feat: implement diplomacy system with state management and processing logic
This commit is contained in:
@@ -260,13 +260,46 @@ export const seedScenarioToDatabase = async (
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});
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}
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if (seed.diplomacy.length > 0) {
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const diplomacyMap = new Map<
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string,
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{ srcNationId: number; destNationId: number; state: number; term: number }
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>();
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const nationIds = seed.nations.map((nation) => nation.id);
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for (const srcNationId of nationIds) {
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for (const destNationId of nationIds) {
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if (srcNationId === destNationId) {
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continue;
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}
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diplomacyMap.set(`${srcNationId}:${destNationId}`, {
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srcNationId,
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destNationId,
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state: 2,
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term: 0,
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});
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}
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}
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for (const row of seed.diplomacy) {
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diplomacyMap.set(`${row.fromNationId}:${row.toNationId}`, {
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srcNationId: row.fromNationId,
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destNationId: row.toNationId,
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state: row.state,
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term: row.durationMonths,
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});
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diplomacyMap.set(`${row.toNationId}:${row.fromNationId}`, {
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srcNationId: row.toNationId,
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destNationId: row.fromNationId,
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state: row.state,
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term: row.durationMonths,
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});
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}
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const diplomacyRows = Array.from(diplomacyMap.values());
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if (diplomacyRows.length > 0) {
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await prisma.diplomacy.createMany({
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data: seed.diplomacy.map((row) => ({
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srcNationId: row.fromNationId,
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destNationId: row.toNationId,
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data: diplomacyRows.map((row) => ({
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srcNationId: row.srcNationId,
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destNationId: row.destNationId,
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stateCode: row.state,
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term: row.durationMonths,
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term: row.term,
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meta: asJson({}),
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})),
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});
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@@ -3,6 +3,8 @@ import {
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type InputJsonValue,
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type TurnEngineCityUpdateInput,
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type TurnEngineDatabaseClient,
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type TurnEngineDiplomacyCreateManyInput,
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type TurnEngineDiplomacyUpdateInput,
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type TurnEngineGeneralCreateManyInput,
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type TurnEngineGeneralUpdateInput,
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type TurnEngineLogEntryCreateManyInput,
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@@ -16,6 +18,7 @@ import { finalizeLogEntry, type LogEntryDraft } from '@sammo-ts/logic';
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import type { TurnDaemonHooks } from '../lifecycle/types.js';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import type { InMemoryReservedTurnStore } from './reservedTurnStore.js';
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import { buildDiplomacyMeta } from './diplomacy.js';
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export interface DatabaseTurnHooks {
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hooks: TurnDaemonHooks;
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@@ -174,6 +177,28 @@ const buildTroopCreate = (
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name: troop.name,
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});
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const buildDiplomacyCreate = (
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entry: ReturnType<
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InMemoryTurnWorld['consumeDirtyState']
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>['diplomacy'][number]
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): TurnEngineDiplomacyCreateManyInput => ({
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srcNationId: entry.fromNationId,
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destNationId: entry.toNationId,
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stateCode: entry.state,
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term: entry.term,
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meta: asJson(buildDiplomacyMeta(entry)),
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});
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const buildDiplomacyUpdate = (
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entry: ReturnType<
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InMemoryTurnWorld['consumeDirtyState']
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>['diplomacy'][number]
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): TurnEngineDiplomacyUpdateInput => ({
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stateCode: entry.state,
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term: entry.term,
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meta: asJson(buildDiplomacyMeta(entry)),
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});
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const buildLogCreateData = (
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entry: LogEntryDraft,
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context: { year: number; month: number; at: Date }
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@@ -220,9 +245,11 @@ export const createDatabaseTurnHooks = async (
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cities,
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nations,
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troops,
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diplomacy,
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logs,
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createdGenerals,
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createdTroops,
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createdDiplomacy,
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} = world.consumeDirtyState();
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const worldStateUpdate: TurnEngineWorldStateUpdateInput = {
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@@ -242,6 +269,11 @@ export const createDatabaseTurnHooks = async (
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const createdTroopIds = new Set(
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createdTroops.map((troop) => troop.id)
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);
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const createdDiplomacyKeys = new Set(
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createdDiplomacy.map(
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(entry) => `${entry.fromNationId}:${entry.toNationId}`
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)
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);
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if (createdGenerals.length > 0) {
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await prisma.general.createMany({
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@@ -253,6 +285,11 @@ export const createDatabaseTurnHooks = async (
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data: createdTroops.map(buildTroopCreate),
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});
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}
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if (createdDiplomacy.length > 0) {
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await prisma.diplomacy.createMany({
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data: createdDiplomacy.map(buildDiplomacyCreate),
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});
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}
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await Promise.all([
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...generals
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@@ -283,6 +320,22 @@ export const createDatabaseTurnHooks = async (
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data: buildTroopUpdate(troop),
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})
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),
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...diplomacy
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.filter(
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(entry) =>
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!createdDiplomacyKeys.has(
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`${entry.fromNationId}:${entry.toNationId}`
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)
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)
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.map((entry) =>
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prisma.diplomacy.update({
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where: {
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srcNationId: entry.fromNationId,
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destNationId: entry.toNationId,
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},
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data: buildDiplomacyUpdate(entry),
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})
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),
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]);
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if (logs.length > 0) {
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@@ -0,0 +1,162 @@
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import type { TurnDiplomacy } from './types.js';
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// 외교 상태 코드 (legacy 기준).
