feat: Introduce action context builders for various turn actions
- Added `actionContextBuilder` to multiple turn action files to utilize the default action context builder. - Implemented specific context builders for actions requiring additional context, such as war configurations, world summaries, and general statistics. - Created new `actionContext.ts` and `actionContextHelpers.ts` files to define interfaces and helper functions for managing action contexts. - Enhanced context handling for nation and general actions, ensuring proper data injection for turn execution.
This commit is contained in:
@@ -1,437 +1,19 @@
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import type {
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City,
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General,
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MapDefinition,
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Nation,
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ScenarioConfig,
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ScenarioMeta,
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WarAftermathConfig,
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WarEngineConfig,
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WarTimeContext,
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UnitSetDefinition,
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ActionContextBase,
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ActionContextBuilder,
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ActionContextOptions,
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ActionResolveContext,
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} from '@sammo-ts/logic';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import type { TurnGeneral, TurnWorldState } from './types.js';
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interface WorldSummary {
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totalGeneralCount: number;
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totalNpcCount: number;
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averageStats?: General['stats'];
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}
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interface NationSummary {
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averageStats?: General['stats'];
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averageExperience?: number;
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averageDedication?: number;
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}
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export interface ActionRandomSource {
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nextFloat(): number;
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nextBool(probability: number): boolean;
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nextInt(minInclusive: number, maxExclusive: number): number;
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}
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export type ActionContextBase = {
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general: TurnGeneral;
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city?: City;
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nation?: Nation | null;
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rng: ActionRandomSource;
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};
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export type ActionResolveContext = ActionContextBase & Record<string, unknown>;
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export interface ActionContextOptions {
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world: TurnWorldState;
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scenarioConfig: ScenarioConfig;
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scenarioMeta?: ScenarioMeta;
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map?: MapDefinition;
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unitSet?: UnitSetDefinition;
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worldRef: InMemoryTurnWorld | null;
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actionArgs: Record<string, unknown>;
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createGeneralId: () => number;
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seedBase: string;
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}
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type ActionContextBuilder = (
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base: ActionContextBase,
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options: ActionContextOptions
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) => ActionResolveContext | null;
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const buildWorldSummary = (world: InMemoryTurnWorld | null): WorldSummary => {
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if (!world) {
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return { totalGeneralCount: 0, totalNpcCount: 0 };
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}
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const generals = world.listGenerals();
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if (generals.length === 0) {
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return { totalGeneralCount: 0, totalNpcCount: 0 };
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}
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const total = generals.length;
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const npcCount = generals.filter((general) => general.npcState > 0).length;
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const statSum = generals.reduce(
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(acc, general) => ({
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leadership: acc.leadership + general.stats.leadership,
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strength: acc.strength + general.stats.strength,
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intelligence: acc.intelligence + general.stats.intelligence,
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}),
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{ leadership: 0, strength: 0, intelligence: 0 }
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);
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return {
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totalGeneralCount: total,
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totalNpcCount: npcCount,
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averageStats: {
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leadership: statSum.leadership / total,
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strength: statSum.strength / total,
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intelligence: statSum.intelligence / total,
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},
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};
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};
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const buildNationSummary = (
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world: InMemoryTurnWorld | null,
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nationId: number
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): NationSummary => {
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if (!world || nationId <= 0) {
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return {};
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}
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const generals = world.listGenerals().filter(
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(general) => general.nationId === nationId
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);
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if (generals.length === 0) {
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return {};
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}
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const total = generals.length;
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const statSum = generals.reduce(
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(acc, general) => ({
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leadership: acc.leadership + general.stats.leadership,
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strength: acc.strength + general.stats.strength,
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intelligence: acc.intelligence + general.stats.intelligence,
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}),
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{ leadership: 0, strength: 0, intelligence: 0 }
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);
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const expSum = generals.reduce((acc, general) => acc + general.experience, 0);
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const dedSum = generals.reduce((acc, general) => acc + general.dedication, 0);
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return {
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averageStats: {
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leadership: statSum.leadership / total,
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strength: statSum.strength / total,
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intelligence: statSum.intelligence / total,
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},
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averageExperience: expSum / total,
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averageDedication: dedSum / total,
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};
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};
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const buildAverageNationGeneralCount = (world: InMemoryTurnWorld | null): number => {
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if (!world) {
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return 0;
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}
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const generals = world.listGenerals();
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const nations = world.listNations();
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if (nations.length === 0) {
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return generals.length;
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}
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return generals.length / nations.length;
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};
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const resolveStartYear = (
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world: TurnWorldState,
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scenarioMeta?: ScenarioMeta
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): number => {
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if (typeof scenarioMeta?.startYear === 'number') {
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return scenarioMeta.startYear;
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}
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return world.currentYear;
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};
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const resolveTurnTermMinutes = (world: TurnWorldState): number =>
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Math.max(1, Math.round(world.tickSeconds / 60));
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const DEFAULT_WAR_CONFIG = {
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armPerPhase: 500,
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maxTrainByCommand: 100,
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maxAtmosByCommand: 100,
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maxTrainByWar: 110,
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maxAtmosByWar: 150,
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};
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const DEFAULT_AFTER_CONFIG = {
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techLevelIncYear: 5,
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initialAllowedTechLevel: 1,
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defaultCityWall: 1000,
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};
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const asRecord = (value: unknown): Record<string, unknown> =>
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value && typeof value === 'object' && !Array.isArray(value)
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? (value as Record<string, unknown>)
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: {};
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const resolveNumber = (
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record: Record<string, unknown>,
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keys: string[],
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fallback: number
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): number => {
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for (const key of keys) {
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const value = record[key];
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if (typeof value === 'number' && Number.isFinite(value)) {
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return value;
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}
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}
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return fallback;
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};
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const resolveCastleCrewTypeId = (
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unitSet: UnitSetDefinition,
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fallback: number
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): number => {
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const crewTypes = unitSet.crewTypes ?? [];
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const byName = crewTypes.find((crewType) => crewType.name.includes('성벽'));
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if (byName) {
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return byName.id;
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}
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const byRequirement = crewTypes.find((crewType) =>
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crewType.requirements.some(
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(requirement) => requirement.type === 'Impossible'
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)
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);
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if (byRequirement) {
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return byRequirement.id;
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}
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if (typeof unitSet.defaultCrewTypeId === 'number') {
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return unitSet.defaultCrewTypeId;
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}
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return crewTypes[0]?.id ?? fallback;
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};
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const resolveCastleArmType = (
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unitSet: UnitSetDefinition,
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castleCrewTypeId: number
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): number => {
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const crewTypes = unitSet.crewTypes ?? [];
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return (
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crewTypes.find((crewType) => crewType.id === castleCrewTypeId)?.armType ??
