Commit Graph
64 Commits
Author SHA1 Message Date
Hide_D 94dec6c794 feat: replace custom clamp function with es-toolkit's clamp in multiple files 2026-01-03 16:47:45 +00:00
Hide_D eb4577a4c5 Refactor code structure for improved readability and maintainability 2026-01-03 16:43:14 +00:00
Hide_D aec43e67fa feat: add es-toolkit dependency to multiple package.json files 2026-01-03 16:40:15 +00:00
Hide_D 020028fc74 feat: add orchestrator admin action interval and integrate game engine dependency 2026-01-03 16:35:48 +00:00
Hide_D 822acebca0 feat: update gateway admin action consumer to handle applied actions and add reset functionality 2026-01-03 16:01:29 +00:00
Hide_D fbf5d68a6c feat: add admin action interval option and implement gateway admin action consumer 2026-01-03 15:55:28 +00:00
Hide_D 95f263785a feat: implement admin authentication context and update related procedures and tokens 2026-01-03 15:44:27 +00:00
Hide_D e5bd6d89ab feat: add admin user management features and update user repository methods
- Implemented updateRoles, updateSanctions, and deleteUser methods in both in-memory and PostgreSQL user repositories.
- Enhanced UserSanctions and UserServerRestriction interfaces to include additional properties.
- Added AdminView component for admin functionalities including user lookup, role management, sanctions application, and profile management.
- Integrated admin token handling in TRPC client for secure API requests.
- Updated routing to include admin dashboard and linked it in the default layout.
2026-01-03 15:28:51 +00:00
Hide_D a9609dcc19 feat: add database schema support for gateway and game profiles
- Introduced `dbSchema` configuration option in GatewayApiConfig and GatewayOrchestratorConfig.
- Implemented schema resolution logic in environment configuration functions.
- Updated context and orchestrator factory to use GatewayPrismaClient instead of PrismaClient.
- Refactored orchestrator server and profile repository to accommodate new database schema handling.
- Created separate Prisma schemas for game and gateway in the infra package.
- Enhanced Postgres connector to support schema overrides in database URLs.
- Updated documentation to reflect changes in database schema handling.
- Added new Prisma generation and database push scripts for game and gateway schemas.
2026-01-03 14:47:28 +00:00
Hide_D 67d995c65f feat: implement lobby functionality with user and server information retrieval 2026-01-03 13:35:16 +00:00
Hide_D 1988e180c5 feat: add profile status service and integrate it into the gateway API context and router 2026-01-03 10:30:59 +00:00
Hide_D 821e18cb53 feat: initialize gateway frontend with Vue 3, Vite, and Tailwind CSS
- Set up pnpm workspace with necessary dependencies including esbuild and vue-demi.
- Create initial HTML structure for the frontend application.
- Implement main App component with Vue Router integration.
- Add global styles using Tailwind CSS and custom theme variables.
- Define TypeScript environment for Vue components.
- Create a default layout component for consistent page structure.
- Set up Vue Router with a home view route.
- Implement authentication store using Pinia for user management.
- Create utility for tRPC client setup.
- Develop HomeView component with login functionality and server status placeholder.
- Configure TypeScript for Node with composite and strict options.
- Set up Vite configuration for Vue and Tailwind CSS integration.
2026-01-03 10:15:40 +00:00
Hide_D d1522ff450 feat(items): add new item modules and enhance item functionality
- Introduced various item modules including '흑색마', '사륜거', '단궁', '동호비궁', '도기', '변도론', '전론', and '환약'.
- Implemented stat item modules to enhance general and war action contexts.
- Added triggers for item healing and sniping actions during battles.
- Enhanced item management with new utility functions for inventory handling.
- Updated the item registry and loader to support new items and their functionalities.
- Improved the overall structure of item-related code for better maintainability and scalability.
2026-01-03 09:28:46 +00:00
Hide_D 4f90f50033 feat: Introduce action context builders for various turn actions
- Added `actionContextBuilder` to multiple turn action files to utilize the default action context builder.
- Implemented specific context builders for actions requiring additional context, such as war configurations, world summaries, and general statistics.
- Created new `actionContext.ts` and `actionContextHelpers.ts` files to define interfaces and helper functions for managing action contexts.
- Enhanced context handling for nation and general actions, ensuring proper data injection for turn execution.
2026-01-03 06:28:50 +00:00
Hide_D 11ffdfef0e feat: add state property to city and update related processing logic in battle simulation and world map 2026-01-02 21:13:37 +00:00
Hide_D edcfad4e40 feat: enhance action context with diplomacy and map handling, add constraints for crew and route validation 2026-01-02 19:52:17 +00:00
Hide_D ea2ef91b31 feat: enhance war action handling with new configurations and context management 2026-01-02 19:35:36 +00:00
Hide_D 10ff64946e feat: add non-aggression proposal and acceptance actions with constraints 2026-01-02 18:33:24 +00:00
Hide_D cb86a47f94 feat: implement diplomacy system with state management and processing logic 2026-01-02 17:48:44 +00:00
Hide_D f137c5be65 Refactor action effects to use direct state mutations and logging
- Removed the use of createGeneralPatchEffect and createLogEffect in various action definitions.
