test: expand nation command differential matrix
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@@ -1229,10 +1229,15 @@ export const createReservedTurnHandler = async (options: {
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const hasNationChange = (resolution.patches?.cities ?? []).some((patch) =>
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Object.prototype.hasOwnProperty.call(patch.patch ?? {}, 'nationId')
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);
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// 레거시 건국 계열은 도시의 nation만 바꾸고 supply/front를
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// 즉시 재계산하지 않는다. 다음 월 처리 전까지 그 상태를 보존한다.
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const preservesFoundingFrontState = ['che_건국', 'cr_건국', 'che_무작위건국'].includes(actionKey);
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if (hasNationChange && !preservesFoundingFrontState) {
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// 레거시 건국 계열과 무작위 수도 이전은 명령이 직접 지정한
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// front 값만 바꾸고 전체 전선을 즉시 재계산하지 않는다.
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const preservesImmediateFrontState = [
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'che_건국',
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'cr_건국',
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'che_무작위건국',
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'che_무작위수도이전',
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].includes(actionKey);
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if (hasNationChange && !preservesImmediateFrontState) {
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const worldView = worldOverlay?.view ?? worldRef;
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if (worldView && options.map) {
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const frontPatches = buildFrontStatePatches({
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@@ -36,6 +36,15 @@ export interface RandomMoveCapitalResolveContext<
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const ACTION_NAME = '무작위 수도 이전';
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type InclusiveRandomGenerator = GeneralActionResolveContext['rng'] & {
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nextIntInclusive?: (maxInclusive: number) => number;
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};
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const legacyChoiceIndex = (rng: GeneralActionResolveContext['rng'], length: number): number => {
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const inclusive = rng as InclusiveRandomGenerator;
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return inclusive.nextIntInclusive ? inclusive.nextIntInclusive(length - 1) : rng.nextInt(0, length);
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};
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export class ActionDefinition<
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TriggerState extends GeneralTriggerState = GeneralTriggerState,
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> implements GeneralActionDefinition<
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@@ -89,7 +98,8 @@ export class ActionDefinition<
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};
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}
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const destCity = neutralCandidateCities[rng.nextInt(0, neutralCandidateCities.length)]!;
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// 레거시 RandUtil::choice()는 후보가 하나뿐이어도 nextInt(0)을 소비한다.
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const destCity = neutralCandidateCities[legacyChoiceIndex(rng, neutralCandidateCities.length)]!;
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const oldCityId = nation.capitalCityId;
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const generalName = general.name;
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const nationName = nation.name;
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@@ -188,6 +188,7 @@ export const projectCoreDatabaseSnapshot = (rows: {
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power: readNumber(meta, 'power'),
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war: readNumber(meta, 'war'),
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diplomacyLimit: readNumber(meta, 'surlimit'),
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capitalRevision: readNumber(meta, 'capset'),
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meta,
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};
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});
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@@ -245,6 +245,7 @@ const buildGeneral = (row: Record<string, unknown>, turnTime: Date): TurnGeneral
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const buildNation = (row: Record<string, unknown>, generals: TurnGeneral[]): Nation => {
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const id = readNumber(row, 'id');
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const meta = asRecord(row.meta);
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const turnLastByOfficerLevel = asRecord(row.turnLastByOfficerLevel);
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return {
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id,
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name: readString(row, 'name', `국가${id}`),
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@@ -258,10 +259,17 @@ const buildNation = (row: Record<string, unknown>, generals: TurnGeneral[]): Nat
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typeCode: readString(row, 'typeCode', 'che_중립'),
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meta: {
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...meta,
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...Object.fromEntries(
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Object.entries(turnLastByOfficerLevel).map(([officerLevel, lastTurn]) => [
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`turn_last_${officerLevel}`,
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lastTurn,
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])
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),
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tech: readNumber(row, 'tech', readNumber(meta, 'tech')),
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gennum: readNumber(row, 'generalCount', readNumber(meta, 'gennum')),
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war: readNumber(row, 'war', readNumber(meta, 'war')),
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surlimit: readNumber(row, 'diplomacyLimit', readNumber(meta, 'surlimit')),
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capset: readNumber(row, 'capitalRevision', readNumber(meta, 'capset')),
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},
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};
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};
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@@ -276,7 +284,16 @@ const buildWorldInput = (
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const month = readNumber(referenceBefore.world, 'month', request.setup?.world?.month ?? 1);
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const turnTime = new Date(`${String(year).padStart(4, '0')}-${String(month).padStart(2, '0')}-01T00:00:00.000Z`);
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const generals = referenceBefore.generals.map((row) => buildGeneral(row, turnTime));
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const nations = referenceBefore.nations.map((row) => buildNation(row, generals));
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const fixtureNations = new Map((request.setup?.nations ?? []).map((row) => [readNumber(row, 'id'), row] as const));
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const nations = referenceBefore.nations.map((row) =>
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buildNation(
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{
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...row,
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turnLastByOfficerLevel: fixtureNations.get(readNumber(row, 'id'))?.turnLastByOfficerLevel,
