fix NPC active command execution parity
This commit is contained in:
@@ -14,8 +14,9 @@ import { z } from 'zod';
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import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
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import type { GeneralTurnCommandSpec } from './index.js';
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import type { MapDefinition } from '@sammo-ts/logic/world/types.js';
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import { parseArgsWithSchema } from '../parseArgs.js';
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import { normalizeLegacyIntegerArg, parseArgsWithSchema } from '../parseArgs.js';
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import { mustBeNPC } from '@sammo-ts/logic/constraints/presets.js';
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import { existsDestCity } from '@sammo-ts/logic/constraints/city.js';
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export type NPCSelfResolveContext<TriggerState extends GeneralTriggerState = GeneralTriggerState> =
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GeneralActionResolveContext<TriggerState> & {
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@@ -24,12 +25,31 @@ export type NPCSelfResolveContext<TriggerState extends GeneralTriggerState = Gen
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const ACTION_NAME = 'NPC능동';
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const ACTION_KEY = 'che_NPC능동';
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const ARGS_SCHEMA = z.discriminatedUnion('optionText', [
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z.object({
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optionText: z.literal('순간이동'),
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destCityId: z.number(),
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}),
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]);
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const ARGS_SCHEMA = z.preprocess(
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(raw) => {
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if (typeof raw !== 'object' || raw === null || !('destCityId' in raw)) {
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return raw;
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}
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const rawDestCityId = raw.destCityId;
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const destCityId = normalizeLegacyIntegerArg(rawDestCityId);
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if (typeof destCityId !== 'number') {
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return raw;
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}
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// PHP coerces the CityConst lookup to an integer, while the original value
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// reaches the MariaDB integer column. Preserve that split for fractional input.
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const storedDestCityId = Math.round(Number(rawDestCityId));
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return storedDestCityId === destCityId
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? { ...raw, destCityId }
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: { ...raw, destCityId, storedDestCityId };
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},
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z.discriminatedUnion('optionText', [
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z.object({
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optionText: z.literal('순간이동'),
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destCityId: z.number().int(),
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storedDestCityId: z.number().int().optional(),
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}),
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])
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);
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export type NPCSelfArgs = z.infer<typeof ARGS_SCHEMA>;
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export class ActionResolver<
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@@ -40,10 +60,6 @@ export class ActionResolver<
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resolve(context: NPCSelfResolveContext<TriggerState>, args: NPCSelfArgs): GeneralActionOutcome<TriggerState> {
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const general = context.general;
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const effects: GeneralActionEffect<TriggerState>[] = [];
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if (general.npcState < 2) {
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throw new Error('NPC가 아닙니다.');
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}
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if (args.optionText === '순간이동') {
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if (args.destCityId === undefined) {
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// Should be caught by constraints/validation, but safe guard
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@@ -51,6 +67,7 @@ export class ActionResolver<
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}
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const destCityId = args.destCityId;
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const storedDestCityId = args.storedDestCityId ?? destCityId;
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let destCityName = `도시(${destCityId})`;
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if (context.map) {
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const c = context.map.cities.find((ct) => ct.id === destCityId);
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@@ -72,7 +89,7 @@ export class ActionResolver<
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createGeneralPatchEffect(
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{
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...general,
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cityId: destCityId,
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cityId: storedDestCityId,
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// Legacy doesn't show cost/dedication/exp change in 'che_NPC능동.php' run() method for '순간이동'
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// It only does setVar('city', destCityID) and Logging and LastTurn.
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},
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@@ -107,7 +124,7 @@ export class ActionDefinition<
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buildConstraints(_ctx: ConstraintContext, args: NPCSelfArgs): Constraint[] {
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void _ctx;
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void args;
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return [];
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return [existsDestCity()];
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}
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resolve(context: NPCSelfResolveContext<TriggerState>, args: NPCSelfArgs): GeneralActionOutcome<TriggerState> {
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@@ -77,6 +77,7 @@ function createViewState(world: InMemoryWorld, year: number = 200, env: TurnComm
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if (req.kind === 'general') return world.getGeneral(req.id) !== undefined;
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if (req.kind === 'nation') return world.getNation(req.id) !== undefined;
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if (req.kind === 'city') return world.snapshot.cities.some((c) => c.id === req.id);
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if (req.kind === 'destCity') return world.snapshot.cities.some((c) => c.id === req.id);
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if (req.kind === 'generalList') return true;
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if (req.kind === 'nationList') return true;
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if (req.kind === 'env') return true;
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@@ -86,6 +87,7 @@ function createViewState(world: InMemoryWorld, year: number = 200, env: TurnComm
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if (req.kind === 'general') return world.getGeneral(req.id) || null;
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if (req.kind === 'nation') return world.getNation(req.id) || null;
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if (req.kind === 'city') return world.snapshot.cities.find((c) => c.id === req.id) || null;
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if (req.kind === 'destCity') return world.snapshot.cities.find((c) => c.id === req.id) || null;
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if (req.kind === 'generalList') return world.getAllGenerals();
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if (req.kind === 'nationList') return world.snapshot.nations;
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if (req.kind === 'env') {
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@@ -159,7 +161,7 @@ describe('che_NPC능동', () => {
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expect(updated?.cityId).toBe(destCityId);
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});
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it('should reject non-NPC general at resolve stage', async () => {
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it('does not reapply the reservation-only NPC permission at execution', async () => {
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const bootstrapResult = buildScenarioBootstrap({
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scenario: MOCK_SCENARIO_BASE,
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map: MINIMAL_MAP,
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@@ -212,16 +214,47 @@ describe('che_NPC능동', () => {
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expect(result.kind).toBe('allow');
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const runner = new TestGameRunner(world, 200, 1);
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await expect(
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runner.runTurn([
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{
