Compare commits

...
90 Commits
Author SHA1 Message Date
Hide_D f33e645113 초반 m장 스탯 관련 문제 해결, 장수 선택 term 해결 2021-01-01 21:09:43 +09:00
Hide_D 528d30c317 의병모집 버그 수정 2021-01-01 19:56:29 +09:00
Hide_D 7f0a3d320c 버그 수정
- 의병 모집
- 장수 변경 시 생성 폼 남음
2021-01-01 19:54:28 +09:00
Hide_D 8e940aeb65 버그 수정. 시간 변경 2020-12-31 16:21:57 +09:00
Hide_D a77ee60809 버그.. 2020-12-31 13:34:37 +09:00
Hide_D 83383c29cd 버그 수정2 2020-12-31 13:33:45 +09:00
Hide_D b6393141e8 버그 수정 2020-12-31 13:29:57 +09:00
Hide_D 10ce1827d8 버그 수정 2020-12-31 13:27:11 +09:00
Hide_D 605f3a12ff select pool 수 증가 2020-12-31 13:24:33 +09:00
Hide_D a33539e75f 턴 변경을 합리적으로 변경 2020-12-31 08:09:23 +09:00
Hide_D b2cca3687a 버그 수정 2020-12-31 07:49:33 +09:00
Hide_D 628c54044f general_pool 에서 장수 선택 기능 추가 2020-12-31 07:43:56 +09:00
Hide_D c0e7a3eece readme 수정 2020-12-27 19:49:39 +09:00
Hide_D c7c13c19c1 일부 수정
composer update, README.md 업데이트
2020-12-27 02:11:53 +09:00
Hide_D d5f71b5878 DummySession 준비 2020-12-26 15:48:05 +09:00
Hide_D cb589e9e26 종전수락 버그 수정 2020-12-13 22:05:07 +09:00
Hide_D eaeed47297 도시 정보 출력 순서 변경 2020-11-11 23:34:53 +09:00
Hide_D e00e5c5cd7 이벤트 빼빼로 추가 2020-11-11 23:04:08 +09:00
Hide_D b3719f7166 수극 연속 사용 버그 수정 2020-09-09 14:20:15 +09:00
Hide_D 337896974b 피장파장 로그 버그 수정 2020-09-09 14:20:15 +09:00
Hide_D bb7d1fc9ab 수몰을 아무 국가에나 쓸 수 있는 버그 수정 2020-09-09 14:20:15 +09:00
Hide_D 07765c8d44 훈사 제한 버그 2020-08-17 09:21:37 +09:00
Hide_D 85cb91071e 기본 도시 정보 데이터 대폭 추가 2020-08-15 03:46:43 +09:00
Hide_D d41839845a 귀병 첫 페이즈 매우 높은 확률로 계략 시도 2020-08-11 22:43:45 +09:00
Hide_D c3d12aa55f 전쟁/선포 중인 국가에 선포 확률 대폭 감소 2020-08-11 22:36:26 +09:00
Hide_D a781e4b84c 인탐 성공 시 확률따라 추가 보정, 인탐/의병 지장 버그 수정 2020-08-11 22:33:50 +09:00
Hide_D 1fc0989fd2 계략 강화, 탈취량 시간에 따라 증가 2020-08-11 22:33:00 +09:00
Hide_D 14752260d3 회피 필살 중첩 가능 2020-07-24 14:19:05 +09:00
Hide_D 84675c874f 이호경식 버그 수정 2020-07-21 22:38:53 +09:00
Hide_D f30e6057be 버그 테스트 2020-07-21 22:34:10 +09:00
Hide_D ba8b629f0e 격노비급 버그 수정 2020-07-21 03:41:27 +09:00
Hide_D a0a45ff2aa 격노 비급 버그 수정 2020-07-21 03:32:37 +09:00
Hide_D 325f890a0b 방랑시 버그 수정 2020-07-20 23:24:15 +09:00
Hide_D 923cac5408 전략 턴 버그 수정. 글로벌 쿨 9턴으로 변경 2020-07-17 00:16:48 +09:00
Hide_D 23505326c7 격노 추가 향상 2020-07-16 02:57:37 +09:00
Hide_D 5f1a48f523 아이템 짝 안맞는 것 수정 2020-07-16 02:38:40 +09:00
Hide_D a607d39030 아이템 수정 2020-07-16 02:31:18 +09:00
Hide_D 96d108729e 위압 사기버그 수정 2020-07-15 11:55:35 +09:00
Hide_D ef15adaaf8 저격 약간 더 강화 2020-07-15 02:56:31 +09:00
Hide_D f190b74a7e 필살 조금 더 강화 2020-07-15 02:52:14 +09:00
Hide_D edbc2b88b6 버그 수정 2020-07-15 02:43:00 +09:00
Hide_D dc000cecf1 전특 대 개편 2020-07-15 02:33:21 +09:00
Hide_D 7c95a483df 기본 스탯 향상 2020-07-13 23:25:33 +09:00
Hide_D 27e5d73da1 전략별 쿨타임 적용 2020-07-13 23:21:21 +09:00
Hide_D 6306dae92d 전략 사용 방식 변경 2020-07-13 21:54:32 +09:00
Hide_D a427ddff83 수동 토너먼트 버그 수정 2020-07-07 15:24:48 +09:00
Hide_D b62ee6e820 버그 수정 2020-06-26 23:33:39 +09:00
Hide_D 3c18666080 로그인 form draw 예시 2020-06-26 23:31:45 +09:00
Hide_D 40968b301a file_cache_준비 2020-06-26 21:24:24 +09:00
Hide_D 05904d31fd webp 지원 2020-06-26 02:43:46 +09:00
Hide_D 75aeaf4ee7 후방워프 버그 수정 2020-06-26 02:30:35 +09:00
Hide_D ff4e67a9f6 중립턴, 내정워프 수정 2020-06-26 02:26:59 +09:00
Hide_D 5f672d5bd1 몰수 기준 완화 2020-06-26 00:16:56 +09:00
Hide_D 5cb39eba8b 전특 초기화에서 '쿨'을 감안함 2020-06-25 23:45:09 +09:00
Hide_D 4d8c3c75d6 새 금쌀 구매 로직 2020-06-25 23:43:35 +09:00
Hide_D 8bdd19fc06 버그 수정 2020-06-21 17:07:03 +09:00
Hide_D 0ec99d8ba1 서버 커스터마이징 가능 2020-06-21 17:03:32 +09:00
Hide_D 929d2db5a5 유저장 구출 버그 수정 예상 2020-06-20 21:43:28 +09:00
Hide_D a7ad77f433 최근 전투 페이즈 계산 버그 수정 2020-06-20 15:09:35 +09:00
Hide_D 9cd47d5deb recent_war 표기 방식 변경경 2020-06-19 20:24:50 +09:00
Hide_D 3cb5691aae 수비 기호 표시 추가 2020-06-18 01:05:34 +09:00
Hide_D dce63919fa 부대유저장발령 코드 일부 수정 2020-06-17 03:39:22 +09:00
Hide_D 1cdbedcb96 도시 치료 결과가 이상하게 뜨는 버그 수정 2020-06-16 00:26:45 +09:00
Hide_D 1586712ce5 버그 수정 2020-06-12 22:11:19 +09:00
Hide_D f059186494 구출 발령 활성화 안된 버그 수정 2020-06-12 22:08:56 +09:00
Hide_D 0af0be57b0 전방 발령 버그 수정 2020-06-12 21:16:37 +09:00
Hide_D dad2b03212 ExistsDestNation 버그 수정 2020-06-12 20:39:31 +09:00
Hide_D b6e307660f warning 수정 2020-06-12 20:28:50 +09:00
Hide_D c21c14825a 오타 수정 2020-06-11 03:28:10 +09:00
Hide_D 39f9c986e9 버그 수정 2020-06-11 03:21:26 +09:00
Hide_D 393683aebc 버그 수정 2020-06-11 03:14:12 +09:00
Hide_D a87fcb44a6 전투 시뮬레이터 장수 불러오기 완성 2020-06-11 03:13:02 +09:00
Hide_D 0a6496ddfb 관직 비우기 안되는 것 수정 2020-06-11 00:29:36 +09:00
Hide_D fa2841fac6 원조 버그 수정 2020-06-11 00:20:08 +09:00
Hide_D 861e45419b 포상 검사 로직 빠진 부분 수정 2020-06-09 20:50:57 +09:00
Hide_D 15fd943456 전쟁장 판단 기준 임시 수정, 사망 대비 장수에겐 포상안함 2020-06-09 20:32:49 +09:00
Hide_D b538bfc27e Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel 2020-06-09 20:30:41 +09:00
Hide_D e0f32eddc4 전쟁장 판별 코드 임시 수정 2020-06-09 20:30:34 +09:00
Hide_D 75a704c196 저격시 아이템이 무조건 소모되는 버그 수정 2020-06-09 01:45:52 +09:00
Hide_D 6565fdbe7e 무장 신산 가능 2020-06-09 01:25:35 +09:00
Hide_D 6248d72852 홀짝 버그 수정 2020-06-09 01:10:21 +09:00
Hide_D 00d1797b96 내특 동작 안하는 버그 수정 2020-06-09 01:03:58 +09:00
Hide_D 911194eba8 찐유저무쌍 비급판 2020-06-07 16:08:04 +09:00
Hide_D 0fad3ae31d 유지비를 깎고 세수를 계산하도록 수정 2020-06-06 19:21:51 +09:00
Hide_D b6988d866a 선포 동안에는 초토화 가능하도록 수정 2020-06-06 15:43:29 +09:00
Hide_D e30959a656 숙련전환 효율 향상 2020-06-06 14:33:21 +09:00
Hide_D 52eeff3466 환약 사용 여부가 안보이는 버그 수정 2020-06-06 13:45:31 +09:00
Hide_D a06ded552d 유저장은 자동 사령턴 켬끔 가능 2020-06-06 13:20:01 +09:00
Hide_D e9b8a84243 전방 발령에 공백지 배제 2020-06-06 12:55:34 +09:00
Hide_D 1fc3cfd1f2 중립 인탐 확률 감소 2020-06-06 03:07:00 +09:00
259 changed files with 35185 additions and 20052 deletions
+53 -50
View File
@@ -1,50 +1,53 @@
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
# 체섭 ignore
*.log
logs/*.txt
d_log/*.txt
d_log/*.zip
sess_*
*/logs/*.txt
*/logs/*/*.txt
*/logs/preserved
err.txt
che/.htaccess
kwe/.htaccess
pwe/.htaccess
twe/.htaccess
hwe/.htaccess
d_shared
d_pic/*.jpg
d_pic/*.gif
d_pic/*.png
d_pic/uploaded_image
d_setting/*.php
*/d_setting/*.php
*/d_setting/templates/*.php
**/old/*
test.php
/che
/kwe
/pwe
/nya
/pya
/twe
phpinfo.php
vendor/ezyang/htmlpurifier/library/HTMLPurifier/DefinitionCache/*
*.sqlite3
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
# 체섭 ignore
*.log
logs/*.txt
d_log/*.txt
d_log/*.zip
sess_*
*/logs/*.txt
*/logs/*/*.txt
*/logs/preserved
err.txt
che/.htaccess
kwe/.htaccess
pwe/.htaccess
twe/.htaccess
hwe/.htaccess
d_shared
d_pic/*.jpg
d_pic/*.gif
d_pic/*.png
d_pic/*.webp
d_pic/uploaded_image
d_setting/*.php
*/d_setting/*.php
*/d_setting/templates/*.php
*/data/file_cache
**/old/*
test.php
/che
/kwe
/pwe
/nya
/pya
/twe
phpinfo.php
vendor/ezyang/htmlpurifier/library/HTMLPurifier/DefinitionCache/*
*.sqlite3
+5 -5
View File
@@ -9,18 +9,18 @@
* <code>mpm_event</code> 권장
* PHP 7.3 이상
* <code>php-fpm</code> 권장
* php에서 curl, pdo-sqlite을 실행가능해야 합니다. (기본값: 지원)
* mysqlnd가 지원되어야합니다. (기본값: 지원)
* mysqli
* php에서 curl, pdo-sqlite을 실행가능해야 합니다.
* mysqli, mysqlnd
* gd
* mbstring
* MariaDB 10.2.1 이상
* 현재 MySQL은 지원하지 않습니다.
* <code>git</code>
* <code>curl</code>
Linux는 Ubuntu 16.04, 18.04, Windows는 Windows 10에서 XAMPP를 사용한 환경에서 테스트되었습니다.
Linux는 Ubuntu 18.04, 20.04, Windows는 Windows 10에서 XAMPP, WSL2를 사용한 환경에서 테스트되었습니다.
Docker를 이용한 설치는 계획중입니다.
Docker를 이용한 설치는 테스트버전만 제공됩니다.
## Docker를 이용한 설치
+2 -1
View File
@@ -27,7 +27,8 @@
"xemlock/htmlpurifier-html5": "^0.1.7",
"catfan/medoo": "^1.5",
"phan/phan": "^2.7",
"erusev/parsedown-extra": "^0.8.1"
"erusev/parsedown-extra": "^0.8.1",
"nette/caching": "^3.0"
},
"autoload": {
"psr-4": {
Generated
+208 -1
View File
@@ -4,7 +4,7 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically"
],
"content-hash": "1c2e0182ebdf9bfe795e52a5d7fc6abd",
"content-hash": "ab1175c8592ba7f7756d5f02a3aa051c",
"packages": [
{
"name": "brandonwamboldt/utilphp",
@@ -843,6 +843,213 @@
"description": "Map nested JSON structures onto PHP classes",
"time": "2020-04-16T18:48:43+00:00"
},
{
"name": "nette/caching",
"version": "v3.0.1",
"source": {
"type": "git",
"url": "https://github.com/nette/caching.git",
"reference": "b9ecbf920f240bd1ab14900d9a77876924ad7fb4"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/nette/caching/zipball/b9ecbf920f240bd1ab14900d9a77876924ad7fb4",
"reference": "b9ecbf920f240bd1ab14900d9a77876924ad7fb4",
"shasum": ""
},
"require": {
"nette/finder": "^2.4 || ^3.0",
"nette/utils": "^2.4 || ^3.0",
"php": ">=7.1"
},
"require-dev": {
"latte/latte": "^2.4",
"nette/di": "^v3.0",
"nette/tester": "^2.0",
"tracy/tracy": "^2.4"
},
"suggest": {
"ext-pdo_sqlite": "to use SQLiteStorage or SQLiteJournal"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "3.0-dev"
}
},
"autoload": {
"classmap": [
"src/"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"BSD-3-Clause",
"GPL-2.0",
"GPL-3.0"
],
"authors": [
{
"name": "David Grudl",
"homepage": "https://davidgrudl.com"
},
{
"name": "Nette Community",
"homepage": "https://nette.org/contributors"
}
],
"description": "⏱ Nette Caching: library with easy-to-use API and many cache backends.",
"homepage": "https://nette.org",
"keywords": [
"cache",
"journal",
"memcached",
"nette",
"sqlite"
],
"time": "2019-11-19T18:41:40+00:00"
},
{
"name": "nette/finder",
"version": "v2.5.2",
"source": {
"type": "git",
"url": "https://github.com/nette/finder.git",
"reference": "4ad2c298eb8c687dd0e74ae84206a4186eeaed50"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/nette/finder/zipball/4ad2c298eb8c687dd0e74ae84206a4186eeaed50",
"reference": "4ad2c298eb8c687dd0e74ae84206a4186eeaed50",
"shasum": ""
},
"require": {
"nette/utils": "^2.4 || ^3.0",
"php": ">=7.1"
},
"conflict": {
"nette/nette": "<2.2"
},
"require-dev": {
"nette/tester": "^2.0",
"phpstan/phpstan": "^0.12",
"tracy/tracy": "^2.3"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "2.5-dev"
}
},
"autoload": {
"classmap": [
"src/"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"BSD-3-Clause",
"GPL-2.0",
"GPL-3.0"
],
"authors": [
{
"name": "David Grudl",
"homepage": "https://davidgrudl.com"
},
{
"name": "Nette Community",
"homepage": "https://nette.org/contributors"
}
],
"description": "🔍 Nette Finder: find files and directories with an intuitive API.",
"homepage": "https://nette.org",
"keywords": [
"filesystem",
"glob",
"iterator",
"nette"
],
"time": "2020-01-03T20:35:40+00:00"
},
{
"name": "nette/utils",
"version": "v3.1.2",
"source": {
"type": "git",
"url": "https://github.com/nette/utils.git",
"reference": "488f58378bba71767e7831c83f9e0fa808bf83b9"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/nette/utils/zipball/488f58378bba71767e7831c83f9e0fa808bf83b9",
"reference": "488f58378bba71767e7831c83f9e0fa808bf83b9",
"shasum": ""
},
"require": {
"php": ">=7.1"
},
"require-dev": {
"nette/tester": "~2.0",
"phpstan/phpstan": "^0.12",
"tracy/tracy": "^2.3"
},
"suggest": {
"ext-gd": "to use Image",
"ext-iconv": "to use Strings::webalize(), toAscii(), chr() and reverse()",
"ext-intl": "to use Strings::webalize(), toAscii(), normalize() and compare()",
"ext-json": "to use Nette\\Utils\\Json",
"ext-mbstring": "to use Strings::lower() etc...",
"ext-tokenizer": "to use Nette\\Utils\\Reflection::getUseStatements()",
"ext-xml": "to use Strings::length() etc. when mbstring is not available"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "3.1-dev"
}
},
"autoload": {
"classmap": [
"src/"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"BSD-3-Clause",
"GPL-2.0-only",
"GPL-3.0-only"
],
"authors": [
{
"name": "David Grudl",
"homepage": "https://davidgrudl.com"
},
{
"name": "Nette Community",
"homepage": "https://nette.org/contributors"
}
],
"description": "🛠 Nette Utils: lightweight utilities for string & array manipulation, image handling, safe JSON encoding/decoding, validation, slug or strong password generating etc.",
"homepage": "https://nette.org",
"keywords": [
"array",
"core",
"datetime",
"images",
"json",
"nette",
"paginator",
"password",
"slugify",
"string",
"unicode",
"utf-8",
"utility",
"validation"
],
"time": "2020-05-27T09:58:51+00:00"
},
{
"name": "pguardiario/phpuri",
"version": "1.0",
Regular → Executable
BIN
View File
Binary file not shown.
+240 -181
View File
@@ -1,182 +1,241 @@
@charset "utf-8";
body {
color:white; background-color:black; font-family: '맑은 고딕';
}
table {
border: solid 1px; border-spacing: 0px; border-collapse: separate; border-top-color: gray; border-left-color: gray; border-right-color: black; border-bottom-color: black;
padding: 0px;
font-size: 13px;
word-break: break-all;
text-align: center;
font-family: '맑은 고딕';
}
th, td {
border: solid 1px; border-spacing: 0px; border-collapse: separate; border-top-color: gray; border-left-color: gray; border-right-color: black; border-bottom-color: black;
padding: 0px;
font-size: 13px;
word-break: break-all;
text-align: center;
font-family: '맑은 고딕';
}
a.just_link {
text-decoration: none;
}
.with_border{
margin:0;
border: solid 1px;
border-spacing: 0px;
border-collapse: separate;
border-top-color: gray;
border-left-color: gray;
border-right-color: black;
border-bottom-color: black;
}
.section_title {
height:50px;
line-height:50px;
font-size: 30px; font-weight: bold;
text-align: center;
color:white;
padding:0;
}
.legacy_layout div {
border: solid 1px; border-spacing: 0px; border-collapse: separate; border-top-color: gray; border-left-color: gray; border-right-color: black; border-bottom-color: black;
padding: 0px;
font-size: 13px;
word-break: break-all;
text-align: center;
font-family: '맑은 고딕';;
}
.obj_fill{
display:block;
width:100%;
height:100%;
}
button.with_skin {
padding:0 4px;
background-color: black; color: white;
font-family: '맑은 고딕';
font-size: 13px;
}
button.with_skin:disabled {
background-color:#333333;
}
input.with_skin {
background-color: black; color: white;
font-family: '맑은 고딕';
font-size: 13px;
}
input.with_skin:disabled {
background-color: #333333;
}
.font0 { font-size: 10px; }
.font1 { font-size: 13px; }
.font2 { font-size: 15px; }
.font3 { font-size: 20px; }
.font4 { font-size: 30px; }
.font5 { font-size: 50px; }
caption.section_title {
caption-side:top;
}
.samButton{
float:left;
display:block;
padding:0;
margin:0;
text-decoration: none;
position:relative;
}
a.samButton.disabled {
pointer-events: none;
cursor: default;
}
.samButtonOuter{
display: table;
border: outset 2px white;
box-sizing: border-box;
font-weight:bold;
padding: 1px 6px;
width:125px;
height:30px;
background-color:#000000;
color:#ffffff;
}
.samButtonOuter:active{
border: inset 2px white;
}
.samButtonInner{
display: table-cell;
vertical-align: middle;
width: 100%;
margin: 0 auto;
text-align: center;
user-select: none;
}
.samToolbarButton > .samButtonOuter{
width:125px;
height:30px;
background-color:#225500;
color:white;
}
.samToolbarButton2 > .samButtonOuter{
width:125px;
height:30px;
background-color:#225500;
color:magenta;
}
.samCommandButton > .samButtonOuter{
width:111px;
height:30px;
}
.samCommandButton.disabled > .samButtonOuter{
background-color:transparent !important;
color:gray !important;
border-color:transparent !important;
}
.samCommandButton.disabled > .samButtonOuter > .samButtonInner::before{
content:'【'
}
.samCommandButton.disabled > .samButtonOuter > .samButtonInner::after{
content:'】'
}
.tooltip_copyable_info .tooltiptext{
display: inline;
color: rgba(0,0,0,0);
font-size: 0;
}
.tooltiptext {
display: none;
}
.hidden_but_copyable{
color: rgba(0,0,0,0);
font-size: 0;
@charset "utf-8";
body {
color: white;
background-color: black;
font-family: '맑은 고딕';
}
table {
border: solid 1px;
border-spacing: 0px;
border-collapse: separate;
border-top-color: gray;
border-left-color: gray;
border-right-color: black;
border-bottom-color: black;
padding: 0px;
font-size: 13px;
word-break: break-all;
text-align: center;
font-family: '맑은 고딕';
}
th,
td {
border: solid 1px;
border-spacing: 0px;
border-collapse: separate;
border-top-color: gray;
border-left-color: gray;
border-right-color: black;
border-bottom-color: black;
padding: 0px;
font-size: 13px;
word-break: break-all;
text-align: center;
font-family: '맑은 고딕';
}
a.just_link {
text-decoration: none;
}
.with_border {
margin: 0;
border: solid 1px;
border-spacing: 0px;
border-collapse: separate;
border-top-color: gray;
border-left-color: gray;
border-right-color: black;
border-bottom-color: black;
}
.section_title {
height: 50px;
line-height: 50px;
font-size: 30px;
font-weight: bold;
text-align: center;
color: white;
padding: 0;
}
.legacy_layout div {
border: solid 1px;
border-spacing: 0px;
border-collapse: separate;
border-top-color: gray;
border-left-color: gray;
border-right-color: black;
border-bottom-color: black;
padding: 0px;
font-size: 13px;
word-break: break-all;
text-align: center;
font-family: '맑은 고딕';
;
}
.obj_fill {
display: block;
width: 100%;
height: 100%;
}
button.with_skin {
padding: 0 4px;
background-color: black;
color: white;
font-family: '맑은 고딕';
font-size: 13px;
}
button.with_skin:disabled {
background-color: #333333;
}
input.with_skin {
background-color: black;
color: white;
font-family: '맑은 고딕';
font-size: 13px;
}
input.with_skin:disabled {
background-color: #333333;
}
.font0 {
font-size: 10px;
}
.font1 {
font-size: 13px;
}
.font2 {
font-size: 15px;
}
.font3 {
font-size: 20px;
}
.font4 {
font-size: 30px;
}
.font5 {
font-size: 50px;
}
caption.section_title {
caption-side: top;
}
.samButton {
float: left;
display: block;
padding: 0;
margin: 0;
text-decoration: none;
position: relative;
}
a.samButton.disabled {
pointer-events: none;
cursor: default;
}
.samButtonOuter {
display: table;
border: outset 2px white;
box-sizing: border-box;
font-weight: bold;
padding: 1px 6px;
width: 125px;
height: 30px;
background-color: #000000;
color: #ffffff;
}
.samButtonOuter:active {
border: inset 2px white;
}
.samButtonInner {
display: table-cell;
vertical-align: middle;
width: 100%;
margin: 0 auto;
text-align: center;
user-select: none;
}
.samToolbarButton>.samButtonOuter {
width: 125px;
height: 30px;
background-color: #225500;
color: white;
}
.samToolbarButton2>.samButtonOuter {
width: 125px;
height: 30px;
background-color: #225500;
color: magenta;
}
.samCommandButton>.samButtonOuter {
width: 111px;
height: 30px;
}
.samCommandButton.disabled>.samButtonOuter {
background-color: transparent !important;
color: gray !important;
border-color: transparent !important;
}
.samCommandButton.disabled>.samButtonOuter>.samButtonInner::before {
content: '【'
}
.samCommandButton.disabled>.samButtonOuter>.samButtonInner::after {
content: '】'
}
.tooltip_copyable_info .tooltiptext {
display: inline;
color: rgba(0, 0, 0, 0);
font-size: 0;
}
.tooltiptext {
display: none;
}
.hidden_but_copyable {
color: rgba(0, 0, 0, 0);
font-size: 0;
}
.vertical_flex {
height: 100%;
display: flex;
align-content: center;
flex-direction: column;
align-items: stretch;
}
.vertical_flex .item {
display: block;
flex-grow: 1;
}
.fill_box {
display: block;
width: 100%;
height: 100%;
}
+155 -140
View File
@@ -1,141 +1,156 @@
@charset "utf-8";
body{
line-height: 1.3;
}
#server_notice {
margin:10px 0;
border: none;
text-align:center;
}
#server_list_container{
width:800px;
position:absolute;
left:50%;
margin-left:-400px;
}
#server_list_table{
width:100%;
}
#server_list tr{
height:66px;
}
#server_list .server_create_and_select .general_create,
#server_list .server_create_and_select .general_select {
width: 120px; height: 33px;
float: left;
}
#server_list .general_create,
#server_list .general_login {
width: 120px; height: 66px;
float: left;
}
.ignore_border{
border:0;
margin:0;
padding:0;
}
#user_info {
margin-top:20px;
width: 800px; height: 130px;
}
#user_info button{
width: 200px;
height: 50px;
margin: 10px 50px;
}
.center_ordered_items{
text-align:center;
}
.Entrance_ServerList {
width: 800px; height: 64px;
border: none;
float: left;
}
.Entrance_ServerListServer {
width: 98px; height: 64px;
float: left;
}
.Entrance_ServerListDown {
width: 698px; height: 64px;
float: left;
}
.Entrance_ServerListInfo {
width: 398px; height: 64px;
float: left;
}
.Entrance_ServerListBlock {
width: 298px; height: 64px;
float: left;
line-height: 64px;
}
.Entrance_ServerListCharacter {
width: 64px; height: 64px;
float: left;
}
.Entrance_ServerListName {
width: 112px; height: 64px;
float: left;
line-height: 64px;
}
.Entrance_ServerListSelect {
width: 120px; height: 32px;
float: left;
}
#Entrance_000003 {
width: 798px; height: 155px;
text-align: left;
}
.Entrance_Alert {
color: red; font-size: 15px; font-weight: bold;
}
.Entrance_Che {
color: white; font-size: 15px; font-weight: bold;
}
.Entrance_Kwe {
color: yellow; font-size: 15px; font-weight: bold;
}
.Entrance_Pwe {
color: orange; font-size: 15px; font-weight: bold;
}
.Entrance_Twe {
color: magenta; font-size: 15px; font-weight: bold;
}
.Entrance_Nya {
color: #e67e22; font-size: 15px; font-weight: bold;
}
.Entrance_Pya {
color: #9b59b6; font-size: 15px; font-weight: bold;
}
.Entrance_Hwe {
color: red; font-size: 15px; font-weight: bold;
@charset "utf-8";
body {
line-height: 1.3;
}
#server_notice {
margin: 10px 0;
border: none;
text-align: center;
}
#server_list_container {
width: 800px;
position: absolute;
left: 50%;
margin-left: -400px;
}
#server_list_table {
width: 100%;
}
#server_list tr {
height: 66px;
}
.ignore_border {
border: 0;
margin: 0;
padding: 0;
}
#user_info {
margin-top: 20px;
width: 800px;
height: 130px;
}
#user_info button {
width: 200px;
height: 50px;
margin: 10px 50px;
}
.center_ordered_items {
text-align: center;
}
.Entrance_ServerList {
width: 800px;
height: 64px;
border: none;
float: left;
}
.Entrance_ServerListServer {
width: 98px;
height: 64px;
float: left;
}
.Entrance_ServerListDown {
width: 698px;
height: 64px;
float: left;
}
.Entrance_ServerListInfo {
width: 398px;
height: 64px;
float: left;
}
.Entrance_ServerListBlock {
width: 298px;
height: 64px;
float: left;
line-height: 64px;
}
.Entrance_ServerListCharacter {
width: 64px;
height: 64px;
float: left;
}
.Entrance_ServerListName {
width: 112px;
height: 64px;
float: left;
line-height: 64px;
}
.Entrance_ServerListSelect {
width: 120px;
height: 32px;
float: left;
}
#Entrance_000003 {
width: 798px;
height: 155px;
text-align: left;
}
.Entrance_Alert {
color: red;
font-size: 15px;
font-weight: bold;
}
.Entrance_Che {
color: white;
font-size: 15px;
font-weight: bold;
}
.Entrance_Kwe {
color: yellow;
font-size: 15px;
font-weight: bold;
}
.Entrance_Pwe {
color: orange;
font-size: 15px;
font-weight: bold;
}
.Entrance_Twe {
color: magenta;
font-size: 15px;
font-weight: bold;
}
.Entrance_Nya {
color: #e67e22;
font-size: 15px;
font-weight: bold;
}
.Entrance_Pya {
color: #9b59b6;
font-size: 15px;
font-weight: bold;
}
.Entrance_Hwe {
color: red;
font-size: 15px;
font-weight: bold;
}
.BtnPlate {
height: inherit;
}
+131 -130
View File
@@ -1,131 +1,132 @@
body, html{
height: 100%;
background-repeat: no-repeat;
}
.main{
margin-top: 70px;
}
h1.title {
font-size: 50px;
font-family: 'Passion One', cursive;
font-weight: 400;
}
hr{
width: 10%;
/*color: #fff;*/
}
.form-group{
margin-bottom: 15px;
}
label{
margin-bottom: 15px;
}
input,
input::-webkit-input-placeholder {
font-size: 11px;
padding-top: 3px;
}
.main-login{
/*background-color: #fff;*/
/* shadows and rounded borders */
-moz-border-radius: 2px;
-webkit-border-radius: 2px;
border-radius: 2px;
-moz-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
-webkit-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
}
.main-center{
margin-top: 30px;
margin: 0 auto;
max-width: 330px;
padding: 40px 40px;
}
.login_btn_group{
margin-top: 5px;
}
.login-register{
font-size: 11px;
text-align: center;
}
.col-form-label{
text-align:center;
}
.terms{
max-height: 200px; overflow-y: auto;
}
.terms pre{
width:100%;
white-space: pre-wrap; /* Since CSS 2.1 */
white-space: -moz-pre-wrap; /* Mozilla, since 1999 */
white-space: -pre-wrap; /* Opera 4-6 */
white-space: -o-pre-wrap; /* Opera 7 */
word-wrap: break-word; /* Internet Explorer 5.5+ */
}
.vertical-center {
min-height: 100%; /* Fallback for browsers do NOT support vh unit */
min-height: 100vh; /* These two lines are counted as one :-) */
display: flex;
align-items: center;
}
.full-content {
position:fixed;
left:0;
top:0;
width:100%;
height:100%;
margin:0;
padding:0;
z-index:800;
}
#login_card{
z-index:801;
}
#btn_kakao_login{
cursor: pointer;
height:46px;
width:116px;
background-color: transparent;
color:transparent;
border:0;
background-size: 100%; /* To fill the dimensions of container (button), or */
background-repeat: no-repeat;
background-position: bottom center;
margin-top:5px;
background-image:url('../oauth_kakao/kakao_login_join.png');
}
#btn_kakao_login:hover {
background-image:url('../oauth_kakao/kakao_login_join_ov.png');
}
#bottom_box{
position:fixed;
bottom:0;
width:100%;
left:0;
}
#bottom_box .container{
text-align:center;
body,
html {
height: 100%;
background-repeat: no-repeat;
}
.main {
margin-top: 70px;
}
h1.title {
font-size: 50px;
font-family: 'Passion One', cursive;
font-weight: 400;
}
hr {
width: 10%;
/*color: #fff;*/
}
.form-group {
margin-bottom: 15px;
}
label {
margin-bottom: 15px;
}
input,
input::-webkit-input-placeholder {
font-size: 11px;
padding-top: 3px;
}
.main-login {
/*background-color: #fff;*/
/* shadows and rounded borders */
-moz-border-radius: 2px;
-webkit-border-radius: 2px;
border-radius: 2px;
-moz-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
-webkit-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
}
.main-center {
margin-top: 30px;
margin: 0 auto;
max-width: 330px;
padding: 40px 40px;
}
.login_btn_group {
margin-top: 5px;
}
.login-register {
font-size: 11px;
text-align: center;
}
.col-form-label {
text-align: center;
}
.terms {
max-height: 200px;
overflow-y: auto;
}
.terms pre {
width: 100%;
white-space: pre-wrap;
/* Since CSS 2.1 */
white-space: -moz-pre-wrap;
/* Mozilla, since 1999 */
white-space: -pre-wrap;
/* Opera 4-6 */
white-space: -o-pre-wrap;
/* Opera 7 */
word-wrap: break-word;
/* Internet Explorer 5.5+ */
}
.vertical-center {
min-height: 100%;
/* Fallback for browsers do NOT support vh unit */
min-height: 100vh;
/* These two lines are counted as one :-) */
display: flex;
align-items: center;
}
#login_card {
z-index: 801;
}
#btn_kakao_login {
cursor: pointer;
height: 46px;
width: 116px;
background-color: transparent;
color: transparent;
border: 0;
background-size: 100%;
/* To fill the dimensions of container (button), or */
background-repeat: no-repeat;
background-position: bottom center;
margin-top: 5px;
background-image: url('../oauth_kakao/kakao_login_join.png');
}
#btn_kakao_login:hover {
background-image: url('../oauth_kakao/kakao_login_join_ov.png');
}
#bottom_box .container {
text-align: center;
}
.btn-group-xs>.btn,
.btn-xs {
padding: .25rem .4rem;
font-size: .875rem;
line-height: .5;
border-radius: .2rem;
}
#running_map {
margin-top: 20px;
}
+313 -305
View File
@@ -1,305 +1,313 @@
<?php
namespace sammo;
require(__DIR__ . '/../vendor/autoload.php');
$host = Util::getPost('db_host');
$port = Util::getPost('db_port', 'int');
$username = Util::getPost('db_id');
$password = Util::getPost('db_pw');
$dbName = Util::getPost('db_name');
$servHost = Util::getPost('serv_host');
$sharedIconPath = Util::getPost('shared_icon_path');
$gameImagePath = Util::getPost('game_image_path');
$imageRequestKey = Util::getPost('image_request_key');
$kakaoRESTKey = Util::getPost('kakao_rest_key', 'string', '');
$kakaoAdminKey = Util::getPost('kakao_admin_key', 'string', '');
if (!$host || !$port || !$username || !$password || !$dbName || !$servHost || !$sharedIconPath || !$gameImagePath) {
Json::die([
'result' => false,
'reason' => '입력 값이 올바르지 않습니다'
]);
}
if (!filter_var($servHost, FILTER_VALIDATE_URL)) {
Json::die([
'result' => false,
'reason' => '접속 경로가 올바르지 않습니다.'
]);
}
if (file_exists(ROOT . '/d_setting/RootDB.php') && is_dir(ROOT . '/d_setting/RootDB.php')) {
Json::die([
'result' => false,
'reason' => 'd_setting/RootDB.php 가 디렉토리입니다'
]);
}
if (class_exists('\\sammo\\RootDB')) {
Json::die([
'result' => false,
'reason' => '이미 RootDB.php 파일이 있습니다'
]);
}
//파일 권한 검사
if (file_exists(AppConf::getUserIconPathFS()) && !is_dir(AppConf::getUserIconPathFS())) {
Json::die([
'result' => false,
'reason' => AppConf::$userIconPath . ' 이 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_log') && !is_dir(ROOT . '/d_log')) {
Json::die([
'result' => false,
'reason' => 'd_log 가 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_shared') && !is_dir(ROOT . '/d_shared')) {
Json::die([
'result' => false,
'reason' => 'd_shared 가 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_setting') && !is_dir(ROOT . '/d_setting')) {
Json::die([
'result' => false,
'reason' => 'd_shared 가 디렉토리가 아닙니다'
]);
}
if (
!file_exists(ROOT . '/d_log')
|| !file_exists(ROOT . '/d_shared')
|| !file_exists(ROOT . '/d_setting')
|| !file_exists(AppConf::getUserIconPathFS())
) {
if (!is_writable(ROOT)) {
Json::die([
'result' => false,
'reason' => '하위 디렉토리 생성 권한이 없습니다'
]);
}
//기본 파일 생성
if (!file_exists(AppConf::getUserIconPathFS())) {
mkdir(AppConf::getUserIconPathFS());
}
if (!file_exists(ROOT . '/d_log')) {
mkdir(ROOT . '/d_log');
}
if (!file_exists(ROOT . '/d_setting')) {
mkdir(ROOT . '/d_setting');
}
if (!file_exists(ROOT . '/d_shared')) {
mkdir(ROOT . '/d_shared');
}
}
if (!is_writable(AppConf::getUserIconPathFS())) {
Json::die([
'result' => false,
'reason' => AppConf::$userIconPath . ' 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_log')) {
Json::die([
'result' => false,
'reason' => 'd_log 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_shared')) {
Json::die([
'result' => false,
'reason' => 'd_shared 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_setting')) {
Json::die([
'result' => false,
'reason' => 'd_setting 디렉토리의 쓰기 권한이 없습니다.'
]);
}
if (!file_exists(ROOT . '/d_log/.htaccess')) {
@file_put_contents(ROOT . '/d_log/.htaccess', 'Deny from all');
}
if (!file_exists(ROOT . '/d_setting/.htaccess')) {
@file_put_contents(ROOT . '/d_setting/.htaccess', 'Deny from all');
}
//DB 접근 권한 검사
$rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4');
$rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'DB 접속에 실패했습니다.'
]);
};
$rootDB->error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'SQL을 제대로 실행하지 못했습니다. DB상태를 확인해 주세요.'
]);
};
$mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
if ($mysqli_obj->multi_query(file_get_contents(__DIR__ . '/sql/common_schema.sql'))) {
while (true) {
if (!$mysqli_obj->more_results()) {
break;
}
if (!$mysqli_obj->next_result()) {
break;
}
}
}
$rootDB->insert('system', array(
'REG' => 'N',
'LOGIN' => 'N',
'CRT_DATE' => TimeUtil::now(),
'MDF_DATE' => TimeUtil::now()
));
$globalSalt = bin2hex(random_bytes(16));
'@phan-var-force string $servHost';
'@phan-var-force string $sharedIconPath';
'@phan-var-force string $gameImagePath';
$sharedIconPath = WebUtil::resolveRelativePath($sharedIconPath, $servHost);
$gameImagePath = WebUtil::resolveRelativePath($gameImagePath, $servHost);
$imageRequestPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/git_pull.php', $servHost);
$imageKeyInstallPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/InstallKey.php', $servHost);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/ServConfig.orig.php',
ROOT . '/d_setting/ServConfig.php',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath,
'imageRequestPath' => $imageRequestPath,
'imageRequestKey' => $imageRequestKey
],
true
);
if ($imageRequestKey) {
@file_get_contents($imageKeyInstallPath . '?key=' . $imageRequestKey);
}
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/common_path.orig.js',
ROOT . '/d_shared/common_path.js',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath
],
true
);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/menu.orig.json',
ROOT . '/d_shared/menu.json',
[],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/common.orig.css',
ROOT . '/d_shared/common.css',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath
],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/RootDB.orig.php',
ROOT . '/d_setting/RootDB.php',
[
'host' => $host,
'user' => $username,
'password' => $password,
'dbName' => $dbName,
'port' => $port,
'globalSalt' => $globalSalt,
]
);
$kakaoRedirectURI = WebUtil::resolveRelativePath('oauth_kakao/oauth.php', $servHost . '/');
Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/KakaoKey.orig.php',
ROOT . '/d_setting/KakaoKey.php',
[
'REST_API_KEY' => $kakaoRESTKey,
'ADMIN_KEY' => $kakaoAdminKey,
'REDIRECT_URI' => $kakaoRedirectURI
],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
Json::die([
'result' => true,
'reason' => 'success',
'globalSalt' => $globalSalt
]);
<?php
namespace sammo;
require(__DIR__ . '/../vendor/autoload.php');
$host = Util::getPost('db_host');
$port = Util::getPost('db_port', 'int');
$username = Util::getPost('db_id');
$password = Util::getPost('db_pw');
$dbName = Util::getPost('db_name');
$servHost = Util::getPost('serv_host');
$sharedIconPath = Util::getPost('shared_icon_path');
$gameImagePath = Util::getPost('game_image_path');
$imageRequestKey = Util::getPost('image_request_key');
$kakaoRESTKey = Util::getPost('kakao_rest_key', 'string', '');
$kakaoAdminKey = Util::getPost('kakao_admin_key', 'string', '');
if (!$host || !$port || !$username || !$password || !$dbName || !$servHost || !$sharedIconPath || !$gameImagePath) {
Json::die([
'result' => false,
'reason' => '입력 값이 올바르지 않습니다'
]);
}
if (!filter_var($servHost, FILTER_VALIDATE_URL)) {
Json::die([
'result' => false,
'reason' => '접속 경로가 올바르지 않습니다.'
]);
}
if (file_exists(ROOT . '/d_setting/RootDB.php') && is_dir(ROOT . '/d_setting/RootDB.php')) {
Json::die([
'result' => false,
'reason' => 'd_setting/RootDB.php 가 디렉토리입니다'
]);
}
if (class_exists('\\sammo\\RootDB')) {
Json::die([
'result' => false,
'reason' => '이미 RootDB.php 파일이 있습니다'
]);
}
//파일 권한 검사
if (file_exists(AppConf::getUserIconPathFS()) && !is_dir(AppConf::getUserIconPathFS())) {
Json::die([
'result' => false,
'reason' => AppConf::$userIconPath . ' 이 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_log') && !is_dir(ROOT . '/d_log')) {
Json::die([
'result' => false,
'reason' => 'd_log 가 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_shared') && !is_dir(ROOT . '/d_shared')) {
Json::die([
'result' => false,
'reason' => 'd_shared 가 디렉토리가 아닙니다'
]);
}
if (file_exists(ROOT . '/d_setting') && !is_dir(ROOT . '/d_setting')) {
Json::die([
'result' => false,
'reason' => 'd_shared 가 디렉토리가 아닙니다'
]);
}
if (
!file_exists(ROOT . '/d_log')
|| !file_exists(ROOT . '/d_shared')
|| !file_exists(ROOT . '/d_setting')
|| !file_exists(AppConf::getUserIconPathFS())
) {
if (!is_writable(ROOT)) {
Json::die([
'result' => false,
'reason' => '하위 디렉토리 생성 권한이 없습니다'
]);
}
//기본 파일 생성
if (!file_exists(AppConf::getUserIconPathFS())) {
mkdir(AppConf::getUserIconPathFS());
}
if (!file_exists(ROOT . '/d_log')) {
mkdir(ROOT . '/d_log');
}
if (!file_exists(ROOT . '/d_setting')) {
mkdir(ROOT . '/d_setting');
}
if (!file_exists(ROOT . '/d_shared')) {
mkdir(ROOT . '/d_shared');
}
}
if (!is_writable(AppConf::getUserIconPathFS())) {
Json::die([
'result' => false,
'reason' => AppConf::$userIconPath . ' 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_log')) {
Json::die([
'result' => false,
'reason' => 'd_log 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_shared')) {
Json::die([
'result' => false,
'reason' => 'd_shared 디렉토리의 쓰기 권한이 없습니다'
]);
}
if (!is_writable(ROOT . '/d_setting')) {
Json::die([
'result' => false,
'reason' => 'd_setting 디렉토리의 쓰기 권한이 없습니다.'
]);
}
if (!file_exists(ROOT . '/d_log/.htaccess')) {
@file_put_contents(ROOT . '/d_log/.htaccess', 'Deny from all');
}
if (!file_exists(ROOT . '/d_setting/.htaccess')) {
@file_put_contents(ROOT . '/d_setting/.htaccess', 'Deny from all');
}
//DB 접근 권한 검사
$rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4');
$rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'DB 접속에 실패했습니다.'
]);
};
$rootDB->error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'SQL을 제대로 실행하지 못했습니다. DB상태를 확인해 주세요.'
]);
};
$mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
if ($mysqli_obj->multi_query(file_get_contents(__DIR__ . '/sql/common_schema.sql'))) {
while (true) {
if (!$mysqli_obj->more_results()) {
break;
}
if (!$mysqli_obj->next_result()) {
break;
}
}
}
$rootDB->insert('system', array(
'REG' => 'N',
'LOGIN' => 'N',
'CRT_DATE' => TimeUtil::now(),
'MDF_DATE' => TimeUtil::now()
));
$globalSalt = bin2hex(random_bytes(16));
'@phan-var-force string $servHost';
'@phan-var-force string $sharedIconPath';
'@phan-var-force string $gameImagePath';
$sharedIconPath = WebUtil::resolveRelativePath($sharedIconPath, $servHost);
$gameImagePath = WebUtil::resolveRelativePath($gameImagePath, $servHost);
$imageRequestPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/git_pull.php', $servHost);
$imageKeyInstallPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/InstallKey.php', $servHost);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/ServConfig.orig.php',
ROOT . '/d_setting/ServConfig.php',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath,
'imageRequestPath' => $imageRequestPath,
'imageRequestKey' => $imageRequestKey,
'serverList' => [
['che', '체', 'white'],
['kwe', '퀘', 'yellow'],
['pwe', '풰', 'orange'],
['twe', '퉤', 'magenta'],
['nya', '냐', '#e67e22'],
['pya', '퍄', '#9b59b6']
]
],
true
);
if ($imageRequestKey) {
@file_get_contents($imageKeyInstallPath . '?key=' . $imageRequestKey);
}
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/common_path.orig.js',
ROOT . '/d_shared/common_path.js',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath
],
true
);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/menu.orig.json',
ROOT . '/d_shared/menu.json',
[],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/common.orig.css',
ROOT . '/d_shared/common.css',
[
'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath
],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/RootDB.orig.php',
ROOT . '/d_setting/RootDB.php',
[
'host' => $host,
'user' => $username,
'password' => $password,
'dbName' => $dbName,
'port' => $port,
'globalSalt' => $globalSalt,
]
);
$kakaoRedirectURI = WebUtil::resolveRelativePath('oauth_kakao/oauth.php', $servHost . '/');
Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/KakaoKey.orig.php',
ROOT . '/d_setting/KakaoKey.php',
[
'REST_API_KEY' => $kakaoRESTKey,
'ADMIN_KEY' => $kakaoAdminKey,
'REDIRECT_URI' => $kakaoRedirectURI
],
true
);
if ($result !== true) {
Json::die([
'result' => false,
'reason' => $result
]);
}
Json::die([
'result' => true,
'reason' => 'success',
'globalSalt' => $globalSalt
]);
+74 -55
View File
@@ -1,55 +1,74 @@
<?php
namespace sammo;
class ServConfig
{
private function __construct()
{
}
public static $serverWebPath = '_tK_serverBasePath_';
public static $sharedIconPath = '_tK_sharedIconPath_';
public static $gameImagePath = "_tK_gameImagePath_";
public static $imageRequestPath = "_tK_imageRequestPath_";
public static $imageRequestKey = '_tK_imageRequestKey_';
public static function getSharedIconPath(string $filepath = ''): string
{
if ($filepath) {
return static::$sharedIconPath . "/{$filepath}";
}
return static::$sharedIconPath;
}
public static function getUserIconPath(string $filepath = ''): string
{
return AppConf::getUserIconPathWeb($filepath);
}
public static function getGameImagePath(string $filepath = ''): string
{
if ($filepath) {
return static::$gameImagePath . "/{$filepath}";
}
return static::$gameImagePath;
}
public static function getImagePullURI(): string
{
$now = time();
$req_hash = Util::hashPassword(sprintf("%016x", $now), static::$imageRequestKey);
return static::$imageRequestPath . "?req={$req_hash}&time={$now}";
}
/**
* 서버 주소 반환. 서버의 경로가 하부 디렉토리인 경우에 하부 디렉토리까지 포함
*
* @return string
*/
public static function getServerBasepath(): string
{
return self::$serverWebPath;
}
}
<?php
namespace sammo;
class ServConfig
{
private function __construct()
{
}
public static $serverWebPath = '_tK_serverBasePath_';
public static $sharedIconPath = '_tK_sharedIconPath_';
public static $gameImagePath = "_tK_gameImagePath_";
public static $imageRequestPath = "_tK_imageRequestPath_";
public static $imageRequestKey = '_tK_imageRequestKey_';
private static $serverList = null;
public static function getSharedIconPath(string $filepath = ''): string
{
if ($filepath) {
return static::$sharedIconPath . "/{$filepath}";
}
return static::$sharedIconPath;
}
public static function getUserIconPath(string $filepath = ''): string
{
return AppConf::getUserIconPathWeb($filepath);
}
public static function getGameImagePath(string $filepath = ''): string
{
if ($filepath) {
return static::$gameImagePath . "/{$filepath}";
}
return static::$gameImagePath;
}
public static function getImagePullURI(): string
{
$now = time();
$req_hash = Util::hashPassword(sprintf("%016x", $now), static::$imageRequestKey);
return static::$imageRequestPath . "?req={$req_hash}&time={$now}";
}
/**
* 서버 설정 반환
*
* @return \sammo\Setting[]
*/
public static function getServerList(): array{
$servKeyList = [/*_tK_serverList_*/];
$servKeyList[] = ['hwe', '훼', 'red'];
if (self::$serverList === null) {
self::$serverList = [];
foreach($servKeyList as [$servKey, $servNick, $servColor]){
self::$serverList[$servKey] = new Setting(ROOT.'/'.$servKey, $servNick, $servColor);
}
}
return self::$serverList;
}
/**
* 서버 주소 반환. 서버의 경로가 하부 디렉토리인 경우에 하부 디렉토리까지 포함
*
* @return string
*/
public static function getServerBasepath(): string
{
return self::$serverWebPath;
}
}
+215 -215
View File
@@ -1,215 +1,215 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$type = Util::getReq('type', 'int', 9);
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con,turntime FROM general WHERE owner = %i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
if ($type <= 0 || $type > 15) {
$type = 9;
}
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 장수일람</title>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td>장 수 일 람<br><?=closeButton()?></td></tr>
<tr><td><form name=form1 method=post>정렬순서 :
<select id='viewType' name='type' size=1>
<option value=1>국가</option>
<option value=2>통솔</option>
<option value=3>무력</option>
<option value=4>지력</option>
<option value=5>명성</option>
<option value=6>계급</option>
<option value=7>관직</option>
<option value=8>삭턴</option>
<option value=9>벌점</option>
<option value=10>Lv</option>
<option value=11>성격</option>
<option value=12>내특</option>
<option value=13>전특</option>
<option value=14>연령</option>
<option value=15>NPC</option>
</select>
<input type=submit value='정렬하기'></form>
</td></tr>
</table>
<?php
$nationname = [];
$nationlevel = [];
$nationname[0] = "-";
foreach (getAllNationStaticInfo() as $nation) {
$nationname[$nation['nation']] = $nation['name'];
$nationlevel[$nation['nation']] = $nation['level'];
}
[$orderKey, $orderDesc] = [
1=>['nation', false],
2=>['leadership', true],
3=>['strength', true],
4=>['intel', true],
5=>['experience', true],
6=>['dedication', true],
7=>['officer_level', true],
8=>['killturn', false],
9=>['connect', true],
10=>['experience', true],
11=>['personal', true],
12=>['special', true],
13=>['special2', true],
14=>['age', true],
15=>['npc', true],
][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc?'desc':'');
echo"
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=64 align=center id=bg1>얼 굴</td>
<td width=140 align=center id=bg1>이 름</td>
<td width=45 align=center id=bg1>연령</td>
<td width=45 align=center id=bg1>성격</td>
<td width=80 align=center id=bg1>특기</td>
<td width=45 align=center id=bg1>레 벨</td>
<td width=140 align=center id=bg1>국 가</td>
<td width=55 align=center id=bg1>명 성</td>
<td width=55 align=center id=bg1>계 급</td>
<td width=75 align=center id=bg1>관 직</td>
<td width=45 align=center id=bg1>통솔</td>
<td width=45 align=center id=bg1>무력</td>
<td width=45 align=center id=bg1>지력</td>
<td width=45 align=center id=bg1>삭턴</td>
<td width=70 align=center id=bg1>벌점</td>
</tr>";
foreach($generalList as $general){
$nation = $nationname[$general['nation']];
$lbonus = calcLeadershipBonus($general['officer_level'], $nationlevel[$general['nation']]??0);
if ($lbonus > 0) {
$lbonusText = "<font color=cyan>+{$lbonus}</font>";
} else {
$lbonusText = "";
}
if ($general['injury'] > 0) {
$leadership = intdiv($general['leadership'] * (100 - $general['injury']), 100);
$strength = intdiv($general['strength'] * (100 - $general['injury']), 100);
$intel = intdiv($general['intel'] * (100 - $general['injury']), 100);
$leadership = "<font color=red>{$leadership}</font>{$lbonusText}";
$strength = "<font color=red>{$strength}</font>";
$intel = "<font color=red>{$intel}</font>";
} else {
$leadership = "{$general['leadership']}{$lbonusText}";
$strength = "{$general['strength']}";
$intel = "{$general['intel']}";
}
if ($general['npc'] >= 2) {
$name = "<font color=cyan>{$general['name']}</font>";
} elseif ($general['npc'] == 1) {
$name = "<font color=skyblue>{$general['name']}</font>";
} else {
$name = "{$general['name']}";
}
if(key_exists($general['owner'], $ownerNameList)){
$name = $name.'<br><small>('.$ownerNameList[$general['owner']].')</small>';
}
$general['connect'] = Util::round($general['connect'], -1);
$imageTemp = GetImageURL($general['imgsvr']);
echo "
<tr data-general-id='{$general['no']}'
data-general-wounded='{$general['injury']}'
data-general-leadership='{$general['leadership']}'
data-general-leadership-bonus='{$lbonus}'
data-general-strength='{$general['strength']}'
data-general-intel='{$general['intel']}'
data-is-npc='".($general['npc']>=2?'true':'false')."'
