토너먼트 준비

This commit is contained in:
2026-01-23 16:45:36 +00:00
parent 835886c7a9
commit 2d87cf881e
19 changed files with 744 additions and 4 deletions
+2
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@@ -18,6 +18,8 @@
"worker:dev": "GAME_API_ROLE=battle-sim-worker tsdown -c ../../tsdown.config.ts -F @sammo-ts/game-api --watch",
"worker:auction": "GAME_API_ROLE=auction-worker node dist/index.js",
"worker:auction:dev": "GAME_API_ROLE=auction-worker tsdown -c ../../tsdown.config.ts -F @sammo-ts/game-api --watch",
"worker:tournament": "GAME_API_ROLE=tournament-worker node dist/index.js",
"worker:tournament:dev": "GAME_API_ROLE=tournament-worker tsdown -c ../../tsdown.config.ts -F @sammo-ts/game-api --watch",
"lint": "eslint .",
"lint:fix": "eslint . --fix",
"test": "vitest run --config vitest.config.ts",
+6
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@@ -14,6 +14,7 @@ export interface GameApiConfig {
auctionTimerPollMs: number;
auctionTimerResyncMs: number;
auctionTimerRetentionSeconds: number;
tournamentPollMs: number;
gameTokenSecret: string;
flushChannel: string;
}
@@ -62,6 +63,11 @@ export const resolveGameApiConfigFromEnv = (env: NodeJS.ProcessEnv = process.env
21600,
'AUCTION_TIMER_RETENTION_SECONDS'
),
tournamentPollMs: parseNumberWithFallback(
env.TOURNAMENT_POLL_MS,
1000,
'TOURNAMENT_POLL_MS'
),
gameTokenSecret: secret,
flushChannel: `${gatewayPrefix}:flush`,
};
+6 -2
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@@ -4,6 +4,7 @@ import { fileURLToPath } from 'node:url';
import { runGameApiServer } from './server.js';
import { runBattleSimWorker } from './battleSim/worker.js';
import { runAuctionWorker } from './auction/worker.js';
import { runTournamentWorker } from './tournament/worker.js';
export * from './config.js';
export * from './context.js';
@@ -26,6 +27,7 @@ export * from './auction/types.js';
export * from './auction/keys.js';
export * from './auction/scheduler.js';
export * from './auction/worker.js';
export * from './tournament/worker.js';
// Types for TRPC consumer
export type { MessageView } from './messages/store.js';
@@ -49,8 +51,10 @@ if (isMain()) {
role === 'battle-sim-worker'
? runBattleSimWorker
: role === 'auction-worker'
? runAuctionWorker
: runGameApiServer;
? runAuctionWorker
: role === 'tournament-worker'
? runTournamentWorker
: runGameApiServer;
run().catch((error) => {
console.error('[game-api] failed to start', error);
process.exitCode = 1;
+11
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@@ -0,0 +1,11 @@
export interface TournamentKeys {
stateKey: string;
participantsKey: string;
matchesKey: string;
}
export const buildTournamentKeys = (profileName: string): TournamentKeys => ({
stateKey: `sammo:${profileName}:tournament:state`,
participantsKey: `sammo:${profileName}:tournament:participants`,
matchesKey: `sammo:${profileName}:tournament:matches`,
});
+46
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@@ -0,0 +1,46 @@
import type { TournamentKeys } from './keys.js';
import type { TournamentMatchEntry, TournamentParticipantEntry, TournamentState } from './types.js';
interface RedisClientLike {
get(key: string): Promise<string | null>;
set(key: string, value: string): Promise<unknown>;
}
const safeJsonParse = <T>(raw: string | null): T | null => {
if (!raw) {
return null;
}
try {
return JSON.parse(raw) as T;
} catch {
return null;
}
};
export class TournamentStore {
constructor(private readonly redis: RedisClientLike, private readonly keys: TournamentKeys) {}
async getState(): Promise<TournamentState | null> {
return safeJsonParse<TournamentState>(await this.redis.get(this.keys.stateKey));
}
async setState(state: TournamentState): Promise<void> {
await this.redis.set(this.keys.stateKey, JSON.stringify(state));
}
async getParticipants(): Promise<TournamentParticipantEntry[]> {
return safeJsonParse<TournamentParticipantEntry[]>(await this.redis.get(this.keys.participantsKey)) ?? [];
}
async setParticipants(participants: TournamentParticipantEntry[]): Promise<void> {
