feat: add atmos property to General entity and update related logic
- Added `atmos` property to the `General` interface in `entities.ts`. - Initialized `atmos` to 0 in the `buildGeneralSeeds` function in `bootstrap.ts`. - Updated exports in `index.ts` to include `unitSet.js`. - Introduced new types for crew types and their requirements in `types.ts`. - Implemented `unitSetLoader.ts` for loading unit set definitions from JSON files. - Created `che_징병.ts` action for recruiting crew types with cost and training calculations. - Developed `unitSet.ts` for handling crew type availability and requirements. - Added tests for crew type availability and unit set parsing in `crewType.test.ts`.
This commit is contained in:
@@ -44,6 +44,7 @@ export interface GeneralRow {
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crew: number;
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crewTypeId: number;
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train: number;
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atmos: number;
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age: number;
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npcState: number;
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meta: unknown;
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@@ -79,12 +80,15 @@ export interface CityRow {
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commerceMax: number;
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security: number;
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securityMax: number;
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trust: number;
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trade: number;
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supplyState: number;
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frontState: number;
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defence: number;
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defenceMax: number;
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wall: number;
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wallMax: number;
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region: number;
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meta: unknown;
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}
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@@ -95,6 +99,7 @@ export interface NationRow {
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capitalCityId: number | null;
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gold: number;
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rice: number;
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tech: number;
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level: number;
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typeCode: string;
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meta: unknown;
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@@ -16,6 +16,7 @@ import {
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evaluateConstraints,
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FireAttackActionDefinition,
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NationRestActionDefinition,
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RecruitActionDefinition,
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RestActionDefinition,
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TalentScoutActionDefinition,
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VolunteerRecruitActionDefinition,
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@@ -324,6 +325,7 @@ const mapGeneralRow = (row: GeneralRow): General => ({
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crew: row.crew,
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crewTypeId: row.crewTypeId,
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train: row.train,
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atmos: row.atmos,
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age: row.age,
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npcState: row.npcState,
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triggerState: {
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@@ -354,7 +356,12 @@ const mapCityRow = (row: CityRow): City => ({
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defenceMax: row.defenceMax,
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wall: row.wall,
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wallMax: row.wallMax,
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meta: asTriggerRecord(row.meta),
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meta: {
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...asTriggerRecord(row.meta),
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trust: row.trust,
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trade: row.trade,
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region: row.region,
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},
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});
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const mapNationRow = (row: NationRow): Nation => ({
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@@ -368,7 +375,10 @@ const mapNationRow = (row: NationRow): Nation => ({
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power: 0,
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level: row.level,
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typeCode: row.typeCode,
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meta: asTriggerRecord(row.meta),
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meta: {
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...asTriggerRecord(row.meta),
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tech: row.tech,
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},
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});
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const buildStateView = (
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@@ -465,6 +475,12 @@ const buildEntries = (env: CommandEnv): {
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reqArg: false,
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args: {},
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},
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{
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category: '내정',
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definition: new RecruitActionDefinition(emptyModules, {}),
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reqArg: true,
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args: {},
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},
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{
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category: '계략',
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definition: new FireAttackActionDefinition(emptyModules, {
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@@ -11,6 +11,8 @@ import type { MapLoaderOptions } from './mapLoader.js';
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import { loadMapDefinitionByName } from './mapLoader.js';
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import type { ScenarioLoaderOptions } from './scenarioLoader.js';
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import { loadScenarioDefinitionById } from './scenarioLoader.js';
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import type { UnitSetLoaderOptions } from './unitSetLoader.js';
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import { loadUnitSetDefinitionByName } from './unitSetLoader.js';
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const DEFAULT_TICK_SECONDS = 120 * 60;
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const DEFAULT_GENERAL_GOLD = 1000;
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@@ -21,6 +23,7 @@ export interface ScenarioSeedOptions {
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databaseUrl: string;
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scenarioOptions?: ScenarioLoaderOptions;
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mapOptions?: MapLoaderOptions;
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unitSetOptions?: UnitSetLoaderOptions;
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resetTables?: boolean;
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now?: Date;
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tickSeconds?: number;
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@@ -97,10 +100,15 @@ export const seedScenarioToDatabase = async (
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scenario.config.environment.mapName,
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options.mapOptions
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);
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const unitSet = await loadUnitSetDefinitionByName(
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scenario.config.environment.unitSet,
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options.unitSetOptions
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);
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const { seed, warnings } = buildScenarioBootstrap({
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scenario,
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map,
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unitSet,
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options: {
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includeNeutralNationInSeed:
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options.includeNeutralNationInSeed ?? true,
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@@ -0,0 +1,52 @@
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import fs from 'node:fs/promises';
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import path from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { parseUnitSetDefinition, type UnitSetDefinition } from '@sammo-ts/logic';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const DEFAULT_UNIT_SET_ROOT = path.resolve(
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__dirname,
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'..',
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'..',
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'resources',
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'unitset'
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);
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export interface UnitSetLoaderOptions {
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unitSetRoot?: string;
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filePrefix?: string;
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}
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const readJsonFile = async (filePath: string): Promise<unknown> => {
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const raw = await fs.readFile(filePath, 'utf8');
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return JSON.parse(raw) as unknown;
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};
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const resolveUnitSetRoot = (options?: UnitSetLoaderOptions): string =>
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options?.unitSetRoot ?? DEFAULT_UNIT_SET_ROOT;
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export const resolveUnitSetDefinitionPath = (
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unitSetName: string,
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options?: UnitSetLoaderOptions
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): string => {
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const prefix = options?.filePrefix ?? 'unitset_';
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return path.resolve(resolveUnitSetRoot(options), `${prefix}${unitSetName}.json`);
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};
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export const loadUnitSetDefinition = async (
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unitSetPath: string
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): Promise<UnitSetDefinition> => {
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const raw = await readJsonFile(unitSetPath);
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return parseUnitSetDefinition(raw);
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};
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export const loadUnitSetDefinitionByName = async (
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unitSetName: string,
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options?: UnitSetLoaderOptions
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): Promise<UnitSetDefinition> => {
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const unitSetPath = resolveUnitSetDefinitionPath(unitSetName, options);
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return loadUnitSetDefinition(unitSetPath);
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};
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@@ -18,6 +18,14 @@ const asJson = (value: unknown): Prisma.InputJsonValue =>
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const toCode = (value: string | null | undefined): string =>
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value && value !== 'None' ? value : 'None';
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const readMetaNumber = (
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meta: Record<string, unknown>,
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key: string
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): number | null => {
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const value = meta[key];
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return typeof value === 'number' && Number.isFinite(value) ? value : null;
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};
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const buildGeneralUpdate = (
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general: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['generals'][number]
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): Prisma.GeneralUpdateInput => ({
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@@ -37,6 +45,7 @@ const buildGeneralUpdate = (
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crew: general.crew,
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crewTypeId: general.crewTypeId,
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train: general.train,
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atmos: general.atmos,
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age: general.age,
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npcState: general.npcState,
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horseCode: toCode(general.role.items.horse),
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@@ -72,6 +81,7 @@ const buildGeneralCreate = (
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crew: general.crew,