>
<td align=center><img class='generalIcon' width='64' height='64' src='{$imageTemp}/{$general['picture']}'></img></td>
<td align=center>$name</td>
<td align=center>{$general['age']}세</td>
<td align=center>".displayCharInfo($general['personal'])."</td>
<td align=center>".displaySpecialDomesticInfo($general['special'])." / ".displaySpecialWarInfo($general['special2'])."</td>
<td align=center>Lv ".getExpLevel($general['experience'])."</td>
<td align=center>{$nation}</td>
<td align=center>".getHonor($general['experience'])."</td>
<td align=center>".getDed($general['dedication'])."</td>
<td align=center>";
echo getOfficerLevelText($general['officer_level']);
echo "</td>
<td align=center>$leadership</td>
<td align=center>$strength</td>
<td align=center>$intel</td>
<td align=center>{$general['killturn']}</td>
<td align=center>{$general['connect']}";
echo "<br>【".getConnect($general['connect'])."】</td>
</tr>";
}
echo "
</table>
";
?>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=closeButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
<script type="text/javascript">
$(document).ready(function() {
$("#viewType").val("<?=$type?>").attr("selected", "selected");
});
</script>
</body>
</html>
<?php
namespace sammo;
include "lib.php";
include "func.php";
$type = Util::getReq('type', 'int', 9);
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con,turntime FROM general WHERE owner = %i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
if ($type <= 0 || $type > 15) {
$type = 9;
}
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 장수일람</title>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td>장 수 일 람<br><?=closeButton()?></td></tr>
<tr><td><form name=form1 method=post>정렬순서 :
<select id='viewType' name='type' size=1>
<option value=1>국가</option>
<option value=2>통솔</option>
<option value=3>무력</option>
<option value=4>지력</option>
<option value=5>명성</option>
<option value=6>계급</option>
<option value=7>관직</option>
<option value=8>삭턴</option>
<option value=9>벌점</option>
<option value=10>Lv</option>
<option value=11>성격</option>
<option value=12>내특</option>
<option value=13>전특</option>
<option value=14>연령</option>
<option value=15>NPC</option>
</select>
<input type=submit value='정렬하기'></form>
</td></tr>
</table>
<?php
$nationname = [];
$nationlevel = [];
$nationname[0] = "-";
foreach (getAllNationStaticInfo() as $nation) {
$nationname[$nation['nation']] = $nation['name'];
$nationlevel[$nation['nation']] = $nation['level'];
}
[$orderKey, $orderDesc] = [
1=>['nation', false],
2=>['leadership', true],
3=>['strength', true],
4=>['intel', true],
5=>['experience', true],
6=>['dedication', true],
7=>['officer_level', true],
8=>['killturn', false],
9=>['connect', true],
10=>['experience', true],
11=>['personal', true],
12=>['special', true],
13=>['special2', true],
14=>['age', true],
15=>['npc', true],
][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc?'desc':'');
echo"
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=64 align=center id=bg1>얼 굴</td>
<td width=140 align=center id=bg1>이 름</td>
<td width=45 align=center id=bg1>연령</td>
<td width=45 align=center id=bg1>성격</td>
<td width=80 align=center id=bg1>특기</td>
<td width=45 align=center id=bg1>레 벨</td>
<td width=140 align=center id=bg1>국 가</td>
<td width=55 align=center id=bg1>명 성</td>
<td width=55 align=center id=bg1>계 급</td>
<td width=75 align=center id=bg1>관 직</td>
<td width=45 align=center id=bg1>통솔</td>
<td width=45 align=center id=bg1>무력</td>
<td width=45 align=center id=bg1>지력</td>
<td width=45 align=center id=bg1>삭턴</td>
<td width=70 align=center id=bg1>벌점</td>
</tr>";
foreach($generalList as $general){
$nation = $nationname[$general['nation']];
$lbonus = calcLeadershipBonus($general['officer_level'], $nationlevel[$general['nation']]??0);
if ($lbonus > 0) {
$lbonusText = "<font color=cyan>+{$lbonus}</font>";
} else {
$lbonusText = "";
}
if ($general['injury'] > 0) {
$leadership = intdiv($general['leadership'] * (100 - $general['injury']), 100);
$strength = intdiv($general['strength'] * (100 - $general['injury']), 100);
$intel = intdiv($general['intel'] * (100 - $general['injury']), 100);
$leadership = "<font color=red>{$leadership}</font>{$lbonusText}";
$strength = "<font color=red>{$strength}</font>";
$intel = "<font color=red>{$intel}</font>";
} else {
$leadership = "{$general['leadership']}{$lbonusText}";
$strength = "{$general['strength']}";
$intel = "{$general['intel']}";
}
if ($general['npc'] >= 2) {
$name = "<font color=cyan>{$general['name']}</font>";
} elseif ($general['npc'] == 1) {
$name = "<font color=skyblue>{$general['name']}</font>";
} else {
$name = "{$general['name']}";
}
if(key_exists($general['owner'], $ownerNameList)){
$name = $name.'<br><small>('.$ownerNameList[$general['owner']].')</small>';
}
$general['connect'] = Util::round($general['connect'], -1);
$imageTemp = GetImageURL($general['imgsvr']);
echo "
<tr data-general-id='{$general['no']}'
data-general-wounded='{$general['injury']}'
data-general-leadership='{$general['leadership']}'
data-general-leadership-bonus='{$lbonus}'
data-general-strength='{$general['strength']}'
data-general-intel='{$general['intel']}'
data-is-npc='".($general['npc']>=2?'true':'false')."'
>
<td align=center><img class='generalIcon' width='64' height='64' src='{$imageTemp}/{$general['picture']}'></img></td>
<td align=center>$name</td>
<td align=center>{$general['age']}세</td>
<td align=center>".displayCharInfo($general['personal'])."</td>
<td align=center>".displaySpecialDomesticInfo($general['special'])." / ".displaySpecialWarInfo($general['special2'])."</td>
<td align=center>Lv ".getExpLevel($general['experience'])."</td>
<td align=center>{$nation}</td>
<td align=center>".getHonor($general['experience'])."</td>
<td align=center>".getDed($general['dedication'])."</td>
<td align=center>";
echo getOfficerLevelText($general['officer_level']);
echo "</td>
<td align=center>$leadership</td>
<td align=center>$strength</td>
<td align=center>$intel</td>
<td align=center>{$general['killturn']}</td>
<td align=center>{$general['connect']}";
echo "<br>【".getConnect($general['connect'])."】</td>
</tr>";
}
echo "
</table>
";
?>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=closeButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
<script type="text/javascript">
$(document).ready(function() {
$("#viewType").val("<?=$type?>").attr("selected", "selected");
});
</script>
</body>
</html>
+64 -11
View File
@@ -148,8 +148,30 @@ echo "
unset($city);
// 첩보된 도시까지만 허용
if($valid == 0 && $userGrade < 5) {
$showDetailedInfo = false;
if($valid){
$showDetailedInfo = true;
}
if(!key_exists($citylist, CityConst::all())){
$citylist = $me['city'];
$showDetailedInfo = true;
$valid = 1;
}
if($userGrade >= 5){
$valid = true;
}
if(!$valid) {
$ownCities = Util::convertArrayToSetLike($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i AND nation != 0', $me['nation']));
foreach(array_keys(CityConst::byID($citylist)->path) as $pathID){
if(key_exists($pathID, $ownCities)){
$showDetailedInfo = true;
break;
}
}
}
@@ -172,11 +194,35 @@ if($city['trade'] === null) {
}
$dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'], 2)[0];
$generals = $db->query(
'SELECT %l from general where city=%i order by name',
Util::formatListOfBackticks($dbColumns),
$city['city']
);
if($showDetailedInfo){
$generals = $db->query(
'SELECT %l from general where city=%i order by turntime',
Util::formatListOfBackticks($dbColumns),
$city['city']
);
}
else{
$generals = [];
}
if($valid){
$city['trustText'] = round($city['trust'], 1);
$city['popRateText'] = round($city['pop']/$city['pop_max']*100, 2);
}
else{
$city['agri'] = '?';
$city['comm'] = '?';
$city['pop'] = '?';
$city['secu'] = '?';
$city['trustText'] = '?';
$city['popRateText'] = '?';
if($city['nation'] != 0){
$city['def'] = '?';
$city['wall'] = '?';
}
}
$generalTurnList = [];
@@ -257,6 +303,10 @@ foreach($generals as $general){
$crew = $general['crew'];
$train = -1;
$atmos = -1;
if(!$valid){
$crew = -1;
}
}
$nation = $general['nation'];
@@ -331,7 +381,9 @@ foreach($generalsFormat as $general){
}
if($general['nation'] != $myNation['nation']){
$enemyCnt += 1;
$enemyCrew += $general['crew'];
if($general['crew'] >= 0){
$enemyCrew += $general['crew'];
}
if($general['crew'] > 0){
$enemyArmedCnt += 1;
}
@@ -402,11 +454,11 @@ foreach($generalsFormat as $general){
</tr>
<tr>
<td align=center class=bg1>민심</td>
<td align=center><?=round($city['trust'], 1)?></td>
<td align=center><?=$city['trustText']?></td>
<td align=center class=bg1>시세</td>
<td align=center><?=$city['trade']?>%</td>
<td align=center class=bg1>인구</td>
<td align=center><?=round($city['pop']/$city['pop_max']*100, 2)?>%</td>
<td align=center><?=$city['popRateText']?>%</td>
<td align=center class=bg1>태수</td>
<td align=center><?=$officer[4]['name']?></td>
<td align=center class=bg1>군사</td>
@@ -430,11 +482,12 @@ foreach($generalsFormat as $general){
</tr>
<tr>
<td align=center class=bg1>장수</td>
<td colspan=11><?=join(', ', $generalsName)?></td>
<td colspan=11><?=$showDetailedInfo?join(', ', $generalsName):'<span style="color:gray">알 수 없음</span>'?></td>
</tr>
</table>
<br>
<?php if($showDetailedInfo): ?>
<table align=center class='tb_layout bg0'>
<thead>
<tr>
@@ -459,7 +512,7 @@ foreach($generalsFormat as $general){
?>
</tbody>
</table>
<?php endif; ?>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr>
<tr><td><?=banner()?> </td></tr>
+165 -154
View File
@@ -1,154 +1,165 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$showDieImmediatelyBtn = false;
$availableDieImmediately = false;
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$generalID = $session->generalID;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("내정보", 1);
$me = General::createGeneralObjFromDB($generalID);
$myset = $me->getVar('myset');
if ($myset > 0) {
$submit = 'button';
} else {
$submit = 'hidden';
}
$targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2);
if($gameStor->turntime <= $gameStor->opentime){
//서버 가오픈시 할 수 있는 행동
if($me->getNPCType() == 0){
$showDieImmediatelyBtn = true;
if($targetTime <= TimeUtil::now()){
$availableDieImmediately = true;
}
}
}
$use_treatment = $me->getAuxVar('use_treatment')??10;
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 내정보</title>
<script>
var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
</script>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/myPage.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td>내 정 보<br><?=backButton()?></td></tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=50%>
<?php generalInfo($me); ?>
<?php generalInfo2($me); ?>
</td>
<td width=50% valign=top style="padding-left:4ch;">
토너먼트 【
<input type=radio class='tnmt' name=tnmt value=0 <?=$me->getVar('tnmt')==0?"checked":""; ?>>수동참여
<input type=radio class='tnmt' name=tnmt value=1 <?=$me->getVar('tnmt')==1?"checked":""; ?>>동참여
】<br>
∞<span style='color:orange'>개막직전 남는자리가 있을경우 랜덤하게 참여합니다.</span><br><br>
환약 사용 【<select id='use_treatment' name='use_treatment'>
<option value=10 <?=$use_treatment==10?"selected":""; ?>>경상</option>
<option value=20 <?=$use_treatment==21?"selected":""; ?>>상</option>
<option value=40 <?=$use_treatment==41?"selected":""; ?>>심각</option>
<option value=60 <?=$use_treatment==61?"selected":""; ?>>위독</option>
<option value=100 <?=$use_treatment==100?"selected":""; ?>>사용안함</option>
</select>】<br>
∞<span style='color:orange'>부상을 입었을 때 환약을 사용하는 기준입니다.</span><br><br>
수비 【<select id='defence_train' name='defence_train'>
<option value=90 <?=$me->getVar('defence_train')==90?"selected":""; ?>>☆(훈사90)</option>
<option value=80 <?=$me->getVar('defence_train')==80?"selected":""; ?>>◎(훈사80)</option>
<option value=60 <?=$me->getVar('defence_train')==60?"selected":""; ?>>○(훈사60)</option>
<option value=40 <?=$me->getVar('defence_train')==40?"selected":""; ?>>△(훈사40)</option>
<option value=999 <?=$me->getVar('defence_train')==999?"selected":""; ?>>×[훈련, 사기 -3]</option>
</select>
】<br><br>
<input type=<?=$submit?> id='set_my_setting' name=btn style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px; value=설정저장><br>
∞<span style='color:orange'>설정저장은 이달중 <?=$myset?>회 남았습니다.</span><br><br>
<?php if(!($gameStor->autorun_user['limit_minutes']??false)): ?>
휴 가 신 청<br>
<button type="button" id='vacation' style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>휴가 신청</button><br><br>
<?php endif; ?>
<!--빙의 해제용 삭턴 조절<br>
<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>빙의 해체 요청</button></a>-->
<?php if($showDieImmediatelyBtn): ?>
가오픈 기간 내 장수 삭제 (<?=substr($targetTime, 0, 19)?> 부터)<br>
<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>장수 삭제</button></a><br><br>
<?php endif; ?>
개인용 CSS<br>
<textarea id='custom_css' style='color:white;background-color:black;width:420px;height:150px;'></textarea>
</td>
</tr>
<tr>
<td align=center id=bg1><font color=skyblue size=3>개인 기록</font></td>
<td align=center id=bg1><font color=orange size=3>전투 기록</font></td>
</tr>
<tr>
<td valign=top>
<div id='generalActionPlate'>
<?=formatHistoryToHTML(getGeneralActionLogRecent($generalID, 24), 'generalAction')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="generalAction">이전 로그 불러오기</button>
</td>
<td valign=top>
<div id='battleDetailPlate'>
<?=formatHistoryToHTML(getBattleDetailLogRecent($generalID, 24), 'battleDetail')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleDetail">이전 로그 불러오기</button>
</td>
</tr>
<tr>
<td align=center id=bg1><font color=skyblue size=3>장수 열전</font></td>
<td align=center id=bg1><font color=orange size=3>전투 결과</font></td>
</tr>
<tr>
<td valign=top>
<?=formatHistoryToHTML(getGeneralHistoryLogAll($generalID))?>
</td>
<td valign=top>
<div id='battleResultPlate'>
<?=formatHistoryToHTML(getBattleResultRecent($generalID, 24), 'battleResult')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleResult">이전 로그 불러오기</button>
</td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
</body>
</html>
<?php
namespace sammo;
include "lib.php";
include "func.php";
$showDieImmediatelyBtn = false;
$availableDieImmediately = false;
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$generalID = $session->generalID;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
increaseRefresh("내정보", 1);
$me = General::createGeneralObjFromDB($generalID);
$myset = $me->getVar('myset');
if ($myset > 0) {
$submit = 'button';
} else {
$submit = 'hidden';
}
$targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2);
if($gameStor->turntime <= $gameStor->opentime){
//서버 가오픈시 할 수 있는 행동
if($me->getNPCType() == 0){
$showDieImmediatelyBtn = true;
if($targetTime <= TimeUtil::now()){
$availableDieImmediately = true;
}
}
}
$use_treatment = $me->getAuxVar('use_treatment')??10;
$use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn')??1;
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 내정보</title>
<script>
var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
</script>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/myPage.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td>내 정 보<br><?=backButton()?></td></tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=50%>
<?php generalInfo($me); ?>
<?php generalInfo2($me); ?>
</td>
<td width=50% valign=top style="padding-left:4ch;">
토너먼트 【
<input type=radio class='tnmt' name=tnmt value=0 <?=$me->getVar('tnmt')==0?"checked":""; ?>>동참여
<input type=radio class='tnmt' name=tnmt value=1 <?=$me->getVar('tnmt')==1?"checked":""; ?>>자동참여
<br>
∞<span style='color:orange'>개막직전 남는자리가 있을경우 랜덤하게 참여합니다.</span><br><br>
환약 사용 【<select id='use_treatment' name='use_treatment'>
<option value=10 <?=($use_treatment==10)?"selected":""; ?>>상</option>
<option value=21 <?=($use_treatment==21)?"selected":""; ?>>중상</option>
<option value=41 <?=($use_treatment==41)?"selected":""; ?>>심각</option>
<option value=61 <?=($use_treatment==61)?"selected":""; ?>>위독</option>
<option value=100 <?=($use_treatment==100)?"selected":""; ?>>사용안함</option>
</select>】<br>
∞<span style='color:orange'>부상을 입었을 때 환약을 사용하는 기준입니다.</span><br><br>
<?php if(($gameStor->autorun_user['options']['chief'])??false) : ?>
자동 사령턴 허용 【<select id='use_auto_nation_turn' name='use_auto_nation_turn'>
<option value=1 <?=$use_auto_nation_turn?"selected":""; ?>>허용</option>
<option value=0 <?=(!$use_auto_nation_turn)?"selected":""; ?>>허용 안함</option>
</select>】<br>
∞<span style='color:orange'>수뇌가 되었을 때 휴식 턴이어도 적당한 턴을 알아서 넣는 것을 허용합니다.</span><br><br>
<?php endif; ?>
수비 【<select id='defence_train' name='defence_train'>
<?php foreach([90, 80, 60, 40] as $targetDefenceTrain): ?>
<option value='<?=$targetDefenceTrain?>' <?=$me->getVar('defence_train')==$targetDefenceTrain?"selected":""; ?>><?=formatDefenceTrain($targetDefenceTrain)?>(훈사<?=$targetDefenceTrain?>)</option>
<?php endforeach; ?>
<option value=999 <?=$me->getVar('defence_train')==999?"selected":""; ?>><?=formatDefenceTrain(999)?>[훈련, 사기 -3]</option>
</select>
】<br><br>
<input type=<?=$submit?> id='set_my_setting' name=btn style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px; value=설정저장><br>
∞<span style='color:orange'>설정저장은 이달중 <?=$myset?>회 남았습니다.</span><br><br>
<?php if(!($gameStor->autorun_user['limit_minutes']??false)): ?>
휴 가 신 청<br>
<button type="button" id='vacation' style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>휴가 신청</button><br><br>
<?php endif; ?>
<!--빙의 해제용 삭턴 조절<br>
<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>빙의 해체 요청</button></a>-->
<?php if($showDieImmediatelyBtn): ?>
가오픈 기간 내 장수 삭제 (<?=substr($targetTime, 0, 19)?> 부터)<br>
<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>장수 삭제</button></a><br><br>
<?php endif; ?>
<?php if($gameStor->npcmode==2 && $me->getNPCType()==0): ?>
다른 장수 선택 (<?=substr($me->getAuxVar('next_change')??TimeUtil::now(), 0, 19)?> 부터)<br>
<a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>다른 장수 선택</button></a><br><br>
<?php endif; ?>
개인용 CSS<br>
<textarea id='custom_css' style='color:white;background-color:black;width:420px;height:150px;'></textarea>
</td>
</tr>
<tr>
<td align=center id=bg1><font color=skyblue size=3>개인 기록</font></td>
<td align=center id=bg1><font color=orange size=3>전투 기록</font></td>
</tr>
<tr>
<td valign=top>
<div id='generalActionPlate'>
<?=formatHistoryToHTML(getGeneralActionLogRecent($generalID, 24), 'generalAction')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="generalAction">이전 로그 불러오기</button>
</td>
<td valign=top>
<div id='battleDetailPlate'>
<?=formatHistoryToHTML(getBattleDetailLogRecent($generalID, 24), 'battleDetail')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleDetail">이전 로그 불러오기</button>
</td>
</tr>
<tr>
<td align=center id=bg1><font color=skyblue size=3>장수 열전</font></td>
<td align=center id=bg1><font color=orange size=3>전투 결과</font></td>
</tr>
<tr>
<td valign=top>
<?=formatHistoryToHTML(getGeneralHistoryLogAll($generalID))?>
</td>
<td valign=top>
<div id='battleResultPlate'>
<?=formatHistoryToHTML(getBattleResultRecent($generalID, 24), 'battleResult')?>
</div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleResult">이전 로그 불러오기</button>
</td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
</body>
</html>
+551 -480
View File
@@ -1,481 +1,552 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$session = Session::requireLogin()->setReadOnly();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->getValue('startyear');
?>
<!DOCTYPE html>
<html>
<head>
<title><?=UniqueConst::$serverName?>: 전투 시뮬레이터</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1100" />
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/battle_simulator.css')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/moment.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/download2.js')?>
<?=WebUtil::printJS('js/common.js')?>
<script>
var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
</script>
<?=WebUtil::printJS('js/battle_simulator.js')?>
</head>
<body>
<div id="container">
<div class="card mb-3">
<div class="card-header">
전역 설정
</div>
<div class="card-body dragpad_battle">
<div class="row">
<div class="col-sm-6">
<div class="input-group">
<input type="number" class="form-control" aria-describedby="text_year" value="<?=$startYear?>" disabled>
<div class="input-group-append">
<span class="input-group-text">년 시작</span>
</div>
<input type="number" class="form-control" id="year" value="<?=$startYear+3?>" min="<?=$startYear?>">
<div class="input-group-append">
<span class="input-group-text">년</span>
</div>
<input type="number" class="form-control" id="month" value="1" min="1" max="12">
<div class="input-group-append">
<span class="input-group-text">월</span>
</div>
</div>
</div>
<div class="col-sm-6">
<div class="btn-toolbar" role="toolbar">
<div class="input-group mr-2" role="group">
<div class="input-group-prepend">
<span class="input-group-text">반복 횟수</span>
</div>
<select class="custom-select" id="repeat_cnt">
<option value="1">1회 (로그 표기)</option>
<option value="1000">1000회 (요약 표기)</option>
</select>
</div>
<div class="btn-group mr-2" role="group">
<button type="button" class="btn btn-danger btn-begin_battle">전투</button>
</div>
<div class="btn-group mr-2" role="group">
<button type="button" class="btn btn-info btn-battle-save">모두 저장</button>
<input type="file" class="form_load_battle_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-battle-load">모두 불러오기</button>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-2 attacker_nation">
<div class="card-header">
출병국 설정
</div>
<div class="card-body nation_detail dragpad_battle">
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">국가 성향</span>
</div>
<select class="custom-select form_nation_type" style="width:25ch;">
<?php foreach(GameConst::$availableNationType as $typeID): ?>
<?php $nationTypeClass = buildNationTypeClass($typeID) ?>
<option value="<?=$typeID?>"><?=$nationTypeClass->getName()?> (<?=$nationTypeClass::$pros?>, <?=$nationTypeClass::$cons?>)</option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기술</span>
</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12">
<div class="input-group-append">
<span class="input-group-text">등급</span>
</div>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div>
<select class="custom-select form_nation_level">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<option value="<?=$nationLevel?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">도시 규모</span>
</div>
<select class="custom-select form_city_level">
<?php foreach(getCityLevelList() as $levelID => $name): ?>
<option value="<?=$levelID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">수도</span>
</div>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label>
<label class="btn btn-secondary active">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="2" autocomplete="off" checked>N
</label>
</div>
</div>
<div class="input-group mb-1">
</div>
</div>
</div>
<div class="card mb-2 attacker_form general_form" data-general_no='1'>
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">출병자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div>
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
<div class="col-sm defender-column">
<div class="card mb-2 defender_nation">
<div class="card-header">
수비국 설정
</div>
<div class="card-body dragpad_battle">
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">국가 성향</span>
</div>
<select class="custom-select form_nation_type" style="width:25ch;">
<?php foreach(GameConst::$availableNationType as $typeID): ?>
<?php $nationTypeObj = buildNationTypeClass($typeID) ?>
<option value="<?=$typeID?>"><?=$nationTypeObj->getName()?> (<?=$nationTypeObj::$pros?>, <?=$nationTypeObj::$cons?>)</option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기술</span>
</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12">
<div class="input-group-append">
<span class="input-group-text">등급</span>
</div>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div>
<select class="custom-select form_nation_level">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<option value="<?=$nationLevel?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">도시 규모</span>
</div>
<select class="custom-select form_city_level">
<?php foreach(getCityLevelList() as $levelID => $name): ?>
<option value="<?=$levelID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">수도</span>
</div>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label>
<label class="btn btn-secondary active">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="0" autocomplete="off" checked>N
</label>
</div>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">수비</span>
</div>
<input type="number" class="form-control form_def" id="city_def" value="1000" min="10" step="10">
<div class="input-group-prepend">
<span class="input-group-text">성벽</span>
</div>
<input type="number" class="form-control form_wall" id="city_wall" value="1000" min="0" step="10">
</div>
</div>
</div>
<div class="card mb-2 defender_add_form">
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-dark btn-reorder_defender">수비 순서대로 정렬</button>
</div>
<div class="btn-group btn-group-sm" role="group">
<button type="button" class="btn btn-success add-defender">추가</button>
</div>
</div>
</div>
</div>
<div class="card mb-2 form_sample">
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div>
<div class="btn-group btn-group-sm" role="group">
<button type="button" class="btn btn-warning copy-defender">복제</button>
<button type="button" class="btn btn-danger delete-defender">제거</button>
</div>
</div>
</div>
<div class="card-body general_detail">
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">이름</span>
</div>
<input type="text" class="form-control form_general_name" value="무명" style="width:15ch;">
<div class="input-group-prepend">
<span class="input-group-text">직위</span>
</div>
<select class="custom-select form_officer_level" style="width:8ch;">
<option value="1">일반</option>
<option value="4">태수</option>
<option value="3">군사</option>
<option value="2">종사</option>
<option value="10">무장 수뇌</option>
<option value="9">지장 수뇌</option>
<option value="11">참모</option>
<option value="12">군주</option>
</select>
<div class="input-group-prepend">
<span class="input-group-text">Level</span>
</div>
<input type="number" class="form-control form_exp_level" value="20" min="0" max="300" step="1">
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">통솔</span>
</div>
<input type="number" class="form-control form_leadership" value="50" min="1" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">무력</span>
</div>
<input type="number" class="form-control form_strength" value="50" min="1" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">지력</span>
</div>
<input type="number" class="form-control form_intel" value="50" min="1" max="300" step="1">
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">명마</span>
</div>
<select class="custom-select form_general_horse">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['horse'] as $horseID=>$cnt): ?>
<option value="<?=$horseID?>"><?=getItemName($horseID)?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">무기</span>
</div>
<select class="custom-select form_general_weap">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['weapon'] as $weaponID=>$cnt): ?>
<option value="<?=$weaponID?>"><?=getItemName($weaponID)?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">서적</span>
</div>
<select class="custom-select form_general_book">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['book'] as $bookID=>$cnt): ?>
<option value="<?=$bookID?>"><?=getItemName($bookID)?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">부상</span>
</div>
<input type="number" class="form-control form_injury" value="0" min="0" max="80" step="1">
<div class="input-group-append">
<span class="input-group-text">%(<span class="injury_helptext">건강</span>)</span>
</div>
<div class="input-group-prepend">
<span class="input-group-text">군량</span>
</div>
<input type="number" class="form-control form_rice" value="5000" min="50" max="40000" step="50">
<div class="input-group-prepend">
<span class="input-group-text">도구</span>
</div>
<select class="custom-select form_general_item">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['item'] as $itemID=>$cnt): ?>
<option value="<?=$itemID?>"><?=getItemName($itemID)?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">병종</span>
</div>
<select class="custom-select form_crewtype">
<?php foreach(GameUnitConst::all() as $crewTypeID => $crewType): ?>
<?php if($crewType->armType === GameUnitConst::T_CASTLE){ continue; } ?>
<option value="<?=$crewTypeID?>"><?=$crewType->name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">병사</span>
</div>
<input type="number" class="form-control form_crew" value="7000" min="100" step="100">
<div class="input-group-prepend">
<span class="input-group-text">성격</span>
</div>
<select class="custom-select form_general_character">
<?php foreach(getCharacterList(false) as $characterID => [$name,$info]): ?>
<option value="<?=$characterID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">훈련</span>
</div>
<input type="number" class="form-control form_train" value="100" min="40" max="<?=GameConst::$maxTrainByWar?>" step="1">
<div class="input-group-prepend">
<span class="input-group-text">사기</span>
</div>
<input type="number" class="form-control form_atmos" value="100" min="40" max="<?=GameConst::$maxAtmosByWar?>" step="1">
<div class="input-group-prepend">
<span class="input-group-text">전특</span>
</div>
<select class="custom-select form_general_special_war">
<?php foreach(SpecialityHelper::getSpecialWarList(false) as $specialWarID =>$specialObj): ?>
<option value="<?=$specialWarID?>"><?=$specialObj->getName()?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">보병숙련</span>
</div>
<select class="custom-select form_dex1">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">궁병숙련</span>
</div>
<select class="custom-select form_dex2">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기병숙련</span>
</div>
<select class="custom-select form_dex3">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">귀병숙련</span>
</div>
<select class="custom-select form_dex4">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">차병숙련</span>
</div>
<select class="custom-select form_dex5">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend only_defender">
<span class="input-group-text">수비여부</span>
</div>
<select class="custom-select form_defence_train only_defender">
<option value="80">훈사 80</option>
<option value="60">훈사 60</option>
<option value="999">안함</option>
</select>
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
</div>
<div class="card mb-3">
<div class="card-header">
전투 요약
</div>
<table class="table">
<tbody id="battle_result_summary">
<tr><th style='width:18ch;'>전투 일시</th><td id='result_datetime'></td></tr>
<tr><th>전투 횟수</th><td id='result_warcnt'></td></tr>
<tr><th>전투 페이즈</th><td id='result_phase'></td></tr>
<tr><th>준 피해</th><td><span id='result_killed'>0</span><span id='result_varKilled'> (<span id='result_minKilled'>0</span> ~ <span id='result_maxKilled'>0</span>)</span></td></tr>
<tr><th>받은 피해</th><td><span id='result_dead'>0</span><span id='result_varDead'> (<span id='result_minDead'>0</span> ~ <span id='result_maxDead'>0</span>)</span></td></tr>
<tr><th>출병자 군량 소모</th><td id='result_attackerRice'></td></tr>
<tr><th>수비자 군량 소모</th><td id='result_defenderRice'></td></tr>
<tr><th>공격자 스킬</th><td id='result_attackerSkills'></td></tr>
<tr class='result_defenderSkills'><th>수비자1 스킬</th><td></td></tr>
</tbody>
</table>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 로그
</div>
<div class="card-body" id="generalBattleResultLog">
</div>
</div>
</div>
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 상세 로그
</div>
<div class="card-body" id="generalBattleDetailLog">
</div>
</div>
</div>
</div>
</div>
</body>
<?php
namespace sammo;
include "lib.php";
include "func.php";
$session = Session::requireLogin()->setReadOnly();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear', 'year']);
$startYear = $gameStor->startyear;
$year = $gameStor->year;
$me = $db->queryFirstRow('SELECT no, nation, city FROM general WHERE owner =%i', Session::getUserID());
if($me){
$generalID = $me['no'];
$nationID = $me['nation'];
$city = $db->queryFirstRow('SELECT city, level, def, wall FROM city WHERE city = %i', $me['city']);
}
else{
$generalID = 0;
$nationID = 0;
$city = [
'city'=>0,
'level'=>5,
'def'=>1000,
'wall'=>1000,
];
}
if($nationID){
$nation = $db->queryFirstRow('SELECT level, type, tech, capital FROM nation WHERE nation = %i', $nationID);
}
else{
$nation = null;
}
?>
<!DOCTYPE html>
<html>
<head>
<title><?=UniqueConst::$serverName?>: 전투 시뮬레이터</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1100" />
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/battle_simulator.css')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/moment.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/download2.js')?>
<?=WebUtil::printJS('js/common.js')?>
<script>
var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
var city = <?=Json::encode($city)?>;
var nation = <?=Json::encode($nation)?>;
</script>
<?=WebUtil::printJS('js/battle_simulator.js')?>
</head>
<body>
<div id="container">
<div class="card mb-3">
<div class="card-header">
전역 설정
</div>
<div class="card-body dragpad_battle">
<div class="row">
<div class="col-sm-6">
<div class="input-group">
<input type="number" class="form-control" aria-describedby="text_year" value="<?=$startYear?>" disabled>
<div class="input-group-append">
<span class="input-group-text">년 시작</span>
</div>
<input type="number" class="form-control" id="year" value="<?=$year?>" min="<?=$startYear?>">
<div class="input-group-append">
<span class="input-group-text">년</span>
</div>
<input type="number" class="form-control" id="month" value="1" min="1" max="12">
<div class="input-group-append">
<span class="input-group-text">월</span>
</div>
</div>
</div>
<div class="col-sm-6">
<div class="btn-toolbar" role="toolbar">
<div class="input-group mr-2" role="group">
<div class="input-group-prepend">
<span class="input-group-text">반복 횟수</span>
</div>
<select class="custom-select" id="repeat_cnt">
<option value="1">1회 (로그 표기)</option>
<option value="1000">1000회 (요약 표기)</option>
</select>
</div>
<div class="btn-group mr-2" role="group">
<button type="button" class="btn btn-danger btn-begin_battle">전투</button>
</div>
<div class="btn-group mr-2" role="group">
<button type="button" class="btn btn-info btn-battle-save">모두 저장</button>
<input type="file" class="form_load_battle_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-battle-load">모두 불러오기</button>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-2 attacker_nation">
<div class="card-header">
출병국 설정
</div>
<div class="card-body nation_detail dragpad_battle">
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">국가 성향</span>
</div>
<select class="custom-select form_nation_type" style="width:25ch;">
<?php foreach(GameConst::$availableNationType as $typeID): ?>
<?php $nationTypeClass = buildNationTypeClass($typeID) ?>
<option value="<?=$typeID?>"><?=$nationTypeClass->getName()?> (<?=$nationTypeClass::$pros?>, <?=$nationTypeClass::$cons?>)</option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기술</span>
</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12">
<div class="input-group-append">
<span class="input-group-text">등급</span>
</div>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div>
<select class="custom-select form_nation_level">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<option value="<?=$nationLevel?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">도시 규모</span>
</div>
<select class="custom-select form_city_level">
<?php foreach(getCityLevelList() as $levelID => $name): ?>
<option value="<?=$levelID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">수도</span>
</div>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label>
<label class="btn btn-secondary active">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="0" autocomplete="off">N
</label>
</div>
</div>
<div class="input-group mb-1">
</div>
</div>
</div>
<div class="card mb-2 attacker_form general_form" data-general_no='1'>
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">출병자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-success btn-general-import-server">서버에서 가져오기</button>
</div>
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div>
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
<div class="col-sm defender-column">
<div class="card mb-2 defender_nation">
<div class="card-header">
수비국 설정
</div>
<div class="card-body dragpad_battle">
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">국가 성향</span>
</div>
<select class="custom-select form_nation_type" style="width:25ch;">
<?php foreach(GameConst::$availableNationType as $typeID): ?>
<?php $nationTypeObj = buildNationTypeClass($typeID) ?>
<option value="<?=$typeID?>"><?=$nationTypeObj->getName()?> (<?=$nationTypeObj::$pros?>, <?=$nationTypeObj::$cons?>)</option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기술</span>
</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12">
<div class="input-group-append">
<span class="input-group-text">등급</span>
</div>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div>
<select class="custom-select form_nation_level">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<option value="<?=$nationLevel?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">도시 규모</span>
</div>
<select class="custom-select form_city_level">
<?php foreach(getCityLevelList() as $levelID => $name): ?>
<option value="<?=$levelID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">수도</span>
</div>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label>
<label class="btn btn-secondary active">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="0" autocomplete="off">N
</label>
</div>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">수비</span>
</div>
<input type="number" class="form-control form_def" id="city_def" value="1000" min="10" step="10">
<div class="input-group-prepend">
<span class="input-group-text">성벽</span>
</div>
<input type="number" class="form-control form_wall" id="city_wall" value="1000" min="0" step="10">
</div>
</div>
</div>
<div class="card mb-2 defender_add_form">
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-dark btn-reorder_defender">수비 순서대로 정렬</button>
</div>
<div class="btn-group btn-group-sm" role="group">
<button type="button" class="btn btn-success add-defender">추가</button>
</div>
</div>
</div>
</div>
<div class="card mb-2 form_sample">
<div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-success btn-general-import-server">서버에서 가져오기</button>
</div>
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div>
<div class="btn-group btn-group-sm" role="group">
<button type="button" class="btn btn-warning copy-defender">복제</button>
<button type="button" class="btn btn-danger delete-defender">제거</button>
</div>
</div>
</div>
<div class="card-body general_detail">
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">이름</span>
</div>
<input type="text" class="form-control form_general_name" value="무명" style="width:15ch;">
<div class="input-group-prepend">
<span class="input-group-text">직위</span>
</div>
<select class="custom-select form_officer_level" style="width:8ch;">
<option value="1">일반</option>
<option value="4">태수</option>
<option value="3">군사</option>
<option value="2">종사</option>
<option value="10">무장 수뇌</option>
<option value="9">지장 수뇌</option>
<option value="11">참모</option>
<option value="12">군주</option>
</select>
<div class="input-group-prepend">
<span class="input-group-text">Level</span>
</div>
<input type="number" class="form-control form_exp_level" value="20" min="0" max="300" step="1">
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">통솔</span>
</div>
<input type="number" class="form-control form_leadership" value="50" min="1" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">무력</span>
</div>
<input type="number" class="form-control form_strength" value="50" min="1" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">지력</span>
</div>
<input type="number" class="form-control form_intel" value="50" min="1" max="300" step="1">
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">명마</span>
</div>
<select class="custom-select form_general_horse">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['horse'] as $horseID=>$cnt): ?>
<option value="<?=$horseID?>"><?=getItemName($horseID)?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">무기</span>
</div>
<select class="custom-select form_general_weap">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['weapon'] as $weaponID=>$cnt): ?>
<option value="<?=$weaponID?>"><?=getItemName($weaponID)?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">서적</span>
</div>
<select class="custom-select form_general_book">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['book'] as $bookID=>$cnt): ?>
<option value="<?=$bookID?>"><?=getItemName($bookID)?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">부상</span>
</div>
<input type="number" class="form-control form_injury" value="0" min="0" max="80" step="1">
<div class="input-group-append">
<span class="input-group-text">%(<span class="injury_helptext">건강</span>)</span>
</div>
<div class="input-group-prepend">
<span class="input-group-text">군량</span>
</div>
<input type="number" class="form-control form_rice" value="5000" min="50" max="40000" step="50">
<div class="input-group-prepend">
<span class="input-group-text">도구</span>
</div>
<select class="custom-select form_general_item">
<option value='None'>-</option>
<?php foreach(GameConst::$allItems['item'] as $itemID=>$cnt): ?>
<option value="<?=$itemID?>"><?=getItemName($itemID)?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">병종</span>
</div>
<select class="custom-select form_crewtype">
<?php foreach(GameUnitConst::all() as $crewTypeID => $crewType): ?>
<?php if($crewType->armType === GameUnitConst::T_CASTLE){ continue; } ?>
<option value="<?=$crewTypeID?>"><?=$crewType->name?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">병사</span>
</div>
<input type="number" class="form-control form_crew" value="7000" min="100" step="100">
<div class="input-group-prepend">
<span class="input-group-text">성격</span>
</div>
<select class="custom-select form_general_character">
<?php foreach(getCharacterList(false) as $characterID => [$name,$info]): ?>
<option value="<?=$characterID?>"><?=$name?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">훈련</span>
</div>
<input type="number" class="form-control form_train" value="100" min="40" max="<?=GameConst::$maxTrainByWar?>" step="1">
<div class="input-group-prepend">
<span class="input-group-text">사기</span>
</div>
<input type="number" class="form-control form_atmos" value="100" min="40" max="<?=GameConst::$maxAtmosByWar?>" step="1">
<div class="input-group-prepend">
<span class="input-group-text">전특</span>
</div>
<select class="custom-select form_general_special_war">
<?php foreach(SpecialityHelper::getSpecialWarList(false) as $specialWarID =>$specialObj): ?>
<option value="<?=$specialWarID?>"><?=$specialObj->getName()?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">보병숙련</span>
</div>
<select class="custom-select form_dex1">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">궁병숙련</span>
</div>
<select class="custom-select form_dex2">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">기병숙련</span>
</div>
<select class="custom-select form_dex3">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
</div>
<div class="input-group mb-3">
<div class="input-group-prepend">
<span class="input-group-text">귀병숙련</span>
</div>
<select class="custom-select form_dex4">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend">
<span class="input-group-text">차병숙련</span>
</div>
<select class="custom-select form_dex5">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<?php endforeach; ?>
</select>
<div class="input-group-prepend only_defender">
<span class="input-group-text">수비여부</span>
</div>
<select class="custom-select form_defence_train only_defender">
<option value="90">훈사 90</option>
<option value="80">훈사 80</option>
<option value="60">훈사 60</option>
<option value="40">훈사 40</option>
<option value="999">안함</option>
</select>
</div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">전투 수</span>
</div>
<input type="number" class="form-control form_warnum" value="0" step="1">
<div class="input-group-prepend">
<span class="input-group-text">승리 수</span>
</div>
<input type="number" class="form-control form_killnum" value="0" step="1">
<div class="input-group-prepend">
<span class="input-group-text">사살 수</span>
</div>
<input type="number" class="form-control form_killcrew" value="0" step="1">
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
</div>
<div class="card mb-3">
<div class="card-header">
전투 요약
</div>
<table class="table">
<tbody id="battle_result_summary">
<tr><th style='width:18ch;'>전투 일시</th><td id='result_datetime'></td></tr>
<tr><th>전투 횟수</th><td id='result_warcnt'></td></tr>
<tr><th>전투 페이즈</th><td id='result_phase'></td></tr>
<tr><th>준 피해</th><td><span id='result_killed'>0</span><span id='result_varKilled'> (<span id='result_minKilled'>0</span> ~ <span id='result_maxKilled'>0</span>)</span></td></tr>
<tr><th>받은 피해</th><td><span id='result_dead'>0</span><span id='result_varDead'> (<span id='result_minDead'>0</span> ~ <span id='result_maxDead'>0</span>)</span></td></tr>
<tr><th>출병자 군량 소모</th><td id='result_attackerRice'></td></tr>
<tr><th>수비자 군량 소모</th><td id='result_defenderRice'></td></tr>
<tr><th>공격자 스킬</th><td id='result_attackerSkills'></td></tr>
<tr class='result_defenderSkills'><th>수비자1 스킬</th><td></td></tr>
</tbody>
</table>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 로그
</div>
<div class="card-body" id="generalBattleResultLog">
</div>
</div>
</div>
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 상세 로그
</div>
<div class="card-body" id="generalBattleDetailLog">
</div>
</div>
</div>
</div>
</div>
<div id="importModal" class="modal" tabindex="-1" role="dialog">
<div class="modal-dialog" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title">장수 목록</h5>
<button type="button" class="close" data-dismiss="modal" aria-label="Close">
<span aria-hidden="true">&times;</span>
</button>
</div>
<div class="modal-body">
<select id="modalSelector"></select>
<p>타국 장수를 선택한 경우 숙련과 아이템은 0으로 초기화됩니다.</p>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-primary" id='importFromDB'>가져오기</button>
<button type="button" class="btn btn-secondary" data-dismiss="modal">닫기</button>
</div>
</div>
</div>
</div>
</body>
</html>
+155 -135
View File
@@ -1,40 +1,56 @@
@charset "UTF-8";
/* font-boostring Block */
html * {max-height:1000000px;}
html, body{
background-color:black;
color:white;
line-height:1.3;
font-family:'맑은 고딕';
font-size:13px;
html * {
max-height: 1000000px;
}
table { font-family:'맑은 고딕'; }
font { font-family:'맑은 고딕'; }
input { font-family:'맑은 고딕'; font-size:13px; }
select { font-family:'굴림'; line-height:100%; }
.center{
text-align:center;
html,
body {
background-color: black;
color: white;
line-height: 1.3;
font-family: '맑은 고딕';
font-size: 13px;
}
table.mimic_flex{
table {
font-family: '맑은 고딕';
}
font {
font-family: '맑은 고딕';
}
input {
font-family: '맑은 고딕';
font-size: 13px;
}
select {
font-family: '굴림';
line-height: 100%;
}
.center {
text-align: center;
}
table.mimic_flex {
border-collapse: collapse;
border:none;
padding:0;
border: none;
padding: 0;
}
.mimic_flex td, .mimic_flex th {
border:none !important;
.mimic_flex td,
.mimic_flex th {
border: none !important;
padding: 0px;
word-break: break-all;
}
table.tb_layout {
table.tb_layout {
border-collapse: collapse;
padding: 0px;
font-size: 13px;
@@ -42,159 +58,161 @@ table.tb_layout {
font-family: '맑은 고딕';
}
.tb_layout td, .tb_layout th {
border:solid 1px gray;
.tb_layout td,
.tb_layout th {
border: solid 1px gray;
padding: 0px;
word-break: break-all;
font-family: '맑은 고딕';;
font-family: '맑은 고딕';
;
}
div.bar_out{
position:relative;
border-top:solid 1px #888888;
border-bottom:solid 1px #333333;
padding:0;
margin:0;
width:100%;
div.bar_out {
position: relative;
border-top: solid 1px #888888;
border-bottom: solid 1px #333333;
padding: 0;
margin: 0;
width: 100%;
overflow: hidden;
}
div.bar_out div{
position:absolute;
left:0;
top:0;
height:100%;
div.bar_out div {
position: absolute;
left: 0;
top: 0;
height: 100%;
}
div.bar_out div.bar_in{
width:100%;
div.bar_out div.bar_in {
width: 100%;
}
/* */
.ev_warning{
color:orangered;
.ev_warning {
color: orangered;
}
.ev_notice{
color:orangered;
.ev_notice {
color: orangered;
}
.ev_succes{
color:lightgreen;
.ev_succes {
color: lightgreen;
}
.ev_sell{
color:orange;
.ev_sell {
color: orange;
}
.ev_failed{
color:orangered;
.ev_failed {
color: orangered;
}
.ev_highlight{
color:orangered;
.ev_highlight {
color: orangered;
}
/* TODO: 색상값이 아니라 의미에 따라 클래스 지정 */
.o_bullet::before{
color:cyan;
content:"●";
.o_bullet::before {
color: cyan;
content: "●";
}
.o_diamond::before{
color:orangered;
content:"◆";
.o_diamond::before {
color: orangered;
content: "◆";
}
.small_war_log{
display:inline-block;
.small_war_log {
display: inline-block;
}
.small_war_log .war_type_attack{
color:cyan;
.small_war_log .war_type_attack {
color: cyan;
}
.small_war_log .war_type_defense{
color:magenta;
.small_war_log .war_type_defense {
color: magenta;
}
.small_war_log .war_type_siege{
color:white;
.small_war_log .war_type_siege {
color: white;
}
.small_war_log .name_plate{
.small_war_log .name_plate {
font-size: 0.75em;
}
.small_war_log .name_plate_cover{
color:yellow;
.small_war_log .name_plate_cover {
color: yellow;
}
.small_war_log .crew_plate{
color:orangered;
font-size:90%;
.small_war_log .crew_plate {
color: orangered;
font-size: 90%;
}
.t_date{
.t_date {
font-size: 0.75em;
}
.t_red{
color:red;
.t_red {
color: red;
}
.t_blue{
color:blue;
.t_blue {
color: blue;
}
.t_green{
color:green;
.t_green {
color: green;
}
.t_magenta{
color:magenta;
.t_magenta {
color: magenta;
}
.t_cyan{
color:cyan;
.t_cyan {
color: cyan;
}
.t_limegreen{
color:limegreen;
.t_limegreen {
color: limegreen;
}
.t_skyblue{
color:skyblue;
.t_skyblue {
color: skyblue;
}
.t_orangered{
color:orangered;
.t_orangered {
color: orangered;
}
.t_yellow{
color:yellow;
.t_yellow {
color: yellow;
}
.t_white{
color:white;
.t_white {
color: white;
}
.float_left{
float:left;
.float_left {
float: left;
}
.tooltip{
font-size:12px;
.tooltip {
font-size: 12px;
font-family: '맑은 고딕';
}
.tooltip_copyable_info .tooltiptext{
.tooltip_copyable_info .tooltiptext {
display: inline;
color: rgba(0,0,0,0);
color: rgba(0, 0, 0, 0);
font-size: 0;
}
@@ -202,67 +220,69 @@ div.bar_out div.bar_in{
display: none;
}
.hidden_but_copyable{
color: rgba(0,0,0,0);
.hidden_but_copyable {
color: rgba(0, 0, 0, 0);
font-size: 0;
}
.btn-group-xs > .btn, .btn-xs {
padding : .25rem .4rem;
font-size : .875rem;
line-height : .5;
border-radius : .2rem;
.btn-group-xs>.btn,
.btn-xs {
padding: .25rem .4rem;
font-size: .875rem;
line-height: .5;
border-radius: .2rem;
}
.edit_form.viewer{
max-height:200px;
overflow-y:auto;
.edit_form.viewer {
max-height: 200px;
overflow-y: auto;
}
.trumbowyg-box{
margin:0;
border-left:none;
border-right:none;
.trumbowyg-box {
margin: 0;
border-left: none;
border-right: none;
}
.edit_form.trumbowyg-editor{
margin:0;
padding:0;
.edit_form.trumbowyg-editor {
margin: 0;
padding: 0;
}
.commandBasic{
background-color:black;
color:white;
.commandBasic {
background-color: black;
color: white;
}
.compensatePositive{
color:skyblue;
.compensatePositive {
color: skyblue;
}
.compensateNegative{
color:orange;
.compensateNegative {
color: orange;
}
.compensateNeutral{
color:white;
.compensateNeutral {
color: white;
}
.commandBasic.commandImpossible{
background-color:red;
color:white;
.commandBasic.commandImpossible {
background-color: red;
color: white;
}
.select2-selection--single.simple-select2-align-center .select2-selection__rendered {
text-align: center;
}
.select2-dropdown.simple-select2-align-center li.select2-results__option{
.select2-dropdown.simple-select2-align-center li.select2-results__option {
text-align: center;
}
.select2-container--bootstrap4 .select2-selection--single.text-secondary .select2-selection__rendered{
color:white;
.select2-container--bootstrap4 .select2-selection--single.text-secondary .select2-selection__rendered {
color: white;
}
.select2-container--bootstrap4 .text-secondary .select2-results__option[aria-selected=false]{
color:white;
}
.select2-container--bootstrap4 .text-secondary .select2-results__option[aria-selected=false] {
color: white;
}
+64
View File
@@ -0,0 +1,64 @@
@charset "UTF-8";
.container {
width: 1000px;
margin: 0 auto;
}
.card_holder {
text-align: center;
}
.general_card {
width: 125px;
display: inline-block;
}
.general_card h4 {
margin: 0;
}
.general_card p {
margin: 0;
}
.general_card .select_btn {
width: 100%;
}
.general_card label {
display: block;
padding-left: 15px;
text-indent: -15px;
}
.general_card input {
width: 13px;
height: 13px;
padding: 0;
margin: 0;
vertical-align: bottom;
position: relative;
top: -1px;
*overflow: hidden;
}
#outdate_token {
color: red;
display: none;
}
#left_pad button {
display: none;
}
.custom_picture {
display: none;
}
.custom_personality {
display: none;
}
.custom_stat {
display: none;
}
+2137 -2112
View File
File diff suppressed because it is too large Load Diff
+447 -447
View File
@@ -1,448 +1,448 @@
<?php
namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = [];
foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildGeneralCommandClass($action, $generalObj, [], $arg);
$turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText;
}
return $result;
}
function getNationTurnBrief(General $generalObj, array $turnList) {
$result = [];
$tmpTurn = new LastTurn();
foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildNationCommandClass($action, $generalObj, [], $tmpTurn, $arg);
$turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText;
}
return $result;
}
function pushGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pullGeneralCommand($generalID, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'general_id=%i ORDER BY turn_idx DESC', $generalID);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn);
}
function pullGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pushGeneralCommand($generalID, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'general_id=%i AND turn_idx < %i', $generalID, $turnCnt);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'general_id=%i ORDER BY turn_idx ASC', $generalID);
}
function repeatGeneralCommand(int $generalId, int $turnCnt){
if($turnCnt <= 0){
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$reqTurn = $turnCnt;
if($turnCnt * 2 > GameConst::$maxTurn){
$reqTurn = GameConst::$maxTurn - $turnCnt;
}
$turnList = $db->query('SELECT turn_idx, `action`, arg, brief FROM general_turn WHERE general_id=%i AND turn_idx < %i', $generalId, $reqTurn);
foreach($turnList as $turnItem){
$turnIdx = $turnItem['turn_idx'];
$turnTarget = iterator_to_array(Util::range($turnIdx+$turnCnt, GameConst::$maxTurn, $turnCnt));
$db->update('general_turn', [
'action'=>$turnItem['action'],
'arg'=>$turnItem['arg'],
'brief'=>$turnItem['brief']
], 'general_id=%i AND turn_idx IN %li', $generalId, $turnTarget);
}
}
function pushNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
if($nationID == 0){
return;
}
if($officerLevel < 5){
return;
}
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pullNationCommand($nationID, $officerLevel, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx DESC', $nationID, $officerLevel);
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'nation_id=%i AND officer_level=%i AND turn_idx >= %i ORDER BY turn_idx ASC', $nationID, $officerLevel, GameConst::$maxChiefTurn);
}
function pullNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
if($nationID == 0){
return;
}
if($officerLevel < 5){
return;
}
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pushNationCommand($nationID, $officerLevel, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식',
], 'nation_id=%i AND officer_level=%i AND turn_idx < %i', $nationID, $officerLevel, $turnCnt);
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx ASC', $nationID, $officerLevel);
}
function _setGeneralCommand(GeneralCommand $command, array $turnList):void {
if(!$turnList){
return;
}
$db = DB::db();
$generalID = $command->getGeneral()->getID();
$commandName = $command->getRawClassName();
$arg = $command->getArg();
$brief = $command->getBrief();
$db->update('general_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList);
}
function _setNationCommand(NationCommand $command, array $turnList):void {
if(!$turnList){
return;
}
$db = DB::db();
$nationID = $command->getNationID();
$officerLevel = $command->getOfficerLevel();
$commandName = $command->getRawClassName();
$arg = $command->getArg();
$brief = $command->getBrief();
$db->update('nation_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'nation_id = %i AND officer_level = %i AND turn_idx IN %li', $nationID, $officerLevel, $turnList);
}
function sanitizeArg(?array $args):?array{
if($args === null){
return $args;
}
$result = [];
foreach($args as $key=>$value){
if(is_array($value)){
$result[$key] = sanitizeArg($value);
}
else if(is_string($value)){
$result[$key] = StringUtil::neutralize(StringUtil::removeSpecialCharacter($value));
}
else{
$result[$key] = $value;
}
}
return $result;
}
function checkCommandArg(?array $arg):?string{
if($arg === null){
return null;
}
$defaultCheck = [
/*'string'=>[
'nationName', 'optionText', 'itemType', 'nationType'
],*/
'integer'=>[
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType',
'srcArmType', 'destArmType', //숙련전환 전용
],
'boolean'=>[
'isGold', 'buyRice',
],
'between'=>[
['month', [1, 12]]
],
'min'=>[
['year', 0],
['destGeneralID', 1],
['destCityID', 1],
['destNationID', 1],
['amount', 1],
['crewType', 0]
],
'integerArray'=>[
'destNationIDList', 'destGeneralIDList', 'amountList'
],
'stringWidthBetween'=>[
['nationName', 1, 18]
]
];
$v = new Validator($arg);
$v->rules($defaultCheck);
if (!$v->validate()){
return $v->errorStr();
}
return null;
}
function setGeneralCommand(int $generalID, array $rawTurnList, string $command, ?array $arg = null):array{
$turnList = [];
foreach($rawTurnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < -3 || $turnIdx >= GameConst::$maxTurn){
return [
'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx,
'test'=>'turnIdx',
'target'=>$turnIdx,
];
}
if($turnIdx >= 0){
$turnList[$turnIdx] = true;
}
else if($turnIdx == -1){
//홀수
foreach(Util::range(1, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true;
}
}
else if($turnIdx == -2){
//짝수
foreach(Util::range(0, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true;
}
}
else if($turnIdx == -3){
//모두
foreach(Util::range(GameConst::$maxTurn) as $subIdx){
$turnList[$subIdx] = true;
}
}
}
$turnList = array_keys($turnList);
$arg = sanitizeArg($arg);
$argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){
return [
'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.',
'test'=>'checkCommandArg',
'target'=>'arg'
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
try{
$commandObj = buildGeneralCommandClass($command, $general, $env, $arg);
}
catch (\InvalidArgumentException $e){
return [
'result'=>false,
'reason'=>$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
catch (\Exception $e){
return [
'result'=>false,
'reason'=>$e->getCode().$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
if(!$commandObj->isArgValid()){
return [
'result'=>false,
'reason'=>'올바르지 않은 argument',
'test'=>'isArgValid',
'target'=>'arg'
];
}
if(!$commandObj->hasPermissionToReserve()){
return [
'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(),
'test'=>'hasPermissionToReserve',
'target'=>'command'
];
}
_setGeneralCommand($commandObj, $turnList);
return [
'result'=>true,
'reason'=>'success'
];
}
function setNationCommand(int $generalID, array $turnList, string $command, ?array $arg = null):array{
$turnList = array_unique($turnList);
foreach($turnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < 0 || $turnIdx >= GameConst::$maxChiefTurn){
return [
'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx,
'test'=>'turnIdx',
'target'=>$turnIdx,
];
}
}
$arg = sanitizeArg($arg);
$argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){
return [
'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.',
'test'=>'checkCommandArg',
'target'=>'arg'
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
if($general->getVar('officer_level') < 5){
return [
'result'=>false,
'reason'=>'수뇌가 아닙니다'
];
}
try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
}
catch (\InvalidArgumentException $e){
return [
'result'=>false,
'reason'=>$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
catch (\Exception $e){
return [
'result'=>false,
'reason'=>$e->getCode().$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
if(!$commandObj->isArgValid()){
return [
'result'=>false,
'reason'=>'올바르지 않은 argument',
'test'=>'isArgValid',
'target'=>'arg'
];
}
if(!$commandObj->hasPermissionToReserve()){
return [
'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(),
'test'=>'hasPermissionToReserve',
'target'=>'command'
];
}
_setNationCommand($commandObj, $turnList);
return [
'result'=>true,
'arg_test'=>true,
'reason'=>'success'
];
<?php
namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = [];
foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildGeneralCommandClass($action, $generalObj, [], $arg);
$turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText;
}
return $result;
}
function getNationTurnBrief(General $generalObj, array $turnList) {
$result = [];
$tmpTurn = new LastTurn();
foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildNationCommandClass($action, $generalObj, [], $tmpTurn, $arg);
$turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText;
}
return $result;
}
function pushGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pullGeneralCommand($generalID, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'general_id=%i ORDER BY turn_idx DESC', $generalID);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn);
}
function pullGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pushGeneralCommand($generalID, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'general_id=%i AND turn_idx < %i', $generalID, $turnCnt);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'general_id=%i ORDER BY turn_idx ASC', $generalID);
}
function repeatGeneralCommand(int $generalId, int $turnCnt){
if($turnCnt <= 0){
return;
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$reqTurn = $turnCnt;
if($turnCnt * 2 > GameConst::$maxTurn){
$reqTurn = GameConst::$maxTurn - $turnCnt;
}
$turnList = $db->query('SELECT turn_idx, `action`, arg, brief FROM general_turn WHERE general_id=%i AND turn_idx < %i', $generalId, $reqTurn);
foreach($turnList as $turnItem){
$turnIdx = $turnItem['turn_idx'];
$turnTarget = iterator_to_array(Util::range($turnIdx+$turnCnt, GameConst::$maxTurn, $turnCnt));
$db->update('general_turn', [
'action'=>$turnItem['action'],
'arg'=>$turnItem['arg'],
'brief'=>$turnItem['brief']
], 'general_id=%i AND turn_idx IN %li', $generalId, $turnTarget);
}
}
function pushNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
if($nationID == 0){
return;
}
if($officerLevel < 5){
return;
}
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pullNationCommand($nationID, $officerLevel, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx DESC', $nationID, $officerLevel);
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식'
], 'nation_id=%i AND officer_level=%i AND turn_idx >= %i ORDER BY turn_idx ASC', $nationID, $officerLevel, GameConst::$maxChiefTurn);
}
function pullNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
if($nationID == 0){
return;
}
if($officerLevel < 5){
return;
}
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pushNationCommand($nationID, $officerLevel, -$turnCnt);
return;
}
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}',
'brief'=>'휴식',
], 'nation_id=%i AND officer_level=%i AND turn_idx < %i', $nationID, $officerLevel, $turnCnt);
$db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx ASC', $nationID, $officerLevel);
}
function _setGeneralCommand(GeneralCommand $command, array $turnList):void {
if(!$turnList){
return;
}
$db = DB::db();
$generalID = $command->getGeneral()->getID();
$commandName = $command->getRawClassName();
$arg = $command->getArg();
$brief = $command->getBrief();
$db->update('general_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList);
}
function _setNationCommand(NationCommand $command, array $turnList):void {
if(!$turnList){
return;
}
$db = DB::db();
$nationID = $command->getNationID();
$officerLevel = $command->getOfficerLevel();
$commandName = $command->getRawClassName();
$arg = $command->getArg();
$brief = $command->getBrief();
$db->update('nation_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'nation_id = %i AND officer_level = %i AND turn_idx IN %li', $nationID, $officerLevel, $turnList);
}
function sanitizeArg(?array $args):?array{
if($args === null){
return $args;
}
$result = [];
foreach($args as $key=>$value){
if(is_array($value)){
$result[$key] = sanitizeArg($value);
}
else if(is_string($value)){
$result[$key] = StringUtil::neutralize(StringUtil::removeSpecialCharacter($value));
}
else{
$result[$key] = $value;
}
}
return $result;
}
function checkCommandArg(?array $arg):?string{
if($arg === null){
return null;
}
$defaultCheck = [
/*'string'=>[
'nationName', 'optionText', 'itemType', 'nationType', 'commandType',
],*/
'integer'=>[
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType',
'srcArmType', 'destArmType', //숙련전환 전용
],
'boolean'=>[
'isGold', 'buyRice',
],
'between'=>[
['month', [1, 12]]
],
'min'=>[
['year', 0],
['destGeneralID', 1],
['destCityID', 1],
['destNationID', 1],
['amount', 1],
['crewType', 0]
],
'integerArray'=>[
'destNationIDList', 'destGeneralIDList', 'amountList'
],
'stringWidthBetween'=>[
['nationName', 1, 18]
]
];
$v = new Validator($arg);
$v->rules($defaultCheck);
if (!$v->validate()){
return $v->errorStr();
}
return null;
}
function setGeneralCommand(int $generalID, array $rawTurnList, string $command, ?array $arg = null):array{
$turnList = [];
foreach($rawTurnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < -3 || $turnIdx >= GameConst::$maxTurn){
return [
'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx,
'test'=>'turnIdx',
'target'=>$turnIdx,
];
}
if($turnIdx >= 0){
$turnList[$turnIdx] = true;
}
else if($turnIdx == -1){
//홀수, 0부터 맞다.
