유저장은 자동 사령턴 켬끔 가능
This commit is contained in:
+161
-154
@@ -1,154 +1,161 @@
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<?php
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namespace sammo;
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include "lib.php";
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include "func.php";
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$showDieImmediatelyBtn = false;
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$availableDieImmediately = false;
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//로그인 검사
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$session = Session::requireGameLogin()->setReadOnly();
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$userID = Session::getUserID();
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$generalID = $session->generalID;
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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increaseRefresh("내정보", 1);
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$me = General::createGeneralObjFromDB($generalID);
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$myset = $me->getVar('myset');
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if ($myset > 0) {
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$submit = 'button';
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} else {
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$submit = 'hidden';
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}
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$targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2);
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if($gameStor->turntime <= $gameStor->opentime){
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//서버 가오픈시 할 수 있는 행동
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if($me->getNPCType() == 0){
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$showDieImmediatelyBtn = true;
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if($targetTime <= TimeUtil::now()){
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$availableDieImmediately = true;
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}
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}
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}
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$use_treatment = $me->getAuxVar('use_treatment')??10;
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?>
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=1024" />
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<title><?=UniqueConst::$serverName?>: 내정보</title>
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<script>
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var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
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</script>
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<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
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<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
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<?=WebUtil::printJS('js/common.js')?>
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<?=WebUtil::printJS('js/myPage.js')?>
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<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
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<?=WebUtil::printCSS('../d_shared/common.css')?>
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<?=WebUtil::printCSS('css/common.css')?>
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</head>
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<body>
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<table align=center width=1000 class='tb_layout bg0'>
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<tr><td>내 정 보<br><?=backButton()?></td></tr>
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</table>
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<table align=center width=1000 class='tb_layout bg0'>
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<tr>
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<td width=50%>
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<?php generalInfo($me); ?>
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<?php generalInfo2($me); ?>
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</td>
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<td width=50% valign=top style="padding-left:4ch;">
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토너먼트 【
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<input type=radio class='tnmt' name=tnmt value=0 <?=$me->getVar('tnmt')==0?"checked":""; ?>>수동참여
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<input type=radio class='tnmt' name=tnmt value=1 <?=$me->getVar('tnmt')==1?"checked":""; ?>>자동참여
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】<br>
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∞<span style='color:orange'>개막직전 남는자리가 있을경우 랜덤하게 참여합니다.</span><br><br>
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환약 사용 【<select id='use_treatment' name='use_treatment'>
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<option value=10 <?=$use_treatment==10?"selected":""; ?>>경상</option>
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<option value=20 <?=$use_treatment==21?"selected":""; ?>>중상</option>
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<option value=40 <?=$use_treatment==41?"selected":""; ?>>심각</option>
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<option value=60 <?=$use_treatment==61?"selected":""; ?>>위독</option>
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<option value=100 <?=$use_treatment==100?"selected":""; ?>>사용안함</option>
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</select>】<br>
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∞<span style='color:orange'>부상을 입었을 때 환약을 사용하는 기준입니다.</span><br><br>
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수비 【<select id='defence_train' name='defence_train'>
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<option value=90 <?=$me->getVar('defence_train')==90?"selected":""; ?>>☆(훈사90)</option>
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<option value=80 <?=$me->getVar('defence_train')==80?"selected":""; ?>>◎(훈사80)</option>
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<option value=60 <?=$me->getVar('defence_train')==60?"selected":""; ?>>○(훈사60)</option>
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<option value=40 <?=$me->getVar('defence_train')==40?"selected":""; ?>>△(훈사40)</option>
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<option value=999 <?=$me->getVar('defence_train')==999?"selected":""; ?>>×[훈련, 사기 -3]</option>
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</select>
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】<br><br>
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<input type=<?=$submit?> id='set_my_setting' name=btn style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px; value=설정저장><br>
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∞<span style='color:orange'>설정저장은 이달중 <?=$myset?>회 남았습니다.</span><br><br>
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<?php if(!($gameStor->autorun_user['limit_minutes']??false)): ?>
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휴 가 신 청<br>
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<button type="button" id='vacation' style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>휴가 신청</button><br><br>
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<?php endif; ?>
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<!--빙의 해제용 삭턴 조절<br>
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<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>빙의 해체 요청</button></a>-->
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<?php if($showDieImmediatelyBtn): ?>
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가오픈 기간 내 장수 삭제 (<?=substr($targetTime, 0, 19)?> 부터)<br>
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<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>장수 삭제</button></a><br><br>
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<?php endif; ?>
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개인용 CSS<br>
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<textarea id='custom_css' style='color:white;background-color:black;width:420px;height:150px;'></textarea>
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</td>
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</tr>
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<tr>
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<td align=center id=bg1><font color=skyblue size=3>개인 기록</font></td>
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<td align=center id=bg1><font color=orange size=3>전투 기록</font></td>
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</tr>
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<tr>
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<td valign=top>
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<div id='generalActionPlate'>
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<?=formatHistoryToHTML(getGeneralActionLogRecent($generalID, 24), 'generalAction')?>
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</div>
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<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="generalAction">이전 로그 불러오기</button>
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</td>
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<td valign=top>
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<div id='battleDetailPlate'>
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<?=formatHistoryToHTML(getBattleDetailLogRecent($generalID, 24), 'battleDetail')?>
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</div>
