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57 Commits
Author SHA1 Message Date
Hide_D 923cac5408 전략 턴 버그 수정. 글로벌 쿨 9턴으로 변경 2020-07-17 00:16:48 +09:00
Hide_D 23505326c7 격노 추가 향상 2020-07-16 02:57:37 +09:00
Hide_D 5f1a48f523 아이템 짝 안맞는 것 수정 2020-07-16 02:38:40 +09:00
Hide_D a607d39030 아이템 수정 2020-07-16 02:31:18 +09:00
Hide_D 96d108729e 위압 사기버그 수정 2020-07-15 11:55:35 +09:00
Hide_D ef15adaaf8 저격 약간 더 강화 2020-07-15 02:56:31 +09:00
Hide_D f190b74a7e 필살 조금 더 강화 2020-07-15 02:52:14 +09:00
Hide_D edbc2b88b6 버그 수정 2020-07-15 02:43:00 +09:00
Hide_D dc000cecf1 전특 대 개편 2020-07-15 02:33:21 +09:00
Hide_D 7c95a483df 기본 스탯 향상 2020-07-13 23:25:33 +09:00
Hide_D 27e5d73da1 전략별 쿨타임 적용 2020-07-13 23:21:21 +09:00
Hide_D 6306dae92d 전략 사용 방식 변경 2020-07-13 21:54:32 +09:00
Hide_D a427ddff83 수동 토너먼트 버그 수정 2020-07-07 15:24:48 +09:00
Hide_D b62ee6e820 버그 수정 2020-06-26 23:33:39 +09:00
Hide_D 3c18666080 로그인 form draw 예시 2020-06-26 23:31:45 +09:00
Hide_D 40968b301a file_cache_준비 2020-06-26 21:24:24 +09:00
Hide_D 05904d31fd webp 지원 2020-06-26 02:43:46 +09:00
Hide_D 75aeaf4ee7 후방워프 버그 수정 2020-06-26 02:30:35 +09:00
Hide_D ff4e67a9f6 중립턴, 내정워프 수정 2020-06-26 02:26:59 +09:00
Hide_D 5f672d5bd1 몰수 기준 완화 2020-06-26 00:16:56 +09:00
Hide_D 5cb39eba8b 전특 초기화에서 '쿨'을 감안함 2020-06-25 23:45:09 +09:00
Hide_D 4d8c3c75d6 새 금쌀 구매 로직 2020-06-25 23:43:35 +09:00
Hide_D 8bdd19fc06 버그 수정 2020-06-21 17:07:03 +09:00
Hide_D 0ec99d8ba1 서버 커스터마이징 가능 2020-06-21 17:03:32 +09:00
Hide_D 929d2db5a5 유저장 구출 버그 수정 예상 2020-06-20 21:43:28 +09:00
Hide_D a7ad77f433 최근 전투 페이즈 계산 버그 수정 2020-06-20 15:09:35 +09:00
Hide_D 9cd47d5deb recent_war 표기 방식 변경경 2020-06-19 20:24:50 +09:00
Hide_D 3cb5691aae 수비 기호 표시 추가 2020-06-18 01:05:34 +09:00
Hide_D dce63919fa 부대유저장발령 코드 일부 수정 2020-06-17 03:39:22 +09:00
Hide_D 1cdbedcb96 도시 치료 결과가 이상하게 뜨는 버그 수정 2020-06-16 00:26:45 +09:00
Hide_D 1586712ce5 버그 수정 2020-06-12 22:11:19 +09:00
Hide_D f059186494 구출 발령 활성화 안된 버그 수정 2020-06-12 22:08:56 +09:00
Hide_D 0af0be57b0 전방 발령 버그 수정 2020-06-12 21:16:37 +09:00
Hide_D dad2b03212 ExistsDestNation 버그 수정 2020-06-12 20:39:31 +09:00
Hide_D b6e307660f warning 수정 2020-06-12 20:28:50 +09:00
Hide_D c21c14825a 오타 수정 2020-06-11 03:28:10 +09:00
Hide_D 39f9c986e9 버그 수정 2020-06-11 03:21:26 +09:00
Hide_D 393683aebc 버그 수정 2020-06-11 03:14:12 +09:00
Hide_D a87fcb44a6 전투 시뮬레이터 장수 불러오기 완성 2020-06-11 03:13:02 +09:00
Hide_D 0a6496ddfb 관직 비우기 안되는 것 수정 2020-06-11 00:29:36 +09:00
Hide_D fa2841fac6 원조 버그 수정 2020-06-11 00:20:08 +09:00
Hide_D 861e45419b 포상 검사 로직 빠진 부분 수정 2020-06-09 20:50:57 +09:00
Hide_D 15fd943456 전쟁장 판단 기준 임시 수정, 사망 대비 장수에겐 포상안함 2020-06-09 20:32:49 +09:00
Hide_D b538bfc27e Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel 2020-06-09 20:30:41 +09:00
Hide_D e0f32eddc4 전쟁장 판별 코드 임시 수정 2020-06-09 20:30:34 +09:00
Hide_D 75a704c196 저격시 아이템이 무조건 소모되는 버그 수정 2020-06-09 01:45:52 +09:00
Hide_D 6565fdbe7e 무장 신산 가능 2020-06-09 01:25:35 +09:00
Hide_D 6248d72852 홀짝 버그 수정 2020-06-09 01:10:21 +09:00
Hide_D 00d1797b96 내특 동작 안하는 버그 수정 2020-06-09 01:03:58 +09:00
Hide_D 911194eba8 찐유저무쌍 비급판 2020-06-07 16:08:04 +09:00
Hide_D 0fad3ae31d 유지비를 깎고 세수를 계산하도록 수정 2020-06-06 19:21:51 +09:00
Hide_D b6988d866a 선포 동안에는 초토화 가능하도록 수정 2020-06-06 15:43:29 +09:00
Hide_D e30959a656 숙련전환 효율 향상 2020-06-06 14:33:21 +09:00
Hide_D 52eeff3466 환약 사용 여부가 안보이는 버그 수정 2020-06-06 13:45:31 +09:00
Hide_D a06ded552d 유저장은 자동 사령턴 켬끔 가능 2020-06-06 13:20:01 +09:00
Hide_D e9b8a84243 전방 발령에 공백지 배제 2020-06-06 12:55:34 +09:00
Hide_D 1fc3cfd1f2 중립 인탐 확률 감소 2020-06-06 03:07:00 +09:00
189 changed files with 28826 additions and 18393 deletions
+2
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@@ -35,6 +35,8 @@ d_setting/*.php
*/d_setting/*.php */d_setting/*.php
*/d_setting/templates/*.php */d_setting/templates/*.php
*/data/file_cache
**/old/* **/old/*
test.php test.php
+2 -1
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@@ -27,7 +27,8 @@
"xemlock/htmlpurifier-html5": "^0.1.7", "xemlock/htmlpurifier-html5": "^0.1.7",
"catfan/medoo": "^1.5", "catfan/medoo": "^1.5",
"phan/phan": "^2.7", "phan/phan": "^2.7",
"erusev/parsedown-extra": "^0.8.1" "erusev/parsedown-extra": "^0.8.1",
"nette/caching": "^3.0"
}, },
"autoload": { "autoload": {
"psr-4": { "psr-4": {
Generated
+208 -1
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@@ -4,7 +4,7 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies", "Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically" "This file is @generated automatically"
], ],
"content-hash": "1c2e0182ebdf9bfe795e52a5d7fc6abd", "content-hash": "ab1175c8592ba7f7756d5f02a3aa051c",
"packages": [ "packages": [
{ {
"name": "brandonwamboldt/utilphp", "name": "brandonwamboldt/utilphp",
@@ -843,6 +843,213 @@
"description": "Map nested JSON structures onto PHP classes", "description": "Map nested JSON structures onto PHP classes",
"time": "2020-04-16T18:48:43+00:00" "time": "2020-04-16T18:48:43+00:00"
}, },
{
"name": "nette/caching",
"version": "v3.0.1",
"source": {
"type": "git",
"url": "https://github.com/nette/caching.git",
"reference": "b9ecbf920f240bd1ab14900d9a77876924ad7fb4"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/nette/caching/zipball/b9ecbf920f240bd1ab14900d9a77876924ad7fb4",
"reference": "b9ecbf920f240bd1ab14900d9a77876924ad7fb4",
"shasum": ""
},
"require": {
"nette/finder": "^2.4 || ^3.0",
"nette/utils": "^2.4 || ^3.0",
"php": ">=7.1"
},
"require-dev": {
"latte/latte": "^2.4",
"nette/di": "^v3.0",
"nette/tester": "^2.0",
"tracy/tracy": "^2.4"
},
"suggest": {
"ext-pdo_sqlite": "to use SQLiteStorage or SQLiteJournal"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "3.0-dev"
}
},
"autoload": {
"classmap": [
"src/"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"BSD-3-Clause",
"GPL-2.0",
"GPL-3.0"
],
"authors": [
{
"name": "David Grudl",
"homepage": "https://davidgrudl.com"
},
{
"name": "Nette Community",
"homepage": "https://nette.org/contributors"
}
],
"description": "⏱ Nette Caching: library with easy-to-use API and many cache backends.",
"homepage": "https://nette.org",
"keywords": [
"cache",
"journal",
"memcached",
"nette",
"sqlite"
],
"time": "2019-11-19T18:41:40+00:00"
},
{
"name": "nette/finder",
"version": "v2.5.2",
"source": {
"type": "git",
"url": "https://github.com/nette/finder.git",
"reference": "4ad2c298eb8c687dd0e74ae84206a4186eeaed50"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/nette/finder/zipball/4ad2c298eb8c687dd0e74ae84206a4186eeaed50",
"reference": "4ad2c298eb8c687dd0e74ae84206a4186eeaed50",
"shasum": ""
},
"require": {
"nette/utils": "^2.4 || ^3.0",
"php": ">=7.1"
},
"conflict": {
"nette/nette": "<2.2"
},
"require-dev": {
"nette/tester": "^2.0",
"phpstan/phpstan": "^0.12",
"tracy/tracy": "^2.3"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "2.5-dev"
}
},
"autoload": {
"classmap": [
"src/"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"BSD-3-Clause",
"GPL-2.0",
"GPL-3.0"
],
"authors": [
{
"name": "David Grudl",
"homepage": "https://davidgrudl.com"
},
{
"name": "Nette Community",
"homepage": "https://nette.org/contributors"
}
],
"description": "🔍 Nette Finder: find files and directories with an intuitive API.",
"homepage": "https://nette.org",
"keywords": [
"filesystem",
"glob",
"iterator",
"nette"
],
"time": "2020-01-03T20:35:40+00:00"
},
{
"name": "nette/utils",
"version": "v3.1.2",
"source": {
"type": "git",
"url": "https://github.com/nette/utils.git",
"reference": "488f58378bba71767e7831c83f9e0fa808bf83b9"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/nette/utils/zipball/488f58378bba71767e7831c83f9e0fa808bf83b9",
"reference": "488f58378bba71767e7831c83f9e0fa808bf83b9",
"shasum": ""
},
"require": {
"php": ">=7.1"
},
"require-dev": {
"nette/tester": "~2.0",
"phpstan/phpstan": "^0.12",
"tracy/tracy": "^2.3"
},
"suggest": {
"ext-gd": "to use Image",
"ext-iconv": "to use Strings::webalize(), toAscii(), chr() and reverse()",
"ext-intl": "to use Strings::webalize(), toAscii(), normalize() and compare()",
"ext-json": "to use Nette\\Utils\\Json",
"ext-mbstring": "to use Strings::lower() etc...",
"ext-tokenizer": "to use Nette\\Utils\\Reflection::getUseStatements()",
"ext-xml": "to use Strings::length() etc. when mbstring is not available"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "3.1-dev"
}
},
"autoload": {
"classmap": [
"src/"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"BSD-3-Clause",
"GPL-2.0-only",
"GPL-3.0-only"
],
"authors": [
{
"name": "David Grudl",
"homepage": "https://davidgrudl.com"
},
{
"name": "Nette Community",
"homepage": "https://nette.org/contributors"
}
],
"description": "🛠 Nette Utils: lightweight utilities for string & array manipulation, image handling, safe JSON encoding/decoding, validation, slug or strong password generating etc.",
"homepage": "https://nette.org",
"keywords": [
"array",
"core",
"datetime",
"images",
"json",
"nette",
"paginator",
"password",
"slugify",
"string",
"unicode",
"utf-8",
"utility",
"validation"
],
"time": "2020-05-27T09:58:51+00:00"
},
{ {
"name": "pguardiario/phpuri", "name": "pguardiario/phpuri",
"version": "1.0", "version": "1.0",
+32 -31
View File
@@ -1,4 +1,5 @@
body, html{ body,
html {
height: 100%; height: 100%;
background-repeat: no-repeat; background-repeat: no-repeat;
} }
@@ -41,7 +42,6 @@ input::-webkit-input-placeholder {
-moz-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3); -moz-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
-webkit-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3); -webkit-box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3); box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.3);
} }
.main-center { .main-center {
@@ -49,7 +49,6 @@ input::-webkit-input-placeholder {
margin: 0 auto; margin: 0 auto;
max-width: 330px; max-width: 330px;
padding: 40px 40px; padding: 40px 40px;
} }
.login_btn_group { .login_btn_group {
@@ -61,43 +60,38 @@ input::-webkit-input-placeholder {
text-align: center; text-align: center;
} }
.col-form-label { .col-form-label {
text-align: center; text-align: center;
} }
.terms { .terms {
max-height: 200px; overflow-y: auto; max-height: 200px;
overflow-y: auto;
} }
.terms pre { .terms pre {
width: 100%; width: 100%;
white-space: pre-wrap; /* Since CSS 2.1 */ white-space: pre-wrap;
white-space: -moz-pre-wrap; /* Mozilla, since 1999 */ /* Since CSS 2.1 */
white-space: -pre-wrap; /* Opera 4-6 */ white-space: -moz-pre-wrap;
white-space: -o-pre-wrap; /* Opera 7 */ /* Mozilla, since 1999 */
word-wrap: break-word; /* Internet Explorer 5.5+ */ white-space: -pre-wrap;
/* Opera 4-6 */
white-space: -o-pre-wrap;
/* Opera 7 */
word-wrap: break-word;
/* Internet Explorer 5.5+ */
} }
.vertical-center { .vertical-center {
min-height: 100%; /* Fallback for browsers do NOT support vh unit */ min-height: 100%;
min-height: 100vh; /* These two lines are counted as one :-) */ /* Fallback for browsers do NOT support vh unit */
min-height: 100vh;
/* These two lines are counted as one :-) */
display: flex; display: flex;
align-items: center; align-items: center;
} }
.full-content {
position:fixed;
left:0;
top:0;
width:100%;
height:100%;
margin:0;
padding:0;
z-index:800;
}
#login_card { #login_card {
z-index: 801; z-index: 801;
} }
@@ -109,7 +103,8 @@ input::-webkit-input-placeholder {
background-color: transparent; background-color: transparent;
color: transparent; color: transparent;
border: 0; border: 0;
background-size: 100%; /* To fill the dimensions of container (button), or */ background-size: 100%;
/* To fill the dimensions of container (button), or */
background-repeat: no-repeat; background-repeat: no-repeat;
background-position: bottom center; background-position: bottom center;
margin-top: 5px; margin-top: 5px;
@@ -120,12 +115,18 @@ input::-webkit-input-placeholder {
background-image: url('../oauth_kakao/kakao_login_join_ov.png'); background-image: url('../oauth_kakao/kakao_login_join_ov.png');
} }
#bottom_box{
position:fixed;
bottom:0;
width:100%;
left:0;
}
#bottom_box .container { #bottom_box .container {
text-align: center; text-align: center;
} }
.btn-group-xs>.btn,
.btn-xs {
padding: .25rem .4rem;
font-size: .875rem;
line-height: .5;
border-radius: .2rem;
}
#running_map {
margin-top: 20px;
}
+9 -1
View File
@@ -204,7 +204,15 @@ $result = Util::generateFileUsingSimpleTemplate(
'sharedIconPath' => $sharedIconPath, 'sharedIconPath' => $sharedIconPath,
'gameImagePath' => $gameImagePath, 'gameImagePath' => $gameImagePath,
'imageRequestPath' => $imageRequestPath, 'imageRequestPath' => $imageRequestPath,
'imageRequestKey' => $imageRequestKey 'imageRequestKey' => $imageRequestKey,
'serverList' => [
['che', '체', 'white'],
['kwe', '퀘', 'yellow'],
['pwe', '풰', 'orange'],
['twe', '퉤', 'magenta'],
['nya', '냐', '#e67e22'],
['pya', '퍄', '#9b59b6']
]
], ],
true true
); );
+19
View File
@@ -13,6 +13,7 @@ class ServConfig
public static $gameImagePath = "_tK_gameImagePath_"; public static $gameImagePath = "_tK_gameImagePath_";
public static $imageRequestPath = "_tK_imageRequestPath_"; public static $imageRequestPath = "_tK_imageRequestPath_";
public static $imageRequestKey = '_tK_imageRequestKey_'; public static $imageRequestKey = '_tK_imageRequestKey_';
private static $serverList = null;
public static function getSharedIconPath(string $filepath = ''): string public static function getSharedIconPath(string $filepath = ''): string
{ {
@@ -42,6 +43,24 @@ class ServConfig
return static::$imageRequestPath . "?req={$req_hash}&time={$now}"; return static::$imageRequestPath . "?req={$req_hash}&time={$now}";
} }
/**
* 서버 설정 반환
*
* @return \sammo\Setting[]
*/
public static function getServerList(): array{
$servKeyList = [/*_tK_serverList_*/];
$servKeyList[] = ['hwe', '훼', 'red'];
if (self::$serverList === null) {
self::$serverList = [];
foreach($servKeyList as [$servKey, $servNick, $servColor]){
self::$serverList[$servKey] = new Setting(ROOT.'/'.$servKey, $servNick, $servColor);
}
}
return self::$serverList;
}
/** /**
* 서버 주소 반환. 서버의 경로가 하부 디렉토리인 경우에 하부 디렉토리까지 포함 * 서버 주소 반환. 서버의 경로가 하부 디렉토리인 경우에 하부 디렉토리까지 포함
+18 -12
View File
@@ -14,6 +14,7 @@ $generalID = $session->generalID;
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user']);
increaseRefresh("내정보", 1); increaseRefresh("내정보", 1);
@@ -38,7 +39,7 @@ if($gameStor->turntime <= $gameStor->opentime){
} }
$use_treatment = $me->getAuxVar('use_treatment')??10; $use_treatment = $me->getAuxVar('use_treatment')??10;
$use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn')??1;
?> ?>
<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
@@ -77,20 +78,25 @@ var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
∞<span style='color:orange'>개막직전 남는자리가 있을경우 랜덤하게 참여합니다.</span><br><br> ∞<span style='color:orange'>개막직전 남는자리가 있을경우 랜덤하게 참여합니다.</span><br><br>
환약 사용 【<select id='use_treatment' name='use_treatment'> 환약 사용 【<select id='use_treatment' name='use_treatment'>
<option value=10 <?=$use_treatment==10?"selected":""; ?>>경상</option> <option value=10 <?=($use_treatment==10)?"selected":""; ?>>경상</option>
<option value=20 <?=$use_treatment==21?"selected":""; ?>>중상</option> <option value=21 <?=($use_treatment==21)?"selected":""; ?>>중상</option>
<option value=40 <?=$use_treatment==41?"selected":""; ?>>심각</option> <option value=41 <?=($use_treatment==41)?"selected":""; ?>>심각</option>
<option value=60 <?=$use_treatment==61?"selected":""; ?>>위독</option> <option value=61 <?=($use_treatment==61)?"selected":""; ?>>위독</option>
