refactor: tighten backend and logic boundaries

This commit is contained in:
2026-08-15 06:46:52 +00:00
parent 7b02ff155f
commit 35d8824b95
86 changed files with 820 additions and 1872 deletions
-55
View File
@@ -7,14 +7,6 @@ import { loadCurrentGameTime, type CurrentGameTime } from '../services/gameClock
interface RedisSortedSetClient {
zAdd(key: string, values: Array<{ score: number; value: string }>): Promise<number>;
zRem(key: string, values: string | string[]): Promise<number>;
}
export interface AuctionEventUpdate {
auctionId: number;
closeAt: Date;
eventId: string;
eventAt: Date;
}
export const resolveAuctionTimerScore = (time: CurrentGameTime, closeAt: Date, closeTick?: bigint | null): number => {
@@ -58,50 +50,3 @@ export const seedAuctionTimers = async (
await redis.zAdd(keys.timerKey, payload);
return payload.length;
};
export const applyAuctionEvent = async (
db: DatabaseClient,
redis: RedisSortedSetClient,
keys: AuctionTimerKeys,
event: AuctionEventUpdate
): Promise<boolean> => {
const now = new Date();
const gameTime = await loadCurrentGameTime(db, now);
const closeTick = gameTime.dateToTick(event.closeAt);
const updated = await db.$executeRaw(
GamePrisma.sql`
UPDATE auction
SET close_at = ${event.closeAt},
close_tick = ${closeTick === null ? null : BigInt(closeTick)},
latest_event_id = ${event.eventId},
latest_event_at = ${event.eventAt},
updated_at = ${now}
WHERE id = ${event.auctionId}
AND status = 'OPEN'
AND (
latest_event_at < ${event.eventAt}
OR (latest_event_at = ${event.eventAt} AND latest_event_id < ${event.eventId})
)
`
);
if (updated > 0) {
await redis.zAdd(keys.timerKey, [
{
score: resolveAuctionTimerScore(gameTime, event.closeAt, closeTick === null ? null : BigInt(closeTick)),
value: String(event.auctionId),
},
]);
return true;
}
return false;
};
export const removeAuctionTimer = async (
redis: RedisSortedSetClient,
keys: AuctionTimerKeys,
auctionId: number
): Promise<void> => {
await redis.zRem(keys.timerKey, String(auctionId));
};
-45
View File
@@ -1,45 +0,0 @@
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import { decryptGameSessionToken } from '@sammo-ts/common/auth/gameToken';
import { isAfter, isValid, parseISO } from 'date-fns';
import type { FlushStore } from './flushStore.js';
export interface GameTokenVerifier {
verify(token: string): GameSessionTokenPayload | null;
}
const parseDate = (value: string): Date | null => {
const parsed = parseISO(value);
return isValid(parsed) ? parsed : null;
};
export const createGameTokenVerifier = (options: {
secret: string;
profileName: string;
flushStore: FlushStore;
}): GameTokenVerifier => {
return {
verify: (token: string): GameSessionTokenPayload | null => {
const payload = decryptGameSessionToken(token, options.secret);
if (!payload) {
return null;
}
if (payload.profile !== options.profileName) {
return null;
}
const expiresAt = parseDate(payload.expiresAt);
const issuedAt = parseDate(payload.issuedAt);
if (!expiresAt || !issuedAt) {
return null;
}
if (isAfter(new Date(), expiresAt)) {
return null;
}
const flushedAt = options.flushStore.getFlushedAt(payload.user.id);
if (flushedAt && issuedAt <= flushedAt) {
return null;
}
return payload;
},
};
};
+3 -3
View File
@@ -2,7 +2,7 @@ import { z } from 'zod';
import type { BattleSimRequestPayload } from './types.js';
export const zBattleSimGeneral = z.object({
const zBattleSimGeneral = z.object({
no: z.number().int().positive(),
name: z.string().min(1),
nation: z.number().int().positive(),
@@ -46,7 +46,7 @@ export const zBattleSimGeneral = z.object({
inheritBuff: z.union([z.record(z.string(), z.number()), z.array(z.number())]).optional(),
});
export const zBattleSimCity = z.object({
const zBattleSimCity = z.object({
city: z.number().int().positive(),
nation: z.number().int().min(0),
supply: z.number().int().min(0),
@@ -70,7 +70,7 @@ export const zBattleSimCity = z.object({
conflict: z.string(),
});
export const zBattleSimNation = z.object({
const zBattleSimNation = z.object({
type: z.string().min(1),
tech: z.number().min(0),
level: z.number().int().min(0),
-152
View File
@@ -1,152 +0,0 @@
import { randomUUID } from 'node:crypto';
import type { TurnDaemonStreamKeys } from './streamKeys.js';
import type { TurnDaemonTransport } from './transport.js';
import type {
TurnDaemonCommand,
TurnDaemonCommandEnvelope,
TurnDaemonCommandResult,
TurnDaemonEventEnvelope,
TurnDaemonStatus,
} from './types.js';
interface RedisTurnDaemonTransportOptions {
keys: TurnDaemonStreamKeys;
requestTimeoutMs: number;
}
interface RedisClientLike {
xAdd(stream: string, id: string, message: Record<string, string>): Promise<string>;
xRead(streams: { key: string; id: string }, options?: { BLOCK?: number; COUNT?: number }): Promise<unknown>;
}
type RedisStreamReadResponse = Array<{
name: string;
messages: Array<{ id: string; message: Record<string, string> }>;
}>;
const buildCommandEnvelope = (command: TurnDaemonCommand): TurnDaemonCommandEnvelope => {
const requestId = command.requestId ?? randomUUID();
return {
requestId,
sentAt: new Date().toISOString(),
command,
};
};
const parseEventEnvelope = (raw: string): TurnDaemonEventEnvelope | null => {
try {
const parsed = JSON.parse(raw) as Partial<TurnDaemonEventEnvelope>;
if (!parsed || typeof parsed !== 'object') {
return null;
}
if (!parsed.event || typeof parsed.event !== 'object') {
return null;
}
if (typeof parsed.sentAt !== 'string') {
return null;
}
return parsed as TurnDaemonEventEnvelope;
} catch {
return null;
}
};
// 턴 데몬 제어 스트림을 Redis로 구현한 전송기.
export class RedisTurnDaemonTransport implements TurnDaemonTransport {
private readonly client: RedisClientLike;
private readonly keys: TurnDaemonStreamKeys;
private readonly requestTimeoutMs: number;
constructor(client: RedisClientLike, options: RedisTurnDaemonTransportOptions) {
this.client = client;
this.keys = options.keys;
this.requestTimeoutMs = options.requestTimeoutMs;
}
// Redis 스트림에 명령을 기록해서 턴 데몬에게 전달한다.
async sendCommand(command: TurnDaemonCommand): Promise<string> {
const envelope = buildCommandEnvelope(command);
await this.client.xAdd(this.keys.commandStream, '*', {
payload: JSON.stringify(envelope),
});
return envelope.requestId;
}
async requestCommand(command: TurnDaemonCommand, timeoutMs?: number): Promise<TurnDaemonCommandResult | null> {
const requestId = await this.sendCommand(command);
const deadline = Date.now() + (timeoutMs ?? this.requestTimeoutMs);
let lastId = '0-0';
while (Date.now() < deadline) {
const remaining = Math.max(1, deadline - Date.now());
const response = (await this.client.xRead(
{ key: this.keys.eventStream, id: lastId },
{ BLOCK: remaining, COUNT: 10 }
)) as RedisStreamReadResponse | null;
if (!response) {
return null;
}
for (const stream of response) {
for (const message of stream.messages) {
lastId = message.id;
const payload = message.message.payload;
if (!payload) {
continue;
}
const envelope = parseEventEnvelope(payload);
if (!envelope) {
continue;
}
if (envelope.event.type === 'commandResult' && envelope.requestId === requestId) {
return envelope.event.result;
}
}
}
}
return null;
}
async requestStatus(timeoutMs?: number): Promise<TurnDaemonStatus | null> {
const requestId = randomUUID();
await this.sendCommand({ type: 'getStatus', requestId });
const deadline = Date.now() + (timeoutMs ?? this.requestTimeoutMs);
let lastId = '0-0';
while (Date.now() < deadline) {
const remaining = Math.max(1, deadline - Date.now());
const response = (await this.client.xRead(
{ key: this.keys.eventStream, id: lastId },
{ BLOCK: remaining, COUNT: 10 }
)) as RedisStreamReadResponse | null;
if (!response) {
return null;
}
for (const stream of response) {
for (const message of stream.messages) {
lastId = message.id;
const payload = message.message.payload;
if (!payload) {
continue;
}
const envelope = parseEventEnvelope(payload);
if (!envelope) {
continue;
}
if (envelope.event.type === 'status' && envelope.requestId === requestId) {
return envelope.event.status;
}
}
}
}
return null;
}
}
-2
View File
@@ -14,9 +14,7 @@ export * from './daemon/transport.js';
export * from './daemon/databaseTransport.js';
export * from './daemon/idempotentTransport.js';
export * from './daemon/inMemoryTransport.js';
export * from './daemon/redisTransport.js';
export * from './auth/flushStore.js';
export * from './auth/tokenVerifier.js';
export * from './battleSim/types.js';
export * from './battleSim/transport.js';
export * from './battleSim/redisTransport.js';
+5 -1
View File
@@ -16,7 +16,11 @@ import {
import { readInheritancePoint, resolveInheritConstants } from '../../services/inheritance.js';
import { loadAuthoritativeAccountIcon } from '../../services/accountIconSync.js';
import { loadCurrentGameTime } from '../../services/gameClock.js';
import { getSelectionPoolStatus, reserveSelectionPool, resolveSelectionMaxGeneral } from '../../services/selectPool.js';
import {
getSelectionPoolStatus,
reserveSelectionPool,
resolveSelectionMaxGeneral,
} from '@sammo-ts/game-engine/turn/selectPoolService.js';
import {
ConflictingTurnDaemonCommandError,
RejectedNpcPossessionCommandError,
+1 -1
View File
@@ -3,7 +3,7 @@ import { TRPCError } from '@trpc/server';
import { asRecord } from '@sammo-ts/common';
import { zWorldStateConfig, zWorldStateMeta } from '../../context.js';
import { isSelectionPoolWorld, resolveSelectionMaxGeneral } from '../../services/selectPool.js';
import { isSelectionPoolWorld, resolveSelectionMaxGeneral } from '@sammo-ts/game-engine/turn/selectPoolService.js';
import { procedure, router } from '../../trpc.js';
export const lobbyRouter = router({
+2 -2
View File
@@ -210,9 +210,9 @@ export const resolveOfficerCity = (meta: Record<string, unknown>): number => {
return readMetaNumber(meta, 'officer_city', 0);
};
export const resolveBelong = (meta: Record<string, unknown>): number => readMetaNumber(meta, 'belong', 0);
const resolveBelong = (meta: Record<string, unknown>): number => readMetaNumber(meta, 'belong', 0);
export const resolvePermission = (meta: Record<string, unknown>): PermissionKind => {
const resolvePermission = (meta: Record<string, unknown>): PermissionKind => {
const value = meta.permission;
if (value === 'ambassador' || value === 'auditor') {
return value;
+8 -23
View File
@@ -70,14 +70,8 @@ export const resolveInheritConstants = (worldState: WorldStateRow): InheritConst
configConst.inheritBornTurntimePoint,
DEFAULT_INHERIT_CONST.inheritBornTurntimePoint
),
inheritBornCityPoint: asNumber(
configConst.inheritBornCityPoint,
DEFAULT_INHERIT_CONST.inheritBornCityPoint
),
inheritBornStatPoint: asNumber(
configConst.inheritBornStatPoint,
DEFAULT_INHERIT_CONST.inheritBornStatPoint
),
inheritBornCityPoint: asNumber(configConst.inheritBornCityPoint, DEFAULT_INHERIT_CONST.inheritBornCityPoint),
inheritBornStatPoint: asNumber(configConst.inheritBornStatPoint, DEFAULT_INHERIT_CONST.inheritBornStatPoint),
inheritItemUniqueMinPoint: asNumber(
configConst.inheritItemUniqueMinPoint,
DEFAULT_INHERIT_CONST.inheritItemUniqueMinPoint
@@ -152,18 +146,6 @@ export const setInheritancePoint = async (
});
};
export const addInheritancePoint = async (
db: DatabaseClient,
userId: string,
key: InheritPointKey,
delta: number
): Promise<number> => {
const current = await readInheritancePoint(db, userId, key);
const next = current + delta;
await setInheritancePoint(db, userId, key, next);
return next;
};
export const appendInheritanceLog = async (
db: DatabaseClient,
userId: string,
@@ -181,7 +163,7 @@ export const appendInheritanceLog = async (
});
};
export const readUserMetaValue = (meta: Record<string, unknown>, key: string): number => {
const readUserMetaValue = (meta: Record<string, unknown>, key: string): number => {
const value = meta[key];
if (typeof value !== 'number' || !Number.isFinite(value)) {
return 0;
@@ -189,7 +171,7 @@ export const readUserMetaValue = (meta: Record<string, unknown>, key: string): n
return value;
};
export const computeDexPoint = (meta: Record<string, unknown>): number => {
const computeDexPoint = (meta: Record<string, unknown>): number => {
let total = 0;
for (const [key, value] of Object.entries(meta)) {
if (!key.startsWith('dex')) {
@@ -251,7 +233,10 @@ export const computeInheritanceItems = async (options: {
};
export const sumInheritanceItems = (items: Record<InheritPointKey, number>): number => {
return Object.entries(items).reduce((acc, [key, value]) => (key === 'previous' ? acc : acc + value), items.previous);
return Object.entries(items).reduce(
(acc, [key, value]) => (key === 'previous' ? acc : acc + value),
items.previous
);
};
export const readUserStateMeta = async (db: DatabaseClient, userId: string): Promise<Record<string, unknown>> => {
-12
View File
@@ -1,12 +0,0 @@
export {
buildSelectPoolSeed,
claimWeightedSelectionCandidates,
getSelectionPoolStatus,
isSelectionPoolWorld,
reserveSelectionPool,
resolveSelectionMaxGeneral,
SelectPoolError,
type SelectPoolCandidateDto,
type SelectPoolCandidateInfo,
type SelectPoolReservationDto,
} from '@sammo-ts/game-engine/turn/selectPoolService.js';
+68 -46
View File
@@ -19,8 +19,6 @@ export type TournamentPrismaClient = {
$transaction: (actions: Promise<unknown>[]) => Promise<unknown[]>;
};
export const sleepMs = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
export const isBattleStage = (stage: number): boolean => stage >= 7 && stage <= 10;
export const isPreBattleStage = (stage: number): boolean => stage >= 1 && stage <= 6;
@@ -50,7 +48,7 @@ export const resolveBettingCloseAt = (state: TournamentState): string => {
return new Date(resolveScheduledBaseMs(state) + Math.max(1000, bettingTermMs)).toISOString();
};
export const resolveStatValue = (
const resolveStatValue = (
type: TournamentType,
entry: { leadership: number; strength: number; intel: number }
): number => {
@@ -70,13 +68,34 @@ export const resolveStatValue = (
export const resolveGroupPair = (stage: number, phase: number): [number, number] | null => {
if (stage === 2) {
const pairMap: Array<[number, number]> = [
[0, 1], [2, 3], [4, 5], [6, 7],
[0, 2], [1, 3], [4, 6], [5, 7],
[0, 3], [1, 6], [2, 5], [4, 7],
[0, 4], [1, 5], [2, 6], [3, 7],
[0, 5], [1, 4], [2, 7], [3, 6],
[0, 6], [1, 7], [2, 4], [3, 5],
[0, 7], [1, 2], [3, 4], [5, 6],
[0, 1],
[2, 3],
[4, 5],
[6, 7],
[0, 2],
[1, 3],
[4, 6],
[5, 7],
[0, 3],
[1, 6],
[2, 5],
[4, 7],
[0, 4],
[1, 5],
[2, 6],
[3, 7],
[0, 5],
[1, 4],
[2, 7],
[3, 6],
[0, 6],
[1, 7],
[2, 4],
[3, 5],
[0, 7],
[1, 2],
[3, 4],
[5, 6],
];
const basePair = pairMap[phase % 28];
if (!basePair) {
@@ -87,9 +106,12 @@ export const resolveGroupPair = (stage: number, phase: number): [number, number]
if (stage === 4) {
const pairMap: Array<[number, number]> = [
[0, 1], [2, 3],
[0, 2], [1, 3],
[0, 3], [1, 2],
[0, 1],
[2, 3],
[0, 2],
[1, 3],
[0, 3],
[1, 2],
];
return pairMap[phase % 6] ?? null;
}
@@ -133,10 +155,8 @@ export const assignGroupSlots = (
});
};
export const selectWeighted = <T>(
rng: ReturnType<typeof createTournamentRng>,
pool: Array<{ item: T; weight: number }>
): T => rng.choiceUsingWeightPair(pool.map((entry) => [entry.item, entry.weight]));
const selectWeighted = <T>(rng: ReturnType<typeof createTournamentRng>, pool: Array<{ item: T; weight: number }>): T =>
rng.choiceUsingWeightPair(pool.map((entry) => [entry.item, entry.weight]));
export const fillParticipants = async (options: {
prisma: TournamentPrismaClient;
@@ -203,7 +223,10 @@ export const fillParticipants = async (options: {
while (result.length < limit && applicantPool.length > 0) {
const picked = selectWeighted(applicantRng, applicantPool);
applicantPool.splice(applicantPool.findIndex((entry) => entry.item.id === picked.id), 1);
applicantPool.splice(
applicantPool.findIndex((entry) => entry.item.id === picked.id),
1
);
takenIds.add(picked.id);
result.push(picked);
}
@@ -262,7 +285,10 @@ export const fillParticipants = async (options: {
while (result.length < limit && npcPool.length > 0) {
const picked = selectWeighted(npcRng, npcPool);
npcPool.splice(npcPool.findIndex((entry) => entry.item.id === picked.id), 1);
npcPool.splice(
npcPool.findIndex((entry) => entry.item.id === picked.id),
1
);
takenIds.add(picked.id);
result.push(picked);
}
@@ -344,28 +370,28 @@ export const applyGroupMatch = (
return {
participants: participants.map((entry) => {
if (entry.id !== attacker.id && entry.id !== defender.id) {
return entry;
}
const next = {
...entry,
win: entry.win ?? 0,
draw: entry.draw ?? 0,
lose: entry.lose ?? 0,
gl: entry.gl ?? 0,
};
if (result.draw) {
next.draw += 1;
if (entry.id !== attacker.id && entry.id !== defender.id) {
return entry;
}
const next = {
...entry,
win: entry.win ?? 0,
draw: entry.draw ?? 0,
lose: entry.lose ?? 0,
gl: entry.gl ?? 0,
};
if (result.draw) {
next.draw += 1;
return next;
}
if (result.winnerId === entry.id) {
next.win += 1;
next.gl += glDelta;
return next;
}
next.lose += 1;
next.gl -= glDelta;
return next;
}
if (result.winnerId === entry.id) {
next.win += 1;
next.gl += glDelta;
return next;
}
next.lose += 1;
next.gl -= glDelta;
return next;
}),
outcome,
};
@@ -573,7 +599,7 @@ export const buildTournamentRewardPayload = (
};
};
export const resolveNumber = (source: Record<string, unknown>, keys: string[], fallback: number): number => {
const resolveNumber = (source: Record<string, unknown>, keys: string[], fallback: number): number => {
for (const key of keys) {
const value = source[key];
if (typeof value === 'number' && Number.isFinite(value)) {
@@ -598,11 +624,7 @@ export const seedNpcBets = async (options: {
const matches = await store.getMatches();
const candidateIds = Array.from(
new Set(
matches
.filter((match) => match.stage === 7)
.flatMap((match) => [match.attackerId, match.defenderId])
)
new Set(matches.filter((match) => match.stage === 7).flatMap((match) => [match.attackerId, match.defenderId]))
);
if (candidateIds.length === 0) {
return;
-7
View File
@@ -95,9 +95,6 @@ export const authedProcedure: typeof procedure = procedure.use(requireAuthMiddle
// Ref의 increaseRefresh()는 로그인/제재 확인 뒤, 업무 validation과 mutation
// transaction보다 먼저 별도 저장된다. access middleware를 input-event보다
// 앞에 두어 실패하거나 재시도되는 업무 transaction과 접속 기록을 분리한다.