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<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleDetail">이전 로그 불러오기</button>
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</td>
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</tr>
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<tr>
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<td align=center id=bg1><font color=skyblue size=3>장수 열전</font></td>
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<td align=center id=bg1><font color=orange size=3>전투 결과</font></td>
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</tr>
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<tr>
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<td valign=top>
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<?=formatHistoryToHTML(getGeneralHistoryLogAll($generalID))?>
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</td>
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<td valign=top>
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<div id='battleResultPlate'>
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<?=formatHistoryToHTML(getBattleResultRecent($generalID, 24), 'battleResult')?>
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</div>
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<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleResult">이전 로그 불러오기</button>
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</td>
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</tr>
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</table>
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<table align=center width=1000 class='tb_layout bg0'>
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<tr><td><?=backButton()?></td></tr>
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<tr><td><?=banner()?></td></tr>
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</table>
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</body>
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</html>
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<?php
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namespace sammo;
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include "lib.php";
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include "func.php";
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$showDieImmediatelyBtn = false;
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$availableDieImmediately = false;
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//로그인 검사
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$session = Session::requireGameLogin()->setReadOnly();
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$userID = Session::getUserID();
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$generalID = $session->generalID;
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user']);
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increaseRefresh("내정보", 1);
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$me = General::createGeneralObjFromDB($generalID);
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$myset = $me->getVar('myset');
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if ($myset > 0) {
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$submit = 'button';
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} else {
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$submit = 'hidden';
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}
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$targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2);
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if($gameStor->turntime <= $gameStor->opentime){
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//서버 가오픈시 할 수 있는 행동
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if($me->getNPCType() == 0){
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$showDieImmediatelyBtn = true;
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if($targetTime <= TimeUtil::now()){
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$availableDieImmediately = true;
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}
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}
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}
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$use_treatment = $me->getAuxVar('use_treatment')??10;
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$use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn')??1;
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?>
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=1024" />
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<title><?=UniqueConst::$serverName?>: 내정보</title>
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<script>
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var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
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</script>
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<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
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<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
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<?=WebUtil::printJS('js/common.js')?>
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<?=WebUtil::printJS('js/myPage.js')?>
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<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
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<?=WebUtil::printCSS('../d_shared/common.css')?>
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<?=WebUtil::printCSS('css/common.css')?>
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</head>
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<body>
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<table align=center width=1000 class='tb_layout bg0'>
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<tr><td>내 정 보<br><?=backButton()?></td></tr>
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</table>
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<table align=center width=1000 class='tb_layout bg0'>
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<tr>
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<td width=50%>
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<?php generalInfo($me); ?>
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<?php generalInfo2($me); ?>
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</td>
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<td width=50% valign=top style="padding-left:4ch;">
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토너먼트 【
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<input type=radio class='tnmt' name=tnmt value=0 <?=$me->getVar('tnmt')==0?"checked":""; ?>>수동참여
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<input type=radio class='tnmt' name=tnmt value=1 <?=$me->getVar('tnmt')==1?"checked":""; ?>>자동참여
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】<br>
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∞<span style='color:orange'>개막직전 남는자리가 있을경우 랜덤하게 참여합니다.</span><br><br>
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환약 사용 【<select id='use_treatment' name='use_treatment'>
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<option value=10 <?=$use_treatment==10?"selected":""; ?>>경상</option>
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<option value=20 <?=$use_treatment==21?"selected":""; ?>>중상</option>
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<option value=40 <?=$use_treatment==41?"selected":""; ?>>심각</option>
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<option value=60 <?=$use_treatment==61?"selected":""; ?>>위독</option>
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<option value=100 <?=$use_treatment==100?"selected":""; ?>>사용안함</option>
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</select>】<br>
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∞<span style='color:orange'>부상을 입었을 때 환약을 사용하는 기준입니다.</span><br><br>
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<?php if(($gameStor->autorun_user['options']['chief'])??false) : ?>
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자동 사령턴 허용 【<select id='use_auto_nation_turn' name='use_auto_nation_turn'>
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<option value=1 <?=$use_auto_nation_turn?"selected":""; ?>>허용</option>
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<option value=0 <?=(!$use_auto_nation_turn)?"selected":""; ?>>허용 안함</option>
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</select>】<br>
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∞<span style='color:orange'>수뇌가 되었을 때 휴식 턴이어도 적당한 턴을 알아서 넣는 것을 허용합니다.</span><br><br>
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<?php endif; ?>
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수비 【<select id='defence_train' name='defence_train'>
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<option value=90 <?=$me->getVar('defence_train')==90?"selected":""; ?>>☆(훈사90)</option>
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<option value=80 <?=$me->getVar('defence_train')==80?"selected":""; ?>>◎(훈사80)</option>
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<option value=60 <?=$me->getVar('defence_train')==60?"selected":""; ?>>○(훈사60)</option>
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<option value=40 <?=$me->getVar('defence_train')==40?"selected":""; ?>>△(훈사40)</option>
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<option value=999 <?=$me->getVar('defence_train')==999?"selected":""; ?>>×[훈련, 사기 -3]</option>
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</select>
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】<br><br>
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<input type=<?=$submit?> id='set_my_setting' name=btn style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px; value=설정저장><br>