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0
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);
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};
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const buildWarConfig = (
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scenarioConfig: ScenarioConfig,
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unitSet: UnitSetDefinition
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): WarEngineConfig => {
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const constValues = asRecord(scenarioConfig.const);
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const castleCrewTypeId = resolveNumber(
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constValues,
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['castleCrewTypeId'],
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resolveCastleCrewTypeId(unitSet, 0)
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);
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const castleArmType = resolveCastleArmType(unitSet, castleCrewTypeId);
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return {
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armPerPhase: resolveNumber(
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constValues,
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['armPerPhase', 'armperphase'],
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DEFAULT_WAR_CONFIG.armPerPhase
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),
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maxTrainByCommand: resolveNumber(
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constValues,
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['maxTrainByCommand'],
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DEFAULT_WAR_CONFIG.maxTrainByCommand
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),
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maxAtmosByCommand: resolveNumber(
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constValues,
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['maxAtmosByCommand'],
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DEFAULT_WAR_CONFIG.maxAtmosByCommand
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),
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maxTrainByWar: resolveNumber(
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constValues,
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['maxTrainByWar'],
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DEFAULT_WAR_CONFIG.maxTrainByWar
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),
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maxAtmosByWar: resolveNumber(
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constValues,
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['maxAtmosByWar'],
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DEFAULT_WAR_CONFIG.maxAtmosByWar
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),
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castleCrewTypeId,
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armTypes: {
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footman: 1,
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archer: 2,
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cavalry: 3,
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wizard: 4,
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siege: 5,
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misc: 6,
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castle: castleArmType,
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},
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};
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};
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const buildWarAftermathConfig = (
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scenarioConfig: ScenarioConfig,
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castleCrewTypeId: number
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): WarAftermathConfig => {
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const constValues = asRecord(scenarioConfig.const);
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return {
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initialNationGenLimit: resolveNumber(
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constValues,
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['initialNationGenLimit'],
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0
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),
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techLevelIncYear: resolveNumber(
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constValues,
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['techLevelIncYear'],
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DEFAULT_AFTER_CONFIG.techLevelIncYear
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),
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initialAllowedTechLevel: resolveNumber(
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constValues,
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['initialAllowedTechLevel'],
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DEFAULT_AFTER_CONFIG.initialAllowedTechLevel
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),
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maxTechLevel: resolveNumber(constValues, ['maxTechLevel'], 0),
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defaultCityWall: resolveNumber(
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constValues,
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['defaultCityWall'],
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DEFAULT_AFTER_CONFIG.defaultCityWall
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),
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baseGold: resolveNumber(constValues, ['baseGold', 'basegold'], 0),
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baseRice: resolveNumber(constValues, ['baseRice', 'baserice'], 0),
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castleCrewTypeId,
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};
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};
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const buildWarTime = (
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world: TurnWorldState,
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scenarioMeta?: ScenarioMeta
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): WarTimeContext => ({
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year: world.currentYear,
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month: world.currentMonth,
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startYear: resolveStartYear(world, scenarioMeta),
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});
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// 커맨드별로 필요한 컨텍스트 확장 데이터를 구성한다.
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const ACTION_CONTEXT_BUILDERS: Record<string, ActionContextBuilder> = {
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che_인재탐색: (base, options) => ({
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...base,
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currentYear: options.world.currentYear,
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worldSummary: buildWorldSummary(options.worldRef),
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createGeneralId: options.createGeneralId,
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}),
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che_의병모집: (base, options) => {