<option value=100 <?=$use_treatment==100?"selected":""; ?>>사용안함</option> <option value=100 <?=($use_treatment==100)?"selected":""; ?>>사용안함</option>
</select>】<br> </select>】<br>
∞<span style='color:orange'>부상을 입었을 때 환약을 사용하는 기준입니다.</span><br><br> ∞<span style='color:orange'>부상을 입었을 때 환약을 사용하는 기준입니다.</span><br><br>
<?php if(($gameStor->autorun_user['options']['chief'])??false) : ?>
자동 사령턴 허용 【<select id='use_auto_nation_turn' name='use_auto_nation_turn'>
<option value=1 <?=$use_auto_nation_turn?"selected":""; ?>>허용</option>
<option value=0 <?=(!$use_auto_nation_turn)?"selected":""; ?>>허용 안함</option>
</select>】<br>
∞<span style='color:orange'>수뇌가 되었을 때 휴식 턴이어도 적당한 턴을 알아서 넣는 것을 허용합니다.</span><br><br>
<?php endif; ?>
수비 【<select id='defence_train' name='defence_train'> 수비 【<select id='defence_train' name='defence_train'>
<option value=90 <?=$me->getVar('defence_train')==90?"selected":""; ?>>☆(훈사90)</option> <?php foreach([90, 80, 60, 40] as $targetDefenceTrain): ?>
<option value=80 <?=$me->getVar('defence_train')==80?"selected":""; ?>>◎(훈사80)</option> <option value='<?=$targetDefenceTrain?>' <?=$me->getVar('defence_train')==$targetDefenceTrain?"selected":""; ?>><?=formatDefenceTrain($targetDefenceTrain)?>(훈사<?=$targetDefenceTrain?>)</option>
<option value=60 <?=$me->getVar('defence_train')==60?"selected":""; ?>>○(훈사60)</option> <?php endforeach; ?>
<option value=40 <?=$me->getVar('defence_train')==40?"selected":""; ?>>△(훈사40)</option> <option value=999 <?=$me->getVar('defence_train')==999?"selected":""; ?>><?=formatDefenceTrain(999)?>[훈련, 사기 -3]</option>
<option value=999 <?=$me->getVar('defence_train')==999?"selected":""; ?>>×[훈련, 사기 -3]</option>
</select> </select>
】<br><br> 】<br><br>
<input type=<?=$submit?> id='set_my_setting' name=btn style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px; value=설정저장><br> <input type=<?=$submit?> id='set_my_setting' name=btn style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px; value=설정저장><br>
+76 -5
View File
@@ -8,7 +8,34 @@ $session = Session::requireLogin()->setReadOnly();
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->getValue('startyear'); $gameStor->cacheValues(['startyear', 'year']);
$startYear = $gameStor->startyear;
$year = $gameStor->year;
$me = $db->queryFirstRow('SELECT no, nation, city FROM general WHERE owner =%i', Session::getUserID());
if($me){
$generalID = $me['no'];
$nationID = $me['nation'];
$city = $db->queryFirstRow('SELECT city, level, def, wall FROM city WHERE city = %i', $me['city']);
}
else{
$generalID = 0;
$nationID = 0;
$city = [
'city'=>0,
'level'=>5,
'def'=>1000,
'wall'=>1000,
];
}
if($nationID){
$nation = $db->queryFirstRow('SELECT level, type, tech, capital FROM nation WHERE nation = %i', $nationID);
}
else{
$nation = null;
}
?> ?>
<!DOCTYPE html> <!DOCTYPE html>
@@ -30,6 +57,8 @@ $startYear = $gameStor->getValue('startyear');
<?=WebUtil::printJS('js/common.js')?> <?=WebUtil::printJS('js/common.js')?>
<script> <script>
var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>'; var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
var city = <?=Json::encode($city)?>;
var nation = <?=Json::encode($nation)?>;
</script> </script>
<?=WebUtil::printJS('js/battle_simulator.js')?> <?=WebUtil::printJS('js/battle_simulator.js')?>
</head> </head>
@@ -47,7 +76,7 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
<div class="input-group-append"> <div class="input-group-append">
<span class="input-group-text">년 시작</span> <span class="input-group-text">년 시작</span>
</div> </div>
<input type="number" class="form-control" id="year" value="<?=$startYear+3?>" min="<?=$startYear?>"> <input type="number" class="form-control" id="year" value="<?=$year?>" min="<?=$startYear?>">
<div class="input-group-append"> <div class="input-group-append">
<span class="input-group-text">년</span> <span class="input-group-text">년</span>
</div> </div>
@@ -131,7 +160,7 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="1" autocomplete="off">Y <input type="radio" name="is_attacker_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label> </label>
<label class="btn btn-secondary active"> <label class="btn btn-secondary active">
<input type="radio" name="is_attacker_capital" class="form_is_capital" value="2" autocomplete="off" checked>N <input type="radio" name="is_attacker_capital" class="form_is_capital" value="0" autocomplete="off">N
</label> </label>
</div> </div>
@@ -145,6 +174,9 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
<div class="card-header"> <div class="card-header">
<div class="float-sm-left" style="line-height:25px;">출병자 설정</div> <div class="float-sm-left" style="line-height:25px;">출병자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar"> <div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-success btn-general-import-server">서버에서 가져오기</button>
</div>
<div class="btn-group btn-group-sm mr-2" role="group"> <div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button> <button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" /> <input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
@@ -203,7 +235,7 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
<input type="radio" name="is_defender_capital" class="form_is_capital" value="1" autocomplete="off">Y <input type="radio" name="is_defender_capital" class="form_is_capital" value="1" autocomplete="off">Y
</label> </label>
<label class="btn btn-secondary active"> <label class="btn btn-secondary active">
<input type="radio" name="is_defender_capital" class="form_is_capital" value="0" autocomplete="off" checked>N <input type="radio" name="is_defender_capital" class="form_is_capital" value="0" autocomplete="off">N
</label> </label>
</div> </div>
</div> </div>
@@ -236,6 +268,9 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
<div class="card-header"> <div class="card-header">
<div class="float-sm-left" style="line-height:25px;">수비자 설정</div> <div class="float-sm-left" style="line-height:25px;">수비자 설정</div>
<div class="float-sm-right btn-toolbar" role="toolbar"> <div class="float-sm-right btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-success btn-general-import-server">서버에서 가져오기</button>
</div>
<div class="btn-group btn-group-sm mr-2" role="group"> <div class="btn-group btn-group-sm mr-2" role="group">
<button type="button" class="btn btn-info btn-general-save">저장</button> <button type="button" class="btn btn-info btn-general-save">저장</button>
<input type="file" class="form_load_general_file" accept=".json" style="display: none;" /> <input type="file" class="form_load_general_file" accept=".json" style="display: none;" />
@@ -404,7 +439,7 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
<?php endforeach; ?> <?php endforeach; ?>
</select> </select>
</div> </div>
<div class="input-group mb-1"> <div class="input-group mb-3">
<div class="input-group-prepend"> <div class="input-group-prepend">
<span class="input-group-text">귀병숙련</span> <span class="input-group-text">귀병숙련</span>
</div> </div>
@@ -425,11 +460,27 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
<span class="input-group-text">수비여부</span> <span class="input-group-text">수비여부</span>
</div> </div>
<select class="custom-select form_defence_train only_defender"> <select class="custom-select form_defence_train only_defender">
<option value="90">훈사 90</option>
<option value="80">훈사 80</option> <option value="80">훈사 80</option>
<option value="60">훈사 60</option> <option value="60">훈사 60</option>
<option value="40">훈사 40</option>
<option value="999">안함</option> <option value="999">안함</option>
</select> </select>
</div> </div>
<div class="input-group mb-1">
<div class="input-group-prepend">
<span class="input-group-text">전투 수</span>
</div>
<input type="number" class="form-control form_warnum" value="0" step="1">
<div class="input-group-prepend">
<span class="input-group-text">승리 수</span>
</div>
<input type="number" class="form-control form_killnum" value="0" step="1">
<div class="input-group-prepend">
<span class="input-group-text">사살 수</span>
</div>
<input type="number" class="form-control form_killcrew" value="0" step="1">
</div>
</div> </div>
</div> </div>
@@ -477,5 +528,25 @@ var defaultSpecialDomestic = '<?=GameConst::$defaultSpecialDomestic?>';
</div> </div>
</div> </div>
</div> </div>
<div id="importModal" class="modal" tabindex="-1" role="dialog">
<div class="modal-dialog" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title">장수 목록</h5>
<button type="button" class="close" data-dismiss="modal" aria-label="Close">
<span aria-hidden="true">&times;</span>
</button>
</div>
<div class="modal-body">
<select id="modalSelector"></select>
<p>타국 장수를 선택한 경우 숙련과 아이템은 0으로 초기화됩니다.</p>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-primary" id='importFromDB'>가져오기</button>
<button type="button" class="btn btn-secondary" data-dismiss="modal">닫기</button>
</div>
</div>
</div>
</div>
</body> </body>
</html> </html>
+26 -1
View File
@@ -185,7 +185,8 @@ function myNationInfo(General $generalObj)
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['startyear', 'year']); $admin = $gameStor->getValues(['startyear', 'year', 'month']);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
$nationID = $generalObj->getNationID(); $nationID = $generalObj->getNationID();
$nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation = %i', $nationID)??getNationStaticInfo(0); $nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation = %i', $nationID)??getNationStaticInfo(0);
@@ -200,6 +201,17 @@ function myNationInfo(General $generalObj)
$level12Name = key_exists(12, $topChiefs)?getColoredName($topChiefs[12]['name'], $topChiefs[12]['npc']):'-'; $level12Name = key_exists(12, $topChiefs)?getColoredName($topChiefs[12]['name'], $topChiefs[12]['npc']):'-';
$level11Name = key_exists(11, $topChiefs)?getColoredName($topChiefs[11]['name'], $topChiefs[11]['npc']):'-'; $level11Name = key_exists(11, $topChiefs)?getColoredName($topChiefs[11]['name'], $topChiefs[11]['npc']):'-';
$impossibleStrategicCommandLists = [];
$strategicCommandLists = GameConst::$availableChiefCommand['전략'];
$yearMonth = Util::joinYearMonth($admin['year'], $admin['month']);
foreach($strategicCommandLists as $command){
$cmd = buildNationCommandClass($command, $generalObj, $admin, new LastTurn());
$nextAvailableTurn = $cmd->getNextAvailableTurn();
if($nextAvailableTurn > $yearMonth){
$impossibleStrategicCommandLists[] = [$cmd->getName(), $nextAvailableTurn - $yearMonth];
}
}
echo "<table width=498 class='tb_layout bg2 nation_info'> echo "<table width=498 class='tb_layout bg2 nation_info'>
<tr> <tr>
<td colspan=4 "; <td colspan=4 ";
@@ -282,10 +294,23 @@ function myNationInfo(General $generalObj)
} else { } else {
if ($nation['strategic_cmd_limit'] != 0) { if ($nation['strategic_cmd_limit'] != 0) {
$nation['strategic_cmd_limit'] = "<font color=red>{$nation['strategic_cmd_limit']}턴</font>"; $nation['strategic_cmd_limit'] = "<font color=red>{$nation['strategic_cmd_limit']}턴</font>";
} else if($impossibleStrategicCommandLists) {
$nation['strategic_cmd_limit'] = "<font color=yellow>가 능</font>";
} else{ } else{
$nation['strategic_cmd_limit'] = "<font color=limegreen>가 능</font>"; $nation['strategic_cmd_limit'] = "<font color=limegreen>가 능</font>";
} }
if($impossibleStrategicCommandLists){
$text = [];
foreach($impossibleStrategicCommandLists as [$cmdName, $remainTurn]){
$text[] = "{$cmdName}: {$remainTurn}턴 뒤";
}
$nation['strategic_cmd_limit'] = $templates->render('tooltip', [
'text'=>'<span style="text-decoration:underline dashed;">'.$nation['strategic_cmd_limit'].'</span>',
'info'=>'<span class="text-left d-inline-block">'.join('<br>', $text).'</span>',
]);
}
if ($nation['surlimit'] != 0) { if ($nation['surlimit'] != 0) {
$nation['surlimit'] = "<font color=red>{$nation['surlimit']}턴</font>"; $nation['surlimit'] = "<font color=red>{$nation['surlimit']}턴</font>";
} else { } else {
+5 -5
View File
@@ -232,7 +232,7 @@ function checkCommandArg(?array $arg):?string{
} }
$defaultCheck = [ $defaultCheck = [
/*'string'=>[ /*'string'=>[
'nationName', 'optionText', 'itemType', 'nationType' 'nationName', 'optionText', 'itemType', 'nationType', 'commandType',
],*/ ],*/
'integer'=>[ 'integer'=>[
'crewType', 'destGeneralID', 'destCityID', 'destNationID', 'crewType', 'destGeneralID', 'destCityID', 'destNationID',
@@ -284,14 +284,14 @@ function setGeneralCommand(int $generalID, array $rawTurnList, string $command,
$turnList[$turnIdx] = true; $turnList[$turnIdx] = true;
} }
else if($turnIdx == -1){ else if($turnIdx == -1){
//홀수 //홀수, 0부터 맞다.
foreach(Util::range(1, GameConst::$maxTurn, 2) as $subIdx){ foreach(Util::range(0, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true; $turnList[$subIdx] = true;
} }
} }
else if($turnIdx == -2){ else if($turnIdx == -2){
//짝수 //짝수, 1부터 맞다.
foreach(Util::range(0, GameConst::$maxTurn, 2) as $subIdx){ foreach(Util::range(1, GameConst::$maxTurn, 2) as $subIdx){
$turnList[$subIdx] = true; $turnList[$subIdx] = true;
} }
} }
+1
View File
@@ -516,6 +516,7 @@ function checkWander()
$logger = $wanderer->getLogger(); $logger = $wanderer->getLogger();
$logger->pushGeneralActionLog('초반 제한후 방랑군은 자동 해산됩니다.', ActionLogger::PLAIN); $logger->pushGeneralActionLog('초반 제한후 방랑군은 자동 해산됩니다.', ActionLogger::PLAIN);
$wanderCmd->run(); $wanderCmd->run();
$wanderCmd->setNextAvailable();
} }
} }
+5 -1
View File
@@ -217,10 +217,14 @@ function formatDefenceTrain(int $value): string
{ {
if ($value === 999) { if ($value === 999) {
return "×"; return "×";
} else if ($value >= 90){
return "☆";
} else if ($value >= 80) { } else if ($value >= 80) {
return "◎"; return "◎";
} else { } else if ($value >= 60) {
return "○"; return "○";
} else{
return "△";
} }
} }
+1 -1
View File
@@ -523,7 +523,7 @@ function selection($tnmt_type, $tnmt, $phase) {
if($phase < 31) { if($phase < 31) {
$gameStor->phase+=1; $gameStor->phase+=1;
} else { } else {
$gameStor->tournamemt = 4; $gameStor->tournament = 4;
$gameStor->phase=0; $gameStor->phase=0;
} }
} }
+1 -1
View File
@@ -61,7 +61,7 @@ $scenario = $gameStor->scenario_text;
$nationID = $generalObj->getNationID(); $nationID = $generalObj->getNationID();
if($nationID){ if($nationID){
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env'); $nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->cacheValues(['notice', 'online_genenerals']); $nationStor->cacheAll();
} }
$valid = 0; $valid = 0;
+4 -4
View File
@@ -52,7 +52,7 @@ else if(
$now->getTimestamp() - $lastTurn->getTimestamp() > $reservedDate->getTimestamp() - $now->getTimestamp() $now->getTimestamp() - $lastTurn->getTimestamp() > $reservedDate->getTimestamp() - $now->getTimestamp()
){ ){
//정지 상태 & 중간 넘음 //정지 상태 & 중간 넘음
AppConf::getList()[DB::prefix()]->closeServer(); ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed'; $status = 'closed';
} }
else if( else if(
@@ -60,12 +60,12 @@ else if(
$now->getTimestamp() - $lastTurn->getTimestamp() > ($reservedDate->getTimestamp() - $now->getTimestamp()) * 2 $now->getTimestamp() - $lastTurn->getTimestamp() > ($reservedDate->getTimestamp() - $now->getTimestamp()) * 2
){ ){
//천통 & 비정지 상태 & 2/3 넘음 //천통 & 비정지 상태 & 2/3 넘음
AppConf::getList()[DB::prefix()]->closeServer(); ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed'; $status = 'closed';
} }
else if($reservedDate->getTimestamp() - $now->getTimestamp() <= 60*10){ else if($reservedDate->getTimestamp() - $now->getTimestamp() <= 60*10){
//어쨌든 간에 10분 남았다면. //어쨌든 간에 10분 남았다면.