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∞<span style='color:orange'>설정저장은 이달중 <?=$myset?>회 남았습니다.</span><br><br>
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<?php if(!($gameStor->autorun_user['limit_minutes']??false)): ?>
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휴 가 신 청<br>
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<button type="button" id='vacation' style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>휴가 신청</button><br><br>
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<?php endif; ?>
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<!--빙의 해제용 삭턴 조절<br>
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<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>빙의 해체 요청</button></a>-->
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<?php if($showDieImmediatelyBtn): ?>
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가오픈 기간 내 장수 삭제 (<?=substr($targetTime, 0, 19)?> 부터)<br>
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<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>장수 삭제</button></a><br><br>
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<?php endif; ?>
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개인용 CSS<br>
|
||||
<textarea id='custom_css' style='color:white;background-color:black;width:420px;height:150px;'></textarea>
|
||||
</td>
|
||||
</tr>
|
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<tr>
|
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<td align=center id=bg1><font color=skyblue size=3>개인 기록</font></td>
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<td align=center id=bg1><font color=orange size=3>전투 기록</font></td>
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</tr>
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<tr>
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<td valign=top>
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<div id='generalActionPlate'>
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<?=formatHistoryToHTML(getGeneralActionLogRecent($generalID, 24), 'generalAction')?>
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</div>
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<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="generalAction">이전 로그 불러오기</button>
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</td>
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<td valign=top>
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<div id='battleDetailPlate'>
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<?=formatHistoryToHTML(getBattleDetailLogRecent($generalID, 24), 'battleDetail')?>
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</div>
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<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleDetail">이전 로그 불러오기</button>
|
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</td>
|
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</tr>
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<tr>
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<td align=center id=bg1><font color=skyblue size=3>장수 열전</font></td>
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<td align=center id=bg1><font color=orange size=3>전투 결과</font></td>
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</tr>
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<tr>
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<td valign=top>
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<?=formatHistoryToHTML(getGeneralHistoryLogAll($generalID))?>
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</td>
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<td valign=top>
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<div id='battleResultPlate'>
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<?=formatHistoryToHTML(getBattleResultRecent($generalID, 24), 'battleResult')?>
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</div>
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<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleResult">이전 로그 불러오기</button>
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</td>
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</tr>
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</table>
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<table align=center width=1000 class='tb_layout bg0'>
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<tr><td><?=backButton()?></td></tr>
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<tr><td><?=banner()?></td></tr>
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</table>
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</body>
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</html>
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+81
-76
@@ -1,77 +1,82 @@
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<?php
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namespace sammo;
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|
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include "lib.php";
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include "func.php";
|
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WebUtil::requireAJAX();
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$session = Session::requireGameLogin([])->setReadOnly();
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$userID = Session::getUserID();
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$generalID = $session->generalID;
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increaseRefresh("내정보 수정", 0);
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$action = Util::getPost('action');
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$tnmt = Util::getPost('tnmt', 'int', 1);
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$defence_train = Util::getPost('defence_train', 'int', 80);
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$use_treatment = Util::getPost('use_treatment', 'int', 10);
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//$detachNPC = Util::getPost('detachNPC', 'bool');
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$detachNPC = false;
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if ($defence_train <= 40) {
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$defence_train = 40;
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}
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|
||||
if($defence_train <= 90){
|
||||
$defence_train = Util::round($defence_train, -1);
|
||||
}
|
||||
else{
|
||||
$defence_train = 999;
|
||||
}
|
||||
|
||||
if($tnmt < 0 || $tnmt > 1){
|
||||
$tnmt = 1;
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$me = General::createGeneralObjFromDB($generalID);
|
||||
|
||||
|
||||
if($defence_train != $me->getVar('defence_train')){
|
||||
if($defence_train == 999){
|
||||
$me->increaseVar('myset', -1);
|
||||
$me->setVar('defence_train', $defence_train);
|
||||
$me->increaseVar('train', -3);
|
||||
$me->increaseVar('atmos', -3);
|
||||
}
|
||||
else{
|
||||
$me->increaseVar('myset', -1);
|
||||
$me->setVar('defence_train', $defence_train);
|
||||
}
|
||||
}
|
||||
|
||||
$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
|
||||
|
||||
if($me->getVar('tnmt') != $tnmt){
|
||||
$me->setVar('tnmt', $tnmt);
|
||||
}
|
||||
|
||||
if($me->getNPCType() == 1 && $detachNPC){
|
||||
$turnterm = $gameStor->turnterm;
|
||||
|
||||
if($turnterm < 10){
|
||||
$targetKillTurn = 30 / $turnterm;
|
||||
}
|
||||
else{
|
||||
$targetKillTurn = 60 / $turnterm;
|
||||
}
|
||||
$me->setVar('killturn', $targetKillTurn);
|
||||
}
|
||||
|
||||
$me->applyDB($db);
|
||||
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'reason'=>'success'
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
WebUtil::requireAJAX();
|
||||
|
||||
$session = Session::requireGameLogin([])->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
$generalID = $session->generalID;
|
||||
|
||||
increaseRefresh("내정보 수정", 0);
|
||||
|
||||
$action = Util::getPost('action');
|
||||
$tnmt = Util::getPost('tnmt', 'int', 1);
|
||||
$defence_train = Util::getPost('defence_train', 'int', 80);
|
||||
$use_treatment = Util::getPost('use_treatment', 'int', 10);
|
||||
$use_auto_nation_turn = Util::getPost('use_auto_nation_turn', 'int', 1);
|
||||
//$detachNPC = Util::getPost('detachNPC', 'bool');
|
||||
$detachNPC = false;
|
||||
|
||||
if ($defence_train <= 40) {
|
||||
$defence_train = 40;
|
||||
}
|
||||
|
||||
if($defence_train <= 90){
|
||||
$defence_train = Util::round($defence_train, -1);
|
||||
}
|
||||
else{
|
||||
$defence_train = 999;
|
||||
}
|
||||
|
||||
if($tnmt < 0 || $tnmt > 1){
|
||||
$tnmt = 1;
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$me = General::createGeneralObjFromDB($generalID);
|
||||
|
||||
|
||||
if($defence_train != $me->getVar('defence_train')){
|
||||
if($defence_train == 999){
|
||||
$me->increaseVar('myset', -1);
|
||||
$me->setVar('defence_train', $defence_train);
|
||||
$me->increaseVar('train', -3);
|
||||
$me->increaseVar('atmos', -3);
|
||||
}
|
||||
else{
|
||||
$me->increaseVar('myset', -1);
|
||||
$me->setVar('defence_train', $defence_train);
|
||||
}
|
||||
}
|
||||
|
||||
if($use_auto_nation_turn != $me->getAuxVar('use_auto_nation_turn')){
|
||||
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
|
||||
}
|
||||
|
||||
$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
|
||||
|
||||
if($me->getVar('tnmt') != $tnmt){
|
||||
$me->setVar('tnmt', $tnmt);
|
||||
}
|
||||
|
||||
if($me->getNPCType() == 1 && $detachNPC){
|
||||
$turnterm = $gameStor->turnterm;
|
||||
|
||||
if($turnterm < 10){
|
||||
$targetKillTurn = 30 / $turnterm;
|
||||
}
|
||||
else{
|
||||
$targetKillTurn = 60 / $turnterm;
|
||||
}
|
||||
$me->setVar('killturn', $targetKillTurn);
|
||||
}
|
||||
|
||||
$me->applyDB($db);
|
||||
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'reason'=>'success'
|
||||
]);
|
||||
+166
-165
@@ -1,166 +1,167 @@
|
||||
jQuery(function($){
|
||||
|
||||
|
||||