foreach(Util::range(0, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true;
}
}
else if($turnIdx == -2){
//짝수, 1부터 맞다.
foreach(Util::range(1, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true;
}
}
else if($turnIdx == -3){
//모두
foreach(Util::range(GameConst::$maxTurn) as $subIdx){
$turnList[$subIdx] = true;
}
}
}
$turnList = array_keys($turnList);
$arg = sanitizeArg($arg);
$argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){
return [
'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.',
'test'=>'checkCommandArg',
'target'=>'arg'
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
try{
$commandObj = buildGeneralCommandClass($command, $general, $env, $arg);
}
catch (\InvalidArgumentException $e){
return [
'result'=>false,
'reason'=>$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
catch (\Exception $e){
return [
'result'=>false,
'reason'=>$e->getCode().$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
if(!$commandObj->isArgValid()){
return [
'result'=>false,
'reason'=>'올바르지 않은 argument',
'test'=>'isArgValid',
'target'=>'arg'
];
}
if(!$commandObj->hasPermissionToReserve()){
return [
'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(),
'test'=>'hasPermissionToReserve',
'target'=>'command'
];
}
_setGeneralCommand($commandObj, $turnList);
return [
'result'=>true,
'reason'=>'success'
];
}
function setNationCommand(int $generalID, array $turnList, string $command, ?array $arg = null):array{
$turnList = array_unique($turnList);
foreach($turnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < 0 || $turnIdx >= GameConst::$maxChiefTurn){
return [
'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx,
'test'=>'turnIdx',
'target'=>$turnIdx,
];
}
}
$arg = sanitizeArg($arg);
$argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){
return [
'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.',
'test'=>'checkCommandArg',
'target'=>'arg'
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
if($general->getVar('officer_level') < 5){
return [
'result'=>false,
'reason'=>'수뇌가 아닙니다'
];
}
try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
}
catch (\InvalidArgumentException $e){
return [
'result'=>false,
'reason'=>$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
catch (\Exception $e){
return [
'result'=>false,
'reason'=>$e->getCode().$e->getMessage(),
'test'=>'build',
'target'=>'arg'
];
}
if(!$commandObj->isArgValid()){
return [
'result'=>false,
'reason'=>'올바르지 않은 argument',
'test'=>'isArgValid',
'target'=>'arg'
];
}
if(!$commandObj->hasPermissionToReserve()){
return [
'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(),
'test'=>'hasPermissionToReserve',
'target'=>'command'
];
}
_setNationCommand($commandObj, $turnList);
return [
'result'=>true,
'arg_test'=>true,
'reason'=>'success'
];
}
+24
View File
@@ -378,6 +378,30 @@ function buildWarUnitTriggerClass(?string $type, WarUnit $unit, ?array $args = n
return $class->newInstanceArgs(array_merge([$unit], $args));
}
function getGeneralPoolClass(string $type){
static $basePath = __NAMESPACE__.'\\GeneralPool\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 GeneralPool이 아님");
}
/**
* @param \MeekroDB $db
* @param int $owner
* @param int $pickCnt
* @param null|string $prefix
* @return AbsGeneralPool[]
*/
function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array{
/** @var AbsGeneralPool */
$class = getGeneralPoolClass(GameConst::$targetGeneralPool);
return $class::pickGeneralFromPool($db, $owner, $pickCnt, $prefix);
}
function countPureGeneralFromRawList(?array $rawGeneralList=null):int{
if(!$rawGeneralList){
return 0;
+1130 -1138
View File
@@ -1,1138 +1,1130 @@
<?php
namespace sammo;
use Monolog\Logger;
/**
* 게임 룰에 해당하는 함수 모음
*/
function getNationLevelList(): array
{
$table = [
0 => ['방랑군', 2, 0],
1 => ['호족', 2, 1],
2 => ['군벌', 4, 2],
3 => ['주자사', 4, 5],
4 => ['주목', 6, 8],
5 => ['공', 6, 11],
6 => ['왕', 8, 16],
7 => ['황제', 8, 21],
];
return $table;
}
function getCityLevelList(): array
{
return [
1 => '수',
2 => '진',
3 => '관',
4 => '이',
5 => '소',
6 => '중',
7 => '대',
8 => '특'
];
}
//한국가의 전체 전방 설정
function SetNationFront($nationNo)
{
if (!$nationNo) {
return;
}
// 도시소유 국가와 선포,교전중인 국가
$adj3 = [];
$adj2 = [];
$adj1 = [];
$db = DB::db();
foreach ($db->queryFirstColumn(
'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 0 AND me = %i',
$nationNo
) as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj3[$adjKey] = $adjVal;
}
};
foreach ($db->queryFirstColumn(
'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 1 AND diplomacy.term <= 5 AND me = %i',
$nationNo
) as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj1[$adjKey] = $adjVal;
}
}
if (!$adj3 && !$adj1) {
//평시이면 공백지
//NOTE: if, else일 경우 NPC는 전쟁시에는 공백지로 출병하지 않는다는 뜻이 된다.
foreach ($db->queryFirstColumn('SELECT city from city where nation=0') as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj2[$adjKey] = $adjVal;
}
}
}
$db->update('city', [
'front' => 0
], 'nation=%i', $nationNo);
if ($adj1) {
$db->update('city', [
'front' => 1,
], 'nation=%i and city in %li', $nationNo, array_keys($adj1));
}
if ($adj2) {
$db->update('city', [
'front' => 2,
], 'nation=%i and city in %li', $nationNo, array_keys($adj2));
}
if ($adj3) {
$db->update('city', [
'front' => 3,
], 'nation=%i and city in %li', $nationNo, array_keys($adj3));
}
}
function checkSupply()
{
$db = DB::db();
$cities = [];
foreach ($db->query('SELECT city, nation FROM city WHERE nation != 0') as $city) {
$newCity = new \stdClass();
$newCity->id = Util::toInt($city['city']);
$newCity->nation = Util::toInt($city['nation']);
$newCity->supply = false;
$cities[$newCity->id] = $newCity;
}
$queue = new \SplQueue();
foreach ($db->queryAllLists('SELECT capital, nation FROM nation WHERE `level` > 0') as list($capitalID, $nationID)) {
if (!key_exists($capitalID, $cities)) {
continue;
}
$city = $cities[$capitalID];
if ($nationID != $city->nation) {
continue;
}
$city->supply = true;
$queue->enqueue($city);
}
while (!$queue->isEmpty()) {
$cityLink = $queue->dequeue();
$city = CityConst::byID($cityLink->id);
foreach (array_keys($city->path) as $connCityID) {
if (!key_exists($connCityID, $cities)) {
continue;
}
$connCity = $cities[$connCityID];
if ($connCity->nation != $cityLink->nation) {
continue;
}
if ($connCity->supply) {
continue;
}
$connCity->supply = true;
$queue->enqueue($connCity);
}
}
$db->update('city', [
'supply' => 1
], 'nation=0');
$db->update('city', [
'supply' => 0
], 'nation!=0');
$supply = [];
foreach ($cities as $city) {
if ($city->supply) {
$supply[] = $city->id;
}
}
if ($supply) {
$db->update('city', [
'supply' => 1
], 'city IN %li', $supply);
}
}
function updateGeneralNumber(){
$db = DB::db();
foreach($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]){
if($nationID === 0){
continue;
}
$db->update('nation', [
'gennum'=>$gennum
], 'nation=%i', $nationID);
}
refreshNationStaticInfo();
}
function updateYearly()
{
//통계
checkStatistic();
}
//관직 변경 해제
function updateQuaterly()
{
$db = DB::db();
//천도 제한 해제, 관직 변경 제한 해제
$db->update('nation', [
'chief_set' => 0,
], true);
//관직 변경 제한 해제
$db->update('city', [
'officer_set' => 0,
], true);
}
// 벌점 감소와 건국제한-1 전턴제한-1 외교제한-1, 1달마다 실행, 병사 있는 장수의 군량 감소, 수입비율 조정
function preUpdateMonthly()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//연감 월결산
$result = LogHistory();
if ($result == false) {
return false;
}
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
$logger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//보급선 체크
checkSupply();
//미보급도시 10% 감소
$db->update('city', [
'pop' => $db->sqleval('pop * 0.9'),
'trust' => $db->sqleval('trust * 0.9'),
'agri' => $db->sqleval('agri * 0.9'),
'comm' => $db->sqleval('comm * 0.9'),
'secu' => $db->sqleval('secu * 0.9'),
'def' => $db->sqleval('def * 0.9'),
'wall' => $db->sqleval('wall * 0.9'),
], 'supply = 0');
//미보급도시 장수 병 훈 사 5%감소
//NOTE: update inner join도 가능하지만, meekrodb 기준으로 깔끔하게.
$unsuppliedCities = $db->query('SELECT city, nation, trust, name FROM city WHERE supply = 0');
foreach (Util::arrayGroupBy($unsuppliedCities, 'nation') as $nationID => $cityList) {
$cityIDList = Util::squeezeFromArray($cityList, 'city');
$db->update('general', [
'crew' => $db->sqleval('crew*0.95'),
'atmos' => $db->sqleval('atmos*0.95'),
'train' => $db->sqleval('train*0.95'),
], 'city IN %li AND nation = %i', $cityIDList, $nationID);
}
//민심30이하 공백지 처리
$lostCities = [];
foreach ($unsuppliedCities as $unsuppliedCity) {
if ($unsuppliedCity['trust'] >= 30) {
continue;
}
$lostCities[$unsuppliedCity['city']] = $unsuppliedCity;
}
if ($lostCities) {
foreach ($lostCities as $lostCity) {
$josaYi = JosaUtil::pick($lostCity['name'], '이');
$logger->pushGlobalHistoryLog("<R><b>【고립】</b></><G><b>{$lostCity['name']}</b></>{$josaYi} 보급이 끊겨 <R>미지배</> 도시가 되었습니다.");
}
$db->update('general', [
'officer_level' => 1,
'officer_city' => 0
], 'officer_city IN %li', array_keys($lostCities));
$db->update('city', [
'nation' => 0,
'officer_set' => 0,
'conflict' => '{}',
'term' => 0,
'front' => 0
], 'city IN %li', array_keys($lostCities));
}
//접률감소, 건국제한-1
$db->update('general', [
'connect' => $db->sqleval('floor(connect*0.99)'),
'makelimit' => $db->sqleval('greatest(0, makelimit - 1)'),
], true);
//전략제한-1, 외교제한-1, 세율동기화
$db->update('nation', [
'strategic_cmd_limit' => $db->sqleval('greatest(0, strategic_cmd_limit - 1)'),
'surlimit' => $db->sqleval('greatest(0, surlimit - 1)'),
'rate_tmp' => $db->sqleval('rate')
], true);
//도시훈사 180년 60, 220년 87, 240년 100
$rate = Util::round(($admin['year'] - $admin['startyear']) / 1.5) + 60;
if ($rate > 100) $rate = 100;
// 20 ~ 140원
$develcost = ($admin['year'] - $admin['startyear'] + 10) * 2;
$gameStor->city_rate = $rate;
$gameStor->develcost = $develcost;
//매달 사망자 수입 결산
processWarIncome();
//계략, 전쟁표시 해제
$db->update('city', [
'state' => $db->sqleval(<<<EOD
(CASE
WHEN state=31 THEN 0
WHEN state=32 THEN 31
WHEN state=33 THEN 0
WHEN state=34 THEN 33
WHEN state=41 THEN 0
WHEN state=42 THEN 41
WHEN state=43 THEN 42
ELSE state END)
EOD),
'term' => $db->sqleval('greatest(0, term - 1)'),
'conflict' => $db->sqleval('if(term = 0,%s,conflict)', '{}'),
], true);
//첩보-1
foreach ($db->queryAllLists("SELECT nation, spy FROM nation WHERE spy!='' AND spy!='{}'") as [$nationNo, $rawSpy]) {
$spyInfo = Json::decode($rawSpy);
foreach ($spyInfo as $cityNo => $remainMonth) {
if ($remainMonth <= 1) {
unset($spyInfo[$cityNo]);
} else {
$spyInfo[$cityNo] -= 1;
}
}
$db->update('nation', [
'spy' => Json::encode($spyInfo, Json::EMPTY_ARRAY_IS_DICT)
], 'nation=%i', $nationNo);
}
return true;
}
// 외교 로그처리, 외교 상태 처리
function postUpdateMonthly()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']);
$globalLogger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//도시 수 측정
$cityNations = [];
foreach ($db->queryAllLists('SELECT city, name, nation FROM city') as [$cityID, $cityName, $cityNation]) {
if (!key_exists($cityNation, $cityNations)) {
$cityNations[$cityNation] = [];
}
$cityNations[$cityNation][] = $cityName;
}
//각 국가 전월 장수수 대비 당월 장수수로 단합도 산정
//각 국가 장수수를 구하고 국력 산정
// $query = "select nation,gennum from nation where level>0";
// 국력=
// 자원(국가/장수의 금,쌀)
// 기술력
// 인구수*내정%
// 장수능력
// 접속률
// 숙련도
// 명성,공헌
$nations = Util::convertArrayToDict($db->query('SELECT
A.nation,
A.gennum,
round((
round(((A.gold+A.rice)+(select sum(gold+rice) from general where nation=A.nation))/100)
+A.tech
+if(A.level=0,0,(
select round(
sum(pop)*sum(pop+agri+comm+secu+wall+def)/sum(pop_max+agri_max+comm_max+secu_max+wall_max+def_max)/100
) from city where nation=A.nation and supply=1
))
+(select sum(leadership+strength+intel) from general where nation=A.nation)
+(select round(sum(dex1+dex2+dex3+dex4+dex5)/1000) from general where nation=A.nation)
+(select round(sum(experience+dedication)/100) from general where nation=A.nation)
+(select round(avg(connect)) from general where nation=A.nation)
)/10)
as power,
(select sum(crew) from general where nation=A.nation) as totalCrew
from nation A
group by A.nation'), 'nation');
$maxPowerValues = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'max_power');
foreach ($nations as $nation) {
$nationID = $nation['nation'];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$genNum[$nationID] = $nation['gennum'];
$powerValues = $maxPowerValues[$nationID]??[];
//약간의 랜덤치 부여 (95% ~ 105%)
$nation['power'] = Util::round($nation['power'] * (rand() % 101 + 950) / 1000);
$powerValues['maxPower'] = max($powerValues['maxPower'] ?? 0, $nation['power']);
$powerValues['maxCrew'] = max($powerValues['maxCrew'] ?? 0, Util::toInt($nation['totalCrew']));
if (count($cityNations[$nationID] ?? []) > count($powerValues['maxCities'] ?? [])) {
$powerValues['maxCities'] = $cityNations[$nationID];
}
$db->update('nation', [
'power' => $nation['power']
], 'nation=%i', $nationID);
$nationStor->max_power = $powerValues;
}
// 전쟁기한 세팅
foreach($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) {
$genCount = $genNum[$dip['me']];
// 25% 참여율일때 두당 10턴에 4000명 소모한다고 계산
// 4000 / 10 * 0.25 = 100
$term = floor($dip['dead'] / 100 / $genCount);
$dip['dead'] -= $term * 100 * $genCount;
$term = Util::valueFit($dip['term'] + $term, 0, 13);
$db->update('diplomacy', [
'term' => $term,
'dead' => $dip['dead'],
], 'me = %i AND you = %i', $dip['me'], $dip['you']);
}
//개전국 로그
foreach($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip){
$nation1 = getNationStaticInfo($dip['me']);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($dip['you']);
$name2 = $nation2['name'];
$josaYi = JosaUtil::pick($name2, '이');
$josaWa = JosaUtil::pick($name1, '와');
$globalLogger->pushGlobalHistoryLog("<R><b>【개전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <R>전쟁</>을 시작합니다.");
}
//휴전국 로그
$stopWarList = [];
foreach($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]){
if($me < $you){
$key = "{$me}_{$you}";
}
else{
$key = "{$you}_{$me}";
}
if(!key_exists($key, $stopWarList)){
$stopWarList[$key] = true;
continue;
}
//양측 기간 모두 0이 되는 상황이면 휴전
$nation1 = getNationStaticInfo($me);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you);
$name2 = $nation2['name'];
$josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【휴전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>휴전</>합니다.");
$db->update('diplomacy', [
'state'=>2,
'term'=>0,
], '(me=%i AND you=%i) OR (you=%i AND me=%i)', $me, $you, $me, $you);
}
$globalLogger->flush();
//사상자 초기화, 외교 기한-1
$db->update('diplomacy', [
'dead'=>$db->sqleval('if(state!=0, 0, dead)'),
'term'=>$db->sqleval('greatest(0, term-1)'),
], true);
//불가침 끝나면 통상으로
$db->update('diplomacy', [
'state'=>2,
], 'state = 7 AND term = 0');
//선포 끝나면 교전으로
$db->update('diplomacy', [
'state'=>0,
'term'=>6,
], 'state = 1 AND term = 0');
//초반이후 방랑군 자동 해체
if ($admin['year'] >= $admin['startyear'] + 2) {
checkWander();
}
// 작위 업데이트
updateNationState();
updateGeneralNumber();
refreshNationStaticInfo();
// 천통여부 검사
checkEmperior();
//토너먼트 개시
triggerTournament();
// 시스템 거래건 등록
registerAuction();
//전방설정
foreach (getAllNationStaticInfo() as $nation) {
if ($nation['level'] <= 0) {
continue;
}
SetNationFront($nation['nation']);
}
}
function checkWander()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']);
$wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12');
foreach (General::createGeneralObjListFromDB($wanderers) as $wanderer) {
$wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin);
if ($wanderCmd->hasFullConditionMet()) {
$logger = $wanderer->getLogger();
$logger->pushGeneralActionLog('초반 제한후 방랑군은 자동 해산됩니다.', ActionLogger::PLAIN);
$wanderCmd->run();
}
}
if ($wanderers) {
refreshNationStaticInfo();
}
}
function updateNationState()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$history = array();
$admin = $gameStor->getValues(['killturn', 'year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm', 'turntime']);
$assemblerCnts = [];
foreach ($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]) {
$assemblerCnts[$nationID] = $assemblerCnt;
};
foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nation['nation']);
if ($citycount == 0) {
$nationlevel = 0; // 방랑군
} elseif ($citycount == 1) {
$nationlevel = 1; // 호족
} elseif ($citycount <= 4) {
$nationlevel = 2; // 군벌
} elseif ($citycount <= 7) {
$nationlevel = 3; // 주자사
} elseif ($citycount <= 10) {
$nationlevel = 4; // 주목
} elseif ($citycount <= 15) {
$nationlevel = 5; // 공
} elseif ($citycount <= 20) {
$nationlevel = 6; // 왕
} else {
$nationlevel = 7; // 황제
}
if ($nationlevel > $nation['level']) {
$levelDiff = $nationlevel - $nation['level'];
$oldLevel = $nation['level'];
$nation['level'] = $nationlevel;
$updateVals = [
'level' => $nationlevel,
'gold'=>$db->sqleval('gold + %i', $nationlevel*1000),
'rice'=>$db->sqleval('rice + %i', $nationlevel*1000),
];
switch ($nationlevel) {
case 7:
$josaUl = JosaUtil::pick(getNationLevel($nationlevel), '을');
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭"]);
$auxVal = Json::decode($nation['aux']);
$auxVal['can_국기변경'] = 1;
$auxVal['can_국변경'] = 1;
$updateVals['aux'] = Json::encode($auxVal);
break;
case 6:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극"]);
break;
case 5:
case 4:
case 3:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명되었습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명"]);
break;
case 2:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 독립하여 <Y>" . getNationLevel($nationlevel) . "</>로 나섰습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>로 나서다"]);
break;
}
$db->update('nation', $updateVals, 'nation=%i', $nation['nation']);
$turnRows = [];
foreach (Util::range(getNationChiefLevel($nation['level']), 12) as $chiefLevel) {
foreach (Util::range(GameConst::$maxChiefTurn) as $turnIdx) {
$turnRows[] = [
'nation_id' => $nation['nation'],
'officer_level' => $chiefLevel,
'turn_idx' => $turnIdx,
'action' => '휴식',
'arg' => null,
'brief' => '휴식'
];
}
}
$db->insertIgnore('nation_turn', $turnRows);
if ($levelDiff) {
//유니크 아이템 하나 돌리자
$targetKillTurn = $admin['killturn'];
$targetKillTurn -= 24 * 60 / $admin['turnterm'];
$nationGenIDList = $db->queryFirstColumn(
'SELECT no FROM general WHERE nation = %i AND killturn >= %i AND npc < 2',
$nation['nation'],
$targetKillTurn
);
$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong'], 2);
$uniqueLotteryWeightList = [];
foreach ($nationGenList as $nationGen) {
$hasUnique = false;
foreach ($nationGen->getItems() as $item) {
if (!$item->isBuyable()) {
$hasUnique = true;
break;
}
}
if ($hasUnique) {
continue;
}
$score = $nationGen->getVar('belong') + 5;
if ($nationGen->getVar('officer_level') == 12) {
$score += 200; //NOTE: 꼬우면 군주하세요.
} else if ($nationGen->getVar('officer_level') == 11) {
$score += 70;
} else if ($nationGen->getVar('officer_level') > 4) {
$score += 35;
}
$uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score];
}
foreach (Util::range($levelDiff) as $idx) {
if (!$uniqueLotteryWeightList) {
break;
}
/** @var General */
$winnerObj = Util::choiceRandomUsingWeightPair($uniqueLotteryWeightList);
unset($uniqueLotteryWeightList[$winnerObj->getID()]);
giveRandomUniqueItem($winnerObj, '작위보상');
$winnerObj->applyDB($db);
}
}
}
$assemblerCnt = $assemblerCnts[$nation['nation']] ?? 0;
$maxAssemblerCnt = [
1 => 0,
2 => 1,
3 => 3,
4 => 4,
5 => 6,
6 => 7,
7 => 9
][$nationlevel] ?? 0;
if ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID = $gameStor->assembler_id ?? 0;
while ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID += 1;
$npcObj = new Scenario\NPC(
999,
sprintf('부대장%4d', $lastAssemblerID),
null,
$nation['nation'],
null,
10,
10,
10,
1,
$admin['year'] - 15,
$admin['year'] + 15,
'은둔',
'척사'
);
$npcObj->killturn = 70;
$npcObj->gold = 0;
$npcObj->rice = 0;
$npcObj->npc = 5;
$npcObj->build($admin);
$npcID = $npcObj->generalID;
$db->insert('troop', [
'troop_leader' => $npcID,
'name' => $npcObj->realName,
'nation' => $nation['nation'],
]);
$db->update('general', [
'troop' => $npcID
], 'no=%i', $npcID);
$cmd = buildGeneralCommandClass('che_집합', General::createGeneralObjFromDB($npcID), $admin);
_setGeneralCommand($cmd, iterator_to_array(Util::range(GameConst::$maxTurn)));
$assemblerCnt += 1;
$gameStor->assembler_id = $lastAssemblerID;
}
}
}
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
}
function checkStatistic()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']);
$nationHists = [];
$specialHists = [];
$personalHists = [];
$specialHists2 = [];
$crewtypeHists = [];
$etc = '';
$auxData = [
'generals' => [],
'nations' => [],
];
$avgGeneral = $db->queryFirstRow(
'SELECT avg(gold) as avggold, avg(rice) as avgrice, avg(dex1+dex2+dex3+dex4) as avgdex,
max(dex1+dex2+dex3+dex4) as maxdex, avg(experience+dedication) as avgexpded, max(experience+dedication) as maxexpded
FROM general'
);
$auxData['generals']['avg'] = $avgGeneral;
$avgGeneral['avggold'] = Util::round($avgGeneral['avggold']);
$avgGeneral['avgrice'] = Util::round($avgGeneral['avgrice']);
$avgGeneral['avgdex'] = Util::round($avgGeneral['avgdex']);
$avgGeneral['avgexpded'] = Util::round($avgGeneral['avgexpded']);
$etc .= "평균 금/쌀 ({$avgGeneral['avggold']}/{$avgGeneral['avgrice']}), 평균/최고 숙련({$avgGeneral['avgdex']}/{$avgGeneral['maxdex']}), 평균/최고 경험공헌({$avgGeneral['avgexpded']}/{$avgGeneral['maxexpded']}), ";
$avgNation = $db->queryFirstRow(
'SELECT min(tech) as mintech, max(tech) as maxtech, avg(tech) as avgtech,
min(power) as minpower, max(power) as maxpower, avg(power) as avgpower from nation where level>0'
);
$auxData['nations']['avg'] = $avgNation;
$avgNation['mintech'] = floor($avgNation['mintech']);
$avgNation['maxtech'] = floor($avgNation['maxtech']);
$avgNation['avgtech'] = Util::round($avgNation['avgtech']);
$avgNation['avgpower'] = Util::round($avgNation['avgpower']);
$etc .= "최저/평균/최고 기술({$avgNation['mintech']}/{$avgNation['avgtech']}/{$avgNation['maxtech']}), ";
$etc .= "최저/평균/최고 국력({$avgNation['minpower']}/{$avgNation['avgpower']}/{$avgNation['maxpower']}), ";
$nationName = '';
$powerHist = '';
$nations = Util::convertArrayToDict(
$db->query(
'SELECT nation,name,type,power,gennum,gold+rice as goldrice from nation where level>0 order by power desc',
'nation'
),
'nation'
);
$nationCount = count($nations);
$nationGeneralInfos = Util::convertArrayToDict(
$db->query(
'SELECT nation, sum(leadership+strength+intel) as abil,sum(gold+rice) as goldrice,
sum(dex1+dex2+dex3+dex4) as dex,sum(experience+dedication) as expded
from general GROUP BY nation'
),
'nation'
);
$nationCityInfos = Util::convertArrayToDict(
$db->query('SELECT nation, count(*) as cnt, sum(pop) as pop,sum(pop_max) as pop_max from city GROUP BY nation'),
'nation'
);
foreach ($nations as $nationNo => &$nation) {
$general = $nationGeneralInfos[$nationNo];
$city = $nationCityInfos[$nationNo];
$nation['generalInfo'] = $general;
$nation['cityInfo'] = $city;
$nationName .= $nation['name'] . '(' . getNationType($nation['type']) . '), ';
$powerHist .= "{$nation['name']}({$nation['power']}/{$nation['gennum']}/{$city['cnt']}/{$city['pop']}/{$city['pop_max']}/{$nation['goldrice']}/{$general['goldrice']}/{$general['abil']}/{$general['dex']}/{$general['expded']}), ";
if (!isset($nationHists[$nation['type']])) {
$nationHists[$nation['type']] = 0;
}
$nationHists[$nation['type']]++;
}
unset($nation);
$auxData['nations']['all'] = $nations;
$nationHist = '';
foreach (GameConst::$availableNationType as $nationType) {
if (!Util::array_get($nationHists[$nationType])) {
$nationHists[$nationType] = '-';
}
$nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), ";
}
$generals = $db->query('SELECT `no`,npc,personal,special,special2,crewtype FROM general');
$genCount = 0;
$npcCount = 0;
$generalCount = count($generals);
foreach ($generals as $general) {
if (!isset($personalHists[$general['personal']])) {
$personalHists[$general['personal']] = 0;
}
if (!isset($specialHists[$general['special']])) {
$specialHists[$general['special']] = 0;
}
if (!isset($specialHists2[$general['special2']])) {
$specialHists2[$general['special2']] = 0;
}
if ($general['npc'] < 2) {
$genCount += 1;
} else {
$npcCount += 1;
}
$personalHists[$general['personal']]++;
$specialHists[$general['special']]++;
$specialHists2[$general['special2']]++;
}
foreach ($db->queryAllLists(
'SELECT crewtype, count(crewtype) AS cnt FROM general WHERE recent_war != NULL GROUP BY crewtype'
) as [$crewtype, $cnt]) {
$crewtypeHists[$crewtype] = $cnt;
}
$auxData['generals']['hists'] = [
'personal' => $personalHists,
'special' => $specialHists,
'special2' => $specialHists2,
'crewtype' => $crewtypeHists,
'userCnt' => $genCount,
'npcCnt' => $npcCount,
];
$generalCountStr = "{$generalCount}({$genCount}+{$npcCount})";
$personalHistStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGenChar($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($personalHists)));
$specialHistsStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGeneralSpecialDomesticName($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($specialHists)));
$specialHists2Str = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGeneralSpecialWarName($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($specialHists2)));
$specialHistsAllStr = "$specialHistsStr // $specialHists2Str";
$crewtypeHistsStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return GameUnitConst::byID($histKey)->getShortName() . '(' . $cnt . ')';
}, Util::convertDictToArray($crewtypeHists)));
$db->insert('statistic', [
'year' => $admin['year'],
'month' => $admin['month'],
'nation_count' => $nationCount,
'nation_name' => $nationName,
'nation_hist' => $nationHist,
'gen_count' => $generalCountStr,
'personal_hist' => $personalHistStr,
'special_hist' => $specialHistsAllStr,
'power_hist' => $powerHist,
'crewtype' => $crewtypeHistsStr,
'etc' => $etc,
'aux' => Json::encode($auxData)
]);
}
function convForOldGeneral(array $general, int $year, int $month)
{
$general['history'] = getGeneralHistoryLogAll($general['no']);
return [
'server_id' => UniqueConst::$serverID,
'general_no' => $general['no'],
'owner' => $general['owner'],
'name' => $general['name'],
'last_yearmonth' => $year * 100 + $month,
'turntime' => $general['turntime'],
'data' => Json::encode($general)
];
}
function storeOldGeneral(int $no, int $year, int $month)
{
$db = DB::db();
$general = $db->queryFirstRow('SELECT * FROM general WHERE `no` = %i', $no);
if (!$general) {
return;
}
$data = convForOldGeneral($general, $year, $month);
$db->insertUpdate(
'ng_old_generals',
$data,
$data
);
}
function storeOldGenerals(int $nation, int $year, int $month)
{
$db = DB::db();
foreach ($db->query('SELECT * FROM general WHERE nation = %i', $nation) as $general) {
$data = convForOldGeneral($general, $year, $month);
$db->insertUpdate(
'ng_old_generals',
$data,
$data
);
}
}
function checkEmperior()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'conlimit']);
if ($admin['isunited'] != 0) {
return;
}
$remainNations = $db->queryFirstColumn('SELECT nation FROM nation WHERE level > 0 LIMIT 2');
if (!$remainNations || count($remainNations) != 1) {
return;
}
$nationID = $remainNations[0];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$cityCnt = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i', $nationID);
if (!$cityCnt) {
return;
}
if ($cityCnt != count(CityConst::all())) {
return;
}
checkStatistic();
$nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$josaYi = JosaUtil::pick($nationName, '이');
$nationLogger = new ActionLogger(0, $nationID, $admin['year'], $admin['month']);
$nationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일");
$gameStor->isunited = 2;
$gameStor->conlimit = $gameStor->conlimit * 100;
foreach ($db->queryFirstColumn('SELECT no FROM general WHERE npc<2 AND age>=%i', GameConst::$minPushHallAge) as $hallGeneralNo) {
CheckHall($hallGeneralNo);
}
[$totalPop, $totalMaxPop] = $db->queryFirstList('SELECT SUM(pop), SUM(pop_max) FROM city');
$pop = "{$totalPop} / {$totalMaxPop}";
$poprate = round($totalPop / $totalMaxPop * 100, 2). " %";
$chiefs = Util::convertArrayToDict(
$db->query(
'SELECT no,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5',
$nationID
),
'officer_level'
);
$nationGenerals = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nationID);
$nation['generals'] = $nationGenerals;
$tigers = $db->query(
'SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "killnum" AND value > 0 ORDER BY value DESC LIMIT 5',
$nationID
); // 오호장군
$tigerstr = join(', ', array_map(function ($arr) {
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $tigers));
$eagles = $db->query(
'SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "firenum" AND value > 0 ORDER BY value DESC LIMIT 7',
$nationID
); // 건안칠자
$eaglestr = join(', ', array_map(function ($arr) {
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $eagles));
$rawGeneralList = $db->query('SELECT no, name, npc, owner FROM general WHERE nation=%i ORDER BY dedication DESC', $nationID);
foreach ($rawGeneralList as $rawGeneral) {
$generalLogger = new ActionLogger($rawGeneral['no'], $nationID, $admin['year'], $admin['month']);
$generalLogger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일하였습니다.", ActionLogger::YEAR_MONTH);
$generalLogger->flush();
}
$gen = join(', ', array_column($rawGeneral, 'name'));
$stat = $db->queryFirstRow('SELECT max(nation_count) as nc, max(gen_count) as gc FROM statistic');
$genCnt = $db->queryFirstField('SELECT count(*) FROM general');
$statNC = "1 / {$stat['nc']}";
$statGC = "{$genCnt} / {$stat['gc']}";
$statNation = $db->queryFirstRow('SELECT nation_count,nation_name,nation_hist from statistic where nation_count=%i LIMIT 1', $stat['nc']);
$statGeneral = $db->queryFirstRow('SELECT gen_count,personal_hist,special_hist,aux from statistic order by no desc LIMIT 1');
$nation = $nation;
$nation['generals'] = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nation['nation']);
$nation['aux'] = Json::decode($nation['aux']);
$nation['msg'] = $nationStor->notice;
$nation['scout_msg'] = $nationStor->scout_msg;
$nation['aux'] += $nationStor->max_power;
$nation['history'] = getNationHistoryLogAll($nation['nation']);
storeOldGenerals(0, $admin['year'], $admin['month']);
storeOldGenerals($nation['nation'], $admin['year'], $admin['month']);
$db->insert('ng_old_nations', [
'server_id' => UniqueConst::$serverID,
'nation' => $nation['nation'],
'data' => Json::encode($nation)
]);
$noNationGeneral = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=0');
$db->insert('ng_old_nations', [
'server_id' => UniqueConst::$serverID,
'nation' => 0,
'data' => Json::encode([
'nation' => 0,
'name' => '재야',
'generals' => $noNationGeneral
])
]);
$nationHistory = getNationHistoryLogAll($nation['nation']);
$serverCnt = $db->queryFirstField('SELECT count(*) FROM ng_games');
$serverName = UniqueConst::$serverName;
$db->update('ng_games', [
'winner_nation' => $nation['nation']
], 'server_id=%s', UniqueConst::$serverID);
$db->insert('emperior', [
'phase' => $serverName . $serverCnt . '기',
'server_id' => UniqueConst::$serverID,
'nation_count' => $statNC,
'nation_name' => $statNation['nation_name'],
'nation_hist' => $statNation['nation_hist'],
'gen_count' => $statGC,
'personal_hist' => $statGeneral['personal_hist'],
'special_hist' => $statGeneral['special_hist'],
'name' => $nation['name'],
'type' => $nation['type'],
'color' => $nation['color'],
'year' => $admin['year'],
'month' => $admin['month'],
'power' => $nation['power'],
'gennum' => $nation['gennum'],
'citynum' => $cityCnt,
'pop' => $pop,
'poprate' => $poprate,
'gold' => $nation['gold'],
'rice' => $nation['rice'],
'l12name' => $chiefs[12]['name'],
'l12pic' => $chiefs[12]['picture'],
'l11name' => $chiefs[11]['name'],
'l11pic' => $chiefs[11]['picture'],
'l10name' => $chiefs[10]['name'],
'l10pic' => $chiefs[10]['picture'],
'l9name' => $chiefs[9]['name'],
'l9pic' => $chiefs[9]['picture'],
'l8name' => $chiefs[8]['name'],
'l8pic' => $chiefs[8]['picture'],
'l7name' => $chiefs[7]['name'],
'l7pic' => $chiefs[7]['picture'],
'l6name' => $chiefs[6]['name'],
'l6pic' => $chiefs[6]['picture'],
'l5name' => $chiefs[5]['name'],
'l5pic' => $chiefs[5]['picture'],
'tiger' => $tigerstr,
'eagle' => $eaglestr,
'gen' => $gen,
'history' => JSON::encode($nationHistory),
'aux' => $statGeneral['aux']
]);
$history = ["<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【통일】</b></><D><b>{$nation['name']}</b></>{$josaYi} 전토를 통일하였습니다."];
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
//연감 월결산
LogHistory();
}
<?php
namespace sammo;
use Monolog\Logger;
/**
* 게임 룰에 해당하는 함수 모음
*/
function getNationLevelList(): array
{
$table = [
0 => ['방랑군', 2, 0],
1 => ['호족', 2, 1],
2 => ['군벌', 4, 2],
3 => ['주자사', 4, 5],
4 => ['주목', 6, 8],
5 => ['공', 6, 11],
6 => ['왕', 8, 16],
7 => ['황제', 8, 21],
];
return $table;
}
function getCityLevelList(): array
{
return [
1 => '수',
2 => '진',
3 => '관',
4 => '이',
5 => '소',
6 => '중',
7 => '대',
8 => '특'
];
}
//한국가의 전체 전방 설정
function SetNationFront($nationNo)
{
if (!$nationNo) {
return;
}
// 도시소유 국가와 선포,교전중인 국가
$adj3 = [];
$adj2 = [];
$adj1 = [];
$db = DB::db();
foreach ($db->queryFirstColumn(
'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 0 AND me = %i',
$nationNo
) as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj3[$adjKey] = $adjVal;
}
};
foreach ($db->queryFirstColumn(
'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 1 AND diplomacy.term <= 5 AND me = %i',
$nationNo
) as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj1[$adjKey] = $adjVal;
}
}
if (!$adj3 && !$adj1) {
//평시이면 공백지
//NOTE: if, else일 경우 NPC는 전쟁시에는 공백지로 출병하지 않는다는 뜻이 된다.
foreach ($db->queryFirstColumn('SELECT city from city where nation=0') as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj2[$adjKey] = $adjVal;
}
}
}
$db->update('city', [
'front' => 0
], 'nation=%i', $nationNo);
if ($adj1) {
$db->update('city', [
'front' => 1,
], 'nation=%i and city in %li', $nationNo, array_keys($adj1));
}
if ($adj2) {
$db->update('city', [
'front' => 2,
], 'nation=%i and city in %li', $nationNo, array_keys($adj2));
}
if ($adj3) {
$db->update('city', [
'front' => 3,
], 'nation=%i and city in %li', $nationNo, array_keys($adj3));
}
}
function checkSupply()
{
$db = DB::db();
$cities = [];
foreach ($db->query('SELECT city, nation FROM city WHERE nation != 0') as $city) {
$newCity = new \stdClass();
$newCity->id = Util::toInt($city['city']);
$newCity->nation = Util::toInt($city['nation']);
$newCity->supply = false;
$cities[$newCity->id] = $newCity;
}
$queue = new \SplQueue();
foreach ($db->queryAllLists('SELECT capital, nation FROM nation WHERE `level` > 0') as list($capitalID, $nationID)) {
if (!key_exists($capitalID, $cities)) {
continue;
}
$city = $cities[$capitalID];
if ($nationID != $city->nation) {
continue;
}
$city->supply = true;
$queue->enqueue($city);
}
while (!$queue->isEmpty()) {
$cityLink = $queue->dequeue();
$city = CityConst::byID($cityLink->id);
foreach (array_keys($city->path) as $connCityID) {
if (!key_exists($connCityID, $cities)) {
continue;
}
$connCity = $cities[$connCityID];
if ($connCity->nation != $cityLink->nation) {
continue;
}
if ($connCity->supply) {
continue;
}
$connCity->supply = true;
$queue->enqueue($connCity);
}
}
$db->update('city', [
'supply' => 1
], 'nation=0');
$db->update('city', [
'supply' => 0
], 'nation!=0');
$supply = [];
foreach ($cities as $city) {
if ($city->supply) {
$supply[] = $city->id;
}
}
if ($supply) {
$db->update('city', [
'supply' => 1
], 'city IN %li', $supply);
}
}
function updateGeneralNumber(){
$db = DB::db();
foreach($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]){
if($nationID === 0){
continue;
}
$db->update('nation', [
'gennum'=>$gennum
], 'nation=%i', $nationID);
}
refreshNationStaticInfo();
}
function updateYearly()
{
//통계
checkStatistic();
}
//관직 변경 해제
function updateQuaterly()
{
$db = DB::db();
//천도 제한 해제, 관직 변경 제한 해제
$db->update('nation', [
'chief_set' => 0,
], true);
//관직 변경 제한 해제
$db->update('city', [
'officer_set' => 0,
], true);
}
// 벌점 감소와 건국제한-1 전턴제한-1 외교제한-1, 1달마다 실행, 병사 있는 장수의 군량 감소, 수입비율 조정
function preUpdateMonthly()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//연감 월결산
$result = LogHistory();
if ($result == false) {
return false;
}
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
$logger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//보급선 체크
checkSupply();
//미보급도시 10% 감소
$db->update('city', [
'pop' => $db->sqleval('pop * 0.9'),
'trust' => $db->sqleval('trust * 0.9'),
'agri' => $db->sqleval('agri * 0.9'),
'comm' => $db->sqleval('comm * 0.9'),
'secu' => $db->sqleval('secu * 0.9'),
'def' => $db->sqleval('def * 0.9'),
'wall' => $db->sqleval('wall * 0.9'),
], 'supply = 0');
//미보급도시 장수 병 훈 사 5%감소
//NOTE: update inner join도 가능하지만, meekrodb 기준으로 깔끔하게.
