cityInfo.remain주민 > -10*2000) cityInfo.warn주민 = true;
if(cityInfo.주민 > 0.92*cityInfo.max주민) cityInfo.warn주민 = true;
if(cityInfo.remain농업 > -10*100) cityInfo.warn농업 = true;
if(cityInfo.remain상업 > -10*100) cityInfo.warn상업 = true;
if(cityInfo.remain치안 > -10*100) cityInfo.warn치안 = true;
if(cityInfo.remain수비 > -10*70) cityInfo.warn수비 = true;
if(cityInfo.remain성벽 > -10*70) cityInfo.warn성벽 = true;
if(cityInfo.warn농업) cityInfo.$농업.append('<span class="remain" style="color:yellow;">['+cityInfo.remain농업+']</span>');
if(cityInfo.warn상업) cityInfo.$상업.append('<span class="remain" style="color:yellow;">['+cityInfo.remain상업+']</span>');
if(cityInfo.warn치안) cityInfo.$치안.append('<span class="remain" style="color:yellow;">['+cityInfo.remain치안+']</span>');
if(cityInfo.warn수비) cityInfo.$수비.append('<span class="remain" style="color:yellow;">['+cityInfo.remain수비+']</span>');
if(cityInfo.warn성벽) cityInfo.$성벽.append('<span class="remain" style="color:yellow;">['+cityInfo.remain성벽+']</span>');
}
//태수,군사,종사
{
var $baseTr = $this.find('tr:eq(2)');
cityInfo.$태수 = $baseTr.find('td:eq(7)');
cityInfo.$군사 = $baseTr.find('td:eq(9)');
cityInfo.$종사 = $baseTr.find('td:eq(11)');
}
//기타
{
cityInfo.userCnt = $this.find('tr:eq(3) td:eq(1)').text().split(',').length -1;
}
cityInfo.obj = $this;
cityList[cityInfo.이름] = cityInfo;
});
var $onGenList = $('<button type="button">암행부 연동</button>');
$onGenList.click(function(){
loadUser();
return false;
});
$('form').append($onGenList);
$('table:eq(0) tr:last').after('<tr><td id="sort_more"></td></tr>');
$sort_more = $('#sort_more');
$sort_more.html('재 정렬 순서 :');
var sortIt = function(callback){
var arCity = [];
$('.cityInfo').each(function(){
var $this = $(this);
var cityName = $this.data('cityname');
var cityInfo = cityList[cityName];
arCity.push(cityInfo);
});
arCity = mergeSort(arCity,callback);
//console.log(arCity);
var $anchor = $('.anchor');
//console.log($anchor);
$('body > br').remove();
$('.cityInfo').detach();
$.each(arCity,function(idx,val){
$anchor.before('<br>');
$anchor.before(val.obj);
});
$anchor.before('<br>');
};
var $btn;
$btn = $('<button type="button">도시명</button>').click(function(){
sortIt(function(a,b){
return a.이름.localeCompare(b.이름);
});
});
$sort_more.append($btn);
$btn = $('<button type="button">인구율</button>').click(function(){
sortIt(function(a,b){
return 1.0*a.주민/a.max주민 - 1.0*b.주민/b.max주민;
});
});
$sort_more.append($btn);
$btn = $('<button type="button">남은 주민</button>').click(function(){
sortIt(function(a,b){
return a.remain주민 - b.remain주민;
});
});
$sort_more.append($btn);
$btn = $('<button type="button">남은 농업</button>').click(function(){
sortIt(function(a,b){
return a.remain농업 - b.remain농업;
});
});
$sort_more.append($btn);
$btn = $('<button type="button">남은 상업</button>').click(function(){
sortIt(function(a,b){
return a.remain상업 - b.remain상업;
});
});
$sort_more.append($btn);
$btn = $('<button type="button">남은 치안</button>').click(function(){
sortIt(function(a,b){
return a.remain치안 - b.remain치안;
});
});
$sort_more.append($btn);
$btn = $('<button type="button">남은 수비</button>').click(function(){
sortIt(function(a,b){
return a.remain수비 - b.remain수비;
});
});
$sort_more.append($btn);
$btn = $('<button type="button">남은 성벽</button>').click(function(){
sortIt(function(a,b){
return a.remain성벽 - b.remain성벽;
});
});
$sort_more.append($btn);
$btn = $('<button type="button">배치 장수 수</button>').click(function(){
sortIt(function(a,b){
return b.userCnt - a.userCnt;
});
});
$sort_more.append($btn);
};
mainFunc();
});
+685 -653
View File
@@ -1,654 +1,686 @@
function is_touch_device() {
var prefixes = ' -webkit- -moz- -o- -ms- '.split(' ');
var mq = function(query) {
return window.matchMedia(query).matches;
}
if (('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch) {
return true;
}
// include the 'heartz' as a way to have a non matching MQ to help terminate the join
// https://git.io/vznFH
var query = ['(', prefixes.join('touch-enabled),('), 'heartz', ')'].join('');
return mq(query);
}
function reloadWorldMap(option){
var $world_map = $('.world_map');
if($world_map.length == 0){
return;
}
var defaultOption = {
isDetailMap:true, //복잡 지도, 단순 지도
clickableAll:false, //어떤 경우든 클릭을 가능하게 함. 해당 동작의 동작 가능성 여부와는 별도.
selectCallback:null, //callback을 지정시 clickable과 관계 없이 해당 함수를 실행.
hrefTemplate:'#', //도시가 클릭가능할 경우 지정할 href값. {0}은 도시 id로 변환됨
useCachedMap:false, //맵 캐시를 사용
//아래부터는 post query에 들어갈 녀석
year:null, //year값, 연감등에 사용
month:null, //month값, 연감등에 사용
aux:null, //기타 넣고 싶은 값을 입력
neutralView:false, //clickable, 소속 국가, 첩보 여부 등을 반환여부를 설정
showMe:true, //반환 값에 본인이 위치한 도시 값을 반환하도록 설정. neutralView와 별개
targetJson:'j_map.php',
//기타 보조 값
startYear:null,
};
option = $.extend(defaultOption, option);
var useCachedMap = option.useCachedMap;
var isDetailMap = option.isDetailMap;
var clickableAll = option.clickableAll;
var selectCallback = option.selectCallback;
var hrefTemplate = option.hrefTemplate;
var cityPosition = getCityPosition();
var storedOldMapKey = 'sam.{0}.map'.format(serverNick);
var storedStartYear = 'sam.{0}.startYear'.format(serverNick);
//OBJ : startYear, year, month, cityList, nationList, spyList, shownByGeneralList, myCity
function checkReturnObject(obj){
if(!obj.result){
var obj = $.Deferred();
obj.reject('fail');
return obj.promise();
}
if(!$.isNumeric(obj.startYear)
||!$.isNumeric(obj.year)
||!$.isNumeric(obj.month)
){
var obj = $.Deferred();
obj.reject('fail');
return obj.promise();
}
if(useCachedMap){
localStorage.setItem(storedOldMapKey, JSON.stringify([serverID, obj]));
localStorage.setItem(storedStartYear, JSON.stringify(obj.startYear));
}
$world_map.removeClass('draw_required');
return obj;
}
function setMapBackground(obj){
var startYear = obj.startYear;
var year = obj.year;
var month = obj.month;
if(isDetailMap){
$world_map.addClass('map_detail').removeClass('map_basic');
}
else{
$world_map.addClass('map_basic').removeClass('map_detail');
}
var $map_title = $('.map_title_text');
if(year < startYear + 1){
$map_title.css('color', 'magenta');
}
else if(year < startYear + 2){
$map_title.css('color', 'orange');
}
else if(year < startYear + 3){
$map_title.css('color', 'yellow');
}
$map_title_tooltip = $('.map_title .tooltiptext');
$map_title_tooltip.empty();
var tooltipTexts = [];
if(year < startYear + 3){
var startYearText = [];
var remainYear = startYear + 3 - year;
var remainMonth = 12 - month + 1;
if(remainMonth > 0){
remainYear -= 1;
}
if(remainYear){
startYearText.push('{0}년'.format(remainYear));
}
if(remainMonth){
startYearText.push('{0}개월'.format(remainMonth));
}
tooltipTexts.push('초반제한 기간 : {0} ({1}년)'.format(startYearText.join(' '), startYear + 3));
}
var currentTechLimit = Math.floor(Math.max(0, year - startYear) / 5) + 1;
var nextTechLimitYear = currentTechLimit * 5 + startYear;
tooltipTexts.push('기술등급 제한 : {0}등급 ({1}년 해제)'.format(currentTechLimit, nextTechLimitYear, currentTechLimit+1));
$map_title_tooltip.html(tooltipTexts.join('<br>'));
$world_map.removeClass('map_string map_summer map_fall map_winter');
if(month <= 3){
$world_map.addClass('map_spring');
}
else if(month <= 6){
$world_map.addClass('map_summer');
}
else if(month <= 9){
$world_map.addClass('map_fall');
}
else{
$world_map.addClass('map_winter');
}
$map_title.html('{0}年 {1}月'.format(year, month));
return obj;
}
function convertCityObjs(obj){
//원본 Obj는 굉장히 간소하게 온다, Object 형태로 변환해서 사용한다.
function toCityObj(arr){
return {
id:arr[0],
level:arr[1],
state:arr[2],
nationId:(arr[3]>0)?arr[3]:null,
region:arr[4],
supply:(arr[5]!=0)
};
}
function toNationObj(arr){
return {
id:arr[0],
name:arr[1],
color:arr[2],
capital:arr[3]
};
}
var cityList = obj.cityList.map(toCityObj);
var nationList = obj.nationList.map(toNationObj);
nationList = convertDictById(nationList); //array of object -> dict
var spyList = obj.spyList;
var shownByGeneralList = convertSet(obj.shownByGeneralList);//Array -> Set
var myCity = obj.myCity;
var myNation = obj.myNation;
function mergePositionInfo(city){
var id = city.id;
if(!(id in cityPosition)){
return city;
}
var xy_val = cityPosition[id];
city.name = xy_val[0];
city.x = xy_val[1];
city.y = xy_val[2];
return city;
}
function mergeNationInfo(city){
//nationId 값으로 isCapital, color, nation을 통합
var nationId = city.nationId;
if(nationId === null || !(nationId in nationList)){
city.nationId = null;
city.nation = null;
city.color = null;
city.isCapital = false;
return city;
}
var nationObj = nationList[nationId];
city.nation = nationObj.name;
city.color = nationObj.color;
city.isCapital = (nationObj.capital == city.id);
return city;
}
function mergeClickable(city){
//clickable = (remainSpy << 3) | (ourCity << 2) | (shownByGeneral << 1) | clickableAll
var id = city.id;
var nationId = city.nationId;
var clickable = 0;
if(id in spyList){
clickable |= spyList[id] << 3;
}
if(myNation !== null && nationId == myNation){
clickable |= 4;
}
if(shownByGeneralList.hasOwnProperty(id)){
clickable |= 2;
}
if(myCity !== null && id == myCity){
clickable |= 2;
}
if(clickableAll){
clickable |= 1;
}
city.clickable = clickable;
return city;
}
cityList = cityList
.map(mergePositionInfo)
.map(mergeNationInfo)
.map(mergeClickable)
.map(formatCityInfo);
return {
'cityList' : cityList,
'myCity' : myCity
};
}
function drawDetailWorldMap(obj){
var $map_body = $('.world_map .map_body');
var cityList = obj.cityList;
var myCity = obj.myCity;
cityList.forEach(function(city){
var id = city.id;
$('.city_base_{0}'.format(id)).detach();
//이전 도시는 지운다.
