fix faction disband state and log parity
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@@ -172,7 +172,7 @@ describe('che_등용수락', () => {
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age: 20,
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npcState: 0,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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meta: { killturn: 24, belong: 10, max_belong: 2 },
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};
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const recruiterGen: General = {
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@@ -244,6 +244,11 @@ describe('che_등용수락', () => {
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expect(updatedSelf?.cityId).toBe(102); // Capital of Nation2
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expect(updatedSelf?.experience).toBe(100);
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expect(updatedSelf?.dedication).toBe(100);
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expect(updatedSelf?.meta).toMatchObject({
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belong: 1,
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max_belong: 10,
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permission: 'normal',
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});
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expect(updatedRecruiter?.experience).toBe(100);
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expect(updatedRecruiter?.dedication).toBe(100);
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@@ -253,8 +253,26 @@ describe('migrated general commands', () => {
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});
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it('che_해산: 방랑군 해산 시 세력과 소속을 정리한다', async () => {
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const lord = makeGeneral({ id: 1, nationId: 1, cityId: 1, name: '군주', officerLevel: 12, gold: 1500, rice: 1800 });
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const member = makeGeneral({ id: 2, nationId: 1, cityId: 2, name: '부하', officerLevel: 1, gold: 2500, rice: 500 });
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const lord = makeGeneral({
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id: 1,
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nationId: 1,
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cityId: 1,
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name: '군주',
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officerLevel: 12,
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gold: 1500,
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rice: 1800,
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meta: { belong: 5, max_belong: 2, permission: 'ambassador' },
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});
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const member = makeGeneral({
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id: 2,
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nationId: 1,
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cityId: 2,
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name: '부하',
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officerLevel: 1,
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gold: 2500,
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rice: 500,
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meta: { belong: 7, max_belong: 3, permission: 'auditor' },
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});
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const nation = makeNation({
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id: 1,
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name: '방랑군',
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@@ -294,6 +312,8 @@ describe('migrated general commands', () => {
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expect(updatedLord.meta.makelimit).toBe(12);
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expect(updatedLord.gold).toBe(1000);
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expect(updatedMember.gold).toBe(1000);
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expect(updatedLord.meta).toMatchObject({ belong: 0, max_belong: 5, permission: 'normal' });
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expect(updatedMember.meta).toMatchObject({ belong: 0, max_belong: 7, permission: 'normal' });
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expect(world.getCity(1)!.nationId).toBe(0);
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expect(world.getCity(2)!.nationId).toBe(0);
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expect(world.getNation(1)!.meta.collapsed).toBe(true);
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