feat: implement monthly city supply update
This commit is contained in:
@@ -0,0 +1,159 @@
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import { JosaUtil } from '@sammo-ts/common';
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import { LogCategory, LogFormat, LogScope, type MapDefinition } from '@sammo-ts/logic';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import type { MonthlyEventActionHandler } from './monthlyEventHandler.js';
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const roundLegacyIntegerColumn = (value: number): number => Math.round(value);
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const resolveOfficerCity = (meta: Record<string, unknown>): number => {
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const camel = meta.officerCity;
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if (typeof camel === 'number' && Number.isFinite(camel)) {
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return Math.floor(camel);
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}
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const snake = meta.officer_city;
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return typeof snake === 'number' && Number.isFinite(snake) ? Math.floor(snake) : 0;
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};
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export const createUpdateCitySupplyHandler = (options: {
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getWorld: () => InMemoryTurnWorld | null;
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map: MapDefinition;
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}): MonthlyEventActionHandler => {
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const mapCityById = new Map(options.map.cities.map((city) => [city.id, city]));
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return (_args, environment) => {
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const world = options.getWorld();
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if (!world) {
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return;
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}
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const cities = world.listCities().sort((left, right) => left.id - right.id);
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const ownedCityById = new Map(
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cities.filter((city) => city.nationId !== 0).map((city) => [city.id, { ...city, supplied: false }])
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);
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const queue: Array<{ id: number; nationId: number }> = [];
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for (const nation of world
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.listNations()
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.filter((candidate) => candidate.level > 0)
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.sort((left, right) => left.id - right.id)) {
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if (nation.capitalCityId === null) {
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continue;
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}
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const capital = ownedCityById.get(nation.capitalCityId);
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if (!capital || capital.nationId !== nation.id) {
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continue;
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}
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capital.supplied = true;
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queue.push({ id: capital.id, nationId: nation.id });
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}
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for (let cursor = 0; cursor < queue.length; cursor += 1) {
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const current = queue[cursor]!;
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const mapCity = mapCityById.get(current.id);
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if (!mapCity) {
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throw new Error(`UpdateCitySupply map city is missing (cityId=${current.id})`);
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}
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for (const connectedCityId of mapCity.connections) {
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const connected = ownedCityById.get(connectedCityId);
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if (!connected || connected.nationId !== current.nationId || connected.supplied) {
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continue;
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}
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connected.supplied = true;
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queue.push({ id: connected.id, nationId: current.nationId });
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}
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}
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const unsuppliedCities = [];
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for (const city of cities) {
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const supplied = city.nationId === 0 || ownedCityById.get(city.id)?.supplied === true;
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if (supplied) {
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world.updateCity(city.id, { supplyState: 1 });
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continue;
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}
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const trust = typeof city.meta.trust === 'number' ? city.meta.trust : 0;
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const damaged = world.updateCity(city.id, {
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supplyState: 0,
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population: roundLegacyIntegerColumn(city.population * 0.9),
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agriculture: roundLegacyIntegerColumn(city.agriculture * 0.9),
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commerce: roundLegacyIntegerColumn(city.commerce * 0.9),
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security: roundLegacyIntegerColumn(city.security * 0.9),
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defence: roundLegacyIntegerColumn(city.defence * 0.9),
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wall: roundLegacyIntegerColumn(city.wall * 0.9),
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meta: {
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...city.meta,
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// 레거시 FLOAT column에 SQL 곱셈 결과가 먼저 저장된 뒤
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// 민심 30 threshold를 판정하므로 float32 양자화를 보존한다.