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export const DIPLOMACY_STATE = {
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WAR: 0,
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DECLARATION: 1,
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TRADE: 2,
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NON_AGGRESSION: 7,
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} as const;
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export const DEFAULT_DECLARE_WAR_TERM = 24;
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export const DEFAULT_WAR_TERM = 6;
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// TODO: 불가침 제의/수락 등 외교 커맨드 전환 규칙을 이 모듈에 추가 예정.
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const MAX_WAR_TERM = 13;
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const clamp = (value: number, min: number, max: number): number =>
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Math.min(max, Math.max(min, value));
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export const buildDiplomacyKey = (srcNationId: number, destNationId: number): string =>
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`${srcNationId}:${destNationId}`;
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export const buildDefaultDiplomacy = (
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srcNationId: number,
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destNationId: number
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): TurnDiplomacy => ({
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fromNationId: srcNationId,
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toNationId: destNationId,
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state: DIPLOMACY_STATE.TRADE,
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term: 0,
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dead: 0,
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meta: {},
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});
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export interface DiplomacyPatch {
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state?: number;
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term?: number;
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dead?: number;
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deadDelta?: number;
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meta?: Record<string, unknown>;
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}
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export const applyDiplomacyPatch = (
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entry: TurnDiplomacy,
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patch: DiplomacyPatch
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): TurnDiplomacy => {
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const nextDead =
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typeof patch.dead === 'number'
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? patch.dead
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: typeof patch.deadDelta === 'number'
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? entry.dead + patch.deadDelta
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: entry.dead;
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return {
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...entry,
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state: patch.state ?? entry.state,
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term: patch.term ?? entry.term,
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dead: clamp(nextDead, 0, Number.MAX_SAFE_INTEGER),
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meta: patch.meta ? { ...entry.meta, ...patch.meta } : entry.meta,
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};
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};
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export const readDiplomacyMeta = (
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meta: Record<string, unknown>
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): { meta: Record<string, unknown>; dead: number } => {
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const rawDead = meta.dead;
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const dead = typeof rawDead === 'number' ? rawDead : 0;
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const cleaned = { ...meta };
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delete cleaned.dead;
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return { meta: cleaned, dead };
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};
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export const buildDiplomacyMeta = (
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entry: TurnDiplomacy
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): Record<string, unknown> => ({
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...entry.meta,
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dead: entry.dead,
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});
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export const processDiplomacyMonth = (
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diplomacy: TurnDiplomacy[],
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generalCounts: Map<number, number>
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): TurnDiplomacy[] => {
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const next = diplomacy.map((entry) => ({
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...entry,
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meta: { ...entry.meta },
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}));
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const byKey = new Map<string, TurnDiplomacy>(
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next.map((entry) => [
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buildDiplomacyKey(entry.fromNationId, entry.toNationId),
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entry,
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])
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);
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// 전쟁 기간 갱신: 사상자에 따라 term 증가, 잔여 사상자 유지.
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for (const entry of next) {
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if (entry.state !== DIPLOMACY_STATE.WAR || entry.dead <= 0) {
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continue;
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}
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const genCount = Math.max(1, generalCounts.get(entry.fromNationId) ?? 1);
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const termIncrease = Math.floor(entry.dead / 100 / genCount);
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if (termIncrease <= 0) {
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continue;
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}
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entry.dead -= termIncrease * 100 * genCount;
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entry.term = clamp(entry.term + termIncrease, 0, MAX_WAR_TERM);
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}
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// 전쟁 종료 판정: 양방 term이 1 이하이면 통상으로 전환.
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const processedPairs = new Set<string>();
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for (const entry of next) {
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if (entry.state !== DIPLOMACY_STATE.WAR || entry.term > 1) {
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continue;
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}
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const pairKey = buildDiplomacyKey(
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Math.min(entry.fromNationId, entry.toNationId),
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Math.max(entry.fromNationId, entry.toNationId)
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);
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if (processedPairs.has(pairKey)) {
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continue;
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}
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const opposite = byKey.get(
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buildDiplomacyKey(entry.toNationId, entry.fromNationId)
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);
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if (
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opposite &&
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opposite.state === DIPLOMACY_STATE.WAR &&
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opposite.term <= 1
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) {
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entry.state = DIPLOMACY_STATE.TRADE;
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entry.term = 0;
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opposite.state = DIPLOMACY_STATE.TRADE;
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opposite.term = 0;
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processedPairs.add(pairKey);
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}
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}
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// 사상자 초기화 및 term 감소.