$unsuppliedCities = $db->query('SELECT city, nation, trust, name FROM city WHERE supply = 0');
foreach (Util::arrayGroupBy($unsuppliedCities, 'nation') as $nationID => $cityList) {
$cityIDList = Util::squeezeFromArray($cityList, 'city');
$db->update('general', [
'crew' => $db->sqleval('crew*0.95'),
'atmos' => $db->sqleval('atmos*0.95'),
'train' => $db->sqleval('train*0.95'),
], 'city IN %li AND nation = %i', $cityIDList, $nationID);
}
//민심30이하 공백지 처리
$lostCities = [];
foreach ($unsuppliedCities as $unsuppliedCity) {
if ($unsuppliedCity['trust'] >= 30) {
continue;
}
$lostCities[$unsuppliedCity['city']] = $unsuppliedCity;
}
if ($lostCities) {
foreach ($lostCities as $lostCity) {
$josaYi = JosaUtil::pick($lostCity['name'], '이');
$logger->pushGlobalHistoryLog("<R><b>【고립】</b></><G><b>{$lostCity['name']}</b></>{$josaYi} 보급이 끊겨 <R>미지배</> 도시가 되었습니다.");
}
$db->update('general', [
'officer_level' => 1,
'officer_city' => 0
], 'officer_city IN %li', array_keys($lostCities));
$db->update('city', [
'nation' => 0,
'officer_set' => 0,
'conflict' => '{}',
'term' => 0,
'front' => 0
], 'city IN %li', array_keys($lostCities));
}
//접률감소, 건국제한-1
$db->update('general', [
'connect' => $db->sqleval('floor(connect*0.99)'),
'makelimit' => $db->sqleval('greatest(0, makelimit - 1)'),
], true);
//전략제한-1, 외교제한-1, 세율동기화
$db->update('nation', [
'strategic_cmd_limit' => $db->sqleval('greatest(0, strategic_cmd_limit - 1)'),
'surlimit' => $db->sqleval('greatest(0, surlimit - 1)'),
'rate_tmp' => $db->sqleval('rate')
], true);
//도시훈사 180년 60, 220년 87, 240년 100
$rate = Util::round(($admin['year'] - $admin['startyear']) / 1.5) + 60;
if ($rate > 100) $rate = 100;
// 20 ~ 140원
$develcost = ($admin['year'] - $admin['startyear'] + 10) * 2;
$gameStor->city_rate = $rate;
$gameStor->develcost = $develcost;
//매달 사망자 수입 결산
processWarIncome();
//계략, 전쟁표시 해제
$db->update('city', [
'state' => $db->sqleval(<<<EOD
(CASE
WHEN state=31 THEN 0
WHEN state=32 THEN 31
WHEN state=33 THEN 0
WHEN state=34 THEN 33
WHEN state=41 THEN 0
WHEN state=42 THEN 41
WHEN state=43 THEN 42
ELSE state END)
EOD),
'term' => $db->sqleval('greatest(0, term - 1)'),
'conflict' => $db->sqleval('if(term = 0,%s,conflict)', '{}'),
], true);
//첩보-1
foreach ($db->queryAllLists("SELECT nation, spy FROM nation WHERE spy!='' AND spy!='{}'") as [$nationNo, $rawSpy]) {
$spyInfo = Json::decode($rawSpy);
foreach ($spyInfo as $cityNo => $remainMonth) {
if ($remainMonth <= 1) {
unset($spyInfo[$cityNo]);
} else {
$spyInfo[$cityNo] -= 1;
}
}
$db->update('nation', [
'spy' => Json::encode($spyInfo, Json::EMPTY_ARRAY_IS_DICT)
], 'nation=%i', $nationNo);
}
return true;
}
// 외교 로그처리, 외교 상태 처리
function postUpdateMonthly()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']);
$globalLogger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//도시 수 측정
$cityNations = [];
foreach ($db->queryAllLists('SELECT city, name, nation FROM city') as [$cityID, $cityName, $cityNation]) {
if (!key_exists($cityNation, $cityNations)) {
$cityNations[$cityNation] = [];
}
$cityNations[$cityNation][] = $cityName;
}
//각 국가 전월 장수수 대비 당월 장수수로 단합도 산정
//각 국가 장수수를 구하고 국력 산정
// $query = "select nation,gennum from nation where level>0";
// 국력=
// 자원(국가/장수의 금,쌀)
// 기술력
// 인구수*내정%
// 장수능력
// 접속률
// 숙련도
// 명성,공헌
$nations = Util::convertArrayToDict($db->query('SELECT
A.nation,
A.gennum,
round((
round(((A.gold+A.rice)+(select sum(gold+rice) from general where nation=A.nation))/100)
+A.tech
+if(A.level=0,0,(
select round(
sum(pop)*sum(pop+agri+comm+secu+wall+def)/sum(pop_max+agri_max+comm_max+secu_max+wall_max+def_max)/100
) from city where nation=A.nation and supply=1
))
+(select sum(leadership+strength+intel) from general where nation=A.nation)
+(select round(sum(dex1+dex2+dex3+dex4+dex5)/1000) from general where nation=A.nation)
+(select round(sum(experience+dedication)/100) from general where nation=A.nation)
+(select round(avg(connect)) from general where nation=A.nation)
)/10)
as power,
(select sum(crew) from general where nation=A.nation) as totalCrew
from nation A
group by A.nation'), 'nation');
$maxPowerValues = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'max_power');
foreach ($nations as $nation) {
$nationID = $nation['nation'];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$genNum[$nationID] = $nation['gennum'];
$powerValues = $maxPowerValues[$nationID]??[];
//약간의 랜덤치 부여 (95% ~ 105%)
$nation['power'] = Util::round($nation['power'] * (rand() % 101 + 950) / 1000);
$powerValues['maxPower'] = max($powerValues['maxPower'] ?? 0, $nation['power']);
$powerValues['maxCrew'] = max($powerValues['maxCrew'] ?? 0, Util::toInt($nation['totalCrew']));
if (count($cityNations[$nationID] ?? []) > count($powerValues['maxCities'] ?? [])) {
$powerValues['maxCities'] = $cityNations[$nationID];
}
$db->update('nation', [
'power' => $nation['power']
], 'nation=%i', $nationID);
$nationStor->max_power = $powerValues;
}
// 전쟁기한 세팅
foreach($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) {
$genCount = $genNum[$dip['me']];
// 25% 참여율일때 두당 10턴에 4000명 소모한다고 계산
// 4000 / 10 * 0.25 = 100
$term = floor($dip['dead'] / 100 / $genCount);
$dip['dead'] -= $term * 100 * $genCount;
$term = Util::valueFit($dip['term'] + $term, 0, 13);
$db->update('diplomacy', [
'term' => $term,
'dead' => $dip['dead'],
], 'me = %i AND you = %i', $dip['me'], $dip['you']);
}
//개전국 로그
foreach($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip){
$nation1 = getNationStaticInfo($dip['me']);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($dip['you']);
$name2 = $nation2['name'];
$josaYi = JosaUtil::pick($name2, '이');
$josaWa = JosaUtil::pick($name1, '와');
$globalLogger->pushGlobalHistoryLog("<R><b>【개전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <R>전쟁</>을 시작합니다.");
}
//휴전국 로그
$stopWarList = [];
foreach($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]){
if($me < $you){
$key = "{$me}_{$you}";
}
else{
$key = "{$you}_{$me}";
}
if(!key_exists($key, $stopWarList)){
$stopWarList[$key] = true;
continue;
}
//양측 기간 모두 0이 되는 상황이면 휴전
$nation1 = getNationStaticInfo($me);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you);
$name2 = $nation2['name'];
$josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【휴전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>휴전</>합니다.");
$db->update('diplomacy', [
'state'=>2,
'term'=>0,
], '(me=%i AND you=%i) OR (you=%i AND me=%i)', $me, $you, $me, $you);
}
$globalLogger->flush();
//사상자 초기화, 외교 기한-1
$db->update('diplomacy', [
'dead'=>$db->sqleval('if(state!=0, 0, dead)'),
'term'=>$db->sqleval('greatest(0, term-1)'),
], true);
//불가침 끝나면 통상으로
$db->update('diplomacy', [
'state'=>2,
], 'state = 7 AND term = 0');
//선포 끝나면 교전으로
$db->update('diplomacy', [
'state'=>0,
'term'=>6,
], 'state = 1 AND term = 0');
//초반이후 방랑군 자동 해체
if ($admin['year'] >= $admin['startyear'] + 2) {
checkWander();
}
// 작위 업데이트
updateNationState();
updateGeneralNumber();
refreshNationStaticInfo();
// 천통여부 검사
checkEmperior();
//토너먼트 개시
triggerTournament();
// 시스템 거래건 등록
registerAuction();
//전방설정
foreach (getAllNationStaticInfo() as $nation) {
if ($nation['level'] <= 0) {
continue;
}
SetNationFront($nation['nation']);
}
}
function checkWander()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']);
$wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12');
foreach (General::createGeneralObjListFromDB($wanderers) as $wanderer) {
$wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin);
if ($wanderCmd->hasFullConditionMet()) {
$logger = $wanderer->getLogger();
$logger->pushGeneralActionLog('초반 제한후 방랑군은 자동 해산됩니다.', ActionLogger::PLAIN);
$wanderCmd->run();
$wanderCmd->setNextAvailable();
}
}
if ($wanderers) {
refreshNationStaticInfo();
}
}
function updateNationState()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$history = array();
$admin = $gameStor->getValues(['killturn', 'year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm', 'turntime']);
$assemblerCnts = [];
foreach ($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]) {
$assemblerCnts[$nationID] = $assemblerCnt;
};
foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nation['nation']);
if ($citycount == 0) {
$nationlevel = 0; // 방랑군
} elseif ($citycount == 1) {
$nationlevel = 1; // 호족
} elseif ($citycount <= 4) {
$nationlevel = 2; // 군벌
} elseif ($citycount <= 7) {
$nationlevel = 3; // 주자사
} elseif ($citycount <= 10) {
$nationlevel = 4; // 주목
} elseif ($citycount <= 15) {
$nationlevel = 5; // 공
} elseif ($citycount <= 20) {
$nationlevel = 6; // 왕
} else {
$nationlevel = 7; // 황제
}
if ($nationlevel > $nation['level']) {
$levelDiff = $nationlevel - $nation['level'];
$oldLevel = $nation['level'];
$nation['level'] = $nationlevel;
$updateVals = [
'level' => $nationlevel,
'gold'=>$db->sqleval('gold + %i', $nationlevel*1000),
'rice'=>$db->sqleval('rice + %i', $nationlevel*1000),
];
switch ($nationlevel) {
case 7:
$josaUl = JosaUtil::pick(getNationLevel($nationlevel), '을');
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭"]);
$auxVal = Json::decode($nation['aux']);
$auxVal['can_국변경'] = 1;
$auxVal['can_국호변경'] = 1;
$updateVals['aux'] = Json::encode($auxVal);
break;
case 6:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극"]);
break;
case 5:
case 4:
case 3:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명되었습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명됨"]);
break;
case 2:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 독립하여 <Y>" . getNationLevel($nationlevel) . "</>로 나섰습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>로 나서다"]);
break;
}
$db->update('nation', $updateVals, 'nation=%i', $nation['nation']);
$turnRows = [];
foreach (Util::range(getNationChiefLevel($nation['level']), 12) as $chiefLevel) {
foreach (Util::range(GameConst::$maxChiefTurn) as $turnIdx) {
$turnRows[] = [
'nation_id' => $nation['nation'],
'officer_level' => $chiefLevel,
'turn_idx' => $turnIdx,
'action' => '휴식',
'arg' => null,
'brief' => '휴식'
];
}
}
$db->insertIgnore('nation_turn', $turnRows);
if ($levelDiff) {
//유니크 아이템 하나 돌리자
$targetKillTurn = $admin['killturn'];
$targetKillTurn -= 24 * 60 / $admin['turnterm'];
$nationGenIDList = $db->queryFirstColumn(
'SELECT no FROM general WHERE nation = %i AND killturn >= %i AND npc < 2',
$nation['nation'],
$targetKillTurn
);
$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong'], 2);
$uniqueLotteryWeightList = [];
foreach ($nationGenList as $nationGen) {
$hasUnique = false;
foreach ($nationGen->getItems() as $item) {
if (!$item->isBuyable()) {
$hasUnique = true;
break;
}
}
if ($hasUnique) {
continue;
}
$score = $nationGen->getVar('belong') + 5;
if ($nationGen->getVar('officer_level') == 12) {
$score += 200; //NOTE: 꼬우면 군주하세요.
} else if ($nationGen->getVar('officer_level') == 11) {
$score += 70;
} else if ($nationGen->getVar('officer_level') > 4) {
$score += 35;
}
$uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score];
}
foreach (Util::range($levelDiff) as $idx) {
if (!$uniqueLotteryWeightList) {
break;
}
/** @var General */
$winnerObj = Util::choiceRandomUsingWeightPair($uniqueLotteryWeightList);
unset($uniqueLotteryWeightList[$winnerObj->getID()]);
giveRandomUniqueItem($winnerObj, '작위보상');
$winnerObj->applyDB($db);
}
}
}
$assemblerCnt = $assemblerCnts[$nation['nation']] ?? 0;
$maxAssemblerCnt = [
1 => 0,
2 => 1,
3 => 3,
4 => 4,
5 => 6,
6 => 7,
7 => 9
][$nationlevel] ?? 0;
if ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID = $gameStor->assembler_id ?? 0;
while ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID += 1;
$npcObj = new Scenario\GeneralBuilder(
sprintf('부대장%4d', $lastAssemblerID),
0,
null,
$nation['nation']
);
$npcObj->setAffinity(999)->setStat(10, 10, 10)
->setSpecialSingle('척사')->setEgo('che_은둔')
->setKillturn(70)->setGoldRice(0, 0)
->setNPCType(5)->fillRemainSpecAsZero($admin);
$npcObj->build($admin);
$npcID = $npcObj->getGeneralID();
$db->insert('troop', [
'troop_leader' => $npcID,
'name' => $npcObj->getGeneralName(),
'nation' => $nation['nation'],
]);
$db->update('general', [
'troop' => $npcID
], 'no=%i', $npcID);
$cmd = buildGeneralCommandClass('che_집합', General::createGeneralObjFromDB($npcID), $admin);
_setGeneralCommand($cmd, iterator_to_array(Util::range(GameConst::$maxTurn)));
$assemblerCnt += 1;
$gameStor->assembler_id = $lastAssemblerID;
}
}
}
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
}
function checkStatistic()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']);
$nationHists = [];
$specialHists = [];
$personalHists = [];
$specialHists2 = [];
$crewtypeHists = [];
$etc = '';
$auxData = [
'generals' => [],
'nations' => [],
];
$avgGeneral = $db->queryFirstRow(
'SELECT avg(gold) as avggold, avg(rice) as avgrice, avg(dex1+dex2+dex3+dex4) as avgdex,
max(dex1+dex2+dex3+dex4) as maxdex, avg(experience+dedication) as avgexpded, max(experience+dedication) as maxexpded
FROM general'
);
$auxData['generals']['avg'] = $avgGeneral;
$avgGeneral['avggold'] = Util::round($avgGeneral['avggold']);
$avgGeneral['avgrice'] = Util::round($avgGeneral['avgrice']);
$avgGeneral['avgdex'] = Util::round($avgGeneral['avgdex']);
$avgGeneral['avgexpded'] = Util::round($avgGeneral['avgexpded']);
$etc .= "평균 금/쌀 ({$avgGeneral['avggold']}/{$avgGeneral['avgrice']}), 평균/최고 숙련({$avgGeneral['avgdex']}/{$avgGeneral['maxdex']}), 평균/최고 경험공헌({$avgGeneral['avgexpded']}/{$avgGeneral['maxexpded']}), ";
$avgNation = $db->queryFirstRow(
'SELECT min(tech) as mintech, max(tech) as maxtech, avg(tech) as avgtech,
min(power) as minpower, max(power) as maxpower, avg(power) as avgpower from nation where level>0'
);
$auxData['nations']['avg'] = $avgNation;
$avgNation['mintech'] = floor($avgNation['mintech']);
$avgNation['maxtech'] = floor($avgNation['maxtech']);
$avgNation['avgtech'] = Util::round($avgNation['avgtech']);
$avgNation['avgpower'] = Util::round($avgNation['avgpower']);
$etc .= "최저/평균/최고 기술({$avgNation['mintech']}/{$avgNation['avgtech']}/{$avgNation['maxtech']}), ";
$etc .= "최저/평균/최고 국력({$avgNation['minpower']}/{$avgNation['avgpower']}/{$avgNation['maxpower']}), ";
$nationName = '';
$powerHist = '';
$nations = Util::convertArrayToDict(
$db->query(
'SELECT nation,name,type,power,gennum,gold+rice as goldrice from nation where level>0 order by power desc',
'nation'
),
'nation'
);
$nationCount = count($nations);
$nationGeneralInfos = Util::convertArrayToDict(
$db->query(
'SELECT nation, sum(leadership+strength+intel) as abil,sum(gold+rice) as goldrice,
sum(dex1+dex2+dex3+dex4) as dex,sum(experience+dedication) as expded
from general GROUP BY nation'
),
'nation'
);
$nationCityInfos = Util::convertArrayToDict(
$db->query('SELECT nation, count(*) as cnt, sum(pop) as pop,sum(pop_max) as pop_max from city GROUP BY nation'),
'nation'
);
foreach ($nations as $nationNo => &$nation) {
$general = $nationGeneralInfos[$nationNo];
$city = $nationCityInfos[$nationNo];
$nation['generalInfo'] = $general;
$nation['cityInfo'] = $city;
$nationName .= $nation['name'] . '(' . getNationType($nation['type']) . '), ';
$powerHist .= "{$nation['name']}({$nation['power']}/{$nation['gennum']}/{$city['cnt']}/{$city['pop']}/{$city['pop_max']}/{$nation['goldrice']}/{$general['goldrice']}/{$general['abil']}/{$general['dex']}/{$general['expded']}), ";
if (!isset($nationHists[$nation['type']])) {
$nationHists[$nation['type']] = 0;
}
$nationHists[$nation['type']]++;
}
unset($nation);
$auxData['nations']['all'] = $nations;
$nationHist = '';
foreach (GameConst::$availableNationType as $nationType) {
if (!Util::array_get($nationHists[$nationType])) {
$nationHists[$nationType] = '-';
}
$nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), ";
}
$generals = $db->query('SELECT `no`,npc,personal,special,special2,crewtype FROM general');
$genCount = 0;
$npcCount = 0;
$generalCount = count($generals);
foreach ($generals as $general) {
if (!isset($personalHists[$general['personal']])) {
$personalHists[$general['personal']] = 0;
}
if (!isset($specialHists[$general['special']])) {
$specialHists[$general['special']] = 0;
}
if (!isset($specialHists2[$general['special2']])) {
$specialHists2[$general['special2']] = 0;
}
if ($general['npc'] < 2) {
$genCount += 1;
} else {
$npcCount += 1;
}
$personalHists[$general['personal']]++;
$specialHists[$general['special']]++;
$specialHists2[$general['special2']]++;
}
foreach ($db->queryAllLists(
'SELECT crewtype, count(crewtype) AS cnt FROM general WHERE recent_war != NULL GROUP BY crewtype'
) as [$crewtype, $cnt]) {
$crewtypeHists[$crewtype] = $cnt;
}
$auxData['generals']['hists'] = [
'personal' => $personalHists,
'special' => $specialHists,
'special2' => $specialHists2,
'crewtype' => $crewtypeHists,
'userCnt' => $genCount,
'npcCnt' => $npcCount,
];
$generalCountStr = "{$generalCount}({$genCount}+{$npcCount})";
$personalHistStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGenChar($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($personalHists)));
$specialHistsStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGeneralSpecialDomesticName($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($specialHists)));
$specialHists2Str = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return getGeneralSpecialWarName($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($specialHists2)));
$specialHistsAllStr = "$specialHistsStr // $specialHists2Str";
$crewtypeHistsStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair;
return GameUnitConst::byID($histKey)->getShortName() . '(' . $cnt . ')';
}, Util::convertDictToArray($crewtypeHists)));
$db->insert('statistic', [
'year' => $admin['year'],
'month' => $admin['month'],
'nation_count' => $nationCount,
'nation_name' => $nationName,
'nation_hist' => $nationHist,
'gen_count' => $generalCountStr,
'personal_hist' => $personalHistStr,
'special_hist' => $specialHistsAllStr,
'power_hist' => $powerHist,
'crewtype' => $crewtypeHistsStr,
'etc' => $etc,
'aux' => Json::encode($auxData)
]);
}
function convForOldGeneral(array $general, int $year, int $month)
{
$general['history'] = getGeneralHistoryLogAll($general['no']);
return [
'server_id' => UniqueConst::$serverID,
'general_no' => $general['no'],
'owner' => $general['owner'],
'name' => $general['name'],
'last_yearmonth' => $year * 100 + $month,
'turntime' => $general['turntime'],
'data' => Json::encode($general)
];
}
function storeOldGeneral(int $no, int $year, int $month)
{
$db = DB::db();
$general = $db->queryFirstRow('SELECT * FROM general WHERE `no` = %i', $no);
if (!$general) {
return;
}
$data = convForOldGeneral($general, $year, $month);
$db->insertUpdate(
'ng_old_generals',
$data,
$data
);
}
function storeOldGenerals(int $nation, int $year, int $month)
{
$db = DB::db();
foreach ($db->query('SELECT * FROM general WHERE nation = %i', $nation) as $general) {
$data = convForOldGeneral($general, $year, $month);
$db->insertUpdate(
'ng_old_generals',
$data,
$data
);
}
}
function checkEmperior()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'conlimit']);
if ($admin['isunited'] != 0) {
return;
}
$remainNations = $db->queryFirstColumn('SELECT nation FROM nation WHERE level > 0 LIMIT 2');
if (!$remainNations || count($remainNations) != 1) {
return;
}
$nationID = $remainNations[0];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$cityCnt = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i', $nationID);
if (!$cityCnt) {
return;
}
if ($cityCnt != count(CityConst::all())) {
return;
}
checkStatistic();
$nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$josaYi = JosaUtil::pick($nationName, '이');
$nationLogger = new ActionLogger(0, $nationID, $admin['year'], $admin['month']);
$nationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일");
$gameStor->isunited = 2;
$gameStor->conlimit = $gameStor->conlimit * 100;
foreach ($db->queryFirstColumn('SELECT no FROM general WHERE npc<2 AND age>=%i', GameConst::$minPushHallAge) as $hallGeneralNo) {
CheckHall($hallGeneralNo);
}
[$totalPop, $totalMaxPop] = $db->queryFirstList('SELECT SUM(pop), SUM(pop_max) FROM city');
$pop = "{$totalPop} / {$totalMaxPop}";
$poprate = round($totalPop / $totalMaxPop * 100, 2). " %";
$chiefs = Util::convertArrayToDict(
$db->query(
'SELECT no,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5',
$nationID
),
'officer_level'
);
$nationGenerals = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nationID);
$nation['generals'] = $nationGenerals;
$tigers = $db->query(
'SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "killnum" AND value > 0 ORDER BY value DESC LIMIT 5',
$nationID
); // 오호장군
$tigerstr = join(', ', array_map(function ($arr) {
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $tigers));
$eagles = $db->query(
'SELECT value, name
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
WHERE rank_data.nation_id = %i AND rank_data.type = "firenum" AND value > 0 ORDER BY value DESC LIMIT 7',
$nationID
); // 건안칠자
$eaglestr = join(', ', array_map(function ($arr) {
$number = number_format($arr['value']);
return "{$arr['name']}{$number}";
}, $eagles));
$rawGeneralList = $db->query('SELECT no, name, npc, owner FROM general WHERE nation=%i ORDER BY dedication DESC', $nationID);
foreach ($rawGeneralList as $rawGeneral) {
$generalLogger = new ActionLogger($rawGeneral['no'], $nationID, $admin['year'], $admin['month']);
$generalLogger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일하였습니다.", ActionLogger::YEAR_MONTH);
$generalLogger->flush();
}
$gen = join(', ', array_column($rawGeneral, 'name'));
$stat = $db->queryFirstRow('SELECT max(nation_count) as nc, max(gen_count) as gc FROM statistic');
$genCnt = $db->queryFirstField('SELECT count(*) FROM general');
$statNC = "1 / {$stat['nc']}";
$statGC = "{$genCnt} / {$stat['gc']}";
$statNation = $db->queryFirstRow('SELECT nation_count,nation_name,nation_hist from statistic where nation_count=%i LIMIT 1', $stat['nc']);
$statGeneral = $db->queryFirstRow('SELECT gen_count,personal_hist,special_hist,aux from statistic order by no desc LIMIT 1');
$nation = $nation;
$nation['generals'] = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nation['nation']);
$nation['aux'] = Json::decode($nation['aux']);
$nation['msg'] = $nationStor->notice;
$nation['scout_msg'] = $nationStor->scout_msg;
$nation['aux'] += $nationStor->max_power;
$nation['history'] = getNationHistoryLogAll($nation['nation']);
storeOldGenerals(0, $admin['year'], $admin['month']);
storeOldGenerals($nation['nation'], $admin['year'], $admin['month']);
$db->insert('ng_old_nations', [
'server_id' => UniqueConst::$serverID,
'nation' => $nation['nation'],
'data' => Json::encode($nation)
]);
$noNationGeneral = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=0');
$db->insert('ng_old_nations', [
'server_id' => UniqueConst::$serverID,
'nation' => 0,
'data' => Json::encode([
'nation' => 0,
'name' => '재야',
'generals' => $noNationGeneral
])
]);
$nationHistory = getNationHistoryLogAll($nation['nation']);
$serverCnt = $db->queryFirstField('SELECT count(*) FROM ng_games');
$serverName = UniqueConst::$serverName;
$db->update('ng_games', [
'winner_nation' => $nation['nation']
], 'server_id=%s', UniqueConst::$serverID);
$db->insert('emperior', [
'phase' => $serverName . $serverCnt . '기',
'server_id' => UniqueConst::$serverID,
'nation_count' => $statNC,
'nation_name' => $statNation['nation_name'],
'nation_hist' => $statNation['nation_hist'],
'gen_count' => $statGC,
'personal_hist' => $statGeneral['personal_hist'],
'special_hist' => $statGeneral['special_hist'],
'name' => $nation['name'],
'type' => $nation['type'],
'color' => $nation['color'],
'year' => $admin['year'],
'month' => $admin['month'],
'power' => $nation['power'],
'gennum' => $nation['gennum'],
'citynum' => $cityCnt,
'pop' => $pop,
'poprate' => $poprate,
'gold' => $nation['gold'],
'rice' => $nation['rice'],
'l12name' => $chiefs[12]['name'],
'l12pic' => $chiefs[12]['picture'],
'l11name' => $chiefs[11]['name'],
'l11pic' => $chiefs[11]['picture'],
'l10name' => $chiefs[10]['name'],
'l10pic' => $chiefs[10]['picture'],
'l9name' => $chiefs[9]['name'],
'l9pic' => $chiefs[9]['picture'],
'l8name' => $chiefs[8]['name'],
'l8pic' => $chiefs[8]['picture'],
'l7name' => $chiefs[7]['name'],
'l7pic' => $chiefs[7]['picture'],
'l6name' => $chiefs[6]['name'],
'l6pic' => $chiefs[6]['picture'],
'l5name' => $chiefs[5]['name'],
'l5pic' => $chiefs[5]['picture'],
'tiger' => $tigerstr,
'eagle' => $eaglestr,
'gen' => $gen,
'history' => JSON::encode($nationHistory),
'aux' => $statGeneral['aux']
]);
$history = ["<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【통일】</b></><D><b>{$nation['name']}</b></>{$josaYi} 전토를 통일하였습니다."];
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
//연감 월결산
LogHistory();
}
+274 -270
View File
@@ -1,270 +1,274 @@
<?php
namespace sammo;
/**
* 템플릿 생성과 관련된 함수들을 모아두는 파일
*
* NOTE: 아직 converter와 명확한 구분이 되어있지 않음.
* TODO: legacy template들을 전부 template 폴더로 모아둘 필요 있음
* TODO: side effect를 제거
*/
/**
* 관리자 권한이 필요함을 출력.
* @return void
*/
function requireAdminPermissionHTML()
{
ob_start();
?>
<!DOCTYPE html>
<html>
<head>
<title>관리메뉴</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printCSS('css/common.css') ?>
</head>
<body>
관리자가 아닙니다.<br>
<?= banner() ?>
</body>
</html>
<?php
return ob_get_clean();
}
function turnTable()
{
$turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>";
foreach (Util::range(1, GameConst::$maxTurn) as $turnIdx) {
$turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
}
$turnText = join("\n", $turnList);
return "
<select id='generalTurnSelector' name=turn[] size=11 multiple>
<option value='-3'>전체</option>
<option value='-1'>홀턴</option>
<option value='-2'>짝턴</option>
{$turnText}
</select>
";
}
function chiefTurnTable()
{
$turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>";
foreach (Util::range(1, GameConst::$maxChiefTurn) as $turnIdx) {
$turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
}
$turnText = join("\n", $turnList);
return "
<select id='chiefTurnSelector' name=turn[] size=6 multiple>
{$turnText}
</select>
";
}
function displayiActionObjInfo(?iAction $action)
{
if ($action === null) {
$info = '';
$text = '-';
} else {
$info = $action->getInfo();
$text = $action->getName();
}
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $text,
'info' => $info,
]);
}
function displayCharInfo(string $type): string
{
$class = buildPersonalityClass($type);
$info = $class->getInfo();
$text = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $text,
'info' => $info,
]);
}
function displaySpecialWarInfo(?string $type): string
{
$class = buildGeneralSpecialWarClass($type);
$info = $class->getInfo();
$name = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $name,
'info' => $info,
]);
}
function displaySpecialDomesticInfo(?string $type): string
{
$class = buildGeneralSpecialDomesticClass($type);
$info = $class->getInfo();
$name = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $name,
'info' => $info,
]);
}
function allButton(bool $seizeNPCMode)
{
if ($seizeNPCMode) {
$site = "a_npcList.php";
$call = "빙의일람";
} else {
$site = "a_vote.php";
$call = "설문조사";
}
if (\file_exists(__DIR__ . "/d_setting/templates/allButton.php")) {
$templates = new \League\Plates\Engine(__DIR__ . '/d_setting/templates');
} else {
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
}
return $templates->render('allButton', [
'call' => $call,
'site' => $site
]);
}
function commandButton()
{
$session = Session::getInstance();
$userID = Session::getUserID();
if (!$session->isGameLoggedIn()) {
return '';
}
$db = DB::db();
$me = $db->queryFirstRow("select no,nation,officer_level,belong,permission,penalty from general where owner=%i", $userID);
$nation = $db->queryFirstRow("select nation,level,color,secretlimit from nation where nation=%i", $me['nation']) ?? [
'nation' => 0,
'level' => 0,
'secretlimit' => 99,
'color' => '#000000'
];
$bgColor = Util::array_get($nation['color']) ?: '#000000';
$fgColor = newColor($bgColor);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
$showSecret = false;
$permission = checkSecretPermission($me);
if ($permission >= 1) {
$showSecret = true;
} else if ($me['officer_level'] == 0) {
$showSecret = false;
}
return $templates->render('commandButton', [
'bgColor' => $bgColor,
'fgColor' => $fgColor,
'meLevel' => $me['officer_level'],
'nationLevel' => $nation['level'],
'showSecret' => $showSecret,
'permission' => $permission,
]);
}
function formatWounded(int $value, int $wound): string
{
if ($wound == 0) {
return "$value";
}
$woundedValue = intdiv($value * (100 - $wound), 100);
return "<font color=red>$woundedValue</font>";
}
function formatDefenceTrain(int $value): string
{
if ($value === 999) {
return "×";
} else if ($value >= 80) {
return "";
} else {
return "";
}
}
function formatLeadershipBonus(int $value): string
{
if ($value == 0) {
return '';
}
return "<font color=cyan>+{$value}</font>";
}
function formatName(string $name, int $npc): string
{
if ($npc == 1) {
$name = "<font color='skyblue'>$name</font>";
} else if ($npc > 1) {
$name = "<font color='cyan'>$name</font>";
}
return $name;
}
function getMapHtml(?string $mapTheme = null)
{
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
if ($mapTheme === null) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$mapTheme = $gameStor->map_theme ?? 'che';
}
return $templates->render('map', [
'mapTheme' => $mapTheme
]);
}
function getInvitationList(array $nationList)
{
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
foreach ($nationList as &$nation) {
$nation['textColor'] = newColor($nation['color']);
}
return $templates->render('invitationList', [
'nationList' => $nationList
]);
}
<?php
namespace sammo;
/**
* 템플릿 생성과 관련된 함수들을 모아두는 파일
*
* NOTE: 아직 converter와 명확한 구분이 되어있지 않음.
* TODO: legacy template들을 전부 template 폴더로 모아둘 필요 있음
* TODO: side effect를 제거
*/
/**
* 관리자 권한이 필요함을 출력.
* @return void
*/
function requireAdminPermissionHTML()
{
ob_start();
?>
<!DOCTYPE html>
<html>
<head>
<title>관리메뉴</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printCSS('css/common.css') ?>
</head>
<body>
관리자가 아닙니다.<br>
<?= banner() ?>
</body>
</html>
<?php
return ob_get_clean();
}
function turnTable()
{
$turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>";
foreach (Util::range(1, GameConst::$maxTurn) as $turnIdx) {
$turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
}
$turnText = join("\n", $turnList);
return "
<select id='generalTurnSelector' name=turn[] size=11 multiple>
<option value='-3'>전체</option>
<option value='-1'>홀턴</option>
<option value='-2'>짝턴</option>
{$turnText}
</select>
";
}
function chiefTurnTable()
{
$turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>";
foreach (Util::range(1, GameConst::$maxChiefTurn) as $turnIdx) {
$turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
}
$turnText = join("\n", $turnList);
return "
<select id='chiefTurnSelector' name=turn[] size=6 multiple>
{$turnText}
</select>
";
}
function displayiActionObjInfo(?iAction $action)
{
if ($action === null) {
$info = '';
$text = '-';
} else {
$info = $action->getInfo();
$text = $action->getName();
}
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $text,
'info' => $info,
]);
}
function displayCharInfo(string $type): string
{
$class = buildPersonalityClass($type);
$info = $class->getInfo();
$text = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $text,
'info' => $info,
]);
}
function displaySpecialWarInfo(?string $type): string
{
$class = buildGeneralSpecialWarClass($type);
$info = $class->getInfo();
$name = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $name,
'info' => $info,
]);
}
function displaySpecialDomesticInfo(?string $type): string
{
$class = buildGeneralSpecialDomesticClass($type);
$info = $class->getInfo();
$name = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [
'text' => $name,
'info' => $info,
]);
}
function allButton(bool $seizeNPCMode)
{
if ($seizeNPCMode) {
$site = "a_npcList.php";
$call = "빙의일람";
} else {
$site = "a_vote.php";
$call = "설문조사";
}
if (\file_exists(__DIR__ . "/d_setting/templates/allButton.php")) {
$templates = new \League\Plates\Engine(__DIR__ . '/d_setting/templates');
} else {
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
}
return $templates->render('allButton', [
'call' => $call,
'site' => $site
]);
}
function commandButton()
{
$session = Session::getInstance();
$userID = Session::getUserID();
if (!$session->isGameLoggedIn()) {
return '';
}
$db = DB::db();
$me = $db->queryFirstRow("select no,nation,officer_level,belong,permission,penalty from general where owner=%i", $userID);
$nation = $db->queryFirstRow("select nation,level,color,secretlimit from nation where nation=%i", $me['nation']) ?? [
'nation' => 0,
'level' => 0,
'secretlimit' => 99,
'color' => '#000000'
];
$bgColor = Util::array_get($nation['color']) ?: '#000000';
$fgColor = newColor($bgColor);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
$showSecret = false;
$permission = checkSecretPermission($me);
if ($permission >= 1) {
$showSecret = true;
} else if ($me['officer_level'] == 0) {
$showSecret = false;
}
return $templates->render('commandButton', [
'bgColor' => $bgColor,
'fgColor' => $fgColor,
'meLevel' => $me['officer_level'],
'nationLevel' => $nation['level'],
'showSecret' => $showSecret,
'permission' => $permission,
]);
}
function formatWounded(int $value, int $wound): string
{
if ($wound == 0) {
return "$value";
}
$woundedValue = intdiv($value * (100 - $wound), 100);
return "<font color=red>$woundedValue</font>";
}
function formatDefenceTrain(int $value): string
{
if ($value === 999) {
return "×";
} else if ($value >= 90){
return "";
} else if ($value >= 80) {
return "";
} else if ($value >= 60) {
return "○";
} else{
return "△";
}
}
function formatLeadershipBonus(int $value): string
{
if ($value == 0) {
return '';
}
return "<font color=cyan>+{$value}</font>";
}
function formatName(string $name, int $npc): string
{
if ($npc == 1) {
$name = "<font color='skyblue'>$name</font>";
} else if ($npc > 1) {
$name = "<font color='cyan'>$name</font>";
}
return $name;
}
function getMapHtml(?string $mapTheme = null)
{
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
if ($mapTheme === null) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$mapTheme = $gameStor->map_theme ?? 'che';
}
return $templates->render('map', [
'mapTheme' => $mapTheme
]);
}
function getInvitationList(array $nationList)
{
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
foreach ($nationList as &$nation) {
$nation['textColor'] = newColor($nation['color']);
}
return $templates->render('invitationList', [
'nationList' => $nationList
]);
}
+1 -1
View File
@@ -523,7 +523,7 @@ function selection($tnmt_type, $tnmt, $phase) {
if($phase < 31) {
$gameStor->phase+=1;
} else {
$gameStor->tournamemt = 4;
$gameStor->tournament = 4;
$gameStor->phase=0;
}
}
+7 -5
View File
@@ -61,7 +61,7 @@ $scenario = $gameStor->scenario_text;
$nationID = $generalObj->getNationID();
if($nationID){
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->cacheValues(['notice', 'online_genenerals']);
$nationStor->cacheAll();
}
$valid = 0;
@@ -79,9 +79,11 @@ if ($gameStor->fiction == 0) {
}
if ($gameStor->npcmode == 0) {
$npcmode = "불가능";
} else {
} else if($gameStor->npcmode == 1){
$npcmode = "가능";
$valid = 1;
} else {
$npcmode = "선택 생성";
}
$color = "cyan";
$mapTheme = $gameStor->map_theme;
@@ -134,7 +136,7 @@ $(function(){
<body class="img_back">
<div id="container">
<div><?=allButton($gameStor->npcmode!=0)?></div>
<div><?=allButton($gameStor->npcmode==1)?></div>
<table class="tb_layout bg0" style="width:1000px;">
<tr height=50>
<td colspan=5 id="server_title" align=center><font size=4>삼국지 모의전투 HiDCHe <?=$serverName.$serverCnt?>기 (<font color=cyan><?=$scenario?></font>)</font></td>
@@ -341,7 +343,7 @@ else if($session->userGrade == 4){
<button id="msg_submit">서신전달&amp;갱신</button><br>
내용 없이 '서신전달&amp;갱신'을 누르면 메세지창이 갱신됩니다.
</div>
<div><?=allButton($gameStor->npcmode!=0)?></div>
<div><?=allButton($gameStor->npcmode==1)?></div>
<div id="message_board"><div style="left:0;" class="board_side bg0">
<div class="board_header bg0" id='public_talk_position'>전체 메시지(최고99자)</div>
<section class="public_message">
@@ -361,7 +363,7 @@ else if($session->userGrade == 4){
<button type="button" class="load_old_message btn btn-secondary btn-block" data-msg_type="diplomacy">이전 메시지 불러오기</button>
</section>
</div></div>
<div style="clear:left;"><?=allButton($gameStor->npcmode!=0)?><?=banner()?></div>
<div style="clear:left;"><?=allButton($gameStor->npcmode==1)?><?=banner()?></div>
</div>
<?php
if ($con == 1) {
+18 -1
View File
@@ -102,7 +102,7 @@ if($session->userGrade < 5 && !$allowReset){
</div>
<div class="form-group row">
<label for="confirm_password" class="col-sm-3 col-form-label">시나리오 선택</label>
<label for="scenario_sel" class="col-sm-3 col-form-label">시나리오 선택</label>
<div class="col-sm-9">
<select class="form-control" name="scenario" size="1" id="scenario_sel">
</select>
@@ -138,6 +138,20 @@ if($session->userGrade < 5 && !$allowReset){
</div>
</div>
<div class="form-group row">
<label for="block_general_create" class="col-sm-3 col-form-label">장수 임의 생성</label>
<div class="col-sm-9">
<div id="block_general_create" class="btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="block_general_create" value="0" checked>가능
</label>
<label class="btn btn-secondary active">
<input type="radio" name="block_general_create" value="1">불가
</label>
</div>
</div>
</div>
<div class="form-group row">
<label for="npcmode" class="col-sm-3 col-form-label">NPC 빙의</label>
<div class="col-sm-9">
@@ -148,6 +162,9 @@ if($session->userGrade < 5 && !$allowReset){
<label class="btn btn-secondary active">
<input type="radio" name="npcmode" value="0" checked>불가
</label>
<label class="btn btn-secondary">
<input type="radio" name="npcmode" value="2">선택 생성 가능
</label>
</div>
</div>
</div>
+101 -100
View File
@@ -1,101 +1,102 @@
<?php
namespace sammo;
include 'lib.php';
include "func.php";
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) {
Json::die([
'result'=>true,
'affected'=>0,
'status'=>'no_reserved_table'
]);
}
$reserved = $db->queryFirstRow('SELECT `date`, options FROM reserved_open ORDER BY `date` ASC LIMIT 1');
if(!$reserved){
Json::die([
'result'=>true,
'affected'=>0,
'status'=>'no_reserved'
]);
}
$reservedDate = new \DateTime($reserved['date']);
$now = new \DateTime();
$status = 'not_yet';
list($isUnited, $lastTurn) = $gameStor->getValuesAsArray(['isunited', 'turntime']);
if($isUnited === null || $lastTurn === null){
$isUnited = 2;
$lastTurn = '2000-01-01';
}
if($lastTurn !== null){
$lastTurn = new \DateTime($lastTurn);
}
if($lastTurn === null){
//이미 리셋된 상태임
}
else if(file_exists(__DIR__.'/.htaccess')){
//일단 서버는 닫혀 있음
}
else if(
$isUnited == 2 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > $reservedDate->getTimestamp() - $now->getTimestamp()
){
//정지 상태 & 중간 넘음
AppConf::getList()[DB::prefix()]->closeServer();
$status = 'closed';
}
else if(
$isUnited > 0 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > ($reservedDate->getTimestamp() - $now->getTimestamp()) * 2
){
//천통 & 비정지 상태 & 2/3 넘음
AppConf::getList()[DB::prefix()]->closeServer();
$status = 'closed';
}
else if($reservedDate->getTimestamp() - $now->getTimestamp() <= 60*10){
//어쨌든 간에 10분 남았다면.
AppConf::getList()[DB::prefix()]->closeServer();
$status = 'closed';
}
if($now < $reservedDate){
Json::die([
'result'=>true,
'affected'=>0,
'status'=>$status
]);
}
$options = Json::decode($reserved['options']);
$result = ResetHelper::buildScenario(
$options['turnterm'],
$options['sync'],
$options['scenario'],
$options['fiction'],
$options['extend'],
$options['npcmode'],
$options['show_img_level'],
$options['tournament_trig'],
$options['join_mode'],
$options['starttime'],
$options['autorun_user']?:null
);
$result['affected']=1;
$prefix = DB::prefix();
AppConf::getList()[$prefix]->openServer();
<?php
namespace sammo;
include 'lib.php';
include "func.php";
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) {
Json::die([
'result'=>true,
'affected'=>0,
'status'=>'no_reserved_table'
]);
}
$reserved = $db->queryFirstRow('SELECT `date`, options FROM reserved_open ORDER BY `date` ASC LIMIT 1');
if(!$reserved){
Json::die([
'result'=>true,
'affected'=>0,
'status'=>'no_reserved'
]);
}
$reservedDate = new \DateTime($reserved['date']);
$now = new \DateTime();
$status = 'not_yet';
list($isUnited, $lastTurn) = $gameStor->getValuesAsArray(['isunited', 'turntime']);
if($isUnited === null || $lastTurn === null){
$isUnited = 2;
$lastTurn = '2000-01-01';
}
if($lastTurn !== null){
$lastTurn = new \DateTime($lastTurn);
}
if($lastTurn === null){
//이미 리셋된 상태임
}
else if(file_exists(__DIR__.'/.htaccess')){
//일단 서버는 닫혀 있음
}
else if(
$isUnited == 2 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > $reservedDate->getTimestamp() - $now->getTimestamp()
){
//정지 상태 & 중간 넘음
ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed';
}
else if(
$isUnited > 0 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > ($reservedDate->getTimestamp() - $now->getTimestamp()) * 2
){
//천통 & 비정지 상태 & 2/3 넘음
ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed';
}
else if($reservedDate->getTimestamp() - $now->getTimestamp() <= 60*10){
//어쨌든 간에 10분 남았다면.
ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed';
}
if($now < $reservedDate){
Json::die([
'result'=>true,
'affected'=>0,
'status'=>$status
]);
}
$options = Json::decode($reserved['options']);
$result = ResetHelper::buildScenario(
$options['turnterm'],
$options['sync'],
$options['scenario'],
$options['fiction'],
$options['extend'],
$options['block_general_create'],
$options['npcmode'],
$options['show_img_level'],
$options['tournament_trig'],
$options['join_mode'],
$options['starttime'],
$options['autorun_user']?:null
);
$result['affected']=1;
$prefix = DB::prefix();
ServConfig::getServerList()[$prefix]->openServer();
Json::die($result);
+87
View File
@@ -0,0 +1,87 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$destGeneralID = Util::getPost('destGeneralID', 'int', 0);
if(!$destGeneralID || $destGeneralID <= 0){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수 코드입니다'
]);
}
$session = Session::requireGameLogin([])->setReadOnly();
$db = DB::db();
increaseRefresh("시뮬레이터 추출", 1);
$userID = Session::getUserID();
$me = $db->queryFirstRow('SELECT no,nation from general where owner=%i', $userID);
$nationID = $me['nation'];
$reqColumns = [
'nation',
'name', 'officer_level', 'explevel', 'injury',
'leadership', 'horse', 'strength', 'weapon', 'intel', 'book', 'item',
'rice', 'personal', 'special2',
'crew', 'crewtype',
'atmos', 'train', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'defence_train',
];
$reqRankColumns = [
'warnum', 'killnum', 'killcrew'
];
$dummyItems = [
'officer_level'=>1,
'horse'=>'None',
'weapon'=>'None',
'book'=>'None',
'item'=>'None',
'crew'=>0,
'crewtype'=>GameUnitConst::DEFAULT_CREWTYPE,
'rice'=>10000,
'train'=>GameConst::$maxTrainByCommand,
'atmos'=>GameConst::$maxTrainByCommand,
'dex1'=>0,
'dex2'=>0,
'dex3'=>0,
'dex4'=>0,
'dex5'=>0,
'defence_train'=>80,
'warnum'=>0,
'killnum'=>0,
'killcrew'=>0,
];
$rawDestGeneral = $db->queryFirstRow('SELECT %l FROM general WHERE no=%i', Util::formatListOfBackticks($reqColumns), $destGeneralID);
if($nationID == 0 || $rawDestGeneral['nation'] != $nationID){
foreach($dummyItems as $key=>$val){
$rawDestGeneral[$key] = $val;
}
}
else{
$rawRankValue = $db->queryAllLists('SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls', $destGeneralID, $reqRankColumns);
foreach($rawRankValue as [$rankType, $rankValue]){
$rawDestGeneral[$rankType] = $rankValue;
}
}
foreach(['dex1', 'dex2', 'dex3', 'dex4', 'dex5'] as $dexKey){
$dex = $rawDestGeneral[$dexKey];
$rawDestGeneral[$dexKey] = getDexLevelList()[getDexLevel($dex)][0];
}
Json::die([
'result'=>true,
'reason'=>'success',
'general'=>$rawDestGeneral,
]);
+36
View File
@@ -0,0 +1,36 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin([]);
$generalID = Session::getGeneralID();
$db = DB::db();
$rawList = Util::convertArrayToDict($db->query('SELECT no, name, npc, nation FROM general'), 'no');
$nationID = $rawList[$generalID]['nation'];
$result = [
'result'=>true,
'reason'=>'success',
'nationID'=>$nationID,
'generalID'=>$generalID,
'column'=>['no', 'name', 'npc']
];
$resultItem = [];
foreach(Util::arrayGroupBy($rawList, 'nation') as $subNationID=>$generals){
$subNation = [];
foreach($generals as $general){
$subNation[] = [$general['no'], $general['name'], $general['npc']];
}
$resultItem[$subNationID] = $subNation;
}
$result['list'] = $resultItem;
$result['nation'] = Util::convertArrayToDict($db->query('SELECT nation, name, color FROM nation'), 'nation');
Json::die($result);
+109 -109
View File
@@ -1,109 +1,109 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireLogin();
$userID = Session::getUserID();
$db = DB::db();
$withToken = Util::getPost('with_token', 'bool', false);
$gameStor = KVStorage::getStorage($db, 'game_env');
if($session->isGameLoggedIn()){
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.'
]);
}
}
else{
$availableNextCall = $session->availableNextCallGetGeneralList??'2000-01-01 00:00:00';
$now = new \DateTimeImmutable();
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){
Json::die([
'result'=>false,
'reason'=>"장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
]);
}
$availableNextCall = $now->add(new \DateInterval('PT10S'))->format('Y-m-d H:i:s');
$session->availableNextCallGetGeneralList = $availableNextCall;
}
$session->setReadOnly();
$rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general');
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
$generalList = [];
foreach($rawGeneralList as $rawGeneral){
[$owner,$no,$picture,$imgsvr,$npc,$age,$nation,$special,$special2,$personal,$name,$ownerName,$injury,$leadership,$strength,$intel,$experience,$dedication,$officerLevel,$killturn,$connectCnt] = $rawGeneral;
if(key_exists($owner, $ownerNameList)){
$ownerName = $ownerNameList[$owner];
}
$nationArr = getNationStaticInfo($nation);
$lbonus = calcLeadershipBonus($officerLevel, $nationArr['level']);
$generalList[] = [
$no,
$picture,
$imgsvr,
$npc,
$age,
$nationArr['name'],
getGeneralSpecialDomesticName($special),
getGeneralSpecialWarName($special2),
getGenChar($personal),
$name,
$npc==1?$ownerName:null,
$injury,
$leadership,
$lbonus,
$strength,
$intel,
getExpLevel($experience),
getHonor($experience),
getDed($dedication),
getOfficerLevelText($officerLevel, $nationArr['level']),
$killturn,
$connectCnt
];
}
$result = [
'result'=>'true',
'list'=>$generalList,
];
if($withToken){
$now = (new \DateTimeImmutable())->format('Y-m-d H:i:s');
$tokens = [];
foreach($db->query('SELECT * FROM select_npc_token WHERE `valid_until`>=%s', $now) as $token){
$validUntil = $token['valid_until'];
foreach(Json::decode($token['pick_result']) as $pickResult){
$tokens[$pickResult['no']]=$pickResult['keepCnt'];
}
}
$result['token'] = $tokens;
}
Json::die($result);
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireLogin([]);
$userID = Session::getUserID();
$db = DB::db();
$withToken = Util::getPost('with_token', 'bool', false);
$gameStor = KVStorage::getStorage($db, 'game_env');
if($session->isGameLoggedIn()){
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.'
]);
}
}
else{
$availableNextCall = $session->availableNextCallGetGeneralList??'2000-01-01 00:00:00';
$now = new \DateTimeImmutable();
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){
Json::die([
'result'=>false,
'reason'=>"장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
]);
}
$availableNextCall = $now->add(new \DateInterval('PT10S'))->format('Y-m-d H:i:s');
$session->availableNextCallGetGeneralList = $availableNextCall;
}
$session->setReadOnly();
$rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general');
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
$generalList = [];
foreach($rawGeneralList as $rawGeneral){
[$owner,$no,$picture,$imgsvr,$npc,$age,$nation,$special,$special2,$personal,$name,$ownerName,$injury,$leadership,$strength,$intel,$experience,$dedication,$officerLevel,$killturn,$connectCnt] = $rawGeneral;
if(key_exists($owner, $ownerNameList)){
$ownerName = $ownerNameList[$owner];
}
$nationArr = getNationStaticInfo($nation);
$lbonus = calcLeadershipBonus($officerLevel, $nationArr['level']);
$generalList[] = [
$no,
$picture,
$imgsvr,
$npc,
$age,
$nationArr['name'],
getGeneralSpecialDomesticName($special),
getGeneralSpecialWarName($special2),
getGenChar($personal),
$name,
$npc==1?$ownerName:null,
$injury,
$leadership,
$lbonus,
$strength,
$intel,
getExpLevel($experience),
getHonor($experience),
getDed($dedication),
getOfficerLevelText($officerLevel, $nationArr['level']),
$killturn,
$connectCnt
];
}
$result = [
'result'=>'true',
'list'=>$generalList,
];
if($withToken){
$now = (new \DateTimeImmutable())->format('Y-m-d H:i:s');
$tokens = [];
foreach($db->query('SELECT * FROM select_npc_token WHERE `valid_until`>=%s', $now) as $token){
$validUntil = $token['valid_until'];
foreach(Json::decode($token['pick_result']) as $pickResult){
$tokens[$pickResult['no']]=$pickResult['keepCnt'];
}
}
$result['token'] = $tokens;
}
Json::die($result);
+1 -1
View File
@@ -37,7 +37,7 @@ list(
$npcmode
) = $gameStor->getValuesAsArray(['maxgeneral', 'turnterm', 'npcmode']);
if(!$npcmode){
if($npcmode!=1){
Json::die([
'result'=>false,
'reason'=>'빙의 가능한 서버가 아닙니다'
+90
View File
@@ -0,0 +1,90 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
function sortTokens(&$tokens){
usort($tokens, function($lhs, $rhs){
return array_sum($lhs['dex'])<=>array_sum($rhs['dex']);
});
}
function putInfoText(&$info){
if(key_exists('specialDomestic', $info)){
$class = buildGeneralSpecialDomesticClass($info['specialDomestic']);
$info['specialDomesticName'] = $class->getName();
$info['specialDomesticInfo'] = $class->getInfo();
}
if(key_exists('specialWar', $info)){
$class = buildGeneralSpecialDomesticClass($info['specialWar']);
$info['specialWarName'] = $class->getName();
$info['specialWarInfo'] = $class->getInfo();
}
}
$session = Session::requireLogin([])->setReadOnly();
$userID = Session::getUserID();
$oNow = new \DateTimeImmutable();
$now = $oNow->format('Y-m-d H:i:s');
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$npcmode = $gameStor->getValue('npcmode');
if($npcmode!=2){
Json::die([
'result'=>false,
'reason'=>'선택 가능한 서버가 아닙니다'
]);
}
$rawGeneral = $db->queryFirstRow('SELECT no, aux FROM general WHERE `owner` = %i', $userID);
if($rawGeneral){
$generalAux = Json::decode($rawGeneral['aux']);
if(key_exists('next_change', $generalAux)&& $generalAux['next_change'] > $now){
Json::die([
'result'=>false,
'reason'=>'아직 다시 고를 수 없습니다'
]);
}
}
$tokens = $db->query('SELECT unique_name, reserved_until, info FROM `select_pool` WHERE `owner`=%i AND `reserved_until`>=%s', $userID, $now);
if($tokens){
$pick = [];
$valid_until = null;
$specialInfo = [];
foreach($tokens as $token){
$valid_until = $token['reserved_until'];
$info = Json::decode($token['info']);
putInfoText($info);
$info['uniqueName'] = $token['unique_name'];
$pick[] = $info;
}
sortTokens($pick);//좀 무식하지만..
Json::die([
'result'=>true,
'pick'=>$pick,
'validUntil'=>$valid_until
]);
}
$pick = [];
$valid_until = null;
foreach(pickGeneralFromPool($db, $userID, 14) as $pickObj){
$valid_until = $pickObj->getValidUntil();
$info = $pickObj->getInfo();
putInfoText($info);
$pick[] = $info;
}
sortTokens($pick);//좀 무식하지만..
Json::die([
'result'=>true,
'pick'=>$pick,
'validUntil'=>$valid_until
]);
+214 -208
View File
@@ -1,209 +1,215 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
if(!class_exists('\\sammo\\DB')){
Json::die([
'result'=>false,
'reason'=>'DB리셋 필요'
]);
}
$serverName = DB::prefix();
$serverAcl = $session->acl[$serverName]??[];
$allowReset = in_array('reset', $serverAcl);
$allowFullReset = in_array('fullReset',$serverAcl);
$allowReset |= $allowFullReset;
$reserve_open = Util::getPost('reserve_open');
if($reserve_open && $reserve_open < date('Y-m-d H:i')){
Json::die([
'result'=>false,
'reason'=>'현재 시간보다 이전 시간대를 예약 시간으로 지정했습니다.'
]);
}
$pre_reserve_open = Util::getPost('pre_reserve_open');
if($pre_reserve_open && !$reserve_open){
Json::die([
'result'=>false,
'reason'=>'가오픈 예약을 위해선 오픈 예약을 지정해야합니다.'
]);
}
if($pre_reserve_open && $pre_reserve_open >= $reserve_open){
Json::die([
'result'=>false,
'reason'=>'가오픈 시간이 오픈 예약 시점보다 이전이어야 합니다.'
]);
}
if($session->userGrade < 5 && !$allowReset){
Json::die([
'result'=>false,
'reason'=>'관리자 아님'
]);
}
$v = new Validator($_POST);
$v->rule('required', [
'turnterm',
'sync',
'scenario',
'fiction',
'extend',
'join_mode',
'npcmode',
'show_img_level',
'autorun_user_minutes'
])->rule('integer', [
'turnterm',
'sync',
'scenario',
'fiction',
'extend',
'npcmode',
'show_img_level',
'tournament_trig',
'autorun_user_minutes'
])->rule('in', 'join_mode', ['onlyRandom', 'full']);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>$v->errorStr()
]);
}
$allowReset = true;
if($session->userGrade < 5 && !$allowFullReset){
//리셋 가능한 조건인지 테스트
$allowReset = false;
if(file_exists(__DIR__.'/.htaccess')){
$allowReset = true;
}
else{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){
$allowReset = true;
}
}
}
if(!$allowReset){
Json::die([
'result'=>false,
'reason'=>'부족한 권한: 서버가 닫혀있거나, 천통되어 있을 경우에만 리셋 가능합니다.'
]);
}
$turnterm = (int)$_POST['turnterm'];
$sync = (int)$_POST['sync'];
$scenario = (int)$_POST['scenario'];
$fiction = (int)$_POST['fiction'];
$extend = (int)$_POST['extend'];
$npcmode = (int)$_POST['npcmode'];
$show_img_level = (int)$_POST['show_img_level'];
$tournament_trig = (int)$_POST['tournament_trig'];
$join_mode = $_POST['join_mode'];
$autorun_user_minutes = (int)$_POST['autorun_user_minutes'];
$autorun_user_options = [];
foreach(Util::getPost('autorun_user', 'array_string', []) as $autorun_option){
$autorun_user_options[$autorun_option] = 1;
}
if($autorun_user_minutes > 0 && !$autorun_user_options){
Json::die([
'result'=>false,
'reason'=>'적어도 자동 행동 중 하나는 선택을 해야합니다.'
]);
}
if($autorun_user_minutes < 0){
Json::die([
'result'=>false,
'reason'=>'자동 행동 기한이 0보다 작을 수 없습니다.'
]);
}
$autorun_user = $autorun_user_minutes?[
'limit_minutes'=>$autorun_user_minutes,
'options'=>$autorun_user_options
]:null;
if($reserve_open){
$reserve_open = new \DateTime($reserve_open);
$db = DB::db();
if (!$db->queryFirstField("SHOW TABLES LIKE 'storage'")) {
$clearResult = ResetHelper::clearDB();
if(!$clearResult['result']){
Json::die($clearResult);
}
}
if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) {
Json::die([
'result'=>false,
'reason'=>'예약 테이블이 없음!'