AppConf::getList()[DB::prefix()]->closeServer(); ServConfig::getServerList()[DB::prefix()]->closeServer();
$status = 'closed'; $status = 'closed';
} }
@@ -96,6 +96,6 @@ $result = ResetHelper::buildScenario(
$result['affected']=1; $result['affected']=1;
$prefix = DB::prefix(); $prefix = DB::prefix();
AppConf::getList()[$prefix]->openServer(); ServConfig::getServerList()[$prefix]->openServer();
Json::die($result); Json::die($result);
+87
View File
@@ -0,0 +1,87 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$destGeneralID = Util::getPost('destGeneralID', 'int', 0);
if(!$destGeneralID || $destGeneralID <= 0){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수 코드입니다'
]);
}
$session = Session::requireGameLogin([])->setReadOnly();
$db = DB::db();
increaseRefresh("시뮬레이터 추출", 1);
$userID = Session::getUserID();
$me = $db->queryFirstRow('SELECT no,nation from general where owner=%i', $userID);
$nationID = $me['nation'];
$reqColumns = [
'nation',
'name', 'officer_level', 'explevel', 'injury',
'leadership', 'horse', 'strength', 'weapon', 'intel', 'book', 'item',
'rice', 'personal', 'special2',
'crew', 'crewtype',
'atmos', 'train', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'defence_train',
];
$reqRankColumns = [
'warnum', 'killnum', 'killcrew'
];
$dummyItems = [
'officer_level'=>1,
'horse'=>'None',
'weapon'=>'None',
'book'=>'None',
'item'=>'None',
'crew'=>0,
'crewtype'=>GameUnitConst::DEFAULT_CREWTYPE,
'rice'=>10000,
'train'=>GameConst::$maxTrainByCommand,
'atmos'=>GameConst::$maxTrainByCommand,
'dex1'=>0,
'dex2'=>0,
'dex3'=>0,
'dex4'=>0,
'dex5'=>0,
'defence_train'=>80,
'warnum'=>0,
'killnum'=>0,
'killcrew'=>0,
];
$rawDestGeneral = $db->queryFirstRow('SELECT %l FROM general WHERE no=%i', Util::formatListOfBackticks($reqColumns), $destGeneralID);
if($nationID == 0 || $rawDestGeneral['nation'] != $nationID){
foreach($dummyItems as $key=>$val){
$rawDestGeneral[$key] = $val;
}
}
else{
$rawRankValue = $db->queryAllLists('SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls', $destGeneralID, $reqRankColumns);
foreach($rawRankValue as [$rankType, $rankValue]){
$rawDestGeneral[$rankType] = $rankValue;
}
}
foreach(['dex1', 'dex2', 'dex3', 'dex4', 'dex5'] as $dexKey){
$dex = $rawDestGeneral[$dexKey];
$rawDestGeneral[$dexKey] = getDexLevelList()[getDexLevel($dex)][0];
}
Json::die([
'result'=>true,
'reason'=>'success',
'general'=>$rawDestGeneral,
]);
+36
View File
@@ -0,0 +1,36 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin([]);
$generalID = Session::getGeneralID();
$db = DB::db();
$rawList = Util::convertArrayToDict($db->query('SELECT no, name, npc, nation FROM general'), 'no');
$nationID = $rawList[$generalID]['nation'];
$result = [
'result'=>true,
'reason'=>'success',
'nationID'=>$nationID,
'generalID'=>$generalID,
'column'=>['no', 'name', 'npc']
];
$resultItem = [];
foreach(Util::arrayGroupBy($rawList, 'nation') as $subNationID=>$generals){
$subNation = [];
foreach($generals as $general){
$subNation[] = [$general['no'], $general['name'], $general['npc']];
}
$resultItem[$subNationID] = $subNation;
}
$result['list'] = $resultItem;
$result['nation'] = Util::convertArrayToDict($db->query('SELECT nation, name, color FROM nation'), 'nation');
Json::die($result);
+1 -1
View File
@@ -6,7 +6,7 @@ include "func.php";
//로그인 검사 //로그인 검사
$session = Session::requireLogin(); $session = Session::requireLogin([]);
$userID = Session::getUserID(); $userID = Session::getUserID();
$db = DB::db(); $db = DB::db();
+1 -1
View File
@@ -187,7 +187,7 @@ if($reserve_open){
'options'=>Json::encode($reserveInfo), 'options'=>Json::encode($reserveInfo),
'date'=>$open_date 'date'=>$open_date
]); ]);
AppConf::getList()[DB::prefix()]->closeServer(); ServConfig::getServerList()[DB::prefix()]->closeServer();
Json::die([ Json::die([
'result'=>true, 'result'=>true,
'reason'=>'예약' 'reason'=>'예약'
+1 -1
View File
@@ -95,7 +95,7 @@ if($result !== true){
ResetHelper::clearDB(); ResetHelper::clearDB();
AppConf::getList()[$prefix]->closeServer(); ServConfig::getServerList()[$prefix]->closeServer();
Json::die([ Json::die([
'result'=>true, 'result'=>true,
+83
View File
@@ -0,0 +1,83 @@
<?php
namespace sammo;
use Nette\Caching\Cache;
include "lib.php";
include "func.php";
if(!class_exists('\\sammo\\UniqueConst')){
Json::die([
'result'=>false,
'reason'=>'서버 초기화되지 않음'
]);
}
if(!prepareDir('data/file_cache')){
Json::die([
'result'=>false,
'reason'=>'cache 불가'
]);
}
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
$cache = new Cache($storage);
$serverID = UniqueConst::$serverID;
$mapInfo = $cache->load("recent_map");
//로그인 검사
$now = time();
if($mapInfo && ($now - $mapInfo['timestamp'] < 600)){
$mapEtag = $mapInfo['etag'];
$mapModified = $mapInfo['timestamp'];
header("Last-Modified: ".gmdate("D, d M Y H:i:s", $mapModified)." GMT");
header("Etag: $mapEtag");
if (
strtotime($_SERVER['HTTP_IF_MODIFIED_SINCE']??'2000-01-01') === $mapModified ||
trim($_SERVER['HTTP_IF_NONE_MATCH']??'') === $mapEtag
) {
header("HTTP/1.1 304 Not Modified");
die();
}
Json::die($mapInfo['data'], 0);
}
$defaultPost = [
'year' => null,
'month' => null,
'aux' => null,
'neutralView' => true,
'showMe' => false,
];
$history = formatHistoryToHTML(getGlobalHistoryLogRecent(10));
$rawMap = getWorldMap([
'year' => null,
'month' => null,
'aux' => null,
'neutralView' => true,
'showMe' => false,
]);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$mapTheme = $gameStor->map_theme ?? 'che';
$rawMap['history'] = $history;
$rawMap['theme'] = $mapTheme;
$etag = hash('sha256', $serverID.$now);
$map = [
'etag'=>$etag,
'timestamp'=>$now,
'data'=>$rawMap,
];
$cache->save("recent_map", $map);
header("Last-Modified: ".gmdate("D, d M Y H:i:s", $now)." GMT");
header("Etag: $etag");
Json::die($map['data'], 0);
+1
View File
@@ -40,6 +40,7 @@ if($action === '추방' && $destGeneralID==0){
if($destGeneralID==0){ if($destGeneralID==0){
$general = new DummyGeneral(true); $general = new DummyGeneral(true);
$general->setVar('nation', $nationID);
} }
else{ else{
$general = General::createGeneralObjFromDB($destGeneralID, [ $general = General::createGeneralObjFromDB($destGeneralID, [
+5
View File
@@ -16,6 +16,7 @@ $action = Util::getPost('action');
$tnmt = Util::getPost('tnmt', 'int', 1); $tnmt = Util::getPost('tnmt', 'int', 1);
$defence_train = Util::getPost('defence_train', 'int', 80); $defence_train = Util::getPost('defence_train', 'int', 80);
$use_treatment = Util::getPost('use_treatment', 'int', 10); $use_treatment = Util::getPost('use_treatment', 'int', 10);
$use_auto_nation_turn = Util::getPost('use_auto_nation_turn', 'int', 1);
//$detachNPC = Util::getPost('detachNPC', 'bool'); //$detachNPC = Util::getPost('detachNPC', 'bool');
$detachNPC = false; $detachNPC = false;
@@ -53,6 +54,10 @@ if($defence_train != $me->getVar('defence_train')){
$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100)); $me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
if($use_auto_nation_turn != $me->getAuxVar('use_auto_nation_turn')){
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
}
if($me->getVar('tnmt') != $tnmt){ if($me->getVar('tnmt') != $tnmt){
$me->setVar('tnmt', $tnmt); $me->setVar('tnmt', $tnmt);
} }
+18 -4
View File
@@ -87,12 +87,13 @@ $generalCheck = [
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train', 'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item', 'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'recent_war' 'recent_war', 'warnum', 'killnum', 'killcrew',
], ],
'integer'=>[ 'integer'=>[
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train', 'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp', 'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'warnum', 'killnum', 'killcrew',
], ],
'min'=>[ 'min'=>[
['no', 1], ['no', 1],
@@ -109,6 +110,9 @@ $generalCheck = [
['dex3', 0], ['dex3', 0],
['dex4', 0], ['dex4', 0],
['dex5', 0], ['dex5', 0],
['warnum', 0],
['killnum', 0],
['killcrew', 0],
], ],
'between'=>[ 'between'=>[
['train', [40, GameConst::$maxTrainByWar]], ['train', [40, GameConst::$maxTrainByWar]],
@@ -148,7 +152,8 @@ foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
'reason'=>"[수비자{$idx}]".$v->errorStr() 'reason'=>"[수비자{$idx}]".$v->errorStr()
]); ]);
} }
$defenderList[] = new General($rawDefenderGeneral, null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
$defenderList[] = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
} }
@@ -273,6 +278,15 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->startyear; $startYear = $gameStor->startyear;
$cityRate = Util::round(($year - $startYear) / 1.5) + 60; $cityRate = Util::round(($year - $startYear) / 1.5) + 60;
function extractRankVar(array $rawVal):array{
$rankVars = [];
foreach($rawVal as $rawKey=>$rawVal){
if(key_exists($rawKey, General::RANK_COLUMN)){
$rankVars[$rawKey] = $rawVal;
}
}
return $rankVars;
}
function simulateBattle( function simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation, $rawAttacker, $rawAttackerCity, $rawAttackerNation,
@@ -280,7 +294,7 @@ function simulateBattle(
$startYear, $year, $month, $cityRate $startYear, $year, $month, $cityRate
){ ){
$attacker = new WarUnitGeneral( $attacker = new WarUnitGeneral(
new General($rawAttacker, null, $rawAttackerCity, $rawAttackerNation, $year, $month), new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month),
$rawAttackerNation, $rawAttackerNation,
true true
); );
@@ -312,7 +326,7 @@ function simulateBattle(
return null; return null;
} }
$defenderObj = new General($iterDefender->current(), null, $rawDefenderCity, $rawDefenderNation, $year, $month); $defenderObj = new General($iterDefender->current(), extractRankVar($iterDefender->current()), $rawDefenderCity, $rawDefenderNation, $year, $month);
if(extractBattleOrder($defenderObj) <= 0){ if(extractBattleOrder($defenderObj) <= 0){
return null; return null;
} }
+161 -29
View File
@@ -11,6 +11,25 @@ jQuery(function($){
var initBasicEvent = function() { var initBasicEvent = function() {
if (window.nation) {
$('.form_city_level').val(window.city.level);
$('.form_def').val(parseInt(window.city.def));
$('.form_wall').val(parseInt(window.city.wall));
$('.form_nation_type').val(window.nation.type);
$('.form_nation_level').val(window.nation.level);
$('.form_tech').val(parseInt(window.nation.tech / 1000));
if (window.nation.capital == window.city.city) {
$('.attacker_nation .form_is_capital:first').click();
$('.defender_nation .form_is_capital:first').click();
} else {
$('.attacker_nation .form_is_capital:last').click();
$('.defender_nation .form_is_capital:last').click();
}
} else {
$('.attacker_nation .form_is_capital:last').click();
$('.defender_nation .form_is_capital:last').click();
}
$('.form_injury').change(function() { $('.form_injury').change(function() {
var $this = $(this); var $this = $(this);
var $general = getGeneralDetail($this); var $general = getGeneralDetail($this);
@@ -23,16 +42,13 @@ jQuery(function($){
if (injury > 60) { if (injury > 60) {
text = '위독'; text = '위독';
color = 'red'; color = 'red';
} } else if (injury > 40) {
else if(injury > 40){
text = '심각'; text = '심각';
color = 'magenta'; color = 'magenta';
} } else if (injury > 20) {
else if(injury > 20){
text = '중상'; text = '중상';
color = 'orange'; color = 'orange';
} } else if (injury > 0) {
else if(injury > 0){
text = '경상'; text = '경상';
color = 'yellow'; color = 'yellow';
} }
@@ -75,6 +91,15 @@ jQuery(function($){
return false; return false;
}); });
$('.btn-general-import-server').click(function() {
var $this = $(this);
var $card = getGeneralFrame($this);
var $modal = $('#importModal');
$modal.data('target', $card);
$modal.modal('show');
});
$('.btn-general-save').click(function() { $('.btn-general-save').click(function() {
var $this = $(this); var $this = $(this);
var $general = getGeneralDetail($this); var $general = getGeneralDetail($this);
@@ -154,7 +179,6 @@ jQuery(function($){
setVal('.form_officer_level', data.officer_level); setVal('.form_officer_level', data.officer_level);
setVal('.form_exp_level', data.explevel); setVal('.form_exp_level', data.explevel);
setVal('.form_injury', data.injury);
setVal('.form_leadership', data.leadership); setVal('.form_leadership', data.leadership);
setVal('.form_general_horse', data.horse); setVal('.form_general_horse', data.horse);
@@ -183,6 +207,10 @@ jQuery(function($){
setVal('.form_dex5', data.dex5); setVal('.form_dex5', data.dex5);
setVal('.form_defence_train', data.defence_train); setVal('.form_defence_train', data.defence_train);
setVal('.form_warnum', data.warnum);
setVal('.form_killnum', data.killnum);
setVal('.form_killcrew', data.killcrew);
if (!setGeneralNo($general, data.no)) { if (!setGeneralNo($general, data.no)) {
setGeneralNo($general, generateNewGeneralNo()); setGeneralNo($general, generateNewGeneralNo());
} }
@@ -228,7 +256,13 @@ jQuery(function($){
dex3: getInt('.form_dex3'), dex3: getInt('.form_dex3'),
dex4: getInt('.form_dex4'), dex4: getInt('.form_dex4'),
dex5: getInt('.form_dex5'), dex5: getInt('.form_dex5'),
defence_train: getInt('.form_defence_train'), defence_train: getInt('.form_defence_train'),
warnum: getInt('.form_warnum'),
killnum: getInt('.form_killnum'),
killcrew: getInt('.form_killcrew'),
}; };
} }
@@ -281,8 +315,7 @@ jQuery(function($){
try { try {
reader.readAsText(file); reader.readAsText(file);
} } catch (e) {
catch(e) {
alert('파일을 읽는데 실패했습니다.'); alert('파일을 읽는데 실패했습니다.');
return false; return false;
} }
@@ -349,8 +382,7 @@ jQuery(function($){
try { try {
reader.readAsText(file); reader.readAsText(file);
} } catch (e) {
catch(e) {
alert('파일을 읽는데 실패했습니다.'); alert('파일을 읽는데 실패했습니다.');
return false; return false;
} }
@@ -431,8 +463,7 @@ jQuery(function($){
if ($cardAfter === undefined) { if ($cardAfter === undefined) {
$defenderColumn.append($newCard); $defenderColumn.append($newCard);
} } else {
else{
$cardAfter.after($newCard); $cardAfter.after($newCard);
} }
@@ -485,8 +516,7 @@ jQuery(function($){
$attackerNation.find('.form_nation_level').val(attackerNation.level); $attackerNation.find('.form_nation_level').val(attackerNation.level);
if (attackerNation.capital == 1) { if (attackerNation.capital == 1) {
$attackerNation.find('.form_is_capital:first').click(); $attackerNation.find('.form_is_capital:first').click();
} } else {
else{
$attackerNation.find('.form_is_capital:last').click(); $attackerNation.find('.form_is_capital:last').click();
} }
$attackerNation.find('.form_city_level').val(attackerCity.level); $attackerNation.find('.form_city_level').val(attackerCity.level);
@@ -498,8 +528,7 @@ jQuery(function($){
$defenderNation.find('.form_nation_level').val(defenderNation.level); $defenderNation.find('.form_nation_level').val(defenderNation.level);
if (defenderNation.capital == 1) { if (defenderNation.capital == 1) {
$defenderNation.find('.form_is_capital:first').click(); $defenderNation.find('.form_is_capital:first').click();
} } else {
else{
$defenderNation.find('.form_is_capital:last').click(); $defenderNation.find('.form_is_capital:last').click();
} }
$defenderNation.find('.form_city_level').val(defenderCity.level); $defenderNation.find('.form_city_level').val(defenderCity.level);
@@ -617,8 +646,7 @@ jQuery(function($){
var attackerGeneral = extendGeneralInfoForDB(allData.attackerGeneral); var attackerGeneral = extendGeneralInfoForDB(allData.attackerGeneral);
if (2 <= attackerGeneral.officer_level && attackerGeneral.officer_level <= 4) { if (2 <= attackerGeneral.officer_level && attackerGeneral.officer_level <= 4) {
attackerGeneral.officer_city = 1; attackerGeneral.officer_city = 1;
} } else {
else{
attackerGeneral.officer_city = 0; attackerGeneral.officer_city = 0;
} }
@@ -629,16 +657,15 @@ jQuery(function($){
var defenderCity = $.extend({}, defaultCity, allData.defenderCity); var defenderCity = $.extend({}, defaultCity, allData.defenderCity);
defenderCity.nation = 2; defenderCity.nation = 2;
defenderCity.city = 3; defenderCity.city = 3;
defenderCity.wall_max = defenderCity.wall/5*6; defenderCity.wall_max = parseInt(defenderCity.wall / 5 * 6);
defenderCity.def_max = defenderCity.def/5*6; defenderCity.def_max = parseInt(defenderCity.def / 5 * 6);
var defenderGenerals = []; var defenderGenerals = [];
$.each(allData.defenderGenerals, function() { $.each(allData.defenderGenerals, function() {
var defenderGeneral = extendGeneralInfoForDB(this); var defenderGeneral = extendGeneralInfoForDB(this);
if (2 <= defenderGeneral.officer_level && defenderGeneral.officer_level <= 4) { if (2 <= defenderGeneral.officer_level && defenderGeneral.officer_level <= 4) {
defenderGeneral.officer_city = 3; defenderGeneral.officer_city = 3;
} } else {
else{
defenderGeneral.officer_city = 0; defenderGeneral.officer_city = 0;
} }
@@ -672,8 +699,7 @@ jQuery(function($){
var toPretty = function(number) { var toPretty = function(number) {
if (isInt(number)) { if (isInt(number)) {
number = parseInt(number); number = parseInt(number);
} } else {
else{
number = parseFloat(number).toFixed(2); number = parseFloat(number).toFixed(2);
} }
return numberWithCommas(number); return numberWithCommas(number);
@@ -688,8 +714,7 @@ jQuery(function($){
$('#result_maxKilled').html(toPretty(result.maxKilled)); $('#result_maxKilled').html(toPretty(result.maxKilled));
$('#result_minKilled').html(toPretty(result.minKilled)); $('#result_minKilled').html(toPretty(result.minKilled));
$('#result_varKilled').show(); $('#result_varKilled').show();
