Commit Graph
109 Commits
Author SHA1 Message Date
Hide_D 57e9bbb4ea test: Implement in-memory game world and runner for logic scenario tests and fixtures. 2026-01-07 16:44:21 +00:00
Hide_D 4f23173efe feat(items): add various new items with unique effects and triggers
- Added '병법24편' book item to enhance intelligence by 13.
- Added '오자병법' book item to enhance intelligence by 14.
- Added '한비자' book item to enhance intelligence by 14.
- Added '노자' book item to enhance intelligence by 15.
- Added '손자병법' book item to enhance intelligence by 15.
- Introduced '동작' item to increase dexterity by 20%.
- Implemented '옥벽' item for a 20% chance to steal resources in battle.
- Created '상한잡병론' book item to improve city healing efficiency by 50%.
- Developed '정력견혈산' book item to enhance city healing efficiency by 100%.
- Added '청낭서' book item to improve city healing efficiency by 50%.
- Introduced '태평청령' book item to improve city healing efficiency by 50%.
- Added '매화수전' item for a 50% sniping chance during strategy attempts.
- Created '비도' item for a 50% sniping chance during strategy attempts.
- Developed '수극' item for a one-time sniping action at the start of battle.
- Introduced '삼황내문' item to halt enemy phases during defense.
- Added '평만지장도' item to reduce cooldown for national strategies by 20%.
- Created '주판' item to enhance resource acquisition success and quantity.
- Developed '박혁론' item to negate enemy strategies and rage effects.
- Introduced '전국책' item to increase damage by 30% on successful strategies.
- Added '낙주' item to reduce conscription costs and maintain population.
- Created '오악진형도' item to increase damage against regional units.
- Developed '둔갑천서' item to enhance critical hit probability by 20%.
- Introduced '서촉지형도' item to increase attack phase by 2.
- Added '논어집해' item to improve strategy success rate and damage.
- Created '태평요술' item to enhance evasion probability by 20%.
- Developed '단결도' item to increase training efficiency by 15.
- Introduced '철벽서' item to increase training efficiency by 15.
- Created '청주' item to provide a one-time training boost of 40.
2026-01-06 16:40:47 +00:00
Hide_D 0cfdebbb08 feat: Add new traits and requirements for war mechanics
- Introduced new traits including '귀병', '신산', '환술', '집중', '신중', '반계', '돌격', '무쌍', '견고', '위압', '저격', '필살', '격노', and '척사'.
- Implemented selection criteria for each trait, specifying weight, weight type, and requirements based on leadership, strength, intelligence, and army types.
- Updated existing traits to include selection properties for better trait management.
- Added a new requirements module to define trait requirements and weight types.
- Enhanced the trait selection logic to accommodate new traits and their specific conditions.
2026-01-06 15:10:00 +00:00
Hide_D 55a9230a36 feat: 국가 성향 모듈 추가 및 관련 타입 수정 2026-01-06 12:50:55 +00:00
Hide_D 19851c6e08 Revert "refactor: Introduce dedicated interfaces for trait stat calculation and update TraitModule to use them."
This reverts commit 27f7b8e894.
2026-01-05 19:53:25 +00:00
Hide_D da6a095151 Revert "wip: 바보 젬3플. type 재정의 준비"
This reverts commit 6bddbc3aa0.
2026-01-05 19:53:22 +00:00
Hide_D 33ccf31d55 Revert "wip"
This reverts commit 13426394dd.
2026-01-05 19:53:19 +00:00
Hide_D 13426394dd wip 2026-01-05 19:10:45 +00:00
Hide_D 6bddbc3aa0 wip: 바보 젬3플. type 재정의 준비 2026-01-05 18:43:09 +00:00
Hide_D 27f7b8e894 refactor: Introduce dedicated interfaces for trait stat calculation and update TraitModule to use them. 2026-01-05 18:03:24 +00:00
Hide_D 44df19b079 refactor: improve war module type safety and reserved turns test data handling 2026-01-05 17:34:36 +00:00
Hide_D cb7e9c832f feat: 타입 정의 개선 및 any 사용 제거 2026-01-05 17:19:32 +00:00
Hide_D 414db51c64 fix: 수정된 변수 이름 및 로그 출력 형식 개선 2026-01-05 16:56:45 +00:00
Hide_D 41339176ee feat: add new war traits for various unit types
- Implemented '궁병' trait with bonuses for archer units, including reduced recruitment costs and increased evasion.
- Added '기병' trait providing cavalry units with damage bonuses and reduced recruitment costs.
- Introduced '돌격' trait enhancing attack phases and damage against equal or weaker unit types.
- Created '무쌍' trait that increases damage and reduces damage taken based on the number of victories.
- Developed '반계' trait to reduce enemy strategy success rates and reflect damage back.