await this.redis.set(this.keys.participantsKey, JSON.stringify(participants));
}
async getMatches(): Promise<TournamentMatchEntry[]> {
return safeJsonParse<TournamentMatchEntry[]>(await this.redis.get(this.keys.matchesKey)) ?? [];
}
async setMatches(matches: TournamentMatchEntry[]): Promise<void> {
await this.redis.set(this.keys.matchesKey, JSON.stringify(matches));
}
}
+34
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@@ -0,0 +1,34 @@
import type { TournamentType } from '@sammo-ts/logic';
export interface TournamentState {
stage: number;
phase: number;
type: TournamentType;
auto: boolean;
openYear: number;
openMonth: number;
termSeconds: number;
nextAt: string;
bettingId?: number;
lastError?: string;
lastErrorAt?: string;
}
export interface TournamentParticipantEntry {
id: number;
name: string;
leadership: number;
strength: number;
intel: number;
level: number;
}
export interface TournamentMatchEntry {
id: number;
stage: number;
roundIndex: number;
attackerId: number;
defenderId: number;
winnerId?: number;
log?: string[];
}
+171
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@@ -0,0 +1,171 @@
import { resolveTournamentBattle } from '@sammo-ts/logic';
import {
createGamePostgresConnector,
createRedisConnector,
resolvePostgresConfigFromEnv,
resolveRedisConfigFromEnv,
} from '@sammo-ts/infra';
import { resolveGameApiConfigFromEnv } from '../config.js';
import { buildTournamentKeys } from './keys.js';
import { TournamentStore } from './store.js';
import type { TournamentMatchEntry, TournamentState } from './types.js';
const sleepMs = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
const isBattleStage = (stage: number): boolean => stage >= 7 && stage <= 10;
const nextStage = (stage: number): number => {
switch (stage) {
case 7:
return 8;
case 8:
return 9;
case 9:
return 10;
default:
return 0;
}
};
const resolveNextAt = (state: TournamentState): string =>
new Date(Date.now() + Math.max(1, state.termSeconds) * 1000).toISOString();
const applyBattle = async (
store: TournamentStore,
state: TournamentState,
baseSeed: string
): Promise<TournamentState> => {
const matches = await store.getMatches();
const participants = await store.getParticipants();
const pending = matches.filter((match) => match.stage === state.stage && !match.winnerId);
if (pending.length === 0) {
const next = nextStage(state.stage);
const nextState: TournamentState = {
...state,
stage: next,
phase: 0,
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
}
const target = pending[state.phase] ?? pending[0];
if (!target) {
throw new Error('토너먼트 매치가 없습니다.');
}
const attacker = participants.find((entry) => entry.id === target.attackerId);
const defender = participants.find((entry) => entry.id === target.defenderId);
if (!attacker || !defender) {
throw new Error('토너먼트 참가자 정보를 찾을 수 없습니다.');
}
const result = resolveTournamentBattle({
type: state.type,
battleType: 1,
attacker: {
id: attacker.id,
name: attacker.name,
stats: {
leadership: attacker.leadership,
strength: attacker.strength,
intel: attacker.intel,
},
level: attacker.level,
},
defender: {
id: defender.id,
name: defender.name,
stats: {
leadership: defender.leadership,
strength: defender.strength,
intel: defender.intel,
},
level: defender.level,
},
context: {
openYear: state.openYear,
openMonth: state.openMonth,
stage: state.stage,
phase: state.phase,
matchIndex: target.id,
},
baseSeed,
});
const updatedMatch: TournamentMatchEntry = {
...target,
winnerId: result.winnerId ?? undefined,
log: result.log,
};
const nextMatches = matches.map((entry) => (entry.id === target.id ? updatedMatch : entry));
await store.setMatches(nextMatches);
const nextPhase = state.phase + 1;
const nextState: TournamentState = {
...state,
phase: nextPhase,
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
};
export const runTournamentWorker = async (): Promise<void> => {
const config = resolveGameApiConfigFromEnv();
const postgres = createGamePostgresConnector(resolvePostgresConfigFromEnv({ schema: config.profile }));
const redis = createRedisConnector(resolveRedisConfigFromEnv());