} } else {
else{
$('#result_varKilled').hide(); $('#result_varKilled').hide();
} }
$('#result_dead').html(toPretty(result.dead)); $('#result_dead').html(toPretty(result.dead));
@@ -697,8 +722,7 @@ jQuery(function($){
$('#result_maxDead').html(toPretty(result.maxDead)); $('#result_maxDead').html(toPretty(result.maxDead));
$('#result_minDead').html(toPretty(result.minDead)); $('#result_minDead').html(toPretty(result.minDead));
$('#result_varDead').show(); $('#result_varDead').show();
} } else {
else{
$('#result_varDead').hide(); $('#result_varDead').hide();
} }
@@ -786,6 +810,114 @@ jQuery(function($){
}); });
} }
var initGeneralList = false;
$('#importFromDB').click(function() {
var generalID = $('#modalSelector').val();
console.log(generalID);
$.post({
url: 'j_export_simulator_object.php',
dataType: 'json',
data: {
destGeneralID: generalID
}
}).then(function(data) {
if (!data.result) {
alert(data.reason);
return false;
}
var $modal = $('#importModal');
var $card = $modal.data('target');
importGeneralInfo($card, data.general);
$modal.modal('hide');
}, errUnknown);
});
$('#importModal').on('show.bs.modal', function(e) {
if (!initGeneralList) {
var $list = $('#modalSelector');
var addNation = function(generalList, nationName, color) {
generalList.sort(function(lhs, rhs) {
if (lhs.npc != rhs.npc) {
return lhs.npc - rhs.npc;
}
if (lhs.name < rhs.name) {
return -1;
}
if (lhs.name > rhs.name) {
return 1;
}
return 0;
})
var $optGroup = $('<optgroup label="{0}"></optgroup>'.format(nationName));
$optGroup.css('background-color', color);
$optGroup.css('color', isBrightColor(color) ? 'black' : 'white');
$.each(generalList, function(idx, general) {
$item = $('<option value="{0}">{1}</option>'.format(general.no, general.name));
if (general.npc) {
$item.css('color', getNpcColor(general.npc));
} else {
$item.css('color', 'white');
}
$item.css('background-color', 'black');
$optGroup.append($item);
});
$list.append($optGroup);
}
$.post({
url: 'j_get_basic_general_list.php',
dataType: 'json',
data: {
req: 2,
}
}).then(function(data) {
if (!data.result) {
alert(data.reason);
$('#importModal').modal('hide');
return false;
}
var nations = data.nation;
var myNationID = data.nationID;
$list.empty();
//자국 먼저
if (0 in data.list) {
nations[0] = {
nation: 0,
name: '재야',
color: '#000000'
};
}
addNation(combineArray(data.list[myNationID], data.column), nations[myNationID].name, nations[myNationID].color);
for (var nationID in data.list) {
if (nationID == myNationID) {
continue;
}
addNation(combineArray(data.list[nationID], data.column), nations[nationID].name, nations[nationID].color);
}
initGeneralList = true;
}, errUnknown);
}
});
initBasicEvent(); initBasicEvent();
$attackerCard.append($generalForm.clone(true, true)); $attackerCard.append($generalForm.clone(true, true));
addDefender(); addDefender();
+7 -13
View File
@@ -121,7 +121,7 @@ $(function(){
var $generalSelect = $('#genlist_{0} option:selected'.format(officerLevel)); var $generalSelect = $('#genlist_{0} option:selected'.format(officerLevel));
var $citySelect = $('#citylist_{0} option:selected'.format(officerLevel)); var $citySelect = $('#citylist_{0} option:selected'.format(officerLevel));
var generalID = $generalSelect.val(); var generalID = parseInt($generalSelect.val());
var generalName = $generalSelect.data('name'); var generalName = $generalSelect.data('name');
var generalOfficerLevel = $generalSelect.data('officer_level'); var generalOfficerLevel = $generalSelect.data('officer_level');
@@ -131,19 +131,16 @@ $(function(){
if (!confirm('{0}직을 비우시겠습니까?'.format(officerLevelText))) { if (!confirm('{0}직을 비우시겠습니까?'.format(officerLevelText))) {
return false; return false;
} }
} } else if (generalOfficerLevel >= 5) {
else if(generalOfficerLevel >= 5){
if (!confirm('이미 수뇌인 {0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))) { if (!confirm('이미 수뇌인 {0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))) {
return false; return false;
} }
} } else {
else{
if (!confirm('{0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))) { if (!confirm('{0}을(를) {1}직에 임명하시겠습니까?'.format(generalName, officerLevelText))) {
return false; return false;
} }
} }
} } else {
else{
cityID = $citySelect.val(); cityID = $citySelect.val();
if (!cityID) { if (!cityID) {
alert('도시를 선택해주세요'); alert('도시를 선택해주세요');
@@ -155,13 +152,11 @@ $(function(){
if (!confirm('{0} {1}직을 비우시겠습니까?'.format(cityName, officerLevelText))) { if (!confirm('{0} {1}직을 비우시겠습니까?'.format(cityName, officerLevelText))) {
return false; return false;
} }
} } else if (generalOfficerLevel >= 5) {
else if(generalOfficerLevel >= 5){
if (!confirm('수뇌인 {0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))) { if (!confirm('수뇌인 {0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))) {
return false; return false;
} }
} } else {
else{
if (!confirm('{0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))) { if (!confirm('{0}을(를) {1} {2}직에 임명하시겠습니까?'.format(generalName, cityName, officerLevelText))) {
return false; return false;
} }
@@ -189,8 +184,7 @@ $(function(){
if (generalID) { if (generalID) {
alert('{0}을(를) 임명했습니다.'.format(generalName)); alert('{0}을(를) 임명했습니다.'.format(generalName));
} } else {
else{
alert('관직을 비웠습니다.'); alert('관직을 비웠습니다.');
} }
+38 -12
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@@ -32,7 +32,8 @@ function isInt(n) {
return +n === n && !(n % 1); return +n === n && !(n % 1);
} }
;(function(ns){ ;
(function(ns) {
//https://gist.github.com/demouth/3217440 //https://gist.github.com/demouth/3217440
/** /**
* mb_strwidth * mb_strwidth
@@ -41,7 +42,10 @@ function isInt(n) {
* @see http://php.net/manual/ja/function.mb-strwidth.php * @see http://php.net/manual/ja/function.mb-strwidth.php
*/ */
var mb_strwidth = function(str) { var mb_strwidth = function(str) {
var i=0,l=str.length,c='',length=0; var i = 0,
l = str.length,
c = '',
length = 0;
for (; i < l; i++) { for (; i < l; i++) {
c = str.charCodeAt(i); c = str.charCodeAt(i);
if (0x0000 <= c && c <= 0x0019) { if (0x0000 <= c && c <= 0x0019) {
@@ -70,9 +74,17 @@ function isInt(n) {
*/ */
var mb_strimwidth = function(str, start, width, trimmarker) { var mb_strimwidth = function(str, start, width, trimmarker) {
if (typeof trimmarker === 'undefined') trimmarker = ''; if (typeof trimmarker === 'undefined') trimmarker = '';
var trimmakerWidth = mb_strwidth(trimmarker),i=start,l=str.length,trimmedLength=0,trimmedStr=''; var trimmakerWidth = mb_strwidth(trimmarker),
i = start,
l = str.length,
trimmedLength = 0,
trimmedStr = '';
for (; i < l; i++) { for (; i < l; i++) {
var charCode=str.charCodeAt(i),c=str.charAt(i),charWidth=mb_strwidth(c),next=str.charAt(i+1),nextWidth=mb_strwidth(next); var charCode = str.charCodeAt(i),
c = str.charAt(i),
charWidth = mb_strwidth(c),
next = str.charAt(i + 1),
nextWidth = mb_strwidth(next);
trimmedLength += charWidth; trimmedLength += charWidth;
trimmedStr += c; trimmedStr += c;
if (trimmedLength + trimmakerWidth + nextWidth > width) { if (trimmedLength + trimmakerWidth + nextWidth > width) {
@@ -138,8 +150,7 @@ function isBrightColor(color){
color = hexToRgb(color); color = hexToRgb(color);
if ((color.r * 0.299 + color.g * 0.587 + color.b * 0.114) > 140) { if ((color.r * 0.299 + color.g * 0.587 + color.b * 0.114) > 140) {
return true; return true;
} } else {
else{
return false; return false;
} }
} }
@@ -208,8 +219,7 @@ var TemplateEngine = function (html, options) {
} }
add(html.substr(cursor, html.length - cursor)); add(html.substr(cursor, html.length - cursor));
code = (code + 'return r.join(""); }').replace(/[\r\t\n]/g, ' '); code = (code + 'return r.join(""); }').replace(/[\r\t\n]/g, ' ');
try { result = new Function('obj', code).apply(options, [options]); } try { result = new Function('obj', code).apply(options, [options]); } catch (err) { console.error("'" + err.message + "'", " in \n\nCode:\n", code, "\n"); }
catch (err) { console.error("'" + err.message + "'", " in \n\nCode:\n", code, "\n"); }
return result; return result;
} }
@@ -217,8 +227,7 @@ function getIconPath(imgsvr, picture){
// ../d_shared/common_path.js 필요 // ../d_shared/common_path.js 필요
if (!imgsvr) { if (!imgsvr) {
return pathConfig.sharedIcon + '/' + picture; return pathConfig.sharedIcon + '/' + picture;
} } else {
else{
return pathConfig.root + '/d_pic/' + picture; return pathConfig.root + '/d_pic/' + picture;
} }
} }
@@ -227,8 +236,7 @@ function activeFlip($obj){
var $result; var $result;
if ($obj === undefined) { if ($obj === undefined) {
$result = $('img[data-flip]'); $result = $('img[data-flip]');
} } else {
else{
$result = $obj.find('img[data-flip]'); $result = $obj.find('img[data-flip]');
} }
@@ -238,6 +246,24 @@ function activeFlip($obj){
} }
function combineObject(item, columnList) {
var newItem = {};
for (var columnIdx in columnList) {
var columnName = columnList[columnIdx];
newItem[columnName] = item[columnIdx];
}
return newItem;
}
function combineArray(array, columnList) {
var result = [];
for (var key in array) {
var item = array[key];
result[key] = combineObject(item, columnList);
}
return result;
}
function activeFlipItem($img) { function activeFlipItem($img) {
var imageList = []; var imageList = [];
imageList.push($img.attr('src')); imageList.push($img.attr('src'));
+89 -57
View File
@@ -1,4 +1,3 @@
function is_touch_device() { function is_touch_device() {
var prefixes = ' -webkit- -moz- -o- -ms- '.split(' '); var prefixes = ' -webkit- -moz- -o- -ms- '.split(' ');
var mq = function(query) { var mq = function(query) {
@@ -16,8 +15,11 @@ function is_touch_device() {
return mq(query); return mq(query);
} }
function reloadWorldMap(option){ function reloadWorldMap(option, drawTarget) {
var $world_map = $('.world_map'); if (drawTarget === undefined || drawTarget === null) {
drawTarget = '.world_map'
}
var $world_map = $(drawTarget);
if ($world_map.length == 0) { if ($world_map.length == 0) {
return; return;
@@ -36,7 +38,11 @@ function reloadWorldMap(option){
aux: null, //기타 넣고 싶은 값을 입력 aux: null, //기타 넣고 싶은 값을 입력
neutralView: false, //clickable, 소속 국가, 첩보 여부 등을 반환여부를 설정 neutralView: false, //clickable, 소속 국가, 첩보 여부 등을 반환여부를 설정
showMe: true, //반환 값에 본인이 위치한 도시 값을 반환하도록 설정. neutralView와 별개 showMe: true, //반환 값에 본인이 위치한 도시 값을 반환하도록 설정. neutralView와 별개
targetJson: 'j_map.php', targetJson: 'j_map.php',
reqType: 'post',
dynamicMapTheme: false,
callback: null,
//기타 보조 값 //기타 보조 값
startYear: null, startYear: null,
@@ -63,9 +69,9 @@ function reloadWorldMap(option){
return obj.promise(); return obj.promise();
} }
if(!$.isNumeric(obj.startYear) if (!$.isNumeric(obj.startYear) ||
||!$.isNumeric(obj.year) !$.isNumeric(obj.year) ||
||!$.isNumeric(obj.month) !$.isNumeric(obj.month)
) { ) {
var obj = $.Deferred(); var obj = $.Deferred();
obj.reject('fail'); obj.reject('fail');
@@ -82,26 +88,40 @@ function reloadWorldMap(option){
return obj; return obj;
} }
function setMapBackground(obj) { function setMapBackground(obj) {
function setTheme() {
var oldTheme = $world_map.data('currentTheme');
var newTheme = obj.theme;
if (oldTheme === newTheme) {
return;
}
if (oldTheme) {
$world_map.removeClass('map_theme_' + oldTheme);
}
$world_map.addClass('map_theme_' + newTheme);
$world_map.data('currentTheme', newTheme);
}
if (option.dynamicMapTheme) {
setTheme();
}
var startYear = obj.startYear; var startYear = obj.startYear;
var year = obj.year; var year = obj.year;
var month = obj.month; var month = obj.month;
if (isDetailMap) { if (isDetailMap) {
$world_map.addClass('map_detail').removeClass('map_basic'); $world_map.addClass('map_detail').removeClass('map_basic');
} } else {
else{
$world_map.addClass('map_basic').removeClass('map_detail'); $world_map.addClass('map_basic').removeClass('map_detail');
} }
var $map_title = $('.map_title_text'); var $map_title = $('.map_title_text');
if (year < startYear + 1) { if (year < startYear + 1) {
$map_title.css('color', 'magenta'); $map_title.css('color', 'magenta');
} } else if (year < startYear + 2) {
else if(year < startYear + 2){
$map_title.css('color', 'orange'); $map_title.css('color', 'orange');
} } else if (year < startYear + 3) {
else if(year < startYear + 3){
$map_title.css('color', 'yellow'); $map_title.css('color', 'yellow');
} }
@@ -135,14 +155,11 @@ function reloadWorldMap(option){
$world_map.removeClass('map_string map_summer map_fall map_winter'); $world_map.removeClass('map_string map_summer map_fall map_winter');
if (month <= 3) { if (month <= 3) {
$world_map.addClass('map_spring'); $world_map.addClass('map_spring');
} } else if (month <= 6) {
else if(month <= 6){
$world_map.addClass('map_summer'); $world_map.addClass('map_summer');
} } else if (month <= 9) {
else if(month <= 9){
$world_map.addClass('map_fall'); $world_map.addClass('map_fall');
} } else {
else{
$world_map.addClass('map_winter'); $world_map.addClass('map_winter');
} }
@@ -257,7 +274,7 @@ function reloadWorldMap(option){
function drawDetailWorldMap(obj) { function drawDetailWorldMap(obj) {
var $map_body = $('.world_map .map_body'); var $map_body = $(drawTarget + ' .map_body');
var cityList = obj.cityList; var cityList = obj.cityList;
var myCity = obj.myCity; var myCity = obj.myCity;
@@ -317,7 +334,7 @@ function reloadWorldMap(option){
function drawBasicWorldMap(obj) { function drawBasicWorldMap(obj) {
var $map_body = $('.world_map .map_body'); var $map_body = $(drawTarget + ' .map_body');
var cityList = obj.cityList; var cityList = obj.cityList;
var myCity = obj.myCity; var myCity = obj.myCity;
@@ -345,11 +362,9 @@ function reloadWorldMap(option){
var state_text = 'wrong'; var state_text = 'wrong';
if (city.state < 10) { if (city.state < 10) {
state_text = 'good'; state_text = 'good';
} } else if (city.state < 40) {
else if(city.state < 40){
state_text = 'bad'; state_text = 'bad';
} } else if (city.state < 50) {
else if(city.state < 50){
state_text = 'war'; state_text = 'war';
} }
@@ -375,13 +390,13 @@ function reloadWorldMap(option){
} }
function setMouseWork(obj) { function setMouseWork(obj) {
var $tooltip = $('.world_map .city_tooltip'); var $tooltip = $(drawTarget + ' .city_tooltip');
var $tooltip_city = $tooltip.find('.city_name'); var $tooltip_city = $tooltip.find('.city_name');
var $tooltip_nation = $tooltip.find('.nation_name'); var $tooltip_nation = $tooltip.find('.nation_name');
var $objs = $('.world_map .city_link'); var $objs = $(drawTarget + ' .city_link');
var $map_body = $('.world_map .map_body'); var $map_body = $(drawTarget + ' .map_body');
//터치스크린 탭 //터치스크린 탭
@@ -395,11 +410,9 @@ function reloadWorldMap(option){
var touchMode = $this.data('touchMode'); var touchMode = $this.data('touchMode');
if ($tooltip_city.data('target') != $this.data('id')) { if ($tooltip_city.data('target') != $this.data('id')) {
$this.data('touchMode', 1); $this.data('touchMode', 1);
} } else if (touchMode === undefined) {
else if(touchMode === undefined){
$this.data('touchMode', 1); $this.data('touchMode', 1);
} } else {
else{
$this.data('touchMode', touchMode + 1); $this.data('touchMode', touchMode + 1);
} }
$map_body.data('touchMode', 1); $map_body.data('touchMode', 1);
@@ -420,12 +433,20 @@ function reloadWorldMap(option){
var nation_text = $this.data('nation'); var nation_text = $this.data('nation');
if (nation_text) { if (nation_text) {
$tooltip_nation.html(nation_text).show(); $tooltip_nation.html(nation_text).show();
} } else {
else{
$tooltip_nation.html('').hide(); $tooltip_nation.html('').hide();
} }
$tooltip.css({'top': position.top + 25, 'left': position.left + 35}).show(); var left = position.left;
var top = position.top;
var scale = $map_body.data('scale');
if (scale) {
left /= scale;
top /= scale;
}
$tooltip.css({ 'top': top + 25, 'left': left + 35 }).show();
var touchMode = $this.data('touchMode'); var touchMode = $this.data('touchMode');
if (touchMode <= 1) { if (touchMode <= 1) {
@@ -453,11 +474,17 @@ function reloadWorldMap(option){
return true; return true;
} }
var parentOffset = $map_body.offset(); var rect = this.getBoundingClientRect();
var relX = e.pageX - parentOffset.left; var left = (e.clientX - rect.left - this.clientLeft + this.scrollLeft);
var relY = e.pageY - parentOffset.top; var top = (e.clientY - rect.top - this.clientTop + this.scrollTop);
$tooltip.css({'top': relY + 10, 'left': relX + 10}); var scale = $map_body.data('scale');
if (scale) {
left /= scale;
top /= scale;
}
$tooltip.css({ 'top': top + 10, 'left': left + 10 });
}); });
$objs.on('mouseenter', function(e) { $objs.on('mouseenter', function(e) {
@@ -472,8 +499,7 @@ function reloadWorldMap(option){
var nation_text = $this.data('nation'); var nation_text = $this.data('nation');
if (nation_text) { if (nation_text) {
$tooltip_nation.html(nation_text).show(); $tooltip_nation.html(nation_text).show();
} } else {
else{
$tooltip_nation.html('').hide(); $tooltip_nation.html('').hide();
} }
@@ -536,8 +562,7 @@ function reloadWorldMap(option){
if (state) { if (state) {
$world_map.addClass('hide_cityname'); $world_map.addClass('hide_cityname');
localStorage.setItem('sam.hideMapCityName', 'yes'); localStorage.setItem('sam.hideMapCityName', 'yes');
} } else {
else{
$world_map.removeClass('hide_cityname'); $world_map.removeClass('hide_cityname');
localStorage.setItem('sam.hideMapCityName', 'no'); localStorage.setItem('sam.hideMapCityName', 'no');
} }
@@ -547,12 +572,11 @@ function reloadWorldMap(option){