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for (const entry of next) {
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if (entry.state !== DIPLOMACY_STATE.WAR) {
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entry.dead = 0;
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}
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entry.term = Math.max(0, entry.term - 1);
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}
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// 불가침/선전포고 만료 처리.
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for (const entry of next) {
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if (
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entry.state === DIPLOMACY_STATE.NON_AGGRESSION &&
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entry.term === 0
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) {
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entry.state = DIPLOMACY_STATE.TRADE;
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} else if (
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entry.state === DIPLOMACY_STATE.DECLARATION &&
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entry.term === 0
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) {
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entry.state = DIPLOMACY_STATE.WAR;
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entry.term = DEFAULT_WAR_TERM;
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}
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}
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return next;
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};
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@@ -8,7 +8,19 @@ import type {
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import { getNextTurnAt } from '@sammo-ts/logic';
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import type { TurnCheckpoint } from '../lifecycle/types.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from './types.js';
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import type {
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TurnDiplomacy,
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TurnGeneral,
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TurnWorldSnapshot,
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TurnWorldState,
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} from './types.js';
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import {
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applyDiplomacyPatch as applyDiplomacyPatchToEntry,
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buildDefaultDiplomacy,
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buildDiplomacyKey,
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processDiplomacyMonth,
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type DiplomacyPatch,
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} from './diplomacy.js';
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export interface GeneralTurnContext {
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general: TurnGeneral;
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@@ -163,12 +175,15 @@ export class InMemoryTurnWorld {
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private readonly cities = new Map<number, City>();
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private readonly nations = new Map<number, Nation>();
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private readonly troops = new Map<number, Troop>();
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private readonly diplomacy = new Map<string, TurnDiplomacy>();
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private readonly dirtyGeneralIds = new Set<number>();
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private readonly dirtyCityIds = new Set<number>();
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private readonly dirtyNationIds = new Set<number>();
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private readonly dirtyTroopIds = new Set<number>();
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private readonly dirtyDiplomacyKeys = new Set<string>();
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private readonly createdGeneralIds = new Set<number>();
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private readonly createdTroopIds = new Set<number>();
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private readonly createdDiplomacyKeys = new Set<string>();
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private readonly logs: LogEntryDraft[] = [];
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private checkpoint?: TurnCheckpoint;
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private state: TurnWorldState;
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@@ -199,6 +214,17 @@ export class InMemoryTurnWorld {
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for (const troop of snapshot.troops) {
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this.troops.set(troop.id, { ...troop });
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}
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for (const entry of snapshot.diplomacy) {
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const key = buildDiplomacyKey(
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entry.fromNationId,
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entry.toNationId
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);
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this.diplomacy.set(key, {
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...entry,
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meta: { ...entry.meta },
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});
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}
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this.ensureDiplomacyMatrix();
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}
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getState(): TurnWorldState {
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@@ -243,6 +269,47 @@ export class InMemoryTurnWorld {
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}));
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}
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getDiplomacyEntry(
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srcNationId: number,
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destNationId: number
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): TurnDiplomacy | null {
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const entry = this.diplomacy.get(
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buildDiplomacyKey(srcNationId, destNationId)
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);
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if (!entry) {
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return null;
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}
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return {
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...entry,
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meta: { ...entry.meta },
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};
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}
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listDiplomacy(): TurnDiplomacy[] {
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return Array.from(this.diplomacy.values()).map((entry) => ({
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...entry,
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meta: { ...entry.meta },
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}));
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}
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applyDiplomacyPatch(input: {
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srcNationId: number;
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destNationId: number;
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patch: DiplomacyPatch;
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}): void {
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const key = buildDiplomacyKey(input.srcNationId, input.destNationId);
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const existed = this.diplomacy.has(key);
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const base =
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this.diplomacy.get(key) ??
