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1fc3cfd1f2 |
@@ -29,12 +29,15 @@ d_shared
|
||||
d_pic/*.jpg
|
||||
d_pic/*.gif
|
||||
d_pic/*.png
|
||||
d_pic/*.webp
|
||||
d_pic/uploaded_image
|
||||
|
||||
d_setting/*.php
|
||||
*/d_setting/*.php
|
||||
*/d_setting/templates/*.php
|
||||
|
||||
*/data/file_cache
|
||||
|
||||
**/old/*
|
||||
test.php
|
||||
|
||||
|
||||
@@ -9,18 +9,18 @@
|
||||
* <code>mpm_event</code> 권장
|
||||
* PHP 7.3 이상
|
||||
* <code>php-fpm</code> 권장
|
||||
* php에서 curl, pdo-sqlite을 실행가능해야 합니다. (기본값: 지원)
|
||||
* mysqlnd가 지원되어야합니다. (기본값: 지원)
|
||||
* mysqli
|
||||
* php에서 curl, pdo-sqlite을 실행가능해야 합니다.
|
||||
* mysqli, mysqlnd
|
||||
* gd
|
||||
* mbstring
|
||||
* MariaDB 10.2.1 이상
|
||||
* 현재 MySQL은 지원하지 않습니다.
|
||||
* <code>git</code>
|
||||
* <code>curl</code>
|
||||
|
||||
Linux는 Ubuntu 16.04, 18.04, Windows는 Windows 10에서 XAMPP를 사용한 환경에서 테스트되었습니다.
|
||||
Linux는 Ubuntu 18.04, 20.04, Windows는 Windows 10에서 XAMPP, WSL2를 사용한 환경에서 테스트되었습니다.
|
||||
|
||||
Docker를 이용한 설치는 계획중입니다.
|
||||
Docker를 이용한 설치는 테스트버전만 제공됩니다.
|
||||
|
||||
## Docker를 이용한 설치
|
||||
|
||||
|
||||
+2
-1
@@ -27,7 +27,8 @@
|
||||
"xemlock/htmlpurifier-html5": "^0.1.7",
|
||||
"catfan/medoo": "^1.5",
|
||||
"phan/phan": "^2.7",
|
||||
"erusev/parsedown-extra": "^0.8.1"
|
||||
"erusev/parsedown-extra": "^0.8.1",
|
||||
"nette/caching": "^3.0"
|
||||
},
|
||||
"autoload": {
|
||||
"psr-4": {
|
||||
|
||||
Generated
+208
-1
@@ -4,7 +4,7 @@
|
||||
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
|
||||
"This file is @generated automatically"
|
||||
],
|
||||
"content-hash": "1c2e0182ebdf9bfe795e52a5d7fc6abd",
|
||||
"content-hash": "ab1175c8592ba7f7756d5f02a3aa051c",
|
||||
"packages": [
|
||||
{
|
||||
"name": "brandonwamboldt/utilphp",
|
||||
@@ -843,6 +843,213 @@
|
||||
"description": "Map nested JSON structures onto PHP classes",
|
||||
"time": "2020-04-16T18:48:43+00:00"
|
||||
},
|
||||
{
|
||||
"name": "nette/caching",
|
||||
"version": "v3.0.1",
|
||||
"source": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/nette/caching.git",
|
||||
"reference": "b9ecbf920f240bd1ab14900d9a77876924ad7fb4"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/nette/caching/zipball/b9ecbf920f240bd1ab14900d9a77876924ad7fb4",
|
||||
"reference": "b9ecbf920f240bd1ab14900d9a77876924ad7fb4",
|
||||
"shasum": ""
|
||||
},
|
||||
"require": {
|
||||
"nette/finder": "^2.4 || ^3.0",
|
||||
"nette/utils": "^2.4 || ^3.0",
|
||||
"php": ">=7.1"
|
||||
},
|
||||
"require-dev": {
|
||||
"latte/latte": "^2.4",
|
||||
"nette/di": "^v3.0",
|
||||
"nette/tester": "^2.0",
|
||||
"tracy/tracy": "^2.4"
|
||||
},
|
||||
"suggest": {
|
||||
"ext-pdo_sqlite": "to use SQLiteStorage or SQLiteJournal"
|
||||
},
|
||||
"type": "library",
|
||||
"extra": {
|
||||
"branch-alias": {
|
||||
"dev-master": "3.0-dev"
|
||||
}
|
||||
},
|
||||
"autoload": {
|
||||
"classmap": [
|
||||
"src/"
|
||||
]
|
||||
},
|
||||
"notification-url": "https://packagist.org/downloads/",
|
||||
"license": [
|
||||
"BSD-3-Clause",
|
||||
"GPL-2.0",
|
||||
"GPL-3.0"
|
||||
],
|
||||
"authors": [
|
||||
{
|
||||
"name": "David Grudl",
|
||||
"homepage": "https://davidgrudl.com"
|
||||
},
|
||||
{
|
||||
"name": "Nette Community",
|
||||
"homepage": "https://nette.org/contributors"
|
||||
}
|
||||
],
|
||||
"description": "⏱ Nette Caching: library with easy-to-use API and many cache backends.",
|
||||
"homepage": "https://nette.org",
|
||||
"keywords": [
|
||||
"cache",
|
||||
"journal",
|
||||
"memcached",
|
||||
"nette",
|
||||
"sqlite"
|
||||
],
|
||||
"time": "2019-11-19T18:41:40+00:00"
|
||||
},
|
||||
{
|
||||
"name": "nette/finder",
|
||||
"version": "v2.5.2",
|
||||
"source": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/nette/finder.git",
|
||||
"reference": "4ad2c298eb8c687dd0e74ae84206a4186eeaed50"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/nette/finder/zipball/4ad2c298eb8c687dd0e74ae84206a4186eeaed50",
|
||||
"reference": "4ad2c298eb8c687dd0e74ae84206a4186eeaed50",
|
||||
"shasum": ""
|
||||
},
|
||||
"require": {
|
||||
"nette/utils": "^2.4 || ^3.0",
|
||||
"php": ">=7.1"
|
||||
},
|
||||
"conflict": {
|
||||
"nette/nette": "<2.2"
|
||||
},
|
||||
"require-dev": {
|
||||
"nette/tester": "^2.0",
|
||||
"phpstan/phpstan": "^0.12",
|
||||
"tracy/tracy": "^2.3"
|
||||
},
|
||||
"type": "library",
|
||||
"extra": {
|
||||
"branch-alias": {
|
||||
"dev-master": "2.5-dev"
|
||||
}
|
||||
},
|
||||
"autoload": {
|
||||
"classmap": [
|
||||
"src/"
|
||||
]
|
||||
},
|
||||
"notification-url": "https://packagist.org/downloads/",
|
||||
"license": [
|
||||
"BSD-3-Clause",
|
||||
"GPL-2.0",
|
||||
"GPL-3.0"
|
||||
],
|
||||
"authors": [
|
||||
{
|
||||
"name": "David Grudl",
|
||||
"homepage": "https://davidgrudl.com"
|
||||
},
|
||||
{
|
||||
"name": "Nette Community",
|
||||
"homepage": "https://nette.org/contributors"
|
||||
}
|
||||
],
|
||||
"description": "🔍 Nette Finder: find files and directories with an intuitive API.",
|
||||
"homepage": "https://nette.org",
|
||||
"keywords": [
|
||||
"filesystem",
|
||||
"glob",
|
||||
"iterator",
|
||||
"nette"
|
||||
],
|
||||
"time": "2020-01-03T20:35:40+00:00"
|
||||
},
|
||||
{
|
||||
"name": "nette/utils",
|
||||
"version": "v3.1.2",
|
||||
"source": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/nette/utils.git",
|
||||
"reference": "488f58378bba71767e7831c83f9e0fa808bf83b9"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/nette/utils/zipball/488f58378bba71767e7831c83f9e0fa808bf83b9",
|
||||
"reference": "488f58378bba71767e7831c83f9e0fa808bf83b9",
|
||||
"shasum": ""
|
||||
},
|
||||
"require": {
|
||||
"php": ">=7.1"
|
||||
},
|
||||
"require-dev": {
|
||||
"nette/tester": "~2.0",
|
||||
"phpstan/phpstan": "^0.12",
|
||||
"tracy/tracy": "^2.3"
|
||||
},
|
||||
"suggest": {
|
||||
"ext-gd": "to use Image",
|
||||
"ext-iconv": "to use Strings::webalize(), toAscii(), chr() and reverse()",
|
||||
"ext-intl": "to use Strings::webalize(), toAscii(), normalize() and compare()",
|
||||
"ext-json": "to use Nette\\Utils\\Json",
|
||||
"ext-mbstring": "to use Strings::lower() etc...",
|
||||
"ext-tokenizer": "to use Nette\\Utils\\Reflection::getUseStatements()",
|
||||
"ext-xml": "to use Strings::length() etc. when mbstring is not available"
|
||||
},
|
||||
"type": "library",
|
||||
"extra": {
|
||||
"branch-alias": {
|
||||
"dev-master": "3.1-dev"
|
||||
}
|
||||
},
|
||||
"autoload": {
|
||||
"classmap": [
|
||||
"src/"
|
||||
]
|
||||
},
|
||||
"notification-url": "https://packagist.org/downloads/",
|
||||
"license": [
|
||||
"BSD-3-Clause",
|
||||
"GPL-2.0-only",
|
||||
"GPL-3.0-only"
|
||||
],
|
||||
"authors": [
|
||||
{
|
||||
"name": "David Grudl",
|
||||
"homepage": "https://davidgrudl.com"
|
||||
},
|
||||
{
|
||||
"name": "Nette Community",
|
||||
"homepage": "https://nette.org/contributors"
|
||||
}
|
||||
],
|
||||
"description": "🛠 Nette Utils: lightweight utilities for string & array manipulation, image handling, safe JSON encoding/decoding, validation, slug or strong password generating etc.",
|
||||
"homepage": "https://nette.org",
|
||||
"keywords": [
|
||||
"array",
|
||||
"core",
|
||||
"datetime",
|
||||
"images",
|
||||
"json",
|
||||
"nette",
|
||||
"paginator",
|
||||
"password",
|
||||
"slugify",
|
||||
"string",
|
||||
"unicode",
|
||||
"utf-8",
|
||||
"utility",
|
||||
"validation"
|
||||
],
|
||||
"time": "2020-05-27T09:58:51+00:00"
|
||||
},
|
||||
{
|
||||
"name": "pguardiario/phpuri",
|
||||
"version": "1.0",
|
||||
|
||||
Regular → Executable
BIN
Binary file not shown.
+132
-73
@@ -1,19 +1,34 @@
|
||||
@charset "utf-8";
|
||||
|
||||
body {
|
||||
color:white; background-color:black; font-family: '맑은 고딕';
|
||||
color: white;
|
||||
background-color: black;
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
|
||||
table {
|
||||
border: solid 1px; border-spacing: 0px; border-collapse: separate; border-top-color: gray; border-left-color: gray; border-right-color: black; border-bottom-color: black;
|
||||
border: solid 1px;
|
||||
border-spacing: 0px;
|
||||
border-collapse: separate;
|
||||
border-top-color: gray;
|
||||
border-left-color: gray;
|
||||
border-right-color: black;
|
||||
border-bottom-color: black;
|
||||
padding: 0px;
|
||||
font-size: 13px;
|
||||
word-break: break-all;
|
||||
text-align: center;
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
th, td {
|
||||
border: solid 1px; border-spacing: 0px; border-collapse: separate; border-top-color: gray; border-left-color: gray; border-right-color: black; border-bottom-color: black;
|
||||
|
||||
th,
|
||||
td {
|
||||
border: solid 1px;
|
||||
border-spacing: 0px;
|
||||
border-collapse: separate;
|
||||
border-top-color: gray;
|
||||
border-left-color: gray;
|
||||
border-right-color: black;
|
||||
border-bottom-color: black;
|
||||
padding: 0px;
|
||||
font-size: 13px;
|
||||
word-break: break-all;
|
||||
@@ -25,8 +40,8 @@ a.just_link {
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.with_border{
|
||||
margin:0;
|
||||
.with_border {
|
||||
margin: 0;
|
||||
border: solid 1px;
|
||||
border-spacing: 0px;
|
||||
border-collapse: separate;
|
||||
@@ -37,42 +52,52 @@ a.just_link {
|
||||
}
|
||||
|
||||
.section_title {
|
||||
height:50px;
|
||||
line-height:50px;
|
||||
font-size: 30px; font-weight: bold;
|
||||
height: 50px;
|
||||
line-height: 50px;
|
||||
font-size: 30px;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
color:white;
|
||||
padding:0;
|
||||
color: white;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.legacy_layout div {
|
||||
border: solid 1px; border-spacing: 0px; border-collapse: separate; border-top-color: gray; border-left-color: gray; border-right-color: black; border-bottom-color: black;
|
||||
.legacy_layout div {
|
||||
border: solid 1px;
|
||||
border-spacing: 0px;
|
||||
border-collapse: separate;
|
||||
border-top-color: gray;
|
||||
border-left-color: gray;
|
||||
border-right-color: black;
|
||||
border-bottom-color: black;
|
||||
padding: 0px;
|
||||
font-size: 13px;
|
||||
word-break: break-all;
|
||||
text-align: center;
|
||||
font-family: '맑은 고딕';;
|
||||
font-family: '맑은 고딕';
|
||||
;
|
||||
}
|
||||
|
||||
.obj_fill{
|
||||
display:block;
|
||||
width:100%;
|
||||
height:100%;
|
||||
.obj_fill {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
button.with_skin {
|
||||
padding:0 4px;
|
||||
background-color: black; color: white;
|
||||
padding: 0 4px;
|
||||
background-color: black;
|
||||
color: white;
|
||||
font-family: '맑은 고딕';
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
button.with_skin:disabled {
|
||||
background-color:#333333;
|
||||
background-color: #333333;
|
||||
}
|
||||
|
||||
input.with_skin {
|
||||
background-color: black; color: white;
|
||||
input.with_skin {
|
||||
background-color: black;
|
||||
color: white;
|
||||
font-family: '맑은 고딕';
|
||||
font-size: 13px;
|
||||
}
|
||||
@@ -81,25 +106,41 @@ input.with_skin:disabled {
|
||||
background-color: #333333;
|
||||
}
|
||||
|
||||
.font0 { font-size: 10px; }
|
||||
.font1 { font-size: 13px; }
|
||||
.font2 { font-size: 15px; }
|
||||
.font3 { font-size: 20px; }
|
||||
.font4 { font-size: 30px; }
|
||||
.font5 { font-size: 50px; }
|
||||
|
||||
caption.section_title {
|
||||
caption-side:top;
|
||||
.font0 {
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
.font1 {
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
.samButton{
|
||||
float:left;
|
||||
display:block;
|
||||
padding:0;
|
||||
margin:0;
|
||||
.font2 {
|
||||
font-size: 15px;
|
||||
}
|
||||
|
||||
.font3 {
|
||||
font-size: 20px;
|
||||
}
|
||||
|
||||
.font4 {
|
||||
font-size: 30px;
|
||||
}
|
||||
|
||||
.font5 {
|
||||
font-size: 50px;
|
||||
}
|
||||
|
||||
caption.section_title {
|
||||
caption-side: top;
|
||||
}
|
||||
|
||||
.samButton {
|
||||
float: left;
|
||||
display: block;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
text-decoration: none;
|
||||
position:relative;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
a.samButton.disabled {
|
||||
@@ -107,24 +148,23 @@ a.samButton.disabled {
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.samButtonOuter{
|
||||
.samButtonOuter {
|
||||
display: table;
|
||||
border: outset 2px white;
|
||||
box-sizing: border-box;
|
||||
font-weight:bold;
|
||||
font-weight: bold;
|
||||
padding: 1px 6px;
|
||||
width:125px;
|
||||
height:30px;
|
||||
background-color:#000000;
|
||||
color:#ffffff;
|
||||
width: 125px;
|
||||
height: 30px;
|
||||
background-color: #000000;
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
.samButtonOuter:active{
|
||||
.samButtonOuter:active {
|
||||
border: inset 2px white;
|
||||
}
|
||||
|
||||
|
||||
.samButtonInner{
|
||||
.samButtonInner {
|
||||
display: table-cell;
|
||||
vertical-align: middle;
|
||||
width: 100%;
|
||||
@@ -133,42 +173,42 @@ a.samButton.disabled {
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.samToolbarButton > .samButtonOuter{
|
||||
width:125px;
|
||||
height:30px;
|
||||
background-color:#225500;
|
||||
color:white;
|
||||
.samToolbarButton>.samButtonOuter {
|
||||
width: 125px;
|
||||
height: 30px;
|
||||
background-color: #225500;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.samToolbarButton2 > .samButtonOuter{
|
||||
width:125px;
|
||||
height:30px;
|
||||
background-color:#225500;
|
||||
color:magenta;
|
||||
.samToolbarButton2>.samButtonOuter {
|
||||
width: 125px;
|
||||
height: 30px;
|
||||
background-color: #225500;
|
||||
color: magenta;
|
||||
}
|
||||
|
||||
.samCommandButton > .samButtonOuter{
|
||||
width:111px;
|
||||
height:30px;
|
||||
.samCommandButton>.samButtonOuter {
|
||||
width: 111px;
|
||||
height: 30px;
|
||||
}
|
||||
|
||||
.samCommandButton.disabled > .samButtonOuter{
|
||||
background-color:transparent !important;
|
||||
color:gray !important;
|
||||
border-color:transparent !important;
|
||||
.samCommandButton.disabled>.samButtonOuter {
|
||||
background-color: transparent !important;
|
||||
color: gray !important;
|
||||
border-color: transparent !important;
|
||||
}
|
||||
|
||||
.samCommandButton.disabled > .samButtonOuter > .samButtonInner::before{
|
||||
content:'【'
|
||||
.samCommandButton.disabled>.samButtonOuter>.samButtonInner::before {
|
||||
content: '【'
|
||||
}
|
||||
|
||||
.samCommandButton.disabled > .samButtonOuter > .samButtonInner::after{
|
||||
content:'】'
|
||||
.samCommandButton.disabled>.samButtonOuter>.samButtonInner::after {
|
||||
content: '】'
|
||||
}
|
||||
|
||||
.tooltip_copyable_info .tooltiptext{
|
||||
.tooltip_copyable_info .tooltiptext {
|
||||
display: inline;
|
||||
color: rgba(0,0,0,0);
|
||||
color: rgba(0, 0, 0, 0);
|
||||
font-size: 0;
|
||||
}
|
||||
|
||||
@@ -176,7 +216,26 @@ a.samButton.disabled {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.hidden_but_copyable{
|
||||
color: rgba(0,0,0,0);
|
||||
.hidden_but_copyable {
|
||||
color: rgba(0, 0, 0, 0);
|
||||
font-size: 0;
|
||||
}
|
||||
|
||||
.vertical_flex {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
align-content: center;
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
}
|
||||
|
||||
.vertical_flex .item {
|
||||
display: block;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.fill_box {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
+68
-53
@@ -1,141 +1,156 @@
|
||||
@charset "utf-8";
|
||||
|
||||
body{
|
||||
body {
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
#server_notice {
|
||||
margin:10px 0;
|
||||
margin: 10px 0;
|
||||
border: none;
|
||||
text-align:center;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#server_list_container{
|
||||
width:800px;
|
||||
position:absolute;
|
||||
left:50%;
|
||||
margin-left:-400px;
|
||||
#server_list_container {
|
||||
width: 800px;
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
margin-left: -400px;
|
||||
}
|
||||
|
||||
#server_list_table{
|
||||
width:100%;
|
||||
#server_list_table {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#server_list tr{
|
||||
height:66px;
|
||||
#server_list tr {
|
||||
height: 66px;
|
||||
}
|
||||
|
||||
#server_list .server_create_and_select .general_create,
|
||||
#server_list .server_create_and_select .general_select {
|
||||
width: 120px; height: 33px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
#server_list .general_create,
|
||||
#server_list .general_login {
|
||||
width: 120px; height: 66px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.ignore_border{
|
||||
border:0;
|
||||
margin:0;
|
||||
padding:0;
|
||||
.ignore_border {
|
||||
border: 0;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
#user_info {
|
||||
margin-top:20px;
|
||||
width: 800px; height: 130px;
|
||||
margin-top: 20px;
|
||||
width: 800px;
|
||||
height: 130px;
|
||||
}
|
||||
|
||||
|
||||
#user_info button{
|
||||
#user_info button {
|
||||
width: 200px;
|
||||
height: 50px;
|
||||
margin: 10px 50px;
|
||||
}
|
||||
|
||||
.center_ordered_items{
|
||||
text-align:center;
|
||||
.center_ordered_items {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.Entrance_ServerList {
|
||||
width: 800px; height: 64px;
|
||||
width: 800px;
|
||||
height: 64px;
|
||||
border: none;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListServer {
|
||||
width: 98px; height: 64px;
|
||||
width: 98px;
|
||||
height: 64px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListDown {
|
||||
width: 698px; height: 64px;
|
||||
width: 698px;
|
||||
height: 64px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListInfo {
|
||||
width: 398px; height: 64px;
|
||||
width: 398px;
|
||||
height: 64px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListBlock {
|
||||
width: 298px; height: 64px;
|
||||
width: 298px;
|
||||
height: 64px;
|
||||
float: left;
|
||||
line-height: 64px;
|
||||
}
|
||||
|
||||
.Entrance_ServerListCharacter {
|
||||
width: 64px; height: 64px;
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.Entrance_ServerListName {
|
||||
width: 112px; height: 64px;
|
||||
width: 112px;
|
||||
height: 64px;
|
||||
float: left;
|
||||
line-height: 64px;
|
||||
}
|
||||
|
||||
|
||||
.Entrance_ServerListSelect {
|
||||
width: 120px; height: 32px;
|
||||
width: 120px;
|
||||
height: 32px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
#Entrance_000003 {
|
||||
width: 798px; height: 155px;
|
||||
width: 798px;
|
||||
height: 155px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.Entrance_Alert {
|
||||
color: red; font-size: 15px; font-weight: bold;
|
||||
color: red;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Che {
|
||||
color: white; font-size: 15px; font-weight: bold;
|
||||
color: white;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Kwe {
|
||||
color: yellow; font-size: 15px; font-weight: bold;
|
||||
color: yellow;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Pwe {
|
||||
color: orange; font-size: 15px; font-weight: bold;
|
||||
color: orange;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Twe {
|
||||
color: magenta; font-size: 15px; font-weight: bold;
|
||||
color: magenta;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Nya {
|
||||
color: #e67e22; font-size: 15px; font-weight: bold;
|
||||
color: #e67e22;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Pya {
|
||||
color: #9b59b6; font-size: 15px; font-weight: bold;
|
||||
color: #9b59b6;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.Entrance_Hwe {
|
||||
color: red; font-size: 15px; font-weight: bold;
|
||||
color: red;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.BtnPlate {
|
||||
height: inherit;
|
||||
}
|
||||
+75
-74
@@ -1,131 +1,132 @@
|
||||
body, html{
|
||||
body,
|
||||
html {
|
||||
height: 100%;
|
||||
background-repeat: no-repeat;
|
||||
}
|
||||
|
||||
.main{
|
||||
.main {
|
||||
margin-top: 70px;
|
||||
}
|
||||
|
||||
h1.title {
|
||||
font-size: 50px;
|
||||
font-family: 'Passion One', cursive;
|
||||
font-weight: 400;
|
||||
font-size: 50px;
|
||||
font-family: 'Passion One', cursive;
|
||||
font-weight: 400;
|
||||
}
|
||||
|
||||
hr{
|
||||
width: 10%;
|
||||
/*color: #fff;*/
|
||||
hr {
|
||||
width: 10%;
|
||||
/*color: #fff;*/
|
||||
}
|
||||
|
||||
.form-group{
|
||||
margin-bottom: 15px;
|
||||
.form-group {
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
label{
|
||||
margin-bottom: 15px;
|
||||
label {
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
input,
|
||||
input::-webkit-input-placeholder {
|
||||
font-size: 11px;
|
||||
padding-top: 3px;
|
||||
font-size: 11px;
|
||||
padding-top: 3px;
|
||||
}
|
||||
|
||||
.main-login{
|
||||
.main-login {
|
||||
/*background-color: #fff;*/
|
||||
/* shadows and rounded borders */
|
||||
-moz-border-radius: 2px;
|
||||
-webkit-border-radius: 2px;
|
||||
border-radius: 2px;
|
||||
-moz-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
|
||||
-webkit-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
|
||||
box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
|
||||
|
||||
/* shadows and rounded borders */
|
||||
-moz-border-radius: 2px;
|
||||
-webkit-border-radius: 2px;
|
||||
border-radius: 2px;
|
||||
-moz-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
|
||||
-webkit-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
|
||||
box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.main-center{
|
||||
.main-center {
|
||||
margin-top: 30px;
|
||||
margin: 0 auto;
|
||||
max-width: 330px;
|
||||
padding: 40px 40px;
|
||||
|
||||
padding: 40px 40px;
|
||||
}
|
||||
|
||||
.login_btn_group{
|
||||
.login_btn_group {
|
||||
margin-top: 5px;
|
||||
}
|
||||
|
||||
.login-register{
|
||||
font-size: 11px;
|
||||
text-align: center;
|
||||
.login-register {
|
||||
font-size: 11px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
|
||||
.col-form-label{
|
||||
text-align:center;
|
||||
.col-form-label {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.terms{
|
||||
max-height: 200px; overflow-y: auto;
|
||||
.terms {
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.terms pre{
|
||||
width:100%;
|
||||
white-space: pre-wrap; /* Since CSS 2.1 */
|
||||
white-space: -moz-pre-wrap; /* Mozilla, since 1999 */
|
||||
white-space: -pre-wrap; /* Opera 4-6 */
|
||||
white-space: -o-pre-wrap; /* Opera 7 */
|
||||
word-wrap: break-word; /* Internet Explorer 5.5+ */
|
||||
.terms pre {
|
||||
width: 100%;
|
||||
white-space: pre-wrap;
|
||||
/* Since CSS 2.1 */
|
||||
white-space: -moz-pre-wrap;
|
||||
/* Mozilla, since 1999 */
|
||||
white-space: -pre-wrap;
|
||||
/* Opera 4-6 */
|
||||
white-space: -o-pre-wrap;
|
||||
/* Opera 7 */
|
||||
word-wrap: break-word;
|
||||
/* Internet Explorer 5.5+ */
|
||||
}
|
||||
|
||||
.vertical-center {
|
||||
min-height: 100%; /* Fallback for browsers do NOT support vh unit */
|
||||
min-height: 100vh; /* These two lines are counted as one :-) */
|
||||
|
||||
min-height: 100%;
|
||||
/* Fallback for browsers do NOT support vh unit */
|
||||
min-height: 100vh;
|
||||
/* These two lines are counted as one :-) */
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.full-content {
|
||||
position:fixed;
|
||||
left:0;
|
||||
top:0;
|
||||
width:100%;
|
||||
height:100%;
|
||||
margin:0;
|
||||
padding:0;
|
||||
z-index:800;
|
||||
#login_card {
|
||||
z-index: 801;
|
||||
}
|
||||
|
||||
#login_card{
|
||||
z-index:801;
|
||||
}
|
||||
|
||||
#btn_kakao_login{
|
||||
#btn_kakao_login {
|
||||
cursor: pointer;
|
||||
height:46px;
|
||||
width:116px;
|
||||
height: 46px;
|
||||
width: 116px;
|
||||
background-color: transparent;
|
||||
color:transparent;
|
||||
border:0;
|
||||
background-size: 100%; /* To fill the dimensions of container (button), or */
|
||||
color: transparent;
|
||||
border: 0;
|
||||
background-size: 100%;
|
||||
/* To fill the dimensions of container (button), or */
|
||||
background-repeat: no-repeat;
|
||||
background-position: bottom center;
|
||||
margin-top:5px;
|
||||
background-image:url('../oauth_kakao/kakao_login_join.png');
|
||||
margin-top: 5px;
|
||||
background-image: url('../oauth_kakao/kakao_login_join.png');
|
||||
}
|
||||
|
||||
#btn_kakao_login:hover {
|
||||
background-image:url('../oauth_kakao/kakao_login_join_ov.png');
|
||||
background-image: url('../oauth_kakao/kakao_login_join_ov.png');
|
||||
}
|
||||
|
||||
#bottom_box{
|
||||
position:fixed;
|
||||
bottom:0;
|
||||
width:100%;
|
||||
left:0;
|
||||
#bottom_box .container {
|
||||
text-align: center;
|
||||
}
|
||||
#bottom_box .container{
|
||||
text-align:center;
|
||||
|
||||
.btn-group-xs>.btn,
|
||||
.btn-xs {
|
||||
padding: .25rem .4rem;
|
||||
font-size: .875rem;
|
||||
line-height: .5;
|
||||
border-radius: .2rem;
|
||||
}
|
||||
|
||||
#running_map {
|
||||
margin-top: 20px;
|
||||
}
|
||||
+1
-1
@@ -117,7 +117,7 @@ function logError(string $err, string $errstr, string $errpath, array $trace)
|
||||
]);
|
||||
}
|
||||
|
||||
function logErrorByCustomHandler(int $errno, string $errstr, string $errfile, int $errline, array $errcontext)
|
||||
function logErrorByCustomHandler(int $errno, string $errstr, string $errfile, int $errline, array $errcontext=null)
|
||||
{
|
||||
if (!(error_reporting() & $errno)) {
|
||||
// This error code is not included in error_reporting, so let it fall
|
||||
|
||||
@@ -204,7 +204,15 @@ $result = Util::generateFileUsingSimpleTemplate(
|
||||
'sharedIconPath' => $sharedIconPath,
|
||||
'gameImagePath' => $gameImagePath,
|
||||
'imageRequestPath' => $imageRequestPath,
|
||||
'imageRequestKey' => $imageRequestKey
|
||||
'imageRequestKey' => $imageRequestKey,
|
||||
'serverList' => [
|
||||
['che', '체', 'white'],
|
||||
['kwe', '퀘', 'yellow'],
|
||||
['pwe', '풰', 'orange'],
|
||||
['twe', '퉤', 'magenta'],
|
||||
['nya', '냐', '#e67e22'],
|
||||
['pya', '퍄', '#9b59b6']
|
||||
]
|
||||
],
|
||||
true
|
||||
);
|
||||
|
||||
@@ -13,6 +13,7 @@ class ServConfig
|
||||
public static $gameImagePath = "_tK_gameImagePath_";
|
||||
public static $imageRequestPath = "_tK_imageRequestPath_";
|
||||
public static $imageRequestKey = '_tK_imageRequestKey_';
|
||||
private static $serverList = null;
|
||||
|
||||
public static function getSharedIconPath(string $filepath = ''): string
|
||||
{
|
||||
@@ -42,6 +43,24 @@ class ServConfig
|
||||
return static::$imageRequestPath . "?req={$req_hash}&time={$now}";
|
||||
}
|
||||
|
||||
/**
|
||||
* 서버 설정 반환
|
||||
*
|
||||
* @return \sammo\Setting[]
|
||||
*/
|
||||
public static function getServerList(): array{
|
||||
$servKeyList = [/*_tK_serverList_*/];
|
||||
$servKeyList[] = ['hwe', '훼', 'red'];
|
||||
|
||||
if (self::$serverList === null) {
|
||||
self::$serverList = [];
|
||||
foreach($servKeyList as [$servKey, $servNick, $servColor]){
|
||||
self::$serverList[$servKey] = new Setting(ROOT.'/'.$servKey, $servNick, $servColor);
|
||||
}
|
||||
}
|
||||
return self::$serverList;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 서버 주소 반환. 서버의 경로가 하부 디렉토리인 경우에 하부 디렉토리까지 포함
|
||||
|
||||
+6
-1
@@ -59,8 +59,13 @@ foreach (getAllNationStaticInfo() as $nation) {
|
||||
$nationName[$nation['nation']] = $nation['name'];
|
||||
}
|
||||
|
||||
|
||||
$generalList = $db->query('SELECT npc,nation,name,owner_name,special,special2,personal,leadership,strength,intel,leadership+strength+intel as sum,explevel,experience,dedication from general where npc=1');
|
||||
$generalListFromPool = $db->query('SELECT npc,nation,name,owner_name,special,special2,personal,leadership,strength,intel,leadership+strength+intel as sum,explevel,experience,dedication from general JOIN select_pool on general.no = select_pool.general_id where npc=0');
|
||||
|
||||
if($generalListFromPool){
|
||||
$generalList = array_merge($generalListFromPool, $generalList);
|
||||
}
|
||||
|
||||
$sortType = [
|
||||
1 => ['name', true],
|
||||
2 => ['nation', true],
|
||||
|
||||
+65
-11
@@ -148,8 +148,31 @@ echo "
|
||||
unset($city);
|
||||
|
||||
// 첩보된 도시까지만 허용
|
||||
if($valid == 0 && $userGrade < 5) {
|
||||
|
||||
$showDetailedInfo = false;
|
||||
if($valid){
|
||||
$showDetailedInfo = true;
|
||||
}
|
||||
|
||||
if(!key_exists($citylist, CityConst::all())){
|
||||
$citylist = $me['city'];
|
||||
$showDetailedInfo = true;
|
||||
$valid = 1;
|
||||
}
|
||||
|
||||
if($userGrade >= 5){
|
||||
$valid = true;
|
||||
$showDetailedInfo = true;
|
||||
}
|
||||
|
||||
if(!$valid) {
|
||||
$ownCities = Util::convertArrayToSetLike($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i AND nation != 0', $me['nation']));
|
||||
foreach(array_keys(CityConst::byID($citylist)->path) as $pathID){
|
||||
if(key_exists($pathID, $ownCities)){
|
||||
$showDetailedInfo = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -172,11 +195,35 @@ if($city['trade'] === null) {
|
||||
}
|
||||
|
||||
$dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'], 2)[0];
|
||||
$generals = $db->query(
|
||||
'SELECT %l from general where city=%i order by name',
|
||||
Util::formatListOfBackticks($dbColumns),
|
||||
$city['city']
|
||||
);
|
||||
if($showDetailedInfo){
|
||||
$generals = $db->query(
|
||||
'SELECT %l from general where city=%i order by turntime',
|
||||
Util::formatListOfBackticks($dbColumns),
|
||||
$city['city']
|
||||
);
|
||||
}
|
||||
else{
|
||||
$generals = [];
|
||||
}
|
||||
|
||||
if($valid){
|
||||
$city['trustText'] = round($city['trust'], 1);
|
||||
$city['popRateText'] = round($city['pop']/$city['pop_max']*100, 2);
|
||||
}
|
||||
else{
|
||||
$city['agri'] = '?';
|
||||
$city['comm'] = '?';
|
||||
$city['pop'] = '?';
|
||||
$city['secu'] = '?';
|
||||
$city['trustText'] = '?';
|
||||
$city['popRateText'] = '?';
|
||||
|
||||
if($city['nation'] != 0){
|
||||
$city['def'] = '?';
|
||||
$city['wall'] = '?';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
$generalTurnList = [];
|
||||
|
||||
@@ -257,6 +304,10 @@ foreach($generals as $general){
|
||||
$crew = $general['crew'];
|
||||
$train = -1;
|
||||
$atmos = -1;
|
||||
|
||||
if(!$valid){
|
||||
$crew = -1;
|
||||
}
|
||||
}
|
||||
|
||||
$nation = $general['nation'];
|
||||
@@ -331,7 +382,9 @@ foreach($generalsFormat as $general){
|
||||
}
|
||||
if($general['nation'] != $myNation['nation']){
|
||||
$enemyCnt += 1;
