fix: complete reserved nation command parity
This commit is contained in:
@@ -62,9 +62,9 @@ normalized to the core `*Id` spelling before command identity comparison.
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The matrix includes the four-call `전투태세` path, lifecycle and
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appointment commands, troop assembly, rebellion and all three founding
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variants.
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- `turnCommandNationMatrix.integration.test.ts`: 32 successful nation
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command paths, including all nine unit-research commands and the
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multi-turn `필사즉생`, `허보`, and `초토화` paths.
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- `turnCommandNationMatrix.integration.test.ts`: all 35 reserved nation
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command paths, including the generated-general state and 36-call RNG
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trace of `의병모집`.
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- `turnCommandCoreReference.integration.test.ts`: declaration and live
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sortie fixtures.
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@@ -169,11 +169,11 @@ Compatibility is established per case only when:
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4. live sortie also passes the battle trace comparison;
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5. any ignored path is documented in the case evidence.
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As of 2026-07-26, 54 general matrix cases, 32 nation matrix cases, declaration
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As of 2026-07-26, 54 general matrix cases, 35 nation matrix cases, declaration
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and live sortie pass this boundary. Live sortie is the remaining general
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command key and covers battle entry, conquest, defeated-general neutralization
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and last-city nation collapse. Thus all 55 general command keys have a
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completed success-path comparison. This is 88 executable comparison cases;
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completed success-path comparison. This is 91 executable comparison cases;
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it is not yet a claim that failure/boundary paths or all 38 nation commands
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have been dynamically compared.
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@@ -28,6 +28,7 @@ export interface ActionContextWorldState {
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currentYear: number;
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currentMonth: number;
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tickSeconds: number;
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lastTurnTime?: Date;
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meta?: Record<string, unknown>;
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}
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@@ -16,6 +16,7 @@ export interface NationSummary {
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averageStats?: General['stats'];
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averageExperience?: number;
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averageDedication?: number;
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averageDex?: [number, number, number, number, number];
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}
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export const buildWorldSummary = (world: ActionContextWorldRef | null): WorldSummary => {
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@@ -68,6 +69,16 @@ export const buildNationSummary = (world: ActionContextWorldRef | null, nationId
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);
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const expSum = generals.reduce((acc, general) => acc + general.experience, 0);
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const dedSum = generals.reduce((acc, general) => acc + general.dedication, 0);
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const dexSum = generals.reduce<[number, number, number, number, number]>(
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(acc, general) => [
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acc[0] + Number(general.meta.dex1 ?? 0),
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acc[1] + Number(general.meta.dex2 ?? 0),
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acc[2] + Number(general.meta.dex3 ?? 0),
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acc[3] + Number(general.meta.dex4 ?? 0),
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acc[4] + Number(general.meta.dex5 ?? 0),
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],
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[0, 0, 0, 0, 0] as [number, number, number, number, number]
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);
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return {
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averageStats: {
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leadership: statSum.leadership / total,
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@@ -76,6 +87,7 @@ export const buildNationSummary = (world: ActionContextWorldRef | null, nationId
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},
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averageExperience: expSum / total,
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averageDedication: dedSum / total,
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averageDex: [dexSum[0] / total, dexSum[1] / total, dexSum[2] / total, dexSum[3] / total, dexSum[4] / total],
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};
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};
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@@ -52,8 +52,11 @@ export interface VolunteerRecruitResolveContext<
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nationAverageStats?: StatBlock;
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nationAverageExperience?: number;
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nationAverageDedication?: number;
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nationAverageDex?: [number, number, number, number, number];
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generalPool?: VolunteerRecruitCandidate[];
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createGeneralId: () => number;
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turnTermSeconds: number;
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turnTimeBase: Date;
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}
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export interface VolunteerRecruitEnvironment {
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@@ -71,6 +74,13 @@ export interface VolunteerRecruitEnvironment {
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npcDeathYears?: number;
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killTurnMin?: number;
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killTurnMax?: number;
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npcStatTotal?: number;
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npcStatMin?: number;
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npcStatMax?: number;
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randomGeneralFirstNames?: string[];
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randomGeneralMiddleNames?: string[];
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randomGeneralLastNames?: string[];
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availablePersonalities?: string[];
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decorateName?: (name: string, npcState: number) => string;
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pickCandidate?: (context: VolunteerRecruitResolveContext, rng: RandomGenerator) => VolunteerRecruitCandidate | null;
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buildStats?: (
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@@ -91,20 +101,9 @@ const DEFAULT_NPC_DEATH_YEARS = 10;
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const DEFAULT_KILLTURN_MIN = 64;
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const DEFAULT_KILLTURN_MAX = 70;