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trust: Math.fround(trust * 0.9),
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},
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});
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if (damaged) {
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unsuppliedCities.push(damaged);
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}
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}
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const generals = world.listGenerals().sort((left, right) => left.id - right.id);
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const unsuppliedNationByCityId = new Map(unsuppliedCities.map((city) => [city.id, city.nationId]));
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for (const general of generals) {
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if (unsuppliedNationByCityId.get(general.cityId) !== general.nationId) {
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continue;
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}
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world.updateGeneral(general.id, {
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crew: roundLegacyIntegerColumn(general.crew * 0.95),
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atmos: roundLegacyIntegerColumn(general.atmos * 0.95),
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train: roundLegacyIntegerColumn(general.train * 0.95),
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});
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}
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const lostCities = unsuppliedCities.filter((city) => {
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const trust = city.meta.trust;
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return typeof trust === 'number' && trust < 30;
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});
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if (lostCities.length === 0) {
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return;
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}
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const lostCityIds = new Set(lostCities.map((city) => city.id));
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for (const lostCity of lostCities) {
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const josaYi = JosaUtil.pick(lostCity.name, '이');
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world.pushLog({
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scope: LogScope.SYSTEM,
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category: LogCategory.HISTORY,
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text: `<R><b>【고립】</b></><G><b>${lostCity.name}</b></>${josaYi} 보급이 끊겨 <R>미지배</> 도시가 되었습니다.`,
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format: LogFormat.YEAR_MONTH,
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year: environment.year,
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month: environment.month,
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});
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}
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for (const general of generals) {
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if (!lostCityIds.has(resolveOfficerCity(general.meta))) {
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continue;
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}
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const current = world.getGeneralById(general.id);
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if (!current) {
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continue;
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}
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world.updateGeneral(general.id, {
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officerLevel: 1,
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meta: {
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...current.meta,
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officerCity: 0,
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officer_city: 0,
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},
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});
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}
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for (const lostCity of lostCities) {
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world.updateCity(lostCity.id, {
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nationId: 0,
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frontState: 0,
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conflict: {},
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meta: {
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...lostCity.meta,
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officer_set: 0,
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term: 0,
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},
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});
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}
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};
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};
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@@ -46,6 +46,7 @@ import {
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type MonthlyEventActionHandler,
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} from './monthlyEventHandler.js';
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import { createRaiseDisasterHandler } from './monthlyDisasterAction.js';
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import { createUpdateCitySupplyHandler } from './monthlyCitySupplyAction.js';
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import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
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export interface TurnDaemonRuntimeOptions {
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@@ -167,6 +168,13 @@ const createTurnDaemonRuntimeWithLease = async (
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generalActionModules: monthlyActionModules.general,
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})
