Compare commits

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68 Commits
Author SHA1 Message Date
Hide_D 85cb91071e 기본 도시 정보 데이터 대폭 추가 2020-08-15 03:46:43 +09:00
Hide_D d41839845a 귀병 첫 페이즈 매우 높은 확률로 계략 시도 2020-08-11 22:43:45 +09:00
Hide_D c3d12aa55f 전쟁/선포 중인 국가에 선포 확률 대폭 감소 2020-08-11 22:36:26 +09:00
Hide_D a781e4b84c 인탐 성공 시 확률따라 추가 보정, 인탐/의병 지장 버그 수정 2020-08-11 22:33:50 +09:00
Hide_D 1fc0989fd2 계략 강화, 탈취량 시간에 따라 증가 2020-08-11 22:33:00 +09:00
Hide_D 14752260d3 회피 필살 중첩 가능 2020-07-24 14:19:05 +09:00
Hide_D 84675c874f 이호경식 버그 수정 2020-07-21 22:38:53 +09:00
Hide_D f30e6057be 버그 테스트 2020-07-21 22:34:10 +09:00
Hide_D ba8b629f0e 격노비급 버그 수정 2020-07-21 03:41:27 +09:00
Hide_D a0a45ff2aa 격노 비급 버그 수정 2020-07-21 03:32:37 +09:00
Hide_D 325f890a0b 방랑시 버그 수정 2020-07-20 23:24:15 +09:00
Hide_D 923cac5408 전략 턴 버그 수정. 글로벌 쿨 9턴으로 변경 2020-07-17 00:16:48 +09:00
Hide_D 23505326c7 격노 추가 향상 2020-07-16 02:57:37 +09:00
Hide_D 5f1a48f523 아이템 짝 안맞는 것 수정 2020-07-16 02:38:40 +09:00
Hide_D a607d39030 아이템 수정 2020-07-16 02:31:18 +09:00
Hide_D 96d108729e 위압 사기버그 수정 2020-07-15 11:55:35 +09:00
Hide_D ef15adaaf8 저격 약간 더 강화 2020-07-15 02:56:31 +09:00
Hide_D f190b74a7e 필살 조금 더 강화 2020-07-15 02:52:14 +09:00
Hide_D edbc2b88b6 버그 수정 2020-07-15 02:43:00 +09:00
Hide_D dc000cecf1 전특 대 개편 2020-07-15 02:33:21 +09:00
Hide_D 7c95a483df 기본 스탯 향상 2020-07-13 23:25:33 +09:00
Hide_D 27e5d73da1 전략별 쿨타임 적용 2020-07-13 23:21:21 +09:00
Hide_D 6306dae92d 전략 사용 방식 변경 2020-07-13 21:54:32 +09:00
Hide_D a427ddff83 수동 토너먼트 버그 수정 2020-07-07 15:24:48 +09:00
Hide_D b62ee6e820 버그 수정 2020-06-26 23:33:39 +09:00
Hide_D 3c18666080 로그인 form draw 예시 2020-06-26 23:31:45 +09:00
Hide_D 40968b301a file_cache_준비 2020-06-26 21:24:24 +09:00
Hide_D 05904d31fd webp 지원 2020-06-26 02:43:46 +09:00
Hide_D 75aeaf4ee7 후방워프 버그 수정 2020-06-26 02:30:35 +09:00
Hide_D ff4e67a9f6 중립턴, 내정워프 수정 2020-06-26 02:26:59 +09:00
Hide_D 5f672d5bd1 몰수 기준 완화 2020-06-26 00:16:56 +09:00
Hide_D 5cb39eba8b 전특 초기화에서 '쿨'을 감안함 2020-06-25 23:45:09 +09:00
Hide_D 4d8c3c75d6 새 금쌀 구매 로직 2020-06-25 23:43:35 +09:00
Hide_D 8bdd19fc06 버그 수정 2020-06-21 17:07:03 +09:00
Hide_D 0ec99d8ba1 서버 커스터마이징 가능 2020-06-21 17:03:32 +09:00
Hide_D 929d2db5a5 유저장 구출 버그 수정 예상 2020-06-20 21:43:28 +09:00
Hide_D a7ad77f433 최근 전투 페이즈 계산 버그 수정 2020-06-20 15:09:35 +09:00
Hide_D 9cd47d5deb recent_war 표기 방식 변경경 2020-06-19 20:24:50 +09:00
Hide_D 3cb5691aae 수비 기호 표시 추가 2020-06-18 01:05:34 +09:00
Hide_D dce63919fa 부대유저장발령 코드 일부 수정 2020-06-17 03:39:22 +09:00
Hide_D 1cdbedcb96 도시 치료 결과가 이상하게 뜨는 버그 수정 2020-06-16 00:26:45 +09:00
Hide_D 1586712ce5 버그 수정 2020-06-12 22:11:19 +09:00
Hide_D f059186494 구출 발령 활성화 안된 버그 수정 2020-06-12 22:08:56 +09:00
Hide_D 0af0be57b0 전방 발령 버그 수정 2020-06-12 21:16:37 +09:00
Hide_D dad2b03212 ExistsDestNation 버그 수정 2020-06-12 20:39:31 +09:00
Hide_D b6e307660f warning 수정 2020-06-12 20:28:50 +09:00
Hide_D c21c14825a 오타 수정 2020-06-11 03:28:10 +09:00
Hide_D 39f9c986e9 버그 수정 2020-06-11 03:21:26 +09:00
Hide_D 393683aebc 버그 수정 2020-06-11 03:14:12 +09:00
Hide_D a87fcb44a6 전투 시뮬레이터 장수 불러오기 완성 2020-06-11 03:13:02 +09:00
Hide_D 0a6496ddfb 관직 비우기 안되는 것 수정 2020-06-11 00:29:36 +09:00
Hide_D fa2841fac6 원조 버그 수정 2020-06-11 00:20:08 +09:00
Hide_D 861e45419b 포상 검사 로직 빠진 부분 수정 2020-06-09 20:50:57 +09:00
Hide_D 15fd943456 전쟁장 판단 기준 임시 수정, 사망 대비 장수에겐 포상안함 2020-06-09 20:32:49 +09:00
Hide_D b538bfc27e Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel 2020-06-09 20:30:41 +09:00
Hide_D e0f32eddc4 전쟁장 판별 코드 임시 수정 2020-06-09 20:30:34 +09:00
Hide_D 75a704c196 저격시 아이템이 무조건 소모되는 버그 수정 2020-06-09 01:45:52 +09:00
Hide_D 6565fdbe7e 무장 신산 가능 2020-06-09 01:25:35 +09:00
Hide_D 6248d72852 홀짝 버그 수정 2020-06-09 01:10:21 +09:00
Hide_D 00d1797b96 내특 동작 안하는 버그 수정 2020-06-09 01:03:58 +09:00
Hide_D 911194eba8 찐유저무쌍 비급판 2020-06-07 16:08:04 +09:00
Hide_D 0fad3ae31d 유지비를 깎고 세수를 계산하도록 수정 2020-06-06 19:21:51 +09:00
Hide_D b6988d866a 선포 동안에는 초토화 가능하도록 수정 2020-06-06 15:43:29 +09:00
Hide_D e30959a656 숙련전환 효율 향상 2020-06-06 14:33:21 +09:00
Hide_D 52eeff3466 환약 사용 여부가 안보이는 버그 수정 2020-06-06 13:45:31 +09:00
Hide_D a06ded552d 유저장은 자동 사령턴 켬끔 가능 2020-06-06 13:20:01 +09:00
Hide_D e9b8a84243 전방 발령에 공백지 배제 2020-06-06 12:55:34 +09:00
Hide_D 1fc3cfd1f2 중립 인탐 확률 감소 2020-06-06 03:07:00 +09:00
197 changed files with 29221 additions and 18697 deletions
+52 -50
View File
@@ -1,50 +1,52 @@
.vscode/* .vscode/*
!.vscode/settings.json !.vscode/settings.json
!.vscode/tasks.json !.vscode/tasks.json
!.vscode/launch.json !.vscode/launch.json
!.vscode/extensions.json !.vscode/extensions.json
# 체섭 ignore # 체섭 ignore
*.log *.log
logs/*.txt logs/*.txt
d_log/*.txt d_log/*.txt
d_log/*.zip d_log/*.zip
sess_* sess_*
*/logs/*.txt */logs/*.txt
*/logs/*/*.txt */logs/*/*.txt
*/logs/preserved */logs/preserved
err.txt err.txt
che/.htaccess che/.htaccess
kwe/.htaccess kwe/.htaccess
pwe/.htaccess pwe/.htaccess
twe/.htaccess twe/.htaccess
hwe/.htaccess hwe/.htaccess
d_shared d_shared
d_pic/*.jpg d_pic/*.jpg
d_pic/*.gif d_pic/*.gif
d_pic/*.png d_pic/*.png
d_pic/uploaded_image d_pic/uploaded_image
d_setting/*.php d_setting/*.php
*/d_setting/*.php */d_setting/*.php
*/d_setting/templates/*.php */d_setting/templates/*.php
**/old/* */data/file_cache
test.php
**/old/*
/che test.php
/kwe
/pwe /che
/nya /kwe
/pya /pwe
/twe /nya
/pya
phpinfo.php /twe
vendor/ezyang/htmlpurifier/library/HTMLPurifier/DefinitionCache/*
*.sqlite3 phpinfo.php
vendor/ezyang/htmlpurifier/library/HTMLPurifier/DefinitionCache/*
*.sqlite3
+2 -1
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@@ -27,7 +27,8 @@
"xemlock/htmlpurifier-html5": "^0.1.7", "xemlock/htmlpurifier-html5": "^0.1.7",
"catfan/medoo": "^1.5", "catfan/medoo": "^1.5",
"phan/phan": "^2.7", "phan/phan": "^2.7",
"erusev/parsedown-extra": "^0.8.1" "erusev/parsedown-extra": "^0.8.1",
"nette/caching": "^3.0"
}, },
"autoload": { "autoload": {
"psr-4": { "psr-4": {
Generated
+208 -1
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@@ -4,7 +4,7 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies", "Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically" "This file is @generated automatically"
], ],
"content-hash": "1c2e0182ebdf9bfe795e52a5d7fc6abd", "content-hash": "ab1175c8592ba7f7756d5f02a3aa051c",
"packages": [ "packages": [
{ {
"name": "brandonwamboldt/utilphp", "name": "brandonwamboldt/utilphp",
@@ -843,6 +843,213 @@
"description": "Map nested JSON structures onto PHP classes", "description": "Map nested JSON structures onto PHP classes",
"time": "2020-04-16T18:48:43+00:00" "time": "2020-04-16T18:48:43+00:00"
}, },
{
"name": "nette/caching",
"version": "v3.0.1",
"source": {
"type": "git",
"url": "https://github.com/nette/caching.git",
"reference": "b9ecbf920f240bd1ab14900d9a77876924ad7fb4"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/nette/caching/zipball/b9ecbf920f240bd1ab14900d9a77876924ad7fb4",
"reference": "b9ecbf920f240bd1ab14900d9a77876924ad7fb4",
"shasum": ""
},
"require": {
"nette/finder": "^2.4 || ^3.0",
"nette/utils": "^2.4 || ^3.0",
"php": ">=7.1"
},
"require-dev": {
"latte/latte": "^2.4",
"nette/di": "^v3.0",
"nette/tester": "^2.0",
"tracy/tracy": "^2.4"
},
"suggest": {
"ext-pdo_sqlite": "to use SQLiteStorage or SQLiteJournal"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "3.0-dev"
}
},
"autoload": {
"classmap": [
"src/"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"BSD-3-Clause",
"GPL-2.0",
"GPL-3.0"
],
"authors": [
{
"name": "David Grudl",
"homepage": "https://davidgrudl.com"
},
{
"name": "Nette Community",
"homepage": "https://nette.org/contributors"
}
],
"description": "⏱ Nette Caching: library with easy-to-use API and many cache backends.",
"homepage": "https://nette.org",
"keywords": [
"cache",
"journal",
"memcached",
"nette",
"sqlite"
],
"time": "2019-11-19T18:41:40+00:00"
},
{
"name": "nette/finder",
"version": "v2.5.2",
"source": {
"type": "git",
"url": "https://github.com/nette/finder.git",
"reference": "4ad2c298eb8c687dd0e74ae84206a4186eeaed50"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/nette/finder/zipball/4ad2c298eb8c687dd0e74ae84206a4186eeaed50",
"reference": "4ad2c298eb8c687dd0e74ae84206a4186eeaed50",
"shasum": ""
},
"require": {
"nette/utils": "^2.4 || ^3.0",
"php": ">=7.1"
},
"conflict": {
"nette/nette": "<2.2"
},
"require-dev": {
"nette/tester": "^2.0",
"phpstan/phpstan": "^0.12",
"tracy/tracy": "^2.3"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "2.5-dev"
}
},
"autoload": {
"classmap": [
"src/"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"BSD-3-Clause",
"GPL-2.0",
"GPL-3.0"
],
"authors": [
{
"name": "David Grudl",
"homepage": "https://davidgrudl.com"
},
{
"name": "Nette Community",
"homepage": "https://nette.org/contributors"
}
],
"description": "🔍 Nette Finder: find files and directories with an intuitive API.",
"homepage": "https://nette.org",
"keywords": [
"filesystem",
"glob",
"iterator",
"nette"
],
"time": "2020-01-03T20:35:40+00:00"
},
{
"name": "nette/utils",
"version": "v3.1.2",
"source": {
"type": "git",
"url": "https://github.com/nette/utils.git",
"reference": "488f58378bba71767e7831c83f9e0fa808bf83b9"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/nette/utils/zipball/488f58378bba71767e7831c83f9e0fa808bf83b9",
"reference": "488f58378bba71767e7831c83f9e0fa808bf83b9",
"shasum": ""
},
"require": {
"php": ">=7.1"
},
"require-dev": {
"nette/tester": "~2.0",
"phpstan/phpstan": "^0.12",
"tracy/tracy": "^2.3"
},
"suggest": {
"ext-gd": "to use Image",
"ext-iconv": "to use Strings::webalize(), toAscii(), chr() and reverse()",
"ext-intl": "to use Strings::webalize(), toAscii(), normalize() and compare()",
"ext-json": "to use Nette\\Utils\\Json",
"ext-mbstring": "to use Strings::lower() etc...",
"ext-tokenizer": "to use Nette\\Utils\\Reflection::getUseStatements()",
"ext-xml": "to use Strings::length() etc. when mbstring is not available"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "3.1-dev"
}
},
"autoload": {
"classmap": [
"src/"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"BSD-3-Clause",
"GPL-2.0-only",
"GPL-3.0-only"
],
"authors": [
{
"name": "David Grudl",
"homepage": "https://davidgrudl.com"
},
{
"name": "Nette Community",
"homepage": "https://nette.org/contributors"
}
],
"description": "🛠 Nette Utils: lightweight utilities for string & array manipulation, image handling, safe JSON encoding/decoding, validation, slug or strong password generating etc.",
"homepage": "https://nette.org",
"keywords": [
"array",
"core",
"datetime",
"images",
"json",
"nette",
"paginator",
"password",
"slugify",
"string",
"unicode",
"utf-8",
"utility",
"validation"
],
"time": "2020-05-27T09:58:51+00:00"
},
{ {
"name": "pguardiario/phpuri", "name": "pguardiario/phpuri",
"version": "1.0", "version": "1.0",
+131 -130
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@@ -1,131 +1,132 @@
body, html{ body,
height: 100%; html {
background-repeat: no-repeat; height: 100%;
} background-repeat: no-repeat;
}
.main{
margin-top: 70px; .main {
} margin-top: 70px;
}
h1.title {
font-size: 50px; h1.title {
font-family: 'Passion One', cursive; font-size: 50px;
font-weight: 400; font-family: 'Passion One', cursive;
} font-weight: 400;
}
hr{
width: 10%; hr {
/*color: #fff;*/ width: 10%;
} /*color: #fff;*/
}
.form-group{
margin-bottom: 15px; .form-group {
} margin-bottom: 15px;
}
label{
margin-bottom: 15px; label {
} margin-bottom: 15px;
}
input,
input::-webkit-input-placeholder { input,
font-size: 11px; input::-webkit-input-placeholder {
padding-top: 3px; font-size: 11px;
} padding-top: 3px;
}
.main-login{
/*background-color: #fff;*/ .main-login {
/* shadows and rounded borders */ /*background-color: #fff;*/
-moz-border-radius: 2px; /* shadows and rounded borders */
-webkit-border-radius: 2px; -moz-border-radius: 2px;
border-radius: 2px; -webkit-border-radius: 2px;
-moz-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3); border-radius: 2px;
-webkit-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3); -moz-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3); -webkit-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
} }
.main-center{ .main-center {
margin-top: 30px; margin-top: 30px;
margin: 0 auto; margin: 0 auto;
max-width: 330px; max-width: 330px;
padding: 40px 40px; padding: 40px 40px;
}
}
.login_btn_group {
.login_btn_group{ margin-top: 5px;
margin-top: 5px; }
}
.login-register {
.login-register{ font-size: 11px;
font-size: 11px; text-align: center;
text-align: center; }
}
.col-form-label {
text-align: center;
.col-form-label{ }
text-align:center;
} .terms {
max-height: 200px;
.terms{ overflow-y: auto;
max-height: 200px; overflow-y: auto; }
}
.terms pre {
.terms pre{ width: 100%;
width:100%; white-space: pre-wrap;
white-space: pre-wrap; /* Since CSS 2.1 */ /* Since CSS 2.1 */
white-space: -moz-pre-wrap; /* Mozilla, since 1999 */ white-space: -moz-pre-wrap;
white-space: -pre-wrap; /* Opera 4-6 */ /* Mozilla, since 1999 */
white-space: -o-pre-wrap; /* Opera 7 */ white-space: -pre-wrap;
word-wrap: break-word; /* Internet Explorer 5.5+ */ /* Opera 4-6 */
} white-space: -o-pre-wrap;
/* Opera 7 */
.vertical-center { word-wrap: break-word;
min-height: 100%; /* Fallback for browsers do NOT support vh unit */ /* Internet Explorer 5.5+ */
min-height: 100vh; /* These two lines are counted as one :-) */ }
display: flex; .vertical-center {
align-items: center; min-height: 100%;
} /* Fallback for browsers do NOT support vh unit */
min-height: 100vh;
.full-content { /* These two lines are counted as one :-) */
position:fixed; display: flex;
left:0; align-items: center;
top:0; }
width:100%;
height:100%; #login_card {
margin:0; z-index: 801;
padding:0; }
z-index:800;
} #btn_kakao_login {
cursor: pointer;
#login_card{ height: 46px;
z-index:801; width: 116px;
} background-color: transparent;
color: transparent;
#btn_kakao_login{ border: 0;
cursor: pointer; background-size: 100%;
height:46px; /* To fill the dimensions of container (button), or */
width:116px; background-repeat: no-repeat;
background-color: transparent; background-position: bottom center;
color:transparent; margin-top: 5px;
border:0; background-image: url('../oauth_kakao/kakao_login_join.png');
background-size: 100%; /* To fill the dimensions of container (button), or */ }
background-repeat: no-repeat;
background-position: bottom center; #btn_kakao_login:hover {
margin-top:5px; background-image: url('../oauth_kakao/kakao_login_join_ov.png');
background-image:url('../oauth_kakao/kakao_login_join.png'); }
}
#bottom_box .container {
#btn_kakao_login:hover { text-align: center;
background-image:url('../oauth_kakao/kakao_login_join_ov.png'); }
}
.btn-group-xs>.btn,
#bottom_box{ .btn-xs {
position:fixed; padding: .25rem .4rem;
bottom:0; font-size: .875rem;
width:100%; line-height: .5;
left:0; border-radius: .2rem;
} }
#bottom_box .container{
text-align:center; #running_map {
margin-top: 20px;
} }
+313 -305
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@@ -1,305 +1,313 @@
<?php <?php
namespace sammo; namespace sammo;
require(__DIR__ . '/../vendor/autoload.php'); require(__DIR__ . '/../vendor/autoload.php');
$host = Util::getPost('db_host'); $host = Util::getPost('db_host');
$port = Util::getPost('db_port', 'int'); $port = Util::getPost('db_port', 'int');
$username = Util::getPost('db_id'); $username = Util::getPost('db_id');
$password = Util::getPost('db_pw'); $password = Util::getPost('db_pw');
$dbName = Util::getPost('db_name'); $dbName = Util::getPost('db_name');
$servHost = Util::getPost('serv_host'); $servHost = Util::getPost('serv_host');
$sharedIconPath = Util::getPost('shared_icon_path'); $sharedIconPath = Util::getPost('shared_icon_path');
$gameImagePath = Util::getPost('game_image_path'); $gameImagePath = Util::getPost('game_image_path');
$imageRequestKey = Util::getPost('image_request_key'); $imageRequestKey = Util::getPost('image_request_key');
$kakaoRESTKey = Util::getPost('kakao_rest_key', 'string', ''); $kakaoRESTKey = Util::getPost('kakao_rest_key', 'string', '');
$kakaoAdminKey = Util::getPost('kakao_admin_key', 'string', ''); $kakaoAdminKey = Util::getPost('kakao_admin_key', 'string', '');
if (!$host || !$port || !$username || !$password || !$dbName || !$servHost || !$sharedIconPath || !$gameImagePath) { if (!$host || !$port || !$username || !$password || !$dbName || !$servHost || !$sharedIconPath || !$gameImagePath) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => '입력 값이 올바르지 않습니다' 'reason' => '입력 값이 올바르지 않습니다'
]); ]);
} }
if (!filter_var($servHost, FILTER_VALIDATE_URL)) { if (!filter_var($servHost, FILTER_VALIDATE_URL)) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => '접속 경로가 올바르지 않습니다.' 'reason' => '접속 경로가 올바르지 않습니다.'
]); ]);
} }
if (file_exists(ROOT . '/d_setting/RootDB.php') && is_dir(ROOT . '/d_setting/RootDB.php')) { if (file_exists(ROOT . '/d_setting/RootDB.php') && is_dir(ROOT . '/d_setting/RootDB.php')) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => 'd_setting/RootDB.php 가 디렉토리입니다' 'reason' => 'd_setting/RootDB.php 가 디렉토리입니다'
]); ]);
} }
if (class_exists('\\sammo\\RootDB')) { if (class_exists('\\sammo\\RootDB')) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => '이미 RootDB.php 파일이 있습니다' 'reason' => '이미 RootDB.php 파일이 있습니다'
]); ]);
} }
//파일 권한 검사 //파일 권한 검사
if (file_exists(AppConf::getUserIconPathFS()) && !is_dir(AppConf::getUserIconPathFS())) { if (file_exists(AppConf::getUserIconPathFS()) && !is_dir(AppConf::getUserIconPathFS())) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => AppConf::$userIconPath . ' 이 디렉토리가 아닙니다' 'reason' => AppConf::$userIconPath . ' 이 디렉토리가 아닙니다'
]); ]);
} }
if (file_exists(ROOT . '/d_log') && !is_dir(ROOT . '/d_log')) { if (file_exists(ROOT . '/d_log') && !is_dir(ROOT . '/d_log')) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => 'd_log 가 디렉토리가 아닙니다' 'reason' => 'd_log 가 디렉토리가 아닙니다'
]); ]);
} }
if (file_exists(ROOT . '/d_shared') && !is_dir(ROOT . '/d_shared')) { if (file_exists(ROOT . '/d_shared') && !is_dir(ROOT . '/d_shared')) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => 'd_shared 가 디렉토리가 아닙니다' 'reason' => 'd_shared 가 디렉토리가 아닙니다'
]); ]);
} }
if (file_exists(ROOT . '/d_setting') && !is_dir(ROOT . '/d_setting')) { if (file_exists(ROOT . '/d_setting') && !is_dir(ROOT . '/d_setting')) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => 'd_shared 가 디렉토리가 아닙니다' 'reason' => 'd_shared 가 디렉토리가 아닙니다'
]); ]);
} }
if ( if (
!file_exists(ROOT . '/d_log') !file_exists(ROOT . '/d_log')
|| !file_exists(ROOT . '/d_shared') || !file_exists(ROOT . '/d_shared')
|| !file_exists(ROOT . '/d_setting') || !file_exists(ROOT . '/d_setting')
|| !file_exists(AppConf::getUserIconPathFS()) || !file_exists(AppConf::getUserIconPathFS())
) { ) {
if (!is_writable(ROOT)) { if (!is_writable(ROOT)) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => '하위 디렉토리 생성 권한이 없습니다' 'reason' => '하위 디렉토리 생성 권한이 없습니다'
]); ]);
} }
//기본 파일 생성 //기본 파일 생성
if (!file_exists(AppConf::getUserIconPathFS())) { if (!file_exists(AppConf::getUserIconPathFS())) {
mkdir(AppConf::getUserIconPathFS()); mkdir(AppConf::getUserIconPathFS());
} }
if (!file_exists(ROOT . '/d_log')) { if (!file_exists(ROOT . '/d_log')) {
mkdir(ROOT . '/d_log'); mkdir(ROOT . '/d_log');
} }
if (!file_exists(ROOT . '/d_setting')) { if (!file_exists(ROOT . '/d_setting')) {
mkdir(ROOT . '/d_setting'); mkdir(ROOT . '/d_setting');
} }
if (!file_exists(ROOT . '/d_shared')) { if (!file_exists(ROOT . '/d_shared')) {
mkdir(ROOT . '/d_shared'); mkdir(ROOT . '/d_shared');
} }
} }
if (!is_writable(AppConf::getUserIconPathFS())) { if (!is_writable(AppConf::getUserIconPathFS())) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => AppConf::$userIconPath . ' 디렉토리의 쓰기 권한이 없습니다' 'reason' => AppConf::$userIconPath . ' 디렉토리의 쓰기 권한이 없습니다'
]); ]);
} }
if (!is_writable(ROOT . '/d_log')) { if (!is_writable(ROOT . '/d_log')) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => 'd_log 디렉토리의 쓰기 권한이 없습니다' 'reason' => 'd_log 디렉토리의 쓰기 권한이 없습니다'
]); ]);
} }
if (!is_writable(ROOT . '/d_shared')) { if (!is_writable(ROOT . '/d_shared')) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => 'd_shared 디렉토리의 쓰기 권한이 없습니다' 'reason' => 'd_shared 디렉토리의 쓰기 권한이 없습니다'
]); ]);
} }
if (!is_writable(ROOT . '/d_setting')) { if (!is_writable(ROOT . '/d_setting')) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => 'd_setting 디렉토리의 쓰기 권한이 없습니다.' 'reason' => 'd_setting 디렉토리의 쓰기 권한이 없습니다.'
]); ]);
} }
if (!file_exists(ROOT . '/d_log/.htaccess')) { if (!file_exists(ROOT . '/d_log/.htaccess')) {
@file_put_contents(ROOT . '/d_log/.htaccess', 'Deny from all'); @file_put_contents(ROOT . '/d_log/.htaccess', 'Deny from all');
} }
if (!file_exists(ROOT . '/d_setting/.htaccess')) { if (!file_exists(ROOT . '/d_setting/.htaccess')) {
@file_put_contents(ROOT . '/d_setting/.htaccess', 'Deny from all'); @file_put_contents(ROOT . '/d_setting/.htaccess', 'Deny from all');
} }
//DB 접근 권한 검사 //DB 접근 권한 검사
$rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4'); $rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4');
$rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true; $rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$rootDB->throw_exception_on_nonsql_error = false; $rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) { $rootDB->nonsql_error_handler = function ($params) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => 'DB 접속에 실패했습니다.' 'reason' => 'DB 접속에 실패했습니다.'
]); ]);
}; };
$rootDB->error_handler = function ($params) { $rootDB->error_handler = function ($params) {
Json::die([ Json::die([
'result' => false, 'result' => false,
'reason' => 'SQL을 제대로 실행하지 못했습니다. DB상태를 확인해 주세요.' 'reason' => 'SQL을 제대로 실행하지 못했습니다. DB상태를 확인해 주세요.'
]); ]);
}; };
$mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨. $mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
if ($mysqli_obj->multi_query(file_get_contents(__DIR__ . '/sql/common_schema.sql'))) { if ($mysqli_obj->multi_query(file_get_contents(__DIR__ . '/sql/common_schema.sql'))) {
while (true) { while (true) {
if (!$mysqli_obj->more_results()) { if (!$mysqli_obj->more_results()) {
break; break;
} }
if (!$mysqli_obj->next_result()) { if (!$mysqli_obj->next_result()) {
break; break;
} }
} }
} }
$rootDB->insert('system', array( $rootDB->insert('system', array(
'REG' => 'N', 'REG' => 'N',
'LOGIN' => 'N', 'LOGIN' => 'N',
'CRT_DATE' => TimeUtil::now(), 'CRT_DATE' => TimeUtil::now(),
'MDF_DATE' => TimeUtil::now() 'MDF_DATE' => TimeUtil::now()
)); ));
$globalSalt = bin2hex(random_bytes(16)); $globalSalt = bin2hex(random_bytes(16));
'@phan-var-force string $servHost'; '@phan-var-force string $servHost';
'@phan-var-force string $sharedIconPath'; '@phan-var-force string $sharedIconPath';
'@phan-var-force string $gameImagePath'; '@phan-var-force string $gameImagePath';
$sharedIconPath = WebUtil::resolveRelativePath($sharedIconPath, $servHost); $sharedIconPath = WebUtil::resolveRelativePath($sharedIconPath, $servHost);
$gameImagePath = WebUtil::resolveRelativePath($gameImagePath, $servHost); $gameImagePath = WebUtil::resolveRelativePath($gameImagePath, $servHost);
$imageRequestPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/git_pull.php', $servHost); $imageRequestPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/git_pull.php', $servHost);
$imageKeyInstallPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/InstallKey.php', $servHost); $imageKeyInstallPath = WebUtil::resolveRelativePath($gameImagePath . '/../hook/InstallKey.php', $servHost);
$result = Util::generateFileUsingSimpleTemplate( $result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/ServConfig.orig.php', __DIR__ . '/templates/ServConfig.orig.php',
ROOT . '/d_setting/ServConfig.php', ROOT . '/d_setting/ServConfig.php',
[ [
'serverBasePath' => $servHost, 'serverBasePath' => $servHost,
'sharedIconPath' => $sharedIconPath, 'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath, 'gameImagePath' => $gameImagePath,
'imageRequestPath' => $imageRequestPath, 'imageRequestPath' => $imageRequestPath,
'imageRequestKey' => $imageRequestKey 'imageRequestKey' => $imageRequestKey,
], 'serverList' => [
true ['che', '체', 'white'],
); ['kwe', '퀘', 'yellow'],
['pwe', '풰', 'orange'],
if ($imageRequestKey) { ['twe', '퉤', 'magenta'],
@file_get_contents($imageKeyInstallPath . '?key=' . $imageRequestKey); ['nya', '냐', '#e67e22'],
} ['pya', '퍄', '#9b59b6']
]
if ($result !== true) { ],
Json::die([ true
'result' => false, );
'reason' => $result
]); if ($imageRequestKey) {
} @file_get_contents($imageKeyInstallPath . '?key=' . $imageRequestKey);
}
$result = Util::generateFileUsingSimpleTemplate(
__DIR__ . '/templates/common_path.orig.js', if ($result !== true) {
ROOT . '/d_shared/common_path.js', Json::die([
[ 'result' => false,
'serverBasePath' => $servHost, 'reason' => $result
'sharedIconPath' => $sharedIconPath, ]);
'gameImagePath' => $gameImagePath }
],
true $result = Util::generateFileUsingSimpleTemplate(
); __DIR__ . '/templates/common_path.orig.js',
ROOT . '/d_shared/common_path.js',
$result = Util::generateFileUsingSimpleTemplate( [
__DIR__ . '/templates/menu.orig.json', 'serverBasePath' => $servHost,
ROOT . '/d_shared/menu.json', 'sharedIconPath' => $sharedIconPath,
[], 'gameImagePath' => $gameImagePath
true ],
); true
);
if ($result !== true) {
Json::die([ $result = Util::generateFileUsingSimpleTemplate(
'result' => false, __DIR__ . '/templates/menu.orig.json',
'reason' => $result ROOT . '/d_shared/menu.json',
]); [],
} true
);
$result = Util::generateFileUsingSimpleTemplate( if ($result !== true) {
__DIR__ . '/templates/common.orig.css', Json::die([
ROOT . '/d_shared/common.css', 'result' => false,
[ 'reason' => $result
'serverBasePath' => $servHost, ]);
'sharedIconPath' => $sharedIconPath, }
'gameImagePath' => $gameImagePath
],
true $result = Util::generateFileUsingSimpleTemplate(
); __DIR__ . '/templates/common.orig.css',
ROOT . '/d_shared/common.css',
if ($result !== true) { [
Json::die([ 'serverBasePath' => $servHost,
'result' => false, 'sharedIconPath' => $sharedIconPath,
'reason' => $result 'gameImagePath' => $gameImagePath
]); ],
} true
);
$result = Util::generateFileUsingSimpleTemplate( if ($result !== true) {
__DIR__ . '/templates/RootDB.orig.php', Json::die([
ROOT . '/d_setting/RootDB.php', 'result' => false,
[ 'reason' => $result
'host' => $host, ]);
'user' => $username, }
'password' => $password,
'dbName' => $dbName,
'port' => $port, $result = Util::generateFileUsingSimpleTemplate(
'globalSalt' => $globalSalt, __DIR__ . '/templates/RootDB.orig.php',
] ROOT . '/d_setting/RootDB.php',
); [
'host' => $host,
$kakaoRedirectURI = WebUtil::resolveRelativePath('oauth_kakao/oauth.php', $servHost . '/'); 'user' => $username,
'password' => $password,
Util::generateFileUsingSimpleTemplate( 'dbName' => $dbName,
__DIR__ . '/templates/KakaoKey.orig.php', 'port' => $port,
ROOT . '/d_setting/KakaoKey.php', 'globalSalt' => $globalSalt,
[ ]
'REST_API_KEY' => $kakaoRESTKey, );
'ADMIN_KEY' => $kakaoAdminKey,
'REDIRECT_URI' => $kakaoRedirectURI $kakaoRedirectURI = WebUtil::resolveRelativePath('oauth_kakao/oauth.php', $servHost . '/');
],
true Util::generateFileUsingSimpleTemplate(
); __DIR__ . '/templates/KakaoKey.orig.php',
ROOT . '/d_setting/KakaoKey.php',
if ($result !== true) { [
Json::die([ 'REST_API_KEY' => $kakaoRESTKey,
'result' => false, 'ADMIN_KEY' => $kakaoAdminKey,
'reason' => $result 'REDIRECT_URI' => $kakaoRedirectURI
]); ],
} true
);
Json::die([
'result' => true, if ($result !== true) {
'reason' => 'success', Json::die([
'globalSalt' => $globalSalt 'result' => false,
]); 'reason' => $result
]);
}
Json::die([
'result' => true,
'reason' => 'success',
'globalSalt' => $globalSalt
]);
+74 -55
View File
@@ -1,55 +1,74 @@
<?php <?php
namespace sammo; namespace sammo;
class ServConfig class ServConfig
{ {
private function __construct() private function __construct()
{ {
} }
public static $serverWebPath = '_tK_serverBasePath_'; public static $serverWebPath = '_tK_serverBasePath_';
public static $sharedIconPath = '_tK_sharedIconPath_'; public static $sharedIconPath = '_tK_sharedIconPath_';
public static $gameImagePath = "_tK_gameImagePath_"; public static $gameImagePath = "_tK_gameImagePath_";
public static $imageRequestPath = "_tK_imageRequestPath_"; public static $imageRequestPath = "_tK_imageRequestPath_";
public static $imageRequestKey = '_tK_imageRequestKey_'; public static $imageRequestKey = '_tK_imageRequestKey_';
private static $serverList = null;
public static function getSharedIconPath(string $filepath = ''): string
{ public static function getSharedIconPath(string $filepath = ''): string
if ($filepath) { {
return static::$sharedIconPath . "/{$filepath}"; if ($filepath) {
} return static::$sharedIconPath . "/{$filepath}";
return static::$sharedIconPath; }
} return static::$sharedIconPath;
}
public static function getUserIconPath(string $filepath = ''): string
{ public static function getUserIconPath(string $filepath = ''): string
return AppConf::getUserIconPathWeb($filepath); {
} return AppConf::getUserIconPathWeb($filepath);
}
public static function getGameImagePath(string $filepath = ''): string
{ public static function getGameImagePath(string $filepath = ''): string
if ($filepath) { {
return static::$gameImagePath . "/{$filepath}"; if ($filepath) {
} return static::$gameImagePath . "/{$filepath}";
return static::$gameImagePath; }
} return static::$gameImagePath;
}
public static function getImagePullURI(): string
{ public static function getImagePullURI(): string
$now = time(); {
$req_hash = Util::hashPassword(sprintf("%016x", $now), static::$imageRequestKey); $now = time();
return static::$imageRequestPath . "?req={$req_hash}&time={$now}"; $req_hash = Util::hashPassword(sprintf("%016x", $now), static::$imageRequestKey);
} return static::$imageRequestPath . "?req={$req_hash}&time={$now}";
}
/** /**
* 서버 주소 반환. 서버의 경로가 하부 디렉토리인 경우에 하부 디렉토리까지 포함 * 서버 설정 반환
* *
* @return string * @return \sammo\Setting[]
*/ */
public static function getServerBasepath(): string public static function getServerList(): array{
{ $servKeyList = [/*_tK_serverList_*/];
return self::$serverWebPath; $servKeyList[] = ['hwe', '훼', 'red'];
}
} if (self::$serverList === null) {
self::$serverList = [];
foreach($servKeyList as [$servKey, $servNick, $servColor]){
self::$serverList[$servKey] = new Setting(ROOT.'/'.$servKey, $servNick, $servColor);
}
}
return self::$serverList;
}
/**
* 서버 주소 반환. 서버의 경로가 하부 디렉토리인 경우에 하부 디렉토리까지 포함
*
* @return string
*/
public static function getServerBasepath(): string
{
return self::$serverWebPath;
}
}
+215 -215
View File
@@ -1,215 +1,215 @@
<?php <?php
namespace sammo; namespace sammo;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
$type = Util::getReq('type', 'int', 9); $type = Util::getReq('type', 'int', 9);
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID(); $userID = Session::getUserID();
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("장수일람", 2); increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con,turntime FROM general WHERE owner = %i', $userID); $me = $db->queryFirstRow('SELECT con,turntime FROM general WHERE owner = %i', $userID);
$con = checkLimit($me['con']); $con = checkLimit($me['con']);
if ($con >= 2) { if ($con >= 2) {
printLimitMsg($me['turntime']); printLimitMsg($me['turntime']);
exit(); exit();
} }
if ($type <= 0 || $type > 15) { if ($type <= 0 || $type > 15) {
$type = 9; $type = 9;
} }
$ownerNameList = []; $ownerNameList = [];
if($gameStor->isunited){ if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){ foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName; $ownerNameList[$ownerID] = $ownerName;
} }
} }
?> ?>
<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" /> <meta name="viewport" content="width=1024" />
<title><?=UniqueConst::$serverName?>: 장수일람</title> <title><?=UniqueConst::$serverName?>: 장수일람</title>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?> <?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?> <?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?> <?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?> <?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?> <?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?> <?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?> <?=WebUtil::printJS('js/common.js')?>
</head> </head>
<body> <body>
<table align=center width=1000 class='tb_layout bg0'> <table align=center width=1000 class='tb_layout bg0'>
<tr><td>장 수 일 람<br><?=closeButton()?></td></tr> <tr><td>장 수 일 람<br><?=closeButton()?></td></tr>
<tr><td><form name=form1 method=post>정렬순서 : <tr><td><form name=form1 method=post>정렬순서 :
<select id='viewType' name='type' size=1> <select id='viewType' name='type' size=1>
<option value=1>국가</option> <option value=1>국가</option>
<option value=2>통솔</option> <option value=2>통솔</option>
<option value=3>무력</option> <option value=3>무력</option>
<option value=4>지력</option> <option value=4>지력</option>
<option value=5>명성</option> <option value=5>명성</option>
<option value=6>계급</option> <option value=6>계급</option>
<option value=7>관직</option> <option value=7>관직</option>
<option value=8>삭턴</option> <option value=8>삭턴</option>
<option value=9>벌점</option> <option value=9>벌점</option>
<option value=10>Lv</option> <option value=10>Lv</option>
<option value=11>성격</option> <option value=11>성격</option>
<option value=12>내특</option> <option value=12>내특</option>
<option value=13>전특</option> <option value=13>전특</option>
<option value=14>연령</option> <option value=14>연령</option>
<option value=15>NPC</option> <option value=15>NPC</option>
</select> </select>
<input type=submit value='정렬하기'></form> <input type=submit value='정렬하기'></form>
</td></tr> </td></tr>
</table> </table>
<?php <?php
$nationname = []; $nationname = [];
$nationlevel = []; $nationlevel = [];
$nationname[0] = "-"; $nationname[0] = "-";
foreach (getAllNationStaticInfo() as $nation) { foreach (getAllNationStaticInfo() as $nation) {
$nationname[$nation['nation']] = $nation['name']; $nationname[$nation['nation']] = $nation['name'];
$nationlevel[$nation['nation']] = $nation['level']; $nationlevel[$nation['nation']] = $nation['level'];
} }
[$orderKey, $orderDesc] = [ [$orderKey, $orderDesc] = [
1=>['nation', false], 1=>['nation', false],
2=>['leadership', true], 2=>['leadership', true],
3=>['strength', true], 3=>['strength', true],
4=>['intel', true], 4=>['intel', true],
5=>['experience', true], 5=>['experience', true],
6=>['dedication', true], 6=>['dedication', true],
7=>['officer_level', true], 7=>['officer_level', true],
8=>['killturn', false], 8=>['killturn', false],
9=>['connect', true], 9=>['connect', true],
10=>['experience', true], 10=>['experience', true],
11=>['personal', true], 11=>['personal', true],
12=>['special', true], 12=>['special', true],
13=>['special2', true], 13=>['special2', true],
14=>['age', true], 14=>['age', true],
15=>['npc', true], 15=>['npc', true],
][$type]; ][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc?'desc':''); $generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc?'desc':'');
echo" echo"
<table align=center width=1000 class='tb_layout bg0'> <table align=center width=1000 class='tb_layout bg0'>
<tr> <tr>
<td width=64 align=center id=bg1>얼 굴</td> <td width=64 align=center id=bg1>얼 굴</td>
<td width=140 align=center id=bg1>이 름</td> <td width=140 align=center id=bg1>이 름</td>
<td width=45 align=center id=bg1>연령</td> <td width=45 align=center id=bg1>연령</td>
<td width=45 align=center id=bg1>성격</td> <td width=45 align=center id=bg1>성격</td>
<td width=80 align=center id=bg1>특기</td> <td width=80 align=center id=bg1>특기</td>
<td width=45 align=center id=bg1>레 벨</td> <td width=45 align=center id=bg1>레 벨</td>
<td width=140 align=center id=bg1>국 가</td> <td width=140 align=center id=bg1>국 가</td>
<td width=55 align=center id=bg1>명 성</td> <td width=55 align=center id=bg1>명 성</td>
<td width=55 align=center id=bg1>계 급</td> <td width=55 align=center id=bg1>계 급</td>
<td width=75 align=center id=bg1>관 직</td> <td width=75 align=center id=bg1>관 직</td>
<td width=45 align=center id=bg1>통솔</td> <td width=45 align=center id=bg1>통솔</td>
<td width=45 align=center id=bg1>무력</td> <td width=45 align=center id=bg1>무력</td>
<td width=45 align=center id=bg1>지력</td> <td width=45 align=center id=bg1>지력</td>
<td width=45 align=center id=bg1>삭턴</td> <td width=45 align=center id=bg1>삭턴</td>
<td width=70 align=center id=bg1>벌점</td> <td width=70 align=center id=bg1>벌점</td>
</tr>"; </tr>";
foreach($generalList as $general){ foreach($generalList as $general){
$nation = $nationname[$general['nation']]; $nation = $nationname[$general['nation']];
$lbonus = calcLeadershipBonus($general['officer_level'], $nationlevel[$general['nation']]??0); $lbonus = calcLeadershipBonus($general['officer_level'], $nationlevel[$general['nation']]??0);
if ($lbonus > 0) { if ($lbonus > 0) {
$lbonusText = "<font color=cyan>+{$lbonus}</font>"; $lbonusText = "<font color=cyan>+{$lbonus}</font>";
} else { } else {
$lbonusText = ""; $lbonusText = "";
} }
if ($general['injury'] > 0) { if ($general['injury'] > 0) {
$leadership = intdiv($general['leadership'] * (100 - $general['injury']), 100); $leadership = intdiv($general['leadership'] * (100 - $general['injury']), 100);
$strength = intdiv($general['strength'] * (100 - $general['injury']), 100); $strength = intdiv($general['strength'] * (100 - $general['injury']), 100);
$intel = intdiv($general['intel'] * (100 - $general['injury']), 100); $intel = intdiv($general['intel'] * (100 - $general['injury']), 100);
$leadership = "<font color=red>{$leadership}</font>{$lbonusText}"; $leadership = "<font color=red>{$leadership}</font>{$lbonusText}";
$strength = "<font color=red>{$strength}</font>"; $strength = "<font color=red>{$strength}</font>";
$intel = "<font color=red>{$intel}</font>"; $intel = "<font color=red>{$intel}</font>";
} else { } else {
$leadership = "{$general['leadership']}{$lbonusText}"; $leadership = "{$general['leadership']}{$lbonusText}";
$strength = "{$general['strength']}"; $strength = "{$general['strength']}";
$intel = "{$general['intel']}"; $intel = "{$general['intel']}";
} }
if ($general['npc'] >= 2) { if ($general['npc'] >= 2) {
$name = "<font color=cyan>{$general['name']}</font>"; $name = "<font color=cyan>{$general['name']}</font>";
} elseif ($general['npc'] == 1) { } elseif ($general['npc'] == 1) {
$name = "<font color=skyblue>{$general['name']}</font>"; $name = "<font color=skyblue>{$general['name']}</font>";
} else { } else {
$name = "{$general['name']}"; $name = "{$general['name']}";
} }
if(key_exists($general['owner'], $ownerNameList)){ if(key_exists($general['owner'], $ownerNameList)){
$name = $name.'<br><small>('.$ownerNameList[$general['owner']].')</small>'; $name = $name.'<br><small>('.$ownerNameList[$general['owner']].')</small>';
} }
$general['connect'] = Util::round($general['connect'], -1); $general['connect'] = Util::round($general['connect'], -1);
$imageTemp = GetImageURL($general['imgsvr']); $imageTemp = GetImageURL($general['imgsvr']);
echo " echo "
<tr data-general-id='{$general['no']}' <tr data-general-id='{$general['no']}'
data-general-wounded='{$general['injury']}' data-general-wounded='{$general['injury']}'
data-general-leadership='{$general['leadership']}' data-general-leadership='{$general['leadership']}'
data-general-leadership-bonus='{$lbonus}' data-general-leadership-bonus='{$lbonus}'
data-general-strength='{$general['strength']}' data-general-strength='{$general['strength']}'
data-general-intel='{$general['intel']}' data-general-intel='{$general['intel']}'
data-is-npc='".($general['npc']>=2?'true':'false')."' data-is-npc='".($general['npc']>=2?'true':'false')."'
> >
<td align=center><img class='generalIcon' width='64' height='64' src='{$imageTemp}/{$general['picture']}'></img></td> <td align=center><img class='generalIcon' width='64' height='64' src='{$imageTemp}/{$general['picture']}'></img></td>
<td align=center>$name</td> <td align=center>$name</td>
<td align=center>{$general['age']}세</td> <td align=center>{$general['age']}세</td>
<td align=center>".displayCharInfo($general['personal'])."</td> <td align=center>".displayCharInfo($general['personal'])."</td>
<td align=center>".displaySpecialDomesticInfo($general['special'])." / ".displaySpecialWarInfo($general['special2'])."</td> <td align=center>".displaySpecialDomesticInfo($general['special'])." / ".displaySpecialWarInfo($general['special2'])."</td>
<td align=center>Lv ".getExpLevel($general['experience'])."</td> <td align=center>Lv ".getExpLevel($general['experience'])."</td>
<td align=center>{$nation}</td> <td align=center>{$nation}</td>
<td align=center>".getHonor($general['experience'])."</td> <td align=center>".getHonor($general['experience'])."</td>
<td align=center>".getDed($general['dedication'])."</td> <td align=center>".getDed($general['dedication'])."</td>
<td align=center>"; <td align=center>";
echo getOfficerLevelText($general['officer_level']); echo getOfficerLevelText($general['officer_level']);
echo "</td> echo "</td>
<td align=center>$leadership</td> <td align=center>$leadership</td>
<td align=center>$strength</td> <td align=center>$strength</td>
<td align=center>$intel</td> <td align=center>$intel</td>
<td align=center>{$general['killturn']}</td> <td align=center>{$general['killturn']}</td>
<td align=center>{$general['connect']}"; <td align=center>{$general['connect']}";
echo "<br>【".getConnect($general['connect'])."】</td> echo "<br>【".getConnect($general['connect'])."】</td>
</tr>"; </tr>";
} }
echo " echo "
</table> </table>
"; ";
?> ?>
<table align=center width=1000 class='tb_layout bg0'> <table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=closeButton()?></td></tr> <tr><td><?=closeButton()?></td></tr>
<tr><td><?=banner()?></td></tr> <tr><td><?=banner()?></td></tr>
</table> </table>
<script type="text/javascript"> <script type="text/javascript">
$(document).ready(function() { $(document).ready(function() {
$("#viewType").val("<?=$type?>").attr("selected", "selected"); $("#viewType").val("<?=$type?>").attr("selected", "selected");
}); });
</script> </script>
</body> </body>
</html> </html>
+64 -11
View File
@@ -148,8 +148,30 @@ echo "
unset($city); unset($city);
// 첩보된 도시까지만 허용 // 첩보된 도시까지만 허용
if($valid == 0 && $userGrade < 5) {
$showDetailedInfo = false;
if($valid){
$showDetailedInfo = true;
}
if(!key_exists($citylist, CityConst::all())){
$citylist = $me['city']; $citylist = $me['city'];
$showDetailedInfo = true;
$valid = 1;
}
if($userGrade >= 5){
$valid = true;
}
if(!$valid) {
$ownCities = Util::convertArrayToSetLike($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i AND nation != 0', $me['nation']));
foreach(array_keys(CityConst::byID($citylist)->path) as $pathID){
if(key_exists($pathID, $ownCities)){
$showDetailedInfo = true;
break;
}
}
} }
@@ -172,11 +194,35 @@ if($city['trade'] === null) {
} }
$dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'], 2)[0]; $dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'], 2)[0];
$generals = $db->query( if($showDetailedInfo){
'SELECT %l from general where city=%i order by name', $generals = $db->query(
Util::formatListOfBackticks($dbColumns), 'SELECT %l from general where city=%i order by name',
$city['city'] Util::formatListOfBackticks($dbColumns),
); $city['city']
);
}
else{
$generals = [];
}
if($valid){
$city['trustText'] = round($city['trust'], 1);
$city['popRateText'] = round($city['pop']/$city['pop_max']*100, 2);
}
else{
$city['agri'] = '?';
$city['comm'] = '?';
$city['pop'] = '?';
$city['secu'] = '?';
$city['trustText'] = '?';
$city['popRateText'] = '?';
if($city['nation'] != 0){
$city['def'] = '?';
$city['wall'] = '?';
}
}
$generalTurnList = []; $generalTurnList = [];
@@ -257,6 +303,10 @@ foreach($generals as $general){
$crew = $general['crew']; $crew = $general['crew'];
$train = -1; $train = -1;
$atmos = -1; $atmos = -1;
if(!$valid){
$crew = -1;
}
} }
$nation = $general['nation']; $nation = $general['nation'];
@@ -331,7 +381,9 @@ foreach($generalsFormat as $general){
} }
if($general['nation'] != $myNation['nation']){ if($general['nation'] != $myNation['nation']){
$enemyCnt += 1; $enemyCnt += 1;
$enemyCrew += $general['crew']; if($general['crew'] >= 0){
$enemyCrew += $general['crew'];
}
if($general['crew'] > 0){ if($general['crew'] > 0){
$enemyArmedCnt += 1; $enemyArmedCnt += 1;
} }
@@ -402,11 +454,11 @@ foreach($generalsFormat as $general){
</tr> </tr>
<tr> <tr>
<td align=center class=bg1>민심</td> <td align=center class=bg1>민심</td>
<td align=center><?=round($city['trust'], 1)?></td> <td align=center><?=$city['trustText']?></td>
<td align=center class=bg1>시세</td> <td align=center class=bg1>시세</td>
<td align=center><?=$city['trade']?>%</td> <td align=center><?=$city['trade']?>%</td>
<td align=center class=bg1>인구</td> <td align=center class=bg1>인구</td>
<td align=center><?=round($city['pop']/$city['pop_max']*100, 2)?>%</td> <td align=center><?=$city['popRateText']?>%</td>
<td align=center class=bg1>태수</td> <td align=center class=bg1>태수</td>
<td align=center><?=$officer[4]['name']?></td> <td align=center><?=$officer[4]['name']?></td>
<td align=center class=bg1>군사</td> <td align=center class=bg1>군사</td>
@@ -430,11 +482,12 @@ foreach($generalsFormat as $general){
</tr> </tr>
<tr> <tr>
<td align=center class=bg1>장수</td> <td align=center class=bg1>장수</td>
<td colspan=11><?=join(', ', $generalsName)?></td> <td colspan=11><?=$showDetailedInfo?join(', ', $generalsName):'<span style="color:gray">알 수 없음</span>'?></td>
</tr> </tr>
</table> </table>
<br> <br>
<?php if($showDetailedInfo): ?>
<table align=center class='tb_layout bg0'> <table align=center class='tb_layout bg0'>
<thead> <thead>
<tr> <tr>
@@ -459,7 +512,7 @@ foreach($generalsFormat as $general){
?> ?>
</tbody> </tbody>
</table> </table>
<?php endif; ?>
<table align=center width=1000 class='tb_layout bg0'> <table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr> <tr><td><?=backButton()?></td></tr>
<tr><td><?=banner()?> </td></tr> <tr><td><?=banner()?> </td></tr>
+160 -154
View File
@@ -1,154 +1,160 @@
<?php <?php
namespace sammo; namespace sammo;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
$showDieImmediatelyBtn = false; $showDieImmediatelyBtn = false;
$availableDieImmediately = false; $availableDieImmediately = false;
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID(); $userID = Session::getUserID();
$generalID = $session->generalID; $generalID = $session->generalID;
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user']);
increaseRefresh("내정보", 1);
increaseRefresh("내정보", 1);
$me = General::createGeneralObjFromDB($generalID);
$me = General::createGeneralObjFromDB($generalID);
$myset = $me->getVar('myset');
if ($myset > 0) { $myset = $me->getVar('myset');
$submit = 'button'; if ($myset > 0) {
} else { $submit = 'button';
$submit = 'hidden'; } else {
} $submit = 'hidden';
}
$targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2);
if($gameStor->turntime <= $gameStor->opentime){ $targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2);
//서버 가오픈시 할 수 있는 행동 if($gameStor->turntime <= $gameStor->opentime){
if($me->getNPCType() == 0){ //서버 가오픈시 할 수 있는 행동
$showDieImmediatelyBtn = true; if($me->getNPCType() == 0){
if($targetTime <= TimeUtil::now()){ $showDieImmediatelyBtn = true;
$availableDieImmediately = true; if($targetTime <= TimeUtil::now()){
} $availableDieImmediately = true;
} }
} }
}
$use_treatment = $me->getAuxVar('use_treatment')??10;
$use_treatment = $me->getAuxVar('use_treatment')??10;
?> $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn')??1;
<!DOCTYPE html> ?>
<html> <!DOCTYPE html>
<head> <html>
<meta charset="UTF-8"> <head>
<meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta charset="UTF-8">
<meta name="viewport" content="width=1024" /> <meta http-equiv="X-UA-Compatible" content="IE=edge">
<title><?=UniqueConst::$serverName?>: 내정보</title> <meta name="viewport" content="width=1024" />
<script> <title><?=UniqueConst::$serverName?>: 내정보</title>
var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>; <script>
</script> var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?> </script>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?> <?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('js/common.js')?> <?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/myPage.js')?> <?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?> <?=WebUtil::printJS('js/myPage.js')?>
<?=WebUtil::printCSS('../d_shared/common.css')?> <?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('css/common.css')?> <?=WebUtil::printCSS('../d_shared/common.css')?>
</head> <?=WebUtil::printCSS('css/common.css')?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'> <body>
<tr><td>내 정 보<br><?=backButton()?></td></tr> <table align=center width=1000 class='tb_layout bg0'>
</table> <tr><td>내 정 보<br><?=backButton()?></td></tr>
<table align=center width=1000 class='tb_layout bg0'> </table>
<tr> <table align=center width=1000 class='tb_layout bg0'>
<td width=50%> <tr>
<?php generalInfo($me); ?> <td width=50%>
<?php generalInfo2($me); ?> <?php generalInfo($me); ?>
</td> <?php generalInfo2($me); ?>
<td width=50% valign=top style="padding-left:4ch;"> </td>
토너먼트 【 <td width=50% valign=top style="padding-left:4ch;">
<input type=radio class='tnmt' name=tnmt value=0 <?=$me->getVar('tnmt')==0?"checked":""; ?>>수동참여 토너먼트 【
<input type=radio class='tnmt' name=tnmt value=1 <?=$me->getVar('tnmt')==1?"checked":""; ?>>동참여 <input type=radio class='tnmt' name=tnmt value=0 <?=$me->getVar('tnmt')==0?"checked":""; ?>>동참여
】<br> <input type=radio class='tnmt' name=tnmt value=1 <?=$me->getVar('tnmt')==1?"checked":""; ?>>자동참여
∞<span style='color:orange'>개막직전 남는자리가 있을경우 랜덤하게 참여합니다.</span><br><br> <br>
∞<span style='color:orange'>개막직전 남는자리가 있을경우 랜덤하게 참여합니다.</span><br><br>
환약 사용 【<select id='use_treatment' name='use_treatment'>
<option value=10 <?=$use_treatment==10?"selected":""; ?>>경상</option> 환약 사용 【<select id='use_treatment' name='use_treatment'>
<option value=20 <?=$use_treatment==21?"selected":""; ?>>상</option> <option value=10 <?=($use_treatment==10)?"selected":""; ?>>상</option>
<option value=40 <?=$use_treatment==41?"selected":""; ?>>심각</option> <option value=21 <?=($use_treatment==21)?"selected":""; ?>>중상</option>
<option value=60 <?=$use_treatment==61?"selected":""; ?>>위독</option> <option value=41 <?=($use_treatment==41)?"selected":""; ?>>심각</option>
<option value=100 <?=$use_treatment==100?"selected":""; ?>>사용안함</option> <option value=61 <?=($use_treatment==61)?"selected":""; ?>>위독</option>
</select>】<br> <option value=100 <?=($use_treatment==100)?"selected":""; ?>>사용안함</option>
∞<span style='color:orange'>부상을 입었을 때 환약을 사용하는 기준입니다.</span><br><br> </select>】<br>
∞<span style='color:orange'>부상을 입었을 때 환약을 사용하는 기준입니다.</span><br><br>
수비 【<select id='defence_train' name='defence_train'> <?php if(($gameStor->autorun_user['options']['chief'])??false) : ?>
<option value=90 <?=$me->getVar('defence_train')==90?"selected":""; ?>>☆(훈사90)</option> 자동 사령턴 허용 【<select id='use_auto_nation_turn' name='use_auto_nation_turn'>
<option value=80 <?=$me->getVar('defence_train')==80?"selected":""; ?>>◎(훈사80)</option> <option value=1 <?=$use_auto_nation_turn?"selected":""; ?>>허용</option>
<option value=60 <?=$me->getVar('defence_train')==60?"selected":""; ?>>○(훈사60)</option> <option value=0 <?=(!$use_auto_nation_turn)?"selected":""; ?>>허용 안함</option>
<option value=40 <?=$me->getVar('defence_train')==40?"selected":""; ?>>△(훈사40)</option> </select>】<br>
<option value=999 <?=$me->getVar('defence_train')==999?"selected":""; ?>>×[훈련, 사기 -3]</option> ∞<span style='color:orange'>수뇌가 되었을 때 휴식 턴이어도 적당한 턴을 알아서 넣는 것을 허용합니다.</span><br><br>
</select> <?php endif; ?>
】<br><br> 수비 【<select id='defence_train' name='defence_train'>
<input type=<?=$submit?> id='set_my_setting' name=btn style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px; value=설정저장><br> <?php foreach([90, 80, 60, 40] as $targetDefenceTrain): ?>
∞<span style='color:orange'>설정저장은 이달중 <?=$myset?>회 남았습니다.</span><br><br> <option value='<?=$targetDefenceTrain?>' <?=$me->getVar('defence_train')==$targetDefenceTrain?"selected":""; ?>><?=formatDefenceTrain($targetDefenceTrain)?>(훈사<?=$targetDefenceTrain?>)</option>
<?php if(!($gameStor->autorun_user['limit_minutes']??false)): ?> <?php endforeach; ?>
휴 가 신 청<br> <option value=999 <?=$me->getVar('defence_train')==999?"selected":""; ?>><?=formatDefenceTrain(999)?>[훈련, 사기 -3]</option>
<button type="button" id='vacation' style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>휴가 신청</button><br><br> </select>
<?php endif; ?> 】<br><br>
<!--빙의 해제용 삭턴 조절<br> <input type=<?=$submit?> id='set_my_setting' name=btn style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px; value=설정저장><br>
<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>빙의 해체 요청</button></a>--> ∞<span style='color:orange'>설정저장은 이달중 <?=$myset?>회 남았습니다.</span><br><br>
<?php if(!($gameStor->autorun_user['limit_minutes']??false)): ?>
<?php if($showDieImmediatelyBtn): ?> 휴 가 신 청<br>
가오픈 기간 내 장수 삭제 (<?=substr($targetTime, 0, 19)?> 부터)<br> <button type="button" id='vacation' style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>휴가 신청</button><br><br>
<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>장수 삭제</button></a><br><br> <?php endif; ?>
<?php endif; ?> <!--빙의 해제용 삭턴 조절<br>
<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>빙의 해체 요청</button></a>-->
개인용 CSS<br>
<textarea id='custom_css' style='color:white;background-color:black;width:420px;height:150px;'></textarea> <?php if($showDieImmediatelyBtn): ?>
</td> 가오픈 기간 내 장수 삭제 (<?=substr($targetTime, 0, 19)?> 부터)<br>
</tr> <a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>장수 삭제</button></a><br><br>
<tr> <?php endif; ?>
<td align=center id=bg1><font color=skyblue size=3>개인 기록</font></td>
<td align=center id=bg1><font color=orange size=3>전투 기록</font></td> 개인용 CSS<br>
</tr> <textarea id='custom_css' style='color:white;background-color:black;width:420px;height:150px;'></textarea>
<tr> </td>
<td valign=top> </tr>
<div id='generalActionPlate'> <tr>
<?=formatHistoryToHTML(getGeneralActionLogRecent($generalID, 24), 'generalAction')?> <td align=center id=bg1><font color=skyblue size=3>개인 기록</font></td>
</div> <td align=center id=bg1><font color=orange size=3>전투 기록</font></td>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="generalAction">이전 로그 불러오기</button> </tr>
</td> <tr>
<td valign=top> <td valign=top>
<div id='battleDetailPlate'> <div id='generalActionPlate'>
<?=formatHistoryToHTML(getBattleDetailLogRecent($generalID, 24), 'battleDetail')?> <?=formatHistoryToHTML(getGeneralActionLogRecent($generalID, 24), 'generalAction')?>
</div> </div>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleDetail">이전 로그 불러오기</button> <button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="generalAction">이전 로그 불러오기</button>
</td> </td>
</tr> <td valign=top>
<tr> <div id='battleDetailPlate'>
<td align=center id=bg1><font color=skyblue size=3>장수 열전</font></td> <?=formatHistoryToHTML(getBattleDetailLogRecent($generalID, 24), 'battleDetail')?>
<td align=center id=bg1><font color=orange size=3>전투 결과</font></td> </div>
</tr> <button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleDetail">이전 로그 불러오기</button>
<tr> </td>
<td valign=top> </tr>
<?=formatHistoryToHTML(getGeneralHistoryLogAll($generalID))?> <tr>
</td> <td align=center id=bg1><font color=skyblue size=3>장수 열전</font></td>
<td valign=top> <td align=center id=bg1><font color=orange size=3>전투 결과</font></td>
<div id='battleResultPlate'> </tr>
<?=formatHistoryToHTML(getBattleResultRecent($generalID, 24), 'battleResult')?> <tr>
</div> <td valign=top>
<button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleResult">이전 로그 불러오기</button> <?=formatHistoryToHTML(getGeneralHistoryLogAll($generalID))?>
</td> </td>
</tr> <td valign=top>
</table> <div id='battleResultPlate'>
<table align=center width=1000 class='tb_layout bg0'> <?=formatHistoryToHTML(getBattleResultRecent($generalID, 24), 'battleResult')?>
<tr><td><?=backButton()?></td></tr> </div>
<tr><td><?=banner()?></td></tr> <button type="button" class="load_old_log btn btn-secondary btn-block" data-log_type="battleResult">이전 로그 불러오기</button>
</table> </td>
</body> </tr>
</html> </table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr>
<tr><td><?=banner()?></td></tr>
</table>
</body>
</html>
+551 -480
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@@ -1,481 +1,552 @@
<?php <?php
namespace sammo; namespace sammo;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
$session = Session::requireLogin()->setReadOnly(); $session = Session::requireLogin()->setReadOnly();
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->getValue('startyear'); $gameStor->cacheValues(['startyear', 'year']);
$startYear = $gameStor->startyear;
?> $year = $gameStor->year;
<!DOCTYPE html>
<html> $me = $db->queryFirstRow('SELECT no, nation, city FROM general WHERE owner =%i', Session::getUserID());
<head>
<title><?=UniqueConst::$serverName?>: 전투 시뮬레이터</title> if($me){
<meta charset="UTF-8"> $generalID = $me['no'];
<meta http-equiv="X-UA-Compatible" content="IE=edge"> $nationID = $me['nation'];
<meta name="viewport" content="width=1100" /> $city = $db->queryFirstRow('SELECT city, level, def, wall FROM city WHERE city = %i', $me['city']);
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?> }
<?=WebUtil::printCSS('../d_shared/common.css')?> else{
<?=WebUtil::printCSS('css/common.css')?> $generalID = 0;
<?=WebUtil::printCSS('css/battle_simulator.css')?> $nationID = 0;
<?=WebUtil::printJS('../d_shared/common_path.js')?> $city = [
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?> 'city'=>0,
<?=WebUtil::printJS('../e_lib/moment.min.js')?> 'level'=>5,
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?> 'def'=>1000,
<?=WebUtil::printJS('../e_lib/download2.js')?> 'wall'=>1000,
<?=WebUtil::printJS('js/common.js')?> ];
<script> }
var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
</script> if($nationID){
<?=WebUtil::printJS('js/battle_simulator.js')?> $nation = $db->queryFirstRow('SELECT level, type, tech, capital FROM nation WHERE nation = %i', $nationID);
</head> }
<body> else{
<div id="container"> $nation = null;
<div class="card mb-3"> }
<div class="card-header">
전역 설정 ?>
</div> <!DOCTYPE html>
<div class="card-body dragpad_battle"> <html>
<div class="row"> <head>
<div class="col-sm-6"> <title><?=UniqueConst::$serverName?>: 전투 시뮬레이터</title>
<div class="input-group"> <meta charset="UTF-8">
<input type="number" class="form-control" aria-describedby="text_year" value="<?=$startYear?>" disabled> <meta http-equiv="X-UA-Compatible" content="IE=edge">
<div class="input-group-append"> <meta name="viewport" content="width=1100" />
<span class="input-group-text">년 시작</span> <?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
</div> <?=WebUtil::printCSS('../d_shared/common.css')?>
<input type="number" class="form-control" id="year" value="<?=$startYear+3?>" min="<?=$startYear?>"> <?=WebUtil::printCSS('css/common.css')?>
<div class="input-group-append"> <?=WebUtil::printCSS('css/battle_simulator.css')?>
<span class="input-group-text">년</span> <?=WebUtil::printJS('../d_shared/common_path.js')?>
</div> <?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<input type="number" class="form-control" id="month" value="1" min="1" max="12"> <?=WebUtil::printJS('../e_lib/moment.min.js')?>
<div class="input-group-append"> <?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<span class="input-group-text">월</span> <?=WebUtil::printJS('../e_lib/download2.js')?>
</div> <?=WebUtil::printJS('js/common.js')?>
</div> <script>
</div> var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
<div class="col-sm-6"> var city = <?=Json::encode($city)?>;
<div class="btn-toolbar" role="toolbar"> var nation = <?=Json::encode($nation)?>;
<div class="input-group mr-2" role="group"> </script>
<div class="input-group-prepend"> <?=WebUtil::printJS('js/battle_simulator.js')?>
<span class="input-group-text">반복 횟수</span> </head>
</div> <body>
<select class="custom-select" id="repeat_cnt"> <div id="container">
<option value="1">1회 (로그 표기)</option> <div class="card mb-3">
<option value="1000">1000회 (요약 표기)</option> <div class="card-header">
</select> 전역 설정
</div> </div>
<div class="btn-group mr-2" role="group"> <div class="card-body dragpad_battle">
<button type="button" class="btn btn-danger btn-begin_battle">전투</button> <div class="row">
</div> <div class="col-sm-6">
<div class="btn-group mr-2" role="group"> <div class="input-group">
<button type="button" class="btn btn-info btn-battle-save">모두 저장</button> <input type="number" class="form-control" aria-describedby="text_year" value="<?=$startYear?>" disabled>
<input type="file" class="form_load_battle_file" accept=".json" style="display: none;" /> <div class="input-group-append">
<button type="button" class="btn btn-primary btn-battle-load">모두 불러오기</button> <span class="input-group-text">년 시작</span>
</div> </div>
</div> <input type="number" class="form-control" id="year" value="<?=$year?>" min="<?=$startYear?>">
</div> <div class="input-group-append">
</div> <span class="input-group-text">년</span>
</div> </div>
</div> <input type="number" class="form-control" id="month" value="1" min="1" max="12">
<div class="row"> <div class="input-group-append">
<div class="col-sm"> <span class="input-group-text">월</span>
<div class="card mb-2 attacker_nation"> </div>
<div class="card-header"> </div>
출병국 설정 </div>
</div> <div class="col-sm-6">
<div class="card-body nation_detail dragpad_battle"> <div class="btn-toolbar" role="toolbar">
<div class="input-group mb-1"> <div class="input-group mr-2" role="group">
<div class="input-group-prepend"> <div class="input-group-prepend">
<span class="input-group-text">국가 성향</span> <span class="input-group-text">반복 횟수</span>
</div> </div>
<select class="custom-select form_nation_type" style="width:25ch;"> <select class="custom-select" id="repeat_cnt">
<?php foreach(GameConst::$availableNationType as $typeID): ?> <option value="1">1회 (로그 표기)</option>
<?php $nationTypeClass = buildNationTypeClass($typeID) ?> <option value="1000">1000회 (요약 표기)</option>
<option value="<?=$typeID?>"><?=$nationTypeClass->getName()?> (<?=$nationTypeClass::$pros?>, <?=$nationTypeClass::$cons?>)</option> </select>
<?php endforeach; ?> </div>
</select> <div class="btn-group mr-2" role="group">
<div class="input-group-prepend"> <button type="button" class="btn btn-danger btn-begin_battle">전투</button>
<span class="input-group-text">기술</span> </div>
</div> <div class="btn-group mr-2" role="group">
<input type="number" class="form-control form_tech" value="1" min="0" max="12"> <button type="button" class="btn btn-info btn-battle-save">모두 저장</button>
<div class="input-group-append"> <input type="file" class="form_load_battle_file" accept=".json" style="display: none;" />
<span class="input-group-text">등급</span> <button type="button" class="btn btn-primary btn-battle-load">모두 불러오기</button>
</div> </div>
</div> </div>
<div class="input-group mb-3"> </div>
<div class="input-group-prepend"> </div>
<span class="input-group-text">국가 규모</span> </div>
</div> </div>
<select class="custom-select form_nation_level"> <div class="row">
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?> <div class="col-sm">
<option value="<?=$nationLevel?>"><?=$name?></option> <div class="card mb-2 attacker_nation">
<?php endforeach; ?> <div class="card-header">
</select> 출병국 설정
<div class="input-group-prepend"> </div>
<span class="input-group-text">도시 규모</span> <div class="card-body nation_detail dragpad_battle">
</div> <div class="input-group mb-1">
<select class="custom-select form_city_level"> <div class="input-group-prepend">
<?php foreach(getCityLevelList() as $levelID => $name): ?> <span class="input-group-text">국가 성향</span>
<option value="<?=$levelID?>"><?=$name?></option> </div>
<?php endforeach; ?> <select class="custom-select form_nation_type" style="width:25ch;">
</select> <?php foreach(GameConst::$availableNationType as $typeID): ?>
<div class="input-group-prepend"> <?php $nationTypeClass = buildNationTypeClass($typeID) ?>
<span class="input-group-text">수도</span> <option value="<?=$typeID?>"><?=$nationTypeClass->getName()?> (<?=$nationTypeClass::$pros?>, <?=$nationTypeClass::$cons?>)</option>
</div> <?php endforeach; ?>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons"> </select>
<label class="btn btn-secondary"> <div class="input-group-prepend">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="1" autocomplete="off">Y <span class="input-group-text">기술</span>
</label> </div>
<label class="btn btn-secondary active"> <input type="number" class="form-control form_tech" value="1" min="0" max="12">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="2" autocomplete="off" checked>N <div class="input-group-append">
</label> <span class="input-group-text">등급</span>
</div> </div>
</div>
</div> <div class="input-group mb-3">
<div class="input-group mb-1"> <div class="input-group-prepend">
<span class="input-group-text">국가 규모</span>
</div> </div>
</div> <select class="custom-select form_nation_level">
</div> <?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
<div class="card mb-2 attacker_form general_form" data-general_no='1'> <option value="<?=$nationLevel?>"><?=$name?></option>
<div class="card-header"> <?php endforeach; ?>
<div class="float-sm-left" style="line-height:25px;">출병자 설정</div> </select>
<div class="float-sm-right btn-toolbar" role="toolbar"> <div class="input-group-prepend">
<div class="btn-group btn-group-sm mr-2" role="group"> <span class="input-group-text">도시 규모</span>
<button type="button" class="btn btn-info btn-general-save">저장</button> </div>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" /> <select class="custom-select form_city_level">
<button type="button" class="btn btn-primary btn-general-load">불러오기</button> <?php foreach(getCityLevelList() as $levelID => $name): ?>
</div> <option value="<?=$levelID?>"><?=$name?></option>
</div> <?php endforeach; ?>
</div> </select>
</div> <div class="input-group-prepend">
</div><!-- <div class="col-sm"> --> <span class="input-group-text">수도</span>
<div class="col-sm defender-column"> </div>
<div class="card mb-2 defender_nation"> <div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
<div class="card-header"> <label class="btn btn-secondary">
수비국 설정 <input type="radio" name="is_attacker_capital" class="form_is_capital" value="1" autocomplete="off">Y
</div> </label>
<div class="card-body dragpad_battle"> <label class="btn btn-secondary active">
<div class="input-group mb-1"> <input type="radio" name="is_attacker_capital" class="form_is_capital" value="0" autocomplete="off">N
<div class="input-group-prepend"> </label>
<span class="input-group-text">국가 성향</span> </div>
</div>
<select class="custom-select form_nation_type" style="width:25ch;"> </div>
<?php foreach(GameConst::$availableNationType as $typeID): ?> <div class="input-group mb-1">
<?php $nationTypeObj = buildNationTypeClass($typeID) ?>
<option value="<?=$typeID?>"><?=$nationTypeObj->getName()?> (<?=$nationTypeObj::$pros?>, <?=$nationTypeObj::$cons?>)</option> </div>
<?php endforeach; ?> </div>
</select> </div>
<div class="input-group-prepend"> <div class="card mb-2 attacker_form general_form" data-general_no='1'>
<span class="input-group-text">기술</span> <div class="card-header">
</div> <div class="float-sm-left" style="line-height:25px;">출병자 설정</div>
<input type="number" class="form-control form_tech" value="1" min="0" max="12"> <div class="float-sm-right btn-toolbar" role="toolbar">
<div class="input-group-append"> <div class="btn-group btn-group-sm mr-2" role="group">
<span class="input-group-text">등급</span> <button type="button" class="btn btn-success btn-general-import-server">서버에서 가져오기</button>
</div> </div>
</div> <div class="btn-group btn-group-sm mr-2" role="group">
<div class="input-group mb-3"> <button type="button" class="btn btn-info btn-general-save">저장</button>
<div class="input-group-prepend"> <input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<span class="input-group-text">국가 규모</span> <button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div> </div>
<select class="custom-select form_nation_level"> </div>
<?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?> </div>
<option value="<?=$nationLevel?>"><?=$name?></option> </div>
<?php endforeach; ?> </div><!-- <div class="col-sm"> -->
</select> <div class="col-sm defender-column">
<div class="input-group-prepend"> <div class="card mb-2 defender_nation">
<span class="input-group-text">도시 규모</span> <div class="card-header">
</div> 수비국 설정
<select class="custom-select form_city_level"> </div>
<?php foreach(getCityLevelList() as $levelID => $name): ?> <div class="card-body dragpad_battle">
<option value="<?=$levelID?>"><?=$name?></option> <div class="input-group mb-1">
<?php endforeach; ?> <div class="input-group-prepend">
</select> <span class="input-group-text">국가 성향</span>
<div class="input-group-prepend"> </div>
<span class="input-group-text">수도</span> <select class="custom-select form_nation_type" style="width:25ch;">
</div> <?php foreach(GameConst::$availableNationType as $typeID): ?>
<div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons"> <?php $nationTypeObj = buildNationTypeClass($typeID) ?>
<label class="btn btn-secondary"> <option value="<?=$typeID?>"><?=$nationTypeObj->getName()?> (<?=$nationTypeObj::$pros?>, <?=$nationTypeObj::$cons?>)</option>
<input type="radio" name="is_defender_capital" class="form_is_capital" value="1" autocomplete="off">Y <?php endforeach; ?>
</label> </select>
<label class="btn btn-secondary active"> <div class="input-group-prepend">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="0" autocomplete="off" checked>N <span class="input-group-text">기술</span>
</label> </div>
</div> <input type="number" class="form-control form_tech" value="1" min="0" max="12">
</div> <div class="input-group-append">
<div class="input-group mb-1"> <span class="input-group-text">등급</span>
<div class="input-group-prepend"> </div>
<span class="input-group-text">수비</span> </div>
</div> <div class="input-group mb-3">
<input type="number" class="form-control form_def" id="city_def" value="1000" min="10" step="10"> <div class="input-group-prepend">
<div class="input-group-prepend"> <span class="input-group-text">국가 규모</span>