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const nationSummary = buildNationSummary(
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options.worldRef,
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base.general.nationId
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);
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return {
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...base,
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currentYear: options.world.currentYear,
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startYear: resolveStartYear(options.world, options.scenarioMeta),
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averageNationGeneralCount: buildAverageNationGeneralCount(
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options.worldRef
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),
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nationAverageStats: nationSummary.averageStats,
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nationAverageExperience: nationSummary.averageExperience,
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nationAverageDedication: nationSummary.averageDedication,
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createGeneralId: options.createGeneralId,
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};
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},
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che_포상: (base, options) => {
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const destGeneralId = options.actionArgs.destGeneralId;
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if (typeof destGeneralId !== 'number') {
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return null;
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}
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const destGeneral = options.worldRef?.getGeneralById(destGeneralId);
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if (!destGeneral) {
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return null;
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}
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return {
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...base,
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destGeneral,
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};
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},
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che_발령: (base, options) => {
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const destGeneralId = options.actionArgs.destGeneralId;
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const destCityId = options.actionArgs.destCityId;
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if (typeof destGeneralId !== 'number' || typeof destCityId !== 'number') {
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return null;
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}
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const destGeneral = options.worldRef?.getGeneralById(destGeneralId);
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const destCity = options.worldRef?.getCityById(destCityId);
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if (!destGeneral || !destCity) {
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return null;
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}
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return {
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...base,
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destGeneral,
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destCity,
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currentYear: options.world.currentYear,
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currentMonth: options.world.currentMonth,
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turnTermMinutes: resolveTurnTermMinutes(options.world),
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generalTurnTime: base.general.turnTime,
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destGeneralTurnTime: destGeneral.turnTime,
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};
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},
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che_징병: (base, options) => {
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if (!options.map || !options.unitSet) {
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return null;
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}
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return {
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...base,
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map: options.map,
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unitSet: options.unitSet,
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cities: options.worldRef?.listCities() ?? [],
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currentYear: options.world.currentYear,
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startYear: resolveStartYear(options.world, options.scenarioMeta),
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};
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},
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che_불가침제의: (base, options) => ({
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...base,
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currentYear: options.world.currentYear,
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currentMonth: options.world.currentMonth,
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}),
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che_출병: (base, options) => {
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if (!options.unitSet || !options.worldRef) {
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return null;
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}
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const destCityId = options.actionArgs.destCityId;
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if (typeof destCityId !== 'number') {
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return null;
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}
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const destCity = options.worldRef.getCityById(destCityId);
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if (!destCity) {
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return null;
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}
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const destNation =
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destCity.nationId > 0
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? options.worldRef.getNationById(destCity.nationId)
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: null;
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const diplomacy = options.worldRef.listDiplomacy();
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const warConfig = buildWarConfig(options.scenarioConfig, options.unitSet);
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const aftermathConfig = buildWarAftermathConfig(
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options.scenarioConfig,
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warConfig.castleCrewTypeId
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);
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return {
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...base,
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destCity,
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destNation,
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cities: options.worldRef.listCities(),
