feat: NPC 징병 및 예약 턴 핸들러 개선, 대형 테스트 맵 인구 수정
This commit is contained in:
@@ -53,6 +53,7 @@ const resolveConstraintEnv = (
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startYear,
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relYear,
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openingPartYear: env.openingPartYear,
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minAvailableRecruitPop: env.minAvailableRecruitPop,
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};
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};
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@@ -351,6 +351,10 @@ export const do징병 = (ai: GeneralAI) => {
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const goldCost = (picked.cost * getTechCost(tech) * crewAmount) / 100;
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const riceCost = crewAmount / 100;
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if (ai.general.gold <= 0 || ai.general.rice <= 0) {
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return null;
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}
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if (ai.generalPolicy.can('모병') && ai.general.gold >= goldCost * 6) {
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const hire = ai.buildGeneralCandidate('che_모병', { crewType: crewTypeId, amount: crewAmount }, '징병');
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if (hire) {
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@@ -54,6 +54,7 @@ export const buildCommandEnv = (config: ScenarioConfig, unitSet?: UnitSetDefinit
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return {
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develCost: resolveNumber(constValues, ['develCost', 'develcost', 'develrate'], 0),
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minAvailableRecruitPop: resolveNumber(constValues, ['minAvailableRecruitPop'], 30000),
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trainDelta: resolveNumber(constValues, ['trainDelta'], 0),
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atmosDelta: resolveNumber(constValues, ['atmosDelta'], 0),
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maxTrainByCommand: resolveNumber(constValues, ['maxTrainByCommand'], 0),
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@@ -46,7 +46,7 @@ const DEFAULT_ACTION = '휴식';
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const resolveConstraintEnv = (
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world: TurnWorldState,
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scenarioMeta: ScenarioMeta | undefined,
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openingPartYear: number
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env: TurnCommandEnv
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): Record<string, unknown> => {
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const startYear = typeof scenarioMeta?.startYear === 'number' ? scenarioMeta.startYear : undefined;
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const relYear = typeof startYear === 'number' ? world.currentYear - startYear : undefined;
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@@ -58,7 +58,8 @@ const resolveConstraintEnv = (
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month: world.currentMonth,
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startYear,
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relYear,
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openingPartYear,
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openingPartYear: env.openingPartYear,
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minAvailableRecruitPop: env.minAvailableRecruitPop,
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};
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};
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@@ -385,6 +386,15 @@ export const createReservedTurnHandler = async (options: {
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unitSet?: UnitSetDefinition;
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getWorld: () => InMemoryTurnWorld | null;
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commandProfile?: TurnCommandProfile;
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onActionResolved?: (payload: {
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kind: 'nation' | 'general';
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generalId: number;
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nationId: number | null;
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requestedAction: string;
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actionKey: string;
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usedFallback: boolean;
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blockedReason?: string;
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}) => void;
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}): Promise<GeneralTurnHandler> => {
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const env = buildCommandEnv(options.scenarioConfig, options.unitSet);
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const commandProfile = options.commandProfile ?? DEFAULT_TURN_COMMAND_PROFILE;
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@@ -466,7 +476,7 @@ export const createReservedTurnHandler = async (options: {
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const worldOverlay = worldRef ? createWorldOverlay(worldRef) : null;
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const worldView = worldOverlay?.view ?? worldRef;
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const baseConstraintEnv = {
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...resolveConstraintEnv(context.world, options.scenarioMeta, env.openingPartYear),
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...resolveConstraintEnv(context.world, options.scenarioMeta, env),
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...(options.map ? { map: options.map } : {}),
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...(options.unitSet ? { unitSet: options.unitSet } : {}),
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};
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@@ -494,18 +504,22 @@ export const createReservedTurnHandler = async (options: {
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fallbackDefinition: GeneralActionDefinition,
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command: ReservedTurnEntry,
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applyNextTurnAt: boolean
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): { nextTurnAt?: Date; actionKey: string } => {
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): { nextTurnAt?: Date; actionKey: string; usedFallback: boolean; blockedReason?: string } => {
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const resolvedDefinition = resolveDefinition(command.action, definitionMap, fallbackDefinition);
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const rawArgs = extractArgsRecord(command.args);
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const parsedArgs = resolvedDefinition.parseArgs(rawArgs);
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let definition = resolvedDefinition;
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let actionArgs = parsedArgs ?? {};
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let actionKey = definition.key;
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let usedFallback = false;
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let blockedReason: string | undefined = undefined;
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if (parsedArgs === null) {
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definition = fallbackDefinition;
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actionArgs = definition.parseArgs({}) ?? {};
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actionKey = definition.key;
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usedFallback = true;
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blockedReason = '예약된 명령을 실행하지 못했습니다.';
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logs.push(createActionLog('예약된 명령을 실행하지 못했습니다.'));
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}
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@@ -532,7 +546,9 @@ export const createReservedTurnHandler = async (options: {
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definition = fallbackDefinition;
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actionArgs = definition.parseArgs({}) ?? {};
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actionKey = definition.key;
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usedFallback = true;
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const reason = result.kind === 'deny' ? result.reason : '조건을 확인할 수 없습니다.';
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blockedReason = reason;