- Added '보병' trait with reduced recruitment costs and damage penalties for allies during attacks.
- Implemented '신산' trait enhancing magic success rates for various strategies.
- Created '신중' trait guaranteeing strategy success.
- Added '위압' trait to activate pressure effects on the first phase of battle.
- Implemented '저격' trait allowing for a chance to activate a sniping effect against new opponents.
- Developed '집중' trait to increase damage on successful strategies.
- Created '척사' trait providing damage bonuses against regional and city units while reducing ally damage.
- Implemented '필살' trait enhancing critical hit chances and disabling enemy evasion on critical hits.
- Added '환술' trait to boost magic success rates and damage on successful magic attacks.
2026-01-05 16:43:28 +00:00
Hide_D 637d029101 fix: null 체크를 위한 단언 연산자 추가 2026-01-05 15:55:55 +00:00
Hide_D c965b1120f feat: eslint 적용 및 관련 코드 일괄 수정 2026-01-05 15:46:47 +00:00
Hide_D e0dfe567db feat: Turbo 설정 추가 및 스크립트 업데이트 2026-01-05 15:24:14 +00:00
Hide_D b1f2523fa3 feat: GamePrisma를 사용하여 데이터베이스 클라이언트 및 관련 타입 정의 업데이트 2026-01-05 15:13:59 +00:00
Hide_D c3b6833172 feat: 모든 패키지에서 타입 체크 명령어를 --noEmit에서 -b로 변경 및 @sammo-ts/game-api 의존성 추가 2026-01-05 15:07:14 +00:00
Hide_D 1861cbc9c6 feat: Zod를 사용한 월드 상태 구성 및 메타 타입 추가, 사용자 ID 처리 개선 2026-01-05 14:49:19 +00:00
Hide_D 33ca12bf14 refactor: rename SpecialAction to Trait and update related types
- Changed SpecialActionKind to TraitKind and updated its usage across the codebase.
- Refactored SpecialActionSpec to TraitSpec and updated all references.
- Updated the SpecialActionModule and related interfaces to TraitModule.
- Added personality traits with corresponding modules and loaders.
- Updated tests to reflect the new Trait structure and naming conventions.
- Adjusted imports and exports to align with the new Trait system.
2026-01-05 14:13:09 +00:00
Hide_D 0e06ae9c38 feat: 장수 관련 명령어 처리 및 설정 기능 추가 2026-01-04 16:51:58 +00:00
Hide_D ef2ced5f5e feat: 명령어 요청 ID 처리 개선 및 상태 응답 기능 업데이트 2026-01-04 16:18:52 +00:00
Hide_D b2a625d4e7 feat: 군대 관련 기능 추가 및 명령어 정의 업데이트 2026-01-04 13:54:30 +00:00
Hide_D 4fe4af868a feat: 추가된 전투 및 내정 특기 초기화, 단련, 숙련 전환 및 관광 명령 2026-01-04 06:58:43 +00:00
Hide_D 436a55297e feat: Add new strategic actions for nation turns
- Implemented '백성동원' (Mobilize People) action to enhance city defense and gain experience for generals.
- Added '수몰' (Flood) action to damage enemy city defenses and affect diplomatic relations.
- Created '이호경식' (Degrade Relations) action to manipulate diplomatic states between nations.
- Introduced '필사즉생' (Desperate Fight) action to boost training and atmosphere for generals in a nation.
- Developed '허보' (Deception) action to mislead enemy generals and alter their city assignments.
2026-01-04 06:38:20 +00:00
Hide_D c23b370f40 feat: migrate diplomacy logic to new module and update imports 2026-01-04 06:01:16 +00:00
Hide_D 94dec6c794 feat: replace custom clamp function with es-toolkit's clamp in multiple files 2026-01-03 16:47:45 +00:00
Hide_D eb4577a4c5 Refactor code structure for improved readability and maintainability 2026-01-03 16:43:14 +00:00
Hide_D aec43e67fa feat: add es-toolkit dependency to multiple package.json files 2026-01-03 16:40:15 +00:00
Hide_D e5bd6d89ab feat: add admin user management features and update user repository methods
- Implemented updateRoles, updateSanctions, and deleteUser methods in both in-memory and PostgreSQL user repositories.
- Enhanced UserSanctions and UserServerRestriction interfaces to include additional properties.
- Added AdminView component for admin functionalities including user lookup, role management, sanctions application, and profile management.
- Integrated admin token handling in TRPC client for secure API requests.
- Updated routing to include admin dashboard and linked it in the default layout.
2026-01-03 15:28:51 +00:00
Hide_D a9609dcc19 feat: add database schema support for gateway and game profiles
- Introduced `dbSchema` configuration option in GatewayApiConfig and GatewayOrchestratorConfig.