var $cityObj = $('<div class="city_base city_base_{0}"></div>'.format(id));
$cityObj.addClass('city_level_{0}'.format(city.level));
$cityObj.data('obj', city).css({'left':city.x-20,'top':city.y-15});
if('color' in city && city.color !== null){
var $bgObj = $('<div class="city_bg"></div>');
$cityObj.append($bgObj);
$bgObj.css({'background-image':'url({0}/b{1}.png)'.format(pathConfig.gameImage, convColorValue(city.color))});
}
var $linkObj = $('<a class="city_link"></a>');
$linkObj.data({'text':city.text,'nation':city.nation,'id':city.id});
$cityObj.append($linkObj);
var $imgObj = $('<div class="city_img"><img src="{0}/cast_{1}.gif"><div class="city_filler"></div></div>'.format(pathConfig.gameImage, city.level));
$linkObj.append($imgObj);
if(city.state > 0){
var $stateObj = $('<div class="city_state"><img src="{0}/event{1}.gif"></div>'.format(pathConfig.gameImage, city.state));
$linkObj.append($stateObj);
}
if(city.nationId && city.nationId > 0){
var flagType = city.supply?'f':'d';
var $flagObj = $('<div class="city_flag"><img src="{0}/{1}{2}.gif"></div>'.format(pathConfig.gameImage, flagType, convColorValue(city.color)));
if(city.isCapital){
var $capitalObj = $('<div class="city_capital"><img src="{0}/event51.gif"></div>'.format(pathConfig.gameImage));
$flagObj.append($capitalObj);
}
$imgObj.append($flagObj);
}
var $nameObj = $('<span class="city_detail_name">{0}</span>'.format(city.name));
$imgObj.append($nameObj);
$map_body.append($cityObj);
});
$world_map.find('.city_base_{0} .city_filler'.format(myCity)).addClass('my_city');
return obj;
}
function drawBasicWorldMap(obj){
var $map_body = $('.world_map .map_body');
var cityList = obj.cityList;
var myCity = obj.myCity;
cityList.forEach(function(city){
var id = city.id;
$('.city_base_{0}'.format(id)).detach();
//이전 도시는 지운다.
var $cityObj = $('<div class="city_base city_base_{0}"></div>'.format(id));
$cityObj.addClass('city_level_{0}'.format(city.level));
$cityObj.data('obj', city).css({'left':city.x-20,'top':city.y-15});
var $linkObj = $('<a class="city_link"></a>');
$linkObj.data({'text':city.text,'nation':city.nation,'id':city.id});
$cityObj.append($linkObj);
var $imgObj = $('<div class="city_img"><div class="city_filler"></div></div>');
if('color' in city && city.color !== null){
$imgObj.css({'background-color':city.color});
}
$linkObj.append($imgObj);
if(city.state > 0){
var state_text = 'wrong';
if(city.state < 10){
state_text = 'good';
}
else if(city.state < 40){
state_text = 'bad';
}
else if(city.state < 50){
state_text = 'war';
}
var $stateObj = $('<div class="city_state city_state_{0}"></div>'.format(state_text));
$imgObj.append($stateObj);
}
//단순 표기에서는 깃발 여부가 없음
if(city.isCapital){
var $capitalObj = $('<div class="city_capital"></div>');
$imgObj.append($capitalObj);
}
var $nameObj = $('<span class="city_detail_name">{0}</span>'.format(city.name));
$imgObj.append($nameObj);
$map_body.append($cityObj);
});
$world_map.find('.city_base_{0} .city_filler'.format(myCity)).addClass('my_city');
return obj;
}
function setMouseWork(obj){
var $tooltip = $('.world_map .city_tooltip');
var $tooltip_city = $tooltip.find('.city_name');
var $tooltip_nation = $tooltip.find('.nation_name');
var $objs = $('.world_map .city_link');
var $map_body = $('.world_map .map_body');
//터치스크린 탭
if(!option.neutralView && is_touch_device()){
$objs.on('touchstart', function(e){
if(window.sam_toggleSingleTap){
return true;
}
var $this = $(this);
var touchMode = $this.data('touchMode');
if($tooltip_city.data('target') != $this.data('id')){
$this.data('touchMode', 1);
}
else if(touchMode === undefined){
$this.data('touchMode', 1);
}
else{
$this.data('touchMode', touchMode + 1);
}
$map_body.data('touchMode', 1);
$tooltip_city.data('target', $this.data('id'));
});
$objs.on('touchend', function(e){
if(window.sam_toggleSingleTap){
return true;
}
var $this = $(this);
var position = $this.parent().position();
$tooltip_city.html($this.data('text'));
var nation_text = $this.data('nation');
if(nation_text){
$tooltip_nation.html(nation_text).show();
}
else{
$tooltip_nation.html('').hide();
}
$tooltip.css({'top': position.top + 25, 'left': position.left + 35}).show();
var touchMode = $this.data('touchMode');
if(touchMode <= 1){
return false;
}
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
$this.data('touchMode', 0);
});
$map_body.on('touchend',function(e){
if(window.sam_toggleSingleTap){
return true;
}
//위의 touchend bind에 해당하지 않는 경우 -> 빈 지도 터치
$tooltip.hide();
});
}
//Mouse over 모드 작동
$map_body.on('mousemove', function(e){
if($(this).data('touchMode')){
return true;
}
var parentOffset = $map_body.offset();
var relX = e.pageX - parentOffset.left;
var relY = e.pageY - parentOffset.top;
$tooltip.css({'top': relY + 10, 'left': relX + 10});
});
$objs.on('mouseenter', function(e){
if($map_body.data('touchMode')){
return true;
}
var $this = $(this);
$tooltip_city.data('target', $this.data('id'));
$tooltip_city.html($this.data('text'));
var nation_text = $this.data('nation');
if(nation_text){
$tooltip_nation.html(nation_text).show();
}
else{
$tooltip_nation.html('').hide();
}
$tooltip.show();
});
$objs.on('mouseleave', function(event){
$tooltip.hide();
});
$objs.on('click', function(e){
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
var touchMode = $(this).data('touchMode');
if(touchMode === undefined){
return;
}
if(touchMode === 1){
return false;
}
});
return obj;
}
function setCityClickable(obj){
obj.cityList.forEach(function(city){
var $cityLink = $world_map.find('.city_base_{0} .city_link'.format(city.id));
if('clickable' in city && city.clickable > 0){
$cityLink.attr('href',hrefTemplate.format(city.id));
}
if(selectCallback){
$cityLink.click(function(){
return selectCallback(city);
});
}
});
return obj;
}
function saveCityInfo(obj){
$world_map.data('cityInfo', obj);
return obj;
}
var $hideCityNameBtn = $world_map.find('.map_toggle_cityname');
if(localStorage.getItem('sam.hideMapCityName') == 'yes'){
$world_map.addClass('hide_cityname');
$hideCityNameBtn.addClass('active').attr('aria-pressed', 'true');
}
$hideCityNameBtn.click(function(){
//이전 상태 확인
var state = !$hideCityNameBtn.hasClass('active');
if(state){
$world_map.addClass('hide_cityname');
localStorage.setItem('sam.hideMapCityName', 'yes');
}
else{
$world_map.removeClass('hide_cityname');
localStorage.setItem('sam.hideMapCityName', 'no');
}
});
var $toggleSingleTapBtn = $world_map.find('.map_toggle_single_tap');
if(localStorage.getItem('sam.toggleSingleTap') == 'yes'){
window.sam_toggleSingleTap = true;
$toggleSingleTapBtn.addClass('active').attr('aria-pressed', 'true');
}
else{
window.sam_toggleSingleTap = false;
}
var $map_body = $('.world_map .map_body');
$toggleSingleTapBtn.click(function(){
//이전 상태 확인
var state = !$toggleSingleTapBtn.hasClass('active');
if(state){
$map_body.removeData('touchMode');
localStorage.setItem('sam.toggleSingleTap', 'yes');
window.sam_toggleSingleTap = true;
}
else{
localStorage.setItem('sam.toggleSingleTap', 'no');
window.sam_toggleSingleTap = false;
}
});
if(isDetailMap){
$world_map.addClass('map_detail');
}
else{
$world_map.removeClass('map_datail');
}
//deferred mode of jQuery. != promise-then.
var deferred = $.ajax({
url: option.targetJson,
type: 'post',
dataType:'json',
data: {
data: JSON.stringify({
neutralView:option.neutralView,
year:option.year,
month:option.month,
showMe:option.showMe,
aux:option.aux
})
}
});
deferred
.then(checkReturnObject)
.then(setMapBackground)
.then(convertCityObjs)
.then(isDetailMap?drawDetailWorldMap:drawBasicWorldMap)
.then(setMouseWork)
.then(setCityClickable)
.then(saveCityInfo);
if($world_map.hasClass('draw_required')){
if(useCachedMap){
//일단 불러옴
do{
var storedMap = localStorage.getItem(storedOldMapKey);
if(!storedMap){
break;
}
storedMap = JSON.parse(storedMap);
var storedServerID = storedMap[0];
if(storedServerID != serverID){
break;
}
storedMap = storedMap[1];
storedMap = setMapBackground(storedMap);
storedMap = convertCityObjs(storedMap);
if(isDetailMap){
storedMap = drawDetailWorldMap(storedMap);
}
else{
storedMap = drawBasicWorldMap(storedMap);
}
storedMap = setMouseWork(storedMap);
storedMap = setCityClickable(storedMap);
storedMap = saveCityInfo(storedMap);
}while(false);
}
else if(option.year && option.month){
var startYear = localStorage.getItem(storedStartYear);
if(startYear){
startYear = JSON.parse(startYear);
}
else{
startYear = option.year;
}
var tmp = {
year : option.year,
month : option.month,
startYear : startYear
};
setMapBackground(tmp);
}
}
}
$(function(){
if(is_touch_device()){
$('.map_body .map_toggle_single_tap').show();
}
function is_touch_device() {
var prefixes = ' -webkit- -moz- -o- -ms- '.split(' ');
var mq = function(query) {
return window.matchMedia(query).matches;
}
if (('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch) {
return true;
}
// include the 'heartz' as a way to have a non matching MQ to help terminate the join
// https://git.io/vznFH
var query = ['(', prefixes.join('touch-enabled),('), 'heartz', ')'].join('');
return mq(query);
}
function reloadWorldMap(option, drawTarget) {
if (drawTarget === undefined || drawTarget === null) {
drawTarget = '.world_map'
}
var $world_map = $(drawTarget);
if ($world_map.length == 0) {
return;
}
var defaultOption = {
isDetailMap: true, //복잡 지도, 단순 지도
clickableAll: false, //어떤 경우든 클릭을 가능하게 함. 해당 동작의 동작 가능성 여부와는 별도.