export const accessProcedure: typeof procedure = t.procedure
.use(generalAccessEndpointMiddleware)
.use(inputEventMiddleware);
export const accessAuthedProcedure: typeof procedure = t.procedure
.use(requireAuthMiddleware)
.use(generalAccessEndpointMiddleware)
@@ -119,10 +116,6 @@ export const sessionActivityProcedure = t.procedure;
// 시뮬레이터처럼 게임 상태를 변경하지 않는 계산은 input-event transaction과
// 이벤트 원장을 만들지 않는다. 인증은 유지하되 lifecycle DB 경계 밖에서 실행한다.
export const readOnlyAuthedProcedure: typeof procedure = t.procedure.use(requireAuthMiddleware);
export const accessReadOnlyAuthedProcedure: typeof procedure = t.procedure
.use(requireAuthMiddleware)
.use(generalAccessEndpointMiddleware);
// 입력이 있는 Ref handler는 request parsing을 마친 뒤 increaseRefresh()를
// 호출한다. 이 factory들은 parser를 access/input-event middleware 앞에 둔다.
export const accessInputProcedure: typeof procedure.input = (input) =>
+3 -17
View File
@@ -1,7 +1,7 @@
import type { DatabaseClient, GeneralTurnRow, NationTurnRow, InputJsonValue } from '../context.js';
import { isRecord } from '@sammo-ts/common';
export const DEFAULT_TURN_ACTION = '휴식';
const DEFAULT_TURN_ACTION = '휴식';
export const MAX_GENERAL_TURNS = 30;
export const MAX_NATION_TURNS = 12;
@@ -157,7 +157,7 @@ const persistNationTurns = async (
});
};
export const loadGeneralTurns = async (db: DatabaseClient, generalId: number): Promise<ReservedTurnEntry[]> => {
const loadGeneralTurns = async (db: DatabaseClient, generalId: number): Promise<ReservedTurnEntry[]> => {
const rows = await db.generalTurn.findMany({
where: { generalId },
orderBy: [{ turnIdx: 'asc' }],
@@ -165,11 +165,6 @@ export const loadGeneralTurns = async (db: DatabaseClient, generalId: number): P
return buildTurnListFromRows(rows, MAX_GENERAL_TURNS);
};
export const listGeneralTurns = async (db: DatabaseClient, generalId: number): Promise<ReservedTurnView[]> => {
const turns = await loadGeneralTurns(db, generalId);
return serializeTurnList(turns);
};
export const getGeneralTurnSnapshot = async (db: DatabaseClient, generalId: number): Promise<ReservedTurnSnapshot> => {
const [turns, revisionRow, general] = await Promise.all([
loadGeneralTurns(db, generalId),
@@ -187,7 +182,7 @@ export const getGeneralTurnSnapshot = async (db: DatabaseClient, generalId: numb
};
};
export const loadNationTurns = async (
const loadNationTurns = async (
db: DatabaseClient,
nationId: number,
officerLevel: number
@@ -199,15 +194,6 @@ export const loadNationTurns = async (
return buildTurnListFromRows(rows, MAX_NATION_TURNS);
};
export const listNationTurns = async (
db: DatabaseClient,
nationId: number,
officerLevel: number
): Promise<ReservedTurnView[]> => {
const turns = await loadNationTurns(db, nationId, officerLevel);
return serializeTurnList(turns);
};
export const getNationTurnSnapshot = async (
db: DatabaseClient,
nationId: number,
+5 -27
View File
@@ -5,41 +5,19 @@ import { describe, expect, it } from 'vitest';
import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import {
buildSelectPoolSeed,
claimWeightedSelectionCandidates,
} from '../src/services/selectPool.js';
import { buildSelectPoolSeed, claimWeightedSelectionCandidates } from '@sammo-ts/game-engine/turn/selectPoolService.js';
interface PoolResource {
data: Array<
[
string,
number,
number,
number,
string,
[number, number, number, number, number],
0 | 1,
string,
]
>;
data: Array<[string, number, number, number, string, [number, number, number, number, number], 0 | 1, string]>;
}
const loadWeightedRows = async (): Promise<Array<[{ id: number }, number]>> => {
const filePath = path.resolve(
import.meta.dirname,
'../../../resources/general-pool/SPoolUnderU30.json'
);
const filePath = path.resolve(import.meta.dirname, '../../../resources/general-pool/SPoolUnderU30.json');
const resource = JSON.parse(await fs.readFile(filePath, 'utf8')) as PoolResource;
return resource.data.map((row, index) => [
{ id: index + 1 },
row[5].reduce((sum, value) => sum + value, 0),
]);
return resource.data.map((row, index) => [{ id: index + 1 }, row[5].reduce((sum, value) => sum + value, 0)]);
};
const drawVector = async (
hiddenSeed: string
): Promise<{ selected: number[]; draws: number[] }> => {
const drawVector = async (hiddenSeed: string): Promise<{ selected: number[]; draws: number[] }> => {
const weighted = await loadWeightedRows();
const now = new Date('2026-07-30T03:34:56.000Z');
const draws: number[] = [];
-1
View File
@@ -1,7 +1,6 @@
import { runTurnDaemonCli } from './turn/cli.js';
export * from './lifecycle/types.js';
export * from './lifecycle/clock.js';
export * from './lifecycle/databaseCommandQueue.js';
export * from './lifecycle/databaseTurnDaemonLease.js';
export * from './lifecycle/inMemoryControlQueue.js';
-1
View File
@@ -1 +0,0 @@
export { ManualClock, StepClock, SystemClock } from '@sammo-ts/common';
+2 -2
View File
@@ -25,12 +25,12 @@ const readJsonFile = async (filePath: string): Promise<unknown> => {
const resolveMapRoot = (options?: MapLoaderOptions): string => options?.mapRoot ?? DEFAULT_MAP_ROOT;
export const resolveMapDefinitionPath = (mapName: string, options?: MapLoaderOptions): string => {
const resolveMapDefinitionPath = (mapName: string, options?: MapLoaderOptions): string => {
const prefix = options?.filePrefix ?? 'map_';
return path.resolve(resolveMapRoot(options), `${prefix}${mapName}.json`);
};
export const loadMapDefinition = async (mapPath: string): Promise<MapDefinition> => {
const loadMapDefinition = async (mapPath: string): Promise<MapDefinition> => {
const raw = await readJsonFile(mapPath);
return MapDefinitionSchema.parse(raw);
};
@@ -29,16 +29,16 @@ const resolveScenarioRoot = (options?: ScenarioLoaderOptions): string => options
export const resolveScenarioDefaultsPath = (options?: ScenarioLoaderOptions): string =>
path.resolve(resolveScenarioRoot(options), options?.defaultsFileName ?? 'default.json');
export const resolveScenarioPath = (options: ScenarioLoaderOptions | undefined, scenarioId: number): string =>
const resolveScenarioPath = (options: ScenarioLoaderOptions | undefined, scenarioId: number): string =>
path.resolve(resolveScenarioRoot(options), `scenario_${scenarioId}.json`);
export const loadScenarioDefaults = async (defaultsPath: string): Promise<ScenarioDefaults> => {
const loadScenarioDefaults = async (defaultsPath: string): Promise<ScenarioDefaults> => {
// 기본 시나리오 파일을 읽고 정규화한다.
const raw = await readJsonFile(defaultsPath);
return parseScenarioDefaults(raw);
};
export const loadScenarioDefinition = async (
const loadScenarioDefinition = async (
scenarioPath: string,
defaults: ScenarioDefaults
): Promise<ScenarioDefinition> => {
@@ -20,12 +20,12 @@ const readJsonFile = async (filePath: string): Promise<unknown> => {
const resolveUnitSetRoot = (options?: UnitSetLoaderOptions): string => options?.unitSetRoot ?? DEFAULT_UNIT_SET_ROOT;
export const resolveUnitSetDefinitionPath = (unitSetName: string, options?: UnitSetLoaderOptions): string => {
const resolveUnitSetDefinitionPath = (unitSetName: string, options?: UnitSetLoaderOptions): string => {
const prefix = options?.filePrefix ?? 'unitset_';
return path.resolve(resolveUnitSetRoot(options), `${prefix}${unitSetName}.json`);
};
export const loadUnitSetDefinition = async (unitSetPath: string): Promise<UnitSetDefinition> => {
const loadUnitSetDefinition = async (unitSetPath: string): Promise<UnitSetDefinition> => {
const raw = await readJsonFile(unitSetPath);
return parseUnitSetDefinition(raw);
};
+3 -31
View File
@@ -1,7 +1,7 @@
import type { City, Nation } from '@sammo-ts/logic';
import { asRecord, isRecord } from '@sammo-ts/common';
import type { City } from '@sammo-ts/logic';
import { asRecord } from '@sammo-ts/common';
export { asRecord, isRecord };
export { asRecord };
export const readNumber = (value: unknown, fallback = 0): number => {
if (typeof value === 'number' && Number.isFinite(value)) {
@@ -16,21 +16,6 @@ export const readNumber = (value: unknown, fallback = 0): number => {
return fallback;
};
export const readBoolean = (value: unknown, fallback = false): boolean => {
if (typeof value === 'boolean') {
return value;
}
if (typeof value === 'number') {
return value !== 0;
}
if (typeof value === 'string') {
return value === 'true' || value === '1';
}
return fallback;
};
export const readString = (value: unknown, fallback = ''): string => (typeof value === 'string' ? value : fallback);
export const readMetaNumber = (meta: Record<string, unknown>, key: string, fallback = 0): number =>
readNumber(meta[key], fallback);
@@ -49,12 +34,6 @@ export const readRequiredMetaNumber = (meta: Record<string, unknown>, key: strin
throw new Error(`meta.${key} is required${suffix}.`);
};
export const readMetaString = (meta: Record<string, unknown>, key: string, fallback = ''): string =>
readString(meta[key], fallback);
export const readMetaBoolean = (meta: Record<string, unknown>, key: string, fallback = false): boolean =>
readBoolean(meta[key], fallback);
export const valueFit = (value: number, min?: number | null, max?: number | null): number => {
let next = value;
if (min !== null && min !== undefined && next < min) {
@@ -108,10 +87,3 @@ export const calcCityDevRatio = (city: City): number => {
}
return total / max;
};
export const readNationTech = (nation: Nation | null | undefined): number => {
if (!nation) {
return 0;
}
return readMetaNumber(asRecord(nation.meta), 'tech', 0);
};
@@ -7,30 +7,7 @@ import { do후방워프, do전방워프, do내정워프, do귀환, do집합 } fr
import { doNPC헌납, doNPC사망대비 } from './npcActions.js';
import { do국가선택, do중립, do거병, do건국, do해산, do선양, do방랑군이동 } from './politicsActions.js';
export {
do일반내정,
do긴급내정,
do전쟁내정,
do금쌀구매,
do징병,
do전투준비,
do소집해제,
do출병,
do후방워프,
do전방워프,
do내정워프,
do귀환,
do집합,
doNPC헌납,
doNPC사망대비,
do국가선택,
do중립,
do거병,
do건국,
do해산,
do선양,
do방랑군이동,
};
export { do징병 };
export const generalActionHandlers: Record<
string,
@@ -12,29 +12,6 @@ import { do유저장긴급포상, do유저장포상, doNPC긴급포상, doNPC포
import { do불가침제의, do선전포고 } from './diplomacy.js';
import { do천도 } from './capital.js';
export {
do부대전방발령,
do부대후방발령,
do부대구출발령,
do부대유저장후방발령,
do유저장후방발령,
do유저장구출발령,
do유저장전방발령,
do유저장내정발령,
doNPC후방발령,
doNPC구출발령,
doNPC전방발령,
doNPC내정발령,
do유저장긴급포상,
do유저장포상,
doNPC긴급포상,
doNPC포상,
doNPC몰수,
do불가침제의,
do선전포고,
do천도,
};
export const nationActionHandlers: Record<
string,
(ai: GeneralAI) => ReturnType<GeneralAI['buildNationCandidate']> | null
@@ -2,7 +2,7 @@ import type { TurnGeneral } from './types.js';
const DEX_LIMIT = 1_275_975;
export const STORED_INHERITANCE_KEYS = [
const STORED_INHERITANCE_KEYS = [
'lived_month',
'max_domestic_critical',
'active_action',
+471 -408
View File
@@ -6,6 +6,7 @@ import {
createEmptyRealtimeReadModelChanges,
GameClock,
hasRealtimeReadModelChanges,
SystemClock,
type GameClockMode,
type RealtimeEvent,
type RealtimeReadModelChanges,
@@ -13,7 +14,6 @@ import {
import { createGamePostgresConnector, createRedisConnector, resolveRedisConfigFromEnv } from '@sammo-ts/infra';
import { NATION_TRAIT_KEYS, NationTraitLoader, loadNationTraitModules } from '@sammo-ts/logic';
import { SystemClock } from '../lifecycle/clock.js';
import { getNextTickTime } from '../lifecycle/getNextTickTime.js';
import { InMemoryControlQueue } from '../lifecycle/inMemoryControlQueue.js';
import type { Clock, TurnDaemonControlQueue, TurnDaemonHooks, TurnRunBudget } from '../lifecycle/types.js';
@@ -193,21 +193,18 @@ const resolveRedisConfig = (redisUrl?: string, env: NodeJS.ProcessEnv = process.
return resolveRedisConfigFromEnv(env);
};
const createTurnDaemonRuntimeWithLease = async (
options: TurnDaemonRuntimeOptions,
databaseFlushEnabled: boolean,
turnDaemonLease: DatabaseTurnDaemonLease | null
): Promise<TurnDaemonRuntime> => {
if (options.exclusiveFastForward && options.profileName) {
throw new Error('exclusiveFastForward cannot be used with a gateway-managed profile.');
}
// DB에서 월드를 읽고 턴 데몬을 구동할 런타임을 만든다.
