아이템 수정

This commit is contained in:
2020-07-16 02:31:18 +09:00
parent 96d108729e
commit a607d39030
12 changed files with 330 additions and 109 deletions
+31 -21
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@@ -1,22 +1,32 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_삼략 extends \sammo\BaseItem{
protected $id = 22;
protected $rawName = '삼략';
protected $name = '삼략(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_삼략 extends \sammo\BaseItem{
protected $id = 22;
protected $rawName = '삼략';
protected $name = '삼략(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p<br>[전투] 계략 시도 확률 +10%p, 계략 성공 확률 +10%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicTrialProb'){
return $value + 0.1;
}
if($statName === 'warMagicSuccessProb'){
return $value + 0.1;
}
return $value;
}
}
+31 -21
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@@ -1,22 +1,32 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_육도 extends \sammo\BaseItem{
protected $id = 21;
protected $rawName = '육도';
protected $name = '육도(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_육도 extends \sammo\BaseItem{
protected $id = 21;
protected $rawName = '육도';
protected $name = '육도(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p<br>[전투] 계략 시도 확률 +10%p, 계략 성공 확률 +10%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicTrialProb'){
return $value + 0.1;
}
if($statName === 'warMagicSuccessProb'){
return $value + 0.1;
}
return $value;
}
}
+30 -30
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@@ -1,31 +1,31 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_이추 extends \sammo\BaseItem{
protected $id = 5;
protected $rawName = '이추';
protected $name = '이추(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p';
protected $cost = 1000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 1000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.1;
}
return $value;
}
function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_이추 extends \sammo\BaseItem{
protected $id = 5;
protected $rawName = '이추';
protected $name = '이추(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
protected $cost = 1000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 1000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
}
+30 -30
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@@ -1,31 +1,31 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_향낭 extends \sammo\BaseItem{
protected $id = 5;
protected $rawName = '항냥';
protected $name = '항냥(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
protected $cost = 3000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 2000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_향낭 extends \sammo\BaseItem{
protected $id = 5;
protected $rawName = '항냥';
protected $name = '항냥(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +50%p';
protected $cost = 3000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 2000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.5;
}
return $value;
}
function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
}
@@ -0,0 +1,29 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반계시도;
use \sammo\WarUnitTrigger\che_반계발동;
class che_반계_백우선 extends \sammo\BaseItem{
protected $id = 45;
protected $rawName = '백우선';
protected $name = '백우선(반계)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
}
}
@@ -0,0 +1,29 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반계시도;
use \sammo\WarUnitTrigger\che_반계발동;
class che_반계_파초선 extends \sammo\BaseItem{
protected $id = 45;
protected $rawName = '파초선';
protected $name = '파초선(반계)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
}
}
@@ -0,0 +1,34 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitTrigger\che_부상무효;
use sammo\WarUnitTrigger\WarActivateSkills;
class che_부적_태현청생부 extends \sammo\BaseItem{
protected $id = 9;
protected $rawName = '태현청생부';
protected $name = '태현청생부(부적)';
protected $info = '[전투] 저격 불가, 부상 없음';
protected $cost = 200;
protected $consumable = false;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
);
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
);
}
}
@@ -0,0 +1,35 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
class che_의술_상한잡병론 extends \sammo\BaseItem{
protected $id = 24;
protected $rawName = '상한잡병론';
protected $name = '상한잡병론(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 200;
protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
);
}
}
@@ -0,0 +1,26 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
class che_저격_매화수전 extends \sammo\BaseItem{
protected $id = 70;
protected $rawName = '매화수전';
protected $name = '매화수전(저격)';
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
);
}
}
@@ -0,0 +1,26 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
class che_저격_비도 extends \sammo\BaseItem{
protected $id = 70;
protected $rawName = '비도';
protected $name = '비도(저격)';
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
);
}
}
@@ -0,0 +1,21 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_행동_서촉지형도 extends \sammo\BaseItem{
protected $id = 22;
protected $rawName = '서촉지형도';
protected $name = '서촉지형도(행동)';
protected $info = '[전투] 공격 시 페이즈 + 2';
protected $cost = 200;
protected $consumable = false;
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'initWarPhase'){
return $value + 2;
}
return $value;
}
}
+8 -7
View File
@@ -221,15 +221,16 @@ class GameConstBase
'item' => [
'che_치료_환약'=>0, 'che_저격_수극'=>0, 'che_사기_탁주'=>0,
'che_훈련_청주'=>0, 'che_계략_이추'=>0, 'che_계략_향낭'=>0,
'che_치료_오석산'=>1, 'che_치료_무후행군'=>1, 'che_치료_도소연명'=>1,
'che_치료_칠엽청점'=>1, 'che_치료_정력견혈'=>1,
'che_훈련_과실주'=>1, 'che_훈련_이강주'=>1,
'che_사기_의적주'=>1, 'che_사기_두강주'=>1, 'che_사기_보령압주'=>1,
'che_훈련_철벽서'=>1, 'che_훈련_단결도'=>1, 'che_사기_춘화첩'=>1, 'che_사기_초선화'=>1,
'che_의술_청낭서'=>1, 'che_의술_태평청령'=>1, 'che_의술_상한잡병론'=>1,
'che_저격_매화수전'=>1, 'che_저격_비도'=>1,
'che_계략_육도'=>1, 'che_계략_삼략'=>1,
'che_의술_청낭서'=>1, 'che_의술_태평청령'=>1,
'che_반계_백우선'=>1, 'che_반계_파초선'=>1,
'che_행동_서촉지형도'=>1,
'che_훈련_과실주'=>1, 'che_훈련_이강주'=>1, 'che_사기_두강주'=>1, 'che_사기_보령압주'=>1,
'che_훈련_철벽서'=>1, 'che_훈련_단결도'=>1, 'che_사기_춘화첩'=>1, 'che_사기_초선화'=>1,
'che_회피_태평요술'=>1, 'che_회피_둔갑천서'=>1,
]
];