selectCallback: null, //callback을 지정시 clickable과 관계 없이 해당 함수를 실행.
hrefTemplate: '#', //도시가 클릭가능할 경우 지정할 href값. {0}은 도시 id로 변환됨
useCachedMap: false, //맵 캐시를 사용
//아래부터는 post query에 들어갈 녀석
year: null, //year값, 연감등에 사용
month: null, //month값, 연감등에 사용
aux: null, //기타 넣고 싶은 값을 입력
neutralView: false, //clickable, 소속 국가, 첩보 여부 등을 반환여부를 설정
showMe: true, //반환 값에 본인이 위치한 도시 값을 반환하도록 설정. neutralView와 별개
targetJson: 'j_map.php',
reqType: 'post',
dynamicMapTheme: false,
callback: null,
//기타 보조 값
startYear: null,
};
option = $.extend(defaultOption, option);
var useCachedMap = option.useCachedMap;
var isDetailMap = option.isDetailMap;
var clickableAll = option.clickableAll;
var selectCallback = option.selectCallback;
var hrefTemplate = option.hrefTemplate;
var cityPosition = getCityPosition();
var storedOldMapKey = 'sam.{0}.map'.format(serverNick);
var storedStartYear = 'sam.{0}.startYear'.format(serverNick);
//OBJ : startYear, year, month, cityList, nationList, spyList, shownByGeneralList, myCity
function checkReturnObject(obj) {
if (!obj.result) {
var obj = $.Deferred();
obj.reject('fail');
return obj.promise();
}
if (!$.isNumeric(obj.startYear) ||
!$.isNumeric(obj.year) ||
!$.isNumeric(obj.month)
) {
var obj = $.Deferred();
obj.reject('fail');
return obj.promise();
}
if (useCachedMap) {
localStorage.setItem(storedOldMapKey, JSON.stringify([serverID, obj]));
localStorage.setItem(storedStartYear, JSON.stringify(obj.startYear));
}
$world_map.removeClass('draw_required');
return obj;
}
function setMapBackground(obj) {
function setTheme() {
var oldTheme = $world_map.data('currentTheme');
var newTheme = obj.theme;
if (oldTheme === newTheme) {
return;
}
if (oldTheme) {
$world_map.removeClass('map_theme_' + oldTheme);
}
$world_map.addClass('map_theme_' + newTheme);
$world_map.data('currentTheme', newTheme);
}
if (option.dynamicMapTheme) {
setTheme();
}
var startYear = obj.startYear;
var year = obj.year;
var month = obj.month;
if (isDetailMap) {
$world_map.addClass('map_detail').removeClass('map_basic');
} else {
$world_map.addClass('map_basic').removeClass('map_detail');
}
var $map_title = $('.map_title_text');
if (year < startYear + 1) {
$map_title.css('color', 'magenta');
} else if (year < startYear + 2) {
$map_title.css('color', 'orange');
} else if (year < startYear + 3) {
$map_title.css('color', 'yellow');
}
$map_title_tooltip = $('.map_title .tooltiptext');
$map_title_tooltip.empty();
var tooltipTexts = [];
if (year < startYear + 3) {
var startYearText = [];
var remainYear = startYear + 3 - year;
var remainMonth = 12 - month + 1;
if (remainMonth > 0) {
remainYear -= 1;
}
if (remainYear) {
startYearText.push('{0}년'.format(remainYear));
}
if (remainMonth) {
startYearText.push('{0}개월'.format(remainMonth));
}
tooltipTexts.push('초반제한 기간 : {0} ({1}년)'.format(startYearText.join(' '), startYear + 3));
}
var currentTechLimit = Math.floor(Math.max(0, year - startYear) / 5) + 1;
var nextTechLimitYear = currentTechLimit * 5 + startYear;
tooltipTexts.push('기술등급 제한 : {0}등급 ({1}년 해제)'.format(currentTechLimit, nextTechLimitYear, currentTechLimit + 1));
$map_title_tooltip.html(tooltipTexts.join('<br>'));
$world_map.removeClass('map_string map_summer map_fall map_winter');
if (month <= 3) {
$world_map.addClass('map_spring');
} else if (month <= 6) {
$world_map.addClass('map_summer');
} else if (month <= 9) {
$world_map.addClass('map_fall');
} else {
$world_map.addClass('map_winter');
}
$map_title.html('{0}年 {1}月'.format(year, month));
return obj;
}
function convertCityObjs(obj) {
//원본 Obj는 굉장히 간소하게 온다, Object 형태로 변환해서 사용한다.
function toCityObj(arr) {
return {
id: arr[0],
level: arr[1],
state: arr[2],
nationId: (arr[3] > 0) ? arr[3] : null,
region: arr[4],
supply: (arr[5] != 0)
};
}
function toNationObj(arr) {
return {
id: arr[0],
name: arr[1],
color: arr[2],
capital: arr[3]
};
}
var cityList = obj.cityList.map(toCityObj);
var nationList = obj.nationList.map(toNationObj);
nationList = convertDictById(nationList); //array of object -> dict
var spyList = obj.spyList;
var shownByGeneralList = convertSet(obj.shownByGeneralList); //Array -> Set
var myCity = obj.myCity;
var myNation = obj.myNation;
function mergePositionInfo(city) {
var id = city.id;
if (!(id in cityPosition)) {
return city;
}
var xy_val = cityPosition[id];
city.name = xy_val[0];
city.x = xy_val[1];
city.y = xy_val[2];
return city;
}
function mergeNationInfo(city) {
//nationId 값으로 isCapital, color, nation을 통합
var nationId = city.nationId;
if (nationId === null || !(nationId in nationList)) {
city.nationId = null;
city.nation = null;
city.color = null;
city.isCapital = false;
return city;
}
var nationObj = nationList[nationId];
city.nation = nationObj.name;
city.color = nationObj.color;
city.isCapital = (nationObj.capital == city.id);
return city;
}
function mergeClickable(city) {
//clickable = (remainSpy << 3) | (ourCity << 2) | (shownByGeneral << 1) | clickableAll
var id = city.id;
var nationId = city.nationId;
var clickable = 0;
if (id in spyList) {
clickable |= spyList[id] << 3;
}
if (myNation !== null && nationId == myNation) {
clickable |= 4;
}
if (shownByGeneralList.hasOwnProperty(id)) {
clickable |= 2;
}
if (myCity !== null && id == myCity) {
clickable |= 2;
}
if (clickableAll) {
clickable |= 1;
}
city.clickable = clickable;
return city;
}
cityList = cityList
.map(mergePositionInfo)
.map(mergeNationInfo)
.map(mergeClickable)
.map(formatCityInfo);
return {
'cityList': cityList,
'myCity': myCity
};
}
function drawDetailWorldMap(obj) {
var $map_body = $(drawTarget + ' .map_body');
var cityList = obj.cityList;
var myCity = obj.myCity;
cityList.forEach(function(city) {
var id = city.id;
$('.city_base_{0}'.format(id)).detach();
//이전 도시는 지운다.
var $cityObj = $('<div class="city_base city_base_{0}"></div>'.format(id));
$cityObj.addClass('city_level_{0}'.format(city.level));
$cityObj.data('obj', city).css({ 'left': city.x - 20, 'top': city.y - 15 });
if ('color' in city && city.color !== null) {
var $bgObj = $('<div class="city_bg"></div>');
$cityObj.append($bgObj);
$bgObj.css({ 'background-image': 'url({0}/b{1}.png)'.format(pathConfig.gameImage, convColorValue(city.color)) });
}
var $linkObj = $('<a class="city_link"></a>');
$linkObj.data({ 'text': city.text, 'nation': city.nation, 'id': city.id });
$cityObj.append($linkObj);
var $imgObj = $('<div class="city_img"><img src="{0}/cast_{1}.gif"><div class="city_filler"></div></div>'.format(pathConfig.gameImage, city.level));
$linkObj.append($imgObj);
if (city.state > 0) {
var $stateObj = $('<div class="city_state"><img src="{0}/event{1}.gif"></div>'.format(pathConfig.gameImage, city.state));
$linkObj.append($stateObj);
}
if (city.nationId && city.nationId > 0) {
var flagType = city.supply ? 'f' : 'd';
var $flagObj = $('<div class="city_flag"><img src="{0}/{1}{2}.gif"></div>'.format(pathConfig.gameImage, flagType, convColorValue(city.color)));
if (city.isCapital) {
var $capitalObj = $('<div class="city_capital"><img src="{0}/event51.gif"></div>'.format(pathConfig.gameImage));
$flagObj.append($capitalObj);
}
$imgObj.append($flagObj);
}
var $nameObj = $('<span class="city_detail_name">{0}</span>'.format(city.name));
$imgObj.append($nameObj);
$map_body.append($cityObj);
});
$world_map.find('.city_base_{0} .city_filler'.format(myCity)).addClass('my_city');
return obj;
}
function drawBasicWorldMap(obj) {
var $map_body = $(drawTarget + ' .map_body');
var cityList = obj.cityList;
var myCity = obj.myCity;
cityList.forEach(function(city) {
var id = city.id;
$('.city_base_{0}'.format(id)).detach();
//이전 도시는 지운다.