const { state, snapshot } = await loadTurnWorldFromDatabase({
databaseUrl: options.databaseUrl,
mapOptions: options.mapOptions,
});
const clock = options.clock ?? new SystemClock();
type LoadedTurnWorld = Awaited<ReturnType<typeof loadTurnWorldFromDatabase>>;
type MonthlyActionModuleBundle = Awaited<ReturnType<typeof loadActionModuleBundle>>;
type NationTraitModuleMap = Map<string, Awaited<ReturnType<typeof loadNationTraitModules>>[number]>;
type ReservedTurnStoreHandle = Awaited<ReturnType<typeof createReservedTurnStore>>;
type RedisConnector = ReturnType<typeof createRedisConnector>;
type GamePostgresConnector = ReturnType<typeof createGamePostgresConnector>;
const resolveRuntimeState = (
state: LoadedTurnWorld['state'],
options: Pick<TurnDaemonRuntimeOptions, 'tickMinutes' | 'gameClockMode'>,
clock: Clock
) => {
const tickMinutes = resolveTickMinutes(state.tickSeconds, options.tickMinutes);
const nextTickSeconds = tickMinutes * 60;
const tickSecondsChanged = options.tickMinutes !== undefined && nextTickSeconds !== state.tickSeconds;
@@ -231,22 +228,420 @@ const createTurnDaemonRuntimeWithLease = async (
...(options.gameClockMode ? { clockMode: options.gameClockMode } : {}),
...(modeChanged ? { clockWallAnchor: new Date(clock.nowMs()) } : {}),
};
const schedule = options.schedule ?? buildFixedSchedule(tickMinutes);
const hasEventAction = (name: string): boolean =>
snapshot.events.some(
(event) =>
Array.isArray(event.action) &&
event.action.some((action) => Array.isArray(action) && action[0] === name)
return { tickMinutes, resolvedState };
};
const hasMonthlyEventAction = (events: LoadedTurnWorld['snapshot']['events'], name: string): boolean =>
events.some(
(event) =>
Array.isArray(event.action) && event.action.some((action) => Array.isArray(action) && action[0] === name)
);
const requiresReservedTurnStore = (events: LoadedTurnWorld['snapshot']['events']): boolean =>
[
'UpdateNationLevel',
'CreateManyNPC',
'RegNPC',
'RegNeutralNPC',
'RaiseNPCNation',
'RaiseInvader',
'AutoDeleteInvader',
'ProvideNPCTroopLeader',
].some((name) => hasMonthlyEventAction(events, name));
const createMonthlyEventActions = (options: {
databaseUrl: string;
snapshot: LoadedTurnWorld['snapshot'];
getWorld: () => InMemoryTurnWorld | null;
reservedTurnStoreHandle: ReservedTurnStoreHandle | null;
commandEnv: ReturnType<typeof buildCommandEnv>;
actionModules: MonthlyActionModuleBundle;
nationTraits: NationTraitModuleMap;
incomeHandler: ReturnType<typeof createIncomeHandler>;
}): Map<string, MonthlyEventActionHandler> => {
const eventActions = new Map<string, MonthlyEventActionHandler>();
eventActions.set(
'RandomizeCityTradeRate',
createRandomizeCityTradeRateHandler({
getWorld: options.getWorld,
})
);
eventActions.set(
'RaiseDisaster',
createRaiseDisasterHandler({
getWorld: options.getWorld,
generalActionModules: options.actionModules.general,
})
);
eventActions.set(
'UpdateCitySupply',
createUpdateCitySupplyHandler({
getWorld: options.getWorld,
map: options.snapshot.map,
})
);
eventActions.set(
'ProcessSemiAnnual',
createProcessSemiAnnualHandler({
getWorld: options.getWorld,
nationTraits: options.nationTraits,
})
);
eventActions.set(
'ProcessWarIncome',
createProcessWarIncomeHandler({
getWorld: options.getWorld,
nationTraits: options.nationTraits,
})
);
eventActions.set('CreateAdminNPC', createCreateAdminNpcHandler());
if (options.reservedTurnStoreHandle) {
const reservedTurns = options.reservedTurnStoreHandle.store;
eventActions.set(
'CreateManyNPC',
createCreateManyNpcHandler({
getWorld: options.getWorld,
reservedTurns,
env: options.commandEnv,
})
);
const eventRequiresReservedTurns =
hasEventAction('UpdateNationLevel') ||
hasEventAction('CreateManyNPC') ||
hasEventAction('RegNPC') ||
hasEventAction('RegNeutralNPC') ||
hasEventAction('RaiseNPCNation') ||
hasEventAction('RaiseInvader') ||
hasEventAction('AutoDeleteInvader') ||
hasEventAction('ProvideNPCTroopLeader');
for (const actionName of ['RegNPC', 'RegNeutralNPC'] as const) {
eventActions.set(
actionName,
createRegisterNpcHandler({
actionName,
getWorld: options.getWorld,
reservedTurns,
env: options.commandEnv,
worldConfig: options.snapshot.worldConfig,
scenarioFiction: options.snapshot.scenarioMeta?.fiction,
})
);
}
eventActions.set(
'RaiseNPCNation',
createRaiseNpcNationHandler({
getWorld: options.getWorld,
reservedTurns,
env: options.commandEnv,
map: options.snapshot.map,
loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
})
);
eventActions.set(
'RaiseInvader',
createRaiseInvaderHandler({
getWorld: options.getWorld,
reservedTurns,
env: options.commandEnv,
loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
})
);
eventActions.set(
'AutoDeleteInvader',
createAutoDeleteInvaderHandler({
getWorld: options.getWorld,
reservedTurns,
})
);
eventActions.set(
'ProvideNPCTroopLeader',
createProvideNpcTroopLeaderHandler({
getWorld: options.getWorld,
reservedTurns,
env: options.commandEnv,
})
);
eventActions.set(
'UpdateNationLevel',
createUpdateNationLevelHandler({
getWorld: options.getWorld,
reservedTurns,
itemModules: options.actionModules.itemModules,
loadAdditionalOccupiedUniqueCounts: () => loadOccupiedAuctionUniqueCounts(options.databaseUrl),
})
);
}
eventActions.set('InvaderEnding', createInvaderEndingHandler({ getWorld: options.getWorld }));
eventActions.set('ChangeCity', createChangeCityHandler({ getWorld: options.getWorld }));
eventActions.set('OpenNationBetting', createOpenNationBettingHandler({ getWorld: options.getWorld }));
eventActions.set('FinishNationBetting', createFinishNationBettingHandler({ getWorld: options.getWorld }));
for (const actionName of ['BlockScoutAction', 'UnblockScoutAction'] as const) {
eventActions.set(
actionName,
createScoutBlockHandler({
actionName,
getWorld: options.getWorld,
})
);
}
eventActions.set('AssignGeneralSpeciality', createAssignGeneralSpecialityHandler({ getWorld: options.getWorld }));
eventActions.set('AddGlobalBetray', createAddGlobalBetrayHandler({ getWorld: options.getWorld }));
eventActions.set(
'LostUniqueItem',
createLostUniqueItemHandler({
getWorld: options.getWorld,
itemModules: options.actionModules.itemModules,
})
);
eventActions.set('MergeInheritPointRank', createMergeInheritPointRankHandler({ getWorld: options.getWorld }));
eventActions.set('ProcessIncome', createProcessIncomeActionHandler(options.incomeHandler));
eventActions.set('NoticeToHistoryLog', createNoticeToHistoryLogHandler({ getWorld: options.getWorld }));
eventActions.set('NewYear', createNewYearHandler({ getWorld: options.getWorld }));
eventActions.set('ResetOfficerLock', createResetOfficerLockHandler({ getWorld: options.getWorld }));
return eventActions;
};
interface MonthlyRuntimeCache {
nationPowerRollCount: number;
tournamentRollConsumed: boolean;
}
const createMonthlyCalendarRuntime = async (options: {
databaseUrl: string;
profileName: string;
databaseFlushEnabled: boolean;
snapshot: LoadedTurnWorld['snapshot'];
currentYear: number;
commandEnv: ReturnType<typeof buildCommandEnv>;
incomeHandler: ReturnType<typeof createIncomeHandler>;
monthlyEventHandler: ReturnType<typeof createMonthlyEventHandler>;
hasEventAction: (name: string) => boolean;
calendarHandlerOverride?: TurnCalendarHandler;
getWorld: () => InMemoryTurnWorld | null;
getRedisClient: () => ReturnType<typeof createRedisConnector>['client'] | undefined;
clock: Clock;
}) => {
const cache: MonthlyRuntimeCache = {
nationPowerRollCount: options.snapshot.nations.length,
tournamentRollConsumed: false,
};
const unification = options.calendarHandlerOverride
? null
: createUnificationHandler({
profileName: options.profileName,
getWorld: options.getWorld,
loadPendingUniqueAuctions: options.databaseFlushEnabled
? () => loadPendingUnificationAuctionCancellations(options.databaseUrl)
: undefined,
dispatchUnitedEvents: (context) => options.monthlyEventHandler.dispatchTarget('united', context),
});
const monthlyBoundaryPreHandler = createMonthlyBoundaryPreHandler({
getWorld: options.getWorld,
startYear: options.snapshot.scenarioMeta?.startYear ?? options.currentYear,
commandEnv: options.commandEnv,
});
const monthlyNationStatsHandler = createMonthlyNationStatsHandler({
getWorld: options.getWorld,
onNationPowerRollCount: (count) => {
cache.nationPowerRollCount = count;
},
});
const neutralAuctionRegistrar = await createNeutralAuctionRegistrar({
databaseUrl: options.databaseUrl,
profileName: options.profileName,
getWorld: options.getWorld,
getRedisClient: options.getRedisClient,
getWorldConfig: () => options.snapshot.worldConfig ?? null,
getNationPowerRollCount: () => cache.nationPowerRollCount,
getTournamentRollConsumed: () => cache.tournamentRollConsumed,
now: () => options.getWorld()?.getGameNow(new Date(options.clock.nowMs())) ?? new Date(options.clock.nowMs()),
});
const tournamentAutoStartHandler = createTournamentAutoStartHandler({
profileName: options.profileName,
getWorld: options.getWorld,
getRedisClient: options.getRedisClient,
getWorldConfig: () => options.snapshot.worldConfig ?? null,
getNationPowerRollCount: () => cache.nationPowerRollCount,
onTournamentRollConsumed: (consumed) => {
cache.tournamentRollConsumed = consumed;
},
// Deterministic/manual runtimes must schedule the tournament from the
// same clock that advances the game world. Production still falls
// back to the system clock.
now: () => options.getWorld()?.getGameNow(new Date(options.clock.nowMs())) ?? new Date(options.clock.nowMs()),
});
const calendarHandler = composeCalendarHandlers(
options.monthlyEventHandler,
options.hasEventAction('ProcessIncome') ? null : options.incomeHandler,
createYearbookHandler({ profileName: options.profileName, getWorld: options.getWorld }).handler,
monthlyBoundaryPreHandler,
createNationTurnMonthlyHandler({ getWorld: options.getWorld }),
monthlyNationStatsHandler,
createMonthlyDiplomacyHandler({ getWorld: options.getWorld }),
createMonthlyWarSettingHandler({ getWorld: options.getWorld }),
createMonthlyWanderHandler({
getWorld: options.getWorld,
startYear: options.snapshot.scenarioMeta?.startYear ?? options.currentYear,
commandEnv: options.commandEnv,
}),
createMonthlyNationCountHandler({ getWorld: options.getWorld }),
options.calendarHandlerOverride ?? unification?.handler,
tournamentAutoStartHandler,
neutralAuctionRegistrar.handler,
createFrontStateHandler({ getWorld: options.getWorld, map: options.snapshot.map ?? null })
);
return { calendarHandler, neutralAuctionRegistrar, cache };
};
const createRealtimeRuntime = async (options: {
redisUrl?: string;
profileName: string;
hooks?: TurnDaemonHooks;
takeCommittedReadModelChanges: (() => RealtimeReadModelChanges | null) | null;
}): Promise<{ redisConnector: RedisConnector | null; hooks?: TurnDaemonHooks }> => {
const redisConfig = resolveRedisConfig(options.redisUrl);
if (!redisConfig) {
return { redisConnector: null, hooks: options.hooks };
}
const redisConnector = createRedisConnector(redisConfig);
await redisConnector.connect();
const redisClient = redisConnector.client;
const realtimeChannel = buildGameEventChannel(options.profileName);
const revisionKey = buildGameReadModelRevisionKey(options.profileName);
const domainRevisionKey = buildGameReadModelDomainRevisionKey(options.profileName);
const publishRealtimeEvent = async (event: RealtimeEvent): Promise<void> => {
await redisClient.publish(realtimeChannel, JSON.stringify(event));
};
const publishReadModelChanges = async (changes: RealtimeReadModelChanges): Promise<number> => {
if (
changes.worldChanged ||
(changes.mapCityIds ?? changes.cityIds).length > 0 ||
(changes.mapNationIds ?? changes.nationIds).length > 0
) {
await redisClient.hIncrBy(domainRevisionKey, 'world', 1);
}
return redisClient.incr(revisionKey);
};
const publishCommittedChanges = async (changes: RealtimeReadModelChanges): Promise<number | undefined> => {
if (!hasRealtimeReadModelChanges(changes)) {
return undefined;
}
return publishReadModelChanges(changes);
};
const basePublishEvents = options.hooks?.publishEvents;
const basePublishCommandEvents = options.hooks?.publishCommandEvents;
const hooks: TurnDaemonHooks = {
...options.hooks,
publishEvents: async (result) => {
try {
const changes = options.takeCommittedReadModelChanges?.() ?? createEmptyRealtimeReadModelChanges();
if (result.processedTurns > 0) {
changes.worldChanged = true;
}
const revision = await publishCommittedChanges(changes);
await publishRealtimeEvent({
type: 'turnCompleted',
at: new Date().toISOString(),
lastTurnTime: result.lastTurnTime,
changes,
revision,
});
} catch {
// 실시간 이벤트 전송 실패는 턴 처리 결과에 영향을 주지 않는다.
}
await basePublishEvents?.(result);
},
publishCommandEvents: async (result) => {
try {
const changes = options.takeCommittedReadModelChanges?.();
if (changes && result.type === 'shiftSchedule' && result.ok) {
changes.lobbyChanged = true;
}
if (changes && hasRealtimeReadModelChanges(changes)) {
const revision = await publishCommittedChanges(changes);
if (revision !== undefined) {
await publishRealtimeEvent({
type: 'readModelChanged',
at: new Date().toISOString(),
changes,
revision,
});
}
}
} catch {
// 명령은 이미 commit되었으므로 이벤트 실패로 되돌리지 않는다.
}
await basePublishCommandEvents?.(result);
},
};
return { redisConnector, hooks };
};
const createStartedAdminActionConsumer = async (options: {
runtimeOptions: TurnDaemonRuntimeOptions;
turnDaemonLease: DatabaseTurnDaemonLease | null;
commandConnector: GamePostgresConnector | null;
redisConnector: RedisConnector | null;
controlQueue: TurnDaemonControlQueue;
}) => {
const profileName = options.runtimeOptions.profileName;
if (!profileName) {
return null;
}
const consumer = await createGatewayAdminActionConsumer({
databaseUrl: options.runtimeOptions.databaseUrl,
gatewayDatabaseUrl: options.runtimeOptions.gatewayDatabaseUrl,
profileName,
pollIntervalMs: options.runtimeOptions.adminActionIntervalMs,
handler: async (action) => {
const reason = action.reason ?? `admin:${action.action ?? 'action'}`;
if (options.turnDaemonLease?.isLost()) {
return { status: 'REQUESTED', detail: 'turn-daemon lease 재획득을 기다리는 중입니다.' };
}
if (action.action === 'RESET_NOW' || action.action === 'RESET_SCHEDULED') {
return { status: 'REQUESTED', detail: 'waiting for orchestrator reset' };
}
if (action.action === 'ACCELERATE' || action.action === 'DELAY') {
if (!options.commandConnector) {
return { status: 'FAILED', detail: '게임 command database 연결이 없습니다.' };
}
return applyRuntimeClockShift({
action,
profileName,
db: options.commandConnector.prisma,
redis: options.redisConnector?.client,
});
}
switch (action.action) {
case 'RESUME':
options.controlQueue.enqueue({ type: 'resume', reason });
return { status: 'APPLIED', detail: 'resume queued' };
case 'PAUSE':
options.controlQueue.enqueue({ type: 'pause', reason });
return { status: 'APPLIED', detail: 'pause queued' };
case 'STOP':
case 'SHUTDOWN':
options.controlQueue.enqueue({ type: 'shutdown', reason });
return { status: 'APPLIED', detail: 'shutdown queued' };
default:
return { status: 'IGNORED', detail: 'not implemented' };
}
},
});
consumer.start();
return consumer;
};
const createTurnDaemonRuntimeWithLease = async (
options: TurnDaemonRuntimeOptions,
databaseFlushEnabled: boolean,
turnDaemonLease: DatabaseTurnDaemonLease | null
): Promise<TurnDaemonRuntime> => {
if (options.exclusiveFastForward && options.profileName) {
throw new Error('exclusiveFastForward cannot be used with a gateway-managed profile.');
}
// DB에서 월드를 읽고 턴 데몬을 구동할 런타임을 만든다.