<span class="input-group-text">성벽</span> </div>
</div> <select class="custom-select form_nation_level">
<input type="number" class="form-control form_wall" id="city_wall" value="1000" min="0" step="10"> <?php foreach(getNationLevelList() as $nationLevel => [$name,$chiefCnt,$cityCnt]): ?>
</div> <option value="<?=$nationLevel?>"><?=$name?></option>
</div> <?php endforeach; ?>
</div> </select>
<div class="card mb-2 defender_add_form"> <div class="input-group-prepend">
<div class="card-header"> <span class="input-group-text">도시 규모</span>
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div> </div>
<div class="float-sm-right btn-toolbar" role="toolbar"> <select class="custom-select form_city_level">
<div class="btn-group btn-group-sm mr-2" role="group"> <?php foreach(getCityLevelList() as $levelID => $name): ?>
<button type="button" class="btn btn-dark btn-reorder_defender">수비 순서대로 정렬</button> <option value="<?=$levelID?>"><?=$name?></option>
</div> <?php endforeach; ?>
<div class="btn-group btn-group-sm" role="group"> </select>
<button type="button" class="btn btn-success add-defender">추가</button> <div class="input-group-prepend">
</div> <span class="input-group-text">수도</span>
</div> </div>
</div> <div class="input-group-append btn-group btn-group-toggle" data-toggle="buttons">
</div> <label class="btn btn-secondary">
<div class="card mb-2 form_sample"> <input type="radio" name="is_defender_capital" class="form_is_capital" value="1" autocomplete="off">Y
<div class="card-header"> </label>
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div> <label class="btn btn-secondary active">
<div class="float-sm-right btn-toolbar" role="toolbar"> <input type="radio" name="is_defender_capital" class="form_is_capital" value="0" autocomplete="off">N
<div class="btn-group btn-group-sm mr-2" role="group"> </label>
<button type="button" class="btn btn-info btn-general-save">저장</button> </div>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" /> </div>
<button type="button" class="btn btn-primary btn-general-load">불러오기</button> <div class="input-group mb-1">
</div> <div class="input-group-prepend">
<div class="btn-group btn-group-sm" role="group"> <span class="input-group-text">수비</span>
<button type="button" class="btn btn-warning copy-defender">복제</button> </div>
<button type="button" class="btn btn-danger delete-defender">제거</button> <input type="number" class="form-control form_def" id="city_def" value="1000" min="10" step="10">
</div> <div class="input-group-prepend">
</div> <span class="input-group-text">성벽</span>
</div> </div>
<div class="card-body general_detail"> <input type="number" class="form-control form_wall" id="city_wall" value="1000" min="0" step="10">
<div class="input-group mb-3"> </div>
<div class="input-group-prepend"> </div>
<span class="input-group-text">이름</span> </div>
</div> <div class="card mb-2 defender_add_form">
<input type="text" class="form-control form_general_name" value="무명" style="width:15ch;"> <div class="card-header">
<div class="input-group-prepend"> <div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<span class="input-group-text">직위</span> <div class="float-sm-right btn-toolbar" role="toolbar">
</div> <div class="btn-group btn-group-sm mr-2" role="group">
<select class="custom-select form_officer_level" style="width:8ch;"> <button type="button" class="btn btn-dark btn-reorder_defender">수비 순서대로 정렬</button>
<option value="1">일반</option> </div>
<option value="4">태수</option> <div class="btn-group btn-group-sm" role="group">
<option value="3">군사</option> <button type="button" class="btn btn-success add-defender">추가</button>
<option value="2">종사</option> </div>
<option value="10">무장 수뇌</option> </div>
<option value="9">지장 수뇌</option> </div>
<option value="11">참모</option> </div>
<option value="12">군주</option> <div class="card mb-2 form_sample">
</select> <div class="card-header">
<div class="input-group-prepend"> <div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<span class="input-group-text">Level</span> <div class="float-sm-right btn-toolbar" role="toolbar">
</div> <div class="btn-group btn-group-sm mr-2" role="group">
<input type="number" class="form-control form_exp_level" value="20" min="0" max="300" step="1"> <button type="button" class="btn btn-success btn-general-import-server">서버에서 가져오기</button>
</div>
</div> <div class="btn-group btn-group-sm mr-2" role="group">
<div class="input-group mb-1"> <button type="button" class="btn btn-info btn-general-save">저장</button>
<div class="input-group-prepend"> <input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
<span class="input-group-text">통솔</span> <button type="button" class="btn btn-primary btn-general-load">불러오기</button>
</div> </div>
<input type="number" class="form-control form_leadership" value="50" min="1" max="300" step="1"> <div class="btn-group btn-group-sm" role="group">
<div class="input-group-prepend"> <button type="button" class="btn btn-warning copy-defender">복제</button>
<span class="input-group-text">무력</span> <button type="button" class="btn btn-danger delete-defender">제거</button>
</div> </div>
<input type="number" class="form-control form_strength" value="50" min="1" max="300" step="1"> </div>
<div class="input-group-prepend"> </div>
<span class="input-group-text">지력</span> <div class="card-body general_detail">
</div> <div class="input-group mb-3">
<input type="number" class="form-control form_intel" value="50" min="1" max="300" step="1"> <div class="input-group-prepend">
</div> <span class="input-group-text">이름</span>
<div class="input-group mb-1"> </div>
<div class="input-group-prepend"> <input type="text" class="form-control form_general_name" value="무명" style="width:15ch;">
<span class="input-group-text">명마</span> <div class="input-group-prepend">
</div> <span class="input-group-text">직위</span>
<select class="custom-select form_general_horse"> </div>
<option value='None'>-</option> <select class="custom-select form_officer_level" style="width:8ch;">
<?php foreach(GameConst::$allItems['horse'] as $horseID=>$cnt): ?> <option value="1">일반</option>
<option value="<?=$horseID?>"><?=getItemName($horseID)?></option> <option value="4">태수</option>
<?php endforeach; ?> <option value="3">군사</option>
</select> <option value="2">종사</option>
<div class="input-group-prepend"> <option value="10">무장 수뇌</option>
<span class="input-group-text">무기</span> <option value="9">지장 수뇌</option>
</div> <option value="11">참모</option>
<select class="custom-select form_general_weap"> <option value="12">군주</option>
<option value='None'>-</option> </select>
<?php foreach(GameConst::$allItems['weapon'] as $weaponID=>$cnt): ?> <div class="input-group-prepend">
<option value="<?=$weaponID?>"><?=getItemName($weaponID)?></option> <span class="input-group-text">Level</span>
<?php endforeach; ?> </div>
</select> <input type="number" class="form-control form_exp_level" value="20" min="0" max="300" step="1">
<div class="input-group-prepend">
<span class="input-group-text">서적</span> </div>
</div> <div class="input-group mb-1">
<select class="custom-select form_general_book"> <div class="input-group-prepend">
<option value='None'>-</option> <span class="input-group-text">통솔</span>
<?php foreach(GameConst::$allItems['book'] as $bookID=>$cnt): ?> </div>
<option value="<?=$bookID?>"><?=getItemName($bookID)?></option> <input type="number" class="form-control form_leadership" value="50" min="1" max="300" step="1">
<?php endforeach; ?> <div class="input-group-prepend">
</select> <span class="input-group-text">무력</span>
</div> </div>
<div class="input-group mb-3"> <input type="number" class="form-control form_strength" value="50" min="1" max="300" step="1">
<div class="input-group-prepend"> <div class="input-group-prepend">
<span class="input-group-text">부상</span> <span class="input-group-text">지력</span>
</div> </div>
<input type="number" class="form-control form_injury" value="0" min="0" max="80" step="1"> <input type="number" class="form-control form_intel" value="50" min="1" max="300" step="1">
<div class="input-group-append"> </div>
<span class="input-group-text">%(<span class="injury_helptext">건강</span>)</span> <div class="input-group mb-1">
</div> <div class="input-group-prepend">
<div class="input-group-prepend"> <span class="input-group-text">명마</span>
<span class="input-group-text">군량</span> </div>
</div> <select class="custom-select form_general_horse">
<input type="number" class="form-control form_rice" value="5000" min="50" max="40000" step="50"> <option value='None'>-</option>
<div class="input-group-prepend"> <?php foreach(GameConst::$allItems['horse'] as $horseID=>$cnt): ?>
<span class="input-group-text">도구</span> <option value="<?=$horseID?>"><?=getItemName($horseID)?></option>
</div> <?php endforeach; ?>
<select class="custom-select form_general_item"> </select>
<option value='None'>-</option> <div class="input-group-prepend">
<?php foreach(GameConst::$allItems['item'] as $itemID=>$cnt): ?> <span class="input-group-text">무기</span>
<option value="<?=$itemID?>"><?=getItemName($itemID)?></option> </div>
<?php endforeach; ?> <select class="custom-select form_general_weap">
</select> <option value='None'>-</option>
</div> <?php foreach(GameConst::$allItems['weapon'] as $weaponID=>$cnt): ?>
<div class="input-group mb-1"> <option value="<?=$weaponID?>"><?=getItemName($weaponID)?></option>
<div class="input-group-prepend"> <?php endforeach; ?>
<span class="input-group-text">병종</span> </select>
</div> <div class="input-group-prepend">
<select class="custom-select form_crewtype"> <span class="input-group-text">서적</span>
<?php foreach(GameUnitConst::all() as $crewTypeID => $crewType): ?> </div>
<?php if($crewType->armType === GameUnitConst::T_CASTLE){ continue; } ?> <select class="custom-select form_general_book">
<option value="<?=$crewTypeID?>"><?=$crewType->name?></option> <option value='None'>-</option>
<?php endforeach; ?> <?php foreach(GameConst::$allItems['book'] as $bookID=>$cnt): ?>
</select> <option value="<?=$bookID?>"><?=getItemName($bookID)?></option>
<div class="input-group-prepend"> <?php endforeach; ?>
<span class="input-group-text">병사</span> </select>
</div> </div>
<input type="number" class="form-control form_crew" value="7000" min="100" step="100"> <div class="input-group mb-3">
<div class="input-group-prepend"> <div class="input-group-prepend">
<span class="input-group-text">성격</span> <span class="input-group-text">부상</span>
</div> </div>
<select class="custom-select form_general_character"> <input type="number" class="form-control form_injury" value="0" min="0" max="80" step="1">
<?php foreach(getCharacterList(false) as $characterID => [$name,$info]): ?> <div class="input-group-append">
<option value="<?=$characterID?>"><?=$name?></option> <span class="input-group-text">%(<span class="injury_helptext">건강</span>)</span>
<?php endforeach; ?> </div>
</select> <div class="input-group-prepend">
</div> <span class="input-group-text">군량</span>
<div class="input-group mb-3"> </div>
<div class="input-group-prepend"> <input type="number" class="form-control form_rice" value="5000" min="50" max="40000" step="50">
<span class="input-group-text">훈련</span> <div class="input-group-prepend">
</div> <span class="input-group-text">도구</span>
<input type="number" class="form-control form_train" value="100" min="40" max="<?=GameConst::$maxTrainByWar?>" step="1"> </div>
<div class="input-group-prepend"> <select class="custom-select form_general_item">
<span class="input-group-text">사기</span> <option value='None'>-</option>
</div> <?php foreach(GameConst::$allItems['item'] as $itemID=>$cnt): ?>
<input type="number" class="form-control form_atmos" value="100" min="40" max="<?=GameConst::$maxAtmosByWar?>" step="1"> <option value="<?=$itemID?>"><?=getItemName($itemID)?></option>
<div class="input-group-prepend"> <?php endforeach; ?>
<span class="input-group-text">전특</span> </select>
</div> </div>
<select class="custom-select form_general_special_war"> <div class="input-group mb-1">
<?php foreach(SpecialityHelper::getSpecialWarList(false) as $specialWarID =>$specialObj): ?> <div class="input-group-prepend">
<option value="<?=$specialWarID?>"><?=$specialObj->getName()?></option> <span class="input-group-text">병종</span>
<?php endforeach; ?> </div>
</select> <select class="custom-select form_crewtype">
</div> <?php foreach(GameUnitConst::all() as $crewTypeID => $crewType): ?>
<div class="input-group mb-1"> <?php if($crewType->armType === GameUnitConst::T_CASTLE){ continue; } ?>
<div class="input-group-prepend"> <option value="<?=$crewTypeID?>"><?=$crewType->name?></option>
<span class="input-group-text">보병숙련</span> <?php endforeach; ?>
</div> </select>
<select class="custom-select form_dex1"> <div class="input-group-prepend">
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?> <span class="input-group-text">병사</span>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option> </div>
<?php endforeach; ?> <input type="number" class="form-control form_crew" value="7000" min="100" step="100">
</select> <div class="input-group-prepend">
<div class="input-group-prepend"> <span class="input-group-text">성격</span>
<span class="input-group-text">궁병숙련</span> </div>
</div> <select class="custom-select form_general_character">
<select class="custom-select form_dex2"> <?php foreach(getCharacterList(false) as $characterID => [$name,$info]): ?>
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?> <option value="<?=$characterID?>"><?=$name?></option>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option> <?php endforeach; ?>
<?php endforeach; ?> </select>
</select> </div>
<div class="input-group-prepend"> <div class="input-group mb-3">
<span class="input-group-text">기병숙련</span> <div class="input-group-prepend">
</div> <span class="input-group-text">훈련</span>
<select class="custom-select form_dex3"> </div>
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?> <input type="number" class="form-control form_train" value="100" min="40" max="<?=GameConst::$maxTrainByWar?>" step="1">
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option> <div class="input-group-prepend">
<?php endforeach; ?> <span class="input-group-text">사기</span>
</select> </div>
</div> <input type="number" class="form-control form_atmos" value="100" min="40" max="<?=GameConst::$maxAtmosByWar?>" step="1">
<div class="input-group mb-1"> <div class="input-group-prepend">
<div class="input-group-prepend"> <span class="input-group-text">전특</span>
<span class="input-group-text">귀병숙련</span> </div>
</div> <select class="custom-select form_general_special_war">
<select class="custom-select form_dex4"> <?php foreach(SpecialityHelper::getSpecialWarList(false) as $specialWarID =>$specialObj): ?>
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?> <option value="<?=$specialWarID?>"><?=$specialObj->getName()?></option>
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option> <?php endforeach; ?>
<?php endforeach; ?> </select>
</select> </div>
<div class="input-group-prepend"> <div class="input-group mb-1">
<span class="input-group-text">차병숙련</span> <div class="input-group-prepend">
</div> <span class="input-group-text">보병숙련</span>
<select class="custom-select form_dex5"> </div>
<?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?> <select class="custom-select form_dex1">
<option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option> <?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<?php endforeach; ?> <option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
</select> <?php endforeach; ?>
<div class="input-group-prepend only_defender"> </select>
<span class="input-group-text">수비여부</span> <div class="input-group-prepend">
</div> <span class="input-group-text">궁병숙련</span>
<select class="custom-select form_defence_train only_defender"> </div>
<option value="80">훈사 80</option> <select class="custom-select form_dex2">
<option value="60">훈사 60</option> <?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<option value="999">안함</option> <option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
</select> <?php endforeach; ?>
</div> </select>
</div> <div class="input-group-prepend">
</div> <span class="input-group-text">기병숙련</span>
</div>
<select class="custom-select form_dex3">
</div><!-- <div class="col-sm"> --> <?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
</div> <option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<div class="card mb-3"> <?php endforeach; ?>
<div class="card-header"> </select>
전투 요약 </div>
</div> <div class="input-group mb-3">
<table class="table"> <div class="input-group-prepend">
<tbody id="battle_result_summary"> <span class="input-group-text">귀병숙련</span>
<tr><th style='width:18ch;'>전투 일시</th><td id='result_datetime'></td></tr> </div>
<tr><th>전투 횟수</th><td id='result_warcnt'></td></tr> <select class="custom-select form_dex4">
<tr><th>전투 페이즈</th><td id='result_phase'></td></tr> <?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
<tr><th>준 피해</th><td><span id='result_killed'>0</span><span id='result_varKilled'> (<span id='result_minKilled'>0</span> ~ <span id='result_maxKilled'>0</span>)</span></td></tr> <option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<tr><th>받은 피해</th><td><span id='result_dead'>0</span><span id='result_varDead'> (<span id='result_minDead'>0</span> ~ <span id='result_maxDead'>0</span>)</span></td></tr> <?php endforeach; ?>
<tr><th>출병자 군량 소모</th><td id='result_attackerRice'></td></tr> </select>
<tr><th>수비자 군량 소모</th><td id='result_defenderRice'></td></tr> <div class="input-group-prepend">
<tr><th>공격자 스킬</th><td id='result_attackerSkills'></td></tr> <span class="input-group-text">차병숙련</span>
<tr class='result_defenderSkills'><th>수비자1 스킬</th><td></td></tr> </div>
</tbody> <select class="custom-select form_dex5">
</table> <?php foreach(getDexLevelList() as $dexLevel => [$dexAmount, $color, $name]): ?>
</div> <option value="<?=$dexAmount?>"><?="{$name} (".number_format($dexAmount).")"?></option>
<div class="row"> <?php endforeach; ?>
<div class="col-sm"> </select>
<div class="card mb-3"> <div class="input-group-prepend only_defender">
<div class="card-header"> <span class="input-group-text">수비여부</span>
마지막 전투 로그 </div>
</div> <select class="custom-select form_defence_train only_defender">
<div class="card-body" id="generalBattleResultLog"> <option value="90">훈사 90</option>
<option value="80">훈사 80</option>
</div> <option value="60">훈사 60</option>
</div> <option value="40">훈사 40</option>
</div> <option value="999">안함</option>
<div class="col-sm"> </select>
<div class="card mb-3"> </div>
<div class="card-header"> <div class="input-group mb-1">
마지막 전투 상세 로그 <div class="input-group-prepend">
</div> <span class="input-group-text">전투 수</span>
<div class="card-body" id="generalBattleDetailLog"> </div>
<input type="number" class="form-control form_warnum" value="0" step="1">
</div> <div class="input-group-prepend">
</div> <span class="input-group-text">승리 수</span>
</div> </div>
</div> <input type="number" class="form-control form_killnum" value="0" step="1">
</div> <div class="input-group-prepend">
</body> <span class="input-group-text">사살 수</span>
</div>
<input type="number" class="form-control form_killcrew" value="0" step="1">
</div>
</div>
</div>
</div><!-- <div class="col-sm"> -->
</div>
<div class="card mb-3">
<div class="card-header">
전투 요약
</div>
<table class="table">
<tbody id="battle_result_summary">
<tr><th style='width:18ch;'>전투 일시</th><td id='result_datetime'></td></tr>
<tr><th>전투 횟수</th><td id='result_warcnt'></td></tr>
<tr><th>전투 페이즈</th><td id='result_phase'></td></tr>
<tr><th>준 피해</th><td><span id='result_killed'>0</span><span id='result_varKilled'> (<span id='result_minKilled'>0</span> ~ <span id='result_maxKilled'>0</span>)</span></td></tr>
<tr><th>받은 피해</th><td><span id='result_dead'>0</span><span id='result_varDead'> (<span id='result_minDead'>0</span> ~ <span id='result_maxDead'>0</span>)</span></td></tr>
<tr><th>출병자 군량 소모</th><td id='result_attackerRice'></td></tr>
<tr><th>수비자 군량 소모</th><td id='result_defenderRice'></td></tr>
<tr><th>공격자 스킬</th><td id='result_attackerSkills'></td></tr>
<tr class='result_defenderSkills'><th>수비자1 스킬</th><td></td></tr>
</tbody>
</table>
</div>
<div class="row">
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 로그
</div>
<div class="card-body" id="generalBattleResultLog">
</div>
</div>
</div>
<div class="col-sm">
<div class="card mb-3">
<div class="card-header">
마지막 전투 상세 로그
</div>
<div class="card-body" id="generalBattleDetailLog">
</div>
</div>
</div>
</div>
</div>
<div id="importModal" class="modal" tabindex="-1" role="dialog">
<div class="modal-dialog" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title">장수 목록</h5>
<button type="button" class="close" data-dismiss="modal" aria-label="Close">
<span aria-hidden="true">&times;</span>
</button>
</div>
<div class="modal-body">
<select id="modalSelector"></select>
<p>타국 장수를 선택한 경우 숙련과 아이템은 0으로 초기화됩니다.</p>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-primary" id='importFromDB'>가져오기</button>
<button type="button" class="btn btn-secondary" data-dismiss="modal">닫기</button>
</div>
</div>
</div>
</div>
</body>
</html> </html>
+2137 -2112
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+447 -447
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@@ -1,448 +1,448 @@
<?php <?php
namespace sammo; namespace sammo;
use sammo\Command\GeneralCommand; use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand; use sammo\Command\NationCommand;
function getGeneralTurnBrief(General $generalObj, array $turnList) { function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = []; $result = [];
foreach($turnList as $turnIdx => [$action, $arg]){ foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildGeneralCommandClass($action, $generalObj, [], $arg); $commandObj = buildGeneralCommandClass($action, $generalObj, [], $arg);
$turnText = $commandObj->getBrief(); $turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText; $result[$turnIdx] = $turnText;
} }
return $result; return $result;
} }
function getNationTurnBrief(General $generalObj, array $turnList) { function getNationTurnBrief(General $generalObj, array $turnList) {
$result = []; $result = [];
$tmpTurn = new LastTurn(); $tmpTurn = new LastTurn();
foreach($turnList as $turnIdx => [$action, $arg]){ foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildNationCommandClass($action, $generalObj, [], $tmpTurn, $arg); $commandObj = buildNationCommandClass($action, $generalObj, [], $tmpTurn, $arg);
$turnText = $commandObj->getBrief(); $turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText; $result[$turnIdx] = $turnText;
} }
return $result; return $result;
} }
function pushGeneralCommand(int $generalID, int $turnCnt=1){ function pushGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){ if($turnCnt == 0){
return; return;
} }
if($turnCnt < 0){ if($turnCnt < 0){
pullGeneralCommand($generalID, -$turnCnt); pullGeneralCommand($generalID, -$turnCnt);
return; return;
} }
if($turnCnt >= GameConst::$maxTurn){ if($turnCnt >= GameConst::$maxTurn){
return; return;
} }
$db = DB::db(); $db = DB::db();
$db->update('general_turn', [ $db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt) 'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'general_id=%i ORDER BY turn_idx DESC', $generalID); ], 'general_id=%i ORDER BY turn_idx DESC', $generalID);
$db->update('general_turn', [ $db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxTurn), 'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxTurn),
'action'=>'휴식', 'action'=>'휴식',
'arg'=>'{}', 'arg'=>'{}',
'brief'=>'휴식' 'brief'=>'휴식'
], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn); ], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn);
} }
function pullGeneralCommand(int $generalID, int $turnCnt=1){ function pullGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){ if($turnCnt == 0){
return; return;
} }
if($turnCnt < 0){ if($turnCnt < 0){
pushGeneralCommand($generalID, -$turnCnt); pushGeneralCommand($generalID, -$turnCnt);
return; return;
} }
if($turnCnt >= GameConst::$maxTurn){ if($turnCnt >= GameConst::$maxTurn){
return; return;
} }
$db = DB::db(); $db = DB::db();
$db->update('general_turn', [ $db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxTurn), 'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxTurn),
'action'=>'휴식', 'action'=>'휴식',
'arg'=>'{}', 'arg'=>'{}',
'brief'=>'휴식' 'brief'=>'휴식'
], 'general_id=%i AND turn_idx < %i', $generalID, $turnCnt); ], 'general_id=%i AND turn_idx < %i', $generalID, $turnCnt);
$db->update('general_turn', [ $db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt) 'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'general_id=%i ORDER BY turn_idx ASC', $generalID); ], 'general_id=%i ORDER BY turn_idx ASC', $generalID);
} }
function repeatGeneralCommand(int $generalId, int $turnCnt){ function repeatGeneralCommand(int $generalId, int $turnCnt){
if($turnCnt <= 0){ if($turnCnt <= 0){
return; return;
} }
if($turnCnt >= GameConst::$maxTurn){ if($turnCnt >= GameConst::$maxTurn){
return; return;
} }
$db = DB::db(); $db = DB::db();
$reqTurn = $turnCnt; $reqTurn = $turnCnt;
if($turnCnt * 2 > GameConst::$maxTurn){ if($turnCnt * 2 > GameConst::$maxTurn){
$reqTurn = GameConst::$maxTurn - $turnCnt; $reqTurn = GameConst::$maxTurn - $turnCnt;
} }
$turnList = $db->query('SELECT turn_idx, `action`, arg, brief FROM general_turn WHERE general_id=%i AND turn_idx < %i', $generalId, $reqTurn); $turnList = $db->query('SELECT turn_idx, `action`, arg, brief FROM general_turn WHERE general_id=%i AND turn_idx < %i', $generalId, $reqTurn);
foreach($turnList as $turnItem){ foreach($turnList as $turnItem){
$turnIdx = $turnItem['turn_idx']; $turnIdx = $turnItem['turn_idx'];
$turnTarget = iterator_to_array(Util::range($turnIdx+$turnCnt, GameConst::$maxTurn, $turnCnt)); $turnTarget = iterator_to_array(Util::range($turnIdx+$turnCnt, GameConst::$maxTurn, $turnCnt));
$db->update('general_turn', [ $db->update('general_turn', [
'action'=>$turnItem['action'], 'action'=>$turnItem['action'],
'arg'=>$turnItem['arg'], 'arg'=>$turnItem['arg'],
'brief'=>$turnItem['brief'] 'brief'=>$turnItem['brief']
], 'general_id=%i AND turn_idx IN %li', $generalId, $turnTarget); ], 'general_id=%i AND turn_idx IN %li', $generalId, $turnTarget);
} }
} }
function pushNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){ function pushNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
if($nationID == 0){ if($nationID == 0){
return; return;
} }
if($officerLevel < 5){ if($officerLevel < 5){
return; return;
} }
if($turnCnt == 0){ if($turnCnt == 0){
return; return;
} }
if($turnCnt < 0){ if($turnCnt < 0){
pullNationCommand($nationID, $officerLevel, -$turnCnt); pullNationCommand($nationID, $officerLevel, -$turnCnt);
return; return;
} }
if($turnCnt >= GameConst::$maxChiefTurn){ if($turnCnt >= GameConst::$maxChiefTurn){
return; return;
} }
$db = DB::db(); $db = DB::db();
$db->update('nation_turn', [ $db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt) 'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx DESC', $nationID, $officerLevel); ], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx DESC', $nationID, $officerLevel);
$db->update('nation_turn', [ $db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxChiefTurn), 'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxChiefTurn),
'action'=>'휴식', 'action'=>'휴식',
'arg'=>'{}', 'arg'=>'{}',
'brief'=>'휴식' 'brief'=>'휴식'
], 'nation_id=%i AND officer_level=%i AND turn_idx >= %i ORDER BY turn_idx ASC', $nationID, $officerLevel, GameConst::$maxChiefTurn); ], 'nation_id=%i AND officer_level=%i AND turn_idx >= %i ORDER BY turn_idx ASC', $nationID, $officerLevel, GameConst::$maxChiefTurn);
} }
function pullNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){ function pullNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
if($nationID == 0){ if($nationID == 0){
return; return;
} }
if($officerLevel < 5){ if($officerLevel < 5){
return; return;
} }
if($turnCnt == 0){ if($turnCnt == 0){
return; return;
} }
if($turnCnt < 0){ if($turnCnt < 0){
pushNationCommand($nationID, $officerLevel, -$turnCnt); pushNationCommand($nationID, $officerLevel, -$turnCnt);
return; return;
} }
if($turnCnt >= GameConst::$maxChiefTurn){ if($turnCnt >= GameConst::$maxChiefTurn){
return; return;
} }
$db = DB::db(); $db = DB::db();
$db->update('nation_turn', [ $db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxChiefTurn), 'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxChiefTurn),
'action'=>'휴식', 'action'=>'휴식',
'arg'=>'{}', 'arg'=>'{}',
'brief'=>'휴식', 'brief'=>'휴식',
], 'nation_id=%i AND officer_level=%i AND turn_idx < %i', $nationID, $officerLevel, $turnCnt); ], 'nation_id=%i AND officer_level=%i AND turn_idx < %i', $nationID, $officerLevel, $turnCnt);
$db->update('nation_turn', [ $db->update('nation_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt) 'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx ASC', $nationID, $officerLevel); ], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx ASC', $nationID, $officerLevel);
} }
function _setGeneralCommand(GeneralCommand $command, array $turnList):void { function _setGeneralCommand(GeneralCommand $command, array $turnList):void {
if(!$turnList){ if(!$turnList){
return; return;
} }
$db = DB::db(); $db = DB::db();
$generalID = $command->getGeneral()->getID(); $generalID = $command->getGeneral()->getID();
$commandName = $command->getRawClassName(); $commandName = $command->getRawClassName();
$arg = $command->getArg(); $arg = $command->getArg();
$brief = $command->getBrief(); $brief = $command->getBrief();
$db->update('general_turn', [ $db->update('general_turn', [
'action'=>$commandName, 'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT), 'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief 'brief'=>$brief
], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList); ], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList);
} }
function _setNationCommand(NationCommand $command, array $turnList):void { function _setNationCommand(NationCommand $command, array $turnList):void {
if(!$turnList){ if(!$turnList){
return; return;
} }
$db = DB::db(); $db = DB::db();
$nationID = $command->getNationID(); $nationID = $command->getNationID();
$officerLevel = $command->getOfficerLevel(); $officerLevel = $command->getOfficerLevel();
$commandName = $command->getRawClassName(); $commandName = $command->getRawClassName();
$arg = $command->getArg(); $arg = $command->getArg();
$brief = $command->getBrief(); $brief = $command->getBrief();
$db->update('nation_turn', [ $db->update('nation_turn', [
'action'=>$commandName, 'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT), 'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief 'brief'=>$brief
], 'nation_id = %i AND officer_level = %i AND turn_idx IN %li', $nationID, $officerLevel, $turnList); ], 'nation_id = %i AND officer_level = %i AND turn_idx IN %li', $nationID, $officerLevel, $turnList);
} }
function sanitizeArg(?array $args):?array{ function sanitizeArg(?array $args):?array{
if($args === null){ if($args === null){
return $args; return $args;
} }
$result = []; $result = [];
foreach($args as $key=>$value){ foreach($args as $key=>$value){
if(is_array($value)){ if(is_array($value)){
$result[$key] = sanitizeArg($value); $result[$key] = sanitizeArg($value);
} }
else if(is_string($value)){ else if(is_string($value)){
$result[$key] = StringUtil::neutralize(StringUtil::removeSpecialCharacter($value)); $result[$key] = StringUtil::neutralize(StringUtil::removeSpecialCharacter($value));
} }
else{ else{
$result[$key] = $value; $result[$key] = $value;
} }
} }
return $result; return $result;
} }
function checkCommandArg(?array $arg):?string{ function checkCommandArg(?array $arg):?string{
if($arg === null){ if($arg === null){
return null; return null;
} }
$defaultCheck = [ $defaultCheck = [
/*'string'=>[ /*'string'=>[
'nationName', 'optionText', 'itemType', 'nationType' 'nationName', 'optionText', 'itemType', 'nationType', 'commandType',
],*/ ],*/
'integer'=>[ 'integer'=>[
'crewType', 'destGeneralID', 'destCityID', 'destNationID', 'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType', 'amount', 'colorType',
'srcArmType', 'destArmType', //숙련전환 전용 'srcArmType', 'destArmType', //숙련전환 전용
], ],
'boolean'=>[ 'boolean'=>[
'isGold', 'buyRice', 'isGold', 'buyRice',
], ],
'between'=>[ 'between'=>[
['month', [1, 12]] ['month', [1, 12]]
], ],
'min'=>[ 'min'=>[
['year', 0], ['year', 0],
['destGeneralID', 1], ['destGeneralID', 1],
['destCityID', 1], ['destCityID', 1],
['destNationID', 1], ['destNationID', 1],
['amount', 1], ['amount', 1],
['crewType', 0] ['crewType', 0]
], ],
'integerArray'=>[ 'integerArray'=>[
'destNationIDList', 'destGeneralIDList', 'amountList' 'destNationIDList', 'destGeneralIDList', 'amountList'
], ],
'stringWidthBetween'=>[ 'stringWidthBetween'=>[
['nationName', 1, 18] ['nationName', 1, 18]
] ]
]; ];
$v = new Validator($arg); $v = new Validator($arg);
$v->rules($defaultCheck); $v->rules($defaultCheck);
if (!$v->validate()){ if (!$v->validate()){
return $v->errorStr(); return $v->errorStr();
} }
return null; return null;
} }
function setGeneralCommand(int $generalID, array $rawTurnList, string $command, ?array $arg = null):array{ function setGeneralCommand(int $generalID, array $rawTurnList, string $command, ?array $arg = null):array{
$turnList = []; $turnList = [];
foreach($rawTurnList as $turnIdx){ foreach($rawTurnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < -3 || $turnIdx >= GameConst::$maxTurn){ if(!is_int($turnIdx) || $turnIdx < -3 || $turnIdx >= GameConst::$maxTurn){
return [ return [
'result'=>false, 'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx, 'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx,
'test'=>'turnIdx', 'test'=>'turnIdx',
'target'=>$turnIdx, 'target'=>$turnIdx,
]; ];
} }
if($turnIdx >= 0){ if($turnIdx >= 0){
$turnList[$turnIdx] = true; $turnList[$turnIdx] = true;
} }
else if($turnIdx == -1){ else if($turnIdx == -1){
//홀수 //홀수, 0부터 맞다.
foreach(Util::range(1, GameConst::$maxTurn, 2) as $subIdx){ foreach(Util::range(0, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true; $turnList[$subIdx] = true;
} }
} }
else if($turnIdx == -2){ else if($turnIdx == -2){
//짝수 //짝수, 1부터 맞다.
foreach(Util::range(0, GameConst::$maxTurn, 2) as $subIdx){ foreach(Util::range(1, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true; $turnList[$subIdx] = true;
} }
} }
else if($turnIdx == -3){ else if($turnIdx == -3){
//모두 //모두
foreach(Util::range(GameConst::$maxTurn) as $subIdx){ foreach(Util::range(GameConst::$maxTurn) as $subIdx){
$turnList[$subIdx] = true; $turnList[$subIdx] = true;
} }
} }
} }
$turnList = array_keys($turnList); $turnList = array_keys($turnList);
$arg = sanitizeArg($arg); $arg = sanitizeArg($arg);
$argBasicTestResult = checkCommandArg($arg); $argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){ if($argBasicTestResult !== null){
return [ return [
'result'=>false, 'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.', 'reason'=>'턴이 입력되지 않았습니다.',
'test'=>'checkCommandArg', 'test'=>'checkCommandArg',
'target'=>'arg' 'target'=>'arg'
]; ];
} }
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll(); $env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID); $general = General::createGeneralObjFromDB($generalID);
try{ try{
$commandObj = buildGeneralCommandClass($command, $general, $env, $arg); $commandObj = buildGeneralCommandClass($command, $general, $env, $arg);
} }
catch (\InvalidArgumentException $e){ catch (\InvalidArgumentException $e){
return [ return [
'result'=>false, 'result'=>false,
'reason'=>$e->getMessage(), 'reason'=>$e->getMessage(),
'test'=>'build', 'test'=>'build',
'target'=>'arg' 'target'=>'arg'
]; ];
} }
catch (\Exception $e){ catch (\Exception $e){
return [ return [
'result'=>false, 'result'=>false,
'reason'=>$e->getCode().$e->getMessage(), 'reason'=>$e->getCode().$e->getMessage(),
'test'=>'build', 'test'=>'build',
'target'=>'arg' 'target'=>'arg'
]; ];
} }
if(!$commandObj->isArgValid()){ if(!$commandObj->isArgValid()){
return [ return [
'result'=>false, 'result'=>false,
'reason'=>'올바르지 않은 argument', 'reason'=>'올바르지 않은 argument',
'test'=>'isArgValid', 'test'=>'isArgValid',
'target'=>'arg' 'target'=>'arg'
]; ];
} }
if(!$commandObj->hasPermissionToReserve()){ if(!$commandObj->hasPermissionToReserve()){
return [ return [
'result'=>false, 'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(), 'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(),
'test'=>'hasPermissionToReserve', 'test'=>'hasPermissionToReserve',
'target'=>'command' 'target'=>'command'
]; ];
} }
_setGeneralCommand($commandObj, $turnList); _setGeneralCommand($commandObj, $turnList);
return [ return [
'result'=>true, 'result'=>true,
'reason'=>'success' 'reason'=>'success'
]; ];
} }
function setNationCommand(int $generalID, array $turnList, string $command, ?array $arg = null):array{ function setNationCommand(int $generalID, array $turnList, string $command, ?array $arg = null):array{
$turnList = array_unique($turnList); $turnList = array_unique($turnList);
foreach($turnList as $turnIdx){ foreach($turnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < 0 || $turnIdx >= GameConst::$maxChiefTurn){ if(!is_int($turnIdx) || $turnIdx < 0 || $turnIdx >= GameConst::$maxChiefTurn){
return [ return [
'result'=>false, 'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx, 'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx,
'test'=>'turnIdx', 'test'=>'turnIdx',
'target'=>$turnIdx, 'target'=>$turnIdx,
]; ];
} }
} }
$arg = sanitizeArg($arg); $arg = sanitizeArg($arg);
$argBasicTestResult = checkCommandArg($arg); $argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){ if($argBasicTestResult !== null){
return [ return [
'result'=>false, 'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.', 'reason'=>'턴이 입력되지 않았습니다.',
'test'=>'checkCommandArg', 'test'=>'checkCommandArg',
'target'=>'arg' 'target'=>'arg'
]; ];
} }
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll(); $env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID); $general = General::createGeneralObjFromDB($generalID);
if($general->getVar('officer_level') < 5){ if($general->getVar('officer_level') < 5){
return [ return [
'result'=>false, 'result'=>false,
'reason'=>'수뇌가 아닙니다' 'reason'=>'수뇌가 아닙니다'
]; ];
} }
try{ try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg); $commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
} }
catch (\InvalidArgumentException $e){ catch (\InvalidArgumentException $e){
return [ return [
'result'=>false, 'result'=>false,
'reason'=>$e->getMessage(), 'reason'=>$e->getMessage(),
'test'=>'build', 'test'=>'build',
'target'=>'arg' 'target'=>'arg'
]; ];
} }
catch (\Exception $e){ catch (\Exception $e){
return [ return [
'result'=>false, 'result'=>false,
'reason'=>$e->getCode().$e->getMessage(), 'reason'=>$e->getCode().$e->getMessage(),
'test'=>'build', 'test'=>'build',
'target'=>'arg' 'target'=>'arg'
]; ];
} }
if(!$commandObj->isArgValid()){ if(!$commandObj->isArgValid()){
return [ return [
'result'=>false, 'result'=>false,
'reason'=>'올바르지 않은 argument', 'reason'=>'올바르지 않은 argument',
'test'=>'isArgValid', 'test'=>'isArgValid',
'target'=>'arg' 'target'=>'arg'
]; ];
} }
if(!$commandObj->hasPermissionToReserve()){ if(!$commandObj->hasPermissionToReserve()){
return [ return [
'result'=>false, 'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(), 'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testPermissionToReserve(),
'test'=>'hasPermissionToReserve', 'test'=>'hasPermissionToReserve',
'target'=>'command' 'target'=>'command'
]; ];
} }
_setNationCommand($commandObj, $turnList); _setNationCommand($commandObj, $turnList);
return [ return [
'result'=>true, 'result'=>true,
'arg_test'=>true, 'arg_test'=>true,
'reason'=>'success' 'reason'=>'success'
]; ];
} }
+1139 -1138
View File
@@ -1,1138 +1,1139 @@
<?php <?php
namespace sammo; namespace sammo;
use Monolog\Logger; use Monolog\Logger;
/** /**
* 게임 룰에 해당하는 함수 모음 * 게임 룰에 해당하는 함수 모음
*/ */
function getNationLevelList(): array function getNationLevelList(): array
{ {
$table = [ $table = [
0 => ['방랑군', 2, 0], 0 => ['방랑군', 2, 0],
1 => ['호족', 2, 1], 1 => ['호족', 2, 1],
2 => ['군벌', 4, 2], 2 => ['군벌', 4, 2],
3 => ['주자사', 4, 5], 3 => ['주자사', 4, 5],
4 => ['주목', 6, 8], 4 => ['주목', 6, 8],
5 => ['공', 6, 11], 5 => ['공', 6, 11],
6 => ['왕', 8, 16], 6 => ['왕', 8, 16],
7 => ['황제', 8, 21], 7 => ['황제', 8, 21],
]; ];
return $table; return $table;
} }
function getCityLevelList(): array function getCityLevelList(): array
{ {
return [ return [
1 => '수', 1 => '수',
2 => '진', 2 => '진',
3 => '관', 3 => '관',
4 => '이', 4 => '이',
5 => '소', 5 => '소',
6 => '중', 6 => '중',
7 => '대', 7 => '대',
8 => '특' 8 => '특'
]; ];
} }
//한국가의 전체 전방 설정 //한국가의 전체 전방 설정
function SetNationFront($nationNo) function SetNationFront($nationNo)
{ {
if (!$nationNo) { if (!$nationNo) {
return; return;
} }
// 도시소유 국가와 선포,교전중인 국가 // 도시소유 국가와 선포,교전중인 국가
$adj3 = []; $adj3 = [];
$adj2 = []; $adj2 = [];
$adj1 = []; $adj1 = [];
$db = DB::db(); $db = DB::db();
foreach ($db->queryFirstColumn( foreach ($db->queryFirstColumn(
'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 0 AND me = %i', 'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 0 AND me = %i',
$nationNo $nationNo
) as $city) { ) as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) { foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj3[$adjKey] = $adjVal; $adj3[$adjKey] = $adjVal;
} }
}; };
foreach ($db->queryFirstColumn( foreach ($db->queryFirstColumn(
'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 1 AND diplomacy.term <= 5 AND me = %i', 'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 1 AND diplomacy.term <= 5 AND me = %i',
$nationNo $nationNo
) as $city) { ) as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) { foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj1[$adjKey] = $adjVal; $adj1[$adjKey] = $adjVal;
} }
} }
if (!$adj3 && !$adj1) { if (!$adj3 && !$adj1) {
//평시이면 공백지 //평시이면 공백지
//NOTE: if, else일 경우 NPC는 전쟁시에는 공백지로 출병하지 않는다는 뜻이 된다. //NOTE: if, else일 경우 NPC는 전쟁시에는 공백지로 출병하지 않는다는 뜻이 된다.
foreach ($db->queryFirstColumn('SELECT city from city where nation=0') as $city) { foreach ($db->queryFirstColumn('SELECT city from city where nation=0') as $city) {
foreach (CityConst::byID($city)->path as $adjKey => $adjVal) { foreach (CityConst::byID($city)->path as $adjKey => $adjVal) {
$adj2[$adjKey] = $adjVal; $adj2[$adjKey] = $adjVal;
} }
} }
} }
$db->update('city', [ $db->update('city', [
'front' => 0 'front' => 0
], 'nation=%i', $nationNo); ], 'nation=%i', $nationNo);
if ($adj1) { if ($adj1) {
$db->update('city', [ $db->update('city', [
'front' => 1, 'front' => 1,
], 'nation=%i and city in %li', $nationNo, array_keys($adj1)); ], 'nation=%i and city in %li', $nationNo, array_keys($adj1));
} }
if ($adj2) { if ($adj2) {
$db->update('city', [ $db->update('city', [
'front' => 2, 'front' => 2,
], 'nation=%i and city in %li', $nationNo, array_keys($adj2)); ], 'nation=%i and city in %li', $nationNo, array_keys($adj2));
} }
if ($adj3) { if ($adj3) {
$db->update('city', [ $db->update('city', [
'front' => 3, 'front' => 3,
], 'nation=%i and city in %li', $nationNo, array_keys($adj3)); ], 'nation=%i and city in %li', $nationNo, array_keys($adj3));
} }
} }
function checkSupply() function checkSupply()
{ {
$db = DB::db(); $db = DB::db();
$cities = []; $cities = [];
foreach ($db->query('SELECT city, nation FROM city WHERE nation != 0') as $city) { foreach ($db->query('SELECT city, nation FROM city WHERE nation != 0') as $city) {
$newCity = new \stdClass(); $newCity = new \stdClass();
$newCity->id = Util::toInt($city['city']); $newCity->id = Util::toInt($city['city']);
$newCity->nation = Util::toInt($city['nation']); $newCity->nation = Util::toInt($city['nation']);
$newCity->supply = false; $newCity->supply = false;
$cities[$newCity->id] = $newCity; $cities[$newCity->id] = $newCity;
} }
$queue = new \SplQueue(); $queue = new \SplQueue();
foreach ($db->queryAllLists('SELECT capital, nation FROM nation WHERE `level` > 0') as list($capitalID, $nationID)) { foreach ($db->queryAllLists('SELECT capital, nation FROM nation WHERE `level` > 0') as list($capitalID, $nationID)) {
if (!key_exists($capitalID, $cities)) { if (!key_exists($capitalID, $cities)) {
continue; continue;
} }
$city = $cities[$capitalID]; $city = $cities[$capitalID];
if ($nationID != $city->nation) { if ($nationID != $city->nation) {
continue; continue;
} }
$city->supply = true; $city->supply = true;
$queue->enqueue($city); $queue->enqueue($city);
} }
while (!$queue->isEmpty()) { while (!$queue->isEmpty()) {
$cityLink = $queue->dequeue(); $cityLink = $queue->dequeue();
$city = CityConst::byID($cityLink->id); $city = CityConst::byID($cityLink->id);
foreach (array_keys($city->path) as $connCityID) { foreach (array_keys($city->path) as $connCityID) {
if (!key_exists($connCityID, $cities)) { if (!key_exists($connCityID, $cities)) {
continue; continue;
} }
$connCity = $cities[$connCityID]; $connCity = $cities[$connCityID];
if ($connCity->nation != $cityLink->nation) { if ($connCity->nation != $cityLink->nation) {
continue; continue;
} }
if ($connCity->supply) { if ($connCity->supply) {
continue; continue;
} }
$connCity->supply = true; $connCity->supply = true;
$queue->enqueue($connCity); $queue->enqueue($connCity);
} }
} }
$db->update('city', [ $db->update('city', [
'supply' => 1 'supply' => 1
], 'nation=0'); ], 'nation=0');
$db->update('city', [ $db->update('city', [
'supply' => 0 'supply' => 0
], 'nation!=0'); ], 'nation!=0');
$supply = []; $supply = [];
foreach ($cities as $city) { foreach ($cities as $city) {
if ($city->supply) { if ($city->supply) {
$supply[] = $city->id; $supply[] = $city->id;
} }
} }
if ($supply) { if ($supply) {
$db->update('city', [ $db->update('city', [
'supply' => 1 'supply' => 1
], 'city IN %li', $supply); ], 'city IN %li', $supply);
} }
} }
function updateGeneralNumber(){ function updateGeneralNumber(){
$db = DB::db(); $db = DB::db();
foreach($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]){ foreach($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]){
if($nationID === 0){ if($nationID === 0){
continue; continue;
} }
$db->update('nation', [ $db->update('nation', [
'gennum'=>$gennum 'gennum'=>$gennum
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
} }
refreshNationStaticInfo(); refreshNationStaticInfo();
} }
function updateYearly() function updateYearly()
{ {
//통계 //통계
checkStatistic(); checkStatistic();
} }
//관직 변경 해제 //관직 변경 해제
function updateQuaterly() function updateQuaterly()
{ {
$db = DB::db(); $db = DB::db();
//천도 제한 해제, 관직 변경 제한 해제 //천도 제한 해제, 관직 변경 제한 해제
$db->update('nation', [ $db->update('nation', [
'chief_set' => 0, 'chief_set' => 0,
], true); ], true);
//관직 변경 제한 해제 //관직 변경 제한 해제
$db->update('city', [ $db->update('city', [
'officer_set' => 0, 'officer_set' => 0,
], true); ], true);
} }
// 벌점 감소와 건국제한-1 전턴제한-1 외교제한-1, 1달마다 실행, 병사 있는 장수의 군량 감소, 수입비율 조정 // 벌점 감소와 건국제한-1 전턴제한-1 외교제한-1, 1달마다 실행, 병사 있는 장수의 군량 감소, 수입비율 조정
function preUpdateMonthly() function preUpdateMonthly()
{ {
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
//연감 월결산 //연감 월결산
$result = LogHistory(); $result = LogHistory();
if ($result == false) { if ($result == false) {
return false; return false;
} }
$admin = $gameStor->getValues(['startyear', 'year', 'month']); $admin = $gameStor->getValues(['startyear', 'year', 'month']);
$logger = new ActionLogger(0, 0, $admin['year'], $admin['month']); $logger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//보급선 체크 //보급선 체크
checkSupply(); checkSupply();
//미보급도시 10% 감소 //미보급도시 10% 감소
$db->update('city', [ $db->update('city', [
'pop' => $db->sqleval('pop * 0.9'), 'pop' => $db->sqleval('pop * 0.9'),
'trust' => $db->sqleval('trust * 0.9'), 'trust' => $db->sqleval('trust * 0.9'),
'agri' => $db->sqleval('agri * 0.9'), 'agri' => $db->sqleval('agri * 0.9'),
'comm' => $db->sqleval('comm * 0.9'), 'comm' => $db->sqleval('comm * 0.9'),
'secu' => $db->sqleval('secu * 0.9'), 'secu' => $db->sqleval('secu * 0.9'),
'def' => $db->sqleval('def * 0.9'), 'def' => $db->sqleval('def * 0.9'),
'wall' => $db->sqleval('wall * 0.9'), 'wall' => $db->sqleval('wall * 0.9'),
], 'supply = 0'); ], 'supply = 0');
//미보급도시 장수 병 훈 사 5%감소 //미보급도시 장수 병 훈 사 5%감소
//NOTE: update inner join도 가능하지만, meekrodb 기준으로 깔끔하게. //NOTE: update inner join도 가능하지만, meekrodb 기준으로 깔끔하게.
$unsuppliedCities = $db->query('SELECT city, nation, trust, name FROM city WHERE supply = 0'); $unsuppliedCities = $db->query('SELECT city, nation, trust, name FROM city WHERE supply = 0');
foreach (Util::arrayGroupBy($unsuppliedCities, 'nation') as $nationID => $cityList) { foreach (Util::arrayGroupBy($unsuppliedCities, 'nation') as $nationID => $cityList) {
$cityIDList = Util::squeezeFromArray($cityList, 'city'); $cityIDList = Util::squeezeFromArray($cityList, 'city');
$db->update('general', [ $db->update('general', [
'crew' => $db->sqleval('crew*0.95'), 'crew' => $db->sqleval('crew*0.95'),
'atmos' => $db->sqleval('atmos*0.95'), 'atmos' => $db->sqleval('atmos*0.95'),
'train' => $db->sqleval('train*0.95'), 'train' => $db->sqleval('train*0.95'),
], 'city IN %li AND nation = %i', $cityIDList, $nationID); ], 'city IN %li AND nation = %i', $cityIDList, $nationID);
} }
//민심30이하 공백지 처리 //민심30이하 공백지 처리
$lostCities = []; $lostCities = [];
foreach ($unsuppliedCities as $unsuppliedCity) { foreach ($unsuppliedCities as $unsuppliedCity) {
if ($unsuppliedCity['trust'] >= 30) { if ($unsuppliedCity['trust'] >= 30) {
continue; continue;
} }
$lostCities[$unsuppliedCity['city']] = $unsuppliedCity; $lostCities[$unsuppliedCity['city']] = $unsuppliedCity;
} }
if ($lostCities) { if ($lostCities) {
foreach ($lostCities as $lostCity) { foreach ($lostCities as $lostCity) {
$josaYi = JosaUtil::pick($lostCity['name'], '이'); $josaYi = JosaUtil::pick($lostCity['name'], '이');
$logger->pushGlobalHistoryLog("<R><b>【고립】</b></><G><b>{$lostCity['name']}</b></>{$josaYi} 보급이 끊겨 <R>미지배</> 도시가 되었습니다."); $logger->pushGlobalHistoryLog("<R><b>【고립】</b></><G><b>{$lostCity['name']}</b></>{$josaYi} 보급이 끊겨 <R>미지배</> 도시가 되었습니다.");
} }
$db->update('general', [ $db->update('general', [
'officer_level' => 1, 'officer_level' => 1,
'officer_city' => 0 'officer_city' => 0
], 'officer_city IN %li', array_keys($lostCities)); ], 'officer_city IN %li', array_keys($lostCities));
$db->update('city', [ $db->update('city', [
'nation' => 0, 'nation' => 0,
'officer_set' => 0, 'officer_set' => 0,
'conflict' => '{}', 'conflict' => '{}',
'term' => 0, 'term' => 0,
'front' => 0 'front' => 0
], 'city IN %li', array_keys($lostCities)); ], 'city IN %li', array_keys($lostCities));
} }
//접률감소, 건국제한-1 //접률감소, 건국제한-1
$db->update('general', [ $db->update('general', [
'connect' => $db->sqleval('floor(connect*0.99)'), 'connect' => $db->sqleval('floor(connect*0.99)'),
'makelimit' => $db->sqleval('greatest(0, makelimit - 1)'), 'makelimit' => $db->sqleval('greatest(0, makelimit - 1)'),
], true); ], true);
//전략제한-1, 외교제한-1, 세율동기화 //전략제한-1, 외교제한-1, 세율동기화
$db->update('nation', [ $db->update('nation', [
'strategic_cmd_limit' => $db->sqleval('greatest(0, strategic_cmd_limit - 1)'), 'strategic_cmd_limit' => $db->sqleval('greatest(0, strategic_cmd_limit - 1)'),
'surlimit' => $db->sqleval('greatest(0, surlimit - 1)'), 'surlimit' => $db->sqleval('greatest(0, surlimit - 1)'),
'rate_tmp' => $db->sqleval('rate') 'rate_tmp' => $db->sqleval('rate')
], true); ], true);
//도시훈사 180년 60, 220년 87, 240년 100 //도시훈사 180년 60, 220년 87, 240년 100
$rate = Util::round(($admin['year'] - $admin['startyear']) / 1.5) + 60; $rate = Util::round(($admin['year'] - $admin['startyear']) / 1.5) + 60;
if ($rate > 100) $rate = 100; if ($rate > 100) $rate = 100;
// 20 ~ 140원 // 20 ~ 140원
$develcost = ($admin['year'] - $admin['startyear'] + 10) * 2; $develcost = ($admin['year'] - $admin['startyear'] + 10) * 2;
$gameStor->city_rate = $rate; $gameStor->city_rate = $rate;
$gameStor->develcost = $develcost; $gameStor->develcost = $develcost;
//매달 사망자 수입 결산 //매달 사망자 수입 결산
processWarIncome(); processWarIncome();
//계략, 전쟁표시 해제 //계략, 전쟁표시 해제
$db->update('city', [ $db->update('city', [
'state' => $db->sqleval(<<<EOD 'state' => $db->sqleval(<<<EOD
(CASE (CASE
WHEN state=31 THEN 0 WHEN state=31 THEN 0
WHEN state=32 THEN 31 WHEN state=32 THEN 31
WHEN state=33 THEN 0 WHEN state=33 THEN 0
WHEN state=34 THEN 33 WHEN state=34 THEN 33
WHEN state=41 THEN 0 WHEN state=41 THEN 0
WHEN state=42 THEN 41 WHEN state=42 THEN 41
WHEN state=43 THEN 42 WHEN state=43 THEN 42
ELSE state END) ELSE state END)
EOD), EOD),
'term' => $db->sqleval('greatest(0, term - 1)'), 'term' => $db->sqleval('greatest(0, term - 1)'),
'conflict' => $db->sqleval('if(term = 0,%s,conflict)', '{}'), 'conflict' => $db->sqleval('if(term = 0,%s,conflict)', '{}'),
], true); ], true);
//첩보-1 //첩보-1
foreach ($db->queryAllLists("SELECT nation, spy FROM nation WHERE spy!='' AND spy!='{}'") as [$nationNo, $rawSpy]) { foreach ($db->queryAllLists("SELECT nation, spy FROM nation WHERE spy!='' AND spy!='{}'") as [$nationNo, $rawSpy]) {
$spyInfo = Json::decode($rawSpy); $spyInfo = Json::decode($rawSpy);
foreach ($spyInfo as $cityNo => $remainMonth) { foreach ($spyInfo as $cityNo => $remainMonth) {
if ($remainMonth <= 1) { if ($remainMonth <= 1) {
unset($spyInfo[$cityNo]); unset($spyInfo[$cityNo]);
} else { } else {
$spyInfo[$cityNo] -= 1; $spyInfo[$cityNo] -= 1;
} }
} }
$db->update('nation', [ $db->update('nation', [
'spy' => Json::encode($spyInfo, Json::EMPTY_ARRAY_IS_DICT) 'spy' => Json::encode($spyInfo, Json::EMPTY_ARRAY_IS_DICT)
], 'nation=%i', $nationNo); ], 'nation=%i', $nationNo);
} }
return true; return true;
} }
// 외교 로그처리, 외교 상태 처리 // 외교 로그처리, 외교 상태 처리
function postUpdateMonthly() function postUpdateMonthly()
{ {
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']); $admin = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']);
$globalLogger = new ActionLogger(0, 0, $admin['year'], $admin['month']); $globalLogger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//도시 수 측정 //도시 수 측정
$cityNations = []; $cityNations = [];
foreach ($db->queryAllLists('SELECT city, name, nation FROM city') as [$cityID, $cityName, $cityNation]) { foreach ($db->queryAllLists('SELECT city, name, nation FROM city') as [$cityID, $cityName, $cityNation]) {
if (!key_exists($cityNation, $cityNations)) { if (!key_exists($cityNation, $cityNations)) {
$cityNations[$cityNation] = []; $cityNations[$cityNation] = [];
} }
$cityNations[$cityNation][] = $cityName; $cityNations[$cityNation][] = $cityName;
} }
//각 국가 전월 장수수 대비 당월 장수수로 단합도 산정 //각 국가 전월 장수수 대비 당월 장수수로 단합도 산정
//각 국가 장수수를 구하고 국력 산정 //각 국가 장수수를 구하고 국력 산정
// $query = "select nation,gennum from nation where level>0"; // $query = "select nation,gennum from nation where level>0";
// 국력= // 국력=
// 자원(국가/장수의 금,쌀) // 자원(국가/장수의 금,쌀)
// 기술력 // 기술력
// 인구수*내정% // 인구수*내정%
// 장수능력 // 장수능력
// 접속률 // 접속률
// 숙련도 // 숙련도
// 명성,공헌 // 명성,공헌
$nations = Util::convertArrayToDict($db->query('SELECT $nations = Util::convertArrayToDict($db->query('SELECT
A.nation, A.nation,
A.gennum, A.gennum,
round(( round((
round(((A.gold+A.rice)+(select sum(gold+rice) from general where nation=A.nation))/100) round(((A.gold+A.rice)+(select sum(gold+rice) from general where nation=A.nation))/100)
+A.tech +A.tech
+if(A.level=0,0,( +if(A.level=0,0,(
select round( select round(
sum(pop)*sum(pop+agri+comm+secu+wall+def)/sum(pop_max+agri_max+comm_max+secu_max+wall_max+def_max)/100 sum(pop)*sum(pop+agri+comm+secu+wall+def)/sum(pop_max+agri_max+comm_max+secu_max+wall_max+def_max)/100
) from city where nation=A.nation and supply=1 ) from city where nation=A.nation and supply=1
)) ))
+(select sum(leadership+strength+intel) from general where nation=A.nation) +(select sum(leadership+strength+intel) from general where nation=A.nation)
+(select round(sum(dex1+dex2+dex3+dex4+dex5)/1000) from general where nation=A.nation) +(select round(sum(dex1+dex2+dex3+dex4+dex5)/1000) from general where nation=A.nation)
+(select round(sum(experience+dedication)/100) from general where nation=A.nation) +(select round(sum(experience+dedication)/100) from general where nation=A.nation)
+(select round(avg(connect)) from general where nation=A.nation) +(select round(avg(connect)) from general where nation=A.nation)
)/10) )/10)
as power, as power,
(select sum(crew) from general where nation=A.nation) as totalCrew (select sum(crew) from general where nation=A.nation) as totalCrew
from nation A from nation A
group by A.nation'), 'nation'); group by A.nation'), 'nation');
$maxPowerValues = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'max_power'); $maxPowerValues = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'max_power');
foreach ($nations as $nation) { foreach ($nations as $nation) {
$nationID = $nation['nation']; $nationID = $nation['nation'];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env'); $nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$genNum[$nationID] = $nation['gennum']; $genNum[$nationID] = $nation['gennum'];
$powerValues = $maxPowerValues[$nationID]??[]; $powerValues = $maxPowerValues[$nationID]??[];
//약간의 랜덤치 부여 (95% ~ 105%) //약간의 랜덤치 부여 (95% ~ 105%)
$nation['power'] = Util::round($nation['power'] * (rand() % 101 + 950) / 1000); $nation['power'] = Util::round($nation['power'] * (rand() % 101 + 950) / 1000);
$powerValues['maxPower'] = max($powerValues['maxPower'] ?? 0, $nation['power']); $powerValues['maxPower'] = max($powerValues['maxPower'] ?? 0, $nation['power']);
$powerValues['maxCrew'] = max($powerValues['maxCrew'] ?? 0, Util::toInt($nation['totalCrew'])); $powerValues['maxCrew'] = max($powerValues['maxCrew'] ?? 0, Util::toInt($nation['totalCrew']));
if (count($cityNations[$nationID] ?? []) > count($powerValues['maxCities'] ?? [])) { if (count($cityNations[$nationID] ?? []) > count($powerValues['maxCities'] ?? [])) {
$powerValues['maxCities'] = $cityNations[$nationID]; $powerValues['maxCities'] = $cityNations[$nationID];
} }
$db->update('nation', [ $db->update('nation', [
'power' => $nation['power'] 'power' => $nation['power']
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$nationStor->max_power = $powerValues; $nationStor->max_power = $powerValues;
} }
// 전쟁기한 세팅 // 전쟁기한 세팅
foreach($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) { foreach($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) {
$genCount = $genNum[$dip['me']]; $genCount = $genNum[$dip['me']];
// 25% 참여율일때 두당 10턴에 4000명 소모한다고 계산 // 25% 참여율일때 두당 10턴에 4000명 소모한다고 계산
// 4000 / 10 * 0.25 = 100 // 4000 / 10 * 0.25 = 100
$term = floor($dip['dead'] / 100 / $genCount); $term = floor($dip['dead'] / 100 / $genCount);
$dip['dead'] -= $term * 100 * $genCount; $dip['dead'] -= $term * 100 * $genCount;
$term = Util::valueFit($dip['term'] + $term, 0, 13); $term = Util::valueFit($dip['term'] + $term, 0, 13);
$db->update('diplomacy', [ $db->update('diplomacy', [
'term' => $term, 'term' => $term,
'dead' => $dip['dead'], 'dead' => $dip['dead'],
], 'me = %i AND you = %i', $dip['me'], $dip['you']); ], 'me = %i AND you = %i', $dip['me'], $dip['you']);
} }
//개전국 로그 //개전국 로그
foreach($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip){ foreach($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip){
$nation1 = getNationStaticInfo($dip['me']); $nation1 = getNationStaticInfo($dip['me']);
$name1 = $nation1['name']; $name1 = $nation1['name'];
$nation2 = getNationStaticInfo($dip['you']); $nation2 = getNationStaticInfo($dip['you']);
$name2 = $nation2['name']; $name2 = $nation2['name'];
$josaYi = JosaUtil::pick($name2, '이'); $josaYi = JosaUtil::pick($name2, '이');
$josaWa = JosaUtil::pick($name1, '와'); $josaWa = JosaUtil::pick($name1, '와');
$globalLogger->pushGlobalHistoryLog("<R><b>【개전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <R>전쟁</>을 시작합니다."); $globalLogger->pushGlobalHistoryLog("<R><b>【개전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <R>전쟁</>을 시작합니다.");
} }
//휴전국 로그 //휴전국 로그
$stopWarList = []; $stopWarList = [];
foreach($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]){ foreach($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]){
if($me < $you){ if($me < $you){
$key = "{$me}_{$you}"; $key = "{$me}_{$you}";
} }
else{ else{
$key = "{$you}_{$me}"; $key = "{$you}_{$me}";
} }
if(!key_exists($key, $stopWarList)){ if(!key_exists($key, $stopWarList)){
$stopWarList[$key] = true; $stopWarList[$key] = true;
continue; continue;
} }
//양측 기간 모두 0이 되는 상황이면 휴전 //양측 기간 모두 0이 되는 상황이면 휴전
$nation1 = getNationStaticInfo($me); $nation1 = getNationStaticInfo($me);
$name1 = $nation1['name']; $name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you); $nation2 = getNationStaticInfo($you);
$name2 = $nation2['name']; $name2 = $nation2['name'];
$josaWa = JosaUtil::pick($name1, '와'); $josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이'); $josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【휴전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>휴전</>합니다."); $globalLogger->pushGlobalHistoryLog("<R><b>【휴전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>휴전</>합니다.");
$db->update('diplomacy', [ $db->update('diplomacy', [
'state'=>2, 'state'=>2,
'term'=>0, 'term'=>0,
], '(me=%i AND you=%i) OR (you=%i AND me=%i)', $me, $you, $me, $you); ], '(me=%i AND you=%i) OR (you=%i AND me=%i)', $me, $you, $me, $you);
} }
$globalLogger->flush(); $globalLogger->flush();
//사상자 초기화, 외교 기한-1 //사상자 초기화, 외교 기한-1
$db->update('diplomacy', [ $db->update('diplomacy', [
'dead'=>$db->sqleval('if(state!=0, 0, dead)'), 'dead'=>$db->sqleval('if(state!=0, 0, dead)'),
'term'=>$db->sqleval('greatest(0, term-1)'), 'term'=>$db->sqleval('greatest(0, term-1)'),
], true); ], true);
//불가침 끝나면 통상으로 //불가침 끝나면 통상으로
$db->update('diplomacy', [ $db->update('diplomacy', [
'state'=>2, 'state'=>2,
], 'state = 7 AND term = 0'); ], 'state = 7 AND term = 0');
//선포 끝나면 교전으로 //선포 끝나면 교전으로
$db->update('diplomacy', [ $db->update('diplomacy', [
'state'=>0, 'state'=>0,
'term'=>6, 'term'=>6,
], 'state = 1 AND term = 0'); ], 'state = 1 AND term = 0');
//초반이후 방랑군 자동 해체 //초반이후 방랑군 자동 해체
if ($admin['year'] >= $admin['startyear'] + 2) { if ($admin['year'] >= $admin['startyear'] + 2) {
checkWander(); checkWander();
} }
// 작위 업데이트 // 작위 업데이트
updateNationState(); updateNationState();
updateGeneralNumber(); updateGeneralNumber();
refreshNationStaticInfo(); refreshNationStaticInfo();
// 천통여부 검사 // 천통여부 검사
checkEmperior(); checkEmperior();
//토너먼트 개시 //토너먼트 개시
triggerTournament(); triggerTournament();
// 시스템 거래건 등록 // 시스템 거래건 등록
registerAuction(); registerAuction();
//전방설정 //전방설정
foreach (getAllNationStaticInfo() as $nation) { foreach (getAllNationStaticInfo() as $nation) {
if ($nation['level'] <= 0) { if ($nation['level'] <= 0) {
continue; continue;
} }
SetNationFront($nation['nation']); SetNationFront($nation['nation']);
} }
} }
function checkWander() function checkWander()
{ {
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']); $admin = $gameStor->getValues(['year', 'month']);
$wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12'); $wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12');
foreach (General::createGeneralObjListFromDB($wanderers) as $wanderer) { foreach (General::createGeneralObjListFromDB($wanderers) as $wanderer) {
$wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin); $wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin);
if ($wanderCmd->hasFullConditionMet()) { if ($wanderCmd->hasFullConditionMet()) {
$logger = $wanderer->getLogger(); $logger = $wanderer->getLogger();
$logger->pushGeneralActionLog('초반 제한후 방랑군은 자동 해산됩니다.', ActionLogger::PLAIN); $logger->pushGeneralActionLog('초반 제한후 방랑군은 자동 해산됩니다.', ActionLogger::PLAIN);
$wanderCmd->run(); $wanderCmd->run();
} $wanderCmd->setNextAvailable();
} }
}
if ($wanderers) {
refreshNationStaticInfo(); if ($wanderers) {
} refreshNationStaticInfo();
} }
}
function updateNationState()
{ function updateNationState()
$db = DB::db(); {
$gameStor = KVStorage::getStorage($db, 'game_env'); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$history = array();
$admin = $gameStor->getValues(['killturn', 'year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm', 'turntime']); $history = array();
$admin = $gameStor->getValues(['killturn', 'year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm', 'turntime']);
$assemblerCnts = [];
foreach ($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]) { $assemblerCnts = [];
$assemblerCnts[$nationID] = $assemblerCnt; foreach ($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]) {
}; $assemblerCnts[$nationID] = $assemblerCnt;
};
foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음 foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nation['nation']); //TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nation['nation']);
if ($citycount == 0) {
$nationlevel = 0; // 방랑군 if ($citycount == 0) {
} elseif ($citycount == 1) { $nationlevel = 0; // 방랑군
$nationlevel = 1; // 호족 } elseif ($citycount == 1) {
} elseif ($citycount <= 4) { $nationlevel = 1; // 호족
$nationlevel = 2; // 군벌 } elseif ($citycount <= 4) {
} elseif ($citycount <= 7) { $nationlevel = 2; // 군벌
$nationlevel = 3; // 주자사 } elseif ($citycount <= 7) {
} elseif ($citycount <= 10) { $nationlevel = 3; // 주자사
$nationlevel = 4; // 주목 } elseif ($citycount <= 10) {
} elseif ($citycount <= 15) { $nationlevel = 4; // 주목
$nationlevel = 5; // 공 } elseif ($citycount <= 15) {
} elseif ($citycount <= 20) { $nationlevel = 5; // 공
$nationlevel = 6; // 왕 } elseif ($citycount <= 20) {
} else { $nationlevel = 6; // 왕
$nationlevel = 7; // 황제 } else {
} $nationlevel = 7; // 황제
}
if ($nationlevel > $nation['level']) {
$levelDiff = $nationlevel - $nation['level']; if ($nationlevel > $nation['level']) {
$oldLevel = $nation['level']; $levelDiff = $nationlevel - $nation['level'];
$nation['level'] = $nationlevel; $oldLevel = $nation['level'];
$nation['level'] = $nationlevel;
$updateVals = [
'level' => $nationlevel, $updateVals = [
'gold'=>$db->sqleval('gold + %i', $nationlevel*1000), 'level' => $nationlevel,
'rice'=>$db->sqleval('rice + %i', $nationlevel*1000), 'gold'=>$db->sqleval('gold + %i', $nationlevel*1000),
]; 'rice'=>$db->sqleval('rice + %i', $nationlevel*1000),
];
switch ($nationlevel) {
case 7: switch ($nationlevel) {
$josaUl = JosaUtil::pick(getNationLevel($nationlevel), '을'); case 7:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭하였습니다."; $josaUl = JosaUtil::pick(getNationLevel($nationlevel), '을');
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭"]); $history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭하였습니다.";
$auxVal = Json::decode($nation['aux']); pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭"]);
$auxVal['can_국기변경'] = 1; $auxVal = Json::decode($nation['aux']);
$auxVal['can_국변경'] = 1; $auxVal['can_국변경'] = 1;
$updateVals['aux'] = Json::encode($auxVal); $auxVal['can_국호변경'] = 1;
break; $updateVals['aux'] = Json::encode($auxVal);
case 6: break;
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극하였습니다."; case 6:
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극"]); $history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극하였습니다.";
break; pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극"]);
case 5: break;
case 4: case 5:
case 3: case 4:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명되었습니다."; case 3:
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명"]); $history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명되었습니다.";
break; pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명됨"]);
case 2: break;
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 독립하여 <Y>" . getNationLevel($nationlevel) . "</>로 나섰습니다."; case 2:
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>로 나서다"]); $history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 독립하여 <Y>" . getNationLevel($nationlevel) . "</>로 나섰습니다.";
break; pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>로 나서다"]);
} break;
}
$db->update('nation', $updateVals, 'nation=%i', $nation['nation']);
$db->update('nation', $updateVals, 'nation=%i', $nation['nation']);
$turnRows = [];
foreach (Util::range(getNationChiefLevel($nation['level']), 12) as $chiefLevel) { $turnRows = [];
foreach (Util::range(GameConst::$maxChiefTurn) as $turnIdx) { foreach (Util::range(getNationChiefLevel($nation['level']), 12) as $chiefLevel) {
$turnRows[] = [ foreach (Util::range(GameConst::$maxChiefTurn) as $turnIdx) {
'nation_id' => $nation['nation'], $turnRows[] = [
'officer_level' => $chiefLevel, 'nation_id' => $nation['nation'],
'turn_idx' => $turnIdx, 'officer_level' => $chiefLevel,
'action' => '휴식', 'turn_idx' => $turnIdx,
'arg' => null, 'action' => '휴식',
'brief' => '휴식' 'arg' => null,
]; 'brief' => '휴식'
} ];
} }
$db->insertIgnore('nation_turn', $turnRows); }
$db->insertIgnore('nation_turn', $turnRows);
if ($levelDiff) {
//유니크 아이템 하나 돌리자 if ($levelDiff) {
$targetKillTurn = $admin['killturn']; //유니크 아이템 하나 돌리자
$targetKillTurn -= 24 * 60 / $admin['turnterm']; $targetKillTurn = $admin['killturn'];
$nationGenIDList = $db->queryFirstColumn( $targetKillTurn -= 24 * 60 / $admin['turnterm'];
'SELECT no FROM general WHERE nation = %i AND killturn >= %i AND npc < 2', $nationGenIDList = $db->queryFirstColumn(
$nation['nation'], 'SELECT no FROM general WHERE nation = %i AND killturn >= %i AND npc < 2',
$targetKillTurn $nation['nation'],
); $targetKillTurn
$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong'], 2); );
$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong'], 2);
$uniqueLotteryWeightList = [];
foreach ($nationGenList as $nationGen) { $uniqueLotteryWeightList = [];
$hasUnique = false; foreach ($nationGenList as $nationGen) {
foreach ($nationGen->getItems() as $item) { $hasUnique = false;
if (!$item->isBuyable()) { foreach ($nationGen->getItems() as $item) {
$hasUnique = true; if (!$item->isBuyable()) {
break; $hasUnique = true;
} break;
} }
if ($hasUnique) { }
continue; if ($hasUnique) {
} continue;
}
$score = $nationGen->getVar('belong') + 5;
$score = $nationGen->getVar('belong') + 5;
if ($nationGen->getVar('officer_level') == 12) {
$score += 200; //NOTE: 꼬우면 군주하세요. if ($nationGen->getVar('officer_level') == 12) {
} else if ($nationGen->getVar('officer_level') == 11) { $score += 200; //NOTE: 꼬우면 군주하세요.