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);
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eventActions.set(
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'UpdateCitySupply',
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createUpdateCitySupplyHandler({
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getWorld: () => worldRef,
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map: snapshot.map,
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})
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);
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eventActions.set('ProcessIncome', (_args, environment) => {
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void incomeHandler.onMonthChanged?.({
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previousYear: environment.month === 1 ? environment.year - 1 : environment.year,
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@@ -0,0 +1,282 @@
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import { describe, expect, it } from 'vitest';
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import {
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LogCategory,
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LogFormat,
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LogScope,
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type City,
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type MapDefinition,
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type Nation,
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} from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createUpdateCitySupplyHandler } from '../src/turn/monthlyCitySupplyAction.js';
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import { createMonthlyEventHandler, type MonthlyEventActionHandler } from '../src/turn/monthlyEventHandler.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const map: MapDefinition = {
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id: 'city-supply-test',
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name: 'city-supply-test',
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cities: [
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{
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id: 1,
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name: '수도',
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level: 1,
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region: 1,
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position: { x: 0, y: 0 },
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connections: [2],
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max: { population: 2_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 1_000, wall: 1_000 },
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initial: { population: 1_000, agriculture: 500, commerce: 500, security: 500, defence: 500, wall: 500 },
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},
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{
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id: 2,
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name: '연결도시',
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level: 1,
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region: 1,
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position: { x: 1, y: 0 },
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connections: [1],
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max: { population: 2_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 1_000, wall: 1_000 },
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initial: { population: 1_000, agriculture: 500, commerce: 500, security: 500, defence: 500, wall: 500 },
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},
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{
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id: 3,
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name: '고립성',
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level: 1,
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region: 2,
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position: { x: 3, y: 0 },
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connections: [],
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max: { population: 2_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 1_000, wall: 1_000 },
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initial: { population: 1_000, agriculture: 500, commerce: 500, security: 500, defence: 500, wall: 500 },
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},
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{
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id: 4,
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name: '공백지',
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level: 1,
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region: 2,
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position: { x: 4, y: 0 },
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connections: [],
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max: { population: 2_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 1_000, wall: 1_000 },
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initial: { population: 1_000, agriculture: 500, commerce: 500, security: 500, defence: 500, wall: 500 },
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},
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],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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};
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const buildCity = (id: number, nationId: number, trust = 40): City => ({
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id,
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name: map.cities.find((city) => city.id === id)?.name ?? `도시${id}`,
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nationId,
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level: 1,
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state: 0,
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population: 1_001,
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populationMax: 2_000,
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agriculture: 501,