await postgres.connect();
await redis.connect();
const store = new TournamentStore(redis.client, buildTournamentKeys(config.profileName));
const handleExit = async () => {
await redis.disconnect();
await postgres.disconnect();
};
process.on('SIGINT', handleExit);
process.on('SIGTERM', handleExit);
while (true) {
const state = await store.getState();
if (!state || !state.auto) {
await sleepMs(config.tournamentPollMs);
continue;
}
if (!isBattleStage(state.stage)) {
await sleepMs(config.tournamentPollMs);
continue;
}
const nextAt = new Date(state.nextAt).getTime();
const now = Date.now();
if (Number.isFinite(nextAt) && nextAt > now) {
await sleepMs(Math.min(config.tournamentPollMs, nextAt - now));
continue;
}
try {
const worldState = await postgres.prisma.worldState.findFirst();
const baseSeed = (worldState?.meta as Record<string, unknown> | null)?.hiddenSeed ?? 'tournament';
await applyBattle(store, state, String(baseSeed));
} catch (error) {
const message = error instanceof Error ? error.message : 'Unknown error';
const nextState: TournamentState = {
...state,
auto: false,
lastError: message,
lastErrorAt: new Date().toISOString(),
};
await store.setState(nextState);
}
await sleepMs(config.tournamentPollMs);
}
};
@@ -210,6 +210,29 @@ const normalizeCommand = (envelope: TurnDaemonCommandEnvelope): TurnDaemonComman
officerLevel: command.officerLevel,
};
}
case 'tournamentRefund': {
if (!Array.isArray(command.refunds)) {
return null;
}
const refunds = command.refunds
.filter((entry) =>
entry && typeof entry.generalId === 'number' && typeof entry.amount === 'number'
)
.map((entry) => ({
generalId: entry.generalId,
amount: entry.amount,
}));
if (refunds.length === 0) {
return null;
}
return {
type: 'tournamentRefund',
requestId: envelope.requestId,
bettingId: typeof command.bettingId === 'number' ? command.bettingId : undefined,
reason: typeof command.reason === 'string' ? command.reason : undefined,
refunds,
};
}
case 'getStatus': {
const requestId = typeof command.requestId === 'string' ? command.requestId : envelope.requestId;
return { type: 'getStatus', requestId };
@@ -451,6 +451,54 @@ async function handleAppoint(
return { type: 'appoint', ok: true, generalId: command.generalId };
}
async function handleTournamentRefund(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'tournamentRefund' }>
): Promise<TurnDaemonCommandResult> {
const { world, hooks } = ctx;
if (!command.refunds || command.refunds.length === 0) {
return {
type: 'tournamentRefund',
ok: false,
bettingId: command.bettingId,
reason: '환불 대상이 없습니다.',
};
}
let processed = 0;
let missing = 0;
let totalRefund = 0;
for (const refund of command.refunds) {
if (!refund || typeof refund.generalId !== 'number' || typeof refund.amount !== 'number') {
continue;
}
if (refund.amount <= 0) {
continue;
}
const general = world.getGeneralById(refund.generalId);
if (!general) {
missing += 1;
continue;
}
world.updateGeneral(refund.generalId, {
gold: general.gold + refund.amount,
});
processed += 1;
totalRefund += refund.amount;
}
await flushWorld(world, hooks);
return {
type: 'tournamentRefund',
ok: true,
bettingId: command.bettingId,
processed,
missing,
totalRefund,
};
}
export const createTurnDaemonCommandHandler = (options: {
world: InMemoryTurnWorld;
hooks?: TurnDaemonHooks;
@@ -485,6 +533,8 @@ export const createTurnDaemonCommandHandler = (options: {
return handleKick(ctx, command);
case 'appoint':
return handleAppoint(ctx, command);
case 'tournamentRefund':
return handleTournamentRefund(ctx, command);
default:
return null;
}
+1
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@@ -8,6 +8,7 @@ export * from './util/JosaUtil.js';
export * from './util/RNG.js';
export * from './util/RandUtil.js';
export * from './util/TestRNG.js';
export * from './util/TournamentRNG.js';
export * from './util/sha512.js';
export * from './util/parse.js';
export * from './turnDaemon/types.js';
+26 -2
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@@ -85,7 +85,17 @@ export type TurnDaemonCommand =