]);
}
$scenarioObj = new Scenario($scenario, true);
$open_date = $reserve_open->format('Y-m-d H:i:s');
$reserveInfo = [
'turnterm'=>$turnterm,
'sync'=>$sync,
'scenario'=>$scenario,
'scenarioName'=>$scenarioObj->getTitle(),
'fiction'=>$fiction,
'extend'=>$extend,
'npcmode'=>$npcmode,
'show_img_level'=>$show_img_level,
'tournament_trig'=>$tournament_trig,
'gameConf'=>$scenarioObj->getGameConf(),
'join_mode'=>$join_mode,
'starttime'=>$open_date,
'autorun_user'=>$autorun_user
];
if($pre_reserve_open){
$pre_reserve_open = new \DateTime($pre_reserve_open);
$open_date = $pre_reserve_open->format('Y-m-d H:i:s');
}
$db->delete('reserved_open', true);
$db->insert('reserved_open', [
'options'=>Json::encode($reserveInfo),
'date'=>$open_date
]);
AppConf::getList()[DB::prefix()]->closeServer();
Json::die([
'result'=>true,
'reason'=>'예약'
]);
}
Json::die(ResetHelper::buildScenario(
$turnterm,
$sync,
$scenario,
$fiction,
$extend,
$npcmode,
$show_img_level,
$tournament_trig,
$join_mode,
TimeUtil::now(),
$autorun_user
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
if(!class_exists('\\sammo\\DB')){
Json::die([
'result'=>false,
'reason'=>'DB리셋 필요'
]);
}
$serverName = DB::prefix();
$serverAcl = $session->acl[$serverName]??[];
$allowReset = in_array('reset', $serverAcl);
$allowFullReset = in_array('fullReset',$serverAcl);
$allowReset |= $allowFullReset;
$reserve_open = Util::getPost('reserve_open');
if($reserve_open && $reserve_open < date('Y-m-d H:i')){
Json::die([
'result'=>false,
'reason'=>'현재 시간보다 이전 시간대를 예약 시간으로 지정했습니다.'
]);
}
$pre_reserve_open = Util::getPost('pre_reserve_open');
if($pre_reserve_open && !$reserve_open){
Json::die([
'result'=>false,
'reason'=>'가오픈 예약을 위해선 오픈 예약을 지정해야합니다.'
]);
}
if($pre_reserve_open && $pre_reserve_open >= $reserve_open){
Json::die([
'result'=>false,
'reason'=>'가오픈 시간이 오픈 예약 시점보다 이전이어야 합니다.'
]);
}
if($session->userGrade < 5 && !$allowReset){
Json::die([
'result'=>false,
'reason'=>'관리자 아님'
]);
}
$v = new Validator($_POST);
$v->rule('required', [
'turnterm',
'sync',
'scenario',
'fiction',
'extend',
'block_general_create',
'join_mode',
'npcmode',
'show_img_level',
'autorun_user_minutes'
])->rule('integer', [
'turnterm',
'sync',
'scenario',
'fiction',
'extend',
'block_general_create',
'npcmode',
'show_img_level',
'tournament_trig',
'autorun_user_minutes'
])->rule('in', 'join_mode', ['onlyRandom', 'full']);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>$v->errorStr()
]);
}
$allowReset = true;
if($session->userGrade < 5 && !$allowFullReset){
//리셋 가능한 조건인지 테스트
$allowReset = false;
if(file_exists(__DIR__.'/.htaccess')){
$allowReset = true;
}
else{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){
$allowReset = true;
}
}
}
if(!$allowReset){
Json::die([
'result'=>false,
'reason'=>'부족한 권한: 서버가 닫혀있거나, 천통되어 있을 경우에만 리셋 가능합니다.'
]);
}
$turnterm = (int)$_POST['turnterm'];
$sync = (int)$_POST['sync'];
$scenario = (int)$_POST['scenario'];
$fiction = (int)$_POST['fiction'];
$extend = (int)$_POST['extend'];
$npcmode = (int)$_POST['npcmode'];
$block_general_create = (bool)$_POST['block_general_create'];
$show_img_level = (int)$_POST['show_img_level'];
$tournament_trig = (int)$_POST['tournament_trig'];
$join_mode = $_POST['join_mode'];
$autorun_user_minutes = (int)$_POST['autorun_user_minutes'];
$autorun_user_options = [];
foreach(Util::getPost('autorun_user', 'array_string', []) as $autorun_option){
$autorun_user_options[$autorun_option] = 1;
}
if($autorun_user_minutes > 0 && !$autorun_user_options){
Json::die([
'result'=>false,
'reason'=>'적어도 자동 행동 중 하나는 선택을 해야합니다.'
]);
}
if($autorun_user_minutes < 0){
Json::die([
'result'=>false,
'reason'=>'자동 행동 기한이 0보다 작을 수 없습니다.'
]);
}
$autorun_user = $autorun_user_minutes?[
'limit_minutes'=>$autorun_user_minutes,
'options'=>$autorun_user_options
]:null;
if($reserve_open){
$reserve_open = new \DateTime($reserve_open);
$db = DB::db();
if (!$db->queryFirstField("SHOW TABLES LIKE 'storage'")) {
$clearResult = ResetHelper::clearDB();
if(!$clearResult['result']){
Json::die($clearResult);
}
}
if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) {
Json::die([
'result'=>false,
'reason'=>'예약 테이블이 없음!'
]);
}
$scenarioObj = new Scenario($scenario, true);
$open_date = $reserve_open->format('Y-m-d H:i:s');
$reserveInfo = [
'turnterm'=>$turnterm,
'sync'=>$sync,
'scenario'=>$scenario,
'scenarioName'=>$scenarioObj->getTitle(),
'fiction'=>$fiction,
'extend'=>$extend,
'block_general_create'=>$block_general_create,
'npcmode'=>$npcmode,
'show_img_level'=>$show_img_level,
'tournament_trig'=>$tournament_trig,
'gameConf'=>$scenarioObj->getGameConf(),
'join_mode'=>$join_mode,
'starttime'=>$open_date,
'autorun_user'=>$autorun_user
];
if($pre_reserve_open){
$pre_reserve_open = new \DateTime($pre_reserve_open);
$open_date = $pre_reserve_open->format('Y-m-d H:i:s');
}
$db->delete('reserved_open', true);
$db->insert('reserved_open', [
'options'=>Json::encode($reserveInfo),
'date'=>$open_date
]);
ServConfig::getServerList()[DB::prefix()]->closeServer();
Json::die([
'result'=>true,
'reason'=>'예약'
]);
}
Json::die(ResetHelper::buildScenario(
$turnterm,
$sync,
$scenario,
$fiction,
$extend,
$block_general_create,
$npcmode,
$show_img_level,
$tournament_trig,
$join_mode,
TimeUtil::now(),
$autorun_user
));
+102 -102
View File
@@ -1,103 +1,103 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
if($session->userGrade < 6){
Json::die([
'result'=>false,
'reason'=>'관리자 아님'
]);
}
$fullReset = Util::getPost('full_reset', 'bool', false);
$host = Util::getPost('db_host');
$port = Util::getPost('db_port', 'int');
$username = Util::getPost('db_id');
$password = Util::getPost('db_pw');
$dbName = Util::getPost('db_name');
if(!$host || !$port || !$username || !$password || !$dbName){
Json::die([
'result'=>false,
'reason'=>'입력 값이 올바르지 않습니다'
]);
}
if($fullReset && class_exists('\\sammo\\DB')){
$mysqli_obj = DB::db()->get();
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/reset.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
}
if($fullReset){
FileUtil::delInDir(__DIR__."/logs");
FileUtil::delInDir(__DIR__."/data");
if(file_exists(__DIR__.'/d_setting/DB.php')){
@unlink(__DIR__.'/d_setting/DB.php');
}
if(file_exists(__DIR__.'/d_setting/UniqueConst.php')){
@unlink(__DIR__.'/d_setting/UniqueConst.php');
}
}
function dbConnFail($params){
Json::die([
'result'=>false,
'reason'=>'DB 접속에 실패했습니다.'
]);
}
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->throw_exception_on_nonsql_error = false;
$db->nonsql_error_handler = 'dbConnFail';
$mysqli_obj = $db->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
$prefix = basename(__DIR__);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__.'/d_setting/DB.orig.php',
__DIR__.'/d_setting/DB.php',[
'host'=>$host,
'user'=>$username,
'password'=>$password,
'dbName'=>$dbName,
'port'=>$port,
'prefix'=>$prefix
], true
);
if($result !== true){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
ResetHelper::clearDB();
AppConf::getList()[$prefix]->closeServer();
Json::die([
'result'=>true,
'reason'=>'success'
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
if($session->userGrade < 6){
Json::die([
'result'=>false,
'reason'=>'관리자 아님'
]);
}
$fullReset = Util::getPost('full_reset', 'bool', false);
$host = Util::getPost('db_host');
$port = Util::getPost('db_port', 'int');
$username = Util::getPost('db_id');
$password = Util::getPost('db_pw');
$dbName = Util::getPost('db_name');
if(!$host || !$port || !$username || !$password || !$dbName){
Json::die([
'result'=>false,
'reason'=>'입력 값이 올바르지 않습니다'
]);
}
if($fullReset && class_exists('\\sammo\\DB')){
$mysqli_obj = DB::db()->get();
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/reset.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
}
if($fullReset){
FileUtil::delInDir(__DIR__."/logs");
FileUtil::delInDir(__DIR__."/data");
if(file_exists(__DIR__.'/d_setting/DB.php')){
@unlink(__DIR__.'/d_setting/DB.php');
}
if(file_exists(__DIR__.'/d_setting/UniqueConst.php')){
@unlink(__DIR__.'/d_setting/UniqueConst.php');
}
}
function dbConnFail($params){
Json::die([
'result'=>false,
'reason'=>'DB 접속에 실패했습니다.'
]);
}
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->throw_exception_on_nonsql_error = false;
$db->nonsql_error_handler = 'dbConnFail';
$mysqli_obj = $db->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
$prefix = basename(__DIR__);
$result = Util::generateFileUsingSimpleTemplate(
__DIR__.'/d_setting/DB.orig.php',
__DIR__.'/d_setting/DB.php',[
'host'=>$host,
'user'=>$username,
'password'=>$password,
'dbName'=>$dbName,
'port'=>$port,
'prefix'=>$prefix
], true
);
if($result !== true){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
ResetHelper::clearDB();
ServConfig::getServerList()[$prefix]->closeServer();
Json::die([
'result'=>true,
'reason'=>'success'
]);
+83
View File
@@ -0,0 +1,83 @@
<?php
namespace sammo;
use Nette\Caching\Cache;
include "lib.php";
include "func.php";
if(!class_exists('\\sammo\\UniqueConst')){
Json::die([
'result'=>false,
'reason'=>'서버 초기화되지 않음'
]);
}
if(!prepareDir('data/file_cache')){
Json::die([
'result'=>false,
'reason'=>'cache 불가'
]);
}
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
$cache = new Cache($storage);
$serverID = UniqueConst::$serverID;
$mapInfo = $cache->load("recent_map");
//로그인 검사
$now = time();
if($mapInfo && ($now - $mapInfo['timestamp'] < 600)){
$mapEtag = $mapInfo['etag'];
$mapModified = $mapInfo['timestamp'];
header("Last-Modified: ".gmdate("D, d M Y H:i:s", $mapModified)." GMT");
header("Etag: $mapEtag");
if (
strtotime($_SERVER['HTTP_IF_MODIFIED_SINCE']??'2000-01-01') === $mapModified ||
trim($_SERVER['HTTP_IF_NONE_MATCH']??'') === $mapEtag
) {
header("HTTP/1.1 304 Not Modified");
die();
}
Json::die($mapInfo['data'], 0);
}
$defaultPost = [
'year' => null,
'month' => null,
'aux' => null,
'neutralView' => true,
'showMe' => false,
];
$history = formatHistoryToHTML(getGlobalHistoryLogRecent(10));
$rawMap = getWorldMap([
'year' => null,
'month' => null,
'aux' => null,
'neutralView' => true,
'showMe' => false,
]);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$mapTheme = $gameStor->map_theme ?? 'che';
$rawMap['history'] = $history;
$rawMap['theme'] = $mapTheme;
$etag = hash('sha256', $serverID.$now);
$map = [
'etag'=>$etag,
'timestamp'=>$now,
'data'=>$rawMap,
];
$cache->save("recent_map", $map);
header("Last-Modified: ".gmdate("D, d M Y H:i:s", $now)." GMT");
header("Etag: $etag");
Json::die($map['data'], 0);
+360 -359
View File
@@ -1,360 +1,361 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$action = Util::getPost('action');
$officerLevel = Util::getPost('officerLevel', 'int');
$destGeneralID = Util::getPost('destGeneralID', 'int');
$destCityID = Util::getPost('destCityID', 'int');
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear','year','month','scenario']);
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level'];
$nationID = $me['nation'];
//수뇌가 아니면 아무것도 할 수 없음
if($myOfficerLevel < 5){
Json::die([
'result'=>false,
'reason'=>'수뇌가 아닙니다.'
]);
}
if($action === '추방' && $destGeneralID==0){
Json::die([
'result'=>false,
'reason'=>'장수가 지정되지 않았습니다.'
]);
}
if($destGeneralID==0){
$general = new DummyGeneral(true);
}
else{
$general = General::createGeneralObjFromDB($destGeneralID, [
'name', 'leadership', 'strength', 'intel', 'gold','rice',
'troop','officer_level','npc','picture','imgsvr',
'permission','penalty','belong', 'crewtype',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit',
], 1);
if($general instanceof DummyGeneral){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수입니다.'
]);
}
if($nationID != $general->getNationID()){
Json::die([
'result'=>false,
'reason'=>'아국 장수가 아닙니다'
]);
}
}
if($officerLevel == 12){
Json::die([
'result'=>false,
'reason'=>'군주를 대상으로 할 수 없습니다.'
]);
}
function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$generalID = $general->getID();
$nationID = $general->getNationID();
$db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
// 임명가능 레벨
$lv = getNationChiefLevel($nationLevel);
if($targetOfficerLevel < $lv){
return '임명불가능한 관직입니다.';
}
if(isOfficerSet($chiefSet, $targetOfficerLevel)){
return '지금은 임명할 수 없습니다.';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if($targetOfficerLevel === 11){
}
else if($targetOfficerLevel % 2 == 0){
if($general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
}
else{
if($general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
}
//신임 장수
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', 0);
$db->update('nation', [
'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'nation=%i', $nationID);
$general->applyDB($db);
return null;
}
function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
$nationID = $general->getNationID();
$db = DB::db();
if(CityConst::byID($cityID) === null){
return '올바르지 않은 도시입니다';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if($officerSet === null){
return '아국 도시가 아닙니다';
}
if(isOfficerSet($officerSet, $targetOfficerLevel)){
return '이미 다른 장수가 임명되어있습니다';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if($general instanceof DummyGeneral){
return null;
}
if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
//신임 장수
$db->update('city', [
'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', $cityID);
$general->applyDB($db);
return null;
}
function do추방(General $general, int $myOfficerLevel):?string{
$generalID = $general->getID();
$generalName = $general->getVar('name');
$nationID = $general->getNationID();
//추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw());
if($permission == 4){
return '외교권자는 추방할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear','year','month','scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$logger = $general->getLogger();
//이미 지정했다면 무시
if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
return '이미 추방 권한을 사용했습니다.';
}
$gold = 0;
$rice = 0;
// 금쌀1000이상은 남김
if($general->getVar('gold') > GameConst::$defaultGold) {
$gold = $general->getVar('gold') - GameConst::$defaultGold;
$general->setVar('gold', GameConst::$defaultGold);
}
if($general->getVar('rice') > GameConst::$defaultRice) {
$rice = $general->getVar('rice') - GameConst::$defaultRice;
$general->setVar('rice', GameConst::$defaultRice);
}
$general->setVar('nation', 0);
$general->setVar('officer_level', 0);
$general->setVar('officer_city', 0);
$general->setVar('belong', 0);
$oldMakeLimit = $general->getVar('makelimit');
$general->setVar('makelimit', 12);
$general->setVar('permission', 'normal');
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.");
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소
if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){
$general->setVar('makelimit', $oldMakeLimit);
}
else{
$betrayCnt = $general->getVar('betray');
$general->addExperience(-$general->getVar('experience')*0.1*$betrayCnt);
$general->addDedication(-$general->getVar('dedication')*0.1*$betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
}
//부대장일 경우
if($general->getVar('troop') == $generalID){
// 모두 탈퇴
$db->update('general', [
'troop'=>0,
], 'troop = %i', $generalID);
$db->delete('troop', 'troop_leader=%i', $generalID);
}
$general->setVar('troop', 0);
if($general->getNPCType() >= 2 && ($env['scenario'] < 100 || Util::randBool(0.01))) {
$str = Util::choiceRandom([
'날 버리다니... 곧 전장에서 복수해주겠다...',
'추방이라... 내가 무얼 잘못했단 말인가...',
'어디 추방해가면서 잘되나 보자... 꼭 복수하겠다...',
'인덕이 제일이거늘... 추방이 웬말인가... 저주한다!',
'날 추방했으니 그 복수로 적국에 정보를 팔아 넘겨야겠군요. 그럼 이만.'
]);
$src = new MessageTarget(
$generalID,
$generalName,
$nationID,
$nation['name'],
$nation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
Message::MSGTYPE_PUBLIC,
$src,
$src,
$str,
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send();
}
if($env['year'] < $env['startyear']+3) {
//초반엔 군주 부상 증가(엔장 임관지양)
$db->update('general', [
'injury'=>$db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
} else {
//이번분기는 추방불가(초반 제외)
$db->update('nation', [
'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
}
$logger->pushGeneralHistoryLog("<D>{$nation['name']}</>에서 추방됨");
$general->applyDB($db);
return null;
}
if($action == "임명") {
if(2 <= $officerLevel && $officerLevel <= 4){
if(!$destCityID){
Json::die([
'result'=>false,
'reason'=>'도시가 지정되지 않았습니다.'
]);
}
$result = do도시임명($general, $destCityID, $officerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
if(5 <= $officerLevel && $officerLevel < 12){
$result = do수뇌임명($general, $officerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 지정입니다.'
]);
}
if($action == "추방") {
$result = do추방($general, $myOfficerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 명령입니다.'
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$action = Util::getPost('action');
$officerLevel = Util::getPost('officerLevel', 'int');
$destGeneralID = Util::getPost('destGeneralID', 'int');
$destCityID = Util::getPost('destCityID', 'int');
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear','year','month','scenario']);
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level'];
$nationID = $me['nation'];
//수뇌가 아니면 아무것도 할 수 없음
if($myOfficerLevel < 5){
Json::die([
'result'=>false,
'reason'=>'수뇌가 아닙니다.'
]);
}
if($action === '추방' && $destGeneralID==0){
Json::die([
'result'=>false,
'reason'=>'장수가 지정되지 않았습니다.'
]);
}
if($destGeneralID==0){
$general = new DummyGeneral(true);
$general->setVar('nation', $nationID);
}
else{
$general = General::createGeneralObjFromDB($destGeneralID, [
'name', 'leadership', 'strength', 'intel', 'gold','rice',
'troop','officer_level','npc','picture','imgsvr',
'permission','penalty','belong', 'crewtype',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit',
], 1);
if($general instanceof DummyGeneral){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수입니다.'
]);
}
if($nationID != $general->getNationID()){
Json::die([
'result'=>false,
'reason'=>'아국 장수가 아닙니다'
]);
}
}
if($officerLevel == 12){
Json::die([
'result'=>false,
'reason'=>'군주를 대상으로 할 수 없습니다.'
]);
}
function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$generalID = $general->getID();
$nationID = $general->getNationID();
$db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
// 임명가능 레벨
$lv = getNationChiefLevel($nationLevel);
if($targetOfficerLevel < $lv){
return '임명불가능한 관직입니다.';
}
if(isOfficerSet($chiefSet, $targetOfficerLevel)){
return '지금은 임명할 수 없습니다.';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if($targetOfficerLevel === 11){
}
else if($targetOfficerLevel % 2 == 0){
if($general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
}
else{
if($general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
}
//신임 장수
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', 0);
$db->update('nation', [
'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'nation=%i', $nationID);
$general->applyDB($db);
return null;
}
function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
$nationID = $general->getNationID();
$db = DB::db();
if(CityConst::byID($cityID) === null){
return '올바르지 않은 도시입니다';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if($officerSet === null){
return '아국 도시가 아닙니다';
}
if(isOfficerSet($officerSet, $targetOfficerLevel)){
return '이미 다른 장수가 임명되어있습니다';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level'=>1,
'officer_city'=>0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if($general instanceof DummyGeneral){
return null;
}
if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
//신임 장수
$db->update('city', [
'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', $cityID);
$general->applyDB($db);
return null;
}
function do추방(General $general, int $myOfficerLevel):?string{
$generalID = $general->getID();
$generalName = $general->getVar('name');
$nationID = $general->getNationID();
//추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw());
if($permission == 4){
return '외교권자는 추방할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear','year','month','scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$logger = $general->getLogger();
//이미 지정했다면 무시
if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
return '이미 추방 권한을 사용했습니다.';
}
$gold = 0;
$rice = 0;
// 금쌀1000이상은 남김
if($general->getVar('gold') > GameConst::$defaultGold) {
$gold = $general->getVar('gold') - GameConst::$defaultGold;
$general->setVar('gold', GameConst::$defaultGold);
}
if($general->getVar('rice') > GameConst::$defaultRice) {
$rice = $general->getVar('rice') - GameConst::$defaultRice;
$general->setVar('rice', GameConst::$defaultRice);
}
$general->setVar('nation', 0);
$general->setVar('officer_level', 0);
$general->setVar('officer_city', 0);
$general->setVar('belong', 0);
$oldMakeLimit = $general->getVar('makelimit');
$general->setVar('makelimit', 12);
$general->setVar('permission', 'normal');
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.");
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소
if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){
$general->setVar('makelimit', $oldMakeLimit);
}
else{
$betrayCnt = $general->getVar('betray');
$general->addExperience(-$general->getVar('experience')*0.1*$betrayCnt);
$general->addDedication(-$general->getVar('dedication')*0.1*$betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
}
//부대장일 경우
if($general->getVar('troop') == $generalID){
// 모두 탈퇴
$db->update('general', [
'troop'=>0,
], 'troop = %i', $generalID);
$db->delete('troop', 'troop_leader=%i', $generalID);
}
$general->setVar('troop', 0);
if($general->getNPCType() >= 2 && ($env['scenario'] < 100 || Util::randBool(0.01))) {
$str = Util::choiceRandom([
'날 버리다니... 곧 전장에서 복수해주겠다...',
'추방이라... 내가 무얼 잘못했단 말인가...',
'어디 추방해가면서 잘되나 보자... 꼭 복수하겠다...',
'인덕이 제일이거늘... 추방이 웬말인가... 저주한다!',
'날 추방했으니 그 복수로 적국에 정보를 팔아 넘겨야겠군요. 그럼 이만.'
]);
$src = new MessageTarget(
$generalID,
$generalName,
$nationID,
$nation['name'],
$nation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
Message::MSGTYPE_PUBLIC,
$src,
$src,
$str,
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send();
}
if($env['year'] < $env['startyear']+3) {
//초반엔 군주 부상 증가(엔장 임관지양)
$db->update('general', [
'injury'=>$db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
} else {
//이번분기는 추방불가(초반 제외)
$db->update('nation', [
'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
}
$logger->pushGeneralHistoryLog("<D>{$nation['name']}</>에서 추방됨");
$general->applyDB($db);
return null;
}
if($action == "임명") {
if(2 <= $officerLevel && $officerLevel <= 4){
if(!$destCityID){
Json::die([
'result'=>false,
'reason'=>'도시가 지정되지 않았습니다.'
]);
}
$result = do도시임명($general, $destCityID, $officerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
if(5 <= $officerLevel && $officerLevel < 12){
$result = do수뇌임명($general, $officerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 지정입니다.'
]);
}
if($action == "추방") {
$result = do추방($general, $myOfficerLevel);
if($result !== null){
Json::die([
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 명령입니다.'
]);
+1 -1
View File
@@ -59,7 +59,7 @@ list(
$npcmode
) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode']);
if(!$npcmode){
if($npcmode!=1){
Json::die([
'result'=>false,
'reason'=>'빙의 가능한 서버가 아닙니다'
+167
View File
@@ -0,0 +1,167 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$pick = Util::getPost('pick');
$leadership = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
$strength = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
$intel = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
$personal = Util::getPost('personal', 'string', null);
$use_own_picture = Util::getPost('use_own_picture', 'bool', false);
if(!$pick){
Json::die([
'result'=>false,
'reason'=>'장수를 선택하지 않았습니다'
]);
}
$session = Session::requireLogin([])->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$rootDB = RootDB::db();
$oNow = new \DateTimeImmutable();
$now = $oNow->format('Y-m-d H:i:s');
$hasGeneralID = $db->queryFirstField('SELECT no FROM general WHERE owner = %i', $userID);
if($hasGeneralID){
Json::die([
'result'=>false,
'reason'=>'이미 장수를 생성했습니다.'
]);
}
$env = $gameStor->getValues(['startyear', 'year', 'month', 'maxgeneral', 'npcmode', 'show_img_level', 'icon_path', 'turnterm', 'turntime']);
$env['fiction'] = false;
$npcmode = $env['npcmode'];
$maxgeneral = $env['maxgeneral'];
if($npcmode!=2){
Json::die([
'result'=>false,
'reason'=>'선택 가능한 서버가 아닙니다'
]);
}
$selectInfo = $db->queryFirstField('SELECT info FROM select_pool WHERE `owner` = %i AND `reserved_until`>=%s AND `unique_name`=%s', $userID, $now, $pick);
if(!$selectInfo){
Json::die([
'result'=>false,
'reason'=>'유효한 장수 목록이 없습니다.'
]);
}
$selectInfo = Json::decode($selectInfo);
$ownerInfo = RootDB::db()->queryFirstRow('SELECT `name`,`picture`,`imgsvr` FROM member WHERE `NO`=%i',$userID);
if(!$ownerInfo){
Json::die([
'result'=>false,
'reason'=>'멤버 정보를 가져오지 못했습니다.'
]);
}
$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2');
if ($gencount >= $maxgeneral) {
Json::die([
'result'=>false,
'reason'=>'더 이상 등록 할 수 없습니다.'
]);
}
$poolClass = getGeneralPoolClass(GameConst::$targetGeneralPool);
/** @var AbsGeneralPool */
$pickedGeneral = new $poolClass($db, $selectInfo, $now);
$builder = $pickedGeneral->getGeneralBuilder();
foreach(GameConst::$generalPoolAllowOption as $allowOption){
if($allowOption == 'stat'){
$leadership = Util::valueFit($leadership, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
$strength = Util::valueFit($strength, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
$intel = Util::valueFit($intel, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
if($leadership + $strength + $intel > GameConst::$defaultStatTotal){
Json::die([
'result'=>false,
'reason'=>'스탯의 총 합이 올바르지 않습니다.'
]);
}
$builder->setStat($leadership, $strength, $intel);
}
else if($allowOption == 'picture' && $use_own_picture){
$builder->setPicture($ownerInfo['imgsvr'], $ownerInfo['picture']);
}
else if($allowOption == 'ego'){
if(!$personal || $personal == 'Random'){
$personal = Util::choiceRandom(GameConst::$availablePersonality);
}
if(!array_search($personal, GameConst::$availablePersonality)){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 성격입니다.'
]);
}
$builder->setEgo($personal);
}
}
$builder->setOwner($userID);
$builder->setKillturn(5);
$builder->setNPCType(0);
$builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $env['turnterm']));
$builder->fillRemainSpecAsZero($env);
$builder->build($env);
$generalID = $builder->getGeneralID();
if(!$generalID){
Json::die([
'result'=>false,
'reason'=>'장수 등록에 실패했습니다.'
]);
}
$pickedGeneral->occupyGeneralName();
$db->update('select_pool',[
'owner'=>null,
'reserved_until'=>null,
], '(owner=%i or reserved_until < %s) AND general_id is NULL', $userID, $now);
$userNick = $ownerInfo['name'];
$josaYi = JosaUtil::pick($userNick, '이');
$generalName = $builder->getGeneralName();
$josaRo = JosaUtil::pick($generalName, '로');
$cityName = CityConst::byID($builder->getCityID())->name;
$logger = new ActionLogger($generalID, 0, $env['year'], $env['month']);
$logger->pushGeneralHistoryLog("<Y>{$generalName}</>, <G>{$cityName}</>에서 등장");
$logger->pushGlobalActionLog("<G><b>{$cityName}</b></>에서 <Y>{$userNick}</>{$josaYi} <Y>{$generalName}</>{$josaRo} 등장합니다.");
$logger->flush();
pushAdminLog(["가입 : {$userID} // {$session->userName} // {$pick} // ".getenv("REMOTE_ADDR")]);
$rootDB->insert('member_log', [
'member_no' => $userID,
'date'=>TimeUtil::now(),
'action_type'=>'make_general',
'action'=>Json::encode([
'server'=>DB::prefix(),
'type'=>'select',
'generalID'=>$generalID,
'generalName'=>$generalName
])
]);
Json::die([
'result'=>true,
'reason'=>'success'
]);
+6 -5
View File
@@ -43,7 +43,7 @@ $session = Session::requireLogin([
'game'=>null,
'me'=>null
])->setReadOnly();
$userID = Session::getUserID();
$userID = $session->userID;
if(!class_exists('\\sammo\\DB')){
Json::die([
@@ -91,7 +91,8 @@ if(file_exists(__DIR__.'/.htaccess')){
'scenarioName'=>$options['scenarioName'],
'turnterm'=>$options['turnterm'],
'fictionMode'=>($options['fiction']?'가상':'사실'),
'npcMode'=>($options['npcmode']?'가능':'불가'),
'block_general_create'=>(!!$options['block_general_create']),
'npcMode'=>([0=>'불가',1=>'가능',2=>'선택 생성'][$options['npcmode']]),
'openDatetime'=>$reserved['date'],
'starttime'=>$options['starttime'],
'gameConf'=>$options['gameConf'],
@@ -104,7 +105,7 @@ if(file_exists(__DIR__.'/.htaccess')){
//TODO: 천통시에도 예약 오픈 알림이 필요..?
$admin = $gameStor->getValues(['isunited', 'npcmode', 'year', 'month', 'scenario', 'scenario_text', 'maxgeneral', 'turnterm', 'opentime', 'turntime', 'join_mode', 'fiction', 'autorun_user']);
$admin = $gameStor->getValues(['isunited', 'npcmode', 'year', 'month', 'scenario', 'scenario_text', 'maxgeneral', 'turnterm', 'opentime', 'turntime', 'join_mode', 'fiction', 'block_general_create', 'autorun_user']);
$admin['maxUserCnt'] = $admin['maxgeneral'];
$admin['npcMode'] = $admin['npcmode'];
$admin['turnTerm'] = $admin['turnterm'];
@@ -124,8 +125,8 @@ $admin['scenario'] = $admin['scenario_text'];
$admin['userCnt'] = $genCnt;
$admin['npcCnt'] = $npcCnt;
$admin['nationCnt'] = $nationCnt;
$admin['npcMode'] = $admin['npcMode']?'가능':'불가';
$admin['block_general_create'] = !!$admin['block_general_create'];
$admin['npcMode'] = [0=>'불가',1=>'가능',2=>'선택 생성'][$admin['npcMode']];
$admin['fictionMode'] = $admin['fiction']?'가상':'사실';
$otherTextInfo = [];
+81 -76
View File
@@ -1,77 +1,82 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireGameLogin([])->setReadOnly();
$userID = Session::getUserID();
$generalID = $session->generalID;
increaseRefresh("내정보 수정", 0);
$action = Util::getPost('action');
$tnmt = Util::getPost('tnmt', 'int', 1);
$defence_train = Util::getPost('defence_train', 'int', 80);
$use_treatment = Util::getPost('use_treatment', 'int', 10);
//$detachNPC = Util::getPost('detachNPC', 'bool');
$detachNPC = false;
if ($defence_train <= 40) {
$defence_train = 40;
}
if($defence_train <= 90){
$defence_train = Util::round($defence_train, -1);
}
else{
$defence_train = 999;
}
if($tnmt < 0 || $tnmt > 1){
$tnmt = 1;
}
$db = DB::db();
$me = General::createGeneralObjFromDB($generalID);
if($defence_train != $me->getVar('defence_train')){
if($defence_train == 999){
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$me->increaseVar('train', -3);
$me->increaseVar('atmos', -3);
}
else{
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
}
}
$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
if($me->getVar('tnmt') != $tnmt){
$me->setVar('tnmt', $tnmt);
}
if($me->getNPCType() == 1 && $detachNPC){
$turnterm = $gameStor->turnterm;
if($turnterm < 10){
$targetKillTurn = 30 / $turnterm;
}
else{
$targetKillTurn = 60 / $turnterm;
}
$me->setVar('killturn', $targetKillTurn);
}
$me->applyDB($db);
Json::die([
'result'=>true,
'reason'=>'success'
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireGameLogin([])->setReadOnly();
$userID = Session::getUserID();
$generalID = $session->generalID;
increaseRefresh("내정보 수정", 0);
$action = Util::getPost('action');
$tnmt = Util::getPost('tnmt', 'int', 1);
$defence_train = Util::getPost('defence_train', 'int', 80);
$use_treatment = Util::getPost('use_treatment', 'int', 10);
$use_auto_nation_turn = Util::getPost('use_auto_nation_turn', 'int', 1);
//$detachNPC = Util::getPost('detachNPC', 'bool');
$detachNPC = false;
if ($defence_train <= 40) {
$defence_train = 40;
}
if($defence_train <= 90){
$defence_train = Util::round($defence_train, -1);
}
else{
$defence_train = 999;
}
if($tnmt < 0 || $tnmt > 1){
$tnmt = 1;
}
$db = DB::db();
$me = General::createGeneralObjFromDB($generalID);
if($defence_train != $me->getVar('defence_train')){
if($defence_train == 999){
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$me->increaseVarWithLimit('train', -3, 20);
$me->increaseVarWithLimit('atmos', -3, 20);
}
else{
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
}
}
$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
if($use_auto_nation_turn != $me->getAuxVar('use_auto_nation_turn')){
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
}
if($me->getVar('tnmt') != $tnmt){
$me->setVar('tnmt', $tnmt);
}
if($me->getNPCType() == 1 && $detachNPC){
$turnterm = $gameStor->turnterm;
if($turnterm < 10){
$targetKillTurn = 30 / $turnterm;
}
else{
$targetKillTurn = 60 / $turnterm;
}
$me->setVar('killturn', $targetKillTurn);
}
$me->applyDB($db);
Json::die([
'result'=>true,
'reason'=>'success'
]);
+465 -451
View File
@@ -1,451 +1,465 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
$userID = Session::getUserID();
increaseRefresh("시뮬레이터", 0);
$query = Util::getPost('query');
if($query === null){
Json::die([
'result'=>false,
'reason'=>'입력값이 없습니다.'
]);
}
$action = Util::getPost('action');
if($action === null || !in_array($action, ['reorder', 'battle'])){
Json::die([
'result'=>false,
'reason'=>'원하는 동작이 지정되지 않았습니다.'
]);
}
$query = Json::decode($query);
if($query === null){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 JSON입니다.'
]);
}
$defaultCheck = [
'required'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation',
'year', 'month', 'repeatCnt'
],
'integer'=>[
'year','month','repeatCnt'
],
'between'=>[
['month', [1, 12]]
],
'in'=>[
['repeatCnt', [1, 1000]]
],
'min'=>[
['year', 0]
],
'array'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation'
],
];
$v = new Validator($query);
$v->rules($defaultCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>$v->errorStr()
]);
}
$year = $query['year'];
$month = $query['month'];
$repeatCnt = $query['repeatCnt'];
$rawAttacker = $query['attackerGeneral'];
$rawAttacker['turntime'] = TimeUtil::now();
$rawAttackerCity = $query['attackerCity'];
$rawAttackerNation = $query['attackerNation'];
$rawDefenderList = $query['defenderGenerals'];
$rawDefenderCity = $query['defenderCity'];
$rawDefenderNation = $query['defenderNation'];
$generalCheck = [
'required'=>[
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'recent_war'
],
'integer'=>[
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
],
'min'=>[
['no', 1],
['nation', 1],
['crew', 0],
['intel', 0],
['strength', 0],
['leadership', 0],
['experience', 0],
['gold', 0],
['rice', 0],
['dex1', 0],
['dex2', 0],
['dex3', 0],
['dex4', 0],
['dex5', 0],
],
'between'=>[
['train', [40, GameConst::$maxTrainByWar]],
['atmos', [40, GameConst::$maxAtmosByWar]],
['explevel', [0, 300]],
['injury', [0, 80]],
['officer_level', [1, 12]]
],
'in'=>[
['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
['crewtype', array_keys(GameUnitConst::all())],
['horse', array_merge(array_keys(GameConst::$allItems['horse']), ['None'])],
['weapon', array_merge(array_keys(GameConst::$allItems['weapon']), ['None'])],
['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
]
];
$v = new Validator($rawAttacker);
$v->rules($generalCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병자]'.$v->errorStr()
]);
}
$defenderList = [];
foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
$v = new Validator($rawDefenderGeneral);
$v->rules($generalCheck);
if(!$v->validate()){
$idx+=1;
Json::die([
'result'=>false,
'reason'=>"[수비자{$idx}]".$v->errorStr()
]);
}
$defenderList[] = new General($rawDefenderGeneral, null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
}
$cityCheck = [
'required'=>[
'city', 'nation', 'supply', 'name',
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
'trust', 'level',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'dead', 'state', 'conflict',
],
'numeric'=>[
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
],
'integer'=>[
'city', 'nation', 'supply',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'state',
],
'min'=>[
['def', 0],
['wall', 0],
['trust', 0],
['pop', 0],
['comm', 0],
['secu', 0],
['city', 1],
['nation', 0]
],
'in'=>[
['level', array_keys(getCityLevelList())]
]
];
$v = new Validator($rawAttackerCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병도시]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비도시]'.$v->errorStr()
]);
}
$nationCheck = [
'required'=>[
'type', 'tech', 'level', 'capital',
'nation', 'name', 'gold', 'rice', 'gennum'
],
'integer'=>[
'level', 'capital', 'nation', 'gennum',
],
'numeric'=>[
'tech', 'gold', 'rice'
],
'min'=>[
['tech', 0],
['gold', 0],
['rice', 0],
['gennum', 1],
],
'in'=>[
['type', GameConst::$availableNationType],
['level', array_keys(getNationLevelList())]
]
];
$v = new Validator($rawAttackerNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병국]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비국]'.$v->errorStr()
]);
}
if($action == 'reorder'){
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$order = [];
foreach($defenderList as $defenderGeneral){
$order[] = $defenderGeneral->getID();
}
Json::die([
'result'=>true,
'reason'=>'success',
'order'=>$order
]);
}
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$rawDefenderList = array_map(function(General $general){
return $general->getRaw();
}, $defenderList);
unset($defenderList);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->startyear;
$cityRate = Util::round(($year - $startYear) / 1.5) + 60;
function simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
){
$attacker = new WarUnitGeneral(
new General($rawAttacker, null, $rawAttackerCity, $rawAttackerNation, $year, $month),
$rawAttackerNation,
true
);
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$iterDefender = new \ArrayIterator($rawDefenderList);
$iterDefender->rewind();
$battleResult = [];
$attackerRice = $rawAttacker['rice'];
$defenderRice = 0;
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
if($prevDefender !== null){
$prevDefender->getLogger()->rollback();
$battleResult[] = $prevDefender;
if($prevDefender instanceof WarUnitGeneral){
$defenderRice -= $prevDefender->getVar('rice');
}
}
if(!$reqNext){
return null;
}
if(!$iterDefender->valid()){
return null;
}
$defenderObj = new General($iterDefender->current(), null, $rawDefenderCity, $rawDefenderNation, $year, $month);
if(extractBattleOrder($defenderObj) <= 0){
return null;
}
$defenderRice += $defenderObj->getVar('rice');
$retVal = new WarUnitGeneral(
$defenderObj,
$rawDefenderNation,
false
);
$iterDefender->next();
return $retVal;
};
$conquerCity = processWar_NG($attacker, $getNextDefender, $city, $year - $startYear);
$rawDefenderCity = $city->getRaw();
$updateAttackerNation = [];
$updateDefenderNation = [];
$attackerRice -= $attacker->getVar('rice');
if($city->getPhase() > 0){
$rice = $city->getKilled() / 100 * 0.8;
$rice *= $city->getCrewType()->rice;
$rice *= getTechCost($rawDefenderNation['tech']);
$rice *= $cityRate / 100 - 0.2;
Util::setRound($rice);
$defenderRice += $rice;
}
$totalDead = $attacker->getKilled() + $attacker->getDead();
$attackerCityDead = $totalDead * 0.4;
$defenderCityDead = $totalDead * 0.6;
return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice];
}
$lastWarLog = [];
$attackerKilled = 0;
$attackerDead = 0;
$attackerMaxKilled = 0;
$attackerMinKilled = PHP_INT_MAX;
$attackerMaxDead = 0;
$attackerMinDead = PHP_INT_MAX;
$attackerAvgRice = 0;
$defenderAvgRice = 0;
$avgPhase = 0;
$avgWar = 0;
$attackerActivatedSkills = [];
$defendersActivatedSkills = [];
foreach(Util::range($repeatCnt) as $repeatIdx){
/** @var WarUnit $attacker */
[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
);
$lastWarLog = Util::mapWithKey(function($key, $values){
return ConvertLog(join('<br>', $values));
}, $attacker->getLogger()->rollback());
$avgPhase += $attacker->getPhase() / $repeatCnt;
$killed = $attacker->getKilled();
$dead = $attacker->getDead();
$attackerKilled += $killed / $repeatCnt;
$attackerDead += $dead / $repeatCnt;
$attackerMaxKilled = max($attackerMaxKilled, $killed);
$attackerMinKilled = min($attackerMinKilled, $killed);
$attackerMaxDead = max($attackerMaxDead, $dead);
$attackerMinDead = min($attackerMinDead, $dead);
$attackerAvgRice += $attackerRice / $repeatCnt;
$defenderAvgRice += $defenderRice / $repeatCnt;
$avgWar += count($battleResult) / $repeatCnt;
foreach($attacker->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $attackerActivatedSkills)){
$attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
}
else{
$attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
foreach($battleResult as $idx=>$defender){
while($idx >= count($defendersActivatedSkills)){
$defendersActivatedSkills[] = [];
}
$activatedSkills = &$defendersActivatedSkills[$idx];
foreach($defender->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $activatedSkills)){
$activatedSkills[$skillName] = $skillCnt / $repeatCnt;
}
else{
$activatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
}
}
Json::die([
'result'=>true,
'datetime'=>$rawAttacker['turntime'],
'reason'=>'success',
'lastWarLog'=>$lastWarLog,
'avgWar'=>$avgWar,
'phase'=>$avgPhase,
'killed'=>$attackerKilled,
'maxKilled'=>$attackerMaxKilled,
'minKilled'=>$attackerMinKilled,
'dead'=>$attackerDead,
'maxDead'=>$attackerMaxDead,
'minDead'=>$attackerMinDead,
'attackerRice'=>$attackerAvgRice,
'defenderRice'=>$defenderAvgRice,
'attackerSkills'=>$attackerActivatedSkills,
'defendersSkills'=>$defendersActivatedSkills,
]);
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
$userID = Session::getUserID();
increaseRefresh("시뮬레이터", 0);
$query = Util::getPost('query');
if($query === null){
Json::die([
'result'=>false,
'reason'=>'입력값이 없습니다.'
]);
}
$action = Util::getPost('action');
if($action === null || !in_array($action, ['reorder', 'battle'])){
Json::die([
'result'=>false,
'reason'=>'원하는 동작이 지정되지 않았습니다.'
]);
}
$query = Json::decode($query);
if($query === null){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 JSON입니다.'
]);
}
$defaultCheck = [
'required'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation',
'year', 'month', 'repeatCnt'
],
'integer'=>[
'year','month','repeatCnt'
],
'between'=>[
['month', [1, 12]]
],
'in'=>[
['repeatCnt', [1, 1000]]
],
'min'=>[
['year', 0]
],
'array'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation'
],
];
$v = new Validator($query);
$v->rules($defaultCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>$v->errorStr()
]);
}
$year = $query['year'];
$month = $query['month'];
$repeatCnt = $query['repeatCnt'];
$rawAttacker = $query['attackerGeneral'];
$rawAttacker['turntime'] = TimeUtil::now();
$rawAttackerCity = $query['attackerCity'];
$rawAttackerNation = $query['attackerNation'];
$rawDefenderList = $query['defenderGenerals'];
$rawDefenderCity = $query['defenderCity'];
$rawDefenderNation = $query['defenderNation'];
$generalCheck = [
'required'=>[
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'recent_war', 'warnum', 'killnum', 'killcrew',
],
'integer'=>[
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'warnum', 'killnum', 'killcrew',
],
'min'=>[
['no', 1],
['nation', 1],
['crew', 0],
['intel', 0],
['strength', 0],
['leadership', 0],
['experience', 0],
['gold', 0],
['rice', 0],
['dex1', 0],
['dex2', 0],
['dex3', 0],
['dex4', 0],
['dex5', 0],
['warnum', 0],
['killnum', 0],
['killcrew', 0],
],
'between'=>[
['train', [40, GameConst::$maxTrainByWar]],
['atmos', [40, GameConst::$maxAtmosByWar]],
['explevel', [0, 300]],
['injury', [0, 80]],
['officer_level', [1, 12]]
],
'in'=>[
['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
['crewtype', array_keys(GameUnitConst::all())],
['horse', array_merge(array_keys(GameConst::$allItems['horse']), ['None'])],
['weapon', array_merge(array_keys(GameConst::$allItems['weapon']), ['None'])],
['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
]
];
$v = new Validator($rawAttacker);
$v->rules($generalCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병자]'.$v->errorStr()
]);
}
$defenderList = [];
foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
$v = new Validator($rawDefenderGeneral);
$v->rules($generalCheck);
if(!$v->validate()){
$idx+=1;
Json::die([
'result'=>false,
'reason'=>"[수비자{$idx}]".$v->errorStr()
]);
}
$defenderList[] = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
}
$cityCheck = [
'required'=>[
'city', 'nation', 'supply', 'name',
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
'trust', 'level',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'dead', 'state', 'conflict',
],
'numeric'=>[
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
],
'integer'=>[
'city', 'nation', 'supply',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'state',
],
'min'=>[
['def', 0],
['wall', 0],
['trust', 0],
['pop', 0],
['comm', 0],
['secu', 0],
['city', 1],
['nation', 0]
],
'in'=>[
['level', array_keys(getCityLevelList())]
]
];
$v = new Validator($rawAttackerCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병도시]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비도시]'.$v->errorStr()
]);
}
$nationCheck = [
'required'=>[
'type', 'tech', 'level', 'capital',
'nation', 'name', 'gold', 'rice', 'gennum'
],
'integer'=>[
'level', 'capital', 'nation', 'gennum',
],
'numeric'=>[
'tech', 'gold', 'rice'
],
'min'=>[
['tech', 0],
['gold', 0],
['rice', 0],
['gennum', 1],
],
'in'=>[
['type', GameConst::$availableNationType],
['level', array_keys(getNationLevelList())]
]
];
$v = new Validator($rawAttackerNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병국]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비국]'.$v->errorStr()
]);
}
if($action == 'reorder'){
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$order = [];
foreach($defenderList as $defenderGeneral){
$order[] = $defenderGeneral->getID();
}
Json::die([
'result'=>true,
'reason'=>'success',
'order'=>$order
]);
}
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$rawDefenderList = array_map(function(General $general){
return $general->getRaw();
}, $defenderList);
unset($defenderList);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->startyear;
$cityRate = Util::round(($year - $startYear) / 1.5) + 60;
function extractRankVar(array $rawVal):array{
$rankVars = [];
foreach($rawVal as $rawKey=>$rawVal){
if(key_exists($rawKey, General::RANK_COLUMN)){
$rankVars[$rawKey] = $rawVal;
}
}
return $rankVars;
}
function simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
){
$attacker = new WarUnitGeneral(
new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month),
$rawAttackerNation,
true
);
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$iterDefender = new \ArrayIterator($rawDefenderList);
$iterDefender->rewind();
$battleResult = [];
$attackerRice = $rawAttacker['rice'];
$defenderRice = 0;
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
if($prevDefender !== null){
$prevDefender->getLogger()->rollback();
$battleResult[] = $prevDefender;
if($prevDefender instanceof WarUnitGeneral){
$defenderRice -= $prevDefender->getVar('rice');
}
}
if(!$reqNext){
return null;
}
if(!$iterDefender->valid()){
return null;
}
$defenderObj = new General($iterDefender->current(), extractRankVar($iterDefender->current()), $rawDefenderCity, $rawDefenderNation, $year, $month);
if(extractBattleOrder($defenderObj) <= 0){
return null;
}
$defenderRice += $defenderObj->getVar('rice');
$retVal = new WarUnitGeneral(
$defenderObj,
$rawDefenderNation,
false
);
$iterDefender->next();
return $retVal;
};
$conquerCity = processWar_NG($attacker, $getNextDefender, $city, $year - $startYear);
$rawDefenderCity = $city->getRaw();
$updateAttackerNation = [];
$updateDefenderNation = [];
$attackerRice -= $attacker->getVar('rice');
if($city->getPhase() > 0){
$rice = $city->getKilled() / 100 * 0.8;
$rice *= $city->getCrewType()->rice;
$rice *= getTechCost($rawDefenderNation['tech']);
$rice *= $cityRate / 100 - 0.2;
Util::setRound($rice);
$defenderRice += $rice;
}
$totalDead = $attacker->getKilled() + $attacker->getDead();
$attackerCityDead = $totalDead * 0.4;
$defenderCityDead = $totalDead * 0.6;
return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice];
}
$lastWarLog = [];
$attackerKilled = 0;
$attackerDead = 0;
$attackerMaxKilled = 0;
$attackerMinKilled = PHP_INT_MAX;
$attackerMaxDead = 0;
$attackerMinDead = PHP_INT_MAX;
$attackerAvgRice = 0;
$defenderAvgRice = 0;
$avgPhase = 0;
$avgWar = 0;
$attackerActivatedSkills = [];
$defendersActivatedSkills = [];
foreach(Util::range($repeatCnt) as $repeatIdx){
/** @var WarUnit $attacker */
[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
);
$lastWarLog = Util::mapWithKey(function($key, $values){
return ConvertLog(join('<br>', $values));
}, $attacker->getLogger()->rollback());
$avgPhase += $attacker->getPhase() / $repeatCnt;
$killed = $attacker->getKilled();
$dead = $attacker->getDead();
$attackerKilled += $killed / $repeatCnt;
$attackerDead += $dead / $repeatCnt;
$attackerMaxKilled = max($attackerMaxKilled, $killed);
$attackerMinKilled = min($attackerMinKilled, $killed);
$attackerMaxDead = max($attackerMaxDead, $dead);
$attackerMinDead = min($attackerMinDead, $dead);
$attackerAvgRice += $attackerRice / $repeatCnt;
$defenderAvgRice += $defenderRice / $repeatCnt;
$avgWar += count($battleResult) / $repeatCnt;
foreach($attacker->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $attackerActivatedSkills)){
$attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
}
else{
$attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
foreach($battleResult as $idx=>$defender){
while($idx >= count($defendersActivatedSkills)){
$defendersActivatedSkills[] = [];
}
$activatedSkills = &$defendersActivatedSkills[$idx];
foreach($defender->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $activatedSkills)){
$activatedSkills[$skillName] = $skillCnt / $repeatCnt;
}
else{
$activatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
}
}
Json::die([
'result'=>true,
'datetime'=>$rawAttacker['turntime'],
'reason'=>'success',
'lastWarLog'=>$lastWarLog,
'avgWar'=>$avgWar,
'phase'=>$avgPhase,
'killed'=>$attackerKilled,
'maxKilled'=>$attackerMaxKilled,
'minKilled'=>$attackerMinKilled,
'dead'=>$attackerDead,
'maxDead'=>$attackerMaxDead,
'minDead'=>$attackerMinDead,
'attackerRice'=>$attackerAvgRice,
'defenderRice'=>$defenderAvgRice,
'attackerSkills'=>$attackerActivatedSkills,
'defendersSkills'=>$defendersActivatedSkills,
]);
+150
View File
@@ -0,0 +1,150 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$pick = Util::getPost('pick');
if(!$pick){
Json::die([
'result'=>false,
'reason'=>'장수를 선택하지 않았습니다'
]);
}
$session = Session::requireLogin([])->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$rootDB = RootDB::db();
$oNow = new \DateTimeImmutable();
$now = $oNow->format('Y-m-d H:i:s');
$generalID = $db->queryFirstField('SELECT no FROM general WHERE owner = %i', $userID);
if(!$generalID){
Json::die([
'result'=>false,
'reason'=>'장수가 생성하지 않았습니다. 이미 사망하지 않았는지 확인해보세요.'
]);
}
list(
$year,
$month,
$maxgeneral,
$npcmode,
$turnterm
) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode', 'turnterm']);
if($npcmode!=2){
Json::die([
'result'=>false,
'reason'=>'선택 가능한 서버가 아닙니다'
]);
}
$info = $db->queryFirstField('SELECT info FROM select_pool WHERE `owner` = %i AND `reserved_until`>=%s AND `unique_name`=%s', $userID, $now, $pick);
if(!$info){
Json::die([
'result'=>false,
'reason'=>'유효한 장수 목록이 없습니다.'
]);
}
$ownerInfo = RootDB::db()->queryFirstRow('SELECT `name`,`picture`,`imgsvr` FROM member WHERE `NO`=%i',$userID);
if(!$ownerInfo){
Json::die([
'result'=>false,
'reason'=>'멤버 정보를 가져오지 못했습니다.'
]);
}
$info = Json::decode($info);
$generalObj = General::createGeneralObjFromDB($generalID);
$oldGeneralName = $generalObj->getName();
$db->update('select_pool', [
'general_id'=>-$generalID,
'owner'=>null,
'reserved_until'=>null
], 'unique_name=%s AND `reserved_until` IS NOT NULL AND owner = %i', $info['uniqueName'], $userID);
if($db->affectedRows()==0){
Json::die([
'result'=>false,
'reason'=>'동시성 제어에 문제가 발생했습니다. 버그 제보를 부탁드립니다.'
]);
}
$db->update('select_pool', [
'general_id'=>null,
'owner'=>null,
'reserved_until'=>null,
], 'unique_name != %s AND general_id = %i', $info['uniqueName'], $generalID);
$db->update('select_pool', [
'general_id'=>$generalID,
], 'general_id=%i', -$generalID);
if($db->affectedRows()==0){
Json::die([
'result'=>false,
'reason'=>'장수 선택 과정에 문제가 발생했습니다.. 버그 제보를 부탁드립니다.'