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agricultureMax: 1_000,
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commerce: 499,
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commerceMax: 1_000,
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security: 99,
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securityMax: 1_000,
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supplyState: 0,
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frontState: 2,
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defence: 101,
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defenceMax: 1_000,
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wall: 50,
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wallMax: 1_000,
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conflict: { 2: 3 },
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meta: { trust, trade: 100, officer_set: 7, term: 2, marker: id },
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});
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const buildNation = (id: number, capitalCityId: number | null, level = 1): Nation => ({
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id,
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name: `국가${id}`,
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color: '#000000',
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capitalCityId,
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chiefGeneralId: null,
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gold: 1_000,
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rice: 1_000,
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power: 0,
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level,
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typeCode: 'che_중립',
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meta: {},
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});
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const buildGeneral = (id: number, patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
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id,
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name: `장수${id}`,
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nationId: 1,
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cityId: 3,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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officerLevel: 4,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 101,
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crewTypeId: 1100,
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train: 51,
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atmos: 99,
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age: 30,
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npcState: 0,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24, officerCity: 3, officer_city: 3 },
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turnTime: new Date('0193-01-01T00:00:00.000Z'),
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...patch,
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});
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const buildWorld = (options: {
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cities: City[];
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nations: Nation[];
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generals?: TurnGeneral[];
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}): InMemoryTurnWorld => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 193,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0193-01-01T00:00:00.000Z'),
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meta: {},
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};
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const actions = new Map<string, MonthlyEventActionHandler>();
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {},
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environment: { mapName: map.id, unitSet: 'default' },
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},
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map,
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generals: options.generals ?? [],
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cities: options.cities,
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nations: options.nations,
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troops: [],
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diplomacy: [],
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events: [
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{
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id: 1,
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targetCode: 'pre_month',
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priority: 9_000,
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condition: true,
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action: [['UpdateCitySupply']],
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meta: {},
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},
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],
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initialEvents: [],
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};
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let world: InMemoryTurnWorld | null = null;
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const calendarHandler = createMonthlyEventHandler({
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getWorld: () => world,
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startYear: 190,
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actions,
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});
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world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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calendarHandler,
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});
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actions.set('UpdateCitySupply', createUpdateCitySupplyHandler({ getWorld: () => world, map }));
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return world;
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};