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crewTypeId: general.crewTypeId,
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train: general.train,
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atmos: general.atmos,
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age: general.age,
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horseCode: toCode(general.role.items.horse),
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weaponCode: toCode(general.role.items.weapon),
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@@ -87,26 +97,45 @@ const buildGeneralCreate = (
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const buildCityUpdate = (
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city: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['cities'][number]
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): Prisma.CityUpdateInput => ({
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name: city.name,
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nationId: city.nationId,
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level: city.level,
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population: city.population,
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populationMax: city.populationMax,
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agriculture: city.agriculture,
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agricultureMax: city.agricultureMax,
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commerce: city.commerce,
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commerceMax: city.commerceMax,
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security: city.security,
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securityMax: city.securityMax,
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supplyState: city.supplyState,
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frontState: city.frontState,
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defence: city.defence,
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defenceMax: city.defenceMax,
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wall: city.wall,
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wallMax: city.wallMax,
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meta: asJson(city.meta),
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});
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): Prisma.CityUpdateInput => {
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const meta = city.meta as Record<string, unknown>;
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const trust = readMetaNumber(meta, 'trust');
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const trade = readMetaNumber(meta, 'trade');
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const region = readMetaNumber(meta, 'region');
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const data: Prisma.CityUpdateInput = {
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name: city.name,
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nationId: city.nationId,
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level: city.level,
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population: city.population,
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populationMax: city.populationMax,
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agriculture: city.agriculture,
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agricultureMax: city.agricultureMax,
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commerce: city.commerce,
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commerceMax: city.commerceMax,
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security: city.security,
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securityMax: city.securityMax,
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supplyState: city.supplyState,
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frontState: city.frontState,
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defence: city.defence,
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defenceMax: city.defenceMax,
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wall: city.wall,
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wallMax: city.wallMax,
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meta: asJson(city.meta),
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};
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if (trust !== null) {
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data.trust = trust;
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}
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if (trade !== null) {
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data.trade = trade;
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}
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if (region !== null) {
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data.region = region;
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}
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return data;
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};
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const buildNationUpdate = (
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nation: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['nations'][number]
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@@ -4,11 +4,13 @@ import type {
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GeneralActionDefinition,
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GeneralActionResolveContext,
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LogEntryDraft,
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MapDefinition,
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Nation,
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ScenarioConfig,
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ScenarioDiplomacy,
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ScenarioMeta,
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Troop,
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UnitSetDefinition,
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} from '@sammo-ts/logic';
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import {
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AssignmentActionDefinition,
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@@ -17,6 +19,7 @@ import {
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evaluateConstraints,
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FireAttackActionDefinition,
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NationRestActionDefinition,
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RecruitActionDefinition,
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resolveGeneralAction,
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RestActionDefinition,
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TalentScoutActionDefinition,
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@@ -110,7 +113,10 @@ const resolveOptionalString = (
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return null;
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};
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const buildCommandEnv = (config: ScenarioConfig): CommandEnv => {
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const buildCommandEnv = (
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config: ScenarioConfig,
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unitSet?: UnitSetDefinition
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): CommandEnv => {
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const constValues = asRecord(config.const);
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return {
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@@ -167,7 +173,7 @@ const buildCommandEnv = (config: ScenarioConfig): CommandEnv => {
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defaultCrewTypeId: resolveNumber(
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constValues,
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['defaultCrewTypeId'],
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DEFAULT_CREW_TYPE_ID
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unitSet?.defaultCrewTypeId ?? DEFAULT_CREW_TYPE_ID
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),
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defaultSpecialDomestic: resolveOptionalString(
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constValues,
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@@ -422,6 +428,7 @@ const buildGeneralDefinitions = (
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definitions.set('che_화계', new FireAttackActionDefinition([], env));
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definitions.set('che_인재탐색', new TalentScoutActionDefinition([], env));
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definitions.set('che_의병모집', new VolunteerRecruitActionDefinition([], env));
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definitions.set('che_징병', new RecruitActionDefinition([], {}));
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definitions.set('휴식', new RestActionDefinition());
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return definitions;
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};
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@@ -468,6 +475,8 @@ const buildActionContext = (
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options: {
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world: TurnWorldState;
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scenarioMeta?: ScenarioMeta;
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map?: MapDefinition;
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unitSet?: UnitSetDefinition;
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worldRef: InMemoryTurnWorld | null;
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actionArgs: Record<string, unknown>;
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createGeneralId: () => number;
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@@ -535,6 +544,18 @@ const buildActionContext = (
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destGeneralTurnTime: destGeneral.turnTime,
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};
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}
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case 'che_징병':
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if (!options.map || !options.unitSet) {
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return null;
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}
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return {
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...base,
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map: options.map,
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unitSet: options.unitSet,
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cities: options.worldRef?.listCities() ?? [],
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currentYear: options.world.currentYear,
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startYear: resolveStartYear(options.world, options.scenarioMeta),
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};
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default:
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return base;
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}
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@@ -573,9 +594,11 @@ export const createReservedTurnHandler = (options: {
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scenarioConfig: ScenarioConfig;
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scenarioMeta?: ScenarioMeta;
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diplomacy: ScenarioDiplomacy[];
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map?: MapDefinition;
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unitSet?: UnitSetDefinition;
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getWorld: () => InMemoryTurnWorld | null;
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}): GeneralTurnHandler => {
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const env = buildCommandEnv(options.scenarioConfig);
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const env = buildCommandEnv(options.scenarioConfig, options.unitSet);
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const generalDefinitions = buildGeneralDefinitions(env);
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const nationDefinitions = buildNationDefinitions(env);
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const generalFallback = generalDefinitions.get(DEFAULT_ACTION)!;
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@@ -597,10 +620,12 @@ export const createReservedTurnHandler = (options: {
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return {
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execute(context): GeneralTurnResult {
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const worldRef = options.getWorld();
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const constraintEnv = resolveConstraintEnv(
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context.world,
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options.scenarioMeta
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);
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const constraintEnv = {
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...resolveConstraintEnv(context.world, options.scenarioMeta),
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...(options.map ? { map: options.map } : {}),
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...(options.unitSet ? { unitSet: options.unitSet } : {}),
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cities: worldRef?.listCities() ?? [],
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};
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const logs: LogEntryDraft[] = [];
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const patches = {
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generals: [] as Array<{ id: number; patch: Partial<TurnGeneral> }>,
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@@ -694,6 +719,8 @@ export const createReservedTurnHandler = (options: {
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let specificContext = buildActionContext(actionKey, baseContext, {
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world: context.world,
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scenarioMeta: options.scenarioMeta,
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map: options.map,
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unitSet: options.unitSet,
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worldRef,
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actionArgs: actionArgsRecord,
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createGeneralId,
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@@ -88,6 +88,8 @@ export const createTurnDaemonRuntime = async (