|
||||
$enemyCrew += $general['crew'];
|
||||
if($general['crew'] >= 0){
|
||||
$enemyCrew += $general['crew'];
|
||||
}
|
||||
if($general['crew'] > 0){
|
||||
$enemyArmedCnt += 1;
|
||||
}
|
||||
@@ -402,11 +455,11 @@ foreach($generalsFormat as $general){
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center class=bg1>민심</td>
|
||||
<td align=center><?=round($city['trust'], 1)?></td>
|
||||
<td align=center><?=$city['trustText']?></td>
|
||||
<td align=center class=bg1>시세</td>
|
||||
<td align=center><?=$city['trade']?>%</td>
|
||||
<td align=center class=bg1>인구</td>
|
||||
<td align=center><?=round($city['pop']/$city['pop_max']*100, 2)?>%</td>
|
||||
<td align=center><?=$city['popRateText']?>%</td>
|
||||
<td align=center class=bg1>태수</td>
|
||||
<td align=center><?=$officer[4]['name']?></td>
|
||||
<td align=center class=bg1>군사</td>
|
||||
@@ -430,11 +483,12 @@ foreach($generalsFormat as $general){
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center class=bg1>장수</td>
|
||||
<td colspan=11><?=join(', ', $generalsName)?></td>
|
||||
<td colspan=11><?=$showDetailedInfo?join(', ', $generalsName):'<span style="color:gray">알 수 없음</span>'?></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<br>
|
||||
<?php if($showDetailedInfo): ?>
|
||||
<table align=center class='tb_layout bg0'>
|
||||
<thead>
|
||||
<tr>
|
||||
@@ -459,7 +513,7 @@ foreach($generalsFormat as $general){
|
||||
?>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<?php endif; ?>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr><td><?=backButton()?></td></tr>
|
||||
<tr><td><?=banner()?> </td></tr>
|
||||
|
||||
+23
-12
@@ -14,6 +14,7 @@ $generalID = $session->generalID;
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
|
||||
|
||||
increaseRefresh("내정보", 1);
|
||||
|
||||
@@ -38,7 +39,7 @@ if($gameStor->turntime <= $gameStor->opentime){
|
||||
}
|
||||
|
||||
$use_treatment = $me->getAuxVar('use_treatment')??10;
|
||||
|
||||
$use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn')??1;
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
@@ -77,20 +78,25 @@ var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
|
||||
∞<span style='color:orange'>개막직전 남는자리가 있을경우 랜덤하게 참여합니다.</span><br><br>
|
||||
|
||||
환약 사용 【<select id='use_treatment' name='use_treatment'>
|
||||
<option value=10 <?=$use_treatment==10?"selected":""; ?>>경상</option>
|
||||
<option value=20 <?=$use_treatment==21?"selected":""; ?>>중상</option>
|
||||
<option value=40 <?=$use_treatment==41?"selected":""; ?>>심각</option>
|
||||
<option value=60 <?=$use_treatment==61?"selected":""; ?>>위독</option>
|
||||
<option value=100 <?=$use_treatment==100?"selected":""; ?>>사용안함</option>
|
||||
<option value=10 <?=($use_treatment==10)?"selected":""; ?>>경상</option>
|
||||
<option value=21 <?=($use_treatment==21)?"selected":""; ?>>중상</option>
|
||||
<option value=41 <?=($use_treatment==41)?"selected":""; ?>>심각</option>
|
||||
<option value=61 <?=($use_treatment==61)?"selected":""; ?>>위독</option>
|
||||
<option value=100 <?=($use_treatment==100)?"selected":""; ?>>사용안함</option>
|
||||
</select>】<br>
|
||||
∞<span style='color:orange'>부상을 입었을 때 환약을 사용하는 기준입니다.</span><br><br>
|
||||
|
||||
<?php if(($gameStor->autorun_user['options']['chief'])??false) : ?>
|
||||
자동 사령턴 허용 【<select id='use_auto_nation_turn' name='use_auto_nation_turn'>
|
||||
<option value=1 <?=$use_auto_nation_turn?"selected":""; ?>>허용</option>
|
||||
<option value=0 <?=(!$use_auto_nation_turn)?"selected":""; ?>>허용 안함</option>
|
||||
</select>】<br>
|
||||
∞<span style='color:orange'>수뇌가 되었을 때 휴식 턴이어도 적당한 턴을 알아서 넣는 것을 허용합니다.</span><br><br>
|
||||
<?php endif; ?>
|
||||
수비 【<select id='defence_train' name='defence_train'>
|
||||
<option value=90 <?=$me->getVar('defence_train')==90?"selected":""; ?>>☆(훈사90)</option>
|
||||
<option value=80 <?=$me->getVar('defence_train')==80?"selected":""; ?>>◎(훈사80)</option>
|
||||
<option value=60 <?=$me->getVar('defence_train')==60?"selected":""; ?>>○(훈사60)</option>
|
||||
<option value=40 <?=$me->getVar('defence_train')==40?"selected":""; ?>>△(훈사40)</option>
|
||||
<option value=999 <?=$me->getVar('defence_train')==999?"selected":""; ?>>×[훈련, 사기 -3]</option>
|
||||
<?php foreach([90, 80, 60, 40] as $targetDefenceTrain): ?>
|
||||
<option value='<?=$targetDefenceTrain?>' <?=$me->getVar('defence_train')==$targetDefenceTrain?"selected":""; ?>><?=formatDefenceTrain($targetDefenceTrain)?>(훈사<?=$targetDefenceTrain?>)</option>
|
||||
<?php endforeach; ?>
|
||||
<option value=999 <?=$me->getVar('defence_train')==999?"selected":""; ?>><?=formatDefenceTrain(999)?>[훈련, 사기 -3]</option>
|
||||
</select>
|
||||
】<br><br>
|
||||
<input type=<?=$submit?> id='set_my_setting' name=btn style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px; value=설정저장><br>
|
||||
@@ -107,6 +113,11 @@ var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
|
||||
<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>장수 삭제</button></a><br><br>
|
||||
<?php endif; ?>
|
||||
|
||||
<?php if($gameStor->npcmode==2 && $me->getNPCType()==0): ?>
|
||||
다른 장수 선택 (<?=substr($me->getAuxVar('next_change')??TimeUtil::now(), 0, 19)?> 부터)<br>
|
||||
<a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>다른 장수 선택</button></a><br><br>
|
||||
<?php endif; ?>
|
||||
|
||||
개인용 CSS<br>
|
||||
<textarea id='custom_css' style='color:white;background-color:black;width:420px;height:150px;'></textarea>
|
||||
</td>
|
||||
|
||||
@@ -8,7 +8,34 @@ $session = Session::requireLogin()->setReadOnly();
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$startYear = $gameStor->getValue('startyear');
|
||||
$gameStor->cacheValues(['startyear', 'year']);
|
||||
$startYear = $gameStor->startyear;
|
||||
$year = $gameStor->year;
|
||||
|
||||
$me = $db->queryFirstRow('SELECT no, nation, city FROM general WHERE owner =%i', Session::getUserID());
|
||||
|
||||
if($me){
|
||||
$generalID = $me['no'];
|
||||
$nationID = $me['nation'];
|
||||
$city = $db->queryFirstRow('SELECT city, level, def, wall FROM city WHERE city = %i', $me['city']);
|
||||
}
|
||||
else{
|
||||
$generalID = 0;
|
||||
$nationID = 0;
|
||||
$city = [
|
||||
'city'=>0,
|
||||
'level'=>5,
|
||||
'def'=>1000,
|
||||
'wall'=>1000,
|
||||
];
|
||||
}
|
||||
|
||||
if($nationID){
|
||||
$nation = $db->queryFirstRow('SELECT level, type, tech, capital FROM nation WHERE nation = %i', $nationID);
|
||||
}
|
||||
else{
|
||||
$nation = null;
|
||||
}
|
||||
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
@@ -30,6 +57,8 @@ $startYear = $gameStor->getValue('startyear');
|
||||
<?=WebUtil::printJS('js/common.js')?>
|
||||
<script>
|
||||
var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
|
||||
var city = <?=Json::encode($city)?>;
|
||||
var nation = <?=Json::encode($nation)?>;
|
||||
</script>
|
||||
<?=WebUtil::printJS('js/battle_simulator.js')?>
|
||||
</head>
|
||||
@@ -47,7 +76,7 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
|
||||
<div class="input-group-append">
|
||||
<span class="input-group-text">년 시작</span>
|
||||
</div>
|
||||
<input type="number" class="form-control" id="year" value="<?=$startYear+3?>" min="<?=$startYear?>">
|
||||
<input type="number" class="form-control" id="year" value="<?=$year?>" min="<?=$startYear?>">
|
||||
<div class="input-group-append">
|
||||
<span class="input-group-text">년</span>
|
||||
</div>
|
||||
@@ -131,7 +160,7 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
|
||||
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="1" autocomplete="off">Y
|
||||
</label>
|
||||
<label class="btn btn-secondary active">
|
||||
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="2" autocomplete="off" checked>N
|
||||
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="0" autocomplete="off">N
|
||||
</label>
|
||||
</div>
|
||||
|
||||
@@ -145,6 +174,9 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
|
||||
<div class="card-header">
|
||||
<div class="float-sm-left" style="line-height:25px;">출병자 설정</div>
|
||||
<div class="float-sm-right btn-toolbar" role="toolbar">
|
||||
<div class="btn-group btn-group-sm mr-2" role="group">
|
||||
<button type="button" class="btn btn-success btn-general-import-server">서버에서 가져오기</button>
|
||||
</div>
|
||||
<div class="btn-group btn-group-sm mr-2" role="group">
|
||||
<button type="button" class="btn btn-info btn-general-save">저장</button>
|
||||
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
|
||||
@@ -203,7 +235,7 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
|
||||
<input type="radio" name="is_defender_capital" class="form_is_capital" value="1" autocomplete="off">Y
|
||||
</label>
|
||||
<label class="btn btn-secondary active">
|
||||
<input type="radio" name="is_defender_capital" class="form_is_capital" value="0" autocomplete="off" checked>N
|
||||
<input type="radio" name="is_defender_capital" class="form_is_capital" value="0" autocomplete="off">N
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
@@ -236,6 +268,9 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
|
||||
<div class="card-header">
|
||||
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
|
||||
<div class="float-sm-right btn-toolbar" role="toolbar">
|
||||
<div class="btn-group btn-group-sm mr-2" role="group">
|
||||
<button type="button" class="btn btn-success btn-general-import-server">서버에서 가져오기</button>
|
||||
</div>
|
||||
<div class="btn-group btn-group-sm mr-2" role="group">
|
||||
<button type="button" class="btn btn-info btn-general-save">저장</button>
|
||||
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
|
||||
@@ -404,7 +439,7 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
|
||||
<?php endforeach; ?>
|
||||
</select>
|
||||
</div>
|
||||
<div class="input-group mb-1">
|
||||
<div class="input-group mb-3">
|
||||
<div class="input-group-prepend">
|
||||
<span class="input-group-text">귀병숙련</span>
|
||||
</div>
|
||||
@@ -425,11 +460,27 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
|
||||
<span class="input-group-text">수비여부</span>
|
||||
</div>
|
||||
<select class="custom-select form_defence_train only_defender">
|
||||
<option value="90">훈사 90</option>
|
||||
<option value="80">훈사 80</option>
|
||||
<option value="60">훈사 60</option>
|
||||
<option value="40">훈사 40</option>
|
||||
<option value="999">안함</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="input-group mb-1">
|
||||
<div class="input-group-prepend">
|
||||
<span class="input-group-text">전투 수</span>
|
||||
</div>
|
||||
<input type="number" class="form-control form_warnum" value="0" step="1">
|
||||
<div class="input-group-prepend">
|
||||
<span class="input-group-text">승리 수</span>
|
||||
</div>
|
||||
<input type="number" class="form-control form_killnum" value="0" step="1">
|
||||
<div class="input-group-prepend">
|
||||
<span class="input-group-text">사살 수</span>
|
||||
</div>
|
||||
<input type="number" class="form-control form_killcrew" value="0" step="1">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -477,5 +528,25 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="importModal" class="modal" tabindex="-1" role="dialog">
|
||||
<div class="modal-dialog" role="document">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h5 class="modal-title">장수 목록</h5>
|
||||
<button type="button" class="close" data-dismiss="modal" aria-label="Close">
|
||||
<span aria-hidden="true">×</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<select id="modalSelector"></select>
|
||||
<p>타국 장수를 선택한 경우 숙련과 아이템은 0으로 초기화됩니다.</p>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-primary" id='importFromDB'>가져오기</button>
|
||||
<button type="button" class="btn btn-secondary" data-dismiss="modal">닫기</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
+154
-134
@@ -1,40 +1,56 @@
|
||||
@charset "UTF-8";
|
||||
|
||||
/* font-boostring Block */
|
||||
html * {max-height:1000000px;}
|
||||
|
||||
|
||||
html, body{
|
||||
background-color:black;
|
||||
color:white;
|
||||
line-height:1.3;
|
||||
font-family:'맑은 고딕';
|
||||
font-size:13px;
|
||||
html * {
|
||||
max-height: 1000000px;
|
||||
}
|
||||
|
||||
table { font-family:'맑은 고딕'; }
|
||||
font { font-family:'맑은 고딕'; }
|
||||
input { font-family:'맑은 고딕'; font-size:13px; }
|
||||
select { font-family:'굴림'; line-height:100%; }
|
||||
|
||||
.center{
|
||||
text-align:center;
|
||||
html,
|
||||
body {
|
||||
background-color: black;
|
||||
color: white;
|
||||
line-height: 1.3;
|
||||
font-family: '맑은 고딕';
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
table.mimic_flex{
|
||||
table {
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
|
||||
font {
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
|
||||
input {
|
||||
font-family: '맑은 고딕';
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
select {
|
||||
font-family: '굴림';
|
||||
line-height: 100%;
|
||||
}
|
||||
|
||||
.center {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
table.mimic_flex {
|
||||
border-collapse: collapse;
|
||||
border:none;
|
||||
padding:0;
|
||||
border: none;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.mimic_flex td, .mimic_flex th {
|
||||
border:none !important;
|
||||
.mimic_flex td,
|
||||
.mimic_flex th {
|
||||
border: none !important;
|
||||
padding: 0px;
|
||||
word-break: break-all;
|
||||
}
|
||||
|
||||
|
||||
table.tb_layout {
|
||||
table.tb_layout {
|
||||
border-collapse: collapse;
|
||||
padding: 0px;
|
||||
font-size: 13px;
|
||||
@@ -42,159 +58,161 @@ table.tb_layout {
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
|
||||
.tb_layout td, .tb_layout th {
|
||||
border:solid 1px gray;
|
||||
.tb_layout td,
|
||||
.tb_layout th {
|
||||
border: solid 1px gray;
|
||||
padding: 0px;
|
||||
word-break: break-all;
|
||||
font-family: '맑은 고딕';;
|
||||
font-family: '맑은 고딕';
|
||||
;
|
||||
}
|
||||
|
||||
div.bar_out{
|
||||
position:relative;
|
||||
border-top:solid 1px #888888;
|
||||
border-bottom:solid 1px #333333;
|
||||
padding:0;
|
||||
margin:0;
|
||||
width:100%;
|
||||
div.bar_out {
|
||||
position: relative;
|
||||
border-top: solid 1px #888888;
|
||||
border-bottom: solid 1px #333333;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
div.bar_out div{
|
||||
position:absolute;
|
||||
left:0;
|
||||
top:0;
|
||||
height:100%;
|
||||
div.bar_out div {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
div.bar_out div.bar_in{
|
||||
width:100%;
|
||||
div.bar_out div.bar_in {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
|
||||
/* */
|
||||
|
||||
.ev_warning{
|
||||
color:orangered;
|
||||
.ev_warning {
|
||||
color: orangered;
|
||||
}
|
||||
|
||||
.ev_notice{
|
||||
color:orangered;
|
||||
.ev_notice {
|
||||
color: orangered;
|
||||
}
|
||||
|
||||
.ev_succes{
|
||||
color:lightgreen;
|
||||
.ev_succes {
|
||||
color: lightgreen;
|
||||
}
|
||||
|
||||
.ev_sell{
|
||||
color:orange;
|
||||
.ev_sell {
|
||||
color: orange;
|
||||
}
|
||||
|
||||
.ev_failed{
|
||||
color:orangered;
|
||||
.ev_failed {
|
||||
color: orangered;
|
||||
}
|
||||
|
||||
.ev_highlight{
|
||||
color:orangered;
|
||||
.ev_highlight {
|
||||
color: orangered;
|
||||
}
|
||||
|
||||
|
||||
/* TODO: 색상값이 아니라 의미에 따라 클래스 지정 */
|
||||
|
||||
.o_bullet::before{
|
||||
color:cyan;
|
||||
content:"●";
|
||||
.o_bullet::before {
|
||||
color: cyan;
|
||||
content: "●";
|
||||
}
|
||||
|
||||
.o_diamond::before{
|
||||
color:orangered;
|
||||
content:"◆";
|
||||
.o_diamond::before {
|
||||
color: orangered;
|
||||
content: "◆";
|
||||
}
|
||||
|
||||
.small_war_log{
|
||||
display:inline-block;
|
||||
.small_war_log {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.small_war_log .war_type_attack{
|
||||
color:cyan;
|
||||
.small_war_log .war_type_attack {
|
||||
color: cyan;
|
||||
}
|
||||
|
||||
.small_war_log .war_type_defense{
|
||||
color:magenta;
|
||||
.small_war_log .war_type_defense {
|
||||
color: magenta;
|
||||
}
|
||||
|
||||
.small_war_log .war_type_siege{
|
||||
color:white;
|
||||
.small_war_log .war_type_siege {
|
||||
color: white;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.small_war_log .name_plate{
|
||||
.small_war_log .name_plate {
|
||||
font-size: 0.75em;
|
||||
}
|
||||
|
||||
.small_war_log .name_plate_cover{
|
||||
color:yellow;
|
||||
.small_war_log .name_plate_cover {
|
||||
color: yellow;
|
||||
}
|
||||
|
||||
.small_war_log .crew_plate{
|
||||
color:orangered;
|
||||
font-size:90%;
|
||||
.small_war_log .crew_plate {
|
||||
color: orangered;
|
||||
font-size: 90%;
|
||||
}
|
||||
|
||||
.t_date{
|
||||
.t_date {
|
||||
font-size: 0.75em;
|
||||
}
|
||||
|
||||
.t_red{
|
||||
color:red;
|
||||
.t_red {
|
||||
color: red;
|
||||
}
|
||||
|
||||
.t_blue{
|
||||
color:blue;
|
||||
.t_blue {
|
||||
color: blue;
|
||||
}
|
||||
|
||||
.t_green{
|
||||
color:green;
|
||||
.t_green {
|
||||
color: green;
|
||||
}
|
||||
|
||||
.t_magenta{
|
||||
color:magenta;
|
||||
.t_magenta {
|
||||
color: magenta;
|
||||
}
|
||||
|
||||
.t_cyan{
|
||||
color:cyan;
|
||||
.t_cyan {
|
||||
color: cyan;
|
||||
}
|
||||
|
||||
.t_limegreen{
|
||||
color:limegreen;
|
||||
.t_limegreen {
|
||||
color: limegreen;
|
||||
}
|
||||
|
||||
.t_skyblue{
|
||||
color:skyblue;
|
||||
.t_skyblue {
|
||||
color: skyblue;
|
||||
}
|
||||
|
||||
.t_orangered{
|
||||
color:orangered;
|
||||
.t_orangered {
|
||||
color: orangered;
|
||||
}
|
||||
|
||||
.t_yellow{
|
||||
color:yellow;
|
||||
.t_yellow {
|
||||
color: yellow;
|
||||
}
|
||||
|
||||
.t_white{
|
||||
color:white;
|
||||
.t_white {
|
||||
color: white;
|
||||
}
|
||||
|
||||
.float_left{
|
||||
float:left;
|
||||
.float_left {
|
||||
float: left;
|
||||
}
|
||||
|
||||
.tooltip{
|
||||
font-size:12px;
|
||||
.tooltip {
|
||||
font-size: 12px;
|
||||
font-family: '맑은 고딕';
|
||||
}
|
||||
|
||||
.tooltip_copyable_info .tooltiptext{
|
||||
.tooltip_copyable_info .tooltiptext {
|
||||
display: inline;
|
||||
color: rgba(0,0,0,0);
|
||||
color: rgba(0, 0, 0, 0);
|
||||
font-size: 0;
|
||||
}
|
||||
|
||||
@@ -202,67 +220,69 @@ div.bar_out div.bar_in{
|
||||
display: none;
|
||||
}
|
||||
|
||||
.hidden_but_copyable{
|
||||
color: rgba(0,0,0,0);
|
||||
.hidden_but_copyable {
|
||||
color: rgba(0, 0, 0, 0);
|
||||
font-size: 0;
|
||||
}
|
||||
|
||||
.btn-group-xs > .btn, .btn-xs {
|
||||
padding : .25rem .4rem;
|
||||
font-size : .875rem;
|
||||
line-height : .5;
|
||||
border-radius : .2rem;
|
||||
.btn-group-xs>.btn,
|
||||
.btn-xs {
|
||||
padding: .25rem .4rem;
|
||||
font-size: .875rem;
|
||||
line-height: .5;
|
||||
border-radius: .2rem;
|
||||
}
|
||||
|
||||
.edit_form.viewer{
|
||||
max-height:200px;
|
||||
overflow-y:auto;
|
||||
.edit_form.viewer {
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.trumbowyg-box{
|
||||
margin:0;
|
||||
border-left:none;
|
||||
border-right:none;
|
||||
.trumbowyg-box {
|
||||
margin: 0;
|
||||
border-left: none;
|
||||
border-right: none;
|
||||
}
|
||||
|
||||
.edit_form.trumbowyg-editor{
|
||||
margin:0;
|
||||
padding:0;
|
||||
.edit_form.trumbowyg-editor {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.commandBasic{
|
||||
background-color:black;
|
||||
color:white;
|
||||
.commandBasic {
|
||||
background-color: black;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.compensatePositive{
|
||||
color:skyblue;
|
||||
.compensatePositive {
|
||||
color: skyblue;
|
||||
}
|
||||
|
||||
.compensateNegative{
|
||||
color:orange;
|
||||
.compensateNegative {
|
||||
color: orange;
|
||||
}
|
||||
|
||||
.compensateNeutral{
|
||||
color:white;
|
||||
.compensateNeutral {
|
||||
color: white;
|
||||
}
|
||||
|
||||
.commandBasic.commandImpossible{
|
||||
background-color:red;
|
||||
color:white;
|
||||
.commandBasic.commandImpossible {
|
||||
background-color: red;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.select2-selection--single.simple-select2-align-center .select2-selection__rendered {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.select2-dropdown.simple-select2-align-center li.select2-results__option{
|
||||
.select2-dropdown.simple-select2-align-center li.select2-results__option {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.select2-container--bootstrap4 .select2-selection--single.text-secondary .select2-selection__rendered{
|
||||
color:white;
|
||||
.select2-container--bootstrap4 .select2-selection--single.text-secondary .select2-selection__rendered {
|
||||
color: white;
|
||||
}
|
||||
|
||||
.select2-container--bootstrap4 .text-secondary .select2-results__option[aria-selected=false]{
|
||||
color:white;
|
||||
.select2-container--bootstrap4 .text-secondary .select2-results__option[aria-selected=false] {
|
||||
color: white;
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
@charset "UTF-8";
|
||||
.container {
|
||||
width: 1000px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.card_holder {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.general_card {
|
||||
width: 125px;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.general_card h4 {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.general_card p {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.general_card .select_btn {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.general_card label {
|
||||
display: block;
|
||||
padding-left: 15px;
|
||||
text-indent: -15px;
|
||||
}
|
||||
|
||||
.general_card input {
|
||||
width: 13px;
|
||||
height: 13px;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
vertical-align: bottom;
|
||||
position: relative;
|
||||
top: -1px;
|
||||
*overflow: hidden;
|
||||
}
|
||||
|
||||
#outdate_token {
|
||||
color: red;
|
||||
display: none;
|
||||
}
|
||||
|
||||
#left_pad button {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.custom_picture {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.custom_personality {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.custom_stat {
|
||||
display: none;
|
||||
}
|
||||
+73
-16
@@ -185,7 +185,8 @@ function myNationInfo(General $generalObj)
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$admin = $gameStor->getValues(['startyear', 'year']);
|
||||
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
|
||||
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
|
||||
|
||||
$nationID = $generalObj->getNationID();
|
||||
$nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation = %i', $nationID)??getNationStaticInfo(0);
|
||||
@@ -200,6 +201,17 @@ function myNationInfo(General $generalObj)
|
||||
$level12Name = key_exists(12, $topChiefs)?getColoredName($topChiefs[12]['name'], $topChiefs[12]['npc']):'-';
|
||||
$level11Name = key_exists(11, $topChiefs)?getColoredName($topChiefs[11]['name'], $topChiefs[11]['npc']):'-';
|
||||
|
||||
$impossibleStrategicCommandLists = [];
|
||||
$strategicCommandLists = GameConst::$availableChiefCommand['전략'];
|
||||
$yearMonth = Util::joinYearMonth($admin['year'], $admin['month']);
|
||||
foreach($strategicCommandLists as $command){
|
||||
$cmd = buildNationCommandClass($command, $generalObj, $admin, new LastTurn());
|
||||
$nextAvailableTurn = $cmd->getNextAvailableTurn();
|
||||
if($nextAvailableTurn > $yearMonth){
|
||||
$impossibleStrategicCommandLists[] = [$cmd->getName(), $nextAvailableTurn - $yearMonth];
|
||||
}
|
||||
}
|
||||
|
||||
echo "<table width=498 class='tb_layout bg2 nation_info'>
|
||||
<tr>
|
||||
<td colspan=4 ";
|
||||
@@ -282,10 +294,23 @@ function myNationInfo(General $generalObj)
|
||||
} else {
|
||||
if ($nation['strategic_cmd_limit'] != 0) {
|
||||
$nation['strategic_cmd_limit'] = "<font color=red>{$nation['strategic_cmd_limit']}턴</font>";
|
||||
} else {
|
||||
} else if($impossibleStrategicCommandLists) {
|
||||
$nation['strategic_cmd_limit'] = "<font color=yellow>가 능</font>";
|
||||
} else{
|
||||
$nation['strategic_cmd_limit'] = "<font color=limegreen>가 능</font>";
|
||||
}
|
||||
|
||||
if($impossibleStrategicCommandLists){
|
||||
$text = [];
|
||||
foreach($impossibleStrategicCommandLists as [$cmdName, $remainTurn]){
|
||||
$text[] = "{$cmdName}: {$remainTurn}턴 뒤";
|
||||
}
|
||||
$nation['strategic_cmd_limit'] = $templates->render('tooltip', [
|
||||
'text'=>'<span style="text-decoration:underline dashed;">'.$nation['strategic_cmd_limit'].'</span>',
|
||||
'info'=>'<span class="text-left d-inline-block">'.join('<br>', $text).'</span>',
|
||||
]);
|
||||
}
|
||||
|
||||
if ($nation['surlimit'] != 0) {
|
||||
$nation['surlimit'] = "<font color=red>{$nation['surlimit']}턴</font>";
|
||||
} else {
|
||||
@@ -1199,7 +1224,7 @@ function updateOnline()
|
||||
|
||||
//동접수
|
||||
$before5Min = TimeUtil::nowAddMinutes(-5);
|
||||
$onlineUser = $db->query('SELECT no,name,nation FROM general WHERE lastrefresh > %s', $before5Min);
|
||||
$onlineUser = $db->query('SELECT no,name,nation FROM general WHERE lastrefresh > %s AND npc < 2', $before5Min);
|
||||
$onlineNum = count($onlineUser);
|
||||
$onlineNationUsers = Util::arrayGroupBy($onlineUser, 'nation');
|
||||
|
||||
@@ -1512,7 +1537,18 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
|
||||
//일단은 '획득' 시에만 동작하므로 이대로 사용하기로...
|
||||
$occupiedUnique = [];
|
||||
|
||||
$invalidItemType = [];
|
||||
foreach(array_keys(GameConst::$allItems) as $itemType){
|
||||
$ownItem = $general->getItems()[$itemType]??null;
|
||||
if($ownItem !== null && !$ownItem->isBuyable()){
|
||||
$invalidItemType[$itemType] = true;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (array_keys(GameConst::$allItems) as $itemType) {
|
||||
if(key_exists($itemType, $invalidItemType)){
|
||||
continue;
|
||||
}
|
||||
foreach ($db->queryAllLists('SELECT %b, count(*) as cnt FROM general GROUP BY %b', $itemType, $itemType) as [$itemCode, $cnt]) {
|
||||
$itemClass = buildItemClass($itemCode);
|
||||
if (!$itemClass) {
|
||||
@@ -1526,6 +1562,9 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
|
||||
}
|
||||
|
||||
foreach (GameConst::$allItems as $itemType => $itemCategories) {
|
||||
if(key_exists($itemType, $invalidItemType)){
|
||||
continue;
|
||||
}
|
||||
foreach ($itemCategories as $itemCode => $cnt) {
|
||||
if (!key_exists($itemCode, $occupiedUnique)) {
|
||||
$availableUnique[] = [[$itemType, $itemCode], $cnt];
|
||||
@@ -1579,37 +1618,55 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
|
||||
return false;
|
||||
}
|
||||
|
||||
$itemTypeCnt = count(GameConst::$allItems);
|
||||
$trialCnt = $itemTypeCnt;
|
||||
|
||||
foreach ($general->getItems() as $item) {
|
||||
if (!$item) {
|
||||
continue;
|
||||
}
|
||||
if (!$item->isBuyable()) {
|
||||
return false;
|
||||
$trialCnt -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
if($trialCnt <= 0){
|
||||
LogText("{$general->getName()}, {$general->getID()} 모든 아이템", $trialCnt);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
$scenario = $gameStor->scenario;
|
||||
$genCount = $db->queryFirstField('SELECT count(*) FROM general WHERE npc<2');
|
||||
|
||||
if ($scenario < 100) {
|
||||
$prob = 1 / ($genCount * 5); // 5~6개월에 하나씩 등장
|
||||
$prob = 1 / ($genCount * 3 * $itemTypeCnt); // 3~4개월에 하나씩 등장
|
||||
} else {
|
||||
$prob = 1 / $genCount; // 1~2개월에 하나씩 등장
|
||||
$prob = 1 / ($genCount * $itemTypeCnt); // 1~2개월에 하나씩 등장
|
||||
}
|
||||
|
||||
if ($acquireType == '설문조사') {
|
||||
$prob = 1 / ($genCount * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장
|
||||
$prob = 1 / ($genCount * $itemTypeCnt * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장
|
||||
} else if ($acquireType == '랜덤 임관') {
|
||||
$prob = 1 / ($genCount / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
|
||||
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
|
||||
} else if ($acquireType == '건국') {
|
||||
$prob = 1 / ($genCount / 10 / 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
|
||||
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
|
||||
}
|
||||
|
||||
$prob = Util::valueFit($prob, null, 1 / 3);
|
||||
$prob = Util::valueFit($prob, null, 1 / 4);//최대치 감소
|
||||
$result = false;
|
||||
|
||||
if (!Util::randBool($prob)) {
|
||||
|
||||
|
||||
foreach(Util::range($trialCnt) as $_idx){
|
||||
if (Util::randBool($prob)) {
|
||||
$result = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!$result){
|
||||
LogText("{$general->getName()}, {$general->getID()} 유니크 실패 {$trialCnt}", $prob);
|
||||
return false;
|
||||
}
|
||||
LogText("{$general->getName()}, {$general->getID()} 유니크 성공 {$trialCnt}", $prob);
|
||||
|
||||
return giveRandomUniqueItem($general, $acquireType);
|
||||
}
|
||||
@@ -1711,7 +1768,7 @@ function nextRuler(General $general)
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
[$year, $month, $fiction] = $gameStor->getValuesAsArray(['year', 'month', 'fiction']);
|
||||
$nation = $general->getStaticNation();
|
||||
$nationName = $nation['name'];
|
||||
$nationID = $nation['nation'];
|
||||
@@ -1719,7 +1776,7 @@ function nextRuler(General $general)
|
||||
$candidate = null;
|
||||
|
||||
//npc or npc유저인 경우 후계 찾기
|
||||
if ($general->getNPCType() > 0) {
|
||||
if (!$fiction && $general->getNPCType() > 0) {
|
||||
$candidate = $db->queryFirstRow(
|
||||
'SELECT no,name,officer_level,IF(ABS(affinity-%i)>75,150-ABS(affinity-%i),ABS(affinity-%i)) as npcmatch2 from general where nation=%i and officer_level!=12 and 1 <= npc and npc<=3 order by npcmatch2,rand() LIMIT 1',
|
||||
$general->getVar('affinity'),
|
||||
|
||||
@@ -232,7 +232,7 @@ function checkCommandArg(?array $arg):?string{
|
||||
}
|
||||
$defaultCheck = [
|
||||
/*'string'=>[
|
||||
'nationName', 'optionText', 'itemType', 'nationType'
|
||||
'nationName', 'optionText', 'itemType', 'nationType', 'commandType',
|
||||
],*/
|
||||
'integer'=>[
|
||||
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
|
||||
@@ -284,14 +284,14 @@ function setGeneralCommand(int $generalID, array $rawTurnList, string $command,
|
||||
$turnList[$turnIdx] = true;
|
||||
}
|
||||
else if($turnIdx == -1){
|
||||
//홀수
|
||||
foreach(Util::range(1, GameConst::$maxTurn, 2) as $subIdx){
|
||||
//홀수, 0부터 맞다.
|
||||
foreach(Util::range(0, GameConst::$maxTurn, 2) as $subIdx){
|
||||
$turnList[$subIdx] = true;
|
||||
}
|
||||
}
|
||||
else if($turnIdx == -2){
|
||||
//짝수
|
||||
foreach(Util::range(0, GameConst::$maxTurn, 2) as $subIdx){
|
||||
//짝수, 1부터 맞다.