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nations: options.worldRef.listNations(),
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generals: options.worldRef.listGenerals(),
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unitSet: options.unitSet,
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map: options.map,
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diplomacy,
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time: buildWarTime(options.world, options.scenarioMeta),
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seedBase: options.seedBase,
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warConfig,
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aftermathConfig,
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};
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},
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};
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export type ActionContextBuilderMap = Map<string, ActionContextBuilder>;
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// 커맨드 모듈에서 제공한 컨텍스트 빌더로 확장한다.
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export const buildActionContext = (
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key: string,
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base: ActionContextBase,
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options: ActionContextOptions
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options: ActionContextOptions,
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builders?: ActionContextBuilderMap
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): ActionResolveContext | null => {
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const builder = ACTION_CONTEXT_BUILDERS[key];
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const builder = builders?.get(key);
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return builder ? builder(base, options) : base;
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};
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@@ -1,4 +1,6 @@
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import type {
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ActionContextBase,
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ActionContextBuilder,
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City,
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GeneralActionDefinition,
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LogEntryDraft,
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@@ -12,6 +14,9 @@ import type {
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} from '@sammo-ts/logic';
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import {
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DEFAULT_TURN_COMMAND_PROFILE,
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GeneralTurnCommandLoader,
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NationTurnCommandLoader,
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defaultActionContextBuilder,
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evaluateConstraints,
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resolveGeneralAction,
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} from '@sammo-ts/logic';
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@@ -29,7 +34,6 @@ import {
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buildCommandEnv,
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buildReservedTurnDefinitions,
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} from './reservedTurnCommands.js';
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import type { ActionContextBase } from './reservedTurnActionContext.js';
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import { buildActionContext } from './reservedTurnActionContext.js';
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const DEFAULT_ACTION = '휴식';
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@@ -219,6 +223,41 @@ export const createReservedTurnHandler = async (options: {
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const generalFallback = generalDefinitions.get(DEFAULT_ACTION)!;
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const nationFallback = nationDefinitions.get(DEFAULT_ACTION)!;
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const actionContextBuilders = new Map<string, ActionContextBuilder>();
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const seenActionKeys = new Set<string>();
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const applyActionContextBuilder = (module: {
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commandSpec: { key: string };
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actionContextBuilder?: ActionContextBuilder;
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}): void => {
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actionContextBuilders.set(
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module.commandSpec.key,
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module.actionContextBuilder ?? defaultActionContextBuilder
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);
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};
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const generalModuleLoader = new GeneralTurnCommandLoader();
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const nationModuleLoader = new NationTurnCommandLoader();
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for (const key of commandProfile.general) {
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if (seenActionKeys.has(key)) {
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continue;
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}
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seenActionKeys.add(key);
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const module = await generalModuleLoader.load(key);
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applyActionContextBuilder(module);
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}
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for (const key of commandProfile.nation) {
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if (seenActionKeys.has(key)) {
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continue;
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}
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seenActionKeys.add(key);
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const module = await nationModuleLoader.load(key);
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applyActionContextBuilder(module);
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}
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if (!actionContextBuilders.has(DEFAULT_ACTION)) {
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applyActionContextBuilder(
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await generalModuleLoader.load(DEFAULT_ACTION)
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||||
);
|
||||
}
|
||||
|
||||
let nextGeneralId: number | null = null;
|
||||
const createGeneralId = (): number => {
|
||||
if (nextGeneralId === null) {
|
||||
@@ -344,7 +383,7 @@ export const createReservedTurnHandler = async (options: {
|
||||
actionArgs: actionArgsRecord,
|
||||
createGeneralId,
|
||||
seedBase,
|
||||
});
|
||||
}, actionContextBuilders);
|
||||
if (!specificContext && actionKey !== fallbackDefinition.key) {
|
||||
definition = fallbackDefinition;
|
||||
actionArgs = definition.parseArgs({}) ?? {};
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
export * from './definition.js';
|
||||
export * from './engine.js';