const { state, snapshot } = await loadTurnWorldFromDatabase({
databaseUrl: options.databaseUrl,
mapOptions: options.mapOptions,
});
const clock = options.clock ?? new SystemClock();
const { tickMinutes, resolvedState } = resolveRuntimeState(state, options, clock);
const schedule = options.schedule ?? buildFixedSchedule(tickMinutes);
const hasEventAction = (name: string): boolean => hasMonthlyEventAction(snapshot.events, name);
const eventRequiresReservedTurns = requiresReservedTurnStore(snapshot.events);
const reservedTurnStoreHandle =
options.generalTurnHandler && !eventRequiresReservedTurns
? null
@@ -263,7 +658,7 @@ const createTurnDaemonRuntimeWithLease = async (
})
: await loadTurnCommandProfile());
let worldRef: InMemoryTurnWorld | null = null;
let redisConnector: ReturnType<typeof createRedisConnector> | null = null;
let redisConnector: RedisConnector | null = null;
const nationTraits = await loadNationTraitModules([...NATION_TRAIT_KEYS], new NationTraitLoader());
const nationTraitMap = new Map(nationTraits.map((module) => [module.key, module]));
const monthlyActionModules = await loadActionModuleBundle(
@@ -276,263 +671,40 @@ const createTurnDaemonRuntimeWithLease = async (
scenarioConfig: snapshot.scenarioConfig,
nationTraits: nationTraitMap,
});
const eventActions = new Map<string, MonthlyEventActionHandler>();
eventActions.set(
'RandomizeCityTradeRate',
createRandomizeCityTradeRateHandler({
getWorld: () => worldRef,
})
);
eventActions.set(
'RaiseDisaster',
createRaiseDisasterHandler({
getWorld: () => worldRef,
generalActionModules: monthlyActionModules.general,
})
);
eventActions.set(
'UpdateCitySupply',
createUpdateCitySupplyHandler({
getWorld: () => worldRef,
map: snapshot.map,
})
);
eventActions.set(
'ProcessSemiAnnual',
createProcessSemiAnnualHandler({
getWorld: () => worldRef,
nationTraits: nationTraitMap,
})
);
eventActions.set(
'ProcessWarIncome',
createProcessWarIncomeHandler({
getWorld: () => worldRef,
nationTraits: nationTraitMap,
})
);
eventActions.set('CreateAdminNPC', createCreateAdminNpcHandler());
if (reservedTurnStoreHandle) {
eventActions.set(
'CreateManyNPC',
createCreateManyNpcHandler({
getWorld: () => worldRef,
reservedTurns: reservedTurnStoreHandle.store,
env: monthlyCommandEnv,
})
);
for (const actionName of ['RegNPC', 'RegNeutralNPC'] as const) {
eventActions.set(
actionName,
createRegisterNpcHandler({
actionName,
getWorld: () => worldRef,
reservedTurns: reservedTurnStoreHandle.store,
env: monthlyCommandEnv,
worldConfig: snapshot.worldConfig,
scenarioFiction: snapshot.scenarioMeta?.fiction,
})
);
}
eventActions.set(
'RaiseNPCNation',
createRaiseNpcNationHandler({
getWorld: () => worldRef,
reservedTurns: reservedTurnStoreHandle.store,
env: monthlyCommandEnv,
map: snapshot.map,
loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
})
);
eventActions.set(
'RaiseInvader',
createRaiseInvaderHandler({
getWorld: () => worldRef,
reservedTurns: reservedTurnStoreHandle.store,
env: monthlyCommandEnv,
loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
})
);
eventActions.set(
'AutoDeleteInvader',
createAutoDeleteInvaderHandler({
getWorld: () => worldRef,
reservedTurns: reservedTurnStoreHandle.store,
})
);
eventActions.set(
'ProvideNPCTroopLeader',
createProvideNpcTroopLeaderHandler({
getWorld: () => worldRef,
reservedTurns: reservedTurnStoreHandle.store,
env: monthlyCommandEnv,
})
);
eventActions.set(
'UpdateNationLevel',
createUpdateNationLevelHandler({
getWorld: () => worldRef,
reservedTurns: reservedTurnStoreHandle.store,
itemModules: monthlyActionModules.itemModules,
loadAdditionalOccupiedUniqueCounts: () => loadOccupiedAuctionUniqueCounts(options.databaseUrl),
})
);
}
eventActions.set(
'InvaderEnding',
createInvaderEndingHandler({
getWorld: () => worldRef,
})
);
eventActions.set(
'ChangeCity',
createChangeCityHandler({
getWorld: () => worldRef,
})
);
eventActions.set(
'OpenNationBetting',
createOpenNationBettingHandler({
getWorld: () => worldRef,
})
);
eventActions.set(
'FinishNationBetting',
createFinishNationBettingHandler({
getWorld: () => worldRef,
})
);
for (const actionName of ['BlockScoutAction', 'UnblockScoutAction'] as const) {
eventActions.set(
actionName,
createScoutBlockHandler({
actionName,
getWorld: () => worldRef,
})
);
}
eventActions.set(
'AssignGeneralSpeciality',
createAssignGeneralSpecialityHandler({
getWorld: () => worldRef,
})
);
eventActions.set(
'AddGlobalBetray',
createAddGlobalBetrayHandler({
getWorld: () => worldRef,
})
);
eventActions.set(
'LostUniqueItem',
createLostUniqueItemHandler({
getWorld: () => worldRef,
itemModules: monthlyActionModules.itemModules,
})
);
eventActions.set(
'MergeInheritPointRank',
createMergeInheritPointRankHandler({
getWorld: () => worldRef,
})
);
eventActions.set('ProcessIncome', createProcessIncomeActionHandler(incomeHandler));
eventActions.set('NoticeToHistoryLog', createNoticeToHistoryLogHandler({ getWorld: () => worldRef }));
eventActions.set('NewYear', createNewYearHandler({ getWorld: () => worldRef }));
eventActions.set('ResetOfficerLock', createResetOfficerLockHandler({ getWorld: () => worldRef }));
const eventActions = createMonthlyEventActions({
databaseUrl: options.databaseUrl,
snapshot,
getWorld: () => worldRef,
reservedTurnStoreHandle,
commandEnv: monthlyCommandEnv,
actionModules: monthlyActionModules,
nationTraits: nationTraitMap,
incomeHandler,
});
const monthlyEventHandler = createMonthlyEventHandler({
getWorld: () => worldRef,
startYear: snapshot.scenarioMeta?.startYear ?? state.currentYear,
actions: eventActions,
});
const unification = options.calendarHandler
? null
: createUnificationHandler({
profileName: options.profileName ?? options.profile,
getWorld: () => worldRef,
loadPendingUniqueAuctions: databaseFlushEnabled
? () => loadPendingUnificationAuctionCancellations(options.databaseUrl)
: undefined,
dispatchUnitedEvents: (context) => monthlyEventHandler.dispatchTarget('united', context),
});
const nationTurnMonthlyHandler = createNationTurnMonthlyHandler({
getWorld: () => worldRef,
});
const monthlyBoundaryPreHandler = createMonthlyBoundaryPreHandler({
getWorld: () => worldRef,
startYear: snapshot.scenarioMeta?.startYear ?? state.currentYear,
commandEnv: monthlyCommandEnv,
});
let monthlyNationPowerRollCount = snapshot.nations.length;
let monthlyTournamentRollConsumed = false;
const monthlyNationStatsHandler = createMonthlyNationStatsHandler({
getWorld: () => worldRef,
onNationPowerRollCount: (count) => {
monthlyNationPowerRollCount = count;
},
});
const monthlyDiplomacyHandler = createMonthlyDiplomacyHandler({
getWorld: () => worldRef,
});
const monthlyNationCountHandler = createMonthlyNationCountHandler({
getWorld: () => worldRef,
});
const monthlyWarSettingHandler = createMonthlyWarSettingHandler({
getWorld: () => worldRef,
});
const monthlyWanderHandler = createMonthlyWanderHandler({
getWorld: () => worldRef,
startYear: snapshot.scenarioMeta?.startYear ?? state.currentYear,
commandEnv: monthlyCommandEnv,
});
const frontStateHandler = createFrontStateHandler({
getWorld: () => worldRef,
map: snapshot.map ?? null,
});
const neutralAuctionRegistrar = await createNeutralAuctionRegistrar({
const {
calendarHandler,
neutralAuctionRegistrar,
cache: monthlyRuntimeCache,
} = await createMonthlyCalendarRuntime({
databaseUrl: options.databaseUrl,
profileName: options.profileName ?? options.profile,
getWorld: () => worldRef,
getRedisClient: () => redisConnector?.client,
getWorldConfig: () => snapshot.worldConfig ?? null,
getNationPowerRollCount: () => monthlyNationPowerRollCount,
getTournamentRollConsumed: () => monthlyTournamentRollConsumed,
now: () => worldRef?.getGameNow(new Date(clock.nowMs())) ?? new Date(clock.nowMs()),
});
const tournamentAutoStartHandler = createTournamentAutoStartHandler({
profileName: options.profileName ?? options.profile,
getWorld: () => worldRef,
getRedisClient: () => redisConnector?.client,
getWorldConfig: () => snapshot.worldConfig ?? null,
getNationPowerRollCount: () => monthlyNationPowerRollCount,
onTournamentRollConsumed: (consumed) => {
monthlyTournamentRollConsumed = consumed;
},
// Deterministic/manual runtimes must schedule the tournament from the
// same clock that advances the game world. Production still falls
// back to the system clock.
now: () => worldRef?.getGameNow(new Date(clock.nowMs())) ?? new Date(clock.nowMs()),
});
const yearbookHandler = createYearbookHandler({
profileName: options.profileName ?? options.profile,
getWorld: () => worldRef,
});
const calendarHandler = composeCalendarHandlers(
databaseFlushEnabled,
snapshot,
currentYear: state.currentYear,
commandEnv: monthlyCommandEnv,
incomeHandler,
monthlyEventHandler,
hasEventAction('ProcessIncome') ? null : incomeHandler,
yearbookHandler.handler,
monthlyBoundaryPreHandler,
nationTurnMonthlyHandler,
monthlyNationStatsHandler,
monthlyDiplomacyHandler,
monthlyWarSettingHandler,
monthlyWanderHandler,
monthlyNationCountHandler,
options.calendarHandler ?? unification?.handler,
tournamentAutoStartHandler,
neutralAuctionRegistrar.handler,
frontStateHandler
);
hasEventAction,
calendarHandlerOverride: options.calendarHandler,
getWorld: () => worldRef,
getRedisClient: () => redisConnector?.client,
clock,
});
let occupiedAuctionUniqueItemKeys: string[] = [];
let refreshOccupiedAuctionUniqueItemKeys = async (): Promise<void> => {};
const prefetchedNationTurns = new Set<string>();
@@ -580,14 +752,14 @@ const createTurnDaemonRuntimeWithLease = async (
}
stateManager.register('runtimeCaches', {
capture: () => ({
monthlyNationPowerRollCount,
monthlyTournamentRollConsumed,
monthlyNationPowerRollCount: monthlyRuntimeCache.nationPowerRollCount,
monthlyTournamentRollConsumed: monthlyRuntimeCache.tournamentRollConsumed,
occupiedAuctionUniqueItemKeys: [...occupiedAuctionUniqueItemKeys],
prefetchedNationTurns: Array.from(prefetchedNationTurns),
}),
restore: (captured) => {
monthlyNationPowerRollCount = captured.monthlyNationPowerRollCount;
monthlyTournamentRollConsumed = captured.monthlyTournamentRollConsumed;
monthlyRuntimeCache.nationPowerRollCount = captured.monthlyNationPowerRollCount;
monthlyRuntimeCache.tournamentRollConsumed = captured.monthlyTournamentRollConsumed;
occupiedAuctionUniqueItemKeys = [...captured.occupiedAuctionUniqueItemKeys];
prefetchedNationTurns.clear();
for (const key of captured.prefetchedNationTurns) {
@@ -642,8 +814,6 @@ const createTurnDaemonRuntimeWithLease = async (
const controlQueue = options.controlQueue ?? new InMemoryControlQueue();
let hooks: TurnDaemonHooks | undefined;
let publishRealtimeEvent: ((event: RealtimeEvent) => Promise<void>) | null = null;
let publishReadModelChanges: ((changes: RealtimeReadModelChanges) => Promise<number>) | null = null;
let takeCommittedReadModelChanges: (() => RealtimeReadModelChanges | null) | null = null;
let close = async () => {};
let auctionFinalizer: Awaited<ReturnType<typeof createAuctionFinalizer>> | null = null;
@@ -734,84 +904,14 @@ const createTurnDaemonRuntimeWithLease = async (
};
}
const redisConfig = resolveRedisConfig(options.redisUrl);
if (redisConfig) {
redisConnector = createRedisConnector(redisConfig);
await redisConnector.connect();
const redisClient = redisConnector.client;
const realtimeChannel = buildGameEventChannel(options.profileName ?? options.profile);
publishRealtimeEvent = async (event: RealtimeEvent) => {
await redisClient.publish(realtimeChannel, JSON.stringify(event));
};
const revisionKey = buildGameReadModelRevisionKey(options.profileName ?? options.profile);
const domainRevisionKey = buildGameReadModelDomainRevisionKey(options.profileName ?? options.profile);
publishReadModelChanges = async (changes) => {
if (
changes.worldChanged ||
(changes.mapCityIds ?? changes.cityIds).length > 0 ||
(changes.mapNationIds ?? changes.nationIds).length > 0
) {
await redisClient.hIncrBy(domainRevisionKey, 'world', 1);
}
return redisClient.incr(revisionKey);
};
}
if (publishRealtimeEvent) {
const basePublishEvents = hooks?.publishEvents;
const basePublishCommandEvents = hooks?.publishCommandEvents;
const publishCommittedChanges = async (changes: RealtimeReadModelChanges): Promise<number | undefined> => {
if (!hasRealtimeReadModelChanges(changes)) {
return undefined;
}
return publishReadModelChanges?.(changes);
};
// Durable mutation summaries invalidate only the affected read models.
hooks = {
...hooks,
publishEvents: async (result) => {
try {
const changes = takeCommittedReadModelChanges?.() ?? createEmptyRealtimeReadModelChanges();
if (result.processedTurns > 0) {
changes.worldChanged = true;
}
const revision = await publishCommittedChanges(changes);
await publishRealtimeEvent({
type: 'turnCompleted',
at: new Date().toISOString(),
lastTurnTime: result.lastTurnTime,
changes,
revision,
});
} catch {
// 실시간 이벤트 전송 실패는 턴 처리 결과에 영향을 주지 않는다.
}
await basePublishEvents?.(result);
},
publishCommandEvents: async (result) => {
try {
const changes = takeCommittedReadModelChanges?.();
if (changes && result.type === 'shiftSchedule' && result.ok) {
changes.lobbyChanged = true;
}
if (changes && hasRealtimeReadModelChanges(changes)) {
const revision = await publishCommittedChanges(changes);
if (revision !== undefined) {
await publishRealtimeEvent({
type: 'readModelChanged',
at: new Date().toISOString(),
changes,
revision,
});
}
}
} catch {
// 명령은 이미 commit되었으므로 이벤트 실패로 되돌리지 않는다.
}
await basePublishCommandEvents?.(result);
},
};
}
const realtimeRuntime = await createRealtimeRuntime({
redisUrl: options.redisUrl,
profileName: options.profileName ?? options.profile,
hooks,
takeCommittedReadModelChanges,
});
redisConnector = realtimeRuntime.redisConnector;
hooks = realtimeRuntime.hooks;
const commandConnector = hooks ? createGamePostgresConnector({ url: options.databaseUrl }) : null;
const databaseCommandQueue = commandConnector ? new DatabaseTurnDaemonCommandQueue(commandConnector.prisma) : null;
@@ -880,50 +980,13 @@ const createTurnDaemonRuntimeWithLease = async (
{ profile: options.profile, defaultBudget }
);
if (options.profileName) {
adminActionConsumer = await createGatewayAdminActionConsumer({
databaseUrl: options.databaseUrl,
gatewayDatabaseUrl: options.gatewayDatabaseUrl,
profileName: options.profileName,
pollIntervalMs: options.adminActionIntervalMs,
handler: async (action) => {
const reason = action.reason ?? `admin:${action.action ?? 'action'}`;
if (turnDaemonLease?.isLost()) {
return { status: 'REQUESTED', detail: 'turn-daemon lease 재획득을 기다리는 중입니다.' };
}
if (action.action === 'RESET_NOW' || action.action === 'RESET_SCHEDULED') {
// 리셋은 오케스트레이터에서 빌드+재기동으로 처리한다.
return { status: 'REQUESTED', detail: 'waiting for orchestrator reset' };
}
if (action.action === 'ACCELERATE' || action.action === 'DELAY') {
if (!commandConnector) {
return { status: 'FAILED', detail: '게임 command database 연결이 없습니다.' };
}
return applyRuntimeClockShift({
action,
profileName: options.profileName!,
db: commandConnector.prisma,
redis: redisConnector?.client,
});
}
switch (action.action) {
case 'RESUME':
resolvedControlQueue.enqueue({ type: 'resume', reason });
return { status: 'APPLIED', detail: 'resume queued' };
case 'PAUSE':
resolvedControlQueue.enqueue({ type: 'pause', reason });
return { status: 'APPLIED', detail: 'pause queued' };
case 'STOP':
case 'SHUTDOWN':
resolvedControlQueue.enqueue({ type: 'shutdown', reason });
return { status: 'APPLIED', detail: 'shutdown queued' };
default:
return { status: 'IGNORED', detail: 'not implemented' };
}
},
});
adminActionConsumer.start();
}
adminActionConsumer = await createStartedAdminActionConsumer({
runtimeOptions: options,
turnDaemonLease,
commandConnector,
redisConnector,
controlQueue: resolvedControlQueue,
});
return {
lifecycle,
@@ -1,10 +1,9 @@
import { describe, expect, it, vi } from 'vitest';
import { asRecord } from '@sammo-ts/common';
import { asRecord, ManualClock } from '@sammo-ts/common';
import {
InMemoryControlQueue,
EngineStateManager,
ManualClock,
TurnDaemonLifecycle,
type TurnDaemonCommandResult,
type TurnProcessor,
@@ -1,6 +1,5 @@
import { describe, expect, it, vi } from 'vitest';
import {
createItemInventoryFromSlots,
ITEM_KEYS,
LogCategory,
LogScope,
@@ -9,6 +8,7 @@ import {
type ItemModule,
type Nation,
} from '@sammo-ts/logic';
import { createItemInventoryFromSlots } from '@sammo-ts/logic/items/inventory.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createUpdateNationLevelHandler } from '../src/turn/monthlyNationLevelAction.js';
@@ -148,9 +148,7 @@ const buildHarness = async (
generals: [buildGeneral(1), buildGeneral(2, { meta: { killturn: 850, belong: 30 } })],
cities: [
...Array.from({ length: cityCount }, (_, index) => buildCity(index + 1)),
...Array.from({ length: options.neutralCityCount ?? 0 }, (_, index) =>
buildCity(cityCount + index + 1, 0)
),
...Array.from({ length: options.neutralCityCount ?? 0 }, (_, index) => buildCity(cityCount + index + 1, 0)),
],
nations: [
...(options.neutralCityCount
@@ -2,7 +2,7 @@ import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import { GAME_TICKS_PER_TURN } from '@sammo-ts/common';
import { SystemClock } from '../src/lifecycle/clock.js';
import { SystemClock } from '@sammo-ts/common';
import { DatabaseTurnDaemonCommandQueue } from '../src/lifecycle/databaseCommandQueue.js';
import { getNextTickTime } from '../src/lifecycle/getNextTickTime.js';
import { TurnDaemonLifecycle } from '../src/lifecycle/turnDaemonLifecycle.js';
@@ -1,9 +1,9 @@
import { describe, expect, it, vi } from 'vitest';
import { ManualClock } from '@sammo-ts/common';
import {
InMemoryControlQueue,
EngineStateManager,
ManualClock,
TurnDaemonLifecycle,
getNextTickTime,
type TurnProcessor,
-7
View File
@@ -46,13 +46,6 @@ const decodeImage = (input: string): Buffer => {
return buffer;
};
const SEOUL_OFFSET_MS = 9 * 60 * 60 * 1000;
export const kstDayStart = (value: Date): Date => {
const shifted = new Date(value.getTime() + SEOUL_OFFSET_MS);
return new Date(Date.UTC(shifted.getUTCFullYear(), shifted.getUTCMonth(), shifted.getUTCDate()) - SEOUL_OFFSET_MS);
};
const assertIconChangeAvailable = (user: UserRecord, now: Date): void => {
if (
user.picture !== 'default.jpg' &&
@@ -1,6 +1,6 @@
import { randomUUID } from 'node:crypto';
import { createSimplePasswordHasher, type PasswordHasher } from './passwordHasher.js';
import { createPasswordHasher, type PasswordHasher } from './passwordHasher.js';
import type {
AdminUserListItem,
CreateUserInput,
@@ -24,7 +24,7 @@ const toAdminUserListItem = (user: UserRecord): AdminUserListItem => ({
});
// 유저 데이터 저장소를 메모리로 대체한 임시 구현.