|
||||
foreach(Util::range(1, GameConst::$maxTurn, 2) as $subIdx){
|
||||
$turnList[$subIdx] = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -378,6 +378,30 @@ function buildWarUnitTriggerClass(?string $type, WarUnit $unit, ?array $args = n
|
||||
return $class->newInstanceArgs(array_merge([$unit], $args));
|
||||
}
|
||||
|
||||
function getGeneralPoolClass(string $type){
|
||||
static $basePath = __NAMESPACE__.'\\GeneralPool\\';
|
||||
$classPath = ($basePath.$type);
|
||||
|
||||
if(class_exists($classPath)){
|
||||
return $classPath;
|
||||
}
|
||||
|
||||
throw new \InvalidArgumentException("{$type}은 GeneralPool이 아님");
|
||||
}
|
||||
|
||||
/**
|
||||
* @param \MeekroDB $db
|
||||
* @param int $owner
|
||||
* @param int $pickCnt
|
||||
* @param null|string $prefix
|
||||
* @return AbsGeneralPool[]
|
||||
*/
|
||||
function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array{
|
||||
/** @var AbsGeneralPool */
|
||||
$class = getGeneralPoolClass(GameConst::$targetGeneralPool);
|
||||
return $class::pickGeneralFromPool($db, $owner, $pickCnt, $prefix);
|
||||
}
|
||||
|
||||
function countPureGeneralFromRawList(?array $rawGeneralList=null):int{
|
||||
if(!$rawGeneralList){
|
||||
return 0;
|
||||
|
||||
+18
-22
@@ -516,6 +516,7 @@ function checkWander()
|
||||
$logger = $wanderer->getLogger();
|
||||
$logger->pushGeneralActionLog('초반 제한후 방랑군은 자동 해산됩니다.', ActionLogger::PLAIN);
|
||||
$wanderCmd->run();
|
||||
$wanderCmd->setNextAvailable();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -626,14 +627,15 @@ function updateNationState()
|
||||
|
||||
$uniqueLotteryWeightList = [];
|
||||
foreach ($nationGenList as $nationGen) {
|
||||
$hasUnique = false;
|
||||
$trialCnt = count(GameConst::$allItems);
|
||||
|
||||
foreach ($nationGen->getItems() as $item) {
|
||||
if (!$item->isBuyable()) {
|
||||
$hasUnique = true;
|
||||
break;
|
||||
$trialCnt -= 1;
|
||||
}
|
||||
}
|
||||
if ($hasUnique) {
|
||||
|
||||
if ($trialCnt <= 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -646,6 +648,9 @@ function updateNationState()
|
||||
} else if ($nationGen->getVar('officer_level') > 4) {
|
||||
$score += 35;
|
||||
}
|
||||
|
||||
$score *= $trialCnt;
|
||||
|
||||
$uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score];
|
||||
}
|
||||
|
||||
@@ -679,31 +684,22 @@ function updateNationState()
|
||||
|
||||
while ($assemblerCnt < $maxAssemblerCnt) {
|
||||
$lastAssemblerID += 1;
|
||||
$npcObj = new Scenario\NPC(
|
||||
999,
|
||||
$npcObj = new Scenario\GeneralBuilder(
|
||||
sprintf('부대장%4d', $lastAssemblerID),
|
||||
0,
|
||||
null,
|
||||
$nation['nation'],
|
||||
null,
|
||||
10,
|
||||
10,
|
||||
10,
|
||||
1,
|
||||
$admin['year'] - 15,
|
||||
$admin['year'] + 15,
|
||||
'은둔',
|
||||
'척사'
|
||||
$nation['nation']
|
||||
);
|
||||
$npcObj->killturn = 70;
|
||||
$npcObj->gold = 0;
|
||||
$npcObj->rice = 0;
|
||||
$npcObj->npc = 5;
|
||||
$npcObj->setAffinity(999)->setStat(10, 10, 10)
|
||||
->setSpecialSingle('척사')->setEgo('che_은둔')
|
||||
->setKillturn(70)->setGoldRice(0, 0)
|
||||
->setNPCType(5)->fillRemainSpecAsZero($admin);
|
||||
$npcObj->build($admin);
|
||||
$npcID = $npcObj->generalID;
|
||||
$npcID = $npcObj->getGeneralID();
|
||||
|
||||
$db->insert('troop', [
|
||||
'troop_leader' => $npcID,
|
||||
'name' => $npcObj->realName,
|
||||
'name' => $npcObj->getGeneralName(),
|
||||
'nation' => $nation['nation'],
|
||||
]);
|
||||
$db->update('general', [
|
||||
|
||||
@@ -217,10 +217,14 @@ function formatDefenceTrain(int $value): string
|
||||
{
|
||||
if ($value === 999) {
|
||||
return "×";
|
||||
} else if ($value >= 90){
|
||||
return "☆";
|
||||
} else if ($value >= 80) {
|
||||
return "◎";
|
||||
} else {
|
||||
} else if ($value >= 60) {
|
||||
return "○";
|
||||
} else{
|
||||
return "△";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -523,7 +523,7 @@ function selection($tnmt_type, $tnmt, $phase) {
|
||||
if($phase < 31) {
|
||||
$gameStor->phase+=1;
|
||||
} else {
|
||||
$gameStor->tournamemt = 4;
|
||||
$gameStor->tournament = 4;
|
||||
$gameStor->phase=0;
|
||||
}
|
||||
}
|
||||
|
||||
+7
-5
@@ -61,7 +61,7 @@ $scenario = $gameStor->scenario_text;
|
||||
$nationID = $generalObj->getNationID();
|
||||
if($nationID){
|
||||
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
|
||||
$nationStor->cacheValues(['notice', 'online_genenerals']);
|
||||
$nationStor->cacheAll();
|
||||
}
|
||||
|
||||
$valid = 0;
|
||||
@@ -79,9 +79,11 @@ if ($gameStor->fiction == 0) {
|
||||
}
|
||||
if ($gameStor->npcmode == 0) {
|
||||
$npcmode = "불가능";
|
||||
} else {
|
||||
} else if($gameStor->npcmode == 1){
|
||||
$npcmode = "가능";
|
||||
$valid = 1;
|
||||
} else {
|
||||
$npcmode = "선택 생성";
|
||||
}
|
||||
$color = "cyan";
|
||||
$mapTheme = $gameStor->map_theme;
|
||||
@@ -134,7 +136,7 @@ $(function(){
|
||||
<body class="img_back">
|
||||
|
||||
<div id="container">
|
||||
<div><?=allButton($gameStor->npcmode!=0)?></div>
|
||||
<div><?=allButton($gameStor->npcmode==1)?></div>
|
||||
<table class="tb_layout bg0" style="width:1000px;">
|
||||
<tr height=50>
|
||||
<td colspan=5 id="server_title" align=center><font size=4>삼국지 모의전투 HiDCHe <?=$serverName.$serverCnt?>기 (<font color=cyan><?=$scenario?></font>)</font></td>
|
||||
@@ -341,7 +343,7 @@ else if($session->userGrade == 4){
|
||||
<button id="msg_submit">서신전달&갱신</button><br>
|
||||
내용 없이 '서신전달&갱신'을 누르면 메세지창이 갱신됩니다.
|
||||
</div>
|
||||
<div><?=allButton($gameStor->npcmode!=0)?></div>
|
||||
<div><?=allButton($gameStor->npcmode==1)?></div>
|
||||
<div id="message_board"><div style="left:0;" class="board_side bg0">
|
||||
<div class="board_header bg0" id='public_talk_position'>전체 메시지(최고99자)</div>
|
||||
<section class="public_message">
|
||||
@@ -361,7 +363,7 @@ else if($session->userGrade == 4){
|
||||
<button type="button" class="load_old_message btn btn-secondary btn-block" data-msg_type="diplomacy">이전 메시지 불러오기</button>
|
||||
</section>
|
||||
</div></div>
|
||||
<div style="clear:left;"><?=allButton($gameStor->npcmode!=0)?><?=banner()?></div>
|
||||
<div style="clear:left;"><?=allButton($gameStor->npcmode==1)?><?=banner()?></div>
|
||||
</div>
|
||||
<?php
|
||||
if ($con == 1) {
|
||||
|
||||
+18
-1
@@ -102,7 +102,7 @@ if($session->userGrade < 5 && !$allowReset){
|
||||
</div>
|
||||
|
||||
<div class="form-group row">
|
||||
<label for="confirm_password" class="col-sm-3 col-form-label">시나리오 선택</label>
|
||||
<label for="scenario_sel" class="col-sm-3 col-form-label">시나리오 선택</label>
|
||||
<div class="col-sm-9">
|
||||
<select class="form-control" name="scenario" size="1" id="scenario_sel">
|
||||
</select>
|
||||
@@ -138,6 +138,20 @@ if($session->userGrade < 5 && !$allowReset){
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group row">
|
||||
<label for="block_general_create" class="col-sm-3 col-form-label">장수 임의 생성</label>
|
||||
<div class="col-sm-9">
|
||||
<div id="block_general_create" class="btn-group btn-group-toggle" data-toggle="buttons">
|
||||
<label class="btn btn-secondary">
|
||||
<input type="radio" name="block_general_create" value="0" checked>가능
|
||||
</label>
|
||||
<label class="btn btn-secondary active">
|
||||
<input type="radio" name="block_general_create" value="1">불가
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group row">
|
||||
<label for="npcmode" class="col-sm-3 col-form-label">NPC 빙의</label>
|
||||
<div class="col-sm-9">
|
||||
@@ -148,6 +162,9 @@ if($session->userGrade < 5 && !$allowReset){
|
||||
<label class="btn btn-secondary active">
|
||||
<input type="radio" name="npcmode" value="0" checked>불가
|
||||
</label>
|
||||
<label class="btn btn-secondary">
|
||||
<input type="radio" name="npcmode" value="2">선택 생성 가능
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+5
-4
@@ -52,7 +52,7 @@ else if(
|
||||
$now->getTimestamp() - $lastTurn->getTimestamp() > $reservedDate->getTimestamp() - $now->getTimestamp()
|
||||
){
|
||||
//정지 상태 & 중간 넘음
|
||||
AppConf::getList()[DB::prefix()]->closeServer();
|
||||
ServConfig::getServerList()[DB::prefix()]->closeServer();
|
||||
$status = 'closed';
|
||||
}
|
||||
else if(
|
||||
@@ -60,12 +60,12 @@ else if(
|
||||
$now->getTimestamp() - $lastTurn->getTimestamp() > ($reservedDate->getTimestamp() - $now->getTimestamp()) * 2
|
||||
){
|
||||
//천통 & 비정지 상태 & 2/3 넘음
|
||||
AppConf::getList()[DB::prefix()]->closeServer();
|
||||
ServConfig::getServerList()[DB::prefix()]->closeServer();
|
||||
$status = 'closed';
|
||||
}
|
||||
else if($reservedDate->getTimestamp() - $now->getTimestamp() <= 60*10){
|
||||
//어쨌든 간에 10분 남았다면.
|
||||
AppConf::getList()[DB::prefix()]->closeServer();
|
||||
ServConfig::getServerList()[DB::prefix()]->closeServer();
|
||||
$status = 'closed';
|
||||
}
|
||||
|
||||
@@ -85,6 +85,7 @@ $result = ResetHelper::buildScenario(
|
||||
$options['scenario'],
|
||||
$options['fiction'],
|
||||
$options['extend'],
|
||||
$options['block_general_create'],
|
||||
$options['npcmode'],
|
||||
$options['show_img_level'],
|
||||
$options['tournament_trig'],
|
||||
@@ -96,6 +97,6 @@ $result = ResetHelper::buildScenario(
|
||||
$result['affected']=1;
|
||||
|
||||
$prefix = DB::prefix();
|
||||
AppConf::getList()[$prefix]->openServer();
|
||||
ServConfig::getServerList()[$prefix]->openServer();
|
||||
|
||||
Json::die($result);
|
||||
@@ -0,0 +1,87 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
WebUtil::requireAJAX();
|
||||
|
||||
$destGeneralID = Util::getPost('destGeneralID', 'int', 0);
|
||||
|
||||
if(!$destGeneralID || $destGeneralID <= 0){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'올바르지 않은 장수 코드입니다'
|
||||
]);
|
||||
}
|
||||
|
||||
$session = Session::requireGameLogin([])->setReadOnly();
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
increaseRefresh("시뮬레이터 추출", 1);
|
||||
|
||||
$userID = Session::getUserID();
|
||||
$me = $db->queryFirstRow('SELECT no,nation from general where owner=%i', $userID);
|
||||
$nationID = $me['nation'];
|
||||
|
||||
$reqColumns = [
|
||||
'nation',
|
||||
'name', 'officer_level', 'explevel', 'injury',
|
||||
'leadership', 'horse', 'strength', 'weapon', 'intel', 'book', 'item',
|
||||
'rice', 'personal', 'special2',
|
||||
'crew', 'crewtype',
|
||||
'atmos', 'train', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'defence_train',
|
||||
];
|
||||
|
||||
$reqRankColumns = [
|
||||
'warnum', 'killnum', 'killcrew'
|
||||
];
|
||||
|
||||
$dummyItems = [
|
||||
'officer_level'=>1,
|
||||
'horse'=>'None',
|
||||
'weapon'=>'None',
|
||||
'book'=>'None',
|
||||
'item'=>'None',
|
||||
'crew'=>0,
|
||||
'crewtype'=>GameUnitConst::DEFAULT_CREWTYPE,
|
||||
'rice'=>10000,
|
||||
'train'=>GameConst::$maxTrainByCommand,
|
||||
'atmos'=>GameConst::$maxTrainByCommand,
|
||||
'dex1'=>0,
|
||||
'dex2'=>0,
|
||||
'dex3'=>0,
|
||||
'dex4'=>0,
|
||||
'dex5'=>0,
|
||||
'defence_train'=>80,
|
||||
'warnum'=>0,
|
||||
'killnum'=>0,
|
||||
'killcrew'=>0,
|
||||
];
|
||||
|
||||
$rawDestGeneral = $db->queryFirstRow('SELECT %l FROM general WHERE no=%i', Util::formatListOfBackticks($reqColumns), $destGeneralID);
|
||||
|
||||
if($nationID == 0 || $rawDestGeneral['nation'] != $nationID){
|
||||
foreach($dummyItems as $key=>$val){
|
||||
$rawDestGeneral[$key] = $val;
|
||||
}
|
||||
}
|
||||
else{
|
||||
$rawRankValue = $db->queryAllLists('SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls', $destGeneralID, $reqRankColumns);
|
||||
foreach($rawRankValue as [$rankType, $rankValue]){
|
||||
$rawDestGeneral[$rankType] = $rankValue;
|
||||
}
|
||||
}
|
||||
|
||||
foreach(['dex1', 'dex2', 'dex3', 'dex4', 'dex5'] as $dexKey){
|
||||
$dex = $rawDestGeneral[$dexKey];
|
||||
$rawDestGeneral[$dexKey] = getDexLevelList()[getDexLevel($dex)][0];
|
||||
}
|
||||
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'reason'=>'success',
|
||||
'general'=>$rawDestGeneral,
|
||||
]);
|
||||
@@ -0,0 +1,36 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin([]);
|
||||
$generalID = Session::getGeneralID();
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$rawList = Util::convertArrayToDict($db->query('SELECT no, name, npc, nation FROM general'), 'no');
|
||||
$nationID = $rawList[$generalID]['nation'];
|
||||
|
||||
|
||||
$result = [
|
||||
'result'=>true,
|
||||
'reason'=>'success',
|
||||
'nationID'=>$nationID,
|
||||
'generalID'=>$generalID,
|
||||
'column'=>['no', 'name', 'npc']
|
||||
];
|
||||
|
||||
$resultItem = [];
|
||||
foreach(Util::arrayGroupBy($rawList, 'nation') as $subNationID=>$generals){
|
||||
$subNation = [];
|
||||
foreach($generals as $general){
|
||||
$subNation[] = [$general['no'], $general['name'], $general['npc']];
|
||||
}
|
||||
$resultItem[$subNationID] = $subNation;
|
||||
}
|
||||
|
||||
$result['list'] = $resultItem;
|
||||
$result['nation'] = Util::convertArrayToDict($db->query('SELECT nation, name, color FROM nation'), 'nation');
|
||||
Json::die($result);
|
||||
@@ -6,7 +6,7 @@ include "func.php";
|
||||
|
||||
|
||||
//로그인 검사
|
||||
$session = Session::requireLogin();
|
||||
$session = Session::requireLogin([]);
|
||||
$userID = Session::getUserID();
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
@@ -37,7 +37,7 @@ list(
|
||||
$npcmode
|
||||
) = $gameStor->getValuesAsArray(['maxgeneral', 'turnterm', 'npcmode']);
|
||||
|
||||
if(!$npcmode){
|
||||
if($npcmode!=1){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'빙의 가능한 서버가 아닙니다'
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
function sortTokens(&$tokens){
|
||||
usort($tokens, function($lhs, $rhs){
|
||||
return array_sum($lhs['dex'])<=>array_sum($rhs['dex']);
|
||||
});
|
||||
}
|
||||
|
||||
function putInfoText(&$info){
|
||||
if(key_exists('specialDomestic', $info)){
|
||||
$class = buildGeneralSpecialDomesticClass($info['specialDomestic']);
|
||||
$info['specialDomesticName'] = $class->getName();
|
||||
$info['specialDomesticInfo'] = $class->getInfo();
|
||||
}
|
||||
|
||||
if(key_exists('specialWar', $info)){
|
||||
$class = buildGeneralSpecialDomesticClass($info['specialWar']);
|
||||
$info['specialWarName'] = $class->getName();
|
||||
$info['specialWarInfo'] = $class->getInfo();
|
||||
}
|
||||
}
|
||||
|
||||
$session = Session::requireLogin([])->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
$oNow = new \DateTimeImmutable();
|
||||
|
||||
$now = $oNow->format('Y-m-d H:i:s');
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$npcmode = $gameStor->getValue('npcmode');
|
||||
if($npcmode!=2){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'선택 가능한 서버가 아닙니다'
|
||||
]);
|
||||
}
|
||||
|
||||
$rawGeneral = $db->queryFirstRow('SELECT no, aux FROM general WHERE `owner` = %i', $userID);
|
||||
if($rawGeneral){
|
||||
$generalAux = Json::decode($rawGeneral['aux']);
|
||||
if(key_exists('next_change', $generalAux)&& $generalAux['next_change'] > $now){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'아직 다시 고를 수 없습니다'
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
$tokens = $db->query('SELECT unique_name, reserved_until, info FROM `select_pool` WHERE `owner`=%i AND `reserved_until`>=%s', $userID, $now);
|
||||
|
||||
if($tokens){
|
||||
$pick = [];
|
||||
$valid_until = null;
|
||||
$specialInfo = [];
|
||||
foreach($tokens as $token){
|
||||
$valid_until = $token['reserved_until'];
|
||||
$info = Json::decode($token['info']);
|
||||
putInfoText($info);
|
||||
$info['uniqueName'] = $token['unique_name'];
|
||||
$pick[] = $info;
|
||||
}
|
||||
sortTokens($pick);//좀 무식하지만..
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'pick'=>$pick,
|
||||
'validUntil'=>$valid_until
|
||||
]);
|
||||
}
|
||||
|
||||
$pick = [];
|
||||
$valid_until = null;
|
||||
foreach(pickGeneralFromPool($db, $userID, 14) as $pickObj){
|
||||
$valid_until = $pickObj->getValidUntil();
|
||||
$info = $pickObj->getInfo();
|
||||
putInfoText($info);
|
||||
$pick[] = $info;
|
||||
}
|
||||
sortTokens($pick);//좀 무식하지만..
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'pick'=>$pick,
|
||||
'validUntil'=>$valid_until
|
||||
]);
|
||||
+7
-1
@@ -57,6 +57,7 @@ $v->rule('required', [
|
||||
'scenario',
|
||||
'fiction',
|
||||
'extend',
|
||||
'block_general_create',
|
||||
'join_mode',
|
||||
'npcmode',
|
||||
'show_img_level',
|
||||
@@ -67,6 +68,7 @@ $v->rule('required', [
|
||||
'scenario',
|
||||
'fiction',
|
||||
'extend',
|
||||
'block_general_create',
|
||||
'npcmode',
|
||||
'show_img_level',
|
||||
'tournament_trig',
|
||||
@@ -109,11 +111,13 @@ $scenario = (int)$_POST['scenario'];
|
||||
$fiction = (int)$_POST['fiction'];
|
||||
$extend = (int)$_POST['extend'];
|
||||
$npcmode = (int)$_POST['npcmode'];
|
||||
$block_general_create = (bool)$_POST['block_general_create'];
|
||||
$show_img_level = (int)$_POST['show_img_level'];
|
||||
$tournament_trig = (int)$_POST['tournament_trig'];
|
||||
$join_mode = $_POST['join_mode'];
|
||||
$autorun_user_minutes = (int)$_POST['autorun_user_minutes'];
|
||||
$autorun_user_options = [];
|
||||
|
||||
foreach(Util::getPost('autorun_user', 'array_string', []) as $autorun_option){
|
||||
$autorun_user_options[$autorun_option] = 1;
|
||||
}
|
||||
@@ -165,6 +169,7 @@ if($reserve_open){
|
||||
'scenarioName'=>$scenarioObj->getTitle(),
|
||||
'fiction'=>$fiction,
|
||||
'extend'=>$extend,
|
||||
'block_general_create'=>$block_general_create,
|
||||
'npcmode'=>$npcmode,
|
||||
'show_img_level'=>$show_img_level,
|
||||
'tournament_trig'=>$tournament_trig,
|
||||
@@ -187,7 +192,7 @@ if($reserve_open){
|
||||
'options'=>Json::encode($reserveInfo),
|
||||
'date'=>$open_date
|
||||
]);
|
||||
AppConf::getList()[DB::prefix()]->closeServer();
|
||||
ServConfig::getServerList()[DB::prefix()]->closeServer();
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'reason'=>'예약'
|
||||
@@ -200,6 +205,7 @@ Json::die(ResetHelper::buildScenario(
|
||||
$scenario,
|
||||
$fiction,
|
||||
$extend,
|
||||
$block_general_create,
|
||||
$npcmode,
|
||||
$show_img_level,
|
||||
$tournament_trig,
|
||||
|
||||
@@ -95,7 +95,7 @@ if($result !== true){
|
||||
|
||||
ResetHelper::clearDB();
|
||||
|
||||
AppConf::getList()[$prefix]->closeServer();
|
||||
ServConfig::getServerList()[$prefix]->closeServer();
|
||||
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
|
||||
@@ -0,0 +1,83 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
use Nette\Caching\Cache;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
if(!class_exists('\\sammo\\UniqueConst')){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'서버 초기화되지 않음'
|
||||
]);
|
||||
}
|
||||
|
||||
if(!prepareDir('data/file_cache')){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'cache 불가'
|
||||
]);
|
||||
}
|
||||
|
||||
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
|
||||
$cache = new Cache($storage);
|
||||
$serverID = UniqueConst::$serverID;
|
||||
|
||||
$mapInfo = $cache->load("recent_map");
|
||||
//로그인 검사
|
||||
|
||||
$now = time();
|
||||
|
||||
if($mapInfo && ($now - $mapInfo['timestamp'] < 600)){
|
||||
$mapEtag = $mapInfo['etag'];
|
||||
$mapModified = $mapInfo['timestamp'];
|
||||
|
||||
header("Last-Modified: ".gmdate("D, d M Y H:i:s", $mapModified)." GMT");
|
||||
header("Etag: $mapEtag");
|
||||
|
||||
if (
|
||||
strtotime($_SERVER['HTTP_IF_MODIFIED_SINCE']??'2000-01-01') === $mapModified ||
|
||||
trim($_SERVER['HTTP_IF_NONE_MATCH']??'') === $mapEtag
|
||||
) {
|
||||
header("HTTP/1.1 304 Not Modified");
|
||||
die();
|
||||
}
|
||||
|
||||
Json::die($mapInfo['data'], 0);
|
||||
}
|
||||
|
||||
$defaultPost = [
|
||||
'year' => null,
|
||||
'month' => null,
|
||||
'aux' => null,
|
||||
'neutralView' => true,
|
||||
'showMe' => false,
|
||||
];
|
||||
|
||||
$history = formatHistoryToHTML(getGlobalHistoryLogRecent(10));
|
||||
$rawMap = getWorldMap([
|
||||
'year' => null,
|
||||
'month' => null,
|
||||
'aux' => null,
|
||||
'neutralView' => true,
|
||||
'showMe' => false,
|
||||
]);
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$mapTheme = $gameStor->map_theme ?? 'che';
|
||||
|
||||
$rawMap['history'] = $history;
|
||||
$rawMap['theme'] = $mapTheme;
|
||||
|
||||
$etag = hash('sha256', $serverID.$now);
|
||||
$map = [
|
||||
'etag'=>$etag,
|
||||
'timestamp'=>$now,
|
||||
'data'=>$rawMap,
|
||||
];
|
||||
$cache->save("recent_map", $map);
|
||||
header("Last-Modified: ".gmdate("D, d M Y H:i:s", $now)." GMT");
|
||||
header("Etag: $etag");
|
||||
|
||||
Json::die($map['data'], 0);
|
||||
@@ -40,6 +40,7 @@ if($action === '추방' && $destGeneralID==0){
|
||||
|
||||
if($destGeneralID==0){
|
||||
$general = new DummyGeneral(true);
|
||||
$general->setVar('nation', $nationID);
|
||||
}
|
||||
else{
|
||||
$general = General::createGeneralObjFromDB($destGeneralID, [
|
||||
|
||||
@@ -59,7 +59,7 @@ list(
|
||||
$npcmode
|
||||
) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode']);
|
||||
|
||||
if(!$npcmode){
|
||||
if($npcmode!=1){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'빙의 가능한 서버가 아닙니다'
|
||||
|
||||
@@ -0,0 +1,170 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
WebUtil::requireAJAX();
|
||||
|
||||
$pick = Util::getPost('pick');
|
||||
$leadership = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
|
||||
$strength = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
|
||||
$intel = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
|
||||
$personal = Util::getPost('personal', 'string', null);
|
||||
$use_own_picture = Util::getPost('use_own_picture', 'bool', false);
|
||||
|
||||
|
||||
if(!$pick){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'장수를 선택하지 않았습니다'
|
||||
]);
|
||||
}
|
||||
|
||||
$session = Session::requireLogin([])->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$rootDB = RootDB::db();
|
||||
$oNow = new \DateTimeImmutable();
|
||||
$now = $oNow->format('Y-m-d H:i:s');
|
||||
|
||||
$hasGeneralID = $db->queryFirstField('SELECT no FROM general WHERE owner = %i', $userID);
|
||||
if($hasGeneralID){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'이미 장수를 생성했습니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
$env = $gameStor->getValues(['startyear', 'year', 'month', 'maxgeneral', 'npcmode', 'show_img_level', 'icon_path', 'turnterm', 'turntime']);
|
||||
$env['fiction'] = false;
|
||||
|
||||
$npcmode = $env['npcmode'];
|
||||
$maxgeneral = $env['maxgeneral'];
|
||||
|
||||
if($npcmode!=2){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'선택 가능한 서버가 아닙니다'
|
||||
]);
|
||||
}
|
||||
|
||||
$selectInfo = $db->queryFirstField('SELECT info FROM select_pool WHERE `owner` = %i AND `reserved_until`>=%s AND `unique_name`=%s', $userID, $now, $pick);
|
||||
if(!$selectInfo){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'유효한 장수 목록이 없습니다.'
|
||||
]);
|
||||
}
|
||||
$selectInfo = Json::decode($selectInfo);
|
||||
|
||||
$ownerInfo = RootDB::db()->queryFirstRow('SELECT `name`,`picture`,`imgsvr` FROM member WHERE `NO`=%i',$userID);
|
||||
if(!$ownerInfo){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'멤버 정보를 가져오지 못했습니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
|
||||
$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2');
|
||||
|
||||
if ($gencount >= $maxgeneral) {
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'더 이상 등록 할 수 없습니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
$poolClass = getGeneralPoolClass(GameConst::$targetGeneralPool);
|
||||
/** @var AbsGeneralPool */
|
||||
$pickedGeneral = new $poolClass($db, $selectInfo, $now);
|
||||
|
||||
$builder = $pickedGeneral->getGeneralBuilder();
|
||||
|
||||
foreach(GameConst::$generalPoolAllowOption as $allowOption){
|
||||
if($allowOption == 'stat'){
|
||||
$leadership = Util::valueFit($leadership, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
|
||||
$strength = Util::valueFit($strength, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
|
||||
$intel = Util::valueFit($intel, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
|
||||
|
||||
if($leadership + $strength + $intel > GameConst::$defaultStatTotal){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'스탯의 총 합이 올바르지 않습니다.'
|
||||
]);
|
||||
}
|
||||
$builder->setStat($leadership, $strength, $intel);
|
||||
}
|
||||
else if($allowOption == 'picture' && $use_own_picture){
|
||||
$builder->setPicture($ownerInfo['imgsvr'], $ownerInfo['picture']);
|
||||
}
|
||||
else if($allowOption == 'ego'){
|
||||
if(!$personal || $personal == 'Random'){
|
||||
$personal = Util::choiceRandom(GameConst::$availablePersonality);
|
||||
}
|
||||
if(!array_search($personal, GameConst::$availablePersonality)){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'올바르지 않은 성격입니다.'
|
||||
]);
|
||||
}
|
||||
$builder->setEgo($personal);
|
||||
}
|
||||
}
|
||||
|
||||
$userNick = $ownerInfo['name'];
|
||||
|
||||
$builder->setOwner($userID);
|
||||
$builder->setOwnerName($userNick);
|
||||
$builder->setKillturn(5);
|
||||
$builder->setNPCType(0);
|
||||
$builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $env['turnterm']));
|
||||
$builder->fillRemainSpecAsZero($env);
|
||||
$builder->build($env);
|
||||
$generalID = $builder->getGeneralID();
|
||||
if(!$generalID){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'장수 등록에 실패했습니다.'
|
||||
]);
|
||||
}
|
||||
$pickedGeneral->occupyGeneralName();
|
||||
|
||||
$db->update('select_pool',[
|
||||
'owner'=>null,
|
||||
'reserved_until'=>null,
|
||||
], '(owner=%i or reserved_until < %s) AND general_id is NULL', $userID, $now);
|
||||
|
||||
|
||||
$josaYi = JosaUtil::pick($userNick, '이');
|
||||
$generalName = $builder->getGeneralName();
|
||||
$josaRo = JosaUtil::pick($generalName, '로');
|
||||
|
||||
$cityName = CityConst::byID($builder->getCityID())->name;
|
||||
|
||||
$logger = new ActionLogger($generalID, 0, $env['year'], $env['month']);
|
||||
$logger->pushGeneralHistoryLog("<Y>{$generalName}</>, <G>{$cityName}</>에서 등장");
|
||||
$logger->pushGlobalActionLog("<G><b>{$cityName}</b></>에서 <Y>{$userNick}</>{$josaYi} <Y>{$generalName}</>{$josaRo} 등장합니다.");
|
||||
$logger->flush();
|
||||
|
||||
pushAdminLog(["가입 : {$userID} // {$session->userName} // {$pick} // ".getenv("REMOTE_ADDR")]);
|
||||
|
||||
$rootDB->insert('member_log', [
|
||||
'member_no' => $userID,
|
||||
'date'=>TimeUtil::now(),
|
||||
'action_type'=>'make_general',
|
||||
'action'=>Json::encode([
|
||||
'server'=>DB::prefix(),
|
||||
'type'=>'select',
|
||||
'generalID'=>$generalID,
|
||||
'generalName'=>$generalName
|
||||
])
|
||||
]);
|
||||
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'reason'=>'success'
|
||||
]);
|
||||
@@ -43,7 +43,7 @@ $session = Session::requireLogin([
|
||||
'game'=>null,
|
||||
'me'=>null
|
||||
])->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
$userID = $session->userID;
|
||||
|
||||
if(!class_exists('\\sammo\\DB')){
|
||||
Json::die([
|
||||
@@ -91,7 +91,8 @@ if(file_exists(__DIR__.'/.htaccess')){
|
||||
'scenarioName'=>$options['scenarioName'],
|
||||
'turnterm'=>$options['turnterm'],
|
||||
'fictionMode'=>($options['fiction']?'가상':'사실'),
|
||||
'npcMode'=>($options['npcmode']?'가능':'불가'),
|
||||
'block_general_create'=>(!!$options['block_general_create']),
|
||||
'npcMode'=>([0=>'불가',1=>'가능',2=>'선택 생성'][$options['npcmode']]),
|
||||
'openDatetime'=>$reserved['date'],
|
||||
'starttime'=>$options['starttime'],
|
||||
'gameConf'=>$options['gameConf'],
|
||||
@@ -104,7 +105,7 @@ if(file_exists(__DIR__.'/.htaccess')){
|
||||
|
||||
//TODO: 천통시에도 예약 오픈 알림이 필요..?
|
||||
|
||||
$admin = $gameStor->getValues(['isunited', 'npcmode', 'year', 'month', 'scenario', 'scenario_text', 'maxgeneral', 'turnterm', 'opentime', 'turntime', 'join_mode', 'fiction', 'autorun_user']);
|
||||
$admin = $gameStor->getValues(['isunited', 'npcmode', 'year', 'month', 'scenario', 'scenario_text', 'maxgeneral', 'turnterm', 'opentime', 'turntime', 'join_mode', 'fiction', 'block_general_create', 'autorun_user']);
|
||||
$admin['maxUserCnt'] = $admin['maxgeneral'];
|
||||
$admin['npcMode'] = $admin['npcmode'];
|
||||
$admin['turnTerm'] = $admin['turnterm'];
|
||||
@@ -124,8 +125,8 @@ $admin['scenario'] = $admin['scenario_text'];
|
||||
$admin['userCnt'] = $genCnt;
|
||||
$admin['npcCnt'] = $npcCnt;
|
||||
$admin['nationCnt'] = $nationCnt;
|
||||
|
||||
$admin['npcMode'] = $admin['npcMode']?'가능':'불가';
|
||||
$admin['block_general_create'] = !!$admin['block_general_create'];
|
||||
$admin['npcMode'] = [0=>'불가',1=>'가능',2=>'선택 생성'][$admin['npcMode']];
|
||||
$admin['fictionMode'] = $admin['fiction']?'가상':'사실';
|
||||
|
||||
$otherTextInfo = [];
|
||||
|
||||
@@ -16,6 +16,7 @@ $action = Util::getPost('action');
|
||||
$tnmt = Util::getPost('tnmt', 'int', 1);
|
||||
$defence_train = Util::getPost('defence_train', 'int', 80);
|
||||
$use_treatment = Util::getPost('use_treatment', 'int', 10);
|
||||
$use_auto_nation_turn = Util::getPost('use_auto_nation_turn', 'int', 1);
|
||||
//$detachNPC = Util::getPost('detachNPC', 'bool');
|
||||
$detachNPC = false;
|
||||
|
||||
@@ -42,8 +43,8 @@ if($defence_train != $me->getVar('defence_train')){
|
||||
if($defence_train == 999){
|
||||
$me->increaseVar('myset', -1);
|
||||
$me->setVar('defence_train', $defence_train);
|
||||
$me->increaseVar('train', -3);
|
||||
$me->increaseVar('atmos', -3);
|
||||
$me->increaseVarWithLimit('train', -3, 20);
|
||||
$me->increaseVarWithLimit('atmos', -3, 20);
|
||||
}
|
||||
else{
|
||||
$me->increaseVar('myset', -1);
|
||||
@@ -53,6 +54,10 @@ if($defence_train != $me->getVar('defence_train')){
|
||||
|
||||
$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
|
||||
|
||||
if($use_auto_nation_turn != $me->getAuxVar('use_auto_nation_turn')){
|
||||
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
|
||||
}
|
||||
|
||||
if($me->getVar('tnmt') != $tnmt){
|
||||
$me->setVar('tnmt', $tnmt);
|
||||
}
|
||||
|
||||
@@ -87,12 +87,13 @@ $generalCheck = [
|
||||
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
|
||||
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
|
||||
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
|
||||
'recent_war'
|
||||
'recent_war', 'warnum', 'killnum', 'killcrew',
|
||||
],
|
||||
'integer'=>[
|
||||
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
|
||||
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
|
||||
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
|
||||
'warnum', 'killnum', 'killcrew',
|
||||
],
|
||||
'min'=>[
|
||||
['no', 1],
|
||||
@@ -109,6 +110,9 @@ $generalCheck = [
|
||||
['dex3', 0],
|
||||
['dex4', 0],
|
||||
['dex5', 0],
|
||||
['warnum', 0],
|
||||
['killnum', 0],
|
||||
['killcrew', 0],
|
||||
],
|
||||
'between'=>[
|
||||
['train', [40, GameConst::$maxTrainByWar]],
|
||||
@@ -148,7 +152,8 @@ foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
|
||||
'reason'=>"[수비자{$idx}]".$v->errorStr()
|
||||
]);
|
||||
}
|
||||
$defenderList[] = new General($rawDefenderGeneral, null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
|
||||
|
||||
$defenderList[] = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -273,6 +278,15 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$startYear = $gameStor->startyear;
|
||||
$cityRate = Util::round(($year - $startYear) / 1.5) + 60;
|
||||
|
||||
function extractRankVar(array $rawVal):array{
|
||||
$rankVars = [];
|
||||
foreach($rawVal as $rawKey=>$rawVal){
|
||||
if(key_exists($rawKey, General::RANK_COLUMN)){
|
||||
$rankVars[$rawKey] = $rawVal;
|
||||
}
|
||||
}
|
||||
return $rankVars;
|
||||
}
|
||||
|
||||
function simulateBattle(
|
||||
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
|
||||
@@ -280,7 +294,7 @@ function simulateBattle(
|
||||
$startYear, $year, $month, $cityRate
|
||||
){
|
||||
$attacker = new WarUnitGeneral(
|
||||
new General($rawAttacker, null, $rawAttackerCity, $rawAttackerNation, $year, $month),
|
||||
new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month),
|
||||
$rawAttackerNation,
|
||||
true
|
||||
);
|
||||
@@ -312,7 +326,7 @@ function simulateBattle(
|
||||
return null;
|
||||
}
|
||||
|
||||
$defenderObj = new General($iterDefender->current(), null, $rawDefenderCity, $rawDefenderNation, $year, $month);
|
||||
$defenderObj = new General($iterDefender->current(), extractRankVar($iterDefender->current()), $rawDefenderCity, $rawDefenderNation, $year, $month);
|
||||
if(extractBattleOrder($defenderObj) <= 0){
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,151 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
WebUtil::requireAJAX();
|
||||
|
||||
$pick = Util::getPost('pick');
|
||||
|
||||
if(!$pick){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'장수를 선택하지 않았습니다'
|
||||
]);
|
||||
}
|
||||
|
||||
$session = Session::requireLogin([])->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$rootDB = RootDB::db();
|
||||
$oNow = new \DateTimeImmutable();
|
||||
$now = $oNow->format('Y-m-d H:i:s');
|
||||
|
||||
$generalID = $db->queryFirstField('SELECT no FROM general WHERE owner = %i', $userID);
|
||||
if(!$generalID){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'장수가 생성하지 않았습니다. 이미 사망하지 않았는지 확인해보세요.'