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const DEFAULT_SPEC_AGE = 19;
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const resolveKillturnFromDeathYear = (
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currentYear: number,
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currentMonth: number,
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deathYear: number,
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rng: RandomGenerator
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): number => {
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if (!Number.isFinite(deathYear) || deathYear <= 0) {
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return 0;
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}
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const deathMonth = randomRangeInt(rng, 1, 12);
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const diff = (deathYear - currentYear) * 12 + (deathMonth - currentMonth);
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return Math.max(diff, 0);
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};
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const DEFAULT_NPC_STAT_TOTAL = 150;
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const DEFAULT_NPC_STAT_MIN = 10;
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const DEFAULT_NPC_STAT_MAX = 75;
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const addMetaValue = (
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meta: Record<string, TriggerValue>,
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@@ -124,6 +123,58 @@ const readMetaNumber = (meta: Record<string, TriggerValue>, key: string): number
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const randomRangeInt = (rng: RandomGenerator, min: number, max: number): number => rng.nextInt(min, max + 1);
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type InclusiveRandomGenerator = RandomGenerator & {
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nextIntInclusive?: (maxInclusive: number) => number;
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};
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const legacyChoiceIndex = (rng: RandomGenerator, length: number): number => {
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if (length <= 0) {
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throw new Error('Empty items');
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}
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const inclusive = rng as InclusiveRandomGenerator;
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return inclusive.nextIntInclusive ? inclusive.nextIntInclusive(length - 1) : rng.nextInt(0, length);
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};
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const legacyChoice = <T>(rng: RandomGenerator, values: readonly T[]): T =>
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values[legacyChoiceIndex(rng, values.length)]!;
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const pickByWeight = <T extends string>(rng: RandomGenerator, weights: Record<T, number>): T => {
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const entries = Object.entries(weights) as Array<[T, number]>;
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const first = entries[0];
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if (!first) {
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throw new Error('Empty weights');
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}
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const total = entries.reduce((sum, [, weight]) => sum + Math.max(0, weight), 0);
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let cursor = rng.nextFloat1() * total;
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for (const [key, weight] of entries) {
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cursor -= Math.max(0, weight);
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if (cursor <= 0) {
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return key;
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}
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}
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return entries.at(-1)?.[0] ?? first[0];
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};
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const buildLegacyRandomStats = (
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rng: RandomGenerator,
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env: VolunteerRecruitEnvironment
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): { stats: StatBlock; pickType: '무' | '지' } => {
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const total = env.npcStatTotal ?? DEFAULT_NPC_STAT_TOTAL;
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const min = env.npcStatMin ?? DEFAULT_NPC_STAT_MIN;
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const max = env.npcStatMax ?? DEFAULT_NPC_STAT_MAX;
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const pickType = pickByWeight(rng, { 무: 5, 지: 5 });
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const main = max - randomRangeInt(rng, 0, min);
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const other = min + randomRangeInt(rng, 0, Math.trunc(min / 2));
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const sub = total - main - other;
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return {
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pickType,
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stats:
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pickType === '무'
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? { leadership: sub, strength: main, intelligence: other }
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: { leadership: sub, strength: other, intelligence: main },
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};
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};
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const resolveRelYear = (ctx: ConstraintContext): number => {
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const relYear = ctx.env.relYear;
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if (typeof relYear === 'number') {
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@@ -281,53 +332,92 @@ export class ActionResolver<
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const deathYears = this.env.npcDeathYears ?? DEFAULT_NPC_DEATH_YEARS;
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const killTurnMin = this.env.killTurnMin ?? DEFAULT_KILLTURN_MIN;
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const killTurnMax = this.env.killTurnMax ?? DEFAULT_KILLTURN_MAX;
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const firstNames = this.env.randomGeneralFirstNames ?? ['가'];
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const middleNames = this.env.randomGeneralMiddleNames ?? [''];
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const lastNames = this.env.randomGeneralLastNames ?? ['가'];
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const candidates = Array.from({ length: createCount }, () => {
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const selected = resolveCandidate(context, context.rng, this.env);
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if (selected) {
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return selected;
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}
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return {
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name: `${legacyChoice(context.rng, firstNames)}${legacyChoice(
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context.rng,
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middleNames
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)}${legacyChoice(context.rng, lastNames)}`,
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};
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});
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for (let idx = 0; idx < createCount; idx += 1) {
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for (const candidate of candidates) {
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const newGeneralId = context.createGeneralId();
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const candidate = resolveCandidate(context, context.rng, this.env) ?? { name: `NPC_${newGeneralId}` };
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const name = this.env.decorateName ? this.env.decorateName(candidate.name, NPC_TYPE) : candidate.name;
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const name = this.env.decorateName ? this.env.decorateName(candidate.name, NPC_TYPE) : `ⓖ${candidate.name}`;
