Commit Graph
109 Commits
Author SHA1 Message Date
Hide_D 79819c4a1b feat: update documentation with current implementation details and planned monorepo layout 2025-12-30 13:39:43 +00:00
Hide_D f6fe5b0caf feat: update architecture TODOs with detailed implementation suggestions for turn engine and related systems 2025-12-30 13:33:16 +00:00
Hide_D cc78319948 feat: refactor database client types and update related logic across game engine modules 2025-12-30 12:40:55 +00:00
Hide_D 4de688d642 feat(battle-sim): add battle simulation scripts and refactor schemas 2025-12-30 11:27:37 +00:00
Hide_D 56e662a7db feat(battle-sim): implement battle simulation logic and metrics tracking
- Added WarBattleMetrics interface to track attacker and defender skills during battles.
- Enhanced WarUnit class with method to log activated skills.
- Introduced environment setup for battle simulation, including unit set loading and configuration resolution.
- Developed in-memory and Redis transport layers for handling battle simulation requests and results.
- Created types and interfaces for battle simulation payloads and responses.
- Implemented battle simulation processing logic, including logging and skill tracking.
- Added tests for battle simulation processor to ensure functionality and correctness.
2025-12-30 11:17:28 +00:00
Hide_D 97439f64a9 feat: add aftermath module with war aftermath logic and related types 2025-12-30 10:40:30 +00:00
Hide_D b0c4f84656 feat: implement war engine with unit types, battle mechanics, and logging
- Added types for war engine configuration, battle input, and outcomes.
- Implemented core war unit classes for generals and cities, including combat logic.
- Introduced utility functions for managing meta data and conflict resolution.
- Developed tests for war triggers and battle resolution scenarios.
2025-12-30 10:25:48 +00:00
Hide_D d599d94a7b feat: add atmos property to General entity and update related logic
- Added `atmos` property to the `General` interface in `entities.ts`.
- Initialized `atmos` to 0 in the `buildGeneralSeeds` function in `bootstrap.ts`.
- Updated exports in `index.ts` to include `unitSet.js`.
- Introduced new types for crew types and their requirements in `types.ts`.
- Implemented `unitSetLoader.ts` for loading unit set definitions from JSON files.
- Created `che_징병.ts` action for recruiting crew types with cost and training calculations.
- Developed `unitSet.ts` for handling crew type availability and requirements.
- Added tests for crew type availability and unit set parsing in `crewType.test.ts`.
2025-12-30 09:45:51 +00:00
Hide_D e3bbbd3718 feat: refactor DatabaseClient interface and add db module 2025-12-30 08:38:45 +00:00
Hide_D c5cba31418 feat: add siegetank unit set and implement messaging system
- Created a new unit set for "siegetank" with various crew types and their attributes.
- Implemented a messaging system with types, payloads, and storage functionality.
- Added tests for the messaging system to ensure correct behavior for different message types (private, national, public, diplomacy).
2025-12-30 08:19:10 +00:00
Hide_D 519a0a76cb feat: add troop model and integrate troop handling in game logic 2025-12-30 05:41:16 +00:00
Hide_D 648d186428 refactor: simplify imports for game session token and turn command modules 2025-12-30 04:54:39 +00:00
Hide_D 6fe6d54432 feat: add GeneralTurn and NationTurn models with CRUD operations
- Introduced GeneralTurn and NationTurn models in Prisma schema.
- Implemented reserved turns management in the game API, including loading, setting, and shifting turns for generals and nations.
- Created unit tests for reserved turns functionality to ensure correctness.
- Developed reserved turn handler to process actions based on reserved turns.
- Established in-memory storage for reserved turns with persistence to the database.
