- Implemented '접경귀환' action for returning to a home city within 3 spaces.
- Added '증여' action for transferring resources between generals with constraints.
- Created '해산' action to disband a faction, resetting generals and cities.
- Developed '건국' action for founding a new nation with specified attributes.
- Introduced '맹훈련' action for training generals, enhancing their stats.
- Added tests for the new actions to ensure functionality and constraints are respected.
- Introduced `policies.ts` to define AI policies for generals and nations, including priority actions and flags.
- Implemented `AutorunGeneralPolicy` class to manage general-specific actions based on AI options and server/nation policies.
- Implemented `AutorunNationPolicy` class to handle nation-specific actions, including resource requirements and combat strategies.
- Added types for AI context and world view in `types.ts` to facilitate interaction with game state and entities.