$score += 70; } else if ($nationGen->getVar('officer_level') == 11) {
} else if ($nationGen->getVar('officer_level') > 4) { $score += 70;
$score += 35; } else if ($nationGen->getVar('officer_level') > 4) {
} $score += 35;
$uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score]; }
} $uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score];
}
foreach (Util::range($levelDiff) as $idx) {
if (!$uniqueLotteryWeightList) { foreach (Util::range($levelDiff) as $idx) {
break; if (!$uniqueLotteryWeightList) {
} break;
}
/** @var General */
$winnerObj = Util::choiceRandomUsingWeightPair($uniqueLotteryWeightList); /** @var General */
unset($uniqueLotteryWeightList[$winnerObj->getID()]); $winnerObj = Util::choiceRandomUsingWeightPair($uniqueLotteryWeightList);
giveRandomUniqueItem($winnerObj, '작위보상'); unset($uniqueLotteryWeightList[$winnerObj->getID()]);
$winnerObj->applyDB($db); giveRandomUniqueItem($winnerObj, '작위보상');
} $winnerObj->applyDB($db);
} }
} }
}
$assemblerCnt = $assemblerCnts[$nation['nation']] ?? 0;
$maxAssemblerCnt = [ $assemblerCnt = $assemblerCnts[$nation['nation']] ?? 0;
1 => 0, $maxAssemblerCnt = [
2 => 1, 1 => 0,
3 => 3, 2 => 1,
4 => 4, 3 => 3,
5 => 6, 4 => 4,
6 => 7, 5 => 6,
7 => 9 6 => 7,
][$nationlevel] ?? 0; 7 => 9
][$nationlevel] ?? 0;
if ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID = $gameStor->assembler_id ?? 0; if ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID = $gameStor->assembler_id ?? 0;
while ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID += 1; while ($assemblerCnt < $maxAssemblerCnt) {
$npcObj = new Scenario\NPC( $lastAssemblerID += 1;
999, $npcObj = new Scenario\NPC(
sprintf('부대장%4d', $lastAssemblerID), 999,
null, sprintf('부대장%4d', $lastAssemblerID),
$nation['nation'], null,
null, $nation['nation'],
10, null,
10, 10,
10, 10,
1, 10,
$admin['year'] - 15, 1,
$admin['year'] + 15, $admin['year'] - 15,
'은둔', $admin['year'] + 15,
'척사' '은둔',
); '척사'
$npcObj->killturn = 70; );
$npcObj->gold = 0; $npcObj->killturn = 70;
$npcObj->rice = 0; $npcObj->gold = 0;
$npcObj->npc = 5; $npcObj->rice = 0;
$npcObj->build($admin); $npcObj->npc = 5;
$npcID = $npcObj->generalID; $npcObj->build($admin);
$npcID = $npcObj->generalID;
$db->insert('troop', [
'troop_leader' => $npcID, $db->insert('troop', [
'name' => $npcObj->realName, 'troop_leader' => $npcID,
'nation' => $nation['nation'], 'name' => $npcObj->realName,
]); 'nation' => $nation['nation'],
$db->update('general', [ ]);
'troop' => $npcID $db->update('general', [
], 'no=%i', $npcID); 'troop' => $npcID
], 'no=%i', $npcID);
$cmd = buildGeneralCommandClass('che_집합', General::createGeneralObjFromDB($npcID), $admin);
_setGeneralCommand($cmd, iterator_to_array(Util::range(GameConst::$maxTurn))); $cmd = buildGeneralCommandClass('che_집합', General::createGeneralObjFromDB($npcID), $admin);
$assemblerCnt += 1; _setGeneralCommand($cmd, iterator_to_array(Util::range(GameConst::$maxTurn)));
$gameStor->assembler_id = $lastAssemblerID; $assemblerCnt += 1;
} $gameStor->assembler_id = $lastAssemblerID;
} }
} }
pushGlobalHistoryLog($history, $admin['year'], $admin['month']); }
} pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
}
function checkStatistic()
{ function checkStatistic()
$db = DB::db(); {
$gameStor = KVStorage::getStorage($db, 'game_env'); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']);
$admin = $gameStor->getValues(['year', 'month']);
$nationHists = [];
$specialHists = []; $nationHists = [];
$personalHists = []; $specialHists = [];
$specialHists2 = []; $personalHists = [];
$crewtypeHists = []; $specialHists2 = [];
$crewtypeHists = [];
$etc = '';
$etc = '';
$auxData = [
'generals' => [], $auxData = [
'nations' => [], 'generals' => [],
]; 'nations' => [],
];
$avgGeneral = $db->queryFirstRow(
'SELECT avg(gold) as avggold, avg(rice) as avgrice, avg(dex1+dex2+dex3+dex4) as avgdex, $avgGeneral = $db->queryFirstRow(
max(dex1+dex2+dex3+dex4) as maxdex, avg(experience+dedication) as avgexpded, max(experience+dedication) as maxexpded 'SELECT avg(gold) as avggold, avg(rice) as avgrice, avg(dex1+dex2+dex3+dex4) as avgdex,
FROM general' max(dex1+dex2+dex3+dex4) as maxdex, avg(experience+dedication) as avgexpded, max(experience+dedication) as maxexpded
); FROM general'
$auxData['generals']['avg'] = $avgGeneral; );
$auxData['generals']['avg'] = $avgGeneral;
$avgGeneral['avggold'] = Util::round($avgGeneral['avggold']);
$avgGeneral['avgrice'] = Util::round($avgGeneral['avgrice']); $avgGeneral['avggold'] = Util::round($avgGeneral['avggold']);
$avgGeneral['avgdex'] = Util::round($avgGeneral['avgdex']); $avgGeneral['avgrice'] = Util::round($avgGeneral['avgrice']);
$avgGeneral['avgexpded'] = Util::round($avgGeneral['avgexpded']); $avgGeneral['avgdex'] = Util::round($avgGeneral['avgdex']);
$etc .= "평균 금/쌀 ({$avgGeneral['avggold']}/{$avgGeneral['avgrice']}), 평균/최고 숙련({$avgGeneral['avgdex']}/{$avgGeneral['maxdex']}), 평균/최고 경험공헌({$avgGeneral['avgexpded']}/{$avgGeneral['maxexpded']}), "; $avgGeneral['avgexpded'] = Util::round($avgGeneral['avgexpded']);
$etc .= "평균 금/쌀 ({$avgGeneral['avggold']}/{$avgGeneral['avgrice']}), 평균/최고 숙련({$avgGeneral['avgdex']}/{$avgGeneral['maxdex']}), 평균/최고 경험공헌({$avgGeneral['avgexpded']}/{$avgGeneral['maxexpded']}), ";
$avgNation = $db->queryFirstRow(
'SELECT min(tech) as mintech, max(tech) as maxtech, avg(tech) as avgtech, $avgNation = $db->queryFirstRow(
min(power) as minpower, max(power) as maxpower, avg(power) as avgpower from nation where level>0' 'SELECT min(tech) as mintech, max(tech) as maxtech, avg(tech) as avgtech,
); min(power) as minpower, max(power) as maxpower, avg(power) as avgpower from nation where level>0'
$auxData['nations']['avg'] = $avgNation; );
$auxData['nations']['avg'] = $avgNation;
$avgNation['mintech'] = floor($avgNation['mintech']);
$avgNation['maxtech'] = floor($avgNation['maxtech']); $avgNation['mintech'] = floor($avgNation['mintech']);
$avgNation['avgtech'] = Util::round($avgNation['avgtech']); $avgNation['maxtech'] = floor($avgNation['maxtech']);
$avgNation['avgpower'] = Util::round($avgNation['avgpower']); $avgNation['avgtech'] = Util::round($avgNation['avgtech']);
$etc .= "최저/평균/최고 기술({$avgNation['mintech']}/{$avgNation['avgtech']}/{$avgNation['maxtech']}), "; $avgNation['avgpower'] = Util::round($avgNation['avgpower']);
$etc .= "최저/평균/최고 국력({$avgNation['minpower']}/{$avgNation['avgpower']}/{$avgNation['maxpower']}), "; $etc .= "최저/평균/최고 기술({$avgNation['mintech']}/{$avgNation['avgtech']}/{$avgNation['maxtech']}), ";
$etc .= "최저/평균/최고 국력({$avgNation['minpower']}/{$avgNation['avgpower']}/{$avgNation['maxpower']}), ";
$nationName = '';
$powerHist = ''; $nationName = '';
$powerHist = '';
$nations = Util::convertArrayToDict(
$db->query( $nations = Util::convertArrayToDict(
'SELECT nation,name,type,power,gennum,gold+rice as goldrice from nation where level>0 order by power desc', $db->query(
'nation' 'SELECT nation,name,type,power,gennum,gold+rice as goldrice from nation where level>0 order by power desc',
), 'nation'
'nation' ),
); 'nation'
$nationCount = count($nations); );
$nationCount = count($nations);
$nationGeneralInfos = Util::convertArrayToDict(
$db->query( $nationGeneralInfos = Util::convertArrayToDict(
'SELECT nation, sum(leadership+strength+intel) as abil,sum(gold+rice) as goldrice, $db->query(
sum(dex1+dex2+dex3+dex4) as dex,sum(experience+dedication) as expded 'SELECT nation, sum(leadership+strength+intel) as abil,sum(gold+rice) as goldrice,
from general GROUP BY nation' sum(dex1+dex2+dex3+dex4) as dex,sum(experience+dedication) as expded
), from general GROUP BY nation'
'nation' ),
); 'nation'
);
$nationCityInfos = Util::convertArrayToDict(
$db->query('SELECT nation, count(*) as cnt, sum(pop) as pop,sum(pop_max) as pop_max from city GROUP BY nation'), $nationCityInfos = Util::convertArrayToDict(
'nation' $db->query('SELECT nation, count(*) as cnt, sum(pop) as pop,sum(pop_max) as pop_max from city GROUP BY nation'),
); 'nation'
);
foreach ($nations as $nationNo => &$nation) {
$general = $nationGeneralInfos[$nationNo]; foreach ($nations as $nationNo => &$nation) {
$city = $nationCityInfos[$nationNo]; $general = $nationGeneralInfos[$nationNo];
$city = $nationCityInfos[$nationNo];
$nation['generalInfo'] = $general;
$nation['cityInfo'] = $city; $nation['generalInfo'] = $general;
$nation['cityInfo'] = $city;
$nationName .= $nation['name'] . '(' . getNationType($nation['type']) . '), ';
$powerHist .= "{$nation['name']}({$nation['power']}/{$nation['gennum']}/{$city['cnt']}/{$city['pop']}/{$city['pop_max']}/{$nation['goldrice']}/{$general['goldrice']}/{$general['abil']}/{$general['dex']}/{$general['expded']}), "; $nationName .= $nation['name'] . '(' . getNationType($nation['type']) . '), ';
$powerHist .= "{$nation['name']}({$nation['power']}/{$nation['gennum']}/{$city['cnt']}/{$city['pop']}/{$city['pop_max']}/{$nation['goldrice']}/{$general['goldrice']}/{$general['abil']}/{$general['dex']}/{$general['expded']}), ";
if (!isset($nationHists[$nation['type']])) {
$nationHists[$nation['type']] = 0; if (!isset($nationHists[$nation['type']])) {
} $nationHists[$nation['type']] = 0;
$nationHists[$nation['type']]++; }
} $nationHists[$nation['type']]++;
unset($nation); }
unset($nation);
$auxData['nations']['all'] = $nations;
$auxData['nations']['all'] = $nations;
$nationHist = '';
foreach (GameConst::$availableNationType as $nationType) { $nationHist = '';
if (!Util::array_get($nationHists[$nationType])) { foreach (GameConst::$availableNationType as $nationType) {
$nationHists[$nationType] = '-'; if (!Util::array_get($nationHists[$nationType])) {
} $nationHists[$nationType] = '-';
$nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), "; }
} $nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), ";
}
$generals = $db->query('SELECT `no`,npc,personal,special,special2,crewtype FROM general');
$generals = $db->query('SELECT `no`,npc,personal,special,special2,crewtype FROM general');
$genCount = 0;
$npcCount = 0; $genCount = 0;
$generalCount = count($generals); $npcCount = 0;
$generalCount = count($generals);
foreach ($generals as $general) {
if (!isset($personalHists[$general['personal']])) { foreach ($generals as $general) {
$personalHists[$general['personal']] = 0; if (!isset($personalHists[$general['personal']])) {
} $personalHists[$general['personal']] = 0;
}
if (!isset($specialHists[$general['special']])) {
$specialHists[$general['special']] = 0; if (!isset($specialHists[$general['special']])) {
} $specialHists[$general['special']] = 0;
}
if (!isset($specialHists2[$general['special2']])) {
$specialHists2[$general['special2']] = 0; if (!isset($specialHists2[$general['special2']])) {
} $specialHists2[$general['special2']] = 0;
}
if ($general['npc'] < 2) {
$genCount += 1; if ($general['npc'] < 2) {
} else { $genCount += 1;
$npcCount += 1; } else {
} $npcCount += 1;
}
$personalHists[$general['personal']]++;
$specialHists[$general['special']]++; $personalHists[$general['personal']]++;
$specialHists2[$general['special2']]++; $specialHists[$general['special']]++;
} $specialHists2[$general['special2']]++;
}
foreach ($db->queryAllLists(
'SELECT crewtype, count(crewtype) AS cnt FROM general WHERE recent_war != NULL GROUP BY crewtype' foreach ($db->queryAllLists(
) as [$crewtype, $cnt]) { 'SELECT crewtype, count(crewtype) AS cnt FROM general WHERE recent_war != NULL GROUP BY crewtype'
$crewtypeHists[$crewtype] = $cnt; ) as [$crewtype, $cnt]) {
} $crewtypeHists[$crewtype] = $cnt;
}
$auxData['generals']['hists'] = [
'personal' => $personalHists, $auxData['generals']['hists'] = [
'special' => $specialHists, 'personal' => $personalHists,
'special2' => $specialHists2, 'special' => $specialHists,
'crewtype' => $crewtypeHists, 'special2' => $specialHists2,
'userCnt' => $genCount, 'crewtype' => $crewtypeHists,
'npcCnt' => $npcCount, 'userCnt' => $genCount,
]; 'npcCnt' => $npcCount,
];
$generalCountStr = "{$generalCount}({$genCount}+{$npcCount})";
$generalCountStr = "{$generalCount}({$genCount}+{$npcCount})";
$personalHistStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair; $personalHistStr = join(', ', array_map(function ($histPair) {
return getGenChar($histKey) . '(' . $cnt . ')'; [$histKey, $cnt] = $histPair;
}, Util::convertDictToArray($personalHists))); return getGenChar($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($personalHists)));
$specialHistsStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair; $specialHistsStr = join(', ', array_map(function ($histPair) {
return getGeneralSpecialDomesticName($histKey) . '(' . $cnt . ')'; [$histKey, $cnt] = $histPair;
}, Util::convertDictToArray($specialHists))); return getGeneralSpecialDomesticName($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($specialHists)));
$specialHists2Str = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair; $specialHists2Str = join(', ', array_map(function ($histPair) {
return getGeneralSpecialWarName($histKey) . '(' . $cnt . ')'; [$histKey, $cnt] = $histPair;
}, Util::convertDictToArray($specialHists2))); return getGeneralSpecialWarName($histKey) . '(' . $cnt . ')';
}, Util::convertDictToArray($specialHists2)));
$specialHistsAllStr = "$specialHistsStr // $specialHists2Str";
$specialHistsAllStr = "$specialHistsStr // $specialHists2Str";
$crewtypeHistsStr = join(', ', array_map(function ($histPair) {
[$histKey, $cnt] = $histPair; $crewtypeHistsStr = join(', ', array_map(function ($histPair) {
return GameUnitConst::byID($histKey)->getShortName() . '(' . $cnt . ')'; [$histKey, $cnt] = $histPair;
}, Util::convertDictToArray($crewtypeHists))); return GameUnitConst::byID($histKey)->getShortName() . '(' . $cnt . ')';
}, Util::convertDictToArray($crewtypeHists)));
$db->insert('statistic', [
'year' => $admin['year'], $db->insert('statistic', [
'month' => $admin['month'], 'year' => $admin['year'],
'nation_count' => $nationCount, 'month' => $admin['month'],
'nation_name' => $nationName, 'nation_count' => $nationCount,
'nation_hist' => $nationHist, 'nation_name' => $nationName,
'gen_count' => $generalCountStr, 'nation_hist' => $nationHist,
'personal_hist' => $personalHistStr, 'gen_count' => $generalCountStr,
'special_hist' => $specialHistsAllStr, 'personal_hist' => $personalHistStr,
'power_hist' => $powerHist, 'special_hist' => $specialHistsAllStr,
'crewtype' => $crewtypeHistsStr, 'power_hist' => $powerHist,
'etc' => $etc, 'crewtype' => $crewtypeHistsStr,
'aux' => Json::encode($auxData) 'etc' => $etc,
]); 'aux' => Json::encode($auxData)
} ]);
}
function convForOldGeneral(array $general, int $year, int $month)
{ function convForOldGeneral(array $general, int $year, int $month)
$general['history'] = getGeneralHistoryLogAll($general['no']); {
return [ $general['history'] = getGeneralHistoryLogAll($general['no']);
'server_id' => UniqueConst::$serverID, return [
'general_no' => $general['no'], 'server_id' => UniqueConst::$serverID,
'owner' => $general['owner'], 'general_no' => $general['no'],
'name' => $general['name'], 'owner' => $general['owner'],
'last_yearmonth' => $year * 100 + $month, 'name' => $general['name'],
'turntime' => $general['turntime'], 'last_yearmonth' => $year * 100 + $month,
'data' => Json::encode($general) 'turntime' => $general['turntime'],
]; 'data' => Json::encode($general)
} ];
}
function storeOldGeneral(int $no, int $year, int $month)
{ function storeOldGeneral(int $no, int $year, int $month)
$db = DB::db(); {
$general = $db->queryFirstRow('SELECT * FROM general WHERE `no` = %i', $no); $db = DB::db();
if (!$general) { $general = $db->queryFirstRow('SELECT * FROM general WHERE `no` = %i', $no);
return; if (!$general) {
} return;
$data = convForOldGeneral($general, $year, $month); }
$db->insertUpdate( $data = convForOldGeneral($general, $year, $month);
'ng_old_generals', $db->insertUpdate(
$data, 'ng_old_generals',
$data $data,
); $data
} );
}
function storeOldGenerals(int $nation, int $year, int $month)
{ function storeOldGenerals(int $nation, int $year, int $month)
$db = DB::db(); {
foreach ($db->query('SELECT * FROM general WHERE nation = %i', $nation) as $general) { $db = DB::db();
$data = convForOldGeneral($general, $year, $month); foreach ($db->query('SELECT * FROM general WHERE nation = %i', $nation) as $general) {
$db->insertUpdate( $data = convForOldGeneral($general, $year, $month);
'ng_old_generals', $db->insertUpdate(
$data, 'ng_old_generals',
$data $data,
); $data
} );
} }
}
function checkEmperior()
{ function checkEmperior()
$db = DB::db(); {
$gameStor = KVStorage::getStorage($db, 'game_env'); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'conlimit']);
if ($admin['isunited'] != 0) { $admin = $gameStor->getValues(['year', 'month', 'isunited', 'conlimit']);
return; if ($admin['isunited'] != 0) {
} return;
}
$remainNations = $db->queryFirstColumn('SELECT nation FROM nation WHERE level > 0 LIMIT 2');
$remainNations = $db->queryFirstColumn('SELECT nation FROM nation WHERE level > 0 LIMIT 2');
if (!$remainNations || count($remainNations) != 1) {
return; if (!$remainNations || count($remainNations) != 1) {
} return;
}
$nationID = $remainNations[0];
$nationID = $remainNations[0];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$cityCnt = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i', $nationID);
if (!$cityCnt) { $cityCnt = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i', $nationID);
return; if (!$cityCnt) {
} return;
}
if ($cityCnt != count(CityConst::all())) {
return; if ($cityCnt != count(CityConst::all())) {
} return;
}
checkStatistic();
checkStatistic();
$nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name']; $nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$josaYi = JosaUtil::pick($nationName, '이');
$josaYi = JosaUtil::pick($nationName, '이');
$nationLogger = new ActionLogger(0, $nationID, $admin['year'], $admin['month']);
$nationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일"); $nationLogger = new ActionLogger(0, $nationID, $admin['year'], $admin['month']);
$nationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일");
$gameStor->isunited = 2;
$gameStor->conlimit = $gameStor->conlimit * 100; $gameStor->isunited = 2;
$gameStor->conlimit = $gameStor->conlimit * 100;
foreach ($db->queryFirstColumn('SELECT no FROM general WHERE npc<2 AND age>=%i', GameConst::$minPushHallAge) as $hallGeneralNo) {
CheckHall($hallGeneralNo); foreach ($db->queryFirstColumn('SELECT no FROM general WHERE npc<2 AND age>=%i', GameConst::$minPushHallAge) as $hallGeneralNo) {
} CheckHall($hallGeneralNo);
}
[$totalPop, $totalMaxPop] = $db->queryFirstList('SELECT SUM(pop), SUM(pop_max) FROM city');
$pop = "{$totalPop} / {$totalMaxPop}"; [$totalPop, $totalMaxPop] = $db->queryFirstList('SELECT SUM(pop), SUM(pop_max) FROM city');
$poprate = round($totalPop / $totalMaxPop * 100, 2). " %"; $pop = "{$totalPop} / {$totalMaxPop}";
$poprate = round($totalPop / $totalMaxPop * 100, 2). " %";
$chiefs = Util::convertArrayToDict(
$db->query( $chiefs = Util::convertArrayToDict(
'SELECT no,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5', $db->query(
$nationID 'SELECT no,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5',
), $nationID
'officer_level' ),
); 'officer_level'
);
$nationGenerals = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nationID);
$nation['generals'] = $nationGenerals; $nationGenerals = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nationID);
$nation['generals'] = $nationGenerals;
$tigers = $db->query(
'SELECT value, name $tigers = $db->query(
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no 'SELECT value, name
WHERE rank_data.nation_id = %i AND rank_data.type = "killnum" AND value > 0 ORDER BY value DESC LIMIT 5', FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
$nationID WHERE rank_data.nation_id = %i AND rank_data.type = "killnum" AND value > 0 ORDER BY value DESC LIMIT 5',
); // 오호장군 $nationID
); // 오호장군
$tigerstr = join(', ', array_map(function ($arr) {
$number = number_format($arr['value']); $tigerstr = join(', ', array_map(function ($arr) {
return "{$arr['name']}{$number}"; $number = number_format($arr['value']);
}, $tigers)); return "{$arr['name']}{$number}";
}, $tigers));
$eagles = $db->query(
'SELECT value, name $eagles = $db->query(
FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no 'SELECT value, name
WHERE rank_data.nation_id = %i AND rank_data.type = "firenum" AND value > 0 ORDER BY value DESC LIMIT 7', FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no
$nationID WHERE rank_data.nation_id = %i AND rank_data.type = "firenum" AND value > 0 ORDER BY value DESC LIMIT 7',
); // 건안칠자 $nationID
); // 건안칠자
$eaglestr = join(', ', array_map(function ($arr) {
$number = number_format($arr['value']); $eaglestr = join(', ', array_map(function ($arr) {
return "{$arr['name']}{$number}"; $number = number_format($arr['value']);
}, $eagles)); return "{$arr['name']}{$number}";
}, $eagles));
$rawGeneralList = $db->query('SELECT no, name, npc, owner FROM general WHERE nation=%i ORDER BY dedication DESC', $nationID);
foreach ($rawGeneralList as $rawGeneral) { $rawGeneralList = $db->query('SELECT no, name, npc, owner FROM general WHERE nation=%i ORDER BY dedication DESC', $nationID);
$generalLogger = new ActionLogger($rawGeneral['no'], $nationID, $admin['year'], $admin['month']); foreach ($rawGeneralList as $rawGeneral) {
$generalLogger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일하였습니다.", ActionLogger::YEAR_MONTH); $generalLogger = new ActionLogger($rawGeneral['no'], $nationID, $admin['year'], $admin['month']);
$generalLogger->flush(); $generalLogger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일하였습니다.", ActionLogger::YEAR_MONTH);
} $generalLogger->flush();
}
$gen = join(', ', array_column($rawGeneral, 'name'));
$gen = join(', ', array_column($rawGeneral, 'name'));
$stat = $db->queryFirstRow('SELECT max(nation_count) as nc, max(gen_count) as gc FROM statistic');
$genCnt = $db->queryFirstField('SELECT count(*) FROM general'); $stat = $db->queryFirstRow('SELECT max(nation_count) as nc, max(gen_count) as gc FROM statistic');
$genCnt = $db->queryFirstField('SELECT count(*) FROM general');
$statNC = "1 / {$stat['nc']}";
$statGC = "{$genCnt} / {$stat['gc']}"; $statNC = "1 / {$stat['nc']}";
$statNation = $db->queryFirstRow('SELECT nation_count,nation_name,nation_hist from statistic where nation_count=%i LIMIT 1', $stat['nc']); $statGC = "{$genCnt} / {$stat['gc']}";
$statGeneral = $db->queryFirstRow('SELECT gen_count,personal_hist,special_hist,aux from statistic order by no desc LIMIT 1'); $statNation = $db->queryFirstRow('SELECT nation_count,nation_name,nation_hist from statistic where nation_count=%i LIMIT 1', $stat['nc']);
$statGeneral = $db->queryFirstRow('SELECT gen_count,personal_hist,special_hist,aux from statistic order by no desc LIMIT 1');
$nation = $nation;
$nation['generals'] = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nation['nation']); $nation = $nation;
$nation['aux'] = Json::decode($nation['aux']); $nation['generals'] = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nation['nation']);
$nation['msg'] = $nationStor->notice; $nation['aux'] = Json::decode($nation['aux']);
$nation['scout_msg'] = $nationStor->scout_msg; $nation['msg'] = $nationStor->notice;
$nation['aux'] += $nationStor->max_power; $nation['scout_msg'] = $nationStor->scout_msg;
$nation['history'] = getNationHistoryLogAll($nation['nation']); $nation['aux'] += $nationStor->max_power;
$nation['history'] = getNationHistoryLogAll($nation['nation']);
storeOldGenerals(0, $admin['year'], $admin['month']);
storeOldGenerals($nation['nation'], $admin['year'], $admin['month']); storeOldGenerals(0, $admin['year'], $admin['month']);
storeOldGenerals($nation['nation'], $admin['year'], $admin['month']);
$db->insert('ng_old_nations', [
'server_id' => UniqueConst::$serverID, $db->insert('ng_old_nations', [
'nation' => $nation['nation'], 'server_id' => UniqueConst::$serverID,
'data' => Json::encode($nation) 'nation' => $nation['nation'],
]); 'data' => Json::encode($nation)
]);
$noNationGeneral = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=0');
$db->insert('ng_old_nations', [ $noNationGeneral = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=0');
'server_id' => UniqueConst::$serverID, $db->insert('ng_old_nations', [
'nation' => 0, 'server_id' => UniqueConst::$serverID,
'data' => Json::encode([ 'nation' => 0,
'nation' => 0, 'data' => Json::encode([
'name' => '재야', 'nation' => 0,
'generals' => $noNationGeneral 'name' => '재야',
]) 'generals' => $noNationGeneral
]); ])
]);
$nationHistory = getNationHistoryLogAll($nation['nation']);
$nationHistory = getNationHistoryLogAll($nation['nation']);
$serverCnt = $db->queryFirstField('SELECT count(*) FROM ng_games');
$serverName = UniqueConst::$serverName; $serverCnt = $db->queryFirstField('SELECT count(*) FROM ng_games');
$serverName = UniqueConst::$serverName;
$db->update('ng_games', [
'winner_nation' => $nation['nation'] $db->update('ng_games', [
], 'server_id=%s', UniqueConst::$serverID); 'winner_nation' => $nation['nation']
], 'server_id=%s', UniqueConst::$serverID);
$db->insert('emperior', [
'phase' => $serverName . $serverCnt . '기', $db->insert('emperior', [
'server_id' => UniqueConst::$serverID, 'phase' => $serverName . $serverCnt . '기',
'nation_count' => $statNC, 'server_id' => UniqueConst::$serverID,
'nation_name' => $statNation['nation_name'], 'nation_count' => $statNC,
'nation_hist' => $statNation['nation_hist'], 'nation_name' => $statNation['nation_name'],
'gen_count' => $statGC, 'nation_hist' => $statNation['nation_hist'],
'personal_hist' => $statGeneral['personal_hist'], 'gen_count' => $statGC,
'special_hist' => $statGeneral['special_hist'], 'personal_hist' => $statGeneral['personal_hist'],
'name' => $nation['name'], 'special_hist' => $statGeneral['special_hist'],
'type' => $nation['type'], 'name' => $nation['name'],
'color' => $nation['color'], 'type' => $nation['type'],
'year' => $admin['year'], 'color' => $nation['color'],
'month' => $admin['month'], 'year' => $admin['year'],
'power' => $nation['power'], 'month' => $admin['month'],
'gennum' => $nation['gennum'], 'power' => $nation['power'],
'citynum' => $cityCnt, 'gennum' => $nation['gennum'],
'pop' => $pop, 'citynum' => $cityCnt,
'poprate' => $poprate, 'pop' => $pop,
'gold' => $nation['gold'], 'poprate' => $poprate,
'rice' => $nation['rice'], 'gold' => $nation['gold'],
'l12name' => $chiefs[12]['name'], 'rice' => $nation['rice'],
'l12pic' => $chiefs[12]['picture'], 'l12name' => $chiefs[12]['name'],
'l11name' => $chiefs[11]['name'], 'l12pic' => $chiefs[12]['picture'],
'l11pic' => $chiefs[11]['picture'], 'l11name' => $chiefs[11]['name'],
'l10name' => $chiefs[10]['name'], 'l11pic' => $chiefs[11]['picture'],
'l10pic' => $chiefs[10]['picture'], 'l10name' => $chiefs[10]['name'],
'l9name' => $chiefs[9]['name'], 'l10pic' => $chiefs[10]['picture'],
'l9pic' => $chiefs[9]['picture'], 'l9name' => $chiefs[9]['name'],
'l8name' => $chiefs[8]['name'], 'l9pic' => $chiefs[9]['picture'],
'l8pic' => $chiefs[8]['picture'], 'l8name' => $chiefs[8]['name'],
'l7name' => $chiefs[7]['name'], 'l8pic' => $chiefs[8]['picture'],
'l7pic' => $chiefs[7]['picture'], 'l7name' => $chiefs[7]['name'],
'l6name' => $chiefs[6]['name'], 'l7pic' => $chiefs[7]['picture'],
'l6pic' => $chiefs[6]['picture'], 'l6name' => $chiefs[6]['name'],
'l5name' => $chiefs[5]['name'], 'l6pic' => $chiefs[6]['picture'],
'l5pic' => $chiefs[5]['picture'], 'l5name' => $chiefs[5]['name'],
'tiger' => $tigerstr, 'l5pic' => $chiefs[5]['picture'],
'eagle' => $eaglestr, 'tiger' => $tigerstr,
'gen' => $gen, 'eagle' => $eaglestr,
'history' => JSON::encode($nationHistory), 'gen' => $gen,
'aux' => $statGeneral['aux'] 'history' => JSON::encode($nationHistory),
]); 'aux' => $statGeneral['aux']
]);
$history = ["<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【통일】</b></><D><b>{$nation['name']}</b></>{$josaYi} 전토를 통일하였습니다."];
pushGlobalHistoryLog($history, $admin['year'], $admin['month']); $history = ["<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【통일】</b></><D><b>{$nation['name']}</b></>{$josaYi} 전토를 통일하였습니다."];
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
//연감 월결산
LogHistory(); //연감 월결산
} LogHistory();
}
+274 -270
View File
@@ -1,270 +1,274 @@
<?php <?php
namespace sammo; namespace sammo;
/** /**
* 템플릿 생성과 관련된 함수들을 모아두는 파일 * 템플릿 생성과 관련된 함수들을 모아두는 파일
* *
* NOTE: 아직 converter와 명확한 구분이 되어있지 않음. * NOTE: 아직 converter와 명확한 구분이 되어있지 않음.
* TODO: legacy template들을 전부 template 폴더로 모아둘 필요 있음 * TODO: legacy template들을 전부 template 폴더로 모아둘 필요 있음
* TODO: side effect를 제거 * TODO: side effect를 제거
*/ */
/** /**
* 관리자 권한이 필요함을 출력. * 관리자 권한이 필요함을 출력.
* @return void * @return void
*/ */
function requireAdminPermissionHTML() function requireAdminPermissionHTML()
{ {
ob_start(); ob_start();
?> ?>
<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
<head> <head>
<title>관리메뉴</title> <title>관리메뉴</title>
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" /> <meta name="viewport" content="width=1024" />
<?= WebUtil::printCSS('../d_shared/common.css') ?> <?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printCSS('css/common.css') ?> <?= WebUtil::printCSS('css/common.css') ?>
</head> </head>
<body> <body>
관리자가 아닙니다.<br> 관리자가 아닙니다.<br>
<?= banner() ?> <?= banner() ?>
</body> </body>
</html> </html>
<?php <?php
return ob_get_clean(); return ob_get_clean();
} }
function turnTable() function turnTable()
{ {
$turnList = []; $turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>"; $turnList[] = "<option selected value='0'>1턴</option>";
foreach (Util::range(1, GameConst::$maxTurn) as $turnIdx) { foreach (Util::range(1, GameConst::$maxTurn) as $turnIdx) {
$turnText = $turnIdx + 1; $turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>"; $turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
} }
$turnText = join("\n", $turnList); $turnText = join("\n", $turnList);
return " return "
<select id='generalTurnSelector' name=turn[] size=11 multiple> <select id='generalTurnSelector' name=turn[] size=11 multiple>
<option value='-3'>전체</option> <option value='-3'>전체</option>
<option value='-1'>홀턴</option> <option value='-1'>홀턴</option>
<option value='-2'>짝턴</option> <option value='-2'>짝턴</option>
{$turnText} {$turnText}
</select> </select>
"; ";
} }
function chiefTurnTable() function chiefTurnTable()
{ {
$turnList = []; $turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>"; $turnList[] = "<option selected value='0'>1턴</option>";
foreach (Util::range(1, GameConst::$maxChiefTurn) as $turnIdx) { foreach (Util::range(1, GameConst::$maxChiefTurn) as $turnIdx) {
$turnText = $turnIdx + 1; $turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>"; $turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
} }
$turnText = join("\n", $turnList); $turnText = join("\n", $turnList);
return " return "
<select id='chiefTurnSelector' name=turn[] size=6 multiple> <select id='chiefTurnSelector' name=turn[] size=6 multiple>
{$turnText} {$turnText}
</select> </select>
"; ";
} }
function displayiActionObjInfo(?iAction $action) function displayiActionObjInfo(?iAction $action)
{ {
if ($action === null) { if ($action === null) {
$info = ''; $info = '';
$text = '-'; $text = '-';
} else { } else {
$info = $action->getInfo(); $info = $action->getInfo();
$text = $action->getName(); $text = $action->getName();
} }
$templates = new \League\Plates\Engine(__DIR__ . '/templates'); $templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [ return $templates->render('tooltip', [
'text' => $text, 'text' => $text,
'info' => $info, 'info' => $info,
]); ]);
} }
function displayCharInfo(string $type): string function displayCharInfo(string $type): string
{ {
$class = buildPersonalityClass($type); $class = buildPersonalityClass($type);
$info = $class->getInfo(); $info = $class->getInfo();
$text = $class->getName(); $text = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates'); $templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [ return $templates->render('tooltip', [
'text' => $text, 'text' => $text,
'info' => $info, 'info' => $info,
]); ]);
} }
function displaySpecialWarInfo(?string $type): string function displaySpecialWarInfo(?string $type): string
{ {
$class = buildGeneralSpecialWarClass($type); $class = buildGeneralSpecialWarClass($type);
$info = $class->getInfo(); $info = $class->getInfo();
$name = $class->getName(); $name = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates'); $templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [ return $templates->render('tooltip', [
'text' => $name, 'text' => $name,
'info' => $info, 'info' => $info,
]); ]);
} }
function displaySpecialDomesticInfo(?string $type): string function displaySpecialDomesticInfo(?string $type): string
{ {
$class = buildGeneralSpecialDomesticClass($type); $class = buildGeneralSpecialDomesticClass($type);
$info = $class->getInfo(); $info = $class->getInfo();
$name = $class->getName(); $name = $class->getName();
$templates = new \League\Plates\Engine(__DIR__ . '/templates'); $templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('tooltip', [ return $templates->render('tooltip', [
'text' => $name, 'text' => $name,
'info' => $info, 'info' => $info,
]); ]);
} }
function allButton(bool $seizeNPCMode) function allButton(bool $seizeNPCMode)
{ {
if ($seizeNPCMode) { if ($seizeNPCMode) {
$site = "a_npcList.php"; $site = "a_npcList.php";
$call = "빙의일람"; $call = "빙의일람";
} else { } else {
$site = "a_vote.php"; $site = "a_vote.php";
$call = "설문조사"; $call = "설문조사";
} }
if (\file_exists(__DIR__ . "/d_setting/templates/allButton.php")) { if (\file_exists(__DIR__ . "/d_setting/templates/allButton.php")) {
$templates = new \League\Plates\Engine(__DIR__ . '/d_setting/templates'); $templates = new \League\Plates\Engine(__DIR__ . '/d_setting/templates');
} else { } else {
$templates = new \League\Plates\Engine(__DIR__ . '/templates'); $templates = new \League\Plates\Engine(__DIR__ . '/templates');
} }
return $templates->render('allButton', [ return $templates->render('allButton', [
'call' => $call, 'call' => $call,
'site' => $site 'site' => $site
]); ]);
} }
function commandButton() function commandButton()
{ {
$session = Session::getInstance(); $session = Session::getInstance();
$userID = Session::getUserID(); $userID = Session::getUserID();
if (!$session->isGameLoggedIn()) { if (!$session->isGameLoggedIn()) {
return ''; return '';
} }
$db = DB::db(); $db = DB::db();
$me = $db->queryFirstRow("select no,nation,officer_level,belong,permission,penalty from general where owner=%i", $userID); $me = $db->queryFirstRow("select no,nation,officer_level,belong,permission,penalty from general where owner=%i", $userID);
$nation = $db->queryFirstRow("select nation,level,color,secretlimit from nation where nation=%i", $me['nation']) ?? [ $nation = $db->queryFirstRow("select nation,level,color,secretlimit from nation where nation=%i", $me['nation']) ?? [
'nation' => 0, 'nation' => 0,
'level' => 0, 'level' => 0,
'secretlimit' => 99, 'secretlimit' => 99,
'color' => '#000000' 'color' => '#000000'
]; ];
$bgColor = Util::array_get($nation['color']) ?: '#000000'; $bgColor = Util::array_get($nation['color']) ?: '#000000';
$fgColor = newColor($bgColor); $fgColor = newColor($bgColor);
$templates = new \League\Plates\Engine(__DIR__ . '/templates'); $templates = new \League\Plates\Engine(__DIR__ . '/templates');
$showSecret = false; $showSecret = false;
$permission = checkSecretPermission($me); $permission = checkSecretPermission($me);
if ($permission >= 1) { if ($permission >= 1) {
$showSecret = true; $showSecret = true;
} else if ($me['officer_level'] == 0) { } else if ($me['officer_level'] == 0) {
$showSecret = false; $showSecret = false;
} }
return $templates->render('commandButton', [ return $templates->render('commandButton', [
'bgColor' => $bgColor, 'bgColor' => $bgColor,
'fgColor' => $fgColor, 'fgColor' => $fgColor,
'meLevel' => $me['officer_level'], 'meLevel' => $me['officer_level'],
'nationLevel' => $nation['level'], 'nationLevel' => $nation['level'],
'showSecret' => $showSecret, 'showSecret' => $showSecret,
'permission' => $permission, 'permission' => $permission,
]); ]);
} }
function formatWounded(int $value, int $wound): string function formatWounded(int $value, int $wound): string
{ {
if ($wound == 0) { if ($wound == 0) {
return "$value"; return "$value";
} }
$woundedValue = intdiv($value * (100 - $wound), 100); $woundedValue = intdiv($value * (100 - $wound), 100);
return "<font color=red>$woundedValue</font>"; return "<font color=red>$woundedValue</font>";
} }
function formatDefenceTrain(int $value): string function formatDefenceTrain(int $value): string
{ {
if ($value === 999) { if ($value === 999) {
return "×"; return "×";
} else if ($value >= 80) { } else if ($value >= 90){
return ""; return "";
} else { } else if ($value >= 80) {
return ""; return "";
} } else if ($value >= 60) {
} return "○";
} else{
function formatLeadershipBonus(int $value): string return "△";
{ }
if ($value == 0) { }
return '';
} function formatLeadershipBonus(int $value): string
return "<font color=cyan>+{$value}</font>"; {
} if ($value == 0) {
return '';
function formatName(string $name, int $npc): string }
{ return "<font color=cyan>+{$value}</font>";
if ($npc == 1) { }
$name = "<font color='skyblue'>$name</font>";
} else if ($npc > 1) { function formatName(string $name, int $npc): string
$name = "<font color='cyan'>$name</font>"; {
} if ($npc == 1) {
return $name; $name = "<font color='skyblue'>$name</font>";
} } else if ($npc > 1) {
$name = "<font color='cyan'>$name</font>";
function getMapHtml(?string $mapTheme = null) }
{ return $name;
$templates = new \League\Plates\Engine(__DIR__ . '/templates'); }
if ($mapTheme === null) { function getMapHtml(?string $mapTheme = null)
$db = DB::db(); {
$gameStor = KVStorage::getStorage($db, 'game_env'); $templates = new \League\Plates\Engine(__DIR__ . '/templates');
$mapTheme = $gameStor->map_theme ?? 'che';
} if ($mapTheme === null) {
$db = DB::db();
return $templates->render('map', [ $gameStor = KVStorage::getStorage($db, 'game_env');
'mapTheme' => $mapTheme $mapTheme = $gameStor->map_theme ?? 'che';
]); }
}
return $templates->render('map', [
function getInvitationList(array $nationList) 'mapTheme' => $mapTheme
{ ]);
$templates = new \League\Plates\Engine(__DIR__ . '/templates'); }
foreach ($nationList as &$nation) { function getInvitationList(array $nationList)
$nation['textColor'] = newColor($nation['color']); {
} $templates = new \League\Plates\Engine(__DIR__ . '/templates');
return $templates->render('invitationList', [
'nationList' => $nationList foreach ($nationList as &$nation) {
]); $nation['textColor'] = newColor($nation['color']);
} }
return $templates->render('invitationList', [
'nationList' => $nationList
]);
}
+1 -1
View File
@@ -523,7 +523,7 @@ function selection($tnmt_type, $tnmt, $phase) {
if($phase < 31) { if($phase < 31) {
$gameStor->phase+=1; $gameStor->phase+=1;
} else { } else {
$gameStor->tournamemt = 4; $gameStor->tournament = 4;
$gameStor->phase=0; $gameStor->phase=0;
} }
} }
+1 -1
View File
@@ -61,7 +61,7 @@ $scenario = $gameStor->scenario_text;
$nationID = $generalObj->getNationID(); $nationID = $generalObj->getNationID();
if($nationID){ if($nationID){
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env'); $nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->cacheValues(['notice', 'online_genenerals']); $nationStor->cacheAll();
} }
$valid = 0; $valid = 0;
+100 -100
View File
@@ -1,101 +1,101 @@
<?php <?php
namespace sammo; namespace sammo;
include 'lib.php'; include 'lib.php';
include "func.php"; include "func.php";
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) { if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) {
Json::die([ Json::die([
'result'=>true, 'result'=>true,
'affected'=>0, 'affected'=>0,
'status'=>'no_reserved_table' 'status'=>'no_reserved_table'
]); ]);
} }
$reserved = $db->queryFirstRow('SELECT `date`, options FROM reserved_open ORDER BY `date` ASC LIMIT 1'); $reserved = $db->queryFirstRow('SELECT `date`, options FROM reserved_open ORDER BY `date` ASC LIMIT 1');
if(!$reserved){ if(!$reserved){
Json::die([ Json::die([
'result'=>true, 'result'=>true,
'affected'=>0, 'affected'=>0,
'status'=>'no_reserved' 'status'=>'no_reserved'
]); ]);
} }
$reservedDate = new \DateTime($reserved['date']); $reservedDate = new \DateTime($reserved['date']);
$now = new \DateTime(); $now = new \DateTime();
$status = 'not_yet'; $status = 'not_yet';
list($isUnited, $lastTurn) = $gameStor->getValuesAsArray(['isunited', 'turntime']); list($isUnited, $lastTurn) = $gameStor->getValuesAsArray(['isunited', 'turntime']);
if($isUnited === null || $lastTurn === null){ if($isUnited === null || $lastTurn === null){
$isUnited = 2; $isUnited = 2;
$lastTurn = '2000-01-01'; $lastTurn = '2000-01-01';
} }
if($lastTurn !== null){ if($lastTurn !== null){
$lastTurn = new \DateTime($lastTurn); $lastTurn = new \DateTime($lastTurn);
} }
if($lastTurn === null){ if($lastTurn === null){
//이미 리셋된 상태임 //이미 리셋된 상태임
} }
else if(file_exists(__DIR__.'/.htaccess')){ else if(file_exists(__DIR__.'/.htaccess')){
//일단 서버는 닫혀 있음 //일단 서버는 닫혀 있음
} }
else if( else if(
$isUnited == 2 && $isUnited == 2 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > $reservedDate->getTimestamp() - $now->getTimestamp() $now->getTimestamp() - $lastTurn->getTimestamp() > $reservedDate->getTimestamp() - $now->getTimestamp()
){ ){
//정지 상태 & 중간 넘음 //정지 상태 & 중간 넘음
AppConf::getList()[DB::prefix()]->closeServer(); ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed'; $status = 'closed';
} }
else if( else if(
$isUnited > 0 && $isUnited > 0 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > ($reservedDate->getTimestamp() - $now->getTimestamp()) * 2 $now->getTimestamp() - $lastTurn->getTimestamp() > ($reservedDate->getTimestamp() - $now->getTimestamp()) * 2
){ ){
//천통 & 비정지 상태 & 2/3 넘음 //천통 & 비정지 상태 & 2/3 넘음
AppConf::getList()[DB::prefix()]->closeServer(); ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed'; $status = 'closed';
} }
else if($reservedDate->getTimestamp() - $now->getTimestamp() <= 60*10){ else if($reservedDate->getTimestamp() - $now->getTimestamp() <= 60*10){
//어쨌든 간에 10분 남았다면. //어쨌든 간에 10분 남았다면.
AppConf::getList()[DB::prefix()]->closeServer(); ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed'; $status = 'closed';
} }
if($now < $reservedDate){ if($now < $reservedDate){
Json::die([ Json::die([
'result'=>true, 'result'=>true,
'affected'=>0, 'affected'=>0,
'status'=>$status 'status'=>$status
]); ]);
} }
$options = Json::decode($reserved['options']); $options = Json::decode($reserved['options']);
$result = ResetHelper::buildScenario( $result = ResetHelper::buildScenario(
$options['turnterm'], $options['turnterm'],
$options['sync'], $options['sync'],
$options['scenario'], $options['scenario'],
$options['fiction'], $options['fiction'],
$options['extend'], $options['extend'],
$options['npcmode'], $options['npcmode'],
$options['show_img_level'], $options['show_img_level'],
$options['tournament_trig'], $options['tournament_trig'],
$options['join_mode'], $options['join_mode'],
$options['starttime'], $options['starttime'],
$options['autorun_user']?:null $options['autorun_user']?:null
); );
$result['affected']=1; $result['affected']=1;
$prefix = DB::prefix(); $prefix = DB::prefix();
AppConf::getList()[$prefix]->openServer(); ServConfig::getServerList()[$prefix]->openServer();
Json::die($result); Json::die($result);
+87
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<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$destGeneralID = Util::getPost('destGeneralID', 'int', 0);
if(!$destGeneralID || $destGeneralID <= 0){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수 코드입니다'
]);
}
$session = Session::requireGameLogin([])->setReadOnly();
$db = DB::db();
increaseRefresh("시뮬레이터 추출", 1);
$userID = Session::getUserID();
$me = $db->queryFirstRow('SELECT no,nation from general where owner=%i', $userID);
$nationID = $me['nation'];
$reqColumns = [
'nation',
'name', 'officer_level', 'explevel', 'injury',
'leadership', 'horse', 'strength', 'weapon', 'intel', 'book', 'item',
'rice', 'personal', 'special2',
'crew', 'crewtype',
'atmos', 'train', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'defence_train',
];
$reqRankColumns = [
'warnum', 'killnum', 'killcrew'
];
$dummyItems = [
'officer_level'=>1,
'horse'=>'None',
'weapon'=>'None',
'book'=>'None',
'item'=>'None',
'crew'=>0,
'crewtype'=>GameUnitConst::DEFAULT_CREWTYPE,
'rice'=>10000,
'train'=>GameConst::$maxTrainByCommand,
'atmos'=>GameConst::$maxTrainByCommand,
'dex1'=>0,
'dex2'=>0,
'dex3'=>0,
'dex4'=>0,
'dex5'=>0,
'defence_train'=>80,
'warnum'=>0,
'killnum'=>0,
'killcrew'=>0,
];
$rawDestGeneral = $db->queryFirstRow('SELECT %l FROM general WHERE no=%i', Util::formatListOfBackticks($reqColumns), $destGeneralID);
if($nationID == 0 || $rawDestGeneral['nation'] != $nationID){
foreach($dummyItems as $key=>$val){
$rawDestGeneral[$key] = $val;
}
}
else{
$rawRankValue = $db->queryAllLists('SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls', $destGeneralID, $reqRankColumns);
foreach($rawRankValue as [$rankType, $rankValue]){
$rawDestGeneral[$rankType] = $rankValue;
}
}
foreach(['dex1', 'dex2', 'dex3', 'dex4', 'dex5'] as $dexKey){
$dex = $rawDestGeneral[$dexKey];
$rawDestGeneral[$dexKey] = getDexLevelList()[getDexLevel($dex)][0];
}
Json::die([
'result'=>true,
'reason'=>'success',
'general'=>$rawDestGeneral,
]);
+36
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<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin([]);
$generalID = Session::getGeneralID();
$db = DB::db();
$rawList = Util::convertArrayToDict($db->query('SELECT no, name, npc, nation FROM general'), 'no');
$nationID = $rawList[$generalID]['nation'];
$result = [
'result'=>true,
'reason'=>'success',
'nationID'=>$nationID,
'generalID'=>$generalID,
'column'=>['no', 'name', 'npc']
];
$resultItem = [];
foreach(Util::arrayGroupBy($rawList, 'nation') as $subNationID=>$generals){
$subNation = [];
foreach($generals as $general){
$subNation[] = [$general['no'], $general['name'], $general['npc']];
}
$resultItem[$subNationID] = $subNation;
}
$result['list'] = $resultItem;
$result['nation'] = Util::convertArrayToDict($db->query('SELECT nation, name, color FROM nation'), 'nation');
Json::die($result);
+109 -109
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@@ -1,109 +1,109 @@
<?php <?php
namespace sammo; namespace sammo;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
//로그인 검사 //로그인 검사
$session = Session::requireLogin(); $session = Session::requireLogin([]);
$userID = Session::getUserID(); $userID = Session::getUserID();
$db = DB::db(); $db = DB::db();
$withToken = Util::getPost('with_token', 'bool', false); $withToken = Util::getPost('with_token', 'bool', false);
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
if($session->isGameLoggedIn()){ if($session->isGameLoggedIn()){
increaseRefresh("장수일람", 2); increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID); $me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']); $con = checkLimit($me['con']);
if ($con >= 2) { if ($con >= 2) {
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.' 'reason'=>'접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.'
]); ]);
} }
} }
else{ else{
$availableNextCall = $session->availableNextCallGetGeneralList??'2000-01-01 00:00:00'; $availableNextCall = $session->availableNextCallGetGeneralList??'2000-01-01 00:00:00';
$now = new \DateTimeImmutable(); $now = new \DateTimeImmutable();
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){ if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>"장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall 'reason'=>"장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
]); ]);
} }
$availableNextCall = $now->add(new \DateInterval('PT10S'))->format('Y-m-d H:i:s'); $availableNextCall = $now->add(new \DateInterval('PT10S'))->format('Y-m-d H:i:s');
$session->availableNextCallGetGeneralList = $availableNextCall; $session->availableNextCallGetGeneralList = $availableNextCall;
} }
$session->setReadOnly(); $session->setReadOnly();
$rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general'); $rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general');
$ownerNameList = []; $ownerNameList = [];
if($gameStor->isunited){ if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){ foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName; $ownerNameList[$ownerID] = $ownerName;
} }
} }
$generalList = []; $generalList = [];
foreach($rawGeneralList as $rawGeneral){ foreach($rawGeneralList as $rawGeneral){
[$owner,$no,$picture,$imgsvr,$npc,$age,$nation,$special,$special2,$personal,$name,$ownerName,$injury,$leadership,$strength,$intel,$experience,$dedication,$officerLevel,$killturn,$connectCnt] = $rawGeneral; [$owner,$no,$picture,$imgsvr,$npc,$age,$nation,$special,$special2,$personal,$name,$ownerName,$injury,$leadership,$strength,$intel,$experience,$dedication,$officerLevel,$killturn,$connectCnt] = $rawGeneral;
if(key_exists($owner, $ownerNameList)){ if(key_exists($owner, $ownerNameList)){
$ownerName = $ownerNameList[$owner]; $ownerName = $ownerNameList[$owner];
} }
$nationArr = getNationStaticInfo($nation); $nationArr = getNationStaticInfo($nation);
$lbonus = calcLeadershipBonus($officerLevel, $nationArr['level']); $lbonus = calcLeadershipBonus($officerLevel, $nationArr['level']);
$generalList[] = [ $generalList[] = [
$no, $no,
$picture, $picture,
$imgsvr, $imgsvr,
$npc, $npc,
$age, $age,
$nationArr['name'], $nationArr['name'],
getGeneralSpecialDomesticName($special), getGeneralSpecialDomesticName($special),
getGeneralSpecialWarName($special2), getGeneralSpecialWarName($special2),
getGenChar($personal), getGenChar($personal),
$name, $name,
$npc==1?$ownerName:null, $npc==1?$ownerName:null,
$injury, $injury,
$leadership, $leadership,
$lbonus, $lbonus,
$strength, $strength,
$intel, $intel,
getExpLevel($experience), getExpLevel($experience),
getHonor($experience), getHonor($experience),
getDed($dedication), getDed($dedication),
getOfficerLevelText($officerLevel, $nationArr['level']), getOfficerLevelText($officerLevel, $nationArr['level']),
$killturn, $killturn,
$connectCnt $connectCnt
]; ];
} }
$result = [ $result = [
'result'=>'true', 'result'=>'true',
'list'=>$generalList, 'list'=>$generalList,
]; ];
if($withToken){ if($withToken){
$now = (new \DateTimeImmutable())->format('Y-m-d H:i:s'); $now = (new \DateTimeImmutable())->format('Y-m-d H:i:s');
$tokens = []; $tokens = [];
foreach($db->query('SELECT * FROM select_npc_token WHERE `valid_until`>=%s', $now) as $token){ foreach($db->query('SELECT * FROM select_npc_token WHERE `valid_until`>=%s', $now) as $token){
$validUntil = $token['valid_until']; $validUntil = $token['valid_until'];
foreach(Json::decode($token['pick_result']) as $pickResult){ foreach(Json::decode($token['pick_result']) as $pickResult){
$tokens[$pickResult['no']]=$pickResult['keepCnt']; $tokens[$pickResult['no']]=$pickResult['keepCnt'];
} }
} }
$result['token'] = $tokens; $result['token'] = $tokens;
} }
Json::die($result); Json::die($result);
+208 -208
View File
@@ -1,209 +1,209 @@
<?php <?php
namespace sammo; namespace sammo;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
WebUtil::requireAJAX(); WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly(); $session = Session::requireLogin([])->setReadOnly();
if(!class_exists('\\sammo\\DB')){ if(!class_exists('\\sammo\\DB')){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'DB리셋 필요' 'reason'=>'DB리셋 필요'
]); ]);
} }
$serverName = DB::prefix(); $serverName = DB::prefix();
$serverAcl = $session->acl[$serverName]??[]; $serverAcl = $session->acl[$serverName]??[];
$allowReset = in_array('reset', $serverAcl); $allowReset = in_array('reset', $serverAcl);
$allowFullReset = in_array('fullReset',$serverAcl); $allowFullReset = in_array('fullReset',$serverAcl);
$allowReset |= $allowFullReset; $allowReset |= $allowFullReset;
$reserve_open = Util::getPost('reserve_open'); $reserve_open = Util::getPost('reserve_open');
if($reserve_open && $reserve_open < date('Y-m-d H:i')){ if($reserve_open && $reserve_open < date('Y-m-d H:i')){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'현재 시간보다 이전 시간대를 예약 시간으로 지정했습니다.' 'reason'=>'현재 시간보다 이전 시간대를 예약 시간으로 지정했습니다.'
]); ]);
} }
$pre_reserve_open = Util::getPost('pre_reserve_open'); $pre_reserve_open = Util::getPost('pre_reserve_open');
if($pre_reserve_open && !$reserve_open){ if($pre_reserve_open && !$reserve_open){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'가오픈 예약을 위해선 오픈 예약을 지정해야합니다.' 'reason'=>'가오픈 예약을 위해선 오픈 예약을 지정해야합니다.'
]); ]);
} }
if($pre_reserve_open && $pre_reserve_open >= $reserve_open){ if($pre_reserve_open && $pre_reserve_open >= $reserve_open){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'가오픈 시간이 오픈 예약 시점보다 이전이어야 합니다.' 'reason'=>'가오픈 시간이 오픈 예약 시점보다 이전이어야 합니다.'
]); ]);
} }
if($session->userGrade < 5 && !$allowReset){ if($session->userGrade < 5 && !$allowReset){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'관리자 아님' 'reason'=>'관리자 아님'
]); ]);
} }
$v = new Validator($_POST); $v = new Validator($_POST);
$v->rule('required', [ $v->rule('required', [
'turnterm', 'turnterm',
'sync', 'sync',
'scenario', 'scenario',
'fiction', 'fiction',
'extend', 'extend',
'join_mode', 'join_mode',
'npcmode', 'npcmode',
'show_img_level', 'show_img_level',
'autorun_user_minutes' 'autorun_user_minutes'
])->rule('integer', [ ])->rule('integer', [
'turnterm', 'turnterm',
'sync', 'sync',
'scenario', 'scenario',
'fiction', 'fiction',
'extend', 'extend',
'npcmode', 'npcmode',
'show_img_level', 'show_img_level',
'tournament_trig', 'tournament_trig',
'autorun_user_minutes' 'autorun_user_minutes'
])->rule('in', 'join_mode', ['onlyRandom', 'full']); ])->rule('in', 'join_mode', ['onlyRandom', 'full']);
if(!$v->validate()){ if(!$v->validate()){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>$v->errorStr() 'reason'=>$v->errorStr()
]); ]);
} }
$allowReset = true; $allowReset = true;
if($session->userGrade < 5 && !$allowFullReset){ if($session->userGrade < 5 && !$allowFullReset){
//리셋 가능한 조건인지 테스트 //리셋 가능한 조건인지 테스트
$allowReset = false; $allowReset = false;
if(file_exists(__DIR__.'/.htaccess')){ if(file_exists(__DIR__.'/.htaccess')){
$allowReset = true; $allowReset = true;
} }
else{ else{
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){ if($gameStor->isunited){
$allowReset = true; $allowReset = true;
} }
} }
} }
if(!$allowReset){ if(!$allowReset){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'부족한 권한: 서버가 닫혀있거나, 천통되어 있을 경우에만 리셋 가능합니다.' 'reason'=>'부족한 권한: 서버가 닫혀있거나, 천통되어 있을 경우에만 리셋 가능합니다.'
]); ]);
} }
$turnterm = (int)$_POST['turnterm']; $turnterm = (int)$_POST['turnterm'];
$sync = (int)$_POST['sync']; $sync = (int)$_POST['sync'];
$scenario = (int)$_POST['scenario']; $scenario = (int)$_POST['scenario'];
$fiction = (int)$_POST['fiction']; $fiction = (int)$_POST['fiction'];
$extend = (int)$_POST['extend']; $extend = (int)$_POST['extend'];
$npcmode = (int)$_POST['npcmode']; $npcmode = (int)$_POST['npcmode'];
$show_img_level = (int)$_POST['show_img_level']; $show_img_level = (int)$_POST['show_img_level'];
$tournament_trig = (int)$_POST['tournament_trig']; $tournament_trig = (int)$_POST['tournament_trig'];
$join_mode = $_POST['join_mode']; $join_mode = $_POST['join_mode'];
$autorun_user_minutes = (int)$_POST['autorun_user_minutes']; $autorun_user_minutes = (int)$_POST['autorun_user_minutes'];
$autorun_user_options = []; $autorun_user_options = [];
foreach(Util::getPost('autorun_user', 'array_string', []) as $autorun_option){ foreach(Util::getPost('autorun_user', 'array_string', []) as $autorun_option){
$autorun_user_options[$autorun_option] = 1; $autorun_user_options[$autorun_option] = 1;
} }
if($autorun_user_minutes > 0 && !$autorun_user_options){ if($autorun_user_minutes > 0 && !$autorun_user_options){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'적어도 자동 행동 중 하나는 선택을 해야합니다.' 'reason'=>'적어도 자동 행동 중 하나는 선택을 해야합니다.'
]); ]);
} }
if($autorun_user_minutes < 0){ if($autorun_user_minutes < 0){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'자동 행동 기한이 0보다 작을 수 없습니다.' 'reason'=>'자동 행동 기한이 0보다 작을 수 없습니다.'
]); ]);
} }
$autorun_user = $autorun_user_minutes?[ $autorun_user = $autorun_user_minutes?[
'limit_minutes'=>$autorun_user_minutes, 'limit_minutes'=>$autorun_user_minutes,
'options'=>$autorun_user_options 'options'=>$autorun_user_options
]:null; ]:null;
if($reserve_open){ if($reserve_open){
$reserve_open = new \DateTime($reserve_open); $reserve_open = new \DateTime($reserve_open);
$db = DB::db(); $db = DB::db();
if (!$db->queryFirstField("SHOW TABLES LIKE 'storage'")) { if (!$db->queryFirstField("SHOW TABLES LIKE 'storage'")) {
$clearResult = ResetHelper::clearDB(); $clearResult = ResetHelper::clearDB();
if(!$clearResult['result']){ if(!$clearResult['result']){
Json::die($clearResult); Json::die($clearResult);
} }
} }
if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) { if (!$db->queryFirstField("SHOW TABLES LIKE 'reserved_open'")) {
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'예약 테이블이 없음!' 'reason'=>'예약 테이블이 없음!'
]); ]);
} }
$scenarioObj = new Scenario($scenario, true); $scenarioObj = new Scenario($scenario, true);
$open_date = $reserve_open->format('Y-m-d H:i:s'); $open_date = $reserve_open->format('Y-m-d H:i:s');
$reserveInfo = [ $reserveInfo = [
'turnterm'=>$turnterm, 'turnterm'=>$turnterm,
'sync'=>$sync, 'sync'=>$sync,
'scenario'=>$scenario, 'scenario'=>$scenario,
'scenarioName'=>$scenarioObj->getTitle(), 'scenarioName'=>$scenarioObj->getTitle(),
'fiction'=>$fiction, 'fiction'=>$fiction,
'extend'=>$extend, 'extend'=>$extend,
'npcmode'=>$npcmode, 'npcmode'=>$npcmode,
'show_img_level'=>$show_img_level, 'show_img_level'=>$show_img_level,
'tournament_trig'=>$tournament_trig, 'tournament_trig'=>$tournament_trig,
'gameConf'=>$scenarioObj->getGameConf(), 'gameConf'=>$scenarioObj->getGameConf(),
'join_mode'=>$join_mode, 'join_mode'=>$join_mode,
'starttime'=>$open_date, 'starttime'=>$open_date,
'autorun_user'=>$autorun_user 'autorun_user'=>$autorun_user
]; ];
if($pre_reserve_open){ if($pre_reserve_open){
$pre_reserve_open = new \DateTime($pre_reserve_open); $pre_reserve_open = new \DateTime($pre_reserve_open);
$open_date = $pre_reserve_open->format('Y-m-d H:i:s'); $open_date = $pre_reserve_open->format('Y-m-d H:i:s');
} }
$db->delete('reserved_open', true); $db->delete('reserved_open', true);
$db->insert('reserved_open', [ $db->insert('reserved_open', [
'options'=>Json::encode($reserveInfo), 'options'=>Json::encode($reserveInfo),
'date'=>$open_date 'date'=>$open_date
]); ]);
AppConf::getList()[DB::prefix()]->closeServer(); ServConfig::getServerList()[DB::prefix()]->closeServer();
Json::die([ Json::die([
'result'=>true, 'result'=>true,
'reason'=>'예약' 'reason'=>'예약'
]); ]);
} }
Json::die(ResetHelper::buildScenario( Json::die(ResetHelper::buildScenario(
$turnterm, $turnterm,
$sync, $sync,
$scenario, $scenario,
$fiction, $fiction,
$extend, $extend,
$npcmode, $npcmode,
$show_img_level, $show_img_level,
$tournament_trig, $tournament_trig,
$join_mode, $join_mode,
TimeUtil::now(), TimeUtil::now(),
$autorun_user $autorun_user
)); ));
+102 -102
View File
@@ -1,103 +1,103 @@
<?php <?php
namespace sammo; namespace sammo;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
WebUtil::requireAJAX(); WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly(); $session = Session::requireLogin([])->setReadOnly();
if($session->userGrade < 6){ if($session->userGrade < 6){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'관리자 아님' 'reason'=>'관리자 아님'
]); ]);
} }
$fullReset = Util::getPost('full_reset', 'bool', false); $fullReset = Util::getPost('full_reset', 'bool', false);
$host = Util::getPost('db_host'); $host = Util::getPost('db_host');
$port = Util::getPost('db_port', 'int'); $port = Util::getPost('db_port', 'int');
$username = Util::getPost('db_id'); $username = Util::getPost('db_id');
$password = Util::getPost('db_pw'); $password = Util::getPost('db_pw');
$dbName = Util::getPost('db_name'); $dbName = Util::getPost('db_name');
if(!$host || !$port || !$username || !$password || !$dbName){ if(!$host || !$port || !$username || !$password || !$dbName){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'입력 값이 올바르지 않습니다' 'reason'=>'입력 값이 올바르지 않습니다'
]); ]);
} }
if($fullReset && class_exists('\\sammo\\DB')){ if($fullReset && class_exists('\\sammo\\DB')){
$mysqli_obj = DB::db()->get(); $mysqli_obj = DB::db()->get();
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/reset.sql'))){ if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/reset.sql'))){
while(true){ while(true){
if (!$mysqli_obj->more_results()) { if (!$mysqli_obj->more_results()) {
break; break;
} }
if(!$mysqli_obj->next_result()){ if(!$mysqli_obj->next_result()){
break; break;
} }
} }
} }
} }
if($fullReset){ if($fullReset){
FileUtil::delInDir(__DIR__."/logs"); FileUtil::delInDir(__DIR__."/logs");
FileUtil::delInDir(__DIR__."/data"); FileUtil::delInDir(__DIR__."/data");
if(file_exists(__DIR__.'/d_setting/DB.php')){ if(file_exists(__DIR__.'/d_setting/DB.php')){
@unlink(__DIR__.'/d_setting/DB.php'); @unlink(__DIR__.'/d_setting/DB.php');
} }
if(file_exists(__DIR__.'/d_setting/UniqueConst.php')){ if(file_exists(__DIR__.'/d_setting/UniqueConst.php')){
@unlink(__DIR__.'/d_setting/UniqueConst.php'); @unlink(__DIR__.'/d_setting/UniqueConst.php');
} }
} }
function dbConnFail($params){ function dbConnFail($params){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'DB 접속에 실패했습니다.' 'reason'=>'DB 접속에 실패했습니다.'