export const createInMemoryUserRepository = (hasher: PasswordHasher = createSimplePasswordHasher()): UserRepository => {
export const createInMemoryUserRepository = (hasher: PasswordHasher = createPasswordHasher()): UserRepository => {
const usersByName = new Map<string, UserRecord>();
const usersByOauthId = new Map<string, UserRecord>();
const usersByEmail = new Map<string, UserRecord>();
@@ -6,10 +6,10 @@ import type { KakaoOAuthClient, KakaoOAuthToken, KakaoUserInfo } from './kakaoCl
import type { OAuthSessionStore } from './oauthSessionStore.js';
import type { UserOAuthInfo, UserRecord, UserRepository } from './userRepository.js';
export const KAKAO_LOGIN_SCOPES = ['account_email', 'talk_message'] as const;
export const KAKAO_OTP_TTL_SECONDS = 180;
export const KAKAO_OTP_ATTEMPTS = 3;
export const KAKAO_TALK_VERIFICATION_DAYS = 10;
const KAKAO_LOGIN_SCOPES = ['account_email', 'talk_message'] as const;
const KAKAO_OTP_TTL_SECONDS = 180;
const KAKAO_OTP_ATTEMPTS = 3;
const KAKAO_TALK_VERIFICATION_DAYS = 10;
export type KakaoVerificationErrorCode =
| 'EMAIL_REQUIRED'
@@ -97,6 +97,3 @@ export const createPasswordHasher = (options: { legacyGlobalSalt?: string } = {}
return { ok: false, needsUpgrade: false };
},
});
// 기존 import 지점을 깨지 않되 새 계정은 Argon2id를 사용한다.
export const createSimplePasswordHasher = createPasswordHasher;
@@ -1,6 +1,6 @@
import { GatewayPrisma, type GatewayPrismaClient } from '@sammo-ts/infra';
import { createSimplePasswordHasher, type PasswordHasher } from './passwordHasher.js';
import { createPasswordHasher, type PasswordHasher } from './passwordHasher.js';
import type {
AdminUserListItem,
CreateUserInput,
@@ -158,7 +158,7 @@ const mapSpecialAccessGrant = (row: {
export const createPostgresUserRepository = (
prisma: GatewayPrismaClient,
hasher: PasswordHasher = createSimplePasswordHasher()
hasher: PasswordHasher = createPasswordHasher()
): UserRepository => {
return {
async findById(id: string): Promise<UserRecord | null> {
@@ -406,7 +406,9 @@ export const createPostgresUserRepository = (
if (result.count !== 1) {
return null;
}
return mapSpecialAccessGrant(await prisma.specialAccountAccessGrant.findUniqueOrThrow({ where: { id: grantId } }));
return mapSpecialAccessGrant(
await prisma.specialAccountAccessGrant.findUniqueOrThrow({ where: { id: grantId } })
);
},
async updateIcon(userId: string, picture: string, imageServer: number, updatedAt: Date): Promise<void> {
await prisma.appUser.update({
@@ -21,7 +21,7 @@ const isWideCodePoint = (codePoint: number): boolean =>
(codePoint >= 0x1f900 && codePoint <= 0x1f9ff) ||
(codePoint >= 0x20000 && codePoint <= 0x3fffd));
export const legacyStringWidth = (value: string): number =>
const legacyStringWidth = (value: string): number =>
Array.from(value).reduce((width, character) => {
const codePoint = character.codePointAt(0) ?? 0;
return width + (isWideCodePoint(codePoint) ? 2 : 1);
+1 -2
View File
@@ -6,8 +6,7 @@ export * from './config.js';
export * from './context.js';
export * from './router.js';
export * from './server.js';
import { GatewayPrisma } from '@sammo-ts/infra';
export { GatewayPrisma };
import type { GatewayPrisma } from '@sammo-ts/infra';
export type JsonObject = GatewayPrisma.JsonObject;
export type JsonArray = GatewayPrisma.JsonArray;
export * from './orchestrator/profileRepository.js';
@@ -26,7 +26,7 @@ export interface BuildRunner {
}
export const MAX_BUILD_OUTPUT_CHARS = 64 * 1024;
export const DEFAULT_RELEASE_TURBO_CONCURRENCY = 1;
const DEFAULT_RELEASE_TURBO_CONCURRENCY = 1;
export const resolveReleaseTurboConcurrency = (env?: Record<string, string>): number => {
const configured = env?.RELEASE_TURBO_CONCURRENCY?.trim();
@@ -469,10 +469,10 @@ export const buildProcessDefinitions = (
const sanitizeArtifactName = (value: string): string => value.replace(/[^0-9A-Za-z._-]+/g, '_');
export const buildProfileFrontendOutDir = (workspaceRoot: string, profileName: string): string =>
const buildProfileFrontendOutDir = (workspaceRoot: string, profileName: string): string =>
path.join(workspaceRoot, '.release-dist', sanitizeArtifactName(profileName), 'game-frontend');
export const buildProfileFrontendCommands = (
const buildProfileFrontendCommands = (
workspaceRoot: string,
profile: Pick<GatewayProfileRecord, 'profileName' | 'profile' | 'apiPort'>,
env?: Record<string, string>
@@ -2,8 +2,7 @@ import type { GatewayPrisma, GatewayPrismaClient } from '@sammo-ts/infra';
import type { GatewayOperationStatus, GatewaySourceMode } from './profileRepository.js';
export const GATEWAY_RELEASE_OPERATION_TYPES = ['DEPLOY', 'ROLLBACK'] as const;
export type GatewayReleaseOperationType = (typeof GATEWAY_RELEASE_OPERATION_TYPES)[number];
export type GatewayReleaseOperationType = 'DEPLOY' | 'ROLLBACK';
export interface GatewayReleaseStateRecord {
id: string;
@@ -46,7 +45,7 @@ export interface GatewayReleaseOperationCreateInput {
requestedBy: string;
}
export const GATEWAY_RELEASE_LOG_LEVELS = ['INFO', 'OUTPUT', 'ERROR'] as const;
const GATEWAY_RELEASE_LOG_LEVELS = ['INFO', 'OUTPUT', 'ERROR'] as const;
export type GatewayReleaseLogLevel = (typeof GATEWAY_RELEASE_LOG_LEVELS)[number];
export interface GatewayReleaseLogRecord {
@@ -14,14 +14,11 @@ export type GatewayProfileStatus = (typeof GATEWAY_PROFILE_STATUSES)[number];
export const GATEWAY_BUILD_STATUSES = ['IDLE', 'QUEUED', 'RUNNING', 'FAILED', 'SUCCEEDED'] as const;
export type GatewayBuildStatus = (typeof GATEWAY_BUILD_STATUSES)[number];
export const GATEWAY_OPERATION_TYPES = ['RESET', 'DEPLOY', 'START', 'STOP'] as const;
export type GatewayOperationType = (typeof GATEWAY_OPERATION_TYPES)[number];
export type GatewayOperationType = 'RESET' | 'DEPLOY' | 'START' | 'STOP';
export const GATEWAY_OPERATION_STATUSES = ['QUEUED', 'RUNNING', 'SUCCEEDED', 'FAILED', 'CANCELLED'] as const;
export type GatewayOperationStatus = (typeof GATEWAY_OPERATION_STATUSES)[number];
export type GatewayOperationStatus = 'QUEUED' | 'RUNNING' | 'SUCCEEDED' | 'FAILED' | 'CANCELLED';
export const GATEWAY_SOURCE_MODES = ['BRANCH', 'COMMIT'] as const;
export type GatewaySourceMode = (typeof GATEWAY_SOURCE_MODES)[number];
export type GatewaySourceMode = 'BRANCH' | 'COMMIT';
export interface GatewayOperationRecord {
id: string;
@@ -57,7 +54,7 @@ export interface GatewayOperationCreateInput {
scheduledAt?: string;
}
export const GATEWAY_OPERATION_LOG_LEVELS = ['INFO', 'OUTPUT', 'ERROR'] as const;
const GATEWAY_OPERATION_LOG_LEVELS = ['INFO', 'OUTPUT', 'ERROR'] as const;
export type GatewayOperationLogLevel = (typeof GATEWAY_OPERATION_LOG_LEVELS)[number];
export interface GatewayOperationLogRecord {
+1 -1
View File
@@ -20,7 +20,7 @@ export const resolveGatewayProfileKoreanName = (profile: string, configuredName?
return gatewayProfileKoreanNames.get(profile) ?? profile;
};
export const compareGatewayProfiles = (
const compareGatewayProfiles = (
left: { profile: string; instanceKey: string },
right: { profile: string; instanceKey: string }
): number => {
@@ -25,7 +25,7 @@ const HEARTBEAT_INTERVAL_MS = 60_000;
const PROCESS_NAMES = ['sammo:gateway-api', 'sammo:gateway-frontend', 'sammo:gateway-orchestrator'] as const;
const SENSITIVE_ENV_NAME = /(SECRET|TOKEN|PASSWORD|PASSWD|PRIVATE_KEY|CLIENT_SECRET|DATABASE_URL|REDIS_URL)/iu;
export const buildGatewayReleaseCommands = (
const buildGatewayReleaseCommands = (
workspaceRoot: string,
needsInstall: boolean,
config: ReleaseControllerConfig
+1 -1
View File
@@ -17,7 +17,7 @@ import { buildGatewayMigrationCommand } from './releaseController.js';
const CONTROLLER_PROCESS_NAME = 'sammo:release-controller';
export const buildReleaseControllerCommands = (
const buildReleaseControllerCommands = (
workspaceRoot: string,
needsInstall: boolean,
config: ReleaseControllerConfig
+20
View File
@@ -50,6 +50,26 @@ Frontend가 tRPC router shape를 참조할 때는 `import type`만 사용하고
package를 `devDependencies`에 둡니다. 브라우저에서 실제 실행하는 공유 값만
`common` 또는 `logic`의 browser-safe export에서 가져옵니다.
## 공개 export와 façade 기준
공개 export는 현재 package 밖의 호출자가 사용하는 값, 동적 module loader가
정해진 이름으로 읽는 값, 또는 `package.json`의 명시적 subpath 계약에 필요한
값만 둡니다. 같은 저장소 내부에서만 쓰는 helper와 schema 조각은 선언 파일에
남기지 않고 module 내부 값으로 둡니다. 정적 분석이 동적 import의
`ActionDefinition`, `commandSpec`, `actionContextBuilder`를 미사용으로 표시해도
이 이름들은 turn command protocol이므로 제거하지 않습니다.
소유 package의 안정적인 subpath를 그대로 전달하기만 하는 app-local 파일은
별도 정책이나 변환을 추가하지 않는 한 만들지 않습니다. 호출자는 실제 소유
subpath를 직접 import하고, 인증·validation·오류 변환 또는 런타임 주입처럼
경계 자체가 의미를 가질 때만 façade를 유지합니다. 루트 barrel의 `export *`
동일 symbol을 다시 나열하는 중복 export도 두지 않습니다.
함수 분리는 line 수만을 기준으로 하지 않습니다. 계산·effect 적용·dirty-state
판정, 월간 handler 구성, 실시간 발행처럼 입력과 결과가 독립적인 단계는 별도
함수로 분리합니다. 반대로 daemon의 resource 획득과 역순 종료처럼 한 수명주기
계약을 이루는 orchestration은 호출 순서를 한곳에서 검토할 수 있게 유지합니다.
## 자동 검사
```sh
+1 -1
View File
@@ -8,7 +8,7 @@ const FEATURE_ALIASES: Record<SanctionFeature, ReadonlySet<string>> = {
messages: new Set(['*', 'message', 'messages']),
};
export const isFutureSanctionDate = (value: string | undefined, now = new Date()): boolean => {
const isFutureSanctionDate = (value: string | undefined, now = new Date()): boolean => {
if (!value) {
return false;
}
+3 -43
View File
@@ -108,10 +108,7 @@ export const resolveRealtimeReadModelInvalidation = (
const ownGeneralChanged = contains(changes.generalIds, identity.generalId);
const ownCityChanged = contains(changes.cityIds, identity.cityId);
const ownNationChanged = contains(changes.nationIds, identity.nationId);
const ownFrontStatusNationChanged = contains(
changes.frontStatusNationIds ?? changes.nationIds,
identity.nationId
);
const ownFrontStatusNationChanged = contains(changes.frontStatusNationIds ?? changes.nationIds, identity.nationId);
const ownGeneralMapChanged = contains(changes.mapGeneralIds ?? changes.generalIds, identity.generalId);
const frontStatusGeneralChanged =
changes.frontStatusGeneralIds !== undefined
@@ -122,8 +119,7 @@ export const resolveRealtimeReadModelInvalidation = (
const lobbyChanged = changes.lobbyChanged ?? changes.contactsChanged;
const entityContextChanged = ownGeneralChanged || ownCityChanged || ownNationChanged;
const mapEntitiesChanged =
(changes.mapCityIds ?? changes.cityIds).length > 0 ||
(changes.mapNationIds ?? changes.nationIds).length > 0;
(changes.mapCityIds ?? changes.cityIds).length > 0 || (changes.mapNationIds ?? changes.nationIds).length > 0;
const commandEntitiesChanged = changes.cityIds.length > 0 || changes.nationIds.length > 0;
return {
@@ -167,39 +163,6 @@ export const createEmptyRealtimeReadModelChanges = (): RealtimeReadModelChanges
lobbyChanged: false,
});
const mergeIds = (left: readonly number[], right: readonly number[]): number[] =>
[...new Set([...left, ...right])].sort((a, b) => a - b);
export const mergeRealtimeReadModelChanges = (
left: RealtimeReadModelChanges,
right: RealtimeReadModelChanges
): RealtimeReadModelChanges => ({
generalIds: mergeIds(left.generalIds, right.generalIds),
cityIds: mergeIds(left.cityIds, right.cityIds),
nationIds: mergeIds(left.nationIds, right.nationIds),
mapGeneralIds: mergeIds(left.mapGeneralIds ?? left.generalIds, right.mapGeneralIds ?? right.generalIds),
mapCityIds: mergeIds(left.mapCityIds ?? left.cityIds, right.mapCityIds ?? right.cityIds),
mapNationIds: mergeIds(left.mapNationIds ?? left.nationIds, right.mapNationIds ?? right.nationIds),
frontStatusGeneralIds: mergeIds(
left.frontStatusGeneralIds ?? (left.contactsChanged ? left.generalIds : []),
right.frontStatusGeneralIds ?? (right.contactsChanged ? right.generalIds : [])
),
frontStatusNationIds: mergeIds(
left.frontStatusNationIds ?? left.nationIds,
right.frontStatusNationIds ?? right.nationIds
),
frontStatusActorIds: mergeIds(left.frontStatusActorIds ?? [], right.frontStatusActorIds ?? []),
lobbyGeneralIds: mergeIds(left.lobbyGeneralIds ?? left.generalIds, right.lobbyGeneralIds ?? right.generalIds),
reservedGeneralIds: mergeIds(left.reservedGeneralIds, right.reservedGeneralIds),
recordGeneralIds: mergeIds(left.recordGeneralIds, right.recordGeneralIds),
worldChanged: left.worldChanged || right.worldChanged,
globalRecordsChanged: left.globalRecordsChanged || right.globalRecordsChanged,
worldHistoryChanged: left.worldHistoryChanged || right.worldHistoryChanged,
contactsChanged: left.contactsChanged || right.contactsChanged,
frontStatusChanged: Boolean(left.frontStatusChanged) || Boolean(right.frontStatusChanged),
lobbyChanged: (left.lobbyChanged ?? left.contactsChanged) || (right.lobbyChanged ?? right.contactsChanged),
});
export const hasRealtimeReadModelChanges = (changes: RealtimeReadModelChanges): boolean =>
changes.generalIds.length > 0 ||
changes.cityIds.length > 0 ||
@@ -251,7 +214,4 @@ export interface MessagesInvalidatedEvent {
/** Events safe to expose to an authenticated browser over SSE. */
export type PublicRealtimeEvent = ReadModelInvalidatedEvent | MessagesInvalidatedEvent;
export type RealtimeEvent =
| TurnCompletedEvent
| ReadModelChangedEvent
| MessageCreatedEvent;
export type RealtimeEvent = TurnCompletedEvent | ReadModelChangedEvent | MessageCreatedEvent;
@@ -32,6 +32,3 @@ const buildTournamentSeedKey = (baseSeed: string, context: TournamentRngContext)
export const createTournamentRng = (baseSeed: string, context: TournamentRngContext): RandUtil =>
new RandUtil(LiteHashDRBG.build(buildTournamentSeedKey(baseSeed, context)));
export const createTournamentSeedKey = (baseSeed: string, context: TournamentRngContext): string =>
buildTournamentSeedKey(baseSeed, context);
+1 -1
View File
@@ -26,7 +26,7 @@ function normalizeUint8Array(bytes: Uint8Array): Uint8Array<ArrayBuffer> {
return out as Uint8Array<ArrayBuffer>;
}
export function sha512Bytes(data: BytesLike): Uint8Array<ArrayBuffer> {
function sha512Bytes(data: BytesLike): Uint8Array<ArrayBuffer> {
const input = convertBytesLikeToUint8Array(data);
if (nodeCreateHash) {
const digest = nodeCreateHash('sha512').update(input).digest();
-68
View File
@@ -1,68 +0,0 @@
import type { GamePrisma, GamePrismaClient } from './gamePrisma.js';
export interface ErrorLogQueryOptions {
limit?: number;
beforeId?: number;
category?: string;
}
export interface ErrorLogCreateInput {
category: string;
message: string;
source?: string;
trace?: string;
context?: GamePrisma.InputJsonValue;
}
export interface ErrorLogView {
id: number;
category: string;
source: string | null;
message: string;
trace: string | null;
context: GamePrisma.JsonValue;
createdAt: Date;
}
const buildPaginationWhere = (
base: GamePrisma.ErrorLogWhereInput,
options: ErrorLogQueryOptions
): GamePrisma.ErrorLogWhereInput => {
if (options.beforeId) {
return {
...base,
id: { lt: options.beforeId },
};
}
return base;
};
const buildFindArgs = (
where: GamePrisma.ErrorLogWhereInput,
options: ErrorLogQueryOptions
): GamePrisma.ErrorLogFindManyArgs => ({
where: buildPaginationWhere(where, options),
orderBy: { id: 'desc' },
take: options.limit ?? 50,
});
export class ErrorLogRepository {
constructor(private readonly prisma: GamePrismaClient) {}
async createErrorLog(input: ErrorLogCreateInput): Promise<ErrorLogView> {
return this.prisma.errorLog.create({
data: {
category: input.category,
source: input.source ?? null,
message: input.message,
trace: input.trace ?? null,
context: input.context ?? {},
},
});
}
async listErrorLogs(options: ErrorLogQueryOptions = {}): Promise<ErrorLogView[]> {