if (localStorage.getItem('sam.toggleSingleTap') == 'yes') { if (localStorage.getItem('sam.toggleSingleTap') == 'yes') {
window.sam_toggleSingleTap = true; window.sam_toggleSingleTap = true;
$toggleSingleTapBtn.addClass('active').attr('aria-pressed', 'true'); $toggleSingleTapBtn.addClass('active').attr('aria-pressed', 'true');
} } else {
else{
window.sam_toggleSingleTap = false; window.sam_toggleSingleTap = false;
} }
var $map_body = $('.world_map .map_body'); var $map_body = $(drawTarget + ' .map_body');
$toggleSingleTapBtn.click(function() { $toggleSingleTapBtn.click(function() {
//이전 상태 확인 //이전 상태 확인
@@ -561,8 +585,7 @@ function reloadWorldMap(option){
$map_body.removeData('touchMode'); $map_body.removeData('touchMode');
localStorage.setItem('sam.toggleSingleTap', 'yes'); localStorage.setItem('sam.toggleSingleTap', 'yes');
window.sam_toggleSingleTap = true; window.sam_toggleSingleTap = true;
} } else {
else{
localStorage.setItem('sam.toggleSingleTap', 'no'); localStorage.setItem('sam.toggleSingleTap', 'no');
window.sam_toggleSingleTap = false; window.sam_toggleSingleTap = false;
} }
@@ -570,16 +593,16 @@ function reloadWorldMap(option){
if (isDetailMap) { if (isDetailMap) {
$world_map.addClass('map_detail'); $world_map.addClass('map_detail');
} } else {
else{
$world_map.removeClass('map_datail'); $world_map.removeClass('map_datail');
} }
//deferred mode of jQuery. != promise-then. //deferred mode of jQuery. != promise-then.
var deferred = $.ajax({ var deferred = $.ajax({
url: option.targetJson, url: option.targetJson,
type: 'post', type: option.reqType,
dataType: 'json', dataType: 'json',
ifModified: true,
data: { data: {
data: JSON.stringify({ data: JSON.stringify({
neutralView: option.neutralView, neutralView: option.neutralView,
@@ -591,14 +614,26 @@ function reloadWorldMap(option){
} }
}); });
var rawObject = null;
deferred deferred
.then(function(data) {
rawObject = data;
return data;
})
.then(checkReturnObject) .then(checkReturnObject)
.then(setMapBackground) .then(setMapBackground)
.then(convertCityObjs) .then(convertCityObjs)
.then(isDetailMap ? drawDetailWorldMap : drawBasicWorldMap) .then(isDetailMap ? drawDetailWorldMap : drawBasicWorldMap)
.then(setMouseWork) .then(setMouseWork)
.then(setCityClickable) .then(setCityClickable)
.then(saveCityInfo); .then(saveCityInfo)
.then(function(data) {
if (option.callback) {
option.callback(data, rawObject);
}
});
if ($world_map.hasClass('draw_required')) { if ($world_map.hasClass('draw_required')) {
if (useCachedMap) { if (useCachedMap) {
@@ -619,21 +654,18 @@ function reloadWorldMap(option){
storedMap = convertCityObjs(storedMap); storedMap = convertCityObjs(storedMap);
if (isDetailMap) { if (isDetailMap) {
storedMap = drawDetailWorldMap(storedMap); storedMap = drawDetailWorldMap(storedMap);
} } else {
else{
storedMap = drawBasicWorldMap(storedMap); storedMap = drawBasicWorldMap(storedMap);
} }
storedMap = setMouseWork(storedMap); storedMap = setMouseWork(storedMap);
storedMap = setCityClickable(storedMap); storedMap = setCityClickable(storedMap);
storedMap = saveCityInfo(storedMap); storedMap = saveCityInfo(storedMap);
} while (false); } while (false);
} } else if (option.year && option.month) {
else if(option.year && option.month){
var startYear = localStorage.getItem(storedStartYear); var startYear = localStorage.getItem(storedStartYear);
if (startYear) { if (startYear) {
startYear = JSON.parse(startYear); startYear = JSON.parse(startYear);
} } else {
else{
startYear = option.year; startYear = option.year;
} }
var tmp = { var tmp = {
+1
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@@ -144,6 +144,7 @@ jQuery(function($){
tnmt: $('.tnmt:checked').val(), tnmt: $('.tnmt:checked').val(),
defence_train: $('#defence_train').val(), defence_train: $('#defence_train').val(),
use_treatment: $('#use_treatment').val(), use_treatment: $('#use_treatment').val(),
use_auto_nation_turn: $('#use_auto_nation_turn').val(),
} }
}).then(function(data) { }).then(function(data) {
if (!data) { if (!data) {
+5 -3
View File
@@ -35,7 +35,7 @@ jQuery(function($) {
//checkCommandArg 참고 //checkCommandArg 참고
var availableArgumentList = { var availableArgumentList = {
'string': [ 'string': [
'nationName', 'optionText', 'itemType', 'nationType', 'itemCode', 'nationName', 'optionText', 'itemType', 'nationType', 'itemCode', 'commandType',
], ],
'int': [ 'int': [
'crewType', 'destGeneralID', 'destCityID', 'destNationID', 'crewType', 'destGeneralID', 'destCityID', 'destNationID',
@@ -73,9 +73,11 @@ jQuery(function($) {
} }
}, },
'integerArray': function($obj) { 'integerArray': function($obj) {
return $obj.map(function() { var result = [];
return parseInt($(this).val()); $obj.each(function() {
result.push(parseInt($(this).val()));
}); });
return result;
} }
} }
+7 -14
View File
@@ -68,14 +68,12 @@ function updateOutdateTimer(){
var validUntil = $validUntilText.data('until'); var validUntil = $validUntilText.data('until');
if (validUntil <= 0) { if (validUntil <= 0) {
return; return;
} } else if (validUntil < now) {
else if(validUntil < now){
$validUntilText.data('until', 0); $validUntilText.data('until', 0);
$('#valid_until').hide(); $('#valid_until').hide();
$('#outdate_token').show(); $('#outdate_token').show();
return; return;
} } else if (validUntil - now <= 30000) {
else if(validUntil - now <= 30000){
$validUntilText.css('color', "rgb(255, {0}, {0})".format(255 * (validUntil - now) / 30000)); $validUntilText.css('color', "rgb(255, {0}, {0})".format(255 * (validUntil - now) / 30000));
} }
@@ -123,8 +121,7 @@ function printGenerals(value){
text: cardData.special, text: cardData.special,
info: specialInfo[cardData.special] info: specialInfo[cardData.special]
}); });
} } else {
else{
cardData.specialText = cardData.special; cardData.specialText = cardData.special;
} }
@@ -133,8 +130,7 @@ function printGenerals(value){
text: cardData.special2, text: cardData.special2,
info: specialInfo[cardData.special2] info: specialInfo[cardData.special2]
}); });
} } else {
else{
cardData.special2Text = cardData.special2; cardData.special2Text = cardData.special2;
} }
@@ -143,8 +139,7 @@ function printGenerals(value){
text: cardData.personal, text: cardData.personal,
info: characterInfo[cardData.personal] info: characterInfo[cardData.personal]
}); });
} } else {
else{
cardData.personalText = cardData.personal; cardData.personalText = cardData.personal;
} }
@@ -205,11 +200,9 @@ function printGeneralList(value){
if (general.reserved == 1) { if (general.reserved == 1) {
general.userCSS = 'color:violet'; general.userCSS = 'color:violet';
} } else if (general.npc >= 2) {
else if(general.npc >= 2){
general.userCSS = 'color:cyan'; general.userCSS = 'color:cyan';
} } else if (general.npc == 1) {
else if(general.npc == 1){
general.userCSS = 'color:skyblue'; general.userCSS = 'color:skyblue';
} }
+17
View File
@@ -55,3 +55,20 @@ function LogText($prefix, $variable)
$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable)); $text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND); file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
} }
function prepareDir(string $dirPath, bool $forceCreate=true):bool{
if(file_exists($dirPath)){
if(is_dir($dirPath)){
return true;
}
if(!$forceCreate){
throw new \RuntimeException('이미 파일이 있습니다');
}
if(!unlink($dirPath)){
return false;
}
return mkdir($dirPath);
}
return mkdir($dirPath, 0777, true);
}
+11 -1
View File
@@ -8,7 +8,7 @@ class che_계략_삼략 extends \sammo\BaseItem{
protected $id = 22; protected $id = 22;
protected $rawName = '삼략'; protected $rawName = '삼략';
protected $name = '삼략(계략)'; protected $name = '삼략(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p'; protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p<br>[전투] 계략 시도 확률 +10%p, 계략 성공 확률 +10%p';
protected $cost = 200; protected $cost = 200;
protected $consumable = false; protected $consumable = false;
@@ -19,4 +19,14 @@ class che_계략_삼략 extends \sammo\BaseItem{
return $value; return $value;
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicTrialProb'){
return $value + 0.1;
}
if($statName === 'warMagicSuccessProb'){
return $value + 0.1;
}
return $value;
}
} }
+11 -1
View File
@@ -8,7 +8,7 @@ class che_계략_육도 extends \sammo\BaseItem{
protected $id = 21; protected $id = 21;
protected $rawName = '육도'; protected $rawName = '육도';
protected $name = '육도(계략)'; protected $name = '육도(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p'; protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p<br>[전투] 계략 시도 확률 +10%p, 계략 성공 확률 +10%p';
protected $cost = 200; protected $cost = 200;
protected $consumable = false; protected $consumable = false;
@@ -19,4 +19,14 @@ class che_계략_육도 extends \sammo\BaseItem{
return $value; return $value;
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicTrialProb'){
return $value + 0.1;
}
if($statName === 'warMagicSuccessProb'){
return $value + 0.1;
}
return $value;
}
} }
+2 -2
View File
@@ -8,7 +8,7 @@ class che_계략_이추 extends \sammo\BaseItem{
protected $id = 5; protected $id = 5;
protected $rawName = '이추'; protected $rawName = '이추';
protected $name = '이추(계략)'; protected $name = '이추(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p'; protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
protected $cost = 1000; protected $cost = 1000;
protected $consumable = true; protected $consumable = true;
protected $buyable = true; protected $buyable = true;
@@ -16,7 +16,7 @@ class che_계략_이추 extends \sammo\BaseItem{
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){ if($turnType == '계략'){
if($varType == 'success') return $value + 0.1; if($varType == 'success') return $value + 0.2;
} }
return $value; return $value;
+2 -2
View File
@@ -8,7 +8,7 @@ class che_계략_향낭 extends \sammo\BaseItem{
protected $id = 5; protected $id = 5;
protected $rawName = '항냥'; protected $rawName = '항냥';
protected $name = '항냥(계략)'; protected $name = '항냥(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p'; protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +50%p';
protected $cost = 3000; protected $cost = 3000;
protected $consumable = true; protected $consumable = true;
protected $buyable = true; protected $buyable = true;
@@ -16,7 +16,7 @@ class che_계략_향낭 extends \sammo\BaseItem{
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){ if($turnType == '계략'){
if($varType == 'success') return $value + 0.2; if($varType == 'success') return $value + 0.5;
} }
return $value; return $value;
@@ -0,0 +1,29 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반계시도;
use \sammo\WarUnitTrigger\che_반계발동;
class che_반계_백우선 extends \sammo\BaseItem{
protected $id = 45;
protected $rawName = '백우선';
protected $name = '백우선(반계)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
}
}
@@ -0,0 +1,29 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반계시도;
use \sammo\WarUnitTrigger\che_반계발동;
class che_반계_파초선 extends \sammo\BaseItem{
protected $id = 45;
protected $rawName = '파초선';
protected $name = '파초선(반계)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
}
}
@@ -0,0 +1,34 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitTrigger\che_부상무효;
use sammo\WarUnitTrigger\WarActivateSkills;
class che_부적_태현청생부 extends \sammo\BaseItem{
protected $id = 9;
protected $rawName = '태현청생부';
protected $name = '태현청생부(부적)';
protected $info = '[전투] 저격 불가, 부상 없음';
protected $cost = 200;
protected $consumable = false;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
);
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
);
}
}
@@ -0,0 +1,35 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
class che_의술_상한잡병론 extends \sammo\BaseItem{
protected $id = 24;
protected $rawName = '상한잡병론';
protected $name = '상한잡병론(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 200;
protected $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_도시치료($general)
);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM)
);
}
}
@@ -14,7 +14,7 @@ class che_의술_청낭서 extends \sammo\BaseItem{
protected $id = 23; protected $id = 23;
protected $rawName = '청낭서'; protected $rawName = '청낭서';
protected $name = '청낭서(의술)'; protected $name = '청낭서(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'; protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 200; protected $cost = 200;
protected $consumable = false; protected $consumable = false;
@@ -14,7 +14,7 @@ class che_의술_태평청령 extends \sammo\BaseItem{
protected $id = 24; protected $id = 24;
protected $rawName = '태평청령'; protected $rawName = '태평청령';
protected $name = '태평청령(의술)'; protected $name = '태평청령(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'; protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 200; protected $cost = 200;
protected $consumable = false; protected $consumable = false;
@@ -0,0 +1,26 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
class che_저격_매화수전 extends \sammo\BaseItem{
protected $id = 70;
protected $rawName = '매화수전';
protected $name = '매화수전(저격)';
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
);
}
}
@@ -0,0 +1,26 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
class che_저격_비도 extends \sammo\BaseItem{
protected $id = 70;
protected $rawName = '비도';
protected $name = '비도(저격)';
protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
);
}
}
+2 -2
View File
@@ -13,7 +13,7 @@ class che_저격_수극 extends \sammo\BaseItem{
protected $id = 2; protected $id = 2;
protected $rawName = '수극'; protected $rawName = '수극';
protected $name = '수극(저격)'; protected $name = '수극(저격)';
protected $info = '[전투] 전투 개시 전 20% 확률로 저격 시도. 1회용'; protected $info = '[전투] 전투 개시 전 50% 확률로 저격 시도. 1회용';
protected $cost = 1000; protected $cost = 1000;
protected $consumable = true; protected $consumable = true;
protected $buyable = true; protected $buyable = true;
@@ -21,7 +21,7 @@ class che_저격_수극 extends \sammo\BaseItem{
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 0.2, 20, 40), new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 0.5, 20, 40),
new che_저격발동($unit) new che_저격발동($unit)
); );
} }
@@ -0,0 +1,21 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
class che_행동_서촉지형도 extends \sammo\BaseItem{
protected $id = 22;
protected $rawName = '서촉지형도';
protected $name = '서촉지형도(행동)';
protected $info = '[전투] 공격 시 페이즈 + 2';
protected $cost = 200;
protected $consumable = false;
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'initWarPhase'){
return $value + 2;
}
return $value;
}
}
@@ -13,7 +13,7 @@ class event_전투특기_격노 extends \sammo\BaseItem{
protected $id = 74; protected $id = 74;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(격노)'; protected $name = '비급(격노)';
protected $info = '[전투] 상대방 필살 회피 시도시 일정 확률로 격노(필살) 발동, 공격 시 일정 확률로 진노(1페이즈 추가)'; protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가)';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -12,7 +12,7 @@ class event_전투특기_공성 extends \sammo\BaseItem{
protected $id = 53; protected $id = 53;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(공성)'; protected $name = '비급(공성)';
protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%'; protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 차병 숙련을 가산';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -32,4 +32,18 @@ class event_전투특기_공성 extends \sammo\BaseItem{
} }
return [1, 1]; return [1, 1];
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
} }
@@ -11,7 +11,7 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
protected $id = 51; protected $id = 51;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(궁병)'; protected $name = '비급(궁병)';
protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p'; protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 궁병 숙련을 가산';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -29,6 +29,16 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
if($statName === 'warAvoidRatio'){ if($statName === 'warAvoidRatio'){
return $value + 0.2; return $value + 0.2;
} }
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value; return $value;
} }
} }
@@ -11,7 +11,7 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
protected $id = 40; protected $id = 40;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(귀병)'; protected $name = '비급(귀병)';
protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p'; protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 귀병 숙련을 가산';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -29,6 +29,16 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
if($statName === 'warMagicSuccessProb'){ if($statName === 'warMagicSuccessProb'){
return $value + 0.2; return $value + 0.2;
} }
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value; return $value;
} }
} }
@@ -11,7 +11,7 @@ class event_전투특기_기병 extends \sammo\BaseItem{
protected $id = 52; protected $id = 52;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(기병)'; protected $name = '비급(기병)';
protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%'; protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 기병 숙련을 가산';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -31,4 +31,18 @@ class event_전투특기_기병 extends \sammo\BaseItem{
} }
return [1.1, 1]; return [1.1, 1];
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
} }
@@ -7,13 +7,14 @@ use \sammo\WarUnit;
use \sammo\BaseWarUnitTrigger; use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller; use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\WarActivateSkills; use sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_돌격지속;