var $cityObj = $('<div class="city_base city_base_{0}"></div>'.format(id));
$cityObj.addClass('city_level_{0}'.format(city.level));
$cityObj.data('obj', city).css({ 'left': city.x - 20, 'top': city.y - 15 });
var $linkObj = $('<a class="city_link"></a>');
$linkObj.data({ 'text': city.text, 'nation': city.nation, 'id': city.id });
$cityObj.append($linkObj);
var $imgObj = $('<div class="city_img"><div class="city_filler"></div></div>');
if ('color' in city && city.color !== null) {
$imgObj.css({ 'background-color': city.color });
}
$linkObj.append($imgObj);
if (city.state > 0) {
var state_text = 'wrong';
if (city.state < 10) {
state_text = 'good';
} else if (city.state < 40) {
state_text = 'bad';
} else if (city.state < 50) {
state_text = 'war';
}
var $stateObj = $('<div class="city_state city_state_{0}"></div>'.format(state_text));
$imgObj.append($stateObj);
}
//단순 표기에서는 깃발 여부가 없음
if (city.isCapital) {
var $capitalObj = $('<div class="city_capital"></div>');
$imgObj.append($capitalObj);
}
var $nameObj = $('<span class="city_detail_name">{0}</span>'.format(city.name));
$imgObj.append($nameObj);
$map_body.append($cityObj);
});
$world_map.find('.city_base_{0} .city_filler'.format(myCity)).addClass('my_city');
return obj;
}
function setMouseWork(obj) {
var $tooltip = $(drawTarget + ' .city_tooltip');
var $tooltip_city = $tooltip.find('.city_name');
var $tooltip_nation = $tooltip.find('.nation_name');
var $objs = $(drawTarget + ' .city_link');
var $map_body = $(drawTarget + ' .map_body');
//터치스크린 탭
if (!option.neutralView && is_touch_device()) {
$objs.on('touchstart', function(e) {
if (window.sam_toggleSingleTap) {
return true;
}
var $this = $(this);
var touchMode = $this.data('touchMode');
if ($tooltip_city.data('target') != $this.data('id')) {
$this.data('touchMode', 1);
} else if (touchMode === undefined) {
$this.data('touchMode', 1);
} else {
$this.data('touchMode', touchMode + 1);
}
$map_body.data('touchMode', 1);
$tooltip_city.data('target', $this.data('id'));
});
$objs.on('touchend', function(e) {
if (window.sam_toggleSingleTap) {
return true;
}
var $this = $(this);
var position = $this.parent().position();
$tooltip_city.html($this.data('text'));
var nation_text = $this.data('nation');
if (nation_text) {
$tooltip_nation.html(nation_text).show();
} else {
$tooltip_nation.html('').hide();
}
var left = position.left;
var top = position.top;
var scale = $map_body.data('scale');
if (scale) {
left /= scale;
top /= scale;
}
$tooltip.css({ 'top': top + 25, 'left': left + 35 }).show();
var touchMode = $this.data('touchMode');
if (touchMode <= 1) {
return false;
}
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
$this.data('touchMode', 0);
});
$map_body.on('touchend', function(e) {
if (window.sam_toggleSingleTap) {
return true;
}
//위의 touchend bind에 해당하지 않는 경우 -> 빈 지도 터치
$tooltip.hide();
});
}
//Mouse over 모드 작동
$map_body.on('mousemove', function(e) {
if ($(this).data('touchMode')) {
return true;
}
var rect = this.getBoundingClientRect();
var left = (e.clientX - rect.left - this.clientLeft + this.scrollLeft);
var top = (e.clientY - rect.top - this.clientTop + this.scrollTop);
var scale = $map_body.data('scale');
if (scale) {
left /= scale;
top /= scale;
}
$tooltip.css({ 'top': top + 10, 'left': left + 10 });
});
$objs.on('mouseenter', function(e) {
if ($map_body.data('touchMode')) {
return true;
}
var $this = $(this);
$tooltip_city.data('target', $this.data('id'));
$tooltip_city.html($this.data('text'));
var nation_text = $this.data('nation');
if (nation_text) {
$tooltip_nation.html(nation_text).show();
} else {
$tooltip_nation.html('').hide();
}
$tooltip.show();
});
$objs.on('mouseleave', function(event) {
$tooltip.hide();
});
$objs.on('click', function(e) {
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
var touchMode = $(this).data('touchMode');
if (touchMode === undefined) {
return;
}
if (touchMode === 1) {
return false;
}
});
return obj;
}
function setCityClickable(obj) {
obj.cityList.forEach(function(city) {
var $cityLink = $world_map.find('.city_base_{0} .city_link'.format(city.id));
if ('clickable' in city && city.clickable > 0) {
$cityLink.attr('href', hrefTemplate.format(city.id));
}
if (selectCallback) {
$cityLink.click(function() {
return selectCallback(city);
});
}
});
return obj;
}
function saveCityInfo(obj) {
$world_map.data('cityInfo', obj);
return obj;
}
var $hideCityNameBtn = $world_map.find('.map_toggle_cityname');
if (localStorage.getItem('sam.hideMapCityName') == 'yes') {
$world_map.addClass('hide_cityname');
$hideCityNameBtn.addClass('active').attr('aria-pressed', 'true');
}
$hideCityNameBtn.click(function() {
//이전 상태 확인
var state = !$hideCityNameBtn.hasClass('active');
if (state) {
$world_map.addClass('hide_cityname');
localStorage.setItem('sam.hideMapCityName', 'yes');
} else {
$world_map.removeClass('hide_cityname');
localStorage.setItem('sam.hideMapCityName', 'no');
}
});
var $toggleSingleTapBtn = $world_map.find('.map_toggle_single_tap');
if (localStorage.getItem('sam.toggleSingleTap') == 'yes') {
window.sam_toggleSingleTap = true;
$toggleSingleTapBtn.addClass('active').attr('aria-pressed', 'true');
} else {
window.sam_toggleSingleTap = false;
}
var $map_body = $(drawTarget + ' .map_body');
$toggleSingleTapBtn.click(function() {
//이전 상태 확인
var state = !$toggleSingleTapBtn.hasClass('active');
if (state) {
$map_body.removeData('touchMode');
localStorage.setItem('sam.toggleSingleTap', 'yes');
window.sam_toggleSingleTap = true;
} else {
localStorage.setItem('sam.toggleSingleTap', 'no');
window.sam_toggleSingleTap = false;
}
});
if (isDetailMap) {
$world_map.addClass('map_detail');
} else {
$world_map.removeClass('map_datail');
}
//deferred mode of jQuery. != promise-then.
var deferred = $.ajax({
url: option.targetJson,
type: option.reqType,
dataType: 'json',
ifModified: true,
data: {
data: JSON.stringify({
neutralView: option.neutralView,
year: option.year,
month: option.month,
showMe: option.showMe,
aux: option.aux
})
}
});
var rawObject = null;
deferred
.then(function(data) {
rawObject = data;
return data;
})
.then(checkReturnObject)
.then(setMapBackground)
.then(convertCityObjs)
.then(isDetailMap ? drawDetailWorldMap : drawBasicWorldMap)
.then(setMouseWork)
.then(setCityClickable)
.then(saveCityInfo)
.then(function(data) {
if (option.callback) {
option.callback(data, rawObject);
}
});
if ($world_map.hasClass('draw_required')) {
if (useCachedMap) {
//일단 불러옴
do {
var storedMap = localStorage.getItem(storedOldMapKey);
if (!storedMap) {
break;
}
storedMap = JSON.parse(storedMap);
var storedServerID = storedMap[0];
if (storedServerID != serverID) {
break;
}
storedMap = storedMap[1];
storedMap = setMapBackground(storedMap);
storedMap = convertCityObjs(storedMap);
if (isDetailMap) {
storedMap = drawDetailWorldMap(storedMap);
} else {
storedMap = drawBasicWorldMap(storedMap);
}
storedMap = setMouseWork(storedMap);
storedMap = setCityClickable(storedMap);
storedMap = saveCityInfo(storedMap);
} while (false);
} else if (option.year && option.month) {
var startYear = localStorage.getItem(storedStartYear);
if (startYear) {
startYear = JSON.parse(startYear);
} else {
startYear = option.year;
}
var tmp = {
year: option.year,
month: option.month,
startYear: startYear
};
setMapBackground(tmp);
}
}
}
$(function() {
if (is_touch_device()) {
$('.map_body .map_toggle_single_tap').show();
}
})
+166 -84
View File
@@ -1,85 +1,167 @@
jQuery(function($){
var initCustomCSSForm = function(){
var lastTimeOut = null;
var $obj = $('#custom_css');
var key = 'sam_customCSS';
var text = localStorage.getItem(key);
if(text){
$obj.val(text);
console.log(text);
}
if($obj.on('change keyup paste', function(){
var newText = $obj.val();
if(text == newText){
return;
}
if(lastTimeOut){
clearTimeout(lastTimeOut);
}
$obj.css('background-color', '#222222');
lastTimeOut = setTimeout(function(){
text = $obj.val();
localStorage.setItem(key, text);
$obj.css('background-color', 'black');
}, 500);
}));
}
$('.load_old_log').click(function(){
var $thisBtn = $(this);
var logType = $thisBtn.data('log_type');
var $last = $('.log_{0}:last'.format(logType));
var reqTo = null;
if($last.length){
reqTo = $last.data('seq');
}
$.post({
url:'j_general_log_old.php',
dataType:'json',
data:{
to:reqTo,
type:logType
}
}).then(function(data){
if(!data){
return quickReject('로그를 받아오지 못했습니다.');
}
if(!data.result){
return quickReject('로그를 받아오지 못했습니다. : '+data.reason);
}
var keys = Object.keys(data.log);
if(keys.length > 1 && keys[0] < keys[1]){
keys.reverse();
}
if(keys == 0){
$thisBtn.hide();
return;
}
var html = [];
$.each(keys, function(_, key){
if($('#log_{0}_{1}'.format(logType, key)).length){
return true;
}
var item = data.log[key];
html.push("<div class='log_{0}' id='log_{0}_{1}' data-seq='{1}'>{2}</div>".format(logType, key, item));
});
$('#{0}Plate'.format(logType)).append(html);
}, errUnknown)
.fail(function(reason){
alert(reason);
location.reload();
});
})
initCustomCSSForm();
jQuery(function($) {
var initCustomCSSForm = function() {
var lastTimeOut = null;
var $obj = $('#custom_css');
var key = 'sam_customCSS';
var text = localStorage.getItem(key);
if (text) {
$obj.val(text);
console.log(text);
}
if ($obj.on('change keyup paste', function() {
var newText = $obj.val();
if (text == newText) {
return;
}
if (lastTimeOut) {
clearTimeout(lastTimeOut);
}
$obj.css('background-color', '#222222');
lastTimeOut = setTimeout(function() {
text = $obj.val();
localStorage.setItem(key, text);
$obj.css('background-color', 'black');
}, 500);
}));
}
$('.load_old_log').click(function() {
var $thisBtn = $(this);
var logType = $thisBtn.data('log_type');
var $last = $('.log_{0}:last'.format(logType));
var reqTo = null;
if ($last.length) {
reqTo = $last.data('seq');
}
$.post({
url: 'j_general_log_old.php',
dataType: 'json',
data: {
to: reqTo,
type: logType
}
}).then(function(data) {
if (!data) {
return quickReject('로그를 받아오지 못했습니다.');
}
if (!data.result) {
return quickReject('로그를 받아오지 못했습니다. : ' + data.reason);
}
var keys = Object.keys(data.log);
if (keys.length > 1 && keys[0] < keys[1]) {
keys.reverse();
}
if (keys == 0) {
$thisBtn.hide();
return;
}
var html = [];
$.each(keys, function(_, key) {
if ($('#log_{0}_{1}'.format(logType, key)).length) {
return true;
}
var item = data.log[key];
html.push("<div class='log_{0}' id='log_{0}_{1}' data-seq='{1}'>{2}</div>".format(logType, key, item));
});
$('#{0}Plate'.format(logType)).append(html);
}, errUnknown)
.fail(function(reason) {
alert(reason);
location.reload();
});
})
initCustomCSSForm();
$('#die_immediately').click(function() {
if (!confirm('정말로 삭제하시겠습니까?')) {
return false;
}
$.post({
url: 'j_die_immediately.php',
dataType: 'json',
}).then(function(data) {
if (!data) {
return quickReject('실패했습니다.');
}
if (!data.result) {
return quickReject(data.reason);
}
location.replace('..');
}, errUnknown)
.fail(function(reason) {