|
||||
export * from './turn/commandEnv.js';
|
||||
export * from './turn/actionContext.js';
|
||||
export * from './turn/commandModule.js';
|
||||
export * from './turn/commandProfile.js';
|
||||
export * from './turn/general/index.js';
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
import type { City, General, Nation } from '../../domain/entities.js';
|
||||
import type { ScenarioConfig } from '../../scenario/types.js';
|
||||
import type { ScenarioMeta } from '../../world/types.js';
|
||||
import type { MapDefinition, UnitSetDefinition } from '../../world/types.js';
|
||||
|
||||
export interface ActionRandomSource {
|
||||
nextFloat(): number;
|
||||
nextBool(probability: number): boolean;
|
||||
nextInt(minInclusive: number, maxExclusive: number): number;
|
||||
}
|
||||
|
||||
export interface ActionContextGeneral extends General {
|
||||
turnTime: Date;
|
||||
}
|
||||
|
||||
export type ActionContextBase = {
|
||||
general: ActionContextGeneral;
|
||||
city?: City;
|
||||
nation?: Nation | null;
|
||||
rng: ActionRandomSource;
|
||||
};
|
||||
|
||||
export type ActionResolveContext = ActionContextBase & Record<string, unknown>;
|
||||
|
||||
export interface ActionContextWorldState {
|
||||
currentYear: number;
|
||||
currentMonth: number;
|
||||
tickSeconds: number;
|
||||
}
|
||||
|
||||
export interface ActionContextWorldRef {
|
||||
listGenerals(): ActionContextGeneral[];
|
||||
listCities(): City[];
|
||||
listNations(): Nation[];
|
||||
listDiplomacy(): Array<{
|
||||
fromNationId: number;
|
||||
toNationId: number;
|
||||
state: number;
|
||||
}>;
|
||||
getGeneralById(id: number): ActionContextGeneral | null;
|
||||
getCityById(id: number): City | null;
|
||||
getNationById(id: number): Nation | null;
|
||||
}
|
||||
|
||||
export interface ActionContextOptions {
|
||||
world: ActionContextWorldState;
|
||||
scenarioConfig: ScenarioConfig;
|
||||
scenarioMeta?: ScenarioMeta;
|
||||
map?: MapDefinition;
|
||||
unitSet?: UnitSetDefinition;
|
||||
worldRef: ActionContextWorldRef | null;
|
||||
actionArgs: Record<string, unknown>;
|
||||
createGeneralId: () => number;
|
||||
seedBase: string;
|
||||
}
|
||||
|
||||
// 예약 턴 처리에서 커맨드별로 필요한 컨텍스트를 확장한다.
|
||||
export type ActionContextBuilder = (
|
||||
base: ActionContextBase,
|
||||
options: ActionContextOptions
|
||||
) => ActionResolveContext | null;
|
||||
|
||||
export const defaultActionContextBuilder: ActionContextBuilder = (base) => base;
|
||||
@@ -0,0 +1,275 @@
|
||||
import type { General } from '../../domain/entities.js';
|
||||
import type { ScenarioConfig } from '../../scenario/types.js';
|
||||
import type { ScenarioMeta } from '../../world/types.js';
|
||||
import type { WarAftermathConfig, WarEngineConfig, WarTimeContext } from '../../war/types.js';
|
||||
import type { UnitSetDefinition } from '../../world/types.js';
|
||||
import type {
|
||||
ActionContextWorldRef,
|
||||
ActionContextWorldState,
|
||||
} from './actionContext.js';
|
||||
|
||||
export interface WorldSummary {
|
||||
totalGeneralCount: number;
|
||||
totalNpcCount: number;
|
||||
averageStats?: General['stats'];
|
||||
}
|
||||
|
||||
export interface NationSummary {
|
||||
averageStats?: General['stats'];
|
||||
averageExperience?: number;
|
||||
averageDedication?: number;
|
||||
}
|
||||
|
||||
export const buildWorldSummary = (
|
||||
world: ActionContextWorldRef | null
|
||||
): WorldSummary => {
|
||||
if (!world) {
|
||||
return { totalGeneralCount: 0, totalNpcCount: 0 };
|
||||
}
|
||||
const generals = world.listGenerals();
|
||||
if (generals.length === 0) {
|
||||
return { totalGeneralCount: 0, totalNpcCount: 0 };
|
||||
}
|
||||
const total = generals.length;
|
||||
const npcCount = generals.filter((general) => general.npcState > 0).length;
|
||||
const statSum = generals.reduce(
|
||||
(acc, general) => ({
|
||||
leadership: acc.leadership + general.stats.leadership,
|
||||
strength: acc.strength + general.stats.strength,
|
||||
intelligence: acc.intelligence + general.stats.intelligence,
|
||||
}),
|
||||
{ leadership: 0, strength: 0, intelligence: 0 }
|
||||
);
|
||||
return {
|
||||
totalGeneralCount: total,
|
||||
totalNpcCount: npcCount,
|
||||
averageStats: {
|
||||
leadership: statSum.leadership / total,
|
||||
strength: statSum.strength / total,
|
||||
intelligence: statSum.intelligence / total,
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
export const buildNationSummary = (
|
||||
world: ActionContextWorldRef | null,
|
||||
nationId: number
|
||||
): NationSummary => {
|
||||
if (!world || nationId <= 0) {
|
||||
return {};
|
||||
}
|
||||
const generals = world.listGenerals().filter(
|
||||
(general) => general.nationId === nationId
|
||||
);
|
||||
if (generals.length === 0) {
|
||||
return {};
|
||||
}
|
||||
const total = generals.length;
|
||||
const statSum = generals.reduce(
|
||||
(acc, general) => ({
|
||||
leadership: acc.leadership + general.stats.leadership,
|
||||
strength: acc.strength + general.stats.strength,
|
||||
intelligence: acc.intelligence + general.stats.intelligence,
|
||||
}),
|
||||
{ leadership: 0, strength: 0, intelligence: 0 }
|
||||
);
|
||||
const expSum = generals.reduce((acc, general) => acc + general.experience, 0);
|
||||
const dedSum = generals.reduce((acc, general) => acc + general.dedication, 0);
|
||||
return {
|
||||
averageStats: {
|
||||
leadership: statSum.leadership / total,
|
||||
strength: statSum.strength / total,
|
||||
intelligence: statSum.intelligence / total,
|
||||
},
|
||||
averageExperience: expSum / total,
|
||||
averageDedication: dedSum / total,
|
||||
};
|
||||
};
|
||||
|
||||
export const buildAverageNationGeneralCount = (
|
||||
world: ActionContextWorldRef | null
|
||||
): number => {
|
||||
if (!world) {
|
||||
return 0;
|
||||
}
|
||||
const generals = world.listGenerals();
|
||||
const nations = world.listNations();
|
||||
if (nations.length === 0) {
|
||||
return generals.length;
|
||||
}
|
||||
return generals.length / nations.length;
|
||||
};
|
||||
|
||||
export const resolveStartYear = (
|
||||
world: ActionContextWorldState,
|
||||
scenarioMeta?: ScenarioMeta
|
||||
): number => {
|
||||
if (typeof scenarioMeta?.startYear === 'number') {
|
||||
return scenarioMeta.startYear;
|
||||
}
|
||||
return world.currentYear;
|
||||
};
|
||||
|
||||
export const resolveTurnTermMinutes = (world: ActionContextWorldState): number =>
|
||||
Math.max(1, Math.round(world.tickSeconds / 60));
|
||||
|
||||
const DEFAULT_WAR_CONFIG = {
|
||||
armPerPhase: 500,
|
||||
maxTrainByCommand: 100,
|
||||
maxAtmosByCommand: 100,
|
||||
maxTrainByWar: 110,
|
||||
maxAtmosByWar: 150,
|
||||
};
|
||||
|
||||
const DEFAULT_AFTER_CONFIG = {
|
||||
techLevelIncYear: 5,
|
||||
initialAllowedTechLevel: 1,
|
||||
defaultCityWall: 1000,
|
||||
};
|
||||
|
||||
const asRecord = (value: unknown): Record<string, unknown> =>
|
||||
value && typeof value === 'object' && !Array.isArray(value)
|
||||
? (value as Record<string, unknown>)
|
||||
: {};
|
||||
|
||||
const resolveNumber = (
|
||||
record: Record<string, unknown>,
|
||||
keys: string[],
|
||||
fallback: number
|
||||
): number => {
|
||||
for (const key of keys) {
|
||||
const value = record[key];
|
||||
if (typeof value === 'number' && Number.isFinite(value)) {
|
||||
return value;
|
||||
}
|
||||
}
|
||||
return fallback;
|
||||
};
|
||||
|
||||
// 성벽 병종은 이름/요구조건을 우선해 찾고, 없으면 기본값을 사용한다.
|
||||
const resolveCastleCrewTypeId = (
|
||||
unitSet: UnitSetDefinition,
|
||||
fallback: number
|
||||
): number => {
|
||||
const crewTypes = unitSet.crewTypes ?? [];
|
||||
const byName = crewTypes.find((crewType) => crewType.name.includes('성벽'));
|
||||
if (byName) {
|
||||
return byName.id;
|
||||
}
|
||||
