토너먼트 진행

This commit is contained in:
2026-01-23 16:52:31 +00:00
parent 2d87cf881e
commit b6164868b7
2 changed files with 263 additions and 8 deletions
+2
View File
@@ -10,6 +10,8 @@ export interface TournamentState {
termSeconds: number;
nextAt: string;
bettingId?: number;
bettingCloseAt?: string;
winnerId?: number;
lastError?: string;
lastErrorAt?: string;
}
+261 -8
View File
@@ -1,4 +1,5 @@
import { resolveTournamentBattle } from '@sammo-ts/logic';
import { createTournamentRng } from '@sammo-ts/common';
import { resolveTournamentBattle, TournamentType } from '@sammo-ts/logic';
import {
createGamePostgresConnector,
createRedisConnector,
@@ -14,6 +15,7 @@ import type { TournamentMatchEntry, TournamentState } from './types.js';
const sleepMs = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
const isBattleStage = (stage: number): boolean => stage >= 7 && stage <= 10;
const isPreBattleStage = (stage: number): boolean => stage >= 1 && stage <= 6;
const nextStage = (stage: number): number => {
switch (stage) {
@@ -31,6 +33,116 @@ const nextStage = (stage: number): number => {
const resolveNextAt = (state: TournamentState): string =>
new Date(Date.now() + Math.max(1, state.termSeconds) * 1000).toISOString();
const resolveBettingCloseAt = (state: TournamentState): string => {
const bettingTermMs = Math.min(state.termSeconds * 60, 3600) * 1000;
return new Date(Date.now() + Math.max(1000, bettingTermMs)).toISOString();
};
const resolveStatValue = (type: TournamentType, entry: { leadership: number; strength: number; intel: number }): number => {
switch (type) {
case TournamentType.LEADERSHIP:
return entry.leadership;
case TournamentType.STRENGTH:
return entry.strength;
case TournamentType.INTEL:
return entry.intel;
case TournamentType.TOTAL:
default:
return entry.leadership + entry.strength + entry.intel;
}
};
const pickFinalists = (state: TournamentState, participants: Array<{ id: number; leadership: number; strength: number; intel: number }>): number[] =>
participants
.slice()
.sort((lhs, rhs) => {
const lVal = resolveStatValue(state.type, lhs);
const rVal = resolveStatValue(state.type, rhs);
if (lVal !== rVal) {
return rVal - lVal;
}
return lhs.id - rhs.id;
})
.slice(0, 16)
.map((entry) => entry.id);
const buildInitialMatches = (
state: TournamentState,
baseSeed: string,
participantIds: number[]
): TournamentMatchEntry[] => {
const rng = createTournamentRng(baseSeed, {
openYear: state.openYear,
openMonth: state.openMonth,
stage: 5,
phase: state.phase,
matchIndex: 0,
participantIndex: 0,
extraSeed: 'round16',
});
const shuffled = rng.shuffle(participantIds);
const pairs = shuffled.slice(0, 16);
if (pairs.length < 2 || pairs.length % 2 !== 0) {
throw new Error('대진표를 구성할 참가자가 부족합니다.');
}
return pairs.reduce<TournamentMatchEntry[]>((acc, _id, idx) => {
if (idx % 2 !== 0) {
return acc;
}
const attackerId = pairs[idx];
const defenderId = pairs[idx + 1];
if (attackerId === undefined || defenderId === undefined) {
return acc;
}
acc.push({
id: acc.length + 1,
stage: 7,
roundIndex: acc.length,
attackerId,
defenderId,
});
return acc;
}, []);
};
const buildNextMatches = (
stage: number,
matches: TournamentMatchEntry[]
): TournamentMatchEntry[] => {
const stageMatches = matches.filter((match) => match.stage === stage);
const winners = stageMatches
.map((match) => match.winnerId)
.filter((winner): winner is number => typeof winner === 'number');
if (winners.length === 0 || winners.length % 2 !== 0) {
throw new Error('다음 라운드를 만들 수 없습니다.');
}
const nextIdBase = matches.reduce((max, entry) => Math.max(max, entry.id), 0) + 1;
const nextStageValue = nextStage(stage);
const result: TournamentMatchEntry[] = [];
for (let i = 0; i < winners.length; i += 2) {
const attackerId = winners[i];
const defenderId = winners[i + 1];
if (attackerId === undefined || defenderId === undefined) {
continue;
}
result.push({
id: nextIdBase + result.length,
stage: nextStageValue,
roundIndex: i / 2,
attackerId,
defenderId,
});
}
if (result.length === 0) {
throw new Error('다음 라운드 대진 생성에 실패했습니다.');
}
return result;
};
const applyBattle = async (
store: TournamentStore,
state: TournamentState,
@@ -42,6 +154,23 @@ const applyBattle = async (
const pending = matches.filter((match) => match.stage === state.stage && !match.winnerId);
if (pending.length === 0) {
const next = nextStage(state.stage);
if (next === 0) {