|
||||
]);
|
||||
}
|
||||
|
||||
list(
|
||||
$year,
|
||||
$month,
|
||||
$maxgeneral,
|
||||
$npcmode,
|
||||
$turnterm
|
||||
) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode', 'turnterm']);
|
||||
|
||||
if($npcmode!=2){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'선택 가능한 서버가 아닙니다'
|
||||
]);
|
||||
}
|
||||
|
||||
$info = $db->queryFirstField('SELECT info FROM select_pool WHERE `owner` = %i AND `reserved_until`>=%s AND `unique_name`=%s', $userID, $now, $pick);
|
||||
if(!$info){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'유효한 장수 목록이 없습니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
$ownerInfo = RootDB::db()->queryFirstRow('SELECT `name`,`picture`,`imgsvr` FROM member WHERE `NO`=%i',$userID);
|
||||
if(!$ownerInfo){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'멤버 정보를 가져오지 못했습니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
$info = Json::decode($info);
|
||||
|
||||
|
||||
$generalObj = General::createGeneralObjFromDB($generalID);
|
||||
$oldGeneralName = $generalObj->getName();
|
||||
$db->update('select_pool', [
|
||||
'general_id'=>-$generalID,
|
||||
'owner'=>null,
|
||||
'reserved_until'=>null
|
||||
], 'unique_name=%s AND `reserved_until` IS NOT NULL AND owner = %i', $info['uniqueName'], $userID);
|
||||
|
||||
if($db->affectedRows()==0){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'동시성 제어에 문제가 발생했습니다. 버그 제보를 부탁드립니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
$db->update('select_pool', [
|
||||
'general_id'=>null,
|
||||
'owner'=>null,
|
||||
'reserved_until'=>null,
|
||||
], 'unique_name != %s AND general_id = %i', $info['uniqueName'], $generalID);
|
||||
|
||||
$db->update('select_pool', [
|
||||
'general_id'=>$generalID,
|
||||
], 'general_id=%i', -$generalID);
|
||||
if($db->affectedRows()==0){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'장수 선택 과정에 문제가 발생했습니다.. 버그 제보를 부탁드립니다.'
|
||||
]);
|
||||
}
|
||||
$db->update('select_pool',[
|
||||
'owner'=>null,
|
||||
'reserved_until'=>null,
|
||||
], '(owner=%i or reserved_until < %s) AND general_id is NULL', $userID, $now);
|
||||
|
||||
if(key_exists('leadership', $info)){
|
||||
$generalObj->updateVar('leadership', $info['leadership']);
|
||||
$generalObj->updateVar('strength', $info['strength']);
|
||||
$generalObj->updateVar('intel', $info['intel']);
|
||||
}
|
||||
if(key_exists('picture', $info)){
|
||||
$generalObj->updateVar('imgsvr', $info['imgsvr']);
|
||||
$generalObj->updateVar('picture', $info['picture']);
|
||||
}
|
||||
if(key_exists('generalName', $info)){
|
||||
$generalObj->updateVar('name', $info['generalName']);
|
||||
}
|
||||
if(key_exists('dex', $info)){
|
||||
$generalObj->updateVar('dex1', $info['dex'][0]);
|
||||
$generalObj->updateVar('dex2', $info['dex'][1]);
|
||||
$generalObj->updateVar('dex3', $info['dex'][2]);
|
||||
$generalObj->updateVar('dex4', $info['dex'][3]);
|
||||
$generalObj->updateVar('dex5', $info['dex'][4]);
|
||||
}
|
||||
if(key_exists('ego', $info)){
|
||||
$generalObj->updateVar('personal', $info['ego']);
|
||||
}
|
||||
if(key_exists('specialDomestic', $info)){
|
||||
$generalObj->updateVar('special', $info['specialDomestic']);
|
||||
}
|
||||
if(key_exists('specialWar', $info)){
|
||||
$generalObj->updateVar('special2', $info['specialWar']);
|
||||
}
|
||||
$generalObj->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $turnterm));
|
||||
|
||||
$userNick = $ownerInfo['name'];
|
||||
$generalObj->setVar('owner_name', $userNick);
|
||||
$josaYi = JosaUtil::pick($userNick, '이');
|
||||
|
||||
$generalName = $info['generalName'];
|
||||
$josaRo = JosaUtil::pick($generalName, '로');
|
||||
|
||||
|
||||
$logger = $generalObj->getLogger();
|
||||
$logger->pushGeneralHistoryLog("장수를 <Y>{$oldGeneralName}</>에서 <Y>{$generalName}</>{$josaRo} 변경");
|
||||
$logger->pushGlobalActionLog("<Y>{$userNick}</>{$josaYi} 장수를 <Y>{$oldGeneralName}</>에서 <Y>{$generalName}</>{$josaRo} 변경합니다.");
|
||||
$generalObj->applyDB($db);
|
||||
|
||||
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'reason'=>'success'
|
||||
]);
|
||||
+6
-2
@@ -24,7 +24,12 @@ if (!$member) {
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$admin = $gameStor->getValues(['block_general_create','show_img_level','maxgeneral']);
|
||||
if($admin['block_general_create']){
|
||||
MessageBox("잘못된 접근입니다!!!");
|
||||
echo "<script>history.go(-1);</script>";
|
||||
exit(1);
|
||||
}
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
@@ -66,7 +71,6 @@ echo Json::encode((object)$charInfoText);
|
||||
<tr><td align=center><?=info(0)?></td></tr>
|
||||
</table>
|
||||
<?php
|
||||
$admin = $gameStor->getValues(['show_img_level','maxgeneral']);
|
||||
|
||||
$gencount = $db->queryFirstField('SELECT count(no) FROM general WHERE npc<2');
|
||||
|
||||
|
||||
+2
-2
@@ -185,10 +185,10 @@ if($relYear < 3){
|
||||
$experience = 0;
|
||||
}
|
||||
else{
|
||||
$expGenCount = $db->queryFirstField('SELECT count(*) FROM general WHERE nation != 0 AND npc < 5');
|
||||
$expGenCount = $db->queryFirstField('SELECT count(*) FROM general WHERE nation != 0 AND npc < 4');
|
||||
$targetGenOrder = Util::round($expGenCount * 0.2);
|
||||
$experience = $db->queryFirstField(
|
||||
'SELECT experience FROM general WHERE nation != 0 AND npc < 5 ORDER BY experience ASC LIMIT %i, 1',
|
||||
'SELECT experience FROM general WHERE nation != 0 AND npc < 4 ORDER BY experience ASC LIMIT %i, 1',
|
||||
$targetGenOrder - 1
|
||||
);
|
||||
$experience *= 0.8;
|
||||
|
||||
+361
-229
@@ -1,4 +1,4 @@
|
||||
jQuery(function($){
|
||||
jQuery(function($) {
|
||||
|
||||
|
||||
var $generalForm = $('.form_sample .general_detail');
|
||||
@@ -9,9 +9,28 @@ jQuery(function($){
|
||||
|
||||
var $attackerCard = $('.attacker_form');
|
||||
|
||||
var initBasicEvent = function(){
|
||||
var initBasicEvent = function() {
|
||||
|
||||
$('.form_injury').change(function(){
|
||||
if (window.nation) {
|
||||
$('.form_city_level').val(window.city.level);
|
||||
$('.form_def').val(parseInt(window.city.def));
|
||||
$('.form_wall').val(parseInt(window.city.wall));
|
||||
$('.form_nation_type').val(window.nation.type);
|
||||
$('.form_nation_level').val(window.nation.level);
|
||||
$('.form_tech').val(parseInt(window.nation.tech / 1000));
|
||||
if (window.nation.capital == window.city.city) {
|
||||
$('.attacker_nation .form_is_capital:first').click();
|
||||
$('.defender_nation .form_is_capital:first').click();
|
||||
} else {
|
||||
$('.attacker_nation .form_is_capital:last').click();
|
||||
$('.defender_nation .form_is_capital:last').click();
|
||||
}
|
||||
} else {
|
||||
$('.attacker_nation .form_is_capital:last').click();
|
||||
$('.defender_nation .form_is_capital:last').click();
|
||||
}
|
||||
|
||||
$('.form_injury').change(function() {
|
||||
var $this = $(this);
|
||||
var $general = getGeneralDetail($this);
|
||||
var $helptext = $general.find('.injury_helptext');
|
||||
@@ -20,51 +39,48 @@ jQuery(function($){
|
||||
//FIXME: PHP 코드와 항상 일치하도록 변경
|
||||
var text = '건강';
|
||||
var color = 'white';
|
||||
if(injury > 60){
|
||||
if (injury > 60) {
|
||||
text = '위독';
|
||||
color = 'red';
|
||||
}
|
||||
else if(injury > 40){
|
||||
} else if (injury > 40) {
|
||||
text = '심각';
|
||||
color = 'magenta';
|
||||
}
|
||||
else if(injury > 20){
|
||||
} else if (injury > 20) {
|
||||
text = '중상';
|
||||
color = 'orange';
|
||||
}
|
||||
else if(injury > 0){
|
||||
} else if (injury > 0) {
|
||||
text = '경상';
|
||||
color = 'yellow';
|
||||
}
|
||||
$helptext.html(text).css('color', color);
|
||||
});
|
||||
|
||||
$('.export_general').click(function(){
|
||||
$('.export_general').click(function() {
|
||||
var $btn = $(this);
|
||||
var $general = getGeneralDetail($btn);
|
||||
|
||||
var values = exportGeneralInfo($general);
|
||||
console.log(values);
|
||||
});
|
||||
$('.delete-defender').click(function(){
|
||||
$('.delete-defender').click(function() {
|
||||
var $card = getGeneralFrame($(this));
|
||||
deleteDefender($card);
|
||||
});
|
||||
$('.copy-defender').click(function(){
|
||||
$('.copy-defender').click(function() {
|
||||
var $card = getGeneralFrame($(this));
|
||||
copyDefender($card);
|
||||
});
|
||||
|
||||
$('.add-defender').click(function(){
|
||||
$('.add-defender').click(function() {
|
||||
addDefender();
|
||||
});
|
||||
|
||||
$('.btn-general-load').click(function(){
|
||||
$('.btn-general-load').click(function() {
|
||||
var $file = $(this).prev();
|
||||
$file[0].click();
|
||||
})
|
||||
|
||||
$('.form_load_general_file').on('change', function(e){
|
||||
$('.form_load_general_file').on('change', function(e) {
|
||||
e.preventDefault();
|
||||
var $this = $(this);
|
||||
var $card = getGeneralFrame($this);
|
||||
@@ -75,26 +91,35 @@ jQuery(function($){
|
||||
return false;
|
||||
});
|
||||
|
||||
$('.btn-general-save').click(function(){
|
||||
$('.btn-general-import-server').click(function() {
|
||||
var $this = $(this);
|
||||
var $card = getGeneralFrame($this);
|
||||
|
||||
var $modal = $('#importModal');
|
||||
$modal.data('target', $card);
|
||||
$modal.modal('show');
|
||||
});
|
||||
|
||||
$('.btn-general-save').click(function() {
|
||||
var $this = $(this);
|
||||
var $general = getGeneralDetail($this);
|
||||
var generalData = exportGeneralInfo($general);
|
||||
|
||||
var filename = "general_{0}.json".format(generalData.name);
|
||||
var saveData = JSON.stringify({
|
||||
objType:'general',
|
||||
data:generalData
|
||||
objType: 'general',
|
||||
data: generalData
|
||||
}, null, 4);
|
||||
|
||||
download(saveData, filename, 'application/json');
|
||||
});
|
||||
|
||||
$('.btn-battle-load').click(function(){
|
||||
$('.btn-battle-load').click(function() {
|
||||
var $file = $(this).prev();
|
||||
$file[0].click();
|
||||
})
|
||||
|
||||
$('.form_load_battle_file').on('change', function(e){
|
||||
$('.form_load_battle_file').on('change', function(e) {
|
||||
e.preventDefault();
|
||||
var $this = $(this);
|
||||
var files = e.target.files;
|
||||
@@ -103,12 +128,12 @@ jQuery(function($){
|
||||
return false;
|
||||
});
|
||||
|
||||
$('.btn-battle-save').click(function(){
|
||||
$('.btn-battle-save').click(function() {
|
||||
var battleData = exportAllData();
|
||||
var filename = "battle_{0}.json".format(moment().format('YYYYMMDD_hhmmss'));
|
||||
var saveData = JSON.stringify({
|
||||
objType:'battle',
|
||||
data:battleData
|
||||
objType: 'battle',
|
||||
data: battleData
|
||||
}, null, 4);
|
||||
|
||||
download(saveData, filename, 'application/json');
|
||||
@@ -119,7 +144,7 @@ jQuery(function($){
|
||||
e.stopPropagation()
|
||||
e.preventDefault()
|
||||
})
|
||||
$generals.bind('drop', function(e){
|
||||
$generals.bind('drop', function(e) {
|
||||
e.preventDefault();
|
||||
var $this = $(this);
|
||||
var $card = getGeneralFrame($this);
|
||||
@@ -135,7 +160,7 @@ jQuery(function($){
|
||||
e.stopPropagation()
|
||||
e.preventDefault()
|
||||
})
|
||||
$battlePad.bind('drop', function(e){
|
||||
$battlePad.bind('drop', function(e) {
|
||||
e.preventDefault();
|
||||
|
||||
var files = e.originalEvent.dataTransfer.files;
|
||||
@@ -145,8 +170,8 @@ jQuery(function($){
|
||||
});
|
||||
}
|
||||
|
||||
var importGeneralInfo = function($general, data){
|
||||
var setVal = function(query, val){
|
||||
var importGeneralInfo = function($general, data) {
|
||||
var setVal = function(query, val) {
|
||||
$general.find(query).val(val).change();
|
||||
}
|
||||
|
||||
@@ -154,7 +179,6 @@ jQuery(function($){
|
||||
|
||||
setVal('.form_officer_level', data.officer_level);
|
||||
setVal('.form_exp_level', data.explevel);
|
||||
setVal('.form_injury', data.injury);
|
||||
|
||||
setVal('.form_leadership', data.leadership);
|
||||
setVal('.form_general_horse', data.horse);
|
||||
@@ -183,93 +207,103 @@ jQuery(function($){
|
||||
setVal('.form_dex5', data.dex5);
|
||||
setVal('.form_defence_train', data.defence_train);
|
||||
|
||||
if(!setGeneralNo($general, data.no)){
|
||||
setVal('.form_warnum', data.warnum);
|
||||
setVal('.form_killnum', data.killnum);
|
||||
setVal('.form_killcrew', data.killcrew);
|
||||
|
||||
if (!setGeneralNo($general, data.no)) {
|
||||
setGeneralNo($general, generateNewGeneralNo());
|
||||
}
|
||||
}
|
||||
|
||||
var exportGeneralInfo = function($general){
|
||||
var getInt = function(query){
|
||||
var exportGeneralInfo = function($general) {
|
||||
var getInt = function(query) {
|
||||
return parseInt($general.find(query).val());
|
||||
}
|
||||
|
||||
var getVal = function(query){
|
||||
var getVal = function(query) {
|
||||
return $general.find(query).val();
|
||||
}
|
||||
|
||||
return {
|
||||
no:getGeneralNo($general),
|
||||
name:getVal('.form_general_name'),
|
||||
officer_level:getInt('.form_officer_level'),
|
||||
explevel:getInt('.form_exp_level'),
|
||||
no: getGeneralNo($general),
|
||||
name: getVal('.form_general_name'),
|
||||
officer_level: getInt('.form_officer_level'),
|
||||
explevel: getInt('.form_exp_level'),
|
||||
|
||||
leadership:getInt('.form_leadership'),
|
||||
horse:getVal('.form_general_horse'),
|
||||
strength:getInt('.form_strength'),
|
||||
weapon:getVal('.form_general_weap'),
|
||||
intel:getInt('.form_intel'),
|
||||
book:getVal('.form_general_book'),
|
||||
item:getVal('.form_general_item'),
|
||||
leadership: getInt('.form_leadership'),
|
||||
horse: getVal('.form_general_horse'),
|
||||
strength: getInt('.form_strength'),
|
||||
weapon: getVal('.form_general_weap'),
|
||||
intel: getInt('.form_intel'),
|
||||
book: getVal('.form_general_book'),
|
||||
item: getVal('.form_general_item'),
|
||||
|
||||
injury:getInt('.form_injury'),
|
||||
injury: getInt('.form_injury'),
|
||||
|
||||
rice:getInt('.form_rice'),
|
||||
rice: getInt('.form_rice'),
|
||||
|
||||
personal:getVal('.form_general_character'),
|
||||
special2:getVal('.form_general_special_war'),
|
||||
personal: getVal('.form_general_character'),
|
||||
special2: getVal('.form_general_special_war'),
|
||||
|
||||
crew:getInt('.form_crew'),
|
||||
crewtype:getInt('.form_crewtype'),
|
||||
atmos:getInt('.form_atmos'),
|
||||
train:getInt('.form_train'),
|
||||
crew: getInt('.form_crew'),
|
||||
crewtype: getInt('.form_crewtype'),
|
||||
atmos: getInt('.form_atmos'),
|
||||
train: getInt('.form_train'),
|
||||
|
||||
dex1: getInt('.form_dex1'),
|
||||
dex2: getInt('.form_dex2'),
|
||||
dex3: getInt('.form_dex3'),
|
||||
dex4: getInt('.form_dex4'),
|
||||
dex5: getInt('.form_dex5'),
|
||||
|
||||
defence_train: getInt('.form_defence_train'),
|
||||
|
||||
warnum: getInt('.form_warnum'),
|
||||
killnum: getInt('.form_killnum'),
|
||||
killcrew: getInt('.form_killcrew'),
|
||||
|
||||
dex1:getInt('.form_dex1'),
|
||||
dex2:getInt('.form_dex2'),
|
||||
dex3:getInt('.form_dex3'),
|
||||
dex4:getInt('.form_dex4'),
|
||||
dex5:getInt('.form_dex5'),
|
||||
defence_train:getInt('.form_defence_train'),
|
||||
};
|
||||
}
|
||||
|
||||
var importBattleInfoByFile = function(files){
|
||||
if(files === null){
|
||||
var importBattleInfoByFile = function(files) {
|
||||
if (files === null) {
|
||||
alert('파일 에러!');
|
||||
return false;
|
||||
}
|
||||
|
||||
if(files.length < 1){
|
||||
if (files.length < 1) {
|
||||
alert("파일 에러!");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
var file = files[0];
|
||||
if(file.size > 1024*1024){
|
||||
if (file.size > 1024 * 1024) {
|
||||
alert('파일이 너무 큽니다!');
|
||||
return false;
|
||||
}
|
||||
if(file.type === ''){
|
||||
if (file.type === '') {
|
||||
alert('폴더를 업로드할 수 없습니다!');
|
||||
return false;
|
||||
}
|
||||
|
||||
var reader = new FileReader();
|
||||
reader.onload = function(){
|
||||
reader.onload = function() {
|
||||
var battleData = {};
|
||||
try {
|
||||
battleData = JSON.parse(reader.result);
|
||||
} catch(e) {
|
||||
} catch (e) {
|
||||
alert('올바르지 않은 파일 형식입니다');
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!('objType' in battleData)){
|
||||
if (!('objType' in battleData)) {
|
||||
alert('파일 형식을 확인할 수 없습니다');
|
||||
return false;
|
||||
}
|
||||
|
||||
if(battleData.objType != 'battle'){
|
||||
if (battleData.objType != 'battle') {
|
||||
alert('전투 데이터가 아닙니다');
|
||||
return false;
|
||||
}
|
||||
@@ -281,8 +315,7 @@ jQuery(function($){
|
||||
try {
|
||||
|
||||
reader.readAsText(file);
|
||||
}
|
||||
catch(e) {
|
||||
} catch (e) {
|
||||
alert('파일을 읽는데 실패했습니다.');
|
||||
return false;
|
||||
}
|
||||
@@ -290,52 +323,52 @@ jQuery(function($){
|
||||
return true;
|
||||
}
|
||||
|
||||
var importGeneralInfoByFile = function(files, $card){
|
||||
if($card === undefined){
|
||||
var importGeneralInfoByFile = function(files, $card) {
|
||||
if ($card === undefined) {
|
||||
$card = addDefender();
|
||||
}
|
||||
|
||||
if(files === null){
|
||||
if (files === null) {
|
||||
alert('파일 에러!');
|
||||
return false;
|
||||
}
|
||||
|
||||
if(files.length < 1){
|
||||
if (files.length < 1) {
|
||||
alert("파일 에러!");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
var file = files[0];
|
||||
if(file.size > 1024*1024){
|
||||
if (file.size > 1024 * 1024) {
|
||||
alert('파일이 너무 큽니다!');
|
||||
return false;
|
||||
}
|
||||
if(file.type === ''){
|
||||
if (file.type === '') {
|
||||
alert('폴더를 업로드할 수 없습니다!');
|
||||
return false;
|
||||
}
|
||||
|
||||
var reader = new FileReader();
|
||||
reader.onload = function(){
|
||||
reader.onload = function() {
|
||||
var generalData = {};
|
||||
try {
|
||||
generalData = JSON.parse(reader.result);
|
||||
} catch(e) {
|
||||
} catch (e) {
|
||||
alert('올바르지 않은 파일 형식입니다');
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!('objType' in generalData)){
|
||||
if (!('objType' in generalData)) {
|
||||
alert('파일 형식을 확인할 수 없습니다');
|
||||
return false;
|
||||
}
|
||||
|
||||
if(generalData.objType == 'battle'){
|
||||
if (generalData.objType == 'battle') {
|
||||
importBattleInfo(generalData.data);
|
||||
return true;
|
||||
}
|
||||
if(generalData.objType != 'general'){
|
||||
if (generalData.objType != 'general') {
|
||||
alert('장수 데이터가 아닙니다');
|
||||
return false;
|
||||
}
|
||||
@@ -349,8 +382,7 @@ jQuery(function($){
|
||||
try {
|
||||
|
||||
reader.readAsText(file);
|
||||
}
|
||||
catch(e) {
|
||||
} catch (e) {
|
||||
alert('파일을 읽는데 실패했습니다.');
|
||||
return false;
|
||||
}
|
||||
@@ -358,49 +390,49 @@ jQuery(function($){
|
||||
return true;
|
||||
}
|
||||
|
||||
var extendGeneralInfoForDB = function(generalData){
|
||||
var extendGeneralInfoForDB = function(generalData) {
|
||||
|
||||
var dbVal = {
|
||||
nation: (generalData.no)<=1 ? 1 : 2,
|
||||
city: (generalData.no)<=1 ? 1 : 3,
|
||||
turntime:'2018-08-26 12:00',
|
||||
special:defaultSpecialDomestic,
|
||||
leadership_exp:0,
|
||||
strength_exp:0,
|
||||
intel_exp:0,
|
||||
nation: (generalData.no) <= 1 ? 1 : 2,
|
||||
city: (generalData.no) <= 1 ? 1 : 3,
|
||||
turntime: '2018-08-26 12:00',
|
||||
special: defaultSpecialDomestic,
|
||||
leadership_exp: 0,
|
||||
strength_exp: 0,
|
||||
intel_exp: 0,
|
||||
|
||||
gold:10000,
|
||||
gold: 10000,
|
||||
|
||||
dedication:0,
|
||||
dedication: 0,
|
||||
|
||||
recent_war:'2018-08-26 12:00',
|
||||
experience:Math.pow(generalData.explevel, 2),
|
||||
recent_war: '2018-08-26 12:00',
|
||||
experience: Math.pow(generalData.explevel, 2),
|
||||
};
|
||||
|
||||
return $.extend({}, generalData, dbVal);
|
||||
}
|
||||
|
||||
var getGeneralFrame = function($btn){
|
||||
var getGeneralFrame = function($btn) {
|
||||
var $card = $btn.closest('.general_form');
|
||||
return $card;
|
||||
}
|
||||
|
||||
var getGeneralDetail = function($btn){
|
||||
var getGeneralDetail = function($btn) {
|
||||
var $card = getGeneralFrame($btn);
|
||||
var $general = $card.find('.general_detail');
|
||||
return $general;
|
||||
}
|
||||
|
||||
var getGeneralNo = function($btn){
|
||||
var getGeneralNo = function($btn) {
|
||||
return parseInt(getGeneralFrame($btn).data('general_no'));
|
||||
}
|
||||
|
||||
var setGeneralNo = function($btn, value){
|
||||
if(value == 1){
|
||||
var setGeneralNo = function($btn, value) {
|
||||
if (value == 1) {
|
||||
//1번은 무조건 공격자임
|
||||
return false;
|
||||
}
|
||||
if(value in defenderNoList){
|
||||
if (value in defenderNoList) {
|
||||
return false;
|
||||
}
|
||||
var $card = getGeneralFrame($btn);
|
||||
@@ -409,35 +441,34 @@ jQuery(function($){
|
||||
return true;
|
||||
}
|
||||
|
||||
var generateNewGeneralNo = function(){
|
||||
while(true){
|
||||
var newGeneralNo = parseInt(Math.random()*(1<<24))+2;
|
||||
if(newGeneralNo in defenderNoList){
|
||||
var generateNewGeneralNo = function() {
|
||||
while (true) {
|
||||
var newGeneralNo = parseInt(Math.random() * (1 << 24)) + 2;
|
||||
if (newGeneralNo in defenderNoList) {
|
||||
continue;
|
||||
}
|
||||
return newGeneralNo;
|
||||
}
|
||||
}
|
||||
|
||||
var deleteGeneralNo = function($btn){
|
||||
var deleteGeneralNo = function($btn) {
|
||||
var $card = getGeneralFrame($btn);
|
||||
$card.removeData('general_no');
|
||||
var generalNo = getGeneralNo($card);
|
||||
delete defenderNoList[generalNo];
|
||||
}
|
||||
|
||||
var addDefender = function($cardAfter){
|
||||
var addDefender = function($cardAfter) {
|
||||
var $newCard = $('<div class="card mb-2 defender_form general_form"></div>');
|
||||
|
||||
if($cardAfter === undefined){
|
||||
if ($cardAfter === undefined) {
|
||||
$defenderColumn.append($newCard);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$cardAfter.after($newCard);
|
||||
}
|
||||
|
||||
$newCard.append($defenderHeaderForm.clone(true,true));
|
||||
$newCard.append($generalForm.clone(true,true));
|
||||
$newCard.append($defenderHeaderForm.clone(true, true));
|
||||
$newCard.append($generalForm.clone(true, true));
|
||||
|
||||
$newGeneral = getGeneralDetail($newCard);
|
||||
setGeneralNo($newCard, generateNewGeneralNo());
|
||||
@@ -445,12 +476,12 @@ jQuery(function($){
|
||||
return $newCard;
|
||||
}
|
||||
|
||||
var deleteDefender = function($card){
|
||||
var deleteDefender = function($card) {
|
||||
deleteGeneralNo($card);
|
||||
$card.detach();
|
||||
}
|
||||
|
||||
var copyDefender = function($card){
|
||||
var copyDefender = function($card) {
|
||||
var $general = getGeneralDetail($card);
|
||||
|
||||
var generalData = exportGeneralInfo($general);
|
||||
@@ -458,7 +489,7 @@ jQuery(function($){
|
||||
importGeneralInfo(getGeneralDetail($newObj), generalData);
|
||||
}
|
||||
|
||||
var importBattleInfo = function(battleData){
|
||||
var importBattleInfo = function(battleData) {
|
||||
|
||||
$('.form_load_battle_file').val('');
|
||||
console.log(battleData);
|
||||
@@ -481,12 +512,11 @@ jQuery(function($){
|
||||
$('.delete-defender').click();
|
||||
|
||||
$attackerNation.find('.form_nation_type').val(attackerNation.type);
|
||||
$attackerNation.find('.form_tech').val(Math.floor(attackerNation.tech/1000));
|
||||
$attackerNation.find('.form_tech').val(Math.floor(attackerNation.tech / 1000));
|
||||
$attackerNation.find('.form_nation_level').val(attackerNation.level);
|
||||
if(attackerNation.capital == 1){
|
||||
if (attackerNation.capital == 1) {
|
||||
$attackerNation.find('.form_is_capital:first').click();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$attackerNation.find('.form_is_capital:last').click();
|
||||
}
|
||||
$attackerNation.find('.form_city_level').val(attackerCity.level);
|
||||
@@ -494,56 +524,55 @@ jQuery(function($){
|
||||
importGeneralInfo($('.attacker_form'), attackerGeneral);
|
||||
|
||||
$defenderNation.find('.form_nation_type').val(defenderNation.type);
|
||||
$defenderNation.find('.form_tech').val(Math.floor(defenderNation.tech/1000));
|
||||
$defenderNation.find('.form_tech').val(Math.floor(defenderNation.tech / 1000));
|
||||
$defenderNation.find('.form_nation_level').val(defenderNation.level);
|
||||
if(defenderNation.capital == 1){
|
||||
if (defenderNation.capital == 1) {
|
||||
$defenderNation.find('.form_is_capital:first').click();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$defenderNation.find('.form_is_capital:last').click();
|
||||
}
|
||||
$defenderNation.find('.form_city_level').val(defenderCity.level);
|
||||
$('#city_def').val(defenderCity.def);
|
||||
$('#city_wall').val(defenderCity.wall);
|
||||
|
||||
$.each(defenderGenerals, function(idx, defenderGeneral){
|
||||
$.each(defenderGenerals, function(idx, defenderGeneral) {
|
||||
var $card = addDefender();
|
||||
importGeneralInfo($card, defenderGeneral);
|
||||
});
|
||||
}
|
||||
|
||||
var exportAllData = function(){
|
||||
var exportAllData = function() {
|
||||
var $attackerNation = $('.attacker_nation');
|
||||
var $defenderNation = $('.defender_nation');
|
||||
|
||||
var attackerGeneral = exportGeneralInfo($('.attacker_form'));
|
||||
|
||||
var attackerCity = {
|
||||
level:parseInt($attackerNation.find('.form_city_level').val()),
|
||||
level: parseInt($attackerNation.find('.form_city_level').val()),
|
||||
};
|
||||
|
||||
var attackerNation = {
|
||||
type:$attackerNation.find('.form_nation_type').val(),
|
||||
tech:parseInt($attackerNation.find('.form_tech').val()) * 1000,
|
||||
level:parseInt($attackerNation.find('.form_nation_level').val()),
|
||||
capital:$attackerNation.find('.form_is_capital:checked').val()=='1'?1:2,
|
||||
type: $attackerNation.find('.form_nation_type').val(),
|
||||
tech: parseInt($attackerNation.find('.form_tech').val()) * 1000,
|
||||
level: parseInt($attackerNation.find('.form_nation_level').val()),
|
||||
capital: $attackerNation.find('.form_is_capital:checked').val() == '1' ? 1 : 2,
|
||||
}
|
||||
|
||||
var defenderGenerals = $('.defender_form').map(function(){
|
||||
var defenderGenerals = $('.defender_form').map(function() {
|
||||
return exportGeneralInfo($(this));
|
||||
}).toArray();
|
||||
|
||||
var defenderCity = {
|
||||
def: parseInt($('#city_def').val()),
|
||||
wall: parseInt($('#city_wall').val()),
|
||||
level:parseInt($defenderNation.find('.form_city_level').val()),
|
||||
level: parseInt($defenderNation.find('.form_city_level').val()),
|
||||
};
|
||||
|
||||
var defenderNation = {
|
||||
type:$defenderNation.find('.form_nation_type').val(),
|
||||
tech:parseInt($defenderNation.find('.form_tech').val()) * 1000,
|
||||
level:parseInt($defenderNation.find('.form_nation_level').val()),
|
||||
capital:$defenderNation.find('.form_is_capital:checked').val()=='1'?3:4,
|
||||
type: $defenderNation.find('.form_nation_type').val(),
|
||||
tech: parseInt($defenderNation.find('.form_tech').val()) * 1000,
|
||||
level: parseInt($defenderNation.find('.form_nation_level').val()),
|
||||
capital: $defenderNation.find('.form_is_capital:checked').val() == '1' ? 3 : 4,
|
||||
}
|
||||
|
||||
var year = parseInt($('#year').val());
|
||||
@@ -551,59 +580,59 @@ jQuery(function($){
|
||||
var repeatCnt = parseInt($('#repeat_cnt').val());
|
||||
|
||||
return {
|
||||
attackerGeneral:attackerGeneral,
|
||||
attackerCity:attackerCity,
|
||||
attackerNation:attackerNation,
|
||||
attackerGeneral: attackerGeneral,
|
||||
attackerCity: attackerCity,
|
||||
attackerNation: attackerNation,
|
||||
|
||||
defenderGenerals:defenderGenerals,
|
||||
defenderCity:defenderCity,
|
||||
defenderNation:defenderNation,
|
||||
defenderGenerals: defenderGenerals,
|
||||
defenderCity: defenderCity,
|
||||
defenderNation: defenderNation,
|
||||
|
||||
year:year,
|
||||
month:month,
|
||||
repeatCnt:repeatCnt,
|
||||
year: year,
|
||||
month: month,
|
||||
repeatCnt: repeatCnt,
|
||||
};
|
||||
}
|
||||
|
||||
var extendAllDataForDB = function(allData){
|
||||
var extendAllDataForDB = function(allData) {
|
||||
var defaultNation = {
|
||||
nation:0,
|
||||
name:'재야',
|
||||
capital:0,
|
||||
level:0,
|
||||
gold:0,
|
||||
rice:2000,
|
||||
type:'None',
|
||||
tech:0,
|
||||
gennum:200,
|
||||
nation: 0,
|
||||
name: '재야',
|
||||
capital: 0,
|
||||
level: 0,
|
||||
gold: 0,
|
||||
rice: 2000,
|
||||
type: 'None',
|
||||
tech: 0,
|
||||
gennum: 200,
|
||||
};
|
||||
|
||||
var defaultCity = {
|
||||
nation:0,
|
||||
supply:1,
|
||||
name:'도시',
|
||||
nation: 0,
|
||||
supply: 1,
|
||||
name: '도시',
|
||||
|
||||
pop:500000,
|
||||
agri:10000,
|
||||
comm:10000,
|
||||
secu:10000,
|
||||
def:1000,
|
||||
wall:1000,
|
||||
pop: 500000,
|
||||
agri: 10000,
|
||||
comm: 10000,
|
||||
secu: 10000,
|
||||
def: 1000,
|
||||
wall: 1000,
|
||||
|
||||
trust:100,
|
||||
trust: 100,
|
||||
|
||||
pop_max:600000,
|
||||
agri_max:12000,
|
||||
comm_max:12000,
|
||||
secu_max:10000,
|
||||
def_max:12000,
|
||||
wall_max:12000,
|
||||
pop_max: 600000,
|
||||
agri_max: 12000,
|
||||
comm_max: 12000,
|
||||
secu_max: 10000,
|
||||
def_max: 12000,
|
||||
wall_max: 12000,
|
||||
|
||||
dead:0,
|
||||
dead: 0,
|
||||
|
||||
state:0,
|
||||
state: 0,
|
||||
|
||||
conflict:'{}',
|
||||
conflict: '{}',
|
||||
};
|
||||
|
||||
var attackerNation = $.extend({}, defaultNation, allData.attackerNation);
|
||||
@@ -615,10 +644,9 @@ jQuery(function($){
|
||||
attackerCity.city = 1;
|
||||
|
||||
var attackerGeneral = extendGeneralInfoForDB(allData.attackerGeneral);
|
||||
if(2 <= attackerGeneral.officer_level && attackerGeneral.officer_level <= 4){
|
||||
if (2 <= attackerGeneral.officer_level && attackerGeneral.officer_level <= 4) {
|
||||
attackerGeneral.officer_city = 1;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
attackerGeneral.officer_city = 0;
|
||||
}
|
||||
|
||||
@@ -629,16 +657,15 @@ jQuery(function($){
|
||||
var defenderCity = $.extend({}, defaultCity, allData.defenderCity);
|
||||
defenderCity.nation = 2;
|
||||
defenderCity.city = 3;
|
||||
defenderCity.wall_max = defenderCity.wall/5*6;
|
||||
defenderCity.def_max = defenderCity.def/5*6;
|
||||
defenderCity.wall_max = parseInt(defenderCity.wall / 5 * 6);
|
||||
defenderCity.def_max = parseInt(defenderCity.def / 5 * 6);
|
||||
|
||||
var defenderGenerals = [];
|
||||
$.each(allData.defenderGenerals, function(){
|
||||
$.each(allData.defenderGenerals, function() {
|
||||
var defenderGeneral = extendGeneralInfoForDB(this);
|
||||
if(2 <= defenderGeneral.officer_level && defenderGeneral.officer_level <= 4){
|
||||
if (2 <= defenderGeneral.officer_level && defenderGeneral.officer_level <= 4) {
|
||||
defenderGeneral.officer_city = 3;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
defenderGeneral.officer_city = 0;
|
||||
}
|
||||
|
||||
@@ -647,58 +674,55 @@ jQuery(function($){
|
||||
|
||||
|
||||
return $.extend({}, allData, {
|
||||
attackerGeneral:attackerGeneral,
|
||||
attackerCity:attackerCity,
|
||||
attackerNation:attackerNation,
|
||||
attackerGeneral: attackerGeneral,
|
||||
attackerCity: attackerCity,
|
||||
attackerNation: attackerNation,
|
||||
|
||||
defenderGenerals:defenderGenerals,
|
||||
defenderCity:defenderCity,
|
||||
defenderNation:defenderNation,
|
||||
defenderGenerals: defenderGenerals,
|
||||
defenderCity: defenderCity,
|
||||
defenderNation: defenderNation,
|
||||
});
|
||||
}
|
||||
|
||||
var parseSkillCount = function(skills){
|
||||
var parseSkillCount = function(skills) {
|
||||
var result = [];
|
||||
$.each(skills, function(key, value){
|
||||
$.each(skills, function(key, value) {
|
||||
result.push("{0}({1}회)".format(key, toPretty(value)));
|
||||
})
|
||||
|
||||
if(result.length == 0){
|
||||
if (result.length == 0) {
|
||||
return '-';
|
||||
}
|
||||
return result.join(', ');
|
||||
}
|
||||
|
||||
var toPretty = function(number){
|
||||
if(isInt(number)){
|
||||
var toPretty = function(number) {
|
||||
if (isInt(number)) {
|
||||
number = parseInt(number);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
number = parseFloat(number).toFixed(2);
|
||||
}
|
||||
return numberWithCommas(number);
|
||||
}
|
||||
|
||||
var showBattleResult = function(result){
|
||||
var showBattleResult = function(result) {
|
||||
$('#result_datetime').html(result.datetime);
|
||||
$('#result_warcnt').html(toPretty(result.avgWar));
|
||||
$('#result_phase').html(toPretty(result.phase));
|
||||
$('#result_killed').html(toPretty(result.killed));
|
||||
if(result.minKilled != result.maxKilled){
|
||||
if (result.minKilled != result.maxKilled) {
|
||||
$('#result_maxKilled').html(toPretty(result.maxKilled));
|
||||
$('#result_minKilled').html(toPretty(result.minKilled));
|
||||
$('#result_varKilled').show();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$('#result_varKilled').hide();
|
||||
}
|
||||
$('#result_dead').html(toPretty(result.dead));
|
||||
if(result.minDead != result.maxDead){
|
||||
if (result.minDead != result.maxDead) {
|
||||
$('#result_maxDead').html(toPretty(result.maxDead));
|
||||
$('#result_minDead').html(toPretty(result.minDead));
|
||||
$('#result_varDead').show();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$('#result_varDead').hide();
|
||||
}
|
||||
|
||||
@@ -710,7 +734,7 @@ jQuery(function($){
|
||||
|
||||
var $summary = $('#battle_result_summary');
|
||||
|
||||
$.each(result.defendersSkills, function(idx, defenderSkills){
|
||||
$.each(result.defendersSkills, function(idx, defenderSkills) {
|
||||
console.log(defenderSkills);
|
||||
var $result = $("<tr class='result_defenderSkills'><th>수비자{0} 스킬</th><td></td></tr>".format(idx + 1));
|
||||
$result.find('td').html(parseSkillCount(defenderSkills));
|
||||
@@ -722,35 +746,35 @@ jQuery(function($){
|
||||
|
||||
}
|
||||
|
||||
var beginBattle = function(){
|
||||
var beginBattle = function() {
|
||||
var data = extendAllDataForDB(exportAllData());
|
||||
console.log(data);
|
||||
$.ajax({
|
||||
type:'post',
|
||||
url:'j_simulate_battle.php',
|
||||
dataType:'json',
|
||||
data:{
|
||||
action:'battle',
|
||||
query:JSON.stringify(data),
|
||||
type: 'post',
|
||||
url: 'j_simulate_battle.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
action: 'battle',
|
||||
query: JSON.stringify(data),
|
||||
}
|
||||
}).then(function(result){
|
||||
}).then(function(result) {
|
||||
console.log(result);
|
||||
if(!result.result){
|
||||
if (!result.result) {
|
||||
alert(result.reason);
|
||||
return;
|
||||
}
|
||||
showBattleResult(result);
|
||||
|
||||
}, function(result){
|
||||
}, function(result) {
|
||||
alert('전투 개시 실패!');
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
var reorderDefender = function(defenderOrder){
|
||||
$.each(defenderOrder, function(idx, generalNo){
|
||||
var reorderDefender = function(defenderOrder) {
|
||||
$.each(defenderOrder, function(idx, generalNo) {
|
||||
|
||||
if(!(generalNo in defenderNoList)){
|
||||
if (!(generalNo in defenderNoList)) {
|
||||
//음..?