- Implemented schema resolution logic in environment configuration functions.
- Updated context and orchestrator factory to use GatewayPrismaClient instead of PrismaClient.
- Refactored orchestrator server and profile repository to accommodate new database schema handling.
- Created separate Prisma schemas for game and gateway in the infra package.
- Enhanced Postgres connector to support schema overrides in database URLs.
- Updated documentation to reflect changes in database schema handling.
- Added new Prisma generation and database push scripts for game and gateway schemas.
2026-01-03 14:47:28 +00:00
Hide_D 67d995c65f feat: implement lobby functionality with user and server information retrieval 2026-01-03 13:35:16 +00:00
Hide_D 395d937fd5 feat: update stat handling by introducing specific types for GeneralStatName and WarStatName across various modules 2026-01-03 09:49:46 +00:00
Hide_D d1522ff450 feat(items): add new item modules and enhance item functionality
- Introduced various item modules including '흑색마', '사륜거', '단궁', '동호비궁', '도기', '변도론', '전론', and '환약'.
- Implemented stat item modules to enhance general and war action contexts.
- Added triggers for item healing and sniping actions during battles.
- Enhanced item management with new utility functions for inventory handling.
- Updated the item registry and loader to support new items and their functionalities.
- Improved the overall structure of item-related code for better maintainability and scalability.
2026-01-03 09:28:46 +00:00
Hide_D e10bcba49b Refactor import paths to use absolute paths from '@sammo-ts/logic' for consistency and clarity across the codebase. This includes updates to various modules related to actions, triggers, constraints, and world management, ensuring that all imports are correctly pointing to the new structure. 2026-01-03 08:08:33 +00:00
Hide_D 64953e39a5 feat: add special action modules for domestic and war triggers
- Implemented '발명' and '인덕' domestic special action modules with modifiers for technology research and population management.
- Added '의술' and '징병' war special action modules to enhance healing and recruitment capabilities during battles.
- Created a general trigger for city healing in '의술' and integrated it with the war action pipeline.
- Developed a comprehensive registry and loader for special action modules to streamline their usage in the game logic.
- Enhanced test coverage for special action modules, ensuring correct application of modifiers and trigger functionalities.
2026-01-03 08:01:04 +00:00
Hide_D eb361e1bed feat: add caching mechanism to GeneralTurnCommandLoader and NationTurnCommandLoader for improved performance 2026-01-03 07:02:55 +00:00
Hide_D 7b41852938 feat: replace js-sha512 with @noble/hashes for SHA-512 implementation and update related logic 2026-01-03 06:47:45 +00:00
Hide_D 4f90f50033 feat: Introduce action context builders for various turn actions
- Added `actionContextBuilder` to multiple turn action files to utilize the default action context builder.
- Implemented specific context builders for actions requiring additional context, such as war configurations, world summaries, and general statistics.
- Created new `actionContext.ts` and `actionContextHelpers.ts` files to define interfaces and helper functions for managing action contexts.
- Enhanced context handling for nation and general actions, ensuring proper data injection for turn execution.
2026-01-03 06:28:50 +00:00
Hide_D b628b32968 feat: add non-aggression cancel actions and related diplomacy constraints 2026-01-03 06:09:10 +00:00
Hide_D 11ffdfef0e feat: add state property to city and update related processing logic in battle simulation and world map 2026-01-02 21:13:37 +00:00
Hide_D edcfad4e40 feat: enhance action context with diplomacy and map handling, add constraints for crew and route validation 2026-01-02 19:52:17 +00:00
Hide_D ea2ef91b31 feat: enhance war action handling with new configurations and context management 2026-01-02 19:35:36 +00:00
Hide_D fba363c6ce feat: add command module and update action resolvers with GeneralActionResolver implementation 2026-01-02 19:08:11 +00:00
Hide_D f58b8b2553 feat: remove VolunteerRecruit module and related imports 2026-01-02 18:35:58 +00:00
Hide_D 10ff64946e feat: add non-aggression proposal and acceptance actions with constraints 2026-01-02 18:33:24 +00:00
Hide_D cb86a47f94 feat: implement diplomacy system with state management and processing logic 2026-01-02 17:48:44 +00:00
Hide_D f137c5be65 Refactor action effects to use direct state mutations and logging
- Removed the use of createGeneralPatchEffect and createLogEffect in various action definitions.
- Replaced effects with direct mutations of the state for general and city entities.
- Updated logging to use context.addLog for better clarity and consistency.
- Ensured that all actions now return an empty effects array after processing.
2026-01-02 10:25:33 +00:00
Hide_D 18247eeff4 feat: add immer dependency and integrate draft handling in engine actions 2026-01-02 09:38:05 +00:00