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const birthYear = context.currentYear - baseAge;
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const deathYear = context.currentYear + deathYears;
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const stats = resolveStats(context, context.rng, this.env, candidate);
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const killturn = randomRangeInt(context.rng, killTurnMin, killTurnMax);
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const affinity = candidate.affinity ?? randomRangeInt(context.rng, 1, 150);
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const generated = buildLegacyRandomStats(context.rng, this.env);
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const stats = candidate.stats ? resolveStats(context, context.rng, this.env, candidate) : generated.stats;
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const averageDex = context.nationAverageDex ?? [0, 0, 0, 0, 0];
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const dexTotal = averageDex[0] + averageDex[1] + averageDex[2] + averageDex[3];
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const dex: [number, number, number, number] =
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generated.pickType === '무'
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? legacyChoice(context.rng, [
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[(dexTotal * 5) / 8, dexTotal / 8, dexTotal / 8, dexTotal / 8],
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[dexTotal / 8, (dexTotal * 5) / 8, dexTotal / 8, dexTotal / 8],
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[dexTotal / 8, dexTotal / 8, (dexTotal * 5) / 8, dexTotal / 8],
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])
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: [dexTotal / 8, dexTotal / 8, dexTotal / 8, (dexTotal * 5) / 8];
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const personality =
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candidate.personality ?? legacyChoice(context.rng, this.env.availablePersonalities ?? ['che_안전']);
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const turnSecond = randomRangeInt(context.rng, 0, context.turnTermSeconds - 1);
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const turnFraction = randomRangeInt(context.rng, 0, 999_999);
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const turnTime = new Date(
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context.turnTimeBase.getTime() + turnSecond * 1_000 + Math.floor(turnFraction / 1_000)
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);
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const meta: GeneralMeta = {
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killturn: resolveKillturnFromDeathYear(
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context.currentYear,
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context.currentMonth,
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deathYear,
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context.rng
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),
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killturn,
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npcType: NPC_TYPE,
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crewTypeId: this.env.defaultCrewTypeId,
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dex1: dex[0],
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dex2: dex[1],
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dex3: dex[2],
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dex4: dex[3],
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dex5: averageDex[4],
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turnSecond,
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turnFraction,
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};
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addMetaValue(meta, 'affinity', candidate.affinity ?? null);
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addMetaValue(meta, 'affinity', affinity);
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addMetaValue(meta, 'picture', candidate.picture ?? null);
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addMetaValue(meta, 'birthYear', birthYear);
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addMetaValue(meta, 'deathYear', deathYear);
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addMetaValue(meta, 'specAge', DEFAULT_SPEC_AGE);
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addMetaValue(meta, 'specAge2', DEFAULT_SPEC_AGE);
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addMetaValue(meta, 'killturn', meta.killturn || randomRangeInt(context.rng, killTurnMin, killTurnMax));
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addMetaValue(meta, 'text', candidate.text ?? null);
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const newGeneral = buildRecruitmentGeneral<TriggerState>({
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id: newGeneralId,
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name,
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nationId: context.general.nationId,
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cityId: context.general.cityId,
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stats,
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officerLevel: 1,
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age: baseAge,
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npcState: NPC_TYPE,
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gold: this.env.defaultNpcGold,
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rice: this.env.defaultNpcRice,
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experience: context.nationAverageExperience ?? 0,
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dedication: context.nationAverageDedication ?? 0,
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crewTypeId: this.env.defaultCrewTypeId,
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role: {
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personality: candidate.personality ?? null,
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specialDomestic: this.env.defaultSpecialDomestic,
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specialWar: this.env.defaultSpecialWar,
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},
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meta,
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});
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const newGeneral = {
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...buildRecruitmentGeneral<TriggerState>({
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id: newGeneralId,
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name,
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nationId: context.general.nationId,
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cityId: context.general.cityId,
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stats,
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officerLevel: 1,
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age: baseAge,
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npcState: NPC_TYPE,
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gold: this.env.defaultNpcGold,
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rice: this.env.defaultNpcRice,
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experience: context.nationAverageExperience ?? 0,
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dedication: context.nationAverageDedication ?? 0,
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crewTypeId: this.env.defaultCrewTypeId,
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role: {
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personality,
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specialDomestic: this.env.defaultSpecialDomestic,
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specialWar: this.env.defaultSpecialWar,
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},
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meta,
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}),
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turnTime,
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};
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effects.push(createGeneralAddEffect(newGeneral));
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}
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@@ -396,7 +486,10 @@ export const actionContextBuilder: ActionContextBuilder = (base, options) => {