const finalMatch = matches.find((match) => match.stage === state.stage && match.winnerId);
const finished: TournamentState = {
...state,
stage: 0,
phase: 0,
auto: false,
winnerId: finalMatch?.winnerId,
nextAt: resolveNextAt(state),
};
await store.setState(finished);
return finished;
}
const nextMatches = buildNextMatches(state.stage, matches);
await store.setMatches(matches.concat(nextMatches));
const nextState: TournamentState = {
...state,
stage: next,
@@ -115,6 +244,115 @@ const applyBattle = async (
return nextState;
};
const applyPreBattleStage = async (
store: TournamentStore,
state: TournamentState,
baseSeed: string
): Promise<TournamentState> => {
const participants = await store.getParticipants();
if (state.stage === 1) {
if (participants.length < 64) {
const waitingState: TournamentState = {
...state,
nextAt: resolveNextAt(state),
};
await store.setState(waitingState);
return waitingState;
}
const nextState: TournamentState = {
...state,
stage: 2,
phase: 0,
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
}
if (state.stage === 2) {
const maxPhase = 27;
const nextPhase = Math.min(maxPhase, state.phase + 1);
const isComplete = nextPhase >= maxPhase;
const nextState: TournamentState = {
...state,
stage: isComplete ? 3 : state.stage,
phase: isComplete ? 0 : nextPhase,
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
}
if (state.stage === 3) {
const nextState: TournamentState = {
...state,
stage: 4,
phase: 0,
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
}
if (state.stage === 4) {
const maxPhase = 5;
const nextPhase = Math.min(maxPhase, state.phase + 1);
const isComplete = nextPhase >= maxPhase;
const nextState: TournamentState = {
...state,
stage: isComplete ? 5 : state.stage,
phase: isComplete ? 0 : nextPhase,
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
}
if (state.stage === 5) {
const matches = await store.getMatches();
if (matches.length === 0) {
const participantIds = pickFinalists(state, participants);
const initialMatches = buildInitialMatches(state, baseSeed, participantIds);
await store.setMatches(initialMatches);
}
const nextState: TournamentState = {
...state,
stage: 6,
phase: 0,
bettingCloseAt: resolveBettingCloseAt(state),
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
}
if (state.stage === 6) {
const bettingCloseAt = state.bettingCloseAt ?? resolveBettingCloseAt(state);
const bettingCloseMs = new Date(bettingCloseAt).getTime();
if (Number.isFinite(bettingCloseMs) && bettingCloseMs > Date.now()) {
const waitingState: TournamentState = {
...state,
bettingCloseAt,
nextAt: bettingCloseAt,
};
await store.setState(waitingState);
return waitingState;
}
const nextState: TournamentState = {
...state,
stage: 7,
phase: 0,
bettingCloseAt,
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
}
return state;
};
export const runTournamentWorker = async (): Promise<void> => {
const config = resolveGameApiConfigFromEnv();
const postgres = createGamePostgresConnector(resolvePostgresConfigFromEnv({ schema: config.profile }));
@@ -139,11 +377,6 @@ export const runTournamentWorker = async (): Promise<void> => {
continue;
}
if (!isBattleStage(state.stage)) {
await sleepMs(config.tournamentPollMs);
continue;
}
const nextAt = new Date(state.nextAt).getTime();
const now = Date.now();
if (Number.isFinite(nextAt) && nextAt > now) {
@@ -154,14 +387,34 @@ export const runTournamentWorker = async (): Promise<void> => {
try {
const worldState = await postgres.prisma.worldState.findFirst();
const baseSeed = (worldState?.meta as Record<string, unknown> | null)?.hiddenSeed ?? 'tournament';
await applyBattle(store, state, String(baseSeed));
if (isBattleStage(state.stage)) {
await applyBattle(store, state, String(baseSeed));
} else if (isPreBattleStage(state.stage)) {
await applyPreBattleStage(store, state, String(baseSeed));
}
} catch (error) {
const message = error instanceof Error ? error.message : 'Unknown error';
const trace = error instanceof Error ? error.stack : undefined;
const now = new Date().toISOString();
await postgres.prisma.errorLog.create({
data: {
category: 'TOURNAMENT',
source: 'tournament-worker',
message,
trace,
context: {
stage: state.stage,
phase: state.phase,
bettingId: state.bettingId ?? null,
nextAt: state.nextAt,
},
},
});
const nextState: TournamentState = {
...state,
auto: false,
lastError: message,
lastErrorAt: new Date().toISOString(),
lastErrorAt: now,
};
await store.setState(nextState);
}