|
||||
alert("{0}이 수비자 리스트에 없습니다. 버그인 듯 합니다.".format(generalNo));
|
||||
return true;
|
||||
@@ -762,39 +786,147 @@ jQuery(function($){
|
||||
})
|
||||
}
|
||||
|
||||
var requestReorderDefender = function(){
|
||||
var requestReorderDefender = function() {
|
||||
var data = extendAllDataForDB(exportAllData());
|
||||
console.log(data);
|
||||
$.ajax({
|
||||
type:'post',
|
||||
url:'j_simulate_battle.php',
|
||||
dataType:'json',
|
||||
data:{
|
||||
action:'reorder',
|
||||
query:JSON.stringify(data),
|
||||
type: 'post',
|
||||
url: 'j_simulate_battle.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
action: 'reorder',
|
||||
query: JSON.stringify(data),
|
||||
}
|
||||
}).then(function(result){
|
||||
}).then(function(result) {
|
||||
console.log(result);
|
||||
if(!result.result){
|
||||
if (!result.result) {
|
||||
alert(result.reason);
|
||||
return;
|
||||
}
|
||||
reorderDefender(result.order);
|
||||
|
||||
}, function(result){
|
||||
}, function(result) {
|
||||
alert('재정렬 실패!');
|
||||
});
|
||||
}
|
||||
|
||||
var initGeneralList = false;
|
||||
|
||||
$('#importFromDB').click(function() {
|
||||
var generalID = $('#modalSelector').val();
|
||||
console.log(generalID);
|
||||
|
||||
|
||||
$.post({
|
||||
url: 'j_export_simulator_object.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
destGeneralID: generalID
|
||||
}
|
||||
}).then(function(data) {
|
||||
|
||||
if (!data.result) {
|
||||
alert(data.reason);
|
||||
return false;
|
||||
}
|
||||
|
||||
var $modal = $('#importModal');
|
||||
var $card = $modal.data('target');
|
||||
importGeneralInfo($card, data.general);
|
||||
|
||||
$modal.modal('hide');
|
||||
}, errUnknown);
|
||||
|
||||
|
||||
});
|
||||
|
||||
$('#importModal').on('show.bs.modal', function(e) {
|
||||
if (!initGeneralList) {
|
||||
var $list = $('#modalSelector');
|
||||
|
||||
var addNation = function(generalList, nationName, color) {
|
||||
|
||||
generalList.sort(function(lhs, rhs) {
|
||||
if (lhs.npc != rhs.npc) {
|
||||
return lhs.npc - rhs.npc;
|
||||
}
|
||||
if (lhs.name < rhs.name) {
|
||||
return -1;
|
||||
}
|
||||
if (lhs.name > rhs.name) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
})
|
||||
var $optGroup = $('<optgroup label="{0}"></optgroup>'.format(nationName));
|
||||
$optGroup.css('background-color', color);
|
||||
$optGroup.css('color', isBrightColor(color) ? 'black' : 'white');
|
||||
|
||||
$.each(generalList, function(idx, general) {
|
||||
$item = $('<option value="{0}">{1}</option>'.format(general.no, general.name));
|
||||
if (general.npc) {
|
||||
$item.css('color', getNpcColor(general.npc));
|
||||
} else {
|
||||
$item.css('color', 'white');
|
||||
}
|
||||
$item.css('background-color', 'black');
|
||||
$optGroup.append($item);
|
||||
|
||||
});
|
||||
$list.append($optGroup);
|
||||
}
|
||||
$.post({
|
||||
url: 'j_get_basic_general_list.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
req: 2,
|
||||
}
|
||||
}).then(function(data) {
|
||||
if (!data.result) {
|
||||
alert(data.reason);
|
||||
$('#importModal').modal('hide');
|
||||
return false;
|
||||
}
|
||||
|
||||
var nations = data.nation;
|
||||
var myNationID = data.nationID;
|
||||
|
||||
$list.empty();
|
||||
//자국 먼저
|
||||
|
||||
if (0 in data.list) {
|
||||
nations[0] = {
|
||||
nation: 0,
|
||||
name: '재야',
|
||||
color: '#000000'
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
|
||||
addNation(combineArray(data.list[myNationID], data.column), nations[myNationID].name, nations[myNationID].color);
|
||||
|
||||
for (var nationID in data.list) {
|
||||
if (nationID == myNationID) {
|
||||
continue;
|
||||
}
|
||||
addNation(combineArray(data.list[nationID], data.column), nations[nationID].name, nations[nationID].color);
|
||||
}
|
||||
initGeneralList = true;
|
||||
}, errUnknown);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
initBasicEvent();
|
||||
$attackerCard.append($generalForm.clone(true,true));
|
||||
$attackerCard.append($generalForm.clone(true, true));
|
||||
addDefender();
|
||||
|
||||
$('.btn-begin_battle').click(function(){
|
||||
$('.btn-begin_battle').click(function() {
|
||||
beginBattle();
|
||||
});
|
||||
|
||||
$('.btn-reorder_defender').click(function(){
|
||||
$('.btn-reorder_defender').click(function() {
|
||||
requestReorderDefender();
|
||||
})
|
||||
});
|
||||
+66
-72
@@ -1,26 +1,26 @@
|
||||
function changePermission(isAmbassador, rawGeneralList){
|
||||
function changePermission(isAmbassador, rawGeneralList) {
|
||||
console.log(isAmbassador);
|
||||
console.log(rawGeneralList);
|
||||
|
||||
var generalList = [];
|
||||
$.each(rawGeneralList, function(idx, value){
|
||||
$.each(rawGeneralList, function(idx, value) {
|
||||
generalList.push(parseInt(value.id));
|
||||
})
|
||||
|
||||
$.post({
|
||||
url:'j_general_set_permission.php',
|
||||
dataType:'json',
|
||||
data:{
|
||||
isAmbassador:isAmbassador,
|
||||
genlist:generalList
|
||||
url: 'j_general_set_permission.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
isAmbassador: isAmbassador,
|
||||
genlist: generalList
|
||||
},
|
||||
}).then(function(data){
|
||||
if(!data){
|
||||
}).then(function(data) {
|
||||
if (!data) {
|
||||
alert('변경하지 못했습니다.');
|
||||
return false;
|
||||
}
|
||||
if(!data.result){
|
||||
alert('변경하지 못했습니다. : '+data.reason);
|
||||
if (!data.result) {
|
||||
alert('변경하지 못했습니다. : ' + data.reason);
|
||||
return false;
|
||||
}
|
||||
alert('변경했습니다.');
|
||||
@@ -28,19 +28,19 @@ function changePermission(isAmbassador, rawGeneralList){
|
||||
}, errUnknown);
|
||||
}
|
||||
|
||||
$(function(){
|
||||
$(function() {
|
||||
$('#selectAmbassador').select2({
|
||||
theme: 'bootstrap4',
|
||||
placeholder: "",
|
||||
allowClear: true,
|
||||
language: "ko",
|
||||
width:300,
|
||||
width: 300,
|
||||
maximumSelectionLength: 2,
|
||||
containerCss: {
|
||||
display: "inline-block !important;",
|
||||
color: 'white !important'
|
||||
},
|
||||
data:candidateAmbassadors,
|
||||
data: candidateAmbassadors,
|
||||
//containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
|
||||
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
|
||||
});
|
||||
@@ -50,19 +50,19 @@ $(function(){
|
||||
placeholder: "",
|
||||
allowClear: true,
|
||||
language: "ko",
|
||||
width:300,
|
||||
width: 300,
|
||||
maximumSelectionLength: 2,
|
||||
containerCss: {
|
||||
display: "inline-block !important;",
|
||||
color: 'white !important'
|
||||
},
|
||||
data:candidateAuditors,
|
||||
data: candidateAuditors,
|
||||
//containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
|
||||
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
|
||||
});
|
||||
|
||||
$('#changeAmbassador').click(function(){
|
||||
if(!confirm('외교권자를 변경할까요?')){
|
||||
$('#changeAmbassador').click(function() {
|
||||
if (!confirm('외교권자를 변경할까요?')) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -70,8 +70,8 @@ $(function(){
|
||||
return false;
|
||||
});
|
||||
|
||||
$('#changeAuditor').click(function(){
|
||||
if(!confirm('조언자를 변경할까요?')){
|
||||
$('#changeAuditor').click(function() {
|
||||
if (!confirm('조언자를 변경할까요?')) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -79,31 +79,31 @@ $(function(){
|
||||
return false;
|
||||
});
|
||||
|
||||
$('#btn_kick').click(function(){
|
||||
$('#btn_kick').click(function() {
|
||||
var $kickSelect = $('#genlist_kick option:selected');
|
||||
var generalID = $kickSelect.val();
|
||||
if(!generalID){
|
||||
if (!generalID) {
|
||||
alert('장수를 선택해주세요');
|
||||
return false;
|
||||
}
|
||||
var generalName = $kickSelect.data('name');
|
||||
if(!confirm('{0}를 추방하시겠습니까?'.format(generalName))){
|
||||
if (!confirm('{0}를 추방하시겠습니까?'.format(generalName))) {
|
||||
return false;
|
||||
}
|
||||
$.post({
|
||||
url:'j_myBossInfo.php',
|
||||
dataType:'json',
|
||||
data:{
|
||||
action:'추방',
|
||||
destGeneralID:generalID
|
||||
url: 'j_myBossInfo.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
action: '추방',
|
||||
destGeneralID: generalID
|
||||
},
|
||||
}).then(function(data){
|
||||
if(!data){
|
||||
}).then(function(data) {
|
||||
if (!data) {
|
||||
alert('추방하지 못했습니다.');
|
||||
return false;
|
||||
}
|
||||
if(!data.result){
|
||||
alert('추방하지 못했습니다. : '+data.reason);
|
||||
if (!data.result) {
|
||||
alert('추방하지 못했습니다. : ' + data.reason);
|
||||
return false;
|
||||
}
|
||||
alert('{0}를 추방했습니다.'.format(generalName));
|
||||
@@ -112,7 +112,7 @@ $(function(){
|
||||
return false;
|
||||
});
|
||||
|
||||
$('.btn_appoint').click(function(){
|
||||
$('.btn_appoint').click(function() {
|
||||
var $btn = $(this);
|
||||
var officerLevel = $btn.data('officer_level');
|
||||
var officerLevelText = $btn.data('officer_level_text');
|
||||
@@ -121,76 +121,70 @@ $(function(){
|
||||
var $generalSelect = $('#genlist_{0} option:selected'.format(officerLevel));
|
||||
var $citySelect = $('#citylist_{0} option:selected'.format(officerLevel));
|
||||
|
||||
var generalID = $generalSelect.val();
|
||||
var generalID = parseInt($generalSelect.val());
|
||||
var generalName = $generalSelect.data('name');
|
||||
var generalOfficerLevel = $generalSelect.data('officer_level');
|
||||
|
||||
|
||||
if(officerLevel >= 5){
|
||||
if(generalID == 0){
|
||||
if(!confirm('{0}직을 비우시겠습니까?'.format(officerLevelText))){
|
||||
if (officerLevel >= 5) {
|
||||
if (generalID == 0) {
|
||||
if (!confirm('{0}직을 비우시겠습니까?'.format(officerLevelText))) {
|
||||
return false;
|
||||
}
|
||||
} else if (generalOfficerLevel >= 5) {
|
||||
if (!confirm('이미 수뇌인 {0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (!confirm('{0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if(generalOfficerLevel >= 5){
|
||||
if(!confirm('이미 수뇌인 {0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(!confirm('{0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
cityID = $citySelect.val();
|
||||
if(!cityID){
|
||||
if (!cityID) {
|
||||
alert('도시를 선택해주세요');
|
||||
return false;
|
||||
}
|
||||
cityName = $citySelect.find('option:selected .name_field').text();
|
||||
|
||||
if(generalID == 0){
|
||||
if(!confirm('{0} {1}직을 비우시겠습니까?'.format(cityName, officerLevelText))){
|
||||
if (generalID == 0) {
|
||||
if (!confirm('{0} {1}직을 비우시겠습니까?'.format(cityName, officerLevelText))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if(generalOfficerLevel >= 5){
|
||||
if(!confirm('수뇌인 {0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))){
|
||||
} else if (generalOfficerLevel >= 5) {
|
||||
if (!confirm('수뇌인 {0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(!confirm('{0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))){
|
||||
} else {
|
||||
if (!confirm('{0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$.post({
|
||||
url:'j_myBossInfo.php',
|
||||
dataType:'json',
|
||||
data:{
|
||||
action:'임명',
|
||||
destGeneralID:generalID,
|
||||
destCityID:cityID,
|
||||
officerLevel:officerLevel
|
||||
url: 'j_myBossInfo.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
action: '임명',
|
||||
destGeneralID: generalID,
|
||||
destCityID: cityID,
|
||||
officerLevel: officerLevel
|
||||
},
|
||||
}).then(function(data){
|
||||
if(!data){
|
||||
}).then(function(data) {
|
||||
if (!data) {
|
||||
alert('임명하지 못했습니다.');
|
||||
return false;
|
||||
}
|
||||
if(!data.result){
|
||||
alert('임명하지 못했습니다. : '+data.reason);
|
||||
if (!data.result) {
|
||||
alert('임명하지 못했습니다. : ' + data.reason);
|
||||
return false;
|
||||
}
|
||||
|
||||
if(generalID){
|
||||
if (generalID) {
|
||||
alert('{0}을(를) 임명했습니다.'.format(generalName));
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
alert('관직을 비웠습니다.');
|
||||
}
|
||||
|
||||
|
||||
+167
-99
@@ -3,8 +3,8 @@
|
||||
* @see https://stackoverflow.com/questions/24816/escaping-html-strings-with-jquery
|
||||
* @param {string} string escape하고자 하는 문자열
|
||||
* @returns {string}
|
||||
*/
|
||||
var escapeHtml = (function (string) {
|
||||
*/
|
||||
var escapeHtml = (function(string) {
|
||||
var entityMap = {
|
||||
'&': '&',
|
||||
'<': '<',
|
||||
@@ -32,58 +32,70 @@ function isInt(n) {
|
||||
return +n === n && !(n % 1);
|
||||
}
|
||||
|
||||
;(function(ns){
|
||||
;
|
||||
(function(ns) {
|
||||
//https://gist.github.com/demouth/3217440
|
||||
/**
|
||||
* mb_strwidth
|
||||
* @param String
|
||||
* @return int
|
||||
* @see http://php.net/manual/ja/function.mb-strwidth.php
|
||||
*/
|
||||
var mb_strwidth = function(str){
|
||||
var i=0,l=str.length,c='',length=0;
|
||||
for(;i<l;i++){
|
||||
c=str.charCodeAt(i);
|
||||
if(0x0000<=c&&c<=0x0019){
|
||||
length += 0;
|
||||
}else if(0x0020<=c&&c<=0x1FFF){
|
||||
length += 1;
|
||||
}else if(0x2000<=c&&c<=0xFF60){
|
||||
length += 2;
|
||||
}else if(0xFF61<=c&&c<=0xFF9F){
|
||||
length += 1;
|
||||
}else if(0xFFA0<=c){
|
||||
length += 2;
|
||||
}
|
||||
}
|
||||
return length;
|
||||
};
|
||||
/**
|
||||
* mb_strwidth
|
||||
* @param String
|
||||
* @return int
|
||||
* @see http://php.net/manual/ja/function.mb-strwidth.php
|
||||
*/
|
||||
var mb_strwidth = function(str) {
|
||||
var i = 0,
|
||||
l = str.length,
|
||||
c = '',
|
||||
length = 0;
|
||||
for (; i < l; i++) {
|
||||
c = str.charCodeAt(i);
|
||||
if (0x0000 <= c && c <= 0x0019) {
|
||||
length += 0;
|
||||
} else if (0x0020 <= c && c <= 0x1FFF) {
|
||||
length += 1;
|
||||
} else if (0x2000 <= c && c <= 0xFF60) {
|
||||
length += 2;
|
||||
} else if (0xFF61 <= c && c <= 0xFF9F) {
|
||||
length += 1;
|
||||
} else if (0xFFA0 <= c) {
|
||||
length += 2;
|
||||
}
|
||||
}
|
||||
return length;
|
||||
};
|
||||
|
||||
/**
|
||||
* mb_strimwidth
|
||||
* @param String
|
||||
* @param int
|
||||
* @param int
|
||||
* @param String
|
||||
* @return String
|
||||
* @see http://www.php.net/manual/ja/function.mb-strimwidth.php
|
||||
*/
|
||||
var mb_strimwidth = function(str,start,width,trimmarker){
|
||||
if(typeof trimmarker === 'undefined') trimmarker='';
|
||||
var trimmakerWidth = mb_strwidth(trimmarker),i=start,l=str.length,trimmedLength=0,trimmedStr='';
|
||||
for(;i<l;i++){
|
||||
var charCode=str.charCodeAt(i),c=str.charAt(i),charWidth=mb_strwidth(c),next=str.charAt(i+1),nextWidth=mb_strwidth(next);
|
||||
trimmedLength += charWidth;
|
||||
trimmedStr += c;
|
||||
if(trimmedLength+trimmakerWidth+nextWidth>width){
|
||||
trimmedStr += trimmarker;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return trimmedStr;
|
||||
};
|
||||
ns.mb_strwidth = mb_strwidth;
|
||||
ns.mb_strimwidth = mb_strimwidth;
|
||||
/**
|
||||
* mb_strimwidth
|
||||
* @param String
|
||||
* @param int
|
||||
* @param int
|
||||
* @param String
|
||||
* @return String
|
||||
* @see http://www.php.net/manual/ja/function.mb-strimwidth.php
|
||||
*/
|
||||
var mb_strimwidth = function(str, start, width, trimmarker) {
|
||||
if (typeof trimmarker === 'undefined') trimmarker = '';
|
||||
var trimmakerWidth = mb_strwidth(trimmarker),
|
||||
i = start,
|
||||
l = str.length,
|
||||
trimmedLength = 0,
|
||||
trimmedStr = '';
|
||||
for (; i < l; i++) {
|
||||
var charCode = str.charCodeAt(i),
|
||||
c = str.charAt(i),
|
||||
charWidth = mb_strwidth(c),
|
||||
next = str.charAt(i + 1),
|
||||
nextWidth = mb_strwidth(next);
|
||||
trimmedLength += charWidth;
|
||||
trimmedStr += c;
|
||||
if (trimmedLength + trimmakerWidth + nextWidth > width) {
|
||||
trimmedStr += trimmarker;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return trimmedStr;
|
||||
};
|
||||
ns.mb_strwidth = mb_strwidth;
|
||||
ns.mb_strimwidth = mb_strimwidth;
|
||||
})(window);
|
||||
|
||||
/**
|
||||
@@ -93,7 +105,7 @@ function isInt(n) {
|
||||
*/
|
||||
function convertDictById(arr) {
|
||||
var result = {};
|
||||
arr.forEach(function (v, i) {
|
||||
arr.forEach(function(v, i) {
|
||||
result[v.id] = v;
|
||||
});
|
||||
return result;
|
||||
@@ -106,7 +118,7 @@ function convertDictById(arr) {
|
||||
*/
|
||||
function convertSet(arr) {
|
||||
var result = {};
|
||||
arr.forEach(function (v) {
|
||||
arr.forEach(function(v) {
|
||||
result[v] = true;
|
||||
});
|
||||
return result;
|
||||
@@ -115,7 +127,7 @@ function convertSet(arr) {
|
||||
|
||||
/**
|
||||
* {0}, {1}, {2}형태로 포맷해주는 함수
|
||||
*/
|
||||
*/
|
||||
String.prototype.format = function() {
|
||||
var args = arguments;
|
||||
return this.replace(/{(\d+)}/g, function(match, number) {
|
||||
@@ -134,12 +146,11 @@ function hexToRgb(hex) {
|
||||
}
|
||||
|
||||
|
||||
function isBrightColor(color){
|
||||
function isBrightColor(color) {
|
||||
color = hexToRgb(color);
|
||||
if ((color.r*0.299 + color.g*0.587 + color.b*0.114) > 140){
|
||||
if ((color.r * 0.299 + color.g * 0.587 + color.b * 0.114) > 140) {
|
||||
return true;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -177,7 +188,7 @@ function numberWithCommas(x) {
|
||||
return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
|
||||
}
|
||||
|
||||
function linkifyStrWithOpt(text){
|
||||
function linkifyStrWithOpt(text) {
|
||||
return linkifyStr(text, {});
|
||||
}
|
||||
|
||||
@@ -188,14 +199,14 @@ function linkifyStrWithOpt(text){
|
||||
* @param {object} options
|
||||
* @returns {string}
|
||||
*/
|
||||
var TemplateEngine = function (html, options) {
|
||||
var TemplateEngine = function(html, options) {
|
||||
var re = /<%(.+?)%>/g,
|
||||
reExp = /(^( )?(var|if|for|else|switch|case|break|{|}|;))(.*)?/g,
|
||||
code = 'with(obj) { var r=[];\n',
|
||||
cursor = 0,
|
||||
result,
|
||||
match;
|
||||
var add = function (line, js) {
|
||||
var add = function(line, js) {
|
||||
js ? (code += line.match(reExp) ? line + '\n' : 'r.push(' + line + ');\n') :
|
||||
(code += line != '' ? 'r.push("' + line.replace(/"/g, '\\"') + '");\n' : '');
|
||||
return add;
|
||||
@@ -208,82 +219,97 @@ var TemplateEngine = function (html, options) {
|
||||
}
|
||||
add(html.substr(cursor, html.length - cursor));
|
||||
code = (code + 'return r.join(""); }').replace(/[\r\t\n]/g, ' ');
|
||||
try { result = new Function('obj', code).apply(options, [options]); }
|
||||
catch (err) { console.error("'" + err.message + "'", " in \n\nCode:\n", code, "\n"); }
|
||||
try { result = new Function('obj', code).apply(options, [options]); } catch (err) { console.error("'" + err.message + "'", " in \n\nCode:\n", code, "\n"); }
|
||||
return result;
|
||||
}
|
||||
|
||||
function getIconPath(imgsvr, picture){
|
||||
function getIconPath(imgsvr, picture) {
|
||||
// ../d_shared/common_path.js 필요
|
||||
if(!imgsvr){
|
||||
return pathConfig.sharedIcon+'/'+picture;
|
||||
}
|
||||
else{
|
||||
return pathConfig.root+'/d_pic/'+picture;
|
||||
if (!imgsvr) {
|
||||
return pathConfig.sharedIcon + '/' + picture;
|
||||
} else {
|
||||
return pathConfig.root + '/d_pic/' + picture;
|
||||
}
|
||||
}
|
||||
|
||||
function activeFlip($obj){
|
||||
function activeFlip($obj) {
|
||||
var $result;
|
||||
if($obj === undefined){
|
||||
if ($obj === undefined) {
|
||||
$result = $('img[data-flip]');
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$result = $obj.find('img[data-flip]');
|
||||
}
|
||||
|
||||
$result.each(function(){
|
||||
$result.each(function() {
|
||||
activeFlipItem($(this));
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
function activeFlipItem($img){
|
||||
function combineObject(item, columnList) {
|
||||
var newItem = {};
|
||||
for (var columnIdx in columnList) {
|
||||
var columnName = columnList[columnIdx];
|
||||
newItem[columnName] = item[columnIdx];
|
||||
}
|
||||
return newItem;
|
||||
}
|
||||
|
||||
function combineArray(array, columnList) {
|
||||
var result = [];
|
||||
for (var key in array) {
|
||||
var item = array[key];
|
||||
result[key] = combineObject(item, columnList);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function activeFlipItem($img) {
|
||||
var imageList = [];
|
||||
imageList.push($img.attr('src'));
|
||||
$.each($img.data('flip').split(','), function(idx, value){
|
||||
$.each($img.data('flip').split(','), function(idx, value) {
|
||||
var value = $.trim(value);
|
||||
if(!value){
|
||||
if (!value) {
|
||||
return true;
|
||||
}
|
||||
imageList.push(value);
|
||||
});
|
||||
if(imageList.length <= 1){
|
||||
if (imageList.length <= 1) {
|
||||
return;
|
||||
}
|
||||
$img.data('computed_flip_array', imageList);
|
||||
$img.data('computed_flip_idx', 0);
|
||||
|
||||
$img.click(function(){
|
||||
$img.click(function() {
|
||||
var arr = $img.data('computed_flip_array');
|
||||
var idx = $img.data('computed_flip_idx');
|
||||
idx = (idx + 1)%(arr.length);
|
||||
idx = (idx + 1) % (arr.length);
|
||||
$img.attr('src', arr[idx]);
|
||||
$img.data('computed_flip_idx', idx);
|
||||
});
|
||||
$img.css('cursor','pointer');
|
||||
$img.css('cursor', 'pointer');
|
||||
}
|
||||
|
||||
jQuery(function($){
|
||||
$('.obj_tooltip').mouseover(function(){
|
||||
jQuery(function($) {
|
||||
$('.obj_tooltip').mouseover(function() {
|
||||
var $objTooltip = $(this);
|
||||
if($objTooltip.data('setObjTooltip')){
|
||||
if ($objTooltip.data('setObjTooltip')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
var tooltipClassText = $objTooltip.data('tooltip-class');
|
||||
if(!tooltipClassText){
|
||||
if (!tooltipClassText) {
|
||||
tooltipClassText = '';
|
||||
}
|
||||
var template = '<div class="tooltip {0}" role="tooltip"><div class="arrow"></div><div class="tooltip-inner"></div></div>'
|
||||
.format(tooltipClassText);
|
||||
|
||||
$objTooltip.tooltip({
|
||||
title:function(){
|
||||
title: function() {
|
||||
return $.trim($(this).find('.tooltiptext').html());
|
||||
},
|
||||
template:template,
|
||||
html:true
|
||||
template: template,
|
||||
html: true
|
||||
}).tooltip('show');
|
||||
|
||||
$objTooltip.data('setObjTooltip', true);
|
||||
@@ -297,7 +323,7 @@ jQuery(function($){
|
||||
activeFlip();
|
||||
|
||||
var customCSS = localStorage.getItem('sam_customCSS');
|
||||
if(customCSS){
|
||||
if (customCSS) {
|
||||
var $style = $('<style type="text/css"></style>');
|
||||
$style.text(customCSS);
|
||||
$style.appendTo($('head'));
|
||||
@@ -307,11 +333,11 @@ jQuery(function($){
|
||||
});
|
||||
|
||||
|
||||
function errUnknown(){
|
||||
function errUnknown() {
|
||||
alert('작업을 실패했습니다.');
|
||||
}
|
||||
|
||||
function errUnknownToast(){
|
||||
function errUnknownToast() {
|
||||
$.toast({
|
||||
title: '에러!',
|
||||
content: '작업을 실패했습니다.',
|
||||
@@ -320,8 +346,8 @@ function errUnknownToast(){
|
||||
});
|
||||
}
|
||||
|
||||
function quickReject(errMsg){
|
||||
if(errMsg === undefined){
|
||||
function quickReject(errMsg) {
|
||||
if (errMsg === undefined) {
|
||||
errMsg = '작업을 실패했습니다.';
|
||||
}
|
||||
var deferred = $.Deferred();
|
||||
@@ -329,8 +355,8 @@ function quickReject(errMsg){
|
||||
return deferred.promise();
|
||||
}
|
||||
|
||||
function nl2br(text){
|
||||
return text.replace(/\n/g,"<br>");
|
||||
function nl2br(text) {
|
||||
return text.replace(/\n/g, "<br>");
|
||||
}
|
||||
/*
|
||||
function br2nl (text) {
|
||||
@@ -338,12 +364,54 @@ function br2nl (text) {
|
||||
}
|
||||
*/
|
||||
|
||||
function getNpcColor(npcType){
|
||||
if(npcType >= 2){
|
||||
function getNpcColor(npcType) {
|
||||
if (npcType >= 2) {
|
||||
return 'cyan';
|
||||
}
|
||||
if(npcType == 1){
|
||||
if (npcType == 1) {
|
||||
return 'skyblue';
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function initTooltip($obj) {
|
||||
if ($obj === undefined) {
|
||||
$obj = $('.obj_tooltip');
|
||||
} else if (!$obj.hasClass('obj_tooltip')) {
|
||||
$obj = $obj.find('.obj_tooltip');
|
||||
}
|
||||
console.log($obj);
|
||||
|
||||
$obj.each(function() {
|
||||
$target = $(this);
|
||||
|
||||
if ($target.data('installHandler')) {
|
||||
return true;
|
||||
}
|
||||
$target.data('installHandler', true);
|
||||
|
||||
$target.mouseover(function() {
|
||||
var $objTooltip = $(this);
|
||||
if ($objTooltip.data('setObjTooltip')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
var tooltipClassText = $objTooltip.data('tooltip-class');
|
||||
if (!tooltipClassText) {
|
||||
tooltipClassText = '';
|
||||
}
|
||||
var template = '<div class="tooltip {0}" role="tooltip"><div class="arrow"></div><div class="tooltip-inner"></div></div>'
|
||||
.format(tooltipClassText);
|
||||
|
||||
$objTooltip.tooltip({
|
||||
title: function() {
|
||||
return $.trim($(this).find('.tooltiptext').html());
|
||||
},
|
||||
template: template,
|
||||
html: true
|
||||
}).tooltip('show');
|
||||
|
||||
$objTooltip.data('setObjTooltip', true);
|
||||
});
|
||||
});
|
||||
}
|
||||
+69
-71
@@ -1,4 +1,3 @@
|
||||
|
||||
/*
|
||||
function showCityGeneral(cityIdx){
|
||||
|
||||
@@ -21,13 +20,13 @@ function loadScenarioPreview(scenarioIdx){
|
||||
|
||||
|
||||
|
||||
function loadScenarios(){
|
||||
function loadScenarios() {
|
||||
$.ajax({
|
||||
method:'post',
|
||||
url:'j_load_scenarios.php',
|
||||
dataType:'json'
|
||||
}).then(function(result){
|
||||
if(!result.result){
|
||||
method: 'post',
|
||||
url: 'j_load_scenarios.php',
|
||||
dataType: 'json'
|
||||
}).then(function(result) {
|
||||
if (!result.result) {
|
||||
var deferred = $.Deferred();
|
||||
deferred.reject('fail');
|
||||
return deferred.promise();
|
||||
@@ -37,18 +36,18 @@ function loadScenarios(){
|
||||
var list = {};
|
||||
|
||||
|
||||
$.each(result.scenario, function(idx, value){
|
||||
$.each(result.scenario, function(idx, value) {
|
||||
var title = value.title || "-";
|
||||
var pat = /【(.*?)[0-9\-_\.a-zA-Z]*】/;
|
||||
var category = pat.exec(title);
|
||||
category = category?category[1]:'-';
|
||||
category = category ? category[1] : '-';
|
||||
|
||||
value.title = title;
|
||||
value.category = category;
|
||||
value.idx = idx;
|
||||
value.year = value.year || 180;
|
||||
|
||||
if(!(category in list)){
|
||||
if (!(category in list)) {
|
||||
list[category] = {};
|
||||
}
|
||||
|
||||
@@ -56,12 +55,12 @@ function loadScenarios(){
|
||||
});
|
||||
|
||||
var $select = $('#scenario_sel');
|
||||
$.each(list, function(category, items){
|
||||
$.each(list, function(category, items) {
|
||||
var $optgroup = $('<optgroup>').attr('label', category);
|
||||
|
||||
$.each(items, function(idx, scenario){
|
||||
$.each(items, function(idx, scenario) {
|
||||
var $option = $('<option>')
|
||||
.data('scenario',scenario)
|
||||
.data('scenario', scenario)
|
||||
.val(idx)
|
||||
.html(scenario.title);
|
||||
$optgroup.append($option);
|
||||
@@ -75,7 +74,7 @@ function loadScenarios(){
|
||||
});
|
||||
}
|
||||
|
||||
function scenarioPreview(){
|
||||
function scenarioPreview() {
|
||||
var $select = $(this);
|
||||
var $option = $select.find('option:selected');
|
||||
|
||||
@@ -89,124 +88,123 @@ function scenarioPreview(){
|
||||
|
||||
$year.html('{0}년'.format(scenario.year));
|
||||
$npc.html('{0}명'.format(scenario.npc_cnt));
|
||||
if(scenario.npcEx_cnt == 0){
|
||||
if (scenario.npcEx_cnt == 0) {
|
||||
$npcEx.html('');
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$npcEx.html('+{0}명'.format(scenario.npcEx_cnt));
|
||||
}
|
||||
|
||||
$nation.html('');
|
||||
$.each(scenario.nation, function(idx, nation){
|
||||
$.each(scenario.nation, function(idx, nation) {
|
||||
$nation.append('<span style="color:{0}">{1}</span> {2}명. {3}<br>'.format(
|
||||
nation.color, nation.name, nation.generals, nation.cities.join(', ')
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
function formSetup(){
|
||||
$.validator.addMethod("autorun_user", function(value,element){
|
||||
function formSetup() {
|
||||
$.validator.addMethod("autorun_user", function(value, element) {
|
||||
var parent = $(element).parent('.input-group');
|
||||
var checkCnt = parent.find('input:checked').length;
|
||||
if(value <= 0){
|
||||
if(checkCnt > 0){
|
||||
if (value <= 0) {
|
||||
if (checkCnt > 0) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if(checkCnt == 0){
|
||||
if (checkCnt == 0) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}, "유효 시간과 옵션은 동시에 설정해야합니다.");
|