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generalId: general.id,
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commandKey: 'che_NPC능동',
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resolver: def,
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args,
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},
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])
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).rejects.toThrow('NPC가 아닙니다.');
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await runner.runTurn([
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{
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generalId: general.id,
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commandKey: 'che_NPC능동',
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resolver: def,
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args,
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},
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]);
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expect(world.getGeneral(general.id)?.cityId).toBe(destCityId);
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});
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it('rejects a destination that does not exist', async () => {
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const bootstrapResult = buildScenarioBootstrap({
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scenario: MOCK_SCENARIO_BASE,
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map: MINIMAL_MAP,
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});
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const world = new InMemoryWorld(bootstrapResult.snapshot);
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const general = {
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...world.snapshot.generals[0]!,
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id: 1,
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npcState: 2,
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};
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world.snapshot.generals.push(general);
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const definition = (
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await import('../../../src/actions/turn/general/che_NPC능동.js')
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).commandSpec.createDefinition({} as TurnCommandEnv);
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const args = { optionText: '순간이동' as const, destCityId: 999_999 };
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const result = evaluateActionConstraints(
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definition,
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createConstraintContext(general, 200, args),
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createViewState(world, 200),
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args
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);
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expect(result).toMatchObject({
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kind: 'deny',
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constraintName: 'existsDestCity',
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reason: '도시 정보가 없습니다.',
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});
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});
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it('rejects structurally invalid command arguments', async () => {
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@@ -231,7 +264,15 @@ describe('che_NPC능동', () => {
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expect(definition.parseArgs(null)).toBeNull();
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expect(definition.parseArgs({ optionText: '순간이동' })).toBeNull();
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expect(definition.parseArgs({ optionText: '순간이동', destCityId: '101' })).toBeNull();
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expect(definition.parseArgs({ optionText: '순간이동', destCityId: '101' })).toEqual({
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optionText: '순간이동',
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destCityId: 101,
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});
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expect(definition.parseArgs({ optionText: '순간이동', destCityId: 101.9 })).toEqual({
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optionText: '순간이동',
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destCityId: 101,
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storedDestCityId: 102,
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});
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expect(definition.parseArgs({ optionText: '알수없음', destCityId: 101 })).toBeNull();
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expect(definition.parseArgs({ optionText: '순간이동', destCityId: 101 })).toEqual({
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optionText: '순간이동',
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@@ -424,6 +424,69 @@ integration('general command success matrix', () => {
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);
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});
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interface NpcActiveBoundaryCase {
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name: string;
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args: Record<string, unknown>;
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actorPatch: Record<string, unknown>;
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completed: boolean;
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}
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const npcActiveBoundaryCases: NpcActiveBoundaryCase[] = [
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{
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name: 'execution does not reapply the reservation-only NPC permission',
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args: { optionText: '순간이동', destCityID: 70 },
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actorPatch: { npcState: 0 },
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completed: true,
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},
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{
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name: 'a missing destination city is rejected before execution',
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args: { optionText: '순간이동', destCityID: 999_999 },
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actorPatch: { npcState: 2 },
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completed: false,
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},
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{
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name: 'a numeric-string destination follows the legacy weak integer argument',
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args: { optionText: '순간이동', destCityID: '70' },
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actorPatch: { npcState: 2 },
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completed: true,
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},
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{
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name: 'a fractional destination preserves the legacy split lookup and storage coercion',
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args: { optionText: '순간이동', destCityID: 70.9 },
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actorPatch: { npcState: 2 },
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completed: true,
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},
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];
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integration('NPC active command boundary parity', () => {
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it.each(npcActiveBoundaryCases)(
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'$name',
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async ({ name, args, actorPatch, completed }) => {
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const request = buildRequest('che_NPC능동', args, actorPatch);
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request.setup!.world!.hiddenSeed = `general-npc-active-${name}`;
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const reference = runReferenceTurnCommandTraceRequest(
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workspaceRoot!,
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request as unknown as Record<string, unknown>
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);
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const core = await runCoreTurnCommandTrace(request, reference.before);
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expect(reference.execution.outcome).toMatchObject({ completed });
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expect(core.execution.outcome).toMatchObject({
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requestedAction: 'che_NPC능동',
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actionKey: completed ? 'che_NPC능동' : '휴식',
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usedFallback: !completed,
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});
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expect(core.rng).toEqual(reference.rng);
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expect(
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compareTurnSnapshotDeltas(reference.before, reference.after, core.before, core.after, {
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ignoredPathPatterns: ignoredLifecyclePaths,
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})
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).toEqual([]);
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},
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120_000
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);
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});
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interface SelfStateBoundaryCase {
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name: string;
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action: 'che_단련' | 'che_숙련전환' | 'che_사기진작' | 'che_요양';
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