var initCustomCSSForm = function(){
|
||||
var lastTimeOut = null;
|
||||
var $obj = $('#custom_css');
|
||||
var key = 'sam_customCSS';
|
||||
|
||||
var text = localStorage.getItem(key);
|
||||
if(text){
|
||||
$obj.val(text);
|
||||
console.log(text);
|
||||
}
|
||||
|
||||
if($obj.on('change keyup paste', function(){
|
||||
var newText = $obj.val();
|
||||
if(text == newText){
|
||||
return;
|
||||
}
|
||||
if(lastTimeOut){
|
||||
clearTimeout(lastTimeOut);
|
||||
}
|
||||
$obj.css('background-color', '#222222');
|
||||
lastTimeOut = setTimeout(function(){
|
||||
text = $obj.val();
|
||||
localStorage.setItem(key, text);
|
||||
$obj.css('background-color', 'black');
|
||||
}, 500);
|
||||
}));
|
||||
|
||||
}
|
||||
|
||||
$('.load_old_log').click(function(){
|
||||
var $thisBtn = $(this);
|
||||
var logType = $thisBtn.data('log_type');
|
||||
var $last = $('.log_{0}:last'.format(logType));
|
||||
var reqTo = null;
|
||||
if($last.length){
|
||||
reqTo = $last.data('seq');
|
||||
}
|
||||
|
||||
$.post({
|
||||
url:'j_general_log_old.php',
|
||||
dataType:'json',
|
||||
data:{
|
||||
to:reqTo,
|
||||
type:logType
|
||||
}
|
||||
}).then(function(data){
|
||||
if(!data){
|
||||
return quickReject('로그를 받아오지 못했습니다.');
|
||||
}
|
||||
if(!data.result){
|
||||
return quickReject('로그를 받아오지 못했습니다. : '+data.reason);
|
||||
}
|
||||
|
||||
var keys = Object.keys(data.log);
|
||||
if(keys.length > 1 && keys[0] < keys[1]){
|
||||
keys.reverse();
|
||||
}
|
||||
|
||||
if(keys == 0){
|
||||
$thisBtn.hide();
|
||||
return;
|
||||
}
|
||||
|
||||
var html = [];
|
||||
$.each(keys, function(_, key){
|
||||
if($('#log_{0}_{1}'.format(logType, key)).length){
|
||||
return true;
|
||||
}
|
||||
var item = data.log[key];
|
||||
html.push("<div class='log_{0}' id='log_{0}_{1}' data-seq='{1}'>{2}</div>".format(logType, key, item));
|
||||
});
|
||||
|
||||
$('#{0}Plate'.format(logType)).append(html);
|
||||
}, errUnknown)
|
||||
.fail(function(reason){
|
||||
alert(reason);
|
||||
location.reload();
|
||||
});
|
||||
})
|
||||
|
||||
initCustomCSSForm();
|
||||
|
||||
|
||||
$('#die_immediately').click(function(){
|
||||
if(!confirm('정말로 삭제하시겠습니까?')){
|
||||
return false;
|
||||
}
|
||||
$.post({
|
||||
url:'j_die_immediately.php',
|
||||
dataType:'json',
|
||||
}).then(function(data){
|
||||
if(!data){
|
||||
return quickReject('실패했습니다.');
|
||||
}
|
||||
if(!data.result){
|
||||
return quickReject(data.reason);
|
||||
}
|
||||
|
||||
location.replace('..');
|
||||
|
||||
}, errUnknown)
|
||||
.fail(function(reason){
|
||||
alert(reason);
|
||||
location.reload();
|
||||
});
|
||||
return false;
|
||||
return false;
|
||||
});
|
||||
|
||||
$('#vacation').click(function(){
|
||||
if(!confirm('휴가 기능을 신청할까요?')){
|
||||
return false;
|
||||
}
|
||||
$.post({
|
||||
url:'j_vacation.php',
|
||||
dataType:'json',
|
||||
}).then(function(data){
|
||||
if(!data){
|
||||
return quickReject('실패했습니다.');
|
||||
}
|
||||
if(!data.result){
|
||||
return quickReject(data.reason);
|
||||
}
|
||||
|
||||
location.reload();
|
||||
|
||||
}, errUnknown)
|
||||
.fail(function(reason){
|
||||
alert(reason);
|
||||
location.reload();
|
||||
});
|
||||
return false;
|
||||
return false;
|
||||
});
|
||||
|
||||
$('#set_my_setting').click(function(){
|
||||
$.post({
|
||||
url:'j_set_my_setting.php',
|
||||
dataType:'json',
|
||||
data:{
|
||||
tnmt:$('.tnmt:checked').val(),
|
||||
defence_train:$('#defence_train').val(),
|
||||
use_treatment:$('#use_treatment').val(),
|
||||
}
|
||||
}).then(function(data){
|
||||
if(!data){
|
||||
return quickReject('실패했습니다.');
|
||||
}
|
||||
if(!data.result){
|
||||
return quickReject(data.reason);
|
||||
}
|
||||
|
||||
location.reload();
|
||||
|
||||
}, errUnknown)
|
||||
.fail(function(reason){
|
||||
alert(reason);
|
||||
location.reload();
|
||||
});
|
||||
return false;
|
||||
return false;
|
||||
});
|
||||
jQuery(function($) {
|
||||
|
||||
|
||||
var initCustomCSSForm = function() {
|
||||
var lastTimeOut = null;
|
||||
var $obj = $('#custom_css');
|
||||
var key = 'sam_customCSS';
|
||||
|
||||
var text = localStorage.getItem(key);
|
||||
if (text) {
|
||||
$obj.val(text);
|
||||
console.log(text);
|
||||
}
|
||||
|
||||
if ($obj.on('change keyup paste', function() {
|
||||
var newText = $obj.val();
|
||||
if (text == newText) {
|
||||
return;
|
||||
}
|
||||
if (lastTimeOut) {
|
||||
clearTimeout(lastTimeOut);
|
||||
}
|
||||
$obj.css('background-color', '#222222');
|
||||
lastTimeOut = setTimeout(function() {
|
||||
text = $obj.val();
|
||||
localStorage.setItem(key, text);
|
||||
$obj.css('background-color', 'black');
|
||||
}, 500);
|
||||
}));
|
||||
|
||||
}
|
||||
|
||||
$('.load_old_log').click(function() {
|
||||
var $thisBtn = $(this);
|
||||
var logType = $thisBtn.data('log_type');
|
||||
var $last = $('.log_{0}:last'.format(logType));
|
||||
var reqTo = null;
|
||||
if ($last.length) {
|
||||
reqTo = $last.data('seq');
|
||||
}
|
||||
|
||||
$.post({
|
||||
url: 'j_general_log_old.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
to: reqTo,
|
||||
type: logType
|
||||
}
|
||||
}).then(function(data) {
|
||||
if (!data) {
|
||||
return quickReject('로그를 받아오지 못했습니다.');
|
||||
}
|
||||
if (!data.result) {
|
||||
return quickReject('로그를 받아오지 못했습니다. : ' + data.reason);
|
||||
}
|
||||
|
||||
var keys = Object.keys(data.log);
|
||||
if (keys.length > 1 && keys[0] < keys[1]) {
|
||||
keys.reverse();
|
||||
}
|
||||
|
||||
if (keys == 0) {
|
||||
$thisBtn.hide();
|
||||
return;
|
||||
}
|
||||
|
||||
var html = [];
|
||||
$.each(keys, function(_, key) {
|
||||
if ($('#log_{0}_{1}'.format(logType, key)).length) {
|
||||
return true;
|
||||
}
|
||||
var item = data.log[key];
|
||||
html.push("<div class='log_{0}' id='log_{0}_{1}' data-seq='{1}'>{2}</div>".format(logType, key, item));
|
||||
});
|
||||
|
||||
$('#{0}Plate'.format(logType)).append(html);
|
||||
}, errUnknown)
|
||||
.fail(function(reason) {
|
||||
alert(reason);
|
||||
location.reload();
|
||||
});
|
||||
})
|
||||
|
||||
initCustomCSSForm();
|
||||
|
||||
|
||||
$('#die_immediately').click(function() {
|
||||
if (!confirm('정말로 삭제하시겠습니까?')) {
|
||||
return false;
|
||||
}
|
||||
$.post({
|
||||
url: 'j_die_immediately.php',
|
||||
dataType: 'json',
|
||||
}).then(function(data) {
|
||||
if (!data) {
|
||||
return quickReject('실패했습니다.');
|
||||
}
|
||||
if (!data.result) {
|
||||
return quickReject(data.reason);
|
||||
}
|
||||
|
||||
location.replace('..');
|
||||
|
||||
}, errUnknown)
|
||||
.fail(function(reason) {
|
||||
alert(reason);
|
||||
location.reload();
|
||||
});
|
||||
return false;
|
||||
return false;
|
||||
});
|
||||
|
||||
$('#vacation').click(function() {
|
||||
if (!confirm('휴가 기능을 신청할까요?')) {
|
||||
return false;
|
||||
}
|
||||
$.post({
|
||||
url: 'j_vacation.php',
|
||||
dataType: 'json',
|
||||
}).then(function(data) {
|
||||
if (!data) {
|
||||
return quickReject('실패했습니다.');
|
||||
}
|
||||
if (!data.result) {
|
||||
return quickReject(data.reason);
|
||||
}
|
||||
|
||||
location.reload();
|
||||
|
||||
}, errUnknown)
|
||||
.fail(function(reason) {
|
||||
alert(reason);
|
||||
location.reload();
|
||||
});
|
||||
return false;
|
||||
return false;
|
||||
});
|
||||
|
||||
$('#set_my_setting').click(function() {
|
||||
$.post({
|
||||
url: 'j_set_my_setting.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
tnmt: $('.tnmt:checked').val(),
|
||||
defence_train: $('#defence_train').val(),
|
||||
use_treatment: $('#use_treatment').val(),
|
||||
use_auto_nation_turn: $('#use_auto_nation_turn').val(),
|
||||
}
|
||||
}).then(function(data) {
|
||||
if (!data) {
|
||||
return quickReject('실패했습니다.');
|
||||
}
|
||||
if (!data.result) {
|
||||
return quickReject(data.reason);
|
||||
}
|
||||
|
||||
location.reload();
|
||||
|
||||
}, errUnknown)
|
||||
.fail(function(reason) {
|
||||
alert(reason);
|
||||
location.reload();
|
||||
});
|
||||
return false;
|
||||
return false;
|
||||
});
|
||||
});
|
||||
@@ -3251,6 +3251,9 @@ class GeneralAI
|
||||
|
||||
$month = $this->env['month'];
|
||||
if($npcType >= 2){
|
||||
if(!($general->getAuxVar('use_auto_nation_turn')??1)){
|
||||
$general->setAuxVar('use_auto_nation_turn', 1);
|
||||
}
|
||||
if($general->getVar('officer_level') == 12){
|
||||
if (in_array($month, [3, 6, 9, 12])) {
|
||||
$this->choosePromotion();
|
||||
|
||||
+444
-444
@@ -1,445 +1,445 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
use \Symfony\Component\Lock;
|
||||
class TurnExecutionHelper
|
||||
{
|
||||
/** @var General*/
|
||||
protected $generalObj;
|
||||
|
||||
public function __construct(General $general)
|
||||
{
|
||||
$this->generalObj = $general;
|
||||
}
|
||||
|
||||
public function __destruct()
|
||||
{
|
||||
$this->applyDB();
|
||||
}
|
||||
|
||||
public function applyDB(){
|
||||
$db = DB::db();
|
||||
$this->generalObj->applyDB($db);
|
||||
}
|
||||
|
||||
public function getGeneral():General{
|
||||
return $this->generalObj;
|
||||
}
|
||||
|
||||
public function preprocessCommand(array $env){
|
||||
$general = $this->getGeneral();
|
||||
$caller = $general->getPreTurnExecuteTriggerList($general);
|
||||
$caller->merge(new GeneralTriggerCaller(
|
||||
new GeneralTrigger\che_부상경감($general),
|
||||
new GeneralTrigger\che_병력군량소모($general)
|
||||
));
|
||||
|
||||
$caller->fire($env);
|
||||
}
|
||||
|
||||
public function processBlocked():bool{
|
||||
$general = $this->getGeneral();
|
||||
|
||||
$blocked = $general->getVar('block');
|
||||
if($blocked < 2){
|
||||
return false;
|
||||
}
|
||||
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$logger = $general->getLogger();
|
||||
if($blocked == 2){
|
||||
$general->increaseVarWithLimit('killturn', -1, 0);
|
||||
$logger->pushGeneralActionLog("현재 멀티, 또는 비매너로 인한<R>블럭</> 대상자입니다. <1>$date</>");
|
||||
}
|
||||
else if($blocked == 3){
|
||||
$general->increaseVarWithLimit('killturn', -1, 0);
|
||||
$logger->pushGeneralActionLog("현재 악성유저로 분류되어 <R>블럭</> 대상자입니다. <1>$date</>");
|
||||
}
|
||||
else{
|
||||
//Hmm?