alert(reason);
location.reload();
});
return false;
return false;
});
$('#vacation').click(function() {
if (!confirm('휴가 기능을 신청할까요?')) {
return false;
}
$.post({
url: 'j_vacation.php',
dataType: 'json',
}).then(function(data) {
if (!data) {
return quickReject('실패했습니다.');
}
if (!data.result) {
return quickReject(data.reason);
}
location.reload();
}, errUnknown)
.fail(function(reason) {
alert(reason);
location.reload();
});
return false;
return false;
});
$('#set_my_setting').click(function() {
$.post({
url: 'j_set_my_setting.php',
dataType: 'json',
data: {
tnmt: $('.tnmt:checked').val(),
defence_train: $('#defence_train').val(),
use_treatment: $('#use_treatment').val(),
use_auto_nation_turn: $('#use_auto_nation_turn').val(),
}
}).then(function(data) {
if (!data) {
return quickReject('실패했습니다.');
}
if (!data.result) {
return quickReject(data.reason);
}
location.reload();
}, errUnknown)
.fail(function(reason) {
alert(reason);
location.reload();
});
return false;
return false;
});
});
+40 -3
View File
@@ -33,6 +33,35 @@ jQuery(function ($) {
var $disabled = $(itemFrameDisabled.format('&lt;비활성화 항목들&gt;')).addClass('filtered');
$disabledList.append($disabled);
var lastInfoObj = null;
var lastInfoData = null;
var onChoose = function(evt){
//$(evt.item).find('.help-message').popopver('disable');
if(lastInfoObj){
lastInfoObj.popover('hide');
}
}
var onUnchoose = function(evt){
var $item = $(evt.item);//.find('.help-message').popopver('enable');
var $helpMessage = $item.find('.help-message');
if(!$helpMessage.length){
return;
}
if(lastInfoData != $item.data('value')){
$helpMessage.popover('show')
lastInfoData = $item.data('value');
lastInfoObj = $helpMessage;
}
else{
$helpMessage.popover('hide');
lastInfoData = null;
lastInfoObj = null;
}
}
$.each(availablePriority, function (key, val) {
if (val in usedKey) {
return true;
@@ -45,12 +74,16 @@ jQuery(function ($) {
$disabledList.sortable({
group: priorityKey,
filter: '.filtered',
onChoose,onChoose,
onUnchoose:onUnchoose,
animation: 150
});
$enabledList.sortable({
group: priorityKey,
filter: '.filtered',
onChoose,onChoose,
onUnchoose:onUnchoose,
animation: 150
});
@@ -59,14 +92,18 @@ jQuery(function ($) {
if(!(itemValue in btnHelpMessage)){
return true;
}
var helpText = btnHelpMessage[itemValue];
$item.find('.help-message').popover({
var $helpMessage = $item.find('.help-message');
$helpMessage.popover({
content:helpText,
placement:'right',
placement:'top',
html:true,
trigger:'hover'
});
$item.mouseleave(function(){
$helpMessage.popover('hide');
});
});
}
+244 -101
View File
@@ -1,102 +1,245 @@
function reserveTurn(turnList, command, arg){
var target;
if(isChiefTurn){
target = 'j_set_chief_command.php';
}
else{
target = 'j_set_general_command.php';
}
$.post({
url:target,
dataType:'json',
data:{
action:command,
turnList:turnList,
arg:JSON.stringify(arg)
}
}).then(function(data){
if(!data.result){
alert(data.reason);
return;
}
if(!isChiefTurn){
window.location.href = './';
}
else{
window.location.href = 'b_chiefcenter.php';
}
}, errUnknown);
}
jQuery(function($){
window.submitAction = function(){
//checkCommandArg 참고
var availableArgumentList = {
'string':[
'nationName', 'optionText', 'itemType', 'nationType', 'itemCode',
],
'int':[
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType',
'year', 'month',
'srcArmType', 'destArmType', //숙련전환 전용
],
'boolean':[
'isGold', 'buyRice',
],
'integerArray':[
'destNationIDList', 'destGeneralIDList', 'amountList'
]
}
var handlerList = {
'string':function($obj){
return $.trim($obj.eq(0).val());
},
'int':function($obj){
return parseInt($obj.eq(0).val());
},
'boolean':function($obj){
switch ($obj.eq(0).val().toLowerCase()) {
case "true": case "yes": case "1":
return true;
case "false": case "no": case "0":
return false;
default:
throw new Error ("Boolean.parse: Cannot convert string to boolean.");
}
},
'integerArray':function($obj){
return $obj.map(function(){
return parseInt($(this).val());
});
}
}
var argument = {};
for (var typeName in availableArgumentList) {
availableArgumentList[typeName].forEach(function(argName){
var $obj = $('#'+argName);
if($obj.length == 0){
$obj = $('.'+argName);
if($obj.length == 0){
return;
}
}
argument[argName] = handlerList[typeName]($obj);
});
}
console.log(argument);
reserveTurn(turnList, command, argument);
};
$('#commonSubmit').click(submitAction);
function reserveTurn(turnList, command, arg) {
var target;
if (isChiefTurn) {
target = 'j_set_chief_command.php';
} else {
target = 'j_set_general_command.php';
}
$.post({
url: target,
dataType: 'json',
data: {
action: command,
turnList: turnList,
arg: JSON.stringify(arg)
}
}).then(function(data) {
if (!data.result) {
alert(data.reason);
return;
}
if (!isChiefTurn) {
window.location.href = './';
} else {
window.location.href = 'b_chiefcenter.php';
}
}, errUnknown);
}
jQuery(function($) {
window.submitAction = function() {
//checkCommandArg 참고
var availableArgumentList = {
'string': [
'nationName', 'optionText', 'itemType', 'nationType', 'itemCode', 'commandType',
],
'int': [
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType',
'year', 'month',
'srcArmType', 'destArmType', //숙련전환 전용
],
'boolean': [
'isGold', 'buyRice',
],
'integerArray': [
'destNationIDList', 'destGeneralIDList', 'amountList'
]
}
var handlerList = {
'string': function($obj) {
return $.trim($obj.eq(0).val());
},
'int': function($obj) {
return parseInt($obj.eq(0).val());
},
'boolean': function($obj) {
switch ($obj.eq(0).val().toLowerCase()) {
case "true":
case "yes":
case "1":
return true;
case "false":
case "no":
case "0":
return false;
default:
throw new Error("Boolean.parse: Cannot convert string to boolean.");
}
},
'integerArray': function($obj) {
var result = [];
$obj.each(function() {
result.push(parseInt($(this).val()));
});
return result;
}
}
var argument = {};
for (var typeName in availableArgumentList) {
availableArgumentList[typeName].forEach(function(argName) {
var $obj = $('#' + argName);
if ($obj.length == 0) {
$obj = $('.' + argName);
if ($obj.length == 0) {
return;
}
}
argument[argName] = handlerList[typeName]($obj);
});
}
console.log(argument);
reserveTurn(turnList, command, argument);
};
$('#commonSubmit').click(submitAction);
var $colorType = $('#colorType');
if ($colorType.length) {
$colorType.select2({
theme: 'bootstrap4',
placeholder: "색상을 선택해 주세요.",
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important',
},
templateSelection: function(item) {
if (item.disabled) {
return item.text;
}
var bgcolor = item.element.dataset.color;
var fgcolor = item.element.dataset.fontColor;
return $("<span><span style='background-color:{0};color:{1};'> </span>&nbsp;{2}</span>".format(
bgcolor, fgcolor, item.text
));
},
templateResult: function(item) {
if (item.disabled) {
return item.text;
}
var bgcolor = item.element.dataset.color;
var fgcolor = item.element.dataset.fontColor;
return $("<div style='padding: 0.75rem 0.375rem; background-color:{0};color:{1};'>{2}</div>".format(
bgcolor, fgcolor, item.text
));
},
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'no-padding simple-select2-align-center bg-secondary text-secondary',
});
}
var $nationType = $('#nationType');
if ($nationType.length) {
$nationType.select2({
theme: 'bootstrap4',
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important',
},
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
}
var $destCityID = $('#destCityID');
if ($destCityID.length) {
$destCityID.select2({
theme: 'bootstrap4',
placeholder: "도시를 선택해 주세요.",
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important',
},
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
}
var $destNationID = $('#destNationID');
if ($destNationID.length) {
$destNationID.select2({
theme: 'bootstrap4',
placeholder: "국가를 선택해 주세요.",
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important',
},
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
}
var $destGeneralID = $('#destGeneralID');
if ($destGeneralID.length) {
$destGeneralID.select2({
theme: 'bootstrap4',
placeholder: "장수를 선택해 주세요.",
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important',
},
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
}
var $isGold = $('#isGold');
if ($isGold.length) {
$isGold.select2({
theme: 'bootstrap4',
placeholder: "분량을 지정해 주세요.",
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important',
},
minimumResultsForSearch: -1,
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
}
var $amount = $('#amount:not([type=hidden])');
if ($amount.length) {
$amount.select2({
theme: 'bootstrap4',
placeholder: "분량을 지정해 주세요.",
allowClear: false,
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important',
},
tags: true,
sorter: function(items) {
items.sort(function(lhs, rhs) {
return parseInt(lhs.id) - parseInt(rhs.id);
})
return items;
},
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'select2-only-number simple-select2-align-center bg-secondary text-secondary',
})
}
$(document).on('keypress', '.select2-only-number .select2-search__field', function() {
$(this).val($(this).val().replace(/[^\d].+/, ""));
if ((event.which < 48 || event.which > 57)) {
event.preventDefault();
}
});
});
+1 -1
View File
@@ -23,7 +23,7 @@ $(function(){
var crewtype = parseInt($parent.data('crewtype'));
calc(crewtype);
$formCrewtype.val(crewtype);
$formAmount.val($this.val());
$formAmount.val($this.val()*100);
if(e.which === 13){
submitAction();
+352 -359
View File
@@ -1,360 +1,353 @@
var templateGeneralCard =
'<div class="general_card">\
<h4 class="bg1 with_border"><%name%></h4>\
<h4><img src="<%iconPath%>" height=64 width=64></h4>\
<p><%leadership%> / <%strength%> / <%intel%><br>\
<%nation%><br>\
<%personalText%><br>\
<%specialText%> / <%special2Text%></p>\
<button type="subject" class="with_skin with_border select_btn" data-name="<%name%>" value="<%no%>" name="pick">빙의하기</button>\
<label><input <%keepCnt?"":disabled="disabled"%> type="checkbox" value="<%no%>" name="keep[]" class="keep_select">보관(<%keepCnt%>)</label>\
</div>';
var templateSpecial =
'<span class="obj_tooltip" data-toggle="tooltip" data-placement="top"><%text%>\
<span class="tooltiptext">\
<%info%>\
</span>\
</span>\
';
var templateGeneralRow =
'<tr>\
<td><img class="generalIcon" width="64" height="64" src="<%iconPath%>"></td>\
<td style="<%userCSS%>"><%name%><%nameAux%></td>\
<td><%age%></td>\
<td><%personalWithTooltip%></td>\
<td><%specialDomesticWithTooltip%> / <%speicalWarWithTooltip%></td>\
<td>Lv <%explevel%></td>\
<td><%nation%></td>\
<td><%experience%></td>\
<td><%dedication%></td>\
<td><%officerLevel%></td>\
<td><%total%></td>\
<td><%leadership%></td>\
<td><%strength%></td>\
<td><%intel%></td>\
<td><%killturn%></td>\
</tr>';
function pickGeneral(){
$btn = $(this);
if (!confirm('빙의할까요? : {0}'.format($btn.data('name')))) {
return false;
}
$.post({
url:'j_select_npc.php',
dataType:'json',
data:{
pick:$btn.val()
}