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buildDefaultDiplomacy(input.srcNationId, input.destNationId);
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const next = applyDiplomacyPatchToEntry(base, input.patch);
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this.diplomacy.set(key, next);
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this.dirtyDiplomacyKeys.add(key);
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if (!existed) {
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this.createdDiplomacyKeys.add(key);
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}
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}
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setLastTurnTime(turnTime: Date): void {
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const meta = {
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...this.state.meta,
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@@ -417,6 +484,7 @@ export class InMemoryTurnWorld {
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currentMonth: nextMonth,
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turnTime,
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};
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this.advanceDiplomacyMonth();
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this.calendarHandler?.onMonthChanged?.(context);
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if (nextYear !== previousYear) {
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this.calendarHandler?.onYearChanged?.(context);
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@@ -428,9 +496,11 @@ export class InMemoryTurnWorld {
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cities: City[];
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nations: Nation[];
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troops: Troop[];
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diplomacy: TurnDiplomacy[];
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logs: LogEntryDraft[];
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createdGenerals: TurnGeneral[];
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createdTroops: Troop[];
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createdDiplomacy: TurnDiplomacy[];
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} {
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const generals = Array.from(this.dirtyGeneralIds)
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.map((id) => this.generals.get(id))
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@@ -447,26 +517,93 @@ export class InMemoryTurnWorld {
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const troops = Array.from(this.dirtyTroopIds)
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.map((id) => this.troops.get(id))
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.filter((troop): troop is Troop => Boolean(troop));
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const diplomacy = Array.from(this.dirtyDiplomacyKeys)
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.map((key) => this.diplomacy.get(key))
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.filter((entry): entry is TurnDiplomacy => Boolean(entry));
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const createdTroops = Array.from(this.createdTroopIds)
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.map((id) => this.troops.get(id))
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.filter((troop): troop is Troop => Boolean(troop));
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const createdDiplomacy = Array.from(this.createdDiplomacyKeys)
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.map((key) => this.diplomacy.get(key))
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.filter((entry): entry is TurnDiplomacy => Boolean(entry));
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const logs = this.logs.splice(0, this.logs.length);
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this.dirtyGeneralIds.clear();
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this.dirtyCityIds.clear();
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this.dirtyNationIds.clear();
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this.dirtyTroopIds.clear();
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this.dirtyDiplomacyKeys.clear();
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this.createdGeneralIds.clear();
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this.createdTroopIds.clear();