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function processNationCommand(Command\NationCommand $commandObj):LastTurn{
|
||||
$general = $this->getGeneral();
|
||||
|
||||
while(true){
|
||||
if(!$commandObj->hasFullConditionMet()){
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$failString = $commandObj->getFailString();
|
||||
$text = "{$failString} <1>{$date}</>";
|
||||
$general->getLogger()->pushGeneralActionLog($text);
|
||||
break;
|
||||
}
|
||||
|
||||
if(!$commandObj->addTermStack()){
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$termString = $commandObj->getTermString();
|
||||
$text = "{$termString} <1>{$date}</>";
|
||||
$general->getLogger()->pushGeneralActionLog($text);
|
||||
break;
|
||||
}
|
||||
|
||||
$result = $commandObj->run();
|
||||
if($result){
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
$alt = $commandObj->getAlternativeCommand();
|
||||
if($alt === null){
|
||||
break;
|
||||
}
|
||||
$commandObj = $alt;
|
||||
$commandClassName = $alt->getName();
|
||||
}
|
||||
|
||||
return $commandObj->getResultTurn();
|
||||
}
|
||||
|
||||
public function processCommand(Command\GeneralCommand $commandObj, bool $autorunMode){
|
||||
|
||||
$general = $this->getGeneral();
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$commandClassName = $commandObj->getName();
|
||||
|
||||
while(true){
|
||||
if(!$commandObj->hasFullConditionMet()){
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$failString = $commandObj->getFailString();
|
||||
$text = "{$failString} <1>{$date}</>";
|
||||
$general->getLogger()->pushGeneralActionLog($text);
|
||||
break;
|
||||
}
|
||||
|
||||
if(!$commandObj->addTermStack()){
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$termString = $commandObj->getTermString();
|
||||
$text = "{$termString} <1>{$date}</>";
|
||||
$general->getLogger()->pushGeneralActionLog($text);
|
||||
break;
|
||||
}
|
||||
|
||||
$result = $commandObj->run();
|
||||
if($result){
|
||||
break;
|
||||
}
|
||||
$alt = $commandObj->getAlternativeCommand();
|
||||
if($alt === null){
|
||||
break;
|
||||
}
|
||||
$commandObj = $alt;
|
||||
$commandClassName = $alt->getName();
|
||||
}
|
||||
|
||||
|
||||
$general->clearActivatedSkill();
|
||||
|
||||
$killTurn = $gameStor->killturn;
|
||||
|
||||
if($general->getNPCType() >= 2){
|
||||
$general->increaseVarWithLimit('killturn', -1);
|
||||
}
|
||||
else if($general->getVar('killturn') > $killTurn){
|
||||
$general->increaseVarWithLimit('killturn', -1);
|
||||
}
|
||||
else if($autorunMode){
|
||||
$general->increaseVarWithLimit('killturn', -1);
|
||||
}
|
||||
else if($commandClassName == '휴식'){
|
||||
$general->increaseVarWithLimit('killturn', -1);
|
||||
}
|
||||
else{
|
||||
$general->setVar('killturn', $killTurn);
|
||||
}
|
||||
|
||||
return $commandObj->getResultTurn();
|
||||
}
|
||||
|
||||
function updateTurnTime(){
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$general = $this->getGeneral();
|
||||
$generalID = $general->getID();
|
||||
$logger = $general->getLogger();
|
||||
$general->setVar('con', 0);
|
||||
|
||||
$generalName = $general->getName();
|
||||
|
||||
// 삭턴장수 삭제처리
|
||||
if($general->getVar('killturn') <= 0){
|
||||
// npc유저 삭턴시 npc로 전환
|
||||
if($general->getNPCType() == 1 && $general->getVar('deadyear') > $gameStor->year){
|
||||
|
||||
$ownerName = $general->getVar('owner_name');
|
||||
$josaYi = JosaUtil::pick($ownerName, '이');
|
||||
|
||||
$logger->pushGlobalActionLog("{$ownerName}</>{$josaYi} <Y>{$generalName}</>의 육체에서 <S>유체이탈</>합니다!");
|
||||
|
||||
$general->setVar('killturn', ($general->getVar('deadyear') - $gameStor->year) * 12);
|
||||
$general->setVar('npc', $general->getVar('npc_org'));
|
||||
$general->setVar('owner', 1);
|
||||
$general->setVar('defence_train', 80);
|
||||
$general->setVar('owner_name', null);
|
||||
}
|
||||
else{
|
||||
$general->applyDB($db);
|
||||
storeOldGeneral($generalID, $gameStor->year, $gameStor->month);
|
||||
$general->kill($db);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//은퇴
|
||||
if($general->getVar('age') >= GameConst::$retirementYear && $general->getNPCType() == 0) {
|
||||
if($gameStor->isunited == 0) {
|
||||
$general->applyDB($db);
|
||||
CheckHall($generalID);
|
||||
}
|
||||
|
||||
$general->rebirth();
|
||||
}
|
||||
|
||||
$turntime = addTurn($general->getTurnTime(), $gameStor->turnterm);
|
||||
$general->setVar('turntime', $turntime);
|
||||
|
||||
}
|
||||
|
||||
|
||||
static public function executeGeneralCommandUntil(string $date, \DateTimeInterface $limitActionTime, int $year, int $month){
|
||||
$db = DB::db();
|
||||
$generalsTodo = $db->query(
|
||||
'SELECT no,name,turntime,killturn,block,npc,deadyear FROM general WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
|
||||
$date
|
||||
);
|
||||
|
||||
$currentTurn = null;
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$autorun_user = $gameStor->autorun_user;
|
||||
|
||||
foreach($generalsTodo as $rawGeneral){
|
||||
$currActionTime = new \DateTimeImmutable();
|
||||
if($currActionTime > $limitActionTime){
|
||||
return [true, $currentTurn];
|
||||
}
|
||||
|
||||
$general = General::createGeneralObjFromDB($rawGeneral['no']);
|
||||
$turnObj = new static($general);
|
||||
|
||||
$env = $gameStor->getAll(true);
|
||||
|
||||
$hasNationTurn = false;
|
||||
if($general->getVar('nation') != 0 && $general->getVar('officer_level') >= 5){
|
||||
$nationStor = KVStorage::getStorage($db, $general->getNationID(), 'nation_env');
|
||||
$lastNationTurnKey = "turn_last_{$general->getVar('officer_level')}";
|
||||
//수뇌 몇 없는데 매번 left join 하는건 낭비인것 같다.
