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af00b30bdc
merge: add general alternative command parity
2026-07-26 04:32:16 +00:00
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18b380aaa6
fix(turn): preserve legacy alternative command execution
2026-07-26 04:31:48 +00:00
Hide_D
dccf1fd356
Merge branch 'main' into feature/survey-unique-parity
2026-07-26 04:18:00 +00:00
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c2a3b5b797
Implement legacy-compatible survey and unique rewards
2026-07-26 04:17:56 +00:00
Hide_D
ac711e66f5
Add sabotage injury boundary parity
2026-07-26 04:07:42 +00:00
Hide_D
d8e94c428c
Add sabotage value boundary parity
2026-07-26 03:59:16 +00:00
Hide_D
7607e6ccc5
Add sabotage probability clamp parity
2026-07-26 03:50:44 +00:00
Hide_D
2e46fb6a70
Add general command failure parity matrix
2026-07-26 03:31:39 +00:00
Hide_D
9885bf6905
Complete instant diplomacy response parity
2026-07-26 03:10:41 +00:00
Hide_D
9ca11f33db
fix: complete reserved nation command parity
2026-07-26 02:28:44 +00:00
Hide_D
58abd60cbf
test: cover multi-turn nation strategy commands
2026-07-26 02:07:26 +00:00
Hide_D
c774a19826
test: cover nation research commands
2026-07-26 01:44:17 +00:00
Hide_D
a55c190e4e
test: expand nation command differential matrix
2026-07-26 01:28:11 +00:00
Hide_D
b26b4d42e9
fix: complete general command success differential coverage
2026-07-26 01:05:30 +00:00
Hide_D
c1c8401b8c
Fix recruitment and seizure command parity
2026-07-26 00:31:38 +00:00
Hide_D
03a11c7aac
fix: expand general command differential parity
2026-07-26 00:10:47 +00:00
Hide_D
80d7f264af
fix: align legacy speciality selection
2026-07-25 20:55:27 +00:00
Hide_D
5ed1cbe951
feat: register delayed scenario NPCs
2026-07-25 18:39:58 +00:00
Hide_D
3142f8d917
feat: implement monthly city supply update
2026-07-25 16:58:19 +00:00
Hide_D
1ae9ca6c1e
feat: implement monthly disaster event
2026-07-25 16:39:33 +00:00
Hide_D
1fef287b6b
fix: align reserved turn commands with legacy
2026-07-25 14:16:59 +00:00
Hide_D
0eab759083
fix: purge collapsed nations from city conflicts
2026-07-25 12:14:22 +00:00
Hide_D
aae2160bb4
merge: align NPC AI decisions with legacy
2026-07-25 11:24:14 +00:00
Hide_D
61159209bf
fix(ai): align NPC final decisions with legacy
2026-07-25 11:23:53 +00:00
Hide_D
f7311385ce
Merge origin/main into frontend parity worktree
2026-07-25 11:16:03 +00:00
Hide_D
06c7197a1a
feat: add legacy-compatible neutral auctions
2026-07-25 11:07:37 +00:00
Hide_D
93ae4df519
feat: complete legacy-compatible auction system
2026-07-25 10:43:49 +00:00
Hide_D
ee6fd00f7d
merge: add secure troop management
...
# Conflicts:
# app/game-engine/src/turn/types.ts
# app/game-engine/src/turn/worldLoader.ts
2026-07-25 08:50:01 +00:00
Hide_D
ae4cc31a16
feat: add secure troop management
2026-07-25 08:44:44 +00:00
Hide_D
a9954b5fb1
merge: complete general turn compatibility
2026-07-25 08:16:27 +00:00
Hide_D
79257e8559
feat: complete legacy general turn compatibility
2026-07-25 08:15:19 +00:00
Hide_D
88afcb5465
feat: apply traits in live turn runtime
2026-07-25 08:14:25 +00:00
Hide_D
828dceae13
fix: align item battle progression with legacy
2026-07-25 07:04:58 +00:00
Hide_D
7ed1b5df7f
test: audit and strengthen legacy test suite
2026-07-25 06:54:18 +00:00
Hide_D
0d7ede3d93
feat: complete legacy unique item battle parity
2026-07-25 06:47:56 +00:00
Hide_D
35935c9eca
Refactor equipped items into persistent instances
2026-07-25 06:46:56 +00:00
Hide_D
0da9c46f66
Merge feature/nation-turn-audit
2026-07-25 06:18:23 +00:00
Hide_D
85f134fd12
feat: preserve legacy nation turn execution
2026-07-25 06:17:32 +00:00
Hide_D
4b13c6d4f5
feat: align battle simulator with legacy handlers
2026-07-25 05:57:05 +00:00
Hide_D
c5da507df9
Implement crew type execution model
2026-07-25 05:16:11 +00:00
Hide_D
14da014a6f
feat: 여러 액션의 로그 메시지 개선 및 템플릿 카운트 비교 기능 추가
2026-02-07 07:52:00 +00:00
Hide_D
952c0d28c6
feat: add new general actions for border return, gifting, disbanding, founding nations, and fierce training
...
- Implemented '접경귀환' action for returning to a home city within 3 spaces.
- Added '증여' action for transferring resources between generals with constraints.
- Created '해산' action to disband a faction, resetting generals and cities.
- Developed '건국' action for founding a new nation with specified attributes.
- Introduced '맹훈련' action for training generals, enhancing their stats.
- Added tests for the new actions to ensure functionality and constraints are respected.
2026-02-07 06:10:28 +00:00
Hide_D
d888140cf3
feat: 여러 제약 조건 개선 및 테스트 케이스 수정
2026-02-07 05:14:33 +00:00
Hide_D
13d22ece4a
feat: 'AvailableRecruitCrewType' 제약 조건 이름 변경
2026-02-07 05:04:37 +00:00
Hide_D
a30bc93d10
feat: 새로운 제약 조건 추가 및 기존 제약 조건 개선
2026-02-06 19:06:38 +00:00
Hide_D
15730feafe
Refactor constraints and action definitions for improved clarity and functionality
...
- Renamed `requireMinimumTerm` to `reqMinimumTreatyTerm` for consistency in naming conventions.
- Introduced `battleGroundCity` constraint to encapsulate logic for checking if a city is in a war zone.
- Added `hasRouteToDestCity` constraint to validate city accessibility based on distance and resource requirements.
- Replaced `alwaysFail` with `denyWithReason` for better error handling in action definitions.
- Implemented `reqEnvValue` for environment value checks with comparison operators.
- Enhanced nation constraints with `reqNationValue` and `reqDestNationValue` for flexible value comparisons.
- Added `wanderingNation` constraint to check if a nation is classified as wandering.
- Improved general constraints with `reqGeneralValue` for dynamic value checks.
- Updated various action definitions to utilize new constraints for better maintainability and readability.
2026-02-06 18:55:43 +00:00
Hide_D
d7cb8c77e3
feat: 여러 커맨드의 제약 조건 개선 및 새로운 제약 조건 추가
2026-02-06 18:26:21 +00:00
Hide_D
dc752294fb
feat: 커맨드 로그 체크리스트 업데이트 및 로그 메시지 개선
2026-02-06 16:50:19 +00:00
Hide_D
39935404bc
feat: 커맨드 로그 메시지 개선 및 불필요한 항목 제거
2026-02-05 12:33:55 +00:00
Hide_D
db1082ecb1
feat: 커맨드 로그 메시지 개선 및 불필요한 항목 제거
2026-02-04 19:07:14 +00:00