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describe('UpdateCitySupply monthly action', () => {
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it('propagates supply from an owned capital and damages only disconnected owned cities', async () => {
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const matchingGeneral = buildGeneral(1);
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const foreignGeneral = buildGeneral(2, { nationId: 2 });
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const suppliedGeneral = buildGeneral(3, { cityId: 2 });
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const world = buildWorld({
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cities: [buildCity(3, 1), buildCity(1, 1), buildCity(4, 0), buildCity(2, 1)],
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nations: [buildNation(2, 3), buildNation(1, 1)],
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generals: [foreignGeneral, suppliedGeneral, matchingGeneral],
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});
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await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z'));
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expect(world.getCityById(1)?.supplyState).toBe(1);
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expect(world.getCityById(2)?.supplyState).toBe(1);
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expect(world.getCityById(4)?.supplyState).toBe(1);
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expect(world.getCityById(3)).toMatchObject({
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nationId: 1,
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supplyState: 0,
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population: 901,
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agriculture: 451,
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commerce: 449,
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security: 89,
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defence: 91,
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wall: 45,
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});
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expect(world.getCityById(3)?.meta.trust).toBeCloseTo(36);
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expect(world.getGeneralById(1)).toMatchObject({ crew: 96, atmos: 94, train: 48 });
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expect(world.getGeneralById(2)).toMatchObject({ crew: 101, atmos: 99, train: 51 });
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expect(world.getGeneralById(3)).toMatchObject({ crew: 101, atmos: 99, train: 51 });
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expect(world.peekDirtyState().logs).toEqual([]);
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});
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it('neutralizes a city below 30 trust after damage and clears every assigned city officer', async () => {
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const localOfficer = buildGeneral(1);
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const remoteOfficer = buildGeneral(2, { cityId: 1, meta: { killturn: 24, officer_city: 3 } });
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const unrelated = buildGeneral(3, {
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cityId: 3,
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nationId: 2,
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officerLevel: 3,
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meta: { killturn: 24, officerCity: 2, officer_city: 2 },
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});
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const world = buildWorld({
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cities: [buildCity(1, 1), buildCity(2, 1), buildCity(3, 1, 33), buildCity(4, 0)],
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nations: [buildNation(1, 1), buildNation(2, 3)],
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generals: [unrelated, remoteOfficer, localOfficer],
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});
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await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z'));
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expect(world.getCityById(3)).toMatchObject({
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nationId: 0,
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supplyState: 0,
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frontState: 0,
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conflict: {},
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meta: {
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trust: expect.closeTo(29.7),
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trade: 100,
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officer_set: 0,
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term: 0,
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marker: 3,
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},
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});
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expect(world.getGeneralById(1)).toMatchObject({
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officerLevel: 1,
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crew: 96,
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atmos: 94,
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train: 48,
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meta: { officerCity: 0, officer_city: 0 },
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});
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expect(world.getGeneralById(2)).toMatchObject({
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officerLevel: 1,
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crew: 101,
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atmos: 99,
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train: 51,
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meta: { officerCity: 0, officer_city: 0 },
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});
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expect(world.getGeneralById(3)).toMatchObject({