2025-12-30 04:45:07 +00:00
Hide_D e4c57e2467 feat: add date-fns library for improved date handling and validation 2025-12-30 04:05:12 +00:00
Hide_D 7b719f00de chore: update package dependencies for improved compatibility and performance 2025-12-30 03:58:18 +00:00
Hide_D f32f9b10c2 feat: add command table functionality and integrate logic for turn commands 2025-12-30 03:02:25 +00:00
Hide_D 0c1e27ee4a feat: integrate Kakao OAuth for user authentication and enhance user repository
- Added Kakao OAuth client implementation for handling authentication flows.
- Updated user repository to support OAuth-based user creation and retrieval.
- Introduced Redis-based session management for OAuth sessions.
- Enhanced in-memory user repository to handle OAuth user data.
- Updated environment configuration files to include new OAuth settings.
- Modified API routes to support Kakao login and registration flows.
- Added Prisma schema updates for user model to accommodate OAuth fields.
- Implemented tests for the new authentication flow and user repository methods.
2025-12-30 02:19:32 +00:00
Hide_D f01a21f2f0 feat: implement user session management with Redis and add game token verification 2025-12-30 01:55:40 +00:00
Hide_D 29523ef22f feat: implement Redis session management and user authentication flow 2025-12-30 01:38:09 +00:00
Hide_D 1688ca0d23 feat: implement game API with TRPC and Redis transport
- Added GameApiConfig interface and configuration resolver from environment variables.
- Created GameApiContext for managing database and transport dependencies.
- Implemented InMemoryTurnDaemonTransport for testing purposes.
- Developed RedisTurnDaemonTransport for command and status handling via Redis streams.
- Defined TurnDaemonStreamKeys for namespacing Redis streams by profile.
- Established TRPC router with endpoints for health check, world state retrieval, and turn daemon commands (run, pause, resume, status).
- Integrated Fastify server with TRPC and Redis transport.
- Added unit tests for router functionality and stream key generation.
- Configured Vitest for testing environment.
2025-12-30 01:04:52 +00:00
Hide_D d6c4a4ae25 docs: update README to clarify npm package version maintenance during initial development 2025-12-30 00:19:15 +00:00
Hide_D a650fc2daa feat: add JosaUtil for Korean grammatical handling in 의병모집 and 인재탐색 actions 2025-12-30 00:11:25 +00:00
Hide_D 30de11797b feat: update typecheck script for incremental compilation and add JosaUtil for Korean postposition handling 2025-12-29 12:50:45 +00:00
Hide_D cd43445e4b feat: add 발령 (Assignment) and 포상 (Award) actions for generals, and implement 휴식 (Rest) action 2025-12-29 12:26:58 +00:00
Hide_D 7f73110621 feat: update typecheck script to use incremental compilation 2025-12-29 12:11:10 +00:00
Hide_D 69be22749d feat: add 휴식 (Rest) action for generals 2025-12-29 12:11:05 +00:00
Hide_D 0e0ae82e03 feat: add 인재탐색 및 의병모집 기능 구현 2025-12-29 11:59:00 +00:00
Hide_D ee719df8fe feat: add 화계 (Fire Attack) action for generals
- Implemented the 화계 action in the general turn actions, allowing generals to perform sabotage on enemy cities.
- Created CommandResolver and ActionResolver classes to handle the logic and resolution of the action.
- Added necessary constraints to ensure valid conditions for executing the action, including checks for city occupation and resource requirements.
- Updated the general action index to include the new 화계 action.
- Introduced evaluation functions for constraints to manage action prerequisites effectively.
- Enhanced logging for successful and failed attempts of the 화계 action, providing detailed feedback on outcomes.