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scenarioConfig: snapshot.scenarioConfig,
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scenarioMeta: snapshot.scenarioMeta,
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diplomacy: snapshot.diplomacy,
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map: snapshot.map,
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unitSet: snapshot.unitSet,
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getWorld: () => worldRef,
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}),
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calendarHandler: options.calendarHandler,
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@@ -22,11 +22,14 @@ import { z } from 'zod';
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import { getNextTickTime } from '../lifecycle/getNextTickTime.js';
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import type { MapLoaderOptions } from '../scenario/mapLoader.js';
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import { loadMapDefinitionByName } from '../scenario/mapLoader.js';
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import type { UnitSetLoaderOptions } from '../scenario/unitSetLoader.js';
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import { loadUnitSetDefinitionByName } from '../scenario/unitSetLoader.js';
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import type { TurnGeneral, TurnWorldLoadResult } from './types.js';
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interface TurnWorldLoaderOptions {
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databaseUrl: string;
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mapOptions?: MapLoaderOptions;
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unitSetOptions?: UnitSetLoaderOptions;
|
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}
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type JsonRecord = Record<string, unknown>;
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@@ -162,6 +165,7 @@ const mapGeneralRow = (row: PrismaGeneral): TurnGeneral => ({
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crew: row.crew,
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crewTypeId: row.crewTypeId,
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train: row.train,
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atmos: row.atmos,
|
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age: row.age,
|
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npcState: row.npcState,
|
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triggerState: {
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@@ -194,7 +198,12 @@ const mapCityRow = (row: PrismaCity): City => ({
|
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defenceMax: row.defenceMax,
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wall: row.wall,
|
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wallMax: row.wallMax,
|
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meta: asTriggerRecord(row.meta),
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meta: {
|
||||
...asTriggerRecord(row.meta),
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trust: row.trust,
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trade: row.trade,
|
||||
region: row.region,
|
||||
},
|
||||
});
|
||||
|
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const mapNationRow = (row: PrismaNation): Nation => ({
|
||||
@@ -208,7 +217,10 @@ const mapNationRow = (row: PrismaNation): Nation => ({
|
||||
power: 0,
|
||||
level: row.level,
|
||||
typeCode: row.typeCode,
|
||||
meta: asTriggerRecord(row.meta),
|
||||
meta: {
|
||||
...asTriggerRecord(row.meta),
|
||||
tech: row.tech,
|
||||
},
|
||||
});
|
||||
|
||||
const mapDiplomacyRow = (row: PrismaDiplomacy): ScenarioDiplomacy => ({
|
||||
@@ -263,6 +275,11 @@ export const loadTurnWorldFromDatabase = async (
|
||||
const scenarioConfig = mapScenarioConfig(worldState.config);
|
||||
const mapName = scenarioConfig.environment?.mapName ?? 'che';
|
||||
const map = await loadMapDefinitionByName(mapName, options.mapOptions);
|
||||
const unitSetName = scenarioConfig.environment?.unitSet ?? 'che';
|
||||
const unitSet = await loadUnitSetDefinitionByName(
|
||||
unitSetName,
|
||||
options.unitSetOptions
|
||||
);
|
||||
|
||||
const meta = asRecord(worldState.meta);
|
||||
const scenarioMeta = parseScenarioMeta(meta);
|
||||
@@ -313,6 +330,7 @@ export const loadTurnWorldFromDatabase = async (
|
||||
scenarioConfig,
|
||||
...(scenarioMeta ? { scenarioMeta } : {}),
|
||||
map,
|
||||
unitSet,
|
||||
nations,
|
||||
cities,
|
||||
generals,
|
||||
|
||||
@@ -0,0 +1,602 @@
|
||||
import type {
|
||||
City,
|
||||
General,
|
||||
GeneralTriggerState,
|
||||
Nation,
|
||||
TriggerValue,
|
||||
} from '../../../domain/entities.js';
|
||||
import type {
|
||||
Constraint,
|
||||
ConstraintContext,
|
||||
RequirementKey,
|
||||
StateView,
|
||||
} from '../../../constraints/types.js';
|
||||
import {
|
||||
notBeNeutral,
|
||||
occupiedCity,
|
||||
reqCityCapacity,
|
||||
reqCityTrust,
|
||||
reqGeneralCrewMargin,
|
||||
reqGeneralGold,
|
||||
reqGeneralRice,
|
||||
} from '../../../constraints/presets.js';
|
||||
import {
|
||||
GeneralActionPipeline,
|
||||
type GeneralActionModule,
|
||||
} from '../../../triggers/general-action.js';
|
||||
import type { GeneralActionDefinition } from '../../definition.js';
|
||||
import type {
|
||||
GeneralActionEffect,
|
||||
GeneralActionOutcome,
|
||||
GeneralActionResolveContext,
|
||||
} from '../../engine.js';
|
||||
import {
|
||||
createCityPatchEffect,
|
||||
createGeneralPatchEffect,
|
||||
createLogEffect,
|
||||
} from '../../engine.js';
|
||||
import type { MapDefinition, UnitSetDefinition } from '../../../world/types.js';
|
||||
import {
|
||||
type CrewTypeAvailabilityContext,
|
||||
findCrewTypeById,
|
||||
getTechCost,
|
||||
isCrewTypeAvailable,
|
||||
} from '../../../world/unitSet.js';
|
||||
|
||||
export interface RecruitArgs {
|
||||
crewType: number;
|
||||
amount: number;
|
||||
}
|
||||
|
||||
export interface RecruitEnvironment {
|
||||
costOffset?: number;
|
||||
defaultTrain?: number;
|
||||
defaultAtmos?: number;
|
||||
minAvailableRecruitPop?: number;
|
||||
defaultTrust?: number;
|
||||
}
|
||||
|
||||
export interface RecruitResolveContext<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState
|
||||
> extends GeneralActionResolveContext<TriggerState> {
|
||||
map: MapDefinition;
|
||||
unitSet: UnitSetDefinition;
|
||||
cities: City[];
|
||||
currentYear?: number;
|
||||
startYear?: number;
|
||||
}
|
||||
|
||||
const ACTION_NAME = '징병';
|
||||
const DEFAULT_COST_OFFSET = 1;
|
||||
const DEFAULT_TRAIN = 40;
|
||||
const DEFAULT_ATMOS = 40;
|
||||
const DEFAULT_MIN_POP = 30000;
|
||||
const DEFAULT_TRUST = 50;
|
||||
const MIN_CREW = 100;
|
||||
|
||||
const isRecord = (value: unknown): value is Record<string, unknown> =>
|
||||
value !== null && typeof value === 'object' && !Array.isArray(value);
|
||||
|
||||
const clamp = (value: number, min: number | null, max: number | null): number => {
|
||||
if (max !== null && min !== null && max < min) {
|
||||
return min;
|
||||
}
|
||||
if (min !== null && value < min) {
|
||||
return min;
|
||||
}
|
||||
if (max !== null && value > max) {
|
||||
return max;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
|
||||
const readNationTech = (nation: Nation | null | undefined): number => {
|
||||
if (!nation) {
|
||||
return 0;
|
||||
}
|
||||
const tech = nation.meta.tech;
|
||||
return typeof tech === 'number' ? tech : 0;
|
||||
};
|
||||
|
||||
const readCityTrust = (
|
||||
city: City,
|
||||
fallback: number
|
||||
): number => {
|
||||
const meta = city.meta as Record<string, unknown>;
|
||||
const trust = meta?.trust;
|
||||
return typeof trust === 'number' ? trust : fallback;
|
||||
};
|
||||
|
||||
const addMetaNumber = (
|
||||
meta: Record<string, TriggerValue>,
|
||||
key: string,
|
||||
delta: number
|
||||
): Record<string, TriggerValue> => {
|
||||
const current = typeof meta[key] === 'number' ? (meta[key] as number) : 0;
|
||||
return { ...meta, [key]: current + delta };
|
||||
};
|
||||
|
||||
const resolveCrewTypeId = (args: Record<string, unknown>): number | null => {
|
||||
const raw = args.crewType ?? args.crewTypeId;
|
||||
if (typeof raw !== 'number' || !Number.isFinite(raw)) {
|
||||
return null;
|
||||
}
|
||||
const value = Math.floor(raw);
|
||||
return value > 0 ? value : null;
|
||||
};
|
||||
|
||||
const resolveCrewAmount = (args: Record<string, unknown>): number | null => {
|
||||
const raw = args.amount;
|
||||
if (typeof raw !== 'number' || !Number.isFinite(raw)) {
|
||||
return null;
|
||||
}
|
||||
const value = Math.floor(raw);
|
||||
if (value < 0) {
|
||||
return null;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
|
||||
const buildCrewTypeContext = (
|
||||
ctx: ConstraintContext,
|
||||
view: StateView
|
||||
): CrewTypeAvailabilityContext | null => {
|
||||
const generalReq: RequirementKey = { kind: 'general', id: ctx.actorId };
|
||||
const general = view.get(generalReq) as General | null;
|
||||
if (!general) {
|
||||
return null;
|
||||
}
|
||||
const nationId = ctx.nationId ?? general.nationId;
|
||||
const nationReq: RequirementKey = { kind: 'nation', id: nationId };
|
||||
const nation =
|
||||
nationId > 0 ? ((view.get(nationReq) as Nation | null) ?? null) : null;
|
||||
const map = ctx.env.map;
|
||||
const cities = ctx.env.cities;
|
||||
if (!map || !cities || !Array.isArray(cities)) {
|
||||
return null;
|
||||
}
|
||||
const currentYear =
|
||||
typeof ctx.env.currentYear === 'number'
|
||||
? ctx.env.currentYear
|
||||
: typeof ctx.env.year === 'number'
|
||||
? ctx.env.year
|
||||
: undefined;
|
||||
const startYear =
|
||||
typeof ctx.env.startYear === 'number' ? ctx.env.startYear : undefined;
|
||||
const result: CrewTypeAvailabilityContext = {
|
||||
general,
|
||||
nation,
|
||||
map: map as MapDefinition,
|
||||
cities: cities as City[],
|
||||
};
|
||||
if (currentYear !== undefined) {
|
||||
result.currentYear = currentYear;
|
||||
}
|
||||
if (startYear !== undefined) {
|
||||
result.startYear = startYear;
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
type RecruitCalcContext<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState
|
||||
> = {
|
||||
general: General<TriggerState>;
|
||||
city?: City;
|
||||
nation?: Nation | null;
|
||||
};
|
||||
|
||||
const buildCalcContext = <TriggerState extends GeneralTriggerState>(
|
||||
ctx: ConstraintContext,
|
||||
view: StateView
|
||||
): RecruitCalcContext<TriggerState> | null => {
|
||||
const generalReq: RequirementKey = { kind: 'general', id: ctx.actorId };
|
||||
const general = view.get(generalReq) as General<TriggerState> | null;
|
||||
if (!general) {
|
||||
return null;
|
||||
}
|
||||
const nationId = ctx.nationId ?? general.nationId;
|
||||
const nationReq: RequirementKey = { kind: 'nation', id: nationId };
|
||||
const nation =
|
||||
nationId > 0 ? ((view.get(nationReq) as Nation | null) ?? null) : null;
|
||||
const city =
|
||||
ctx.cityId !== undefined
|
||||
? ((view.get({ kind: 'city', id: ctx.cityId }) as City | null) ??
|
||||
undefined)
|
||||
: undefined;
|
||||
const result: RecruitCalcContext<TriggerState> = { general };
|
||||
if (city) {
|
||||
result.city = city;
|
||||
}
|
||||
if (nation !== undefined) {
|
||||
result.nation = nation;
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
export class CommandResolver<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState
|
||||
> {
|
||||
// 징병 명령의 비용/훈련/사기 계산을 담당한다.
|
||||
private readonly pipeline: GeneralActionPipeline<TriggerState>;
|
||||
private readonly env: RecruitEnvironment;
|
||||
|
||||
constructor(
|
||||
modules: Array<GeneralActionModule<TriggerState> | null | undefined>,
|
||||
env: RecruitEnvironment
|
||||
) {
|
||||
this.pipeline = new GeneralActionPipeline(modules);
|
||||
this.env = env;
|
||||
}
|
||||
|
||||
resolveLeadership(context: RecruitCalcContext<TriggerState>): number {
|
||||
const base = context.general.stats.leadership;
|
||||
return Math.round(
|
||||
this.pipeline.onCalcStat(context, 'leadership', base)
|
||||
);
|
||||
}
|
||||
|
||||
resolveCrewPlan(
|
||||
context: RecruitCalcContext<TriggerState>,
|
||||
crewTypeId: number,
|
||||
amount: number
|
||||
): { requested: number; applied: number } {
|
||||
const leadership = this.resolveLeadership(context);
|
||||
let maxCrew = leadership * 100;
|
||||
if (crewTypeId === context.general.crewTypeId) {
|
||||
maxCrew -= context.general.crew;
|
||||
}
|
||||
const requested = clamp(amount, MIN_CREW, null);
|
||||
const applied = clamp(amount, MIN_CREW, maxCrew);
|
||||
return { requested, applied };
|
||||
}
|
||||
|
||||
getCost(
|
||||
context: RecruitCalcContext<TriggerState>,
|
||||
crewTypeId: number,
|
||||
amount: number,
|
||||
crewType?: { armType: number; cost: number }
|
||||
): { gold: number; rice: number; applied: number; requested: number } {
|
||||
const plan = this.resolveCrewPlan(context, crewTypeId, amount);
|
||||
const tech = readNationTech(context.nation ?? null);
|
||||
const costOffset = this.env.costOffset ?? DEFAULT_COST_OFFSET;
|
||||
const baseGold = crewType
|
||||
? crewType.cost * getTechCost(tech) * plan.applied / 100
|
||||
: 0;
|
||||
const adjustedGold = this.pipeline.onCalcDomestic(
|
||||
context,
|
||||
ACTION_NAME,
|
||||
'cost',
|
||||
baseGold,
|
||||
crewType ? { armType: crewType.armType } : undefined
|
||||
);
|
||||
const baseRice = plan.applied / 100;
|
||||
const adjustedRice = this.pipeline.onCalcDomestic(
|
||||
context,
|
||||
ACTION_NAME,
|
||||
'rice',
|
||||
baseRice,
|
||||
crewType ? { armType: crewType.armType } : undefined
|
||||
);
|
||||
return {
|
||||
gold: Math.round(adjustedGold * costOffset),
|
||||
rice: Math.round(adjustedRice),
|
||||
applied: plan.applied,
|
||||
requested: plan.requested,
|
||||
};
|
||||
}
|
||||
|
||||
getTrain(
|
||||
context: RecruitCalcContext<TriggerState>,
|
||||
crewType?: { armType: number }
|
||||
): number {
|
||||
const base = this.env.defaultTrain ?? DEFAULT_TRAIN;
|
||||
return this.pipeline.onCalcDomestic(
|
||||
context,
|
||||
ACTION_NAME,
|
||||
'train',
|
||||
base,
|
||||
crewType ? { armType: crewType.armType } : undefined
|
||||
);
|
||||
}
|
||||
|
||||
getAtmos(
|
||||
context: RecruitCalcContext<TriggerState>,
|
||||
crewType?: { armType: number }
|
||||
): number {
|
||||
const base = this.env.defaultAtmos ?? DEFAULT_ATMOS;
|
||||
return this.pipeline.onCalcDomestic(
|
||||
context,
|
||||
ACTION_NAME,
|
||||
'atmos',
|
||||
base,
|
||||
crewType ? { armType: crewType.armType } : undefined
|
||||
);
|
||||
}
|
||||
|
||||
getRecruitPopulation(
|
||||
context: RecruitCalcContext<TriggerState>,
|
||||
amount: number
|
||||
): number {
|
||||
const base = this.pipeline.onCalcDomestic(
|
||||
context,
|
||||
'징집인구',
|
||||
'score',
|
||||
amount
|
||||
);
|
||||
return Math.round(base);
|
||||
}
|
||||
}
|
||||
|
||||
export class ActionResolver<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState
|
||||
> {
|
||||
// 징병 실행 결과를 계산하고 효과로 변환한다.