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nationAverageStats: nationSummary.averageStats,
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nationAverageExperience: nationSummary.averageExperience,
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nationAverageDedication: nationSummary.averageDedication,
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nationAverageDex: nationSummary.averageDex,
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createGeneralId: options.createGeneralId,
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turnTermSeconds: Math.max(1, Math.round(options.world.tickSeconds)),
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turnTimeBase: options.world.lastTurnTime ?? base.general.turnTime,
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};
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};
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@@ -37,7 +37,6 @@ export interface CounterStrategyResolveContext<
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}
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const ACTION_NAME = '피장파장';
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const DEFAULT_GLOBAL_DELAY = 8;
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const TARGET_DELAY = 60;
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const PRE_REQ_TURN = 1;
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const EXP_DED_GAIN = 5 * (PRE_REQ_TURN + 1);
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@@ -201,10 +200,8 @@ export class ActionResolver<
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}
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if (nation) {
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const globalDelay = DEFAULT_GLOBAL_DELAY;
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nation.meta = {
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...(nation.meta as object),
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strategic_cmd_limit: globalDelay,
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[`next_execute_${targetCommandName}`]: currentYearMonth + this.getTargetPostReqTurn(context),
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};
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effects.push(
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@@ -339,7 +339,7 @@ describe('Nation Missing Actions', () => {
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);
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expect(resolution.general.experience).toBeGreaterThan(100);
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expect(resolution.nation?.meta?.strategic_cmd_limit).toBe(8);
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expect(resolution.nation?.meta?.strategic_cmd_limit).toBe(0);
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expect(resolution.nation?.meta?.next_execute_허보).toBe(227);
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expect(resolution.patches?.nations).toContainEqual({
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id: destNation.id,
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@@ -311,7 +311,7 @@ const buildWorldInput = (
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}));
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {
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@@ -586,7 +586,10 @@ export const runCoreTurnCommandTrace = async (
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const worldInput = buildWorldInput(request, referenceBefore, unitSet, map);
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const { state, snapshot } = worldInput;
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const selector = {
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generalIds: new Set(referenceBefore.generals.map((row) => readNumber(row, 'id'))),
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generalIds: new Set([
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...referenceBefore.generals.map((row) => readNumber(row, 'id')),
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...(request.observe?.generalIds ?? []),
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]),
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cityIds: new Set(referenceBefore.cities.map((row) => readNumber(row, 'id'))),
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nationIds: new Set(referenceBefore.nations.map((row) => readNumber(row, 'id'))),
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};
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@@ -202,7 +202,7 @@ const buildRequest = (
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],
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},
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observe: {
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generalIds: [1, 2, 3],
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generalIds: [1, 2, 3, 4, 5, 6],
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cityIds: [3, 70],
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nationIds: [1, 2],
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logAfterId: 0,
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@@ -364,6 +364,61 @@ const cases: NationMatrixCase[] = [
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cities: { 70: { nationId: 1, supplyState: 1 } },
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},
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],
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[
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'che_의병모집',
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undefined,
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{
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nations: {
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1: {
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turnLastByOfficerLevel: {
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12: { command: '의병모집', term: 2 },
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},
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},
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},
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},
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],
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[
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'che_수몰',
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{ destCityID: 70 },
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{
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nations: {
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1: {
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turnLastByOfficerLevel: {
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12: { command: '수몰', arg: { destCityID: 70 }, term: 2 },
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},
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coreTurnLastByOfficerLevel: {
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12: { command: '수몰', arg: { destCityId: 70 }, term: 2 },
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},
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},
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},
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diplomacy: { '1:2': { state: 0 }, '2:1': { state: 0 } },
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},
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],
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[
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'che_피장파장',
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{ destNationID: 2, commandType: 'che_필사즉생' },
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{
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nations: {
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1: {
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turnLastByOfficerLevel: {
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12: {
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command: '피장파장',
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arg: { destNationID: 2, commandType: 'che_필사즉생' },
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term: 1,
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},
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},
|
||||
coreTurnLastByOfficerLevel: {
|
||||
12: {
|
||||
command: '피장파장',
|
||||
arg: { destNationId: 2, commandType: 'che_필사즉생' },
|
||||
term: 1,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
diplomacy: { '1:2': { state: 0 }, '2:1': { state: 0 } },
|
||||
},
|
||||
],
|
||||
];
|
||||
|
||||
integration('nation command success matrix', () => {
|
||||
|
||||
Reference in New Issue
Block a user