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||||
this.createdDiplomacyKeys.clear();
|
||||
|
||||
return {
|
||||
generals,
|
||||
cities,
|
||||
nations,
|
||||
troops,
|
||||
diplomacy,
|
||||
logs,
|
||||
createdGenerals,
|
||||
createdTroops,
|
||||
createdDiplomacy,
|
||||
};
|
||||
}
|
||||
|
||||
private ensureDiplomacyMatrix(): void {
|
||||
const nationIds = Array.from(this.nations.keys());
|
||||
for (const srcNationId of nationIds) {
|
||||
for (const destNationId of nationIds) {
|
||||
if (srcNationId === destNationId) {
|
||||
continue;
|
||||
}
|
||||
const key = buildDiplomacyKey(srcNationId, destNationId);
|
||||
if (this.diplomacy.has(key)) {
|
||||
continue;
|
||||
}
|
||||
const entry = buildDefaultDiplomacy(srcNationId, destNationId);
|
||||
this.diplomacy.set(key, entry);
|
||||
this.dirtyDiplomacyKeys.add(key);
|
||||
this.createdDiplomacyKeys.add(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private advanceDiplomacyMonth(): void {
|
||||
if (this.diplomacy.size === 0) {
|
||||
return;
|
||||
}
|
||||
const generalCounts = new Map<number, number>();
|
||||
for (const general of this.generals.values()) {
|
||||
const nationId = general.nationId;
|
||||
if (nationId <= 0) {
|
||||
continue;
|
||||
}
|
||||
generalCounts.set(nationId, (generalCounts.get(nationId) ?? 0) + 1);
|
||||
}
|
||||
|
||||
const updated = processDiplomacyMonth(
|
||||
this.listDiplomacy(),
|
||||
generalCounts
|
||||
);
|
||||
for (const entry of updated) {
|
||||
const key = buildDiplomacyKey(
|
||||
entry.fromNationId,
|
||||
entry.toNationId
|
||||
);
|
||||
const prev = this.diplomacy.get(key);
|
||||
if (
|
||||
!prev ||
|
||||
prev.state !== entry.state ||
|
||||
prev.term !== entry.term ||
|
||||
prev.dead !== entry.dead
|
||||
) {
|
||||
this.diplomacy.set(key, entry);
|
||||
this.dirtyDiplomacyKeys.add(key);
|
||||
if (!prev) {
|
||||
this.createdDiplomacyKeys.add(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
import type {
|
||||
City,
|
||||
GeneralActionDefinition,
|
||||
GeneralActionResolveContext,
|
||||
LogEntryDraft,
|
||||
MapDefinition,
|
||||
Nation,
|
||||
ScenarioConfig,
|
||||
ScenarioDiplomacy,
|
||||
ScenarioMeta,
|
||||
Troop,
|
||||
TurnCommandProfile,
|
||||
@@ -65,17 +63,6 @@ const resolveConstraintEnv = (
|
||||
};
|
||||
};
|
||||
|
||||
const buildDiplomacyMap = (
|
||||
diplomacy: ScenarioDiplomacy[]
|
||||
): Map<string, number> => {
|
||||
const map = new Map<string, number>();
|
||||
for (const row of diplomacy) {
|
||||
map.set(`${row.fromNationId}:${row.toNationId}`, row.state);
|
||||
}
|
||||
return map;
|
||||
};
|
||||
|
||||
|
||||
const buildSeedBase = (world: TurnWorldState): string => {
|
||||
const meta = asRecord(world.meta);
|
||||
const rawSeed = meta.hiddenSeed ?? meta.seed ?? world.id;
|
||||
@@ -120,7 +107,6 @@ class DeterministicRandom {
|
||||
class WorldStateView implements StateView {
|
||||
constructor(
|
||||
private readonly world: InMemoryTurnWorld | null,
|
||||
private readonly diplomacy: Map<string, number>,
|
||||
private readonly env: Record<string, unknown>,
|
||||
private readonly args: Record<string, unknown>,
|
||||
private readonly overrides?: {
|
||||
@@ -161,9 +147,10 @@ class WorldStateView implements StateView {
|
||||
case 'destNation':
|
||||
return this.world.getNationById(req.id);
|
||||
case 'diplomacy':
|
||||
return this.diplomacy.get(
|
||||
`${req.srcNationId}:${req.destNationId}`
|
||||
) ?? null;
|
||||
return this.world.getDiplomacyEntry(
|
||||
req.srcNationId,
|
||||
req.destNationId
|
||||
);
|
||||
case 'arg':
|
||||
return this.args[req.key] ?? null;
|
||||
case 'env':
|
||||
@@ -213,7 +200,6 @@ export const createReservedTurnHandler = async (options: {
|
||||
reservedTurns: InMemoryReservedTurnStore;
|
||||
scenarioConfig: ScenarioConfig;
|
||||
scenarioMeta?: ScenarioMeta;
|
||||
diplomacy: ScenarioDiplomacy[];
|
||||
map?: MapDefinition;
|
||||
unitSet?: UnitSetDefinition;
|
||||
getWorld: () => InMemoryTurnWorld | null;
|
||||
@@ -230,7 +216,6 @@ export const createReservedTurnHandler = async (options: {
|
||||
});
|
||||
const generalFallback = generalDefinitions.get(DEFAULT_ACTION)!;
|
||||
const nationFallback = nationDefinitions.get(DEFAULT_ACTION)!;
|
||||
const diplomacyMap = buildDiplomacyMap(options.diplomacy);
|
||||
|
||||
let nextGeneralId: number | null = null;
|
||||
const createGeneralId = (): number => {
|
||||
@@ -299,7 +284,6 @@ export const createReservedTurnHandler = async (options: {
|
||||
);
|
||||
const view = new WorldStateView(
|
||||
worldRef,
|
||||
diplomacyMap,