const base: GamePrisma.ErrorLogWhereInput = options.category ? { category: options.category } : {};
return this.prisma.errorLog.findMany(buildFindArgs(base, options));
}
}
-2
View File
@@ -4,7 +4,5 @@ export type { GamePrismaClient } from './gamePrisma.js';
export { createGatewayPostgresConnector, GatewayPrisma } from './gatewayPrisma.js';
export type { GatewayPrismaClient } from './gatewayPrisma.js';
export * from './db.js';
export * from './errorLogRepository.js';
export * from './logRepository.js';
export * from './redis.js';
export * from './turnEngineDb.js';
-112
View File
@@ -1,112 +0,0 @@
import { LogCategory, LogScope } from '@sammo-ts/logic';
import type { GamePrisma, GamePrismaClient } from './gamePrisma.js';
export interface LogQueryOptions {
limit?: number;
beforeId?: number;
}
export interface LogEntryView {
id: number;
scope: LogScope;
category: LogCategory;
subType: string | null;
text: string;
year: number;
month: number;
createdAt: Date;
generalId: number | null;
nationId: number | null;
userId: number | null;
}
const buildPaginationWhere = (
base: GamePrisma.LogEntryWhereInput,
options: LogQueryOptions
): GamePrisma.LogEntryWhereInput => {
if (options.beforeId) {
return {
...base,
id: { lt: options.beforeId },
};
}
return base;
};
const buildFindArgs = (
where: GamePrisma.LogEntryWhereInput,
options: LogQueryOptions
): GamePrisma.LogEntryFindManyArgs => ({
where: buildPaginationWhere(where, options),
orderBy: { id: 'desc' },
take: options.limit ?? 50,
});
export class LogRepository {
constructor(private readonly prisma: GamePrismaClient) {}
// 전역(시스템) 로그 조회
async listSystemLogs(category: LogCategory, options: LogQueryOptions = {}): Promise<LogEntryView[]> {
return this.prisma.logEntry.findMany(
buildFindArgs(
{
scope: LogScope.SYSTEM,
category,
},
options
)
);
}
// 국가 로그 조회
async listNationLogs(
nationId: number,
category: LogCategory,
options: LogQueryOptions = {}
): Promise<LogEntryView[]> {
return this.prisma.logEntry.findMany(
buildFindArgs(
{
scope: LogScope.NATION,
category,
nationId,
},
options
)
);
}
// 장수 로그 조회
async listGeneralLogs(
generalId: number,
category: LogCategory,
options: LogQueryOptions = {}
): Promise<LogEntryView[]> {
return this.prisma.logEntry.findMany(
buildFindArgs(
{
scope: LogScope.GENERAL,
category,
generalId,
},
options
)
);
}
// 유저 로그 조회
async listUserLogs(userId: number, options: LogQueryOptions & { subType?: string } = {}): Promise<LogEntryView[]> {
return this.prisma.logEntry.findMany(
buildFindArgs(
{
scope: LogScope.USER,
category: LogCategory.USER,
userId,
subType: options.subType,
},
options
)
);
}
}
@@ -1 +0,0 @@
export {};
+150 -141
View File
@@ -1,5 +1,5 @@
import type { RandomGenerator } from '@sammo-ts/common';
import { enablePatches, produceWithPatches, castDraft } from 'immer';
import { enablePatches, produceWithPatches, castDraft, type Draft, type Patch } from 'immer';
import type {
City,
General,
@@ -82,11 +82,6 @@ export interface LogEffect {
entry: LogEntryDraft;
}
export interface NextTurnOverrideEffect {
type: 'schedule:override';
nextTurnAt: Date;
}
export interface MessageAddEffect {
type: 'message:add';
draft: MessageDraft;
@@ -100,8 +95,7 @@ export type GeneralActionEffect<TriggerState extends GeneralTriggerState = Gener
| NationAddEffect
| DiplomacyPatchEffect
| LogEffect
| MessageAddEffect
| NextTurnOverrideEffect;
| MessageAddEffect;
export interface GeneralActionOutcome<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
effects: GeneralActionEffect<TriggerState>[];
@@ -229,10 +223,129 @@ export const createMessageEffect = (draft: MessageDraft): MessageAddEffect => ({
draft,
});
export const createNextTurnOverrideEffect = (nextTurnAt: Date): NextTurnOverrideEffect => ({
type: 'schedule:override',
nextTurnAt,
});
const createActionLogSink = <TriggerState extends GeneralTriggerState>(
context: GeneralActionResolveInputContext<TriggerState>,
logs: LogEntryDraft[]
): GeneralActionResolveContext<TriggerState>['addLog'] => {
return (message, options = {}) => {
const entry: LogEntryDraft = {
scope: options.scope ?? LogScope.GENERAL,
category: options.category ?? LogCategory.ACTION,
text: message,
format: options.format ?? LogFormat.MONTH,
...options,
};
switch (entry.scope) {
case LogScope.GENERAL:
logs.push({
...entry,
generalId: entry.generalId ?? context.general.id,
});
break;
case LogScope.NATION:
if (entry.nationId !== undefined) {
logs.push(entry);
break;
}
if (context.nation?.id !== undefined) {
logs.push({
...entry,
nationId: context.nation.id,
});
}
break;
case LogScope.USER:
if (entry.userId) {
logs.push(entry);
}
break;
case LogScope.SYSTEM:
default:
logs.push(entry);
break;
}
};
};
interface ActionResolutionAccumulator {
createdGenerals: General[];
createdNations: Nation[];
patches: NonNullable<GeneralActionResolution['patches']>;
pendingEffects: GeneralActionEffect[];
}
const applyGeneralActionEffects = <TriggerState extends GeneralTriggerState>(options: {
effects: GeneralActionEffect<TriggerState>[];
draft: Draft<WorldState<TriggerState>>;
context: GeneralActionResolveInputContext<TriggerState>;
addLog: GeneralActionResolveContext<TriggerState>['addLog'];
accumulator: ActionResolutionAccumulator;
}): void => {
const { effects, draft, context, addLog, accumulator } = options;
for (const effect of effects) {
switch (effect.type) {
case 'log':
addLog(effect.entry.text, effect.entry);
break;
case 'general:add':
accumulator.createdGenerals.push(effect.general as General);
break;
case 'nation:add':
accumulator.createdNations.push(effect.nation as Nation);
break;
case 'diplomacy:patch':
case 'message:add':
accumulator.pendingEffects.push(effect);
break;
case 'general:patch':
if (effect.targetId !== undefined && effect.targetId !== context.general.id) {
accumulator.patches.generals.push({
id: effect.targetId,
patch: effect.patch as Partial<General>,
});
} else {
Object.assign(draft.general, effect.patch);
}
break;
case 'city:patch':
if (effect.targetId !== undefined && effect.targetId !== context.city?.id) {
accumulator.patches.cities.push({ id: effect.targetId, patch: effect.patch });
} else if (draft.city) {
Object.assign(draft.city, effect.patch);
}
break;
case 'nation:patch':
if (effect.targetId !== undefined && effect.targetId !== context.nation?.id) {
accumulator.patches.nations.push({ id: effect.targetId, patch: effect.patch });
} else if (draft.nation) {
Object.assign(draft.nation, effect.patch);
}
break;
}
}
};
const resolveDirtyState = <TriggerState extends GeneralTriggerState>(
context: GeneralActionResolveInputContext<TriggerState>,
worldPatches: readonly Patch[]
): NonNullable<GeneralActionResolution['dirty']> => {
const dirty: NonNullable<GeneralActionResolution['dirty']> = {
general: false,
city: false,
nation: false,
generalId: context.general.id,
};
if (context.city) dirty.cityId = context.city.id;
if (context.nation) dirty.nationId = context.nation.id;
for (const patch of worldPatches) {
if (patch.path[0] === 'general') dirty.general = true;
if (patch.path[0] === 'city') dirty.city = true;
if (patch.path[0] === 'nation') dirty.nation = true;
}
return dirty;
};
// 행동 결과를 Effect로 모아 상태/턴 계산을 수행한다.
export const resolveGeneralAction = <TriggerState extends GeneralTriggerState = GeneralTriggerState, Args = unknown>(
@@ -242,16 +355,12 @@ export const resolveGeneralAction = <TriggerState extends GeneralTriggerState =
args: Args
): GeneralActionResolution => {
const logs: LogEntryDraft[] = [];
let nextTurnAtOverride: Date | null = null;
const createdGenerals: General[] = [];
const createdNations: Nation[] = [];
const patches: NonNullable<GeneralActionResolution['patches']> = {
generals: [],
cities: [],
nations: [],
const accumulator: ActionResolutionAccumulator = {
createdGenerals: [],
createdNations: [],
patches: { generals: [], cities: [], nations: [] },
pendingEffects: [],
};
const pendingEffects: GeneralActionEffect[] = [];
let outcome: GeneralActionOutcome<TriggerState> | undefined;
const [nextWorld, worldPatches] = produceWithPatches(
{
@@ -260,45 +369,7 @@ export const resolveGeneralAction = <TriggerState extends GeneralTriggerState =
nation: context.nation,
} as WorldState<TriggerState>,
(draft) => {
const addLog = (message: string, options: Partial<Omit<LogEntryDraft, 'text'>> = {}) => {
const entry: LogEntryDraft = {
scope: options.scope ?? LogScope.GENERAL,
category: options.category ?? LogCategory.ACTION,
text: message,
format: options.format ?? LogFormat.MONTH,
...options,
};
switch (entry.scope) {
case LogScope.GENERAL:
logs.push({
...entry,
generalId: entry.generalId ?? context.general.id,
});
break;
case LogScope.NATION:
if (entry.nationId !== undefined) {
logs.push(entry);
break;
}
if (context.nation?.id !== undefined) {
logs.push({
...entry,
nationId: context.nation.id,
});
}
break;
case LogScope.USER:
if (entry.userId) {
logs.push(entry);
}
break;
case LogScope.SYSTEM:
default:
logs.push(entry);
break;
}
};
const addLog = createActionLogSink(context, logs);
outcome = resolver.resolve(
{
@@ -312,85 +383,19 @@ export const resolveGeneralAction = <TriggerState extends GeneralTriggerState =
args
);
for (const effect of outcome.effects) {
switch (effect.type) {
case 'log':
addLog(effect.entry.text, effect.entry);
break;
case 'schedule:override':
nextTurnAtOverride = effect.nextTurnAt;
break;
case 'general:add':
createdGenerals.push(effect.general as General);
break;
case 'nation:add':
createdNations.push(effect.nation as Nation);
break;
case 'diplomacy:patch':
case 'message:add':
pendingEffects.push(effect);
break;
case 'general:patch':
case 'city:patch':
case 'nation:patch':
// 타겟이 다른 경우 patches에 추가
if (
effect.type === 'general:patch' &&
effect.targetId !== undefined &&
effect.targetId !== context.general.id
) {
patches.generals.push({
id: effect.targetId,
patch: effect.patch as Partial<General>,
});
} else if (effect.type === 'general:patch') {
Object.assign(draft.general, effect.patch);
} else if (
effect.type === 'city:patch' &&
effect.targetId !== undefined &&
effect.targetId !== context.city?.id
) {
patches.cities.push({
id: effect.targetId,
patch: effect.patch,
});
} else if (effect.type === 'city:patch' && draft.city) {
Object.assign(draft.city, effect.patch);
} else if (
effect.type === 'nation:patch' &&
effect.targetId !== undefined &&
effect.targetId !== context.nation?.id
) {
patches.nations.push({
id: effect.targetId,
patch: effect.patch,
});
} else if (effect.type === 'nation:patch' && draft.nation) {
Object.assign(draft.nation, effect.patch);
}
break;
}
}
applyGeneralActionEffects({
effects: outcome.effects,
draft,
context,
addLog,
accumulator,
});
}
);
const nextTurnAt = nextTurnAtOverride ?? getNextTurnAt(scheduleContext.now, scheduleContext.schedule);
const nextTurnAt = getNextTurnAt(scheduleContext.now, scheduleContext.schedule);
const dirty: NonNullable<GeneralActionResolution['dirty']> = {
general: false,
city: false,
nation: false,
generalId: context.general.id,
};
if (context.city) dirty.cityId = context.city.id;
if (context.nation) dirty.nationId = context.nation.id;
// worldPatches를 분석하여 dirty 설정
for (const patch of worldPatches) {
if (patch.path[0] === 'general') dirty.general = true;
if (patch.path[0] === 'city') dirty.city = true;
if (patch.path[0] === 'nation') dirty.nation = true;
}
const dirty = resolveDirtyState(context, worldPatches);
const resolution: GeneralActionResolution = {
general: nextWorld.general as General,
@@ -398,7 +403,7 @@ export const resolveGeneralAction = <TriggerState extends GeneralTriggerState =
completed: outcome?.completed !== false,
nextTurnAt,
logs,
effects: pendingEffects,
effects: accumulator.pendingEffects,
...(outcome?.alternative ? { alternative: outcome.alternative } : {}),
...(outcome?.deletedTroopIds?.length ? { deletedTroopIds: outcome.deletedTroopIds } : {}),
...(outcome?.reservedGeneralTurnPlans?.length
@@ -411,13 +416,17 @@ export const resolveGeneralAction = <TriggerState extends GeneralTriggerState =
if (dirty.general || dirty.city || dirty.nation) {
resolution.dirty = dirty;
}
if (patches.generals.length > 0 || patches.cities.length > 0 || patches.nations.length > 0) {
resolution.patches = patches;
if (
accumulator.patches.generals.length > 0 ||
accumulator.patches.cities.length > 0 ||
accumulator.patches.nations.length > 0
) {
resolution.patches = accumulator.patches;
}
if (createdGenerals.length > 0 || createdNations.length > 0) {
if (accumulator.createdGenerals.length > 0 || accumulator.createdNations.length > 0) {
resolution.created = {
generals: createdGenerals,
...(createdNations.length > 0 ? { nations: createdNations } : {}),
generals: accumulator.createdGenerals,
...(accumulator.createdNations.length > 0 ? { nations: accumulator.createdNations } : {}),
};
}
-3
View File
@@ -6,6 +6,3 @@ export * from './turn/commandModule.js';
export * from './turn/commandProfile.js';
export * from './turn/general/index.js';
export * from './turn/nation/index.js';
export * from './instant/general/index.js';
export * from './instant/nation/index.js';
export * from './admin/index.js';
@@ -1 +0,0 @@
export {};
@@ -1,15 +0,0 @@
export {
ActionDefinition as NonAggressionAcceptActionDefinition,
type NonAggressionAcceptArgs,
type NonAggressionAcceptContext,
} from './che_불가침수락.js';
export {
ActionDefinition as NonAggressionCancelAcceptActionDefinition,
type NonAggressionCancelAcceptArgs,
type NonAggressionCancelAcceptContext,
} from './che_불가침파기수락.js';
export {
ActionDefinition as StopWarAcceptActionDefinition,
type StopWarAcceptArgs,
type StopWarAcceptContext,
} from './che_종전수락.js';
@@ -9,7 +9,7 @@ import {
reqGeneralValue,
reqEnvValue,
readMetaNumberFromUnknown,
alwaysFail,
denyWithReason,
} from '@sammo-ts/logic/constraints/presets.js';
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
import type {
@@ -318,7 +318,7 @@ export class ActionDefinition<
}
buildPermissionConstraints(_ctx: ConstraintContext, _args: AcceptScoutArgs): Constraint[] {
return [alwaysFail('예약 불가능 커맨드')];
return [denyWithReason('예약 불가능 커맨드')];
}
buildConstraints(_ctx: ConstraintContext, _args: AcceptScoutArgs): Constraint[] {
@@ -1,7 +1,7 @@
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
import {
alwaysFail,
denyWithReason,
reqCityCapacity,
reqCityTrader,
reqGeneralGold,
@@ -131,13 +131,13 @@ export class ActionDefinition<
}
const currentItemCode = general.role.items[args.itemType];
if (currentItemCode === args.itemCode) {
return alwaysFail('이미 가지고 있습니다.').test(ctx, view);
return denyWithReason('이미 가지고 있습니다.').test(ctx, view);
}
if (currentItemCode) {
const currentItem = readItem(this.env.itemCatalog, currentItemCode);
if (currentItem && !currentItem.buyable) {
return alwaysFail('이미 진귀한 것을 가지고 있습니다.').test(ctx, view);
return denyWithReason('이미 진귀한 것을 가지고 있습니다.').test(ctx, view);
}
}
return { kind: 'allow' };
@@ -1,102 +0,0 @@
import type { City, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { Constraint, ConstraintContext, StateView } from '@sammo-ts/logic/constraints/types.js';
import {
notBeNeutral,
notWanderingNation,
occupiedCity,
remainCityCapacity,
reqGeneralGold,
reqGeneralRice,
suppliedCity,
} from '@sammo-ts/logic/constraints/presets.js';
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
import { clamp } from 'es-toolkit';