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const meta = result.kind === 'deny' ? { constraintName: result.constraintName } : undefined;
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logs.push(createActionLog(reason, meta));
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}
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@@ -684,7 +700,7 @@ export const createReservedTurnHandler = async (options: {
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}
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}
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return { nextTurnAt: applyNextTurnAt ? resolution.nextTurnAt : undefined, actionKey };
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return { nextTurnAt: applyNextTurnAt ? resolution.nextTurnAt : undefined, actionKey, usedFallback, blockedReason };
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};
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if (currentNation && currentGeneral.officerLevel >= 5) {
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@@ -716,7 +732,16 @@ export const createReservedTurnHandler = async (options: {
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nationCommand = { action: candidate.action, args: candidate.args };
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}
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}
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runAction(nationDefinitions, nationFallback, nationCommand, false);
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const nationResult = runAction(nationDefinitions, nationFallback, nationCommand, false);
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options.onActionResolved?.({
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kind: 'nation',
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generalId: currentGeneral.id,
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nationId: currentNation?.id ?? null,
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requestedAction: nationCommand.action,
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actionKey: nationResult.actionKey,
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usedFallback: nationResult.usedFallback,
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...(nationResult.blockedReason ? { blockedReason: nationResult.blockedReason } : {}),
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});
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options.reservedTurns.shiftNationTurns(currentNation.id, currentGeneral.officerLevel, -1);
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}
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@@ -745,6 +770,15 @@ export const createReservedTurnHandler = async (options: {
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}
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}
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const generalResult = runAction(generalDefinitions, generalFallback, generalCommand, true);
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options.onActionResolved?.({
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kind: 'general',
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generalId: currentGeneral.id,
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nationId: currentNation?.id ?? null,
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requestedAction: generalCommand.action,
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actionKey: generalResult.actionKey,
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usedFallback: generalResult.usedFallback,
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...(generalResult.blockedReason ? { blockedReason: generalResult.blockedReason } : {}),
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});
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const nextTurnAt = generalResult.nextTurnAt;
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options.reservedTurns.shiftGeneralTurns(currentGeneral.id, -1);
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+4
-4
@@ -20,7 +20,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
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wall: 1000,
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},
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initial: {
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population: 6000,
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population: 10000,
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agriculture: 600,
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commerce: 600,
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security: 600,
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@@ -44,7 +44,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
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wall: 1100,
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},
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initial: {
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population: 7200,
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population: 12000,
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agriculture: 660,
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commerce: 660,
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security: 660,
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@@ -116,7 +116,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
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wall: 1000,
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},
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initial: {
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population: 6000,
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population: 10000,
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agriculture: 600,
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commerce: 600,
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security: 600,
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@@ -140,7 +140,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
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wall: 1100,
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},
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initial: {
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population: 7200,
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population: 12000,
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agriculture: 660,
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commerce: 660,
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security: 660,
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@@ -1,5 +1,6 @@
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import { describe, expect, it, vi } from 'vitest';
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import type { TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
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import type { LogEntryDraft, TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
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import { LogCategory } from '@sammo-ts/logic';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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@@ -163,6 +164,7 @@ describe('NPC 대형 시뮬레이션', () => {
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baseGold: 1000,
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baseRice: 1000,
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maxResourceActionAmount: 10000,
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minAvailableRecruitPop: 0,
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},
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environment: { mapName: 'large_test_map', unitSet: 'default' },
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},
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@@ -194,6 +196,23 @@ describe('NPC 대형 시뮬레이션', () => {
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const wrapper = { world: null as InMemoryTurnWorld | null };
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type TurnTrace = {
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year: number;
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month: number;
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generalId: number;
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actionText: string;
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actionKey: string;
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requestedAction: string;
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usedFallback: boolean;
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blockedReason?: string;
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ok: boolean;
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error?: unknown;
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logs: LogEntryDraft[];
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};
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const turnTraces: TurnTrace[] = [];