2025-12-29 09:38:32 +00:00
Hide_D 27cc016804 feat: 로그 시스템 구현 및 관련 클래스 추가 2025-12-29 08:40:01 +00:00
Hide_D e0eb768e2e feat: 턴 다이아몬드 CLI 추가 및 상태 관리 개선 2025-12-29 07:50:35 +00:00
Hide_D 86c5d5f111 feat: 턴 처리 및 데이터베이스 연동을 위한 새로운 클래스 및 인터페이스 추가 2025-12-29 07:41:43 +00:00
Hide_D b11a546ffa feat: 게임 엔진 리소스 복사 기능 추가 2025-12-29 06:13:07 +00:00
Hide_D 754089f69f feat: vitest를 사용하여 테스트 환경 설정 2025-12-29 06:08:26 +00:00
Hide_D 7a99fd2450 feat: add @types/pg dependency and update pnpm lockfile 2025-12-29 06:00:50 +00:00
Hide_D 124b070dc9 feat: add initial Pokémon map data and loader
- Introduced a new JSON file `map_pokemon_v1.json` containing detailed city data for the Pokémon map, including attributes like population, agriculture, commerce, and connections.
- Implemented a map loader in `mapLoader.ts` to read and parse map definitions from JSON files, allowing for dynamic loading of map data.
- Created a script `generate-map-data.mjs` to convert legacy PHP map data into the new JSON format, ensuring compatibility with the updated map system.
2025-12-29 05:59:15 +00:00
Hide_D 9fe4c8f96c feat: refactor database connection handling and add legacy map loading functionality
- Updated check-connections.mts to use Prisma with PostgreSQL adapter.
- Introduced databaseUrl.ts for resolving database URLs from environment variables.
- Added legacyMapLoader.ts to load and parse legacy map data.
- Implemented scenarioSeeder.ts to seed scenario data into the database.
- Created tests for scenario seeding in scenarioSeeder.test.ts.
- Configured Prisma datasource in prisma.config.ts to support dynamic database URLs.
2025-12-29 05:49:25 +00:00
Hide_D 7124483001 feat: 상업 투자 관련 로직 및 효과 추가, 엔진에서 더러운 상태 추적 기능 개선 2025-12-28 18:21:47 +00:00
Hide_D b927a30e97 feat: TurnDaemonLifecycle 및 관련 타입 개선, getNextTickTime 추가 2025-12-28 18:07:05 +00:00
Hide_D 87327cb5b5 feat: DomesticCommandLoader 및 GeneralAction 관련 타입 개선 2025-12-28 17:27:49 +00:00
Hide_D bfe28773e9 feat: 엔진 및 턴 스케줄 관련 인터페이스 및 로직 추가 2025-12-28 17:21:58 +00:00
Hide_D 8a2fc4fec5 feat: 일반 역할 및 슬롯 인터페이스 추가, 시나리오 파싱 및 부트스트랩 로직 개선 2025-12-28 17:11:05 +00:00
Hide_D 62c1c0f9c6 feat: vite-tsconfig-paths 추가로 타입 경로 설정 개선 2025-12-28 16:43:33 +00:00
Hide_D 45c238ab38 feat: crewTypeId 및 defaultCrewTypeId 추가로 시나리오 부트스트랩 개선 2025-12-28 16:40:28 +00:00
Hide_D f7d9d423fa feat: tsconfig 및 package.json 수정으로 타입 체크 및 빌드 설정 개선 2025-12-28 16:32:43 +00:00
Hide_D 54252dc6b4 feat: 월드 스냅샷 및 시나리오 부트스트랩 관련 타입 및 로더 구현 2025-12-28 15:26:25 +00:00
Hide_D a4c74b860e feat: 각 패키지에 타입 체크 스크립트 추가 및 빌드 스크립트 수정 2025-12-28 15:03:38 +00:00
Hide_D 66ebf6b76e feat: parseScenarioEnvironment에서 scenarioEffect를 조건부로 추가하도록 수정 2025-12-28 14:59:44 +00:00
Hide_D 174c171e10 feat: zod를 사용하여 외부 JSON 데이터 입력 검증 추가 및 스키마 리팩토링 2025-12-28 14:53:52 +00:00
Hide_D ed9ee671a7 Scenario 복사 2025-12-28 14:48:09 +00:00
Hide_D afe5cadd9f feat(wip): 시나리오 로더 및 파서 구현, 관련 타입 추가 2025-12-28 14:42:23 +00:00