const byRequirement = crewTypes.find((crewType) =>
|
||||
crewType.requirements.some(
|
||||
(requirement) => requirement.type === 'Impossible'
|
||||
)
|
||||
);
|
||||
if (byRequirement) {
|
||||
return byRequirement.id;
|
||||
}
|
||||
if (typeof unitSet.defaultCrewTypeId === 'number') {
|
||||
return unitSet.defaultCrewTypeId;
|
||||
}
|
||||
return crewTypes[0]?.id ?? fallback;
|
||||
};
|
||||
|
||||
const resolveCastleArmType = (
|
||||
unitSet: UnitSetDefinition,
|
||||
castleCrewTypeId: number
|
||||
): number => {
|
||||
const crewTypes = unitSet.crewTypes ?? [];
|
||||
return (
|
||||
crewTypes.find((crewType) => crewType.id === castleCrewTypeId)?.armType ??
|
||||
0
|
||||
);
|
||||
};
|
||||
|
||||
export const buildWarConfig = (
|
||||
scenarioConfig: ScenarioConfig,
|
||||
unitSet: UnitSetDefinition
|
||||
): WarEngineConfig => {
|
||||
const constValues = asRecord(scenarioConfig.const);
|
||||
const castleCrewTypeId = resolveNumber(
|
||||
constValues,
|
||||
['castleCrewTypeId'],
|
||||
resolveCastleCrewTypeId(unitSet, 0)
|
||||
);
|
||||
const castleArmType = resolveCastleArmType(unitSet, castleCrewTypeId);
|
||||
|
||||
return {
|
||||
armPerPhase: resolveNumber(
|
||||
constValues,
|
||||
['armPerPhase', 'armperphase'],
|
||||
DEFAULT_WAR_CONFIG.armPerPhase
|
||||
),
|
||||
maxTrainByCommand: resolveNumber(
|
||||
constValues,
|
||||
['maxTrainByCommand'],
|
||||
DEFAULT_WAR_CONFIG.maxTrainByCommand
|
||||
),
|
||||
maxAtmosByCommand: resolveNumber(
|
||||
constValues,
|
||||
['maxAtmosByCommand'],
|
||||
DEFAULT_WAR_CONFIG.maxAtmosByCommand
|
||||
),
|
||||
maxTrainByWar: resolveNumber(
|
||||
constValues,
|
||||
['maxTrainByWar'],
|
||||
DEFAULT_WAR_CONFIG.maxTrainByWar
|
||||
),
|
||||
maxAtmosByWar: resolveNumber(
|
||||
constValues,
|
||||
['maxAtmosByWar'],
|
||||
DEFAULT_WAR_CONFIG.maxAtmosByWar
|
||||
),
|
||||
castleCrewTypeId,
|
||||
armTypes: {
|
||||
footman: 1,
|
||||
archer: 2,
|
||||
cavalry: 3,
|
||||
wizard: 4,
|
||||
siege: 5,
|
||||
misc: 6,
|
||||
castle: castleArmType,
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
export const buildWarAftermathConfig = (
|
||||
scenarioConfig: ScenarioConfig,
|
||||
castleCrewTypeId: number
|
||||
): WarAftermathConfig => {
|
||||
const constValues = asRecord(scenarioConfig.const);
|
||||
return {
|
||||
initialNationGenLimit: resolveNumber(
|
||||
constValues,
|
||||
['initialNationGenLimit'],
|
||||
0
|
||||
),
|
||||
techLevelIncYear: resolveNumber(
|
||||
constValues,
|
||||
['techLevelIncYear'],
|
||||
DEFAULT_AFTER_CONFIG.techLevelIncYear
|
||||
),
|
||||
initialAllowedTechLevel: resolveNumber(
|
||||
constValues,
|
||||
['initialAllowedTechLevel'],
|
||||
DEFAULT_AFTER_CONFIG.initialAllowedTechLevel
|
||||
),
|
||||
maxTechLevel: resolveNumber(constValues, ['maxTechLevel'], 0),
|
||||
defaultCityWall: resolveNumber(
|
||||
constValues,
|
||||
['defaultCityWall'],
|
||||
DEFAULT_AFTER_CONFIG.defaultCityWall
|
||||
),
|
||||
baseGold: resolveNumber(constValues, ['baseGold', 'basegold'], 0),
|
||||
baseRice: resolveNumber(constValues, ['baseRice', 'baserice'], 0),
|
||||
castleCrewTypeId,
|
||||
};
|
||||
};
|
||||
|
||||
export const buildWarTime = (
|
||||
world: ActionContextWorldState,
|
||||
scenarioMeta?: ScenarioMeta
|
||||
): WarTimeContext => ({
|
||||
year: world.currentYear,
|
||||
month: world.currentMonth,
|
||||
startYear: resolveStartYear(world, scenarioMeta),
|
||||
});
|
||||
@@ -1,5 +1,6 @@
|
||||
import type { GeneralActionDefinition } from '../definition.js';
|
||||
import type { GeneralActionResolver } from '../engine.js';
|
||||
import type { ActionContextBuilder } from './actionContext.js';
|
||||
import type { TurnCommandEnv } from './commandEnv.js';
|
||||
|
||||
export interface TurnCommandSpecBase<TKey extends string = string> {
|
||||
@@ -15,4 +16,5 @@ export interface TurnCommandModule<TSpec extends TurnCommandSpecBase = TurnComma
|
||||
ActionDefinition: new (...args: any[]) => GeneralActionDefinition;
|
||||
ActionResolver?: new (...args: any[]) => GeneralActionResolver;
|
||||
CommandResolver?: new (...args: any[]) => unknown;
|
||||
actionContextBuilder?: ActionContextBuilder;
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ import type {
|
||||
} from '../../engine.js';
|
||||
import { LogCategory, LogFormat } from '../../../logging/types.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface UprisingArgs {}
|
||||
@@ -50,6 +51,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_거병',
|
||||
category: '전략',
|
||||
|
||||
@@ -8,6 +8,7 @@ import type {
|
||||
} from '../../engine.js';
|
||||
import { LogCategory, LogFormat } from '../../../logging/types.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface FoundingArgs {}
|
||||
@@ -50,6 +51,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_건국',
|
||||
category: '전략',
|
||||
|
||||
@@ -20,6 +20,7 @@ import type {
|
||||
GeneralActionResolveContext,
|
||||
} from '../../engine.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface TechResearchArgs {}
|
||||
@@ -104,6 +105,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_기술연구',
|
||||
category: '내정',
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import type { GeneralTriggerState } from '../../../domain/entities.js';
|
||||
import { CityDevelopmentActionDefinition } from './cityDevelopment.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export class ActionDefinition<
|
||||
@@ -21,6 +22,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_농지개간',
|
||||
category: '내정',
|
||||
|
||||
@@ -13,6 +13,7 @@ import type {
|
||||
GeneralActionResolveContext,
|
||||
} from '../../engine.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface BoostMoraleArgs {}
|
||||
@@ -82,6 +83,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_사기진작',
|
||||
category: '군사',
|
||||
|
||||
@@ -32,6 +32,7 @@ import type {
|
||||
GeneralActionResolveContext,
|
||||
} from '../../engine.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export type DomesticCriticalPick = 'fail' | 'normal' | 'success';
|
||||
@@ -422,6 +423,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_상업투자',
|
||||
category: '내정',
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import type { GeneralTriggerState } from '../../../domain/entities.js';
|
||||
import { CityDevelopmentActionDefinition } from './cityDevelopment.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export class ActionDefinition<
|
||||
@@ -21,6 +22,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_성벽보수',
|
||||
category: '내정',
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import type { GeneralTriggerState } from '../../../domain/entities.js';
|
||||
import { CityDevelopmentActionDefinition } from './cityDevelopment.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export class ActionDefinition<
|
||||
@@ -21,6 +22,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_수비강화',
|
||||
category: '내정',
|
||||
|
||||
@@ -13,6 +13,7 @@ import type {
|
||||
GeneralActionResolveContext,
|
||||
} from '../../engine.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface RecoveryArgs {}
|
||||
@@ -70,6 +71,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_요양',
|
||||
category: '개인',
|
||||
|
||||
@@ -30,6 +30,8 @@ import {
|
||||
import { LogCategory, LogFormat, LogScope } from '../../../logging/types.js';
|
||||
import { buildRecruitmentGeneral } from './recruitment.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import type { ActionContextBuilder } from '../actionContext.js';
|
||||
import { buildWorldSummary } from '../actionContextHelpers.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
@@ -458,6 +460,14 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행에 필요한 월드 요약/생성기를 주입한다.