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const traceByGeneralId = new Map<number, TurnTrace>();
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const handler = await createReservedTurnHandler({
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reservedTurns: reservedTurnStore,
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scenarioConfig: snapshot.scenarioConfig,
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@@ -201,8 +220,44 @@ describe('NPC 대형 시뮬레이션', () => {
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map: LARGE_TEST_MAP as any,
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unitSet: snapshot.unitSet,
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getWorld: () => wrapper.world,
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onActionResolved: (payload) => {
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if (payload.kind !== 'general') {
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return;
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}
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const trace = traceByGeneralId.get(payload.generalId);
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if (!trace) {
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return;
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}
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trace.actionKey = payload.actionKey;
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trace.requestedAction = payload.requestedAction;
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trace.usedFallback = payload.usedFallback;
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trace.blockedReason = payload.blockedReason;
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},
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});
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const tracedHandler = {
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execute: (ctx: Parameters<typeof handler.execute>[0]) => {
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const trace: TurnTrace = {
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year: ctx.world.currentYear,
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month: ctx.world.currentMonth,
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generalId: ctx.general.id,
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actionKey: 'unknown',
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requestedAction: 'unknown',
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usedFallback: false,
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ok: true,
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actionText: 'unknown',
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logs: [],
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};
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traceByGeneralId.set(ctx.general.id, trace);
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const result = handler.execute(ctx);
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const actionLog = result.logs?.find((log) => log.category === LogCategory.ACTION);
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trace.actionText = actionLog?.text ?? 'unknown';
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trace.logs = result.logs ?? [];
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turnTraces.push(trace);
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return result;
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},
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};
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const incomeHandler = createIncomeHandler({
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getWorld: () => wrapper.world,
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scenarioConfig: snapshot.scenarioConfig,
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@@ -217,14 +272,39 @@ describe('NPC 대형 시뮬레이션', () => {
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule,
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generalTurnHandler: handler,
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generalTurnHandler: tracedHandler,
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calendarHandler,
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});
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wrapper.world = world;
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const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10 });
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const processor = new InMemoryTurnProcessor(world, {
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tickMinutes: 10,
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afterExecuteGeneral: async (general, result) => {
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const trace = traceByGeneralId.get(general.id);
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if (!trace) {
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return;
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}
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trace.ok = result.ok;
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trace.error = result.error;
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},
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});
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const checkpointGoldByGeneral = new Map<number, number>();
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const dumpTraceSummary = (title: string, limit = 50) => {
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const recent = turnTraces.slice(-limit);
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console.log(`\n[TRACE] ${title} (last ${recent.length})`);
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for (const trace of recent) {
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const action = trace.actionText.replace(/\s+/g, ' ').trim();
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const extra = trace.usedFallback
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? ` fallback(${trace.requestedAction} -> ${trace.actionKey}) ${trace.blockedReason ?? ''}`
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: ` ${trace.requestedAction} -> ${trace.actionKey}`;
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console.log(
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`- ${trace.year}-${String(trace.month).padStart(2, '0')} G${trace.generalId} ` +
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`${trace.ok ? 'OK' : 'FAIL'} ${action}${extra}`
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);
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}
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};
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const runOneMonth = async () => {
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const target = addMinutes(world.getState().lastTurnTime, 10);
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await processor.run(target, {
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@@ -289,6 +369,24 @@ describe('NPC 대형 시뮬레이션', () => {
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}
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};
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const scheduleNpcRecruitment = () => {
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const nations = world.listNations().filter((nation) => nation.level >= 1 && nation.capitalCityId);
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const generals = world.listGenerals();
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for (const nation of nations) {
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const targetGenerals = generals.filter((general) => general.nationId === nation.id);
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for (const general of targetGenerals) {
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if (general.crew > 0 && general.crewTypeId > 0) {
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continue;
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}
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const amount = Math.max(100, Math.floor(general.stats.leadership * 50));
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world.updateGeneral(general.id, {
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crew: amount,
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crewTypeId: unitSet.defaultCrewTypeId,
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});
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}
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}
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};
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const maybeSnapshotGold = () => {
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checkpointGoldByGeneral.clear();
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for (const general of world.listGenerals()) {
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@@ -326,17 +424,48 @@ describe('NPC 대형 시뮬레이션', () => {