class event_전투특기_돌격 extends \sammo\BaseItem{ class event_전투특기_돌격 extends \sammo\BaseItem{
protected $id = 60; protected $id = 60;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(돌격)'; protected $name = '비급(돌격)';
protected $info = '[전투] 상대 회피 불가, 공격 시 전투 페이즈 +1, 공격 시 대미지 +10%'; protected $info = '[전투] 공격 시 대등/유리한 병종에게는 퇴각 전까지 전투, 공격 시 페이즈 + 2, 공격 시 대미지 +5%';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -21,21 +22,20 @@ class event_전투특기_돌격 extends \sammo\BaseItem{
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'initWarPhase'){ if($statName === 'initWarPhase'){
return $value + 1; return $value + 2;
} }
return $value; return $value;
} }
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){ if($unit->isAttacker()){
return [1.1, 1]; return [1.05, 1];
} }
return [1, 1]; return [1, 1];
} }
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
(new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '회피불가'))->setPriority(BaseWarUnitTrigger::PRIORITY_BEGIN + 200) new che_돌격지속($unit)
); );
} }
} }
@@ -4,13 +4,14 @@ use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\WarUnit; use \sammo\WarUnit;
use \sammo\Util;
class event_전투특기_무쌍 extends \sammo\BaseItem{ class event_전투특기_무쌍 extends \sammo\BaseItem{
protected $id = 61; protected $id = 61;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(무쌍)'; protected $name = '비급(무쌍)';
protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p'; protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대50%)';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -24,6 +25,11 @@ class event_전투특기_무쌍 extends \sammo\BaseItem{
} }
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
return [1.1, 1]; $attackMultiplier = 1.1;
$defenceMultiplier = 1;
$killnum = $unit->getGeneral()->getRankVar('killnum');
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4);
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.5);
return [$attackMultiplier, $defenceMultiplier];
} }
} }
@@ -15,7 +15,7 @@ class event_전투특기_반계 extends \sammo\BaseItem{
protected $id = 45; protected $id = 45;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(반계)'; protected $name = '비급(반계)';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +100%)'; protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +150%)';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -23,15 +23,15 @@ class event_전투특기_반계 extends \sammo\BaseItem{
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicSuccessDamage' && $aux === '반목'){ if($statName === 'warMagicSuccessDamage' && $aux === '반목'){
return $value + 0.4; return $value + 0.9;
} }
return $value; return $value;
} }
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM, false, '계략약화'), new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반계시도($unit, che_반계시도::TYPE_ITEM), new che_반계시도($unit),
new che_반계발동($unit) new che_반계발동($unit)
); );
} }
@@ -11,7 +11,7 @@ class event_전투특기_보병 extends \sammo\BaseItem{
protected $id = 50; protected $id = 50;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(보병)'; protected $name = '비급(보병)';
protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%'; protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 보병 숙련을 가산';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -32,4 +32,18 @@ class event_전투특기_보병 extends \sammo\BaseItem{
} }
return [1, 0.8]; return [1, 0.8];
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
} }
@@ -13,7 +13,7 @@ class event_전투특기_위압 extends \sammo\BaseItem{
protected $id = 63; protected $id = 63;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(위압)'; protected $name = '비급(위압)';
protected $info = '[전투] 훈련/사기≥90, 병력≥1,000 일 때 첫 페이즈 위압 발동(적 공격 불가)'; protected $info = '[전투] 첫 페이즈 위압 발동(적 공격, 회피 불가, 사기 5 감소)';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -16,7 +16,7 @@ class event_전투특기_의술 extends \sammo\BaseItem{
protected $id = 73; protected $id = 73;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(의술)'; protected $name = '비급(의술)';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'; protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -13,7 +13,7 @@ class event_전투특기_저격 extends \sammo\BaseItem{
protected $id = 70; protected $id = 70;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(저격)'; protected $name = '비급(저격)';
protected $info = '[전투] 새로운 상대와 전투 시 1/3 확률로 저격 발동, 성공 시 사기+10'; protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -21,7 +21,7 @@ class event_전투특기_저격 extends \sammo\BaseItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM, 1/3, 20, 60), new che_저격시도($unit, che_저격시도::TYPE_ITEM, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM) new che_저격발동($unit, che_저격발동::TYPE_ITEM)
); );
} }
@@ -12,7 +12,7 @@ class event_전투특기_필살 extends \sammo\BaseItem{
protected $id = 71; protected $id = 71;
protected $rawName = '비급'; protected $rawName = '비급';
protected $name = '비급(필살)'; protected $name = '비급(필살)';
protected $info = '[전투] 필살 확률 +20%p, 필살 발동시 대상 회피 불가'; protected $info = '[전투] 필살 확률 +30%p, 필살 발동시 대상 회피 불가';
protected $cost = 100; protected $cost = 100;
protected $buyable = true; protected $buyable = true;
protected $consumable = false; protected $consumable = false;
@@ -20,7 +20,7 @@ class event_전투특기_필살 extends \sammo\BaseItem{
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warCriticalRatio'){ if($statName === 'warCriticalRatio'){
return $value + 0.2; return $value + 0.3;
} }
return $value; return $value;
} }
@@ -37,6 +37,9 @@ class che_종횡가 extends \sammo\BaseNation{
if($varType == 'delay'){ if($varType == 'delay'){
return Util::round($value / 2); return Util::round($value / 2);
} }
if($varType == 'globalDelay'){
return Util::round($value / 2);
}
return $value; return $value;
} }
} }
+6 -1
View File
@@ -12,7 +12,7 @@ class che_격노 extends \sammo\BaseSpecial{
protected $id = 74; protected $id = 74;
protected $name = '격노'; protected $name = '격노';
protected $info = '[전투] 상대방 필살 회피 시도시 일정 확률로 격노(필살) 발동, 공격 시 일정 확률로 진노(1페이즈 추가)'; protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가), 격노마다 대미지 20% 추가 중첩';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -20,6 +20,11 @@ class che_격노 extends \sammo\BaseSpecial{
SpecialityHelper::STAT_STRENGTH, SpecialityHelper::STAT_STRENGTH,
]; ];
public function getWarPowerMultiplier(WarUnit $unit):array{
$activatedCnt = $unit->hasActivatedSkillOnLog('격노');
return [1 + 0.2*$activatedCnt, 1];
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_격노시도($unit), new che_격노시도($unit),
+3 -3
View File
@@ -13,7 +13,7 @@ class che_견고 extends \sammo\BaseSpecial{
protected $id = 62; protected $id = 62;
protected $name = '견고'; protected $name = '견고';
protected $info = '[전투] 상대 필살, 격노, 위압, 저격 불가, 상대 계략 시도시 성공 확률 -10%p, 부상 없음, 아군 피해 -5%'; protected $info = '[전투] 상대 필살, 저격 불가, 상대 계략 시도시 성공 확률 -10%p, 부상 없음, 아군 피해 -10%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -30,11 +30,11 @@ class che_견고 extends \sammo\BaseSpecial{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '필살불가', '위압불가', '격노불가', '계략약화', '저격불가') new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '필살불가', '계략약화', '저격불가')
); );
} }
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
return [1, 0.95]; return [1, 0.9];
} }
} }
+15 -1
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@@ -11,7 +11,7 @@ class che_공성 extends \sammo\BaseSpecial{
protected $id = 53; protected $id = 53;
protected $name = '공성'; protected $name = '공성';
protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%'; protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 차병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -33,4 +33,18 @@ class che_공성 extends \sammo\BaseSpecial{
} }
return [1, 1]; return [1, 1];
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
} }
+11 -1
View File
@@ -10,7 +10,7 @@ class che_궁병 extends \sammo\BaseSpecial{
protected $id = 51; protected $id = 51;
protected $name = '궁병'; protected $name = '궁병';
protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p'; protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 궁병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -31,6 +31,16 @@ class che_궁병 extends \sammo\BaseSpecial{
if($statName === 'warAvoidRatio'){ if($statName === 'warAvoidRatio'){
return $value + 0.2; return $value + 0.2;
} }
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value; return $value;
} }
} }
+11 -1
View File
@@ -10,7 +10,7 @@ class che_귀병 extends \sammo\BaseSpecial{
protected $id = 40; protected $id = 40;
protected $name = '귀병'; protected $name = '귀병';
protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p'; protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 귀병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -30,6 +30,16 @@ class che_귀병 extends \sammo\BaseSpecial{
if($statName === 'warMagicSuccessProb'){ if($statName === 'warMagicSuccessProb'){
return $value + 0.2; return $value + 0.2;
} }
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value; return $value;
} }
} }
+15 -1
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@@ -10,7 +10,7 @@ class che_기병 extends \sammo\BaseSpecial{
protected $id = 52; protected $id = 52;
protected $name = '기병'; protected $name = '기병';
protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%'; protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 기병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -33,4 +33,18 @@ class che_기병 extends \sammo\BaseSpecial{
} }
return [1.1, 1]; return [1.1, 1];
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
} }
+5 -5
View File
@@ -7,12 +7,13 @@ use \sammo\WarUnit;
use \sammo\BaseWarUnitTrigger; use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller; use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\WarActivateSkills; use sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_돌격지속;
class che_돌격 extends \sammo\BaseSpecial{ class che_돌격 extends \sammo\BaseSpecial{
protected $id = 60; protected $id = 60;
protected $name = '돌격'; protected $name = '돌격';
protected $info = '[전투] 상대 회피 불가, 공격 시 전투 페이즈 +1, 공격 시 대미지 +10%'; protected $info = '[전투] 공격 시 대등/유리한 병종에게는 퇴각 전까지 전투, 공격 시 페이즈 + 2, 공격 시 대미지 +5%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -22,21 +23,20 @@ class che_돌격 extends \sammo\BaseSpecial{
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'initWarPhase'){ if($statName === 'initWarPhase'){
return $value + 1; return $value + 2;
} }
return $value; return $value;
} }
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){ if($unit->isAttacker()){
return [1.1, 1]; return [1.05, 1];
} }
return [1, 1]; return [1, 1];
} }
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
(new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '회피불가'))->setPriority(BaseWarUnitTrigger::PRIORITY_BEGIN + 200) new che_돌격지속($unit)
); );
} }
} }
+8 -2
View File
@@ -4,12 +4,13 @@ use \sammo\iAction;
use \sammo\General; use \sammo\General;
use \sammo\SpecialityHelper; use \sammo\SpecialityHelper;
use \sammo\WarUnit; use \sammo\WarUnit;
use \sammo\Util;
class che_무쌍 extends \sammo\BaseSpecial{ class che_무쌍 extends \sammo\BaseSpecial{
protected $id = 61; protected $id = 61;
protected $name = '무쌍'; protected $name = '무쌍';
protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p'; protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대50%)';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -25,6 +26,11 @@ class che_무쌍 extends \sammo\BaseSpecial{
} }
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
return [1.1, 1]; $attackMultiplier = 1.1;
$defenceMultiplier = 1;
$killnum = $unit->getGeneral()->getRankVar('killnum');
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4);
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.5);
return [$attackMultiplier, $defenceMultiplier];
} }
} }
+2 -2
View File
@@ -14,7 +14,7 @@ class che_반계 extends \sammo\BaseSpecial{
protected $id = 45; protected $id = 45;
protected $name = '반계'; protected $name = '반계';
protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +100%)'; protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +150%)';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -24,7 +24,7 @@ class che_반계 extends \sammo\BaseSpecial{
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicSuccessDamage' && $aux === '반목'){ if($statName === 'warMagicSuccessDamage' && $aux === '반목'){
return $value + 0.4; return $value + 0.9;
} }
return $value; return $value;
} }
+15 -1
View File
@@ -10,7 +10,7 @@ class che_보병 extends \sammo\BaseSpecial{
protected $id = 50; protected $id = 50;
protected $name = '보병'; protected $name = '보병';
protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%'; protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 보병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -33,4 +33,18 @@ class che_보병 extends \sammo\BaseSpecial{
} }
return [1, 0.8]; return [1, 0.8];
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
} }
+1 -4
View File
@@ -12,7 +12,7 @@ class che_위압 extends \sammo\BaseSpecial{
protected $id = 63; protected $id = 63;
protected $name = '위압'; protected $name = '위압';
protected $info = '[전투] 훈련/사기≥90, 병력≥1,000 일 때 첫 페이즈 위압 발동(적 공격 불가)'; protected $info = '[전투] 첫 페이즈 위압 발동(적 공격, 회피 불가, 사기 5 감소)';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -21,9 +21,6 @@ class che_위압 extends \sammo\BaseSpecial{
]; ];
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
if($unit->getPhase() != 0){
return null;
}
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_위압시도($unit), new che_위압시도($unit),
new che_위압발동($unit) new che_위압발동($unit)
+1 -1
View File
@@ -15,7 +15,7 @@ class che_의술 extends \sammo\BaseSpecial{
protected $id = 73; protected $id = 73;
protected $name = '의술'; protected $name = '의술';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'; protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 1/3 감소, 부상 회복)';
static $selectWeightType = SpecialityHelper::WEIGHT_PERCENT; static $selectWeightType = SpecialityHelper::WEIGHT_PERCENT;
static $selectWeight = 2; static $selectWeight = 2;
+2 -2
View File
@@ -12,7 +12,7 @@ class che_저격 extends \sammo\BaseSpecial{
protected $id = 70; protected $id = 70;
protected $name = '저격'; protected $name = '저격';
protected $info = '[전투] 새로운 상대와 전투 시 1/3 확률로 저격 발동, 성공 시 사기+10'; protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -24,7 +24,7 @@ class che_저격 extends \sammo\BaseSpecial{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_NONE, 1/3, 20, 60), new che_저격시도($unit, che_저격시도::TYPE_NONE, 0.5, 20, 40),
new che_저격발동($unit) new che_저격발동($unit)
); );
} }
+2 -2
View File
@@ -9,7 +9,7 @@ class che_징병 extends \sammo\BaseSpecial{
protected $id = 72; protected $id = 72;
protected $name = '징병'; protected $name = '징병';
protected $info = '[군사] 징·모병비 -50%, 통솔 순수 능력치 보정 +15%'; protected $info = '[군사] 징·모병비 -50%, 통솔 순수 능력치 보정 +25%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -29,7 +29,7 @@ class che_징병 extends \sammo\BaseSpecial{
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'leadership'){ if($statName === 'leadership'){
return $value *= 1.15; return $value + $general->getVar('leadership') * 0.25;
} }
return $value; return $value;
} }
+2 -2
View File
@@ -9,7 +9,7 @@ class che_척사 extends \sammo\BaseSpecial{
protected $id = 75; protected $id = 75;
protected $name = '척사'; protected $name = '척사';
protected $info = '[전투] 지역·도시 병종 상대로 대미지 +10%, 아군 피해 -10%'; protected $info = '[전투] 지역·도시 병종 상대로 대미지 +15%, 아군 피해 -15%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -22,7 +22,7 @@ class che_척사 extends \sammo\BaseSpecial{
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType(); $opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){ if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
return [1.1, 0.9]; return [1.15, 0.85];
} }
return [1, 1]; return [1, 1];
} }
+2 -2
View File
@@ -11,7 +11,7 @@ class che_필살 extends \sammo\BaseSpecial{
protected $id = 71; protected $id = 71;
protected $name = '필살'; protected $name = '필살';
protected $info = '[전투] 필살 확률 +20%p, 필살 발동시 대상 회피 불가'; protected $info = '[전투] 필살 확률 +30%p, 필살 발동시 대상 회피 불가';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -23,7 +23,7 @@ class che_필살 extends \sammo\BaseSpecial{
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warCriticalRatio'){ if($statName === 'warCriticalRatio'){
return $value + 0.2; return $value + 0.30;
} }
return $value; return $value;
} }
+1 -1
View File
@@ -86,7 +86,7 @@ abstract class BaseWarUnitTrigger extends ObjectTrigger{
$itemRawName = $item->getRawName(); $itemRawName = $item->getRawName();
$self->activateSkill($itemName); $self->activateSkill($itemName);
if (!($this->raiseType & static::TYPE_CONSUMABLE_ITEM)) { if ($this->raiseType != static::TYPE_CONSUMABLE_ITEM) {
return false; return false;
} }
+34 -1
View File
@@ -17,6 +17,7 @@ use \sammo\Constraint\ConstraintHelper;
abstract class BaseCommand{ abstract class BaseCommand{
static protected $actionName = 'CommandName'; static protected $actionName = 'CommandName';
static public $reqArg = false; static public $reqArg = false;
static protected $isLazyCalcReqTurn = false;
public function getCommandDetailTitle():string{ public function getCommandDetailTitle():string{
return $this->getName(); return $this->getName();
@@ -54,7 +55,6 @@ abstract class BaseCommand{
static protected $isInitStatic = true; static protected $isInitStatic = true;
protected static function initStatic(){ protected static function initStatic(){
} }