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},
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generals
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)
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);
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const observedCityRows = new Map(referenceBefore.cities.map((row) => [readNumber(row, 'id'), row] as const));
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const randomFoundingCandidateCityIds = request.setup?.randomFoundingCandidateCityIds
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? new Set(request.setup.randomFoundingCandidateCityIds)
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@@ -511,6 +528,7 @@ const projectWorld = (
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power: nation.power,
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war: readNumber(nation.meta, 'war'),
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diplomacyLimit: readNumber(nation.meta, 'surlimit'),
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capitalRevision: readNumber(nation.meta, 'capset'),
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meta: nation.meta,
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})),
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diplomacy: world
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@@ -59,7 +59,21 @@ const general = (id: number, nationId: number, cityId: number, officerLevel: num
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meta: {},
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});
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const buildRequest = (action: string, args?: Record<string, unknown>): TurnCommandFixtureRequest => ({
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interface FixturePatches {
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world?: Partial<NonNullable<NonNullable<TurnCommandFixtureRequest['setup']>['world']>>;
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generals?: Record<number, Record<string, unknown>>;
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nations?: Record<number, Record<string, unknown>>;
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cities?: Record<number, Record<string, unknown>>;
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troops?: Array<Record<string, unknown>>;
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diplomacy?: Record<string, Record<string, unknown>>;
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randomFoundingCandidateCityIds?: number[];
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}
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const buildRequest = (
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action: string,
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args?: Record<string, unknown>,
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fixturePatches: FixturePatches = {}
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): TurnCommandFixtureRequest => ({
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kind: 'nation',
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actorGeneralId: 1,
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action,
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@@ -71,6 +85,7 @@ const buildRequest = (action: string, args?: Record<string, unknown>): TurnComma
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year: 190,
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month: 1,
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hiddenSeed: 'turn-command-nation-matrix-v1',
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...fixturePatches.world,
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},
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nations: [
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{
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@@ -86,6 +101,7 @@ const buildRequest = (action: string, args?: Record<string, unknown>): TurnComma
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diplomacyLimit: 0,
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generalCount: 2,
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meta: { can_국호변경: 1, can_국기변경: 1, surlimit: 0 },
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...fixturePatches.nations?.[1],
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},
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{
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id: 2,
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@@ -100,6 +116,7 @@ const buildRequest = (action: string, args?: Record<string, unknown>): TurnComma
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diplomacyLimit: 0,
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generalCount: 1,
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meta: { surlimit: 0 },
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...fixturePatches.nations?.[2],
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},
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],
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cities: [
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@@ -118,6 +135,7 @@ const buildRequest = (action: string, args?: Record<string, unknown>): TurnComma
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term: 0,
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trust: 80,
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trade: 100,
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...fixturePatches.cities?.[3],
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},
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{
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id: 70,
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@@ -134,12 +152,35 @@ const buildRequest = (action: string, args?: Record<string, unknown>): TurnComma
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term: 0,
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trust: 80,
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trade: 100,
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...fixturePatches.cities?.[70],
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},
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],
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generals: [general(1, 1, 3, 12), general(2, 2, 70, 12), general(3, 1, 3, 1)],
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generals: [
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{ ...general(1, 1, 3, 12), ...fixturePatches.generals?.[1] },
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{ ...general(2, 2, 70, 12), ...fixturePatches.generals?.[2] },
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{ ...general(3, 1, 3, 1), ...fixturePatches.generals?.[3] },
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],
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...(fixturePatches.troops ? { troops: fixturePatches.troops } : {}),
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...(fixturePatches.randomFoundingCandidateCityIds
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? { randomFoundingCandidateCityIds: fixturePatches.randomFoundingCandidateCityIds }
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: {}),
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diplomacy: [
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{ fromNationId: 1, toNationId: 2, state: 3, term: 0, dead: 0 },
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{ fromNationId: 2, toNationId: 1, state: 3, term: 0, dead: 0 },
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{
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fromNationId: 1,
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toNationId: 2,
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state: 3,
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term: 0,
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dead: 0,
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...fixturePatches.diplomacy?.['1:2'],
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},
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{
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fromNationId: 2,
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toNationId: 1,
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state: 3,
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term: 0,