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officerLevel: 3,
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crew: 101,
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atmos: 99,
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train: 51,
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meta: { officerCity: 2, officer_city: 2 },
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});
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expect(world.peekDirtyState().logs).toEqual([
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{
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scope: LogScope.SYSTEM,
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category: LogCategory.HISTORY,
|
||||
text: '<R><b>【고립】</b></><G><b>고립성</b></>이 보급이 끊겨 <R>미지배</> 도시가 되었습니다.',
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
year: 193,
|
||||
month: 1,
|
||||
},
|
||||
]);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,319 @@
|
||||
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
|
||||
import type { City, MapDefinition, Nation } from '@sammo-ts/logic';
|
||||
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
|
||||
|
||||
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { createUpdateCitySupplyHandler } from '../src/turn/monthlyCitySupplyAction.js';
|
||||
import { createMonthlyEventHandler, type MonthlyEventActionHandler } from '../src/turn/monthlyEventHandler.js';
|
||||
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
|
||||
const integration = describe.skipIf(!databaseUrl);
|
||||
const nationId = 990_051;
|
||||
const cityIds = [990_051, 990_052, 990_053] as const;
|
||||
const generalIds = [990_051, 990_052] as const;
|
||||
const lostCityName = '고립저장성';
|
||||
|
||||
const stats = {
|
||||
population: 1_001,
|
||||
agriculture: 501,
|
||||
commerce: 499,
|
||||
security: 99,
|
||||
defence: 101,
|
||||
wall: 50,
|
||||
};
|
||||
const maxStats = {
|
||||
population: 2_000,
|
||||
agriculture: 1_000,
|
||||
commerce: 1_000,
|
||||
security: 1_000,
|
||||
defence: 1_000,
|
||||
wall: 1_000,
|
||||
};
|
||||
const map: MapDefinition = {
|
||||
id: 'city-supply-persistence',
|
||||
name: 'city-supply-persistence',
|
||||
cities: cityIds.map((id, index) => ({
|
||||
id,
|
||||
name: index === 2 ? lostCityName : `보급저장도시${index + 1}`,
|
||||
level: 1,
|
||||
region: 1,
|
||||
position: { x: index, y: 0 },
|
||||
connections: index === 0 ? [cityIds[1]] : index === 1 ? [cityIds[0]] : [],
|
||||
max: maxStats,
|
||||
initial: stats,
|
||||
})),
|
||||
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||
};
|
||||
|
||||
const buildCity = (id: number, trust: number): City => ({
|
||||
id,
|
||||
name: map.cities.find((city) => city.id === id)?.name ?? String(id),
|
||||
nationId,
|
||||
level: 1,
|
||||
state: 0,
|
||||
population: stats.population,
|
||||
populationMax: maxStats.population,
|
||||
agriculture: stats.agriculture,
|
||||
agricultureMax: maxStats.agriculture,
|
||||
commerce: stats.commerce,
|
||||
commerceMax: maxStats.commerce,
|
||||
security: stats.security,
|
||||
securityMax: maxStats.security,
|
||||
supplyState: 0,
|
||||
frontState: 2,
|
||||
defence: stats.defence,
|
||||
defenceMax: maxStats.defence,
|
||||
wall: stats.wall,
|
||||
wallMax: maxStats.wall,
|
||||
conflict: { 2: 3 },
|
||||
meta: { trust, trade: 100, region: 1, officer_set: 7, term: 2 },
|
||||
});
|
||||
|
||||
const nation: Nation = {
|
||||
id: nationId,
|
||||
name: '보급저장국',
|
||||
color: '#000000',
|
||||
capitalCityId: cityIds[0],
|
||||
chiefGeneralId: null,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
power: 0,
|
||||
level: 1,
|
||||
typeCode: 'che_중립',
|
||||
meta: {},
|
||||
};
|
||||
|
||||
const buildGeneral = (id: number, cityId: number): TurnGeneral => ({
|
||||
id,
|
||||
name: `보급장수${id}`,
|
||||
nationId,
|
||||
cityId,
|
||||
troopId: 0,
|
||||
stats: { leadership: 50, strength: 50, intelligence: 50 },
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 4,
|
||||
role: {
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
},
|
||||
injury: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 101,
|
||||
crewTypeId: 1100,
|
||||
train: 51,
|
||||
atmos: 99,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: { killturn: 24, officerCity: cityIds[2], officer_city: cityIds[2] },
|
||||
turnTime: new Date('0193-01-01T00:00:00.000Z'),
|
||||
});
|
||||
|
||||
integration('monthly city supply database persistence', () => {
|
||||
let db: GamePrismaClient;
|
||||
let closeDb: (() => Promise<void>) | undefined;
|
||||
|
||||
beforeAll(async () => {
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl! });
|
||||
await connector.connect();
|
||||
db = connector.prisma;
|
||||
closeDb = () => connector.disconnect();
|
||||
await db.logEntry.deleteMany({ where: { text: { contains: lostCityName } } });
|
||||
await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
|
||||
await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
|
||||
await db.nation.deleteMany({ where: { id: nationId } });
|
||||
});
|
||||
|
||||
afterAll(async () => {
|
||||
await db.logEntry.deleteMany({ where: { text: { contains: lostCityName } } });
|
||||
await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
|
||||
await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
|
||||
await db.nation.deleteMany({ where: { id: nationId } });
|
||||
await closeDb?.();
|
||||
});
|
||||
|
||||
it('persists supply damage, isolation, officer reset, and the pre-month log date', async () => {
|
||||
await db.nation.create({
|
||||
data: {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
capitalCityId: nation.capitalCityId,
|
||||
chiefGeneralId: null,
|
||||
gold: nation.gold,
|
||||
rice: nation.rice,
|
||||
tech: nation.power,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
const cities = [buildCity(cityIds[0], 50), buildCity(cityIds[1], 50), buildCity(cityIds[2], 33)];
|
||||
await db.city.createMany({
|
||||
data: cities.map((city) => ({
|
||||
id: city.id,
|
||||
name: city.name,
|
||||
level: city.level,
|
||||
nationId: city.nationId,
|
||||
supplyState: city.supplyState,
|
||||
frontState: city.frontState,
|
||||
population: city.population,
|
||||
populationMax: city.populationMax,
|
||||
agriculture: city.agriculture,
|
||||
agricultureMax: city.agricultureMax,