|
||||
constraintEnv,
|
||||
actionArgs as Record<string, unknown>,
|
||||
{
|
||||
@@ -382,6 +366,19 @@ export const createReservedTurnHandler = async (options: {
|
||||
currentNation = resolution.nation ?? currentNation;
|
||||
logs.push(...resolution.logs);
|
||||
|
||||
if (worldRef && resolution.effects.length > 0) {
|
||||
for (const effect of resolution.effects) {
|
||||
if (effect.type !== 'diplomacy:patch') {
|
||||
continue;
|
||||
}
|
||||
worldRef.applyDiplomacyPatch({
|
||||
srcNationId: effect.srcNationId,
|
||||
destNationId: effect.destNationId,
|
||||
patch: effect.patch,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (resolution.patches) {
|
||||
patches.generals.push(
|
||||
...(resolution.patches.generals as Array<{
|
||||
|
||||
@@ -100,7 +100,6 @@ export const createTurnDaemonRuntime = async (
|
||||
reservedTurns: reservedTurnStoreHandle!.store,
|
||||
scenarioConfig: snapshot.scenarioConfig,
|
||||
scenarioMeta: snapshot.scenarioMeta,
|
||||
diplomacy: snapshot.diplomacy,
|
||||
map: snapshot.map,
|
||||
unitSet: snapshot.unitSet,
|
||||
getWorld: () => worldRef,
|
||||
|
||||
@@ -4,7 +4,6 @@ import type {
|
||||
MapDefinition,
|
||||
Nation,
|
||||
ScenarioConfig,
|
||||
ScenarioDiplomacy,
|
||||
ScenarioMeta,
|
||||
Troop,
|
||||
UnitSetDefinition,
|
||||
@@ -25,16 +24,25 @@ export interface TurnGeneral extends General {
|
||||
recentWarTime?: Date | null;
|
||||
}
|
||||
|
||||
export interface TurnDiplomacy {
|
||||
fromNationId: number;
|
||||
toNationId: number;
|
||||
state: number;
|
||||
term: number;
|
||||
dead: number;
|
||||
meta: Record<string, unknown>;
|
||||
}
|
||||
|
||||
export interface TurnWorldSnapshot
|
||||
extends Omit<
|
||||
WorldSnapshot,
|
||||
'generals' | 'cities' | 'nations' | 'troops'
|
||||
'generals' | 'cities' | 'nations' | 'troops' | 'diplomacy'
|
||||
> {
|
||||
scenarioConfig: ScenarioConfig;
|
||||
scenarioMeta?: ScenarioMeta;
|
||||
map: MapDefinition;
|
||||
unitSet?: UnitSetDefinition;
|
||||
diplomacy: ScenarioDiplomacy[];
|
||||
diplomacy: TurnDiplomacy[];
|
||||
events: unknown[];
|
||||
initialEvents: unknown[];
|
||||
generals: TurnGeneral[];
|
||||
|
||||
@@ -12,7 +12,6 @@ import type {
|
||||
City,
|
||||
Nation,
|
||||
ScenarioConfig,
|
||||
ScenarioDiplomacy,
|
||||
ScenarioMeta,
|
||||
Troop,
|
||||
TriggerValue,
|
||||
@@ -24,7 +23,8 @@ import type { MapLoaderOptions } from '../scenario/mapLoader.js';
|
||||
import { loadMapDefinitionByName } from '../scenario/mapLoader.js';
|
||||
import type { UnitSetLoaderOptions } from '../scenario/unitSetLoader.js';
|
||||
import { loadUnitSetDefinitionByName } from '../scenario/unitSetLoader.js';
|
||||
import type { TurnGeneral, TurnWorldLoadResult } from './types.js';
|
||||
import type { TurnDiplomacy, TurnGeneral, TurnWorldLoadResult } from './types.js';
|
||||
import { readDiplomacyMeta } from './diplomacy.js';
|
||||
|
||||
interface TurnWorldLoaderOptions {
|
||||
databaseUrl: string;
|
||||
@@ -223,12 +223,17 @@ const mapNationRow = (row: TurnEngineNationRow): Nation => ({
|
||||
},
|
||||
});
|
||||
|
||||
const mapDiplomacyRow = (row: TurnEngineDiplomacyRow): ScenarioDiplomacy => ({
|
||||
fromNationId: row.srcNationId,
|
||||
toNationId: row.destNationId,
|
||||
state: row.stateCode,
|
||||
durationMonths: row.term,
|
||||
});
|
||||
const mapDiplomacyRow = (row: TurnEngineDiplomacyRow): TurnDiplomacy => {
|
||||
const { meta, dead } = readDiplomacyMeta(asRecord(row.meta));
|
||||
return {
|
||||
fromNationId: row.srcNationId,
|
||||
toNationId: row.destNationId,
|
||||
state: row.stateCode,
|
||||
term: row.term,
|
||||
dead,
|
||||
meta,
|
||||
};
|
||||
};
|
||||
|
||||
const mapTroopRow = (row: TurnEngineTroopRow): Troop => ({
|
||||
id: row.troopLeaderId,
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import {
|
||||
DEFAULT_WAR_TERM,
|
||||
DIPLOMACY_STATE,
|
||||
processDiplomacyMonth,
|
||||
} from '../src/turn/diplomacy.js';
|
||||
import type { TurnDiplomacy } from '../src/turn/types.js';
|
||||
|
||||
const buildEntry = (
|
||||
fromNationId: number,
|
||||
toNationId: number,
|
||||
state: number,
|
||||
term: number,
|
||||
dead = 0
|
||||
): TurnDiplomacy => ({
|
||||
fromNationId,
|
||||
toNationId,
|
||||
state,
|
||||
term,
|
||||
dead,
|
||||
meta: {},
|
||||
});
|
||||
|
||||
describe('diplomacy month processing', () => {
|
||||
it('promotes declaration to war after term expires', () => {
|
||||
const entries = [
|
||||
buildEntry(1, 2, DIPLOMACY_STATE.DECLARATION, 1),
|
||||
buildEntry(2, 1, DIPLOMACY_STATE.DECLARATION, 1),
|