|
||||
$rawNationTurn = $db->queryFirstRow(
|
||||
'SELECT action, arg FROM nation_turn WHERE nation_id = %i AND officer_level = %i AND turn_idx =0',
|
||||
$general->getVar('nation'),
|
||||
$general->getVar('officer_level')
|
||||
)??[];
|
||||
$hasNationTurn = true;
|
||||
$nationCommand = $rawNationTurn['action']??null;
|
||||
$nationArg = Json::decode($rawNationTurn['arg']??null);
|
||||
$lastNationTurn = LastTurn::fromRaw($nationStor->getValue($lastNationTurnKey));
|
||||
$nationCommandObj = buildNationCommandClass($nationCommand, $general, $env, $lastNationTurn, $nationArg);
|
||||
}
|
||||
|
||||
$autorunMode = false;
|
||||
$ai = null;
|
||||
|
||||
$turnObj->preprocessCommand($env);
|
||||
$generalCommandObj = $general->getReservedTurn(0, $env);
|
||||
|
||||
if($general->getNPCType() >= 2 || ($autorun_user['limit_minutes']??false)){
|
||||
$ai = new GeneralAI($turnObj->getGeneral());
|
||||
}
|
||||
|
||||
if(!$turnObj->processBlocked()){
|
||||
|
||||
if($hasNationTurn){
|
||||
if($ai){
|
||||
$nationCommandObj = $ai->chooseNationTurn($nationCommandObj);
|
||||
$cityName = CityConst::byID($general->getCityID())->name;
|
||||
LogText("NationTurn", "General, {$general->getName()}, {$general->getID()}, {$cityName}, {$general->getStaticNation()['name']}, {$nationCommandObj->getBrief()}, {$nationCommandObj->reason}, ");
|
||||
}
|
||||
$resultNationTurn = $turnObj->processNationCommand(
|
||||
$nationCommandObj
|
||||
);
|
||||
$nationStor->setValue($lastNationTurnKey, $resultNationTurn->toRaw());
|
||||
}
|
||||
|
||||
if($ai){
|
||||
$newGeneralCommandObj = $ai->chooseGeneralTurn($generalCommandObj); // npc AI 처리
|
||||
if($generalCommandObj !== $newGeneralCommandObj){
|
||||
$autorunMode = true;
|
||||
$generalCommandObj = $newGeneralCommandObj;
|
||||
}
|
||||
$cityName = CityConst::byID($general->getCityID())->name;
|
||||
LogText("turn", "General, {$general->getName()}, {$general->getID()}, {$cityName}, {$general->getStaticNation()['name']}, {$generalCommandObj->getBrief()}, {$generalCommandObj->reason}, ");
|
||||
}
|
||||
|
||||
$turnObj->processCommand($generalCommandObj, $autorunMode);
|
||||
}
|
||||
pullNationCommand($general->getVar('nation'), $general->getVar('officer_level'));
|
||||
pullGeneralCommand($general->getID());
|
||||
|
||||
$currentTurn = $general->getTurnTime();
|
||||
$general->increaseVarWithLimit('myset', 3, null, 9);
|
||||
|
||||
$turnObj->updateTurnTime();
|
||||
$turnObj->applyDB();
|
||||
|
||||
|
||||
}
|
||||
|
||||
return [false, $currentTurn];
|
||||
}
|
||||
|
||||
static public function executeAllCommand(){
|
||||
//if(!timeover()) { return; }
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
if(TimeUtil::now(true) < $gameStor->turntime){
|
||||
//턴 시각 이전이면 아무것도 하지 않음
|
||||
return true;
|
||||
}
|
||||
|
||||
if(!tryLock()){
|
||||
return;
|
||||
}
|
||||
|
||||
if ($gameStor->isunited == 2) {
|
||||
//천통시에는 동결
|
||||
return;
|
||||
}
|
||||
|
||||
$gameStor->cacheAll();
|
||||
// 1턴이상 갱신 없었으면 서버 지연
|
||||
checkDelay();
|
||||
// 접속자수, 접속국가, 국가별 접속장수 갱신
|
||||
updateOnline();
|
||||
//접속자 수 따라서 갱신제한 변경
|
||||
CheckOverhead();
|
||||
|
||||
$date = TimeUtil::now(true);
|
||||
// 최종 처리 월턴의 다음 월턴시간 구함
|
||||
$prevTurn = cutTurn($gameStor->turntime, $gameStor->turnterm);
|
||||
$nextTurn = addTurn($prevTurn, $gameStor->turnterm);
|
||||
|
||||
$maxActionTime = Util::toInt(ini_get('max_execution_time'));
|
||||
if($maxActionTime == 0){
|
||||
$maxActionTime = 60;
|
||||
}
|
||||
else {
|
||||
$maxActionTime = max($maxActionTime * 2 / 3, $maxActionTime - 10);
|
||||
}
|
||||
|
||||
$limitActionTime = (new \DateTimeImmutable())->add(TimeUtil::secondsToDateInterval($maxActionTime));
|
||||
|
||||
// 현재 턴 이전 월턴까지 모두처리.
|
||||
//최종 처리 이후 다음 월턴이 현재 시간보다 전이라면
|
||||
while ($nextTurn <= $date) {
|
||||
|
||||
[$executionOver, $currentTurn] = static::executeGeneralCommandUntil(
|
||||
$nextTurn, $limitActionTime, $gameStor->year, $gameStor->month
|
||||
);
|
||||
|
||||
// 트래픽 업데이트
|
||||
updateTraffic();
|
||||
|
||||
if($executionOver){
|
||||
if($currentTurn !== null){
|
||||
$gameStor->turntime = $currentTurn;
|
||||
}
|
||||
unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// 1달마다 처리하는 것들, 벌점 감소 및 건국,전턴,합병 -1, 군량 소모
|
||||
if(!preUpdateMonthly()){
|
||||
$gameStor->resetCache(true);
|
||||
unlock();
|
||||
throw new \RuntimeException('preUpdateMonthly() 처리 에러');
|
||||
}
|
||||
|
||||
turnDate($nextTurn);
|
||||
|
||||
$logger = new ActionLogger(0, 0, $gameStor->year, $gameStor->month, false);
|
||||
|
||||
// 분기계산. 장수들 턴보다 먼저 있다면 먼저처리
|
||||
if($gameStor->month == 1) {
|
||||
processGoldIncome();
|
||||
processSpring();
|
||||
updateYearly();
|
||||
updateQuaterly();
|
||||
disaster();
|
||||
tradeRate();
|
||||
addAge();
|
||||
// 새해 알림
|
||||
$logger->pushGlobalActionLog("<C>{$gameStor->year}</>년이 되었습니다.");
|
||||
$logger->flush(); //TODO: globalAction류는 전역에서 관리하는것이 좋을 듯.
|
||||
} elseif($gameStor->month == 4) {
|
||||
updateQuaterly();
|
||||
disaster();
|
||||
} elseif($gameStor->month == 7) {
|
||||
processRiceIncome();
|
||||
processFall();
|
||||
updateQuaterly();
|
||||
disaster();
|
||||
tradeRate();
|
||||
} elseif($gameStor->month == 10) {
|
||||
updateQuaterly();
|
||||
disaster();
|
||||
}
|
||||
|
||||
// 이벤트 핸들러 동작
|
||||
foreach (DB::db()->query('SELECT * from event') as $rawEvent) {
|
||||
$eventID = $rawEvent['id'];
|
||||
$cond = Json::decode($rawEvent['condition']);
|
||||
$action = Json::decode($rawEvent['action']);
|
||||
$event = new Event\EventHandler($cond, $action);
|
||||
|
||||
$event->tryRunEvent(['currentEventID'=>$eventID] + $gameStor->getAll(true));
|
||||
}
|
||||
|
||||
postUpdateMonthly();
|
||||
|
||||
// 다음달로 넘김
|
||||
$prevTurn = $nextTurn;
|
||||
$nextTurn = addTurn($prevTurn, $gameStor->turnterm);
|
||||
$gameStor->turntime = $prevTurn;
|
||||
}
|
||||
|
||||
// 그 시각 년도,월 저장
|
||||
turnDate($prevTurn);
|
||||
// 현재시간의 월턴시간 이후 분단위 장수 처리
|
||||
|
||||
[$executionOver, $currentTurn] = static::executeGeneralCommandUntil(
|
||||
$date, $limitActionTime, $gameStor->year, $gameStor->month
|
||||
);
|
||||
|
||||
if($currentTurn !== null){
|
||||
$gameStor->turntime = $currentTurn;
|
||||
}
|
||||
|
||||
//토너먼트 처리
|
||||
processTournament();
|
||||
//거래 처리
|
||||
processAuction();
|
||||
// 잡금 해제
|
||||
$gameStor->resetCache(true);
|
||||
unlock();
|
||||
}
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
use \Symfony\Component\Lock;
|
||||
class TurnExecutionHelper
|
||||
{
|
||||
/** @var General*/
|
||||
protected $generalObj;
|
||||
|
||||
public function __construct(General $general)
|
||||
{
|
||||
$this->generalObj = $general;
|
||||
}
|
||||
|
||||
public function __destruct()
|
||||
{
|
||||
$this->applyDB();
|
||||
}
|
||||
|
||||
public function applyDB(){
|
||||
$db = DB::db();
|
||||
$this->generalObj->applyDB($db);
|
||||
}
|
||||
|
||||
public function getGeneral():General{
|
||||
return $this->generalObj;
|
||||
}
|
||||
|
||||
public function preprocessCommand(array $env){
|
||||
$general = $this->getGeneral();
|
||||
$caller = $general->getPreTurnExecuteTriggerList($general);
|
||||
$caller->merge(new GeneralTriggerCaller(
|
||||
new GeneralTrigger\che_부상경감($general),
|
||||
new GeneralTrigger\che_병력군량소모($general)
|
||||
));
|
||||
|
||||
$caller->fire($env);
|
||||
}
|
||||
|
||||
public function processBlocked():bool{
|
||||
$general = $this->getGeneral();
|
||||
|
||||
$blocked = $general->getVar('block');
|
||||
if($blocked < 2){
|
||||
return false;
|
||||
}
|
||||
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$logger = $general->getLogger();
|
||||
if($blocked == 2){
|
||||
$general->increaseVarWithLimit('killturn', -1, 0);
|
||||
$logger->pushGeneralActionLog("현재 멀티, 또는 비매너로 인한<R>블럭</> 대상자입니다. <1>$date</>");
|
||||
}
|
||||
else if($blocked == 3){
|
||||
$general->increaseVarWithLimit('killturn', -1, 0);
|
||||
$logger->pushGeneralActionLog("현재 악성유저로 분류되어 <R>블럭</> 대상자입니다. <1>$date</>");
|
||||
}
|
||||
else{
|
||||
//Hmm?