||||
$('#game_form').validate({
|
||||
rules:{
|
||||
turnterm:"required",
|
||||
sync:"required",
|
||||
scenario:"required",
|
||||
fiction:"required",
|
||||
extend:"required",
|
||||
npcmode:"required",
|
||||
show_img_level:"required",
|
||||
tournament_trig:"required",
|
||||
join_mode:'required',
|
||||
autorun_user_minutes:{required: true, autorun_user: true, min:0}
|
||||
rules: {
|
||||
turnterm: "required",
|
||||
sync: "required",
|
||||
scenario: "required",
|
||||
fiction: "required",
|
||||
extend: "required",
|
||||
npcmode: "required",
|
||||
show_img_level: "required",
|
||||
tournament_trig: "required",
|
||||
join_mode: 'required',
|
||||
autorun_user_minutes: { required: true, autorun_user: true, min: 0 }
|
||||
},
|
||||
errorElement: "div",
|
||||
errorPlacement: function ( error, element ) {
|
||||
errorPlacement: function(error, element) {
|
||||
// Add the `help-block` class to the error element
|
||||
error.addClass( "invalid-feedback" );
|
||||
error.addClass("invalid-feedback");
|
||||
|
||||
if ( element.prop( "type" ) === "checkbox" ) {
|
||||
error.insertAfter( element.parent( "label" ) );
|
||||
if (element.prop("type") === "checkbox") {
|
||||
error.insertAfter(element.parent("label"));
|
||||
} else {
|
||||
error.insertAfter( element );
|
||||
error.insertAfter(element);
|
||||
}
|
||||
},
|
||||
highlight: function ( element, errorClass, validClass ) {
|
||||
$( element ).addClass( "is-invalid" ).removeClass( "is-valid" );
|
||||
highlight: function(element, errorClass, validClass) {
|
||||
$(element).addClass("is-invalid").removeClass("is-valid");
|
||||
},
|
||||
unhighlight: function (element, errorClass, validClass) {
|
||||
$( element ).addClass( "is-valid" ).removeClass( "is-invalid" );
|
||||
unhighlight: function(element, errorClass, validClass) {
|
||||
$(element).addClass("is-valid").removeClass("is-invalid");
|
||||
}
|
||||
});
|
||||
$('#game_form').submit(function(e){
|
||||
$('#game_form').submit(function(e) {
|
||||
e.preventDefault();
|
||||
if(!$("#game_form").valid()){
|
||||
if (!$("#game_form").valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
var autorun_user_minutes = parseInt($('#autorun_user_minutes').val());
|
||||
var autorun_user = [];
|
||||
if(autorun_user_minutes > 0){
|
||||
$('.autorun_user_chk:checked').each(function(){
|
||||
if (autorun_user_minutes > 0) {
|
||||
$('.autorun_user_chk:checked').each(function() {
|
||||
autorun_user.push($(this).data('key'));
|
||||
});
|
||||
}
|
||||
|
||||
$.ajax({
|
||||
cache:false,
|
||||
type:'post',
|
||||
url:'j_install.php',
|
||||
dataType:'json',
|
||||
data:{
|
||||
turnterm:$('#turnterm input:radio:checked').val(),
|
||||
sync:$('#sync input:radio:checked').val(),
|
||||
scenario:$('#scenario_sel').val(),
|
||||
fiction:$('#fiction input:radio:checked').val(),
|
||||
extend:$('#extend input:radio:checked').val(),
|
||||
npcmode:$('#npcmode input:radio:checked').val(),
|
||||
show_img_level:$('#show_img_level input:radio:checked').val(),
|
||||
tournament_trig:$('#tournament_trig input:radio:checked').val(),
|
||||
reserve_open:$('#reserve_open').val(),
|
||||
pre_reserve_open:$('#pre_reserve_open').val(),
|
||||
join_mode:$('#join_mode input:radio:checked').val(),
|
||||
autorun_user_minutes:autorun_user_minutes,
|
||||
autorun_user:autorun_user
|
||||
cache: false,
|
||||
type: 'post',
|
||||
url: 'j_install.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
turnterm: $('#turnterm input:radio:checked').val(),
|
||||
sync: $('#sync input:radio:checked').val(),
|
||||
scenario: $('#scenario_sel').val(),
|
||||
fiction: $('#fiction input:radio:checked').val(),
|
||||
extend: $('#extend input:radio:checked').val(),
|
||||
block_general_create: $('#block_general_create input:radio:checked').val(),
|
||||
npcmode: $('#npcmode input:radio:checked').val(),
|
||||
show_img_level: $('#show_img_level input:radio:checked').val(),
|
||||
tournament_trig: $('#tournament_trig input:radio:checked').val(),
|
||||
reserve_open: $('#reserve_open').val(),
|
||||
pre_reserve_open: $('#pre_reserve_open').val(),
|
||||
join_mode: $('#join_mode input:radio:checked').val(),
|
||||
autorun_user_minutes: autorun_user_minutes,
|
||||
autorun_user: autorun_user
|
||||
}
|
||||
}).then(function(result){
|
||||
}).then(function(result) {
|
||||
var deferred = $.Deferred();
|
||||
|
||||
if(!result.result){
|
||||
if (!result.result) {
|
||||
alert(result.reason);
|
||||
deferred.reject('fail');
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
alert('게임이 리셋되었습니다.');
|
||||
deferred.resolve();
|
||||
}
|
||||
|
||||
return deferred.promise();
|
||||
}).then(function(){
|
||||
}).then(function() {
|
||||
location.href = '..';
|
||||
});
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
$(function(){
|
||||
$(function() {
|
||||
loadScenarios();
|
||||
$('#scenario_sel').change(scenarioPreview);
|
||||
formSetup();
|
||||
|
||||
+218
-186
@@ -1,8 +1,7 @@
|
||||
|
||||
function is_touch_device() {
|
||||
var prefixes = ' -webkit- -moz- -o- -ms- '.split(' ');
|
||||
var mq = function(query) {
|
||||
return window.matchMedia(query).matches;
|
||||
return window.matchMedia(query).matches;
|
||||
}
|
||||
|
||||
if (('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch) {
|
||||
@@ -14,32 +13,39 @@ function is_touch_device() {
|
||||
// https://git.io/vznFH
|
||||
var query = ['(', prefixes.join('touch-enabled),('), 'heartz', ')'].join('');
|
||||
return mq(query);
|
||||
}
|
||||
}
|
||||
|
||||
function reloadWorldMap(option){
|
||||
var $world_map = $('.world_map');
|
||||
function reloadWorldMap(option, drawTarget) {
|
||||
if (drawTarget === undefined || drawTarget === null) {
|
||||
drawTarget = '.world_map'
|
||||
}
|
||||
var $world_map = $(drawTarget);
|
||||
|
||||
if($world_map.length == 0){
|
||||
if ($world_map.length == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
var defaultOption = {
|
||||
isDetailMap:true, //복잡 지도, 단순 지도
|
||||
clickableAll:false, //어떤 경우든 클릭을 가능하게 함. 해당 동작의 동작 가능성 여부와는 별도.
|
||||
selectCallback:null, //callback을 지정시 clickable과 관계 없이 해당 함수를 실행.
|
||||
hrefTemplate:'#', //도시가 클릭가능할 경우 지정할 href값. {0}은 도시 id로 변환됨
|
||||
useCachedMap:false, //맵 캐시를 사용
|
||||
isDetailMap: true, //복잡 지도, 단순 지도
|
||||
clickableAll: false, //어떤 경우든 클릭을 가능하게 함. 해당 동작의 동작 가능성 여부와는 별도.
|
||||
selectCallback: null, //callback을 지정시 clickable과 관계 없이 해당 함수를 실행.
|
||||
hrefTemplate: '#', //도시가 클릭가능할 경우 지정할 href값. {0}은 도시 id로 변환됨
|
||||
useCachedMap: false, //맵 캐시를 사용
|
||||
|
||||
//아래부터는 post query에 들어갈 녀석
|
||||
year:null, //year값, 연감등에 사용
|
||||
month:null, //month값, 연감등에 사용
|
||||
aux:null, //기타 넣고 싶은 값을 입력
|
||||
neutralView:false, //clickable, 소속 국가, 첩보 여부 등을 반환여부를 설정
|
||||
showMe:true, //반환 값에 본인이 위치한 도시 값을 반환하도록 설정. neutralView와 별개
|
||||
targetJson:'j_map.php',
|
||||
year: null, //year값, 연감등에 사용
|
||||
month: null, //month값, 연감등에 사용
|
||||
aux: null, //기타 넣고 싶은 값을 입력
|
||||
neutralView: false, //clickable, 소속 국가, 첩보 여부 등을 반환여부를 설정
|
||||
showMe: true, //반환 값에 본인이 위치한 도시 값을 반환하도록 설정. neutralView와 별개
|
||||
|
||||
targetJson: 'j_map.php',
|
||||
reqType: 'post',
|
||||
dynamicMapTheme: false,
|
||||
callback: null,
|
||||
|
||||
//기타 보조 값
|
||||
startYear:null,
|
||||
startYear: null,
|
||||
};
|
||||
|
||||
option = $.extend(defaultOption, option);
|
||||
@@ -56,23 +62,23 @@ function reloadWorldMap(option){
|
||||
var storedStartYear = 'sam.{0}.startYear'.format(serverNick);
|
||||
//OBJ : startYear, year, month, cityList, nationList, spyList, shownByGeneralList, myCity
|
||||
|
||||
function checkReturnObject(obj){
|
||||
if(!obj.result){
|
||||
function checkReturnObject(obj) {
|
||||
if (!obj.result) {
|
||||
var obj = $.Deferred();
|
||||
obj.reject('fail');
|
||||
return obj.promise();
|
||||
}
|
||||
|
||||
if(!$.isNumeric(obj.startYear)
|
||||
||!$.isNumeric(obj.year)
|
||||
||!$.isNumeric(obj.month)
|
||||
){
|
||||
if (!$.isNumeric(obj.startYear) ||
|
||||
!$.isNumeric(obj.year) ||
|
||||
!$.isNumeric(obj.month)
|
||||
) {
|
||||
var obj = $.Deferred();
|
||||
obj.reject('fail');
|
||||
return obj.promise();
|
||||
}
|
||||
|
||||
if(useCachedMap){
|
||||
if (useCachedMap) {
|
||||
localStorage.setItem(storedOldMapKey, JSON.stringify([serverID, obj]));
|
||||
localStorage.setItem(storedStartYear, JSON.stringify(obj.startYear));
|
||||
}
|
||||
@@ -82,26 +88,40 @@ function reloadWorldMap(option){
|
||||
return obj;
|
||||
}
|
||||
|
||||
function setMapBackground(obj){
|
||||
|
||||
|
||||
function setMapBackground(obj) {
|
||||
function setTheme() {
|
||||
var oldTheme = $world_map.data('currentTheme');
|
||||
var newTheme = obj.theme;
|
||||
if (oldTheme === newTheme) {
|
||||
return;
|
||||
}
|
||||
if (oldTheme) {
|
||||
$world_map.removeClass('map_theme_' + oldTheme);
|
||||
}
|
||||
$world_map.addClass('map_theme_' + newTheme);
|
||||
$world_map.data('currentTheme', newTheme);
|
||||
}
|
||||
if (option.dynamicMapTheme) {
|
||||
setTheme();
|
||||
}
|
||||
var startYear = obj.startYear;
|
||||
var year = obj.year;
|
||||
var month = obj.month;
|
||||
|
||||
if(isDetailMap){
|
||||
if (isDetailMap) {
|
||||
$world_map.addClass('map_detail').removeClass('map_basic');
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$world_map.addClass('map_basic').removeClass('map_detail');
|
||||
}
|
||||
|
||||
var $map_title = $('.map_title_text');
|
||||
if(year < startYear + 1){
|
||||
if (year < startYear + 1) {
|
||||
$map_title.css('color', 'magenta');
|
||||
}
|
||||
else if(year < startYear + 2){
|
||||
} else if (year < startYear + 2) {
|
||||
$map_title.css('color', 'orange');
|
||||
}
|
||||
else if(year < startYear + 3){
|
||||
} else if (year < startYear + 3) {
|
||||
$map_title.css('color', 'yellow');
|
||||
}
|
||||
|
||||
@@ -109,17 +129,17 @@ function reloadWorldMap(option){
|
||||
$map_title_tooltip.empty();
|
||||
|
||||
var tooltipTexts = [];
|
||||
if(year < startYear + 3){
|
||||
if (year < startYear + 3) {
|
||||
var startYearText = [];
|
||||
var remainYear = startYear + 3 - year;
|
||||
var remainMonth = 12 - month + 1;
|
||||
if(remainMonth > 0){
|
||||
if (remainMonth > 0) {
|
||||
remainYear -= 1;
|
||||
}
|
||||
if(remainYear){
|
||||
if (remainYear) {
|
||||
startYearText.push('{0}년'.format(remainYear));
|
||||
}
|
||||
if(remainMonth){
|
||||
if (remainMonth) {
|
||||
startYearText.push('{0}개월'.format(remainMonth));
|
||||
}
|
||||
|
||||
@@ -129,20 +149,17 @@ function reloadWorldMap(option){
|
||||
var currentTechLimit = Math.floor(Math.max(0, year - startYear) / 5) + 1;
|
||||
var nextTechLimitYear = currentTechLimit * 5 + startYear;
|
||||
|
||||
tooltipTexts.push('기술등급 제한 : {0}등급 ({1}년 해제)'.format(currentTechLimit, nextTechLimitYear, currentTechLimit+1));
|
||||
tooltipTexts.push('기술등급 제한 : {0}등급 ({1}년 해제)'.format(currentTechLimit, nextTechLimitYear, currentTechLimit + 1));
|
||||
$map_title_tooltip.html(tooltipTexts.join('<br>'));
|
||||
|
||||
$world_map.removeClass('map_string map_summer map_fall map_winter');
|
||||
if(month <= 3){
|
||||
if (month <= 3) {
|
||||
$world_map.addClass('map_spring');
|
||||
}
|
||||
else if(month <= 6){
|
||||
} else if (month <= 6) {
|
||||
$world_map.addClass('map_summer');
|
||||
}
|
||||
else if(month <= 9){
|
||||
} else if (month <= 9) {
|
||||
$world_map.addClass('map_fall');
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$world_map.addClass('map_winter');
|
||||
}
|
||||
|
||||
@@ -151,26 +168,26 @@ function reloadWorldMap(option){
|
||||
return obj;
|
||||
}
|
||||
|
||||
function convertCityObjs(obj){
|
||||
function convertCityObjs(obj) {
|
||||
//원본 Obj는 굉장히 간소하게 온다, Object 형태로 변환해서 사용한다.
|
||||
|
||||
function toCityObj(arr){
|
||||
function toCityObj(arr) {
|
||||
return {
|
||||
id:arr[0],
|
||||
level:arr[1],
|
||||
state:arr[2],
|
||||
nationId:(arr[3]>0)?arr[3]:null,
|
||||
region:arr[4],
|
||||
supply:(arr[5]!=0)
|
||||
id: arr[0],
|
||||
level: arr[1],
|
||||
state: arr[2],
|
||||
nationId: (arr[3] > 0) ? arr[3] : null,
|
||||
region: arr[4],
|
||||
supply: (arr[5] != 0)
|
||||
};
|
||||
}
|
||||
|
||||
function toNationObj(arr){
|
||||
function toNationObj(arr) {
|
||||
return {
|
||||
id:arr[0],
|
||||
name:arr[1],
|
||||
color:arr[2],
|
||||
capital:arr[3]
|
||||
id: arr[0],
|
||||
name: arr[1],
|
||||
color: arr[2],
|
||||
capital: arr[3]
|
||||
};
|
||||
}
|
||||
|
||||
@@ -179,15 +196,15 @@ function reloadWorldMap(option){
|
||||
nationList = convertDictById(nationList); //array of object -> dict
|
||||
|
||||
var spyList = obj.spyList;
|
||||
var shownByGeneralList = convertSet(obj.shownByGeneralList);//Array -> Set
|
||||
var shownByGeneralList = convertSet(obj.shownByGeneralList); //Array -> Set
|
||||
|
||||
var myCity = obj.myCity;
|
||||
var myNation = obj.myNation;
|
||||
|
||||
|
||||
function mergePositionInfo(city){
|
||||
function mergePositionInfo(city) {
|
||||
var id = city.id;
|
||||
if(!(id in cityPosition)){
|
||||
if (!(id in cityPosition)) {
|
||||
return city;
|
||||
}
|
||||
var xy_val = cityPosition[id];
|
||||
@@ -197,11 +214,11 @@ function reloadWorldMap(option){
|
||||
return city;
|
||||
}
|
||||
|
||||
function mergeNationInfo(city){
|
||||
function mergeNationInfo(city) {
|
||||
//nationId 값으로 isCapital, color, nation을 통합
|
||||
|
||||
var nationId = city.nationId;
|
||||
if(nationId === null || !(nationId in nationList)){
|
||||
if (nationId === null || !(nationId in nationList)) {
|
||||
city.nationId = null;
|
||||
city.nation = null;
|
||||
city.color = null;
|
||||
@@ -217,24 +234,24 @@ function reloadWorldMap(option){
|
||||
return city;
|
||||
}
|
||||
|
||||
function mergeClickable(city){
|
||||
//clickable = (remainSpy << 3) | (ourCity << 2) | (shownByGeneral << 1) | clickableAll
|
||||
function mergeClickable(city) {
|
||||
//clickable = (defaultCity << 4 ) | (remainSpy << 3) | (ourCity << 2) | (shownByGeneral << 1) | clickableAll
|
||||
var id = city.id;
|
||||
var nationId = city.nationId;
|
||||
var clickable = 0;
|
||||
if(id in spyList){
|
||||
var clickable = 16;
|
||||
if (id in spyList) {
|
||||
clickable |= spyList[id] << 3;
|
||||
}
|
||||
if(myNation !== null && nationId == myNation){
|
||||
if (myNation !== null && nationId == myNation) {
|
||||
clickable |= 4;
|
||||
}
|
||||
if(shownByGeneralList.hasOwnProperty(id)){
|
||||
if (shownByGeneralList.hasOwnProperty(id)) {
|
||||
clickable |= 2;
|
||||
}
|
||||
if(myCity !== null && id == myCity){
|
||||
if (myCity !== null && id == myCity) {
|
||||
clickable |= 2;
|
||||
}
|
||||
if(clickableAll){
|
||||
if (clickableAll) {
|
||||
clickable |= 1;
|
||||
}
|
||||
|
||||
@@ -250,35 +267,35 @@ function reloadWorldMap(option){
|
||||
.map(formatCityInfo);
|
||||
|
||||
return {
|
||||
'cityList' : cityList,
|
||||
'myCity' : myCity
|
||||
'cityList': cityList,
|
||||
'myCity': myCity
|
||||
};
|
||||
}
|
||||
|
||||
function drawDetailWorldMap(obj){
|
||||
function drawDetailWorldMap(obj) {
|
||||
|
||||
var $map_body = $('.world_map .map_body');
|
||||
var $map_body = $(drawTarget + ' .map_body');
|
||||
|
||||
var cityList = obj.cityList;
|
||||
var myCity = obj.myCity;
|
||||
|
||||
cityList.forEach(function(city){
|
||||
cityList.forEach(function(city) {
|
||||
var id = city.id;
|
||||
$('.city_base_{0}'.format(id)).detach();
|
||||
//이전 도시는 지운다.
|
||||
|
||||
var $cityObj = $('<div class="city_base city_base_{0}"></div>'.format(id));
|
||||
$cityObj.addClass('city_level_{0}'.format(city.level));
|
||||
$cityObj.data('obj', city).css({'left':city.x-20,'top':city.y-15});
|
||||
$cityObj.data('obj', city).css({ 'left': city.x - 20, 'top': city.y - 15 });
|
||||
|
||||
if('color' in city && city.color !== null){
|
||||
if ('color' in city && city.color !== null) {
|
||||
var $bgObj = $('<div class="city_bg"></div>');
|
||||
$cityObj.append($bgObj);
|
||||
$bgObj.css({'background-image':'url({0}/b{1}.png)'.format(pathConfig.gameImage, convColorValue(city.color))});
|
||||
$bgObj.css({ 'background-image': 'url({0}/b{1}.png)'.format(pathConfig.gameImage, convColorValue(city.color)) });
|
||||
}
|
||||
|
||||
var $linkObj = $('<a class="city_link"></a>');
|
||||
$linkObj.data({'text':city.text,'nation':city.nation,'id':city.id});
|
||||
$linkObj.data({ 'text': city.text, 'nation': city.nation, 'id': city.id });
|
||||
$cityObj.append($linkObj);
|
||||
|
||||
var $imgObj = $('<div class="city_img"><img src="{0}/cast_{1}.gif"><div class="city_filler"></div></div>'.format(pathConfig.gameImage, city.level));
|
||||
@@ -286,15 +303,15 @@ function reloadWorldMap(option){
|
||||
|
||||
|
||||
|
||||
if(city.state > 0){
|
||||
if (city.state > 0) {
|
||||
var $stateObj = $('<div class="city_state"><img src="{0}/event{1}.gif"></div>'.format(pathConfig.gameImage, city.state));
|
||||
$linkObj.append($stateObj);
|
||||
}
|
||||
|
||||
if(city.nationId && city.nationId > 0){
|
||||
var flagType = city.supply?'f':'d';
|
||||
if (city.nationId && city.nationId > 0) {
|
||||
var flagType = city.supply ? 'f' : 'd';
|
||||
var $flagObj = $('<div class="city_flag"><img src="{0}/{1}{2}.gif"></div>'.format(pathConfig.gameImage, flagType, convColorValue(city.color)));
|
||||
if(city.isCapital){
|
||||
if (city.isCapital) {
|
||||
var $capitalObj = $('<div class="city_capital"><img src="{0}/event51.gif"></div>'.format(pathConfig.gameImage));
|
||||
$flagObj.append($capitalObj);
|
||||
}
|
||||
@@ -315,41 +332,39 @@ function reloadWorldMap(option){
|
||||
return obj;
|
||||
}
|
||||
|
||||
function drawBasicWorldMap(obj){
|
||||
function drawBasicWorldMap(obj) {
|
||||
|
||||
var $map_body = $('.world_map .map_body');
|
||||
var $map_body = $(drawTarget + ' .map_body');
|
||||
|
||||
var cityList = obj.cityList;
|
||||
var myCity = obj.myCity;
|
||||
|
||||
cityList.forEach(function(city){
|
||||
cityList.forEach(function(city) {
|
||||
var id = city.id;
|
||||
$('.city_base_{0}'.format(id)).detach();
|
||||
//이전 도시는 지운다.
|
||||
|
||||
var $cityObj = $('<div class="city_base city_base_{0}"></div>'.format(id));
|
||||
$cityObj.addClass('city_level_{0}'.format(city.level));
|
||||
$cityObj.data('obj', city).css({'left':city.x-20,'top':city.y-15});
|
||||
$cityObj.data('obj', city).css({ 'left': city.x - 20, 'top': city.y - 15 });
|
||||
|
||||
var $linkObj = $('<a class="city_link"></a>');
|
||||
$linkObj.data({'text':city.text,'nation':city.nation,'id':city.id});
|
||||
$linkObj.data({ 'text': city.text, 'nation': city.nation, 'id': city.id });
|
||||
$cityObj.append($linkObj);
|
||||
|
||||
var $imgObj = $('<div class="city_img"><div class="city_filler"></div></div>');
|
||||
if('color' in city && city.color !== null){
|
||||
$imgObj.css({'background-color':city.color});
|
||||
if ('color' in city && city.color !== null) {
|
||||
$imgObj.css({ 'background-color': city.color });
|
||||
}
|
||||
$linkObj.append($imgObj);
|
||||
|
||||
if(city.state > 0){
|
||||
if (city.state > 0) {
|
||||
var state_text = 'wrong';
|
||||
if(city.state < 10){
|
||||
if (city.state < 10) {
|
||||
state_text = 'good';
|
||||
}
|
||||
else if(city.state < 40){
|
||||
} else if (city.state < 40) {
|
||||
state_text = 'bad';
|
||||
}
|
||||
else if(city.state < 50){
|
||||
} else if (city.state < 50) {
|
||||
state_text = 'war';
|
||||
}
|
||||
|
||||
@@ -358,7 +373,7 @@ function reloadWorldMap(option){
|
||||
}
|
||||
|
||||
//단순 표기에서는 깃발 여부가 없음
|
||||
if(city.isCapital){
|
||||
if (city.isCapital) {
|
||||
var $capitalObj = $('<div class="city_capital"></div>');
|
||||
$imgObj.append($capitalObj);
|
||||
}
|
||||
@@ -374,32 +389,30 @@ function reloadWorldMap(option){
|
||||
return obj;
|
||||
}
|
||||
|
||||
function setMouseWork(obj){
|
||||
var $tooltip = $('.world_map .city_tooltip');
|
||||
function setMouseWork(obj) {
|
||||
var $tooltip = $(drawTarget + ' .city_tooltip');
|
||||
var $tooltip_city = $tooltip.find('.city_name');
|
||||
var $tooltip_nation = $tooltip.find('.nation_name');
|
||||
|
||||
var $objs = $('.world_map .city_link');
|
||||
var $objs = $(drawTarget + ' .city_link');
|
||||
|
||||
var $map_body = $('.world_map .map_body');
|
||||
var $map_body = $(drawTarget + ' .map_body');
|
||||
|
||||
//터치스크린 탭
|
||||
|
||||
if(!option.neutralView && is_touch_device()){
|
||||
$objs.on('touchstart', function(e){
|
||||
if(window.sam_toggleSingleTap){
|
||||
if (!option.neutralView && is_touch_device()) {
|
||||
$objs.on('touchstart', function(e) {
|
||||
if (window.sam_toggleSingleTap) {
|
||||
return true;
|
||||
}
|
||||
var $this = $(this);
|
||||
|
||||
var touchMode = $this.data('touchMode');
|
||||
if($tooltip_city.data('target') != $this.data('id')){
|
||||
if ($tooltip_city.data('target') != $this.data('id')) {
|
||||
$this.data('touchMode', 1);
|
||||
}
|
||||
else if(touchMode === undefined){
|
||||
} else if (touchMode === undefined) {
|
||||
$this.data('touchMode', 1);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$this.data('touchMode', touchMode + 1);
|
||||
}
|
||||
$map_body.data('touchMode', 1);
|
||||
@@ -409,8 +422,8 @@ function reloadWorldMap(option){
|
||||
|
||||
});
|
||||
|
||||
$objs.on('touchend', function(e){
|
||||
if(window.sam_toggleSingleTap){
|
||||
$objs.on('touchend', function(e) {
|
||||
if (window.sam_toggleSingleTap) {
|
||||
return true;
|
||||
}
|
||||
var $this = $(this);
|
||||
@@ -418,17 +431,25 @@ function reloadWorldMap(option){
|
||||
$tooltip_city.html($this.data('text'));
|
||||
|
||||
var nation_text = $this.data('nation');
|
||||
if(nation_text){
|
||||
if (nation_text) {
|
||||
$tooltip_nation.html(nation_text).show();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$tooltip_nation.html('').hide();
|
||||
}
|
||||
|
||||
$tooltip.css({'top': position.top + 25, 'left': position.left + 35}).show();
|
||||
var left = position.left;
|
||||
var top = position.top;
|
||||
|
||||
var scale = $map_body.data('scale');
|
||||
if (scale) {
|
||||
left /= scale;
|
||||
top /= scale;
|
||||
}
|
||||
|
||||
$tooltip.css({ 'top': top + 25, 'left': left + 35 }).show();
|
||||
|
||||
var touchMode = $this.data('touchMode');
|
||||
if(touchMode <= 1){
|
||||
if (touchMode <= 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -436,8 +457,8 @@ function reloadWorldMap(option){
|
||||
$this.data('touchMode', 0);
|
||||
});
|
||||
|
||||
$map_body.on('touchend',function(e){
|
||||
if(window.sam_toggleSingleTap){
|
||||
$map_body.on('touchend', function(e) {
|
||||
if (window.sam_toggleSingleTap) {
|
||||
return true;
|
||||
}
|
||||
//위의 touchend bind에 해당하지 않는 경우 -> 빈 지도 터치
|
||||
@@ -448,20 +469,26 @@ function reloadWorldMap(option){
|
||||
|
||||
//Mouse over 모드 작동
|
||||
|
||||
$map_body.on('mousemove', function(e){
|
||||
if($(this).data('touchMode')){
|
||||
$map_body.on('mousemove', function(e) {
|
||||
if ($(this).data('touchMode')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
var parentOffset = $map_body.offset();
|
||||
var relX = e.pageX - parentOffset.left;
|
||||
var relY = e.pageY - parentOffset.top;
|
||||
var rect = this.getBoundingClientRect();
|
||||
var left = (e.clientX - rect.left - this.clientLeft + this.scrollLeft);
|
||||
var top = (e.clientY - rect.top - this.clientTop + this.scrollTop);
|
||||
|
||||
$tooltip.css({'top': relY + 10, 'left': relX + 10});
|
||||
var scale = $map_body.data('scale');
|
||||
if (scale) {
|
||||
left /= scale;
|
||||
top /= scale;
|
||||
}
|
||||
|
||||
$tooltip.css({ 'top': top + 10, 'left': left + 10 });
|
||||
});
|
||||
|
||||
$objs.on('mouseenter', function(e){
|
||||
if($map_body.data('touchMode')){
|
||||
$objs.on('mouseenter', function(e) {
|
||||
if ($map_body.data('touchMode')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -470,28 +497,27 @@ function reloadWorldMap(option){
|
||||
$tooltip_city.data('target', $this.data('id'));
|
||||
$tooltip_city.html($this.data('text'));
|
||||
var nation_text = $this.data('nation');
|
||||
if(nation_text){
|
||||
if (nation_text) {
|
||||
$tooltip_nation.html(nation_text).show();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$tooltip_nation.html('').hide();
|
||||
}
|
||||
|
||||
$tooltip.show();
|
||||
});
|
||||
|
||||
$objs.on('mouseleave', function(event){
|
||||
$objs.on('mouseleave', function(event) {
|
||||
$tooltip.hide();
|
||||
});
|
||||
|
||||
$objs.on('click', function(e){
|
||||
$objs.on('click', function(e) {
|
||||
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
|
||||
var touchMode = $(this).data('touchMode');
|
||||
if(touchMode === undefined){
|
||||
if (touchMode === undefined) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(touchMode === 1){
|
||||
if (touchMode === 1) {
|
||||
return false;
|
||||
}
|
||||
});
|
||||
@@ -500,17 +526,17 @@ function reloadWorldMap(option){
|
||||
return obj;
|
||||
}
|
||||
|
||||
function setCityClickable(obj){
|
||||
function setCityClickable(obj) {
|
||||
|
||||
obj.cityList.forEach(function(city){
|
||||
obj.cityList.forEach(function(city) {
|
||||
var $cityLink = $world_map.find('.city_base_{0} .city_link'.format(city.id));
|
||||
|
||||
if('clickable' in city && city.clickable > 0){
|
||||
$cityLink.attr('href',hrefTemplate.format(city.id));
|
||||
if ('clickable' in city && city.clickable > 0) {
|
||||
$cityLink.attr('href', hrefTemplate.format(city.id));
|
||||
}
|
||||
|
||||
if(selectCallback){
|
||||
$cityLink.click(function(){
|
||||
if (selectCallback) {
|
||||
$cityLink.click(function() {
|
||||
return selectCallback(city);
|
||||
});
|
||||
}
|
||||
@@ -519,127 +545,133 @@ function reloadWorldMap(option){
|
||||
return obj;
|
||||
}
|
||||
|
||||
function saveCityInfo(obj){
|
||||
function saveCityInfo(obj) {
|
||||
$world_map.data('cityInfo', obj);
|
||||
return obj;
|
||||
}
|
||||
|
||||
var $hideCityNameBtn = $world_map.find('.map_toggle_cityname');
|
||||
if(localStorage.getItem('sam.hideMapCityName') == 'yes'){
|
||||
if (localStorage.getItem('sam.hideMapCityName') == 'yes') {
|
||||
$world_map.addClass('hide_cityname');
|
||||
$hideCityNameBtn.addClass('active').attr('aria-pressed', 'true');
|
||||
}
|
||||
|
||||
$hideCityNameBtn.click(function(){
|
||||
$hideCityNameBtn.click(function() {
|
||||
//이전 상태 확인
|
||||
var state = !$hideCityNameBtn.hasClass('active');
|
||||
if(state){
|
||||
if (state) {
|
||||
$world_map.addClass('hide_cityname');
|
||||
localStorage.setItem('sam.hideMapCityName', 'yes');
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$world_map.removeClass('hide_cityname');
|
||||
localStorage.setItem('sam.hideMapCityName', 'no');
|
||||
}
|
||||
});
|
||||
|
||||
var $toggleSingleTapBtn = $world_map.find('.map_toggle_single_tap');
|
||||
if(localStorage.getItem('sam.toggleSingleTap') == 'yes'){
|
||||
if (localStorage.getItem('sam.toggleSingleTap') == 'yes') {
|
||||
window.sam_toggleSingleTap = true;
|
||||
$toggleSingleTapBtn.addClass('active').attr('aria-pressed', 'true');
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
window.sam_toggleSingleTap = false;
|
||||
}
|
||||
|
||||
var $map_body = $('.world_map .map_body');
|
||||
var $map_body = $(drawTarget + ' .map_body');
|
||||
|
||||
$toggleSingleTapBtn.click(function(){
|
||||
$toggleSingleTapBtn.click(function() {
|
||||
//이전 상태 확인
|
||||
var state = !$toggleSingleTapBtn.hasClass('active');
|
||||
if(state){
|
||||
if (state) {
|
||||
$map_body.removeData('touchMode');
|
||||
localStorage.setItem('sam.toggleSingleTap', 'yes');
|
||||
window.sam_toggleSingleTap = true;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
localStorage.setItem('sam.toggleSingleTap', 'no');
|
||||
window.sam_toggleSingleTap = false;
|
||||
}
|
||||
});
|
||||
|
||||
if(isDetailMap){
|
||||
if (isDetailMap) {
|
||||
$world_map.addClass('map_detail');
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$world_map.removeClass('map_datail');
|
||||
}
|
||||
|
||||
//deferred mode of jQuery. != promise-then.