|
||||
private readonly env: RecruitEnvironment;
|
||||
private readonly command: CommandResolver<TriggerState>;
|
||||
|
||||
constructor(
|
||||
modules: Array<GeneralActionModule<TriggerState> | null | undefined>,
|
||||
env: RecruitEnvironment
|
||||
) {
|
||||
this.env = env;
|
||||
this.command = new CommandResolver(modules, env);
|
||||
}
|
||||
|
||||
resolve(
|
||||
context: RecruitResolveContext<TriggerState>,
|
||||
args: RecruitArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
const { general, city } = context;
|
||||
if (!city) {
|
||||
return {
|
||||
effects: [createLogEffect('도시 정보가 없습니다.')],
|
||||
};
|
||||
}
|
||||
|
||||
const crewType = findCrewTypeById(context.unitSet, args.crewType);
|
||||
if (!crewType) {
|
||||
return {
|
||||
effects: [createLogEffect('병종 정보가 없습니다.')],
|
||||
};
|
||||
}
|
||||
|
||||
const availabilityContext: CrewTypeAvailabilityContext = {
|
||||
general,
|
||||
nation: context.nation ?? null,
|
||||
map: context.map,
|
||||
cities: context.cities,
|
||||
};
|
||||
if (context.currentYear !== undefined) {
|
||||
availabilityContext.currentYear = context.currentYear;
|
||||
}
|
||||
if (context.startYear !== undefined) {
|
||||
availabilityContext.startYear = context.startYear;
|
||||
}
|
||||
if (!isCrewTypeAvailable(context.unitSet, crewType.id, availabilityContext)) {
|
||||
return {
|
||||
effects: [createLogEffect('현재 선택할 수 없는 병종입니다.')],
|
||||
};
|
||||
}
|
||||
|
||||
const plan = this.command.getCost(
|
||||
context,
|
||||
crewType.id,
|
||||
args.amount,
|
||||
crewType
|
||||
);
|
||||
const setTrain = this.command.getTrain(context, crewType);
|
||||
const setAtmos = this.command.getAtmos(context, crewType);
|
||||
const appliedCrew = plan.applied;
|
||||
|
||||
const costOffset = this.env.costOffset ?? DEFAULT_COST_OFFSET;
|
||||
const recruitPop = this.command.getRecruitPopulation(
|
||||
context,
|
||||
appliedCrew
|
||||
);
|
||||
const nextPopulation = Math.max(city.population - recruitPop, 0);
|
||||
const baseTrust = readCityTrust(city, this.env.defaultTrust ?? DEFAULT_TRUST);
|
||||
const trustLoss =
|
||||
city.population > 0
|
||||
? (recruitPop / city.population) / costOffset * 100
|
||||
: 0;
|
||||
const nextTrust = Math.max(baseTrust - trustLoss, 0);
|
||||
|
||||
let nextCrewTypeId = general.crewTypeId;
|
||||
let nextCrew = general.crew;
|
||||
let nextTrain = general.train;
|
||||
let nextAtmos = general.atmos;
|
||||
let logMessage = '';
|
||||
|
||||
const crewLabel = `${crewType.name} ${appliedCrew}명`;
|
||||
if (crewType.id === general.crewTypeId && general.crew > 0) {
|
||||
nextCrew = general.crew + appliedCrew;
|
||||
nextTrain = Math.round(
|
||||
(general.crew * general.train + appliedCrew * setTrain) /
|
||||
(general.crew + appliedCrew)
|
||||
);
|
||||
nextAtmos = Math.round(
|
||||
(general.crew * general.atmos + appliedCrew * setAtmos) /
|
||||
(general.crew + appliedCrew)
|
||||
);
|
||||
logMessage = `${crewLabel} 추가 ${ACTION_NAME}했습니다.`;
|
||||
} else {
|
||||
nextCrewTypeId = crewType.id;
|
||||
nextCrew = appliedCrew;
|
||||
nextTrain = Math.round(setTrain);
|
||||
nextAtmos = Math.round(setAtmos);
|
||||
logMessage = `${crewLabel} ${ACTION_NAME}했습니다.`;
|
||||
}
|
||||
|
||||
const nextGold = Math.max(0, general.gold - plan.gold);
|
||||
const nextRice = Math.max(0, general.rice - plan.rice);
|
||||
const expGain = Math.round(appliedCrew / 100);
|
||||
const dedGain = Math.round(appliedCrew / 100);
|
||||
|
||||
const metaUpdated = addMetaNumber(general.meta, 'leadership_exp', 1);
|
||||
|
||||
const effects: Array<GeneralActionEffect<TriggerState>> = [
|
||||
createCityPatchEffect({
|
||||
population: nextPopulation,
|
||||
meta: {
|
||||
trust: nextTrust,
|
||||
},
|
||||
}),
|
||||
createGeneralPatchEffect({
|
||||
crewTypeId: nextCrewTypeId,
|
||||
crew: nextCrew,
|
||||
train: nextTrain,
|
||||
atmos: nextAtmos,
|
||||
gold: nextGold,
|
||||
rice: nextRice,
|
||||
experience: general.experience + expGain,
|
||||
dedication: general.dedication + dedGain,
|
||||
meta: metaUpdated,
|
||||
}),
|
||||
createLogEffect(logMessage),
|
||||
];
|
||||
|
||||
return { effects };
|
||||
}
|
||||
}
|
||||
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState
|
||||
> implements GeneralActionDefinition<TriggerState, RecruitArgs, RecruitResolveContext<TriggerState>> {
|
||||
public readonly key = 'che_징병';
|
||||
public readonly name = ACTION_NAME;
|
||||
private readonly command: CommandResolver<TriggerState>;
|
||||
private readonly resolver: ActionResolver<TriggerState>;
|
||||
private readonly env: RecruitEnvironment;
|
||||
|
||||
constructor(
|
||||
modules: Array<GeneralActionModule<TriggerState> | null | undefined>,
|
||||
env: RecruitEnvironment
|
||||
) {
|
||||
this.command = new CommandResolver(modules, env);
|
||||
this.resolver = new ActionResolver(modules, env);
|
||||
this.env = env;
|
||||
}
|
||||
|
||||
parseArgs(raw: unknown): RecruitArgs | null {
|
||||
const data = isRecord(raw) ? raw : {};
|
||||
const crewTypeId = resolveCrewTypeId(data);
|
||||
const amount = resolveCrewAmount(data);
|
||||
if (crewTypeId === null || amount === null) {
|
||||
return null;
|
||||
}
|
||||
return { crewType: crewTypeId, amount };
|
||||
}
|
||||
|
||||
buildConstraints(
|
||||
ctx: ConstraintContext,
|
||||
_args: RecruitArgs
|
||||
): Constraint[] {
|
||||
const requirements: RequirementKey[] = [
|
||||
{ kind: 'arg', key: 'crewType' },
|
||||
{ kind: 'arg', key: 'amount' },
|
||||
];
|
||||
if (ctx.cityId !== undefined) {
|
||||
requirements.push({ kind: 'city', id: ctx.cityId });
|
||||
}
|
||||
if (ctx.nationId !== undefined) {
|
||||
requirements.push({ kind: 'nation', id: ctx.nationId });
|
||||
}
|
||||
|
||||
const minPopBase = this.env.minAvailableRecruitPop ?? DEFAULT_MIN_POP;
|
||||
const resolveRequestedCrew = (context: ConstraintContext): number => {
|
||||
const amount = resolveCrewAmount(context.args);
|
||||
return clamp(amount ?? MIN_CREW, MIN_CREW, null);
|
||||
};
|
||||
const getCost = (context: ConstraintContext, view: StateView): number => {
|
||||
const crewTypeId = resolveCrewTypeId(context.args);
|
||||
if (crewTypeId === null) {
|
||||
return 0;
|
||||
}
|
||||
const calcContext = buildCalcContext<TriggerState>(context, view);
|
||||
if (!calcContext) {
|
||||
return 0;
|
||||
}
|
||||
const unitSet = context.env.unitSet as UnitSetDefinition | undefined;
|
||||
const crewType = unitSet ? findCrewTypeById(unitSet, crewTypeId) : null;
|
||||
return this.command.getCost(
|
||||
calcContext,
|
||||
crewTypeId,
|
||||
resolveCrewAmount(context.args) ?? 0,
|
||||
crewType ?? undefined
|
||||
).gold;
|
||||
};
|
||||
const getRice = (context: ConstraintContext, view: StateView): number => {
|
||||
const crewTypeId = resolveCrewTypeId(context.args);
|
||||
if (crewTypeId === null) {
|
||||
return 0;
|
||||
}
|
||||
const calcContext = buildCalcContext<TriggerState>(context, view);
|
||||
if (!calcContext) {
|
||||
return 0;
|
||||
}
|
||||