||||
];
|
||||
const result = processDiplomacyMonth(entries, new Map([[1, 1], [2, 1]]));
|
||||
|
||||
for (const entry of result) {
|
||||
expect(entry.state).toBe(DIPLOMACY_STATE.WAR);
|
||||
expect(entry.term).toBe(DEFAULT_WAR_TERM);
|
||||
}
|
||||
});
|
||||
|
||||
it('ends war when both terms reach zero without casualties', () => {
|
||||
const entries = [
|
||||
buildEntry(1, 2, DIPLOMACY_STATE.WAR, 1),
|
||||
buildEntry(2, 1, DIPLOMACY_STATE.WAR, 1),
|
||||
];
|
||||
const result = processDiplomacyMonth(entries, new Map([[1, 1], [2, 1]]));
|
||||
|
||||
for (const entry of result) {
|
||||
expect(entry.state).toBe(DIPLOMACY_STATE.TRADE);
|
||||
expect(entry.term).toBe(0);
|
||||
}
|
||||
});
|
||||
|
||||
it('extends war term based on accumulated casualties', () => {
|
||||
const entries = [
|
||||
buildEntry(1, 2, DIPLOMACY_STATE.WAR, 3, 400),
|
||||
buildEntry(2, 1, DIPLOMACY_STATE.WAR, 3, 0),
|
||||
];
|
||||
const result = processDiplomacyMonth(entries, new Map([[1, 2], [2, 2]]));
|
||||
|
||||
const forward = result.find(
|
||||
(entry) => entry.fromNationId === 1 && entry.toNationId === 2
|
||||
);
|
||||
const reverse = result.find(
|
||||
(entry) => entry.fromNationId === 2 && entry.toNationId === 1
|
||||
);
|
||||
expect(forward?.term).toBe(4);
|
||||
expect(forward?.dead).toBe(0);
|
||||
expect(reverse?.term).toBe(2);
|
||||
});
|
||||
|
||||
it('expires non-aggression pact into trade', () => {
|
||||
const entries = [
|
||||
buildEntry(1, 2, DIPLOMACY_STATE.NON_AGGRESSION, 1),
|
||||
buildEntry(2, 1, DIPLOMACY_STATE.NON_AGGRESSION, 1),
|
||||
];
|
||||
const result = processDiplomacyMonth(entries, new Map([[1, 1], [2, 1]]));
|
||||
|
||||
for (const entry of result) {
|
||||
expect(entry.state).toBe(DIPLOMACY_STATE.TRADE);
|
||||
expect(entry.term).toBe(0);
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -21,7 +21,7 @@ type ScenarioSeederPrismaClient = {
|
||||
count(): Promise<number>;
|
||||
findFirst(args: {
|
||||
where: { srcNationId: number; destNationId: number };
|
||||
}): Promise<{ stateCode: string } | null>;
|
||||
}): Promise<{ stateCode: number; term: number } | null>;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -68,7 +68,9 @@ describeDb('scenario database seed', () => {
|
||||
expect(nationCount).toBe(seed.nations.length);
|
||||
expect(cityCount).toBe(seed.cities.length);
|
||||
expect(generalCount).toBe(seed.generals.length);
|
||||
expect(diplomacyCount).toBe(seed.diplomacy.length);
|
||||
expect(diplomacyCount).toBe(
|
||||
seed.nations.length * Math.max(0, seed.nations.length - 1)
|
||||
);
|
||||
expect(generalCount).toBeGreaterThan(0);
|
||||
|
||||
if (seed.diplomacy.length > 0) {
|
||||
@@ -82,6 +84,18 @@ describeDb('scenario database seed', () => {
|
||||
expect(row).not.toBeNull();
|
||||
if (row) {
|
||||
expect(row.stateCode).toBe(sample.state);
|
||||
expect(row.term).toBe(sample.durationMonths);
|
||||
}
|
||||
const reverse = await prisma.diplomacy.findFirst({
|
||||
where: {
|
||||
srcNationId: sample.toNationId,
|
||||
destNationId: sample.fromNationId,
|
||||
},
|
||||
});
|
||||
expect(reverse).not.toBeNull();
|
||||
if (reverse) {
|
||||
expect(reverse.stateCode).toBe(sample.state);
|
||||
expect(reverse.term).toBe(sample.durationMonths);
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
|
||||
@@ -95,6 +95,7 @@ export interface TurnEngineDiplomacyRow {
|
||||
destNationId: number;
|
||||
stateCode: number;
|
||||
term: number;
|
||||
meta: JsonValue;
|
||||
}
|
||||
|
||||
export interface TurnEngineTroopRow {
|
||||
@@ -307,6 +308,12 @@ export interface TurnEngineDiplomacyCreateManyInput {
|
||||
meta: InputJsonValue;
|
||||
}
|
||||
|
||||
export interface TurnEngineDiplomacyUpdateInput {
|
||||
stateCode: number;
|
||||
term: number;
|
||||
meta: InputJsonValue;
|
||||
}
|
||||
|
||||
export interface TurnEngineEventCreateManyInput {
|
||||
targetCode: string;
|
||||
priority: number;
|
||||
@@ -379,6 +386,10 @@ export interface TurnEngineDatabaseClient {
|
||||
createMany(args: {
|
||||
data: TurnEngineDiplomacyCreateManyInput[];
|
||||
}): Promise<unknown>;
|
||||
update(args: {
|
||||
where: { srcNationId: number; destNationId: number };
|
||||
data: TurnEngineDiplomacyUpdateInput;
|
||||
}): Promise<unknown>;
|
||||
deleteMany(args?: unknown): Promise<unknown>;
|
||||
};
|
||||
troop: {
|
||||
|
||||
@@ -76,6 +76,19 @@ export interface NationPatchEffect {
|
||||
targetId?: NationId;
|
||||
}
|
||||
|
||||
export interface DiplomacyPatchEffect {
|
||||
type: 'diplomacy:patch';
|
||||
srcNationId: NationId;
|