export interface CityDevelopmentArgs {}
export interface CityDevelopmentEnvironment {
develCost?: number;
amount?: number;
}
type NumberKeys<T> = { [K in keyof T]-?: T[K] extends number ? K : never }[keyof T];
export interface CityDevelopmentConfig {
key: string;
name: string;
statKey: NumberKeys<City>;
maxKey: NumberKeys<City>;
label: string;
baseAmount: number;
}
const readNumber = (value: unknown): number | null =>
typeof value === 'number' && Number.isFinite(value) ? value : null;
export class CityDevelopmentActionDefinition<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> implements GeneralActionDefinition<TriggerState, CityDevelopmentArgs> {
public readonly key: string;
public readonly name: string;
private readonly config: CityDevelopmentConfig;
private readonly env: CityDevelopmentEnvironment;
constructor(config: CityDevelopmentConfig, env: CityDevelopmentEnvironment) {
this.key = config.key;
this.name = config.name;
this.config = config;
this.env = env;
}
parseArgs(_raw: unknown): CityDevelopmentArgs | null {
void _raw;
return {};
}
buildConstraints(_ctx: ConstraintContext, _args: CityDevelopmentArgs): Constraint[] {
const getRequiredGold = (_context: ConstraintContext, _view: StateView): number => this.env.develCost ?? 0;
return [
notBeNeutral(),
notWanderingNation(),
occupiedCity(),
suppliedCity(),
remainCityCapacity(this.config.statKey, this.config.label),
reqGeneralGold(getRequiredGold),
reqGeneralRice(() => 0),
];
}
resolve(
context: GeneralActionResolveContext<TriggerState>,
_args: CityDevelopmentArgs
): GeneralActionOutcome<TriggerState> {
const general = context.general;
const city = context.city;
if (!city) {
context.addLog('도시 정보를 찾지 못했습니다.');
return { effects: [] };
}
const baseAmount = this.env.amount ?? this.config.baseAmount;
const current = readNumber(city[this.config.statKey]);
const max = readNumber(city[this.config.maxKey]);
if (current === null || max === null) {
context.addLog('도시 정보를 찾지 못했습니다.');
return { effects: [] };
}
const nextValue = clamp(current + baseAmount, 0, max);
const costGold = this.env.develCost ?? 0;
// 직접 수정 (Immer Draft)
city[this.config.statKey] = nextValue;
general.gold = Math.max(0, general.gold - costGold);
const logMessage = `${this.config.label}${nextValue - current} 증가했습니다.`;
context.addLog(logMessage);
return { effects: [] };
}
}
@@ -169,4 +169,4 @@ export const loadGeneralTurnCommandSpecs = async (
return specs;
};
export { readLegacyCityTrust, storeLegacyCityTrust } from './legacyCityTrust.js';
export { readLegacyCityTrust } from './legacyCityTrust.js';
+1 -46
View File
@@ -236,30 +236,6 @@ export const remainCityCapacity = (key: keyof City, label: string): Constraint =
},
});
export const remainCityCapacityByMax = (key: keyof City, maxKey: keyof City, label: string): Constraint => ({
name: 'remainCityCapacityByMax',
requires: (ctx) => (ctx.cityId !== undefined ? [{ kind: 'city', id: ctx.cityId }] : []),
test: (ctx, view) => {
const city = readCity(view, ctx.cityId);
if (!city) {
if (ctx.cityId === undefined) {
return unknownOrDeny(ctx, [], '도시 정보가 없습니다.');
}
const req: RequirementKey = { kind: 'city', id: ctx.cityId };
return unknownOrDeny(ctx, [req], '도시 정보가 없습니다.');
}
const current = city[key];
const max = city[maxKey];
if (typeof current !== 'number' || typeof max !== 'number') {
return unknownOrDeny(ctx, [], '도시 정보가 없습니다.');
}
if (current < max) {
return allow();
}
return { kind: 'deny', reason: `${label}이 충분합니다.` };
},
});
export const reqCityCapacity = (key: keyof City, label: string, required: number | string): Constraint => ({
name: 'reqCityCapacity',
requires: (ctx) => (ctx.cityId !== undefined ? [{ kind: 'city', id: ctx.cityId }] : []),
@@ -506,7 +482,7 @@ export const hasRouteWithEnemy = (): Constraint => ({
},
});
export const beNeutralCity = (): Constraint => ({
export const neutralCity = (): Constraint => ({
name: 'beNeutralCity',
requires: (ctx) => (ctx.cityId !== undefined ? [{ kind: 'city', id: ctx.cityId }] : []),
test: (ctx, view) => {
@@ -534,8 +510,6 @@ export const beNeutralCity = (): Constraint => ({
},
});
export const neutralCity = (): Constraint => beNeutralCity();
export const constructableCity = (): Constraint => ({
name: 'constructableCity',
requires: (ctx) => (ctx.cityId !== undefined ? [{ kind: 'city', id: ctx.cityId }] : []),
@@ -558,25 +532,6 @@ export const constructableCity = (): Constraint => ({
},
});
export const reqCityLevel = (levels: number[]): Constraint => ({
name: 'reqCityLevel',
requires: (ctx) => (ctx.cityId !== undefined ? [{ kind: 'city', id: ctx.cityId }] : []),
test: (ctx, view) => {
const city = readCity(view, ctx.cityId);
if (!city) {
if (ctx.cityId === undefined) {
return unknownOrDeny(ctx, [], '도시 정보가 없습니다.');
}
const req: RequirementKey = { kind: 'city', id: ctx.cityId };
return unknownOrDeny(ctx, [req], '도시 정보가 없습니다.');
}
if (levels.includes(city.level)) {
return allow();
}
return { kind: 'deny', reason: '규모가 맞지 않습니다.' };
},
});
export const nearCity = (maxDistance: number): Constraint => ({
name: 'nearCity',
requires: (ctx) => {
+1 -9
View File
@@ -1,4 +1,4 @@
import type { Constraint, ConstraintContext, ConstraintResult, RequirementKey, StateView } from './types.js';
import type { Constraint, ConstraintContext, ConstraintResult, StateView } from './types.js';
export const evaluateConstraints = (
constraints: Constraint[],
@@ -24,14 +24,6 @@ export const evaluateConstraints = (
return { kind: 'allow' };
};
export const collectRequirements = (constraints: Constraint[], ctx: ConstraintContext): RequirementKey[] => {
const keys: RequirementKey[] = [];
for (const constraint of constraints) {
keys.push(...constraint.requires(ctx));
}
return keys;
};
export interface ActionWithConstraints {
buildConstraints(ctx: ConstraintContext, args: unknown): Constraint[];
}
-98
View File
@@ -89,25 +89,6 @@ export const beChief = (): Constraint => ({
},
});
export const beMonarch = (): Constraint => ({
name: 'beMonarch',
requires: (ctx) => [{ kind: 'general', id: ctx.actorId }],
test: (ctx, view) => {
const req: RequirementKey = { kind: 'general', id: ctx.actorId };
if (!view.has(req)) {
return unknownOrDeny(ctx, [req], '장수 정보가 없습니다.');
}
const general = view.get(req) as General | null;
if (!general) {
return unknownOrDeny(ctx, [req], '장수 정보가 없습니다.');
}
if (general.officerLevel === 12) {
return allow();
}
return { kind: 'deny', reason: '군주가 아닙니다.' };
},
});
export const beLord = (): Constraint => ({
name: 'beLord',
requires: (ctx) => [{ kind: 'general', id: ctx.actorId }],
@@ -508,47 +489,6 @@ export const existsDestGeneral = (): Constraint => ({
},
});
export const destGeneralInDestNation = (): Constraint => ({
name: 'destGeneralInDestNation',
requires: (ctx) => {
const reqs: RequirementKey[] = [];
const destGeneralId = resolveDestGeneralId(ctx);
if (destGeneralId !== undefined) {
reqs.push({ kind: 'destGeneral', id: destGeneralId });
}
const destNationId = resolveDestNationId(ctx);
if (destNationId !== undefined) {
reqs.push({ kind: 'destNation', id: destNationId });
}
return reqs;
},
test: (ctx, view) => {
const destGeneral = readDestGeneral(ctx, view);
if (!destGeneral) {
const destGeneralId = resolveDestGeneralId(ctx);
if (destGeneralId === undefined) {
return unknownOrDeny(ctx, [], '장수 정보가 없습니다.');
}
const req: RequirementKey = {
kind: 'destGeneral',
id: destGeneralId,
};
return unknownOrDeny(ctx, [req], '장수 정보가 없습니다.');
}
const destNationId = resolveDestNationId(ctx);
if (destNationId === undefined) {
return unknownOrDeny(ctx, [], '국가 정보가 없습니다.');
}
if (destGeneral.nationId !== destNationId) {
return {
kind: 'deny',
reason: '제의 장수가 국가 소속이 아닙니다.',
};
}
return allow();
},
});
export const friendlyDestGeneral = (): Constraint => ({
name: 'friendlyDestGeneral',
requires: (ctx) => {
@@ -603,29 +543,6 @@ export const mustBeNPC = (): Constraint => ({
},
});
export const notSameDestNation = (): Constraint => ({
name: 'notSameDestNation',
requires: (ctx) => {
const reqs: RequirementKey[] = [];
const destNationId = resolveDestNationId(ctx);
if (destNationId !== undefined) {
reqs.push({ kind: 'destNation', id: destNationId });
}
return reqs;
},
test: (ctx, _view) => {
const destNationId = resolveDestNationId(ctx);
if (destNationId === undefined) {
return unknownOrDeny(ctx, [], '목표 국가가 없습니다.');
}
if (ctx.nationId === destNationId) {
return { kind: 'deny', reason: '이미 소속된 국가입니다.' };
}
return allow();
},
});
export const notLord = (): Constraint => ({
name: 'notLord',
requires: (ctx) => [{ kind: 'general', id: ctx.actorId }],
@@ -640,18 +557,3 @@ export const notLord = (): Constraint => ({
return { kind: 'deny', reason: '군주는 불가능합니다.' };
},
});
export const notChief = (): Constraint => ({
name: 'notChief',
requires: (ctx) => [{ kind: 'general', id: ctx.actorId }],
test: (ctx, view) => {
const req: RequirementKey = { kind: 'general', id: ctx.actorId };
const general = view.get(req) as General | null;
if (!general) return unknownOrDeny(ctx, [req], '장수 정보가 없습니다.');
if (general.officerLevel <= 4) {
return allow();
}
return { kind: 'deny', reason: '수뇌입니다.' };
},
});
-3
View File
@@ -7,9 +7,6 @@ export const denyWithReason = (reason: string): Constraint => ({
test: () => ({ kind: 'deny', reason }),
});
// TODO: 점진 이전을 위해 유지. 신규 코드에서는 denyWithReason을 사용한다.
export const alwaysFail = denyWithReason;
export const notOpeningPart = (relYear: number, openingPartYear: number): Constraint => ({
name: 'notOpeningPart',
requires: () => [],
-19
View File
@@ -48,25 +48,6 @@ export const notWanderingNation = (): Constraint => ({
},
});
export const beWanderingNation = (): Constraint => ({
name: 'beWanderingNation',
requires: (ctx) => (ctx.nationId !== undefined ? [{ kind: 'nation', id: ctx.nationId }] : []),
test: (ctx, view) => {
const nation = readNation(view, ctx.nationId);
if (!nation) {
if (ctx.nationId === undefined) {
return unknownOrDeny(ctx, [], '국가 정보가 없습니다.');
}
const req: RequirementKey = { kind: 'nation', id: ctx.nationId };
return unknownOrDeny(ctx, [req], '국가 정보가 없습니다.');
}
if (nation.level === 0) {
return allow();
}
return { kind: 'deny', reason: '방랑군이 아닙니다.' };
},
});
export const wanderingNation = (): Constraint => ({
name: 'wanderingNation',
requires: (ctx) => (ctx.nationId !== undefined ? [{ kind: 'nation', id: ctx.nationId }] : []),
-2
View File
@@ -1,8 +1,6 @@
import { actionModule as castleFirst } from './actions/che_성벽선제.js';
import type { CrewTypeActionModule, CrewTypeActionRegistry } from './types.js';
export const CREW_TYPE_ACTION_KEYS = ['che_성벽선제'] as const;
export const createCrewTypeActionRegistry = (
modules: readonly CrewTypeActionModule[] = [castleFirst]
): CrewTypeActionRegistry => new Map(modules.map((module) => [module.key, module]));
-1
View File
@@ -4,7 +4,6 @@ import { DIPLOMACY_STATE } from './constants.js';
export { DIPLOMACY_STATE } from './constants.js';
export const DEFAULT_DECLARE_WAR_TERM = 24;
export const DEFAULT_WAR_TERM = 6;
const MAX_WAR_TERM = 13;
+5 -5
View File
@@ -87,7 +87,7 @@ export const createIncomeActionContext = (nation: Nation): GeneralActionContext
return { general, nation };
};
export const calcCityGoldIncomeBase = (
const calcCityGoldIncomeBase = (
context: NationIncomeContext,
city: CityIncomeSource,
officerCnt: number,
@@ -112,7 +112,7 @@ export const calcCityGoldIncomeBase = (
return Math.round(adjusted);
};
export const calcCityRiceIncomeBase = (
const calcCityRiceIncomeBase = (
context: NationIncomeContext,
city: CityIncomeSource,
officerCnt: number,
@@ -137,7 +137,7 @@ export const calcCityRiceIncomeBase = (
return Math.round(adjusted);
};
export const calcCityWallIncomeBase = (
const calcCityWallIncomeBase = (
context: NationIncomeContext,
city: CityIncomeSource,
officerCnt: number,
@@ -161,7 +161,7 @@ export const calcCityWallIncomeBase = (
return Math.round(adjusted);
};
export const calcCityWarGoldIncome = (context: NationIncomeContext, city: CityIncomeSource): number => {
const calcCityWarGoldIncome = (context: NationIncomeContext, city: CityIncomeSource): number => {
if (city.supplyState === 0) {
return 0;
}
@@ -257,7 +257,7 @@ export const getWarGoldIncome = (context: NationIncomeContext, cities: CityIncom
return total;
};
export const resolveDedLevel = (dedication: number): number => {
const resolveDedLevel = (dedication: number): number => {
const level = Math.ceil(Math.sqrt(Math.max(0, dedication)) / 10);
return Math.max(0, Math.min(MAX_DED_LEVEL, level));
};
-1
View File
@@ -11,7 +11,6 @@ export * from './economy/index.js';
export * from './logging/index.js';
export * from './messages/index.js';
export * from './items/index.js';
export { ITEM_KEYS, createItemActionModules, createItemModuleRegistry, loadItemModules } from './items/index.js';
export * from './rewards/uniqueLottery.js';
export * from './inheritance/inheritBuff.js';
export * from './resources/index.js';
-13
View File
@@ -754,26 +754,13 @@ export const createItemActionModules = <TriggerState extends GeneralTriggerState
});
export type { ItemModule, ItemModuleExport, ItemSlot } from './types.js';
export {
canAcquireItem,
isInventoryEnabled,
listEquippedItemKeys,
consumeItemRemain,
getItemRemain,
setItemRemain,
} from './utils.js';
export {
cloneItemInventory,
consumeEquippedItemCharge,
createItemInventoryFromSlots,
ensureItemInventory,
equipNewItem,
getEquippedItemInstance,
parseItemInventory,
projectItemSlots,
readItemInventory,
readItemInventoryFromMeta,
removeEquippedItem,
serializeItemInventory,
withSerializedItemInventory,
} from './inventory.js';
+1 -79
View File
@@ -1,33 +1,5 @@
import type { ScenarioConfig } from '@sammo-ts/logic/scenario/types.js';
import type { General, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { ItemModule } from './types.js';
import {
consumeEquippedItemCharge,
ensureItemInventory,
getEquippedItemInstance,
readItemInventory,
} from './inventory.js';
const toBoolean = (value: unknown): boolean => {
if (typeof value === 'boolean') {
return value;
}
if (typeof value === 'number') {
return value > 0;
}
if (typeof value === 'string') {
const normalized = value.trim().toLowerCase();
return normalized === 'true' || normalized === 'yes' || normalized === '1';
}
return false;
};
export const isInventoryEnabled = (config: ScenarioConfig): boolean => {
const constConfig = config.const ?? {};
return toBoolean(
constConfig['allowInventory'] ?? constConfig['inventoryEnabled'] ?? constConfig['enableInventory']
);
};
import { consumeEquippedItemCharge, readItemInventory } from './inventory.js';
export const listEquippedItemKeys = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>
@@ -49,32 +21,6 @@ export const listEquippedItemKeys = <TriggerState extends GeneralTriggerState>(
return result;
};
export const getItemRemain = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
itemKey: string
): number | null => {
const instance = getEquippedItemInstance(general, 'item');
const value = instance?.itemKey === itemKey ? instance.state.charges : undefined;
return typeof value === 'number' && value > 0 ? value : null;
};
export const setItemRemain = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
itemKey: string,
remain: number | null
): void => {
ensureItemInventory(general);
const instance = getEquippedItemInstance(general, 'item');
if (!instance || instance.itemKey !== itemKey) {
return;