const unitSet = context.env.unitSet as UnitSetDefinition | undefined;
|
||||
const crewType = unitSet ? findCrewTypeById(unitSet, crewTypeId) : null;
|
||||
return this.command.getCost(
|
||||
calcContext,
|
||||
crewTypeId,
|
||||
resolveCrewAmount(context.args) ?? 0,
|
||||
crewType ?? undefined
|
||||
).rice;
|
||||
};
|
||||
const checkCrewTypeAvailable = (): Constraint => ({
|
||||
name: 'AvailableRecruitCrewType',
|
||||
requires: () => requirements,
|
||||
test: (context, view) => {
|
||||
const crewTypeId = resolveCrewTypeId(context.args);
|
||||
if (crewTypeId === null) {
|
||||
return { kind: 'deny', reason: '병종 정보가 없습니다.' };
|
||||
}
|
||||
const unitSet = context.env.unitSet as UnitSetDefinition | undefined;
|
||||
if (!unitSet) {
|
||||
return { kind: 'deny', reason: '병종 정보가 없습니다.' };
|
||||
}
|
||||
const availabilityContext = buildCrewTypeContext(context, view);
|
||||
if (!availabilityContext) {
|
||||
return { kind: 'deny', reason: '병종 정보가 없습니다.' };
|
||||
}
|
||||
if (
|
||||
isCrewTypeAvailable(unitSet, crewTypeId, availabilityContext)
|
||||
) {
|
||||
return { kind: 'allow' };
|
||||
}
|
||||
return { kind: 'deny', reason: '현재 선택할 수 없는 병종입니다.' };
|
||||
},
|
||||
});
|
||||
|
||||
const constraints: Constraint[] = [
|
||||
notBeNeutral(),
|
||||
occupiedCity(),
|
||||
reqCityCapacity(
|
||||
'population',
|
||||
'주민',
|
||||
minPopBase + resolveRequestedCrew(ctx)
|
||||
),
|
||||
reqCityTrust(20),
|
||||
reqGeneralGold(getCost, requirements),
|
||||
reqGeneralRice(getRice, requirements),
|
||||
reqGeneralCrewMargin(
|
||||
(context) => resolveCrewTypeId(context.args),
|
||||
requirements
|
||||
),
|
||||
];
|
||||
|
||||
if (ctx.mode === 'full') {
|
||||
constraints.push(checkCrewTypeAvailable());
|
||||
}
|
||||
|
||||
return constraints;
|
||||
}
|
||||
|
||||
resolve(
|
||||
context: RecruitResolveContext<TriggerState>,
|
||||
args: RecruitArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
return this.resolver.resolve(context, args);
|
||||
}
|
||||
}
|
||||
@@ -3,12 +3,14 @@ export type GeneralTurnCommandKey =
|
||||
| 'che_화계'
|
||||
| 'che_인재탐색'
|
||||
| 'che_의병모집'
|
||||
| 'che_징병'
|
||||
| '휴식';
|
||||
|
||||
import type * as CommerceInvestmentModule from './che_상업투자.js';
|
||||
import type * as FireAttackModule from './che_화계.js';
|
||||
import type * as TalentScoutModule from './che_인재탐색.js';
|
||||
import type * as VolunteerRecruitModule from './che_의병모집.js';
|
||||
import type * as RecruitModule from './che_징병.js';
|
||||
import type * as RestModule from './휴식.js';
|
||||
|
||||
export type GeneralTurnCommandModule =
|
||||
@@ -16,6 +18,7 @@ export type GeneralTurnCommandModule =
|
||||
| typeof FireAttackModule
|
||||
| typeof TalentScoutModule
|
||||
| typeof VolunteerRecruitModule
|
||||
| typeof RecruitModule
|
||||
| typeof RestModule;
|
||||
|
||||
export type GeneralTurnCommandImporter = () => Promise<GeneralTurnCommandModule>;
|
||||
@@ -28,6 +31,7 @@ const defaultImporters: Record<
|
||||
che_화계: async () => import('./che_화계.js'),
|
||||
che_인재탐색: async () => import('./che_인재탐색.js'),
|
||||
che_의병모집: async () => import('./che_의병모집.js'),
|
||||
che_징병: async () => import('./che_징병.js'),
|
||||
휴식: async () => import('./휴식.js'),
|
||||
};
|
||||
|
||||
@@ -70,6 +74,11 @@ export {
|
||||
ActionResolver as VolunteerRecruitActionResolver,
|
||||
CommandResolver as VolunteerRecruitCommandResolver,
|
||||
} from './che_의병모집.js';
|
||||
export {
|
||||
ActionDefinition as RecruitActionDefinition,
|
||||
ActionResolver as RecruitActionResolver,
|
||||
CommandResolver as RecruitCommandResolver,
|
||||
} from './che_징병.js';
|
||||
export {
|
||||
ActionDefinition as RestActionDefinition,
|
||||
ActionResolver as RestActionResolver,
|
||||
|
||||
@@ -22,6 +22,7 @@ export interface GeneralRecruitmentInput<
|
||||
experience: number;
|
||||
dedication: number;
|
||||
crewTypeId: number;
|
||||
atmos?: number;
|
||||
role: {
|
||||
personality: string | null;
|
||||
specialDomestic: string | null;
|
||||
@@ -75,6 +76,7 @@ export const buildRecruitmentGeneral = <
|
||||
crew: 0,
|
||||
crewTypeId: input.crewTypeId,
|
||||
train: 0,
|
||||
atmos: input.atmos ?? 0,
|
||||
age: input.age,
|
||||
npcState: input.npcState,
|
||||
triggerState:
|
||||
|
||||
@@ -139,6 +139,22 @@ const readDiplomacyState = (
|
||||
return null;
|
||||
};
|
||||
|
||||
const readMetaNumberFromUnknown = (
|
||||
meta: Record<string, unknown>,
|
||||
key: string
|
||||
): number | null => {
|
||||
const value = meta[key];
|
||||
return typeof value === 'number' ? value : null;
|
||||
};
|
||||
|
||||
const parsePercent = (value: string): number | null => {
|
||||
const match = /^(\d+(?:\.\d+)?)%$/.exec(value);
|
||||
if (!match) {
|
||||
return null;
|
||||
}
|
||||
return Number(match[1]) / 100;
|
||||
};
|
||||
|
||||
export const notBeNeutral = (): Constraint => ({
|
||||
name: 'NotBeNeutral',
|
||||
requires: (ctx) => [{ kind: 'general', id: ctx.actorId }],
|
||||
@@ -545,6 +561,106 @@ export const remainCityCapacity = (
|
||||
},
|
||||
});
|
||||
|
||||
export const reqCityCapacity = (
|
||||
key: string,
|
||||
label: string,
|
||||
required: number | string
|
||||
): Constraint => ({
|
||||
name: 'ReqCityCapacity',
|
||||
requires: (ctx) =>
|
||||
ctx.cityId !== undefined ? [{ kind: 'city', id: ctx.cityId }] : [],
|
||||
test: (ctx, view) => {
|
||||
const city = readCity(view, ctx.cityId);
|
||||
if (!city) {
|
||||
if (ctx.cityId === undefined) {
|
||||
return unknownOrDeny(ctx, [], '도시 정보가 없습니다.');
|
||||
}
|
||||
const req: RequirementKey = { kind: 'city', id: ctx.cityId };
|
||||
return unknownOrDeny(ctx, [req], '도시 정보가 없습니다.');
|
||||
}
|
||||
const record = city as unknown as Record<string, number | undefined>;
|
||||
const current = record[key];
|
||||
if (current === undefined) {
|
||||
return unknownOrDeny(ctx, [], '도시 정보가 없습니다.');
|
||||
}
|
||||
if (typeof required === 'string') {
|
||||
const ratio = parsePercent(required);
|
||||
const maxKey = `${key}Max`;
|
||||
const max = record[maxKey];
|
||||
if (ratio === null || max === undefined) {
|
||||
return unknownOrDeny(ctx, [], '도시 정보가 없습니다.');
|
||||
}
|
||||
if (current >= max * ratio) {
|
||||
return allow();
|
||||
}
|
||||
} else if (current >= required) {
|
||||
return allow();
|
||||
}
|
||||
return { kind: 'deny', reason: `${label}이 부족합니다.` };
|
||||
},
|
||||
});
|
||||
|
||||
export const reqCityTrust = (minTrust: number): Constraint => ({
|
||||
name: 'ReqCityTrust',
|
||||
requires: (ctx) =>
|
||||
ctx.cityId !== undefined ? [{ kind: 'city', id: ctx.cityId }] : [],
|
||||
test: (ctx, view) => {
|
||||
const city = readCity(view, ctx.cityId);
|
||||
if (!city) {
|
||||
if (ctx.cityId === undefined) {
|
||||
return unknownOrDeny(ctx, [], '도시 정보가 없습니다.');
|
||||
}
|
||||
const req: RequirementKey = { kind: 'city', id: ctx.cityId };
|
||||
return unknownOrDeny(ctx, [req], '도시 정보가 없습니다.');
|
||||
}
|
||||
const trust =
|
||||
readMetaNumberFromUnknown(
|
||||
city.meta as Record<string, unknown>,