]);
}
$db->update('select_pool',[
'owner'=>null,
'reserved_until'=>null,
], '(owner=%i or reserved_until < %s) AND general_id is NULL', $userID, $now);
if(key_exists('leadership', $info)){
$generalObj->updateVar('leadership', $info['leadership']);
$generalObj->updateVar('strength', $info['strength']);
$generalObj->updateVar('intel', $info['intel']);
}
if(key_exists('picture', $info)){
$generalObj->updateVar('imgsvr', $info['imgsvr']);
$generalObj->updateVar('picture', $info['picture']);
}
if(key_exists('generalName', $info)){
$generalObj->updateVar('name', $info['generalName']);
}
if(key_exists('dex', $info)){
$generalObj->updateVar('dex1', $info['dex'][0]);
$generalObj->updateVar('dex2', $info['dex'][1]);
$generalObj->updateVar('dex3', $info['dex'][2]);
$generalObj->updateVar('dex4', $info['dex'][3]);
$generalObj->updateVar('dex5', $info['dex'][4]);
}
if(key_exists('ego', $info)){
$generalObj->updateVar('personal', $info['ego']);
}
if(key_exists('specialDomestic', $info)){
$generalObj->updateVar('special', $info['specialDomestic']);
}
if(key_exists('specialWar', $info)){
$generalObj->updateVar('special2', $info['specialWar']);
}
$generalObj->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $turnterm));
$userNick = $ownerInfo['name'];
$josaYi = JosaUtil::pick($userNick, '이');
$generalName = $info['generalName'];
$josaRo = JosaUtil::pick($generalName, '로');
$logger = $generalObj->getLogger();
$logger->pushGeneralHistoryLog("장수를 <Y>{$oldGeneralName}</>에서 <Y>{$generalName}</>{$josaRo} 변경");
$logger->pushGlobalActionLog("<Y>{$userNick}</>{$josaYi} 장수를 <Y>{$oldGeneralName}</>에서 <Y>{$generalName}</>{$josaRo} 변경합니다.");
$generalObj->applyDB($db);
Json::die([
'result'=>true,
'reason'=>'success'
]);
+6 -2
View File
@@ -24,7 +24,12 @@ if (!$member) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['block_general_create','show_img_level','maxgeneral']);
if($admin['block_general_create']){
MessageBox("잘못된 접근입니다!!!");
echo "<script>history.go(-1);</script>";
exit(1);
}
?>
<!DOCTYPE html>
<html>
@@ -66,7 +71,6 @@ echo Json::encode((object)$charInfoText);
<tr><td align=center><?=info(0)?></td></tr>
</table>
<?php
$admin = $gameStor->getValues(['show_img_level','maxgeneral']);
$gencount = $db->queryFirstField('SELECT count(no) FROM general WHERE npc<2');
+931 -799
View File
@@ -1,800 +1,932 @@
jQuery(function($){
var $generalForm = $('.form_sample .general_detail');
var $defenderHeaderForm = $('.form_sample .card-header');
var $defenderColumn = $('.defender-column');
var defenderNoList = {};
var $attackerCard = $('.attacker_form');
var initBasicEvent = function(){
$('.form_injury').change(function(){
var $this = $(this);
var $general = getGeneralDetail($this);
var $helptext = $general.find('.injury_helptext');
var injury = parseInt($this.val());
//FIXME: PHP 코드와 항상 일치하도록 변경
var text = '건강';
var color = 'white';
if(injury > 60){
text = '위독';
color = 'red';
}
else if(injury > 40){
text = '심각';
color = 'magenta';
}
else if(injury > 20){
text = '중상';
color = 'orange';
}
else if(injury > 0){
text = '경상';
color = 'yellow';
}
$helptext.html(text).css('color', color);
});
$('.export_general').click(function(){
var $btn = $(this);
var $general = getGeneralDetail($btn);
var values = exportGeneralInfo($general);
console.log(values);
});
$('.delete-defender').click(function(){
var $card = getGeneralFrame($(this));
deleteDefender($card);
});
$('.copy-defender').click(function(){
var $card = getGeneralFrame($(this));
copyDefender($card);
});
$('.add-defender').click(function(){
addDefender();
});
$('.btn-general-load').click(function(){
var $file = $(this).prev();
$file[0].click();
})
$('.form_load_general_file').on('change', function(e){
e.preventDefault();
var $this = $(this);
var $card = getGeneralFrame($this);
var files = e.target.files;
importGeneralInfoByFile(files, $card);
return false;
});
$('.btn-general-save').click(function(){
var $this = $(this);
var $general = getGeneralDetail($this);
var generalData = exportGeneralInfo($general);
var filename = "general_{0}.json".format(generalData.name);
var saveData = JSON.stringify({
objType:'general',
data:generalData
}, null, 4);
download(saveData, filename, 'application/json');
});
$('.btn-battle-load').click(function(){
var $file = $(this).prev();
$file[0].click();
})
$('.form_load_battle_file').on('change', function(e){
e.preventDefault();
var $this = $(this);
var files = e.target.files;
importBattleInfoByFile(files);
return false;
});
$('.btn-battle-save').click(function(){
var battleData = exportAllData();
var filename = "battle_{0}.json".format(moment().format('YYYYMMDD_hhmmss'));
var saveData = JSON.stringify({
objType:'battle',
data:battleData
}, null, 4);
download(saveData, filename, 'application/json');
})
var $generals = $('.general_detail');
$generals.bind('dragover dragleave', function(e) {
e.stopPropagation()
e.preventDefault()
})
$generals.bind('drop', function(e){
e.preventDefault();
var $this = $(this);
var $card = getGeneralFrame($this);
var files = e.originalEvent.dataTransfer.files;
importGeneralInfoByFile(files, $card);
return false;
});
var $battlePad = $('.dragpad_battle');
$battlePad.bind('dragover dragleave', function(e) {
e.stopPropagation()
e.preventDefault()
})
$battlePad.bind('drop', function(e){
e.preventDefault();
var files = e.originalEvent.dataTransfer.files;
importBattleInfoByFile(files);
return false;
});
}
var importGeneralInfo = function($general, data){
var setVal = function(query, val){
$general.find(query).val(val).change();
}
setVal('.form_general_name', data.name);
setVal('.form_officer_level', data.officer_level);
setVal('.form_exp_level', data.explevel);
setVal('.form_injury', data.injury);
setVal('.form_leadership', data.leadership);
setVal('.form_general_horse', data.horse);
setVal('.form_strength', data.strength);
setVal('.form_general_weap', data.weapon);
setVal('.form_intel', data.intel);
setVal('.form_general_book', data.book);
setVal('.form_general_item', data.item);
setVal('.form_injury', data.injury);
setVal('.form_rice', data.rice);
setVal('.form_general_character', data.personal);
setVal('.form_general_special_war', data.special2);
setVal('.form_crew', data.crew);
setVal('.form_crewtype', data.crewtype);
setVal('.form_atmos', data.atmos);
setVal('.form_train', data.train);
setVal('.form_dex1', data.dex1);
setVal('.form_dex2', data.dex2);
setVal('.form_dex3', data.dex3);
setVal('.form_dex4', data.dex4);
setVal('.form_dex5', data.dex5);
setVal('.form_defence_train', data.defence_train);
if(!setGeneralNo($general, data.no)){
setGeneralNo($general, generateNewGeneralNo());
}
}
var exportGeneralInfo = function($general){
var getInt = function(query){
return parseInt($general.find(query).val());
}
var getVal = function(query){
return $general.find(query).val();
}
return {
no:getGeneralNo($general),
name:getVal('.form_general_name'),
officer_level:getInt('.form_officer_level'),
explevel:getInt('.form_exp_level'),
leadership:getInt('.form_leadership'),
horse:getVal('.form_general_horse'),
strength:getInt('.form_strength'),
weapon:getVal('.form_general_weap'),
intel:getInt('.form_intel'),
book:getVal('.form_general_book'),
item:getVal('.form_general_item'),
injury:getInt('.form_injury'),
rice:getInt('.form_rice'),
personal:getVal('.form_general_character'),
special2:getVal('.form_general_special_war'),
crew:getInt('.form_crew'),
crewtype:getInt('.form_crewtype'),
atmos:getInt('.form_atmos'),
train:getInt('.form_train'),
dex1:getInt('.form_dex1'),
dex2:getInt('.form_dex2'),
dex3:getInt('.form_dex3'),
dex4:getInt('.form_dex4'),
dex5:getInt('.form_dex5'),
defence_train:getInt('.form_defence_train'),
};
}
var importBattleInfoByFile = function(files){
if(files === null){
alert('파일 에러!');
return false;
}
if(files.length < 1){
alert("파일 에러!");
return false;
}
var file = files[0];
if(file.size > 1024*1024){
alert('파일이 너무 큽니다!');
return false;
}
if(file.type === ''){
alert('폴더를 업로드할 수 없습니다!');
return false;
}
var reader = new FileReader();
reader.onload = function(){
var battleData = {};
try {
battleData = JSON.parse(reader.result);
} catch(e) {
alert('올바르지 않은 파일 형식입니다');
return false;
}
if(!('objType' in battleData)){
alert('파일 형식을 확인할 수 없습니다');
return false;
}
if(battleData.objType != 'battle'){
alert('전투 데이터가 아닙니다');
return false;
}
importBattleInfo(battleData.data);
return true;
};
try {
reader.readAsText(file);
}
catch(e) {
alert('파일을 읽는데 실패했습니다.');
return false;
}
return true;
}
var importGeneralInfoByFile = function(files, $card){
if($card === undefined){
$card = addDefender();
}
if(files === null){
alert('파일 에러!');
return false;
}
if(files.length < 1){
alert("파일 에러!");
return false;
}
var file = files[0];
if(file.size > 1024*1024){
alert('파일이 너무 큽니다!');
return false;
}
if(file.type === ''){
alert('폴더를 업로드할 수 없습니다!');
return false;
}
var reader = new FileReader();
reader.onload = function(){
var generalData = {};
try {
generalData = JSON.parse(reader.result);
} catch(e) {
alert('올바르지 않은 파일 형식입니다');
return false;
}
if(!('objType' in generalData)){
alert('파일 형식을 확인할 수 없습니다');
return false;
}
if(generalData.objType == 'battle'){
importBattleInfo(generalData.data);
return true;
}
if(generalData.objType != 'general'){
alert('장수 데이터가 아닙니다');
return false;
}
$card.find('.form_load_general_file').val('');
importGeneralInfo($card, generalData.data);
return true;
};
try {
reader.readAsText(file);
}
catch(e) {
alert('파일을 읽는데 실패했습니다.');
return false;
}
return true;
}
var extendGeneralInfoForDB = function(generalData){
var dbVal = {
nation: (generalData.no)<=1 ? 1 : 2,
city: (generalData.no)<=1 ? 1 : 3,
turntime:'2018-08-26 12:00',
special:defaultSpecialDomestic,
leadership_exp:0,
strength_exp:0,
intel_exp:0,
gold:10000,
dedication:0,
recent_war:'2018-08-26 12:00',
experience:Math.pow(generalData.explevel, 2),
};
return $.extend({}, generalData, dbVal);
}
var getGeneralFrame = function($btn){
var $card = $btn.closest('.general_form');
return $card;
}
var getGeneralDetail = function($btn){
var $card = getGeneralFrame($btn);
var $general = $card.find('.general_detail');
return $general;
}
var getGeneralNo = function($btn){
return parseInt(getGeneralFrame($btn).data('general_no'));
}
var setGeneralNo = function($btn, value){
if(value == 1){
//1번은 무조건 공격자임
return false;
}
if(value in defenderNoList){
return false;
}
var $card = getGeneralFrame($btn);
$card.data('general_no', value);
defenderNoList[value] = $card;
return true;
}
var generateNewGeneralNo = function(){
while(true){
var newGeneralNo = parseInt(Math.random()*(1<<24))+2;
if(newGeneralNo in defenderNoList){
continue;
}
return newGeneralNo;
}
}
var deleteGeneralNo = function($btn){
var $card = getGeneralFrame($btn);
$card.removeData('general_no');
var generalNo = getGeneralNo($card);
delete defenderNoList[generalNo];
}
var addDefender = function($cardAfter){
var $newCard = $('<div class="card mb-2 defender_form general_form"></div>');
if($cardAfter === undefined){
$defenderColumn.append($newCard);
}
else{
$cardAfter.after($newCard);
}
$newCard.append($defenderHeaderForm.clone(true,true));
$newCard.append($generalForm.clone(true,true));
$newGeneral = getGeneralDetail($newCard);
setGeneralNo($newCard, generateNewGeneralNo());
return $newCard;
}
var deleteDefender = function($card){
deleteGeneralNo($card);
$card.detach();
}
var copyDefender = function($card){
var $general = getGeneralDetail($card);
var generalData = exportGeneralInfo($general);
var $newObj = addDefender($card);
importGeneralInfo(getGeneralDetail($newObj), generalData);
}
var importBattleInfo = function(battleData){
$('.form_load_battle_file').val('');
console.log(battleData);
var $attackerNation = $('.attacker_nation');
var $defenderNation = $('.defender_nation');
var attackerGeneral = battleData.attackerGeneral;
var attackerCity = battleData.attackerCity;
var attackerNation = battleData.attackerNation;
var defenderGenerals = battleData.defenderGenerals;
var defenderCity = battleData.defenderCity;
var defenderNation = battleData.defenderNation;
$('#year').val(battleData.year);
$('#month').val(battleData.month);
$('#repeat_cnt').val(battleData.repeatCnt);
$('.delete-defender').click();
$attackerNation.find('.form_nation_type').val(attackerNation.type);
$attackerNation.find('.form_tech').val(Math.floor(attackerNation.tech/1000));
$attackerNation.find('.form_nation_level').val(attackerNation.level);
if(attackerNation.capital == 1){
$attackerNation.find('.form_is_capital:first').click();
}
else{
$attackerNation.find('.form_is_capital:last').click();
}
$attackerNation.find('.form_city_level').val(attackerCity.level);
importGeneralInfo($('.attacker_form'), attackerGeneral);
$defenderNation.find('.form_nation_type').val(defenderNation.type);
$defenderNation.find('.form_tech').val(Math.floor(defenderNation.tech/1000));
$defenderNation.find('.form_nation_level').val(defenderNation.level);
if(defenderNation.capital == 1){
$defenderNation.find('.form_is_capital:first').click();
}
else{
$defenderNation.find('.form_is_capital:last').click();
}
$defenderNation.find('.form_city_level').val(defenderCity.level);
$('#city_def').val(defenderCity.def);
$('#city_wall').val(defenderCity.wall);
$.each(defenderGenerals, function(idx, defenderGeneral){
var $card = addDefender();
importGeneralInfo($card, defenderGeneral);
});
}
var exportAllData = function(){
var $attackerNation = $('.attacker_nation');
var $defenderNation = $('.defender_nation');
var attackerGeneral = exportGeneralInfo($('.attacker_form'));
var attackerCity = {
level:parseInt($attackerNation.find('.form_city_level').val()),
};
var attackerNation = {
type:$attackerNation.find('.form_nation_type').val(),
tech:parseInt($attackerNation.find('.form_tech').val()) * 1000,
level:parseInt($attackerNation.find('.form_nation_level').val()),
capital:$attackerNation.find('.form_is_capital:checked').val()=='1'?1:2,
}
var defenderGenerals = $('.defender_form').map(function(){
return exportGeneralInfo($(this));
}).toArray();
var defenderCity = {
def: parseInt($('#city_def').val()),
wall: parseInt($('#city_wall').val()),
level:parseInt($defenderNation.find('.form_city_level').val()),
};
var defenderNation = {
type:$defenderNation.find('.form_nation_type').val(),
tech:parseInt($defenderNation.find('.form_tech').val()) * 1000,
level:parseInt($defenderNation.find('.form_nation_level').val()),
capital:$defenderNation.find('.form_is_capital:checked').val()=='1'?3:4,
}
var year = parseInt($('#year').val());
var month = parseInt($('#month').val());
var repeatCnt = parseInt($('#repeat_cnt').val());
return {
attackerGeneral:attackerGeneral,
attackerCity:attackerCity,
attackerNation:attackerNation,
defenderGenerals:defenderGenerals,
defenderCity:defenderCity,
defenderNation:defenderNation,
year:year,
month:month,
repeatCnt:repeatCnt,
};
}
var extendAllDataForDB = function(allData){
var defaultNation = {
nation:0,
name:'재야',
capital:0,
level:0,
gold:0,
rice:2000,
type:'None',
tech:0,
gennum:200,
};
var defaultCity = {
nation:0,
supply:1,
name:'도시',
pop:500000,
agri:10000,
comm:10000,
secu:10000,
def:1000,
wall:1000,
trust:100,
pop_max:600000,
agri_max:12000,
comm_max:12000,
secu_max:10000,
def_max:12000,
wall_max:12000,
dead:0,
state:0,
conflict:'{}',
};
var attackerNation = $.extend({}, defaultNation, allData.attackerNation);
attackerNation.nation = 1;
attackerNation.name = '출병국';
var attackerCity = $.extend({}, defaultCity, allData.attackerCity);
attackerCity.nation = 1;
attackerCity.city = 1;
var attackerGeneral = extendGeneralInfoForDB(allData.attackerGeneral);
if(2 <= attackerGeneral.officer_level && attackerGeneral.officer_level <= 4){
attackerGeneral.officer_city = 1;
}
else{
attackerGeneral.officer_city = 0;
}
var defenderNation = $.extend({}, defaultNation, allData.defenderNation);
defenderNation.nation = 2;
defenderNation.name = '수비국';
var defenderCity = $.extend({}, defaultCity, allData.defenderCity);
defenderCity.nation = 2;
defenderCity.city = 3;
defenderCity.wall_max = defenderCity.wall/5*6;
defenderCity.def_max = defenderCity.def/5*6;
var defenderGenerals = [];
$.each(allData.defenderGenerals, function(){
var defenderGeneral = extendGeneralInfoForDB(this);
if(2 <= defenderGeneral.officer_level && defenderGeneral.officer_level <= 4){
defenderGeneral.officer_city = 3;
}
else{
defenderGeneral.officer_city = 0;
}
defenderGenerals.push(defenderGeneral);
});
return $.extend({}, allData, {
attackerGeneral:attackerGeneral,
attackerCity:attackerCity,
attackerNation:attackerNation,
defenderGenerals:defenderGenerals,
defenderCity:defenderCity,
defenderNation:defenderNation,
});
}
var parseSkillCount = function(skills){
var result = [];
$.each(skills, function(key, value){
result.push("{0}({1}회)".format(key, toPretty(value)));
})
if(result.length == 0){
return '-';
}
return result.join(', ');
}
var toPretty = function(number){
if(isInt(number)){
number = parseInt(number);
}
else{
number = parseFloat(number).toFixed(2);
}
return numberWithCommas(number);
}
var showBattleResult = function(result){
$('#result_datetime').html(result.datetime);
$('#result_warcnt').html(toPretty(result.avgWar));
$('#result_phase').html(toPretty(result.phase));
$('#result_killed').html(toPretty(result.killed));
if(result.minKilled != result.maxKilled){
$('#result_maxKilled').html(toPretty(result.maxKilled));
$('#result_minKilled').html(toPretty(result.minKilled));
$('#result_varKilled').show();
}
else{
$('#result_varKilled').hide();
}
$('#result_dead').html(toPretty(result.dead));
if(result.minDead != result.maxDead){
$('#result_maxDead').html(toPretty(result.maxDead));
$('#result_minDead').html(toPretty(result.minDead));
$('#result_varDead').show();
}
else{
$('#result_varDead').hide();
}
$('#result_attackerRice').html(toPretty(result.attackerRice));
$('#result_defenderRice').html(toPretty(result.defenderRice));
$('#result_attackerSkills').html(parseSkillCount(result.attackerSkills));
$('.result_defenderSkills').detach();
var $summary = $('#battle_result_summary');
$.each(result.defendersSkills, function(idx, defenderSkills){
console.log(defenderSkills);
var $result = $("<tr class='result_defenderSkills'><th>수비자{0} 스킬</th><td></td></tr>".format(idx + 1));
$result.find('td').html(parseSkillCount(defenderSkills));
$summary.append($result);
});
$('#generalBattleResultLog').html(result.lastWarLog.generalBattleResultLog);
$('#generalBattleDetailLog').html(result.lastWarLog.generalBattleDetailLog);
}
var beginBattle = function(){
var data = extendAllDataForDB(exportAllData());
console.log(data);
$.ajax({
type:'post',
url:'j_simulate_battle.php',
dataType:'json',
data:{
action:'battle',
query:JSON.stringify(data),
}
}).then(function(result){
console.log(result);
if(!result.result){
alert(result.reason);
return;
}
showBattleResult(result);
}, function(result){
alert('전투 개시 실패!');
});
}
var reorderDefender = function(defenderOrder){
$.each(defenderOrder, function(idx, generalNo){
if(!(generalNo in defenderNoList)){
//음..?
alert("{0}이 수비자 리스트에 없습니다. 버그인 듯 합니다.".format(generalNo));
return true;
}
var $defenderObj = defenderNoList[generalNo];
$defenderObj.detach();
$defenderColumn.append($defenderObj);
})
}
var requestReorderDefender = function(){
var data = extendAllDataForDB(exportAllData());
console.log(data);
$.ajax({
type:'post',
url:'j_simulate_battle.php',
dataType:'json',
data:{
action:'reorder',
query:JSON.stringify(data),
}
}).then(function(result){
console.log(result);
if(!result.result){
alert(result.reason);
return;
}
reorderDefender(result.order);
}, function(result){
alert('재정렬 실패!');
});
}
initBasicEvent();
$attackerCard.append($generalForm.clone(true,true));
addDefender();
$('.btn-begin_battle').click(function(){
beginBattle();
});
$('.btn-reorder_defender').click(function(){
requestReorderDefender();
})
jQuery(function($) {
var $generalForm = $('.form_sample .general_detail');
var $defenderHeaderForm = $('.form_sample .card-header');
var $defenderColumn = $('.defender-column');
var defenderNoList = {};
var $attackerCard = $('.attacker_form');
var initBasicEvent = function() {
if (window.nation) {
$('.form_city_level').val(window.city.level);
$('.form_def').val(parseInt(window.city.def));
$('.form_wall').val(parseInt(window.city.wall));
$('.form_nation_type').val(window.nation.type);
$('.form_nation_level').val(window.nation.level);
$('.form_tech').val(parseInt(window.nation.tech / 1000));
if (window.nation.capital == window.city.city) {
$('.attacker_nation .form_is_capital:first').click();
$('.defender_nation .form_is_capital:first').click();
} else {
$('.attacker_nation .form_is_capital:last').click();
$('.defender_nation .form_is_capital:last').click();
}
} else {
$('.attacker_nation .form_is_capital:last').click();
$('.defender_nation .form_is_capital:last').click();
}
$('.form_injury').change(function() {
var $this = $(this);
var $general = getGeneralDetail($this);
var $helptext = $general.find('.injury_helptext');
var injury = parseInt($this.val());
//FIXME: PHP 코드와 항상 일치하도록 변경
var text = '건강';
var color = 'white';
if (injury > 60) {
text = '위독';
color = 'red';
} else if (injury > 40) {
text = '심각';
color = 'magenta';
} else if (injury > 20) {
text = '중상';
color = 'orange';
} else if (injury > 0) {
text = '경상';
color = 'yellow';
}
$helptext.html(text).css('color', color);
});
$('.export_general').click(function() {
var $btn = $(this);
var $general = getGeneralDetail($btn);
var values = exportGeneralInfo($general);
console.log(values);
});
$('.delete-defender').click(function() {
var $card = getGeneralFrame($(this));
deleteDefender($card);
});
$('.copy-defender').click(function() {
var $card = getGeneralFrame($(this));
copyDefender($card);
});
$('.add-defender').click(function() {
addDefender();
});
$('.btn-general-load').click(function() {
var $file = $(this).prev();
$file[0].click();
})
$('.form_load_general_file').on('change', function(e) {
e.preventDefault();
var $this = $(this);
var $card = getGeneralFrame($this);
var files = e.target.files;
importGeneralInfoByFile(files, $card);
return false;
});
$('.btn-general-import-server').click(function() {
var $this = $(this);
var $card = getGeneralFrame($this);
var $modal = $('#importModal');
$modal.data('target', $card);
$modal.modal('show');
});
$('.btn-general-save').click(function() {
var $this = $(this);
var $general = getGeneralDetail($this);
var generalData = exportGeneralInfo($general);
var filename = "general_{0}.json".format(generalData.name);
var saveData = JSON.stringify({
objType: 'general',
data: generalData
}, null, 4);
download(saveData, filename, 'application/json');
});
$('.btn-battle-load').click(function() {
var $file = $(this).prev();
$file[0].click();
})
$('.form_load_battle_file').on('change', function(e) {
e.preventDefault();
var $this = $(this);
var files = e.target.files;
importBattleInfoByFile(files);
return false;
});
$('.btn-battle-save').click(function() {
var battleData = exportAllData();
var filename = "battle_{0}.json".format(moment().format('YYYYMMDD_hhmmss'));
var saveData = JSON.stringify({
objType: 'battle',
data: battleData
}, null, 4);
download(saveData, filename, 'application/json');
})
var $generals = $('.general_detail');
$generals.bind('dragover dragleave', function(e) {
e.stopPropagation()
e.preventDefault()
})
$generals.bind('drop', function(e) {
e.preventDefault();
var $this = $(this);
var $card = getGeneralFrame($this);
var files = e.originalEvent.dataTransfer.files;
importGeneralInfoByFile(files, $card);
return false;
});
var $battlePad = $('.dragpad_battle');
$battlePad.bind('dragover dragleave', function(e) {
e.stopPropagation()
e.preventDefault()
})
$battlePad.bind('drop', function(e) {
e.preventDefault();
var files = e.originalEvent.dataTransfer.files;
importBattleInfoByFile(files);
return false;
});
}
var importGeneralInfo = function($general, data) {
var setVal = function(query, val) {
$general.find(query).val(val).change();
}
setVal('.form_general_name', data.name);
setVal('.form_officer_level', data.officer_level);
setVal('.form_exp_level', data.explevel);
setVal('.form_leadership', data.leadership);
setVal('.form_general_horse', data.horse);
setVal('.form_strength', data.strength);
setVal('.form_general_weap', data.weapon);
setVal('.form_intel', data.intel);
setVal('.form_general_book', data.book);
setVal('.form_general_item', data.item);
setVal('.form_injury', data.injury);
setVal('.form_rice', data.rice);
setVal('.form_general_character', data.personal);
setVal('.form_general_special_war', data.special2);
setVal('.form_crew', data.crew);
setVal('.form_crewtype', data.crewtype);
setVal('.form_atmos', data.atmos);
setVal('.form_train', data.train);
setVal('.form_dex1', data.dex1);
setVal('.form_dex2', data.dex2);
setVal('.form_dex3', data.dex3);
setVal('.form_dex4', data.dex4);
setVal('.form_dex5', data.dex5);
setVal('.form_defence_train', data.defence_train);
setVal('.form_warnum', data.warnum);
setVal('.form_killnum', data.killnum);
setVal('.form_killcrew', data.killcrew);
if (!setGeneralNo($general, data.no)) {
setGeneralNo($general, generateNewGeneralNo());
}
}
var exportGeneralInfo = function($general) {
var getInt = function(query) {
return parseInt($general.find(query).val());
}
var getVal = function(query) {
return $general.find(query).val();
}
return {
no: getGeneralNo($general),
name: getVal('.form_general_name'),
officer_level: getInt('.form_officer_level'),
explevel: getInt('.form_exp_level'),
leadership: getInt('.form_leadership'),
horse: getVal('.form_general_horse'),
strength: getInt('.form_strength'),
weapon: getVal('.form_general_weap'),
intel: getInt('.form_intel'),
book: getVal('.form_general_book'),
item: getVal('.form_general_item'),
injury: getInt('.form_injury'),
rice: getInt('.form_rice'),
personal: getVal('.form_general_character'),
special2: getVal('.form_general_special_war'),
crew: getInt('.form_crew'),
crewtype: getInt('.form_crewtype'),
atmos: getInt('.form_atmos'),
train: getInt('.form_train'),
dex1: getInt('.form_dex1'),
dex2: getInt('.form_dex2'),
dex3: getInt('.form_dex3'),
dex4: getInt('.form_dex4'),
dex5: getInt('.form_dex5'),
defence_train: getInt('.form_defence_train'),
warnum: getInt('.form_warnum'),
killnum: getInt('.form_killnum'),
killcrew: getInt('.form_killcrew'),
};
}
var importBattleInfoByFile = function(files) {
if (files === null) {
alert('파일 에러!');
return false;
}
if (files.length < 1) {
alert("파일 에러!");
return false;
}
var file = files[0];
if (file.size > 1024 * 1024) {
alert('파일이 너무 큽니다!');
return false;
}
if (file.type === '') {
alert('폴더를 업로드할 수 없습니다!');
return false;
}
var reader = new FileReader();
reader.onload = function() {
var battleData = {};
try {
battleData = JSON.parse(reader.result);
} catch (e) {
alert('올바르지 않은 파일 형식입니다');
return false;
}
if (!('objType' in battleData)) {
alert('파일 형식을 확인할 수 없습니다');
return false;
}
if (battleData.objType != 'battle') {
alert('전투 데이터가 아닙니다');
return false;
}
importBattleInfo(battleData.data);
return true;
};
try {
reader.readAsText(file);
} catch (e) {
alert('파일을 읽는데 실패했습니다.');
return false;
}
return true;
}
var importGeneralInfoByFile = function(files, $card) {
if ($card === undefined) {
$card = addDefender();
}
if (files === null) {
alert('파일 에러!');
return false;
}
if (files.length < 1) {
alert("파일 에러!");
return false;
}
var file = files[0];
if (file.size > 1024 * 1024) {
alert('파일이 너무 큽니다!');
return false;
}
if (file.type === '') {
alert('폴더를 업로드할 수 없습니다!');
return false;
}
var reader = new FileReader();
reader.onload = function() {
var generalData = {};
try {
generalData = JSON.parse(reader.result);
} catch (e) {
alert('올바르지 않은 파일 형식입니다');
return false;
}
if (!('objType' in generalData)) {
alert('파일 형식을 확인할 수 없습니다');
return false;
}
if (generalData.objType == 'battle') {
importBattleInfo(generalData.data);
return true;
}
if (generalData.objType != 'general') {
alert('장수 데이터가 아닙니다');
return false;
}
$card.find('.form_load_general_file').val('');
importGeneralInfo($card, generalData.data);
return true;
};
try {
reader.readAsText(file);
} catch (e) {
alert('파일을 읽는데 실패했습니다.');
return false;
}
return true;
}
var extendGeneralInfoForDB = function(generalData) {
var dbVal = {
nation: (generalData.no) <= 1 ? 1 : 2,
city: (generalData.no) <= 1 ? 1 : 3,
turntime: '2018-08-26 12:00',
special: defaultSpecialDomestic,
leadership_exp: 0,
strength_exp: 0,
intel_exp: 0,
gold: 10000,
dedication: 0,
recent_war: '2018-08-26 12:00',
experience: Math.pow(generalData.explevel, 2),
};
return $.extend({}, generalData, dbVal);
}
var getGeneralFrame = function($btn) {
var $card = $btn.closest('.general_form');
return $card;
}
var getGeneralDetail = function($btn) {
var $card = getGeneralFrame($btn);
var $general = $card.find('.general_detail');
return $general;
}
var getGeneralNo = function($btn) {
return parseInt(getGeneralFrame($btn).data('general_no'));
}
var setGeneralNo = function($btn, value) {
if (value == 1) {
//1번은 무조건 공격자임
return false;
}
if (value in defenderNoList) {
return false;
}
var $card = getGeneralFrame($btn);
$card.data('general_no', value);
defenderNoList[value] = $card;
return true;
}
var generateNewGeneralNo = function() {
while (true) {
var newGeneralNo = parseInt(Math.random() * (1 << 24)) + 2;
if (newGeneralNo in defenderNoList) {
continue;
}
return newGeneralNo;
}
}
var deleteGeneralNo = function($btn) {
var $card = getGeneralFrame($btn);
$card.removeData('general_no');
var generalNo = getGeneralNo($card);
delete defenderNoList[generalNo];
}
var addDefender = function($cardAfter) {
var $newCard = $('<div class="card mb-2 defender_form general_form"></div>');
if ($cardAfter === undefined) {
$defenderColumn.append($newCard);
} else {
$cardAfter.after($newCard);
}
$newCard.append($defenderHeaderForm.clone(true, true));
$newCard.append($generalForm.clone(true, true));
$newGeneral = getGeneralDetail($newCard);
setGeneralNo($newCard, generateNewGeneralNo());
return $newCard;
}
var deleteDefender = function($card) {
deleteGeneralNo($card);
$card.detach();
}
var copyDefender = function($card) {
var $general = getGeneralDetail($card);
var generalData = exportGeneralInfo($general);
var $newObj = addDefender($card);
importGeneralInfo(getGeneralDetail($newObj), generalData);
}
var importBattleInfo = function(battleData) {
$('.form_load_battle_file').val('');
console.log(battleData);
var $attackerNation = $('.attacker_nation');
var $defenderNation = $('.defender_nation');
var attackerGeneral = battleData.attackerGeneral;
var attackerCity = battleData.attackerCity;
var attackerNation = battleData.attackerNation;
var defenderGenerals = battleData.defenderGenerals;
var defenderCity = battleData.defenderCity;
var defenderNation = battleData.defenderNation;
$('#year').val(battleData.year);
$('#month').val(battleData.month);
$('#repeat_cnt').val(battleData.repeatCnt);
$('.delete-defender').click();
$attackerNation.find('.form_nation_type').val(attackerNation.type);
$attackerNation.find('.form_tech').val(Math.floor(attackerNation.tech / 1000));
$attackerNation.find('.form_nation_level').val(attackerNation.level);
if (attackerNation.capital == 1) {
$attackerNation.find('.form_is_capital:first').click();
} else {
$attackerNation.find('.form_is_capital:last').click();
}
$attackerNation.find('.form_city_level').val(attackerCity.level);
importGeneralInfo($('.attacker_form'), attackerGeneral);
$defenderNation.find('.form_nation_type').val(defenderNation.type);
$defenderNation.find('.form_tech').val(Math.floor(defenderNation.tech / 1000));
$defenderNation.find('.form_nation_level').val(defenderNation.level);
if (defenderNation.capital == 1) {
$defenderNation.find('.form_is_capital:first').click();
} else {
$defenderNation.find('.form_is_capital:last').click();
}
$defenderNation.find('.form_city_level').val(defenderCity.level);
$('#city_def').val(defenderCity.def);
$('#city_wall').val(defenderCity.wall);
$.each(defenderGenerals, function(idx, defenderGeneral) {
var $card = addDefender();
importGeneralInfo($card, defenderGeneral);
});
}
var exportAllData = function() {
var $attackerNation = $('.attacker_nation');
var $defenderNation = $('.defender_nation');
var attackerGeneral = exportGeneralInfo($('.attacker_form'));
var attackerCity = {
level: parseInt($attackerNation.find('.form_city_level').val()),
};
var attackerNation = {
type: $attackerNation.find('.form_nation_type').val(),
tech: parseInt($attackerNation.find('.form_tech').val()) * 1000,
level: parseInt($attackerNation.find('.form_nation_level').val()),
capital: $attackerNation.find('.form_is_capital:checked').val() == '1' ? 1 : 2,
}
var defenderGenerals = $('.defender_form').map(function() {
return exportGeneralInfo($(this));
}).toArray();
var defenderCity = {
def: parseInt($('#city_def').val()),
wall: parseInt($('#city_wall').val()),
level: parseInt($defenderNation.find('.form_city_level').val()),
};
var defenderNation = {
type: $defenderNation.find('.form_nation_type').val(),
tech: parseInt($defenderNation.find('.form_tech').val()) * 1000,
level: parseInt($defenderNation.find('.form_nation_level').val()),
capital: $defenderNation.find('.form_is_capital:checked').val() == '1' ? 3 : 4,
}
var year = parseInt($('#year').val());
var month = parseInt($('#month').val());
var repeatCnt = parseInt($('#repeat_cnt').val());
return {
attackerGeneral: attackerGeneral,
attackerCity: attackerCity,
attackerNation: attackerNation,
defenderGenerals: defenderGenerals,
defenderCity: defenderCity,
defenderNation: defenderNation,
year: year,
month: month,
repeatCnt: repeatCnt,
};
}
var extendAllDataForDB = function(allData) {
var defaultNation = {
nation: 0,
name: '재야',
capital: 0,
level: 0,
gold: 0,
rice: 2000,
type: 'None',
tech: 0,
gennum: 200,
};
var defaultCity = {
nation: 0,
supply: 1,
name: '도시',
pop: 500000,
agri: 10000,
comm: 10000,
secu: 10000,
def: 1000,
wall: 1000,
trust: 100,
pop_max: 600000,
agri_max: 12000,
comm_max: 12000,
secu_max: 10000,
def_max: 12000,
wall_max: 12000,
dead: 0,
state: 0,
conflict: '{}',
};
var attackerNation = $.extend({}, defaultNation, allData.attackerNation);
attackerNation.nation = 1;
attackerNation.name = '출병국';
var attackerCity = $.extend({}, defaultCity, allData.attackerCity);
attackerCity.nation = 1;
attackerCity.city = 1;
var attackerGeneral = extendGeneralInfoForDB(allData.attackerGeneral);
if (2 <= attackerGeneral.officer_level && attackerGeneral.officer_level <= 4) {
attackerGeneral.officer_city = 1;
} else {
attackerGeneral.officer_city = 0;
}
var defenderNation = $.extend({}, defaultNation, allData.defenderNation);
defenderNation.nation = 2;
defenderNation.name = '수비국';
var defenderCity = $.extend({}, defaultCity, allData.defenderCity);
defenderCity.nation = 2;
defenderCity.city = 3;
defenderCity.wall_max = parseInt(defenderCity.wall / 5 * 6);
defenderCity.def_max = parseInt(defenderCity.def / 5 * 6);
var defenderGenerals = [];
$.each(allData.defenderGenerals, function() {
var defenderGeneral = extendGeneralInfoForDB(this);
if (2 <= defenderGeneral.officer_level && defenderGeneral.officer_level <= 4) {
defenderGeneral.officer_city = 3;
} else {
defenderGeneral.officer_city = 0;
}
defenderGenerals.push(defenderGeneral);
});
return $.extend({}, allData, {
attackerGeneral: attackerGeneral,
attackerCity: attackerCity,
attackerNation: attackerNation,
defenderGenerals: defenderGenerals,
defenderCity: defenderCity,
defenderNation: defenderNation,
});
}
var parseSkillCount = function(skills) {
var result = [];
$.each(skills, function(key, value) {
result.push("{0}({1}회)".format(key, toPretty(value)));
})
if (result.length == 0) {
return '-';
}
return result.join(', ');
}
var toPretty = function(number) {
if (isInt(number)) {
number = parseInt(number);
} else {
number = parseFloat(number).toFixed(2);
}
return numberWithCommas(number);
}
var showBattleResult = function(result) {
$('#result_datetime').html(result.datetime);
$('#result_warcnt').html(toPretty(result.avgWar));
$('#result_phase').html(toPretty(result.phase));
$('#result_killed').html(toPretty(result.killed));
if (result.minKilled != result.maxKilled) {
$('#result_maxKilled').html(toPretty(result.maxKilled));
$('#result_minKilled').html(toPretty(result.minKilled));
$('#result_varKilled').show();
} else {
$('#result_varKilled').hide();
}
$('#result_dead').html(toPretty(result.dead));
if (result.minDead != result.maxDead) {
$('#result_maxDead').html(toPretty(result.maxDead));
$('#result_minDead').html(toPretty(result.minDead));
$('#result_varDead').show();
} else {
$('#result_varDead').hide();
}
$('#result_attackerRice').html(toPretty(result.attackerRice));
$('#result_defenderRice').html(toPretty(result.defenderRice));
$('#result_attackerSkills').html(parseSkillCount(result.attackerSkills));
$('.result_defenderSkills').detach();
var $summary = $('#battle_result_summary');
$.each(result.defendersSkills, function(idx, defenderSkills) {
console.log(defenderSkills);
var $result = $("<tr class='result_defenderSkills'><th>수비자{0} 스킬</th><td></td></tr>".format(idx + 1));
$result.find('td').html(parseSkillCount(defenderSkills));
$summary.append($result);
});
$('#generalBattleResultLog').html(result.lastWarLog.generalBattleResultLog);
$('#generalBattleDetailLog').html(result.lastWarLog.generalBattleDetailLog);
}
var beginBattle = function() {
var data = extendAllDataForDB(exportAllData());
console.log(data);
$.ajax({
type: 'post',
url: 'j_simulate_battle.php',
dataType: 'json',
data: {
action: 'battle',
query: JSON.stringify(data),
}
}).then(function(result) {
console.log(result);
if (!result.result) {
alert(result.reason);
return;
}
showBattleResult(result);
}, function(result) {
alert('전투 개시 실패!');
});
}
var reorderDefender = function(defenderOrder) {
$.each(defenderOrder, function(idx, generalNo) {
if (!(generalNo in defenderNoList)) {
//음..?