- Replaced effects with direct mutations of the state for general and city entities.
- Updated logging to use context.addLog for better clarity and consistency.
- Ensured that all actions now return an empty effects array after processing.
2026-01-02 10:25:33 +00:00
Hide_D bfbcb4472e feat: Implement general and nation turn commands with command specifications
- Added command specifications for various general turn commands including talent scouting, appointments, and military actions.
- Introduced command specifications for nation turn commands such as assignments and declarations of war.
- Created a command environment interface to encapsulate command-related parameters.
- Developed a command profile loader to manage default and custom command profiles.
- Established a reserved turn action context to facilitate command execution with necessary context data.
- Updated the default command profile JSON to include new commands and their configurations.
2026-01-01 15:17:30 +00:00
Hide_D 49942cea5e feat: Add WallRepairActionDefinition and enhance GatewayProfileClient for improved database interactions 2026-01-01 11:53:21 +00:00
Hide_D cce57d0fea feat: Add new general actions and constraints for game mechanics
- Introduced new general turn commands: 'che_거병', 'che_임관', 'che_건국', 'che_훈련', 'che_사기진작', 'che_요양', 'che_출병', 'che_주민선정', 'che_농지개간', 'che_기술연구', 'che_치안강화', 'che_수비강화', 'che_성벽보수'.
- Implemented action definitions for each new command, including constraints and resolution logic.
- Added new constraints: 'beNeutral', 'remainCityCapacityByMax', 'existsDestNation'.
- Enhanced city development actions for '농지개간', '성벽보수', and '수비강화'.
- Created a new action for declaring war: 'che_선전포고' with appropriate constraints.
- Updated existing action definitions to accommodate new game mechanics and ensure proper functionality.
2026-01-01 11:49:15 +00:00
Hide_D 8c9f61700e feat: Enhance Gateway Orchestrator with preopen and open scheduling, add error handling for paused states, and implement new profile management features 2026-01-01 11:27:10 +00:00
Hide_D e64962c3fd feat: Add Git workspace management for build profiles and implement workspace cleanup 2026-01-01 10:55:07 +00:00
Hide_D b46249dcbc feat: Implement admin router and orchestrator for managing profiles and builds
- Added `adminRouter` for handling profile management, including listing, upserting, and updating statuses.
- Introduced `BuildRunner` interface and `PnpmBuildRunner` class for executing build commands.
- Created `GatewayOrchestrator` to manage profile states, reconcile processes, and handle build queues.
- Implemented `Pm2ProcessManager` for managing processes using PM2.
- Developed `GatewayProfileRepository` for interacting with the database to manage profiles.
- Added utility functions for resolving workspace roots and managing process definitions.
- Included tests for profile reconciliation logic.
2026-01-01 10:38:28 +00:00
Hide_D cc78319948 feat: refactor database client types and update related logic across game engine modules 2025-12-30 12:40:55 +00:00
Hide_D 4de688d642 feat(battle-sim): add battle simulation scripts and refactor schemas 2025-12-30 11:27:37 +00:00
Hide_D 56e662a7db feat(battle-sim): implement battle simulation logic and metrics tracking
- Added WarBattleMetrics interface to track attacker and defender skills during battles.
- Enhanced WarUnit class with method to log activated skills.
- Introduced environment setup for battle simulation, including unit set loading and configuration resolution.
- Developed in-memory and Redis transport layers for handling battle simulation requests and results.
- Created types and interfaces for battle simulation payloads and responses.
- Implemented battle simulation processing logic, including logging and skill tracking.
- Added tests for battle simulation processor to ensure functionality and correctness.
2025-12-30 11:17:28 +00:00
Hide_D d599d94a7b feat: add atmos property to General entity and update related logic
- Added `atmos` property to the `General` interface in `entities.ts`.
- Initialized `atmos` to 0 in the `buildGeneralSeeds` function in `bootstrap.ts`.
- Updated exports in `index.ts` to include `unitSet.js`.
- Introduced new types for crew types and their requirements in `types.ts`.
- Implemented `unitSetLoader.ts` for loading unit set definitions from JSON files.
- Created `che_징병.ts` action for recruiting crew types with cost and training calculations.
- Developed `unitSet.ts` for handling crew type availability and requirements.
- Added tests for crew type availability and unit set parsing in `crewType.test.ts`.
2025-12-30 09:45:51 +00:00
Hide_D e3bbbd3718 feat: refactor DatabaseClient interface and add db module 2025-12-30 08:38:45 +00:00
Hide_D c5cba31418 feat: add siegetank unit set and implement messaging system
- Created a new unit set for "siegetank" with various crew types and their attributes.