|
||||
var deferred = $.ajax({
|
||||
url: option.targetJson,
|
||||
type: 'post',
|
||||
dataType:'json',
|
||||
type: option.reqType,
|
||||
dataType: 'json',
|
||||
ifModified: true,
|
||||
data: {
|
||||
data: JSON.stringify({
|
||||
neutralView:option.neutralView,
|
||||
year:option.year,
|
||||
month:option.month,
|
||||
showMe:option.showMe,
|
||||
aux:option.aux
|
||||
neutralView: option.neutralView,
|
||||
year: option.year,
|
||||
month: option.month,
|
||||
showMe: option.showMe,
|
||||
aux: option.aux
|
||||
})
|
||||
}
|
||||
});
|
||||
|
||||
var rawObject = null;
|
||||
|
||||
deferred
|
||||
.then(function(data) {
|
||||
rawObject = data;
|
||||
return data;
|
||||
})
|
||||
.then(checkReturnObject)
|
||||
.then(setMapBackground)
|
||||
.then(convertCityObjs)
|
||||
.then(isDetailMap?drawDetailWorldMap:drawBasicWorldMap)
|
||||
.then(isDetailMap ? drawDetailWorldMap : drawBasicWorldMap)
|
||||
.then(setMouseWork)
|
||||
.then(setCityClickable)
|
||||
.then(saveCityInfo);
|
||||
.then(saveCityInfo)
|
||||
.then(function(data) {
|
||||
if (option.callback) {
|
||||
option.callback(data, rawObject);
|
||||
}
|
||||
|
||||
if($world_map.hasClass('draw_required')){
|
||||
if(useCachedMap){
|
||||
});
|
||||
|
||||
if ($world_map.hasClass('draw_required')) {
|
||||
if (useCachedMap) {
|
||||
//일단 불러옴
|
||||
do{
|
||||
do {
|
||||
var storedMap = localStorage.getItem(storedOldMapKey);
|
||||
if(!storedMap){
|
||||
if (!storedMap) {
|
||||
break;
|
||||
}
|
||||
storedMap = JSON.parse(storedMap);
|
||||
var storedServerID = storedMap[0];
|
||||
if(storedServerID != serverID){
|
||||
if (storedServerID != serverID) {
|
||||
break;
|
||||
}
|
||||
|
||||
storedMap = storedMap[1];
|
||||
storedMap = setMapBackground(storedMap);
|
||||
storedMap = convertCityObjs(storedMap);
|
||||
if(isDetailMap){
|
||||
if (isDetailMap) {
|
||||
storedMap = drawDetailWorldMap(storedMap);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
storedMap = drawBasicWorldMap(storedMap);
|
||||
}
|
||||
storedMap = setMouseWork(storedMap);
|
||||
storedMap = setCityClickable(storedMap);
|
||||
storedMap = saveCityInfo(storedMap);
|
||||
}while(false);
|
||||
}
|
||||
else if(option.year && option.month){
|
||||
} while (false);
|
||||
} else if (option.year && option.month) {
|
||||
var startYear = localStorage.getItem(storedStartYear);
|
||||
if(startYear){
|
||||
if (startYear) {
|
||||
startYear = JSON.parse(startYear);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
startYear = option.year;
|
||||
}
|
||||
var tmp = {
|
||||
year : option.year,
|
||||
month : option.month,
|
||||
startYear : startYear
|
||||
year: option.year,
|
||||
month: option.month,
|
||||
startYear: startYear
|
||||
};
|
||||
setMapBackground(tmp);
|
||||
}
|
||||
@@ -647,8 +679,8 @@ function reloadWorldMap(option){
|
||||
|
||||
}
|
||||
}
|
||||
$(function(){
|
||||
if(is_touch_device()){
|
||||
$(function() {
|
||||
if (is_touch_device()) {
|
||||
$('.map_body .map_toggle_single_tap').show();
|
||||
}
|
||||
})
|
||||
+88
-87
@@ -1,166 +1,167 @@
|
||||
jQuery(function($){
|
||||
jQuery(function($) {
|
||||
|
||||
|
||||
var initCustomCSSForm = function(){
|
||||
var initCustomCSSForm = function() {
|
||||
var lastTimeOut = null;
|
||||
var $obj = $('#custom_css');
|
||||
var key = 'sam_customCSS';
|
||||
|
||||
var text = localStorage.getItem(key);
|
||||
if(text){
|
||||
if (text) {
|
||||
$obj.val(text);
|
||||
console.log(text);
|
||||
}
|
||||
|
||||
if($obj.on('change keyup paste', function(){
|
||||
var newText = $obj.val();
|
||||
if(text == newText){
|
||||
return;
|
||||
}
|
||||
if(lastTimeOut){
|
||||
clearTimeout(lastTimeOut);
|
||||
}
|
||||
$obj.css('background-color', '#222222');
|
||||
lastTimeOut = setTimeout(function(){
|
||||
text = $obj.val();
|
||||
localStorage.setItem(key, text);
|
||||
$obj.css('background-color', 'black');
|
||||
}, 500);
|
||||
}));
|
||||
if ($obj.on('change keyup paste', function() {
|
||||
var newText = $obj.val();
|
||||
if (text == newText) {
|
||||
return;
|
||||
}
|
||||
if (lastTimeOut) {
|
||||
clearTimeout(lastTimeOut);
|
||||
}
|
||||
$obj.css('background-color', '#222222');
|
||||
lastTimeOut = setTimeout(function() {
|
||||
text = $obj.val();
|
||||
localStorage.setItem(key, text);
|
||||
$obj.css('background-color', 'black');
|
||||
}, 500);
|
||||
}));
|
||||
|
||||
}
|
||||
|
||||
$('.load_old_log').click(function(){
|
||||
$('.load_old_log').click(function() {
|
||||
var $thisBtn = $(this);
|
||||
var logType = $thisBtn.data('log_type');
|
||||
var $last = $('.log_{0}:last'.format(logType));
|
||||
var reqTo = null;
|
||||
if($last.length){
|
||||
if ($last.length) {
|
||||
reqTo = $last.data('seq');
|
||||
}
|
||||
|
||||
$.post({
|
||||
url:'j_general_log_old.php',
|
||||
dataType:'json',
|
||||
data:{
|
||||
to:reqTo,
|
||||
type:logType
|
||||
}
|
||||
}).then(function(data){
|
||||
if(!data){
|
||||
return quickReject('로그를 받아오지 못했습니다.');
|
||||
}
|
||||
if(!data.result){
|
||||
return quickReject('로그를 받아오지 못했습니다. : '+data.reason);
|
||||
}
|
||||
|
||||
var keys = Object.keys(data.log);
|
||||
if(keys.length > 1 && keys[0] < keys[1]){
|
||||
keys.reverse();
|
||||
}
|
||||
|
||||
if(keys == 0){
|
||||
$thisBtn.hide();
|
||||
return;
|
||||
}
|
||||
|
||||
var html = [];
|
||||
$.each(keys, function(_, key){
|
||||
if($('#log_{0}_{1}'.format(logType, key)).length){
|
||||
return true;
|
||||
url: 'j_general_log_old.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
to: reqTo,
|
||||
type: logType
|
||||
}
|
||||
}).then(function(data) {
|
||||
if (!data) {
|
||||
return quickReject('로그를 받아오지 못했습니다.');
|
||||
}
|
||||
if (!data.result) {
|
||||
return quickReject('로그를 받아오지 못했습니다. : ' + data.reason);
|
||||
}
|
||||
var item = data.log[key];
|
||||
html.push("<div class='log_{0}' id='log_{0}_{1}' data-seq='{1}'>{2}</div>".format(logType, key, item));
|
||||
});
|
||||
|
||||
$('#{0}Plate'.format(logType)).append(html);
|
||||
}, errUnknown)
|
||||
.fail(function(reason){
|
||||
alert(reason);
|
||||
location.reload();
|
||||
});
|
||||
var keys = Object.keys(data.log);
|
||||
if (keys.length > 1 && keys[0] < keys[1]) {
|
||||
keys.reverse();
|
||||
}
|
||||
|
||||
if (keys == 0) {
|
||||
$thisBtn.hide();
|
||||
return;
|
||||
}
|
||||
|
||||
var html = [];
|
||||
$.each(keys, function(_, key) {
|
||||
if ($('#log_{0}_{1}'.format(logType, key)).length) {
|
||||
return true;
|
||||
}
|
||||
var item = data.log[key];
|
||||
html.push("<div class='log_{0}' id='log_{0}_{1}' data-seq='{1}'>{2}</div>".format(logType, key, item));
|
||||
});
|
||||
|
||||
$('#{0}Plate'.format(logType)).append(html);
|
||||
}, errUnknown)
|
||||
.fail(function(reason) {
|
||||
alert(reason);
|
||||
location.reload();
|
||||
});
|
||||
})
|
||||
|
||||
initCustomCSSForm();
|
||||
|
||||
|
||||
$('#die_immediately').click(function(){
|
||||
if(!confirm('정말로 삭제하시겠습니까?')){
|
||||
$('#die_immediately').click(function() {
|
||||
if (!confirm('정말로 삭제하시겠습니까?')) {
|
||||
return false;
|
||||
}
|
||||
$.post({
|
||||
url:'j_die_immediately.php',
|
||||
dataType:'json',
|
||||
}).then(function(data){
|
||||
if(!data){
|
||||
url: 'j_die_immediately.php',
|
||||
dataType: 'json',
|
||||
}).then(function(data) {
|
||||
if (!data) {
|
||||
return quickReject('실패했습니다.');
|
||||
}
|
||||
if(!data.result){
|
||||
if (!data.result) {
|
||||
return quickReject(data.reason);
|
||||
}
|
||||
|
||||
location.replace('..');
|
||||
|
||||
}, errUnknown)
|
||||
.fail(function(reason){
|
||||
.fail(function(reason) {
|
||||
alert(reason);
|
||||
location.reload();
|
||||
});
|
||||
return false;
|
||||
return false;
|
||||
return false;
|
||||
});
|
||||
|
||||
$('#vacation').click(function(){
|
||||
if(!confirm('휴가 기능을 신청할까요?')){
|
||||
$('#vacation').click(function() {
|
||||
if (!confirm('휴가 기능을 신청할까요?')) {
|
||||
return false;
|
||||
}
|
||||
$.post({
|
||||
url:'j_vacation.php',
|
||||
dataType:'json',
|
||||
}).then(function(data){
|
||||
if(!data){
|
||||
url: 'j_vacation.php',
|
||||
dataType: 'json',
|
||||
}).then(function(data) {
|
||||
if (!data) {
|
||||
return quickReject('실패했습니다.');
|
||||
}
|
||||
if(!data.result){
|
||||
if (!data.result) {
|
||||
return quickReject(data.reason);
|
||||
}
|
||||
|
||||
location.reload();
|
||||
|
||||
}, errUnknown)
|
||||
.fail(function(reason){
|
||||
.fail(function(reason) {
|
||||
alert(reason);
|
||||
location.reload();
|
||||
});
|
||||
return false;
|
||||
return false;
|
||||
return false;
|
||||
});
|
||||
|
||||
$('#set_my_setting').click(function(){
|
||||
$('#set_my_setting').click(function() {
|
||||
$.post({
|
||||
url:'j_set_my_setting.php',
|
||||
dataType:'json',
|
||||
data:{
|
||||
tnmt:$('.tnmt:checked').val(),
|
||||
defence_train:$('#defence_train').val(),
|
||||
use_treatment:$('#use_treatment').val(),
|
||||
url: 'j_set_my_setting.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
tnmt: $('.tnmt:checked').val(),
|
||||
defence_train: $('#defence_train').val(),
|
||||
use_treatment: $('#use_treatment').val(),
|
||||
use_auto_nation_turn: $('#use_auto_nation_turn').val(),
|
||||
}
|
||||
}).then(function(data){
|
||||
if(!data){
|
||||
}).then(function(data) {
|
||||
if (!data) {
|
||||
return quickReject('실패했습니다.');
|
||||
}
|
||||
if(!data.result){
|
||||
if (!data.result) {
|
||||
return quickReject(data.reason);
|
||||
}
|
||||
|
||||
location.reload();
|
||||
|
||||
}, errUnknown)
|
||||
.fail(function(reason){
|
||||
.fail(function(reason) {
|
||||
alert(reason);
|
||||
location.reload();
|
||||
});
|
||||
return false;
|
||||
return false;
|
||||
return false;
|
||||
});
|
||||
});
|
||||
@@ -35,7 +35,7 @@ jQuery(function($) {
|
||||
//checkCommandArg 참고
|
||||
var availableArgumentList = {
|
||||
'string': [
|
||||
'nationName', 'optionText', 'itemType', 'nationType', 'itemCode',
|
||||
'nationName', 'optionText', 'itemType', 'nationType', 'itemCode', 'commandType',
|
||||
],
|
||||
'int': [
|
||||
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
|
||||
@@ -73,9 +73,11 @@ jQuery(function($) {
|
||||
}
|
||||
},
|
||||
'integerArray': function($obj) {
|
||||
return $obj.map(function() {
|
||||
return parseInt($(this).val());
|
||||
var result = [];
|
||||
$obj.each(function() {
|
||||
result.push(parseInt($(this).val()));
|
||||
});
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,210 @@
|
||||
var templateGeneralCard = '<div class="general_card">\
|
||||
<h4 class="bg1 with_border"><%generalName%></h4>\
|
||||
<h4><img src="<%iconPath%>" height=64 width=64></h4><p>\
|
||||
<%if(leadership){%>\
|
||||
<%leadership%> / <%strength%> / <%intel%><br>\
|
||||
<%}%>\
|
||||
<%if(personalText){%><%personalText%><br><%}%>\
|
||||
<%if(specialDomesticText||specialWarText){%>\
|
||||
<%specialDomesticText%> / <%specialWarText%><br>\
|
||||
<%}%>\
|
||||
<%if(dex){%><br>\
|
||||
보병: <%parseInt(dex[0]/1000)%>K<br>\
|
||||
궁병: <%parseInt(dex[1]/1000)%>K<br>\
|
||||
기병: <%parseInt(dex[2]/1000)%>K<br>\
|
||||
귀병: <%parseInt(dex[3]/1000)%>K<br>\
|
||||
차병: <%parseInt(dex[4]/1000)%>K<br>\
|
||||
<%}%>\
|
||||
</p>\
|
||||
<button type="subject" class="with_skin with_border select_btn" data-name="<%generalName%>" value="<%uniqueName%>" name="pick">선택하기</button>\
|
||||
</div>';
|
||||
|
||||
var templateSpecial =
|
||||
'<span class="obj_tooltip" data-toggle="tooltip" data-placement="top"><%text%>\
|
||||
<span class="tooltiptext">\
|
||||
<%info%>\
|
||||
</span>\
|
||||
</span>\
|
||||
';
|
||||
|
||||
function pickGeneral() {
|
||||
$btn = $(this);
|
||||
|
||||
|
||||
if (hasGeneralID) {
|
||||
if (!confirm('이 장수를 선택할까요? : {0}'.format($btn.data('name')))) {
|
||||
return false;
|
||||
}
|
||||
$.post({
|
||||
url: 'j_update_picked_general.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
pick: $btn.val()
|
||||
}
|
||||
}).then(function(result) {
|
||||
if (!result.result) {
|
||||
alert(result.reason);
|
||||
location.refresh();
|
||||
}
|
||||
|
||||
alert('선택한 장수로 변경했습니다.');
|
||||
location.href = './';
|
||||
});
|
||||
return false;
|
||||
}
|
||||
|
||||
currentGeneralInfo = cards[$btn.val()];
|
||||
var $card = $btn.closest('.general_card');
|
||||
|
||||
var $leftPad = $('#left_pad');
|
||||
$leftPad.empty();
|
||||
$card.clone().appendTo($leftPad);
|
||||
initTooltip($leftPad);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function buildGeneral() {
|
||||
if (!currentGeneralInfo) {
|
||||
alert('장수를 선택해주세요!');
|
||||
return false;
|
||||
}
|
||||
if (!confirm('이 장수로 생성할까요?')) {
|
||||
return false;
|
||||
}
|
||||
$.post({
|
||||
url: 'j_select_picked_general.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
pick: currentGeneralInfo.uniqueName,
|
||||
use_own_picture: $('#use_own_picture').is(':checked'),
|
||||
leadership: parseInt($('#leadership').val()),
|
||||
strength: parseInt($('#leadership').val()),
|
||||
intel: parseInt($('#leadership').val()),
|
||||
personal: $('#selChar').val()
|
||||
}
|
||||
}).then(function(result) {
|
||||
if (!result.result) {
|
||||
alert(result.reason);
|
||||
location.refresh();
|
||||
}
|
||||
|
||||
alert('선택한 장수로 생성했습니다.');
|
||||
location.href = './';
|
||||
});
|
||||
return false;
|
||||
}
|
||||
|
||||
function updateOutdateTimer() {
|
||||
var $validUntilText = $('#valid_until_text');
|
||||
var now = Date.now();
|
||||
var validUntil = $validUntilText.data('until');
|
||||
if (validUntil <= 0) {
|
||||
return;
|
||||
} else if (validUntil < now) {
|
||||
$validUntilText.data('until', 0);
|
||||
$('#valid_until').hide();
|
||||
$('#outdate_token').show();
|
||||
return;
|
||||
} else if (validUntil - now <= 30000) {
|
||||
$validUntilText.css('color', "rgb(255, {0}, {0})".format(255 * (validUntil - now) / 30000));
|
||||
}
|
||||
|
||||
setTimeout(updateOutdateTimer, 1000);
|
||||
}
|
||||
|
||||
function printGenerals(value) {
|
||||
$('.card_holder').empty();
|
||||
$('#valid_until').show();
|
||||
$('#valid_until_text').html(value.validUntil).data('until', (new Date(value.validUntil)).getTime()).css('color', 'white');
|
||||
$('#outdate_token').hide();
|
||||
|
||||
var pick = $.map(value.pick, function(value, key) {
|
||||
return value;
|
||||
});
|
||||
|
||||
var emptyCard = {
|
||||
'leadership': null,
|
||||
'strength': null,
|
||||
'intel': null,
|
||||
'personalText': null,
|
||||
'specialDomesticText': null,
|
||||
'specialWarText': null,
|
||||
'dex': null
|
||||
};
|
||||
|
||||
$.each(pick, function(idx, cardData) {
|
||||
cardData.iconPath = getIconPath(cardData.imgsvr, cardData.picture);
|
||||
if (cardData.specialDomestic !== undefined) {
|
||||
cardData.specialDomesticText = TemplateEngine(templateSpecial, {
|
||||
text: cardData.specialDomesticName,
|
||||
info: cardData.specialDomesticInfo
|
||||
});
|
||||
cardData.specialWarText = '-';
|
||||
}
|
||||
|
||||
if (cardData.specialWar !== undefined) {
|
||||
cardData.specialWarText = TemplateEngine(templateSpecial, {
|
||||
text: cardData.specialWarName,
|
||||
info: cardData.specialWarInfo
|
||||
});
|
||||
if (cardData.specialDomesticText === undefined) {
|
||||
cardData.specialDomesticText = '-';
|
||||
}
|
||||
}
|
||||
|
||||
//FIXME: ego로 적었던것 같음!