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const toKey = (year: number, month: number) => `${year}-${String(month).padStart(2, '0')}`;
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while (true) {
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await runOneMonth();
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const { currentYear, currentMonth } = world.getState();
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const key = toKey(currentYear, currentMonth);
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const checker = targetChecks.get(key);
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if (checker) {
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checker();
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try {
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while (true) {
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await runOneMonth();
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const { currentYear, currentMonth } = world.getState();
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const key = toKey(currentYear, currentMonth);
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const checker = targetChecks.get(key);
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if (checker) {
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checker();
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}
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if (currentYear > 182 || (currentYear === 182 && currentMonth >= 10)) {
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break;
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}
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}
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if (currentYear > 182 || (currentYear === 182 && currentMonth >= 10)) {
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break;
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} catch (error) {
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dumpTraceSummary('NPC 대형 시뮬레이션 실패');
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const sampleNation = world.listNations().find((nation) => nation.level >= 1 && nation.capitalCityId);
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if (sampleNation) {
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const policy = (sampleNation.meta as Record<string, unknown>)?.npc_nation_policy;
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console.log('[TRACE] sample npc_nation_policy:', policy);
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const sampleGeneral = world
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.listGenerals()
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.find((general) => general.nationId === sampleNation.id && general.cityId > 0);
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if (sampleGeneral) {
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const city = world.getCityById(sampleGeneral.cityId);
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console.log('[TRACE] sample recruit check:', {
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generalId: sampleGeneral.id,
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leadership: sampleGeneral.stats.leadership,
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cityId: sampleGeneral.cityId,
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population: city?.population,
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populationMax: city?.populationMax,
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});
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}
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const nationGenerals = world.listGenerals().filter((general) => general.nationId === sampleNation.id);
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const crewOnly = nationGenerals.filter((general) => general.crew > 0);
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const crewWithType = crewOnly.filter((general) => general.crewTypeId > 0);
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console.log('[TRACE] crew stats:', {
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totalGenerals: nationGenerals.length,
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crewOnly: crewOnly.length,
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crewWithType: crewWithType.length,
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});
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}
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throw error;
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}
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});
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});
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@@ -3,6 +3,7 @@ import type { WarActionModule } from '@sammo-ts/logic/war/actions.js';
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export interface TurnCommandEnv {
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develCost: number;
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minAvailableRecruitPop?: number;
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trainDelta: number;
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atmosDelta: number;
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maxTrainByCommand: number;
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@@ -22,6 +22,7 @@ import { resolveStartYear } from '@sammo-ts/logic/actions/turn/actionContextHelp
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import { z } from 'zod';
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import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
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import type { GeneralTurnCommandSpec } from './index.js';
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import { allow, readCity, readGeneral, unknownOrDeny } from '@sammo-ts/logic/constraints/helpers.js';
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import {
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type CrewTypeAvailabilityContext,
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findCrewTypeById,
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@@ -55,6 +56,36 @@ const DEFAULT_ATMOS = 40;
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const DEFAULT_MIN_POP = 30000;
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const DEFAULT_TRUST = 50;
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const MIN_CREW = 100;
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const npcRecruitCity = (): Constraint => ({
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name: 'npcRecruitCity',
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requires: (ctx) => {
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const reqs: RequirementKey[] = [{ kind: 'general', id: ctx.actorId }];
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if (ctx.cityId !== undefined) {
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reqs.push({ kind: 'city', id: ctx.cityId });
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}
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return reqs;
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},
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test: (ctx, view) => {
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const general = readGeneral(ctx, view);
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if (!general) {
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const req: RequirementKey = { kind: 'general', id: ctx.actorId };
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return unknownOrDeny(ctx, [req], '장수 정보가 없습니다.');
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||||
}
|
||||
const city = readCity(view, ctx.cityId ?? general.cityId);
|
||||
if (!city) {
|
||||
const req: RequirementKey = { kind: 'city', id: ctx.cityId ?? general.cityId };
|
||||
return unknownOrDeny(ctx, [req], '도시 정보가 없습니다.');
|
||||
}
|
||||
if (city.nationId === general.nationId) {
|
||||
return allow();
|
||||
}
|
||||
if (general.npcState >= 2 && city.nationId === 0) {
|
||||
return allow();
|
||||
}
|
||||
return { kind: 'deny', reason: '아국이 아닙니다.' };
|
||||
},
|
||||
});
|
||||
export const ARGS_SCHEMA = z.preprocess(
|
||||
(raw) => {
|
||||
if (!raw || typeof raw !== 'object' || Array.isArray(raw)) {
|
||||
@@ -423,7 +454,7 @@ export class ActionDefinition<
|
||||
const minPopBase = this.env.minAvailableRecruitPop ?? DEFAULT_MIN_POP;
|
||||
return [
|
||||
notBeNeutral(),
|
||||
occupiedCity(),
|
||||
npcRecruitCity(),
|
||||
reqCityCapacity('population', '주민', minPopBase + MIN_CREW),
|
||||
reqCityTrust(20),
|
||||
];
|
||||
@@ -507,7 +538,7 @@ export class ActionDefinition<
|
||||
|
||||
const constraints: Constraint[] = [
|
||||
notBeNeutral(),
|
||||
occupiedCity(),
|
||||
npcRecruitCity(),
|
||||
reqCityCapacity('population', '주민', minPopBase + resolveRequestedCrew(ctx)),
|
||||
reqCityTrust(20),
|
||||
reqGeneralGold(getCost, requirements),
|
||||
|
||||
Reference in New Issue
Block a user