public function __construct(General $generalObj, array $env, $arg = null){ public function __construct(General $generalObj, array $env, $arg = null){
@@ -271,6 +271,29 @@ abstract class BaseCommand{
return $this->logger; return $this->logger;
} }
abstract public function getNextExecuteKey():string;
abstract public function getNextAvailableTurn():?int;
abstract public function setNextAvailable(?int $yearMonth=null);
protected function testPostReqTurn():?array{
if(!$this->getPostReqTurn()){
return null;
}
$nextAvailableTurn = $this->getNextAvailableTurn();
if($nextAvailableTurn === null){
return null;
}
$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
$remainTurn = $nextAvailableTurn - $yearMonth;
if($remainTurn <= 0){
return null;
}
return ['testPostReqTurn', "{$remainTurn}턴 더 기다려야 합니다"];
}
public function testPermissionToReserve():?string{ public function testPermissionToReserve():?string{
if($this->cachedPermissionToReserve){ if($this->cachedPermissionToReserve){
return $this->reasonNoPermissionToReserve; return $this->reasonNoPermissionToReserve;
@@ -331,6 +354,11 @@ abstract class BaseCommand{
]; ];
[$this->reasonConstraint, $this->reasonNotMinConditionMet] = Constraint::testAll($this->minConditionConstraints??[], $constraintInput, $this->env); [$this->reasonConstraint, $this->reasonNotMinConditionMet] = Constraint::testAll($this->minConditionConstraints??[], $constraintInput, $this->env);
if($this->reasonNotMinConditionMet === null && !self::$isLazyCalcReqTurn){
[$this->reasonConstraint, $this->reasonNotMinConditionMet] = $this->testPostReqTurn();
}
$this->cachedMinConditionMet = true; $this->cachedMinConditionMet = true;
return $this->reasonNotMinConditionMet; return $this->reasonNotMinConditionMet;
@@ -364,6 +392,11 @@ abstract class BaseCommand{
]; ];
[$this->reasonConstraint, $this->reasonNotFullConditionMet] = Constraint::testAll($this->fullConditionConstraints??[], $constraintInput, $this->env); [$this->reasonConstraint, $this->reasonNotFullConditionMet] = Constraint::testAll($this->fullConditionConstraints??[], $constraintInput, $this->env);
if($this->reasonNotFullConditionMet === null){
[$this->reasonConstraint, $this->reasonNotFullConditionMet] = $this->testPostReqTurn();
}
$this->cachedFullConditionMet = true; $this->cachedFullConditionMet = true;
return $this->reasonNotFullConditionMet; return $this->reasonNotFullConditionMet;
@@ -70,8 +70,8 @@ class che_기술연구 extends che_상업투자{
if($trust < 80){ if($trust < 80){
$successRatio *= $trust / 80; $successRatio *= $trust / 80;
} }
$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio); $successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio); $failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
$successRatio = Util::valueFit($successRatio, 0, 1); $successRatio = Util::valueFit($successRatio, 0, 1);
$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio); $failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
@@ -142,8 +142,8 @@ class che_상업투자 extends Command\GeneralCommand{
if($trust < 80){ if($trust < 80){
$successRatio *= $trust / 80; $successRatio *= $trust / 80;
} }
$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio); $successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio); $failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
$successRatio = Util::valueFit($successRatio, 0, 1); $successRatio = Util::valueFit($successRatio, 0, 1);
$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio); $failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
@@ -169,7 +169,7 @@ class che_숙련전환 extends Command\GeneralCommand
$logger = $general->getLogger(); $logger = $general->getLogger();
$srcDex = $general->getVar('dex' . $this->srcArmType); $srcDex = $general->getVar('dex' . $this->srcArmType);
$cutDex = Util::toInt($srcDex * 0.25); $cutDex = Util::toInt($srcDex * 0.4);
$cutDexText = number_format($cutDex); $cutDexText = number_format($cutDex);
$addDex = Util::toInt($cutDex * 9 / 10); $addDex = Util::toInt($cutDex * 9 / 10);
$addDexText = number_format($addDex); $addDexText = number_format($addDex);
@@ -207,7 +207,7 @@ class che_숙련전환 extends Command\GeneralCommand
foreach (GameUnitConst::allType() as $armType => $armName) { foreach (GameUnitConst::allType() as $armType => $armName) {
$dexVal = $general->getVar('dex' . $armType); $dexVal = $general->getVar('dex' . $armType);
$dexValText = number_format($dexVal); $dexValText = number_format($dexVal);
$cutDex = Util::toInt($dexVal * 0.25); $cutDex = Util::toInt($dexVal * 0.4);
$addDex = Util::toInt($cutDex * 9 / 10); $addDex = Util::toInt($cutDex * 9 / 10);
$addDexText = number_format($addDex); $addDexText = number_format($addDex);
$newDex = $dexVal - $cutDex; $newDex = $dexVal - $cutDex;
@@ -220,7 +220,7 @@ class che_숙련전환 extends Command\GeneralCommand
ob_start(); ob_start();
?> ?>
본인의 특정 병종 숙련을 25% 줄이고, 줄어든 숙련 중 9/10(90%p)를 다른 병종 숙련으로 전환합니다.<br> 본인의 특정 병종 숙련을 40% 줄이고, 줄어든 숙련 중 9/10(90%p)를 다른 병종 숙련으로 전환합니다.<br>
<select class='formInput' name="srcArmType" id="srcArmType" size='1' style='color:white;background-color:black;'> <select class='formInput' name="srcArmType" id="srcArmType" size='1' style='color:white;background-color:black;'>
<?php foreach ($dexSrcTexts as $armType => $infoText) : ?> <?php foreach ($dexSrcTexts as $armType => $infoText) : ?>
@@ -131,17 +131,9 @@ class che_인재탐색 extends Command\GeneralCommand
$nationID = $general->getNationID(); $nationID = $general->getNationID();
$nationCnt = count(getAllNationStaticInfo());
$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2'); $totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4'); $totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
$genCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
$npcCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND 3 <= npc AND npc <= 4', $nationID);
$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
$avgCnt = $currCnt / $nationCnt;
$foundNpc = Util::randBool($this->calcFoundProp($env['maxgeneral'], $totalGenCnt, $totalNpcCnt)); $foundNpc = Util::randBool($this->calcFoundProp($env['maxgeneral'], $totalGenCnt, $totalNpcCnt));
$logger = $general->getLogger(); $logger = $general->getLogger();
@@ -32,24 +32,6 @@ class che_전투특기초기화 extends Command\GeneralCommand{
} }
protected function init(){ protected function init(){
$general = $this->generalObj;
$env = $this->env;
$yearMonth = Util::joinYearMonth($env['year'], $env['month']);
$auxYearMonth = $general->getAuxVar('used_'.$this->getName())??-999;
if($yearMonth < $auxYearMonth + 60){
$this->minConditionConstraints=[
ConstraintHelper::AlwaysFail('초기화한 지 5년이 지나야합니다')
];
$this->fullConditionConstraints=[
ConstraintHelper::AlwaysFail('초기화한 지 5년이 지나야합니다')
];
return;
}
$this->minConditionConstraints=[ $this->minConditionConstraints=[
ConstraintHelper::ReqGeneralValue(static::$specialType, static::$specialText, '!=', 'None', '특기가 없습니다.'), ConstraintHelper::ReqGeneralValue(static::$specialType, static::$specialText, '!=', 'None', '특기가 없습니다.'),
]; ];
@@ -57,7 +39,6 @@ class che_전투특기초기화 extends Command\GeneralCommand{
$this->fullConditionConstraints=[ $this->fullConditionConstraints=[
ConstraintHelper::ReqGeneralValue(static::$specialType, static::$specialText, '!=', 'None', '특기가 없습니다.') ConstraintHelper::ReqGeneralValue(static::$specialType, static::$specialText, '!=', 'None', '특기가 없습니다.')
]; ];
} }
public function getCommandDetailTitle():string{ public function getCommandDetailTitle():string{
@@ -82,7 +63,7 @@ class che_전투특기초기화 extends Command\GeneralCommand{
} }
public function getPostReqTurn():int{ public function getPostReqTurn():int{
return 0; return 60;
} }
public function getTermString():string{ public function getTermString():string{
@@ -113,7 +94,6 @@ class che_전투특기초기화 extends Command\GeneralCommand{
$general->setVar(static::$specialType, 'None'); $general->setVar(static::$specialType, 'None');
$general->setVar(static::$speicalAge, $general->getVar('age') + 1); $general->setVar(static::$speicalAge, $general->getVar('age') + 1);
$general->setAuxVar('used_'.$this->getName(), $yearMonth);
$logger = $general->getLogger(); $logger = $general->getLogger();
@@ -127,8 +127,8 @@ class che_정착장려 extends Command\GeneralCommand{
$score = Util::valueFit($this->calcBaseScore(), 1); $score = Util::valueFit($this->calcBaseScore(), 1);
['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey); ['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio); $successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio); $failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
$successRatio = Util::valueFit($successRatio, 0, 1); $successRatio = Util::valueFit($successRatio, 0, 1);
$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio); $failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
@@ -128,8 +128,8 @@ class che_주민선정 extends Command\GeneralCommand{
$score = Util::valueFit($this->calcBaseScore(), 1); $score = Util::valueFit($this->calcBaseScore(), 1);
['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey); ['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio); $successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio); $failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
$successRatio = Util::valueFit($successRatio, 0, 1); $successRatio = Util::valueFit($successRatio, 0, 1);
$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio); $failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
+31
View File
@@ -1,6 +1,37 @@
<?php <?php
namespace sammo\Command; namespace sammo\Command;
use \sammo\Util;
abstract class GeneralCommand extends BaseCommand{ abstract class GeneralCommand extends BaseCommand{
public function getNextExecuteKey():string{
$turnKey = static::$actionName;
$generalID = $this->getGeneral()->getID();
$executeKey = "next_execute_{$generalID}_{$turnKey}";
return $executeKey;
}
public function getNextAvailableTurn():?int{
if($this->isArgValid && !$this->getPostReqTurn()){
return null;
}
$db = \sammo\DB::db();
$lastExecuteStor = \sammo\KVStorage::getStorage($db, 'next_execute');
return $lastExecuteStor->getValue($this->getNextExecuteKey());
}
public function setNextAvailable(?int $yearMonth=null){
if(!$this->getPostReqTurn()){
return;
}
if($yearMonth === null){
$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month'])
+ $this->getPostReqTurn() - $this->getPreReqTurn();
}
$db = \sammo\DB::db();
$lastExecuteStor = \sammo\KVStorage::getStorage($db, 'next_execute');
$lastExecuteStor->setValue($this->getNextExecuteKey(), $yearMonth);
}
}; };
+2 -2
View File
@@ -99,7 +99,7 @@ class che_급습 extends Command\NationCommand
$reqTurn = $this->getPreReqTurn() + 1; $reqTurn = $this->getPreReqTurn() + 1;
$postReqTurn = $this->getPostReqTurn(); $postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
} }
public function getCost(): array public function getCost(): array
@@ -193,7 +193,7 @@ class che_급습 extends Command\NationCommand
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동"); $logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
$db->update('nation', [ $db->update('nation', [
'strategic_cmd_limit' => $this->getPostReqTurn() 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$db->update('diplomacy', [ $db->update('diplomacy', [
'term' => $db->sqleval('`term` - %i', 3), 'term' => $db->sqleval('`term` - %i', 3),
+11 -2
View File
@@ -124,9 +124,18 @@ class che_물자원조 extends Command\NationCommand{
} }
public function getPostReqTurn():int{ public function getPostReqTurn():int{
//NOTE: 자체 postReqTurn 사용
return 12; return 12;
} }
public function getNextAvailableTurn():?int{
return null;
}
public function setNextAvailable(?int $yearMonth=null){
return;
}
public function getBrief():string{ public function getBrief():string{
[$goldAmount, $riceAmount] = $this->arg['amountList']; [$goldAmount, $riceAmount] = $this->arg['amountList'];
$goldAmountText = number_format($goldAmount); $goldAmountText = number_format($goldAmount);
@@ -264,12 +273,12 @@ class che_물자원조 extends Command\NationCommand{
>【<?=$nation['name']?> 】</option> >【<?=$nation['name']?> 】</option>
<?php endforeach; ?> <?php endforeach; ?>
</select> </select>
국고 <select class='formInput' name="amountList[]" class="amountList" size='1' style='color:white;background-color:black;'> 국고 <select class='formInput amountList' name="amountList[]" size='1' style='color:white;background-color:black;'>
<?php foreach(Util::range($currentNationLevel+1) as $nationLevel): ?> <?php foreach(Util::range($currentNationLevel+1) as $nationLevel): ?>
<option value='<?=$nationLevel*GameConst::$coefAidAmount?>'><?=$nationLevel*GameConst::$coefAidAmount?></option> <option value='<?=$nationLevel*GameConst::$coefAidAmount?>'><?=$nationLevel*GameConst::$coefAidAmount?></option>
<?php endforeach; ?> <?php endforeach; ?>
</select> </select>
병량 <select class='formInput' name="amountList[]" class="amountList" size='1' style='color:white;background-color:black;'> 병량 <select class='formInput amountList' name="amountList[]" size='1' style='color:white;background-color:black;'>
<?php foreach(Util::range($currentNationLevel+1) as $nationLevel): ?> <?php foreach(Util::range($currentNationLevel+1) as $nationLevel): ?>
<option value='<?=$nationLevel*GameConst::$coefAidAmount?>'><?=$nationLevel*GameConst::$coefAidAmount?></option> <option value='<?=$nationLevel*GameConst::$coefAidAmount?>'><?=$nationLevel*GameConst::$coefAidAmount?></option>
<?php endforeach; ?> <?php endforeach; ?>
@@ -72,9 +72,6 @@ class che_백성동원 extends Command\NationCommand{
$this->fullConditionConstraints=[ $this->fullConditionConstraints=[
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::AllowDiplomacyStatus($this->generalObj->getNationID(), [
0, 1
], '전쟁중이 아닙니다.'),
ConstraintHelper::OccupiedDestCity(), ConstraintHelper::OccupiedDestCity(),
ConstraintHelper::AvailableStrategicCommand() ConstraintHelper::AvailableStrategicCommand()
]; ];
@@ -85,7 +82,7 @@ class che_백성동원 extends Command\NationCommand{
$reqTurn = $this->getPreReqTurn()+1; $reqTurn = $this->getPreReqTurn()+1;
$postReqTurn = $this->getPostReqTurn(); $postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
} }
public function getCost():array{ public function getCost():array{
@@ -161,7 +158,7 @@ class che_백성동원 extends Command\NationCommand{
$logger->pushNationalHistoryLog("<L><b>【전략】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다."); $logger->pushNationalHistoryLog("<L><b>【전략】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다.");
$db->update('nation', [ $db->update('nation', [
'strategic_cmd_limit' => $this->getPostReqTurn() 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0)); $this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
+2 -2
View File
@@ -84,7 +84,7 @@ class che_수몰 extends Command\NationCommand{
$reqTurn = $this->getPreReqTurn()+1; $reqTurn = $this->getPreReqTurn()+1;
$postReqTurn = $this->getPostReqTurn(); $postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
} }
public function getCost():array{ public function getCost():array{
@@ -179,7 +179,7 @@ class che_수몰 extends Command\NationCommand{
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>수몰</>을 발동"); $logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>수몰</>을 발동");
$db->update('nation', [ $db->update('nation', [
'strategic_cmd_limit' => $this->getPostReqTurn() 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0)); $this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
@@ -61,7 +61,7 @@ class che_의병모집 extends Command\NationCommand
$reqTurn = $this->getPreReqTurn() + 1; $reqTurn = $this->getPreReqTurn() + 1;
$postReqTurn = $this->getPostReqTurn(); $postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
} }
public function getCost(): array public function getCost(): array
@@ -232,7 +232,7 @@ class che_의병모집 extends Command\NationCommand
$gameStor->npccount = $lastCreatGenIdx; $gameStor->npccount = $lastCreatGenIdx;
$db->update('nation', [ $db->update('nation', [
'gennum' => $db->sqleval('gennum + %i', $createGenCnt), 'gennum' => $db->sqleval('gennum + %i', $createGenCnt),
'strategic_cmd_limit' => $this->getPostReqTurn() 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
@@ -96,7 +96,7 @@ class che_이호경식 extends Command\NationCommand
$reqTurn = $this->getPreReqTurn() + 1; $reqTurn = $this->getPreReqTurn() + 1;
$postReqTurn = $this->getPostReqTurn(); $postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
} }
public function getCost(): array public function getCost(): array
@@ -190,7 +190,7 @@ class che_이호경식 extends Command\NationCommand
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동"); $logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
$db->update('nation', [ $db->update('nation', [
'strategic_cmd_limit' => $this->getPostReqTurn() 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$db->update('diplomacy', [ $db->update('diplomacy', [
'term' => $db->sqleval('IF(`state`=0, %i, `term`+ %i)', 3, 3), 'term' => $db->sqleval('IF(`state`=0, %i, `term`+ %i)', 3, 3),
+9 -1
View File
@@ -82,7 +82,6 @@ class che_초토화 extends Command\NationCommand{
ConstraintHelper::ReqNationValue('surlimit', '제한 턴', '==', 0, '외교제한 턴이 남아있습니다.'), ConstraintHelper::ReqNationValue('surlimit', '제한 턴', '==', 0, '외교제한 턴이 남아있습니다.'),
ConstraintHelper::DisallowDiplomacyStatus($this->generalObj->getNationID(), [ ConstraintHelper::DisallowDiplomacyStatus($this->generalObj->getNationID(), [
0 => '평시에만 가능합니다.', 0 => '평시에만 가능합니다.',
1 => '평시에만 가능합니다.'