alert("{0}이 수비자 리스트에 없습니다. 버그인 듯 합니다.".format(generalNo));
return true;
}
var $defenderObj = defenderNoList[generalNo];
$defenderObj.detach();
$defenderColumn.append($defenderObj);
})
}
var requestReorderDefender = function() {
var data = extendAllDataForDB(exportAllData());
console.log(data);
$.ajax({
type: 'post',
url: 'j_simulate_battle.php',
dataType: 'json',
data: {
action: 'reorder',
query: JSON.stringify(data),
}
}).then(function(result) {
console.log(result);
if (!result.result) {
alert(result.reason);
return;
}
reorderDefender(result.order);
}, function(result) {
alert('재정렬 실패!');
});
}
var initGeneralList = false;
$('#importFromDB').click(function() {
var generalID = $('#modalSelector').val();
console.log(generalID);
$.post({
url: 'j_export_simulator_object.php',
dataType: 'json',
data: {
destGeneralID: generalID
}
}).then(function(data) {
if (!data.result) {
alert(data.reason);
return false;
}
var $modal = $('#importModal');
var $card = $modal.data('target');
importGeneralInfo($card, data.general);
$modal.modal('hide');
}, errUnknown);
});
$('#importModal').on('show.bs.modal', function(e) {
if (!initGeneralList) {
var $list = $('#modalSelector');
var addNation = function(generalList, nationName, color) {
generalList.sort(function(lhs, rhs) {
if (lhs.npc != rhs.npc) {
return lhs.npc - rhs.npc;
}
if (lhs.name < rhs.name) {
return -1;
}
if (lhs.name > rhs.name) {
return 1;
}
return 0;
})
var $optGroup = $('<optgroup label="{0}"></optgroup>'.format(nationName));
$optGroup.css('background-color', color);
$optGroup.css('color', isBrightColor(color) ? 'black' : 'white');
$.each(generalList, function(idx, general) {
$item = $('<option value="{0}">{1}</option>'.format(general.no, general.name));
if (general.npc) {
$item.css('color', getNpcColor(general.npc));
} else {
$item.css('color', 'white');
}
$item.css('background-color', 'black');
$optGroup.append($item);
});
$list.append($optGroup);
}
$.post({
url: 'j_get_basic_general_list.php',
dataType: 'json',
data: {
req: 2,
}
}).then(function(data) {
if (!data.result) {
alert(data.reason);
$('#importModal').modal('hide');
return false;
}
var nations = data.nation;
var myNationID = data.nationID;
$list.empty();
//자국 먼저
if (0 in data.list) {
nations[0] = {
nation: 0,
name: '재야',
color: '#000000'
};
}
addNation(combineArray(data.list[myNationID], data.column), nations[myNationID].name, nations[myNationID].color);
for (var nationID in data.list) {
if (nationID == myNationID) {
continue;
}
addNation(combineArray(data.list[nationID], data.column), nations[nationID].name, nations[nationID].color);
}
initGeneralList = true;
}, errUnknown);
}
});
initBasicEvent();
$attackerCard.append($generalForm.clone(true, true));
addDefender();
$('.btn-begin_battle').click(function() {
beginBattle();
});
$('.btn-reorder_defender').click(function() {
requestReorderDefender();
})
});
+194 -200
View File
@@ -1,201 +1,195 @@
function changePermission(isAmbassador, rawGeneralList){
console.log(isAmbassador);
console.log(rawGeneralList);
var generalList = [];
$.each(rawGeneralList, function(idx, value){
generalList.push(parseInt(value.id));
})
$.post({
url:'j_general_set_permission.php',
dataType:'json',
data:{
isAmbassador:isAmbassador,
genlist:generalList
},
}).then(function(data){
if(!data){
alert('변경하지 못했습니다.');
return false;
}
if(!data.result){
alert('변경하지 못했습니다. : '+data.reason);
return false;
}
alert('변경했습니다.');
location.reload();
}, errUnknown);
}
$(function(){
$('#selectAmbassador').select2({
theme: 'bootstrap4',
placeholder: "",
allowClear: true,
language: "ko",
width:300,
maximumSelectionLength: 2,
containerCss: {
display: "inline-block !important;",
color: 'white !important'
},
data:candidateAmbassadors,
//containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
$('#selectAuditor').select2({
theme: 'bootstrap4',
placeholder: "",
allowClear: true,
language: "ko",
width:300,
maximumSelectionLength: 2,
containerCss: {
display: "inline-block !important;",
color: 'white !important'
},
data:candidateAuditors,
//containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
$('#changeAmbassador').click(function(){
if(!confirm('외교권자를 변경할까요?')){
return false;
}
changePermission(true, $('#selectAmbassador').select2('data'));
return false;
});
$('#changeAuditor').click(function(){
if(!confirm('조언자를 변경할까요?')){
return false;
}
changePermission(false, $('#selectAuditor').select2('data'));
return false;
});
$('#btn_kick').click(function(){
var $kickSelect = $('#genlist_kick option:selected');
var generalID = $kickSelect.val();
if(!generalID){
alert('장수를 선택해주세요');
return false;
}
var generalName = $kickSelect.data('name');
if(!confirm('{0}를 추방하시겠습니까?'.format(generalName))){
return false;
}
$.post({
url:'j_myBossInfo.php',
dataType:'json',
data:{
action:'추방',
destGeneralID:generalID
},
}).then(function(data){
if(!data){
alert('추방하지 못했습니다.');
return false;
}
if(!data.result){
alert('추방하지 못했습니다. : '+data.reason);
return false;
}
alert('{0}를 추방했습니다.'.format(generalName));
location.reload();
}, errUnknown);
return false;
});
$('.btn_appoint').click(function(){
var $btn = $(this);
var officerLevel = $btn.data('officer_level');
var officerLevelText = $btn.data('officer_level_text');
var cityID = 0;
var cityName = '_';
var $generalSelect = $('#genlist_{0} option:selected'.format(officerLevel));
var $citySelect = $('#citylist_{0} option:selected'.format(officerLevel));
var generalID = $generalSelect.val();
var generalName = $generalSelect.data('name');
var generalOfficerLevel = $generalSelect.data('officer_level');
if(officerLevel >= 5){
if(generalID == 0){
if(!confirm('{0}직을 비우시겠습니까?'.format(officerLevelText))){
return false;
}
}
else if(generalOfficerLevel >= 5){
if(!confirm('이미 수뇌인 {0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))){
return false;
}
}
else{
if(!confirm('{0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))){
return false;
}
}
}
else{
cityID = $citySelect.val();
if(!cityID){
alert('도시를 선택해주세요');
return false;
}
cityName = $citySelect.find('option:selected .name_field').text();
if(generalID == 0){
if(!confirm('{0} {1}직을 비우시겠습니까?'.format(cityName, officerLevelText))){
return false;
}
}
else if(generalOfficerLevel >= 5){
if(!confirm('수뇌인 {0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))){
return false;
}
}
else{
if(!confirm('{0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))){
return false;
}
}
}
$.post({
url:'j_myBossInfo.php',
dataType:'json',
data:{
action:'임명',
destGeneralID:generalID,
destCityID:cityID,
officerLevel:officerLevel
},
}).then(function(data){
if(!data){
alert('임명하지 못했습니다.');
return false;
}
if(!data.result){
alert('임명하지 못했습니다. : '+data.reason);
return false;
}
if(generalID){
alert('{0}을(를) 임명했습니다.'.format(generalName));
}
else{
alert('관직을 비웠습니다.');
}
location.reload();
}, errUnknown);
})
function changePermission(isAmbassador, rawGeneralList) {
console.log(isAmbassador);
console.log(rawGeneralList);
var generalList = [];
$.each(rawGeneralList, function(idx, value) {
generalList.push(parseInt(value.id));
})
$.post({
url: 'j_general_set_permission.php',
dataType: 'json',
data: {
isAmbassador: isAmbassador,
genlist: generalList
},
}).then(function(data) {
if (!data) {
alert('변경하지 못했습니다.');
return false;
}
if (!data.result) {
alert('변경하지 못했습니다. : ' + data.reason);
return false;
}
alert('변경했습니다.');
location.reload();
}, errUnknown);
}
$(function() {
$('#selectAmbassador').select2({
theme: 'bootstrap4',
placeholder: "",
allowClear: true,
language: "ko",
width: 300,
maximumSelectionLength: 2,
containerCss: {
display: "inline-block !important;",
color: 'white !important'
},
data: candidateAmbassadors,
//containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
$('#selectAuditor').select2({
theme: 'bootstrap4',
placeholder: "",
allowClear: true,
language: "ko",
width: 300,
maximumSelectionLength: 2,
containerCss: {
display: "inline-block !important;",
color: 'white !important'
},
data: candidateAuditors,
//containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
$('#changeAmbassador').click(function() {
if (!confirm('외교권자를 변경할까요?')) {
return false;
}
changePermission(true, $('#selectAmbassador').select2('data'));
return false;
});
$('#changeAuditor').click(function() {
if (!confirm('조언자를 변경할까요?')) {
return false;
}
changePermission(false, $('#selectAuditor').select2('data'));
return false;
});
$('#btn_kick').click(function() {
var $kickSelect = $('#genlist_kick option:selected');
var generalID = $kickSelect.val();
if (!generalID) {
alert('장수를 선택해주세요');
return false;
}
var generalName = $kickSelect.data('name');
if (!confirm('{0}를 추방하시겠습니까?'.format(generalName))) {
return false;
}
$.post({
url: 'j_myBossInfo.php',
dataType: 'json',
data: {
action: '추방',
destGeneralID: generalID
},
}).then(function(data) {
if (!data) {
alert('추방하지 못했습니다.');
return false;
}
if (!data.result) {
alert('추방하지 못했습니다. : ' + data.reason);
return false;
}
alert('{0}를 추방했습니다.'.format(generalName));
location.reload();
}, errUnknown);
return false;
});
$('.btn_appoint').click(function() {
var $btn = $(this);
var officerLevel = $btn.data('officer_level');
var officerLevelText = $btn.data('officer_level_text');
var cityID = 0;
var cityName = '_';
var $generalSelect = $('#genlist_{0} option:selected'.format(officerLevel));
var $citySelect = $('#citylist_{0} option:selected'.format(officerLevel));
var generalID = parseInt($generalSelect.val());
var generalName = $generalSelect.data('name');
var generalOfficerLevel = $generalSelect.data('officer_level');
if (officerLevel >= 5) {
if (generalID == 0) {
if (!confirm('{0}직을 비우시겠습니까?'.format(officerLevelText))) {
return false;
}
} else if (generalOfficerLevel >= 5) {
if (!confirm('이미 수뇌인 {0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))) {
return false;
}
} else {
if (!confirm('{0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))) {
return false;
}
}
} else {
cityID = $citySelect.val();
if (!cityID) {
alert('도시를 선택해주세요');
return false;
}
cityName = $citySelect.find('option:selected .name_field').text();
if (generalID == 0) {
if (!confirm('{0} {1}직을 비우시겠습니까?'.format(cityName, officerLevelText))) {
return false;
}
} else if (generalOfficerLevel >= 5) {
if (!confirm('수뇌인 {0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))) {
return false;
}
} else {
if (!confirm('{0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))) {
return false;
}
}
}
$.post({
url: 'j_myBossInfo.php',
dataType: 'json',
data: {
action: '임명',
destGeneralID: generalID,
destCityID: cityID,
officerLevel: officerLevel
},
}).then(function(data) {
if (!data) {
alert('임명하지 못했습니다.');
return false;
}
if (!data.result) {
alert('임명하지 못했습니다. : ' + data.reason);
return false;
}
if (generalID) {
alert('{0}을(를) 임명했습니다.'.format(generalName));
} else {
alert('관직을 비웠습니다.');
}
location.reload();
}, errUnknown);
})
})
+171 -103
View File
@@ -3,8 +3,8 @@
* @see https://stackoverflow.com/questions/24816/escaping-html-strings-with-jquery
* @param {string} string escape하고자 하는 문자열
* @returns {string}
*/
var escapeHtml = (function (string) {
*/
var escapeHtml = (function(string) {
var entityMap = {
'&': '&amp;',
'<': '&lt;',
@@ -32,58 +32,70 @@ function isInt(n) {
return +n === n && !(n % 1);
}
;(function(ns){
;
(function(ns) {
//https://gist.github.com/demouth/3217440
/**
* mb_strwidth
* @param String
* @return int
* @see http://php.net/manual/ja/function.mb-strwidth.php
*/
var mb_strwidth = function(str){
var i=0,l=str.length,c='',length=0;
for(;i<l;i++){
c=str.charCodeAt(i);
if(0x0000<=c&&c<=0x0019){
length += 0;
}else if(0x0020<=c&&c<=0x1FFF){
length += 1;
}else if(0x2000<=c&&c<=0xFF60){
length += 2;
}else if(0xFF61<=c&&c<=0xFF9F){
length += 1;
}else if(0xFFA0<=c){
length += 2;
}
}
return length;
};
/**
* mb_strimwidth
* @param String
* @param int
* @param int
* @param String
* @return String
* @see http://www.php.net/manual/ja/function.mb-strimwidth.php
*/
var mb_strimwidth = function(str,start,width,trimmarker){
if(typeof trimmarker === 'undefined') trimmarker='';
var trimmakerWidth = mb_strwidth(trimmarker),i=start,l=str.length,trimmedLength=0,trimmedStr='';
for(;i<l;i++){
var charCode=str.charCodeAt(i),c=str.charAt(i),charWidth=mb_strwidth(c),next=str.charAt(i+1),nextWidth=mb_strwidth(next);
trimmedLength += charWidth;
trimmedStr += c;
if(trimmedLength+trimmakerWidth+nextWidth>width){
trimmedStr += trimmarker;
break;
}
}
return trimmedStr;
};
ns.mb_strwidth = mb_strwidth;
ns.mb_strimwidth = mb_strimwidth;
/**
* mb_strwidth
* @param String
* @return int
* @see http://php.net/manual/ja/function.mb-strwidth.php
*/
var mb_strwidth = function(str) {
var i = 0,
l = str.length,
c = '',
length = 0;
for (; i < l; i++) {
c = str.charCodeAt(i);
if (0x0000 <= c && c <= 0x0019) {
length += 0;
} else if (0x0020 <= c && c <= 0x1FFF) {
length += 1;
} else if (0x2000 <= c && c <= 0xFF60) {
length += 2;
} else if (0xFF61 <= c && c <= 0xFF9F) {
length += 1;
} else if (0xFFA0 <= c) {
length += 2;
}
}
return length;
};
/**
* mb_strimwidth
* @param String
* @param int
* @param int
* @param String
* @return String
* @see http://www.php.net/manual/ja/function.mb-strimwidth.php
*/
var mb_strimwidth = function(str, start, width, trimmarker) {
if (typeof trimmarker === 'undefined') trimmarker = '';
var trimmakerWidth = mb_strwidth(trimmarker),
i = start,
l = str.length,
trimmedLength = 0,
trimmedStr = '';
for (; i < l; i++) {
var charCode = str.charCodeAt(i),
c = str.charAt(i),
charWidth = mb_strwidth(c),
next = str.charAt(i + 1),
nextWidth = mb_strwidth(next);
trimmedLength += charWidth;
trimmedStr += c;
if (trimmedLength + trimmakerWidth + nextWidth > width) {
trimmedStr += trimmarker;
break;
}
}
return trimmedStr;
};
ns.mb_strwidth = mb_strwidth;
ns.mb_strimwidth = mb_strimwidth;
})(window);
/**
@@ -93,7 +105,7 @@ function isInt(n) {
*/
function convertDictById(arr) {
var result = {};
arr.forEach(function (v, i) {
arr.forEach(function(v, i) {
result[v.id] = v;
});
return result;
@@ -106,7 +118,7 @@ function convertDictById(arr) {
*/
function convertSet(arr) {
var result = {};
arr.forEach(function (v) {
arr.forEach(function(v) {
result[v] = true;
});
return result;
@@ -115,10 +127,10 @@ function convertSet(arr) {
/**
* {0}, {1}, {2}형태로 포맷해주는 함수
*/
*/
String.prototype.format = function() {
var args = arguments;
return this.replace(/{(\d+)}/g, function(match, number) {
return this.replace(/{(\d+)}/g, function(match, number) {
return (typeof args[number] != 'undefined') ? args[number] : match;
});
};
@@ -134,12 +146,11 @@ function hexToRgb(hex) {
}
function isBrightColor(color){
function isBrightColor(color) {
color = hexToRgb(color);
if ((color.r*0.299 + color.g*0.587 + color.b*0.114) > 140){
if ((color.r * 0.299 + color.g * 0.587 + color.b * 0.114) > 140) {
return true;
}
else{
} else {
return false;
}
}
@@ -177,7 +188,7 @@ function numberWithCommas(x) {
return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
}
function linkifyStrWithOpt(text){
function linkifyStrWithOpt(text) {
return linkifyStr(text, {});
}
@@ -188,14 +199,14 @@ function linkifyStrWithOpt(text){
* @param {object} options
* @returns {string}
*/
var TemplateEngine = function (html, options) {
var TemplateEngine = function(html, options) {
var re = /<%(.+?)%>/g,
reExp = /(^( )?(var|if|for|else|switch|case|break|{|}|;))(.*)?/g,
code = 'with(obj) { var r=[];\n',
cursor = 0,
result,
match;
var add = function (line, js) {
var add = function(line, js) {
js ? (code += line.match(reExp) ? line + '\n' : 'r.push(' + line + ');\n') :
(code += line != '' ? 'r.push("' + line.replace(/"/g, '\\"') + '");\n' : '');
return add;
@@ -208,82 +219,97 @@ var TemplateEngine = function (html, options) {
}
add(html.substr(cursor, html.length - cursor));
code = (code + 'return r.join(""); }').replace(/[\r\t\n]/g, ' ');
try { result = new Function('obj', code).apply(options, [options]); }
catch (err) { console.error("'" + err.message + "'", " in \n\nCode:\n", code, "\n"); }
try { result = new Function('obj', code).apply(options, [options]); } catch (err) { console.error("'" + err.message + "'", " in \n\nCode:\n", code, "\n"); }
return result;
}
function getIconPath(imgsvr, picture){
function getIconPath(imgsvr, picture) {
// ../d_shared/common_path.js 필요
if(!imgsvr){
return pathConfig.sharedIcon+'/'+picture;
}
else{
return pathConfig.root+'/d_pic/'+picture;
if (!imgsvr) {
return pathConfig.sharedIcon + '/' + picture;
} else {
return pathConfig.root + '/d_pic/' + picture;
}
}
function activeFlip($obj){
function activeFlip($obj) {
var $result;
if($obj === undefined){
if ($obj === undefined) {
$result = $('img[data-flip]');
}
else{
} else {
$result = $obj.find('img[data-flip]');
}
$result.each(function(){
$result.each(function() {
activeFlipItem($(this));
});
}
function activeFlipItem($img){
function combineObject(item, columnList) {
var newItem = {};
for (var columnIdx in columnList) {
var columnName = columnList[columnIdx];
newItem[columnName] = item[columnIdx];
}
return newItem;
}
function combineArray(array, columnList) {
var result = [];
for (var key in array) {
var item = array[key];
result[key] = combineObject(item, columnList);
}
return result;
}
function activeFlipItem($img) {
var imageList = [];
imageList.push($img.attr('src'));
$.each($img.data('flip').split(','), function(idx, value){
$.each($img.data('flip').split(','), function(idx, value) {
var value = $.trim(value);
if(!value){
if (!value) {
return true;
}
imageList.push(value);
});
if(imageList.length <= 1){
if (imageList.length <= 1) {
return;
}
$img.data('computed_flip_array', imageList);
$img.data('computed_flip_idx', 0);
$img.click(function(){
$img.click(function() {
var arr = $img.data('computed_flip_array');
var idx = $img.data('computed_flip_idx');
idx = (idx + 1)%(arr.length);
idx = (idx + 1) % (arr.length);
$img.attr('src', arr[idx]);
$img.data('computed_flip_idx', idx);
});
$img.css('cursor','pointer');
$img.css('cursor', 'pointer');
}
jQuery(function($){
$('.obj_tooltip').mouseover(function(){
jQuery(function($) {
$('.obj_tooltip').mouseover(function() {
var $objTooltip = $(this);
if($objTooltip.data('setObjTooltip')){
if ($objTooltip.data('setObjTooltip')) {
return true;
}
var tooltipClassText = $objTooltip.data('tooltip-class');
if(!tooltipClassText){
if (!tooltipClassText) {
tooltipClassText = '';
}
var template = '<div class="tooltip {0}" role="tooltip"><div class="arrow"></div><div class="tooltip-inner"></div></div>'
.format(tooltipClassText);
$objTooltip.tooltip({
title:function(){
title: function() {
return $.trim($(this).find('.tooltiptext').html());
},
template:template,
html:true
template: template,
html: true
}).tooltip('show');
$objTooltip.data('setObjTooltip', true);
@@ -297,21 +323,21 @@ jQuery(function($){
activeFlip();
var customCSS = localStorage.getItem('sam_customCSS');
if(customCSS){
if (customCSS) {
var $style = $('<style type="text/css"></style>');
$style.text(customCSS);
$style.text(customCSS);
$style.appendTo($('head'));
}
});
function errUnknown(){
function errUnknown() {
alert('작업을 실패했습니다.');
}
function errUnknownToast(){
function errUnknownToast() {
$.toast({
title: '에러!',
content: '작업을 실패했습니다.',
@@ -320,8 +346,8 @@ function errUnknownToast(){
});
}
function quickReject(errMsg){
if(errMsg === undefined){
function quickReject(errMsg) {
if (errMsg === undefined) {
errMsg = '작업을 실패했습니다.';
}
var deferred = $.Deferred();
@@ -329,8 +355,8 @@ function quickReject(errMsg){
return deferred.promise();
}
function nl2br(text){
return text.replace(/\n/g,"<br>");
function nl2br(text) {
return text.replace(/\n/g, "<br>");
}
/*
function br2nl (text) {
@@ -338,12 +364,54 @@ function br2nl (text) {
}
*/
function getNpcColor(npcType){
if(npcType >= 2){
function getNpcColor(npcType) {
if (npcType >= 2) {
return 'cyan';
}
if(npcType == 1){
if (npcType == 1) {
return 'skyblue';
}
return null;
}
function initTooltip($obj) {
if ($obj === undefined) {
$obj = $('.obj_tooltip');
} else if (!$obj.hasClass('obj_tooltip')) {
$obj = $obj.find('.obj_tooltip');
}
console.log($obj);
$obj.each(function() {
$target = $(this);
if ($target.data('installHandler')) {
return true;
}
$target.data('installHandler', true);
$target.mouseover(function() {
var $objTooltip = $(this);
if ($objTooltip.data('setObjTooltip')) {
return true;
}
var tooltipClassText = $objTooltip.data('tooltip-class');
if (!tooltipClassText) {
tooltipClassText = '';
}
var template = '<div class="tooltip {0}" role="tooltip"><div class="arrow"></div><div class="tooltip-inner"></div></div>'
.format(tooltipClassText);
$objTooltip.tooltip({
title: function() {
return $.trim($(this).find('.tooltiptext').html());
},
template: template,
html: true
}).tooltip('show');
$objTooltip.data('setObjTooltip', true);
});
});
}
+74 -76
View File
@@ -1,4 +1,3 @@
/*
function showCityGeneral(cityIdx){
@@ -21,13 +20,13 @@ function loadScenarioPreview(scenarioIdx){
function loadScenarios(){
function loadScenarios() {
$.ajax({
method:'post',
url:'j_load_scenarios.php',
dataType:'json'
}).then(function(result){
if(!result.result){
method: 'post',
url: 'j_load_scenarios.php',
dataType: 'json'
}).then(function(result) {
if (!result.result) {
var deferred = $.Deferred();
deferred.reject('fail');
return deferred.promise();
@@ -37,18 +36,18 @@ function loadScenarios(){
var list = {};
$.each(result.scenario, function(idx, value){
$.each(result.scenario, function(idx, value) {
var title = value.title || "-";
var pat = /【(.*?)[0-9\-_\.a-zA-Z]*】/;
var category = pat.exec(title);
category = category?category[1]:'-';
category = category ? category[1] : '-';
value.title = title;
value.category = category;
value.idx = idx;
value.year = value.year || 180;
if(!(category in list)){
if (!(category in list)) {
list[category] = {};
}
@@ -56,12 +55,12 @@ function loadScenarios(){
});
var $select = $('#scenario_sel');
$.each(list, function(category, items){
$.each(list, function(category, items) {
var $optgroup = $('<optgroup>').attr('label', category);
$.each(items, function(idx, scenario){
$.each(items, function(idx, scenario) {
var $option = $('<option>')
.data('scenario',scenario)
.data('scenario', scenario)
.val(idx)
.html(scenario.title);
$optgroup.append($option);
@@ -75,7 +74,7 @@ function loadScenarios(){
});
}
function scenarioPreview(){
function scenarioPreview() {
var $select = $(this);
var $option = $select.find('option:selected');
@@ -89,125 +88,124 @@ function scenarioPreview(){
$year.html('{0}년'.format(scenario.year));
$npc.html('{0}명'.format(scenario.npc_cnt));
if(scenario.npcEx_cnt == 0){
if (scenario.npcEx_cnt == 0) {
$npcEx.html('');
}
else{
} else {
$npcEx.html('+{0}명'.format(scenario.npcEx_cnt));
}
$nation.html('');
$.each(scenario.nation, function(idx, nation){
$.each(scenario.nation, function(idx, nation) {
$nation.append('<span style="color:{0}">{1}</span> {2}명. {3}<br>'.format(
nation.color, nation.name, nation.generals, nation.cities.join(', ')
));
});
}
function formSetup(){
$.validator.addMethod("autorun_user", function(value,element){
function formSetup() {
$.validator.addMethod("autorun_user", function(value, element) {
var parent = $(element).parent('.input-group');
var checkCnt = parent.find('input:checked').length;
if(value <= 0){
if(checkCnt > 0){
if (value <= 0) {
if (checkCnt > 0) {
return false;
}
return true;
}
if(checkCnt == 0){
if (checkCnt == 0) {
return false;
}
return true;
}, "유효 시간과 옵션은 동시에 설정해야합니다.");
$('#game_form').validate({
rules:{
turnterm:"required",
sync:"required",
scenario:"required",
fiction:"required",
extend:"required",
npcmode:"required",
show_img_level:"required",
tournament_trig:"required",
join_mode:'required',
autorun_user_minutes:{required: true, autorun_user: true, min:0}
rules: {
turnterm: "required",
sync: "required",
scenario: "required",
fiction: "required",
extend: "required",
npcmode: "required",
show_img_level: "required",
tournament_trig: "required",
join_mode: 'required',
autorun_user_minutes: { required: true, autorun_user: true, min: 0 }
},
errorElement: "div",
errorPlacement: function ( error, element ) {
errorPlacement: function(error, element) {
// Add the `help-block` class to the error element
error.addClass( "invalid-feedback" );
error.addClass("invalid-feedback");
if ( element.prop( "type" ) === "checkbox" ) {
error.insertAfter( element.parent( "label" ) );
if (element.prop("type") === "checkbox") {
error.insertAfter(element.parent("label"));
} else {
error.insertAfter( element );
error.insertAfter(element);
}
},
highlight: function ( element, errorClass, validClass ) {
$( element ).addClass( "is-invalid" ).removeClass( "is-valid" );
highlight: function(element, errorClass, validClass) {
$(element).addClass("is-invalid").removeClass("is-valid");
},
unhighlight: function (element, errorClass, validClass) {
$( element ).addClass( "is-valid" ).removeClass( "is-invalid" );
unhighlight: function(element, errorClass, validClass) {
$(element).addClass("is-valid").removeClass("is-invalid");
}
});
$('#game_form').submit(function(e){
$('#game_form').submit(function(e) {
e.preventDefault();
if(!$("#game_form").valid()){
if (!$("#game_form").valid()) {
return;
}
var autorun_user_minutes = parseInt($('#autorun_user_minutes').val());
var autorun_user = [];
if(autorun_user_minutes > 0){
$('.autorun_user_chk:checked').each(function(){
if (autorun_user_minutes > 0) {
$('.autorun_user_chk:checked').each(function() {
autorun_user.push($(this).data('key'));
});
}
$.ajax({
cache:false,
type:'post',
url:'j_install.php',
dataType:'json',
data:{
turnterm:$('#turnterm input:radio:checked').val(),
sync:$('#sync input:radio:checked').val(),
scenario:$('#scenario_sel').val(),
fiction:$('#fiction input:radio:checked').val(),
extend:$('#extend input:radio:checked').val(),
npcmode:$('#npcmode input:radio:checked').val(),
show_img_level:$('#show_img_level input:radio:checked').val(),
tournament_trig:$('#tournament_trig input:radio:checked').val(),
reserve_open:$('#reserve_open').val(),
pre_reserve_open:$('#pre_reserve_open').val(),
join_mode:$('#join_mode input:radio:checked').val(),
autorun_user_minutes:autorun_user_minutes,
autorun_user:autorun_user
cache: false,
type: 'post',
url: 'j_install.php',
dataType: 'json',
data: {
turnterm: $('#turnterm input:radio:checked').val(),
sync: $('#sync input:radio:checked').val(),
scenario: $('#scenario_sel').val(),
fiction: $('#fiction input:radio:checked').val(),
extend: $('#extend input:radio:checked').val(),
block_general_create: $('#block_general_create input:radio:checked').val(),
npcmode: $('#npcmode input:radio:checked').val(),
show_img_level: $('#show_img_level input:radio:checked').val(),
tournament_trig: $('#tournament_trig input:radio:checked').val(),
reserve_open: $('#reserve_open').val(),
pre_reserve_open: $('#pre_reserve_open').val(),
join_mode: $('#join_mode input:radio:checked').val(),
autorun_user_minutes: autorun_user_minutes,
autorun_user: autorun_user
}
}).then(function(result){
}).then(function(result) {
var deferred = $.Deferred();
if(!result.result){
if (!result.result) {
alert(result.reason);
deferred.reject('fail');
}
else{
} else {
alert('게임이 리셋되었습니다.');
deferred.resolve();
}
return deferred.promise();
}).then(function(){
}).then(function() {
location.href = '..';
});
});
}
$(function(){
$(function() {
loadScenarios();
$('#scenario_sel').change(scenarioPreview);
formSetup();
})
})
+685 -653
View File
@@ -1,654 +1,686 @@
function is_touch_device() {
var prefixes = ' -webkit- -moz- -o- -ms- '.split(' ');
var mq = function(query) {
return window.matchMedia(query).matches;
}
if (('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch) {
return true;
}
// include the 'heartz' as a way to have a non matching MQ to help terminate the join
// https://git.io/vznFH
var query = ['(', prefixes.join('touch-enabled),('), 'heartz', ')'].join('');
return mq(query);
}
function reloadWorldMap(option){
var $world_map = $('.world_map');
if($world_map.length == 0){
return;
}
var defaultOption = {
isDetailMap:true, //복잡 지도, 단순 지도
clickableAll:false, //어떤 경우든 클릭을 가능하게 함. 해당 동작의 동작 가능성 여부와는 별도.
selectCallback:null, //callback을 지정시 clickable과 관계 없이 해당 함수를 실행.
hrefTemplate:'#', //도시가 클릭가능할 경우 지정할 href값. {0}은 도시 id로 변환됨
useCachedMap:false, //맵 캐시를 사용
//아래부터는 post query에 들어갈 녀석
year:null, //year값, 연감등에 사용
month:null, //month값, 연감등에 사용
aux:null, //기타 넣고 싶은 값을 입력
neutralView:false, //clickable, 소속 국가, 첩보 여부 등을 반환여부를 설정
showMe:true, //반환 값에 본인이 위치한 도시 값을 반환하도록 설정. neutralView와 별개
targetJson:'j_map.php',
//기타 보조 값
startYear:null,
};
option = $.extend(defaultOption, option);
var useCachedMap = option.useCachedMap;
var isDetailMap = option.isDetailMap;
var clickableAll = option.clickableAll;
var selectCallback = option.selectCallback;
var hrefTemplate = option.hrefTemplate;
var cityPosition = getCityPosition();
var storedOldMapKey = 'sam.{0}.map'.format(serverNick);
var storedStartYear = 'sam.{0}.startYear'.format(serverNick);
//OBJ : startYear, year, month, cityList, nationList, spyList, shownByGeneralList, myCity
function checkReturnObject(obj){
if(!obj.result){
var obj = $.Deferred();
obj.reject('fail');
return obj.promise();
}
if(!$.isNumeric(obj.startYear)
||!$.isNumeric(obj.year)
||!$.isNumeric(obj.month)
){
var obj = $.Deferred();
obj.reject('fail');
return obj.promise();
}
if(useCachedMap){
localStorage.setItem(storedOldMapKey, JSON.stringify([serverID, obj]));
localStorage.setItem(storedStartYear, JSON.stringify(obj.startYear));
}
$world_map.removeClass('draw_required');
return obj;
}
function setMapBackground(obj){
var startYear = obj.startYear;
var year = obj.year;
var month = obj.month;
if(isDetailMap){
$world_map.addClass('map_detail').removeClass('map_basic');
}
else{
$world_map.addClass('map_basic').removeClass('map_detail');
}
var $map_title = $('.map_title_text');
if(year < startYear + 1){
$map_title.css('color', 'magenta');
}
else if(year < startYear + 2){
$map_title.css('color', 'orange');
}
else if(year < startYear + 3){
$map_title.css('color', 'yellow');
}
$map_title_tooltip = $('.map_title .tooltiptext');
$map_title_tooltip.empty();
var tooltipTexts = [];
if(year < startYear + 3){
var startYearText = [];
var remainYear = startYear + 3 - year;
var remainMonth = 12 - month + 1;
if(remainMonth > 0){
remainYear -= 1;
}
if(remainYear){
startYearText.push('{0}년'.format(remainYear));
}
if(remainMonth){
startYearText.push('{0}개월'.format(remainMonth));
}
tooltipTexts.push('초반제한 기간 : {0} ({1}년)'.format(startYearText.join(' '), startYear + 3));
}
var currentTechLimit = Math.floor(Math.max(0, year - startYear) / 5) + 1;
var nextTechLimitYear = currentTechLimit * 5 + startYear;
tooltipTexts.push('기술등급 제한 : {0}등급 ({1}년 해제)'.format(currentTechLimit, nextTechLimitYear, currentTechLimit+1));
$map_title_tooltip.html(tooltipTexts.join('<br>'));
$world_map.removeClass('map_string map_summer map_fall map_winter');
if(month <= 3){
$world_map.addClass('map_spring');
}
else if(month <= 6){
$world_map.addClass('map_summer');
}
else if(month <= 9){
$world_map.addClass('map_fall');
}
else{
$world_map.addClass('map_winter');
}
$map_title.html('{0}年 {1}月'.format(year, month));
return obj;
}
function convertCityObjs(obj){
//원본 Obj는 굉장히 간소하게 온다, Object 형태로 변환해서 사용한다.
function toCityObj(arr){
return {
id:arr[0],
level:arr[1],
state:arr[2],
nationId:(arr[3]>0)?arr[3]:null,
region:arr[4],
supply:(arr[5]!=0)
};
}
function toNationObj(arr){
return {
id:arr[0],
name:arr[1],
color:arr[2],
capital:arr[3]
};
}
var cityList = obj.cityList.map(toCityObj);
var nationList = obj.nationList.map(toNationObj);
nationList = convertDictById(nationList); //array of object -> dict
var spyList = obj.spyList;
var shownByGeneralList = convertSet(obj.shownByGeneralList);//Array -> Set
var myCity = obj.myCity;
var myNation = obj.myNation;
function mergePositionInfo(city){
var id = city.id;
if(!(id in cityPosition)){
return city;
}
var xy_val = cityPosition[id];
city.name = xy_val[0];
city.x = xy_val[1];
city.y = xy_val[2];
return city;
}
function mergeNationInfo(city){
//nationId 값으로 isCapital, color, nation을 통합
var nationId = city.nationId;
if(nationId === null || !(nationId in nationList)){
city.nationId = null;
city.nation = null;
city.color = null;
city.isCapital = false;
return city;
}
var nationObj = nationList[nationId];
city.nation = nationObj.name;
city.color = nationObj.color;
city.isCapital = (nationObj.capital == city.id);
return city;
}
function mergeClickable(city){
//clickable = (remainSpy << 3) | (ourCity << 2) | (shownByGeneral << 1) | clickableAll
var id = city.id;
var nationId = city.nationId;
var clickable = 0;
if(id in spyList){
clickable |= spyList[id] << 3;
}
if(myNation !== null && nationId == myNation){
clickable |= 4;
}
if(shownByGeneralList.hasOwnProperty(id)){
clickable |= 2;
}
if(myCity !== null && id == myCity){
clickable |= 2;
}
if(clickableAll){
clickable |= 1;
}
city.clickable = clickable;
return city;
}
cityList = cityList
.map(mergePositionInfo)
.map(mergeNationInfo)
.map(mergeClickable)
.map(formatCityInfo);
return {
'cityList' : cityList,
'myCity' : myCity
};
}
function drawDetailWorldMap(obj){
var $map_body = $('.world_map .map_body');
var cityList = obj.cityList;
var myCity = obj.myCity;
cityList.forEach(function(city){
var id = city.id;
$('.city_base_{0}'.format(id)).detach();
//이전 도시는 지운다.
var $cityObj = $('<div class="city_base city_base_{0}"></div>'.format(id));
$cityObj.addClass('city_level_{0}'.format(city.level));
$cityObj.data('obj', city).css({'left':city.x-20,'top':city.y-15});
if('color' in city && city.color !== null){
var $bgObj = $('<div class="city_bg"></div>');
$cityObj.append($bgObj);
$bgObj.css({'background-image':'url({0}/b{1}.png)'.format(pathConfig.gameImage, convColorValue(city.color))});
}
var $linkObj = $('<a class="city_link"></a>');
$linkObj.data({'text':city.text,'nation':city.nation,'id':city.id});
$cityObj.append($linkObj);
var $imgObj = $('<div class="city_img"><img src="{0}/cast_{1}.gif"><div class="city_filler"></div></div>'.format(pathConfig.gameImage, city.level));
$linkObj.append($imgObj);
if(city.state > 0){
var $stateObj = $('<div class="city_state"><img src="{0}/event{1}.gif"></div>'.format(pathConfig.gameImage, city.state));
$linkObj.append($stateObj);
}
if(city.nationId && city.nationId > 0){
var flagType = city.supply?'f':'d';
var $flagObj = $('<div class="city_flag"><img src="{0}/{1}{2}.gif"></div>'.format(pathConfig.gameImage, flagType, convColorValue(city.color)));
if(city.isCapital){
var $capitalObj = $('<div class="city_capital"><img src="{0}/event51.gif"></div>'.format(pathConfig.gameImage));
$flagObj.append($capitalObj);
}
$imgObj.append($flagObj);
}
var $nameObj = $('<span class="city_detail_name">{0}</span>'.format(city.name));
$imgObj.append($nameObj);
$map_body.append($cityObj);
});
$world_map.find('.city_base_{0} .city_filler'.format(myCity)).addClass('my_city');
return obj;
}
function drawBasicWorldMap(obj){
var $map_body = $('.world_map .map_body');
var cityList = obj.cityList;
var myCity = obj.myCity;
cityList.forEach(function(city){
var id = city.id;
$('.city_base_{0}'.format(id)).detach();
//이전 도시는 지운다.
var $cityObj = $('<div class="city_base city_base_{0}"></div>'.format(id));
$cityObj.addClass('city_level_{0}'.format(city.level));
$cityObj.data('obj', city).css({'left':city.x-20,'top':city.y-15});
var $linkObj = $('<a class="city_link"></a>');
$linkObj.data({'text':city.text,'nation':city.nation,'id':city.id});
$cityObj.append($linkObj);
var $imgObj = $('<div class="city_img"><div class="city_filler"></div></div>');
if('color' in city && city.color !== null){
$imgObj.css({'background-color':city.color});
}
$linkObj.append($imgObj);
if(city.state > 0){
var state_text = 'wrong';
if(city.state < 10){
state_text = 'good';
}
else if(city.state < 40){
state_text = 'bad';
}
else if(city.state < 50){
state_text = 'war';
}
var $stateObj = $('<div class="city_state city_state_{0}"></div>'.format(state_text));
$imgObj.append($stateObj);
}
//단순 표기에서는 깃발 여부가 없음
if(city.isCapital){
var $capitalObj = $('<div class="city_capital"></div>');
$imgObj.append($capitalObj);
}
var $nameObj = $('<span class="city_detail_name">{0}</span>'.format(city.name));
$imgObj.append($nameObj);
$map_body.append($cityObj);
});
$world_map.find('.city_base_{0} .city_filler'.format(myCity)).addClass('my_city');
return obj;
}
function setMouseWork(obj){
var $tooltip = $('.world_map .city_tooltip');
var $tooltip_city = $tooltip.find('.city_name');
var $tooltip_nation = $tooltip.find('.nation_name');
var $objs = $('.world_map .city_link');
var $map_body = $('.world_map .map_body');
//터치스크린 탭
if(!option.neutralView && is_touch_device()){
$objs.on('touchstart', function(e){
if(window.sam_toggleSingleTap){
return true;
}
var $this = $(this);
var touchMode = $this.data('touchMode');
if($tooltip_city.data('target') != $this.data('id')){
$this.data('touchMode', 1);
}
else if(touchMode === undefined){
$this.data('touchMode', 1);
}
else{
$this.data('touchMode', touchMode + 1);
}
$map_body.data('touchMode', 1);
$tooltip_city.data('target', $this.data('id'));
});
$objs.on('touchend', function(e){
if(window.sam_toggleSingleTap){
return true;
}
var $this = $(this);
var position = $this.parent().position();
$tooltip_city.html($this.data('text'));
var nation_text = $this.data('nation');
if(nation_text){
$tooltip_nation.html(nation_text).show();
}
else{
$tooltip_nation.html('').hide();
}
$tooltip.css({'top': position.top + 25, 'left': position.left + 35}).show();
var touchMode = $this.data('touchMode');
if(touchMode <= 1){
return false;
}
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
$this.data('touchMode', 0);
});
$map_body.on('touchend',function(e){
if(window.sam_toggleSingleTap){
return true;
}
//위의 touchend bind에 해당하지 않는 경우 -> 빈 지도 터치
$tooltip.hide();
});
}
//Mouse over 모드 작동
$map_body.on('mousemove', function(e){
if($(this).data('touchMode')){
return true;
}
var parentOffset = $map_body.offset();
var relX = e.pageX - parentOffset.left;
var relY = e.pageY - parentOffset.top;
$tooltip.css({'top': relY + 10, 'left': relX + 10});
});
$objs.on('mouseenter', function(e){
if($map_body.data('touchMode')){
return true;
}
var $this = $(this);
$tooltip_city.data('target', $this.data('id'));
$tooltip_city.html($this.data('text'));
var nation_text = $this.data('nation');
if(nation_text){
$tooltip_nation.html(nation_text).show();
}
else{
$tooltip_nation.html('').hide();
}
$tooltip.show();
});
$objs.on('mouseleave', function(event){
$tooltip.hide();
});
$objs.on('click', function(e){
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
var touchMode = $(this).data('touchMode');
if(touchMode === undefined){
return;
}
if(touchMode === 1){
return false;
}
});
return obj;
}
function setCityClickable(obj){
obj.cityList.forEach(function(city){
var $cityLink = $world_map.find('.city_base_{0} .city_link'.format(city.id));
if('clickable' in city && city.clickable > 0){
$cityLink.attr('href',hrefTemplate.format(city.id));
}
if(selectCallback){
$cityLink.click(function(){
return selectCallback(city);
});
}
});
return obj;
}
function saveCityInfo(obj){
$world_map.data('cityInfo', obj);
return obj;
}
var $hideCityNameBtn = $world_map.find('.map_toggle_cityname');
if(localStorage.getItem('sam.hideMapCityName') == 'yes'){
$world_map.addClass('hide_cityname');
$hideCityNameBtn.addClass('active').attr('aria-pressed', 'true');
}
$hideCityNameBtn.click(function(){
//이전 상태 확인
var state = !$hideCityNameBtn.hasClass('active');
if(state){
$world_map.addClass('hide_cityname');
localStorage.setItem('sam.hideMapCityName', 'yes');
}
else{
$world_map.removeClass('hide_cityname');
localStorage.setItem('sam.hideMapCityName', 'no');
}
});
var $toggleSingleTapBtn = $world_map.find('.map_toggle_single_tap');
if(localStorage.getItem('sam.toggleSingleTap') == 'yes'){
window.sam_toggleSingleTap = true;
$toggleSingleTapBtn.addClass('active').attr('aria-pressed', 'true');
}
else{
window.sam_toggleSingleTap = false;
}
var $map_body = $('.world_map .map_body');
$toggleSingleTapBtn.click(function(){
//이전 상태 확인
var state = !$toggleSingleTapBtn.hasClass('active');
if(state){
$map_body.removeData('touchMode');
localStorage.setItem('sam.toggleSingleTap', 'yes');
window.sam_toggleSingleTap = true;
}
else{
localStorage.setItem('sam.toggleSingleTap', 'no');
window.sam_toggleSingleTap = false;
}
});
if(isDetailMap){
$world_map.addClass('map_detail');
}
else{
$world_map.removeClass('map_datail');
}
//deferred mode of jQuery. != promise-then.
var deferred = $.ajax({
url: option.targetJson,
type: 'post',
dataType:'json',
data: {
data: JSON.stringify({
neutralView:option.neutralView,
year:option.year,
month:option.month,
showMe:option.showMe,
aux:option.aux
})
}
});
deferred
.then(checkReturnObject)
.then(setMapBackground)
.then(convertCityObjs)
.then(isDetailMap?drawDetailWorldMap:drawBasicWorldMap)
.then(setMouseWork)
.then(setCityClickable)
.then(saveCityInfo);
if($world_map.hasClass('draw_required')){
if(useCachedMap){
//일단 불러옴
do{
var storedMap = localStorage.getItem(storedOldMapKey);
if(!storedMap){
break;
}
storedMap = JSON.parse(storedMap);
var storedServerID = storedMap[0];
if(storedServerID != serverID){
break;
}
storedMap = storedMap[1];
storedMap = setMapBackground(storedMap);
storedMap = convertCityObjs(storedMap);
if(isDetailMap){
storedMap = drawDetailWorldMap(storedMap);
}
else{
storedMap = drawBasicWorldMap(storedMap);
}
storedMap = setMouseWork(storedMap);
storedMap = setCityClickable(storedMap);
storedMap = saveCityInfo(storedMap);
}while(false);
}
else if(option.year && option.month){
var startYear = localStorage.getItem(storedStartYear);
if(startYear){
startYear = JSON.parse(startYear);
}
else{
startYear = option.year;
}
var tmp = {
year : option.year,
month : option.month,
startYear : startYear
};
setMapBackground(tmp);
}
}
}
$(function(){
if(is_touch_device()){
$('.map_body .map_toggle_single_tap').show();
}
function is_touch_device() {
var prefixes = ' -webkit- -moz- -o- -ms- '.split(' ');
var mq = function(query) {
return window.matchMedia(query).matches;
}
if (('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch) {
return true;
}
// include the 'heartz' as a way to have a non matching MQ to help terminate the join
// https://git.io/vznFH
var query = ['(', prefixes.join('touch-enabled),('), 'heartz', ')'].join('');
return mq(query);
}
function reloadWorldMap(option, drawTarget) {
if (drawTarget === undefined || drawTarget === null) {
drawTarget = '.world_map'
}
var $world_map = $(drawTarget);
if ($world_map.length == 0) {
return;
}
var defaultOption = {
isDetailMap: true, //복잡 지도, 단순 지도
clickableAll: false, //어떤 경우든 클릭을 가능하게 함. 해당 동작의 동작 가능성 여부와는 별도.
selectCallback: null, //callback을 지정시 clickable과 관계 없이 해당 함수를 실행.
hrefTemplate: '#', //도시가 클릭가능할 경우 지정할 href값. {0}은 도시 id로 변환됨
useCachedMap: false, //맵 캐시를 사용
//아래부터는 post query에 들어갈 녀석
year: null, //year값, 연감등에 사용
month: null, //month값, 연감등에 사용
aux: null, //기타 넣고 싶은 값을 입력
neutralView: false, //clickable, 소속 국가, 첩보 여부 등을 반환여부를 설정
showMe: true, //반환 값에 본인이 위치한 도시 값을 반환하도록 설정. neutralView와 별개
targetJson: 'j_map.php',
reqType: 'post',
dynamicMapTheme: false,
callback: null,
//기타 보조 값
startYear: null,
};
option = $.extend(defaultOption, option);
var useCachedMap = option.useCachedMap;
var isDetailMap = option.isDetailMap;
var clickableAll = option.clickableAll;
var selectCallback = option.selectCallback;
var hrefTemplate = option.hrefTemplate;
var cityPosition = getCityPosition();
var storedOldMapKey = 'sam.{0}.map'.format(serverNick);
var storedStartYear = 'sam.{0}.startYear'.format(serverNick);
//OBJ : startYear, year, month, cityList, nationList, spyList, shownByGeneralList, myCity
function checkReturnObject(obj) {
if (!obj.result) {
var obj = $.Deferred();
obj.reject('fail');
return obj.promise();
}
if (!$.isNumeric(obj.startYear) ||
!$.isNumeric(obj.year) ||
!$.isNumeric(obj.month)
) {
var obj = $.Deferred();
obj.reject('fail');
return obj.promise();
}
if (useCachedMap) {
localStorage.setItem(storedOldMapKey, JSON.stringify([serverID, obj]));
localStorage.setItem(storedStartYear, JSON.stringify(obj.startYear));
}
$world_map.removeClass('draw_required');
return obj;
}
function setMapBackground(obj) {
function setTheme() {
var oldTheme = $world_map.data('currentTheme');
var newTheme = obj.theme;
if (oldTheme === newTheme) {
return;
}
if (oldTheme) {
$world_map.removeClass('map_theme_' + oldTheme);
}
$world_map.addClass('map_theme_' + newTheme);
$world_map.data('currentTheme', newTheme);
}
if (option.dynamicMapTheme) {
setTheme();
}
var startYear = obj.startYear;
var year = obj.year;
var month = obj.month;
if (isDetailMap) {
$world_map.addClass('map_detail').removeClass('map_basic');
} else {
$world_map.addClass('map_basic').removeClass('map_detail');
}
var $map_title = $('.map_title_text');
if (year < startYear + 1) {
$map_title.css('color', 'magenta');
} else if (year < startYear + 2) {
$map_title.css('color', 'orange');
} else if (year < startYear + 3) {
$map_title.css('color', 'yellow');
}
$map_title_tooltip = $('.map_title .tooltiptext');
$map_title_tooltip.empty();
var tooltipTexts = [];
if (year < startYear + 3) {
var startYearText = [];
var remainYear = startYear + 3 - year;
var remainMonth = 12 - month + 1;
if (remainMonth > 0) {
remainYear -= 1;
}
if (remainYear) {
startYearText.push('{0}년'.format(remainYear));
}
if (remainMonth) {
startYearText.push('{0}개월'.format(remainMonth));
}
tooltipTexts.push('초반제한 기간 : {0} ({1}년)'.format(startYearText.join(' '), startYear + 3));
}
var currentTechLimit = Math.floor(Math.max(0, year - startYear) / 5) + 1;
var nextTechLimitYear = currentTechLimit * 5 + startYear;
tooltipTexts.push('기술등급 제한 : {0}등급 ({1}년 해제)'.format(currentTechLimit, nextTechLimitYear, currentTechLimit + 1));
$map_title_tooltip.html(tooltipTexts.join('<br>'));
$world_map.removeClass('map_string map_summer map_fall map_winter');
if (month <= 3) {
$world_map.addClass('map_spring');
} else if (month <= 6) {
$world_map.addClass('map_summer');
} else if (month <= 9) {
$world_map.addClass('map_fall');
} else {
$world_map.addClass('map_winter');
}
$map_title.html('{0}年 {1}月'.format(year, month));
return obj;
}
function convertCityObjs(obj) {
//원본 Obj는 굉장히 간소하게 온다, Object 형태로 변환해서 사용한다.
function toCityObj(arr) {
return {
id: arr[0],
level: arr[1],
state: arr[2],
nationId: (arr[3] > 0) ? arr[3] : null,
region: arr[4],
supply: (arr[5] != 0)
};
}
function toNationObj(arr) {
return {
id: arr[0],
name: arr[1],
color: arr[2],
capital: arr[3]
};
}
var cityList = obj.cityList.map(toCityObj);
var nationList = obj.nationList.map(toNationObj);
nationList = convertDictById(nationList); //array of object -> dict
var spyList = obj.spyList;
var shownByGeneralList = convertSet(obj.shownByGeneralList); //Array -> Set
var myCity = obj.myCity;
var myNation = obj.myNation;
function mergePositionInfo(city) {
var id = city.id;
if (!(id in cityPosition)) {
return city;
}
var xy_val = cityPosition[id];
city.name = xy_val[0];
city.x = xy_val[1];
city.y = xy_val[2];
return city;
}
function mergeNationInfo(city) {
//nationId 값으로 isCapital, color, nation을 통합
var nationId = city.nationId;
if (nationId === null || !(nationId in nationList)) {
city.nationId = null;
city.nation = null;
city.color = null;
city.isCapital = false;
return city;
}
var nationObj = nationList[nationId];
city.nation = nationObj.name;
city.color = nationObj.color;
city.isCapital = (nationObj.capital == city.id);
return city;
}
function mergeClickable(city) {
//clickable = (defaultCity << 4 ) | (remainSpy << 3) | (ourCity << 2) | (shownByGeneral << 1) | clickableAll
var id = city.id;
var nationId = city.nationId;
var clickable = 16;
if (id in spyList) {
clickable |= spyList[id] << 3;
}
if (myNation !== null && nationId == myNation) {
clickable |= 4;
}
if (shownByGeneralList.hasOwnProperty(id)) {
clickable |= 2;
}
if (myCity !== null && id == myCity) {
clickable |= 2;
}
if (clickableAll) {
clickable |= 1;
}
city.clickable = clickable;
return city;
}
cityList = cityList
.map(mergePositionInfo)
.map(mergeNationInfo)
.map(mergeClickable)
.map(formatCityInfo);
return {
'cityList': cityList,
'myCity': myCity
};
}
function drawDetailWorldMap(obj) {
var $map_body = $(drawTarget + ' .map_body');
var cityList = obj.cityList;
var myCity = obj.myCity;
cityList.forEach(function(city) {
var id = city.id;
$('.city_base_{0}'.format(id)).detach();
//이전 도시는 지운다.
var $cityObj = $('<div class="city_base city_base_{0}"></div>'.format(id));
$cityObj.addClass('city_level_{0}'.format(city.level));
$cityObj.data('obj', city).css({ 'left': city.x - 20, 'top': city.y - 15 });
if ('color' in city && city.color !== null) {
var $bgObj = $('<div class="city_bg"></div>');
$cityObj.append($bgObj);
$bgObj.css({ 'background-image': 'url({0}/b{1}.png)'.format(pathConfig.gameImage, convColorValue(city.color)) });
}
var $linkObj = $('<a class="city_link"></a>');
$linkObj.data({ 'text': city.text, 'nation': city.nation, 'id': city.id });
$cityObj.append($linkObj);
var $imgObj = $('<div class="city_img"><img src="{0}/cast_{1}.gif"><div class="city_filler"></div></div>'.format(pathConfig.gameImage, city.level));
$linkObj.append($imgObj);
if (city.state > 0) {
var $stateObj = $('<div class="city_state"><img src="{0}/event{1}.gif"></div>'.format(pathConfig.gameImage, city.state));
$linkObj.append($stateObj);
}
if (city.nationId && city.nationId > 0) {
var flagType = city.supply ? 'f' : 'd';
var $flagObj = $('<div class="city_flag"><img src="{0}/{1}{2}.gif"></div>'.format(pathConfig.gameImage, flagType, convColorValue(city.color)));
if (city.isCapital) {
var $capitalObj = $('<div class="city_capital"><img src="{0}/event51.gif"></div>'.format(pathConfig.gameImage));
$flagObj.append($capitalObj);
}
$imgObj.append($flagObj);
}
var $nameObj = $('<span class="city_detail_name">{0}</span>'.format(city.name));
$imgObj.append($nameObj);
$map_body.append($cityObj);
});
$world_map.find('.city_base_{0} .city_filler'.format(myCity)).addClass('my_city');
return obj;
}
function drawBasicWorldMap(obj) {
var $map_body = $(drawTarget + ' .map_body');
var cityList = obj.cityList;
var myCity = obj.myCity;
cityList.forEach(function(city) {
var id = city.id;
$('.city_base_{0}'.format(id)).detach();
//이전 도시는 지운다.
var $cityObj = $('<div class="city_base city_base_{0}"></div>'.format(id));
$cityObj.addClass('city_level_{0}'.format(city.level));
$cityObj.data('obj', city).css({ 'left': city.x - 20, 'top': city.y - 15 });
var $linkObj = $('<a class="city_link"></a>');
$linkObj.data({ 'text': city.text, 'nation': city.nation, 'id': city.id });
$cityObj.append($linkObj);
var $imgObj = $('<div class="city_img"><div class="city_filler"></div></div>');
if ('color' in city && city.color !== null) {
$imgObj.css({ 'background-color': city.color });
}
$linkObj.append($imgObj);
if (city.state > 0) {
var state_text = 'wrong';
if (city.state < 10) {
state_text = 'good';
} else if (city.state < 40) {
state_text = 'bad';
} else if (city.state < 50) {
state_text = 'war';
}
var $stateObj = $('<div class="city_state city_state_{0}"></div>'.format(state_text));
$imgObj.append($stateObj);
}
//단순 표기에서는 깃발 여부가 없음
if (city.isCapital) {
var $capitalObj = $('<div class="city_capital"></div>');
$imgObj.append($capitalObj);
}
var $nameObj = $('<span class="city_detail_name">{0}</span>'.format(city.name));
$imgObj.append($nameObj);
$map_body.append($cityObj);
});
$world_map.find('.city_base_{0} .city_filler'.format(myCity)).addClass('my_city');
return obj;
}
function setMouseWork(obj) {
var $tooltip = $(drawTarget + ' .city_tooltip');
var $tooltip_city = $tooltip.find('.city_name');
var $tooltip_nation = $tooltip.find('.nation_name');
var $objs = $(drawTarget + ' .city_link');
var $map_body = $(drawTarget + ' .map_body');
//터치스크린 탭
if (!option.neutralView && is_touch_device()) {
$objs.on('touchstart', function(e) {
if (window.sam_toggleSingleTap) {
return true;
}
var $this = $(this);
var touchMode = $this.data('touchMode');
if ($tooltip_city.data('target') != $this.data('id')) {
$this.data('touchMode', 1);
} else if (touchMode === undefined) {
$this.data('touchMode', 1);
} else {
$this.data('touchMode', touchMode + 1);
}
$map_body.data('touchMode', 1);
$tooltip_city.data('target', $this.data('id'));
});
$objs.on('touchend', function(e) {
if (window.sam_toggleSingleTap) {
return true;
}
var $this = $(this);
var position = $this.parent().position();
$tooltip_city.html($this.data('text'));
var nation_text = $this.data('nation');
if (nation_text) {
$tooltip_nation.html(nation_text).show();
} else {
$tooltip_nation.html('').hide();
}
var left = position.left;
var top = position.top;
var scale = $map_body.data('scale');
if (scale) {
left /= scale;
top /= scale;
}
$tooltip.css({ 'top': top + 25, 'left': left + 35 }).show();
var touchMode = $this.data('touchMode');
if (touchMode <= 1) {
return false;
}
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
$this.data('touchMode', 0);
});
$map_body.on('touchend', function(e) {
if (window.sam_toggleSingleTap) {
return true;
}
//위의 touchend bind에 해당하지 않는 경우 -> 빈 지도 터치
$tooltip.hide();
});
}
//Mouse over 모드 작동
$map_body.on('mousemove', function(e) {
if ($(this).data('touchMode')) {
return true;
}
var rect = this.getBoundingClientRect();
var left = (e.clientX - rect.left - this.clientLeft + this.scrollLeft);
var top = (e.clientY - rect.top - this.clientTop + this.scrollTop);
var scale = $map_body.data('scale');
if (scale) {
left /= scale;
top /= scale;
}
$tooltip.css({ 'top': top + 10, 'left': left + 10 });
});
$objs.on('mouseenter', function(e) {
if ($map_body.data('touchMode')) {
return true;
}
var $this = $(this);
$tooltip_city.data('target', $this.data('id'));
$tooltip_city.html($this.data('text'));
var nation_text = $this.data('nation');
if (nation_text) {
$tooltip_nation.html(nation_text).show();
} else {
$tooltip_nation.html('').hide();
}
$tooltip.show();
});
$objs.on('mouseleave', function(event) {
$tooltip.hide();
});
$objs.on('click', function(e) {
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
var touchMode = $(this).data('touchMode');
if (touchMode === undefined) {
return;
}
if (touchMode === 1) {
return false;
}
});
return obj;
}
function setCityClickable(obj) {
obj.cityList.forEach(function(city) {
var $cityLink = $world_map.find('.city_base_{0} .city_link'.format(city.id));
if ('clickable' in city && city.clickable > 0) {
$cityLink.attr('href', hrefTemplate.format(city.id));
}
if (selectCallback) {
$cityLink.click(function() {
return selectCallback(city);
});
}
});
return obj;
}
function saveCityInfo(obj) {
$world_map.data('cityInfo', obj);
return obj;
}
var $hideCityNameBtn = $world_map.find('.map_toggle_cityname');
if (localStorage.getItem('sam.hideMapCityName') == 'yes') {
$world_map.addClass('hide_cityname');
$hideCityNameBtn.addClass('active').attr('aria-pressed', 'true');
}
$hideCityNameBtn.click(function() {
//이전 상태 확인
var state = !$hideCityNameBtn.hasClass('active');
if (state) {
$world_map.addClass('hide_cityname');
localStorage.setItem('sam.hideMapCityName', 'yes');
} else {
$world_map.removeClass('hide_cityname');
localStorage.setItem('sam.hideMapCityName', 'no');
}
});
var $toggleSingleTapBtn = $world_map.find('.map_toggle_single_tap');
if (localStorage.getItem('sam.toggleSingleTap') == 'yes') {
window.sam_toggleSingleTap = true;
$toggleSingleTapBtn.addClass('active').attr('aria-pressed', 'true');
} else {
window.sam_toggleSingleTap = false;
}
var $map_body = $(drawTarget + ' .map_body');
$toggleSingleTapBtn.click(function() {
//이전 상태 확인
var state = !$toggleSingleTapBtn.hasClass('active');
if (state) {
$map_body.removeData('touchMode');
localStorage.setItem('sam.toggleSingleTap', 'yes');
window.sam_toggleSingleTap = true;
} else {
localStorage.setItem('sam.toggleSingleTap', 'no');
window.sam_toggleSingleTap = false;
}
});
if (isDetailMap) {
$world_map.addClass('map_detail');
} else {
$world_map.removeClass('map_datail');
}
//deferred mode of jQuery. != promise-then.