|
||||
'trust'
|
||||
) ?? null;
|
||||
if (trust === null) {
|
||||
return unknownOrDeny(ctx, [], '민심 정보가 없습니다.');
|
||||
}
|
||||
if (trust >= minTrust) {
|
||||
return allow();
|
||||
}
|
||||
return { kind: 'deny', reason: '민심이 낮아 주민들이 도망갑니다.' };
|
||||
},
|
||||
});
|
||||
|
||||
export const reqGeneralCrewMargin = (
|
||||
getCrewTypeId: (ctx: ConstraintContext, view: StateView) => number | null,
|
||||
requirements: RequirementKey[] = []
|
||||
): Constraint => ({
|
||||
name: 'ReqGeneralCrewMargin',
|
||||
requires: (ctx) => [{ kind: 'general', id: ctx.actorId }, ...requirements],
|
||||
test: (ctx, view) => {
|
||||
const generalReq: RequirementKey = { kind: 'general', id: ctx.actorId };
|
||||
const missing = [generalReq, ...requirements].filter(
|
||||
(req) => !view.has(req)
|
||||
);
|
||||
if (missing.length > 0) {
|
||||
return unknownOrDeny(ctx, missing, '장수 정보가 없습니다.');
|
||||
}
|
||||
const general = view.get(generalReq) as General | null;
|
||||
if (!general) {
|
||||
return unknownOrDeny(ctx, [generalReq], '장수 정보가 없습니다.');
|
||||
}
|
||||
const crewTypeId = getCrewTypeId(ctx, view);
|
||||
if (crewTypeId === null) {
|
||||
return unknownOrDeny(ctx, requirements, '병종 정보가 없습니다.');
|
||||
}
|
||||
if (crewTypeId !== general.crewTypeId) {
|
||||
return allow();
|
||||
}
|
||||
const maxCrew = general.stats.leadership * 100;
|
||||
if (maxCrew > general.crew) {
|
||||
return allow();
|
||||
}
|
||||
return { kind: 'deny', reason: '이미 많은 병력을 보유하고 있습니다.' };
|
||||
},
|
||||
});
|
||||
|
||||
export const existsDestCity = (): Constraint => ({
|
||||
name: 'ExistsDestCity',
|
||||
requires: (ctx) =>
|
||||
|
||||
@@ -55,6 +55,7 @@ export interface General<TriggerState extends GeneralTriggerState = GeneralTrigg
|
||||
crew: number;
|
||||
crewTypeId: number;
|
||||
train: number;
|
||||
atmos: number;
|
||||
age: number;
|
||||
npcState: number;
|
||||
triggerState: TriggerState;
|
||||
|
||||
@@ -386,6 +386,7 @@ const buildGeneralSeeds = (
|
||||
crew: 0,
|
||||
crewTypeId: defaultCrewTypeId,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
age,
|
||||
npcState: npcType,
|
||||
triggerState: createEmptyTriggerState(),
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
export * from './types.js';
|
||||
export * from './bootstrap.js';
|
||||
export * from './loader.js';
|
||||
export * from './unitSet.js';
|
||||
|
||||
@@ -62,9 +62,44 @@ export interface UnitSetDefinition {
|
||||
id: string;
|
||||
name: string;
|
||||
defaultCrewTypeId?: number;
|
||||
armTypes?: Record<string, string>;
|
||||
crewTypes?: CrewTypeDefinition[];
|
||||
meta?: Record<string, unknown>;
|
||||
}
|
||||
|
||||
export type CrewTypeRequirement =
|
||||
| { type: 'ReqTech'; tech: number }
|
||||
| { type: 'ReqRegions'; regions: string[] }
|
||||
| { type: 'ReqCities'; cities: string[] }
|
||||
| { type: 'ReqCitiesWithCityLevel'; level: number; cities: string[] }
|
||||
| { type: 'ReqHighLevelCities'; level: number; count: number }
|
||||
| { type: 'ReqNationAux'; key: string; op: string; value: number | string }
|
||||
| { type: 'ReqMinRelYear'; year: number }
|
||||
| { type: 'ReqChief' }
|
||||
| { type: 'ReqNotChief' }
|
||||
| { type: 'Impossible' }
|
||||
| { type: string; [key: string]: unknown };
|
||||
|
||||
export interface CrewTypeDefinition {
|
||||
id: number;
|
||||
armType: number;
|
||||
name: string;
|
||||
attack: number;
|
||||
defence: number;
|
||||
speed: number;
|
||||
avoid: number;
|
||||
magicCoef: number;
|
||||
cost: number;
|
||||
rice: number;
|
||||
requirements: CrewTypeRequirement[];
|
||||
attackCoef: Record<string, number>;
|
||||
defenceCoef: Record<string, number>;
|
||||
info: string[];
|
||||
initSkillTrigger: string[] | null;
|
||||
phaseSkillTrigger: string[] | null;
|
||||
iActionList: string[] | null;
|
||||
}
|
||||
|
||||
export interface NationSeed {
|
||||
id: number;
|
||||
name: string;
|
||||
|
||||
@@ -0,0 +1,468 @@
|
||||
import type { City, General, Nation } from '../domain/entities.js';
|
||||
import type {
|
||||
CrewTypeDefinition,
|
||||
CrewTypeRequirement,
|
||||
MapDefinition,
|
||||
UnitSetDefinition,
|
||||
} from './types.js';
|
||||
|
||||
const DEFAULT_REGION_MAP: Record<string, number> = {
|
||||
하북: 1,
|
||||
중원: 2,
|
||||
서북: 3,
|
||||
서촉: 4,
|
||||
남중: 5,
|
||||
초: 6,
|
||||
오월: 7,
|
||||
동이: 8,
|
||||
};
|
||||
|
||||
const DEFAULT_MAX_TECH_LEVEL = 12;
|
||||
|
||||
const isRecord = (value: unknown): value is Record<string, unknown> =>
|
||||
value !== null && typeof value === 'object' && !Array.isArray(value);
|
||||
|
||||
const asRecord = (value: unknown): Record<string, unknown> =>
|
||||
isRecord(value) ? value : {};
|
||||
|
||||
const asNumber = (value: unknown, fallback: number): number =>
|
||||
typeof value === 'number' && Number.isFinite(value) ? value : fallback;
|
||||
|
||||
const asString = (value: unknown, fallback: string): string =>
|
||||
typeof value === 'string' ? value : fallback;
|
||||
|
||||
const asStringArray = (value: unknown): string[] =>
|
||||
Array.isArray(value)
|
||||
? value.filter((item): item is string => typeof item === 'string')
|
||||
: [];
|
||||
|
||||
const asNullableStringArray = (value: unknown): string[] | null => {
|
||||
if (value === null || value === undefined) {
|
||||
return null;
|
||||
}
|
||||
return asStringArray(value);
|
||||
};
|
||||
|
||||
const normalizeCoef = (value: unknown): Record<string, number> => {
|
||||
if (!isRecord(value)) {
|
||||
return {};
|
||||
}
|
||||
const result: Record<string, number> = {};
|
||||
for (const [key, entry] of Object.entries(value)) {
|
||||
if (typeof entry === 'number' && Number.isFinite(entry)) {
|
||||
result[key] = entry;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
const parseRequirement = (value: unknown): CrewTypeRequirement | null => {
|
||||
if (!isRecord(value)) {
|
||||
return null;
|
||||
}
|
||||
const type = asString(value.type, '');
|
||||
if (!type) {
|
||||
return null;
|
||||
}
|
||||
switch (type) {
|
||||
case 'ReqTech':
|
||||
return { type, tech: asNumber(value.tech, 0) };
|
||||
case 'ReqRegions':
|
||||
return { type, regions: asStringArray(value.regions) };
|
||||
case 'ReqCities':
|
||||
return { type, cities: asStringArray(value.cities) };
|
||||
case 'ReqCitiesWithCityLevel':
|
||||
return {
|
||||
type,
|
||||
level: asNumber(value.level, 0),
|
||||
cities: asStringArray(value.cities),
|
||||
};
|
||||
case 'ReqHighLevelCities':
|
||||
return {
|
||||
type,
|
||||
level: asNumber(value.level, 0),
|
||||
count: asNumber(value.count, 0),
|
||||
};
|
||||
case 'ReqNationAux':
|
||||
return {
|
||||
type,
|
||||
key: asString(value.key, ''),
|
||||
op: asString(value.op, '=='),
|
||||
value:
|
||||
typeof value.value === 'number' ||
|
||||
typeof value.value === 'string'
|
||||
? value.value
|
||||
: 0,
|
||||
};
|
||||
case 'ReqMinRelYear':
|
||||
return { type, year: asNumber(value.year, 0) };
|
||||
case 'ReqChief':
|
||||
case 'ReqNotChief':
|
||||
case 'Impossible':
|
||||