}).then(function(result){
if(!result.result){
alert(result.reason);
location.refresh();
}
alert('빙의에 성공했습니다.');
location.href = './';
});
return false;
}
function updateOutdateTimer(){
var $validUntilText = $('#valid_until_text');
var now = Date.now();
var validUntil = $validUntilText.data('until');
if(validUntil <= 0){
return;
}
else if(validUntil < now){
$validUntilText.data('until',0);
$('#valid_until').hide();
$('#outdate_token').show();
return;
}
else if(validUntil - now <= 30000){
$validUntilText.css('color', "rgb(255, {0}, {0})".format(255*(validUntil - now)/30000));
}
setTimeout(updateOutdateTimer, 1000);
}
function updatePickMoreTimer(){
var $btn = $('#btn_pick_more');
var now = Date.now();
var remain = ($btn.data('available') - now) / 1000;
if(remain <= 0){
$btn.prop('disabled', false)
$btn.html('다른 장수 보기');
return;
}
$btn.html('다른 장수 보기({0}초)'.format(Math.ceil(remain)));
setTimeout(updatePickMoreTimer, 250);
}
function printGenerals(value){
$('.card_holder').empty();
$('#valid_until').show();
$('#valid_until_text').html(value.validUntil).data('until', (new Date(value.validUntil)).getTime()).css('color','white');
$('#outdate_token').hide();
var time = Date.now() + value.pickMoreSeconds*1000;
$('#btn_pick_more').data('available', time).prop('disabled',true);
var pick = $.map(value.pick, function(value, key) {
return value;
});
pick.sort(function(lhs, rhs){
var lsum = lhs.leadership+lhs.strength+lhs.intel;
var rsum = rhs.leadership+rhs.strength+rhs.intel;
return lsum - rsum;
});
$.each(pick, function(idx, cardData){
cardData.iconPath = getIconPath(cardData.imgsvr, cardData.picture);
if(cardData.special in specialInfo){
cardData.specialText = TemplateEngine(templateSpecial, {
text:cardData.special,
info:specialInfo[cardData.special]
});
}
else{
cardData.specialText = cardData.special;
}
if(cardData.special2 in specialInfo){
cardData.special2Text = TemplateEngine(templateSpecial, {
text:cardData.special2,
info:specialInfo[cardData.special2]
});
}
else{
cardData.special2Text = cardData.special2;
}
if(cardData.personal in characterInfo){
cardData.personalText = TemplateEngine(templateSpecial, {
text:cardData.personal,
info:characterInfo[cardData.personal]
});
}
else{
cardData.personalText = cardData.personal;
}
var $card = $(TemplateEngine(templateGeneralCard, cardData));
$('.card_holder').append($card);
$card.find('.select_btn').click(pickGeneral);
$card.find('.obj_tooltip').tooltip({
title:function(){
return $.trim($(this).find('.tooltiptext').html());
},
html:true
});
});
updatePickMoreTimer();
updateOutdateTimer();
}
function printGeneralList(value){
var tokenList = value.token;
var generalList = $.map(value.list, function(general){
general = {
no:general[0],
picture:general[1],
imgsvr:general[2],
npc:general[3],
age:general[4],
nation:general[5],
special:general[6],
special2:general[7],
personal:general[8],
name:general[9],
ownerName:general[10],
injury:general[11],
leadership:general[12],
lbonus:general[13],
strength:general[14],
intel:general[15],
explevel:general[16],
experience:general[17],
dedication:general[18],
officerLevel:general[19],
killturn:general[20],
connect:general[21],
reserved:0
};
if(general.npc < 2){
general.reserved = 2;
}
if(general.no in tokenList){
general.reserved = 1;
}
general.userCSS = "";
general.nameAux = "";
if(general.reserved == 1){
general.userCSS = 'color:violet';
}
else if(general.npc >= 2){
general.userCSS = 'color:cyan';
}
else if(general.npc == 1){
general.userCSS = 'color:skyblue';
}
if(general.ownerName){
general.nameAux += '<br><small>({0})</small>'.format(general.ownerName);
}
if(general.reserved == 1){
general.nameAux += '<br><small>({0}회)</small>'.format(tokenList[general.no]);
}
general.total = general.leadership + general.strength + general.intel;
general.iconPath = getIconPath(general.imgsvr, general.picture);
general.specialDomesticWithTooltip = TemplateEngine(templateSpecial, {
text:general.special,
info:specialInfo[general.special]
});
general.speicalWarWithTooltip = TemplateEngine(templateSpecial, {
text:general.special2,
info:specialInfo[general.special2]
});
general.personalWithTooltip = TemplateEngine(templateSpecial, {
text:general.personal,
info:characterInfo[general.personal]
});
return general;
});
generalList.sort(function(lhs, rhs){
if(lhs.reserved > rhs.reserved){
return -1;
}
if(lhs.reserved < rhs.reserved){
return 1;
}
if(lhs.total != rhs.total){
return rhs.total - lhs.total;
}
if(lhs.leadership != rhs.leadership){
return rhs.leadership - lhs.total;
}
if(lhs.name < rhs.name){
return -1;
}
if(lhs.name > rhs.name){
return 1;
}
return 0;
});
window.generalList = generalList;
_printGeneralList(true);
}
function _printGeneralList(clear){
var $generalTable = $('#general_list');
if(clear){
$generalTable.empty();
$generalTable.data('lastIdx', 0);
$('#row_print_more').show();
}
generalList = window.generalList;
var idxFrom = $generalTable.data('lastIdx');
var idxTo = Math.min(idxFrom + 50, generalList.length);
$generalTable.data('lastIdx', idxTo);
for(var idx = idxFrom; idx < idxFrom + 50; idx++){
var general = generalList[idx];
$generalTable.append(TemplateEngine(templateGeneralRow, general));
}
if(idxTo == generalList.length){
$('#row_print_more').hide();
}
$generalTable.find('.obj_tooltip').tooltip({
title:function(){
return $.trim($(this).find('.tooltiptext').html());
},
html:true
});
$('#tb_general_list').show();
}
$(function($){
window.generalList = [];
$.post('j_get_select_npc_token.php').then(function(value){
if(!value.result){
alert(value.reason);
return;
}
console.log(value);
printGenerals(value);
});
$('#btn_pick_more').click(function(){
var generals = $.map($('.keep_select:checked'), function(value){
return $(value).val();
});
console.log(generals);
$.post({
url:'j_get_select_npc_token.php',
dataType:'json',
data:{
refresh:true,
keep:generals
}
}).then(function(result){
if(!result.result){
alert(result.reason);
location.refresh();
}
console.log(result);
printGenerals(result);
});
});
$('#btn_load_general_list').click(function(){
$.post({
url:'j_get_general_list.php',
dataType:'json',
data:{
with_token:true
}
}).then(function(result){
if(!result.result){
alert(result.reason);
return false;
}
printGeneralList(result);
});
});
$('#btn_print_more').click(function(){
_printGeneralList();
})
var templateGeneralCard =
'<div class="general_card">\
<h4 class="bg1 with_border"><%name%></h4>\
<h4><img src="<%iconPath%>" height=64 width=64></h4>\
<p><%leadership%> / <%strength%> / <%intel%><br>\
<%nation%><br>\
<%personalText%><br>\
<%specialText%> / <%special2Text%></p>\
<button type="subject" class="with_skin with_border select_btn" data-name="<%name%>" value="<%no%>" name="pick">빙의하기</button>\
<label><input <%keepCnt?"":disabled="disabled"%> type="checkbox" value="<%no%>" name="keep[]" class="keep_select">보관(<%keepCnt%>)</label>\
</div>';
var templateSpecial =
'<span class="obj_tooltip" data-toggle="tooltip" data-placement="top"><%text%>\
<span class="tooltiptext">\
<%info%>\
</span>\
</span>\
';
var templateGeneralRow =
'<tr>\
<td><img class="generalIcon" width="64" height="64" src="<%iconPath%>"></td>\
<td style="<%userCSS%>"><%name%><%nameAux%></td>\
<td><%age%></td>\
<td><%personalWithTooltip%></td>\
<td><%specialDomesticWithTooltip%> / <%speicalWarWithTooltip%></td>\
<td>Lv <%explevel%></td>\
<td><%nation%></td>\
<td><%experience%></td>\
<td><%dedication%></td>\
<td><%officerLevel%></td>\
<td><%total%></td>\
<td><%leadership%></td>\
<td><%strength%></td>\
<td><%intel%></td>\
<td><%killturn%></td>\
</tr>';
function pickGeneral() {
$btn = $(this);
if (!confirm('빙의할까요? : {0}'.format($btn.data('name')))) {
return false;
}
$.post({
url: 'j_select_npc.php',
dataType: 'json',
data: {
pick: $btn.val()
}
}).then(function(result) {
if (!result.result) {
alert(result.reason);
location.refresh();
}
alert('빙의에 성공했습니다.');
location.href = './';
});
return false;
}
function updateOutdateTimer() {
var $validUntilText = $('#valid_until_text');
var now = Date.now();
var validUntil = $validUntilText.data('until');
if (validUntil <= 0) {
return;
} else if (validUntil < now) {
$validUntilText.data('until', 0);
$('#valid_until').hide();
$('#outdate_token').show();
return;
} else if (validUntil - now <= 30000) {
$validUntilText.css('color', "rgb(255, {0}, {0})".format(255 * (validUntil - now) / 30000));
}
setTimeout(updateOutdateTimer, 1000);
}
function updatePickMoreTimer() {
var $btn = $('#btn_pick_more');
var now = Date.now();
var remain = ($btn.data('available') - now) / 1000;
if (remain <= 0) {
$btn.prop('disabled', false)
$btn.html('다른 장수 보기');
return;
}
$btn.html('다른 장수 보기({0}초)'.format(Math.ceil(remain)));
setTimeout(updatePickMoreTimer, 250);
}
function printGenerals(value) {
$('.card_holder').empty();
$('#valid_until').show();
$('#valid_until_text').html(value.validUntil).data('until', (new Date(value.validUntil)).getTime()).css('color', 'white');
$('#outdate_token').hide();
var time = Date.now() + value.pickMoreSeconds * 1000;
$('#btn_pick_more').data('available', time).prop('disabled', true);
var pick = $.map(value.pick, function(value, key) {
return value;
});
pick.sort(function(lhs, rhs) {
var lsum = lhs.leadership + lhs.strength + lhs.intel;
var rsum = rhs.leadership + rhs.strength + rhs.intel;
return lsum - rsum;
});
$.each(pick, function(idx, cardData) {
cardData.iconPath = getIconPath(cardData.imgsvr, cardData.picture);
if (cardData.special in specialInfo) {
cardData.specialText = TemplateEngine(templateSpecial, {
text: cardData.special,
info: specialInfo[cardData.special]
});
} else {
cardData.specialText = cardData.special;
}
if (cardData.special2 in specialInfo) {
cardData.special2Text = TemplateEngine(templateSpecial, {
text: cardData.special2,
info: specialInfo[cardData.special2]
});
} else {
cardData.special2Text = cardData.special2;
}
if (cardData.personal in characterInfo) {
cardData.personalText = TemplateEngine(templateSpecial, {
text: cardData.personal,
info: characterInfo[cardData.personal]
});
} else {
cardData.personalText = cardData.personal;
}
var $card = $(TemplateEngine(templateGeneralCard, cardData));
$('.card_holder').append($card);
$card.find('.select_btn').click(pickGeneral);
$card.find('.obj_tooltip').tooltip({
title: function() {
return $.trim($(this).find('.tooltiptext').html());
},
html: true
});
});
updatePickMoreTimer();
updateOutdateTimer();
}
function printGeneralList(value) {
var tokenList = value.token;
var generalList = $.map(value.list, function(general) {
general = {
no: general[0],
picture: general[1],
imgsvr: general[2],
npc: general[3],
age: general[4],
nation: general[5],
special: general[6],
special2: general[7],
personal: general[8],
name: general[9],
ownerName: general[10],
injury: general[11],
leadership: general[12],
lbonus: general[13],
strength: general[14],
intel: general[15],
explevel: general[16],