]); ]);
} }
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4'); $db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true; $db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->throw_exception_on_nonsql_error = false; $db->throw_exception_on_nonsql_error = false;
$db->nonsql_error_handler = 'dbConnFail'; $db->nonsql_error_handler = 'dbConnFail';
$mysqli_obj = $db->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨. $mysqli_obj = $db->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
$prefix = basename(__DIR__); $prefix = basename(__DIR__);
$result = Util::generateFileUsingSimpleTemplate( $result = Util::generateFileUsingSimpleTemplate(
__DIR__.'/d_setting/DB.orig.php', __DIR__.'/d_setting/DB.orig.php',
__DIR__.'/d_setting/DB.php',[ __DIR__.'/d_setting/DB.php',[
'host'=>$host, 'host'=>$host,
'user'=>$username, 'user'=>$username,
'password'=>$password, 'password'=>$password,
'dbName'=>$dbName, 'dbName'=>$dbName,
'port'=>$port, 'port'=>$port,
'prefix'=>$prefix 'prefix'=>$prefix
], true ], true
); );
if($result !== true){ if($result !== true){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>$result 'reason'=>$result
]); ]);
} }
ResetHelper::clearDB(); ResetHelper::clearDB();
AppConf::getList()[$prefix]->closeServer(); ServConfig::getServerList()[$prefix]->closeServer();
Json::die([ Json::die([
'result'=>true, 'result'=>true,
'reason'=>'success' 'reason'=>'success'
]); ]);
+83
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@@ -0,0 +1,83 @@
<?php
namespace sammo;
use Nette\Caching\Cache;
include "lib.php";
include "func.php";
if(!class_exists('\\sammo\\UniqueConst')){
Json::die([
'result'=>false,
'reason'=>'서버 초기화되지 않음'
]);
}
if(!prepareDir('data/file_cache')){
Json::die([
'result'=>false,
'reason'=>'cache 불가'
]);
}
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
$cache = new Cache($storage);
$serverID = UniqueConst::$serverID;
$mapInfo = $cache->load("recent_map");
//로그인 검사
$now = time();
if($mapInfo && ($now - $mapInfo['timestamp'] < 600)){
$mapEtag = $mapInfo['etag'];
$mapModified = $mapInfo['timestamp'];
header("Last-Modified: ".gmdate("D, d M Y H:i:s", $mapModified)." GMT");
header("Etag: $mapEtag");
if (
strtotime($_SERVER['HTTP_IF_MODIFIED_SINCE']??'2000-01-01') === $mapModified ||
trim($_SERVER['HTTP_IF_NONE_MATCH']??'') === $mapEtag
) {
header("HTTP/1.1 304 Not Modified");
die();
}
Json::die($mapInfo['data'], 0);
}
$defaultPost = [
'year' => null,
'month' => null,
'aux' => null,
'neutralView' => true,
'showMe' => false,
];
$history = formatHistoryToHTML(getGlobalHistoryLogRecent(10));
$rawMap = getWorldMap([
'year' => null,
'month' => null,
'aux' => null,
'neutralView' => true,
'showMe' => false,
]);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$mapTheme = $gameStor->map_theme ?? 'che';
$rawMap['history'] = $history;
$rawMap['theme'] = $mapTheme;
$etag = hash('sha256', $serverID.$now);
$map = [
'etag'=>$etag,
'timestamp'=>$now,
'data'=>$rawMap,
];
$cache->save("recent_map", $map);
header("Last-Modified: ".gmdate("D, d M Y H:i:s", $now)." GMT");
header("Etag: $etag");
Json::die($map['data'], 0);
+360 -359
View File
@@ -1,360 +1,361 @@
<?php <?php
namespace sammo; namespace sammo;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
WebUtil::requireAJAX(); WebUtil::requireAJAX();
$action = Util::getPost('action'); $action = Util::getPost('action');
$officerLevel = Util::getPost('officerLevel', 'int'); $officerLevel = Util::getPost('officerLevel', 'int');
$destGeneralID = Util::getPost('destGeneralID', 'int'); $destGeneralID = Util::getPost('destGeneralID', 'int');
$destCityID = Util::getPost('destCityID', 'int'); $destCityID = Util::getPost('destCityID', 'int');
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID(); $userID = Session::getUserID();
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear','year','month','scenario']); $gameStor->cacheValues(['startyear','year','month','scenario']);
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID); $me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level']; $myOfficerLevel = $me['officer_level'];
$nationID = $me['nation']; $nationID = $me['nation'];
//수뇌가 아니면 아무것도 할 수 없음 //수뇌가 아니면 아무것도 할 수 없음
if($myOfficerLevel < 5){ if($myOfficerLevel < 5){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'수뇌가 아닙니다.' 'reason'=>'수뇌가 아닙니다.'
]); ]);
} }
if($action === '추방' && $destGeneralID==0){ if($action === '추방' && $destGeneralID==0){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'장수가 지정되지 않았습니다.' 'reason'=>'장수가 지정되지 않았습니다.'
]); ]);
} }
if($destGeneralID==0){ if($destGeneralID==0){
$general = new DummyGeneral(true); $general = new DummyGeneral(true);
} $general->setVar('nation', $nationID);
else{ }
$general = General::createGeneralObjFromDB($destGeneralID, [ else{
'name', 'leadership', 'strength', 'intel', 'gold','rice', $general = General::createGeneralObjFromDB($destGeneralID, [
'troop','officer_level','npc','picture','imgsvr', 'name', 'leadership', 'strength', 'intel', 'gold','rice',
'permission','penalty','belong', 'crewtype', 'troop','officer_level','npc','picture','imgsvr',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit', 'permission','penalty','belong', 'crewtype',
], 1); 'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit',
], 1);
if($general instanceof DummyGeneral){
Json::die([ if($general instanceof DummyGeneral){
'result'=>false, Json::die([
'reason'=>'올바르지 않은 장수입니다.' 'result'=>false,
]); 'reason'=>'올바르지 않은 장수입니다.'
} ]);
}
if($nationID != $general->getNationID()){
Json::die([ if($nationID != $general->getNationID()){
'result'=>false, Json::die([
'reason'=>'아국 장수가 아닙니다' 'result'=>false,
]); 'reason'=>'아국 장수가 아닙니다'
} ]);
} }
}
if($officerLevel == 12){
Json::die([ if($officerLevel == 12){
'result'=>false, Json::die([
'reason'=>'군주를 대상으로 할 수 없습니다.' 'result'=>false,
]); 'reason'=>'군주를 대상으로 할 수 없습니다.'
} ]);
}
function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$generalID = $general->getID(); function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$nationID = $general->getNationID(); $generalID = $general->getID();
$nationID = $general->getNationID();
$db = DB::db();
$db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
// 임명가능 레벨
$lv = getNationChiefLevel($nationLevel); // 임명가능 레벨
$lv = getNationChiefLevel($nationLevel);
if($targetOfficerLevel < $lv){
return '임명불가능한 관직입니다.'; if($targetOfficerLevel < $lv){
} return '임명불가능한 관직입니다.';
}
if(isOfficerSet($chiefSet, $targetOfficerLevel)){
return '지금은 임명할 수 없습니다.'; if(isOfficerSet($chiefSet, $targetOfficerLevel)){
} return '지금은 임명할 수 없습니다.';
}
//기존 장수 일반으로
$db->update('general', [ //기존 장수 일반으로
'officer_level'=>1, $db->update('general', [
'officer_city'=>0, 'officer_level'=>1,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID); 'officer_city'=>0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if($targetOfficerLevel === 11){
if($targetOfficerLevel === 11){
}
else if($targetOfficerLevel % 2 == 0){ }
if($general->getVar('strength') < GameConst::$chiefStatMin){ else if($targetOfficerLevel % 2 == 0){
return '무력이 부족합니다.'; if($general->getVar('strength') < GameConst::$chiefStatMin){
} return '무력이 부족합니다.';
}
}
else{ }
if($general->getVar('intel') < GameConst::$chiefStatMin){ else{
return '지력이 부족합니다.'; if($general->getVar('intel') < GameConst::$chiefStatMin){
} return '지력이 부족합니다.';
} }
}
//신임 장수
$general->setVar('officer_level', $targetOfficerLevel); //신임 장수
$general->setVar('officer_city', 0); $general->setVar('officer_level', $targetOfficerLevel);
$db->update('nation', [ $general->setVar('officer_city', 0);
'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)), $db->update('nation', [
], 'nation=%i', $nationID); 'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
$general->applyDB($db); ], 'nation=%i', $nationID);
$general->applyDB($db);
return null;
} return null;
}
function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
$nationID = $general->getNationID(); function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
$nationID = $general->getNationID();
$db = DB::db();
$db = DB::db();
if(CityConst::byID($cityID) === null){
return '올바르지 않은 도시입니다'; if(CityConst::byID($cityID) === null){
} return '올바르지 않은 도시입니다';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if($officerSet === null){ $officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
return '아국 도시가 아닙니다'; if($officerSet === null){
} return '아국 도시가 아닙니다';
}
if(isOfficerSet($officerSet, $targetOfficerLevel)){
return '이미 다른 장수가 임명되어있습니다'; if(isOfficerSet($officerSet, $targetOfficerLevel)){
} return '이미 다른 장수가 임명되어있습니다';
}
//기존 장수 일반으로
$db->update('general', [ //기존 장수 일반으로
'officer_level'=>1, $db->update('general', [
'officer_city'=>0, 'officer_level'=>1,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID()); 'officer_city'=>0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if($general instanceof DummyGeneral){
return null; if($general instanceof DummyGeneral){
} return null;
}
if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.'; if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
} return '무력이 부족합니다.';
}
if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.'; if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
} return '지력이 부족합니다.';
}
//신임 장수
$db->update('city', [ //신임 장수
'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)), $db->update('city', [
], 'city=%i AND nation=%i', $cityID, $nationID); 'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
$general->setVar('officer_level', $targetOfficerLevel); ], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_city', $cityID); $general->setVar('officer_level', $targetOfficerLevel);
$general->applyDB($db); $general->setVar('officer_city', $cityID);
$general->applyDB($db);
return null;
} return null;
}
function do추방(General $general, int $myOfficerLevel):?string{
$generalID = $general->getID(); function do추방(General $general, int $myOfficerLevel):?string{
$generalName = $general->getVar('name'); $generalID = $general->getID();
$nationID = $general->getNationID(); $generalName = $general->getVar('name');
$nationID = $general->getNationID();
//추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw()); //추방할사람이 외교권자이면 불가
if($permission == 4){ $permission = checkSecretPermission($general->getRaw());
return '외교권자는 추방할 수 없습니다.'; if($permission == 4){
} return '외교권자는 추방할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $db = DB::db();
$env = $gameStor->getValues(['startyear','year','month','scenario']); $gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear','year','month','scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name']; $nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$logger = $general->getLogger();
$logger = $general->getLogger();
//이미 지정했다면 무시
if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) { //이미 지정했다면 무시
return '이미 추방 권한을 사용했습니다.'; if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
} return '이미 추방 권한을 사용했습니다.';
$gold = 0; }
$rice = 0; $gold = 0;
// 금쌀1000이상은 남김 $rice = 0;
if($general->getVar('gold') > GameConst::$defaultGold) { // 금쌀1000이상은 남김
$gold = $general->getVar('gold') - GameConst::$defaultGold; if($general->getVar('gold') > GameConst::$defaultGold) {
$general->setVar('gold', GameConst::$defaultGold); $gold = $general->getVar('gold') - GameConst::$defaultGold;
} $general->setVar('gold', GameConst::$defaultGold);
if($general->getVar('rice') > GameConst::$defaultRice) { }
$rice = $general->getVar('rice') - GameConst::$defaultRice; if($general->getVar('rice') > GameConst::$defaultRice) {
$general->setVar('rice', GameConst::$defaultRice); $rice = $general->getVar('rice') - GameConst::$defaultRice;
} $general->setVar('rice', GameConst::$defaultRice);
}
$general->setVar('nation', 0);
$general->setVar('officer_level', 0); $general->setVar('nation', 0);
$general->setVar('officer_city', 0); $general->setVar('officer_level', 0);
$general->setVar('belong', 0); $general->setVar('officer_city', 0);
$oldMakeLimit = $general->getVar('makelimit'); $general->setVar('belong', 0);
$general->setVar('makelimit', 12); $oldMakeLimit = $general->getVar('makelimit');
$general->setVar('permission', 'normal'); $general->setVar('makelimit', 12);
$general->setVar('permission', 'normal');
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>에서 <R>추방</>당했습니다."); $josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN); $logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.");
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소
if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){ // 명성/공헌 N*10%감소
$general->setVar('makelimit', $oldMakeLimit); if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){
} $general->setVar('makelimit', $oldMakeLimit);
else{ }
$betrayCnt = $general->getVar('betray'); else{
$general->addExperience(-$general->getVar('experience')*0.1*$betrayCnt); $betrayCnt = $general->getVar('betray');
$general->addDedication(-$general->getVar('dedication')*0.1*$betrayCnt); $general->addExperience(-$general->getVar('experience')*0.1*$betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt); $general->addDedication(-$general->getVar('dedication')*0.1*$betrayCnt);
} $general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
}
//부대장일 경우
if($general->getVar('troop') == $generalID){ //부대장일 경우
// 모두 탈퇴 if($general->getVar('troop') == $generalID){
$db->update('general', [ // 모두 탈퇴
'troop'=>0, $db->update('general', [
], 'troop = %i', $generalID); 'troop'=>0,
$db->delete('troop', 'troop_leader=%i', $generalID); ], 'troop = %i', $generalID);
} $db->delete('troop', 'troop_leader=%i', $generalID);
$general->setVar('troop', 0); }
$general->setVar('troop', 0);
if($general->getNPCType() >= 2 && ($env['scenario'] < 100 || Util::randBool(0.01))) {
if($general->getNPCType() >= 2 && ($env['scenario'] < 100 || Util::randBool(0.01))) {
$str = Util::choiceRandom([
'날 버리다니... 곧 전장에서 복수해주겠다...', $str = Util::choiceRandom([
'추방이라... 내가 무얼 잘못했단 말인가...', '날 버리다니... 곧 전장에서 복수해주겠다...',
'어디 추방해가면서 잘되나 보자... 꼭 복수하겠다...', '추방이라... 내가 무얼 잘못했단 말인가...',
'인덕이 제일이거늘... 추방이 웬말인가... 저주한다!', '어디 추방해가면서 잘되나 보자... 꼭 복수하겠다...',
'날 추방했으니 그 복수로 적국에 정보를 팔아 넘겨야겠군요. 그럼 이만.' '인덕이 제일이거늘... 추방이 웬말인가... 저주한다!',
]); '날 추방했으니 그 복수로 적국에 정보를 팔아 넘겨야겠군요. 그럼 이만.'
]);
$src = new MessageTarget(
$generalID, $src = new MessageTarget(
$generalName, $generalID,
$nationID, $generalName,
$nation['name'], $nationID,
$nation['color'], $nation['name'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture')) $nation['color'],
); GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
$msg = new Message( );
Message::MSGTYPE_PUBLIC, $msg = new Message(
$src, Message::MSGTYPE_PUBLIC,
$src, $src,
$str, $src,
new \DateTime(), $str,
new \DateTime('9999-12-31'), new \DateTime(),
[] new \DateTime('9999-12-31'),
); []
$msg->send(); );
} $msg->send();
}
if($env['year'] < $env['startyear']+3) {
//초반엔 군주 부상 증가(엔장 임관지양) if($env['year'] < $env['startyear']+3) {
$db->update('general', [ //초반엔 군주 부상 증가(엔장 임관지양)
'injury'=>$db->sqleval('least(injury + 1, %i)', 80), $db->update('general', [
], 'nation=%i AND officer_level=12', $nationID); 'injury'=>$db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0), $db->update('nation', [
'gold'=>$db->sqleval('gold + %i', $gold), 'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'rice'=>$db->sqleval('rice + %i', $rice), 'gold'=>$db->sqleval('gold + %i', $gold),
], 'nation = %i', $nationID); 'rice'=>$db->sqleval('rice + %i', $rice),
} else { ], 'nation = %i', $nationID);
//이번분기는 추방불가(초반 제외) } else {
$db->update('nation', [ //이번분기는 추방불가(초반 제외)
'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)), $db->update('nation', [
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0), 'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gold'=>$db->sqleval('gold + %i', $gold), 'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'rice'=>$db->sqleval('rice + %i', $rice), 'gold'=>$db->sqleval('gold + %i', $gold),
], 'nation = %i', $nationID); 'rice'=>$db->sqleval('rice + %i', $rice),
} ], 'nation = %i', $nationID);
}
$logger->pushGeneralHistoryLog("<D>{$nation['name']}</>에서 추방됨");
$general->applyDB($db); $logger->pushGeneralHistoryLog("<D>{$nation['name']}</>에서 추방됨");
$general->applyDB($db);
return null;
} return null;
}
if($action == "임명") {
if(2 <= $officerLevel && $officerLevel <= 4){ if($action == "임명") {
if(!$destCityID){ if(2 <= $officerLevel && $officerLevel <= 4){
Json::die([ if(!$destCityID){
'result'=>false, Json::die([
'reason'=>'도시가 지정되지 않았습니다.' 'result'=>false,
]); 'reason'=>'도시가 지정되지 않았습니다.'
} ]);
$result = do도시임명($general, $destCityID, $officerLevel); }
if($result !== null){ $result = do도시임명($general, $destCityID, $officerLevel);
Json::die([ if($result !== null){
'result'=>false, Json::die([
'reason'=>$result 'result'=>false,
]); 'reason'=>$result
} ]);
Json::die([ }
'result'=>true, Json::die([
'reason'=>'success' 'result'=>true,
]); 'reason'=>'success'
} ]);
}
if(5 <= $officerLevel && $officerLevel < 12){
$result = do수뇌임명($general, $officerLevel); if(5 <= $officerLevel && $officerLevel < 12){
if($result !== null){ $result = do수뇌임명($general, $officerLevel);
Json::die([ if($result !== null){
'result'=>false, Json::die([
'reason'=>$result 'result'=>false,
]); 'reason'=>$result
} ]);
Json::die([ }
'result'=>true, Json::die([
'reason'=>'success' 'result'=>true,
]); 'reason'=>'success'
} ]);
}
Json::die([
'result'=>false, Json::die([
'reason'=>'올바르지 않은 지정입니다.' 'result'=>false,
]); 'reason'=>'올바르지 않은 지정입니다.'
} ]);
}
if($action == "추방") {
$result = do추방($general, $myOfficerLevel); if($action == "추방") {
if($result !== null){ $result = do추방($general, $myOfficerLevel);
Json::die([ if($result !== null){
'result'=>false, Json::die([
'reason'=>$result 'result'=>false,
]); 'reason'=>$result
} ]);
Json::die([ }
'result'=>true, Json::die([
'reason'=>'success' 'result'=>true,
]); 'reason'=>'success'
} ]);
}
Json::die([
'result'=>false, Json::die([
'reason'=>'올바르지 않은 명령입니다.' 'result'=>false,
'reason'=>'올바르지 않은 명령입니다.'
]); ]);
+81 -76
View File
@@ -1,77 +1,82 @@
<?php <?php
namespace sammo; namespace sammo;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
WebUtil::requireAJAX(); WebUtil::requireAJAX();
$session = Session::requireGameLogin([])->setReadOnly(); $session = Session::requireGameLogin([])->setReadOnly();
$userID = Session::getUserID(); $userID = Session::getUserID();
$generalID = $session->generalID; $generalID = $session->generalID;
increaseRefresh("내정보 수정", 0); increaseRefresh("내정보 수정", 0);
$action = Util::getPost('action'); $action = Util::getPost('action');
$tnmt = Util::getPost('tnmt', 'int', 1); $tnmt = Util::getPost('tnmt', 'int', 1);
$defence_train = Util::getPost('defence_train', 'int', 80); $defence_train = Util::getPost('defence_train', 'int', 80);
$use_treatment = Util::getPost('use_treatment', 'int', 10); $use_treatment = Util::getPost('use_treatment', 'int', 10);
//$detachNPC = Util::getPost('detachNPC', 'bool'); $use_auto_nation_turn = Util::getPost('use_auto_nation_turn', 'int', 1);
$detachNPC = false; //$detachNPC = Util::getPost('detachNPC', 'bool');
$detachNPC = false;
if ($defence_train <= 40) {
$defence_train = 40; if ($defence_train <= 40) {
} $defence_train = 40;
}
if($defence_train <= 90){
$defence_train = Util::round($defence_train, -1); if($defence_train <= 90){
} $defence_train = Util::round($defence_train, -1);
else{ }
$defence_train = 999; else{
} $defence_train = 999;
}
if($tnmt < 0 || $tnmt > 1){
$tnmt = 1; if($tnmt < 0 || $tnmt > 1){
} $tnmt = 1;
}
$db = DB::db();
$me = General::createGeneralObjFromDB($generalID); $db = DB::db();
$me = General::createGeneralObjFromDB($generalID);
if($defence_train != $me->getVar('defence_train')){
if($defence_train == 999){ if($defence_train != $me->getVar('defence_train')){
$me->increaseVar('myset', -1); if($defence_train == 999){
$me->setVar('defence_train', $defence_train); $me->increaseVar('myset', -1);
$me->increaseVar('train', -3); $me->setVar('defence_train', $defence_train);
$me->increaseVar('atmos', -3); $me->increaseVar('train', -3);
} $me->increaseVar('atmos', -3);
else{ }
$me->increaseVar('myset', -1); else{
$me->setVar('defence_train', $defence_train); $me->increaseVar('myset', -1);
} $me->setVar('defence_train', $defence_train);
} }
}
$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
if($me->getVar('tnmt') != $tnmt){
$me->setVar('tnmt', $tnmt); if($use_auto_nation_turn != $me->getAuxVar('use_auto_nation_turn')){
} $me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
}
if($me->getNPCType() == 1 && $detachNPC){
$turnterm = $gameStor->turnterm; if($me->getVar('tnmt') != $tnmt){
$me->setVar('tnmt', $tnmt);
if($turnterm < 10){ }
$targetKillTurn = 30 / $turnterm;
} if($me->getNPCType() == 1 && $detachNPC){
else{ $turnterm = $gameStor->turnterm;
$targetKillTurn = 60 / $turnterm;
} if($turnterm < 10){
$me->setVar('killturn', $targetKillTurn); $targetKillTurn = 30 / $turnterm;
} }
else{
$me->applyDB($db); $targetKillTurn = 60 / $turnterm;
}
Json::die([ $me->setVar('killturn', $targetKillTurn);
'result'=>true, }
'reason'=>'success'
$me->applyDB($db);
Json::die([
'result'=>true,
'reason'=>'success'
]); ]);
+465 -451
View File
@@ -1,451 +1,465 @@
<?php <?php
namespace sammo; namespace sammo;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
WebUtil::requireAJAX(); WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly(); $session = Session::requireLogin([])->setReadOnly();
$userID = Session::getUserID(); $userID = Session::getUserID();
increaseRefresh("시뮬레이터", 0); increaseRefresh("시뮬레이터", 0);
$query = Util::getPost('query'); $query = Util::getPost('query');
if($query === null){ if($query === null){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'입력값이 없습니다.' 'reason'=>'입력값이 없습니다.'
]); ]);
} }
$action = Util::getPost('action'); $action = Util::getPost('action');
if($action === null || !in_array($action, ['reorder', 'battle'])){ if($action === null || !in_array($action, ['reorder', 'battle'])){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'원하는 동작이 지정되지 않았습니다.' 'reason'=>'원하는 동작이 지정되지 않았습니다.'
]); ]);
} }
$query = Json::decode($query); $query = Json::decode($query);
if($query === null){ if($query === null){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'올바르지 않은 JSON입니다.' 'reason'=>'올바르지 않은 JSON입니다.'
]); ]);
} }
$defaultCheck = [ $defaultCheck = [
'required'=>[ 'required'=>[
'attackerGeneral', 'attackerCity', 'attackerNation', 'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation', 'defenderGenerals', 'defenderCity', 'defenderNation',
'year', 'month', 'repeatCnt' 'year', 'month', 'repeatCnt'
], ],
'integer'=>[ 'integer'=>[
'year','month','repeatCnt' 'year','month','repeatCnt'
], ],
'between'=>[ 'between'=>[
['month', [1, 12]] ['month', [1, 12]]
], ],
'in'=>[ 'in'=>[
['repeatCnt', [1, 1000]] ['repeatCnt', [1, 1000]]
], ],
'min'=>[ 'min'=>[
['year', 0] ['year', 0]
], ],
'array'=>[ 'array'=>[
'attackerGeneral', 'attackerCity', 'attackerNation', 'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation' 'defenderGenerals', 'defenderCity', 'defenderNation'
], ],
]; ];
$v = new Validator($query); $v = new Validator($query);
$v->rules($defaultCheck); $v->rules($defaultCheck);
if(!$v->validate()){ if(!$v->validate()){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>$v->errorStr() 'reason'=>$v->errorStr()
]); ]);
} }
$year = $query['year']; $year = $query['year'];
$month = $query['month']; $month = $query['month'];
$repeatCnt = $query['repeatCnt']; $repeatCnt = $query['repeatCnt'];
$rawAttacker = $query['attackerGeneral']; $rawAttacker = $query['attackerGeneral'];
$rawAttacker['turntime'] = TimeUtil::now(); $rawAttacker['turntime'] = TimeUtil::now();
$rawAttackerCity = $query['attackerCity']; $rawAttackerCity = $query['attackerCity'];
$rawAttackerNation = $query['attackerNation']; $rawAttackerNation = $query['attackerNation'];
$rawDefenderList = $query['defenderGenerals']; $rawDefenderList = $query['defenderGenerals'];
$rawDefenderCity = $query['defenderCity']; $rawDefenderCity = $query['defenderCity'];
$rawDefenderNation = $query['defenderNation']; $rawDefenderNation = $query['defenderNation'];
$generalCheck = [ $generalCheck = [
'required'=>[ 'required'=>[
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train', 'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item', 'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'recent_war' 'recent_war', 'warnum', 'killnum', 'killcrew',
], ],
'integer'=>[ 'integer'=>[
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train', 'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp', 'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
], 'warnum', 'killnum', 'killcrew',
'min'=>[ ],
['no', 1], 'min'=>[
['nation', 1], ['no', 1],
['crew', 0], ['nation', 1],
['intel', 0], ['crew', 0],
['strength', 0], ['intel', 0],
['leadership', 0], ['strength', 0],
['experience', 0], ['leadership', 0],
['gold', 0], ['experience', 0],
['rice', 0], ['gold', 0],
['dex1', 0], ['rice', 0],
['dex2', 0], ['dex1', 0],
['dex3', 0], ['dex2', 0],
['dex4', 0], ['dex3', 0],
['dex5', 0], ['dex4', 0],
], ['dex5', 0],
'between'=>[ ['warnum', 0],
['train', [40, GameConst::$maxTrainByWar]], ['killnum', 0],
['atmos', [40, GameConst::$maxAtmosByWar]], ['killcrew', 0],
['explevel', [0, 300]], ],
['injury', [0, 80]], 'between'=>[
['officer_level', [1, 12]] ['train', [40, GameConst::$maxTrainByWar]],
], ['atmos', [40, GameConst::$maxAtmosByWar]],
'in'=>[ ['explevel', [0, 300]],
['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)], ['injury', [0, 80]],
['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)], ['officer_level', [1, 12]]
['crewtype', array_keys(GameUnitConst::all())], ],
['horse', array_merge(array_keys(GameConst::$allItems['horse']), ['None'])], 'in'=>[
['weapon', array_merge(array_keys(GameConst::$allItems['weapon']), ['None'])], ['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])], ['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])], ['crewtype', array_keys(GameUnitConst::all())],
] ['horse', array_merge(array_keys(GameConst::$allItems['horse']), ['None'])],
]; ['weapon', array_merge(array_keys(GameConst::$allItems['weapon']), ['None'])],
['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
$v = new Validator($rawAttacker); ['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
$v->rules($generalCheck); ]
if(!$v->validate()){ ];
Json::die([
'result'=>false, $v = new Validator($rawAttacker);
'reason'=>'[출병자]'.$v->errorStr() $v->rules($generalCheck);
]); if(!$v->validate()){
} Json::die([
'result'=>false,
$defenderList = []; 'reason'=>'[출병자]'.$v->errorStr()
foreach($rawDefenderList as $idx=>$rawDefenderGeneral){ ]);
$v = new Validator($rawDefenderGeneral); }
$v->rules($generalCheck);
if(!$v->validate()){ $defenderList = [];
$idx+=1; foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
Json::die([ $v = new Validator($rawDefenderGeneral);
'result'=>false, $v->rules($generalCheck);
'reason'=>"[수비자{$idx}]".$v->errorStr() if(!$v->validate()){
]); $idx+=1;
} Json::die([
$defenderList[] = new General($rawDefenderGeneral, null, $rawDefenderCity, $rawAttackerNation, $year, $month, true); 'result'=>false,
} 'reason'=>"[수비자{$idx}]".$v->errorStr()
]);
}
$cityCheck = [
'required'=>[ $defenderList[] = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
'city', 'nation', 'supply', 'name', }
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
'trust', 'level',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max', $cityCheck = [
'dead', 'state', 'conflict', 'required'=>[
], 'city', 'nation', 'supply', 'name',
'numeric'=>[ 'pop', 'agri', 'comm', 'secu', 'def', 'wall',
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead' 'trust', 'level',
], 'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'integer'=>[ 'dead', 'state', 'conflict',
'city', 'nation', 'supply', ],
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max', 'numeric'=>[
'state', 'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
], ],
'min'=>[ 'integer'=>[
['def', 0], 'city', 'nation', 'supply',
['wall', 0], 'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
['trust', 0], 'state',
['pop', 0], ],
['comm', 0], 'min'=>[
['secu', 0], ['def', 0],
['city', 1], ['wall', 0],
['nation', 0] ['trust', 0],
], ['pop', 0],
'in'=>[ ['comm', 0],
['level', array_keys(getCityLevelList())] ['secu', 0],
] ['city', 1],
]; ['nation', 0]
],
$v = new Validator($rawAttackerCity); 'in'=>[
$v->rules($cityCheck); ['level', array_keys(getCityLevelList())]
if(!$v->validate()){ ]
Json::die([ ];
'result'=>false,
'reason'=>'[출병도시]'.$v->errorStr() $v = new Validator($rawAttackerCity);
]); $v->rules($cityCheck);
} if(!$v->validate()){
Json::die([
$v = new Validator($rawDefenderCity); 'result'=>false,
$v->rules($cityCheck); 'reason'=>'[출병도시]'.$v->errorStr()
if(!$v->validate()){ ]);
Json::die([ }
'result'=>false,
'reason'=>'[수비도시]'.$v->errorStr() $v = new Validator($rawDefenderCity);
]); $v->rules($cityCheck);
} if(!$v->validate()){
Json::die([
$nationCheck = [ 'result'=>false,
'required'=>[ 'reason'=>'[수비도시]'.$v->errorStr()
'type', 'tech', 'level', 'capital', ]);
'nation', 'name', 'gold', 'rice', 'gennum' }
],
'integer'=>[ $nationCheck = [
'level', 'capital', 'nation', 'gennum', 'required'=>[
], 'type', 'tech', 'level', 'capital',
'numeric'=>[ 'nation', 'name', 'gold', 'rice', 'gennum'
'tech', 'gold', 'rice' ],
], 'integer'=>[
'min'=>[ 'level', 'capital', 'nation', 'gennum',
['tech', 0], ],
['gold', 0], 'numeric'=>[
['rice', 0], 'tech', 'gold', 'rice'
['gennum', 1], ],
], 'min'=>[
'in'=>[ ['tech', 0],
['type', GameConst::$availableNationType], ['gold', 0],
['level', array_keys(getNationLevelList())] ['rice', 0],
] ['gennum', 1],
]; ],
'in'=>[
$v = new Validator($rawAttackerNation); ['type', GameConst::$availableNationType],
$v->rules($nationCheck); ['level', array_keys(getNationLevelList())]
if(!$v->validate()){ ]
Json::die([ ];
'result'=>false,
'reason'=>'[출병국]'.$v->errorStr() $v = new Validator($rawAttackerNation);
]); $v->rules($nationCheck);
} if(!$v->validate()){
Json::die([
$v = new Validator($rawDefenderNation); 'result'=>false,
$v->rules($nationCheck); 'reason'=>'[출병국]'.$v->errorStr()
if(!$v->validate()){ ]);
Json::die([ }
'result'=>false,
'reason'=>'[수비국]'.$v->errorStr() $v = new Validator($rawDefenderNation);
]); $v->rules($nationCheck);
} if(!$v->validate()){
Json::die([
if($action == 'reorder'){ 'result'=>false,
usort($defenderList, function(General $lhs, General $rhs){ 'reason'=>'[수비국]'.$v->errorStr()
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs)); ]);
}); }
$order = []; if($action == 'reorder'){
foreach($defenderList as $defenderGeneral){ usort($defenderList, function(General $lhs, General $rhs){
$order[] = $defenderGeneral->getID(); return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
} });
Json::die([ $order = [];
'result'=>true, foreach($defenderList as $defenderGeneral){
'reason'=>'success', $order[] = $defenderGeneral->getID();
'order'=>$order }
]);
} Json::die([
'result'=>true,
usort($defenderList, function(General $lhs, General $rhs){ 'reason'=>'success',
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs)); 'order'=>$order
}); ]);
}
$rawDefenderList = array_map(function(General $general){
return $general->getRaw(); usort($defenderList, function(General $lhs, General $rhs){
}, $defenderList); return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
unset($defenderList); });
$db = DB::db(); $rawDefenderList = array_map(function(General $general){
$gameStor = KVStorage::getStorage($db, 'game_env'); return $general->getRaw();
$startYear = $gameStor->startyear; }, $defenderList);
$cityRate = Util::round(($year - $startYear) / 1.5) + 60; unset($defenderList);
$db = DB::db();
function simulateBattle( $gameStor = KVStorage::getStorage($db, 'game_env');
$rawAttacker, $rawAttackerCity, $rawAttackerNation, $startYear = $gameStor->startyear;
$rawDefenderList, $rawDefenderCity, $rawDefenderNation, $cityRate = Util::round(($year - $startYear) / 1.5) + 60;
$startYear, $year, $month, $cityRate
){ function extractRankVar(array $rawVal):array{
$attacker = new WarUnitGeneral( $rankVars = [];
new General($rawAttacker, null, $rawAttackerCity, $rawAttackerNation, $year, $month), foreach($rawVal as $rawKey=>$rawVal){
$rawAttackerNation, if(key_exists($rawKey, General::RANK_COLUMN)){
true $rankVars[$rawKey] = $rawVal;
); }
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate); }
return $rankVars;
$iterDefender = new \ArrayIterator($rawDefenderList); }
$iterDefender->rewind();
function simulateBattle(
$battleResult = []; $rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$attackerRice = $rawAttacker['rice']; $startYear, $year, $month, $cityRate
$defenderRice = 0; ){
$attacker = new WarUnitGeneral(
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month),
use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) { $rawAttackerNation,
if($prevDefender !== null){ true
$prevDefender->getLogger()->rollback(); );
$battleResult[] = $prevDefender; $city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
if($prevDefender instanceof WarUnitGeneral){
$defenderRice -= $prevDefender->getVar('rice'); $iterDefender = new \ArrayIterator($rawDefenderList);
} $iterDefender->rewind();
}
$battleResult = [];
if(!$reqNext){
return null; $attackerRice = $rawAttacker['rice'];
} $defenderRice = 0;
if(!$iterDefender->valid()){ $getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
return null; use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
} if($prevDefender !== null){
$prevDefender->getLogger()->rollback();
$defenderObj = new General($iterDefender->current(), null, $rawDefenderCity, $rawDefenderNation, $year, $month); $battleResult[] = $prevDefender;
if(extractBattleOrder($defenderObj) <= 0){ if($prevDefender instanceof WarUnitGeneral){
return null; $defenderRice -= $prevDefender->getVar('rice');
} }
}
$defenderRice += $defenderObj->getVar('rice');
if(!$reqNext){
$retVal = new WarUnitGeneral( return null;
$defenderObj, }
$rawDefenderNation,
false if(!$iterDefender->valid()){
); return null;
$iterDefender->next(); }
return $retVal;
}; $defenderObj = new General($iterDefender->current(), extractRankVar($iterDefender->current()), $rawDefenderCity, $rawDefenderNation, $year, $month);
if(extractBattleOrder($defenderObj) <= 0){
$conquerCity = processWar_NG($attacker, $getNextDefender, $city, $year - $startYear); return null;
}
$rawDefenderCity = $city->getRaw();
$updateAttackerNation = []; $defenderRice += $defenderObj->getVar('rice');
$updateDefenderNation = [];
$retVal = new WarUnitGeneral(
$attackerRice -= $attacker->getVar('rice'); $defenderObj,
$rawDefenderNation,
if($city->getPhase() > 0){ false
$rice = $city->getKilled() / 100 * 0.8; );
$rice *= $city->getCrewType()->rice; $iterDefender->next();
$rice *= getTechCost($rawDefenderNation['tech']); return $retVal;
$rice *= $cityRate / 100 - 0.2; };
Util::setRound($rice);
$conquerCity = processWar_NG($attacker, $getNextDefender, $city, $year - $startYear);
$defenderRice += $rice;
} $rawDefenderCity = $city->getRaw();
$updateAttackerNation = [];
$totalDead = $attacker->getKilled() + $attacker->getDead(); $updateDefenderNation = [];
$attackerCityDead = $totalDead * 0.4;
$defenderCityDead = $totalDead * 0.6; $attackerRice -= $attacker->getVar('rice');
return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice]; if($city->getPhase() > 0){
} $rice = $city->getKilled() / 100 * 0.8;
$rice *= $city->getCrewType()->rice;
$lastWarLog = []; $rice *= getTechCost($rawDefenderNation['tech']);
$rice *= $cityRate / 100 - 0.2;
$attackerKilled = 0; Util::setRound($rice);
$attackerDead = 0;
$defenderRice += $rice;
$attackerMaxKilled = 0; }
$attackerMinKilled = PHP_INT_MAX;
$totalDead = $attacker->getKilled() + $attacker->getDead();
$attackerMaxDead = 0; $attackerCityDead = $totalDead * 0.4;
$attackerMinDead = PHP_INT_MAX; $defenderCityDead = $totalDead * 0.6;
return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice];
$attackerAvgRice = 0; }
$defenderAvgRice = 0;
$lastWarLog = [];
$avgPhase = 0;
$avgWar = 0; $attackerKilled = 0;
$attackerDead = 0;
$attackerActivatedSkills = [];
$defendersActivatedSkills = []; $attackerMaxKilled = 0;
$attackerMinKilled = PHP_INT_MAX;
foreach(Util::range($repeatCnt) as $repeatIdx){
/** @var WarUnit $attacker */ $attackerMaxDead = 0;
[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle( $attackerMinDead = PHP_INT_MAX;
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate $attackerAvgRice = 0;
); $defenderAvgRice = 0;
$lastWarLog = Util::mapWithKey(function($key, $values){
return ConvertLog(join('<br>', $values)); $avgPhase = 0;
}, $attacker->getLogger()->rollback()); $avgWar = 0;
$avgPhase += $attacker->getPhase() / $repeatCnt; $attackerActivatedSkills = [];
$defendersActivatedSkills = [];
$killed = $attacker->getKilled();
$dead = $attacker->getDead(); foreach(Util::range($repeatCnt) as $repeatIdx){
/** @var WarUnit $attacker */
$attackerKilled += $killed / $repeatCnt; [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
$attackerDead += $dead / $repeatCnt; $rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$attackerMaxKilled = max($attackerMaxKilled, $killed); $startYear, $year, $month, $cityRate
$attackerMinKilled = min($attackerMinKilled, $killed); );
$lastWarLog = Util::mapWithKey(function($key, $values){
$attackerMaxDead = max($attackerMaxDead, $dead); return ConvertLog(join('<br>', $values));
$attackerMinDead = min($attackerMinDead, $dead); }, $attacker->getLogger()->rollback());
$attackerAvgRice += $attackerRice / $repeatCnt; $avgPhase += $attacker->getPhase() / $repeatCnt;
$defenderAvgRice += $defenderRice / $repeatCnt;
$killed = $attacker->getKilled();
$avgWar += count($battleResult) / $repeatCnt; $dead = $attacker->getDead();
foreach($attacker->getActivatedSkillLog() as $skillName => $skillCnt){ $attackerKilled += $killed / $repeatCnt;
if(!key_exists($skillName, $attackerActivatedSkills)){ $attackerDead += $dead / $repeatCnt;
$attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
} $attackerMaxKilled = max($attackerMaxKilled, $killed);
else{ $attackerMinKilled = min($attackerMinKilled, $killed);
$attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
} $attackerMaxDead = max($attackerMaxDead, $dead);
} $attackerMinDead = min($attackerMinDead, $dead);
foreach($battleResult as $idx=>$defender){ $attackerAvgRice += $attackerRice / $repeatCnt;
while($idx >= count($defendersActivatedSkills)){ $defenderAvgRice += $defenderRice / $repeatCnt;
$defendersActivatedSkills[] = [];
} $avgWar += count($battleResult) / $repeatCnt;
$activatedSkills = &$defendersActivatedSkills[$idx]; foreach($attacker->getActivatedSkillLog() as $skillName => $skillCnt){
foreach($defender->getActivatedSkillLog() as $skillName => $skillCnt){ if(!key_exists($skillName, $attackerActivatedSkills)){
if(!key_exists($skillName, $activatedSkills)){ $attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
$activatedSkills[$skillName] = $skillCnt / $repeatCnt; }
} else{
else{ $attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
$activatedSkills[$skillName] += $skillCnt / $repeatCnt; }
} }
}
foreach($battleResult as $idx=>$defender){
} while($idx >= count($defendersActivatedSkills)){
} $defendersActivatedSkills[] = [];
}
Json::die([
'result'=>true, $activatedSkills = &$defendersActivatedSkills[$idx];
'datetime'=>$rawAttacker['turntime'], foreach($defender->getActivatedSkillLog() as $skillName => $skillCnt){
'reason'=>'success', if(!key_exists($skillName, $activatedSkills)){
'lastWarLog'=>$lastWarLog, $activatedSkills[$skillName] = $skillCnt / $repeatCnt;
'avgWar'=>$avgWar, }
'phase'=>$avgPhase, else{
'killed'=>$attackerKilled, $activatedSkills[$skillName] += $skillCnt / $repeatCnt;
'maxKilled'=>$attackerMaxKilled, }
'minKilled'=>$attackerMinKilled, }
'dead'=>$attackerDead,
'maxDead'=>$attackerMaxDead, }
'minDead'=>$attackerMinDead, }
'attackerRice'=>$attackerAvgRice,
'defenderRice'=>$defenderAvgRice, Json::die([
'attackerSkills'=>$attackerActivatedSkills, 'result'=>true,
'defendersSkills'=>$defendersActivatedSkills, 'datetime'=>$rawAttacker['turntime'],
]); 'reason'=>'success',
'lastWarLog'=>$lastWarLog,
'avgWar'=>$avgWar,
'phase'=>$avgPhase,
'killed'=>$attackerKilled,
'maxKilled'=>$attackerMaxKilled,
'minKilled'=>$attackerMinKilled,
'dead'=>$attackerDead,
'maxDead'=>$attackerMaxDead,
'minDead'=>$attackerMinDead,
'attackerRice'=>$attackerAvgRice,
'defenderRice'=>$defenderAvgRice,
'attackerSkills'=>$attackerActivatedSkills,
'defendersSkills'=>$defendersActivatedSkills,
]);
+931 -799
View File
@@ -1,800 +1,932 @@
jQuery(function($){ jQuery(function($) {
var $generalForm = $('.form_sample .general_detail'); var $generalForm = $('.form_sample .general_detail');
var $defenderHeaderForm = $('.form_sample .card-header'); var $defenderHeaderForm = $('.form_sample .card-header');
var $defenderColumn = $('.defender-column'); var $defenderColumn = $('.defender-column');
var defenderNoList = {}; var defenderNoList = {};
var $attackerCard = $('.attacker_form'); var $attackerCard = $('.attacker_form');
var initBasicEvent = function(){ var initBasicEvent = function() {
$('.form_injury').change(function(){ if (window.nation) {
var $this = $(this); $('.form_city_level').val(window.city.level);
var $general = getGeneralDetail($this); $('.form_def').val(parseInt(window.city.def));
var $helptext = $general.find('.injury_helptext'); $('.form_wall').val(parseInt(window.city.wall));
$('.form_nation_type').val(window.nation.type);
var injury = parseInt($this.val()); $('.form_nation_level').val(window.nation.level);
//FIXME: PHP 코드와 항상 일치하도록 변경 $('.form_tech').val(parseInt(window.nation.tech / 1000));
var text = '건강'; if (window.nation.capital == window.city.city) {
var color = 'white'; $('.attacker_nation .form_is_capital:first').click();
if(injury > 60){ $('.defender_nation .form_is_capital:first').click();
text = '위독'; } else {
color = 'red'; $('.attacker_nation .form_is_capital:last').click();
} $('.defender_nation .form_is_capital:last').click();
else if(injury > 40){ }
text = '심각'; } else {
color = 'magenta'; $('.attacker_nation .form_is_capital:last').click();
} $('.defender_nation .form_is_capital:last').click();
else if(injury > 20){ }
text = '중상';
color = 'orange'; $('.form_injury').change(function() {
} var $this = $(this);
else if(injury > 0){ var $general = getGeneralDetail($this);
text = '경상'; var $helptext = $general.find('.injury_helptext');
color = 'yellow';
} var injury = parseInt($this.val());
$helptext.html(text).css('color', color); //FIXME: PHP 코드와 항상 일치하도록 변경
}); var text = '건강';
var color = 'white';
$('.export_general').click(function(){ if (injury > 60) {
var $btn = $(this); text = '위독';
var $general = getGeneralDetail($btn); color = 'red';
} else if (injury > 40) {
var values = exportGeneralInfo($general); text = '심각';
console.log(values); color = 'magenta';
}); } else if (injury > 20) {
$('.delete-defender').click(function(){ text = '중상';
var $card = getGeneralFrame($(this)); color = 'orange';
deleteDefender($card); } else if (injury > 0) {
}); text = '경상';
$('.copy-defender').click(function(){ color = 'yellow';
var $card = getGeneralFrame($(this)); }
copyDefender($card); $helptext.html(text).css('color', color);
}); });
$('.add-defender').click(function(){ $('.export_general').click(function() {
addDefender(); var $btn = $(this);
}); var $general = getGeneralDetail($btn);
$('.btn-general-load').click(function(){ var values = exportGeneralInfo($general);
var $file = $(this).prev(); console.log(values);
$file[0].click(); });
}) $('.delete-defender').click(function() {
var $card = getGeneralFrame($(this));
$('.form_load_general_file').on('change', function(e){ deleteDefender($card);
e.preventDefault(); });
var $this = $(this); $('.copy-defender').click(function() {
var $card = getGeneralFrame($this); var $card = getGeneralFrame($(this));
copyDefender($card);
var files = e.target.files; });
importGeneralInfoByFile(files, $card); $('.add-defender').click(function() {
return false; addDefender();
}); });
$('.btn-general-save').click(function(){ $('.btn-general-load').click(function() {
var $this = $(this); var $file = $(this).prev();
var $general = getGeneralDetail($this); $file[0].click();
var generalData = exportGeneralInfo($general); })
var filename = "general_{0}.json".format(generalData.name); $('.form_load_general_file').on('change', function(e) {
var saveData = JSON.stringify({ e.preventDefault();
objType:'general', var $this = $(this);
data:generalData var $card = getGeneralFrame($this);
}, null, 4);
var files = e.target.files;
download(saveData, filename, 'application/json');
}); importGeneralInfoByFile(files, $card);
return false;
$('.btn-battle-load').click(function(){ });
var $file = $(this).prev();
$file[0].click(); $('.btn-general-import-server').click(function() {
}) var $this = $(this);
var $card = getGeneralFrame($this);
$('.form_load_battle_file').on('change', function(e){
e.preventDefault(); var $modal = $('#importModal');
var $this = $(this); $modal.data('target', $card);
var files = e.target.files; $modal.modal('show');
});
importBattleInfoByFile(files);
return false; $('.btn-general-save').click(function() {
}); var $this = $(this);
var $general = getGeneralDetail($this);
$('.btn-battle-save').click(function(){ var generalData = exportGeneralInfo($general);
var battleData = exportAllData();
var filename = "battle_{0}.json".format(moment().format('YYYYMMDD_hhmmss')); var filename = "general_{0}.json".format(generalData.name);
var saveData = JSON.stringify({ var saveData = JSON.stringify({
objType:'battle', objType: 'general',
data:battleData data: generalData
}, null, 4); }, null, 4);
download(saveData, filename, 'application/json'); download(saveData, filename, 'application/json');
}) });
var $generals = $('.general_detail'); $('.btn-battle-load').click(function() {
$generals.bind('dragover dragleave', function(e) { var $file = $(this).prev();
e.stopPropagation() $file[0].click();
e.preventDefault() })
})
$generals.bind('drop', function(e){ $('.form_load_battle_file').on('change', function(e) {
e.preventDefault(); e.preventDefault();
var $this = $(this); var $this = $(this);
var $card = getGeneralFrame($this); var files = e.target.files;
var files = e.originalEvent.dataTransfer.files; importBattleInfoByFile(files);
return false;
importGeneralInfoByFile(files, $card); });
return false;
}); $('.btn-battle-save').click(function() {
var battleData = exportAllData();
var $battlePad = $('.dragpad_battle'); var filename = "battle_{0}.json".format(moment().format('YYYYMMDD_hhmmss'));
$battlePad.bind('dragover dragleave', function(e) { var saveData = JSON.stringify({
e.stopPropagation() objType: 'battle',
e.preventDefault() data: battleData
}) }, null, 4);
$battlePad.bind('drop', function(e){
e.preventDefault(); download(saveData, filename, 'application/json');
})
var files = e.originalEvent.dataTransfer.files;
var $generals = $('.general_detail');
importBattleInfoByFile(files); $generals.bind('dragover dragleave', function(e) {
return false; e.stopPropagation()
}); e.preventDefault()
} })
$generals.bind('drop', function(e) {
var importGeneralInfo = function($general, data){ e.preventDefault();
var setVal = function(query, val){ var $this = $(this);
$general.find(query).val(val).change(); var $card = getGeneralFrame($this);
}
var files = e.originalEvent.dataTransfer.files;
setVal('.form_general_name', data.name);
importGeneralInfoByFile(files, $card);
setVal('.form_officer_level', data.officer_level); return false;
setVal('.form_exp_level', data.explevel); });
setVal('.form_injury', data.injury);
var $battlePad = $('.dragpad_battle');
setVal('.form_leadership', data.leadership); $battlePad.bind('dragover dragleave', function(e) {
setVal('.form_general_horse', data.horse); e.stopPropagation()
setVal('.form_strength', data.strength); e.preventDefault()
setVal('.form_general_weap', data.weapon); })
setVal('.form_intel', data.intel); $battlePad.bind('drop', function(e) {
setVal('.form_general_book', data.book); e.preventDefault();
setVal('.form_general_item', data.item);
var files = e.originalEvent.dataTransfer.files;
setVal('.form_injury', data.injury);
importBattleInfoByFile(files);
setVal('.form_rice', data.rice); return false;
});
setVal('.form_general_character', data.personal); }
setVal('.form_general_special_war', data.special2);
var importGeneralInfo = function($general, data) {
setVal('.form_crew', data.crew); var setVal = function(query, val) {
setVal('.form_crewtype', data.crewtype); $general.find(query).val(val).change();
setVal('.form_atmos', data.atmos); }
setVal('.form_train', data.train);
setVal('.form_general_name', data.name);
setVal('.form_dex1', data.dex1);
setVal('.form_dex2', data.dex2); setVal('.form_officer_level', data.officer_level);
setVal('.form_dex3', data.dex3); setVal('.form_exp_level', data.explevel);
setVal('.form_dex4', data.dex4);
setVal('.form_dex5', data.dex5); setVal('.form_leadership', data.leadership);
setVal('.form_defence_train', data.defence_train); setVal('.form_general_horse', data.horse);
setVal('.form_strength', data.strength);
if(!setGeneralNo($general, data.no)){ setVal('.form_general_weap', data.weapon);
setGeneralNo($general, generateNewGeneralNo()); setVal('.form_intel', data.intel);
} setVal('.form_general_book', data.book);
} setVal('.form_general_item', data.item);
var exportGeneralInfo = function($general){ setVal('.form_injury', data.injury);
var getInt = function(query){
return parseInt($general.find(query).val()); setVal('.form_rice', data.rice);
}
setVal('.form_general_character', data.personal);
var getVal = function(query){ setVal('.form_general_special_war', data.special2);
return $general.find(query).val();
} setVal('.form_crew', data.crew);
setVal('.form_crewtype', data.crewtype);
return { setVal('.form_atmos', data.atmos);
no:getGeneralNo($general), setVal('.form_train', data.train);
name:getVal('.form_general_name'),
officer_level:getInt('.form_officer_level'), setVal('.form_dex1', data.dex1);
explevel:getInt('.form_exp_level'), setVal('.form_dex2', data.dex2);
setVal('.form_dex3', data.dex3);
leadership:getInt('.form_leadership'), setVal('.form_dex4', data.dex4);
horse:getVal('.form_general_horse'), setVal('.form_dex5', data.dex5);
strength:getInt('.form_strength'), setVal('.form_defence_train', data.defence_train);
weapon:getVal('.form_general_weap'),
intel:getInt('.form_intel'), setVal('.form_warnum', data.warnum);
book:getVal('.form_general_book'), setVal('.form_killnum', data.killnum);
item:getVal('.form_general_item'), setVal('.form_killcrew', data.killcrew);
injury:getInt('.form_injury'), if (!setGeneralNo($general, data.no)) {
setGeneralNo($general, generateNewGeneralNo());
rice:getInt('.form_rice'), }
}
personal:getVal('.form_general_character'),
special2:getVal('.form_general_special_war'), var exportGeneralInfo = function($general) {
var getInt = function(query) {
crew:getInt('.form_crew'), return parseInt($general.find(query).val());
crewtype:getInt('.form_crewtype'), }
atmos:getInt('.form_atmos'),
train:getInt('.form_train'), var getVal = function(query) {
return $general.find(query).val();
dex1:getInt('.form_dex1'), }
dex2:getInt('.form_dex2'),
dex3:getInt('.form_dex3'), return {
dex4:getInt('.form_dex4'), no: getGeneralNo($general),
dex5:getInt('.form_dex5'), name: getVal('.form_general_name'),
defence_train:getInt('.form_defence_train'), officer_level: getInt('.form_officer_level'),
}; explevel: getInt('.form_exp_level'),
}
leadership: getInt('.form_leadership'),
var importBattleInfoByFile = function(files){ horse: getVal('.form_general_horse'),
if(files === null){ strength: getInt('.form_strength'),
alert('파일 에러!'); weapon: getVal('.form_general_weap'),
return false; intel: getInt('.form_intel'),
} book: getVal('.form_general_book'),
item: getVal('.form_general_item'),
if(files.length < 1){
alert("파일 에러!"); injury: getInt('.form_injury'),
return false;
} rice: getInt('.form_rice'),
personal: getVal('.form_general_character'),
var file = files[0]; special2: getVal('.form_general_special_war'),
if(file.size > 1024*1024){
alert('파일이 너무 큽니다!'); crew: getInt('.form_crew'),
return false; crewtype: getInt('.form_crewtype'),
} atmos: getInt('.form_atmos'),
if(file.type === ''){ train: getInt('.form_train'),
alert('폴더를 업로드할 수 없습니다!');
return false; dex1: getInt('.form_dex1'),
} dex2: getInt('.form_dex2'),
dex3: getInt('.form_dex3'),
var reader = new FileReader(); dex4: getInt('.form_dex4'),
reader.onload = function(){ dex5: getInt('.form_dex5'),
var battleData = {};
try { defence_train: getInt('.form_defence_train'),
battleData = JSON.parse(reader.result);
} catch(e) { warnum: getInt('.form_warnum'),
alert('올바르지 않은 파일 형식입니다'); killnum: getInt('.form_killnum'),
return false; killcrew: getInt('.form_killcrew'),
}
};
if(!('objType' in battleData)){ }
alert('파일 형식을 확인할 수 없습니다');
return false; var importBattleInfoByFile = function(files) {
} if (files === null) {
alert('파일 에러!');
if(battleData.objType != 'battle'){ return false;
alert('전투 데이터가 아닙니다'); }
return false;
} if (files.length < 1) {
alert("파일 에러!");
importBattleInfo(battleData.data); return false;
return true; }
};
try { var file = files[0];
if (file.size > 1024 * 1024) {
reader.readAsText(file); alert('파일이 너무 큽니다!');
} return false;
catch(e) { }
alert('파일을 읽는데 실패했습니다.'); if (file.type === '') {
return false; alert('폴더를 업로드할 수 없습니다!');
} return false;
}
return true;
} var reader = new FileReader();
reader.onload = function() {
var importGeneralInfoByFile = function(files, $card){ var battleData = {};
if($card === undefined){ try {
$card = addDefender(); battleData = JSON.parse(reader.result);
} } catch (e) {
alert('올바르지 않은 파일 형식입니다');
if(files === null){ return false;
alert('파일 에러!'); }
return false;
} if (!('objType' in battleData)) {
alert('파일 형식을 확인할 수 없습니다');
if(files.length < 1){ return false;
alert("파일 에러!"); }
return false;
} if (battleData.objType != 'battle') {
alert('전투 데이터가 아닙니다');
return false;
var file = files[0]; }
if(file.size > 1024*1024){
alert('파일이 너무 큽니다!'); importBattleInfo(battleData.data);
return false; return true;
} };
if(file.type === ''){
alert('폴더를 업로드할 수 없습니다!'); try {
return false;
} reader.readAsText(file);
} catch (e) {
var reader = new FileReader(); alert('파일을 읽는데 실패했습니다.');
reader.onload = function(){ return false;
var generalData = {}; }
try {
generalData = JSON.parse(reader.result); return true;
} catch(e) { }
alert('올바르지 않은 파일 형식입니다');
return false; var importGeneralInfoByFile = function(files, $card) {
} if ($card === undefined) {
$card = addDefender();
if(!('objType' in generalData)){ }
alert('파일 형식을 확인할 수 없습니다');
return false; if (files === null) {
} alert('파일 에러!');
return false;
if(generalData.objType == 'battle'){ }
importBattleInfo(generalData.data);
return true; if (files.length < 1) {
} alert("파일 에러!");
if(generalData.objType != 'general'){ return false;
alert('장수 데이터가 아닙니다'); }
return false;
}
var file = files[0];
$card.find('.form_load_general_file').val(''); if (file.size > 1024 * 1024) {
alert('파일이 너무 큽니다!');
importGeneralInfo($card, generalData.data); return false;
return true; }
}; if (file.type === '') {
alert('폴더를 업로드할 수 없습니다!');
try { return false;
}
reader.readAsText(file);
} var reader = new FileReader();
catch(e) { reader.onload = function() {
alert('파일을 읽는데 실패했습니다.'); var generalData = {};
return false; try {
} generalData = JSON.parse(reader.result);
} catch (e) {
return true; alert('올바르지 않은 파일 형식입니다');
} return false;
}
var extendGeneralInfoForDB = function(generalData){
if (!('objType' in generalData)) {
var dbVal = { alert('파일 형식을 확인할 수 없습니다');
nation: (generalData.no)<=1 ? 1 : 2, return false;
city: (generalData.no)<=1 ? 1 : 3, }
turntime:'2018-08-26 12:00',
special:defaultSpecialDomestic, if (generalData.objType == 'battle') {
leadership_exp:0, importBattleInfo(generalData.data);
strength_exp:0, return true;
intel_exp:0, }
if (generalData.objType != 'general') {
gold:10000, alert('장수 데이터가 아닙니다');
return false;
dedication:0, }
recent_war:'2018-08-26 12:00', $card.find('.form_load_general_file').val('');
experience:Math.pow(generalData.explevel, 2),
}; importGeneralInfo($card, generalData.data);
return true;
return $.extend({}, generalData, dbVal); };
}
try {
var getGeneralFrame = function($btn){
var $card = $btn.closest('.general_form'); reader.readAsText(file);
return $card; } catch (e) {
} alert('파일을 읽는데 실패했습니다.');
return false;
var getGeneralDetail = function($btn){ }
var $card = getGeneralFrame($btn);
var $general = $card.find('.general_detail'); return true;
return $general; }
}
var extendGeneralInfoForDB = function(generalData) {
var getGeneralNo = function($btn){
return parseInt(getGeneralFrame($btn).data('general_no')); var dbVal = {
} nation: (generalData.no) <= 1 ? 1 : 2,
city: (generalData.no) <= 1 ? 1 : 3,
var setGeneralNo = function($btn, value){ turntime: '2018-08-26 12:00',
if(value == 1){ special: defaultSpecialDomestic,
//1번은 무조건 공격자임 leadership_exp: 0,
return false; strength_exp: 0,
} intel_exp: 0,
if(value in defenderNoList){
return false; gold: 10000,
}
var $card = getGeneralFrame($btn); dedication: 0,
$card.data('general_no', value);
defenderNoList[value] = $card; recent_war: '2018-08-26 12:00',
return true; experience: Math.pow(generalData.explevel, 2),
} };
var generateNewGeneralNo = function(){ return $.extend({}, generalData, dbVal);
while(true){ }
var newGeneralNo = parseInt(Math.random()*(1<<24))+2;
if(newGeneralNo in defenderNoList){ var getGeneralFrame = function($btn) {
continue; var $card = $btn.closest('.general_form');
} return $card;
return newGeneralNo; }
}
} var getGeneralDetail = function($btn) {
var $card = getGeneralFrame($btn);
var deleteGeneralNo = function($btn){ var $general = $card.find('.general_detail');
var $card = getGeneralFrame($btn); return $general;
$card.removeData('general_no'); }
var generalNo = getGeneralNo($card);
delete defenderNoList[generalNo]; var getGeneralNo = function($btn) {
} return parseInt(getGeneralFrame($btn).data('general_no'));
}
var addDefender = function($cardAfter){
var $newCard = $('<div class="card mb-2 defender_form general_form"></div>'); var setGeneralNo = function($btn, value) {
if (value == 1) {
if($cardAfter === undefined){ //1번은 무조건 공격자임
$defenderColumn.append($newCard); return false;
} }
else{ if (value in defenderNoList) {
$cardAfter.after($newCard); return false;
} }
var $card = getGeneralFrame($btn);
$newCard.append($defenderHeaderForm.clone(true,true)); $card.data('general_no', value);
$newCard.append($generalForm.clone(true,true)); defenderNoList[value] = $card;
return true;
$newGeneral = getGeneralDetail($newCard); }
setGeneralNo($newCard, generateNewGeneralNo());
var generateNewGeneralNo = function() {
return $newCard; while (true) {
} var newGeneralNo = parseInt(Math.random() * (1 << 24)) + 2;
if (newGeneralNo in defenderNoList) {
var deleteDefender = function($card){ continue;
deleteGeneralNo($card); }
$card.detach(); return newGeneralNo;
} }
}
var copyDefender = function($card){
var $general = getGeneralDetail($card); var deleteGeneralNo = function($btn) {
var $card = getGeneralFrame($btn);
var generalData = exportGeneralInfo($general); $card.removeData('general_no');
var $newObj = addDefender($card); var generalNo = getGeneralNo($card);
importGeneralInfo(getGeneralDetail($newObj), generalData); delete defenderNoList[generalNo];
} }
var importBattleInfo = function(battleData){ var addDefender = function($cardAfter) {
var $newCard = $('<div class="card mb-2 defender_form general_form"></div>');
$('.form_load_battle_file').val('');
console.log(battleData); if ($cardAfter === undefined) {
$defenderColumn.append($newCard);
var $attackerNation = $('.attacker_nation'); } else {
var $defenderNation = $('.defender_nation'); $cardAfter.after($newCard);
}
var attackerGeneral = battleData.attackerGeneral;
var attackerCity = battleData.attackerCity; $newCard.append($defenderHeaderForm.clone(true, true));
var attackerNation = battleData.attackerNation; $newCard.append($generalForm.clone(true, true));
var defenderGenerals = battleData.defenderGenerals; $newGeneral = getGeneralDetail($newCard);
var defenderCity = battleData.defenderCity; setGeneralNo($newCard, generateNewGeneralNo());
var defenderNation = battleData.defenderNation;
return $newCard;
$('#year').val(battleData.year); }
$('#month').val(battleData.month);
$('#repeat_cnt').val(battleData.repeatCnt); var deleteDefender = function($card) {
deleteGeneralNo($card);
$('.delete-defender').click(); $card.detach();
}
$attackerNation.find('.form_nation_type').val(attackerNation.type);
$attackerNation.find('.form_tech').val(Math.floor(attackerNation.tech/1000)); var copyDefender = function($card) {
$attackerNation.find('.form_nation_level').val(attackerNation.level); var $general = getGeneralDetail($card);
if(attackerNation.capital == 1){
$attackerNation.find('.form_is_capital:first').click(); var generalData = exportGeneralInfo($general);
} var $newObj = addDefender($card);
else{ importGeneralInfo(getGeneralDetail($newObj), generalData);
$attackerNation.find('.form_is_capital:last').click(); }
}
$attackerNation.find('.form_city_level').val(attackerCity.level); var importBattleInfo = function(battleData) {
importGeneralInfo($('.attacker_form'), attackerGeneral); $('.form_load_battle_file').val('');
console.log(battleData);
$defenderNation.find('.form_nation_type').val(defenderNation.type);
$defenderNation.find('.form_tech').val(Math.floor(defenderNation.tech/1000)); var $attackerNation = $('.attacker_nation');
$defenderNation.find('.form_nation_level').val(defenderNation.level); var $defenderNation = $('.defender_nation');
if(defenderNation.capital == 1){
$defenderNation.find('.form_is_capital:first').click(); var attackerGeneral = battleData.attackerGeneral;
} var attackerCity = battleData.attackerCity;
else{ var attackerNation = battleData.attackerNation;
$defenderNation.find('.form_is_capital:last').click();
} var defenderGenerals = battleData.defenderGenerals;
$defenderNation.find('.form_city_level').val(defenderCity.level); var defenderCity = battleData.defenderCity;
$('#city_def').val(defenderCity.def); var defenderNation = battleData.defenderNation;
$('#city_wall').val(defenderCity.wall);
$('#year').val(battleData.year);
$.each(defenderGenerals, function(idx, defenderGeneral){ $('#month').val(battleData.month);
var $card = addDefender(); $('#repeat_cnt').val(battleData.repeatCnt);
importGeneralInfo($card, defenderGeneral);
}); $('.delete-defender').click();
}
$attackerNation.find('.form_nation_type').val(attackerNation.type);
var exportAllData = function(){ $attackerNation.find('.form_tech').val(Math.floor(attackerNation.tech / 1000));
var $attackerNation = $('.attacker_nation'); $attackerNation.find('.form_nation_level').val(attackerNation.level);
var $defenderNation = $('.defender_nation'); if (attackerNation.capital == 1) {
$attackerNation.find('.form_is_capital:first').click();
var attackerGeneral = exportGeneralInfo($('.attacker_form')); } else {
$attackerNation.find('.form_is_capital:last').click();
var attackerCity = { }
level:parseInt($attackerNation.find('.form_city_level').val()), $attackerNation.find('.form_city_level').val(attackerCity.level);
};
importGeneralInfo($('.attacker_form'), attackerGeneral);
var attackerNation = {
type:$attackerNation.find('.form_nation_type').val(), $defenderNation.find('.form_nation_type').val(defenderNation.type);
tech:parseInt($attackerNation.find('.form_tech').val()) * 1000, $defenderNation.find('.form_tech').val(Math.floor(defenderNation.tech / 1000));
level:parseInt($attackerNation.find('.form_nation_level').val()), $defenderNation.find('.form_nation_level').val(defenderNation.level);
capital:$attackerNation.find('.form_is_capital:checked').val()=='1'?1:2, if (defenderNation.capital == 1) {
} $defenderNation.find('.form_is_capital:first').click();
} else {
var defenderGenerals = $('.defender_form').map(function(){ $defenderNation.find('.form_is_capital:last').click();
return exportGeneralInfo($(this)); }
}).toArray(); $defenderNation.find('.form_city_level').val(defenderCity.level);
$('#city_def').val(defenderCity.def);
var defenderCity = { $('#city_wall').val(defenderCity.wall);
def: parseInt($('#city_def').val()),
wall: parseInt($('#city_wall').val()), $.each(defenderGenerals, function(idx, defenderGeneral) {
level:parseInt($defenderNation.find('.form_city_level').val()), var $card = addDefender();
}; importGeneralInfo($card, defenderGeneral);
});
var defenderNation = { }
type:$defenderNation.find('.form_nation_type').val(),
tech:parseInt($defenderNation.find('.form_tech').val()) * 1000, var exportAllData = function() {
level:parseInt($defenderNation.find('.form_nation_level').val()), var $attackerNation = $('.attacker_nation');
capital:$defenderNation.find('.form_is_capital:checked').val()=='1'?3:4, var $defenderNation = $('.defender_nation');
}
var attackerGeneral = exportGeneralInfo($('.attacker_form'));
var year = parseInt($('#year').val());
var month = parseInt($('#month').val()); var attackerCity = {
var repeatCnt = parseInt($('#repeat_cnt').val()); level: parseInt($attackerNation.find('.form_city_level').val()),
};
return {
attackerGeneral:attackerGeneral, var attackerNation = {
attackerCity:attackerCity, type: $attackerNation.find('.form_nation_type').val(),
attackerNation:attackerNation, tech: parseInt($attackerNation.find('.form_tech').val()) * 1000,
level: parseInt($attackerNation.find('.form_nation_level').val()),
defenderGenerals:defenderGenerals, capital: $attackerNation.find('.form_is_capital:checked').val() == '1' ? 1 : 2,
defenderCity:defenderCity, }
defenderNation:defenderNation,
var defenderGenerals = $('.defender_form').map(function() {
year:year, return exportGeneralInfo($(this));
month:month, }).toArray();
repeatCnt:repeatCnt,
}; var defenderCity = {
} def: parseInt($('#city_def').val()),
wall: parseInt($('#city_wall').val()),
var extendAllDataForDB = function(allData){ level: parseInt($defenderNation.find('.form_city_level').val()),
var defaultNation = { };
nation:0,
name:'재야', var defenderNation = {
capital:0, type: $defenderNation.find('.form_nation_type').val(),
level:0, tech: parseInt($defenderNation.find('.form_tech').val()) * 1000,
gold:0, level: parseInt($defenderNation.find('.form_nation_level').val()),
rice:2000, capital: $defenderNation.find('.form_is_capital:checked').val() == '1' ? 3 : 4,
type:'None', }
tech:0,
gennum:200, var year = parseInt($('#year').val());
}; var month = parseInt($('#month').val());
var repeatCnt = parseInt($('#repeat_cnt').val());
var defaultCity = {
nation:0, return {
supply:1, attackerGeneral: attackerGeneral,
name:'도시', attackerCity: attackerCity,
attackerNation: attackerNation,
pop:500000,
agri:10000, defenderGenerals: defenderGenerals,
comm:10000, defenderCity: defenderCity,
secu:10000, defenderNation: defenderNation,
def:1000,
wall:1000, year: year,
month: month,
trust:100, repeatCnt: repeatCnt,
};
pop_max:600000, }
agri_max:12000,
comm_max:12000, var extendAllDataForDB = function(allData) {
secu_max:10000, var defaultNation = {
def_max:12000, nation: 0,
wall_max:12000, name: '재야',
capital: 0,
dead:0, level: 0,
gold: 0,
state:0, rice: 2000,
type: 'None',
conflict:'{}', tech: 0,
}; gennum: 200,
};
var attackerNation = $.extend({}, defaultNation, allData.attackerNation);
attackerNation.nation = 1; var defaultCity = {
attackerNation.name = '출병국'; nation: 0,
supply: 1,
var attackerCity = $.extend({}, defaultCity, allData.attackerCity); name: '도시',
attackerCity.nation = 1;
attackerCity.city = 1; pop: 500000,
agri: 10000,
var attackerGeneral = extendGeneralInfoForDB(allData.attackerGeneral); comm: 10000,
if(2 <= attackerGeneral.officer_level && attackerGeneral.officer_level <= 4){ secu: 10000,
attackerGeneral.officer_city = 1; def: 1000,
} wall: 1000,
else{
attackerGeneral.officer_city = 0; trust: 100,
}
pop_max: 600000,
var defenderNation = $.extend({}, defaultNation, allData.defenderNation); agri_max: 12000,
defenderNation.nation = 2; comm_max: 12000,
defenderNation.name = '수비국'; secu_max: 10000,
def_max: 12000,
var defenderCity = $.extend({}, defaultCity, allData.defenderCity); wall_max: 12000,
defenderCity.nation = 2;
defenderCity.city = 3; dead: 0,
defenderCity.wall_max = defenderCity.wall/5*6;
defenderCity.def_max = defenderCity.def/5*6; state: 0,
var defenderGenerals = []; conflict: '{}',
$.each(allData.defenderGenerals, function(){ };
var defenderGeneral = extendGeneralInfoForDB(this);
if(2 <= defenderGeneral.officer_level && defenderGeneral.officer_level <= 4){ var attackerNation = $.extend({}, defaultNation, allData.attackerNation);
defenderGeneral.officer_city = 3; attackerNation.nation = 1;
} attackerNation.name = '출병국';
else{
defenderGeneral.officer_city = 0; var attackerCity = $.extend({}, defaultCity, allData.attackerCity);
} attackerCity.nation = 1;
attackerCity.city = 1;
defenderGenerals.push(defenderGeneral);
}); var attackerGeneral = extendGeneralInfoForDB(allData.attackerGeneral);
if (2 <= attackerGeneral.officer_level && attackerGeneral.officer_level <= 4) {
attackerGeneral.officer_city = 1;
return $.extend({}, allData, { } else {
attackerGeneral:attackerGeneral, attackerGeneral.officer_city = 0;
attackerCity:attackerCity, }
attackerNation:attackerNation,
var defenderNation = $.extend({}, defaultNation, allData.defenderNation);
defenderGenerals:defenderGenerals, defenderNation.nation = 2;
defenderCity:defenderCity, defenderNation.name = '수비국';
defenderNation:defenderNation,
}); var defenderCity = $.extend({}, defaultCity, allData.defenderCity);
} defenderCity.nation = 2;
defenderCity.city = 3;
var parseSkillCount = function(skills){ defenderCity.wall_max = parseInt(defenderCity.wall / 5 * 6);
var result = []; defenderCity.def_max = parseInt(defenderCity.def / 5 * 6);
$.each(skills, function(key, value){
result.push("{0}({1}회)".format(key, toPretty(value))); var defenderGenerals = [];
}) $.each(allData.defenderGenerals, function() {
var defenderGeneral = extendGeneralInfoForDB(this);
if(result.length == 0){ if (2 <= defenderGeneral.officer_level && defenderGeneral.officer_level <= 4) {
return '-'; defenderGeneral.officer_city = 3;
} } else {
return result.join(', '); defenderGeneral.officer_city = 0;
} }
var toPretty = function(number){ defenderGenerals.push(defenderGeneral);
if(isInt(number)){ });
number = parseInt(number);
}
else{ return $.extend({}, allData, {
number = parseFloat(number).toFixed(2); attackerGeneral: attackerGeneral,
} attackerCity: attackerCity,
return numberWithCommas(number); attackerNation: attackerNation,
}
defenderGenerals: defenderGenerals,
var showBattleResult = function(result){ defenderCity: defenderCity,
$('#result_datetime').html(result.datetime); defenderNation: defenderNation,
$('#result_warcnt').html(toPretty(result.avgWar)); });
$('#result_phase').html(toPretty(result.phase)); }
$('#result_killed').html(toPretty(result.killed));
if(result.minKilled != result.maxKilled){ var parseSkillCount = function(skills) {
$('#result_maxKilled').html(toPretty(result.maxKilled)); var result = [];
$('#result_minKilled').html(toPretty(result.minKilled)); $.each(skills, function(key, value) {
$('#result_varKilled').show(); result.push("{0}({1}회)".format(key, toPretty(value)));
} })
else{
$('#result_varKilled').hide(); if (result.length == 0) {
} return '-';
$('#result_dead').html(toPretty(result.dead)); }
if(result.minDead != result.maxDead){ return result.join(', ');
$('#result_maxDead').html(toPretty(result.maxDead)); }
$('#result_minDead').html(toPretty(result.minDead));
$('#result_varDead').show(); var toPretty = function(number) {
} if (isInt(number)) {
else{ number = parseInt(number);
$('#result_varDead').hide(); } else {
} number = parseFloat(number).toFixed(2);
}
$('#result_attackerRice').html(toPretty(result.attackerRice)); return numberWithCommas(number);
$('#result_defenderRice').html(toPretty(result.defenderRice)); }
$('#result_attackerSkills').html(parseSkillCount(result.attackerSkills));
var showBattleResult = function(result) {
$('.result_defenderSkills').detach(); $('#result_datetime').html(result.datetime);
$('#result_warcnt').html(toPretty(result.avgWar));
var $summary = $('#battle_result_summary'); $('#result_phase').html(toPretty(result.phase));
$('#result_killed').html(toPretty(result.killed));
$.each(result.defendersSkills, function(idx, defenderSkills){ if (result.minKilled != result.maxKilled) {
console.log(defenderSkills); $('#result_maxKilled').html(toPretty(result.maxKilled));
var $result = $("<tr class='result_defenderSkills'><th>수비자{0} 스킬</th><td></td></tr>".format(idx + 1)); $('#result_minKilled').html(toPretty(result.minKilled));
$result.find('td').html(parseSkillCount(defenderSkills)); $('#result_varKilled').show();
$summary.append($result); } else {
}); $('#result_varKilled').hide();
}
$('#generalBattleResultLog').html(result.lastWarLog.generalBattleResultLog); $('#result_dead').html(toPretty(result.dead));
$('#generalBattleDetailLog').html(result.lastWarLog.generalBattleDetailLog); if (result.minDead != result.maxDead) {
$('#result_maxDead').html(toPretty(result.maxDead));
} $('#result_minDead').html(toPretty(result.minDead));
$('#result_varDead').show();
var beginBattle = function(){ } else {
var data = extendAllDataForDB(exportAllData()); $('#result_varDead').hide();
console.log(data); }
$.ajax({
type:'post', $('#result_attackerRice').html(toPretty(result.attackerRice));
url:'j_simulate_battle.php', $('#result_defenderRice').html(toPretty(result.defenderRice));
dataType:'json', $('#result_attackerSkills').html(parseSkillCount(result.attackerSkills));
data:{
action:'battle', $('.result_defenderSkills').detach();
query:JSON.stringify(data),
} var $summary = $('#battle_result_summary');
}).then(function(result){
console.log(result); $.each(result.defendersSkills, function(idx, defenderSkills) {
if(!result.result){ console.log(defenderSkills);
alert(result.reason); var $result = $("<tr class='result_defenderSkills'><th>수비자{0} 스킬</th><td></td></tr>".format(idx + 1));
return; $result.find('td').html(parseSkillCount(defenderSkills));
} $summary.append($result);
showBattleResult(result); });
}, function(result){ $('#generalBattleResultLog').html(result.lastWarLog.generalBattleResultLog);
alert('전투 개시 실패!'); $('#generalBattleDetailLog').html(result.lastWarLog.generalBattleDetailLog);
});
} }
var beginBattle = function() {
var reorderDefender = function(defenderOrder){ var data = extendAllDataForDB(exportAllData());
$.each(defenderOrder, function(idx, generalNo){ console.log(data);
$.ajax({
if(!(generalNo in defenderNoList)){ type: 'post',
//음..? url: 'j_simulate_battle.php',
alert("{0}이 수비자 리스트에 없습니다. 버그인 듯 합니다.".format(generalNo)); dataType: 'json',
return true; data: {
} action: 'battle',
query: JSON.stringify(data),
var $defenderObj = defenderNoList[generalNo]; }
$defenderObj.detach(); }).then(function(result) {
$defenderColumn.append($defenderObj); console.log(result);
}) if (!result.result) {
} alert(result.reason);
return;
var requestReorderDefender = function(){ }
var data = extendAllDataForDB(exportAllData()); showBattleResult(result);
console.log(data);
$.ajax({ }, function(result) {
type:'post', alert('전투 개시 실패!');
url:'j_simulate_battle.php', });
dataType:'json', }
data:{
action:'reorder',
query:JSON.stringify(data), var reorderDefender = function(defenderOrder) {
} $.each(defenderOrder, function(idx, generalNo) {
}).then(function(result){
console.log(result); if (!(generalNo in defenderNoList)) {
if(!result.result){ //음..?