destGeneralId: number;
destCityId: number;
officerLevel: number;
};
}
| {
type: 'tournamentRefund';
requestId?: string;
bettingId?: number;
reason?: string;
refunds: Array<{
generalId: number;
amount: number;
}>;
};
export type TurnDaemonCommandResult =
| {
@@ -132,7 +142,21 @@ export type TurnDaemonCommandResult =
| { type: 'dropItem'; ok: boolean; generalId: number; reason?: string }
| { type: 'changePermission'; ok: boolean; generalId: number; reason?: string }
| { type: 'kick'; ok: boolean; generalId: number; reason?: string }
| { type: 'appoint'; ok: boolean; generalId: number; reason?: string };
| { type: 'appoint'; ok: boolean; generalId: number; reason?: string }
| {
type: 'tournamentRefund';
ok: true;
bettingId?: number;
processed: number;
missing: number;
totalRefund: number;
}
| {
type: 'tournamentRefund';
ok: false;
bettingId?: number;
reason: string;
};
export type TurnDaemonEvent =
| { type: 'status'; requestId?: string; status: TurnDaemonStatus }
+37
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@@ -0,0 +1,37 @@
import { LiteHashDRBG } from './LiteHashDRBG.js';
import { RandUtil } from './RandUtil.js';
export interface TournamentRngContext {
openYear: number;
openMonth: number;
stage: number;
phase: number;
matchIndex: number;
participantIndex: number;
gameIndex?: number;
extraSeed?: string | number;
}
const buildTournamentSeedKey = (baseSeed: string, context: TournamentRngContext): string => {
const gameIndex = context.gameIndex !== undefined ? `|game:${context.gameIndex}` : '';
const extraSeed = context.extraSeed !== undefined ? `|extra:${context.extraSeed}` : '';
return [
'Tournament',
`open:${context.openYear}-${context.openMonth}`,
`stage:${context.stage}`,
`phase:${context.phase}`,
`match:${context.matchIndex}`,
`participant:${context.participantIndex}`,
gameIndex,
extraSeed,
`seed:${baseSeed}`,
]
.filter((value) => value.length > 0)
.join('|');
};
export const createTournamentRng = (baseSeed: string, context: TournamentRngContext): RandUtil =>
new RandUtil(LiteHashDRBG.build(buildTournamentSeedKey(baseSeed, context)));
export const createTournamentSeedKey = (baseSeed: string, context: TournamentRngContext): string =>
buildTournamentSeedKey(baseSeed, context);
+13
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@@ -220,6 +220,19 @@ model LogEntry {
@@map("log_entry")
}
model ErrorLog {
id Int @id @default(autoincrement())
category String
source String? @map("source")
message String
trace String?
context Json @default(dbgenerated("'{}'::jsonb"))
createdAt DateTime @default(now()) @map("created_at")
@@index([category, id])
@@map("error_log")
}
model InheritancePoint {
id Int @id @default(autoincrement())
userId String @map("user_id")
+68
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@@ -0,0 +1,68 @@
import type { GamePrisma, GamePrismaClient } from './gamePrisma.js';
export interface ErrorLogQueryOptions {
limit?: number;
beforeId?: number;
category?: string;
}
export interface ErrorLogCreateInput {
category: string;
message: string;
source?: string;
trace?: string;
context?: GamePrisma.InputJsonValue;
}
export interface ErrorLogView {
id: number;
category: string;
source: string | null;
message: string;
trace: string | null;
context: GamePrisma.JsonValue;
createdAt: Date;
}
const buildPaginationWhere = (
base: GamePrisma.ErrorLogWhereInput,
options: ErrorLogQueryOptions
): GamePrisma.ErrorLogWhereInput => {
if (options.beforeId) {
return {
...base,
id: { lt: options.beforeId },
};
}
return base;
};
const buildFindArgs = (
where: GamePrisma.ErrorLogWhereInput,
options: ErrorLogQueryOptions
): GamePrisma.ErrorLogFindManyArgs => ({
where: buildPaginationWhere(where, options),
orderBy: { id: 'desc' },
take: options.limit ?? 50,
});
export class ErrorLogRepository {
constructor(private readonly prisma: GamePrismaClient) {}
async createErrorLog(input: ErrorLogCreateInput): Promise<ErrorLogView> {
return this.prisma.errorLog.create({
data: {
category: input.category,
source: input.source ?? null,