return { type };
|
||||
default:
|
||||
return { type, ...value };
|
||||
}
|
||||
};
|
||||
|
||||
const parseCrewType = (value: unknown): CrewTypeDefinition | null => {
|
||||
if (!isRecord(value)) {
|
||||
return null;
|
||||
}
|
||||
const id = asNumber(value.id, 0);
|
||||
if (id <= 0) {
|
||||
return null;
|
||||
}
|
||||
const requirements = Array.isArray(value.requirements)
|
||||
? value.requirements
|
||||
.map(parseRequirement)
|
||||
.filter((entry): entry is CrewTypeRequirement => entry !== null)
|
||||
: [];
|
||||
|
||||
return {
|
||||
id,
|
||||
armType: asNumber(value.armType, 0),
|
||||
name: asString(value.name, ''),
|
||||
attack: asNumber(value.attack, 0),
|
||||
defence: asNumber(value.defence, 0),
|
||||
speed: asNumber(value.speed, 0),
|
||||
avoid: asNumber(value.avoid, 0),
|
||||
magicCoef: asNumber(value.magicCoef, 0),
|
||||
cost: asNumber(value.cost, 0),
|
||||
rice: asNumber(value.rice, 0),
|
||||
requirements,
|
||||
attackCoef: normalizeCoef(value.attackCoef),
|
||||
defenceCoef: normalizeCoef(value.defenceCoef),
|
||||
info: asStringArray(value.info),
|
||||
initSkillTrigger: asNullableStringArray(value.initSkillTrigger),
|
||||
phaseSkillTrigger: asNullableStringArray(value.phaseSkillTrigger),
|
||||
iActionList: asNullableStringArray(value.iActionList),
|
||||
};
|
||||
};
|
||||
|
||||
export const parseUnitSetDefinition = (value: unknown): UnitSetDefinition => {
|
||||
const data = asRecord(value);
|
||||
const id = asString(data.id, 'unknown');
|
||||
const name = asString(data.name, id);
|
||||
const defaultCrewTypeId =
|
||||
typeof data.defaultCrewTypeId === 'number' && Number.isFinite(data.defaultCrewTypeId)
|
||||
? data.defaultCrewTypeId
|
||||
: null;
|
||||
const armTypes = isRecord(data.armTypes)
|
||||
? Object.entries(data.armTypes).reduce<Record<string, string>>(
|
||||
(acc, [key, entry]) => {
|
||||
if (typeof entry === 'string') {
|
||||
acc[key] = entry;
|
||||
}
|
||||
return acc;
|
||||
},
|
||||
{}
|
||||
)
|
||||
: undefined;
|
||||
const crewTypes = Array.isArray(data.crewTypes)
|
||||
? data.crewTypes
|
||||
.map(parseCrewType)
|
||||
.filter((entry): entry is CrewTypeDefinition => entry !== null)
|
||||
: [];
|
||||
|
||||
const result: UnitSetDefinition = {
|
||||
id,
|
||||
name,
|
||||
crewTypes,
|
||||
};
|
||||
if (defaultCrewTypeId !== null) {
|
||||
result.defaultCrewTypeId = defaultCrewTypeId;
|
||||
}
|
||||
if (armTypes) {
|
||||
result.armTypes = armTypes;
|
||||
}
|
||||
if (isRecord(data.meta)) {
|
||||
result.meta = data.meta;
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
export const buildCrewTypeIndex = (
|
||||
unitSet: UnitSetDefinition | null | undefined
|
||||
): Map<number, CrewTypeDefinition> => {
|
||||
const index = new Map<number, CrewTypeDefinition>();
|
||||
for (const crewType of unitSet?.crewTypes ?? []) {
|
||||
index.set(crewType.id, crewType);
|
||||
}
|
||||
return index;
|
||||
};
|
||||
|
||||
export const findCrewTypeById = (
|
||||
unitSet: UnitSetDefinition | null | undefined,
|
||||
crewTypeId: number
|
||||
): CrewTypeDefinition | null => {
|
||||
if (!unitSet?.crewTypes) {
|
||||
return null;
|
||||
}
|
||||
return unitSet.crewTypes.find((crewType) => crewType.id === crewTypeId) ?? null;
|
||||
};
|
||||
|
||||
export const getTechLevel = (
|
||||
tech: number,
|
||||
maxLevel = DEFAULT_MAX_TECH_LEVEL
|
||||
): number => {
|
||||
if (!Number.isFinite(tech)) {
|
||||
return 0;
|
||||
}
|
||||
const level = Math.floor(tech / 1000);
|
||||
return Math.max(0, Math.min(level, maxLevel));
|
||||
};
|
||||
|
||||
export const getTechAbility = (tech: number): number => getTechLevel(tech) * 25;
|
||||
|
||||
export const getTechCost = (tech: number): number => 1 + getTechLevel(tech) * 0.15;
|
||||
|
||||
export interface CrewTypeAvailabilityContext {
|
||||
general: General;
|
||||
nation: Nation | null;
|
||||
map: MapDefinition;
|
||||
cities: City[];
|
||||
currentYear?: number;
|
||||
startYear?: number;
|
||||
}
|
||||
|
||||
const resolveNationTech = (nation: Nation | null): number => {
|
||||
if (!nation) {
|
||||
return 0;
|
||||
}
|
||||
const tech = nation.meta.tech;
|
||||
return typeof tech === 'number' ? tech : 0;
|
||||
};
|
||||
|
||||
const resolveNationAux = (nation: Nation | null): Record<string, unknown> => {
|
||||
if (!nation) {
|
||||
return {};
|
||||
}
|
||||
const meta = asRecord(nation.meta);
|
||||
const aux = asRecord(meta.aux);
|
||||
return Object.keys(aux).length > 0 ? aux : meta;
|
||||
};
|
||||
|
||||
const resolveRelativeYear = (context: CrewTypeAvailabilityContext): number => {
|
||||
const { currentYear, startYear } = context;
|
||||
if (typeof currentYear === 'number' && typeof startYear === 'number') {
|
||||
return Math.max(currentYear - startYear, 0);
|
||||
}
|
||||
return 0;
|
||||
};
|
||||
|
||||
const resolveRegionMap = (map: MapDefinition): Record<string, number> => {
|
||||
const meta = asRecord(map.meta);
|
||||
const raw = asRecord(meta.regionMap);
|
||||
const extracted: Record<string, number> = {};
|
||||
for (const [key, value] of Object.entries(raw)) {
|
||||
if (typeof value === 'number' && Number.isFinite(value)) {
|
||||
extracted[key] = value;
|
||||
}
|
||||
}
|
||||
return Object.keys(extracted).length > 0 ? extracted : DEFAULT_REGION_MAP;
|
||||
};
|
||||
|
||||
const buildCityIndex = (map: MapDefinition): {
|
||||
nameToId: Map<string, number>;
|
||||
regionById: Map<number, number>;
|
||||
} => {
|
||||
const nameToId = new Map<string, number>();
|
||||
const regionById = new Map<number, number>();
|
||||
for (const city of map.cities) {
|
||||
nameToId.set(city.name, city.id);
|
||||
regionById.set(city.id, city.region);
|
||||
}
|
||||
return { nameToId, regionById };
|
||||
};
|
||||
|
||||
const compareAuxValue = (
|
||||
actual: unknown,
|
||||
op: string,
|
||||
expected: number | string
|
||||
): boolean => {
|
||||
const actualNum =
|
||||
typeof actual === 'number'
|
||||
? actual
|
||||
: typeof actual === 'string'
|
||||
? Number(actual)
|
||||
: Number.NaN;
|
||||
const expectedNum =
|
||||
typeof expected === 'number'
|
||||
? expected
|
||||
: typeof expected === 'string'
|
||||
? Number(expected)
|
||||
: Number.NaN;
|
||||
|
||||
if (!Number.isNaN(actualNum) && !Number.isNaN(expectedNum)) {
|
||||
switch (op) {
|
||||
case '==':
|
||||
return actualNum === expectedNum;
|
||||
case '!=':
|
||||
return actualNum !== expectedNum;
|
||||
case '>=':
|
||||
return actualNum >= expectedNum;
|
||||
case '<=':
|
||||
return actualNum <= expectedNum;
|
||||
case '>':
|
||||
return actualNum > expectedNum;
|
||||
case '<':
|
||||
return actualNum < expectedNum;
|
||||
default:
|
||||
return actualNum === expectedNum;
|
||||
}
|
||||
}
|
||||
|
||||
if (op === '!=' || op === '==') {
|
||||
return op === '!='
|
||||
? String(actual ?? '') !== String(expected)
|
||||
: String(actual ?? '') === String(expected);
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
// 병종 요구 조건을 평가해 현재 상황에서 선택 가능한지 계산한다.