alert(result.reason); alert("{0}이 수비자 리스트에 없습니다. 버그인 듯 합니다.".format(generalNo));
return; return true;
} }
reorderDefender(result.order);
var $defenderObj = defenderNoList[generalNo];
}, function(result){ $defenderObj.detach();
alert('재정렬 실패!'); $defenderColumn.append($defenderObj);
}); })
} }
initBasicEvent(); var requestReorderDefender = function() {
$attackerCard.append($generalForm.clone(true,true)); var data = extendAllDataForDB(exportAllData());
addDefender(); console.log(data);
$.ajax({
$('.btn-begin_battle').click(function(){ type: 'post',
beginBattle(); url: 'j_simulate_battle.php',
}); dataType: 'json',
data: {
$('.btn-reorder_defender').click(function(){ action: 'reorder',
requestReorderDefender(); query: JSON.stringify(data),
}) }
}).then(function(result) {
console.log(result);
if (!result.result) {
alert(result.reason);
return;
}
reorderDefender(result.order);
}, function(result) {
alert('재정렬 실패!');
});
}
var initGeneralList = false;
$('#importFromDB').click(function() {
var generalID = $('#modalSelector').val();
console.log(generalID);
$.post({
url: 'j_export_simulator_object.php',
dataType: 'json',
data: {
destGeneralID: generalID
}
}).then(function(data) {
if (!data.result) {
alert(data.reason);
return false;
}
var $modal = $('#importModal');
var $card = $modal.data('target');
importGeneralInfo($card, data.general);
$modal.modal('hide');
}, errUnknown);
});
$('#importModal').on('show.bs.modal', function(e) {
if (!initGeneralList) {
var $list = $('#modalSelector');
var addNation = function(generalList, nationName, color) {
generalList.sort(function(lhs, rhs) {
if (lhs.npc != rhs.npc) {
return lhs.npc - rhs.npc;
}
if (lhs.name < rhs.name) {
return -1;
}
if (lhs.name > rhs.name) {
return 1;
}
return 0;
})
var $optGroup = $('<optgroup label="{0}"></optgroup>'.format(nationName));
$optGroup.css('background-color', color);
$optGroup.css('color', isBrightColor(color) ? 'black' : 'white');
$.each(generalList, function(idx, general) {
$item = $('<option value="{0}">{1}</option>'.format(general.no, general.name));
if (general.npc) {
$item.css('color', getNpcColor(general.npc));
} else {
$item.css('color', 'white');
}
$item.css('background-color', 'black');
$optGroup.append($item);
});
$list.append($optGroup);
}
$.post({
url: 'j_get_basic_general_list.php',
dataType: 'json',
data: {
req: 2,
}
}).then(function(data) {
if (!data.result) {
alert(data.reason);
$('#importModal').modal('hide');
return false;
}
var nations = data.nation;
var myNationID = data.nationID;
$list.empty();
//자국 먼저
if (0 in data.list) {
nations[0] = {
nation: 0,
name: '재야',
color: '#000000'
};
}
addNation(combineArray(data.list[myNationID], data.column), nations[myNationID].name, nations[myNationID].color);
for (var nationID in data.list) {
if (nationID == myNationID) {
continue;
}
addNation(combineArray(data.list[nationID], data.column), nations[nationID].name, nations[nationID].color);
}
initGeneralList = true;
}, errUnknown);
}
});
initBasicEvent();
$attackerCard.append($generalForm.clone(true, true));
addDefender();
$('.btn-begin_battle').click(function() {
beginBattle();
});
$('.btn-reorder_defender').click(function() {
requestReorderDefender();
})
}); });
+194 -200
View File
@@ -1,201 +1,195 @@
function changePermission(isAmbassador, rawGeneralList){ function changePermission(isAmbassador, rawGeneralList) {
console.log(isAmbassador); console.log(isAmbassador);
console.log(rawGeneralList); console.log(rawGeneralList);
var generalList = []; var generalList = [];
$.each(rawGeneralList, function(idx, value){ $.each(rawGeneralList, function(idx, value) {
generalList.push(parseInt(value.id)); generalList.push(parseInt(value.id));
}) })
$.post({ $.post({
url:'j_general_set_permission.php', url: 'j_general_set_permission.php',
dataType:'json', dataType: 'json',
data:{ data: {
isAmbassador:isAmbassador, isAmbassador: isAmbassador,
genlist:generalList genlist: generalList
}, },
}).then(function(data){ }).then(function(data) {
if(!data){ if (!data) {
alert('변경하지 못했습니다.'); alert('변경하지 못했습니다.');
return false; return false;
} }
if(!data.result){ if (!data.result) {
alert('변경하지 못했습니다. : '+data.reason); alert('변경하지 못했습니다. : ' + data.reason);
return false; return false;
} }
alert('변경했습니다.'); alert('변경했습니다.');
location.reload(); location.reload();
}, errUnknown); }, errUnknown);
} }
$(function(){ $(function() {
$('#selectAmbassador').select2({ $('#selectAmbassador').select2({
theme: 'bootstrap4', theme: 'bootstrap4',
placeholder: "", placeholder: "",
allowClear: true, allowClear: true,
language: "ko", language: "ko",
width:300, width: 300,
maximumSelectionLength: 2, maximumSelectionLength: 2,
containerCss: { containerCss: {
display: "inline-block !important;", display: "inline-block !important;",
color: 'white !important' color: 'white !important'
}, },
data:candidateAmbassadors, data: candidateAmbassadors,
//containerCssClass: 'simple-select2-align-center bg-secondary text-secondary', //containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary', dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
}); });
$('#selectAuditor').select2({ $('#selectAuditor').select2({
theme: 'bootstrap4', theme: 'bootstrap4',
placeholder: "", placeholder: "",
allowClear: true, allowClear: true,
language: "ko", language: "ko",
width:300, width: 300,
maximumSelectionLength: 2, maximumSelectionLength: 2,
containerCss: { containerCss: {
display: "inline-block !important;", display: "inline-block !important;",
color: 'white !important' color: 'white !important'
}, },
data:candidateAuditors, data: candidateAuditors,
//containerCssClass: 'simple-select2-align-center bg-secondary text-secondary', //containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary', dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
}); });
$('#changeAmbassador').click(function(){ $('#changeAmbassador').click(function() {
if(!confirm('외교권자를 변경할까요?')){ if (!confirm('외교권자를 변경할까요?')) {
return false; return false;
} }
changePermission(true, $('#selectAmbassador').select2('data')); changePermission(true, $('#selectAmbassador').select2('data'));
return false; return false;
}); });
$('#changeAuditor').click(function(){ $('#changeAuditor').click(function() {
if(!confirm('조언자를 변경할까요?')){ if (!confirm('조언자를 변경할까요?')) {
return false; return false;
} }
changePermission(false, $('#selectAuditor').select2('data')); changePermission(false, $('#selectAuditor').select2('data'));
return false; return false;
}); });
$('#btn_kick').click(function(){ $('#btn_kick').click(function() {
var $kickSelect = $('#genlist_kick option:selected'); var $kickSelect = $('#genlist_kick option:selected');
var generalID = $kickSelect.val(); var generalID = $kickSelect.val();
if(!generalID){ if (!generalID) {
alert('장수를 선택해주세요'); alert('장수를 선택해주세요');
return false; return false;
} }
var generalName = $kickSelect.data('name'); var generalName = $kickSelect.data('name');
if(!confirm('{0}를 추방하시겠습니까?'.format(generalName))){ if (!confirm('{0}를 추방하시겠습니까?'.format(generalName))) {
return false; return false;
} }
$.post({ $.post({
url:'j_myBossInfo.php', url: 'j_myBossInfo.php',
dataType:'json', dataType: 'json',
data:{ data: {
action:'추방', action: '추방',
destGeneralID:generalID destGeneralID: generalID
}, },
}).then(function(data){ }).then(function(data) {
if(!data){ if (!data) {
alert('추방하지 못했습니다.'); alert('추방하지 못했습니다.');
return false; return false;
} }
if(!data.result){ if (!data.result) {
alert('추방하지 못했습니다. : '+data.reason); alert('추방하지 못했습니다. : ' + data.reason);
return false; return false;
} }
alert('{0}를 추방했습니다.'.format(generalName)); alert('{0}를 추방했습니다.'.format(generalName));
location.reload(); location.reload();
}, errUnknown); }, errUnknown);
return false; return false;
}); });
$('.btn_appoint').click(function(){ $('.btn_appoint').click(function() {
var $btn = $(this); var $btn = $(this);
var officerLevel = $btn.data('officer_level'); var officerLevel = $btn.data('officer_level');
var officerLevelText = $btn.data('officer_level_text'); var officerLevelText = $btn.data('officer_level_text');
var cityID = 0; var cityID = 0;
var cityName = '_'; var cityName = '_';
var $generalSelect = $('#genlist_{0} option:selected'.format(officerLevel)); var $generalSelect = $('#genlist_{0} option:selected'.format(officerLevel));
var $citySelect = $('#citylist_{0} option:selected'.format(officerLevel)); var $citySelect = $('#citylist_{0} option:selected'.format(officerLevel));
var generalID = $generalSelect.val(); var generalID = parseInt($generalSelect.val());
var generalName = $generalSelect.data('name'); var generalName = $generalSelect.data('name');
var generalOfficerLevel = $generalSelect.data('officer_level'); var generalOfficerLevel = $generalSelect.data('officer_level');
if(officerLevel >= 5){ if (officerLevel >= 5) {
if(generalID == 0){ if (generalID == 0) {
if(!confirm('{0}직을 비우시겠습니까?'.format(officerLevelText))){ if (!confirm('{0}직을 비우시겠습니까?'.format(officerLevelText))) {
return false; return false;
} }
} } else if (generalOfficerLevel >= 5) {
else if(generalOfficerLevel >= 5){ if (!confirm('이미 수뇌인 {0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))) {
if(!confirm('이미 수뇌인 {0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))){ return false;
return false; }
} } else {
} if (!confirm('{0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))) {
else{ return false;
if(!confirm('{0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))){ }
return false; }
} } else {
} cityID = $citySelect.val();
} if (!cityID) {
else{ alert('도시를 선택해주세요');
cityID = $citySelect.val(); return false;
if(!cityID){ }
alert('도시를 선택해주세요'); cityName = $citySelect.find('option:selected .name_field').text();
return false;
} if (generalID == 0) {
cityName = $citySelect.find('option:selected .name_field').text(); if (!confirm('{0} {1}직을 비우시겠습니까?'.format(cityName, officerLevelText))) {
return false;
if(generalID == 0){ }
if(!confirm('{0} {1}직을 비우시겠습니까?'.format(cityName, officerLevelText))){ } else if (generalOfficerLevel >= 5) {
return false; if (!confirm('수뇌인 {0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))) {
} return false;
} }
else if(generalOfficerLevel >= 5){ } else {
if(!confirm('수뇌인 {0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))){ if (!confirm('{0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))) {
return false; return false;
} }
} }
else{ }
if(!confirm('{0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))){
return false; $.post({
} url: 'j_myBossInfo.php',
} dataType: 'json',
} data: {
action: '임명',
$.post({ destGeneralID: generalID,
url:'j_myBossInfo.php', destCityID: cityID,
dataType:'json', officerLevel: officerLevel
data:{ },
action:'임명', }).then(function(data) {
destGeneralID:generalID, if (!data) {
destCityID:cityID, alert('임명하지 못했습니다.');
officerLevel:officerLevel return false;
}, }
}).then(function(data){ if (!data.result) {
if(!data){ alert('임명하지 못했습니다. : ' + data.reason);
alert('임명하지 못했습니다.'); return false;
return false; }
}
if(!data.result){ if (generalID) {
alert('임명하지 못했습니다. : '+data.reason); alert('{0}을(를) 임명했습니다.'.format(generalName));
return false; } else {
} alert('관직을 비웠습니다.');
}
if(generalID){
alert('{0}을(를) 임명했습니다.'.format(generalName)); location.reload();
} }, errUnknown);
else{
alert('관직을 비웠습니다.'); })
}
location.reload();
}, errUnknown);
})
}) })
+129 -103
View File
@@ -3,8 +3,8 @@
* @see https://stackoverflow.com/questions/24816/escaping-html-strings-with-jquery * @see https://stackoverflow.com/questions/24816/escaping-html-strings-with-jquery
* @param {string} string escape하고자 하는 문자열 * @param {string} string escape하고자 하는 문자열
* @returns {string} * @returns {string}
*/ */
var escapeHtml = (function (string) { var escapeHtml = (function(string) {
var entityMap = { var entityMap = {
'&': '&amp;', '&': '&amp;',
'<': '&lt;', '<': '&lt;',
@@ -32,58 +32,70 @@ function isInt(n) {
return +n === n && !(n % 1); return +n === n && !(n % 1);
} }
;(function(ns){ ;
(function(ns) {
//https://gist.github.com/demouth/3217440 //https://gist.github.com/demouth/3217440
/** /**
* mb_strwidth * mb_strwidth
* @param String * @param String
* @return int * @return int
* @see http://php.net/manual/ja/function.mb-strwidth.php * @see http://php.net/manual/ja/function.mb-strwidth.php
*/ */
var mb_strwidth = function(str){ var mb_strwidth = function(str) {
var i=0,l=str.length,c='',length=0; var i = 0,
for(;i<l;i++){ l = str.length,
c=str.charCodeAt(i); c = '',
if(0x0000<=c&&c<=0x0019){ length = 0;
length += 0; for (; i < l; i++) {
}else if(0x0020<=c&&c<=0x1FFF){ c = str.charCodeAt(i);
length += 1; if (0x0000 <= c && c <= 0x0019) {
}else if(0x2000<=c&&c<=0xFF60){ length += 0;
length += 2; } else if (0x0020 <= c && c <= 0x1FFF) {
}else if(0xFF61<=c&&c<=0xFF9F){ length += 1;
length += 1; } else if (0x2000 <= c && c <= 0xFF60) {
}else if(0xFFA0<=c){ length += 2;
length += 2; } else if (0xFF61 <= c && c <= 0xFF9F) {
} length += 1;
} } else if (0xFFA0 <= c) {
return length; length += 2;
}; }
}
/** return length;
* mb_strimwidth };
* @param String
* @param int /**
* @param int * mb_strimwidth
* @param String * @param String
* @return String * @param int
* @see http://www.php.net/manual/ja/function.mb-strimwidth.php * @param int
*/ * @param String
var mb_strimwidth = function(str,start,width,trimmarker){ * @return String
if(typeof trimmarker === 'undefined') trimmarker=''; * @see http://www.php.net/manual/ja/function.mb-strimwidth.php
var trimmakerWidth = mb_strwidth(trimmarker),i=start,l=str.length,trimmedLength=0,trimmedStr=''; */
for(;i<l;i++){ var mb_strimwidth = function(str, start, width, trimmarker) {
var charCode=str.charCodeAt(i),c=str.charAt(i),charWidth=mb_strwidth(c),next=str.charAt(i+1),nextWidth=mb_strwidth(next); if (typeof trimmarker === 'undefined') trimmarker = '';
trimmedLength += charWidth; var trimmakerWidth = mb_strwidth(trimmarker),
trimmedStr += c; i = start,
if(trimmedLength+trimmakerWidth+nextWidth>width){ l = str.length,
trimmedStr += trimmarker; trimmedLength = 0,
break; trimmedStr = '';
} for (; i < l; i++) {
} var charCode = str.charCodeAt(i),
return trimmedStr; c = str.charAt(i),
}; charWidth = mb_strwidth(c),
ns.mb_strwidth = mb_strwidth; next = str.charAt(i + 1),
ns.mb_strimwidth = mb_strimwidth; nextWidth = mb_strwidth(next);
trimmedLength += charWidth;
trimmedStr += c;
if (trimmedLength + trimmakerWidth + nextWidth > width) {
trimmedStr += trimmarker;
break;
}
}
return trimmedStr;
};
ns.mb_strwidth = mb_strwidth;
ns.mb_strimwidth = mb_strimwidth;
})(window); })(window);
/** /**
@@ -93,7 +105,7 @@ function isInt(n) {
*/ */
function convertDictById(arr) { function convertDictById(arr) {
var result = {}; var result = {};
arr.forEach(function (v, i) { arr.forEach(function(v, i) {
result[v.id] = v; result[v.id] = v;
}); });
return result; return result;
@@ -106,7 +118,7 @@ function convertDictById(arr) {
*/ */
function convertSet(arr) { function convertSet(arr) {
var result = {}; var result = {};
arr.forEach(function (v) { arr.forEach(function(v) {
result[v] = true; result[v] = true;
}); });
return result; return result;
@@ -115,10 +127,10 @@ function convertSet(arr) {
/** /**
* {0}, {1}, {2}형태로 포맷해주는 함수 * {0}, {1}, {2}형태로 포맷해주는 함수
*/ */
String.prototype.format = function() { String.prototype.format = function() {
var args = arguments; var args = arguments;
return this.replace(/{(\d+)}/g, function(match, number) { return this.replace(/{(\d+)}/g, function(match, number) {
return (typeof args[number] != 'undefined') ? args[number] : match; return (typeof args[number] != 'undefined') ? args[number] : match;
}); });
}; };
@@ -134,12 +146,11 @@ function hexToRgb(hex) {
} }
function isBrightColor(color){ function isBrightColor(color) {
color = hexToRgb(color); color = hexToRgb(color);
if ((color.r*0.299 + color.g*0.587 + color.b*0.114) > 140){ if ((color.r * 0.299 + color.g * 0.587 + color.b * 0.114) > 140) {
return true; return true;
} } else {
else{
return false; return false;
} }
} }
@@ -177,7 +188,7 @@ function numberWithCommas(x) {
return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
} }
function linkifyStrWithOpt(text){ function linkifyStrWithOpt(text) {
return linkifyStr(text, {}); return linkifyStr(text, {});
} }
@@ -188,14 +199,14 @@ function linkifyStrWithOpt(text){
* @param {object} options * @param {object} options
* @returns {string} * @returns {string}
*/ */
var TemplateEngine = function (html, options) { var TemplateEngine = function(html, options) {
var re = /<%(.+?)%>/g, var re = /<%(.+?)%>/g,
reExp = /(^( )?(var|if|for|else|switch|case|break|{|}|;))(.*)?/g, reExp = /(^( )?(var|if|for|else|switch|case|break|{|}|;))(.*)?/g,
code = 'with(obj) { var r=[];\n', code = 'with(obj) { var r=[];\n',
cursor = 0, cursor = 0,
result, result,
match; match;
var add = function (line, js) { var add = function(line, js) {
js ? (code += line.match(reExp) ? line + '\n' : 'r.push(' + line + ');\n') : js ? (code += line.match(reExp) ? line + '\n' : 'r.push(' + line + ');\n') :
(code += line != '' ? 'r.push("' + line.replace(/"/g, '\\"') + '");\n' : ''); (code += line != '' ? 'r.push("' + line.replace(/"/g, '\\"') + '");\n' : '');
return add; return add;
@@ -208,82 +219,97 @@ var TemplateEngine = function (html, options) {
} }
add(html.substr(cursor, html.length - cursor)); add(html.substr(cursor, html.length - cursor));
code = (code + 'return r.join(""); }').replace(/[\r\t\n]/g, ' '); code = (code + 'return r.join(""); }').replace(/[\r\t\n]/g, ' ');
try { result = new Function('obj', code).apply(options, [options]); } try { result = new Function('obj', code).apply(options, [options]); } catch (err) { console.error("'" + err.message + "'", " in \n\nCode:\n", code, "\n"); }
catch (err) { console.error("'" + err.message + "'", " in \n\nCode:\n", code, "\n"); }
return result; return result;
} }
function getIconPath(imgsvr, picture){ function getIconPath(imgsvr, picture) {
// ../d_shared/common_path.js 필요 // ../d_shared/common_path.js 필요
if(!imgsvr){ if (!imgsvr) {
return pathConfig.sharedIcon+'/'+picture; return pathConfig.sharedIcon + '/' + picture;
} } else {
else{ return pathConfig.root + '/d_pic/' + picture;
return pathConfig.root+'/d_pic/'+picture;
} }
} }
function activeFlip($obj){ function activeFlip($obj) {
var $result; var $result;
if($obj === undefined){ if ($obj === undefined) {
$result = $('img[data-flip]'); $result = $('img[data-flip]');
} } else {
else{
$result = $obj.find('img[data-flip]'); $result = $obj.find('img[data-flip]');
} }
$result.each(function(){ $result.each(function() {
activeFlipItem($(this)); activeFlipItem($(this));
}); });
} }
function activeFlipItem($img){ function combineObject(item, columnList) {
var newItem = {};
for (var columnIdx in columnList) {
var columnName = columnList[columnIdx];
newItem[columnName] = item[columnIdx];
}
return newItem;
}
function combineArray(array, columnList) {
var result = [];
for (var key in array) {
var item = array[key];
result[key] = combineObject(item, columnList);
}
return result;
}
function activeFlipItem($img) {
var imageList = []; var imageList = [];
imageList.push($img.attr('src')); imageList.push($img.attr('src'));
$.each($img.data('flip').split(','), function(idx, value){ $.each($img.data('flip').split(','), function(idx, value) {
var value = $.trim(value); var value = $.trim(value);
if(!value){ if (!value) {
return true; return true;
} }
imageList.push(value); imageList.push(value);
}); });
if(imageList.length <= 1){ if (imageList.length <= 1) {
return; return;
} }
$img.data('computed_flip_array', imageList); $img.data('computed_flip_array', imageList);
$img.data('computed_flip_idx', 0); $img.data('computed_flip_idx', 0);
$img.click(function(){ $img.click(function() {
var arr = $img.data('computed_flip_array'); var arr = $img.data('computed_flip_array');
var idx = $img.data('computed_flip_idx'); var idx = $img.data('computed_flip_idx');
idx = (idx + 1)%(arr.length); idx = (idx + 1) % (arr.length);
$img.attr('src', arr[idx]); $img.attr('src', arr[idx]);
$img.data('computed_flip_idx', idx); $img.data('computed_flip_idx', idx);
}); });
$img.css('cursor','pointer'); $img.css('cursor', 'pointer');
} }
jQuery(function($){ jQuery(function($) {
$('.obj_tooltip').mouseover(function(){ $('.obj_tooltip').mouseover(function() {
var $objTooltip = $(this); var $objTooltip = $(this);
if($objTooltip.data('setObjTooltip')){ if ($objTooltip.data('setObjTooltip')) {
return true; return true;
} }
var tooltipClassText = $objTooltip.data('tooltip-class'); var tooltipClassText = $objTooltip.data('tooltip-class');
if(!tooltipClassText){ if (!tooltipClassText) {
tooltipClassText = ''; tooltipClassText = '';
} }
var template = '<div class="tooltip {0}" role="tooltip"><div class="arrow"></div><div class="tooltip-inner"></div></div>' var template = '<div class="tooltip {0}" role="tooltip"><div class="arrow"></div><div class="tooltip-inner"></div></div>'
.format(tooltipClassText); .format(tooltipClassText);
$objTooltip.tooltip({ $objTooltip.tooltip({
title:function(){ title: function() {
return $.trim($(this).find('.tooltiptext').html()); return $.trim($(this).find('.tooltiptext').html());
}, },
template:template, template: template,
html:true html: true
}).tooltip('show'); }).tooltip('show');
$objTooltip.data('setObjTooltip', true); $objTooltip.data('setObjTooltip', true);
@@ -297,21 +323,21 @@ jQuery(function($){
activeFlip(); activeFlip();
var customCSS = localStorage.getItem('sam_customCSS'); var customCSS = localStorage.getItem('sam_customCSS');
if(customCSS){ if (customCSS) {
var $style = $('<style type="text/css"></style>'); var $style = $('<style type="text/css"></style>');
$style.text(customCSS); $style.text(customCSS);
$style.appendTo($('head')); $style.appendTo($('head'));
} }
}); });
function errUnknown(){ function errUnknown() {
alert('작업을 실패했습니다.'); alert('작업을 실패했습니다.');
} }
function errUnknownToast(){ function errUnknownToast() {
$.toast({ $.toast({
title: '에러!', title: '에러!',
content: '작업을 실패했습니다.', content: '작업을 실패했습니다.',
@@ -320,8 +346,8 @@ function errUnknownToast(){
}); });
} }
function quickReject(errMsg){ function quickReject(errMsg) {
if(errMsg === undefined){ if (errMsg === undefined) {
errMsg = '작업을 실패했습니다.'; errMsg = '작업을 실패했습니다.';
} }
var deferred = $.Deferred(); var deferred = $.Deferred();
@@ -329,8 +355,8 @@ function quickReject(errMsg){
return deferred.promise(); return deferred.promise();
} }
function nl2br(text){ function nl2br(text) {
return text.replace(/\n/g,"<br>"); return text.replace(/\n/g, "<br>");
} }
/* /*
function br2nl (text) { function br2nl (text) {
@@ -338,11 +364,11 @@ function br2nl (text) {
} }
*/ */
function getNpcColor(npcType){ function getNpcColor(npcType) {
if(npcType >= 2){ if (npcType >= 2) {
return 'cyan'; return 'cyan';
} }
if(npcType == 1){ if (npcType == 1) {
return 'skyblue'; return 'skyblue';
} }
return null; return null;
+685 -653
View File
@@ -1,654 +1,686 @@
function is_touch_device() {
function is_touch_device() { var prefixes = ' -webkit- -moz- -o- -ms- '.split(' ');
var prefixes = ' -webkit- -moz- -o- -ms- '.split(' '); var mq = function(query) {
var mq = function(query) { return window.matchMedia(query).matches;
return window.matchMedia(query).matches; }
}
if (('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch) {
if (('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch) { return true;
return true; }
}
// include the 'heartz' as a way to have a non matching MQ to help terminate the join
// include the 'heartz' as a way to have a non matching MQ to help terminate the join // https://git.io/vznFH
// https://git.io/vznFH var query = ['(', prefixes.join('touch-enabled),('), 'heartz', ')'].join('');
var query = ['(', prefixes.join('touch-enabled),('), 'heartz', ')'].join(''); return mq(query);
return mq(query); }
}
function reloadWorldMap(option, drawTarget) {
function reloadWorldMap(option){ if (drawTarget === undefined || drawTarget === null) {
var $world_map = $('.world_map'); drawTarget = '.world_map'
}
if($world_map.length == 0){ var $world_map = $(drawTarget);
return;
} if ($world_map.length == 0) {
return;
var defaultOption = { }
isDetailMap:true, //복잡 지도, 단순 지도
clickableAll:false, //어떤 경우든 클릭을 가능하게 함. 해당 동작의 동작 가능성 여부와는 별도. var defaultOption = {
selectCallback:null, //callback을 지정시 clickable과 관계 없이 해당 함수를 실행. isDetailMap: true, //복잡 지도, 단순 지도
hrefTemplate:'#', //도시가 클릭가능할 경우 지정할 href값. {0}은 도시 id로 변환됨 clickableAll: false, //어떤 경우든 클릭을 가능하게 함. 해당 동작의 동작 가능성 여부와는 별도.
useCachedMap:false, //맵 캐시를 사용 selectCallback: null, //callback을 지정시 clickable과 관계 없이 해당 함수를 실행.
hrefTemplate: '#', //도시가 클릭가능할 경우 지정할 href값. {0}은 도시 id로 변환됨
//아래부터는 post query에 들어갈 녀석 useCachedMap: false, //맵 캐시를 사용
year:null, //year값, 연감등에 사용
month:null, //month값, 연감등에 사용 //아래부터는 post query에 들어갈 녀석
aux:null, //기타 넣고 싶은 값을 입력 year: null, //year값, 연감등에 사용
neutralView:false, //clickable, 소속 국가, 첩보 여부 등을 반환여부를 설정 month: null, //month값, 연감등에 사용
showMe:true, //반환 값에 본인이 위치한 도시 값을 반환하도록 설정. neutralView와 별개 aux: null, //기타 넣고 싶은 값을 입력
targetJson:'j_map.php', neutralView: false, //clickable, 소속 국가, 첩보 여부 등을 반환여부를 설정
showMe: true, //반환 값에 본인이 위치한 도시 값을 반환하도록 설정. neutralView와 별개
//기타 보조 값
startYear:null, targetJson: 'j_map.php',
}; reqType: 'post',
dynamicMapTheme: false,
option = $.extend(defaultOption, option); callback: null,
var useCachedMap = option.useCachedMap; //기타 보조 값
var isDetailMap = option.isDetailMap; startYear: null,
var clickableAll = option.clickableAll; };
var selectCallback = option.selectCallback;
var hrefTemplate = option.hrefTemplate; option = $.extend(defaultOption, option);
var cityPosition = getCityPosition(); var useCachedMap = option.useCachedMap;
var isDetailMap = option.isDetailMap;
var storedOldMapKey = 'sam.{0}.map'.format(serverNick); var clickableAll = option.clickableAll;
var storedStartYear = 'sam.{0}.startYear'.format(serverNick); var selectCallback = option.selectCallback;
//OBJ : startYear, year, month, cityList, nationList, spyList, shownByGeneralList, myCity var hrefTemplate = option.hrefTemplate;
function checkReturnObject(obj){ var cityPosition = getCityPosition();
if(!obj.result){
var obj = $.Deferred(); var storedOldMapKey = 'sam.{0}.map'.format(serverNick);
obj.reject('fail'); var storedStartYear = 'sam.{0}.startYear'.format(serverNick);
return obj.promise(); //OBJ : startYear, year, month, cityList, nationList, spyList, shownByGeneralList, myCity
}
function checkReturnObject(obj) {
if(!$.isNumeric(obj.startYear) if (!obj.result) {
||!$.isNumeric(obj.year) var obj = $.Deferred();
||!$.isNumeric(obj.month) obj.reject('fail');
){ return obj.promise();
var obj = $.Deferred(); }
obj.reject('fail');
return obj.promise(); if (!$.isNumeric(obj.startYear) ||
} !$.isNumeric(obj.year) ||
!$.isNumeric(obj.month)
if(useCachedMap){ ) {
localStorage.setItem(storedOldMapKey, JSON.stringify([serverID, obj])); var obj = $.Deferred();
localStorage.setItem(storedStartYear, JSON.stringify(obj.startYear)); obj.reject('fail');
} return obj.promise();
}
$world_map.removeClass('draw_required');
if (useCachedMap) {
return obj; localStorage.setItem(storedOldMapKey, JSON.stringify([serverID, obj]));
} localStorage.setItem(storedStartYear, JSON.stringify(obj.startYear));
}
function setMapBackground(obj){
var startYear = obj.startYear; $world_map.removeClass('draw_required');
var year = obj.year;
var month = obj.month; return obj;
}
if(isDetailMap){
$world_map.addClass('map_detail').removeClass('map_basic');
}
else{ function setMapBackground(obj) {
$world_map.addClass('map_basic').removeClass('map_detail'); function setTheme() {
} var oldTheme = $world_map.data('currentTheme');
var newTheme = obj.theme;
var $map_title = $('.map_title_text'); if (oldTheme === newTheme) {
if(year < startYear + 1){ return;
$map_title.css('color', 'magenta'); }
} if (oldTheme) {
else if(year < startYear + 2){ $world_map.removeClass('map_theme_' + oldTheme);
$map_title.css('color', 'orange'); }
} $world_map.addClass('map_theme_' + newTheme);
else if(year < startYear + 3){ $world_map.data('currentTheme', newTheme);
$map_title.css('color', 'yellow'); }
} if (option.dynamicMapTheme) {
setTheme();
$map_title_tooltip = $('.map_title .tooltiptext'); }
$map_title_tooltip.empty(); var startYear = obj.startYear;
var year = obj.year;
var tooltipTexts = []; var month = obj.month;
if(year < startYear + 3){
var startYearText = []; if (isDetailMap) {
var remainYear = startYear + 3 - year; $world_map.addClass('map_detail').removeClass('map_basic');
var remainMonth = 12 - month + 1; } else {
if(remainMonth > 0){ $world_map.addClass('map_basic').removeClass('map_detail');
remainYear -= 1; }
}
if(remainYear){ var $map_title = $('.map_title_text');
startYearText.push('{0}년'.format(remainYear)); if (year < startYear + 1) {
} $map_title.css('color', 'magenta');
if(remainMonth){ } else if (year < startYear + 2) {
startYearText.push('{0}개월'.format(remainMonth)); $map_title.css('color', 'orange');
} } else if (year < startYear + 3) {
$map_title.css('color', 'yellow');
tooltipTexts.push('초반제한 기간 : {0} ({1}년)'.format(startYearText.join(' '), startYear + 3)); }
}
$map_title_tooltip = $('.map_title .tooltiptext');
var currentTechLimit = Math.floor(Math.max(0, year - startYear) / 5) + 1; $map_title_tooltip.empty();
var nextTechLimitYear = currentTechLimit * 5 + startYear;
var tooltipTexts = [];
tooltipTexts.push('기술등급 제한 : {0}등급 ({1}년 해제)'.format(currentTechLimit, nextTechLimitYear, currentTechLimit+1)); if (year < startYear + 3) {
$map_title_tooltip.html(tooltipTexts.join('<br>')); var startYearText = [];
var remainYear = startYear + 3 - year;
$world_map.removeClass('map_string map_summer map_fall map_winter'); var remainMonth = 12 - month + 1;
if(month <= 3){ if (remainMonth > 0) {
$world_map.addClass('map_spring'); remainYear -= 1;
} }
else if(month <= 6){ if (remainYear) {
$world_map.addClass('map_summer'); startYearText.push('{0}년'.format(remainYear));
} }
else if(month <= 9){ if (remainMonth) {
$world_map.addClass('map_fall'); startYearText.push('{0}개월'.format(remainMonth));
} }
else{
$world_map.addClass('map_winter'); tooltipTexts.push('초반제한 기간 : {0} ({1}년)'.format(startYearText.join(' '), startYear + 3));
} }
$map_title.html('{0}年 {1}月'.format(year, month)); var currentTechLimit = Math.floor(Math.max(0, year - startYear) / 5) + 1;
var nextTechLimitYear = currentTechLimit * 5 + startYear;
return obj;
} tooltipTexts.push('기술등급 제한 : {0}등급 ({1}년 해제)'.format(currentTechLimit, nextTechLimitYear, currentTechLimit + 1));
$map_title_tooltip.html(tooltipTexts.join('<br>'));
function convertCityObjs(obj){
//원본 Obj는 굉장히 간소하게 온다, Object 형태로 변환해서 사용한다. $world_map.removeClass('map_string map_summer map_fall map_winter');
if (month <= 3) {
function toCityObj(arr){ $world_map.addClass('map_spring');
return { } else if (month <= 6) {
id:arr[0], $world_map.addClass('map_summer');
level:arr[1], } else if (month <= 9) {
state:arr[2], $world_map.addClass('map_fall');
nationId:(arr[3]>0)?arr[3]:null, } else {
region:arr[4], $world_map.addClass('map_winter');
supply:(arr[5]!=0) }
};
} $map_title.html('{0}年 {1}月'.format(year, month));
function toNationObj(arr){ return obj;
return { }
id:arr[0],
name:arr[1], function convertCityObjs(obj) {
color:arr[2], //원본 Obj는 굉장히 간소하게 온다, Object 형태로 변환해서 사용한다.
capital:arr[3]
}; function toCityObj(arr) {
} return {
id: arr[0],
var cityList = obj.cityList.map(toCityObj); level: arr[1],
var nationList = obj.nationList.map(toNationObj); state: arr[2],
nationList = convertDictById(nationList); //array of object -> dict nationId: (arr[3] > 0) ? arr[3] : null,
region: arr[4],
var spyList = obj.spyList; supply: (arr[5] != 0)
var shownByGeneralList = convertSet(obj.shownByGeneralList);//Array -> Set };
}
var myCity = obj.myCity;
var myNation = obj.myNation; function toNationObj(arr) {
return {
id: arr[0],
function mergePositionInfo(city){ name: arr[1],
var id = city.id; color: arr[2],
if(!(id in cityPosition)){ capital: arr[3]
return city; };
} }
var xy_val = cityPosition[id];
city.name = xy_val[0]; var cityList = obj.cityList.map(toCityObj);
city.x = xy_val[1]; var nationList = obj.nationList.map(toNationObj);
city.y = xy_val[2]; nationList = convertDictById(nationList); //array of object -> dict
return city;
} var spyList = obj.spyList;
var shownByGeneralList = convertSet(obj.shownByGeneralList); //Array -> Set
function mergeNationInfo(city){
//nationId 값으로 isCapital, color, nation을 통합 var myCity = obj.myCity;
var myNation = obj.myNation;
var nationId = city.nationId;
if(nationId === null || !(nationId in nationList)){
city.nationId = null; function mergePositionInfo(city) {
city.nation = null; var id = city.id;
city.color = null; if (!(id in cityPosition)) {
city.isCapital = false; return city;
return city; }
} var xy_val = cityPosition[id];
city.name = xy_val[0];
var nationObj = nationList[nationId]; city.x = xy_val[1];
city.nation = nationObj.name; city.y = xy_val[2];
city.color = nationObj.color; return city;
city.isCapital = (nationObj.capital == city.id); }
return city; function mergeNationInfo(city) {
} //nationId 값으로 isCapital, color, nation을 통합
function mergeClickable(city){ var nationId = city.nationId;
//clickable = (remainSpy << 3) | (ourCity << 2) | (shownByGeneral << 1) | clickableAll if (nationId === null || !(nationId in nationList)) {
var id = city.id; city.nationId = null;
var nationId = city.nationId; city.nation = null;
var clickable = 0; city.color = null;
if(id in spyList){ city.isCapital = false;
clickable |= spyList[id] << 3; return city;
} }
if(myNation !== null && nationId == myNation){
clickable |= 4; var nationObj = nationList[nationId];
} city.nation = nationObj.name;
if(shownByGeneralList.hasOwnProperty(id)){ city.color = nationObj.color;
clickable |= 2; city.isCapital = (nationObj.capital == city.id);
}
if(myCity !== null && id == myCity){ return city;
clickable |= 2; }
}
if(clickableAll){ function mergeClickable(city) {
clickable |= 1; //clickable = (defaultCity << 4 ) | (remainSpy << 3) | (ourCity << 2) | (shownByGeneral << 1) | clickableAll
} var id = city.id;
var nationId = city.nationId;
var clickable = 16;
city.clickable = clickable; if (id in spyList) {
return city; clickable |= spyList[id] << 3;
} }
if (myNation !== null && nationId == myNation) {
cityList = cityList clickable |= 4;
.map(mergePositionInfo) }
.map(mergeNationInfo) if (shownByGeneralList.hasOwnProperty(id)) {
.map(mergeClickable) clickable |= 2;
.map(formatCityInfo); }
if (myCity !== null && id == myCity) {
return { clickable |= 2;
'cityList' : cityList, }
'myCity' : myCity if (clickableAll) {
}; clickable |= 1;
} }
function drawDetailWorldMap(obj){
city.clickable = clickable;
var $map_body = $('.world_map .map_body'); return city;
}
var cityList = obj.cityList;
var myCity = obj.myCity; cityList = cityList
.map(mergePositionInfo)
cityList.forEach(function(city){ .map(mergeNationInfo)
var id = city.id; .map(mergeClickable)
$('.city_base_{0}'.format(id)).detach(); .map(formatCityInfo);
//이전 도시는 지운다.
return {
var $cityObj = $('<div class="city_base city_base_{0}"></div>'.format(id)); 'cityList': cityList,
$cityObj.addClass('city_level_{0}'.format(city.level)); 'myCity': myCity
$cityObj.data('obj', city).css({'left':city.x-20,'top':city.y-15}); };
}
if('color' in city && city.color !== null){
var $bgObj = $('<div class="city_bg"></div>'); function drawDetailWorldMap(obj) {
$cityObj.append($bgObj);
$bgObj.css({'background-image':'url({0}/b{1}.png)'.format(pathConfig.gameImage, convColorValue(city.color))}); var $map_body = $(drawTarget + ' .map_body');
}
var cityList = obj.cityList;
var $linkObj = $('<a class="city_link"></a>'); var myCity = obj.myCity;
$linkObj.data({'text':city.text,'nation':city.nation,'id':city.id});
$cityObj.append($linkObj); cityList.forEach(function(city) {
var id = city.id;
var $imgObj = $('<div class="city_img"><img src="{0}/cast_{1}.gif"><div class="city_filler"></div></div>'.format(pathConfig.gameImage, city.level)); $('.city_base_{0}'.format(id)).detach();
$linkObj.append($imgObj); //이전 도시는 지운다.
var $cityObj = $('<div class="city_base city_base_{0}"></div>'.format(id));
$cityObj.addClass('city_level_{0}'.format(city.level));
if(city.state > 0){ $cityObj.data('obj', city).css({ 'left': city.x - 20, 'top': city.y - 15 });
var $stateObj = $('<div class="city_state"><img src="{0}/event{1}.gif"></div>'.format(pathConfig.gameImage, city.state));
$linkObj.append($stateObj); if ('color' in city && city.color !== null) {
} var $bgObj = $('<div class="city_bg"></div>');
$cityObj.append($bgObj);
if(city.nationId && city.nationId > 0){ $bgObj.css({ 'background-image': 'url({0}/b{1}.png)'.format(pathConfig.gameImage, convColorValue(city.color)) });
var flagType = city.supply?'f':'d'; }
var $flagObj = $('<div class="city_flag"><img src="{0}/{1}{2}.gif"></div>'.format(pathConfig.gameImage, flagType, convColorValue(city.color)));
if(city.isCapital){ var $linkObj = $('<a class="city_link"></a>');
var $capitalObj = $('<div class="city_capital"><img src="{0}/event51.gif"></div>'.format(pathConfig.gameImage)); $linkObj.data({ 'text': city.text, 'nation': city.nation, 'id': city.id });
$flagObj.append($capitalObj); $cityObj.append($linkObj);
}
$imgObj.append($flagObj); var $imgObj = $('<div class="city_img"><img src="{0}/cast_{1}.gif"><div class="city_filler"></div></div>'.format(pathConfig.gameImage, city.level));
} $linkObj.append($imgObj);
var $nameObj = $('<span class="city_detail_name">{0}</span>'.format(city.name));
$imgObj.append($nameObj);
if (city.state > 0) {
var $stateObj = $('<div class="city_state"><img src="{0}/event{1}.gif"></div>'.format(pathConfig.gameImage, city.state));
$map_body.append($cityObj); $linkObj.append($stateObj);
}
}); if (city.nationId && city.nationId > 0) {
var flagType = city.supply ? 'f' : 'd';
$world_map.find('.city_base_{0} .city_filler'.format(myCity)).addClass('my_city'); var $flagObj = $('<div class="city_flag"><img src="{0}/{1}{2}.gif"></div>'.format(pathConfig.gameImage, flagType, convColorValue(city.color)));
if (city.isCapital) {
return obj; var $capitalObj = $('<div class="city_capital"><img src="{0}/event51.gif"></div>'.format(pathConfig.gameImage));
} $flagObj.append($capitalObj);
}
function drawBasicWorldMap(obj){ $imgObj.append($flagObj);
}
var $map_body = $('.world_map .map_body');
var $nameObj = $('<span class="city_detail_name">{0}</span>'.format(city.name));
var cityList = obj.cityList; $imgObj.append($nameObj);
var myCity = obj.myCity;
cityList.forEach(function(city){ $map_body.append($cityObj);
var id = city.id;
$('.city_base_{0}'.format(id)).detach();
//이전 도시는 지운다. });
var $cityObj = $('<div class="city_base city_base_{0}"></div>'.format(id)); $world_map.find('.city_base_{0} .city_filler'.format(myCity)).addClass('my_city');
$cityObj.addClass('city_level_{0}'.format(city.level));
$cityObj.data('obj', city).css({'left':city.x-20,'top':city.y-15}); return obj;
}
var $linkObj = $('<a class="city_link"></a>');
$linkObj.data({'text':city.text,'nation':city.nation,'id':city.id}); function drawBasicWorldMap(obj) {
$cityObj.append($linkObj);
var $map_body = $(drawTarget + ' .map_body');
var $imgObj = $('<div class="city_img"><div class="city_filler"></div></div>');
if('color' in city && city.color !== null){ var cityList = obj.cityList;
$imgObj.css({'background-color':city.color}); var myCity = obj.myCity;
}
$linkObj.append($imgObj); cityList.forEach(function(city) {
var id = city.id;
if(city.state > 0){ $('.city_base_{0}'.format(id)).detach();
var state_text = 'wrong'; //이전 도시는 지운다.
if(city.state < 10){
state_text = 'good'; var $cityObj = $('<div class="city_base city_base_{0}"></div>'.format(id));
} $cityObj.addClass('city_level_{0}'.format(city.level));
else if(city.state < 40){ $cityObj.data('obj', city).css({ 'left': city.x - 20, 'top': city.y - 15 });
state_text = 'bad';
} var $linkObj = $('<a class="city_link"></a>');
else if(city.state < 50){ $linkObj.data({ 'text': city.text, 'nation': city.nation, 'id': city.id });
state_text = 'war'; $cityObj.append($linkObj);
}
var $imgObj = $('<div class="city_img"><div class="city_filler"></div></div>');
var $stateObj = $('<div class="city_state city_state_{0}"></div>'.format(state_text)); if ('color' in city && city.color !== null) {
$imgObj.append($stateObj); $imgObj.css({ 'background-color': city.color });
} }
$linkObj.append($imgObj);
//단순 표기에서는 깃발 여부가 없음
if(city.isCapital){ if (city.state > 0) {
var $capitalObj = $('<div class="city_capital"></div>'); var state_text = 'wrong';
$imgObj.append($capitalObj); if (city.state < 10) {
} state_text = 'good';
} else if (city.state < 40) {
var $nameObj = $('<span class="city_detail_name">{0}</span>'.format(city.name)); state_text = 'bad';
$imgObj.append($nameObj); } else if (city.state < 50) {
state_text = 'war';
$map_body.append($cityObj); }
});
var $stateObj = $('<div class="city_state city_state_{0}"></div>'.format(state_text));
$world_map.find('.city_base_{0} .city_filler'.format(myCity)).addClass('my_city'); $imgObj.append($stateObj);
}
return obj;
} //단순 표기에서는 깃발 여부가 없음
if (city.isCapital) {
function setMouseWork(obj){ var $capitalObj = $('<div class="city_capital"></div>');
var $tooltip = $('.world_map .city_tooltip'); $imgObj.append($capitalObj);
var $tooltip_city = $tooltip.find('.city_name'); }
var $tooltip_nation = $tooltip.find('.nation_name');
var $nameObj = $('<span class="city_detail_name">{0}</span>'.format(city.name));
var $objs = $('.world_map .city_link'); $imgObj.append($nameObj);
var $map_body = $('.world_map .map_body'); $map_body.append($cityObj);
});
//터치스크린 탭
$world_map.find('.city_base_{0} .city_filler'.format(myCity)).addClass('my_city');
if(!option.neutralView && is_touch_device()){
$objs.on('touchstart', function(e){ return obj;
if(window.sam_toggleSingleTap){ }
return true;
} function setMouseWork(obj) {
var $this = $(this); var $tooltip = $(drawTarget + ' .city_tooltip');
var $tooltip_city = $tooltip.find('.city_name');
var touchMode = $this.data('touchMode'); var $tooltip_nation = $tooltip.find('.nation_name');
if($tooltip_city.data('target') != $this.data('id')){
$this.data('touchMode', 1); var $objs = $(drawTarget + ' .city_link');
}
else if(touchMode === undefined){ var $map_body = $(drawTarget + ' .map_body');
$this.data('touchMode', 1);
} //터치스크린 탭
else{
$this.data('touchMode', touchMode + 1); if (!option.neutralView && is_touch_device()) {
} $objs.on('touchstart', function(e) {
$map_body.data('touchMode', 1); if (window.sam_toggleSingleTap) {
return true;
$tooltip_city.data('target', $this.data('id')); }
var $this = $(this);
}); var touchMode = $this.data('touchMode');
if ($tooltip_city.data('target') != $this.data('id')) {
$objs.on('touchend', function(e){ $this.data('touchMode', 1);
if(window.sam_toggleSingleTap){ } else if (touchMode === undefined) {
return true; $this.data('touchMode', 1);
} } else {
var $this = $(this); $this.data('touchMode', touchMode + 1);
var position = $this.parent().position(); }
$tooltip_city.html($this.data('text')); $map_body.data('touchMode', 1);
var nation_text = $this.data('nation'); $tooltip_city.data('target', $this.data('id'));
if(nation_text){
$tooltip_nation.html(nation_text).show();
} });
else{
$tooltip_nation.html('').hide(); $objs.on('touchend', function(e) {
} if (window.sam_toggleSingleTap) {
return true;
$tooltip.css({'top': position.top + 25, 'left': position.left + 35}).show(); }
var $this = $(this);
var touchMode = $this.data('touchMode'); var position = $this.parent().position();
if(touchMode <= 1){ $tooltip_city.html($this.data('text'));
return false;
} var nation_text = $this.data('nation');
if (nation_text) {
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다. $tooltip_nation.html(nation_text).show();
$this.data('touchMode', 0); } else {
}); $tooltip_nation.html('').hide();
}
$map_body.on('touchend',function(e){
if(window.sam_toggleSingleTap){ var left = position.left;
return true; var top = position.top;
}
//위의 touchend bind에 해당하지 않는 경우 -> 빈 지도 터치 var scale = $map_body.data('scale');
$tooltip.hide(); if (scale) {
}); left /= scale;
top /= scale;
} }
//Mouse over 모드 작동 $tooltip.css({ 'top': top + 25, 'left': left + 35 }).show();
$map_body.on('mousemove', function(e){ var touchMode = $this.data('touchMode');
if($(this).data('touchMode')){ if (touchMode <= 1) {
return true; return false;
} }
var parentOffset = $map_body.offset(); //xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
var relX = e.pageX - parentOffset.left; $this.data('touchMode', 0);
var relY = e.pageY - parentOffset.top; });
$tooltip.css({'top': relY + 10, 'left': relX + 10}); $map_body.on('touchend', function(e) {
}); if (window.sam_toggleSingleTap) {
return true;
$objs.on('mouseenter', function(e){ }
if($map_body.data('touchMode')){ //위의 touchend bind에 해당하지 않는 경우 -> 빈 지도 터치
return true; $tooltip.hide();
} });
var $this = $(this); }
$tooltip_city.data('target', $this.data('id')); //Mouse over 모드 작동
$tooltip_city.html($this.data('text'));
var nation_text = $this.data('nation'); $map_body.on('mousemove', function(e) {
if(nation_text){ if ($(this).data('touchMode')) {
$tooltip_nation.html(nation_text).show(); return true;
} }
else{
$tooltip_nation.html('').hide(); var rect = this.getBoundingClientRect();
} var left = (e.clientX - rect.left - this.clientLeft + this.scrollLeft);
var top = (e.clientY - rect.top - this.clientTop + this.scrollTop);
$tooltip.show();
}); var scale = $map_body.data('scale');
if (scale) {
$objs.on('mouseleave', function(event){ left /= scale;
$tooltip.hide(); top /= scale;
}); }
$objs.on('click', function(e){ $tooltip.css({ 'top': top + 10, 'left': left + 10 });
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다. });
var touchMode = $(this).data('touchMode');
if(touchMode === undefined){ $objs.on('mouseenter', function(e) {
return; if ($map_body.data('touchMode')) {
} return true;
}
if(touchMode === 1){
return false; var $this = $(this);
}
}); $tooltip_city.data('target', $this.data('id'));
$tooltip_city.html($this.data('text'));
var nation_text = $this.data('nation');
return obj; if (nation_text) {
} $tooltip_nation.html(nation_text).show();
} else {
function setCityClickable(obj){ $tooltip_nation.html('').hide();
}
obj.cityList.forEach(function(city){
var $cityLink = $world_map.find('.city_base_{0} .city_link'.format(city.id)); $tooltip.show();
});
if('clickable' in city && city.clickable > 0){
$cityLink.attr('href',hrefTemplate.format(city.id)); $objs.on('mouseleave', function(event) {
} $tooltip.hide();
});
if(selectCallback){
$cityLink.click(function(){ $objs.on('click', function(e) {
return selectCallback(city); //xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
}); var touchMode = $(this).data('touchMode');
} if (touchMode === undefined) {
}); return;
}
return obj;
} if (touchMode === 1) {
return false;
function saveCityInfo(obj){ }
$world_map.data('cityInfo', obj); });
return obj;
}
return obj;
var $hideCityNameBtn = $world_map.find('.map_toggle_cityname'); }
if(localStorage.getItem('sam.hideMapCityName') == 'yes'){
$world_map.addClass('hide_cityname'); function setCityClickable(obj) {
$hideCityNameBtn.addClass('active').attr('aria-pressed', 'true');
} obj.cityList.forEach(function(city) {
var $cityLink = $world_map.find('.city_base_{0} .city_link'.format(city.id));
$hideCityNameBtn.click(function(){
//이전 상태 확인 if ('clickable' in city && city.clickable > 0) {
var state = !$hideCityNameBtn.hasClass('active'); $cityLink.attr('href', hrefTemplate.format(city.id));
if(state){ }
$world_map.addClass('hide_cityname');
localStorage.setItem('sam.hideMapCityName', 'yes'); if (selectCallback) {
} $cityLink.click(function() {
else{ return selectCallback(city);
$world_map.removeClass('hide_cityname'); });
localStorage.setItem('sam.hideMapCityName', 'no'); }
} });
});
return obj;
var $toggleSingleTapBtn = $world_map.find('.map_toggle_single_tap'); }
if(localStorage.getItem('sam.toggleSingleTap') == 'yes'){
window.sam_toggleSingleTap = true; function saveCityInfo(obj) {
$toggleSingleTapBtn.addClass('active').attr('aria-pressed', 'true'); $world_map.data('cityInfo', obj);
} return obj;
else{ }
window.sam_toggleSingleTap = false;
} var $hideCityNameBtn = $world_map.find('.map_toggle_cityname');
if (localStorage.getItem('sam.hideMapCityName') == 'yes') {
var $map_body = $('.world_map .map_body'); $world_map.addClass('hide_cityname');
$hideCityNameBtn.addClass('active').attr('aria-pressed', 'true');
$toggleSingleTapBtn.click(function(){ }
//이전 상태 확인
var state = !$toggleSingleTapBtn.hasClass('active'); $hideCityNameBtn.click(function() {
if(state){ //이전 상태 확인
$map_body.removeData('touchMode'); var state = !$hideCityNameBtn.hasClass('active');
localStorage.setItem('sam.toggleSingleTap', 'yes'); if (state) {
window.sam_toggleSingleTap = true; $world_map.addClass('hide_cityname');
} localStorage.setItem('sam.hideMapCityName', 'yes');
else{ } else {
localStorage.setItem('sam.toggleSingleTap', 'no'); $world_map.removeClass('hide_cityname');
window.sam_toggleSingleTap = false; localStorage.setItem('sam.hideMapCityName', 'no');
} }
}); });
if(isDetailMap){ var $toggleSingleTapBtn = $world_map.find('.map_toggle_single_tap');
$world_map.addClass('map_detail'); if (localStorage.getItem('sam.toggleSingleTap') == 'yes') {
} window.sam_toggleSingleTap = true;
else{ $toggleSingleTapBtn.addClass('active').attr('aria-pressed', 'true');
$world_map.removeClass('map_datail'); } else {
} window.sam_toggleSingleTap = false;
}
//deferred mode of jQuery. != promise-then.
var deferred = $.ajax({ var $map_body = $(drawTarget + ' .map_body');
url: option.targetJson,
type: 'post', $toggleSingleTapBtn.click(function() {
dataType:'json', //이전 상태 확인
data: { var state = !$toggleSingleTapBtn.hasClass('active');
data: JSON.stringify({ if (state) {
neutralView:option.neutralView, $map_body.removeData('touchMode');
year:option.year, localStorage.setItem('sam.toggleSingleTap', 'yes');
month:option.month, window.sam_toggleSingleTap = true;
showMe:option.showMe, } else {
aux:option.aux localStorage.setItem('sam.toggleSingleTap', 'no');
}) window.sam_toggleSingleTap = false;
} }
}); });
deferred if (isDetailMap) {
.then(checkReturnObject) $world_map.addClass('map_detail');
.then(setMapBackground) } else {
.then(convertCityObjs) $world_map.removeClass('map_datail');
.then(isDetailMap?drawDetailWorldMap:drawBasicWorldMap) }
.then(setMouseWork)
.then(setCityClickable) //deferred mode of jQuery. != promise-then.