message: input.message,
trace: input.trace ?? null,
context: input.context ?? {},
},
});
}
async listErrorLogs(options: ErrorLogQueryOptions = {}): Promise<ErrorLogView[]> {
const base: GamePrisma.ErrorLogWhereInput = options.category ? { category: options.category } : {};
return this.prisma.errorLog.findMany(buildFindArgs(base, options));
}
}
+1
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@@ -10,6 +10,7 @@ export {
} from './gatewayPrisma.js';
export type { GatewayPrismaClient } from './gatewayPrisma.js';
export * from './db.js';
export * from './errorLogRepository.js';
export * from './logRepository.js';
export * from './redis.js';
export * from './turnEngineDb.js';
+1
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@@ -15,5 +15,6 @@ export * from './ports/worldSnapshot.js';
export * from './scenario/index.js';
export * from './triggers/index.js';
export * from './turn/index.js';
export * from './tournament/index.js';
export * from './world/index.js';
export * from './war/index.js';
+186
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@@ -0,0 +1,186 @@
import { createTournamentRng } from '@sammo-ts/common';
import {
TournamentType,
type TournamentBattleInput,
type TournamentBattleResult,
type TournamentBattleLogEntry,
} from './types.js';
const clampPositive = (value: number, fallback = 0): number => {
if (!Number.isFinite(value)) {
return fallback;
}
return value;
};
const round = (value: number): number => Math.round(value);
const getLogRatio = (lvl1: number, lvl2: number): number => {
if (lvl1 >= lvl2) {
return 1 + Math.log10(1 + lvl1 - lvl2) / 10;
}
return 1 - Math.log10(1 + lvl2 - lvl1) / 10;
};
const resolveTournamentStat = (type: TournamentType, stats: { leadership: number; strength: number; intel: number }): number => {
switch (type) {
case TournamentType.LEADERSHIP:
return stats.leadership;
case TournamentType.STRENGTH:
return stats.strength;
case TournamentType.INTEL:
return stats.intel;
case TournamentType.TOTAL:
default:
return (stats.leadership + stats.strength + stats.intel) * (7 / 15);
}
};
export const resolveTournamentBattle = (input: TournamentBattleInput): TournamentBattleResult => {
const { attacker, defender, battleType, context } = input;
const attackerStat = resolveTournamentStat(input.type, attacker.stats);
const defenderStat = resolveTournamentStat(input.type, defender.stats);
const rng = createTournamentRng(input.baseSeed, {
openYear: context.openYear,
openMonth: context.openMonth,
stage: context.stage,
phase: context.phase,
matchIndex: context.matchIndex,
participantIndex: 0,
extraSeed: `${attacker.id}:${defender.id}`,
});
const energyBaseAttacker = round(attackerStat * getLogRatio(attacker.level, defender.level) * 10);
const energyBaseDefender = round(defenderStat * getLogRatio(attacker.level, defender.level) * 10);
let energyAttacker = energyBaseAttacker;
let energyDefender = energyBaseDefender;
const maxTurns = battleType === 0 ? 10 : 100;
const log: string[] = [];
const logEntries: TournamentBattleLogEntry[] = [];
log.push(`<S>●</> <Y>${attacker.name}</> <C>(${energyBaseAttacker})</> vs <C>(${energyBaseDefender})</> <Y>${defender.name}</>`);
let totalDamageAttacker = 0;
let totalDamageDefender = 0;
let selected = 2;
for (let phase = 1; phase <= maxTurns; phase += 1) {
const baseDamageAttacker = round(defenderStat * (rng.nextInt(21) + 90) / 130);
const baseDamageDefender = round(attackerStat * (rng.nextInt(21) + 90) / 130);
let damageAttacker = baseDamageAttacker;
let damageDefender = baseDamageDefender;
if (attackerStat >= rng.nextInt(100)) {
damageDefender += round(attackerStat * (rng.nextInt(41) + 10) / 130);
}
if (defenderStat >= rng.nextInt(100)) {
damageAttacker += round(defenderStat * (rng.nextInt(41) + 10) / 130);
}
let criticalAttacker = false;
let criticalDefender = false;
let factorAttacker = 1;
let factorDefender = 1;
if (energyBaseAttacker / 5 > energyAttacker && damageAttacker > damageDefender && attackerStat >= rng.nextInt(300)) {
factorDefender = round((rng.nextInt(301) + 200) / 100);