||||
destNationId: NationId;
|
||||
patch: {
|
||||
state?: number;
|
||||
term?: number;
|
||||
dead?: number;
|
||||
deadDelta?: number;
|
||||
meta?: Record<string, unknown>;
|
||||
};
|
||||
}
|
||||
|
||||
export interface LogEffect {
|
||||
type: 'log';
|
||||
entry: LogEntryDraft;
|
||||
@@ -93,6 +106,7 @@ export type GeneralActionEffect<
|
||||
| GeneralAddEffect<TriggerState>
|
||||
| CityPatchEffect
|
||||
| NationPatchEffect
|
||||
| DiplomacyPatchEffect
|
||||
| LogEffect
|
||||
| NextTurnOverrideEffect;
|
||||
|
||||
@@ -176,6 +190,17 @@ export const createNationPatchEffect = (
|
||||
...(targetId !== undefined ? { targetId } : {}),
|
||||
});
|
||||
|
||||
export const createDiplomacyPatchEffect = (
|
||||
srcNationId: NationId,
|
||||
destNationId: NationId,
|
||||
patch: DiplomacyPatchEffect['patch']
|
||||
): DiplomacyPatchEffect => ({
|
||||
type: 'diplomacy:patch',
|
||||
srcNationId,
|
||||
destNationId,
|
||||
patch,
|
||||
});
|
||||
|
||||
export const createLogEffect = (
|
||||
message: string,
|
||||
options: Partial<Omit<LogEntryDraft, 'text'>> = {}
|
||||
@@ -224,6 +249,7 @@ export const resolveGeneralAction = <
|
||||
nations: [],
|
||||
};
|
||||
|
||||
const pendingEffects: GeneralActionEffect[] = [];
|
||||
const [nextWorld, worldPatches] = produceWithPatches(
|
||||
{
|
||||
general: context.general,
|
||||
@@ -296,6 +322,9 @@ export const resolveGeneralAction = <
|
||||
case 'general:add':
|
||||
createdGenerals.push(effect.general as General);
|
||||
break;
|
||||
case 'diplomacy:patch':
|
||||
pendingEffects.push(effect);
|
||||
break;
|
||||
case 'general:patch':
|
||||
case 'city:patch':
|
||||
case 'nation:patch':
|
||||
@@ -359,7 +388,7 @@ export const resolveGeneralAction = <
|
||||
nation: nextWorld.nation as Nation | null,
|
||||
nextTurnAt,
|
||||
logs,
|
||||
effects: [], // 이제 effects는 직접 사용되지 않음 (이미 반영됨)
|
||||
effects: pendingEffects,
|
||||
};
|
||||
if (nextWorld.city) {
|
||||
resolution.city = nextWorld.city as City;
|
||||
|
||||
@@ -2,6 +2,7 @@ import type { GeneralTriggerState } from '../../../domain/entities.js';
|
||||
import type { Constraint, ConstraintContext } from '../../../constraints/types.js';
|
||||
import {
|
||||
beChief,
|
||||
disallowDiplomacyBetweenStatus,
|
||||
existsDestNation,
|
||||
notBeNeutral,
|
||||
occupiedCity,
|
||||
@@ -12,7 +13,7 @@ import type {
|
||||
GeneralActionOutcome,
|
||||
GeneralActionResolveContext,
|
||||
} from '../../engine.js';
|
||||
import { createLogEffect } from '../../engine.js';
|
||||
import { createDiplomacyPatchEffect, createLogEffect } from '../../engine.js';
|
||||
import { LogCategory, LogFormat, LogScope } from '../../../logging/types.js';
|
||||
import type { TurnCommandEnv } from '../commandEnv.js';
|
||||
import type { NationTurnCommandSpec } from './index.js';
|
||||
@@ -22,6 +23,9 @@ export interface DeclareWarArgs {
|
||||
}
|
||||
|
||||
const ACTION_NAME = '선전포고';
|
||||
// legacy 규칙: 선전포고 상태는 24턴 유지.
|
||||
const DIPLOMACY_DECLARE = 1;
|
||||
const DECLARE_TERM = 24;
|
||||
|
||||
const parseNationId = (raw: unknown): number | null => {
|
||||
if (typeof raw !== 'number' || !Number.isFinite(raw)) {
|
||||
@@ -52,18 +56,45 @@ export class ActionDefinition<
|
||||
suppliedCity(),
|
||||
beChief(),
|
||||
existsDestNation(),
|
||||
disallowDiplomacyBetweenStatus({
|
||||
0: '아국과 이미 교전중입니다.',
|
||||
1: '아국과 이미 선포중입니다.',
|
||||
7: '불가침국입니다.',
|
||||
}),
|
||||
];
|
||||
}
|
||||
|
||||
resolve(
|
||||
_context: GeneralActionResolveContext<TriggerState>,
|
||||
context: GeneralActionResolveContext<TriggerState>,
|
||||
args: DeclareWarArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
void _context;
|
||||
const nationId = context.nation?.id;
|
||||
if (nationId === undefined || nationId <= 0) {
|
||||
return {
|
||||
effects: [
|
||||
createLogEffect(
|
||||
`${ACTION_NAME}을 준비했지만 국가 정보가 없습니다.`,
|
||||
{
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.MONTH,
|
||||
}
|
||||
),
|
||||
],
|
||||
};
|
||||
}
|
||||
return {
|
||||
effects: [
|
||||
createDiplomacyPatchEffect(nationId, args.destNationId, {
|
||||
state: DIPLOMACY_DECLARE,
|
||||
term: DECLARE_TERM,
|
||||
}),
|
||||
createDiplomacyPatchEffect(args.destNationId, nationId, {
|
||||
state: DIPLOMACY_DECLARE,
|
||||
term: DECLARE_TERM,
|
||||
}),
|
||||
createLogEffect(
|
||||
`${ACTION_NAME}을 준비했습니다. (국가 ${args.destNationId})`,
|
||||
`${ACTION_NAME}을 실행했습니다. (국가 ${args.destNationId})`,
|
||||
{
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.ACTION,
|
||||
|
||||
Reference in New Issue
Block a user