|
||||
if (cardData.personal in characterInfo) {
|
||||
cardData.personalText = TemplateEngine(templateSpecial, {
|
||||
text: characterInfo[cardData.personal].name,
|
||||
info: characterInfo[cardData.personal].info
|
||||
});
|
||||
} else {
|
||||
cardData.personalText = cardData.personal;
|
||||
}
|
||||
|
||||
cards[cardData.uniqueName] = cardData;
|
||||
|
||||
var $card = $(TemplateEngine(templateGeneralCard, $.extend({}, emptyCard, cardData)));
|
||||
|
||||
$('.card_holder').append($card);
|
||||
$card.find('.select_btn').click(pickGeneral);
|
||||
$card.find('.obj_tooltip').tooltip({
|
||||
title: function() {
|
||||
return $.trim($(this).find('.tooltiptext').html());
|
||||
},
|
||||
html: true
|
||||
});
|
||||
});
|
||||
|
||||
updateOutdateTimer();
|
||||
}
|
||||
|
||||
|
||||
$(function($) {
|
||||
$.post('j_get_select_pool.php').then(function(value) {
|
||||
if (!value.result) {
|
||||
alert(value.reason);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(value);
|
||||
printGenerals(value);
|
||||
});
|
||||
|
||||
if (hasGeneralID) {
|
||||
$('#create_plate').hide();
|
||||
}
|
||||
|
||||
$('#build_general').on('click', buildGeneral);
|
||||
|
||||
$.each(validCustomOption, function(idx, value) {
|
||||
if (value == 'picture') {
|
||||
$('.custom_picture').show();
|
||||
} else if (value == 'ego') {
|
||||
$('.custom_personality').show();
|
||||
} else if (value == 'stat') {
|
||||
$('.custom_stat').show();
|
||||
}
|
||||
});
|
||||
});
|
||||
+138
-145
@@ -1,5 +1,5 @@
|
||||
var templateGeneralCard =
|
||||
'<div class="general_card">\
|
||||
'<div class="general_card">\
|
||||
<h4 class="bg1 with_border"><%name%></h4>\
|
||||
<h4><img src="<%iconPath%>" height=64 width=64></h4>\
|
||||
<p><%leadership%> / <%strength%> / <%intel%><br>\
|
||||
@@ -11,7 +11,7 @@ var templateGeneralCard =
|
||||
</div>';
|
||||
|
||||
var templateSpecial =
|
||||
'<span class="obj_tooltip" data-toggle="tooltip" data-placement="top"><%text%>\
|
||||
'<span class="obj_tooltip" data-toggle="tooltip" data-placement="top"><%text%>\
|
||||
<span class="tooltiptext">\
|
||||
<%info%>\
|
||||
</span>\
|
||||
@@ -19,7 +19,7 @@ var templateSpecial =
|
||||
';
|
||||
|
||||
var templateGeneralRow =
|
||||
'<tr>\
|
||||
'<tr>\
|
||||
<td><img class="generalIcon" width="64" height="64" src="<%iconPath%>"></td>\
|
||||
<td style="<%userCSS%>"><%name%><%nameAux%></td>\
|
||||
<td><%age%>세</td>\
|
||||
@@ -37,7 +37,7 @@ var templateGeneralRow =
|
||||
<td><%killturn%></td>\
|
||||
</tr>';
|
||||
|
||||
function pickGeneral(){
|
||||
function pickGeneral() {
|
||||
$btn = $(this);
|
||||
|
||||
if (!confirm('빙의할까요? : {0}'.format($btn.data('name')))) {
|
||||
@@ -45,13 +45,13 @@ function pickGeneral(){
|
||||
}
|
||||
|
||||
$.post({
|
||||
url:'j_select_npc.php',
|
||||
dataType:'json',
|
||||
data:{
|
||||
pick:$btn.val()
|
||||
url: 'j_select_npc.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
pick: $btn.val()
|
||||
}
|
||||
}).then(function(result){
|
||||
if(!result.result){
|
||||
}).then(function(result) {
|
||||
if (!result.result) {
|
||||
alert(result.reason);
|
||||
location.refresh();
|
||||
}
|
||||
@@ -62,32 +62,30 @@ function pickGeneral(){
|
||||
return false;
|
||||
}
|
||||
|
||||
function updateOutdateTimer(){
|
||||
function updateOutdateTimer() {
|
||||
var $validUntilText = $('#valid_until_text');
|
||||
var now = Date.now();
|
||||
var validUntil = $validUntilText.data('until');
|
||||
if(validUntil <= 0){
|
||||
if (validUntil <= 0) {
|
||||
return;
|
||||
}
|
||||
else if(validUntil < now){
|
||||
$validUntilText.data('until',0);
|
||||
} else if (validUntil < now) {
|
||||
$validUntilText.data('until', 0);
|
||||
$('#valid_until').hide();
|
||||
$('#outdate_token').show();
|
||||
return;
|
||||
}
|
||||
else if(validUntil - now <= 30000){
|
||||
$validUntilText.css('color', "rgb(255, {0}, {0})".format(255*(validUntil - now)/30000));
|
||||
} else if (validUntil - now <= 30000) {
|
||||
$validUntilText.css('color', "rgb(255, {0}, {0})".format(255 * (validUntil - now) / 30000));
|
||||
}
|
||||
|
||||
setTimeout(updateOutdateTimer, 1000);
|
||||
}
|
||||
|
||||
function updatePickMoreTimer(){
|
||||
function updatePickMoreTimer() {
|
||||
var $btn = $('#btn_pick_more');
|
||||
|
||||
var now = Date.now();
|
||||
var remain = ($btn.data('available') - now) / 1000;
|
||||
if(remain <= 0){
|
||||
if (remain <= 0) {
|
||||
$btn.prop('disabled', false)
|
||||
$btn.html('다른 장수 보기');
|
||||
return;
|
||||
@@ -98,53 +96,50 @@ function updatePickMoreTimer(){
|
||||
setTimeout(updatePickMoreTimer, 250);
|
||||
}
|
||||
|
||||
function printGenerals(value){
|
||||
function printGenerals(value) {
|
||||
$('.card_holder').empty();
|
||||
$('#valid_until').show();
|
||||
$('#valid_until_text').html(value.validUntil).data('until', (new Date(value.validUntil)).getTime()).css('color','white');
|
||||
$('#valid_until_text').html(value.validUntil).data('until', (new Date(value.validUntil)).getTime()).css('color', 'white');
|
||||
$('#outdate_token').hide();
|
||||
var time = Date.now() + value.pickMoreSeconds*1000;
|
||||
$('#btn_pick_more').data('available', time).prop('disabled',true);
|
||||
var time = Date.now() + value.pickMoreSeconds * 1000;
|
||||
$('#btn_pick_more').data('available', time).prop('disabled', true);
|
||||
|
||||
var pick = $.map(value.pick, function(value, key) {
|
||||
return value;
|
||||
});
|
||||
|
||||
pick.sort(function(lhs, rhs){
|
||||
var lsum = lhs.leadership+lhs.strength+lhs.intel;
|
||||
var rsum = rhs.leadership+rhs.strength+rhs.intel;
|
||||
pick.sort(function(lhs, rhs) {
|
||||
var lsum = lhs.leadership + lhs.strength + lhs.intel;
|
||||
var rsum = rhs.leadership + rhs.strength + rhs.intel;
|
||||
return lsum - rsum;
|
||||
});
|
||||
|
||||
$.each(pick, function(idx, cardData){
|
||||
$.each(pick, function(idx, cardData) {
|
||||
cardData.iconPath = getIconPath(cardData.imgsvr, cardData.picture);
|
||||
if(cardData.special in specialInfo){
|
||||
if (cardData.special in specialInfo) {
|
||||
cardData.specialText = TemplateEngine(templateSpecial, {
|
||||
text:cardData.special,
|
||||
info:specialInfo[cardData.special]
|
||||
text: cardData.special,
|
||||
info: specialInfo[cardData.special]
|
||||
});
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
cardData.specialText = cardData.special;
|
||||
}
|
||||
|
||||
if(cardData.special2 in specialInfo){
|
||||
if (cardData.special2 in specialInfo) {
|
||||
cardData.special2Text = TemplateEngine(templateSpecial, {
|
||||
text:cardData.special2,
|
||||
info:specialInfo[cardData.special2]
|
||||
text: cardData.special2,
|
||||
info: specialInfo[cardData.special2]
|
||||
});
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
cardData.special2Text = cardData.special2;
|
||||
}
|
||||
|
||||
if(cardData.personal in characterInfo){
|
||||
if (cardData.personal in characterInfo) {
|
||||
cardData.personalText = TemplateEngine(templateSpecial, {
|
||||
text:cardData.personal,
|
||||
info:characterInfo[cardData.personal]
|
||||
text: cardData.personal,
|
||||
info: characterInfo[cardData.personal]
|
||||
});
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
cardData.personalText = cardData.personal;
|
||||
}
|
||||
|
||||
@@ -154,10 +149,10 @@ function printGenerals(value){
|
||||
$('.card_holder').append($card);
|
||||
$card.find('.select_btn').click(pickGeneral);
|
||||
$card.find('.obj_tooltip').tooltip({
|
||||
title:function(){
|
||||
title: function() {
|
||||
return $.trim($(this).find('.tooltiptext').html());
|
||||
},
|
||||
html:true
|
||||
html: true
|
||||
});
|
||||
});
|
||||
|
||||
@@ -165,59 +160,57 @@ function printGenerals(value){
|
||||
updateOutdateTimer();
|
||||
}
|
||||
|
||||
function printGeneralList(value){
|
||||
function printGeneralList(value) {
|
||||
var tokenList = value.token;
|
||||
var generalList = $.map(value.list, function(general){
|
||||
var generalList = $.map(value.list, function(general) {
|
||||
general = {
|
||||
no:general[0],
|
||||
picture:general[1],
|
||||
imgsvr:general[2],
|
||||
npc:general[3],
|
||||
age:general[4],
|
||||
nation:general[5],
|
||||
special:general[6],
|
||||
special2:general[7],
|
||||
personal:general[8],
|
||||
name:general[9],
|
||||
ownerName:general[10],
|
||||
injury:general[11],
|
||||
leadership:general[12],
|
||||
lbonus:general[13],
|
||||
strength:general[14],
|
||||
intel:general[15],
|
||||
explevel:general[16],
|
||||
experience:general[17],
|
||||
dedication:general[18],
|
||||
officerLevel:general[19],
|
||||
killturn:general[20],
|
||||
connect:general[21],
|
||||
reserved:0
|
||||
no: general[0],
|
||||
picture: general[1],
|
||||
imgsvr: general[2],
|
||||
npc: general[3],
|
||||
age: general[4],
|
||||
nation: general[5],
|
||||
special: general[6],
|
||||
special2: general[7],
|
||||
personal: general[8],
|
||||
name: general[9],
|
||||
ownerName: general[10],
|
||||
injury: general[11],
|
||||
leadership: general[12],
|
||||
lbonus: general[13],
|
||||
strength: general[14],
|
||||
intel: general[15],
|
||||
explevel: general[16],
|
||||
experience: general[17],
|
||||
dedication: general[18],
|
||||
officerLevel: general[19],
|
||||
killturn: general[20],
|
||||
connect: general[21],
|
||||
reserved: 0
|
||||
};
|
||||
if(general.npc < 2){
|
||||
if (general.npc < 2) {
|
||||
general.reserved = 2;
|
||||
}
|
||||
if(general.no in tokenList){
|
||||
if (general.no in tokenList) {
|
||||
general.reserved = 1;
|
||||
}
|
||||
|
||||
general.userCSS = "";
|
||||
general.nameAux = "";
|
||||
|
||||
if(general.reserved == 1){
|
||||
if (general.reserved == 1) {
|
||||
general.userCSS = 'color:violet';
|
||||
}
|
||||
else if(general.npc >= 2){
|
||||
} else if (general.npc >= 2) {
|
||||
general.userCSS = 'color:cyan';
|
||||
}
|
||||
else if(general.npc == 1){
|
||||
} else if (general.npc == 1) {
|
||||
general.userCSS = 'color:skyblue';
|
||||
}
|
||||
|
||||
if(general.ownerName){
|
||||
if (general.ownerName) {
|
||||
general.nameAux += '<br><small>({0})</small>'.format(general.ownerName);
|
||||
}
|
||||
|
||||
if(general.reserved == 1){
|
||||
if (general.reserved == 1) {
|
||||
general.nameAux += '<br><small>({0}회)</small>'.format(tokenList[general.no]);
|
||||
}
|
||||
|
||||
@@ -226,41 +219,41 @@ function printGeneralList(value){
|
||||
general.iconPath = getIconPath(general.imgsvr, general.picture);
|
||||
|
||||
general.specialDomesticWithTooltip = TemplateEngine(templateSpecial, {
|
||||
text:general.special,
|
||||
info:specialInfo[general.special]
|
||||
text: general.special,
|
||||
info: specialInfo[general.special]
|
||||
});
|
||||
|
||||
general.speicalWarWithTooltip = TemplateEngine(templateSpecial, {
|
||||
text:general.special2,
|
||||
info:specialInfo[general.special2]
|
||||
text: general.special2,
|
||||
info: specialInfo[general.special2]
|
||||
});
|
||||
|
||||
general.personalWithTooltip = TemplateEngine(templateSpecial, {
|
||||
text:general.personal,
|
||||
info:characterInfo[general.personal]
|
||||
text: general.personal,
|
||||
info: characterInfo[general.personal]
|
||||
});
|
||||
|
||||
return general;
|
||||
});
|
||||
|
||||
generalList.sort(function(lhs, rhs){
|
||||
if(lhs.reserved > rhs.reserved){
|
||||
generalList.sort(function(lhs, rhs) {
|
||||
if (lhs.reserved > rhs.reserved) {
|
||||
return -1;
|
||||
}
|
||||
if(lhs.reserved < rhs.reserved){
|
||||
if (lhs.reserved < rhs.reserved) {
|
||||
return 1;
|
||||
}
|
||||
if(lhs.total != rhs.total){
|
||||
if (lhs.total != rhs.total) {
|
||||
return rhs.total - lhs.total;
|
||||
}
|
||||
if(lhs.leadership != rhs.leadership){
|
||||
if (lhs.leadership != rhs.leadership) {
|
||||
return rhs.leadership - lhs.total;
|
||||
}
|
||||
|
||||
if(lhs.name < rhs.name){
|
||||
if (lhs.name < rhs.name) {
|
||||
return -1;
|
||||
}
|
||||
if(lhs.name > rhs.name){
|
||||
if (lhs.name > rhs.name) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
@@ -270,9 +263,9 @@ function printGeneralList(value){
|
||||
_printGeneralList(true);
|
||||
}
|
||||
|
||||
function _printGeneralList(clear){
|
||||
function _printGeneralList(clear) {
|
||||
var $generalTable = $('#general_list');
|
||||
if(clear){
|
||||
if (clear) {
|
||||
$generalTable.empty();
|
||||
$generalTable.data('lastIdx', 0);
|
||||
$('#row_print_more').show();
|
||||
@@ -284,77 +277,77 @@ function _printGeneralList(clear){
|
||||
var idxTo = Math.min(idxFrom + 50, generalList.length);
|
||||
$generalTable.data('lastIdx', idxTo);
|
||||
|
||||
for(var idx = idxFrom; idx < idxFrom + 50; idx++){
|
||||
for (var idx = idxFrom; idx < idxFrom + 50; idx++) {
|
||||
var general = generalList[idx];
|
||||
$generalTable.append(TemplateEngine(templateGeneralRow, general));
|
||||
}
|
||||
|
||||
if(idxTo == generalList.length){
|
||||
if (idxTo == generalList.length) {
|
||||
$('#row_print_more').hide();
|
||||
}
|
||||
|
||||
$generalTable.find('.obj_tooltip').tooltip({
|
||||
title:function(){
|
||||
title: function() {
|
||||
return $.trim($(this).find('.tooltiptext').html());
|
||||
},
|
||||
html:true
|
||||
html: true
|
||||
});
|
||||
$('#tb_general_list').show();
|
||||
}
|
||||
|
||||
$(function($){
|
||||
window.generalList = [];
|
||||
$(function($) {
|
||||
window.generalList = [];
|
||||
|
||||
$.post('j_get_select_npc_token.php').then(function(value){
|
||||
if(!value.result){
|
||||
alert(value.reason);
|
||||
return;
|
||||
}
|
||||
$.post('j_get_select_npc_token.php').then(function(value) {
|
||||
if (!value.result) {
|
||||
alert(value.reason);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(value);
|
||||
printGenerals(value);
|
||||
});
|
||||
|
||||
$('#btn_pick_more').click(function(){
|
||||
var generals = $.map($('.keep_select:checked'), function(value){
|
||||
return $(value).val();
|
||||
console.log(value);
|
||||
printGenerals(value);
|
||||
});
|
||||
console.log(generals);
|
||||
$.post({
|
||||
url:'j_get_select_npc_token.php',
|
||||
dataType:'json',
|
||||
data:{
|
||||
refresh:true,
|
||||
keep:generals
|
||||
}
|
||||
}).then(function(result){
|
||||
if(!result.result){
|
||||
alert(result.reason);
|
||||
location.refresh();
|
||||
}
|
||||
console.log(result);
|
||||
printGenerals(result);
|
||||
|
||||
$('#btn_pick_more').click(function() {
|
||||
var generals = $.map($('.keep_select:checked'), function(value) {
|
||||
return $(value).val();
|
||||
});
|
||||
console.log(generals);
|
||||
$.post({
|
||||
url: 'j_get_select_npc_token.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
refresh: true,
|
||||
keep: generals
|
||||
}
|
||||
}).then(function(result) {
|
||||
if (!result.result) {
|
||||
alert(result.reason);
|
||||
location.refresh();
|
||||
}
|
||||
console.log(result);
|
||||
printGenerals(result);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
$('#btn_load_general_list').click(function(){
|
||||
$.post({
|
||||
url:'j_get_general_list.php',
|
||||
dataType:'json',
|
||||
data:{
|
||||
with_token:true
|
||||
}
|
||||
}).then(function(result){
|
||||
if(!result.result){
|
||||
alert(result.reason);
|
||||
return false;
|
||||
}
|
||||
printGeneralList(result);
|
||||
$('#btn_load_general_list').click(function() {
|
||||
$.post({
|
||||
url: 'j_get_general_list.php',
|
||||
dataType: 'json',
|
||||
data: {
|
||||
with_token: true
|
||||
}
|
||||
}).then(function(result) {
|
||||
if (!result.result) {
|
||||
alert(result.reason);
|
||||
return false;
|
||||
}
|
||||
printGeneralList(result);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
$('#btn_print_more').click(function(){
|
||||
_printGeneralList();
|
||||
})
|
||||
$('#btn_print_more').click(function() {
|
||||
_printGeneralList();
|
||||
})
|
||||
|
||||
});
|
||||
+17
@@ -55,3 +55,20 @@ function LogText($prefix, $variable)
|
||||
$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
|
||||
file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
|
||||
}
|
||||
|
||||
function prepareDir(string $dirPath, bool $forceCreate=true):bool{
|
||||
if(file_exists($dirPath)){
|
||||
if(is_dir($dirPath)){
|
||||
return true;
|
||||
}
|
||||
if(!$forceCreate){
|
||||
throw new \RuntimeException('이미 파일이 있습니다');
|
||||
}
|
||||
if(!unlink($dirPath)){
|
||||
return false;
|
||||
}
|
||||
return mkdir($dirPath);
|
||||
}
|
||||
|
||||
return mkdir($dirPath, 0777, true);
|
||||
}
|
||||
+2
-1
@@ -43,7 +43,7 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
||||
$iterDefender = new \ArrayIterator($defenderList);
|
||||
$iterDefender->rewind();
|
||||
|
||||
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderNation, $db) {
|
||||
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderNation, $rawDefenderCity, $db) {
|
||||
if($prevDefender !== null){
|
||||
$prevDefender->applyDB($db);
|
||||
}
|
||||
@@ -57,6 +57,7 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
||||
}
|
||||
|
||||
$nextDefender = $iterDefender->current();
|
||||
$nextDefender->setRawCity($rawDefenderCity);
|
||||
if(extractBattleOrder($nextDefender) <= 0){
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
use sammo\AbsGeneralPool;
|
||||
use sammo\GameConst;
|
||||
use sammo\Json;
|
||||
use sammo\Util;
|
||||
|
||||
abstract class AbsFromUserPool extends AbsGeneralPool{
|
||||
|
||||
public function occupyGeneralName(): bool
|
||||
{
|
||||
$generalID = $this->getGeneralBuilder()->getGeneralID();
|
||||
if($generalID === null){
|
||||
throw new \RuntimeException('build되지 않음');
|
||||
}
|
||||
|
||||
$db= $this->db;
|
||||
$db->update('select_pool', [
|
||||
'general_id'=>$generalID,
|
||||
'owner'=>null,
|
||||
'reserved_until'=>null,
|
||||
], 'unique_name = %s AND owner IS NOT NULL', $this->uniqueName);
|
||||
return $db->affectedRows()!=0;
|
||||
}
|
||||
|
||||
static public function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array{
|
||||
$oNow = new \DateTimeImmutable();
|
||||
$now = $oNow->format('Y-m-d H:i:s');
|
||||
|
||||
$db->update('select_pool', [
|
||||
'reserved_until'=>null,
|
||||
'owner'=>null,
|
||||
],'reserved_until < %s AND general_id IS NULL', $now);
|
||||
|
||||
$pool = [];
|
||||
foreach($db->query('SELECT id, unique_name, info FROM select_pool WHERE reserved_until IS NULL AND general_id IS NULL', $pickCnt) as $cand){
|
||||
$cand['info'] = Json::decode($cand['info']);
|
||||
$dexTotal = array_sum($cand['info']['dex']);
|
||||
$pool[] = [$cand, $dexTotal];
|
||||
}
|
||||
|
||||
if(count($pool) < $pickCnt){
|
||||
throw new \RuntimeException('pool 부족');
|
||||
}
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$result = [];
|
||||
$validUntil = TimeUtil::nowAddMinutes(2 * $gameStor->turnterm);
|
||||
while(count($result) < $pickCnt){
|
||||
$cand = Util::choiceRandomUsingWeightPair($pool);
|
||||
$poolID = $cand['id'];
|
||||
if(key_exists($poolID, $result)){
|
||||
continue;
|
||||
}
|
||||
$candInfo = $cand['info'];
|
||||
$candInfo['uniqueName'] = $cand['unique_name'];
|
||||
|
||||
//하나씩 한다.
|
||||
$db->update('select_pool', [
|
||||
'owner'=>$owner,
|
||||
'reserved_until'=>$validUntil,
|
||||
], 'id = %i AND reserved_until IS NULL AND owner IS NULL and general_id IS NULL', $poolID);
|
||||
if($db->affectedRows()==0){
|
||||
continue;
|
||||
}
|
||||
$result[$poolID] = new static($db, $candInfo, $validUntil);
|
||||
}
|
||||
|
||||
return array_values($result);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,111 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
use MeekroDB;
|
||||
use sammo\GameConst;
|
||||
use sammo\Scenario\GeneralBuilder;
|
||||
use sammo\Util;
|
||||
|
||||
abstract class AbsGeneralPool{
|
||||
protected $builder;
|
||||
protected $info;
|
||||
protected $db=null;
|
||||
protected $uniqueName;
|
||||
protected $generalName;
|
||||
protected $validUntil;
|
||||
|
||||
/*
|
||||
* info = [
|
||||
* uniqueName
|
||||
* generalName
|
||||
* imgsvr
|
||||
* picture
|
||||
*
|
||||
* leadership
|
||||
* strength
|
||||
* intel
|
||||
*
|
||||
* experience
|
||||
* dedication
|
||||
*
|
||||
* dex[5]
|
||||
*
|
||||
* specialDomestic
|
||||
* specialWar
|
||||
*/
|
||||
|
||||
public function __construct(\MeekroDB $db, array $info, string $validUntil)
|
||||
{
|
||||
$this->db = $db;
|
||||
$this->info = $info;
|
||||
$this->uniqueName = $info['uniqueName'];
|
||||
$this->generalName = $info['generalName'];
|
||||
$this->builder = new GeneralBuilder(
|
||||
$info['generalName'],
|
||||
$info['imgsvr'],
|
||||
$info['picture'],
|
||||
0
|
||||
);
|
||||
$this->validUntil = $validUntil;
|
||||
|
||||
$builder = $this->builder;
|
||||
if(key_exists('leadership', $info)){
|
||||
$builder->setStat($info['leadership'], $info['strength'], $info['intel']);
|
||||
}
|
||||
|
||||
if(key_exists('experience', $info)){
|
||||
$builder->setExpDed($info['experience'], $info['dedication']);
|
||||
}
|
||||
|
||||
if(key_exists('dex', $info)){
|
||||
$builder->setDex($info['dex'][0], $info['dex'][1], $info['dex'][2], $info['dex'][3], $info['dex'][4]);
|
||||
}
|
||||
|
||||
if(key_exists('specialDomestic', $info) || key_exists('specialWar', $info)){
|
||||
$builder->setSpecial($info['specialDomestic']??GameConst::$defaultSpecialDomestic, $info['specialWar']??GameConst::$defaultSpecialWar);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public function getUniqueName():string{
|
||||
return $this->uniqueName;
|
||||
}
|
||||
|
||||
public function getInfo():array{
|
||||
return $this->info;
|
||||
}
|
||||
|
||||
static protected function checkDuplicatedCnt(\MeekroDB $db, string $name):int{
|
||||
$duplicateCnt = 0;
|
||||
foreach(GeneralBuilder::$prefixList as $npcPrefix){
|
||||
$testName = "{$npcPrefix}{$name}";
|
||||
$duplicateCnt += $db->queryFirstField('SELECT count(no) FROM general WHERE name LIKE %s', $testName.'%');
|
||||
}
|
||||
return $duplicateCnt;
|
||||
}
|
||||
|
||||
public function getGeneralBuilder():GeneralBuilder{
|
||||
if(!$this->generalName){
|
||||
throw new \RuntimeException('generalName not picked');
|
||||
}
|
||||
return $this->builder;
|
||||
}
|
||||
|
||||
public function getValidUntil():string{
|
||||
return $this->validUntil;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param \MeekroDB $db
|
||||
* @param int $owner
|
||||
* @param int $pickCnt
|
||||
* @param null|string $prefix
|
||||
* @return AbsGeneralPool[]
|
||||
*/
|
||||
static abstract public function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array;
|
||||
abstract public function occupyGeneralName():bool;
|
||||
|
||||
|
||||
abstract public static function getPoolName():string;
|
||||
abstract public static function initPool(\MeekroDB $db);
|
||||
}
|
||||
@@ -8,7 +8,7 @@ class che_계략_삼략 extends \sammo\BaseItem{
|
||||
protected $id = 22;
|
||||
protected $rawName = '삼략';
|
||||
protected $name = '삼략(계략)';
|
||||
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
|
||||
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p<br>[전투] 계략 시도 확률 +10%p, 계략 성공 확률 +10%p';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
@@ -19,4 +19,14 @@ class che_계략_삼략 extends \sammo\BaseItem{
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.1;
|
||||
}
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value + 0.1;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ class che_계략_육도 extends \sammo\BaseItem{
|
||||
protected $id = 21;
|
||||
protected $rawName = '육도';
|
||||
protected $name = '육도(계략)';
|
||||
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
|
||||
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p<br>[전투] 계략 시도 확률 +10%p, 계략 성공 확률 +10%p';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
@@ -19,4 +19,14 @@ class che_계략_육도 extends \sammo\BaseItem{
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.1;
|
||||
}
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value + 0.1;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ class che_계략_이추 extends \sammo\BaseItem{
|
||||
protected $id = 5;
|
||||
protected $rawName = '이추';
|
||||
protected $name = '이추(계략)';
|
||||
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p';
|
||||
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
|
||||
protected $cost = 1000;
|
||||
protected $consumable = true;
|
||||
protected $buyable = true;
|
||||
@@ -16,7 +16,7 @@ class che_계략_이추 extends \sammo\BaseItem{
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
if($turnType == '계략'){
|
||||
if($varType == 'success') return $value + 0.1;
|
||||
if($varType == 'success') return $value + 0.2;
|
||||
}
|
||||
|
||||
return $value;
|
||||
|
||||
@@ -8,7 +8,7 @@ class che_계략_향낭 extends \sammo\BaseItem{
|
||||
protected $id = 5;
|
||||
protected $rawName = '항냥';
|
||||
protected $name = '항냥(계략)';
|
||||
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
|
||||
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +50%p';
|
||||
protected $cost = 3000;
|
||||
protected $consumable = true;
|
||||
protected $buyable = true;
|
||||
@@ -16,7 +16,7 @@ class che_계략_향낭 extends \sammo\BaseItem{
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
if($turnType == '계략'){
|
||||
if($varType == 'success') return $value + 0.2;
|
||||
if($varType == 'success') return $value + 0.5;
|
||||
}
|
||||
|
||||
return $value;
|
||||
|
||||
@@ -6,4 +6,17 @@ use \sammo\General;
|
||||
class che_명마_07_기주마 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 공격 시 페이즈 +1";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'initWarPhase'){
|
||||
return $value + 1;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,26 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_퇴각부상무효;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_명마_07_백마 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 전투 종료로 인한 부상 없음";
|
||||
}
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_퇴각부상무효($unit, BaseWarUnitTrigger::TYPE_ITEM),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,27 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_퇴각부상무효;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_명마_12_사륜거 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 전투 종료로 인한 부상 없음";
|
||||
}
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_퇴각부상무효($unit, BaseWarUnitTrigger::TYPE_ITEM),
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,9 +2,26 @@
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_저격발동;
|
||||
use sammo\WarUnitTrigger\che_저격시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_무기_02_단궁 extends \sammo\BaseStatItem{
|
||||
protected $cost = 3000;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 2000;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 새로운 상대와 전투 시 1% 확률로 저격 발동, 성공 시 사기+10";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 102, 0.01, 10, 30),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,25 @@
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_저격발동;
|
||||
use sammo\WarUnitTrigger\che_저격시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_무기_07_맥궁 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 새로운 상대와 전투 시 20% 확률로 저격 발동, 성공 시 사기+10";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 107, 0.2, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,25 @@
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_저격발동;
|
||||
use sammo\WarUnitTrigger\che_저격시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_무기_09_동호비궁 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 새로운 상대와 전투 시 20% 확률로 저격 발동, 성공 시 사기+10";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 109, 0.15, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,25 @@
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_저격발동;
|
||||
use sammo\WarUnitTrigger\che_저격시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_무기_11_이광궁 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 새로운 상대와 전투 시 10% 확률로 저격 발동, 성공 시 사기+10";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 111, 0.10, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,25 @@
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_저격발동;
|
||||
use sammo\WarUnitTrigger\che_저격시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_무기_13_양유기궁 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 새로운 상대와 전투 시 10% 확률로 저격 발동, 성공 시 사기+10";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 113, 0.05, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use \sammo\BaseWarUnitTrigger;
|
||||
use \sammo\WarUnitTrigger\WarActivateSkills;
|
||||
use \sammo\WarUnitTrigger\che_반계시도;
|
||||
use \sammo\WarUnitTrigger\che_반계발동;
|
||||
|
||||
class che_반계_백우선 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 45;
|
||||
protected $rawName = '백우선';
|
||||
protected $name = '백우선(반계)';
|
||||
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*301, false, '계략약화'),
|
||||
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*301),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use \sammo\BaseWarUnitTrigger;
|
||||
use \sammo\WarUnitTrigger\WarActivateSkills;
|
||||
use \sammo\WarUnitTrigger\che_반계시도;
|
||||
use \sammo\WarUnitTrigger\che_반계발동;
|
||||
|
||||
class che_반계_파초선 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 45;
|
||||
protected $rawName = '파초선';
|
||||
protected $name = '파초선(반계)';
|
||||
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*302, false, '계략약화'),
|
||||
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*302),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\GeneralTrigger;
|
||||
use \sammo\GeneralTriggerCaller;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use sammo\WarUnitTrigger\che_부상무효;
|
||||
use sammo\WarUnitTrigger\WarActivateSkills;
|
||||
|
||||
class che_부적_태현청생부 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 9;
|
||||
protected $rawName = '태현청생부';
|
||||
protected $name = '태현청생부(부적)';
|
||||
protected $info = '[전투] 저격 불가, 부상 없음';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE),
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
|
||||
);
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -7,4 +7,17 @@ class che_서적_01_효경전 extends \sammo\BaseStatItem{
|
||||
protected $cost = 1000;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 1000;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 시도 확률 +1%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.01;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -7,4 +7,17 @@ class che_서적_02_회남자 extends \sammo\BaseStatItem{
|
||||
protected $cost = 3000;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 2000;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 시도 확률 +1%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.01;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -7,4 +7,17 @@ class che_서적_03_변도론 extends \sammo\BaseStatItem{
|
||||
protected $cost = 6000;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 3000;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 시도 확률 +2%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.02;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -7,4 +7,17 @@ class che_서적_04_건상역주 extends \sammo\BaseStatItem{
|
||||
protected $cost = 10000;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 4000;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 시도 확률 +2%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.02;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -7,4 +7,17 @@ class che_서적_05_여씨춘추 extends \sammo\BaseStatItem{
|
||||
protected $cost = 15000;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 5000;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 시도 확률 +3%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.03;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -7,4 +7,17 @@ class che_서적_06_사민월령 extends \sammo\BaseStatItem{
|
||||
protected $cost = 21000;
|
||||
protected $buyable = true;
|
||||
protected $reqSecu = 6000;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 시도 확률 +3%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.03;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,26 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\WarActivateSkills;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_서적_07_논어 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 상대의 계략 성공 확률 -10%p";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*207, false, '계략약화')
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,28 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_반계발동;
|
||||
use sammo\WarUnitTrigger\che_반계시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_서적_07_사마법 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 상대의 계략을 20% 확률로 되돌림";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*207, 0.2),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -6,4 +6,17 @@ use \sammo\General;
|
||||
class che_서적_07_위료자 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 시도 확률 +20%p";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicTrialProb'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -6,4 +6,17 @@ use \sammo\General;
|
||||
class che_서적_08_전론 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 계략 성공 시 대미지 +20%";
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicSuccessDamage'){
|
||||
return $value * 1.2;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,26 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\WarActivateSkills;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_서적_11_춘추전 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 상대의 계략 성공 확률 -10%p";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*211, false, '계략약화')
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,28 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitTrigger\che_반계발동;
|
||||
use sammo\WarUnitTrigger\che_반계시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_서적_12_산해경 extends \sammo\BaseStatItem{
|
||||
protected $cost = 200;
|
||||
protected $buyable = false;
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
parent::__construct();
|
||||
$this->info .= "<br>[전투] 상대의 계략을 20% 확률로 되돌림";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM, 0.2),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\GeneralTrigger;
|
||||
use \sammo\GeneralTriggerCaller;
|
||||
use \sammo\BaseWarUnitTrigger;
|
||||
use \sammo\WarUnitTriggerCaller;
|
||||
use sammo\WarUnitTrigger\che_전투치료발동;
|
||||
use sammo\WarUnitTrigger\che_전투치료시도;
|
||||
|
||||
class che_의술_상한잡병론 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 24;
|
||||
protected $rawName = '상한잡병론';
|
||||
protected $name = '상한잡병론(의술)';
|
||||
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
|
||||
return new GeneralTriggerCaller(
|
||||
new GeneralTrigger\che_도시치료($general)
|
||||
);
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*301),
|
||||
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
|
||||
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -14,7 +14,7 @@ class che_의술_청낭서 extends \sammo\BaseItem{
|
||||
protected $id = 23;
|
||||
protected $rawName = '청낭서';
|
||||
protected $name = '청낭서(의술)';
|
||||
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
|
||||
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
@@ -27,7 +27,7 @@ class che_의술_청낭서 extends \sammo\BaseItem{
|
||||
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*302),
|
||||
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
|
||||
|
||||
);
|
||||
|
||||
@@ -14,7 +14,7 @@ class che_의술_태평청령 extends \sammo\BaseItem{
|
||||
protected $id = 24;
|
||||
protected $rawName = '태평청령';
|
||||
protected $name = '태평청령(의술)';
|
||||
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
|
||||
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
@@ -27,7 +27,7 @@ class che_의술_태평청령 extends \sammo\BaseItem{
|
||||
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
|
||||
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*303),
|
||||
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
|
||||
|
||||
);
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use \sammo\WarUnitTrigger\che_저격시도;
|
||||
use \sammo\WarUnitTrigger\che_저격발동;
|
||||
|
||||
class che_저격_매화수전 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 70;
|
||||
protected $rawName = '매화수전';
|
||||
protected $name = '매화수전(저격)';
|
||||
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*304, 0.5, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use \sammo\WarUnitTrigger\che_저격시도;
|
||||
use \sammo\WarUnitTrigger\che_저격발동;
|
||||
|
||||
class che_저격_비도 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 70;
|
||||
protected $rawName = '비도';
|
||||
protected $name = '비도(저격)';
|
||||
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*305, 0.5, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,7 @@ class che_저격_수극 extends \sammo\BaseItem{
|
||||
protected $id = 2;
|
||||
protected $rawName = '수극';
|
||||
protected $name = '수극(저격)';
|
||||
protected $info = '[전투] 전투 개시 전 20% 확률로 저격 시도. 1회용';
|
||||
protected $info = '[전투] 전투 개시 전 50% 확률로 저격 시도. 1회용';
|
||||
protected $cost = 1000;
|
||||
protected $consumable = true;
|
||||
protected $buyable = true;
|
||||
@@ -21,8 +21,15 @@ class che_저격_수극 extends \sammo\BaseItem{
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 0.2, 20, 40),
|
||||
new che_저격발동($unit)
|
||||
new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 0.5, 20, 40),
|
||||
new che_저격발동($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM)
|
||||
);
|
||||
}
|
||||
|
||||
function isConsumableNow(string $actionType, string $command):bool{
|
||||
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
|
||||
class che_행동_서촉지형도 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 22;
|
||||
protected $rawName = '서촉지형도';
|
||||
protected $name = '서촉지형도(행동)';
|
||||
protected $info = '[전투] 공격 시 페이즈 + 2';
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'initWarPhase'){
|
||||
return $value + 2;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
<?php
|
||||
namespace sammo\ActionItem;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use sammo\WarUnitTrigger\che_격노시도;
|
||||
use sammo\WarUnitTrigger\che_격노발동;
|
||||
|
||||
class event_빼빼로 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 75;
|
||||
protected $rawName = '빼빼로';
|
||||
protected $name = '빼빼로';
|
||||
protected $info = '1의 상징입니다.<br>통솔 +1, 무력 +1, 지력 +1';
|
||||
protected $cost = 1500;
|
||||
protected $buyable = true;
|
||||
protected $consumable = false;
|
||||
protected $reqSecu = 12000;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(in_array($statName, ['leadership', 'strength', 'intel'] )){
|
||||
return $value + 1;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -13,17 +13,21 @@ class event_전투특기_격노 extends \sammo\BaseItem{
|
||||
protected $id = 74;
|
||||
protected $rawName = '비급';
|
||||
protected $name = '비급(격노)';
|
||||
protected $info = '[전투] 상대방 필살 및 회피 시도시 일정 확률로 격노(필살) 발동, 공격 시 일정 확률로 진노(1페이즈 추가)';
|
||||
protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가)';
|
||||
protected $cost = 100;
|
||||
protected $buyable = true;
|
||||
protected $consumable = false;
|
||||
protected $reqSecu = 3000;
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$activatedCnt = $unit->hasActivatedSkillOnLog('격노');
|
||||
return [1 + 0.2*$activatedCnt, 1];
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_격노시도($unit),
|
||||
new che_격노발동($unit)
|
||||
new che_격노시도($unit, che_격노시도::TYPE_ITEM),
|
||||
new che_격노발동($unit, che_격노발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ class event_전투특기_공성 extends \sammo\BaseItem{
|
||||
protected $id = 53;
|
||||
protected $rawName = '비급';
|
||||
protected $name = '비급(공성)';
|
||||
protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%';
|
||||
protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 차병 숙련을 가산';
|
||||
protected $cost = 100;
|
||||
protected $buyable = true;
|
||||
protected $consumable = false;
|
||||
@@ -32,4 +32,18 @@ class event_전투특기_공성 extends \sammo\BaseItem{
|
||||
}
|
||||
return [1, 1];
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
if(!$aux['isAttacker'] && $myArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
|
||||
protected $id = 51;
|
||||
protected $rawName = '비급';
|
||||
protected $name = '비급(궁병)';
|
||||
protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p';
|
||||
protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 궁병 숙련을 가산';
|
||||
protected $cost = 100;
|
||||
protected $buyable = true;
|
||||
protected $consumable = false;
|
||||
@@ -29,6 +29,16 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
|
||||
if($statName === 'warAvoidRatio'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
if(!$aux['isAttacker'] && $myArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
|
||||
protected $id = 40;
|
||||
protected $rawName = '비급';
|
||||
protected $name = '비급(귀병)';
|
||||
protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p';
|
||||
protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 귀병 숙련을 가산';
|
||||
protected $cost = 100;
|
||||
protected $buyable = true;
|
||||
protected $consumable = false;
|
||||
@@ -29,6 +29,16 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
if(!$aux['isAttacker'] && $myArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ class event_전투특기_기병 extends \sammo\BaseItem{
|
||||
protected $id = 52;
|
||||
protected $rawName = '비급';
|
||||
protected $name = '비급(기병)';
|
||||
protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%';
|
||||
protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 기병 숙련을 가산';
|
||||
protected $cost = 100;
|
||||
protected $buyable = true;
|
||||
protected $consumable = false;
|
||||
@@ -31,4 +31,18 @@ class event_전투특기_기병 extends \sammo\BaseItem{
|
||||
}
|
||||
return [1.1, 1];
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
if(!$aux['isAttacker'] && $myArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
@@ -7,13 +7,14 @@ use \sammo\WarUnit;
|
||||
use \sammo\BaseWarUnitTrigger;
|
||||
use \sammo\WarUnitTriggerCaller;
|
||||
use sammo\WarUnitTrigger\WarActivateSkills;
|
||||
use \sammo\WarUnitTrigger\che_돌격지속;
|
||||
|
||||
class event_전투특기_돌격 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 60;
|
||||
protected $rawName = '비급';
|
||||
protected $name = '비급(돌격)';
|
||||
protected $info = '[전투] 상대 회피 불가, 공격 시 전투 페이즈 +1, 공격 시 대미지 +10%';
|
||||
protected $info = '[전투] 공격 시 대등/유리한 병종에게는 퇴각 전까지 전투, 공격 시 페이즈 + 2, 공격 시 대미지 +5%';
|
||||
protected $cost = 100;
|
||||
protected $buyable = true;
|
||||
protected $consumable = false;
|
||||
@@ -21,21 +22,20 @@ class event_전투특기_돌격 extends \sammo\BaseItem{
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'initWarPhase'){
|
||||
return $value + 1;
|
||||
return $value + 2;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
if($unit->isAttacker()){
|
||||
return [1.1, 1];
|
||||
return [1.05, 1];
|
||||
}
|
||||
return [1, 1];
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
(new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '회피불가'))->setPriority(BaseWarUnitTrigger::PRIORITY_BEGIN + 200)
|
||||
new che_돌격지속($unit)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -4,13 +4,14 @@ use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use \sammo\Util;
|
||||
|
||||
class event_전투특기_무쌍 extends \sammo\BaseItem{
|
||||
|
||||
protected $id = 61;
|
||||
protected $rawName = '비급';
|
||||
protected $name = '비급(무쌍)';
|
||||
protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p';
|
||||
protected $info = '[전투] 대미지 +10%, 피해 -5%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대30%)';
|
||||
protected $cost = 100;
|
||||
protected $buyable = true;
|
||||
protected $consumable = false;
|
||||
@@ -24,6 +25,11 @@ class event_전투특기_무쌍 extends \sammo\BaseItem{
|
||||
}
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
return [1.1, 1];
|
||||
$attackMultiplier = 1.1;
|
||||
$defenceMultiplier = 0.95;
|
||||
$killnum = $unit->getGeneral()->getRankVar('killnum');
|
||||
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4);
|
||||
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.3);
|
||||
return [$attackMultiplier, $defenceMultiplier];
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,7 @@ class event_전투특기_반계 extends \sammo\BaseItem{
|
||||
protected $id = 45;
|
||||
protected $rawName = '비급';
|
||||
protected $name = '비급(반계)';
|
||||
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +100%)';
|
||||
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +150%)';
|
||||
protected $cost = 100;
|
||||
protected $buyable = true;
|
||||
protected $consumable = false;
|
||||
@@ -23,15 +23,15 @@ class event_전투특기_반계 extends \sammo\BaseItem{
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if($statName === 'warMagicSuccessDamage' && $aux === '반목'){
|
||||
return $value + 0.4;
|
||||
return $value + 0.9;
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM, false, '계략약화'),
|
||||
new che_반계시도($unit, che_반계시도::TYPE_ITEM),
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
|
||||
new che_반계시도($unit),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ class event_전투특기_보병 extends \sammo\BaseItem{
|
||||
protected $id = 50;
|
||||
protected $rawName = '비급';
|
||||
protected $name = '비급(보병)';
|
||||
protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%';
|
||||
protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 보병 숙련을 가산';
|
||||
protected $cost = 100;
|
||||
protected $buyable = true;
|
||||
protected $consumable = false;
|
||||
@@ -32,4 +32,18 @@ class event_전투특기_보병 extends \sammo\BaseItem{
|
||||
}
|
||||
return [1, 0.8];
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
if(!$aux['isAttacker'] && $myArmType === $statName){
|
||||
return $value + $general->getVar($myArmType);
|
||||
}
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user