.then(saveCityInfo); var deferred = $.ajax({
url: option.targetJson,
if($world_map.hasClass('draw_required')){ type: option.reqType,
if(useCachedMap){ dataType: 'json',
//일단 불러옴 ifModified: true,
do{ data: {
var storedMap = localStorage.getItem(storedOldMapKey); data: JSON.stringify({
if(!storedMap){ neutralView: option.neutralView,
break; year: option.year,
} month: option.month,
storedMap = JSON.parse(storedMap); showMe: option.showMe,
var storedServerID = storedMap[0]; aux: option.aux
if(storedServerID != serverID){ })
break; }
} });
storedMap = storedMap[1]; var rawObject = null;
storedMap = setMapBackground(storedMap);
storedMap = convertCityObjs(storedMap); deferred
if(isDetailMap){ .then(function(data) {
storedMap = drawDetailWorldMap(storedMap); rawObject = data;
} return data;
else{ })
storedMap = drawBasicWorldMap(storedMap); .then(checkReturnObject)
} .then(setMapBackground)
storedMap = setMouseWork(storedMap); .then(convertCityObjs)
storedMap = setCityClickable(storedMap); .then(isDetailMap ? drawDetailWorldMap : drawBasicWorldMap)
storedMap = saveCityInfo(storedMap); .then(setMouseWork)
}while(false); .then(setCityClickable)
} .then(saveCityInfo)
else if(option.year && option.month){ .then(function(data) {
var startYear = localStorage.getItem(storedStartYear); if (option.callback) {
if(startYear){ option.callback(data, rawObject);
startYear = JSON.parse(startYear); }
}
else{ });
startYear = option.year;
} if ($world_map.hasClass('draw_required')) {
var tmp = { if (useCachedMap) {
year : option.year, //일단 불러옴
month : option.month, do {
startYear : startYear var storedMap = localStorage.getItem(storedOldMapKey);
}; if (!storedMap) {
setMapBackground(tmp); break;
} }
storedMap = JSON.parse(storedMap);
var storedServerID = storedMap[0];
} if (storedServerID != serverID) {
} break;
$(function(){ }
if(is_touch_device()){
$('.map_body .map_toggle_single_tap').show(); storedMap = storedMap[1];
} storedMap = setMapBackground(storedMap);
storedMap = convertCityObjs(storedMap);
if (isDetailMap) {
storedMap = drawDetailWorldMap(storedMap);
} else {
storedMap = drawBasicWorldMap(storedMap);
}
storedMap = setMouseWork(storedMap);
storedMap = setCityClickable(storedMap);
storedMap = saveCityInfo(storedMap);
} while (false);
} else if (option.year && option.month) {
var startYear = localStorage.getItem(storedStartYear);
if (startYear) {
startYear = JSON.parse(startYear);
} else {
startYear = option.year;
}
var tmp = {
year: option.year,
month: option.month,
startYear: startYear
};
setMapBackground(tmp);
}
}
}
$(function() {
if (is_touch_device()) {
$('.map_body .map_toggle_single_tap').show();
}
}) })
+166 -165
View File
@@ -1,166 +1,167 @@
jQuery(function($){ jQuery(function($) {
var initCustomCSSForm = function(){ var initCustomCSSForm = function() {
var lastTimeOut = null; var lastTimeOut = null;
var $obj = $('#custom_css'); var $obj = $('#custom_css');
var key = 'sam_customCSS'; var key = 'sam_customCSS';
var text = localStorage.getItem(key); var text = localStorage.getItem(key);
if(text){ if (text) {
$obj.val(text); $obj.val(text);
console.log(text); console.log(text);
} }
if($obj.on('change keyup paste', function(){ if ($obj.on('change keyup paste', function() {
var newText = $obj.val(); var newText = $obj.val();
if(text == newText){ if (text == newText) {
return; return;
} }
if(lastTimeOut){ if (lastTimeOut) {
clearTimeout(lastTimeOut); clearTimeout(lastTimeOut);
} }
$obj.css('background-color', '#222222'); $obj.css('background-color', '#222222');
lastTimeOut = setTimeout(function(){ lastTimeOut = setTimeout(function() {
text = $obj.val(); text = $obj.val();
localStorage.setItem(key, text); localStorage.setItem(key, text);
$obj.css('background-color', 'black'); $obj.css('background-color', 'black');
}, 500); }, 500);
})); }));
} }
$('.load_old_log').click(function(){ $('.load_old_log').click(function() {
var $thisBtn = $(this); var $thisBtn = $(this);
var logType = $thisBtn.data('log_type'); var logType = $thisBtn.data('log_type');
var $last = $('.log_{0}:last'.format(logType)); var $last = $('.log_{0}:last'.format(logType));
var reqTo = null; var reqTo = null;
if($last.length){ if ($last.length) {
reqTo = $last.data('seq'); reqTo = $last.data('seq');
} }
$.post({ $.post({
url:'j_general_log_old.php', url: 'j_general_log_old.php',
dataType:'json', dataType: 'json',
data:{ data: {
to:reqTo, to: reqTo,
type:logType type: logType
} }
}).then(function(data){ }).then(function(data) {
if(!data){ if (!data) {
return quickReject('로그를 받아오지 못했습니다.'); return quickReject('로그를 받아오지 못했습니다.');
} }
if(!data.result){ if (!data.result) {
return quickReject('로그를 받아오지 못했습니다. : '+data.reason); return quickReject('로그를 받아오지 못했습니다. : ' + data.reason);
} }
var keys = Object.keys(data.log); var keys = Object.keys(data.log);
if(keys.length > 1 && keys[0] < keys[1]){ if (keys.length > 1 && keys[0] < keys[1]) {
keys.reverse(); keys.reverse();
} }
if(keys == 0){ if (keys == 0) {
$thisBtn.hide(); $thisBtn.hide();
return; return;
} }
var html = []; var html = [];
$.each(keys, function(_, key){ $.each(keys, function(_, key) {
if($('#log_{0}_{1}'.format(logType, key)).length){ if ($('#log_{0}_{1}'.format(logType, key)).length) {
return true; return true;
} }
var item = data.log[key]; var item = data.log[key];
html.push("<div class='log_{0}' id='log_{0}_{1}' data-seq='{1}'>{2}</div>".format(logType, key, item)); html.push("<div class='log_{0}' id='log_{0}_{1}' data-seq='{1}'>{2}</div>".format(logType, key, item));
}); });
$('#{0}Plate'.format(logType)).append(html); $('#{0}Plate'.format(logType)).append(html);
}, errUnknown) }, errUnknown)
.fail(function(reason){ .fail(function(reason) {
alert(reason); alert(reason);
location.reload(); location.reload();
}); });
}) })
initCustomCSSForm(); initCustomCSSForm();
$('#die_immediately').click(function(){ $('#die_immediately').click(function() {
if(!confirm('정말로 삭제하시겠습니까?')){ if (!confirm('정말로 삭제하시겠습니까?')) {
return false; return false;
} }
$.post({ $.post({
url:'j_die_immediately.php', url: 'j_die_immediately.php',
dataType:'json', dataType: 'json',
}).then(function(data){ }).then(function(data) {
if(!data){ if (!data) {
return quickReject('실패했습니다.'); return quickReject('실패했습니다.');
} }
if(!data.result){ if (!data.result) {
return quickReject(data.reason); return quickReject(data.reason);
} }
location.replace('..'); location.replace('..');
}, errUnknown) }, errUnknown)
.fail(function(reason){ .fail(function(reason) {
alert(reason); alert(reason);
location.reload(); location.reload();
}); });
return false; return false;
return false; return false;
}); });
$('#vacation').click(function(){ $('#vacation').click(function() {
if(!confirm('휴가 기능을 신청할까요?')){ if (!confirm('휴가 기능을 신청할까요?')) {
return false; return false;
} }
$.post({ $.post({
url:'j_vacation.php', url: 'j_vacation.php',
dataType:'json', dataType: 'json',
}).then(function(data){ }).then(function(data) {
if(!data){ if (!data) {
return quickReject('실패했습니다.'); return quickReject('실패했습니다.');
} }
if(!data.result){ if (!data.result) {
return quickReject(data.reason); return quickReject(data.reason);
} }
location.reload(); location.reload();
}, errUnknown) }, errUnknown)
.fail(function(reason){ .fail(function(reason) {
alert(reason); alert(reason);
location.reload(); location.reload();
}); });
return false; return false;
return false; return false;
}); });
$('#set_my_setting').click(function(){ $('#set_my_setting').click(function() {
$.post({ $.post({
url:'j_set_my_setting.php', url: 'j_set_my_setting.php',
dataType:'json', dataType: 'json',
data:{ data: {
tnmt:$('.tnmt:checked').val(), tnmt: $('.tnmt:checked').val(),
defence_train:$('#defence_train').val(), defence_train: $('#defence_train').val(),
use_treatment:$('#use_treatment').val(), use_treatment: $('#use_treatment').val(),
} use_auto_nation_turn: $('#use_auto_nation_turn').val(),
}).then(function(data){ }
if(!data){ }).then(function(data) {
return quickReject('실패했습니다.'); if (!data) {
} return quickReject('실패했습니다.');
if(!data.result){ }
return quickReject(data.reason); if (!data.result) {
} return quickReject(data.reason);
}
location.reload();
location.reload();
}, errUnknown)
.fail(function(reason){ }, errUnknown)
alert(reason); .fail(function(reason) {
location.reload(); alert(reason);
}); location.reload();
return false; });
return false; return false;
}); return false;
});
}); });
+5 -3
View File
@@ -35,7 +35,7 @@ jQuery(function($) {
//checkCommandArg 참고 //checkCommandArg 참고
var availableArgumentList = { var availableArgumentList = {
'string': [ 'string': [
'nationName', 'optionText', 'itemType', 'nationType', 'itemCode', 'nationName', 'optionText', 'itemType', 'nationType', 'itemCode', 'commandType',
], ],
'int': [ 'int': [
'crewType', 'destGeneralID', 'destCityID', 'destNationID', 'crewType', 'destGeneralID', 'destCityID', 'destNationID',
@@ -73,9 +73,11 @@ jQuery(function($) {
} }
}, },
'integerArray': function($obj) { 'integerArray': function($obj) {
return $obj.map(function() { var result = [];
return parseInt($(this).val()); $obj.each(function() {
result.push(parseInt($(this).val()));
}); });
return result;
} }
} }
+352 -359
View File
@@ -1,360 +1,353 @@
var templateGeneralCard = var templateGeneralCard =
'<div class="general_card">\ '<div class="general_card">\
<h4 class="bg1 with_border"><%name%></h4>\ <h4 class="bg1 with_border"><%name%></h4>\
<h4><img src="<%iconPath%>" height=64 width=64></h4>\ <h4><img src="<%iconPath%>" height=64 width=64></h4>\
<p><%leadership%> / <%strength%> / <%intel%><br>\ <p><%leadership%> / <%strength%> / <%intel%><br>\
<%nation%><br>\ <%nation%><br>\
<%personalText%><br>\ <%personalText%><br>\
<%specialText%> / <%special2Text%></p>\ <%specialText%> / <%special2Text%></p>\
<button type="subject" class="with_skin with_border select_btn" data-name="<%name%>" value="<%no%>" name="pick">빙의하기</button>\ <button type="subject" class="with_skin with_border select_btn" data-name="<%name%>" value="<%no%>" name="pick">빙의하기</button>\
<label><input <%keepCnt?"":disabled="disabled"%> type="checkbox" value="<%no%>" name="keep[]" class="keep_select">보관(<%keepCnt%>회)</label>\ <label><input <%keepCnt?"":disabled="disabled"%> type="checkbox" value="<%no%>" name="keep[]" class="keep_select">보관(<%keepCnt%>회)</label>\
</div>'; </div>';
var templateSpecial = var templateSpecial =
'<span class="obj_tooltip" data-toggle="tooltip" data-placement="top"><%text%>\ '<span class="obj_tooltip" data-toggle="tooltip" data-placement="top"><%text%>\
<span class="tooltiptext">\ <span class="tooltiptext">\
<%info%>\ <%info%>\
</span>\ </span>\
</span>\ </span>\
'; ';
var templateGeneralRow = var templateGeneralRow =
'<tr>\ '<tr>\
<td><img class="generalIcon" width="64" height="64" src="<%iconPath%>"></td>\ <td><img class="generalIcon" width="64" height="64" src="<%iconPath%>"></td>\
<td style="<%userCSS%>"><%name%><%nameAux%></td>\ <td style="<%userCSS%>"><%name%><%nameAux%></td>\
<td><%age%>세</td>\ <td><%age%>세</td>\
<td><%personalWithTooltip%></td>\ <td><%personalWithTooltip%></td>\
<td><%specialDomesticWithTooltip%> / <%speicalWarWithTooltip%></td>\ <td><%specialDomesticWithTooltip%> / <%speicalWarWithTooltip%></td>\
<td>Lv <%explevel%></td>\ <td>Lv <%explevel%></td>\
<td><%nation%></td>\ <td><%nation%></td>\
<td><%experience%></td>\ <td><%experience%></td>\
<td><%dedication%></td>\ <td><%dedication%></td>\
<td><%officerLevel%></td>\ <td><%officerLevel%></td>\
<td><%total%></td>\ <td><%total%></td>\
<td><%leadership%></td>\ <td><%leadership%></td>\
<td><%strength%></td>\ <td><%strength%></td>\
<td><%intel%></td>\ <td><%intel%></td>\
<td><%killturn%></td>\ <td><%killturn%></td>\
</tr>'; </tr>';
function pickGeneral(){ function pickGeneral() {
$btn = $(this); $btn = $(this);
if (!confirm('빙의할까요? : {0}'.format($btn.data('name')))) { if (!confirm('빙의할까요? : {0}'.format($btn.data('name')))) {
return false; return false;
} }
$.post({ $.post({
url:'j_select_npc.php', url: 'j_select_npc.php',
dataType:'json', dataType: 'json',
data:{ data: {
pick:$btn.val() pick: $btn.val()
} }
}).then(function(result){ }).then(function(result) {
if(!result.result){ if (!result.result) {
alert(result.reason); alert(result.reason);
location.refresh(); location.refresh();
} }
alert('빙의에 성공했습니다.'); alert('빙의에 성공했습니다.');
location.href = './'; location.href = './';
}); });
return false; return false;
} }
function updateOutdateTimer(){ function updateOutdateTimer() {
var $validUntilText = $('#valid_until_text'); var $validUntilText = $('#valid_until_text');
var now = Date.now(); var now = Date.now();
var validUntil = $validUntilText.data('until'); var validUntil = $validUntilText.data('until');
if(validUntil <= 0){ if (validUntil <= 0) {
return; return;
} } else if (validUntil < now) {
else if(validUntil < now){ $validUntilText.data('until', 0);
$validUntilText.data('until',0); $('#valid_until').hide();
$('#valid_until').hide(); $('#outdate_token').show();
$('#outdate_token').show(); return;
return; } else if (validUntil - now <= 30000) {
} $validUntilText.css('color', "rgb(255, {0}, {0})".format(255 * (validUntil - now) / 30000));
else if(validUntil - now <= 30000){ }
$validUntilText.css('color', "rgb(255, {0}, {0})".format(255*(validUntil - now)/30000));
} setTimeout(updateOutdateTimer, 1000);
}
setTimeout(updateOutdateTimer, 1000);
} function updatePickMoreTimer() {
var $btn = $('#btn_pick_more');
function updatePickMoreTimer(){
var $btn = $('#btn_pick_more'); var now = Date.now();
var remain = ($btn.data('available') - now) / 1000;
var now = Date.now(); if (remain <= 0) {
var remain = ($btn.data('available') - now) / 1000; $btn.prop('disabled', false)
if(remain <= 0){ $btn.html('다른 장수 보기');
$btn.prop('disabled', false) return;
$btn.html('다른 장수 보기'); }
return;
} $btn.html('다른 장수 보기({0}초)'.format(Math.ceil(remain)));
$btn.html('다른 장수 보기({0}초)'.format(Math.ceil(remain))); setTimeout(updatePickMoreTimer, 250);
}
setTimeout(updatePickMoreTimer, 250);
} function printGenerals(value) {
$('.card_holder').empty();
function printGenerals(value){ $('#valid_until').show();
$('.card_holder').empty(); $('#valid_until_text').html(value.validUntil).data('until', (new Date(value.validUntil)).getTime()).css('color', 'white');
$('#valid_until').show(); $('#outdate_token').hide();
$('#valid_until_text').html(value.validUntil).data('until', (new Date(value.validUntil)).getTime()).css('color','white'); var time = Date.now() + value.pickMoreSeconds * 1000;
$('#outdate_token').hide(); $('#btn_pick_more').data('available', time).prop('disabled', true);
var time = Date.now() + value.pickMoreSeconds*1000;
$('#btn_pick_more').data('available', time).prop('disabled',true); var pick = $.map(value.pick, function(value, key) {
return value;
var pick = $.map(value.pick, function(value, key) { });
return value;
}); pick.sort(function(lhs, rhs) {
var lsum = lhs.leadership + lhs.strength + lhs.intel;
pick.sort(function(lhs, rhs){ var rsum = rhs.leadership + rhs.strength + rhs.intel;
var lsum = lhs.leadership+lhs.strength+lhs.intel; return lsum - rsum;
var rsum = rhs.leadership+rhs.strength+rhs.intel; });
return lsum - rsum;
}); $.each(pick, function(idx, cardData) {
cardData.iconPath = getIconPath(cardData.imgsvr, cardData.picture);
$.each(pick, function(idx, cardData){ if (cardData.special in specialInfo) {
cardData.iconPath = getIconPath(cardData.imgsvr, cardData.picture); cardData.specialText = TemplateEngine(templateSpecial, {
if(cardData.special in specialInfo){ text: cardData.special,
cardData.specialText = TemplateEngine(templateSpecial, { info: specialInfo[cardData.special]
text:cardData.special, });
info:specialInfo[cardData.special] } else {
}); cardData.specialText = cardData.special;
} }
else{
cardData.specialText = cardData.special; if (cardData.special2 in specialInfo) {
} cardData.special2Text = TemplateEngine(templateSpecial, {
text: cardData.special2,
if(cardData.special2 in specialInfo){ info: specialInfo[cardData.special2]
cardData.special2Text = TemplateEngine(templateSpecial, { });
text:cardData.special2, } else {
info:specialInfo[cardData.special2] cardData.special2Text = cardData.special2;
}); }
}
else{ if (cardData.personal in characterInfo) {
cardData.special2Text = cardData.special2; cardData.personalText = TemplateEngine(templateSpecial, {
} text: cardData.personal,
info: characterInfo[cardData.personal]
if(cardData.personal in characterInfo){ });
cardData.personalText = TemplateEngine(templateSpecial, { } else {
text:cardData.personal, cardData.personalText = cardData.personal;
info:characterInfo[cardData.personal] }
});
}
else{ var $card = $(TemplateEngine(templateGeneralCard, cardData));
cardData.personalText = cardData.personal;
} $('.card_holder').append($card);
$card.find('.select_btn').click(pickGeneral);
$card.find('.obj_tooltip').tooltip({
var $card = $(TemplateEngine(templateGeneralCard, cardData)); title: function() {
return $.trim($(this).find('.tooltiptext').html());
$('.card_holder').append($card); },
$card.find('.select_btn').click(pickGeneral); html: true
$card.find('.obj_tooltip').tooltip({ });
title:function(){ });
return $.trim($(this).find('.tooltiptext').html());
}, updatePickMoreTimer();
html:true updateOutdateTimer();
}); }
});
function printGeneralList(value) {
updatePickMoreTimer(); var tokenList = value.token;
updateOutdateTimer(); var generalList = $.map(value.list, function(general) {
} general = {
no: general[0],
function printGeneralList(value){ picture: general[1],
var tokenList = value.token; imgsvr: general[2],
var generalList = $.map(value.list, function(general){ npc: general[3],
general = { age: general[4],
no:general[0], nation: general[5],
picture:general[1], special: general[6],
imgsvr:general[2], special2: general[7],
npc:general[3], personal: general[8],
age:general[4], name: general[9],
nation:general[5], ownerName: general[10],
special:general[6], injury: general[11],
special2:general[7], leadership: general[12],
personal:general[8], lbonus: general[13],
name:general[9], strength: general[14],
ownerName:general[10], intel: general[15],
injury:general[11], explevel: general[16],
leadership:general[12], experience: general[17],
lbonus:general[13], dedication: general[18],
strength:general[14], officerLevel: general[19],
intel:general[15], killturn: general[20],
explevel:general[16], connect: general[21],
experience:general[17], reserved: 0
dedication:general[18], };
officerLevel:general[19], if (general.npc < 2) {
killturn:general[20], general.reserved = 2;
connect:general[21], }
reserved:0 if (general.no in tokenList) {
}; general.reserved = 1;
if(general.npc < 2){ }
general.reserved = 2;
} general.userCSS = "";
if(general.no in tokenList){ general.nameAux = "";
general.reserved = 1;
} if (general.reserved == 1) {
general.userCSS = 'color:violet';
general.userCSS = ""; } else if (general.npc >= 2) {
general.nameAux = ""; general.userCSS = 'color:cyan';
} else if (general.npc == 1) {
if(general.reserved == 1){ general.userCSS = 'color:skyblue';
general.userCSS = 'color:violet'; }
}
else if(general.npc >= 2){ if (general.ownerName) {
general.userCSS = 'color:cyan'; general.nameAux += '<br><small>({0})</small>'.format(general.ownerName);
} }
else if(general.npc == 1){
general.userCSS = 'color:skyblue'; if (general.reserved == 1) {
} general.nameAux += '<br><small>({0}회)</small>'.format(tokenList[general.no]);
}
if(general.ownerName){
general.nameAux += '<br><small>({0})</small>'.format(general.ownerName);
} general.total = general.leadership + general.strength + general.intel;
general.iconPath = getIconPath(general.imgsvr, general.picture);
if(general.reserved == 1){
general.nameAux += '<br><small>({0}회)</small>'.format(tokenList[general.no]); general.specialDomesticWithTooltip = TemplateEngine(templateSpecial, {
} text: general.special,
info: specialInfo[general.special]
});
general.total = general.leadership + general.strength + general.intel;
general.iconPath = getIconPath(general.imgsvr, general.picture); general.speicalWarWithTooltip = TemplateEngine(templateSpecial, {
text: general.special2,
general.specialDomesticWithTooltip = TemplateEngine(templateSpecial, { info: specialInfo[general.special2]
text:general.special, });
info:specialInfo[general.special]
}); general.personalWithTooltip = TemplateEngine(templateSpecial, {
text: general.personal,
general.speicalWarWithTooltip = TemplateEngine(templateSpecial, { info: characterInfo[general.personal]
text:general.special2, });
info:specialInfo[general.special2]
}); return general;
});
general.personalWithTooltip = TemplateEngine(templateSpecial, {
text:general.personal, generalList.sort(function(lhs, rhs) {
info:characterInfo[general.personal] if (lhs.reserved > rhs.reserved) {
}); return -1;
}
return general; if (lhs.reserved < rhs.reserved) {
}); return 1;
}
generalList.sort(function(lhs, rhs){ if (lhs.total != rhs.total) {
if(lhs.reserved > rhs.reserved){ return rhs.total - lhs.total;
return -1; }
} if (lhs.leadership != rhs.leadership) {
if(lhs.reserved < rhs.reserved){ return rhs.leadership - lhs.total;
return 1; }
}
if(lhs.total != rhs.total){ if (lhs.name < rhs.name) {
return rhs.total - lhs.total; return -1;
} }
if(lhs.leadership != rhs.leadership){ if (lhs.name > rhs.name) {
return rhs.leadership - lhs.total; return 1;
} }
return 0;
if(lhs.name < rhs.name){ });
return -1;
} window.generalList = generalList;
if(lhs.name > rhs.name){ _printGeneralList(true);
return 1; }
}
return 0; function _printGeneralList(clear) {
}); var $generalTable = $('#general_list');
if (clear) {
window.generalList = generalList; $generalTable.empty();
_printGeneralList(true); $generalTable.data('lastIdx', 0);
} $('#row_print_more').show();
}
function _printGeneralList(clear){
var $generalTable = $('#general_list'); generalList = window.generalList;
if(clear){
$generalTable.empty(); var idxFrom = $generalTable.data('lastIdx');
$generalTable.data('lastIdx', 0); var idxTo = Math.min(idxFrom + 50, generalList.length);
$('#row_print_more').show(); $generalTable.data('lastIdx', idxTo);
}
for (var idx = idxFrom; idx < idxFrom + 50; idx++) {
generalList = window.generalList; var general = generalList[idx];
$generalTable.append(TemplateEngine(templateGeneralRow, general));
var idxFrom = $generalTable.data('lastIdx'); }
var idxTo = Math.min(idxFrom + 50, generalList.length);
$generalTable.data('lastIdx', idxTo); if (idxTo == generalList.length) {
$('#row_print_more').hide();
for(var idx = idxFrom; idx < idxFrom + 50; idx++){ }
var general = generalList[idx];
$generalTable.append(TemplateEngine(templateGeneralRow, general)); $generalTable.find('.obj_tooltip').tooltip({
} title: function() {
return $.trim($(this).find('.tooltiptext').html());
if(idxTo == generalList.length){ },
$('#row_print_more').hide(); html: true
} });
$('#tb_general_list').show();
$generalTable.find('.obj_tooltip').tooltip({ }
title:function(){
return $.trim($(this).find('.tooltiptext').html()); $(function($) {
}, window.generalList = [];
html:true
}); $.post('j_get_select_npc_token.php').then(function(value) {
$('#tb_general_list').show(); if (!value.result) {
} alert(value.reason);
return;
$(function($){ }
window.generalList = [];
console.log(value);
$.post('j_get_select_npc_token.php').then(function(value){ printGenerals(value);
if(!value.result){ });
alert(value.reason);
return; $('#btn_pick_more').click(function() {
} var generals = $.map($('.keep_select:checked'), function(value) {
return $(value).val();
console.log(value); });
printGenerals(value); console.log(generals);
}); $.post({
url: 'j_get_select_npc_token.php',
$('#btn_pick_more').click(function(){ dataType: 'json',
var generals = $.map($('.keep_select:checked'), function(value){ data: {
return $(value).val(); refresh: true,
}); keep: generals
console.log(generals); }
$.post({ }).then(function(result) {
url:'j_get_select_npc_token.php', if (!result.result) {
dataType:'json', alert(result.reason);
data:{ location.refresh();
refresh:true, }
keep:generals console.log(result);
} printGenerals(result);
}).then(function(result){ });
if(!result.result){ });
alert(result.reason);
location.refresh(); $('#btn_load_general_list').click(function() {
} $.post({
console.log(result); url: 'j_get_general_list.php',
printGenerals(result); dataType: 'json',
}); data: {
}); with_token: true
}
$('#btn_load_general_list').click(function(){ }).then(function(result) {
$.post({ if (!result.result) {
url:'j_get_general_list.php', alert(result.reason);
dataType:'json', return false;
data:{ }
with_token:true printGeneralList(result);
} });
}).then(function(result){ });
if(!result.result){
alert(result.reason); $('#btn_print_more').click(function() {
return false; _printGeneralList();
} })
printGeneralList(result);
});
});
$('#btn_print_more').click(function(){
_printGeneralList();
})
}); });
+74 -57
View File
@@ -1,57 +1,74 @@
<?php <?php
namespace sammo; namespace sammo;
/** @var \Composer\Autoload\ClassLoader $loader */ /** @var \Composer\Autoload\ClassLoader $loader */
$loader = require __DIR__.'/../vendor/autoload.php'; $loader = require __DIR__.'/../vendor/autoload.php';
$loader->addPsr4('sammo\\', __DIR__.'/sammo', true); $loader->addPsr4('sammo\\', __DIR__.'/sammo', true);
$loader->addClassMap((function () { $loader->addClassMap((function () {
$d_settingMap = []; $d_settingMap = [];
foreach (glob(__DIR__.'/d_setting/*.orig.php') as $filepath) { foreach (glob(__DIR__.'/d_setting/*.orig.php') as $filepath) {
$filepath = str_replace('.orig.php', '.php', $filepath); $filepath = str_replace('.orig.php', '.php', $filepath);
$filename = basename($filepath); $filename = basename($filepath);
$classname = explode('.', $filename)[0]; $classname = explode('.', $filename)[0];
$d_settingMap['sammo\\'.$classname] = $filepath; $d_settingMap['sammo\\'.$classname] = $filepath;
}; };
return $d_settingMap; return $d_settingMap;
})()); })());
//디버그용 매크로 //디버그용 매크로
ini_set("session.cache_expire", 10080); // minutes ini_set("session.cache_expire", 10080); // minutes
// 각종 변수 // 각종 변수
define('STEP_LOG', true); define('STEP_LOG', true);
define('PROCESS_LOG', true); define('PROCESS_LOG', true);
ob_start(); ob_start();
// 에러 메세지 출력 // 에러 메세지 출력
function Error($message='', $url="") function Error($message='', $url="")
{ {
if (!$url) { if (!$url) {
$url = $_SERVER['REQUEST_URI']; $url = $_SERVER['REQUEST_URI'];
} }
$e = new \Exception(); $e = new \Exception();
logError("aux_err", $message, '', getExceptionTraceAsString($e)); logError("aux_err", $message, '', getExceptionTraceAsString($e));
$templates = new \League\Plates\Engine(__DIR__.'/templates'); $templates = new \League\Plates\Engine(__DIR__.'/templates');
ob_get_flush(); ob_get_flush();
WebUtil::setHeaderNoCache(); WebUtil::setHeaderNoCache();
die($templates->render('error', [ die($templates->render('error', [
'message' => $message 'message' => $message
])); ]));
} }
function MessageBox($str) function MessageBox($str)
{ {
echo "<script>alert('$str');</script>"; echo "<script>alert('$str');</script>";
} }
function LogText($prefix, $variable) function LogText($prefix, $variable)
{ {
$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable)); $text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND); file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
} }
function prepareDir(string $dirPath, bool $forceCreate=true):bool{
if(file_exists($dirPath)){
if(is_dir($dirPath)){
return true;
}
if(!$forceCreate){
throw new \RuntimeException('이미 파일이 있습니다');
}
if(!unlink($dirPath)){
return false;
}
return mkdir($dirPath);
}
return mkdir($dirPath, 0777, true);
}
+31 -21
View File
@@ -1,22 +1,32 @@
<?php <?php
namespace sammo\ActionItem; namespace sammo\ActionItem;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
class che_계략_삼략 extends \sammo\BaseItem{ class che_계략_삼략 extends \sammo\BaseItem{
protected $id = 22; protected $id = 22;
protected $rawName = '삼략'; protected $rawName = '삼략';
protected $name = '삼략(계략)'; protected $name = '삼략(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p'; protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p<br>[전투] 계략 시도 확률 +10%p, 계략 성공 확률 +10%p';
protected $cost = 200; protected $cost = 200;
protected $consumable = false; protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){ if($turnType == '계략'){
if($varType == 'success') return $value + 0.2; if($varType == 'success') return $value + 0.2;
} }
return $value; return $value;
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicTrialProb'){
return $value + 0.1;
}
if($statName === 'warMagicSuccessProb'){
return $value + 0.1;
}
return $value;
}
} }
+31 -21
View File
@@ -1,22 +1,32 @@
<?php <?php
namespace sammo\ActionItem; namespace sammo\ActionItem;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
class che_계략_육도 extends \sammo\BaseItem{ class che_계략_육도 extends \sammo\BaseItem{
protected $id = 21; protected $id = 21;
protected $rawName = '육도'; protected $rawName = '육도';
protected $name = '육도(계략)'; protected $name = '육도(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p'; protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p<br>[전투] 계략 시도 확률 +10%p, 계략 성공 확률 +10%p';
protected $cost = 200; protected $cost = 200;
protected $consumable = false; protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){ if($turnType == '계략'){
if($varType == 'success') return $value + 0.2; if($varType == 'success') return $value + 0.2;
} }
return $value; return $value;
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicTrialProb'){
return $value + 0.1;
}
if($statName === 'warMagicSuccessProb'){
return $value + 0.1;
}
return $value;
}
} }
+30 -30
View File
@@ -1,31 +1,31 @@
<?php <?php
namespace sammo\ActionItem; namespace sammo\ActionItem;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
class che_계략_이추 extends \sammo\BaseItem{ class che_계략_이추 extends \sammo\BaseItem{
protected $id = 5; protected $id = 5;
protected $rawName = '이추'; protected $rawName = '이추';
protected $name = '이추(계략)'; protected $name = '이추(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p'; protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
protected $cost = 1000; protected $cost = 1000;
protected $consumable = true; protected $consumable = true;
protected $buyable = true; protected $buyable = true;
protected $reqSecu = 1000; protected $reqSecu = 1000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){ if($turnType == '계략'){
if($varType == 'success') return $value + 0.1; if($varType == 'success') return $value + 0.2;
} }
return $value; return $value;
} }
function isConsumableNow(string $actionType, string $command):bool{ function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){ if($actionType == 'GeneralCommand' && $command == '계략'){
return true; return true;
} }
return false; return false;
} }
} }
+30 -30
View File
@@ -1,31 +1,31 @@
<?php <?php
namespace sammo\ActionItem; namespace sammo\ActionItem;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
class che_계략_향낭 extends \sammo\BaseItem{ class che_계략_향낭 extends \sammo\BaseItem{
protected $id = 5; protected $id = 5;
protected $rawName = '항냥'; protected $rawName = '항냥';
protected $name = '항냥(계략)'; protected $name = '항냥(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p'; protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +50%p';
protected $cost = 3000; protected $cost = 3000;
protected $consumable = true; protected $consumable = true;
protected $buyable = true; protected $buyable = true;
protected $reqSecu = 2000; protected $reqSecu = 2000;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){ if($turnType == '계략'){
if($varType == 'success') return $value + 0.2; if($varType == 'success') return $value + 0.5;
} }
return $value; return $value;
} }
function isConsumableNow(string $actionType, string $command):bool{ function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){ if($actionType == 'GeneralCommand' && $command == '계략'){
return true; return true;
} }
return false; return false;
} }
} }
@@ -0,0 +1,29 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반계시도;
use \sammo\WarUnitTrigger\che_반계발동;
class che_반계_백우선 extends \sammo\BaseItem{
protected $id = 45;
protected $rawName = '백우선';
protected $name = '백우선(반계)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
}
}
@@ -0,0 +1,29 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반계시도;
use \sammo\WarUnitTrigger\che_반계발동;
class che_반계_파초선 extends \sammo\BaseItem{
protected $id = 45;
protected $rawName = '파초선';
protected $name = '파초선(반계)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
}
}
@@ -0,0 +1,34 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitTrigger\che_부상무효;
use sammo\WarUnitTrigger\WarActivateSkills;
class che_부적_태현청생부 extends \sammo\BaseItem{
protected $id = 9;
protected $rawName = '태현청생부';
protected $name = '태현청생부(부적)';
protected $info = '[전투] 저격 불가, 부상 없음';
protected $cost = 200;
protected $consumable = false;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
);
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
);
}
}
@@ -0,0 +1,35 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
class che_의술_상한잡병론 extends \sammo\BaseItem{
protected $id = 24;
protected $rawName = '상한잡병론';
protected $name = '상한잡병론(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 200;
protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
);
}
}
+34 -34
View File
@@ -1,35 +1,35 @@
<?php <?php
namespace sammo\ActionItem; namespace sammo\ActionItem;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\GeneralTrigger; use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller; use \sammo\GeneralTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동; use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도; use sammo\WarUnitTrigger\che_전투치료시도;
use sammo\BaseWarUnitTrigger; use sammo\BaseWarUnitTrigger;
use sammo\WarUnitTriggerCaller; use sammo\WarUnitTriggerCaller;
class che_의술_청낭서 extends \sammo\BaseItem{ class che_의술_청낭서 extends \sammo\BaseItem{
protected $id = 23; protected $id = 23;
protected $rawName = '청낭서'; protected $rawName = '청낭서';
protected $name = '청낭서(의술)'; protected $name = '청낭서(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'; protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 200; protected $cost = 200;
protected $consumable = false; protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{ public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller( return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general) new GeneralTrigger\che_도시치료($general)
); );
} }
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{ {
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM), new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM) new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
); );
} }
} }
@@ -1,35 +1,35 @@
<?php <?php
namespace sammo\ActionItem; namespace sammo\ActionItem;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\GeneralTrigger; use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller; use \sammo\GeneralTriggerCaller;
use \sammo\BaseWarUnitTrigger; use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller; use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동; use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도; use sammo\WarUnitTrigger\che_전투치료시도;
class che_의술_태평청령 extends \sammo\BaseItem{ class che_의술_태평청령 extends \sammo\BaseItem{
protected $id = 24; protected $id = 24;
protected $rawName = '태평청령'; protected $rawName = '태평청령';
protected $name = '태평청령(의술)'; protected $name = '태평청령(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'; protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 200; protected $cost = 200;
protected $consumable = false; protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{ public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller( return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general) new GeneralTrigger\che_도시치료($general)
); );
} }
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{ {
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM), new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM) new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
); );
} }
} }
@@ -0,0 +1,26 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
class che_저격_매화수전 extends \sammo\BaseItem{
protected $id = 70;
protected $rawName = '매화수전';
protected $name = '매화수전(저격)';
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
);
}
}
@@ -0,0 +1,26 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
class che_저격_비도 extends \sammo\BaseItem{
protected $id = 70;
protected $rawName = '비도';
protected $name = '비도(저격)';
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
);
}
}
+27 -27
View File
@@ -1,28 +1,28 @@
<?php <?php
namespace sammo\ActionItem; namespace sammo\ActionItem;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\WarUnitTriggerCaller; use \sammo\WarUnitTriggerCaller;
use \sammo\WarUnit; use \sammo\WarUnit;
use \sammo\WarUnitTrigger\che_저격시도; use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동; use \sammo\WarUnitTrigger\che_저격발동;
use \sammo\BaseWarUnitTrigger; use \sammo\BaseWarUnitTrigger;
class che_저격_수극 extends \sammo\BaseItem{ class che_저격_수극 extends \sammo\BaseItem{
protected $id = 2; protected $id = 2;
protected $rawName = '수극'; protected $rawName = '수극';
protected $name = '수극(저격)'; protected $name = '수극(저격)';
protected $info = '[전투] 전투 개시 전 20% 확률로 저격 시도. 1회용'; protected $info = '[전투] 전투 개시 전 50% 확률로 저격 시도. 1회용';
protected $cost = 1000; protected $cost = 1000;
protected $consumable = true; protected $consumable = true;
protected $buyable = true; protected $buyable = true;
protected $reqSecu = 1000; protected $reqSecu = 1000;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 0.2, 20, 40), new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 0.5, 20, 40),
new che_저격발동($unit) new che_저격발동($unit)
); );
} }
} }
@@ -0,0 +1,21 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_행동_서촉지형도 extends \sammo\BaseItem{
protected $id = 22;
protected $rawName = '서촉지형도';
protected $name = '서촉지형도(행동)';
protected $info = '[전투] 공격 시 페이즈 + 2';
protected $cost = 200;
protected $consumable = false;
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'initWarPhase'){
return $value + 2;
}
return $value;
}
}
@@ -13,17 +13,21 @@ class event_전투특기_격노 extends \sammo\BaseItem{
protected $id = 74; protected $id = 74;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(격노)'; protected $name = '비급(격노)';
protected $info = '[전투] 상대방 필살 회피 시도시 일정 확률로 격노(필살) 발동, 공격 시 일정 확률로 진노(1페이즈 추가)'; protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가)';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
protected $reqSecu = 3000; protected $reqSecu = 3000;
public function getWarPowerMultiplier(WarUnit $unit):array{
$activatedCnt = $unit->hasActivatedSkillOnLog('격노');
return [1 + 0.2*$activatedCnt, 1];
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_격노시도($unit), new che_격노시도($unit, che_격노시도::TYPE_ITEM),
new che_격노발동($unit) new che_격노발동($unit, che_격노발동::TYPE_ITEM)
); );
} }
} }
@@ -12,7 +12,7 @@ class event_전투특기_공성 extends \sammo\BaseItem{
protected $id = 53; protected $id = 53;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(공성)'; protected $name = '비급(공성)';
protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%'; protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 차병 숙련을 가산';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -32,4 +32,18 @@ class event_전투특기_공성 extends \sammo\BaseItem{
} }
return [1, 1]; return [1, 1];
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
} }
@@ -11,7 +11,7 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
protected $id = 51; protected $id = 51;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(궁병)'; protected $name = '비급(궁병)';
protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p'; protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 궁병 숙련을 가산';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -29,6 +29,16 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
if($statName === 'warAvoidRatio'){ if($statName === 'warAvoidRatio'){
return $value + 0.2; return $value + 0.2;
} }
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value; return $value;
} }
} }
@@ -11,7 +11,7 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
protected $id = 40; protected $id = 40;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(귀병)'; protected $name = '비급(귀병)';
protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p'; protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 귀병 숙련을 가산';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -29,6 +29,16 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
if($statName === 'warMagicSuccessProb'){ if($statName === 'warMagicSuccessProb'){
return $value + 0.2; return $value + 0.2;
} }
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value; return $value;
} }
} }
@@ -11,7 +11,7 @@ class event_전투특기_기병 extends \sammo\BaseItem{
protected $id = 52; protected $id = 52;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(기병)'; protected $name = '비급(기병)';
protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%'; protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 기병 숙련을 가산';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -31,4 +31,18 @@ class event_전투특기_기병 extends \sammo\BaseItem{
} }
return [1.1, 1]; return [1.1, 1];
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
} }
@@ -7,13 +7,14 @@ use \sammo\WarUnit;
use \sammo\BaseWarUnitTrigger; use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller; use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\WarActivateSkills; use sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_돌격지속;
class event_전투특기_돌격 extends \sammo\BaseItem{ class event_전투특기_돌격 extends \sammo\BaseItem{
protected $id = 60; protected $id = 60;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(돌격)'; protected $name = '비급(돌격)';
protected $info = '[전투] 상대 회피 불가, 공격 시 전투 페이즈 +1, 공격 시 대미지 +10%'; protected $info = '[전투] 공격 시 대등/유리한 병종에게는 퇴각 전까지 전투, 공격 시 페이즈 + 2, 공격 시 대미지 +5%';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -21,21 +22,20 @@ class event_전투특기_돌격 extends \sammo\BaseItem{
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'initWarPhase'){ if($statName === 'initWarPhase'){
return $value + 1; return $value + 2;
} }
return $value; return $value;
} }
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){ if($unit->isAttacker()){
return [1.1, 1]; return [1.05, 1];
} }
return [1, 1]; return [1, 1];
} }
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
(new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '회피불가'))->setPriority(BaseWarUnitTrigger::PRIORITY_BEGIN + 200) new che_돌격지속($unit)
); );
} }
} }
@@ -4,13 +4,14 @@ use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\WarUnit; use \sammo\WarUnit;
use \sammo\Util;
class event_전투특기_무쌍 extends \sammo\BaseItem{ class event_전투특기_무쌍 extends \sammo\BaseItem{
protected $id = 61; protected $id = 61;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(무쌍)'; protected $name = '비급(무쌍)';
protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p'; protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대50%)';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -24,6 +25,11 @@ class event_전투특기_무쌍 extends \sammo\BaseItem{
} }
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
return [1.1, 1]; $attackMultiplier = 1.1;
$defenceMultiplier = 1;
$killnum = $unit->getGeneral()->getRankVar('killnum');
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4);
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.5);
return [$attackMultiplier, $defenceMultiplier];
} }
} }
@@ -15,7 +15,7 @@ class event_전투특기_반계 extends \sammo\BaseItem{
protected $id = 45; protected $id = 45;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(반계)'; protected $name = '비급(반계)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +100%)'; protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +150%)';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -23,15 +23,15 @@ class event_전투특기_반계 extends \sammo\BaseItem{
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicSuccessDamage' && $aux === '반목'){ if($statName === 'warMagicSuccessDamage' && $aux === '반목'){
return $value + 0.4; return $value + 0.9;
} }
return $value; return $value;
} }
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM, false, '계략약화'), new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit, che_반계시도::TYPE_ITEM), new che_반계시도($unit),
new che_반계발동($unit) new che_반계발동($unit)
); );
} }
@@ -11,7 +11,7 @@ class event_전투특기_보병 extends \sammo\BaseItem{
protected $id = 50; protected $id = 50;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(보병)'; protected $name = '비급(보병)';
protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%'; protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 보병 숙련을 가산';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -32,4 +32,18 @@ class event_전투특기_보병 extends \sammo\BaseItem{
} }
return [1, 0.8]; return [1, 0.8];
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
} }
@@ -13,7 +13,7 @@ class event_전투특기_위압 extends \sammo\BaseItem{
protected $id = 63; protected $id = 63;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(위압)'; protected $name = '비급(위압)';
protected $info = '[전투] 훈련/사기≥90, 병력≥1,000 일 때 첫 페이즈 위압 발동(적 공격 불가)'; protected $info = '[전투] 첫 페이즈 위압 발동(적 공격, 회피 불가, 사기 5 감소)';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -16,7 +16,7 @@ class event_전투특기_의술 extends \sammo\BaseItem{
protected $id = 73; protected $id = 73;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(의술)'; protected $name = '비급(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'; protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -13,7 +13,7 @@ class event_전투특기_저격 extends \sammo\BaseItem{
protected $id = 70; protected $id = 70;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(저격)'; protected $name = '비급(저격)';
protected $info = '[전투] 새로운 상대와 전투 시 1/3 확률로 저격 발동, 성공 시 사기+10'; protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -21,7 +21,7 @@ class event_전투특기_저격 extends \sammo\BaseItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 1/3, 20, 60), new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM) new che_저격발동($unit, che_저격발동::TYPE_ITEM)
); );
} }
@@ -12,7 +12,7 @@ class event_전투특기_필살 extends \sammo\BaseItem{
protected $id = 71; protected $id = 71;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(필살)'; protected $name = '비급(필살)';
protected $info = '[전투] 필살 확률 +20%p, 필살 발동시 대상 회피 불가'; protected $info = '[전투] 필살 확률 +30%p, 필살 발동시 대상 회피 불가';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -20,7 +20,7 @@ class event_전투특기_필살 extends \sammo\BaseItem{
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warCriticalRatio'){ if($statName === 'warCriticalRatio'){
return $value + 0.2; return $value + 0.3;
} }
return $value; return $value;
} }
+44 -41
View File
@@ -1,42 +1,45 @@
<?php <?php
namespace sammo\ActionNationType; namespace sammo\ActionNationType;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\Util; use \sammo\Util;
class che_종횡가 extends \sammo\BaseNation{ class che_종횡가 extends \sammo\BaseNation{
protected $name = '종횡가'; protected $name = '종횡가';
protected $info = ''; protected $info = '';
static $pros = '전략↑ 수성↑'; static $pros = '전략↑ 수성↑';
static $cons = '금수입↓ 내정↓'; static $cons = '금수입↓ 내정↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '수비' || $turnType == '성벽'){ if($turnType == '수비' || $turnType == '성벽'){
if($varType == 'score') return $value * 1.1; if($varType == 'score') return $value * 1.1;
if($varType == 'cost') return $value * 0.8; if($varType == 'cost') return $value * 0.8;
} }
else if($turnType == '농업' || $turnType == '상업'){ else if($turnType == '농업' || $turnType == '상업'){
if($varType == 'score') return $value * 0.9; if($varType == 'score') return $value * 0.9;
if($varType == 'cost') return $value * 1.2; if($varType == 'cost') return $value * 1.2;
} }
return $value; return $value;
} }
public function onCalcNationalIncome(string $type, $amount){ public function onCalcNationalIncome(string $type, $amount){
if($type == 'gold'){ if($type == 'gold'){
return $amount * 0.9; return $amount * 0.9;
} }
return $amount; return $amount;
} }
public function onCalcStrategic(string $turnType, string $varType, $value){ public function onCalcStrategic(string $turnType, string $varType, $value){
if($varType == 'delay'){ if($varType == 'delay'){
return Util::round($value / 2); return Util::round($value / 2);
} }
return $value; if($varType == 'globalDelay'){
} return Util::round($value / 2);
}
return $value;
}
} }
+33 -28
View File
@@ -1,29 +1,34 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\WarUnit; use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller; use sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_격노시도; use sammo\WarUnitTrigger\che_격노시도;
use sammo\WarUnitTrigger\che_격노발동; use sammo\WarUnitTrigger\che_격노발동;
class che_격노 extends \sammo\BaseSpecial{ class che_격노 extends \sammo\BaseSpecial{
protected $id = 74; protected $id = 74;
protected $name = '격노'; protected $name = '격노';
protected $info = '[전투] 상대방 필살 회피 시도시 일정 확률로 격노(필살) 발동, 공격 시 일정 확률로 진노(1페이즈 추가)'; protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가), 격노마다 대미지 20% 추가 중첩';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
static $type = [ static $type = [
SpecialityHelper::STAT_STRENGTH, SpecialityHelper::STAT_STRENGTH,
]; ];
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getWarPowerMultiplier(WarUnit $unit):array{
return new WarUnitTriggerCaller( $activatedCnt = $unit->hasActivatedSkillOnLog('격노');
new che_격노시도($unit), return [1 + 0.2*$activatedCnt, 1];
new che_격노발동($unit) }
);
} public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_격노시도($unit),
new che_격노발동($unit)
);
}
} }
+39 -39
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@@ -1,40 +1,40 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\WarUnit; use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller; use sammo\WarUnitTriggerCaller;
use sammo\BaseWarUnitTrigger; use sammo\BaseWarUnitTrigger;
use sammo\WarUnitTrigger\che_부상무효; use sammo\WarUnitTrigger\che_부상무효;
use sammo\WarUnitTrigger\WarActivateSkills; use sammo\WarUnitTrigger\WarActivateSkills;
class che_견고 extends \sammo\BaseSpecial{ class che_견고 extends \sammo\BaseSpecial{
protected $id = 62; protected $id = 62;
protected $name = '견고'; protected $name = '견고';
protected $info = '[전투] 상대 필살, 격노, 위압, 저격 불가, 상대 계략 시도시 성공 확률 -10%p, 부상 없음, 아군 피해 -5%'; protected $info = '[전투] 상대 필살, 저격 불가, 상대 계략 시도시 성공 확률 -10%p, 부상 없음, 아군 피해 -10%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
static $type = [ static $type = [
SpecialityHelper::STAT_STRENGTH SpecialityHelper::STAT_STRENGTH
]; ];
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE), new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가') new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
); );
} }
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '필살불가', '위압불가', '격노불가', '계략약화', '저격불가') new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '필살불가', '계략약화', '저격불가')
); );
} }
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
return [1, 0.95]; return [1, 0.9];
} }
} }
+49 -35
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@@ -1,36 +1,50 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\GameUnitConst; use \sammo\GameUnitConst;
use \sammo\WarUnit; use \sammo\WarUnit;
use \sammo\WarUnitCity; use \sammo\WarUnitCity;
class che_공성 extends \sammo\BaseSpecial{ class che_공성 extends \sammo\BaseSpecial{
protected $id = 53; protected $id = 53;
protected $name = '공성'; protected $name = '공성';
protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%'; protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 차병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
static $type = [ static $type = [
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_SIEGE, SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_SIEGE,
]; ];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){ if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_SIEGE) return $value * 0.9; if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_SIEGE) return $value * 0.9;
} }
return $value; return $value;
} }
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->getOppose() instanceof WarUnitCity){ if($unit->getOppose() instanceof WarUnitCity){
return [2, 1]; return [2, 1];
} }
return [1, 1]; return [1, 1];
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
} }
+11 -1
View File
@@ -10,7 +10,7 @@ class che_궁병 extends \sammo\BaseSpecial{
protected $id = 51; protected $id = 51;
protected $name = '궁병'; protected $name = '궁병';
protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p'; protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 궁병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -31,6 +31,16 @@ class che_궁병 extends \sammo\BaseSpecial{
if($statName === 'warAvoidRatio'){ if($statName === 'warAvoidRatio'){
return $value + 0.2; return $value + 0.2;
} }
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value; return $value;
} }
} }
+44 -34
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@@ -1,35 +1,45 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\GameUnitConst; use \sammo\GameUnitConst;
use \sammo\WarUnit; use \sammo\WarUnit;
class che_귀병 extends \sammo\BaseSpecial{ class che_귀병 extends \sammo\BaseSpecial{
protected $id = 40; protected $id = 40;
protected $name = '귀병'; protected $name = '귀병';
protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p'; protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 귀병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
static $type = [ static $type = [
SpecialityHelper::STAT_INTEL | SpecialityHelper::ARMY_WIZARD | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::STAT_NOT_STRENGTH SpecialityHelper::STAT_INTEL | SpecialityHelper::ARMY_WIZARD | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::STAT_NOT_STRENGTH
]; ];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){ if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_WIZARD) return $value * 0.9; if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_WIZARD) return $value * 0.9;
} }
return $value; return $value;
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicSuccessProb'){ if($statName === 'warMagicSuccessProb'){
return $value + 0.2; return $value + 0.2;
} }
return $value; if(\sammo\Util::starts_with($statName, 'dex')){
} $myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
} }
+49 -35
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@@ -1,36 +1,50 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\GameUnitConst; use \sammo\GameUnitConst;
use \sammo\WarUnit; use \sammo\WarUnit;
class che_기병 extends \sammo\BaseSpecial{ class che_기병 extends \sammo\BaseSpecial{
protected $id = 52; protected $id = 52;
protected $name = '기병'; protected $name = '기병';
protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%'; protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 기병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
static $type = [ static $type = [
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY | SpecialityHelper::STAT_NOT_INTEL, SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY | SpecialityHelper::STAT_NOT_INTEL,
SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY
]; ];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){ if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_CAVALRY) return $value * 0.9; if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_CAVALRY) return $value * 0.9;
} }
return $value; return $value;
} }
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){ if($unit->isAttacker()){
return [1.2, 1]; return [1.2, 1];
} }
return [1.1, 1]; return [1.1, 1];
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
} }
+41 -41
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@@ -1,42 +1,42 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\WarUnit; use \sammo\WarUnit;
use \sammo\BaseWarUnitTrigger; use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller; use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\WarActivateSkills; use sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_돌격지속;
class che_돌격 extends \sammo\BaseSpecial{
class che_돌격 extends \sammo\BaseSpecial{
protected $id = 60;
protected $name = '돌격'; protected $id = 60;
protected $info = '[전투] 상대 회피 불가, 공격 시 전투 페이즈 +1, 공격 시 대미지 +10%'; protected $name = '돌격';
protected $info = '[전투] 공격 시 대등/유리한 병종에게는 퇴각 전까지 전투, 공격 시 페이즈 + 2, 공격 시 대미지 +5%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $type = [ static $selectWeight = 1;
SpecialityHelper::STAT_STRENGTH static $type = [
]; SpecialityHelper::STAT_STRENGTH
];
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'initWarPhase'){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
return $value + 1; if($statName === 'initWarPhase'){
} return $value + 2;
return $value; }
} return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){ if($unit->isAttacker()){
return [1.1, 1]; return [1.05, 1];
} }
return [1, 1]; return [1, 1];
} }
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
(new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '회피불가'))->setPriority(BaseWarUnitTrigger::PRIORITY_BEGIN + 200) new che_돌격지속($unit)
); );
} }
} }
+35 -29
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@@ -1,30 +1,36 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\WarUnit; use \sammo\WarUnit;
use \sammo\Util;
class che_무쌍 extends \sammo\BaseSpecial{
class che_무쌍 extends \sammo\BaseSpecial{
protected $id = 61;
protected $name = '무쌍'; protected $id = 61;
protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p'; protected $name = '무쌍';
protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대50%)';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $type = [ static $selectWeight = 1;
SpecialityHelper::STAT_STRENGTH static $type = [
]; SpecialityHelper::STAT_STRENGTH
];
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warCriticalRatio' && $aux['isAttacker']??false){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
return $value += 0.1; if($statName === 'warCriticalRatio' && $aux['isAttacker']??false){
} return $value += 0.1;
return $value; }
} return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
return [1.1, 1]; public function getWarPowerMultiplier(WarUnit $unit):array{
} $attackMultiplier = 1.1;
$defenceMultiplier = 1;
$killnum = $unit->getGeneral()->getRankVar('killnum');
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4);
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.5);
return [$attackMultiplier, $defenceMultiplier];
}
} }
+38 -38
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@@ -1,39 +1,39 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\WarUnit; use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller; use sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger; use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTrigger\WarActivateSkills; use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반계시도; use \sammo\WarUnitTrigger\che_반계시도;
use \sammo\WarUnitTrigger\che_반계발동; use \sammo\WarUnitTrigger\che_반계발동;
class che_반계 extends \sammo\BaseSpecial{ class che_반계 extends \sammo\BaseSpecial{
protected $id = 45; protected $id = 45;
protected $name = '반계'; protected $name = '반계';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +100%)'; protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +150%)';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
static $type = [ static $type = [
SpecialityHelper::STAT_INTEL, SpecialityHelper::STAT_INTEL,
]; ];
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicSuccessDamage' && $aux === '반목'){ if($statName === 'warMagicSuccessDamage' && $aux === '반목'){
return $value + 0.4; return $value + 0.9;
} }
return $value; return $value;
} }
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'), new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit), new che_반계시도($unit),
new che_반계발동($unit) new che_반계발동($unit)
); );
} }
} }
+49 -35
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@@ -1,36 +1,50 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\GameUnitConst; use \sammo\GameUnitConst;
use \sammo\WarUnit; use \sammo\WarUnit;
class che_보병 extends \sammo\BaseSpecial{ class che_보병 extends \sammo\BaseSpecial{
protected $id = 50; protected $id = 50;
protected $name = '보병'; protected $name = '보병';
protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%'; protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 보병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
static $type = [ static $type = [
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN | SpecialityHelper::STAT_NOT_INTEL, SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN | SpecialityHelper::STAT_NOT_INTEL,
SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN
]; ];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){ if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_FOOTMAN) return $value * 0.9; if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_FOOTMAN) return $value * 0.9;
} }
return $value; return $value;
} }
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){ if($unit->isAttacker()){
return [1, 0.9]; return [1, 0.9];
} }
return [1, 0.8]; return [1, 0.8];
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
} }
+28 -31
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@@ -1,32 +1,29 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\WarUnit; use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller; use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_위압시도; use \sammo\WarUnitTrigger\che_위압시도;
use \sammo\WarUnitTrigger\che_위압발동; use \sammo\WarUnitTrigger\che_위압발동;
class che_위압 extends \sammo\BaseSpecial{ class che_위압 extends \sammo\BaseSpecial{
protected $id = 63; protected $id = 63;
protected $name = '위압'; protected $name = '위압';
protected $info = '[전투] 훈련/사기≥90, 병력≥1,000 일 때 첫 페이즈 위압 발동(적 공격 불가)'; protected $info = '[전투] 첫 페이즈 위압 발동(적 공격, 회피 불가, 사기 5 감소)';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
static $type = [ static $type = [
SpecialityHelper::STAT_STRENGTH SpecialityHelper::STAT_STRENGTH
]; ];
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
if($unit->getPhase() != 0){ return new WarUnitTriggerCaller(
return null; new che_위압시도($unit),
} new che_위압발동($unit)
return new WarUnitTriggerCaller( );
new che_위압시도($unit), }
new che_위압발동($unit)
);
}
} }
+41 -41
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@@ -1,41 +1,41 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use sammo\BaseGeneralTrigger; use sammo\BaseGeneralTrigger;
use sammo\SpecialityHelper; use sammo\SpecialityHelper;
use \sammo\General; use \sammo\General;
use \sammo\GeneralTrigger; use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller; use \sammo\GeneralTriggerCaller;
use \sammo\WarUnit; use \sammo\WarUnit;
use sammo\WarUnitTrigger\che_전투치료발동; use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도; use sammo\WarUnitTrigger\che_전투치료시도;
use sammo\WarUnitTriggerCaller; use sammo\WarUnitTriggerCaller;
class che_의술 extends \sammo\BaseSpecial{ class che_의술 extends \sammo\BaseSpecial{
protected $id = 73; protected $id = 73;
protected $name = '의술'; protected $name = '의술';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'; protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
static $selectWeightType = SpecialityHelper::WEIGHT_PERCENT; static $selectWeightType = SpecialityHelper::WEIGHT_PERCENT;
static $selectWeight = 2; static $selectWeight = 2;
static $type = [ static $type = [
SpecialityHelper::STAT_LEADERSHIP, SpecialityHelper::STAT_LEADERSHIP,
SpecialityHelper::STAT_STRENGTH, SpecialityHelper::STAT_STRENGTH,
SpecialityHelper::STAT_INTEL SpecialityHelper::STAT_INTEL
]; ];
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{ public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller( return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general) new GeneralTrigger\che_도시치료($general)
); );
} }
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{ {
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_전투치료시도($unit), new che_전투치료시도($unit),
new che_전투치료발동($unit) new che_전투치료발동($unit)
); );
} }
} }
+30 -30
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@@ -1,31 +1,31 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\WarUnit; use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller; use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_저격시도; use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동; use \sammo\WarUnitTrigger\che_저격발동;
class che_저격 extends \sammo\BaseSpecial{ class che_저격 extends \sammo\BaseSpecial{
protected $id = 70; protected $id = 70;
protected $name = '저격'; protected $name = '저격';
protected $info = '[전투] 새로운 상대와 전투 시 1/3 확률로 저격 발동, 성공 시 사기+10'; protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
static $type = [ static $type = [
SpecialityHelper::STAT_LEADERSHIP, SpecialityHelper::STAT_LEADERSHIP,
SpecialityHelper::STAT_STRENGTH, SpecialityHelper::STAT_STRENGTH,
SpecialityHelper::STAT_INTEL SpecialityHelper::STAT_INTEL
]; ];
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_NONE, 1/3, 20, 60), new che_저격시도($unit, che_저격시도::TYPE_NONE, 0.5, 20, 40),
new che_저격발동($unit) new che_저격발동($unit)
); );
} }
} }
+35 -35
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@@ -1,36 +1,36 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\WarUnit; use \sammo\WarUnit;
class che_징병 extends \sammo\BaseSpecial{ class che_징병 extends \sammo\BaseSpecial{
protected $id = 72; protected $id = 72;
protected $name = '징병'; protected $name = '징병';
protected $info = '[군사] 징·모병비 -50%, 통솔 순수 능력치 보정 +15%'; protected $info = '[군사] 징·모병비 -50%, 통솔 순수 능력치 보정 +25%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
static $type = [ static $type = [
SpecialityHelper::STAT_LEADERSHIP, SpecialityHelper::STAT_LEADERSHIP,
SpecialityHelper::STAT_STRENGTH, SpecialityHelper::STAT_STRENGTH,
SpecialityHelper::STAT_INTEL SpecialityHelper::STAT_INTEL
]; ];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){ if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost') return $value * 0.5; if($varType == 'cost') return $value * 0.5;
} }
return $value; return $value;
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'leadership'){ if($statName === 'leadership'){
return $value *= 1.15; return $value + $general->getVar('leadership') * 0.25;
} }
return $value; return $value;
} }
} }
+28 -28
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@@ -1,29 +1,29 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\WarUnit; use \sammo\WarUnit;
class che_척사 extends \sammo\BaseSpecial{ class che_척사 extends \sammo\BaseSpecial{
protected $id = 75; protected $id = 75;
protected $name = '척사'; protected $name = '척사';
protected $info = '[전투] 지역·도시 병종 상대로 대미지 +10%, 아군 피해 -10%'; protected $info = '[전투] 지역·도시 병종 상대로 대미지 +15%, 아군 피해 -15%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
static $type = [ static $type = [
SpecialityHelper::STAT_LEADERSHIP, SpecialityHelper::STAT_LEADERSHIP,
SpecialityHelper::STAT_STRENGTH, SpecialityHelper::STAT_STRENGTH,
SpecialityHelper::STAT_INTEL SpecialityHelper::STAT_INTEL
]; ];
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType(); $opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){ if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
return [1.1, 0.9]; return [1.15, 0.85];
} }
return [1, 1]; return [1, 1];
} }
} }
+35 -35
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@@ -1,36 +1,36 @@
<?php <?php
namespace sammo\ActionSpecialWar; namespace sammo\ActionSpecialWar;
use \sammo\iAction; use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\WarUnit; use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller; use sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_필살강화_회피불가; use sammo\WarUnitTrigger\che_필살강화_회피불가;
class che_필살 extends \sammo\BaseSpecial{ class che_필살 extends \sammo\BaseSpecial{
protected $id = 71; protected $id = 71;
protected $name = '필살'; protected $name = '필살';
protected $info = '[전투] 필살 확률 +20%p, 필살 발동시 대상 회피 불가'; protected $info = '[전투] 필살 확률 +30%p, 필살 발동시 대상 회피 불가';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
static $type = [ static $type = [
SpecialityHelper::STAT_LEADERSHIP, SpecialityHelper::STAT_LEADERSHIP,
SpecialityHelper::STAT_STRENGTH, SpecialityHelper::STAT_STRENGTH,
SpecialityHelper::STAT_INTEL SpecialityHelper::STAT_INTEL
]; ];
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warCriticalRatio'){ if($statName === 'warCriticalRatio'){
return $value + 0.2; return $value + 0.30;
} }
return $value; return $value;
} }
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_필살강화_회피불가($unit) new che_필살강화_회피불가($unit)
); );
} }
} }
+104 -104
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@@ -1,104 +1,104 @@
<?php <?php
namespace sammo; namespace sammo;
abstract class BaseWarUnitTrigger extends ObjectTrigger{ abstract class BaseWarUnitTrigger extends ObjectTrigger{
/** @var WarUnit $object */ /** @var WarUnit $object */
const TYPE_NONE = 0; const TYPE_NONE = 0;
const TYPE_ITEM = 1; const TYPE_ITEM = 1;
const TYPE_CONSUMABLE_ITEM = 1 | 2; const TYPE_CONSUMABLE_ITEM = 1 | 2;
protected $raiseType = self::TYPE_NONE; protected $raiseType = self::TYPE_NONE;
public function __construct(WarUnit $unit, int $raiseType = 0){ public function __construct(WarUnit $unit, int $raiseType = 0){
$this->object = $unit; $this->object = $unit;
$this->raiseType = $raiseType; $this->raiseType = $raiseType;
} }
public function getUniqueID():string{ public function getUniqueID():string{
$priority = $this->priority; $priority = $this->priority;
$fqn = static::class; $fqn = static::class;
if($this->object === null){ if($this->object === null){
$objID = ''; $objID = '';
} }
else{ else{
$objID = spl_object_id($this->object); $objID = spl_object_id($this->object);
} }
return "{$priority}_{$fqn}_{$objID}_{$this->raiseType}"; return "{$priority}_{$fqn}_{$objID}_{$this->raiseType}";
} }
public function action(?array $env=null, $arg=null):?array{ public function action(?array $env=null, $arg=null):?array{
if($env === null){ if($env === null){
$env = []; $env = [];
} }
if(!key_exists('e_attacker', $env)){ if(!key_exists('e_attacker', $env)){
$env['e_attacker'] = []; $env['e_attacker'] = [];
} }
if(!key_exists('e_defender', $env)){ if(!key_exists('e_defender', $env)){
$env['e_defender'] = []; $env['e_defender'] = [];
} }
if($env['stopNextAction']??false){ if($env['stopNextAction']??false){
return $env; return $env;
} }
/** @var WarUnitGeneral $attacker */ /** @var WarUnitGeneral $attacker */
/** @var WarUnit $defender */ /** @var WarUnit $defender */
[$attacker, $defender] = $arg; [$attacker, $defender] = $arg;
/** @var WarUnit $self */ /** @var WarUnit $self */
$self = $this->object; $self = $this->object;
$isAttacker = $self->isAttacker(); $isAttacker = $self->isAttacker();
$oppose = $isAttacker?$defender:$attacker; $oppose = $isAttacker?$defender:$attacker;
$selfEnv = $isAttacker?$env['e_attacker']:$env['e_defender']; $selfEnv = $isAttacker?$env['e_attacker']:$env['e_defender'];
$opposeEnv = $isAttacker?$env['e_defender']:$env['e_attacker']; $opposeEnv = $isAttacker?$env['e_defender']:$env['e_attacker'];
$callNextAction = $this->actionWar($self, $oppose, $selfEnv, $opposeEnv); $callNextAction = $this->actionWar($self, $oppose, $selfEnv, $opposeEnv);
$env['e_attacker'] = $isAttacker?$selfEnv:$opposeEnv; $env['e_attacker'] = $isAttacker?$selfEnv:$opposeEnv;
$env['e_defender'] = $isAttacker?$opposeEnv:$selfEnv; $env['e_defender'] = $isAttacker?$opposeEnv:$selfEnv;
if(!$callNextAction){ if(!$callNextAction){
$env['stopNextAction'] = true; $env['stopNextAction'] = true;
} }
return $env; return $env;
} }
abstract protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool; abstract protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool;
public function processConsumableItem():bool{ public function processConsumableItem():bool{
if(!($this->raiseType & static::TYPE_ITEM)){ if(!($this->raiseType & static::TYPE_ITEM)){
return false; return false;
} }
/** @var WarUnit $self */ /** @var WarUnit $self */
$self = $this->object; $self = $this->object;
if($self->hasActivatedSkill('아이템사용')){ if($self->hasActivatedSkill('아이템사용')){
return false; return false;
} }
$self->activateSkill('아이템사용'); $self->activateSkill('아이템사용');
$item = $self->getGeneral()->getItem(); $item = $self->getGeneral()->getItem();
$itemName = $item->getName(); $itemName = $item->getName();
$itemRawName = $item->getRawName(); $itemRawName = $item->getRawName();
$self->activateSkill($itemName); $self->activateSkill($itemName);
if (!($this->raiseType & static::TYPE_CONSUMABLE_ITEM)) { if ($this->raiseType != static::TYPE_CONSUMABLE_ITEM) {
return false; return false;
} }
if($self->hasActivatedSkill('아이템소모')){ if($self->hasActivatedSkill('아이템소모')){
return false; return false;
} }
$self->activateSkill('아이템소모'); $self->activateSkill('아이템소모');
$josaUl = JosaUtil::pick($itemRawName, '을'); $josaUl = JosaUtil::pick($itemRawName, '을');
$self->getLogger()->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN); $self->getLogger()->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
$self->getGeneral()->deleteItem(); $self->getGeneral()->deleteItem();
return true; return true;
} }
} }
+34 -1
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@@ -17,6 +17,7 @@ use \sammo\Constraint\ConstraintHelper;
abstract class BaseCommand{ abstract class BaseCommand{
static protected $actionName = 'CommandName'; static protected $actionName = 'CommandName';
static public $reqArg = false; static public $reqArg = false;
static protected $isLazyCalcReqTurn = false;
public function getCommandDetailTitle():string{ public function getCommandDetailTitle():string{
return $this->getName(); return $this->getName();
@@ -54,7 +55,6 @@ abstract class BaseCommand{
static protected $isInitStatic = true; static protected $isInitStatic = true;
protected static function initStatic(){ protected static function initStatic(){
} }
public function __construct(General $generalObj, array $env, $arg = null){ public function __construct(General $generalObj, array $env, $arg = null){
@@ -271,6 +271,29 @@ abstract class BaseCommand{
return $this->logger; return $this->logger;
} }
abstract public function getNextExecuteKey():string;
abstract public function getNextAvailableTurn():?int;
abstract public function setNextAvailable(?int $yearMonth=null);
protected function testPostReqTurn():?array{
if(!$this->getPostReqTurn()){
return null;
}
$nextAvailableTurn = $this->getNextAvailableTurn();
if($nextAvailableTurn === null){
return null;
}
$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
$remainTurn = $nextAvailableTurn - $yearMonth;
if($remainTurn <= 0){
return null;
}
return ['testPostReqTurn', "{$remainTurn}턴 더 기다려야 합니다"];
}
public function testPermissionToReserve():?string{ public function testPermissionToReserve():?string{
if($this->cachedPermissionToReserve){ if($this->cachedPermissionToReserve){
return $this->reasonNoPermissionToReserve; return $this->reasonNoPermissionToReserve;
@@ -331,6 +354,11 @@ abstract class BaseCommand{
]; ];
[$this->reasonConstraint, $this->reasonNotMinConditionMet] = Constraint::testAll($this->minConditionConstraints??[], $constraintInput, $this->env); [$this->reasonConstraint, $this->reasonNotMinConditionMet] = Constraint::testAll($this->minConditionConstraints??[], $constraintInput, $this->env);
if($this->reasonNotMinConditionMet === null && !self::$isLazyCalcReqTurn){
[$this->reasonConstraint, $this->reasonNotMinConditionMet] = $this->testPostReqTurn();
}
$this->cachedMinConditionMet = true; $this->cachedMinConditionMet = true;
return $this->reasonNotMinConditionMet; return $this->reasonNotMinConditionMet;
@@ -364,6 +392,11 @@ abstract class BaseCommand{
]; ];
[$this->reasonConstraint, $this->reasonNotFullConditionMet] = Constraint::testAll($this->fullConditionConstraints??[], $constraintInput, $this->env); [$this->reasonConstraint, $this->reasonNotFullConditionMet] = Constraint::testAll($this->fullConditionConstraints??[], $constraintInput, $this->env);
if($this->reasonNotFullConditionMet === null){
[$this->reasonConstraint, $this->reasonNotFullConditionMet] = $this->testPostReqTurn();
}
$this->cachedFullConditionMet = true; $this->cachedFullConditionMet = true;
return $this->reasonNotFullConditionMet; return $this->reasonNotFullConditionMet;
+136 -136
View File
@@ -1,137 +1,137 @@
<?php <?php
namespace sammo\Command\General; namespace sammo\Command\General;
use \sammo\{ use \sammo\{
DB, Util, JosaUtil, DB, Util, JosaUtil,
General, General,
ActionLogger, ActionLogger,
LastTurn, LastTurn,
Command, GameConst Command, GameConst
}; };
use function sammo\{ use function sammo\{
TechLimit, TechLimit,
getDomesticExpLevelBonus, getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalRatioDomestic,
CriticalScoreEx, CriticalScoreEx,
tryUniqueItemLottery tryUniqueItemLottery
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
class che_기술연구 extends che_상업투자{ class che_기술연구 extends che_상업투자{
static protected $statKey = 'intel'; static protected $statKey = 'intel';
static protected $actionKey = '기술'; static protected $actionKey = '기술';
static protected $actionName = '기술 연구'; static protected $actionName = '기술 연구';
protected function argTest():bool{ protected function argTest():bool{
$this->arg = null; $this->arg = null;
return true; return true;
} }
protected function init() protected function init()
{ {
$general = $this->generalObj; $general = $this->generalObj;
$this->setCity(); $this->setCity();
$this->setNation(['tech']); $this->setNation(['tech']);
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints=[ $this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(), ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(), ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::SuppliedCity(), ConstraintHelper::SuppliedCity(),
ConstraintHelper::ReqGeneralGold($reqGold), ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice) ConstraintHelper::ReqGeneralRice($reqRice)
]; ];
$this->reqGold = $reqGold; $this->reqGold = $reqGold;
} }
public function run():bool{ public function run():bool{
if(!$this->hasFullConditionMet()){ if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
} }
$db = DB::db(); $db = DB::db();
$general = $this->generalObj; $general = $this->generalObj;
$trust = Util::valueFit($this->city['trust'], 50); $trust = Util::valueFit($this->city['trust'], 50);
$score = Util::valueFit($this->calcBaseScore(), 1); $score = Util::valueFit($this->calcBaseScore(), 1);
['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey); ['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
if($trust < 80){ if($trust < 80){
$successRatio *= $trust / 80; $successRatio *= $trust / 80;
} }
$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio); $successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio); $failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
$successRatio = Util::valueFit($successRatio, 0, 1); $successRatio = Util::valueFit($successRatio, 0, 1);
$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio); $failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
$normalRatio = 1 - $failRatio - $successRatio; $normalRatio = 1 - $failRatio - $successRatio;
$pick = Util::choiceRandomUsingWeight([ $pick = Util::choiceRandomUsingWeight([
'fail'=>$failRatio, 'fail'=>$failRatio,
'success'=>$successRatio, 'success'=>$successRatio,
'normal'=>$normalRatio 'normal'=>$normalRatio
]); ]);
$logger = $general->getLogger(); $logger = $general->getLogger();
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$score *= CriticalScoreEx($pick); $score *= CriticalScoreEx($pick);
$score = Util::round($score); $score = Util::round($score);
$exp = $score * 0.7; $exp = $score * 0.7;
$ded = $score * 1.0; $ded = $score * 1.0;
$scoreText = number_format($score, 0); $scoreText = number_format($score, 0);
$josaUl = JosaUtil::pick(static::$actionName, '을'); $josaUl = JosaUtil::pick(static::$actionName, '을');
if($pick == 'fail'){ if($pick == 'fail'){
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 <C>$scoreText</> 상승했습니다. <1>$date</>"); $logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
} }
else if($pick == 'success'){ else if($pick == 'success'){
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 <C>$scoreText</> 상승했습니다. <1>$date</>"); $logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
} }
else{ else{
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>"); $logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
} }
if(TechLimit($this->env['startyear'], $this->env['year'], $this->nation['tech'])){ if(TechLimit($this->env['startyear'], $this->env['year'], $this->nation['tech'])){
$score /= 4; $score /= 4;
} }
$genCount = Util::valueFit( $genCount = Util::valueFit(
$db->queryFirstField('SELECT gennum FROM nation WHERE nation=%i', $general->getVar('nation')), $db->queryFirstField('SELECT gennum FROM nation WHERE nation=%i', $general->getVar('nation')),
GameConst::$initialNationGenLimit GameConst::$initialNationGenLimit
); );
$nationUpdated = [ $nationUpdated = [
'tech' => $this->nation['tech'] + $score/$genCount 'tech' => $this->nation['tech'] + $score/$genCount
]; ];
$db->update('nation', $nationUpdated, 'nation=%i', $general->getVar('nation')); $db->update('nation', $nationUpdated, 'nation=%i', $general->getVar('nation'));
$general->increaseVarWithLimit('gold', -$this->reqGold, 0); $general->increaseVarWithLimit('gold', -$this->reqGold, 0);
$general->addExperience($exp); $general->addExperience($exp);
$general->addDedication($ded); $general->addDedication($ded);
$general->increaseVar(static::$statKey.'_exp', 1); $general->increaseVar(static::$statKey.'_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
tryUniqueItemLottery($general); tryUniqueItemLottery($general);
$general->applyDB($db); $general->applyDB($db);
return true; return true;
} }
} }
+134 -134
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@@ -1,135 +1,135 @@
<?php <?php
namespace sammo\Command\General; namespace sammo\Command\General;
use \sammo\{ use \sammo\{
DB, Util, JosaUtil, DB, Util, JosaUtil,
General, General,
ActionLogger, ActionLogger,
GameConst, GameUnitConst, GameConst, GameUnitConst,
LastTurn, LastTurn,
Command Command
}; };
use function \sammo\{ use function \sammo\{
tryUniqueItemLottery tryUniqueItemLottery
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst; use sammo\CityConst;
use function sammo\DeleteConflict; use function sammo\DeleteConflict;
use function sammo\refreshNationStaticInfo; use function sammo\refreshNationStaticInfo;
class che_방랑 extends Command\GeneralCommand{ class che_방랑 extends Command\GeneralCommand{
static protected $actionName = '방랑'; static protected $actionName = '방랑';
protected function argTest():bool{ protected function argTest():bool{
$this->arg = null; $this->arg = null;
return true; return true;
} }
protected function init(){ protected function init(){
$general = $this->generalObj; $general = $this->generalObj;
$env = $this->env; $env = $this->env;
$this->setCity(); $this->setCity();
$this->setNation(); $this->setNation();
$relYear = $env['year'] - $env['startyear']; $relYear = $env['year'] - $env['startyear'];
$this->fullConditionConstraints=[ $this->fullConditionConstraints=[
ConstraintHelper::BeLord(), ConstraintHelper::BeLord(),
ConstraintHelper::NotWanderingNation(), ConstraintHelper::NotWanderingNation(),
ConstraintHelper::NotOpeningPart($relYear), ConstraintHelper::NotOpeningPart($relYear),
ConstraintHelper::AllowDiplomacyStatus($this->generalObj->getNationID(), [ ConstraintHelper::AllowDiplomacyStatus($this->generalObj->getNationID(), [
2, 7 2, 7
], '방랑할 수 없는 외교상태입니다.'), ], '방랑할 수 없는 외교상태입니다.'),
]; ];
} }
public function getCost():array{ public function getCost():array{
return [0, 0]; return [0, 0];
} }
public function getPreReqTurn():int{ public function getPreReqTurn():int{
return 0; return 0;
} }
public function getPostReqTurn():int{ public function getPostReqTurn():int{
return 0; return 0;
} }
public function run():bool{ public function run():bool{
if(!$this->hasFullConditionMet()){ if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
} }
$db = DB::db(); $db = DB::db();
$env = $this->env; $env = $this->env;
$general = $this->generalObj; $general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$generalName = $general->getName(); $generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이'); $josaYi = JosaUtil::pick($generalName, '이');
$josaUn = JosaUtil::pick($generalName, '은'); $josaUn = JosaUtil::pick($generalName, '은');
$nationID = $general->getNationID(); $nationID = $general->getNationID();
$nationName = $this->nation['name']; $nationName = $this->nation['name'];
$josaUl = JosaUtil::pick($nationName, '을'); $josaUl = JosaUtil::pick($nationName, '을');
$logger = $general->getLogger(); $logger = $general->getLogger();
$logger->pushGeneralActionLog("영토를 버리고 방랑의 길을 떠납니다. <1>$date</>"); $logger->pushGeneralActionLog("영토를 버리고 방랑의 길을 떠납니다. <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} 방랑의 길을 떠납니다."); $logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} 방랑의 길을 떠납니다.");
$logger->pushGlobalHistoryLog("<R><b>【방랑】</b></><D><b>{$generalName}</b></>{$josaUn} <R>방랑</>의 길을 떠납니다."); $logger->pushGlobalHistoryLog("<R><b>【방랑】</b></><D><b>{$generalName}</b></>{$josaUn} <R>방랑</>의 길을 떠납니다.");
$logger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaUl} 버리고 방랑"); $logger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaUl} 버리고 방랑");
//분쟁기록 모두 지움 //분쟁기록 모두 지움
DeleteConflict($nationID); DeleteConflict($nationID);
// 국명, 색깔 바꿈 국가 레벨 0, 성향리셋, 기술0 // 국명, 색깔 바꿈 국가 레벨 0, 성향리셋, 기술0
$db->update('nation', [ $db->update('nation', [
'name'=>$generalName, 'name'=>$generalName,
'color'=>'#330000', //TODO: 기본 방랑군색 별도 지정 'color'=>'#330000', //TODO: 기본 방랑군색 별도 지정
'level'=>0, 'level'=>0,
'type'=>0, 'type'=>'None',
'tech'=>0, 'tech'=>0,
'capital'=>0 'capital'=>0
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$db->update('general', [ $db->update('general', [
'makelimit'=>12 'makelimit'=>12
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$general->setVar('makelimit', 12); $general->setVar('makelimit', 12);
$general->setVar('officer_city', 0); $general->setVar('officer_city', 0);
$db->update('general', [ $db->update('general', [
'officer_level'=>1, 'officer_level'=>1,
'officer_city'=>0, 'officer_city'=>0,
], 'nation=%i AND officer_level < 12', $nationID); ], 'nation=%i AND officer_level < 12', $nationID);
$db->update('city', [ $db->update('city', [
'nation'=>0, 'nation'=>0,
'front'=>0, 'front'=>0,
'conflict'=>'{}' 'conflict'=>'{}'
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$db->update('diplomacy', [ $db->update('diplomacy', [
'state'=>2, 'state'=>2,
'term'=>0, 'term'=>0,
], 'me=%i OR you=%i', $nationID, $nationID); ], 'me=%i OR you=%i', $nationID, $nationID);
refreshNationStaticInfo(); refreshNationStaticInfo();
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->applyDB($db); $general->applyDB($db);
return true; return true;
} }
} }
+207 -207
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@@ -1,208 +1,208 @@
<?php <?php
namespace sammo\Command\General; namespace sammo\Command\General;
use \sammo\{ use \sammo\{
DB, Util, JosaUtil, DB, Util, JosaUtil,
General, General,
ActionLogger, ActionLogger,
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command Command
}; };
use function \sammo\{ use function \sammo\{
getDomesticExpLevelBonus, getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalRatioDomestic,
CriticalScoreEx, CriticalScoreEx,
tryUniqueItemLottery tryUniqueItemLottery
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
class che_상업투자 extends Command\GeneralCommand{ class che_상업투자 extends Command\GeneralCommand{
static protected $cityKey = 'comm'; static protected $cityKey = 'comm';
static protected $statKey = 'intel'; static protected $statKey = 'intel';
static protected $actionKey = '상업'; static protected $actionKey = '상업';
static protected $actionName = '상업 투자'; static protected $actionName = '상업 투자';
static protected $debuffFront = 0.5; static protected $debuffFront = 0.5;
protected $reqGold; protected $reqGold;
protected function argTest():bool{ protected function argTest():bool{
$this->arg = null; $this->arg = null;
return true; return true;
} }
protected function init(){ protected function init(){
$general = $this->generalObj; $general = $this->generalObj;
$this->setCity(); $this->setCity();
$this->setNation(); $this->setNation();
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints=[ $this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(), ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(), ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::SuppliedCity(), ConstraintHelper::SuppliedCity(),
ConstraintHelper::ReqGeneralGold($reqGold), ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice), ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::RemainCityCapacity(static::$cityKey, static::$actionName) ConstraintHelper::RemainCityCapacity(static::$cityKey, static::$actionName)
]; ];
$this->reqGold = $reqGold; $this->reqGold = $reqGold;
} }
public function getCommandDetailTitle():string{ public function getCommandDetailTitle():string{
$name = $this->getName(); $name = $this->getName();
$statTypeBase = [ $statTypeBase = [
'leadership'=>'통솔경험', 'leadership'=>'통솔경험',
'strength'=>'무력경험', 'strength'=>'무력경험',
'intel'=>'지력경험', 'intel'=>'지력경험',
]; ];
$statType = $statTypeBase[static::$statKey]; $statType = $statTypeBase[static::$statKey];
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$title = "{$name}({$statType}"; $title = "{$name}({$statType}";
if($reqGold > 0){ if($reqGold > 0){
$title .= ", 자금{$reqGold}"; $title .= ", 자금{$reqGold}";
} }
if($reqRice > 0){ if($reqRice > 0){
$title .= ", 군량{$reqRice}"; $title .= ", 군량{$reqRice}";
} }
$title .= ')'; $title .= ')';
return $title; return $title;
} }
public function getCost():array{ public function getCost():array{
$develCost = $this->env['develcost']; $develCost = $this->env['develcost'];
$reqGold = Util::round($this->generalObj->onCalcDomestic(static::$actionKey, 'cost', $develCost)); $reqGold = Util::round($this->generalObj->onCalcDomestic(static::$actionKey, 'cost', $develCost));
$reqRice = 0; $reqRice = 0;
return [$reqGold, $reqRice]; return [$reqGold, $reqRice];
} }
public function getCompensationStyle():?int{ public function getCompensationStyle():?int{
return $this->generalObj->onCalcDomestic(static::$actionKey, 'score', 100)<=>100; return $this->generalObj->onCalcDomestic(static::$actionKey, 'score', 100)<=>100;
} }
public function getPreReqTurn():int{ public function getPreReqTurn():int{
return 0; return 0;
} }
public function getPostReqTurn():int{ public function getPostReqTurn():int{
return 0; return 0;
} }
protected function calcBaseScore():float{ protected function calcBaseScore():float{
$trust = Util::valueFit($this->city['trust'], 50); $trust = Util::valueFit($this->city['trust'], 50);
$general = $this->generalObj; $general = $this->generalObj;
if(static::$statKey == 'intel'){ if(static::$statKey == 'intel'){
$score = $general->getIntel(true, true, true, false); $score = $general->getIntel(true, true, true, false);
} }
else if(static::$statKey == 'strength'){ else if(static::$statKey == 'strength'){
$score = $general->getStrength(true, true, true, false); $score = $general->getStrength(true, true, true, false);
} }
else if(static::$statKey == 'leadership'){ else if(static::$statKey == 'leadership'){
$score = $general->getLeadership(true, true, true, false); $score = $general->getLeadership(true, true, true, false);
} }
else{ else{
throw new \sammo\MustNotBeReachedException(); throw new \sammo\MustNotBeReachedException();
} }
$score *= $trust / 100; $score *= $trust / 100;
$score *= getDomesticExpLevelBonus($general->getVar('explevel')); $score *= getDomesticExpLevelBonus($general->getVar('explevel'));
$score *= Util::randRange(0.8, 1.2); $score *= Util::randRange(0.8, 1.2);
$score = $general->onCalcDomestic(static::$actionKey, 'score', $score); $score = $general->onCalcDomestic(static::$actionKey, 'score', $score);
return $score; return $score;
} }
public function run():bool{ public function run():bool{
if(!$this->hasFullConditionMet()){ if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
} }
$db = DB::db(); $db = DB::db();
$general = $this->generalObj; $general = $this->generalObj;
$trust = Util::valueFit($this->city['trust'], 50); $trust = Util::valueFit($this->city['trust'], 50);
$score = Util::valueFit($this->calcBaseScore(), 1); $score = Util::valueFit($this->calcBaseScore(), 1);
['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey); ['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
if($trust < 80){ if($trust < 80){
$successRatio *= $trust / 80; $successRatio *= $trust / 80;
} }
$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio); $successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio); $failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
$successRatio = Util::valueFit($successRatio, 0, 1); $successRatio = Util::valueFit($successRatio, 0, 1);
$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio); $failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
$normalRatio = 1 - $failRatio - $successRatio; $normalRatio = 1 - $failRatio - $successRatio;
$pick = Util::choiceRandomUsingWeight([ $pick = Util::choiceRandomUsingWeight([
'fail'=>$failRatio, 'fail'=>$failRatio,
'success'=>$successRatio, 'success'=>$successRatio,
'normal'=>$normalRatio 'normal'=>$normalRatio
]); ]);
$logger = $general->getLogger(); $logger = $general->getLogger();
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$score *= CriticalScoreEx($pick); $score *= CriticalScoreEx($pick);
$score = Util::round($score); $score = Util::round($score);
$exp = $score * 0.7; $exp = $score * 0.7;
$ded = $score * 1.0; $ded = $score * 1.0;
$scoreText = number_format($score, 0); $scoreText = number_format($score, 0);
$josaUl = JosaUtil::pick(static::$actionName, '을'); $josaUl = JosaUtil::pick(static::$actionName, '을');
if($pick == 'fail'){ if($pick == 'fail'){
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 <C>$scoreText</> 상승했습니다. <1>$date</>"); $logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
} }
else if($pick == 'success'){ else if($pick == 'success'){
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 <C>$scoreText</> 상승했습니다. <1>$date</>"); $logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
} }
else{ else{
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>"); $logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
} }
if(in_array($this->city['front'], [1, 3]) && $this->nation['capital'] != $this->city['city']){ if(in_array($this->city['front'], [1, 3]) && $this->nation['capital'] != $this->city['city']){
$score *= static::$debuffFront; $score *= static::$debuffFront;
} }
//NOTE: 내정량 상승시 초과 가능? //NOTE: 내정량 상승시 초과 가능?
