- Renamed `requireMinimumTerm` to `reqMinimumTreatyTerm` for consistency in naming conventions.
- Introduced `battleGroundCity` constraint to encapsulate logic for checking if a city is in a war zone.
- Added `hasRouteToDestCity` constraint to validate city accessibility based on distance and resource requirements.
- Replaced `alwaysFail` with `denyWithReason` for better error handling in action definitions.
- Implemented `reqEnvValue` for environment value checks with comparison operators.
- Enhanced nation constraints with `reqNationValue` and `reqDestNationValue` for flexible value comparisons.
- Added `wanderingNation` constraint to check if a nation is classified as wandering.
- Improved general constraints with `reqGeneralValue` for dynamic value checks.
- Updated various action definitions to utilize new constraints for better maintainability and readability.
- Added `tryApplyUniqueLottery` function to various action definitions to apply unique item rewards based on specific actions.
- Enhanced the `uniqueLottery.ts` module to handle unique item acquisition and logging.
- Created unit tests for the unique lottery feature to ensure proper functionality during general commands.
- Updated action definitions to include unique item acquisition for actions such as training, technology research, and item procurement.
- Introduced a new meta property `killturn` to the GeneralMeta interface.
- Implemented a function `readMetaNumber` to handle the retrieval of numeric values from meta.
- Updated the `mapGeneralRow` function to ensure `killturn` is required and properly handled.
- Modified various tests to include the `killturn` property in the general's meta data.
- Adjusted related action files to utilize the new GeneralMeta type for better type safety.
- Ensured backward compatibility by updating existing test cases across multiple scenarios.
- Introduced new resource schemas for maps, scenarios, unit sets, and turn commands using Zod.
- Implemented a script to generate JSON schemas from Zod schemas.
- Added a validation script to ensure resource JSON files conform to their respective schemas.
- Updated the logic package to export new resource schemas.
- Added new dependencies for schema generation and validation.
- Created a tools-scripts package for resource management tasks.
- Updated multiple command specifications across various files to replace 'args' with 'availabilityArgs' for better clarity and consistency in argument handling.
- Removed empty 'args' objects in several command specifications to streamline the code.
- Ensured that all relevant commands in both general and nation action directories reflect these changes.
- Introduced `argsSchema` property in `TurnCommandSpecBase` to enforce argument validation using Zod.
- Refactored argument parsing in multiple action modules (e.g., `che_NPC능동`, `che_강행`, `che_건국`, etc.) to utilize Zod schemas for improved type safety and validation.
- Removed redundant manual checks for argument types and replaced them with Zod's validation mechanisms.
- Enhanced code maintainability and readability by centralizing argument validation logic.
- Implemented '궁병' trait with bonuses for archer units, including reduced recruitment costs and increased evasion.
- Added '기병' trait providing cavalry units with damage bonuses and reduced recruitment costs.
- Introduced '돌격' trait enhancing attack phases and damage against equal or weaker unit types.
- Created '무쌍' trait that increases damage and reduces damage taken based on the number of victories.
- Developed '반계' trait to reduce enemy strategy success rates and reflect damage back.
- Added '보병' trait with reduced recruitment costs and damage penalties for allies during attacks.
- Implemented '신산' trait enhancing magic success rates for various strategies.
- Created '신중' trait guaranteeing strategy success.
- Added '위압' trait to activate pressure effects on the first phase of battle.
- Implemented '저격' trait allowing for a chance to activate a sniping effect against new opponents.
- Developed '집중' trait to increase damage on successful strategies.
- Created '척사' trait providing damage bonuses against regional and city units while reducing ally damage.
- Implemented '필살' trait enhancing critical hit chances and disabling enemy evasion on critical hits.
- Added '환술' trait to boost magic success rates and damage on successful magic attacks.
- Implemented '백성동원' (Mobilize People) action to enhance city defense and gain experience for generals.
- Added '수몰' (Flood) action to damage enemy city defenses and affect diplomatic relations.
- Created '이호경식' (Degrade Relations) action to manipulate diplomatic states between nations.
- Introduced '필사즉생' (Desperate Fight) action to boost training and atmosphere for generals in a nation.
- Developed '허보' (Deception) action to mislead enemy generals and alter their city assignments.
- Introduced various item modules including '흑색마', '사륜거', '단궁', '동호비궁', '도기', '변도론', '전론', and '환약'.
- Implemented stat item modules to enhance general and war action contexts.
- Added triggers for item healing and sniping actions during battles.
- Enhanced item management with new utility functions for inventory handling.
- Updated the item registry and loader to support new items and their functionalities.
- Improved the overall structure of item-related code for better maintainability and scalability.