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function processNationCommand(Command\NationCommand $commandObj):LastTurn{
|
||||
$general = $this->getGeneral();
|
||||
|
||||
while(true){
|
||||
if(!$commandObj->hasFullConditionMet()){
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$failString = $commandObj->getFailString();
|
||||
$text = "{$failString} <1>{$date}</>";
|
||||
$general->getLogger()->pushGeneralActionLog($text);
|
||||
break;
|
||||
}
|
||||
|
||||
if(!$commandObj->addTermStack()){
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$termString = $commandObj->getTermString();
|
||||
$text = "{$termString} <1>{$date}</>";
|
||||
$general->getLogger()->pushGeneralActionLog($text);
|
||||
break;
|
||||
}
|
||||
|
||||
$result = $commandObj->run();
|
||||
if($result){
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
$alt = $commandObj->getAlternativeCommand();
|
||||
if($alt === null){
|
||||
break;
|
||||
}
|
||||
$commandObj = $alt;
|
||||
$commandClassName = $alt->getName();
|
||||
}
|
||||
|
||||
return $commandObj->getResultTurn();
|
||||
}
|
||||
|
||||
public function processCommand(Command\GeneralCommand $commandObj, bool $autorunMode){
|
||||
|
||||
$general = $this->getGeneral();
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$commandClassName = $commandObj->getName();
|
||||
|
||||
while(true){
|
||||
if(!$commandObj->hasFullConditionMet()){
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$failString = $commandObj->getFailString();
|
||||
$text = "{$failString} <1>{$date}</>";
|
||||
$general->getLogger()->pushGeneralActionLog($text);
|
||||
break;
|
||||
}
|
||||
|
||||
if(!$commandObj->addTermStack()){
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$termString = $commandObj->getTermString();
|
||||
$text = "{$termString} <1>{$date}</>";
|
||||
$general->getLogger()->pushGeneralActionLog($text);
|
||||
break;
|
||||
}
|
||||
|
||||
$result = $commandObj->run();
|
||||
if($result){
|
||||
break;
|
||||
}
|
||||
$alt = $commandObj->getAlternativeCommand();
|
||||
if($alt === null){
|
||||
break;
|
||||
}
|
||||
$commandObj = $alt;
|
||||
$commandClassName = $alt->getName();
|
||||
}
|
||||
|
||||
|
||||
$general->clearActivatedSkill();
|
||||
|
||||
$killTurn = $gameStor->killturn;
|
||||
|
||||
if($general->getNPCType() >= 2){
|
||||
$general->increaseVarWithLimit('killturn', -1);
|
||||
}
|
||||
else if($general->getVar('killturn') > $killTurn){
|
||||
$general->increaseVarWithLimit('killturn', -1);
|
||||
}
|
||||
else if($autorunMode){
|
||||
$general->increaseVarWithLimit('killturn', -1);
|
||||
}
|
||||
else if($commandClassName == '휴식'){
|
||||
$general->increaseVarWithLimit('killturn', -1);
|
||||
}
|
||||
else{
|
||||
$general->setVar('killturn', $killTurn);
|
||||
}
|
||||
|
||||
return $commandObj->getResultTurn();
|
||||
}
|
||||
|
||||
function updateTurnTime(){
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$general = $this->getGeneral();
|
||||
$generalID = $general->getID();
|
||||
$logger = $general->getLogger();
|
||||
$general->setVar('con', 0);
|
||||
|
||||
$generalName = $general->getName();
|
||||
|
||||
// 삭턴장수 삭제처리
|
||||
if($general->getVar('killturn') <= 0){
|
||||
// npc유저 삭턴시 npc로 전환
|
||||
if($general->getNPCType() == 1 && $general->getVar('deadyear') > $gameStor->year){
|
||||
|
||||
$ownerName = $general->getVar('owner_name');
|
||||
$josaYi = JosaUtil::pick($ownerName, '이');
|
||||
|
||||
$logger->pushGlobalActionLog("{$ownerName}</>{$josaYi} <Y>{$generalName}</>의 육체에서 <S>유체이탈</>합니다!");
|
||||
|
||||
$general->setVar('killturn', ($general->getVar('deadyear') - $gameStor->year) * 12);
|
||||
$general->setVar('npc', $general->getVar('npc_org'));
|
||||
$general->setVar('owner', 1);
|
||||
$general->setVar('defence_train', 80);
|
||||
$general->setVar('owner_name', null);
|
||||
}
|
||||
else{
|
||||
$general->applyDB($db);
|
||||
storeOldGeneral($generalID, $gameStor->year, $gameStor->month);
|
||||
$general->kill($db);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//은퇴
|
||||
if($general->getVar('age') >= GameConst::$retirementYear && $general->getNPCType() == 0) {
|
||||
if($gameStor->isunited == 0) {
|
||||
$general->applyDB($db);
|
||||
CheckHall($generalID);
|
||||
}
|
||||
|
||||
$general->rebirth();
|
||||
}
|
||||
|
||||
$turntime = addTurn($general->getTurnTime(), $gameStor->turnterm);
|
||||
$general->setVar('turntime', $turntime);
|
||||
|
||||
}
|
||||
|
||||
|
||||
static public function executeGeneralCommandUntil(string $date, \DateTimeInterface $limitActionTime, int $year, int $month){
|
||||
$db = DB::db();
|
||||
$generalsTodo = $db->query(
|
||||
'SELECT no,name,turntime,killturn,block,npc,deadyear FROM general WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
|
||||
$date
|
||||
);
|
||||
|
||||
$currentTurn = null;
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$autorun_user = $gameStor->autorun_user;
|
||||
|
||||
foreach($generalsTodo as $rawGeneral){
|
||||
$currActionTime = new \DateTimeImmutable();
|
||||
if($currActionTime > $limitActionTime){
|
||||
return [true, $currentTurn];
|
||||
}
|
||||
|
||||
$general = General::createGeneralObjFromDB($rawGeneral['no']);
|
||||
$turnObj = new static($general);
|
||||
|
||||
$env = $gameStor->getAll(true);
|
||||
|
||||
$hasNationTurn = false;
|
||||
if($general->getVar('nation') != 0 && $general->getVar('officer_level') >= 5){
|
||||
$nationStor = KVStorage::getStorage($db, $general->getNationID(), 'nation_env');
|
||||
$lastNationTurnKey = "turn_last_{$general->getVar('officer_level')}";
|
||||
//수뇌 몇 없는데 매번 left join 하는건 낭비인것 같다.