$cityUpdated = [ $cityUpdated = [
static::$cityKey => Util::valueFit( static::$cityKey => Util::valueFit(
$this->city[static::$cityKey] + $score, $this->city[static::$cityKey] + $score,
0, 0,
$this->city[static::$cityKey.'_max'] $this->city[static::$cityKey.'_max']
) )
]; ];
$db->update('city', $cityUpdated, 'city=%i', $general->getVar('city')); $db->update('city', $cityUpdated, 'city=%i', $general->getVar('city'));
$general->increaseVarWithLimit('gold', -$this->reqGold, 0); $general->increaseVarWithLimit('gold', -$this->reqGold, 0);
$general->addExperience($exp); $general->addExperience($exp);
$general->addDedication($ded); $general->addDedication($ded);
$general->increaseVar(static::$statKey.'_exp', 1); $general->increaseVar(static::$statKey.'_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
tryUniqueItemLottery($general); tryUniqueItemLottery($general);
$general->applyDB($db); $general->applyDB($db);
return true; return true;
} }
} }
+242 -242
View File
@@ -1,242 +1,242 @@
<?php <?php
namespace sammo\Command\General; namespace sammo\Command\General;
use\sammo\{ use\sammo\{
DB, DB,
Util, Util,
JosaUtil, JosaUtil,
Session, Session,
KVStorage, KVStorage,
General, General,
ActionLogger, ActionLogger,
GameConst, GameConst,
GameUnitConst, GameUnitConst,
LastTurn, LastTurn,
Command, Command,
ServConfig ServConfig
}; };
use function\sammo\{ use function\sammo\{
getDexCall, getDexCall,
getTechCall, getTechCall,
tryUniqueItemLottery, tryUniqueItemLottery,
getTechAbil getTechAbil
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
class che_숙련전환 extends Command\GeneralCommand class che_숙련전환 extends Command\GeneralCommand
{ {
static protected $actionName = '숙련전환'; static protected $actionName = '숙련전환';
static public $reqArg = true; static public $reqArg = true;
/** @var int */ /** @var int */
protected $srcArmType; protected $srcArmType;
/** @var string */ /** @var string */
protected $srcArmTypeName; protected $srcArmTypeName;
/** @var int */ /** @var int */
protected $destArmType; protected $destArmType;
/** @var string */ /** @var string */
protected $destArmTypeName; protected $destArmTypeName;
protected function argTest(): bool protected function argTest(): bool
{ {
if ($this->arg === null) { if ($this->arg === null) {
return false; return false;
} }
if (!key_exists('srcArmType', $this->arg)) { if (!key_exists('srcArmType', $this->arg)) {
return false; return false;
} }
if (!key_exists('destArmType', $this->arg)) { if (!key_exists('destArmType', $this->arg)) {
return false; return false;
} }
$srcArmType = $this->arg['srcArmType']; $srcArmType = $this->arg['srcArmType'];
$destArmType = $this->arg['destArmType']; $destArmType = $this->arg['destArmType'];
if (!is_int($srcArmType)) { if (!is_int($srcArmType)) {
return false; return false;
} }
if (!key_exists($srcArmType, GameUnitConst::allType())) { if (!key_exists($srcArmType, GameUnitConst::allType())) {
return false; return false;
} }
if (!is_int($destArmType)) { if (!is_int($destArmType)) {
return false; return false;
} }
if (!key_exists($destArmType, GameUnitConst::allType())) { if (!key_exists($destArmType, GameUnitConst::allType())) {
return false; return false;
} }
if ($srcArmType === $destArmType) { if ($srcArmType === $destArmType) {
return false; return false;
} }
$this->arg = [ $this->arg = [
'srcArmType' => $srcArmType, 'srcArmType' => $srcArmType,
'destArmType' => $destArmType 'destArmType' => $destArmType
]; ];
return true; return true;
} }
protected function init() protected function init()
{ {
$general = $this->generalObj; $general = $this->generalObj;
$this->setCity(); $this->setCity();
$this->setNation(); $this->setNation();
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [ $this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(), ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralGold($reqGold), ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice), ConstraintHelper::ReqGeneralRice($reqRice),
]; ];
} }
protected function initWithArg() protected function initWithArg()
{ {
$this->srcArmType = $this->arg['srcArmType']; $this->srcArmType = $this->arg['srcArmType'];
$this->srcArmTypeName = GameUnitConst::allType()[$this->srcArmType]; $this->srcArmTypeName = GameUnitConst::allType()[$this->srcArmType];
$this->destArmType = $this->arg['destArmType']; $this->destArmType = $this->arg['destArmType'];
$this->destArmTypeName = GameUnitConst::allType()[$this->destArmType]; $this->destArmTypeName = GameUnitConst::allType()[$this->destArmType];
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints = [ $this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(), ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralGold($reqGold), ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice), ConstraintHelper::ReqGeneralRice($reqRice),
]; ];
} }
public function getBrief(): string public function getBrief(): string
{ {
return "{$this->srcArmTypeName}】숙련을 【{$this->destArmTypeName}】숙련으로 전환"; return "{$this->srcArmTypeName}】숙련을 【{$this->destArmTypeName}】숙련으로 전환";
} }
public function getCommandDetailTitle(): string public function getCommandDetailTitle(): string
{ {
$name = $this->getName(); $name = $this->getName();
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$title = "{$name}(통솔경험"; $title = "{$name}(통솔경험";
if ($reqGold > 0) { if ($reqGold > 0) {
$title .= ", 자금{$reqGold}"; $title .= ", 자금{$reqGold}";
} }
if ($reqRice > 0) { if ($reqRice > 0) {
$title .= ", 군량{$reqRice}"; $title .= ", 군량{$reqRice}";
} }
$title .= ')'; $title .= ')';
return $title; return $title;
} }
public function getCost(): array public function getCost(): array
{ {
$env = $this->env; $env = $this->env;
return [$env['develcost'], $env['develcost']]; return [$env['develcost'], $env['develcost']];
} }
public function getPreReqTurn(): int public function getPreReqTurn(): int
{ {
return 0; return 0;
} }
public function getPostReqTurn(): int public function getPostReqTurn(): int
{ {
return 0; return 0;
} }
public function run(): bool public function run(): bool
{ {
if (!$this->hasFullConditionMet()) { if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
} }
$db = DB::db(); $db = DB::db();
$general = $this->generalObj; $general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$logger = $general->getLogger(); $logger = $general->getLogger();
$srcDex = $general->getVar('dex' . $this->srcArmType); $srcDex = $general->getVar('dex' . $this->srcArmType);
$cutDex = Util::toInt($srcDex * 0.25); $cutDex = Util::toInt($srcDex * 0.4);
$cutDexText = number_format($cutDex); $cutDexText = number_format($cutDex);
$addDex = Util::toInt($cutDex * 9 / 10); $addDex = Util::toInt($cutDex * 9 / 10);
$addDexText = number_format($addDex); $addDexText = number_format($addDex);
$general->increaseVar('dex' . $this->srcArmType, -$cutDex); $general->increaseVar('dex' . $this->srcArmType, -$cutDex);
$general->increaseVar('dex' . $this->destArmType, $addDex); $general->increaseVar('dex' . $this->destArmType, $addDex);
$josaUl = JosaUtil::pick($cutDex, '을'); $josaUl = JosaUtil::pick($cutDex, '을');
$josaRo = JosaUtil::pick($addDex, '로'); $josaRo = JosaUtil::pick($addDex, '로');
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$logger->pushGeneralActionLog("{$this->srcArmTypeName} 숙련 {$cutDexText}{$josaUl} {$this->destArmTypeName} 숙련 {$addDexText}{$josaRo} 전환했습니다. <1>$date</>"); $logger->pushGeneralActionLog("{$this->srcArmTypeName} 숙련 {$cutDexText}{$josaUl} {$this->destArmTypeName} 숙련 {$addDexText}{$josaRo} 전환했습니다. <1>$date</>");
$general->addExperience(10); $general->addExperience(10);
$general->increaseVarWithLimit('gold', -$reqGold, 0); $general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0); $general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('leadership_exp', 2); $general->increaseVar('leadership_exp', 2);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
tryUniqueItemLottery($general); tryUniqueItemLottery($general);
$general->applyDB($db); $general->applyDB($db);
return true; return true;
} }
public function getForm(): string public function getForm(): string
{ {
$db = DB::db(); $db = DB::db();
$general = $this->generalObj; $general = $this->generalObj;
$dexSrcTexts = []; $dexSrcTexts = [];
$dexDestTexts = []; $dexDestTexts = [];
foreach (GameUnitConst::allType() as $armType => $armName) { foreach (GameUnitConst::allType() as $armType => $armName) {
$dexVal = $general->getVar('dex' . $armType); $dexVal = $general->getVar('dex' . $armType);
$dexValText = number_format($dexVal); $dexValText = number_format($dexVal);
$cutDex = Util::toInt($dexVal * 0.25); $cutDex = Util::toInt($dexVal * 0.4);
$addDex = Util::toInt($cutDex * 9 / 10); $addDex = Util::toInt($cutDex * 9 / 10);
$addDexText = number_format($addDex); $addDexText = number_format($addDex);
$newDex = $dexVal - $cutDex; $newDex = $dexVal - $cutDex;
$beforeDexLevel = getDexCall($dexVal); $beforeDexLevel = getDexCall($dexVal);
$afterDexLevel = getDexCall($newDex); $afterDexLevel = getDexCall($newDex);
$dexSrcTexts[$armType] = "{$armName} ({$beforeDexLevel}{$afterDexLevel}, {$addDexText} 전환)"; $dexSrcTexts[$armType] = "{$armName} ({$beforeDexLevel}{$afterDexLevel}, {$addDexText} 전환)";
$dexDestTexts[$armType] = "{$armName} ({$dexValText})"; $dexDestTexts[$armType] = "{$armName} ({$dexValText})";
} }
ob_start(); ob_start();
?> ?>
본인의 특정 병종 숙련을 25% 줄이고, 줄어든 숙련 중 9/10(90%p)를 다른 병종 숙련으로 전환합니다.<br> 본인의 특정 병종 숙련을 40% 줄이고, 줄어든 숙련 중 9/10(90%p)를 다른 병종 숙련으로 전환합니다.<br>
<select class='formInput' name="srcArmType" id="srcArmType" size='1' style='color:white;background-color:black;'> <select class='formInput' name="srcArmType" id="srcArmType" size='1' style='color:white;background-color:black;'>
<?php foreach ($dexSrcTexts as $armType => $infoText) : ?> <?php foreach ($dexSrcTexts as $armType => $infoText) : ?>
<option value="<?= $armType ?>"><?= $infoText ?></option> <option value="<?= $armType ?>"><?= $infoText ?></option>
<?php endforeach; ?> <?php endforeach; ?>
</select> </select>
숙련을 숙련을
<select class='formInput' name="destArmType" id="destArmType" size='1' style='color:white;background-color:black;'> <select class='formInput' name="destArmType" id="destArmType" size='1' style='color:white;background-color:black;'>
<?php foreach ($dexDestTexts as $armType => $infoText) : ?> <?php foreach ($dexDestTexts as $armType => $infoText) : ?>
<option value="<?= $armType ?>"><?= $infoText ?></option> <option value="<?= $armType ?>"><?= $infoText ?></option>
<?php endforeach; ?> <?php endforeach; ?>
</select> </select>
숙련으로 <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br> 숙련으로 <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
<?php <?php
return ob_get_clean(); return ob_get_clean();
} }
} }
+293 -300
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@@ -1,300 +1,293 @@
<?php <?php
namespace sammo\Command\General; namespace sammo\Command\General;
use\sammo\{ use\sammo\{
DB, DB,
Util, Util,
JosaUtil, JosaUtil,
General, General,
ActionLogger, ActionLogger,
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command Command
}; };
use function\sammo\{ use function\sammo\{
getDomesticExpLevelBonus, getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalRatioDomestic,
CriticalScoreEx, CriticalScoreEx,
tryUniqueItemLottery, tryUniqueItemLottery,
getAllNationStaticInfo getAllNationStaticInfo
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
class che_인재탐색 extends Command\GeneralCommand class che_인재탐색 extends Command\GeneralCommand
{ {
static protected $actionName = '인재탐색'; static protected $actionName = '인재탐색';
protected function argTest(): bool protected function argTest(): bool
{ {
$this->arg = null; $this->arg = null;
return true; return true;
} }
protected function init() protected function init()
{ {
$general = $this->generalObj; $general = $this->generalObj;
$this->setNation(); $this->setNation();
$env = $this->env; $env = $this->env;
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints = [ $this->fullConditionConstraints = [
ConstraintHelper::ReqGeneralGold($reqGold), ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice), ConstraintHelper::ReqGeneralRice($reqRice),
]; ];
} }
public function getCommandDetailTitle(): string public function getCommandDetailTitle(): string
{ {
$db = DB::db(); $db = DB::db();
$env = $this->env; $env = $this->env;
$maxGenCnt = $env['maxgeneral']; $maxGenCnt = $env['maxgeneral'];
$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2'); $totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4'); $totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
$name = $this->getName(); $name = $this->getName();
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$foundProp = $this->calcFoundProp($maxGenCnt, $totalGenCnt, $totalNpcCnt); $foundProp = $this->calcFoundProp($maxGenCnt, $totalGenCnt, $totalNpcCnt);
$foundPropText = number_format($foundProp * 100, 1); $foundPropText = number_format($foundProp * 100, 1);
$title = "{$name}(랜덤경험"; $title = "{$name}(랜덤경험";
if ($reqGold > 0) { if ($reqGold > 0) {
$title .= ", 자금{$reqGold}"; $title .= ", 자금{$reqGold}";
} }
if ($reqRice > 0) { if ($reqRice > 0) {
$title .= ", 군량{$reqRice}"; $title .= ", 군량{$reqRice}";
} }
$title .= ", 확률 {$foundPropText}%)"; $title .= ", 확률 {$foundPropText}%)";
return $title; return $title;
} }
public function getCost(): array public function getCost(): array
{ {
return [$this->env['develcost'], 0]; return [$this->env['develcost'], 0];
} }
public function getPreReqTurn(): int public function getPreReqTurn(): int
{ {
return 0; return 0;
} }
public function getPostReqTurn(): int public function getPostReqTurn(): int
{ {
return 0; return 0;
} }
public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt): float public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt): float
{ {
$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2); $currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
$remainSlot = $maxGenCnt - $currCnt; $remainSlot = $maxGenCnt - $currCnt;
if ($remainSlot < 0) { if ($remainSlot < 0) {
$remainSlot = 0; $remainSlot = 0;
} }
$foundPropMain = pow($remainSlot / $maxGenCnt, 6); $foundPropMain = pow($remainSlot / $maxGenCnt, 6);
$foundPropSmall = 1 / ($totalNpcCnt / 3 + 1); $foundPropSmall = 1 / ($totalNpcCnt / 3 + 1);
$foundPropBig = 1 / $maxGenCnt; $foundPropBig = 1 / $maxGenCnt;
if ($totalNpcCnt < 50) { if ($totalNpcCnt < 50) {
$foundProp = max($foundPropMain, $foundPropSmall); $foundProp = max($foundPropMain, $foundPropSmall);
} else { } else {
$foundProp = max($foundPropMain, $foundPropBig); $foundProp = max($foundPropMain, $foundPropBig);
} }
return $foundProp; return $foundProp;
} }
public function run(): bool public function run(): bool
{ {
if (!$this->hasFullConditionMet()) { if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
} }
$db = DB::db(); $db = DB::db();
$env = $this->env; $env = $this->env;
$relYear = $env['year'] - $env['startyear']; $relYear = $env['year'] - $env['startyear'];
$general = $this->generalObj; $general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$nationID = $general->getNationID(); $nationID = $general->getNationID();
$nationCnt = count(getAllNationStaticInfo()); $totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4'); $foundProp = $this->calcFoundProp($env['maxgeneral'], $totalGenCnt, $totalNpcCnt);
$foundNpc = Util::randBool($foundProp);
$genCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
$npcCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND 3 <= npc AND npc <= 4', $nationID); $logger = $general->getLogger();
$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2); if (!$foundNpc) {
$avgCnt = $currCnt / $nationCnt; $logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
$foundNpc = Util::randBool($this->calcFoundProp($env['maxgeneral'], $totalGenCnt, $totalNpcCnt)); $incStat = Util::choiceRandomUsingWeight([
'leadership_exp' => $general->getLeadership(false, false, false, false),
$logger = $general->getLogger(); 'strength_exp' => $general->getStrength(false, false, false, false),
'intel_exp' => $general->getIntel(false, false, false, false)
if (!$foundNpc) { ]);
$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>"); [$reqGold, $reqRice] = $this->getCost();
$incStat = Util::choiceRandomUsingWeight([ $exp = 100;
'leadership_exp' => $general->getLeadership(false, false, false, false), $ded = 70;
'strength_exp' => $general->getStrength(false, false, false, false),
'intel_exp' => $general->getIntel(false, false, false, false) $general->increaseVarWithLimit('gold', -$reqGold, 0);
]); $general->increaseVarWithLimit('rice', -$reqRice, 0);
[$reqGold, $reqRice] = $this->getCost(); $general->addExperience($exp);
$general->addDedication($ded);
$exp = 100; $general->increaseVar($incStat, 1);
$ded = 70; $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->increaseVarWithLimit('gold', -$reqGold, 0); tryUniqueItemLottery($general);
$general->increaseVarWithLimit('rice', -$reqRice, 0); $general->applyDB($db);
$general->addExperience($exp); return true;
$general->addDedication($ded); }
$general->increaseVar($incStat, 1); //인간적으로 너무 길어서 끊었다!
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $exp = 100 * (sqrt(1 / $foundProp) + 1);
tryUniqueItemLottery($general); $ded = 150 * (sqrt(1 / $foundProp) + 1);
$general->applyDB($db);
return true; $pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
}
//인간적으로 너무 길어서 끊었다! $pickType = Util::choiceRandomUsingWeight($pickTypeList);
$exp = 200; $totalStat = GameConst::$defaultStatNPCTotal;
$ded = 300; $minStat = GameConst::$defaultStatNPCMin;
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, GameConst::$defaultStatNPCMin);
$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3]; $otherStat = $minStat + Util::randRangeInt(0, Util::toInt(GameConst::$defaultStatNPCMin/2));
$subStat = $totalStat - $mainStat - $otherStat;
$pickType = Util::choiceRandomUsingWeight($pickTypeList); if ($subStat < $minStat) {
$subStat = $otherStat;
$totalStat = GameConst::$defaultStatNPCTotal; $otherStat = $minStat;
$minStat = GameConst::$defaultStatNPCMin; $mainStat = $totalStat - $subStat - $otherStat;
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, GameConst::$defaultStatNPCMin); if ($mainStat) {
$otherStat = $minStat + Util::randRangeInt(0, Util::toInt(GameConst::$defaultStatNPCMin/2)); throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
$subStat = $totalStat - $mainStat - $otherStat; }
if ($subStat < $minStat) { }
$subStat = $otherStat;
$otherStat = $minStat; $avgGen = $db->queryFirstRow(
$mainStat = $totalStat - $subStat - $otherStat; 'SELECT avg(dedication) as ded,avg(experience) as exp,
if ($mainStat) { avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음'); from general where npc < 5',
} $nationID
} );
$dexTotal = $avgGen['dex_t'];
$avgGen = $db->queryFirstRow(
'SELECT avg(dedication) as ded,avg(experience) as exp, if ($pickType == '무') {
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5 $leadership = $subStat;
from general where npc < 5', $strength = $mainStat;
$nationID $intel = $otherStat;
); $dexVal = Util::choiceRandom([
$dexTotal = $avgGen['dex_t']; [$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
if ($pickType == '무') { [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
$leadership = $subStat; ]);
$strength = $mainStat; } else if ($pickType == '지') {
$intel = $otherStat; $leadership = $subStat;
$dexVal = Util::choiceRandom([ $strength = $otherStat;
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8], $intel = $mainStat;
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8], $dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8];
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8], } else {
]); $leadership = $otherStat;
} else if ($pickType == '지') { $strength = $subStat;
$leadership = $subStat; $intel = $mainStat;
$strength = $otherStat; $dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
$intel = $mainStat; }
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
} else { $leadership = Util::round($leadership);
$leadership = $otherStat; $strength = Util::round($strength);
$strength = $subStat; $intel = Util::round($intel);
$intel = $mainStat;
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4]; $scoutType = "발견";
} $scoutLevel = 0;
$scoutNation = 0;
$leadership = Util::round($leadership);
$strength = Util::round($strength); $age = Util::randRangeInt(20, 25);
$intel = Util::round($intel); $birthYear = $env['year'] - $age;
$deathYear = $env['year'] + Util::randRangeInt(10, 50);
$scoutType = "발견";
$scoutLevel = 0; $cityID = Util::choiceRandom(array_keys(\sammo\CityConst::all()));
$scoutNation = 0; $newNPC = new \sammo\Scenario\NPC(
Util::randRangeInt(1, 150),
$age = Util::randRangeInt(20, 25); \sammo\getRandGenName(),
$birthYear = $env['year'] - $age; null,
$deathYear = $env['year'] + Util::randRangeInt(10, 50); $scoutNation,
$cityID,
$cityID = Util::choiceRandom(array_keys(\sammo\CityConst::all())); $leadership,
$newNPC = new \sammo\Scenario\NPC( $strength,
Util::randRangeInt(1, 150), $intel,
\sammo\getRandGenName(), $scoutLevel,
null, $birthYear,
$scoutNation, $deathYear,
$cityID, null,
$leadership, null
$strength, );
$intel, $newNPC->npc = 3;
$scoutLevel, $newNPC->setMoney(1000, 1000);
$birthYear, $newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
$deathYear, $newNPC->setSpecYear(
null, Util::round((GameConst::$retirementYear - $age) / 12) + $age,
null Util::round((GameConst::$retirementYear - $age) / 6) + $age
); );
$newNPC->npc = 3; $newNPC->setDex(
$newNPC->setMoney(1000, 1000); $dexVal[0],
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']); $dexVal[1],
$newNPC->setSpecYear( $dexVal[2],
Util::round((GameConst::$retirementYear - $age) / 12) + $age, $dexVal[3],
Util::round((GameConst::$retirementYear - $age) / 6) + $age $avgGen['dex5']
); );
$newNPC->setDex(
$dexVal[0], $newNPC->build($this->env);
$dexVal[1], $npcName = $newNPC->realName;
$dexVal[2], $josaRa = JosaUtil::pick($npcName, '라');
$dexVal[3],
$avgGen['dex5'] $generalName = $general->getName();
); $josaYi = JosaUtil::pick($generalName, '이');
$newNPC->build($this->env); $logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
$npcName = $newNPC->realName; $logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
$josaRa = JosaUtil::pick($npcName, '라'); $logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
$generalName = $general->getName(); $incStat = Util::choiceRandomUsingWeight([
$josaYi = JosaUtil::pick($generalName, '이'); 'leadership_exp' => $general->getLeadership(false, false, false, false),
'strength_exp' => $general->getStrength(false, false, false, false),
$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>"); 'intel_exp' => $general->getIntel(false, false, false, false)
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!"); ]);
$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}"); [$reqGold, $reqRice] = $this->getCost();
$incStat = Util::choiceRandomUsingWeight([ $exp = 200;
'leadership_exp' => $general->getLeadership(false, false, false, false), $ded = 300;
'strength_exp' => $general->getStrength(false, false, false, false),
'intel_exp' => $general->getIntel(false, false, false, false) $general->increaseVarWithLimit('gold', -$reqGold, 0);
]); $general->increaseVarWithLimit('rice', -$reqRice, 0);
[$reqGold, $reqRice] = $this->getCost(); $general->addExperience($exp);
$general->addDedication($ded);
$exp = 200; $general->increaseVar($incStat, 3);
$ded = 300; $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->increaseVarWithLimit('gold', -$reqGold, 0); tryUniqueItemLottery($general);
$general->increaseVarWithLimit('rice', -$reqRice, 0); $general->applyDB($db);
$general->addExperience($exp); return true;
$general->addDedication($ded); }
$general->increaseVar($incStat, 3); }
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
}
@@ -1,130 +1,110 @@
<?php <?php
namespace sammo\Command\General; namespace sammo\Command\General;
use \sammo\{ use \sammo\{
DB, Util, JosaUtil, DB, Util, JosaUtil,
General, General,
ActionLogger, ActionLogger,
GameConst, GameUnitConst, GameConst, GameUnitConst,
LastTurn, LastTurn,
Command Command
}; };
use function \sammo\{ use function \sammo\{
tryUniqueItemLottery tryUniqueItemLottery
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
class che_전투특기초기화 extends Command\GeneralCommand{ class che_전투특기초기화 extends Command\GeneralCommand{
static protected $actionName = '전투 특기 초기화'; static protected $actionName = '전투 특기 초기화';
static protected $specialType = 'special2'; static protected $specialType = 'special2';
static protected $speicalAge = 'specage2'; static protected $speicalAge = 'specage2';
static protected $specialText = '전투 특기'; static protected $specialText = '전투 특기';
protected function argTest():bool{ protected function argTest():bool{
$this->arg = null; $this->arg = null;
return true; return true;
} }
protected function init(){ protected function init(){
$this->minConditionConstraints=[
$general = $this->generalObj; ConstraintHelper::ReqGeneralValue(static::$specialType, static::$specialText, '!=', 'None', '특기가 없습니다.'),
$env = $this->env; ];
$yearMonth = Util::joinYearMonth($env['year'], $env['month']);
$auxYearMonth = $general->getAuxVar('used_'.$this->getName())??-999; $this->fullConditionConstraints=[
ConstraintHelper::ReqGeneralValue(static::$specialType, static::$specialText, '!=', 'None', '특기가 없습니다.')
if($yearMonth < $auxYearMonth + 60){ ];
$this->minConditionConstraints=[ }
ConstraintHelper::AlwaysFail('초기화한 지 5년이 지나야합니다')
]; public function getCommandDetailTitle():string{
$name = $this->getName();
$this->fullConditionConstraints=[ if($this->getPreReqTurn()){
ConstraintHelper::AlwaysFail('초기화한 지 5년이 지나야합니다') $reqTurn = ($this->getPreReqTurn()+1).'턴, ';
]; }
return; else{
} $reqTurn = 0;
}
$this->minConditionConstraints=[ $title = "{$name}({$reqTurn}5년마다 1회)";
ConstraintHelper::ReqGeneralValue(static::$specialType, static::$specialText, '!=', 'None', '특기가 없습니다.'), return $title;
]; }
$this->fullConditionConstraints=[ public function getCost():array{
ConstraintHelper::ReqGeneralValue(static::$specialType, static::$specialText, '!=', 'None', '특기가 없습니다.') return [0, 0];
]; }
} public function getPreReqTurn():int{
return 1;
public function getCommandDetailTitle():string{ }
$name = $this->getName();
if($this->getPreReqTurn()){ public function getPostReqTurn():int{
$reqTurn = ($this->getPreReqTurn()+1).'턴, '; return 60;
} }
else{
$reqTurn = 0; public function getTermString():string{
} $term = $this->getResultTurn()->getTerm();
$termMax = $this->getPreReqTurn() + 1;
$title = "{$name}({$reqTurn}5년마다 1회)"; return "새로운 적성을 찾는 중... ({$term}/{$termMax})";
return $title; }
}
public function run():bool{
public function getCost():array{ if(!$this->hasFullConditionMet()){
return [0, 0]; throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
} }
public function getPreReqTurn():int{ $db = DB::db();
return 1;
} $general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
public function getPostReqTurn():int{
return 0; $oldTypeKey = 'prev_types_'.static::$specialType;
} $specialName = static::$specialText;
public function getTermString():string{ $env = $this->env;
$term = $this->getResultTurn()->getTerm();
$termMax = $this->getPreReqTurn() + 1; $yearMonth = Util::joinYearMonth($env['year'], $env['month']);
return "새로운 적성을 찾는 중... ({$term}/{$termMax})"; $oldSpecialList = $general->getAuxVar($oldTypeKey)??[];
} $oldSpecialList[] = $general->getVar(static::$specialType);
$general->setAuxVar($oldTypeKey, $oldSpecialList);
public function run():bool{
if(!$this->hasFullConditionMet()){ $general->setVar(static::$specialType, 'None');
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); $general->setVar(static::$speicalAge, $general->getVar('age') + 1);
}
$logger = $general->getLogger();
$db = DB::db();
$logger->pushGeneralActionLog("새로운 {$specialName}를 가질 준비가 되었습니다. <1>$date</>");
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
tryUniqueItemLottery($general);
$oldTypeKey = 'prev_types_'.static::$specialType; $general->applyDB($db);
$specialName = static::$specialText;
return true;
$env = $this->env; }
$yearMonth = Util::joinYearMonth($env['year'], $env['month']);
$oldSpecialList = $general->getAuxVar($oldTypeKey)??[];
$oldSpecialList[] = $general->getVar(static::$specialType);
$general->setAuxVar($oldTypeKey, $oldSpecialList);
$general->setVar(static::$specialType, 'None');
$general->setVar(static::$speicalAge, $general->getVar('age') + 1);
$general->setAuxVar('used_'.$this->getName(), $yearMonth);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("새로운 {$specialName}를 가질 준비가 되었습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
} }
+190 -190
View File
@@ -1,191 +1,191 @@
<?php <?php
namespace sammo\Command\General; namespace sammo\Command\General;
use \sammo\{ use \sammo\{
DB, Util, JosaUtil, DB, Util, JosaUtil,
General, General,
ActionLogger, ActionLogger,
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command Command
}; };
use function \sammo\{ use function \sammo\{
getDomesticExpLevelBonus, getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalRatioDomestic,
CriticalScoreEx, CriticalScoreEx,
tryUniqueItemLottery tryUniqueItemLottery
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
class che_정착장려 extends Command\GeneralCommand{ class che_정착장려 extends Command\GeneralCommand{
static protected $cityKey = 'pop'; static protected $cityKey = 'pop';
static protected $statKey = 'leadership'; static protected $statKey = 'leadership';
static protected $actionKey = '인구'; static protected $actionKey = '인구';
static protected $actionName = '정착 장려'; static protected $actionName = '정착 장려';
protected $reqRice; protected $reqRice;
protected function argTest():bool{ protected function argTest():bool{
$this->arg = null; $this->arg = null;
return true; return true;
} }
protected function init(){ protected function init(){
$general = $this->generalObj; $general = $this->generalObj;
$this->setCity(); $this->setCity();
$this->setNation(); $this->setNation();
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints=[ $this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(), ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(), ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::SuppliedCity(), ConstraintHelper::SuppliedCity(),
ConstraintHelper::ReqGeneralGold($reqGold), ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice), ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::RemainCityCapacity(static::$cityKey, static::$actionName) ConstraintHelper::RemainCityCapacity(static::$cityKey, static::$actionName)
]; ];
$this->reqRice = $reqRice; $this->reqRice = $reqRice;
} }
public function getCommandDetailTitle():string{ public function getCommandDetailTitle():string{
$name = $this->getName(); $name = $this->getName();
$statTypeBase = [ $statTypeBase = [
'leadership'=>'통솔경험', 'leadership'=>'통솔경험',
'strength'=>'무력경험', 'strength'=>'무력경험',
'intel'=>'지력경험', 'intel'=>'지력경험',
]; ];
$statType = $statTypeBase[static::$statKey]; $statType = $statTypeBase[static::$statKey];
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$title = "{$name}({$statType}"; $title = "{$name}({$statType}";
if($reqGold > 0){ if($reqGold > 0){
$title .= ", 자금{$reqGold}"; $title .= ", 자금{$reqGold}";
} }
if($reqRice > 0){ if($reqRice > 0){
$title .= ", 군량{$reqRice}"; $title .= ", 군량{$reqRice}";
} }
$title .= ')'; $title .= ')';
return $title; return $title;
} }
public function getCost():array{ public function getCost():array{
$develCost = $this->env['develcost'] * 2; $develCost = $this->env['develcost'] * 2;
$reqGold = 0; $reqGold = 0;
$reqRice = Util::round($this->generalObj->onCalcDomestic(static::$actionKey, 'cost', $develCost)); $reqRice = Util::round($this->generalObj->onCalcDomestic(static::$actionKey, 'cost', $develCost));
return [$reqGold, $reqRice]; return [$reqGold, $reqRice];
} }
public function getCompensationStyle():?int{ public function getCompensationStyle():?int{
return $this->generalObj->onCalcDomestic(static::$actionKey, 'score', 100)<=>100; return $this->generalObj->onCalcDomestic(static::$actionKey, 'score', 100)<=>100;
} }
public function getPreReqTurn():int{ public function getPreReqTurn():int{
return 0; return 0;
} }
public function getPostReqTurn():int{ public function getPostReqTurn():int{
return 0; return 0;
} }
protected function calcBaseScore():float{ protected function calcBaseScore():float{
$general = $this->generalObj; $general = $this->generalObj;
if(static::$statKey == 'leadership'){ if(static::$statKey == 'leadership'){
$score = $general->getLeadership(true, true, true, false); $score = $general->getLeadership(true, true, true, false);
} }
else{ else{
throw new \sammo\MustNotBeReachedException(); throw new \sammo\MustNotBeReachedException();
} }
$score *= getDomesticExpLevelBonus($general->getVar('explevel')); $score *= getDomesticExpLevelBonus($general->getVar('explevel'));
$score *= Util::randRange(0.8, 1.2); $score *= Util::randRange(0.8, 1.2);
$score = $general->onCalcDomestic(static::$actionKey, 'score', $score); $score = $general->onCalcDomestic(static::$actionKey, 'score', $score);
return $score; return $score;
} }
public function run():bool{ public function run():bool{
if(!$this->hasFullConditionMet()){ if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
} }
$db = DB::db(); $db = DB::db();
$general = $this->generalObj; $general = $this->generalObj;
$score = Util::valueFit($this->calcBaseScore(), 1); $score = Util::valueFit($this->calcBaseScore(), 1);
['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey); ['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio); $successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio); $failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
$successRatio = Util::valueFit($successRatio, 0, 1); $successRatio = Util::valueFit($successRatio, 0, 1);
$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio); $failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
$normalRatio = 1 - $failRatio - $successRatio; $normalRatio = 1 - $failRatio - $successRatio;
$pick = Util::choiceRandomUsingWeight([ $pick = Util::choiceRandomUsingWeight([
'fail'=>$failRatio, 'fail'=>$failRatio,
'success'=>$successRatio, 'success'=>$successRatio,
'normal'=>$normalRatio 'normal'=>$normalRatio
]); ]);
$logger = $general->getLogger(); $logger = $general->getLogger();
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$score *= CriticalScoreEx($pick); $score *= CriticalScoreEx($pick);
$score = Util::round($score); $score = Util::round($score);
$exp = $score * 0.7; $exp = $score * 0.7;
$ded = $score * 1.0; $ded = $score * 1.0;
$score *= 10; $score *= 10;
$scoreText = number_format($score, 0); $scoreText = number_format($score, 0);
$josaUl = JosaUtil::pick(static::$actionName, '을'); $josaUl = JosaUtil::pick(static::$actionName, '을');
if($pick == 'fail'){ if($pick == 'fail'){
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 주민이 <C>$scoreText</>명 증가했습니다. <1>$date</>"); $logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 주민이 <C>$scoreText</>명 증가했습니다. <1>$date</>");
} }
else if($pick == 'success'){ else if($pick == 'success'){
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 주민이 <C>$scoreText</>명 증가했습니다. <1>$date</>"); $logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 주민이 <C>$scoreText</>명 증가했습니다. <1>$date</>");
} }
else{ else{
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 주민이 <C>$scoreText</>명 증가했습니다. <1>$date</>"); $logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 주민이 <C>$scoreText</>명 증가했습니다. <1>$date</>");
} }
//NOTE: 내정량 상승시 초과 가능? //NOTE: 내정량 상승시 초과 가능?
$cityUpdated = [ $cityUpdated = [
static::$cityKey => Util::valueFit( static::$cityKey => Util::valueFit(
$this->city[static::$cityKey] + $score, $this->city[static::$cityKey] + $score,
0, 0,
$this->city[static::$cityKey.'_max'] $this->city[static::$cityKey.'_max']
) )
]; ];
$db->update('city', $cityUpdated, 'city=%i', $general->getVar('city')); $db->update('city', $cityUpdated, 'city=%i', $general->getVar('city'));
$general->increaseVarWithLimit('rice', -$this->reqRice, 0); $general->increaseVarWithLimit('rice', -$this->reqRice, 0);
$general->addExperience($exp); $general->addExperience($exp);
$general->addDedication($ded); $general->addDedication($ded);
$general->increaseVar(static::$statKey.'_exp', 1); $general->increaseVar(static::$statKey.'_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
tryUniqueItemLottery($general); tryUniqueItemLottery($general);
$general->applyDB($db); $general->applyDB($db);
return true; return true;
} }
} }
+190 -190
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@@ -1,191 +1,191 @@
<?php <?php
namespace sammo\Command\General; namespace sammo\Command\General;
use \sammo\{ use \sammo\{
DB, Util, JosaUtil, DB, Util, JosaUtil,
General, General,
ActionLogger, ActionLogger,
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command Command
}; };
use function \sammo\{ use function \sammo\{
getDomesticExpLevelBonus, getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalRatioDomestic,
CriticalScoreEx, CriticalScoreEx,
tryUniqueItemLottery tryUniqueItemLottery
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
class che_주민선정 extends Command\GeneralCommand{ class che_주민선정 extends Command\GeneralCommand{
static protected $cityKey = 'trust'; static protected $cityKey = 'trust';
static protected $statKey = 'leadership'; static protected $statKey = 'leadership';
static protected $actionKey = '민심'; static protected $actionKey = '민심';
static protected $actionName = '주민 선정'; static protected $actionName = '주민 선정';
protected $reqRice; protected $reqRice;
protected function argTest():bool{ protected function argTest():bool{
$this->arg = null; $this->arg = null;
return true; return true;
} }
protected function init(){ protected function init(){
$general = $this->generalObj; $general = $this->generalObj;
$this->setCity(); $this->setCity();
$this->setNation(); $this->setNation();
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints=[ $this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(), ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(), ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::SuppliedCity(), ConstraintHelper::SuppliedCity(),
ConstraintHelper::ReqGeneralGold($reqGold), ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice), ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::RemainCityTrust(static::$actionName) ConstraintHelper::RemainCityTrust(static::$actionName)
]; ];
$this->reqRice = $reqRice; $this->reqRice = $reqRice;
} }
public function getCommandDetailTitle():string{ public function getCommandDetailTitle():string{
$name = $this->getName(); $name = $this->getName();
$statTypeBase = [ $statTypeBase = [
'leadership'=>'통솔경험', 'leadership'=>'통솔경험',
'strength'=>'무력경험', 'strength'=>'무력경험',
'intel'=>'지력경험', 'intel'=>'지력경험',
]; ];
$statType = $statTypeBase[static::$statKey]; $statType = $statTypeBase[static::$statKey];
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$title = "{$name}({$statType}"; $title = "{$name}({$statType}";
if($reqGold > 0){ if($reqGold > 0){
$title .= ", 자금{$reqGold}"; $title .= ", 자금{$reqGold}";
} }
if($reqRice > 0){ if($reqRice > 0){
$title .= ", 군량{$reqRice}"; $title .= ", 군량{$reqRice}";
} }
$title .= ')'; $title .= ')';
return $title; return $title;
} }
public function getCost():array{ public function getCost():array{
$develCost = $this->env['develcost'] * 2; $develCost = $this->env['develcost'] * 2;
$reqGold = 0; $reqGold = 0;
$reqRice = $this->generalObj->onCalcDomestic(static::$actionKey, 'cost', $develCost); $reqRice = $this->generalObj->onCalcDomestic(static::$actionKey, 'cost', $develCost);
return [$reqGold, Util::round($reqRice)]; return [$reqGold, Util::round($reqRice)];
} }
public function getCompensationStyle():?int{ public function getCompensationStyle():?int{
return $this->generalObj->onCalcDomestic(static::$actionKey, 'score', 100)<=>100; return $this->generalObj->onCalcDomestic(static::$actionKey, 'score', 100)<=>100;
} }
public function getPreReqTurn():int{ public function getPreReqTurn():int{
return 0; return 0;
} }
public function getPostReqTurn():int{ public function getPostReqTurn():int{
return 0; return 0;
} }
protected function calcBaseScore():float{ protected function calcBaseScore():float{
$general = $this->generalObj; $general = $this->generalObj;
if(static::$statKey == 'leadership'){ if(static::$statKey == 'leadership'){
$score = $general->getLeadership(true, true, true, false); $score = $general->getLeadership(true, true, true, false);
} }
else{ else{
throw new \sammo\MustNotBeReachedException(); throw new \sammo\MustNotBeReachedException();
} }
$score *= getDomesticExpLevelBonus($general->getVar('explevel')); $score *= getDomesticExpLevelBonus($general->getVar('explevel'));
$score *= Util::randRange(0.8, 1.2); $score *= Util::randRange(0.8, 1.2);
$score = $general->onCalcDomestic(static::$actionKey, 'score', $score); $score = $general->onCalcDomestic(static::$actionKey, 'score', $score);
$score = Util::valueFit($score, 1); $score = Util::valueFit($score, 1);
return $score; return $score;
} }
public function run():bool{ public function run():bool{
if(!$this->hasFullConditionMet()){ if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
} }
$db = DB::db(); $db = DB::db();
$general = $this->generalObj; $general = $this->generalObj;
$score = Util::valueFit($this->calcBaseScore(), 1); $score = Util::valueFit($this->calcBaseScore(), 1);
['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey); ['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio); $successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio); $failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
$successRatio = Util::valueFit($successRatio, 0, 1); $successRatio = Util::valueFit($successRatio, 0, 1);
$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio); $failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
$normalRatio = 1 - $failRatio - $successRatio; $normalRatio = 1 - $failRatio - $successRatio;
$pick = Util::choiceRandomUsingWeight([ $pick = Util::choiceRandomUsingWeight([
'fail'=>$failRatio, 'fail'=>$failRatio,
'success'=>$successRatio, 'success'=>$successRatio,
'normal'=>$normalRatio 'normal'=>$normalRatio
]); ]);
$logger = $general->getLogger(); $logger = $general->getLogger();
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$score *= CriticalScoreEx($pick); $score *= CriticalScoreEx($pick);
$exp = $score * 0.7; $exp = $score * 0.7;
$ded = $score * 1.0; $ded = $score * 1.0;
$score /= 10; $score /= 10;
$scoreText = number_format($score, 1); $scoreText = number_format($score, 1);
$josaUl = JosaUtil::pick(static::$actionName, '을'); $josaUl = JosaUtil::pick(static::$actionName, '을');
if($pick == 'fail'){ if($pick == 'fail'){
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 <C>$scoreText</> 상승했습니다. <1>$date</>"); $logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
} }
else if($pick == 'success'){ else if($pick == 'success'){
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 <C>$scoreText</> 상승했습니다. <1>$date</>"); $logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
} }
else{ else{
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>"); $logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
} }
//NOTE: 내정량 상승시 초과 가능? //NOTE: 내정량 상승시 초과 가능?
$cityUpdated = [ $cityUpdated = [
static::$cityKey => Util::valueFit( static::$cityKey => Util::valueFit(
$this->city[static::$cityKey] + $score, $this->city[static::$cityKey] + $score,
0, 0,
100 100
) )
]; ];
$db->update('city', $cityUpdated, 'city=%i', $general->getVar('city')); $db->update('city', $cityUpdated, 'city=%i', $general->getVar('city'));
$general->increaseVarWithLimit('rice', -$this->reqRice, 0); $general->increaseVarWithLimit('rice', -$this->reqRice, 0);
$general->addExperience($exp); $general->addExperience($exp);
$general->addDedication($ded); $general->addDedication($ded);
$general->increaseVar(static::$statKey.'_exp', 1); $general->increaseVar(static::$statKey.'_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
tryUniqueItemLottery($general); tryUniqueItemLottery($general);
$general->applyDB($db); $general->applyDB($db);
return true; return true;
} }
} }
+99 -98
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@@ -1,99 +1,100 @@
<?php <?php
namespace sammo\Command\General; namespace sammo\Command\General;
use \sammo\{ use \sammo\{
DB, Util, JosaUtil, DB, Util, JosaUtil,
General, General,
ActionLogger, ActionLogger,
GameConst, GameUnitConst, GameConst, GameUnitConst,
Command Command
}; };
class che_탈취 extends che_화계{ class che_탈취 extends che_화계{
static protected $actionName = '탈취'; static protected $actionName = '탈취';
static protected $statType = 'strength'; static protected $statType = 'strength';
static protected $injuryGeneral = false; static protected $injuryGeneral = false;
protected function affectDestCity(int $injuryCount){ protected function affectDestCity(int $injuryCount){
$general = $this->generalObj; $general = $this->generalObj;
$nationID = $general->getNationID(); $nationID = $general->getNationID();
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$logger = $general->getLogger(); $logger = $general->getLogger();
$destCity = $this->destCity; $destCity = $this->destCity;
$destCityName = $destCity['name']; $destCityName = $destCity['name'];
$destCityID = $destCity['city']; $destCityID = $destCity['city'];
$destNationID = $destCity['nation']; $destNationID = $destCity['nation'];
$commandName = $this->getName(); $commandName = $this->getName();
$db = DB::db(); $db = DB::db();
// 탈취 최대 400 * 8 // 탈취 최대 800 * 8 * sqrt(1 + (year - startyear) / 5) / 2
$gold = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level']; $yearCoef = sqrt(1 + ($this->env['year'] - $this->env['startyear']) / 5) / 2;
$rice = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level']; $gold = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'] * $yearCoef;
$rice = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'] * $yearCoef;
if($destCity['supply']){
[$destNationGold, $destNationRice] = $db->queryFirstList('SELECT gold,rice FROM nation WHERE nation=%i', $destNationID); if($destCity['supply']){
[$destNationGold, $destNationRice] = $db->queryFirstList('SELECT gold,rice FROM nation WHERE nation=%i', $destNationID);
$destNationGold -= $gold;
$destNationRice -= $rice; $destNationGold -= $gold;
$destNationRice -= $rice;
if($destNationGold < GameConst::$minNationalGold) {
$gold += $destNationGold - GameConst::$minNationalGold; if($destNationGold < GameConst::$minNationalGold) {
$destNationGold = GameConst::$minNationalGold; $gold += $destNationGold - GameConst::$minNationalGold;
} $destNationGold = GameConst::$minNationalGold;
if($destNationRice < GameConst::$minNationalRice) { }
$rice += $destNationRice - GameConst::$minNationalRice; if($destNationRice < GameConst::$minNationalRice) {
$destNationRice = GameConst::$minNationalRice; $rice += $destNationRice - GameConst::$minNationalRice;
} $destNationRice = GameConst::$minNationalRice;
}
$db->update('nation', [
'gold'=>$destNationGold, $db->update('nation', [
'rice'=>$destNationRice 'gold'=>$destNationGold,
], 'nation=%i', $destNationID); 'rice'=>$destNationRice
$db->update('city', [ ], 'nation=%i', $destNationID);
'state'=>34 $db->update('city', [
], 'city=%i', $destCityID); 'state'=>34
} ], 'city=%i', $destCityID);
else{ }
$db->update('city', [ else{
'comm'=>Util::valueFit($destCity['comm'] - $gold / 12, 0), $db->update('city', [
'agri'=>Util::valueFit($destCity['agri'] - $rice / 12, 0), 'comm'=>Util::valueFit($destCity['comm'] - $gold / 12, 0),
'state'=>34 'agri'=>Util::valueFit($destCity['agri'] - $rice / 12, 0),
], 'city=%i', $destCityID); 'state'=>34
} ], 'city=%i', $destCityID);
}
// 본국으로 일부 회수, 재야이면 본인이 전량 소유
if($nationID != 0) { // 본국으로 일부 회수, 재야이면 본인이 전량 소유
$db->update('nation', [ if($nationID != 0) {
'gold' => $db->sqleval('gold + %i', Util::round($gold * 0.7)), $db->update('nation', [
'rice' => $db->sqleval('rice + %i', Util::round($rice * 0.7)) 'gold' => $db->sqleval('gold + %i', Util::round($gold * 0.7)),
], 'nation=%i', $nationID); 'rice' => $db->sqleval('rice + %i', Util::round($rice * 0.7))
$general->increaseVar('gold', $gold - Util::round($gold * 0.7)); ], 'nation=%i', $nationID);
$general->increaseVar('rice', $rice - Util::round($rice * 0.7)); $general->increaseVar('gold', $gold - Util::round($gold * 0.7));
} else { $general->increaseVar('rice', $rice - Util::round($rice * 0.7));
$general->increaseVar('gold', $gold); } else {
$general->increaseVar('rice', $rice); $general->increaseVar('gold', $gold);
} $general->increaseVar('rice', $rice);
}
$db->update('city', [
'state'=>32, $db->update('city', [
'agri'=>$destCity['agri'], 'state'=>32,
'comm'=>$destCity['comm'] 'agri'=>$destCity['agri'],
], 'city=%i', $destCityID); 'comm'=>$destCity['comm']
], 'city=%i', $destCityID);
$goldText = number_format($gold);
$riceText = number_format($rice); $goldText = number_format($gold);
$riceText = number_format($rice);
$josaYi = JosaUtil::pick($destCityName, '이');
$logger->pushGlobalActionLog("<G><b>{$destCityName}</b></>에서 금과 쌀을 도둑맞았습니다."); $josaYi = JosaUtil::pick($destCityName, '이');
$josaYi = JosaUtil::pick($commandName, '이'); $logger->pushGlobalActionLog("<G><b>{$destCityName}</b></>에서 금과 쌀을 도둑맞았습니다.");
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$commandName}{$josaYi} 성공했습니다. <1>$date</>"); $josaYi = JosaUtil::pick($commandName, '이');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$commandName}{$josaYi} 성공했습니다. <1>$date</>");
$logger->pushGeneralActionLog("금<C>{$goldText}</> 쌀<C>{$riceText}</>을 획득했습니다.", ActionLogger::PLAIN);
} $logger->pushGeneralActionLog("금<C>{$goldText}</> 쌀<C>{$riceText}</>을 획득했습니다.", ActionLogger::PLAIN);
}
} }
+36 -5
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@@ -1,6 +1,37 @@
<?php <?php
namespace sammo\Command; namespace sammo\Command;
use \sammo\Util;
abstract class GeneralCommand extends BaseCommand{
abstract class GeneralCommand extends BaseCommand{
public function getNextExecuteKey():string{
$turnKey = static::$actionName;
$generalID = $this->getGeneral()->getID();
$executeKey = "next_execute_{$generalID}_{$turnKey}";
return $executeKey;
}
public function getNextAvailableTurn():?int{
if($this->isArgValid && !$this->getPostReqTurn()){
return null;
}
$db = \sammo\DB::db();
$lastExecuteStor = \sammo\KVStorage::getStorage($db, 'next_execute');
return $lastExecuteStor->getValue($this->getNextExecuteKey());
}
public function setNextAvailable(?int $yearMonth=null){
if(!$this->getPostReqTurn()){
return;
}
if($yearMonth === null){
$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month'])
+ $this->getPostReqTurn() - $this->getPreReqTurn();
}
$db = \sammo\DB::db();
$lastExecuteStor = \sammo\KVStorage::getStorage($db, 'next_execute');
$lastExecuteStor->setValue($this->getNextExecuteKey(), $yearMonth);
}
}; };
+251 -251
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@@ -1,251 +1,251 @@
<?php <?php
namespace sammo\Command\Nation; namespace sammo\Command\Nation;
use\sammo\{ use\sammo\{
DB, DB,
Util, Util,
JosaUtil, JosaUtil,
General, General,
DummyGeneral, DummyGeneral,
ActionLogger, ActionLogger,
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command, Command,
Message, Message,
MessageTarget MessageTarget
}; };
use function\sammo\{ use function\sammo\{
getDomesticExpLevelBonus, getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalRatioDomestic,
CriticalScoreEx, CriticalScoreEx,
getAllNationStaticInfo, getAllNationStaticInfo,
getNationStaticInfo, getNationStaticInfo,
GetImageURL GetImageURL
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
class che_급습 extends Command\NationCommand class che_급습 extends Command\NationCommand
{ {
static protected $actionName = '급습'; static protected $actionName = '급습';
static public $reqArg = true; static public $reqArg = true;
protected function argTest(): bool protected function argTest(): bool
{ {
if ($this->arg === null) { if ($this->arg === null) {
return false; return false;
} }
//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음 //NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
if (!key_exists('destNationID', $this->arg)) { if (!key_exists('destNationID', $this->arg)) {
return false; return false;
} }
$destNationID = $this->arg['destNationID']; $destNationID = $this->arg['destNationID'];
if (!is_int($destNationID)) { if (!is_int($destNationID)) {
return false; return false;
} }
if ($destNationID < 1) { if ($destNationID < 1) {
return false; return false;
} }
$this->arg = [ $this->arg = [
'destNationID' => $destNationID 'destNationID' => $destNationID
]; ];
return true; return true;
} }
protected function init() protected function init()
{ {
$general = $this->generalObj; $general = $this->generalObj;
$env = $this->env; $env = $this->env;
$this->setCity(); $this->setCity();
$this->setNation(['strategic_cmd_limit']); $this->setNation(['strategic_cmd_limit']);
$this->minConditionConstraints = [ $this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::AvailableStrategicCommand(), ConstraintHelper::AvailableStrategicCommand(),
]; ];
} }
protected function initWithArg() protected function initWithArg()
{ {
$this->setDestNation($this->arg['destNationID'], null); $this->setDestNation($this->arg['destNationID'], null);
$this->fullConditionConstraints = [ $this->fullConditionConstraints = [
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::ExistsDestNation(), ConstraintHelper::ExistsDestNation(),
ConstraintHelper::AllowDiplomacyWithTerm( ConstraintHelper::AllowDiplomacyWithTerm(
1, 1,
12, 12,
'선포 12개월 이상인 상대국에만 가능합니다.' '선포 12개월 이상인 상대국에만 가능합니다.'
), ),
ConstraintHelper::AvailableStrategicCommand(), ConstraintHelper::AvailableStrategicCommand(),
]; ];
} }
public function getCommandDetailTitle(): string public function getCommandDetailTitle(): string
{ {
$name = $this->getName(); $name = $this->getName();
$reqTurn = $this->getPreReqTurn() + 1; $reqTurn = $this->getPreReqTurn() + 1;
$postReqTurn = $this->getPostReqTurn(); $postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
} }
public function getCost(): array public function getCost(): array
{ {
return [0, 0]; return [0, 0];
} }
public function getPreReqTurn(): int public function getPreReqTurn(): int
{ {
return 0; return 0;
} }
public function getPostReqTurn(): int public function getPostReqTurn(): int
{ {
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit); $genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
$nextTerm = Util::round(sqrt($genCount * 16) * 10); $nextTerm = Util::round(sqrt($genCount * 16) * 10);
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm); $nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
return $nextTerm; return $nextTerm;
} }
public function getBrief(): string public function getBrief(): string
{ {
$commandName = $this->getName(); $commandName = $this->getName();
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name']; $destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
return "{$destNationName}】에 {$commandName}"; return "{$destNationName}】에 {$commandName}";
} }
public function run(): bool public function run(): bool
{ {
if (!$this->hasFullConditionMet()) { if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
} }
$db = DB::db(); $db = DB::db();
$env = $this->env; $env = $this->env;
$general = $this->generalObj; $general = $this->generalObj;
$generalID = $general->getID(); $generalID = $general->getID();
$generalName = $general->getName(); $generalName = $general->getName();
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$year = $this->env['year']; $year = $this->env['year'];
$month = $this->env['month']; $month = $this->env['month'];
$nation = $this->nation; $nation = $this->nation;
$nationID = $nation['nation']; $nationID = $nation['nation'];
$nationName = $nation['name']; $nationName = $nation['name'];
$destNation = $this->destNation; $destNation = $this->destNation;
$destNationID = $destNation['nation']; $destNationID = $destNation['nation'];
$destNationName = $destNation['name']; $destNationName = $destNation['name'];
$josaYi = JosaUtil::pick($generalName, '이'); $josaYi = JosaUtil::pick($generalName, '이');
$josaYiNation = JosaUtil::pick($nationName, '이'); $josaYiNation = JosaUtil::pick($nationName, '이');
$commandName = $this->getName(); $commandName = $this->getName();
$josaUl = JosaUtil::pick($commandName, '을'); $josaUl = JosaUtil::pick($commandName, '을');
$logger = $general->getLogger(); $logger = $general->getLogger();
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>"); $logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
$general->addExperience(5 * ($this->getPreReqTurn() + 1)); $general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1)); $general->addDedication(5 * ($this->getPreReqTurn() + 1));
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다."; $broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); $nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach ($nationGeneralList as $nationGeneralID) { foreach ($nationGeneralList as $nationGeneralID) {
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month); $nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN); $nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$nationGeneralLogger->flush(); $nationGeneralLogger->flush();
} }
$josaYiCommand = JosaUtil::pick($commandName, '이'); $josaYiCommand = JosaUtil::pick($commandName, '이');
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다."; $broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); $destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach ($destNationGeneralList as $destNationGeneralID) { foreach ($destNationGeneralList as $destNationGeneralID) {
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month); $destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN); $destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$destNationGeneralLogger->flush(); $destNationGeneralLogger->flush();
} }
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month); $destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동"); $destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
$destNationLogger->flush(); $destNationLogger->flush();
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동"); $logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
$db->update('nation', [ $db->update('nation', [
'strategic_cmd_limit' => $this->getPostReqTurn() 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$db->update('diplomacy', [ $db->update('diplomacy', [
'term' => $db->sqleval('`term` - %i', 3), 'term' => $db->sqleval('`term` - %i', 3),
], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID); ], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->applyDB($db); $general->applyDB($db);
return true; return true;
} }
public function getJSFiles(): array public function getJSFiles(): array
{ {
return [ return [
'js/defaultSelectNationByMap.js' 'js/defaultSelectNationByMap.js'
]; ];
} }
public function getForm(): string public function getForm(): string
{ {
$generalObj = $this->generalObj; $generalObj = $this->generalObj;
$nationID = $generalObj->getNationID(); $nationID = $generalObj->getNationID();
$nationList = []; $nationList = [];
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn()); $testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
foreach (getAllNationStaticInfo() as $destNation) { foreach (getAllNationStaticInfo() as $destNation) {
if ($destNation['nation'] == $nationID) { if ($destNation['nation'] == $nationID) {
continue; continue;
} }
$testTurn->setArg(['destNationID' => $destNation['nation']]); $testTurn->setArg(['destNationID' => $destNation['nation']]);
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID' => $destNation['nation']]); $testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID' => $destNation['nation']]);
if ($testCommand->hasFullConditionMet()) { if ($testCommand->hasFullConditionMet()) {
$destNation['availableCommand'] = true; $destNation['availableCommand'] = true;
} else { } else {
$destNation['availableCommand'] = false; $destNation['availableCommand'] = false;
} }
$nationList[] = $destNation; $nationList[] = $destNation;
} }
ob_start(); ob_start();
?> ?>
<?= \sammo\getMapHtml() ?><br> <?= \sammo\getMapHtml() ?><br>
선택된 국가에 급습을 발동합니다.<br> 선택된 국가에 급습을 발동합니다.<br>
선포, 전쟁중인 상대국에만 가능합니다.<br> 선포, 전쟁중인 상대국에만 가능합니다.<br>
상대 국가를 목록에서 선택하세요.<br> 상대 국가를 목록에서 선택하세요.<br>
배경색은 현재 급습 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br> 배경색은 현재 급습 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'> <select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
<?php foreach ($nationList as $nation) : ?> <?php foreach ($nationList as $nation) : ?>
<option value='<?= $nation['nation'] ?>' style='color:<?= $nation['color'] ?>;<?= $nation['availableCommand'] ? '' : 'background-color:red;' ?>'>【<?= $nation['name'] ?> 】</option> <option value='<?= $nation['nation'] ?>' style='color:<?= $nation['color'] ?>;<?= $nation['availableCommand'] ? '' : 'background-color:red;' ?>'>【<?= $nation['name'] ?> 】</option>
<?php endforeach; ?> <?php endforeach; ?>
<input type=button id="commonSubmit" value="<?= $this->getName() ?>"> <input type=button id="commonSubmit" value="<?= $this->getName() ?>">
<?php <?php
return ob_get_clean(); return ob_get_clean();
} }
} }
+290 -281
View File
@@ -1,282 +1,291 @@
<?php <?php
namespace sammo\Command\Nation; namespace sammo\Command\Nation;
use \sammo\{ use \sammo\{
DB, Util, JosaUtil, DB, Util, JosaUtil,
General, DummyGeneral, General, DummyGeneral,
ActionLogger, ActionLogger,
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command, Command,
StringUtil StringUtil
}; };
use function \sammo\{ use function \sammo\{
getDomesticExpLevelBonus, getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalRatioDomestic,
CriticalScoreEx, CriticalScoreEx,
getAllNationStaticInfo, getAllNationStaticInfo,
getNationStaticInfo getNationStaticInfo
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
class che_물자원조 extends Command\NationCommand{ class che_물자원조 extends Command\NationCommand{
static protected $actionName = '원조'; static protected $actionName = '원조';
static public $reqArg = true; static public $reqArg = true;
protected function argTest():bool{ protected function argTest():bool{
if($this->arg === null){ if($this->arg === null){
return false; return false;
} }
if(!key_exists('destNationID', $this->arg)){ if(!key_exists('destNationID', $this->arg)){
return false; return false;
} }
$destNationID = $this->arg['destNationID']; $destNationID = $this->arg['destNationID'];
if(!is_int($destNationID)){ if(!is_int($destNationID)){
return false; return false;
} }
if($destNationID < 1){ if($destNationID < 1){
return false; return false;
} }
if(!key_exists('amountList', $this->arg)){ if(!key_exists('amountList', $this->arg)){
return false; return false;
} }
$amountList = $this->arg['amountList']; $amountList = $this->arg['amountList'];
if(!is_array($amountList)){ if(!is_array($amountList)){
return false; return false;
} }
if(count($amountList) != 2){ if(count($amountList) != 2){
return false; return false;
} }
[$goldAmount, $riceAmount] = $amountList; [$goldAmount, $riceAmount] = $amountList;
if(!is_int($goldAmount) || !is_int($riceAmount)){ if(!is_int($goldAmount) || !is_int($riceAmount)){
return false; return false;
} }
if($goldAmount < 0 || $riceAmount < 0){ if($goldAmount < 0 || $riceAmount < 0){
return false; return false;
} }
if($goldAmount == 0 && $riceAmount == 0){ if($goldAmount == 0 && $riceAmount == 0){
return false; return false;
} }
$this->arg = [ $this->arg = [
'destNationID'=>$destNationID, 'destNationID'=>$destNationID,
'amountList'=>[$goldAmount, $riceAmount] 'amountList'=>[$goldAmount, $riceAmount]
]; ];
return true; return true;
} }
protected function init(){ protected function init(){
$general = $this->generalObj; $general = $this->generalObj;
$this->setCity(); $this->setCity();
$this->setNation(['gold', 'rice', 'surlimit']); $this->setNation(['gold', 'rice', 'surlimit']);
$this->minConditionConstraints=[ $this->minConditionConstraints=[
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(), ConstraintHelper::SuppliedCity(),
ConstraintHelper::ReqNationValue('surlimit', '외교제한', '==', 0, '외교제한중입니다.'), ConstraintHelper::ReqNationValue('surlimit', '외교제한', '==', 0, '외교제한중입니다.'),
]; ];
} }
protected function initWithArg() protected function initWithArg()
{ {
$destNationID = $this->arg['destNationID']; $destNationID = $this->arg['destNationID'];
$this->setDestNation($destNationID, ['gold', 'rice', 'surlimit']); $this->setDestNation($destNationID, ['gold', 'rice', 'surlimit']);
[$goldAmount, $riceAmount] = $this->arg['amountList']; [$goldAmount, $riceAmount] = $this->arg['amountList'];
$limit = $this->nation['level'] * GameConst::$coefAidAmount; $limit = $this->nation['level'] * GameConst::$coefAidAmount;
if($goldAmount > $limit || $riceAmount > $limit){ if($goldAmount > $limit || $riceAmount > $limit){
$this->fullConditionConstraints[ $this->fullConditionConstraints[
ConstraintHelper::AlwaysFail('작위 제한량 이상은 보낼 수 없습니다.') ConstraintHelper::AlwaysFail('작위 제한량 이상은 보낼 수 없습니다.')