|
||||
commerce: city.commerce,
|
||||
commerceMax: city.commerceMax,
|
||||
security: city.security,
|
||||
securityMax: city.securityMax,
|
||||
trust: city.meta.trust as number,
|
||||
trade: 100,
|
||||
defence: city.defence,
|
||||
defenceMax: city.defenceMax,
|
||||
wall: city.wall,
|
||||
wallMax: city.wallMax,
|
||||
region: 1,
|
||||
conflict: city.conflict ?? {},
|
||||
meta: { officer_set: 7, term: 2 },
|
||||
})),
|
||||
});
|
||||
const generals = [buildGeneral(generalIds[0], cityIds[2]), buildGeneral(generalIds[1], cityIds[0])];
|
||||
await db.general.createMany({
|
||||
data: generals.map((general) => ({
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
nationId: general.nationId,
|
||||
cityId: general.cityId,
|
||||
troopId: general.troopId,
|
||||
npcState: general.npcState,
|
||||
leadership: general.stats.leadership,
|
||||
strength: general.stats.strength,
|
||||
intel: general.stats.intelligence,
|
||||
experience: general.experience,
|
||||
dedication: general.dedication,
|
||||
officerLevel: general.officerLevel,
|
||||
injury: general.injury,
|
||||
gold: general.gold,
|
||||
rice: general.rice,
|
||||
crew: general.crew,
|
||||
crewTypeId: general.crewTypeId,
|
||||
train: general.train,
|
||||
atmos: general.atmos,
|
||||
age: general.age,
|
||||
turnTime: general.turnTime,
|
||||
meta: general.meta,
|
||||
})),
|
||||
});
|
||||
const row = await db.worldState.create({
|
||||
data: {
|
||||
scenarioCode: 'city-supply-persistence',
|
||||
currentYear: 193,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
const state: TurnWorldState = {
|
||||
id: row.id,
|
||||
currentYear: 193,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('2026-07-25T00:10:00.000Z'),
|
||||
meta: {},
|
||||
};
|
||||
const actions = new Map<string, MonthlyEventActionHandler>();
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {},
|
||||
environment: { mapName: map.id, unitSet: 'default' },
|
||||
},
|
||||
map,
|
||||
generals,
|
||||
cities,
|
||||
nations: [nation],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [
|
||||
{
|
||||
id: 1,
|
||||
targetCode: 'pre_month',
|
||||
priority: 9_000,
|
||||
condition: true,
|
||||
action: [['UpdateCitySupply']],
|
||||
meta: {},
|
||||
},
|
||||
],
|
||||
initialEvents: [],
|
||||
};
|
||||
let world: InMemoryTurnWorld | null = null;
|
||||
const calendarHandler = createMonthlyEventHandler({ getWorld: () => world, startYear: 190, actions });
|
||||
world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
calendarHandler,
|
||||
});
|
||||
actions.set('UpdateCitySupply', createUpdateCitySupplyHandler({ getWorld: () => world, map }));
|
||||
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world);
|
||||
|
||||
try {
|
||||
await world.advanceMonth(new Date('2026-07-25T00:20:00.000Z'));
|
||||
await dbHooks.hooks.flushChanges?.({
|
||||
lastTurnTime: world.getState().lastTurnTime.toISOString(),
|
||||
processedGenerals: 0,
|
||||
processedTurns: 1,
|
||||
durationMs: 0,
|
||||
partial: false,
|
||||
});
|
||||
|
||||
expect(await db.city.findUniqueOrThrow({ where: { id: cityIds[0] } })).toMatchObject({
|
||||
nationId,
|
||||
supplyState: 1,
|
||||
population: 1_001,
|
||||
});
|
||||
expect(await db.city.findUniqueOrThrow({ where: { id: cityIds[2] } })).toMatchObject({
|
||||
nationId: 0,
|
||||
supplyState: 0,
|
||||
frontState: 0,
|
||||
population: 901,
|
||||
agriculture: 451,
|
||||
commerce: 449,
|
||||
security: 89,
|
||||
defence: 91,
|
||||
wall: 45,
|
||||
conflict: {},
|
||||
meta: { officer_set: 0, term: 0, state: 0 },
|
||||
});
|
||||
expect((await db.city.findUniqueOrThrow({ where: { id: cityIds[2] } })).trust).toBeCloseTo(29.7);
|
||||
expect(await db.general.findUniqueOrThrow({ where: { id: generalIds[0] } })).toMatchObject({
|
||||
officerLevel: 1,
|
||||
crew: 96,
|
||||
atmos: 94,
|
||||
train: 48,
|
||||
meta: { officerCity: 0, officer_city: 0 },
|
||||
});
|
||||
expect(await db.general.findUniqueOrThrow({ where: { id: generalIds[1] } })).toMatchObject({
|
||||
officerLevel: 1,
|
||||
crew: 101,
|
||||
atmos: 99,
|
||||
train: 51,
|
||||
meta: { officerCity: 0, officer_city: 0 },
|
||||
});
|
||||
expect(await db.logEntry.findFirstOrThrow({ where: { text: { contains: lostCityName } } })).toMatchObject({
|
||||
year: 193,
|
||||
month: 1,
|
||||
text: `<C>●</>193년 1월:<R><b>【고립】</b></><G><b>${lostCityName}</b></>이 보급이 끊겨 <R>미지배</> 도시가 되었습니다.`,
|
||||
});
|
||||
} finally {
|
||||
await dbHooks.close();
|
||||
await db.worldState.delete({ where: { id: row.id } });
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -19,15 +19,17 @@ export const finalizeLogEntry = (entry: LogEntryDraft, context: LogContext): Log
|
||||
return null;
|
||||
}
|
||||
|
||||
const year = entry.year ?? context.year;
|
||||
const month = entry.month ?? context.month;
|
||||
const format = entry.format ?? LogFormat.RAWTEXT;
|
||||
const text = formatLogText(entry.text, format, context.year, context.month);
|
||||
const text = formatLogText(entry.text, format, year, month);
|
||||
|
||||
const record: LogEntryRecord = {
|
||||
scope: entry.scope,
|
||||
category: entry.category,
|
||||
text,
|
||||
year: context.year,
|
||||
month: context.month,
|
||||
year,
|
||||
month,
|
||||
};
|
||||
|
||||
if (entry.generalId !== undefined) {
|
||||
|
||||
@@ -28,6 +28,9 @@ export interface LogEntryDraft {
|
||||
subType?: string;
|
||||
meta?: Record<string, unknown>;
|
||||
format?: LogFormat;
|
||||
/** 월 경계 전 action처럼 flush 시점과 다른 달에 귀속되는 로그의 명시적 날짜. */
|
||||
year?: number;
|
||||
month?: number;
|
||||
}
|
||||
|
||||
export interface LogEntryRecord {
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import { finalizeLogEntry, LogCategory, LogFormat, LogScope } from '../src/index.js';
|
||||
|
||||
describe('finalizeLogEntry', () => {
|
||||
it('uses an explicit draft year and month for pre-month logs', () => {
|
||||
expect(
|
||||
finalizeLogEntry(
|
||||
{
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
text: '이전 달 사건',
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
year: 193,
|
||||
month: 12,
|
||||
},
|
||||
{ year: 194, month: 1 }
|
||||
)
|
||||
).toMatchObject({
|
||||
year: 193,
|
||||
month: 12,
|
||||
text: '<C>●</>193년 12월:이전 달 사건',
|
||||
});
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user