|
||||
$rawNationTurn = $db->queryFirstRow(
|
||||
'SELECT action, arg FROM nation_turn WHERE nation_id = %i AND officer_level = %i AND turn_idx =0',
|
||||
$general->getVar('nation'),
|
||||
$general->getVar('officer_level')
|
||||
)??[];
|
||||
$hasNationTurn = true;
|
||||
$nationCommand = $rawNationTurn['action']??null;
|
||||
$nationArg = Json::decode($rawNationTurn['arg']??null);
|
||||
$lastNationTurn = LastTurn::fromRaw($nationStor->getValue($lastNationTurnKey));
|
||||
$nationCommandObj = buildNationCommandClass($nationCommand, $general, $env, $lastNationTurn, $nationArg);
|
||||
}
|
||||
|
||||
$autorunMode = false;
|
||||
$ai = null;
|
||||
|
||||
$turnObj->preprocessCommand($env);
|
||||
$generalCommandObj = $general->getReservedTurn(0, $env);
|
||||
|
||||
if($general->getNPCType() >= 2 || ($autorun_user['limit_minutes']??false)){
|
||||
$ai = new GeneralAI($turnObj->getGeneral());
|
||||
}
|
||||
|
||||
if(!$turnObj->processBlocked()){
|
||||
|
||||
if($hasNationTurn){
|
||||
if($ai && ($general->getAuxVar('use_auto_nation_turn')??1)){
|
||||
$nationCommandObj = $ai->chooseNationTurn($nationCommandObj);
|
||||
$cityName = CityConst::byID($general->getCityID())->name;
|
||||
LogText("NationTurn", "General, {$general->getName()}, {$general->getID()}, {$cityName}, {$general->getStaticNation()['name']}, {$nationCommandObj->getBrief()}, {$nationCommandObj->reason}, ");
|
||||
}
|
||||
$resultNationTurn = $turnObj->processNationCommand(
|
||||
$nationCommandObj
|
||||
);
|
||||
$nationStor->setValue($lastNationTurnKey, $resultNationTurn->toRaw());
|
||||
}
|
||||
|
||||
if($ai){
|
||||
$newGeneralCommandObj = $ai->chooseGeneralTurn($generalCommandObj); // npc AI 처리
|
||||
if($generalCommandObj !== $newGeneralCommandObj){
|
||||
$autorunMode = true;
|
||||
$generalCommandObj = $newGeneralCommandObj;
|
||||
}
|
||||
$cityName = CityConst::byID($general->getCityID())->name;
|
||||
LogText("turn", "General, {$general->getName()}, {$general->getID()}, {$cityName}, {$general->getStaticNation()['name']}, {$generalCommandObj->getBrief()}, {$generalCommandObj->reason}, ");
|
||||
}
|
||||
|
||||
$turnObj->processCommand($generalCommandObj, $autorunMode);
|
||||
}
|
||||
pullNationCommand($general->getVar('nation'), $general->getVar('officer_level'));
|
||||
pullGeneralCommand($general->getID());
|
||||
|
||||
$currentTurn = $general->getTurnTime();
|
||||
$general->increaseVarWithLimit('myset', 3, null, 9);
|
||||
|
||||
$turnObj->updateTurnTime();
|
||||
$turnObj->applyDB();
|
||||
|
||||
|
||||
}
|
||||
|
||||
return [false, $currentTurn];
|
||||
}
|
||||
|
||||
static public function executeAllCommand(){
|
||||
//if(!timeover()) { return; }
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
if(TimeUtil::now(true) < $gameStor->turntime){
|
||||
//턴 시각 이전이면 아무것도 하지 않음
|
||||
return true;
|
||||
}
|
||||
|
||||
if(!tryLock()){
|
||||
return;
|
||||
}
|
||||
|
||||
if ($gameStor->isunited == 2) {
|
||||
//천통시에는 동결
|
||||
return;
|
||||
}
|
||||
|
||||
$gameStor->cacheAll();
|
||||
// 1턴이상 갱신 없었으면 서버 지연
|
||||
checkDelay();
|
||||
// 접속자수, 접속국가, 국가별 접속장수 갱신
|
||||
updateOnline();
|
||||
//접속자 수 따라서 갱신제한 변경
|
||||
CheckOverhead();
|
||||
|
||||
$date = TimeUtil::now(true);
|
||||
// 최종 처리 월턴의 다음 월턴시간 구함
|
||||
$prevTurn = cutTurn($gameStor->turntime, $gameStor->turnterm);
|
||||
$nextTurn = addTurn($prevTurn, $gameStor->turnterm);
|
||||
|
||||
$maxActionTime = Util::toInt(ini_get('max_execution_time'));
|
||||
if($maxActionTime == 0){
|
||||
$maxActionTime = 60;
|
||||
}
|
||||
else {
|
||||
$maxActionTime = max($maxActionTime * 2 / 3, $maxActionTime - 10);
|
||||
}
|
||||
|
||||
$limitActionTime = (new \DateTimeImmutable())->add(TimeUtil::secondsToDateInterval($maxActionTime));
|
||||
|
||||
// 현재 턴 이전 월턴까지 모두처리.
|
||||
//최종 처리 이후 다음 월턴이 현재 시간보다 전이라면
|
||||
while ($nextTurn <= $date) {
|
||||
|
||||
[$executionOver, $currentTurn] = static::executeGeneralCommandUntil(
|
||||
$nextTurn, $limitActionTime, $gameStor->year, $gameStor->month
|
||||
);
|
||||
|
||||
// 트래픽 업데이트
|
||||
updateTraffic();
|
||||
|
||||
if($executionOver){
|
||||
if($currentTurn !== null){
|
||||
$gameStor->turntime = $currentTurn;
|
||||
}
|
||||
unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// 1달마다 처리하는 것들, 벌점 감소 및 건국,전턴,합병 -1, 군량 소모
|
||||
if(!preUpdateMonthly()){
|
||||
$gameStor->resetCache(true);
|
||||
unlock();
|
||||
throw new \RuntimeException('preUpdateMonthly() 처리 에러');
|
||||
}
|
||||
|
||||
turnDate($nextTurn);
|
||||
|
||||
$logger = new ActionLogger(0, 0, $gameStor->year, $gameStor->month, false);
|
||||
|
||||
// 분기계산. 장수들 턴보다 먼저 있다면 먼저처리
|
||||
if($gameStor->month == 1) {
|
||||
processGoldIncome();
|
||||
processSpring();
|
||||
updateYearly();
|
||||
updateQuaterly();
|
||||
disaster();
|
||||
tradeRate();
|
||||
addAge();
|
||||
// 새해 알림
|
||||
$logger->pushGlobalActionLog("<C>{$gameStor->year}</>년이 되었습니다.");
|
||||
$logger->flush(); //TODO: globalAction류는 전역에서 관리하는것이 좋을 듯.
|
||||
} elseif($gameStor->month == 4) {
|
||||
updateQuaterly();
|
||||
disaster();
|
||||
} elseif($gameStor->month == 7) {
|
||||
processRiceIncome();
|
||||
processFall();
|
||||
updateQuaterly();
|
||||
disaster();
|
||||
tradeRate();
|
||||
} elseif($gameStor->month == 10) {
|
||||
updateQuaterly();
|
||||
disaster();
|
||||
}
|
||||
|
||||
// 이벤트 핸들러 동작
|
||||
foreach (DB::db()->query('SELECT * from event') as $rawEvent) {
|
||||
$eventID = $rawEvent['id'];
|
||||
$cond = Json::decode($rawEvent['condition']);
|
||||
$action = Json::decode($rawEvent['action']);
|
||||
$event = new Event\EventHandler($cond, $action);
|
||||
|
||||
$event->tryRunEvent(['currentEventID'=>$eventID] + $gameStor->getAll(true));
|
||||
}
|
||||
|
||||
postUpdateMonthly();
|
||||
|
||||
// 다음달로 넘김
|
||||
$prevTurn = $nextTurn;
|
||||
$nextTurn = addTurn($prevTurn, $gameStor->turnterm);
|
||||
$gameStor->turntime = $prevTurn;
|
||||
}
|
||||
|
||||
// 그 시각 년도,월 저장
|
||||
turnDate($prevTurn);
|
||||
// 현재시간의 월턴시간 이후 분단위 장수 처리
|
||||
|
||||
[$executionOver, $currentTurn] = static::executeGeneralCommandUntil(
|
||||
$date, $limitActionTime, $gameStor->year, $gameStor->month
|
||||
);
|
||||
|
||||
if($currentTurn !== null){
|
||||
$gameStor->turntime = $currentTurn;
|
||||
}
|
||||
|
||||
//토너먼트 처리
|
||||
processTournament();
|
||||
//거래 처리
|
||||
processAuction();
|
||||
// 잡금 해제
|
||||
$gameStor->resetCache(true);
|
||||
unlock();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user