|
||||
export const actionContextBuilder: ActionContextBuilder = (base, options) => ({
|
||||
...base,
|
||||
currentYear: options.world.currentYear,
|
||||
worldSummary: buildWorldSummary(options.worldRef),
|
||||
createGeneralId: options.createGeneralId,
|
||||
});
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_인재탐색',
|
||||
category: '인사',
|
||||
|
||||
@@ -11,6 +11,7 @@ import type {
|
||||
} from '../../engine.js';
|
||||
import { LogCategory, LogFormat } from '../../../logging/types.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface AppointmentArgs {
|
||||
@@ -60,6 +61,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_임관',
|
||||
category: '전략',
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import type { GeneralTriggerState } from '../../../domain/entities.js';
|
||||
import { CityDevelopmentActionDefinition } from './cityDevelopment.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export class ActionDefinition<
|
||||
@@ -21,6 +22,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_주민선정',
|
||||
category: '내정',
|
||||
|
||||
@@ -31,6 +31,8 @@ import type {
|
||||
GeneralActionResolver,
|
||||
} from '../../engine.js';
|
||||
import type { MapDefinition, UnitSetDefinition } from '../../../world/types.js';
|
||||
import type { ActionContextBuilder } from '../actionContext.js';
|
||||
import { resolveStartYear } from '../actionContextHelpers.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import {
|
||||
@@ -592,6 +594,21 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행에 필요한 지도/연도 컨텍스트를 구성한다.
|
||||
export const actionContextBuilder: ActionContextBuilder = (base, options) => {
|
||||
if (!options.map || !options.unitSet) {
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
...base,
|
||||
map: options.map,
|
||||
unitSet: options.unitSet,
|
||||
cities: options.worldRef?.listCities() ?? [],
|
||||
currentYear: options.world.currentYear,
|
||||
startYear: resolveStartYear(options.world, options.scenarioMeta),
|
||||
};
|
||||
};
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_징병',
|
||||
category: '내정',
|
||||
|
||||
@@ -52,6 +52,12 @@ import type {
|
||||
MapDefinition,
|
||||
UnitSetDefinition,
|
||||
} from '../../../world/types.js';
|
||||
import type { ActionContextBuilder } from '../actionContext.js';
|
||||
import {
|
||||
buildWarAftermathConfig,
|
||||
buildWarConfig,
|
||||
buildWarTime,
|
||||
} from '../actionContextHelpers.js';
|
||||
|
||||
export interface DispatchArgs {
|
||||
destCityId: number;
|
||||
@@ -529,6 +535,46 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행에 필요한 전투 컨텍스트를 구성한다.
|
||||
export const actionContextBuilder: ActionContextBuilder = (base, options) => {
|
||||
if (!options.unitSet || !options.worldRef) {
|
||||
return null;
|
||||
}
|
||||
const destCityId = options.actionArgs.destCityId;
|
||||
if (typeof destCityId !== 'number') {
|
||||
return null;
|
||||
}
|
||||
const destCity = options.worldRef.getCityById(destCityId);
|
||||
if (!destCity) {
|
||||
return null;
|
||||
}
|
||||
const destNation =
|
||||
destCity.nationId > 0
|
||||
? options.worldRef.getNationById(destCity.nationId)
|
||||
: null;
|
||||
const diplomacy = options.worldRef.listDiplomacy();
|
||||
const warConfig = buildWarConfig(options.scenarioConfig, options.unitSet);
|
||||
const aftermathConfig = buildWarAftermathConfig(
|
||||
options.scenarioConfig,
|
||||
warConfig.castleCrewTypeId
|
||||
);
|
||||
return {
|
||||
...base,
|
||||
destCity,
|
||||
destNation,
|
||||
cities: options.worldRef.listCities(),
|
||||
nations: options.worldRef.listNations(),
|
||||
generals: options.worldRef.listGenerals(),
|
||||
unitSet: options.unitSet,
|
||||
map: options.map,
|
||||
diplomacy,
|
||||
time: buildWarTime(options.world, options.scenarioMeta),
|
||||
seedBase: options.seedBase,
|
||||
warConfig,
|
||||
aftermathConfig,
|
||||
};
|
||||
};
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_출병',
|
||||
category: '군사',
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import type { GeneralTriggerState } from '../../../domain/entities.js';
|
||||
import { CityDevelopmentActionDefinition } from './cityDevelopment.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export class ActionDefinition<
|
||||
@@ -21,6 +22,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_치안강화',
|
||||
category: '내정',
|
||||
|
||||
@@ -36,6 +36,7 @@ import {
|
||||
} from '../../engine.js';
|
||||
import { LogCategory, LogFormat, LogScope } from '../../../logging/types.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface FireAttackArgs {
|
||||
@@ -495,6 +496,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_화계',
|
||||
category: '계략',
|
||||
|
||||
@@ -13,6 +13,7 @@ import type {
|
||||
GeneralActionResolveContext,
|
||||
} from '../../engine.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface TrainingArgs {}
|
||||
@@ -82,6 +83,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_훈련',
|
||||
category: '군사',
|
||||
|
||||
@@ -13,6 +13,7 @@ import type {
|
||||
} from '../../engine.js';
|
||||
import { LogCategory, LogFormat } from '../../../logging/types.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface RestArgs {}
|
||||
@@ -65,6 +66,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: '휴식',
|
||||
category: '개인',
|
||||
|
||||
@@ -29,6 +29,8 @@ import type {
|
||||
import { createGeneralPatchEffect, createLogEffect } from '../../engine.js';
|
||||
import { LogCategory, LogFormat, LogScope } from '../../../logging/types.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import type { ActionContextBuilder } from '../actionContext.js';
|
||||
import { resolveTurnTermMinutes } from '../actionContextHelpers.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import type { NationTurnCommandSpec } from './index.js';
|
||||
|
||||
@@ -211,6 +213,30 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행에 필요한 대상 장수/도시 컨텍스트를 구성한다.