}
if (remain === null || remain <= 0) {
delete instance.state.charges;
return;
}
instance.state.charges = remain;
};
export const consumeItemRemain = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
itemKey: string,
@@ -82,27 +28,3 @@ export const consumeItemRemain = <TriggerState extends GeneralTriggerState>(
): boolean => {
return consumeEquippedItemCharge(general, 'item', itemKey, fallbackRemain);
};
export const canAcquireItem = <TriggerState extends GeneralTriggerState>(options: {
general: General<TriggerState>;
item: ItemModule;
config: ScenarioConfig;
registry: Map<string, ItemModule>;
}): boolean => {
const { general, item, config, registry } = options;
if (!item.unique) {
return true;
}
if (isInventoryEnabled(config)) {
return true;
}
const slotItemKey = general.role.items[item.slot];
if (!slotItemKey) {
return true;
}
const slotItem = registry.get(slotItemKey);
if (!slotItem) {
return true;
}
return !slotItem.unique;
};
+3 -3
View File
@@ -45,9 +45,9 @@ export interface MessageStore {
insertMessage(draft: MessageRecordDraft): Promise<number>;
}
export const isValidMailbox = (mailbox: number): boolean => mailbox > 0 && mailbox <= MESSAGE_MAILBOX_PUBLIC;
const isValidMailbox = (mailbox: number): boolean => mailbox > 0 && mailbox <= MESSAGE_MAILBOX_PUBLIC;
export const resolveReceiverMailbox = (draft: MessageDraft): number => {
const resolveReceiverMailbox = (draft: MessageDraft): number => {
switch (draft.msgType) {
case 'public':
return MESSAGE_MAILBOX_PUBLIC;
@@ -59,7 +59,7 @@ export const resolveReceiverMailbox = (draft: MessageDraft): number => {
}
};
export const resolveSenderMailbox = (draft: MessageDraft): number | null => {
const resolveSenderMailbox = (draft: MessageDraft): number | null => {
switch (draft.msgType) {
case 'public':
return null;
+3 -3
View File
@@ -1,6 +1,6 @@
import { z } from 'zod';
export const MapCityStatsSchema = z.object({
const MapCityStatsSchema = z.object({
population: z.number(),
agriculture: z.number(),
commerce: z.number(),
@@ -9,7 +9,7 @@ export const MapCityStatsSchema = z.object({
wall: z.number(),
});
export const MapCityDefinitionSchema = z.object({
const MapCityDefinitionSchema = z.object({
id: z.number(),
name: z.string(),
level: z.number(),
@@ -24,7 +24,7 @@ export const MapCityDefinitionSchema = z.object({
meta: z.record(z.string(), z.unknown()).optional(),
});
export const MapDefaultsSchema = z
const MapDefaultsSchema = z
.object({
trust: z.number(),
trade: z.number(),
@@ -1,7 +1,7 @@
import { z } from 'zod';
import { SCENARIO_EFFECT_KEYS } from '../scenario/scenarioEffect.js';
export const ScenarioStatBlockSchema = z
const ScenarioStatBlockSchema = z
.object({
total: z.number(),
min: z.number(),
@@ -18,7 +18,7 @@ export const ScenarioDefaultsInputSchema = z.object({
iconPath: z.string().optional(),
});
export const ScenarioExtendsInputSchema = z.union([z.string().min(1), z.array(z.string().min(1)).min(1)]);
const ScenarioExtendsInputSchema = z.union([z.string().min(1), z.array(z.string().min(1)).min(1)]);
const ScenarioConstInputSchema = z
.object({
@@ -3,7 +3,7 @@ import { z } from 'zod';
const numericRecordSchema = z.record(z.string(), z.number());
const numericArraySchema = z.array(z.number());
export const CrewTypeRequirementSchema = z.union([
const CrewTypeRequirementSchema = z.union([
z.object({ type: z.literal('ReqTech'), tech: z.number() }),
z.object({ type: z.literal('ReqRegions'), regions: z.array(z.string()) }),
z.object({ type: z.literal('ReqCities'), cities: z.array(z.string()) }),
@@ -22,7 +22,7 @@ export const CrewTypeRequirementSchema = z.union([
z.object({ type: z.string() }).passthrough(),
]);
export const CrewTypeDefinitionInputSchema = z.object({
const CrewTypeDefinitionInputSchema = z.object({
id: z.number(),
armType: z.number(),
name: z.string(),
+2 -3
View File
@@ -7,8 +7,7 @@ import { equipNewItem } from '../items/inventory.js';
export type UniqueItemPool = Record<string, Record<string, number>>;
export const UNIQUE_ACQUIRE_TYPES = ['아이템', '설문조사', '랜덤 임관', '건국'] as const;
export type UniqueAcquireType = (typeof UNIQUE_ACQUIRE_TYPES)[number];
export type UniqueAcquireType = '아이템' | '설문조사' | '랜덤 임관' | '건국';
export type UniqueLotteryRequest = {
acquireType: UniqueAcquireType;
@@ -322,7 +321,7 @@ export const rollUniqueLottery = (input: UniqueLotteryInput): string | null => {
return rng.choiceUsingWeightPair(availableUnique);
};
export const applyUniqueItemGain = <TriggerState extends GeneralTriggerState = GeneralTriggerState>(
const applyUniqueItemGain = <TriggerState extends GeneralTriggerState = GeneralTriggerState>(
context: GeneralActionResolveContext<TriggerState>,
itemModule: ItemModule,
acquireType: UniqueAcquireType,
@@ -12,7 +12,7 @@ const DEFENCE_TRAIN_PENALTY_WAIVER_EFFECTS = new Set<ScenarioEffectKey>([
'event_MoreEffect',
]);
export const isScenarioEffectKey = (value: string): value is ScenarioEffectKey =>
const isScenarioEffectKey = (value: string): value is ScenarioEffectKey =>
SCENARIO_EFFECT_KEYS.includes(value as ScenarioEffectKey);
export const normalizeScenarioEffect = (value: unknown): ScenarioEffectKey | null => {
+1 -1
View File
@@ -18,7 +18,7 @@ export interface GeneralSkillActivation {
activate(...keys: string[]): void;
}
export const createGeneralSkillActivation = <TriggerState extends GeneralTriggerState>(
const createGeneralSkillActivation = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>
): GeneralSkillActivation => ({
has: (key: string) => Boolean(general.triggerState.flags[key]),
+1 -1
View File
@@ -37,7 +37,7 @@ const findCurrentEntryIndex = (minuteOfDay: number, entries: TurnScheduleEntries
const getEntryAt = (entries: TurnScheduleEntries, index: number): TurnScheduleEntry =>
entries[Math.max(0, Math.min(entries.length - 1, index))] ?? entries[0];
export const getTickMinutesAt = (date: Date, schedule: TurnSchedule): number => {
const getTickMinutesAt = (date: Date, schedule: TurnSchedule): number => {
const entries = normalizeEntries(schedule.entries);
const minuteOfDay = toMinuteOfDay(date);
const index = findCurrentEntryIndex(minuteOfDay, entries);
+1 -15
View File
@@ -8,19 +8,6 @@ import { che_필살발동, che_필살시도 } from './triggers/che_필살.js';
import { che_회피발동, che_회피시도 } from './triggers/che_회피.js';
import { che_계략발동, che_계략실패, che_계략시도 } from './triggers/che_계략.js';
export const CREW_TYPE_WAR_TRIGGER_KEYS = [
'che_성벽부상무효',
'che_기병병종전투',
'che_방어력증가5p',
'che_선제사격시도',
'che_선제사격발동',
'che_저지시도',
'che_저지발동',
'che_필살',
'che_회피',
'che_계략',
] as const;
export const createCrewTypeWarTriggerRegistry = (): WarTriggerRegistry => ({
che_성벽부상무효: (unit) => new che_성벽부상무효(unit),
che_기병병종전투: (unit) => new che_기병병종전투(unit),
@@ -31,6 +18,5 @@ export const createCrewTypeWarTriggerRegistry = (): WarTriggerRegistry => ({
che_저지발동: (unit) => new che_저지(unit),
che_필살: (unit) => new WarTriggerCaller(new che_필살시도(unit), new che_필살발동(unit)),
che_회피: (unit) => new WarTriggerCaller(new che_회피시도(unit), new che_회피발동(unit)),
che_계략: (unit) =>
new WarTriggerCaller(new che_계략시도(unit), new che_계략발동(unit), new che_계략실패(unit)),
che_계략: (unit) => new WarTriggerCaller(new che_계략시도(unit), new che_계략발동(unit), new che_계략실패(unit)),
});
+4 -18
View File
@@ -2,9 +2,8 @@ import { JosaUtil } from '@sammo-ts/common';
import { LogFormat } from '@sammo-ts/logic/logging/types.js';
import { TriggerPriority } from '@sammo-ts/logic/triggers/core.js';
import { BaseWarUnitTrigger, WarTriggerCaller } from '@sammo-ts/logic/war/triggers.js';
import { BaseWarUnitTrigger } from '@sammo-ts/logic/war/triggers.js';
import { WarUnitCity, WarUnitGeneral, type WarUnit } from '@sammo-ts/logic/war/units.js';
import type { WarTriggerModule } from './types.js';
const MAGIC_TO_GENERAL = {
: [1.2, 1.1],
@@ -83,13 +82,7 @@ export class che_계략시도 extends BaseWarUnitTrigger {
const table = oppose instanceof WarUnitCity ? MAGIC_TO_CITY : MAGIC_TO_GENERAL;
const magic = self.rng.choice(Object.keys(table));
const [rawSuccessDamage, failDamage] = table[magic as keyof typeof table];
const successDamage = applyMagicDamageModifiers(
self,
oppose,
'warMagicSuccessDamage',
rawSuccessDamage,
magic
);
const successDamage = applyMagicDamageModifiers(self, oppose, 'warMagicSuccessDamage', rawSuccessDamage, magic);
self.activateSkill('계략시도', magic);
if (self.rng.nextBool(successProbability)) {
@@ -145,7 +138,8 @@ export class che_계략실패 extends BaseWarUnitTrigger {
selfEnv: Record<string, unknown>,
_opposeEnv: Record<string, unknown>
): boolean {
if (!(self instanceof WarUnitGeneral) || !self.hasActivatedSkill('계략실패') || selfEnv['계략실패']) return true;
if (!(self instanceof WarUnitGeneral) || !self.hasActivatedSkill('계략실패') || selfEnv['계략실패'])
return true;
const magicState = readMagic(selfEnv);
if (!magicState) return true;
selfEnv['계략실패'] = true;
@@ -159,11 +153,3 @@ export class che_계략실패 extends BaseWarUnitTrigger {
return true;
}
}
export const triggerModule: WarTriggerModule = {
key: 'che_계략',
name: '계략',
info: '[전투] 귀병의 계략 시도/성공/실패',
createTriggerList: (unit) =>
new WarTriggerCaller(new che_계략시도(unit), new che_계략발동(unit), new che_계략실패(unit)),
};
@@ -1,8 +1,7 @@
import { LogFormat } from '@sammo-ts/logic/logging/types.js';
import { TriggerPriority } from '@sammo-ts/logic/triggers/core.js';
import { BaseWarUnitTrigger, WarTriggerCaller } from '@sammo-ts/logic/war/triggers.js';
import { BaseWarUnitTrigger } from '@sammo-ts/logic/war/triggers.js';
import { WarUnitGeneral, type WarUnit } from '@sammo-ts/logic/war/units.js';
import type { WarTriggerModule } from './types.js';
export class che_회피시도 extends BaseWarUnitTrigger {
constructor(unit: WarUnit) {
@@ -41,10 +40,3 @@ export class che_회피발동 extends BaseWarUnitTrigger {
return true;
}
}
export const triggerModule: WarTriggerModule = {
key: 'che_회피',
name: '회피',
info: '[전투] 페이즈마다 확률로 회피 발동',
createTriggerList: (unit) => new WarTriggerCaller(new che_회피시도(unit), new che_회피발동(unit)),
};
+1 -15
View File
@@ -1,9 +1,6 @@
import type { WarTriggerModule, WarTriggerModuleExport } from './types.js';
import type { WarTriggerRegistry } from '@sammo-ts/logic/war/triggers.js';
export const WAR_TRIGGER_KEYS = ['che_필살', 'che_의술'] as const;
export type WarTriggerKey = (typeof WAR_TRIGGER_KEYS)[number];
export type WarTriggerKey = 'che_필살' | 'che_의술';
export type WarTriggerImporter = () => Promise<WarTriggerModuleExport>;
@@ -12,9 +9,6 @@ const defaultImporters: Record<WarTriggerKey, WarTriggerImporter> = {
che_의술: async () => import('./che_의술.js'),
};
export const isWarTriggerKey = (value: string): value is WarTriggerKey =>
WAR_TRIGGER_KEYS.includes(value as WarTriggerKey);
export class WarTriggerLoader {
private readonly cache = new Map<WarTriggerKey, Promise<WarTriggerModule>>();
@@ -60,12 +54,4 @@ export const loadWarTriggerModules = async (
return modules;
};
export const createWarTriggerRegistry = (modules: WarTriggerModule[]): WarTriggerRegistry => {
const registry: WarTriggerRegistry = {};
for (const module of modules) {
registry[module.key] = (unit) => module.createTriggerList(unit);
}
return registry;
};
export type { WarTriggerModule, WarTriggerModuleExport } from './types.js';
+1 -1
View File
@@ -1,3 +1,3 @@
export { WarUnit, WAR_CRITICAL_RANGE, resolveNationTech } from './units/base.js';
export { WarUnit } from './units/base.js';
export { WarUnitGeneral } from './units/general.js';
export { WarUnitCity } from './units/city.js';
-24
View File
@@ -9,8 +9,6 @@ export const clamp = (value: number, min: number, max: number): number => Math.m
export const clampMin = (value: number, min: number): number => (value < min ? min : value);
export const clampMax = (value: number, max: number): number => (value > max ? max : value);
// REF-COMPAT:BEGIN ref-php-half-rounding
// PHP's round() compensates for small binary floating-point drift around a
// half boundary and rounds halves away from zero. War state is persisted to
@@ -36,11 +34,6 @@ export const getMetaNumber = (meta: Record<string, TriggerValue>, key: string, f
return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
};
export const getMetaString = (meta: Record<string, TriggerValue>, key: string): string | null => {
const value = meta[key];
return typeof value === 'string' ? value : null;
};
export const setMetaNumber = (meta: Record<string, TriggerValue>, key: string, value: number): void => {
meta[key] = round(value);
};
@@ -120,23 +113,6 @@ export const sortConflictEntries = (
.map(([key, value]) => [key, value] as const);
};
export const stringifyConflict = (conflict: Record<number, number> | null): string => {
if (!conflict) {
return '{}';
}
const sorted = Object.entries(conflict)
.map(([key, value]) => [Number(key), value] as const)
.filter(([key, value]) => Number.isFinite(key) && typeof value === 'number')
.sort(([, lhs], [, rhs]) => rhs - lhs);
const ordered: Record<string, number> = {};
for (const [key, value] of sorted) {
ordered[String(key)] = value;
}
return JSON.stringify(ordered);
};
export const sortConflict = (
conflict: Record<number, number>,
preferredOrder: number[] = []
-1
View File
@@ -1,5 +1,4 @@
export * from './types.js';
export * from './bootstrap.js';
export * from './loader.js';
export * from './unitSet.js';
export * from './distance.js';
-63
View File
@@ -1,63 +0,0 @@
import type { City, General, Nation, Troop } from '@sammo-ts/logic/domain/entities.js';
import type { ScenarioConfig, ScenarioDiplomacy } from '@sammo-ts/logic/scenario/types.js';
import type { ScenarioConfigSource, WorldStateSnapshotSource } from '@sammo-ts/logic/ports/worldSnapshot.js';
import type { MapDefinition, ScenarioMeta, UnitSetDefinition, WorldSnapshot } from './types.js';
export interface WorldSnapshotLoadInput<
GeneralType extends General = General,
CityType extends City = City,
NationType extends Nation = Nation,
TroopType extends Troop = Troop,
> {
worldSource: WorldStateSnapshotSource<GeneralType, CityType, NationType, TroopType>;
scenarioConfig?: ScenarioConfig;
scenarioMeta?: ScenarioMeta;
scenarioSource?: ScenarioConfigSource;
map: MapDefinition;
unitSet?: UnitSetDefinition;
diplomacy?: ScenarioDiplomacy[];
events?: unknown[];
initialEvents?: unknown[];
}
// DB 기반 월드 로더: 세계 상태와 시나리오 설정을 합쳐 스냅샷을 만든다.
export const loadWorldSnapshot = async <
GeneralType extends General,
CityType extends City,
NationType extends Nation,
TroopType extends Troop,
>(
input: WorldSnapshotLoadInput<GeneralType, CityType, NationType, TroopType>
): Promise<WorldSnapshot> => {
const { worldSource, scenarioSource } = input;
const scenarioConfig =
input.scenarioConfig ?? (scenarioSource ? await scenarioSource.loadScenarioConfig() : undefined);
if (!scenarioConfig) {
throw new Error('Scenario config is required to load world snapshot.');
}
const scenarioMeta =
input.scenarioMeta ?? (scenarioSource?.loadScenarioMeta ? await scenarioSource.loadScenarioMeta() : undefined);
const [generals, cities, nations, troops] = await Promise.all([
worldSource.listGenerals(),
worldSource.listCities(),
worldSource.listNations(),
worldSource.listTroops(),
]);
return {
scenarioConfig,
...(scenarioMeta ? { scenarioMeta } : {}),
map: input.map,
...(input.unitSet ? { unitSet: input.unitSet } : {}),
nations,
cities,
generals,
troops,
diplomacy: input.diplomacy ?? [],
events: input.events ?? [],
initialEvents: input.initialEvents ?? [],
};
};