]; ];
return; return;
} }
$this->fullConditionConstraints=[ $this->fullConditionConstraints=[
ConstraintHelper::ExistsDestNation(), ConstraintHelper::ExistsDestNation(),
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(), ConstraintHelper::SuppliedCity(),
ConstraintHelper::ReqNationGold(GameConst::$basegold+(($goldAmount>0)?1:0)), ConstraintHelper::ReqNationGold(GameConst::$basegold+(($goldAmount>0)?1:0)),
ConstraintHelper::ReqNationRice(GameConst::$baserice+(($riceAmount>0)?1:0)), ConstraintHelper::ReqNationRice(GameConst::$baserice+(($riceAmount>0)?1:0)),
ConstraintHelper::ReqNationValue('surlimit', '외교제한', '==', 0, '외교제한중입니다.'), ConstraintHelper::ReqNationValue('surlimit', '외교제한', '==', 0, '외교제한중입니다.'),
ConstraintHelper::ReqDestNationValue('surlimit', '외교제한', '==', 0, '상대국이 외교제한중입니다.'), ConstraintHelper::ReqDestNationValue('surlimit', '외교제한', '==', 0, '상대국이 외교제한중입니다.'),
]; ];
} }
public function getCost():array{ public function getCost():array{
return [0, 0]; return [0, 0];
} }
public function getPreReqTurn():int{ public function getPreReqTurn():int{
return 0; return 0;
} }
public function getPostReqTurn():int{ public function getPostReqTurn():int{
return 12; //NOTE: 자체 postReqTurn 사용
} return 12;
}
public function getBrief():string{
[$goldAmount, $riceAmount] = $this->arg['amountList']; public function getNextAvailableTurn():?int{
$goldAmountText = number_format($goldAmount); return null;
$riceAmountText = number_format($riceAmount); }
$destNationName = $this->destNation['name'];
$commandName = $this->getName(); public function setNextAvailable(?int $yearMonth=null){
return "{$destNationName}】에게 국고 {$goldAmountText} 병량 {$riceAmountText} {$commandName}"; return;
} }
public function getBrief():string{
public function run():bool{ [$goldAmount, $riceAmount] = $this->arg['amountList'];
if(!$this->hasFullConditionMet()){ $goldAmountText = number_format($goldAmount);
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); $riceAmountText = number_format($riceAmount);
} $destNationName = $this->destNation['name'];
$commandName = $this->getName();
$db = DB::db(); return "{$destNationName}】에게 국고 {$goldAmountText} 병량 {$riceAmountText} {$commandName}";
}
$general = $this->generalObj;
$generalID = $general->getID();
$date = $general->getTurnTime($general::TURNTIME_HM); public function run():bool{
if(!$this->hasFullConditionMet()){
$nation = $this->nation; throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
$nationID = $nation['nation']; }
$nationName = $nation['name'];
$db = DB::db();
$destNationID = $this->destNation['nation'];
$destNationName = $this->destNation['name']; $general = $this->generalObj;
$generalID = $general->getID();
$date = $general->getTurnTime($general::TURNTIME_HM);
[$goldAmount, $riceAmount] = $this->arg['amountList'];
$nation = $this->nation;
$nationID = $nation['nation'];
$goldAmount = Util::valueFit( $nationName = $nation['name'];
$goldAmount,
0, $destNationID = $this->destNation['nation'];
$nation['gold'] - GameConst::$basegold $destNationName = $this->destNation['name'];
);
$riceAmount = Util::valueFit( [$goldAmount, $riceAmount] = $this->arg['amountList'];
$riceAmount,
0,
$nation['rice'] - GameConst::$baserice $goldAmount = Util::valueFit(
); $goldAmount,
0,
$goldAmountText = number_format($goldAmount); $nation['gold'] - GameConst::$basegold
$riceAmountText = number_format($riceAmount); );
$riceAmount = Util::valueFit(
$logger = $general->getLogger(); $riceAmount,
0,
$year = $this->env['year']; $nation['rice'] - GameConst::$baserice
$month = $this->env['month']; );
$goldAmountText = number_format($goldAmount);
$riceAmountText = number_format($riceAmount);
$josaRo = JosaUtil::pick($destNationName, '로');
$logger = $general->getLogger();
$broadcastMessage = "<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원했습니다."; $year = $this->env['year'];
$month = $this->env['month'];
$chiefList = $db->queryFirstColumn('SELECT no FROM general WHERE officer_level >= 5 AND no != %i AND nation = %i', $generalID, $nationID);
foreach($chiefList as $chiefID){
$chiefLogger = new ActionLogger($chiefID, $nationID, $year, $month);
$chiefLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN); $josaRo = JosaUtil::pick($destNationName, '로');
$chiefLogger->flush();
}
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원"); $broadcastMessage = "<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원했습니다.";
$logger->pushNationalHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원");
$logger->pushGlobalHistoryLog("<Y><b>【원조】</b></><D><b>{$nationName}</b></>에서 <D><b>{$destNationName}</b></>{$josaRo} 물자를 지원합니다"); $chiefList = $db->queryFirstColumn('SELECT no FROM general WHERE officer_level >= 5 AND no != %i AND nation = %i', $generalID, $nationID);
foreach($chiefList as $chiefID){
$logger->pushGeneralActionLog($broadcastMessage); $chiefLogger = new ActionLogger($chiefID, $nationID, $year, $month);
$logger->pushGeneralActionLog("<D><b>{$destNationName}</b></>{$josaRo} 물자를 지원합니다. <1>$date</>", ActionLogger::PLAIN); $chiefLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$chiefLogger->flush();
$destBroadcastMessage = $broadcastMessage = "<D><b>{$nationName}</b></>에서 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 원조했습니다."; }
$destChiefList = $db->queryFirstColumn('SELECT no FROM general WHERE officer_level >= 5 AND nation = %i', $destNationID);
foreach($destChiefList as $destChiefID){ $logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원");
$destChiefLogger = new ActionLogger($destChiefID, $nationID, $year, $month); $logger->pushNationalHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원");
$destChiefLogger->pushGeneralActionLog($destBroadcastMessage, ActionLogger::PLAIN); $logger->pushGlobalHistoryLog("<Y><b>【원조】</b></><D><b>{$nationName}</b></>에서 <D><b>{$destNationName}</b></>{$josaRo} 물자를 지원합니다");
$destChiefLogger->flush();
} $logger->pushGeneralActionLog($broadcastMessage);
$logger->pushGeneralActionLog("<D><b>{$destNationName}</b></>{$josaRo} 물자를 지원합니다. <1>$date</>", ActionLogger::PLAIN);
$josaRoSrc = JosaUtil::pick($nationName, '로');
$destNationLogger = new ActionLogger(0, $destChiefID, $year, $month); $destBroadcastMessage = $broadcastMessage = "<D><b>{$nationName}</b></>에서 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 원조했습니다.";
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaRoSrc}부터 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원 받음"); $destChiefList = $db->queryFirstColumn('SELECT no FROM general WHERE officer_level >= 5 AND nation = %i', $destNationID);
foreach($destChiefList as $destChiefID){
$destChiefLogger = new ActionLogger($destChiefID, $nationID, $year, $month);
$destChiefLogger->pushGeneralActionLog($destBroadcastMessage, ActionLogger::PLAIN);
$db->update('nation', [ $destChiefLogger->flush();
'gold'=>$db->sqleval('gold - %i', $goldAmount), }
'rice'=>$db->sqleval('rice - %i', $riceAmount),
'surlimit'=>$db->sqleval('surlimit + %i', $this->getPostReqTurn()) $josaRoSrc = JosaUtil::pick($nationName, '로');
], 'nation = %i', $nationID); $destNationLogger = new ActionLogger(0, $destChiefID, $year, $month);
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaRoSrc}부터 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원 받음");
$db->update('nation', [
'gold'=>$db->sqleval('gold + %i', $goldAmount),
'rice'=>$db->sqleval('rice + %i', $riceAmount),
], 'nation = %i', $destNationID); $db->update('nation', [
'gold'=>$db->sqleval('gold - %i', $goldAmount),
$general->addExperience(5); 'rice'=>$db->sqleval('rice - %i', $riceAmount),
$general->addDedication(5); 'surlimit'=>$db->sqleval('surlimit + %i', $this->getPostReqTurn())
], 'nation = %i', $nationID);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->applyDB($db); $db->update('nation', [
'gold'=>$db->sqleval('gold + %i', $goldAmount),
return true; 'rice'=>$db->sqleval('rice + %i', $riceAmount),
} ], 'nation = %i', $destNationID);
public function getJSFiles(): array $general->addExperience(5);
{ $general->addDedication(5);
return [
'js/defaultSelectNationByMap.js' $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
]; $general->applyDB($db);
}
return true;
}
public function getForm(): string
{ public function getJSFiles(): array
$currentNationLevel = getNationStaticInfo($this->generalObj->getNationID())['level']; {
ob_start(); return [
?> 'js/defaultSelectNationByMap.js'
<?=\sammo\getMapHtml()?><br> ];
타국에게 원조합니다.<br> }
작위별로 금액 제한이 있습니다.<br>
<?php foreach(\sammo\getNationLevelList() as $level => [$levelText,,]): ?>
<?=StringUtil::padStringAlignRight($levelText, 10)?>: <?=number_format($level*GameConst::$coefAidAmount)?><br> public function getForm(): string
<?php endforeach; ?> {
원조할 국가를 목록에서 선택하세요.<br> $currentNationLevel = getNationStaticInfo($this->generalObj->getNationID())['level'];
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'> ob_start();
<?php foreach(getAllNationStaticInfo() as $nation): ?> ?>
<option <?=\sammo\getMapHtml()?><br>
value='<?=$nation['nation']?>' 타국에게 원조합니다.<br>
style='color:<?=$nation['color']?>;' 작위별로 금액 제한이 있습니다.<br>
>【<?=$nation['name']?> 】</option> <?php foreach(\sammo\getNationLevelList() as $level => [$levelText,,]): ?>
<?php endforeach; ?> <?=StringUtil::padStringAlignRight($levelText, 10)?>: <?=number_format($level*GameConst::$coefAidAmount)?><br>
</select> <?php endforeach; ?>
국고 <select class='formInput' name="amountList[]" class="amountList" size='1' style='color:white;background-color:black;'> 원조할 국가를 목록에서 선택하세요.<br>
<?php foreach(Util::range($currentNationLevel+1) as $nationLevel): ?> <select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
<option value='<?=$nationLevel*GameConst::$coefAidAmount?>'><?=$nationLevel*GameConst::$coefAidAmount?></option> <?php foreach(getAllNationStaticInfo() as $nation): ?>
<?php endforeach; ?> <option
</select> value='<?=$nation['nation']?>'
병량 <select class='formInput' name="amountList[]" class="amountList" size='1' style='color:white;background-color:black;'> style='color:<?=$nation['color']?>;'
<?php foreach(Util::range($currentNationLevel+1) as $nationLevel): ?> >【<?=$nation['name']?> 】</option>
<option value='<?=$nationLevel*GameConst::$coefAidAmount?>'><?=$nationLevel*GameConst::$coefAidAmount?></option> <?php endforeach; ?>
<?php endforeach; ?> </select>
</select> 국고 <select class='formInput amountList' name="amountList[]" size='1' style='color:white;background-color:black;'>
<input type=button id="commonSubmit" value="<?=$this->getName()?>"><br> <?php foreach(Util::range($currentNationLevel+1) as $nationLevel): ?>
<br> <option value='<?=$nationLevel*GameConst::$coefAidAmount?>'><?=$nationLevel*GameConst::$coefAidAmount?></option>
<?php <?php endforeach; ?>
return ob_get_clean(); </select>
} 병량 <select class='formInput amountList' name="amountList[]" size='1' style='color:white;background-color:black;'>
<?php foreach(Util::range($currentNationLevel+1) as $nationLevel): ?>
<option value='<?=$nationLevel*GameConst::$coefAidAmount?>'><?=$nationLevel*GameConst::$coefAidAmount?></option>
<?php endforeach; ?>
</select>
<input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
<br>
<?php
return ob_get_clean();
}
} }
+192 -195
View File
@@ -1,196 +1,193 @@
<?php <?php
namespace sammo\Command\Nation; namespace sammo\Command\Nation;
use \sammo\{ use \sammo\{
DB, Util, JosaUtil, DB, Util, JosaUtil,
General, DummyGeneral, General, DummyGeneral,
ActionLogger, ActionLogger,
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command, Command,
MessageTarget, MessageTarget,
Message, Message,
CityConst CityConst
}; };
use function \sammo\{ use function \sammo\{
getDomesticExpLevelBonus, getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalRatioDomestic,
CriticalScoreEx, CriticalScoreEx,
GetImageURL, GetImageURL,
getNationStaticInfo getNationStaticInfo
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
use sammo\Event\Action; use sammo\Event\Action;
class che_백성동원 extends Command\NationCommand{ class che_백성동원 extends Command\NationCommand{
static protected $actionName = '백성동원'; static protected $actionName = '백성동원';
static public $reqArg = true; static public $reqArg = true;
protected function argTest():bool{ protected function argTest():bool{
if($this->arg === null){ if($this->arg === null){
return false; return false;
} }
if(!key_exists('destCityID', $this->arg)){ if(!key_exists('destCityID', $this->arg)){
return false; return false;
} }
if(CityConst::byID($this->arg['destCityID']) === null){ if(CityConst::byID($this->arg['destCityID']) === null){
return false; return false;
} }
$destCityID = $this->arg['destCityID']; $destCityID = $this->arg['destCityID'];
$this->arg = [ $this->arg = [
'destCityID'=>$destCityID, 'destCityID'=>$destCityID,
]; ];
return true; return true;
} }
protected function init(){ protected function init(){
$general = $this->generalObj; $general = $this->generalObj;
$env = $this->env; $env = $this->env;
$this->setCity(); $this->setCity();
$this->setNation(['strategic_cmd_limit']); $this->setNation(['strategic_cmd_limit']);
$this->minConditionConstraints=[ $this->minConditionConstraints=[
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::AvailableStrategicCommand() ConstraintHelper::AvailableStrategicCommand()
]; ];
} }
protected function initWithArg() protected function initWithArg()
{ {
$this->setDestCity($this->arg['destCityID']); $this->setDestCity($this->arg['destCityID']);
$this->setDestNation($this->destCity['nation']); $this->setDestNation($this->destCity['nation']);
$this->fullConditionConstraints=[ $this->fullConditionConstraints=[
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::AllowDiplomacyStatus($this->generalObj->getNationID(), [ ConstraintHelper::OccupiedDestCity(),
0, 1 ConstraintHelper::AvailableStrategicCommand()
], '전쟁중이 아닙니다.'), ];
ConstraintHelper::OccupiedDestCity(), }
ConstraintHelper::AvailableStrategicCommand()
]; public function getCommandDetailTitle():string{
} $name = $this->getName();
$reqTurn = $this->getPreReqTurn()+1;
public function getCommandDetailTitle():string{ $postReqTurn = $this->getPostReqTurn();
$name = $this->getName();
$reqTurn = $this->getPreReqTurn()+1; return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
$postReqTurn = $this->getPostReqTurn(); }
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; public function getCost():array{
} return [0, 0];
}
public function getCost():array{
return [0, 0]; public function getPreReqTurn():int{
} return 0;
}
public function getPreReqTurn():int{
return 0; public function getPostReqTurn():int{
} $genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
$nextTerm = Util::round(sqrt($genCount*4)*10);
public function getPostReqTurn():int{
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit); $nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
$nextTerm = Util::round(sqrt($genCount*4)*10); return $nextTerm;
}
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
return $nextTerm; public function getBrief():string{
} $commandName = $this->getName();
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
public function getBrief():string{ return "{$destCityName}】에 {$commandName}";
$commandName = $this->getName(); }
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
return "{$destCityName}】에 {$commandName}"; public function run():bool{
} if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
public function run():bool{ }
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); $db = DB::db();
}
$general = $this->generalObj;
$db = DB::db(); $generalID = $general->getID();
$generalName = $general->getName();
$general = $this->generalObj; $date = $general->getTurnTime($general::TURNTIME_HM);
$generalID = $general->getID();
$generalName = $general->getName(); $year = $this->env['year'];
$date = $general->getTurnTime($general::TURNTIME_HM); $month = $this->env['month'];
$year = $this->env['year']; $destCity = $this->destCity;
$month = $this->env['month']; $destCityID = $destCity['city'];
$destCityName = $destCity['name'];
$destCity = $this->destCity;
$destCityID = $destCity['city']; $nationID = $general->getNationID();
$destCityName = $destCity['name']; $nationName = $this->nation['name'];
$nationID = $general->getNationID(); $logger = $general->getLogger();
$nationName = $this->nation['name']; $logger->pushGeneralActionLog("백성동원 발동! <1>$date</>");
$logger = $general->getLogger(); $general->addExperience(5 * ($this->getPreReqTurn() + 1));
$logger->pushGeneralActionLog("백성동원 발동! <1>$date</>"); $general->addDedication(5 * ($this->getPreReqTurn() + 1));
$general->addExperience(5 * ($this->getPreReqTurn() + 1)); $josaYi = JosaUtil::pick($generalName, '이');
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다.";
$josaYi = JosaUtil::pick($generalName, '이');
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다."; foreach($targetGeneralList as $targetGeneralID){
$targetLogger = new ActionLogger($targetGeneralID, $nationID, $year, $month);
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); $targetLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
foreach($targetGeneralList as $targetGeneralID){ $targetLogger->flush();
$targetLogger = new ActionLogger($targetGeneralID, $nationID, $year, $month); }
$targetLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$targetLogger->flush(); $db->update('city', [
} 'def' => $db->sqleval('GREATEST(def_max * 0.8, def)'),
'wall' => $db->sqleval('GREATEST(wall_max * 0.8, wall)'),
$db->update('city', [ ], 'city=%i', $destCityID);
'def' => $db->sqleval('GREATEST(def_max * 0.8, def)'),
'wall' => $db->sqleval('GREATEST(wall_max * 0.8, wall)'), $josaYiNation = JosaUtil::pick($nationName, '이');
], 'city=%i', $destCityID);
$josaYiNation = JosaUtil::pick($nationName, '이'); $logger->pushGeneralHistoryLog('<M>백성동원</>을 발동');
$logger->pushNationalHistoryLog("<L><b>【전략】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다.");
$logger->pushGeneralHistoryLog('<M>백성동원</>을 발동'); $db->update('nation', [
$logger->pushNationalHistoryLog("<L><b>【전략】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다."); 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID);
$db->update('nation', [
'strategic_cmd_limit' => $this->getPostReqTurn() $this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
], 'nation=%i', $nationID); $general->applyDB($db);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0)); return true;
$general->applyDB($db); }
return true; public function getJSFiles(): array
} {
return [
public function getJSFiles(): array 'js/defaultSelectCityByMap.js'
{ ];
return [ }
'js/defaultSelectCityByMap.js'
];
} public function getForm(): string
{
ob_start();
public function getForm(): string ?>
{ <?=\sammo\getMapHtml()?><br>
ob_start(); 선택된 도시에 백성을 동원해 성벽을 쌓습니다.<br>
?> 아국 도시만 가능합니다.<br>
<?=\sammo\getMapHtml()?><br> 목록을 선택하거나 도시를 클릭하세요.<br>
선택된 도시에 백성을 동원해 성벽을 쌓습니다.<br> <select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'>
아국 도시만 가능합니다.<br> <?=\sammo\optionsForCities()?><br>
목록을 선택하거나 도시를 클릭하세요.<br> </select> <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'> <br>
<?=\sammo\optionsForCities()?><br> <?php
</select> <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br> return ob_get_clean();
<br> }
<?php
return ob_get_clean();
}
} }
+2 -2
View File
@@ -84,7 +84,7 @@ class che_수몰 extends Command\NationCommand{
$reqTurn = $this->getPreReqTurn()+1; $reqTurn = $this->getPreReqTurn()+1;
$postReqTurn = $this->getPostReqTurn(); $postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
} }
public function getCost():array{ public function getCost():array{
@@ -179,7 +179,7 @@ class che_수몰 extends Command\NationCommand{
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>수몰</>을 발동"); $logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>수몰</>을 발동");
$db->update('nation', [ $db->update('nation', [
'strategic_cmd_limit' => $this->getPostReqTurn() 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0)); $this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
+243 -243
View File
@@ -1,243 +1,243 @@
<?php <?php
namespace sammo\Command\Nation; namespace sammo\Command\Nation;
use\sammo\{ use\sammo\{
DB, DB,
Util, Util,
JosaUtil, JosaUtil,
General, General,
ActionLogger, ActionLogger,
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command, Command,
KVStorage KVStorage
}; };
use function\sammo\{ use function\sammo\{
getDomesticExpLevelBonus, getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalRatioDomestic,
CriticalScoreEx, CriticalScoreEx,
tryUniqueItemLottery tryUniqueItemLottery
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
class che_의병모집 extends Command\NationCommand class che_의병모집 extends Command\NationCommand
{ {
static protected $actionName = '의병모집'; static protected $actionName = '의병모집';
protected function argTest(): bool protected function argTest(): bool
{ {
$this->arg = null; $this->arg = null;
return true; return true;
} }
protected function init() protected function init()
{ {
$general = $this->generalObj; $general = $this->generalObj;
$this->setNation(['strategic_cmd_limit']); $this->setNation(['strategic_cmd_limit']);
$this->setCity(); $this->setCity();
$env = $this->env; $env = $this->env;
$relYear = $env['year'] - $env['startyear']; $relYear = $env['year'] - $env['startyear'];
$this->fullConditionConstraints = [ $this->fullConditionConstraints = [
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::NotBeNeutral(), ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::AvailableStrategicCommand(), ConstraintHelper::AvailableStrategicCommand(),
ConstraintHelper::NotOpeningPart($relYear), ConstraintHelper::NotOpeningPart($relYear),
]; ];
} }
public function getCommandDetailTitle(): string public function getCommandDetailTitle(): string
{ {
$name = $this->getName(); $name = $this->getName();
$reqTurn = $this->getPreReqTurn() + 1; $reqTurn = $this->getPreReqTurn() + 1;
$postReqTurn = $this->getPostReqTurn(); $postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
} }
public function getCost(): array public function getCost(): array
{ {
return [0, 0]; return [0, 0];
} }
public function getPreReqTurn(): int public function getPreReqTurn(): int
{ {
return 2; return 2;
} }
public function getPostReqTurn(): int public function getPostReqTurn(): int
{ {
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit); $genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
$nextTerm = Util::round(sqrt($genCount * 10) * 10); $nextTerm = Util::round(sqrt($genCount * 10) * 10);
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm); $nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
return $nextTerm; return $nextTerm;
} }
public function run(): bool public function run(): bool
{ {
if (!$this->hasFullConditionMet()) { if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
} }
$db = DB::db(); $db = DB::db();
$env = $this->env; $env = $this->env;
$general = $this->generalObj; $general = $this->generalObj;
$generalID = $general->getID(); $generalID = $general->getID();
$generalName = $general->getName(); $generalName = $general->getName();
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$year = $this->env['year']; $year = $this->env['year'];
$month = $this->env['month']; $month = $this->env['month'];
$nation = $this->nation; $nation = $this->nation;
$nationID = $nation['nation']; $nationID = $nation['nation'];
$nationName = $nation['name']; $nationName = $nation['name'];
$commandName = $this->getName(); $commandName = $this->getName();
$josaUl = JosaUtil::pick($commandName, '을'); $josaUl = JosaUtil::pick($commandName, '을');
$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID); $genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID); $npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID);
$npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID); $npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID);
$genCount = Util::valueFit($genCount, 1); $genCount = Util::valueFit($genCount, 1);
$npcCount = Util::valueFit($npcCount, 1); $npcCount = Util::valueFit($npcCount, 1);
$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1; $npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
$logger = $general->getLogger(); $logger = $general->getLogger();
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>"); $logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
$josaYi = JosaUtil::pick($generalName, '이'); $josaYi = JosaUtil::pick($generalName, '이');
$josaYiNation = JosaUtil::pick($nationName, '이'); $josaYiNation = JosaUtil::pick($nationName, '이');
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동하였습니다."; $broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동하였습니다.";
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); $nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach ($nationGeneralList as $nationGeneralID) { foreach ($nationGeneralList as $nationGeneralID) {
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month); $nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN); $nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$nationGeneralLogger->flush(); $nationGeneralLogger->flush();
} }
$logger->pushGeneralHistoryLog("<M>{$commandName}</>{$josaUl} 발동"); $logger->pushGeneralHistoryLog("<M>{$commandName}</>{$josaUl} 발동");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동"); $logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동");
$general->addExperience(5 * ($this->getPreReqTurn() + 1)); $general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1)); $general->addDedication(5 * ($this->getPreReqTurn() + 1));
$gameStor = KVStorage::getStorage($db, 'game_env'); //TODO: 차라리 env가 이거여야..? $gameStor = KVStorage::getStorage($db, 'game_env'); //TODO: 차라리 env가 이거여야..?
$avgGenCnt = $db->queryFirstField('SELECT avg(gennum) FROM nation WHERE level > 0'); $avgGenCnt = $db->queryFirstField('SELECT avg(gennum) FROM nation WHERE level > 0');
$createGenCnt = 5 + Util::round($avgGenCnt / 10); $createGenCnt = 5 + Util::round($avgGenCnt / 10);
$createGenIdx = $gameStor->npccount + 1; $createGenIdx = $gameStor->npccount + 1;
$lastCreatGenIdx = $createGenIdx + $createGenCnt; $lastCreatGenIdx = $createGenIdx + $createGenCnt;
$pickTypeList = ['무' => 5, '지' => 5]; $pickTypeList = ['무' => 5, '지' => 5];
$avgGen = $db->queryFirstRow( $avgGen = $db->queryFirstRow(
'SELECT avg(dedication) as ded,avg(experience) as exp, 'SELECT avg(dedication) as ded,avg(experience) as exp,
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5 avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
from general where nation=%i', from general where nation=%i',
$nationID $nationID
); );
$dexTotal = $avgGen['dex_t']; $dexTotal = $avgGen['dex_t'];
for (; $createGenIdx <= $lastCreatGenIdx; $createGenIdx++) { for (; $createGenIdx <= $lastCreatGenIdx; $createGenIdx++) {
$pickType = Util::choiceRandomUsingWeight($pickTypeList); $pickType = Util::choiceRandomUsingWeight($pickTypeList);
$totalStat = GameConst::$defaultStatNPCMax * 2 + 10; $totalStat = GameConst::$defaultStatNPCMax * 2 + 10;
$minStat = 10; $minStat = 10;
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10); $mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10);
//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가 //TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
$otherStat = $minStat + Util::randRangeInt(0, 5); $otherStat = $minStat + Util::randRangeInt(0, 5);
$subStat = $totalStat - $mainStat - $otherStat; $subStat = $totalStat - $mainStat - $otherStat;
if ($subStat < $minStat) { if ($subStat < $minStat) {
$subStat = $otherStat; $subStat = $otherStat;
$otherStat = $minStat; $otherStat = $minStat;
$mainStat = $totalStat - $subStat - $otherStat; $mainStat = $totalStat - $subStat - $otherStat;
if ($mainStat) { if ($mainStat) {
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음'); throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
} }
} }
if ($pickType == '무') { if ($pickType == '무') {
$leadership = $subStat; $leadership = $subStat;
$strength = $mainStat; $strength = $mainStat;
$intel = $otherStat; $intel = $otherStat;
$dexVal = Util::choiceRandom([ $dexVal = Util::choiceRandom([
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8], [$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8], [$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8], [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
]); ]);
} else if ($pickType == '지') { } else if ($pickType == '지') {
$leadership = $subStat; $leadership = $subStat;
$strength = $otherStat; $strength = $otherStat;
$intel = $mainStat; $intel = $mainStat;
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8]; $dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8];
} else { } else {
$leadership = $otherStat; $leadership = $otherStat;
$strength = $subStat; $strength = $subStat;
$intel = $mainStat; $intel = $mainStat;
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4]; $dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
} }
$leadership = Util::round($leadership); $leadership = Util::round($leadership);
$strength = Util::round($strength); $strength = Util::round($strength);
$intel = Util::round($intel); $intel = Util::round($intel);
$age = $avgGen['age']; $age = $avgGen['age'];
$newNPC = new \sammo\Scenario\NPC( $newNPC = new \sammo\Scenario\NPC(
Util::randRangeInt(1, 150), Util::randRangeInt(1, 150),
"의병장{$createGenIdx}", "의병장{$createGenIdx}",
null, null,
$nationID, $nationID,
$general->getCityID(), $general->getCityID(),
$leadership, $leadership,
$strength, $strength,
$intel, $intel,
1, 1,
$env['year'] - 20, $env['year'] - 20,
$env['year'] + 6, $env['year'] + 6,
null, null,
null null
); );
$newNPC->killturn = Util::randRangeInt(64, 70); $newNPC->killturn = Util::randRangeInt(64, 70);
$newNPC->npc = 4; $newNPC->npc = 4;
$newNPC->setMoney(1000, 1000); $newNPC->setMoney(1000, 1000);
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']); $newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
$newNPC->setDex( $newNPC->setDex(
$dexVal[0], $dexVal[0],
$dexVal[1], $dexVal[1],
$dexVal[2], $dexVal[2],
$dexVal[3], $dexVal[3],
$avgGen['dex5'] $avgGen['dex5']
); );
$newNPC->build($this->env); $newNPC->build($this->env);
} }
$gameStor->npccount = $lastCreatGenIdx; $gameStor->npccount = $lastCreatGenIdx;
$db->update('nation', [ $db->update('nation', [
'gennum' => $db->sqleval('gennum + %i', $createGenCnt), 'gennum' => $db->sqleval('gennum + %i', $createGenCnt),
'strategic_cmd_limit' => $this->getPostReqTurn() 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->applyDB($db); $general->applyDB($db);
return true; return true;
} }
} }
+254 -250
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@@ -1,250 +1,254 @@
<?php <?php
namespace sammo\Command\Nation; namespace sammo\Command\Nation;
use\sammo\{ use\sammo\{
DB, DB,
Util, Util,
JosaUtil, JosaUtil,
General, General,
DummyGeneral, DummyGeneral,
ActionLogger, ActionLogger,
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command, Command,
Message, Message,
MessageTarget MessageTarget
}; };
use function\sammo\{ use function\sammo\{
getDomesticExpLevelBonus, getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalRatioDomestic,
CriticalScoreEx, CriticalScoreEx,
getAllNationStaticInfo, getAllNationStaticInfo,
getNationStaticInfo, getNationStaticInfo,
GetImageURL GetImageURL
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
class che_이호경식 extends Command\NationCommand class che_이호경식 extends Command\NationCommand
{ {
static protected $actionName = '이호경식'; static protected $actionName = '이호경식';
static public $reqArg = true; static public $reqArg = true;
protected function argTest(): bool protected function argTest(): bool
{ {
if ($this->arg === null) { if ($this->arg === null) {
return false; return false;
} }
//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음 //NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
if (!key_exists('destNationID', $this->arg)) { if (!key_exists('destNationID', $this->arg)) {
return false; return false;
} }
$destNationID = $this->arg['destNationID']; $destNationID = $this->arg['destNationID'];
if (!is_int($destNationID)) { if (!is_int($destNationID)) {
return false; return false;
} }
if ($destNationID < 1) { if ($destNationID < 1) {
return false; return false;
} }
$this->arg = [ $this->arg = [
'destNationID' => $destNationID 'destNationID' => $destNationID
]; ];
return true; return true;
} }
protected function init() protected function init()
{ {
$general = $this->generalObj; $general = $this->generalObj;
$env = $this->env; $env = $this->env;
$this->setCity(); $this->setCity();
$this->setNation(['strategic_cmd_limit']); $this->setNation(['strategic_cmd_limit']);
$this->minConditionConstraints = [ $this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::AvailableStrategicCommand(), ConstraintHelper::AvailableStrategicCommand(),
]; ];
} }
protected function initWithArg() protected function initWithArg()
{ {
$this->setDestNation($this->arg['destNationID'], null); $this->setDestNation($this->arg['destNationID'], null);
$this->fullConditionConstraints = [ $this->fullConditionConstraints = [
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::ExistsDestNation(), ConstraintHelper::ExistsDestNation(),
ConstraintHelper::AllowDiplomacyBetweenStatus( ConstraintHelper::AllowDiplomacyBetweenStatus(
[0, 1], [0, 1],
'선포, 전쟁중인 상대국에게만 가능합니다.' '선포, 전쟁중인 상대국에게만 가능합니다.'
), ),
ConstraintHelper::AvailableStrategicCommand(), ConstraintHelper::AvailableStrategicCommand(),
]; ];
} }
public function getCommandDetailTitle(): string public function getCommandDetailTitle(): string
{ {
$name = $this->getName(); $name = $this->getName();
$reqTurn = $this->getPreReqTurn() + 1; $reqTurn = $this->getPreReqTurn() + 1;
$postReqTurn = $this->getPostReqTurn(); $postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
} }
public function getCost(): array public function getCost(): array
{ {
return [0, 0]; return [0, 0];
} }
public function getPreReqTurn(): int public function getPreReqTurn(): int
{ {
return 0; return 0;
} }
public function getPostReqTurn(): int public function getPostReqTurn(): int
{ {
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit); $genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
$nextTerm = Util::round(sqrt($genCount * 16) * 10); $nextTerm = Util::round(sqrt($genCount * 16) * 10);
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm); $nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
return $nextTerm; return $nextTerm;
} }
public function getBrief(): string public function getBrief(): string
{ {
$commandName = $this->getName(); $commandName = $this->getName();
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name']; $destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
return "{$destNationName}】에 {$commandName}"; return "{$destNationName}】에 {$commandName}";
} }
public function run(): bool public function run(): bool
{ {
if (!$this->hasFullConditionMet()) { if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
} }
$db = DB::db(); $db = DB::db();
$env = $this->env; $env = $this->env;
$general = $this->generalObj; $general = $this->generalObj;
$generalID = $general->getID(); $generalID = $general->getID();
$generalName = $general->getName(); $generalName = $general->getName();
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$year = $this->env['year']; $year = $this->env['year'];
$month = $this->env['month']; $month = $this->env['month'];
$nation = $this->nation; $nation = $this->nation;
$nationID = $nation['nation']; $nationID = $nation['nation'];
$nationName = $nation['name']; $nationName = $nation['name'];
$destNation = $this->destNation; $destNation = $this->destNation;
$destNationID = $destNation['nation']; $destNationID = $destNation['nation'];
$destNationName = $destNation['name']; $destNationName = $destNation['name'];
$josaYi = JosaUtil::pick($generalName, '이'); $josaYi = JosaUtil::pick($generalName, '이');
$josaYiNation = JosaUtil::pick($nationName, '이'); $josaYiNation = JosaUtil::pick($nationName, '이');
$commandName = $this->getName(); $commandName = $this->getName();
$josaUl = JosaUtil::pick($commandName, '을'); $josaUl = JosaUtil::pick($commandName, '을');
$logger = $general->getLogger(); $logger = $general->getLogger();
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>"); $logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
$general->addExperience(5 * ($this->getPreReqTurn() + 1)); $general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1)); $general->addDedication(5 * ($this->getPreReqTurn() + 1));
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다."; $broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); $nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach ($nationGeneralList as $nationGeneralID) { foreach ($nationGeneralList as $nationGeneralID) {
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month); $nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN); $nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$nationGeneralLogger->flush(); $nationGeneralLogger->flush();
} }
$josaYiCommand = JosaUtil::pick($commandName, '이'); $josaYiCommand = JosaUtil::pick($commandName, '이');
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다."; $broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); $destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $destNationID, $generalID);
foreach ($destNationGeneralList as $destNationGeneralID) { foreach ($destNationGeneralList as $destNationGeneralID) {
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month); $destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN); $destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$destNationGeneralLogger->flush(); $destNationGeneralLogger->flush();
} }
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month); $destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동"); $destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
$destNationLogger->flush(); $destNationLogger->flush();
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동"); $logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
$db->update('nation', [ $db->update('nation', [
'strategic_cmd_limit' => $this->getPostReqTurn() 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$db->update('diplomacy', [ $db->update('diplomacy', [
'term' => $db->sqleval('IF(`state`=0, %i, `term`+ %i)', 3, 3), 'term' => $db->sqleval('IF(`state`=0, %i, `term`+ %i)', 3, 3),
'state' => 1, 'state' => 1,
], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID); ], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); \sammo\SetNationFront($nationID);
$general->applyDB($db); \sammo\SetNationFront($destNationID);
return true;
} $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->applyDB($db);
public function getJSFiles(): array
{ return true;
return [ }
'js/defaultSelectNationByMap.js'
]; public function getJSFiles(): array
} {
return [
public function getForm(): string 'js/defaultSelectNationByMap.js'
{ ];
$generalObj = $this->generalObj; }
$nationID = $generalObj->getNationID();
$nationList = []; public function getForm(): string
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn()); {
foreach (getAllNationStaticInfo() as $destNation) { $generalObj = $this->generalObj;
if ($destNation['nation'] == $nationID) { $nationID = $generalObj->getNationID();
continue; $nationList = [];
} $testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
foreach (getAllNationStaticInfo() as $destNation) {
$testTurn->setArg(['destNationID' => $destNation['nation']]); if ($destNation['nation'] == $nationID) {
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID' => $destNation['nation']]); continue;
if ($testCommand->hasFullConditionMet()) { }
$destNation['availableCommand'] = true;
} else { $testTurn->setArg(['destNationID' => $destNation['nation']]);
$destNation['availableCommand'] = false; $testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID' => $destNation['nation']]);
} if ($testCommand->hasFullConditionMet()) {
$destNation['availableCommand'] = true;
$nationList[] = $destNation; } else {
} $destNation['availableCommand'] = false;
}
ob_start();
?> $nationList[] = $destNation;
<?= \sammo\getMapHtml() ?><br> }
선택된 국가에 이호경식을 발동합니다.<br>
선포, 전쟁중인 상대국에만 가능합니다.<br> ob_start();
상대 국가를 목록에서 선택하세요.<br> ?>
배경색은 현재 이호경식 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br> <?= \sammo\getMapHtml() ?><br>
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'> 선택된 국가에 이호경식을 발동합니다.<br>
<?php foreach ($nationList as $nation) : ?> 선포, 전쟁중인 상대국에만 가능합니다.<br>
<option value='<?= $nation['nation'] ?>' style='color:<?= $nation['color'] ?>;<?= $nation['availableCommand'] ? '' : 'background-color:red;' ?>'>【<?= $nation['name'] ?> 】</option> 상대 국가를 목록에서 선택하세요.<br>
<?php endforeach; ?> 배경색은 현재 이호경식 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
<input type=button id="commonSubmit" value="<?= $this->getName() ?>"> <select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
<?php <?php foreach ($nationList as $nation) : ?>
return ob_get_clean(); <option value='<?= $nation['nation'] ?>' style='color:<?= $nation['color'] ?>;<?= $nation['availableCommand'] ? '' : 'background-color:red;' ?>'>【<?= $nation['name'] ?> 】</option>
} <?php endforeach; ?>
} <input type=button id="commonSubmit" value="<?= $this->getName() ?>">
<?php
return ob_get_clean();
}
}
+239 -231
View File
@@ -1,232 +1,240 @@
<?php <?php
namespace sammo\Command\Nation; namespace sammo\Command\Nation;
use \sammo\{ use \sammo\{
DB, Util, JosaUtil, DB, Util, JosaUtil,
General, DummyGeneral, General, DummyGeneral,
ActionLogger, ActionLogger,
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command, Command,
MessageTarget, MessageTarget,
Message, Message,
CityConst, CityConst,
CityInitialDetail CityInitialDetail
}; };
use function \sammo\{ use function \sammo\{
getDomesticExpLevelBonus, getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalRatioDomestic,
CriticalScoreEx, CriticalScoreEx,
GetImageURL, GetImageURL,
getNationStaticInfo getNationStaticInfo
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
use sammo\Event\Action; use sammo\Event\Action;
class che_초토화 extends Command\NationCommand{ class che_초토화 extends Command\NationCommand{
static protected $actionName = '초토화'; static protected $actionName = '초토화';
static public $reqArg = true; static public $reqArg = true;
private $cachedDist = null; private $cachedDist = null;
protected function argTest():bool{ protected function argTest():bool{
if($this->arg === null){ if($this->arg === null){
return false; return false;
} }
if(!key_exists('destCityID', $this->arg)){ if(!key_exists('destCityID', $this->arg)){
return false; return false;
} }
if(CityConst::byID($this->arg['destCityID']) === null){ if(CityConst::byID($this->arg['destCityID']) === null){
return false; return false;
} }
$destCityID = $this->arg['destCityID']; $destCityID = $this->arg['destCityID'];
$this->arg = [ $this->arg = [
'destCityID'=>$destCityID, 'destCityID'=>$destCityID,
]; ];
return true; return true;
} }
protected function init(){ protected function init(){
$general = $this->generalObj; $general = $this->generalObj;
$env = $this->env; $env = $this->env;
$this->setCity(); $this->setCity();
$this->setNation(['surlimit', 'gold', 'rice', 'capital']); $this->setNation(['surlimit', 'gold', 'rice', 'capital']);
$this->minConditionConstraints=[ $this->minConditionConstraints=[
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(), ConstraintHelper::SuppliedCity(),
ConstraintHelper::ReqNationValue('surlimit', '제한 턴', '==', 0, '외교제한 턴이 남아있습니다.'), ConstraintHelper::ReqNationValue('surlimit', '제한 턴', '==', 0, '외교제한 턴이 남아있습니다.'),
]; ];
} }
protected function initWithArg() protected function initWithArg()
{ {
$this->setDestCity($this->arg['destCityID']); $this->setDestCity($this->arg['destCityID']);
$this->fullConditionConstraints=[ $this->fullConditionConstraints=[
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::OccupiedDestCity(), ConstraintHelper::OccupiedDestCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(), ConstraintHelper::SuppliedCity(),
ConstraintHelper::SuppliedDestCity(), ConstraintHelper::SuppliedDestCity(),
ConstraintHelper::ReqNationValue('capital', '수도', '!=', $this->destCity['city'], '수도입니다.'), ConstraintHelper::ReqNationValue('capital', '수도', '!=', $this->destCity['city'], '수도입니다.'),
ConstraintHelper::ReqNationValue('surlimit', '제한 턴', '==', 0, '외교제한 턴이 남아있습니다.'), ConstraintHelper::ReqNationValue('surlimit', '제한 턴', '==', 0, '외교제한 턴이 남아있습니다.'),
ConstraintHelper::DisallowDiplomacyStatus($this->generalObj->getNationID(), [ ConstraintHelper::DisallowDiplomacyStatus($this->generalObj->getNationID(), [
0 => '평시에만 가능합니다.', 0 => '평시에만 가능합니다.',
1 => '평시에만 가능합니다.' ], ),
], ), ];
]; }
}
public function getCost():array{
public function getCost():array{ return [0, 0];
return [0, 0]; }
}
public function getPreReqTurn():int{
public function getPreReqTurn():int{ return 2;
return 2; }
}
public function getPostReqTurn():int{
public function getPostReqTurn():int{ //NOTE: 자체 postReqTurn 사용
return 24; return 24;
} }
public function getCommandDetailTitle():string{ public function getNextAvailableTurn():?int{
$name = $this->getName(); return null;
}
$reqTurn = $this->getPreReqTurn()+1;
public function setNextAvailable(?int $yearMonth=null){
return "{$name}/{$reqTurn}턴(공백지화, 금쌀 회수, 수뇌진 명성하락)"; return;
} }
public function getBrief():string{ public function getCommandDetailTitle():string{
$commandName = $this->getName(); $name = $this->getName();
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
$josaUl = JosaUtil::pick($destCityName, '을'); $reqTurn = $this->getPreReqTurn()+1;
return "{$destCityName}{$josaUl} {$commandName}";
} return "{$name}/{$reqTurn}턴(공백지화, 금쌀 회수, 수뇌진 명성하락)";
}
public function calcReturnAmount(array $destCity):int{
$amount = $destCity['pop'] / 5; public function getBrief():string{
foreach(['agri', 'comm', 'secu'] as $cityRes){ $commandName = $this->getName();
$cityResMax = "{$cityRes}_max"; $destCityName = CityConst::byID($this->arg['destCityID'])->name;
$amount *= (($destCity[$cityRes] - $destCity[$cityResMax] * 0.5) / $destCity[$cityResMax]) + 0.8; $josaUl = JosaUtil::pick($destCityName, '을');
} return "{$destCityName}{$josaUl} {$commandName}";
return Util::toInt($amount); }
}
public function calcReturnAmount(array $destCity):int{
public function run():bool{ $amount = $destCity['pop'] / 5;
if(!$this->hasFullConditionMet()){ foreach(['agri', 'comm', 'secu'] as $cityRes){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); $cityResMax = "{$cityRes}_max";
} $amount *= (($destCity[$cityRes] - $destCity[$cityResMax] * 0.5) / $destCity[$cityResMax]) + 0.8;
}
$db = DB::db(); return Util::toInt($amount);
}
$general = $this->generalObj;
$generalID = $general->getID(); public function run():bool{
$generalName = $general->getName(); if(!$this->hasFullConditionMet()){
$date = $general->getTurnTime($general::TURNTIME_HM); throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$destCity = $this->destCity;
$destCityID = $destCity['city']; $db = DB::db();
$destCityName = $destCity['name'];
$general = $this->generalObj;
$nationID = $general->getNationID(); $generalID = $general->getID();
$nationName = $this->nation['name']; $generalName = $general->getName();
$date = $general->getTurnTime($general::TURNTIME_HM);
$josaUl = JosaUtil::pick($destCityName, '을');
$destCity = $this->destCity;
$logger = $general->getLogger(); $destCityID = $destCity['city'];
$destCityName = $destCity['name'];
$general->addExperience(-$general->getVar('experience') * 0.1, false); $nationID = $general->getNationID();
$general->addExperience(5 * ($this->getPreReqTurn() + 1)); $nationName = $this->nation['name'];
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$josaUl = JosaUtil::pick($destCityName, '을');
$josaYi = JosaUtil::pick($generalName, '이');
$josaYiNation = JosaUtil::pick($nationName, '이'); $logger = $general->getLogger();
$amount = $this->calcReturnAmount($destCity);
$general->addExperience(-$general->getVar('experience') * 0.1, false);
$db->update('general', [ $general->addExperience(5 * ($this->getPreReqTurn() + 1));
'experience'=>$db->sqleval('experience * 0.9') $general->addDedication(5 * ($this->getPreReqTurn() + 1));
], 'nation = %i AND officer_level >= 5 AND no!=%i', $nationID, $generalID);
$josaYi = JosaUtil::pick($generalName, '이');
$db->update('general', [ $josaYiNation = JosaUtil::pick($nationName, '이');
'betray'=>$db->sqleval('betray + 1')
], 'nation = %i AND no!=%i', $nationID, $generalID); $amount = $this->calcReturnAmount($destCity);
$general->increaseVar('betray', 1);
$db->update('general', [
$db->update('city', [ 'experience'=>$db->sqleval('experience * 0.9')
'trust'=>$db->sqleval('greatest(50, trust)'), ], 'nation = %i AND officer_level >= 5 AND no!=%i', $nationID, $generalID);
'pop'=>$db->sqleval('greatest(pop_max*0.1, pop*0.2)'),
'agri'=>$db->sqleval('greatest(agri_max*0.1, agri*0.2)'), $db->update('general', [
'comm'=>$db->sqleval('greatest(comm_max*0.1, comm*0.2)'), 'betray'=>$db->sqleval('betray + 1')
'nation'=>0, ], 'nation = %i AND no!=%i', $nationID, $generalID);
'front'=>0, $general->increaseVar('betray', 1);
'conflict'=>'{}'
], 'city=%i', $destCityID); $db->update('city', [
'trust'=>$db->sqleval('greatest(50, trust)'),
$db->update('nation', [ 'pop'=>$db->sqleval('greatest(pop_max*0.1, pop*0.2)'),
'gold' => $db->sqleval('gold + %i', $amount), 'agri'=>$db->sqleval('greatest(agri_max*0.1, agri*0.2)'),
'rice' => $db->sqleval('rice + %i', $amount), 'comm'=>$db->sqleval('greatest(comm_max*0.1, comm*0.2)'),
'surlimit' => $db->sqleval('surlimit + %i', $this->getPostReqTurn()), 'nation'=>0,
], 'nation=%i', $nationID); 'front'=>0,
'conflict'=>'{}'
\sammo\refreshNationStaticInfo(); ], 'city=%i', $destCityID);
\sammo\SetNationFront($nationID);
$db->update('nation', [
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaUl} 초토화했습니다. <1>$date</>"); 'gold' => $db->sqleval('gold + %i', $amount),
$logger->pushGeneralHistoryLog("<G><b>{$destCityName}</b></>{$josaUl} <M>초토화</> 명령"); 'rice' => $db->sqleval('rice + %i', $amount),
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>{$josaUl} <M>초토화</> 명령"); 'surlimit' => $db->sqleval('surlimit + %i', $this->getPostReqTurn()),
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>{$josaUl} <M>초토화</>하였습니다."); ], 'nation=%i', $nationID);
$logger->pushGlobalHistoryLog("<S><b>【초토화】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>{$josaUl} <M>초토화</>하였습니다.");
\sammo\refreshNationStaticInfo();
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0)); \sammo\SetNationFront($nationID);
$general->applyDB($db);
return true; $logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaUl} 초토화했습니다. <1>$date</>");
} $logger->pushGeneralHistoryLog("<G><b>{$destCityName}</b></>{$josaUl} <M>초토화</> 명령");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>{$josaUl} <M>초토화</> 명령");
public function getJSFiles(): array $logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>{$josaUl} <M>초토화</>하였습니다.");
{ $logger->pushGlobalHistoryLog("<S><b>【초토화】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>{$josaUl} <M>초토화</>하였습니다.");
return [
'js/defaultSelectCityByMap.js' $this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
]; $general->applyDB($db);
} return true;
}
public function getForm(): string public function getJSFiles(): array
{ {
return [
$cities = Util::convertArrayToDict(DB::db()->query('SELECT * FROM city WHERE nation =%i', $this->generalObj->getNationID()), 'city'); 'js/defaultSelectCityByMap.js'
$calc = function(CityInitialDetail $constCity)use($cities){ ];
if(!key_exists($constCity->id, $cities)){ }
return null;
}
$amount = $this->calcReturnAmount($cities[$constCity->id]); public function getForm(): string
$amountText = number_format($amount); {
return "금쌀 각 {$amountText} 회수";
}; $cities = Util::convertArrayToDict(DB::db()->query('SELECT * FROM city WHERE nation =%i', $this->generalObj->getNationID()), 'city');
ob_start(); $calc = function(CityInitialDetail $constCity)use($cities){
?> if(!key_exists($constCity->id, $cities)){
<?=\sammo\getMapHtml()?><br> return null;
선택된 도시를 초토화 시킵니다.<br> }
도시가 공백지가 되며, 도시의 인구, 내정 상태에 따라 상당량의 국고가 확보됩니다.<br> $amount = $this->calcReturnAmount($cities[$constCity->id]);
국가의 수뇌들은 명성을 잃고, 모든 장수들은 배신 수치가 1 증가합니다.<br> $amountText = number_format($amount);
목록을 선택하거나 도시를 클릭하세요.<br> return "금쌀 각 {$amountText} 회수";
<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'> };
<?=\sammo\optionsForCities($calc)?><br> ob_start();
</select> <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br> ?>
<br> <?=\sammo\getMapHtml()?><br>
<?php 선택된 도시를 초토화 시킵니다.<br>
return ob_get_clean(); 도시가 공백지가 되며, 도시의 인구, 내정 상태에 따라 상당량의 국고가 확보됩니다.<br>
} 국가의 수뇌들은 명성을 잃고, 모든 장수들은 배신 수치가 1 증가합니다.<br>
목록을 선택하거나 도시를 클릭하세요.<br>
<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'>
<?=\sammo\optionsForCities($calc)?><br>
</select> <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
<br>
<?php
return ob_get_clean();
}
} }
+301 -238
View File
@@ -1,239 +1,302 @@
<?php <?php
namespace sammo\Command\Nation; namespace sammo\Command\Nation;
use \sammo\{ use \sammo\{
DB, Util, JosaUtil, DB, Util, JosaUtil,
General, DummyGeneral, General, DummyGeneral,
ActionLogger, ActionLogger,
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command, Command,
Message, MessageTarget KVStorage,
}; Message, MessageTarget
};
use function \sammo\{
getDomesticExpLevelBonus, use function \sammo\{
CriticalRatioDomestic, buildNationCommandClass,
CriticalScoreEx, getDomesticExpLevelBonus,
getAllNationStaticInfo, CriticalRatioDomestic,
getNationStaticInfo, CriticalScoreEx,
GetImageURL getAllNationStaticInfo,
}; getNationStaticInfo,
GetImageURL
use \sammo\Constraint\Constraint; };
use \sammo\Constraint\ConstraintHelper;
use \sammo\Constraint\Constraint;
class che_피장파장 extends Command\NationCommand{ use \sammo\Constraint\ConstraintHelper;
static protected $actionName = '피장파장';
static public $reqArg = true; class che_피장파장 extends Command\NationCommand{
static public $delayCnt = 60; static protected $actionName = '피장파장';
static public $reqArg = true;
protected function argTest():bool{ static public $delayCnt = 60;
if($this->arg === null){
return false; protected function argTest():bool{
} if($this->arg === null){
//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음 return false;
if(!key_exists('destNationID', $this->arg)){ }
return false; //NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
} if(!key_exists('destNationID', $this->arg)){
$destNationID = $this->arg['destNationID']; return false;
}
if(!is_int($destNationID)){ $destNationID = $this->arg['destNationID'];
return false; $commandType = $this->arg['commandType'];
}
if($destNationID < 1){ if(!is_int($destNationID)){
return false; return false;
} }
if($destNationID < 1){
$this->arg = [ return false;
'destNationID'=>$destNationID }
];
return true; if(!is_string($commandType)){
} return false;
}
protected function init(){ if(!in_array($commandType, GameConst::$availableChiefCommand['전략'])){
$general = $this->generalObj; return false;
}
$env = $this->env;
$this->setCity(); $this->arg = [
$this->setNation(['strategic_cmd_limit']); 'destNationID'=>$destNationID,
'commandType'=>$commandType
$this->minConditionConstraints=[ ];
ConstraintHelper::OccupiedCity(), return true;
ConstraintHelper::BeChief(), }
ConstraintHelper::AvailableStrategicCommand(),
]; protected function init(){
} $general = $this->generalObj;
protected function initWithArg() $env = $this->env;
{
$this->setDestNation($this->arg['destNationID'], null); $this->setCity();
$this->setNation();
$this->fullConditionConstraints=[
ConstraintHelper::OccupiedCity(), $this->minConditionConstraints=[
ConstraintHelper::BeChief(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::ExistsDestNation(), ConstraintHelper::BeChief(),
ConstraintHelper::AllowDiplomacyBetweenStatus( ];
[0, 1], }
'선포, 전쟁중인 상대국에게만 가능합니다.'
), protected function initWithArg()
ConstraintHelper::AvailableStrategicCommand(), {
]; $this->setDestNation($this->arg['destNationID'], null);
}
if($this->getNationID() == 0){
public function getCommandDetailTitle():string{ $this->fullConditionConstraints=[
$name = $this->getName(); ConstraintHelper::OccupiedCity()
$reqTurn = $this->getPreReqTurn()+1; ];
$postReqTurn = $this->getPostReqTurn(); return;
}
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
} $cmd = buildNationCommandClass($this->arg['commandType'], $this->generalObj, $this->env, new LastTurn());
public function getCost():array{ $currYearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
return [0, 0]; $nextAvailableTurn = $cmd->getNextAvailableTurn();
} if($currYearMonth < $nextAvailableTurn){
$this->fullConditionConstraints=[
public function getPreReqTurn():int{ ConstraintHelper::AlwaysFail('해당 전략을 아직 사용할 수 없습니다')
return 2; ];
} return;
}
public function getPostReqTurn():int{
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit); $this->fullConditionConstraints=[
$nextTerm = Util::round(sqrt($genCount*2)*10); ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm); ConstraintHelper::ExistsDestNation(),
return $nextTerm; ConstraintHelper::AllowDiplomacyBetweenStatus(
} [0, 1],
'선포, 전쟁중인 상대국에게만 가능합니다.'
public function getBrief():string{ ),
$commandName = $this->getName(); ];
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name']; }
return "{$destNationName}】에 {$commandName}";
} public function getCommandDetailTitle():string{
$name = $this->getName();
$reqTurn = $this->getPreReqTurn()+1;
public function run():bool{
if(!$this->hasFullConditionMet()){ return "{$name}/{$reqTurn}턴(대상 재사용 대기 {$this->getTargetPostReqTurn()})";
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); }
}
public function getCost():array{
$db = DB::db(); return [0, 0];
$env = $this->env; }
$general = $this->generalObj; public function getPreReqTurn():int{
$generalID = $general->getID(); return 1;
$generalName = $general->getName(); }
$date = $general->getTurnTime($general::TURNTIME_HM);
public function getPostReqTurn():int{
$year = $this->env['year']; return 0;
$month = $this->env['month']; }
$nation = $this->nation; public function getTargetPostReqTurn():int{
$nationID = $nation['nation']; $genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
$nationName = $nation['name']; $nextTerm = Util::round(sqrt($genCount*2)*10);
$destNation = $this->destNation; $nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
$destNationID = $destNation['nation']; return $nextTerm;
$destNationName = $destNation['name']; }
$josaYi = JosaUtil::pick($generalName, '이'); public function getBrief():string{
$josaYiNation = JosaUtil::pick($nationName, '이'); $commandName = $this->getName();
$cmd = buildNationCommandClass($this->arg['commandType'], $this->generalObj, $this->env, new LastTurn());
$commandName = $this->getName(); $targetCommandName = $cmd->getName();
$josaUl = JosaUtil::pick($commandName, '을'); $destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
return "{$destNationName}】에 【{$targetCommandName}{$commandName}";
$logger = $general->getLogger(); }
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
$general->addExperience(5 * ($this->getPreReqTurn() + 1)); public function run():bool{
$general->addDedication(5 * ($this->getPreReqTurn() + 1)); if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다."; }
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); $db = DB::db();
foreach($nationGeneralList as $nationGeneralID){ $env = $this->env;
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN); $general = $this->generalObj;
$nationGeneralLogger->flush(); $generalID = $general->getID();
} $generalName = $general->getName();
$date = $general->getTurnTime($general::TURNTIME_HM);
$josaYiCommand = JosaUtil::pick($commandName, '이');
$year = $this->env['year'];
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다."; $month = $this->env['month'];
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); $nation = $this->nation;
foreach($destNationGeneralList as $destNationGeneralID){ $nationID = $nation['nation'];
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month); $nationName = $nation['name'];
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$destNationGeneralLogger->flush(); $destNation = $this->destNation;
} $destNationID = $destNation['nation'];
$destNationName = $destNation['name'];
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동"); $josaYi = JosaUtil::pick($generalName, '이');
$destNationLogger->flush(); $josaYiNation = JosaUtil::pick($nationName, '이');
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동"); $commandName = $this->getName();
$josaUl = JosaUtil::pick($commandName, '을');
$db->update('nation', [
'strategic_cmd_limit' => $this->getPostReqTurn() $cmd = buildNationCommandClass($this->arg['commandType'], $this->generalObj, $this->env, new LastTurn());
], 'nation=%i', $nationID);
$db->update('nation', [
'strategic_cmd_limit' => $db->sqleval('strategic_cmd_limit + %i', static::$delayCnt) $logger = $general->getLogger();
], 'nation = %i', $destNationID); $logger->pushGeneralActionLog("<G><b>{$cmd->getName()}</b></> 전략의 {$commandName} 발동! <1>$date</>");
$general->applyDB($db); $general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
return true;
} $broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <G><b>{$cmd->getName()}</b></> 전략의 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
public function getJSFiles(): array $nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
{ foreach($nationGeneralList as $nationGeneralID){
return [ $nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
'js/defaultSelectNationByMap.js' $nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
]; $nationGeneralLogger->flush();
} }
public function getForm(): string $josaYiCommand = JosaUtil::pick($commandName, '이');
{
$generalObj = $this->generalObj; $broadcastMessage = "아국에 <G><b>{$cmd->getName()}</b></> 전략의 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
$nationID = $generalObj->getNationID();
$nationList = []; $destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn()); foreach($destNationGeneralList as $destNationGeneralID){
foreach(getAllNationStaticInfo() as $destNation){ $destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
if($destNation['nation'] == $nationID){ $destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
continue; $destNationGeneralLogger->flush();
} }
$testTurn->setArg(['destNationID'=>$destNation['nation']]); $destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID'=>$destNation['nation']]); $destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <G><b>{$cmd->getName()}</b></> <M>{$commandName}</>{$josaUl} 발동");
if($testCommand->hasFullConditionMet()){ $destNationLogger->flush();
$destNation['availableCommand'] = true;
} $logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <G><b>{$cmd->getName()}</b></> <M>{$commandName}</>{$josaUl} 발동");
else{
$destNation['availableCommand'] = false; $nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
} $destNationStor = KVStorage::getStorage($db, $destNationID, 'nation_env');
$nationList[] = $destNation; $yearMonth = Util::joinYearMonth($env['year'], $env['month']);
} $nationStor->setValue($cmd->getNextExecuteKey(), $yearMonth + $this->getTargetPostReqTurn());
$destNationStor->setValue($cmd->getNextExecuteKey(), $yearMonth + static::$delayCnt);
ob_start();
?> $general->applyDB($db);
<?=\sammo\getMapHtml()?><br>
선택된 국가에 피장파장을 발동합니다.<br> return true;
선포, 전쟁중인 상대국에만 가능합니다.<br> }
상대 국가를 목록에서 선택하세요.<br>
배경색은 현재 피장파장 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br> public function getJSFiles(): array
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'> {
<?php foreach($nationList as $nation): ?> return [
<option 'js/defaultSelectNationByMap.js'
value='<?=$nation['nation']?>' ];
style='color:<?=$nation['color']?>;<?=$nation['availableCommand']?'':'background-color:red;'?>' }
>【<?=$nation['name']?> 】</option>
<?php endforeach; ?> public function getForm(): string
<input type=button id="commonSubmit" value="<?=$this->getName()?>"> {
<?php $generalObj = $this->generalObj;
return ob_get_clean(); $nationID = $generalObj->getNationID();
} $nationList = [];
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
foreach(getAllNationStaticInfo() as $destNation){
if($destNation['nation'] == $nationID){
continue;
}
$testTurn->setArg(['destNationID'=>$destNation['nation']]);
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID'=>$destNation['nation']]);
if($testCommand->hasFullConditionMet()){
$destNation['availableCommand'] = true;
}
else{
$destNation['availableCommand'] = false;
}
$nationList[] = $destNation;
}
$availableCommandTypeList = [];
$currYearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
foreach(GameConst::$availableChiefCommand['전략'] as $commandType){
$cmd = buildNationCommandClass($commandType, $generalObj, $this->env, new LastTurn());
$cmdName = $cmd->getName();
$remainTurn = 0;
$nextAvailableTurn = $cmd->getNextAvailableTurn();
if($nextAvailableTurn !== null && $currYearMonth < $nextAvailableTurn){
$remainTurn = $nextAvailableTurn - $currYearMonth;
}
$availableCommandTypeList[$commandType] = [$cmdName, $remainTurn];
}
ob_start();
?>
<?=\sammo\getMapHtml()?><br>
선택된 국가에 피장파장을 발동합니다.<br>
지정한 전략을 상대국이 <?=static::$delayCnt?>턴 동안 사용할 수 없게됩니다.<br>
대신 아국은 지정한 전략을<?=$this->getTargetPostReqTurn()?>턴 동안 사용할 수 없습니다.<br>
선포, 전쟁중인 상대국에만 가능합니다.<br>
상대 국가를 목록에서 선택하세요.<br>
배경색은 현재 피장파장 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
<?php foreach($nationList as $nation): ?>
<option
value='<?=$nation['nation']?>'
style='color:<?=$nation['color']?>;<?=$nation['availableCommand']?'':'background-color:red;'?>'
>【<?=$nation['name']?> 】</option>
<?php endforeach; ?>
</select>에
<select class='formInput' name="commandType" id="commandType" size='1' style='color:white;background-color:black;'>
<?php foreach($availableCommandTypeList as $commandType=>[$cmdName, $cmdRemainTurn]):
/** @var \sammo\Command\NationCommand $cmdObj */
?>
<option
value='<?=$commandType?>'
style='color:white;<?=$cmdRemainTurn?'background-color:red;':''?>'
><?=$cmdName?><?=$cmdRemainTurn?"({$cmdRemainTurn}턴 뒤)":''?></option>
<?php endforeach; ?>
</select> 전략을
<input type=button id="commonSubmit" value="<?=$this->getName()?>">
<?php
return ob_get_clean();
}
} }
+133 -133
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@@ -1,134 +1,134 @@
<?php <?php
namespace sammo\Command\Nation; namespace sammo\Command\Nation;
use \sammo\{ use \sammo\{
DB, Util, JosaUtil, DB, Util, JosaUtil,
General, DummyGeneral, General, DummyGeneral,
ActionLogger, ActionLogger,
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command, Command,
MessageTarget, MessageTarget,
Message Message
}; };
use function \sammo\{ use function \sammo\{
getDomesticExpLevelBonus, getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalRatioDomestic,
CriticalScoreEx, CriticalScoreEx,
GetImageURL GetImageURL
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
use sammo\Event\Action; use sammo\Event\Action;
class che_필사즉생 extends Command\NationCommand{ class che_필사즉생 extends Command\NationCommand{
static protected $actionName = '필사즉생'; static protected $actionName = '필사즉생';
protected function argTest():bool{ protected function argTest():bool{
$this->arg = []; $this->arg = [];
return true; return true;
} }
protected function init(){ protected function init(){
$general = $this->generalObj; $general = $this->generalObj;
$env = $this->env; $env = $this->env;
$this->setCity(); $this->setCity();
$this->setNation(['strategic_cmd_limit']); $this->setNation(['strategic_cmd_limit']);
$this->fullConditionConstraints=[ $this->fullConditionConstraints=[
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::AllowDiplomacyStatus($this->generalObj->getNationID(), [ ConstraintHelper::AllowDiplomacyStatus($this->generalObj->getNationID(), [
0 0
], '전쟁중이 아닙니다.'), ], '전쟁중이 아닙니다.'),
ConstraintHelper::AvailableStrategicCommand() ConstraintHelper::AvailableStrategicCommand()
]; ];
} }
public function getCommandDetailTitle():string{ public function getCommandDetailTitle():string{
$name = $this->getName(); $name = $this->getName();
$reqTurn = $this->getPreReqTurn()+1; $reqTurn = $this->getPreReqTurn()+1;
$postReqTurn = $this->getPostReqTurn(); $postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
} }
public function getCost():array{ public function getCost():array{
return [0, 0]; return [0, 0];
} }
public function getPreReqTurn():int{ public function getPreReqTurn():int{
return 2; return 2;
} }
public function getPostReqTurn():int{ public function getPostReqTurn():int{
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit); $genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
$nextTerm = Util::round(sqrt($genCount*8)*10); $nextTerm = Util::round(sqrt($genCount*8)*10);
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm); $nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
return $nextTerm; return $nextTerm;
} }
public function run():bool{ public function run():bool{
if(!$this->hasFullConditionMet()){ if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
} }
$db = DB::db(); $db = DB::db();
$general = $this->generalObj; $general = $this->generalObj;
$generalID = $general->getID(); $generalID = $general->getID();
$generalName = $general->getName(); $generalName = $general->getName();
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$nationID = $general->getNationID(); $nationID = $general->getNationID();
$nationName = $this->nation['name']; $nationName = $this->nation['name'];
$logger = $general->getLogger(); $logger = $general->getLogger();
$logger->pushGeneralActionLog("필사즉생 발동! <1>$date</>"); $logger->pushGeneralActionLog("필사즉생 발동! <1>$date</>");
$general->addExperience(5 * ($this->getPreReqTurn() + 1)); $general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1)); $general->addDedication(5 * ($this->getPreReqTurn() + 1));
$josaYi = JosaUtil::pick($generalName, '이'); $josaYi = JosaUtil::pick($generalName, '이');
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동하였습니다."; $broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동하였습니다.";
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); $targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach(General::createGeneralObjListFromDB($targetGeneralList, ['train', 'atmos'], 1) as $targetGeneral){ foreach(General::createGeneralObjListFromDB($targetGeneralList, ['train', 'atmos'], 1) as $targetGeneral){
$targetGeneral->getLogger()->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN); $targetGeneral->getLogger()->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
if($targetGeneral->getVar('train') < 100){ if($targetGeneral->getVar('train') < 100){
$targetGeneral->setVar('train', 100); $targetGeneral->setVar('train', 100);
} }
if($targetGeneral->getVar('atmos') < 100){ if($targetGeneral->getVar('atmos') < 100){
$targetGeneral->setVar('atmos', 100); $targetGeneral->setVar('atmos', 100);
} }
$targetGeneral->applyDB($db); $targetGeneral->applyDB($db);
} }
if($general->getVar('train') < 100){ if($general->getVar('train') < 100){
$general->setVar('train', 100); $general->setVar('train', 100);
} }
if($general->getVar('atmos') < 100){ if($general->getVar('atmos') < 100){
$general->setVar('atmos', 100); $general->setVar('atmos', 100);
} }
$logger->pushGeneralHistoryLog('<M>필사즉생</>을 발동'); $logger->pushGeneralHistoryLog('<M>필사즉생</>을 발동');
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동"); $logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동");
$db->update('nation', [ $db->update('nation', [
'strategic_cmd_limit' => $this->getPostReqTurn() 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0)); $this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db); $general->applyDB($db);
return true; return true;
} }
} }
+239 -239
View File
@@ -1,239 +1,239 @@
<?php <?php
namespace sammo\Command\Nation; namespace sammo\Command\Nation;
use\sammo\{ use\sammo\{
DB, DB,
Util, Util,
JosaUtil, JosaUtil,
General, General,
DummyGeneral, DummyGeneral,
ActionLogger, ActionLogger,
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command, Command,
MessageTarget, MessageTarget,
Message, Message,
CityConst CityConst
}; };
use function\sammo\{ use function\sammo\{
getDomesticExpLevelBonus, getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalRatioDomestic,
CriticalScoreEx, CriticalScoreEx,
GetImageURL, GetImageURL,
getNationStaticInfo getNationStaticInfo
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
use sammo\Event\Action; use sammo\Event\Action;
class che_허보 extends Command\NationCommand class che_허보 extends Command\NationCommand
{ {
static protected $actionName = '허보'; static protected $actionName = '허보';
static public $reqArg = true; static public $reqArg = true;
protected function argTest(): bool protected function argTest(): bool
{ {
if ($this->arg === null) { if ($this->arg === null) {
return false; return false;
} }
if (!key_exists('destCityID', $this->arg)) { if (!key_exists('destCityID', $this->arg)) {
return false; return false;
} }
if (CityConst::byID($this->arg['destCityID']) === null) { if (CityConst::byID($this->arg['destCityID']) === null) {
return false; return false;
} }
$destCityID = $this->arg['destCityID']; $destCityID = $this->arg['destCityID'];
$this->arg = [ $this->arg = [
'destCityID' => $destCityID, 'destCityID' => $destCityID,
]; ];
return true; return true;
} }
protected function init() protected function init()
{ {
$general = $this->generalObj; $general = $this->generalObj;
$env = $this->env; $env = $this->env;
$this->setCity(); $this->setCity();
$this->setNation(['strategic_cmd_limit']); $this->setNation(['strategic_cmd_limit']);
$this->minConditionConstraints = [ $this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::AvailableStrategicCommand(), ConstraintHelper::AvailableStrategicCommand(),
]; ];
} }
protected function initWithArg() protected function initWithArg()
{ {
$this->setDestCity($this->arg['destCityID']); $this->setDestCity($this->arg['destCityID']);
$this->setDestNation($this->destCity['nation']); $this->setDestNation($this->destCity['nation']);
$this->fullConditionConstraints = [ $this->fullConditionConstraints = [
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::NotNeutralDestCity(), ConstraintHelper::NotNeutralDestCity(),
ConstraintHelper::NotOccupiedDestCity(), ConstraintHelper::NotOccupiedDestCity(),
ConstraintHelper::AllowDiplomacyBetweenStatus( ConstraintHelper::AllowDiplomacyBetweenStatus(
[0, 1], [0, 1],
'선포, 전쟁중인 상대국에게만 가능합니다.' '선포, 전쟁중인 상대국에게만 가능합니다.'
), ),
ConstraintHelper::AvailableStrategicCommand(), ConstraintHelper::AvailableStrategicCommand(),
]; ];
} }
public function getCommandDetailTitle(): string public function getCommandDetailTitle(): string
{ {
$name = $this->getName(); $name = $this->getName();
$reqTurn = $this->getPreReqTurn() + 1; $reqTurn = $this->getPreReqTurn() + 1;
$postReqTurn = $this->getPostReqTurn(); $postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
} }
public function getCost(): array public function getCost(): array
{ {
return [0, 0]; return [0, 0];
} }
public function getPreReqTurn(): int public function getPreReqTurn(): int
{ {
return 1; return 1;
} }
public function getPostReqTurn(): int public function getPostReqTurn(): int
{ {
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit); $genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
$nextTerm = Util::round(sqrt($genCount * 4) * 10); $nextTerm = Util::round(sqrt($genCount * 4) * 10);
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm); $nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
return $nextTerm; return $nextTerm;
} }
public function getBrief(): string public function getBrief(): string
{ {
$commandName = $this->getName(); $commandName = $this->getName();
$destCityName = CityConst::byID($this->arg['destCityID'])->name; $destCityName = CityConst::byID($this->arg['destCityID'])->name;
return "{$destCityName}】에 {$commandName}"; return "{$destCityName}】에 {$commandName}";
} }
public function run(): bool public function run(): bool
{ {
if (!$this->hasFullConditionMet()) { if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
} }
$db = DB::db(); $db = DB::db();
$general = $this->generalObj; $general = $this->generalObj;
$generalID = $general->getID(); $generalID = $general->getID();
$generalName = $general->getName(); $generalName = $general->getName();
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$year = $this->env['year']; $year = $this->env['year'];
$month = $this->env['month']; $month = $this->env['month'];
$destCity = $this->destCity; $destCity = $this->destCity;
$destCityID = $destCity['city']; $destCityID = $destCity['city'];
$destCityName = $destCity['name']; $destCityName = $destCity['name'];
$destNationID = $destCity['nation']; $destNationID = $destCity['nation'];
$destNationName = getNationStaticInfo($destNationID)['name']; $destNationName = getNationStaticInfo($destNationID)['name'];
$nationID = $general->getNationID(); $nationID = $general->getNationID();
$nationName = $this->nation['name']; $nationName = $this->nation['name'];
$logger = $general->getLogger(); $logger = $general->getLogger();
$logger->pushGeneralActionLog("허보 발동! <1>$date</>"); $logger->pushGeneralActionLog("허보 발동! <1>$date</>");
$general->addExperience(5 * ($this->getPreReqTurn() + 1)); $general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1)); $general->addDedication(5 * ($this->getPreReqTurn() + 1));
$josaYi = JosaUtil::pick($generalName, '이'); $josaYi = JosaUtil::pick($generalName, '이');
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동하였습니다."; $broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동하였습니다.";
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); $targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach ($targetGeneralList as $targetGeneralID) { foreach ($targetGeneralList as $targetGeneralID) {
$targetLogger = new ActionLogger($targetGeneralID, $nationID, $year, $month); $targetLogger = new ActionLogger($targetGeneralID, $nationID, $year, $month);
$targetLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN); $targetLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$targetLogger->flush(); $targetLogger->flush();
} }
$destBroadcastMessage = "상대의 <M>허보</>에 당했다! <1>$date</>"; $destBroadcastMessage = "상대의 <M>허보</>에 당했다! <1>$date</>";
$destNationCityList = $db->queryFirstColumn('SELECT city FROM city WHERE nation = %i AND supply = 1', $destNationID); $destNationCityList = $db->queryFirstColumn('SELECT city FROM city WHERE nation = %i AND supply = 1', $destNationID);
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i', $destNationID, $destCityID); $targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i', $destNationID, $destCityID);
foreach (General::createGeneralObjListFromDB($targetGeneralList) as $targetGeneralID => $targetGeneral) { foreach (General::createGeneralObjListFromDB($targetGeneralList) as $targetGeneralID => $targetGeneral) {
$targetLogger = $targetGeneral->getLogger(); $targetLogger = $targetGeneral->getLogger();
$targetLogger->pushGeneralActionLog($destBroadcastMessage, ActionLogger::PLAIN); $targetLogger->pushGeneralActionLog($destBroadcastMessage, ActionLogger::PLAIN);
$moveCityID = Util::choiceRandom($destNationCityList); $moveCityID = Util::choiceRandom($destNationCityList);
if ($moveCityID == $destCityID) { if ($moveCityID == $destCityID) {
//현재도시면 다시 랜덤 추첨 //현재도시면 다시 랜덤 추첨
$moveCityID = Util::choiceRandom($destNationCityList); $moveCityID = Util::choiceRandom($destNationCityList);
} }
$targetGeneral->setVar('city', $moveCityID); $targetGeneral->setVar('city', $moveCityID);
$targetGeneral->applyDB($db); $targetGeneral->applyDB($db);
} }
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month); $destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
$destNationLogger->pushNationalHistoryLog( $destNationLogger->pushNationalHistoryLog(
"<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국의 <G><b>{$destCityName}</b></>에 <M>허보</>를 발동", "<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국의 <G><b>{$destCityName}</b></>에 <M>허보</>를 발동",
ActionLogger::PLAIN ActionLogger::PLAIN
); );
$destNationLogger->flush(); $destNationLogger->flush();
$db->update('city', [ $db->update('city', [
'def' => $db->sqleval('def * 0.2'), 'def' => $db->sqleval('def * 0.2'),
'wall' => $db->sqleval('wall * 0.2'), 'wall' => $db->sqleval('wall * 0.2'),
], 'city=%i', $destCityID); ], 'city=%i', $destCityID);
$josaYiNation = JosaUtil::pick($nationName, '이'); $josaYiNation = JosaUtil::pick($nationName, '이');
$logger->pushGeneralHistoryLog("<G><b>{$destCityName}</b></>에 <M>허보</>를 발동"); $logger->pushGeneralHistoryLog("<G><b>{$destCityName}</b></>에 <M>허보</>를 발동");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동"); $logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동");
$db->update('nation', [ $db->update('nation', [
'strategic_cmd_limit' => $this->getPostReqTurn() 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0)); $this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db); $general->applyDB($db);
return true; return true;
} }
public function getJSFiles(): array public function getJSFiles(): array
{ {
return [ return [
'js/defaultSelectCityByMap.js' 'js/defaultSelectCityByMap.js'
]; ];
} }
public function getForm(): string public function getForm(): string
{ {
ob_start(); ob_start();
?> ?>
<?= \sammo\getMapHtml() ?><br> <?= \sammo\getMapHtml() ?><br>
선택된 도시에 허보를 발동합니다.<br> 선택된 도시에 허보를 발동합니다.<br>
전쟁중인 상대국 도시만 가능합니다.<br> 전쟁중인 상대국 도시만 가능합니다.<br>
목록을 선택하거나 도시를 클릭하세요.<br> 목록을 선택하거나 도시를 클릭하세요.<br>
<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'> <select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'>
<?= \sammo\optionsForCities() ?><br> <?= \sammo\optionsForCities() ?><br>
</select> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br> </select> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
<br> <br>
<?php <?php
return ob_get_clean(); return ob_get_clean();
} }
} }

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