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dead: 0,
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...fixturePatches.diplomacy?.['2:1'],
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},
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],
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},
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observe: {
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@@ -151,7 +192,7 @@ const buildRequest = (action: string, args?: Record<string, unknown>): TurnComma
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},
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});
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const cases: Array<[string, Record<string, unknown> | undefined]> = [
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const cases: Array<[string, Record<string, unknown> | undefined, FixturePatches?]> = [
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['휴식', undefined],
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['che_포상', { isGold: true, amount: 100, destGeneralID: 3 }],
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['che_선전포고', { destNationID: 2 }],
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@@ -160,13 +201,94 @@ const cases: Array<[string, Record<string, unknown> | undefined]> = [
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['che_몰수', { isGold: true, amount: 100, destGeneralID: 3 }],
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['che_물자원조', { destNationID: 2, amountList: [100, 200] }],
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['che_불가침제의', { destNationID: 2, year: 191, month: 1 }],
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[
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'che_부대탈퇴지시',
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{ destGeneralID: 3 },
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{
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generals: { 1: { troopId: 1 }, 3: { troopId: 1 } },
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troops: [{ id: 1, nationId: 1, name: '조조군' }],
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},
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],
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['che_발령', { destGeneralID: 3, destCityID: 70 }, { cities: { 70: { nationId: 1 } } }],
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['che_종전제의', { destNationID: 2 }, { diplomacy: { '1:2': { state: 0 }, '2:1': { state: 0 } } }],
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['che_불가침파기제의', { destNationID: 2 }, { diplomacy: { '1:2': { state: 7 }, '2:1': { state: 7 } } }],
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['cr_인구이동', { destCityID: 70, amount: 1000 }, { cities: { 70: { nationId: 1, supplyState: 1 } } }],
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[
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'che_천도',
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{ destCityID: 70 },
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{
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nations: {
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1: {
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capitalRevision: 0,
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turnLastByOfficerLevel: {
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12: {
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command: '천도',
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arg: { destCityID: 70 },
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term: 2,
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seq: 0,
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},
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},
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},
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},
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cities: { 70: { nationId: 1, supplyState: 1 } },
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},
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],
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[
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'che_증축',
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undefined,
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{
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nations: {
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1: {
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capitalRevision: 0,
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turnLastByOfficerLevel: {
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12: { command: '증축', arg: {}, term: 5, seq: 0 },
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},
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},
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},
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cities: { 3: { level: 7 } },
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},
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],
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[
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'che_감축',
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undefined,
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{
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nations: {
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1: {
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capitalRevision: 0,
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turnLastByOfficerLevel: {
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12: { command: '감축', arg: {}, term: 5, seq: 0 },
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},
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},
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},
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cities: { 3: { level: 9 } },
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},
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],
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[
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'che_무작위수도이전',
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undefined,
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{
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world: { year: 181 },
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nations: {
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1: {
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meta: {
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can_무작위수도이전: 1,
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},
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turnLastByOfficerLevel: {
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12: { command: '무작위 수도 이전', arg: {}, term: 1 },
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},
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},
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},
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cities: { 70: { nationId: 0, supplyState: 0 } },
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randomFoundingCandidateCityIds: [70],
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},
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],
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];
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integration('nation command success matrix', () => {
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it.each(cases)(
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'%s matches the legacy state delta and command RNG',
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async (action, args) => {
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const request = buildRequest(action, args);
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async (action, args, fixturePatches) => {
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const request = buildRequest(action, args, fixturePatches);
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const reference = runReferenceTurnCommandTraceRequest(
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workspaceRoot!,
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request as unknown as Record<string, unknown>
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