], ), ], ),
]; ];
} }
@@ -96,9 +95,18 @@ class che_초토화 extends Command\NationCommand{
} }
public function getPostReqTurn():int{ public function getPostReqTurn():int{
//NOTE: 자체 postReqTurn 사용
return 24; return 24;
} }
public function getNextAvailableTurn():?int{
return null;
}
public function setNextAvailable(?int $yearMonth=null){
return;
}
public function getCommandDetailTitle():string{ public function getCommandDetailTitle():string{
$name = $this->getName(); $name = $this->getName();
+82 -19
View File
@@ -9,10 +9,12 @@ use \sammo\{
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command, Command,
KVStorage,
Message, MessageTarget Message, MessageTarget
}; };
use function \sammo\{ use function \sammo\{
buildNationCommandClass,
getDomesticExpLevelBonus, getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalRatioDomestic,
CriticalScoreEx, CriticalScoreEx,
@@ -38,6 +40,7 @@ class che_피장파장 extends Command\NationCommand{
return false; return false;
} }
$destNationID = $this->arg['destNationID']; $destNationID = $this->arg['destNationID'];
$commandType = $this->arg['commandType'];
if(!is_int($destNationID)){ if(!is_int($destNationID)){
return false; return false;
@@ -46,8 +49,17 @@ class che_피장파장 extends Command\NationCommand{
return false; return false;
} }
if(!is_string($commandType)){
return false;
}
if(!in_array($commandType, GameConst::$availableChiefCommand['전략'])){
return false;
}
$this->arg = [ $this->arg = [
'destNationID'=>$destNationID 'destNationID'=>$destNationID,
'commandType'=>$commandType
]; ];
return true; return true;
} }
@@ -58,12 +70,11 @@ class che_피장파장 extends Command\NationCommand{
$env = $this->env; $env = $this->env;
$this->setCity(); $this->setCity();
$this->setNation(['strategic_cmd_limit']); $this->setNation();
$this->minConditionConstraints=[ $this->minConditionConstraints=[
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
ConstraintHelper::AvailableStrategicCommand(),
]; ];
} }
@@ -71,6 +82,24 @@ class che_피장파장 extends Command\NationCommand{
{ {
$this->setDestNation($this->arg['destNationID'], null); $this->setDestNation($this->arg['destNationID'], null);
if($this->getNationID() == 0){
$this->fullConditionConstraints=[
ConstraintHelper::OccupiedCity()
];
return;
}
$cmd = buildNationCommandClass($this->arg['commandType'], $this->generalObj, $this->env, new LastTurn());
$currYearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
$nextAvailableTurn = $cmd->getNextAvailableTurn();
if($currYearMonth < $nextAvailableTurn){
$this->fullConditionConstraints=[
ConstraintHelper::AlwaysFail('해당 전략을 아직 사용할 수 없습니다')
];
return;
}
$this->fullConditionConstraints=[ $this->fullConditionConstraints=[
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(), ConstraintHelper::BeChief(),
@@ -79,16 +108,14 @@ class che_피장파장 extends Command\NationCommand{
[0, 1], [0, 1],
'선포, 전쟁중인 상대국에게만 가능합니다.' '선포, 전쟁중인 상대국에게만 가능합니다.'
), ),
ConstraintHelper::AvailableStrategicCommand(),
]; ];
} }
public function getCommandDetailTitle():string{ public function getCommandDetailTitle():string{
$name = $this->getName(); $name = $this->getName();
$reqTurn = $this->getPreReqTurn()+1; $reqTurn = $this->getPreReqTurn()+1;
$postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; return "{$name}/{$reqTurn}턴(대상 재사용 대기 {$this->getTargetPostReqTurn()})";
} }
public function getCost():array{ public function getCost():array{
@@ -96,10 +123,14 @@ class che_피장파장 extends Command\NationCommand{
} }
public function getPreReqTurn():int{ public function getPreReqTurn():int{
return 2; return 1;
} }
public function getPostReqTurn():int{ public function getPostReqTurn():int{
return 0;
}
public function getTargetPostReqTurn():int{
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit); $genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
$nextTerm = Util::round(sqrt($genCount*2)*10); $nextTerm = Util::round(sqrt($genCount*2)*10);
@@ -109,8 +140,10 @@ class che_피장파장 extends Command\NationCommand{
public function getBrief():string{ public function getBrief():string{
$commandName = $this->getName(); $commandName = $this->getName();
$cmd = buildNationCommandClass($this->arg['commandType'], $this->generalObj, $this->env, new LastTurn());
$targetCommandName = $cmd->getName();
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name']; $destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
return "{$destNationName}】에 {$commandName}"; return "{$destNationName}】에{$targetCommandName} {$commandName}";
} }
@@ -144,13 +177,16 @@ class che_피장파장 extends Command\NationCommand{
$commandName = $this->getName(); $commandName = $this->getName();
$josaUl = JosaUtil::pick($commandName, '을'); $josaUl = JosaUtil::pick($commandName, '을');
$cmd = buildNationCommandClass($this->arg['commandType'], $this->generalObj, $this->env, new LastTurn());
$logger = $general->getLogger(); $logger = $general->getLogger();
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>"); $logger->pushGeneralActionLog("<G><b>{$cmd->getName()}</b></> 전략의 {$commandName} 발동! <1>$date</>");
$general->addExperience(5 * ($this->getPreReqTurn() + 1)); $general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1)); $general->addDedication(5 * ($this->getPreReqTurn() + 1));
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다."; $broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <G><b>{$cmd->getName()}</b></> 전략의 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); $nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach($nationGeneralList as $nationGeneralID){ foreach($nationGeneralList as $nationGeneralID){
@@ -161,7 +197,7 @@ class che_피장파장 extends Command\NationCommand{
$josaYiCommand = JosaUtil::pick($commandName, '이'); $josaYiCommand = JosaUtil::pick($commandName, '이');
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다."; $broadcastMessage = "아국에 <G><b>{$cmd->getName()}</b></> 전략의 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); $destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach($destNationGeneralList as $destNationGeneralID){ foreach($destNationGeneralList as $destNationGeneralID){
@@ -171,17 +207,17 @@ class che_피장파장 extends Command\NationCommand{
} }
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month); $destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동"); $destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <G><b>{$cmd->getName()}</b></> <M>{$commandName}</>{$josaUl} 발동");
$destNationLogger->flush(); $destNationLogger->flush();
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동"); $logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <G><b>{$cmd->getName()}</b></> <M>{$commandName}</>{$josaUl} 발동");
$db->update('nation', [ $nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
'strategic_cmd_limit' => $this->getPostReqTurn() $destNationStor = KVStorage::getStorage($db, $destNationID, 'nation_env');
], 'nation=%i', $nationID);
$db->update('nation', [ $yearMonth = Util::joinYearMonth($env['year'], $env['month']);
'strategic_cmd_limit' => $db->sqleval('strategic_cmd_limit + %i', static::$delayCnt) $nationStor->setValue($cmd->getNextExecuteKey(), $yearMonth + $this->getTargetPostReqTurn());
], 'nation = %i', $destNationID); $destNationStor->setValue($cmd->getNextExecuteKey(), $yearMonth + static::$delayCnt);
$general->applyDB($db); $general->applyDB($db);
@@ -218,10 +254,26 @@ class che_피장파장 extends Command\NationCommand{
$nationList[] = $destNation; $nationList[] = $destNation;
} }
$availableCommandTypeList = [];
$currYearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
foreach(GameConst::$availableChiefCommand['전략'] as $commandType){
$cmd = buildNationCommandClass($commandType, $generalObj, $this->env, new LastTurn());
$cmdName = $cmd->getName();
$remainTurn = 0;
$nextAvailableTurn = $cmd->getNextAvailableTurn();
if($nextAvailableTurn !== null && $currYearMonth < $nextAvailableTurn){
$remainTurn = $nextAvailableTurn - $currYearMonth;
}
$availableCommandTypeList[$commandType] = [$cmdName, $remainTurn];
}
ob_start(); ob_start();
?> ?>
<?=\sammo\getMapHtml()?><br> <?=\sammo\getMapHtml()?><br>
선택된 국가에 피장파장을 발동합니다.<br> 선택된 국가에 피장파장을 발동합니다.<br>
지정한 전략을 상대국이 <?=static::$delayCnt?>턴 동안 사용할 수 없게됩니다.<br>
대신 아국은 지정한 전략을<?=$this->getTargetPostReqTurn()?>턴 동안 사용할 수 없습니다.<br>
선포, 전쟁중인 상대국에만 가능합니다.<br> 선포, 전쟁중인 상대국에만 가능합니다.<br>
상대 국가를 목록에서 선택하세요.<br> 상대 국가를 목록에서 선택하세요.<br>
배경색은 현재 피장파장 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br> 배경색은 현재 피장파장 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
@@ -232,6 +284,17 @@ class che_피장파장 extends Command\NationCommand{
style='color:<?=$nation['color']?>;<?=$nation['availableCommand']?'':'background-color:red;'?>' style='color:<?=$nation['color']?>;<?=$nation['availableCommand']?'':'background-color:red;'?>'
>【<?=$nation['name']?> 】</option> >【<?=$nation['name']?> 】</option>
<?php endforeach; ?> <?php endforeach; ?>
</select>에
<select class='formInput' name="commandType" id="commandType" size='1' style='color:white;background-color:black;'>
<?php foreach($availableCommandTypeList as $commandType=>[$cmdName, $cmdRemainTurn]):
/** @var \sammo\Command\NationCommand $cmdObj */
?>
<option
value='<?=$commandType?>'
style='color:white;<?=$cmdRemainTurn?'background-color:red;':''?>'
><?=$cmdName?><?=$cmdRemainTurn?"({$cmdRemainTurn}턴 뒤)":''?></option>
<?php endforeach; ?>
</select> 전략을
<input type=button id="commonSubmit" value="<?=$this->getName()?>"> <input type=button id="commonSubmit" value="<?=$this->getName()?>">
<?php <?php
return ob_get_clean(); return ob_get_clean();
@@ -56,7 +56,7 @@ class che_필사즉생 extends Command\NationCommand{
$reqTurn = $this->getPreReqTurn()+1; $reqTurn = $this->getPreReqTurn()+1;
$postReqTurn = $this->getPostReqTurn(); $postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
} }
public function getCost():array{ public function getCost():array{
@@ -123,7 +123,7 @@ class che_필사즉생 extends Command\NationCommand{
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동"); $logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동");
$db->update('nation', [ $db->update('nation', [
'strategic_cmd_limit' => $this->getPostReqTurn() 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0)); $this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
+2 -2
View File
@@ -95,7 +95,7 @@ class che_허보 extends Command\NationCommand
$reqTurn = $this->getPreReqTurn() + 1; $reqTurn = $this->getPreReqTurn() + 1;
$postReqTurn = $this->getPostReqTurn(); $postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)"; return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
} }
public function getCost(): array public function getCost(): array
@@ -204,7 +204,7 @@ class che_허보 extends Command\NationCommand
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동"); $logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동");
$db->update('nation', [ $db->update('nation', [
'strategic_cmd_limit' => $this->getPostReqTurn() 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0)); $this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
+29
View File
@@ -1,7 +1,9 @@
<?php <?php
namespace sammo\Command; namespace sammo\Command;
use \sammo\General; use \sammo\General;
use sammo\KVStorage;
use \sammo\LastTurn; use \sammo\LastTurn;
use \sammo\Util;
abstract class NationCommand extends BaseCommand{ abstract class NationCommand extends BaseCommand{
protected $lastTurn; protected $lastTurn;
@@ -25,6 +27,33 @@ abstract class NationCommand extends BaseCommand{
return $this->resultTurn; return $this->resultTurn;
} }
public function getNextExecuteKey():string{
$turnKey = static::$actionName;
$executeKey = "next_execute_{$turnKey}";
return $executeKey;
}
public function getNextAvailableTurn():?int{
if($this->isArgValid && !$this->getPostReqTurn()){
return null;
}
$db = \sammo\DB::db();
$nationStor = \sammo\KVStorage::getStorage($db, $this->getNationID(), 'nation_env');
return $nationStor->getValue($this->getNextExecuteKey());
}
public function setNextAvailable(?int $yearMonth=null){
if(!$this->getPostReqTurn()){
return;
}
if($yearMonth === null){
$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month'])
+ $this->getPostReqTurn() - $this->getPreReqTurn();
}
$db = \sammo\DB::db();
$nationStor = \sammo\KVStorage::getStorage($db, $this->getNationID(), 'nation_env');
$nationStor->setValue($this->getNextExecuteKey(), $yearMonth);
}
}; };
@@ -3,7 +3,7 @@
namespace sammo\Constraint; namespace sammo\Constraint;
class AvailableStrategicCommand extends Constraint{ class AvailableStrategicCommand extends Constraint{
const REQ_VALUES = Constraint::REQ_NATION; const REQ_VALUES = Constraint::REQ_NATION | Constraint::REQ_INT_ARG;
public function checkInputValues(bool $throwExeception=true):bool{ public function checkInputValues(bool $throwExeception=true):bool{
if(!parent::checkInputValues($throwExeception) && !$throwExeception){ if(!parent::checkInputValues($throwExeception) && !$throwExeception){
@@ -22,7 +22,7 @@ class AvailableStrategicCommand extends Constraint{
$this->checkInputValues(); $this->checkInputValues();
$this->tested = true; $this->tested = true;
if($this->nation['strategic_cmd_limit'] == 0){ if($this->nation['strategic_cmd_limit'] <= $this->arg){
return true; return true;
} }
+2 -2
View File
@@ -44,8 +44,8 @@ class ConstraintHelper{
return [__FUNCTION__, $crewTypeID]; return [__FUNCTION__, $crewTypeID];
} }
static function AvailableStrategicCommand():array{ static function AvailableStrategicCommand(int $allowTurnCnt=0):array{
return [__FUNCTION__]; return [__FUNCTION__, $allowTurnCnt];
} }
static function BattleGroundCity():array{ static function BattleGroundCity():array{
+2 -2
View File
@@ -3,7 +3,7 @@
namespace sammo\Constraint; namespace sammo\Constraint;
class ExistsDestNation extends Constraint{ class ExistsDestNation extends Constraint{
const REQ_VALUES = Constraint::REQ_DEST_NATION; const REQ_VALUES = 0;
public function checkInputValues(bool $throwExeception=true):bool{ public function checkInputValues(bool $throwExeception=true):bool{
if(!parent::checkInputValues($throwExeception) && !$throwExeception){ if(!parent::checkInputValues($throwExeception) && !$throwExeception){
@@ -17,7 +17,7 @@ class ExistsDestNation extends Constraint{
$this->checkInputValues(); $this->checkInputValues();
$this->tested = true; $this->tested = true;
if($this->destNation['nation']){ if($this->destNation['nation']??0){
return true; return true;
} }

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