experience: general[17],
dedication: general[18],
officerLevel: general[19],
killturn: general[20],
connect: general[21],
reserved: 0
};
if (general.npc < 2) {
general.reserved = 2;
}
if (general.no in tokenList) {
general.reserved = 1;
}
general.userCSS = "";
general.nameAux = "";
if (general.reserved == 1) {
general.userCSS = 'color:violet';
} else if (general.npc >= 2) {
general.userCSS = 'color:cyan';
} else if (general.npc == 1) {
general.userCSS = 'color:skyblue';
}
if (general.ownerName) {
general.nameAux += '<br><small>({0})</small>'.format(general.ownerName);
}
if (general.reserved == 1) {
general.nameAux += '<br><small>({0}회)</small>'.format(tokenList[general.no]);
}
general.total = general.leadership + general.strength + general.intel;
general.iconPath = getIconPath(general.imgsvr, general.picture);
general.specialDomesticWithTooltip = TemplateEngine(templateSpecial, {
text: general.special,
info: specialInfo[general.special]
});
general.speicalWarWithTooltip = TemplateEngine(templateSpecial, {
text: general.special2,
info: specialInfo[general.special2]
});
general.personalWithTooltip = TemplateEngine(templateSpecial, {
text: general.personal,
info: characterInfo[general.personal]
});
return general;
});
generalList.sort(function(lhs, rhs) {
if (lhs.reserved > rhs.reserved) {
return -1;
}
if (lhs.reserved < rhs.reserved) {
return 1;
}
if (lhs.total != rhs.total) {
return rhs.total - lhs.total;
}
if (lhs.leadership != rhs.leadership) {
return rhs.leadership - lhs.total;
}
if (lhs.name < rhs.name) {
return -1;
}
if (lhs.name > rhs.name) {
return 1;
}
return 0;
});
window.generalList = generalList;
_printGeneralList(true);
}
function _printGeneralList(clear) {
var $generalTable = $('#general_list');
if (clear) {
$generalTable.empty();
$generalTable.data('lastIdx', 0);
$('#row_print_more').show();
}
generalList = window.generalList;
var idxFrom = $generalTable.data('lastIdx');
var idxTo = Math.min(idxFrom + 50, generalList.length);
$generalTable.data('lastIdx', idxTo);
for (var idx = idxFrom; idx < idxFrom + 50; idx++) {
var general = generalList[idx];
$generalTable.append(TemplateEngine(templateGeneralRow, general));
}
if (idxTo == generalList.length) {
$('#row_print_more').hide();
}
$generalTable.find('.obj_tooltip').tooltip({
title: function() {
return $.trim($(this).find('.tooltiptext').html());
},
html: true
});
$('#tb_general_list').show();
}
$(function($) {
window.generalList = [];
$.post('j_get_select_npc_token.php').then(function(value) {
if (!value.result) {
alert(value.reason);
return;
}
console.log(value);
printGenerals(value);
});
$('#btn_pick_more').click(function() {
var generals = $.map($('.keep_select:checked'), function(value) {
return $(value).val();
});
console.log(generals);
$.post({
url: 'j_get_select_npc_token.php',
dataType: 'json',
data: {
refresh: true,
keep: generals
}
}).then(function(result) {
if (!result.result) {
alert(result.reason);
location.refresh();
}
console.log(result);
printGenerals(result);
});
});
$('#btn_load_general_list').click(function() {
$.post({
url: 'j_get_general_list.php',
dataType: 'json',
data: {
with_token: true
}
}).then(function(result) {
if (!result.result) {
alert(result.reason);
return false;
}
printGeneralList(result);
});
});
$('#btn_print_more').click(function() {
_printGeneralList();
})
});
+74 -57
View File
@@ -1,57 +1,74 @@
<?php
namespace sammo;
/** @var \Composer\Autoload\ClassLoader $loader */
$loader = require __DIR__.'/../vendor/autoload.php';
$loader->addPsr4('sammo\\', __DIR__.'/sammo', true);
$loader->addClassMap((function () {
$d_settingMap = [];
foreach (glob(__DIR__.'/d_setting/*.orig.php') as $filepath) {
$filepath = str_replace('.orig.php', '.php', $filepath);
$filename = basename($filepath);
$classname = explode('.', $filename)[0];
$d_settingMap['sammo\\'.$classname] = $filepath;
};
return $d_settingMap;
})());
//디버그용 매크로
ini_set("session.cache_expire", 10080); // minutes
// 각종 변수
define('STEP_LOG', true);
define('PROCESS_LOG', true);
ob_start();
// 에러 메세지 출력
function Error($message='', $url="")
{
if (!$url) {
$url = $_SERVER['REQUEST_URI'];
}
$e = new \Exception();
logError("aux_err", $message, '', getExceptionTraceAsString($e));
$templates = new \League\Plates\Engine(__DIR__.'/templates');
ob_get_flush();
WebUtil::setHeaderNoCache();
die($templates->render('error', [
'message' => $message
]));
}
function MessageBox($str)
{
echo "<script>alert('$str');</script>";
}
function LogText($prefix, $variable)
{
$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
}
<?php
namespace sammo;
/** @var \Composer\Autoload\ClassLoader $loader */
$loader = require __DIR__.'/../vendor/autoload.php';
$loader->addPsr4('sammo\\', __DIR__.'/sammo', true);
$loader->addClassMap((function () {
$d_settingMap = [];
foreach (glob(__DIR__.'/d_setting/*.orig.php') as $filepath) {
$filepath = str_replace('.orig.php', '.php', $filepath);
$filename = basename($filepath);
$classname = explode('.', $filename)[0];
$d_settingMap['sammo\\'.$classname] = $filepath;
};
return $d_settingMap;
})());
//디버그용 매크로
ini_set("session.cache_expire", 10080); // minutes
// 각종 변수
define('STEP_LOG', true);
define('PROCESS_LOG', true);
ob_start();
// 에러 메세지 출력
function Error($message='', $url="")
{
if (!$url) {
$url = $_SERVER['REQUEST_URI'];
}
$e = new \Exception();
logError("aux_err", $message, '', getExceptionTraceAsString($e));
$templates = new \League\Plates\Engine(__DIR__.'/templates');
ob_get_flush();
WebUtil::setHeaderNoCache();
die($templates->render('error', [
'message' => $message
]));
}
function MessageBox($str)
{
echo "<script>alert('$str');</script>";
}
function LogText($prefix, $variable)
{
$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
}
function prepareDir(string $dirPath, bool $forceCreate=true):bool{
if(file_exists($dirPath)){
if(is_dir($dirPath)){
return true;
}
if(!$forceCreate){
throw new \RuntimeException('이미 파일이 있습니다');
}
if(!unlink($dirPath)){
return false;
}
return mkdir($dirPath);
}
return mkdir($dirPath, 0777, true);
}
+7 -3
View File
@@ -558,13 +558,17 @@ function ConquerCity(array $admin, General $general, array $city) {
}
}
//NPC인 경우 10% 확률로 임관(엔장, 인재, 의병)
//NPC인 경우 일정 확률로 임관(엔장, 인재, 의병)
$npcType = $oldGeneral->getNPCType();
if($admin['join_mode'] != 'onlyRandom' && 2 <= $npcType && $npcType <= 8 && $npcType != 5 && Util::randBool(0.1)) {
if($admin['join_mode'] != 'onlyRandom' && 2 <= $npcType && $npcType <= 8 && $npcType != 5 && Util::randBool(GameConst::$joinRuinedNPCProp)) {
$cmd = buildGeneralCommandClass('che_임관', $oldGeneral, $admin, [
'destNationID'=>$attackerNationID
]);
_setGeneralCommand($cmd, [0]);
$joinTurn = Util::randRangeInt(0, 12);
if($joinTurn){
_setGeneralCommand(buildGeneralCommandClass('che_견문', $oldGeneral, $admin), iterator_to_array(Util::range($joinTurn)));
}
_setGeneralCommand($cmd, [$joinTurn]);
}
}
+4
View File
@@ -0,0 +1,4 @@
<?php
require('../vendor/autoload.php');
//ParsedownExtra;
+31 -21
View File
@@ -1,22 +1,32 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_삼략 extends \sammo\BaseItem{
protected $id = 22;
protected $rawName = '삼략';
protected $name = '삼략(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_삼략 extends \sammo\BaseItem{
protected $id = 22;
protected $rawName = '삼략';
protected $name = '삼략(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p<br>[전투] 계략 시도 확률 +10%p, 계략 성공 확률 +10%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicTrialProb'){
return $value + 0.1;
}
if($statName === 'warMagicSuccessProb'){
return $value + 0.1;
}
return $value;
}
}
+31 -21
View File
@@ -1,22 +1,32 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_육도 extends \sammo\BaseItem{
protected $id = 21;
protected $rawName = '육도';
protected $name = '육도(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_육도 extends \sammo\BaseItem{
protected $id = 21;
protected $rawName = '육도';
protected $name = '육도(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p<br>[전투] 계략 시도 확률 +10%p, 계략 성공 확률 +10%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicTrialProb'){
return $value + 0.1;
}
if($statName === 'warMagicSuccessProb'){
return $value + 0.1;
}
return $value;
}
}
+30 -30
View File
@@ -1,31 +1,31 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_이추 extends \sammo\BaseItem{
protected $id = 5;
protected $rawName = '이추';
protected $name = '이추(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p';
protected $cost = 1000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 1000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.1;
}
return $value;
}
function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_이추 extends \sammo\BaseItem{
protected $id = 5;
protected $rawName = '이추';
protected $name = '이추(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
protected $cost = 1000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 1000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
}
+30 -30
View File
@@ -1,31 +1,31 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_향낭 extends \sammo\BaseItem{
protected $id = 5;
protected $rawName = '항냥';
protected $name = '항냥(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
protected $cost = 3000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 2000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_향낭 extends \sammo\BaseItem{
protected $id = 5;
protected $rawName = '항냥';
protected $name = '항냥(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +50%p';
protected $cost = 3000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 2000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.5;
}
return $value;
}
function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
}
@@ -0,0 +1,29 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반계시도;
use \sammo\WarUnitTrigger\che_반계발동;
class che_반계_백우선 extends \sammo\BaseItem{
protected $id = 45;
protected $rawName = '백우선';
protected $name = '백우선(반계)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
}
}
@@ -0,0 +1,29 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반계시도;
use \sammo\WarUnitTrigger\che_반계발동;
class che_반계_파초선 extends \sammo\BaseItem{
protected $id = 45;
protected $rawName = '파초선';
protected $name = '파초선(반계)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
}
}
@@ -0,0 +1,34 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitTrigger\che_부상무효;
use sammo\WarUnitTrigger\WarActivateSkills;
class che_부적_태현청생부 extends \sammo\BaseItem{
protected $id = 9;
protected $rawName = '태현청생부';
protected $name = '태현청생부(부적)';
protected $info = '[전투] 저격 불가, 부상 없음';
protected $cost = 200;
protected $consumable = false;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
);
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
);
}
}
@@ -0,0 +1,35 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
class che_의술_상한잡병론 extends \sammo\BaseItem{
protected $id = 24;
protected $rawName = '상한잡병론';