|
||||
export const isCrewTypeAvailable = (
|
||||
unitSet: UnitSetDefinition,
|
||||
crewTypeId: number,
|
||||
context: CrewTypeAvailabilityContext
|
||||
): boolean => {
|
||||
const crewType = findCrewTypeById(unitSet, crewTypeId);
|
||||
if (!crewType) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const nationId = context.nation?.id ?? context.general.nationId;
|
||||
const ownedCities =
|
||||
nationId !== undefined
|
||||
? context.cities.filter((city) => city.nationId === nationId)
|
||||
: [];
|
||||
const ownedCityMap = new Map<number, City>();
|
||||
for (const city of ownedCities) {
|
||||
ownedCityMap.set(city.id, city);
|
||||
}
|
||||
|
||||
const { nameToId, regionById } = buildCityIndex(context.map);
|
||||
const regionMap = resolveRegionMap(context.map);
|
||||
const ownedRegions = new Set<number>();
|
||||
for (const city of ownedCities) {
|
||||
const region = regionById.get(city.id);
|
||||
if (region !== undefined) {
|
||||
ownedRegions.add(region);
|
||||
}
|
||||
}
|
||||
|
||||
const tech = resolveNationTech(context.nation ?? null);
|
||||
const relYear = resolveRelativeYear(context);
|
||||
const aux = resolveNationAux(context.nation ?? null);
|
||||
|
||||
for (const requirement of crewType.requirements) {
|
||||
switch (requirement.type) {
|
||||
case 'ReqTech':
|
||||
if (
|
||||
tech <
|
||||
(requirement as Extract<CrewTypeRequirement, { type: 'ReqTech' }>).tech
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 'ReqRegions': {
|
||||
const req =
|
||||
requirement as Extract<
|
||||
CrewTypeRequirement,
|
||||
{ type: 'ReqRegions' }
|
||||
>;
|
||||
const resolved = req.regions
|
||||
.map((name: string) => regionMap[name])
|
||||
.filter((id): id is number => typeof id === 'number');
|
||||
if (!resolved.some((id) => ownedRegions.has(id))) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'ReqCities': {
|
||||
const req =
|
||||
requirement as Extract<
|
||||
CrewTypeRequirement,
|
||||
{ type: 'ReqCities' }
|
||||
>;
|
||||
const resolved = req.cities
|
||||
.map((name: string) => nameToId.get(name))
|
||||
.filter((id): id is number => typeof id === 'number');
|
||||
if (!resolved.some((id) => ownedCityMap.has(id))) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'ReqCitiesWithCityLevel': {
|
||||
const req =
|
||||
requirement as Extract<
|
||||
CrewTypeRequirement,
|
||||
{ type: 'ReqCitiesWithCityLevel' }
|
||||
>;
|
||||
const resolved = req.cities
|
||||
.map((name: string) => nameToId.get(name))
|
||||
.filter((id): id is number => typeof id === 'number');
|
||||
if (
|
||||
!resolved.some((id) => {
|
||||
const city = ownedCityMap.get(id);
|
||||
return city ? city.level >= req.level : false;
|
||||
})
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'ReqHighLevelCities': {
|
||||
const req =
|
||||
requirement as Extract<
|
||||
CrewTypeRequirement,
|
||||
{ type: 'ReqHighLevelCities' }
|
||||
>;
|
||||
const count = ownedCities.filter(
|
||||
(city) => city.level >= req.level
|
||||
).length;
|
||||
if (count < req.count) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'ReqNationAux': {
|
||||
const req =
|
||||
requirement as Extract<
|
||||
CrewTypeRequirement,
|
||||
{ type: 'ReqNationAux' }
|
||||
>;
|
||||
const value = aux[req.key];
|
||||
if (!compareAuxValue(value, req.op, req.value)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'ReqMinRelYear':
|
||||
if (
|
||||
relYear <
|
||||
(requirement as Extract<CrewTypeRequirement, { type: 'ReqMinRelYear' }>).year
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 'ReqChief':
|
||||
if (context.general.officerLevel <= 4) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 'ReqNotChief':
|
||||
if (context.general.officerLevel > 4) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 'Impossible':
|
||||
return false;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
@@ -0,0 +1,242 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import type { City, General, Nation } from '../src/domain/entities.js';
|
||||
import type { MapDefinition } from '../src/world/types.js';
|
||||
import {
|
||||
isCrewTypeAvailable,
|
||||
parseUnitSetDefinition,
|
||||
} from '../src/world/unitSet.js';
|
||||
|
||||
const buildMap = (): MapDefinition => ({
|
||||
id: 'test',
|
||||
name: 'test',
|
||||
cities: [
|
||||
{
|
||||
id: 1,
|
||||
name: 'A',
|
||||
level: 6,
|
||||
region: 1,
|
||||
position: { x: 0, y: 0 },
|
||||
connections: [],
|
||||
max: {
|
||||
population: 100000,
|
||||
agriculture: 1000,
|
||||
commerce: 1000,
|
||||
security: 1000,
|
||||
defence: 1000,
|
||||
wall: 1000,
|
||||
},
|
||||
initial: {
|
||||
population: 50000,
|
||||
agriculture: 500,
|
||||
commerce: 500,
|
||||
security: 500,
|
||||
defence: 500,
|
||||
wall: 500,
|
||||
},
|
||||
},
|
||||
],
|
||||
meta: {
|
||||
regionMap: {
|
||||
A: 1,
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
const buildNation = (): Nation => ({
|
||||
id: 1,
|
||||
name: 'TestNation',
|
||||
color: '#000000',
|
||||
capitalCityId: 1,
|
||||
chiefGeneralId: null,
|
||||
gold: 1000,
|
||||
rice: 1000,
|
||||
power: 0,
|
||||
level: 1,
|
||||
typeCode: 'test',
|
||||
meta: {
|
||||
tech: 3000,
|
||||
},
|
||||
});
|
||||
|
||||
const buildGeneral = (): General => ({
|
||||
id: 1,
|
||||
name: 'TestGeneral',
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
stats: { leadership: 50, strength: 50, intelligence: 50 },
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 3,
|
||||
role: {
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
items: {
|
||||
horse: null,
|
||||
weapon: null,
|
||||
book: null,
|
||||
item: null,
|
||||
},
|
||||
},
|
||||
injury: 0,
|
||||
gold: 1000,
|
||||
rice: 1000,
|
||||
crew: 0,
|
||||
crewTypeId: 1100,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
age: 20,
|
||||
npcState: 0,
|
||||
triggerState: {
|
||||
flags: {},
|
||||
counters: {},
|
||||
modifiers: {},
|
||||
meta: {},
|
||||
},
|
||||
meta: {},
|
||||
});
|
||||
|
||||
const buildCities = (): City[] => [
|
||||
{
|
||||
id: 1,
|
||||
name: 'A',
|
||||
nationId: 1,
|
||||
level: 6,
|
||||
population: 50000,
|
||||
populationMax: 100000,
|
||||
agriculture: 500,
|
||||
agricultureMax: 1000,
|
||||
commerce: 500,
|
||||
commerceMax: 1000,
|
||||
security: 500,
|
||||
securityMax: 1000,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
defence: 500,
|
||||
defenceMax: 1000,
|
||||
wall: 500,
|
||||
wallMax: 1000,
|
||||
meta: {},
|
||||
},
|
||||
];
|
||||
|
||||
describe('crew type availability', () => {
|
||||
it('parses unit set data and normalizes coefficients', () => {
|
||||
const parsed = parseUnitSetDefinition({
|
||||
id: 'test',
|
||||
name: 'test',
|
||||
defaultCrewTypeId: 1100,
|
||||
crewTypes: [
|
||||
{
|
||||
id: 1100,
|
||||
armType: 1,
|
||||
name: '보병',
|
||||
attack: 100,
|
||||
defence: 100,
|
||||
speed: 7,
|
||||
avoid: 10,
|
||||
magicCoef: 0,
|
||||
cost: 9,
|
||||
rice: 9,
|
||||
requirements: [],
|
||||
attackCoef: [],
|
||||
defenceCoef: { 1: 1.2 },
|
||||
info: ['테스트'],
|
||||
initSkillTrigger: null,
|
||||
phaseSkillTrigger: null,
|
||||
iActionList: null,
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
expect(parsed.defaultCrewTypeId).toBe(1100);
|
||||
expect(parsed.crewTypes?.[0]?.attackCoef).toEqual({});
|
||||
});
|
||||
|
||||
it('checks tech/region/city requirements', () => {
|
||||
const unitSet = parseUnitSetDefinition({
|
||||
id: 'test',
|
||||
name: 'test',
|
||||
crewTypes: [
|
||||
{
|
||||
id: 1100,
|
||||
armType: 1,
|
||||
name: '기본',
|
||||
attack: 100,
|
||||
defence: 100,
|
||||
speed: 7,
|
||||
avoid: 10,
|
||||
magicCoef: 0,
|
||||
cost: 9,
|
||||
rice: 9,
|
||||
requirements: [],
|
||||
attackCoef: {},
|
||||
defenceCoef: {},
|
||||
info: [],
|
||||
initSkillTrigger: null,
|
||||
phaseSkillTrigger: null,
|
||||
iActionList: null,
|
||||
},
|
||||
{
|
||||
id: 1200,
|
||||
armType: 1,
|
||||
name: '기술병',
|
||||
attack: 100,
|
||||
defence: 100,
|
||||
speed: 7,
|
||||
avoid: 10,
|
||||
magicCoef: 0,
|
||||
cost: 9,
|
||||
rice: 9,
|
||||
requirements: [
|
||||
{ type: 'ReqTech', tech: 2000 },
|
||||
{ type: 'ReqRegions', regions: ['A'] },
|
||||
],
|
||||
attackCoef: {},
|
||||
defenceCoef: {},
|
||||
info: [],
|
||||
initSkillTrigger: null,
|
||||
phaseSkillTrigger: null,
|
||||
iActionList: null,
|
||||
},
|
||||
{
|
||||
id: 1300,
|
||||
armType: 1,
|
||||
name: '도시병',
|
||||
attack: 100,
|
||||
defence: 100,
|
||||
speed: 7,
|
||||
avoid: 10,
|
||||
magicCoef: 0,
|
||||
cost: 9,
|
||||
rice: 9,
|
||||
requirements: [
|
||||
{ type: 'ReqCitiesWithCityLevel', level: 7, cities: ['A'] },
|
||||
],
|
||||
attackCoef: {},
|
||||
defenceCoef: {},
|
||||
info: [],
|
||||
initSkillTrigger: null,
|
||||
phaseSkillTrigger: null,
|
||||
iActionList: null,
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
const context = {
|
||||
general: buildGeneral(),
|
||||
nation: buildNation(),
|
||||
map: buildMap(),
|
||||
cities: buildCities(),
|
||||
currentYear: 10,
|
||||
startYear: 1,
|
||||
};
|
||||
|
||||
expect(isCrewTypeAvailable(unitSet, 1100, context)).toBe(true);
|
||||
expect(isCrewTypeAvailable(unitSet, 1200, context)).toBe(true);
|
||||
expect(isCrewTypeAvailable(unitSet, 1300, context)).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user