- Implemented a messaging system with types, payloads, and storage functionality.
- Added tests for the messaging system to ensure correct behavior for different message types (private, national, public, diplomacy).
2025-12-30 08:19:10 +00:00
Hide_D 519a0a76cb feat: add troop model and integrate troop handling in game logic 2025-12-30 05:41:16 +00:00
Hide_D 648d186428 refactor: simplify imports for game session token and turn command modules 2025-12-30 04:54:39 +00:00
Hide_D 6fe6d54432 feat: add GeneralTurn and NationTurn models with CRUD operations
- Introduced GeneralTurn and NationTurn models in Prisma schema.
- Implemented reserved turns management in the game API, including loading, setting, and shifting turns for generals and nations.
- Created unit tests for reserved turns functionality to ensure correctness.
- Developed reserved turn handler to process actions based on reserved turns.
- Established in-memory storage for reserved turns with persistence to the database.
2025-12-30 04:45:07 +00:00
Hide_D e4c57e2467 feat: add date-fns library for improved date handling and validation 2025-12-30 04:05:12 +00:00
Hide_D 7b719f00de chore: update package dependencies for improved compatibility and performance 2025-12-30 03:58:18 +00:00
Hide_D f32f9b10c2 feat: add command table functionality and integrate logic for turn commands 2025-12-30 03:02:25 +00:00
Hide_D 0c1e27ee4a feat: integrate Kakao OAuth for user authentication and enhance user repository
- Added Kakao OAuth client implementation for handling authentication flows.
- Updated user repository to support OAuth-based user creation and retrieval.
- Introduced Redis-based session management for OAuth sessions.
- Enhanced in-memory user repository to handle OAuth user data.
- Updated environment configuration files to include new OAuth settings.
- Modified API routes to support Kakao login and registration flows.
- Added Prisma schema updates for user model to accommodate OAuth fields.
- Implemented tests for the new authentication flow and user repository methods.
2025-12-30 02:19:32 +00:00
Hide_D f01a21f2f0 feat: implement user session management with Redis and add game token verification 2025-12-30 01:55:40 +00:00
Hide_D 29523ef22f feat: implement Redis session management and user authentication flow 2025-12-30 01:38:09 +00:00
Hide_D 1688ca0d23 feat: implement game API with TRPC and Redis transport
- Added GameApiConfig interface and configuration resolver from environment variables.
- Created GameApiContext for managing database and transport dependencies.
- Implemented InMemoryTurnDaemonTransport for testing purposes.
- Developed RedisTurnDaemonTransport for command and status handling via Redis streams.
- Defined TurnDaemonStreamKeys for namespacing Redis streams by profile.
- Established TRPC router with endpoints for health check, world state retrieval, and turn daemon commands (run, pause, resume, status).
- Integrated Fastify server with TRPC and Redis transport.
- Added unit tests for router functionality and stream key generation.
- Configured Vitest for testing environment.
2025-12-30 01:04:52 +00:00
Hide_D 7f73110621 feat: update typecheck script to use incremental compilation 2025-12-29 12:11:10 +00:00
Hide_D 27cc016804 feat: 로그 시스템 구현 및 관련 클래스 추가 2025-12-29 08:40:01 +00:00
Hide_D e0eb768e2e feat: 턴 다이아몬드 CLI 추가 및 상태 관리 개선 2025-12-29 07:50:35 +00:00
Hide_D 86c5d5f111 feat: 턴 처리 및 데이터베이스 연동을 위한 새로운 클래스 및 인터페이스 추가 2025-12-29 07:41:43 +00:00
Hide_D 754089f69f feat: vitest를 사용하여 테스트 환경 설정 2025-12-29 06:08:26 +00:00
Hide_D 7a99fd2450 feat: add @types/pg dependency and update pnpm lockfile 2025-12-29 06:00:50 +00:00
Hide_D 124b070dc9 feat: add initial Pokémon map data and loader
- Introduced a new JSON file `map_pokemon_v1.json` containing detailed city data for the Pokémon map, including attributes like population, agriculture, commerce, and connections.
- Implemented a map loader in `mapLoader.ts` to read and parse map definitions from JSON files, allowing for dynamic loading of map data.
- Created a script `generate-map-data.mjs` to convert legacy PHP map data into the new JSON format, ensuring compatibility with the updated map system.
2025-12-29 05:59:15 +00:00
Hide_D 9fe4c8f96c feat: refactor database connection handling and add legacy map loading functionality
- Updated check-connections.mts to use Prisma with PostgreSQL adapter.
- Introduced databaseUrl.ts for resolving database URLs from environment variables.
- Added legacyMapLoader.ts to load and parse legacy map data.
- Implemented scenarioSeeder.ts to seed scenario data into the database.
- Created tests for scenario seeding in scenarioSeeder.test.ts.
- Configured Prisma datasource in prisma.config.ts to support dynamic database URLs.
2025-12-29 05:49:25 +00:00