protected $name = '상한잡병론(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 200;
protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
);
}
}
+34 -34
View File
@@ -1,35 +1,35 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitTriggerCaller;
class che_의술_청낭서 extends \sammo\BaseItem{
protected $id = 23;
protected $rawName = '청낭서';
protected $name = '청낭서(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
protected $cost = 200;
protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
);
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitTriggerCaller;
class che_의술_청낭서 extends \sammo\BaseItem{
protected $id = 23;
protected $rawName = '청낭서';
protected $name = '청낭서(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 200;
protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
);
}
}
@@ -1,35 +1,35 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
class che_의술_태평청령 extends \sammo\BaseItem{
protected $id = 24;
protected $rawName = '태평청령';
protected $name = '태평청령(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
protected $cost = 200;
protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
);
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
class che_의술_태평청령 extends \sammo\BaseItem{
protected $id = 24;
protected $rawName = '태평청령';
protected $name = '태평청령(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 200;
protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
);
}
}
@@ -0,0 +1,26 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
class che_저격_매화수전 extends \sammo\BaseItem{
protected $id = 70;
protected $rawName = '매화수전';
protected $name = '매화수전(저격)';
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
);
}
}
@@ -0,0 +1,26 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
class che_저격_비도 extends \sammo\BaseItem{
protected $id = 70;
protected $rawName = '비도';
protected $name = '비도(저격)';
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
);
}
}
+27 -27
View File
@@ -1,28 +1,28 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\WarUnitTriggerCaller;
use \sammo\WarUnit;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
use \sammo\BaseWarUnitTrigger;
class che_저격_수극 extends \sammo\BaseItem{
protected $id = 2;
protected $rawName = '수극';
protected $name = '수극(저격)';
protected $info = '[전투] 전투 개시 전 20% 확률로 저격 시도. 1회용';
protected $cost = 1000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 1000;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 0.2, 20, 40),
new che_저격발동($unit)
);
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\WarUnitTriggerCaller;
use \sammo\WarUnit;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
use \sammo\BaseWarUnitTrigger;
class che_저격_수극 extends \sammo\BaseItem{
protected $id = 2;
protected $rawName = '수극';
protected $name = '수극(저격)';
protected $info = '[전투] 전투 개시 전 50% 확률로 저격 시도. 1회용';
protected $cost = 1000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 1000;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 0.5, 20, 40),
new che_저격발동($unit)
);
}
}
+1 -1
View File
@@ -18,7 +18,7 @@ class che_치료_환약 extends \sammo\BaseItem{
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_아이템치료($general)
new GeneralTrigger\che_아이템치료($general, $general->getAuxVar('use_treatment')??10)
);
}
@@ -0,0 +1,21 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_행동_서촉지형도 extends \sammo\BaseItem{
protected $id = 22;
protected $rawName = '서촉지형도';
protected $name = '서촉지형도(행동)';
protected $info = '[전투] 공격 시 페이즈 + 2';
protected $cost = 200;
protected $consumable = false;
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'initWarPhase'){
return $value + 2;
}
return $value;
}
}
@@ -0,0 +1,29 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_격노시도;
use sammo\WarUnitTrigger\che_격노발동;
class event_전투특기_격노 extends \sammo\BaseItem{
protected $id = 74;
protected $rawName = '비급';
protected $name = '비급(격노)';
protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가)';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 3000;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_격노시도($unit),
new che_격노발동($unit)
);
}
}
@@ -0,0 +1,49 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
use \sammo\WarUnitCity;
class event_전투특기_공성 extends \sammo\BaseItem{
protected $id = 53;
protected $rawName = '비급';
protected $name = '비급(공성)';
protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 차병 숙련을 가산';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 3000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_SIEGE) return $value * 0.9;
}
return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->getOppose() instanceof WarUnitCity){
return [2, 1];
}
return [1, 1];
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -0,0 +1,44 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
class event_전투특기_궁병 extends \sammo\BaseItem{
protected $id = 51;
protected $rawName = '비급';
protected $name = '비급(궁병)';
protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 궁병 숙련을 가산';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 3000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_ARCHER) return $value * 0.9;
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warAvoidRatio'){
return $value + 0.2;
}
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -0,0 +1,44 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
class event_전투특기_귀병 extends \sammo\BaseItem{
protected $id = 40;
protected $rawName = '비급';
protected $name = '비급(귀병)';
protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 귀병 숙련을 가산';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 3000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_WIZARD) return $value * 0.9;
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicSuccessProb'){
return $value + 0.2;
}
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -0,0 +1,48 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
class event_전투특기_기병 extends \sammo\BaseItem{
protected $id = 52;
protected $rawName = '비급';
protected $name = '비급(기병)';
protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 기병 숙련을 가산';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 3000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_CAVALRY) return $value * 0.9;
}
return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){
return [1.2, 1];
}
return [1.1, 1];
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -0,0 +1,41 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_돌격지속;
class event_전투특기_돌격 extends \sammo\BaseItem{
protected $id = 60;
protected $rawName = '비급';
protected $name = '비급(돌격)';
protected $info = '[전투] 공격 시 대등/유리한 병종에게는 퇴각 전까지 전투, 공격 시 페이즈 + 2, 공격 시 대미지 +5%';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 3000;
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'initWarPhase'){
return $value + 2;
}
return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){
return [1.05, 1];
}
return [1, 1];
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_돌격지속($unit)
);
}
}
@@ -0,0 +1,35 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use \sammo\Util;
class event_전투특기_무쌍 extends \sammo\BaseItem{
protected $id = 61;
protected $rawName = '비급';
protected $name = '비급(무쌍)';
protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대50%)';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 3000;
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warCriticalRatio' && $aux['isAttacker']??false){
return $value += 0.1;
}
return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
$attackMultiplier = 1.1;
$defenceMultiplier = 1;
$killnum = $unit->getGeneral()->getRankVar('killnum');
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4);
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.5);
return [$attackMultiplier, $defenceMultiplier];
}
}
@@ -0,0 +1,38 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반계시도;
use \sammo\WarUnitTrigger\che_반계발동;
class event_전투특기_반계 extends \sammo\BaseItem{
protected $id = 45;
protected $rawName = '비급';
protected $name = '비급(반계)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +150%)';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 3000;
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicSuccessDamage' && $aux === '반목'){
return $value + 0.9;
}
return $value;
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
}
}
@@ -0,0 +1,49 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
class event_전투특기_보병 extends \sammo\BaseItem{
protected $id = 50;
protected $rawName = '비급';
protected $name = '비급(보병)';
protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 보병 숙련을 가산';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 3000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_FOOTMAN) return $value * 0.9;
}
return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){
return [1, 0.9];
}
return [1, 0.8];
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -0,0 +1,36 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
class event_전투특기_신산 extends \sammo\BaseItem{
protected $id = 41;
protected $rawName = '비급';
protected $name = '비급(신산)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p<br>[전투] 계략 시도 확률 +20%p, 계략 성공 확률 +20%p';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 3000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.1;
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicTrialProb'){
return $value + 0.2;
}
if($statName === 'warMagicSuccessProb'){
return $value + 0.2;
}
return $value;
}
}
@@ -0,0 +1,25 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
class event_전투특기_신중 extends \sammo\BaseItem{
protected $id = 44;
protected $rawName = '비급';
protected $name = '비급(신중)';
protected $info = '[전투] 계략 성공 확률 100%';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 3000;
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicSuccessProb'){
return $value + 1;
}
return $value;
}
}
@@ -0,0 +1,31 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_위압시도;
use \sammo\WarUnitTrigger\che_위압발동;
class event_전투특기_위압 extends \sammo\BaseItem{
protected $id = 63;
protected $rawName = '비급';
protected $name = '비급(위압)';
protected $info = '[전투] 첫 페이즈 위압 발동(적 공격, 회피 불가, 사기 5 감소)';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 3000;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
if($unit->getPhase() != 0){
return null;
}
return new WarUnitTriggerCaller(
new che_위압시도($unit),
new che_위압발동($unit)
);
}
}
@@ -0,0 +1,38 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use sammo\BaseGeneralTrigger;
use sammo\SpecialityHelper;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\WarUnit;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
use sammo\WarUnitTriggerCaller;
class event_전투특기_의술 extends \sammo\BaseItem{
protected $id = 73;
protected $rawName = '비급';
protected $name = '비급(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 3000;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit, che_전투치료시도::TYPE_ITEM),
new che_전투치료발동($unit)
);
}
}

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