|
||||
export const actionContextBuilder: ActionContextBuilder = (base, options) => {
|
||||
const destGeneralId = options.actionArgs.destGeneralId;
|
||||
const destCityId = options.actionArgs.destCityId;
|
||||
if (typeof destGeneralId !== 'number' || typeof destCityId !== 'number') {
|
||||
return null;
|
||||
}
|
||||
const destGeneral = options.worldRef?.getGeneralById(destGeneralId);
|
||||
const destCity = options.worldRef?.getCityById(destCityId);
|
||||
if (!destGeneral || !destCity) {
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
...base,
|
||||
destGeneral,
|
||||
destCity,
|
||||
currentYear: options.world.currentYear,
|
||||
currentMonth: options.world.currentMonth,
|
||||
turnTermMinutes: resolveTurnTermMinutes(options.world),
|
||||
generalTurnTime: base.general.turnTime,
|
||||
destGeneralTurnTime: destGeneral.turnTime,
|
||||
};
|
||||
};
|
||||
|
||||
export const commandSpec: NationTurnCommandSpec = {
|
||||
key: 'che_발령',
|
||||
category: '인사',
|
||||
|
||||
@@ -15,6 +15,7 @@ import type {
|
||||
} from '../../engine.js';
|
||||
import { createLogEffect } from '../../engine.js';
|
||||
import { LogCategory, LogFormat, LogScope } from '../../../logging/types.js';
|
||||
import type { ActionContextBuilder } from '../actionContext.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import type { NationTurnCommandSpec } from './index.js';
|
||||
|
||||
@@ -161,6 +162,13 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행에 필요한 날짜 정보를 제공한다.
|
||||
export const actionContextBuilder: ActionContextBuilder = (base, options) => ({
|
||||
...base,
|
||||
currentYear: options.world.currentYear,
|
||||
currentMonth: options.world.currentMonth,
|
||||
});
|
||||
|
||||
export const commandSpec: NationTurnCommandSpec = {
|
||||
key: 'che_불가침제의',
|
||||
category: '외교',
|
||||
|
||||
@@ -16,6 +16,7 @@ import type {
|
||||
import { createLogEffect } from '../../engine.js';
|
||||
import { LogCategory, LogFormat, LogScope } from '../../../logging/types.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { NationTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface NonAggressionCancelProposalArgs {
|
||||
@@ -86,6 +87,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: NationTurnCommandSpec = {
|
||||
key: 'che_불가침파기제의',
|
||||
category: '외교',
|
||||
|
||||
@@ -16,6 +16,7 @@ import type {
|
||||
import { createDiplomacyPatchEffect, createLogEffect } from '../../engine.js';
|
||||
import { LogCategory, LogFormat, LogScope } from '../../../logging/types.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { NationTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface DeclareWarArgs {
|
||||
@@ -106,6 +107,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: NationTurnCommandSpec = {
|
||||
key: 'che_선전포고',
|
||||
category: '외교',
|
||||
|
||||
@@ -32,6 +32,12 @@ import {
|
||||
import { LogCategory, LogFormat, LogScope } from '../../../logging/types.js';
|
||||
import { buildRecruitmentGeneral } from '../general/recruitment.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import type { ActionContextBuilder } from '../actionContext.js';
|
||||
import {
|
||||
buildAverageNationGeneralCount,
|
||||
buildNationSummary,
|
||||
resolveStartYear,
|
||||
} from '../actionContextHelpers.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import type { NationTurnCommandSpec } from './index.js';
|
||||
|
||||
@@ -419,6 +425,26 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행에 필요한 국가 평균 정보를 구성한다.
|
||||
export const actionContextBuilder: ActionContextBuilder = (base, options) => {
|
||||
const nationSummary = buildNationSummary(
|
||||
options.worldRef,
|
||||
base.general.nationId
|
||||
);
|
||||
return {
|
||||
...base,
|
||||
currentYear: options.world.currentYear,
|
||||
startYear: resolveStartYear(options.world, options.scenarioMeta),
|
||||
averageNationGeneralCount: buildAverageNationGeneralCount(
|
||||
options.worldRef
|
||||
),
|
||||
nationAverageStats: nationSummary.averageStats,
|
||||
nationAverageExperience: nationSummary.averageExperience,
|
||||
nationAverageDedication: nationSummary.averageDedication,
|
||||
createGeneralId: options.createGeneralId,
|
||||
};
|
||||
};
|
||||
|
||||
export const commandSpec: NationTurnCommandSpec = {
|
||||
key: 'che_의병모집',
|
||||
category: '전략',
|
||||
|
||||
@@ -36,6 +36,7 @@ import { LogCategory, LogFormat, LogScope } from '../../../logging/types.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import type { NationTurnCommandSpec } from './index.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import type { ActionContextBuilder } from '../actionContext.js';
|
||||
|
||||
export interface AwardArgs {
|
||||
isGold: boolean;
|
||||
@@ -271,6 +272,22 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행에 필요한 대상 장수를 주입한다.
|
||||
export const actionContextBuilder: ActionContextBuilder = (base, options) => {
|
||||
const destGeneralId = options.actionArgs.destGeneralId;
|
||||
if (typeof destGeneralId !== 'number') {
|
||||
return null;
|
||||
}
|
||||
const destGeneral = options.worldRef?.getGeneralById(destGeneralId);
|
||||
if (!destGeneral) {
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
...base,
|
||||
destGeneral,
|
||||
};
|
||||
};
|
||||
|
||||
export const commandSpec: NationTurnCommandSpec = {
|
||||
key: 'che_포상',
|
||||
category: '인사',
|
||||
|
||||
@@ -12,6 +12,7 @@ import type {
|
||||
GeneralActionResolver,
|
||||
} from '../../engine.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '../actionContext.js';
|
||||
import type { NationTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface NationRestArgs {}
|
||||
@@ -62,6 +63,9 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
|
||||
export const commandSpec: NationTurnCommandSpec = {
|
||||
key: '휴식',
|
||||
category: '휴식',
|
||||
|
||||
Reference in New Issue
Block a user