criticalAttacker = true;
log.push(`<S>●</> <Y>${attacker.name}</>의 분노의 일격!`);
}
if (energyBaseDefender / 5 > energyDefender && damageDefender > damageAttacker && defenderStat >= rng.nextInt(300)) {
factorAttacker = round((rng.nextInt(301) + 200) / 100);
criticalDefender = true;
log.push(`<S>●</> <Y>${defender.name}</>의 분노의 일격!`);
}
damageAttacker = round(damageAttacker * factorAttacker);
damageDefender = round(damageDefender * factorDefender);
if (phase === 1) {
if (attackerStat * 0.9 > defenderStat && attackerStat >= rng.nextInt(400)) {
damageDefender += round(attackerStat * (rng.nextInt(31) + 70) / 100);
}
if (defenderStat * 0.9 > attackerStat && defenderStat >= rng.nextInt(400)) {
damageAttacker += round(defenderStat * (rng.nextInt(31) + 70) / 100);
}
} else {
if (!criticalAttacker && attackerStat >= rng.nextInt(1000)) {
damageDefender += round(attackerStat * (rng.nextInt(31) + 20) / 100);
}
if (!criticalDefender && defenderStat >= rng.nextInt(1000)) {
damageAttacker += round(defenderStat * (rng.nextInt(31) + 20) / 100);
}
}
damageAttacker = clampPositive(round(damageAttacker), 0);
damageDefender = clampPositive(round(damageDefender), 0);
energyAttacker -= damageAttacker;
energyDefender -= damageDefender;
totalDamageAttacker += damageAttacker;
totalDamageDefender += damageDefender;
const entryText =
`<S>●</> ${String(phase).padStart(2, '0')}合 : ` +
`<C>${String(round(energyAttacker)).padStart(3, '0')}</>` +
`<span class="ev_highlight">(-${String(round(damageAttacker)).padStart(3, '0')})</span>` +
' vs ' +
`<span class="ev_highlight">(-${String(round(damageDefender)).padStart(3, '0')})</span>` +
`<C>${String(round(energyDefender)).padStart(3, '0')}</>`;
log.push(entryText);
logEntries.push({
phase,
attackerEnergy: round(energyAttacker),
defenderEnergy: round(energyDefender),
attackerDamage: damageAttacker,
defenderDamage: damageDefender,
text: entryText,
});
if (energyAttacker <= 0 && energyDefender <= 0) {
if (battleType === 0) {
selected = 2;
break;
}
selected = energyAttacker > energyDefender ? 0 : 1;
break;
}
if (energyAttacker <= 0) {
selected = 1;
break;
}
if (energyDefender <= 0) {
selected = 0;
break;
}
}
if (selected === 0) {
log.push(`<S>●</> <Y>${attacker.name}</> <S>승리</>!`);
} else if (selected === 1) {
log.push(`<S>●</> <Y>${defender.name}</> <S>승리</>!`);
} else {
log.push(`<S>●</> <Y>${attacker.name}</> <S>무승부</>!`);
}
const winnerId = selected === 0 ? attacker.id : selected === 1 ? defender.id : null;
const loserId = selected === 0 ? defender.id : selected === 1 ? attacker.id : null;
return {
winnerId,
loserId,
draw: selected === 2,
rounds: logEntries.length,
totalDamage: {
attacker: totalDamageAttacker,
defender: totalDamageDefender,
},
log,
logEntries,
};
};
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export * from './types.js';
export * from './battle.js';
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export const TournamentType = {
TOTAL: 0,
LEADERSHIP: 1,
STRENGTH: 2,
INTEL: 3,
} as const;
export type TournamentType = (typeof TournamentType)[keyof typeof TournamentType];
export interface TournamentStats {
leadership: number;
strength: number;
intel: number;
}
export interface TournamentParticipant {
id: number;
name: string;
stats: TournamentStats;
level: number;
}
export interface TournamentBattleLogEntry {
phase: number;
attackerEnergy: number;
defenderEnergy: number;
attackerDamage: number;
defenderDamage: number;
text: string;
}
export interface TournamentBattleResult {
winnerId: number | null;
loserId: number | null;
draw: boolean;
rounds: number;
totalDamage: {
attacker: number;
defender: number;
};
log: string[];
logEntries: TournamentBattleLogEntry[];
}
export interface TournamentBattleContext {
openYear: number;
openMonth: number;
stage: number;
phase: number;
matchIndex: number;
}
export interface TournamentBattleInput {
type: TournamentType;
battleType: 0 | 1; // 0: 승무패, 1: 승패
attacker: TournamentParticipant;
defender: TournamentParticipant;
context: TournamentBattleContext;
baseSeed: string;
}