var deferred = $.ajax({
url: option.targetJson,
type: option.reqType,
dataType: 'json',
ifModified: true,
data: {
data: JSON.stringify({
neutralView: option.neutralView,
year: option.year,
month: option.month,
showMe: option.showMe,
aux: option.aux
})
}
});
var rawObject = null;
deferred
.then(function(data) {
rawObject = data;
return data;
})
.then(checkReturnObject)
.then(setMapBackground)
.then(convertCityObjs)
.then(isDetailMap ? drawDetailWorldMap : drawBasicWorldMap)
.then(setMouseWork)
.then(setCityClickable)
.then(saveCityInfo)
.then(function(data) {
if (option.callback) {
option.callback(data, rawObject);
}
});
if ($world_map.hasClass('draw_required')) {
if (useCachedMap) {
//일단 불러옴
do {
var storedMap = localStorage.getItem(storedOldMapKey);
if (!storedMap) {
break;
}
storedMap = JSON.parse(storedMap);
var storedServerID = storedMap[0];
if (storedServerID != serverID) {
break;
}
storedMap = storedMap[1];
storedMap = setMapBackground(storedMap);
storedMap = convertCityObjs(storedMap);
if (isDetailMap) {
storedMap = drawDetailWorldMap(storedMap);
} else {
storedMap = drawBasicWorldMap(storedMap);
}
storedMap = setMouseWork(storedMap);
storedMap = setCityClickable(storedMap);
storedMap = saveCityInfo(storedMap);
} while (false);
} else if (option.year && option.month) {
var startYear = localStorage.getItem(storedStartYear);
if (startYear) {
startYear = JSON.parse(startYear);
} else {
startYear = option.year;
}
var tmp = {
year: option.year,
month: option.month,
startYear: startYear
};
setMapBackground(tmp);
}
}
}
$(function() {
if (is_touch_device()) {
$('.map_body .map_toggle_single_tap').show();
}
})
+166 -165
View File
@@ -1,166 +1,167 @@
jQuery(function($){
var initCustomCSSForm = function(){
var lastTimeOut = null;
var $obj = $('#custom_css');
var key = 'sam_customCSS';
var text = localStorage.getItem(key);
if(text){
$obj.val(text);
console.log(text);
}
if($obj.on('change keyup paste', function(){
var newText = $obj.val();
if(text == newText){
return;
}
if(lastTimeOut){
clearTimeout(lastTimeOut);
}
$obj.css('background-color', '#222222');
lastTimeOut = setTimeout(function(){
text = $obj.val();
localStorage.setItem(key, text);
$obj.css('background-color', 'black');
}, 500);
}));
}
$('.load_old_log').click(function(){
var $thisBtn = $(this);
var logType = $thisBtn.data('log_type');
var $last = $('.log_{0}:last'.format(logType));
var reqTo = null;
if($last.length){
reqTo = $last.data('seq');
}
$.post({
url:'j_general_log_old.php',
dataType:'json',
data:{
to:reqTo,
type:logType
}
}).then(function(data){
if(!data){
return quickReject('로그를 받아오지 못했습니다.');
}
if(!data.result){
return quickReject('로그를 받아오지 못했습니다. : '+data.reason);
}
var keys = Object.keys(data.log);
if(keys.length > 1 && keys[0] < keys[1]){
keys.reverse();
}
if(keys == 0){
$thisBtn.hide();
return;
}
var html = [];
$.each(keys, function(_, key){
if($('#log_{0}_{1}'.format(logType, key)).length){
return true;
}
var item = data.log[key];
html.push("<div class='log_{0}' id='log_{0}_{1}' data-seq='{1}'>{2}</div>".format(logType, key, item));
});
$('#{0}Plate'.format(logType)).append(html);
}, errUnknown)
.fail(function(reason){
alert(reason);
location.reload();
});
})
initCustomCSSForm();
$('#die_immediately').click(function(){
if(!confirm('정말로 삭제하시겠습니까?')){
return false;
}
$.post({
url:'j_die_immediately.php',
dataType:'json',
}).then(function(data){
if(!data){
return quickReject('실패했습니다.');
}
if(!data.result){
return quickReject(data.reason);
}
location.replace('..');
}, errUnknown)
.fail(function(reason){
alert(reason);
location.reload();
});
return false;
return false;
});
$('#vacation').click(function(){
if(!confirm('휴가 기능을 신청할까요?')){
return false;
}
$.post({
url:'j_vacation.php',
dataType:'json',
}).then(function(data){
if(!data){
return quickReject('실패했습니다.');
}
if(!data.result){
return quickReject(data.reason);
}
location.reload();
}, errUnknown)
.fail(function(reason){
alert(reason);
location.reload();
});
return false;
return false;
});
$('#set_my_setting').click(function(){
$.post({
url:'j_set_my_setting.php',
dataType:'json',
data:{
tnmt:$('.tnmt:checked').val(),
defence_train:$('#defence_train').val(),
use_treatment:$('#use_treatment').val(),
}
}).then(function(data){
if(!data){
return quickReject('실패했습니다.');
}
if(!data.result){
return quickReject(data.reason);
}
location.reload();
}, errUnknown)
.fail(function(reason){
alert(reason);
location.reload();
});
return false;
return false;
});
jQuery(function($) {
var initCustomCSSForm = function() {
var lastTimeOut = null;
var $obj = $('#custom_css');
var key = 'sam_customCSS';
var text = localStorage.getItem(key);
if (text) {
$obj.val(text);
console.log(text);
}
if ($obj.on('change keyup paste', function() {
var newText = $obj.val();
if (text == newText) {
return;
}
if (lastTimeOut) {
clearTimeout(lastTimeOut);
}
$obj.css('background-color', '#222222');
lastTimeOut = setTimeout(function() {
text = $obj.val();
localStorage.setItem(key, text);
$obj.css('background-color', 'black');
}, 500);
}));
}
$('.load_old_log').click(function() {
var $thisBtn = $(this);
var logType = $thisBtn.data('log_type');
var $last = $('.log_{0}:last'.format(logType));
var reqTo = null;
if ($last.length) {
reqTo = $last.data('seq');
}
$.post({
url: 'j_general_log_old.php',
dataType: 'json',
data: {
to: reqTo,
type: logType
}
}).then(function(data) {
if (!data) {
return quickReject('로그를 받아오지 못했습니다.');
}
if (!data.result) {
return quickReject('로그를 받아오지 못했습니다. : ' + data.reason);
}
var keys = Object.keys(data.log);
if (keys.length > 1 && keys[0] < keys[1]) {
keys.reverse();
}
if (keys == 0) {
$thisBtn.hide();
return;
}
var html = [];
$.each(keys, function(_, key) {
if ($('#log_{0}_{1}'.format(logType, key)).length) {
return true;
}
var item = data.log[key];
html.push("<div class='log_{0}' id='log_{0}_{1}' data-seq='{1}'>{2}</div>".format(logType, key, item));
});
$('#{0}Plate'.format(logType)).append(html);
}, errUnknown)
.fail(function(reason) {
alert(reason);
location.reload();
});
})
initCustomCSSForm();
$('#die_immediately').click(function() {
if (!confirm('정말로 삭제하시겠습니까?')) {
return false;
}
$.post({
url: 'j_die_immediately.php',
dataType: 'json',
}).then(function(data) {
if (!data) {
return quickReject('실패했습니다.');
}
if (!data.result) {
return quickReject(data.reason);
}
location.replace('..');
}, errUnknown)
.fail(function(reason) {
alert(reason);
location.reload();
});
return false;
return false;
});
$('#vacation').click(function() {
if (!confirm('휴가 기능을 신청할까요?')) {
return false;
}
$.post({
url: 'j_vacation.php',
dataType: 'json',
}).then(function(data) {
if (!data) {
return quickReject('실패했습니다.');
}
if (!data.result) {
return quickReject(data.reason);
}
location.reload();
}, errUnknown)
.fail(function(reason) {
alert(reason);
location.reload();
});
return false;
return false;
});
$('#set_my_setting').click(function() {
$.post({
url: 'j_set_my_setting.php',
dataType: 'json',
data: {
tnmt: $('.tnmt:checked').val(),
defence_train: $('#defence_train').val(),
use_treatment: $('#use_treatment').val(),
use_auto_nation_turn: $('#use_auto_nation_turn').val(),
}
}).then(function(data) {
if (!data) {
return quickReject('실패했습니다.');
}
if (!data.result) {
return quickReject(data.reason);
}
location.reload();
}, errUnknown)
.fail(function(reason) {
alert(reason);
location.reload();
});
return false;
return false;
});
});
+5 -3
View File
@@ -35,7 +35,7 @@ jQuery(function($) {
//checkCommandArg 참고
var availableArgumentList = {
'string': [
'nationName', 'optionText', 'itemType', 'nationType', 'itemCode',
'nationName', 'optionText', 'itemType', 'nationType', 'itemCode', 'commandType',
],
'int': [
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
@@ -73,9 +73,11 @@ jQuery(function($) {
}
},
'integerArray': function($obj) {
return $obj.map(function() {
return parseInt($(this).val());
var result = [];
$obj.each(function() {
result.push(parseInt($(this).val()));
});
return result;
}
}
+210
View File
@@ -0,0 +1,210 @@
var templateGeneralCard = '<div class="general_card">\
<h4 class="bg1 with_border"><%generalName%></h4>\
<h4><img src="<%iconPath%>" height=64 width=64></h4><p>\
<%if(leadership){%>\
<%leadership%> / <%strength%> / <%intel%><br>\
<%}%>\
<%if(personalText){%><%personalText%><br><%}%>\
<%if(specialDomesticText||specialWarText){%>\
<%specialDomesticText%> / <%specialWarText%><br>\
<%}%>\
<%if(dex){%><br>\
보병: <%parseInt(dex[0]/1000)%>K<br>\
궁병: <%parseInt(dex[1]/1000)%>K<br>\
기병: <%parseInt(dex[2]/1000)%>K<br>\
귀병: <%parseInt(dex[3]/1000)%>K<br>\
차병: <%parseInt(dex[4]/1000)%>K<br>\
<%}%>\
</p>\
<button type="subject" class="with_skin with_border select_btn" data-name="<%generalName%>" value="<%uniqueName%>" name="pick">선택하기</button>\
</div>';
var templateSpecial =
'<span class="obj_tooltip" data-toggle="tooltip" data-placement="top"><%text%>\
<span class="tooltiptext">\
<%info%>\
</span>\
</span>\
';
function pickGeneral() {
$btn = $(this);
if (hasGeneralID) {
if (!confirm('이 장수를 선택할까요? : {0}'.format($btn.data('name')))) {
return false;
}
$.post({
url: 'j_update_picked_general.php',
dataType: 'json',
data: {
pick: $btn.val()
}
}).then(function(result) {
if (!result.result) {
alert(result.reason);
location.refresh();
}
alert('선택한 장수로 변경했습니다.');
location.href = './';
});
return false;
}
currentGeneralInfo = cards[$btn.val()];
var $card = $btn.closest('.general_card');
var $leftPad = $('#left_pad');
$leftPad.empty();
$card.clone().appendTo($leftPad);
initTooltip($leftPad);
return false;
}
function buildGeneral() {
if (!currentGeneralInfo) {
alert('장수를 선택해주세요!');
return false;
}
if (!confirm('이 장수로 생성할까요?')) {
return false;
}
$.post({
url: 'j_select_picked_general.php',
dataType: 'json',
data: {
pick: currentGeneralInfo.uniqueName,
use_own_picture: $('#use_own_picture').is(':checked'),
leadership: parseInt($('#leadership').val()),
strength: parseInt($('#leadership').val()),
intel: parseInt($('#leadership').val()),
personal: $('#selChar').val()
}
}).then(function(result) {
if (!result.result) {
alert(result.reason);
location.refresh();
}
alert('선택한 장수로 생성했습니다.');
location.href = './';
});
return false;
}
function updateOutdateTimer() {
var $validUntilText = $('#valid_until_text');
var now = Date.now();
var validUntil = $validUntilText.data('until');
if (validUntil <= 0) {
return;
} else if (validUntil < now) {
$validUntilText.data('until', 0);
$('#valid_until').hide();
$('#outdate_token').show();
return;
} else if (validUntil - now <= 30000) {
$validUntilText.css('color', "rgb(255, {0}, {0})".format(255 * (validUntil - now) / 30000));
}
setTimeout(updateOutdateTimer, 1000);
}
function printGenerals(value) {
$('.card_holder').empty();
$('#valid_until').show();
$('#valid_until_text').html(value.validUntil).data('until', (new Date(value.validUntil)).getTime()).css('color', 'white');
$('#outdate_token').hide();
var pick = $.map(value.pick, function(value, key) {
return value;
});
var emptyCard = {
'leadership': null,
'strength': null,
'intel': null,
'personalText': null,
'specialDomesticText': null,
'specialWarText': null,
'dex': null
};
$.each(pick, function(idx, cardData) {
cardData.iconPath = getIconPath(cardData.imgsvr, cardData.picture);
if (cardData.specialDomestic !== undefined) {
cardData.specialDomesticText = TemplateEngine(templateSpecial, {
text: cardData.specialDomesticName,
info: cardData.specialDomesticInfo
});
cardData.specialWarText = '-';
}
if (cardData.specialWar !== undefined) {
cardData.specialWarText = TemplateEngine(templateSpecial, {
text: cardData.specialWarName,
info: cardData.specialWarInfo
});
if (cardData.specialDomesticText === undefined) {
cardData.specialDomesticText = '-';
}
}
//FIXME: ego로 적었던것 같음!
if (cardData.personal in characterInfo) {
cardData.personalText = TemplateEngine(templateSpecial, {
text: characterInfo[cardData.personal].name,
info: characterInfo[cardData.personal].info
});
} else {
cardData.personalText = cardData.personal;
}
cards[cardData.uniqueName] = cardData;
var $card = $(TemplateEngine(templateGeneralCard, $.extend({}, emptyCard, cardData)));
$('.card_holder').append($card);
$card.find('.select_btn').click(pickGeneral);
$card.find('.obj_tooltip').tooltip({
title: function() {
return $.trim($(this).find('.tooltiptext').html());
},
html: true
});
});
updateOutdateTimer();
}
$(function($) {
$.post('j_get_select_pool.php').then(function(value) {
if (!value.result) {
alert(value.reason);
return;
}
console.log(value);
printGenerals(value);
});
if (hasGeneralID) {
$('#create_plate').hide();
}
$('#build_general').on('click', buildGeneral);
$.each(validCustomOption, function(idx, value) {
if (value == 'picture') {
$('.custom_picture').show();
} else if (value == 'ego') {
$('.custom_personality').show();
} else if (value == 'stat') {
$('.custom_stat').show();
}
});
});
+352 -359
View File
@@ -1,360 +1,353 @@
var templateGeneralCard =
'<div class="general_card">\
<h4 class="bg1 with_border"><%name%></h4>\
<h4><img src="<%iconPath%>" height=64 width=64></h4>\
<p><%leadership%> / <%strength%> / <%intel%><br>\
<%nation%><br>\
<%personalText%><br>\
<%specialText%> / <%special2Text%></p>\
<button type="subject" class="with_skin with_border select_btn" data-name="<%name%>" value="<%no%>" name="pick">빙의하기</button>\
<label><input <%keepCnt?"":disabled="disabled"%> type="checkbox" value="<%no%>" name="keep[]" class="keep_select">보관(<%keepCnt%>회)</label>\
</div>';
var templateSpecial =
'<span class="obj_tooltip" data-toggle="tooltip" data-placement="top"><%text%>\
<span class="tooltiptext">\
<%info%>\
</span>\
</span>\
';
var templateGeneralRow =
'<tr>\
<td><img class="generalIcon" width="64" height="64" src="<%iconPath%>"></td>\
<td style="<%userCSS%>"><%name%><%nameAux%></td>\
<td><%age%>세</td>\
<td><%personalWithTooltip%></td>\
<td><%specialDomesticWithTooltip%> / <%speicalWarWithTooltip%></td>\
<td>Lv <%explevel%></td>\
<td><%nation%></td>\
<td><%experience%></td>\
<td><%dedication%></td>\
<td><%officerLevel%></td>\
<td><%total%></td>\
<td><%leadership%></td>\
<td><%strength%></td>\
<td><%intel%></td>\
<td><%killturn%></td>\
</tr>';
function pickGeneral(){
$btn = $(this);
if (!confirm('빙의할까요? : {0}'.format($btn.data('name')))) {
return false;
}
$.post({
url:'j_select_npc.php',
dataType:'json',
data:{
pick:$btn.val()
}
}).then(function(result){
if(!result.result){
alert(result.reason);
location.refresh();
}
alert('빙의에 성공했습니다.');
location.href = './';
});
return false;
}
function updateOutdateTimer(){
var $validUntilText = $('#valid_until_text');
var now = Date.now();
var validUntil = $validUntilText.data('until');
if(validUntil <= 0){
return;
}
else if(validUntil < now){
$validUntilText.data('until',0);
$('#valid_until').hide();
$('#outdate_token').show();
return;
}
else if(validUntil - now <= 30000){
$validUntilText.css('color', "rgb(255, {0}, {0})".format(255*(validUntil - now)/30000));
}
setTimeout(updateOutdateTimer, 1000);
}
function updatePickMoreTimer(){
var $btn = $('#btn_pick_more');
var now = Date.now();
var remain = ($btn.data('available') - now) / 1000;
if(remain <= 0){
$btn.prop('disabled', false)
$btn.html('다른 장수 보기');
return;
}
$btn.html('다른 장수 보기({0}초)'.format(Math.ceil(remain)));
setTimeout(updatePickMoreTimer, 250);
}
function printGenerals(value){
$('.card_holder').empty();
$('#valid_until').show();
$('#valid_until_text').html(value.validUntil).data('until', (new Date(value.validUntil)).getTime()).css('color','white');
$('#outdate_token').hide();
var time = Date.now() + value.pickMoreSeconds*1000;
$('#btn_pick_more').data('available', time).prop('disabled',true);
var pick = $.map(value.pick, function(value, key) {
return value;
});
pick.sort(function(lhs, rhs){
var lsum = lhs.leadership+lhs.strength+lhs.intel;
var rsum = rhs.leadership+rhs.strength+rhs.intel;
return lsum - rsum;
});
$.each(pick, function(idx, cardData){
cardData.iconPath = getIconPath(cardData.imgsvr, cardData.picture);
if(cardData.special in specialInfo){
cardData.specialText = TemplateEngine(templateSpecial, {
text:cardData.special,
info:specialInfo[cardData.special]
});
}
else{
cardData.specialText = cardData.special;
}
if(cardData.special2 in specialInfo){
cardData.special2Text = TemplateEngine(templateSpecial, {
text:cardData.special2,
info:specialInfo[cardData.special2]
});
}
else{
cardData.special2Text = cardData.special2;
}
if(cardData.personal in characterInfo){
cardData.personalText = TemplateEngine(templateSpecial, {
text:cardData.personal,
info:characterInfo[cardData.personal]
});
}
else{
cardData.personalText = cardData.personal;
}
var $card = $(TemplateEngine(templateGeneralCard, cardData));
$('.card_holder').append($card);
$card.find('.select_btn').click(pickGeneral);
$card.find('.obj_tooltip').tooltip({
title:function(){
return $.trim($(this).find('.tooltiptext').html());
},
html:true
});
});
updatePickMoreTimer();
updateOutdateTimer();
}
function printGeneralList(value){
var tokenList = value.token;
var generalList = $.map(value.list, function(general){
general = {
no:general[0],
picture:general[1],
imgsvr:general[2],
npc:general[3],
age:general[4],
nation:general[5],
special:general[6],
special2:general[7],
personal:general[8],
name:general[9],
ownerName:general[10],
injury:general[11],
leadership:general[12],
lbonus:general[13],
strength:general[14],
intel:general[15],
explevel:general[16],
experience:general[17],
dedication:general[18],
officerLevel:general[19],
killturn:general[20],
connect:general[21],
reserved:0
};
if(general.npc < 2){
general.reserved = 2;
}
if(general.no in tokenList){
general.reserved = 1;
}
general.userCSS = "";
general.nameAux = "";
if(general.reserved == 1){
general.userCSS = 'color:violet';
}
else if(general.npc >= 2){
general.userCSS = 'color:cyan';
}
else if(general.npc == 1){
general.userCSS = 'color:skyblue';
}
if(general.ownerName){
general.nameAux += '<br><small>({0})</small>'.format(general.ownerName);
}
if(general.reserved == 1){
general.nameAux += '<br><small>({0}회)</small>'.format(tokenList[general.no]);
}
general.total = general.leadership + general.strength + general.intel;
general.iconPath = getIconPath(general.imgsvr, general.picture);
general.specialDomesticWithTooltip = TemplateEngine(templateSpecial, {
text:general.special,
info:specialInfo[general.special]
});
general.speicalWarWithTooltip = TemplateEngine(templateSpecial, {
text:general.special2,
info:specialInfo[general.special2]
});
general.personalWithTooltip = TemplateEngine(templateSpecial, {
text:general.personal,
info:characterInfo[general.personal]
});
return general;
});
generalList.sort(function(lhs, rhs){
if(lhs.reserved > rhs.reserved){
return -1;
}
if(lhs.reserved < rhs.reserved){
return 1;
}
if(lhs.total != rhs.total){
return rhs.total - lhs.total;
}
if(lhs.leadership != rhs.leadership){
return rhs.leadership - lhs.total;
}
if(lhs.name < rhs.name){
return -1;
}
if(lhs.name > rhs.name){
return 1;
}
return 0;
});
window.generalList = generalList;
_printGeneralList(true);
}
function _printGeneralList(clear){
var $generalTable = $('#general_list');
if(clear){
$generalTable.empty();
$generalTable.data('lastIdx', 0);
$('#row_print_more').show();
}
generalList = window.generalList;
var idxFrom = $generalTable.data('lastIdx');
var idxTo = Math.min(idxFrom + 50, generalList.length);
$generalTable.data('lastIdx', idxTo);
for(var idx = idxFrom; idx < idxFrom + 50; idx++){
var general = generalList[idx];
$generalTable.append(TemplateEngine(templateGeneralRow, general));
}
if(idxTo == generalList.length){
$('#row_print_more').hide();
}
$generalTable.find('.obj_tooltip').tooltip({
title:function(){
return $.trim($(this).find('.tooltiptext').html());
},
html:true
});
$('#tb_general_list').show();
}
$(function($){
window.generalList = [];
$.post('j_get_select_npc_token.php').then(function(value){
if(!value.result){
alert(value.reason);
return;
}
console.log(value);
printGenerals(value);
});
$('#btn_pick_more').click(function(){
var generals = $.map($('.keep_select:checked'), function(value){
return $(value).val();
});
console.log(generals);
$.post({
url:'j_get_select_npc_token.php',
dataType:'json',
data:{
refresh:true,
keep:generals
}
}).then(function(result){
if(!result.result){
alert(result.reason);
location.refresh();
}
console.log(result);
printGenerals(result);
});
});
$('#btn_load_general_list').click(function(){
$.post({
url:'j_get_general_list.php',
dataType:'json',
data:{
with_token:true
}
}).then(function(result){
if(!result.result){
alert(result.reason);
return false;
}
printGeneralList(result);
});
});
$('#btn_print_more').click(function(){
_printGeneralList();
})
var templateGeneralCard =
'<div class="general_card">\
<h4 class="bg1 with_border"><%name%></h4>\
<h4><img src="<%iconPath%>" height=64 width=64></h4>\
<p><%leadership%> / <%strength%> / <%intel%><br>\
<%nation%><br>\
<%personalText%><br>\
<%specialText%> / <%special2Text%></p>\
<button type="subject" class="with_skin with_border select_btn" data-name="<%name%>" value="<%no%>" name="pick">빙의하기</button>\
<label><input <%keepCnt?"":disabled="disabled"%> type="checkbox" value="<%no%>" name="keep[]" class="keep_select">보관(<%keepCnt%>회)</label>\
</div>';
var templateSpecial =
'<span class="obj_tooltip" data-toggle="tooltip" data-placement="top"><%text%>\
<span class="tooltiptext">\
<%info%>\
</span>\
</span>\
';
var templateGeneralRow =
'<tr>\
<td><img class="generalIcon" width="64" height="64" src="<%iconPath%>"></td>\
<td style="<%userCSS%>"><%name%><%nameAux%></td>\
<td><%age%>세</td>\
<td><%personalWithTooltip%></td>\
<td><%specialDomesticWithTooltip%> / <%speicalWarWithTooltip%></td>\
<td>Lv <%explevel%></td>\
<td><%nation%></td>\
<td><%experience%></td>\
<td><%dedication%></td>\
<td><%officerLevel%></td>\
<td><%total%></td>\
<td><%leadership%></td>\
<td><%strength%></td>\
<td><%intel%></td>\
<td><%killturn%></td>\
</tr>';
function pickGeneral() {
$btn = $(this);
if (!confirm('빙의할까요? : {0}'.format($btn.data('name')))) {
return false;
}
$.post({
url: 'j_select_npc.php',
dataType: 'json',
data: {
pick: $btn.val()
}
}).then(function(result) {
if (!result.result) {
alert(result.reason);
location.refresh();
}
alert('빙의에 성공했습니다.');
location.href = './';
});
return false;
}
function updateOutdateTimer() {
var $validUntilText = $('#valid_until_text');
var now = Date.now();
var validUntil = $validUntilText.data('until');
if (validUntil <= 0) {
return;
} else if (validUntil < now) {
$validUntilText.data('until', 0);
$('#valid_until').hide();
$('#outdate_token').show();
return;
} else if (validUntil - now <= 30000) {
$validUntilText.css('color', "rgb(255, {0}, {0})".format(255 * (validUntil - now) / 30000));
}
setTimeout(updateOutdateTimer, 1000);
}
function updatePickMoreTimer() {
var $btn = $('#btn_pick_more');
var now = Date.now();
var remain = ($btn.data('available') - now) / 1000;
if (remain <= 0) {
$btn.prop('disabled', false)
$btn.html('다른 장수 보기');
return;
}
$btn.html('다른 장수 보기({0}초)'.format(Math.ceil(remain)));
setTimeout(updatePickMoreTimer, 250);
}
function printGenerals(value) {
$('.card_holder').empty();
$('#valid_until').show();
$('#valid_until_text').html(value.validUntil).data('until', (new Date(value.validUntil)).getTime()).css('color', 'white');
$('#outdate_token').hide();
var time = Date.now() + value.pickMoreSeconds * 1000;
$('#btn_pick_more').data('available', time).prop('disabled', true);
var pick = $.map(value.pick, function(value, key) {
return value;
});
pick.sort(function(lhs, rhs) {
var lsum = lhs.leadership + lhs.strength + lhs.intel;
var rsum = rhs.leadership + rhs.strength + rhs.intel;
return lsum - rsum;
});
$.each(pick, function(idx, cardData) {
cardData.iconPath = getIconPath(cardData.imgsvr, cardData.picture);
if (cardData.special in specialInfo) {
cardData.specialText = TemplateEngine(templateSpecial, {
text: cardData.special,
info: specialInfo[cardData.special]
});
} else {
cardData.specialText = cardData.special;
}
if (cardData.special2 in specialInfo) {
cardData.special2Text = TemplateEngine(templateSpecial, {
text: cardData.special2,
info: specialInfo[cardData.special2]
});
} else {
cardData.special2Text = cardData.special2;
}
if (cardData.personal in characterInfo) {
cardData.personalText = TemplateEngine(templateSpecial, {
text: cardData.personal,
info: characterInfo[cardData.personal]
});
} else {
cardData.personalText = cardData.personal;
}
var $card = $(TemplateEngine(templateGeneralCard, cardData));
$('.card_holder').append($card);
$card.find('.select_btn').click(pickGeneral);
$card.find('.obj_tooltip').tooltip({
title: function() {
return $.trim($(this).find('.tooltiptext').html());
},
html: true
});
});
updatePickMoreTimer();
updateOutdateTimer();
}
function printGeneralList(value) {
var tokenList = value.token;
var generalList = $.map(value.list, function(general) {
general = {
no: general[0],
picture: general[1],
imgsvr: general[2],
npc: general[3],
age: general[4],
nation: general[5],
special: general[6],
special2: general[7],
personal: general[8],
name: general[9],
ownerName: general[10],
injury: general[11],
leadership: general[12],
lbonus: general[13],
strength: general[14],
intel: general[15],
explevel: general[16],
experience: general[17],
dedication: general[18],
officerLevel: general[19],
killturn: general[20],
connect: general[21],
reserved: 0
};
if (general.npc < 2) {
general.reserved = 2;
}
if (general.no in tokenList) {
general.reserved = 1;
}
general.userCSS = "";
general.nameAux = "";
if (general.reserved == 1) {
general.userCSS = 'color:violet';
} else if (general.npc >= 2) {
general.userCSS = 'color:cyan';
} else if (general.npc == 1) {
general.userCSS = 'color:skyblue';
}
if (general.ownerName) {
general.nameAux += '<br><small>({0})</small>'.format(general.ownerName);
}
if (general.reserved == 1) {
general.nameAux += '<br><small>({0}회)</small>'.format(tokenList[general.no]);
}
general.total = general.leadership + general.strength + general.intel;
general.iconPath = getIconPath(general.imgsvr, general.picture);
general.specialDomesticWithTooltip = TemplateEngine(templateSpecial, {
text: general.special,
info: specialInfo[general.special]
});
general.speicalWarWithTooltip = TemplateEngine(templateSpecial, {
text: general.special2,
info: specialInfo[general.special2]
});
general.personalWithTooltip = TemplateEngine(templateSpecial, {
text: general.personal,
info: characterInfo[general.personal]
});
return general;
});
generalList.sort(function(lhs, rhs) {
if (lhs.reserved > rhs.reserved) {
return -1;
}
if (lhs.reserved < rhs.reserved) {
return 1;
}
if (lhs.total != rhs.total) {
return rhs.total - lhs.total;
}
if (lhs.leadership != rhs.leadership) {
return rhs.leadership - lhs.total;
}
if (lhs.name < rhs.name) {
return -1;
}
if (lhs.name > rhs.name) {
return 1;
}
return 0;
});
window.generalList = generalList;
_printGeneralList(true);
}
function _printGeneralList(clear) {
var $generalTable = $('#general_list');
if (clear) {
$generalTable.empty();
$generalTable.data('lastIdx', 0);
$('#row_print_more').show();
}
generalList = window.generalList;
var idxFrom = $generalTable.data('lastIdx');
var idxTo = Math.min(idxFrom + 50, generalList.length);
$generalTable.data('lastIdx', idxTo);
for (var idx = idxFrom; idx < idxFrom + 50; idx++) {
var general = generalList[idx];
$generalTable.append(TemplateEngine(templateGeneralRow, general));
}
if (idxTo == generalList.length) {
$('#row_print_more').hide();
}
$generalTable.find('.obj_tooltip').tooltip({
title: function() {
return $.trim($(this).find('.tooltiptext').html());
},
html: true
});
$('#tb_general_list').show();
}
$(function($) {
window.generalList = [];
$.post('j_get_select_npc_token.php').then(function(value) {
if (!value.result) {
alert(value.reason);
return;
}
console.log(value);
printGenerals(value);
});
$('#btn_pick_more').click(function() {
var generals = $.map($('.keep_select:checked'), function(value) {
return $(value).val();
});
console.log(generals);
$.post({
url: 'j_get_select_npc_token.php',
dataType: 'json',
data: {
refresh: true,
keep: generals
}
}).then(function(result) {
if (!result.result) {
alert(result.reason);
location.refresh();
}
console.log(result);
printGenerals(result);
});
});
$('#btn_load_general_list').click(function() {
$.post({
url: 'j_get_general_list.php',
dataType: 'json',
data: {
with_token: true
}
}).then(function(result) {
if (!result.result) {
alert(result.reason);
return false;
}
printGeneralList(result);
});
});
$('#btn_print_more').click(function() {
_printGeneralList();
})
});
+74 -57
View File
@@ -1,57 +1,74 @@
<?php
namespace sammo;
/** @var \Composer\Autoload\ClassLoader $loader */
$loader = require __DIR__.'/../vendor/autoload.php';
$loader->addPsr4('sammo\\', __DIR__.'/sammo', true);
$loader->addClassMap((function () {
$d_settingMap = [];
foreach (glob(__DIR__.'/d_setting/*.orig.php') as $filepath) {
$filepath = str_replace('.orig.php', '.php', $filepath);
$filename = basename($filepath);
$classname = explode('.', $filename)[0];
$d_settingMap['sammo\\'.$classname] = $filepath;
};
return $d_settingMap;
})());
//디버그용 매크로
ini_set("session.cache_expire", 10080); // minutes
// 각종 변수
define('STEP_LOG', true);
define('PROCESS_LOG', true);
ob_start();
// 에러 메세지 출력
function Error($message='', $url="")
{
if (!$url) {
$url = $_SERVER['REQUEST_URI'];
}
$e = new \Exception();
logError("aux_err", $message, '', getExceptionTraceAsString($e));
$templates = new \League\Plates\Engine(__DIR__.'/templates');
ob_get_flush();
WebUtil::setHeaderNoCache();
die($templates->render('error', [
'message' => $message
]));
}
function MessageBox($str)
{
echo "<script>alert('$str');</script>";
}
function LogText($prefix, $variable)
{
$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
}
<?php
namespace sammo;
/** @var \Composer\Autoload\ClassLoader $loader */
$loader = require __DIR__.'/../vendor/autoload.php';
$loader->addPsr4('sammo\\', __DIR__.'/sammo', true);
$loader->addClassMap((function () {
$d_settingMap = [];
foreach (glob(__DIR__.'/d_setting/*.orig.php') as $filepath) {
$filepath = str_replace('.orig.php', '.php', $filepath);
$filename = basename($filepath);
$classname = explode('.', $filename)[0];
$d_settingMap['sammo\\'.$classname] = $filepath;
};
return $d_settingMap;
})());
//디버그용 매크로
ini_set("session.cache_expire", 10080); // minutes
// 각종 변수
define('STEP_LOG', true);
define('PROCESS_LOG', true);
ob_start();
// 에러 메세지 출력
function Error($message='', $url="")
{
if (!$url) {
$url = $_SERVER['REQUEST_URI'];
}
$e = new \Exception();
logError("aux_err", $message, '', getExceptionTraceAsString($e));
$templates = new \League\Plates\Engine(__DIR__.'/templates');
ob_get_flush();
WebUtil::setHeaderNoCache();
die($templates->render('error', [
'message' => $message
]));
}
function MessageBox($str)
{
echo "<script>alert('$str');</script>";
}
function LogText($prefix, $variable)
{
$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
}
function prepareDir(string $dirPath, bool $forceCreate=true):bool{
if(file_exists($dirPath)){
if(is_dir($dirPath)){
return true;
}
if(!$forceCreate){
throw new \RuntimeException('이미 파일이 있습니다');
}
if(!unlink($dirPath)){
return false;
}
return mkdir($dirPath);
}
return mkdir($dirPath, 0777, true);
}
+72
View File
@@ -0,0 +1,72 @@
<?php
namespace sammo;
use sammo\AbsGeneralPool;
use sammo\GameConst;
use sammo\Json;
use sammo\Util;
abstract class AbsFromUserPool extends AbsGeneralPool{
public function occupyGeneralName(): bool
{
$generalID = $this->getGeneralBuilder()->getGeneralID();
if($generalID === null){
throw new \RuntimeException('build되지 않음');
}
$db= $this->db;
$db->update('select_pool', [
'general_id'=>$generalID,
'owner'=>null,
'reserved_until'=>null,
], 'unique_name = %s AND owner IS NOT NULL', $this->uniqueName);
return $db->affectedRows()!=0;
}
static public function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array{
$oNow = new \DateTimeImmutable();
$now = $oNow->format('Y-m-d H:i:s');
$db->update('select_pool', [
'reserved_until'=>null,
'owner'=>null,
],'reserved_until < %s AND general_id IS NULL', $now);
$pool = [];
foreach($db->query('SELECT id, unique_name, info FROM select_pool WHERE reserved_until IS NULL AND general_id IS NULL', $pickCnt) as $cand){
$cand['info'] = Json::decode($cand['info']);
$dexTotal = array_sum($cand['info']['dex']);
$pool[] = [$cand, $dexTotal];
}
if(count($pool) < $pickCnt){
throw new \RuntimeException('pool 부족');
}
$gameStor = KVStorage::getStorage($db, 'game_env');
$result = [];
$validUntil = TimeUtil::nowAddMinutes(2 * $gameStor->turnterm);
while(count($result) < $pickCnt){
$cand = Util::choiceRandomUsingWeightPair($pool);
$poolID = $cand['id'];
if(key_exists($poolID, $result)){
continue;
}
$candInfo = $cand['info'];
$candInfo['uniqueName'] = $cand['unique_name'];
//하나씩 한다.
$db->update('select_pool', [
'owner'=>$owner,
'reserved_until'=>$validUntil,
], 'id = %i AND reserved_until IS NULL AND owner IS NULL and general_id IS NULL', $poolID);
if($db->affectedRows()==0){
continue;
}
$result[$poolID] = new static($db, $candInfo, $validUntil);
}
return array_values($result);
}
}
+111
View File
@@ -0,0 +1,111 @@
<?php
namespace sammo;
use MeekroDB;
use sammo\GameConst;
use sammo\Scenario\GeneralBuilder;
use sammo\Util;
abstract class AbsGeneralPool{
protected $builder;
protected $info;
protected $db=null;
protected $uniqueName;
protected $generalName;
protected $validUntil;
/*
* info = [
* uniqueName
* generalName
* imgsvr
* picture
*
* leadership
* strength
* intel
*
* experience
* dedication
*
* dex[5]
*
* specialDomestic
* specialWar
*/
public function __construct(\MeekroDB $db, array $info, string $validUntil)
{
$this->db = $db;
$this->info = $info;
$this->uniqueName = $info['uniqueName'];
$this->generalName = $info['generalName'];
$this->builder = new GeneralBuilder(
$info['generalName'],
$info['imgsvr'],
$info['picture'],
0
);
$this->validUntil = $validUntil;
$builder = $this->builder;
if(key_exists('leadership', $info)){
$builder->setStat($info['leadership'], $info['strength'], $info['intel']);
}
if(key_exists('experience', $info)){
$builder->setExpDed($info['experience'], $info['dedication']);
}
if(key_exists('dex', $info)){
$builder->setDex($info['dex'][0], $info['dex'][1], $info['dex'][2], $info['dex'][3], $info['dex'][4]);
}
if(key_exists('specialDomestic', $info) || key_exists('specialWar', $info)){
$builder->setSpecial($info['specialDomestic']??GameConst::$defaultSpecialDomestic, $info['specialWar']??GameConst::$defaultSpecialWar);
}
}
public function getUniqueName():string{
return $this->uniqueName;
}
public function getInfo():array{
return $this->info;
}
static protected function checkDuplicatedCnt(\MeekroDB $db, string $name):int{
$duplicateCnt = 0;
foreach(GeneralBuilder::$prefixList as $npcPrefix){
$testName = "{$npcPrefix}{$name}";
$duplicateCnt += $db->queryFirstField('SELECT count(no) FROM general WHERE name LIKE %s', $testName.'%');
}
return $duplicateCnt;
}
public function getGeneralBuilder():GeneralBuilder{
if(!$this->generalName){
throw new \RuntimeException('generalName not picked');
}
return $this->builder;
}
public function getValidUntil():string{
return $this->validUntil;
}
/**
* @param \MeekroDB $db
* @param int $owner
* @param int $pickCnt
* @param null|string $prefix
* @return AbsGeneralPool[]
*/
static abstract public function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array;
abstract public function occupyGeneralName():bool;
abstract public static function getPoolName():string;
abstract public static function initPool(\MeekroDB $db);
}
+31 -21
View File
@@ -1,22 +1,32 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_삼략 extends \sammo\BaseItem{
protected $id = 22;
protected $rawName = '삼략';
protected $name = '삼략(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_삼략 extends \sammo\BaseItem{
protected $id = 22;
protected $rawName = '삼략';
protected $name = '삼략(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p<br>[전투] 계략 시도 확률 +10%p, 계략 성공 확률 +10%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicTrialProb'){
return $value + 0.1;
}
if($statName === 'warMagicSuccessProb'){
return $value + 0.1;
}
return $value;
}
}
+31 -21
View File
@@ -1,22 +1,32 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_육도 extends \sammo\BaseItem{
protected $id = 21;
protected $rawName = '육도';
protected $name = '육도(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_육도 extends \sammo\BaseItem{
protected $id = 21;
protected $rawName = '육도';
protected $name = '육도(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p<br>[전투] 계략 시도 확률 +10%p, 계략 성공 확률 +10%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicTrialProb'){
return $value + 0.1;
}
if($statName === 'warMagicSuccessProb'){
return $value + 0.1;
}
return $value;
}
}
+30 -30
View File
@@ -1,31 +1,31 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_이추 extends \sammo\BaseItem{
protected $id = 5;
protected $rawName = '이추';
protected $name = '이추(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p';
protected $cost = 1000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 1000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.1;
}
return $value;
}
function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_이추 extends \sammo\BaseItem{
protected $id = 5;
protected $rawName = '이추';
protected $name = '이추(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
protected $cost = 1000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 1000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
}
+30 -30
View File
@@ -1,31 +1,31 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_향낭 extends \sammo\BaseItem{
protected $id = 5;
protected $rawName = '항냥';
protected $name = '항냥(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
protected $cost = 3000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 2000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_계략_향낭 extends \sammo\BaseItem{
protected $id = 5;
protected $rawName = '항냥';
protected $name = '항냥(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +50%p';
protected $cost = 3000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 2000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.5;
}
return $value;
}
function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
}
@@ -0,0 +1,29 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반계시도;
use \sammo\WarUnitTrigger\che_반계발동;
class che_반계_백우선 extends \sammo\BaseItem{
protected $id = 45;
protected $rawName = '백우선';
protected $name = '백우선(반계)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
}
}
@@ -0,0 +1,29 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반계시도;
use \sammo\WarUnitTrigger\che_반계발동;
class che_반계_파초선 extends \sammo\BaseItem{
protected $id = 45;
protected $rawName = '파초선';
protected $name = '파초선(반계)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
}
}
@@ -0,0 +1,34 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitTrigger\che_부상무효;
use sammo\WarUnitTrigger\WarActivateSkills;
class che_부적_태현청생부 extends \sammo\BaseItem{
protected $id = 9;
protected $rawName = '태현청생부';
protected $name = '태현청생부(부적)';
protected $info = '[전투] 저격 불가, 부상 없음';
protected $cost = 200;
protected $consumable = false;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
);
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
);
}
}
@@ -0,0 +1,35 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
class che_의술_상한잡병론 extends \sammo\BaseItem{
protected $id = 24;
protected $rawName = '상한잡병론';
protected $name = '상한잡병론(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 200;
protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
);
}
}
+34 -34
View File
@@ -1,35 +1,35 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitTriggerCaller;
class che_의술_청낭서 extends \sammo\BaseItem{
protected $id = 23;
protected $rawName = '청낭서';
protected $name = '청낭서(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
protected $cost = 200;
protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
);
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitTriggerCaller;
class che_의술_청낭서 extends \sammo\BaseItem{
protected $id = 23;
protected $rawName = '청낭서';
protected $name = '청낭서(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 200;
protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
);
}
}
@@ -1,35 +1,35 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
class che_의술_태평청령 extends \sammo\BaseItem{
protected $id = 24;
protected $rawName = '태평청령';
protected $name = '태평청령(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
protected $cost = 200;
protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
);
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
class che_의술_태평청령 extends \sammo\BaseItem{
protected $id = 24;
protected $rawName = '태평청령';
protected $name = '태평청령(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 200;
protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
);
}
}
@@ -0,0 +1,26 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
class che_저격_매화수전 extends \sammo\BaseItem{
protected $id = 70;
protected $rawName = '매화수전';
protected $name = '매화수전(저격)';
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
);
}
}
@@ -0,0 +1,26 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
class che_저격_비도 extends \sammo\BaseItem{
protected $id = 70;
protected $rawName = '비도';
protected $name = '비도(저격)';
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
);
}
}
+34 -27
View File
@@ -1,28 +1,35 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\WarUnitTriggerCaller;
use \sammo\WarUnit;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
use \sammo\BaseWarUnitTrigger;
class che_저격_수극 extends \sammo\BaseItem{
protected $id = 2;
protected $rawName = '수극';
protected $name = '수극(저격)';
protected $info = '[전투] 전투 개시 전 20% 확률로 저격 시도. 1회용';
protected $cost = 1000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 1000;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 0.2, 20, 40),
new che_저격발동($unit)
);
}
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\WarUnitTriggerCaller;
use \sammo\WarUnit;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
use \sammo\BaseWarUnitTrigger;
class che_저격_수극 extends \sammo\BaseItem{
protected $id = 2;
protected $rawName = '수극';
protected $name = '수극(저격)';
protected $info = '[전투] 전투 개시 전 50% 확률로 저격 시도. 1회용';
protected $cost = 1000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 1000;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 0.5, 20, 40),
new che_저격발동($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM)
);
}
function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
return true;
}
return false;
}
}
@@ -0,0 +1,21 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_행동_서촉지형도 extends \sammo\BaseItem{
protected $id = 22;
protected $rawName = '서촉지형도';
protected $name = '서촉지형도(행동)';
protected $info = '[전투] 공격 시 페이즈 + 2';
protected $cost = 200;
protected $consumable = false;
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'initWarPhase'){
return $value + 2;
}
return $value;
}
}
+29
View File
@@ -0,0 +1,29 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_격노시도;
use sammo\WarUnitTrigger\che_격노발동;
class event_빼빼로 extends \sammo\BaseItem{
protected $id = 75;
protected $rawName = '빼빼로';
protected $name = '빼빼로';
protected $info = '1의 상징입니다.<br>통솔 +1, 무력 +1, 지력 +1';
protected $cost = 1500;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 12000;
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(in_array($statName, ['leadership', 'strength', 'intel'] )){
return $value + 1;
}
return $value;
}
}
@@ -13,17 +13,21 @@ class event_전투특기_격노 extends \sammo\BaseItem{
protected $id = 74;
protected $rawName = '비급';
protected $name = '비급(격노)';
protected $info = '[전투] 상대방 필살 회피 시도시 일정 확률로 격노(필살) 발동, 공격 시 일정 확률로 진노(1페이즈 추가)';
protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가)';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
protected $reqSecu = 3000;
public function getWarPowerMultiplier(WarUnit $unit):array{
$activatedCnt = $unit->hasActivatedSkillOnLog('격노');
return [1 + 0.2*$activatedCnt, 1];
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_격노시도($unit),
new che_격노발동($unit)
new che_격노시도($unit, che_격노시도::TYPE_ITEM),
new che_격노발동($unit, che_격노발동::TYPE_ITEM)
);
}
}
@@ -12,7 +12,7 @@ class event_전투특기_공성 extends \sammo\BaseItem{
protected $id = 53;
protected $rawName = '비급';
protected $name = '비급(공성)';
protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%';
protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 차병 숙련을 가산';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
@@ -32,4 +32,18 @@ class event_전투특기_공성 extends \sammo\BaseItem{
}
return [1, 1];
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -11,7 +11,7 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
protected $id = 51;
protected $rawName = '비급';
protected $name = '비급(궁병)';
protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p';
protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 궁병 숙련을 가산';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
@@ -29,6 +29,16 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
if($statName === 'warAvoidRatio'){
return $value + 0.2;
}
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -11,7 +11,7 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
protected $id = 40;
protected $rawName = '비급';
protected $name = '비급(귀병)';
protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p';
protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 귀병 숙련을 가산';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
@@ -29,6 +29,16 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
if($statName === 'warMagicSuccessProb'){
return $value + 0.2;
}
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -11,7 +11,7 @@ class event_전투특기_기병 extends \sammo\BaseItem{
protected $id = 52;
protected $rawName = '비급';
protected $name = '비급(기병)';
protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%';
protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 기병 숙련을 가산';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
@@ -31,4 +31,18 @@ class event_전투특기_기병 extends \sammo\BaseItem{
}
return [1.1, 1];
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -7,13 +7,14 @@ use \sammo\WarUnit;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_돌격지속;
class event_전투특기_돌격 extends \sammo\BaseItem{
protected $id = 60;
protected $rawName = '비급';
protected $name = '비급(돌격)';
protected $info = '[전투] 상대 회피 불가, 공격 시 전투 페이즈 +1, 공격 시 대미지 +10%';
protected $info = '[전투] 공격 시 대등/유리한 병종에게는 퇴각 전까지 전투, 공격 시 페이즈 + 2, 공격 시 대미지 +5%';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
@@ -21,21 +22,20 @@ class event_전투특기_돌격 extends \sammo\BaseItem{
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'initWarPhase'){
return $value + 1;
return $value + 2;
}
return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){
return [1.1, 1];
return [1.05, 1];
}
return [1, 1];
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
(new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '회피불가'))->setPriority(BaseWarUnitTrigger::PRIORITY_BEGIN + 200)
new che_돌격지속($unit)
);
}
}
@@ -4,13 +4,14 @@ use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use \sammo\Util;
class event_전투특기_무쌍 extends \sammo\BaseItem{
protected $id = 61;
protected $rawName = '비급';
protected $name = '비급(무쌍)';
protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p';
protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대50%)';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
@@ -24,6 +25,11 @@ class event_전투특기_무쌍 extends \sammo\BaseItem{
}
public function getWarPowerMultiplier(WarUnit $unit):array{
return [1.1, 1];
$attackMultiplier = 1.1;
$defenceMultiplier = 1;
$killnum = $unit->getGeneral()->getRankVar('killnum');
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4);
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.5);
return [$attackMultiplier, $defenceMultiplier];
}
}
@@ -15,7 +15,7 @@ class event_전투특기_반계 extends \sammo\BaseItem{
protected $id = 45;
protected $rawName = '비급';
protected $name = '비급(반계)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +100%)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +150%)';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
@@ -23,15 +23,15 @@ class event_전투특기_반계 extends \sammo\BaseItem{
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicSuccessDamage' && $aux === '반목'){
return $value + 0.4;
return $value + 0.9;
}
return $value;
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM, false, '계략약화'),
new che_반계시도($unit, che_반계시도::TYPE_ITEM),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
}
@@ -11,7 +11,7 @@ class event_전투특기_보병 extends \sammo\BaseItem{
protected $id = 50;
protected $rawName = '비급';
protected $name = '비급(보병)';
protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%';
protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 보병 숙련을 가산';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
@@ -32,4 +32,18 @@ class event_전투특기_보병 extends \sammo\BaseItem{
}
return [1, 0.8];
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -13,7 +13,7 @@ class event_전투특기_위압 extends \sammo\BaseItem{
protected $id = 63;
protected $rawName = '비급';
protected $name = '비급(위압)';
protected $info = '[전투] 훈련/사기≥90, 병력≥1,000 일 때 첫 페이즈 위압 발동(적 공격 불가)';
protected $info = '[전투] 첫 페이즈 위압 발동(적 공격, 회피 불가, 사기 5 감소)';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
@@ -16,7 +16,7 @@ class event_전투특기_의술 extends \sammo\BaseItem{
protected $id = 73;
protected $rawName = '비급';
protected $name = '비급(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
@@ -13,7 +13,7 @@ class event_전투특기_저격 extends \sammo\BaseItem{
protected $id = 70;
protected $rawName = '비급';
protected $name = '비급(저격)';
protected $info = '[전투] 새로운 상대와 전투 시 1/3 확률로 저격 발동, 성공 시 사기+10';
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
@@ -21,7 +21,7 @@ class event_전투특기_저격 extends \sammo\BaseItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 1/3, 20, 60),
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
);
}
@@ -12,7 +12,7 @@ class event_전투특기_필살 extends \sammo\BaseItem{
protected $id = 71;
protected $rawName = '비급';
protected $name = '비급(필살)';
protected $info = '[전투] 필살 확률 +20%p, 필살 발동시 대상 회피 불가';
protected $info = '[전투] 필살 확률 +30%p, 필살 발동시 대상 회피 불가';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
@@ -20,7 +20,7 @@ class event_전투특기_필살 extends \sammo\BaseItem{
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warCriticalRatio'){
return $value + 0.2;
return $value + 0.3;
}
return $value;
}
+44 -41
View File
@@ -1,42 +1,45 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\Util;
class che_종횡가 extends \sammo\BaseNation{
protected $name = '종횡가';
protected $info = '';
static $pros = '전략↑ 수성↑';
static $cons = '금수입↓ 내정↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '수비' || $turnType == '성벽'){
if($varType == 'score') return $value * 1.1;
if($varType == 'cost') return $value * 0.8;
}
else if($turnType == '농업' || $turnType == '상업'){
if($varType == 'score') return $value * 0.9;
if($varType == 'cost') return $value * 1.2;
}
return $value;
}
public function onCalcNationalIncome(string $type, $amount){
if($type == 'gold'){
return $amount * 0.9;
}
return $amount;
}
public function onCalcStrategic(string $turnType, string $varType, $value){
if($varType == 'delay'){
return Util::round($value / 2);
}
return $value;
}
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\Util;
class che_종횡가 extends \sammo\BaseNation{
protected $name = '종횡가';
protected $info = '';
static $pros = '전략↑ 수성↑';
static $cons = '금수입↓ 내정↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '수비' || $turnType == '성벽'){
if($varType == 'score') return $value * 1.1;
if($varType == 'cost') return $value * 0.8;
}
else if($turnType == '농업' || $turnType == '상업'){
if($varType == 'score') return $value * 0.9;
if($varType == 'cost') return $value * 1.2;
}
return $value;
}
public function onCalcNationalIncome(string $type, $amount){
if($type == 'gold'){
return $amount * 0.9;
}
return $amount;
}
public function onCalcStrategic(string $turnType, string $varType, $value){
if($varType == 'delay'){
return Util::round($value / 2);
}
if($varType == 'globalDelay'){
return Util::round($value / 2);
}
return $value;
}
}
@@ -0,0 +1,34 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_격노시도;
use sammo\WarUnitTrigger\che_격노발동;
class che_event_격노 extends \sammo\BaseSpecial{
protected $id = 74;
protected $name = '격노';
protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가), 격노마다 대미지 20% 추가 중첩';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_STRENGTH,
];
public function getWarPowerMultiplier(WarUnit $unit):array{
$activatedCnt = $unit->hasActivatedSkillOnLog('격노');
return [1 + 0.2*$activatedCnt, 1];
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_격노시도($unit),
new che_격노발동($unit)
);
}
}
@@ -0,0 +1,40 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitTrigger\che_부상무효;
use sammo\WarUnitTrigger\WarActivateSkills;
class che_event_견고 extends \sammo\BaseSpecial{
protected $id = 62;
protected $name = '견고';
protected $info = '[전투] 상대 필살, 저격 불가, 상대 계략 시도시 성공 확률 -10%p, 부상 없음, 아군 피해 -10%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_STRENGTH
];
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
);
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '필살불가', '계략약화', '저격불가')
);
}
public function getWarPowerMultiplier(WarUnit $unit):array{
return [1, 0.9];
}
}
@@ -0,0 +1,50 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
use \sammo\WarUnitCity;
class che_event_공성 extends \sammo\BaseSpecial{
protected $id = 53;
protected $name = '공성';
protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 차병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_SIEGE,
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_SIEGE) return $value * 0.9;
}
return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->getOppose() instanceof WarUnitCity){
return [2, 1];
}
return [1, 1];
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -0,0 +1,46 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
class che_event_궁병 extends \sammo\BaseSpecial{
protected $id = 51;
protected $name = '궁병';
protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 궁병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_ARCHER | SpecialityHelper::STAT_NOT_INTEL,
SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_ARCHER
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_ARCHER) return $value * 0.9;
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warAvoidRatio'){
return $value + 0.2;
}
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -0,0 +1,45 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
class che_event_귀병 extends \sammo\BaseSpecial{
protected $id = 40;
protected $name = '귀병';
protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 귀병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_INTEL | SpecialityHelper::ARMY_WIZARD | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::STAT_NOT_STRENGTH
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_WIZARD) return $value * 0.9;
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicSuccessProb'){
return $value + 0.2;
}
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -0,0 +1,50 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
class che_event_기병 extends \sammo\BaseSpecial{
protected $id = 52;
protected $name = '기병';
protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 기병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY | SpecialityHelper::STAT_NOT_INTEL,
SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_CAVALRY) return $value * 0.9;
}
return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){
return [1.2, 1];
}
return [1.1, 1];
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -0,0 +1,42 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_돌격지속;
class che_event_돌격 extends \sammo\BaseSpecial{
protected $id = 60;
protected $name = '돌격';
protected $info = '[전투] 공격 시 대등/유리한 병종에게는 퇴각 전까지 전투, 공격 시 페이즈 + 2, 공격 시 대미지 +5%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_STRENGTH
];
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'initWarPhase'){
return $value + 2;
}
return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){
return [1.05, 1];
}
return [1, 1];
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_돌격지속($unit)
);
}
}
@@ -0,0 +1,36 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use \sammo\Util;
class che_event_무쌍 extends \sammo\BaseSpecial{
protected $id = 61;
protected $name = '무쌍';
protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대50%)';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_STRENGTH
];
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warCriticalRatio' && $aux['isAttacker']??false){
return $value += 0.1;
}
return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
$attackMultiplier = 1.1;
$defenceMultiplier = 1;
$killnum = $unit->getGeneral()->getRankVar('killnum');
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4);
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.5);
return [$attackMultiplier, $defenceMultiplier];
}
}
@@ -0,0 +1,39 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반계시도;
use \sammo\WarUnitTrigger\che_반계발동;
class che_event_반계 extends \sammo\BaseSpecial{
protected $id = 45;
protected $name = '반계';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +150%)';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_INTEL,
];
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicSuccessDamage' && $aux === '반목'){
return $value + 0.9;
}
return $value;
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
}
}
@@ -0,0 +1,50 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
class che_event_보병 extends \sammo\BaseSpecial{
protected $id = 50;
protected $name = '보병';
protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 보병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN | SpecialityHelper::STAT_NOT_INTEL,
SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_FOOTMAN) return $value * 0.9;
}
return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){
return [1, 0.9];
}
return [1, 0.8];
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}
@@ -0,0 +1,37 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
class che_event_신산 extends \sammo\BaseSpecial{
protected $id = 41;
protected $name = '신산';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p<br>[전투] 계략 시도 확률 +20%p, 계략 성공 확률 +20%p';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_INTEL,
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.1;
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicTrialProb'){
return $value + 0.2;
}
if($statName === 'warMagicSuccessProb'){
return $value + 0.2;
}
return $value;
}
}
@@ -0,0 +1,26 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
class che_event_신중 extends \sammo\BaseSpecial{
protected $id = 44;
protected $name = '신중';
protected $info = '[전투] 계략 성공 확률 100%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_INTEL,
];
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicSuccessProb'){
return $value + 1;
}
return $value;
}
}
@@ -0,0 +1,29 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_위압시도;
use \sammo\WarUnitTrigger\che_위압발동;
class che_event_위압 extends \sammo\BaseSpecial{
protected $id = 63;
protected $name = '위압';
protected $info = '[전투] 첫 페이즈 위압 발동(적 공격, 회피 불가, 사기 5 감소)';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_STRENGTH
];
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_위압시도($unit),
new che_위압발동($unit)
);
}
}
@@ -0,0 +1,41 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use sammo\BaseGeneralTrigger;
use sammo\SpecialityHelper;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\WarUnit;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
use sammo\WarUnitTriggerCaller;
class che_event_의술 extends \sammo\BaseSpecial{
protected $id = 73;
protected $name = '의술';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
static $selectWeightType = SpecialityHelper::WEIGHT_PERCENT;
static $selectWeight = 2;
static $type = [
SpecialityHelper::STAT_LEADERSHIP,
SpecialityHelper::STAT_STRENGTH,
SpecialityHelper::STAT_INTEL
];
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit),
new che_전투치료발동($unit)
);
}
}
@@ -0,0 +1,31 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
class che_event_저격 extends \sammo\BaseSpecial{
protected $id = 70;
protected $name = '저격';
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_LEADERSHIP,
SpecialityHelper::STAT_STRENGTH,
SpecialityHelper::STAT_INTEL
];
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_NONE, 0.5, 20, 40),
new che_저격발동($unit)
);
}
}
@@ -0,0 +1,26 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
class che_event_집중 extends \sammo\BaseSpecial{
protected $id = 43;
protected $name = '집중';
protected $info = '[전투] 계략 성공 시 대미지 +50%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_INTEL,
];
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicSuccessDamage'){
return $value * 1.5;
}
return $value;
}
}
@@ -0,0 +1,36 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
class che_event_징병 extends \sammo\BaseSpecial{
protected $id = 72;
protected $name = '징병';
protected $info = '[군사] 징·모병비 -50%, 통솔 순수 능력치 보정 +25%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_LEADERSHIP,
SpecialityHelper::STAT_STRENGTH,
SpecialityHelper::STAT_INTEL
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost') return $value * 0.5;
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'leadership'){
return $value + $general->getVar('leadership') * 0.25;
}
return $value;
}
}
@@ -0,0 +1,29 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
class che_event_척사 extends \sammo\BaseSpecial{
protected $id = 75;
protected $name = '척사';
protected $info = '[전투] 지역·도시 병종 상대로 대미지 +15%, 아군 피해 -15%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_LEADERSHIP,
SpecialityHelper::STAT_STRENGTH,
SpecialityHelper::STAT_INTEL
];
public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
return [1.15, 0.85];
}
return [1, 1];
}
}

Some files were not shown because too many files have changed in this diff Show More